#Mission Info

$Version: 0.10
$Name:  XSTR("Hostage Drama", -1)
$Author: TopAce
$Created: 12/27/02 at 11:42:51
$Modified: 07/11/13 at 22:03:08
$Notes:
$End Notes:

$Mission Desc:
 XSTR("", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 0
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 100.000000
+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
1.000000

+Viewer pos: -201.077682, 10605.383789, 3082.622070
+Viewer orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000


$Skybox Model: starfield.pof

$AI Profile: FS2 RETAIL

#Command Briefing

$Stage Text:
 XSTR("$b GNG $b News: $b Lucky $b Escape (Page 1)

Yesterday, at roughly 0850 in the morning, an Argo-class transport entered the vicinity of Tania Australis Outpost. The transport did not respond to any of our transmissions. The flight path of this transport was set directly at the base itself. A squadron of fighters was scrambled to disable the transport, identified as the GTT Strong Arm. The mission succeeded just before the transport could ram the station.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("$b GNG $b News: $b Lucky $b Escape (Page 2)

A group of mercenaries was diverted to dock with the transport and capture its captain. The capture was carried out without any complications. We have discovered that this man is named Robert Janus. The mercenaries who saw the Captain and captured him described his status simply as 'fairly drunk'. Captain Robert Janus is currently in solitary confinement. It is unknown what will become of him.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("$b GNG $b News: $b Lucky $b Escape (Page 3)

After the captain sobered up, he claimed he did not remember anything that had happened. After a string of questions, he revealed why he came, and from where. But this information has not yet been published. But it is pretty sure there is no link between the captain's actions and the pirate strike.

Article by: Ken Weaver, GNN journalist", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("$b GNG $b News: $b Tania $b Australis $b Outpost $b Low $b on $b Supplies (Page 1)

Tania Australis Outpost has not received supplies for some time. Outpost control asks the personnel of the station to conserve electricity and use as little civilian services as possible. We are also low on military supplies: Some weaponry and technology will not be available for use until GTVA command resupplies Tania Australis.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("$b GNG $b News: $b Tania $b Australis $b Outpost $b Low $b on $b Supplies (Page 2)

In addition to all of these problems, the main generator malfunctioned at 1250 today. Outpost command ordered a complete power break from 1300 to 1400 to allow engineers to examine the generator and determine why it malfunctioned. Preliminary indications are that no serious trouble is expected. More information will be available as soon as the engineers examine the power core.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("Hello, McCrae. These damn pirates have captured one of our medical cruisers, the $f GTC $f Haiten. They said they would kill the entire crew if we didn't submit to their demands. We still don't know what they want, we only know what will happen if they don't get it.  Yssym and McNamara are currently unavailable. It is up to uphold the reputation of your squadron while they're away.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -201.077682, 10605.383789, 3082.622070
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Hostile
$class: GTC Aeolus
$pos: -491.769348, -416.877014, 2731.735352
$label: Haiten
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Rumors have it that we will get a transport with a skilled negotiator on board to discuss the situation with the hostage takers. We don't know what the pirates have planned. Perhaps they will attack our transport and kill all the hostages. In case they have something like this planned, you are to protect the diplomat's transport. If they don't want to kill everybody they will keep their compatriots away until we open fire on them.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -201.077682, 10605.383789, 3082.622070
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Hostile
$class: GTC Aeolus
$pos: -491.769348, -416.877014, 2731.735352
$label: Haiten
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Elysium
$pos: 1595.711670, 316.400513, 1777.585815
$label: GTT Hawk
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 22
$team: Friendly
$class: GTF Myrmidon
$pos: 2079.859863, -0.001167, 4037.886475
$label: Alpha
+id: 3
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("I have something to say about the $f Haiten - the medical ship. It is not the ordinary Hippocrates-class, you know. It's a weakened Aeolus cruiser with a few less powerful cannons. Should the negotiations fail, you will have to disable, disarm, or destroy this vessel. I know you will be able to teach those scumbags a lesson if we decide to attack them. You will be on your own. Can't say I envy you, though. Attacking an Aeolus is still attacking an Aeolus, even if it's not that well armed.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -201.077682, 10605.383789, 3082.622070
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Hostile
$class: GTC Aeolus
$pos: -491.769348, -416.877014, 2731.735352
$label: Haiten
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Elysium
$pos: 1595.711670, 316.400513, 1777.585815
$label: GTT Hawk
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 22
$team: Friendly
$class: GTF Myrmidon
$pos: 2079.859863, -0.001167, 4037.886475
$label: Alpha
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We aren't accepting any demands from these jerks. Tania Australis base has a very nasty surprise for them. We have an AWACS cruiser and an Argo transport full of marines. The AWACS will jam any transmissions from the pirates and the marines will dock and do their job - rescue the hostages. If they are smart, they will also kill all of these vermin. You will just have to protect the transports and give a hand if necessary.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -214.868118, 8408.292969, -5141.821777
$camera_orient:
	0.999998, -0.000003, -0.002147,
	0.001634, 0.649858, 0.760054,
	0.001393, -0.760056, 0.649857
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Hostile
$class: GTC Aeolus
$pos: -491.769348, -416.877014, 2731.735352
$label: Haiten
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Elysium
$pos: 1595.711670, 316.400513, 1777.585815
$label: GTT Hawk
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 22
$team: Friendly
$class: GTF Myrmidon
$pos: 2079.859863, -0.001167, 4037.886475
$label: Alpha
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: -3157.854248, -203.664917, 3151.234375
$label: GTT Alexis
+id: 4
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 6

$Formula: ( is-event-true-delay "Mission" 0 ) 
$Multi text
    XSTR("Congratulations, McCrae. You handled the situation all right. We had confidence in you, buddy, and you were met this expectation. I should stop commending your actions now! Let me drop a few words about the mission.

The marines have docked with the Haiten and rescued all hostages. There is no confirmation yet, but we were informed that no GTVA citizen died. The hijackers were pirates. We need to take the bad guys into custody and make them pay for what they did. They'll be taken to the GNG base and interrogated there.

<Private log available>", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Private log:
Commander Wesley McCrae

I rock.", -1)
$end_multi_text

$Formula: ( and 
   ( is-destroyed-delay 0 "GTC Haiten" ) 
   ( is-event-true-delay 
      "Sensor destroy order" 
      0 
   )
)
$Multi text
    XSTR("You had orders to disable the sensor systems on the Haiten. You completely ignored your command, and destroyed the ship before it could be retaken. You have killed several doctors, engineers, and civilians who were stationed on board the Haiten. For your incompetence, you have been removed from your position as a flight leader.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Watch the hull integrity of the Haiten while you are attacking the sensors or the turrets.", -1)
$end_multi_text

$Formula: ( and 
   ( is-destroyed-delay 0 "GTC Haiten" ) 
   ( is-event-true-delay 
      "Sensor destroy order" 
      0 
   )
)
$Multi text
    XSTR("You had orders to scan the GTC Haiten. You completely ignored your command, and destroyed the ship before it could be retaken. You have killed several doctors, engineers and civilians who were stationing on board the Haiten. For your dereliction of duty, you have been removed from your position as a flight leader.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Do not fire on the Haiten with hull-damaging weapons.", -1)
$end_multi_text

$Formula: ( is-event-true-delay "Gunshot" 0 ) 
$Multi text
    XSTR("You approached the GTC Haiten regardless of your direct orders. You not only disobeyed your direct orders, but also killed several GTVA citizens. Your actions forced the hostage-keepers to kill the first hostage.

We had no choice but to order the GTCv Rapier to destroy that vessel immediately. You forced us to kill our own people. The destruction of the GTC Haiten and the deaths of the pirate hijackers don't make your actions more forgivable.

You will be court-martialed because of your actions today. You have the right to call a lawyer for you defense.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Do not approach on the GTC Haiten before the circumstances are clarified.", -1)
$end_multi_text

$Formula: ( and 
   ( or 
      ( is-event-incomplete 
         "Return to base conditions" 
      )
      ( is-event-false-delay 
         "Return to base conditions" 
         0 
      )
   )
   ( or 
      ( is-event-incomplete "Gunshot" ) 
      ( is-event-false-delay "Gunshot" 0 ) 
   )
)
$Multi text
    XSTR("You have left the area without authorization. You had a mission to accomplish. Do you know what you have done, McCrae? You left numerous fellow citizens in the middle of trouble.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Try to disarm the flak guns and attack the sensors after you feel you are safe. Once the sensors have been destroyed, your job is done. Wait for the transport to finish.", -1)
$end_multi_text

$Formula: ( and 
   ( skill-level-at-least "Medium" ) 
   ( is-goal-true-delay "Rescue" 0 ) 
)
$Multi text
    XSTR("For your excellent performance in combat, you have been awarded the Meritorious Unit Commendation.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules"	1
	"GTF Hercules Mark II"	1
	"GTF Loki"	1
	"GTF Perseus"	1
	"GTB Artemis"	1
	"GTB Medusa"	1
	"GTB Ursa"	1
	"GTB Zeus"	1
)

+Weaponry Pool: (
	"Subach HL-7"	2
	"Akheton SDG"	2
	"Prometheus S"	2
	"Maxim"	2
	"Rockeye"	85
	"Tempest"	760
	"Hornet"	300
	"Tornado"	248
	"Harpoon"	80
	"Stiletto II"	48
)

#Objects		;! 6 total

$Name: Alpha 1		;! Object #0
$Class: GTF Myrmidon
$Team: Friendly
$Location: 16.600000, 1900.400024, 0.000000
$Orientation:
	0.998755, 0.000000, 0.049880,
	-0.014908, 0.954290, 0.298509,
	-0.047600, -0.298881, 0.953102
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Akheton SDG" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( "targetable-as-bomb" )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: GTC Haiten		;! Object #1
$Class: GTC Aeolus
$Team: Hostile
$Location: -491.769348, -416.877014, 2731.735352
$Orientation:
	-0.530511, 0.000000, -0.847678,
	0.391440, 0.886995, -0.244979,
	0.751886, -0.461779, -0.470561
$AI Behavior: None
$Cargo 1:  XSTR("Prisoners", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret04
+Subsystem: turret05
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret06
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret07
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret08
+Subsystem: turret09
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "escort" "scannable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 100
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500
$Texture Replace:
+old: nameplate
+new: gtc_haiten			

$Name: GTT Hawk		;! Object #2
$Class: GTT Elysium
$Team: Friendly
$Location: 730.299988, 316.399994, 125.000000
$Orientation:
	0.905437, 0.000000, 0.424480,
	-0.104770, 0.969061, 0.223480,
	-0.411347, -0.246820, 0.877424
$AI Behavior: None
$Cargo 1:  XSTR("Negotiator", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-time-elapsed 29 ) 
   ( is-event-incomplete "Attack GTC!" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( has-departed-delay 4 "GTT Alexis" ) 
   ( is-event-true-delay 
      "Attack GTC!" 
      11 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 100
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: GTT Alexis		;! Object #3
$Class: GTT Argo
$Team: Friendly
$Location: -1118.516235, -203.664963, 1813.234131
$Orientation:
	0.462485, 0.000000, -0.886627,
	0.000000, 1.000000, 0.000000,
	0.886627, 0.000000, 0.462485
$AI Behavior: None
$Cargo 1:  XSTR("Marines", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Scan results" 
      28 
   )
   ( is-event-incomplete "Attack GTC!" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 3 "GTC Haiten" ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 100
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: GTA Enlightened		;! Object #4
$Class: GTA Charybdis
$Team: Friendly
$Location: -538.500000, 776.200012, 528.200012
$Orientation:
	0.944233, 0.000000, -0.329279,
	0.250326, 0.649663, 0.717827,
	0.213921, -0.760223, 0.613434
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Channel changed" 
   10 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Return to base conditions" 
   2 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "no-arrival-music" "no-dynamic" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: GTCv Rapier		;! Object #5
$Class: GTCv Deimos
$Team: Friendly
$Location: 200.600006, 2661.699951, 3724.399902
$Orientation:
	-0.820200, 0.000000, 0.572078,
	-0.532413, 0.365870, -0.763332,
	-0.209306, -0.930666, -0.300086
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Return to base conditions" 
   14 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800
$Texture Replace:
+old: nameplate
+new: gtcv_rapier		 

#Wings		;! 1 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Return to base conditions" 
   3 
)
$Ships: (		;! 1 total
	"Alpha 1"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 40 ) ( ai-guard "GTT Hawk" 50 ) )
+Hotkey: 0
+Flags: ( )
+Wave Delay Min: 8
+Wave Delay Max: 21

#Events		;! 42 total

$Formula: ( when 
   ( true ) 
   ( send-message 
      "GTC Haiten" 
      "High" 
      "Don't get too close!" 
   )
)
+Name: Initial message
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 8 ) 
   ( send-message 
      "#Command" 
      "Normal" 
      "Stay away" 
   )
)
+Name: Message 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "GTT Hawk" ) 
   ( send-message 
      "#Command" 
      "Normal" 
      "Discuss arrived" 
   )
)
+Name: Estimat arrived
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 11 "GTT Hawk" ) 
      ( is-event-incomplete "Attack GTC!" ) 
   )
   ( send-message 
      "GTT Hawk" 
      "Low" 
      "Discuss1" 
   )
)
+Name: Message 4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 18 "GTT Hawk" ) 
      ( is-event-incomplete "Attack GTC!" ) 
   )
   ( send-message 
      "#Command" 
      "Normal" 
      "Channel change" 
   )
)
+Name: Channel changed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 
         8 
         "GTA Enlightened" 
      )
      ( is-event-incomplete "Attack GTC!" ) 
   )
   ( send-message 
      "#Command" 
      "Normal" 
      "Order to scan" 
   )
   ( validate-goal "Scan goal" ) 
   ( turret-lock-all "GTC Haiten" ) 
)
+Name: Order to scan GTC
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "Do not open fire!" 
   )
)
+Name: But do not fire!
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "GTT Alexis" ) 
   ( send-message 
      "#Command" 
      "Normal" 
      "Marines arrive" 
   )
)
+Name: Marines arrived
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 12 "GTT Alexis" ) 
      ( is-event-incomplete "Attack GTC!" ) 
      ( not 
         ( is-subsystem-destroyed-delay 
            "GTC Haiten" 
            "sensors" 
            0 
         )
      )
   )
   ( send-message 
      "GTT Alexis" 
      "High" 
      "Marine order" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-disarm-ship "GTC Haiten" 70 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-destroy-subsystem 
         "GTC Haiten" 
         "sensors" 
         60 
      )
   )
)
+Name: Sensor destroy order
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and-in-sequence 
      ( is-event-true-delay 
         "Marines arrived" 
         3 
      )
      ( is-subsystem-destroyed-delay 
         "GTC Haiten" 
         "sensors" 
         1 
      )
   )
   ( send-message 
      "#Command" 
      "Normal" 
      "Sensors disabled" 
   )
   ( protect-ship "GTC Haiten" ) 
)
+Name: Sensor directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy sensors on Haiten", -1)
+Team: 0

$Formula: ( when 
   ( or 
      ( key-pressed "Left Ctrl" 1 ) 
      ( key-pressed "Spacebar" 1 ) 
   )
   ( turret-free-all "GTC Haiten" ) 
)
+Name: Open Fire!
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "GTC Haiten" 
      "sensors" 
      0 
   )
   ( turret-lock-all "GTC Haiten" ) 
)
+Name: Do not fire!
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-subsystem-destroyed-delay 
         "GTC Haiten" 
         "sensors" 
         5 
      )
      ( has-arrived-delay 4 "GTT Alexis" ) 
      ( is-event-incomplete "Attack GTC!" ) 
   )
   ( send-message 
      "GTT Alexis" 
      "Normal" 
      "Marines approaching" 
   )
   ( add-goal 
      "GTT Alexis" 
      ( ai-dock 
         "GTC Haiten" 
         "Bottom dock" 
         "dock01" 
         70 
      )
   )
)
+Name: Approach message
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "GTT Alexis" 
      "GTC Haiten" 
      1 
      0 
   )
   ( send-message 
      "GTT Alexis" 
      "Normal" 
      "Docked" 
   )
)
+Name: Docked
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "GTT Alexis" 
      "GTC Haiten" 
      1 
      88 
   )
   ( send-message 
      "GTT Alexis" 
      "Normal" 
      "Undocked" 
   )
   ( transfer-cargo 
      "GTC Haiten" 
      "GTT Alexis" 
   )
   ( add-goal 
      "GTT Alexis" 
      ( ai-undock 80 ) 
   )
   ( change-iff "Friendly" "GTC Haiten" ) 
)
+Name: Undocked
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-undocked-delay 
      "GTT Alexis" 
      "GTC Haiten" 
      1 
      0 
   )
   ( add-goal 
      "GTT Alexis" 
      ( ai-waypoints-once 
         "Alexis escape" 
         80 
      )
   )
   ( add-goal 
      "GTT Alexis" 
      ( ai-warp-out 70 ) 
   )
)
+Name: Alexis escape course
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "GTC Haiten" ) 
      ( is-event-incomplete 
         "1 hostage killed" 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Haiten destroyed" 
   )
)
+Name: Haiten destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-undocked-delay 
      "GTT Alexis" 
      "GTC Haiten" 
      1 
      7 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Mission Complete" 
   )
)
+Name: Mission
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( skill-level-at-least "Medium" ) 
      ( is-goal-true-delay "Rescue" 0 ) 
   )
   ( grant-medal 
      "Meritorious Unit Commendation" 
   )
)
+Name: Medal
+Repeat Count: 1
+Interval: 1
+Score: 2000
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Order to scan GTC" 
      2 
   )
   ( do-nothing ) 
)
+Name: Order received to scan
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 1 "GTC Haiten" ) 
   ( do-nothing ) 
)
+Name: Scan GTC directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Scan the GTC Haiten", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "Normal" 
      "Scan data" 
   )
)
+Name: Scan results
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-incomplete 
         "Order to scan GTC" 
      )
      ( < 
         ( distance "Alpha 1" "GTC Haiten" ) 
         1765 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Do not approach!" 
   )
)
+Name: You are too close!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-incomplete 
         "Order to scan GTC" 
      )
      ( < 
         ( distance "Alpha 1" "GTC Haiten" ) 
         1436 
      )
   )
   ( send-message 
      "GTC Haiten" 
      "High" 
      "First hostage killed" 
   )
)
+Name: 1 hostage killed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "GTC Haiten" 
      "Normal" 
      "Gunshot" 
   )
)
+Name: Gunshot
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "Order to attack GTC" 
   )
   ( unprotect-ship "GTC Haiten" ) 
   ( beam-unprotect-ship "GTC Haiten" ) 
)
+Name: Attack GTC!
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 1 "GTC Haiten" ) 
   ( send-message 
      "#Command" 
      "High" 
      "GTC down - Lets end here" 
   )
)
+Name: Destroy GTC directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy the GTC Haiten", -1)
+Team: 0

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 0 "GTC Haiten" ) 
      ( is-event-true-delay "Mission" 5 ) 
      ( is-destroyed-delay 0 "GTT Alexis" ) 
      ( is-destroyed-delay 0 "GTT Hawk" ) 
   )
   ( do-nothing ) 
)
+Name: Return to base conditions
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Depart
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Objective:  XSTR("Return to base", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Attack GTC!" 9 ) 
   ( send-message 
      "GTT Alexis" 
      "Low" 
      "Estimat escapes" 
   )
)
+Name: GTT Estimat becomes redundant
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      3 
      "GTA Enlightened" 
   )
   ( send-message 
      "GTA Enlightened" 
      "Normal" 
      "GTA arrived" 
   )
)
+Name: GTA arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "GTT Estimat becomes redundant" 
      0 
   )
   ( beam-free-all "GTCv Rapier" ) 
   ( add-goal 
      "GTCv Rapier" 
      ( ai-chase "GTC Haiten" 80 ) 
   )
)
+Name: Rapier beam activate
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "GTC Haiten" 
      ( ai-chase "GTCv Rapier" 75 ) 
   )
   ( beam-free-all "GTC Haiten" ) 
   ( turret-free-all "GTC Haiten" ) 
)
+Name: Haiten fires back
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Return to base conditions" 
      4 
   )
   ( add-goal 
      "GTCv Rapier" 
      ( ai-waypoints-once 
         "GTCv Rapier heading" 
         85 
      )
   )
)
+Name: GTCv changes path
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "But do not fire!" 
      10 
   )
   ( send-message 
      "#Command" 
      "Low" 
      "Capisce, GTA?" 
   )
)
+Name: Are you STANDng it UNDER?
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "GTA Enlightened" 
      "Normal" 
      "Capiamo, GTVA" 
   )
)
+Name: Yes, we are. . . or we do?
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "Normal" 
      "Rapier order to attack" 
   )
)
+Name: Rapier gets authorization
+Repeat Count: 1
+Interval: 1
+Chained: 20
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "GTCv Rapier" 
      "Normal" 
      "As you wish" 
   )
)
+Name: Rapier responds
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Attack GTC!" 
      16 
   )
   ( send-message 
      "GTCv Rapier" 
      "Normal" 
      "Rapier orders you to stay away" 
   )
)
+Name: Rapier attacks message
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "GTCv Rapier" 
      "Low" 
      "Rapier says - we restrain y00" 
   )
)
+Name: Rapier attacks message 2
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-incomplete 
         "Sensor destroy order" 
      )
      ( is-subsystem-destroyed-delay 
         "GTC Haiten" 
         "sensors" 
         2 
      )
   )
   ( send-message 
      "#Command" 
      "Normal" 
      "You are reading my thoughts" 
   )
)
+Name: Alpha 1 special commendation
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( hits-left-subsystem 
         "GTT Alexis" 
         "engine" 
      )
      80 
   )
   ( repair-subsystem 
      "GTT Alexis" 
      "engine" 
      5 
   )
)
+Name: GTT Alexis engine debug
+Repeat Count: 10000
+Interval: 2
+Team: 0

#Goals		;! 4 total

$Type: Primary
+Name: Rescue
$MessageNew:  XSTR("Rescue hostages", -1)
$end_multi_text
$Formula: ( is-event-true-delay "Undocked" 0 ) 
+Score: 525

$Type: Primary
+Name: Scan goal
$MessageNew:  XSTR("Scan the GTC Haiten", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Scan GTC directive" 
   0 
)
+Invalid
+No music
+Score: 150

$Type: Primary
+Name: Defend GTT1
$MessageNew:  XSTR("Defend the GTT Hawk", -1)
$end_multi_text
$Formula: ( or 
   ( has-departed-delay 0 "GTT Hawk" ) 
   ( and 
      ( is-event-true-delay 
         "Return to base conditions" 
         2 
      )
      ( not 
         ( is-destroyed-delay 0 "GTT Hawk" ) 
      )
   )
)
+No music

$Type: Primary
+Name: Defend GTT2
$MessageNew:  XSTR("Defend the GTT Alexis", -1)
$end_multi_text
$Formula: ( or 
   ( has-departed-delay 0 "GTT Alexis" ) 
   ( and 
      ( is-event-true-delay 
         "Return to base conditions" 
         2 
      )
      ( not 
         ( is-destroyed-delay 0 "GTT Alexis" ) 
      )
   )
)
+No music
+Score: 50

#Waypoints		;! 2 lists total

$Name: Alexis escape
$List: (		;! 1 points in list
	( 237.527954, 578.584534, 2753.518066 )
)

$Name: GTCv Rapier heading
$List: (		;! 1 points in list
	( -1610.584961, 2021.781616, 6085.017578 )
)

#Messages		;! 30 total


$Name: Don't get too close!
$Team: -1
$MessageNew:  XSTR("Don't you dare come any closer!! We're not afraid to kill one of these bastards!", -1)
$end_multi_text
+AVI Name: Head-BSH

$Name: Stay away
$Team: -1
$MessageNew:  XSTR("Stay away from the Haiten! The Hawk should be there soon. I repeat: stay away from the medical ship, got it?", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Discuss arrived
$Team: -1
$MessageNew:  XSTR("It's about time he arrived. Don't forget that the safety of that transport is a primary goal.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Discuss1
$Team: -1
$MessageNew:  XSTR("This is the transport Hawk, as the representative of the GTVA, it is my duty to reach an agreement with you. What are your demands?", -1)
$end_multi_text
+AVI Name: Head-CM5

$Name: Channel change
$Team: -1
$MessageNew:  XSTR("The Hawk and the pirates will continue negotiations on a private channel. Wait for further orders, McCrae! Until none is given, do nothing.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Marines arrive
$Team: -1
$MessageNew:  XSTR("We've detected the marines' transport in the area. Obey their instructions.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Marine order
$Team: -1
$MessageNew:  XSTR("Pilot, you copy that? Listen, we need you to do us a favor: Disable the sensors on that ship! We'll dock with it, board the ship, and rescue the hostages. We're pro, so let us handle the rest.", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: Sensors disabled
$Team: -1
$MessageNew:  XSTR("Sensors out? Yes. GTT Alexis, you are free to initiate docking prodcedure with the Haiten. Be careful and good luck.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Marines approaching
$Team: -1
$MessageNew:  XSTR("We're approaching the Haiten as ordered.", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: Docked
$Team: -1
$MessageNew:  XSTR("Attachment secure. Sending in squad one and two. Squad three... wait for confirmation.", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: Undocked
$Team: -1
$MessageNew:  XSTR("Good news: We have captured the hostage-takers and the hostages are all right. The Haiten has been retaken. That's what I call a Happy Ending.", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: Mission Complete
$Team: -1
$MessageNew:  XSTR("The hostages are in safe, McCrae, you may return to base. Epsilon wing will escort the Alexis to the GNG base.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Haiten destroyed
$Team: -1
$MessageNew:  XSTR("What are you doing? You have destroyed the Haiten! Your orders were NOT to destroy that vessel! Return to base.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Order to scan
$Team: -1
$MessageNew:  XSTR("Listen, we're about to deploy marines to retake that vessel. But first of all, we need to know how many hostages have been taken. Approach the Haiten, and scan it.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Do not open fire!
$Team: -1
$MessageNew:  XSTR("Keep in mind not to open fire on the Haiten, McCrae. The GTA Enlightened will jam the sensors of the Haiten. You can safely approach it, but don't open fire! I repeat, don't press the fucking fire button!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Scan data
$Team: -1
$MessageNew:  XSTR("Scan data received: Five people of unknown identity are on that ship. There are 76 others who are presumably GTVA.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Do not approach!
$Team: -1
$MessageNew:  XSTR("I repeat myself again, Commander! Do NOT approach that ship!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: First hostage killed
$Team: -1
$MessageNew:  XSTR("You didn't follow the rules, GTVA Command! You forced us to do something we hadn't wanted. Stephen, kill one!", -1)
$end_multi_text
+AVI Name: Head-BSH

$Name: Gunshot
$Team: -1
$MessageNew:  XSTR("<gunshot> Ahhh!", -1)
$end_multi_text

$Name: Order to attack GTC
$Team: -1
$MessageNew:  XSTR("The pirates killed one hostage! Attack and destroy the Haiten! And McCrae, I wanna speak with you in private when you return!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: GTC down - Lets end here
$Team: -1
$MessageNew:  XSTR("We lost several good people today. Return to base, everybody! This ends here.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Estimat escapes
$Team: -1
$MessageNew:  XSTR("Command, if you don't mind we are leaving the area. There is no longer a need for us.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: GTA arrived
$Team: -1
$MessageNew:  XSTR("This is the AWACS ship GTA Enlightened. Terran Command claims we are needed here. What's the situation?", -1)
$end_multi_text
+AVI Name: Head-CM2

$Name: Capisce, GTA?
$Team: -1
$MessageNew:  XSTR("So do you understand what your goals are, GTA Enlightened?", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Capiamo, GTVA
$Team: -1
$MessageNew:  XSTR("Absolutely. We know what to do.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Rapier order to attack
$Team: -1
$MessageNew:  XSTR("Captain Yamoto. Don't spare the pirates if they kill anyone.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: As you wish
$Team: -1
$MessageNew:  XSTR("Yes, sir. We will absolutely annihilate everyone on that ship if they don't play nice.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Rapier orders you to stay away
$Team: -1
$MessageNew:  XSTR("Stay away from the Haiten, McCrae! We will be able to take it down without you. Don't take chances, understood?", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Rapier says - we restrain Y00
$Team: -1
$MessageNew:  XSTR("GTC Haiten, this is Captain Yamoto of the GTCv Rapier. We regret we have to restrain you like this. You now have about one minute to write your will and deliver it to your beloved ones.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: You are reading my thoughts
$Team: -1
$MessageNew:  XSTR("Can you read my mind, Commander? I was just about to order you to take down the sensors.", -1)
$end_multi_text
+AVI Name: Head-CM1

#Reinforcements		;! 0 total


#Background bitmaps		;! 43 total

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$Ambient light level: 7895160

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$Starbitmap: dneb02
+Angles: 4.555310 0.314159 6.143550
+ScaleX: 4.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb03
+Angles: 4.852010 0.837757 5.654860
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb02
+Angles: 4.415680 1.937310 6.126100
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb03
+Angles: 4.363320 2.583090 0.000000
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 3.857180 2.164210 0.244346
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb12
+Angles: 4.084070 0.000000 0.296706
+ScaleX: 2.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb02
+Angles: 3.735000 0.837757 0.541052
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb02
+Angles: 3.403390 0.942477 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb13
+Angles: 0.000000 0.000000 3.036870
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb03
+Angles: 3.490660 0.837757 0.593412
+ScaleX: 3.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb18
+Angles: 4.101520 0.715584 0.174533
+ScaleX: 3.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb02
+Angles: 0.942477 1.012290 0.418879
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 0.942477 2.827430 0.034907
+ScaleX: 1.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb03
+Angles: 1.309000 0.942477 6.073740
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb12
+Angles: 0.418879 0.000000 6.126100
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 1.815140 0.837757 0.418879
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb03
+Angles: 2.007130 0.383972 0.191986
+ScaleX: 3.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb12
+Angles: 2.094390 0.000000 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb12
+Angles: 1.483530 0.471239 0.000000
+ScaleX: 5.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 2.356190 0.942477 0.122173
+ScaleX: 3.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb12
+Angles: 2.792530 0.000000 0.000000
+ScaleX: 2.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 2.862340 0.890117 0.174533
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb18
+Angles: 3.106680 0.000000 6.248270
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: planeth
+Angles: 3.490656 2.792525 0.872664
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 3: Leviticus
$Briefing Music: Brief5

#End

