#Mission Info

$Version: 0.10
$Name:  XSTR("Silent Night", -1)
$Author: Blaise Russel
$Created: 07/26/06 at 23:33:10
$Modified: 12/17/12 at 00:55:29
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 262144

+Disallow Support: 0

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -1673.291504, 4374.802246, -686.178284
+Viewer orient:
	0.921992, 0.000001, -0.387209,
	0.319721, 0.564098, 0.761296,
	0.218424, -0.825708, 0.520094

$Starting wing names: ( "Sigma" "Kappa" "Iota" )
$Squadron wing names: ( "Sigma" "Kappa" "Iota" "Delta" "Epsilon" )
$Team-versus-team wing names: ( "Sigma" "Kappa" )

$Skybox Model: milky_way_box.pof
+Skybox Orientation:
	0.500000, -0.866025, -0.000000,
	0.866025, 0.500000, 0.000000,
	0.000000, -0.000000, 1.000000

$AI Profile: FS1 RETAIL

#Sexp_variables

$Variables:
(
		98		"Chariot"		"0"		"block"
		99		"Chariot"		"10000"		"block"
)

#Command Briefing

$Stage Text:
 XSTR("GTD Amadeus
Vega
1/16/35

Operation Silent Night

Despite the failure of Operation Thresher, the GTA continues to gain ground in the Antares system. Command may be aiming for a push into Vasuda from Antares, so our job here in Vega is to distract the Vasudans from the Galatea's fleet preparations in Antares with a minor offensive of our own.

If we can keep the PVD Temperance tied up with us in Vega, the Galatea might just have a chance of making it to Vasuda.", -1)
$end_multi_text
$Ani Filename: CB_starmap01.ani
+Wave Filename: ph1_cb1.ogg

$Stage Text:
 XSTR("The Offensive

Our current plan is to move outward from our position around Vega IV, attacking PVN positions and securing sites of strategic importance. Ideally, we will gain complete control of the Deneb and Capella jump nodes, sealing the Temperance in Vega and potentially opening a second front in Deneb.", -1)
$end_multi_text
$Ani Filename: cb_overzealous.ani
+Wave Filename: ph1_cb2.ogg

$Stage Text:
 XSTR("Alexander McCarthy

Finally, I have some good news direct from the Galatea.

You all recall the shame and disappointment we felt when we learned that Lt. McCarthy, a GTA officer assigned to duties in Antares, betrayed the Alliance and everything we stand for when he and his subordinates defected to the PVN.

Yesterday, however, pilots from the Galatea captured the traitor McCarthy and the Avenger plans he was passing on to the Vasudans. We can now rest easy, knowing that McCarthy and his fellow renegades are in custody.", -1)
$end_multi_text
$Ani Filename: cb_mccarthy.ani
+Wave Filename: ph1_cb3.ogg

#Briefing
$start_briefing
$num_stages: 2
$start_stage
$multi_text
 XSTR("$f Sigma wing, your mission for today is simple - the destruction of the $h PVC $h Chariot. The $h Chariot is currently maintaining orbit around $b Vega $b III. So long as the $h Chariot remains in place, so $b Vega $b III remains in $r PVN control.", -1)
$end_multi_text
$voice: ph1_b1.ogg
$camera_pos: 1704.987427, 1968.873779, -2439.627197
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Hostile
$class: PVC Aten
$pos: 1842.519043, -0.000319, -2588.016602
$label: Chariot
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Hostile
$class: GTF Ulysses
$pos: 1230.865234, 0.000091, -2349.145996
$label: Vega III
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$f Sigma will fly $b Athena fighter-bombers while $f Kappa provides cover in $b Apollo superiority fighters. The mission objective is to destroy the $h Chariot and all other $r Vasudan forces defending $b Vega $b III.

The $h Chariot should only be lightly defended, as $b Vega $b III is a planet of minimal importance. However, by taking control of this planet, we will be in a position to attack $b Vega $b II and the $r PVN position around it.", -1)
$end_multi_text
$voice: ph1_b2.ogg
$camera_pos: 2168.975830, 883.851501, -2787.734375
$camera_orient:
	0.980053, 0.000000, 0.198735,
	-0.191366, 0.269785, 0.943714,
	-0.053616, -0.962921, 0.264404
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Hostile
$class: PVC Aten
$pos: 1842.519043, -0.000319, -2588.016602
$label: Chariot
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Hostile
$class: GTF Ulysses
$pos: 1230.865234, 0.000091, -2349.145996
$label: Vega III
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Athena
$pos: 2198.007080, 0.000077, -2433.645020
$label: Sigma
+id: 3
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Apollo
$pos: 2393.464355, 0.000043, -2566.466309
$label: Kappa
+id: 4
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 3

$Formula: ( and 
   ( is-event-false-delay "AreaClear" 0 ) 
   ( is-event-false-delay "FailureDay" 0 ) 
)
$Multi text
    XSTR("Dereliction of duty is a serious offence, pilot. When you are given a mission to carry out, you follow your orders to the letter, with no exceptions.

Your hearing is scheduled for 0700. Dismissed.", -1)
$end_multi_text
$Voice: ph_des.ogg
$Recommendation text:
    XSTR("Do not depart until told to do so.", -1)
$end_multi_text

$Formula: ( is-event-true-delay "AreaClear" 0 ) 
$Multi text
    XSTR("Good work destroying the PVC Chariot. Vega III is now undefended and ripe for the taking.

Units from 3rd Fleet should move to secure Vega III sometime tomorrow morning. This should hopefully pave the way for an assault on Vega II later this week.", -1)
$end_multi_text
$Voice: ph1_db1.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay "FailureDay" 0 ) 
$Multi text
    XSTR("Your failure to destroy the Chariot is an embarassment, pilot. The Vasudan cruiser was alone and lightly defended, with little to no support - and yet you still allowed it to get away! Unacceptable, pilot.", -1)
$end_multi_text
$Voice: ph1_db2.ogg
$Recommendation text:
    XSTR("The Chariot will attempt to flee once it has taken significant damage or if its escort has been entirely destroyed. Use Disruptors to disable the cruiser to prevent it from escaping.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Sigma 2
$Ship Choices: (
)

+Weaponry Pool: (
	"ML-16 Laser"	32
	"Disruptor"	16
	"MX-50"	580
	"Fury"	1780
)

#Objects		;! 18 total

$Name: Sigma 1		;! Object #0
$Class: GTB Athena
$Team: Friendly
$Location: -1112.278687, 1290.480103, 1724.508545
$Orientation:
	-0.512366, -0.142680, -0.846833,
	0.268266, -0.963345, 0.000000,
	-0.815792, -0.227176, 0.531861
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-16 Laser" "ML-16 Laser" )
+Secondary Banks: ( "Fury" "Fury" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Sigma 2		;! Object #1
$Class: GTB Athena
$Team: Friendly
$Location: -979.147705, 1327.554810, 1756.105591
$Orientation:
	-0.512365, -0.142680, -0.846832,
	0.268266, -0.963345, 0.000000,
	-0.815791, -0.227176, 0.531860
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-16 Laser" "ML-16 Laser" )
+Secondary Banks: ( "Fury" "Fury" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Sigma 3		;! Object #2
$Class: GTB Athena
$Team: Friendly
$Location: -1082.071777, 1298.893188, 1587.075684
$Orientation:
	-0.512365, -0.142680, -0.846832,
	0.268266, -0.963345, 0.000000,
	-0.815791, -0.227176, 0.531860
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-16 Laser" "ML-16 Laser" )
+Secondary Banks: ( "Fury" "Fury" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Sigma 4		;! Object #3
$Class: GTB Athena
$Team: Friendly
$Location: -949.819092, 1335.723999, 1618.612549
$Orientation:
	-0.512365, -0.142680, -0.846832,
	0.268266, -0.963345, 0.000000,
	-0.815791, -0.227176, 0.531860
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-16 Laser" "ML-16 Laser" )
+Secondary Banks: ( "Fury" "Fury" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Kappa 1		;! Object #4
$Class: GTF Apollo
$Team: Friendly
$Location: -1227.996582, 1172.898438, 1312.395264
$Orientation:
	-0.512365, -0.142680, -0.846832,
	0.268266, -0.963345, 0.000000,
	-0.815791, -0.227176, 0.531860
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-16 Laser" "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Kappa 2		;! Object #5
$Class: GTF Apollo
$Team: Friendly
$Location: -1091.599365, 1210.882080, 1343.818115
$Orientation:
	-0.512365, -0.142680, -0.846832,
	0.268266, -0.963345, 0.000000,
	-0.815791, -0.227176, 0.531860
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-16 Laser" "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Kappa 3		;! Object #6
$Class: GTF Apollo
$Team: Friendly
$Location: -1194.871826, 1182.121826, 1175.421875
$Orientation:
	-0.512365, -0.142680, -0.846832,
	0.268266, -0.963345, 0.000000,
	-0.815791, -0.227176, 0.531860
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-16 Laser" "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Kappa 4		;! Object #7
$Class: GTF Apollo
$Team: Friendly
$Location: -1061.058105, 1219.386719, 1207.873047
$Orientation:
	-0.512365, -0.142680, -0.846832,
	0.268266, -0.963345, 0.000000,
	-0.815791, -0.227176, 0.531860
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-16 Laser" "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Chariot		;! Object #8
$Class: PVC Aten
$Team: Hostile
$Location: -4082.199951, 0.000000, 3040.000000
$Orientation:
	0.565666, 0.000000, 0.824634,
	0.000000, 1.000000, 0.000000,
	-0.824634, 0.000000, 0.565666
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Chariot1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "Vasudan Light Laser" )
+Subsystem: turret02a
+Primary Banks: ( "Vasudan Light Laser" )
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( < 
      ( distance "Chariot1:1" "Chariot" ) 
      5 
   )
   ( < 
      ( distance "Chariot2:1" "Chariot" ) 
      5 
   )
   ( is-event-true-delay 
      "Turnaround" 
      163 
   )
)
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Special Hitpoint index: 98
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 80

$Name: Virgo 1		;! Object #9
$Class: PVF Anubis
$Team: Hostile
$Location: -4167.260742, -196.155045, 2823.340088
$Orientation:
	0.589788, 0.000000, 0.807558,
	0.000000, 1.000000, 0.000000,
	-0.807558, 0.000000, 0.589788
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-9 Laser" )
+Secondary Banks: ( "Enemy MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: Virgo 2		;! Object #10
$Class: PVF Anubis
$Team: Hostile
$Location: -4142.379883, -196.155029, 2683.838867
$Orientation:
	0.589788, 0.000000, 0.807558,
	0.000000, 1.000000, 0.000000,
	-0.807558, 0.000000, 0.589788
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-9 Laser" )
+Secondary Banks: ( "Enemy MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: Virgo 3		;! Object #11
$Class: PVF Anubis
$Team: Hostile
$Location: -4025.625977, -196.155075, 2846.036865
$Orientation:
	0.589788, 0.000000, 0.807558,
	0.000000, 1.000000, 0.000000,
	-0.807558, 0.000000, 0.589788
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-9 Laser" )
+Secondary Banks: ( "Enemy MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: Virgo 4		;! Object #12
$Class: PVF Anubis
$Team: Hostile
$Location: -4003.445557, -196.155045, 2707.286865
$Orientation:
	0.589788, 0.000000, 0.807558,
	0.000000, 1.000000, 0.000000,
	-0.807558, 0.000000, 0.589788
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-9 Laser" )
+Secondary Banks: ( "Enemy MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: Capricorn 1		;! Object #13
$Class: PVF Anubis
$Team: Hostile
$Location: -300.607056, 0.000411, 1500.529175
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-9 Laser" )
+Secondary Banks: ( "Enemy MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: Capricorn 2		;! Object #14
$Class: PVF Anubis
$Team: Hostile
$Location: -396.576508, 0.000396, 1398.151733
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-9 Laser" )
+Secondary Banks: ( "Enemy MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: Capricorn 3		;! Object #15
$Class: PVF Anubis
$Team: Hostile
$Location: -197.081650, 0.000460, 1398.906006
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-9 Laser" )
+Secondary Banks: ( "Enemy MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: Aries 1		;! Object #16
$Class: PVF Seth
$Team: Hostile
$Location: -602.679260, 0.000415, 1303.255737
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-9 Laser" "VLL-9 Laser" )
+Secondary Banks: ( "MX-50" "Interceptor#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Aries 2		;! Object #17
$Class: PVF Seth
$Team: Hostile
$Location: -704.922668, 0.000441, 1199.674683
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-9 Laser" "VLL-9 Laser" )
+Secondary Banks: ( "MX-50" "Interceptor#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

#Wings		;! 5 total

$Name: Sigma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Sigma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Sigma 1"
	"Sigma 2"
	"Sigma 3"
	"Sigma 4"
)
$AI Goals: ( goals ( ai-chase "Chariot" 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Kappa
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Kappa 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Kappa 1"
	"Kappa 2"
	"Kappa 3"
	"Kappa 4"
)
$AI Goals: ( goals ( ai-guard-wing "Sigma" 50 ) )
+Hotkey: 1
+Flags:( )

$Name: Virgo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
)
$AI Goals: ( goals ( ai-guard "Chariot" 50 ) )
+Flags:( )

$Name: Capricorn
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Capricorn 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Sigma 1
$Arrival Cue: ( is-event-true-delay 
   "Mayday" 
   ( rand-multiple 35 45 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Capricorn 1"
	"Capricorn 2"
	"Capricorn 3"
)
$AI Goals: ( goals ( ai-guard "Chariot" 50 ) )
+Flags:( )
+Wave Delay Min: 15
+Wave Delay Max: 20

$Name: Aries
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1

$Arrival Location: Near Ship
+Arrival Distance: 2500
$Arrival Anchor: Sigma 1
$Arrival Cue: ( percent-ships-destroyed 
   90 
   "Capricorn" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Aries 1"
	"Aries 2"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )

#Events		;! 12 total

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( send-message-list 
      "Sigma 1" 
      "High" 
      "Sigma1_01" 
      0 
      "#Command" 
      "High" 
      "Command_01" 
      5000 
      "Sigma 3" 
      "High" 
      "Sigma3_01" 
      7000 
      "Sigma 1" 
      "High" 
      "Sigma1_02" 
      4000 
      "Sigma 3" 
      "High" 
      "Sigma3_02" 
      3000 
      "Sigma 3" 
      "High" 
      "Sigma3_03" 
      10000 
      "Sigma 1" 
      "High" 
      "Sigma1_03" 
      8000 
   )
   ( ship-guardian-threshold 
      34 
      "Sigma 1" 
   )
   ( ship-guardian-threshold 
      23 
      "Sigma 3" 
   )
)
+Name: Start
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Chariot" ) 
   ( do-nothing ) 
)
+Name: DirDesChariot
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Chariot", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: DirDesVirgo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Virgo", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Capricorn" ) 
   ( do-nothing ) 
)
+Name: DirDesCapricorn
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Capricorn", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Aries" ) 
   ( do-nothing ) 
)
+Name: DirDesAries
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aries", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      2 
      "Chariot" 
      "Virgo" 
      "Capricorn" 
      "Aries" 
   )
   ( send-message-list 
      "Sigma 1" 
      "High" 
      "Sigma1_04" 
      0 
      "#Command" 
      "High" 
      "Command_02" 
      7000 
      "Sigma 3" 
      "High" 
      "Sigma3_04" 
      9000 
      "Sigma 1" 
      "High" 
      "Sigma1_05" 
      4000 
      "Sigma 3" 
      "High" 
      "Sigma3_05" 
      14000 
   )
)
+Name: AreaClear
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Sigma 2" ) 
   ( do-nothing ) 
)
+Name: RTBWin
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 
         6 
         "Virgo" 
         "Capricorn" 
         "Aries" 
      )
      ( < ( hits-left "Chariot" ) 25 ) 
   )
   ( clear-goals "Chariot" ) 
   ( add-goal 
      "Chariot" 
      ( ai-waypoints-once "Chariot2" 89 ) 
   )
)
+Name: Turnaround
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Sigma 1" 
      "High" 
      "Sigma1_06" 
   )
)
+Name: Uh
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Chariot" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Command_03" 
   )
)
+Name: FailureDay
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Sigma 2" ) 
   ( do-nothing ) 
)
+Name: RTBFail
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( or 
      ( percent-ships-destroyed 1 "Virgo" ) 
      ( < ( hits-left "Chariot" ) 95 ) 
   )
   ( do-nothing ) 
)
+Name: Mayday
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: Destroy PVC Chariot
$MessageNew:  XSTR("Destroy PVC Chariot", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Chariot" ) 

$Type: Primary
+Name: Destroy PVN Forces
$MessageNew:  XSTR("Destroy PVN Forces", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   4 
   "Virgo" 
   "Capricorn" 
   "Aries" 
)

#Waypoints		;! 2 lists total

$Name: Chariot1
$List: (		;! 1 points in list
	( -27700.792969, 0.000990, 19241.423828 )
)

$Name: Chariot2
$List: (		;! 1 points in list
	( 25588.925781, -0.000491, 25726.453125 )
)

#Messages		;! 178 total


$Name: Sigma1_01

$Team: -1
$MessageNew:  XSTR("Command, we have arrived at Vega III. The Chariot is in our sights.", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: ph1_sg11.ogg

$Name: Command_01

$Team: -1
$MessageNew:  XSTR("Confirmed, Sigma. Engage and destroy.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: ph1_cmd1.ogg

$Name: Sigma3_01

$Team: -1
$MessageNew:  XSTR("Why do we always get stuck doing the rubbish jobs?", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: ph1_sg31.ogg

$Name: Sigma1_02

$Team: -1
$MessageNew:  XSTR("What was that, Sigma 3?", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: ph1_sg12.ogg

$Name: Sigma3_02

$Team: -1
$MessageNew:  XSTR("Oh, come on! 'Vega III is a planet of minimal importance?' Thanks much, Command, I feel so jazzed up fighting over 'minimal.'", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: ph1_sg32.ogg

$Name: Sigma3_03

$Team: -1
$MessageNew:  XSTR("Alpha wing gets to take down the central supply hub for the Zods in Vega, while we're fobbed off with Vega III.", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: ph1_sg33.ogg

$Name: Sigma1_03

$Team: -1
$MessageNew:  XSTR("Quiet, we're nearly on the Chariot.", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: ph1_sg13.ogg

$Name: Sigma1_04

$Team: -1
$MessageNew:  XSTR("Command, this is Sigma 1. Reporting complete destruction of the Chariot and accompanying forces.", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: ph1_sg14.ogg

$Name: Command_02

$Team: -1
$MessageNew:  XSTR("Good work. Head back to base quickly, we'll need you to follow up on your success here at Vega III.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: ph1_cmd2.ogg

$Name: Sigma3_04

$Team: -1
$MessageNew:  XSTR("You have got to be kidding me. Vega III again?", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: ph1_sg34.ogg

$Name: Sigma1_05

$Team: -1
$MessageNew:  XSTR("Look, kid, it may not seem like much, but it's an important part of the war. Do you think Alpha could pull off their supply raid if it wasn't for us and a hundred other pilots tying up the Vasudans elsewhere in Vega?", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: ph1_sg15.ogg

$Name: Sigma3_05

$Team: -1
$MessageNew:  XSTR("I guess... it's just that I wish I didn't feel like dead weight all the time.", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: ph1_sg35.ogg

$Name: Sigma1_06

$Team: -1
$MessageNew:  XSTR("The Chariot's turning around and plotting a course away from Vega III. Looks like she's trying to escape.", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: ph1_sg16.ogg

$Name: Command_03

$Team: -1
$MessageNew:  XSTR("The Chariot has escaped! Pilots, return to base!", -1)
$end_multi_text
+AVI Name: Head-CM3

#Reinforcements		;! 0 total


#Background bitmaps		;! 129 total

$Num stars: 0
$Ambient light level: 1223186

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$Starbitmap: nebulH6-whisp
+Angles: 6.021381 5.497783 2.635445
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH11-whisp
+Angles: 0.000000 0.174533 2.809978
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH13-whisp
+Angles: 0.000000 3.839721 2.827431
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH7-whisp
+Angles: 0.052360 1.221730 2.809978
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH10-whisp
+Angles: 0.139626 1.570795 2.792525
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH11-whisp
+Angles: 0.191986 0.000000 2.792525
+ScaleX: 1.300000
+ScaleY: 1.300000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH9-whisp
+Angles: 0.226893 4.712385 2.792525
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH12-whisp
+Angles: 0.226893 0.000000 2.844884
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH5-whisp
+Angles: 6.195914 0.785398 2.530725
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH13-whisp
+Angles: 6.195914 5.585049 2.495819
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH8-whisp
+Angles: 6.195914 5.410516 2.443459
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH10-whisp
+Angles: 6.108648 5.585049 2.373646
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH9-whisp
+Angles: 6.021381 0.000000 2.356193
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH4-whisp
+Angles: 6.038835 5.585049 2.408552
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH7-whisp
+Angles: 6.003928 0.698131 2.460912
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH6-whisp
+Angles: 5.899208 1.919861 2.495819
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH8-whisp
+Angles: 5.759582 3.490656 2.548179
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH13-whisp
+Angles: 5.672316 0.349066 2.617992
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH5-whisp
+Angles: 5.637409 0.698131 2.635445
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH12-whisp
+Angles: 5.585049 0.000000 2.670352
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH10-whisp
+Angles: 0.174533 0.000000 2.530725
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC2-main
+Angles: 5.061451 5.497783 4.014254
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC1-main
+Angles: 5.148717 2.617992 3.839721
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC6-whisp
+Angles: 4.886918 3.490656 3.926988
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC13-whisp
+Angles: 5.235984 5.934115 3.926988
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC12-whisp
+Angles: 5.061451 2.617992 3.665189
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC11-whisp
+Angles: 5.148717 0.000000 3.665189
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC5-whisp
+Angles: 5.061451 1.396262 4.101521
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC4-whisp
+Angles: 5.235984 1.047197 4.188787
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC7-whisp
+Angles: 5.410516 1.745328 4.276053
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC6-whisp
+Angles: 5.497783 5.585049 4.276053
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC5-whisp
+Angles: 5.846848 4.537852 4.363320
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC10-whisp
+Angles: 0.000000 0.698131 4.363320
+ScaleX: 1.300000
+ScaleY: 1.300000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC6-whisp
+Angles: 0.261799 0.000000 4.276053
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC8-whisp
+Angles: 0.436332 0.000000 4.276053
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC14-whisp
+Angles: 0.523598 0.000000 4.188787
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC3-whisp
+Angles: 0.698131 4.014254 4.101521
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC7-whisp
+Angles: 0.436332 0.000000 4.014254
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC13-whisp
+Angles: 5.235984 5.585049 3.577922
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC7-whisp
+Angles: 5.235984 0.785398 3.490656
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC6-whisp
+Angles: 5.235984 0.349066 3.420843
+ScaleX: 1.300000
+ScaleY: 1.300000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC8-whisp
+Angles: 5.235984 0.000000 3.368483
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC3-whisp
+Angles: 5.218530 3.141590 3.316123
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC6-whisp
+Angles: 5.148717 5.235984 3.281216
+ScaleX: 1.300000
+ScaleY: 1.300000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC5-whisp
+Angles: 5.113811 1.396262 3.246310
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC7-whisp
+Angles: 5.026544 5.759582 3.193950
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC10-whisp
+Angles: 4.939278 1.570795 3.141590
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH3-main
+Angles: 5.113811 0.000000 3.892081
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH10-whisp
+Angles: 5.061451 0.000000 3.979347
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH4-whisp
+Angles: 4.974185 0.000000 3.839721
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH8-whisp
+Angles: 5.201077 5.934115 3.752455
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH5-whisp
+Angles: 5.201077 5.759582 3.577922
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH13-whisp
+Angles: 5.235984 5.759582 3.455749
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH7-whisp
+Angles: 5.201077 5.585049 3.316123
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH4-whisp
+Angles: 4.886918 0.000000 3.141590
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH10-whisp
+Angles: 0.523598 0.000000 4.153881
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC14-whisp
+Angles: 1.745328 0.000000 2.094393
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC7-whisp
+Angles: 1.396262 0.000000 2.094393
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC8-whisp
+Angles: 2.094393 0.000000 2.094393
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC4-whisp
+Angles: 1.745328 0.000000 2.268926
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC6-whisp
+Angles: 1.919861 0.698131 1.745328
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC11-whisp
+Angles: 1.745328 0.000000 2.094393
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC10-whisp
+Angles: 1.745328 0.000000 2.094393
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH4-whisp
+Angles: 1.658062 0.000000 2.094393
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH7-whisp
+Angles: 1.919861 0.000000 2.094393
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: planeth
+Angles: 0.000000 0.000000 1.745328
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 4: Numbers
;;FSO 3.6.9;; $Substitute Event Music: FS1-2: March

$Briefing Music: Brief2
;;FSO 3.6.9;; $Substitute Briefing Music: FS1-BRIEF1

#End

