#Mission Info

$Version: 0.10
$Name:  XSTR("Fevers to Suffering Humanity", -1)
$Author: Bryan See
$Created: 03/19/21 at 04:32:42
$Modified: 03/27/21 at 02:50:18
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Switching to the perspective of the Vasudans, the GVD Psamtik and her fighter wing must finish off the NTD Cyrene in order to gain foothold on Sirius.", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 2
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -487.055634, 16297.947266, -25253.693359
+Viewer orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.874157, 0.485643,
	0.000000, -0.485643, 0.874157
+SquadReassignName: 203rd Scorpions
+SquadReassignLogo: vasudan1.pcx


$Skybox Model: StarField.pof

$AI Profile: FS2 RETAIL

#Sexp_variables

$Variables:
(
		0		"CyreneBeamsDown"		"0"		"number"
		1		"CyreneSubsystems"		"0"		"number"
)

#Command Briefing

$Stage Text:
 XSTR("Sadness and sorrow

This is Admiral Khafre.

Our operation at $b Sirius ended with a disaster. The $h NTD $h Cyrene and its battlegroup fought back, forcing us to abort our operations to secure the $b Deneb node.

On other fronts, we've lost four cruisers and fifteen fighter wings. A people birthed in sorrow will die in sorrow, as the old proverb goes.", -1)
$end_multi_text
$Ani Filename: cb_sm1-08_b
+Wave Filename: none

$Stage Text:
 XSTR("Our objectives

Despite the losses, we're still undeterred. The $f Psamtik and its 13th Vasudan Battle Group is determined to push back the $h NTF from $b Sirius to $b Regulus$l. Our goal: destroy the $h NTD $h Cyrene$l.

We commence our operations immediately. Report to the flight decks for your briefings.", -1)
$end_multi_text
$Ani Filename: cb_sm2_07_b
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("Reconnaissance has located one of the $h NTF's staging points within the $b Sirius system. The $h Cyrene, last seen in the battle at the Deneb node, was present there, currently awaiting the arrival of others. This may be our only chance to destroy the destroyer before it regroups itself.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -17140.851563, 6347.791016, 5909.642090
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.874157, 0.485643,
	0.000000, -0.485643, 0.874157
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: GTD Orion
$pos: -17140.851563, -1556.197266, 20136.798828
$label:  XSTR("Cyrene", -1)
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The $f Psamtik will launch $f Alpha and $f Beta wings in advance to perform an armed reconnaissance to obtain the scan on the subsystems of the $h Cyrene. Your wingmen will draw enemy fire away from you and the systems you must target. Data regarding the navigation, weapons, sensors, and communications subsystems of the warship is requested before attempting an attack.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -17140.851563, 6347.791016, 5909.642090
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.874157, 0.485643,
	0.000000, -0.485643, 0.874157
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: GTD Orion
$pos: -21368.117188, -1556.197266, 20136.798828
$label:  XSTR("Cyrene", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Serapis
$pos: -15181.396484, 3174.425781, 12726.759766
$label:  XSTR("Alpha", -1)
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Serapis
$pos: -15718.986328, 3370.477783, 10403.353516
$label:  XSTR("Beta", -1)
+id: 3
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("To scan a subsystem, you must first select it with the subsystem targeting control. Then close to 150 meters to scan. The lead indicator must be in the center of your reticle. Maintain that position until the scan indicator has moved across your target view. Average scanning time is two seconds.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -17140.851563, 6347.791016, 5909.642090
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.874157, 0.485643,
	0.000000, -0.485643, 0.874157
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: GTD Orion
$pos: -21368.117188, -1556.197266, 20136.798828
$label:  XSTR("Cyrene", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Serapis
$pos: -15181.396484, 3174.425781, 12726.759766
$label:  XSTR("Alpha", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Serapis
$pos: -15718.986328, 3370.477783, 10403.353516
$label:  XSTR("Beta", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Once the scans of the systems are acquired, the $f Psamtik will jump in to attack the $h Cyrene, while $f Epsilon wing will be deployed. You are to provide them cover as they commence the attack.

The future of Sirius will depend upon your actions here. Good luck.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -17140.851563, 6347.791016, 5909.642090
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.874157, 0.485643,
	0.000000, -0.485643, 0.874157
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: GTD Orion
$pos: -21368.117188, -1556.197266, 20136.798828
$label:  XSTR("Cyrene", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Serapis
$pos: -17388.357422, 3174.425781, 12726.759766
$label:  XSTR("Alpha", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Serapis
$pos: -17308.734375, 3370.477783, 10403.353516
$label:  XSTR("Beta", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GVD Hatshepsut
$pos: -14125.367188, 836.982422, 18673.027344
$label:  XSTR("Psamtik", -1)
+id: 4
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GVB Bakha
$pos: -14655.235352, 0.004883, 15629.585938
$label:  XSTR("Epsilon", -1)
+id: 5
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 3

$Formula: ( is-destroyed-delay 0 "Cyrene" ) 
$Multi text
    XSTR("With the destruction of the NTD Cyrene, Allied Command has declared a decisive victory. We have gained foothold in Sirius, and forced the remaining NTF forces into Regulus.

There are also victories from other fronts as well. The Colossus entered the Polaris system and neutralized the NTD Andronicus and the NTC Camisard, securing the jump node from Epsilon Pegasi, following the destruction of the NTD Repulse.

Command expects a total allied victory in less than 30 days.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Psamtik" ) 
$Multi text
    XSTR("The destruction of the Psamtik is a serious blow to our efforts to retake the Sirius system from NTF forces. All the officers and crew who perished onboard were our brothers and sisters. The 203rd is the disgrace of the allied fleet.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Stay focused on the beam cannons of the Cyrene, as well as the bombers. Disarming the Cyrene will help.", -1)
$end_multi_text

$Formula: ( not 
   ( is-destroyed-delay 0 "Cyrene" ) 
)
$Multi text
    XSTR("You did not have authorization to return to base, pilot. Your actions jeopardized the lives of those involved in this mission and the GTVA's objectives in this theatre. Desertion is grounds for a court martial, and you are confined to quarters pending your preliminary hearing. Until a military court decides otherwise, you are hereby stripped of your wings and all privileges bestowed upon you as an officer of the Galactic Terran-Vasudan Alliance.", 180)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: NTD Orion
$Alt: NTF Hercules

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GVF Seth"	4
	"GVF Horus"	4
	"GVF Thoth"	4
	"GVF Tauret"	4
)

+Weaponry Pool: (
	"Mekhu HL-7"	16
	"Akheton SDG"	16
	"Prometheus R"	16
	"Rockeye"	180
	"Tempest"	720
	"Hornet"	200
	"Harpoon"	576
)

#Objects		;! 44 total

$Name: Alpha 1		;! Object #0
$Class: GVF Serapis
$Team: Friendly
$Location: -3337.822754, 3120.190430, 2731.240234
$Orientation:
	0.982145, 0.000000, 0.188123,
	-0.163495, 0.494662, 0.853568,
	-0.093057, -0.869085, 0.485830
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Cyrene		;! Object #1
$Class: GTD Orion
$Alt: NTD Orion

$Team: Hostile
$Location: -3815.112549, -1556.197266, 5378.918945
$Orientation:
	0.242457, -0.408149, -0.880130,
	-0.155895, 0.879019, -0.450580,
	0.957555, 0.246454, 0.149496
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01a
+Subsystem: Turret02a
+Subsystem: Turret03a
+Subsystem: Turret04a
+Subsystem: Turret05a
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: navigation
+Cargo Name: XSTR("Scanned", -1)
+Subsystem: communication
+Cargo Name: XSTR("Scanned", -1)
+Subsystem: weapons
+Cargo Name: XSTR("Scanned", -1)
+Subsystem: sensors
+Cargo Name: XSTR("Scanned", -1)
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 99
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000
$Texture Replace:
+old: nameplate
+new: ntd_cyrene

$Name: Cancer 1		;! Object #2
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Hostile
$Location: -3756.452393, -127.885254, 5116.359375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cancer 2		;! Object #3
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Hostile
$Location: -3810.863525, -127.885254, 5047.706055
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cancer 3		;! Object #4
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Hostile
$Location: -3618.371338, -127.885254, 5002.849609
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cancer 4		;! Object #5
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Hostile
$Location: -3670.564697, -127.885254, 4929.656250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Libra 1		;! Object #6
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Hostile
$Location: -3566.361328, -127.885254, 4590.694336
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Libra 2		;! Object #7
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Hostile
$Location: -3624.692627, -127.885254, 4472.570313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Libra 3		;! Object #8
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Hostile
$Location: -3484.011719, -127.885254, 4484.750000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Libra 4		;! Object #9
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Hostile
$Location: -3535.378906, -127.885254, 4430.400391
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 2		;! Object #10
$Class: GVF Serapis
$Team: Friendly
$Location: -3375.779297, 3228.660889, 2768.079102
$Orientation:
	0.982145, 0.000000, 0.188123,
	-0.163495, 0.494662, 0.853568,
	-0.093057, -0.869085, 0.485830
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Alpha 3		;! Object #11
$Class: GVF Serapis
$Team: Friendly
$Location: -3266.515137, 3195.729492, 2795.504883
$Orientation:
	0.982145, 0.000000, 0.188123,
	-0.163495, 0.494662, 0.853568,
	-0.093057, -0.869085, 0.485830
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Alpha 4		;! Object #12
$Class: GVF Serapis
$Team: Friendly
$Location: -3314.386230, 3214.246582, 2677.654297
$Orientation:
	0.982145, 0.000000, 0.188123,
	-0.163495, 0.494662, 0.853568,
	-0.093057, -0.869085, 0.485830
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 1		;! Object #13
$Class: GVF Serapis
$Team: Friendly
$Location: -3415.755859, 3402.075195, 2823.147461
$Orientation:
	0.982145, 0.000000, 0.188123,
	-0.163495, 0.494662, 0.853568,
	-0.093057, -0.869085, 0.485830
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 2		;! Object #14
$Class: GVF Serapis
$Team: Friendly
$Location: -3325.142578, 3298.078125, 2900.833008
$Orientation:
	0.982145, 0.000000, 0.188123,
	-0.163495, 0.494662, 0.853568,
	-0.093057, -0.869085, 0.485830
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 3		;! Object #15
$Class: GVF Serapis
$Team: Friendly
$Location: -3287.437988, 3432.110840, 2813.510742
$Orientation:
	0.982145, 0.000000, 0.188123,
	-0.163495, 0.494662, 0.853568,
	-0.093057, -0.869085, 0.485830
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 4		;! Object #16
$Class: GVF Serapis
$Team: Friendly
$Location: -3210.057129, 3442.877686, 2871.576172
$Orientation:
	0.982145, 0.000000, 0.188123,
	-0.163495, 0.494662, 0.853568,
	-0.093057, -0.869085, 0.485830
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Psamtik		;! Object #17
$Class: GVD Hatshepsut
$Team: Friendly
$Location: 3335.990479, 836.982422, 396.738281
$Orientation:
	0.626374, 0.085960, 0.774770,
	-0.083626, 0.995575, -0.042850,
	-0.775025, -0.037951, 0.630790
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Psamtik path" 200 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "All subsystems scanned" 
   9 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 9 "Cyrene" ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 99
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1400

$Name: Epsilon 1		;! Object #18
$Class: GVB Bakha
$Team: Friendly
$Location: 3840.758301, 0.006835, 7264.126953
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Akheton SDG" "Mekhu HL-7" )
+Secondary Banks: ( "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Epsilon 2		;! Object #19
$Class: GVB Bakha
$Team: Friendly
$Location: 3512.993652, 0.006835, 6863.062500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Akheton SDG" "Mekhu HL-7" )
+Secondary Banks: ( "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Gemini 1		;! Object #20
$Class: GTB Medusa
$Team: Hostile
$Location: -3701.138428, 0.004882, 112.643555
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" "Rebel Bomb" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gemini 2		;! Object #21
$Class: GTB Medusa
$Team: Hostile
$Location: -3378.016602, 0.004882, -391.110352
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" "Rebel Bomb" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gemini 3		;! Object #22
$Class: GTB Medusa
$Team: Hostile
$Location: -3589.916504, 0.004882, -391.108398
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" "Rebel Bomb" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gemini 4		;! Object #23
$Class: GTB Medusa
$Team: Hostile
$Location: -3640.621826, 0.004882, -917.225586
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" "Rebel Bomb" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Leo 1		;! Object #24
$Class: GTF Loki
$Team: Hostile
$Location: -4711.224609, 0.004882, -3972.391602
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Leo 2		;! Object #25
$Class: GTF Loki
$Team: Hostile
$Location: -4779.648438, 0.003906, -4452.133789
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Leo 3		;! Object #26
$Class: GTF Loki
$Team: Hostile
$Location: -4366.157227, 0.004882, -4598.926758
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Leo 4		;! Object #27
$Class: GTF Loki
$Team: Hostile
$Location: -4534.221680, 0.004882, -4916.782227
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Leo 5		;! Object #28
$Class: GTF Loki
$Team: Hostile
$Location: -4888.555664, 0.004882, -5199.833008
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Leo 6		;! Object #29
$Class: GTF Loki
$Team: Hostile
$Location: -3989.532959, 0.004882, -5367.034180
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Virgo 1		;! Object #30
$Class: GTF Loki
$Team: Hostile
$Location: -334.525452, -0.000977, -4083.447266
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Virgo 2		;! Object #31
$Class: GTF Loki
$Team: Hostile
$Location: -337.582581, -0.000977, -4689.236328
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Virgo 3		;! Object #32
$Class: GTF Loki
$Team: Hostile
$Location: -524.763977, -0.000977, -4419.666016
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Virgo 4		;! Object #33
$Class: GTF Loki
$Team: Hostile
$Location: 96.833527, -0.000977, -4449.859375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Virgo 5		;! Object #34
$Class: GTF Loki
$Team: Hostile
$Location: -82.491699, 0.000000, -5156.660156
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Virgo 6		;! Object #35
$Class: GTF Loki
$Team: Hostile
$Location: -615.274658, -0.000977, -5271.218750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Pisces 1		;! Object #36
$Class: GTF Myrmidon
$Team: Hostile
$Location: -1600.284668, -0.000977, -6734.083984
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Pisces 2		;! Object #37
$Class: GTF Myrmidon
$Team: Hostile
$Location: -1795.586304, -0.000977, -7014.189453
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Pisces 3		;! Object #38
$Class: GTF Myrmidon
$Team: Hostile
$Location: -1261.843384, 0.000000, -7014.191406
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Pisces 4		;! Object #39
$Class: GTF Myrmidon
$Team: Hostile
$Location: -1497.290894, -0.000977, -7164.591797
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquarius 1		;! Object #40
$Class: GTF Myrmidon
$Team: Hostile
$Location: 1387.920898, -0.000977, -7039.373047
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquarius 2		;! Object #41
$Class: GTF Myrmidon
$Team: Hostile
$Location: 1163.230591, -0.000977, -7337.972656
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquarius 3		;! Object #42
$Class: GTF Myrmidon
$Team: Hostile
$Location: 1594.259766, -0.000977, -7263.939453
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquarius 4		;! Object #43
$Class: GTF Myrmidon
$Team: Hostile
$Location: 1369.158081, -0.000977, -7557.667969
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

#Wings		;! 10 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags: ( )

$Name: Cancer
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Cyrene
$Arrival Cue: ( is-event-true-delay 
   "Vasudan incoming" 
   6 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags: ( )
+Wave Delay Min: 13
+Wave Delay Max: 18

$Name: Libra
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Cyrene
$Arrival Cue: ( has-arrived-delay 
   ( rand 9 15 ) 
   "Cancer" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
	"Libra 4"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags: ( )
+Wave Delay Min: 14
+Wave Delay Max: 19

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Hotkey: 1
+Flags: ( )

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Psamtik
$Arrival Cue: ( has-arrived-delay 14 "Psamtik" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Epsilon 1"
	"Epsilon 2"
)
$AI Goals: ( goals ( ai-destroy-subsystem "Cyrene" "Turret01a" 89 ) ( ai-chase "Cyrene" 88 ) )
+Flags: ( )

$Name: Gemini
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Cyrene
$Arrival Cue: ( has-arrived-delay 8 "Epsilon" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
	"Gemini 4"
)
$AI Goals: ( goals ( ai-chase "Psamtik" 89 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 15
+Wave Delay Max: 21

$Name: Leo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Cyrene
$Arrival Cue: ( and 
   ( is-destroyed-delay 9 "Cancer" ) 
   ( not 
      ( is-destroyed-delay 0 "Cyrene" ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
	"Leo 4"
	"Leo 5"
	"Leo 6"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags: ( )

$Name: Virgo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Cyrene
$Arrival Cue: ( and 
   ( is-destroyed-delay 9 "Libra" ) 
   ( not 
      ( is-destroyed-delay 0 "Cyrene" ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
	"Virgo 5"
	"Virgo 6"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags: ( )

$Name: Pisces
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Pisces 1
$Arrival Location: Near Ship
+Arrival Distance: 2189
$Arrival Anchor: Cyrene
$Arrival Cue: ( is-destroyed-delay 11 "Leo" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
	"Pisces 4"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags: ( )

$Name: Aquarius
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aquarius 1
$Arrival Location: Near Ship
+Arrival Distance: 2421
$Arrival Anchor: Cyrene
$Arrival Cue: ( is-destroyed-delay 14 "Virgo" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aquarius 1"
	"Aquarius 2"
	"Aquarius 3"
	"Aquarius 4"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags: ( )

#Events		;! 32 total

$Formula: ( when 
   ( true ) 
   ( beam-free-all "Cyrene" ) 
)
+Name: Beam free Cyrene
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Intro" 
   )
)
+Name: Intro
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Cyrene" 
      "High" 
      "Vasudan incoming" 
   )
)
+Name: Vasudan incoming
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "Scan systems" 
   )
)
+Name: Scan systems
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( is-event-true-delay 
      "Scan systems" 
      0 
   )
   ( do-nothing ) 
)
+Name: Nav cue
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( cap-subsys-cargo-known-delay 
      0 
      "Cyrene" 
      "navigation" 
   )
   ( modify-variable 
      @CyreneSubsystems[0] 
      ( + @CyreneSubsystems[0] 1 ) 
   )
)
+Name: Scan Navigation
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Scan navigation", -1)
+Objective key:  XSTR("[Press $s$ or $v$]", -1)

$Formula: ( when 
   ( is-event-true-delay 
      "Scan systems" 
      0 
   )
   ( do-nothing ) 
)
+Name: Com cue
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( cap-subsys-cargo-known-delay 
      0 
      "Cyrene" 
      "communication" 
   )
   ( modify-variable 
      @CyreneSubsystems[0] 
      ( + @CyreneSubsystems[0] 1 ) 
   )
)
+Name: Scan Communications
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Scan communications", -1)
+Objective key:  XSTR("[Press $s$ or $v$]", -1)

$Formula: ( when 
   ( is-event-true-delay 
      "Scan systems" 
      0 
   )
   ( do-nothing ) 
)
+Name: Wep cue
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( cap-subsys-cargo-known-delay 
      0 
      "Cyrene" 
      "weapons" 
   )
   ( modify-variable 
      @CyreneSubsystems[0] 
      ( + @CyreneSubsystems[0] 1 ) 
   )
)
+Name: Scan Weapons
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Scan weapons", -1)
+Objective key:  XSTR("[Press $s$ or $v$]", -1)

$Formula: ( when 
   ( is-event-true-delay 
      "Scan systems" 
      0 
   )
   ( do-nothing ) 
)
+Name: Sen cue
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( cap-subsys-cargo-known-delay 
      0 
      "Cyrene" 
      "sensors" 
   )
   ( modify-variable 
      @CyreneSubsystems[0] 
      ( + @CyreneSubsystems[0] 1 ) 
   )
)
+Name: Scan Sensors
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Scan sensors", -1)
+Objective key:  XSTR("[Press $s$ or $v$]", -1)

$Formula: ( when 
   ( = @CyreneSubsystems[0] 4 ) 
   ( send-message 
      "#Command" 
      "High" 
      "All subsystems scanned" 
   )
)
+Name: All subsystems scanned
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( unprotect-ship "Cyrene" ) 
)
+Name: Unprotect Cyrene
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( validate-goal "Destroy Cyrene" ) 
)
+Name: Validate goal
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cyrene" ) 
   ( do-nothing ) 
)
+Name: Destroy Cyrene
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Ensure destruction of Cyrene", -1)

$Formula: ( when 
   ( and 
      ( has-arrived-delay 0 "Cancer" ) 
      ( is-event-true-delay 
         "Scan systems" 
         2 
      )
   )
   ( do-nothing ) 
)
+Name: Cancer cue
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: Destroy Cancer
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Cancer", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "Libra" ) 
   ( do-nothing ) 
)
+Name: Libra cue
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Libra" ) 
   ( do-nothing ) 
)
+Name: Destroy Libra
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Libra", -1)

$Formula: ( when 
   ( = @CyreneSubsystems[0] 1 ) 
   ( send-message 
      "#Command" 
      "High" 
      "1 of 4" 
   )
)
+Name: 1 of 4
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @CyreneSubsystems[0] 2 ) 
   ( send-message 
      "#Command" 
      "High" 
      "2 of 4" 
   )
)
+Name: 2 of 4
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @CyreneSubsystems[0] 3 ) 
   ( send-message 
      "#Command" 
      "High" 
      "3 or 4" 
   )
)
+Name: 3 of 4
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Psamtik" ) 
   ( send-message 
      "Psamtik" 
      "High" 
      "Psamtik arrives" 
   )
)
+Name: Psamtik arrives
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( beam-free-all "Psamtik" ) 
)
+Name: Beam free Psamtik
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Cyrene" 
      ( ai-waypoints-once "Cyrene path" 89 ) 
   )
)
+Name: Move Cyrene
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Gemini" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Cyrene bombers" 
   )
)
+Name: Cyrene bombers
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Gemini" ) 
   ( do-nothing ) 
)
+Name: Destroy Gemini
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Gemini", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Leo" ) 
   ( do-nothing ) 
)
+Name: Destroy Leo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Leo", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: Destroy Virgo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Virgo", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Cyrene" ) 
   ( do-nothing ) 
)
+Name: Cyrene destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)

#Goals		;! 2 total

$Type: Primary
+Name: Scan Cyrene
$MessageNew:  XSTR("Scan the NTD Cyrene's subsystems.", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "All subsystems scanned" 
   0 
)

$Type: Primary
+Name: Destroy Cyrene
$MessageNew:  XSTR("Destroy the NTD Cyrene.", -1)
$end_multi_text
$Formula: ( and 
   ( is-destroyed-delay 0 "Cyrene" ) 
   ( and 
      ( not 
         ( is-destroyed-delay 0 "Psamtik" ) 
      )
      ( has-arrived-delay 0 "Psamtik" ) 
   )
)
+Invalid

#Waypoints		;! 2 lists total

$Name: Psamtik path
$List: (		;! 4 points in list
	( -2047.701416, 363.784180, 11806.500000 )
	( 2325.560059, 863.728516, 9414.160156 )
	( 3191.109863, 653.333008, 4845.529297 )
	( 1456.334473, 801.595703, 1749.634766 )
)

$Name: Cyrene path
$List: (		;! 4 points in list
	( -16.641113, -297.539063, -1215.719727 )
	( -2626.952393, -1545.818359, -2051.403320 )
	( -8445.897461, -3034.609375, 2034.971680 )
	( -6620.112305, -945.917969, 5590.293945 )
)

#Messages		;! 10 total


$Name: Intro
$Team: -1
$MessageNew:  XSTR("Alpha wing, we need you to scan the systems of the NTD Cyrene for the assault They are listed in the directives window. [Press $s$ to target subsystems.]", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Vasudan incoming
$Team: -1
$MessageNew:  XSTR("We're reading new incoming hostile contacts. GTVA forces! Launch fighters!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Scan systems
$Team: -1
$MessageNew:  XSTR("We'll hold these fighters off. You go ahead to scan the subsystems.", -1)
$end_multi_text
+Persona: Wingman 6
+AVI Name: Head-VP1

$Name: 1 of 4
$Team: -1
$MessageNew:  XSTR("That's one down, three more to go.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: 2 of 4
$Team: -1
$MessageNew:  XSTR("Half way there, keep it up.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: 3 or 4
$Team: -1
$MessageNew:  XSTR("One last subsystem to scan before we initiate an assault.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: All subsystems scanned
$Team: -1
$MessageNew:  XSTR("All subsystems scanned! We're sending in the Psamtik now.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Psamtik arrives
$Team: -1
$MessageNew:  XSTR("This is the GVD Psamtik. We are now engaging the Cyrene now. Bombers are being launched to assist. Provide cover for them.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: Cyrene bombers
$Team: -1
$MessageNew:  XSTR("The Cyrene is launching bombers. Intercept them before they launch their ordnance!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Cyrene destroyed
$Team: -1
$MessageNew:  XSTR("The NTD Cyrene is going down! Clear any remaining hostile targets and return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

#Reinforcements		;! 0 total


#Background bitmaps		;! 53 total

$Num stars: 500
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunSiriusA
+Angles: 6.195919 0.000000 3.228859
+Scale: 2.000000
$Sun: SunSiriusB
+Angles: 0.034907 0.000000 2.967060
+Scale: 0.200000
$Starbitmap: NebulB3-Main
+Angles: 4.345870 2.792527 0.000000
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB2-main
+Angles: 4.276053 0.000000 5.916662
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB4-whisp
+Angles: 4.345866 2.792525 5.585049
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$Starbitmap: nebulB7-whisp
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$Starbitmap: nebulB9-whisp
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$Starbitmap: nebulB4-whisp
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$Starbitmap: nebulB10-whisp
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$Starbitmap: nebulB1-main
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$Starbitmap: nebulB3-main
+Angles: 0.000000 0.000000 4.380773
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$Starbitmap: nebulB5-whisp
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$Starbitmap: nebulB7-whisp
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$Starbitmap: nebulB8-whisp
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$Starbitmap: nebulB9-whisp
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$Starbitmap: nebulB13-whisp
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$Starbitmap: nebulB6-whisp
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$Starbitmap: nebulB5-whisp
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$Starbitmap: nebulB11-whisp
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$Starbitmap: nebulB5-whisp
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$Starbitmap: nebulB6-whisp
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$Starbitmap: nebulB11-whisp
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$Starbitmap: nebulB13-whisp
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+DivX: 1
+DivY: 1
$Starbitmap: nebulB10-whisp
+Angles: 5.585049 3.926988 4.014254
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB13-whisp
+Angles: 4.363320 1.570795 0.174533
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB14-whisp
+Angles: 4.363320 0.349066 5.934115
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB4-whisp
+Angles: 4.363320 2.356193 5.393063
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB5-whisp
+Angles: 4.014254 3.141590 4.886918
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB6-whisp
+Angles: 4.014254 3.054324 4.886918
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB7-whisp
+Angles: 4.014254 0.000000 0.872664
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB5-whisp
+Angles: 4.014254 0.349066 0.872664
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB9-whisp
+Angles: 1.570795 0.000000 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB13-whisp
+Angles: 1.396262 0.000000 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB8-whisp
+Angles: 1.919861 0.785398 0.000000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB6-whisp
+Angles: 0.698131 2.356193 2.076940
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB8-whisp
+Angles: 0.349066 3.490656 1.884954
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB10-whisp
+Angles: 0.261799 3.665189 3.316123
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB11-whisp
+Angles: 0.261799 0.506145 3.054324
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB6-whisp
+Angles: 0.226893 3.141590 3.630282
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB4-whisp
+Angles: 0.174533 0.000000 4.520399
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA4-whisp
+Angles: 0.174533 5.759582 0.698131
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA6-whisp
+Angles: 0.174533 0.000000 0.872664
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA9-whisp
+Angles: 0.174533 4.712385 0.872664
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA7-whisp
+Angles: 0.000000 1.570795 0.872664
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA11-whisp
+Angles: 0.174533 4.712385 0.610865
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA10-whisp
+Angles: 0.000000 0.000000 0.523598
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA3-whisp
+Angles: 5.934115 0.000000 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA12-whisp
+Angles: 6.038835 0.698131 0.174533
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA5-whisp
+Angles: 5.759582 5.585049 6.108648
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 5: Deuteronomy
$Substitute Event Music: 5: Deuteronomy
$Briefing Music: None

#End

