#Mission Info

$Version: 0.10
$Name:  XSTR("At the Gates", -1)
$Author: Blaise Russel
$Created: 12/05/04 at 16:18:31
$Modified: 09/27/22 at 11:37:02
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 8
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 3749.502686, 1497.791992, -2688.058594
+Viewer orient:
	0.627528, 0.000002, 0.778594,
	-0.412042, 0.848490, 0.332094,
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$Skybox Model: Starfield.pof

$AI Profile: FS1 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 5
$start_stage
$multi_text
 XSTR("Our attack on the $r HoL-controlled $h Altairian $h Shipyards will begin in a matter of moments. Soon we shall put our plan to rid $b Altair of these guerillas into action. This briefing will discuss your role in the upcoming conflict.", -1)
$end_multi_text
$voice: stlc3b10b1.ogg
$camera_pos: 2152.477783, 750.231995, -3215.494629
$camera_orient:
	0.999999, 0.000003, 0.001099,
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$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Hostile
$class: PVI Karnak
$pos: 2199.383057, 0.000016, -3232.672607
$label:  XSTR("Altairian Shipyards", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Hostile
$class: GTF Ulysses
$pos: 2420.064941, 0.000027, -3138.618652
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Much of the construction and repair infrastructure has been destroyed by conflict between the $r Shivans, the $r Hammer $r of $r Light and the $g PVN - thus, our only concern is the $b Karnak installation at the heart of the $h Shipyards.

Naturally the $r Hammer $r of $r Light have barricaded themselves within the installation, and since the $g PVN wishes to reclaim the $h Shipyards for future use, we cannot simply destroy the station. A boarding action is necessitated.", -1)
$end_multi_text
$voice: stlc3b7b2.ogg
$camera_pos: 2152.477783, 750.231995, -3215.494629
$camera_orient:
	0.999999, 0.000003, 0.001099,
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$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Hostile
$class: PVI Karnak
$pos: 2199.383057, 0.000016, -3232.672607
$label:  XSTR("Altairian Shipyards", -1)
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Hostile
$class: GTF Ulysses
$pos: 2420.064941, 0.000027, -3138.618652
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The initial attack wave will consist of three wings - $f Alpha, in $b Osiris bombers, $f Beta, in $b Seth heavy assault fighters, and $f Delta, in $b Thoth space superiority fighters.

Each wing will be assigned a task. $f Alpha's task will be to attack and destroy any $r HoL cruisers guarding the installation. $f Delta will guard them while they do this, and $f Beta will engage any enemy fighters present.", -1)
$end_multi_text
$voice: stlc3b4b3.ogg
$camera_pos: 2116.629150, 244.417999, -3255.903320
$camera_orient:
	0.999999, 0.000003, 0.001099,
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	-0.000002, -0.999989, 0.004605
$camera_time: 500
$num_lines: 0
$num_icons: 10
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Hostile
$class: PVI Karnak
$pos: 2199.383057, 0.000016, -3232.672607
$label:  XSTR("Altairian Shipyards", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Hostile
$class: GTF Ulysses
$pos: 2420.064941, 0.000027, -3138.618652
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: PVB Osiris
$pos: 2028.505981, -0.000025, -3233.299072
$label:  XSTR("Alpha", -1)
+id: 3
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: PVC Aten
$pos: 2135.935791, -0.000022, -3237.227783
$label:  XSTR("HoL", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: PVF Horus
$pos: 2181.325684, -0.000014, -3275.366699
$label:  XSTR("HoL", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: PVF Seth
$pos: 2108.134277, -0.000015, -3288.463867
$label:  XSTR("Beta", -1)
+id: 6
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: PVF Thoth
$pos: 2067.672852, -0.000010, -3263.816162
$label:  XSTR("Delta", -1)
+id: 7
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: PVC Aten
$pos: 1992.730103, -0.000020, -3270.596436
$label:  XSTR("Safat", -1)
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: PVC Aten
$pos: 2100.491699, 0.000068, -3344.548096
$label:  XSTR("Yali", -1)
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Friendly
$class: PVT Isis
$pos: 2034.652100, -0.000010, -3337.401367
$label:  XSTR("Transports", -1)
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Once $f Alpha has cleared out a significant portion of the cruisers protecting the $h Shipyards, then it will be safe enough for two of our own ships, the $f PVC $f Safat and the $f PVC $f Yali, to jump in and assist in securing the area.

The $b Sahr $b Corporation has been most helpful in telling us how best to take back control of the installation. Thus, $f Alpha's priority will then be to disrupt the $r HoL control of the station by targeting and destroying the $h Shipyard bridge.", -1)
$end_multi_text
$voice: stlc3b1b4.ogg
$camera_pos: 2116.629150, 244.417999, -3255.903320
$camera_orient:
	0.999999, 0.000003, 0.001099,
	-0.001099, 0.004605, 0.999989,
	-0.000002, -0.999989, 0.004605
$camera_time: 500
$num_lines: 0
$num_icons: 10
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Hostile
$class: PVI Karnak
$pos: 2199.383057, 0.000016, -3232.672607
$label:  XSTR("Altairian Shipyards", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Hostile
$class: GTF Ulysses
$pos: 2420.064941, 0.000027, -3138.618652
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: PVB Osiris
$pos: 2128.293457, -0.000038, -3235.437744
$label:  XSTR("Alpha", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: PVC Aten
$pos: 2136.779053, 0.000020, -3159.781982
$label:  XSTR("HoL", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: PVF Horus
$pos: 2319.202148, 0.000016, -3277.459961
$label:  XSTR("HoL", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: PVF Seth
$pos: 2206.920166, -0.000050, -3285.213867
$label:  XSTR("Beta", -1)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: PVF Thoth
$pos: 2150.789551, -0.000020, -3285.275635
$label:  XSTR("Delta", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: PVC Aten
$pos: 2046.041382, -0.000015, -3235.528076
$label:  XSTR("Safat", -1)
+id: 8
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: PVC Aten
$pos: 2082.089844, 0.000066, -3287.594971
$label:  XSTR("Yali", -1)
+id: 9
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Friendly
$class: PVT Isis
$pos: 2034.652100, -0.000010, -3337.401367
$label:  XSTR("Transports", -1)
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("When that is done, then the $g Directorate will deploy $f Omega, $f Omicron and $f Mu transport wings, carrying the very best boarding troops the $g 1st $g Battlegroup has to offer. They will secure the station and, thus, $b Altair for the $g PVN.

The $f Pinnacle will be waiting at the $b Aldebaran jump node for any $r HoL ships that attempt to escape, and the rest of the battlegroup's cruisers will be defending our supply depots - so the success of this operation rests entirely on you, pilots. Do the $g PVN proud.", -1)
$end_multi_text
$voice: stlc3b5b5.ogg
$camera_pos: 2185.371094, 244.418076, -3255.827148
$camera_orient:
	0.999999, 0.000003, 0.001099,
	-0.001099, 0.004605, 0.999989,
	-0.000002, -0.999989, 0.004605
$camera_time: 500
$num_lines: 0
$num_icons: 10
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Hostile
$class: PVI Karnak
$pos: 2199.383057, 0.000016, -3232.672607
$label:  XSTR("Altairian Shipyards", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Hostile
$class: GTF Ulysses
$pos: 2420.064941, 0.000027, -3138.618652
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: PVB Osiris
$pos: 2136.779053, -0.000037, -3159.781982
$label:  XSTR("Alpha", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: PVC Aten
$pos: 2136.779053, 0.000020, -3159.781982
$label:  XSTR("HoL", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: PVF Horus
$pos: 2478.151123, 0.000030, -3275.040039
$label:  XSTR("HoL", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: PVF Seth
$pos: 2395.031250, -0.000055, -3294.430176
$label:  XSTR("Beta", -1)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: PVF Thoth
$pos: 2394.185303, -0.000040, -3281.866455
$label:  XSTR("Delta", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: PVC Aten
$pos: 2130.557617, -0.000021, -3255.660400
$label:  XSTR("Safat", -1)
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: PVC Aten
$pos: 2271.636719, 0.000036, -3254.606689
$label:  XSTR("Yali", -1)
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Friendly
$class: PVT Isis
$pos: 2200.219238, -0.000003, -3281.181152
$label:  XSTR("Transports", -1)
+id: 10
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 6

$Formula: ( and 
   ( is-event-false-delay 
      "RebelsStopped" 
      0 
   )
   ( is-event-false-delay "KarnakDown" 0 ) 
   ( is-event-false-delay 
      "TransportsDown" 
      0 
   )
   ( is-event-false-delay 
      "Alpha3BreaksGenevaConvention" 
      0 
   )
   ( is-event-false-delay 
      "RebelsEscape" 
      0 
   )
)
$Multi text
    XSTR("A Vasudan never leaves the field of battle without authorisation from a superior officer. Your cowardice jeopardised the lives of our brothers and sisters. You are hereby stripped of your wings and all privileges bestowed upon you as a pilot of the Parliamentary Vasudan Navy. You will be taken into custody and handed over to the Vasuda 1st Battlegroup internal security authority, where you will face a court martial. You are a disgrace to our species, Vasudan.", -1)
$end_multi_text
$Voice: stldbf1.ogg
$Recommendation text:
    XSTR("Do not depart until told to do so.", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-false-delay 
      "RebelsStopped" 
      0 
   )
   ( is-event-true-delay "KarnakDown" 0 ) 
   ( is-event-false-delay 
      "TransportsDown" 
      0 
   )
   ( is-event-false-delay 
      "Alpha3BreaksGenevaConvention" 
      0 
   )
   ( is-event-false-delay 
      "RebelsEscape" 
      0 
   )
)
$Multi text
    XSTR("I, personally, am completely astounded that you completely and utterly destroyed the Altairian Shipyards in a single bomber with Tsunami warheads.

What part of 'this is a capture operation' did you not understand?! How could you have been so stupid, so utterly, utterly stupid as to destroy an entire installation after you had been explicitly told that we were CAPTURING - not destroying, but CAPTURING - it! How? How?! It boggles the mind!

It is unfortunate that such an amazing feat had to be compromised by such idiocy, but alas - that is the way of things. At least we can take some small comfort in knowing that the Hammer of Light in Altair are no more - and also that you will never fly for the PVN ever again.", -1)
$end_multi_text
$Voice: stlc3b6b6.ogg
$Recommendation text:
    XSTR("Don't destroy the Karnak!", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-false-delay 
      "RebelsStopped" 
      0 
   )
   ( is-event-false-delay "KarnakDown" 0 ) 
   ( is-event-true-delay 
      "TransportsDown" 
      0 
   )
   ( is-event-false-delay 
      "Alpha3BreaksGenevaConvention" 
      0 
   )
   ( is-event-false-delay 
      "RebelsEscape" 
      0 
   )
)
$Multi text
    XSTR("I am saddened to report that we had to withdraw prematurely from the battlefield after the Hammer of Light destroyed our boarding transports before they could deposit their soldiers in the Karnak fighterbay. This failure to capture the Shipyards has reflected poorly on the 1st Battlegroup, and Admiral Imutef has taken it as a personal failing on his part.

A second attempt to take the station will be made tomorrow, when reinforcements from the Aldebaran Battlegroup arrive. It does not look good when the 1st Battlegroup of Vasuda has to call on friends in order to uproot a tiny remnant of the Hammer of Light in a minor system. Furthermore, the HoL are now aware of our plans and will be prepared. The cost in lives is expected to be high.", -1)
$end_multi_text
$Voice: stlc3b2b7.ogg
$Recommendation text:
    XSTR("Try to stop Cancer and Leo from getting close enough to the transports to destroy them. Use your ship as a shield by interposing yourself between them and Omega, Mu and Omicron wings.", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-false-delay 
      "RebelsStopped" 
      0 
   )
   ( is-event-false-delay "KarnakDown" 0 ) 
   ( is-event-false-delay 
      "TransportsDown" 
      0 
   )
   ( is-event-true-delay 
      "Alpha3BreaksGenevaConvention" 
      0 
   )
   ( is-event-false-delay 
      "RebelsEscape" 
      0 
   )
)
$Multi text
    XSTR("I am appalled that you wilfully opened fire on defenceless escape pods fleeing the battle, especially when you had been explicitly told not to attack those ships! The PVN Code of Conduct specifically forbids the killing of non-combatants, regardless of whether they are civilians or unarmed enemies.

That you murdered these people in cold blood demonstrates to me that you either lack honour and morality or are incredibly ignorant. Which, I cannot say, but I am sure of this - you will never fly for the PVN again. Dismissed.", -1)
$end_multi_text
$Voice: stlc3b7b8.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-false-delay 
      "RebelsStopped" 
      0 
   )
   ( is-event-false-delay "KarnakDown" 0 ) 
   ( is-event-false-delay 
      "TransportsDown" 
      0 
   )
   ( is-event-false-delay 
      "Alpha3BreaksGenevaConvention" 
      0 
   )
   ( is-event-true-delay 
      "RebelsEscape" 
      0 
   )
)
$Multi text
    XSTR("Congratulations on being an integral part in the recapture of the Altairian Shipyards! Your assistance was vital in taking the Karnak installation back from the grasp of the Hammer of Light - and also in giving back to us the ability to produce Thoth superiority fighters on a large scale. Both we of the PVN and the Sahr Corporation thank you for your services.

That said, it is disappointing that, at the last, the Hammer of Light leaders escaped justice. While you could not fire on the escape pods in good conscience, nevertheless their flight has concerned the Directorate greatly. Rest assured, though - the 1st Battlegroup's finest will track them down and put an end to their insurrection once and for all.

Let that not distract us from our celebrations, though. Once again, pilots - well done, and thanks.", -1)
$end_multi_text
$Voice: stlc3b5b9.ogg
$Recommendation text:
    XSTR("Ideally, you would have destroyed the Tanakh before it could escape with the fleeing rebel leaders. However, we shall have to settle for the return of the Shipyards.", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay 
      "RebelsStopped" 
      0 
   )
   ( is-event-false-delay "KarnakDown" 0 ) 
   ( is-event-false-delay 
      "TransportsDown" 
      0 
   )
   ( is-event-false-delay 
      "Alpha3BreaksGenevaConvention" 
      0 
   )
   ( is-event-false-delay 
      "RebelsEscape" 
      0 
   )
)
$Multi text
    XSTR("Congratulations on being an integral part in the recapture of the Altairian Shipyards! Your assistance was vital in taking the Karnak installation back from the grasp of the Hammer of Light - and also in giving back to us the ability to produce Thoth superiority fighters on a large scale. Both we of the PVN and the Sahr Corporation thank you for your services.

Particularly commendable is Alpha 2's supposition that the Hammer of Light might try to evade our soldiers and flee in escape pods. He was right, as it so happens, and we thank him for that. We also thank all of you for destroying the Tanakh before the pods could reach it and jump out. Without the cruiser to shelter them, the rebel leaders had no choice but to surrender. They have been taken into custody and will be dealt with in a suitable fashion by the PVE's judicial courts.

Let that not distract us from our celebrations, though. Once again, pilots - well done, truly an excellent job on your parts, and thank you.", -1)
$end_multi_text
$Voice: stlc3b10b10.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 3
$Ship Choices: (
	"PVB Amun"	5
)

+Weaponry Pool: (
	"Flail"	16
	"Avenger"	19
	"Prometheus"	6
	"Fang"	1460
	"Hornet"	500
	"Interceptor"	530
	"Havoc"	530
	"Barracuda"	500
	"Tsunami"	518
)

#Objects		;! 56 total

$Name: Alpha 1		;! Object #0
$Class: PVB Osiris
$Team: Friendly
$Location: 22.074308, 0.000080, -5034.409180
$Orientation:
	0.968912, 0.000000, -0.247404,
	0.000000, 1.000000, 0.000000,
	0.247404, 0.000000, 0.968912
$AI Behavior: Stay Near
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tsunami" "Tsunami" "Havoc" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: PVB Osiris
$Team: Friendly
$Location: -100.034584, 0.000155, -5103.899414
$Orientation:
	0.968912, 0.000000, -0.247404,
	0.000000, 1.000000, 0.000000,
	0.247404, 0.000000, 0.968912
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tsunami" "Tsunami" "Havoc" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Alpha 3		;! Object #2
$Class: PVB Osiris
$Team: Friendly
$Location: 93.236794, 0.000138, -5156.651855
$Orientation:
	0.968912, 0.000000, -0.247404,
	0.000000, 1.000000, 0.000000,
	0.247404, 0.000000, 0.968912
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tsunami" "Tsunami" "Havoc" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Altairian Shipyards		;! Object #3
$Class: PVI Karnak
$Team: Hostile
$Location: 2032.334595, 0.000595, 1029.067871
$Orientation:
	-0.099041, 0.000000, 0.995083,
	0.000000, 1.000000, 0.000000,
	-0.995083, 0.000000, -0.099041
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 5
+Special Hitpoints: 300000
+Special Shield Points: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 1000

$Name: Hijrah		;! Object #4
$Class: PVC Aten
$Team: Hostile
$Location: 2384.178223, -365.934509, -1410.651855
$Orientation:
	-0.673700, 0.000000, 0.739005,
	-0.204228, 0.961055, -0.186181,
	-0.710225, -0.276356, -0.647463
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Score: 90

$Name: Faqih		;! Object #5
$Class: PVC Aten
$Team: Hostile
$Location: 1254.925293, 286.354218, -294.252655
$Orientation:
	-0.294760, 0.000000, -0.955572,
	-0.245659, 0.966390, 0.075777,
	0.923455, 0.257081, -0.284853
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Score: 90

$Name: Rhema		;! Object #6
$Class: PVC Aten
$Team: Hostile
$Location: 2813.301514, 855.496582, -424.711609
$Orientation:
	-0.925514, 0.000000, 0.378715,
	-0.026488, 0.997551, -0.064733,
	-0.377788, -0.069943, -0.923247
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Score: 90

$Name: Safat		;! Object #7
$Class: PVC Aten
$Team: Friendly
$Location: 109.303703, 168.971176, -3823.094238
$Orientation:
	0.771246, 0.000000, -0.636537,
	0.000000, 1.000000, 0.000000,
	0.636537, 0.000000, 0.771246
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "S1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CruisersDown" 
   27 
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "RebelsStopped" 
      8 
   )
   ( is-event-false-delay "KarnakDown" 8 ) 
   ( is-event-true-delay 
      "TransportsDown" 
      8 
   )
   ( is-event-true-delay 
      "RebelsEscape" 
      8 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 90

$Name: Yali		;! Object #8
$Class: PVC Aten
$Team: Friendly
$Location: 1264.885620, -235.160126, -3807.101318
$Orientation:
	0.908966, 0.000000, -0.416871,
	0.000000, 1.000000, 0.000000,
	0.416871, 0.000000, 0.908966
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Y1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CruisersDown" 
   28 
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "RebelsStopped" 
      8 
   )
   ( is-event-false-delay "KarnakDown" 8 ) 
   ( is-event-true-delay 
      "TransportsDown" 
      8 
   )
   ( is-event-true-delay 
      "RebelsEscape" 
      8 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 90

$Name: Beta 1		;! Object #9
$Class: PVF Seth
$Team: Friendly
$Location: 158.057877, 65.668213, -5409.351074
$Orientation:
	0.968912, 0.000000, -0.247404,
	0.000000, 1.000000, 0.000000,
	0.247404, 0.000000, 0.968912
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 2		;! Object #10
$Class: PVF Seth
$Team: Friendly
$Location: 36.347733, 65.668251, -5482.290527
$Orientation:
	0.968912, 0.000000, -0.247404,
	0.000000, 1.000000, 0.000000,
	0.247404, 0.000000, 0.968912
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 3		;! Object #11
$Class: PVF Seth
$Team: Friendly
$Location: 230.386368, 65.668198, -5531.607910
$Orientation:
	0.968912, 0.000000, -0.247404,
	0.000000, 1.000000, 0.000000,
	0.247404, 0.000000, 0.968912
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Delta 1		;! Object #12
$Class: PVF Thoth
$Team: Friendly
$Location: -325.377441, 73.485146, -5288.115723
$Orientation:
	0.968912, 0.000000, -0.247404,
	0.000000, 1.000000, 0.000000,
	0.247404, 0.000000, 0.968912
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 10

$Name: Delta 2		;! Object #13
$Class: PVF Thoth
$Team: Friendly
$Location: -447.730408, 73.485062, -5363.372559
$Orientation:
	0.968912, 0.000000, -0.247404,
	0.000000, 1.000000, 0.000000,
	0.247404, 0.000000, 0.968912
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 10

$Name: Delta 3		;! Object #14
$Class: PVF Thoth
$Team: Friendly
$Location: -252.357864, 73.485153, -5411.033691
$Orientation:
	0.968912, 0.000000, -0.247404,
	0.000000, 1.000000, 0.000000,
	0.247404, 0.000000, 0.968912
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 10

$Name: Omega 1		;! Object #15
$Class: PVT Isis
$Team: Friendly
$Location: 2544.331543, 0.000022, -4046.657471
$Orientation:
	0.999200, 0.000000, 0.039989,
	0.000000, 1.000000, 0.000000,
	-0.039989, 0.000000, 0.999200
$AI Behavior: None
$Cargo 1:  XSTR("Soldiers", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 4
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 15

$Name: Omega 2		;! Object #16
$Class: PVT Isis
$Team: Friendly
$Location: 2549.374756, 0.000043, -4262.571289
$Orientation:
	0.999200, 0.000000, 0.039989,
	0.000000, 1.000000, 0.000000,
	-0.039989, 0.000000, 0.999200
$AI Behavior: None
$Cargo 1:  XSTR("Soldiers", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 4
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 15

$Name: Tanakh		;! Object #17
$Class: PVC Aten
$Team: Hostile
$Location: -4265.966309, 370.322784, 5175.754883
$Orientation:
	-0.916485, 0.000000, 0.400070,
	0.000000, 1.000000, 0.000000,
	-0.400070, 0.000000, -0.916485
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "AlphaIstDa" 2 ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( has-departed-delay 45 "Mark3" ) 
   ( not 
      ( is-destroyed-delay 0 "Tanakh" ) 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Score: 90

$Name: Pisces 1		;! Object #18
$Class: PVT Isis
$Team: Hostile
$Location: 181.283386, 0.002914, 1892.282837
$Orientation:
	0.644827, 0.000000, 0.764329,
	0.000000, 1.000000, 0.000000,
	-0.764329, 0.000000, 0.644827
$AI Behavior: None
$Cargo 1:  XSTR("HoL Escapees", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Primary Banks: ( "Vasudan Turret" )
+Subsystem: Turret02
+Primary Banks: ( "Vasudan Turret" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 15

$Name: Pisces 2		;! Object #19
$Class: PVT Isis
$Team: Hostile
$Location: 123.542839, 0.002983, 1789.482422
$Orientation:
	0.644827, 0.000000, 0.764329,
	0.000000, 1.000000, 0.000000,
	-0.764329, 0.000000, 0.644827
$AI Behavior: None
$Cargo 1:  XSTR("HoL Escapees", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Primary Banks: ( "Vasudan Turret" )
+Subsystem: Turret02
+Primary Banks: ( "Vasudan Turret" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 15

$Name: Escape 1		;! Object #20
$Class: PVEP Ra
$Team: Hostile
$Location: 213.050598, 0.003028, 1973.256348
$Orientation:
	0.296281, 0.000000, 0.955100,
	0.000000, 1.000000, 0.000000,
	-0.955100, 0.000000, 0.296281
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "E1" 50 ) )
$Cargo 1:  XSTR("HoL Escapees", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 10 "Pisces" ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( has-departed-delay 45 "Mark3" ) 
   ( not 
      ( is-destroyed-delay 0 "Tanakh" ) 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5

$Name: Escape 2		;! Object #21
$Class: PVEP Ra
$Team: Hostile
$Location: 237.359024, 0.003130, 1942.062988
$Orientation:
	0.296281, 0.000000, 0.955101,
	0.000000, 1.000000, 0.000000,
	-0.955101, 0.000000, 0.296281
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "E2" 50 ) )
$Cargo 1:  XSTR("HoL Escapees", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 5 "Escape 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( has-departed-delay 45 "Mark3" ) 
   ( not 
      ( is-destroyed-delay 0 "Tanakh" ) 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5

$Name: Escape 3		;! Object #22
$Class: PVEP Ra
$Team: Hostile
$Location: 172.256775, 0.003138, 1816.163452
$Orientation:
	0.296281, 0.000000, 0.955101,
	0.000000, 1.000000, 0.000000,
	-0.955101, 0.000000, 0.296281
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "E3" 50 ) )
$Cargo 1:  XSTR("HoL Escapees", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 5 "Escape 2" ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( has-departed-delay 45 "Mark3" ) 
   ( not 
      ( is-destroyed-delay 0 "Tanakh" ) 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5

$Name: Escape 4		;! Object #23
$Class: PVEP Ra
$Team: Hostile
$Location: 159.450943, 0.003049, 1785.097412
$Orientation:
	0.296281, 0.000000, 0.955101,
	0.000000, 1.000000, 0.000000,
	-0.955101, 0.000000, 0.296281
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "E4" 50 ) )
$Cargo 1:  XSTR("HoL Escapees", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 5 "Escape 3" ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( has-departed-delay 45 "Mark3" ) 
   ( not 
      ( is-destroyed-delay 0 "Tanakh" ) 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5

$Name: Escape 5		;! Object #24
$Class: PVEP Ra
$Team: Hostile
$Location: 200.148895, 0.003153, 1944.155762
$Orientation:
	0.296281, 0.000000, 0.955101,
	0.000000, 1.000000, 0.000000,
	-0.955101, 0.000000, 0.296281
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "E5" 50 ) )
$Cargo 1:  XSTR("HoL Escapees", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 5 "Escape 4" ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( has-departed-delay 45 "Mark3" ) 
   ( not 
      ( is-destroyed-delay 0 "Tanakh" ) 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5

$Name: Escape 6		;! Object #25
$Class: PVEP Ra
$Team: Hostile
$Location: 158.190781, 0.003215, 1857.581055
$Orientation:
	0.296281, 0.000000, 0.955101,
	0.000000, 1.000000, 0.000000,
	-0.955101, 0.000000, 0.296281
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "E6" 50 ) )
$Cargo 1:  XSTR("HoL Escapees", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 5 "Escape 5" ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( has-departed-delay 45 "Mark3" ) 
   ( not 
      ( is-destroyed-delay 0 "Tanakh" ) 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5

$Name: Escape 7		;! Object #26
$Class: PVEP Ra
$Team: Hostile
$Location: 221.882309, 0.003200, 1903.673462
$Orientation:
	0.296281, 0.000000, 0.955101,
	0.000000, 1.000000, 0.000000,
	-0.955101, 0.000000, 0.296281
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "E7" 50 ) )
$Cargo 1:  XSTR("HoL Escapees", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 5 "Escape 6" ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( has-departed-delay 45 "Mark3" ) 
   ( not 
      ( is-destroyed-delay 0 "Tanakh" ) 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5

$Name: Escape 8		;! Object #27
$Class: PVEP Ra
$Team: Hostile
$Location: 195.621201, 0.003047, 1851.550537
$Orientation:
	0.296281, 0.000000, 0.955101,
	0.000000, 1.000000, 0.000000,
	-0.955101, 0.000000, 0.296281
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "E8" 50 ) )
$Cargo 1:  XSTR("HoL Escapees", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 5 "Escape 7" ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( has-departed-delay 45 "Mark3" ) 
   ( not 
      ( is-destroyed-delay 0 "Tanakh" ) 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5

$Name: Mu 1		;! Object #28
$Class: PVT Isis
$Team: Friendly
$Location: 2613.682617, 0.001023, -4032.201904
$Orientation:
	0.999200, 0.000000, 0.039989,
	0.000000, 1.000000, 0.000000,
	-0.039989, 0.000000, 0.999200
$AI Behavior: None
$Cargo 1:  XSTR("Soldiers", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 3
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 15

$Name: Mu 2		;! Object #29
$Class: PVT Isis
$Team: Friendly
$Location: 2638.777832, 0.001015, -4258.855957
$Orientation:
	0.999200, 0.000000, 0.039989,
	0.000000, 1.000000, 0.000000,
	-0.039989, 0.000000, 0.999200
$AI Behavior: None
$Cargo 1:  XSTR("Soldiers", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 3
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 15

$Name: Omicron 1		;! Object #30
$Class: PVT Isis
$Team: Friendly
$Location: 2679.504395, 0.000979, -4020.920898
$Orientation:
	0.999200, 0.000000, 0.039989,
	0.000000, 1.000000, 0.000000,
	-0.039989, 0.000000, 0.999200
$AI Behavior: None
$Cargo 1:  XSTR("Soldiers", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 15

$Name: Omicron 2		;! Object #31
$Class: PVT Isis
$Team: Friendly
$Location: 2699.341553, 0.000978, -4252.115234
$Orientation:
	0.999200, 0.000000, 0.039989,
	0.000000, 1.000000, 0.000000,
	-0.039989, 0.000000, 0.999200
$AI Behavior: None
$Cargo 1:  XSTR("Soldiers", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 15

$Name: Aquarius 1		;! Object #32
$Class: PVF Horus
$Team: Hostile
$Location: 2700.898438, 900.866638, -5.196228
$Orientation:
	-0.966204, -0.251081, -0.058384,
	-0.228668, 0.939373, -0.255519,
	0.119000, -0.233533, -0.965040
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquarius 2		;! Object #33
$Class: PVF Horus
$Team: Hostile
$Location: 2589.696289, 898.076294, 84.059486
$Orientation:
	-0.966204, -0.251081, -0.058384,
	-0.228668, 0.939373, -0.255519,
	0.119000, -0.233533, -0.965040
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquarius 3		;! Object #34
$Class: PVF Horus
$Team: Hostile
$Location: 2786.048584, 948.035583, 92.010674
$Orientation:
	-0.966204, -0.251081, -0.058384,
	-0.228668, 0.939373, -0.255519,
	0.119000, -0.233533, -0.965040
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gemini 1		;! Object #35
$Class: PVF Horus
$Team: Hostile
$Location: 1499.125977, 321.481903, 2.512466
$Orientation:
	-0.463897, 0.000000, -0.885889,
	-0.278671, 0.949235, 0.145926,
	0.840918, 0.314567, -0.440347
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gemini 2		;! Object #36
$Class: PVF Horus
$Team: Hostile
$Location: 1457.193970, 288.737549, 135.435318
$Orientation:
	-0.463897, 0.000000, -0.885889,
	-0.278671, 0.949235, 0.145926,
	0.840917, 0.314567, -0.440347
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gemini 3		;! Object #37
$Class: PVF Horus
$Team: Hostile
$Location: 1365.267334, 288.580933, -39.095379
$Orientation:
	-0.463897, 0.000000, -0.885889,
	-0.278671, 0.949235, 0.145926,
	0.840917, 0.314567, -0.440347
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Leo 1		;! Object #38
$Class: PVF Anubis
$Team: Hostile
$Location: 710.239380, -0.000130, -1698.148193
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Leo 2		;! Object #39
$Class: PVF Anubis
$Team: Hostile
$Location: 602.357300, -0.000146, -1798.968140
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Leo 3		;! Object #40
$Class: PVF Anubis
$Team: Hostile
$Location: 802.460632, -0.000088, -1801.208130
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Leo 4		;! Object #41
$Class: PVF Anubis
$Team: Hostile
$Location: 700.740479, -0.000154, -1899.510376
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Cancer 1		;! Object #42
$Class: PVF Anubis
$Team: Hostile
$Location: 302.082397, -0.000120, -1700.158203
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Cancer 2		;! Object #43
$Class: PVF Anubis
$Team: Hostile
$Location: 204.070816, -0.000152, -1800.990112
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Cancer 3		;! Object #44
$Class: PVF Anubis
$Team: Hostile
$Location: 402.853271, -0.000129, -1802.107910
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Cancer 4		;! Object #45
$Class: PVF Anubis
$Team: Hostile
$Location: 300.208405, -0.000166, -1899.619141
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Taurus 1		;! Object #46
$Class: PVF Seth
$Team: Hostile
$Location: 803.348145, -0.000159, 995.647888
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Taurus 2		;! Object #47
$Class: PVF Seth
$Team: Hostile
$Location: 704.147522, -0.000150, 905.375305
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Taurus 3		;! Object #48
$Class: PVF Seth
$Team: Hostile
$Location: 898.664612, -0.000085, 900.833618
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Rho 1		;! Object #49
$Class: PVF Anubis
$Team: Friendly
$Location: -500.189301, -0.000264, -2398.401367
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 10

$Name: Rho 2		;! Object #50
$Class: PVF Anubis
$Team: Friendly
$Location: -603.854553, -0.000297, -2498.572266
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 10

$Name: Rho 3		;! Object #51
$Class: PVF Anubis
$Team: Friendly
$Location: -399.317200, -0.000213, -2496.802490
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 10

$Name: Rho 4		;! Object #52
$Class: PVF Anubis
$Team: Friendly
$Location: -498.287750, -0.000292, -2598.639648
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 10

$Name: Mark1		;! Object #53
$Class: PVF Anubis
$Team: Friendly
$Location: -375.192871, -0.000373, 124098.882813
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( destroyed-or-departed-delay 
      0 
      "Omega" 
      "Mu" 
      "Omicron" 
   )
   ( percent-ships-departed 
      50 
      "Omega 1" 
      "Omega 2" 
      "Mu 1" 
      "Mu 2" 
      "Omicron 1" 
      "Omicron 2" 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 10

$Name: Mark2		;! Object #54
$Class: PVF Anubis
$Team: Friendly
$Location: -331.666656, -0.000712, 113283.484375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-destroyed-delay 0 "Escape 1" ) 
   ( is-destroyed-delay 0 "Escape 2" ) 
   ( is-destroyed-delay 0 "Escape 3" ) 
   ( is-destroyed-delay 0 "Escape 4" ) 
   ( is-destroyed-delay 0 "Escape 5" ) 
   ( is-destroyed-delay 0 "Escape 6" ) 
   ( is-destroyed-delay 0 "Escape 7" ) 
   ( is-destroyed-delay 0 "Escape 8" ) 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 10

$Name: Mark3		;! Object #55
$Class: PVF Anubis
$Team: Friendly
$Location: -194.879623, 0.001464, 132058.218750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( are-waypoints-done-delay 
      "Escape 1" 
      "E1" 
      0 
   )
   ( are-waypoints-done-delay 
      "Escape 2" 
      "E2" 
      0 
   )
   ( are-waypoints-done-delay 
      "Escape 3" 
      "E3" 
      0 
   )
   ( are-waypoints-done-delay 
      "Escape 4" 
      "E4" 
      0 
   )
   ( are-waypoints-done-delay 
      "Escape 5" 
      "E5" 
      0 
   )
   ( are-waypoints-done-delay 
      "Escape 6" 
      "E6" 
      0 
   )
   ( are-waypoints-done-delay 
      "Escape 7" 
      "E7" 
      0 
   )
   ( are-waypoints-done-delay 
      "Escape 8" 
      "E8" 
      0 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 10

#Wings		;! 13 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "RebelsStopped" 
      8 
   )
   ( is-event-false-delay "KarnakDown" 8 ) 
   ( is-event-true-delay 
      "TransportsDown" 
      8 
   )
   ( is-event-true-delay 
      "RebelsEscape" 
      8 
   )
)
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
$AI Goals: ( goals ( ai-chase "Hijrah" 50 ) ( ai-chase "Faqih" 50 ) ( ai-chase "Rhema" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Beta
+Squad Logo: pvn.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "RebelsStopped" 
      8 
   )
   ( is-event-false-delay "KarnakDown" 8 ) 
   ( is-event-true-delay 
      "TransportsDown" 
      8 
   )
   ( is-event-true-delay 
      "RebelsEscape" 
      8 
   )
)
$Ships: (		;! 3 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 1
+Flags: ( )

$Name: Delta
+Squad Logo: pvn.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "RebelsStopped" 
      8 
   )
   ( is-event-false-delay "KarnakDown" 8 ) 
   ( is-event-true-delay 
      "TransportsDown" 
      8 
   )
   ( is-event-true-delay 
      "RebelsEscape" 
      8 
   )
)
$Ships: (		;! 3 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
)
$AI Goals: ( goals ( ai-guard-wing "Alpha" 50 ) )
+Flags: ( )

$Name: Omega
+Squad Logo: pvn.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Omega 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "BothBridgeAndCruisers" 
   14 
)
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "Omega" "Transports:1" ) 
   5 
)
$Ships: (		;! 2 total
	"Omega 1"
	"Omega 2"
)
$AI Goals: ( goals ( ai-waypoints-once "Transports" 50 ) )
+Flags: ( "no-departure-warp" )

$Name: Pisces
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Pisces 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "AlphaIstDa" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( has-departed-delay 45 "Mark3" ) 
   ( not 
      ( is-destroyed-delay 0 "Tanakh" ) 
   )
)
$Ships: (		;! 2 total
	"Pisces 1"
	"Pisces 2"
)
$AI Goals: ( goals ( ai-waypoints-once "P1" 50 ) )
+Flags: ( "no-arrival-warp" )

$Name: Mu
+Squad Logo: pvn.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Mu 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 20 "Omega" ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "Mu" "Transports:1" ) 
   5 
)
$Ships: (		;! 2 total
	"Mu 1"
	"Mu 2"
)
$AI Goals: ( goals ( ai-waypoints-once "Transports" 50 ) )
+Flags: ( "no-departure-warp" )

$Name: Omicron
+Squad Logo: pvn.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Omicron 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 20 "Mu" ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "Omicron" "Transports:1" ) 
   5 
)
$Ships: (		;! 2 total
	"Omicron 1"
	"Omicron 2"
)
$AI Goals: ( goals ( ai-waypoints-once "Transports" 50 ) )
+Flags: ( "no-departure-warp" )

$Name: Aquarius
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aquarius 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Aquarius 1"
	"Aquarius 2"
	"Aquarius 3"
)
$AI Goals: ( goals ( ai-guard "Rhema" 50 ) )
+Flags: ( )
+Wave Delay Min: 8
+Wave Delay Max: 16

$Name: Gemini
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
)
$AI Goals: ( goals ( ai-guard "Faqih" 50 ) )
+Flags: ( )
+Wave Delay Min: 15
+Wave Delay Max: 30

$Name: Leo
+Squad Logo: hol.pcx
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1
$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: Alpha 3
$Arrival Cue: ( and 
   ( has-arrived-delay 
      ( rand 14 21 ) 
      "Omega" 
   )
   ( not 
      ( has-departed-delay 0 "Omicron" ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
	"Leo 4"
)
$AI Goals: ( goals ( ai-chase-wing "Omega" 50 ) ( ai-chase-wing "Mu" 50 ) ( ai-chase-wing "Omicron" 50 ) )
+Flags: ( )
+Wave Delay Min: 8
+Wave Delay Max: 16

$Name: Cancer
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1
$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: Alpha 3
$Arrival Cue: ( and 
   ( has-arrived-delay 
      ( rand 14 21 ) 
      "Omega" 
   )
   ( not 
      ( has-departed-delay 0 "Omicron" ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
$AI Goals: ( goals ( ai-chase-wing "Omega" 50 ) ( ai-chase-wing "Mu" 50 ) ( ai-chase-wing "Omicron" 50 ) )
+Flags: ( )

$Name: Taurus
+Squad Logo: hol.pcx
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Taurus 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Altairian Shipyards
$Arrival Cue: ( and 
   ( not 
      ( percent-ships-destroyed 
         60 
         "Hijrah" 
         "Faqih" 
         "Rhema" 
      )
   )
   ( has-time-elapsed 34 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Taurus 1"
	"Taurus 2"
	"Taurus 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 20
+Wave Delay Max: 30

$Name: Rho
+Squad Logo: pvn.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Rho 1
$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: Altairian Shipyards
$Arrival Cue: ( is-event-true-delay 
   "RebelsStopped" 
   14 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Rho 1"
	"Rho 2"
	"Rho 3"
	"Rho 4"
)
+Flags: ( )

#Events		;! 28 total

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "Alpha1_01" 
      0 
      "#Director" 
      "High" 
      "Director_01" 
      6000 
      "Alpha 1" 
      "High" 
      "Alpha1_02" 
      13000 
      "Alpha 2" 
      "High" 
      "Alpha2_01" 
      4000 
      "Alpha 1" 
      "High" 
      "Alpha1_03" 
      6000 
      "Alpha 2" 
      "High" 
      "Alpha2_02" 
      10000 
      "Alpha 1" 
      "High" 
      "Alpha1_04" 
      5000 
   )
   ( ship-guardian "Alpha 1" "Alpha 2" ) 
   ( friendly-stealth-invisible 
      "Mark1" 
      "Mark2" 
      "Mark3" 
   )
   ( ship-stealthy 
      "Mark1" 
      "Mark2" 
      "Mark3" 
   )
)
+Name: Start
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      60 
      "Hijrah" 
      "Faqih" 
      "Rhema" 
   )
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "Alpha1_05" 
      0 
      "#Director" 
      "High" 
      "Director_02" 
      4000 
   )
   ( add-goal 
      "Hijrah" 
      ( ai-waypoints-once "Survivor" 89 ) 
   )
   ( add-goal 
      "Faqih" 
      ( ai-waypoints-once "Survivor" 89 ) 
   )
   ( add-goal 
      "Rhema" 
      ( ai-waypoints-once "Survivor" 89 ) 
   )
)
+Name: CruisersDown
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "CruisersDown" 
         11 
      )
      ( is-event-incomplete "BridgeDown" ) 
   )
   ( send-message 
      "#Director" 
      "High" 
      "Director_03" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-destroy-subsystem 
         "Altairian Shipyards" 
         "bridge" 
         89 
      )
   )
)
+Name: CruisersThenBridge
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Altairian Shipyards" 
      "bridge" 
      0 
   )
   ( send-message 
      "#Director" 
      "High" 
      "Director_05" 
   )
   ( protect-ship "Altairian Shipyards" ) 
   ( turret-lock-all 
      "Altairian Shipyards" 
   )
)
+Name: BridgeDown
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Installation Bridge", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay "BridgeDown" 6 ) 
      ( is-event-incomplete "CruisersDown" ) 
   )
   ( send-message 
      "#Director" 
      "High" 
      "Director_04" 
   )
)
+Name: BridgeThenCruisers
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "DirDesCruisers" 
         15 
      )
      ( is-event-true-delay "BridgeDown" 10 ) 
      ( has-arrived-delay 10 "Safat" ) 
   )
   ( send-message 
      "#Director" 
      "High" 
      "Director_06" 
   )
)
+Name: BothBridgeAndCruisers
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Safat" ) 
   ( send-message 
      "Safat" 
      "High" 
      "Safat_01" 
   )
)
+Name: SafatArrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Omega" ) 
   ( send-message 
      "Omega 1" 
      "High" 
      "Omega1_01" 
   )
)
+Name: TransportsArrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( has-arrived-delay 0 "Leo" ) 
      ( has-arrived-delay 0 "Cancer" ) 
   )
   ( send-message 
      "#Director" 
      "High" 
      "Director_07" 
   )
)
+Name: HoLTransports
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Mark1" ) 
   ( do-nothing ) 
)
+Name: DirDefTransports
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Defend Transports", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( destroyed-or-departed-delay 
         0 
         "Omega" 
         "Mu" 
         "Omicron" 
      )
      ( percent-ships-departed 
         50 
         "Omega 1" 
         "Omega 2" 
         "Mu 1" 
         "Mu 2" 
         "Omicron 1" 
         "Omicron 2" 
      )
   )
   ( send-message-list 
      "#Director" 
      "High" 
      "Director_08" 
      0 
      "Alpha 1" 
      "High" 
      "Alpha1_06" 
      18000 
      "Alpha 2" 
      "High" 
      "Alpha2_03" 
      3000 
      "Alpha 1" 
      "High" 
      "Alpha1_07" 
      3000 
      "Alpha 2" 
      "High" 
      "Alpha2_04" 
      5000 
      "Alpha 1" 
      "High" 
      "Alpha1_08" 
      4000 
      "Alpha 2" 
      "High" 
      "Alpha2_05" 
      9000 
      "Alpha 2" 
      "High" 
      "Alpha2_06" 
      6000 
      "Alpha 1" 
      "High" 
      "Alpha1_09" 
      8000 
   )
   ( add-goal 
      "Alpha" 
      ( ai-waypoints-once "Survivor" 89 ) 
   )
)
+Name: TransportSuccess
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Alpha" 
      ( ai-waypoints-once "A1" 89 ) 
   )
)
+Name: MoveAlpha
+Repeat Count: 1
+Interval: 1
+Chained: 50
+Team: 0

$Formula: ( when 
   ( and 
      ( < ( distance "Alpha" "A1:1" ) 300 ) 
      ( is-event-true-delay "MoveAlpha" 4 ) 
   )
   ( do-nothing ) 
)
+Name: DirGoToFB2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Go To Fighterbay 2", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( < ( distance "Alpha" "A1:1" ) 300 ) 
      ( is-event-true-delay "MoveAlpha" 4 ) 
   )
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "Alpha1_10" 
      0 
      "#Director" 
      "High" 
      "Director_09" 
      8000 
      "Alpha 1" 
      "High" 
      "Alpha1_11" 
      13000 
   )
   ( validate-goal "Stop Escapees" ) 
   ( change-iff 
      "Friendly" 
      "Altairian Shipyards" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase "Tanakh" 89 ) 
   )
)
+Name: AlphaIstDa
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Tanakh" ) 
   ( do-nothing ) 
)
+Name: DirDesTanakh
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Objective:  XSTR("Destroy Tanakh", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Tanakh" ) 
      ( not 
         ( has-departed-delay 0 "Mark2" ) 
      )
   )
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "Alpha1_12" 
      0 
      "#Director" 
      "High" 
      "Director_10" 
      4000 
   )
   ( change-iff 
      "Friendly" 
      "Pisces" 
      "Escape 1" 
      "Escape 2" 
      "Escape 3" 
      "Escape 4" 
      "Escape 5" 
      "Escape 6" 
      "Escape 7" 
      "Escape 8" 
   )
)
+Name: RebelsStopped
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 3" ) 
   ( do-nothing ) 
)
+Name: DirRTBW
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Altairian Shipyards" 
   )
   ( send-message 
      "#Director" 
      "High" 
      "Director_11" 
   )
)
+Name: KarnakDown
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 3" ) 
   ( do-nothing ) 
)
+Name: DirRTBF1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      51 
      "Omega 1" 
      "Omega 2" 
      "Mu 1" 
      "Mu 2" 
      "Omicron 1" 
      "Omicron 2" 
   )
   ( send-message 
      "#Director" 
      "High" 
      "Director_12" 
   )
)
+Name: TransportsDown
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 3" ) 
   ( do-nothing ) 
)
+Name: DirRTBF2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Mark2" ) 
   ( send-message 
      "#Director" 
      "High" 
      "Director_13" 
   )
)
+Name: Alpha3BreaksGenevaConvention
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: Alpha3CourtMartial
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Tanakh" ) 
   ( send-message 
      "#Director" 
      "High" 
      "Director_14" 
   )
)
+Name: RebelsEscape
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 3" ) 
   ( do-nothing ) 
)
+Name: DirRTBF3-ish
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Hijrah" 
      "Faqih" 
      "Rhema" 
   )
   ( do-nothing ) 
)
+Name: DirDesCruisers
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cruisers", -1)
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 1" ) 37 ) 
   ( ship-invulnerable "Alpha 1" ) 
)
+Name: SA1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 2" ) 33 ) 
   ( ship-invulnerable "Alpha 2" ) 
)
+Name: SA2
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 5 total

$Type: Primary
+Name: Destroy Cruisers
$MessageNew:  XSTR("Destroy Defending Cruisers", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Hijrah" 
   "Faqih" 
   "Rhema" 
)

$Type: Primary
+Name: Destroy Bridge
$MessageNew:  XSTR("Destroy Shipyard Bridge", -1)
$end_multi_text
$Formula: ( is-subsystem-destroyed-delay 
   "Altairian Shipyards" 
   "bridge" 
   0 
)

$Type: Primary
+Name: Capture Karnak
$MessageNew:  XSTR("Capture the Karnak Installation", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "TransportSuccess" 
   0 
)

$Type: Primary
+Name: Stop Escapees
$MessageNew:  XSTR("Stop escaping HoL Leaders", -1)
$end_multi_text
$Formula: ( and 
   ( is-destroyed-delay 0 "Tanakh" ) 
   ( not 
      ( has-departed-delay 0 "Mark2" ) 
   )
)
+Invalid

$Type: Secondary
+Name: Defend Transports
$MessageNew:  XSTR("Defend Boarding Transports", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Mark1" ) 

#Waypoints		;! 14 lists total

$Name: Transports
$List: (		;! 1 points in list
	( 2235.656006, 0.002205, -965.316406 )
)

$Name: Y1
$List: (		;! 1 points in list
	( 1704.217651, -235.158463, -1592.621216 )
)

$Name: S1
$List: (		;! 1 points in list
	( 2801.585693, 168.973099, -1593.331299 )
)

$Name: P1
$List: (		;! 1 points in list
	( -4503.026855, 148.305359, 4598.011719 )
)

$Name: E1
$List: (		;! 1 points in list
	( -4808.468262, -6.719251, 4721.297852 )
)

$Name: E2
$List: (		;! 1 points in list
	( -4649.705566, -23.702324, 4890.200195 )
)

$Name: E3
$List: (		;! 1 points in list
	( -4447.844727, -4.194510, 4927.551270 )
)

$Name: E4
$List: (		;! 1 points in list
	( -4300.256348, -3.694025, 4772.637695 )
)

$Name: E5
$List: (		;! 1 points in list
	( -4248.198730, -42.895058, 4560.527832 )
)

$Name: E6
$List: (		;! 1 points in list
	( -4403.486328, 12.199741, 4414.926270 )
)

$Name: E7
$List: (		;! 1 points in list
	( -4614.595215, -47.685513, 4361.212891 )
)

$Name: E8
$List: (		;! 1 points in list
	( -4785.695313, -75.005692, 4510.376465 )
)

$Name: A1
$List: (		;! 1 points in list
	( 406.488312, 372.130341, 1778.986206 )
)

$Name: Survivor
$List: (		;! 1 points in list
	( 2263.199951, 363.538116, -1400.722900 )
)

#Messages		;! 34 total


$Name: Alpha1_01
$Team: -1
$MessageNew:  XSTR("Director, we have arrived at the installation. Engaging the Faqih, Hijrah and Rema now.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stlc35am01.ogg

$Name: Director_01
$Team: -1
$MessageNew:  XSTR("Affirmative, Alpha. All pilots, your orders stand. Clear the way for the Safat and Yali on the double!", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: stlc35bm02.ogg

$Name: Alpha1_02
$Team: -1
$MessageNew:  XSTR("A shame that it has had to come to this, no?", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stlc33am03.ogg

$Name: Alpha2_01
$Team: -1
$MessageNew:  XSTR("I suppose. I just hope these fanatics don't claim any more lives here today than they already have.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: stlc35cm04.ogg

$Name: Alpha1_03
$Team: -1
$MessageNew:  XSTR("In truth, I spoke of how shameful it is, that we must murder our own brethren because we could not come to an accord between us. That, I fear, is the real pity.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stlc39am05.ogg

$Name: Alpha2_02
$Team: -1
$MessageNew:  XSTR("But... hmm. Yet still... do they not deserve to die, by virtue of their evil?", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: stlc34am06.ogg

$Name: Alpha1_04
$Team: -1
$MessageNew:  XSTR("Oh, Tet... this will not do. This ill-considered imbalance of thinking does not become you, my friend. I shall explain things to you once this mission is complete.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stlc310am07.ogg

$Name: Alpha1_05
$Team: -1
$MessageNew:  XSTR("Hammer of Light cruisers are taking losses, Director.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stlc33bm08.ogg

$Name: Director_02
$Team: -1
$MessageNew:  XSTR("Very good, Alpha 1. We judge the area clear enough to deploy our own cruisers - stand by.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: stlc36am09.ogg

$Name: Director_03
$Team: -1
$MessageNew:  XSTR("Now that the cruisers have been destroyed, Alpha, please disrupt HoL control of the installation by attacking the Karnak's bridge subsystem. This will allow our soldiers to board and take control.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: stlc312am10.ogg

$Name: Director_04
$Team: -1
$MessageNew:  XSTR("The bridge subsystem may have been destroyed, Alpha, but now we need you to turn your attention to those enemy cruisers.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: stlc37am11.ogg

$Name: Director_05
$Team: -1
$MessageNew:  XSTR("Excellent work, Alpha. The Hammer of Light have now lost control of the station.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: stlc35dm12.ogg

$Name: Safat_01
$Team: -1
$MessageNew:  XSTR("This is the Safat and Yali, taking up positions around primary fighterbay.", -1)
$end_multi_text
+Wave Name: stlc35am13.ogg

$Name: Director_06
$Team: -1
$MessageNew:  XSTR("All requirements for beginning the boarding action have been met. Sending in transport wings now.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: stlc36am14.ogg

$Name: Omega1_01
$Team: -1
$MessageNew:  XSTR("Omega wing here, docking with the Karnak now.", -1)
$end_multi_text
+Wave Name: stlc33bm15.ogg

$Name: Director_07
$Team: -1
$MessageNew:  XSTR("The Hammer of Light are attacking the transports! Pilots, at least half of those ships must make it into the Karnak if we are to successfully take and hold that installation!", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: stlc310bm16.ogg

$Name: Director_08
$Team: -1
$MessageNew:  XSTR("Transports are aboard. We expect heavy resistance inside, so it should take more than few minutes before the installation is ours.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: stlc38am17.ogg

$Name: Alpha1_06
$Team: -1
$MessageNew:  XSTR("Well, it looks like our task is complete.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stlc32am18.ogg

$Name: Alpha2_03
$Team: -1
$MessageNew:  XSTR("How so, Alpha leader?", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: stlc32bm19.ogg

$Name: Alpha1_07
$Team: -1
$MessageNew:  XSTR("Surely it is now entirely up to the soldiers aboard the installation, isn't it?", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stlc34am20.ogg

$Name: Alpha2_04
$Team: -1
$MessageNew:  XSTR("What if they try to escape?", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: stlc32cm21.ogg

$Name: Alpha1_08
$Team: -1
$MessageNew:  XSTR("Look around you. We have two cruisers and three wings guarding the station's fighterbay, there's no way they could possibly get past us.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stlc38bm22.ogg

$Name: Alpha2_05
$Team: -1
$MessageNew:  XSTR("Ah, I see.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: stlc31am23.ogg

$Name: Alpha2_06
$Team: -1
$MessageNew:  XSTR("But... what about the other fighterbay?", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: stlc32dm24.ogg

$Name: Alpha1_09
$Team: -1
$MessageNew:  XSTR("Director? Director?!", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stlc32am25.ogg

$Name: Alpha1_10
$Team: -1
$MessageNew:  XSTR("Director, the rebels are escaping! Two transports and eight escape pods are making a run for the Tanakh!", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stlc37am26.ogg

$Name: Director_09
$Team: -1
$MessageNew:  XSTR("We see and understand, Alpha. Do not engage those escape pods! They are unarmed, and we will not countenance the slaughter of the defenceless. They appear to be rallying at the cruiser - destroy that, instead.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: stlc312am27.ogg

$Name: Alpha1_11
$Team: -1
$MessageNew:  XSTR("Understood, Director. Come on, Alpha... maybe we do still have one last task left to complete.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stlc35cm28.ogg

$Name: Alpha1_12
$Team: -1
$MessageNew:  XSTR("The rebels are surrendering!", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stlc32bm29.ogg

$Name: Director_10
$Team: -1
$MessageNew:  XSTR("Very good, Alpha. The Safat and Yali will take it from here. Return to base.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: stlc34am30.ogg

$Name: Director_11
$Team: -1
$MessageNew:  XSTR("Sa Vasuda, Alpha! The Karnak has been destroyed! Abort now!", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: stlc34am31.ogg

$Name: Director_12
$Team: -1
$MessageNew:  XSTR("We've lost too many transports - all ships, abort the mission immediately!", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: stlc35am32.ogg

$Name: Director_13
$Team: -1
$MessageNew:  XSTR("The escape pods have been destroyed! Alpha 3, we demand you return to base immediately!", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: stlc35bm33.ogg

$Name: Director_14
$Team: -1
$MessageNew:  XSTR("The Hammer of Light leaders have escaped! Most vexing indeed! Alright, Alpha, this mission is over - return to base.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: stlc37am34.ogg

#Reinforcements		;! 0 total


#Background bitmaps		;! 13 total

$Num stars: 0
$Ambient light level: 7895160

$Bitmap List:
+Flags: ( "corrected angles" )
$Sun: SunWhite
+Angles: 0.000000 0.000000 5.235989
+Scale: 2.000000
$Starbitmap: nebulF2-main
+Angles: 6.038919 0.251899 5.466706
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF1-main
+Angles: 0.300710 6.103171 2.590651
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF3-whisp
+Angles: 0.092886 6.038064 1.925866
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF4-whisp
+Angles: 6.238226 0.257997 4.881093
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF6-whisp
+Angles: 6.037512 0.614994 5.922829
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF12-whisp
+Angles: 0.000000 0.000000 0.174539
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF9-whisp
+Angles: 6.253028 6.111251 1.398866
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF5-whisp
+Angles: 0.000000 5.497787 0.907576
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF14-whisp
+Angles: 0.349066 0.000001 3.141595
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF10-whisp
+Angles: 0.610865 0.000002 3.141596
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF13-whisp
+Angles: 0.036842 0.079126 4.277514
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF11-whisp
+Angles: 0.150956 4.102192 3.671850
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: planete
+Angles: 0.000000 0.000000 0.872670
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

$Density: 100
+Field Type: 1
+Debris Genre: 1
+Field Debris Type: 6
+Field Debris Type: 7
+Field Debris Type: 6
$Average Speed: 0.000000
$Minimum: -1000.000000, -1000.000000, -1000.000000
$Maximum: 5000.000000, 1000.000000, 5000.000000

#Music

$Event Music: FS1-8: Strike
$Briefing Music: FS1-BRIEF2
$Debriefing Success Music: FS1-Success
$Debriefing Average Music: FS1-Success
$Debriefing Fail Music: FS1-Failure

#End

