#Mission Info

$Version: 0.10
$Name:  XSTR("Nowhere Safe to Hide", -1)
$Author: TopAce
$Created: 03/01/04 at 18:43:58
$Modified: 07/12/13 at 00:03:19
$Notes:
$End Notes:

$Mission Desc:
 XSTR("This is when the Capellan explorers arrive in a couple of cargo ships, including an old converted Orion (stripped of all but a few weak weapons). They come under attack by pirates and you have to defend them, after the escort departs/docks you have to avoid an assassin or something like that possibly an exploding engine leaves you crippled and you have to depend on some fancy flying by your wingmen until a support ship arrives!", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 131072
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 1
+Hull Repair Ceiling: 100.000000
+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
1.000000

+Viewer pos: 668.846619, 2720.671143, -261.604370
+Viewer orient:
	0.995029, -0.000000, 0.099583,
	-0.091099, 0.403912, 0.910251,
	-0.040223, -0.914798, 0.401904


$Skybox Model: starfield.pof

$AI Profile: FS2 RETAIL

#Sexp_variables

$Variables:
(
		0		"DeltaArrive"		"0"		"number"
		1		"PirateStart"		"0"		"number"
		2		"TChange"		"0"		"number"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 5
$start_stage
$multi_text
 XSTR("Let me welcome all the recruits joining us at this moment. A group of Capellan survivors seek shelter at Tau Sigma. They will pass the Tania Australis Outpost and arrive at Tau Sigma. We're responsible for their safety. Our squadron must defend all their freighters and transports until they reach Tania Australis Outpost. To help you in finding the appropriate path to the arrival point of the convoy, we're placing a navigation buoy. Get to those coordinates and wait for them there.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 1045.589966, 13194.199219, 68.877769
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 27
$team: Friendly
$class: GTT Argo
$pos: 21.688551, -0.000165, -1413.239380
$label: Capellan transports
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Friendly
$class: GTFR Triton
$pos: 82.124138, -236.800430, 815.735352
$label: Capellan freighters
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The Capellans will also have an Orion-class destroyer full of settlers. The ship is designated as the $f GTD $f Bangladesh. That destroyer is more a huge space-faring pile of scrap metal than a warship. All of her weapons but a few weak turrets have been removed. But considering the number of personnel on board, the $f Bangladesh appears to be an ideal target for pirate strikes. As I already mentioned, we are responsible for the safety of every single Capellan vessel.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -158.727081, 13194.199219, 68.877769
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 27
$team: Friendly
$class: GTT Argo
$pos: 21.688551, -0.000165, -1413.239380
$label: Capellan transports
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Friendly
$class: GTFR Triton
$pos: 82.124138, -236.800430, 815.735352
$label: Capellan freighters
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -3950.532959, 2640.201660, -72.174088
$label: GTD Bangladesh
+id: 3
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Your customary wingmen are currently on mission and will return soon. Until they complete their assignment, you're to instruct the recruits. Upon completion of this mission, they'll be diverted to GNG Base.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -158.727081, 13194.199219, 68.877769
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 27
$team: Friendly
$class: GTT Argo
$pos: 21.688551, -0.000165, -1413.239380
$label: Capellan transports
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Friendly
$class: GTFR Triton
$pos: 82.124138, -236.800430, 815.735352
$label: Capellan freighters
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -3950.532959, 2640.201660, -72.174088
$label: GTD Bangladesh
+id: 3
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The pirates will presumably choose the weaker and more numerous targets: the freighters and their cargo. I'd advise you to stick to the convoy as long as possible. We'll do all we can to provide the $f Bangladesh, but our fighter capacity isn't limitless to say the least.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -158.727081, 13194.199219, 68.877769
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 27
$team: Friendly
$class: GTT Argo
$pos: 21.688551, -0.000165, -1413.239380
$label: Capellan transports
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Friendly
$class: GTFR Triton
$pos: 82.124138, -236.800430, 815.735352
$label: Capellan freighters
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -3950.532959, 2640.201660, -72.174088
$label: GTD Bangladesh
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Hercules
$pos: 2630.487549, 0.000436, -1677.412964
$label: Pirate threat(?)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Myrmidon
$pos: 3552.140381, 0.004148, 1160.309204
$label: Pirate threat(?)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The settlers are colonizing most habitable planet in the system, Tania Prime, as it was named. These civilians don't pose a threat to LeCroix and his organization, unlike the freighters carrying military and miscellaneous supplies to the station.

Conclusion: Even if the Bangladesh is defenseless, they will not gain anything by destroying it.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -3829.359863, 13194.199219, 68.877769
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -3950.532959, 2640.201660, -72.174088
$label: GTD Bangladesh
+id: 3
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 5

$Formula: ( is-goal-true-delay 
   "Escort convoy" 
   0 
)
$Multi text
    XSTR("You managed to save all freighters and transports. The Capellans will soon move on and leave our station. The damage the pirates have inflicted on the convoy will be repaired at our Ganymede repair yards.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Escort convoy" 
   0 
)
$Multi text
    XSTR("You failed your mission. The death of those many Capellan people lies on your heart, pilot. You could've done more to defend the convoy ships. But of course, not you are the only one to be blamed for this incident.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Your wingmen can handle themselves pretty well. Concentrate on the Hercules-class fighters. Stay close to the freighters to protect them more effectively.", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Iron Fist" ) 
$Multi text
    XSTR("I think I managed to figure out who the guy in the Ares-class was. The reason for the technical error on your ship was probably sabotage. I think the pilot who confronted you was an assassin or something like that. I don't know why you're so much disliked, but you had better watch your back more closely, and not just while you're flying.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Defend TC-TRIs" 
   0 
)
$Multi text
    XSTR("The most impressive achievement in this operation was the salvage of all the cargo of the Triton-class freighters. Neither of their containers was destroyed in the engagement.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "Escort convoy" 
      0 
   )
   ( is-destroyed-delay 0 "Iron Fist" ) 
)
$Multi text
    XSTR("<Private log is available>", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Private log:
Commander Wesley McCrae

This is getting even worse. This place is creeping me out more and more every day. It is not enough that my first mission was only a partial success because of some mysterious bombs that blew up a bunch of transports, but today, I was right in the crosshair. I've never been threatened by an assassin! Why would they want me? What have I done? How do they know I've been assigned here? I must've driven somebody nuts. I guess I should be glad that I'm still alive.

I'll be more careful, or else I'll be fried pretty bad.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	4
	"GTF Hercules Mark II"	4
	"GTF Ares"	4
	"GTF Perseus"	4
	"GTF Myrmidon"	4
	"GTB Zeus"	4
)

+Weaponry Pool: (
	"Subach HL-7"	8
	"Akheton SDG"	4
	"Morning Star"	4
	"Prometheus S"	4
	"Maxim"	4
	"UD-8 Kayser"	4
	"Lamprey"	4
	"Rockeye"	160
	"Tempest"	850
	"Tornado"	480
	"Harpoon"	192
	"Piranha"	78
	"Infyrno"	42
	"EMP Adv."	80
)

#Objects		;! 65 total

$Name: Alpha 1		;! Object #0
$Class: GTF Erinyes
$Team: Friendly
$Location: 208.834000, -0.000112, 1889.593750
$Orientation:
	-0.770232, 0.000000, 0.637765,
	0.000000, 1.000000, 0.000000,
	-0.637765, 0.000000, -0.770232
$AI Behavior: Stay Near
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 216		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Erinyes
$Team: Friendly
$Location: 279.245453, -0.000121, 1897.158081
$Orientation:
	-0.770231, 0.000000, 0.637765,
	0.000000, 1.000000, 0.000000,
	-0.637765, 0.000000, -0.770231
$AI Behavior: Stay Near
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 216		;! note that this is a bitfield!!!
+Group: 0
+Score: 7
+Persona Index: 0

$Name: Alpha 3		;! Object #2
$Class: GTF Erinyes
$Team: Friendly
$Location: 204.615692, -0.000113, 1963.481567
$Orientation:
	-0.770231, 0.000000, 0.637765,
	0.000000, 1.000000, 0.000000,
	-0.637765, 0.000000, -0.770231
$AI Behavior: Stay Near
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 216		;! note that this is a bitfield!!!
+Group: 0
+Score: 7
+Persona Index: 2

$Name: Alpha 4		;! Object #3
$Class: GTF Erinyes
$Team: Friendly
$Location: 272.647797, -0.000102, 1968.197021
$Orientation:
	-0.770231, 0.000000, 0.637765,
	0.000000, 1.000000, 0.000000,
	-0.637765, 0.000000, -0.770231
$AI Behavior: Stay Near
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 216		;! note that this is a bitfield!!!
+Group: 0
+Score: 7
+Persona Index: 3

$Name: GTM Elhalst		;! Object #4
$Class: GTM Hippocrates
$Team: Friendly
$Location: -260.700012, -236.800003, -147.199997
$Orientation:
	0.983545, 0.178895, 0.025213,
	-0.179707, 0.983105, 0.034801,
	-0.018561, -0.038760, 0.999076
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "GTM waypoint" 60 ) )
$Cargo 1:  XSTR("Medical supplies", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 74 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 100
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: GTFR Melegit		;! Object #5
$Class: GTFR Triton
$Team: Friendly
$Location: 360.296021, 111.026260, -357.660095
$Orientation:
	0.999989, 0.000000, 0.004676,
	0.000051, 0.999940, -0.010983,
	-0.004676, 0.010984, 0.999929
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "GTFr2waypoint" 60 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret02
+Primary Banks: ( "Terran Turret" )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 74 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 100
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: TC-TRI (Melegit)		;! Object #6
$Class: TC-TRI
$Team: Friendly
$Location: 358.704254, 124.061714, -166.835358
$Orientation:
	0.999989, -0.000006, 0.004680,
	0.000057, 0.999939, -0.011091,
	-0.004680, 0.011092, 0.999928
$AI Behavior: None
$Cargo 1:  XSTR("Food supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 3000
+Docked With: GTFR Melegit
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Group: 0
+Use Table Score:
+Score: 0

$Name: Tania Australis Outpost		;! Object #7
$Class: GTI Arcadia
$Team: Friendly
$Location: -900.000000, 0.000000, 10000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

$Name: GTFR Pokolgep		;! Object #8
$Class: GTFR Triton
$Team: Friendly
$Location: 84.239731, -185.123535, -360.154968
$Orientation:
	0.963769, -0.266721, 0.002790,
	0.266680, 0.963731, 0.010155,
	-0.005397, -0.009042, 0.999944
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "GTFr1waypoint" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret02
+AI Class: Major
+Primary Banks: ( "Standard Flak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 74 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 100
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: TC-TRI (Pokolgep)		;! Object #9
$Class: TC-TRI
$Team: Friendly
$Location: 85.450218, -176.122345, -169.095200
$Orientation:
	0.963768, -0.266725, 0.002794,
	0.266685, 0.963731, 0.010046,
	-0.005372, -0.008936, 0.999945
$AI Behavior: None
$Cargo 1:  XSTR("Firearms", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 3000
+Docked With: GTFR Pokolgep
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Group: 0
+Use Table Score:
+Score: 0

$Name: Convoy arrival		;! Object #10
$Class: GTNB Pharos
$Team: Friendly
$Location: 67.340889, 0.016253, -82.113914
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 40
+Group: 0
+Use Table Score:
+Score: 0

$Name: GTD Bangladesh		;! Object #11
$Class: GTD Orion
$Team: Friendly
$Location: -1784.099976, 2640.199951, -2859.399902
$Orientation:
	0.996544, 0.000000, 0.083066,
	-0.023433, 0.959383, 0.281131,
	-0.079692, -0.282106, 0.956068
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "GTD waypoint" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 57
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "" )
+Subsystem: turret02a
$Damage: 100
+Subsystem: turret03a
$Damage: 29
+Subsystem: turret04a
+Subsystem: turret05a
$Damage: 18
+Subsystem: turret06
$Damage: 100
+Primary Banks: ( "" )
+Subsystem: turret07
$Damage: 63
+Primary Banks: ( "" )
+Subsystem: turret08
+Primary Banks: ( "" )
+Subsystem: turret09
$Damage: 92
+Primary Banks: ( "SGreen" )
+Subsystem: turret10
+Subsystem: turret11
+Primary Banks: ( "" )
+Subsystem: turret12
+Subsystem: turret13
$Damage: 12
+Subsystem: turret14
+Primary Banks: ( "" )
+Subsystem: turret15
+Subsystem: turret16
$Damage: 3
+Primary Banks: ( "Terran Turret" )
+Subsystem: radardish01
$Damage: 100
+Subsystem: navigation
$Damage: 2
+Subsystem: communication
$Damage: 29
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 1 "GTFR Melegit" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000
$Texture Replace:
+old: capital01-05
+new: gtd_bangladesh			

$Name: Fatboy 1		;! Object #12
$Class: GTF Hercules
$Team: Hostile
$Location: 1302.606079, 0.000467, 298.205017
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "ST-33b" "ST-33b" )
+Secondary Banks: ( "Harpoon" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Fatboy 2		;! Object #13
$Class: GTF Hercules
$Team: Hostile
$Location: 1353.319458, 0.000454, 243.867279
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "ST-33b" "ST-33b" )
+Secondary Banks: ( "Harpoon" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Fatboy 3		;! Object #14
$Class: GTF Hercules
$Team: Hostile
$Location: 1411.479614, 0.000474, 339.393738
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "ST-33b" "ST-33b" )
+Secondary Banks: ( "Harpoon" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Fatboy 4		;! Object #15
$Class: GTF Hercules
$Team: Hostile
$Location: 1446.210327, 0.000477, 272.596069
$Orientation:
	0.999200, -0.039989, 0.000000,
	0.039989, 0.999200, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "ST-33b" "ST-33b" )
+Secondary Banks: ( "Harpoon" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Carnage 1		;! Object #16
$Class: GTF Perseus
$Team: Hostile
$Location: 1700.866333, 0.003802, 298.031708
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "ST-33b" "ST-33b" )
+Secondary Banks: ( "Harpoon" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Carnage 2		;! Object #17
$Class: GTF Perseus
$Team: Hostile
$Location: 1741.096802, 0.003793, 242.637802
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "ST-33b" "ST-33b" )
+Secondary Banks: ( "Harpoon" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Carnage 3		;! Object #18
$Class: GTF Perseus
$Team: Hostile
$Location: 1678.521118, 0.003801, 211.187927
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "ST-33b" "ST-33b" )
+Secondary Banks: ( "Harpoon" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: GTCv Rapier		;! Object #19
$Class: GTCv Deimos
$Team: Friendly
$Location: 788.033875, -1520.557739, 9723.840820
$Orientation:
	0.789992, 0.000000, -0.613117,
	0.000000, 1.000000, 0.000000,
	0.613117, 0.000000, 0.789992
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800
$Texture Replace:
+old: nameplate
+new: gtcv_rapier	 

$Name: Delta 1		;! Object #20
$Class: GTF Myrmidon
$Team: Friendly
$Location: -1001.277161, -0.002866, 996.472717
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 216		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 2		;! Object #21
$Class: GTF Myrmidon
$Team: Friendly
$Location: -960.561462, -0.002864, 957.932434
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 216		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 3		;! Object #22
$Class: GTF Myrmidon
$Team: Friendly
$Location: -903.960449, -0.002832, 932.768127
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 216		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 4		;! Object #23
$Class: GTF Myrmidon
$Team: Friendly
$Location: -886.078064, -0.002872, 979.736877
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 216		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Iron Fist		;! Object #24
$Class: GTF Ares
$Team: Hostile
$Location: 1962.458496, -0.000690, 3975.665039
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 1" 75 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Near Ship
+Arrival Distance: 1765
$Arrival Anchor: Alpha 1
$Arrival Cue: ( and 
   ( is-goal-true-delay 
      "Escort convoy" 
      12 
   )
   ( is-event-true-delay 
      "I will see what I can do" 
      12 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 600
+Special Shield Points: 900
+Group: 0
+Score: 200

$Name: GTT Jealous		;! Object #25
$Class: GTT Argo
$Team: Friendly
$Location: -46.099998, 0.000000, 132.300003
$Orientation:
	0.999892, 0.000000, 0.014699,
	0.000000, 1.000000, 0.000000,
	-0.014699, 0.000000, 0.999892
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "GTT waypoint" 60 ) )
$Cargo 1:  XSTR("Passengers", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "" )
+Subsystem: turret02
+Primary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 74 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 95
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: GVFr Abhedon		;! Object #26
$Class: GVFr Satis
$Team: Friendly
$Location: -1411.878662, -0.006897, 9585.468750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: GVSG Edjo 5		;! Object #27
$Class: GVSG Edjo
$Team: Friendly
$Location: -1466.300415, 50.000011, 9580.474609
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: GVSG Edjo 1		;! Object #28
$Class: GVSG Edjo
$Team: Friendly
$Location: -1448.199951, 50.000000, 9656.599609
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: GVSG Edjo 2		;! Object #29
$Class: GVSG Edjo
$Team: Friendly
$Location: -1369.990234, 50.000004, 9615.321289
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: GVSG Edjo 3		;! Object #30
$Class: GVSG Edjo
$Team: Friendly
$Location: -1375.546997, 50.000004, 9514.041016
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: GVSG Edjo 4		;! Object #31
$Class: GVSG Edjo
$Team: Friendly
$Location: -1407.514282, 49.999996, 9489.752930
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: GVG Warrenhampton		;! Object #32
$Class: GVG Anuket
$Team: Friendly
$Location: -1796.599976, 262.000000, 9589.200195
$Orientation:
	0.637151, 0.000000, -0.770739,
	0.000000, 1.000000, 0.000000,
	0.770739, 0.000000, 0.637151
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "GVG Warrenhampton" 
   "GVG waypoint" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50

$Name: VAC 1		;! Object #33
$Class: VAC 5
$Team: Friendly
$Location: -1627.581543, -16.603188, 10364.481445
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Commercial supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 3

$Name: VAC 2		;! Object #34
$Class: VAC 5
$Team: Friendly
$Location: -1583.420288, -47.894520, 10363.663086
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Commercial supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 3

$Name: VAC 3		;! Object #35
$Class: VAC 5
$Team: Friendly
$Location: -1534.826660, 21.354851, 10360.819336
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Commercial supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 3

$Name: VAC 4		;! Object #36
$Class: VAC 4
$Team: Friendly
$Location: -1473.057861, -30.042105, 10361.223633
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Commercial supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 3

$Name: VAC 5		;! Object #37
$Class: VAC 4
$Team: Friendly
$Location: -1609.956055, -74.361130, 10336.453125
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Commercial supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 3

$Name: 91st 1		;! Object #38
$Class: GTB Ursa
$Team: Friendly
$Location: -1399.327271, 0.003455, 8299.178711
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Naginata" "Helios" "Helios" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: Tania Australis Outpost
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: 91st 2		;! Object #39
$Class: GTB Ursa
$Team: Friendly
$Location: -1348.656860, 0.003443, 8345.677734
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Naginata" "Helios" "Helios" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: Tania Australis Outpost
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: 91st 3		;! Object #40
$Class: GTB Ursa
$Team: Friendly
$Location: -1294.778076, 0.003443, 8253.958008
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Naginata" "Helios" "Helios" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: Tania Australis Outpost
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: 91st 4		;! Object #41
$Class: GTB Ursa
$Team: Friendly
$Location: -1224.127319, 0.003453, 8301.354492
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Naginata" "Helios" "Helios" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: Tania Australis Outpost
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: TAC 456		;! Object #42
$Class: TAC 1
$Team: Friendly
$Location: -371.445831, -27.955091, 10870.833008
$Orientation:
	0.994160, -0.059964, -0.089717,
	0.047566, 0.989778, -0.134453,
	0.096862, 0.129401, 0.986850
$AI Behavior: None
$Cargo 1:  XSTR("Medical supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: TAC 1 914		;! Object #43
$Class: TAC 1
$Team: Friendly
$Location: -297.834930, -51.308937, 10871.320313
$Orientation:
	0.994161, -0.059964, -0.089717,
	0.024231, 0.934213, -0.355892,
	0.105155, 0.351640, 0.930210
$AI Behavior: None
$Cargo 1:  XSTR("Environment suits", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: TAC 1 1047		;! Object #44
$Class: TAC 1
$Team: Friendly
$Location: -208.548859, -6.632162, 10852.521484
$Orientation:
	0.994161, -0.059964, -0.089717,
	0.085623, 0.944340, 0.317633,
	0.065677, -0.323460, 0.943960
$AI Behavior: None
$Cargo 1:  XSTR("Commercial supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: Docking Bay One		;! Object #45
$Class: GTI Ganymede
$Team: Friendly
$Location: 2500.000000, -230.000000, 8150.000000
$Orientation:
	-0.956032, 0.000000, 0.293261,
	0.007909, 0.999636, 0.025784,
	-0.293155, 0.026970, -0.955685
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 900

$Name: GTS Smith		;! Object #46
$Class: GTS Hygeia
$Team: Friendly
$Location: -528.191650, -0.000448, 8610.391602
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Alpha 1" "lower ring" "Bomber Dock" 60 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Tania Australis Outpost
$Arrival Cue: ( is-event-true-delay 
   "Luck Skywalker" 
   7 
)
$Departure Location: Docking Bay
$Departure Anchor: Tania Australis Outpost
$Departure Cue: ( is-event-true-delay 
   "Conditions to depart" 
   8 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 100
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: GTT Charity		;! Object #47
$Class: GTT Elysium
$Team: Friendly
$Location: -3695.527832, 703.617004, 8394.468750
$Orientation:
	0.016426, 0.999320, -0.033007,
	-0.898919, 0.000305, -0.438115,
	-0.437807, 0.036866, 0.898313
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 71
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: engine
$Damage: 72
+Subsystem: navigation
$Damage: 2
+Subsystem: communication
$Damage: 22
+Subsystem: turret01
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Docking Bay Two		;! Object #48
$Class: GTI Ganymede
$Team: Friendly
$Location: -3999.097656, 329.996460, 8000.435547
$Orientation:
	-0.894427, 0.000000, -0.447214,
	0.016489, 0.999320, -0.032977,
	0.446909, -0.036869, -0.893820
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: GTT Charity
$Docker Point: topside docking
$Dockee Point: blahblah
+Group: 0
+Use Table Score:
+Score: 900

$Name: GTFR Warspectator		;! Object #49
$Class: GTFR Poseidon
$Team: Friendly
$Location: -355.521515, -0.000007, 11102.344727
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "TAC 1 914" "cargo dock" "cargo dockpoint" 60 ) ( ai-waypoints-once "GTFr3 waypoint" 50 ) ( ai-warp-out 40 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Tania Australis Outpost
$Arrival Cue: ( has-arrived-delay 52 "GTS Smith" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: GTG Asteroid		;! Object #50
$Class: GTG Zephyrus
$Team: Friendly
$Location: 76461.039063, -72561.414063, 213263.937500
$Orientation:
	0.841901, 0.000000, 0.539632,
	-0.408956, 0.652438, 0.638029,
	-0.352076, -0.757843, 0.549288
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50

$Name: DEBRIS01		;! Object #51
$Class: GTC Leviathan
$Team: Friendly
$Location: -314.072540, -1045.291382, 9041.526367
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 38
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200

$Name: DEBRIS02		;! Object #52
$Class: GTF Hercules
$Team: Hostile
$Location: -140.399521, 0.000584, 8050.317871
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 1
+Group: 0
+Use Table Score:
+Score: 10

$Name: DEBRIS03		;! Object #53
$Class: GTF Hercules
$Team: Hostile
$Location: -36.805000, -300.674683, 8129.592773
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 3
+Group: 0
+Use Table Score:
+Score: 10

$Name: DEBRIS04		;! Object #54
$Class: GTF Erinyes
$Team: Friendly
$Location: 43.488243, 23.129217, -71.647301
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 5
+Group: 0
+Score: 10

$Name: DEBRIS05		;! Object #55
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -1809.633545, 0.003138, 5783.197754
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 12
+Group: 0
+Use Table Score:
+Score: 12

$Name: DEBRIS06		;! Object #56
$Class: GTD Orion
$Team: Hostile
$Location: -691.791687, -1522.258301, 1874.172729
$Orientation:
	0.731689, 0.000000, 0.681639,
	0.000000, 1.000000, 0.000000,
	-0.681639, 0.000000, 0.731689
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 20
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: DEBRIS07		;! Object #57
$Class: GTT Argo
$Team: Friendly
$Location: 2963.904053, 859.027649, 8645.746094
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 28
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: DEBRIS08		;! Object #58
$Class: GTS Hygeia
$Team: Friendly
$Location: -1108.583618, 710.747681, 11755.178711
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 5
+Group: 0
+Use Table Score:
+Score: 15

$Name: DEBRIS09		;! Object #59
$Class: GTC Fenris
$Team: Friendly
$Location: -3854.844727, 1238.237305, 10053.250977
$Orientation:
	0.802096, 0.000000, 0.597195,
	0.000000, 1.000000, 0.000000,
	-0.597195, 0.000000, 0.802096
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 189
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Belligerent 1		;! Object #60
$Class: GTB Medusa
$Team: Hostile
$Location: -135.086655, 0.000035, -639.358826
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "ST-33b" )
+Secondary Banks: ( "Hornet" "Harpoon" "Cyclops#short" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 35

$Name: Belligerent 2		;! Object #61
$Class: GTB Medusa
$Team: Hostile
$Location: -0.353699, 0.000047, -696.745056
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "ST-33b" )
+Secondary Banks: ( "Hornet" "Harpoon" "Cyclops#short" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 35

$Name: Belligerent 3		;! Object #62
$Class: GTB Medusa
$Team: Hostile
$Location: 114.418816, 0.000034, -784.071960
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "ST-33b" )
+Secondary Banks: ( "Hornet" "Harpoon" "Cyclops#short" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 35

$Name: Antagonist 1		;! Object #63
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 504.615021, 0.000070, 1042.831177
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 50

$Name: Antagonist 2		;! Object #64
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 637.046631, -0.000086, 966.020874
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 50

#Wings		;! 7 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-goal-true-delay 
      "Escort convoy" 
      9 
   )
   ( is-event-true-delay 
      "Mission failed" 
      6 
   )
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "GTFR Melegit" 60 ) ( ai-guard "Alpha 1" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Fatboy
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Fatboy 1

$Arrival Location: Near Ship
+Arrival Distance: 1795
$Arrival Anchor: GTFR Melegit
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Pirates arrive" 
      0 
   )
   ( is-event-incomplete 
      "Conditions to depart" 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Conditions to depart" 
   0 
)
$Ships: (		;! 4 total
	"Fatboy 1"
	"Fatboy 2"
	"Fatboy 3"
	"Fatboy 4"
)
$AI Goals: ( goals ( ai-chase "GTFR Melegit" 60 ) ( ai-chase "GTFR Pokolgep" 55 ) ( ai-chase "GTM Elhalst" 50 ) ( ai-chase-any 40 ) )
+Flags: ( )
+Wave Delay Min: 21
+Wave Delay Max: 41

$Name: Carnage
$Waves: 2
$Wave Threshold: 2
$Special Ship: 0		;! Carnage 1

$Arrival Location: Near Ship
+Arrival Distance: 1641
$Arrival Anchor: GTM Elhalst
$Arrival Cue: ( and 
   ( has-arrived-delay 2 "Fatboy" ) 
   ( is-event-incomplete 
      "Conditions to depart" 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Conditions to depart" 
   0 
)
$Ships: (		;! 3 total
	"Carnage 1"
	"Carnage 2"
	"Carnage 3"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 60 ) )
+Flags: ( )
+Wave Delay Min: 27
+Wave Delay Max: 52

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Bangladesh
$Arrival Cue: ( is-event-true-delay 
   "Delta can arrive" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-goal-true-delay 
   "Escort convoy" 
   5 
)
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
$AI Goals: ( goals ( ai-guard-wing "Alpha" 75 ) )
+Flags: ( "no-arrival-message" )

$Name: 91st
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 91st 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 176 ) 
$Departure Location: Docking Bay
$Departure Anchor: Tania Australis Outpost
$Departure Cue: ( has-time-elapsed 187 ) 
$Ships: (		;! 4 total
	"91st 1"
	"91st 2"
	"91st 3"
	"91st 4"
)
+Flags: ( "ignore-count" "no-arrival-music" "no-arrival-message" "no-dynamic" )

$Name: Belligerent
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Belligerent 1

$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-time-elapsed 222 ) 
   ( is-event-incomplete 
      "Defend convoy directive" 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-destroyed-delay 
      0 
      "GTFR Pokolgep" 
   )
   ( is-event-true-delay 
      "Alpha 1 engine X" 
      0 
   )
)
$Ships: (		;! 3 total
	"Belligerent 1"
	"Belligerent 2"
	"Belligerent 3"
)
$AI Goals: ( goals ( ai-chase "GTM Elhalst" 65 ) ( ai-chase "GTFR Pokolgep" 55 ) )
+Flags: ( )
+Wave Delay Min: 10
+Wave Delay Max: 80

$Name: Antagonist
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Antagonist 1

$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: GTD Bangladesh
$Arrival Cue: ( and 
   ( is-destroyed-delay 23 "Fatboy" ) 
   ( is-event-incomplete 
      "Defend convoy directive" 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Defend convoy directive" 
   0 
)
$Ships: (		;! 2 total
	"Antagonist 1"
	"Antagonist 2"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 48 ) )
+Flags: ( )
+Wave Delay Min: 20
+Wave Delay Max: 100

#Events		;! 52 total

$Formula: ( when 
   ( true ) 
   ( never-warp "Alpha 1" ) 
)
+Name: Alpha 1 engine X
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( are-waypoints-done-delay 
         "GTM Elhalst" 
         "GTM waypoint" 
         0 
      )
      ( are-waypoints-done-delay 
         "GTFR Melegit" 
         "GTFr2waypoint" 
         0 
      )
      ( are-waypoints-done-delay 
         "GTFR Pokolgep" 
         "GTFr1waypoint" 
         0 
      )
      ( are-waypoints-done-delay 
         "GTT Jealous" 
         "GTT waypoint" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Defend convoy directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Escort freighters", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Fatboy" ) 
   ( do-nothing ) 
)
+Name: Fatboy directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Fatboy", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Carnage" ) 
   ( do-nothing ) 
)
+Name: Carnage directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Carnage", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      4 
      "GTD Bangladesh" 
   )
   ( beam-free-all "GTD Bangladesh" ) 
)
+Name: Orion activates beam
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( ship-vanish "Convoy arrival" ) 
)
+Name: Navbouy vanishes
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( true ) 
   ( modify-variable 
      @PirateStart[0] 
      ( rand 30 50 ) 
   )
   ( modify-variable 
      @TChange[0] 
      ( rand 80 240 ) 
   )
   ( modify-variable 
      @DeltaArrive[0] 
      ( rand 45 120 ) 
   )
)
+Name: Random things
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      @PirateStart[0] 
      "GTFR Pokolgep" 
      "GTFR Melegit" 
      "GTM Elhalst" 
   )
   ( do-nothing ) 
)
+Name: Pirates arrive
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 3" 
      "Normal" 
      "A3 - Pirate arrive" 
   )
)
+Name: Pirate arrive message
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( true ) 
   ( beam-free-all "GTCv Rapier" ) 
)
+Name: Rapier beams on
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0

$Formula: ( when 
   ( has-time-elapsed @TChange[0] ) 
   ( do-nothing ) 
)
+Name: Target change - Pirate Hercs
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 7 "GTM Elhalst" ) 
   ( beam-free-all "GTM Elhalst" ) 
)
+Name: GTM beam activate
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      @DeltaArrive[0] 
      "GTD Bangladesh" 
   )
   ( do-nothing ) 
)
+Name: Delta can arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 6 ) 
   ( send-message 
      "Alpha 3" 
      "Normal" 
      "A3 - Start" 
   )
)
+Name: Initial message
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "Low" 
      "A2 - Distance" 
   )
)
+Name: Initial conversation - 1
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 4" 
      "Low" 
      "A4 - Arrive" 
   )
)
+Name: Initial conversation - 2
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "Low" 
      "A2 - At least" 
   )
)
+Name: Initial conversation - 3
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 3" 
      "Low" 
      "A3 - Dont think so" 
   )
)
+Name: Initial conversation - 4
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "Low" 
      "A2 - Hey" 
   )
)
+Name: Initial conversation - 5
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 3" 
      "Low" 
      "A3 - I know" 
   )
)
+Name: Initial conversation - 6
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "Normal" 
      "A2 - Tried?" 
   )
)
+Name: Initial conversation - 7
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 1" 
      "Low" 
      "A1 - New?" 
   )
)
+Name: Initial conversation - 8
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "Low" 
      "A2 - There is" 
   )
)
+Name: Initial conversation - 9
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "GTFR Pokolgep" ) 
   ( send-message 
      "#Alpha 1" 
      "Normal" 
      "A1 - Arrived" 
   )
)
+Name: Convoy arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      9 
      "GTD Bangladesh" 
   )
   ( send-message 
      "Alpha 4" 
      "Normal" 
      "A4 - Ohhh" 
   )
)
+Name: Alpha 4 about the GTD
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay 
      "Escort convoy" 
      7 
   )
   ( send-message 
      "#Alpha 1" 
      "Normal" 
      "A1 - Departing" 
   )
)
+Name: Alpha should go ...
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( key-pressed "Alt-J" ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "A1 - Problems" 
   )
)
+Name: Problems with subspace drive
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Tania Australis Outpost" 
      "Normal" 
      "TAO - Will see" 
   )
)
+Name: I will see what I can do
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Iron Fist" ) 
   ( send-message 
      "Tania Australis Outpost" 
      "High" 
      "TAO - Luck" 
   )
)
+Name: Luck Skywalker
+Repeat Count: 1
+Interval: 1
+Chained: 11
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 1" 
      "Normal" 
      "A1 - Many thanks" 
   )
)
+Name: Many thanks
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      12 
      "GTFR Pokolgep" 
   )
   ( send-message 
      "Alpha 3" 
      "Low" 
      "A3 - Reading HUD?" 
   )
)
+Name: Can you read the HUD?
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Delta" ) 
   ( send-message 
      "Delta 1" 
      "Normal" 
      "D1 - Ready" 
   )
)
+Name: Delta arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "Low" 
      "A2 - Deserve" 
   )
)
+Name: Attack pirates!
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 4 "91st" ) 
   ( send-message 
      "91st 1" 
      "Low" 
      "91st arrive" 
   )
)
+Name: New bombers ask authorization
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Tania Australis Outpost" 
      "Normal" 
      "TAO - Authorization" 
   )
)
+Name: Authorization given
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 1" 
      "Normal" 
      "A1 - Ha ha" 
   )
)
+Name: Creative and true
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "Low" 
      "A2 - Bombers?" 
   )
)
+Name: Interpretation error in this
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "GTS Smith" 
      "Alpha 1" 
      1 
      5 
   )
   ( allow-warp "Alpha 1" ) 
   ( send-message-list 
      "GTS Smith" 
      "Normal" 
      "SMI - Repairs complete" 
      0 
      "Tania Australis Outpost" 
      "Normal" 
      "TAO - Believe he is right" 
      7500 
   )
)
+Name: You are repaired
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "GTS Smith" 
      ( ai-undock 80 ) 
   )
)
+Name: GTS Smith undocks
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Iron Fist" ) 
   ( turret-lock-all "GTM Elhalst" ) 
   ( beam-lock-all "GTM Elhalst" ) 
   ( turret-lock-all "GTCv Rapier" ) 
)
+Name: Some weapons X
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 1 "GTS Smith" ) 
      ( not ( skill-level-at-least "Hard" ) ) 
   )
   ( ship-guardian "GTS Smith" ) 
)
+Name: Ensure Smith's safety
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-goal-true-delay 
         "Escort convoy" 
         0 
      )
      ( is-goal-true-delay 
         "Defend TC-TRIs" 
         0 
      )
   )
   ( grant-medal "Order of Galatea" ) 
)
+Name: You deserve a medal!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 111 ) 
   ( add-goal 
      "GTG Asteroid" 
      ( ai-waypoints-once "GTG waypoint" 70 ) 
   )
)
+Name: GTG moves home
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 389 ) 
   ( add-goal 
      "GVG Warrenhampton" 
      ( ai-waypoints-once "GVG waypoint" 70 ) 
   )
)
+Name: GVG moves away
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Belligerent" ) 
   ( do-nothing ) 
)
+Name: Belligerent directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Belligerent", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Antagonist" ) 
   ( do-nothing ) 
)
+Name: Antagonist directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Antagonist", -1)
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "GTS Smith undocks" 
         0 
      )
      ( is-event-true-delay 
         "Mission failed" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Conditions to depart
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance-ship-subsystem 
         "Alpha 1" 
         "Tania Australis Outpost" 
         "fighterbay" 
      )
      50 
   )
   ( end-mission ) 
)
+Name: Go home
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Objective:  XSTR("Return to hangar", -1)
+Objective key:  XSTR("Outpost", -1)
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      25 
      "GTT Jealous" 
      "GTFR Pokolgep" 
      "GTFR Melegit" 
      "GTM Elhalst" 
   )
   ( do-nothing ) 
)
+Name: Mission failed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Iron Fist" ) 
   ( add-remove-escort "GTM Elhalst" 20 ) 
   ( add-remove-escort 
      "GTFR Pokolgep" 
      20 
   )
   ( add-remove-escort "GTFR Melegit" 20 ) 
)
+Name: Escort List change
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "GTS Smith" 
      "Alpha 1" 
      1 
      5 
   )
   ( do-nothing ) 
)
+Name: Repair directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Allow yourself repaired", -1)
+Objective key:  XSTR("GTS Smith", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 24 "Iron Fist" ) 
   ( training-msg "Assassin" ) 
)
+Name: Thought
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 3 total

$Type: Primary
+Name: Escort convoy
$MessageNew:  XSTR("Defend the Capellian survivors", -1)
$end_multi_text
$Formula: ( and 
   ( are-waypoints-done-delay 
      "GTM Elhalst" 
      "GTM waypoint" 
      0 
   )
   ( are-waypoints-done-delay 
      "GTFR Melegit" 
      "GTFr2waypoint" 
      0 
   )
   ( are-waypoints-done-delay 
      "GTFR Pokolgep" 
      "GTFr1waypoint" 
      0 
   )
   ( are-waypoints-done-delay 
      "GTT Jealous" 
      "GTT waypoint" 
      0 
   )
)
+Score: 300

$Type: Primary
+Name: Escort GTD
$MessageNew:  XSTR("Defend the GTD Bangladesh", -1)
$end_multi_text
$Formula: ( or 
   ( are-waypoints-done-delay 
      "GTD Bangladesh" 
      "GTD waypoint" 
      0 
   )
   ( is-goal-true-delay 
      "Escort convoy" 
      5 
   )
)
+No music

$Type: Bonus
+Name: Defend TC-TRIs
$MessageNew:  XSTR("Defend both TC-TRI containers", -1)
$end_multi_text
$Formula: ( and 
   ( is-destroyed-delay 
      15 
      "Fatboy" 
      "Carnage" 
   )
   ( not 
      ( is-destroyed-delay 
         0 
         "TC-TRI (Melegit)" 
      )
   )
   ( not 
      ( is-destroyed-delay 
         0 
         "TC-TRI (Pokolgep)" 
      )
   )
)
+No music
+Score: 50

#Waypoints		;! 8 lists total


$Jump Node: 1250.000000, 0.000000, -4600.000000
$Jump Node Name: Tau Sigma
$Name: GTD waypoint
$List: (		;! 3 points in list
	( -2338.716553, 676.893066, 3794.322998 )
	( -2533.021973, 0.005148, 7233.558594 )
	( -3614.651123, -498.064606, 10469.242188 )
)

$Name: GTM waypoint
$List: (		;! 1 points in list
	( -420.057098, -569.573120, 8430.402344 )
)

$Name: GTFr1waypoint
$List: (		;! 1 points in list
	( 36.987804, -263.960327, 8238.817383 )
)

$Name: GTFr2waypoint
$List: (		;! 1 points in list
	( 320.762360, 234.336746, 8509.478516 )
)

$Name: GTT waypoint
$List: (		;! 1 points in list
	( -165.222565, 0.001565, 8235.781250 )
)

$Name: GTFr3 waypoint
$List: (		;! 2 points in list
	( -228.367645, 0.001264, 11248.440430 )
	( 546.328308, -1027.283691, 12119.652344 )
)

$Name: GVG waypoint
$List: (		;! 2 points in list
	( -2403.899902, 262.000000, 11261.900391 )
	( -3020.608398, -1317.789673, 11418.851563 )
)

$Name: GTG waypoint
$List: (		;! 2 points in list
	( 2437.608643, 0.001787, 11783.534180 )
	( -513.858154, 0.000857, 12722.992188 )
)

#Messages		;! 28 total


$Name: A3 - Start
$Team: -1
$MessageNew:  XSTR("Damn. These Capellan survivors couldn't have gotten better coordinates. We're too far from the station, aren't we?", -1)
$end_multi_text
+AVI Name: Head-TP6

$Name: A2 - Distance
$Team: -1
$MessageNew:  XSTR("10 clicks. That's not much. We'll be back home in 10 minutes or so.", -1)
$end_multi_text
+AVI Name: Head-TP1

$Name: A4 - Arrive
$Team: -1
$MessageNew:  XSTR("It depends on when the convoy arrives.", -1)
$end_multi_text
+AVI Name: Head-TP7

$Name: A2 - At least
$Team: -1
$MessageNew:  XSTR("At least we're flying more. Do you think the pirates are interested in the Capellans?", -1)
$end_multi_text
+AVI Name: Head-TP1

$Name: A3 - Dont think so
$Team: -1
$MessageNew:  XSTR("Don't think so. But this could be a chance to attack and blow them to little pieces.", -1)
$end_multi_text
+AVI Name: Head-TP6

$Name: A2 - Hey
$Team: -1
$MessageNew:  XSTR("That's our job to prevent. Our purpose, living, and joy.", -1)
$end_multi_text
+AVI Name: Head-TP1

$Name: A3 - I know
$Team: -1
$MessageNew:  XSTR("Yeah, that's right, but waiting annoys me.", -1)
$end_multi_text
+AVI Name: Head-TP6

$Name: A1 - Arrived
$Team: -1
$MessageNew:  XSTR("Here comes the convoy.", -1)
$end_multi_text

$Name: A4 - Ohhh
$Team: -1
$MessageNew:  XSTR("Ohhh... an Orion destroyer?", -1)
$end_multi_text
+AVI Name: Head-TP7

$Name: A3 - Pirate arrive
$Team: -1
$MessageNew:  XSTR("Hey there! I told that they'd come! Pirates! Multiple targets! Well, at least we've something to shoot at.", -1)
$end_multi_text
+AVI Name: Head-TP6

$Name: A2 - Tried?
$Team: -1
$MessageNew:  XSTR("Hey, Alpha 1? Have you tried the new kind of Altarian champagne at the cantina? You should try it.", -1)
$end_multi_text
+AVI Name: Head-TP1

$Name: A1 - New?
$Team: -1
$MessageNew:  XSTR("I know, yes. Thing is, we now have more sorts of drink at he cantina than weapons in our storage.", -1)
$end_multi_text

$Name: A2 - There is
$Team: -1
$MessageNew:  XSTR("Yes, of course. Whoever is responsible for that can marry my retarded Shivan pet.", -1)
$end_multi_text
+AVI Name: Head-TP1

$Name: A1 - Departing
$Team: -1
$MessageNew:  XSTR("We're now leaving the battle field. Alpha wing, prepare to make the jump.", -1)
$end_multi_text

$Name: A1 - Problems
$Team: -1
$MessageNew:  XSTR("What the... ? I seem to have some problems with my jump drives. Uhm... Outpost, can you provide me a support ship?", -1)
$end_multi_text

$Name: TAO - Will see
$Team: -1
$MessageNew:  XSTR("I'll see what I can do for you, Commander.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: TAO - Luck
$Team: -1
$MessageNew:  XSTR("You're in luck, we have just prepared one. We're deploying it. Just for you.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: A1 - Many thanks
$Team: -1
$MessageNew:  XSTR("Many thanks, Outpost. I'll try not be a pain in the neck.", -1)
$end_multi_text

$Name: A3 - Reading HUD?
$Team: -1
$MessageNew:  XSTR("Are you reading what your HUD says? The convoy ships will arrive to their waypoints in 6 minutes. That's really not bad considering the distance we are away from the station.", -1)
$end_multi_text
+AVI Name: Head-TP6

$Name: D1 - Ready
$Team: -1
$MessageNew:  XSTR("This is Delta wing of the 68th Serpentis squadron, GTD Bangladesh. We have arrived to provide further assistance to the convoy.", -1)
$end_multi_text
+AVI Name: Head-TP8

$Name: A2 - Deserve
$Team: -1
$MessageNew:  XSTR("I wonder why they aren't guarding their space-faring junkyard.", -1)
$end_multi_text
+AVI Name: Head-TP1

$Name: 91st arrive
$Team: -1
$MessageNew:  XSTR("This is flight leader of the 91st Aggressive Owls squadron. We need authorization to enter your hangar. Oh, and we aren't late!", -1)
$end_multi_text
+AVI Name: Head-TP8

$Name: TAO - Authorization
$Team: -1
$MessageNew:  XSTR("Welcome to the middle of nowhere, 91st, you are authorized to enter our hangar.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: A1 - Ha ha
$Team: -1
$MessageNew:  XSTR("Middle of nowhere, huh?! So true.", -1)
$end_multi_text

$Name: A2 - Bombers?
$Team: -1
$MessageNew:  XSTR("Bombers. Don't piss me off. At least are they full of fucking big bombs?", -1)
$end_multi_text
+AVI Name: Head-TP1

$Name: SMI - Repairs complete
$Team: -1
$MessageNew:  XSTR("That was rather quick, but I suggest you return to the outpost's hangar instead of jumping to GNG.", -1)
$end_multi_text
+AVI Name: Head-TP3

$Name: TAO - Believe he is right
$Team: -1
$MessageNew:  XSTR("There's the brain, Commander. Our technicians will take a look at it even more. Quick repairs never fix everything.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Assassin
$Team: -1
$MessageNew:  XSTR("[You find it suspicious that everyone's jump drive was operational, except yours. The Ares that jumped in must be responsible.]", -1)
$end_multi_text

#Reinforcements		;! 0 total


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#Asteroid Fields

#Music

$Event Music: 2: Exodus
$Briefing Music: Brief3

#End

