#Mission Info

$Version: 0.10
$Name:  XSTR("M05 - It Wakes", -1)
$Author: striggon
$Created: 06/24/22 at 21:52:51
$Modified: 06/24/22 at 22:50:27
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 262188
+NebAwacs: 3000.000000

+Storm: none

+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 1
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -11485.531250, 7876.938477, 31554.312500
+Viewer orient:
	-0.854233, -0.000001, 0.519890,
	-0.321329, 0.786124, -0.527975,
	-0.408698, -0.618069, -0.671533


$AI Profile: FCW AI Normal

#Command Briefing

#Briefing
$start_briefing
$num_stages: 0
$end_briefing

#Debriefing_info

$Num stages: 0

#Alternate Types:
$Alt: UN Explorer

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"USDF Remora-F"	5
	"USDF Remora-M"	5
	"USDF Remora-H"	5
	"USDF Aquila"	5
	"USDF Asteria"	5
	"USDF Seravee"	5
	"USDF Comet II"	5
	"GNM-79E Ise II"	5
	"GCSF Brute"	5
	"GCSF Corsair"	5
	"ASB Monstrum"	5
	"GCGs Arbalest"	5
	"USDGs Arbalest"	5
	"Aerostar Firefly Mark I"	5
	"CSDF Yaomitl"	5
	"P-776/MP Deputy"	5
	"F/A-12 Gremlin"	5
	"USB Piranha"	5
	"USDF Nova Zero"	5
	"USDF Nova"	5
	"USDF 01-Gungnir"	5
	"IJN Fubuki"	5
	"DKF Shooting Star"	5
	"DKF Nodrysea"	5
)

+Weaponry Pool: (
	"USW-11 Spear"	16
	"E-325 Crossbow"	17
	"E-350 Gatling"	16
	"E-355 Gatling B"	16
	"USW-26 Proton"	16
	"VT-411 Plasma"	16
	"UW-091 Luna"	16
	"E-440 Longbow"	16
	"VT-992 Railgun"	16
	"VT-411N Plasma Adv"	16
	"VT-989X Zephyrus"	16
	"Viyana"	16
	"Yucaeica Etna"	16
	"BF-82G Shotmaker"	16
	"TLW-9 Arrow"	17
	"R96f Theria"	16
	"JM15w Exon"	16
	"E-145 Enforcer"	16
	"GAU-190"	16
	"GRAD-5000D Vulkan"	16
	"GRAD-5000D Vulkan#Silent"	16
	"Shooteyr GW25"	16
	"NovaBeamAAA"	16
	"XW-02E Beam Sabre"	16
	"VM-515 Cobra"	500
	"VM-601T Marker Missile"	500
	"JAV-05/R"	500
	"JAV-05EMP"	500
	"RDS-XBM-01 Rotsturm"	500
	"MITM-31 Cerberus"	500
	"GV4 Micro-Drone"	500
	"Type 77 Light Torpedo"	500
	"4DSM-05"	545
	"DSM2-03"	500
	"AGB-36"	500
	"MX-44b Swarmer"	500
	"MX-44F Super Swarmer"	500
)

#Objects		;! 9 total

$Name: Alpha 1		;! Object #0
$Class: USDF Aquila
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 4		;! Object #1
$Class: USDF Aquila
$Team: Friendly
$Location: 98.638947, -0.000031, -103.385681
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-near-ship "Alpha 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Waypoint 1		;! Object #2
$Class: USNB Polaris
$Team: Friendly
$Location: 54.648544, 0.000000, 10167.183594
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Escort priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Waypoint 2		;! Object #3
$Class: USNB Polaris
$Team: Friendly
$Location: -2971.863281, -3554.896484, 15955.314453
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( < 
   ( distance-to-center 
      "Waypoint 1" 
      "Alpha 1" 
   )
   750 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Escort priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Waypoint		;! Object #4
$Class: USNB Polaris
$Team: Friendly
$Location: 2143.984375, -1402.249023, 24644.800781
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( < 
   ( distance-to-center 
      "Waypoint 2" 
      "Alpha 1" 
   )
   750 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Escort priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: #NamelessWaypoint		;! Object #5
$Class: USNB Polaris
$Team: Friendly
$Location: -3418.956055, -952.793945, 31940.226563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( < 
   ( distance-to-center 
      "Waypoint" 
      "Alpha 1" 
   )
   750 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Escort priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Signal Source		;! Object #6
$Class: USNB Polaris
$Team: Friendly
$Location: -15197.681641, 0.012695, 23860.949219
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 11 "Alpha 4" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Escort priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: UNN Pioneer		;! Object #7
$Class: Sagittarius
$Alt: UN Explorer

$Team: Hostile
$Location: -17029.871094, 0.003906, 22364.521484
$Orientation:
	0.597834, 0.000000, -0.801620,
	0.000000, 1.000000, 0.000000,
	0.801620, 0.000000, 0.597834
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
+Arrival Delay: 2
$Arrival Cue: ( < 
   ( distance-to-center 
      "Signal Source" 
      "Alpha 1" 
   )
   750 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Fulcrum Gate 8		;! Object #8
$Class: Fulcrum Gate
$Team: Friendly
$Location: -22876.074219, 0.012695, 17893.472656
$Orientation:
	-0.456731, -0.693981, 0.556585,
	0.390090, -0.718531, -0.575797,
	0.799516, -0.045866, 0.598890
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
+Arrival Delay: 3
$Arrival Cue: ( < 
   ( distance-to-center 
      "Signal Source" 
      "Alpha 1" 
   )
   750 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

#Wings		;! 1 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Alpha 1"
)
+Hotkey: 0
+Flags: ( )

#Events		;! 20 total

$Formula: ( when 
   ( < 
      ( distance-to-center 
         "Waypoint 1" 
         "Alpha 1" 
      )
      750 
   )
   ( do-nothing ) 
)
+Name: wp1
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Go to Waypoint 1", -1)

$Formula: ( when 
   ( < 
      ( distance-to-center 
         "Waypoint 2" 
         "Alpha 1" 
      )
      750 
   )
   ( do-nothing ) 
)
+Name: wp2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Go to Waypoint 2", -1)

$Formula: ( when 
   ( < 
      ( distance-to-center 
         "Waypoint" 
         "Alpha 1" 
      )
      750 
   )
   ( do-nothing ) 
)
+Name: wp3
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Go to Waypoint", -1)

$Formula: ( when 
   ( < 
      ( distance-to-center 
         "#NamelessWaypoint" 
         "Alpha 1" 
      )
      750 
   )
   ( do-nothing ) 
)
+Name: wp4
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Go to", -1)

$Formula: ( when 
   ( is-event-true-delay "wp1" 0 ) 
   ( send-message 
      "Alpha 4" 
      "Normal" 
      "feels bad man" 
   )
)
+Name: start of chain 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 4" 
      "Normal" 
      "monologue 1" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 4" 
      "Normal" 
      "monologue 2" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 4" 
      "Normal" 
      "monologue 3" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( is-event-true-delay "wp2" 0 ) 
   ( send-message 
      "Alpha 4" 
      "Normal" 
      "monologue 4" 
   )
)
+Name: start of chain 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 4" 
      "Normal" 
      "monologue 5" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 4" 
      "Normal" 
      "monologue 6" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 4" 
      "Normal" 
      "monologue 7" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( is-event-true-delay "wp3" 0 ) 
   ( send-message 
      "Alpha 4" 
      "Normal" 
      "monologue 8" 
   )
)
+Name: start of chain 3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 4" 
      "Normal" 
      "monologue 9" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 4" 
      "Normal" 
      "monlogue 10" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( is-event-true-delay "wp4" 0 ) 
   ( send-message 
      "Alpha 4" 
      "Normal" 
      "i understand" 
   )
)
+Name: wp4 event
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 4" 
      "Normal" 
      "the truth is there" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 4" 
      "Normal" 
      "now die" 
   )
   ( change-iff "Hostile" "Alpha 4" ) 
   ( add-goal 
      "Alpha 4" 
      ( ai-chase "Alpha 1" 89 ) 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( is-destroyed-delay 11 "Alpha 4" ) 
   ( training-msg "signal source found" ) 
)
+Name: Event name
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 2 "UNN Pioneer" ) 
   ( fade-out 4000 ) 
)
+Name: Event name
+Repeat Count: 1
+Interval: 1

#Goals		;! 0 total


#Waypoints		;! 0 lists total


#Messages		;! 15 total


$Name: feels bad man
$Team: -1
$MessageNew:  XSTR("You know, I feel bad for Alpha 2.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: monologue 1
$Team: -1
$MessageNew:  XSTR("Some pilots sign up for the Federation for a greater good, to savekeep peace for humanity. Others do it to help further our exploration efforts.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: monologue 2
$Team: -1
$MessageNew:  XSTR("But it seems people like him join up more for the money and benefits. Which is fine. But, still...", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: monologue 3
$Team: -1
$MessageNew:  XSTR("How can such a small mind exist in such a vast world? How can he care strictly for himself when there's so much more at stake?", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: monologue 4
$Team: -1
$MessageNew:  XSTR("I think this expedition, for all its trauma and terror, has been quite eye opening for me. It's an interesting microcosm of... well, the infinite cosmos, really.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: monologue 5
$Team: -1
$MessageNew:  XSTR("And perhaps, the sheer scale is simply not for everyone to comprehend. But that such a bizarre space exists is so interesting from a scientific viewpoint.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: monologue 6
$Team: -1
$MessageNew:  XSTR("Even if, after a while, once the Federation starts colonizing this system, the wild beauty of this place starts fading.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: monologue 7
$Team: -1
$MessageNew:  XSTR("Interestingly, Command hasn't talked to us for hours now. I wonder if he's even aware of this adventure of ours.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: monologue 8
$Team: -1
$MessageNew:  XSTR("One thing is for certain, we are almost there. The signal strength is really high. Whatever emitted it must have been some large ship indeed.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: monologue 9
$Team: -1
$MessageNew:  XSTR("Do you feel it too, $callsign ? Surely it's worth even one's life to see what could be behind all this.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: monlogue 10
$Team: -1
$MessageNew:  XSTR("I wonder, if you still had the chance to turn back, would you take it?", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: i understand
$Team: -1
$MessageNew:  XSTR("I understand now.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: the truth is there
$Team: -1
$MessageNew:  XSTR("The truth of this place lay bare open to me.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: now die
$Team: -1
$MessageNew:  XSTR("I'm sorry, $callsign, but I can't let you ruin the harmony of this system anymore.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: signal source found
$Team: -1
$MessageNew:  XSTR("Signal Source Located
Distance: Approx. 20km
Size: Unknown
Ship: Unknown", -1)
$end_multi_text
+Wave Name: sos_beep1.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 500
$Ambient light level: 65793
+Neb2: 

+Neb2Flags: 12


$Bitmap List:
$Sun: SunRed
+Angles: 0.942478 0.855211 1.553343
+Scale: 1.000000

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: None

#End

