#Mission Info

$Version: 0.10
$Name:  XSTR("Cut Off and Alone!", -1)
$Author: TopAce
$Created: 04/06/05 at 21:09:26
$Modified: 09/22/13 at 18:11:28
$Notes:
$End Notes:

$Mission Desc:
 XSTR("", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 514
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -127.905884, 3767.932617, -3960.528564
+Viewer orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025


$Skybox Model: starfield.pof

$AI Profile: FS2 RETAIL

#Sexp_variables

$Variables:
(
		0		"ValhallaTime"		"300"		"number"
)

#Command Briefing

$Stage Text:
 XSTR("Good morning, pilots. This is General Lindres.

The losses we suffered in the Battle of Tau Sigma are heavy. Fortunately, a large part of Terran losses were vessels from the 14th GTA Fleet - McCarthy's forces. The Admiral himself escaped, presumably hiding in one of the three intrasystem gas giants.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("$b Next $b Series $b of $b Missions

Our plans don't include chasing McCarthy, however. In spite of owning the most powerful ship currently registered, we received orders from Command to ignore the Valhalla and focus on the Shivans. We weakened their war effort and are about to strike the final blow by a counterattack on Tania Australis. It surprised us that the Shivans didn't use any Destroyer-type ships. If we eliminated these vessels, we might weaken the Shivans so much as to put their offenses to a halt.

Axiomatically, we don't have a clue about the extent of the Shivan armada. They might have a dozen Big and Ugly Monsters behind.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("$b Reconnaissance $b Results

The 42nd Lynx squadron already scouted the system and spotted merely one Destroyer type: The SD Ferocious, which is a Demon. The sooner we destroy this vessel, the better. Prior to our assault, however, we must be resupplied from Altair. Our current strength doesn't allow us to start such an important and difficult campaign. This campaign is called Operation Valediction.

Pilots McCrae, Novada, and Yssym are to report to the briefing room pronto.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 2
$start_stage
$multi_text
 XSTR("Hello, pilots. I'm sorry General Lindres cannot brief you personally. I am Major Hopkins, second-in-command.

The convoy ship is arriving from Altair. Three Poseidon freighters with containers. Your jump coordinates are already punched into your onboard comp. You'll arrive some clicks away from the jump node. Wait for the convoy and escort them until they engage jump drives.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -127.905884, 3944.597900, -3383.915527
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: -1000.000000, 0.000000, 3500.000000
$label: Altair
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Friendly
$class: GTFR Poseidon
$pos: 744.188232, 8.687080, 3381.597656
$label: Freighters
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("McCarthy's loyalists mean danger to the operation. If they want to piss us off, they will try to kill our convoy ships. You must do everything to stop them! Your only job is to make sure all the convoy ships survive. Don't let any of the containers or the freighters go boom.

Because you are all cocky pilots, you can take the Erinyes fighter, a class you are more familiar with than I am.

Do I need to say more? Good luck to you three!", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -127.905884, 3944.597900, -3383.915527
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: -1000.000000, 0.000000, 3500.000000
$label: Altair
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Friendly
$class: GTFR Poseidon
$pos: 744.188232, 8.687080, 3381.597656
$label: Freighters
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 5

$Formula: ( and 
   ( is-destroyed-delay 
      0 
      "TC 2 (Cheetah)" 
      "TC 2 (Census)" 
      "TC 2 (Trinity)" 
   )
   ( not 
      ( is-event-true-delay 
         "Alpha 1 considered traitor" 
         0 
      )
   )
)
$Multi text
    XSTR("I should have known this could happen. To be honest, we weren't thinking that McCarhy would attack three damn freighters with his flagship.

We don't blame ya, people. There was nothing that could have been done to save the freighters. Perhaps this Valhalla threat is more dangerous than it was previously classified.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 
   0 
   "GTCv Paranoid" 
)
$Multi text
    XSTR("The death of the corvette Paranoid only convinced us about this fault. We made a mistake sending that corvette in. We thought the Valhalla's weapons were less dangerous. How could we have been so stupid? I have just read that the Valhalla destroyed three Moloch corvettes while assisiting for the Tania Austrailis escapees.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( has-departed-delay 
      0 
      "GTCv Paranoid" 
   )
   ( not 
      ( is-event-true-delay 
         "Alpha 1 considered traitor" 
         0 
      )
   )
)
$Multi text
    XSTR("Good in the bad that we quickly noticed the strength of this warship and ordered the corvette we had sent in to retreat. I have just read that the Valhalla destroyed three Moloch corvettes while assisiting for the Tania Austrailis escapees. If we hadn't ordered them to withdraw, they would have been lost in vain, which we cannot afford.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-incomplete 
      "Convoy gets destroyed" 
   )
   ( not 
      ( is-event-true-delay 
         "Alpha 1 considered traitor" 
         0 
      )
   )
)
$Multi text
    XSTR("Who the hell has given you permission to leave the area?

Deserter scum!", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Leave only when authorization is received", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "Alpha 1 considered traitor" 
   0 
)
$Multi text
    XSTR("You are a traitor to the GTVA, McCrae. For your stupidity, you are court-martialled. The court will decide what punishment you will receive. We can't exile you any further.

Expect to lose your career, despite whatever results you have achieved so far. Willfully firing upon an Allied vessel is considered as high treason.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("What do you expect should be recommended?", -1)
$end_multi_text

#Alternate Types:
$Alt: Yssym

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	3
	"GTF Hercules Mark II"	3
	"GTF Loki"	3
	"GTF Perseus"	3
	"GTF Myrmidon"	3
	"GTB Artemis"	3
	"GTB Zeus"	3
	"GVF Seth"	3
	"GVF Thoth"	3
	"GVF Serapis"	3
)

+Weaponry Pool: (
	"Subach HL-7"	8
	"Akheton SDG"	4
	"Morning Star"	8
	"Prometheus S"	7
	"UD-8 Kayser"	11
	"Tempest"	960
	"Hornet"	95
	"Tornado"	126
	"Harpoon"	388
)

#Objects		;! 18 total

$Name: Alpha 1		;! Object #0
$Class: GTF Erinyes
$Team: Friendly
$Location: 401.100006, 1067.099976, 1086.900024
$Orientation:
	0.799999, 0.000000, 0.600001,
	-0.033245, 0.998464, 0.044327,
	-0.599079, -0.055408, 0.798770
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Erinyes
$Team: Friendly
$Location: 364.388702, 1034.100342, 1035.174927
$Orientation:
	0.805345, 0.000000, 0.592806,
	-0.029861, 0.998731, 0.040566,
	-0.592054, -0.050371, 0.804323
$AI Behavior: Stay Near
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 800
+Special Shield Points: 1500
+Group: 0
+Score: 8
+Persona Index: 2

$Name: Alpha 3		;! Object #2
$Class: GTF Erinyes
$Alt: Yssym

$Team: Friendly
$Location: 442.937988, 1108.876099, 996.603760
$Orientation:
	0.801818, 0.000000, 0.597568,
	-0.036283, 0.998155, 0.048684,
	-0.596466, -0.060717, 0.800339
$AI Behavior: Stay Near
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 1225
+Special Shield Points: 500
+Group: 0
+Score: 8
+Persona Index: 5

$Name: GTFR Cheetah		;! Object #3
$Class: GTFR Poseidon
$Team: Friendly
$Location: -1001.946106, 17.381260, 3522.750244
$Orientation:
	-0.835589, -0.000001, -0.549356,
	0.000000, 1.000000, -0.000003,
	0.549356, -0.000003, -0.835589
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Convoy waypoint" 60 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Convoy can arrive" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 5
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: TC 2 (Cheetah)		;! Object #4
$Class: TC 2
$Team: Friendly
$Location: -1004.646423, -0.000164, 3526.864990
$Orientation:
	-0.835589, -0.000002, -0.549356,
	0.000001, 1.000000, -0.000005,
	0.549356, -0.000005, -0.835589
$AI Behavior: None
$Cargo 1:  XSTR("Weapon supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 100
+Hotkey: 4
+Docked With: GTFR Cheetah
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: GTFR Census		;! Object #5
$Class: GTFR Poseidon
$Team: Friendly
$Location: -1344.605957, 17.382355, 3199.871094
$Orientation:
	-0.835512, -0.000002, -0.549473,
	-0.000001, 1.000000, -0.000004,
	0.549473, -0.000003, -0.835512
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Convoy waypoint" 60 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Convoy can arrive" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 5
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: TC 2 (Census)		;! Object #6
$Class: TC 2
$Team: Friendly
$Location: -1347.306763, 0.000931, 3203.985352
$Orientation:
	-0.835589, -0.000001, -0.549356,
	0.000001, 1.000000, -0.000005,
	0.549356, -0.000005, -0.835589
$AI Behavior: None
$Cargo 1:  XSTR("Food supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 100
+Hotkey: 4
+Docked With: GTFR Census
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: GTFR Trinity		;! Object #7
$Class: GTFR Poseidon
$Team: Friendly
$Location: -1117.845459, 17.384312, 4114.200684
$Orientation:
	-0.835512, -0.000002, -0.549473,
	-0.000001, 1.000000, -0.000004,
	0.549473, -0.000003, -0.835512
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Convoy waypoint" 60 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Convoy can arrive" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 5
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: TC 2 (Trinity)		;! Object #8
$Class: TC 2
$Team: Friendly
$Location: -1120.546265, 0.002888, 4118.314941
$Orientation:
	-0.835589, -0.000001, -0.549356,
	0.000001, 1.000000, -0.000005,
	0.549356, -0.000005, -0.835589
$AI Behavior: None
$Cargo 1:  XSTR("Computer parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 100
+Hotkey: 4
+Docked With: GTFR Trinity
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Valhalla		;! Object #9
$Class: GTD Valhalla
$Team: Hostile
$Location: 3509.732666, -2002.536133, -9313.909180
$Orientation:
	0.771246, 0.000000, -0.636537,
	0.000000, 1.000000, 0.000000,
	0.636537, 0.000000, 0.771246
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTFR Cheetah" 75 ) ( ai-chase "GTFR Census" 70 ) ( ai-chase "GTFR Trinity" 60 ) ( ai-chase "GTCv Paranoid" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+AI Class: Major
+Primary Banks: ( "ValhallaBeam" )
+Subsystem: turret02
+AI Class: Colonel
+Subsystem: turret03
+AI Class: Colonel
+Subsystem: turret04
+AI Class: Colonel
+Subsystem: turret05
+AI Class: Colonel
+Subsystem: turret06
+AI Class: Colonel
+Subsystem: turret07
+AI Class: Colonel
+Subsystem: turret08
+AI Class: Colonel
+Subsystem: turret09
+AI Class: Colonel
+Subsystem: turret10
+AI Class: Major
+Subsystem: turret11
+AI Class: Major
+Subsystem: turret12
+AI Class: Major
+Subsystem: turret13
+AI Class: Major
+Subsystem: turret14
+AI Class: Major
+Subsystem: turret15
+AI Class: Major
+Subsystem: turret16
+AI Class: Major
+Subsystem: turret17
+AI Class: Major
+Subsystem: turret18
+AI Class: Major
+Subsystem: turret19
+AI Class: Major
+Subsystem: turret20
+AI Class: Major
+Subsystem: turret21
+AI Class: Major
+Subsystem: turret22
+AI Class: Major
+Subsystem: turret23
+AI Class: Major
+Subsystem: turret24
+AI Class: Major
+Subsystem: turret25
+AI Class: Major
+Subsystem: turret26
+AI Class: Major
+Subsystem: turret27
+AI Class: Major
+Subsystem: turret28
+AI Class: Major
+Subsystem: turret29
+AI Class: Major
+Subsystem: turret30
+AI Class: Major
+Subsystem: turret31
+AI Class: Major
+Subsystem: turret32
+AI Class: Major
+Subsystem: turret33
+AI Class: Major
+Subsystem: turret34
+Sbank Ammo: ( 0 )
+Subsystem: turret35
+Sbank Ammo: ( 0 )
+Subsystem: turret36
+Sbank Ammo: ( 0 )
+Subsystem: turret37
+Sbank Ammo: ( 0 )
+Subsystem: turret38
+Sbank Ammo: ( 0 )
+Subsystem: turret39
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-time-elapsed 271 ) 
   ( is-event-incomplete 
      "Alpha 1 considered traitor" 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 50
+Hotkey: 4
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 3000
$Texture Replace:
+old: nameplate
+new: gtd_valhalla

$Name: Cruel 1		;! Object #10
$Class: GTF Apollo
$Team: Hostile
$Location: 62.550537, -0.000022, -868.169739
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-75" "" )
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: Cruel 2		;! Object #11
$Class: GTF Apollo
$Team: Hostile
$Location: 198.133987, -0.000019, -983.573853
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-75" "" )
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: Cruel 3		;! Object #12
$Class: GTF Apollo
$Team: Hostile
$Location: 122.839149, -0.000002, -1096.119873
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-75" "" )
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: Cruel 4		;! Object #13
$Class: GTF Apollo
$Team: Hostile
$Location: 211.485031, 0.000007, -1205.049683
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-75" "" )
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: Cruel 5		;! Object #14
$Class: GTF Apollo
$Team: Hostile
$Location: 305.589752, -0.000003, -1139.540649
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-75" "" )
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: GTCv Paranoid		;! Object #15
$Class: GTCv Deimos#NoBigDamage
$Team: Friendly
$Location: 2301.247803, -0.000085, -10365.855469
$Orientation:
	0.745174, 0.000000, -0.666870,
	0.000000, 1.000000, 0.000000,
	0.666870, 0.000000, 0.745174
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Valhalla" 70 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 43 "Valhalla" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Deimos withdraws" 
   42 
)
$Determination: 10
+Flags: ( "no-shields" "escort" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 75
+Special Hitpoints: 70000
+Special Shield Points: 0
+Hotkey: 4
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800
$Texture Replace:
+old: nameplate
+new: gtcv_paranoid

$Name: Spiteful 1		;! Object #16
$Class: GTB Medusa
$Team: Hostile
$Location: 3867.673096, 0.000014, -10596.465820
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Naginata" "Naginata" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: Valhalla
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 50

$Name: Spiteful 2		;! Object #17
$Class: GTB Medusa
$Team: Hostile
$Location: 3967.836426, 0.000014, -10829.267578
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Naginata" "Naginata" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: Valhalla
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 50

#Wings		;! 3 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( is-destroyed-delay 
      8 
      "TC 2 (Cheetah)" 
      "TC 2 (Census)" 
      "TC 2 (Trinity)" 
   )
   ( destroyed-or-departed-delay 
      13 
      "Cruel" 
   )
)
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Cruel
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cruel 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Valhalla
$Arrival Cue: ( has-arrived-delay 4 "Valhalla" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Cruel 1"
	"Cruel 2"
	"Cruel 3"
	"Cruel 4"
	"Cruel 5"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 35 ) )
+Hotkey: 2
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Spiteful
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Spiteful 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Valhalla
$Arrival Cue: ( has-arrived-delay 8 "GTCv Paranoid" ) 
$Departure Location: Docking Bay
$Departure Anchor: Valhalla
$Departure Cue: ( destroyed-or-departed-delay 
   0 
   "Spiteful" 
)
$Ships: (		;! 2 total
	"Spiteful 1"
	"Spiteful 2"
)
$AI Goals: ( goals ( ai-chase "GTCv Paranoid" 60 ) )
+Hotkey: 3
+Flags: ( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 7
+Wave Delay Max: 30

#Events		;! 26 total

$Formula: ( when 
   ( true ) 
   ( modify-variable 
      @ValhallaTime[300] 
      ( rand 60 600 ) 
   )
   ( send-message-list 
      "#Alpha 1" 
      "High" 
      "Start 1" 
      0 
      "Alpha 3" 
      "Normal" 
      "Start 2" 
      5000 
      "Alpha 2" 
      "Normal" 
      "Start 3" 
      7500 
   )
)
+Name: Start event
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 34 ) 
   ( do-nothing ) 
)
+Name: Convoy can arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( > ( hits-left "Alpha 3" ) 84 ) 
   ( repair-subsystem "Alpha 3" "Hull" 4 ) 
)
+Name: Yssym is a good pilot
+Repeat Count: 1000
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 312 "GTFR Census" ) 
   ( do-nothing ) 
)
+Name: Valhalla can arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Cruel" ) 
   ( add-goal 
      "Alpha" 
      ( ai-chase "Cruel" 78 ) 
   )
)
+Name: Alpha attacks Cruel
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "GTFR Trinity" ) 
   ( add-goal 
      "Alpha" 
      ( ai-guard "GTFR Census" 70 ) 
   )
)
+Name: Alpha guards Convoy
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      1 
      "GTFR Cheetah" 
      "GTFR Census" 
      "GTFR Trinity" 
   )
   ( do-nothing ) 
)
+Name: Protect convoy directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect all ships", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cruel" ) 
   ( do-nothing ) 
)
+Name: Cruel directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Eliminate Cruel", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Valhalla" ) 
   ( do-nothing ) 
)
+Name: Valhalla directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Avoid Valhalla", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      1 
      "GTFR Cheetah" 
      "GTFR Trinity" 
      "GTFR Census" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Convoy destroyed" 
   )
)
+Name: Convoy gets destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Return to base directive
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Objective:  XSTR("Return to base", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "GTFR Trinity" ) 
   ( send-message-list 
      "#Alpha 1" 
      "Normal" 
      "Arrived" 
      0 
      "GTFR Trinity" 
      "Normal" 
      "Trinity reports in" 
      5000 
      "GTFR Census" 
      "Normal" 
      "Census interferes" 
      12000 
      "GTFR Trinity" 
      "Normal" 
      "Trinity responds" 
      6000 
   )
)
+Name: Convoy arrived
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( training-msg 
      "Alpha switches off comm" 
   )
)
+Name: Comm switched off
+Repeat Count: 1
+Interval: 1
+Chained: 28
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      57 
      "TC 2 (Cheetah)" 
   )
   ( send-message-list 
      "Alpha 2" 
      "Normal" 
      "Boring 1" 
      0 
      "Alpha 3" 
      "Normal" 
      "Boring 2" 
      7800 
      "Alpha 2" 
      "Normal" 
      "Boring 3" 
      5000 
      "#Alpha 1" 
      "Low" 
      "Boring 4" 
      1500 
      "Alpha 3" 
      "Normal" 
      "Boring 5" 
      7500 
      "Alpha 2" 
      "Low" 
      "Boring 6" 
      6500 
   )
)
+Name: Boring messages
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Valhalla" ) 
   ( send-message-list 
      "#Alpha 1" 
      "Low" 
      "Valhalla" 
      0 
      "Alpha 2" 
      "Normal" 
      "Valhalla 2" 
      5600 
   )
   ( beam-free-all "Valhalla" ) 
)
+Name: Valhalla arrived
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( has-arrived-delay 
         135 
         "GTCv Paranoid" 
      )
      ( and 
         ( < ( hits-left "GTCv Paranoid" ) 34 ) 
         ( > ( hits-left "Valhalla" ) 19 ) 
      )
   )
   ( add-goal 
      "GTCv Paranoid" 
      ( ai-waypoints-once 
         "DeimosHeading" 
         89 
      )
   )
)
+Name: Deimos withdraws
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "GTCv Paranoid" ) 
   ( beam-free-all "GTCv Paranoid" ) 
)
+Name: Deimos beams free
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( percent-ships-destroyed 
         1 
         "TC 2 (Cheetah)" 
         "TC 2 (Census)" 
         "TC 2 (Trinity)" 
      )
      ( is-event-incomplete 
         "Valhalla arrived" 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Turns Traitor" 
   )
   ( change-iff "Neutral" "Alpha 1" ) 
)
+Name: Alpha 1 considered traitor
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 18 "Valhalla" ) 
      ( not 
         ( is-destroyed-delay 0 "GTFR Trinity" ) 
      )
   )
   ( send-message 
      "GTFR Trinity" 
      "Normal" 
      "Convoy reports Valhalla" 
   )
)
+Name: Trinity message 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 27 "Valhalla" ) 
      ( not 
         ( is-destroyed-delay 0 "GTFR Trinity" ) 
      )
   )
   ( send-message 
      "Alpha 2" 
      "Normal" 
      "A3 - Hell" 
   )
)
+Name: Trinity message 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 38 "Valhalla" ) 
      ( not 
         ( is-destroyed-delay 0 "GTFR Trinity" ) 
      )
   )
   ( send-message 
      "GTFR Trinity" 
      "Normal" 
      "We thought you were cover" 
   )
)
+Name: Trinity message 3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 45 "Valhalla" ) 
      ( not 
         ( is-destroyed-delay 0 "GTFR Trinity" ) 
      )
   )
   ( send-message 
      "#Alpha 1" 
      "Normal" 
      "A1 - On our backs" 
   )
)
+Name: Triniy message 4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "GTFR Cheetah" ) 
   ( do-nothing ) 
)
+Name: Wait for convoy
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Wait for the convoy", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      104 
      "TC 2 (Cheetah)" 
   )
   ( send-message-list 
      "#Alpha 1" 
      "Low" 
      "Conv2 - 1" 
      0 
      "Alpha 3" 
      "Low" 
      "Conv2 - 2" 
      5000 
      "#Alpha 1" 
      "Low" 
      "Conv2 - 3" 
      4000 
      "Alpha 3" 
      "Low" 
      "Conv2 - 4" 
      4500 
      "#Alpha 1" 
      "Low" 
      "Conv2 - 5" 
      11000 
      "Alpha 3" 
      "Low" 
      "Conv2 - 6" 
      6500 
      "#Alpha 1" 
      "Normal" 
      "Conv2 - 7" 
      12500 
      "Alpha 3" 
      "Low" 
      "Conv2 - 8" 
      5000 
      "#Alpha 1" 
      "Low" 
      "Conv2 - 9" 
      8000 
      "Alpha 3" 
      "Low" 
      "Conv2 - 10" 
      7500 
      "#Alpha 1" 
      "Low" 
      "Conv2 - 11" 
      7000 
      "Alpha 3" 
      "Low" 
      "Conv2 - 12" 
      11500 
      "#Alpha 1" 
      "Low" 
      "Conv2 - 13" 
      8000 
   )
)
+Name: Yssym conversation
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 7 "GTCv Paranoid" ) 
   ( training-msg "AboutGTCv" ) 
)
+Name: Thought 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( training-msg "AboutValhalla" ) 
)
+Name: Thought 2
+Repeat Count: 1
+Interval: 1
+Chained: 18

#Goals		;! 2 total

$Type: Primary
+Name: 66%
$MessageNew:  XSTR("Defend 66 percent of the convoy craft", -1)
$end_multi_text
$Formula: ( percent-ships-departed 
   66 
   "TC 2 (Cheetah)" 
   "TC 2 (Census)" 
   "TC 2 (Trinity)" 
)
+No music
+Score: 1250

$Type: Secondary
+Name: All craft
$MessageNew:  XSTR("Defend all convoy craft", -1)
$end_multi_text
$Formula: ( has-departed-delay 
   0 
   "TC 2 (Cheetah)" 
   "TC 2 (Census)" 
   "TC 2 (Trinity)" 
)
+Score: 1250

#Waypoints		;! 2 lists total


$Jump Node: -1000.000000, 0.000000, 3500.000000
$Jump Node Name: Altair
$Name: Convoy waypoint
$List: (		;! 1 points in list
	( 10937.600586, 0.000139, -9429.811523 )
)

$Name: DeimosHeading
$List: (		;! 1 points in list
	( -280.478271, 1868.249878, -1325.222778 )
)

#Messages		;! 39 total


$Name: Start 1
$Team: -1
$MessageNew:  XSTR("Ok. As planned: The convoy isn't here yet.", -1)
$end_multi_text

$Name: Start 2
$Team: -1
$MessageNew:  XSTR("Stick close to the node. They should be arriving any moment.", -1)
$end_multi_text
+AVI Name: Head-VP1

$Name: Start 3
$Team: -1
$MessageNew:  XSTR("How many freighters will there be? Three or four?", -1)
$end_multi_text

$Name: Arrived
$Team: -1
$MessageNew:  XSTR("Here they go. Defend'em.", -1)
$end_multi_text

$Name: Trinity reports in
$Team: -1
$MessageNew:  XSTR("This is the Head of the Supplying Party. Glad to see there's still life here. We thought you all have died of hunger. The Census's cargo container has the food. Among many other things...", -1)
$end_multi_text
+AVI Name: Head-CM2

$Name: Census interferes
$Team: -1
$MessageNew:  XSTR("Shut up, Trinity. You will get mouth cancer real soon. Spare us of your needless babbling.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Trinity responds
$Team: -1
$MessageNew:  XSTR("We don't need your preaching, thanks.", -1)
$end_multi_text
+AVI Name: Head-CM2

$Name: Alpha switches off comm
$Team: -1
$MessageNew:  XSTR("[You have had enough already. You switch off your communication device.]", -1)
$end_multi_text

$Name: Boring 1
$Team: -1
$MessageNew:  XSTR("Hey, a minute passed and there's nothing to shoot at?", -1)
$end_multi_text

$Name: Boring 2
$Team: -1
$MessageNew:  XSTR("Who cares?", -1)
$end_multi_text
+AVI Name: Head-VP1

$Name: Boring 3
$Team: -1
$MessageNew:  XSTR("Me.", -1)
$end_multi_text

$Name: Boring 4
$Team: -1
$MessageNew:  XSTR("Yeah, where are they?", -1)
$end_multi_text

$Name: Boring 5
$Team: -1
$MessageNew:  XSTR("Why are you Terrans so keen on such conversations?", -1)
$end_multi_text

$Name: Boring 6
$Team: -1
$MessageNew:  XSTR("Because it passes the time. You Vasudans are so... dull.", -1)
$end_multi_text

$Name: Boring 7
$Team: -1
$MessageNew:  XSTR("This is damn boring.", -1)
$end_multi_text

$Name: Boring 8
$Team: -1
$MessageNew:  XSTR("Let's start telling jokes, just to kill the time.", -1)
$end_multi_text

$Name: Valhalla
$Team: -1
$MessageNew:  XSTR("Son of a b.... That's the Valhalla!", -1)
$end_multi_text

$Name: Valhalla 2
$Team: -1
$MessageNew:  XSTR("Blood-thirsty heaven!", -1)
$end_multi_text

$Name: Turns Traitor
$Team: -1
$MessageNew:  XSTR("All units, terminate the traitor!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: TC_Traitor.wav

$Name: Convoy destroyed
$Team: -1
$MessageNew:  XSTR("This is Outpost. You've no chance but to escape. You're authorized to save your skins! Get the hell outta there!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Convoy reports Valhalla
$Team: -1
$MessageNew:  XSTR("We still need some fucking time to get our engines working again! Could one of you flyboys give us some cover?", -1)
$end_multi_text

$Name: A3 - Hell
$Team: -1
$MessageNew:  XSTR("What the hell are you expecting from us? We can't defend you from that monster! You're on your own.", -1)
$end_multi_text
+AVI Name: Head-TP1

$Name: We thought you were cover
$Team: -1
$MessageNew:  XSTR("We thought there was a reason you had been sent here....", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: A1 - On our backs
$Team: -1
$MessageNew:  XSTR("We have other matters to deal with. Some Apollos are attackin' us!", -1)
$end_multi_text

$Name: Conv2 - 1
$Team: -1
$MessageNew:  XSTR("Hey, Sammy. Long time no see. Where have you been?", -1)
$end_multi_text

$Name: Conv2 - 2
$Team: -1
$MessageNew:  XSTR("I came up with Pertunh's illness. I had to be away until I was all right.", -1)
$end_multi_text
+AVI Name: Head-VP1

$Name: Conv2 - 3
$Team: -1
$MessageNew:  XSTR("And, what is that Petran's illness?", -1)
$end_multi_text

$Name: Conv2 - 4
$Team: -1
$MessageNew:  XSTR("Pertunh's illness. It is when all your limbs are numb and you are unable to move them. It lasts even days. Medicines are only a temporary solution.", -1)
$end_multi_text
+AVI Name: Head-VP1

$Name: Conv2 - 5
$Team: -1
$MessageNew:  XSTR("Must've been something. Why not send me a message the very least?", -1)
$end_multi_text

$Name: Conv2 - 6
$Team: -1
$MessageNew:  XSTR("Pertunh's illness also affects your mouth and some sensory systems. I wasn't able to speak to send you a voice or video message.", -1)
$end_multi_text
+AVI Name: Head-VP1

$Name: Conv2 - 7
$Team: -1
$MessageNew:  XSTR("And, where were you?", -1)
$end_multi_text

$Name: Conv2 - 8
$Team: -1
$MessageNew:  XSTR("Tau Sigma Outpost. Then when I recovered, I was sent to the Hedret.", -1)
$end_multi_text

$Name: Conv2 - 9
$Team: -1
$MessageNew:  XSTR("Then you could have been atomized yesterday. Whoah. Must've been dreadful.", -1)
$end_multi_text

$Name: Conv2 - 10
$Team: -1
$MessageNew:  XSTR("I was more worried about my inability to help those who were fighting.", -1)
$end_multi_text
+AVI Name: Head-VP1

$Name: Conv2 - 11
$Team: -1
$MessageNew:  XSTR("Actually, I'm happy you weren't there. It was some rough shit. I didn't know Vasudans were also affected by illnesses. I suppose Terrans should spend more time studying Vasudan culture.", -1)
$end_multi_text

$Name: Conv2 - 12
$Team: -1
$MessageNew:  XSTR("That door swings both ways. I'm happy to be in control of myself.", -1)
$end_multi_text
+AVI Name: Head-VP1

$Name: Conv2 - 13
$Team: -1
$MessageNew:  XSTR("Yeah, good to have you kicking around. Welcome back.", -1)
$end_multi_text

$Name: AboutGTCv
$Team: -1
$MessageNew:  XSTR("[You conclude that the GTCv Paranoid's mission may be to evaluate the Valhalla's firepower.]", -1)
$end_multi_text

$Name: AboutValhalla
$Team: -1
$MessageNew:  XSTR("[You think this might be a good chance to see its prowess for yourself.]", -1)
$end_multi_text

#Reinforcements		;! 0 total


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#Asteroid Fields

#Music

$Event Music: 6: Joshua
$Briefing Music: Aquitaine

#End

