#Mission Info

$Version: 0.10
$Name:  XSTR("Mad Dash!", -1)
$Author: TopAce
$Created: 07/16/02 at 17:34:22
$Modified: 03/24/10 at 22:14:40
$Notes:
$End Notes:

$Mission Desc:
 XSTR("", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 128

+Disallow Support: 0

+Hull Repair Ceiling: 100.000000

+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
1.000000

+Viewer pos: 2091.544922, 11699.175781, 5714.622070
+Viewer orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.529354, 0.848401,
	0.000000, -0.848401, 0.529354
+SquadReassignName: 77th Blades
+SquadReassignLogo: 77th.pcx

$Starting wing names: ( "Alpha" "Beta" "Raven" )
$Squadron wing names: ( "Alpha" "Beta" "Raven" "Delta" "Marauder" )

$Skybox Model: starfield.pof

$AI Profile: FS2 RETAIL

#Sexp_variables

$Variables:
(
		0		"AAAfTime"		"0"		"number"
)

#Command Briefing

$Stage Text:
 XSTR("$b Most $b Recent $b News (Part 1)

I've got a lot to tell you, 77th! Some of you have probably heard about this: The Shivans have deployed a Ravana-class destroyer which destroyed the corvette shipyards. 

We don't have the firepower to challenge a Shivan destroyer and its escorts. We must depart to Tau Sigma, where hopefully GTVA Command will aid us. Yes, you have heard it right: We're leaving this place.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("$b Most $b Recent $b News (Part 2)

Nonessential crew are being evacuated as we speak. The Rapier and the Capellans' Orion destroyer, the GTD Bandladesh, will be the evacuation vessels. All personnel from the Outpost and the docking bays will be transported to these two ships.

Because of our most recent losses, we're low on pilots. We have more fighter craft than pilots, which means we'll have to leave half of our fighter force behind. This means 26 fighters and bombers.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("$b New $b Allies (Part 1)

The remnants of LeCroix's forces have completely surrendered and joined our forces. Only a few of them didn't agree to aid the GTVA. These men and women are not obliged to take part in the fight against the Shivans.

There were only a handful of fighters and freighters left from LeCroix's forces. These craft will also be evacuated after the main GTVA force leaves the system.

Tania Australis will completely be evacuated in four days' time.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("$b New $b Allies (Part 2)

Commander Wesley McCrae discovered a mysterious Terran fleet in the gas giant near Tania Australis VII while chasing the deserter Captain Adrian Aldiss.

The leader of this Terran fleet is Alexander McCarthy, an infamous Great War veteran. He didn't provide much info about himself and his fleet. All we know he had been separated from the GTVA since the destruction of Vasuda Prime.

We expect to discover more about him and his forces in the future. What's more important as of this moment is that he will aid us against the Shivans.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("$b New $b Allies (Part 3)

It is now known that all the Apollo-class fighters we have encountered belonged to Admiral McCarthy. This class of fighter was retired after the war ended. What McCarthy is using is a highly advanced variant, which can compete with today's fighters. The piece of debris your sensor detected roughly two weeks ago was from one of McCarthy's fighters. That craft was scouting the area for an unknown reason when it crashed into a piece of debris. Shit happens.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 2
$start_stage
$multi_text
 XSTR("35 minutes later.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 1578.937744, 5554.897461, 2228.281006
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.529354, 0.848401,
	0.000000, -0.848401, 0.529354
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$start_stage
$multi_text
 XSTR("($b Incoming $b Audio $b Message)

People, this is Captain Yamoto. The General is now aboard. He has given you authorization to take off and start your mission.
You must defend us and the $f GTD $f Bangladesh. After we have left the system, you are to follow us. More orders will be given in-flight.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 1578.937744, 5554.897461, 2228.281006
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.529354, 0.848401,
	0.000000, -0.848401, 0.529354
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: 1000.000000, -1362.199951, 7248.600098
$label: GTCv Rapier
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 1000.000000, -1582.400024, 6325.200195
$label: GTD Bangladesh
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: SB Nephilim
$pos: -1500.000000, 0.000000, 5751.200195
$label: Tau Sigma
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 5

$Formula: ( and 
   ( is-goal-true-delay "GTCv Rapier" 0 ) 
   ( is-goal-true-delay 
      "GTD Bangladesh" 
      0 
   )
)
$Multi text
    XSTR("Everyone has successfully escaped to Tau Sigma. I don't know who I should say thank you to, but I'm sure the mission couldn't have succeeded without the efforts of all our pilots. Not one of them died today, but the most important thing is that we are at our destination. But we are still not safe. The Shivans will follow us. When they do, we'll wait them with a new force, led by the GVD Hedret.

Tau Sigma Outpost is currently low on barracks space. Military personnel, including pilots, soldiers, and military leaders will be accommodated on the GVD Hedret.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay "GTCv Rapier" 0 ) 
   ( is-goal-false-delay 
      "GTD Bangladesh" 
      0 
   )
)
$Multi text
    XSTR("At least the Rapier escaped to Tau Sigma successfully. I don't know who I should say thank you to, maybe I should give thanks to god that we were so fortunate that the bulk of the Shivans chose the Bangladesh as their target. Most of the Capellan escapees were lost, but the most important thing is that we are now at our destination. But we are still not safe. The Shivans will follow us. When they do, we will wait them with a new force, led by the GVD Hedret.

Tau Sigma Outpost is currently low on barracks space. Military personnel, including pilots, soldiers, and military leaders will be accommodated on the GVD Hedret.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Don't try to defend the outpost. Your primary and only objective is to defend the two refugee ships.", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "GTCv Rapier" ) 
$Multi text
    XSTR("Welcome to the GVD Hedret, pilot.

I am sorry that you have lost all your friends and Tania Australis to the Shivans. General Lindres and Captain Yamoto are dead. So are hundreds of others who served aboard the GTCv Rapier. Without them, keeping the Shivans will be extremely difficult.

You will be assigned to my ship and serve a Vasudan squadron, the 59th Pythons.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Don't try to defend the outpost. Your primary and only objective is to defend the two refugee ships.", -1)
$end_multi_text

$Formula: ( is-event-false-delay 
   "Conditions to depart" 
   0 
)
$Multi text
    XSTR("Welcome to the GVD Hedret, pilot.

I am sorry to inform you that you will face court-martial for your actions. You have deliverately left the Tania Australis system, leaving your objectives and squadmates behind. Until further notice, you are stripped of your wings and your military rank. You are not permitted to fly until the court decides otherwise.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay "GTCv Rapier" 0 ) 
$Multi text
    XSTR("<Private log available>", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Private log:
Commander Wesley McCrae.

Today, we escaped that evil world and entered another one, which certainly won't be any better. It can only get worse when the Shivans attack.

It was kind of McCarthy to help us, but somehow I wouldn't trust him. Something is strange about that man and those mysterious forces. They must be trying to hide something.", -1)
$end_multi_text

#Alternate Types:
$Alt: Helium Extraction Co.
$Alt: GNG Cargo Division
$Alt: Mike

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	17
	"ST-33b"	22
	"Mekhu HL-7"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"Gatling Gun"	16
	"MorningStar D"	16
	"Prometheus R"	16
	"Prometheus S"	22
	"ML-75"	16
	"Maxim"	16
	"XX-7000"	16
	"UD-8 Kayser"	25
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	550
	"Rockeye D"	500
	"Tempest"	660
	"Tempest D"	500
	"Hornet"	500
	"Hornet D"	500
	"Tornado"	596
	"Tornado D"	500
	"Harpoon"	780
	"Harpoon D"	500
	"Trebuchet"	552
	"TAG-A"	500
	"TAG-B"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Naginata"	500
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 67 total

$Name: Alpha 1		;! Object #0
$Class: GTF Ares
$Team: Friendly
$Location: 1813.837769, 12.010544, 13737.534180
$Orientation:
	-0.967783, 0.092845, 0.234042,
	0.102123, 0.994383, 0.027813,
	-0.230145, 0.050818, -0.971829
$AI Behavior: Stay Near
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Ares
$Alt: Mike

$Team: Friendly
$Location: 1881.479736, -0.000070, 13840.606445
$Orientation:
	-0.961677, 0.095613, 0.256975,
	0.105816, 0.994042, 0.026142,
	-0.252945, 0.052333, -0.966065
$AI Behavior: Stay Near
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 14
+Persona Index: 0

$Name: Alpha 3		;! Object #2
$Class: GTF Ares
$Team: Friendly
$Location: 1961.868164, 4.026361, 13879.551758
$Orientation:
	-0.957712, 0.090747, 0.273042,
	0.100836, 0.994635, 0.023114,
	-0.269479, 0.049669, -0.961725
$AI Behavior: Stay Near
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Alpha 4		;! Object #3
$Class: GTF Ares
$Team: Friendly
$Location: 2035.075562, -2.128852, 13979.400391
$Orientation:
	-0.956226, 0.093339, 0.277342,
	0.103820, 0.994323, 0.023315,
	-0.273591, 0.051088, -0.960488
$AI Behavior: Stay Near
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Tania Australis Outpost		;! Object #4
$Class: GTI Arcadia
$Team: Friendly
$Location: 1764.646362, 0.000565, 15029.125977
$Orientation:
	0.999950, 0.000000, -0.010000,
	0.000000, 1.000000, 0.000000,
	0.010000, 0.000000, 0.999950
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

$Name: Docking Bay One		;! Object #5
$Class: GTI Ganymede
$Team: Friendly
$Location: 4806.348633, -348.443176, 13190.209961
$Orientation:
	0.557022, 0.000000, -0.830497,
	0.000000, 1.000000, 0.000000,
	0.830497, 0.000000, 0.557022
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 900

$Name: Docking Bay Two		;! Object #6
$Class: GTI Ganymede
$Team: Friendly
$Location: -1022.225342, 327.967285, 13123.241211
$Orientation:
	0.813879, 0.000000, 0.581035,
	0.000000, 1.000000, 0.000000,
	-0.581035, 0.000000, 0.813879
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 900

$Name: SCv Fatelep		;! Object #7
$Class: SCv Moloch
$Team: Hostile
$Location: 537.533997, -678.253784, -3339.505127
$Orientation:
	0.985585, -0.169106, -0.005075,
	0.169182, 0.985141, 0.029563,
	0.000000, -0.029996, 0.999550
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 85
+Special Hitpoints: 75000
+Special Shield Points: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 440

$Name: SCv Shamodan		;! Object #8
$Class: SCv Moloch
$Team: Hostile
$Location: 2190.824219, -86.609680, -3805.959473
$Orientation:
	0.985585, -0.169106, -0.005075,
	0.169182, 0.985141, 0.029563,
	0.000000, -0.029995, 0.999550
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 85
+Special Hitpoints: 75000
+Special Shield Points: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 440

$Name: Valhalla		;! Object #9
$Class: GTD Valhalla
$Team: Friendly
$Location: 6116.397461, -1973.205566, 799.417236
$Orientation:
	-0.591074, 0.000000, 0.806618,
	0.000000, 1.000000, 0.000000,
	-0.806618, 0.000000, -0.591074
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "SCv Shamodan" 60 ) ( ai-chase "SCv Fatelep" 55 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "ValhallaBeam" )
+Subsystem: turret02
+AI Class: Major
+Subsystem: turret03
+AI Class: Major
+Subsystem: turret04
+AI Class: Major
+Subsystem: turret05
+AI Class: Major
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+AI Class: Colonel
+Subsystem: turret20
+AI Class: Colonel
+Subsystem: turret21
+AI Class: Colonel
+Subsystem: turret22
+AI Class: Colonel
+Subsystem: turret23
+AI Class: Colonel
+Subsystem: turret24
+AI Class: Colonel
+Subsystem: turret25
+AI Class: Colonel
+Subsystem: turret26
+AI Class: Colonel
+Subsystem: turret27
+AI Class: Major
+Subsystem: turret28
+AI Class: Major
+Subsystem: turret29
+AI Class: Major
+Subsystem: turret30
+AI Class: Major
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 52 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 100
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 3000
$Texture Replace:
+old: nameplate
+new: gtd_valhalla

$Name: Marauder 1		;! Object #10
$Class: GTF Apollo
$Team: Friendly
$Location: 4004.310303, 0.000154, 998.020813
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: Marauder 2		;! Object #11
$Class: GTF Apollo
$Team: Friendly
$Location: 4090.154541, -0.000461, 942.674683
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: Marauder 3		;! Object #12
$Class: GTF Apollo
$Team: Friendly
$Location: 4169.061035, -0.000458, 913.334167
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: Marauder 4		;! Object #13
$Class: GTF Apollo
$Team: Friendly
$Location: 4253.521973, -0.000456, 904.984924
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: Marauder 5		;! Object #14
$Class: GTF Apollo
$Team: Friendly
$Location: 3932.044189, -0.001832, 870.927429
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: GTD Bangladesh		;! Object #15
$Class: GTD Orion
$Team: Friendly
$Location: 1628.599976, -1582.400024, 6963.600098
$Orientation:
	-0.999464, 0.000000, 0.032723,
	0.004434, 0.990776, 0.135436,
	-0.032421, 0.135508, -0.990246
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "JumpNode" 60 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "" )
+Subsystem: turret02a
+Primary Banks: ( "" "" "" )
+Subsystem: turret03a
+Primary Banks: ( "" "" "" )
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret07
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret08
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret09
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret10
+Primary Banks: ( "Terran Turret Weak" )
+Subsystem: turret11
+Primary Banks: ( "Terran Turret Weak" )
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Primary Banks: ( "Terran Turret Weak" )
+Subsystem: turret15
+Subsystem: turret16
+Primary Banks: ( "Terran Turret" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( < 
      ( distance 
         "GTD Bangladesh" 
         "JumpNode:1" 
      )
      1200 
   )
   ( < 
      ( distance 
         "GTCv Rapier" 
         "GTCv waypoint:1" 
      )
      900 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 85
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000
$Texture Replace:
+old: capital01-05
+new: gtd_bangladesh

$Name: GTCv Rapier		;! Object #16
$Class: GTCv Deimos
$Team: Friendly
$Location: 936.500000, -1362.199951, 7248.600098
$Orientation:
	-0.999876, 0.000000, 0.015738,
	0.002122, 0.990872, 0.134791,
	-0.015595, 0.134808, -0.990749
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "GTCv waypoint" 55 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( < 
      ( distance 
         "GTD Bangladesh" 
         "JumpNode:1" 
      )
      1200 
   )
   ( < 
      ( distance 
         "GTCv Rapier" 
         "GTCv waypoint:1" 
      )
      900 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 85
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800
$Texture Replace:
+old: nameplate
+new: gtcv_rapier

$Name: SC Letelepedett		;! Object #17
$Class: SC Rakshasa
$Team: Hostile
$Location: -3246.163574, 211.748840, 13983.960938
$Orientation:
	-0.379271, 0.000000, -0.925286,
	-0.132535, 0.989689, 0.054325,
	0.915745, 0.143236, -0.375360
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Docking Bay Two" 55 ) ( ai-waypoints-once "SC1 escape" 50 ) ( ai-warp-out 45 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 25
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: Gemini 1		;! Object #18
$Class: SB Seraphim
$Team: Hostile
$Location: -2409.245850, -655.087585, 4726.017090
$Orientation:
	-0.342150, 0.000000, -0.939646,
	0.000000, 1.000000, 0.000000,
	0.939646, 0.000000, -0.342150
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" "Shivan Mega Laser" )
+Secondary Banks: ( "Hornet" "Hornet" "Cyclops#short" "Rockeye" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 64

$Name: Gemini 2		;! Object #19
$Class: SB Seraphim
$Team: Hostile
$Location: -2234.962646, -765.194641, 4542.862793
$Orientation:
	-0.342150, 0.000000, -0.939645,
	0.000000, 1.000000, 0.000000,
	0.939645, 0.000000, -0.342150
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" "Shivan Mega Laser" )
+Secondary Banks: ( "Hornet" "Hornet" "Cyclops#short" "Rockeye" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 64

$Name: Gemini 3		;! Object #20
$Class: SB Seraphim
$Team: Hostile
$Location: -2292.707275, -834.715149, 4675.916504
$Orientation:
	-0.342150, 0.000000, -0.939645,
	0.000000, 1.000000, 0.000000,
	0.939645, 0.000000, -0.342150
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" "Shivan Mega Laser" )
+Secondary Banks: ( "Hornet" "Hornet" "Cyclops#short" "Rockeye" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 64

$Name: Gemini 4		;! Object #21
$Class: SB Seraphim
$Team: Hostile
$Location: -2248.895020, -718.987366, 4796.242676
$Orientation:
	-0.342150, 0.000000, -0.939645,
	0.000000, 1.000000, 0.000000,
	0.939645, 0.000000, -0.342150
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" "Shivan Mega Laser" )
+Secondary Banks: ( "Hornet" "Hornet" "Cyclops#short" "Rockeye" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 64

$Name: Gemini 5		;! Object #22
$Class: SB Seraphim
$Team: Hostile
$Location: -2250.582275, -743.156372, 4697.414551
$Orientation:
	-0.342150, 0.000000, -0.939645,
	0.000000, 1.000000, 0.000000,
	0.939645, 0.000000, -0.342150
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" "Shivan Mega Laser" )
+Secondary Banks: ( "Hornet" "Hornet" "Cyclops#short" "Rockeye" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 64

$Name: Sagittarius 1		;! Object #23
$Class: SB Seraphim
$Team: Hostile
$Location: -2476.912109, -472.415192, 4222.166504
$Orientation:
	-0.425219, 0.000000, -0.905091,
	0.000000, 1.000000, 0.000000,
	0.905091, 0.000000, -0.425219
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Hornet" "Hornet" "Cyclops#short" "Rockeye" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 64

$Name: Sagittarius 2		;! Object #24
$Class: SB Seraphim
$Team: Hostile
$Location: -2554.427490, -454.623871, 4161.849121
$Orientation:
	-0.425219, 0.000000, -0.905091,
	0.000000, 1.000000, 0.000000,
	0.905091, 0.000000, -0.425219
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Hornet" "Hornet" "Cyclops#short" "Rockeye" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 64

$Name: Sagittarius 3		;! Object #25
$Class: SB Seraphim
$Team: Hostile
$Location: -2667.845459, -453.093719, 4103.296387
$Orientation:
	-0.425219, 0.000000, -0.905091,
	0.000000, 1.000000, 0.000000,
	0.905091, 0.000000, -0.425219
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Hornet" "Hornet" "Cyclops#short" "Rockeye" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 64

$Name: Sagittarius 4		;! Object #26
$Class: SB Seraphim
$Team: Hostile
$Location: -2608.350830, -392.009888, 4302.467285
$Orientation:
	-0.425219, 0.000000, -0.905091,
	0.000000, 1.000000, 0.000000,
	0.905091, 0.000000, -0.425219
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Hornet" "Hornet" "Cyclops#short" "Rockeye" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 64

$Name: Sagittarius 5		;! Object #27
$Class: SB Seraphim
$Team: Hostile
$Location: -2647.665283, -440.156189, 4373.499512
$Orientation:
	-0.492426, 0.488944, -0.720035,
	0.150022, 0.862590, 0.483148,
	0.857328, 0.129893, -0.498114
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Hornet" "Hornet" "Cyclops#short" "Rockeye" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 64

$Name: Aries 1		;! Object #28
$Class: SF Manticore
$Team: Hostile
$Location: 2799.801514, 0.000012, -2898.606934
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 2		;! Object #29
$Class: SF Manticore
$Team: Hostile
$Location: 2822.321533, 0.000014, -2912.213135
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 3		;! Object #30
$Class: SF Manticore
$Team: Hostile
$Location: 2764.851807, 0.000005, -2954.934082
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 4		;! Object #31
$Class: SF Manticore
$Team: Hostile
$Location: 2841.928467, 0.000010, -2968.247314
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 1		;! Object #32
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 1045.840332, -22.418383, 13406.340820
$Orientation:
	-0.890846, 0.000000, -0.454306,
	0.000000, 1.000000, 0.000000,
	0.454306, 0.000000, -0.890846
$AI Behavior: Stay Near
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Beta 2		;! Object #33
$Class: GTF Myrmidon
$Team: Friendly
$Location: 968.662415, -22.418385, 13414.329102
$Orientation:
	-0.890846, 0.000000, -0.454306,
	0.000000, 1.000000, 0.000000,
	0.454306, 0.000000, -0.890846
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 3		;! Object #34
$Class: GTF Ulysses
$Team: Friendly
$Location: 1007.451782, -22.418394, 13509.014648
$Orientation:
	-0.890846, 0.000000, -0.454306,
	0.000000, 1.000000, 0.000000,
	0.454306, 0.000000, -0.890846
$AI Behavior: Stay Near
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Beta 4		;! Object #35
$Class: GTF Perseus
$Team: Friendly
$Location: 1021.519958, -22.418404, 13589.162109
$Orientation:
	-0.890846, 0.000000, -0.454306,
	0.000000, 1.000000, 0.000000,
	0.454306, 0.000000, -0.890846
$AI Behavior: Stay Near
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "" )
+Sbank Ammo: ( 100 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Delta 1		;! Object #36
$Class: GTF Perseus
$Team: Friendly
$Location: 1462.593994, -0.005534, 9010.916016
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Delta 2		;! Object #37
$Class: GTF Perseus
$Team: Friendly
$Location: 1552.460205, -0.005473, 8947.041992
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Delta 3		;! Object #38
$Class: GTF Perseus
$Team: Friendly
$Location: 1380.232300, -0.005472, 8862.782227
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Delta 4		;! Object #39
$Class: GTF Perseus
$Team: Friendly
$Location: 1312.596191, -0.005489, 8927.618164
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Delta 5		;! Object #40
$Class: GTF Perseus
$Team: Friendly
$Location: 1186.770264, -0.005511, 8972.641602
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: SCv Interrogator		;! Object #41
$Class: SCv Moloch
$Team: Hostile
$Location: 3955.846191, 972.822876, 16070.519531
$Orientation:
	0.274372, 0.217841, 0.936625,
	-0.634545, 0.772862, 0.006129,
	-0.722546, -0.596012, 0.350281
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Tania Australis Outpost" 60 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Sbank Ammo: ( 0 )
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 95 "Sagittarius" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 880

$Name: Cancer 1		;! Object #42
$Class: SF Manticore
$Team: Hostile
$Location: -2863.002441, 0.002248, 4982.852051
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 36

$Name: Cancer 2		;! Object #43
$Class: SF Manticore
$Team: Hostile
$Location: -2820.233643, 0.002256, 4948.433105
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 36

$Name: Cancer 3		;! Object #44
$Class: SF Manticore
$Team: Hostile
$Location: -2752.839111, 0.002264, 4904.673340
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 36

$Name: Cancer 4		;! Object #45
$Class: SF Manticore
$Team: Hostile
$Location: -2775.466064, 0.002246, 4821.375977
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 36

$Name: Cancer 5		;! Object #46
$Class: SF Manticore
$Team: Hostile
$Location: -2849.508789, 0.002265, 4766.815918
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 36

$Name: Cancer 6		;! Object #47
$Class: SF Manticore
$Team: Hostile
$Location: -2870.941650, 0.002239, 4850.950684
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 36

$Name: Raven 1		;! Object #48
$Class: GTF Hercules
$Team: Friendly
$Location: 2765.880371, -0.002683, 13230.580078
$Orientation:
	-0.452176, 0.000000, -0.891929,
	0.000000, 1.000000, 0.000000,
	0.891929, 0.000000, -0.452176
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "ST-33b" "ST-33b" )
+Secondary Banks: ( "Harpoon" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Raven 2		;! Object #49
$Class: GTF Hercules
$Team: Friendly
$Location: 2652.066162, -0.002687, 13212.049805
$Orientation:
	-0.452176, 0.000000, -0.891929,
	0.000000, 1.000000, 0.000000,
	0.891929, 0.000000, -0.452176
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "ST-33b" "ST-33b" )
+Secondary Banks: ( "Harpoon" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Raven 3		;! Object #50
$Class: GTF Hercules
$Team: Friendly
$Location: 2458.996338, -0.002709, 13210.346680
$Orientation:
	-0.452176, 0.000000, -0.891929,
	0.000000, 1.000000, 0.000000,
	0.891929, 0.000000, -0.452176
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "ST-33b" "ST-33b" )
+Secondary Banks: ( "Harpoon" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Pisces 1		;! Object #51
$Class: SB Nephilim
$Team: Hostile
$Location: 3786.399902, 0.000000, 5999.500000
$Orientation:
	0.401418, 0.000000, 0.915895,
	-0.367300, 0.916065, 0.160980,
	-0.839020, -0.401029, 0.367725
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" )
+Secondary Banks: ( "Rockeye" "Piranha" "Helios" "Helios" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 44

$Name: Pisces 2		;! Object #52
$Class: SB Nephilim
$Team: Hostile
$Location: 3897.238281, 0.000014, 5765.639160
$Orientation:
	0.447828, 0.000000, 0.894120,
	-0.340154, 0.924808, 0.170370,
	-0.826889, -0.380435, 0.414155
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" )
+Secondary Banks: ( "Rockeye" "Piranha" "Helios" "Helios" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 44

$Name: Pisces 3		;! Object #53
$Class: SB Nephilim
$Team: Hostile
$Location: 3986.474365, 0.000071, 5408.151855
$Orientation:
	0.516644, 0.000000, 0.856200,
	-0.305811, 0.934039, 0.184531,
	-0.799724, -0.357172, 0.482565
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" )
+Secondary Banks: ( "Rockeye" "Piranha" "Helios" "Helios" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 44

$Name: Aquarius 1		;! Object #54
$Class: SF Astaroth
$Team: Hostile
$Location: 3458.017334, 0.004656, 4855.941406
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" )
+Secondary Banks: ( "Tornado" "Tornado" )
+Sbank Ammo: ( 15 15 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 39

$Name: Aquarius 2		;! Object #55
$Class: SF Astaroth
$Team: Hostile
$Location: 3578.013672, 0.004630, 4757.352539
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" )
+Secondary Banks: ( "Tornado" "Tornado" )
+Sbank Ammo: ( 15 15 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 39

$Name: Aquarius 3		;! Object #56
$Class: SF Astaroth
$Team: Hostile
$Location: 3392.099854, 0.004652, 4626.970703
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" )
+Secondary Banks: ( "Tornado" "Tornado" )
+Sbank Ammo: ( 15 15 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 39

$Name: Maze Runner 1		;! Object #57
$Class: GTFR Poseidon
$Team: Friendly
$Location: 4168.096680, -1605.946655, 13951.167969
$Orientation:
	-0.957604, 0.000006, 0.288092,
	0.000005, 1.000000, -0.000003,
	-0.288092, -0.000002, -0.957604
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "LPFrs" 75 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "ST-33b" )
+Subsystem: turret02
+Primary Banks: ( "ST-33b" )
+Subsystem: turret03
+Primary Banks: ( "ST-33b" )
+Subsystem: turret04
+Primary Banks: ( "ST-33b" )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 289 "Sagittarius" ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "Maze Runner 1" "LPFrs2:1" ) 
   750 
)
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: TC 2 (Maze Runner 1)		;! Object #58
$Class: TC 2
$Team: Friendly
$Location: 4169.518555, -1623.328003, 13955.878906
$Orientation:
	-0.957438, 0.000011, 0.288643,
	0.000009, 1.000000, -0.000007,
	-0.288643, -0.000005, -0.957438
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Maze Runner 1
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Maze Runner 2		;! Object #59
$Class: GTFR Poseidon
$Team: Friendly
$Location: 3990.867676, -1605.945679, 14163.099609
$Orientation:
	-0.957787, 0.000001, 0.287478,
	0.000000, 1.000000, -0.000002,
	-0.287478, -0.000002, -0.957787
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "LPFrs" 75 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "ST-33b" )
+Subsystem: turret02
+Primary Banks: ( "ST-33b" )
+Subsystem: turret03
+Primary Banks: ( "ST-33b" )
+Subsystem: turret04
+Primary Banks: ( "ST-33b" )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 289 "Sagittarius" ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "Maze Runner 2" "LPFrs2:1" ) 
   750 
)
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: TC 2 (Maze Runner 2)		;! Object #60
$Class: TC 2
$Team: Friendly
$Location: 3992.286621, -1623.327026, 14167.812500
$Orientation:
	-0.957787, 0.000001, 0.287478,
	-0.000000, 1.000000, -0.000004,
	-0.287478, -0.000004, -0.957787
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Maze Runner 2
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: GNG Morrison		;! Object #61
$Class: GTM Hippocrates
$Team: Friendly
$Location: 319.921265, 0.000654, 11006.069336
$Orientation:
	-0.827168, -0.279194, 0.487695,
	-0.517768, 0.715970, -0.468299,
	-0.218429, -0.639874, -0.736784
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 24
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Damage: 38
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Damage: 67
+Subsystem: turret05
+Subsystem: sensors
$Damage: 1
+Subsystem: navigation
$Damage: 6
+Subsystem: weapons
$Damage: 26
+Subsystem: engine
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Libra 3		;! Object #62
$Class: SB Taurvi
$Team: Hostile
$Location: -311.100006, 218.199997, 10568.299805
$Orientation:
	0.570009, 0.000000, -0.821638,
	0.224551, 0.961930, 0.155781,
	0.790358, -0.273296, 0.548309
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-chase "GNG Morrison" 75 ) ( ai-chase "GTCv Rapier" 55 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 88
+Subsystem: Pilot
+Subsystem: communications
$Damage: 8
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: GTC War Prayer		;! Object #63
$Class: GTC Fenris
$Team: Friendly
$Location: 4039.899902, 984.700012, -726.400024
$Orientation:
	-0.811444, 0.000000, 0.584430,
	-0.118068, 0.979381, -0.163930,
	-0.572380, -0.202022, -0.794713
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "JumpNode" 75 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Primary Banks: ( "ST-33b" )
+Subsystem: turret04
+Primary Banks: ( "ST-33b" )
+Subsystem: turret05
+Subsystem: turret06
+Primary Banks: ( "ST-33b" )
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
+Arrival Delay: 2
$Arrival Cue: ( < 
   ( distance 
      "GTCv Rapier" 
      "GTCv waypoint:1" 
   )
   3780 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" "no-arrival-music" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100
$Texture Replace:
+old: nameplate
+new: gtc_war_prayer

$Name: Knave 1		;! Object #64
$Class: GTB Ursa
$Team: Friendly
$Location: 4119.607910, 1030.921509, -849.045044
$Orientation:
	-0.709793, 0.000000, 0.704411,
	0.000000, 1.000000, 0.000000,
	-0.704411, 0.000000, -0.709793
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "ST-33b" "Prometheus S" )
+Secondary Banks: ( "Hornet" "Hornet" "Hornet" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Knave 2		;! Object #65
$Class: GTB Ursa
$Team: Friendly
$Location: 4052.912598, 1030.921509, -526.650818
$Orientation:
	-0.709792, 0.000000, 0.704411,
	0.000000, 1.000000, 0.000000,
	-0.704411, 0.000000, -0.709792
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "ST-33b" "Prometheus S" )
+Secondary Banks: ( "Hornet" "Hornet" "Hornet" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: GTC Chopper		;! Object #66
$Class: GTC Fenris
$Team: Friendly
$Location: 2074.899902, -1463.400024, 6478.700195
$Orientation:
	-0.999329, 0.000000, 0.036618,
	0.004422, 0.992683, 0.120669,
	-0.036350, 0.120750, -0.992017
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "LPFrs2" 60 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( is-previous-event-false 
   "1-11Goodbye" 
   "Chopper destroyed" 
)
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "GTC Chopper" 
   "LPFrs2" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100
$Texture Replace:
+old: nameplate
+new: pc_chopper

#Wings		;! 12 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 55 ) ( ai-guard "GTCv Rapier" 60 ) )
+Hotkey: 0
+Flags: ( )

$Name: Marauder
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Marauder 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Valhalla
$Arrival Cue: ( has-arrived-delay 42 "Valhalla" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Marauder 1"
	"Marauder 2"
	"Marauder 3"
	"Marauder 4"
	"Marauder 5"
)
+Hotkey: 0
+Flags: ( )
+Wave Delay Min: 11
+Wave Delay Max: 28

$Name: Gemini
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 9 "Marauder" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
	"Gemini 4"
	"Gemini 5"
)
$AI Goals: ( goals ( ai-chase "GTD Bangladesh" 50 ) )
+Flags: ( )
+Wave Delay Min: 16
+Wave Delay Max: 38

$Name: Sagittarius
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Sagittarius 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 9 "Marauder" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Sagittarius 1"
	"Sagittarius 2"
	"Sagittarius 3"
	"Sagittarius 4"
	"Sagittarius 5"
)
$AI Goals: ( goals ( ai-chase "GTD Bangladesh" 50 ) )
+Flags: ( )

$Name: Aries
$Waves: 5
$Wave Threshold: 1
$Special Ship: 0		;! Aries 1

$Arrival Location: Near Ship
+Arrival Distance: 1650
$Arrival Anchor: Valhalla
$Arrival Cue: ( has-arrived-delay 51 "Valhalla" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
)
$AI Goals: ( goals ( ai-chase-wing "Marauder" 60 ) ( ai-chase "Valhalla" 50 ) )
+Hotkey: 2
+Flags: ( )
+Wave Delay Min: 4
+Wave Delay Max: 39

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Tania Australis Outpost
+Arrival delay: 2
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Hotkey: 1
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: GTD Bangladesh
$Arrival Cue: ( and 
   ( has-arrived-delay 115 "Sagittarius" ) 
   ( not 
      ( is-destroyed-delay 
         0 
         "GTD Bangladesh" 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
	"Delta 5"
)
$AI Goals: ( goals ( ai-guard "GTD Bangladesh" 55 ) ( ai-chase-wing "Cancer" 75 ) )
+Hotkey: 0
+Flags: ( "no-arrival-message" )

$Name: Cancer
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 24 "Delta" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
	"Cancer 5"
	"Cancer 6"
)
$AI Goals: ( goals ( ai-chase-wing "Delta" 30 ) )
+Hotkey: 2
+Flags: ( )
+Wave Delay Min: 10
+Wave Delay Max: 100

$Name: Raven
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Raven 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 62 "Delta" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Raven 1"
	"Raven 2"
	"Raven 3"
)
$AI Goals: ( goals ( ai-guard "Tania Australis Outpost" 65 ) )
+Flags: ( )

$Name: Pisces
$Waves: 5
$Wave Threshold: 1
$Special Ship: 0		;! Pisces 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 51 "Cancer" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
)
$AI Goals: ( goals ( ai-chase "GTD Bangladesh" 75 ) ( ai-chase "GTCv Rapier" 50 ) )
+Hotkey: 3
+Flags: ( )
+Wave Delay Min: 2
+Wave Delay Max: 65

$Name: Aquarius
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Aquarius 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 7 "Cancer" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Aquarius 1"
	"Aquarius 2"
	"Aquarius 3"
)
$AI Goals: ( goals ( ai-chase-wing "Beta" 75 ) ( ai-chase-any 55 ) )
+Hotkey: 2
+Flags: ( )
+Wave Delay Min: 2
+Wave Delay Max: 120

$Name: Knave
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Knave 1

$Arrival Location: Near Ship
+Arrival Distance: 330
$Arrival Anchor: GTC War Prayer
$Arrival Cue: ( has-arrived-delay 
   1 
   "GTC War Prayer" 
)
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "Knave" "JumpNode:1" ) 
   750 
)
$Ships: (		;! 2 total
	"Knave 1"
	"Knave 2"
)
$AI Goals: ( goals ( ai-guard "GTC War Prayer" 65 ) ( ai-waypoints-once "JumpNode" 50 ) )
+Hotkey: 1
+Flags: ( "ignore-count" "no-arrival-music" "no-arrival-message" )

#Events		;! 28 total

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( cap-waypoint-speed "GTCv Rapier" 15 ) 
   ( ship-guardian "Alpha 2" ) 
   ( send-message 
      "Alpha 2" 
      "Normal" 
      "A2 - It's me" 
   )
)
+Name: Rapier matches speed & A2 Guard
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Valhalla" ) 
   ( add-goal 
      "SCv Fatelep" 
      ( ai-chase "Valhalla" 89 ) 
   )
   ( add-goal 
      "SCv Shamodan" 
      ( ai-chase "Valhalla" 89 ) 
   )
)
+Name: Molochs attack target
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 2" ) 90 ) 
   ( repair-subsystem "Alpha 2" "Hull" 2 ) 
)
+Name: Alpha 2 is a good pilot
+Repeat Count: 10000
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "GTCv Rapier" ) 
   ( do-nothing ) 
)
+Name: Rapier directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Defend GTCv Rapier", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      0 
      "GTD Bangladesh" 
   )
   ( do-nothing ) 
)
+Name: GTD directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Defend Bangladesh", -1)
+Team: 0

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 0 "GTCv Rapier" ) 
      ( is-destroyed-delay 
         0 
         "GTD Bangladesh" 
      )
      ( has-departed-delay 
         0 
         "GTD Bangladesh" 
         "GTCv Rapier" 
      )
   )
   ( do-nothing ) 
)
+Name: Conditions to depart
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "JumpNode:1" ) 
      800 
   )
   ( end-mission ) 
)
+Name: Depart to node
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Objective:  XSTR("Jump at the node", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Marauder" ) 
   ( ship-guardian "Marauder 1" ) 
)
+Name: Marauder 1 guard
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      40 
      "Marauder" 
   )
   ( send-message 
      "Marauder 1" 
      "Normal" 
      "M1 - Marauder losses" 
   )
)
+Name: Marauder losses
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( self-destruct "Marauder 1" ) 
)
+Name: Marauder 1 dies
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Valhalla" ) 
   ( send-message 
      "Valhalla" 
      "High" 
      "VAL - Welcome" 
   )
)
+Name: Valhalla arrived
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Valhalla" 
      "High" 
      "VAL - Fighters" 
   )
)
+Name: Fighters being deployed
+Repeat Count: 1
+Interval: 1
+Chained: 35
+Team: 0

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 0 "SCv Fatelep" ) 
      ( is-destroyed-delay 0 "SCv Shamodan" ) 
   )
   ( send-message 
      "Valhalla" 
      "Normal" 
      "VAL - One down" 
   )
)
+Name: One SCv down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      2 
      "SCv Fatelep" 
      "SCv Shamodan" 
   )
   ( send-message 
      "Valhalla" 
      "Normal" 
      "VAL - Two down" 
   )
)
+Name: Both SCv down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Raven" ) 
   ( send-message-list 
      "Raven 1" 
      "Normal" 
      "R1 - Razor wing here" 
      0 
      "Alpha 2" 
      "Normal" 
      "A2 - Razor wing here 2" 
      5520 
   )
)
+Name: Razor wing arrived
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Sagittarius" ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "A1 - Bombers" 
   )
)
+Name: Bombers arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 11 ) 
   ( send-message 
      "GTCv Rapier" 
      "High" 
      "GTCv - Evac done" 
   )
)
+Name: GTCv reports Evac OK
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 1 "Delta" ) 
   ( send-message 
      "Alpha 2" 
      "Normal" 
      "A2 - Delta X" 
   )
)
+Name: Dellta wing lost
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Cancer" ) 
   ( send-message 
      "<any wingman>" 
      "Normal" 
      "ANY - Manticores" 
   )
)
+Name: Aries arrived
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      2 
      "SCv Interrogator" 
   )
   ( send-message 
      "GTCv Rapier" 
      "Normal" 
      "GTCv - New Moloch" 
   )
)
+Name: New Moloch
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( < 
         ( distance "Maze Runner 1" "LPFrs:1" ) 
         1000 
      )
      ( < 
         ( distance "Maze Runner 2" "LPFrs:1" ) 
         1000 
      )
   )
   ( add-goal 
      "Maze Runner 1" 
      ( ai-waypoints-once "LPFrs2" 80 ) 
   )
   ( add-goal 
      "Maze Runner 2" 
      ( ai-waypoints-once "LPFrs2" 80 ) 
   )
)
+Name: Private freighters change wps
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Maze Runner 1" ) 
   ( send-message-list 
      "Maze Runner 1" 
      "Low" 
      "MR1 - Arrived" 
      0 
   )
)
+Name: Maze runner enters
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 
      0 
      "TC 2 (Maze Runner 1)" 
      "TC 2 (Maze Runner 2)" 
   )
   ( training-msg "You are surprised" ) 
)
+Name: Curiosity
+Repeat Count: 1
+Interval: 1
+Score: 250
+Chained: 13
+Objective:  XSTR("Scan cargo of Maze Runner wing", -1)
+Objective key:  XSTR("Curiousity", -1)
+Team: 0

$Formula: ( when 
   ( > 
      ( distance "Alpha 1" "JumpNode:1" ) 
      800 
   )
   ( never-warp "Alpha 1" ) 
)
+Name: Can jump
+Repeat Count: 10000
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "JumpNode:1" ) 
      800 
   )
   ( allow-warp "Alpha 1" ) 
)
+Name: Cannot jump
+Repeat Count: 10000
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-departed-delay 0 "Alpha 1" ) 
      ( not 
         ( is-destroyed-delay 
            0 
            "SC Letelepedett" 
         )
      )
   )
   ( do-nothing ) 
)
+Name: Rakshasa survived
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 152 ) 
   ( send-message-list 
      "#Alpha 1" 
      "High" 
      "A1 - Yssym?" 
      0 
      "Alpha 2" 
      "Normal" 
      "A2 - No worries" 
      7000 
      "Alpha 4" 
      "Low" 
      "A4 - Ares bad" 
      8000 
      "Alpha 2" 
      "Normal" 
      "A2 - Handle what" 
      6800 
      "Alpha 4" 
      "Low" 
      "A4 - Handle this" 
      4000 
      "Alpha 2" 
      "Low" 
      "A2 - Because" 
      6500 
      "Alpha 4" 
      "Low" 
      "A4 - Fragile-yet-agile" 
      5000 
      "GTCv Rapier" 
      "Low" 
      "GTCv - Stop rambling" 
      7500 
      "#Alpha 1" 
      "Low" 
      "A1 - Excuse Rapier" 
      9500 
      "GTCv Rapier" 
      "Low" 
      "GTCv - Not left" 
      7200 
   )
)
+Name: Intermission rambling
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      14 
      "Maze Runner 1" 
   )
   ( training-msg "You are curious" ) 
)
+Name: Curious
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 3 total

$Type: Primary
+Name: GTCv Rapier
$MessageNew:  XSTR("Defend the GTCv Rapier", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "GTCv Rapier" ) 
+Score: 300

$Type: Primary
+Name: GTD Bangladesh
$MessageNew:  XSTR("Defend the GTD Bangladesh", -1)
$end_multi_text
$Formula: ( has-departed-delay 
   0 
   "GTD Bangladesh" 
)
+No music
+Score: 300

$Type: Bonus
+Name: SC Rakshasa
$MessageNew:  XSTR("Destroy the Rakshasa cruiser", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "SC Letelepedett" 
)
+No music
+Score: 500

#Waypoints		;! 5 lists total


$Jump Node: 1250.000000, 0.000000, -4600.000000
$Jump Node Name: Tau Sigma
$Name: JumpNode
$List: (		;! 1 points in list
	( 1250.000000, 0.000000, -4600.000000 )
)

$Name: GTCv waypoint
$List: (		;! 1 points in list
	( 750.000000, 250.000000, -4600.000000 )
)

$Name: SC1 escape
$List: (		;! 1 points in list
	( -2724.464111, -241.428345, 13684.708984 )
)

$Name: LPFrs
$List: (		;! 1 points in list
	( 50.000000, 0.000000, 1861.699951 )
)

$Name: LPFrs2
$List: (		;! 1 points in list
	( 1656.940552, -74.998413, -4927.664551 )
)

#Messages		;! 28 total


$Name: A2 - It's me
$Team: -1
$MessageNew:  XSTR("Hey, Alpha 1. It's me, Mike. Just letting you know I'm with you. Alpha 3 isn't Yssym. If that ship blows up, don't be worried.", -1)
$end_multi_text
+AVI Name: Head-TP1

$Name: R1 - Razor wing here
$Team: -1
$MessageNew:  XSTR("This is Raven wing. Helpin' ya.", -1)
$end_multi_text

$Name: A2 - Razor wing here 2
$Team: -1
$MessageNew:  XSTR("Here are some of LeCroix's forces.", -1)
$end_multi_text
+AVI Name: Head-TP1

$Name: VAL - Welcome
$Team: -1
$MessageNew:  XSTR("This is Admiral McCarthy. Don't think we'll let you down. These dirty corvettes are gonna bite the dust real soon.", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: VAL - One down
$Team: -1
$MessageNew:  XSTR("One Moloch down", -1)
$end_multi_text

$Name: VAL - Two down
$Team: -1
$MessageNew:  XSTR("That's what I'm talking about. Both corvettes are history. I think the path is clear.", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: VAL - Fighters
$Team: -1
$MessageNew:  XSTR("Deployng Marauder wing. Launching in 5... 4... 3... 2... 1... Go!", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: A1 - Bombers
$Team: -1
$MessageNew:  XSTR("A zillion bombers are heading straight towards the Rapier! At Rapier's 3 o'clock!!", -1)
$end_multi_text

$Name: GTCv - Evac done
$Team: -1
$MessageNew:  XSTR("Alpha wing, the station has been vacated. No one is left on board. Losing the Outpost or the repair bays mean no human or Vasudan casualties.", -1)
$end_multi_text
+AVI Name: Head-CM5

$Name: A2 - Delta X
$Team: -1
$MessageNew:  XSTR("Poor Delta.", -1)
$end_multi_text
+AVI Name: Head-TP1

$Name: ANY - Manticores
$Team: -1
$MessageNew:  XSTR("Bandits at coordinates 1.6.2!", -1)
$end_multi_text

$Name: M1 - Marauder losses
$Team: -1
$MessageNew:  XSTR("Marauder wing suffering heavy losses! We won't be able to hold....", -1)
$end_multi_text
+AVI Name: Head-TP8

$Name: GTCv - New Moloch
$Team: -1
$MessageNew:  XSTR("A Moloch corvette's attacking the station.", -1)
$end_multi_text
+AVI Name: Head-CM5

$Name: MR1 - Arrived
$Team: -1
$MessageNew:  XSTR("This is Maze Runner 1 and 2. We are escaping from the system, carrying supplies which will be useful for the GTVA.", -1)
$end_multi_text
+AVI Name: Head-TP3

$Name: A1 - Arrived 2
$Team: -1
$MessageNew:  XSTR("Those are some ex-pirate ships! I wonder what cargo they are carrying which is so important.", -1)
$end_multi_text

$Name: A1 - Scanned
$Team: -1
$MessageNew:  XSTR("Oh, some ordinary supplies. Only. Only?", -1)
$end_multi_text

$Name: A1 - Yssym?
$Team: -1
$MessageNew:  XSTR("Mike, what happened to Yssym? Why isn't he with us this time?", -1)
$end_multi_text

$Name: A2 - No worries
$Team: -1
$MessageNew:  XSTR("No worries, Wesley, he had already left the system with some Vasudan evacuees.", -1)
$end_multi_text
+AVI Name: Head-TP1

$Name: A4 - Ares bad
$Team: -1
$MessageNew:  XSTR("Oh, sorry to interrupt, how can you veteran flyboys can handle this thing?", -1)
$end_multi_text

$Name: A2 - Handle what
$Team: -1
$MessageNew:  XSTR("Handle what?", -1)
$end_multi_text
+AVI Name: Head-TP1

$Name: A4 - Handle this
$Team: -1
$MessageNew:  XSTR("This GTF... Ares. It can barely move.", -1)
$end_multi_text

$Name: A2 - Because
$Team: -1
$MessageNew:  XSTR("We're veterans. You probably don't deserve such a ship.", -1)
$end_multi_text

$Name: A4 - Fragile-yet-agile
$Team: -1
$MessageNew:  XSTR("I... don't have no clue. I guess I simply prefer agile-yet-fragile things.", -1)
$end_multi_text

$Name: GTCv - Stop rambling
$Team: -1
$MessageNew:  XSTR("Could you please stop this? You're on an important mission.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: A1 - Excuse Rapier
$Team: -1
$MessageNew:  XSTR("You'll have to excuse Captain Yamoto, he doesn't like people talking rubbish.", -1)
$end_multi_text

$Name: GTCv - Not left
$Team: -1
$MessageNew:  XSTR("That's right.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: You are curious
$Team: -1
$MessageNew:  XSTR("[You are curious what those Maze Runner freighters be carrying. Ex-pirate ships with unknown cargo is suspicious to you.]", -1)
$end_multi_text

$Name: You are surprised
$Team: -1
$MessageNew:  XSTR("[You are surprised to have found nothing. You think you are getting paranoid.]", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 55 total

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$Ambient light level: 7895160

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#Asteroid Fields

#Music

$Event Music: 2: Exodus
$Briefing Music: Brief3

#End

