#Mission Info

$Version: 0.10
$Name:  XSTR("M01 - Abyss", -1)
$Author: Sage
$Created: 05/05/22 at 17:16:18
$Modified: 06/08/22 at 09:11:30
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 4
+NebAwacs: 3000.000000

+Storm: s_standard

+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 6093.746094, 14719.971680, 11057.932617
+Viewer orient:
	0.084191, -0.000001, 0.996450,
	-0.751542, 0.656622, 0.063499,
	-0.654290, -0.754220, 0.055281


$AI Profile: FCW AI Normal

#Command Briefing

#Briefing
$start_briefing
$num_stages: 6
$start_stage
$multi_text
 XSTR("At 0750 hours, the 7th Expeditionary Fleet has deployed the USDF Vindicator through the Abyss node. This will form the first manned expedition of the Abyss system, after six unmanned expedition attempts via remote control probes have met limited success. Our objective here is to properly map out the system, determine any useful resources, and plot a path to the next node to the E45N91 system.", -1)
$end_multi_text
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$camera_pos: 5172.454102, 14718.402344, -174.888245
$camera_orient:
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$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Unknown
$class: Navigational Arrow
$pos: 5147.962402, 0.000000, 94.517792
$label:  XSTR("The Abyss", -1)
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Exploration here so far has been met with serious difficulty, as the entry point is covered in some kind of nebula field, which seems to be undergoing a constant ion storm. Sensor probes have therefore not been able to provide a detailed scan of the immediate area, which is why we must use fighter patrols for this. ", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 5172.454102, 14718.402344, -174.888245
$camera_orient:
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$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 33
$team: Unknown
$class: Navigational Arrow
$pos: 5147.962402, 0.000000, 94.517792
$label:  XSTR("The Abyss", -1)
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We will be launching two groups of fighters, two wings each. Alpha and Beta will form Patrol Group A, and Gamma and Delta will form Patrol Group B. Both groups have their respective sets of coordinates to fly through and scan. Additionally, numerous local anomalies have been detected that may requre further investigation to check whether it's actually something notable or just a sensor malfunction.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 5172.454102, 14718.402344, 11797.821289
$camera_orient:
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$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 33
$team: Unknown
$class: Navigational Arrow
$pos: 5147.962402, 0.000000, 94.517792
$label:  XSTR("The Abyss", -1)
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: USCV Vega
$pos: 5294.911133, 0.001953, 7756.731445
$label:  XSTR("USDF Vindicator", -1)
+id: 3
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: USDF Aquila
$pos: 3898.898438, 0.001953, 11699.855469
$label:  XSTR("Fighter Patrol A", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: USDF Aquila
$pos: 6592.958496, 0.001953, 11601.889648
$label:  XSTR("Fighter Patrol B", -1)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 20
$team: Unknown
$class: Asteroid Prop 1
$pos: 4976.522461, 0.001953, 15324.590820
$label:  XSTR("???", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Additionally, yesterday during the staging of the expedition, some nosy civilians managed to slip through our node security. They have not gone back through the node since, so chances are they're still somewhere out there. It will be up to Patrol Group B to find them. Alpha and Beta, you only concern yourselves with your plotted course. ", -1)
$end_multi_text
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$camera_pos: 5172.454102, 14718.402344, 11797.821289
$camera_orient:
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	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Unknown
$class: Navigational Arrow
$pos: 5147.962402, 0.000000, 94.517792
$label:  XSTR("The Abyss", -1)
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: USCV Vega
$pos: 5294.911133, 0.001953, 7756.731445
$label:  XSTR("USDF Vindicator", -1)
+id: 3
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: USDF Aquila
$pos: 3898.898438, 0.001953, 11699.855469
$label:  XSTR("Fighter Patrol A", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: USDF Aquila
$pos: 6592.958496, 0.001953, 11601.889648
$label:  XSTR("Fighter Patrol B", -1)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 20
$team: Unknown
$class: Asteroid Prop 1
$pos: 4976.522461, 0.001953, 15324.590820
$label:  XSTR("???", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The Vindicator will conduct wide area scans of its own as well, and will most likely have to change position to do so. Once it is time for you to return to base, you will be given the coordinates to whichever location the Vindicator is currently scanning at.", -1)
$end_multi_text
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$camera_orient:
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$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Unknown
$class: Navigational Arrow
$pos: 5147.962402, 0.000000, 94.517792
$label:  XSTR("The Abyss", -1)
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: USCV Vega
$pos: 5294.911133, 0.001953, 7756.731445
$label:  XSTR("USDF Vindicator", -1)
+id: 3
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: USDF Aquila
$pos: 3898.898438, 0.001953, 11699.855469
$label:  XSTR("Fighter Patrol A", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: USDF Aquila
$pos: 6592.958496, 0.001953, 11601.889648
$label:  XSTR("Fighter Patrol B", -1)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 20
$team: Unknown
$class: Asteroid Prop 1
$pos: 4976.522461, 0.001953, 15324.590820
$label:  XSTR("???", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Do not fret, pilots. The nebula may be dense, confusing and possibly dread inducing, but we have complete confidence that it is ultimately not a dangerous place. If any enemy were to be lurking in there, it most likely would have already gone through the node and attacked us. So if you ever feel worried about the possibility of an ambush by some unknown enemy force, remember that it is statistically impossible for that to occur.

Good luck, you will launch in 15.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 5009.299805, 4804.041992, 15213.596680
$camera_orient:
	0.000000, 0.000000, 1.000000,
	-1.000000, -0.000000, 0.000000,
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$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Unknown
$class: Navigational Arrow
$pos: 5147.962402, 0.000000, 94.517792
$label:  XSTR("The Abyss", -1)
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: USCV Vega
$pos: 5294.911133, 0.001953, 7756.731445
$label:  XSTR("USDF Vindicator", -1)
+id: 3
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: USDF Aquila
$pos: 3898.898438, 0.001953, 11699.855469
$label:  XSTR("Fighter Patrol A", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: USDF Aquila
$pos: 6592.958496, 0.001953, 11601.889648
$label:  XSTR("Fighter Patrol B", -1)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 20
$team: Unknown
$class: Asteroid Prop 1
$pos: 4976.522461, 0.001953, 15324.590820
$label:  XSTR("???", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 0

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"USDF Remora-F"	5
	"USDF Remora-M"	5
	"USDF Remora-H"	5
	"USDF Aquila"	5
	"USDF Asteria"	5
	"USDF Seravee"	5
	"USDF Comet II"	5
	"GNM-79E Ise II"	5
	"GCSF Brute"	5
	"GCSF Corsair"	5
	"ASB Monstrum"	5
	"GCGs Arbalest"	5
	"USDGs Arbalest"	5
	"Aerostar Firefly Mark I"	5
	"CSDF Yaomitl"	5
	"P-776/MP Deputy"	5
	"F/A-12 Gremlin"	5
	"USB Piranha"	5
	"USDF Nova Zero"	5
	"USDF Nova"	5
	"USDF 01-Gungnir"	5
	"IJN Fubuki"	5
	"DKF Shooting Star"	5
	"DKF Nodrysea"	5
)

+Weaponry Pool: (
	"USW-11 Spear"	16
	"E-325 Crossbow"	28
	"E-350 Gatling"	16
	"E-355 Gatling B"	16
	"USW-26 Proton"	16
	"VT-411 Plasma"	16
	"UW-091 Luna"	16
	"E-440 Longbow"	16
	"VT-992 Railgun"	16
	"VT-411N Plasma Adv"	16
	"VT-989X Zephyrus"	16
	"Viyana"	16
	"Yucaeica Etna"	16
	"BF-82G Shotmaker"	16
	"TLW-9 Arrow"	28
	"R96f Theria"	16
	"JM15w Exon"	16
	"E-145 Enforcer"	16
	"GAU-190"	16
	"GRAD-5000D Vulkan"	16
	"GRAD-5000D Vulkan#Silent"	16
	"Shooteyr GW25"	16
	"NovaBeamAAA"	16
	"XW-02E Beam Sabre"	16
	"VM-515 Cobra"	500
	"VM-601T Marker Missile"	500
	"JAV-05/R"	500
	"JAV-05EMP"	500
	"RDS-XBM-01 Rotsturm"	500
	"MITM-31 Cerberus"	500
	"GV4 Micro-Drone"	500
	"Type 77 Light Torpedo"	500
	"4DSM-05"	1040
	"DSM2-03"	500
	"AGB-36"	500
	"MX-44b Swarmer"	500
	"MX-44F Super Swarmer"	500
)

#Objects		;! 19 total

$Name: Alpha 1		;! Object #0
$Class: USDF Aquila
$Team: Friendly
$Location: -52.470470, 28.556555, -709.754578
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: USDF Vindicator		;! Object #1
$Class: USCV Vega
$Team: Friendly
$Location: -337.706818, -0.000031, -1410.542358
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01A
+Subsystem: turret02A
+Subsystem: turret03A
+Subsystem: turret04A
+Subsystem: turret05A
+Subsystem: turret06A
+Subsystem: turret07A
+Subsystem: turret08A
+Subsystem: turret09A
+Subsystem: turret10A
+Subsystem: turret11A
+Subsystem: turret12A
+Subsystem: turret13A
+Subsystem: turret14A
+Subsystem: turret15A
+Subsystem: turret16A
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Alpha 2		;! Object #2
$Class: USDF Aquila
$Team: Friendly
$Location: -18.584373, 28.556433, -737.333374
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 3		;! Object #3
$Class: USDF Aquila
$Team: Friendly
$Location: -89.519989, 28.556429, -733.144287
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 4		;! Object #4
$Class: USDF Aquila
$Team: Friendly
$Location: -54.211987, 28.556433, -775.816772
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 1		;! Object #5
$Class: USDF Aquila
$Team: Friendly
$Location: -56.758041, 29.777073, -557.861389
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 2		;! Object #6
$Class: USDF Aquila
$Team: Friendly
$Location: -8.522461, 29.777073, -609.526428
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 3		;! Object #7
$Class: USDF Aquila
$Team: Friendly
$Location: -94.876648, 29.777073, -611.520935
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 4		;! Object #8
$Class: USDF Aquila
$Team: Friendly
$Location: -54.870358, 29.777073, -659.964783
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gamma 1		;! Object #9
$Class: USDF Aquila
$Team: Friendly
$Location: -57.352898, 29.777218, -427.852753
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gamma 2		;! Object #10
$Class: USDF Aquila
$Team: Friendly
$Location: -11.966568, 29.777210, -457.819702
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gamma 3		;! Object #11
$Class: USDF Aquila
$Team: Friendly
$Location: -93.715790, 29.777224, -457.895203
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gamma 4		;! Object #12
$Class: USDF Aquila
$Team: Friendly
$Location: -57.370735, 29.777225, -503.598816
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 1		;! Object #13
$Class: USDF Aquila
$Team: Friendly
$Location: -57.272659, 29.777224, -270.401520
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 2		;! Object #14
$Class: USDF Aquila
$Team: Friendly
$Location: -17.544796, 29.777222, -325.888977
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 3		;! Object #15
$Class: USDF Aquila
$Team: Friendly
$Location: -93.491379, 29.777220, -322.182617
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 4		;! Object #16
$Class: USDF Aquila
$Team: Friendly
$Location: -58.809635, 29.777222, -369.817902
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: 2106-12-15		;! Object #17
$Class: USNB Polaris
$Team: Unknown
$Location: -3844.720947, -4347.562500, 18501.242188
$Orientation:
	0.390585, -0.159704, -0.906609,
	0.422381, -0.843964, 0.330638,
	-0.817949, -0.512076, -0.262183
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: escort objective		;! Object #18
$Class: USDF Remora-F
$Team: Unknown
$Location: -37494.714844, -0.001465, -45321.906250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "hidden-from-sensors" "guardian" "stealth" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

#Wings		;! 4 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Hotkey: 1
+Flags: ( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
+Hotkey: 2
+Flags: ( )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
+Flags: ( )

#Events		;! 41 total

$Formula: ( when 
   ( has-time-elapsed 4 ) 
   ( send-message 
      "#Vindicator Control" 
      "Normal" 
      "delta takeoff" 
   )
   ( add-goal 
      "Delta" 
      ( ai-waypoints-once 
         "fighter off point" 
         89 
      )
   )
)
+Name: delta takeoff
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 
      0 
      "escort objective" 
   )
   ( do-nothing ) 
)
+Name: follow beta 1
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Follow Beta 1", -1)

$Formula: ( when 
   ( has-time-elapsed 9 ) 
   ( send-message 
      "#Vindicator Control" 
      "Normal" 
      "gamma takeoff" 
   )
   ( add-goal 
      "Gamma" 
      ( ai-waypoints-once 
         "fighter off point" 
         89 
      )
   )
)
+Name: gamma takeoff
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 14 ) 
   ( send-message 
      "#Vindicator Control" 
      "Normal" 
      "beta takeoff" 
   )
   ( add-goal 
      "Beta" 
      ( ai-waypoints-once 
         "fighter waypoint" 
         89 
      )
   )
)
+Name: beta takeoff
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 19 ) 
   ( send-message 
      "#Vindicator Control" 
      "Normal" 
      "alpha takeoff" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-form-on-wing "Alpha 1" ) 
   )
)
+Name: alpha takeoff
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 2" 
      "Normal" 
      "stormy huh" 
   )
)
+Name: msg1
+Repeat Count: 1
+Interval: 1
+Chained: 17

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 3" 
      "Normal" 
      "scouting sucks" 
   )
)
+Name: msg2
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "Normal" 
      "what even" 
   )
)
+Name: msg3
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 2" 
      "Normal" 
      "anomalies" 
   )
)
+Name: msg4
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "Normal" 
      "fried electrics" 
   )
)
+Name: msg5
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 2" 
      "Normal" 
      "but why radio" 
   )
)
+Name: msg6
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "Normal" 
      "transmitters" 
   )
)
+Name: msg7
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "Normal" 
      "no cell here" 
   )
)
+Name: msg8
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 4" 
      "Normal" 
      "this place gives creeps" 
   )
)
+Name: msg9
+Repeat Count: 1
+Interval: 1
+Chained: 16

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 3" 
      "Normal" 
      "tell me about it" 
   )
)
+Name: msg10
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 2" 
      "Normal" 
      "wasteful" 
   )
)
+Name: msg11
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "Normal" 
      "exploration" 
   )
)
+Name: msg12
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "Normal" 
      "signal ahead" 
   )
)
+Name: msg13 signal
+Repeat Count: 1
+Interval: 1
+Chained: 12

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 3" 
      "Normal" 
      "one of the probes?" 
   )
)
+Name: msg14
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "Normal" 
      "perhaps" 
   )
   ( add-goal 
      "Beta" 
      ( ai-stay-near-ship "2106-12-15" 90 ) 
   )
)
+Name: msg15
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "Normal" 
      "command we found probe" 
   )
)
+Name: msg16
+Repeat Count: 1
+Interval: 1
+Chained: 22

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "Normal" 
      "what message" 
   )
)
+Name: msg17
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "Normal" 
      "working on it" 
   )
)
+Name: msg18
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "Normal" 
      "not SOC" 
   )
)
+Name: msg19
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "Normal" 
      "UN built" 
   )
)
+Name: msg20
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 2" 
      "Normal" 
      "united what" 
   )
)
+Name: msg21
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "Normal" 
      "bakana!" 
   )
)
+Name: msg22
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "Normal" 
      "got a date" 
   )
)
+Name: msg23
+Repeat Count: 1
+Interval: 1
+Chained: 11

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "Normal" 
      "we will look into it" 
   )
)
+Name: msg24
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "Normal" 
      "roger" 
   )
   ( add-goal 
      "Beta" 
      ( ai-waypoints-once 
         "tracing point" 
         100 
      )
   )
   ( remove-goal 
      "Beta" 
      ( ai-stay-near-ship "2106-12-15" 90 ) 
   )
)
+Name: msg25
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 3" 
      "Normal" 
      "what the fuck" 
   )
)
+Name: msg26
+Repeat Count: 1
+Interval: 1
+Chained: 12

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 4" 
      "Normal" 
      "hell if i know" 
   )
)
+Name: msg27
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 3" 
      "Normal" 
      "hey nerd" 
   )
)
+Name: msg28
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "Normal" 
      "uhh a bit" 
   )
)
+Name: msg29
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 3" 
      "Normal" 
      "so?" 
   )
)
+Name: msg30
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "Normal" 
      "well you see" 
   )
)
+Name: msg31
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 2" 
      "Normal" 
      "how far?" 
   )
)
+Name: msg32
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "Normal" 
      "a lot" 
   )
)
+Name: msg33
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 3" 
      "Normal" 
      "find message?" 
   )
)
+Name: msg34
+Repeat Count: 1
+Interval: 1
+Chained: 11

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "Normal" 
      "an SOS signal" 
   )
)
+Name: msg35
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 3" 
      "Normal" 
      "did not need to hear that" 
   )
)
+Name: msg36
+Repeat Count: 1
+Interval: 1
+Chained: 9

#Goals		;! 0 total


#Waypoints		;! 4 lists total

$Name: fighter off point
$List: (		;! 6 points in list
	( -72.936462, 110.294006, 782.326111 )
	( -575.912048, 66.619019, 1959.641235 )
	( -1786.564941, 0.000366, 3061.076660 )
	( -5273.082031, 0.000366, 4707.294922 )
	( -11895.823242, 0.000366, 6266.389648 )
	( -17023.085938, 0.000366, 7837.629883 )
)

$Name: fighter waypoint
$List: (		;! 4 points in list
	( -27.172180, 110.293884, 1195.848633 )
	( -70.842285, 0.000244, 4009.068848 )
	( -85.892822, 0.000000, 8092.302734 )
	( -3440.478027, 0.000000, 17906.503906 )
)

$Name: path takes 2 minutes
$List: (		;! 1 points in list
	( 5434.937988, 0.001953, 9789.275391 )
)

$Name: tracing point
$List: (		;! 1 points in list
	( 1024.041504, -11785.062500, 26986.912109 )
)

#Messages		;! 41 total


$Name: delta takeoff
$Team: -1
$MessageNew:  XSTR("Delta Wing, you're good to go.", -1)
$end_multi_text

$Name: gamma takeoff
$Team: -1
$MessageNew:  XSTR("Gamma, runway is clear. Takeoff when ready.", -1)
$end_multi_text

$Name: beta takeoff
$Team: -1
$MessageNew:  XSTR("Beta, you're clear for takeoff.", -1)
$end_multi_text

$Name: alpha takeoff
$Team: -1
$MessageNew:  XSTR("Alpha Wing, takeoff when ready.", -1)
$end_multi_text

$Name: stormy huh
$Team: -1
$MessageNew:  XSTR("You know, when the briefing guy said we'd be entering an ion storm, I wasn't expecting a literal thunderstorm.", -1)
$end_multi_text

$Name: scouting sucks
$Team: -1
$MessageNew:  XSTR("Yeah. Scouting mission? In this fuckin' mess? We'd be lucky to find our way back to the Vindicator, let alone find any of the anomalies out here.", -1)
$end_multi_text

$Name: what even
$Team: -1
$MessageNew:  XSTR("What's SolCom expecting to find out here anyway? Isn't this just some supernova remnant? Can't imagine we'd find much in here.", -1)
$end_multi_text

$Name: anomalies
$Team: -1
$MessageNew:  XSTR("Apparently probe scans around this area have shown various anomalies and the 7thEx wants to find out what those are... but why not just use more probes?", -1)
$end_multi_text

$Name: fried electrics
$Team: -1
$MessageNew:  XSTR("Fried electrics I'd imagine. Not a big surprise to be honest, with the heavy EM interference. A human pilot doesn't need a radio connection.", -1)
$end_multi_text

$Name: but why radio
$Team: -1
$MessageNew:  XSTR("Why are we still using radio anyway? Isn't that shit like... 400 years old now? We've got the Bluespace Network, surely that is immune to EM interference?", -1)
$end_multi_text

$Name: transmitters
$Team: -1
$MessageNew:  XSTR("See, it's not that simple, in order for the BSN to work you need a transmission station within the system that can handle the comms traffic.", -1)
$end_multi_text

$Name: no cell here
$Team: -1
$MessageNew:  XSTR("And I doubt we'll find one of those out here. Hell, I'd be surprised if we found any of those probes out here.", -1)
$end_multi_text

$Name: this place gives creeps
$Team: -1
$MessageNew:  XSTR("You know, this place gives me the creeps. Every other system I've been deployed in always had visible planets, stars. I can't even see the Vindicator here.", -1)
$end_multi_text

$Name: tell me about it
$Team: -1
$MessageNew:  XSTR("Ugh, tell me about it. I did not sign up for checking out some creepy backwater system where anything could be hidden in the fog, and we wouldn't even know until it's too late.", -1)
$end_multi_text

$Name: wasteful
$Team: -1
$MessageNew:  XSTR("This is a waste of fleet assets, we should just head back to Vega. This clearly isn't a place worth colonizing nor mining.", -1)
$end_multi_text

$Name: exploration
$Team: -1
$MessageNew:  XSTR("Well, some of the probes found seem to have found another node in this system so maybe something useful lies beyond here? It's always worth checking if you ask me.", -1)
$end_multi_text

$Name: signal ahead
$Team: -1
$MessageNew:  XSTR("Hang on, I'm getting a signal, it's weak but there's definitely some kind of beacon out there.", -1)
$end_multi_text

$Name: one of the probes?
$Team: -1
$MessageNew:  XSTR("Think it could be one of those probes the team sent in beforehand?", -1)
$end_multi_text

$Name: perhaps
$Team: -1
$MessageNew:  XSTR("I don't know, maybe. But I thought they went deeper than that.", -1)
$end_multi_text

$Name: command we found probe
$Team: -1
$MessageNew:  XSTR("SolCom, come in, we've found a signal beacon of sorts. It's transmitting some kind of message.", -1)
$end_multi_text

$Name: what message
$Team: -1
$MessageNew:  XSTR("Copy that, Beta 1. What species is the probe and is it a Federation signature or one of any of the other nations?", -1)
$end_multi_text

$Name: working on it
$Team: -1
$MessageNew:  XSTR("We're working on it. Probe seems of Solarian build, but the message format is... unusual. It doesn't match any nation we know of. Is it SOC built?", -1)
$end_multi_text

$Name: not SOC
$Team: -1
$MessageNew:  XSTR("Can't be, there'd still be a Federation header if it were. Look through your directories, perhaps it's one of older make.", -1)
$end_multi_text

$Name: UN built
$Team: -1
$MessageNew:  XSTR("Uhhh... apparently the beacon is built by the... United Nations?", -1)
$end_multi_text

$Name: united what
$Team: -1
$MessageNew:  XSTR("The United what?", -1)
$end_multi_text

$Name: bakana!
$Team: -1
$MessageNew:  XSTR("That's impossible, the United Nations has been disbanded centuries ago when interstellar travel didn't exist. Can you get a date out of the beacon?", -1)
$end_multi_text

$Name: we will look into it
$Team: -1
$MessageNew:  XSTR("We'll look into it, Beta. For now, concentrate on tracing the source of the beacon, it might be around here somewhere.", -1)
$end_multi_text

$Name: got a date
$Team: -1
$MessageNew:  XSTR("Well, the beacon says it was launched back in 2106. But what is it doing all the way out here then?", -1)
$end_multi_text

$Name: roger
$Team: -1
$MessageNew:  XSTR("Roger that, SolCom. Beta 1 out.", -1)
$end_multi_text

$Name: what the fuck
$Team: -1
$MessageNew:  XSTR("What the hell is going on? Is this a device just going nuts or did some old ship accidentally manage to warp all the way here somehow?", -1)
$end_multi_text

$Name: hell if i know
$Team: -1
$MessageNew:  XSTR("Hell if I know, but I guess our job now is to find out who even sent the damn thing.", -1)
$end_multi_text

$Name: hey nerd
$Team: -1
$MessageNew:  XSTR("Hey, squadron egghead, was there any spaceflight back in 2106? There wasn't, was there?", -1)
$end_multi_text

$Name: uhh a bit
$Team: -1
$MessageNew:  XSTR("Uh, off the top of my head I remember that year being the launch of the first exploration ships carrying experimental jump drives.", -1)
$end_multi_text

$Name: so?
$Team: -1
$MessageNew:  XSTR("Soooo...?", -1)
$end_multi_text

$Name: well you see
$Team: -1
$MessageNew:  XSTR("Well, one returned, one was shot down and the last one left but never came back. But Sol's pretty far away from the Abyss, so I can't imagine it could've been that ship.", -1)
$end_multi_text

$Name: how far?
$Team: -1
$MessageNew:  XSTR("How far are we talking?", -1)
$end_multi_text

$Name: a lot
$Team: -1
$MessageNew:  XSTR("Don't you have a map? Anyway, it's about five jumps, or thousands and thousands of light years. It's basically impossible it could've been the Pioneer.", -1)
$end_multi_text

$Name: find message?
$Team: -1
$MessageNew:  XSTR("Hey winglead, what was the message anyway? Must've been important if it's been around for so long.", -1)
$end_multi_text

$Name: an SOS signal
$Team: -1
$MessageNew:  XSTR("Hard to tell with all the corruption, but I think it's either an SOS signal or a warning signal. ", -1)
$end_multi_text

$Name: did not need to hear that
$Team: -1
$MessageNew:  XSTR("Now that's something I didn't need to hear today.", -1)
$end_multi_text

$Name: signal traced
$Team: -1
$MessageNew:  XSTR("Alright, I've managed to trace the signal to a more specific location in this mess. I'll upload the coords to your nav computers, follow me.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 500
$Ambient light level: 65866
+Neb2: nbackblack

+Neb2Flags: -52


$Bitmap List:
$Sun: SunWhite
+Angles: 3.141593 0.000000 0.000000
+Scale: 0.100000

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: None

#End

