#State Replacement

$State: GS_STATE_INITIAL_PLAYER_SELECT
    +Markup: data/interface/markup/pilot_select.rml

$State: GS_STATE_BARRACKS_MENU
    +Markup: data/interface/markup/barracks.rml

$State: GS_STATE_OPTIONS_MENU
    +Markup: data/interface/markup/options.rml

$State: GS_STATE_CAMPAIGN_ROOM
	+Markup: data/interface/markup/campaign.rml

$State: GS_STATE_CMD_BRIEF
	+Markup: data/interface/markup/cmd_brief.rml

$State: GS_STATE_BRIEFING
	+Markup: data/interface/markup/briefing.rml

$State: GS_STATE_SHIP_SELECT
	+Markup: data/interface/markup/ship_select.rml

$State: GS_STATE_WEAPON_SELECT
	+Markup: data/interface/markup/weapon_select.rml

$State: GS_STATE_FICTION_VIEWER
	+Markup: data/interface/markup/fiction_viewer.rml

$State: GS_STATE_DEBRIEF
	+Markup: data/interface/markup/debrief.rml

$State: GS_STATE_LOOP_BRIEF
	+Markup: data/interface/markup/loop_brief.rml

$State: GS_STATE_RED_ALERT
	+Markup: data/interface/markup/red_alert.rml

$State: GS_STATE_CREDITS
	+Markup: data/interface/markup/tech_credits.rml

$State: GS_STATE_VIEW_CUTSCENES
	+Markup: data/interface/markup/tech_cutscenes.rml

$State: GS_STATE_SIMULATOR_ROOM
	+Markup: data/interface/markup/tech_missions.rml

$State: GS_STATE_TECH_MENU
	+Markup: data/interface/markup/tech_database.rml

#End