;; Wing Commander Saga: The Darkest Dawn Message.tbl

#Message Frequencies

$Name: Praise Self
+Occurrence Chance: 33
+Maximum Count: 2
+Minimum Delay: 120000

#Personas

$Persona: DrakhaiPilot1  
$Type: wingman
;+Kilrathi

$Persona: DrakhaiPilot2	  
$Type: wingman
;+Kilrathi

$Persona: DrakhaiPilot3	  
$Type: wingman
;+Kilrathi

$Persona: DrakhaiPilot4	  
$Type: wingman
;+Kilrathi

$Persona: DrakhaiPilot5	  
$Type: wingman
;+Kilrathi

$Persona: DrakhaiPilot6  
$Type: wingman
;+Kilrathi

$Persona: KilrathiPilot1
$Type: wingman
+autoassign
;+Kilrathi

$Persona: KilrathiPilot2
$Type: wingman
+autoassign
;+Kilrathi

$Persona: KilrathiPilot3
$Type: wingman
+autoassign
;+Kilrathi

$Persona: KilrathiPilot4
$Type: wingman
+autoassign
;+Kilrathi

$Persona: KilrathiPilot5
$Type: wingman
+autoassign
;+Kilrathi

$Persona: KilrathiPilot6
$Type: wingman
+autoassign
;+Kilrathi

$Persona: KilrathiPilot7
$Type: wingman
+autoassign
;+Kilrathi

$Persona: KilrathiCarrier
$Type: large
;+Kilrathi

$Persona: KilrathiCorvette
$Type: large
+autoassign
;+Kilrathi

$Persona: KilrathiCruiser
$Type: large
+autoassign
;+Kilrathi

$Persona: KilrathiDestroyer
$Type: large
+autoassign
;+Kilrathi

$Persona: KilrathiShuttle
$Type: wingman
;+Kilrathi

$Persona: KilrathiTransport
$Type: large
+autoassign
;+Kilrathi

$Persona: Bloodmist 
$Type: wingman
;+Kilrathi

$Persona: Deathfang 
$Type: wingman
;+Kilrathi

$Persona: Deathstroke  
$Type: wingman
;+Kilrathi

$Persona: Fireclaw	  
$Type: wingman
;+Kilrathi

$Persona: Stalker 
$Type: wingman
;+Kilrathi

$Persona: Assassin	  
$Type: wingman
;+Terran

$Persona: Arjak  
$Type: wingman
;+Terran

$Persona: Avatarr	  
$Type: wingman
;+Terran

$Persona: Burton	  
$Type: wingman
;+Terran

$Persona: Burton(CP)  
$Type: wingman
;+Terran

$Persona: Catkiller(D)
$Type: wingman
;+Terran

$Persona: Catkiller(E)
$Type: wingman
;+Terran

$Persona: Catkiller(CP)
$Type: wingman
;+Terran

$Persona: Champ	  
$Type: wingman
;+Terran

$Persona: Champ(CP) 
$Type: wingman
;+Terran

$Persona: Codiene(D)	  
$Type: wingman
;+Terran

$Persona: Codiene(E)  
$Type: wingman
;+Terran

$Persona: Cordoba	  
$Type: wingman
;+Terran

$Persona: Darkness	  
$Type: wingman
;+Terran

$Persona: Dawn(D)	  
$Type: wingman
;+Terran

$Persona: Dawn(E)	  
$Type: wingman
;+Terran

$Persona: EightBall	  
$Type: wingman
;+Terran

$Persona: Fade  
$Type: wingman
;+Terran

$Persona: Flanker(D)	  
$Type: wingman
;+Terran

$Persona: Flanker(E)	  
$Type: wingman
;+Terran

$Persona: Floyd	  
$Type: wingman
;+Terran

$Persona: Floyd(CP)
$Type: wingman
;+Terran

$Persona: Gata	  
$Type: wingman
;+Terran

$Persona: Greywolf(D)	  
$Type: wingman
;+Terran

$Persona: Greywolf(E)	  
$Type: wingman
;+Terran

$Persona: Honeybear	  
$Type: wingman
;+Terran

$Persona: Honeybear(CP)	  
$Type: wingman
;+Terran

$Persona: Hoobler	  
$Type: wingman
;+Terran

$Persona: Hoobler(CP)	  
$Type: wingman
;+Terran

$Persona: Icefire(D)	  
$Type: wingman
;+Terran

$Persona: Icefire(E)  
$Type: wingman
;+Terran

$Persona: Icefire(CP)	  
$Type: wingman
;+Terran

$Persona: Isis	  
$Type: wingman
;+Terran

$Persona: Isis(CP)	  
$Type: wingman
;+Terran

$Persona: Jaws	  
$Type: wingman
;+Terran

$Persona: Joker	  
$Type: wingman
;+Terran

$Persona: Kelast(D)	  
$Type: wingman
;+Terran

$Persona: Kelast(E)  
$Type: wingman
;+Terran

$Persona: Kelast(CP)  
$Type: wingman
;+Terran

$Persona: Kettle	  
$Type: wingman
;+Terran

$Persona: Kimchee	  
$Type: wingman
;+Terran

$Persona: Kimchee(CP)	  
$Type: wingman
;+Terran

$Persona: Lightspeed	  
$Type: wingman
;+Terran

$Persona: LittleJohn
$Type: wingman
;+Terran

$Persona: Loguth 
$Type: wingman
;+Terran

$Persona: M.D.	  
$Type: wingman
;+Terran

$Persona: M.D.(CP)	  
$Type: wingman
;+Terran

$Persona: Madman 
$Type: wingman
;+Terran

$Persona: Mastermind
$Type: wingman
;+Terran

$Persona: Mitrecial  
$Type: wingman
;+Terran

$Persona: Naugrim
$Type: wingman
;+Terran

$Persona: Naugrim(CP)
$Type: wingman
;+Terran

$Persona: Ninja  
$Type: wingman
;+Terran

$Persona: Nymph	  
$Type: wingman
;+Terran

$Persona: Nymph(CP)
$Type: wingman
;+Terran

$Persona: Odin(D)	  
$Type: wingman
;+Terran

$Persona: Odin(E)	  
$Type: wingman
;+Terran

$Persona: Panzer	  
$Type: wingman
;+Terran

$Persona: Panzer(CP)	  
$Type: wingman
;+Terran

$Persona: Phalanx  
$Type: wingman
;+Terran

$Persona: Pothead(D)	  
$Type: wingman
;+Terran

$Persona: Pothead(E)	  
$Type: wingman
;+Terran

$Persona: ProblemChild(D)	  
$Type: wingman
;+Terran

$Persona: ProblemChild(E) 
$Type: wingman
;+Terran

$Persona: Psychopath  
$Type: wingman
;+Terran

$Persona: Pythos
$Type: wingman
;+Terran

$Persona: Radarhead 
$Type: wingman
;+Terran

$Persona: Ragnarok 
$Type: wingman
;+Terran

$Persona: Ranger	  
$Type: wingman
;+Terran

$Persona: Ribbons	  
$Type: wingman
;+Terran

$Persona: Saintsword	  
$Type: wingman
;+Terran

$Persona: Seymour	  
$Type: wingman
;+Terran

$Persona: Shockdingo(D)	  
$Type: wingman
;+Terran

$Persona: Shockdingo(E)	  
$Type: wingman
;+Terran

$Persona: Skuld 
$Type: wingman
;+Terran

$Persona: Smartcat	  
$Type: wingman
;+Terran

$Persona: Snipes  
$Type: wingman
;+Terran

$Persona: Stingray	  
$Type: wingman
;+Terran

$Persona: Tiger  
$Type: wingman
;+Terran

$Persona: Tresh(D)
$Type: wingman
;+Terran

$Persona: Tresh(E)
$Type: wingman
;+Terran

$Persona: Tresh(CP)
$Type: wingman
;+Terran

$Persona: Twilight	  
$Type: wingman
;+Terran

$Persona: Twilight(CP)
$Type: wingman
;+Terran

$Persona: Valkyrie(D)	  
$Type: wingman
;+Terran

$Persona: Valkyrie(E)	  
$Type: wingman
;+Terran

$Persona: Valkyrie(CP)
$Type: wingman
;+Terran

$Persona: Venom	  
$Type: wingman
;+Terran

$Persona: Viking  
$Type: wingman
;+Terran

$Persona: Viper	  
$Type: wingman
;+Terran

$Persona: Viper(CP)
$Type: wingman
;+Terran

$Persona: Weirdozzy  
$Type: wingman
;+Terran

$Persona: WhiteTrash	  
$Type: wingman
;+Terran

$Persona: AchillesControl 
$Type: large
;+Terran

$Persona: AgamemnonControl
$Type: large
;+Terran

$Persona: ArmageddonControl(M40)
$Type: large
;+Terran

$Persona: ArmageddonControl(M41)
$Type: large
;+Terran

$Persona: AstoriaControl(M26)
$Type: large
;+Terran

$Persona: AstoriaControl(M28)
$Type: large
;+Terran

$Persona: AuroraControl
$Type: large
;+Terran

$Persona: BangaloreControl 
$Type: large
;+Terran

$Persona: BarlowControl 
$Type: large
;+Terran

$Persona: BattleaxeControl 
$Type: large
;+Terran

$Persona: BentleyControl 
$Type: large
;+Terran

$Persona: BourrasqueControl 
$Type: large
;+Terran

$Persona: BraunschweigControl 
$Type: large
;+Terran

$Persona: BremerhavenControl 
$Type: large
;+Terran

$Persona: CabotControl 
$Type: large
;+Terran

$Persona: DanteControl 
$Type: large
;+Terran

$Persona: FletcherControl
$Type: large
;+Terran

$Persona: FortCrockettControl
$Type: large
;+Terran

$Persona: GisborneControl 
$Type: large
;+Terran

$Persona: GlasgowControl
$Type: large
;+Terran

$Persona: GloucesterControl 
$Type: large
;+Terran

$Persona: HermesControl(M38)
$Type: large
;+Terran

$Persona: HermesControl(M41)
$Type: large
;+Terran

$Persona: InvincibleControl 
$Type: large
;+Terran

$Persona: KarlskronaControl 
$Type: large
;+Terran

$Persona: KarnesControl 
$Type: large
;+Terran

$Persona: KinneyControl 
$Type: large
;+Terran

$Persona: LhasaaControl 
$Type: large
;+Terran

$Persona: Limdaepl
$Type: wingman
;+Terran

$Persona: LiverpoolControl 
$Type: large
;+Terran

$Persona: McFaulControl 
$Type: large
;+Terran

$Persona: OlympiaControl 
$Type: large
;+Terran

$Persona: OriskanyControl 
$Type: large
;+Terran

$Persona: PerseusControl 
$Type: large
;+Terran

$Persona: QuincyControl 
$Type: large
;+Terran

$Persona: RepulseControl 
$Type: large
;+Terran

$Persona: ReubenJamesControl 
$Type: large
;+Terran

$Persona: SachsenControl 
$Type: large
;+Terran

$Persona: TassafarongaControl 
$Type: large
;+Terran

$Persona: TiconderongaControl 
$Type: large
;+Terran

$Persona: TramontaneControl 
$Type: large
;+Terran

$Persona: TranquilityControl 
$Type: large
;+Terran

$Persona: VaillancourtControl
$Type: large
;+Terran

$Persona: WellingtonControl
$Type: large
;+Terran

$Persona: WhanganuiControl
$Type: large
;+Terran

$Persona: WhangareiiControl
$Type: large
;+Terran

$Persona: WrathgarControl
$Type: large
;+Kilrathi

$Persona: RandomWarship
$Type: large
+autoassign
;+Terran

$Persona: MarineDropship
$Type: wingman
;+Kilrathi

$Persona: PiratePilot1 
$Type: wingman
+Pirate

$Persona: PiratePilot2 
$Type: wingman
+Pirate

$Persona: PiratePilot3 
$Type: wingman
+Pirate

$Persona: PiratePilot4 
$Type: wingman
+Pirate

$Persona: PiratePilot5 
$Type: wingman
+Pirate

$Persona: PiratePilot6 
$Type: wingman
+Pirate

#Messages

;; ASSASSIN ...........................................................................

$Name: All Clear
$Message: XSTR("And it's all clear as far as the eye can see.", -1)
+Persona: Assassin
+Avi Name: Head-ASSASSIN
+Wave Name: assassin_01.wav

$Name: Arrive Enemy
$Message: XSTR("Ha ha ha! Enemy fighters have arrived! Out of the frying pan and into my scopes.", -1)
+Persona: Assassin
+Avi Name: Head-ASSASSIN
+Wave Name: assassin_02.wav

$Name: Attack Target
$Message: XSTR("Hah, consider it done. You don't have to ask ME twice.", -1)
+Persona: Assassin
+Avi Name: Head-ASSASSIN
+Wave Name: assassin_03.wav

$Name: Backup
$Message: XSTR("Congratulations, ladies and gentlemen! Your savior has arrived.", -1)
+Persona: Assassin
+Avi Name: Head-ASSASSIN
+Wave Name: assassin_04.wav

$Name: Beta Arrived
$Message: XSTR("This is Bravo Wing. We're closing in on your location.", -1)
+Persona: Assassin
+Avi Name: Head-ASSASSIN
+Wave Name: assassin_05.wav

$Name: Check 6
$Message: XSTR("What are you doing man? Check your six!", -1)
+Persona: Assassin
+Avi Name: Head-ASSASSIN
+Wave Name: assassin_06.wav

$Name: Death
$Message: XSTR("If I don't eject now, man, I'm not gonna be able to see tomorrow. I'm pulling the cord.", -1)
+Persona: Assassin
+Avi Name: Head-ASSASSIN
+Wave Name: assassin_07.wav

$Name: Delta Arrived
$Message: XSTR("Charlie Wing has arrived. Let's get this party started.", -1)
+Persona: Assassin
+Avi Name: Head-ASSASSIN
+Wave Name: assassin_08.wav

$Name: Depart
$Message: XSTR("Ho ho, Sandman! This place is too hot for me, I'm outta here!", -1)
+Persona: Assassin
+Avi Name: Head-ASSASSIN
+Wave Name: assassin_09.wav

$Name: Disable Target
$Message: XSTR("Acknowledged. Those engines are going bye-bye.", -1)
+Persona: Assassin
+Avi Name: Head-ASSASSIN
+Wave Name: assassin_10.wav

$Name: Disarm Target
$Message: XSTR("I was about to say the same thing. Let's declaw this cat.", -1)
+Persona: Assassin
+Avi Name: Head-ASSASSIN
+Wave Name: assassin_11.wav

$Name: Engage
$Message: XSTR("I'm breaking up the formation to engage the enemy.", -1)
+Persona: Assassin
+Avi Name: Head-ASSASSIN
+Wave Name: assassin_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta Wing has arrived, let's do this.", -1)
+Persona: Assassin
+Avi Name: Head-ASSASSIN
+Wave Name: assassin_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo Wing is here and ready to do some damage.", -1)
+Persona: Assassin
+Avi Name: Head-ASSASSIN
+Wave Name: assassin_14.wav

$Name: Help
$Message: XSTR("Where the HELL is some support when you need it?!", -1)
+Persona: Assassin
+Avi Name: Head-ASSASSIN
+Wave Name: assassin_15.wav

$Name: Ignore Target
$Message: XSTR("And there you go, having to spoil my fun. He's all yours.", -1)
+Persona: Assassin
+Avi Name: Head-ASSASSIN
+Wave Name: assassin_16.wav

$Name: No
$Message: XSTR("No way in hell, man.", -1)
+Persona: Assassin
+Avi Name: Head-ASSASSIN
+Wave Name: assassin_17.wav

$Name: No Target
$Message: XSTR("Your target's not appearing on any of my sensors.", -1)
+Persona: Assassin
+Avi Name: Head-ASSASSIN
+Wave Name: assassin_18.wav

$Name: Oops 1
$Message: XSTR("I swear to God, man, if you just fired on me...", -1)
+Persona: Assassin
+Avi Name: Head-ASSASSIN
+Wave Name: assassin_19.wav

$Name: Player Dead
$Message: XSTR("No, dammit! Sandman is down. I repeat, Sandman is down.", -1)
+Persona: Assassin
+Avi Name: Head-ASSASSIN
+Wave Name: assassin_20.wav

$Name: Praise
$Message: XSTR("I'll be damned! That was a pretty cool kill.", -1)
+Persona: Assassin
+Avi Name: Head-ASSASSIN
+Wave Name: assassin_21.wav

$Name: Rearm
$Message: XSTR("I really need to learn how to control my trigger finger, man. I'm all out of missiles.", -1)
+Persona: Assassin
+Avi Name: Head-ASSASSIN
+Wave Name: assassin_22.wav

$Name: Repair
$Message: XSTR("I took some pretty nasty hits. I can barely hold her together.", -1)
+Persona: Assassin
+Avi Name: Head-ASSASSIN
+Wave Name: assassin_23.wav

$Name: Stray
$Message: XSTR("Sandman, we have something called a 'mission' to take care of right now. Get your ass BACK here!", -1)
+Persona: Assassin
+Avi Name: Head-ASSASSIN
+Wave Name: assassin_24.wav

$Name: Traitor
$Message: XSTR("Sandman, I think it's time for a traitorous swine like you to die.", -1)
+Persona: Assassin
+Avi Name: Head-ASSASSIN
+Wave Name: assassin_25.wav

$Name: yes
$Message: XSTR("Roger that.", -1)
+Persona: Assassin
+Avi Name: Head-ASSASSIN
+Wave Name: assassin_26.wav

$Name: Praise Self
$Message: XSTR("That's what happens when you try to keep up with me!", -1)
+Persona: Assassin
+Avi Name: Head-ASSASSIN
+Wave Name: assassin_27.wav

;; ARJAK ............................................................................

$Name: All Clear
$Message: XSTR("All fighters destroyed. Area is secure.", -1)
+Persona: Arjak
+Avi Name: Head-CP
+Wave Name: arjak_01.wav

$Name: Arrive Enemy
$Message: XSTR("Enemy fighters are entering our current sector.", -1)
+Persona: Arjak
+Avi Name: Head-CP
+Wave Name: arjak_02.wav

$Name: Attack Target
$Message: XSTR("Roger. Intercepting target.", -1)
+Persona: Arjak
+Avi Name: Head-CP
+Wave Name: arjak_03.wav

$Name: Backup
$Message: XSTR("We're here to backup you up.", -1)
+Persona: Arjak
+Avi Name: Head-CP
+Wave Name: arjak_04.wav

$Name: Beta Arrived
$Message: XSTR("This is Bravo wing. We are currently entering your sector.", -1)
+Persona: Arjak
+Avi Name: Head-CP
+Wave Name: arjak_05.wav

$Name: Check 6
$Message: XSTR("You have an enemy fighter on your six o'clock!!!", -1)
+Persona: Arjak
+Avi Name: Head-CP
+Wave Name: arjak_06.wav

$Name: Death
$Message: XSTR("Nooooooooo!", -1)
+Persona: Arjak
+Avi Name: Head-CP
+Wave Name: arjak_07.wav

$Name: Delta Arrived
$Message: XSTR("This is Charlie wing. We are currently inbound on your position.", -1)
+Persona: Arjak
+Avi Name: Head-CP
+Wave Name: arjak_08.wav

$Name: Depart
$Message: XSTR("This is too tactically dangerous. I am returning to base!", -1)
+Persona: Arjak
+Avi Name: Head-CP
+Wave Name: arjak_09.wav

$Name: Disable Target
$Message: XSTR("I'll attempt to attack the engines!", -1)
+Persona: Arjak
+Avi Name: Head-CP
+Wave Name: arjak_10.wav

$Name: Disarm Target
$Message: XSTR("I am going after the target's weapons.", -1)
+Persona: Arjak
+Avi Name: Head-CP
+Wave Name: arjak_11.wav

$Name: Engage
$Message: XSTR("I am breaking formation to attack the enemy. Over.", -1)
+Persona: Arjak
+Avi Name: Head-CP
+Wave Name: arjak_12.wav

$Name: Epsilon Arrived
$Message: XSTR("This is Delta wing. How may I be of assistance?", -1)
+Persona: Arjak
+Avi Name: Head-CP
+Wave Name: arjak_13.wav

$Name: Gamma Arrived
$Message: XSTR("This is Echo wing. How may I be of service to you?", -1)
+Persona: Arjak
+Avi Name: Head-CP
+Wave Name: arjak_14.wav

$Name: Help
$Message: XSTR("I'm under heavy fire! Requesting backup!", -1)
+Persona: Arjak
+Avi Name: Head-CP
+Wave Name: arjak_15.wav

$Name: Ignore Target
$Message: XSTR("Negative. I am not engaging the target.", -1)
+Persona: Arjak
+Avi Name: Head-CP
+Wave Name: arjak_16.wav

$Name: No
$Message: XSTR("I am afraid that's a negative.", -1)
+Persona: Arjak
+Avi Name: Head-CP
+Wave Name: arjak_17.wav

$Name: No Target
$Message: XSTR("Unable to comply. Sensors not picking up target.", -1)
+Persona: Arjak
+Avi Name: Head-CP
+Wave Name: arjak_18.wav

$Name: Oops 1
$Message: XSTR("Sir, it's me, hold your fire!", -1)
+Persona: Arjak
+Avi Name: Head-CP
+Wave Name: arjak_19.wav

$Name: Player Dead
$Message: XSTR("Oh shit!", -1)
+Persona: Arjak
+Avi Name: Head-CP
+Wave Name: arjak_20.wav

$Name: Praise
$Message: XSTR("Excellent maneuver!", -1)
+Persona: Arjak
+Avi Name: Head-CP
+Wave Name: arjak_21.wav

$Name: Rearm
$Message: XSTR("My supply of missiles is depleted!", -1)
+Persona: Arjak
+Avi Name: Head-CP
+Wave Name: arjak_22.wav

$Name: Repair
$Message: XSTR("I am taking heavy damage! Require assistance now!", -1)
+Persona: Arjak
+Avi Name: Head-CP
+Wave Name: arjak_23.wav

$Name: Stray
$Message: XSTR("We are heading off course, sir!", -1)
+Persona: Arjak
+Avi Name: Head-CP
+Wave Name: arjak_24.wav

$Name: Traitor
$Message: XSTR("Requesting permission to intercept and destroy.", -1)
+Persona: Arjak
+Avi Name: Head-CP
+Wave Name: arjak_25.wav

$Name: yes
$Message: XSTR("Roger. Will comply!", -1)
+Persona: Arjak
+Avi Name: Head-CP
+Wave Name: arjak_26.wav

$Name: Praise Self
$Message: XSTR("No heroic death for you...", -1)
+Persona: Arjak
+Avi Name: Head-CP
+Wave Name: arjak_27.wav

;; AVATARR ............................................................................

$Name: All Clear
$Message: XSTR("This area looks pretty clean to me.", -1)
+Persona: Avatarr
+Avi Name: Head-AVATARR
+Wave Name: avatarr_01.wav

$Name: Arrive Enemy
$Message: XSTR("Look at all those pretty red dots!!", -1)
+Persona: Avatarr
+Avi Name: Head-AVATARR
+Wave Name: avatarr_02.wav

$Name: Attack Target
$Message: XSTR("Locking on to your target now!", -1)
+Persona: Avatarr
+Avi Name: Head-AVATARR
+Wave Name: avatarr_03.wav

$Name: Backup
$Message: XSTR("Don't worry, baby, daddy's here now. He won't let those mean men hurt you anymore!", -1)
+Persona: Avatarr
+Avi Name: Head-AVATARR
+Wave Name: avatarr_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo Wing is here.", -1)
+Persona: Avatarr
+Avi Name: Head-AVATARR
+Wave Name: avatarr_05.wav

$Name: Check 6
$Message: XSTR("You got a hostile on your six!", -1)
+Persona: Avatarr
+Avi Name: Head-AVATARR
+Wave Name: avatarr_06.wav

$Name: Death
$Message: XSTR("Damn it! Ejecting!", -1)
+Persona: Avatarr
+Avi Name: Head-AVATARR
+Wave Name: avatarr_07.wav

$Name: Delta Arrived
$Message: XSTR("Charlie Wing is on the scene.", -1)
+Persona: Avatarr
+Avi Name: Head-AVATARR
+Wave Name: avatarr_08.wav

$Name: Depart
$Message: XSTR("I'm gonna go hang out at Taco Johns till this boil's over.", -1)
+Persona: Avatarr
+Avi Name: Head-AVATARR
+Wave Name: avatarr_09.wav

$Name: Disable Target
$Message: XSTR("I bet he's not so tough without his engines.", -1)
+Persona: Avatarr
+Avi Name: Head-AVATARR
+Wave Name: avatarr_10.wav

$Name: Disarm Target
$Message: XSTR("I'm going for the turrets on that big one!", -1)
+Persona: Avatarr
+Avi Name: Head-AVATARR
+Wave Name: avatarr_11.wav

$Name: Engage
$Message: XSTR("Breaking formation now!", -1)
+Persona: Avatarr
+Avi Name: Head-AVATARR
+Wave Name: avatarr_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta Wing is here, joining the battle.", -1)
+Persona: Avatarr
+Avi Name: Head-AVATARR
+Wave Name: avatarr_13.wav

$Name: Gamma Arrived
$Message: XSTR("This is Echo wing, arrived at your coordinates.", -1)
+Persona: Avatarr
+Avi Name: Head-AVATARR
+Wave Name: avatarr_14.wav

$Name: Help
$Message: XSTR("He's hurting me, but only because he loves me, right?!", -1)
+Persona: Avatarr
+Avi Name: Head-AVATARR
+Wave Name: avatarr_15.wav

$Name: Ignore Target
$Message: XSTR("Confirmed, boss, this target is all yours.", -1)
+Persona: Avatarr
+Avi Name: Head-AVATARR
+Wave Name: avatarr_16.wav

$Name: No
$Message: XSTR("That's the stupidest thing I've ever heard.", -1)
+Persona: Avatarr
+Avi Name: Head-AVATARR
+Wave Name: avatarr_17.wav

$Name: No Target
$Message: XSTR("I got nothing on the sensors.", -1)
+Persona: Avatarr
+Avi Name: Head-AVATARR
+Wave Name: avatarr_18.wav

$Name: Oops 1
$Message: XSTR("Ah, uh, uh, ah, ouch! Ah! What did I ever do to you!", -1)
+Persona: Avatarr
+Avi Name: Head-AVATARR
+Wave Name: avatarr_19.wav

$Name: Player Dead
$Message: XSTR("He is dead, Jim... I mean, sir.", -1)
+Persona: Avatarr
+Avi Name: Head-AVATARR
+Wave Name: avatarr_20.wav

$Name: Praise
$Message: XSTR("That was awesome! Will you adopt me?", -1)
+Persona: Avatarr
+Avi Name: Head-AVATARR
+Wave Name: avatarr_21.wav

$Name: Rearm
$Message: XSTR("I'm out of missiles! And I think they took my stereo too!", -1)
+Persona: Avatarr
+Avi Name: Head-AVATARR
+Wave Name: avatarr_22.wav

$Name: Repair
$Message: XSTR("Help! I've got internal damage!", -1)
+Persona: Avatarr
+Avi Name: Head-AVATARR
+Wave Name: avatarr_23.wav

$Name: Stray
$Message: XSTR("Hey hey, eyes on the road there, cowboy.", -1)
+Persona: Avatarr
+Avi Name: Head-AVATARR
+Wave Name: avatarr_24.wav

$Name: Traitor
$Message: XSTR("That's it, your ass is mine!", -1)
+Persona: Avatarr
+Avi Name: Head-AVATARR
+Wave Name: avatarr_25.wav

$Name: yes
$Message: XSTR("Sure thing, mom.", -1)
+Persona: Avatarr
+Avi Name: Head-AVATARR
+Wave Name: avatarr_26.wav

$Name: Praise Self
$Message: XSTR("Yes! Turn toward the light you bastard!", -1)
+Persona: Avatarr
+Avi Name: Head-AVATARR
+Wave Name: avatarr_27.wav

;; BURTON ..........................................................................


$Name: All Clear
$Message: XSTR("That's all of them. Area is secure.", -1)
+Persona: Burton
+Avi Name: Head-BONES
+Wave Name: burton_01.wav

$Name: Arrive Enemy
$Message: XSTR("We've got incoming!", -1)
+Persona: Burton
+Avi Name: Head-BONES
+Wave Name: burton_02.wav

$Name: Attack Target
$Message: XSTR("He's mine!", -1)
+Persona: Burton
+Avi Name: Head-BONES
+Wave Name: burton_03.wav

$Name: Backup
$Message: XSTR("Backup is here. Ready for action!", -1)
+Persona: Burton
+Avi Name: Head-BONES
+Wave Name: burton_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo wing is here. Ready for action!", -1)
+Persona: Burton
+Avi Name: Head-BONES
+Wave Name: burton_05.wav

$Name: Check 6
$Message: XSTR("Watch out! There's a bogey on your tail!", -1)
+Persona: Burton
+Avi Name: Head-BONES
+Wave Name: burton_06.wav

$Name: Death
$Message: XSTR("Wait, I've got a missile closing... it blew right past the countermeasures. Holy...", -1)
+Persona: Burton
+Avi Name: Head-BONES
+Wave Name: burton_07_1.wav

$Name: Delta Arrived
$Message: XSTR("Charlie wing is here. Ready for action!", -1)
+Persona: Burton
+Avi Name: Head-BONES
+Wave Name: burton_08.wav

$Name: Depart
$Message: XSTR("Dammit! I'm getting the hell outta here!", -1)
+Persona: Burton
+Avi Name: Head-BONES
+Wave Name: burton_09.wav

$Name: Disable Target
$Message: XSTR("Targeting the engines!", -1)
+Persona: Burton
+Avi Name: Head-BONES
+Wave Name: burton_10.wav

$Name: Disarm Target
$Message: XSTR("Targeting the turrets!", -1)
+Persona: Burton
+Avi Name: Head-BONES
+Wave Name: burton_11.wav

$Name: Engage
$Message: XSTR("Affirmative. Breaking formation!", -1)
+Persona: Burton
+Avi Name: Head-BONES
+Wave Name: burton_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta wing is here. Ready for action!", -1)
+Persona: Burton
+Avi Name: Head-BONES
+Wave Name: burton_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo wing is here. Ready for action!", -1)
+Persona: Burton
+Avi Name: Head-BONES
+Wave Name: burton_14.wav

$Name: Help
$Message: XSTR("I could use some help!", -1)
+Persona: Burton
+Avi Name: Head-BONES
+Wave Name: burton_15.wav

$Name: Ignore Target
$Message: XSTR("Affirmative, ignoring your target.", -1)
+Persona: Burton
+Avi Name: Head-BONES
+Wave Name: burton_16.wav

$Name: No
$Message: XSTR("No can do!", -1)
+Persona: Burton
+Avi Name: Head-BONES
+Wave Name: burton_17.wav

$Name: No Target
$Message: XSTR("I'm not sure what you mean, sir.", -1)
+Persona: Burton
+Avi Name: Head-BONES
+Wave Name: burton_18.wav

$Name: Oops 1
$Message: XSTR("Hey! Cut that out, right now!", -1)
+Persona: Burton
+Avi Name: Head-BONES
+Wave Name: burton_19.wav

$Name: Player Dead
$Message: XSTR("Another casualty, another cause for revenge.", -1)
+Persona: Burton
+Avi Name: Head-BONES
+Wave Name: burton_20.wav

$Name: Praise
$Message: XSTR("That was awesome!", -1)
+Persona: Burton
+Avi Name: Head-BONES
+Wave Name: burton_21.wav

$Name: Rearm
$Message: XSTR("Missiles depleted!", -1)
+Persona: Burton
+Avi Name: Head-BONES
+Wave Name: burton_22.wav

$Name: Repair
$Message: XSTR("I'm taking damage!", -1)
+Persona: Burton
+Avi Name: Head-BONES
+Wave Name: burton_23.wav

$Name: Stray
$Message: XSTR("Just where the hell do you think you're going, uh, sir?", -1)
+Persona: Burton
+Avi Name: Head-BONES
+Wave Name: burton_24.wav

$Name: Traitor
$Message: XSTR("Goodbye, traitor.", -1)
+Persona: Burton
+Avi Name: Head-BONES
+Wave Name: burton_25.wav

$Name: yes
$Message: XSTR("Affirmative.", -1)
+Persona: Burton
+Avi Name: Head-BONES
+Wave Name: burton_26.wav

$Name: Praise Self
$Message: XSTR("Another one for the kill board.", -1)
+Persona: Burton
+Avi Name: Head-BONES
+Wave Name: burton_27.wav

$Name: All Clear
$Message: XSTR("That's all of them. Area is secure.", -1)
+Persona: Burton(CP)
+Avi Name: Head-CP
+Wave Name: burton_01.wav

$Name: Arrive Enemy
$Message: XSTR("We've got incoming!", -1)
+Persona: Burton(CP)
+Avi Name: Head-CP
+Wave Name: burton_02.wav

$Name: Attack Target
$Message: XSTR("He's mine!", -1)
+Persona: Burton(CP)
+Avi Name: Head-CP
+Wave Name: burton_03.wav

$Name: Backup
$Message: XSTR("Backup is here. Ready for action!", -1)
+Persona: Burton(CP)
+Avi Name: Head-CP
+Wave Name: burton_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo wing is here. Ready for action!", -1)
+Persona: Burton(CP)
+Avi Name: Head-CP
+Wave Name: burton_05.wav

$Name: Check 6
$Message: XSTR("Watch out! There's a bogey on your tail!", -1)
+Persona: Burton(CP)
+Avi Name: Head-CP
+Wave Name: burton_06.wav

$Name: Death
$Message: XSTR("I've got to eject! Sorry for letting you down, sir!", -1)
+Persona: Burton(CP)
+Avi Name: Head-CP
+Wave Name: burton_07_2.wav

$Name: Delta Arrived
$Message: XSTR("Charlie wing is here. Ready for action!", -1)
+Persona: Burton(CP)
+Avi Name: Head-CP
+Wave Name: burton_08.wav

$Name: Depart
$Message: XSTR("Dammit! I'm getting the hell out of here!", -1)
+Persona: Burton(CP)
+Avi Name: Head-CP
+Wave Name: burton_09.wav

$Name: Disable Target
$Message: XSTR("Targeting the engines!", -1)
+Persona: Burton(CP)
+Avi Name: Head-CP
+Wave Name: burton_10.wav

$Name: Disarm Target
$Message: XSTR("Targeting the turrets!", -1)
+Persona: Burton(CP)
+Avi Name: Head-CP
+Wave Name: burton_11.wav

$Name: Engage
$Message: XSTR("Affirmative. Breaking formation!", -1)
+Persona: Burton(CP)
+Avi Name: Head-CP
+Wave Name: burton_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta wing is here. Ready for action!", -1)
+Persona: Burton(CP)
+Avi Name: Head-CP
+Wave Name: burton_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo wing is here. Ready for action!", -1)
+Persona: Burton(CP)
+Avi Name: Head-CP
+Wave Name: burton_14.wav

$Name: Help
$Message: XSTR("I could use some help!", -1)
+Persona: Burton(CP)
+Avi Name: Head-CP
+Wave Name: burton_15.wav

$Name: Ignore Target
$Message: XSTR("Affirmative, ignoring your target.", -1)
+Persona: Burton(CP)
+Avi Name: Head-CP
+Wave Name: burton_16.wav

$Name: No
$Message: XSTR("No can do!", -1)
+Persona: Burton(CP)
+Avi Name: Head-CP
+Wave Name: burton_17.wav

$Name: No Target
$Message: XSTR("I'm not sure what you mean, sir.", -1)
+Persona: Burton(CP)
+Avi Name: Head-CP
+Wave Name: burton_18.wav

$Name: Oops 1
$Message: XSTR("Hey! Cut that out, right now!", -1)
+Persona: Burton(CP)
+Avi Name: Head-CP
+Wave Name: burton_19.wav

$Name: Player Dead
$Message: XSTR("Another casualty, another cause for revenge.", -1)
+Persona: Burton(CP)
+Avi Name: Head-CP
+Wave Name: burton_20.wav

$Name: Praise
$Message: XSTR("That was awesome!", -1)
+Persona: Burton(CP)
+Avi Name: Head-CP
+Wave Name: burton_21.wav

$Name: Rearm
$Message: XSTR("Missiles depleted!", -1)
+Persona: Burton(CP)
+Avi Name: Head-CP
+Wave Name: burton_22.wav

$Name: Repair
$Message: XSTR("I am taking damage!", -1)
+Persona: Burton(CP)
+Avi Name: Head-CP
+Wave Name: burton_23.wav

$Name: Stray
$Message: XSTR("Just where the hell do you think you're going, uh, sir?", -1)
+Persona: Burton(CP)
+Avi Name: Head-CP
+Wave Name: burton_24.wav

$Name: Traitor
$Message: XSTR("Goodbye, traitor.", -1)
+Persona: Burton(CP)
+Avi Name: Head-CP
+Wave Name: burton_25.wav

$Name: yes
$Message: XSTR("Affirmative.", -1)
+Persona: Burton(CP)
+Avi Name: Head-CP
+Wave Name: burton_26.wav

$Name: Praise Self
$Message: XSTR("Another one for the kill board.", -1)
+Persona: Burton(CP) 
+Avi Name: Head-CP
+Wave Name: burton_27.wav

;; CATKILLER ..........................................................................

$Name: All Clear
$Message: XSTR("Stay alert! Kitties are watching us.", -1)
+Persona: Catkiller(D)
+Avi Name: Head-CATKILLER
+Wave Name: catkiller_01.wav

$Name: Arrive Enemy
$Message: XSTR("Heh, a litter of cats.", -1)
+Persona: Catkiller(D)
+Avi Name: Head-CATKILLER
+Wave Name: catkiller_02.wav

$Name: Attack Target
$Message: XSTR("I like burning cats.", -1)
+Persona: Catkiller(D)
+Avi Name: Head-CATKILLER
+Wave Name: catkiller_03.wav

$Name: Backup
$Message: XSTR("Watch out, reinforcements have arrived!", -1)
+Persona: Catkiller(D)
+Avi Name: Head-CATKILLER
+Wave Name: catkiller_04.wav

$Name: Beta Arrived
$Message: XSTR("Watch out, Bravo Wing is here.", -1)
+Persona: Catkiller(D)
+Avi Name: Head-CATKILLER
+Wave Name: catkiller_05.wav

$Name: Check 6
$Message: XSTR("That's a cat behind you!", -1)
+Persona: Catkiller(D)
+Avi Name: Head-CATKILLER
+Wave Name: catkiller_06.wav

$Name: Death
$Message: XSTR("Dammit! I'm hit. I'm going down! AaaaHHHHH!", -1)
+Persona: Catkiller(D)
+Avi Name: Head-CATKILLER
+Wave Name: catkiller_07_1.wav

$Name: Delta Arrived
$Message: XSTR("Watch out, Charlie Wing is here.", -1)
+Persona: Catkiller(D)
+Avi Name: Head-CATKILLER
+Wave Name: catkiller_08.wav

$Name: Depart
$Message: XSTR("I'm allergic to Cats, I'm leaving!", -1)
+Persona: Catkiller(D)
+Avi Name: Head-CATKILLER
+Wave Name: catkiller_09.wav

$Name: Disable Target
$Message: XSTR("Those kitties aren't going anywhere.", -1)
+Persona: Catkiller(D)
+Avi Name: Head-CATKILLER
+Wave Name: catkiller_10.wav

$Name: Disarm Target
$Message: XSTR("Those kitties will have no claws.", -1)
+Persona: Catkiller(D)
+Avi Name: Head-CATKILLER
+Wave Name: catkiller_11.wav

$Name: Engage
$Message: XSTR("It's time to punt some Cats.", -1)
+Persona: Catkiller(D)
+Avi Name: Head-CATKILLER
+Wave Name: catkiller_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Watch out, Delta Wing is here.", -1)
+Persona: Catkiller(D)
+Avi Name: Head-CATKILLER
+Wave Name: catkiller_13.wav

$Name: Gamma Arrived
$Message: XSTR("Watch out, Echo Wing is here.", -1)
+Persona: Catkiller(D)
+Avi Name: Head-CATKILLER
+Wave Name: catkiller_14.wav

$Name: Help
$Message: XSTR("Ah! These kitties have fangs!", -1)
+Persona: Catkiller(D)
+Avi Name: Head-CATKILLER
+Wave Name: catkiller_15.wav

$Name: Ignore Target
$Message: XSTR("No worries, I'll find another Cat to play with.", -1)
+Persona: Catkiller(D)
+Avi Name: Head-CATKILLER
+Wave Name: catkiller_16.wav

$Name: No
$Message: XSTR("Sorry, can't do.", -1)
+Persona: Catkiller(D)
+Avi Name: Head-CATKILLER
+Wave Name: catkiller_17.wav

$Name: No Target
$Message: XSTR("I don't see him!", -1)
+Persona: Catkiller(D)
+Avi Name: Head-CATKILLER
+Wave Name: catkiller_18.wav

$Name: Oops 1
$Message: XSTR("Hey, hey! I'm not a cat!", -1)
+Persona: Catkiller(D)
+Avi Name: Head-CATKILLER
+Wave Name: catkiller_19.wav

$Name: Player Dead
$Message: XSTR("Oh crap, the Cats got another one!", -1)
+Persona: Catkiller(D)
+Avi Name: Head-CATKILLER
+Wave Name: catkiller_20.wav

$Name: Praise
$Message: XSTR("That was pretty intense!", -1)
+Persona: Catkiller(D)
+Avi Name: Head-CATKILLER
+Wave Name: catkiller_21.wav

$Name: Rearm
$Message: XSTR("No more missiles left!", -1)
+Persona: Catkiller(D)
+Avi Name: Head-CATKILLER
+Wave Name: catkiller_22.wav

$Name: Repair
$Message: XSTR("Those Cats are trying to get me!", -1)
+Persona: Catkiller(D)
+Avi Name: Head-CATKILLER
+Wave Name: catkiller_23.wav

$Name: Stray
$Message: XSTR("If you keep doing that, the Cats will win!", -1)
+Persona: Catkiller(D)
+Avi Name: Head-CATKILLER
+Wave Name: catkiller_24.wav

$Name: Traitor
$Message: XSTR("I can't let you side with the Cats, sorry.", -1)
+Persona: Catkiller(D)
+Avi Name: Head-CATKILLER
+Wave Name: catkiller_25.wav

$Name: yes
$Message: XSTR("Roger wilco!", -1)
+Persona: Catkiller(D)
+Avi Name: Head-CATKILLER
+Wave Name: catkiller_26.wav

$Name: Praise Self
$Message: XSTR("Fried extra crispy.", -1)
+Persona: Catkiller(D) 
+Avi Name: Head-CATKILLER
+Wave Name: catkiller_27.wav

$Name: All Clear
$Message: XSTR("Stay alert! Kitties are watching us.", -1)
+Persona: Catkiller(E)
+Avi Name: Head-CATKILLER
+Wave Name: catkiller_01.wav

$Name: Arrive Enemy
$Message: XSTR("Heh, a litter of cats.", -1)
+Persona: Catkiller(E)
+Avi Name: Head-CATKILLER
+Wave Name: catkiller_02.wav

$Name: Attack Target
$Message: XSTR("I like burning cats.", -1)
+Persona: Catkiller(E)
+Avi Name: Head-CATKILLER
+Wave Name: catkiller_03.wav

$Name: Backup
$Message: XSTR("Watch out, reinforcements have arrived!", -1)
+Persona: Catkiller(E)
+Avi Name: Head-CATKILLER
+Wave Name: catkiller_04.wav

$Name: Beta Arrived
$Message: XSTR("Watch out, Bravo Wing is here.", -1)
+Persona: Catkiller(E)
+Avi Name: Head-CATKILLER
+Wave Name: catkiller_05.wav

$Name: Check 6
$Message: XSTR("That's a cat behind you!", -1)
+Persona: Catkiller(E)
+Avi Name: Head-CATKILLER
+Wave Name: catkiller_06.wav

$Name: Death
$Message: XSTR("Dammit! My ship can't take much more! I'm bailing out!", -1)
+Persona: Catkiller(E)
+Avi Name: Head-CATKILLER
+Wave Name: catkiller_07_2.wav

$Name: Delta Arrived
$Message: XSTR("Watch out, Charlie Wing is here.", -1)
+Persona: Catkiller(E)
+Avi Name: Head-CATKILLER
+Wave Name: catkiller_08.wav

$Name: Depart
$Message: XSTR("I'm allergic to Cats, I'm leaving!", -1)
+Persona: Catkiller(E)
+Avi Name: Head-CATKILLER
+Wave Name: catkiller_09.wav

$Name: Disable Target
$Message: XSTR("Those kitties aren't going anywhere.", -1)
+Persona: Catkiller(E)
+Avi Name: Head-CATKILLER
+Wave Name: catkiller_10.wav

$Name: Disarm Target
$Message: XSTR("Those kitties will have no claws.", -1)
+Persona: Catkiller(E)
+Avi Name: Head-CATKILLER
+Wave Name: catkiller_11.wav

$Name: Engage
$Message: XSTR("It's time to punt some Cats.", -1)
+Persona: Catkiller(E)
+Avi Name: Head-CATKILLER
+Wave Name: catkiller_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Watch out, Delta Wing is here.", -1)
+Persona: Catkiller(E)
+Avi Name: Head-CATKILLER
+Wave Name: catkiller_13.wav

$Name: Gamma Arrived
$Message: XSTR("Watch out, Echo Wing is here.", -1)
+Persona: Catkiller(E)
+Avi Name: Head-CATKILLER
+Wave Name: catkiller_14.wav

$Name: Help
$Message: XSTR("Ah! These kitties have fangs!", -1)
+Persona: Catkiller(E)
+Avi Name: Head-CATKILLER
+Wave Name: catkiller_15.wav

$Name: Ignore Target
$Message: XSTR("No worries, I'll find another Cat to play with.", -1)
+Persona: Catkiller(E)
+Avi Name: Head-CATKILLER
+Wave Name: catkiller_16.wav

$Name: No
$Message: XSTR("Sorry, can't do.", -1)
+Persona: Catkiller(E)
+Avi Name: Head-CATKILLER
+Wave Name: catkiller_17.wav

$Name: No Target
$Message: XSTR("I don't see him!", -1)
+Persona: Catkiller(E)
+Avi Name: Head-CATKILLER
+Wave Name: catkiller_18.wav

$Name: Oops 1
$Message: XSTR("Hey, hey! I'm not a cat!", -1)
+Persona: Catkiller(E)
+Avi Name: Head-CATKILLER
+Wave Name: catkiller_19.wav

$Name: Player Dead
$Message: XSTR("Oh crap, the Cats got another one!", -1)
+Persona: Catkiller(E)
+Avi Name: Head-CATKILLER
+Wave Name: catkiller_20.wav

$Name: Praise
$Message: XSTR("That was pretty intense!", -1)
+Persona: Catkiller(E)
+Avi Name: Head-CATKILLER
+Wave Name: catkiller_21.wav

$Name: Rearm
$Message: XSTR("No more missiles left!", -1)
+Persona: Catkiller(E)
+Avi Name: Head-CATKILLER
+Wave Name: catkiller_22.wav

$Name: Repair
$Message: XSTR("Those Cats are trying to get to me!", -1)
+Persona: Catkiller(E)
+Avi Name: Head-CATKILLER
+Wave Name: catkiller_23.wav

$Name: Stray
$Message: XSTR("If you keep doing that, the Cats win!", -1)
+Persona: Catkiller(E)
+Avi Name: Head-CATKILLER
+Wave Name: catkiller_24.wav

$Name: Traitor
$Message: XSTR("I can't let you side with the Cats, sorry.", -1)
+Persona: Catkiller(E)
+Avi Name: Head-CATKILLER
+Wave Name: catkiller_25.wav

$Name: yes
$Message: XSTR("Roger wilco!", -1)
+Persona: Catkiller(E)
+Avi Name: Head-CATKILLER
+Wave Name: catkiller_26.wav

$Name: Praise Self
$Message: XSTR("Fried extra cripsy.", -1)
+Persona: Catkiller(E) 
+Avi Name: Head-CATKILLER
+Wave Name: catkiller_27.wav

$Name: All Clear
$Message: XSTR("Stay alert! Kitties are watching us.", -1)
+Persona: Catkiller(CP)
+Avi Name: Head-CP
+Wave Name: catkiller_01.wav

$Name: Arrive Enemy
$Message: XSTR("Heh, a litter of cats.", -1)
+Persona: Catkiller(CP)
+Avi Name: Head-CP
+Wave Name: catkiller_02.wav

$Name: Attack Target
$Message: XSTR("I like burning cats.", -1)
+Persona: Catkiller(CP)
+Avi Name: Head-CP
+Wave Name: catkiller_03.wav

$Name: Backup
$Message: XSTR("Watch out, reinforcements have arrived!", -1)
+Persona: Catkiller(CP)
+Avi Name: Head-CP
+Wave Name: catkiller_04.wav

$Name: Beta Arrived
$Message: XSTR("Watch out, Bravo Wing is here.", -1)
+Persona: Catkiller(CP)
+Avi Name: Head-CP
+Wave Name: catkiller_05.wav

$Name: Check 6
$Message: XSTR("That's a cat behind you!", -1)
+Persona: Catkiller(CP)
+Avi Name: Head-CP
+Wave Name: catkiller_06.wav

$Name: Death
$Message: XSTR("Dammit! My ship can't take much more! I am bailing out!", -1)
+Persona: Catkiller(CP)
+Avi Name: Head-CP
+Wave Name: catkiller_07_2.wav

$Name: Delta Arrived
$Message: XSTR("Watch out, Charlie Wing is here.", -1)
+Persona: Catkiller(CP)
+Avi Name: Head-CP
+Wave Name: catkiller_08.wav

$Name: Depart
$Message: XSTR("I'm allergic to Cats, I'm leaving!", -1)
+Persona: Catkiller(CP)
+Avi Name: Head-CP
+Wave Name: catkiller_09.wav

$Name: Disable Target
$Message: XSTR("Those kitties are not going anywhere.", -1)
+Persona: Catkiller(CP)
+Avi Name: Head-CP
+Wave Name: catkiller_10.wav

$Name: Disarm Target
$Message: XSTR("Those kitties will have no claws.", -1)
+Persona: Catkiller(CP)
+Avi Name: Head-CP
+Wave Name: catkiller_11.wav

$Name: Engage
$Message: XSTR("It's time to punt some Cats.", -1)
+Persona: Catkiller(CP)
+Avi Name: Head-CP
+Wave Name: catkiller_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Watch out, Delta Wing is here.", -1)
+Persona: Catkiller(CP)
+Avi Name: Head-CP
+Wave Name: catkiller_13.wav

$Name: Gamma Arrived
$Message: XSTR("Watch out, Echo Wing is here.", -1)
+Persona: Catkiller(CP)
+Avi Name: Head-CP
+Wave Name: catkiller_14.wav

$Name: Help
$Message: XSTR("Ah! These kitties have fangs!", -1)
+Persona: Catkiller(CP)
+Avi Name: Head-CP
+Wave Name: catkiller_15.wav

$Name: Ignore Target
$Message: XSTR("No worries, I'll find another Cat to play with.", -1)
+Persona: Catkiller(CP)
+Avi Name: Head-CP
+Wave Name: catkiller_16.wav

$Name: No
$Message: XSTR("Sorry, can't do.", -1)
+Persona: Catkiller(CP)
+Avi Name: Head-CP
+Wave Name: catkiller_17.wav

$Name: No Target
$Message: XSTR("I don't see him!", -1)
+Persona: Catkiller(CP)
+Avi Name: Head-CP
+Wave Name: catkiller_18.wav

$Name: Oops 1
$Message: XSTR("Hey, hey! I'm not a cat!", -1)
+Persona: Catkiller(CP)
+Avi Name: Head-CP
+Wave Name: catkiller_19.wav

$Name: Player Dead
$Message: XSTR("Oh crap, the Cats got another one!", -1)
+Persona: Catkiller(CP)
+Avi Name: Head-CP
+Wave Name: catkiller_20.wav

$Name: Praise
$Message: XSTR("That was pretty intense!", -1)
+Persona: Catkiller(CP)
+Avi Name: Head-CP
+Wave Name: catkiller_21.wav

$Name: Rearm
$Message: XSTR("No more missiles left!", -1)
+Persona: Catkiller(CP)
+Avi Name: Head-CP
+Wave Name: catkiller_22.wav

$Name: Repair
$Message: XSTR("Those Cats are trying to get to me!", -1)
+Persona: Catkiller(CP)
+Avi Name: Head-CP
+Wave Name: catkiller_23.wav

$Name: Stray
$Message: XSTR("If you keep doing that, the Cats win!", -1)
+Persona: Catkiller(CP)
+Avi Name: Head-CP
+Wave Name: catkiller_24.wav

$Name: Traitor
$Message: XSTR("I can't let you side with the Cats, sorry.", -1)
+Persona: Catkiller(CP)
+Avi Name: Head-CP
+Wave Name: catkiller_25.wav

$Name: yes
$Message: XSTR("Roger wilco!", -1)
+Persona: Catkiller(CP)
+Avi Name: Head-CP
+Wave Name: catkiller_26.wav

$Name: Praise Self
$Message: XSTR("Fried extra cripsy.", -1)
+Persona: Catkiller(CP)
+Avi Name: Head-CP
+Wave Name: catkiller_27.wav

;; CHAMP ............................................................................

$Name: All Clear
$Message: XSTR("That looks like all of them. Area is secure.", -1)
+Persona: Champ
+Avi Name: Head-CHAMP
+Wave Name: champ_01.wav

$Name: Arrive Enemy
$Message: XSTR("Looks like we got another reason for me to show how awesome I am.", -1)
+Persona: Champ
+Avi Name: Head-CHAMP
+Wave Name: champ_02.wav

$Name: Attack Target
$Message: XSTR("I'll show 'em why they call me 'The Champ'!", -1)
+Persona: Champ
+Avi Name: Head-CHAMP
+Wave Name: champ_03.wav

$Name: Backup
$Message: XSTR("It's ok, I'm here now. Your savior has arrived.", -1)
+Persona: Champ
+Avi Name: Head-CHAMP
+Wave Name: champ_04.wav

$Name: Beta Arrived
$Message: XSTR("This is Bravo Wing, we're here now.", -1)
+Persona: Champ
+Avi Name: Head-CHAMP
+Wave Name: champ_05.wav

$Name: Check 6
$Message: XSTR("Check your six! Kittie is on your tail!", -1)
+Persona: Champ
+Avi Name: Head-CHAMP
+Wave Name: champ_06.wav

$Name: Death
$Message: XSTR("They've got nothing on me! I... crap, what was that? Nooooo!!!", -1)
+Persona: Champ
+Avi Name: Head-CHAMP
+Wave Name: champ_07_1.wav

$Name: Delta Arrived
$Message: XSTR("This Charlie Wing. Where is the party at?", -1)
+Persona: Champ
+Avi Name: Head-CHAMP
+Wave Name: champ_08.wav

$Name: Depart
$Message: XSTR("Allright, I am going home.", -1)
+Persona: Champ
+Avi Name: Head-CHAMP
+Wave Name: champ_09.wav

$Name: Disable Target
$Message: XSTR("I'm going for the engines.", -1)
+Persona: Champ
+Avi Name: Head-CHAMP
+Wave Name: champ_10.wav

$Name: Disarm Target
$Message: XSTR("I'll take out the turrets.", -1)
+Persona: Champ
+Avi Name: Head-CHAMP
+Wave Name: champ_11.wav

$Name: Engage
$Message: XSTR("Here, kittie kittie. Here comes 'The Champ'!", -1)
+Persona: Champ
+Avi Name: Head-CHAMP
+Wave Name: champ_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta wing is in the house!", -1)
+Persona: Champ
+Avi Name: Head-CHAMP
+Wave Name: champ_13.wav

$Name: Gamma Arrived
$Message: XSTR("And Echo wing is on the scene!", -1)
+Persona: Champ
+Avi Name: Head-CHAMP
+Wave Name: champ_14.wav

$Name: Help
$Message: XSTR("Stupid Kilrathi bastard. This is supposed to be the other way around!", -1)
+Persona: Champ
+Avi Name: Head-CHAMP
+Wave Name: champ_15.wav

$Name: Ignore Target
$Message: XSTR("Fine, I'll use my talents on a better target.", -1)
+Persona: Champ
+Avi Name: Head-CHAMP
+Wave Name: champ_16.wav

$Name: No
$Message: XSTR("Negative, cannot comply.", -1)
+Persona: Champ
+Avi Name: Head-CHAMP
+Wave Name: champ_17.wav

$Name: No Target
$Message: XSTR("I'm looking, but I don't see your target on my sensors.", -1)
+Persona: Champ
+Avi Name: Head-CHAMP
+Wave Name: champ_18.wav

$Name: Oops 1
$Message: XSTR("Hey, hey! Check fire!!", -1)
+Persona: Champ
+Avi Name: Head-CHAMP
+Wave Name: champ_19.wav

$Name: Player Dead
$Message: XSTR("Got damn it! I swear I'll get the bastard that took you out!", -1)
+Persona: Champ
+Avi Name: Head-CHAMP
+Wave Name: champ_20.wav

$Name: Praise
$Message: XSTR("Wow, that made you look almost as good as me.", -1)
+Persona: Champ
+Avi Name: Head-CHAMP
+Wave Name: champ_21.wav

$Name: Rearm
$Message: XSTR("I've used up my last missile.", -1)
+Persona: Champ
+Avi Name: Head-CHAMP
+Wave Name: champ_22.wav

$Name: Repair
$Message: XSTR("Ah, this bird ain't doing too good.", -1)
+Persona: Champ
+Avi Name: Head-CHAMP
+Wave Name: champ_23.wav

$Name: Stray
$Message: XSTR("Just where do you think you are going?", -1)
+Persona: Champ
+Avi Name: Head-CHAMP
+Wave Name: champ_24.wav

$Name: Traitor
$Message: XSTR("A traitor?! Oh, it's killing time!", -1)
+Persona: Champ
+Avi Name: Head-CHAMP
+Wave Name: champ_25.wav

$Name: yes
$Message: XSTR("Executing.", -1)
+Persona: Champ
+Avi Name: Head-CHAMP
+Wave Name: champ_26.wav

$Name: Praise Self
$Message: XSTR("And another one bites the dust.", -1)
+Persona: Champ
+Avi Name: Head-CHAMP
+Wave Name: champ_27.wav

$Name: All Clear
$Message: XSTR("That looks like all of them. Area is secure.", -1)
+Persona: Champ(CP)
+Avi Name: Head-CP
+Wave Name: champ_01.wav

$Name: Arrive Enemy
$Message: XSTR("Looks like we got another reason for me to show how awesome I am.", -1)
+Persona: Champ(CP)
+Avi Name: Head-CP
+Wave Name: champ_02.wav

$Name: Attack Target
$Message: XSTR("Hah, I'm on that bastard! He doesn't stand a chance!", -1)
+Persona: Champ(CP)
+Avi Name: Head-CP
+Wave Name: champ_03_1.wav

$Name: Backup
$Message: XSTR("It's ok, I am here now. Your savior has arrived.", -1)
+Persona: Champ(CP)
+Avi Name: Head-CP
+Wave Name: champ_04.wav

$Name: Beta Arrived
$Message: XSTR("This is Bravo Wing, we're here now.", -1)
+Persona: Champ(CP)
+Avi Name: Head-CP
+Wave Name: champ_05.wav

$Name: Check 6
$Message: XSTR("Check your six! Kittie is on your tail!", -1)
+Persona: Champ(CP)
+Avi Name: Head-CP
+Wave Name: champ_06.wav

$Name: Death
$Message: XSTR("Oh shit! Oh shit! You son of a...!!!", -1)
+Persona: Champ(CP)
+Avi Name: Head-CP
+Wave Name: champ_07_2.wav

$Name: Delta Arrived
$Message: XSTR("This Charlie Wing. Where is the party at?", -1)
+Persona: Champ(CP)
+Avi Name: Head-CP
+Wave Name: champ_08.wav

$Name: Depart
$Message: XSTR("Allright, I am going home.", -1)
+Persona: Champ(CP)
+Avi Name: Head-CP
+Wave Name: champ_09.wav

$Name: Disable Target
$Message: XSTR("I'm going for the engines.", -1)
+Persona: Champ(CP)
+Avi Name: Head-CP
+Wave Name: champ_10.wav

$Name: Disarm Target
$Message: XSTR("I'll take out the turrets.", -1)
+Persona: Champ(CP)
+Avi Name: Head-CP
+Wave Name: champ_11.wav

$Name: Engage
$Message: XSTR("Here, kittie kittie.!", -1)
+Persona: Champ(CP)
+Avi Name: Head-CP
+Wave Name: champ_12_1.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta wing is in the house!", -1)
+Persona: Champ(CP)
+Avi Name: Head-CP
+Wave Name: champ_13.wav

$Name: Gamma Arrived
$Message: XSTR("And Echo wing is on the scene!", -1)
+Persona: Champ(CP)
+Avi Name: Head-CP
+Wave Name: champ_14.wav

$Name: Help
$Message: XSTR("Stupid Kilrathi bastard. This is supposed to be the other way around!", -1)
+Persona: Champ(CP)
+Avi Name: Head-CP
+Wave Name: champ_15.wav

$Name: Ignore Target
$Message: XSTR("Fine, I'll use my talents on a better target.", -1)
+Persona: Champ(CP)
+Avi Name: Head-CP
+Wave Name: champ_16.wav

$Name: No
$Message: XSTR("Negative, cannot comply.", -1)
+Persona: Champ(CP)
+Avi Name: Head-CP
+Wave Name: champ_17.wav

$Name: No Target
$Message: XSTR("I'm looking, but I don't see your target on my sensors.", -1)
+Persona: Champ(CP)
+Avi Name: Head-CP
+Wave Name: champ_18.wav

$Name: Oops 1
$Message: XSTR("Hey, hey! Check fire!!", -1)
+Persona: Champ(CP)
+Avi Name: Head-CP
+Wave Name: champ_19.wav

$Name: Player Dead
$Message: XSTR("Got damn it! I swear I'll get the bastard that took you out!", -1)
+Persona: Champ(CP)
+Avi Name: Head-CP
+Wave Name: champ_20.wav

$Name: Praise
$Message: XSTR("Wow, that made you look almost as good as me.", -1)
+Persona: Champ(CP)
+Avi Name: Head-CP
+Wave Name: champ_21.wav

$Name: Rearm
$Message: XSTR("I've used up my last missile.", -1)
+Persona: Champ(CP)
+Avi Name: Head-CP
+Wave Name: champ_22.wav

$Name: Repair
$Message: XSTR("Ah, this bird ain't doing too good.", -1)
+Persona: Champ(CP)
+Avi Name: Head-CP
+Wave Name: champ_23.wav

$Name: Stray
$Message: XSTR("Just where do you think you are going?", -1)
+Persona: Champ(CP)
+Avi Name: Head-CP
+Wave Name: champ_24.wav

$Name: Traitor
$Message: XSTR("A traitor?! Oh, it's killing time!", -1)
+Persona: Champ(CP)
+Avi Name: Head-CP
+Wave Name: champ_25.wav

$Name: yes
$Message: XSTR("Executing.", -1)
+Persona: Champ(CP)
+Avi Name: Head-CP
+Wave Name: champ_26.wav

$Name: Praise Self
$Message: XSTR("And another one bites the dust.", -1)
+Persona: Champ(CP)
+Avi Name: Head-CP
+Wave Name: champ_27.wav

;; CODIENE ............................................................................

$Name: All Clear
$Message: XSTR("This nav point is ours.", -1)
+Persona: Codiene(D)
+Avi Name: Head-CP
+Wave Name: codiene_01.wav

$Name: Arrive Enemy
$Message: XSTR("Here come the Cats. There goes the neighborhood.", -1)
+Persona: Codiene(D)
+Avi Name: Head-CP
+Wave Name: codiene_02.wav

$Name: Attack Target
$Message: XSTR("I think I'll kill... THAT one.", -1)
+Persona: Codiene(D)
+Avi Name: Head-CP
+Wave Name: codiene_03.wav

$Name: Backup
$Message: XSTR("Support has arrived. Hold the applause, just show me who to shoot.", -1)
+Persona: Codiene(D)
+Avi Name: Head-CP
+Wave Name: codiene_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo wing on station. Don't make me waste my time.", -1)
+Persona: Codiene(D)
+Avi Name: Head-CP
+Wave Name: codiene_05.wav

$Name: Check 6
$Message: XSTR("You've got a Cat closing in on you for the kill! Go evasive!", -1)
+Persona: Codiene(D)
+Avi Name: Head-CP
+Wave Name: codiene_06.wav

$Name: Death
$Message: XSTR("Holy shit! Where'd they come from? AHHHH!", -1)
+Persona: Codiene(D)
+Avi Name: Head-CP
+Wave Name: codiene_07_1.wav

$Name: Delta Arrived
$Message: XSTR("Charlie wing is here. Let's get the job done.", -1)
+Persona: Codiene(D)
+Avi Name: Head-CP
+Wave Name: codiene_08.wav

$Name: Depart
$Message: XSTR("There's a time to fight and a time to run. It's time to run.", -1)
+Persona: Codiene(D)
+Avi Name: Head-CP
+Wave Name: codiene_09.wav

$Name: Disable Target
$Message: XSTR("You want the engines dead? I'll make the engines dead.", -1)
+Persona: Codiene(D)
+Avi Name: Head-CP
+Wave Name: codiene_10.wav

$Name: Disarm Target
$Message: XSTR("Turrets too much for you? Let me clear some out of the way.", -1)
+Persona: Codiene(D)
+Avi Name: Head-CP
+Wave Name: codiene_11.wav

$Name: Engage
$Message: XSTR("I was hoping you would say that. Going in for the kill.", -1)
+Persona: Codiene(D)
+Avi Name: Head-CP
+Wave Name: codiene_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta wing is here and ready to dominate.", -1)
+Persona: Codiene(D)
+Avi Name: Head-CP
+Wave Name: codiene_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo wing is here. Let's get to it.", -1)
+Persona: Codiene(D)
+Avi Name: Head-CP
+Wave Name: codiene_14.wav

$Name: Help
$Message: XSTR("That was just a lucky shot, kitty.", -1)
+Persona: Codiene(D)
+Avi Name: Head-CP
+Wave Name: codiene_15.wav

$Name: Ignore Target
$Message: XSTR("Fine. He's all yours.", -1)
+Persona: Codiene(D)
+Avi Name: Head-CP
+Wave Name: codiene_16.wav

$Name: No
$Message: XSTR("No, Sandman.", -1)
+Persona: Codiene(D)
+Avi Name: Head-CP
+Wave Name: codiene_17_1.wav

$Name: No Target
$Message: XSTR("I can't shoot what I can't see, and I don't see anything.", -1)
+Persona: Codiene(D)
+Avi Name: Head-CP
+Wave Name: codiene_18.wav

$Name: Oops 1
$Message: XSTR("Watch your aim!", -1)
+Persona: Codiene(D)
+Avi Name: Head-CP
+Wave Name: codiene_19.wav

$Name: Player Dead
$Message: XSTR("Another casualty, another cause for revenge.", -1)
+Persona: Codiene(D)
+Avi Name: Head-CP
+Wave Name: codiene_20.wav

$Name: Praise
$Message: XSTR("Yeah! Now I can respect that!", -1)
+Persona: Codiene(D)
+Avi Name: Head-CP
+Wave Name: codiene_21.wav

$Name: Rearm
$Message: XSTR("No more missiles for me.", -1)
+Persona: Codiene(D)
+Avi Name: Head-CP
+Wave Name: codiene_22.wav

$Name: Repair
$Message: XSTR("Are you serious? This Cat is cutting me up!", -1)
+Persona: Codiene(D)
+Avi Name: Head-CP
+Wave Name: codiene_23.wav

$Name: Stray
$Message: XSTR("Sure, why don't you just wander off and leave all the work to us.", -1)
+Persona: Codiene(D)
+Avi Name: Head-CP
+Wave Name: codiene_24.wav

$Name: Traitor
$Message: XSTR("The only thing worse than a Cat is a traitor.", -1)
+Persona: Codiene(D)
+Avi Name: Head-CP
+Wave Name: codiene_25.wav

$Name: yes
$Message: XSTR("You're the boss.", -1)
+Persona: Codiene(D)
+Avi Name: Head-CP
+Wave Name: codiene_26.wav

$Name: Praise Self
$Message: XSTR("Yes! Eat it, cat!", -1)
+Persona: Codiene(D)
+Avi Name: Head-CP
+Wave Name: codiene_27.wav

$Name: All Clear
$Message: XSTR("This nav point is ours.", -1)
+Persona: Codiene(E)
+Avi Name: Head-CP
+Wave Name: codiene_01.wav

$Name: Arrive Enemy
$Message: XSTR("Here come the Cats. There goes the neighborhood.", -1)
+Persona: Codiene(E)
+Avi Name: Head-CP
+Wave Name: codiene_02.wav

$Name: Attack Target
$Message: XSTR("I think I'll kill... THAT one.", -1)
+Persona: Codiene(E)
+Avi Name: Head-CP
+Wave Name: codiene_03.wav

$Name: Backup
$Message: XSTR("Support has arrived. Hold the applause, just show me who to shoot.", -1)
+Persona: Codiene(E)
+Avi Name: Head-CP
+Wave Name: codiene_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo wing on station. Don't make me waste my time.", -1)
+Persona: Codiene(E)
+Avi Name: Head-CP
+Wave Name: codiene_05.wav

$Name: Check 6
$Message: XSTR("You've got a Cat closing in on you for the kill! Go evasive!", -1)
+Persona: Codiene(E)
+Avi Name: Head-CP
+Wave Name: codiene_06.wav

$Name: Death
$Message: XSTR("Oh, man, I can't get shot down! I'm bailing out!", -1)
+Persona: Codiene(E)
+Avi Name: Head-CP
+Wave Name: codiene_07_2.wav

$Name: Delta Arrived
$Message: XSTR("Charlie wing is here. Let's get the job done.", -1)
+Persona: Codiene(E)
+Avi Name: Head-CP
+Wave Name: codiene_08.wav

$Name: Depart
$Message: XSTR("There's a time to fight and a time to run. It's time to run.", -1)
+Persona: Codiene(E)
+Avi Name: Head-CP
+Wave Name: codiene_09.wav

$Name: Disable Target
$Message: XSTR("You want the engines dead? I'll make the engines dead.", -1)
+Persona: Codiene(E)
+Avi Name: Head-CP
+Wave Name: codiene_10.wav

$Name: Disarm Target
$Message: XSTR("Turrets too much for you? Let me clear some out of the way.", -1)
+Persona: Codiene(E)
+Avi Name: Head-CP
+Wave Name: codiene_11.wav

$Name: Engage
$Message: XSTR("I was hoping you would say that. Going in for the kill.", -1)
+Persona: Codiene(E)
+Avi Name: Head-CP
+Wave Name: codiene_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta wing is here and ready to dominate.", -1)
+Persona: Codiene(E)
+Avi Name: Head-CP
+Wave Name: codiene_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo wing is here. Let's get to it.", -1)
+Persona: Codiene(E)
+Avi Name: Head-CP
+Wave Name: codiene_14.wav

$Name: Help
$Message: XSTR("That was just a lucky shot, kitty.", -1)
+Persona: Codiene(E)
+Avi Name: Head-CP
+Wave Name: codiene_15.wav

$Name: Ignore Target
$Message: XSTR("Fine. He's all yours.", -1)
+Persona: Codiene(E)
+Avi Name: Head-CP
+Wave Name: codiene_16.wav

$Name: No
$Message: XSTR("No, Sandman.", -1)
+Persona: Codiene(E)
+Avi Name: Head-CP
+Wave Name: codiene_17_1.wav

$Name: No Target
$Message: XSTR("I can't shoot what I can't see, and I don't see anything.", -1)
+Persona: Codiene(E)
+Avi Name: Head-CP
+Wave Name: codiene_18.wav

$Name: Oops 1
$Message: XSTR("Watch your aim!", -1)
+Persona: Codiene(E)
+Avi Name: Head-CP
+Wave Name: codiene_19.wav

$Name: Player Dead
$Message: XSTR("Another casualty, another cause for revenge.", -1)
+Persona: Codiene(E)
+Avi Name: Head-CP
+Wave Name: codiene_20.wav

$Name: Praise
$Message: XSTR("Yeah! Now I can respect that!", -1)
+Persona: Codiene(E)
+Avi Name: Head-CP
+Wave Name: codiene_21.wav

$Name: Rearm
$Message: XSTR("No more missiles for me.", -1)
+Persona: Codiene(E)
+Avi Name: Head-CP
+Wave Name: codiene_22.wav

$Name: Repair
$Message: XSTR("Are you serious? This Cat is cutting me up!", -1)
+Persona: Codiene(E)
+Avi Name: Head-CP
+Wave Name: codiene_23.wav

$Name: Stray
$Message: XSTR("Sure, why don't you just wander off and leave all the work to us.", -1)
+Persona: Codiene(E)
+Avi Name: Head-CP
+Wave Name: codiene_24.wav

$Name: Traitor
$Message: XSTR("The only thing worse than a Cat is a traitor.", -1)
+Persona: Codiene(E)
+Avi Name: Head-CP
+Wave Name: codiene_25.wav

$Name: yes
$Message: XSTR("You're the boss.", -1)
+Persona: Codiene(E)
+Avi Name: Head-CP
+Wave Name: codiene_26.wav

$Name: Praise Self
$Message: XSTR("Yes! Eat it, cat!", -1)
+Persona: Codiene(E)
+Avi Name: Head-CP
+Wave Name: codiene_27.wav


;; CORDOBA ............................................................................

$Name: All Clear
$Message: XSTR("That's all of them. Area is secure.", -1)
+Persona: Cordoba
+Avi Name: Head-CP
+Wave Name: cordoba_01.wav

$Name: Arrive Enemy
$Message: XSTR("We've got incoming!", -1)
+Persona: Cordoba
+Avi Name: Head-CP
+Wave Name: cordoba_02.wav

$Name: Attack Target
$Message: XSTR("He's mine!", -1)
+Persona: Cordoba
+Avi Name: Head-CP
+Wave Name: cordoba_03.wav

$Name: Backup
$Message: XSTR("Backup is here. Ready for action!", -1)
+Persona: Cordoba
+Avi Name: Head-CP
+Wave Name: cordoba_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo wing is here. Ready for action!", -1)
+Persona: Cordoba
+Avi Name: Head-CP
+Wave Name: cordoba_05.wav

$Name: Check 6
$Message: XSTR("Watch out! There's a bogey on your tail!", -1)
+Persona: Cordoba
+Avi Name: Head-CP
+Wave Name: cordoba_06.wav

$Name: Death
$Message: XSTR("I've got to eject! Sorry for letting you down, sir!", -1)
+Persona: Cordoba
+Avi Name: Head-CP
+Wave Name: cordoba_07.wav

$Name: Delta Arrived
$Message: XSTR("Charlie wing is here. Ready for action!", -1)
+Persona: Cordoba
+Avi Name: Head-CP
+Wave Name: cordoba_08.wav

$Name: Depart
$Message: XSTR("Dammit! I'm getting the hell out of here!", -1)
+Persona: Cordoba
+Avi Name: Head-CP
+Wave Name: cordoba_09.wav

$Name: Disable Target
$Message: XSTR("Targeting the engines!", -1)
+Persona: Cordoba
+Avi Name: Head-CP
+Wave Name: cordoba_10.wav

$Name: Disarm Target
$Message: XSTR("Targeting the turrets!", -1)
+Persona: Cordoba
+Avi Name: Head-CP
+Wave Name: cordoba_11.wav

$Name: Engage
$Message: XSTR("Affirmative. Breaking formation!", -1)
+Persona: Cordoba
+Avi Name: Head-CP
+Wave Name: cordoba_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta wing is here. Ready for action!", -1)
+Persona: Cordoba
+Avi Name: Head-CP
+Wave Name: cordoba_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo wing is here. Ready for action!", -1)
+Persona: Cordoba
+Avi Name: Head-CP
+Wave Name: cordoba_14.wav

$Name: Help
$Message: XSTR("I can use some help!", -1)
+Persona: Cordoba
+Avi Name: Head-CP
+Wave Name: cordoba_15.wav

$Name: Ignore Target
$Message: XSTR("Affirmative, ignoring your target.", -1)
+Persona: Cordoba
+Avi Name: Head-CP
+Wave Name: cordoba_16.wav

$Name: No
$Message: XSTR("No can do!", -1)
+Persona: Cordoba
+Avi Name: Head-CP
+Wave Name: cordoba_17.wav

$Name: No Target
$Message: XSTR("I'm not sure what you mean, sir.", -1)
+Persona: Cordoba
+Avi Name: Head-CP
+Wave Name: cordoba_18.wav

$Name: Oops 1
$Message: XSTR("Hey! Cut that out, right now!", -1)
+Persona: Cordoba
+Avi Name: Head-CP
+Wave Name: cordoba_19.wav

$Name: Player Dead
$Message: XSTR("Another casualty, another cause for revenge.", -1)
+Persona: Cordoba
+Avi Name: Head-CP
+Wave Name: cordoba_20.wav

$Name: Praise
$Message: XSTR("That was awesome!", -1)
+Persona: Cordoba
+Avi Name: Head-CP
+Wave Name: cordoba_21.wav

$Name: Rearm
$Message: XSTR("Missiles depleted!", -1)
+Persona: Cordoba
+Avi Name: Head-CP
+Wave Name: cordoba_22.wav

$Name: Repair
$Message: XSTR("I am taking damage!", -1)
+Persona: Cordoba
+Avi Name: Head-CP
+Wave Name: cordoba_23.wav

$Name: Stray
$Message: XSTR("Just where the hell do you think you're going, sir?", -1)
+Persona: Cordoba
+Avi Name: Head-CP
+Wave Name: cordoba_24.wav

$Name: Traitor
$Message: XSTR("Goodbye, traitor.", -1)
+Persona: Cordoba
+Avi Name: Head-CP
+Wave Name: cordoba_25.wav

$Name: yes
$Message: XSTR("Affirmative.", -1)
+Persona: Cordoba
+Avi Name: Head-CP
+Wave Name: cordoba_26.wav

$Name: Praise Self
$Message: XSTR("Another one for the kill board.", -1)
+Persona: Cordoba
+Avi Name: Head-CP
+Wave Name: cordoba_27.wav

;; DARKNESS ............................................................................

$Name: All Clear
$Message: XSTR("All clear.", -1)
+Persona: Darkness
+Avi Name: Head-CP
+Wave Name: darkness_01.wav

$Name: Arrive Enemy
$Message: XSTR("Cats inbound. Perfect! Which one of you losers wants to dance?", -1)
+Persona: Darkness
+Avi Name: Head-CP
+Wave Name: darkness_02.wav

$Name: Attack Target
$Message: XSTR("Consider that kitty scragged!", -1)
+Persona: Darkness
+Avi Name: Head-CP
+Wave Name: darkness_03.wav

$Name: Backup
$Message: XSTR("You started the party without us? That hurts my feeling!", -1)
+Persona: Darkness
+Avi Name: Head-CP
+Wave Name: darkness_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo Wing, ready to roll!", -1)
+Persona: Darkness
+Avi Name: Head-CP
+Wave Name: darkness_05.wav

$Name: Check 6
$Message: XSTR("Sandman, watch your ass!", -1)
+Persona: Darkness
+Avi Name: Head-CP
+Wave Name: darkness_06.wav

$Name: Death
$Message: XSTR("I am ejecting!", -1)
+Persona: Darkness
+Avi Name: Head-CP
+Wave Name: darkness_07.wav

$Name: Delta Arrived
$Message: XSTR("Charlie Wing on the scene!", -1)
+Persona: Darkness
+Avi Name: Head-CP
+Wave Name: darkness_08.wav

$Name: Depart
$Message: XSTR("To hell with this, I'm bugging out!", -1)
+Persona: Darkness
+Avi Name: Head-CP
+Wave Name: darkness_09.wav

$Name: Disable Target
$Message: XSTR("You ain't going anywhere!", -1)
+Persona: Darkness
+Avi Name: Head-CP
+Wave Name: darkness_10.wav

$Name: Disarm Target
$Message: XSTR("This kitty's getting declawed!", -1)
+Persona: Darkness
+Avi Name: Head-CP
+Wave Name: darkness_11.wav

$Name: Engage
$Message: XSTR("Cry havoc and let slip the dogs of war!", -1)
+Persona: Darkness
+Avi Name: Head-CP
+Wave Name: darkness_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta Wing, present and accounted for.", -1)
+Persona: Darkness
+Avi Name: Head-CP
+Wave Name: darkness_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo Wing here, it's ass-kicking time!", -1)
+Persona: Darkness
+Avi Name: Head-CP
+Wave Name: darkness_14.wav

$Name: Help
$Message: XSTR("I'm getting lit up bad out here!", -1)
+Persona: Darkness
+Avi Name: Head-CP
+Wave Name: darkness_15.wav

$Name: Ignore Target
$Message: XSTR("Fine, he's all yours... this time.", -1)
+Persona: Darkness
+Avi Name: Head-CP
+Wave Name: darkness_16.wav

$Name: No
$Message: XSTR("Bugger that!", -1)
+Persona: Darkness
+Avi Name: Head-CP
+Wave Name: darkness_17.wav

$Name: No Target
$Message: XSTR("Who put the bees in the what now.", -1)
+Persona: Darkness
+Avi Name: Head-CP
+Wave Name: darkness_18.wav

$Name: Oops 1
$Message: XSTR("Hold your fire, I am on your side!", -1)
+Persona: Darkness
+Avi Name: Head-CP
+Wave Name: darkness_19.wav

$Name: Player Dead
$Message: XSTR("Holy shit, cats just iced Sandman!", -1)
+Persona: Darkness
+Avi Name: Head-CP
+Wave Name: darkness_20.wav

$Name: Praise
$Message: XSTR("Showoff!", -1)
+Persona: Darkness
+Avi Name: Head-CP
+Wave Name: darkness_21.wav

$Name: Rearm
$Message: XSTR("Out of ammo, switching to beam cannons!", -1)
+Persona: Darkness
+Avi Name: Head-CP
+Wave Name: darkness_22.wav

$Name: Repair
$Message: XSTR("I am taking significant damage!", -1)
+Persona: Darkness
+Avi Name: Head-CP
+Wave Name: darkness_23.wav

$Name: Stray
$Message: XSTR("Just where the hell do you think you're going, Sandman?", -1)
+Persona: Darkness
+Avi Name: Head-CP
+Wave Name: darkness_24.wav

$Name: Traitor
$Message: XSTR("You just lit up a friendly, you crazed bastard!", -1)
+Persona: Darkness
+Avi Name: Head-CP
+Wave Name: darkness_25.wav

$Name: yes
$Message: XSTR("Understood.", -1)
+Persona: Darkness
+Avi Name: Head-CP
+Wave Name: darkness_26.wav

$Name: Praise Self
$Message: XSTR("Another one for the kill board.", -1)
+Persona: Darkness
+Avi Name: Head-CP
+Wave Name: darkness_27.wav

;; DAWN ............................................................................

$Name: All Clear
$Message: XSTR("Area is secure.", -1)
+Persona: Dawn(D)
+Avi Name: Head-CP
+Wave Name: dawn_01.wav

$Name: Arrive Enemy
$Message: XSTR("Tally on new contacts.", -1)
+Persona: Dawn(D)
+Avi Name: Head-CP
+Wave Name: dawn_02.wav

$Name: Attack Target
$Message: XSTR("Roger, this one's mine!", -1)
+Persona: Dawn(D)
+Avi Name: Head-CP
+Wave Name: dawn_03.wav

$Name: Backup
$Message: XSTR("Your backup is here.", -1)
+Persona: Dawn(D)
+Avi Name: Head-CP
+Wave Name: dawn_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo wing here, ready to assist.", -1)
+Persona: Dawn(D)
+Avi Name: Head-CP
+Wave Name: dawn_05.wav

$Name: Check 6
$Message: XSTR("Watch out! He's right behind you!", -1)
+Persona: Dawn(D)
+Avi Name: Head-CP
+Wave Name: dawn_06.wav

$Name: Death
$Message: XSTR("Noooooo!!!", -1)
+Persona: Dawn(D)
+Avi Name: Head-CP
+Wave Name: dawn_07_1.wav

$Name: Delta Arrived
$Message: XSTR("Charlie Wing reporting in.", -1)
+Persona: Dawn(D)
+Avi Name: Head-CP
+Wave Name: dawn_08.wav

$Name: Depart
$Message: XSTR("I'm going home!", -1)
+Persona: Dawn(D)
+Avi Name: Head-CP
+Wave Name: dawn_09.wav

$Name: Disable Target
$Message: XSTR("I'm going for the engines!", -1)
+Persona: Dawn(D)
+Avi Name: Head-CP
+Wave Name: dawn_10.wav

$Name: Disarm Target
$Message: XSTR("Roger, going after those turrets.", -1)
+Persona: Dawn(D)
+Avi Name: Head-CP
+Wave Name: dawn_11.wav

$Name: Engage
$Message: XSTR("About time, engaging!", -1)
+Persona: Dawn(D)
+Avi Name: Head-CP
+Wave Name: dawn_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta wing is here.", -1)
+Persona: Dawn(D)
+Avi Name: Head-CP
+Wave Name: dawn_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo wing on station, we can skip the pleasantries.", -1)
+Persona: Dawn(D)
+Avi Name: Head-CP
+Wave Name: dawn_14.wav

$Name: Help
$Message: XSTR("I'm engaged defensive, going for a low to high entry!", -1)
+Persona: Dawn(D)
+Avi Name: Head-CP
+Wave Name: dawn_15.wav

$Name: Ignore Target
$Message: XSTR("Fine, ignoring your target.", -1)
+Persona: Dawn(D)
+Avi Name: Head-CP
+Wave Name: dawn_16.wav

$Name: No
$Message: XSTR("Negative, can't comply.", -1)
+Persona: Dawn(D)
+Avi Name: Head-CP
+Wave Name: dawn_17.wav

$Name: No Target
$Message: XSTR("Can't lock up your target.", -1)
+Persona: Dawn(D)
+Avi Name: Head-CP
+Wave Name: dawn_18.wav

$Name: Oops 1
$Message: XSTR("Blue on blue, blue on blue!", -1)
+Persona: Dawn(D)
+Avi Name: Head-CP
+Wave Name: dawn_19.wav

$Name: Player Dead
$Message: XSTR("We are taking losses!", -1)
+Persona: Dawn(D)
+Avi Name: Head-CP
+Wave Name: dawn_20.wav

$Name: Praise
$Message: XSTR("That was brilliant!", -1)
+Persona: Dawn(D)
+Avi Name: Head-CP
+Wave Name: dawn_21.wav

$Name: Rearm
$Message: XSTR("Winchester! Winchester!", -1)
+Persona: Dawn(D)
+Avi Name: Head-CP
+Wave Name: dawn_22.wav

$Name: Repair
$Message: XSTR("I'm barely holding this thing together.", -1)
+Persona: Dawn(D)
+Avi Name: Head-CP
+Wave Name: dawn_23.wav

$Name: Stray
$Message: XSTR("Keep your head on the job!", -1)
+Persona: Dawn(D)
+Avi Name: Head-CP
+Wave Name: dawn_24.wav

$Name: Traitor
$Message: XSTR("I knew you'd show your true colours sooner or later, now I get to obliterate you.", -1)
+Persona: Dawn(D)
+Avi Name: Head-CP
+Wave Name: dawn_25.wav

$Name: yes
$Message: XSTR("Affirmative!", -1)
+Persona: Dawn(D)
+Avi Name: Head-CP
+Wave Name: dawn_26.wav

$Name: Praise Self
$Message: XSTR("Splash one!", -1)
+Persona: Dawn(D)
+Avi Name: Head-CP
+Wave Name: dawn_27.wav

$Name: All Clear
$Message: XSTR("Area is secure.", -1)
+Persona: Dawn(E)
+Avi Name: Head-CP
+Wave Name: dawn_01.wav

$Name: Arrive Enemy
$Message: XSTR("Tally on new contacts.", -1)
+Persona: Dawn(E)
+Avi Name: Head-CP
+Wave Name: dawn_02.wav

$Name: Attack Target
$Message: XSTR("Roger, this one's mine!", -1)
+Persona: Dawn(E)
+Avi Name: Head-CP
+Wave Name: dawn_03.wav

$Name: Backup
$Message: XSTR("Your backup is here.", -1)
+Persona: Dawn(E)
+Avi Name: Head-CP
+Wave Name: dawn_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo wing here, ready to assist.", -1)
+Persona: Dawn(E)
+Avi Name: Head-CP
+Wave Name: dawn_05.wav

$Name: Check 6
$Message: XSTR("Watch out! He's right behind you!", -1)
+Persona: Dawn(E)
+Avi Name: Head-CP
+Wave Name: dawn_06.wav

$Name: Death
$Message: XSTR("No! Dammit, I'm ejecting!", -1)
+Persona: Dawn(E)
+Avi Name: Head-CP
+Wave Name: dawn_07_2.wav

$Name: Delta Arrived
$Message: XSTR("Charlie Wing reporting in.", -1)
+Persona: Dawn(E)
+Avi Name: Head-CP
+Wave Name: dawn_08.wav

$Name: Depart
$Message: XSTR("I'm going home!", -1)
+Persona: Dawn(E)
+Avi Name: Head-CP
+Wave Name: dawn_09.wav

$Name: Disable Target
$Message: XSTR("I'm going for the engines!", -1)
+Persona: Dawn(E)
+Avi Name: Head-CP
+Wave Name: dawn_10.wav

$Name: Disarm Target
$Message: XSTR("Roger, going after those turrets.", -1)
+Persona: Dawn(E)
+Avi Name: Head-CP
+Wave Name: dawn_11.wav

$Name: Engage
$Message: XSTR("About time, engaging!", -1)
+Persona: Dawn(E)
+Avi Name: Head-CP
+Wave Name: dawn_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta wing is here.", -1)
+Persona: Dawn(E)
+Avi Name: Head-CP
+Wave Name: dawn_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo wing on station, we can skip the pleasantries.", -1)
+Persona: Dawn(E)
+Avi Name: Head-CP
+Wave Name: dawn_14.wav

$Name: Help
$Message: XSTR("I'm engaged defensive, going for a low to high entry!", -1)
+Persona: Dawn(E)
+Avi Name: Head-CP
+Wave Name: dawn_15.wav

$Name: Ignore Target
$Message: XSTR("Fine, ignoring your target.", -1)
+Persona: Dawn(E)
+Avi Name: Head-CP
+Wave Name: dawn_16.wav

$Name: No
$Message: XSTR("Negative, can't comply.", -1)
+Persona: Dawn(E)
+Avi Name: Head-CP
+Wave Name: dawn_17.wav

$Name: No Target
$Message: XSTR("Can't lock up your target.", -1)
+Persona: Dawn(E)
+Avi Name: Head-CP
+Wave Name: dawn_18.wav

$Name: Oops 1
$Message: XSTR("Blue on blue, blue on blue!", -1)
+Persona: Dawn(E)
+Avi Name: Head-CP
+Wave Name: dawn_19.wav

$Name: Player Dead
$Message: XSTR("We are taking losses!", -1)
+Persona: Dawn(E)
+Avi Name: Head-CP
+Wave Name: dawn_20.wav

$Name: Praise
$Message: XSTR("That was brilliant!", -1)
+Persona: Dawn(E)
+Avi Name: Head-CP
+Wave Name: dawn_21.wav

$Name: Rearm
$Message: XSTR("Winchester! Winchester!", -1)
+Persona: Dawn(E)
+Avi Name: Head-CP
+Wave Name: dawn_22.wav

$Name: Repair
$Message: XSTR("I'm barely holding this thing together.", -1)
+Persona: Dawn(E)
+Avi Name: Head-CP
+Wave Name: dawn_23.wav

$Name: Stray
$Message: XSTR("Keep your head on the job!", -1)
+Persona: Dawn(E)
+Avi Name: Head-CP
+Wave Name: dawn_24.wav

$Name: Traitor
$Message: XSTR("I knew you'd show your true colours sooner or later, now I get to obliterate you.", -1)
+Persona: Dawn(E)
+Avi Name: Head-CP
+Wave Name: dawn_25.wav

$Name: yes
$Message: XSTR("Affirmative!", -1)
+Persona: Dawn(E)
+Avi Name: Head-CP
+Wave Name: dawn_26.wav

$Name: Praise Self
$Message: XSTR("Splash one!", -1)
+Persona: Dawn(E)
+Avi Name: Head-CP
+Wave Name: dawn_27.wav

;; EIGHT BALL ............................................................................

$Name: All Clear
$Message: XSTR("Area clear!", -1)
+Persona: EightBall
+Avi Name: Head-EIGHTBALL
+Wave Name: eightball_01.wav

$Name: Arrive Enemy
$Message: XSTR("Contact! Twelve o'clock!", -1)
+Persona: EightBall
+Avi Name: Head-EIGHTBALL
+Wave Name: eightball_02.wav

$Name: Attack Target
$Message: XSTR("Copy that! Changing target priority.", -1)
+Persona: EightBall
+Avi Name: Head-EIGHTBALL
+Wave Name: eightball_03.wav

$Name: Backup
$Message: XSTR("Back-up is here!", -1)
+Persona: EightBall
+Avi Name: Head-EIGHTBALL
+Wave Name: eightball_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo Wing, reinforcements are here!", -1)
+Persona: EightBall
+Avi Name: Head-EIGHTBALL
+Wave Name: eightball_05.wav

$Name: Check 6
$Message: XSTR("Check your six! You've picked one up!", -1)
+Persona: EightBall
+Avi Name: Head-EIGHTBALL
+Wave Name: eightball_06.wav

$Name: Death
$Message: XSTR("Ejecting! YEE-HAW!", -1)
+Persona: EightBall
+Avi Name: Head-EIGHTBALL
+Wave Name: eightball_07.wav

$Name: Delta Arrived
$Message: XSTR("Charlie Wing, reinforcements are here!", -1)
+Persona: EightBall
+Avi Name: Head-EIGHTBALL
+Wave Name: eightball_08.wav

$Name: Depart
$Message: XSTR("Exiting the combat zone. Good luck!", -1)
+Persona: EightBall
+Avi Name: Head-EIGHTBALL
+Wave Name: eightball_09.wav

$Name: Disable Target
$Message: XSTR("Copy that! I'll chop off those legs.", -1)
+Persona: EightBall
+Avi Name: Head-EIGHTBALL
+Wave Name: eightball_10.wav

$Name: Disarm Target
$Message: XSTR("I'll chop off those trigger fingers!", -1)
+Persona: EightBall
+Avi Name: Head-EIGHTBALL
+Wave Name: eightball_11.wav

$Name: Engage
$Message: XSTR("Initiating combat operations!", -1)
+Persona: EightBall
+Avi Name: Head-EIGHTBALL
+Wave Name: eightball_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta wing, reinforcements are here!", -1)
+Persona: EightBall
+Avi Name: Head-EIGHTBALL
+Wave Name: eightball_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo wing, reinforcements are here!", -1)
+Persona: EightBall
+Avi Name: Head-EIGHTBALL
+Wave Name: eightball_14.wav

$Name: Help
$Message: XSTR("I'm taking damage!", -1)
+Persona: EightBall
+Avi Name: Head-EIGHTBALL
+Wave Name: eightball_15.wav

$Name: Ignore Target
$Message: XSTR("Roger that. Disengaging.", -1)
+Persona: EightBall
+Avi Name: Head-EIGHTBALL
+Wave Name: eightball_16.wav

$Name: No
$Message: XSTR("Negative.", -1)
+Persona: EightBall
+Avi Name: Head-EIGHTBALL
+Wave Name: eightball_17.wav

$Name: No Target
$Message: XSTR("I don't see it. Look closer.", -1)
+Persona: EightBall
+Avi Name: Head-EIGHTBALL
+Wave Name: eightball_18.wav

$Name: Oops 1
$Message: XSTR("Blue on blue! Cease fire!", -1)
+Persona: EightBall
+Avi Name: Head-EIGHTBALL
+Wave Name: eightball_19.wav

$Name: Player Dead
$Message: XSTR("I've got a man down. Scanning for ejection pod!", -1)
+Persona: EightBall
+Avi Name: Head-EIGHTBALL
+Wave Name: eightball_20.wav

$Name: Praise
$Message: XSTR("Good job son!", -1)
+Persona: EightBall
+Avi Name: Head-EIGHTBALL
+Wave Name: eightball_21.wav

$Name: Rearm
$Message: XSTR("I'm winchester on missiles!", -1)
+Persona: EightBall
+Avi Name: Head-EIGHTBALL
+Wave Name: eightball_22.wav

$Name: Repair
$Message: XSTR("I'm heavily damaged. But it's not the machine, it's the man.", -1)
+Persona: EightBall
+Avi Name: Head-EIGHTBALL
+Wave Name: eightball_23.wav

$Name: Stray
$Message: XSTR("This doesn't fall within normal mission parameters.", -1)
+Persona: EightBall
+Avi Name: Head-EIGHTBALL
+Wave Name: eightball_24.wav

$Name: Traitor
$Message: XSTR("Understood! Executing the traitor now!", -1)
+Persona: EightBall
+Avi Name: Head-EIGHTBALL
+Wave Name: eightball_25.wav

$Name: yes
$Message: XSTR("WILCO!", -1)
+Persona: EightBall
+Avi Name: Head-EIGHTBALL
+Wave Name: eightball_26.wav

$Name: Praise Self
$Message: XSTR("Nuttin' personal, you just weren't good enough!", -1)
+Persona: EightBall
+Avi Name: Head-EIGHTBALL
+Wave Name: eightball_27.wav


;; FADE ............................................................................

$Name: All Clear
$Message: XSTR("No enemies on my sensors.", -1)
+Persona: Fade
+Avi Name: Head-CP
+Wave Name: fade_01.wav

$Name: Arrive Enemy
$Message: XSTR("Reading hostiles on my radar!", -1)
+Persona: Fade
+Avi Name: Head-CP
+Wave Name: fade_02.wav

$Name: Attack Target
$Message: XSTR("Roger, this one's mine!", -1)
+Persona: Fade
+Avi Name: Head-CP
+Wave Name: fade_03.wav

$Name: Backup
$Message: XSTR("Need assistance? Here we are!", -1)
+Persona: Fade
+Avi Name: Head-CP
+Wave Name: fade_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo Wing, at your service!", -1)
+Persona: Fade
+Avi Name: Head-CP
+Wave Name: fade_05.wav

$Name: Check 6
$Message: XSTR("Watch out! He's right behind you!", -1)
+Persona: Fade
+Avi Name: Head-CP
+Wave Name: fade_06.wav

$Name: Death
$Message: XSTR("AHHHHHH!", -1)
+Persona: Fade
+Avi Name: Head-CP
+Wave Name: fade_07_1.wav

$Name: Delta Arrived
$Message: XSTR("This is Charlie Wing! Let's get this done!", -1)
+Persona: Fade
+Avi Name: Head-CP
+Wave Name: fade_08.wav

$Name: Depart
$Message: XSTR("This is way too hot! We should get outta here!", -1)
+Persona: Fade
+Avi Name: Head-CP
+Wave Name: fade_09.wav

$Name: Disable Target
$Message: XSTR("Targeting the engine!", -1)
+Persona: Fade
+Avi Name: Head-CP
+Wave Name: fade_10.wav

$Name: Disarm Target
$Message: XSTR("Targeting the turrets!", -1)
+Persona: Fade
+Avi Name: Head-CP
+Wave Name: fade_11.wav

$Name: Engage
$Message: XSTR("That's what I signed up for!", -1)
+Persona: Fade
+Avi Name: Head-CP
+Wave Name: fade_12.wav

$Name: Epsilon Arrived
$Message: XSTR("This is delta wing. Got a job for us?", -1)
+Persona: Fade
+Avi Name: Head-CP
+Wave Name: fade_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo wing is waiting for orders.", -1)
+Persona: Fade
+Avi Name: Head-CP
+Wave Name: fade_14.wav

$Name: Help
$Message: XSTR("I'm under fire! Please assist!", -1)
+Persona: Fade
+Avi Name: Head-CP
+Wave Name: fade_15.wav

$Name: Ignore Target
$Message: XSTR("Looking for another target...", -1)
+Persona: Fade
+Avi Name: Head-CP
+Wave Name: fade_16.wav

$Name: No
$Message: XSTR("This doesn't make any sense.", -1)
+Persona: Fade
+Avi Name: Head-CP
+Wave Name: fade_17.wav

$Name: No Target
$Message: XSTR("Got a radar malfunction?", -1)
+Persona: Fade
+Avi Name: Head-CP
+Wave Name: fade_18.wav

$Name: Oops 1
$Message: XSTR("Watch it, I'm on your side!", -1)
+Persona: Fade
+Avi Name: Head-CP
+Wave Name: fade_19.wav

$Name: Player Dead
$Message: XSTR("Damn! That was one of ours!", -1)
+Persona: Fade
+Avi Name: Head-CP
+Wave Name: fade_20.wav

$Name: Praise
$Message: XSTR("Great shot! He'll never know what hit him.", -1)
+Persona: Fade
+Avi Name: Head-CP
+Wave Name: fade_21.wav

$Name: Rearm
$Message: XSTR("Missiles depleted.", -1)
+Persona: Fade
+Avi Name: Head-CP
+Wave Name: fade_22.wav

$Name: Repair
$Message: XSTR("Taking damage! Taking damage!", -1)
+Persona: Fade
+Avi Name: Head-CP
+Wave Name: fade_23.wav

$Name: Stray
$Message: XSTR("That is not our mission!", -1)
+Persona: Fade
+Avi Name: Head-CP
+Wave Name: fade_24.wav

$Name: Traitor
$Message: XSTR("You've had your warning! I'll deal with you myself, traitor!", -1)
+Persona: Fade
+Avi Name: Head-CP
+Wave Name: fade_25.wav

$Name: yes
$Message: XSTR("With pleasure, let's get to it!", -1)
+Persona: Fade
+Avi Name: Head-CP
+Wave Name: fade_26.wav

$Name: Praise Self
$Message: XSTR("Scratch one target!", -1)
+Persona: Fade
+Avi Name: Head-CP
+Wave Name: fade_27.wav


;; FLANKER ............................................................................

$Name: All Clear
$Message: XSTR("The Cats are kaput.", -1)
+Persona: Flanker(D)
+Avi Name: Head-CP
+Wave Name: flanker_01.wav

$Name: Arrive Enemy
$Message: XSTR("We got company.", -1)
+Persona: Flanker(D)
+Avi Name: Head-CP
+Wave Name: flanker_02.wav

$Name: Attack Target
$Message: XSTR("Going in for the kill.", -1)
+Persona: Flanker(D)
+Avi Name: Head-CP
+Wave Name: flanker_03.wav

$Name: Backup
$Message: XSTR("No need to soil your shorts, sir. Cavalry has arrived.", -1)
+Persona: Flanker(D)
+Avi Name: Head-CP
+Wave Name: flanker_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo Wing is here. What needs doing?", -1)
+Persona: Flanker(D)
+Avi Name: Head-CP
+Wave Name: flanker_05.wav

$Name: Check 6
$Message: XSTR("Furball on your six!", -1)
+Persona: Flanker(D)
+Avi Name: Head-CP
+Wave Name: flanker_06.wav

$Name: Death
$Message: XSTR("Aaaaaaaaaah!", -1)
+Persona: Flanker(D)
+Avi Name: Head-CP
+Wave Name: flanker_07_1.wav

$Name: Delta Arrived
$Message: XSTR("Charlie Wing has arrived.", -1)
+Persona: Flanker(D)
+Avi Name: Head-CP
+Wave Name: flanker_08.wav

$Name: Depart
$Message: XSTR("It's time to go.", -1)
+Persona: Flanker(D)
+Avi Name: Head-CP
+Wave Name: flanker_09.wav

$Name: Disable Target
$Message: XSTR("Targeting the engines.", -1)
+Persona: Flanker(D)
+Avi Name: Head-CP
+Wave Name: flanker_10.wav

$Name: Disarm Target
$Message: XSTR("Targeting the turrets.", -1)
+Persona: Flanker(D)
+Avi Name: Head-CP
+Wave Name: flanker_11.wav

$Name: Engage
$Message: XSTR("Engaging!", -1)
+Persona: Flanker(D)
+Avi Name: Head-CP
+Wave Name: flanker_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta wing at your service.", -1)
+Persona: Flanker(D)
+Avi Name: Head-CP
+Wave Name: flanker_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo wing in attendance.", -1)
+Persona: Flanker(D)
+Avi Name: Head-CP
+Wave Name: flanker_14.wav

$Name: Help
$Message: XSTR("My bits are getting shot to pieces! Hi-ho comrades, assistance please?!", -1)
+Persona: Flanker(D)
+Avi Name: Head-CP
+Wave Name: flanker_15.wav

$Name: Ignore Target
$Message: XSTR("Oh very well... spoilsport!", -1)
+Persona: Flanker(D)
+Avi Name: Head-CP
+Wave Name: flanker_16.wav

$Name: No
$Message: XSTR("Sir, that's unfeasible.", -1)
+Persona: Flanker(D)
+Avi Name: Head-CP
+Wave Name: flanker_17.wav

$Name: No Target
$Message: XSTR("Eh? What? Where? What?", -1)
+Persona: Flanker(D)
+Avi Name: Head-CP
+Wave Name: flanker_18.wav

$Name: Oops 1
$Message: XSTR("Oh, cut that out.", -1)
+Persona: Flanker(D)
+Avi Name: Head-CP
+Wave Name: flanker_19.wav

$Name: Player Dead
$Message: XSTR("Shit! Not another one!", -1)
+Persona: Flanker(D)
+Avi Name: Head-CP
+Wave Name: flanker_20.wav

$Name: Praise
$Message: XSTR("Incredible!", -1)
+Persona: Flanker(D)
+Avi Name: Head-CP
+Wave Name: flanker_21.wav

$Name: Rearm
$Message: XSTR("I appear to be out of missiles, I find this moderately inconvenient.", -1)
+Persona: Flanker(D)
+Avi Name: Head-CP
+Wave Name: flanker_22.wav

$Name: Repair
$Message: XSTR("I'm flying a molten husk here!", -1)
+Persona: Flanker(D)
+Avi Name: Head-CP
+Wave Name: flanker_23.wav

$Name: Stray
$Message: XSTR("Don't start playing silly buggers, that's my job!", -1)
+Persona: Flanker(D)
+Avi Name: Head-CP
+Wave Name: flanker_24.wav

$Name: Traitor
$Message: XSTR("Oh, I don't believe this. You're dead you traitorous bastard!", -1)
+Persona: Flanker(D)
+Avi Name: Head-CP
+Wave Name: flanker_25.wav

$Name: yes
$Message: XSTR("As you wish.", -1)
+Persona: Flanker(D)
+Avi Name: Head-CP
+Wave Name: flanker_26.wav

$Name: Praise Self
$Message: XSTR("Heh heh heh, I made a cat go splat!", -1)
+Persona: Flanker(D)
+Avi Name: Head-CP
+Wave Name: flanker_27.wav

$Name: All Clear
$Message: XSTR("The Cats are kaput.", -1)
+Persona: Flanker(E)
+Avi Name: Head-CP
+Wave Name: flanker_01.wav

$Name: Arrive Enemy
$Message: XSTR("We got company.", -1)
+Persona: Flanker(E)
+Avi Name: Head-CP
+Wave Name: flanker_02.wav

$Name: Attack Target
$Message: XSTR("Going in for the kill.", -1)
+Persona: Flanker(E)
+Avi Name: Head-CP
+Wave Name: flanker_03.wav

$Name: Backup
$Message: XSTR("No need to soil your shorts, sir. Cavalry has arrived.", -1)
+Persona: Flanker(E)
+Avi Name: Head-CP
+Wave Name: flanker_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo Wing is here. What needs doing?", -1)
+Persona: Flanker(E)
+Avi Name: Head-CP
+Wave Name: flanker_05.wav

$Name: Check 6
$Message: XSTR("Furball on your six!", -1)
+Persona: Flanker(E)
+Avi Name: Head-CP
+Wave Name: flanker_06.wav

$Name: Death
$Message: XSTR("Ah man! My ship's in pieces, I'm gonna step outside!", -1)
+Persona: Flanker(E)
+Avi Name: Head-CP
+Wave Name: flanker_07_2.wav

$Name: Delta Arrived
$Message: XSTR("Charlie Wing has arrived.", -1)
+Persona: Flanker(E)
+Avi Name: Head-CP
+Wave Name: flanker_08.wav

$Name: Depart
$Message: XSTR("It's time to go.", -1)
+Persona: Flanker(E)
+Avi Name: Head-CP
+Wave Name: flanker_09.wav

$Name: Disable Target
$Message: XSTR("Targeting the engines.", -1)
+Persona: Flanker(E)
+Avi Name: Head-CP
+Wave Name: flanker_10.wav

$Name: Disarm Target
$Message: XSTR("Targeting the turrets.", -1)
+Persona: Flanker(E)
+Avi Name: Head-CP
+Wave Name: flanker_11.wav

$Name: Engage
$Message: XSTR("Engaging!", -1)
+Persona: Flanker(E)
+Avi Name: Head-CP
+Wave Name: flanker_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta wing at your service.", -1)
+Persona: Flanker(E)
+Avi Name: Head-CP
+Wave Name: flanker_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo wing in attendance.", -1)
+Persona: Flanker(E)
+Avi Name: Head-CP
+Wave Name: flanker_14.wav

$Name: Help
$Message: XSTR("My bits are getting shot to pieces! Hi-ho comrades, assistance please?!", -1)
+Persona: Flanker(E)
+Avi Name: Head-CP
+Wave Name: flanker_15.wav

$Name: Ignore Target
$Message: XSTR("Oh very well... spoilsport!", -1)
+Persona: Flanker(E)
+Avi Name: Head-CP
+Wave Name: flanker_16.wav

$Name: No
$Message: XSTR("Sir, that's unfeasible.", -1)
+Persona: Flanker(E)
+Avi Name: Head-CP
+Wave Name: flanker_17.wav

$Name: No Target
$Message: XSTR("Eh? What? Where? What?", -1)
+Persona: Flanker(E)
+Avi Name: Head-CP
+Wave Name: flanker_18.wav

$Name: Oops 1
$Message: XSTR("Oh, cut that out.", -1)
+Persona: Flanker(E)
+Avi Name: Head-CP
+Wave Name: flanker_19.wav

$Name: Player Dead
$Message: XSTR("Shit! Not another one!", -1)
+Persona: Flanker(E)
+Avi Name: Head-CP
+Wave Name: flanker_20.wav

$Name: Praise
$Message: XSTR("Incredible!", -1)
+Persona: Flanker(E)
+Avi Name: Head-CP
+Wave Name: flanker_21.wav

$Name: Rearm
$Message: XSTR("I appear to be out of missiles, I find this moderately inconvenient.", -1)
+Persona: Flanker(E)
+Avi Name: Head-CP
+Wave Name: flanker_22.wav

$Name: Repair
$Message: XSTR("I'm flying a molten husk here!", -1)
+Persona: Flanker(E)
+Avi Name: Head-CP
+Wave Name: flanker_23.wav

$Name: Stray
$Message: XSTR("Don't start playing silly buggers, that's my job!", -1)
+Persona: Flanker(E)
+Avi Name: Head-CP
+Wave Name: flanker_24.wav

$Name: Traitor
$Message: XSTR("Oh, I don't believe this. You're dead you traitorous bastard!", -1)
+Persona: Flanker(E)
+Avi Name: Head-CP
+Wave Name: flanker_25.wav

$Name: yes
$Message: XSTR("As you wish.", -1)
+Persona: Flanker(E)
+Avi Name: Head-CP
+Wave Name: flanker_26.wav

$Name: Praise Self
$Message: XSTR("Heh heh heh, I made a cat go splat!", -1)
+Persona: Flanker(E)
+Avi Name: Head-CP
+Wave Name: flanker_27.wav

;; FLOYD ............................................................................


$Name: All Clear
$Message: XSTR("Area is secure.", -1)
+Persona: Floyd
+Avi Name: Head-FLOYD
+Wave Name: floyd_01.wav

$Name: Arrive Enemy
$Message: XSTR("Tally on new contacts.", -1)
+Persona: Floyd
+Avi Name: Head-FLOYD
+Wave Name: floyd_02.wav

$Name: Attack Target
$Message: XSTR("Roger, this one's mine!", -1)
+Persona: Floyd
+Avi Name: Head-FLOYD
+Wave Name: floyd_03.wav

$Name: Backup
$Message: XSTR("Your backup is here.", -1)
+Persona: Floyd
+Avi Name: Head-FLOYD
+Wave Name: floyd_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo wing here, ready to assist.", -1)
+Persona: Floyd
+Avi Name: Head-FLOYD
+Wave Name: floyd_05.wav

$Name: Check 6
$Message: XSTR("Watch out! He's right behind you!", -1)
+Persona: Floyd
+Avi Name: Head-FLOYD
+Wave Name: floyd_06.wav

$Name: Death
$Message: XSTR("Fire control is out! Targeting system is out! Eject warning is sounding! Sorry guys, I gotta bail!", -1)
+Persona: Floyd
+Avi Name: Head-FLOYD
+Wave Name: floyd_07_2.wav

$Name: Delta Arrived
$Message: XSTR("Charlie Wing reporting in.", -1)
+Persona: Floyd
+Avi Name: Head-FLOYD
+Wave Name: floyd_08.wav

$Name: Depart
$Message: XSTR("I'm going home!", -1)
+Persona: Floyd
+Avi Name: Head-FLOYD
+Wave Name: floyd_09.wav

$Name: Disable Target
$Message: XSTR("Going for the engines!", -1)
+Persona: Floyd
+Avi Name: Head-FLOYD
+Wave Name: floyd_10.wav

$Name: Disarm Target
$Message: XSTR("Roger, going after those turrets.", -1)
+Persona: Floyd
+Avi Name: Head-FLOYD
+Wave Name: floyd_11.wav

$Name: Engage
$Message: XSTR("About time, engaging!", -1)
+Persona: Floyd
+Avi Name: Head-FLOYD
+Wave Name: floyd_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta wing is here.", -1)
+Persona: Floyd
+Avi Name: Head-FLOYD
+Wave Name: floyd_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo wing on station, we can skip the pleasantries.", -1)
+Persona: Floyd
+Avi Name: Head-FLOYD
+Wave Name: floyd_14.wav

$Name: Help
$Message: XSTR("I'm taking fire! Initiating evasive maneuvers.", -1)
+Persona: Floyd
+Avi Name: Head-FLOYD
+Wave Name: floyd_15.wav

$Name: Ignore Target
$Message: XSTR("Fine, ignoring your target.", -1)
+Persona: Floyd
+Avi Name: Head-FLOYD
+Wave Name: floyd_16.wav

$Name: No
$Message: XSTR("Negative, can't comply.", -1)
+Persona: Floyd
+Avi Name: Head-FLOYD
+Wave Name: floyd_17.wav

$Name: No Target
$Message: XSTR("Can't lock up your target.", -1)
+Persona: Floyd
+Avi Name: Head-FLOYD
+Wave Name: floyd_18.wav

$Name: Oops 1
$Message: XSTR("Blue on blue, blue on blue!", -1)
+Persona: Floyd
+Avi Name: Head-FLOYD
+Wave Name: floyd_19.wav

$Name: Player Dead
$Message: XSTR("We're taking losses!", -1)
+Persona: Floyd
+Avi Name: Head-FLOYD
+Wave Name: floyd_20.wav

$Name: Praise
$Message: XSTR("That was awesome!", -1)
+Persona: Floyd
+Avi Name: Head-FLOYD
+Wave Name: floyd_21.wav

$Name: Rearm
$Message: XSTR("Winchester! Winchester!", -1)
+Persona: Floyd
+Avi Name: Head-FLOYD
+Wave Name: floyd_22.wav

$Name: Repair
$Message: XSTR("I'm barely holding this thing together.", -1)
+Persona: Floyd
+Avi Name: Head-FLOYD
+Wave Name: floyd_23.wav

$Name: Stray
$Message: XSTR("Keep your head on the job!", -1)
+Persona: Floyd
+Avi Name: Head-FLOYD
+Wave Name: floyd_24.wav

$Name: Traitor
$Message: XSTR("I knew you'd show your true colours sooner or later, now I get to obliterate you.", -1)
+Persona: Floyd
+Avi Name: Head-FLOYD
+Wave Name: floyd_25.wav

$Name: yes
$Message: XSTR("Affirmative!", -1)
+Persona: Floyd
+Avi Name: Head-FLOYD
+Wave Name: floyd_26.wav

$Name: Praise Self
$Message: XSTR("Splash one!", -1)
+Persona: Floyd
+Avi Name: Head-FLOYD
+Wave Name: floyd_27.wav

$Name: All Clear
$Message: XSTR("Area is secure.", -1)
+Persona: Floyd(CP)
+Avi Name: Head-CP
+Wave Name: floyd_01.wav

$Name: Arrive Enemy
$Message: XSTR("Tally on new contacts.", -1)
+Persona: Floyd(CP)
+Avi Name: Head-CP
+Wave Name: floyd_02.wav

$Name: Attack Target
$Message: XSTR("Roger, this one's mine!", -1)
+Persona: Floyd(CP)
+Avi Name: Head-CP
+Wave Name: floyd_03.wav

$Name: Backup
$Message: XSTR("Your backup is here.", -1)
+Persona: Floyd(CP)
+Avi Name: Head-CP
+Wave Name: floyd_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo wing here, ready to assist.", -1)
+Persona: Floyd(CP)
+Avi Name: Head-CP
+Wave Name: floyd_05.wav

$Name: Check 6
$Message: XSTR("Watch out! He's right behind you!", -1)
+Persona: Floyd(CP)
+Avi Name: Head-CP
+Wave Name: floyd_06.wav

$Name: Death
$Message: XSTR("No, dammit! I'm ejecting!", -1)
+Persona: Floyd(CP)
+Avi Name: Head-CP
+Wave Name: floyd_07_1.wav

$Name: Delta Arrived
$Message: XSTR("Charlie Wing reporting in.", -1)
+Persona: Floyd(CP)
+Avi Name: Head-CP
+Wave Name: floyd_08.wav

$Name: Depart
$Message: XSTR("I'm going home!", -1)
+Persona: Floyd(CP)
+Avi Name: Head-CP
+Wave Name: floyd_09.wav

$Name: Disable Target
$Message: XSTR("Going for the engines!", -1)
+Persona: Floyd(CP)
+Avi Name: Head-CP
+Wave Name: floyd_10.wav

$Name: Disarm Target
$Message: XSTR("Roger, going after those turrets.", -1)
+Persona: Floyd(CP)
+Avi Name: Head-CP
+Wave Name: floyd_11.wav

$Name: Engage
$Message: XSTR("About time, engaging!", -1)
+Persona: Floyd(CP)
+Avi Name: Head-CP
+Wave Name: floyd_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta wing is here.", -1)
+Persona: Floyd(CP)
+Avi Name: Head-CP
+Wave Name: floyd_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo wing on station, we can skip the pleasantries.", -1)
+Persona: Floyd(CP)
+Avi Name: Head-CP
+Wave Name: floyd_14.wav

$Name: Help
$Message: XSTR("I'm taking fire! Initiating evasive maneuvers.", -1)
+Persona: Floyd(CP)
+Avi Name: Head-CP
+Wave Name: floyd_15.wav

$Name: Ignore Target
$Message: XSTR("Fine, ignoring your target.", -1)
+Persona: Floyd(CP)
+Avi Name: Head-CP
+Wave Name: floyd_16.wav

$Name: No
$Message: XSTR("Negative, can't comply.", -1)
+Persona: Floyd(CP)
+Avi Name: Head-CP
+Wave Name: floyd_17.wav

$Name: No Target
$Message: XSTR("Can't lock up your target.", -1)
+Persona: Floyd(CP)
+Avi Name: Head-CP
+Wave Name: floyd_18.wav

$Name: Oops 1
$Message: XSTR("Blue on blue, blue on blue!", -1)
+Persona: Floyd(CP)
+Avi Name: Head-CP
+Wave Name: floyd_19.wav

$Name: Player Dead
$Message: XSTR("We're taking losses!", -1)
+Persona: Floyd(CP)
+Avi Name: Head-CP
+Wave Name: floyd_20.wav

$Name: Praise
$Message: XSTR("That was awesome!", -1)
+Persona: Floyd(CP)
+Avi Name: Head-CP
+Wave Name: floyd_21.wav

$Name: Rearm
$Message: XSTR("Winchester! Winchester!", -1)
+Persona: Floyd(CP)
+Avi Name: Head-CP
+Wave Name: floyd_22.wav

$Name: Repair
$Message: XSTR("I'm barely holding this thing together.", -1)
+Persona: Floyd(CP)
+Avi Name: Head-CP
+Wave Name: floyd_23.wav

$Name: Stray
$Message: XSTR("Keep your head on the job!", -1)
+Persona: Floyd(CP)
+Avi Name: Head-CP
+Wave Name: floyd_24.wav

$Name: Traitor
$Message: XSTR("I knew you'd show your true colours sooner or later, now I get to obliterate you.", -1)
+Persona: Floyd(CP)
+Avi Name: Head-CP
+Wave Name: floyd_25.wav

$Name: yes
$Message: XSTR("Affirmative!", -1)
+Persona: Floyd(CP)
+Avi Name: Head-CP
+Wave Name: floyd_26.wav

$Name: Praise Self
$Message: XSTR("Splash one!", -1)
+Persona: Floyd(CP)
+Avi Name: Head-CP
+Wave Name: floyd_27.wav

;; GATA ............................................................................

$Name: All Clear
$Message: XSTR("Enemy fighter cover has been eliminated. Area is secure.", -1)
+Persona: Gata
+Avi Name: Head-CP
+Wave Name: gata_01.wav

$Name: Arrive Enemy
$Message: XSTR("Incoming enemy fighters!", -1)
+Persona: Gata
+Avi Name: Head-CP
+Wave Name: gata_02.wav

$Name: Attack Target
$Message: XSTR("Acknowledged. I am attacking your target.", -1)
+Persona: Gata
+Avi Name: Head-CP
+Wave Name: gata_03.wav

$Name: Backup
$Message: XSTR("This is your back up and once again we are here to save your ass.", -1)
+Persona: Gata
+Avi Name: Head-CP
+Wave Name: gata_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo wing here. We have just arrived.", -1)
+Persona: Gata
+Avi Name: Head-CP
+Wave Name: gata_05.wav

$Name: Check 6
$Message: XSTR("There is a fighter on your six!", -1)
+Persona: Gata
+Avi Name: Head-CP
+Wave Name: gata_06.wav

$Name: Death
$Message: XSTR("Somebody get at this guy! Noooo!", -1)
+Persona: Gata
+Avi Name: Head-CP
+Wave Name: gata_07.wav

$Name: Delta Arrived
$Message: XSTR("Charlie wing is here. We are ready to crash this party.", -1)
+Persona: Gata
+Avi Name: Head-CP
+Wave Name: gata_08.wav

$Name: Depart
$Message: XSTR("Dammit! I am getting the hell out of here.", -1)
+Persona: Gata
+Avi Name: Head-CP
+Wave Name: gata_09.wav

$Name: Disable Target
$Message: XSTR("Acknowledged. I'm going for the engines.", -1)
+Persona: Gata
+Avi Name: Head-CP
+Wave Name: gata_10.wav

$Name: Disarm Target
$Message: XSTR("Roger, targeting turrets.", -1)
+Persona: Gata
+Avi Name: Head-CP
+Wave Name: gata_11.wav

$Name: Engage
$Message: XSTR("I am going after the enemy.", -1)
+Persona: Gata
+Avi Name: Head-CP
+Wave Name: gata_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta wing is now on the scene.", -1)
+Persona: Gata
+Avi Name: Head-CP
+Wave Name: gata_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo wing has arrived. Let's get to it!", -1)
+Persona: Gata
+Avi Name: Head-CP
+Wave Name: gata_14.wav

$Name: Help
$Message: XSTR("I'm taking damage!", -1)
+Persona: Gata
+Avi Name: Head-CP
+Wave Name: gata_15.wav

$Name: Ignore Target
$Message: XSTR("Fine! I'll go find somebody else to play with!", -1)
+Persona: Gata
+Avi Name: Head-CP
+Wave Name: gata_16.wav

$Name: No
$Message: XSTR("No can do.", -1)
+Persona: Gata
+Avi Name: Head-CP
+Wave Name: gata_17.wav

$Name: No Target
$Message: XSTR("I can't pick up your target on sensors.", -1)
+Persona: Gata
+Avi Name: Head-CP
+Wave Name: gata_18.wav

$Name: Oops 1
$Message: XSTR("Watch out, you just fired on me, man!", -1)
+Persona: Gata
+Avi Name: Head-CP
+Wave Name: gata_19.wav

$Name: Player Dead
$Message: XSTR("Sandman is down! Repeat. Sandman is down!", -1)
+Persona: Gata
+Avi Name: Head-CP
+Wave Name: gata_20.wav

$Name: Praise
$Message: XSTR("Did you see that? That was awesome!", -1)
+Persona: Gata
+Avi Name: Head-CP
+Wave Name: gata_21.wav

$Name: Rearm
$Message: XSTR("I am out of missiles here.", -1)
+Persona: Gata
+Avi Name: Head-CP
+Wave Name: gata_22.wav

$Name: Repair
$Message: XSTR("I am barely holding this thing together!", -1)
+Persona: Gata
+Avi Name: Head-CP
+Wave Name: gata_23.wav

$Name: Stray
$Message: XSTR("Sandman, you are straying from the objective!", -1)
+Persona: Gata
+Avi Name: Head-CP
+Wave Name: gata_24.wav

$Name: Traitor
$Message: XSTR("Sandman is a traitor. Take him down!", -1)
+Persona: Gata
+Avi Name: Head-CP
+Wave Name: gata_25.wav

$Name: yes
$Message: XSTR("Roger that. Moving to comply.", -1)
+Persona: Gata
+Avi Name: Head-CP
+Wave Name: gata_26.wav

$Name: Praise Self
$Message: XSTR("Target eliminated!", -1)
+Persona: Gata
+Avi Name: Head-CP
+Wave Name: gata_27.wav

;; GREYWOLF ............................................................................

$Name: All Clear
$Message: XSTR("Enemy fighters flat and dead. What's next, boss?", -1)
+Persona: Greywolf(D)
+Avi Name: Head-GREYWOLF
+Wave Name: greywolf_01.wav

$Name: Arrive Enemy
$Message: XSTR("Lock and load on the firing line. Enemy ships incoming.", -1)
+Persona: Greywolf(D)
+Avi Name: Head-GREYWOLF
+Wave Name: greywolf_02.wav

$Name: Attack Target
$Message: XSTR("Locked in, he's mine!", -1)
+Persona: Greywolf(D)
+Avi Name: Head-GREYWOLF
+Wave Name: greywolf_03.wav

$Name: Backup
$Message: XSTR("Alright, stand aside and let the men take care of things.", -1)
+Persona: Greywolf(D)
+Avi Name: Head-GREYWOLF
+Wave Name: greywolf_04.wav

$Name: Beta Arrived
$Message: XSTR("This is Bravo Wing, condition ready.", -1)
+Persona: Greywolf(D)
+Avi Name: Head-GREYWOLF
+Wave Name: greywolf_05.wav

$Name: Check 6
$Message: XSTR("Sandman, you got a bogey on your six!", -1)
+Persona: Greywolf(D)
+Avi Name: Head-GREYWOLF
+Wave Name: greywolf_06.wav

$Name: Death
$Message: XSTR("No ruby slippers for me, Dorothy. AHHHHHH!", -1)
+Persona: Greywolf(D)
+Avi Name: Head-GREYWOLF
+Wave Name: greywolf_07_1.wav

$Name: Delta Arrived
$Message: XSTR("Charlie wing here. Let's rock and roll.", -1)
+Persona: Greywolf(D)
+Avi Name: Head-GREYWOLF
+Wave Name: greywolf_08.wav

$Name: Depart
$Message: XSTR("This is too hot for me. I'm bugging out.", -1)
+Persona: Greywolf(D)
+Avi Name: Head-GREYWOLF
+Wave Name: greywolf_09.wav

$Name: Disable Target
$Message: XSTR("Time to take the wind out of their sails.", -1)
+Persona: Greywolf(D)
+Avi Name: Head-GREYWOLF
+Wave Name: greywolf_10.wav

$Name: Disarm Target
$Message: XSTR("I can take down those turrets, watch and learn.", -1)
+Persona: Greywolf(D)
+Avi Name: Head-GREYWOLF
+Wave Name: greywolf_11.wav

$Name: Engage
$Message: XSTR("Acceleration to attack speed. Let's see how eager they are to die.", -1)
+Persona: Greywolf(D)
+Avi Name: Head-GREYWOLF
+Wave Name: greywolf_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta wing has arrived. Time to rock and roll.", -1)
+Persona: Greywolf(D)
+Avi Name: Head-GREYWOLF
+Wave Name: greywolf_13.wav

$Name: Gamma Arrived
$Message: XSTR("Time to light the fires. Echo wing has arrived.", -1)
+Persona: Greywolf(D)
+Avi Name: Head-GREYWOLF
+Wave Name: greywolf_14.wav

$Name: Help
$Message: XSTR("I could, uh, really use your help over here.", -1)
+Persona: Greywolf(D)
+Avi Name: Head-GREYWOLF
+Wave Name: greywolf_15.wav

$Name: Ignore Target
$Message: XSTR("Okay, he's all yours! Give him a tasty defeat.", -1)
+Persona: Greywolf(D)
+Avi Name: Head-GREYWOLF
+Wave Name: greywolf_16.wav

$Name: No
$Message: XSTR("No way! Not in a million years!", -1)
+Persona: Greywolf(D)
+Avi Name: Head-GREYWOLF
+Wave Name: greywolf_17.wav

$Name: No Target
$Message: XSTR("I can't see the target! Maybe there's a sensor glitch.", -1)
+Persona: Greywolf(D)
+Avi Name: Head-GREYWOLF
+Wave Name: greywolf_18.wav

$Name: Oops 1
$Message: XSTR("What the hell? Why are you firing at me, dumbass?!", -1)
+Persona: Greywolf(D)
+Avi Name: Head-GREYWOLF
+Wave Name: greywolf_19.wav

$Name: Player Dead
$Message: XSTR("Damn, why don't these rookies learn to use their eject pods?", -1)
+Persona: Greywolf(D)
+Avi Name: Head-GREYWOLF
+Wave Name: greywolf_20.wav

$Name: Praise
$Message: XSTR("Great, kid. Don't get cocky!", -1)
+Persona: Greywolf(D)
+Avi Name: Head-GREYWOLF
+Wave Name: greywolf_21.wav

$Name: Rearm
$Message: XSTR("Got no missiles, can you lend me a few?", -1)
+Persona: Greywolf(D)
+Avi Name: Head-GREYWOLF
+Wave Name: greywolf_22.wav

$Name: Repair
$Message: XSTR("I'm about two seconds away from sucking vacuum!", -1)
+Persona: Greywolf(D)
+Avi Name: Head-GREYWOLF
+Wave Name: greywolf_23.wav

$Name: Stray
$Message: XSTR("Hey, Sandman, how about helping us out with the mission over here?", -1)
+Persona: Greywolf(D)
+Avi Name: Head-GREYWOLF
+Wave Name: greywolf_24.wav

$Name: Traitor
$Message: XSTR("A court martial is too good for you. I hope you burn, you traitor.", -1)
+Persona: Greywolf(D)
+Avi Name: Head-GREYWOLF
+Wave Name: greywolf_25.wav

$Name: yes
$Message: XSTR("Roger wilco.", -1)
+Persona: Greywolf(D)
+Avi Name: Head-GREYWOLF
+Wave Name: greywolf_26.wav

$Name: Praise Self
$Message: XSTR("Kaboom! Ha ha, that was quite impressive!", -1)
+Persona: Greywolf(D)
+Avi Name: Head-GREYWOLF
+Wave Name: greywolf_27.wav

$Name: All Clear
$Message: XSTR("Enemy fighters flat and dead. What's next, boss?", -1)
+Persona: Greywolf(E)
+Avi Name: Head-GREYWOLF
+Wave Name: greywolf_01.wav

$Name: Arrive Enemy
$Message: XSTR("Lock and load on the firing line. Enemy ships incoming.", -1)
+Persona: Greywolf(E)
+Avi Name: Head-GREYWOLF
+Wave Name: greywolf_02.wav

$Name: Attack Target
$Message: XSTR("Locked in, he's mine!", -1)
+Persona: Greywolf(E)
+Avi Name: Head-GREYWOLF
+Wave Name: greywolf_03.wav

$Name: Backup
$Message: XSTR("Alright, stand aside and let the men take care of things.", -1)
+Persona: Greywolf(E)
+Avi Name: Head-GREYWOLF
+Wave Name: greywolf_04.wav

$Name: Beta Arrived
$Message: XSTR("This is Bravo Wing, condition ready.", -1)
+Persona: Greywolf(E)
+Avi Name: Head-GREYWOLF
+Wave Name: greywolf_05.wav

$Name: Check 6
$Message: XSTR("Sandman, you got a bogey on your six!", -1)
+Persona: Greywolf(E)
+Avi Name: Head-GREYWOLF
+Wave Name: greywolf_06.wav

$Name: Death
$Message: XSTR("Systems are critical! I'm ejecting!!!", -1)
+Persona: Greywolf(E)
+Avi Name: Head-GREYWOLF
+Wave Name: greywolf_07_2.wav

$Name: Delta Arrived
$Message: XSTR("Charlie wing here. Let's rock and roll.", -1)
+Persona: Greywolf(E)
+Avi Name: Head-GREYWOLF
+Wave Name: greywolf_08.wav

$Name: Depart
$Message: XSTR("This is too hot for me. I'm bugging out.", -1)
+Persona: Greywolf(E)
+Avi Name: Head-GREYWOLF
+Wave Name: greywolf_09.wav

$Name: Disable Target
$Message: XSTR("Time to take the wind out of their sails.", -1)
+Persona: Greywolf(E)
+Avi Name: Head-GREYWOLF
+Wave Name: greywolf_10.wav

$Name: Disarm Target
$Message: XSTR("I can take down those turrets, watch and learn.", -1)
+Persona: Greywolf(E)
+Avi Name: Head-GREYWOLF
+Wave Name: greywolf_11.wav

$Name: Engage
$Message: XSTR("Acceleration to attack speed. Let's see how eager they are to die.", -1)
+Persona: Greywolf(E)
+Avi Name: Head-GREYWOLF
+Wave Name: greywolf_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta wing has arrived. Time to rock and roll.", -1)
+Persona: Greywolf(E)
+Avi Name: Head-GREYWOLF
+Wave Name: greywolf_13.wav

$Name: Gamma Arrived
$Message: XSTR("Time to light the fires. Echo wing has arrived.", -1)
+Persona: Greywolf(E)
+Avi Name: Head-GREYWOLF
+Wave Name: greywolf_14.wav

$Name: Help
$Message: XSTR("I could, uh, really use your help over here.", -1)
+Persona: Greywolf(E)
+Avi Name: Head-GREYWOLF
+Wave Name: greywolf_15.wav

$Name: Ignore Target
$Message: XSTR("Okay, he's all yours! Give him a tasty defeat.", -1)
+Persona: Greywolf(E)
+Avi Name: Head-GREYWOLF
+Wave Name: greywolf_16.wav

$Name: No
$Message: XSTR("No way! Not in a million years!", -1)
+Persona: Greywolf(E)
+Avi Name: Head-GREYWOLF
+Wave Name: greywolf_17.wav

$Name: No Target
$Message: XSTR("I can't see the target! Maybe there's a sensor glitch.", -1)
+Persona: Greywolf(E)
+Avi Name: Head-GREYWOLF
+Wave Name: greywolf_18.wav

$Name: Oops 1
$Message: XSTR("What the hell? Why are you firing at me, dumbass?!", -1)
+Persona: Greywolf(E)
+Avi Name: Head-GREYWOLF
+Wave Name: greywolf_19.wav

$Name: Player Dead
$Message: XSTR("Damn, why don't these rookies learn to use their eject pods?", -1)
+Persona: Greywolf(E)
+Avi Name: Head-GREYWOLF
+Wave Name: greywolf_20.wav

$Name: Praise
$Message: XSTR("Great, kid. Don't get cocky!", -1)
+Persona: Greywolf(E)
+Avi Name: Head-GREYWOLF
+Wave Name: greywolf_21.wav

$Name: Rearm
$Message: XSTR("Got no missiles, can you lend me a few?", -1)
+Persona: Greywolf(E)
+Avi Name: Head-GREYWOLF
+Wave Name: greywolf_22.wav

$Name: Repair
$Message: XSTR("I'm about two seconds away from sucking vacuum!", -1)
+Persona: Greywolf(E)
+Avi Name: Head-GREYWOLF
+Wave Name: greywolf_23.wav

$Name: Stray
$Message: XSTR("Hey, Sandman, how about helping us out with the mission over here?", -1)
+Persona: Greywolf(E)
+Avi Name: Head-GREYWOLF
+Wave Name: greywolf_24.wav

$Name: Traitor
$Message: XSTR("A court martial is too good for you. I hope you burn, you traitor.", -1)
+Persona: Greywolf(E)
+Avi Name: Head-GREYWOLF
+Wave Name: greywolf_25.wav

$Name: yes
$Message: XSTR("Roger wilco.", -1)
+Persona: Greywolf(E)
+Avi Name: Head-GREYWOLF
+Wave Name: greywolf_26.wav

$Name: Praise Self
$Message: XSTR("Kaboom! Ha ha, that was quite impressive!", -1)
+Persona: Greywolf(E)
+Avi Name: Head-GREYWOLF
+Wave Name: greywolf_27.wav

;; HONEYBEAR ............................................................................

$Name: All Clear
$Message: XSTR("All enemy fighters destroyed.", -1)
+Persona: Honeybear
+Avi Name: Head-HONEYBEAR
+Wave Name: honeybear_01.wav

$Name: Arrive Enemy
$Message: XSTR("Incoming! Enemy fighters!", -1)
+Persona: Honeybear
+Avi Name: Head-HONEYBEAR
+Wave Name: honeybear_02.wav

$Name: Attack Target
$Message: XSTR("Roger, your target is my target!", -1)
+Persona: Honeybear
+Avi Name: Head-HONEYBEAR
+Wave Name: honeybear_03.wav

$Name: Backup
$Message: XSTR("No need to worry. Help is here.", -1)
+Persona: Honeybear
+Avi Name: Head-HONEYBEAR
+Wave Name: honeybear_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo Wing, reporting in!", -1)
+Persona: Honeybear
+Avi Name: Head-HONEYBEAR
+Wave Name: honeybear_05.wav

$Name: Check 6
$Message: XSTR("Watch out! Bogey on your six!", -1)
+Persona: Honeybear
+Avi Name: Head-HONEYBEAR
+Wave Name: honeybear_06.wav

$Name: Death
$Message: XSTR("Can't hold it anymore! Eject! Eject!", -1)
+Persona: Honeybear
+Avi Name: Head-HONEYBEAR
+Wave Name: honeybear_07.wav

$Name: Delta Arrived
$Message: XSTR("Charlie Wing reporting in!", -1)
+Persona: Honeybear
+Avi Name: Head-HONEYBEAR
+Wave Name: honeybear_08.wav

$Name: Depart
$Message: XSTR("This doesn't look good. I'm getting outta here.", -1)
+Persona: Honeybear
+Avi Name: Head-HONEYBEAR
+Wave Name: honeybear_09.wav

$Name: Disable Target
$Message: XSTR("Engine targeting confirmed.", -1)
+Persona: Honeybear
+Avi Name: Head-HONEYBEAR
+Wave Name: honeybear_10.wav

$Name: Disarm Target
$Message: XSTR("Weapon systems targeting confirmed.", -1)
+Persona: Honeybear
+Avi Name: Head-HONEYBEAR
+Wave Name: honeybear_11.wav

$Name: Engage
$Message: XSTR("Breaking formation! Accelerating to attack speed!", -1)
+Persona: Honeybear
+Avi Name: Head-HONEYBEAR
+Wave Name: honeybear_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta wing, reporting in!", -1)
+Persona: Honeybear
+Avi Name: Head-HONEYBEAR
+Wave Name: honeybear_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo wing, reporting in!", -1)
+Persona: Honeybear
+Avi Name: Head-HONEYBEAR
+Wave Name: honeybear_14.wav

$Name: Help
$Message: XSTR("Ugh! I'm taking fire!", -1)
+Persona: Honeybear
+Avi Name: Head-HONEYBEAR
+Wave Name: honeybear_15.wav

$Name: Ignore Target
$Message: XSTR("Got it, I'll ignore your target.", -1)
+Persona: Honeybear
+Avi Name: Head-HONEYBEAR
+Wave Name: honeybear_16.wav

$Name: No
$Message: XSTR("Sorry! Cannot comply with that order.", -1)
+Persona: Honeybear
+Avi Name: Head-HONEYBEAR
+Wave Name: honeybear_17.wav

$Name: No Target
$Message: XSTR("Two's blind! Lost the target!", -1)
+Persona: Honeybear
+Avi Name: Head-HONEYBEAR
+Wave Name: honeybear_18.wav

$Name: Oops 1
$Message: XSTR("Stop it! I'm one of the good gals!", -1)
+Persona: Honeybear
+Avi Name: Head-HONEYBEAR
+Wave Name: honeybear_19.wav

$Name: Player Dead
$Message: XSTR("Sandman is down, need new orders!", -1)
+Persona: Honeybear
+Avi Name: Head-HONEYBEAR
+Wave Name: honeybear_20.wav

$Name: Praise
$Message: XSTR("That was really impressive.", -1)
+Persona: Honeybear
+Avi Name: Head-HONEYBEAR
+Wave Name: honeybear_21.wav

$Name: Rearm
$Message: XSTR("Out of missiles, switching to beam cannons!", -1)
+Persona: Honeybear
+Avi Name: Head-HONEYBEAR
+Wave Name: honeybear_22.wav

$Name: Repair
$Message: XSTR("I can barely hold this thing together.", -1)
+Persona: Honeybear
+Avi Name: Head-HONEYBEAR
+Wave Name: honeybear_23.wav

$Name: Stray
$Message: XSTR("Hey, if you keep on like this, we'll fail the mission!", -1)
+Persona: Honeybear
+Avi Name: Head-HONEYBEAR
+Wave Name: honeybear_24.wav

$Name: Traitor
$Message: XSTR("This is gonna hurt me more than it hurts you. Goodbye, traitor.", -1)
+Persona: Honeybear
+Avi Name: Head-HONEYBEAR
+Wave Name: honeybear_25.wav

$Name: yes
$Message: XSTR("Roger that, will comply.", -1)
+Persona: Honeybear
+Avi Name: Head-HONEYBEAR
+Wave Name: honeybear_26.wav

$Name: Praise Self
$Message: XSTR("And that's what happens when you mess with a gal!", -1)
+Persona: Honeybear
+Avi Name: Head-HONEYBEAR
+Wave Name: honeybear_27.wav

$Name: All Clear
$Message: XSTR("All enemy fighters destroyed.", -1)
+Persona: Honeybear(CP)
+Avi Name: Head-CP
+Wave Name: honeybear_01.wav

$Name: Arrive Enemy
$Message: XSTR("Incoming! Enemy fighters!", -1)
+Persona: Honeybear(CP)
+Avi Name: Head-CP
+Wave Name: honeybear_02.wav

$Name: Attack Target
$Message: XSTR("Roger, your target is my target!", -1)
+Persona: Honeybear(CP)
+Avi Name: Head-CP
+Wave Name: honeybear_03.wav

$Name: Backup
$Message: XSTR("No need to worry. Help is here.", -1)
+Persona: Honeybear(CP)
+Avi Name: Head-CP
+Wave Name: honeybear_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo Wing, reporting in!", -1)
+Persona: Honeybear(CP)
+Avi Name: Head-CP
+Wave Name: honeybear_05.wav

$Name: Check 6
$Message: XSTR("Watch out! Bogey on your six!", -1)
+Persona: Honeybear(CP)
+Avi Name: Head-CP
+Wave Name: honeybear_06.wav

$Name: Death
$Message: XSTR("Can't hold it anymore! Eject! Eject!", -1)
+Persona: Honeybear(CP)
+Avi Name: Head-CP
+Wave Name: honeybear_07.wav

$Name: Delta Arrived
$Message: XSTR("Charlie Wing reporting in!", -1)
+Persona: Honeybear(CP)
+Avi Name: Head-CP
+Wave Name: honeybear_08.wav

$Name: Depart
$Message: XSTR("This doesn't look good. I'm getting outta here.", -1)
+Persona: Honeybear(CP)
+Avi Name: Head-CP
+Wave Name: honeybear_09.wav

$Name: Disable Target
$Message: XSTR("Engine targeting confirmed.", -1)
+Persona: Honeybear(CP)
+Avi Name: Head-CP
+Wave Name: honeybear_10.wav

$Name: Disarm Target
$Message: XSTR("Weapon systems targeting confirmed.", -1)
+Persona: Honeybear(CP)
+Avi Name: Head-CP
+Wave Name: honeybear_11.wav

$Name: Engage
$Message: XSTR("Breaking formation! Accelerating to attack speed!", -1)
+Persona: Honeybear(CP)
+Avi Name: Head-CP
+Wave Name: honeybear_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta wing, reporting in!", -1)
+Persona: Honeybear(CP)
+Avi Name: Head-CP
+Wave Name: honeybear_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo wing, reporting in!", -1)
+Persona: Honeybear(CP)
+Avi Name: Head-CP
+Wave Name: honeybear_14.wav

$Name: Help
$Message: XSTR("Ugh! I'm taking fire!", -1)
+Persona: Honeybear(CP)
+Avi Name: Head-CP
+Wave Name: honeybear_15.wav

$Name: Ignore Target
$Message: XSTR("Got it, I'll ignore your target.", -1)
+Persona: Honeybear(CP)
+Avi Name: Head-CP
+Wave Name: honeybear_16.wav

$Name: No
$Message: XSTR("Sorry! Cannot comply with that order.", -1)
+Persona: Honeybear(CP)
+Avi Name: Head-CP
+Wave Name: honeybear_17.wav

$Name: No Target
$Message: XSTR("Two's blind! Lost the target!", -1)
+Persona: Honeybear(CP)
+Avi Name: Head-CP
+Wave Name: honeybear_18.wav

$Name: Oops 1
$Message: XSTR("Stop it! I'm one of the good gals!", -1)
+Persona: Honeybear(CP)
+Avi Name: Head-CP
+Wave Name: honeybear_19.wav

$Name: Player Dead
$Message: XSTR("Sandman is down, need new orders!", -1)
+Persona: Honeybear(CP)
+Avi Name: Head-CP
+Wave Name: honeybear_20.wav

$Name: Praise
$Message: XSTR("That was really impressive.", -1)
+Persona: Honeybear(CP)
+Avi Name: Head-CP
+Wave Name: honeybear_21.wav

$Name: Rearm
$Message: XSTR("Out of missiles, switching to beam cannons!", -1)
+Persona: Honeybear(CP)
+Avi Name: Head-CP
+Wave Name: honeybear_22.wav

$Name: Repair
$Message: XSTR("I can barely hold this thing together.", -1)
+Persona: Honeybear(CP)
+Avi Name: Head-CP
+Wave Name: honeybear_23.wav

$Name: Stray
$Message: XSTR("Hey, if you keep on like this, we'll fail the mission!", -1)
+Persona: Honeybear(CP)
+Avi Name: Head-CP
+Wave Name: honeybear_24.wav

$Name: Traitor
$Message: XSTR("This is gonna hurt me more than it hurts you. Goodbye, traitor.", -1)
+Persona: Honeybear(CP)
+Avi Name: Head-CP
+Wave Name: honeybear_25.wav

$Name: yes
$Message: XSTR("Roger that, will comply.", -1)
+Persona: Honeybear(CP)
+Avi Name: Head-CP
+Wave Name: honeybear_26.wav

$Name: Praise Self
$Message: XSTR("And that's what happens when you mess with a gal!", -1)
+Persona: Honeybear(CP)
+Avi Name: Head-CP
+Wave Name: honeybear_27.wav

;; HOOBLER ............................................................................

$Name: All Clear
$Message: XSTR("No enemies on my sensors.", -1)
+Persona: Hoobler
+Avi Name: Head-HOOBLER
+Wave Name: hoobler_01.wav

$Name: Arrive Enemy
$Message: XSTR("Reading hostiles on my radar!", -1)
+Persona: Hoobler
+Avi Name: Head-HOOBLER
+Wave Name: hoobler_02.wav

$Name: Attack Target
$Message: XSTR("Roger, this one's mine!", -1)
+Persona: Hoobler
+Avi Name: Head-HOOBLER
+Wave Name: hoobler_03.wav

$Name: Backup
$Message: XSTR("Need assistance? Here we are!", -1)
+Persona: Hoobler
+Avi Name: Head-HOOBLER
+Wave Name: hoobler_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo Wing, at your service!", -1)
+Persona: Hoobler
+Avi Name: Head-HOOBLER
+Wave Name: hoobler_05.wav

$Name: Check 6
$Message: XSTR("Watch out! He's right behind you!", -1)
+Persona: Hoobler
+Avi Name: Head-HOOBLER
+Wave Name: hoobler_06.wav

$Name: Death
$Message: XSTR("Enemy fire is too intense! She is breaking up! Ejecting!", -1)
+Persona: Hoobler
+Avi Name: Head-HOOBLER
+Wave Name: hoobler_07_1.wav

$Name: Delta Arrived
$Message: XSTR("This is Charlie Wing! Let's get this done!", -1)
+Persona: Hoobler
+Avi Name: Head-HOOBLER
+Wave Name: hoobler_08.wav

$Name: Depart
$Message: XSTR("This is way too hot! We should get outta here!", -1)
+Persona: Hoobler
+Avi Name: Head-HOOBLER
+Wave Name: hoobler_09.wav

$Name: Disable Target
$Message: XSTR("Targeting the engines!", -1)
+Persona: Hoobler
+Avi Name: Head-HOOBLER
+Wave Name: hoobler_10.wav

$Name: Disarm Target
$Message: XSTR("Targeting the turrets!", -1)
+Persona: Hoobler
+Avi Name: Head-HOOBLER
+Wave Name: hoobler_11.wav

$Name: Engage
$Message: XSTR("That's what I signed up for!", -1)
+Persona: Hoobler
+Avi Name: Head-HOOBLER
+Wave Name: hoobler_12.wav

$Name: Epsilon Arrived
$Message: XSTR("This is delta wing. Got a job for us?", -1)
+Persona: Hoobler
+Avi Name: Head-HOOBLER
+Wave Name: hoobler_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo wing is waiting for orders.", -1)
+Persona: Hoobler
+Avi Name: Head-HOOBLER
+Wave Name: hoobler_14.wav

$Name: Help
$Message: XSTR("I'm under fire! Please assist!", -1)
+Persona: Hoobler
+Avi Name: Head-HOOBLER
+Wave Name: hoobler_15.wav

$Name: Ignore Target
$Message: XSTR("Looking for another target...", -1)
+Persona: Hoobler
+Avi Name: Head-HOOBLER
+Wave Name: hoobler_16.wav

$Name: No
$Message: XSTR("This doesn't make any sense.", -1)
+Persona: Hoobler
+Avi Name: Head-HOOBLER
+Wave Name: hoobler_17.wav

$Name: No Target
$Message: XSTR("Got a radar malfunction?", -1)
+Persona: Hoobler
+Avi Name: Head-HOOBLER
+Wave Name: hoobler_18.wav

$Name: Oops 1
$Message: XSTR("Watch it, I'm on your side!", -1)
+Persona: Hoobler
+Avi Name: Head-HOOBLER
+Wave Name: hoobler_19.wav

$Name: Player Dead
$Message: XSTR("Damn! That was one of ours!", -1)
+Persona: Hoobler
+Avi Name: Head-HOOBLER
+Wave Name: hoobler_20.wav

$Name: Praise
$Message: XSTR("Great shot! He'll never know what hit him.", -1)
+Persona: Hoobler
+Avi Name: Head-HOOBLER
+Wave Name: hoobler_21.wav

$Name: Rearm
$Message: XSTR("Missiles depleted.", -1)
+Persona: Hoobler
+Avi Name: Head-HOOBLER
+Wave Name: hoobler_22.wav

$Name: Repair
$Message: XSTR("Taking damage! Taking damage!", -1)
+Persona: Hoobler
+Avi Name: Head-HOOBLER
+Wave Name: hoobler_23.wav

$Name: Stray
$Message: XSTR("That is not our mission!", -1)
+Persona: Hoobler
+Avi Name: Head-HOOBLER
+Wave Name: hoobler_24.wav

$Name: Traitor
$Message: XSTR("You've had your warning! I'll deal with you myself, traitor!", -1)
+Persona: Hoobler
+Avi Name: Head-HOOBLER
+Wave Name: hoobler_25.wav

$Name: yes
$Message: XSTR("With pleasure, let's get to it!", -1)
+Persona: Hoobler
+Avi Name: Head-HOOBLER
+Wave Name: hoobler_26.wav

$Name: Praise Self
$Message: XSTR("Splash one target!", -1)
+Persona: Hoobler
+Avi Name: Head-HOOBLER
+Wave Name: hoobler_27.wav

$Name: All Clear
$Message: XSTR("No enemies on my sensors.", -1)
+Persona: Hoobler(CP)
+Avi Name: Head-CP
+Wave Name: hoobler_01.wav

$Name: Arrive Enemy
$Message: XSTR("Reading hostiles on my radar!", -1)
+Persona: Hoobler(CP)
+Avi Name: Head-CP
+Wave Name: hoobler_02.wav

$Name: Attack Target
$Message: XSTR("Roger, this one's mine!", -1)
+Persona: Hoobler(CP)
+Avi Name: Head-CP
+Wave Name: hoobler_03.wav

$Name: Backup
$Message: XSTR("Need assistance? Here we are!", -1)
+Persona: Hoobler(CP)
+Avi Name: Head-CP
+Wave Name: hoobler_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo Wing, at your service!", -1)
+Persona: Hoobler(CP)
+Avi Name: Head-CP
+Wave Name: hoobler_05.wav

$Name: Check 6
$Message: XSTR("Watch out! He's right behind you!", -1)
+Persona: Hoobler(CP)
+Avi Name: Head-CP
+Wave Name: hoobler_06.wav

$Name: Death
$Message: XSTR("That's it. I'm pulling the line!", -1)
+Persona: Hoobler(CP)
+Avi Name: Head-CP
+Wave Name: hoobler_07_2.wav

$Name: Delta Arrived
$Message: XSTR("This is Charlie Wing! Let's get this done!", -1)
+Persona: Hoobler(CP)
+Avi Name: Head-CP
+Wave Name: hoobler_08.wav

$Name: Depart
$Message: XSTR("This is way too hot! We should get outta here!", -1)
+Persona: Hoobler(CP)
+Avi Name: Head-CP
+Wave Name: hoobler_09.wav

$Name: Disable Target
$Message: XSTR("Targeting the engines!", -1)
+Persona: Hoobler(CP)
+Avi Name: Head-CP
+Wave Name: hoobler_10.wav

$Name: Disarm Target
$Message: XSTR("Targeting the turrets!", -1)
+Persona: Hoobler(CP)
+Avi Name: Head-CP
+Wave Name: hoobler_11.wav

$Name: Engage
$Message: XSTR("That's what I signed up for!", -1)
+Persona: Hoobler(CP)
+Avi Name: Head-CP
+Wave Name: hoobler_12.wav

$Name: Epsilon Arrived
$Message: XSTR("This is delta wing. Got a job for us?", -1)
+Persona: Hoobler(CP)
+Avi Name: Head-CP
+Wave Name: hoobler_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo wing is waiting for orders.", -1)
+Persona: Hoobler(CP)
+Avi Name: Head-CP
+Wave Name: hoobler_14.wav

$Name: Help
$Message: XSTR("I'm under fire! Please assist!", -1)
+Persona: Hoobler(CP)
+Avi Name: Head-CP
+Wave Name: hoobler_15.wav

$Name: Ignore Target
$Message: XSTR("Looking for another target...", -1)
+Persona: Hoobler(CP)
+Avi Name: Head-CP
+Wave Name: hoobler_16.wav

$Name: No
$Message: XSTR("This doesn't make any sense.", -1)
+Persona: Hoobler(CP)
+Avi Name: Head-CP
+Wave Name: hoobler_17.wav

$Name: No Target
$Message: XSTR("Got a radar malfunction?", -1)
+Persona: Hoobler(CP)
+Avi Name: Head-CP
+Wave Name: hoobler_18.wav

$Name: Oops 1
$Message: XSTR("Watch it, I am on your side!", -1)
+Persona: Hoobler(CP)
+Avi Name: Head-CP
+Wave Name: hoobler_19.wav

$Name: Player Dead
$Message: XSTR("Damn! That was one of ours!", -1)
+Persona: Hoobler(CP)
+Avi Name: Head-CP
+Wave Name: hoobler_20.wav

$Name: Praise
$Message: XSTR("Great shot! He'll never know what hit him.", -1)
+Persona: Hoobler(CP)
+Avi Name: Head-CP
+Wave Name: hoobler_21.wav

$Name: Rearm
$Message: XSTR("Missiles depleted.", -1)
+Persona: Hoobler(CP)
+Avi Name: Head-CP
+Wave Name: hoobler_22.wav

$Name: Repair
$Message: XSTR("Taking damage! Taking damage!", -1)
+Persona: Hoobler(CP)
+Avi Name: Head-CP
+Wave Name: hoobler_23.wav

$Name: Stray
$Message: XSTR("That is not our mission!", -1)
+Persona: Hoobler(CP)
+Avi Name: Head-CP
+Wave Name: hoobler_24.wav

$Name: Traitor
$Message: XSTR("You've had your warning! I'll deal with you myself, traitor!", -1)
+Persona: Hoobler(CP)
+Avi Name: Head-CP
+Wave Name: hoobler_25.wav

$Name: yes
$Message: XSTR("With pleasure, let's get to it!", -1)
+Persona: Hoobler(CP)
+Avi Name: Head-CP
+Wave Name: hoobler_26.wav

$Name: Praise Self
$Message: XSTR("Splash one target!", -1)
+Persona: Hoobler(CP)
+Avi Name: Head-CP
+Wave Name: hoobler_27.wav

;; ICEFIRE ............................................................................

$Name: All Clear
$Message: XSTR("Clear!", -1)
+Persona: Icefire(D)
+Avi Name: Head-ICEFIRE
+Wave Name: icefire_01.wav

$Name: Arrive Enemy
$Message: XSTR("Contact, bandits.", -1)
+Persona: Icefire(D)
+Avi Name: Head-ICEFIRE
+Wave Name: icefire_02.wav

$Name: Attack Target
$Message: XSTR("Target confirmed, engaging!", -1)
+Persona: Icefire(D)
+Avi Name: Head-ICEFIRE
+Wave Name: icefire_03.wav

$Name: Backup
$Message: XSTR("Backup in position, press.", -1)
+Persona: Icefire(D)
+Avi Name: Head-ICEFIRE
+Wave Name: icefire_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo Wing entering the engagement.", -1)
+Persona: Icefire(D)
+Avi Name: Head-ICEFIRE
+Wave Name: icefire_05.wav

$Name: Check 6
$Message: XSTR("Check six!", -1)
+Persona: Icefire(D)
+Avi Name: Head-ICEFIRE
+Wave Name: icefire_06.wav

$Name: Death
$Message: XSTR("Nooooooo!!!", -1)
+Persona: Icefire(D)
+Avi Name: Head-ICEFIRE
+Wave Name: icefire_07_2.wav

$Name: Delta Arrived
$Message: XSTR("Charlie Wing, in position, engaging.", -1)
+Persona: Icefire(D)
+Avi Name: Head-ICEFIRE
+Wave Name: icefire_08.wav

$Name: Depart
$Message: XSTR("I need to RTB.", -1)
+Persona: Icefire(D)
+Avi Name: Head-ICEFIRE
+Wave Name: icefire_09.wav

$Name: Disable Target
$Message: XSTR("Targeting engines.", -1)
+Persona: Icefire(D)
+Avi Name: Head-ICEFIRE
+Wave Name: icefire_10.wav

$Name: Disarm Target
$Message: XSTR("Engaging turrets.", -1)
+Persona: Icefire(D)
+Avi Name: Head-ICEFIRE
+Wave Name: icefire_11.wav

$Name: Engage
$Message: XSTR("Moving out to engage.", -1)
+Persona: Icefire(D)
+Avi Name: Head-ICEFIRE
+Wave Name: icefire_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta Wing ready to assist.", -1)
+Persona: Icefire(D)
+Avi Name: Head-ICEFIRE
+Wave Name: icefire_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo Wing on the area.", -1)
+Persona: Icefire(D)
+Avi Name: Head-ICEFIRE
+Wave Name: icefire_14.wav

$Name: Help
$Message: XSTR("Defensive, hits, need support!", -1)
+Persona: Icefire(D)
+Avi Name: Head-ICEFIRE
+Wave Name: icefire_15.wav

$Name: Ignore Target
$Message: XSTR("Ignoring target.", -1)
+Persona: Icefire(D)
+Avi Name: Head-ICEFIRE
+Wave Name: icefire_16.wav

$Name: No
$Message: XSTR("Unable.", -1)
+Persona: Icefire(D)
+Avi Name: Head-ICEFIRE
+Wave Name: icefire_17.wav

$Name: No Target
$Message: XSTR("No joy.", -1)
+Persona: Icefire(D)
+Avi Name: Head-ICEFIRE
+Wave Name: icefire_18.wav

$Name: Oops 1
$Message: XSTR("Check your fire.", -1)
+Persona: Icefire(D)
+Avi Name: Head-ICEFIRE
+Wave Name: icefire_19.wav

$Name: Player Dead
$Message: XSTR("Eject!", -1)
+Persona: Icefire(D)
+Avi Name: Head-ICEFIRE
+Wave Name: icefire_20.wav

$Name: Praise
$Message: XSTR("Good work!", -1)
+Persona: Icefire(D)
+Avi Name: Head-ICEFIRE
+Wave Name: icefire_21.wav

$Name: Rearm
$Message: XSTR("Winchester.", -1)
+Persona: Icefire(D)
+Avi Name: Head-ICEFIRE
+Wave Name: icefire_22.wav

$Name: Repair
$Message: XSTR("Hull compromised!", -1)
+Persona: Icefire(D)
+Avi Name: Head-ICEFIRE
+Wave Name: icefire_23.wav

$Name: Stray
$Message: XSTR("Concentrate on main targets!", -1)
+Persona: Icefire(D)
+Avi Name: Head-ICEFIRE
+Wave Name: icefire_24.wav

$Name: Traitor
$Message: XSTR("All units, be advised. Sandman is hostile, target and engage.", -1)
+Persona: Icefire(D)
+Avi Name: Head-ICEFIRE
+Wave Name: icefire_25.wav

$Name: yes
$Message: XSTR("Roger.", -1)
+Persona: Icefire(D)
+Avi Name: Head-ICEFIRE
+Wave Name: icefire_26.wav

$Name: Praise Self
$Message: XSTR("Splash one!", -1)
+Persona: Icefire(D)
+Avi Name: Head-ICEFIRE
+Wave Name: icefire_27.wav

$Name: All Clear
$Message: XSTR("Clear!", -1)
+Persona: Icefire(E)
+Avi Name: Head-ICEFIRE
+Wave Name: icefire_01.wav

$Name: Arrive Enemy
$Message: XSTR("Contact, bandits.", -1)
+Persona: Icefire(E)
+Avi Name: Head-ICEFIRE
+Wave Name: icefire_02.wav

$Name: Attack Target
$Message: XSTR("Target confirmed, engaging!", -1)
+Persona: Icefire(E)
+Avi Name: Head-ICEFIRE
+Wave Name: icefire_03.wav

$Name: Backup
$Message: XSTR("Backup in position, press.", -1)
+Persona: Icefire(E)
+Avi Name: Head-ICEFIRE
+Wave Name: icefire_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo Wing entering the engagement.", -1)
+Persona: Icefire(E)
+Avi Name: Head-ICEFIRE
+Wave Name: icefire_05.wav

$Name: Check 6
$Message: XSTR("Check six!", -1)
+Persona: Icefire(E)
+Avi Name: Head-ICEFIRE
+Wave Name: icefire_06.wav

$Name: Death
$Message: XSTR("Ejecting!", -1)
+Persona: Icefire(E)
+Avi Name: Head-ICEFIRE
+Wave Name: icefire_07_1.wav

$Name: Delta Arrived
$Message: XSTR("Charlie Wing, in position, engaging.", -1)
+Persona: Icefire(E)
+Avi Name: Head-ICEFIRE
+Wave Name: icefire_08.wav

$Name: Depart
$Message: XSTR("I need to RTB.", -1)
+Persona: Icefire(E)
+Avi Name: Head-ICEFIRE
+Wave Name: icefire_09.wav

$Name: Disable Target
$Message: XSTR("Targeting engines.", -1)
+Persona: Icefire(E)
+Avi Name: Head-ICEFIRE
+Wave Name: icefire_10.wav

$Name: Disarm Target
$Message: XSTR("Engaging turrets.", -1)
+Persona: Icefire(E)
+Avi Name: Head-ICEFIRE
+Wave Name: icefire_11.wav

$Name: Engage
$Message: XSTR("Moving out to engage.", -1)
+Persona: Icefire(E)
+Avi Name: Head-ICEFIRE
+Wave Name: icefire_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta Wing ready to assist.", -1)
+Persona: Icefire(E)
+Avi Name: Head-ICEFIRE
+Wave Name: icefire_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo Wing on the area.", -1)
+Persona: Icefire(E)
+Avi Name: Head-ICEFIRE
+Wave Name: icefire_14.wav

$Name: Help
$Message: XSTR("Defensive, hits, need support!", -1)
+Persona: Icefire(E)
+Avi Name: Head-ICEFIRE
+Wave Name: icefire_15.wav

$Name: Ignore Target
$Message: XSTR("Ignoring target.", -1)
+Persona: Icefire(E)
+Avi Name: Head-ICEFIRE
+Wave Name: icefire_16.wav

$Name: No
$Message: XSTR("Unable.", -1)
+Persona: Icefire(E)
+Avi Name: Head-ICEFIRE
+Wave Name: icefire_17.wav

$Name: No Target
$Message: XSTR("No joy.", -1)
+Persona: Icefire(E)
+Avi Name: Head-ICEFIRE
+Wave Name: icefire_18.wav

$Name: Oops 1
$Message: XSTR("Check your fire.", -1)
+Persona: Icefire(E)
+Avi Name: Head-ICEFIRE
+Wave Name: icefire_19.wav

$Name: Player Dead
$Message: XSTR("Eject!", -1)
+Persona: Icefire(E)
+Avi Name: Head-ICEFIRE
+Wave Name: icefire_20.wav

$Name: Praise
$Message: XSTR("Good work!", -1)
+Persona: Icefire(E)
+Avi Name: Head-ICEFIRE
+Wave Name: icefire_21.wav

$Name: Rearm
$Message: XSTR("Winchester.", -1)
+Persona: Icefire(E)
+Avi Name: Head-ICEFIRE
+Wave Name: icefire_22.wav

$Name: Repair
$Message: XSTR("Hull compromised!", -1)
+Persona: Icefire(E)
+Avi Name: Head-ICEFIRE
+Wave Name: icefire_23.wav

$Name: Stray
$Message: XSTR("Concentrate on main targets!", -1)
+Persona: Icefire(E)
+Avi Name: Head-ICEFIRE
+Wave Name: icefire_24.wav

$Name: Traitor
$Message: XSTR("All units, be advised. Sandman is hostile, target and engage.", -1)
+Persona: Icefire(E)
+Avi Name: Head-ICEFIRE
+Wave Name: icefire_25.wav

$Name: yes
$Message: XSTR("Roger.", -1)
+Persona: Icefire(E)
+Avi Name: Head-ICEFIRE
+Wave Name: icefire_26.wav

$Name: Praise Self
$Message: XSTR("Splash one!", -1)
+Persona: Icefire(E)
+Avi Name: Head-ICEFIRE
+Wave Name: icefire_27.wav

$Name: All Clear
$Message: XSTR("Clear!", -1)
+Persona: Icefire(CP)
+Avi Name: Head-CP
+Wave Name: icefire_01.wav

$Name: Arrive Enemy
$Message: XSTR("Contact, bandits.", -1)
+Persona: Icefire(CP)
+Avi Name: Head-CP
+Wave Name: icefire_02.wav

$Name: Attack Target
$Message: XSTR("Target confirmed, engaging!", -1)
+Persona: Icefire(CP)
+Avi Name: Head-CP
+Wave Name: icefire_03.wav

$Name: Backup
$Message: XSTR("Backup in position, press.", -1)
+Persona: Icefire(CP)
+Avi Name: Head-CP
+Wave Name: icefire_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo Wing entering the engagement.", -1)
+Persona: Icefire(CP)
+Avi Name: Head-CP
+Wave Name: icefire_05.wav

$Name: Check 6
$Message: XSTR("Check six!", -1)
+Persona: Icefire(CP)
+Avi Name: Head-CP
+Wave Name: icefire_06.wav

$Name: Death
$Message: XSTR("Ejecting!", -1)
+Persona: Icefire(CP)
+Avi Name: Head-CP
+Wave Name: icefire_07_1.wav

$Name: Delta Arrived
$Message: XSTR("Charlie Wing, in position, engaging.", -1)
+Persona: Icefire(CP)
+Avi Name: Head-CP
+Wave Name: icefire_08.wav

$Name: Depart
$Message: XSTR("I need to RTB.", -1)
+Persona: Icefire(CP)
+Avi Name: Head-CP
+Wave Name: icefire_09.wav

$Name: Disable Target
$Message: XSTR("Targeting engines.", -1)
+Persona: Icefire(CP)
+Avi Name: Head-CP
+Wave Name: icefire_10.wav

$Name: Disarm Target
$Message: XSTR("Engaging turrets.", -1)
+Persona: Icefire(CP)
+Avi Name: Head-CP
+Wave Name: icefire_11.wav

$Name: Engage
$Message: XSTR("Moving out to engage.", -1)
+Persona: Icefire(CP)
+Avi Name: Head-CP
+Wave Name: icefire_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta Wing ready to assist.", -1)
+Persona: Icefire(CP)
+Avi Name: Head-CP
+Wave Name: icefire_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo Wing on the area.", -1)
+Persona: Icefire(CP)
+Avi Name: Head-CP
+Wave Name: icefire_14.wav

$Name: Help
$Message: XSTR("Defensive, hits, need support!", -1)
+Persona: Icefire(CP)
+Avi Name: Head-CP
+Wave Name: icefire_15.wav

$Name: Ignore Target
$Message: XSTR("Ignoring target.", -1)
+Persona: Icefire(CP)
+Avi Name: Head-CP
+Wave Name: icefire_16.wav

$Name: No
$Message: XSTR("Unable.", -1)
+Persona: Icefire(CP)
+Avi Name: Head-CP
+Wave Name: icefire_17.wav

$Name: No Target
$Message: XSTR("No joy.", -1)
+Persona: Icefire(CP)
+Avi Name: Head-CP
+Wave Name: icefire_18.wav

$Name: Oops 1
$Message: XSTR("Check your fire.", -1)
+Persona: Icefire(CP)
+Avi Name: Head-CP
+Wave Name: icefire_19.wav

$Name: Player Dead
$Message: XSTR("Eject!", -1)
+Persona: Icefire(CP)
+Avi Name: Head-CP
+Wave Name: icefire_20.wav

$Name: Praise
$Message: XSTR("Good work!", -1)
+Persona: Icefire(CP)
+Avi Name: Head-CP
+Wave Name: icefire_21.wav

$Name: Rearm
$Message: XSTR("Winchester.", -1)
+Persona: Icefire(CP)
+Avi Name: Head-CP
+Wave Name: icefire_22.wav

$Name: Repair
$Message: XSTR("Hull compromised!", -1)
+Persona: Icefire(CP)
+Avi Name: Head-CP
+Wave Name: icefire_23.wav

$Name: Stray
$Message: XSTR("Concentrate on main targets!", -1)
+Persona: Icefire(CP)
+Avi Name: Head-CP
+Wave Name: icefire_24.wav

$Name: Traitor
$Message: XSTR("All units, be advised. Sandman is hostile, target and engage.", -1)
+Persona: Icefire(CP)
+Avi Name: Head-CP
+Wave Name: icefire_25.wav

$Name: yes
$Message: XSTR("Roger.", -1)
+Persona: Icefire(CP)
+Avi Name: Head-CP
+Wave Name: icefire_26.wav

$Name: Praise Self
$Message: XSTR("Splash one!", -1)
+Persona: Icefire(CP)
+Avi Name: Head-CP
+Wave Name: icefire_27.wav

;; ISIS ............................................................................

$Name: All Clear
$Message: XSTR("Area is secure.", -1)
+Persona: Isis
+Avi Name: Head-ISIS
+Wave Name: isis_01.wav

$Name: Arrive Enemy
$Message: XSTR("Tally on new contacts.", -1)
+Persona: Isis
+Avi Name: Head-ISIS
+Wave Name: isis_02.wav

$Name: Attack Target
$Message: XSTR("Roger, this one's mine!", -1)
+Persona: Isis
+Avi Name: Head-ISIS
+Wave Name: isis_03.wav

$Name: Backup
$Message: XSTR("Your backup is here.", -1)
+Persona: Isis
+Avi Name: Head-ISIS
+Wave Name: isis_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo wing here, ready to assist.", -1)
+Persona: Isis
+Avi Name: Head-ISIS
+Wave Name: isis_05.wav

$Name: Check 6
$Message: XSTR("Watch out! He's right behind you!", -1)
+Persona: Isis
+Avi Name: Head-ISIS
+Wave Name: isis_06.wav

$Name: Death
$Message: XSTR("No! Dammit! I'm ejecting!", -1)
+Persona: Isis
+Avi Name: Head-ISIS
+Wave Name: isis_07.wav

$Name: Delta Arrived
$Message: XSTR("Charlie Wing reporting in.", -1)
+Persona: Isis
+Avi Name: Head-ISIS
+Wave Name: isis_08.wav

$Name: Depart
$Message: XSTR("I'm going home!", -1)
+Persona: Isis
+Avi Name: Head-ISIS
+Wave Name: isis_09.wav

$Name: Disable Target
$Message: XSTR("I'm going for the engines!", -1)
+Persona: Isis
+Avi Name: Head-ISIS
+Wave Name: isis_10.wav

$Name: Disarm Target
$Message: XSTR("Roger, going after those turrets.", -1)
+Persona: Isis
+Avi Name: Head-ISIS
+Wave Name: isis_11.wav

$Name: Engage
$Message: XSTR("About time, engaging!", -1)
+Persona: Isis
+Avi Name: Head-ISIS
+Wave Name: isis_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta wing is here.", -1)
+Persona: Isis
+Avi Name: Head-ISIS
+Wave Name: isis_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo wing on station, we can skip the pleasantries.", -1)
+Persona: Isis
+Avi Name: Head-ISIS
+Wave Name: isis_14.wav

$Name: Help
$Message: XSTR("I'm engaged defensive, going for a low to high entry!", -1)
+Persona: Isis
+Avi Name: Head-ISIS
+Wave Name: isis_15.wav

$Name: Ignore Target
$Message: XSTR("Fine, ignoring your target.", -1)
+Persona: Isis
+Avi Name: Head-ISIS
+Wave Name: isis_16.wav

$Name: No
$Message: XSTR("Negative, can't comply.", -1)
+Persona: Isis
+Avi Name: Head-ISIS
+Wave Name: isis_17.wav

$Name: No Target
$Message: XSTR("Can't lock up your target.", -1)
+Persona: Isis
+Avi Name: Head-ISIS
+Wave Name: isis_18.wav

$Name: Oops 1
$Message: XSTR("Blue on blue, blue on blue!", -1)
+Persona: Isis
+Avi Name: Head-ISIS
+Wave Name: isis_19.wav

$Name: Player Dead
$Message: XSTR("We are taking losses!", -1)
+Persona: Isis
+Avi Name: Head-ISIS
+Wave Name: isis_20.wav

$Name: Praise
$Message: XSTR("That was awesome!", -1)
+Persona: Isis
+Avi Name: Head-ISIS
+Wave Name: isis_21.wav

$Name: Rearm
$Message: XSTR("Winchester! Winchester!", -1)
+Persona: Isis
+Avi Name: Head-ISIS
+Wave Name: isis_22.wav

$Name: Repair
$Message: XSTR("I'm barely holding this thing together.", -1)
+Persona: Isis
+Avi Name: Head-ISIS
+Wave Name: isis_23.wav

$Name: Stray
$Message: XSTR("Keep your head on the job!", -1)
+Persona: Isis
+Avi Name: Head-ISIS
+Wave Name: isis_24.wav

$Name: Traitor
$Message: XSTR("I knew you'd show your true colours sooner or later, now I get to obliterate you.", -1)
+Persona: Isis
+Avi Name: Head-ISIS
+Wave Name: isis_25.wav

$Name: yes
$Message: XSTR("Affirmative!", -1)
+Persona: Isis
+Avi Name: Head-ISIS
+Wave Name: isis_26.wav

$Name: Praise Self
$Message: XSTR("Splash one!", -1)
+Persona: Isis
+Avi Name: Head-ISIS
+Wave Name: isis_27.wav

$Name: All Clear
$Message: XSTR("Area is secure.", -1)
+Persona: Isis(CP)
+Avi Name: Head-CP
+Wave Name: isis_01.wav

$Name: Arrive Enemy
$Message: XSTR("Tally on new contacts.", -1)
+Persona: Isis(CP)
+Avi Name: Head-CP
+Wave Name: isis_02.wav

$Name: Attack Target
$Message: XSTR("Roger, this one's mine!", -1)
+Persona: Isis(CP)
+Avi Name: Head-CP
+Wave Name: isis_03.wav

$Name: Backup
$Message: XSTR("Your backup is here.", -1)
+Persona: Isis(CP)
+Avi Name: Head-CP
+Wave Name: isis_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo wing here, ready to assist.", -1)
+Persona: Isis(CP)
+Avi Name: Head-CP
+Wave Name: isis_05.wav

$Name: Check 6
$Message: XSTR("Watch out! He's right behind you!", -1)
+Persona: Isis(CP)
+Avi Name: Head-CP
+Wave Name: isis_06.wav

$Name: Death
$Message: XSTR("No! Dammit! I'm ejecting!", -1)
+Persona: Isis(CP)
+Avi Name: Head-CP
+Wave Name: isis_07.wav

$Name: Delta Arrived
$Message: XSTR("Charlie Wing reporting in.", -1)
+Persona: Isis(CP)
+Avi Name: Head-CP
+Wave Name: isis_08.wav

$Name: Depart
$Message: XSTR("I'm going home!", -1)
+Persona: Isis(CP)
+Avi Name: Head-CP
+Wave Name: isis_09.wav

$Name: Disable Target
$Message: XSTR("I'm going for the engines!", -1)
+Persona: Isis(CP)
+Avi Name: Head-CP
+Wave Name: isis_10.wav

$Name: Disarm Target
$Message: XSTR("Roger, going after those turrets.", -1)
+Persona: Isis(CP)
+Avi Name: Head-CP
+Wave Name: isis_11.wav

$Name: Engage
$Message: XSTR("About time, engaging!", -1)
+Persona: Isis(CP)
+Avi Name: Head-CP
+Wave Name: isis_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta wing is here.", -1)
+Persona: Isis(CP)
+Avi Name: Head-CP
+Wave Name: isis_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo wing on station, we can skip the pleasantries.", -1)
+Persona: Isis(CP)
+Avi Name: Head-CP
+Wave Name: isis_14.wav

$Name: Help
$Message: XSTR("I'm engaged defensive, going for a low to high entry!", -1)
+Persona: Isis(CP)
+Avi Name: Head-CP
+Wave Name: isis_15.wav

$Name: Ignore Target
$Message: XSTR("Fine, ignoring your target.", -1)
+Persona: Isis(CP)
+Avi Name: Head-CP
+Wave Name: isis_16.wav

$Name: No
$Message: XSTR("Negative, can't comply.", -1)
+Persona: Isis(CP)
+Avi Name: Head-CP
+Wave Name: isis_17.wav

$Name: No Target
$Message: XSTR("Can't lock up your target.", -1)
+Persona: Isis(CP)
+Avi Name: Head-CP
+Wave Name: isis_18.wav

$Name: Oops 1
$Message: XSTR("Blue on blue, blue on blue!", -1)
+Persona: Isis(CP)
+Avi Name: Head-CP
+Wave Name: isis_19.wav

$Name: Player Dead
$Message: XSTR("We are taking losses!", -1)
+Persona: Isis(CP)
+Avi Name: Head-CP
+Wave Name: isis_20.wav

$Name: Praise
$Message: XSTR("That was awesome!", -1)
+Persona: Isis(CP)
+Avi Name: Head-CP
+Wave Name: isis_21.wav

$Name: Rearm
$Message: XSTR("Winchester! Winchester!", -1)
+Persona: Isis(CP)
+Avi Name: Head-CP
+Wave Name: isis_22.wav

$Name: Repair
$Message: XSTR("I'm barely holding this thing together.", -1)
+Persona: Isis(CP)
+Avi Name: Head-CP
+Wave Name: isis_23.wav

$Name: Stray
$Message: XSTR("Keep your head on the job!", -1)
+Persona: Isis(CP)
+Avi Name: Head-CP
+Wave Name: isis_24.wav

$Name: Traitor
$Message: XSTR("I knew you'd show your true colours sooner or later, now I get to obliterate you.", -1)
+Persona: Isis(CP)
+Avi Name: Head-CP
+Wave Name: isis_25.wav

$Name: yes
$Message: XSTR("Affirmative!", -1)
+Persona: Isis(CP)
+Avi Name: Head-CP
+Wave Name: isis_26.wav

$Name: Praise Self
$Message: XSTR("Splash one!", -1)
+Persona: Isis(CP)
+Avi Name: Head-CP
+Wave Name: isis_27.wav

;; JAWS ............................................................................

$Name: All Clear
$Message: XSTR("All the minnows are gone, and I'm still hungry!", -1)
+Persona: Jaws
+Avi Name: Head-JAWS
+Wave Name: jaws_01.wav

$Name: Arrive Enemy
$Message: XSTR("Pack of minnows! Feeding time!", -1)
+Persona: Jaws
+Avi Name: Head-JAWS
+Wave Name: jaws_02.wav

$Name: Attack Target
$Message: XSTR("I've got his scent!", -1)
+Persona: Jaws
+Avi Name: Head-JAWS
+Wave Name: jaws_03.wav

$Name: Backup
$Message: XSTR("The pack is here! Let's feed!", -1)
+Persona: Jaws
+Avi Name: Head-JAWS
+Wave Name: jaws_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo Wing's here, and we're hungry!", -1)
+Persona: Jaws
+Avi Name: Head-JAWS
+Wave Name: jaws_05.wav

$Name: Check 6
$Message: XSTR("Behind you! All fifteen tons of him!", -1)
+Persona: Jaws
+Avi Name: Head-JAWS
+Wave Name: jaws_06.wav

$Name: Death
$Message: XSTR("I'm talking about working for a living!", -1)
+Persona: Jaws
+Avi Name: Head-JAWS
+Wave Name: jaws_07.wav

$Name: Delta Arrived
$Message: XSTR("Charlie Wing's here and we're hungry!", -1)
+Persona: Jaws
+Avi Name: Head-JAWS
+Wave Name: jaws_08.wav

$Name: Depart
$Message: XSTR("Maybe I should go home.", -1)
+Persona: Jaws
+Avi Name: Head-JAWS
+Wave Name: jaws_09.wav

$Name: Disable Target
$Message: XSTR("She's the first.", -1)
+Persona: Jaws
+Avi Name: Head-JAWS
+Wave Name: jaws_10.wav

$Name: Disarm Target
$Message: XSTR("They won't be feeding any longer.", -1)
+Persona: Jaws
+Avi Name: Head-JAWS
+Wave Name: jaws_11.wav

$Name: Engage
$Message: XSTR("Feeding time!", -1)
+Persona: Jaws
+Avi Name: Head-JAWS
+Wave Name: jaws_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta Wing's here, and we're hungry.", -1)
+Persona: Jaws
+Avi Name: Head-JAWS
+Wave Name: jaws_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo Wing's here, and we're hungry.", -1)
+Persona: Jaws
+Avi Name: Head-JAWS
+Wave Name: jaws_14.wav

$Name: Help
$Message: XSTR("It'll take more then that to hurt me.", -1)
+Persona: Jaws
+Avi Name: Head-JAWS
+Wave Name: jaws_15.wav

$Name: Ignore Target
$Message: XSTR("I can't imagine why.", -1)
+Persona: Jaws
+Avi Name: Head-JAWS
+Wave Name: jaws_16.wav

$Name: No
$Message: XSTR("Forget it.", -1)
+Persona: Jaws
+Avi Name: Head-JAWS
+Wave Name: jaws_17.wav

$Name: No Target
$Message: XSTR("I'm not picking up his blood trail!", -1)
+Persona: Jaws
+Avi Name: Head-JAWS
+Wave Name: jaws_18.wav

$Name: Oops 1
$Message: XSTR("This is no shooting accident!", -1)
+Persona: Jaws
+Avi Name: Head-JAWS
+Wave Name: jaws_19.wav

$Name: Player Dead
$Message: XSTR("There goes another one!", -1)
+Persona: Jaws
+Avi Name: Head-JAWS
+Wave Name: jaws_20.wav

$Name: Praise
$Message: XSTR("Good catch, boy!", -1)
+Persona: Jaws
+Avi Name: Head-JAWS
+Wave Name: jaws_21.wav

$Name: Rearm
$Message: XSTR("I'm going to need more missiles.", -1)
+Persona: Jaws
+Avi Name: Head-JAWS
+Wave Name: jaws_22.wav

$Name: Repair
$Message: XSTR("They've hit me, but haven't killed me! Big difference!", -1)
+Persona: Jaws
+Avi Name: Head-JAWS
+Wave Name: jaws_23.wav

$Name: Stray
$Message: XSTR("Get back here!", -1)
+Persona: Jaws
+Avi Name: Head-JAWS
+Wave Name: jaws_24.wav

$Name: Traitor
$Message: XSTR("I'm going to waste you! Farewell, chum!", -1)
+Persona: Jaws
+Avi Name: Head-JAWS
+Wave Name: jaws_25.wav

$Name: yes
$Message: XSTR("I can do anything.", -1)
+Persona: Jaws
+Avi Name: Head-JAWS
+Wave Name: jaws_26.wav

$Name: Praise Self
$Message: XSTR("Farewell and adieu!", -1)
+Persona: Jaws
+Avi Name: Head-JAWS
+Wave Name: jaws_27.wav

;; JOKER ............................................................................

$Name: All Clear
$Message: XSTR("Scope is showing zero bogeys.", -1)
+Persona: Joker
+Avi Name: Head-JOKER
+Wave Name: snipes_01.wav

$Name: Arrive Enemy
$Message: XSTR("Scope just lit up, bogeys inbound.", -1)
+Persona: Joker
+Avi Name: Head-JOKER
+Wave Name: snipes_02.wav

$Name: Attack Target
$Message: XSTR("Roger, I am inbound on attack vector to your target.", -1)
+Persona: Joker
+Avi Name: Head-JOKER
+Wave Name: snipes_03.wav

$Name: Backup
$Message: XSTR("Assistance has arrived and is ready to engage.", -1)
+Persona: Joker
+Avi Name: Head-JOKER
+Wave Name: snipes_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo wing here, ready to assist.", -1)
+Persona: Joker
+Avi Name: Head-JOKER
+Wave Name: snipes_05.wav

$Name: Check 6
$Message: XSTR("Bogey on your six!", -1)
+Persona: Joker
+Avi Name: Head-JOKER
+Wave Name: snipes_06.wav

$Name: Death
$Message: XSTR("Hull is rupturing, I am ejecting!", -1)
+Persona: Joker
+Avi Name: Head-JOKER
+Wave Name: snipes_07.wav

$Name: Delta Arrived
$Message: XSTR("Charlie wing is here, ready to assist.", -1)
+Persona: Joker
+Avi Name: Head-JOKER
+Wave Name: snipes_08.wav

$Name: Depart
$Message: XSTR("This area is crawling, I suggest we fall back.", -1)
+Persona: Joker
+Avi Name: Head-JOKER
+Wave Name: snipes_09.wav

$Name: Disable Target
$Message: XSTR("Roger, attacking engines.", -1)
+Persona: Joker
+Avi Name: Head-JOKER
+Wave Name: snipes_10.wav

$Name: Disarm Target
$Message: XSTR("Roger, going after those turrets.", -1)
+Persona: Joker
+Avi Name: Head-JOKER
+Wave Name: snipes_11.wav

$Name: Engage
$Message: XSTR("Roger, I am inbound on attack vector.", -1)
+Persona: Joker
+Avi Name: Head-JOKER
+Wave Name: snipes_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta wing has arrived.", -1)
+Persona: Joker
+Avi Name: Head-JOKER
+Wave Name: snipes_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo wing is here, confirming objectives.", -1)
+Persona: Joker
+Avi Name: Head-JOKER
+Wave Name: snipes_14.wav

$Name: Help
$Message: XSTR("I've got bogeys all over me, requesting assistance.", -1)
+Persona: Joker
+Avi Name: Head-JOKER
+Wave Name: snipes_15.wav

$Name: Ignore Target
$Message: XSTR("Roger, ignoring your target.", -1)
+Persona: Joker
+Avi Name: Head-JOKER
+Wave Name: snipes_16.wav

$Name: No
$Message: XSTR("Thats a negative on that order.", -1)
+Persona: Joker
+Avi Name: Head-JOKER
+Wave Name: snipes_17.wav

$Name: No Target
$Message: XSTR("Negative I can't confirm that target.", -1)
+Persona: Joker
+Avi Name: Head-JOKER
+Wave Name: snipes_18.wav

$Name: Oops 1
$Message: XSTR("Blue on blue, check your fire!", -1)
+Persona: Joker
+Avi Name: Head-JOKER
+Wave Name: snipes_19.wav

$Name: Player Dead
$Message: XSTR("Damn it! We got a friendly down!", -1)
+Persona: Joker
+Avi Name: Head-JOKER
+Wave Name: snipes_20.wav

$Name: Praise
$Message: XSTR("Good shooting, pilot.", -1)
+Persona: Joker
+Avi Name: Head-JOKER
+Wave Name: snipes_21.wav

$Name: Rearm
$Message: XSTR("My ordnance has been spent, please copy.", -1)
+Persona: Joker
+Avi Name: Head-JOKER
+Wave Name: snipes_22.wav

$Name: Repair
$Message: XSTR("I'm taking heavy damage, I repeat taking heavy damage.", -1)
+Persona: Joker
+Avi Name: Head-JOKER
+Wave Name: snipes_23.wav

$Name: Stray
$Message: XSTR("Sandman, please check your navigation settings, you are off course.", -1)
+Persona: Joker
+Avi Name: Head-JOKER
+Wave Name: snipes_24_2.wav

$Name: Traitor
$Message: XSTR("You've forced this upon yourself, I'm taking you down.", -1)
+Persona: Joker
+Avi Name: Head-JOKER
+Wave Name: snipes_25.wav

$Name: yes
$Message: XSTR("Roger that.", -1)
+Persona: Joker
+Avi Name: Head-JOKER
+Wave Name: snipes_26.wav

$Name: Praise Self
$Message: XSTR("Bogie is down!", -1)
+Persona: Joker
+Avi Name: Head-JOKER
+Wave Name: snipes_27.wav

;; KELAST ............................................................................

$Name: All Clear
$Message: XSTR("Nothing left here but space dust and debris.", -1)
+Persona: Kelast(D)
+Avi Name: Head-KELAST
+Wave Name: kelast_01.wav

$Name: Arrive Enemy
$Message: XSTR("Enemy reinforcements coming in!", -1)
+Persona: Kelast(D)
+Avi Name: Head-KELAST
+Wave Name: kelast_02.wav

$Name: Attack Target
$Message: XSTR("Locked in, he's mine.", -1)
+Persona: Kelast(D)
+Avi Name: Head-KELAST
+Wave Name: kelast_03.wav

$Name: Backup
$Message: XSTR("Somebody called for a cavalry.", -1)
+Persona: Kelast(D)
+Avi Name: Head-KELAST
+Wave Name: kelast_04.wav

$Name: Beta Arrived
$Message: XSTR("This is Bravo Wing, condition ready.", -1)
+Persona: Kelast(D)
+Avi Name: Head-KELAST
+Wave Name: kelast_05.wav

$Name: Check 6
$Message: XSTR("Check six!", -1)
+Persona: Kelast(D)
+Avi Name: Head-KELAST
+Wave Name: kelast_06.wav

$Name: Death
$Message: XSTR("I'm losing control! I don't think I'm gonna make it...!", -1)
+Persona: Kelast(D)
+Avi Name: Head-KELAST
+Wave Name: kelast_07_1.wav

$Name: Delta Arrived
$Message: XSTR("Charlie here, we got your flank covered.", -1)
+Persona: Kelast(D)
+Avi Name: Head-KELAST
+Wave Name: kelast_08.wav

$Name: Depart
$Message: XSTR("I'm outta here. You guys take these guys on yourself!", -1)
+Persona: Kelast(D)
+Avi Name: Head-KELAST
+Wave Name: kelast_09.wav

$Name: Disable Target
$Message: XSTR("Time to take the wind out of their sails.", -1)
+Persona: Kelast(D)
+Avi Name: Head-KELAST
+Wave Name: kelast_10.wav

$Name: Disarm Target
$Message: XSTR("I can take down those turrets, watch and learn.", -1)
+Persona: Kelast(D)
+Avi Name: Head-KELAST
+Wave Name: kelast_11.wav

$Name: Engage
$Message: XSTR("Let's light up this place!", -1)
+Persona: Kelast(D)
+Avi Name: Head-KELAST
+Wave Name: kelast_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta Wing, establishing contact with mission leader.", -1)
+Persona: Kelast(D)
+Avi Name: Head-KELAST
+Wave Name: kelast_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo Wing here, ready for assist.", -1)
+Persona: Kelast(D)
+Avi Name: Head-KELAST
+Wave Name: kelast_14.wav

$Name: Help
$Message: XSTR("Taking a beating over here!", -1)
+Persona: Kelast(D)
+Avi Name: Head-KELAST
+Wave Name: kelast_15.wav

$Name: Ignore Target
$Message: XSTR("I guess I'll have to target someone else then. He is all yours!", -1)
+Persona: Kelast(D)
+Avi Name: Head-KELAST
+Wave Name: kelast_16.wav

$Name: No
$Message: XSTR("No way! Not in a million years!", -1)
+Persona: Kelast(D)
+Avi Name: Head-KELAST
+Wave Name: kelast_17.wav

$Name: No Target
$Message: XSTR("Think you can be a little more clear?", -1)
+Persona: Kelast(D)
+Avi Name: Head-KELAST
+Wave Name: kelast_18.wav

$Name: Oops 1
$Message: XSTR("Hey! Do I look furry to you? It's me, you idiot!", -1)
+Persona: Kelast(D)
+Avi Name: Head-KELAST
+Wave Name: kelast_19.wav

$Name: Player Dead
$Message: XSTR("Sandman is fallen. Abort, I repeat, abort!", -1)
+Persona: Kelast(D)
+Avi Name: Head-KELAST
+Wave Name: kelast_20.wav

$Name: Praise
$Message: XSTR("Sandman, that was brilliant!", -1)
+Persona: Kelast(D)
+Avi Name: Head-KELAST
+Wave Name: kelast_21_2.wav

$Name: Rearm
$Message: XSTR("I got no missiles, can you lend me a few?", -1)
+Persona: Kelast(D)
+Avi Name: Head-KELAST
+Wave Name: kelast_22.wav

$Name: Repair
$Message: XSTR("Oh man, this bird needs a band aid!", -1)
+Persona: Kelast(D)
+Avi Name: Head-KELAST
+Wave Name: kelast_23.wav

$Name: Stray
$Message: XSTR("The target, sir, the target!", -1)
+Persona: Kelast(D)
+Avi Name: Head-KELAST
+Wave Name: kelast_24.wav

$Name: Traitor
$Message: XSTR("A court martial isn't good enough for you. I hope you burn, traitor.", -1)
+Persona: Kelast(D)
+Avi Name: Head-KELAST
+Wave Name: kelast_25.wav

$Name: yes
$Message: XSTR("Ten four!", -1)
+Persona: Kelast(D)
+Avi Name: Head-KELAST
+Wave Name: kelast_26.wav

$Name: Praise Self
$Message: XSTR("Now that is how you fly!", -1)
+Persona: Kelast(D)
+Avi Name: Head-KELAST
+Wave Name: kelast_27.wav

$Name: All Clear
$Message: XSTR("Nothing left here but space dust and debris.", -1)
+Persona: Kelast(E)
+Avi Name: Head-KELAST
+Wave Name: kelast_01.wav

$Name: Arrive Enemy
$Message: XSTR("Enemy reinforcements coming in!", -1)
+Persona: Kelast(E)
+Avi Name: Head-KELAST
+Wave Name: kelast_02.wav

$Name: Attack Target
$Message: XSTR("Locked in, he's mine.", -1)
+Persona: Kelast(E)
+Avi Name: Head-KELAST
+Wave Name: kelast_03.wav

$Name: Backup
$Message: XSTR("Somebody called for a cavalry.", -1)
+Persona: Kelast(E)
+Avi Name: Head-KELAST
+Wave Name: kelast_04.wav

$Name: Beta Arrived
$Message: XSTR("This is Bravo Wing, condition ready.", -1)
+Persona: Kelast(E)
+Avi Name: Head-KELAST
+Wave Name: kelast_05.wav

$Name: Check 6
$Message: XSTR("Check six!", -1)
+Persona: Kelast(E)
+Avi Name: Head-KELAST
+Wave Name: kelast_06.wav

$Name: Death
$Message: XSTR("Eject, eject!", -1)
+Persona: Kelast(E)
+Avi Name: Head-KELAST
+Wave Name: kelast_07_2.wav

$Name: Delta Arrived
$Message: XSTR("Charlie here, we got your flank covered.", -1)
+Persona: Kelast(E)
+Avi Name: Head-KELAST
+Wave Name: kelast_08.wav

$Name: Depart
$Message: XSTR("I'm outta here. You guys take these guys on yourself!", -1)
+Persona: Kelast(E)
+Avi Name: Head-KELAST
+Wave Name: kelast_09.wav

$Name: Disable Target
$Message: XSTR("Time to take the wind out of their sails.", -1)
+Persona: Kelast(E)
+Avi Name: Head-KELAST
+Wave Name: kelast_10.wav

$Name: Disarm Target
$Message: XSTR("I can take down those turrets, watch and learn.", -1)
+Persona: Kelast(E)
+Avi Name: Head-KELAST
+Wave Name: kelast_11.wav

$Name: Engage
$Message: XSTR("Let's light up this place!", -1)
+Persona: Kelast(E)
+Avi Name: Head-KELAST
+Wave Name: kelast_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta Wing, establishing contact with mission leader.", -1)
+Persona: Kelast(E)
+Avi Name: Head-KELAST
+Wave Name: kelast_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo Wing here, ready for assist.", -1)
+Persona: Kelast(E)
+Avi Name: Head-KELAST
+Wave Name: kelast_14.wav

$Name: Help
$Message: XSTR("Taking a beating over here!", -1)
+Persona: Kelast(E)
+Avi Name: Head-KELAST
+Wave Name: kelast_15.wav

$Name: Ignore Target
$Message: XSTR("I guess I'll have to target someone else then. He is all yours!", -1)
+Persona: Kelast(E)
+Avi Name: Head-KELAST
+Wave Name: kelast_16.wav

$Name: No
$Message: XSTR("No way! Not in a million years!", -1)
+Persona: Kelast(E)
+Avi Name: Head-KELAST
+Wave Name: kelast_17.wav

$Name: No Target
$Message: XSTR("Think you can be a little more clear?", -1)
+Persona: Kelast(E)
+Avi Name: Head-KELAST
+Wave Name: kelast_18.wav

$Name: Oops 1
$Message: XSTR("Hey! Do I look furry to you? It's me, you idiot!", -1)
+Persona: Kelast(E)
+Avi Name: Head-KELAST
+Wave Name: kelast_19.wav

$Name: Player Dead
$Message: XSTR("Sandman is fallen. Abort, I repeat, abort!", -1)
+Persona: Kelast(E)
+Avi Name: Head-KELAST
+Wave Name: kelast_20.wav

$Name: Praise
$Message: XSTR("Sandman, that was brilliant!", -1)
+Persona: Kelast(E)
+Avi Name: Head-KELAST
+Wave Name: kelast_21_2.wav

$Name: Rearm
$Message: XSTR("I got no missiles, can you lend me a few?", -1)
+Persona: Kelast(E)
+Avi Name: Head-KELAST
+Wave Name: kelast_22.wav

$Name: Repair
$Message: XSTR("Oh man, this bird needs a band aid!", -1)
+Persona: Kelast(E)
+Avi Name: Head-KELAST
+Wave Name: kelast_23.wav

$Name: Stray
$Message: XSTR("The target, sir, the target!", -1)
+Persona: Kelast(E)
+Avi Name: Head-KELAST
+Wave Name: kelast_24.wav

$Name: Traitor
$Message: XSTR("A court martial isn't good enough for you. I hope you burn, traitor.", -1)
+Persona: Kelast(E)
+Avi Name: Head-KELAST
+Wave Name: kelast_25.wav

$Name: yes
$Message: XSTR("Ten four!", -1)
+Persona: Kelast(E)
+Avi Name: Head-KELAST
+Wave Name: kelast_26.wav

$Name: Praise Self
$Message: XSTR("Now that is how you fly!", -1)
+Persona: Kelast(E)
+Avi Name: Head-KELAST
+Wave Name: kelast_27.wav

$Name: All Clear
$Message: XSTR("Nothing left here but space dust and debris.", -1)
+Persona: Kelast(CP)
+Avi Name: Head-CP
+Wave Name: kelast_01.wav

$Name: Arrive Enemy
$Message: XSTR("Enemy reinforcements coming in!", -1)
+Persona: Kelast(CP)
+Avi Name: Head-CP
+Wave Name: kelast_02.wav

$Name: Attack Target
$Message: XSTR("Locked in, he's mine.", -1)
+Persona: Kelast(CP)
+Avi Name: Head-CP
+Wave Name: kelast_03.wav

$Name: Backup
$Message: XSTR("Somebody called for a cavalry.", -1)
+Persona: Kelast(CP)
+Avi Name: Head-CP
+Wave Name: kelast_04.wav

$Name: Beta Arrived
$Message: XSTR("This is Bravo Wing, condition ready.", -1)
+Persona: Kelast(CP)
+Avi Name: Head-CP
+Wave Name: kelast_05.wav

$Name: Check 6
$Message: XSTR("Check six!", -1)
+Persona: Kelast(CP)
+Avi Name: Head-CP
+Wave Name: kelast_06.wav

$Name: Death
$Message: XSTR("Eject, eject!", -1)
+Persona: Kelast(CP)
+Avi Name: Head-CP
+Wave Name: kelast_07_2.wav

$Name: Delta Arrived
$Message: XSTR("Charlie here, we got your flank covered.", -1)
+Persona: Kelast(CP)
+Avi Name: Head-CP
+Wave Name: kelast_08.wav

$Name: Depart
$Message: XSTR("I'm outta here. You guys take these guys on yourself!", -1)
+Persona: Kelast(CP)
+Avi Name: Head-CP
+Wave Name: kelast_09.wav

$Name: Disable Target
$Message: XSTR("Time to take the wind out of their sails.", -1)
+Persona: Kelast(CP)
+Avi Name: Head-CP
+Wave Name: kelast_10.wav

$Name: Disarm Target
$Message: XSTR("I can take down those turrets, watch and learn.", -1)
+Persona: Kelast(CP)
+Avi Name: Head-CP
+Wave Name: kelast_11.wav

$Name: Engage
$Message: XSTR("Let's light up this place!", -1)
+Persona: Kelast(CP)
+Avi Name: Head-CP
+Wave Name: kelast_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta Wing, establishing contact with mission leader.", -1)
+Persona: Kelast(CP)
+Avi Name: Head-CP
+Wave Name: kelast_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo Wing here, ready for assist.", -1)
+Persona: Kelast(CP)
+Avi Name: Head-CP
+Wave Name: kelast_14.wav

$Name: Help
$Message: XSTR("Taking a beating over here!", -1)
+Persona: Kelast(CP)
+Avi Name: Head-CP
+Wave Name: kelast_15.wav

$Name: Ignore Target
$Message: XSTR("I guess I'll have to target someone else then. He is all yours!", -1)
+Persona: Kelast(CP)
+Avi Name: Head-CP
+Wave Name: kelast_16.wav

$Name: No
$Message: XSTR("No way! Not in a million years!", -1)
+Persona: Kelast(CP)
+Avi Name: Head-CP
+Wave Name: kelast_17.wav

$Name: No Target
$Message: XSTR("Think you can be a little more clear?", -1)
+Persona: Kelast(CP)
+Avi Name: Head-CP
+Wave Name: kelast_18.wav

$Name: Oops 1
$Message: XSTR("Hey! Do I look furry to you? It's me, you idiot!", -1)
+Persona: Kelast(CP)
+Avi Name: Head-CP
+Wave Name: kelast_19.wav

$Name: Player Dead
$Message: XSTR("Sandman is fallen. Abort, I repeat, abort!", -1)
+Persona: Kelast(CP)
+Avi Name: Head-CP
+Wave Name: kelast_20.wav

$Name: Praise
$Message: XSTR("Sandman, that was brilliant!", -1)
+Persona: Kelast(CP)
+Avi Name: Head-CP
+Wave Name: kelast_21_2.wav

$Name: Rearm
$Message: XSTR("I got no missiles, can you lend me a few?", -1)
+Persona: Kelast(CP)
+Avi Name: Head-CP
+Wave Name: kelast_22.wav

$Name: Repair
$Message: XSTR("Oh man, this bird needs a band aid!", -1)
+Persona: Kelast(CP)
+Avi Name: Head-CP
+Wave Name: kelast_23.wav

$Name: Stray
$Message: XSTR("The target, sir, the target!", -1)
+Persona: Kelast(CP)
+Avi Name: Head-CP
+Wave Name: kelast_24.wav

$Name: Traitor
$Message: XSTR("A court martial isn't good enough for you. I hope you burn, traitor.", -1)
+Persona: Kelast(CP)
+Avi Name: Head-CP
+Wave Name: kelast_25.wav

$Name: yes
$Message: XSTR("Ten four!", -1)
+Persona: Kelast(CP)
+Avi Name: Head-CP
+Wave Name: kelast_26.wav

$Name: Praise Self
$Message: XSTR("Now that is how you fly!", -1)
+Persona: Kelast(CP)
+Avi Name: Head-CP
+Wave Name: kelast_27.wav

;; KETTLE ............................................................................

$Name: All Clear
$Message: XSTR("This area is officially kitty free. Good riddance to 'em, I say.", -1)
+Persona: Kettle
+Avi Name: Head-KETTLE
+Wave Name: kettle_01.wav

$Name: Arrive Enemy
$Message: XSTR("Well, what have we here? Looks like the Cats want to make some trouble.", -1)
+Persona: Kettle
+Avi Name: Head-KETTLE
+Wave Name: kettle_02.wav

$Name: Attack Target
$Message: XSTR("I'll take 'im out for ya!", -1)
+Persona: Kettle
+Avi Name: Head-KETTLE
+Wave Name: kettle_03.wav

$Name: Backup
$Message: XSTR("The backup has arrived. Let's smack down some Cats!", -1)
+Persona: Kettle
+Avi Name: Head-KETTLE
+Wave Name: kettle_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo wing here. What's on the menu today?", -1)
+Persona: Kettle
+Avi Name: Head-KETTLE
+Wave Name: kettle_05.wav

$Name: Check 6
$Message: XSTR("Watch out! He's right behind ya!", -1)
+Persona: Kettle
+Avi Name: Head-KETTLE
+Wave Name: kettle_06.wav

$Name: Death
$Message: XSTR("I know when I'm beat! I'm ejectin'!", -1)
+Persona: Kettle
+Avi Name: Head-KETTLE
+Wave Name: kettle_07.wav

$Name: Delta Arrived
$Message: XSTR("Charlie wing is here.", -1)
+Persona: Kettle
+Avi Name: Head-KETTLE
+Wave Name: kettle_08.wav

$Name: Depart
$Message: XSTR("This place is crawlin' with those filthy Cats! It's time to go!", -1)
+Persona: Kettle
+Avi Name: Head-KETTLE
+Wave Name: kettle_09.wav

$Name: Disable Target
$Message: XSTR("I'll fry those engines for ya.", -1)
+Persona: Kettle
+Avi Name: Head-KETTLE
+Wave Name: kettle_10.wav

$Name: Disarm Target
$Message: XSTR("Good idea. I'm goin' after the turrets.", -1)
+Persona: Kettle
+Avi Name: Head-KETTLE
+Wave Name: kettle_11.wav

$Name: Engage
$Message: XSTR("Time to kick some Kilrathi butt!", -1)
+Persona: Kettle
+Avi Name: Head-KETTLE
+Wave Name: kettle_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta wing is ready. What are we waitin' around here for?", -1)
+Persona: Kettle
+Avi Name: Head-KETTLE
+Wave Name: kettle_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo wing is on station.", -1)
+Persona: Kettle
+Avi Name: Head-KETTLE
+Wave Name: kettle_14.wav

$Name: Help
$Message: XSTR("Stupid Cats! They are givin' me some trouble.", -1)
+Persona: Kettle
+Avi Name: Head-KETTLE
+Wave Name: kettle_15.wav

$Name: Ignore Target
$Message: XSTR("Okay, I'll pick another target.", -1)
+Persona: Kettle
+Avi Name: Head-KETTLE
+Wave Name: kettle_16.wav

$Name: No
$Message: XSTR("What? What are you talking about?", -1)
+Persona: Kettle
+Avi Name: Head-KETTLE
+Wave Name: kettle_17.wav

$Name: No Target
$Message: XSTR("I don't see it.", -1)
+Persona: Kettle
+Avi Name: Head-KETTLE
+Wave Name: kettle_18.wav

$Name: Oops 1
$Message: XSTR("Hey! I've got enough problems without you shooting at me, too!", -1)
+Persona: Kettle
+Avi Name: Head-KETTLE
+Wave Name: kettle_19.wav

$Name: Player Dead
$Message: XSTR("No! No! You Cats won't get away with killin' my kind!", -1)
+Persona: Kettle
+Avi Name: Head-KETTLE
+Wave Name: kettle_20.wav

$Name: Praise
$Message: XSTR("They had that comin' to them, didn't they now?", -1)
+Persona: Kettle
+Avi Name: Head-KETTLE
+Wave Name: kettle_21.wav

$Name: Rearm
$Message: XSTR("Crap! I'm out of missiles.", -1)
+Persona: Kettle
+Avi Name: Head-KETTLE
+Wave Name: kettle_22.wav

$Name: Repair
$Message: XSTR("Help! I'm takin' a lot of heat!", -1)
+Persona: Kettle
+Avi Name: Head-KETTLE
+Wave Name: kettle_23.wav

$Name: Stray
$Message: XSTR("You know, we DO have work to finish, right?", -1)
+Persona: Kettle
+Avi Name: Head-KETTLE
+Wave Name: kettle_24.wav

$Name: Traitor
$Message: XSTR("Haven't the Cats taken enough from us without YOU helping them? I'll rip you apart, you Cat lover!", -1)
+Persona: Kettle
+Avi Name: Head-KETTLE
+Wave Name: kettle_25.wav

$Name: yes
$Message: XSTR("Sure thing!", -1)
+Persona: Kettle
+Avi Name: Head-KETTLE
+Wave Name: kettle_26.wav

$Name: Praise Self
$Message: XSTR("That's right you filthy cat, burn!", -1)
+Persona: Kettle
+Avi Name: Head-KETTLE
+Wave Name: kettle_27.wav


;; KIMCHEE ............................................................................

$Name: All Clear
$Message: XSTR("Enemy fighter cover has been eliminated. Area is secure.", -1)
+Persona: Kimchee
+Avi Name: Head-KIMCHEE
+Wave Name: kimchee_01.wav

$Name: Arrive Enemy
$Message: XSTR("Incoming enemy fighters!", -1)
+Persona: Kimchee
+Avi Name: Head-KIMCHEE
+Wave Name: kimchee_02.wav

$Name: Attack Target
$Message: XSTR("Acknowledged. I am attacking your target.", -1)
+Persona: Kimchee
+Avi Name: Head-KIMCHEE
+Wave Name: kimchee_03.wav

$Name: Backup
$Message: XSTR("This is your back up and once again we are here to save your ass.", -1)
+Persona: Kimchee
+Avi Name: Head-KIMCHEE
+Wave Name: kimchee_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo wing here. We've just arrived.", -1)
+Persona: Kimchee
+Avi Name: Head-KIMCHEE
+Wave Name: kimchee_05.wav

$Name: Check 6
$Message: XSTR("There is a fighter on your six!", -1)
+Persona: Kimchee
+Avi Name: Head-KIMCHEE
+Wave Name: kimchee_06.wav

$Name: Death
$Message: XSTR("Somebody get this guy!", -1)
+Persona: Kimchee
+Avi Name: Head-KIMCHEE
+Wave Name: kimchee_07.wav

$Name: Delta Arrived
$Message: XSTR("Charlie wing is here. We are ready to crash this party.", -1)
+Persona: Kimchee
+Avi Name: Head-KIMCHEE
+Wave Name: kimchee_08.wav

$Name: Depart
$Message: XSTR("Dammit! I'm getting the hell out of here.", -1)
+Persona: Kimchee
+Avi Name: Head-KIMCHEE
+Wave Name: kimchee_09.wav

$Name: Disable Target
$Message: XSTR("Acknowledged. I'm going for the engines.", -1)
+Persona: Kimchee
+Avi Name: Head-KIMCHEE
+Wave Name: kimchee_10.wav

$Name: Disarm Target
$Message: XSTR("Roger, targeting turrets.", -1)
+Persona: Kimchee
+Avi Name: Head-KIMCHEE
+Wave Name: kimchee_11.wav

$Name: Engage
$Message: XSTR("I'm going after the enemy.", -1)
+Persona: Kimchee
+Avi Name: Head-KIMCHEE
+Wave Name: kimchee_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta wing is now on the scene.", -1)
+Persona: Kimchee
+Avi Name: Head-KIMCHEE
+Wave Name: kimchee_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo wing has arrived. Let's get to it!", -1)
+Persona: Kimchee
+Avi Name: Head-KIMCHEE
+Wave Name: kimchee_14.wav

$Name: Help
$Message: XSTR("I'm taking damage!", -1)
+Persona: Kimchee
+Avi Name: Head-KIMCHEE
+Wave Name: kimchee_15.wav

$Name: Ignore Target
$Message: XSTR("Fine! I'll go find somebody else to play with!", -1)
+Persona: Kimchee
+Avi Name: Head-KIMCHEE
+Wave Name: kimchee_16.wav

$Name: No
$Message: XSTR("No can do.", -1)
+Persona: Kimchee
+Avi Name: Head-KIMCHEE
+Wave Name: kimchee_17.wav

$Name: No Target
$Message: XSTR("I can't pick up your target on sensors.", -1)
+Persona: Kimchee
+Avi Name: Head-KIMCHEE
+Wave Name: kimchee_18.wav

$Name: Oops 1
$Message: XSTR("Hey, watch out, you just fired on me.", -1)
+Persona: Kimchee
+Avi Name: Head-KIMCHEE
+Wave Name: kimchee_19.wav

$Name: Player Dead
$Message: XSTR("Sandman is down! Repeat. Sandman is down!", -1)
+Persona: Kimchee
+Avi Name: Head-KIMCHEE
+Wave Name: kimchee_20.wav

$Name: Praise
$Message: XSTR("Excellent maneuver, Sandman!", -1)
+Persona: Kimchee
+Avi Name: Head-KIMCHEE
+Wave Name: kimchee_21_1.wav

$Name: Rearm
$Message: XSTR("I am out of missiles here.", -1)
+Persona: Kimchee
+Avi Name: Head-KIMCHEE
+Wave Name: kimchee_22.wav

$Name: Repair
$Message: XSTR("I am barely holding this thing together!", -1)
+Persona: Kimchee
+Avi Name: Head-KIMCHEE
+Wave Name: kimchee_23.wav

$Name: Stray
$Message: XSTR("Sandman, you are straying from the objective!", -1)
+Persona: Kimchee
+Avi Name: Head-KIMCHEE
+Wave Name: kimchee_24.wav

$Name: Traitor
$Message: XSTR("Sandman is a traitor. Take him down!", -1)
+Persona: Kimchee
+Avi Name: Head-KIMCHEE
+Wave Name: kimchee_25.wav

$Name: yes
$Message: XSTR("Roger that. Moving to comply.", -1)
+Persona: Kimchee
+Avi Name: Head-KIMCHEE
+Wave Name: kimchee_26.wav

$Name: Praise Self
$Message: XSTR("Target eliminated!", -1)
+Persona: Kimchee
+Avi Name: Head-KIMCHEE
+Wave Name: kimchee_27.wav

$Name: All Clear
$Message: XSTR("Enemy fighter cover has been eliminated. Area is secure.", -1)
+Persona: Kimchee(CP)
+Avi Name: Head-CP
+Wave Name: kimchee_01.wav

$Name: Arrive Enemy
$Message: XSTR("Incoming enemy fighters!", -1)
+Persona: Kimchee(CP)
+Avi Name: Head-CP
+Wave Name: kimchee_02.wav

$Name: Attack Target
$Message: XSTR("Acknowledged. I am attacking your target.", -1)
+Persona: Kimchee(CP)
+Avi Name: Head-CP
+Wave Name: kimchee_03.wav

$Name: Backup
$Message: XSTR("This is your back up and once again we are here to save your ass.", -1)
+Persona: Kimchee(CP)
+Avi Name: Head-CP
+Wave Name: kimchee_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo wing here. We've just arrived.", -1)
+Persona: Kimchee(CP)
+Avi Name: Head-CP
+Wave Name: kimchee_05.wav

$Name: Check 6
$Message: XSTR("There is a fighter on your six!", -1)
+Persona: Kimchee(CP)
+Avi Name: Head-CP
+Wave Name: kimchee_06.wav

$Name: Death
$Message: XSTR("Somebody get this guy!", -1)
+Persona: Kimchee(CP)
+Avi Name: Head-CP
+Wave Name: kimchee_07.wav

$Name: Delta Arrived
$Message: XSTR("Charlie wing is here. We are ready to crash this party.", -1)
+Persona: Kimchee(CP)
+Avi Name: Head-CP
+Wave Name: kimchee_08.wav

$Name: Depart
$Message: XSTR("Dammit! I am getting the hell out of here.", -1)
+Persona: Kimchee(CP)
+Avi Name: Head-CP
+Wave Name: kimchee_09.wav

$Name: Disable Target
$Message: XSTR("Acknowledged. I am going for the engines.", -1)
+Persona: Kimchee(CP)
+Avi Name: Head-CP
+Wave Name: kimchee_10.wav

$Name: Disarm Target
$Message: XSTR("Roger, targeting turrets.", -1)
+Persona: Kimchee(CP)
+Avi Name: Head-CP
+Wave Name: kimchee_11.wav

$Name: Engage
$Message: XSTR("I am going after the enemy.", -1)
+Persona: Kimchee(CP)
+Avi Name: Head-CP
+Wave Name: kimchee_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta wing is now on the scene.", -1)
+Persona: Kimchee(CP)
+Avi Name: Head-CP
+Wave Name: kimchee_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo wing has arrived. Let's get to it!", -1)
+Persona: Kimchee(CP)
+Avi Name: Head-CP
+Wave Name: kimchee_14.wav

$Name: Help
$Message: XSTR("I am taking damage!", -1)
+Persona: Kimchee(CP)
+Avi Name: Head-CP
+Wave Name: kimchee_15.wav

$Name: Ignore Target
$Message: XSTR("Fine! I'll go find somebody else to play with!", -1)
+Persona: Kimchee(CP)
+Avi Name: Head-CP
+Wave Name: kimchee_16.wav

$Name: No
$Message: XSTR("No can do.", -1)
+Persona: Kimchee(CP)
+Avi Name: Head-CP
+Wave Name: kimchee_17.wav

$Name: No Target
$Message: XSTR("I can't pick up your target on sensors.", -1)
+Persona: Kimchee(CP)
+Avi Name: Head-CP
+Wave Name: kimchee_18.wav

$Name: Oops 1
$Message: XSTR("Hey, watch out, you just fired on me.", -1)
+Persona: Kimchee(CP)
+Avi Name: Head-CP
+Wave Name: kimchee_19.wav

$Name: Player Dead
$Message: XSTR("Sandman is down! Repeat. Sandman is down!", -1)
+Persona: Kimchee(CP)
+Avi Name: Head-CP
+Wave Name: kimchee_20.wav

$Name: Praise
$Message: XSTR("Excellent maneuver, Sandman!", -1)
+Persona: Kimchee(CP)
+Avi Name: Head-CP
+Wave Name: kimchee_21_1.wav

$Name: Rearm
$Message: XSTR("I am out of missiles here.", -1)
+Persona: Kimchee(CP)
+Avi Name: Head-CP
+Wave Name: kimchee_22.wav

$Name: Repair
$Message: XSTR("I am barely holding this thing together!", -1)
+Persona: Kimchee(CP)
+Avi Name: Head-CP
+Wave Name: kimchee_23.wav

$Name: Stray
$Message: XSTR("Sandman, you are straying from the objective!", -1)
+Persona: Kimchee(CP)
+Avi Name: Head-CP
+Wave Name: kimchee_24.wav

$Name: Traitor
$Message: XSTR("Sandman is a traitor. Take him down!", -1)
+Persona: Kimchee(CP)
+Avi Name: Head-CP
+Wave Name: kimchee_25.wav

$Name: yes
$Message: XSTR("Roger that. Moving to comply.", -1)
+Persona: Kimchee(CP)
+Avi Name: Head-CP
+Wave Name: kimchee_26.wav

$Name: Praise Self
$Message: XSTR("Target eliminated!", -1)
+Persona: Kimchee(CP)
+Avi Name: Head-CP
+Wave Name: kimchee_27.wav

;; LIGHTSPEED ............................................................................

$Name: All Clear
$Message: XSTR("The Cats are kaput.", -1)
+Persona: Lightspeed
+Avi Name: Head-CP
+Wave Name: flanker_01.wav

$Name: Arrive Enemy
$Message: XSTR("We got company.", -1)
+Persona: Lightspeed
+Avi Name: Head-CP
+Wave Name: flanker_02.wav

$Name: Attack Target
$Message: XSTR("Going in for the kill.", -1)
+Persona: Lightspeed
+Avi Name: Head-CP
+Wave Name: flanker_03.wav

$Name: Backup
$Message: XSTR("No need to soil your shorts, sir. Cavalry has arrived.", -1)
+Persona: Lightspeed
+Avi Name: Head-CP
+Wave Name: flanker_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo Wing's here. What needs doing?", -1)
+Persona: Lightspeed
+Avi Name: Head-CP
+Wave Name: flanker_05.wav

$Name: Check 6
$Message: XSTR("Furball on your six!", -1)
+Persona: Lightspeed
+Avi Name: Head-CP
+Wave Name: flanker_06.wav

$Name: Death
$Message: XSTR("Nooooooooooo!", -1)
+Persona: Lightspeed
+Avi Name: Head-CP
+Wave Name: flanker_07_1.wav

$Name: Delta Arrived
$Message: XSTR("Charlie Wing has arrived.", -1)
+Persona: Lightspeed
+Avi Name: Head-CP
+Wave Name: flanker_08.wav

$Name: Depart
$Message: XSTR("It's time to go.", -1)
+Persona: Lightspeed
+Avi Name: Head-CP
+Wave Name: flanker_09.wav

$Name: Disable Target
$Message: XSTR("Targeting the engines.", -1)
+Persona: Lightspeed
+Avi Name: Head-CP
+Wave Name: flanker_10.wav

$Name: Disarm Target
$Message: XSTR("Targeting the turrets.", -1)
+Persona: Lightspeed
+Avi Name: Head-CP
+Wave Name: flanker_11.wav

$Name: Engage
$Message: XSTR("Engaging!", -1)
+Persona: Lightspeed
+Avi Name: Head-CP
+Wave Name: flanker_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta wing at your service.", -1)
+Persona: Lightspeed
+Avi Name: Head-CP
+Wave Name: flanker_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo wing in attendance.", -1)
+Persona: Lightspeed
+Avi Name: Head-CP
+Wave Name: flanker_14.wav

$Name: Help
$Message: XSTR("My bits are getting shot to pieces! Hi-ho comrades, assistance please?!", -1)
+Persona: Lightspeed
+Avi Name: Head-CP
+Wave Name: flanker_15.wav

$Name: Ignore Target
$Message: XSTR("Oh very well... spoilsport!", -1)
+Persona: Lightspeed
+Avi Name: Head-CP
+Wave Name: flanker_16.wav

$Name: No
$Message: XSTR("Sir, that's unfeasible.", -1)
+Persona: Lightspeed
+Avi Name: Head-CP
+Wave Name: flanker_17.wav

$Name: No Target
$Message: XSTR("Eh? What? Where? What?", -1)
+Persona: Lightspeed
+Avi Name: Head-CP
+Wave Name: flanker_18.wav

$Name: Oops 1
$Message: XSTR("Oh, cut that out.", -1)
+Persona: Lightspeed
+Avi Name: Head-CP
+Wave Name: flanker_19.wav

$Name: Player Dead
$Message: XSTR("Shit! Not another one!", -1)
+Persona: Lightspeed
+Avi Name: Head-CP
+Wave Name: flanker_20.wav

$Name: Praise
$Message: XSTR("Incredible!", -1)
+Persona: Lightspeed
+Avi Name: Head-CP
+Wave Name: flanker_21.wav

$Name: Rearm
$Message: XSTR("I appear to be out of missiles, I find this moderately inconvenient.", -1)
+Persona: Lightspeed
+Avi Name: Head-CP
+Wave Name: flanker_22.wav

$Name: Repair
$Message: XSTR("I'm flying a molten husk here!", -1)
+Persona: Lightspeed
+Avi Name: Head-CP
+Wave Name: flanker_23.wav

$Name: Stray
$Message: XSTR("Don't start playing silly buggers, that's my job!", -1)
+Persona: Lightspeed
+Avi Name: Head-CP
+Wave Name: flanker_24.wav

$Name: Traitor
$Message: XSTR("Oh I don't believe this. You're dead you traitorous bastard!", -1)
+Persona: Lightspeed
+Avi Name: Head-CP
+Wave Name: flanker_25.wav

$Name: yes
$Message: XSTR("As you wish.", -1)
+Persona: Lightspeed
+Avi Name: Head-CP
+Wave Name: flanker_26.wav

$Name: Praise Self
$Message: XSTR("Hahaha, I made a cat go splat!", -1)
+Persona: Lightspeed
+Avi Name: Head-CP
+Wave Name: flanker_27.wav

;; LITTLE JOHN ............................................................................

$Name: All Clear
$Message: XSTR("Area is clear, let's keep it moving.", -1)
+Persona: LittleJohn
+Avi Name: Head-LITTLEJOHN
+Wave Name: little_john_01.wav

$Name: Arrive Enemy
$Message: XSTR("Incoming cats, let's get em!", -1)
+Persona: LittleJohn
+Avi Name: Head-LITTLEJOHN
+Wave Name: little_john_02.wav

$Name: Attack Target
$Message: XSTR("Roger that, he's dead.", -1)
+Persona: LittleJohn
+Avi Name: Head-LITTLEJOHN
+Wave Name: little_john_03.wav

$Name: Backup
$Message: XSTR("Your assistance is here.", -1)
+Persona: LittleJohn
+Avi Name: Head-LITTLEJOHN
+Wave Name: little_john_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo Wing - I'm looking at a green board.", -1)
+Persona: LittleJohn
+Avi Name: Head-LITTLEJOHN
+Wave Name: little_john_05.wav

$Name: Check 6
$Message: XSTR("Check your six! Evade! Evade!", -1)
+Persona: LittleJohn
+Avi Name: Head-LITTLEJOHN
+Wave Name: little_john_06.wav

$Name: Death
$Message: XSTR("No! Dammit! I'm ejecting!", -1)
+Persona: LittleJohn
+Avi Name: Head-LITTLEJOHN
+Wave Name: little_john_07.wav

$Name: Delta Arrived
$Message: XSTR("Charlie wing reporting in, all belted in and ready to go.", -1)
+Persona: LittleJohn
+Avi Name: Head-LITTLEJOHN
+Wave Name: little_john_08.wav

$Name: Depart
$Message: XSTR("I'm pulling back.", -1)
+Persona: LittleJohn
+Avi Name: Head-LITTLEJOHN
+Wave Name: little_john_09.wav

$Name: Disable Target
$Message: XSTR("Targetting the engines, they're dead!", -1)
+Persona: LittleJohn
+Avi Name: Head-LITTLEJOHN
+Wave Name: little_john_10.wav

$Name: Disarm Target
$Message: XSTR("Too much fire there? I'll sort it out.", -1)
+Persona: LittleJohn
+Avi Name: Head-LITTLEJOHN
+Wave Name: little_john_11.wav

$Name: Engage
$Message: XSTR("Copy that, he's mine!", -1)
+Persona: LittleJohn
+Avi Name: Head-LITTLEJOHN
+Wave Name: little_john_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta wing on station.", -1)
+Persona: LittleJohn
+Avi Name: Head-LITTLEJOHN
+Wave Name: little_john_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo wing is here. Let's get to it.", -1)
+Persona: LittleJohn
+Avi Name: Head-LITTLEJOHN
+Wave Name: little_john_14.wav

$Name: Help
$Message: XSTR("Dammit, you do not shoot me!", -1)
+Persona: LittleJohn
+Avi Name: Head-LITTLEJOHN
+Wave Name: little_john_15.wav

$Name: Ignore Target
$Message: XSTR("Alright, do your worst.", -1)
+Persona: LittleJohn
+Avi Name: Head-LITTLEJOHN
+Wave Name: little_john_16.wav

$Name: No
$Message: XSTR("No, Sandman.", -1)
+Persona: LittleJohn
+Avi Name: Head-LITTLEJOHN
+Wave Name: little_john_17_2.wav

$Name: No Target
$Message: XSTR("I'm not seeing the target...?", -1)
+Persona: LittleJohn
+Avi Name: Head-LITTLEJOHN
+Wave Name: little_john_18.wav

$Name: Oops 1
$Message: XSTR("Dammit, you watch where you're shooting!", -1)
+Persona: LittleJohn
+Avi Name: Head-LITTLEJOHN
+Wave Name: little_john_19.wav

$Name: Player Dead
$Message: XSTR("Christ! Now I'm mad!", -1)
+Persona: LittleJohn
+Avi Name: Head-LITTLEJOHN
+Wave Name: little_john_20.wav

$Name: Praise
$Message: XSTR("Alright, not too bad.", -1)
+Persona: LittleJohn
+Avi Name: Head-LITTLEJOHN
+Wave Name: little_john_21.wav

$Name: Rearm
$Message: XSTR("Missiles depleted.", -1)
+Persona: LittleJohn
+Avi Name: Head-LITTLEJOHN
+Wave Name: little_john_22.wav

$Name: Repair
$Message: XSTR("What the hell, I'm getting killed here!", -1)
+Persona: LittleJohn
+Avi Name: Head-LITTLEJOHN
+Wave Name: little_john_23.wav

$Name: Stray
$Message: XSTR("I see, well don't worry we'll take care of it all.", -1)
+Persona: LittleJohn
+Avi Name: Head-LITTLEJOHN
+Wave Name: little_john_24.wav

$Name: Traitor
$Message: XSTR("You wanna shoot your own kind? Well you're kind is the dead kind!", -1)
+Persona: LittleJohn
+Avi Name: Head-LITTLEJOHN
+Wave Name: little_john_25.wav

$Name: yes
$Message: XSTR("Solid copy.", -1)
+Persona: LittleJohn
+Avi Name: Head-LITTLEJOHN
+Wave Name: little_john_26.wav

$Name: Praise Self
$Message: XSTR("HA HA! BOOM!", -1)
+Persona: LittleJohn
+Avi Name: Head-LITTLEJOHN
+Wave Name: little_john_27.wav


;; LOGUTH ............................................................................

$Name: All Clear
$Message: XSTR("Scope is showing zero bogeys.", -1)
+Persona: Loguth
+Avi Name: Head-CP
+Wave Name: loguth_01.wav

$Name: Arrive Enemy
$Message: XSTR("Scope just lit up, bogeys inbound.", -1)
+Persona: Loguth
+Avi Name: Head-CP
+Wave Name: loguth_02.wav

$Name: Attack Target
$Message: XSTR("Roger, I am inbound on attack vector to your target.", -1)
+Persona: Loguth
+Avi Name: Head-CP
+Wave Name: loguth_03.wav

$Name: Backup
$Message: XSTR("Assistance has arrived and is ready to engage.", -1)
+Persona: Loguth
+Avi Name: Head-CP
+Wave Name: loguth_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo wing here, ready to assist.", -1)
+Persona: Loguth
+Avi Name: Head-CP
+Wave Name: loguth_05.wav

$Name: Check 6
$Message: XSTR("Bogey on your six!", -1)
+Persona: Loguth
+Avi Name: Head-CP
+Wave Name: loguth_06.wav

$Name: Death
$Message: XSTR("Hull is rupturing, I am ejecting!", -1)
+Persona: Loguth
+Avi Name: Head-CP
+Wave Name: loguth_07.wav

$Name: Delta Arrived
$Message: XSTR("Charlie wing is here, ready to assist.", -1)
+Persona: Loguth
+Avi Name: Head-CP
+Wave Name: loguth_08.wav

$Name: Depart
$Message: XSTR("This area is crawling, I suggest we fall back.", -1)
+Persona: Loguth
+Avi Name: Head-CP
+Wave Name: loguth_09.wav

$Name: Disable Target
$Message: XSTR("Roger, attacking engines.", -1)
+Persona: Loguth
+Avi Name: Head-CP
+Wave Name: loguth_10.wav

$Name: Disarm Target
$Message: XSTR("Roger, going after those turrets.", -1)
+Persona: Loguth
+Avi Name: Head-CP
+Wave Name: loguth_11.wav

$Name: Engage
$Message: XSTR("Roger, I am inbound on attack vector.", -1)
+Persona: Loguth
+Avi Name: Head-CP
+Wave Name: loguth_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta wing has arrived.", -1)
+Persona: Loguth
+Avi Name: Head-CP
+Wave Name: loguth_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo wing is here, confirming objectives.", -1)
+Persona: Loguth
+Avi Name: Head-CP
+Wave Name: loguth_14.wav

$Name: Help
$Message: XSTR("I've got bogeys all over me, requesting assistance.", -1)
+Persona: Loguth
+Avi Name: Head-CP
+Wave Name: loguth_15.wav

$Name: Ignore Target
$Message: XSTR("Roger, ignoring your target.", -1)
+Persona: Loguth
+Avi Name: Head-CP
+Wave Name: loguth_16.wav

$Name: No
$Message: XSTR("That's a negative on that order.", -1)
+Persona: Loguth
+Avi Name: Head-CP
+Wave Name: loguth_17.wav

$Name: No Target
$Message: XSTR("Negative, I can't confirm that target.", -1)
+Persona: Loguth
+Avi Name: Head-CP
+Wave Name: loguth_18.wav

$Name: Oops 1
$Message: XSTR("Blue on blue, check your fire!", -1)
+Persona: Loguth
+Avi Name: Head-CP
+Wave Name: loguth_19.wav

$Name: Player Dead
$Message: XSTR("Damn it! Got a friendly down!", -1)
+Persona: Loguth
+Avi Name: Head-CP
+Wave Name: loguth_20.wav

$Name: Praise
$Message: XSTR("Good shooting, pilot.", -1)
+Persona: Loguth
+Avi Name: Head-CP
+Wave Name: loguth_21.wav

$Name: Rearm
$Message: XSTR("My ordnance has been spent, please copy.", -1)
+Persona: Loguth
+Avi Name: Head-CP
+Wave Name: loguth_22.wav

$Name: Repair
$Message: XSTR("Sandman, please check your navigation settings, you are off course.", -1)
+Persona: Loguth
+Avi Name: Head-CP
+Wave Name: loguth_23.wav

$Name: Stray
$Message: XSTR("Sir, please check your navigation settings, you are off course.", -1)
+Persona: Loguth
+Avi Name: Head-CP
+Wave Name: loguth_24.wav

$Name: Traitor
$Message: XSTR("You've forced this upon yourself, I'm taking you down.", -1)
+Persona: Loguth
+Avi Name: Head-CP
+Wave Name: loguth_25.wav

$Name: yes
$Message: XSTR("Roger that.", -1)
+Persona: Loguth
+Avi Name: Head-CP
+Wave Name: loguth_26.wav

$Name: Praise Self
$Message: XSTR("Bogie is down!", -1)
+Persona: Loguth
+Avi Name: Head-CP
+Wave Name: loguth_27.wav

;; M.D. ............................................................................

$Name: All Clear
$Message: XSTR("There's nothing left here but the sound of silence. Uh, of course there's no sound in space, but you know what I mean.", -1)
+Persona: M.D.
+Avi Name: Head-MD
+Wave Name: md_01.wav

$Name: Arrive Enemy
$Message: XSTR("Mhh, Looks like it's about to rain Cats and dogs... minus the dogs.", -1)
+Persona: M.D.
+Avi Name: Head-MD
+Wave Name: md_02.wav

$Name: Attack Target
$Message: XSTR("Ooh, A target for ME? Oh, you shouldn't have!", -1)
+Persona: M.D.
+Avi Name: Head-MD
+Wave Name: md_03.wav

$Name: Backup
$Message: XSTR("I hear you guys need a rescue party. Well, here we are!", -1)
+Persona: M.D.
+Avi Name: Head-MD
+Wave Name: md_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo wing is ready for action.", -1)
+Persona: M.D.
+Avi Name: Head-MD
+Wave Name: md_05.wav

$Name: Check 6
$Message: XSTR("Watch it! That kitty is looking to make a scratching post out of you!", -1)
+Persona: M.D.
+Avi Name: Head-MD
+Wave Name: md_06.wav

$Name: Death
$Message: XSTR("So much for 20 million taxpayer credits worth of war machines. I'm bailing out!", -1)
+Persona: M.D.
+Avi Name: Head-MD
+Wave Name: md_07.wav

$Name: Delta Arrived
$Message: XSTR("Charlie wing is on the job.", -1)
+Persona: M.D.
+Avi Name: Head-MD
+Wave Name: md_08.wav

$Name: Depart
$Message: XSTR("I'm allergic to being dead, so I say we get out of here!", -1)
+Persona: M.D.
+Avi Name: Head-MD
+Wave Name: md_09.wav

$Name: Disable Target
$Message: XSTR("Time to throw a monkey wrench in their engines.", -1)
+Persona: M.D.
+Avi Name: Head-MD
+Wave Name: md_10.wav

$Name: Disarm Target
$Message: XSTR("Time to trim some turrets. I'll just take a little off the top, how about that?", -1)
+Persona: M.D.
+Avi Name: Head-MD
+Wave Name: md_11.wav

$Name: Engage
$Message: XSTR("I am locked and loaded. LET'S ROCK!", -1)
+Persona: M.D.
+Avi Name: Head-MD
+Wave Name: md_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta wing, on the job.", -1)
+Persona: M.D.
+Avi Name: Head-MD
+Wave Name: md_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo wing is here here here. Is there an echo in here?", -1)
+Persona: M.D.
+Avi Name: Head-MD
+Wave Name: md_14.wav

$Name: Help
$Message: XSTR("YOWCH! That stings!", -1)
+Persona: M.D.
+Avi Name: Head-MD
+Wave Name: md_15.wav

$Name: Ignore Target
$Message: XSTR("You want him? You got him.", -1)
+Persona: M.D.
+Avi Name: Head-MD
+Wave Name: md_16.wav

$Name: No
$Message: XSTR("Wouldn't be prudent, sir.", -1)
+Persona: M.D.
+Avi Name: Head-MD
+Wave Name: md_17_1.wav

$Name: No Target
$Message: XSTR("I've got a big old bunch of nothing.", -1)
+Persona: M.D.
+Avi Name: Head-MD
+Wave Name: md_18.wav

$Name: Oops 1
$Message: XSTR("What part of 'I'm not a Kilrathi' do you NOT understand?!", -1)
+Persona: M.D.
+Avi Name: Head-MD
+Wave Name: md_19.wav

$Name: Player Dead
$Message: XSTR("Oh, man. We lost Sandman. Exit light, enter night, I guess.", -1)
+Persona: M.D.
+Avi Name: Head-MD
+Wave Name: md_20.wav

$Name: Praise
$Message: XSTR("Okay, I've got to admit, THAT was cool!", -1)
+Persona: M.D.
+Avi Name: Head-MD
+Wave Name: md_21.wav

$Name: Rearm
$Message: XSTR("I'm going to miss my missiles, because they are all gone now.", -1)
+Persona: M.D.
+Avi Name: Head-MD
+Wave Name: md_22.wav

$Name: Repair
$Message: XSTR("Woah! This is not funny anymore! I'm getting shredded!", -1)
+Persona: M.D.
+Avi Name: Head-MD
+Wave Name: md_23.wav

$Name: Stray
$Message: XSTR("I know it's wise to stop and smell the roses, but this, this is not the time.", -1)
+Persona: M.D.
+Avi Name: Head-MD
+Wave Name: md_24.wav

$Name: Traitor
$Message: XSTR("I knew there was something odd about you. How, how could you betray us?!", -1)
+Persona: M.D.
+Avi Name: Head-MD
+Wave Name: md_25.wav

$Name: yes
$Message: XSTR("Roger-roger.", -1)
+Persona: M.D.
+Avi Name: Head-MD
+Wave Name: md_26.wav

$Name: Praise Self
$Message: XSTR("KABOOM! Man, that never gets old!", -1)
+Persona: M.D.
+Avi Name: Head-MD
+Wave Name: md_27.wav

$Name: All Clear
$Message: XSTR("There's nothing left here but the sound of silence. Uh, of course there's no sound in space, but you know what I mean.", -1)
+Persona: M.D.(CP)
+Avi Name: Head-CP
+Wave Name: md_01.wav

$Name: Arrive Enemy
$Message: XSTR("Mhh, Looks like it's about to rain Cats and dogs... minus the dogs.", -1)
+Persona: M.D.(CP)
+Avi Name: Head-CP
+Wave Name: md_02.wav

$Name: Attack Target
$Message: XSTR("Ooh, A target for ME? Oh, you shouldn't have!", -1)
+Persona: M.D.(CP)
+Avi Name: Head-CP
+Wave Name: md_03.wav

$Name: Backup
$Message: XSTR("I hear you guys need a rescue party. Well, here we are!", -1)
+Persona: M.D.(CP)
+Avi Name: Head-CP
+Wave Name: md_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo wing is ready for action.", -1)
+Persona: M.D.(CP)
+Avi Name: Head-CP
+Wave Name: md_05.wav

$Name: Check 6
$Message: XSTR("Watch it! That kitty is looking to make a scratching post out of you!", -1)
+Persona: M.D.(CP)
+Avi Name: Head-CP
+Wave Name: md_06.wav

$Name: Death
$Message: XSTR("So much for 20 million taxpayer credits worth of war machines. I'm bailing out!", -1)
+Persona: M.D.(CP)
+Avi Name: Head-CP
+Wave Name: md_07.wav

$Name: Delta Arrived
$Message: XSTR("Charlie wing is on the job.", -1)
+Persona: M.D.(CP)
+Avi Name: Head-CP
+Wave Name: md_08.wav

$Name: Depart
$Message: XSTR("I'm allergic to being dead, so I say we get out of here!", -1)
+Persona: M.D.(CP)
+Avi Name: Head-CP
+Wave Name: md_09.wav

$Name: Disable Target
$Message: XSTR("Time to throw a monkey wrench in their engines.", -1)
+Persona: M.D.(CP)
+Avi Name: Head-CP
+Wave Name: md_10.wav

$Name: Disarm Target
$Message: XSTR("Time to trim some turrets. I'll just take a little off the top, how about that?", -1)
+Persona: M.D.(CP)
+Avi Name: Head-CP
+Wave Name: md_11.wav

$Name: Engage
$Message: XSTR("I am locked and loaded. LET'S ROCK!", -1)
+Persona: M.D.(CP)
+Avi Name: Head-CP
+Wave Name: md_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta wing, on the job.", -1)
+Persona: M.D.(CP)
+Avi Name: Head-CP
+Wave Name: md_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo wing is here here here. Is there an echo in here?", -1)
+Persona: M.D.(CP)
+Avi Name: Head-CP
+Wave Name: md_14.wav

$Name: Help
$Message: XSTR("YOWCH! That stings!", -1)
+Persona: M.D.(CP)
+Avi Name: Head-CP
+Wave Name: md_15.wav

$Name: Ignore Target
$Message: XSTR("You want him? You got him.", -1)
+Persona: M.D.(CP)
+Avi Name: Head-CP
+Wave Name: md_16.wav

$Name: No
$Message: XSTR("Wouldn't be prudent, sir.", -1)
+Persona: M.D.(CP)
+Avi Name: Head-CP
+Wave Name: md_17_1.wav

$Name: No Target
$Message: XSTR("I've got a big old bunch of nothing.", -1)
+Persona: M.D.(CP)
+Avi Name: Head-CP
+Wave Name: md_18.wav

$Name: Oops 1
$Message: XSTR("What part of 'I'm not a Kilrathi' do you NOT understand?!", -1)
+Persona: M.D.(CP)
+Avi Name: Head-CP
+Wave Name: md_19.wav

$Name: Player Dead
$Message: XSTR("Oh, man. We lost Sandman. Exit light, enter night, I guess.", -1)
+Persona: M.D.(CP)
+Avi Name: Head-CP
+Wave Name: md_20.wav

$Name: Praise
$Message: XSTR("Okay, I've got to admit, THAT was cool!", -1)
+Persona: M.D.(CP)
+Avi Name: Head-CP
+Wave Name: md_21.wav

$Name: Rearm
$Message: XSTR("I'm going to miss my missiles, because they are all gone now.", -1)
+Persona: M.D.(CP)
+Avi Name: Head-CP
+Wave Name: md_22.wav

$Name: Repair
$Message: XSTR("Woah! This is not funny anymore! I'm getting shredded!", -1)
+Persona: M.D.(CP)
+Avi Name: Head-CP
+Wave Name: md_23.wav

$Name: Stray
$Message: XSTR("I know it's wise to stop and smell the roses, but this is not the time.", -1)
+Persona: M.D.(CP)
+Avi Name: Head-CP
+Wave Name: md_24.wav

$Name: Traitor
$Message: XSTR("I knew there was something odd about you. How, how could you betray us?!", -1)
+Persona: M.D.(CP)
+Avi Name: Head-CP
+Wave Name: md_25.wav

$Name: yes
$Message: XSTR("Roger-roger.", -1)
+Persona: M.D.(CP)
+Avi Name: Head-CP
+Wave Name: md_26.wav

$Name: Praise Self
$Message: XSTR("KABOOM! Man, that never gets old!", -1)
+Persona: M.D.(CP)
+Avi Name: Head-CP
+Wave Name: md_27.wav

;; MADMAN ............................................................................

$Name: All Clear
$Message: XSTR("All enemies have been destroyed. Area is secure.", -1)
+Persona: Madman
+Avi Name: Head-CP
+Wave Name: madman_01.wav

$Name: Arrive Enemy
$Message: XSTR("Heads up!", -1)
+Persona: Madman
+Avi Name: Head-CP
+Wave Name: madman_02.wav

$Name: Attack Target
$Message: XSTR("I've got your target in my sight.", -1)
+Persona: Madman
+Avi Name: Head-CP
+Wave Name: madman_03.wav

$Name: Backup
$Message: XSTR("Looks like you can use some help. We'll bail you out.", -1)
+Persona: Madman
+Avi Name: Head-CP
+Wave Name: madman_04.wav

$Name: Beta Arrived
$Message: XSTR("This is Bravo wing and we are here to help.", -1)
+Persona: Madman
+Avi Name: Head-CP
+Wave Name: madman_05.wav

$Name: Check 6
$Message: XSTR("Look out! You got a fighter on your six!", -1)
+Persona: Madman
+Avi Name: Head-CP
+Wave Name: madman_06.wav

$Name: Death
$Message: XSTR("They got me....Aaargh", -1)
+Persona: Madman
+Avi Name: Head-CP
+Wave Name: madman_07.wav

$Name: Delta Arrived
$Message: XSTR("Charlie wing here. We've come to join the party.", -1)
+Persona: Madman
+Avi Name: Head-CP
+Wave Name: madman_08.wav

$Name: Depart
$Message: XSTR("See you later, man! I am out of here", -1)
+Persona: Madman
+Avi Name: Head-CP
+Wave Name: madman_09.wav

$Name: Disable Target
$Message: XSTR("Disabling as ordered.", -1)
+Persona: Madman
+Avi Name: Head-CP
+Wave Name: madman_10.wav

$Name: Disarm Target
$Message: XSTR("I'll scrap some of the turrets off them for ya.", -1)
+Persona: Madman
+Avi Name: Head-CP
+Wave Name: madman_11.wav

$Name: Engage
$Message: XSTR("Copy that. Engaging the enemy!", -1)
+Persona: Madman
+Avi Name: Head-CP
+Wave Name: madman_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta wing. How can we help?", -1)
+Persona: Madman
+Avi Name: Head-CP
+Wave Name: madman_13.wav

$Name: Gamma Arrived
$Message: XSTR("This is Echo wing. How can we be of assistance?", -1)
+Persona: Madman
+Avi Name: Head-CP
+Wave Name: madman_14.wav

$Name: Help
$Message: XSTR("Damn it. I am taking hits here!", -1)
+Persona: Madman
+Avi Name: Head-CP
+Wave Name: madman_15.wav

$Name: Ignore Target
$Message: XSTR("Are you crazy? I am not attacking your target!", -1)
+Persona: Madman
+Avi Name: Head-CP
+Wave Name: madman_16.wav

$Name: No
$Message: XSTR("Are you nuts, man? Not a chance!", -1)
+Persona: Madman
+Avi Name: Head-CP
+Wave Name: madman_17.wav

$Name: No Target
$Message: XSTR("That's a negative. I can't find your target on my sensor!", -1)
+Persona: Madman
+Avi Name: Head-CP
+Wave Name: madman_18.wav

$Name: Oops 1
$Message: XSTR("Check your fire, man! I'm on your side!", -1)
+Persona: Madman
+Avi Name: Head-CP
+Wave Name: madman_19.wav

$Name: Player Dead
$Message: XSTR("Ah crap! Sandman has been killed!", -1)
+Persona: Madman
+Avi Name: Head-CP
+Wave Name: madman_20.wav

$Name: Praise
$Message: XSTR("Damn, man! That was awesome!", -1)
+Persona: Madman
+Avi Name: Head-CP
+Wave Name: madman_21.wav

$Name: Rearm
$Message: XSTR("Ah, crap. I am out of missiles.", -1)
+Persona: Madman
+Avi Name: Head-CP
+Wave Name: madman_22.wav

$Name: Repair
$Message: XSTR("Damn, man. I feel like a I am a chunk of swiss cheese here!", -1)
+Persona: Madman
+Avi Name: Head-CP
+Wave Name: madman_23.wav

$Name: Stray
$Message: XSTR("Hey, fearless leader, get back on our objective!", -1)
+Persona: Madman
+Avi Name: Head-CP
+Wave Name: madman_24.wav

$Name: Traitor
$Message: XSTR("Hey, your traitorous slimebag! I will blow you away!", -1)
+Persona: Madman
+Avi Name: Head-CP
+Wave Name: madman_25.wav

$Name: yes
$Message: XSTR("Roger that, sir. Following your orders!", -1)
+Persona: Madman
+Avi Name: Head-CP
+Wave Name: madman_26.wav

$Name: Praise Self
$Message: XSTR("HAHA! Bingo!", -1)
+Persona: Madman
+Avi Name: Head-CP
+Wave Name: madman_27.wav

;; MASTERMIND ............................................................................

$Name: All Clear
$Message: XSTR("Nav point clean.", -1)
+Persona: Mastermind
+Avi Name: Head-MASTERMIND
+Wave Name: mastermind_01.wav

$Name: Arrive Enemy
$Message: XSTR("Bandits incoming.", -1)
+Persona: Mastermind
+Avi Name: Head-MASTERMIND
+Wave Name: mastermind_02.wav

$Name: Attack Target
$Message: XSTR("Roger, engaging.", -1)
+Persona: Mastermind
+Avi Name: Head-MASTERMIND
+Wave Name: mastermind_03.wav

$Name: Backup
$Message: XSTR("Backup on station, provide target data.", -1)
+Persona: Mastermind
+Avi Name: Head-MASTERMIND
+Wave Name: mastermind_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo flight on station.", -1)
+Persona: Mastermind
+Avi Name: Head-MASTERMIND
+Wave Name: mastermind_05.wav

$Name: Check 6
$Message: XSTR("Break, Break.", -1)
+Persona: Mastermind
+Avi Name: Head-MASTERMIND
+Wave Name: mastermind_06.wav

$Name: Death
$Message: XSTR("Bailing, requesting SAR flight.", -1)
+Persona: Mastermind
+Avi Name: Head-MASTERMIND
+Wave Name: mastermind_07.wav

$Name: Delta Arrived
$Message: XSTR("Charlie flight, ready and waiting.", -1)
+Persona: Mastermind
+Avi Name: Head-MASTERMIND
+Wave Name: mastermind_08.wav

$Name: Depart
$Message: XSTR("Bugging out.", -1)
+Persona: Mastermind
+Avi Name: Head-MASTERMIND
+Wave Name: mastermind_09.wav

$Name: Disable Target
$Message: XSTR("Locking onto engines.", -1)
+Persona: Mastermind
+Avi Name: Head-MASTERMIND
+Wave Name: mastermind_10.wav

$Name: Disarm Target
$Message: XSTR("Disabling target's weapons.", -1)
+Persona: Mastermind
+Avi Name: Head-MASTERMIND
+Wave Name: mastermind_11.wav

$Name: Engage
$Message: XSTR("Roger, weapons hot.", -1)
+Persona: Mastermind
+Avi Name: Head-MASTERMIND
+Wave Name: mastermind_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta flight in range.", -1)
+Persona: Mastermind
+Avi Name: Head-MASTERMIND
+Wave Name: mastermind_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo flight, ready to assist.", -1)
+Persona: Mastermind
+Avi Name: Head-MASTERMIND
+Wave Name: mastermind_14.wav

$Name: Help
$Message: XSTR("I'm hit, assist.", -1)
+Persona: Mastermind
+Avi Name: Head-MASTERMIND
+Wave Name: mastermind_15.wav

$Name: Ignore Target
$Message: XSTR("Roger, ignoring target.", -1)
+Persona: Mastermind
+Avi Name: Head-MASTERMIND
+Wave Name: mastermind_16.wav

$Name: No
$Message: XSTR("Negative.", -1)
+Persona: Mastermind
+Avi Name: Head-MASTERMIND
+Wave Name: mastermind_17.wav

$Name: No Target
$Message: XSTR("No joy, confirm target.", -1)
+Persona: Mastermind
+Avi Name: Head-MASTERMIND
+Wave Name: mastermind_18.wav

$Name: Oops 1
$Message: XSTR("Blue on blue, cease fire.", -1)
+Persona: Mastermind
+Avi Name: Head-MASTERMIND
+Wave Name: mastermind_19.wav

$Name: Player Dead
$Message: XSTR("Friendly down.", -1)
+Persona: Mastermind
+Avi Name: Head-MASTERMIND
+Wave Name: mastermind_20.wav

$Name: Praise
$Message: XSTR("That's Sierra Hotel, pilot.", -1)
+Persona: Mastermind
+Avi Name: Head-MASTERMIND
+Wave Name: mastermind_21.wav

$Name: Rearm
$Message: XSTR("I'm dry.", -1)
+Persona: Mastermind
+Avi Name: Head-MASTERMIND
+Wave Name: mastermind_22.wav

$Name: Repair
$Message: XSTR("Assist, I'm under heavy fire.", -1)
+Persona: Mastermind
+Avi Name: Head-MASTERMIND
+Wave Name: mastermind_23.wav

$Name: Stray
$Message: XSTR("Resume mission, pilot.", -1)
+Persona: Mastermind
+Avi Name: Head-MASTERMIND
+Wave Name: mastermind_24.wav

$Name: Traitor
$Message: XSTR("All units, eliminate the traitor.", -1)
+Persona: Mastermind
+Avi Name: Head-MASTERMIND
+Wave Name: mastermind_25.wav

$Name: yes
$Message: XSTR("Roger that.", -1)
+Persona: Mastermind
+Avi Name: Head-MASTERMIND
+Wave Name: mastermind_26.wav

$Name: Praise Self
$Message: XSTR("Target hit and going down.", -1)
+Persona: Mastermind
+Avi Name: Head-MASTERMIND
+Wave Name: mastermind_27.wav

;; MITRECIAL ............................................................................

$Name: All Clear
$Message: XSTR("Yeah! All fighters are destroyed.", -1)
+Persona: Mitrecial
+Avi Name: Head-CP
+Wave Name: mitrecial_01.wav

$Name: Arrive Enemy
$Message: XSTR("Incoming enemy fighters, sir.", -1)
+Persona: Mitrecial
+Avi Name: Head-CP
+Wave Name: mitrecial_02.wav

$Name: Attack Target
$Message: XSTR("Acknowledged, I'm attacking your target.", -1)
+Persona: Mitrecial
+Avi Name: Head-CP
+Wave Name: mitrecial_03.wav

$Name: Backup
$Message: XSTR("This is your backup, and once again, we're here to save your ass.", -1)
+Persona: Mitrecial
+Avi Name: Head-CP
+Wave Name: mitrecial_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo Wing here, we've just arrived.", -1)
+Persona: Mitrecial
+Avi Name: Head-CP
+Wave Name: mitrecial_05.wav

$Name: Check 6
$Message: XSTR("There's a fighter on your six!", -1)
+Persona: Mitrecial
+Avi Name: Head-CP
+Wave Name: mitrecial_06.wav

$Name: Death
$Message: XSTR("Somebody get this guy!", -1)
+Persona: Mitrecial
+Avi Name: Head-CP
+Wave Name: mitrecial_07.wav

$Name: Delta Arrived
$Message: XSTR("Charlie Wing's here, we're ready to crash this party!", -1)
+Persona: Mitrecial
+Avi Name: Head-CP
+Wave Name: mitrecial_08.wav

$Name: Depart
$Message: XSTR("Dammit! I'm getting the hell out of here!", -1)
+Persona: Mitrecial
+Avi Name: Head-CP
+Wave Name: mitrecial_09.wav

$Name: Disable Target
$Message: XSTR("Acknowledged, I'm going for the engines!", -1)
+Persona: Mitrecial
+Avi Name: Head-CP
+Wave Name: mitrecial_10.wav

$Name: Disarm Target
$Message: XSTR("Roger, targeting turrets.", -1)
+Persona: Mitrecial
+Avi Name: Head-CP
+Wave Name: mitrecial_11.wav

$Name: Engage
$Message: XSTR("Going after the enemy!", -1)
+Persona: Mitrecial
+Avi Name: Head-CP
+Wave Name: mitrecial_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta Wing is now on the scene!", -1)
+Persona: Mitrecial
+Avi Name: Head-CP
+Wave Name: mitrecial_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo Wing has arrived, let's get to it!", -1)
+Persona: Mitrecial
+Avi Name: Head-CP
+Wave Name: mitrecial_14.wav

$Name: Help
$Message: XSTR("I'm taking damage!", -1)
+Persona: Mitrecial
+Avi Name: Head-CP
+Wave Name: mitrecial_15.wav

$Name: Ignore Target
$Message: XSTR("Fine, I'll go find somebody else to play with!", -1)
+Persona: Mitrecial
+Avi Name: Head-CP
+Wave Name: mitrecial_16.wav

$Name: No
$Message: XSTR("No can do!", -1)
+Persona: Mitrecial
+Avi Name: Head-CP
+Wave Name: mitrecial_17.wav

$Name: No Target
$Message: XSTR("I can't pick up your target on sensors.", -1)
+Persona: Mitrecial
+Avi Name: Head-CP
+Wave Name: mitrecial_18.wav

$Name: Oops 1
$Message: XSTR("Hey hey, check your fire!", -1)
+Persona: Mitrecial
+Avi Name: Head-CP
+Wave Name: mitrecial_19.wav

$Name: Player Dead
$Message: XSTR("We have a friendly casualty!", -1)
+Persona: Mitrecial
+Avi Name: Head-CP
+Wave Name: mitrecial_20.wav

$Name: Praise
$Message: XSTR("That was awesome!", -1)
+Persona: Mitrecial
+Avi Name: Head-CP
+Wave Name: mitrecial_21.wav

$Name: Rearm
$Message: XSTR("I'm out of missiles here!", -1)
+Persona: Mitrecial
+Avi Name: Head-CP
+Wave Name: mitrecial_22.wav

$Name: Repair
$Message: XSTR("I'm barely holding this thing together.", -1)
+Persona: Mitrecial
+Avi Name: Head-CP
+Wave Name: mitrecial_23.wav

$Name: Stray
$Message: XSTR("You're straying from the objective.", -1)
+Persona: Mitrecial
+Avi Name: Head-CP
+Wave Name: mitrecial_24.wav

$Name: Traitor
$Message: XSTR("The only thing worse than a cat is a traitor!", -1)
+Persona: Mitrecial
+Avi Name: Head-CP
+Wave Name: mitrecial_25.wav

$Name: yes
$Message: XSTR("Affirmative.", -1)
+Persona: Mitrecial
+Avi Name: Head-CP
+Wave Name: mitrecial_26.wav

$Name: Praise Self
$Message: XSTR("That's right! Burn!", -1)
+Persona: Mitrecial
+Avi Name: Head-CP
+Wave Name: mitrecial_27.wav

;; NAUGRIM ............................................................................


$Name: All Clear
$Message: XSTR("There is nothing left here but the sound of silence. Uh, of course there's no sound in space, but you know what I mean.", -1)
+Persona: Naugrim
+Avi Name: Head-NAUGRIM
+Wave Name: problem_child_01.wav

$Name: Arrive Enemy
$Message: XSTR("Looks like it's about to rain Cats and dogs... minus the dogs.", -1)
+Persona: Naugrim
+Avi Name: Head-NAUGRIM
+Wave Name: problem_child_02.wav

$Name: Attack Target
$Message: XSTR("A target? For ME? Ha, you shouldn't have!", -1)
+Persona: Naugrim
+Avi Name: Head-NAUGRIM
+Wave Name: problem_child_03.wav

$Name: Backup
$Message: XSTR("I hear you guys need a rescue party. Well, here we are!", -1)
+Persona: Naugrim
+Avi Name: Head-NAUGRIM
+Wave Name: problem_child_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo wing is ready for action.", -1)
+Persona: Naugrim
+Avi Name: Head-NAUGRIM
+Wave Name: problem_child_05.wav

$Name: Check 6
$Message: XSTR("Watch it! That kitty is looking to make a scratching post out of you!", -1)
+Persona: Naugrim
+Avi Name: Head-NAUGRIM
+Wave Name: problem_child_06.wav

$Name: Death
$Message: XSTR("I've got red lights across the board, my reactor is ruptured. It's gonna blow! (static)", -1)
+Persona: Naugrim
+Avi Name: Head-NAUGRIM
+Wave Name: naugrim_07.wav

$Name: Delta Arrived
$Message: XSTR("Charlie wing is on the job.", -1)
+Persona: Naugrim
+Avi Name: Head-NAUGRIM
+Wave Name: problem_child_08.wav

$Name: Depart
$Message: XSTR("I'm allergic to being dead, so I say we get out of here!", -1)
+Persona: Naugrim
+Avi Name: Head-NAUGRIM
+Wave Name: problem_child_09.wav

$Name: Disable Target
$Message: XSTR("Time to throw a monkey wrench in their engines.", -1)
+Persona: Naugrim
+Avi Name: Head-NAUGRIM
+Wave Name: problem_child_10.wav

$Name: Disarm Target
$Message: XSTR("Time to trim some turrets. I'll just take a little off the top.", -1)
+Persona: Naugrim
+Avi Name: Head-NAUGRIM
+Wave Name: problem_child_11.wav

$Name: Engage
$Message: XSTR("I am locked and loaded. LET'S ROCK!", -1)
+Persona: Naugrim
+Avi Name: Head-NAUGRIM
+Wave Name: problem_child_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta wing is on the job.", -1)
+Persona: Naugrim
+Avi Name: Head-NAUGRIM
+Wave Name: problem_child_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo wing is here.", -1)
+Persona: Naugrim
+Avi Name: Head-NAUGRIM
+Wave Name: problem_child_14.wav

$Name: Help
$Message: XSTR("YOWCH! That stings!", -1)
+Persona: Naugrim
+Avi Name: Head-NAUGRIM
+Wave Name: problem_child_15.wav

$Name: Ignore Target
$Message: XSTR("You want him? You got him.", -1)
+Persona: Naugrim
+Avi Name: Head-NAUGRIM
+Wave Name: problem_child_16.wav

$Name: No
$Message: XSTR("Wouldn't be prudent, sir.", -1)
+Persona: Naugrim
+Avi Name: Head-NAUGRIM
+Wave Name: problem_child_17.wav

$Name: No Target
$Message: XSTR("I've got a big old bunch of nothing, sir.", -1)
+Persona: Naugrim
+Avi Name: Head-NAUGRIM
+Wave Name: problem_child_18.wav

$Name: Oops 1
$Message: XSTR("What part of 'I'm not a Kilrathi' do you NOT understand?!", -1)
+Persona: Naugrim
+Avi Name: Head-NAUGRIM
+Wave Name: problem_child_19.wav

$Name: Player Dead
$Message: XSTR("Oh, man. We've lost Sandman. Exit light, enter night, I guess.", -1)
+Persona: Naugrim
+Avi Name: Head-NAUGRIM
+Wave Name: problem_child_20.wav

$Name: Praise
$Message: XSTR("Okay, I've got to admit, THAT was cool!", -1)
+Persona: Naugrim
+Avi Name: Head-NAUGRIM
+Wave Name: problem_child_21.wav

$Name: Rearm
$Message: XSTR("I'm going to miss my missiles, because they are all gone now.", -1)
+Persona: Naugrim
+Avi Name: Head-NAUGRIM
+Wave Name: problem_child_22.wav

$Name: Repair
$Message: XSTR("Woah! This is not funny anymore! I'm getting shredded!", -1)
+Persona: Naugrim
+Avi Name: Head-NAUGRIM
+Wave Name: problem_child_23.wav

$Name: Stray
$Message: XSTR("I know it's wise to stop and smell the roses, but this is not the time.", -1)
+Persona: Naugrim
+Avi Name: Head-NAUGRIM
+Wave Name: problem_child_24.wav

$Name: Traitor
$Message: XSTR("I knew there was something odd about you. How could you betray us?!", -1)
+Persona: Naugrim
+Avi Name: Head-NAUGRIM
+Wave Name: problem_child_25.wav

$Name: yes
$Message: XSTR("Roger-roger.", -1)
+Persona: Naugrim
+Avi Name: Head-NAUGRIM
+Wave Name: problem_child_26.wav

$Name: Praise Self
$Message: XSTR("KABOOM! Man, that never gets old!", -1)
+Persona: Naugrim
+Avi Name: Head-NAUGRIM
+Wave Name: problem_child_27.wav

$Name: All Clear
$Message: XSTR("There is nothing left here but the sound of silence. Uh, of course there's no sound in space, but you know what I mean.", -1)
+Persona: Naugrim(CP)
+Avi Name: Head-CP
+Wave Name: problem_child_01.wav

$Name: Arrive Enemy
$Message: XSTR("Looks like it's about to rain Cats and dogs... minus the dogs.", -1)
+Persona: Naugrim(CP)
+Avi Name: Head-CP
+Wave Name: problem_child_02.wav

$Name: Attack Target
$Message: XSTR("A target? For ME? Ha, you shouldn't have!", -1)
+Persona: Naugrim(CP)
+Avi Name: Head-CP
+Wave Name: problem_child_03.wav

$Name: Backup
$Message: XSTR("I hear you guys need a rescue party. Well, here we are!", -1)
+Persona: Naugrim(CP)
+Avi Name: Head-CP
+Wave Name: problem_child_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo wing is ready for action.", -1)
+Persona: Naugrim(CP)
+Avi Name: Head-CP
+Wave Name: problem_child_05.wav

$Name: Check 6
$Message: XSTR("Watch it! That kitty is looking to make a scratching post out of you!", -1)
+Persona: Naugrim(CP)
+Avi Name: Head-CP
+Wave Name: problem_child_06.wav

$Name: Death
$Message: XSTR("So much for 20 million taxpayer credits worth of war machine. I'm bailing out!", -1)
+Persona: Naugrim(CP)
+Avi Name: Head-CP
+Wave Name: problem_child_07_2.wav

$Name: Delta Arrived
$Message: XSTR("Charlie wing is on the job.", -1)
+Persona: Naugrim(CP)
+Avi Name: Head-CP
+Wave Name: problem_child_08.wav

$Name: Depart
$Message: XSTR("I'm allergic to being dead, so I say we get out of here!", -1)
+Persona: Naugrim(CP)
+Avi Name: Head-CP
+Wave Name: problem_child_09.wav

$Name: Disable Target
$Message: XSTR("Time to throw a monkey wrench in their engines.", -1)
+Persona: Naugrim(CP)
+Avi Name: Head-CP
+Wave Name: problem_child_10.wav

$Name: Disarm Target
$Message: XSTR("Time to trim some turrets. I'll just take a little off the top.", -1)
+Persona: Naugrim(CP)
+Avi Name: Head-CP
+Wave Name: problem_child_11.wav

$Name: Engage
$Message: XSTR("I am locked and loaded. LET'S ROCK!", -1)
+Persona: Naugrim(CP)
+Avi Name: Head-CP
+Wave Name: problem_child_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta wing is on the job.", -1)
+Persona: Naugrim(CP)
+Avi Name: Head-CP
+Wave Name: problem_child_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo wing is here. Is there an echo in here?", -1)
+Persona: Naugrim(CP)
+Avi Name: Head-CP
+Wave Name: problem_child_14.wav

$Name: Help
$Message: XSTR("YOWCH! That stings!", -1)
+Persona: Naugrim(CP)
+Avi Name: Head-CP
+Wave Name: problem_child_15.wav

$Name: Ignore Target
$Message: XSTR("You want him? You got him.", -1)
+Persona: Naugrim(CP)
+Avi Name: Head-CP
+Wave Name: problem_child_16.wav

$Name: No
$Message: XSTR("Wouldn't be prudent, sir.", -1)
+Persona: Naugrim(CP)
+Avi Name: Head-CP
+Wave Name: problem_child_17.wav

$Name: No Target
$Message: XSTR("I've got a big old bunch of nothing.", -1)
+Persona: Naugrim(CP)
+Avi Name: Head-CP
+Wave Name: problem_child_18.wav

$Name: Oops 1
$Message: XSTR("What part of 'I'm not a Kilrathi' do you NOT understand?!", -1)
+Persona: Naugrim(CP)
+Avi Name: Head-CP
+Wave Name: problem_child_19.wav

$Name: Player Dead
$Message: XSTR("Oh, man. We've lost Sandman. Exit light, enter night, I guess.", -1)
+Persona: Naugrim(CP)
+Avi Name: Head-CP
+Wave Name: problem_child_20.wav

$Name: Praise
$Message: XSTR("Okay, I've got to admit, THAT was cool!", -1)
+Persona: Naugrim(CP)
+Avi Name: Head-CP
+Wave Name: problem_child_21.wav

$Name: Rearm
$Message: XSTR("I'm going to miss my missiles, because they are all gone now.", -1)
+Persona: Naugrim(CP)
+Avi Name: Head-CP
+Wave Name: problem_child_22.wav

$Name: Repair
$Message: XSTR("Woah! This is not funny anymore! I'm getting shredded!", -1)
+Persona: Naugrim(CP)
+Avi Name: Head-CP
+Wave Name: problem_child_23.wav

$Name: Stray
$Message: XSTR("I know it's wise to stop and smell the roses, but this is not the time.", -1)
+Persona: Naugrim(CP)
+Avi Name: Head-CP
+Wave Name: problem_child_24.wav

$Name: Traitor
$Message: XSTR("I knew there was something odd about you. How could you betray us?!", -1)
+Persona: Naugrim(CP)
+Avi Name: Head-CP
+Wave Name: problem_child_25.wav

$Name: yes
$Message: XSTR("Roger-roger.", -1)
+Persona: Naugrim(CP)
+Avi Name: Head-CP
+Wave Name: problem_child_26.wav

$Name: Praise Self
$Message: XSTR("KABOOM! Man, that never gets old!", -1)
+Persona: Naugrim(CP)
+Avi Name: Head-CP
+Wave Name: problem_child_27.wav

;; NINJA ............................................................................

$Name: All Clear
$Message: XSTR("The area is clear of hostiles. Waiting on you sir.", -1)
+Persona: NINJA
+Avi Name: Head-NINJA
+Wave Name: ninja_01.wav

$Name: Arrive Enemy
$Message: XSTR("Enemy fighters on approach! Get ready!", -1)
+Persona: NINJA
+Avi Name: Head-NINJA
+Wave Name: ninja_02.wav

$Name: Attack Target
$Message: XSTR("Understood, I'm engaging your target!", -1)
+Persona: NINJA
+Avi Name: Head-NINJA
+Wave Name: ninja_03.wav

$Name: Backup
$Message: XSTR("Support is here. Just hold on tight!", -1)
+Persona: NINJA
+Avi Name: Head-NINJA
+Wave Name: ninja_04.wav

$Name: Beta Arrived
$Message: XSTR("This is bravo wing. We are closing on your location", -1)
+Persona: NINJA
+Avi Name: Head-NINJA
+Wave Name: ninja_05.wav

$Name: Check 6
$Message: XSTR("What are you doing man?! Check your six!", -1)
+Persona: NINJA
+Avi Name: Head-NINJA
+Wave Name: ninja_06.wav

$Name: Death
$Message: XSTR("Everything is gone! I can't hold it! I'm bailing out!", -1)
+Persona: NINJA
+Avi Name: Head-NINJA
+Wave Name: ninja_07.wav

$Name: Delta Arrived
$Message: XSTR("This is Charlie wing. We have just arrived!", -1)
+Persona: NINJA
+Avi Name: Head-NINJA
+Wave Name: ninja_08.wav

$Name: Depart
$Message: XSTR("Sandman, don't do anything foolish. This area is too hot!", -1)
+Persona: NINJA
+Avi Name: Head-NINJA
+Wave Name: ninja_09.wav

$Name: Disable Target
$Message: XSTR("Roger that. I'm going after their engines.", -1)
+Persona: NINJA
+Avi Name: Head-NINJA
+Wave Name: ninja_10.wav

$Name: Disarm Target
$Message: XSTR("Copy that, I'm taking out the turrets.", -1)
+Persona: NINJA
+Avi Name: Head-NINJA
+Wave Name: ninja_11.wav

$Name: Engage
$Message: XSTR("Understood. I'm breaking formation!", -1)
+Persona: NINJA
+Avi Name: Head-NINJA
+Wave Name: ninja_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta wing is here, so where do you want us?", -1)
+Persona: NINJA
+Avi Name: Head-NINJA
+Wave Name: ninja_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo wing is here and ready to work.", -1)
+Persona: NINJA
+Avi Name: Head-NINJA
+Wave Name: ninja_14.wav

$Name: Help
$Message: XSTR("I'm under heavy fire. Take some of this heat off of me!", -1)
+Persona: NINJA
+Avi Name: Head-NINJA
+Wave Name: ninja_15.wav

$Name: Ignore Target
$Message: XSTR("Copy that. I'm backing off your target... not fun.", -1)
+Persona: NINJA
+Avi Name: Head-NINJA
+Wave Name: ninja_16.wav

$Name: No
$Message: XSTR("Uh.. Could you repeat that order please?", -1)
+Persona: NINJA
+Avi Name: Head-NINJA
+Wave Name: ninja_17.wav

$Name: No Target
$Message: XSTR("Uh, are you sure about that? It's not on my scope.", -1)
+Persona: NINJA
+Avi Name: Head-NINJA
+Wave Name: ninja_18.wav

$Name: Oops 1
$Message: XSTR("Hey! Watch your fire, man!", -1)
+Persona: NINJA
+Avi Name: Head-NINJA
+Wave Name: ninja_19.wav

$Name: Player Dead
$Message: XSTR("No! Ah, Sandman is down, repeat Sandman is down. Rest in peace man.", -1)
+Persona: NINJA
+Avi Name: Head-NINJA
+Wave Name: ninja_20.wav

$Name: Praise
$Message: XSTR("Yeah! Great job kid! I'm real impressed!", -1)
+Persona: NINJA
+Avi Name: Head-NINJA
+Wave Name: ninja_21.wav

$Name: Rearm
$Message: XSTR("Uh, I'm all out of missiles now.", -1)
+Persona: NINJA
+Avi Name: Head-NINJA
+Wave Name: ninja_22.wav

$Name: Repair
$Message: XSTR("I'm pretty banged up here! I can barely hold her together.", -1)
+Persona: NINJA
+Avi Name: Head-NINJA
+Wave Name: ninja_23.wav

$Name: Stray
$Message: XSTR("Sandman, what do you think you're doing? Go after the objectives!", -1)
+Persona: NINJA
+Avi Name: Head-NINJA
+Wave Name: ninja_24.wav

$Name: Traitor
$Message: XSTR("I'm really sorry you made this choice. Now you're gonna have to die.", -1)
+Persona: NINJA
+Avi Name: Head-NINJA
+Wave Name: ninja_25.wav

$Name: yes
$Message: XSTR("Understood, I'm following your orders.", -1)
+Persona: NINJA
+Avi Name: Head-NINJA
+Wave Name: ninja_26.wav

$Name: Praise Self
$Message: XSTR("Yeah, got him! Scratch one bandit!", -1)
+Persona: NINJA
+Avi Name: Head-NINJA
+Wave Name: ninja_27.wav

;; NYMPH ............................................................................

$Name: All Clear
$Message: XSTR("That's all for now!", -1)
+Persona: Nymph
+Avi Name: Head-NYMPH
+Wave Name: nymph_01.wav

$Name: Arrive Enemy
$Message: XSTR("There they are! Let's play!", -1)
+Persona: Nymph
+Avi Name: Head-NYMPH
+Wave Name: nymph_02.wav

$Name: Attack Target
$Message: XSTR("Eyes on him, he's mine.", -1)
+Persona: Nymph
+Avi Name: Head-NYMPH
+Wave Name: nymph_03.wav

$Name: Backup
$Message: XSTR("Reinforcements are large and in charge!", -1)
+Persona: Nymph
+Avi Name: Head-NYMPH
+Wave Name: nymph_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo Wing is large and in charge!", -1)
+Persona: Nymph
+Avi Name: Head-NYMPH
+Wave Name: nymph_05.wav

$Name: Check 6
$Message: XSTR("Bandit, on your six!", -1)
+Persona: Nymph
+Avi Name: Head-NYMPH
+Wave Name: nymph_06.wav

$Name: Death
$Message: XSTR("Time to ride the crazy chair!", -1)
+Persona: Nymph
+Avi Name: Head-NYMPH
+Wave Name: nymph_07.wav

$Name: Delta Arrived
$Message: XSTR("Charlie Wing is large and in charge!", -1)
+Persona: Nymph
+Avi Name: Head-NYMPH
+Wave Name: nymph_08.wav

$Name: Depart
$Message: XSTR("This is too hot, even for me!", -1)
+Persona: Nymph
+Avi Name: Head-NYMPH
+Wave Name: nymph_09.wav

$Name: Disable Target
$Message: XSTR("Targeting engines.", -1)
+Persona: Nymph
+Avi Name: Head-NYMPH
+Wave Name: nymph_10.wav

$Name: Disarm Target
$Message: XSTR("Targeting turrets.", -1)
+Persona: Nymph
+Avi Name: Head-NYMPH
+Wave Name: nymph_11.wav

$Name: Engage
$Message: XSTR("Roger, accelerating to attack.", -1)
+Persona: Nymph
+Avi Name: Head-NYMPH
+Wave Name: nymph_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta Wing is large and in charge!", -1)
+Persona: Nymph
+Avi Name: Head-NYMPH
+Wave Name: nymph_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo Wing is large and in charge!", -1)
+Persona: Nymph
+Avi Name: Head-NYMPH
+Wave Name: nymph_14.wav

$Name: Help
$Message: XSTR("I'm getting lit up like a christmas tree!", -1)
+Persona: Nymph
+Avi Name: Head-NYMPH
+Wave Name: nymph_15.wav

$Name: Ignore Target
$Message: XSTR("Roger, I'm ignoring your target.", -1)
+Persona: Nymph
+Avi Name: Head-NYMPH
+Wave Name: nymph_16.wav

$Name: No
$Message: XSTR("Negative.", -1)
+Persona: Nymph
+Avi Name: Head-NYMPH
+Wave Name: nymph_17.wav

$Name: No Target
$Message: XSTR("I'm not picking him up.", -1)
+Persona: Nymph
+Avi Name: Head-NYMPH
+Wave Name: nymph_18.wav

$Name: Oops 1
$Message: XSTR("Stop shooting me!", -1)
+Persona: Nymph
+Avi Name: Head-NYMPH
+Wave Name: nymph_19.wav

$Name: Player Dead
$Message: XSTR("Another one is down!", -1)
+Persona: Nymph
+Avi Name: Head-NYMPH
+Wave Name: nymph_20.wav

$Name: Praise
$Message: XSTR("Great job!", -1)
+Persona: Nymph
+Avi Name: Head-NYMPH
+Wave Name: nymph_21.wav

$Name: Rearm
$Message: XSTR("Switching to guns! Out of missiles!", -1)
+Persona: Nymph
+Avi Name: Head-NYMPH
+Wave Name: nymph_22.wav

$Name: Repair
$Message: XSTR("I'm hurt, in a bad way.", -1)
+Persona: Nymph
+Avi Name: Head-NYMPH
+Wave Name: nymph_23.wav

$Name: Stray
$Message: XSTR("Get back here!", -1)
+Persona: Nymph
+Avi Name: Head-NYMPH
+Wave Name: nymph_24.wav

$Name: Traitor
$Message: XSTR("All units, terminate the traitor.", -1)
+Persona: Nymph
+Avi Name: Head-NYMPH
+Wave Name: nymph_25.wav

$Name: yes
$Message: XSTR("Will comply! Will comply.", -1)
+Persona: Nymph
+Avi Name: Head-NYMPH
+Wave Name: nymph_26.wav

$Name: Praise Self
$Message: XSTR("Bingo! Another one down!", -1)
+Persona: Nymph
+Avi Name: Head-NYMPH
+Wave Name: nymph_27.wav

$Name: All Clear
$Message: XSTR("That's all for now!", -1)
+Persona: Nymph(CP)
+Avi Name: Head-CP
+Wave Name: nymph_01.wav

$Name: Arrive Enemy
$Message: XSTR("There they are! Let's play!", -1)
+Persona: Nymph(CP)
+Avi Name: Head-CP
+Wave Name: nymph_02.wav

$Name: Attack Target
$Message: XSTR("Eyes on him, he's mine.", -1)
+Persona: Nymph(CP)
+Avi Name: Head-CP
+Wave Name: nymph_03.wav

$Name: Backup
$Message: XSTR("Reinforcements are large and in charge!", -1)
+Persona: Nymph(CP)
+Avi Name: Head-CP
+Wave Name: nymph_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo Wing is large and in charge!", -1)
+Persona: Nymph(CP)
+Avi Name: Head-CP
+Wave Name: nymph_05.wav

$Name: Check 6
$Message: XSTR("Bandit, on your six!", -1)
+Persona: Nymph(CP)
+Avi Name: Head-CP
+Wave Name: nymph_06.wav

$Name: Death
$Message: XSTR("Time to ride the crazy chair!", -1)
+Persona: Nymph(CP)
+Avi Name: Head-CP
+Wave Name: nymph_07.wav

$Name: Delta Arrived
$Message: XSTR("Charlie Wing is large and in charge!", -1)
+Persona: Nymph(CP)
+Avi Name: Head-CP
+Wave Name: nymph_08.wav

$Name: Depart
$Message: XSTR("This is too hot, even for me!", -1)
+Persona: Nymph(CP)
+Avi Name: Head-CP
+Wave Name: nymph_09.wav

$Name: Disable Target
$Message: XSTR("Targeting engines.", -1)
+Persona: Nymph(CP)
+Avi Name: Head-CP
+Wave Name: nymph_10.wav

$Name: Disarm Target
$Message: XSTR("Targeting turrets.", -1)
+Persona: Nymph(CP)
+Avi Name: Head-CP
+Wave Name: nymph_11.wav

$Name: Engage
$Message: XSTR("Roger, accelerating to attack.", -1)
+Persona: Nymph(CP)
+Avi Name: Head-CP
+Wave Name: nymph_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta Wing is large and in charge!", -1)
+Persona: Nymph(CP)
+Avi Name: Head-CP
+Wave Name: nymph_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo Wing is large and in charge!", -1)
+Persona: Nymph(CP)
+Avi Name: Head-CP
+Wave Name: nymph_14.wav

$Name: Help
$Message: XSTR("I'm getting lit up like a christmas tree!", -1)
+Persona: Nymph(CP)
+Avi Name: Head-CP
+Wave Name: nymph_15.wav

$Name: Ignore Target
$Message: XSTR("Roger, I'm ignoring your target.", -1)
+Persona: Nymph(CP)
+Avi Name: Head-CP
+Wave Name: nymph_16.wav

$Name: No
$Message: XSTR("Negative.", -1)
+Persona: Nymph(CP)
+Avi Name: Head-CP
+Wave Name: nymph_17.wav

$Name: No Target
$Message: XSTR("I'm not picking him up.", -1)
+Persona: Nymph(CP)
+Avi Name: Head-CP
+Wave Name: nymph_18.wav

$Name: Oops 1
$Message: XSTR("Stop shooting me!", -1)
+Persona: Nymph(CP)
+Avi Name: Head-CP
+Wave Name: nymph_19.wav

$Name: Player Dead
$Message: XSTR("Another one is down!", -1)
+Persona: Nymph(CP)
+Avi Name: Head-CP
+Wave Name: nymph_20.wav

$Name: Praise
$Message: XSTR("Great job!", -1)
+Persona: Nymph(CP)
+Avi Name: Head-CP
+Wave Name: nymph_21.wav

$Name: Rearm
$Message: XSTR("Switching to guns! Out of missiles!", -1)
+Persona: Nymph(CP)
+Avi Name: Head-CP
+Wave Name: nymph_22.wav

$Name: Repair
$Message: XSTR("I'm hurt, in a bad way.", -1)
+Persona: Nymph(CP)
+Avi Name: Head-CP
+Wave Name: nymph_23.wav

$Name: Stray
$Message: XSTR("Get back here!", -1)
+Persona: Nymph(CP)
+Avi Name: Head-CP
+Wave Name: nymph_24.wav

$Name: Traitor
$Message: XSTR("All units, terminate the traitor.", -1)
+Persona: Nymph(CP)
+Avi Name: Head-CP
+Wave Name: nymph_25.wav

$Name: yes
$Message: XSTR("Will compy! Will comply.", -1)
+Persona: Nymph(CP)
+Avi Name: Head-CP
+Wave Name: nymph_26.wav

$Name: Praise Self
$Message: XSTR("Bingo! Another one down!", -1)
+Persona: Nymph(CP)
+Avi Name: Head-CP
+Wave Name: nymph_27.wav

;; ODIN ............................................................................

$Name: All Clear
$Message: XSTR("Grandslam, area secure.", -1)
+Persona: Odin(D)
+Avi Name: Head-CP
+Wave Name: odin_01.wav

$Name: Arrive Enemy
$Message: XSTR("Tally on new contacts.", -1)
+Persona: Odin(D)
+Avi Name: Head-CP
+Wave Name: odin_02.wav

$Name: Attack Target
$Message: XSTR("Judy, Judy, going for guns!", -1)
+Persona: Odin(D)
+Avi Name: Head-CP
+Wave Name: odin_03.wav

$Name: Backup
$Message: XSTR("Friendly callsigns on this net. Be advised, friendies are now on the scene.", -1)
+Persona: Odin(D)
+Avi Name: Head-CP
+Wave Name: odin_04.wav

$Name: Beta Arrived
$Message: XSTR("Visual on Bravo wing. Transmit bogey dope.", -1)
+Persona: Odin(D)
+Avi Name: Head-CP
+Wave Name: odin_05.wav

$Name: Check 6
$Message: XSTR("Break right! Bandit right behind you!", -1)
+Persona: Odin(D)
+Avi Name: Head-CP
+Wave Name: odin_06.wav

$Name: Death
$Message: XSTR("Systems are critical! Nooo!", -1)
+Persona: Odin(D)
+Avi Name: Head-CP
+Wave Name: odin_07_1.wav

$Name: Delta Arrived
$Message: XSTR("Go Alpha, Charlie Wing is on station.", -1)
+Persona: Odin(D)
+Avi Name: Head-CP
+Wave Name: odin_08.wav

$Name: Depart
$Message: XSTR("I'm separating!", -1)
+Persona: Odin(D)
+Avi Name: Head-CP
+Wave Name: odin_09.wav

$Name: Disable Target
$Message: XSTR("Committed on engine sub systems!", -1)
+Persona: Odin(D)
+Avi Name: Head-CP
+Wave Name: odin_10.wav

$Name: Disarm Target
$Message: XSTR("Engaged on turret suppression, over.", -1)
+Persona: Odin(D)
+Avi Name: Head-CP
+Wave Name: odin_11.wav

$Name: Engage
$Message: XSTR("Tally, visual, split!", -1)
+Persona: Odin(D)
+Avi Name: Head-CP
+Wave Name: odin_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta one on station. Friendly callsigns, what's the sitrep?", -1)
+Persona: Odin(D)
+Avi Name: Head-CP
+Wave Name: odin_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo leader, friendlies on scope.", -1)
+Persona: Odin(D)
+Avi Name: Head-CP
+Wave Name: odin_14.wav

$Name: Help
$Message: XSTR("I'm engaged defensive, going for a low to high entry!", -1)
+Persona: Odin(D)
+Avi Name: Head-CP
+Wave Name: odin_15.wav

$Name: Ignore Target
$Message: XSTR("Wilco, blow through.", -1)
+Persona: Odin(D)
+Avi Name: Head-CP
+Wave Name: odin_16.wav

$Name: No
$Message: XSTR("Negative, can't comply.", -1)
+Persona: Odin(D)
+Avi Name: Head-CP
+Wave Name: odin_17.wav

$Name: No Target
$Message: XSTR("Can't lock up your target, sir.", -1)
+Persona: Odin(D)
+Avi Name: Head-CP
+Wave Name: odin_18.wav

$Name: Oops 1
$Message: XSTR("Blue on blue, blue on blue!", -1)
+Persona: Odin(D)
+Avi Name: Head-CP
+Wave Name: odin_19.wav

$Name: Player Dead
$Message: XSTR("Friendly got splashed!", -1)
+Persona: Odin(D)
+Avi Name: Head-CP
+Wave Name: odin_20.wav

$Name: Praise
$Message: XSTR("That was sierra-hotel!", -1)
+Persona: Odin(D)
+Avi Name: Head-CP
+Wave Name: odin_21.wav

$Name: Rearm
$Message: XSTR("Winchester! Need rearm!", -1)
+Persona: Odin(D)
+Avi Name: Head-CP
+Wave Name: odin_22.wav

$Name: Repair
$Message: XSTR("I'm taking fire here.", -1)
+Persona: Odin(D)
+Avi Name: Head-CP
+Wave Name: odin_23.wav

$Name: Stray
$Message: XSTR("You're straying from the track, Sandman!", -1)
+Persona: Odin(D)
+Avi Name: Head-CP
+Wave Name: odin_24_2.wav

$Name: Traitor
$Message: XSTR("Contact's ours, splash him!", -1)
+Persona: Odin(D)
+Avi Name: Head-CP
+Wave Name: odin_25.wav

$Name: yes
$Message: XSTR("Wilco!", -1)
+Persona: Odin(D)
+Avi Name: Head-CP
+Wave Name: odin_26.wav

$Name: Praise Self
$Message: XSTR("Splash one.", -1)
+Persona: Odin(D)
+Avi Name: Head-CP
+Wave Name: odin_27.wav

$Name: All Clear
$Message: XSTR("Grandslam, area secure.", -1)
+Persona: Odin(E)
+Avi Name: Head-CP
+Wave Name: odin_01.wav

$Name: Arrive Enemy
$Message: XSTR("Tally on new contacts.", -1)
+Persona: Odin(E)
+Avi Name: Head-CP
+Wave Name: odin_02.wav

$Name: Attack Target
$Message: XSTR("Judy, Judy, going for guns!", -1)
+Persona: Odin(E)
+Avi Name: Head-CP
+Wave Name: odin_03.wav

$Name: Backup
$Message: XSTR("Friendly callsigns on this net. Be advised, friendies are now on the scene.", -1)
+Persona: Odin(E)
+Avi Name: Head-CP
+Wave Name: odin_04.wav

$Name: Beta Arrived
$Message: XSTR("Visual on Bravo wing. Transmit bogey dope.", -1)
+Persona: Odin(E)
+Avi Name: Head-CP
+Wave Name: odin_05.wav

$Name: Check 6
$Message: XSTR("Break right! Bandit right behind you!", -1)
+Persona: Odin(E)
+Avi Name: Head-CP
+Wave Name: odin_06.wav

$Name: Death
$Message: XSTR("Situation is critical! I'm punchin' out!", -1)
+Persona: Odin(E)
+Avi Name: Head-CP
+Wave Name: odin_07.wav

$Name: Delta Arrived
$Message: XSTR("0-Alpha, Charlie Wing is on station.", -1)
+Persona: Odin(E)
+Avi Name: Head-CP
+Wave Name: odin_08.wav

$Name: Depart
$Message: XSTR("I'm separating!", -1)
+Persona: Odin(E)
+Avi Name: Head-CP
+Wave Name: odin_09.wav

$Name: Disable Target
$Message: XSTR("Committed on engine sub systems!", -1)
+Persona: Odin(E)
+Avi Name: Head-CP
+Wave Name: odin_10.wav

$Name: Disarm Target
$Message: XSTR("Engaged on turret suppression, over.", -1)
+Persona: Odin(E)
+Avi Name: Head-CP
+Wave Name: odin_11.wav

$Name: Engage
$Message: XSTR("Tally, visual, split!", -1)
+Persona: Odin(E)
+Avi Name: Head-CP
+Wave Name: odin_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta one on station. Friendly callsigns, what's the sitrep?", -1)
+Persona: Odin(E)
+Avi Name: Head-CP
+Wave Name: odin_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo leader, friendlies on scope.", -1)
+Persona: Odin(E)
+Avi Name: Head-CP
+Wave Name: odin_14.wav

$Name: Help
$Message: XSTR("I'm engaged defensive, going for a low to high entry!", -1)
+Persona: Odin(E)
+Avi Name: Head-CP
+Wave Name: odin_15.wav

$Name: Ignore Target
$Message: XSTR("Wilco, blow through.", -1)
+Persona: Odin(E)
+Avi Name: Head-CP
+Wave Name: odin_16.wav

$Name: No
$Message: XSTR("Negative, can't comply.", -1)
+Persona: Odin(E)
+Avi Name: Head-CP
+Wave Name: odin_17.wav

$Name: No Target
$Message: XSTR("Can't lock up your target.", -1)
+Persona: Odin(E)
+Avi Name: Head-CP
+Wave Name: odin_18.wav

$Name: Oops 1
$Message: XSTR("Blue on blue, blue on blue!", -1)
+Persona: Odin(E)
+Avi Name: Head-CP
+Wave Name: odin_19.wav

$Name: Player Dead
$Message: XSTR("Friendly got splashed!", -1)
+Persona: Odin(E)
+Avi Name: Head-CP
+Wave Name: odin_20.wav

$Name: Praise
$Message: XSTR("That was sierra-hotel!", -1)
+Persona: Odin(E)
+Avi Name: Head-CP
+Wave Name: odin_21.wav

$Name: Rearm
$Message: XSTR("Winchester! Need rearm!", -1)
+Persona: Odin(E)
+Avi Name: Head-CP
+Wave Name: odin_22.wav

$Name: Repair
$Message: XSTR("I'm taking fire here.", -1)
+Persona: Odin(E)
+Avi Name: Head-CP
+Wave Name: odin_23.wav

$Name: Stray
$Message: XSTR("You're straying from the track, Sandman!", -1)
+Persona: Odin(E)
+Avi Name: Head-CP
+Wave Name: odin_24_2.wav

$Name: Traitor
$Message: XSTR("Contact's sours, splash him!", -1)
+Persona: Odin(E)
+Avi Name: Head-CP
+Wave Name: odin_25.wav

$Name: yes
$Message: XSTR("Wilco!", -1)
+Persona: Odin(E)
+Avi Name: Head-CP
+Wave Name: odin_26.wav

$Name: Praise Self
$Message: XSTR("Splash one.", -1)
+Persona: Odin(E)
+Avi Name: Head-CP
+Wave Name: odin_27.wav

;; PANZER ............................................................................

$Name: All Clear
$Message: XSTR("All enemy fighters destroyed.", -1)
+Persona: Panzer
+Avi Name: Head-PANZER
+Wave Name: panzer_01.wav

$Name: Arrive Enemy
$Message: XSTR("Incoming! Enemy fighters!", -1)
+Persona: Panzer
+Avi Name: Head-PANZER
+Wave Name: panzer_02.wav

$Name: Attack Target
$Message: XSTR("Roger, your target is my target!", -1)
+Persona: Panzer
+Avi Name: Head-PANZER
+Wave Name: panzer_03.wav

$Name: Backup
$Message: XSTR("No need to worry. Help is here.", -1)
+Persona: Panzer
+Avi Name: Head-PANZER
+Wave Name: panzer_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo Wing, reporting in!", -1)
+Persona: Panzer
+Avi Name: Head-PANZER
+Wave Name: panzer_05.wav

$Name: Check 6
$Message: XSTR("Watch out! Bogey on your six!", -1)
+Persona: Panzer
+Avi Name: Head-PANZER
+Wave Name: panzer_06.wav

$Name: Death
$Message: XSTR("I'm hit! I'm breaking up! David, I'm sorry, I ... (static)", -1)
+Persona: Panzer
+Avi Name: Head-PANZER
+Wave Name: panzer_07_2.wav

$Name: Delta Arrived
$Message: XSTR("Charlie Wing reporting in!", -1)
+Persona: Panzer
+Avi Name: Head-PANZER
+Wave Name: panzer_08.wav

$Name: Depart
$Message: XSTR("This doesn't look good. I'm getting out of here.", -1)
+Persona: Panzer
+Avi Name: Head-PANZER
+Wave Name: panzer_09.wav

$Name: Disable Target
$Message: XSTR("Engine targeting confirmed.", -1)
+Persona: Panzer
+Avi Name: Head-PANZER
+Wave Name: panzer_10.wav

$Name: Disarm Target
$Message: XSTR("Weapon systems targeting confirmed.", -1)
+Persona: Panzer
+Avi Name: Head-PANZER
+Wave Name: panzer_11.wav

$Name: Engage
$Message: XSTR("Breaking formation! Accelerating to attack speed!", -1)
+Persona: Panzer
+Avi Name: Head-PANZER
+Wave Name: panzer_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta wing, reporting in!", -1)
+Persona: Panzer
+Avi Name: Head-PANZER
+Wave Name: panzer_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo wing, reporting in!", -1)
+Persona: Panzer
+Avi Name: Head-PANZER
+Wave Name: panzer_14.wav

$Name: Help
$Message: XSTR("Ugh! I'm taking fire!", -1)
+Persona: Panzer
+Avi Name: Head-PANZER
+Wave Name: panzer_15.wav

$Name: Ignore Target
$Message: XSTR("Got it, I'll ignore your target.", -1)
+Persona: Panzer
+Avi Name: Head-PANZER
+Wave Name: panzer_16.wav

$Name: No
$Message: XSTR("Sorry! Cannot comply with that order.", -1)
+Persona: Panzer
+Avi Name: Head-PANZER
+Wave Name: panzer_17.wav

$Name: No Target
$Message: XSTR("Two's blind! Lost the target!", -1)
+Persona: Panzer
+Avi Name: Head-PANZER
+Wave Name: panzer_18.wav

$Name: Oops 1
$Message: XSTR("Stop it! I'm one of the good gals!", -1)
+Persona: Panzer
+Avi Name: Head-PANZER
+Wave Name: panzer_19.wav

$Name: Player Dead
$Message: XSTR("My wing leader is down, need new orders!", -1)
+Persona: Panzer
+Avi Name: Head-PANZER
+Wave Name: panzer_20.wav

$Name: Praise
$Message: XSTR("That was really impressive.", -1)
+Persona: Panzer
+Avi Name: Head-PANZER
+Wave Name: panzer_21.wav

$Name: Rearm
$Message: XSTR("Out of missiles, switching to beam cannons!", -1)
+Persona: Panzer
+Avi Name: Head-PANZER
+Wave Name: panzer_22.wav

$Name: Repair
$Message: XSTR("I can barely hold this thing together.", -1)
+Persona: Panzer
+Avi Name: Head-PANZER
+Wave Name: panzer_23.wav

$Name: Stray
$Message: XSTR("Hey, if you keep on like this, we'll fail the mission!", -1)
+Persona: Panzer
+Avi Name: Head-PANZER
+Wave Name: panzer_24.wav

$Name: Traitor
$Message: XSTR("This is gonna hurt me more than it hurts you. Goodbye, traitor.", -1)
+Persona: Panzer
+Avi Name: Head-PANZER
+Wave Name: panzer_25.wav

$Name: yes
$Message: XSTR("Roger that, will comply.", -1)
+Persona: Panzer
+Avi Name: Head-PANZER
+Wave Name: panzer_26.wav

$Name: Praise Self
$Message: XSTR("And that's what happens when you mess with a gal!", -1)
+Persona: Panzer
+Avi Name: Head-PANZER
+Wave Name: panzer_27.wav

$Name: All Clear
$Message: XSTR("All enemy fighters destroyed.", -1)
+Persona: Panzer(CP)
+Avi Name: Head-CP
+Wave Name: panzer_01.wav

$Name: Arrive Enemy
$Message: XSTR("Incoming! Enemy fighters!", -1)
+Persona: Panzer(CP)
+Avi Name: Head-CP
+Wave Name: panzer_02.wav

$Name: Attack Target
$Message: XSTR("Roger, your target is my target!", -1)
+Persona: Panzer(CP)
+Avi Name: Head-CP
+Wave Name: panzer_03.wav

$Name: Backup
$Message: XSTR("No need to worry. Help is here.", -1)
+Persona: Panzer(CP)
+Avi Name: Head-CP
+Wave Name: panzer_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo Wing, reporting in!", -1)
+Persona: Panzer(CP)
+Avi Name: Head-CP
+Wave Name: panzer_05.wav

$Name: Check 6
$Message: XSTR("Watch out! Bogey on your six!", -1)
+Persona: Panzer(CP)
+Avi Name: Head-CP
+Wave Name: panzer_06.wav

$Name: Death
$Message: XSTR("Can't hold it anymore! Eject! Eject! Eject!", -1)
+Persona: Panzer(CP)
+Avi Name: Head-CP
+Wave Name: panzer_07_1.wav

$Name: Delta Arrived
$Message: XSTR("Charlie Wing reporting in!", -1)
+Persona: Panzer(CP)
+Avi Name: Head-CP
+Wave Name: panzer_08.wav

$Name: Depart
$Message: XSTR("This doesn't look good. I'm getting out of here.", -1)
+Persona: Panzer(CP)
+Avi Name: Head-CP
+Wave Name: panzer_09.wav

$Name: Disable Target
$Message: XSTR("Engine targeting confirmed.", -1)
+Persona: Panzer(CP)
+Avi Name: Head-CP
+Wave Name: panzer_10.wav

$Name: Disarm Target
$Message: XSTR("Weapon systems targeting confirmed.", -1)
+Persona: Panzer(CP)
+Avi Name: Head-CP
+Wave Name: panzer_11.wav

$Name: Engage
$Message: XSTR("Breaking formation! Accelerating to attack speed!", -1)
+Persona: Panzer(CP)
+Avi Name: Head-CP
+Wave Name: panzer_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta wing, reporting in!", -1)
+Persona: Panzer(CP)
+Avi Name: Head-CP
+Wave Name: panzer_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo wing, reporting in!", -1)
+Persona: Panzer(CP)
+Avi Name: Head-CP
+Wave Name: panzer_14.wav

$Name: Help
$Message: XSTR("Ugh! I'm taking fire!", -1)
+Persona: Panzer(CP)
+Avi Name: Head-CP
+Wave Name: panzer_15.wav

$Name: Ignore Target
$Message: XSTR("Got it, I'll ignore your target.", -1)
+Persona: Panzer(CP)
+Avi Name: Head-CP
+Wave Name: panzer_16.wav

$Name: No
$Message: XSTR("Sorry! Cannot comply with that order.", -1)
+Persona: Panzer(CP)
+Avi Name: Head-CP
+Wave Name: panzer_17.wav

$Name: No Target
$Message: XSTR("Two's blind! Lost the target!", -1)
+Persona: Panzer(CP)
+Avi Name: Head-CP
+Wave Name: panzer_18.wav

$Name: Oops 1
$Message: XSTR("Stop it! I'm one of the good gals!", -1)
+Persona: Panzer(CP)
+Avi Name: Head-CP
+Wave Name: panzer_19.wav

$Name: Player Dead
$Message: XSTR("My wing leader is down, need new orders!", -1)
+Persona: Panzer(CP)
+Avi Name: Head-CP
+Wave Name: panzer_20.wav

$Name: Praise
$Message: XSTR("That was really impressive.", -1)
+Persona: Panzer(CP)
+Avi Name: Head-CP
+Wave Name: panzer_21.wav

$Name: Rearm
$Message: XSTR("Out of missiles, switching to beam cannons!", -1)
+Persona: Panzer(CP)
+Avi Name: Head-CP
+Wave Name: panzer_22.wav

$Name: Repair
$Message: XSTR("I can barely hold this thing together.", -1)
+Persona: Panzer(CP)
+Avi Name: Head-CP
+Wave Name: panzer_23.wav

$Name: Stray
$Message: XSTR("Hey, if you keep on like this, we'll fail the mission!", -1)
+Persona: Panzer(CP)
+Avi Name: Head-CP
+Wave Name: panzer_24.wav

$Name: Traitor
$Message: XSTR("This is gonna hurt me more than it hurts you. Goodbye, traitor.", -1)
+Persona: Panzer(CP)
+Avi Name: Head-CP
+Wave Name: panzer_25.wav

$Name: yes
$Message: XSTR("Roger that, will comply.", -1)
+Persona: Panzer(CP)
+Avi Name: Head-CP
+Wave Name: panzer_26.wav

$Name: Praise Self
$Message: XSTR("And that's what happens when you mess with a gal!", -1)
+Persona: Panzer(CP)
+Avi Name: Head-CP
+Wave Name: panzer_27.wav

;; PHALANX ............................................................................

$Name: All Clear
$Message: XSTR("A lull in the battle... time for a quick brew!", -1)
+Persona: Phalanx
+Avi Name: Head-PHALANX
+Wave Name: phalanx_01.wav

$Name: Arrive Enemy
$Message: XSTR("Wankers!", -1)
+Persona: Phalanx
+Avi Name: Head-PHALANX
+Wave Name: phalanx_02.wav

$Name: Attack Target
$Message: XSTR("I'm switching to your target.", -1)
+Persona: Phalanx
+Avi Name: Head-PHALANX
+Wave Name: phalanx_03.wav

$Name: Backup
$Message: XSTR("Backup is here, lads!", -1)
+Persona: Phalanx
+Avi Name: Head-PHALANX
+Wave Name: phalanx_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo Wing is here, lads!", -1)
+Persona: Phalanx
+Avi Name: Head-PHALANX
+Wave Name: phalanx_05.wav

$Name: Check 6
$Message: XSTR("There's a fighter on your six!", -1)
+Persona: Phalanx
+Avi Name: Head-PHALANX
+Wave Name: phalanx_06.wav

$Name: Death
$Message: XSTR("This is outrageous... ejecting!", -1)
+Persona: Phalanx
+Avi Name: Head-PHALANX
+Wave Name: phalanx_07.wav

$Name: Delta Arrived
$Message: XSTR("Charlie Wing's here, lads!", -1)
+Persona: Phalanx
+Avi Name: Head-PHALANX
+Wave Name: phalanx_08.wav

$Name: Depart
$Message: XSTR("Order recieved, I'll piss off.", -1)
+Persona: Phalanx
+Avi Name: Head-PHALANX
+Wave Name: phalanx_09.wav

$Name: Disable Target
$Message: XSTR("The bugger won't go very far, will he?", -1)
+Persona: Phalanx
+Avi Name: Head-PHALANX
+Wave Name: phalanx_10.wav

$Name: Disarm Target
$Message: XSTR("He won't be able to do a thing.", -1)
+Persona: Phalanx
+Avi Name: Head-PHALANX
+Wave Name: phalanx_11.wav

$Name: Engage
$Message: XSTR("I'm breaking formation.", -1)
+Persona: Phalanx
+Avi Name: Head-PHALANX
+Wave Name: phalanx_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta Wing is here, lads!", -1)
+Persona: Phalanx
+Avi Name: Head-PHALANX
+Wave Name: phalanx_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo Wing is here, lads!", -1)
+Persona: Phalanx
+Avi Name: Head-PHALANX
+Wave Name: phalanx_14.wav

$Name: Help
$Message: XSTR("Bollocks, I'm taking hits!", -1)
+Persona: Phalanx
+Avi Name: Head-PHALANX
+Wave Name: phalanx_15.wav

$Name: Ignore Target
$Message: XSTR("Very well, I won't slot him.", -1)
+Persona: Phalanx
+Avi Name: Head-PHALANX
+Wave Name: phalanx_16.wav

$Name: No
$Message: XSTR("That's a negative, ol' chap!", -1)
+Persona: Phalanx
+Avi Name: Head-PHALANX
+Wave Name: phalanx_17.wav

$Name: No Target
$Message: XSTR("No visual!", -1)
+Persona: Phalanx
+Avi Name: Head-PHALANX
+Wave Name: phalanx_18.wav

$Name: Oops 1
$Message: XSTR("Sod off, I'm a mate!", -1)
+Persona: Phalanx
+Avi Name: Head-PHALANX
+Wave Name: phalanx_19.wav

$Name: Player Dead
$Message: XSTR("Man down! He was a good chap!", -1)
+Persona: Phalanx
+Avi Name: Head-PHALANX
+Wave Name: phalanx_20.wav

$Name: Praise
$Message: XSTR("Fair play lad, fair play.", -1)
+Persona: Phalanx
+Avi Name: Head-PHALANX
+Wave Name: phalanx_21.wav

$Name: Rearm
$Message: XSTR("No more missiles.", -1)
+Persona: Phalanx
+Avi Name: Head-PHALANX
+Wave Name: phalanx_22.wav

$Name: Repair
$Message: XSTR("Bollocks! I'm hit bad!", -1)
+Persona: Phalanx
+Avi Name: Head-PHALANX
+Wave Name: phalanx_23.wav

$Name: Stray
$Message: XSTR("This isn't going as planned.", -1)
+Persona: Phalanx
+Avi Name: Head-PHALANX
+Wave Name: phalanx_24.wav

$Name: Traitor
$Message: XSTR("Looks like I'm gonna have to slot you, wanker.", -1)
+Persona: Phalanx
+Avi Name: Head-PHALANX
+Wave Name: phalanx_25.wav

$Name: yes
$Message: XSTR("Got that.", -1)
+Persona: Phalanx
+Avi Name: Head-PHALANX
+Wave Name: phalanx_26.wav

$Name: Praise Self
$Message: XSTR("I've slot the bastard!", -1)
+Persona: Phalanx
+Avi Name: Head-PHALANX
+Wave Name: phalanx_27.wav

;; POTHEAD ............................................................................

$Name: All Clear
$Message: XSTR("There's nothing left here but the sound of silence. Uh, of course there's not a sound in space, but you know what I mean.", -1)
+Persona: Pothead(D)
+Avi Name: Head-CP
+Wave Name: pothead_01.wav

$Name: Arrive Enemy
$Message: XSTR("Looks like it's about to rain Cats and dogs... minus the dogs.", -1)
+Persona: Pothead(D)
+Avi Name: Head-CP
+Wave Name: pothead_02.wav

$Name: Attack Target
$Message: XSTR("A target? For ME? Oh, you shouldn't have.", -1)
+Persona: Pothead(D)
+Avi Name: Head-CP
+Wave Name: pothead_03.wav

$Name: Backup
$Message: XSTR("I hear you guys need a rescue party. Well, here we are!", -1)
+Persona: Pothead(D)
+Avi Name: Head-CP
+Wave Name: pothead_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo wing is ready for action.", -1)
+Persona: Pothead(D)
+Avi Name: Head-CP
+Wave Name: pothead_05.wav

$Name: Check 6
$Message: XSTR("Watch it! That kitty is looking to make a scratching post out of you!", -1)
+Persona: Pothead(D)
+Avi Name: Head-CP
+Wave Name: pothead_06.wav

$Name: Death
$Message: XSTR("Nooooooooooo!", -1)
+Persona: Pothead(D)
+Avi Name: Head-CP
+Wave Name: pothead_07_2.wav

$Name: Delta Arrived
$Message: XSTR("Charlie wing is on the job.", -1)
+Persona: Pothead(D)
+Avi Name: Head-CP
+Wave Name: pothead_08.wav

$Name: Depart
$Message: XSTR("TI'm allergic to being dead, so I say we get out of here!", -1)
+Persona: Pothead(D)
+Avi Name: Head-CP
+Wave Name: pothead_09.wav

$Name: Disable Target
$Message: XSTR("Time to throw a monkey wrench in their engines.", -1)
+Persona: Pothead(D)
+Avi Name: Head-CP
+Wave Name: pothead_10.wav

$Name: Disarm Target
$Message: XSTR("Time to trim some turrets. I'll just take a little off the top.", -1)
+Persona: Pothead(D)
+Avi Name: Head-CP
+Wave Name: pothead_11.wav

$Name: Engage
$Message: XSTR("I am locked and loaded. LET'S ROCK!", -1)
+Persona: Pothead(D)
+Avi Name: Head-CP
+Wave Name: pothead_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta wing is on the job.", -1)
+Persona: Pothead(D)
+Avi Name: Head-CP
+Wave Name: pothead_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo wing is here. Is there an echo in here?", -1)
+Persona: Pothead(D)
+Avi Name: Head-CP
+Wave Name: pothead_14.wav

$Name: Help
$Message: XSTR("YOWCH! That stings!", -1)
+Persona: Pothead(D)
+Avi Name: Head-CP
+Wave Name: pothead_15.wav

$Name: Ignore Target
$Message: XSTR("You want him? You've got him!", -1)
+Persona: Pothead(D)
+Avi Name: Head-CP
+Wave Name: pothead_16.wav

$Name: No
$Message: XSTR("Wouldn't be prudent, sir.", -1)
+Persona: Pothead(D)
+Avi Name: Head-CP
+Wave Name: pothead_17.wav

$Name: No Target
$Message: XSTR("I've got a big old bunch of nothing, sir.", -1)
+Persona: Pothead(D)
+Avi Name: Head-CP
+Wave Name: pothead_18.wav

$Name: Oops 1
$Message: XSTR("What part of 'I'm not a Kilrathi' do you NOT understand?", -1)
+Persona: Pothead(D)
+Avi Name: Head-CP
+Wave Name: pothead_19.wav

$Name: Player Dead
$Message: XSTR("Oh, man. We've lost Sandman. Exit light, enter night, I guess.", -1)
+Persona: Pothead(D)
+Avi Name: Head-CP
+Wave Name: pothead_20.wav

$Name: Praise
$Message: XSTR("Okay, I've got to admit, THAT was cool!", -1)
+Persona: Pothead(D)
+Avi Name: Head-CP
+Wave Name: pothead_21.wav

$Name: Rearm
$Message: XSTR("I'm going to miss my missiles, because they are all gone now.", -1)
+Persona: Pothead(D)
+Avi Name: Head-CP
+Wave Name: pothead_22.wav

$Name: Repair
$Message: XSTR("Woah! This is not funny anymore! I'm getting shredded!", -1)
+Persona: Pothead(D)
+Avi Name: Head-CP
+Wave Name: pothead_23.wav

$Name: Stray
$Message: XSTR("I know it's wise to stop and smell the roses, but this is not the time.", -1)
+Persona: Pothead(D)
+Avi Name: Head-CP
+Wave Name: pothead_24.wav

$Name: Traitor
$Message: XSTR("Knew there was something odd about you. How could you betray us?!", -1)
+Persona: Pothead(D)
+Avi Name: Head-CP
+Wave Name: pothead_25.wav

$Name: yes
$Message: XSTR("Roger-roger.", -1)
+Persona: Pothead(D)
+Avi Name: Head-CP
+Wave Name: pothead_26.wav

$Name: Praise Self
$Message: XSTR("BOOM! Man, that never gets old!", -1)
+Persona: Pothead(D)
+Avi Name: Head-CP
+Wave Name: pothead_27.wav

$Name: All Clear
$Message: XSTR("There's nothing left here but the sound of silence. Uh, of course there's not a sound in space, but you know what I mean.", -1)
+Persona: Pothead(E)
+Avi Name: Head-CP
+Wave Name: pothead_01.wav

$Name: Arrive Enemy
$Message: XSTR("Looks like it's about to rain Cats and dogs... minus the dogs.", -1)
+Persona: Pothead(E)
+Avi Name: Head-CP
+Wave Name: pothead_02.wav

$Name: Attack Target
$Message: XSTR("A target? For ME? Oh, you shouldn't have.", -1)
+Persona: Pothead(E)
+Avi Name: Head-CP
+Wave Name: pothead_03.wav

$Name: Backup
$Message: XSTR("I hear you guys need a rescue party. Well, here we are!", -1)
+Persona: Pothead(E)
+Avi Name: Head-CP
+Wave Name: pothead_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo wing is ready for action.", -1)
+Persona: Pothead(E)
+Avi Name: Head-CP
+Wave Name: pothead_05.wav

$Name: Check 6
$Message: XSTR("Watch it! That kitty is looking to make a scratching post out of you!", -1)
+Persona: Pothead(E)
+Avi Name: Head-CP
+Wave Name: pothead_06.wav

$Name: Death
$Message: XSTR("So much for 20 million taxpayer credits worth of war machine. I'm bailing out!", -1)
+Persona: Pothead(E)
+Avi Name: Head-CP
+Wave Name: pothead_07_1.wav

$Name: Delta Arrived
$Message: XSTR("Charlie wing is on the job.", -1)
+Persona: Pothead(E)
+Avi Name: Head-CP
+Wave Name: pothead_08.wav

$Name: Depart
$Message: XSTR("TI'm allergic to being dead, so I say we get out of here!", -1)
+Persona: Pothead(E)
+Avi Name: Head-CP
+Wave Name: pothead_09.wav

$Name: Disable Target
$Message: XSTR("Time to throw a monkey wrench in their engines.", -1)
+Persona: Pothead(E)
+Avi Name: Head-CP
+Wave Name: pothead_10.wav

$Name: Disarm Target
$Message: XSTR("Time to trim some turrets. I'll just take a little off the top.", -1)
+Persona: Pothead(E)
+Avi Name: Head-CP
+Wave Name: pothead_11.wav

$Name: Engage
$Message: XSTR("I am locked and loaded. LET'S ROCK!", -1)
+Persona: Pothead(E)
+Avi Name: Head-CP
+Wave Name: pothead_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta wing is on the job.", -1)
+Persona: Pothead(E)
+Avi Name: Head-CP
+Wave Name: pothead_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo wing is here. Is there an echo in here?", -1)
+Persona: Pothead(E)
+Avi Name: Head-CP
+Wave Name: pothead_14.wav

$Name: Help
$Message: XSTR("YOWCH! That stings!", -1)
+Persona: Pothead(E)
+Avi Name: Head-CP
+Wave Name: pothead_15.wav

$Name: Ignore Target
$Message: XSTR("You want him? You've got him!", -1)
+Persona: Pothead(E)
+Avi Name: Head-CP
+Wave Name: pothead_16.wav

$Name: No
$Message: XSTR("Wouldn't be prudent, sir.", -1)
+Persona: Pothead(E)
+Avi Name: Head-CP
+Wave Name: pothead_17.wav

$Name: No Target
$Message: XSTR("I've got a big old bunch of nothing, sir.", -1)
+Persona: Pothead(E)
+Avi Name: Head-CP
+Wave Name: pothead_18.wav

$Name: Oops 1
$Message: XSTR("What part of 'I'm not a Kilrathi' do you NOT understand?", -1)
+Persona: Pothead(E)
+Avi Name: Head-CP
+Wave Name: pothead_19.wav

$Name: Player Dead
$Message: XSTR("Oh, man. We've lost Sandman. Exit light, enter night, I guess.", -1)
+Persona: Pothead(E)
+Avi Name: Head-CP
+Wave Name: pothead_20.wav

$Name: Praise
$Message: XSTR("Okay, I've got to admit, THAT was cool!", -1)
+Persona: Pothead(E)
+Avi Name: Head-CP
+Wave Name: pothead_21.wav

$Name: Rearm
$Message: XSTR("I'm going to miss my missiles, because they are all gone now.", -1)
+Persona: Pothead(E)
+Avi Name: Head-CP
+Wave Name: pothead_22.wav

$Name: Repair
$Message: XSTR("Woah! This is not funny anymore! I'm getting shredded!", -1)
+Persona: Pothead(E)
+Avi Name: Head-CP
+Wave Name: pothead_23.wav

$Name: Stray
$Message: XSTR("I know it's wise to stop and smell the roses, but this is not the time.", -1)
+Persona: Pothead(E)
+Avi Name: Head-CP
+Wave Name: pothead_24.wav

$Name: Traitor
$Message: XSTR("Knew there was something odd about you. How could you betray us?!", -1)
+Persona: Pothead(E)
+Avi Name: Head-CP
+Wave Name: pothead_25.wav

$Name: yes
$Message: XSTR("Roger-roger.", -1)
+Persona: Pothead(E)
+Avi Name: Head-CP
+Wave Name: pothead_26.wav

$Name: Praise Self
$Message: XSTR("BOOM! Man, that never gets old!", -1)
+Persona: Pothead(E)
+Avi Name: Head-CP
+Wave Name: pothead_27.wav


;; PROBLEM CHILD ............................................................................

$Name: All Clear
$Message: XSTR("There is nothing left here but the sound of silence. Uh, of course there's no sound in space, but you know what I mean.", -1)
+Persona: ProblemChild(D)
+Avi Name: Head-PROBLEMCHILD
+Wave Name: problem_child_01.wav

$Name: Arrive Enemy
$Message: XSTR("Looks like it's about to rain Cats and dogs... minus the dogs.", -1)
+Persona: ProblemChild(D)
+Avi Name: Head-PROBLEMCHILD
+Wave Name: problem_child_02.wav

$Name: Attack Target
$Message: XSTR("A target? For ME? Ha, you shouldn't have!", -1)
+Persona: ProblemChild(D)
+Avi Name: Head-PROBLEMCHILD
+Wave Name: problem_child_03.wav

$Name: Backup
$Message: XSTR("I hear you guys need a rescue party. Well, here we are!", -1)
+Persona: ProblemChild(D)
+Avi Name: Head-PROBLEMCHILD
+Wave Name: problem_child_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo wing is ready for action.", -1)
+Persona: ProblemChild(D)
+Avi Name: Head-PROBLEMCHILD
+Wave Name: problem_child_05.wav

$Name: Check 6
$Message: XSTR("Watch it! That kitty is looking to make a scratching post out of you!", -1)
+Persona: ProblemChild(D)
+Avi Name: Head-PROBLEMCHILD
+Wave Name: problem_child_06.wav

$Name: Death
$Message: XSTR("AHHHHHHH!", -1)
+Persona: ProblemChild(D)
+Avi Name: Head-PROBLEMCHILD
+Wave Name: problem_child_07_1.wav

$Name: Delta Arrived
$Message: XSTR("Charlie wing is on the job.", -1)
+Persona: ProblemChild(D)
+Avi Name: Head-PROBLEMCHILD
+Wave Name: problem_child_08.wav

$Name: Depart
$Message: XSTR("I'm allergic to being dead, so I say we get out of here!", -1)
+Persona: ProblemChild(D)
+Avi Name: Head-PROBLEMCHILD
+Wave Name: problem_child_09.wav

$Name: Disable Target
$Message: XSTR("Time to throw a monkey wrench in their engines.", -1)
+Persona: ProblemChild(D)
+Avi Name: Head-PROBLEMCHILD
+Wave Name: problem_child_10.wav

$Name: Disarm Target
$Message: XSTR("Time to trim some turrets. I'll just take a little off the top.", -1)
+Persona: ProblemChild(D)
+Avi Name: Head-PROBLEMCHILD
+Wave Name: problem_child_11.wav

$Name: Engage
$Message: XSTR("I am locked and loaded. LET'S ROCK!", -1)
+Persona: ProblemChild(D)
+Avi Name: Head-PROBLEMCHILD
+Wave Name: problem_child_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta wing is on the job.", -1)
+Persona: ProblemChild(D)
+Avi Name: Head-PROBLEMCHILD
+Wave Name: problem_child_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo wing is here.", -1)
+Persona: ProblemChild(D)
+Avi Name: Head-PROBLEMCHILD
+Wave Name: problem_child_14.wav

$Name: Help
$Message: XSTR("YOWCH! That stings!", -1)
+Persona: ProblemChild(D)
+Avi Name: Head-PROBLEMCHILD
+Wave Name: problem_child_15.wav

$Name: Ignore Target
$Message: XSTR("You want him? You got him.", -1)
+Persona: ProblemChild(D)
+Avi Name: Head-PROBLEMCHILD
+Wave Name: problem_child_16.wav

$Name: No
$Message: XSTR("Wouldn't be prudent, sir.", -1)
+Persona: ProblemChild(D)
+Avi Name: Head-PROBLEMCHILD
+Wave Name: problem_child_17.wav

$Name: No Target
$Message: XSTR("I've got a big old bunch of nothing, sir.", -1)
+Persona: ProblemChild(D)
+Avi Name: Head-PROBLEMCHILD
+Wave Name: problem_child_18.wav

$Name: Oops 1
$Message: XSTR("What part of 'I'm not a Kilrathi' do you NOT understand?!", -1)
+Persona: ProblemChild(D)
+Avi Name: Head-PROBLEMCHILD
+Wave Name: problem_child_19.wav

$Name: Player Dead
$Message: XSTR("Oh, man. We've lost Sandman. Exit light, enter night, I guess.", -1)
+Persona: ProblemChild(D)
+Avi Name: Head-PROBLEMCHILD
+Wave Name: problem_child_20.wav

$Name: Praise
$Message: XSTR("Okay, I've got to admit, THAT was cool!", -1)
+Persona: ProblemChild(D)
+Avi Name: Head-PROBLEMCHILD
+Wave Name: problem_child_21.wav

$Name: Rearm
$Message: XSTR("I'm going to miss my missiles, because they are all gone now.", -1)
+Persona: ProblemChild(D)
+Avi Name: Head-PROBLEMCHILD
+Wave Name: problem_child_22.wav

$Name: Repair
$Message: XSTR("Woah! This is not funny anymore! I'm getting shredded!", -1)
+Persona: ProblemChild(D)
+Avi Name: Head-PROBLEMCHILD
+Wave Name: problem_child_23.wav

$Name: Stray
$Message: XSTR("I know it's wise to stop and smell the roses, but this is not the time.", -1)
+Persona: ProblemChild(D)
+Avi Name: Head-PROBLEMCHILD
+Wave Name: problem_child_24.wav

$Name: Traitor
$Message: XSTR("I knew there was something odd about you. How could you betray us?!", -1)
+Persona: ProblemChild(D)
+Avi Name: Head-PROBLEMCHILD
+Wave Name: problem_child_25.wav

$Name: yes
$Message: XSTR("Roger-roger.", -1)
+Persona: ProblemChild(D)
+Avi Name: Head-PROBLEMCHILD
+Wave Name: problem_child_26.wav

$Name: Praise Self
$Message: XSTR("KABOOM! Man, that never gets old!", -1)
+Persona: ProblemChild(D)
+Avi Name: Head-PROBLEMCHILD
+Wave Name: problem_child_27.wav

$Name: All Clear
$Message: XSTR("There is nothing left here but the sound of silence. Uh, of course there's no sound in space, but you know what I mean.", -1)
+Persona: ProblemChild(E)
+Avi Name: Head-PROBLEMCHILD
+Wave Name: problem_child_01.wav

$Name: Arrive Enemy
$Message: XSTR("Looks like it's about to rain Cats and dogs... minus the dogs.", -1)
+Persona: ProblemChild(E)
+Avi Name: Head-PROBLEMCHILD
+Wave Name: problem_child_02.wav

$Name: Attack Target
$Message: XSTR("A target? For ME? Oh, you shouldn't have!", -1)
+Persona: ProblemChild(E)
+Avi Name: Head-PROBLEMCHILD
+Wave Name: problem_child_03.wav

$Name: Backup
$Message: XSTR("I hear you guys need a rescue party. Well, here we are!", -1)
+Persona: ProblemChild(E)
+Avi Name: Head-PROBLEMCHILD
+Wave Name: problem_child_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo wing is ready for action.", -1)
+Persona: ProblemChild(E)
+Avi Name: Head-PROBLEMCHILD
+Wave Name: problem_child_05.wav

$Name: Check 6
$Message: XSTR("Watch it! That kitty is looking to make a scratching post out of you!", -1)
+Persona: ProblemChild(E)
+Avi Name: Head-PROBLEMCHILD
+Wave Name: problem_child_06.wav

$Name: Death
$Message: XSTR("So much for 20 million taxpayer credits worth of war machine. I'm bailing out!", -1)
+Persona: ProblemChild(E)
+Avi Name: Head-PROBLEMCHILD
+Wave Name: problem_child_07_2.wav

$Name: Delta Arrived
$Message: XSTR("Charlie wing is on the job.", -1)
+Persona: ProblemChild(E)
+Avi Name: Head-PROBLEMCHILD
+Wave Name: problem_child_08.wav

$Name: Depart
$Message: XSTR("I'm allergic to being dead, so I say we get out of here!", -1)
+Persona: ProblemChild(E)
+Avi Name: Head-PROBLEMCHILD
+Wave Name: problem_child_19.wav

$Name: Disable Target
$Message: XSTR("Time to throw a monkey wrench in their engines.", -1)
+Persona: ProblemChild(E)
+Avi Name: Head-PROBLEMCHILD
+Wave Name: problem_child_10.wav

$Name: Disarm Target
$Message: XSTR("Time to trim some turrets. I'll just take a little off the top.", -1)
+Persona: ProblemChild(E)
+Avi Name: Head-PROBLEMCHILD
+Wave Name: problem_child_11.wav

$Name: Engage
$Message: XSTR("I am locked and loaded. LET'S ROCK!", -1)
+Persona: ProblemChild(E)
+Avi Name: Head-PROBLEMCHILD
+Wave Name: problem_child_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta wing is on the job.", -1)
+Persona: ProblemChild(E)
+Avi Name: Head-PROBLEMCHILD
+Wave Name: problem_child_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo wing is here.", -1)
+Persona: ProblemChild(E)
+Avi Name: Head-PROBLEMCHILD
+Wave Name: problem_child_14.wav

$Name: Help
$Message: XSTR("YOWCH! That stings!", -1)
+Persona: ProblemChild(E)
+Avi Name: Head-PROBLEMCHILD
+Wave Name: problem_child_15.wav

$Name: Ignore Target
$Message: XSTR("You want him? You got him.", -1)
+Persona: ProblemChild(E)
+Avi Name: Head-PROBLEMCHILD
+Wave Name: problem_child_16.wav

$Name: No
$Message: XSTR("Wouldn't be prudent, sir.", -1)
+Persona: ProblemChild(E)
+Avi Name: Head-PROBLEMCHILD
+Wave Name: problem_child_17.wav

$Name: No Target
$Message: XSTR("I've got a big old bunch of nothing.", -1)
+Persona: ProblemChild(E)
+Avi Name: Head-PROBLEMCHILD
+Wave Name: problem_child_18.wav

$Name: Oops 1
$Message: XSTR("What part of 'I'm not a Kilrathi' do you NOT understand?!", -1)
+Persona: ProblemChild(E)
+Avi Name: Head-PROBLEMCHILD
+Wave Name: problem_child_19.wav

$Name: Player Dead
$Message: XSTR("Oh, man. We've lost Sandman. Exit light, enter night, I guess.", -1)
+Persona: ProblemChild(E)
+Avi Name: Head-PROBLEMCHILD
+Wave Name: problem_child_20.wav

$Name: Praise
$Message: XSTR("Okay, I've got to admit, THAT was cool!", -1)
+Persona: ProblemChild(E)
+Avi Name: Head-PROBLEMCHILD
+Wave Name: problem_child_21.wav

$Name: Rearm
$Message: XSTR("I'm going to miss my missiles, because they are all gone now.", -1)
+Persona: ProblemChild(E)
+Avi Name: Head-PROBLEMCHILD
+Wave Name: problem_child_22.wav

$Name: Repair
$Message: XSTR("Woah! This is not funny anymore! I'm getting shredded!", -1)
+Persona: ProblemChild(E)
+Avi Name: Head-PROBLEMCHILD
+Wave Name: problem_child_23.wav

$Name: Stray
$Message: XSTR("I know it's wise to stop and smell the roses, but this is not the time.", -1)
+Persona: ProblemChild(E)
+Avi Name: Head-PROBLEMCHILD
+Wave Name: problem_child_24.wav

$Name: Traitor
$Message: XSTR("I knew there was something odd about you. How could you betray us?!", -1)
+Persona: ProblemChild(E)
+Avi Name: Head-PROBLEMCHILD
+Wave Name: problem_child_25.wav

$Name: yes
$Message: XSTR("Roger-roger.", -1)
+Persona: ProblemChild(E)
+Avi Name: Head-PROBLEMCHILD
+Wave Name: problem_child_26.wav

$Name: Praise Self
$Message: XSTR("KABOOM! Man, that never gets old!", -1)
+Persona: ProblemChild(E)
+Avi Name: Head-PROBLEMCHILD
+Wave Name: problem_child_27.wav

;; PSYCHOPATH ............................................................................

$Name: All Clear
$Message: XSTR("They're all dead. Next victims!", -1)
+Persona: Psychopath
+Avi Name: Head-PSYCHOPATH
+Wave Name: psychopath_01.wav

$Name: Arrive Enemy
$Message: XSTR("New contacts. Bandits inbound.", -1)
+Persona: Psychopath
+Avi Name: Head-PSYCHOPATH
+Wave Name: psychopath_02.wav

$Name: Attack Target
$Message: XSTR("Execute!", -1)
+Persona: Psychopath
+Avi Name: Head-PSYCHOPATH
+Wave Name: psychopath_03.wav

$Name: Backup
$Message: XSTR("Backup's here, let's finish them off!", -1)
+Persona: Psychopath
+Avi Name: Head-PSYCHOPATH
+Wave Name: psychopath_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo Wing, checking in.", -1)
+Persona: Psychopath
+Avi Name: Head-PSYCHOPATH
+Wave Name: psychopath_05.wav

$Name: Check 6
$Message: XSTR("Watch out! There's a guy on your six!", -1)
+Persona: Psychopath
+Avi Name: Head-PSYCHOPATH
+Wave Name: psychopath_06.wav

$Name: Death
$Message: XSTR("Systems failing! Reactor critical! Eject, eject, eject!!!", -1)
+Persona: Psychopath
+Avi Name: Head-PSYCHOPATH
+Wave Name: psychopath_07.wav

$Name: Delta Arrived
$Message: XSTR("Charlie Wing, checking in.", -1)
+Persona: Psychopath
+Avi Name: Head-PSYCHOPATH
+Wave Name: psychopath_08.wav

$Name: Depart
$Message: XSTR("I'm getting the Hell out of here. Cya.", -1)
+Persona: Psychopath
+Avi Name: Head-PSYCHOPATH
+Wave Name: psychopath_09.wav

$Name: Disable Target
$Message: XSTR("Let's chop off their legs!", -1)
+Persona: Psychopath
+Avi Name: Head-PSYCHOPATH
+Wave Name: psychopath_10.wav

$Name: Disarm Target
$Message: XSTR("Skin him!", -1)
+Persona: Psychopath
+Avi Name: Head-PSYCHOPATH
+Wave Name: psychopath_11.wav

$Name: Engage
$Message: XSTR("This won't take long.", -1)
+Persona: Psychopath
+Avi Name: Head-PSYCHOPATH
+Wave Name: psychopath_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta Wing, checking in.", -1)
+Persona: Psychopath
+Avi Name: Head-PSYCHOPATH
+Wave Name: psychopath_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo Wing, checking in.", -1)
+Persona: Psychopath
+Avi Name: Head-PSYCHOPATH
+Wave Name: psychopath_14.wav

$Name: Help
$Message: XSTR("Okay furball, you're starting to piss me off.", -1)
+Persona: Psychopath
+Avi Name: Head-PSYCHOPATH
+Wave Name: psychopath_15.wav

$Name: Ignore Target
$Message: XSTR("If you say so.", -1)
+Persona: Psychopath
+Avi Name: Head-PSYCHOPATH
+Wave Name: psychopath_16.wav

$Name: No
$Message: XSTR("Golf Foxtrot Yankee.", -1)
+Persona: Psychopath
+Avi Name: Head-PSYCHOPATH
+Wave Name: psychopath_17.wav

$Name: No Target
$Message: XSTR("I don't see him. Widen your scan.", -1)
+Persona: Psychopath
+Avi Name: Head-PSYCHOPATH
+Wave Name: psychopath_18.wav

$Name: Oops 1
$Message: XSTR("Hey! Get off me, you blue falcon!", -1)
+Persona: Psychopath
+Avi Name: Head-PSYCHOPATH
+Wave Name: psychopath_19.wav

$Name: Player Dead
$Message: XSTR("And another one bites the dust, shame.", -1)
+Persona: Psychopath
+Avi Name: Head-PSYCHOPATH
+Wave Name: psychopath_20.wav

$Name: Praise
$Message: XSTR("Wow, I'm impressed.", -1)
+Persona: Psychopath
+Avi Name: Head-PSYCHOPATH
+Wave Name: psychopath_21.wav

$Name: Rearm
$Message: XSTR("Out of missiles! Might as well throw rocks at those bastards!", -1)
+Persona: Psychopath
+Avi Name: Head-PSYCHOPATH
+Wave Name: psychopath_22.wav

$Name: Repair
$Message: XSTR("My fighter's completely A-F-U!", -1)
+Persona: Psychopath
+Avi Name: Head-PSYCHOPATH
+Wave Name: psychopath_23.wav

$Name: Stray
$Message: XSTR("Hey, get back here!", -1)
+Persona: Psychopath
+Avi Name: Head-PSYCHOPATH
+Wave Name: psychopath_24.wav

$Name: Traitor
$Message: XSTR("Prepare to die, traitor!", -1)
+Persona: Psychopath
+Avi Name: Head-PSYCHOPATH
+Wave Name: psychopath_25.wav

$Name: yes
$Message: XSTR("Got it.", -1)
+Persona: Psychopath
+Avi Name: Head-PSYCHOPATH
+Wave Name: psychopath_26.wav

$Name: Praise Self
$Message: XSTR("Rest in pieces!", -1)
+Persona: Psychopath
+Avi Name: Head-PSYCHOPATH
+Wave Name: psychopath_27.wav

;; PYTHOS ............................................................................

$Name: All Clear
$Message: XSTR("There's nothing on the scope but friendlies, sir.", -1)
+Persona: Pythos
+Avi Name: Head-CP
+Wave Name: pythos_01.wav

$Name: Arrive Enemy
$Message: XSTR("I've got bandits on the scope! Repeat, bandits inbound.", -1)
+Persona: Pythos
+Avi Name: Head-CP
+Wave Name: pythos_02.wav

$Name: Attack Target
$Message: XSTR("Target locked, I'm going for it!", -1)
+Persona: Pythos
+Avi Name: Head-CP
+Wave Name: pythos_03.wav

$Name: Backup
$Message: XSTR("Backup has arrived on the scene, ready to offer assistance.", -1)
+Persona: Pythos
+Avi Name: Head-CP
+Wave Name: pythos_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo wing reporting for duty.", -1)
+Persona: Pythos
+Avi Name: Head-CP
+Wave Name: pythos_05.wav

$Name: Check 6
$Message: XSTR("Hostile closing on your six, take evasive action!", -1)
+Persona: Pythos
+Avi Name: Head-CP
+Wave Name: pythos_06.wav

$Name: Death
$Message: XSTR("I've got to eject! Sorry for letting you down, sir.", -1)
+Persona: Pythos
+Avi Name: Head-CP
+Wave Name: pythos_07.wav

$Name: Delta Arrived
$Message: XSTR("Charlie wing is ready for action.", -1)
+Persona: Pythos
+Avi Name: Head-CP
+Wave Name: pythos_08.wav

$Name: Depart
$Message: XSTR("This situation is deteriorating too fast. I recommend we withdraw.", -1)
+Persona: Pythos
+Avi Name: Head-CP
+Wave Name: pythos_09.wav

$Name: Disable Target
$Message: XSTR("Confirmed, the engines are the target.", -1)
+Persona: Pythos
+Avi Name: Head-CP
+Wave Name: pythos_10.wav

$Name: Disarm Target
$Message: XSTR("Targeting turrets, transferring power to forward shield.", -1)
+Persona: Pythos
+Avi Name: Head-CP
+Wave Name: pythos_11.wav

$Name: Engage
$Message: XSTR("Affirmative, breaking formation to attack.", -1)
+Persona: Pythos
+Avi Name: Head-CP
+Wave Name: pythos_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta wing is now on station.", -1)
+Persona: Pythos
+Avi Name: Head-CP
+Wave Name: pythos_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo wing stands ready.", -1)
+Persona: Pythos
+Avi Name: Head-CP
+Wave Name: pythos_14.wav

$Name: Help
$Message: XSTR("This Cat's got the drop on me. Can someone lend me a hand?", -1)
+Persona: Pythos
+Avi Name: Head-CP
+Wave Name: pythos_15.wav

$Name: Ignore Target
$Message: XSTR("Confirmed, this target's all yours.", -1)
+Persona: Pythos
+Avi Name: Head-CP
+Wave Name: pythos_16.wav

$Name: No
$Message: XSTR("I did not copy, Sandman, can you repeat the order?", -1)
+Persona: Pythos
+Avi Name: Head-CP
+Wave Name: pythos_17.wav

$Name: No Target
$Message: XSTR("I'm not sure what you mean, Sandman.", -1)
+Persona: Pythos
+Avi Name: Head-CP
+Wave Name: pythos_18.wav

$Name: Oops 1
$Message: XSTR("Cease fire, youre hitting a friendly! Cease fire!", -1)
+Persona: Pythos
+Avi Name: Head-CP
+Wave Name: pythos_19.wav

$Name: Player Dead
$Message: XSTR("We have a friendly casualty!", -1)
+Persona: Pythos
+Avi Name: Head-CP
+Wave Name: pythos_20.wav

$Name: Praise
$Message: XSTR("Impressive shot, Sandman!", -1)
+Persona: Pythos
+Avi Name: Head-CP
+Wave Name: pythos_21.wav

$Name: Rearm
$Message: XSTR("Be advised, I am out of missiles.", -1)
+Persona: Pythos
+Avi Name: Head-CP
+Wave Name: pythos_22.wav

$Name: Repair
$Message: XSTR("I'm getting ripped apart! I'm losing systems!", -1)
+Persona: Pythos
+Avi Name: Head-CP
+Wave Name: pythos_23.wav

$Name: Stray
$Message: XSTR("Sandman, let's not forget our objectives!", -1)
+Persona: Pythos
+Avi Name: Head-CP
+Wave Name: pythos_24.wav

$Name: Traitor
$Message: XSTR("You know the regulations: traitors are to be summarily executed.", -1)
+Persona: Pythos
+Avi Name: Head-CP
+Wave Name: pythos_25.wav

$Name: yes
$Message: XSTR("I'm on it.", -1)
+Persona: Pythos
+Avi Name: Head-CP
+Wave Name: pythos_26.wav

$Name: Praise Self
$Message: XSTR("Target eliminated!", -1)
+Persona: Pythos
+Avi Name: Head-CP
+Wave Name: pythos_27.wav

;; RADARHEAD ............................................................................

$Name: All Clear
$Message: XSTR("Area is green.", -1)
+Persona: Radarhead
+Avi Name: Head-CP
+Wave Name: radarhead_01.wav

$Name: Arrive Enemy
$Message: XSTR("Oh, look who just arrived, our special friends, the cats!", -1)
+Persona: Radarhead
+Avi Name: Head-CP
+Wave Name: radarhead_02.wav

$Name: Attack Target
$Message: XSTR("Roger that. Barrel rolling onto your target now.", -1)
+Persona: Radarhead
+Avi Name: Head-CP
+Wave Name: radarhead_03.wav

$Name: Backup
$Message: XSTR("Konichiwa, reinforcements are on station!", -1)
+Persona: Radarhead
+Avi Name: Head-CP
+Wave Name: radarhead_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo wing here.", -1)
+Persona: Radarhead
+Avi Name: Head-CP
+Wave Name: radarhead_05.wav

$Name: Check 6
$Message: XSTR("Check your six, Sandman. You got a mad cat on your tail!", -1)
+Persona: Radarhead
+Avi Name: Head-CP
+Wave Name: radarhead_06.wav

$Name: Death
$Message: XSTR("Shit, shit, shit! My hull has turned into Candyfloss, ejecting!!!", -1)
+Persona: Radarhead
+Avi Name: Head-CP
+Wave Name: radarhead_07.wav

$Name: Delta Arrived
$Message: XSTR("Charlie wing here.", -1)
+Persona: Radarhead
+Avi Name: Head-CP
+Wave Name: radarhead_08.wav

$Name: Depart
$Message: XSTR("Now would be a really good time to fall back.", -1)
+Persona: Radarhead
+Avi Name: Head-CP
+Wave Name: radarhead_09.wav

$Name: Disable Target
$Message: XSTR("Roger that, going to the engines. They won't get far!", -1)
+Persona: Radarhead
+Avi Name: Head-CP
+Wave Name: radarhead_10.wav

$Name: Disarm Target
$Message: XSTR("Roger that, gunning for their guns.", -1)
+Persona: Radarhead
+Avi Name: Head-CP
+Wave Name: radarhead_11.wav

$Name: Engage
$Message: XSTR("Roger that, introducing the kittycats to my lasers!", -1)
+Persona: Radarhead
+Avi Name: Head-CP
+Wave Name: radarhead_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta wing here.", -1)
+Persona: Radarhead
+Avi Name: Head-CP
+Wave Name: radarhead_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo Echo echo hehe, sorry echo wing on station.", -1)
+Persona: Radarhead
+Avi Name: Head-CP
+Wave Name: radarhead_14.wav

$Name: Help
$Message: XSTR("Ah shit! I've got a cat on my six, I need support now!", -1)
+Persona: Radarhead
+Avi Name: Head-CP
+Wave Name: radarhead_15.wav

$Name: Ignore Target
$Message: XSTR("Roger that, He's all yours.", -1)
+Persona: Radarhead
+Avi Name: Head-CP
+Wave Name: radarhead_16.wav

$Name: No
$Message: XSTR("Eh eh, sorry you are wrong.", -1)
+Persona: Radarhead
+Avi Name: Head-CP
+Wave Name: radarhead_17.wav

$Name: No Target
$Message: XSTR("Eh eh, I dont have a target!", -1)
+Persona: Radarhead
+Avi Name: Head-CP
+Wave Name: radarhead_18.wav

$Name: Oops 1
$Message: XSTR("Seriously, you just hit me, friendly, friendly, friendly!", -1)
+Persona: Radarhead
+Avi Name: Head-CP
+Wave Name: radarhead_19.wav

$Name: Player Dead
$Message: XSTR("Goddammit! They got Sandman, checking for eject!", -1)
+Persona: Radarhead
+Avi Name: Head-CP
+Wave Name: radarhead_20.wav

$Name: Praise
$Message: XSTR("Nice shot! Right on the money!", -1)
+Persona: Radarhead
+Avi Name: Head-CP
+Wave Name: radarhead_21.wav

$Name: Rearm
$Message: XSTR("I'm out of missiles.", -1)
+Persona: Radarhead
+Avi Name: Head-CP
+Wave Name: radarhead_22.wav

$Name: Repair
$Message: XSTR("Shit, I hope this ship did not cost too much bling, because the cats are ripping it to shreds!", -1)
+Persona: Radarhead
+Avi Name: Head-CP
+Wave Name: radarhead_23.wav

$Name: Stray
$Message: XSTR("Check your navigation, Sandman. You seem to be way off course!", -1)
+Persona: Radarhead
+Avi Name: Head-CP
+Wave Name: radarhead_24.wav

$Name: Traitor
$Message: XSTR("So we have ourselves a cat lover, huh? Nothing brings out my rage more than a cat lover!", -1)
+Persona: Radarhead
+Avi Name: Head-CP
+Wave Name: radarhead_25.wav

$Name: yes
$Message: XSTR("Roger that.", -1)
+Persona: Radarhead
+Avi Name: Head-CP
+Wave Name: radarhead_26.wav

$Name: Praise Self
$Message: XSTR("And another cat bites the dust.", -1)
+Persona: Radarhead
+Avi Name: Head-CP
+Wave Name: radarhead_27.wav

;; RAGNAROK ............................................................................

$Name: All Clear
$Message: XSTR("Is that it?! That was hardly a challenge.", -1)
+Persona: Ragnarok
+Avi Name: Head-CP
+Wave Name: ragnarok_01.wav

$Name: Arrive Enemy
$Message: XSTR("Wooo!!! Look who's here for the dance!! Check your sensors.", -1)
+Persona: Ragnarok
+Avi Name: Head-CP
+Wave Name: ragnarok_02.wav

$Name: Attack Target
$Message: XSTR("Already on it!! Can't you tell!?", -1)
+Persona: Ragnarok
+Avi Name: Head-CP
+Wave Name: ragnarok_03.wav

$Name: Backup
$Message: XSTR("I can hear you lot complaining from the other side of the sector! Stop crying now, I'm here to help.", -1)
+Persona: Ragnarok
+Avi Name: Head-CP
+Wave Name: ragnarok_04.wav

$Name: Beta Arrived
$Message: XSTR("Beta wing here... and most importantly I'M here!!!", -1)
+Persona: Ragnarok
+Avi Name: Head-CP
+Wave Name: ragnarok_05.wav

$Name: Check 6
$Message: XSTR("Check your ass, you have cats on you!", -1)
+Persona: Ragnarok
+Avi Name: Head-CP
+Wave Name: ragnarok_06.wav

$Name: Death
$Message: XSTR("I am taking critical damage...!!!", -1)
+Persona: Ragnarok
+Avi Name: Head-CP
+Wave Name: ragnarok_07_2.wav

$Name: Delta Arrived
$Message: XSTR("Charlie Wing here!", -1)
+Persona: Ragnarok
+Avi Name: Head-CP
+Wave Name: ragnarok_08.wav

$Name: Depart
$Message: XSTR("I think I've outstayed my welcome, I'm outta here!", -1)
+Persona: Ragnarok
+Avi Name: Head-CP
+Wave Name: ragnarok_09.wav

$Name: Disable Target
$Message: XSTR("One sitting duck coming up!", -1)
+Persona: Ragnarok
+Avi Name: Head-CP
+Wave Name: ragnarok_10.wav

$Name: Disarm Target
$Message: XSTR("Doesn't know how to use those things anyway!", -1)
+Persona: Ragnarok
+Avi Name: Head-CP
+Wave Name: ragnarok_11.wav

$Name: Engage
$Message: XSTR("Here Kitty Kitty!", -1)
+Persona: Ragnarok
+Avi Name: Head-CP
+Wave Name: ragnarok_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta wing here.", -1)
+Persona: Ragnarok
+Avi Name: Head-CP
+Wave Name: ragnarok_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo wing here.", -1)
+Persona: Ragnarok
+Avi Name: Head-CP
+Wave Name: ragnarok_14.wav

$Name: Help
$Message: XSTR("Ow!!! Bad kitty!", -1)
+Persona: Ragnarok
+Avi Name: Head-CP
+Wave Name: ragnarok_15.wav

$Name: Ignore Target
$Message: XSTR("Who? What? Nope! Sorry!", -1)
+Persona: Ragnarok
+Avi Name: Head-CP
+Wave Name: ragnarok_16.wav

$Name: No
$Message: XSTR("Sometimes it's necessary to ignore an order. This is one of those times.", -1)
+Persona: Ragnarok
+Avi Name: Head-CP
+Wave Name: ragnarok_17.wav

$Name: No Target
$Message: XSTR("No such target on my scanners.", -1)
+Persona: Ragnarok
+Avi Name: Head-CP
+Wave Name: ragnarok_18.wav

$Name: Oops 1
$Message: XSTR("Hey, pick a side and stay on it!", -1)
+Persona: Ragnarok
+Avi Name: Head-CP
+Wave Name: ragnarok_19.wav

$Name: Player Dead
$Message: XSTR("Sandman?! Come in Sandman!!", -1)
+Persona: Ragnarok
+Avi Name: Head-CP
+Wave Name: ragnarok_20.wav

$Name: Praise
$Message: XSTR("Ooooh check out Mr Fancy Pants. You gotta teach me how you did that.", -1)
+Persona: Ragnarok
+Avi Name: Head-CP
+Wave Name: ragnarok_21.wav

$Name: Rearm
$Message: XSTR("I'm out of munitions, I need to re-arm. Guess I've been trigger happy!", -1)
+Persona: Ragnarok
+Avi Name: Head-CP
+Wave Name: ragnarok_22.wav

$Name: Repair
$Message: XSTR("I have claw marks all over my hull. Ground crew are gonna be pissed with me!", -1)
+Persona: Ragnarok
+Avi Name: Head-CP
+Wave Name: ragnarok_23.wav

$Name: Stray
$Message: XSTR("Hey, where are you going!? The party is this way!", -1)
+Persona: Ragnarok
+Avi Name: Head-CP
+Wave Name: ragnarok_24.wav

$Name: Traitor
$Message: XSTR("I'm sorry it has come to this, Sandman. You understand why I have to do this...", -1)
+Persona: Ragnarok
+Avi Name: Head-CP
+Wave Name: ragnarok_25.wav

$Name: yes
$Message: XSTR("Roger that.", -1)
+Persona: Ragnarok
+Avi Name: Head-CP
+Wave Name: ragnarok_26.wav

$Name: Praise Self
$Message: XSTR("KAPOW! Right in the kisser!", -1)
+Persona: Ragnarok
+Avi Name: Head-CP
+Wave Name: ragnarok_27.wav

;; RANGER ............................................................................

$Name: All Clear
$Message: XSTR("No hostile readings. Ready to proceed with our next objective.", -1)
+Persona: Ranger
+Avi Name: Head-RANGER1
+Wave Name: ranger_01.wav

$Name: Arrive Enemy
$Message: XSTR("New contacts. Checking IFF query... contacts read as hostile.", -1)
+Persona: Ranger
+Avi Name: Head-RANGER1
+Wave Name: ranger_02.wav

$Name: Attack Target
$Message: XSTR("Attack order confirmed. Locking onto target, setting vector to engage.", -1)
+Persona: Ranger
+Avi Name: Head-RANGER1
+Wave Name: ranger_03.wav

$Name: Backup
$Message: XSTR("Reinforcements have arrived. Let's regroup and press the attack.", -1)
+Persona: Ranger
+Avi Name: Head-RANGER1
+Wave Name: ranger_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo wing standing by.", -1)
+Persona: Ranger
+Avi Name: Head-RANGER1
+Wave Name: ranger_05.wav

$Name: Check 6
$Message: XSTR("Be advised, you have a hostile closing on your six!", -1)
+Persona: Ranger
+Avi Name: Head-RANGER1
+Wave Name: ranger_06.wav

$Name: Death
$Message: XSTR("I've taken critical damage! Commencing ejection protocol!", -1)
+Persona: Ranger
+Avi Name: Head-RANGER1
+Wave Name: ranger_07.wav

$Name: Delta Arrived
$Message: XSTR("Charlie wing, standing by for orders.", -1)
+Persona: Ranger
+Avi Name: Head-RANGER1
+Wave Name: ranger_08.wav

$Name: Depart
$Message: XSTR("The strategic situation has become untenable. I advise withdrawal.", -1)
+Persona: Ranger
+Avi Name: Head-RANGER1
+Wave Name: ranger_09.wav

$Name: Disable Target
$Message: XSTR("Affirmative. Vectoring in for assault on the target's engines.", -1)
+Persona: Ranger
+Avi Name: Head-RANGER1
+Wave Name: ranger_10.wav

$Name: Disarm Target
$Message: XSTR("Confirmed. Beginning wild weasel attack against the target's turrets.", -1)
+Persona: Ranger
+Avi Name: Head-RANGER1
+Wave Name: ranger_11.wav

$Name: Engage
$Message: XSTR("Order acknowledged. Breaking formation and engaging the enemy.", -1)
+Persona: Ranger
+Avi Name: Head-RANGER1
+Wave Name: ranger_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta wing is on station. We are ready to engage.", -1)
+Persona: Ranger
+Avi Name: Head-RANGER1
+Wave Name: ranger_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo wing, ready.", -1)
+Persona: Ranger
+Avi Name: Head-RANGER1
+Wave Name: ranger_14.wav

$Name: Help
$Message: XSTR("I am taking fire. I am initiating evasive maneuvers.", -1)
+Persona: Ranger
+Avi Name: Head-RANGER1
+Wave Name: ranger_15.wav

$Name: Ignore Target
$Message: XSTR("Affirmative, I am disengaging from the designated target.", -1)
+Persona: Ranger
+Avi Name: Head-RANGER1
+Wave Name: ranger_16.wav

$Name: No
$Message: XSTR("I am sorry, Sandman, I cannot carry out those orders.", -1)
+Persona: Ranger
+Avi Name: Head-RANGER1
+Wave Name: ranger_17_2.wav

$Name: No Target
$Message: XSTR("Negative, I am unable to locate your designated target on my sensors.", -1)
+Persona: Ranger
+Avi Name: Head-RANGER1
+Wave Name: ranger_18_2.wav

$Name: Oops 1
$Message: XSTR("Disengage! Disengage! You're hitting a friendly target!", -1)
+Persona: Ranger
+Avi Name: Head-RANGER1
+Wave Name: ranger_19.wav

$Name: Player Dead
$Message: XSTR("Be advised, we are taking losses. Repeat, we are taking losses.", -1)
+Persona: Ranger
+Avi Name: Head-RANGER1
+Wave Name: ranger_20.wav

$Name: Praise
$Message: XSTR("Excellent maneuver, Sandman!.", -1)
+Persona: Ranger
+Avi Name: Head-RANGER1
+Wave Name: ranger_21_2.wav

$Name: Rearm
$Message: XSTR("I have expended my supply of missiles.", -1)
+Persona: Ranger
+Avi Name: Head-RANGER1
+Wave Name: ranger_22.wav

$Name: Repair
$Message: XSTR("I am taking significant damage. My status is becoming critical!", -1)
+Persona: Ranger
+Avi Name: Head-RANGER1
+Wave Name: ranger_23.wav

$Name: Stray
$Message: XSTR("Sandman, regulations require that we proceed to the objective.", -1)
+Persona: Ranger
+Avi Name: Head-RANGER1
+Wave Name: ranger_24_2.wav

$Name: Traitor
$Message: XSTR("Your betrayal requires your immediate execution!", -1)
+Persona: Ranger
+Avi Name: Head-RANGER1
+Wave Name: ranger_25.wav

$Name: yes
$Message: XSTR("Ten four.", -1)
+Persona: Ranger
+Avi Name: Head-RANGER1
+Wave Name: ranger_26.wav

$Name: Praise Self
$Message: XSTR("Hostile target eliminated!", -1)
+Persona: Ranger
+Avi Name: Head-RANGER1
+Wave Name: ranger_27.wav

;; RIBBONS ............................................................................

$Name: All Clear
$Message: XSTR("This place is all shiny, sir.", -1)
+Persona: Ribbons
+Avi Name: Head-CP
+Wave Name: ribbons_01.wav

$Name: Arrive Enemy
$Message: XSTR("We got company. Bad company.", -1)
+Persona: Ribbons
+Avi Name: Head-CP
+Wave Name: ribbons_02.wav

$Name: Attack Target
$Message: XSTR("Sure, I'll take that one for the team!", -1)
+Persona: Ribbons
+Avi Name: Head-CP
+Wave Name: ribbons_03.wav

$Name: Backup
$Message: XSTR("Here comes the cavalry, boys! All's well!", -1)
+Persona: Ribbons
+Avi Name: Head-CP
+Wave Name: ribbons_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo Wing here, just for you guys.", -1)
+Persona: Ribbons
+Avi Name: Head-CP
+Wave Name: ribbons_05.wav

$Name: Check 6
$Message: XSTR("Watch out for the guy behind ya, he's giving you the eye!", -1)
+Persona: Ribbons
+Avi Name: Head-CP
+Wave Name: ribbons_06.wav

$Name: Death
$Message: XSTR("Shucks, it wasn't planned to go this way...!!!", -1)
+Persona: Ribbons
+Avi Name: Head-CP
+Wave Name: ribbons_07.wav

$Name: Delta Arrived
$Message: XSTR("Gents and ladies, here's Charlie Wing.", -1)
+Persona: Ribbons
+Avi Name: Head-CP
+Wave Name: ribbons_08.wav

$Name: Depart
$Message: XSTR("That's playing a bit rough, I'll scram!", -1)
+Persona: Ribbons
+Avi Name: Head-CP
+Wave Name: ribbons_09.wav

$Name: Disable Target
$Message: XSTR("Okay, I'm good at wrecking engines.", -1)
+Persona: Ribbons
+Avi Name: Head-CP
+Wave Name: ribbons_10.wav

$Name: Disarm Target
$Message: XSTR("Let me take its teeth out one by one.", -1)
+Persona: Ribbons
+Avi Name: Head-CP
+Wave Name: ribbons_11.wav

$Name: Engage
$Message: XSTR("Honeys, I'm home. And coming to get ya.", -1)
+Persona: Ribbons
+Avi Name: Head-CP
+Wave Name: ribbons_12.wav

$Name: Epsilon Arrived
$Message: XSTR("This is Delta Wing, are we right here?", -1)
+Persona: Ribbons
+Avi Name: Head-CP
+Wave Name: ribbons_13.wav

$Name: Gamma Arrived
$Message: XSTR("Hi there, Echo Wing is here.", -1)
+Persona: Ribbons
+Avi Name: Head-CP
+Wave Name: ribbons_14.wav

$Name: Help
$Message: XSTR("Ouch, ouch! Stop doing that!", -1)
+Persona: Ribbons
+Avi Name: Head-CP
+Wave Name: ribbons_15.wav

$Name: Ignore Target
$Message: XSTR("If you like him more than me, then have him!", -1)
+Persona: Ribbons
+Avi Name: Head-CP
+Wave Name: ribbons_16.wav

$Name: No
$Message: XSTR("Call me prudish, but I say no.", -1)
+Persona: Ribbons
+Avi Name: Head-CP
+Wave Name: ribbons_17.wav

$Name: No Target
$Message: XSTR("What are you talking about? Can't see anything.", -1)
+Persona: Ribbons
+Avi Name: Head-CP
+Wave Name: ribbons_18.wav

$Name: Oops 1
$Message: XSTR("Are you hitting me or are you hitting on me?", -1)
+Persona: Ribbons
+Avi Name: Head-CP
+Wave Name: ribbons_19.wav

$Name: Player Dead
$Message: XSTR("They got Sandman? Would you believe it?", -1)
+Persona: Ribbons
+Avi Name: Head-CP
+Wave Name: ribbons_20.wav

$Name: Praise
$Message: XSTR("Boy ohh boy, let's talk about that later...", -1)
+Persona: Ribbons
+Avi Name: Head-CP
+Wave Name: ribbons_21.wav

$Name: Rearm
$Message: XSTR("No more missiles for this gal.", -1)
+Persona: Ribbons
+Avi Name: Head-CP
+Wave Name: ribbons_22.wav

$Name: Repair
$Message: XSTR("Uah, anyone got some duct tape? This thing is only good for spares!", -1)
+Persona: Ribbons
+Avi Name: Head-CP
+Wave Name: ribbons_23.wav

$Name: Stray
$Message: XSTR("Don't dawdle, get back where the fun is!", -1)
+Persona: Ribbons
+Avi Name: Head-CP
+Wave Name: ribbons_24.wav

$Name: Traitor
$Message: XSTR("Your mom's gonna be so disappointed with you. After I've taken you down, traitor.", -1)
+Persona: Ribbons
+Avi Name: Head-CP
+Wave Name: ribbons_25.wav

$Name: yes
$Message: XSTR("This girl says yes.", -1)
+Persona: Ribbons
+Avi Name: Head-CP
+Wave Name: ribbons_26.wav

$Name: Praise Self
$Message: XSTR("Yes! Score! You go, girl!", -1)
+Persona: Ribbons
+Avi Name: Head-CP
+Wave Name: ribbons_27.wav

;; SAINTSWORD ............................................................................

$Name: All Clear
$Message: XSTR("Enemy fighter cover has been eliminated.", -1)
+Persona: Saintsword
+Avi Name: Head-CP
+Wave Name: saintsword_01.wav

$Name: Arrive Enemy
$Message: XSTR("We have enemy fighters inbound.", -1)
+Persona: Saintsword
+Avi Name: Head-CP
+Wave Name: saintsword_02.wav

$Name: Attack Target
$Message: XSTR("Confirmed, attacking your target.", -1)
+Persona: Saintsword
+Avi Name: Head-CP
+Wave Name: saintsword_03.wav

$Name: Backup
$Message: XSTR("Stand firm, the calvary is here.", -1)
+Persona: Saintsword
+Avi Name: Head-CP
+Wave Name: saintsword_04.wav

$Name: Beta Arrived
$Message: XSTR("This is Bravo wing, on station.", -1)
+Persona: Saintsword
+Avi Name: Head-CP
+Wave Name: saintsword_05.wav

$Name: Check 6
$Message: XSTR("You've got a bandit on your six!", -1)
+Persona: Saintsword
+Avi Name: Head-CP
+Wave Name: saintsword_06.wav

$Name: Death
$Message: XSTR("Situation is critical, I am punching out!", -1)
+Persona: Saintsword
+Avi Name: Head-CP
+Wave Name: saintsword_07.wav

$Name: Delta Arrived
$Message: XSTR("This is Charlie wing, we're on station.", -1)
+Persona: Saintsword
+Avi Name: Head-CP
+Wave Name: saintsword_08.wav

$Name: Depart
$Message: XSTR("Holy shit, I'm getting the hell out of here...", -1)
+Persona: Saintsword
+Avi Name: Head-CP
+Wave Name: saintsword_09.wav

$Name: Disable Target
$Message: XSTR("Confirmed, going for the engines.", -1)
+Persona: Saintsword
+Avi Name: Head-CP
+Wave Name: saintsword_10.wav

$Name: Disarm Target
$Message: XSTR("Roger that, targeting their weapon systems.", -1)
+Persona: Saintsword
+Avi Name: Head-CP
+Wave Name: saintsword_11.wav

$Name: Engage
$Message: XSTR("Breaking formation, taking it to them.", -1)
+Persona: Saintsword
+Avi Name: Head-CP
+Wave Name: saintsword_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta Wing is here.", -1)
+Persona: Saintsword
+Avi Name: Head-CP
+Wave Name: saintsword_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo Wing is on staton, ready to go.", -1)
+Persona: Saintsword
+Avi Name: Head-CP
+Wave Name: saintsword_14.wav

$Name: Help
$Message: XSTR("Uah, I'm taking hits.", -1)
+Persona: Saintsword
+Avi Name: Head-CP
+Wave Name: saintsword_15.wav

$Name: Ignore Target
$Message: XSTR("Affirmative, ignoring your target.", -1)
+Persona: Saintsword
+Avi Name: Head-CP
+Wave Name: saintsword_16.wav

$Name: No
$Message: XSTR("Negative on that, cannot comply.", -1)
+Persona: Saintsword
+Avi Name: Head-CP
+Wave Name: saintsword_17.wav

$Name: No Target
$Message: XSTR("I have no visual on that target.", -1)
+Persona: Saintsword
+Avi Name: Head-CP
+Wave Name: saintsword_18.wav

$Name: Oops 1
$Message: XSTR("Check your fire, hidden friendly!", -1)
+Persona: Saintsword
+Avi Name: Head-CP
+Wave Name: saintsword_19.wav

$Name: Player Dead
$Message: XSTR("Friendly down, I repeat, friendly down!", -1)
+Persona: Saintsword
+Avi Name: Head-CP
+Wave Name: saintsword_20.wav

$Name: Praise
$Message: XSTR("Sir, pretty fancy flying.", -1)
+Persona: Saintsword
+Avi Name: Head-CP
+Wave Name: saintsword_21.wav

$Name: Rearm
$Message: XSTR("Missiles are depleted, switching to guns.", -1)
+Persona: Saintsword
+Avi Name: Head-CP
+Wave Name: saintsword_22.wav

$Name: Repair
$Message: XSTR("Sir, my ride's pretty banged up.", -1)
+Persona: Saintsword
+Avi Name: Head-CP
+Wave Name: saintsword_23.wav

$Name: Stray
$Message: XSTR("Sir, you're bypassing the objective.", -1)
+Persona: Saintsword
+Avi Name: Head-CP
+Wave Name: saintsword_24.wav

$Name: Traitor
$Message: XSTR("Flight leader has gone rogue, take him out.", -1)
+Persona: Saintsword
+Avi Name: Head-CP
+Wave Name: saintsword_25.wav

$Name: yes
$Message: XSTR("Roger that, moving to comply.", -1)
+Persona: Saintsword
+Avi Name: Head-CP
+Wave Name: saintsword_26.wav

$Name: Praise Self
$Message: XSTR("Haha! Splash one!", -1)
+Persona: Saintsword
+Avi Name: Head-CP
+Wave Name: saintsword_27.wav

;; SEYMOUR ............................................................................

$Name: All Clear
$Message: XSTR("This area is officially kitty free. Good riddance to 'em all.", -1)
+Persona: Seymour
+Avi Name: Head-CP
+Wave Name: seymour_01.wav

$Name: Arrive Enemy
$Message: XSTR("Well, what have we here? Looks like the Cats want to make some trouble.", -1)
+Persona: Seymour
+Avi Name: Head-CP
+Wave Name: seymour_02.wav

$Name: Attack Target
$Message: XSTR("I'll take him out for ya!", -1)
+Persona: Seymour
+Avi Name: Head-CP
+Wave Name: seymour_03.wav

$Name: Backup
$Message: XSTR("Backup's here. Let's smack down some Cats!", -1)
+Persona: Seymour
+Avi Name: Head-CP
+Wave Name: seymour_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo wing here. What's on the menu today?", -1)
+Persona: Seymour
+Avi Name: Head-CP
+Wave Name: seymour_05.wav

$Name: Check 6
$Message: XSTR("Watch out! He's right behind ya!", -1)
+Persona: Seymour
+Avi Name: Head-CP
+Wave Name: seymour_06.wav

$Name: Death
$Message: XSTR("Uah, I know when I'm beat! I'm outta here!", -1)
+Persona: Seymour
+Avi Name: Head-CP
+Wave Name: seymour_07_2.wav

$Name: Delta Arrived
$Message: XSTR("Charlie Wing is ready to go!", -1)
+Persona: Seymour
+Avi Name: Head-CP
+Wave Name: seymour_08.wav

$Name: Depart
$Message: XSTR("This place is crawlin' with those filthy Cats! It's time to go!!", -1)
+Persona: Seymour
+Avi Name: Head-CP
+Wave Name: seymour_09.wav

$Name: Disable Target
$Message: XSTR("Allow me to fry those engines for ya.", -1)
+Persona: Seymour
+Avi Name: Head-CP
+Wave Name: seymour_10.wav

$Name: Disarm Target
$Message: XSTR("Good idea. I'm goin' after the turrets.", -1)
+Persona: Seymour
+Avi Name: Head-CP
+Wave Name: seymour_11.wav

$Name: Engage
$Message: XSTR("Time to kick some Kilrathi butt!", -1)
+Persona: Seymour
+Avi Name: Head-CP
+Wave Name: seymour_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta wing's ready. What are we waitin' around here for?", -1)
+Persona: Seymour
+Avi Name: Head-CP
+Wave Name: seymour_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo wing is on station.", -1)
+Persona: Seymour
+Avi Name: Head-CP
+Wave Name: seymour_14.wav

$Name: Help
$Message: XSTR("Uah, stupid Cats! They are givin' me trouble.", -1)
+Persona: Seymour
+Avi Name: Head-CP
+Wave Name: seymour_15.wav

$Name: Ignore Target
$Message: XSTR("Okay, I'll pick another target.", -1)
+Persona: Seymour
+Avi Name: Head-CP
+Wave Name: seymour_16.wav

$Name: No
$Message: XSTR("What? What are ya' talking about?", -1)
+Persona: Seymour
+Avi Name: Head-CP
+Wave Name: seymour_17.wav

$Name: No Target
$Message: XSTR("I don't see it.", -1)
+Persona: Seymour
+Avi Name: Head-CP
+Wave Name: seymour_18.wav

$Name: Oops 1
$Message: XSTR("Hey! I already have enough problems, don't shoot at me, too!", -1)
+Persona: Seymour
+Avi Name: Head-CP
+Wave Name: seymour_19.wav

$Name: Player Dead
$Message: XSTR("No! No! You Cats won't get away with killin' my kind!", -1)
+Persona: Seymour
+Avi Name: Head-CP
+Wave Name: seymour_20.wav

$Name: Praise
$Message: XSTR("Huh, they had that comin' to them, didn't they now?", -1)
+Persona: Seymour
+Avi Name: Head-CP
+Wave Name: seymour_21.wav

$Name: Rearm
$Message: XSTR("Crap! I'm out of missiles.", -1)
+Persona: Seymour
+Avi Name: Head-CP
+Wave Name: seymour_22.wav

$Name: Repair
$Message: XSTR("Help! I'm takin' a lot o' heat! Help me out here!", -1)
+Persona: Seymour
+Avi Name: Head-CP
+Wave Name: seymour_23.wav

$Name: Stray
$Message: XSTR("Ya know, we DO have work to finish, right?", -1)
+Persona: Seymour
+Avi Name: Head-CP
+Wave Name: seymour_24.wav

$Name: Traitor
$Message: XSTR("Haven't the Cats taken enough from us without YOU helping them? I'll rip you apart, you Cat lover!", -1)
+Persona: Seymour
+Avi Name: Head-CP
+Wave Name: seymour_25.wav

$Name: yes
$Message: XSTR("Sure thing!", -1)
+Persona: Seymour
+Avi Name: Head-CP
+Wave Name: seymour_26.wav

$Name: Praise Self
$Message: XSTR("That's right, you filthy cat! BURN!", -1)
+Persona: Seymour
+Avi Name: Head-CP
+Wave Name: seymour_27.wav

;; SHOCKDINGO............................................................................

$Name: All Clear
$Message: XSTR("There's nothing on the scope but friendlies, Sandman.", -1)
+Persona: Shockdingo(D)
+Avi Name: Head-CP
+Wave Name: shockdingo_01_2.wav

$Name: Arrive Enemy
$Message: XSTR("I've got bandits on the scope! Repeat, bandits inbound.", -1)
+Persona: Shockdingo(D)
+Avi Name: Head-CP
+Wave Name: shockdingo_02.wav

$Name: Attack Target
$Message: XSTR("Target's locked, I'm going for it!", -1)
+Persona: Shockdingo(D)
+Avi Name: Head-CP
+Wave Name: shockdingo_03.wav

$Name: Backup
$Message: XSTR("Backup has arrived on the scene, ready to offer assistance.", -1)
+Persona: Shockdingo(D)
+Avi Name: Head-CP
+Wave Name: shockdingo_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo wing reporting for duty.", -1)
+Persona: Shockdingo(D)
+Avi Name: Head-CP
+Wave Name: shockdingo_05.wav

$Name: Check 6
$Message: XSTR("Hostile's closing in on your six, take evasive action!", -1)
+Persona: Shockdingo(D)
+Avi Name: Head-CP
+Wave Name: shockdingo_06.wav

$Name: Death
$Message: XSTR("Oh my god! ARGHHHHH!", -1)
+Persona: Shockdingo(D)
+Avi Name: Head-CP
+Wave Name: shockdingo_07_1.wav

$Name: Delta Arrived
$Message: XSTR("Charlie wing is ready for action.", -1)
+Persona: Shockdingo(D)
+Avi Name: Head-CP
+Wave Name: shockdingo_08.wav

$Name: Depart
$Message: XSTR("This situation is deteriorating too fast. I say we withdraw.", -1)
+Persona: Shockdingo(D)
+Avi Name: Head-CP
+Wave Name: shockdingo_09.wav

$Name: Disable Target
$Message: XSTR("Confirmed, the engines are the target.", -1)
+Persona: Shockdingo(D)
+Avi Name: Head-CP
+Wave Name: shockdingo_10.wav

$Name: Disarm Target
$Message: XSTR("Targeting turrets, transferring power to forward shields.", -1)
+Persona: Shockdingo(D)
+Avi Name: Head-CP
+Wave Name: shockdingo_11.wav

$Name: Engage
$Message: XSTR("Affirmative, breaking formation to attack.", -1)
+Persona: Shockdingo(D)
+Avi Name: Head-CP
+Wave Name: shockdingo_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta wing is now on station.", -1)
+Persona: Shockdingo(D)
+Avi Name: Head-CP
+Wave Name: shockdingo_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo wing stands ready.", -1)
+Persona: Shockdingo(D)
+Avi Name: Head-CP
+Wave Name: shockdingo_14.wav

$Name: Help
$Message: XSTR("This Cat's got the drop on me. Can I get a hand here?", -1)
+Persona: Shockdingo(D)
+Avi Name: Head-CP
+Wave Name: shockdingo_15.wav

$Name: Ignore Target
$Message: XSTR("Confirmed, this target's all yours.", -1)
+Persona: Shockdingo(D)
+Avi Name: Head-CP
+Wave Name: shockdingo_16.wav

$Name: No
$Message: XSTR("I did not copy, Sandman, can you repeat the order?", -1)
+Persona: Shockdingo(D)
+Avi Name: Head-CP
+Wave Name: shockdingo_17_2.wav

$Name: No Target
$Message: XSTR("I'm not sure what you mean, Sandman.", -1)
+Persona: Shockdingo(D)
+Avi Name: Head-CP
+Wave Name: shockdingo_18_2.wav

$Name: Oops 1
$Message: XSTR("Cease fire, you are hitting a friendly! Cease fire!", -1)
+Persona: Shockdingo(D)
+Avi Name: Head-CP
+Wave Name: shockdingo_19.wav

$Name: Player Dead
$Message: XSTR("We have a friendly casualty!", -1)
+Persona: Shockdingo(D)
+Avi Name: Head-CP
+Wave Name: shockdingo_20.wav

$Name: Praise
$Message: XSTR("Impressive shot, Sandman!", -1)
+Persona: Shockdingo(D)
+Avi Name: Head-CP
+Wave Name: shockdingo_21_2.wav

$Name: Rearm
$Message: XSTR("Be advised, I am out of missiles.", -1)
+Persona: Shockdingo(D)
+Avi Name: Head-CP
+Wave Name: shockdingo_22.wav

$Name: Repair
$Message: XSTR("I'm getting ripped apart! I'm losing systems!", -1)
+Persona: Shockdingo(D)
+Avi Name: Head-CP
+Wave Name: shockdingo_23.wav

$Name: Stray
$Message: XSTR("Sandman, let's not forget our objectives!", -1)
+Persona: Shockdingo(D)
+Avi Name: Head-CP
+Wave Name: shockdingo_24_2.wav

$Name: Traitor
$Message: XSTR("You know the regulations: traitors are to be summarily executed.", -1)
+Persona: Shockdingo(D)
+Avi Name: Head-CP
+Wave Name: shockdingo_25.wav

$Name: yes
$Message: XSTR("I'm on it.", -1)
+Persona: Shockdingo(D)
+Avi Name: Head-CP
+Wave Name: shockdingo_26.wav

$Name: Praise Self
$Message: XSTR("Target eliminated!", -1)
+Persona: Shockdingo(D)
+Avi Name: Head-CP
+Wave Name: shockdingo_27.wav

$Name: All Clear
$Message: XSTR("There's nothing on the scope but friendlies, Sandman.", -1)
+Persona: Shockdingo(E)
+Avi Name: Head-CP
+Wave Name: shockdingo_01_2.wav

$Name: Arrive Enemy
$Message: XSTR("I've got bandits on the scope! Repeat, bandits inbound.", -1)
+Persona: Shockdingo(E)
+Avi Name: Head-CP
+Wave Name: shockdingo_02.wav

$Name: Attack Target
$Message: XSTR("Target's locked, I'm going for it!", -1)
+Persona: Shockdingo(E)
+Avi Name: Head-CP
+Wave Name: shockdingo_03.wav

$Name: Backup
$Message: XSTR("Backup has arrived on the scene, ready to offer assistance.", -1)
+Persona: Shockdingo(E)
+Avi Name: Head-CP
+Wave Name: shockdingo_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo wing reporting for duty.", -1)
+Persona: Shockdingo(E)
+Avi Name: Head-CP
+Wave Name: shockdingo_05.wav

$Name: Check 6
$Message: XSTR("Hostile's closing in on your six, take evasive action!", -1)
+Persona: Shockdingo(E)
+Avi Name: Head-CP
+Wave Name: shockdingo_06.wav

$Name: Death
$Message: XSTR("I've got to eject! Sorry for letting you down, sir.", -1)
+Persona: Shockdingo(E)
+Avi Name: Head-CP
+Wave Name: shockdingo_07_2.wav

$Name: Delta Arrived
$Message: XSTR("Charlie wing is ready for action.", -1)
+Persona: Shockdingo(E)
+Avi Name: Head-CP
+Wave Name: shockdingo_08.wav

$Name: Depart
$Message: XSTR("This situation is deteriorating too fast. I say we withdraw.", -1)
+Persona: Shockdingo(E)
+Avi Name: Head-CP
+Wave Name: shockdingo_09.wav

$Name: Disable Target
$Message: XSTR("Confirmed, the engines are the target.", -1)
+Persona: Shockdingo(E)
+Avi Name: Head-CP
+Wave Name: shockdingo_10.wav

$Name: Disarm Target
$Message: XSTR("Targeting turrets, transferring power to forward shields.", -1)
+Persona: Shockdingo(E)
+Avi Name: Head-CP
+Wave Name: shockdingo_11.wav

$Name: Engage
$Message: XSTR("Affirmative, breaking formation to attack.", -1)
+Persona: Shockdingo(E)
+Avi Name: Head-CP
+Wave Name: shockdingo_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta wing is now on station.", -1)
+Persona: Shockdingo(E)
+Avi Name: Head-CP
+Wave Name: shockdingo_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo wing stands ready.", -1)
+Persona: Shockdingo(E)
+Avi Name: Head-CP
+Wave Name: shockdingo_14.wav

$Name: Help
$Message: XSTR("This Cat's got the drop on me. Can I get a hand here?", -1)
+Persona: Shockdingo(E)
+Avi Name: Head-CP
+Wave Name: shockdingo_15.wav

$Name: Ignore Target
$Message: XSTR("Confirmed, this target's all yours.", -1)
+Persona: Shockdingo(E)
+Avi Name: Head-CP
+Wave Name: shockdingo_16.wav

$Name: No
$Message: XSTR("I did not copy, Sandman, can you repeat the order?", -1)
+Persona: Shockdingo(E)
+Avi Name: Head-CP
+Wave Name: shockdingo_17_2.wav

$Name: No Target
$Message: XSTR("I'm not sure what you mean, Sandman.", -1)
+Persona: Shockdingo(E)
+Avi Name: Head-CP
+Wave Name: shockdingo_18_2.wav

$Name: Oops 1
$Message: XSTR("Cease fire, you are hitting a friendly! Cease fire!", -1)
+Persona: Shockdingo(E)
+Avi Name: Head-CP
+Wave Name: shockdingo_19.wav

$Name: Player Dead
$Message: XSTR("We have a friendly casualty!", -1)
+Persona: Shockdingo(E)
+Avi Name: Head-CP
+Wave Name: shockdingo_20.wav

$Name: Praise
$Message: XSTR("Impressive shot, Sandman!", -1)
+Persona: Shockdingo(E)
+Avi Name: Head-CP
+Wave Name: shockdingo_21_2.wav

$Name: Rearm
$Message: XSTR("Be advised, I am out of missiles.", -1)
+Persona: Shockdingo(E)
+Avi Name: Head-CP
+Wave Name: shockdingo_22.wav

$Name: Repair
$Message: XSTR("I'm getting ripped apart! I'm losing systems!", -1)
+Persona: Shockdingo(E)
+Avi Name: Head-CP
+Wave Name: shockdingo_23.wav

$Name: Stray
$Message: XSTR("Sandman, let's not forget our objectives!", -1)
+Persona: Shockdingo(E)
+Avi Name: Head-CP
+Wave Name: shockdingo_24_2.wav

$Name: Traitor
$Message: XSTR("You know the regulations: traitors are to be summarily executed.", -1)
+Persona: Shockdingo(E)
+Avi Name: Head-CP
+Wave Name: shockdingo_25.wav

$Name: yes
$Message: XSTR("I'm on it.", -1)
+Persona: Shockdingo(E)
+Avi Name: Head-CP
+Wave Name: shockdingo_26.wav

$Name: Praise Self
$Message: XSTR("Target eliminated!", -1)
+Persona: Shockdingo(E)
+Avi Name: Head-CP
+Wave Name: shockdingo_27.wav

;; SKULD ............................................................................

$Name: All Clear
$Message: XSTR("All enemies are destroyed. Area is secure.", -1)
+Persona: Skuld
+Avi Name: Head-CP
+Wave Name: skuld_01.wav

$Name: Arrive Enemy
$Message: XSTR("The bad guys are here. Time to climb the killboard", -1)
+Persona: Skuld
+Avi Name: Head-CP
+Wave Name: skuld_02.wav

$Name: Attack Target
$Message: XSTR("No problem. Consider that one history.", -1)
+Persona: Skuld
+Avi Name: Head-CP
+Wave Name: skuld_03.wav

$Name: Backup
$Message: XSTR("The cavalry is here, ready to save your backsides.", -1)
+Persona: Skuld
+Avi Name: Head-CP
+Wave Name: skuld_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo wing here. Now you can take it easy.", -1)
+Persona: Skuld
+Avi Name: Head-CP
+Wave Name: skuld_05.wav

$Name: Check 6
$Message: XSTR("Watch your backside. You've got a guy following you!", -1)
+Persona: Skuld
+Avi Name: Head-CP
+Wave Name: skuld_06.wav

$Name: Death
$Message: XSTR("AHHHHH!!!", -1)
+Persona: Skuld
+Avi Name: Head-CP
+Wave Name: skuld_07_2.wav

$Name: Delta Arrived
$Message: XSTR("Charlie wing here. Where is the party?", -1)
+Persona: Skuld
+Avi Name: Head-CP
+Wave Name: skuld_08.wav

$Name: Depart
$Message: XSTR("I am out of here!", -1)
+Persona: Skuld
+Avi Name: Head-CP
+Wave Name: skuld_09.wav

$Name: Disable Target
$Message: XSTR("Roger that. Disabling as ordered.", -1)
+Persona: Skuld
+Avi Name: Head-CP
+Wave Name: skuld_10.wav

$Name: Disarm Target
$Message: XSTR("Declawed and defanged they shall be.", -1)
+Persona: Skuld
+Avi Name: Head-CP
+Wave Name: skuld_11.wav

$Name: Engage
$Message: XSTR("Engaging enemy now. Watch out for flying debris.", -1)
+Persona: Skuld
+Avi Name: Head-CP
+Wave Name: skuld_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta wing here. Ready for action!", -1)
+Persona: Skuld
+Avi Name: Head-CP
+Wave Name: skuld_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo wing here. You can go take your nap now.", -1)
+Persona: Skuld
+Avi Name: Head-CP
+Wave Name: skuld_14.wav

$Name: Help
$Message: XSTR("I have seen better days!", -1)
+Persona: Skuld
+Avi Name: Head-CP
+Wave Name: skuld_15.wav

$Name: Ignore Target
$Message: XSTR("Eh... thanks for the suggestion.", -1)
+Persona: Skuld
+Avi Name: Head-CP
+Wave Name: skuld_16.wav

$Name: No
$Message: XSTR("Might be nice for somebody else to do.", -1)
+Persona: Skuld
+Avi Name: Head-CP
+Wave Name: skuld_17.wav

$Name: No Target
$Message: XSTR("I do not see it. Maybe it is out of range for me.", -1)
+Persona: Skuld
+Avi Name: Head-CP
+Wave Name: skuld_18.wav

$Name: Oops 1
$Message: XSTR("That weapon is for the enemy, not me, pal!", -1)
+Persona: Skuld
+Avi Name: Head-CP
+Wave Name: skuld_19.wav

$Name: Player Dead
$Message: XSTR("Another rookie bites the dust!", -1)
+Persona: Skuld
+Avi Name: Head-CP
+Wave Name: skuld_20.wav

$Name: Praise
$Message: XSTR("You have got guts, but save some targets for the rest of us!", -1)
+Persona: Skuld
+Avi Name: Head-CP
+Wave Name: skuld_21.wav

$Name: Rearm
$Message: XSTR("That was my last missile. Time to reload!", -1)
+Persona: Skuld
+Avi Name: Head-CP
+Wave Name: skuld_22.wav

$Name: Repair
$Message: XSTR("My steed is in serious need of repair!", -1)
+Persona: Skuld
+Avi Name: Head-CP
+Wave Name: skuld_23.wav

$Name: Stray
$Message: XSTR("Sandman, you want to help us out on this mission?", -1)
+Persona: Skuld
+Avi Name: Head-CP
+Wave Name: skuld_24.wav

$Name: Traitor
$Message: XSTR("Sandman, I guess you don't like playing on our side. Got to take you out!", -1)
+Persona: Skuld
+Avi Name: Head-CP
+Wave Name: skuld_25.wav

$Name: yes
$Message: XSTR("Will comply, out!", -1)
+Persona: Skuld
+Avi Name: Head-CP
+Wave Name: skuld_26.wav

$Name: Praise Self
$Message: XSTR("Praise Odin!", -1)
+Persona: Skuld
+Avi Name: Head-CP
+Wave Name: skuld_27.wav

;; SMARTCAT ............................................................................

$Name: All Clear
$Message: XSTR("Yes! All fighters are destroyed.", -1)
+Persona: Smartcat
+Avi Name: Head-CP
+Wave Name: smartcat_01.wav

$Name: Arrive Enemy
$Message: XSTR("Incoming enemy fighters, sir.", -1)
+Persona: Smartcat
+Avi Name: Head-CP
+Wave Name: smartcat_02.wav

$Name: Attack Target
$Message: XSTR("Acknowledged, I'm attacking your target.", -1)
+Persona: Smartcat
+Avi Name: Head-CP
+Wave Name: smartcat_03.wav

$Name: Backup
$Message: XSTR("This is your backup, and once again, we're here to save your ass.", -1)
+Persona: Smartcat
+Avi Name: Head-CP
+Wave Name: smartcat_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo Wing here, we've just arrived.", -1)
+Persona: Smartcat
+Avi Name: Head-CP
+Wave Name: smartcat_05.wav

$Name: Check 6
$Message: XSTR("There's a fighter on your six!", -1)
+Persona: Smartcat
+Avi Name: Head-CP
+Wave Name: smartcat_06.wav

$Name: Death
$Message: XSTR("Somebody get this guy!", -1)
+Persona: Smartcat
+Avi Name: Head-CP
+Wave Name: smartcat_07.wav

$Name: Delta Arrived
$Message: XSTR("Charlie Wing's here, we're ready to crash this party!", -1)
+Persona: Smartcat
+Avi Name: Head-CP
+Wave Name: smartcat_08.wav

$Name: Depart
$Message: XSTR("Dammit! I'm getting the hell out of here!", -1)
+Persona: Smartcat
+Avi Name: Head-CP
+Wave Name: smartcat_09.wav

$Name: Disable Target
$Message: XSTR("Acknowledged, I'm going for the engines!", -1)
+Persona: Smartcat
+Avi Name: Head-CP
+Wave Name: smartcat_10.wav

$Name: Disarm Target
$Message: XSTR("Roger, targeting turrets.", -1)
+Persona: Smartcat
+Avi Name: Head-CP
+Wave Name: smartcat_11.wav

$Name: Engage
$Message: XSTR("I'm going after the enemy!", -1)
+Persona: Smartcat
+Avi Name: Head-CP
+Wave Name: smartcat_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta Wing is now in the scene!", -1)
+Persona: Smartcat
+Avi Name: Head-CP
+Wave Name: smartcat_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo Wing has arrived, let's get to it!", -1)
+Persona: Smartcat
+Avi Name: Head-CP
+Wave Name: smartcat_14.wav

$Name: Help
$Message: XSTR("I'm taking damage!", -1)
+Persona: Smartcat
+Avi Name: Head-CP
+Wave Name: smartcat_15.wav

$Name: Ignore Target
$Message: XSTR("Fine, I'll go find somebody else to play with!", -1)
+Persona: Smartcat
+Avi Name: Head-CP
+Wave Name: smartcat_16.wav

$Name: No
$Message: XSTR("No can do!", -1)
+Persona: Smartcat
+Avi Name: Head-CP
+Wave Name: smartcat_17.wav

$Name: No Target
$Message: XSTR("I can't pick up your target on sensors.", -1)
+Persona: Smartcat
+Avi Name: Head-CP
+Wave Name: smartcat_18.wav

$Name: Oops 1
$Message: XSTR("Hey, hey, check your fire!", -1)
+Persona: Smartcat
+Avi Name: Head-CP
+Wave Name: smartcat_19.wav

$Name: Player Dead
$Message: XSTR("We have a friendly casualty!", -1)
+Persona: Smartcat
+Avi Name: Head-CP
+Wave Name: smartcat_20.wav

$Name: Praise
$Message: XSTR("That was awesome!", -1)
+Persona: Smartcat
+Avi Name: Head-CP
+Wave Name: smartcat_21.wav

$Name: Rearm
$Message: XSTR("I'm out of missiles here!", -1)
+Persona: Smartcat
+Avi Name: Head-CP
+Wave Name: smartcat_22.wav

$Name: Repair
$Message: XSTR("I'm barely holding this thing together.", -1)
+Persona: Smartcat
+Avi Name: Head-CP
+Wave Name: smartcat_23.wav

$Name: Stray
$Message: XSTR("You're straying from the objective.", -1)
+Persona: Smartcat
+Avi Name: Head-CP
+Wave Name: smartcat_24.wav

$Name: Traitor
$Message: XSTR("The only thing worse than a cat is a traitor!", -1)
+Persona: Smartcat
+Avi Name: Head-CP
+Wave Name: smartcat_25.wav

$Name: yes
$Message: XSTR("Affirmative.", -1)
+Persona: Smartcat
+Avi Name: Head-CP
+Wave Name: smartcat_26.wav

$Name: Praise Self
$Message: XSTR("That's right! BURN!", -1)
+Persona: Smartcat
+Avi Name: Head-CP
+Wave Name: smartcat_27.wav

;; SNIPES ............................................................................

$Name: All Clear
$Message: XSTR("Scope is showing zero bogeys.", -1)
+Persona: Snipes
+Avi Name: Head-CP
+Wave Name: snipes_01.wav

$Name: Arrive Enemy
$Message: XSTR("Scope just lit up, bogeys inbound.", -1)
+Persona: Snipes
+Avi Name: Head-CP
+Wave Name: snipes_02.wav

$Name: Attack Target
$Message: XSTR("Roger, I am inbound on attack vector to your target.", -1)
+Persona: Snipes
+Avi Name: Head-CP
+Wave Name: snipes_03.wav

$Name: Backup
$Message: XSTR("Assistance has arrived and is ready to engage.", -1)
+Persona: Snipes
+Avi Name: Head-CP
+Wave Name: snipes_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo wing here, ready to assist.", -1)
+Persona: Snipes
+Avi Name: Head-CP
+Wave Name: snipes_05.wav

$Name: Check 6
$Message: XSTR("Bogey on your six!", -1)
+Persona: Snipes
+Avi Name: Head-CP
+Wave Name: snipes_06.wav

$Name: Death
$Message: XSTR("Hull is rupturing, I am ejecting!", -1)
+Persona: Snipes
+Avi Name: Head-CP
+Wave Name: snipes_07.wav

$Name: Delta Arrived
$Message: XSTR("Charlie wing is here, ready to assist.", -1)
+Persona: Snipes
+Avi Name: Head-CP
+Wave Name: snipes_08.wav

$Name: Depart
$Message: XSTR("This area is crawling, I suggest we fall back.", -1)
+Persona: Snipes
+Avi Name: Head-CP
+Wave Name: snipes_09.wav

$Name: Disable Target
$Message: XSTR("Roger, attacking engines.", -1)
+Persona: Snipes
+Avi Name: Head-CP
+Wave Name: snipes_10.wav

$Name: Disarm Target
$Message: XSTR("Roger, going after those turrets.", -1)
+Persona: Snipes
+Avi Name: Head-CP
+Wave Name: snipes_11.wav

$Name: Engage
$Message: XSTR("Roger, I am inbound on attack vector.", -1)
+Persona: Snipes
+Avi Name: Head-CP
+Wave Name: snipes_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta wing has arrived.", -1)
+Persona: Snipes
+Avi Name: Head-CP
+Wave Name: snipes_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo wing is here, confirming objectives.", -1)
+Persona: Snipes
+Avi Name: Head-CP
+Wave Name: snipes_14.wav

$Name: Help
$Message: XSTR("I've got bogeys all over me, requesting assistance.", -1)
+Persona: Snipes
+Avi Name: Head-CP
+Wave Name: snipes_15.wav

$Name: Ignore Target
$Message: XSTR("Roger, ignoring your target.", -1)
+Persona: Snipes
+Avi Name: Head-CP
+Wave Name: snipes_16.wav

$Name: No
$Message: XSTR("Thats a negative on that order.", -1)
+Persona: Snipes
+Avi Name: Head-CP
+Wave Name: snipes_17.wav

$Name: No Target
$Message: XSTR("Negative, I can't confirm that target.", -1)
+Persona: Snipes
+Avi Name: Head-CP
+Wave Name: snipes_18.wav

$Name: Oops 1
$Message: XSTR("Blue on blue, check your fire!", -1)
+Persona: Snipes
+Avi Name: Head-CP
+Wave Name: snipes_19.wav

$Name: Player Dead
$Message: XSTR("Damn it! We've got a friendly down!", -1)
+Persona: Snipes
+Avi Name: Head-CP
+Wave Name: snipes_20.wav

$Name: Praise
$Message: XSTR("Good shooting, pilot.", -1)
+Persona: Snipes
+Avi Name: Head-CP
+Wave Name: snipes_21.wav

$Name: Rearm
$Message: XSTR("My ordnance has been spent, please copy.", -1)
+Persona: Snipes
+Avi Name: Head-CP
+Wave Name: snipes_22.wav

$Name: Repair
$Message: XSTR("I'm taking heavy damage, I repeat taking heavy damage.", -1)
+Persona: Snipes
+Avi Name: Head-CP
+Wave Name: snipes_23.wav

$Name: Stray
$Message: XSTR("Sandman, please check your navigation settings, you are off course.", -1)
+Persona: Snipes
+Avi Name: Head-CP
+Wave Name: snipes_24_2.wav

$Name: Traitor
$Message: XSTR("You've forced this upon yourself, I'm taking you down.", -1)
+Persona: Snipes
+Avi Name: Head-CP
+Wave Name: snipes_25.wav

$Name: yes
$Message: XSTR("Roger that.", -1)
+Persona: Snipes
+Avi Name: Head-CP
+Wave Name: snipes_26.wav

$Name: Praise Self
$Message: XSTR("Bogie is down.", -1)
+Persona: Snipes
+Avi Name: Head-CP
+Wave Name: snipes_27.wav

;; STINGRAY ............................................................................

$Name: All Clear
$Message: XSTR("Grandslam, area secure.", -1)
+Persona: Stingray
+Avi Name: Head-STINGRAY
+Wave Name: stingray_01.wav

$Name: Arrive Enemy
$Message: XSTR("Tally on new contacts.", -1)
+Persona: Stingray
+Avi Name: Head-STINGRAY
+Wave Name: stingray_02.wav

$Name: Attack Target
$Message: XSTR("Judy, Judy, going for guns!", -1)
+Persona: Stingray
+Avi Name: Head-STINGRAY
+Wave Name: stingray_03.wav

$Name: Backup
$Message: XSTR("Friendly callsigns on this net, be advised, friendlies are now on the scene.", -1)
+Persona: Stingray
+Avi Name: Head-STINGRAY
+Wave Name: stingray_04.wav

$Name: Beta Arrived
$Message: XSTR("Visual on Bravo Wing. Transmit bogey dope.", -1)
+Persona: Stingray
+Avi Name: Head-STINGRAY
+Wave Name: stingray_05.wav

$Name: Check 6
$Message: XSTR("Break right, bandit behind you!", -1)
+Persona: Stingray
+Avi Name: Head-STINGRAY
+Wave Name: stingray_06.wav

$Name: Death
$Message: XSTR("Situation is critical, I am punching out!", -1)
+Persona: Stingray
+Avi Name: Head-STINGRAY
+Wave Name: stingray_07.wav

$Name: Delta Arrived
$Message: XSTR("0-Alpha, Charlie Wing is on station.", -1)
+Persona: Stingray
+Avi Name: Head-STINGRAY
+Wave Name: stingray_08.wav

$Name: Depart
$Message: XSTR("I'm separating!", -1)
+Persona: Stingray
+Avi Name: Head-STINGRAY
+Wave Name: stingray_09.wav

$Name: Disable Target
$Message: XSTR("Committed on engine subsystems.", -1)
+Persona: Stingray
+Avi Name: Head-STINGRAY
+Wave Name: stingray_10.wav

$Name: Disarm Target
$Message: XSTR("Engaged on turret suppression, over.", -1)
+Persona: Stingray
+Avi Name: Head-STINGRAY
+Wave Name: stingray_11.wav

$Name: Engage
$Message: XSTR("Tally, visual, split.", -1)
+Persona: Stingray
+Avi Name: Head-STINGRAY
+Wave Name: stingray_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta 1, on station. Friendly callsigns, what's the sitrep?", -1)
+Persona: Stingray
+Avi Name: Head-STINGRAY
+Wave Name: stingray_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo Leader, friendlies on scope.", -1)
+Persona: Stingray
+Avi Name: Head-STINGRAY
+Wave Name: stingray_14.wav

$Name: Help
$Message: XSTR("I'm engaged defensive, going for a low to high entry!", -1)
+Persona: Stingray
+Avi Name: Head-STINGRAY
+Wave Name: stingray_15.wav

$Name: Ignore Target
$Message: XSTR("Wilco, blowthrough.", -1)
+Persona: Stingray
+Avi Name: Head-STINGRAY
+Wave Name: stingray_16.wav

$Name: No
$Message: XSTR("Negative, can't comply.", -1)
+Persona: Stingray
+Avi Name: Head-STINGRAY
+Wave Name: stingray_17.wav

$Name: No Target
$Message: XSTR("Can't lock up your target, sir.", -1)
+Persona: Stingray
+Avi Name: Head-STINGRAY
+Wave Name: stingray_18.wav

$Name: Oops 1
$Message: XSTR("Blue on blue, blue on blue!", -1)
+Persona: Stingray
+Avi Name: Head-STINGRAY
+Wave Name: stingray_19.wav

$Name: Player Dead
$Message: XSTR("Friendly got splashed!", -1)
+Persona: Stingray
+Avi Name: Head-STINGRAY
+Wave Name: stingray_20.wav

$Name: Praise
$Message: XSTR("That was sierra-hotel!", -1)
+Persona: Stingray
+Avi Name: Head-STINGRAY
+Wave Name: stingray_21.wav

$Name: Rearm
$Message: XSTR("Winchester, need rearm.", -1)
+Persona: Stingray
+Avi Name: Head-STINGRAY
+Wave Name: stingray_22.wav

$Name: Repair
$Message: XSTR("I'm taking fire here!", -1)
+Persona: Stingray
+Avi Name: Head-STINGRAY
+Wave Name: stingray_23.wav

$Name: Stray
$Message: XSTR("You're straying from the track, Sandman.", -1)
+Persona: Stingray
+Avi Name: Head-STINGRAY
+Wave Name: stingray_24_2.wav

$Name: Traitor
$Message: XSTR("Contact's sour, splash him!", -1)
+Persona: Stingray
+Avi Name: Head-STINGRAY
+Wave Name: stingray_25.wav

$Name: yes
$Message: XSTR("Wilco.", -1)
+Persona: Stingray
+Avi Name: Head-STINGRAY
+Wave Name: stingray_26.wav

$Name: Praise Self
$Message: XSTR("Splash one!", -1)
+Persona: Stingray
+Avi Name: Head-STINGRAY
+Wave Name: stingray_27.wav

;; TIGER ............................................................................

$Name: All Clear
$Message: XSTR("This area is secure.", -1)
+Persona: Tiger
+Avi Name: Head-TIGER
+Wave Name: tiger_01.wav

$Name: Arrive Enemy
$Message: XSTR("Contact front!", -1)
+Persona: Tiger
+Avi Name: Head-TIGER
+Wave Name: tiger_02.wav

$Name: Attack Target
$Message: XSTR("Changing target priorities.", -1)
+Persona: Tiger
+Avi Name: Head-TIGER
+Wave Name: tiger_03.wav

$Name: Backup
$Message: XSTR("Take heart my brothers in arms. Backup has arrived.", -1)
+Persona: Tiger
+Avi Name: Head-TIGER
+Wave Name: tiger_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo wing. Here and willing.", -1)
+Persona: Tiger
+Avi Name: Head-TIGER
+Wave Name: tiger_05.wav

$Name: Check 6
$Message: XSTR("Check six! You've picked one up!", -1)
+Persona: Tiger
+Avi Name: Head-TIGER
+Wave Name: tiger_06.wav

$Name: Death
$Message: XSTR("Situation is critical, I must eject!", -1)
+Persona: Tiger
+Avi Name: Head-TIGER
+Wave Name: tiger_07.wav

$Name: Delta Arrived
$Message: XSTR("Charlie Wing here and ready.", -1)
+Persona: Tiger
+Avi Name: Head-TIGER
+Wave Name: tiger_08.wav

$Name: Depart
$Message: XSTR("Extracting out of the combat zone. Good luck.", -1)
+Persona: Tiger
+Avi Name: Head-TIGER
+Wave Name: tiger_09.wav

$Name: Disable Target
$Message: XSTR("Targeting engines.", -1)
+Persona: Tiger
+Avi Name: Head-TIGER
+Wave Name: tiger_10.wav

$Name: Disarm Target
$Message: XSTR("Targeting turrets.", -1)
+Persona: Tiger
+Avi Name: Head-TIGER
+Wave Name: tiger_11.wav

$Name: Engage
$Message: XSTR("I will strike swiftly. Engaging.", -1)
+Persona: Tiger
+Avi Name: Head-TIGER
+Wave Name: tiger_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta wing has arrived.", -1)
+Persona: Tiger
+Avi Name: Head-TIGER
+Wave Name: tiger_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo wing has arrived.", -1)
+Persona: Tiger
+Avi Name: Head-TIGER
+Wave Name: tiger_14.wav

$Name: Help
$Message: XSTR("I'm taking damage!", -1)
+Persona: Tiger
+Avi Name: Head-TIGER
+Wave Name: tiger_15.wav

$Name: Ignore Target
$Message: XSTR("Roger, I will back off.", -1)
+Persona: Tiger
+Avi Name: Head-TIGER
+Wave Name: tiger_16.wav

$Name: No
$Message: XSTR("No can do.", -1)
+Persona: Tiger
+Avi Name: Head-TIGER
+Wave Name: tiger_17.wav

$Name: No Target
$Message: XSTR("There seems to be a misunderstanding. I have no target.", -1)
+Persona: Tiger
+Avi Name: Head-TIGER
+Wave Name: tiger_18.wav

$Name: Oops 1
$Message: XSTR("Blue on blue, seize fire!", -1)
+Persona: Tiger
+Avi Name: Head-TIGER
+Wave Name: tiger_19.wav

$Name: Player Dead
$Message: XSTR("You will be avenged! This I swear!", -1)
+Persona: Tiger
+Avi Name: Head-TIGER
+Wave Name: tiger_20.wav

$Name: Praise
$Message: XSTR("Good job, son!", -1)
+Persona: Tiger
+Avi Name: Head-TIGER
+Wave Name: tiger_21.wav

$Name: Rearm
$Message: XSTR("I've expended all missiles!", -1)
+Persona: Tiger
+Avi Name: Head-TIGER
+Wave Name: tiger_22.wav

$Name: Repair
$Message: XSTR("I'm heavily damaged, but it's not the machine, it's the man.", -1)
+Persona: Tiger
+Avi Name: Head-TIGER
+Wave Name: tiger_23.wav

$Name: Stray
$Message: XSTR("You're straying from the objective.", -1)
+Persona: Tiger
+Avi Name: Head-TIGER
+Wave Name: tiger_24.wav

$Name: Traitor
$Message: XSTR("You dishonor us with your actions! You death shall be swift!", -1)
+Persona: Tiger
+Avi Name: Head-TIGER
+Wave Name: tiger_25.wav

$Name: yes
$Message: XSTR("With honor.", -1)
+Persona: Tiger
+Avi Name: Head-TIGER
+Wave Name: tiger_26.wav

$Name: Praise Self
$Message: XSTR("Nothing personal, you just weren't good enough!", -1)
+Persona: Tiger
+Avi Name: Head-TIGER
+Wave Name: tiger_27.wav

;; TRESH ............................................................................

$Name: All Clear
$Message: XSTR("There's nothing on the scope but friendlies, Sandman.", -1)
+Persona: Tresh(D)
+Avi Name: Head-TRESH
+Wave Name: tresh_01_2.wav

$Name: Arrive Enemy
$Message: XSTR("I've got bandits on the scope! Repeat, bandits inbound.", -1)
+Persona: Tresh(D)
+Avi Name: Head-TRESH
+Wave Name: tresh_02.wav

$Name: Attack Target
$Message: XSTR("Target locked, I'm going for it!", -1)
+Persona: Tresh(D)
+Avi Name: Head-TRESH
+Wave Name: tresh_03.wav

$Name: Backup
$Message: XSTR("Backup has arrived on the scene, ready to offer assistance.", -1)
+Persona: Tresh(D)
+Avi Name: Head-TRESH
+Wave Name: tresh_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo wing reporting for duty.", -1)
+Persona: Tresh(D)
+Avi Name: Head-TRESH
+Wave Name: tresh_05.wav

$Name: Check 6
$Message: XSTR("Hostile closing on your six, take evasive action!", -1)
+Persona: Tresh(D)
+Avi Name: Head-TRESH
+Wave Name: tresh_06.wav

$Name: Death
$Message: XSTR("Oh my god! ARGHHHHH!", -1)
+Persona: Tresh(D)
+Avi Name: Head-TRESH
+Wave Name: tresh_07_1.wav

$Name: Delta Arrived
$Message: XSTR("Charlie wing is ready for action.", -1)
+Persona: Tresh(D)
+Avi Name: Head-TRESH
+Wave Name: tresh_08.wav

$Name: Depart
$Message: XSTR("This situation is deteriorating too fast. I recommend we withdraw.", -1)
+Persona: Tresh(D)
+Avi Name: Head-TRESH
+Wave Name: tresh_09.wav

$Name: Disable Target
$Message: XSTR("Confirmed, the engines are the target.", -1)
+Persona: Tresh(D)
+Avi Name: Head-TRESH
+Wave Name: tresh_10.wav

$Name: Disarm Target
$Message: XSTR("Targeting turrets, transferring power to forward shields.", -1)
+Persona: Tresh(D)
+Avi Name: Head-TRESH
+Wave Name: tresh_11.wav

$Name: Engage
$Message: XSTR("Affirmative, breaking formation to attack.", -1)
+Persona: Tresh(D)
+Avi Name: Head-TRESH
+Wave Name: tresh_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta wing is now on station.", -1)
+Persona: Tresh(D)
+Avi Name: Head-TRESH
+Wave Name: tresh_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo wing stands ready.", -1)
+Persona: Tresh(D)
+Avi Name: Head-TRESH
+Wave Name: tresh_14.wav

$Name: Help
$Message: XSTR("This Cat's got the drop on me. Can someone lend me a hand?", -1)
+Persona: Tresh(D)
+Avi Name: Head-TRESH
+Wave Name: tresh_15.wav

$Name: Ignore Target
$Message: XSTR("Confirmed, this target is all yours.", -1)
+Persona: Tresh(D)
+Avi Name: Head-TRESH
+Wave Name: tresh_16.wav

$Name: No
$Message: XSTR("I did not copy, Sandman, can you repeat the order?", -1)
+Persona: Tresh(D)
+Avi Name: Head-TRESH
+Wave Name: tresh_17_2.wav

$Name: No Target
$Message: XSTR("I'm not sure what you mean, Sandman.", -1)
+Persona: Tresh(D)
+Avi Name: Head-TRESH
+Wave Name: tresh_18_2.wav

$Name: Oops 1
$Message: XSTR("Cease fire, you are hitting a friendly! Cease fire!", -1)
+Persona: Tresh(D)
+Avi Name: Head-TRESH
+Wave Name: tresh_19.wav

$Name: Player Dead
$Message: XSTR("We have a friendly casualty!", -1)
+Persona: Tresh(D)
+Avi Name: Head-TRESH
+Wave Name: tresh_20.wav

$Name: Praise
$Message: XSTR("Impressive shot, Sandman!", -1)
+Persona: Tresh(D)
+Avi Name: Head-TRESH
+Wave Name: tresh_21_2.wav

$Name: Rearm
$Message: XSTR("Be advised, I am out of missiles.", -1)
+Persona: Tresh(D)
+Avi Name: Head-TRESH
+Wave Name: tresh_22.wav

$Name: Repair
$Message: XSTR("I'm getting ripped apart! I'm losing systems!", -1)
+Persona: Tresh(D)
+Avi Name: Head-TRESH
+Wave Name: tresh_23.wav

$Name: Stray
$Message: XSTR("Sandman, let's not forget our objectives!", -1)
+Persona: Tresh(D)
+Avi Name: Head-TRESH
+Wave Name: tresh_24_2.wav

$Name: Traitor
$Message: XSTR("You know the regulations: traitors are to be summarily executed.", -1)
+Persona: Tresh(D)
+Avi Name: Head-TRESH
+Wave Name: tresh_25.wav

$Name: yes
$Message: XSTR("I'm on it.", -1)
+Persona: Tresh(D)
+Avi Name: Head-TRESH
+Wave Name: tresh_26.wav

$Name: Praise Self
$Message: XSTR("Target eliminated!", -1)
+Persona: Tresh(D)
+Avi Name: Head-TRESH
+Wave Name: tresh_27.wav

$Name: All Clear
$Message: XSTR("There's nothing on the scope but friendlies, Sandman.", -1)
+Persona: Tresh(E)
+Avi Name: Head-TRESH
+Wave Name: tresh_01_2.wav

$Name: Arrive Enemy
$Message: XSTR("I've got bandits on the scope! Repeat, bandits inbound.", -1)
+Persona: Tresh(E)
+Avi Name: Head-TRESH
+Wave Name: tresh_02.wav

$Name: Attack Target
$Message: XSTR("Target locked, I'm going for it!", -1)
+Persona: Tresh(E)
+Avi Name: Head-TRESH
+Wave Name: tresh_03.wav

$Name: Backup
$Message: XSTR("Backup has arrived on the scene, ready to offer assistance.", -1)
+Persona: Tresh(E)
+Avi Name: Head-TRESH
+Wave Name: tresh_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo wing reporting for duty.", -1)
+Persona: Tresh(E)
+Avi Name: Head-TRESH
+Wave Name: tresh_05.wav

$Name: Check 6
$Message: XSTR("Hostile closing on your six, take evasive action!", -1)
+Persona: Tresh(E)
+Avi Name: Head-TRESH
+Wave Name: tresh_06.wav

$Name: Death
$Message: XSTR("I've got to eject! Sorry for letting you down, Sandman.", -1)
+Persona: Tresh(E)
+Avi Name: Head-TRESH
+Wave Name: tresh_07_2.wav

$Name: Delta Arrived
$Message: XSTR("Charlie wing is ready for action.", -1)
+Persona: Tresh(E)
+Avi Name: Head-TRESH
+Wave Name: tresh_08.wav

$Name: Depart
$Message: XSTR("This situation is deteriorating too fast. I recommend we withdraw.", -1)
+Persona: Tresh(E)
+Avi Name: Head-TRESH
+Wave Name: tresh_09.wav

$Name: Disable Target
$Message: XSTR("Confirmed, the engines are the target.", -1)
+Persona: Tresh(E)
+Avi Name: Head-TRESH
+Wave Name: tresh_10.wav

$Name: Disarm Target
$Message: XSTR("Targeting turrets, transferring power to forward shields.", -1)
+Persona: Tresh(E)
+Avi Name: Head-TRESH
+Wave Name: tresh_11.wav

$Name: Engage
$Message: XSTR("Affirmative, breaking formation to attack.", -1)
+Persona: Tresh(E)
+Avi Name: Head-TRESH
+Wave Name: tresh_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta wing is now on station.", -1)
+Persona: Tresh(E)
+Avi Name: Head-TRESH
+Wave Name: tresh_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo wing stands ready.", -1)
+Persona: Tresh(E)
+Avi Name: Head-TRESH
+Wave Name: tresh_14.wav

$Name: Help
$Message: XSTR("This Cat's got the drop on me. Can someone lend me a hand?", -1)
+Persona: Tresh(E)
+Avi Name: Head-TRESH
+Wave Name: tresh_15.wav

$Name: Ignore Target
$Message: XSTR("Confirmed, this target is all yours.", -1)
+Persona: Tresh(E)
+Avi Name: Head-TRESH
+Wave Name: tresh_16.wav

$Name: No
$Message: XSTR("I did not copy, Sandman, can you repeat the order?", -1)
+Persona: Tresh(E)
+Avi Name: Head-TRESH
+Wave Name: tresh_17_2.wav

$Name: No Target
$Message: XSTR("I'm not sure what you mean, Sandman.", -1)
+Persona: Tresh(E)
+Avi Name: Head-TRESH
+Wave Name: tresh_18_2.wav

$Name: Oops 1
$Message: XSTR("Cease fire, you are hitting a friendly! Cease fire!", -1)
+Persona: Tresh(E)
+Avi Name: Head-TRESH
+Wave Name: tresh_19.wav

$Name: Player Dead
$Message: XSTR("We have a friendly casualty!", -1)
+Persona: Tresh(E)
+Avi Name: Head-TRESH
+Wave Name: tresh_20.wav

$Name: Praise
$Message: XSTR("Impressive shot, Sandman!", -1)
+Persona: Tresh(E)
+Avi Name: Head-TRESH
+Wave Name: tresh_21_2.wav

$Name: Rearm
$Message: XSTR("Be advised, I am out of missiles.", -1)
+Persona: Tresh(E)
+Avi Name: Head-TRESH
+Wave Name: tresh_22.wav

$Name: Repair
$Message: XSTR("I'm getting ripped apart! I'm losing systems!", -1)
+Persona: Tresh(E)
+Avi Name: Head-TRESH
+Wave Name: tresh_23.wav

$Name: Stray
$Message: XSTR("Sandman, let's not forget our objectives!", -1)
+Persona: Tresh(E)
+Avi Name: Head-TRESH
+Wave Name: tresh_24_2.wav

$Name: Traitor
$Message: XSTR("You know the regulations: traitors are to be summarily executed.", -1)
+Persona: Tresh(E)
+Avi Name: Head-TRESH
+Wave Name: tresh_25.wav

$Name: yes
$Message: XSTR("I'm on it.", -1)
+Persona: Tresh(E)
+Avi Name: Head-TRESH
+Wave Name: tresh_26.wav

$Name: Praise Self
$Message: XSTR("Target eliminated!", -1)
+Persona: Tresh(E)
+Avi Name: Head-TRESH
+Wave Name: tresh_27.wav

$Name: All Clear
$Message: XSTR("There's nothing on the scope but friendlies, Sandman.", -1)
+Persona: Tresh(CP)
+Avi Name: Head-CP
+Wave Name: tresh_01_2.wav

$Name: Arrive Enemy
$Message: XSTR("I've got bandits on the scope! Repeat, bandits inbound.", -1)
+Persona: Tresh(CP)
+Avi Name: Head-CP
+Wave Name: tresh_02.wav

$Name: Attack Target
$Message: XSTR("Target locked, I'm going for it!", -1)
+Persona: Tresh(CP)
+Avi Name: Head-CP
+Wave Name: tresh_03.wav

$Name: Backup
$Message: XSTR("Backup has arrived on the scene, ready to offer assistance.", -1)
+Persona: Tresh(CP)
+Avi Name: Head-CP
+Wave Name: tresh_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo wing reporting for duty.", -1)
+Persona: Tresh(CP)
+Avi Name: Head-CP
+Wave Name: tresh_05.wav

$Name: Check 6
$Message: XSTR("Hostile closing on your six, take evasive action!", -1)
+Persona: Tresh(CP)
+Avi Name: Head-CP
+Wave Name: tresh_06.wav

$Name: Death
$Message: XSTR("I've got to eject! Sorry for letting you down, Sandman.", -1)
+Persona: Tresh(CP)
+Avi Name: Head-CP
+Wave Name: tresh_07_2.wav

$Name: Delta Arrived
$Message: XSTR("Charlie wing is ready for action.", -1)
+Persona: Tresh(CP)
+Avi Name: Head-CP
+Wave Name: tresh_08.wav

$Name: Depart
$Message: XSTR("This situation is deteriorating too fast. I recommend we withdraw.", -1)
+Persona: Tresh(CP)
+Avi Name: Head-CP
+Wave Name: tresh_09.wav

$Name: Disable Target
$Message: XSTR("Confirmed, the engines are the target.", -1)
+Persona: Tresh(CP)
+Avi Name: Head-CP
+Wave Name: tresh_10.wav

$Name: Disarm Target
$Message: XSTR("Targeting turrets, transferring power to forward shields.", -1)
+Persona: Tresh(CP)
+Avi Name: Head-CP
+Wave Name: tresh_11.wav

$Name: Engage
$Message: XSTR("Affirmative, breaking formation to attack.", -1)
+Persona: Tresh(CP)
+Avi Name: Head-CP
+Wave Name: tresh_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta wing is now on station.", -1)
+Persona: Tresh(CP)
+Avi Name: Head-CP
+Wave Name: tresh_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo wing stands ready.", -1)
+Persona: Tresh(CP)
+Avi Name: Head-CP
+Wave Name: tresh_14.wav

$Name: Help
$Message: XSTR("This Cat's got the drop on me. Can someone lend me a hand?", -1)
+Persona: Tresh(CP)
+Avi Name: Head-CP
+Wave Name: tresh_15.wav

$Name: Ignore Target
$Message: XSTR("Confirmed, this target is all yours.", -1)
+Persona: Tresh(CP)
+Avi Name: Head-CP
+Wave Name: tresh_16.wav

$Name: No
$Message: XSTR("I did not copy, Sandman, can you repeat the order?", -1)
+Persona: Tresh(CP)
+Avi Name: Head-CP
+Wave Name: tresh_17_2.wav

$Name: No Target
$Message: XSTR("I'm not sure what you mean, Sandman.", -1)
+Persona: Tresh(CP)
+Avi Name: Head-CP
+Wave Name: tresh_18_2.wav

$Name: Oops 1
$Message: XSTR("Cease fire, you are hitting a friendly! Cease fire!", -1)
+Persona: Tresh(CP)
+Avi Name: Head-CP
+Wave Name: tresh_19.wav

$Name: Player Dead
$Message: XSTR("We have a friendly casualty!", -1)
+Persona: Tresh(CP)
+Avi Name: Head-CP
+Wave Name: tresh_20.wav

$Name: Praise
$Message: XSTR("Impressive shot, Sandman!", -1)
+Persona: Tresh(CP)
+Avi Name: Head-CP
+Wave Name: tresh_21_2.wav

$Name: Rearm
$Message: XSTR("Be advised, I am out of missiles.", -1)
+Persona: Tresh(CP)
+Avi Name: Head-CP
+Wave Name: tresh_22.wav

$Name: Repair
$Message: XSTR("I'm getting ripped apart! I'm losing systems!", -1)
+Persona: Tresh(CP)
+Avi Name: Head-CP
+Wave Name: tresh_23.wav

$Name: Stray
$Message: XSTR("Sandman, let's not forget our objectives!", -1)
+Persona: Tresh(CP)
+Avi Name: Head-CP
+Wave Name: tresh_24_2.wav

$Name: Traitor
$Message: XSTR("You know the regulations: traitors are to be summarily executed.", -1)
+Persona: Tresh(CP)
+Avi Name: Head-CP
+Wave Name: tresh_25.wav

$Name: yes
$Message: XSTR("I'm on it.", -1)
+Persona: Tresh(CP)
+Avi Name: Head-CP
+Wave Name: tresh_26.wav

$Name: Praise Self
$Message: XSTR("Target eliminated!", -1)
+Persona: Tresh(CP)
+Avi Name: Head-CP
+Wave Name: tresh_27.wav

;; TWILIGHT ............................................................................

$Name: All Clear
$Message: XSTR("Yes! All fighters are destroyed.", -1)
+Persona: Twilight
+Avi Name: Head-TWILIGHT
+Wave Name: twilight_01.wav

$Name: Arrive Enemy
$Message: XSTR("Heads up, incoming, enemy fighters, sir.", -1)
+Persona: Twilight
+Avi Name: Head-TWILIGHT
+Wave Name: twilight_02.wav

$Name: Attack Target
$Message: XSTR("Copy that, attacking your target.", -1)
+Persona: Twilight
+Avi Name: Head-TWILIGHT
+Wave Name: twilight_03.wav

$Name: Backup
$Message: XSTR("This is your backup, and once again, we're here to save your ass.", -1)
+Persona: Twilight
+Avi Name: Head-TWILIGHT
+Wave Name: twilight_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo Wing here, we've just arrived.", -1)
+Persona: Twilight
+Avi Name: Head-TWILIGHT
+Wave Name: twilight_05.wav

$Name: Check 6
$Message: XSTR("There's a fighter on your six!", -1)
+Persona: Twilight
+Avi Name: Head-TWILIGHT
+Wave Name: twilight_06.wav

$Name: Death
$Message: XSTR("Dammit, I am getting the hell out of here!", -1)
+Persona: Twilight
+Avi Name: Head-TWILIGHT
+Wave Name: twilight_07_2.wav

$Name: Delta Arrived
$Message: XSTR("Charlie Wing's here, we're ready to crash this party!", -1)
+Persona: Twilight
+Avi Name: Head-TWILIGHT
+Wave Name: twilight_08.wav

$Name: Depart
$Message: XSTR("Dammit! I'm getting the hell out of here!", -1)
+Persona: Twilight
+Avi Name: Head-TWILIGHT
+Wave Name: twilight_09.wav

$Name: Disable Target
$Message: XSTR("Acknowledged, I'm going for the engines!", -1)
+Persona: Twilight
+Avi Name: Head-TWILIGHT
+Wave Name: twilight_10.wav

$Name: Disarm Target
$Message: XSTR("Roger, targeting turrets now.", -1)
+Persona: Twilight
+Avi Name: Head-TWILIGHT
+Wave Name: twilight_11.wav

$Name: Engage
$Message: XSTR("I'm going after the enemy!", -1)
+Persona: Twilight
+Avi Name: Head-TWILIGHT
+Wave Name: twilight_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta Wing is now in the scene!", -1)
+Persona: Twilight
+Avi Name: Head-TWILIGHT
+Wave Name: twilight_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo Wing has arrived.", -1)
+Persona: Twilight
+Avi Name: Head-TWILIGHT
+Wave Name: twilight_14.wav

$Name: Help
$Message: XSTR("I'm taking up some damage here!", -1)
+Persona: Twilight
+Avi Name: Head-TWILIGHT
+Wave Name: twilight_15.wav

$Name: Ignore Target
$Message: XSTR("Fine, I'll go find somebody else to play with!", -1)
+Persona: Twilight
+Avi Name: Head-TWILIGHT
+Wave Name: twilight_16.wav

$Name: No
$Message: XSTR("Sorry boss, no can do!", -1)
+Persona: Twilight
+Avi Name: Head-TWILIGHT
+Wave Name: twilight_17.wav

$Name: No Target
$Message: XSTR("I'm not picking up your target on my sensors.", -1)
+Persona: Twilight
+Avi Name: Head-TWILIGHT
+Wave Name: twilight_18.wav

$Name: Oops 1
$Message: XSTR("Hey hey, check your fire!", -1)
+Persona: Twilight
+Avi Name: Head-TWILIGHT
+Wave Name: twilight_19.wav

$Name: Player Dead
$Message: XSTR("We have a friendly casualty!", -1)
+Persona: Twilight
+Avi Name: Head-TWILIGHT
+Wave Name: twilight_20.wav

$Name: Praise
$Message: XSTR("That was awesome!", -1)
+Persona: Twilight
+Avi Name: Head-TWILIGHT
+Wave Name: twilight_21.wav

$Name: Rearm
$Message: XSTR("All out of missiles here!", -1)
+Persona: Twilight
+Avi Name: Head-TWILIGHT
+Wave Name: twilight_22.wav

$Name: Repair
$Message: XSTR("I'm barely holding this thing together.", -1)
+Persona: Twilight
+Avi Name: Head-TWILIGHT
+Wave Name: twilight_23.wav

$Name: Stray
$Message: XSTR("Get back on course. You're straying from the objective.", -1)
+Persona: Twilight
+Avi Name: Head-TWILIGHT
+Wave Name: twilight_24.wav

$Name: Traitor
$Message: XSTR("The only thing worse than a cat is a traitor.", -1)
+Persona: Twilight
+Avi Name: Head-TWILIGHT
+Wave Name: twilight_25.wav

$Name: yes
$Message: XSTR("Affirmative.", -1)
+Persona: Twilight
+Avi Name: Head-TWILIGHT
+Wave Name: twilight_26.wav

$Name: Praise Self
$Message: XSTR("That's right, BURN!", -1)
+Persona: Twilight
+Avi Name: Head-TWILIGHT
+Wave Name: twilight_27.wav

$Name: All Clear
$Message: XSTR("Yes! All fighters are destroyed.", -1)
+Persona: Twilight(CP)
+Avi Name: Head-TWILIGHT
+Wave Name: twilight_01.wav

$Name: Arrive Enemy
$Message: XSTR("Heads up, incoming, enemy fighters, sir.", -1)
+Persona: Twilight(CP)
+Avi Name: Head-TWILIGHT
+Wave Name: twilight_02.wav

$Name: Attack Target
$Message: XSTR("Copy that, attacking your target.", -1)
+Persona: Twilight(CP)
+Avi Name: Head-TWILIGHT
+Wave Name: twilight_03.wav

$Name: Backup
$Message: XSTR("This is your backup, and once again, we're here to save your ass.", -1)
+Persona: Twilight(CP)
+Avi Name: Head-TWILIGHT
+Wave Name: twilight_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo Wing here, we've just arrived.", -1)
+Persona: Twilight(CP)
+Avi Name: Head-TWILIGHT
+Wave Name: twilight_05.wav

$Name: Check 6
$Message: XSTR("There's a fighter on your six!", -1)
+Persona: Twilight(CP)
+Avi Name: Head-TWILIGHT
+Wave Name: twilight_06.wav

$Name: Death
$Message: XSTR("Dammit, I am getting the hell out of here!", -1)
+Persona: Twilight(CP)
+Avi Name: Head-TWILIGHT
+Wave Name: twilight_07_2.wav

$Name: Delta Arrived
$Message: XSTR("Charlie Wing's here, we're ready to crash this party!", -1)
+Persona: Twilight(CP)
+Avi Name: Head-TWILIGHT
+Wave Name: twilight_08.wav

$Name: Depart
$Message: XSTR("Dammit! I'm getting the hell out of here!", -1)
+Persona: Twilight(CP)
+Avi Name: Head-TWILIGHT
+Wave Name: twilight_09.wav

$Name: Disable Target
$Message: XSTR("Acknowledged, I'm going for the engines!", -1)
+Persona: Twilight(CP)
+Avi Name: Head-TWILIGHT
+Wave Name: twilight_10.wav

$Name: Disarm Target
$Message: XSTR("Roger, targeting turrets now.", -1)
+Persona: Twilight(CP)
+Avi Name: Head-TWILIGHT
+Wave Name: twilight_11.wav

$Name: Engage
$Message: XSTR("I'm going after the enemy!", -1)
+Persona: Twilight(CP)
+Avi Name: Head-TWILIGHT
+Wave Name: twilight_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta Wing is now in the scene!", -1)
+Persona: Twilight(CP)
+Avi Name: Head-TWILIGHT
+Wave Name: twilight_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo Wing has arrived.", -1)
+Persona: Twilight(CP)
+Avi Name: Head-TWILIGHT
+Wave Name: twilight_14.wav

$Name: Help
$Message: XSTR("I'm taking up some damage here!", -1)
+Persona: Twilight(CP)
+Avi Name: Head-TWILIGHT
+Wave Name: twilight_15.wav

$Name: Ignore Target
$Message: XSTR("Fine, I'll go find somebody else to play with!", -1)
+Persona: Twilight(CP)
+Avi Name: Head-TWILIGHT
+Wave Name: twilight_16.wav

$Name: No
$Message: XSTR("Sorry boss, no can do!", -1)
+Persona: Twilight(CP)
+Avi Name: Head-TWILIGHT
+Wave Name: twilight_17.wav

$Name: No Target
$Message: XSTR("I'm not picking up your target on my sensors.", -1)
+Persona: Twilight(CP)
+Avi Name: Head-TWILIGHT
+Wave Name: twilight_18.wav

$Name: Oops 1
$Message: XSTR("Hey hey, check your fire!", -1)
+Persona: Twilight(CP)
+Avi Name: Head-TWILIGHT
+Wave Name: twilight_19.wav

$Name: Player Dead
$Message: XSTR("We have a friendly casualty!", -1)
+Persona: Twilight(CP)
+Avi Name: Head-TWILIGHT
+Wave Name: twilight_20.wav

$Name: Praise
$Message: XSTR("That was awesome!", -1)
+Persona: Twilight(CP)
+Avi Name: Head-TWILIGHT
+Wave Name: twilight_21.wav

$Name: Rearm
$Message: XSTR("All out of missiles here!", -1)
+Persona: Twilight(CP)
+Avi Name: Head-TWILIGHT
+Wave Name: twilight_22.wav

$Name: Repair
$Message: XSTR("I'm barely holding this thing together.", -1)
+Persona: Twilight(CP)
+Avi Name: Head-TWILIGHT
+Wave Name: twilight_23.wav

$Name: Stray
$Message: XSTR("Get back on course. You're straying from the objective.", -1)
+Persona: Twilight(CP)
+Avi Name: Head-TWILIGHT
+Wave Name: twilight_24.wav

$Name: Traitor
$Message: XSTR("The only thing worse than a cat is a traitor!", -1)
+Persona: Twilight(CP)
+Avi Name: Head-TWILIGHT
+Wave Name: twilight_25.wav

$Name: yes
$Message: XSTR("Affirmative.", -1)
+Persona: Twilight(CP)
+Avi Name: Head-TWILIGHT
+Wave Name: twilight_26.wav

$Name: Praise Self
$Message: XSTR("That's right, BURN!", -1)
+Persona: Twilight(CP)
+Avi Name: Head-TWILIGHT
+Wave Name: twilight_27.wav

;; VALKYRIE ............................................................................

$Name: All Clear
$Message: XSTR("There's nothing here but stardust.", -1)
+Persona: Valkyrie(D)
+Avi Name: Head-VALKYRIE
+Wave Name: valkyrie_01.wav

$Name: Arrive Enemy
$Message: XSTR("Looks like the entertainment has arrived. I've got Kilrathi on my scope.", -1)
+Persona: Valkyrie(D)
+Avi Name: Head-VALKYRIE
+Wave Name: valkyrie_02.wav

$Name: Attack Target
$Message: XSTR("You paint the target, I knock 'em down. Consider him fried.", -1)
+Persona: Valkyrie(D)
+Avi Name: Head-VALKYRIE
+Wave Name: valkyrie_03.wav

$Name: Backup
$Message: XSTR("Support is here, let's get down to business.", -1)
+Persona: Valkyrie(D)
+Avi Name: Head-VALKYRIE
+Wave Name: valkyrie_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo wing is here. Now the party can really start.", -1)
+Persona: Valkyrie(D)
+Avi Name: Head-VALKYRIE
+Wave Name: valkyrie_05.wav

$Name: Check 6
$Message: XSTR("Don't look now but you got a kitty on your tail!", -1)
+Persona: Valkyrie(D)
+Avi Name: Head-VALKYRIE
+Wave Name: valkyrie_06.wav

$Name: Death
$Message: XSTR("I'll see you in hell!!!", -1)
+Persona: Valkyrie(D)
+Avi Name: Head-VALKYRIE
+Wave Name: valkyrie_07_1.wav

$Name: Delta Arrived
$Message: XSTR("Charlie wing is here and we brought our A game with us.", -1)
+Persona: Valkyrie(D)
+Avi Name: Head-VALKYRIE
+Wave Name: valkyrie_08.wav

$Name: Depart
$Message: XSTR("I don't mind a fight but this is going to be a massacre. Let's get out of here!", -1)
+Persona: Valkyrie(D)
+Avi Name: Head-VALKYRIE
+Wave Name: valkyrie_09.wav

$Name: Disable Target
$Message: XSTR("Got it, the engines are next on the menu.", -1)
+Persona: Valkyrie(D)
+Avi Name: Head-VALKYRIE
+Wave Name: valkyrie_10.wav

$Name: Disarm Target
$Message: XSTR("I'm moving in to smash some turrets!", -1)
+Persona: Valkyrie(D)
+Avi Name: Head-VALKYRIE
+Wave Name: valkyrie_11.wav

$Name: Engage
$Message: XSTR("Breaking formation. Time to dish out the pain!", -1)
+Persona: Valkyrie(D)
+Avi Name: Head-VALKYRIE
+Wave Name: valkyrie_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta wing is here. Ready to rumble.", -1)
+Persona: Valkyrie(D)
+Avi Name: Head-VALKYRIE
+Wave Name: valkyrie_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo wing has arrived. Bring on the action!", -1)
+Persona: Valkyrie(D)
+Avi Name: Head-VALKYRIE
+Wave Name: valkyrie_14.wav

$Name: Help
$Message: XSTR("Woah! This guy is all over me!", -1)
+Persona: Valkyrie(D)
+Avi Name: Head-VALKYRIE
+Wave Name: valkyrie_15.wav

$Name: Ignore Target
$Message: XSTR("You want this guy? He's yours. I'll go find something else to fry.", -1)
+Persona: Valkyrie(D)
+Avi Name: Head-VALKYRIE
+Wave Name: valkyrie_16.wav

$Name: No
$Message: XSTR("Say again, Sandman?", -1)
+Persona: Valkyrie(D)
+Avi Name: Head-VALKYRIE
+Wave Name: valkyrie_17_2.wav

$Name: No Target
$Message: XSTR("I don't see anything.", -1)
+Persona: Valkyrie(D)
+Avi Name: Head-VALKYRIE
+Wave Name: valkyrie_18.wav

$Name: Oops 1
$Message: XSTR("Hey, that's me you're shooting!", -1)
+Persona: Valkyrie(D)
+Avi Name: Head-VALKYRIE
+Wave Name: valkyrie_19.wav

$Name: Player Dead
$Message: XSTR("We are taking losses!", -1)
+Persona: Valkyrie(D)
+Avi Name: Head-VALKYRIE
+Wave Name: valkyrie_20.wav

$Name: Praise
$Message: XSTR("That's right! Show us how it's done!", -1)
+Persona: Valkyrie(D)
+Avi Name: Head-VALKYRIE
+Wave Name: valkyrie_21.wav

$Name: Rearm
$Message: XSTR("That was my last missile.", -1)
+Persona: Valkyrie(D)
+Avi Name: Head-VALKYRIE
+Wave Name: valkyrie_22.wav

$Name: Repair
$Message: XSTR("They've cracked my armor! I've got internal damage!", -1)
+Persona: Valkyrie(D)
+Avi Name: Head-VALKYRIE
+Wave Name: valkyrie_23.wav

$Name: Stray
$Message: XSTR("Hey, stay focused! We're not our here to go sightseeing.", -1)
+Persona: Valkyrie(D)
+Avi Name: Head-VALKYRIE
+Wave Name: valkyrie_24.wav

$Name: Traitor
$Message: XSTR("I can't believe it! How could you fight for the Cats?! I'm going to put you down like the animal you are!", -1)
+Persona: Valkyrie(D)
+Avi Name: Head-VALKYRIE
+Wave Name: valkyrie_25.wav

$Name: yes
$Message: XSTR("Affirmative.", -1)
+Persona: Valkyrie(D)
+Avi Name: Head-VALKYRIE
+Wave Name: valkyrie_26.wav

$Name: Praise Self
$Message: XSTR("That's a kill! YEAH!!", -1)
+Persona: Valkyrie(D)
+Avi Name: Head-VALKYRIE
+Wave Name: valkyrie_27.wav

$Name: All Clear
$Message: XSTR("There's nothing here but stardust.", -1)
+Persona: Valkyrie(E)
+Avi Name: Head-VALKYRIE
+Wave Name: valkyrie_01.wav

$Name: Arrive Enemy
$Message: XSTR("Look's like the entertainment has arrived. I've got Kilrathi on my scope.", -1)
+Persona: Valkyrie(E)
+Avi Name: Head-VALKYRIE
+Wave Name: valkyrie_02.wav

$Name: Attack Target
$Message: XSTR("You paint the target, I knock 'em down. Consider him fried.", -1)
+Persona: Valkyrie(E)
+Avi Name: Head-VALKYRIE
+Wave Name: valkyrie_03.wav

$Name: Backup
$Message: XSTR("Support is here, let's get down to business.", -1)
+Persona: Valkyrie(E)
+Avi Name: Head-VALKYRIE
+Wave Name: valkyrie_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo wing is here. Now the party can really start.", -1)
+Persona: Valkyrie(E)
+Avi Name: Head-VALKYRIE
+Wave Name: valkyrie_05.wav

$Name: Check 6
$Message: XSTR("Don't look now but you got a kitty on your tail!", -1)
+Persona: Valkyrie(E)
+Avi Name: Head-VALKYRIE
+Wave Name: valkyrie_06.wav

$Name: Death
$Message: XSTR("That's about all I can take, I've got to eject!", -1)
+Persona: Valkyrie(E)
+Avi Name: Head-VALKYRIE
+Wave Name: valkyrie_07.wav

$Name: Delta Arrived
$Message: XSTR("Charlie wing is here and we brought our A game with us.", -1)
+Persona: Valkyrie(E)
+Avi Name: Head-VALKYRIE
+Wave Name: valkyrie_08.wav

$Name: Depart
$Message: XSTR("I don't mind a fight but this is going to be a massacre. Let's get out of here!", -1)
+Persona: Valkyrie(E)
+Avi Name: Head-VALKYRIE
+Wave Name: valkyrie_09.wav

$Name: Disable Target
$Message: XSTR("Got it, the engines are next on the menu.", -1)
+Persona: Valkyrie(E)
+Avi Name: Head-VALKYRIE
+Wave Name: valkyrie_10.wav

$Name: Disarm Target
$Message: XSTR("I'm moving in to smash some turrets!", -1)
+Persona: Valkyrie(E)
+Avi Name: Head-VALKYRIE
+Wave Name: valkyrie_11.wav

$Name: Engage
$Message: XSTR("Breaking formation. Time to dish out the pain!", -1)
+Persona: Valkyrie(E)
+Avi Name: Head-VALKYRIE
+Wave Name: valkyrie_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta wing is here. Ready to rumble.", -1)
+Persona: Valkyrie(E)
+Avi Name: Head-VALKYRIE
+Wave Name: valkyrie_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo wing has arrived. Bring on the action!", -1)
+Persona: Valkyrie(E)
+Avi Name: Head-VALKYRIE
+Wave Name: valkyrie_14.wav

$Name: Help
$Message: XSTR("Woah! This guy is all over me!", -1)
+Persona: Valkyrie(E)
+Avi Name: Head-VALKYRIE
+Wave Name: valkyrie_15.wav

$Name: Ignore Target
$Message: XSTR("You want this guy? He's yours. I'll go find something else to fry.", -1)
+Persona: Valkyrie(E)
+Avi Name: Head-VALKYRIE
+Wave Name: valkyrie_16.wav

$Name: No
$Message: XSTR("Say again, Sandman?", -1)
+Persona: Valkyrie(E)
+Avi Name: Head-VALKYRIE
+Wave Name: valkyrie_17_2.wav

$Name: No Target
$Message: XSTR("I don't see anything.", -1)
+Persona: Valkyrie(E)
+Avi Name: Head-VALKYRIE
+Wave Name: valkyrie_18.wav

$Name: Oops 1
$Message: XSTR("Hey, that's me you're shooting!", -1)
+Persona: Valkyrie(E)
+Avi Name: Head-VALKYRIE
+Wave Name: valkyrie_19.wav

$Name: Player Dead
$Message: XSTR("We are taking losses!", -1)
+Persona: Valkyrie(E)
+Avi Name: Head-VALKYRIE
+Wave Name: valkyrie_20.wav

$Name: Praise
$Message: XSTR("That's right! Show us how it's done!", -1)
+Persona: Valkyrie(E)
+Avi Name: Head-VALKYRIE
+Wave Name: valkyrie_21.wav

$Name: Rearm
$Message: XSTR("That was my last missile.", -1)
+Persona: Valkyrie(E)
+Avi Name: Head-VALKYRIE
+Wave Name: valkyrie_22.wav

$Name: Repair
$Message: XSTR("They've cracked my armor! I've got internal damage!", -1)
+Persona: Valkyrie(E)
+Avi Name: Head-VALKYRIE
+Wave Name: valkyrie_23.wav

$Name: Stray
$Message: XSTR("Hey, stay focused! We're not our here to go sightseeing.", -1)
+Persona: Valkyrie(E)
+Avi Name: Head-VALKYRIE
+Wave Name: valkyrie_24.wav

$Name: Traitor
$Message: XSTR("I can't believe it! How could you fight for the Cats?! I'm going to put you down like the animal you are!", -1)
+Persona: Valkyrie(E)
+Avi Name: Head-VALKYRIE
+Wave Name: valkyrie_25.wav

$Name: yes
$Message: XSTR("Affirmative.", -1)
+Persona: Valkyrie(E)
+Avi Name: Head-VALKYRIE
+Wave Name: valkyrie_26.wav

$Name: Praise Self
$Message: XSTR("That's a kill! YEAH!!", -1)
+Persona: Valkyrie(E)
+Avi Name: Head-VALKYRIE
+Wave Name: valkyrie_27.wav

$Name: All Clear
$Message: XSTR("There's nothing here but stardust.", -1)
+Persona: Valkyrie(CP)
+Avi Name: Head-CP
+Wave Name: valkyrie_01.wav

$Name: Arrive Enemy
$Message: XSTR("Look's like the entertainment has arrived. I've got Kilrathi on my scope.", -1)
+Persona: Valkyrie(CP)
+Avi Name: Head-CP
+Wave Name: valkyrie_02.wav

$Name: Attack Target
$Message: XSTR("You paint the target, I knock 'em down. Consider him fried.", -1)
+Persona: Valkyrie(CP)
+Avi Name: Head-CP
+Wave Name: valkyrie_03.wav

$Name: Backup
$Message: XSTR("Support is here, let's get down to business.", -1)
+Persona: Valkyrie(CP)
+Avi Name: Head-CP
+Wave Name: valkyrie_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo wing is here. Now the party can really start.", -1)
+Persona: Valkyrie(CP)
+Avi Name: Head-CP
+Wave Name: valkyrie_05.wav

$Name: Check 6
$Message: XSTR("Don't look now but you got a kitty on your tail!", -1)
+Persona: Valkyrie(CP)
+Avi Name: Head-CP
+Wave Name: valkyrie_06.wav

$Name: Death
$Message: XSTR("That's about all I can take, I've got to eject!", -1)
+Persona: Valkyrie(CP)
+Avi Name: Head-CP
+Wave Name: valkyrie_07.wav

$Name: Delta Arrived
$Message: XSTR("Charlie wing is here and we brought our A game with us.", -1)
+Persona: Valkyrie(CP)
+Avi Name: Head-CP
+Wave Name: valkyrie_08.wav

$Name: Depart
$Message: XSTR("I don't mind a fight but this is going to be a massacre. Let's get out of here!", -1)
+Persona: Valkyrie(CP)
+Avi Name: Head-CP
+Wave Name: valkyrie_09.wav

$Name: Disable Target
$Message: XSTR("Got it, the engines are next on the menu.", -1)
+Persona: Valkyrie(CP)
+Avi Name: Head-CP
+Wave Name: valkyrie_10.wav

$Name: Disarm Target
$Message: XSTR("I'm moving in to smash some turrets!", -1)
+Persona: Valkyrie(CP)
+Avi Name: Head-CP
+Wave Name: valkyrie_11.wav

$Name: Engage
$Message: XSTR("Breaking formation. Time to dish out the pain!", -1)
+Persona: Valkyrie(CP)
+Avi Name: Head-CP
+Wave Name: valkyrie_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta wing is here. Ready to rumble.", -1)
+Persona: Valkyrie(CP)
+Avi Name: Head-CP
+Wave Name: valkyrie_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo wing has arrived. Bring on the action!", -1)
+Persona: Valkyrie(CP)
+Avi Name: Head-CP
+Wave Name: valkyrie_14.wav

$Name: Help
$Message: XSTR("Woah! This guy is all over me!", -1)
+Persona: Valkyrie(CP)
+Avi Name: Head-CP
+Wave Name: valkyrie_15.wav

$Name: Ignore Target
$Message: XSTR("You want this guy? He's yours. I'll go find something else to fry.", -1)
+Persona: Valkyrie(CP)
+Avi Name: Head-CP
+Wave Name: valkyrie_16.wav

$Name: No
$Message: XSTR("Say again, Sandman?", -1)
+Persona: Valkyrie(CP)
+Avi Name: Head-CP
+Wave Name: valkyrie_17_2.wav

$Name: No Target
$Message: XSTR("I don't see anything.", -1)
+Persona: Valkyrie(CP)
+Avi Name: Head-CP
+Wave Name: valkyrie_18.wav

$Name: Oops 1
$Message: XSTR("Hey, that's me you're shooting!", -1)
+Persona: Valkyrie(CP)
+Avi Name: Head-CP
+Wave Name: valkyrie_19.wav

$Name: Player Dead
$Message: XSTR("We are taking losses!", -1)
+Persona: Valkyrie(CP)
+Avi Name: Head-CP
+Wave Name: valkyrie_20.wav

$Name: Praise
$Message: XSTR("That's right! Show us how it's done!", -1)
+Persona: Valkyrie(CP)
+Avi Name: Head-CP
+Wave Name: valkyrie_21.wav

$Name: Rearm
$Message: XSTR("That was my last missile.", -1)
+Persona: Valkyrie(CP)
+Avi Name: Head-CP
+Wave Name: valkyrie_22.wav

$Name: Repair
$Message: XSTR("They've cracked my armor! I've got internal damage!", -1)
+Persona: Valkyrie(CP)
+Avi Name: Head-CP
+Wave Name: valkyrie_23.wav

$Name: Stray
$Message: XSTR("Hey, stay focused! We're not our here to go sightseeing.", -1)
+Persona: Valkyrie(CP)
+Avi Name: Head-CP
+Wave Name: valkyrie_24.wav

$Name: Traitor
$Message: XSTR("I can't believe it! How could you fight for the Cats?! I'm going to put you down like the animal you are!", -1)
+Persona: Valkyrie(CP)
+Avi Name: Head-CP
+Wave Name: valkyrie_25.wav

$Name: yes
$Message: XSTR("Affirmative.", -1)
+Persona: Valkyrie(CP)
+Avi Name: Head-CP
+Wave Name: valkyrie_26.wav

$Name: Praise Self
$Message: XSTR("That's a kill! YEAH!!", -1)
+Persona: Valkyrie(CP)
+Avi Name: Head-CP
+Wave Name: valkyrie_27.wav

;; VENOM ............................................................................

$Name: All Clear
$Message: XSTR("Look's like we got 'em all. Area is secure.", -1)
+Persona: Venom
+Avi Name: Head-VENOM1
+Wave Name: venom_01.wav

$Name: Arrive Enemy
$Message: XSTR("Heads up, people. We've got unfriendlies inbound!", -1)
+Persona: Venom
+Avi Name: Head-VENOM1
+Wave Name: venom_02.wav

$Name: Attack Target
$Message: XSTR("All right, I got that one. On my way.", -1)
+Persona: Venom
+Avi Name: Head-VENOM1
+Wave Name: venom_03.wav

$Name: Backup
$Message: XSTR("Your backup has arrived. Let's take 'em out.", -1)
+Persona: Venom
+Avi Name: Head-VENOM1
+Wave Name: venom_04.wav

$Name: Beta Arrived
$Message: XSTR("This is Bravo wing. We are here to join the party.", -1)
+Persona: Venom
+Avi Name: Head-VENOM1
+Wave Name: venom_05.wav

$Name: Check 6
$Message: XSTR("You got one on your six. Watch it!", -1)
+Persona: Venom
+Avi Name: Head-VENOM1
+Wave Name: venom_06.wav

$Name: Death
$Message: XSTR("I gotta punch out. Good luck, boys!", -1)
+Persona: Venom
+Avi Name: Head-VENOM1
+Wave Name: venom_07_1.wav

$Name: Delta Arrived
$Message: XSTR("This is Charlie wing. We've arrived.", -1)
+Persona: Venom
+Avi Name: Head-VENOM1
+Wave Name: venom_08.wav

$Name: Depart
$Message: XSTR("It's too thick in here, we gotta get the hell out now!", -1)
+Persona: Venom
+Avi Name: Head-VENOM1
+Wave Name: venom_09.wav

$Name: Disable Target
$Message: XSTR("I'm going for their engines. They won't get away from me.", -1)
+Persona: Venom
+Avi Name: Head-VENOM1
+Wave Name: venom_10.wav

$Name: Disarm Target
$Message: XSTR("Gonna to disarm him. Tartgeting his turrets.", -1)
+Persona: Venom
+Avi Name: Head-VENOM1
+Wave Name: venom_11.wav

$Name: Engage
$Message: XSTR("I'm engaging now. Come on, furball, let's see what you got!", -1)
+Persona: Venom
+Avi Name: Head-VENOM1
+Wave Name: venom_12.wav

$Name: Epsilon Arrived
$Message: XSTR("This is Delta wing. We're here and ready for action.", -1)
+Persona: Venom
+Avi Name: Head-VENOM1
+Wave Name: venom_13.wav

$Name: Gamma Arrived
$Message: XSTR("This is Echo wing. We are here and ready for action.", -1)
+Persona: Venom
+Avi Name: Head-VENOM1
+Wave Name: venom_14.wav

$Name: Help
$Message: XSTR("Taking some damage. If anyone can assist, please do so!", -1)
+Persona: Venom
+Avi Name: Head-VENOM1
+Wave Name: venom_15.wav

$Name: Ignore Target
$Message: XSTR("Allright, that one's yours. Relish the kill.", -1)
+Persona: Venom
+Avi Name: Head-VENOM1
+Wave Name: venom_16.wav

$Name: No
$Message: XSTR("That's a negative, pilot.", -1)
+Persona: Venom
+Avi Name: Head-VENOM1
+Wave Name: venom_17.wav

$Name: No Target
$Message: XSTR("You sure about that pilot, there is nothing on my sensors.", -1)
+Persona: Venom
+Avi Name: Head-VENOM1
+Wave Name: venom_18.wav

$Name: Oops 1
$Message: XSTR("You just fired on me. Watch it, pilot!", -1)
+Persona: Venom
+Avi Name: Head-VENOM1
+Wave Name: venom_19.wav

$Name: Player Dead
$Message: XSTR("Sandman is down. Repeat, Sandman is down. See you in the next life, pilot.", -1)
+Persona: Venom
+Avi Name: Head-VENOM1
+Wave Name: venom_20.wav

$Name: Praise
$Message: XSTR("I have to admit, that was pretty good. I'm impressed!", -1)
+Persona: Venom
+Avi Name: Head-VENOM1
+Wave Name: venom_21.wav

$Name: Rearm
$Message: XSTR("I have no missiles left, repeat, all missile ordinance expended.", -1)
+Persona: Venom
+Avi Name: Head-VENOM1
+Wave Name: venom_22.wav

$Name: Repair
$Message: XSTR("I've taken heavy damage. My reactor is close to the red line!", -1)
+Persona: Venom
+Avi Name: Head-VENOM1
+Wave Name: venom_23.wav

$Name: Stray
$Message: XSTR("Sandman, where the hell do you think you are going? Get your ass over here.", -1)
+Persona: Venom
+Avi Name: Head-VENOM1
+Wave Name: venom_24.wav

$Name: Traitor
$Message: XSTR("No room on my squadron for traitors. Everyone, target Sandman. Take him out!", -1)
+Persona: Venom
+Avi Name: Head-VENOM1
+Wave Name: venom_25.wav

$Name: yes
$Message: XSTR("Roger that, I will comply.", -1)
+Persona: Venom
+Avi Name: Head-VENOM1
+Wave Name: venom_26.wav

$Name: Praise Self
$Message: XSTR("Got another one, I love it!", -1)
+Persona: Venom
+Avi Name: Head-VENOM1
+Wave Name: venom_27.wav

;; VIKING ............................................................................

$Name: All Clear
$Message: XSTR("Nothing on the scope but friendlies, sir.", -1)
+Persona: Viking
+Avi Name: Head-VIKING
+Wave Name: viking_01.wav

$Name: Arrive Enemy
$Message: XSTR("I've got bandits on the scope! Repeat, bandits inbound!", -1)
+Persona: Viking
+Avi Name: Head-VIKING
+Wave Name: viking_02.wav

$Name: Attack Target
$Message: XSTR("Target locked, I'm going for it!", -1)
+Persona: Viking
+Avi Name: Head-VIKING
+Wave Name: viking_03.wav

$Name: Backup
$Message: XSTR("Backup has arrived on scene, ready to offer assistance.", -1)
+Persona: Viking
+Avi Name: Head-VIKING
+Wave Name: viking_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo Wing reporting for duty.", -1)
+Persona: Viking
+Avi Name: Head-VIKING
+Wave Name: viking_05.wav

$Name: Check 6
$Message: XSTR("Hostile closing on your six, take evasive action!", -1)
+Persona: Viking
+Avi Name: Head-VIKING
+Wave Name: viking_06.wav

$Name: Death
$Message: XSTR("I've got to eject! Sorry for letting you down!", -1)
+Persona: Viking
+Avi Name: Head-VIKING
+Wave Name: viking_07_2.wav

$Name: Delta Arrived
$Message: XSTR("Charlie wing is ready for action.", -1)
+Persona: Viking
+Avi Name: Head-VIKING
+Wave Name: viking_08.wav

$Name: Depart
$Message: XSTR("Situation is deteriorating too fast. I recommend we withdraw.", -1)
+Persona: Viking
+Avi Name: Head-VIKING
+Wave Name: viking_09.wav

$Name: Disable Target
$Message: XSTR("Confirmed, the engines are the target.", -1)
+Persona: Viking
+Avi Name: Head-VIKING
+Wave Name: viking_10.wav

$Name: Disarm Target
$Message: XSTR("Targeting turrets, transferring power to forward shields.", -1)
+Persona: Viking
+Avi Name: Head-VIKING
+Wave Name: viking_11.wav

$Name: Engage
$Message: XSTR("Affirmative, breaking formation to attack.", -1)
+Persona: Viking
+Avi Name: Head-VIKING
+Wave Name: viking_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta wing is now on station.", -1)
+Persona: Viking
+Avi Name: Head-VIKING
+Wave Name: viking_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo wing stands ready.", -1)
+Persona: Viking
+Avi Name: Head-VIKING
+Wave Name: viking_14.wav

$Name: Help
$Message: XSTR("This Cat's got the drop on me. Can someone lend me a hand?", -1)
+Persona: Viking
+Avi Name: Head-VIKING
+Wave Name: viking_15.wav

$Name: Ignore Target
$Message: XSTR("Confirmed, this target is all yours.", -1)
+Persona: Viking
+Avi Name: Head-VIKING
+Wave Name: viking_16.wav

$Name: No
$Message: XSTR("I did not copy that, can you repeat the order?", -1)
+Persona: Viking
+Avi Name: Head-VIKING
+Wave Name: viking_17.wav

$Name: No Target
$Message: XSTR("I am not sure what you mean, Sandman.", -1)
+Persona: Viking
+Avi Name: Head-VIKING
+Wave Name: viking_18_2.wav

$Name: Oops 1
$Message: XSTR("Cease fire, goddammit, you are hitting a friendly!", -1)
+Persona: Viking
+Avi Name: Head-VIKING
+Wave Name: viking_19.wav

$Name: Player Dead
$Message: XSTR("Aah, bloody hell, we have a friendly casualty!", -1)
+Persona: Viking
+Avi Name: Head-VIKING
+Wave Name: viking_20.wav

$Name: Praise
$Message: XSTR("Bloody impressive shot, kid!", -1)
+Persona: Viking
+Avi Name: Head-VIKING
+Wave Name: viking_21.wav

$Name: Rearm
$Message: XSTR("Be advised, I got empty missile holders.", -1)
+Persona: Viking
+Avi Name: Head-VIKING
+Wave Name: viking_22.wav

$Name: Repair
$Message: XSTR("Bloody hell, I'm getting ripped apart. I'm losing systems!", -1)
+Persona: Viking
+Avi Name: Head-VIKING
+Wave Name: viking_23.wav

$Name: Stray
$Message: XSTR("Wait, where the hell do you going, Sandman? let's not forget our objectives.", -1)
+Persona: Viking
+Avi Name: Head-VIKING
+Wave Name: viking_24_2.wav

$Name: Traitor
$Message: XSTR("You bloody turncoat. Traitors are to be shot on sight!", -1)
+Persona: Viking
+Avi Name: Head-VIKING
+Wave Name: viking_25.wav

$Name: yes
$Message: XSTR("Roger that, I am on it.", -1)
+Persona: Viking
+Avi Name: Head-VIKING
+Wave Name: viking_26.wav

$Name: Praise Self
$Message: XSTR("Ah ha HA, target e-liminated!", -1)
+Persona: Viking
+Avi Name: Head-VIKING
+Wave Name: viking_27.wav

;; VIPER ............................................................................

$Name: All Clear
$Message: XSTR("Not a thing to kill.", -1)
+Persona: Viper
+Avi Name: Head-VIPER
+Wave Name: viper_01.wav

$Name: Arrive Enemy
$Message: XSTR("Fresh meat!", -1)
+Persona: Viper
+Avi Name: Head-VIPER
+Wave Name: viper_02.wav

$Name: Attack Target
$Message: XSTR("Grinding it up!", -1)
+Persona: Viper
+Avi Name: Head-VIPER
+Wave Name: viper_03.wav

$Name: Backup
$Message: XSTR("You want to share some of that?", -1)
+Persona: Viper
+Avi Name: Head-VIPER
+Wave Name: viper_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo ready to order.", -1)
+Persona: Viper
+Avi Name: Head-VIPER
+Wave Name: viper_05.wav

$Name: Check 6
$Message: XSTR("Need help with that?", -1)
+Persona: Viper
+Avi Name: Head-VIPER
+Wave Name: viper_06.wav

$Name: Death
$Message: XSTR("I am ejecting!", -1)
+Persona: Viper
+Avi Name: Head-VIPER
+Wave Name: viper_07.wav

$Name: Delta Arrived
$Message: XSTR("Charlie ready.", -1)
+Persona: Viper
+Avi Name: Head-VIPER
+Wave Name: viper_08.wav

$Name: Depart
$Message: XSTR("Too much game for me, boss!", -1)
+Persona: Viper
+Avi Name: Head-VIPER
+Wave Name: viper_09.wav

$Name: Disable Target
$Message: XSTR("Clipping the wings.", -1)
+Persona: Viper
+Avi Name: Head-VIPER
+Wave Name: viper_10.wav

$Name: Disarm Target
$Message: XSTR("Declawing the momma cat.", -1)
+Persona: Viper
+Avi Name: Head-VIPER
+Wave Name: viper_11.wav

$Name: Engage
$Message: XSTR("Roger, all you can eat!", -1)
+Persona: Viper
+Avi Name: Head-VIPER
+Wave Name: viper_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta on station.", -1)
+Persona: Viper
+Avi Name: Head-VIPER
+Wave Name: viper_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo, saving the best for last!", -1)
+Persona: Viper
+Avi Name: Head-VIPER
+Wave Name: viper_14.wav

$Name: Help
$Message: XSTR("Caught on gristle here!", -1)
+Persona: Viper
+Avi Name: Head-VIPER
+Wave Name: viper_15.wav

$Name: Ignore Target
$Message: XSTR("It's all yours.", -1)
+Persona: Viper
+Avi Name: Head-VIPER
+Wave Name: viper_16.wav

$Name: No
$Message: XSTR("What? No!", -1)
+Persona: Viper
+Avi Name: Head-VIPER
+Wave Name: viper_17.wav

$Name: No Target
$Message: XSTR("Can't see it.", -1)
+Persona: Viper
+Avi Name: Head-VIPER
+Wave Name: viper_18.wav

$Name: Oops 1
$Message: XSTR("Hey! I thought we were friends.", -1)
+Persona: Viper
+Avi Name: Head-VIPER
+Wave Name: viper_19.wav

$Name: Player Dead
$Message: XSTR("Boss got popped!", -1)
+Persona: Viper
+Avi Name: Head-VIPER
+Wave Name: viper_20.wav

$Name: Praise
$Message: XSTR("Stop making me look bad.", -1)
+Persona: Viper
+Avi Name: Head-VIPER
+Wave Name: viper_21.wav

$Name: Rearm
$Message: XSTR("Down to guns.", -1)
+Persona: Viper
+Avi Name: Head-VIPER
+Wave Name: viper_22.wav

$Name: Repair
$Message: XSTR("I'm cooked.", -1)
+Persona: Viper
+Avi Name: Head-VIPER
+Wave Name: viper_23.wav

$Name: Stray
$Message: XSTR("Something shiny get your eye?", -1)
+Persona: Viper
+Avi Name: Head-VIPER
+Wave Name: viper_24.wav

$Name: Traitor
$Message: XSTR("He's lost it! Take him out.", -1)
+Persona: Viper
+Avi Name: Head-VIPER
+Wave Name: viper_25.wav

$Name: yes
$Message: XSTR("Understood.", -1)
+Persona: Viper
+Avi Name: Head-VIPER
+Wave Name: viper_26.wav

$Name: Praise Self
$Message: XSTR("Cheese, hamburger!", -1)
+Persona: Viper
+Avi Name: Head-VIPER
+Wave Name: viper_27.wav

$Name: All Clear
$Message: XSTR("Not a thing to kill.", -1)
+Persona: Viper(CP)
+Avi Name: Head-CP
+Wave Name: viper_01.wav

$Name: Arrive Enemy
$Message: XSTR("Fresh meat!", -1)
+Persona: Viper(CP)
+Avi Name: Head-CP
+Wave Name: viper_02.wav

$Name: Attack Target
$Message: XSTR("Grinding it up!", -1)
+Persona: Viper(CP)
+Avi Name: Head-CP
+Wave Name: viper_03.wav

$Name: Backup
$Message: XSTR("You want to share some of that?", -1)
+Persona: Viper(CP)
+Avi Name: Head-CP
+Wave Name: viper_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo ready to order.", -1)
+Persona: Viper(CP)
+Avi Name: Head-CP
+Wave Name: viper_05.wav

$Name: Check 6
$Message: XSTR("Need help with that?", -1)
+Persona: Viper(CP)
+Avi Name: Head-CP
+Wave Name: viper_06.wav

$Name: Death
$Message: XSTR("I am ejecting!", -1)
+Persona: Viper(CP)
+Avi Name: Head-CP
+Wave Name: viper_07.wav

$Name: Delta Arrived
$Message: XSTR("Charlie ready.", -1)
+Persona: Viper(CP)
+Avi Name: Head-CP
+Wave Name: viper_08.wav

$Name: Depart
$Message: XSTR("Too much game for me, boss!", -1)
+Persona: Viper(CP)
+Avi Name: Head-CP
+Wave Name: viper_09.wav

$Name: Disable Target
$Message: XSTR("Clipping the wings.", -1)
+Persona: Viper(CP)
+Avi Name: Head-CP
+Wave Name: viper_10.wav

$Name: Disarm Target
$Message: XSTR("Declawing the momma cat.", -1)
+Persona: Viper(CP)
+Avi Name: Head-CP
+Wave Name: viper_11.wav

$Name: Engage
$Message: XSTR("Roger, all you can eat!", -1)
+Persona: Viper(CP)
+Avi Name: Head-CP
+Wave Name: viper_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta on station.", -1)
+Persona: Viper(CP)
+Avi Name: Head-CP
+Wave Name: viper_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo, saving the best for last!", -1)
+Persona: Viper(CP)
+Avi Name: Head-CP
+Wave Name: viper_14.wav

$Name: Help
$Message: XSTR("Caught on gristle here!", -1)
+Persona: Viper(CP)
+Avi Name: Head-CP
+Wave Name: viper_15.wav

$Name: Ignore Target
$Message: XSTR("It's all yours.", -1)
+Persona: Viper(CP)
+Avi Name: Head-CP
+Wave Name: viper_16.wav

$Name: No
$Message: XSTR("What? No!", -1)
+Persona: Viper(CP)
+Avi Name: Head-CP
+Wave Name: viper_17.wav

$Name: No Target
$Message: XSTR("Can't see it.", -1)
+Persona: Viper(CP)
+Avi Name: Head-CP
+Wave Name: viper_18.wav

$Name: Oops 1
$Message: XSTR("Hey! I thought we were friends.", -1)
+Persona: Viper(CP)
+Avi Name: Head-CP
+Wave Name: viper_19.wav

$Name: Player Dead
$Message: XSTR("Boss got popped!", -1)
+Persona: Viper(CP)
+Avi Name: Head-CP
+Wave Name: viper_20.wav

$Name: Praise
$Message: XSTR("Stop making me look bad.", -1)
+Persona: Viper(CP)
+Avi Name: Head-CP
+Wave Name: viper_21.wav

$Name: Rearm
$Message: XSTR("Down to guns.", -1)
+Persona: Viper(CP)
+Avi Name: Head-CP
+Wave Name: viper_22.wav

$Name: Repair
$Message: XSTR("I'm cooked.", -1)
+Persona: Viper(CP)
+Avi Name: Head-CP
+Wave Name: viper_23.wav

$Name: Stray
$Message: XSTR("Something shiny get your eye?", -1)
+Persona: Viper(CP)
+Avi Name: Head-CP
+Wave Name: viper_24.wav

$Name: Traitor
$Message: XSTR("He's lost it! Take him out.", -1)
+Persona: Viper(CP)
+Avi Name: Head-CP
+Wave Name: viper_25.wav

$Name: yes
$Message: XSTR("Understood.", -1)
+Persona: Viper(CP)
+Avi Name: Head-CP
+Wave Name: viper_26.wav

$Name: Praise Self
$Message: XSTR("Cheese, hamburger!", -1)
+Persona: Viper(CP)
+Avi Name: Head-CP
+Wave Name: viper_27.wav

;; WEIRDOZZY ............................................................................

$Name: All Clear
$Message: XSTR("Sir, I think we're clear here.", -1)
+Persona: Weirdozzy
+Avi Name: Head-CP
+Wave Name: weirdozzy_01.wav

$Name: Arrive Enemy
$Message: XSTR("Reporting enemy sightings, sir!", -1)
+Persona: Weirdozzy
+Avi Name: Head-CP
+Wave Name: weirdozzy_02.wav

$Name: Attack Target
$Message: XSTR("I'll try to hit your bogey, sir!", -1)
+Persona: Weirdozzy
+Avi Name: Head-CP
+Wave Name: weirdozzy_03.wav

$Name: Backup
$Message: XSTR("Here we are, sir. Assuming permission to assist.", -1)
+Persona: Weirdozzy
+Avi Name: Head-CP
+Wave Name: weirdozzy_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo Wing reporting for duty.", -1)
+Persona: Weirdozzy
+Avi Name: Head-CP
+Wave Name: weirdozzy_05.wav

$Name: Check 6
$Message: XSTR("There's a guy behind you!", -1)
+Persona: Weirdozzy
+Avi Name: Head-CP
+Wave Name: weirdozzy_06.wav

$Name: Death
$Message: XSTR("I have no choice but to eject, sir!", -1)
+Persona: Weirdozzy
+Avi Name: Head-CP
+Wave Name: weirdozzy_07.wav

$Name: Delta Arrived
$Message: XSTR("This is Charlie Wing, we're here now.", -1)
+Persona: Weirdozzy
+Avi Name: Head-CP
+Wave Name: weirdozzy_08.wav

$Name: Depart
$Message: XSTR("I'm getting out of here!", -1)
+Persona: Weirdozzy
+Avi Name: Head-CP
+Wave Name: weirdozzy_09.wav

$Name: Disable Target
$Message: XSTR("I'll try to get his thrusters.", -1)
+Persona: Weirdozzy
+Avi Name: Head-CP
+Wave Name: weirdozzy_10.wav

$Name: Disarm Target
$Message: XSTR("Affirmative, attacking his guns, sir.", -1)
+Persona: Weirdozzy
+Avi Name: Head-CP
+Wave Name: weirdozzy_11.wav

$Name: Engage
$Message: XSTR("Assuming permission to engage, sir.", -1)
+Persona: Weirdozzy
+Avi Name: Head-CP
+Wave Name: weirdozzy_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Charlie wing reporting for duty.", -1)
+Persona: Weirdozzy
+Avi Name: Head-CP
+Wave Name: weirdozzy_13.wav

$Name: Gamma Arrived
$Message: XSTR("Delta Wing reporting for duty.", -1)
+Persona: Weirdozzy
+Avi Name: Head-CP
+Wave Name: weirdozzy_14.wav

$Name: Help
$Message: XSTR("Reporting damage, lots of damage!", -1)
+Persona: Weirdozzy
+Avi Name: Head-CP
+Wave Name: weirdozzy_15.wav

$Name: Ignore Target
$Message: XSTR("Affirmative, sir, this one is yours.", -1)
+Persona: Weirdozzy
+Avi Name: Head-CP
+Wave Name: weirdozzy_16.wav

$Name: No
$Message: XSTR("I can't do that right now.", -1)
+Persona: Weirdozzy
+Avi Name: Head-CP
+Wave Name: weirdozzy_17.wav

$Name: No Target
$Message: XSTR("I don't see anything.", -1)
+Persona: Weirdozzy
+Avi Name: Head-CP
+Wave Name: weirdozzy_18.wav

$Name: Oops 1
$Message: XSTR("Request not the be considered a target, sir!", -1)
+Persona: Weirdozzy
+Avi Name: Head-CP
+Wave Name: weirdozzy_19.wav

$Name: Player Dead
$Message: XSTR("Sir, are you alright? Gosh, they got him!", -1)
+Persona: Weirdozzy
+Avi Name: Head-CP
+Wave Name: weirdozzy_20.wav

$Name: Praise
$Message: XSTR("Sir, that was awesome!", -1)
+Persona: Weirdozzy
+Avi Name: Head-CP
+Wave Name: weirdozzy_21.wav

$Name: Rearm
$Message: XSTR("Reporting lack of ordinance.", -1)
+Persona: Weirdozzy
+Avi Name: Head-CP
+Wave Name: weirdozzy_22.wav

$Name: Repair
$Message: XSTR("Condition's red, systems failing, I'm pretty shot up, sir!", -1)
+Persona: Weirdozzy
+Avi Name: Head-CP
+Wave Name: weirdozzy_23.wav

$Name: Stray
$Message: XSTR("Sir, did you get new orders? I think we're done here, are we?", -1)
+Persona: Weirdozzy
+Avi Name: Head-CP
+Wave Name: weirdozzy_24.wav

$Name: Traitor
$Message: XSTR("Pardon me for taking steps against you, sir!", -1)
+Persona: Weirdozzy
+Avi Name: Head-CP
+Wave Name: weirdozzy_25.wav

$Name: yes
$Message: XSTR("Sir, affirmative, sir!", -1)
+Persona: Weirdozzy
+Avi Name: Head-CP
+Wave Name: weirdozzy_26.wav

$Name: Praise Self
$Message: XSTR("Splash one!", -1)
+Persona: Weirdozzy
+Avi Name: Head-CP
+Wave Name: weirdozzy_27.wav

;; WHITE TRASH ............................................................................

$Name: All Clear
$Message: XSTR("All them critters are gone... fetch me a beer!", -1)
+Persona: WhiteTrash
+Avi Name: Head-WHITETRASH
+Wave Name: white_trash_01.wav

$Name: Arrive Enemy
$Message: XSTR("Git mah gun, more of them critters are here!", -1)
+Persona: WhiteTrash
+Avi Name: Head-WHITETRASH
+Wave Name: white_trash_02.wav

$Name: Attack Target
$Message: XSTR("Well, sub-divide me and kentucky-fry me!", -1)
+Persona: WhiteTrash
+Avi Name: Head-WHITETRASH
+Wave Name: white_trash_03.wav

$Name: Backup
$Message: XSTR("More of the bubbas are here! Let's do it!", -1)
+Persona: WhiteTrash
+Avi Name: Head-WHITETRASH
+Wave Name: white_trash_04.wav

$Name: Beta Arrived
$Message: XSTR("Bravo Wing here, plenty to go around!", -1)
+Persona: WhiteTrash
+Avi Name: Head-WHITETRASH
+Wave Name: white_trash_05.wav

$Name: Check 6
$Message: XSTR("There's a critter on you!", -1)
+Persona: WhiteTrash
+Avi Name: Head-WHITETRASH
+Wave Name: white_trash_06.wav

$Name: Death
$Message: XSTR("I am punching out!", -1)
+Persona: WhiteTrash
+Avi Name: Head-WHITETRASH
+Wave Name: white_trash_07.wav

$Name: Delta Arrived
$Message: XSTR("Charlie Wing here, plenty to go around.", -1)
+Persona: WhiteTrash
+Avi Name: Head-WHITETRASH
+Wave Name: white_trash_08.wav

$Name: Depart
$Message: XSTR("It's too hot here! Let's skedaddle!", -1)
+Persona: WhiteTrash
+Avi Name: Head-WHITETRASH
+Wave Name: white_trash_09.wav

$Name: Disable Target
$Message: XSTR("Well knock me down and steal my legs!", -1)
+Persona: WhiteTrash
+Avi Name: Head-WHITETRASH
+Wave Name: white_trash_10.wav

$Name: Disarm Target
$Message: XSTR("I'll slap him so hard, your clothes will be outta style!", -1)
+Persona: WhiteTrash
+Avi Name: Head-WHITETRASH
+Wave Name: white_trash_11.wav

$Name: Engage
$Message: XSTR("I'm gonna rustle me up some furball! Yeehaw!", -1)
+Persona: WhiteTrash
+Avi Name: Head-WHITETRASH
+Wave Name: white_trash_12.wav

$Name: Epsilon Arrived
$Message: XSTR("Delta Wing here, plenty to go around.", -1)
+Persona: WhiteTrash
+Avi Name: Head-WHITETRASH
+Wave Name: white_trash_13.wav

$Name: Gamma Arrived
$Message: XSTR("Echo Wing here, plenty to go around.", -1)
+Persona: WhiteTrash
+Avi Name: Head-WHITETRASH
+Wave Name: white_trash_14.wav

$Name: Help
$Message: XSTR("What in tarnations!", -1)
+Persona: WhiteTrash
+Avi Name: Head-WHITETRASH
+Wave Name: white_trash_15.wav

$Name: Ignore Target
$Message: XSTR("I'll ignore that critter!", -1)
+Persona: WhiteTrash
+Avi Name: Head-WHITETRASH
+Wave Name: white_trash_16.wav

$Name: No
$Message: XSTR("Forget it, you beer bellied wife beater!", -1)
+Persona: WhiteTrash
+Avi Name: Head-WHITETRASH
+Wave Name: white_trash_17.wav

$Name: No Target
$Message: XSTR("I can't pick up your critter!", -1)
+Persona: WhiteTrash
+Avi Name: Head-WHITETRASH
+Wave Name: white_trash_18.wav

$Name: Oops 1
$Message: XSTR("Git off mah back, Bubba!", -1)
+Persona: WhiteTrash
+Avi Name: Head-WHITETRASH
+Wave Name: white_trash_19.wav

$Name: Player Dead
$Message: XSTR("One of the Bubbas are gone!", -1)
+Persona: WhiteTrash
+Avi Name: Head-WHITETRASH
+Wave Name: white_trash_20.wav

$Name: Praise
$Message: XSTR("Gooder then grits!", -1)
+Persona: WhiteTrash
+Avi Name: Head-WHITETRASH
+Wave Name: white_trash_21.wav

$Name: Rearm
$Message: XSTR("I got no more missiles!", -1)
+Persona: WhiteTrash
+Avi Name: Head-WHITETRASH
+Wave Name: white_trash_22.wav

$Name: Repair
$Message: XSTR("My bird is kentucky fried!", -1)
+Persona: WhiteTrash
+Avi Name: Head-WHITETRASH
+Wave Name: white_trash_23.wav

$Name: Stray
$Message: XSTR("Bubba, get back here!", -1)
+Persona: WhiteTrash
+Avi Name: Head-WHITETRASH
+Wave Name: white_trash_24.wav

$Name: Traitor
$Message: XSTR("You lard eatin traitor!", -1)
+Persona: WhiteTrash
+Avi Name: Head-WHITETRASH
+Wave Name: white_trash_25.wav

$Name: yes
$Message: XSTR("Well, butter my butt and call me a biscuit.", -1)
+Persona: WhiteTrash
+Avi Name: Head-WHITETRASH
+Wave Name: white_trash_26.wav

$Name: Praise Self
$Message: XSTR("You was like a booger that you can't flip off!", -1)
+Persona: WhiteTrash
+Avi Name: Head-WHITETRASH
+Wave Name: white_trash_27.wav

;; CAPITAL SHIPS ............................................................................

$Name: Death
$Message: XSTR("The hull is collapsing! No, this can't be it, NOOO! (static)", -1)
+Persona: AchillesControl
+Avi Name: Head-BENTLEY
+Wave Name: achilles_control.wav

$Name: Death
$Message: XSTR("Damage has reached critical levels! AAAAHH! (static)", -1)
+Persona: AgamemnonControl
+Avi Name: Head-BATTLEAXE
+Wave Name: agamemnon_control.wav

$Name: Death
$Message: XSTR("Our damage is past critical! All units, get clear! Stay clear! Right now... (static)", -1)
+Persona: ArmageddonControl(M40)
+Avi Name: Head-ARMAGEDDON
+Wave Name: armageddon_control_1.wav

$Name: Death
$Message: XSTR("We are experiencing system wide failures! We're losing atmosphere! Mayday, mayday, mayday... (static)", -1)
+Persona: ArmageddonControl(M41)
+Avi Name: Head-ARMAGEDDON
+Wave Name: armageddon_control_2.wav

$Name: Death
$Message: XSTR("We've taken one too many, Hermes! We've... (static)", -1)
+Persona: AstoriaControl(M26)
+Avi Name: Head-ASTORIA
+Wave Name: astoria_control_1.wav

$Name: Death
$Message: XSTR("This is Astoria. Long live the Confedera... (static)", -1)
+Persona: AstoriaControl(M28)
+Avi Name: Head-ASTORIA
+Wave Name: astoria_control_2.wav

$Name: Death
$Message: XSTR("Mayday! Mayday! (static)", -1)
+Persona: AuroraControl
+Avi Name: Head-ASTORIA
+Wave Name: aurora_control.wav

$Name: Death
$Message: XSTR("Mayday! Mayday! (static)", -1)
+Persona: BangaloreControl
+Avi Name: Head-CENTURION
+Wave Name: bangalore_control.wav

$Name: Death
$Message: XSTR("This is TCS Barlow! Mayday! Mayday..!!! (static)", -1)
+Persona: BarlowControl
+Avi Name: Head-FORTPEGASUS
+Wave Name: barlow_control.wav

$Name: Death
$Message: XSTR("Damage has reached critical levels! No! The hull is rupturing! AAAAHH! (static)", -1)
+Persona: BattleaxeControl
+Avi Name: Head-BATTLEAXE
+Wave Name: battleaxe_control.wav

$Name: Death
$Message: XSTR("Reactor is approaching critical. Jettison all lifepods! (static)", -1)
+Persona: BentleyControl 
+Avi Name: Head-BENTLEY
+Wave Name: bentley_control.wav

$Name: Death
$Message: XSTR("No one lives forever... (static)", -1)
+Persona: BourrasqueControl 
+Avi Name: Head-NEWZEALAND
+Wave Name: bourrasque_control.wav

$Name: Death
$Message: XSTR("AHHHHHH!!! (static)", -1)
+Persona: BraunschweigControl 
+Avi Name: Head-BATTLEAXE
+Wave Name: braunschweig_control.wav

$Name: Death
$Message: XSTR("We've taken one too many. We've... (static)", -1)
+Persona: BremerhavenControl
+Avi Name: Head-BATTLEAXE
+Wave Name: bremerhaven_control.wav

$Name: Death
$Message: XSTR("This is the TCS Cabot, our situation is critical. Mayday, Mayday, Mayday.... (static)", -1)
+Persona: CabotControl
+Avi Name: Head-CABOT
+Wave Name: cabot_control.wav

$Name: Death
$Message: XSTR("Mayday, mayday! (static)", -1)
+Persona: DanteControl
+Avi Name: Head-ACHILLES
+Wave Name: dante_control.wav

$Name: Death
$Message: XSTR("Damn cats! We'll see you in hell!!! (static)", -1)
+Persona: FortCrockettControl
+Avi Name: Head-FORTCROCKETT
+Wave Name: fort_crockett_control.wav

$Name: Death
$Message: XSTR("We're hit. Hull breach in section 14!!! (static)", -1)
+Persona: GisborneControl 
+Avi Name: Head-HALOROUND
+Wave Name: gisborne_control.wav

$Name: Death
$Message: XSTR("Reactor is going critical! All hands abandon ship! All hands abandon ship! (static)", -1)
+Persona: GlasgowControl
+Avi Name: Head-ACHILLES
+Wave Name: glasgow_control.wav

$Name: Death
$Message: XSTR("The hull is collapsing! No, this can't be it, NOOO!!! (static)", -1)
+Persona: GloucesterControl
+Avi Name: Head-FORTCROCKETT
+Wave Name: gloucester_control.wav

$Name: Death
$Message: XSTR("All Confederation units, stay clear of Hermes airspace! Stay clear! Stay clear now... (static)", -1)
+Persona: HermesControl(M38)
+Avi Name: Head-HERMES
+Wave Name: hermes_control_1.wav

$Name: Death
$Message: XSTR("We're breaking up, oh no! (static)", -1)
+Persona: HermesControl(M41)
+Avi Name: Head-HERMES
+Wave Name: hermes_control_2.wav

$Name: Death
$Message: XSTR("The hull is rupturing! AAAAHH! (static)", -1)
+Persona: InvercagillControl
+Avi Name: Head-BENTLEY
+Wave Name: invercagill_control.wav

$Name: Death
$Message: XSTR("Mayday! Mayday! TCS Invincible needing immediate assistance! Mayday! Mayday! (static)", -1)
+Persona: InvincibleControl
+Avi Name: Head-INVINCIBLE
+Wave Name: invincible_control.wav

$Name: Death
$Message: XSTR("Mayday! Mayday! Mayday! (static)", -1)
+Persona: KarlskronaControl 
+Avi Name: Head-ASTORIA
+Wave Name: karlskrona_control.wav

$Name: Death
$Message: XSTR("The reactor is going critical! Abandon ship! Launch all escape pods! (static)", -1)
+Persona: KarnesControl
+Avi Name: Head-TICONDEROGA
+Wave Name: karnes_control.wav

$Name: Death
$Message: XSTR("Godspeed, Hermes pilots. We'll see you on the other side. This is TCS Kinney, signing off. (static)", -1)
+Persona: KinneyControl
+Avi Name: Head-KINNEY
+Wave Name: kinney_control.wav

$Name: Death
$Message: XSTR("Our situation is critical. Mayday! Mayday! Mayday! (static)", -1)
+Persona: LhasaaControl
+Avi Name: Head-CABOT
+Wave Name: lhasa_control.wav

$Name: Death
$Message: XSTR("I am not gonna make it. I am ejecting a capsule. Make sure the Hermes gets it... (static)", -1)
+Persona: Limdaepl
+Avi Name: Head-CP
+Wave Name: limdaepl.wav

$Name: Death
$Message: XSTR("Mayday! Mayday!!! (static)", -1)
+Persona: LiverpoolControl
+Avi Name: Head-ASTORIA
+Wave Name: liverpool_control.wav

$Name: Death
$Message: XSTR("Shields are down! Power fluctuations all over the grid! We can't take much more. (static)", -1)
+Persona: McFaulControl 
+Avi Name: Head-LANGLEY
+Wave Name: mcfaul_control.wav

$Name: Death
$Message: XSTR("We've lost all systems! Structural integrity falling! Oh, hell! (static)", -1)
+Persona: OlympiaControl
+Avi Name: Head-OLYMPIA
+Wave Name: olympia_control.wav

$Name: Death
$Message: XSTR("Structural integrity failing! We've got hull breaches every... (static)", -1)
+Persona: OriskanyControl 
+Avi Name: Head-TORGO
+Wave Name: oriskany_control.wav

$Name: Death
$Message: XSTR("We're no use to you anymore! Give them hell! (static)", -1)
+Persona: PerseusControl 
+Avi Name: Head-CABOT
+Wave Name: perseus_control.wav

$Name: Death
$Message: XSTR("This is Quincy! We're breaking apart! The ol' girl lasted longer than I thought... (static)", -1)
+Persona: QuincyControl
+Avi Name: Head-HALOROUND
+Wave Name: quincy_control.wav

$Name: Death
$Message: XSTR("I don't think we're gonna make it. Give them hell! (static)", -1)
+Persona: RepulseControl
+Avi Name: Head-REPULSE
+Wave Name: repulse_control.wav

$Name: Death
$Message: XSTR("Mayday! Mayday! Mayday!!! (static)", -1)
+Persona: ReubenJamesControl
+Avi Name: Head-TICONDEROGA
+Wave Name: reubenjames_control.wav

$Name: Death
$Message: XSTR("Mayday! Mayday! Mayday!!! (static)", -1)
+Persona: SachsenControl
+Avi Name: Head-TICONDEROGA
+Wave Name: sachsen_control.wav

$Name: Death
$Message: XSTR("We're going critical! (static)", -1)
+Persona: TassafarongaControl
+Avi Name: Head-KINNEY
+Wave Name: tassafaronga_control.wav

$Name: Death
$Message: XSTR("Mayday! Mayday! This is the TCS Ticonderoga! Mayday! Mayday!(static)", -1)
+Persona: TiconderongaControl
+Avi Name: Head-TICONDEROGA
+Wave Name: ticonderoga_control.wav

$Name: Death
$Message: XSTR("She's breaking apart, we're done for! (static)", -1)
+Persona: TramontaneControl
+Avi Name: Head-TRANQUILITY
+Wave Name: tramontane_control.wav

$Name: Death
$Message: XSTR("Critical damage to power plant. Damage control teams, report to... (static)", -1)
+Persona: TranquilityControl
+Avi Name: Head-TRANQUILITY
+Wave Name: tranquility_control.wav

$Name: Death
$Message: XSTR("All hands abandon ship! Emergency... (static)", -1)
+Persona: VaillancourtControl
+Avi Name: Head-VALLIANCOURT
+Wave Name: vaillancourt_control.wav

$Name: Death
$Message: XSTR("This is the TCS Wellington. Position Mayday! Mayday! Mayday! (static)", -1)
+Persona: WellingtonControl
+Avi Name: Head-WELLINGTON
+Wave Name: wellington_control_2.wav

$Name: Death
$Message: XSTR("Critical damage to power plant. Damage control teams, report to... (static)", -1)
+Persona: WhanganuiControl
+Avi Name: Head-TRANQUILITY
+Wave Name: whanganui_control.wav

$Name: Death
$Message: XSTR("Damn ship is falling apart... (static)", -1)
+Persona: WhangareiiControl
+Avi Name: Head-HALOROUND
+Wave Name: whangarei_control.wav

$Name: Death
$Message: XSTR("My death is at hand ... Kilrah I die for you! (static)", -1)
+Persona: WrathgarControl
+Avi Name: Head-STA
+Wave Name: wrathgar_control.wav

$Name: Death
$Message: XSTR("This is the TCS Fletcher. We are badly damaged... (static)", -1)
+Persona: FletcherControl
+Avi Name: Head-FLETCHER
+Wave Name: fletcher_control.wav

$Name: Death
$Message: XSTR("(static)", -1)
+Persona: RandomWarship
+Avi Name: Head-STA
+Wave Name: bump.wav

;; Pirates ............................................................................

$Name: Death
$Message: XSTR("Nooooooooooo...", -1)
+Persona: PiratePilot1
+Avi Name: Head-PP
+Wave Name: ge_death_Pirate1.wav

$Name: Death
$Message: XSTR("No way! Noooooo...", -1)
+Persona: PiratePilot2
+Avi Name: Head-PP
+Wave Name: ge_death_Pirate2.wav

$Name: Death
$Message: XSTR("AaaaHHHHH...", -1)
+Persona: PiratePilot3
+Avi Name: Head-PP
+Wave Name: ge_death_Pirate3.wav

$Name: Death
$Message: XSTR("Mayday! Mayday! AHHHHHhhh.....", -1)
+Persona: PiratePilot4
+Avi Name: Head-PP
+Wave Name: ge_death_Pirate4.wav

$Name: Death
$Message: XSTR("Ahhhhhhhhhhhhhhhhh!...", -1)
+Persona: PiratePilot5
+Avi Name: Head-PP
+Wave Name: ge_death_Pirate5.wav

$Name: Death
$Message: XSTR("See you in HELL!...", -1)
+Persona: PiratePilot6
+Avi Name: Head-PP
+Wave Name: ge_death_Pirate6.wav

;; Kilrathi ............................................................................

$Name: Death
$Message: XSTR("I join my ancestors...", -1)
+Persona: DrakhaiPilot1
+Avi Name: Head-KP1
+Wave Name: ge_death_drakhai_01.wav

$Name: Death
$Message: XSTR("This cannot be...", -1)
+Persona: DrakhaiPilot2
+Avi Name: Head-KP1
+Wave Name: ge_death_drakhai_02.wav

$Name: Death
$Message: XSTR("I die with honor...", -1)
+Persona: DrakhaiPilot3
+Avi Name: Head-KP1
+Wave Name: ge_death_drakhai_03.wav

$Name: Death
$Message: XSTR("I die for...", -1)
+Persona: DrakhaiPilot4
+Avi Name: Head-KP1
+Wave Name: ge_death_drakhai_04.wav

$Name: Death
$Message: XSTR("I am dishonored...", -1)
+Persona: DrakhaiPilot5
+Avi Name: Head-KP1
+Wave Name: ge_death_drakhai_05.wav

$Name: Death
$Message: XSTR("Farewell my clan...", -1)
+Persona: DrakhaiPilot6 
+Avi Name: Head-KP1
+Wave Name: ge_death_drakhai_06.wav

$Name: Death
$Message: XSTR("Kilrah, avenge me!", -1)
+Persona: KilrathiPilot1
+Avi Name: Head-KA1
+Wave Name: ge_death_Kilrathi_01.wav

$Name: Death
$Message: XSTR("Aaah!!!", -1)
+Persona: KilrathiPilot2
+Avi Name: Head-KA1
+Wave Name: ge_death_Kilrathi_04.wav

$Name: Death
$Message: XSTR("I have been cheated of my victory!", -1)
+Persona: KilrathiPilot3
+Avi Name: Head-KA1
+Wave Name: ge_death_Kilrathi_05.wav

$Name: Death
$Message: XSTR("Aaarrggh!!!", -1)
+Persona: KilrathiPilot4
+Avi Name: Head-KA1
+Wave Name: ge_death_Kilrathi_03.wav

$Name: Death
$Message: XSTR("I have dishonored my clan!!!", -1)
+Persona: KilrathiPilot5
+Avi Name: Head-KA1
+Wave Name: ge_death_Kilrathi_02.wav

$Name: Death
$Message: XSTR("Aaarrggh!!!", -1)
+Persona: KilrathiPilot6
+Avi Name: Head-KA1
+Wave Name: ge_death_Kilrathi_06.wav

$Name: Death
$Message: XSTR("Aaahhhh!!!", -1)
+Persona: KilrathiPilot7
+Avi Name: Head-KA1
+Wave Name: ge_death_Kilrathi_07.wav

$Name: Death
$Message: XSTR("My death is at hand. Kilrah, I die for you!!!", -1)
+Persona: KilrathiCarrier
+Avi Name: Head-STA
+Wave Name: ge_death_kcarrier.wav

$Name: Death
$Message: XSTR("I have failed my race!!!", -1)
+Persona: KilrathiCorvette
+Avi Name: Head-STA
+Wave Name: ge_death_kcorvette.wav

$Name: Death
$Message: XSTR("I go down for my emperor!!!", -1)
+Persona: KilrathiCruiser
+Avi Name: Head-STA
+Wave Name: ge_death_kcruiser.wav

$Name: Death
$Message: XSTR("My clan ... shall ... avenge my death!", -1)
+Persona: KilrathiDestroyer
+Avi Name: Head-STA
+Wave Name: ge_death_kdestroyer.wav

$Name: Death
$Message: XSTR("Nooooooo!!!", -1)
+Persona: KilrathiShuttle
+Avi Name: Head-STA
+Wave Name: ge_death_ktransport.wav

$Name: Death
$Message: XSTR("Nooooooo!!!", -1)
+Persona: KilrathiTransport
+Avi Name: Head-STA
+Wave Name: ge_death_ktransport.wav

$Name: Death
$Message: XSTR("Nooooooo!!!", -1)
+Persona: Bloodmist
+Avi Name: Head-KA1
+Wave Name: ge_death_bloodmist.wav

$Name: Death
$Message: XSTR("Nooooooo!!!", -1)
+Persona: Deathfang
+Avi Name: Head-KA1
+Wave Name: ge_death_bloodmist.wav

$Name: Death
$Message: XSTR("Nooooooo!!!", -1)
+Persona: Deathstroke
+Avi Name: Head-KA1
+Wave Name: ge_death_deathstroke.wav

$Name: Death
$Message: XSTR("Aaahhhh!!! I am ...", -1)
+Persona: Fireclaw
+Avi Name: Head-KA1
+Wave Name: ge_death_fireclaw.wav

$Name: Death
$Message: XSTR("You outbested me. Nooooooo!!!", -1)
+Persona: Stalker
+Avi Name: Head-KA1
+Wave Name: ge_death_stalker.wav

$Name: Death
$Message: XSTR("Marines deserve to die on the ground with a weapon in their hand, not like this...", -1)
+Persona: MarineDropship
+Avi Name: Head-STA
+Wave Name: marine_dropship_07.wav

#End


