#Mission Info

$Version: 0.10
$Name:  XSTR("M04 - Breakdown", -1)
$Author: striggon
$Created: 06/24/22 at 21:25:28
$Modified: 06/24/22 at 23:24:48
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 327692
+NebAwacs: 3000.000000

+Storm: s_standard

+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 1
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 0.000000, 372.360809, -585.140259
+Viewer orient:
	0.999985, 0.000000, -0.005554,
	0.002941, 0.848288, 0.529527,
	0.004712, -0.529535, 0.848275


$AI Profile: FCW AI Normal

#Command Briefing

#Briefing
$start_briefing
$num_stages: 0
$end_briefing

#Debriefing_info

$Num stages: 0

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"USDF Remora-F"	5
	"USDF Remora-M"	5
	"USDF Remora-H"	5
	"USDF Aquila"	5
	"USDF Asteria"	5
	"USDF Seravee"	5
	"USDF Comet II"	5
	"GNM-79E Ise II"	5
	"GCSF Brute"	5
	"GCSF Corsair"	5
	"ASB Monstrum"	5
	"GCGs Arbalest"	5
	"USDGs Arbalest"	5
	"Aerostar Firefly Mark I"	5
	"CSDF Yaomitl"	5
	"P-776/MP Deputy"	5
	"F/A-12 Gremlin"	5
	"USB Piranha"	5
	"USDF Nova Zero"	5
	"USDF Nova"	5
	"USDF 01-Gungnir"	5
	"IJN Fubuki"	5
	"DKF Shooting Star"	5
	"DKF Nodrysea"	5
)

+Weaponry Pool: (
	"USW-11 Spear"	16
	"E-325 Crossbow"	20
	"E-350 Gatling"	16
	"E-355 Gatling B"	16
	"USW-26 Proton"	16
	"VT-411 Plasma"	16
	"UW-091 Luna"	16
	"E-440 Longbow"	16
	"VT-992 Railgun"	16
	"VT-411N Plasma Adv"	16
	"VT-989X Zephyrus"	16
	"Viyana"	16
	"Yucaeica Etna"	16
	"BF-82G Shotmaker"	16
	"TLW-9 Arrow"	20
	"R96f Theria"	16
	"JM15w Exon"	16
	"E-145 Enforcer"	16
	"GAU-190"	16
	"GRAD-5000D Vulkan"	16
	"GRAD-5000D Vulkan#Silent"	16
	"Shooteyr GW25"	16
	"NovaBeamAAA"	16
	"XW-02E Beam Sabre"	16
	"VM-515 Cobra"	500
	"VM-601T Marker Missile"	500
	"JAV-05/R"	500
	"JAV-05EMP"	500
	"RDS-XBM-01 Rotsturm"	500
	"MITM-31 Cerberus"	500
	"GV4 Micro-Drone"	500
	"Type 77 Light Torpedo"	500
	"4DSM-05"	680
	"DSM2-03"	500
	"AGB-36"	500
	"MX-44b Swarmer"	500
	"MX-44F Super Swarmer"	500
)

#Objects		;! 4 total

$Name: Alpha 1		;! Object #0
$Class: USDF Aquila
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 2		;! Object #1
$Class: USDF Aquila
$Team: Friendly
$Location: -104.481262, 0.000000, -96.914276
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 3		;! Object #2
$Class: USDF Aquila
$Team: Friendly
$Location: -1.948587, 0.000000, -202.082581
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 4		;! Object #3
$Class: USDF Aquila
$Team: Friendly
$Location: 102.342964, 0.000000, -102.121796
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

#Wings		;! 1 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags: ( )

#Events		;! 14 total

$Formula: ( when 
   ( has-time-elapsed 4 ) 
   ( send-message 
      "Alpha 2" 
      "Normal" 
      "fuck this shit" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 4" 
      "Normal" 
      "what do you mean" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "Normal" 
      "fuck the signal" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 4" 
      "Normal" 
      "we need to keep going man" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "Normal" 
      "fuck you" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "Normal" 
      "listen" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 4" 
      "Normal" 
      "as much data as possible" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "Normal" 
      "need experts" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 4" 
      "Normal" 
      "alpha 3 tragedy" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "Normal" 
      "selfish" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "Normal" 
      "come back out" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 4" 
      "Normal" 
      "then go" 
   )
)
+Name: alpha 2 leaves
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 4" 
      "Normal" 
      "come on alpha 1" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when ( true ) ( red-alert ) ) 
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 3

#Goals		;! 0 total


#Waypoints		;! 0 lists total


#Messages		;! 13 total


$Name: fuck this shit
$Team: -1
$MessageNew:  XSTR("Okay, I'm at my limit here. We need to go back now.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: what do you mean
$Team: -1
$MessageNew:  XSTR("Huh? What are you on about? We need to find the source of the signal!", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: fuck the signal
$Team: -1
$MessageNew:  XSTR("NO! Fuck that signal! The deeper we go, the more fucked things become! Soon it'll be you and me! I don't give a shit about disobedience anymore!", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: we need to keep going man
$Team: -1
$MessageNew:  XSTR("Look, we'll just have to do what Command says and then we can go home. We've suffered some losses, but it can't be far now, the signal's much stronger here!", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: fuck you
$Team: -1
$MessageNew:  XSTR("No, you moron! Didn't you see what happened to Gamma Wing? Alpha 3?", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: listen
$Team: -1
$MessageNew:  XSTR("Listen to me! Something out there is turning our fellow pilots into these... things. And if we keep poking our noses around, we'll become them too!", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: as much data as possible
$Team: -1
$MessageNew:  XSTR("Isn't that all the more reason to keep going? We need to recover as much data as possible about this potential threat! ", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: need experts
$Team: -1
$MessageNew:  XSTR("We can do this once a proper battlefleet is here! Or even better, we just close this fucking node! Some things aren't meant to be discovered!", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: alpha 3 tragedy
$Team: -1
$MessageNew:  XSTR("Look, I understand that the incident with Alpha 3 was a tragedy, but the earlier we can take care of this, the better. We're already at a two-front war, we can't afford-", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: selfish
$Team: -1
$MessageNew:  XSTR("Davidson, I know I'm being very selfish, but if you go any further to that signal, you'd be joining Alpha 3.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: come back out
$Team: -1
$MessageNew:  XSTR("And if by some miracle you manage to come back out, I doubt you'll be the same as before. And I guarantee you, I will not be here to confirm that.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: then go
$Team: -1
$MessageNew:  XSTR("Then fine, go. I'm sure you'll find your way back to the Vindicator somehow!", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: come on alpha 1
$Team: -1
$MessageNew:  XSTR("Alright, let's continue onwards then, $callsign. We must get to the bottom of this.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 500
$Ambient light level: 65793
+Neb2: 

+Neb2Flags: -52


$Bitmap List:
$Sun: SunRed
+Angles: 0.785398 1.134464 0.087266
+Scale: 0.400000

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: None

#End

