#Mission Info

$Version: 0.10
$Name:  XSTR("Opening Shots", -1)
$Author: Blaise Russel
$Created: 07/27/06 at 14:43:31
$Modified: 12/17/12 at 00:58:37
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 262144

+Disallow Support: 0

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 1950.668701, 2286.139893, -3705.346191
+Viewer orient:
	-0.284342, -0.000000, 0.958723,
	-0.024294, 0.999679, -0.007205,
	-0.958415, -0.025340, -0.284250

$Starting wing names: ( "Sigma" "Beta" "Gamma" )
$Squadron wing names: ( "Sigma" "Beta" "Gamma" "Delta" "Epsilon" )
$Team-versus-team wing names: ( "Sigma" "Zeta" )

$Skybox Model: milky_way_box.pof
+Skybox Orientation:
	0.500000, -0.866025, -0.000000,
	0.866025, 0.500000, 0.000000,
	0.000000, -0.000000, 1.000000

$AI Profile: FS1 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 2
$start_stage
$multi_text
 XSTR("$g Command has ordered the $f GTC $f Salieri to $b Vega $b III, in order to prevent the $r Vasudans from reclaiming the position you eliminated yesterday.", -1)
$end_multi_text
$voice: ph2_b1.ogg
$camera_pos: 1950.668701, 2286.139893, -3705.346191
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 7
$team: Friendly
$class: GTF Ulysses
$pos: 2602.050537, -0.000045, -3780.990479
$label: Vega III
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Fenris
$pos: 1353.918945, -0.000029, -3705.346191
$label: Salieri
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: PVF Anubis
$pos: 3359.215820, -0.000060, -4212.836426
$label: Vasudans
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Sporadic $r Vasudan fighter patrols have been spotted around $b Vega $b III since the destruction of the $h Chariot in your last operation. These fighter wings will undoubtedly converge on the $f Salieri's position as soon as the cruiser arrives in position.

$f Sigma, your task is to defend the $f Salieri from attack until relieved of your post.", -1)
$end_multi_text
$voice: ph2_b2.ogg
$camera_pos: 3323.607910, 2286.139893, -3737.605713
$camera_orient:
	0.964660, 0.000000, 0.263499,
	-0.263499, 0.000000, 0.964660,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 7
$team: Friendly
$class: GTF Ulysses
$pos: 2602.050537, -0.000045, -3780.990479
$label: Vega III
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Fenris
$pos: 1353.918945, -0.000029, -3705.346191
$label: Salieri
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: PVF Anubis
$pos: 3674.977783, 0.000058, -3811.857422
$label: Vasudans
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 3

$Formula: ( and 
   ( is-event-false-delay 
      "EndofMission" 
      0 
   )
   ( is-event-false-delay "Failure" 0 ) 
)
$Multi text
    XSTR("Dereliction of duty is a serious offence, pilot. When you are given a mission to carry out, you follow your orders to the letter, with no exceptions.

Your hearing is scheduled for 0700. Dismissed.", -1)
$end_multi_text
$Voice: ph_des.ogg
$Recommendation text:
    XSTR("Do not depart until told to do so.", -1)
$end_multi_text

$Formula: ( is-event-true-delay "Failure" 0 ) 
$Multi text
    XSTR("Although the Vasudan assault was fierce, you were more than capable of defending the Salieri from destruction. Without the Salieri, Vega III is back in Vasudan hands, and as a result your career is over.", -1)
$end_multi_text
$Voice: ph2_db1.ogg
$Recommendation text:
    XSTR("Prioritise your targets. The Osiris bombers are dangerous, but they're also slow and easy pickings.", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "EndofMission" 
   0 
)
$Multi text
    XSTR("Welcome back, pilot. According to your flight logs, you were lucky to get out of that engagement alive.

Sadly, the Salieri wasn't so lucky. Attacked by what appears to be a foe with superior technology and resources, she never stood a chance.

Similar reports of encounters with these 'Unknowns' are coming in across all of Vega, and throughout the rest of Terran space as well. So far, we have no idea where these ships come from or what their intentions are. GTA Command hasn't ruled anything out as of yet.", -1)
$end_multi_text
$Voice: ph2_db2.ogg
$Recommendation text:
    XSTR("All things considered, there was nothing you could have done to save the Salieri.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Sigma 2
$Ship Choices: (
)

+Weaponry Pool: (
	"ML-16 Laser"	24
	"Disruptor"	16
	"MX-50"	580
	"Fury"	500
)

#Objects		;! 33 total

$Name: Sigma 1		;! Object #0
$Class: GTF Apollo
$Team: Friendly
$Location: -144.758301, -273.689484, -1599.442383
$Orientation:
	0.289140, -0.932081, 0.218230,
	0.955101, 0.296281, 0.000000,
	-0.064657, 0.208431, 0.975898
$AI Behavior: Stay Near
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-16 Laser" "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Sigma 2		;! Object #1
$Class: GTF Apollo
$Team: Friendly
$Location: -160.852509, -221.807129, -1728.754761
$Orientation:
	0.274033, -0.883381, 0.380188,
	0.955101, 0.296281, 0.000000,
	-0.112643, 0.363118, 0.924909
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-16 Laser" "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Sigma 3		;! Object #2
$Class: GTF Apollo
$Team: Friendly
$Location: -106.149689, -398.147583, -1653.549805
$Orientation:
	0.274033, -0.883381, 0.380188,
	0.955101, 0.296281, 0.000000,
	-0.112643, 0.363118, 0.924909
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-16 Laser" "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Sigma 4		;! Object #3
$Class: GTF Apollo
$Team: Friendly
$Location: -122.219604, -346.341980, -1784.497314
$Orientation:
	0.274033, -0.883381, 0.380188,
	0.955101, 0.296281, 0.000000,
	-0.112643, 0.363118, 0.924909
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-16 Laser" "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Salieri		;! Object #4
$Class: GTC Fenris
$Team: Friendly
$Location: -505.595764, 0.001165, -101.667198
$Orientation:
	0.162376, -0.941436, 0.295520,
	0.985450, 0.169967, 0.000000,
	-0.050229, 0.291220, 0.955336
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Cancer 1		;! Object #5
$Class: PVF Anubis
$Team: Hostile
$Location: -1.058944, 0.000692, 899.924072
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-9 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: Cancer 2		;! Object #6
$Class: PVF Anubis
$Team: Hostile
$Location: -99.996765, 0.000679, 800.502258
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-9 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: Cancer 3		;! Object #7
$Class: PVF Anubis
$Team: Hostile
$Location: 100.220726, 0.000670, 799.058899
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-9 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: Cancer 4		;! Object #8
$Class: PVF Anubis
$Team: Hostile
$Location: 0.172124, 0.000677, 699.573181
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-9 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: Leo 1		;! Object #9
$Class: PVB Osiris
$Team: Hostile
$Location: 499.765808, 0.000613, 899.988892
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-9 Laser" )
+Secondary Banks: ( "Havoc" "Enemy MX-50" "Fang" )
+Subsystem: turret01
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret02
+Primary Banks: ( "VLL-9 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Leo 2		;! Object #10
$Class: PVB Osiris
$Team: Hostile
$Location: 399.206787, 0.000603, 801.118469
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-9 Laser" )
+Secondary Banks: ( "Havoc" "Enemy MX-50" "Fang" )
+Subsystem: turret01
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret02
+Primary Banks: ( "VLL-9 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Leo 3		;! Object #11
$Class: PVB Osiris
$Team: Hostile
$Location: 598.928101, 0.000603, 798.428345
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-9 Laser" )
+Secondary Banks: ( "Havoc" "Enemy MX-50" "Fang" )
+Subsystem: turret01
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret02
+Primary Banks: ( "VLL-9 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Pisces 1		;! Object #12
$Class: PVF Anubis
$Team: Hostile
$Location: 900.479187, 0.000567, 899.285034
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-9 Laser" )
+Secondary Banks: ( "Fang" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: Pisces 2		;! Object #13
$Class: PVF Anubis
$Team: Hostile
$Location: 800.578918, 0.000624, 799.534058
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-9 Laser" )
+Secondary Banks: ( "Fang" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: Gemini 1		;! Object #14
$Class: PVF Seth
$Team: Hostile
$Location: 1199.500000, 0.000579, 902.202698
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-9 Laser" "VLL-9 Laser" )
+Secondary Banks: ( "Enemy MX-50" "Enemy MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Gemini 2		;! Object #15
$Class: PVF Seth
$Team: Hostile
$Location: 1102.309448, 0.000586, 798.655334
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-9 Laser" "VLL-9 Laser" )
+Secondary Banks: ( "Enemy MX-50" "Enemy MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Gemini 3		;! Object #16
$Class: PVF Seth
$Team: Hostile
$Location: 1298.671143, 0.000612, 798.084656
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-9 Laser" "VLL-9 Laser" )
+Secondary Banks: ( "Enemy MX-50" "Enemy MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Unknown 1 1		;! Object #17
$Class: SF Scorpion
$Team: Hostile
$Location: 1999.362427, 0.001317, 906.580505
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "invulnerable" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Unknown 1 2		;! Object #18
$Class: SF Scorpion
$Team: Hostile
$Location: 1899.305908, 0.001307, 801.449463
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "invulnerable" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Unknown 1 3		;! Object #19
$Class: SF Scorpion
$Team: Hostile
$Location: 2099.140381, 0.001306, 799.411621
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "invulnerable" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Unknown 1 4		;! Object #20
$Class: SF Scorpion
$Team: Hostile
$Location: 1999.244263, 0.001294, 701.171753
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "invulnerable" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Unknown 2 1		;! Object #21
$Class: SF Scorpion
$Team: Hostile
$Location: 2400.724121, 0.001397, 902.129761
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "invulnerable" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Unknown 2 2		;! Object #22
$Class: SF Scorpion
$Team: Hostile
$Location: 2299.873047, 0.001406, 798.583801
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "invulnerable" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Unknown 2 3		;! Object #23
$Class: SF Scorpion
$Team: Hostile
$Location: 2498.465332, 0.001408, 797.653687
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "invulnerable" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Unknown 2 4		;! Object #24
$Class: SF Scorpion
$Team: Hostile
$Location: 2401.649658, 0.001391, 702.990112
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "invulnerable" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Theta 1		;! Object #25
$Class: GTF Apollo
$Team: Friendly
$Location: 598.955627, 0.001186, -1598.261841
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Theta 2		;! Object #26
$Class: GTF Apollo
$Team: Friendly
$Location: 500.511292, 0.001194, -1699.024414
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Theta 3		;! Object #27
$Class: GTF Apollo
$Team: Friendly
$Location: 700.680969, 0.001257, -1698.247437
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Theta 4		;! Object #28
$Class: GTF Apollo
$Team: Friendly
$Location: 600.372375, 0.001179, -1800.242432
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Unknown 3 1		;! Object #29
$Class: SB Shaitan
$Team: Hostile
$Location: 1096.507813, 0.001226, -1393.830444
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Unknown Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "invulnerable" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Unknown 3 2		;! Object #30
$Class: SB Shaitan
$Team: Hostile
$Location: 1003.138428, 0.001182, -1497.572266
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Unknown Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "invulnerable" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Unknown 3 3		;! Object #31
$Class: SB Shaitan
$Team: Hostile
$Location: 1200.552490, 0.001253, -1498.317383
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Unknown Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "invulnerable" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Unknown 3 4		;! Object #32
$Class: SB Shaitan
$Team: Hostile
$Location: 1097.989990, 0.001209, -1601.895752
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Unknown Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "invulnerable" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

#Wings		;! 9 total

$Name: Sigma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Sigma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Sigma 1"
	"Sigma 2"
	"Sigma 3"
	"Sigma 4"
)
$AI Goals: ( goals ( ai-guard "Salieri" 50 ) )
+Flags:( )

$Name: Cancer
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Salieri
$Arrival Cue: ( is-event-true-delay "Start" 68 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( "no-arrival-message" )
+Wave Delay Min: 8
+Wave Delay Max: 16

$Name: Leo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Salieri
$Arrival Cue: ( percent-ships-destroyed 95 "Cancer" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
)
$AI Goals: ( goals ( ai-chase "Salieri" 50 ) )
+Flags:( )

$Name: Pisces
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Pisces 1

$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: Leo 1
$Arrival Cue: ( has-arrived-delay 1 "Leo" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Pisces 1"
	"Pisces 2"
)
$AI Goals: ( goals ( ai-guard-wing "Leo" 50 ) )
+Flags:( )

$Name: Gemini
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Salieri
$Arrival Cue: ( is-destroyed-delay 
   ( rand-multiple 12 24 ) 
   "Leo" 
   "Pisces" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )

$Name: Unknown 1
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Unknown 1 1

$Arrival Location: Near Ship
+Arrival Distance: 3000
$Arrival Anchor: Salieri
$Arrival Cue: ( has-arrived-delay 15 "Theta" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   ( rand-multiple 10 20 ) 
   "Salieri" 
)
$Ships: (		;! 4 total
	"Unknown 1 1"
	"Unknown 1 2"
	"Unknown 1 3"
	"Unknown 1 4"
)
$AI Goals: ( goals ( ai-stay-still "Salieri1:1" 50 ) )
+Flags:( "no-arrival-message" )

$Name: Unknown 2
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Unknown 2 1

$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: Unknown 1 1
$Arrival Cue: ( has-arrived-delay 0 "Unknown 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   ( rand-multiple 10 20 ) 
   "Salieri" 
)
$Ships: (		;! 4 total
	"Unknown 2 1"
	"Unknown 2 2"
	"Unknown 2 3"
	"Unknown 2 4"
)
$AI Goals: ( goals ( ai-stay-still "Salieri1:1" 50 ) )
+Flags:( "no-arrival-message" )

$Name: Theta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Theta 1

$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: Salieri
$Arrival Cue: ( and 
   ( is-destroyed-delay 
      ( rand-multiple 30 45 ) 
      "Gemini" 
   )
   ( not 
      ( is-destroyed-delay 0 "Salieri" ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Theta 1"
	"Theta 2"
	"Theta 3"
	"Theta 4"
)
$AI Goals: ( goals ( ai-guard "Salieri" 50 ) )
+Flags:( )

$Name: Unknown 3
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Unknown 3 1

$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: Unknown 1 1
$Arrival Cue: ( has-arrived-delay 0 "Unknown 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   ( rand-multiple 10 20 ) 
   "Salieri" 
)
$Ships: (		;! 4 total
	"Unknown 3 1"
	"Unknown 3 2"
	"Unknown 3 3"
	"Unknown 3 4"
)
$AI Goals: ( goals ( ai-stay-still "Salieri1:1" 50 ) )
+Flags:( "no-arrival-message" )

#Events		;! 21 total

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( ship-guardian-threshold 
      22 
      "Sigma 1" 
   )
   ( ship-guardian-threshold 
      18 
      "Sigma 3" 
   )
   ( send-message-list 
      "Salieri" 
      "High" 
      "Salieri_01" 
      0 
      "Sigma 1" 
      "High" 
      "Sigma1_01" 
      4000 
      "Salieri" 
      "High" 
      "Salieri_02" 
      4000 
      "Sigma 3" 
      "High" 
      "Sigma3_01" 
      14000 
      "Sigma 1" 
      "High" 
      "Sigma1_02" 
      4000 
      "Sigma 3" 
      "High" 
      "Sigma3_02" 
      9000 
      "Sigma 1" 
      "High" 
      "Sigma1_03" 
      8000 
      "Sigma 3" 
      "High" 
      "Sigma3_03" 
      8000 
   )
)
+Name: Start
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Salieri" ) 
   ( do-nothing ) 
)
+Name: DirDefSalieri
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Defend Salieri", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Cancer" ) 
   ( send-message 
      "Sigma 1" 
      "High" 
      "Sigma1_04" 
   )
)
+Name: CancerArrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: DirDesCancer
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Leo" ) 
   ( do-nothing ) 
)
+Name: DirDesLeo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Leo", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Pisces" ) 
   ( do-nothing ) 
)
+Name: DirDesPisces
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Pisces", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Gemini" ) 
   ( do-nothing ) 
)
+Name: DirDesGemini
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Gemini", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Unknown 1" ) 
   ( send-message-list 
      "Sigma 1" 
      "High" 
      "Sigma1_05" 
      0 
      "Sigma 3" 
      "High" 
      "Sigma3_04" 
      5000 
      "Salieri" 
      "High" 
      "Salieri_03" 
      5000 
      "Sigma 1" 
      "High" 
      "Sigma1_06" 
      7000 
      "#Command" 
      "High" 
      "Command_01" 
      11000 
      "Sigma 3" 
      "High" 
      "Sigma3_05" 
      3000 
      "#Command" 
      "High" 
      "Command_02" 
      6000 
   )
)
+Name: Unknowns
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Unknown 1" 
      "Unknown 2" 
      "Unknown 3" 
   )
   ( do-nothing ) 
)
+Name: DirDesUnknowns
+Repeat Count: 1
+Interval: 1
+Chained: 37
+Objective:  XSTR("Destroy Unknowns", -1)
+Team: 0

$Formula: ( when 
   ( or 
      ( < 
         ( distance 
            "<any friendly>" 
            "Unknown 1" 
         )
         500 
      )
      ( < 
         ( distance 
            "<any friendly>" 
            "Unknown 2" 
         )
         500 
      )
   )
   ( do-nothing ) 
)
+Name: Shields?
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Sigma 3" 
      "High" 
      "Sigma3_06" 
   )
)
+Name: Huh?
+Repeat Count: 1
+Interval: 1
+Chained: 15
+Team: 0

$Formula: ( when 
   ( and 
      ( < ( hits-left "Salieri" ) 55 ) 
      ( is-event-true-delay "Unknowns" 0 ) 
      ( not 
         ( is-destroyed-delay 0 "Salieri" ) 
      )
   )
   ( send-message-list 
      "Sigma 1" 
      "High" 
      "Sigma1_07" 
      0 
      "Salieri" 
      "Low" 
      "Salieri_04" 
      6000 
   )
   ( add-goal 
      "Salieri" 
      ( ai-waypoints-once "Salieri1" 89 ) 
   )
)
+Name: Retreat!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Salieri" ) 15 ) 
   ( send-message 
      "Salieri" 
      "High" 
      "Salieri_05" 
   )
)
+Name: NotGonnaMakeIt
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Salieri" ) 
      ( has-arrived-delay 0 "Unknown 1" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Command_03" 
   )
)
+Name: EndofMission
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Sigma 2" ) 
   ( do-nothing ) 
)
+Name: RTBWin
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Salieri" ) 
      ( not 
         ( has-arrived-delay 0 "Unknown 1" ) 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Command_04" 
   )
)
+Name: Failure
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Sigma 2" ) 
   ( do-nothing ) 
)
+Name: RTBFail
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Salieri1:1" "Salieri" ) 
      5 
   )
   ( self-destruct "Salieri" ) 
)
+Name: Nooooooo!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Unknowns" 30 ) 
   ( add-goal 
      "Unknown 1" 
      ( ai-chase "Salieri" 89 ) 
   )
   ( add-goal 
      "Unknown 2" 
      ( ai-chase "Salieri" 89 ) 
   )
   ( add-goal 
      "Unknown 3" 
      ( ai-chase "Salieri" 89 ) 
   )
   ( good-secondary-time 
      "Hostile" 
      100 
      "Unknown Bomb" 
      "Salieri" 
   )
)
+Name: Orders
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Theta" ) 
   ( send-message-list 
      "Theta 1" 
      "High" 
      "Theta1_01" 
      0 
      "Sigma 1" 
      "High" 
      "Sigma1_08" 
      6000 
   )
)
+Name: ThetaArrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Unknowns" 37 ) 
   ( validate-goal "Destroy Unknowns" ) 
)
+Name: Validate
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: Defend Salieri
$MessageNew:  XSTR("Defend GTC Salieri", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Salieri" ) 

$Type: Secondary
+Name: Destroy Unknowns
$MessageNew:  XSTR("Destroy Unknown Hostiles", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Unknown 1" 
   "Unknown 2" 
)
+Invalid

#Waypoints		;! 1 lists total

$Name: Salieri1
$List: (		;! 1 points in list
	( -4262.585449, -8625.833984, 27767.335938 )
)

#Messages		;! 188 total


$Name: Salieri_01

$Team: -1
$MessageNew:  XSTR("Good to see you, Sigma. Glad you could make it.", -1)
$end_multi_text
+Wave Name: ph2_sal1.ogg

$Name: Sigma1_01

$Team: -1
$MessageNew:  XSTR("When can we expect the Vasudans to show up?", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: ph2_sg11.ogg

$Name: Salieri_02

$Team: -1
$MessageNew:  XSTR("Vasudan comms traffic indicates that they're aware of us and on their way. Be prepared for combat.", -1)
$end_multi_text
+Wave Name: ph2_sal2.ogg

$Name: Sigma3_01

$Team: -1
$MessageNew:  XSTR("Man, the Galatea had better be making the most of this.", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: ph2_sg31.ogg

$Name: Sigma1_02

$Team: -1
$MessageNew:  XSTR("Don't worry, I'm sure she is. So long as the Temperance stays here in Vega, she'll have a fine chance of getting to Vasuda.", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: ph2_sg12.ogg

$Name: Sigma3_02

$Team: -1
$MessageNew:  XSTR("Yeah, but knowing our luck, the Vasudans'll pull something out of Deneb or Beta Cygni and push us back to Delta Serpentis.", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: ph2_sg32.ogg

$Name: Sigma1_03

$Team: -1
$MessageNew:  XSTR("And there's nothing you can do about it, so stop complaining. Whatever happens to the Galatea, happens.", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: ph2_sg13.ogg

$Name: Sigma3_03

$Team: -1
$MessageNew:  XSTR("Damn it... I just want to be somewhere other than this dead-end place. I want to be in Antares, leading the charge. I want to be a hero.", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: ph2_sg33.ogg

$Name: Sigma1_04

$Team: -1
$MessageNew:  XSTR("Well, here's your chance. Wing of Anubis fighters inbound.", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: ph2_sg14.ogg

$Name: Sigma1_05

$Team: -1
$MessageNew:  XSTR("What the hell are those?", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: ph2_sg15.ogg

$Name: Sigma3_04

$Team: -1
$MessageNew:  XSTR("Sensors don't seem to be picking them up... Salieri, can you get a lock?", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: ph2_sg34.ogg

$Name: Salieri_03

$Team: -1
$MessageNew:  XSTR("Negative, Sigma 3. I don't know what to make of this.", -1)
$end_multi_text
+Wave Name: ph2_sal3.ogg

$Name: Sigma1_06

$Team: -1
$MessageNew:  XSTR("All right... Command? Reporting a new contact, unknown configuration, seems to be an elite Vasudan fighter, maybe, I don't know... I can't get a clear sensor scan...", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: ph2_sg16.ogg

$Name: Command_01

$Team: -1
$MessageNew:  XSTR("Are you sure, Sigma leader?", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: ph2_cmd1.ogg

$Name: Sigma3_05

$Team: -1
$MessageNew:  XSTR("I can confirm, Command. These things... they're like phantoms - and they're headed our way.", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: ph2_sg35.ogg

$Name: Command_02

$Team: -1
$MessageNew:  XSTR("Okay, pilots, remember your mission - defend the Salieri.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: ph2_cmd2.ogg

$Name: Sigma3_06

$Team: -1
$MessageNew:  XSTR("Huh? These things are shielded! I can barely dent them!", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: ph2_sg36.ogg

$Name: Sigma1_07

$Team: -1
$MessageNew:  XSTR("This is too much, Command! We can't fight these things! Salieri, you have to withdraw!", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: ph2_sg17.ogg

$Name: Salieri_04

$Team: -1
$MessageNew:  XSTR("Already ahead of you, Sigma leader!", -1)
$end_multi_text
+Wave Name: ph2_sal4.ogg

$Name: Salieri_05

$Team: -1
$MessageNew:  XSTR("It doesn't look like we're going to make it!", -1)
$end_multi_text
+Wave Name: ph2_sal5.ogg

$Name: Command_03

$Team: -1
$MessageNew:  XSTR("Sigma, pull out! Return to the Amadeus at once!", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: ph2_cmd3.ogg

$Name: Command_04

$Team: -1
$MessageNew:  XSTR("The Salieri has been destroyed! Return to base at once, pilots!", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: ph2_cmd4.ogg

$Name: Theta1_01

$Team: -1
$MessageNew:  XSTR("Hey there, Sigma. Thought we'd stop by early and relieve you. You been all right?", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: ph2_th11.ogg

$Name: Sigma1_08

$Team: -1
$MessageNew:  XSTR("Yeah... it's been rough, but I think most of the storm's blown over by now.", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: ph2_sg18.ogg

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+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC8-whisp
+Angles: 0.436332 0.000000 4.276053
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC14-whisp
+Angles: 0.523598 0.000000 4.188787
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC3-whisp
+Angles: 0.698131 4.014254 4.101521
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC7-whisp
+Angles: 0.436332 0.000000 4.014254
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC13-whisp
+Angles: 5.235984 5.585049 3.577922
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC7-whisp
+Angles: 5.235984 0.785398 3.490656
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC6-whisp
+Angles: 5.235984 0.349066 3.420843
+ScaleX: 1.300000
+ScaleY: 1.300000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC8-whisp
+Angles: 5.235984 0.000000 3.368483
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC3-whisp
+Angles: 5.218530 3.141590 3.316123
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC6-whisp
+Angles: 5.148717 5.235984 3.281216
+ScaleX: 1.300000
+ScaleY: 1.300000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC5-whisp
+Angles: 5.113811 1.396262 3.246310
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC7-whisp
+Angles: 5.026544 5.759582 3.193950
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC10-whisp
+Angles: 4.939278 1.570795 3.141590
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH3-main
+Angles: 5.113811 0.000000 3.892081
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH10-whisp
+Angles: 5.061451 0.000000 3.979347
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH4-whisp
+Angles: 4.974185 0.000000 3.839721
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH8-whisp
+Angles: 5.201077 5.934115 3.752455
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH5-whisp
+Angles: 5.201077 5.759582 3.577922
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH13-whisp
+Angles: 5.235984 5.759582 3.455749
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH7-whisp
+Angles: 5.201077 5.585049 3.316123
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH4-whisp
+Angles: 4.886918 0.000000 3.141590
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH10-whisp
+Angles: 0.523598 0.000000 4.153881
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC14-whisp
+Angles: 1.745328 0.000000 2.094393
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC7-whisp
+Angles: 1.396262 0.000000 2.094393
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC8-whisp
+Angles: 2.094393 0.000000 2.094393
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC4-whisp
+Angles: 1.745328 0.000000 2.268926
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC6-whisp
+Angles: 1.919861 0.698131 1.745328
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC11-whisp
+Angles: 1.745328 0.000000 2.094393
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC10-whisp
+Angles: 1.745328 0.000000 2.094393
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH4-whisp
+Angles: 1.658062 0.000000 2.094393
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH7-whisp
+Angles: 1.919861 0.000000 2.094393
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: planeth
+Angles: 0.000000 0.000000 1.745328
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 6: Joshua
;;FSO 3.6.9;; $Substitute Event Music: FS1-3: Chaser

$Briefing Music: Brief4
;;FSO 3.6.9;; $Substitute Briefing Music: FS1-BRIEF3

#End

