#Mission Info

$Version: 0.10
$Name:  XSTR("Graveyard", -1)
$Author: TopAce
$Created: 02/16/05 at 18:27:48
$Modified: 03/24/10 at 22:06:28
$Notes:
$End Notes:

$Mission Desc:
 XSTR("", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 131098

+Disallow Support: 1

+Hull Repair Ceiling: 100.000000

+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
1.000000

+Viewer pos: -494.600006, 7287.334473, 803.201782
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.038101, 0.999274,
	0.000000, -0.999274, -0.038101


$Skybox Model: starfield.pof

$AI Profile: FS2 RETAIL

#Sexp_variables

$Variables:
(
		0		"Buoys"		"0"		"number"
)

#Command Briefing

$Stage Text:
 XSTR("$b GNG $b News: $b Pirate $b Splinter (Page 1)

The pirate faction at Tania Australis does not seem to be as well-organized as was previously presumed. Reports have been surfacing that during a rescue mission, a group of pirate fighters attacked their own people and destroyed them in a firefight. According to unconfirmed information, the pirates lost two cruisers and an entire squadron of Great War-era fighters.

Evidence is ambiguous.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("$b GNG $b News: $b Pirate $b Splinter (Page 2)

Commander Wesley McCrae, the only observer of this incident, could tell nothing about events leading up to this incident. Post-incident investigation showed that, conveniently enough, the sensors on only his fighter were able to spot the renegade attackers. Chuck Graeme, co-owner of the Graeme and Nef'tu Group, promised to aid the investigation in any way he can.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("$b GNG $b News: $b Pirate $b Splinter (Page 3)

The investigation is progressing slowly owing to the lack of available evidence. It is believed that Commander McCrae is responsible for the events at some level.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("$b Stealth $b Attack (Part 1)

This is General Lindres.

You may or may not know, but the Aten cruiser you had to protect some hours ago was destroyed by a pirate raid while in transit to the GNG corvette shipyard. Four Medusa bombers emerged from subspace and destroyed the $f Nova. Oddly enough, these bombers also wiped out the three Myrmidon fighters escorting her.

Sensors detected weak unknown IFF signatures while monitoring the battle. It is possible that the pirates acquired stealth technology and used it against us. After all, anyone who believes that four Medusas would take down three Myrmidons without losses should be considered mentally disadvantaged.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("$b Stealth $b Attack (Part 2)

On top of that, sensors detected an AWACS cruiser. We could not sustain sensor lock on it long enough to determine anything about it. It seems the pirates acquired some sort of technology which makes some of their vessels invisible to our radars.

There is something else: We could determine that the Medusa bombers, and their possible fighter escorts used some new kind of primary weapon. We know nothing about this, apart from the obvious that it is more powerful than the current standard primary weapon the pirates use.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("($b Incoming $b Video $b Message)

Hello, Wesley. It's me, Yssym. While you were approaching the hostile Fenris that was eventually destroyed by the unknown Terran assailants, I calculated the vector they have struck from. According to the GTVA database, that area is a debris field where a battle between GTVA and the Shivans took place shortly before the destruction of the $h Nyarlathotep. I don't know if this has to do with the pirates, but I would like you to investigate. It's as much your concern as it is mine.

A Loki fighter, numbered 10.4 is available for you. Its navigation computer has the coordinates for the debris field. The General knows about this, and approved my proposal. If I can do anything else to help you, let me know.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -494.600006, 7287.334473, 803.201782
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.038101, 0.999274,
	0.000000, -0.999274, -0.038101
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 8
$team: Unknown
$class: Asteroid
$pos: -494.600006, 1603.900024, 586.500000
$label: Debris field
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-goal-true-delay 
   "Check navigation buoys" 
   0 
)
$Multi text
    XSTR("MISSION SUCCESSFUL

<Private Log available>", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Private log:
Commander Wesley McCrae

I haven't even been here for a week, but I'm starting to get worried: This new pirate destroyer is giving me the creeps. I have never seen such a big Terran vessel, save the Colossus, of course. I shudder to think what will happen if the pirates use it against us.

Still, what disturbs me much more is the Lucifer debris I found. I am sure the Nyarlathotep was destroyed at Tau Sigma, not here at Tania Australis. Strangely enough, I find no data about any other Lucifer-class destroyers other than the Lucifer and the Nyarlathotep. Scary.", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Check navigation buoys" 
   0 
)
$Multi text
    XSTR("MISSION FAILED", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("You must get within 100 meters of each navigation buoy.", -1)
$end_multi_text

#Alternate Types:
$Alt: UNKNOWN

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Mekhu HL-7"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	16
	"Prometheus S"	18
	"Maxim"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Rockeye D"	500
	"Tempest"	500
	"Tempest D"	500
	"Hornet"	500
	"Hornet D"	500
	"Tornado"	500
	"Tornado D"	500
	"Harpoon"	508
	"Harpoon D"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 40 total

; the turrets on that ship are similiar to our ordinary turrets, but presumably are more powerful. It is strange that this pirate ship doesn't have any beam or flak weapons. Under these circumstances, I wouldn't dare call it pirate. It must be something else.


; the turrets on that ship are similiar to our ordinary turrets, but presumably are more powerful. It is strange that this pirate ship doesn't have any beam or flak weapons. Under these circumstances, I wouldn't dare call it pirate. It must be something else.

$Name: Alpha 1		;! Object #0
$Class: GTF Loki
$Team: Friendly
$Location: -141.399994, 0.000000, -4098.600098
$Orientation:
	0.994011, 0.000000, 0.109283,
	0.015788, 0.989509, -0.143604,
	-0.108137, 0.144469, 0.983583
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( "targetable-as-bomb" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: DEBRIS01		;! Object #1
$Class: GTC Fenris
$Team: Unknown
$Location: -560.256958, -1289.120361, -917.712769
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 341
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: DEBRIS02		;! Object #2
$Class: GTSC Faustus
$Team: Unknown
$Location: 814.605469, -1046.309082, 456.704498
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 13
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50

$Name: DEBRIS03		;! Object #3
$Class: GTT Argo
$Team: Unknown
$Location: -1132.725952, 624.290039, -106.218597
$Orientation:
	0.971338, 0.000000, -0.237703,
	0.000000, 1.000000, 0.000000,
	0.237703, 0.000000, 0.971338
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 168
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: DEBRIS04		;! Object #4
$Class: GTC Aeolus
$Team: Unknown
$Location: -452.029724, -1226.457764, 905.502319
$Orientation:
	0.971338, 0.000000, -0.237703,
	0.000000, 1.000000, 0.000000,
	0.237703, 0.000000, 0.971338
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 52
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500

$Name: DEBRIS05		;! Object #5
$Class: GTD Orion
$Team: Unknown
$Location: 1513.817017, 1182.696289, -939.148682
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 240
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: DEBRIS06		;! Object #6
$Class: SC Rakshasa
$Team: Unknown
$Location: -2.914725, 436.937897, 325.434845
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 300
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: DEBRIS07		;! Object #7
$Class: SC Cain
$Team: Unknown
$Location: -1554.169312, 0.001817, -944.489502
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 244
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: DEBRIS08		;! Object #8
$Class: SD Demon
$Team: Unknown
$Location: -409.919769, 0.003336, -2468.557373
$Orientation:
	0.605820, 0.000000, -0.795602,
	0.000000, 1.000000, 0.000000,
	0.795602, 0.000000, 0.605820
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03a-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06a-base
+Subsystem: turret07a-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 38
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 840

$Name: DEBRIS09		;! Object #9
$Class: GVC Mentu
$Team: Unknown
$Location: -1635.329224, -447.014679, 1203.125244
$Orientation:
	0.408488, 0.000000, -0.912764,
	0.000000, 1.000000, 0.000000,
	0.912764, 0.000000, 0.408488
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 51
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: DEBRIS10		;! Object #10
$Class: GVCv Sobek
$Team: Unknown
$Location: 1633.301880, -528.539673, 1757.914795
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 200
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 400

$Name: DEBRIS11		;! Object #11
$Class: GVD Typhon
$Team: Unknown
$Location: 432.881012, -332.658051, 821.871094
$Orientation:
	0.819648, 0.000000, 0.572868,
	0.000000, 1.000000, 0.000000,
	-0.572868, 0.000000, 0.819648
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 189
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: DEBRIS12		;! Object #12
$Class: GVF Serapis
$Team: Unknown
$Location: -1728.831421, 0.005138, 407.398712
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 35
+Group: 0
+Use Table Score:
+Score: 12

$Name: DEBRIS13		;! Object #13
$Class: GVF Serapis
$Team: Unknown
$Location: -2051.447266, 851.333496, 191.125153
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 150
+Group: 0
+Use Table Score:
+Score: 12

$Name: DEBRIS14		;! Object #14
$Class: GVC Aten
$Team: Unknown
$Location: 658.346680, 0.005359, -643.113647
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 5
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 90

$Name: DEBRIS15		;! Object #15
$Class: SF Basilisk
$Team: Unknown
$Location: 290.151978, 0.004913, -643.113159
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 68
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: DEBRIS16		;! Object #16
$Class: SF Basilisk
$Team: Unknown
$Location: 387.616180, 0.005149, -987.188965
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 28
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: DEBRIS17		;! Object #17
$Class: SF Mara
$Team: Unknown
$Location: 1680.123657, 0.005382, 936.414673
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 19
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: DEBRIS18		;! Object #18
$Class: SF Astaroth
$Team: Unknown
$Location: -181.571442, 0.005119, -1092.846924
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 6
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: DEBRIS19		;! Object #19
$Class: SF Astaroth
$Team: Unknown
$Location: -450.383575, 0.005006, -1308.176025
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 100
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: DEBRIS20		;! Object #20
$Class: SB Nahema
$Team: Unknown
$Location: -709.391113, 0.004984, 247.189362
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 133
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: DEBRIS21		;! Object #21
$Class: SB Nahema
$Team: Unknown
$Location: -345.583832, 0.005231, -101.083954
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 30
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: DEBRIS22		;! Object #22
$Class: SD Lucifer
$Team: Unknown
$Location: -3947.868164, 356.022797, -1160.772217
$Orientation:
	-0.029199, 0.000000, -0.999574,
	0.000000, 1.000000, 0.000000,
	0.999574, 0.000000, -0.029199
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 51
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: DEBRIS23		;! Object #23
$Class: SC Lilith
$Team: Unknown
$Location: 1416.865601, -601.971436, 930.498779
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 210

$Name: UNKNOWN		;! Object #24
$Class: GTD Valhalla
$Alt: UNKNOWN

$Team: Unknown
$Location: -494.600006, 1603.900024, 586.500000
$Orientation:
	0.039772, 0.000000, -0.999209,
	0.327154, 0.944881, 0.013022,
	0.944134, -0.327413, 0.037580
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Valhalla" 60 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 98
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-time-elapsed 5 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 3000
$Texture Replace:
+old: nameplate
+new: gtd_valhalla

$Name: UNKNOWN AWACS		;! Object #25
$Class: GTA Charybdis
$Team: Unknown
$Location: -698.025330, 1862.906250, -173.577896
$Orientation:
	-0.236929, 0.000000, -0.971527,
	0.000000, 1.000000, 0.000000,
	0.971527, 0.000000, -0.236929
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+AI Class: Major
+Primary Banks: ( "" "" )
+Subsystem: turret02
+Primary Banks: ( "" "" )
+Subsystem: turret03
+AI Class: Major
+Primary Banks: ( "" "" )
+Subsystem: turret04
+AI Class: General
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Subsystem: turret05
+AI Class: Major
+Subsystem: turret06
+AI Class: Major
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 8
$Departure Cue: ( true ) 
$Determination: 10
+Flags: ( "no-shields" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Navigation buoy 1		;! Object #26
$Class: GTNB Pharos
$Team: Friendly
$Location: 2072.824219, 195.690186, -1689.864502
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 1
$Departure Cue: ( < 
   ( distance 
      "Alpha 1" 
      "Navigation buoy 1" 
   )
   100 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 75
+Hotkey: 6
+Group: 0
+Use Table Score:
+Score: 0

$Name: Navigation buoy 2		;! Object #27
$Class: GTNB Pharos
$Team: Friendly
$Location: 1240.316650, -559.980164, 984.973816
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 1
$Departure Cue: ( < 
   ( distance 
      "Alpha 1" 
      "Navigation buoy 2" 
   )
   100 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 50
+Hotkey: 6
+Group: 0
+Use Table Score:
+Score: 0

$Name: Navigation buoy 3		;! Object #28
$Class: GTNB Pharos
$Team: Friendly
$Location: -1734.671143, 938.951477, 1302.398071
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 1
$Departure Cue: ( < 
   ( distance 
      "Alpha 1" 
      "Navigation buoy 3" 
   )
   100 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 35
+Hotkey: 6
+Group: 0
+Use Table Score:
+Score: 0

$Name: Navigation buoy 4		;! Object #29
$Class: GTNB Pharos
$Team: Friendly
$Location: -1978.487793, 309.909973, -1952.961914
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 1
$Departure Cue: ( < 
   ( distance 
      "Alpha 1" 
      "Navigation buoy 4" 
   )
   100 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 25
+Hotkey: 6
+Group: 0
+Use Table Score:
+Score: 0

$Name: DEBRIS24		;! Object #30
$Class: GVCv Sobek
$Team: Unknown
$Location: 3374.928223, -0.001528, -1119.516602
$Orientation:
	-0.620362, 0.000000, -0.784316,
	0.000000, 1.000000, 0.000000,
	0.784316, 0.000000, -0.620362
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 33
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 400

$Name: DEBRIS25		;! Object #31
$Class: GTF Ulysses
$Team: Unknown
$Location: -2002.184204, 678.164978, 1512.686401
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 8
+Group: 0
+Score: 30

$Name: DEBRIS26		;! Object #32
$Class: SB Taurvi
$Team: Unknown
$Location: -1882.859131, 955.677246, 1200.781006
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 11
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: DEBRIS27		;! Object #33
$Class: SB Taurvi
$Team: Unknown
$Location: -1826.706787, 735.985352, 1331.056152
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 52
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: DEBRIS28		;! Object #34
$Class: GTB Medusa
$Team: Unknown
$Location: -1460.690063, -0.000387, -1451.601074
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 26
+Group: 0
+Use Table Score:
+Score: 10

$Name: DEBRIS29		;! Object #35
$Class: GTB Medusa
$Team: Unknown
$Location: -1253.132080, -0.000544, -1625.800293
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 26
+Group: 0
+Use Table Score:
+Score: 10

$Name: DEBRIS30		;! Object #36
$Class: GTB Boanerges
$Team: Unknown
$Location: -2842.398193, -0.000697, -903.466003
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 17
+Group: 0
+Use Table Score:
+Score: 10

$Name: DEBRIS31		;! Object #37
$Class: GTF Hercules Mark II
$Team: Unknown
$Location: -977.094849, -0.000408, -547.954102
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 17
+Group: 0
+Use Table Score:
+Score: 12

$Name: DEBRIS32		;! Object #38
$Class: GTF Hercules Mark II
$Team: Unknown
$Location: -2172.697754, 577.236389, -2080.596436
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 1
+Group: 0
+Use Table Score:
+Score: 12

$Name: Inactive Ursa		;! Object #39
$Class: GTB Ursa
$Team: Unknown
$Location: 282.087494, -553.558594, 1888.450195
$Orientation:
	0.551070, -0.728808, -0.406401,
	0.651817, 0.680039, -0.335681,
	0.521016, -0.079915, 0.849798
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Dead pilot", -1)
+Initial Hull: 8
+Subsystem: Pilot
+Subsystem: communications
$Damage: 100
+Subsystem: navigation
$Damage: 100
+Subsystem: weapons
$Damage: 100
+Subsystem: sensors
$Damage: 100
+Subsystem: engine
$Damage: 100
+Subsystem: b05-turreta
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

#Wings		;! 1 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Alpha 1"
)
+Hotkey: 0
+Flags: ( )

#Events		;! 14 total

$Formula: ( when 
   ( < 
      ( distance 
         "Alpha 1" 
         "Navigation buoy 1" 
      )
      100 
   )
   ( modify-variable 
      @Buoys[0] 
      ( + @Buoys[0] 1 ) 
   )
   ( training-msg "Nav buoy 1" ) 
)
+Name: B1 reached
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance 
         "Alpha 1" 
         "Navigation buoy 2" 
      )
      100 
   )
   ( modify-variable 
      @Buoys[0] 
      ( + @Buoys[0] 1 ) 
   )
   ( training-msg "Nav buoy 2" ) 
)
+Name: B2 reached
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( not 
      ( is-destroyed-delay 
         0 
         "Inactive Ursa" 
      )
   )
   ( ship-unstealthy "Inactive Ursa" ) 
   ( change-iff 
      "Friendly" 
      "Inactive Ursa" 
   )
   ( send-message 
      "#Alpha 1" 
      "Normal" 
      "Ursa?" 
   )
)
+Name: Inactive Ursa can be spotted
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( < 
      ( distance 
         "Alpha 1" 
         "Navigation buoy 3" 
      )
      100 
   )
   ( modify-variable 
      @Buoys[0] 
      ( + @Buoys[0] 1 ) 
   )
   ( training-msg "Nav buoy 3" ) 
)
+Name: B3 reached
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "NavBuoy 3 comment" 
   )
)
+Name: Comment on Nav buoy 3
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( < 
      ( distance 
         "Alpha 1" 
         "Navigation buoy 4" 
      )
      100 
   )
   ( modify-variable 
      @Buoys[0] 
      ( + @Buoys[0] 1 ) 
   )
   ( training-msg "Nav buoy 4" ) 
)
+Name: B4 reached
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 1" 
      "Normal" 
      "NavBuoy 4 comment" 
   )
)
+Name: Comment on Nac buoy 4
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( = @Buoys[0] 4 ) 
   ( do-nothing ) 
)
+Name: Reach buoys
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Check navigation buoys", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 1" 
      "Normal" 
      "Get back" 
   )
)
+Name: Time to leave
+Repeat Count: 1
+Interval: 1
+Chained: 18
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Return to base
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Objective:  XSTR("Return to base", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "#Alpha 1" 
      "High" 
      "Unknown ship" 
      0 
      "#Alpha 1" 
      "Normal" 
      "Unknown ship 2" 
      6500 
   )
   ( ship-stealthy "Inactive Ursa" ) 
)
+Name: Start Event
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( or 
         ( targeted "Navigation buoy 1" ) 
         ( targeted "Navigation buoy 2" ) 
         ( targeted "Navigation buoy 3" ) 
         ( targeted "Navigation buoy 4" ) 
      )
      ( has-departed-delay 7 "UNKNOWN" ) 
   )
   ( do-nothing ) 
)
+Name: Navbuoy targeted
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 1" 
      "Normal" 
      "Nav buoys" 
   )
)
+Name: Navbuoy targeted message
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 
      1 
      "Inactive Ursa" 
   )
   ( send-message 
      "#Alpha 1" 
      "Normal" 
      "Pilot dead" 
   )
)
+Name: Inactive Ursa scanned
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: Enfilade
$MessageNew:  XSTR("Check the debris field", -1)
$end_multi_text
$Formula: ( has-time-elapsed 900000 ) 
+No music
+Score: 300000

$Type: Primary
+Name: Check navigation buoys
$MessageNew:  XSTR("Check all four navigation buoys", -1)
$end_multi_text
$Formula: ( is-event-true-delay "Reach buoys" 0 ) 
+No music

#Waypoints		;! 2 lists total

$Name: Valhalla
$List: (		;! 1 points in list
	( 4130.424316, 0.001400, 770.592407 )
)

$Name: AlphaHeading
$List: (		;! 1 points in list
	( -1044.890869, 1207.047119, 4119.302734 )
)

#Messages		;! 12 total


$Name: Unknown ship
$Team: -1
$MessageNew:  XSTR("Hey, what the hell's that?!", -1)
$end_multi_text

$Name: Unknown ship 2
$Team: -1
$MessageNew:  XSTR("Holy shit... it's jumping out!", -1)
$end_multi_text

$Name: Nav buoys
$Team: -1
$MessageNew:  XSTR("Ah, Sammy has placed some navigation buoys for me. Now to business.", -1)
$end_multi_text

$Name: Nav buoy 1
$Team: -1
$MessageNew:  XSTR("RECEIVING DEBRIS INFORMATION:
7 SF Basilisk
2 GVC Aten
3 GTCv Sobek
2 GTD Orion", -1)
$end_multi_text

$Name: Nav buoy 2
$Team: -1
$MessageNew:  XSTR("RECEIVING DEBRIS INFORMATION:
2 GTF Perseus
4 SF Mara
2 GTSC Faustus
3 SC Lilith
1 GVCv Sobek
1 GVD Typhon", -1)
$end_multi_text

$Name: Nav buoy 3
$Team: -1
$MessageNew:  XSTR("RECEIVING DEBRIS INFORMATION:
1 GTF Apollo
5 GTF Myrmidon
3 SB Nahema
2 SB Taurvi
1 GTT Argo
2 GVC Mentu
1 SD Demon", -1)
$end_multi_text

$Name: Nav buoy 4
$Team: -1
$MessageNew:  XSTR("RECEIVING DEBRIS INFORMATION:
1 GTF Ulysses
3 GTF Hercules Mark II
4 GTB Boanerges
2 GTB Medusa
1 GTCv Deimos
1 SD Lucifer", -1)
$end_multi_text

$Name: NavBuoy 3 comment
$Team: -1
$MessageNew:  XSTR("GTF Apollo? That old turkey! How could the debris of one of those get here?", -1)
$end_multi_text

$Name: NavBuoy 4 comment
$Team: -1
$MessageNew:  XSTR("Impossible! Sensors must be wrong! I can't detect the debris of a Lucifer ship here! The Nyarlathotep was destroyed at Tau Sigma, not here!", -1)
$end_multi_text

$Name: Get back
$Team: -1
$MessageNew:  XSTR("It's time I got outta here!", -1)
$end_multi_text

$Name: Ursa?
$Team: -1
$MessageNew:  XSTR("That's an intact bomber! That's an... Ursa!", -1)
$end_multi_text

$Name: Pilot dead
$Team: -1
$MessageNew:  XSTR("The pilot's dead. He must've had a slow and painful death.", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 26 total

$Num stars: 500
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunRed
+Angles: 5.235984 0.872664 5.585049
+Scale: 2.000000
$Sun: SunGreen
+Angles: 3.874628 0.191986 0.558505
+Scale: 0.400000
$Sun: SunWhite
+Angles: 0.000000 0.575958 6.126101
+Scale: 1.000000
$Starbitmap: dneb01
+Angles: 0.000000 0.366519 0.000000
+ScaleX: 3.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb12
+Angles: 0.000000 0.000000 0.122173
+ScaleX: 2.000000
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+DivX: 1
+DivY: 1
$Starbitmap: dneb02
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 3.000000
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+DivX: 1
+DivY: 1
$Starbitmap: dneb03
+Angles: 0.191986 0.645771 0.191986
+ScaleX: 4.000000
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+DivX: 1
+DivY: 1
$Starbitmap: neb02
+Angles: 0.558505 0.925024 0.174533
+ScaleX: 3.000000
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+DivX: 1
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$Starbitmap: neb01
+Angles: 0.715584 1.326449 0.000000
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$Starbitmap: dneb18
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$Starbitmap: dneb12
+Angles: 0.000000 0.000000 0.733038
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$Starbitmap: neb01
+Angles: 0.000000 0.000000 0.907570
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+Angles: 5.235984 1.745328 5.235984
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$Starbitmap: neb03
+Angles: 4.572759 0.663225 5.427970
+ScaleX: 4.000000
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$Starbitmap: dneb03
+Angles: 3.682642 0.000000 0.000000
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+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb02
+Angles: 3.403389 1.082103 0.558505
+ScaleX: 5.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 2.827431 0.558505 0.907570
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
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$Starbitmap: neb18
+Angles: 3.630282 1.117010 5.602502
+ScaleX: 2.000000
+ScaleY: 7.000000
+DivX: 3
+DivY: 1
$Starbitmap: dneb01
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+ScaleX: 5.000000
+ScaleY: 7.000000
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$Starbitmap: dneb01
+Angles: 3.630282 1.151916 0.226893
+ScaleX: 6.000000
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$Starbitmap: dneb18
+Angles: 4.625119 0.575958 0.645771
+ScaleX: 6.000000
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$Starbitmap: dneb12
+Angles: 4.276053 0.000000 5.654862
+ScaleX: 7.000000
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$Starbitmap: neb01
+Angles: 1.745328 0.593412 0.383972
+ScaleX: 7.000000
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$Starbitmap: dneb03
+Angles: 1.989674 0.418879 0.000000
+ScaleX: 5.000000
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+DivX: 1
+DivY: 1

#Asteroid Fields

$Density: 119
+Field Type: 1
+Debris Genre: 1
+Field Debris Type: 3
+Field Debris Type: 10
+Field Debris Type: 4
$Average Speed: 2.000000
$Minimum: -3000.000000, -3000.000000, -3000.000000
$Maximum: 3000.000000, 3000.000000, 3000.000000

#Music

$Event Music: 6: Joshua
$Briefing Music: Aquitaine

#End

