$Load Retail Configuration: NO
$Font: 1
$Max Directives: 20
$Max Escort Ships: 20

#Gauge Config
	$Base: (960, 540)
	$Gauges:
		+Player Shields: 
			Position: (641, 450)
		;+Player Shields: 
		;	Position: (1338, 940)
		; ani is 112 wide
		; (1338-56)/2 + 56
		; +/- 5

		+Target Shields: 
			Position: (207, 450)
		;+Target Shields: 
		;	Position: (470, 940)
	$End Gauges
#End

#Gauge Config
	$Base: (1920, 1080)
	$Gauges:
		+Talking Head: 
			Position: (30, 30)
			Filename: hdhud_head1
			Header Offsets: (8, 2)
			Animation Offsets: (5, 24)
			Animation Size: (250, 200)
		+Messages: 
			Position: (300, 0)
			Max Lines: 7
			Max Width: 1590
			Line Height: 16
			Hidden By Comms Menu: NO
		+Radar: 
			Position: (710, 760)
			Filename: hdhud_radar1
			Radar Center Offsets: (250, 150)
			Radar Size: (480, 280)
			Infinity Distance Offsets: (500, 300)
			Long Distance Offsets: (500, 300)
			Short Distance Offsets: (500, 300)
		+Training Messages: 
			Position: (720, 330)
		+Objective Notify: 
			Position: (823, 412)
			Filename: hdhud_objectives1
			Objective Text Y-offset: 2
			Objective Value Y-offset: 18
			Subspace Text Y-offset: 2
			Subspace Value Y-offset: 18
			Red Alert Text Y-offset: 2
			Red Alert Value Y-offset: 18
		+Support:
			Position: (865, 451)
			Filename: hdhud_support1
			Header Offsets: (44, 2)
			Text Y-Offset: 18
			Dock Status X-offset: 4
			Dock Time X-Offset: 112
		+Text Warnings: 
			Position: (960, 500)
	
	; RETICLE
		+Afterburner Energy:
			Position: (660, 550)
			Filename: hdhud_energy2
			Foreground Clip Height: 128
		+Weapon Energy:
			Position: (1060, 550)
			Filename: hdhud_energy2
			Foreground Clip Height: 128
			Text Offsets: (40, 120)
		+Center Reticle: 
			Position: (930, 510)
			Filename: hdhud_reticle1
		+Throttle:
			Position: (660, 450)
			Filename: hdhud_leftarc
			Foreground Clip Bottom Y-offset: 228
			Foreground Clip Height: 128
			Afterburner clip height: 78
			Max Speed Label Offsets: (50, 90)
			Min Speed Label Offsets: (130, 210)
			Orbit Center Offsets: (200, 80)
			Orbit Radius: 200
		+Threat Indicator: 
			Position: (1060, 450)
			Arc Filename: hdhud_rightarc1
			Dumbfire Filename: hdhud_toparc2
			Lock Filename: hdhud_toparc3
			Dumbfire Offsets: (0, 0)
			Lock Offsets: (0, 0)
		+Mini Target Shields:
			Position: (932, 580)
			Filename: hdhud_targhit1
			3 Digit Hull Offsets: (6, 10)
			2 Digit Hull Offsets: (12, 10)
			1 Digit Hull Offsets: (22, 10)


		+Target Brackets:
		+Lead Indicator:
			Filename: hdhud_lead1
			Center Offsets: (22, 22)
		+Lock Indicator:
			Lock Filename: hdhud_lock1
			Locked Filename: hdhud_lockspin
			Lock Center Offsets: (48, 48)
			Locked Center Offsets: (48, 48)
		+Offscreen Indicator:


		+Hostile Triangle: 
			Position: (960, 540)
			Radius: 200
			Triangle Base: 12
			Triangle Height: 12
		+Target Triangle: 
			Position: (960, 540)
			Radius: 214
			Triangle Base: 12
			Triangle Height: 12
		+Missile Triangles: 
			Position: (960, 540)
			Radius: 190
			Triangle Base: 8
			Triangle Height: 8


		+Directives:
			Position: (30,430)
			Top Background Filename: hdhud_directives1
			Entry Background Filename: hdhud_directives2
			Bottom Background Filename: hdhud_directives3
			Header Offsets: (7, 2)
			Top Background Height: 26
			List Start Offsets: (9, 26)
			Entry Height: 16
			Max Line Width: 300
		+Escort View:
			Position: (1590,430)
			Top Background Filename: hdhud_escort1
			Entry Background Filename: hdhud_escort2
			Bottom Background Filename: hdhud_escort3
			Entry Height: 16
			Header Offsets: (156, 2)
			List Start Offsets: (0, 26)
			Hull X-offset: 250
			Name X-offset: -40
			Status X-offset: 222
			Ship Name Max Width: 250
			Right-Align Ship Names: TRUE
		+Damage:
			Position: (810, 120)
			Top Background Filename: hdhud_damage1
			Entry Background Filename: hdhud_damage2
			Bottom Background Filename: hdhud_damage3
			Header Offsets: (7, 2)
			Hull Integrity Offsets: (10, 26)
			Hull Integrity Value X-Offset: 290
			Top Background Height: 24
			Subsystem Entry Height: 16
			Subsystem List Start Offsets: (26, 42)
			Subsystem Entry Value X-offset: 290
		+Wingman Status: 
			Position: (1765, 319)
			Left Background Filename: hdhud_wingman1
			Entry Background Filename: hdhud_wingman2
			Right Background Filename: hdhud_wingman3
			Dot Filename: hdhud_wingman4
			Header Offsets: (16, 2)
			Fixed Header Position: TRUE
			Left Background Width: 120
			Entry Width: 60
			Right Background Offset: -150
			Single Wing Offsets: (40, 32)
			Multiple Wing Start Offsets: (40, 32)
			Wing Name Offsets: (40, 52)
			Dot Offsets: (30, 0) (21, 16) (39, 16) (30, 32) (12, 32) (48, 32)
		+Squad Message: 
			Position: (1590, 108)
			Top Background Filename: hdhud_message1
			Entry Background Filename: hdhud_message2
			Bottom Background Filename: hdhud_message3
			Header Offsets: (95, 4)
			List Start Offsets: (0, 28)
			Top Background Height: 28
			Entry Height: 16
			Command X-Offset: 26
			Page Up Offsets: (220, 28)
			Page Down Offsets: (217, 187)

	
	; FIGHTER INFO
		+Kills: 
			Position: (1290, 800)
			Filename: hdhud_kills1
			Text Offsets: (18, 15)
			Value Offsets: (193, 15)
		+Auto Speed:
			Position: (1399, 848)
			Filename: hdhud_toggle1
			Auto Offsets: (10000, 10000)
			Speed Offsets: (10000, 10000)
		+Auto Target:
			Position: (1303, 848)
			Filename: hdhud_toggle1
			Auto Offsets: (10000, 10000)
			Target Offsets: (10000, 10000)
		+Weapons: 
			Position: (1568, 815)
			Primary List Top Background Filename: hdhud_weaponsentry
			Primary List Middle Background Filename: hdhud_weaponsentry
			Primary List Bottom Background Filename: hdhud_weaponsentry
			Secondary List Top Background Filename: hdhud_weaponsentry
			Secondary List Entry Background Filename: hdhud_weaponsentry
			Secondary List Bottom Background Filename: hdhud_weaponsentry
			Header Offsets: (0, 0)
			Top Primary Frame Height: 32
			Top Secondary Frame Height: 20
			Primary List Start Y-offset: 32 
			Secondary list Start Y-offset: 20
			Primary Weapon Ammo X-offset: 30
			Primary Weapon Link X-offset: 33
			Primary Weapon Name X-offset: 50
			Secondary Weapon Ammo X-offset: 22
			Secondary Weapon Linked X-offset: 25
			Secondary Weapon Name X-offset: 50
			Secondary Weapon Reload X-offset: 220
			Primary Weapon Entry Height: 16
			Secondary Weapon Entry Height: 16
		+ETS Retail:
			Position: (1497, 812)
			Filename: hdhud_energy1
			Foreground Clip Height: 208
			Letter Offsets: (0, 218)
			Top Offsets: (4, 0)
			Bottom Offsets: (10000, 10000)
			Gauge Offset: 20
		+Countermeasures:
			Position: (1563, 1028)
			Filename: hdhud_countermeasure1
			Text Offsets: (60, 3)
			Value Offsets: (20, 3)
		+Mission Time: 
			Position: (1683, 1028)
			Filename: hdhud_time1
			Text Offsets: (20, 3)
			Value Offsets: (110, 3)
	
	; TARGET INFO
		+Target Monitor: 
			Position: (30, 800)
			Monitor Filename: hdhud_targetview1
			Viewport Offsets: (14, 37)
			Viewport Size: (351, 202)
			Integrity Bar Offsets: (10000, 10000)
			Status Offsets: (330, 47)
			Name Offsets: (18, 15)
			Class Offsets: (408, 15)
			Distance Offsets: (408, 40)
			Speed Offsets: (530, 40)
			Hull Offsets: (320, 47)
			Cargo Contents Offsets: (408, 59)
			Cargo Scan Start Offsets: (14, 37)
			Cargo Scan Size: (351, 202)
		+Extra Target Data:
			Position: (30, 800)
			Bracket Offsets: (10000, 10000)
			Dock Offsets: (408, 75)
			Dock Max Width: 250
			Order Offsets: (408, 91)
			Order Max Width: 250
			Time Offsets: (408, 107)

; ------------------------------------------------------------------------
		+Multiplayer Messages:
			Position: (11, 253)
		+Voice Status: 
			position: (7, 174)
		+Ping: 
			Position: (1260, 5)
		+Lag:
			Position: (881, 558)
		+Supernova: 
			Position: (239, 179)
	$End Gauges
#End