#Mission Info

$Version: 0.10
$Name:  XSTR("M02 - Down the Rabbit Hole", -1)
$Author: 
$Created: 06/08/22 at 09:11:38
$Modified: 06/24/22 at 23:16:17
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 327692
+NebAwacs: 20000.000000

+Storm: s_medium

+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 1
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -703.108398, 13940.142578, -7175.441406
+Viewer orient:
	0.999604, -0.000001, -0.028133,
	0.019210, 0.730602, 0.682533,
	0.020554, -0.682803, 0.730313


$AI Profile: FCW AI Normal

#Sexp_variables

$Variables:
(
		0		"FacingStatus"		"FAIL"		"string"
		1		"isDistanceOn"		"0"		"number"
		2		"signaldistance"		"0"		"number"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 0
$end_briefing

#Debriefing_info

$Num stages: 0

#Alternate Types:
$Alt: UNEF Comet I

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"USDF Remora-F"	5
	"USDF Remora-M"	5
	"USDF Remora-H"	5
	"USDF Aquila"	5
	"USDF Asteria"	5
	"USDF Seravee"	5
	"USDF Comet II"	5
	"GNM-79E Ise II"	5
	"GCSF Brute"	5
	"GCSF Corsair"	5
	"ASB Monstrum"	5
	"GCGs Arbalest"	5
	"USDGs Arbalest"	5
	"Aerostar Firefly Mark I"	5
	"CSDF Yaomitl"	5
	"P-776/MP Deputy"	5
	"F/A-12 Gremlin"	5
	"USB Piranha"	5
	"USDF Nova Zero"	5
	"USDF Nova"	5
	"USDF 01-Gungnir"	5
	"IJN Fubuki"	5
	"DKF Shooting Star"	5
	"DKF Nodrysea"	5
)

+Weaponry Pool: (
	"USW-11 Spear"	16
	"E-325 Crossbow"	24
	"E-350 Gatling"	16
	"E-355 Gatling B"	16
	"USW-26 Proton"	16
	"VT-411 Plasma"	16
	"UW-091 Luna"	16
	"E-440 Longbow"	16
	"VT-992 Railgun"	16
	"VT-411N Plasma Adv"	16
	"VT-989X Zephyrus"	16
	"Viyana"	16
	"Yucaeica Etna"	16
	"BF-82G Shotmaker"	16
	"TLW-9 Arrow"	24
	"R96f Theria"	16
	"JM15w Exon"	16
	"E-145 Enforcer"	16
	"GAU-190"	16
	"GRAD-5000D Vulkan"	16
	"GRAD-5000D Vulkan#Silent"	16
	"Shooteyr GW25"	16
	"NovaBeamAAA"	16
	"XW-02E Beam Sabre"	16
	"VM-515 Cobra"	500
	"VM-601T Marker Missile"	500
	"JAV-05/R"	500
	"JAV-05EMP"	500
	"RDS-XBM-01 Rotsturm"	500
	"MITM-31 Cerberus"	500
	"GV4 Micro-Drone"	500
	"Type 77 Light Torpedo"	500
	"4DSM-05"	860
	"DSM2-03"	500
	"AGB-36"	500
	"MX-44b Swarmer"	500
	"MX-44F Super Swarmer"	500
)

#Objects		;! 56 total

$Name: Alpha 1		;! Object #0
$Class: USDF Aquila
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 2		;! Object #1
$Class: USDF Aquila
$Team: Friendly
$Location: -101.231682, -0.000031, -96.378784
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 3		;! Object #2
$Class: USDF Aquila
$Team: Friendly
$Location: 0.509566, 0.000000, -202.109802
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 4		;! Object #3
$Class: USDF Aquila
$Team: Friendly
$Location: 101.249069, 0.000000, -101.270874
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 1		;! Object #4
$Class: USDF Aquila
$Team: Friendly
$Location: -239.155518, -0.000214, -189.701172
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 2		;! Object #5
$Class: USDF Aquila
$Team: Friendly
$Location: -338.722046, -0.000184, -288.352539
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 3		;! Object #6
$Class: USDF Aquila
$Team: Friendly
$Location: -239.602219, -0.000153, -393.658875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 4		;! Object #7
$Class: USDF Aquila
$Team: Friendly
$Location: -137.433456, -0.000122, -286.598755
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: USNB Polaris 8		;! Object #8
$Class: CSDF Yaomitl
$Team: Unknown
$Location: 4547.647949, -911.305664, 301.770508
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 99 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Group: 0
+Score: 0

$Name: USNB Polaris 9		;! Object #9
$Class: CSDF Yaomitl
$Team: Unknown
$Location: 2083.851318, 1776.271851, 8765.703125
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 99 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Group: 0
+Score: 0

$Name: USNB Polaris 10		;! Object #10
$Class: CSDF Yaomitl
$Team: Unknown
$Location: -2651.979492, -1645.054443, 11560.214844
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 99 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Group: 0
+Score: 0

$Name: USNB Polaris 11		;! Object #11
$Class: CSDF Yaomitl
$Team: Unknown
$Location: 4089.273926, -504.354492, 4880.587891
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 99 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Group: 0
+Score: 0

$Name: USNB Polaris 12		;! Object #12
$Class: CSDF Yaomitl
$Team: Unknown
$Location: 4903.639648, -1889.395264, 8856.845703
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 99 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Group: 0
+Score: 0

$Name: USNB Polaris 13		;! Object #13
$Class: CSDF Yaomitl
$Team: Unknown
$Location: 1364.907104, -1258.879028, 10591.001953
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 99 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Group: 0
+Score: 0

$Name: USNB Polaris 14		;! Object #14
$Class: CSDF Yaomitl
$Team: Hostile
$Location: -4035.619141, -215.307617, 2935.308594
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 99 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Group: 0
+Score: 0

$Name: USNB Polaris 15		;! Object #15
$Class: CSDF Yaomitl
$Team: Unknown
$Location: -4619.439453, 1760.088135, 7577.969238
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 99 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Group: 0
+Score: 0

$Name: USNB Polaris 16		;! Object #16
$Class: CSDF Yaomitl
$Team: Unknown
$Location: -7190.589844, 928.318359, 4462.533203
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 99 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Group: 0
+Score: 0

$Name: USNB Polaris 17		;! Object #17
$Class: CSDF Yaomitl
$Team: Unknown
$Location: -4369.447754, 2446.102051, 12191.285156
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 99 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Group: 0
+Score: 0

$Name: USNB Polaris 18		;! Object #18
$Class: CSDF Yaomitl
$Team: Hostile
$Location: -1248.944336, 587.875000, 6121.540527
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 99 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Group: 0
+Score: 0

$Name: USNB Polaris 19		;! Object #19
$Class: CSDF Yaomitl
$Team: Unknown
$Location: -6858.447754, 413.656464, 10987.255859
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 99 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Group: 0
+Score: 0

$Name: UNEF Scout 2		;! Object #20
$Class: USDF Comet II
$Alt: UNEF Comet I

$Team: Unknown
$Location: -5268.481445, 1300.076294, 10407.414063
$Orientation:
	0.807387, -0.590000, 0.005408,
	0.339119, 0.456528, -0.822547,
	0.482833, 0.665946, 0.568674
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 16
+Subsystem: Pilot
+Subsystem: Engine
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: USDF Comet II 21		;! Object #21
$Class: USDF Comet II
$Team: Friendly
$Location: 1703.878906, -2134.049805, 5391.473633
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 99 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "hidden-from-sensors" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: USDF Comet II 22		;! Object #22
$Class: USDF Comet II
$Team: Hostile
$Location: 8712.014648, 1229.273438, -291.712891
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 99 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "hidden-from-sensors" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: USDF Comet II 23		;! Object #23
$Class: USDF Comet II
$Team: Friendly
$Location: 3033.537109, -326.455078, -5775.058594
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 99 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "hidden-from-sensors" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: USDF Comet II 24		;! Object #24
$Class: USDF Comet II
$Team: Hostile
$Location: -6912.050781, -1815.112305, 260.520996
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 99 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "hidden-from-sensors" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: USDF Comet II 25		;! Object #25
$Class: USDF Comet II
$Team: Friendly
$Location: -1453.890625, -1096.089844, -5911.455078
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 99 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "hidden-from-sensors" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: USDF Comet II 26		;! Object #26
$Class: USDF Comet II
$Team: Friendly
$Location: 5400.217285, -1087.572266, 3561.235352
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 99 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "hidden-from-sensors" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: USDF Comet II 27		;! Object #27
$Class: USDF Comet II
$Team: Friendly
$Location: -417.917969, 3212.560059, 4134.732910
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 99 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "hidden-from-sensors" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: USDF Comet II 28		;! Object #28
$Class: USDF Comet II
$Team: Hostile
$Location: 6513.653320, 1530.125977, 7113.344727
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 99 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "hidden-from-sensors" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: USDF Comet II 29		;! Object #29
$Class: USDF Comet II
$Team: Friendly
$Location: -3319.325195, 2571.356445, 9671.277344
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 99 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "hidden-from-sensors" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: USDF Comet II 30		;! Object #30
$Class: USDF Comet II
$Team: Friendly
$Location: 7523.750977, -1493.482422, 3415.617676
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 99 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "hidden-from-sensors" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: USDF Comet II 31		;! Object #31
$Class: USDF Comet II
$Team: Friendly
$Location: 6238.965820, -1745.320313, -1441.000977
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 99 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "hidden-from-sensors" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: USDF Comet II 32		;! Object #32
$Class: USDF Comet II
$Team: Hostile
$Location: 9092.196289, 2023.886719, -2864.969727
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 99 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "hidden-from-sensors" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: USDF Comet II 33		;! Object #33
$Class: USDF Comet II
$Team: Friendly
$Location: 4384.987793, 2168.428711, -6491.481445
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 99 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "hidden-from-sensors" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: USDF Comet II 34		;! Object #34
$Class: USDF Comet II
$Team: Friendly
$Location: -2355.050781, 640.554688, -9452.059570
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 99 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "hidden-from-sensors" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: USDF Comet II 35		;! Object #35
$Class: USDF Comet II
$Team: Friendly
$Location: -8188.947266, -2030.509766, 2959.287598
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 99 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "hidden-from-sensors" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: USDF Comet II 36		;! Object #36
$Class: USDF Comet II
$Team: Friendly
$Location: -3098.974609, 3054.783203, -2255.519531
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 99 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "hidden-from-sensors" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: USDF Comet II 37		;! Object #37
$Class: USDF Comet II
$Team: Friendly
$Location: -6277.562500, -4135.675781, -2984.432617
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 99 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "hidden-from-sensors" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: USDF Comet II 38		;! Object #38
$Class: USDF Comet II
$Team: Friendly
$Location: 3161.600586, 3827.785889, -2277.375977
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 99 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "hidden-from-sensors" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: USDF Comet II 39		;! Object #39
$Class: USDF Comet II
$Team: Hostile
$Location: 6359.534180, 3475.398193, 1771.575684
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 99 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "hidden-from-sensors" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: USDF Comet II 40		;! Object #40
$Class: USDF Comet II
$Team: Friendly
$Location: 4336.650391, 3475.398682, 2269.460938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 99 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "hidden-from-sensors" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: USDF Comet II 41		;! Object #41
$Class: USDF Comet II
$Team: Unknown
$Location: 1844.410156, 4629.332031, 3700.578613
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 99 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "hidden-from-sensors" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: USDF Comet II 42		;! Object #42
$Class: USDF Comet II
$Team: Friendly
$Location: 3521.344727, 4632.850098, 4613.872559
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 99 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "hidden-from-sensors" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: USDF Comet II 43		;! Object #43
$Class: USDF Comet II
$Team: Unknown
$Location: 1647.245117, 4641.162109, -676.555664
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 99 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "hidden-from-sensors" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: USDF Comet II 44		;! Object #44
$Class: USDF Comet II
$Team: Unknown
$Location: 1514.461914, 4632.851074, 2440.417480
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 99 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "hidden-from-sensors" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: USDF Comet II 45		;! Object #45
$Class: USDF Comet II
$Team: Friendly
$Location: -1852.031250, 4632.850586, 1728.604004
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 99 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "hidden-from-sensors" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: USDF Comet II 46		;! Object #46
$Class: USDF Comet II
$Team: Friendly
$Location: 373.044922, -3050.224121, -2190.986328
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 99 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "hidden-from-sensors" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: USDF Comet II 47		;! Object #47
$Class: USDF Comet II
$Team: Unknown
$Location: 4952.083984, -3092.893555, -175.553711
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 99 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "hidden-from-sensors" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: USDF Comet II 48		;! Object #48
$Class: USDF Comet II
$Team: Friendly
$Location: 7054.775879, -1875.425903, 2218.051758
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 99 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "hidden-from-sensors" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: USDF Comet II 49		;! Object #49
$Class: USDF Comet II
$Team: Unknown
$Location: 4933.702148, -3092.893555, 2263.377441
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 99 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "hidden-from-sensors" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: USDF Comet II 50		;! Object #50
$Class: USDF Comet II
$Team: Unknown
$Location: 3318.100586, -3092.893555, 3312.501953
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 99 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "hidden-from-sensors" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: USDF Comet II 51		;! Object #51
$Class: USDF Comet II
$Team: Unknown
$Location: 2820.700195, -3050.016602, 1880.792480
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 99 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "hidden-from-sensors" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: USDF Comet II 52		;! Object #52
$Class: USDF Comet II
$Team: Friendly
$Location: 862.772461, -3201.187744, 2932.224609
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 99 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "hidden-from-sensors" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: USDF Comet II 53		;! Object #53
$Class: USDF Comet II
$Team: Friendly
$Location: -4174.404297, -1875.425903, 930.640625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 99 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "hidden-from-sensors" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: USDF Comet II 54		;! Object #54
$Class: USDF Comet II
$Team: Hostile
$Location: -5855.841797, 67.197754, -3113.476563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 99 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "hidden-from-sensors" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: USDF Comet II 55		;! Object #55
$Class: USDF Comet II
$Team: Friendly
$Location: -4899.701172, -3277.373535, -4174.648438
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 99 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "hidden-from-sensors" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

#Wings		;! 2 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-stay-near-ship "Alpha 1" 50 ) )
+Hotkey: 1
+Flags: ( )

#Events		;! 34 total

$Formula: ( when 
   ( has-time-elapsed 4 ) 
   ( send-message 
      "Beta 1" 
      "Normal" 
      "we here" 
   )
   ( never-warp "Alpha 1" ) 
)
+Name: msg1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 3" 
      "Normal" 
      "imprecise" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "Normal" 
      "oh wow nice" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 2" 
      "Normal" 
      "don't be a twat" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "Normal" 
      "old dead ship" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 4" 
      "Normal" 
      "surely we can find stuff" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( true ) 
   ( training-msg "sos 1" ) 
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( training-msg "sos2" ) 
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( training-msg "sos3" ) 
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( training-msg "sos4" ) 
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 2" 
      "Normal" 
      "did you get that" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 3" 
      "Normal" 
      "who sent it" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "Normal" 
      "sys blown" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "Normal" 
      "who even has guns" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 4" 
      "Normal" 
      "lets go find the source" 
   )
)
+Name: msgfinal1
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "Normal" 
      "lead the way" 
   )
)
+Name: 2
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( training-msg "radar tut" ) 
   ( modify-variable @isDistanceOn[0] 1 ) 
)
+Name: radartut
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( < 
      ( distance-to-bbox 
         "Alpha 1" 
         "UNEF Scout 2" 
      )
      250 
   )
   ( modify-variable @isDistanceOn[0] 0 ) 
)
+Name: findscoutdirective
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Find Source of SOS", -1)

$Formula: ( when 
   ( = @isDistanceOn[0] 1 ) 
   ( show-subtitle-text 
      "range to target" 
      80 
      50 
      ( false ) 
      ( false ) 
      5000 
   )
   ( modify-variable 
      @signaldistance[0] 
      ( distance-to-bbox 
         "Alpha 1" 
         "UNEF Scout 2" 
      )
   )
   ( show-subtitle-text 
      "facing status" 
      80 
      40 
      ( false ) 
      ( false ) 
      5000 
   )
)
+Name: distanceindicator
+Repeat Count: -1
+Trigger Count: 999999
+Interval: 5

$Formula: ( when 
   ( facing "UNEF Scout 2" 60 ) 
   ( modify-variable 
      "@FacingStatus[FAIL]" 
      "OK" 
   )
)
+Name: facingchecker
+Repeat Count: -1
+Trigger Count: 999999
+Interval: 5

$Formula: ( when 
   ( not ( facing "UNEF Scout 2" 60 ) ) 
   ( modify-variable 
      "@FacingStatus[FAIL]" 
      "FAIL" 
   )
)
+Name: facingunchecker
+Repeat Count: -1
+Trigger Count: 999999
+Interval: 5

$Formula: ( when 
   ( true ) 
   ( play-sound-from-file "m02amb.wav" 6 ) 
)
+Name: Event name
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "findscoutdirective" 
      0 
   )
   ( send-message 
      "Alpha 3" 
      "Normal" 
      "found dead ship" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 2" 
      "Normal" 
      "who shot it" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 4" 
      "Normal" 
      "other way" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "Normal" 
      "lets find them" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "Normal" 
      "nah lets go home" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 3" 
      "Normal" 
      "lets ask command" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 3" 
      "Normal" 
      "command?" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "Normal" 
      "cmd here" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "Normal" 
      "lets keep going i guess" 
   )
   ( add-goal "Beta" ( ai-warp-out 89 ) ) 
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "Normal" 
      "creeped out" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( training-msg "new signal found" ) 
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( key-pressed "ALT-J" ) 
   ( red-alert ) 
)
+Name: givejumpdirective
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Jump Out", -1)

#Goals		;! 0 total


#Waypoints		;! 0 lists total


#Messages		;! 30 total


$Name: sos 1
$Team: -1
$MessageNew:  XSTR("EMERGENCY SIGNAL RECEIVED", -1)
$end_multi_text
+Wave Name: sos_beep1.wav

$Name: sos2
$Team: -1
$MessageNew:  XSTR("CRAFT TYPE: Fighter
EMRG TYPE: N$slashA
ENG STATUS: FAIL
LS STATUS: FAIL
PWR STATUS: OK", -1)
$end_multi_text
+Wave Name: sos_beep2.wav

$Name: sos3
$Team: -1
$MessageNew:  XSTR("COM STATUS: OK
NAV STATUS: FAIL
ADD DATA: TWFzc2l2ZSBiaW9oYXphcmQgb24gc2hpcC4gRG8gbm90IGFwcHJvYWNoLg==", -1)
$end_multi_text
+Wave Name: sos_beep2.wav

$Name: sos4
$Team: -1
$MessageNew:  XSTR("DECODING LOCATIONAL DATA...

LOCATION DECODED", -1)
$end_multi_text
+Wave Name: sos_beep2.wav

$Name: we here
$Team: -1
$MessageNew:  XSTR("Well, this is where the tracer got us. No ship in sight.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: imprecise
$Team: -1
$MessageNew:  XSTR("It's not a very precise method of locational tracking, it only gives us a rough location to search through.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: oh wow nice
$Team: -1
$MessageNew:  XSTR("Oh great. Yeah I'm sure we'll find the ship easily in this mess of a nebula. We're so much closer to our goal now.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: don't be a twat
$Team: -1
$MessageNew:  XSTR("Come on, don't be an arse, this is our job remember.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: old dead ship
$Team: -1
$MessageNew:  XSTR("I just don't see the point in seeking out some old ass ship from centuries ago. Whoever sent the transmission either died of starvation or old age, there's nothing for us to find!", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: surely we can find stuff
$Team: -1
$MessageNew:  XSTR("Well it's not always about the people that can be found. Think of the data that this ship could ha-", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: did you get that
$Team: -1
$MessageNew:  XSTR("What the- that was an SOS signal. Did anyone else get that?", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: who sent it
$Team: -1
$MessageNew:  XSTR("Who the hell sent it? Was it one of those guys that ran the blockade?", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: sys blown
$Team: -1
$MessageNew:  XSTR("Probably. Some of their systems seem to have blown out somehow. Hope it wasn't weapons fire.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: who even has guns
$Team: -1
$MessageNew:  XSTR("Don't be ridiculous, who else outside of us could even shoot them?", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: lets go find the source
$Team: -1
$MessageNew:  XSTR("Well, civie or not, it'll count as us working towards our objective. The sooner we find it, the sooner we get to leave.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: lead the way
$Team: -1
$MessageNew:  XSTR("$callsign , you got the location, right? Lead the way.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: radar tut
$Team: -1
$MessageNew:  XSTR("Estimated distance to TGT will be displayed.
Estimation updates every 5 seconds.
Radar may show false data.
Trust the estimation.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: range to target
$Team: -1
$MessageNew:  XSTR("Distance to SOS Source: $signaldistance", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: facing status
$Team: -1
$MessageNew:  XSTR("FACING: $FacingStatus", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: found dead ship
$Team: -1
$MessageNew:  XSTR("That's one of the civies, yeah. Weapons fire all over the hull. This damn thing's barely holding together.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: who shot it
$Team: -1
$MessageNew:  XSTR("Someone fired at the civie after all. Who could it have been though? The other group?", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: other way
$Team: -1
$MessageNew:  XSTR("Nah, couldn't have been them, they flew squarely in the other direction. Not gonna lie though, the idea of someone else being here creeps me the fuck out.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: lets find them
$Team: -1
$MessageNew:  XSTR("Well, time to go find the possible enemy out here.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: nah lets go home
$Team: -1
$MessageNew:  XSTR("Nah, let's leave it. We investigated the signal, found one of the civies, let's get the hell back to the Vindicator.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: lets ask command
$Team: -1
$MessageNew:  XSTR("I guess we should ask FedCom first. Uhh.. Command, come in please. We may be facing a possible threat out here.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: command?
$Team: -1
$MessageNew:  XSTR("Command? Please respond!", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: cmd here
$Team: -1
$MessageNew:  XSTR("This is Federation Command. Interference is gaining. Split up and find the possible threat. Command out.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: lets keep going i guess
$Team: -1
$MessageNew:  XSTR("Well... you heard them. We will part ways for now, Alpha Wing. See you back at the Vindicator.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: creeped out
$Team: -1
$MessageNew:  XSTR("We really should just go home, this shit creeps me out so much.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: new signal found
$Team: -1
$MessageNew:  XSTR("New Signal Source Found.
Coordinates uploaded to Nav.
BSD Unlocked.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 500
$Ambient light level: 65793
+Neb2: nbackblack

+Neb2Flags: -52


$Bitmap List:
$Sun: SunRed
+Angles: 0.191986 0.000000 0.488692
+Scale: 1.000000

#Asteroid Fields

$Density: 250
+Field Type: 1
+Debris Genre: 0
+Field Debris Type: 0
$Average Speed: 0.000000
$Minimum: -2000.000000, -20000.000000, -20000.000000
$Maximum: 20000.000000, 20000.000000, 20000.000000

#Music

$Event Music: None
$Briefing Music: None

#End

