
#Mission Info

$Version: 0.10
$Name:  XSTR("Hoping to strike", -1)
$Author: Joseph Martin
$Created: 06/30/00 at 17:31:10
$Modified: 03/22/08 at 18:46:39
$Notes:
$End Notes:

$Mission Desc:
 XSTR("", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: 1070.574341, 23880.619141, 5006.184570
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.052759, 0.998607,
	0.000000, -0.998607, 0.052759
+SquadReassignName: 157th Beige Gryphons
+SquadReassignLogo: 157th.pcx

;;FSO 3.6.0;; $Skybox Model: starfield.pof		
	
#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
 XSTR("***PVD Hope
***Lacerta Details

The PVD Hope is now en route to Ross 128 where the GTD Major Canis and GTD Typhoon are in position to assault the Rebel King and the Lacerta III. The PVD Pinnacle will arrive any moment in the battle area. It'll be our turn in about 10 minutes to reach the Ross 128 node.", -1)
$end_multi_text
$Ani Filename: miszd01.ani
+Wave Filename: none

$Stage Text:
 XSTR("***New Tech: MX-75

Improving upon the MX-50 Vasudan scientists have come up with the MX-75. It is slightly weaker than the original MX-50 but can handle more in a bank than any other weapon created.", -1)
$end_multi_text
$Ani Filename: <none>
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("In this mission Alpha and Beta wings will escort the Hope from the Laramis system to Ross 128 where the Pinnacle, Major Canis, and Typhoon are already in position. The escort will take a mere 10 minutes to complete.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 1033.804321, 32931.261719, 4477.452148
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.052759, 0.998607,
	0.000000, -0.998607, 0.052759
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: -126.764053, 0.001399, 10988.378906
$label: Jump to Ross 128
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: PVD Typhon
$pos: 69.506096, -0.000003, 2596.134521
$label: PVD Hope
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: PVF Horus
$pos: -5951.961426, 0.000867, 2116.480469
$label: Alpha
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: PVF Thoth
$pos: 5909.443848, 0.001313, 1817.072388
$label: Beta
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Delta and Epsilon wings are standing by in case things get out of hand. It will be your top priority to destroy bombers that come within range of the Hope. We expect the Eridanites to make a serious assault with escorted bombers so be alert.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 2075.569580, 1444.746094, -375.332764
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.052759, 0.998607,
	0.000000, -0.998607, 0.052759
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: -126.764053, 0.001399, 10988.378906
$label: Jump to Ross 128
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: PVD Typhon
$pos: 69.506096, -0.000003, 2596.134521
$label: PVD Hope
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: PVF Horus
$pos: -5951.961426, 0.000867, 2116.480469
$label: Alpha
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: PVF Thoth
$pos: 5909.443848, 0.001313, 1817.072388
$label: Beta
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: PVF Seth
$pos: 2398.615234, -0.000222, -418.325439
$label: Epsilon
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: PVF Seth
$pos: 1869.151978, -0.000097, -434.156647
$label: Delta
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("When the Hope has departed you will be immediately scrambled to assist the capital ships as they take down the destroyers. The best of luck to all of you pilots. May the guidance of the best techniques fulfill the alliance. Dismissed.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -30.809814, 22924.056641, 8543.217773
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.052759, 0.998607,
	0.000000, -0.998607, 0.052759
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: -126.764053, 0.001399, 10988.378906
$label: Jump to Ross 128
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: PVD Typhon
$pos: -59.468163, -0.000128, 8983.097656
$label: PVD Hope
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: PVF Horus
$pos: -5407.606445, -0.000482, 8693.786133
$label: Alpha
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: PVF Thoth
$pos: 5345.986816, 0.001327, 8520.333008
$label: Beta
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 0

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"PVF Anubis"	8
	"PVF Seth"	8
	"PVF Horus"	4
	"PVF Thoth"	4
	"PVB Osiris"	8
	"PVB Osiris MII"	8
	"PVB Amun"	8
)

+Weaponry Pool: (
	"ML-16 Laser"	8
	"Disruptor"	8
	"Avenger"	8
	"Prometheus"	8
	"Banshee"	8
	"Lightning Laser"	8
	"Menes"	12
	"DR-55"	8
	"PCD"	16
	"Plasmion"	8
	"MX-50"	105
	"Fury"	300
	"Hornet"	780
	"Interceptor"	105
	"Phoenix V"	50
	"Synaptic"	50
	"Stiletto"	50
	"MX-75"	2504
	"Swarmed V"	940
	"Synaptic II"	50
)

#Objects		;! 23 total

$Name: Alpha 1		;! Object #0
$Class: PVF Horus
$Team: Friendly
$Location: 1958.253906, -0.000029, 0.000721
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 60
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "PCD" "Menes" )
+Secondary Banks: ( "MX-75" "Swarmed V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "no-arrival-music" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Alpha 2		;! Object #1
$Class: PVF Horus
$Team: Friendly
$Location: 1855.169067, -0.000074, -99.891754
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 60
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "PCD" "Menes" )
+Secondary Banks: ( "MX-75" "Swarmed V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Alpha 3		;! Object #2
$Class: PVF Horus
$Team: Friendly
$Location: 2057.991699, 0.000028, -101.005371
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 60
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "PCD" "Menes" )
+Secondary Banks: ( "MX-75" "Swarmed V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Alpha 4		;! Object #3
$Class: PVF Horus
$Team: Friendly
$Location: 1959.341187, -0.000082, -199.321396
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 60
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "PCD" "Menes" )
+Secondary Banks: ( "MX-75" "Swarmed V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Beta 1		;! Object #4
$Class: PVF Thoth
$Team: Friendly
$Location: 2258.606934, -0.000049, -2.311975
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 60
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "PCD" )
+Secondary Banks: ( "MX-75" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Beta 2		;! Object #5
$Class: PVF Thoth
$Team: Friendly
$Location: 2156.791504, -0.000054, -96.548096
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 60
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "PCD" )
+Secondary Banks: ( "MX-75" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Beta 3		;! Object #6
$Class: PVF Thoth
$Team: Friendly
$Location: 2358.656250, -0.000033, -96.548096
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 60
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "PCD" )
+Secondary Banks: ( "MX-75" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Beta 4		;! Object #7
$Class: PVF Thoth
$Team: Friendly
$Location: 2256.246582, -0.000063, -198.249344
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 60
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "PCD" )
+Secondary Banks: ( "MX-75" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: PVD Hope		;! Object #8
$Class: PVD Typhon
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 15
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Fighter Beam Yellow" )
+Subsystem: turret02
+Primary Banks: ( "Fighter Beam Yellow" )
+Subsystem: turret03
+Primary Banks: ( "Fighter Beam Yellow" )
+Subsystem: turret04
+Primary Banks: ( "Fighter Beam Yellow" )
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Secondary Banks: ( "EMP C-Bomb" )
+Sbank Ammo: ( 0 )
+Subsystem: turret08
+Secondary Banks: ( "EMP C-Bomb" )
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Secondary Banks: ( "EMP C-Bomb" )
+Sbank Ammo: ( 0 )
+Subsystem: turret10
+Primary Banks: ( "R500" )
+Subsystem: turret11
+Primary Banks: ( "R500" )
+Subsystem: turret12
+Primary Banks: ( "R500" )
+Subsystem: turret13
+Secondary Banks: ( "EMP C-Bomb" )
+Sbank Ammo: ( 0 )
+Subsystem: turret14
+Secondary Banks: ( "EMP C-Bomb" )
+Sbank Ammo: ( 0 )
+Subsystem: turret15
+Secondary Banks: ( "EMP C-Bomb" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "PVD Hope" 
   "Waypoint path 1" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-music" "no-dynamic" "red-alert-carry" )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 2000

$Name: Zaurak 1		;! Object #9
$Class: ECB Horologium
$Team: Hostile
$Location: -158.839645, 0.000675, 7433.216797
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-dynamic" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Zaurak 2		;! Object #10
$Class: ECB Horologium
$Team: Hostile
$Location: -217.507507, 0.000493, 7389.585449
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-dynamic" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Zaurak 3		;! Object #11
$Class: ECB Horologium
$Team: Hostile
$Location: -112.642990, 0.000607, 7389.585449
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-dynamic" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Zaurak 4		;! Object #12
$Class: ECB Horologium
$Team: Hostile
$Location: -173.855148, 0.000475, 7346.030762
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-dynamic" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Cursa 1		;! Object #13
$Class: ECF Fornax
$Team: Hostile
$Location: 250.714035, 0.000533, 7425.511230
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 68

$Name: Cursa 2		;! Object #14
$Class: ECF Fornax
$Team: Hostile
$Location: 189.091721, 0.000616, 7369.079102
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 68

$Name: Cursa 3		;! Object #15
$Class: ECF Fornax
$Team: Hostile
$Location: 301.640808, 0.000548, 7379.329590
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 68

$Name: Cursa 4		;! Object #16
$Class: ECF Fornax
$Team: Hostile
$Location: 242.583664, 0.000511, 7325.561035
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 68

$Name: Delta 1		;! Object #17
$Class: PVF Seth
$Team: Friendly
$Location: 2098.209717, -0.000087, -196.771683
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Plasmion" "Plasmion" )
+Secondary Banks: ( "MX-75" "MX-75" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Delta 2		;! Object #18
$Class: PVF Seth
$Team: Friendly
$Location: 1996.739624, -0.000127, -300.479492
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Plasmion" "Plasmion" )
+Secondary Banks: ( "MX-75" "MX-75" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Epsilon 1		;! Object #19
$Class: PVF Seth
$Team: Friendly
$Location: 1902.888428, -0.000302, -301.127838
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-75" "MX-75" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Epsilon 2		;! Object #20
$Class: PVF Seth
$Team: Friendly
$Location: 1792.482788, -0.000260, -391.769562
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-75" "MX-75" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Epsilon 3		;! Object #21
$Class: PVF Seth
$Team: Friendly
$Location: 1997.635742, -0.000217, -396.790375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-75" "MX-75" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Epsilon 4		;! Object #22
$Class: PVF Seth
$Team: Friendly
$Location: 1897.414429, -0.000266, -496.880768
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-75" "MX-75" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

#Wings		;! 6 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: PVD Hope
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "PVD Hope" 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: PVD Hope
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "PVD Hope" 50 ) )
+Hotkey: 1
+Flags:( )

$Name: Zaurak
$Waves: 10
$Wave Threshold: 0
$Special Ship: 0		;! Zaurak 1

$Arrival Location: In front of ship
+Arrival Distance: 2192
$Arrival Anchor: PVD Hope
$Arrival Cue: ( has-time-elapsed 30 ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   0 
   "PVD Hope" 
)
$Ships: (		;! 4 total
	"Zaurak 1"
	"Zaurak 2"
	"Zaurak 3"
	"Zaurak 4"
)
$AI Goals: ( goals ( ai-chase "PVD Hope" 50 ) )
+Flags:( )
+Wave Delay Min: 30
+Wave Delay Max: 40

$Name: Cursa
$Waves: 10
$Wave Threshold: 0
$Special Ship: 0		;! Cursa 1

$Arrival Location: Near Ship
+Arrival Distance: 2192
$Arrival Anchor: PVD Hope
$Arrival Cue: ( has-arrived-delay 0 "Zaurak" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Zaurak" ) 
$Ships: (		;! 4 total
	"Cursa 1"
	"Cursa 2"
	"Cursa 3"
	"Cursa 4"
)
$AI Goals: ( goals ( ai-guard-wing "Zaurak" 50 ) )
+Flags:( )
+Wave Delay Min: 20
+Wave Delay Max: 30

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Near Ship
+Arrival Distance: 2192
$Arrival Anchor: PVD Hope
$Arrival Cue: ( is-event-true-delay "Reply" 3 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Delta 1"
	"Delta 2"
)
$AI Goals: ( goals ( ai-guard "PVD Hope" 50 ) )
+Flags:( "no-arrival-message" )

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: PVD Hope
$Arrival Cue: ( percent-ships-destroyed 
   50 
   "Alpha" 
   "Beta" 
   "Delta" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
)
$AI Goals: ( goals ( ai-guard "PVD Hope" 50 ) )
+Flags:( )

#Events		;! 11 total

$Formula: ( when 
   ( has-arrived-delay 3 "Cursa" ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Helpus" 
   )
)
+Name: Helpus
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "PVD Hope" 
      "High" 
      "Reply" 
   )
)
+Name: Reply
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( has-arrived-delay 3 "Delta" ) 
   ( send-message 
      "Delta 1" 
      "High" 
      "Delta" 
   )
)
+Name: Delta
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "PVD Hope" ) 75 ) 
   ( send-message "PVD Hope" "High" "75" ) 
)
+Name: 75
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "PVD Hope" ) 50 ) 
   ( send-message "PVD Hope" "High" "50" ) 
)
+Name: 50
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "PVD Hope" ) 25 ) 
   ( send-message "PVD Hope" "High" "25" ) 
)
+Name: 25
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 3 "Epsilon" ) 
   ( send-message 
      "Epsilon 1" 
      "High" 
      "Epsilon" 
   )
)
+Name: Epsilon
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "PVD Hope" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Departed" 
   )
)
+Name: Directive1
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect PVD Hope", -1)

$Formula: ( when ( true ) ( red-alert ) ) 
+Name: Redalert
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Standby", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "PVD Hope" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Dested" 
   )
)
+Name: Dested
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( break-warp "Alpha 1" ) 
)
+Name: Break
+Repeat Count: 1
+Interval: 1

#Goals		;! 1 total

$Type: Primary
+Name: Hope
$MessageNew:  XSTR("Protect PVD Hope", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "PVD Hope" ) 

#Waypoints		;! 1 lists total


$Jump Node: 0.000000, 0.000000, 13032.599609
$Jump Node Name: Jump to Ross 128
$Name: Waypoint path 1
$List: (		;! 1 points in list
	( 0.000000, 0.000000, 9000.000000 )
)

#Messages		;! 173 total


$Name: Helpus

$Team: -1
$MessageNew:  XSTR("We could use a little bit more help out here, Hope.", -1)
$end_multi_text
+Persona: Wingman 6
+AVI Name: Head-VP1

$Name: Reply

$Team: -1
$MessageNew:  XSTR("Maybe Delta wing will be enough to hold them off.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: Delta

$Team: -1
$MessageNew:  XSTR("Delta wing has arrived. Awaiting orders.", -1)
$end_multi_text
+Persona: Wingman 6
+AVI Name: Head-VP1
+Wave Name: miszd_im_v_3.wav

$Name: 75

$Team: -1
$MessageNew:  XSTR("We've taken moderate damage, pilots. We need you to protect us from those Eridanite bombs. They seem to have the strength of a Terran Harbinger.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: 50

$Team: -1
$MessageNew:  XSTR("Our hull is over half down. Requesting immediate assistance.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: 25

$Team: -1
$MessageNew:  XSTR("We can't stand much longer out here. We need immediate fighter cover, pronto!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: Epsilon

$Team: -1
$MessageNew:  XSTR("Epsilon wing has arrived.", -1)
$end_multi_text
+Persona: Wingman 6
+AVI Name: Head-VP1
+Wave Name: miszd_im_v_7.wav

$Name: Departed

$Team: -1
$MessageNew:  XSTR("The Hope has made it to Ross 128. We're scrambling you pilots to the battle area.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Dested

$Team: -1
$MessageNew:  XSTR("The Hope has been destroyed. There is no hope for the GTA and PVN now!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 758
$Ambient light level: 7895160
+Nebula: Nebula02
+Color: Purple
+Pitch: 116
+Bank: 176
+Heading: 256

#Asteroid Fields

#Music

$Event Music: 1: Genesis
;;FSO 3.6.9;; $Substitute Event Music: FS1-1: Fortress
$Briefing Music: Brief1
;;FSO 3.6.9;; $Substitute Briefing Music: FS1-BRIEF1

#End

