;; Fox McCloud ..................................................................................

$Name: All Clear
$Message: XSTR("Area secure.", -1)
+Persona: Fox McCloud
+Avi Name: fox_arwing1.eff
+Wave Name: radio_in.wav

$Name: Attack Target
$Message: XSTR("Roger that!", -1)
+Persona: Fox McCloud
+Avi Name: fox_arwing1.eff
+Wave Name: radio_in.wav

$Name: Check 6
$Message: XSTR("Be careful, you got enemies on your six!", -1)
+Persona: Fox McCloud
+Avi Name: fox_arwing1.eff
+Wave Name: radio_in.wav

$Name: Death
$Message: XSTR("My craft is down! Keep fighting don't worry about me!", -1)
+Persona: Fox McCloud
+Avi Name: fox_arwing1.eff
+Wave Name: radio_in.wav

$Name: Disable Target
$Message: XSTR("Crippling target!", -1)
+Persona: Fox McCloud
+Avi Name: fox_arwing1.eff
+Wave Name: radio_in.wav

$Name: Disarm Target
$Message: XSTR("Take out their weapons!", -1)
+Persona: Fox McCloud
+Avi Name: fox_arwing1.eff
+Wave Name: radio_in.wav

$Name: Engage
$Message: XSTR("Bogey sighted, going in!", -1)
+Persona: Fox McCloud
+Avi Name: fox_arwing1.eff
+Wave Name: radio_in.wav

$Name: Help
$Message: XSTR("I need some help, enemy on my six!", -1)
+Persona: Fox McCloud
+Avi Name: fox_arwing1.eff
+Wave Name: radio_in.wav

$Name: Ignore Target
$Message: XSTR("Be careful.", -1)
+Persona: Fox McCloud
+Avi Name: fox_arwing1.eff
+Wave Name: radio_in.wav

$Name: No
$Message: XSTR("Come again?", -1)
+Persona: Fox McCloud
+Avi Name: fox_arwing1.eff
+Wave Name: radio_in.wav

$Name: Oops 1
$Message: XSTR("Why are you shooting at me?!", -1)
+Persona: Fox McCloud
+Avi Name: fox_arwing1.eff
+Wave Name: radio_in.wav

$Name: Player Dead
$Message: XSTR("Nooooooo!!", -1)
+Persona: Fox McCloud
+Avi Name: fox_arwing1.eff
+Wave Name: radio_in.wav

$Name: Praise
$Message: XSTR("Nice work, keep it up!", -1)
+Persona: Fox McCloud
+Avi Name: fox_arwing1.eff
+Wave Name: radio_in.wav

$Name: Repair
$Message: XSTR("I've taken heavy damage, heading in for repairs.", -1)
+Persona: Fox McCloud
+Avi Name: fox_arwing1.eff
+Wave Name: radio_in.wav

$Name: Stray
$Message: XSTR("You're heading too far off our mission vector!", -1)
+Persona: Fox McCloud
+Avi Name: fox_arwing1.eff
+Wave Name: radio_in.wav

$Name: Traitor
$Message: XSTR("Team mate has gone AWOL!", -1)
+Persona: Fox McCloud
+Avi Name: fox_arwing1.eff
+Wave Name: radio_in.wav

$Name: yes
$Message: XSTR("Confirmed!", -1)
+Persona: Fox McCloud
+Avi Name: fox_arwing1.eff
+Wave Name: radio_in.wav


;; Falco Lombardi..................................................................................

$Name: All Clear
$Message: XSTR("Told you I'd kill them all.", -1)
+Persona: Falco
+Avi Name: falco_arwing1.eff
+Wave Name: radio_in.wav

$Name: Attack Target
$Message: XSTR("I'll have them dead in no time!", -1)
+Persona: Falco
+Avi Name: falco_arwing1.eff
+Wave Name: radio_in.wav

$Name: Check 6
$Message: XSTR("Watch out, bogey on your tail!", -1)
+Persona: Falco
+Avi Name: falco_arwing1.eff
+Wave Name: radio_in.wav

$Name: Death
$Message: XSTR("Aw man, I'm going down!", -1)
+Persona: Falco
+Avi Name: falco_arwing1.eff
+Wave Name: radio_in.wav

$Name: Disable Target
$Message: XSTR("You sure I can wipe them out?", -1)
+Persona: Falco
+Avi Name: falco_arwing1.eff
+Wave Name: radio_in.wav

$Name: Disarm Target
$Message: XSTR("Thet'll be no fun if they can't fire back...", -1)
+Persona: Falco
+Avi Name: falco_arwing1.eff
+Wave Name: radio_in.wav

$Name: Engage
$Message: XSTR("Time for a little dogfight!", -1)
+Persona: Falco
+Avi Name: falco_arwing1.eff
+Wave Name: radio_in.wav

$Name: Help
$Message: XSTR("Enemy behind me, man they're fast!!", -1)
+Persona: Falco
+Avi Name: falco_arwing1.eff
+Wave Name: radio_in.wav

$Name: Ignore Target
$Message: XSTR("Aw man, hog all the fun why don't ya?", -1)
+Persona: Falco
+Avi Name: falco_arwing1.eff
+Wave Name: radio_in.wav

$Name: No
$Message: XSTR("No speaka Lylatian?", -1)
+Persona: Falco
+Avi Name: falco_arwing1.eff
+Wave Name: radio_in.wav

$Name: Oops 1
$Message: XSTR("Quit it!", -1)
+Persona: Falco
+Avi Name: falco_arwing1.eff
+Wave Name: radio_in.wav

$Name: Player Dead
$Message: XSTR("Damn it, squad leader is down!", -1)
+Persona: Falco
+Avi Name: falco_arwing1.eff
+Wave Name: radio_in.wav

$Name: Praise
$Message: XSTR("Nice shot, you're almost as good as me!", -1)
+Persona: Falco
+Avi Name: falco_arwing1.eff
+Wave Name: radio_in.wav

$Name: Repair
$Message: XSTR("Heading in for repairs, some some fire for me!", -1)
+Persona: Falco
+Avi Name: falco_arwing1.eff
+Wave Name: radio_in.wav

$Name: Stray
$Message: XSTR("Pretty sure the objective is the other way.", -1)
+Persona: Falco
+Avi Name: falco_arwing1.eff
+Wave Name: radio_in.wav

$Name: Traitor
$Message: XSTR("What the hell is your problem?!", -1)
+Persona: Falco
+Avi Name: falco_arwing1.eff
+Wave Name: radio_in.wav

$Name: yes
$Message: XSTR("Aye!", -1)
+Persona: Falco
+Avi Name: falco_arwing1.eff
+Wave Name: radio_in.wav


;; Miyu Lynx..................................................................................

$Name: All Clear
$Message: XSTR("Sector is cleared, ready for more!", -1)
+Persona: Miyu
+Avi Name: miyu_arwing1.eff
+Wave Name: radio_in.wav

$Name: Attack Target
$Message: XSTR("Aye aye, time for a little fun!", -1)
+Persona: Miyu
+Avi Name: miyu_arwing1.eff
+Wave Name: radio_in.wav

$Name: Check 6
$Message: XSTR("Check your rear, you got enemies all over you!", -1)
+Persona: Miyu
+Avi Name: miyu_arwing1.eff
+Wave Name: radio_in.wav

$Name: Death
$Message: XSTR("Damage critical, I can't take anymore hits!", -1)
+Persona: Miyu
+Avi Name: miyu_arwing1.eff
+Wave Name: radio_in.wav

$Name: Disable Target
$Message: XSTR("I'll stop them in their tracks.", -1)
+Persona: Miyu
+Avi Name: miyu_arwing1.eff
+Wave Name: radio_in.wav

$Name: Disarm Target
$Message: XSTR("They'll have no teeth when I'm through with them.", -1)
+Persona: Miyu
+Avi Name: miyu_arwing1.eff
+Wave Name: radio_in.wav

$Name: Engage
$Message: XSTR("Ready for battle, let's do this!", -1)
+Persona: Miyu
+Avi Name: miyu_arwing1.eff
+Wave Name: radio_in.wav

$Name: Help
$Message: XSTR("Can't shake this one, could use some backup!", -1)
+Persona: Miyu
+Avi Name: miyu_arwing1.eff
+Wave Name: radio_in.wav

$Name: Ignore Target
$Message: XSTR("Staying clear, though I don't want to.", -1)
+Persona: Miyu
+Avi Name: miyu_arwing1.eff
+Wave Name: radio_in.wav

$Name: No
$Message: XSTR("Could you repeat that?", -1)
+Persona: Miyu
+Avi Name: miyu_arwing1.eff
+Wave Name: radio_in.wav

$Name: Oops 1
$Message: XSTR("What's the matter with you?", -1)
+Persona: Miyu
+Avi Name: miyu_arwing1.eff
+Wave Name: radio_in.wav

$Name: Player Dead
$Message: XSTR("Squad leader is down! Retreat!", -1)
+Persona: Miyu
+Avi Name: miyu_arwing1.eff
+Wave Name: radio_in.wav

$Name: Praise
$Message: XSTR("Wonderful aim you got there.", -1)
+Persona: Miyu
+Avi Name: miyu_arwing1.eff
+Wave Name: radio_in.wav

$Name: Repair
$Message: XSTR("I need a fix, hang tight and I'll be back.", -1)
+Persona: Miyu
+Avi Name: miyu_arwing1.eff
+Wave Name: radio_in.wav

$Name: Stray
$Message: XSTR("Did I get the wrong mission vector?", -1)
+Persona: Miyu
+Avi Name: miyu_arwing1.eff
+Wave Name: radio_in.wav

$Name: Traitor
$Message: XSTR("Someone has their panties hiked up too high!", -1)
+Persona: Miyu
+Avi Name: miyu_arwing1.eff
+Wave Name: radio_in.wav

$Name: yes
$Message: XSTR("Mmhmm!", -1)
+Persona: Miyu
+Avi Name: miyu_arwing1.eff
+Wave Name: radio_in.wav


;; Fara Phoenix..................................................................................

$Name: All Clear
$Message: XSTR("Looks like we took care of all enemies.", -1)
+Persona: Fara Phoenix
+Avi Name: fara_arwing1.eff
+Wave Name: radio_in.wav

$Name: Attack Target
$Message: XSTR("Plasmathrower ready to burn!", -1)
+Persona: Fara Phoenix
+Avi Name: fara_arwing1.eff
+Wave Name: radio_in.wav

$Name: Check 6
$Message: XSTR("You got a target behind you!", -1)
+Persona: Fara Phoenix
+Avi Name: fara_arwing1.eff
+Wave Name: radio_in.wav

$Name: Death
$Message: XSTR("Systems are all down, can't eject!", -1)
+Persona: Fara Phoenix
+Avi Name: fara_arwing1.eff
+Wave Name: radio_in.wav

$Name: Disable Target
$Message: XSTR("I'll take the plasmathrower offline.", -1)
+Persona: Fara Phoenix
+Avi Name: fara_arwing1.eff
+Wave Name: radio_in.wav

$Name: Disarm Target
$Message: XSTR("Targeting their guns.", -1)
+Persona: Fara Phoenix
+Avi Name: fara_arwing1.eff
+Wave Name: radio_in.wav

$Name: Engage
$Message: XSTR("Let's burn some targets, shall we?", -1)
+Persona: Fara Phoenix
+Avi Name: fara_arwing1.eff
+Wave Name: radio_in.wav

$Name: Help
$Message: XSTR("I'm under fire, could use some help over here!", -1)
+Persona: Fara Phoenix
+Avi Name: fara_arwing1.eff
+Wave Name: radio_in.wav

$Name: Ignore Target
$Message: XSTR("I'll keep my distance.", -1)
+Persona: Fara Phoenix
+Avi Name: fara_arwing1.eff
+Wave Name: radio_in.wav

$Name: No
$Message: XSTR("I didn't get those orders, say again?", -1)
+Persona: Fara Phoenix
+Avi Name: fara_arwing1.eff
+Wave Name: radio_in.wav

$Name: Oops 1
$Message: XSTR("I'm not sure what you're getting at attacking me.", -1)
+Persona: Fara Phoenix
+Avi Name: fara_arwing1.eff
+Wave Name: radio_in.wav

$Name: Player Dead
$Message: XSTR("We have a pilot down, everyone converge on the wreackage!", -1)
+Persona: Fara Phoenix
+Avi Name: fara_arwing1.eff
+Wave Name: radio_in.wav

$Name: Praise
$Message: XSTR("Glad to have you on my wing.", -1)
+Persona: Fara Phoenix
+Avi Name: fara_arwing1.eff
+Wave Name: radio_in.wav

$Name: Repair
$Message: XSTR("Going to refuel, keep them hot while I'm gone.", -1)
+Persona: Fara Phoenix
+Avi Name: fara_arwing1.eff
+Wave Name: radio_in.wav

$Name: Stray
$Message: XSTR("You might want to turn around...", -1)
+Persona: Fara Phoenix
+Avi Name: fara_arwing1.eff
+Wave Name: radio_in.wav

$Name: Traitor
$Message: XSTR("I didn't want to have to do this...", -1)
+Persona: Fara Phoenix
+Avi Name: fara_arwing1.eff
+Wave Name: radio_in.wav

$Name: yes
$Message: XSTR("Aye!", -1)
+Persona: Fara Phoenix
+Avi Name: fara_arwing1.eff
+Wave Name: radio_in.wav


;; KrystalCor..................................................................................

$Name: All Clear
$Message: XSTR("Targets eliminated, awaiting orders.", -1)
+Persona: KrystalCor
+Avi Name: krystal_cor1.eff
+Wave Name: radio_in.wav

$Name: Attack Target
$Message: XSTR("Target confirmed, engaging enemy!", -1)
+Persona: KrystalCor
+Avi Name: krystal_cor1.eff
+Wave Name: radio_in.wav

$Name: Check 6
$Message: XSTR("Enemy on your six!", -1)
+Persona: KrystalCor
+Avi Name: krystal_cor1.eff
+Wave Name: radio_in.wav

$Name: Death
$Message: XSTR("I'm going down, requesting rescue ship!", -1)
+Persona: KrystalCor
+Avi Name: krystal_cor1.eff
+Wave Name: radio_in.wav

$Name: Disable Target
$Message: XSTR("Confirmed, disabling target.", -1)
+Persona: KrystalCor
+Avi Name: krystal_cor1.eff
+Wave Name: radio_in.wav

$Name: Disarm Target
$Message: XSTR("Gun ports locked, disarming target.", -1)
+Persona: KrystalCor
+Avi Name: krystal_cor1.eff
+Wave Name: radio_in.wav

$Name: Engage
$Message: XSTR("Target locked, firing on enemy!", -1)
+Persona: KrystalCor
+Avi Name: krystal_cor1.eff
+Wave Name: radio_in.wav

$Name: Help
$Message: XSTR("I've got an enemy all over me, I need assistance!", -1)
+Persona: KrystalCor
+Avi Name: krystal_cor1.eff
+Wave Name: radio_in.wav

$Name: Ignore Target
$Message: XSTR("Confirmed, ignoring target.", -1)
+Persona: KrystalCor
+Avi Name: krystal_cor1.eff
+Wave Name: radio_in.wav

$Name: No
$Message: XSTR("Repeat orders please.", -1)
+Persona: KrystalCor
+Avi Name: krystal_cor1.eff
+Wave Name: radio_in.wav

$Name: Oops 1
$Message: XSTR("Friendly fire! I'll be reporting that to command!", -1)
+Persona: KrystalCor
+Avi Name: krystal_cor1.eff
+Wave Name: radio_in.wav

$Name: Player Dead
$Message: XSTR("Commanding officer is down! Assuming command!", -1)
+Persona: KrystalCor
+Avi Name: krystal_cor1.eff
+Wave Name: radio_in.wav

$Name: Praise
$Message: XSTR("Excellent work, enemy ranks are thinning.", -1)
+Persona: KrystalCor
+Avi Name: krystal_cor1.eff
+Wave Name: radio_in.wav

$Name: Repair
$Message: XSTR("Repairing and Reloading, will return soon.", -1)
+Persona: KrystalCor
+Avi Name: krystal_cor1.eff
+Wave Name: radio_in.wav

$Name: Stray
$Message: XSTR("Incorect mission vector, we should turn around.", -1)
+Persona: KrystalCor
+Avi Name: krystal_cor1.eff
+Wave Name: radio_in.wav

$Name: Traitor
$Message: XSTR("Ally has gone rogue, marking as traitor!", -1)
+Persona: KrystalCor
+Avi Name: krystal_cor1.eff
+Wave Name: radio_in.wav

$Name: yes
$Message: XSTR("Understood!", -1)
+Persona: KrystalCor
+Avi Name: krystal_cor1.eff
+Wave Name: radio_in.wav



;; Fay..................................................................................

$Name: All Clear
$Message: XSTR("Enemies down, I'm so good at this!", -1)
+Persona: Fay
+Avi Name: fay_cor1.eff
+Wave Name: radio_in.wav

$Name: Attack Target
$Message: XSTR("Yessiree, I'll going in!", -1)
+Persona: Fay
+Avi Name: fay_cor1.eff
+Wave Name: radio_in.wav

$Name: Check 6
$Message: XSTR("Gotta bad guy behind you!", -1)
+Persona: Fay
+Avi Name: fay_cor1.eff
+Wave Name: radio_in.wav

$Name: Death
$Message: XSTR("Please! Someone help my ship is breaking apart!!!", -1)
+Persona: Fay
+Avi Name: fay_cor1.eff
+Wave Name: radio_in.wav

$Name: Disable Target
$Message: XSTR("I'll stop em!", -1)
+Persona: Fay
+Avi Name: fay_cor1.eff
+Wave Name: radio_in.wav

$Name: Disarm Target
$Message: XSTR("I'll get their guns in no time!", -1)
+Persona: Fay
+Avi Name: fay_cor1.eff
+Wave Name: radio_in.wav

$Name: Engage
$Message: XSTR("Booyah, time to shoot em down!", -1)
+Persona: Fay
+Avi Name: fay_cor1.eff
+Wave Name: radio_in.wav

$Name: Help
$Message: XSTR("Ahhh help me out! They'll hounding me out here!", -1)
+Persona: Fay
+Avi Name: fay_cor1.eff
+Wave Name: radio_in.wav

$Name: Ignore Target
$Message: XSTR("Out of sight, out of mind!", -1)
+Persona: Fay
+Avi Name: fay_cor1.eff
+Wave Name: radio_in.wav

$Name: No
$Message: XSTR("Could ya say that again?", -1)
+Persona: Fay
+Avi Name: fay_cor1.eff
+Wave Name: radio_in.wav

$Name: Oops 1
$Message: XSTR("Ahk! Is this some kind of combat drill?", -1)
+Persona: Fay
+Avi Name: fay_cor1.eff
+Wave Name: radio_in.wav

$Name: Player Dead
$Message: XSTR("Oh no! Leader is down! Someone please help us out here!", -1)
+Persona: Fay
+Avi Name: fay_cor1.eff
+Wave Name: radio_in.wav

$Name: Praise
$Message: XSTR("Wow, you've doing great there!", -1)
+Persona: Fay
+Avi Name: fay_cor1.eff
+Wave Name: radio_in.wav

$Name: Repair
$Message: XSTR("Dang it my panties are riding up too high again, I'll be back guys!", -1)
+Persona: Fay
+Avi Name: fay_cor1.eff
+Wave Name: radio_in.wav

$Name: Stray
$Message: XSTR("Uuuhhhhh my thingy here says the mission vector is not thataway...", -1)
+Persona: Fay
+Avi Name: fay_cor1.eff
+Wave Name: radio_in.wav

$Name: Traitor
$Message: XSTR("I think my teammate has gone nuts, going to shoot some sense into them!", -1)
+Persona: Fay
+Avi Name: fay_cor1.eff
+Wave Name: radio_in.wav

$Name: yes
$Message: XSTR("Yessiree!", -1)
+Persona: Fay
+Avi Name: fay_cor1.eff
+Wave Name: radio_in.wav



;; Rilkey..................................................................................

$Name: All Clear
$Message: XSTR("Sector is clear of enemies.", -1)
+Persona: Rilkey
+Avi Name: fay_cor1.eff
+Wave Name: radio_in.wav

$Name: Attack Target
$Message: XSTR("I got a lock, attacking target!", -1)
+Persona: Rilkey
+Avi Name: fay_cor1.eff
+Wave Name: radio_in.wav

$Name: Check 6
$Message: XSTR("Enemy on your tail, watch out!", -1)
+Persona: Rilkey
+Avi Name: fay_cor1.eff
+Wave Name: radio_in.wav

$Name: Death
$Message: XSTR("Fighter is down, signing out!", -1)
+Persona: Rilkey
+Avi Name: fay_cor1.eff
+Wave Name: radio_in.wav

$Name: Disable Target
$Message: XSTR("Disable order confirmed!", -1)
+Persona: Rilkey
+Avi Name: fay_cor1.eff
+Wave Name: radio_in.wav

$Name: Disarm Target
$Message: XSTR("Taking them out of the fight!", -1)
+Persona: Rilkey
+Avi Name: fay_cor1.eff
+Wave Name: radio_in.wav

$Name: Engage
$Message: XSTR("Enemy in my scopes, commencing chase!", -1)
+Persona: Rilkey
+Avi Name: fay_cor1.eff
+Wave Name: radio_in.wav

$Name: Help
$Message: XSTR("Enemy fire is heavy, I need assistance.", -1)
+Persona: Rilkey
+Avi Name: fay_cor1.eff
+Wave Name: radio_in.wav

$Name: Ignore Target
$Message: XSTR("Target lock removed.", -1)
+Persona: Rilkey
+Avi Name: fay_cor1.eff
+Wave Name: radio_in.wav

$Name: No
$Message: XSTR("Orders were not received, please repeat.", -1)
+Persona: Rilkey
+Avi Name: fay_cor1.eff
+Wave Name: radio_in.wav

$Name: Oops 1
$Message: XSTR("Friendly fire detected.", -1)
+Persona: Rilkey
+Avi Name: fay_cor1.eff
+Wave Name: radio_in.wav

$Name: Player Dead
$Message: XSTR("Squad Leader is down, I repeat leader is down!", -1)
+Persona: Rilkey
+Avi Name: fay_cor1.eff
+Wave Name: radio_in.wav

$Name: Praise
$Message: XSTR("Excellent skills, we stand a good chance at this rate.", -1)
+Persona: Rilkey
+Avi Name: fay_cor1.eff
+Wave Name: radio_in.wav

$Name: Repair
$Message: XSTR("I'm in need of repairs, dropping out of combat for a moment.", -1)
+Persona: Rilkey
+Avi Name: fay_cor1.eff
+Wave Name: radio_in.wav

$Name: Stray
$Message: XSTR("My mission vector is not in that direction, should I correct?", -1)
+Persona: Rilkey
+Avi Name: fay_cor1.eff
+Wave Name: radio_in.wav

$Name: Traitor
$Message: XSTR("Ally has turned traitor!", -1)
+Persona: Rilkey
+Avi Name: fay_cor1.eff
+Wave Name: radio_in.wav

$Name: yes
$Message: XSTR("Aye sir!", -1)
+Persona: Rilkey
+Avi Name: fay_cor1.eff
+Wave Name: radio_in.wav


;; Bill Grey..................................................................................

$Name: All Clear
$Message: XSTR("All right we have all enemies down.", -1)
+Persona: Bill Grey
+Avi Name: Bill_kat1.eff
+Wave Name: radio_in.wav

$Name: Attack Target
$Message: XSTR("I reckon they'll be gonners in no time!", -1)
+Persona: Bill Grey
+Avi Name: Bill_kat1.eff
+Wave Name: radio_in.wav

$Name: Check 6
$Message: XSTR("Watch out bogey on your six!", -1)
+Persona: Bill Grey
+Avi Name: Bill_kat1.eff
+Wave Name: radio_in.wav

$Name: Death
$Message: XSTR("Well I'm screwed!", -1)
+Persona: Bill Grey
+Avi Name: Bill_kat1.eff
+Wave Name: radio_in.wav

$Name: Disable Target
$Message: XSTR("Cussen their luggage!", -1)
+Persona: Bill Grey
+Avi Name: Bill_kat1.eff
+Wave Name: radio_in.wav

$Name: Disarm Target
$Message: XSTR("Those guns'll be no problem!", -1)
+Persona: Bill Grey
+Avi Name: Bill_kat1.eff
+Wave Name: radio_in.wav

$Name: Engage
$Message: XSTR("I won't let anythin' through!", -1)
+Persona: Bill Grey
+Avi Name: Bill_kat1.eff
+Wave Name: radio_in.wav

$Name: Help
$Message: XSTR("Gotta nasty one and can't loose 'em, help would be nice!", -1)
+Persona: Bill Grey
+Avi Name: Bill_kat1.eff
+Wave Name: radio_in.wav

$Name: Ignore Target
$Message: XSTR("I'll just look at the second star on the left there.", -1)
+Persona: Bill Grey
+Avi Name: Bill_kat1.eff
+Wave Name: radio_in.wav

$Name: No
$Message: XSTR("Come again there?", -1)
+Persona: Bill Grey
+Avi Name: Bill_kat1.eff
+Wave Name: radio_in.wav

$Name: Oops 1
$Message: XSTR("What'n the blazes is your problem?", -1)
+Persona: Bill Grey
+Avi Name: Bill_kat1.eff
+Wave Name: radio_in.wav

$Name: Player Dead
$Message: XSTR("We got a good pilot down, requesting rescue on the double!", -1)
+Persona: Bill Grey
+Avi Name: Bill_kat1.eff
+Wave Name: radio_in.wav

$Name: Praise
$Message: XSTR("Nice flying' there buddy. Keep it up.", -1)
+Persona: Bill Grey
+Avi Name: Bill_kat1.eff
+Wave Name: radio_in.wav

$Name: Repair
$Message: XSTR("Dang engine's acting up again. I'll be right back.", -1)
+Persona: Bill Grey
+Avi Name: Bill_kat1.eff
+Wave Name: radio_in.wav

$Name: Stray
$Message: XSTR("You're heading off into the wrong path there.", -1)
+Persona: Bill Grey
+Avi Name: Bill_kat1.eff
+Wave Name: radio_in.wav

$Name: Traitor
$Message: XSTR("Got a blasted traitor here, going to deal with em myself!", -1)
+Persona: Bill Grey
+Avi Name: Bill_kat1.eff
+Wave Name: radio_in.wav

$Name: yes
$Message: XSTR("Yessir!", -1)
+Persona: Bill Grey
+Avi Name: Bill_kat1.eff
+Wave Name: radio_in.wav


;; Wolf..................................................................................

$Name: All Clear
$Message: XSTR("Enemy scum eliminated.", -1)
+Persona: Wolf
+Avi Name: wolf_wolfen1.eff
+Wave Name: radio_in.wav

$Name: Attack Target
$Message: XSTR("They'll be dust in no time!", -1)
+Persona: Wolf
+Avi Name: wolf_wolfen1.eff
+Wave Name: radio_in.wav

$Name: Check 6
$Message: XSTR("Enemy on your tail, might want to deal with that.", -1)
+Persona: Wolf
+Avi Name: wolf_wolfen1.eff
+Wave Name: radio_in.wav

$Name: Death
$Message: XSTR("This isn't over yet...", -1)
+Persona: Wolf
+Avi Name: wolf_wolfen1.eff
+Wave Name: radio_in.wav

$Name: Disable Target
$Message: XSTR("Would prefer a nice clean kill.", -1)
+Persona: Wolf
+Avi Name: wolf_wolfen1.eff
+Wave Name: radio_in.wav

$Name: Disarm Target
$Message: XSTR("Going after their weapons.", -1)
+Persona: Wolf
+Avi Name: wolf_wolfen1.eff
+Wave Name: radio_in.wav

$Name: Engage
$Message: XSTR("Playtime is over.", -1)
+Persona: Wolf
+Avi Name: wolf_wolfen1.eff
+Wave Name: radio_in.wav

$Name: Help
$Message: XSTR("Fire on this one behind me, I have more important things to fire at.", -1)
+Persona: Wolf
+Avi Name: wolf_wolfen1.eff
+Wave Name: radio_in.wav

$Name: Ignore Target
$Message: XSTR("Lucky day for them.", -1)
+Persona: Wolf
+Avi Name: wolf_wolfen1.eff
+Wave Name: radio_in.wav

$Name: No
$Message: XSTR("Might want to say that again.", -1)
+Persona: Wolf
+Avi Name: wolf_wolfen1.eff
+Wave Name: radio_in.wav

$Name: Oops 1
$Message: XSTR("I suggest you fire on the enemy and not me.", -1)
+Persona: Wolf
+Avi Name: wolf_wolfen1.eff
+Wave Name: radio_in.wav

$Name: Player Dead
$Message: XSTR("Call the mercs, we need a new pilot.", -1)
+Persona: Wolf
+Avi Name: wolf_wolfen1.eff
+Wave Name: radio_in.wav

$Name: Praise
$Message: XSTR("You're good, but I'm better!", -1)
+Persona: Wolf
+Avi Name: wolf_wolfen1.eff
+Wave Name: radio_in.wav

$Name: Repair
$Message: XSTR("I'll be back soon.", -1)
+Persona: Wolf
+Avi Name: wolf_wolfen1.eff
+Wave Name: radio_in.wav

$Name: Stray
$Message: XSTR("Get on track or I'll shoot you.", -1)
+Persona: Wolf
+Avi Name: wolf_wolfen1.eff
+Wave Name: radio_in.wav

$Name: Traitor
$Message: XSTR("I've been patient enough, consider yourself fired!", -1)
+Persona: Wolf
+Avi Name: wolf_wolfen1.eff
+Wave Name: radio_in.wav

$Name: yes
$Message: XSTR("Agreed.", -1)
+Persona: Wolf
+Avi Name: wolf_wolfen1.eff
+Wave Name: radio_in.wav

;; Leon..................................................................................

$Name: All Clear
$Message: XSTR("A sad day... nothing left to kill.", -1)
+Persona: Leon
+Avi Name: leon_wolfen1.eff
+Wave Name: radio_in.wav

$Name: Attack Target
$Message: XSTR("Oh I'll take of them!", -1)
+Persona: Leon
+Avi Name: leon_wolfen1.eff
+Wave Name: radio_in.wav

$Name: Check 6
$Message: XSTR("You have someone following you, I suggest a nice stabbing.", -1)
+Persona: Leon
+Avi Name: leon_wolfen1.eff
+Wave Name: radio_in.wav

$Name: Death
$Message: XSTR("This can't be happening!", -1)
+Persona: Leon
+Avi Name: leon_wolfen1.eff
+Wave Name: radio_in.wav

$Name: Disable Target
$Message: XSTR("I hope they bleed well...", -1)
+Persona: Leon
+Avi Name: leon_wolfen1.eff
+Wave Name: radio_in.wav

$Name: Disarm Target
$Message: XSTR("They'll never know what hit them.", -1)
+Persona: Leon
+Avi Name: leon_wolfen1.eff
+Wave Name: radio_in.wav

$Name: Engage
$Message: XSTR("Now they see me, now they are dead!", -1)
+Persona: Leon
+Avi Name: leon_wolfen1.eff
+Wave Name: radio_in.wav

$Name: Help
$Message: XSTR("Hard to say I am outmatched... destroy him will out?", -1)
+Persona: Leon
+Avi Name: leon_wolfen1.eff
+Wave Name: radio_in.wav

$Name: Ignore Target
$Message: XSTR("Let me know if you want them dead later on.", -1)
+Persona: Leon
+Avi Name: leon_wolfen1.eff
+Wave Name: radio_in.wav

$Name: No
$Message: XSTR("You're going to have to repeat that.", -1)
+Persona: Leon
+Avi Name: leon_wolfen1.eff
+Wave Name: radio_in.wav

$Name: Oops 1
$Message: XSTR("Not my idea of training.", -1)
+Persona: Leon
+Avi Name: leon_wolfen1.eff
+Wave Name: radio_in.wav

$Name: Player Dead
$Message: XSTR("Another dead fool, keep trying you insects.", -1)
+Persona: Leon
+Avi Name: leon_wolfen1.eff
+Wave Name: radio_in.wav

$Name: Praise
$Message: XSTR("You have quite the talent at murder my friend.", -1)
+Persona: Leon
+Avi Name: leon_wolfen1.eff
+Wave Name: radio_in.wav

$Name: Repair
$Message: XSTR("Falling back to the shadows, I'll strike again soon.", -1)
+Persona: Leon
+Avi Name: leon_wolfen1.eff
+Wave Name: radio_in.wav

$Name: Stray
$Message: XSTR("We can't get distracted, you should turn around.", -1)
+Persona: Leon
+Avi Name: leon_wolfen1.eff
+Wave Name: radio_in.wav

$Name: Traitor
$Message: XSTR("Friend or Foe, it makes no difference if they all bleed!", -1)
+Persona: Leon
+Avi Name: leon_wolfen1.eff
+Wave Name: radio_in.wav

$Name: yes
$Message: XSTR("Indeed.", -1)
+Persona: Leon
+Avi Name: leon_wolfen1.eff
+Wave Name: radio_in.wav


;; Kate..................................................................................

$Name: All Clear
$Message: XSTR("Enemies mauled.", -1)
+Persona: Kate
+Avi Name: kate_wolfen1.eff
+Wave Name: radio_in.wav

$Name: Attack Target
$Message: XSTR("They'll be dead soon enough.", -1)
+Persona: Kate
+Avi Name: kate_wolfen1.eff
+Wave Name: radio_in.wav

$Name: Check 6
$Message: XSTR("Keep an eye on your flanks.", -1)
+Persona: Kate
+Avi Name: kate_wolfen1.eff
+Wave Name: radio_in.wav

$Name: Death
$Message: XSTR("I regret to inform you of my death...", -1)
+Persona: Kate
+Avi Name: kate_wolfen1.eff
+Wave Name: radio_in.wav

$Name: Disable Target
$Message: XSTR("Crippling them...", -1)
+Persona: Kate
+Avi Name: kate_wolfen1.eff
+Wave Name: radio_in.wav

$Name: Disarm Target
$Message: XSTR("I don't think they'll pack much of a punch when I'm done with them.", -1)
+Persona: Kate
+Avi Name: kate_wolfen1.eff
+Wave Name: radio_in.wav

$Name: Engage
$Message: XSTR("They'll know fear soon enough...", -1)
+Persona: Kate
+Avi Name: kate_wolfen1.eff
+Wave Name: radio_in.wav

$Name: Help
$Message: XSTR("This one is putting up quite a fight, I could use some help.", -1)
+Persona: Kate
+Avi Name: kate_wolfen1.eff
+Wave Name: radio_in.wav

$Name: Ignore Target
$Message: XSTR("I'll think about it.", -1)
+Persona: Kate
+Avi Name: kate_wolfen1.eff
+Wave Name: radio_in.wav

$Name: No
$Message: XSTR("I didn't catch that.", -1)
+Persona: Kate
+Avi Name: kate_wolfen1.eff
+Wave Name: radio_in.wav

$Name: Oops 1
$Message: XSTR("You are a terrible joker.", -1)
+Persona: Kate
+Avi Name: kate_wolfen1.eff
+Wave Name: radio_in.wav

$Name: Player Dead
$Message: XSTR("Unfortunate loss...", -1)
+Persona: Kate
+Avi Name: kate_wolfen1.eff
+Wave Name: radio_in.wav

$Name: Praise
$Message: XSTR("Mind teaching me that trick?", -1)
+Persona: Kate
+Avi Name: kate_wolfen1.eff
+Wave Name: radio_in.wav

$Name: Repair
$Message: XSTR("I'll be back, need more ammunition.", -1)
+Persona: Kate
+Avi Name: kate_wolfen1.eff
+Wave Name: radio_in.wav

$Name: Stray
$Message: XSTR("I regret to inform you the party is quite the other direction.", -1)
+Persona: Kate
+Avi Name: kate_wolfen1.eff
+Wave Name: radio_in.wav

$Name: Traitor
$Message: XSTR("You want to dance? Let's dance!", -1)
+Persona: Kate
+Avi Name: kate_wolfen1.eff
+Wave Name: radio_in.wav

$Name: yes
$Message: XSTR("Yes.", -1)
+Persona: Kate
+Avi Name: kate_wolfen1.eff
+Wave Name: radio_in.wav



;; Panther..................................................................................

$Name: All Clear
$Message: XSTR("Enemies down, where is more prey?", -1)
+Persona: Panther
+Avi Name: panther_wolfen1.eff
+Wave Name: radio_in.wav

$Name: Attack Target
$Message: XSTR("Oohhhwwwww, I almost feel sorry for the fool.", -1)
+Persona: Panther
+Avi Name: panther_wolfen1.eff
+Wave Name: radio_in.wav

$Name: Check 6
$Message: XSTR("You've got a daring one on your tail there.", -1)
+Persona: Panther
+Avi Name: panther_wolfen1.eff
+Wave Name: radio_in.wav

$Name: Death
$Message: XSTR("An unfortunate, but honorable death...", -1)
+Persona: Panther
+Avi Name: panther_wolfen1.eff
+Wave Name: radio_in.wav

$Name: Disable Target
$Message: XSTR("Time to play around...", -1)
+Persona: Panther
+Avi Name: panther_wolfen1.eff
+Wave Name: radio_in.wav

$Name: Disarm Target
$Message: XSTR("Where is the fun in that?", -1)
+Persona: Panther
+Avi Name: panther_wolfen1.eff
+Wave Name: radio_in.wav

$Name: Engage
$Message: XSTR("Prey in my sight...", -1)
+Persona: Panther
+Avi Name: panther_wolfen1.eff
+Wave Name: radio_in.wav

$Name: Help
$Message: XSTR("Nastly little one on my tail, I need some help.", -1)
+Persona: Panther
+Avi Name: panther_wolfen1.eff
+Wave Name: radio_in.wav

$Name: Ignore Target
$Message: XSTR("It's your loss I suppose.", -1)
+Persona: Panther
+Avi Name: panther_wolfen1.eff
+Wave Name: radio_in.wav

$Name: No
$Message: XSTR("You want me to do what..?", -1)
+Persona: Panther
+Avi Name: panther_wolfen1.eff
+Wave Name: radio_in.wav

$Name: Oops 1
$Message: XSTR("Hohoho, we can play after the fight!", -1)
+Persona: Panther
+Avi Name: panther_wolfen1.eff
+Wave Name: radio_in.wav

$Name: Player Dead
$Message: XSTR("Looks like I'll be getting a nice promotion.", -1)
+Persona: Panther
+Avi Name: panther_wolfen1.eff
+Wave Name: radio_in.wav

$Name: Praise
$Message: XSTR("How many kills is that now? Half of mine?", -1)
+Persona: Panther
+Avi Name: panther_wolfen1.eff
+Wave Name: radio_in.wav

$Name: Repair
$Message: XSTR("I think I'll stop by the hangar for bit.", -1)
+Persona: Panther
+Avi Name: panther_wolfen1.eff
+Wave Name: radio_in.wav

$Name: Stray
$Message: XSTR("Wrong way, our prey is the other way.", -1)
+Persona: Panther
+Avi Name: panther_wolfen1.eff
+Wave Name: radio_in.wav

$Name: Traitor
$Message: XSTR("I'll show you what it's like to be prey!", -1)
+Persona: Panther
+Avi Name: panther_wolfen1.eff
+Wave Name: radio_in.wav

$Name: yes
$Message: XSTR("I hear you.", -1)
+Persona: Panther
+Avi Name: panther_wolfen1.eff
+Wave Name: radio_in.wav



;; Katt Monroe..................................................................................

$Name: All Clear
$Message: XSTR("Area is clean, no more enemy fire here.", -1)
+Persona: Katt Monroe
+Avi Name: kattm_paw1.eff
+Wave Name: radio_in.wav

$Name: Attack Target
$Message: XSTR("Make way for Katt...", -1)
+Persona: Katt Monroe
+Avi Name: kattm_paw1.eff
+Wave Name: radio_in.wav

$Name: Check 6
$Message: XSTR("Enemy behind you, don't want them messing you up now do we?", -1)
+Persona: Katt Monroe
+Avi Name: kattm_paw1.eff
+Wave Name: radio_in.wav

$Name: Death
$Message: XSTR("I'm outta here, it's not worth the money!", -1)
+Persona: Katt Monroe
+Avi Name: kattm_paw1.eff
+Wave Name: radio_in.wav

$Name: Disable Target
$Message: XSTR("They're a sitting duck...", -1)
+Persona: Katt Monroe
+Avi Name: kattm_paw1.eff
+Wave Name: radio_in.wav

$Name: Disarm Target
$Message: XSTR("I'll take out there guns.", -1)
+Persona: Katt Monroe
+Avi Name: kattm_paw1.eff
+Wave Name: radio_in.wav

$Name: Engage
$Message: XSTR("I've got a lock on them.", -1)
+Persona: Katt Monroe
+Avi Name: kattm_paw1.eff
+Wave Name: radio_in.wav

$Name: Help
$Message: XSTR("Taking heavy fire here, might want to help me out!", -1)
+Persona: Katt Monroe
+Avi Name: kattm_paw1.eff
+Wave Name: radio_in.wav

$Name: Ignore Target
$Message: XSTR("I'll look the other way.", -1)
+Persona: Katt Monroe
+Avi Name: kattm_paw1.eff
+Wave Name: radio_in.wav

$Name: No
$Message: XSTR("Say that again honey?", -1)
+Persona: Katt Monroe
+Avi Name: kattm_paw1.eff
+Wave Name: radio_in.wav

$Name: Oops 1
$Message: XSTR("Was never one for friendly fire.", -1)
+Persona: Katt Monroe
+Avi Name: kattm_paw1.eff
+Wave Name: radio_in.wav

$Name: Player Dead
$Message: XSTR("I hope the check doesn't bounce...", -1)
+Persona: Katt Monroe
+Avi Name: kattm_paw1.eff
+Wave Name: radio_in.wav

$Name: Praise
$Message: XSTR("You got talent there hun.", -1)
+Persona: Katt Monroe
+Avi Name: kattm_paw1.eff
+Wave Name: radio_in.wav

$Name: Repair
$Message: XSTR("Gonna get some ammo, I'll be right back.", -1)
+Persona: Katt Monroe
+Avi Name: kattm_paw1.eff
+Wave Name: radio_in.wav

$Name: Stray
$Message: XSTR("Unless you changed your mine the vector you gave me is not that way.", -1)
+Persona: Katt Monroe
+Avi Name: kattm_paw1.eff
+Wave Name: radio_in.wav

$Name: Traitor
$Message: XSTR("This wasn't part of the deal!", -1)
+Persona: Katt Monroe
+Avi Name: kattm_paw1.eff
+Wave Name: radio_in.wav

$Name: yes
$Message: XSTR("Alright hun.", -1)
+Persona: Katt Monroe
+Avi Name: kattm_paw1.eff
+Wave Name: radio_in.wav