#Mission Info

$Version: 0.10
$Name:  XSTR("M03 - First Blood", -1)
$Author: strigon
$Created: 06/09/22 at 23:08:53
$Modified: 06/25/22 at 16:25:29
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 327692
+NebAwacs: 3000.000000

+Storm: s_active

+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 1
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -216.324600, 132.047943, -126.891090
+Viewer orient:
	0.024877, 0.000004, -0.999691,
	0.514777, 0.857229, 0.012813,
	0.856963, -0.514936, 0.021323


$AI Profile: FCW AI Normal

#Command Briefing

#Briefing
$start_briefing
$num_stages: 0
$end_briefing

#Debriefing_info

$Num stages: 0

#Alternate Types:
$Alt: USDF Remora-F

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"USDF Remora-F"	5
	"USDF Remora-M"	5
	"USDF Remora-H"	5
	"USDF Aquila"	5
	"USDF Asteria"	5
	"USDF Seravee"	5
	"USDF Comet II"	5
	"GNM-79E Ise II"	5
	"GCSF Brute"	5
	"GCSF Corsair"	5
	"ASB Monstrum"	5
	"GCGs Arbalest"	5
	"USDGs Arbalest"	5
	"Aerostar Firefly Mark I"	5
	"CSDF Yaomitl"	5
	"P-776/MP Deputy"	5
	"F/A-12 Gremlin"	5
	"USB Piranha"	5
	"USDF Nova Zero"	5
	"USDF Nova"	5
	"USDF 01-Gungnir"	5
	"IJN Fubuki"	5
	"DKF Shooting Star"	5
	"DKF Nodrysea"	5
)

+Weaponry Pool: (
	"USW-11 Spear"	16
	"E-325 Crossbow"	20
	"E-350 Gatling"	16
	"E-355 Gatling B"	16
	"USW-26 Proton"	16
	"VT-411 Plasma"	16
	"UW-091 Luna"	16
	"E-440 Longbow"	16
	"VT-992 Railgun"	16
	"VT-411N Plasma Adv"	16
	"VT-989X Zephyrus"	16
	"Viyana"	16
	"Yucaeica Etna"	16
	"BF-82G Shotmaker"	16
	"TLW-9 Arrow"	20
	"R96f Theria"	16
	"JM15w Exon"	16
	"E-145 Enforcer"	16
	"GAU-190"	16
	"GRAD-5000D Vulkan"	16
	"GRAD-5000D Vulkan#Silent"	16
	"Shooteyr GW25"	16
	"NovaBeamAAA"	16
	"XW-02E Beam Sabre"	16
	"VM-515 Cobra"	500
	"VM-601T Marker Missile"	500
	"JAV-05/R"	500
	"JAV-05EMP"	500
	"RDS-XBM-01 Rotsturm"	500
	"MITM-31 Cerberus"	500
	"GV4 Micro-Drone"	500
	"Type 77 Light Torpedo"	500
	"4DSM-05"	680
	"DSM2-03"	500
	"AGB-36"	500
	"MX-44b Swarmer"	500
	"MX-44F Super Swarmer"	500
)

#Objects		;! 15 total

$Name: Alpha 1		;! Object #0
$Class: USDF Aquila
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gamma 3		;! Object #1
$Class: Abyssal Remora
$Alt: USDF Remora-F

$Team: Hostile
$Location: 15.144775, 0.000000, 10002.553711
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "USW-11 Spear" "TLW-9 Arrow" )
+Sbank Ammo: ( 0 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gamma 4		;! Object #2
$Class: Abyssal Remora
$Alt: USDF Remora-F

$Team: Hostile
$Location: -84.936768, 0.000122, 10098.401367
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "USW-11 Spear" "TLW-9 Arrow" )
+Sbank Ammo: ( 0 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Claw 1		;! Object #3
$Class: Abyssal Remora
$Team: Hostile
$Location: 378.220886, 0.000122, 10268.336914
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "USW-11 Spear" "TLW-9 Arrow" )
+Sbank Ammo: ( 0 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Claw 2		;! Object #4
$Class: Abyssal Remora
$Team: Hostile
$Location: 547.571533, 0.000122, 10032.338867
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "USW-11 Spear" "TLW-9 Arrow" )
+Sbank Ammo: ( 0 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Claw 3		;! Object #5
$Class: Abyssal Remora
$Team: Hostile
$Location: 462.566833, 0.000122, 9829.632813
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "USW-11 Spear" "TLW-9 Arrow" )
+Sbank Ammo: ( 0 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Fang 1		;! Object #6
$Class: Abyssal Remora
$Team: Hostile
$Location: -441.132385, 0.000122, 10377.600586
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "USW-11 Spear" "TLW-9 Arrow" )
+Sbank Ammo: ( 0 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Fang 2		;! Object #7
$Class: Abyssal Remora
$Team: Hostile
$Location: -649.390930, 0.000122, 10081.045898
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "USW-11 Spear" "TLW-9 Arrow" )
+Sbank Ammo: ( 0 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Fang 3		;! Object #8
$Class: Abyssal Remora
$Team: Hostile
$Location: -372.445129, 0.000122, 9777.729492
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "USW-11 Spear" "TLW-9 Arrow" )
+Sbank Ammo: ( 0 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 2		;! Object #9
$Class: USDF Aquila
$Team: Friendly
$Location: -99.826576, 0.000732, -102.190552
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 3		;! Object #10
$Class: USDF Aquila
$Team: Friendly
$Location: 104.017654, 0.000732, -104.230042
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 4		;! Object #11
$Class: USDF Aquila
$Team: Friendly
$Location: -0.359566, 0.000732, -204.186218
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Waypoint 1		;! Object #12
$Class: USNB Polaris
$Team: Friendly
$Location: -8747.175781, -3909.932129, 16045.758789
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "endchain1" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Escort priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Waypoint 2		;! Object #13
$Class: USNB Polaris
$Team: Friendly
$Location: -1953.726563, -8294.062500, 23104.259766
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( < 
   ( distance-to-center 
      "Waypoint 1" 
      "Alpha 1" 
   )
   750 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Escort priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Waypoint 3		;! Object #14
$Class: USNB Polaris
$Team: Friendly
$Location: -4421.837891, -5098.835938, 37520.312500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( < 
   ( distance-to-center 
      "Waypoint 2" 
      "Alpha 1" 
   )
   750 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Escort priority: 0
+Group: 0
+Use Table Score:
+Score: 0

#Wings		;! 3 total

$Name: Fang
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Fang 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Fang 1"
	"Fang 2"
	"Fang 3"
)
+Flags: ( )

$Name: Claw
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Claw 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Claw 1"
	"Claw 2"
	"Claw 3"
)
+Flags: ( )

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags: ( )

#Events		;! 38 total

$Formula: ( when 
   ( has-time-elapsed 4 ) 
   ( send-message 
      "Alpha 3" 
      "Normal" 
      "we're here" 
   )
   ( never-warp "Alpha 1" ) 
)
+Name: msgstart
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Gamma 3" 
      "Normal" 
      "gamma 3 sos" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "Normal" 
      "what" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Gamma 3" 
      "Normal" 
      "heavy fire" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 11

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 4" 
      "Normal" 
      "shit let's hurry up" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( < 
      ( distance-to-center 
         "<any friendly>" 
         "Gamma 3" 
      )
      4000 
   )
   ( add-goal 
      "Fang" 
      ( ai-chase "Alpha" 105 ) 
   )
   ( add-goal 
      "Claw" 
      ( ai-chase "Alpha" 105 ) 
   )
   ( add-goal 
      "Gamma 3" 
      ( ai-chase "Alpha" 105 ) 
   )
   ( add-goal 
      "Gamma 4" 
      ( ai-chase "Alpha" 105 ) 
   )
)
+Name: enemy fire control
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "Normal" 
      "stop shooting at us" 
   )
)
+Name: msg1
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 4" 
      "Normal" 
      "lets shoot back" 
   )
)
+Name: msg2
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( is-destroyed-delay 
      4 
      "Fang" 
      "Claw" 
      "Gamma 3" 
      "Gamma 4" 
   )
   ( send-message 
      "Alpha 3" 
      "Normal" 
      "organic material" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Rogue Fighters", -1)

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "Normal" 
      "looked veiny" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 4" 
      "Normal" 
      "we're off course" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "Normal" 
      "where are we anyway" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 4" 
      "Normal" 
      "asking command" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 4" 
      "Normal" 
      "command come in" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "Normal" 
      "static" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 11

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "Normal" 
      "continue" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 4" 
      "Normal" 
      "lets go then" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 3" 
      "Normal" 
      "we've seen enough no?" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 4" 
      "Normal" 
      "orders are orders" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "Normal" 
      "guess you're right" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 3" 
      "Normal" 
      "don't blame ya" 
   )
)
+Name: endchain1
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Waypoint 2" ) 
   ( send-message 
      "Alpha 3" 
      "Normal" 
      "stuck to windshield" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Go to Waypoint 1", -1)

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 4" 
      "Normal" 
      "run a check" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 3" 
      "Normal" 
      "running check" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 3" 
      "Normal" 
      "doesn't say" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 16

$Formula: ( when 
   ( has-arrived-delay 0 "Waypoint 3" ) 
   ( send-message 
      "Alpha 3" 
      "Normal" 
      "its growing" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Go to Waypoint 2", -1)

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "Normal" 
      "wtf" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 3" 
      "Normal" 
      "don't wanna turn into one" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 4" 
      "Normal" 
      "how??" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 3" 
      "Normal" 
      "just do something!" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "Normal" 
      "what if we shoot?" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 4" 
      "Normal" 
      "too risky" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 3" 
      "Normal" 
      "not turning into them" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "Normal" 
      "fuck" 
   )
   ( self-destruct "Alpha 3" ) 
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 4" 
      "Normal" 
      "shit" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( < 
      ( distance-to-center 
         "Waypoint 3" 
         "Alpha 1" 
      )
      750 
   )
   ( training-msg "new coordinates" ) 
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Go to Waypoint 3", -1)

$Formula: ( when ( true ) ( red-alert ) ) 
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( play-sound-from-file "m03amb.ogg" 5 ) 
)
+Name: music
+Repeat Count: 1
+Interval: 1

#Goals		;! 0 total


#Waypoints		;! 0 lists total


#Messages		;! 36 total


$Name: we're here
$Team: -1
$MessageNew:  XSTR("Right, well, time to seek out this new source.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: gamma 3 sos
$Team: -1
$MessageNew:  XSTR("This is Gamma 3, 7th Expeditionary, Patrol Group B, requesting immediate assistance!", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: what
$Team: -1
$MessageNew:  XSTR("Huh? The other group's here? We have to go help them!", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: heavy fire
$Team: -1
$MessageNew:  XSTR("We're under heavy fire! Half my wing's been wiped out! We can't keep this up much longer!", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: shit let's hurry up
$Team: -1
$MessageNew:  XSTR("Fuck, let's hurry up and save them!", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: stop shooting at us
$Team: -1
$MessageNew:  XSTR("Wai- hey! Stop shooting at us! We're friendlies!", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: gamma stop it
$Team: -1
$MessageNew:  XSTR("Gamma Wing, that's not the enemy! Stop firing at us!", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: lets shoot back
$Team: -1
$MessageNew:  XSTR("Screw this, they've gone traitor on us! Firing back now!", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: organic material
$Team: -1
$MessageNew:  XSTR("What was up with their fighters? Some kind of weird substance was attached to them.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: looked veiny
$Team: -1
$MessageNew:  XSTR("Looked like a buncha veins. Where the hell did they pick those up?", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: we're off course
$Team: -1
$MessageNew:  XSTR("I don't know, but they've gone badly off course it seems. Hell, our goose chase has thrown us off as well.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: where are we anyway
$Team: -1
$MessageNew:  XSTR("Where the hell are we anyway?", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: asking command
$Team: -1
$MessageNew:  XSTR("I'll try and contact Command. We should seriously get back to the Vindicator, I think we've seen and done enough.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: command come in
$Team: -1
$MessageNew:  XSTR("Command, we are requesting vectors for RTB, our survey flight has yielded enough data for now.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: static
$Team: -1
$MessageNew:  XSTR("--------------------------------------------------------", -1)
$end_multi_text

$Name: continue
$Team: -1
$MessageNew:  XSTR("Negative. Continue towards signal. Command out.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: lets go then
$Team: -1
$MessageNew:  XSTR("Well... we gotta listen to Command I suppose.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: we've seen enough no?
$Team: -1
$MessageNew:  XSTR("Really? Haven't we got enough data already? Why do we need to keep going? There's clearly something big going on that a few fighter pilots can't solve!", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: orders are orders
$Team: -1
$MessageNew:  XSTR("Alpha 2, I hate to say it, but orders are orders. Additionally, without the return vectors we can't really leave anyway.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: guess you're right
$Team: -1
$MessageNew:  XSTR("Shit, I guess you're right. Fuck this mission, I'm resigning early when we get back.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: don't blame ya
$Team: -1
$MessageNew:  XSTR("I don't blame ya. Pay's nice but I wonder if it's worth this possible risk.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: stuck to windshield
$Team: -1
$MessageNew:  XSTR("I think something's stuck to my canopy during that last battle. Can't tell if it's... debris or a crack. Hard to tell with all this red mist stuff.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: run a check
$Team: -1
$MessageNew:  XSTR("Run a system diagnostics check, it should show up as a canopy integrity warning. ", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: running check
$Team: -1
$MessageNew:  XSTR("Alright, I'll run the diagnostics.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: doesn't say
$Team: -1
$MessageNew:  XSTR("Weird, it doesn't seem to be battle damage. Software can't tell what it is.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: its growing
$Team: -1
$MessageNew:  XSTR("That thing is definitely growing. What do I do?", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: wtf
$Team: -1
$MessageNew:  XSTR("What the hell? Is it one of those fleshy vein things?", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: don't wanna turn into one
$Team: -1
$MessageNew:  XSTR("Shit, I don't want to become like them! Help me out with this!", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: how??
$Team: -1
$MessageNew:  XSTR("How are we supposed to help? We're in fighters...", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: just do something!
$Team: -1
$MessageNew:  XSTR("Just do something! It's breaching through into the cockpit!", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: what if we shoot?
$Team: -1
$MessageNew:  XSTR("Maybe if we shoot the canopy?", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: too risky
$Team: -1
$MessageNew:  XSTR("We can't, it'd be too risky. Shit... we need to get back now.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: not turning into them
$Team: -1
$MessageNew:  XSTR("I'm not turning into one of them! I won't... let... that... happen!", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: fuck
$Team: -1
$MessageNew:  XSTR("Listen, we'll find- oh fuck!", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: shit
$Team: -1
$MessageNew:  XSTR("Shit....", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: new coordinates
$Team: -1
$MessageNew:  XSTR("New tracing point established.
BSD Unlocked.", -1)
$end_multi_text
+Wave Name: sos_beep1.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 500
$Ambient light level: 65793
+Neb2: 

+Neb2Flags: 12


$Bitmap List:
$Sun: SunRed
+Angles: 0.296706 0.000000 0.767945
+Scale: 1.000000

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: None

#End

