#Mission Info

$Version: 23.1
$Name:  XSTR("Fichina - Frontier Outpost", -1)
$Author: Chasen Lindsey
$Created: 10/07/15 at 14:38:14
$Modified: 06/27/23 at 22:58:39
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 164
+NebAwacs: 3000.000000

+Storm: none

+Fog Near Mult: 2.000000

+Fog Far Mult: 2.000000


+Volumetric Nebula: fich_fogA.pof
+Position: 0.000000, 0.000000, 0.000000
+Color: (100, 100, 255)
+Visibility Opacity: 0.000100
+Visibility Distance: 5000.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 4832.786133, 582.042786, -2746.187256
+Viewer orient:
	-0.732821, 0.000007, 0.680421,
	-0.261119, 0.923430, -0.281237,
	-0.628323, -0.383768, -0.676707

$Starting wing names: ( "Star Fox" "Star Fox B" "Gamma" )
$Squadron wing names: ( "Star Fox" "Star Fox B" "Gamma" "Delta" "Epsilon" )
$Team-versus-team wing names: ( "Star Fox" "Zeta" )

$Load Screen 640: LW_loading4_small.tga
$Load Screen 1024: LW_loading4.tga

$Skybox Model: sky_fichina2.pof

$AI Profile: FS2 RETAIL

#Sexp_variables

$Variables:
(
		0		"Falco_DownA"		"0"		"number"
		1		"Fara_DownA"		"0"		"number"
		2		"IntroDone"		"0"		"number"
		3		"OutpostFoundA"		"0"		"number"
		4		"Peppy_DownA"		"0"		"number"
		5		"RandomConvoA"		"0"		"number"
		6		"Slippy_DownA"		"0"		"number"
		7		"TeamDown"		"0"		"number"
)

#Cutscenes
$Pre-game Cutscene: LW_Mission04_Start.mp4
+formula: ( true ) 
#end

#Command Briefing

$Stage Text:
 XSTR("General Pepper: General Pepper here, I have a mission I need to send you on. The fleet is currently en route to Katina, however the world of Fichina will pass our route by soon. We cannot afford to take a detour there, which is why I am sending your squadron in.", -1)
$end_multi_text
$Ani Filename: CommBrief_PepperA.png
+Wave Filename: LW04_GenPep_brief_01.wav

$Stage Text:
 XSTR("General Pepper: Fichina is a frozen wasteland that was once a candidate for terraforming, however many setbacks put those plans to rest. Now it's home to most of our research and development stations. We have lost contact with one such station of great importance. They recently uncovered ancient ships under the ice with advanced technology, which makes it a prime target for Andross' army. I need you to ensure it and the scientists' safety.", -1)
$end_multi_text
$Ani Filename: CommBrief_Fichina.png
+Wave Filename: LW04_GenPep_brief_02.wav

$Stage Text:
 XSTR("General Pepper: Hopefully their comm array is just being jammed by one of Fichina's Mega-blizzards, but something tells me Andross is behind the communications blackout. Best of luck, Pepper Out.", -1)
$end_multi_text
$Ani Filename: CommBrief_PepperA.png
+Wave Filename: LW04_GenPep_brief_03.wav

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("Falco: Fichina, eh? Always wanted to take a vacation there. Crisp cool air, tall mountain ranges, and the snow is just right for shreddin down. Where we're going wont have any mountains though. The station looks like its near the northern pole.", -1)
$end_multi_text
$voice: LW04_briefing_falco.wav
$camera_pos: -508.794281, 15307.358398, -3110.507568
$camera_orient:
	-0.997739, 0.000006, -0.067209,
	0.062623, 0.363154, -0.929623,
	0.024402, -0.931729, -0.362333
$camera_time: 500
$num_lines: 1
$line_start: 0
$line_end: 1
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 7
$team: Friendly
$class: Anglar Mothership
$pos: -2783.928955, 12.077148, -9863.657227
$label:  XSTR("Fichina", -1)
$icon scale: 100
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: Great Fox
$pos: 3238.572021, 654.335938, -6371.010742
$label:  XSTR("Star Fox", -1)
$icon scale: 100
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Peppy: We'll be approaching from the southwest where the weather is clearer. We'll get up close to the research station and see if anyone’s home. I'd say the plan is simple enough, but the last few days have show me that nothin' is simple around here anymore!", -1)
$end_multi_text
$voice: LW04_briefing_peppy.wav
$camera_pos: -367.349060, 9906.534180, -5210.792480
$camera_orient:
	-0.997739, 0.000006, -0.067209,
	0.062623, 0.363154, -0.929623,
	0.024402, -0.931729, -0.362333
$camera_time: 500
$num_lines: 6
$line_start: 0
$line_end: 2
$line_start: 0
$line_end: 4
$line_start: 0
$line_end: 3
$line_start: 0
$line_end: 6
$line_start: 0
$line_end: 1
$line_start: 0
$line_end: 5
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: Fichina Frontier Outpost
$pos: -417.264343, 12.084961, -9182.117188
$label:  XSTR("Fichina Frontier Outpost", -1)
$icon scale: 100
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: Great Fox
$pos: 2800.447021, 654.335938, -7017.389160
$label:  XSTR("Great Fox", -1)
$icon scale: 100
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: Arwing Mark II
$pos: 2134.852783, 279.497070, -8112.432617
$label:  XSTR("Fox", -1)
$icon scale: 100
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: Arwing Mark II
$pos: 1890.187988, 279.497070, -7592.789551
$label:  XSTR("Falco", -1)
$icon scale: 100
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: Arwing Mark II
$pos: 2798.473877, 279.497070, -8284.056641
$label:  XSTR("Peppy", -1)
$icon scale: 100
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: Arwing Mark II
$pos: 2417.273926, 279.497070, -7298.010254
$label:  XSTR("Slippy", -1)
$icon scale: 100
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: Arwing Mark II
$pos: 3097.494629, 279.497070, -7814.949219
$label:  XSTR("Fara", -1)
$icon scale: 100
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Slippy: I hate the cold! What makes it worse is that one of Fichina's mega-blizzards is passing through the area! It's going to wreak havoc on the targeting scanners$semicolon so much so that we're going to have to stick to manual for a while.", -1)
$end_multi_text
$voice: LW04_briefing_slippy_01.wav
$camera_pos: -466.992310, 13711.168945, -3731.239746
$camera_orient:
	-0.997739, 0.000006, -0.067209,
	0.062623, 0.363154, -0.929622,
	0.024402, -0.931729, -0.362333
$camera_time: 500
$num_lines: 0
$num_icons: 10
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: Fichina Frontier Outpost
$pos: -417.264343, 12.084961, -9182.117188
$label:  XSTR("Fichina Frontier Outpost", -1)
$icon scale: 100
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: Great Fox
$pos: 2800.447021, 654.335938, -7017.389160
$label:  XSTR("Great Fox", -1)
$icon scale: 100
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: Arwing Mark II
$pos: 2134.852783, 279.497070, -8112.432617
$label:  XSTR("Fox", -1)
$icon scale: 100
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: Arwing Mark II
$pos: 1890.187988, 279.497070, -7592.789551
$label:  XSTR("Falco", -1)
$icon scale: 100
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: Arwing Mark II
$pos: 2798.473877, 279.497070, -8284.056641
$label:  XSTR("Peppy", -1)
$icon scale: 100
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: Arwing Mark II
$pos: 2417.273926, 279.497070, -7298.010254
$label:  XSTR("Slippy", -1)
$icon scale: 100
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: Arwing Mark II
$pos: 3097.494629, 279.497070, -7814.949219
$label:  XSTR("Fara", -1)
$icon scale: 100
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Cerinian
$class: Fichina Icesheet
$pos: 3666.112793, 0.000000, -9874.064453
$label:  XSTR("Mega-Blizzard", -1)
$icon scale: 100
+id: 10
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Cerinian
$class: Fichina Icesheet
$pos: -3118.850098, 0.000000, -7210.470215
$label:  XSTR("Mega-Blizzard", -1)
$icon scale: 100
+id: 11
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Cerinian
$class: Fichina Icesheet
$pos: -4458.703125, 0.000000, -10468.618164
$label:  XSTR("Mega-Blizzard", -1)
$icon scale: 100
+id: 12
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Slippy: I have both the Flak and Beam Cannons working, plus I finally got those Homing Missiles to work! Might be worth loading the Arwings with some of those to track down enemies in the blizzard.", -1)
$end_multi_text
$voice: LW04_briefing_slippy_02.wav
$camera_pos: -367.349060, 9906.534180, -5210.792480
$camera_orient:
	-0.997739, 0.000006, -0.067209,
	0.062623, 0.363154, -0.929622,
	0.024402, -0.931729, -0.362333
$camera_time: 500
$num_lines: 0
$num_icons: 12
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 7
$team: Friendly
$class: Anglar Mothership
$pos: 103.349304, 12.078125, -12692.352539
$label:  XSTR("Fichina", -1)
$icon scale: 100
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: Fichina Frontier Outpost
$pos: -417.264343, 12.084961, -9182.117188
$label:  XSTR("Fichina Frontier Outpost", -1)
$icon scale: 100
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: Great Fox
$pos: 2800.447021, 654.335938, -7017.389160
$label:  XSTR("Great Fox", -1)
$icon scale: 100
+id: 3
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: Arwing Mark II
$pos: 2134.852783, 279.497070, -8112.432617
$label:  XSTR("Fox", -1)
$icon scale: 100
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: Arwing Mark II
$pos: 1890.187988, 279.497070, -7592.789551
$label:  XSTR("Falco", -1)
$icon scale: 100
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: Arwing Mark II
$pos: 2798.473877, 279.497070, -8284.056641
$label:  XSTR("Peppy", -1)
$icon scale: 100
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: Arwing Mark II
$pos: 2417.273926, 279.497070, -7298.010254
$label:  XSTR("Slippy", -1)
$icon scale: 100
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: Arwing Mark II
$pos: 3097.494629, 279.497070, -7814.949219
$label:  XSTR("Fara", -1)
$icon scale: 100
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: Fichina Icesheet
$pos: 1179.085571, 29999.000000, 621.188477
$label:  XSTR("Fichina Icesheet 86", -1)
$icon scale: 100
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Cerinian
$class: Fichina Icesheet
$pos: 2045.065430, 0.000000, -9473.388672
$label:  XSTR("Mega-Blizzard", -1)
$icon scale: 100
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Cerinian
$class: Fichina Icesheet
$pos: -2588.538574, 0.000000, -7808.501953
$label:  XSTR("Mega-Blizzard", -1)
$icon scale: 100
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Cerinian
$class: Fichina Icesheet
$pos: -3138.933838, 0.000000, -10088.167969
$label:  XSTR("Mega-Blizzard", -1)
$icon scale: 100
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 4

$Formula: ( is-destroyed-delay 0 "Star Fox 1" ) 
$Multi text
    XSTR("Fox McCloud, pilot and captain of the Mercenary team Star Fox has fallen in battle during his most recent mission. The Cornerian Army honors him for his valiant service in the defense of the Lylat System.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( or 
   ( is-destroyed-delay 
      0 
      "Fichina Research Ship A" 
   )
   ( is-destroyed-delay 
      0 
      "Fichina Research Ship B" 
   )
   ( is-destroyed-delay 
      0 
      "Fichina Research Ship C" 
   )
)
$Multi text
    XSTR("General Pepper: You WHAT?! McCloud, you just tipped our hand to the enemy! Worse yet, you let them get their hands on vital technologies critical for this war! Your contract is hereby terminated. We have no further use for your services. Pepper out.
", -1)
$end_multi_text
$Voice: LW04_GenPep_lost_01.wav
$Recommendation text:
    XSTR("Focus on attacking the Stingray fighters rather than Invader fighters first$semicolon their missiles can do quite some damage to ships. ", -1)
; their missiles can do quite some damage to ships. ", -1)





























































$end_multi_text

$Formula: ( is-destroyed-delay 
   0 
   "Fichina Frontier Outpost" 
)
$Multi text
    XSTR("General Pepper: I'm disappointed in you, Fox. While the Outposts destruction has kept it out of enemy hands, I can't say the same for the rest of Fichina. Now Venom is able to gain a foothold and possibly destroy or capture more of our experimental projects. You will remain on Fichina until this is remedied, lest I terminate your contract.", -1)
$end_multi_text
$Voice: LW04_GenPep_lost_02.wav
$Recommendation text:
    XSTR("Focus on taking down a single member of Star Wolf at a time. Use Homing weapons such as the Charged Laser or Homing Missiles.", -1)
$end_multi_text

$Formula: ( is-event-true-delay "VictoryA" 0 ) 
$Multi text
    XSTR("General Pepper: Job well done, Star Fox! You've resecured the northern outpost and saved the research team, securing our critical projects as a result. Thanks to you, the enemy won't be able those projects against us! When you're ready, make a jump to Katina. The fleet has arrived and is planning the first stage of the counteroffensive. Star Fox will be an integral part of our plans, and don't worry, you will be paid handsomely for it. Pepper out!
", -1)
$end_multi_text
$Voice: LW04_GenPep_debrief_01.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Callsigns:
$Callsign: Falco
$Callsign: Peppy
$Callsign: Slippy
$Callsign: WolfEnemy
$Callsign: Fara
$Callsign: OdaEnemy
$Callsign: AndrewEnemy
$Callsign: PigmaEnemy
$Callsign: LeonEnemy
$Callsign: PriorityBig

#end


#Players		;! 1 total

$Starting Shipname: Star Fox 1
$Ship Choices: (
	"Arwing"	5
	"Arwing Mark II"	5
	"Arwing Phoenix"	5
	"Arwing Mark II Retrofit"	5
	"Arwing Mark III"	5
	"Wolfen"	5
)

+Weaponry Pool: (
	"Standard Laser"	20
	"Hyper Laser"	100
	"Beam Cannon"	100
	"Flak Cannon"	100
	"Chaingun"	100
	"Fusion Cannon"	100
	"Antimatter Spread"	100
	"Plasmathrower"	100
	"Charged Laser"	800500
	"Dumbfire Missile"	1700
	"Homing Missile"	100
	"Seeker Missiles"	100
	"Railgun"	100
	"Plasma Cannon"	100
	"Nova Bomb"	100
)

#Objects		;! 203 total

$Name: Star Fox 1		;! Object #0
$Class: Arwing Mark II
$Team: Friendly
$Location: 4506.463867, 279.501587, -2895.282959
$Orientation:
	-0.797047, 0.000000, 0.603918,
	0.000000, 1.000000, 0.000000,
	-0.603918, 0.000000, -0.797047
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Charged Laser" "Dumbfire Missile" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Star Fox 2		;! Object #1
$Class: Arwing Mark II
$Callsign: Falco

$Team: Friendly
$Location: 4207.839355, 279.501617, -3591.473877
$Orientation:
	-0.797047, 0.000000, 0.603918,
	0.000000, 1.000000, 0.000000,
	-0.603918, 0.000000, -0.797047
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Charged Laser" "Dumbfire Missile" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10
+Persona Name: Falco

$Name: Star Fox 3		;! Object #2
$Class: Arwing Mark II
$Callsign: Peppy

$Team: Friendly
$Location: 3986.939453, 279.501648, -3463.018066
$Orientation:
	-0.797047, 0.000000, 0.603918,
	0.000000, 1.000000, 0.000000,
	-0.603918, 0.000000, -0.797047
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Charged Laser" "Dumbfire Missile" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10
+Persona Name: Peppy

$Name: Star Fox 4		;! Object #3
$Class: Arwing Mark II
$Callsign: Slippy

$Team: Friendly
$Location: 4133.144531, 366.696533, -3454.826172
$Orientation:
	-0.797047, 0.000000, 0.603918,
	0.000000, 1.000000, 0.000000,
	-0.603918, 0.000000, -0.797047
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Charged Laser" "Dumbfire Missile" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10
+Persona Name: Slippy

$Name: Great Fox		;! Object #4
$Class: Great Fox
$Team: Friendly
$Location: 3937.790039, 654.335938, -3632.679199
$Orientation:
	-0.790968, 0.000000, 0.611859,
	0.000000, 1.000000, 0.000000,
	-0.611859, 0.000000, -0.790968
$AI Goals: ( goals ( ai-waypoints-once "greatfox1" 50 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpout type: Hyperspace
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 100

$Name: Invader Wing D 1		;! Object #5
$Class: Invader I
$Team: Hostile
$Location: -381.801331, 69.276459, -12421.236328
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Invader Wing D 2		;! Object #6
$Class: Invader I
$Team: Hostile
$Location: -431.764221, 69.276672, -12423.525391
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Invader Wing D 3		;! Object #7
$Class: Invader I
$Team: Hostile
$Location: -470.551819, 69.276672, -12459.712891
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Invader Wing D 4		;! Object #8
$Class: Invader I
$Team: Hostile
$Location: -353.622131, 69.276672, -12475.447266
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Invader Wing D 5		;! Object #9
$Class: Invader I
$Team: Hostile
$Location: -517.812012, 69.276642, -12534.432617
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Invader Wing D 6		;! Object #10
$Class: Invader I
$Team: Hostile
$Location: -320.119690, 69.276672, -12559.901367
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Invader Wing E 1		;! Object #11
$Class: Invader I
$Team: Hostile
$Location: -3004.653809, 69.277527, -11417.723633
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Invader Wing E 2		;! Object #12
$Class: Invader I
$Team: Hostile
$Location: -3054.616699, 69.277740, -11420.012695
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Invader Wing E 3		;! Object #13
$Class: Invader I
$Team: Hostile
$Location: -3093.404541, 69.277740, -11456.201172
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Invader Wing E 4		;! Object #14
$Class: Invader I
$Team: Hostile
$Location: -2976.474609, 69.277740, -11471.935547
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Invader Wing E 5		;! Object #15
$Class: Invader I
$Team: Hostile
$Location: -3140.664307, 69.277710, -11530.918945
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Invader Wing E 6		;! Object #16
$Class: Invader I
$Team: Hostile
$Location: -2942.972168, 69.277740, -11556.387695
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Invader Wing F 1		;! Object #17
$Class: Invader I
$Team: Hostile
$Location: -2448.260498, 69.277130, -8046.829590
$Orientation:
	-0.530511, 0.000000, -0.847678,
	0.000000, 1.000000, 0.000000,
	0.847678, 0.000000, -0.530511
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Invader Wing F 2		;! Object #18
$Class: Invader I
$Team: Hostile
$Location: -2423.695801, 69.277344, -8003.263672
$Orientation:
	-0.530511, 0.000000, -0.847678,
	0.000000, 1.000000, 0.000000,
	0.847678, 0.000000, -0.530511
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Invader Wing F 3		;! Object #19
$Class: Invader I
$Team: Hostile
$Location: -2433.793457, 69.277344, -7951.183594
$Orientation:
	-0.530511, 0.000000, -0.847678,
	0.000000, 1.000000, 0.000000,
	0.847678, 0.000000, -0.530511
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Invader Wing F 4		;! Object #20
$Class: Invader I
$Team: Hostile
$Location: -2509.164551, 69.277344, -8041.956055
$Orientation:
	-0.530511, 0.000000, -0.847678,
	0.000000, 1.000000, 0.000000,
	0.847678, 0.000000, -0.530511
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Invader Wing F 5		;! Object #21
$Class: Invader I
$Team: Hostile
$Location: -2472.060303, 69.277344, -7871.482422
$Orientation:
	-0.530511, 0.000000, -0.847678,
	0.000000, 1.000000, 0.000000,
	0.847678, 0.000000, -0.530511
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Invader Wing F 6		;! Object #22
$Class: Invader I
$Team: Hostile
$Location: -2598.527100, 69.277344, -8025.550781
$Orientation:
	-0.530511, 0.000000, -0.847678,
	0.000000, 1.000000, 0.000000,
	0.847678, 0.000000, -0.530511
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Invader Wing A 1		;! Object #23
$Class: Invader I
$Team: Hostile
$Location: -2039.523438, 151.509521, -7571.940430
$Orientation:
	-0.673700, 0.000000, -0.739005,
	0.000000, 1.000000, 0.000000,
	0.739005, 0.000000, -0.673700
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Invader Wing A 2		;! Object #24
$Class: Invader I
$Team: Hostile
$Location: -1985.474854, 151.509521, -7578.456543
$Orientation:
	-0.673700, 0.000000, -0.739005,
	0.000000, 1.000000, 0.000000,
	0.739005, 0.000000, -0.673700
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Invader Wing A 3		;! Object #25
$Class: Invader I
$Team: Hostile
$Location: -1934.310303, 151.509521, -7563.747070
$Orientation:
	-0.673700, 0.000000, -0.739005,
	0.000000, 1.000000, 0.000000,
	0.739005, 0.000000, -0.673700
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Invader Wing A 4		;! Object #26
$Class: Invader I
$Team: Hostile
$Location: -1913.465576, 151.509552, -7512.374512
$Orientation:
	-0.673700, 0.000000, -0.739005,
	0.000000, 1.000000, 0.000000,
	0.739005, 0.000000, -0.673700
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Invader Wing A 5		;! Object #27
$Class: Invader I
$Team: Hostile
$Location: -1914.103760, 151.509552, -7448.885742
$Orientation:
	-0.673700, 0.000000, -0.739005,
	0.000000, 1.000000, 0.000000,
	0.739005, 0.000000, -0.673700
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Invader Wing A 6		;! Object #28
$Class: Invader I
$Team: Hostile
$Location: -1929.289795, 151.509552, -7381.886230
$Orientation:
	-0.673700, 0.000000, -0.739005,
	0.000000, 1.000000, 0.000000,
	0.739005, 0.000000, -0.673700
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Invader Wing B 1		;! Object #29
$Class: Invader I
$Team: Hostile
$Location: 1528.505249, 151.511200, -9264.440430
$Orientation:
	-0.210796, 0.000000, 0.977530,
	0.000000, 1.000000, 0.000000,
	-0.977530, 0.000000, -0.210796
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Invader Wing B 2		;! Object #30
$Class: Invader I
$Team: Hostile
$Location: 1491.834473, 151.511200, -9304.668945
$Orientation:
	-0.210796, 0.000000, 0.977530,
	0.000000, 1.000000, 0.000000,
	-0.977530, 0.000000, -0.210796
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Invader Wing B 3		;! Object #31
$Class: Invader I
$Team: Hostile
$Location: 1474.117065, 151.511200, -9354.878906
$Orientation:
	-0.210796, 0.000000, 0.977530,
	0.000000, 1.000000, 0.000000,
	-0.977530, 0.000000, -0.210796
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Invader Wing B 4		;! Object #32
$Class: Invader I
$Team: Hostile
$Location: 1503.853516, 151.511230, -9401.665039
$Orientation:
	-0.210796, 0.000000, 0.977530,
	0.000000, 1.000000, 0.000000,
	-0.977530, 0.000000, -0.210796
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Invader Wing B 5		;! Object #33
$Class: Invader I
$Team: Hostile
$Location: 1555.924072, 151.511230, -9437.999023
$Orientation:
	-0.210796, 0.000000, 0.977530,
	0.000000, 1.000000, 0.000000,
	-0.977530, 0.000000, -0.210796
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Invader Wing B 6		;! Object #34
$Class: Invader I
$Team: Hostile
$Location: 1619.300781, 151.511230, -9464.520508
$Orientation:
	-0.210796, 0.000000, 0.977531,
	0.000000, 1.000000, 0.000000,
	-0.977531, 0.000000, -0.210796
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Invader Wing C 1		;! Object #35
$Class: Invader I
$Team: Hostile
$Location: -1853.775635, 151.508301, -12126.169922
$Orientation:
	0.867820, 0.000000, -0.496880,
	0.000000, 1.000000, 0.000000,
	0.496880, 0.000000, 0.867820
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Invader Wing C 2		;! Object #36
$Class: Invader I
$Team: Hostile
$Location: -1859.167603, 151.508301, -12071.997070
$Orientation:
	0.867819, 0.000000, -0.496880,
	-0.000000, 1.000000, 0.000000,
	0.496880, 0.000000, 0.867819
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Invader Wing C 3		;! Object #37
$Class: Invader I
$Team: Hostile
$Location: -1884.652954, 151.508301, -12025.255859
$Orientation:
	0.867819, 0.000000, -0.496880,
	-0.000000, 1.000000, 0.000000,
	0.496880, 0.000000, 0.867819
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Invader Wing C 4		;! Object #38
$Class: Invader I
$Team: Hostile
$Location: -1939.322510, 151.508331, -12016.084961
$Orientation:
	0.867819, 0.000000, -0.496880,
	-0.000000, 1.000000, 0.000000,
	0.496880, 0.000000, 0.867819
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Invader Wing C 5		;! Object #39
$Class: Invader I
$Team: Hostile
$Location: -2001.156738, 151.508331, -12030.515625
$Orientation:
	0.867819, 0.000000, -0.496880,
	-0.000000, 1.000000, 0.000000,
	0.496880, 0.000000, 0.867819
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Invader Wing C 6		;! Object #40
$Class: Invader I
$Team: Hostile
$Location: -2063.250488, 151.508331, -12059.898438
$Orientation:
	0.867819, 0.000000, -0.496880,
	-0.000000, 1.000000, 0.000000,
	0.496880, 0.000000, 0.867819
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Stingray Squad A 1		;! Object #41
$Class: Stingray Fighter
$Team: Hostile
$Location: 74.468018, 259.395447, -6399.381348
$Orientation:
	-0.917754, 0.000000, 0.397148,
	0.000000, 1.000000, 0.000000,
	-0.397148, 0.000000, -0.917754
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Stingray Squad A 2		;! Object #42
$Class: Stingray Fighter
$Team: Hostile
$Location: 144.993164, 259.395386, -6431.412109
$Orientation:
	-0.917754, 0.000000, 0.397148,
	0.000000, 1.000000, 0.000000,
	-0.397148, 0.000000, -0.917754
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Stingray Squad A 3		;! Object #43
$Class: Stingray Fighter
$Team: Hostile
$Location: 221.479858, 259.395386, -6453.584473
$Orientation:
	-0.917754, 0.000000, 0.397148,
	0.000000, 1.000000, 0.000000,
	-0.397148, 0.000000, -0.917754
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Stingray Squad A 4		;! Object #44
$Class: Stingray Fighter
$Team: Hostile
$Location: 291.951050, 259.395386, -6458.284180
$Orientation:
	-0.917754, 0.000000, 0.397148,
	0.000000, 1.000000, 0.000000,
	-0.397148, 0.000000, -0.917754
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Stingray Squad A 5		;! Object #45
$Class: Stingray Fighter
$Team: Hostile
$Location: 372.465332, 259.395386, -6467.681641
$Orientation:
	-0.917754, 0.000000, 0.397148,
	0.000000, 1.000000, 0.000000,
	-0.397148, 0.000000, -0.917754
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Stingray Squad A 6		;! Object #46
$Class: Stingray Fighter
$Team: Hostile
$Location: 446.964600, 259.395386, -6464.781738
$Orientation:
	-0.917755, 0.000000, 0.397148,
	0.000000, 1.000000, 0.000000,
	-0.397148, 0.000000, -0.917755
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Stingray Squad B 1		;! Object #47
$Class: Stingray Fighter
$Team: Hostile
$Location: -3632.015625, 259.395325, -10028.166016
$Orientation:
	-0.164472, -0.047070, -0.985258,
	0.009878, 0.998732, -0.049362,
	0.986333, -0.017851, -0.163799
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 300

$Name: Stingray Squad B 2		;! Object #48
$Class: Stingray Fighter
$Team: Hostile
$Location: -3617.914795, 263.015869, -9952.095703
$Orientation:
	-0.164472, -0.047070, -0.985258,
	0.009878, 0.998732, -0.049362,
	0.986332, -0.017851, -0.163799
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 300

$Name: Stingray Squad B 3		;! Object #49
$Class: Stingray Fighter
$Team: Hostile
$Location: -3614.812988, 266.913177, -9872.627930
$Orientation:
	-0.164472, -0.047070, -0.985258,
	0.009878, 0.998732, -0.049362,
	0.986332, -0.017851, -0.163799
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 300

$Name: Stingray Squad B 4		;! Object #50
$Class: Stingray Fighter
$Team: Hostile
$Location: -3627.223877, 270.467743, -9803.205078
$Orientation:
	-0.164472, -0.047070, -0.985258,
	0.009878, 0.998732, -0.049362,
	0.986332, -0.017851, -0.163799
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 300

$Name: Stingray Squad B 5		;! Object #51
$Class: Stingray Fighter
$Team: Hostile
$Location: -3637.485352, 274.538513, -9722.907227
$Orientation:
	-0.164472, -0.047070, -0.985258,
	0.009878, 0.998732, -0.049362,
	0.986332, -0.017851, -0.163799
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 300

$Name: Stingray Squad B 6		;! Object #52
$Class: Stingray Fighter
$Team: Hostile
$Location: -3658.239502, 278.278503, -9651.397461
$Orientation:
	-0.164472, -0.047070, -0.985258,
	0.009878, 0.998732, -0.049362,
	0.986332, -0.017851, -0.163799
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 300

$Name: Fichina Frontier Outpost		;! Object #53
$Class: Fichina Frontier Outpost
$Team: Friendly
$Location: -560.297241, 12.084717, -9587.980469
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 300

$Name: Fichina Icesheet 86		;! Object #54
$Class: Fichina Icesheet
$Team: Neutral
$Location: -571.700012, 0.000000, -9600.599609
$Orientation:
	0.548690, 0.000000, -0.836027,
	0.000000, 1.000000, 0.000000,
	0.836027, 0.000000, 0.548690
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "stealth" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Snow Storm A 63		;! Object #55
$Class: Snow Storm A
$Team: Neutral
$Location: -1901.430176, 4472.550781, -20520.726563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "stealth" )
+Flags2: ( "immobile" "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Guest Wing 1		;! Object #56
$Class: Arwing Phoenix
$Callsign: Fara

$Team: Friendly
$Location: 4524.725098, 411.957428, -2994.627930
$Orientation:
	-0.797047, 0.000000, 0.603918,
	0.000000, 1.000000, 0.000000,
	-0.603918, 0.000000, -0.797047
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Charged Laser" "Homing Missile" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Group: 0
+Score: 10
+Persona Name: Fara

$Name: Ice Corridor A		;! Object #57
$Class: IceCorridor1_FLAT
$Team: Neutral
$Location: 4160.117676, 102.632690, -3337.285156
$Orientation:
	-0.797047, 0.000000, 0.603918,
	0.000000, 1.000000, 0.000000,
	-0.603918, 0.000000, -0.797047
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "stealth" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Fichina Pylon 60		;! Object #58
$Class: Fichina Pylon
$Team: Neutral
$Location: -1361.544312, 236.979187, -8265.454102
$Orientation:
	0.939373, 0.000000, 0.342898,
	0.000000, 1.000000, 0.000000,
	-0.342898, 0.000000, 0.939373
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Fichina Pylon 61		;! Object #59
$Class: Fichina Pylon
$Team: Neutral
$Location: -1087.642334, 236.979187, -8185.405273
$Orientation:
	0.939373, -0.000000, 0.342898,
	0.000000, 1.000000, 0.000000,
	-0.342898, 0.000000, 0.939373
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Fichina Power Relay 62		;! Object #60
$Class: Fichina Power Relay
$Team: Neutral
$Location: -1735.861450, 103.204956, -8930.588867
$Orientation:
	0.877583, 0.000000, 0.479426,
	0.000000, 1.000000, 0.000000,
	-0.479426, 0.000000, 0.877583
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Fichina Lamp 63		;! Object #61
$Class: Fichina Lamp
$Team: Neutral
$Location: -898.496460, 171.616745, -8374.497070
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Fichina Lamp 64		;! Object #62
$Class: Fichina Lamp
$Team: Neutral
$Location: -908.711304, 145.625580, -8469.340820
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Fichina Lamp 65		;! Object #63
$Class: Fichina Lamp
$Team: Neutral
$Location: -942.869141, 125.191589, -8582.618164
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Fichina Lamp 66		;! Object #64
$Class: Fichina Lamp
$Team: Neutral
$Location: -951.799316, 120.957031, -8686.471680
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Fichina Pylon 67		;! Object #65
$Class: Fichina Pylon
$Team: Neutral
$Location: -2805.894775, 148.916016, -9075.675781
$Orientation:
	0.565300, -0.000000, 0.824886,
	0.000000, 1.000000, 0.000000,
	-0.824886, 0.000000, 0.565300
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Fichina Pylon 68		;! Object #66
$Class: Fichina Pylon
$Team: Neutral
$Location: -2629.478271, 148.916016, -8851.374023
$Orientation:
	0.565300, 0.000000, 0.824886,
	0.000000, 1.000000, 0.000000,
	-0.824886, 0.000000, 0.565300
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Fichina Pylon 69		;! Object #67
$Class: Fichina Pylon
$Team: Neutral
$Location: -2710.067871, 82.077576, -10716.601563
$Orientation:
	-0.658786, 0.000000, 0.752331,
	0.000000, 1.000000, 0.000000,
	-0.752331, 0.000000, -0.658786
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Fichina Pylon 70		;! Object #68
$Class: Fichina Pylon
$Team: Neutral
$Location: -2883.595703, 82.077576, -10490.006836
$Orientation:
	-0.658787, 0.000000, 0.752332,
	0.000000, 1.000000, 0.000000,
	-0.752332, 0.000000, -0.658787
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Fichina Pylon 71		;! Object #69
$Class: Fichina Pylon
$Team: Neutral
$Location: -121.334198, 36.932312, -11429.648438
$Orientation:
	-0.913737, 0.000000, -0.406305,
	0.000000, 1.000000, 0.000000,
	0.406305, 0.000000, -0.913737
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Fichina Pylon 72		;! Object #70
$Class: Fichina Pylon
$Team: Neutral
$Location: -389.187683, 36.932312, -11528.255859
$Orientation:
	-0.913739, 0.000000, -0.406306,
	0.000000, 1.000000, 0.000000,
	0.406306, 0.000000, -0.913739
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Fichina Pylon 73		;! Object #71
$Class: Fichina Pylon
$Team: Neutral
$Location: 703.940063, 167.387909, -8174.378418
$Orientation:
	0.520648, 0.000000, -0.853771,
	-0.000000, 1.000000, 0.000000,
	0.853771, 0.000000, 0.520648
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Fichina Pylon 74		;! Object #72
$Class: Fichina Pylon
$Team: Neutral
$Location: 836.337830, 167.387909, -8427.491211
$Orientation:
	0.520650, 0.000000, -0.853773,
	0.000000, 1.000000, 0.000000,
	0.853773, 0.000000, 0.520650
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Fichina Power Relay 75		;! Object #73
$Class: Fichina Power Relay
$Team: Neutral
$Location: -2011.912598, 159.507965, -9823.955078
$Orientation:
	0.453597, 0.000000, -0.891208,
	0.000000, 1.000000, 0.000000,
	0.891208, 0.000000, 0.453597
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Fichina Power Relay 76		;! Object #74
$Class: Fichina Power Relay
$Team: Neutral
$Location: 836.816895, 61.903992, -10891.035156
$Orientation:
	-0.323290, 0.000000, -0.946301,
	0.000000, 1.000000, 0.000000,
	0.946301, 0.000000, -0.323290
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Fichina Power Relay 77		;! Object #75
$Class: Fichina Power Relay
$Team: Neutral
$Location: -75.348053, 134.026550, -6908.267578
$Orientation:
	-0.996096, 0.000000, 0.088292,
	0.000000, 1.000000, 0.000000,
	-0.088292, 0.000000, -0.996096
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Fichina Lamp 78		;! Object #76
$Class: Fichina Lamp
$Team: Neutral
$Location: -906.684937, 104.597717, -8776.809570
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Fichina Lamp 79		;! Object #77
$Class: Fichina Lamp
$Team: Neutral
$Location: -1851.316772, 104.597656, -9176.863281
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Fichina Lamp 80		;! Object #78
$Class: Fichina Lamp
$Team: Neutral
$Location: -2156.204834, 104.597778, -9581.140625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Fichina Lamp 81		;! Object #79
$Class: Fichina Lamp
$Team: Neutral
$Location: -2007.353760, 104.597900, -10105.915039
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Fichina Lamp 82		;! Object #80
$Class: Fichina Lamp
$Team: Neutral
$Location: -1467.228760, 104.597809, -10507.243164
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Fichina Lamp 83		;! Object #81
$Class: Fichina Lamp
$Team: Neutral
$Location: -493.673584, 70.885170, -10851.866211
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Fichina Lamp 84		;! Object #82
$Class: Fichina Lamp
$Team: Neutral
$Location: -155.558228, 115.816956, -11096.286133
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Fichina Lamp 85		;! Object #83
$Class: Fichina Lamp
$Team: Neutral
$Location: 279.193665, 70.885239, -10747.566406
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Fichina Lamp 86		;! Object #84
$Class: Fichina Lamp
$Team: Neutral
$Location: 733.873840, 87.852905, -9206.551758
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Fichina Lamp 87		;! Object #85
$Class: Fichina Lamp
$Team: Neutral
$Location: 832.146057, 174.043549, -8730.874023
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Fichina Lamp 88		;! Object #86
$Class: Fichina Lamp
$Team: Neutral
$Location: 784.730408, 261.375061, -7493.736816
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Fichina Lamp 89		;! Object #87
$Class: Fichina Lamp
$Team: Neutral
$Location: 424.519653, 153.664490, -6680.068359
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Crashed Ship		;! Object #88
$Class: Crashed Ship
$Team: Neutral
$Location: -13068.725586, -0.001099, -8298.262695
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "stealth" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Fichina Research Ship A		;! Object #89
$Class: Fichina Research Ship
$Team: Friendly
$Location: -13179.097656, 186.535614, -8587.088867
$Orientation:
	-0.563985, -0.008258, -0.825744,
	0.000000, 0.999950, -0.010000,
	0.825785, -0.005640, -0.563957
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Hyper Laser" "Antimatter Spread" )
+Secondary Banks: ( "Homing Missile" "Railgun" )
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-dynamic" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Fichina Research Ship B		;! Object #90
$Class: Fichina Research Ship
$Team: Friendly
$Location: -12881.525391, 179.713638, -8639.487305
$Orientation:
	-0.563985, -0.008258, -0.825744,
	0.000000, 0.999950, -0.010000,
	0.825785, -0.005640, -0.563957
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Hyper Laser" "Antimatter Spread" )
+Secondary Banks: ( "Homing Missile" "Railgun" )
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-dynamic" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Fichina Research Ship C		;! Object #91
$Class: Fichina Research Ship
$Team: Friendly
$Location: -12649.494141, 179.713654, -8507.552734
$Orientation:
	-0.563985, -0.008258, -0.825744,
	0.000000, 0.999950, -0.010000,
	0.825785, -0.005640, -0.563957
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Hyper Laser" "Antimatter Spread" )
+Secondary Banks: ( "Homing Missile" "Railgun" )
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Fichina Lamp 94		;! Object #92
$Class: Fichina Lamp
$Team: Neutral
$Location: -11747.585938, 139.673523, -8392.968750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Fichina Lamp 95		;! Object #93
$Class: Fichina Lamp
$Team: Neutral
$Location: -12466.112305, 56.933502, -9108.590820
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Fichina Lamp 96		;! Object #94
$Class: Fichina Lamp
$Team: Neutral
$Location: -12862.659180, 56.933533, -9827.301758
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Fichina Lamp 97		;! Object #95
$Class: Fichina Lamp
$Team: Neutral
$Location: -14117.126953, 80.754654, -8676.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Fichina Lamp 98		;! Object #96
$Class: Fichina Lamp
$Team: Neutral
$Location: -13203.996094, 80.754654, -7264.058594
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Fichina Lamp 99		;! Object #97
$Class: Fichina Lamp
$Team: Neutral
$Location: -12057.839844, 32.179092, -7863.016602
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Attack Wing A 1		;! Object #98
$Class: Stingray Fighter
$Team: Hostile
$Location: -14829.685547, 319.991211, -9067.591797
$Orientation:
	0.050775, 0.000000, -0.998710,
	0.000000, 1.000000, 0.000000,
	0.998710, 0.000000, 0.050775
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Attack Wing A 2		;! Object #99
$Class: Stingray Fighter
$Team: Hostile
$Location: -14902.617188, 319.991211, -9147.731445
$Orientation:
	0.050775, 0.000000, -0.998710,
	-0.000000, 1.000000, 0.000000,
	0.998710, 0.000000, 0.050775
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Attack Wing A 3		;! Object #100
$Class: Stingray Fighter
$Team: Hostile
$Location: -14915.770508, 319.991211, -8993.164063
$Orientation:
	0.050775, 0.000000, -0.998710,
	-0.000000, 1.000000, 0.000000,
	0.998710, 0.000000, 0.050775
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Attack Wing A 4		;! Object #101
$Class: Invader I
$Team: Hostile
$Location: -14960.893555, 319.991211, -9219.973633
$Orientation:
	0.050775, 0.000000, -0.998710,
	-0.000000, 1.000000, 0.000000,
	0.998710, 0.000000, 0.050775
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Attack Wing A 5		;! Object #102
$Class: Invader I
$Team: Hostile
$Location: -14972.180664, 319.991211, -8899.418945
$Orientation:
	0.050775, 0.000000, -0.998710,
	-0.000000, 1.000000, 0.000000,
	0.998710, 0.000000, 0.050775
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Attack Wing A 6		;! Object #103
$Class: Invader I
$Team: Hostile
$Location: -14988.688477, 319.991211, -9076.148438
$Orientation:
	0.050775, 0.000000, -0.998710,
	-0.000000, 1.000000, 0.000000,
	0.998710, 0.000000, 0.050775
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Attack Wing B 1		;! Object #104
$Class: Stingray Fighter
$Team: Hostile
$Location: -15041.762695, 319.991150, -9513.194336
$Orientation:
	0.050775, 0.000000, -0.998710,
	-0.000000, 1.000000, 0.000000,
	0.998710, 0.000000, 0.050775
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Attack Wing B 2		;! Object #105
$Class: Stingray Fighter
$Team: Hostile
$Location: -15114.694336, 319.991150, -9593.331055
$Orientation:
	0.050775, 0.000000, -0.998710,
	-0.000000, 1.000000, 0.000000,
	0.998710, 0.000000, 0.050775
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Attack Wing B 3		;! Object #106
$Class: Stingray Fighter
$Team: Hostile
$Location: -15127.848633, 319.991150, -9438.767578
$Orientation:
	0.050775, 0.000000, -0.998710,
	-0.000000, 1.000000, 0.000000,
	0.998710, 0.000000, 0.050775
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Attack Wing B 4		;! Object #107
$Class: Invader I
$Team: Hostile
$Location: -15172.967773, 319.991150, -9665.575195
$Orientation:
	0.050775, 0.000000, -0.998710,
	-0.000000, 1.000000, 0.000000,
	0.998710, 0.000000, 0.050775
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Attack Wing B 5		;! Object #108
$Class: Invader I
$Team: Hostile
$Location: -15184.258789, 319.991150, -9345.019531
$Orientation:
	0.050775, 0.000000, -0.998710,
	-0.000000, 1.000000, 0.000000,
	0.998710, 0.000000, 0.050775
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Attack Wing B 6		;! Object #109
$Class: Invader I
$Team: Hostile
$Location: -15200.765625, 319.991150, -9521.750977
$Orientation:
	0.050775, 0.000000, -0.998710,
	-0.000000, 1.000000, 0.000000,
	0.998710, 0.000000, 0.050775
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Attack Wing C 1		;! Object #110
$Class: Stingray Fighter
$Team: Hostile
$Location: -15117.637695, 319.991089, -8663.738281
$Orientation:
	0.050775, 0.000000, -0.998710,
	-0.000000, 1.000000, 0.000000,
	0.998710, 0.000000, 0.050775
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Attack Wing C 2		;! Object #111
$Class: Stingray Fighter
$Team: Hostile
$Location: -15190.574219, 319.991089, -8743.880859
$Orientation:
	0.050775, 0.000000, -0.998710,
	-0.000000, 1.000000, 0.000000,
	0.998710, 0.000000, 0.050775
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Attack Wing C 3		;! Object #112
$Class: Stingray Fighter
$Team: Hostile
$Location: -15203.726563, 319.991089, -8589.310547
$Orientation:
	0.050775, 0.000000, -0.998710,
	-0.000000, 1.000000, 0.000000,
	0.998710, 0.000000, 0.050775
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Attack Wing C 4		;! Object #113
$Class: Invader I
$Team: Hostile
$Location: -15248.846680, 319.991089, -8816.122070
$Orientation:
	0.050775, 0.000000, -0.998710,
	-0.000000, 1.000000, 0.000000,
	0.998710, 0.000000, 0.050775
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Attack Wing C 5		;! Object #114
$Class: Invader I
$Team: Hostile
$Location: -15260.137695, 319.991089, -8495.569336
$Orientation:
	0.050775, 0.000000, -0.998710,
	-0.000000, 1.000000, 0.000000,
	0.998710, 0.000000, 0.050775
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Attack Wing C 6		;! Object #115
$Class: Invader I
$Team: Hostile
$Location: -15276.640625, 319.991089, -8672.293945
$Orientation:
	0.050775, 0.000000, -0.998710,
	-0.000000, 1.000000, 0.000000,
	0.998710, 0.000000, 0.050775
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Attack Wing D 1		;! Object #116
$Class: Stingray Fighter
$Team: Hostile
$Location: -4432.789551, 530.022644, -9481.191406
$Orientation:
	-0.121525, 0.220248, 0.967844,
	-0.293655, 0.923445, -0.247016,
	-0.948155, -0.314231, -0.047545
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpout type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Attack Wing D 2		;! Object #117
$Class: Stingray Fighter
$Team: Hostile
$Location: -4369.139160, 571.001770, -9403.654297
$Orientation:
	-0.121525, 0.220248, 0.967844,
	-0.293655, 0.923445, -0.247016,
	-0.948155, -0.314231, -0.047545
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpout type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Attack Wing D 3		;! Object #118
$Class: Stingray Fighter
$Team: Hostile
$Location: -4345.289551, 538.515442, -9553.460938
$Orientation:
	-0.121525, 0.220248, 0.967844,
	-0.293655, 0.923445, -0.247016,
	-0.948155, -0.314231, -0.047545
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpout type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Attack Wing D 4		;! Object #119
$Class: Invader I
$Team: Hostile
$Location: -4318.890137, 605.680359, -9333.750000
$Orientation:
	-0.121525, 0.220248, 0.967844,
	-0.293655, 0.923445, -0.247016,
	-0.948155, -0.314231, -0.047545
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpout type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Attack Wing D 5		;! Object #120
$Class: Invader I
$Team: Hostile
$Location: -4284.650879, 533.476013, -9644.393555
$Orientation:
	-0.121525, 0.220248, 0.967844,
	-0.293655, 0.923445, -0.247016,
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpout type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Attack Wing D 6		;! Object #121
$Class: Invader I
$Team: Hostile
$Location: -4281.860840, 580.164490, -9473.161133
$Orientation:
	-0.121525, 0.220248, 0.967844,
	-0.293655, 0.923445, -0.247016,
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpout type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Attack Wing E 1		;! Object #122
$Class: Stingray Fighter
$Team: Hostile
$Location: -4263.284668, 699.334045, -9049.733398
$Orientation:
	-0.121525, 0.220248, 0.967844,
	-0.293655, 0.923445, -0.247016,
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpout type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Attack Wing E 2		;! Object #123
$Class: Stingray Fighter
$Team: Hostile
$Location: -4199.638184, 740.315125, -8972.191406
$Orientation:
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	-0.293655, 0.923445, -0.247016,
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpout type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Attack Wing E 3		;! Object #124
$Class: Stingray Fighter
$Team: Hostile
$Location: -4175.778809, 707.829285, -9122.002930
$Orientation:
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	-0.293655, 0.923445, -0.247016,
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpout type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Attack Wing E 4		;! Object #125
$Class: Invader I
$Team: Hostile
$Location: -4149.384277, 774.995911, -8902.280273
$Orientation:
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	-0.293655, 0.923445, -0.247016,
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpout type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Attack Wing E 5		;! Object #126
$Class: Invader I
$Team: Hostile
$Location: -4115.146484, 702.787659, -9212.940430
$Orientation:
	-0.121525, 0.220248, 0.967844,
	-0.293655, 0.923445, -0.247016,
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpout type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Attack Wing E 6		;! Object #127
$Class: Invader I
$Team: Hostile
$Location: -4112.358887, 749.473328, -9041.708008
$Orientation:
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	-0.293655, 0.923445, -0.247016,
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpout type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Attack Wing F 1		;! Object #128
$Class: Stingray Fighter
$Team: Hostile
$Location: -4128.750977, 521.895264, -9873.026367
$Orientation:
	-0.121526, 0.220248, 0.967844,
	-0.293655, 0.923445, -0.247016,
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpout type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Attack Wing F 2		;! Object #129
$Class: Stingray Fighter
$Team: Hostile
$Location: -4065.104980, 562.876160, -9795.484375
$Orientation:
	-0.121525, 0.220248, 0.967844,
	-0.293655, 0.923445, -0.247016,
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpout type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Attack Wing F 3		;! Object #130
$Class: Stingray Fighter
$Team: Hostile
$Location: -4041.242676, 530.393250, -9945.291016
$Orientation:
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	-0.293655, 0.923445, -0.247016,
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpout type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Attack Wing F 4		;! Object #131
$Class: Invader I
$Team: Hostile
$Location: -4014.854980, 597.555603, -9725.574219
$Orientation:
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
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$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpout type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Attack Wing F 5		;! Object #132
$Class: Invader I
$Team: Hostile
$Location: -3980.614746, 525.348938, -10036.227539
$Orientation:
	-0.121525, 0.220248, 0.967844,
	-0.293655, 0.923445, -0.247016,
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
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$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpout type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Attack Wing F 6		;! Object #133
$Class: Invader I
$Team: Hostile
$Location: -3977.829590, 572.036926, -9864.996094
$Orientation:
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+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
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$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpout type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Interceptors A 1		;! Object #134
$Class: Invader I
$Team: Hostile
$Location: -9342.670898, 355.415039, -9645.987305
$Orientation:
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$Cargo 1:  XSTR("Nothing", -1)
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+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Interceptors A 2		;! Object #135
$Class: Invader I
$Team: Hostile
$Location: -9392.633789, 355.415222, -9648.276367
$Orientation:
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$Cargo 1:  XSTR("Nothing", -1)
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$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Interceptors A 3		;! Object #136
$Class: Invader I
$Team: Hostile
$Location: -9431.420898, 355.415222, -9684.463867
$Orientation:
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Interceptors A 4		;! Object #137
$Class: Invader I
$Team: Hostile
$Location: -9314.491211, 355.415222, -9700.198242
$Orientation:
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Interceptors A 5		;! Object #138
$Class: Invader I
$Team: Hostile
$Location: -9478.681641, 355.415222, -9759.183594
$Orientation:
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Interceptors A 6		;! Object #139
$Class: Invader I
$Team: Hostile
$Location: -9280.989258, 355.415222, -9784.652344
$Orientation:
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Interceptors B 1		;! Object #140
$Class: Invader I
$Team: Hostile
$Location: -7696.918457, 355.414734, -8590.115234
$Orientation:
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Interceptors B 2		;! Object #141
$Class: Invader I
$Team: Hostile
$Location: -7648.362793, 355.414917, -8602.139648
$Orientation:
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
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$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Interceptors B 3		;! Object #142
$Class: Invader I
$Team: Hostile
$Location: -7600.882813, 355.414917, -8578.475586
$Orientation:
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
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$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Interceptors B 4		;! Object #143
$Class: Invader I
$Team: Hostile
$Location: -7708.510742, 355.414917, -8530.124023
$Orientation:
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Interceptors B 5		;! Object #144
$Class: Invader I
$Team: Hostile
$Location: -7534.315430, 355.414917, -8520.279297
$Orientation:
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Interceptors B 6		;! Object #145
$Class: Invader I
$Team: Hostile
$Location: -7716.607422, 355.414917, -8439.632813
$Orientation:
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Interceptors C 1		;! Object #146
$Class: Invader I
$Team: Hostile
$Location: -6816.713867, 355.415710, -9847.676758
$Orientation:
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Interceptors C 2		;! Object #147
$Class: Invader I
$Team: Hostile
$Location: -6835.824219, 355.415894, -9893.902344
$Orientation:
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	0.000000, 1.000000, 0.000000,
	-0.905767, 0.000000, 0.423777
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Interceptors C 3		;! Object #148
$Class: Invader I
$Team: Hostile
$Location: -6819.480469, 355.415894, -9944.375977
$Orientation:
	0.423777, -0.000000, 0.905767,
	0.000000, 1.000000, 0.000000,
	-0.905767, 0.000000, 0.423777
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Interceptors C 4		;! Object #149
$Class: Invader I
$Team: Hostile
$Location: -6755.662109, 355.415894, -9845.125977
$Orientation:
	0.423777, -0.000000, 0.905767,
	0.000000, 1.000000, 0.000000,
	-0.905767, 0.000000, 0.423777
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Interceptors C 5		;! Object #150
$Class: Invader I
$Team: Hostile
$Location: -6771.822266, 355.415894, -10018.860352
$Orientation:
	0.423777, 0.000000, 0.905767,
	0.000000, 1.000000, 0.000000,
	-0.905767, 0.000000, 0.423777
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Interceptors C 6		;! Object #151
$Class: Invader I
$Team: Hostile
$Location: -6664.966797, 355.415894, -9850.571289
$Orientation:
	0.423777, -0.000000, 0.905767,
	0.000000, 1.000000, 0.000000,
	-0.905767, 0.000000, 0.423777
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Assault Wing A 1		;! Object #152
$Class: Invader I
$Team: Hostile
$Location: 562.449951, 269.276764, -11809.115234
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Assault Wing A 2		;! Object #153
$Class: Invader I
$Team: Hostile
$Location: 512.487061, 269.276978, -11811.404297
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Assault Wing A 3		;! Object #154
$Class: Invader I
$Team: Hostile
$Location: 473.699524, 269.276978, -11847.591797
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Assault Wing A 4		;! Object #155
$Class: Invader I
$Team: Hostile
$Location: 590.629150, 269.276978, -11863.326172
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Assault Wing A 5		;! Object #156
$Class: Invader I
$Team: Hostile
$Location: 426.439423, 269.276947, -11922.311523
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Assault Wing A 6		;! Object #157
$Class: Invader I
$Team: Hostile
$Location: 624.131592, 269.276978, -11947.780273
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Assault Wing B 1		;! Object #158
$Class: Invader I
$Team: Hostile
$Location: -1217.858643, 269.276611, -7032.659180
$Orientation:
	-0.876818, 0.000000, -0.480823,
	0.000000, 1.000000, 0.000000,
	0.480823, 0.000000, -0.876818
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Assault Wing B 2		;! Object #159
$Class: Invader I
$Team: Hostile
$Location: -1295.621582, 269.276611, -7025.298340
$Orientation:
	-0.876818, 0.000000, -0.480823,
	0.000000, 1.000000, 0.000000,
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Assault Wing B 3		;! Object #160
$Class: Invader I
$Team: Hostile
$Location: -1211.661133, 269.276611, -6897.828613
$Orientation:
	-0.876818, 0.000000, -0.480823,
	0.000000, 1.000000, 0.000000,
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Assault Wing B 4		;! Object #161
$Class: Invader I
$Team: Hostile
$Location: -1366.023071, 269.276611, -6949.036133
$Orientation:
	-0.876818, 0.000000, -0.480823,
	0.000000, 1.000000, 0.000000,
	0.480823, 0.000000, -0.876818
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Assault Wing B 5		;! Object #162
$Class: Invader I
$Team: Hostile
$Location: -1237.440552, 269.276611, -6791.246582
$Orientation:
	-0.876818, 0.000000, -0.480823,
	0.000000, 1.000000, 0.000000,
	0.480823, 0.000000, -0.876818
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Assault Wing B 6		;! Object #163
$Class: Invader I
$Team: Hostile
$Location: -1338.067993, 269.276611, -6813.449219
$Orientation:
	-0.876818, 0.000000, -0.480823,
	0.000000, 1.000000, 0.000000,
	0.480823, 0.000000, -0.876818
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Assault Wing C 1		;! Object #164
$Class: Invader I
$Team: Hostile
$Location: -657.193970, 369.276978, -6479.170410
$Orientation:
	-0.876818, 0.000000, -0.480823,
	0.000000, 1.000000, 0.000000,
	0.480823, 0.000000, -0.876818
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Assault Wing C 2		;! Object #165
$Class: Invader I
$Team: Hostile
$Location: -740.835510, 369.276917, -6485.885742
$Orientation:
	-0.876818, 0.000000, -0.480823,
	0.000000, 1.000000, 0.000000,
	0.480823, 0.000000, -0.876818
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Assault Wing C 3		;! Object #166
$Class: Invader I
$Team: Hostile
$Location: -619.777710, 369.277039, -6348.895020
$Orientation:
	-0.876818, 0.000000, -0.480823,
	0.000000, 1.000000, 0.000000,
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Assault Wing C 4		;! Object #167
$Class: Invader I
$Team: Hostile
$Location: -811.833984, 369.276825, -6392.784180
$Orientation:
	-0.876818, 0.000000, -0.480823,
	0.000000, 1.000000, 0.000000,
	0.480823, 0.000000, -0.876818
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Assault Wing C 5		;! Object #168
$Class: Invader I
$Team: Hostile
$Location: -692.681030, 369.276947, -6256.217773
$Orientation:
	-0.876818, 0.000000, -0.480823,
	0.000000, 1.000000, 0.000000,
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Assault Wing C 6		;! Object #169
$Class: Invader I
$Team: Hostile
$Location: -825.547119, 369.277100, -6201.219727
$Orientation:
	-0.876818, 0.000000, -0.480823,
	0.000000, 1.000000, 0.000000,
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Assault Wing D 1		;! Object #170
$Class: Invader I
$Team: Hostile
$Location: 1755.622803, 369.276550, -10516.167969
$Orientation:
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	0.000000, 1.000000, 0.000000,
	-0.710353, 0.000000, 0.703845
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Assault Wing D 2		;! Object #171
$Class: Invader I
$Team: Hostile
$Location: 1722.082764, 369.276764, -10553.275391
$Orientation:
	0.703845, -0.000000, 0.710353,
	0.000000, 1.000000, 0.000000,
	-0.710353, 0.000000, 0.703845
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Assault Wing D 3		;! Object #172
$Class: Invader I
$Team: Hostile
$Location: 1720.486450, 369.276764, -10606.298828
$Orientation:
	0.703845, -0.000000, 0.710353,
	0.000000, 1.000000, 0.000000,
	-0.710353, 0.000000, 0.703845
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Assault Wing D 4		;! Object #173
$Class: Invader I
$Team: Hostile
$Location: 1813.967529, 369.276764, -10534.309570
$Orientation:
	0.703845, -0.000000, 0.710353,
	0.000000, 1.000000, 0.000000,
	-0.710353, 0.000000, 0.703845
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Assault Wing D 5		;! Object #174
$Class: Invader I
$Team: Hostile
$Location: 1740.301514, 369.276733, -10692.464844
$Orientation:
	0.703846, 0.000000, 0.710353,
	0.000000, 1.000000, 0.000000,
	-0.710353, 0.000000, 0.703846
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Assault Wing D 6		;! Object #175
$Class: Invader I
$Team: Hostile
$Location: 1897.541992, 369.276764, -10569.954102
$Orientation:
	0.703845, -0.000000, 0.710353,
	0.000000, 1.000000, 0.000000,
	-0.710353, 0.000000, 0.703845
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Troop Lander		;! Object #176
$Class: Venom Troop Lander
$Team: Hostile
$Location: 109.512802, -6623.358887, -9608.085938
$Orientation:
	0.013982, 0.000000, -0.999903,
	0.000000, 1.000000, 0.000000,
	0.999903, 0.000000, 0.013982
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "hidden-from-sensors" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Wolf		;! Object #177
$Class: Wolfen
$Callsign: WolfEnemy

$Team: Hostile
$Location: -460.114838, 493.152679, -12463.467773
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.983844, 0.179030,
	0.000000, -0.179030, 0.983844
$AI Goals: ( goals ( ai-waypoints-once "AllAttackA" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Standard Laser#Venom" "" )
+Secondary Banks: ( "Dumbfire Missile" "Homing Missile" )
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "StarWolfHereA" 
   2 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "invulnerable" "no-dynamic" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Leon		;! Object #178
$Class: Wolfen
$Callsign: LeonEnemy

$Team: Hostile
$Location: -502.824493, 516.412476, -12668.348633
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.983844, 0.179030,
	0.000000, -0.179030, 0.983844
$AI Goals: ( goals ( ai-waypoints-once "AllAttackA" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Standard Laser#Venom" "" )
+Secondary Banks: ( "Dumbfire Missile" "Homing Missile" )
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "StarWolfHereA" 
   2 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "invulnerable" "no-dynamic" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Pigma		;! Object #179
$Class: Wolfen
$Callsign: PigmaEnemy

$Team: Hostile
$Location: -383.738922, 526.376465, -12616.155273
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.983844, 0.179030,
	0.000000, -0.179030, 0.983844
$AI Goals: ( goals ( ai-waypoints-once "AllAttackA" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Standard Laser#Venom" "" )
+Secondary Banks: ( "Dumbfire Missile" "Homing Missile" )
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "StarWolfHereA" 
   2 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "invulnerable" "no-dynamic" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Andrew		;! Object #180
$Class: Wolfen
$Callsign: AndrewEnemy

$Team: Hostile
$Location: -547.587219, 555.465942, -12717.718750
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.983844, 0.179030,
	0.000000, -0.179030, 0.983844
$AI Goals: ( goals ( ai-waypoints-once "AllAttackA" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Standard Laser#Venom" "" )
+Secondary Banks: ( "Dumbfire Missile" "Homing Missile" )
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "StarWolfHereA" 
   2 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "invulnerable" "no-dynamic" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Oda		;! Object #181
$Class: Wolfen
$Callsign: OdaEnemy

$Team: Hostile
$Location: -333.702698, 570.430542, -12605.265625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.983844, 0.179030,
	0.000000, -0.179030, 0.983844
$AI Goals: ( goals ( ai-waypoints-once "AllAttackA" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Standard Laser#Venom" "" )
+Secondary Banks: ( "Dumbfire Missile" "Homing Missile" )
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "StarWolfHereA" 
   2 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "invulnerable" "no-dynamic" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Venom Troop Lander A		;! Object #182
$Class: Venom Troop Lander
$Callsign: PriorityBig

$Team: Hostile
$Location: 1765.000000, 570.000000, -12246.799805
$Orientation:
	0.720433, 0.000000, 0.693527,
	0.000000, 1.000000, 0.000000,
	-0.693527, 0.000000, 0.720433
$AI Goals: ( goals ( ai-waypoints-once "AllAttackA" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "TroopLanderA_02" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 300

$Name: Venom Troop Lander B		;! Object #183
$Class: Venom Troop Lander
$Callsign: PriorityBig

$Team: Hostile
$Location: -2746.794434, 570.001343, -10984.818359
$Orientation:
	0.476939, 0.000000, -0.878939,
	0.000000, 1.000000, 0.000000,
	0.878939, 0.000000, 0.476939
$AI Goals: ( goals ( ai-waypoints-once "AllAttackA" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "TroopLanderB" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 300

$Name: Venom Troop Lander C		;! Object #184
$Class: Venom Troop Lander
$Callsign: PriorityBig

$Team: Hostile
$Location: -196.075195, 570.001831, -6759.802734
$Orientation:
	-0.951713, 0.000000, 0.306997,
	0.000000, 1.000000, 0.000000,
	-0.306997, 0.000000, -0.951713
$AI Goals: ( goals ( ai-waypoints-once "AllAttackA" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "TroopLanderC" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 300

$Name: Lander Wing A 1		;! Object #185
$Class: Invader I
$Team: Hostile
$Location: -657.193970, 783.404663, -6479.170410
$Orientation:
	-0.876818, 0.000000, -0.480823,
	0.000000, 1.000000, 0.000000,
	0.480823, 0.000000, -0.876818
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpout type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Lander Wing A 2		;! Object #186
$Class: Invader I
$Team: Hostile
$Location: -740.835510, 783.404602, -6485.885742
$Orientation:
	-0.876818, 0.000000, -0.480823,
	0.000000, 1.000000, 0.000000,
	0.480823, 0.000000, -0.876818
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpout type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Lander Wing A 3		;! Object #187
$Class: Invader I
$Team: Hostile
$Location: -619.777710, 783.404724, -6348.895020
$Orientation:
	-0.876818, 0.000000, -0.480823,
	0.000000, 1.000000, 0.000000,
	0.480823, 0.000000, -0.876818
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpout type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Lander Wing A 4		;! Object #188
$Class: Invader I
$Team: Hostile
$Location: -811.833984, 783.404541, -6392.784180
$Orientation:
	-0.876818, 0.000000, -0.480823,
	0.000000, 1.000000, 0.000000,
	0.480823, 0.000000, -0.876818
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpout type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Lander Wing A 5		;! Object #189
$Class: Invader I
$Team: Hostile
$Location: -692.681030, 783.404663, -6256.217773
$Orientation:
	-0.876818, 0.000000, -0.480823,
	0.000000, 1.000000, 0.000000,
	0.480823, 0.000000, -0.876818
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpout type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Lander Wing A 6		;! Object #190
$Class: Invader I
$Team: Hostile
$Location: -825.547119, 783.404785, -6201.219727
$Orientation:
	-0.876818, 0.000000, -0.480823,
	0.000000, 1.000000, 0.000000,
	0.480823, 0.000000, -0.876818
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpout type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Lander Wing B 1		;! Object #191
$Class: Invader I
$Team: Hostile
$Location: -337.092773, 783.404663, -6397.420898
$Orientation:
	-0.876818, 0.000000, -0.480823,
	0.000000, 1.000000, 0.000000,
	0.480823, 0.000000, -0.876818
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Lander Wing B 2		;! Object #192
$Class: Invader I
$Team: Hostile
$Location: -420.734314, 783.404602, -6404.136230
$Orientation:
	-0.876818, 0.000000, -0.480823,
	0.000000, 1.000000, 0.000000,
	0.480823, 0.000000, -0.876818
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Lander Wing B 3		;! Object #193
$Class: Invader I
$Team: Hostile
$Location: -299.676514, 783.404724, -6267.145508
$Orientation:
	-0.876818, 0.000000, -0.480823,
	0.000000, 1.000000, 0.000000,
	0.480823, 0.000000, -0.876818
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Lander Wing B 4		;! Object #194
$Class: Invader I
$Team: Hostile
$Location: -491.732788, 783.404541, -6311.034668
$Orientation:
	-0.876818, 0.000000, -0.480823,
	0.000000, 1.000000, 0.000000,
	0.480823, 0.000000, -0.876818
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Lander Wing B 5		;! Object #195
$Class: Invader I
$Team: Hostile
$Location: -372.579834, 783.404663, -6174.468262
$Orientation:
	-0.876818, 0.000000, -0.480823,
	0.000000, 1.000000, 0.000000,
	0.480823, 0.000000, -0.876818
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Lander Wing B 6		;! Object #196
$Class: Invader I
$Team: Hostile
$Location: -505.445923, 783.404785, -6119.470215
$Orientation:
	-0.876818, 0.000000, -0.480823,
	0.000000, 1.000000, 0.000000,
	0.480823, 0.000000, -0.876818
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Lander Wing C 1		;! Object #197
$Class: Invader I
$Team: Hostile
$Location: 86.004639, 783.404663, -6541.227051
$Orientation:
	-0.876818, 0.000000, -0.480823,
	0.000000, 1.000000, 0.000000,
	0.480823, 0.000000, -0.876818
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Lander Wing C 2		;! Object #198
$Class: Invader I
$Team: Hostile
$Location: 2.363098, 783.404602, -6547.942383
$Orientation:
	-0.876818, 0.000000, -0.480823,
	0.000000, 1.000000, 0.000000,
	0.480823, 0.000000, -0.876818
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Lander Wing C 3		;! Object #199
$Class: Invader I
$Team: Hostile
$Location: 123.420898, 783.404724, -6410.951660
$Orientation:
	-0.876818, 0.000000, -0.480823,
	0.000000, 1.000000, 0.000000,
	0.480823, 0.000000, -0.876818
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Lander Wing C 4		;! Object #200
$Class: Invader I
$Team: Hostile
$Location: -68.635376, 783.404541, -6454.840820
$Orientation:
	-0.876818, 0.000000, -0.480823,
	0.000000, 1.000000, 0.000000,
	0.480823, 0.000000, -0.876818
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Lander Wing C 5		;! Object #201
$Class: Invader I
$Team: Hostile
$Location: 50.517578, 783.404663, -6318.274414
$Orientation:
	-0.876818, 0.000000, -0.480823,
	0.000000, 1.000000, 0.000000,
	0.480823, 0.000000, -0.876818
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Lander Wing C 6		;! Object #202
$Class: Invader I
$Team: Hostile
$Location: -82.348511, 783.404785, -6263.276367
$Orientation:
	-0.876818, 0.000000, -0.480823,
	0.000000, 1.000000, 0.000000,
	0.480823, 0.000000, -0.876818
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

#Wings		;! 26 total

$Name: Star Fox
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Star Fox 1
+Formation: StarFoxA
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Star Fox 1"
	"Star Fox 2"
	"Star Fox 3"
	"Star Fox 4"
)
+Flags: ( )

$Name: Invader Wing D
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Invader Wing D 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "GetBackBaseA" 
   10 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "VictoryA" 0 ) 
$Ships: (		;! 6 total
	"Invader Wing D 1"
	"Invader Wing D 2"
	"Invader Wing D 3"
	"Invader Wing D 4"
	"Invader Wing D 5"
	"Invader Wing D 6"
)
$AI Goals: ( goals ( ai-waypoints "AllAttackA" 50 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Invader Wing E
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Invader Wing E 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "GetBackBaseA" 
   10 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "VictoryA" 1 ) 
$Ships: (		;! 6 total
	"Invader Wing E 1"
	"Invader Wing E 2"
	"Invader Wing E 3"
	"Invader Wing E 4"
	"Invader Wing E 5"
	"Invader Wing E 6"
)
$AI Goals: ( goals ( ai-waypoints "AllAttackA" 50 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Invader Wing F
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Invader Wing F 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "GetBackBaseA" 
   10 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "VictoryA" 2 ) 
$Ships: (		;! 6 total
	"Invader Wing F 1"
	"Invader Wing F 2"
	"Invader Wing F 3"
	"Invader Wing F 4"
	"Invader Wing F 5"
	"Invader Wing F 6"
)
$AI Goals: ( goals ( ai-waypoints "AllAttackA" 50 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Invader Wing A
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Invader Wing A 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "GetBackBaseA" 
   10 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "VictoryA" 3 ) 
$Ships: (		;! 6 total
	"Invader Wing A 1"
	"Invader Wing A 2"
	"Invader Wing A 3"
	"Invader Wing A 4"
	"Invader Wing A 5"
	"Invader Wing A 6"
)
$AI Goals: ( goals ( ai-waypoints "AllAttackA" 75 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Invader Wing B
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Invader Wing B 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "GetBackBaseA" 
   10 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "VictoryA" 4 ) 
$Ships: (		;! 6 total
	"Invader Wing B 1"
	"Invader Wing B 2"
	"Invader Wing B 3"
	"Invader Wing B 4"
	"Invader Wing B 5"
	"Invader Wing B 6"
)
$AI Goals: ( goals ( ai-waypoints "AllAttackA" 75 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Invader Wing C
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Invader Wing C 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "GetBackBaseA" 
   10 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "VictoryA" 7 ) 
$Ships: (		;! 6 total
	"Invader Wing C 1"
	"Invader Wing C 2"
	"Invader Wing C 3"
	"Invader Wing C 4"
	"Invader Wing C 5"
	"Invader Wing C 6"
)
$AI Goals: ( goals ( ai-waypoints "AllAttackA" 75 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Stingray Squad A
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Stingray Squad A 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "GetBackBaseA" 
   10 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "VictoryA" 5 ) 
$Ships: (		;! 6 total
	"Stingray Squad A 1"
	"Stingray Squad A 2"
	"Stingray Squad A 3"
	"Stingray Squad A 4"
	"Stingray Squad A 5"
	"Stingray Squad A 6"
)
$AI Goals: ( goals ( ai-waypoints "AllAttackA" 75 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Stingray Squad B
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Stingray Squad B 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "GetBackBaseA" 
   10 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "VictoryA" 6 ) 
$Ships: (		;! 6 total
	"Stingray Squad B 1"
	"Stingray Squad B 2"
	"Stingray Squad B 3"
	"Stingray Squad B 4"
	"Stingray Squad B 5"
	"Stingray Squad B 6"
)
$AI Goals: ( goals ( ai-waypoints "AllAttackA" 75 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Guest Wing
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Guest Wing 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Guest Wing 1"
)
+Flags: ( )

$Name: Attack Wing A
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Attack Wing A 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CrashSiteGetL" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "VictoryA" 8 ) 
$Ships: (		;! 6 total
	"Attack Wing A 1"
	"Attack Wing A 2"
	"Attack Wing A 3"
	"Attack Wing A 4"
	"Attack Wing A 5"
	"Attack Wing A 6"
)
$AI Goals: ( goals ( ai-chase "Fichina Research Ship A" 50 ) )
+Flags: ( )

$Name: Attack Wing B
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Attack Wing B 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CrashSiteGetL" 
   5 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "VictoryA" 9 ) 
$Ships: (		;! 6 total
	"Attack Wing B 1"
	"Attack Wing B 2"
	"Attack Wing B 3"
	"Attack Wing B 4"
	"Attack Wing B 5"
	"Attack Wing B 6"
)
$AI Goals: ( goals ( ai-chase "Fichina Research Ship B" 50 ) )
+Flags: ( )

$Name: Attack Wing C
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Attack Wing C 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CrashSiteGetL" 
   10 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "VictoryA" 10 ) 
$Ships: (		;! 6 total
	"Attack Wing C 1"
	"Attack Wing C 2"
	"Attack Wing C 3"
	"Attack Wing C 4"
	"Attack Wing C 5"
	"Attack Wing C 6"
)
$AI Goals: ( goals ( ai-chase "Fichina Research Ship C" 50 ) )
+Flags: ( )

$Name: Attack Wing D
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Attack Wing D 1
$Arrival Location: Hyperspace
+Arrival delay: 3
$Arrival Cue: ( is-event-true-delay 
   "Destroy Attacking Fighters" 
   20 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "GetBackBaseA" 
   3 
)
$Ships: (		;! 6 total
	"Attack Wing D 1"
	"Attack Wing D 2"
	"Attack Wing D 3"
	"Attack Wing D 4"
	"Attack Wing D 5"
	"Attack Wing D 6"
)
$AI Goals: ( goals ( ai-chase "Fichina Research Ship A" 50 ) )
+Flags: ( )

$Name: Attack Wing E
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Attack Wing E 1
$Arrival Location: Hyperspace
+Arrival delay: 3
$Arrival Cue: ( is-event-true-delay 
   "Destroy Attacking Fighters" 
   25 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "GetBackBaseA" 
   5 
)
$Ships: (		;! 6 total
	"Attack Wing E 1"
	"Attack Wing E 2"
	"Attack Wing E 3"
	"Attack Wing E 4"
	"Attack Wing E 5"
	"Attack Wing E 6"
)
$AI Goals: ( goals ( ai-chase "Fichina Research Ship B" 50 ) )
+Flags: ( )

$Name: Attack Wing F
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Attack Wing F 1
$Arrival Location: Hyperspace
+Arrival delay: 3
$Arrival Cue: ( is-event-true-delay 
   "Destroy Attacking Fighters" 
   30 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "GetBackBaseA" 
   7 
)
$Ships: (		;! 6 total
	"Attack Wing F 1"
	"Attack Wing F 2"
	"Attack Wing F 3"
	"Attack Wing F 4"
	"Attack Wing F 5"
	"Attack Wing F 6"
)
$AI Goals: ( goals ( ai-chase "Fichina Research Ship C" 50 ) )
+Flags: ( )

$Name: Interceptors A
$Waves: 1
$Wave Threshold: 0
$Special Ship: 4		;! Interceptors A 5
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Destroy Attacking Fighters" 
   30 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Interceptors A 1"
	"Interceptors A 2"
	"Interceptors A 3"
	"Interceptors A 4"
	"Interceptors A 5"
	"Interceptors A 6"
)
+Flags: ( )

$Name: Interceptors B
$Waves: 1
$Wave Threshold: 0
$Special Ship: 4		;! Interceptors B 5
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Destroy Attacking Fighters" 
   35 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Interceptors B 1"
	"Interceptors B 2"
	"Interceptors B 3"
	"Interceptors B 4"
	"Interceptors B 5"
	"Interceptors B 6"
)
+Flags: ( )

$Name: Interceptors C
$Waves: 1
$Wave Threshold: 0
$Special Ship: 4		;! Interceptors C 5
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Destroy Attacking Fighters" 
   40 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Interceptors C 1"
	"Interceptors C 2"
	"Interceptors C 3"
	"Interceptors C 4"
	"Interceptors C 5"
	"Interceptors C 6"
)
+Flags: ( )

$Name: Assault Wing A
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Assault Wing A 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "GetBackBaseA" 
   10 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "VictoryA" 10 ) 
$Ships: (		;! 6 total
	"Assault Wing A 1"
	"Assault Wing A 2"
	"Assault Wing A 3"
	"Assault Wing A 4"
	"Assault Wing A 5"
	"Assault Wing A 6"
)
$AI Goals: ( goals ( ai-waypoints "AllAttackA" 75 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Assault Wing B
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Assault Wing B 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "GetBackBaseA" 
   10 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "VictoryA" 11 ) 
$Ships: (		;! 6 total
	"Assault Wing B 1"
	"Assault Wing B 2"
	"Assault Wing B 3"
	"Assault Wing B 4"
	"Assault Wing B 5"
	"Assault Wing B 6"
)
$AI Goals: ( goals ( ai-waypoints "AllAttackA" 75 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Assault Wing C
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Assault Wing C 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "GetBackBaseA" 
   10 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "VictoryA" 12 ) 
$Ships: (		;! 6 total
	"Assault Wing C 1"
	"Assault Wing C 2"
	"Assault Wing C 3"
	"Assault Wing C 4"
	"Assault Wing C 5"
	"Assault Wing C 6"
)
$AI Goals: ( goals ( ai-waypoints "AllAttackA" 75 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Assault Wing D
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Assault Wing D 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "GetBackBaseA" 
   10 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "VictoryA" 13 ) 
$Ships: (		;! 6 total
	"Assault Wing D 1"
	"Assault Wing D 2"
	"Assault Wing D 3"
	"Assault Wing D 4"
	"Assault Wing D 5"
	"Assault Wing D 6"
)
$AI Goals: ( goals ( ai-waypoints "AllAttackA" 75 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Lander Wing A
$Waves: 99
$Wave Threshold: 0
$Special Ship: 5		;! Lander Wing A 6
$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: Venom Troop Lander B
$Arrival Cue: ( is-event-true-delay 
   "TroopLanderB" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   5 
   "Venom Troop Lander B" 
)
$Ships: (		;! 6 total
	"Lander Wing A 1"
	"Lander Wing A 2"
	"Lander Wing A 3"
	"Lander Wing A 4"
	"Lander Wing A 5"
	"Lander Wing A 6"
)
$AI Goals: ( goals ( ai-guard "Venom Troop Lander B" 50 ) )
+Flags: ( )

$Name: Lander Wing B
$Waves: 99
$Wave Threshold: 0
$Special Ship: 5		;! Lander Wing B 6
$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: Venom Troop Lander C
$Arrival Cue: ( is-event-true-delay 
   "TroopLanderC" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   5 
   "Venom Troop Lander C" 
)
$Ships: (		;! 6 total
	"Lander Wing B 1"
	"Lander Wing B 2"
	"Lander Wing B 3"
	"Lander Wing B 4"
	"Lander Wing B 5"
	"Lander Wing B 6"
)
$AI Goals: ( goals ( ai-guard "Venom Troop Lander C" 50 ) )
+Flags: ( )

$Name: Lander Wing C
$Waves: 99
$Wave Threshold: 0
$Special Ship: 5		;! Lander Wing C 6
$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: Venom Troop Lander C
+Arrival delay: 1
$Arrival Cue: ( is-event-true-delay 
   "TroopLanderC" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   7 
   "Venom Troop Lander C" 
)
$Ships: (		;! 6 total
	"Lander Wing C 1"
	"Lander Wing C 2"
	"Lander Wing C 3"
	"Lander Wing C 4"
	"Lander Wing C 5"
	"Lander Wing C 6"
)
$AI Goals: ( goals ( ai-guard "Venom Troop Lander C" 50 ) )
+Flags: ( )

#Events		;! 208 total

$Formula: ( when 
   ( true ) 
   ( lock-perspective ( true ) 1 ) 
   ( play-sound-from-file 
      "Ambient_Fichina1" 
      1 
   )
   ( minimap-set-follow-player ( true ) ) 
   ( minimap-set-area-size 2500 2500 ) 
   ( minimap-set-screen-dimensions 
      -250 
      -250 
      240 
      240 
   )
   ( lua-mark-ship 
      "Outpost" 
      "Fichina Frontier Outpost" 
   )
   ( fade-in 5000 ) 
   ( hud-disable-except-messages 1 ) 
   ( lua-item-drop-on ) 
   ( add-goal 
      "Star Fox 2" 
      ( ai-waypoints-once "ResearchA" 89 ) 
   )
   ( add-goal 
      "Star Fox 3" 
      ( ai-waypoints-once "ResearchB" 89 ) 
   )
   ( add-goal 
      "Star Fox 4" 
      ( ai-waypoints-once "ResearchC" 89 ) 
   )
   ( add-goal 
      "Guest Wing 1" 
      ( ai-guard "Star Fox 1" 89 ) 
   )
   ( add-goal 
      "Guest Wing" 
      ( ai-form-on-wing "Star Fox 1" ) 
   )
   ( set-post-effect "distort noise" 10 ) 
)
+Name: Setup
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( hud-disable-except-messages 0 ) 
   ( send-message 
      "#Fox" 
      "High" 
      "Intro_FoxA" 
   )
)
+Name: IntroBegin
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( modify-variable 
      @RandomConvoA[0] 
      ( rand 1 4 ) 
   )
   ( clear-goals "Star Fox" ) 
   ( add-goal 
      "Star Fox" 
      ( ai-form-on-wing "Star Fox 1" ) 
   )
)
+Name: TriggerRandomConvo
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( = @RandomConvoA[0] 1 ) 
   ( send-message 
      "#Falco" 
      "High" 
      "IntroA_FalcoA" 
   )
)
+Name: IntroA_A
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "High" 
      "IntroA_SlippyA" 
   )
)
+Name: IntroA_B
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "High" 
      "IntroA_SlippyB" 
   )
)
+Name: IntroA_C
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Falco" 
      "High" 
      "IntroA_FalcoB" 
   )
)
+Name: IntroA_D
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "High" 
      "IntroA_SlippyC" 
   )
)
+Name: IntroA_E
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Falco" 
      "High" 
      "IntroA_FalcoC" 
   )
)
+Name: IntroA_F
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "High" 
      "IntroA_SlippyD" 
   )
)
+Name: IntroA_G
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "High" 
      "IntroEnd_FoxA" 
   )
)
+Name: IntroA_H
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Falco" 
      "High" 
      "IntroAend_FalcoA" 
   )
)
+Name: IntroA_I
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( modify-variable @IntroDone[0] 1 ) 
)
+Name: IntroA_Done
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( = @RandomConvoA[0] 2 ) 
   ( send-message 
      "#Peppy" 
      "High" 
      "IntroB_PeppyA" 
   )
)
+Name: IntroB_A
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Peppy" 
      "High" 
      "IntroB_PeppyB" 
   )
)
+Name: IntroB_B
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Falco" 
      "High" 
      "IntroB_FalcoA" 
   )
)
+Name: IntroB_C
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Peppy" 
      "High" 
      "IntroB_PeppyC" 
   )
)
+Name: IntroB_D
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Peppy" 
      "High" 
      "IntroB_PeppyD" 
   )
)
+Name: IntroB_E
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "High" 
      "IntroB_SlippyA" 
   )
)
+Name: IntroB_F
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Peppy" 
      "High" 
      "IntroB_PeppyE" 
   )
)
+Name: IntroB_G
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "High" 
      "IntroEnd_FoxA" 
   )
)
+Name: IntroB_H
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Peppy" 
      "High" 
      "IntroBend_PeppyA" 
   )
)
+Name: IntroB_I
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( modify-variable @IntroDone[0] 1 ) 
)
+Name: IntroB_Done
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( = @RandomConvoA[0] 3 ) 
   ( send-message 
      "#Slippy" 
      "High" 
      "IntroC_SlippyA" 
   )
)
+Name: IntroC_A
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Falco" 
      "High" 
      "IntroC_FalcoA" 
   )
)
+Name: IntroC_B
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "High" 
      "IntroC_SlippyB" 
   )
)
+Name: IntroC_C
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Peppy" 
      "High" 
      "IntroC_PeppyA" 
   )
)
+Name: IntroC_D
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "High" 
      "IntroC_SlippyC" 
   )
)
+Name: IntroC_E
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Falco" 
      "High" 
      "IntroC_FalcoB" 
   )
)
+Name: IntroC_F
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Peppy" 
      "High" 
      "IntroC_PeppyB" 
   )
)
+Name: IntroC_G
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "High" 
      "IntroEnd_FoxA" 
   )
)
+Name: IntroC_H
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "High" 
      "IntroCend_SlippyA" 
   )
)
+Name: IntroC_I
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( modify-variable @IntroDone[0] 1 ) 
)
+Name: IntroC_Done
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( = @RandomConvoA[0] 4 ) 
   ( send-message 
      "#Slippy" 
      "High" 
      "IntroD_SlippyA" 
   )
)
+Name: IntroD_A
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fara" 
      "High" 
      "IntroD_FaraA" 
   )
)
+Name: IntroD_B
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fara" 
      "High" 
      "IntroD_FaraB" 
   )
)
+Name: IntroD_C
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Peppy" 
      "High" 
      "IntroD_PeppyA" 
   )
)
+Name: IntroD_D
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fara" 
      "High" 
      "IntroD_FaraC" 
   )
)
+Name: IntroD_E
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fara" 
      "High" 
      "IntroD_FaraD" 
   )
)
+Name: IntroD_F
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Falco" 
      "High" 
      "IntroD_FalcoA" 
   )
)
+Name: IntroD_G
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "High" 
      "IntroEnd_FoxA" 
   )
)
+Name: IntroD_H
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fara" 
      "High" 
      "IntroDend_FaraA" 
   )
)
+Name: IntroD_I
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( modify-variable @IntroDone[0] 1 ) 
)
+Name: IntroD_Done
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( <= 
      ( distance 
         "Star Fox 1" 
         "Fichina Frontier Outpost" 
      )
      5000 
   )
   ( destroy-instantly "Ice Corridor A" ) 
)
+Name: IceVanishA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( <= 
         ( distance 
            "Star Fox 1" 
            "Fichina Frontier Outpost" 
         )
         3000 
      )
      ( = @IntroDone[0] 1 ) 
   )
   ( send-message 
      "#Fox" 
      "High" 
      "OutpostFindA_FoxA" 
   )
)
+Name: OutpostGetA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "High" 
      "OutpostFindA_SlippyA" 
   )
)
+Name: OutpostGetB
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fichina Outpost" 
      "High" 
      "OutpostFindA_CapA" 
   )
)
+Name: OutpostGetC
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "High" 
      "OutpostFindA_FoxB" 
   )
)
+Name: OutpostGetD
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fichina Outpost" 
      "High" 
      "OutpostFindA_CapB" 
   )
)
+Name: OutpostGetE
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fichina Outpost" 
      "High" 
      "OutpostFindA_CapC" 
   )
)
+Name: OutpostGetF
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "High" 
      "OutpostFindA_FoxC" 
   )
)
+Name: OutpostGetG
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fichina Outpost" 
      "High" 
      "OutpostFindA_CapD" 
   )
)
+Name: OutpostGetH
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fichina Outpost" 
      "High" 
      "OutpostFindA_CapE" 
   )
)
+Name: OutpostGetI
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fichina Outpost" 
      "High" 
      "OutpostFindA_CapF" 
   )
)
+Name: OutpostGetJ
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "High" 
      "OutpostFindA_FoxD" 
   )
)
+Name: OutpostGetK
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fichina Outpost" 
      "High" 
      "OutpostFindA_CapG" 
   )
   ( clear-goals "Star Fox" ) 
   ( add-goal 
      "Star Fox" 
      ( ai-form-on-wing "Star Fox 1" ) 
   )
)
+Name: OutpostGetL
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( lua-mark-clear-ship 
      "Fichina Frontier Outpost" 
   )
   ( lua-mark-ship 
      "Crash Site" 
      "Fichina Research Ship A" 
   )
   ( send-message 
      "#Fox" 
      "High" 
      "OutpostFindA_FoxE" 
   )
   ( modify-variable @OutpostFoundA[0] 1 ) 
   ( ship-change-callsign 
      "Help" 
      "Fichina Research Ship A" 
   )
)
+Name: GotoCrash
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( <= 
      ( distance 
         "Star Fox 1" 
         "Fichina Research Ship A" 
      )
      3000 
   )
   ( do-nothing ) 
)
+Name: Find the Crash Site
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Objective:  XSTR("Find the Crash Site", -1)

$Formula: ( when 
   ( = @OutpostFoundA[0] 1 ) 
   ( do-nothing ) 
)
+Name: BlizzardA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#ROB-NUS-64" 
      "High" 
      "BlizzardA_ROBA" 
   )
)
+Name: BlizzardB
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#ROB-NUS-64" 
      "High" 
      "BlizzardA_ROBB" 
   )
)
+Name: BlizzardC
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "High" 
      "BlizzardA_FoxA" 
   )
)
+Name: BlizzardD
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "High" 
      "BlizzardA_SlippyA" 
   )
)
+Name: BlizzardE
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( <= 
      ( distance 
         "Star Fox 1" 
         "Fichina Research Ship A" 
      )
      3000 
   )
   ( lua-mark-clear-ship 
      "Fichina Research Ship A" 
   )
   ( send-message 
      "#Slippy" 
      "High" 
      "ResGetA_SlippyA" 
   )
   ( ship-change-callsign 
      "Help" 
      "Fichina Research Ship A" 
      "Fichina Research Ship B" 
      "Fichina Research Ship C" 
   )
   ( ship-change-callsign 
      "None" 
      "Crashed Ship" 
   )
)
+Name: CrashSiteGetA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "High" 
      "ResGetA_FoxA" 
   )
)
+Name: CrashSiteGetB
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Dr. Zellie" 
      "High" 
      "ResGetA_GazelleA" 
   )
)
+Name: CrashSiteGetC
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "High" 
      "ResGetA_FoxB" 
   )
)
+Name: CrashSiteGetD
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Dr. Zellie" 
      "High" 
      "ResGetA_GazelleB" 
   )
)
+Name: CrashSiteGetE
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "High" 
      "ResGetA_SlippyB" 
   )
)
+Name: CrashSiteGetF
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Dr. Zellie" 
      "High" 
      "ResGetA_GazelleC" 
   )
)
+Name: CrashSiteGetG
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Dr. Zellie" 
      "High" 
      "ResGetA_GazelleD" 
   )
)
+Name: CrashSiteGetH
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Dr. Zellie" 
      "High" 
      "ResGetA_GazelleE" 
   )
)
+Name: CrashSiteGetI
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Falco" 
      "High" 
      "ResGetA_FalcoA" 
   )
   ( clear-goals "Star Fox" "Guest Wing" ) 
   ( add-goal 
      "Star Fox" 
      ( ai-guard "Star Fox 1" 89 ) 
   )
   ( add-goal 
      "Guest Wing" 
      ( ai-guard "Star Fox 1" 89 ) 
   )
)
+Name: CrashSiteGetJ
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "High" 
      "ResGetA_FoxC" 
   )
)
+Name: CrashSiteGetK
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Dr. Zellie" 
      "High" 
      "ResGetA_GazelleF" 
   )
)
+Name: CrashSiteGetL
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( add-remove-escort 
      "Fichina Research Ship A" 
      1 
   )
   ( add-remove-escort 
      "Fichina Research Ship B" 
      1 
   )
   ( add-remove-escort 
      "Fichina Research Ship C" 
      1 
   )
   ( send-message 
      "#Invader Pilot" 
      "High" 
      "Invader_GoingINA" 
   )
)
+Name: CrashDefendA
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Attack Wing A" 
      "Attack Wing B" 
      "Attack Wing C" 
   )
   ( add-goal 
      "Fichina Research Ship A" 
      ( ai-waypoints-once "ResearchA" 89 ) 
   )
   ( add-goal 
      "Fichina Research Ship B" 
      ( ai-waypoints-once "ResearchB" 89 ) 
   )
   ( add-goal 
      "Fichina Research Ship C" 
      ( ai-waypoints-once "ResearchC" 89 ) 
   )
   ( play-sound-from-file 
      "Ambient_Fichina2" 
      1 
   )
   ( clear-goals "Star Fox" ) 
   ( add-goal 
      "Star Fox 2" 
      ( ai-guard 
         "Fichina Research Ship A" 
         89 
      )
   )
   ( add-goal 
      "Star Fox 3" 
      ( ai-guard 
         "Fichina Research Ship B" 
         89 
      )
   )
   ( add-goal 
      "Star Fox 4" 
      ( ai-guard 
         "Fichina Research Ship C" 
         89 
      )
   )
   ( send-message 
      "#Dr. Zellie" 
      "High" 
      "ResReadyA_GazelleA" 
   )
)
+Name: Destroy Attacking Fighters
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Objective:  XSTR("Destroy Attacking Fighters", -1)

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "High" 
      "ResReadyA_FoxA" 
   )
)
+Name: ResReadyA
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Dr. Zellie" 
      "High" 
      "ResReadyA_GazelleB" 
   )
)
+Name: ResReadyB
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( <= 
      ( distance 
         "Fichina Research Ship A" 
         "Fichina Frontier Outpost" 
      )
      3000 
   )
   ( do-nothing ) 
)
+Name: EscorttoBase
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Objective:  XSTR("Escort Research Ships", -1)

$Formula: ( when 
   ( <= 
      ( distance 
         "Fichina Research Ship A" 
         "Interceptors A 1" 
      )
      3000 
   )
   ( send-message 
      "#Fara" 
      "High" 
      "Fara_InboundA" 
   )
)
+Name: EscortIncomingA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "High" 
      "Fox_OfCourseA" 
   )
)
+Name: EscortIncomingB
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Invader Pilot" 
      "High" 
      "Invader_ResearchA" 
   )
)
+Name: EscortIncomingC
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( <= 
      ( distance 
         "Fichina Research Ship A" 
         "Fichina Frontier Outpost" 
      )
      3000 
   )
   ( ship-invulnerable 
      "Fichina Research Ship A" 
      "Fichina Research Ship B" 
      "Fichina Research Ship C" 
   )
   ( add-goal 
      "Troop Lander" 
      ( ai-waypoints "cor_fleetp2" 89 ) 
   )
   ( ship-unstealthy "Troop Lander" ) 
   ( close-sound-from-file ( true ) ) 
   ( set-object-position 
      "Troop Lander" 
      109 
      123 
      -9608 
   )
   ( ship-visible "Troop Lander" ) 
   ( unprotect-ship "Troop Lander" ) 
   ( add-remove-escort 
      "Fichina Research Ship A" 
      0 
   )
   ( add-remove-escort 
      "Fichina Research Ship B" 
      0 
   )
   ( add-remove-escort 
      "Fichina Research Ship C" 
      0 
   )
   ( send-message 
      "#Dr. Zellie" 
      "High" 
      "ReturnOutA_GazelleA" 
   )
   ( ship-change-callsign 
      "None" 
      "Fichina Research Ship A" 
      "Fichina Research Ship B" 
      "Fichina Research Ship C" 
   )
)
+Name: GetBackBaseA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Falco" 
      "High" 
      "ReturnOutA_FalcoA" 
   )
   ( play-sound-from-file 
      "Ambient_Fichina3" 
      1 
   )
)
+Name: GetBackBaseB
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Peppy" 
      "High" 
      "ReturnOutA_PeppyA" 
   )
)
+Name: GetBackBaseC
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Dr. Zellie" 
      "High" 
      "ReturnOutA_GazelleB" 
   )
)
+Name: GetBackBaseD
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fara" 
      "High" 
      "ReturnOutA_FaraA" 
   )
)
+Name: GetBackBaseE
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Dr. Zellie" 
      "High" 
      "ReturnOutA_GazelleC" 
   )
)
+Name: GetBackBaseF
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Invader Pilot" 
      "High" 
      "Invader_OutpostA" 
   )
)
+Name: TroopLanderA_01
+Repeat Count: 1
+Interval: 1
+Chained: 12

$Formula: ( when 
   ( true ) 
   ( self-destruct "Troop Lander" ) 
   ( send-message 
      "#Falco" 
      "High" 
      "TroopLanderA_FalcoA" 
   )
)
+Name: TroopLanderA_02
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( is-event-true-delay 
      "TroopLandersDestroyed" 
      0 
   )
   ( do-nothing ) 
)
+Name: Prevent Troops from Landing
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Objective:  XSTR("Prevent Troops from Landing", -1)

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Venom Troop Lander A" 
      "Venom Troop Lander B" 
      "Venom Troop Lander C" 
   )
   ( do-nothing ) 
)
+Name: TroopLandersDestroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Venom Troop Lander A" 
   )
   ( send-message 
      "#Falco" 
      "High" 
      "LanderDownA_FalcoA" 
   )
)
+Name: LanderGoneA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fara" 
      "High" 
      "TroopLanderA_FaraA" 
   )
)
+Name: TroopLanderB
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Venom Troop Lander B" 
   )
   ( send-message 
      "#Fara" 
      "High" 
      "LanderDownA_FaraA" 
   )
)
+Name: LanderGoneB
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Peppy" 
      "High" 
      "TroopLanderA_PeppyA" 
   )
)
+Name: TroopLanderC
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Venom Troop Lander C" 
   )
   ( send-message 
      "#Peppy" 
      "High" 
      "LanderDownA_PeppyA" 
   )
)
+Name: LanderGoneC
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Dr. Zellie" 
      "High" 
      "BombFoundA_GazelleA" 
   )
   ( close-sound-from-file ( true ) ) 
   ( disable-builtin-messages ) 
)
+Name: BombFoundA
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "High" 
      "BombFoundA_SlippyA" 
   )
)
+Name: BombFoundB
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Dr. Zellie" 
      "High" 
      "BombFoundA_GazelleB" 
   )
)
+Name: BombFoundC
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Dr. Zellie" 
      "High" 
      "BombFoundA_GazelleC" 
   )
)
+Name: BombFoundD
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Falco" 
      "High" 
      "Falco_Had2Say" 
   )
)
+Name: BombFoundE
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Dr. Zellie" 
      "High" 
      "BombFoundA_GazelleD" 
   )
)
+Name: BombFoundF
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( set-cutscene-bars 5000 ) 
   ( cap-waypoint-speed "Wolf" 200 ) 
   ( send-message 
      "#Fox" 
      "High" 
      "BombFoundA_FoxA" 
   )
)
+Name: StarWolfHereA
+Repeat Count: 1
+Interval: 1
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)
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      ( true ) 
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)
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)
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)
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$Formula: ( when 
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)
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)
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)
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)
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$Formula: ( when 
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)
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)
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$Formula: ( when 
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)
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$Formula: ( when 
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)
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$Formula: ( when 
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)
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)
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)
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$Formula: ( when 
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)
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)
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)
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$Formula: ( if-then-else 
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)
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$Formula: ( if-then-else 
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)
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$Formula: ( if-then-else 
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   )
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)
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$Formula: ( when 
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   )
)
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)
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      "High" 
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   )
)
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$Formula: ( when 
   ( true ) 
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      "High" 
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   )
)
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$Formula: ( when 
   ( true ) 
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      "High" 
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   )
)
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$Formula: ( when 
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      "High" 
      "BombGoneA_GazelleE" 
   )
)
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)
+Name: VictoryH
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+Chained: 5

$Formula: ( when ( true ) ( end-mission ) ) 
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$Formula: ( when 
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      "Star Fox 4" 
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      "Leon" 
      "Pigma" 
      "Andrew" 
      "Oda" 
   )
)
+Name: Falco50A
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$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Leon" 
      "High" 
      "Leon_Falco50A" 
   )
)
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$Formula: ( when 
   ( true ) 
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      "Star Fox 2" 
      "Star Fox 3" 
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      "Guest Wing 1" 
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      "Leon" 
      "Pigma" 
      "Andrew" 
      "Oda" 
   )
)
+Name: Falco50C
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$Formula: ( when 
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   )
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   ( modify-variable 
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      ( + @TeamDown[0] 1 ) 
   )
)
+Name: Falco_BeatupA
+Repeat Count: 1
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$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Leon" 
      "High" 
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   )
)
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$Formula: ( when 
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      "#Fox" 
      "High" 
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   )
)
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+Interval: 1
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$Formula: ( when 
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      "#Leon" 
      "High" 
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   )
)
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$Formula: ( when 
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      "Leon" 
      "Pigma" 
      "Andrew" 
      "Oda" 
   )
)
+Name: Peppy50A
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$Formula: ( when 
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      "High" 
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   )
)
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$Formula: ( when 
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      "Star Fox 3" 
      "Star Fox 4" 
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      "Leon" 
      "Pigma" 
      "Andrew" 
      "Oda" 
   )
)
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$Formula: ( when 
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   ( add-goal 
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   )
   ( modify-variable @Peppy_DownA[0] 1 ) 
   ( modify-variable 
      @TeamDown[0] 
      ( + @TeamDown[0] 1 ) 
   )
)
+Name: Peppy_BeatupA
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$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Pigma" 
      "High" 
      "Pigma_PeppyDownA" 
   )
)
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+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "High" 
      "Fox_PeppyDownA" 
   )
)
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$Formula: ( when 
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      "#Pigma" 
      "High" 
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   )
)
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$Formula: ( when 
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      "High" 
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      "Star Fox 3" 
      "Star Fox 4" 
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      "Wolf" 
      "Leon" 
      "Pigma" 
      "Andrew" 
      "Oda" 
   )
)
+Name: Slippy50A
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$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Andrew" 
      "High" 
      "Andrew_Slippy50A" 
   )
)
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+Interval: 1
+Chained: 4

$Formula: ( when 
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      "Star Fox 2" 
      "Star Fox 3" 
      "Star Fox 4" 
      "Guest Wing 1" 
      "Wolf" 
      "Leon" 
      "Pigma" 
      "Andrew" 
      "Oda" 
   )
)
+Name: Slippy50C
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$Formula: ( when 
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      "High" 
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   )
   ( clear-goals "Andrew" ) 
   ( add-goal 
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   )
   ( modify-variable @Slippy_DownA[0] 1 ) 
   ( modify-variable 
      @TeamDown[0] 
      ( + @TeamDown[0] 1 ) 
   )
)
+Name: Slippy_BeatupA
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$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Andrew" 
      "High" 
      "Andrew_SlippyDownA" 
   )
)
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+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "High" 
      "Fox_SlippyDownA" 
   )
)
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+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
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      "#Andrew" 
      "High" 
      "Andrew_AfterFoxA" 
   )
)
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$Formula: ( when 
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      "High" 
      "Fara_Fara50A" 
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      "Star Fox 3" 
      "Star Fox 4" 
      "Guest Wing 1" 
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      "Leon" 
      "Pigma" 
      "Andrew" 
      "Oda" 
   )
)
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$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Oda" 
      "High" 
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   )
)
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$Formula: ( when 
   ( true ) 
   ( ship-vulnerable 
      "Star Fox 2" 
      "Star Fox 3" 
      "Star Fox 4" 
      "Guest Wing 1" 
      "Wolf" 
      "Leon" 
      "Pigma" 
      "Andrew" 
      "Oda" 
   )
)
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$Formula: ( when 
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      "High" 
      "Fara_FaraDownA" 
   )
   ( clear-goals "Oda" ) 
   ( add-goal 
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      ( ai-chase "Star Fox 1" 89 ) 
   )
   ( modify-variable @Fara_DownA[0] 1 ) 
   ( modify-variable 
      @TeamDown[0] 
      ( + @TeamDown[0] 1 ) 
   )
)
+Name: Fara_BeatupA
+Repeat Count: 1
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$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Oda" 
      "High" 
      "Oda_FaraDownA" 
   )
)
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+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "High" 
      "Fox_FaraDownA" 
   )
)
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+Repeat Count: 1
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$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Oda" 
      "High" 
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   )
)
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+Interval: 1
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$Formula: ( when 
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      "High" 
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   ( ship-invulnerable 
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      "Star Fox 3" 
      "Star Fox 4" 
      "Guest Wing 1" 
      "Wolf" 
      "Leon" 
      "Pigma" 
      "Andrew" 
      "Oda" 
   )
)
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$Formula: ( when 
   ( true ) 
   ( ship-vulnerable 
      "Star Fox 2" 
      "Star Fox 3" 
      "Star Fox 4" 
      "Guest Wing 1" 
      "Wolf" 
      "Leon" 
      "Pigma" 
      "Andrew" 
      "Oda" 
   )
)
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+Interval: 1
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$Formula: ( when 
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   ( send-message 
      "#Wolf" 
      "High" 
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   ( ship-invulnerable 
      "Star Fox 2" 
      "Star Fox 3" 
      "Star Fox 4" 
      "Guest Wing 1" 
      "Wolf" 
      "Leon" 
      "Pigma" 
      "Andrew" 
      "Oda" 
   )
)
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$Formula: ( when 
   ( true ) 
   ( ship-vulnerable 
      "Star Fox 2" 
      "Star Fox 3" 
      "Star Fox 4" 
      "Guest Wing 1" 
      "Wolf" 
      "Leon" 
      "Pigma" 
      "Andrew" 
      "Oda" 
   )
)
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$Formula: ( when 
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   ( send-message 
      "#Wolf" 
      "High" 
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   ( ship-invulnerable 
      "Star Fox 2" 
      "Star Fox 3" 
      "Star Fox 4" 
      "Guest Wing 1" 
      "Wolf" 
      "Leon" 
      "Pigma" 
      "Andrew" 
      "Oda" 
   )
)
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$Formula: ( when 
   ( true ) 
   ( ship-vulnerable 
      "Star Fox 2" 
      "Star Fox 3" 
      "Star Fox 4" 
      "Guest Wing 1" 
      "Wolf" 
      "Leon" 
      "Pigma" 
      "Andrew" 
      "Oda" 
   )
)
+Name: Wolf25B
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+Interval: 1
+Chained: 3

$Formula: ( when 
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   ( send-message 
      "#Wolf" 
      "High" 
      "Wolf_DeadA" 
   )
   ( ship-invulnerable 
      "Star Fox 2" 
      "Star Fox 3" 
      "Star Fox 4" 
      "Guest Wing 1" 
      "Wolf" 
      "Leon" 
      "Pigma" 
      "Andrew" 
      "Oda" 
   )
)
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$Formula: ( when 
   ( true ) 
   ( ship-vulnerable 
      "Star Fox 2" 
      "Star Fox 3" 
      "Star Fox 4" 
      "Guest Wing 1" 
      "Wolf" 
      "Leon" 
      "Pigma" 
      "Andrew" 
      "Oda" 
   )
)
+Name: WolfDownB
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+Interval: 1
+Chained: 5

$Formula: ( when 
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   ( send-message 
      "#Leon" 
      "High" 
      "Leon_50LeftA" 
   )
   ( ship-invulnerable 
      "Star Fox 2" 
      "Star Fox 3" 
      "Star Fox 4" 
      "Guest Wing 1" 
      "Wolf" 
      "Leon" 
      "Pigma" 
      "Andrew" 
      "Oda" 
   )
)
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$Formula: ( when 
   ( true ) 
   ( ship-vulnerable 
      "Star Fox 2" 
      "Star Fox 3" 
      "Star Fox 4" 
      "Guest Wing 1" 
      "Wolf" 
      "Leon" 
      "Pigma" 
      "Andrew" 
      "Oda" 
   )
)
+Name: Leon50B
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( <= ( hits-left "Leon" ) 25 ) 
   ( send-message 
      "#Leon" 
      "High" 
      "Leon_25LeftA" 
   )
   ( ship-invulnerable 
      "Star Fox 2" 
      "Star Fox 3" 
      "Star Fox 4" 
      "Guest Wing 1" 
      "Wolf" 
      "Leon" 
      "Pigma" 
      "Andrew" 
      "Oda" 
   )
)
+Name: Leon25A
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-vulnerable 
      "Star Fox 2" 
      "Star Fox 3" 
      "Star Fox 4" 
      "Guest Wing 1" 
      "Wolf" 
      "Leon" 
      "Pigma" 
      "Andrew" 
      "Oda" 
   )
)
+Name: Leon25B
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( is-destroyed-delay 0 "Leon" ) 
   ( send-message 
      "#Leon" 
      "High" 
      "Leon_DeadA" 
   )
   ( protect-ship "Star Fox 2" ) 
   ( ship-invulnerable 
      "Star Fox 2" 
      "Star Fox 3" 
      "Star Fox 4" 
      "Guest Wing 1" 
      "Wolf" 
      "Leon" 
      "Pigma" 
      "Andrew" 
      "Oda" 
   )
   ( set-armor-type 
      "Star Fox 2" 
      ( true ) 
      "Invincible" 
      "Hull" 
   )
   ( ship-guardian-threshold 
      1 
      "Star Fox 2" 
   )
)
+Name: LeonDownA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-vulnerable 
      "Star Fox 2" 
      "Star Fox 3" 
      "Star Fox 4" 
      "Guest Wing 1" 
      "Wolf" 
      "Leon" 
      "Pigma" 
      "Andrew" 
      "Oda" 
   )
   ( repair-subsystem 
      "Star Fox 2" 
      "Hull" 
      100 
   )
)
+Name: LeonDownB
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( <= ( hits-left "Pigma" ) 50 ) 
   ( send-message 
      "#Pigma" 
      "High" 
      "Pigma_50LeftA" 
   )
   ( ship-invulnerable 
      "Star Fox 2" 
      "Star Fox 3" 
      "Star Fox 4" 
      "Guest Wing 1" 
      "Wolf" 
      "Leon" 
      "Pigma" 
      "Andrew" 
      "Oda" 
   )
)
+Name: Pigma50A
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-vulnerable 
      "Star Fox 2" 
      "Star Fox 3" 
      "Star Fox 4" 
      "Guest Wing 1" 
      "Wolf" 
      "Leon" 
      "Pigma" 
      "Andrew" 
      "Oda" 
   )
)
+Name: Pigma50B
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( <= ( hits-left "Pigma" ) 25 ) 
   ( send-message 
      "#Pigma" 
      "High" 
      "Pigma_25LeftA" 
   )
   ( ship-invulnerable 
      "Star Fox 2" 
      "Star Fox 3" 
      "Star Fox 4" 
      "Guest Wing 1" 
      "Wolf" 
      "Leon" 
      "Pigma" 
      "Andrew" 
      "Oda" 
   )
)
+Name: Pigma25A
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-vulnerable 
      "Star Fox 2" 
      "Star Fox 3" 
      "Star Fox 4" 
      "Guest Wing 1" 
      "Wolf" 
      "Leon" 
      "Pigma" 
      "Andrew" 
      "Oda" 
   )
)
+Name: Pigma25B
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( is-destroyed-delay 0 "Pigma" ) 
   ( send-message 
      "#Pigma" 
      "High" 
      "Pigma_DeadA" 
   )
   ( protect-ship "Star Fox 3" ) 
   ( ship-invulnerable 
      "Star Fox 2" 
      "Star Fox 3" 
      "Star Fox 4" 
      "Guest Wing 1" 
      "Wolf" 
      "Leon" 
      "Pigma" 
      "Andrew" 
      "Oda" 
   )
   ( set-armor-type 
      "Star Fox 3" 
      ( true ) 
      "Invincible" 
      "Hull" 
   )
   ( ship-guardian-threshold 
      1 
      "Star Fox 3" 
   )
)
+Name: PigmaDownA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-vulnerable 
      "Star Fox 2" 
      "Star Fox 3" 
      "Star Fox 4" 
      "Guest Wing 1" 
      "Wolf" 
      "Leon" 
      "Pigma" 
      "Andrew" 
      "Oda" 
   )
   ( repair-subsystem 
      "Star Fox 3" 
      "Hull" 
      100 
   )
)
+Name: PigmaDownB
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( <= ( hits-left "Andrew" ) 50 ) 
   ( send-message 
      "#Andrew" 
      "High" 
      "Andrew_50LeftA" 
   )
   ( ship-invulnerable 
      "Star Fox 2" 
      "Star Fox 3" 
      "Star Fox 4" 
      "Guest Wing 1" 
      "Wolf" 
      "Leon" 
      "Pigma" 
      "Andrew" 
      "Oda" 
   )
)
+Name: Andrew50A
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-vulnerable 
      "Star Fox 2" 
      "Star Fox 3" 
      "Star Fox 4" 
      "Guest Wing 1" 
      "Wolf" 
      "Leon" 
      "Pigma" 
      "Andrew" 
      "Oda" 
   )
)
+Name: Andrew50B
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( <= ( hits-left "Andrew" ) 25 ) 
   ( send-message 
      "#Andrew" 
      "High" 
      "Andrew_25LeftA" 
   )
   ( ship-invulnerable 
      "Star Fox 2" 
      "Star Fox 3" 
      "Star Fox 4" 
      "Guest Wing 1" 
      "Wolf" 
      "Leon" 
      "Pigma" 
      "Andrew" 
      "Oda" 
   )
)
+Name: Andrew25A
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-vulnerable 
      "Star Fox 2" 
      "Star Fox 3" 
      "Star Fox 4" 
      "Guest Wing 1" 
      "Wolf" 
      "Leon" 
      "Pigma" 
      "Andrew" 
      "Oda" 
   )
)
+Name: Andrew25B
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( is-destroyed-delay 0 "Andrew" ) 
   ( send-message 
      "#Andrew" 
      "High" 
      "Andrew_DeadA" 
   )
   ( protect-ship "Star Fox 4" ) 
   ( ship-invulnerable 
      "Star Fox 2" 
      "Star Fox 3" 
      "Star Fox 4" 
      "Guest Wing 1" 
      "Wolf" 
      "Leon" 
      "Pigma" 
      "Andrew" 
      "Oda" 
   )
   ( set-armor-type 
      "Star Fox 4" 
      ( true ) 
      "Invincible" 
      "Hull" 
   )
   ( ship-guardian-threshold 
      1 
      "Star Fox 4" 
   )
)
+Name: AndrewDownA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-vulnerable 
      "Star Fox 2" 
      "Star Fox 3" 
      "Star Fox 4" 
      "Guest Wing 1" 
      "Wolf" 
      "Leon" 
      "Pigma" 
      "Andrew" 
      "Oda" 
   )
   ( repair-subsystem 
      "Star Fox 4" 
      "Hull" 
      100 
   )
)
+Name: AndrewDownB
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( <= ( hits-left "Oda" ) 50 ) 
   ( send-message 
      "#Oda" 
      "High" 
      "Oda_50LeftA" 
   )
   ( ship-invulnerable 
      "Star Fox 2" 
      "Star Fox 3" 
      "Star Fox 4" 
      "Guest Wing 1" 
      "Wolf" 
      "Leon" 
      "Pigma" 
      "Andrew" 
      "Oda" 
   )
)
+Name: Oda50A
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-vulnerable 
      "Star Fox 2" 
      "Star Fox 3" 
      "Star Fox 4" 
      "Guest Wing 1" 
      "Wolf" 
      "Leon" 
      "Pigma" 
      "Andrew" 
      "Oda" 
   )
)
+Name: Oda50B
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( <= ( hits-left "Oda" ) 25 ) 
   ( send-message 
      "#Oda" 
      "High" 
      "Oda_25LeftA" 
   )
   ( ship-invulnerable 
      "Star Fox 2" 
      "Star Fox 3" 
      "Star Fox 4" 
      "Guest Wing 1" 
      "Wolf" 
      "Leon" 
      "Pigma" 
      "Andrew" 
      "Oda" 
   )
)
+Name: Oda25A
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-vulnerable 
      "Star Fox 2" 
      "Star Fox 3" 
      "Star Fox 4" 
      "Guest Wing 1" 
      "Wolf" 
      "Leon" 
      "Pigma" 
      "Andrew" 
      "Oda" 
   )
)
+Name: Oda25B
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( is-destroyed-delay 0 "Oda" ) 
   ( send-message 
      "#Oda" 
      "High" 
      "Oda_DeadA" 
   )
   ( protect-ship "Guest Wing 1" ) 
   ( ship-invulnerable 
      "Star Fox 2" 
      "Star Fox 3" 
      "Star Fox 4" 
      "Guest Wing 1" 
      "Wolf" 
      "Leon" 
      "Pigma" 
      "Andrew" 
      "Oda" 
   )
   ( set-armor-type 
      "Guest Wing 1" 
      ( true ) 
      "Invincible" 
      "Hull" 
   )
   ( ship-guardian-threshold 
      1 
      "Guest Wing 1" 
   )
)
+Name: OdaDownA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-vulnerable 
      "Star Fox 2" 
      "Star Fox 3" 
      "Star Fox 4" 
      "Guest Wing 1" 
      "Wolf" 
      "Leon" 
      "Pigma" 
      "Andrew" 
      "Oda" 
   )
   ( repair-subsystem 
      "Guest Wing 1" 
      "Hull" 
      100 
   )
)
+Name: OdaDownB
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( lua-countdown-done ) 
   ( send-message 
      "#Dr. Zellie" 
      "High" 
      "OutpostBoomA_GazelleA" 
   )
   ( self-destruct 
      "Fichina Frontier Outpost" 
   )
)
+Name: OutpostBoomA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "High" 
      "OutpostBoomA_FoxA" 
   )
)
+Name: OutpostBoomB
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: OutpostBoomC
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Fichina Research Ship A" 
   )
   ( send-message 
      "#Dr. Zellie" 
      "High" 
      "ResearchLost_GazelleA" 
   )
)
+Name: ResearchA_LostA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "High" 
      "ResearchLost_FoxA" 
   )
)
+Name: ResearchA_LostB
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: ResearchA_LostC
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Fichina Research Ship B" 
   )
   ( send-message 
      "#Dr. Zellie" 
      "High" 
      "ResearchLost_GazelleA" 
   )
)
+Name: ResearchB_LostA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "High" 
      "ResearchLost_FoxA" 
   )
)
+Name: ResearchB_LostB
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: ResearchB_LostC
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Fichina Research Ship C" 
   )
   ( send-message 
      "#Dr. Zellie" 
      "High" 
      "ResearchLost_GazelleA" 
   )
)
+Name: ResearchC_LostA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "High" 
      "ResearchLost_FoxA" 
   )
)
+Name: ResearchC_LostB
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: ResearchC_LostC
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: DEBUGFIXA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay "VictoryA" 0 ) 
      ( <= @TeamDown[0] 2 ) 
   )
   ( do-nothing ) 
)
+Name: BranchA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay "VictoryA" 0 ) 
      ( >= @TeamDown[0] 3 ) 
   )
   ( do-nothing ) 
)
+Name: BranchB
+Repeat Count: 1
+Interval: 1

#Goals		;! 3 total

$Type: Primary
+Name: Find Frontier Outpost
$MessageNew:  XSTR("Find the Frontier Outpost and discover why contact was lost.", -1)
$end_multi_text
$Formula: ( is-event-true-delay "VictoryA" 0 ) 
+Score: 10

$Type: Primary
+Name: Rescue Research Ships
$MessageNew:  XSTR("Rescue the Research Ships under attack by Venom forces.", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "GetBackBaseA" 
   0 
)
+Invalid
+Score: 10

$Type: Primary
+Name: Defeat Star Wolf
$MessageNew:  XSTR("Star Wolf has launched an attack against the Frontier Outpost, you must stop them.", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Fend Off Star Wolf" 
   0 
)
+Invalid
+Score: 50

#Waypoints		;! 8 lists total

$Name: cor_fleetp1
$List: (		;! 4 points in list
	( 655.005859, 2276.666016, -8984.333984 )
	( -1261.167236, 1639.772461, -7955.841309 )
	( 2316.900146, 1026.458496, -6045.553711 )
	( 3688.218750, 2276.666016, -10024.107422 )
)

$Name: crusherpath1
$List: (		;! 6 points in list
	( 2575.936035, 1250.213135, -9212.702148 )
	( 11.616699, 1250.213135, -9582.117188 )
	( -2375.478027, 1441.843750, -7494.017090 )
	( -444.513672, -0.005859, -8003.186523 )
	( 3265.448730, 1351.576172, -7457.415039 )
	( 2880.703125, 1250.213135, -11170.339844 )
)

$Name: greatfox1
$List: (		;! 2 points in list
	( 1049.875610, 691.523010, -7948.142578 )
	( 1151.491699, 5035.342773, -14934.505859 )
)

$Name: cor_fleetp2
$List: (		;! 4 points in list
	( 1575.131104, 674.447266, -8832.821289 )
	( 1445.016846, 1221.806641, -7140.970215 )
	( -2420.287109, 608.495605, -8034.685547 )
	( -1661.280762, 1189.648438, -10652.803711 )
)

$Name: ResearchA
$List: (		;! 1 points in list
	( -793.421265, 368.034180, -10128.972656 )
)

$Name: ResearchB
$List: (		;! 1 points in list
	( -1190.592285, 368.034149, -9323.500000 )
)

$Name: ResearchC
$List: (		;! 1 points in list
	( -272.898071, 368.034180, -8958.370117 )
)

$Name: AllAttackA
$List: (		;! 1 points in list
	( -538.025879, 571.052673, -9586.178711 )
)

#Messages		;! 167 total


$Name: Intro_FoxA
$Team: -1
$MessageNew:  XSTR("The Fichina Outpost is dead ahead.", -1)
$end_multi_text
+AVI Name: FoxA_TalkA.png
+Wave Name: LW04_Fox_deadahead.wav

$Name: IntroA_FalcoA
$Team: -1
$MessageNew:  XSTR("Not gonna lie, the chilly weather is nice! Takes me back to memories of my hometown.", -1)
$end_multi_text
+AVI Name: FalcoA_TalkA.png
+Wave Name: LW04_Falco_chilly_01.wav

$Name: IntroA_SlippyA
$Team: -1
$MessageNew:  XSTR("Bleh speak for yourself, I can't stand the snow!", -1)
$end_multi_text
+AVI Name: SlippyA_TalkB.png
+Wave Name: LW04_slippy_nosnow.wav

$Name: IntroA_SlippyB
$Team: -1
$MessageNew:  XSTR("I'd rather dry up on Titania than freeze over here.", -1)
$end_multi_text
+AVI Name: SlippyA_TalkA.png
+Wave Name: LW04_slippy_dryup.wav

$Name: IntroA_FalcoB
$Team: -1
$MessageNew:  XSTR("Oh, come on! You're telling me you don't want to look down from Thosa's mountain ranges?", -1)
$end_multi_text
+AVI Name: FalcoA_TalkB.png
+Wave Name: LW04_Falco_thosa_01.wav

$Name: IntroA_SlippyC
$Team: -1
$MessageNew:  XSTR("I bet they're covered in freezing glaciers.", -1)
$end_multi_text
+AVI Name: SlippyA_TalkC.png
+Wave Name: LW04_slippy_glaciers.wav

$Name: IntroA_FalcoC
$Team: -1
$MessageNew:  XSTR("Damn straight!", -1)
$end_multi_text
+AVI Name: FalcoA_TalkA.png
+Wave Name: LW04_Falco_damn_01.wav

$Name: IntroA_SlippyD
$Team: -1
$MessageNew:  XSTR("Nehhh, pass...", -1)
$end_multi_text
+AVI Name: SlippyA_TalkA.png
+Wave Name: LW04_slippy_pass.wav

$Name: IntroB_PeppyA
$Team: -1
$MessageNew:  XSTR("I remember when my little Lucy came here for a school trip way back when, place hasn't changed a bit.", -1)
$end_multi_text
+AVI Name: PeppyA_TalkA.png
+Wave Name: LW04_Peppy_wayback.wav

$Name: IntroB_PeppyB
$Team: -1
$MessageNew:  XSTR("Well thankfully she's on a vacation outside of the Lylat system right now.", -1)
$end_multi_text
+AVI Name: PeppyA_TalkB.png
+Wave Name: LW04_Peppy_vacation.wav

$Name: IntroB_FalcoA
$Team: -1
$MessageNew:  XSTR("I didn't know you had a kid, old man.", -1)
$end_multi_text
+AVI Name: FalcoA_TalkA.png
+Wave Name: LW04_Falco_kid_01.wav

$Name: IntroB_PeppyC
$Team: -1
$MessageNew:  XSTR("Hehe, you betcha! And she's a smart one too! Studyin' astrophysics and all other kinds of space science.", -1)
$end_multi_text
+AVI Name: PeppyA_TalkC.png
+Wave Name: LW04_Peppy_smartone.wav

$Name: IntroB_PeppyD
$Team: -1
$MessageNew:  XSTR("I can't imagine what she's going through right now since the war started.", -1)
$end_multi_text
+AVI Name: PeppyA_TalkD.png
+Wave Name: LW04_Peppy_imagine.wav

$Name: IntroB_SlippyA
$Team: -1
$MessageNew:  XSTR("You didn't call her?", -1)
$end_multi_text
+AVI Name: SlippyA_TalkA.png
+Wave Name: LW04_slippy_callher.wav

$Name: IntroB_PeppyE
$Team: -1
$MessageNew:  XSTR("I was able to squeak a message out just before we reached Corneria, but that was it.", -1)
$end_multi_text
+AVI Name: PeppyA_TalkA.png
+Wave Name: LW04_Peppy_squeek.wav

$Name: IntroC_SlippyA
$Team: -1
$MessageNew:  XSTR("Hey, did any of you guys catch the game last week?", -1)
$end_multi_text
+AVI Name: SlippyA_TalkA.png
+Wave Name: LW04_slippy_catchgame.wav

$Name: IntroC_FalcoA
$Team: -1
$MessageNew:  XSTR("All of Lylat is on fire and you're thinking about sports?!", -1)
$end_multi_text
+AVI Name: FalcoA_TalkA.png
+Wave Name: LW04_Falco_sports_01.wav

$Name: IntroC_SlippyB
$Team: -1
$MessageNew:  XSTR("A bit of war isn't an excuse to forget about Aquabat!", -1)
$end_multi_text
+AVI Name: SlippyA_TalkB.png
+Wave Name: LW04_slippy_warexcuse.wav

$Name: IntroC_PeppyA
$Team: -1
$MessageNew:  XSTR("I heard the Aquas Amphibians won, but I don't go out of my way to keep up.", -1)
$end_multi_text
+AVI Name: PeppyA_TalkA.png
+Wave Name: LW04_Peppy_aquans.wav

$Name: IntroC_SlippyC
$Team: -1
$MessageNew:  XSTR("I Can't wait for the playoffs, gooooo Bullfrogs!", -1)
$end_multi_text
+AVI Name: SlippyA_TalkC.png
+Wave Name: LW04_slippy_gobullfrogs.wav

$Name: IntroC_FalcoB
$Team: -1
$MessageNew:  XSTR("Am I the only one that's not forgetting about the full scale war happenin' around us?!", -1)
$end_multi_text
+AVI Name: FalcoA_TalkB.png
+Wave Name: LW04_Falco_war_01.wav

$Name: IntroC_PeppyB
$Team: -1
$MessageNew:  XSTR("Well who ruffled your feathers? You could stand to  lighten up a little bit! Come on you're gettin too wound up!", -1)
$end_multi_text
+AVI Name: PeppyA_TalkB.png
+Wave Name: LW04_Peppy_lightup.wav

$Name: IntroD_SlippyA
$Team: -1
$MessageNew:  XSTR("Hey uh... Fara? What made you become a cop?", -1)
$end_multi_text
+AVI Name: SlippyA_TalkA.png
+Wave Name: LW04_slippy_cop.wav

$Name: IntroD_FaraA
$Team: -1
$MessageNew:  XSTR("'Space Dynamics fired me, we had some financial disagreements.", -1)
$end_multi_text
+AVI Name: FaraA_TalkA.png
+Wave Name: LW04_Fara_firedme.wav

$Name: IntroD_FaraB
$Team: -1
$MessageNew:  XSTR("They found another test pilot for less pay.", -1)
$end_multi_text
+AVI Name: FaraA_TalkB.png
+Wave Name: LW04_Fara_lesspay.wav

$Name: IntroD_PeppyA
$Team: -1
$MessageNew:  XSTR("Well that's their loss Fara! You always were and are the best stunt pilot from Lylat to the Banor system.", -1)
$end_multi_text
+AVI Name: PeppyA_TalkA.png
+Wave Name: LW04_Peppy_bestpilot.wav

$Name: IntroD_FaraC
$Team: -1
$MessageNew:  XSTR("Heh, their loss! I've had quite a bit of fun cracking down on Corneria though.", -1)
$end_multi_text
+AVI Name: FaraA_TalkC.png
+Wave Name: LW04_Fara_crackin.wav

$Name: IntroD_FaraD
$Team: -1
$MessageNew:  XSTR("That being said you guys all racked up some interesting arrest records here.", -1)
$end_multi_text
+AVI Name: FaraA_TalkD.png
+Wave Name: LW04_Fara_records.wav

$Name: IntroD_FalcoA
$Team: -1
$MessageNew:  XSTR("Uhhh, pzzzt, comin in pretty choppy Fara, pzzzt, I think the blizzard is pzzzt  with the comms.", -1)
$end_multi_text
+AVI Name: FalcoA_TalkA.png
+Wave Name: LW04_Falco_pzzzzt_01.wav

$Name: IntroEnd_FoxA
$Team: -1
$MessageNew:  XSTR("Cut the chatter guys, we need to contact the Outpost.", -1)
$end_multi_text
+AVI Name: FoxA_TalkA.png
+Wave Name: LW04_Fox_contact.wav

$Name: IntroAend_FalcoA
$Team: -1
$MessageNew:  XSTR("Yeah, yeah, eyes forward and stuff.", -1)
$end_multi_text
+AVI Name: FalcoA_TalkA.png
+Wave Name: LW04_Falco_forward_01.wav

$Name: IntroBend_PeppyA
$Team: -1
$MessageNew:  XSTR("Good idea, Fox.", -1)
$end_multi_text
+AVI Name: PeppyA_TalkA.png
+Wave Name: LW04_Peppy_goodidea.wav

$Name: IntroCend_SlippyA
$Team: -1
$MessageNew:  XSTR("Uh....Sorry Fox! You know how I tend to talk alot...", -1)
$end_multi_text
+AVI Name: SlippyA_TalkA.png
+Wave Name: LW04_slippy_talkalot.wav

$Name: IntroDend_FaraA
$Team: -1
$MessageNew:  XSTR("Don't mind me, Foxy boy.", -1)
$end_multi_text
+AVI Name: FaraA_TalkA.png
+Wave Name: LW04_Fara_foxyboy.wav

$Name: OutpostFindA_FoxA
$Team: -1
$MessageNew:  XSTR("We're approaching the Outpost coordinates, anyone getting a signal?", -1)
$end_multi_text
+AVI Name: FoxA_TalkA.png
+Wave Name: LW04_Fox_signal.wav

$Name: OutpostFindA_SlippyA
$Team: -1
$MessageNew:  XSTR("I think I've got something but it's very faint... patching it through.", -1)
$end_multi_text
+AVI Name: SlippyA_TalkA.png
+Wave Name: LW04_slippy_faint.wav

$Name: OutpostFindA_CapA
$Team: -1
$MessageNew:  XSTR("Hello? Hello? Somebody answer! This is Fichina Outpost Beta to any friendly party, we are in an emergency!", -1)
$end_multi_text
+AVI Name: StaticA.png
+Wave Name: LW04_outpost_hello.wav

$Name: OutpostFindA_FoxB
$Team: -1
$MessageNew:  XSTR("Star Fox here!", -1)
$end_multi_text
+AVI Name: FoxA_TalkB.png
+Wave Name: LW04_Fox_starfoxhere.wav

$Name: OutpostFindA_CapB
$Team: -1
$MessageNew:  XSTR("Thank goodness, we were attacked by a Venom scout party.", -1)
$end_multi_text
+AVI Name: StaticA.png
+Wave Name: LW04_outpost_scout.wav

$Name: OutpostFindA_CapC
$Team: -1
$MessageNew:  XSTR("We managed to hold them off but we've taken heavy casualties!", -1)
$end_multi_text
+AVI Name: StaticA.png
+Wave Name: LW04_outpost_holdoff.wav

$Name: OutpostFindA_FoxC
$Team: -1
$MessageNew:  XSTR("How can we help?", -1)
$end_multi_text
+AVI Name: FoxA_TalkA.png
+Wave Name: LW04_Fox_howhelp.wav

$Name: OutpostFindA_CapD
$Team: -1
$MessageNew:  XSTR("Three of our Research Ships went out to study a crash ship of alien design.", -1)
$end_multi_text
+AVI Name: StaticA.png
+Wave Name: LW04_outpost_crash.wav

$Name: OutpostFindA_CapE
$Team: -1
$MessageNew:  XSTR("Not long after they left we were ambushed by Andross' forces... no doubt here for the technology at the crash site.", -1)
$end_multi_text
+AVI Name: StaticA.png
+Wave Name: LW04_outpost_tech.wav

$Name: OutpostFindA_CapF
$Team: -1
$MessageNew:  XSTR("We lost contact with the research party during the attack. We need you to find them and the tech at the crash site before Venom does.", -1)
$end_multi_text
+AVI Name: StaticA.png
+Wave Name: LW04_outpost_lostcon.wav

$Name: OutpostFindA_FoxD
$Team: -1
$MessageNew:  XSTR("Roger that, just point us in the right direction.", -1)
$end_multi_text
+AVI Name: FoxA_TalkC.png
+Wave Name: LW04_Fox_roger.wav

$Name: OutpostFindA_CapG
$Team: -1
$MessageNew:  XSTR("Good... I'm transmitting the crash site coordinates now. Stay safe out there.", -1)
$end_multi_text
+AVI Name: StaticA.png
+Wave Name: LW04_outpost_safe.wav

$Name: OutpostFindA_FoxE
$Team: -1
$MessageNew:  XSTR("You too, Captain. Star Fox, move out!", -1)
$end_multi_text
+AVI Name: FoxA_TalkA.png
+Wave Name: LW04_Fox_moveout.wav

$Name: BlizzardA_ROBA
$Team: -1
$MessageNew:  XSTR("Blizzard conditions are disrupting Great Fox systems.", -1)
$end_multi_text
+AVI Name: ROB_NUS64_TalkA.png
+Wave Name: LW04_ROB_blizzard_01.wav

$Name: BlizzardA_ROBB
$Team: -1
$MessageNew:  XSTR("Elevating to fourty thousand feet to avoid weather system.", -1)
$end_multi_text
+AVI Name: ROB_NUS64_TalkA.png
+Wave Name: LW04_ROB_elevate_01.wav

$Name: BlizzardA_FoxA
$Team: -1
$MessageNew:  XSTR("Ehhh... Looks like we won't have carrier support. Keep your eyes peeled, team.", -1)
$end_multi_text
+AVI Name: FoxA_TalkA.png
+Wave Name: LW04_Fox_nocarrier.wav

$Name: BlizzardA_SlippyA
$Team: -1
$MessageNew:  XSTR(" I don't like this, Fox! Our targeting scanners are already going haywire!", -1)
$end_multi_text
+AVI Name: SlippyA_TalkA.png
+Wave Name: LW04_slippy_haywire.wav

$Name: ResGetA_SlippyA
$Team: -1
$MessageNew:  XSTR("Hey, Fox, I think I've found the research team!", -1)
$end_multi_text
+AVI Name: SlippyA_TalkA.png
+Wave Name: LW04_slippy_foundteam.wav

$Name: ResGetA_FoxA
$Team: -1
$MessageNew:  XSTR("Unidentified ships, this is Fox McCloud, do you read?", -1)
$end_multi_text
+AVI Name: FoxA_TalkA.png
+Wave Name: LW04_Fox_doread.wav

$Name: ResGetA_GazelleA
$Team: -1
$MessageNew:  XSTR("This is Dr. Zellie, we read you! Command didn't tell us we were getting an escort.", -1)
$end_multi_text
+AVI Name: Fich_Sci_TalkA.png
+Wave Name: LW04_Zel_hello_01.wav

$Name: ResGetA_FoxB
$Team: -1
$MessageNew:  XSTR("They were attacked by Venom forces. We're here to get you back safely!", -1)
$end_multi_text
+AVI Name: FoxA_TalkB.png
+Wave Name: LW04_Fox_backsafe.wav

$Name: ResGetA_GazelleB
$Team: -1
$MessageNew:  XSTR("Goodness! They must be here for the ship we've uncovered!", -1)
$end_multi_text
+AVI Name: Fich_Sci_TalkA.png
+Wave Name: LW04_Zel_shipu_01.wav

$Name: ResGetA_SlippyB
$Team: -1
$MessageNew:  XSTR("I don't recognize that style of ship, where'd it come from?", -1)
$end_multi_text
+AVI Name: SlippyA_TalkB.png
+Wave Name: LW04_slippy_styleship.wav

$Name: ResGetA_GazelleC
$Team: -1
$MessageNew:  XSTR("Mostly classified information, I'm afraid. I can't say much to mercenaries like you.", -1)
$end_multi_text
+AVI Name: Fich_Sci_TalkA.png
+Wave Name: LW04_Zel_classified_01.wav

$Name: ResGetA_GazelleD
$Team: -1
$MessageNew:  XSTR("All I can say is this ship is extremely ancient and has been here for decades, maybe centuries, yet the technology we've found far surpasses our own.", -1)
$end_multi_text
+AVI Name: Fich_Sci_TalkA.png
+Wave Name: LW04_Zel_classified_02.wav

$Name: ResGetA_GazelleE
$Team: -1
$MessageNew:  XSTR("If Andross got his hands on what we've found, he'll do far more than conquer the Lylat System!", -1)
$end_multi_text
+AVI Name: Fich_Sci_TalkA.png
+Wave Name: LW04_Zel_classified_03.wav

$Name: ResGetA_FalcoA
$Team: -1
$MessageNew:  XSTR("Eyes up, incoming tangos!", -1)
$end_multi_text
+AVI Name: FalcoA_TalkC.png
+Wave Name: LW04_Falco_tangos_01.wav

$Name: ResGetA_FoxC
$Team: -1
$MessageNew:  XSTR("Pack your bags, Doc! We'll get you back to the Outpost.", -1)
$end_multi_text
+AVI Name: FoxA_TalkB.png
+Wave Name: LW04_Fox_packbags.wav

$Name: ResGetA_GazelleF
$Team: -1
$MessageNew:  XSTR("A capital idea, we just need a few moments to load our crew and findings!", -1)
$end_multi_text
+AVI Name: Fich_Sci_TalkA.png
+Wave Name: LW04_Zel_capital_01.wav

$Name: ResReadyA_GazelleA
$Team: -1
$MessageNew:  XSTR("We are all loaded up and ready, Star Fox!", -1)
$end_multi_text
+AVI Name: Fich_Sci_TalkA.png
+Wave Name: LW04_Zel_loaded_01.wav

$Name: ResReadyA_FoxA
$Team: -1
$MessageNew:  XSTR("Alright! Star Fox, defensive formation!", -1)
$end_multi_text
+AVI Name: FoxA_TalkA.png
+Wave Name: LW04_Fox_defense.wav

$Name: ResReadyA_GazelleB
$Team: -1
$MessageNew:  XSTR("Making our way to the Outpost, now. I do hope this won't be too bumpy...", -1)
$end_multi_text
+AVI Name: Fich_Sci_TalkA.png
+Wave Name: LW04_Zel_bumpy_01.wav

$Name: ReturnOutA_GazelleA
$Team: -1
$MessageNew:  XSTR("We have reached the Outpost perimeter, thank you Star Fox!
", -1)
$end_multi_text
+AVI Name: Fich_Sci_TalkA.png
+Wave Name: LW04_Zel_reached_01.wav

$Name: ReturnOutA_FalcoA
$Team: -1
$MessageNew:  XSTR("Hold up, there's a Troop Lander parked outside!", -1)
$end_multi_text
+AVI Name: FalcoA_TalkD.png
+Wave Name: LW04_Falco_parked_01.wav

$Name: ReturnOutA_PeppyA
$Team: -1
$MessageNew:  XSTR("They've probably got the facility overrun!", -1)
$end_multi_text
+AVI Name: PeppyA_TalkD.png
+Wave Name: LW04_Peppy_overrun.wav

$Name: ReturnOutA_GazelleB
$Team: -1
$MessageNew:  XSTR("We will head in to help retake the Outpost, give us air cover in the meantime!", -1)
$end_multi_text
+AVI Name: Fich_Sci_TalkA.png
+Wave Name: LW04_Zel_retake_01.wav

$Name: ReturnOutA_FaraA
$Team: -1
$MessageNew:  XSTR("No offense, but do you scientists think you can handle a bunch of Venom Troops?", -1)
$end_multi_text
+AVI Name: FaraA_TalkD.png
+Wave Name: LW04_Fara_noffense.wav

$Name: ReturnOutA_GazelleC
$Team: -1
$MessageNew:  XSTR("We don't have much of a choice!", -1)
$end_multi_text
+AVI Name: Fich_Sci_TalkA.png
+Wave Name: LW04_Zel_nochoice_01.wav

$Name: ReturnOutA_FoxA
$Team: -1
$MessageNew:  XSTR("Uhg, she's right... Star Fox, keep the skies clear! Don't let another ship touch down!", -1)
$end_multi_text
+AVI Name: FoxA_TalkB.png
+Wave Name: LW04_Fox_touchdown.wav

$Name: TroopLanderA_FalcoA
$Team: -1
$MessageNew:  XSTR("Troop Lander incoming!", -1)
$end_multi_text
+AVI Name: FalcoA_TalkD.png
+Wave Name: LW04_Falco_lander_01.wav

$Name: TroopLanderA_FaraA
$Team: -1
$MessageNew:  XSTR("We got a Troop Lander heading in!", -1)
$end_multi_text
+AVI Name: FaraA_TalkD.png
+Wave Name: LW04_Fara_trooplander.wav

$Name: TroopLanderA_PeppyA
$Team: -1
$MessageNew:  XSTR("They're out there trying to land more Troops! Cut 'em off, boys!", -1)
$end_multi_text
+AVI Name: PeppyA_TalkD.png
+Wave Name: LW04_Peppy_cutoff.wav

$Name: LanderDownA_FalcoA
$Team: -1
$MessageNew:  XSTR("You see that Lander? Not anymore, ya don't!", -1)
$end_multi_text
+AVI Name: FalcoA_TalkD.png
+Wave Name: LW04_Falco_nolander_01.wav

$Name: LanderDownA_FaraA
$Team: -1
$MessageNew:  XSTR("Woohoohoo! Target down! That's music to my ears!", -1)
$end_multi_text
+AVI Name: FaraA_TalkD.png
+Wave Name: LW04_Fara_musicears.wav

$Name: LanderDownA_PeppyA
$Team: -1
$MessageNew:  XSTR("Hah! Enemy down! Good shootin, boys!", -1)
$end_multi_text
+AVI Name: PeppyA_TalkD.png
+Wave Name: LW04_Peppy_goodshoot.wav

$Name: BombFoundA_GazelleA
$Team: -1
$MessageNew:  XSTR("Star Fox, we have secured the Outpost!", -1)
$end_multi_text
+AVI Name: Fich_Sci_TalkA.png
+Wave Name: LW04_Zel_secure_01.wav

$Name: BombFoundA_SlippyA
$Team: -1
$MessageNew:  XSTR("Nice!", -1)
$end_multi_text
+AVI Name: SlippyA_TalkA.png
+Wave Name: LW04_slippy_nice.wav

$Name: BombFoundA_GazelleB
$Team: -1
$MessageNew:  XSTR("Something isn't right though, they just left in a hurry...", -1)
$end_multi_text
+AVI Name: Fich_Sci_TalkA.png
+Wave Name: LW04_Zel_notright_01.wav

$Name: BombFoundA_GazelleC
$Team: -1
$MessageNew:  XSTR("They've left a bomb inside the base!", -1)
$end_multi_text
+AVI Name: Fich_Sci_TalkA.png
+Wave Name: LW04_Zel_bomb_01.wav

$Name: BombFoundA_GazelleD
$Team: -1
$MessageNew:  XSTR("I'm a scientist, not an explosives expert! There's four minutes left and I don't think I can figure out how to diffuse it in that time!", -1)
$end_multi_text
+AVI Name: Fich_Sci_TalkA.png
+Wave Name: LW04_Zel_bomb_02.wav

$Name: BombFoundA_FoxA
$Team: -1
$MessageNew:  XSTR("Hang on, I can take care of the bomb!", -1)
$end_multi_text
+AVI Name: FoxA_TalkA.png
+Wave Name: LW04_Fox_takebomb.wav

$Name: Wolf_IntroA
$Team: -1
$MessageNew:  XSTR("Can't let you do that, Star Fox!", -1)
$end_multi_text
+AVI Name: WolfA_TalkA.png
+Wave Name: LW04_Wolf_intro_01.wav

$Name: Leon_IntroA
$Team: -1
$MessageNew:  XSTR("Andross has ordered us to take you down.", -1)
$end_multi_text
+AVI Name: LeonA_TalkA.png
+Wave Name: LW04_Leon_takedown_01.wav

$Name: Pigma_IntroA
$Team: -1
$MessageNew:  XSTR("Peppy! Long time no see, huh?!", -1)
$end_multi_text
+AVI Name: PigmaA_TalkA.png
+Wave Name: LW04_Pigma_longtime.wav

$Name: Andrew_IntroA
$Team: -1
$MessageNew:  XSTR("Andross' enemy is my enemy.", -1)
$end_multi_text
+AVI Name: AndrewA_TalkA.png
+Wave Name: LW04_Andrew_myenemy.wav

$Name: Oda_IntroA
$Team: -1
$MessageNew:  XSTR("Finally, someone worth my time!", -1)
$end_multi_text
+AVI Name: OdaB_TalkA.png
+Wave Name: LW04_Oda_worthtime.wav

$Name: Fox_StarWolfAttA
$Team: -1
$MessageNew:  XSTR("Uhhgg, just what I needed to see... Star Wolf.", -1)
$end_multi_text
+AVI Name: FoxA_TalkC.png
+Wave Name: LW04_Fox_starwolf.wav

$Name: WolfBanterA_Fara_01
$Team: -1
$MessageNew:  XSTR("Ohhh Wonderful...", -1)
$end_multi_text
+AVI Name: FaraA_TalkA.png
+Wave Name: LW04_Fara_wonderful.wav

$Name: WolfBanterA_Wolf_01
$Team: -1
$MessageNew:  XSTR("Fara, is that you? What are you doing flying with these losers?", -1)
$end_multi_text
+AVI Name: WolfA_TalkA.png
+Wave Name: LW04_Wolf_heyfara_01.wav

$Name: WolfBanterA_Fara_02
$Team: -1
$MessageNew:  XSTR("I could ask you the same, O'donnell!", -1)
$end_multi_text
+AVI Name: FaraA_TalkB.png
+Wave Name: LW04_Fara_asksame.wav

$Name: WolfBanterA_Wolf_02
$Team: -1
$MessageNew:  XSTR("It's been far too long, did ya miss me?!", -1)
$end_multi_text
+AVI Name: WolfA_TalkB.png
+Wave Name: LW04_Wolf_heyfara_02.wav

$Name: WolfBanterA_Fara_03
$Team: -1
$MessageNew:  XSTR("Ha! Only you could flatter yourself like that!", -1)
$end_multi_text
+AVI Name: FaraA_TalkC.png
+Wave Name: LW04_Fara_flatter.wav

$Name: WolfBanterA_Wolf_03
$Team: -1
$MessageNew:  XSTR("I'd love to take you out again, if we don't shoot you down first, hehe!", -1)
$end_multi_text
+AVI Name: WolfA_TalkB.png
+Wave Name: LW04_Wolf_heyfara_03.wav

$Name: WolfBanterA_Fara_04
$Team: -1
$MessageNew:  XSTR("Oooff... at this point I'd rather you shoot me down!", -1)
$end_multi_text
+AVI Name: FaraA_TalkD.png
+Wave Name: LW04_Fara_shootmedown.wav

$Name: WolfBanterA_Falco_01
$Team: -1
$MessageNew:  XSTR("Wait... did you two... no no no I don't wanna know!", -1)
$end_multi_text
+AVI Name: FalcoA_TalkD.png
+Wave Name: LW04_Falco_nonono_01.wav

$Name: Wolf_Fox50A
$Team: -1
$MessageNew:  XSTR("Play time is over, Star Fox!", -1)
$end_multi_text
+AVI Name: WolfA_TalkC.png
+Wave Name: LW04_Wolf_playtime_01.wav

$Name: Wolf_Fox25A
$Team: -1
$MessageNew:  XSTR("You'll be seeing your dad soon, Fox!", -1)
$end_multi_text
+AVI Name: WolfA_TalkD.png
+Wave Name: LW04_Wolf_dadsoon_01.wav

$Name: Falco_Falco50A
$Team: -1
$MessageNew:  XSTR("Hey you're scratching my paint, scaleface!", -1)
$end_multi_text
+AVI Name: FalcoA_UattA.png
+Wave Name: LW04_Falco_paint_01.wav

$Name: Leon_Falco50A
$Team: -1
$MessageNew:  XSTR("Muhaaaaah! You're not as tough as I thought!", -1)
$end_multi_text
+AVI Name: LeonA_TalkC.png
+Wave Name: LW04_Leon_notough_01.wav

$Name: Peppy_Peppy50A
$Team: -1
$MessageNew:  XSTR("Ahhkkk! Grrrrrrr.... Dang it Pigma, get outta here!", -1)
$end_multi_text
+AVI Name: PeppyA_UattA.png
+Wave Name: LW04_Peppy_dangpigma.wav

$Name: Pigma_Peppy50A
$Team: -1
$MessageNew:  XSTR("Hehehe! I'll do you fast, Peppy old pal!", -1)
$end_multi_text
+AVI Name: PigmaA_TalkC.png
+Wave Name: LW04_Pigma_dofast.wav

$Name: Slippy_Slippy50A
$Team: -1
$MessageNew:  XSTR("Fox, get this guy off me!", -1)
$end_multi_text
+AVI Name: SlippyA_UattA.png
+Wave Name: LW04_slippy_getoff.wav

$Name: Andrew_Slippy50A
$Team: -1
$MessageNew:  XSTR("Stick to the pond, Froggie!", -1)
$end_multi_text
+AVI Name: AndrewA_TalkC.png
+Wave Name: LW04_Andrew_pond.wav

$Name: Fara_Fara50A
$Team: -1
$MessageNew:  XSTR("This Jackal is a real pain in the arse!", -1)
$end_multi_text
+AVI Name: FaraA_UattA.png
+Wave Name: LW04_Fara_painass.wav

$Name: Oda_Fara50A
$Team: -1
$MessageNew:  XSTR("Speed won't save you now!", -1)
$end_multi_text
+AVI Name: OdaB_TalkC.png
+Wave Name: LW04_Oda_speedwontsave.wav

$Name: Wolf_75LeftA
$Team: -1
$MessageNew:  XSTR("You're not so tough!", -1)
$end_multi_text
+AVI Name: WolfA_TalkE.png
+Wave Name: LW04_Wolf_notough_01.wav

$Name: Wolf_50LeftA
$Team: -1
$MessageNew:  XSTR("I will not be defeated by this trash!", -1)
$end_multi_text
+AVI Name: WolfA_TalkB.png
+Wave Name: LW04_Wolf_trash_01.wav

$Name: Wolf_25LeftA
$Team: -1
$MessageNew:  XSTR("What the heck?! ", -1)
$end_multi_text
+AVI Name: WolfA_TalkA.png
+Wave Name: LW04_Wolf_whatheheck_01.wav

$Name: Wolf_DeadA
$Team: -1
$MessageNew:  XSTR("I...can't...lose!", -1)
$end_multi_text
+AVI Name: WolfA_UattA.png
+Wave Name: LW04_Wolf_icantlose_01.wav

$Name: Leon_50LeftA
$Team: -1
$MessageNew:  XSTR("Shoot me down if you can!", -1)
$end_multi_text
+AVI Name: LeonA_TalkB.png
+Wave Name: LW04_Leon_shootcan_01.wav

$Name: Leon_25LeftA
$Team: -1
$MessageNew:  XSTR("Annoying bird! I am the great Leon!", -1)
$end_multi_text
+AVI Name: LeonA_TalkC.png
+Wave Name: LW04_Leon_greatleon_01.wav

$Name: Leon_DeadA
$Team: -1
$MessageNew:  XSTR("This can't be happening!", -1)
$end_multi_text
+AVI Name: LeonA_UattA.png
+Wave Name: LW04_Leon_dead_01.wav

$Name: Pigma_50LeftA
$Team: -1
$MessageNew:  XSTR("Come on, little man! Shoot me!", -1)
$end_multi_text
+AVI Name: PigmaA_TalkB.png
+Wave Name: LW04_Pigma_shootme.wav

$Name: Pigma_25LeftA
$Team: -1
$MessageNew:  XSTR("Hahooo! That reward's good as mine!", -1)
$end_multi_text
+AVI Name: PigmaA_TalkC.png
+Wave Name: LW04_Pigma_goodasmine.wav

$Name: Pigma_DeadA
$Team: -1
$MessageNew:  XSTR("My beautiful reward!", -1)
$end_multi_text
+AVI Name: PigmaA_UattA.png
+Wave Name: LW04_Pigma_dead.wav

$Name: Andrew_50LeftA
$Team: -1
$MessageNew:  XSTR("Bow before the great Andross!", -1)
$end_multi_text
+AVI Name: AndrewA_TalkB.png
+Wave Name: LW04_Andrew_bow.wav

$Name: Andrew_25LeftA
$Team: -1
$MessageNew:  XSTR("I'm not afraid of you!", -1)
$end_multi_text
+AVI Name: AndrewA_TalkC.png
+Wave Name: LW04_Andrew_notafraid.wav

$Name: Andrew_DeadA
$Team: -1
$MessageNew:  XSTR("Uncle Andross!!!!", -1)
$end_multi_text
+AVI Name: AndrewA_UattA.png
+Wave Name: LW04_Andrew_dead.wav

$Name: Oda_50LeftA
$Team: -1
$MessageNew:  XSTR("I've hunted Scraphounds ten times your size!", -1)
$end_multi_text
+AVI Name: OdaB_TalkB.png
+Wave Name: LW04_Oda_scraphounds.wav

$Name: Oda_25LeftA
$Team: -1
$MessageNew:  XSTR("Keep running... you'll only die tired!", -1)
$end_multi_text
+AVI Name: OdaB_TalkC.png
+Wave Name: LW04_Oda_keeprun.wav

$Name: Oda_DeadA
$Team: -1
$MessageNew:  XSTR("Ahhhk! The prey has quite the fangs!", -1)
$end_multi_text
+AVI Name: OdaB_UattA.png
+Wave Name: LW04_Oda_hasfangs.wav

$Name: Fox_FoxDownA
$Team: -1
$MessageNew:  XSTR("AAAHHHHHHHHHHHH!", -1)
$end_multi_text
+AVI Name: FoxA_UattA.png
+Wave Name: LW04_Fox_AHHHHH.wav

$Name: Wolf_FoxDownA
$Team: -1
$MessageNew:  XSTR("Looks like we win today, Star Fox! Haahahahaaaah!!!", -1)
$end_multi_text
+AVI Name: WolfA_TalkE.png
+Wave Name: LW04_Wolf_wewin_01.wav

$Name: Falco_FalcoDownA
$Team: -1
$MessageNew:  XSTR("Arrrhhgggg, come on!", -1)
$end_multi_text
+AVI Name: FalcoA_UattA.png
+Wave Name: LW04_Falco_down_01.wav

$Name: Leon_FalcoDownA
$Team: -1
$MessageNew:  XSTR("Aw close, but no cigar!", -1)
$end_multi_text
+AVI Name: LeonA_talkD.png
+Wave Name: LW04_Leon_cigar_01.wav

$Name: Fox_FalcoDownA
$Team: -1
$MessageNew:  XSTR("Falco bait out! I'll finish him for ya.", -1)
$end_multi_text
+AVI Name: FoxA_TalkA.png
+Wave Name: LW04_Fox_bailout.wav

$Name: Peppy_PeppyDownA
$Team: -1
$MessageNew:  XSTR("Dang nabbit, Pigma! I can't hold out any longer boys, I gotta fall back!", -1)
$end_multi_text
+AVI Name: PeppyA_UattA.png
+Wave Name: LW04_Peppy_fallback.wav

$Name: Pigma_PeppyDownA
$Team: -1
$MessageNew:  XSTR("I got two words for you, Loo--ser!", -1)
$end_multi_text
+AVI Name: PigmaA_TalkC.png
+Wave Name: LW04_Pigma_loser.wav

$Name: Fox_PeppyDownA
$Team: -1
$MessageNew:  XSTR("Don't worry Peppy, I'm going to send this pig back to the Sty!", -1)
$end_multi_text
+AVI Name: FoxA_TalkA.png
+Wave Name: LW04_Fox_tosty.wav

$Name: Slippy_SlippyDownA
$Team: -1
$MessageNew:  XSTR("I can't hold out much longer, Fox!", -1)
$end_multi_text
+AVI Name: SlippyA_UattA.png
+Wave Name: LW04_slippy_canthold.wav

$Name: Andrew_SlippyDownA
$Team: -1
$MessageNew:  XSTR("Score one for Andross!", -1)
$end_multi_text
+AVI Name: AndrewA_TalkC.png
+Wave Name: LW04_Andrew_scoreone.wav

$Name: Fox_SlippyDownA
$Team: -1
$MessageNew:  XSTR("You did your best Slippy, now get outta here!", -1)
$end_multi_text
+AVI Name: FoxA_TalkA.png
+Wave Name: LW04_Fox_bestslip.wav

$Name: Fara_FaraDownA
$Team: -1
$MessageNew:  XSTR("My fighter is too beat up, I'll see you guys later!", -1)
$end_multi_text
+AVI Name: FaraA_UattA.png
+Wave Name: LW04_Fara_beatup.wav

$Name: Oda_FaraDownA
$Team: -1
$MessageNew:  XSTR("Pathetic...", -1)
$end_multi_text
+AVI Name: OdaB_TalkC.png
+Wave Name: LW04_Oda_pathetic.wav

$Name: Fox_FaraDownA
$Team: -1
$MessageNew:  XSTR("Hang in there, Fara!", -1)
$end_multi_text
+AVI Name: FoxA_TalkA.png
+Wave Name: LW04_Fox_hanginthere.wav

$Name: Wolf_AfterFoxA
$Team: -1
$MessageNew:  XSTR("You're in my sights! You're going down!", -1)
$end_multi_text
+AVI Name: WolfA_TalkB.png
+Wave Name: LW04_Wolf_goingdown_01.wav

$Name: Leon_AfterFoxA
$Team: -1
$MessageNew:  XSTR("I think I'll torture you for awhile!", -1)
$end_multi_text
+AVI Name: LeonA_TalkB.png
+Wave Name: LW04_Leon_torture_01.wav

$Name: Pigma_AfterFoxA
$Team: -1
$MessageNew:  XSTR("Daddy screamed reaaaaaaal good before he DIED!", -1)
$end_multi_text
+AVI Name: PigmaA_TalkC.png
+Wave Name: LW04_Pigma_screamed.wav

$Name: Andrew_AfterFoxA
$Team: -1
$MessageNew:  XSTR("You'll be sorry you crossed us!", -1)
$end_multi_text
+AVI Name: AndrewA_TalkB.png
+Wave Name: LW04_Andrew_crossed.wav

$Name: Oda_AfterFoxA
$Team: -1
$MessageNew:  XSTR("Don't disappoint me like your girlfriend, hotshot!", -1)
$end_multi_text
+AVI Name: OdaB_TalkB.png
+Wave Name: LW04_Oda_hotshot.wav

$Name: BombGoneA_GazelleA
$Team: -1
$MessageNew:  XSTR("We've managed to stall the bomb, just give me one second...", -1)
$end_multi_text
+AVI Name: Fich_Sci_TalkA.png
+Wave Name: LW04_Zel_diffuse_01.wav

$Name: BombGoneA_GazelleB
$Team: -1
$MessageNew:  XSTR("Bomb defused!", -1)
$end_multi_text
+AVI Name: Fich_Sci_TalkA.png
+Wave Name: LW04_Zel_diffuse_02.wav

$Name: BombGoneA_SlippyA
$Team: -1
$MessageNew:  XSTR("Fweeew! That was too close!", -1)
$end_multi_text
+AVI Name: SlippyA_TalkE.png
+Wave Name: LW04_slippy_tooclose.wav

$Name: BombGoneA_PeppyA
$Team: -1
$MessageNew:  XSTR("The remaining fighters are retreatin'! Well done, everyone!", -1)
$end_multi_text
+AVI Name: PeppyA_TalkE.png
+Wave Name: LW04_Peppy_retreatin.wav

$Name: BombGoneA_FaraA
$Team: -1
$MessageNew:  XSTR("I missed flying with you boys! Wish I came back sooner...", -1)
$end_multi_text
+AVI Name: FaraA_TalkE.png
+Wave Name: LW04_Fara_backsooner.wav

$Name: BombGoneA_FalcoA
$Team: -1
$MessageNew:  XSTR("Bunch of cowards if ya ask me!", -1)
$end_multi_text
+AVI Name: FalcoA_TalkE.png
+Wave Name: LW04_Falco_cowards_01.wav

$Name: BombGoneA_GazelleC
$Team: -1
$MessageNew:  XSTR("Thank you, Star Fox. Your actions may have just won us the war.", -1)
$end_multi_text
+AVI Name: Fich_Sci_TalkA.png
+Wave Name: LW04_Zel_thanku_01.wav

$Name: BombGoneA_GazelleD
$Team: -1
$MessageNew:  XSTR("Our scientists have already started analyzing the ship's technology. It's exactly what we need to fight against Andross.", -1)
$end_multi_text
+AVI Name: Fich_Sci_TalkA.png
+Wave Name: LW04_Zel_thanku_02.wav

$Name: BombGoneA_FoxA
$Team: -1
$MessageNew:  XSTR("At this point, we'll take any edge we can get.", -1)
$end_multi_text
+AVI Name: FoxA_TalkA.png
+Wave Name: LW04_Fox_anyedge.wav

$Name: BombGoneA_FoxB
$Team: -1
$MessageNew:  XSTR("We'll be rejoining the fleet soon.", -1)
$end_multi_text
+AVI Name: FoxA_TalkA.png
+Wave Name: LW04_Fox_rejoin.wav

$Name: BombGoneA_FoxC
$Team: -1
$MessageNew:  XSTR("Once we're there, we'll report this all to General Pepper.", -1)
$end_multi_text
+AVI Name: FoxA_TalkB.png
+Wave Name: LW04_Fox_report.wav

$Name: BombGoneA_GazelleE
$Team: -1
$MessageNew:  XSTR("Thank you again, Star Fox... and good luck against Andross!", -1)
$end_multi_text
+AVI Name: Fich_Sci_TalkA.png
+Wave Name: LW04_Zel_thanku_03.wav

$Name: OutpostBoomA_GazelleA
$Team: -1
$MessageNew:  XSTR("Detonation in progress! Evacuate now!", -1)
$end_multi_text
+AVI Name: Fich_Sci_DeathA.png
+Wave Name: LW04_Zel_dead_02.wav

$Name: OutpostBoomA_FoxA
$Team: -1
$MessageNew:  XSTR("Dang it! Abort mission, team! Lets get everyone else out while we still can!", -1)
$end_multi_text
+AVI Name: FoxA_TalkE.png
+Wave Name: LW04_Fox_abortmission.wav

$Name: Fara_InboundA
$Team: -1
$MessageNew:  XSTR("Enemy fighters inbound, they're going after the Research Ships!", -1)
$end_multi_text
+AVI Name: FaraA_TalkD.png
+Wave Name: LW04_Fara_inbound.wav

$Name: ResearchLost_GazelleA
$Team: -1
$MessageNew:  XSTR("Research Ship is down, I repeat research ship is...........", -1)
$end_multi_text
+AVI Name: Fich_Sci_DeathA.png
+Wave Name: LW04_Zel_dead_01.wav

$Name: ResearchLost_FoxA
$Team: -1
$MessageNew:  XSTR("Dang it! Abort mission, team! Lets get everyone else out while we still can!", -1)
$end_multi_text
+AVI Name: FoxA_TalkA.png
+Wave Name: LW04_Fox_abortmission.wav

$Name: Fox_OfCourseA
$Team: -1
$MessageNew:  XSTR("Of course they are...", -1)
$end_multi_text
+AVI Name: FoxA_TalkA.png
+Wave Name: LW04_Fox_ofcourse.wav

$Name: Falco_Had2Say
$Team: -1
$MessageNew:  XSTR("You just had to say somethin...", -1)
$end_multi_text
+AVI Name: FalcoA_TalkE.png
+Wave Name: LW04_Falco_had2say_01.wav

$Name: Pigma_SueyA
$Team: -1
$MessageNew:  XSTR("Sooie! That was a lot of fun!", -1)
$end_multi_text
+AVI Name: PigmaA_TalkC.png
+Wave Name: LW04_Pigma_sooie.wav

$Name: Invader_GoingINA
$Team: -1
$MessageNew:  XSTR("Enemy targets confirmed, we're going in!", -1)
$end_multi_text
+AVI Name: VSoldierA_TalkA.png
+Wave Name: InvaderA_attack_02.wav

$Name: Invader_ResearchA
$Team: -1
$MessageNew:  XSTR("We've found the research ships, move to intercept.", -1)
$end_multi_text
+AVI Name: VSoldierA_TalkA.png
+Wave Name: InvaderA_researchfound_01.wav

$Name: Invader_OutpostA
$Team: -1
$MessageNew:  XSTR("Secure the Outpost at all costs!", -1)
$end_multi_text
+AVI Name: VSoldierA_TalkA.png
+Wave Name: InvaderA_secoutpost_01.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 2000
$Ambient light level: 10056011

+Neb2: nbackfich1
+Neb2 Poofs List: ( "PoofHeavyIcy01" ) 

$Bitmap List:
+Flags: ( "corrected angles" )
$Sun: lylat_prime
+Angles: 5.742133 0.000000 4.712389
+Scale: 1.000000

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: Briefing_Tension1

#End

