#Mission Info

$Version: 0.10
$Name:  XSTR("Holy Grounds", -1)
$Author: Blaise Russel
$Created: 06/07/06 at 21:31:31
$Modified: 12/17/12 at 01:00:05
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 8

+Disallow Support: 0

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -2334.159424, 1754.714478, 2918.091797
+Viewer orient:
	-0.817732, 0.000001, -0.575599,
	0.309931, 0.842658, -0.440308,
	0.485032, -0.538450, -0.689069


$Skybox Model: milky_way_box.pof
+Skybox Orientation:
	0.342020, 0.939693, 0.000000,
	-0.939693, 0.342020, 0.000000,
	0.000000, -0.000000, 1.000000

$AI Profile: FS1 RETAIL

#Command Briefing

$Stage Text:
 XSTR("GTD Minnow
Beta Cygni
5/4/35

Good morning, pilot. I hope you're ready for your first assignment with us aboard the GTD Minnow.

The chaos that followed in the wake of the Lucifer's destruction and the isolation of Sol continues to impede GTA operations in all systems. However, a provisional government in Delta Serpentis is attempting to sort out this mess and gather the reins of power.", -1)
$end_multi_text
$Ani Filename: cb_gta.ani
+Wave Filename: eg1_cb1.ogg

$Stage Text:
 XSTR("Our Duties

In the meantime, we must attend to our duties. Despite the loss of their flagship, the Shivan fleet continues to inflict losses on us in minor skirmishes and bombing raids. Additionally, the Hammer of Light rebels persist in sabotaging our operations against the Shivans.

The Minnow has been assigned to consolidate the GTA presence in Beta Cygni and the surrounding systems, following a successful fleet action against Shivan forces in Antares.", -1)
$end_multi_text
$Ani Filename: cb_bastion.ani
+Wave Filename: eg1_cb2.ogg

$Stage Text:
 XSTR("Situation Threat Level

Scattered remnants of the Demiurge fleet remain in Beta Cygni and Betelgeuse, harassing convoys and making nuisances of themselves. Intelligence reports that the threat to the Minnow and her complement is minimal, and we expect to complete the purging of Beta Cygni within a matter of days.

Report to the briefing room for your specific assignment.", -1)
$end_multi_text
$Ani Filename: CB_ShiverSubKilla.ani
+Wave Filename: eg1_cb3.ogg

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("Your task for today, pilot, is to oversee the establishment of a supply depot around $b Beta $b Cygni $b II. Several cargo containers have already been placed - your job will be to await the arrival of the $f GTC $f Pearce, the cruiser assigned to guard this depot, and the $f GTSC $f Bowman.", -1)
$end_multi_text
$voice: eg1_b1.ogg
$camera_pos: -1498.525269, 1896.347046, 6434.391602
$camera_orient:
	-1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: -993.065186, -0.000008, 6350.729004
$label: Pearce
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Friendly
$class: TC 2
$pos: -1575.215820, -0.000043, 6430.905762
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Friendly
$class: GTSC Faustus
$pos: -2094.619629, 0.000036, 6636.575684
$label: Bowman
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Scorpion
$pos: -3404.967529, 0.000289, 5371.451172
$label: Shivans
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The $f GTSC $f Bowman is a science vessel attached to $g GTI's $b Euminedes $b Project, a weapons-development program of the utmost value. The $f Bowman is here to conduct research into the potential of extreme subspace fluctuations.

It is therefore imperative that you protect the $f Bowman until you are relieved of your watch.", -1)
$end_multi_text
$voice: eg1_b2.ogg
$camera_pos: -2082.196289, 598.355164, 6650.221191
$camera_orient:
	-0.999998, 0.000000, 0.001938,
	-0.001938, 0.000000, -0.999998,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: -993.065186, -0.000008, 6350.729004
$label: Pearce
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Friendly
$class: TC 2
$pos: -1575.215820, -0.000043, 6430.905762
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Friendly
$class: GTSC Faustus
$pos: -2094.619629, 0.000036, 6636.575684
$label: Bowman
+id: 3
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Scorpion
$pos: -3404.967529, 0.000289, 5371.451172
$label: Shivans
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("It is extremely likely that the activity at this cargo depot will attract $r Shivan attention. Expect to encounter several depleted wings of $r Shivan fighters and bombers. No $r Shivan capital ships are present in $b Beta $b Cygni, nor in the nearby $b Betelgeuse and $b Antares systems, so there should be nothing to worry about.", -1)
$end_multi_text
$voice: eg1_b3.ogg
$camera_pos: -3406.397705, 217.806961, 5378.649902
$camera_orient:
	-0.448678, 0.000000, -0.893693,
	0.893693, 0.000000, -0.448678,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: -993.065186, -0.000008, 6350.729004
$label: Pearce
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Friendly
$class: TC 2
$pos: -1575.215820, -0.000043, 6430.905762
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Friendly
$class: GTSC Faustus
$pos: -2094.619629, 0.000036, 6636.575684
$label: Bowman
+id: 3
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Scorpion
$pos: -3404.967529, 0.000289, 5371.451172
$label: Shivans
+id: 4
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 4

$Formula: ( and 
   ( is-event-false-delay "Command!" 0 ) 
   ( is-event-false-delay 
      "BowmanDestroyed" 
      0 
   )
   ( is-event-false-delay 
      "PearceDestroyed" 
      0 
   )
)
$Multi text
    XSTR("Dereliction of duty is a serious offence, pilot. When you are given a mission to carry out, you follow your orders to the letter, with no exceptions.

Your hearing is scheduled for 0700. Dismissed.", -1)
$end_multi_text
$Voice: eg_des.ogg
$Recommendation text:
    XSTR("Do not depart until told to do so.", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "BowmanDestroyed" 
   0 
)
$Multi text
    XSTR("I am deeply ashamed at your inability to protect GTA vessels from the lightest of attacks. You allowed damaged, battle-weary Shivans to destroy the GTSC Bowman, a science vessel critical to the Eumenides Project. The repercussions of this failure could be very damaging to the Alliance.

It should be no surprise that you are relieved of duty, pending re-evaluation of your combat abilities.", -1)
$end_multi_text
$Voice: eg1_db1.ogg
$Recommendation text:
    XSTR("The Shivan presence in Beta Cygni is minimal at best. There is no reason why you should not have been able to protect the Bowman.", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "PearceDestroyed" 
   0 
)
$Multi text
    XSTR("It is a disgrace and embarassment of the utmost degree that you could not protect the GTC Pearce, a Leviathan-class cruiser, from a handful of damaged, battle-weary Shivans. Your failure has marred the honour of the Minnow and her fleet.

Naturally, you are to be immediately relieved of duty, pending re-evaluation of your combat abilities. You are dismissed, pilot.", -1)
$end_multi_text
$Voice: eg1_db2.ogg
$Recommendation text:
    XSTR("The Shivan presence in Beta Cygni is minimal at best. There is no reason why you should not have been able to protect the Pearce.", -1)
$end_multi_text

$Formula: ( is-event-true-delay "Command!" 0 ) 
$Multi text
    XSTR("At 1042 hours, contact with the GTC Pearce and the depot it was guarding was lost. A subspace surge knocked out almost all Allied long-range communications in Beta Cygni.

When the interference cleared, we discovered that the Pearce's depot had been attacked and destroyed by the SD Malacostraca and her cruiser escort.

The appearance of the Malacostraca is of great surprise to Terran Command, given that the destroyer's last known location was the Vega system as of yesterday. It would appear that the Malacostraca circumvented the intervening systems in a manner similar to the Lucifer's surprise arrival in Deneb prior to the destruction of Vasuda Prime.

Regardless, the Shivan destroyer seems to have set up camp on the site of the cargo depot you were protecting.

GTI Command has been informed of the loss of the GTSC Bowman.

The Minnow's new orders are to eliminate the Malacostraca and all accompanying cruisers at all costs. The Shivans cannot be allowed to build up another power base here, in Beta Cygni, especially not after all the work that went into defeating the Demiurge's fleet in Antares.", -1)
$end_multi_text
$Voice: eg1_db3.ogg
$Recommendation text:
    XSTR("There was nothing you could have done to save the Bowman and the Pearce.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	3
	"GTF Apollo"	3
)

+Weaponry Pool: (
	"Avenger"	22
	"Flail"	16
	"MX-50"	500
	"Fury"	500
	"Interceptor"	500
	"Hornet"	620
)

#Objects		;! 72 total

$Name: Alpha 1		;! Object #0
$Class: GTF Ulysses
$Team: Friendly
$Location: 59.021309, 193.012878, -542.666870
$Orientation:
	0.973666, 0.000000, 0.227977,
	-0.045292, 0.980066, 0.193438,
	-0.223433, -0.198669, 0.954258
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Alpha 2		;! Object #1
$Class: GTF Ulysses
$Team: Friendly
$Location: -5.422119, 211.997940, -653.945435
$Orientation:
	0.973666, 0.000000, 0.227977,
	-0.045292, 0.980067, 0.193438,
	-0.223433, -0.198669, 0.954258
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 12
+Persona Index: 0

$Name: Alpha 3		;! Object #2
$Class: GTF Ulysses
$Team: Friendly
$Location: 166.030731, 212.284271, -615.251587
$Orientation:
	0.973666, 0.000000, 0.227977,
	-0.045292, 0.980067, 0.193438,
	-0.223433, -0.198669, 0.954258
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 12
+Persona Index: 1

$Name: Pearce		;! Object #3
$Class: GTC Leviathan
$Team: Friendly
$Location: -269.418152, 408.101654, 352.663422
$Orientation:
	0.744342, -0.118989, 0.657112,
	0.161828, 0.986808, -0.004621,
	-0.647894, 0.109778, 0.753778
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "PearceW1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-arrived-delay 
      ( rand-multiple 45 55 ) 
      "Asura" 
      "Rama 1" 
   )
   ( is-event-incomplete 
      "BowmanDestroyed" 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 15
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Bowman		;! Object #4
$Class: GTSC Faustus
$Team: Friendly
$Location: -91.953140, 51.548656, 251.322540
$Orientation:
	0.986808, 0.109778, -0.118989,
	-0.108989, 0.993956, 0.013142,
	0.119712, 0.000000, 0.992809
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "BowmanW" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   ( rand-multiple 15 20 ) 
   "Vishnu" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 50

$Name: Lambda 1		;! Object #5
$Class: GTFr Chronos
$Team: Friendly
$Location: 1808.956665, -0.000052, 703.917175
$Orientation:
	0.877582, 0.000000, 0.479426,
	0.132492, 0.961055, -0.242525,
	-0.460755, 0.276356, 0.843405
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Lambda1W" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 18 "Bowman" ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "Lambda 1" "Lambda1W2:1" ) 
   5 
)
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: TAC 1 7		;! Object #6
$Class: TAC 1
$Team: Friendly
$Location: 1812.771484, 11.839184, 697.336182
$Orientation:
	0.877534, 0.000029, 0.479514,
	0.131778, 0.961482, -0.241219,
	-0.461052, 0.274868, 0.843729
$AI Behavior: None
$Cargo 1:  XSTR("Volatile Materials", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Lambda 1
$Docker Point: cargo dockpoint
$Dockee Point: cargo dockpoint
+Group: 0
+Score: 5

$Name: Lambda 2		;! Object #7
$Class: GTFr Chronos
$Team: Friendly
$Location: 1738.026001, 0.000590, 361.938873
$Orientation:
	0.819648, 0.000000, 0.572868,
	0.113811, 0.980067, -0.162839,
	-0.561448, 0.198669, 0.803310
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Lambda2W" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 18 "Bowman" ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "Lambda 2" "Lambda2W2:1" ) 
   5 
)
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: TAC 1 8		;! Object #8
$Class: TAC 1
$Team: Friendly
$Location: 1741.984253, 12.409653, 356.611786
$Orientation:
	0.819658, -0.000004, 0.572853,
	0.112942, 0.980373, -0.161595,
	-0.561608, 0.197151, 0.803572
$AI Behavior: None
$Cargo 1:  XSTR("Volatile Materials", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Lambda 2
$Docker Point: cargo dockpoint
$Dockee Point: cargo dockpoint
+Group: 0
+Score: 5

$Name: Theta 1		;! Object #9
$Class: GTFr Poseidon
$Team: Friendly
$Location: -148.569260, 239.437988, 1222.289795
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Theta 2		;! Object #10
$Class: GTFr Poseidon
$Team: Friendly
$Location: -147.662231, 204.233765, 1040.509277
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: TC 2 11		;! Object #11
$Class: TC 2
$Team: Friendly
$Location: -333.200012, -100.000000, 1124.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0

$Name: TC 2 12		;! Object #12
$Class: TC 2
$Team: Friendly
$Location: -334.813507, -100.000000, 1297.633179
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0

$Name: TC 2 13		;! Object #13
$Class: TC 2
$Team: Friendly
$Location: -337.392303, -99.999939, 1474.037842
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0

$Name: TC 2 14		;! Object #14
$Class: TC 2
$Team: Friendly
$Location: -566.021912, -100.000000, 1228.489014
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0

$Name: TC 2 15		;! Object #15
$Class: TC 2
$Team: Friendly
$Location: -567.037598, -99.999969, 1404.812134
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0

$Name: TC 2 16		;! Object #16
$Class: TC 2
$Team: Friendly
$Location: -333.799988, 100.000000, 1123.900024
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0

$Name: TC 2 17		;! Object #17
$Class: TC 2
$Team: Friendly
$Location: -334.438293, 99.999985, 1297.244873
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0

$Name: TC 2 19		;! Object #18
$Class: TC 2
$Team: Friendly
$Location: -566.419312, 100.000000, 1228.291748
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0

$Name: TTC 1 33		;! Object #19
$Class: TTC 1
$Team: Friendly
$Location: 384.299988, -50.000000, 1784.800049
$Orientation:
	0.000796, 0.000000, -1.000000,
	0.000000, 1.000000, 0.000000,
	1.000000, 0.000000, 0.000796
$AI Behavior: None
$Cargo 1:  XSTR("Technical Equipment", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5

$Name: TTC 1 34		;! Object #20
$Class: TTC 1
$Team: Friendly
$Location: 385.509094, -50.000034, 1873.031982
$Orientation:
	0.000796, 0.000000, -1.000000,
	0.000000, 1.000000, 0.000000,
	1.000000, 0.000000, 0.000796
$AI Behavior: None
$Cargo 1:  XSTR("Technical Equipment", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5

$Name: Iskot		;! Object #21
$Class: PVFr Satis
$Team: Friendly
$Location: -1125.101807, -0.001869, -181.548813
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 92
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Alpha 1
$Arrival Cue: ( and 
   ( is-destroyed-delay 
      ( rand-multiple 32 46 ) 
      "Brahma" 
   )
   ( is-event-incomplete 
      "BowmanDestroyed" 
   )
   ( is-event-incomplete 
      "PearceDestroyed" 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "IskotWFlee:1" "Iskot" ) 
   5 
)
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Mu 1		;! Object #22
$Class: PVT Isis
$Team: Friendly
$Location: -1300.706177, -0.001873, -182.451584
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Refugees", -1)
+Initial Velocity: 33
+Initial Hull: 73
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Mu 2		;! Object #23
$Class: PVT Isis
$Team: Friendly
$Location: -1389.852173, -0.001943, -268.913422
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Refugees", -1)
+Initial Velocity: 33
+Initial Hull: 67
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Winslow		;! Object #24
$Class: GTT Elysium
$Team: Friendly
$Location: -1213.910767, -0.001940, -357.084625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Refugees", -1)
+Initial Velocity: 33
+Initial Hull: 54
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: Iskot
$Arrival Cue: ( has-arrived-delay 1 "Iskot" ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "WinslowWFlee:8" "Winslow" ) 
   5 
)
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Ferrim		;! Object #25
$Class: PVFr Ma'at
$Team: Friendly
$Location: -1406.835571, -0.002068, -474.601105
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 84
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: Iskot
$Arrival Cue: ( has-arrived-delay 2 "Iskot" ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "FerrimWFlee:1" "Ferrim" ) 
   5 
)
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Phi 1		;! Object #26
$Class: PVF Anubis
$Team: Friendly
$Location: -952.793152, -0.001421, -392.637909
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 6

$Name: Phi 2		;! Object #27
$Class: PVF Anubis
$Team: Friendly
$Location: -1038.199707, -0.001430, -483.866913
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 6

$Name: Malacostraca		;! Object #28
$Class: SD Demon
$Team: Hostile
$Location: -6676.149902, 713.200012, 922.700012
$Orientation:
	0.099590, 0.000000, -0.995028,
	0.013392, 0.999909, 0.001340,
	0.994938, -0.013459, 0.099581
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "MalacostracaW" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03a-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06a-base
+Subsystem: turret07a-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22
+Sbank Ammo: ( 0 )
+Subsystem: turret23
+Sbank Ammo: ( 0 )
+Subsystem: turret24
+Subsystem: turret25
+Sbank Ammo: ( 0 )
+Subsystem: turret26
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "What must be done!" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 5000

$Name: Odia		;! Object #29
$Class: SC Lilith
$Team: Hostile
$Location: -2892.454590, -270.112885, 2038.300049
$Orientation:
	-0.154990, 0.000000, -0.987916,
	-0.000034, 1.000000, 0.000005,
	0.987916, 0.000034, -0.154990
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "AbharazidW" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 2 "Malacostraca" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: Ignavia		;! Object #30
$Class: SC Lilith
$Team: Hostile
$Location: -3122.098145, 210.399994, 3327.600098
$Orientation:
	-0.404598, 0.000000, -0.914495,
	-0.011982, 0.999914, 0.005301,
	0.914416, 0.013102, -0.404563
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "YemethW" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 2 "Malacostraca" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: Socordia		;! Object #31
$Class: SC Lilith
$Team: Hostile
$Location: -2904.860107, -206.672943, 761.200012
$Orientation:
	0.117573, 0.000000, -0.993064,
	-0.002723, 0.999996, -0.000322,
	0.993061, 0.002742, 0.117573
$AI Behavior: Stay Near
$AI Goals: ( goals ( ai-waypoints-once "MagmatosW" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 2 "Malacostraca" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: Vendelin		;! Object #32
$Class: SC Cain
$Team: Hostile
$Location: -2356.740723, -520.366699, -54.099998
$Orientation:
	0.599162, 0.000000, -0.800628,
	0.004657, 0.999983, 0.003485,
	0.800614, -0.005816, 0.599152
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "VendelinW" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 6 "Malacostraca" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: Trychos		;! Object #33
$Class: SC Cain
$Team: Hostile
$Location: -2286.286621, -326.100006, -1288.900024
$Orientation:
	0.469654, 0.000000, -0.882850,
	-0.009429, 0.999943, -0.005016,
	0.882800, 0.010680, 0.469628
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "TrychosW" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 7 "Malacostraca" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: Vishnu 1		;! Object #34
$Class: SF Basilisk
$Team: Hostile
$Location: -598.097473, 0.000763, -1601.171997
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 53
+Initial Shields: 21
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Vishnu 2		;! Object #35
$Class: SF Basilisk
$Team: Hostile
$Location: -699.886230, 0.000736, -1701.373047
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 96
+Initial Shields: 41
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Rama 1		;! Object #36
$Class: SF Manticore
$Team: Hostile
$Location: -299.359985, 0.000653, -1596.786987
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 87
+Initial Shields: 61
+Subsystem: Pilot
$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Alpha 1
$Arrival Cue: ( has-arrived-delay 
   ( rand-multiple 30 40 ) 
   "Bowman" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Asura 1		;! Object #37
$Class: SF Scorpion
$Team: Hostile
$Location: -399.369110, 0.000678, -1700.503662
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 95
+Initial Shields: 82
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Asura 2		;! Object #38
$Class: SF Scorpion
$Team: Hostile
$Location: -499.591827, 0.000665, -1799.277344
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 89
+Initial Shields: 83
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Krishna 1		;! Object #39
$Class: SF Scorpion
$Team: Hostile
$Location: 99.818535, 0.000598, -1601.638916
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 44
+Initial Shields: 32
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Krishna 2		;! Object #40
$Class: SF Scorpion
$Team: Hostile
$Location: -0.675160, 0.000607, -1700.214355
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 21
+Initial Shields: 57
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Arjuna 1		;! Object #41
$Class: SB Shaitan
$Team: Hostile
$Location: 198.674347, 0.000737, -1797.838257
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 64
+Initial Shields: 12
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Arjuna 2		;! Object #42
$Class: SB Shaitan
$Team: Hostile
$Location: 102.380867, 0.000745, -1900.648315
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 68
+Initial Shields: 47
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Arjuna 3		;! Object #43
$Class: SB Shaitan
$Team: Hostile
$Location: 293.659363, 0.000760, -1904.013306
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 71
+Initial Shields: 73
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Brahma 1		;! Object #44
$Class: SF Manticore
$Team: Hostile
$Location: 598.306274, 0.001436, -1598.764893
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Brahma 2		;! Object #45
$Class: SF Manticore
$Team: Hostile
$Location: 500.366577, 0.001481, -1694.083496
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Brahma 3		;! Object #46
$Class: SF Manticore
$Team: Hostile
$Location: 697.191650, 0.001492, -1700.141479
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Surya 1		;! Object #47
$Class: SF Basilisk
$Team: Hostile
$Location: -2703.058594, 0.001011, -1498.557861
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Surya 2		;! Object #48
$Class: SF Basilisk
$Team: Hostile
$Location: -2802.339844, 0.001000, -1598.947876
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Surya 3		;! Object #49
$Class: SF Basilisk
$Team: Hostile
$Location: -2601.849609, 0.000999, -1608.173096
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Surya 4		;! Object #50
$Class: SF Basilisk
$Team: Hostile
$Location: -2700.584961, 0.001014, -1700.936768
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Varuna 1		;! Object #51
$Class: SF Basilisk
$Team: Hostile
$Location: -2207.948730, 0.000976, -1509.017944
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Varuna 2		;! Object #52
$Class: SF Basilisk
$Team: Hostile
$Location: -2292.577881, 0.001000, -1594.600098
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Varuna 3		;! Object #53
$Class: SF Basilisk
$Team: Hostile
$Location: -2107.802490, 0.001011, -1603.568115
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Varuna 4		;! Object #54
$Class: SF Basilisk
$Team: Hostile
$Location: -2193.515869, 0.001006, -1707.119995
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Durga 1		;! Object #55
$Class: SB Nephilim
$Team: Hostile
$Location: -2199.021973, 0.000638, -1995.548584
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" )
+Secondary Banks: ( "Hornet" "Unknown Bomb" "Unknown Bomb" "Unknown Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 18

$Name: Durga 2		;! Object #56
$Class: SB Nephilim
$Team: Hostile
$Location: -2302.812988, 0.000600, -2100.161865
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" )
+Secondary Banks: ( "Hornet" "Unknown Bomb" "Unknown Bomb" "Unknown Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 18

$Name: Durga 3		;! Object #57
$Class: SB Nephilim
$Team: Hostile
$Location: -2104.826904, 0.000615, -2100.442871
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" )
+Secondary Banks: ( "Hornet" "Unknown Bomb" "Unknown Bomb" "Unknown Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 18

$Name: Indra 1		;! Object #58
$Class: SB Nephilim
$Team: Hostile
$Location: -2600.975830, 0.000572, -2002.111572
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" )
+Secondary Banks: ( "Hornet" "Unknown Bomb" "Unknown Bomb" "Unknown Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 18

$Name: Indra 2		;! Object #59
$Class: SB Nephilim
$Team: Hostile
$Location: -2705.042480, 0.000576, -2093.608887
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" )
+Secondary Banks: ( "Hornet" "Unknown Bomb" "Unknown Bomb" "Unknown Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 18

$Name: Indra 3		;! Object #60
$Class: SB Nephilim
$Team: Hostile
$Location: -2499.878906, 0.000646, -2101.822266
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" )
+Secondary Banks: ( "Hornet" "Unknown Bomb" "Unknown Bomb" "Unknown Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 18

$Name: Bheema 1		;! Object #61
$Class: SB Shaitan
$Team: Hostile
$Location: -2397.665283, 0.000449, -2208.010498
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Bheema 2		;! Object #62
$Class: SB Shaitan
$Team: Hostile
$Location: -2506.323730, 0.000446, -2295.708984
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Bheema 3		;! Object #63
$Class: SB Shaitan
$Team: Hostile
$Location: -2299.013672, 0.000467, -2308.399658
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Bheema 4		;! Object #64
$Class: SB Shaitan
$Team: Hostile
$Location: -2402.396240, 0.000422, -2407.484375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Savitar 1		;! Object #65
$Class: SF Dragon
$Team: Hostile
$Location: -2400.142334, 0.000449, -2597.859863
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Savitar 2		;! Object #66
$Class: SF Dragon
$Team: Hostile
$Location: -2505.405762, 0.000499, -2697.052246
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Savitar 3		;! Object #67
$Class: SF Dragon
$Team: Hostile
$Location: -2301.863281, 0.000468, -2695.070801
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Zeta 1		;! Object #68
$Class: GTF Apollo
$Team: Friendly
$Location: 2002.573486, -0.000250, -902.762085
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Flail" )
+Secondary Banks: ( "Interceptor" "Fury" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10
+Persona Index: 3

$Name: Zeta 2		;! Object #69
$Class: GTF Apollo
$Team: Friendly
$Location: 1899.627808, -0.000275, -1002.765259
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Flail" )
+Secondary Banks: ( "Interceptor" "Fury" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10
+Persona Index: 4

$Name: Zeta 3		;! Object #70
$Class: GTF Apollo
$Team: Friendly
$Location: 2098.934082, -0.000255, -1003.121948
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Flail" )
+Secondary Banks: ( "Interceptor" "Fury" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10
+Persona Index: 1

$Name: Zeta 4		;! Object #71
$Class: GTF Apollo
$Team: Friendly
$Location: 2002.653564, -0.000239, -1098.279785
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Flail" )
+Secondary Banks: ( "Interceptor" "Fury" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10
+Persona Index: 1

#Wings		;! 16 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 1 "Alpha 1" ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
$AI Goals: ( goals ( ai-guard "Bowman" 50 ) ( ai-guard "Alpha 1" 30 ) )
+Hotkey: 0
+Flags:( )

$Name: Mu
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Mu 1

$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: Iskot
$Arrival Cue: ( has-arrived-delay 2 "Iskot" ) 
$Departure Location: Hyperspace
$Departure Cue: ( < ( distance "MuWFlee:6" "Mu" ) 5 ) 
$Ships: (		;! 2 total
	"Mu 1"
	"Mu 2"
)
+Flags:( )

$Name: Phi
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Phi 1

$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: Iskot
$Arrival Cue: ( has-arrived-delay 0 "Mu" ) 
$Departure Location: Hyperspace
$Departure Cue: ( < ( distance "MuWFlee:6" "Mu" ) 5 ) 
$Ships: (		;! 2 total
	"Phi 1"
	"Phi 2"
)
$AI Goals: ( goals ( ai-guard "Iskot" 50 ) )
+Flags:( )

$Name: Theta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Theta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < ( distance "Theta" "ThetaW:1" ) 5 ) 
$Ships: (		;! 2 total
	"Theta 1"
	"Theta 2"
)
+Flags:( )

$Name: Vishnu
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Vishnu 1

$Arrival Location: Near Ship
+Arrival Distance: 2500
$Arrival Anchor: Alpha 1
$Arrival Cue: ( has-time-elapsed 
   ( rand-multiple 32 42 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Vishnu 1"
	"Vishnu 2"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )

$Name: Asura
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Asura 1

$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: Rama 1
$Arrival Cue: ( has-arrived-delay 0 "Rama 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Asura 1"
	"Asura 2"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
+Flags:( )

$Name: Krishna
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Krishna 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: <any friendly>
$Arrival Cue: ( has-arrived-delay 
   ( rand-multiple 25 40 ) 
   "Pearce" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Krishna 1"
	"Krishna 2"
)
$AI Goals: ( goals ( ai-guard-wing "Arjuna" 50 ) )
+Flags:( )

$Name: Arjuna
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1

$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: Krishna 1
$Arrival Cue: ( has-arrived-delay 0 "Krishna" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )

$Name: Brahma
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Brahma 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Alpha 1
$Arrival Cue: ( and 
   ( is-destroyed-delay 
      ( rand-multiple 22 36 ) 
      "Krishna" 
      "Arjuna" 
   )
   ( is-event-incomplete 
      "BowmanDestroyed" 
   )
   ( is-event-incomplete 
      "PearceDestroyed" 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Brahma 1"
	"Brahma 2"
	"Brahma 3"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
+Flags:( )
+Wave Delay Min: 8
+Wave Delay Max: 16

$Name: Surya
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Surya 1

$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: Alpha 1
$Arrival Cue: ( has-arrived-delay 12 "Malacostraca" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Surya 1"
	"Surya 2"
	"Surya 3"
	"Surya 4"
)
$AI Goals: ( goals ( ai-guard-wing "Indra" 50 ) )
+Flags:( )
+Wave Delay Min: 15
+Wave Delay Max: 30

$Name: Varuna
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Varuna 1

$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: Alpha 1
$Arrival Cue: ( has-arrived-delay 12 "Malacostraca" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Varuna 1"
	"Varuna 2"
	"Varuna 3"
	"Varuna 4"
)
$AI Goals: ( goals ( ai-guard-wing "Durga" 50 ) )
+Flags:( )
+Wave Delay Min: 15
+Wave Delay Max: 30

$Name: Indra
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Indra 1

$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: Alpha 1
$Arrival Cue: ( has-arrived-delay 8 "Malacostraca" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Indra 1"
	"Indra 2"
	"Indra 3"
)
$AI Goals: ( goals ( ai-chase "Pearce" 50 ) ( ai-chase "Bowman" 40 ) ( ai-chase "Iskot" 30 ) )
+Flags:( "no-dynamic" )

$Name: Durga
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Durga 1

$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: Alpha 1
$Arrival Cue: ( has-arrived-delay 8 "Malacostraca" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Durga 1"
	"Durga 2"
	"Durga 3"
)
$AI Goals: ( goals ( ai-chase "Ferrim" 50 ) ( ai-chase "Bowman" 40 ) ( ai-chase "Pearce" 30 ) )
+Flags:( "no-dynamic" )
+Wave Delay Min: 15
+Wave Delay Max: 30

$Name: Bheema
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Bheema 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Malacostraca
$Arrival Cue: ( has-arrived-delay 40 "Malacostraca" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Bheema 1"
	"Bheema 2"
	"Bheema 3"
	"Bheema 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 8
+Wave Delay Max: 15

$Name: Savitar
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Savitar 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Malacostraca
$Arrival Cue: ( is-event-true-delay "Command!" 15 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Savitar 1"
	"Savitar 2"
	"Savitar 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 15
+Wave Delay Max: 30

$Name: Zeta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zeta 1

$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: Alpha 1
$Arrival Cue: ( is-event-true-delay "Command!" 25 ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 1 "Alpha 1" ) 
$Ships: (		;! 4 total
	"Zeta 1"
	"Zeta 2"
	"Zeta 3"
	"Zeta 4"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
+Flags:( )

#Events		;! 34 total

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( ship-guardian-threshold 
      34 
      "Alpha 2" 
   )
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Alpha2_01" 
      0 
      "Theta 1" 
      "High" 
      "Theta1_01" 
      4000 
      "Alpha 2" 
      "High" 
      "Alpha2_02" 
      8000 
   )
)
+Name: Start
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Theta" 
      ( ai-waypoints-once "ThetaW" 89 ) 
   )
)
+Name: ThetaOrders
+Repeat Count: 1
+Interval: 1
+Chained: 15
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Vishnu" ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Alpha2_03" 
      0 
      "#Command" 
      "High" 
      "Command_01" 
      4000 
   )
)
+Name: Shivans
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Vishnu" ) 
   ( send-message-list 
      "#Command" 
      "High" 
      "Command_02" 
      2000 
      "Alpha 2" 
      "High" 
      "Alpha2_04" 
      7000 
   )
)
+Name: DirDesVishnu
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Vishnu", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Bowman" ) 
   ( send-message-list 
      "Bowman" 
      "High" 
      "Bowman_01" 
      0 
      "Alpha 2" 
      "High" 
      "Alpha2_05" 
      4000 
      "Bowman" 
      "High" 
      "Bowman_02" 
      8000 
   )
)
+Name: BowmanArrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Rama 1" ) 
   ( do-nothing ) 
)
+Name: DirDesRama
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Rama", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Asura" ) 
   ( do-nothing ) 
)
+Name: DirDesAsura
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Asura", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( are-waypoints-done-delay 
         "Lambda 1" 
         "Lambda1W" 
         0 
      )
      ( are-waypoints-done-delay 
         "Lambda 2" 
         "Lambda2W" 
         0 
      )
   )
   ( add-goal 
      "Lambda 1" 
      ( ai-undock 89 ) 
   )
   ( add-goal 
      "Lambda 2" 
      ( ai-undock 89 ) 
   )
)
+Name: LambdaArrived
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-undocked-delay 
         "Lambda 1" 
         "TAC 1 7" 
         1 
         2 
      )
      ( has-undocked-delay 
         "Lambda 2" 
         "TAC 1 8" 
         1 
         2 
      )
   )
   ( add-goal 
      "Lambda 1" 
      ( ai-waypoints-once "Lambda1W2" 89 ) 
   )
   ( add-goal 
      "Lambda 2" 
      ( ai-waypoints-once "Lambda2W2" 89 ) 
   )
)
+Name: LambdaUndocked
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Pearce" ) 
   ( send-message-list 
      "Pearce" 
      "High" 
      "Pearce_01" 
      0 
      "Alpha 2" 
      "High" 
      "Alpha2_06" 
      4000 
      "Pearce" 
      "High" 
      "Pearce_02" 
      4000 
   )
)
+Name: PearceArrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Krishna" ) 
   ( do-nothing ) 
)
+Name: DirDesKrishna
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Krishna", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Arjuna" ) 
   ( do-nothing ) 
)
+Name: DirDesArjuna
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Arjuna", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Brahma" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Alpha2_07" 
   )
)
+Name: BrahmaArrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Brahma" ) 
   ( do-nothing ) 
)
+Name: DirDesBrahma
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Brahma", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Iskot" ) 
   ( send-message-list 
      "Iskot" 
      "High" 
      "Iskot_01" 
      0 
      "Pearce" 
      "High" 
      "Pearce_03" 
      8000 
      "Iskot" 
      "High" 
      "Iskot_02" 
      7000 
      "Pearce" 
      "High" 
      "Pearce_04" 
      7000 
   )
)
+Name: IskotArrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Iskot" 
      ( ai-waypoints-once "IskotW" 89 ) 
   )
   ( add-goal 
      "Winslow" 
      ( ai-waypoints-once "WinslowW" 89 ) 
   )
   ( add-goal 
      "Ferrim" 
      ( ai-waypoints-once "FerrimW" 89 ) 
   )
   ( add-goal 
      "Mu" 
      ( ai-waypoints-once "MuW" 89 ) 
   )
   ( cap-waypoint-speed "Iskot" 10 ) 
   ( cap-waypoint-speed "Mu 1" 10 ) 
   ( cap-waypoint-speed "Mu 2" 10 ) 
   ( cap-waypoint-speed "Winslow" 10 ) 
   ( cap-waypoint-speed "Ferrim" 10 ) 
)
+Name: Manoeuvre
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Pearce" ) 
   ( do-nothing ) 
)
+Name: ProtectPearce
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Pearce", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Bowman" ) 
   ( do-nothing ) 
)
+Name: ProtectBowman
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Bowman", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 47 "Iskot" ) 
   ( play-sound-from-file 
      "finalscene.ogg" 
   )
   ( send-message-list 
      "Bowman" 
      "High" 
      "Bowman_03" 
      4000 
      "Pearce" 
      "High" 
      "Pearce_05" 
      6000 
      "Bowman" 
      "High" 
      "Bowman_04" 
      7000 
   )
   ( never-warp "Alpha 1" ) 
)
+Name: BaaaaadThings
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Bowman" 
      "High" 
      "Bowman_05" 
   )
)
+Name: StillBad
+Repeat Count: 1
+Interval: 1
+Chained: 22
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "Bowman" 
      "High" 
      "Bowman_06" 
      0 
      "Alpha 2" 
      "High" 
      "Alpha2_08" 
      6000 
   )
)
+Name: Badder
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Bowman" 
      "High" 
      "Bowman_07" 
   )
)
+Name: What are you doing?
+Repeat Count: 1
+Interval: 1
+Chained: 14
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "Pearce" 
      "High" 
      "Pearce_06" 
      2000 
      "Alpha 2" 
      "High" 
      "Alpha2_09" 
      14000 
      "Iskot" 
      "High" 
      "Iskot_03" 
      7000 
   )
   ( good-secondary-time 
      "Hostile" 
      100 
      "Unknown Bomb" 
      "Pearce" 
   )
)
+Name: What must be done!
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 18 "Malacostraca" ) 
   ( add-goal 
      "Mu" 
      ( ai-waypoints-once "MuWFlee" 89 ) 
   )
)
+Name: FlightMu
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Winslow" 
      ( ai-waypoints-once "WinslowWFlee" 89 ) 
   )
)
+Name: FlightWinslow
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Iskot" 
      ( ai-waypoints-once "IskotWFlee" 89 ) 
   )
)
+Name: FlightIskot
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Team: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Ferrim" 
      ( ai-waypoints-once "FerrimWFlee" 89 ) 
   )
)
+Name: FlightFerrim
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "BaaaaadThings" 
      138 
   )
   ( send-message-list 
      "#Command" 
      "High" 
      "Command_03" 
      0 
      "Alpha 2" 
      "High" 
      "Alpha2_10" 
      5000 
      "#Command" 
      "High" 
      "Command_04" 
      9000 
   )
   ( allow-warp "Alpha 1" ) 
)
+Name: Command!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTBWin
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Bowman" ) 
      ( is-event-incomplete "BaaaaadThings" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Command_05" 
   )
)
+Name: BowmanDestroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTBF1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Pearce" ) 
      ( is-event-incomplete "BaaaaadThings" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Command_06" 
   )
)
+Name: PearceDestroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTBF2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Indra" ) 
   ( ship-guardian-threshold 
      55 
      "Malacostraca" 
      "Odia" 
      "Ignavia" 
      "Socordia" 
      "Vendelin" 
      "Trychos" 
   )
)
+Name: SGM
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 3 total

$Type: Primary
+Name: Protect Pearce
$MessageNew:  XSTR("Protect GTC Pearce", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Pearce" ) 
+No music

$Type: Primary
+Name: Protect Bowman
$MessageNew:  XSTR("Protect GTSC Bowman", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Bowman" ) 

$Type: Primary
+Name: Oversee Outpost
$MessageNew:  XSTR("Oversee Depot Construction", -1)
$end_multi_text
$Formula: ( and 
   ( not 
      ( has-arrived-delay 1 "Malacostraca" ) 
   )
   ( is-destroyed-delay 0 "Malacostraca" ) 
)

#Waypoints		;! 22 lists total

$Name: BowmanW
$List: (		;! 1 points in list
	( 197.340454, -113.081070, 1486.914795 )
)

$Name: Lambda1W
$List: (		;! 1 points in list
	( 305.399994, -100.000000, 1106.000000 )
)

$Name: Lambda2W
$List: (		;! 1 points in list
	( 306.788696, -99.999977, 929.725159 )
)

$Name: PearceW2
$List: (		;! 4 points in list
	( 399.301727, -400.000580, 594.626526 )
	( -443.749084, -399.999969, 590.325134 )
	( -479.946167, -400.000092, 2193.010010 )
	( 391.313416, -399.999969, 2207.278320 )
)

$Name: PearceW1
$List: (		;! 1 points in list
	( 572.778320, 277.572815, 1102.705688 )
)

$Name: IskotW
$List: (		;! 1 points in list
	( -108.663338, 183.625748, 1718.323364 )
)

$Name: WinslowW
$List: (		;! 1 points in list
	( -386.189484, 99.603500, 1809.157593 )
)

$Name: MuW
$List: (		;! 1 points in list
	( -454.273651, -168.889618, 1984.991089 )
)

$Name: FerrimW
$List: (		;! 1 points in list
	( -250.655701, -64.130028, 1825.443726 )
)

$Name: MalacostracaW
$List: (		;! 1 points in list
	( -1.694712, 639.299744, 1469.480835 )
)

$Name: TrychosW
$List: (		;! 1 points in list
	( -4.631694, -280.561737, 713.543823 )
)

$Name: VendelinW
$List: (		;! 1 points in list
	( 241.682556, -379.778351, 2518.915039 )
)

$Name: YemethW
$List: (		;! 1 points in list
	( -712.962036, 254.768387, 1957.604248 )
)

$Name: AbharazidW
$List: (		;! 1 points in list
	( 677.455688, 143.735443, 1427.284668 )
)

$Name: MagmatosW
$List: (		;! 1 points in list
	( -615.813354, -284.560516, 1135.975098 )
)

$Name: ThetaW
$List: (		;! 1 points in list
	( -159.890701, 1432.449829, 1159.222412 )
)

$Name: Lambda1W2
$List: (		;! 1 points in list
	( 155.168579, -539.180725, 1208.224609 )
)

$Name: Lambda2W2
$List: (		;! 1 points in list
	( 156.988022, -595.594788, 835.319397 )
)

$Name: MuWFlee
$List: (		;! 6 points in list
	( -982.290527, -627.005005, 1829.992432 )
	( -1297.905029, -239.961884, 1434.471558 )
	( -904.655884, -178.815369, 664.505127 )
	( -89.886322, -313.193604, 793.923157 )
	( 793.494934, -242.030182, 1719.105713 )
	( 2186.326172, 452.684265, 3880.947998 )
)

$Name: WinslowWFlee
$List: (		;! 8 points in list
	( -590.777344, 283.008972, 2516.544678 )
	( 61.903069, 471.598328, 3099.652100 )
	( 804.099426, 604.337036, 2386.678711 )
	( -89.644379, 820.556396, 1994.655273 )
	( -355.312378, 1122.700684, 3014.500488 )
	( 640.906372, 1333.662476, 2922.039551 )
	( 573.603210, 1386.273071, 1838.467896 )
	( 73.331993, 1790.617798, 2461.104248 )
)

$Name: FerrimWFlee
$List: (		;! 1 points in list
	( 2812.891602, -1382.589233, 1341.875122 )
)

$Name: IskotWFlee
$List: (		;! 1 points in list
	( -989.886963, 843.661194, -1046.984985 )
)

#Messages		;! 197 total


$Name: Alpha2_01

$Team: -1
$MessageNew:  XSTR("Hello there, Theta wing. I hope everything's gone okay.", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: eg1_al21.ogg

$Name: Theta1_01

$Team: -1
$MessageNew:  XSTR("Yes sir, Alpha 2. Majority of the cargo is in place. Haven't caught sight of any Shivans yet, but don't count on that lasting.", -1)
$end_multi_text
+Wave Name: eg1_th1.ogg

$Name: Alpha2_02

$Team: -1
$MessageNew:  XSTR("All right, you boys go on and get out of here. We'll keep the cargo safe, no problem.", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: eg1_al22.ogg

$Name: Alpha2_03

$Team: -1
$MessageNew:  XSTR("Two Basilisk fighters have entered the area, Command.", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: eg1_al23.ogg

$Name: Command_01

$Team: -1
$MessageNew:  XSTR("Very well, Alpha, engage and destroy.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: eg1_cmd1.ogg

$Name: Command_02

$Team: -1
$MessageNew:  XSTR("Vishnu wing has been destroyed. Sit tight, Alpha, the Pearce has been deployed and is on its way.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: eg1_cmd2.ogg

$Name: Alpha2_04

$Team: -1
$MessageNew:  XSTR("Affirmative, Command, looking forward to the backup.", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: eg1_al24.ogg

$Name: Bowman_01

$Team: -1
$MessageNew:  XSTR("This is the GTSC Bowman. What's the situation, Alpha?", -1)
$end_multi_text
+Wave Name: eg1_bow1.ogg

$Name: Alpha2_05

$Team: -1
$MessageNew:  XSTR("None too bad, Bowman. We've engaged a couple of Shivan vessels, but they don't seem to be putting up much of a fight.", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: eg1_al25.ogg

$Name: Bowman_02

$Team: -1
$MessageNew:  XSTR("That's good to hear. Keep sharp, though, and don't let your guard down. We're very valuable to the Alliance.", -1)
$end_multi_text
+Wave Name: eg1_bow2.ogg

$Name: Pearce_01

$Team: -1
$MessageNew:  XSTR("GTC Pearce now on station. You okay, Alpha?", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: eg1_per1.ogg

$Name: Alpha2_06

$Team: -1
$MessageNew:  XSTR("Just fine, Pearce. When's the relief due?", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: eg1_al26.ogg

$Name: Pearce_02

$Team: -1
$MessageNew:  XSTR("Zeta wing's just come in from deep patrol, so it'll be a little while yet, pilot.", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: eg1_per2.ogg

$Name: Alpha2_07

$Team: -1
$MessageNew:  XSTR("More Shivans inbound... looks like maybe a full wing.", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: eg1_al27.ogg

$Name: Iskot_01

$Team: -1
$MessageNew:  XSTR("Terran cruisers, we are a civilian convoy, requesting shelter from Shivan attack. May we stop here momentarily?", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: eg1_isk1.ogg

$Name: Pearce_03

$Team: -1
$MessageNew:  XSTR("Very well, Iskot. I notice you have a military escort. How were the Shivans able to overwhelm you?", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: eg1_per3.ogg

$Name: Iskot_02

$Team: -1
$MessageNew:  XSTR("Their numbers were great, and their assault relentless. We barely managed to get away.", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: eg1_isk2.ogg

$Name: Pearce_04

$Team: -1
$MessageNew:  XSTR("Strange... Intelligence reported that there weren't any significant pockets of Shivan resistance left. We'll have to check into this with Command when Zeta wing arrive.", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: eg1_per4.ogg

$Name: Bowman_03

$Team: -1
$MessageNew:  XSTR("Pearce, we're detecting some unusual subspace fluctuations... can you confirm?", -1)
$end_multi_text
+Wave Name: eg1_bow3.ogg

$Name: Pearce_05

$Team: -1
$MessageNew:  XSTR("We don't see anything out of place here, Bowman. Do you know what could possibly be causing such readings?", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: eg1_per5.ogg

$Name: Bowman_04

$Team: -1
$MessageNew:  XSTR("No, Pearce, but... it is worrying.", -1)
$end_multi_text
+Wave Name: eg1_bow4.ogg

$Name: Bowman_05

$Team: -1
$MessageNew:  XSTR("They're getting worse, Pearce. Command? We have something strange to report.", -1)
$end_multi_text
+Wave Name: eg1_bow5.ogg

$Name: Bowman_06

$Team: -1
$MessageNew:  XSTR("Command?", -1)
$end_multi_text
+Wave Name: eg1_bow6.ogg

$Name: Alpha2_08

$Team: -1
$MessageNew:  XSTR("What's going on?", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: eg1_al28.ogg

$Name: Bowman_07

$Team: -1
$MessageNew:  XSTR("What in the--", -1)
$end_multi_text
+Wave Name: eg1_bow7.ogg

$Name: Pearce_06

$Team: -1
$MessageNew:  XSTR("Command! We have a Shivan destroyer inbound! Designation... Malacostraca! Command, please, come in!", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: eg1_per6.ogg

$Name: Alpha2_09

$Team: -1
$MessageNew:  XSTR("For the love of God, Command, respond!", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: eg1_al29.ogg

$Name: Iskot_03

$Team: -1
$MessageNew:  XSTR("Where did that come from?! What's going on?!", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: eg1_isk3.ogg

$Name: Command_03

$Team: -1
$MessageNew:  XSTR("...Pearce! Bowman! Do you hear me? What's happening?! Come in!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: eg1_cmd3.ogg

$Name: Alpha2_10

$Team: -1
$MessageNew:  XSTR("A Demon-class destroyer with cruiser escort just appeared out of nowhere, Command! We're getting hit pretty hard, what shall we do?!", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: eg1_al210.ogg

$Name: Command_04

$Team: -1
$MessageNew:  XSTR("Pull out! The depot is a loss, pull out and return to base right now! Zeta has been scrambled to help you if you can't get clear, but otherwise get out of there now!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: eg1_cmd4.ogg

$Name: Command_05

$Team: -1
$MessageNew:  XSTR("The Bowman has been destroyed! Return to base, Alpha!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: eg1_cmd5.ogg

$Name: Command_06

$Team: -1
$MessageNew:  XSTR("The Pearce has been destroyed! Return to base, Alpha!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: eg1_cmd6.ogg

#Reinforcements		;! 0 total


#Background bitmaps		;! 39 total

$Num stars: 1565
$Ambient light level: 7895416

$Bitmap List:
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#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: FS1-BRIEF3

#End

