;;
;; This file is messages.tbl.  It specifies all generic messages that can be sent to the player
;; during the mission (at least for single player).  Format is as follows:
;;
;; #Personas
;; $Persona: <name>				;; persona name
;;
;; repeat the above '$Persona:' field for as many personas as needed
;;
;; $Name: <name>					;; name is an identifier used in Freespace to play the message
;; $Message: <message>			;; message is what actualy gets displayed to the player
;; +Persona: <persona name>	;; name of persona for this message.  Must match one of the above personas
;; +Wave Name: <wave file>		;; optional name of a wave file to play with this message
;; +Avi Name: <avi file>		;; optional name of a flick to play with this message
;;
;;
;;


#Personas


$Persona: Falco
$Type: wingman
$Custom Data:
    +Val: portrait FalcoPilotA
$end_custom_data

$Persona: Peppy	  
$Type: wingman
$Custom Data:
    +Val: portrait PeppyPilotA
$end_custom_data

$Persona: Slippy	  
$Type: wingman
$Custom Data:
    +Val: portrait SlippyPilotA
$end_custom_data

$Persona: Fara	  
$Type: wingman
$Custom Data:
    +Val: portrait FaraPilotA
$end_custom_data

$Persona: FalcoSauria
$Type: wingman
$Custom Data:
    +Val: portrait FalcoPilotA
$end_custom_data

$Persona: PeppySauria	  
$Type: wingman
$Custom Data:
    +Val: portrait PeppyPilotA
$end_custom_data

$Persona: SlippySauria	  
$Type: wingman
$Custom Data:
    +Val: portrait SlippyPilotA
$end_custom_data


$Persona: Tricky
$Type: wingman
$Custom Data:
    +Val: portrait TrickyPilotA
$end_custom_data

$Persona: Kyte
$Type: wingman
$Custom Data:
    +Val: portrait KytePilotA
$end_custom_data

$Persona: KrystalWar
$Type: wingman
$Custom Data:
    +Val: portrait KrystalWarPilotA
$end_custom_data

$Persona: ROB
$Type: Command











#Messages


;; Fox McCloud ..................................................................................

;; Falco Lombardi (Lylat Wars)..................................................................................

$Name: Check 6
$Message: XSTR("Watch out, bogey on your tail!", -1)
+Persona: Falco
+Avi Name: FalcoA_TalkA
+Wave Name: falco_check6_01.wav

$Name: Check 6
$Message: XSTR("Fox, watch your six!", -1)
+Persona: Falco
+Avi Name: FalcoA_TalkA
+Wave Name: falco_check6_02.wav

$Name: Help
$Message: XSTR("Enemy behind me, man they're fast!", -1)
+Persona: Falco
+Avi Name: FalcoA_UattA
+Wave Name: falco_needhelp_01.wav

$Name: Help
$Message: XSTR("I can't shake this guy!", -1)
+Persona: Falco
+Avi Name: FalcoA_UattA
+Wave Name: falco_needhelp_02.wav

$Name: Praise
$Message: XSTR("Nice shot, you're almost as good as me!", -1)
+Persona: Falco
+Avi Name: FalcoA_TalkA
+Wave Name: falco_praise_01.wav

$Name: Praise
$Message: XSTR("I guess I should be thankful!", -1)
+Persona: Falco
+Avi Name: FalcoA_TalkA
+Wave Name: falco_praise_02.wav

$Name: Praise
$Message: XSTR("Pretty smooth flying, Fox!", -1)
+Persona: Falco
+Avi Name: FalcoA_TalkA
+Wave Name: falco_praise_03.wav

$Name: Stray
$Message: XSTR("Uhhh Fox... bad guys are this way!", -1)
+Persona: Falco
+Avi Name: FalcoA_TalkA
+Wave Name: falco_stray_01.wav

$Name: Stray
$Message: XSTR("Why're you running away, Fox?!", -1)
+Persona: Falco
+Avi Name: FalcoA_TalkA
+Wave Name: falco_stray_02.wav

$Name: Traitor
$Message: XSTR("Hey Einstein, I'm on your side!", -1)
+Persona: Falco
+Avi Name: FalcoA_TalkA
+Wave Name: falco_friendlyfire_01.wav

$Name: Traitor
$Message: XSTR("Hey you're scratching my paint, moron!", -1)
+Persona: Falco
+Avi Name: FalcoA_TalkA
+Wave Name: falco_friendlyfire_02.wav






;; Peppy Hare (Lylat Wars)..................................................................................


$Name: Check 6
$Message: XSTR("Check yer six, you got a fella behind ya!", -1)
+Persona: Peppy
+Avi Name: PeppyA_TalkA
+Wave Name: peppy_check6_01.wav

$Name: Check 6
$Message: XSTR("Watch out behind ya now!", -1)
+Persona: Peppy
+Avi Name: PeppyA_TalkA
+Wave Name: peppy_check6_02.wav

$Name: Help
$Message: XSTR("I need help, they're ganging up on me!", -1)
+Persona: Peppy
+Avi Name: PeppyA_UattA
+Wave Name: peppy_needhelp_02.wav

$Name: Help
$Message: XSTR("Dang nabbit I can't shake him!", -1)
+Persona: Peppy
+Avi Name: PeppyA_UattA
+Wave Name: peppy_needhelp_02.wav

$Name: Praise
$Message: XSTR("Great shot there, kid!", -1)
+Persona: Peppy
+Avi Name: PeppyA_TalkA
+Wave Name: peppy_praise_01.wav

$Name: Praise
$Message: XSTR("Haaha that got 'em! Way to go!", -1)
+Persona: Peppy
+Avi Name: PeppyA_TalkA
+Wave Name: peppy_praise_02.wav

$Name: Stray
$Message: XSTR("Where ya going? Our target's the other way! Turn around!", -1)
+Persona: Peppy
+Avi Name: PeppyA_TalkA
+Wave Name: peppy_stray_01.wav

$Name: Stray
$Message: XSTR("Where do ya think you're going? The fight's this way!", -1)
+Persona: Peppy
+Avi Name: PeppyA_TalkA
+Wave Name: peppy_stray_02.wav

$Name: Traitor
$Message: XSTR("Hey quit screwin' around, I'm on your side!", -1)
+Persona: Peppy
+Avi Name: PeppyA_TalkA
+Wave Name: peppy_friendlyfire_01.wav

$Name: Traitor
$Message: XSTR("Aim for the bad guys!", -1)
+Persona: Peppy
+Avi Name: PeppyA_TalkA
+Wave Name: peppy_friendlyfire_02.wav




;; Peppy Hare (Sauria Crisis)..................................................................................


$Name: Check 6
$Message: XSTR("Check yer six, you got a fella behind ya!", -1)
+Persona: PeppySauria
+Avi Name: PeppyB_TalkA
+Wave Name: peppy_check6_01.wav

$Name: Check 6
$Message: XSTR("Watch out behind ya now!", -1)
+Persona: PeppySauria
+Avi Name: PeppyB_TalkA
+Wave Name: peppy_check6_02.wav

$Name: Help
$Message: XSTR("I need help, they're ganging up on me!", -1)
+Persona: PeppySauria
+Avi Name: PeppyB_UattA
+Wave Name: peppy_needhelp_02.wav

$Name: Help
$Message: XSTR("Dang nabbit I can't shake him!", -1)
+Persona: PeppySauria
+Avi Name: PeppyB_UattA
+Wave Name: peppy_needhelp_02.wav

$Name: Praise
$Message: XSTR("Great shot there, kid!", -1)
+Persona: PeppySauria
+Avi Name: PeppyB_TalkA
+Wave Name: peppy_praise_01.wav

$Name: Praise
$Message: XSTR("Haaha that got 'em! Way to go!", -1)
+Persona: PeppySauria
+Avi Name: PeppyB_TalkA
+Wave Name: peppy_praise_02.wav

$Name: Stray
$Message: XSTR("Where ya going? Our target's the other way! Turn around!", -1)
+Persona: PeppySauria
+Avi Name: PeppyB_TalkA
+Wave Name: peppy_stray_01.wav

$Name: Stray
$Message: XSTR("Where do ya think you're going? The fight's this way!", -1)
+Persona: PeppySauria
+Avi Name: PeppyB_TalkA
+Wave Name: peppy_stray_02.wav

$Name: Traitor
$Message: XSTR("Hey quit screwin' around, I'm on your side!", -1)
+Persona: PeppySauria
+Avi Name: PeppyB_TalkA
+Wave Name: peppy_friendlyfire_01.wav

$Name: Traitor
$Message: XSTR("Aim for the bad guys!", -1)
+Persona: PeppySauria
+Avi Name: PeppyB_TalkA
+Wave Name: peppy_friendlyfire_02.wav


;; Slippy Toad (Lylat Wars)..................................................................................

$Name: Check 6
$Message: XSTR("You're being tailed, Fox!", -1)
+Persona: Slippy
+Avi Name: SlippyA_TalkA
+Wave Name: Slippy_check6_01.wav

$Name: Check 6
$Message: XSTR("Look out behind you!", -1)
+Persona: Slippy
+Avi Name: SlippyA_TalkA
+Wave Name: Slippy_check6_02.wav

$Name: Help
$Message: XSTR("Fox, get this guy off me!", -1)
+Persona: Slippy
+Avi Name: SlippyA_UattA
+Wave Name: Slippy_needhelp_01.wav

$Name: Help
$Message: XSTR("Help me, guys!", -1)
+Persona: Slippy
+Avi Name: SlippyA_UattA
+Wave Name: Slippy_needhelp_02.wav

$Name: Praise
$Message: XSTR("Nice!!! Could you teach me how to do that?!", -1)
+Persona: Slippy
+Avi Name: SlippyA_TalkA
+Wave Name: Slippy_praise_01.wav

$Name: Praise
$Message: XSTR("Hoohoo! That was awesome!", -1)
+Persona: Slippy
+Avi Name: SlippyA_TalkA
+Wave Name: Slippy_praise_02.wav

$Name: Stray
$Message: XSTR("Where are you going, Fox?!", -1)
+Persona: Slippy
+Avi Name: SlippyA_TalkA
+Wave Name: Slippy_stray_01.wav

$Name: Stray
$Message: XSTR("Fox, where are you going?!", -1)
+Persona: Slippy
+Avi Name: SlippyA_TalkA
+Wave Name: Slippy_stray_02.wav

$Name: Traitor
$Message: XSTR("Whoah! Was is something I said?!", -1)
+Persona: Slippy
+Avi Name: SlippyA_TalkA
+Wave Name: Slippy_friendlyfire_01.wav

$Name: Traitor
$Message: XSTR("Hey, what's the big idea?!", -1)
+Persona: Slippy
+Avi Name: SlippyA_TalkA
+Wave Name: Slippy_friendlyfire_02.wav


;; Slippy Toad (Sauria Crisis)..................................................................................

$Name: Check 6
$Message: XSTR("You're being tailed, Fox!", -1)
+Persona: SlippySauria
+Avi Name: SlippyB_TalkA
+Wave Name: Slippy_check6_01.wav

$Name: Check 6
$Message: XSTR("Look out behind you!", -1)
+Persona: SlippySauria
+Avi Name: SlippyB_TalkA
+Wave Name: Slippy_check6_02.wav

$Name: Help
$Message: XSTR("Fox, get this guy off me!", -1)
+Persona: SlippySauria
+Avi Name: SlippyB_UattA
+Wave Name: Slippy_needhelp_01.wav

$Name: Help
$Message: XSTR("Help me, guys!", -1)
+Persona: SlippySauria
+Avi Name: SlippyB_UattA
+Wave Name: Slippy_needhelp_02.wav

$Name: Praise
$Message: XSTR("Nice!!! Could you teach me how to do that?!", -1)
+Persona: SlippySauria
+Avi Name: SlippyB_TalkA
+Wave Name: Slippy_praise_01.wav

$Name: Praise
$Message: XSTR("Hoohoo! That was awesome!", -1)
+Persona: SlippySauria
+Avi Name: SlippyB_TalkA
+Wave Name: Slippy_praise_02.wav

$Name: Stray
$Message: XSTR("Where are you going, Fox?!", -1)
+Persona: SlippySauria
+Avi Name: SlippyB_TalkA
+Wave Name: Slippy_stray_01.wav

$Name: Stray
$Message: XSTR("Fox, where are you going?!", -1)
+Persona: SlippySauria
+Avi Name: SlippyB_TalkA
+Wave Name: Slippy_stray_02.wav

$Name: Traitor
$Message: XSTR("Whoah! Was is something I said?!", -1)
+Persona: SlippySauria
+Avi Name: SlippyB_TalkA
+Wave Name: Slippy_friendlyfire_01.wav

$Name: Traitor
$Message: XSTR("Hey, what's the big idea?!", -1)
+Persona: SlippySauria
+Avi Name: SlippyB_TalkA
+Wave Name: Slippy_friendlyfire_02.wav

;; Fara Phoenix..................................................................................

$Name: Check 6
$Message: XSTR("You got a nasty on your six, watch out!", -1)
+Persona: Fara
+Avi Name: FaraA_TalkA
+Wave Name: Fara_check6_01.wav

$Name: Check 6
$Message: XSTR("Look out behind you!", -1)
+Persona: Fara
+Avi Name: FaraA_TalkA
+Wave Name: Fara_check6_02.wav

$Name: Check 6
$Message: XSTR("You're in heaps of trouble, mate!", -1)
+Persona: Fara
+Avi Name: FaraA_TalkA
+Wave Name: Fara_check6_03.wav

$Name: Check 6
$Message: XSTR("You're in hot water mate!", -1)
+Persona: Fara
+Avi Name: FaraA_TalkA
+Wave Name: Fara_check6_04.wav

$Name: Help
$Message: XSTR("I got a nasty behind me, I could use some help!", -1)
+Persona: Fara
+Avi Name: FaraA_UattA
+Wave Name: Fara_needhelp_01.wav

$Name: Help
$Message: XSTR("This guy on my tail is really getting on my nerves!", -1)
+Persona: Fara
+Avi Name: FaraA_UattA
+Wave Name: Fara_needhelp_02.wav


$Name: Praise
$Message: XSTR("Nice job with the flying, mate!", -1)
+Persona: Fara
+Avi Name: FaraA_TalkA
+Wave Name: Fara_praise_01.wav

$Name: Praise
$Message: XSTR("Wow... even that impressed me!", -1)
+Persona: Fara
+Avi Name: FaraA_TalkA
+Wave Name: Fara_praise_02.wav

$Name: Praise
$Message: XSTR("Whoohooo! I'm totally stoked!", -1)
+Persona: Fara
+Avi Name: FaraA_TalkA
+Wave Name: Fara_praise_03.wav

$Name: Praise
$Message: XSTR("Whoohooo! That's some ace flying, mate!", -1)
+Persona: Fara
+Avi Name: FaraA_TalkA
+Wave Name: Fara_praise_04.wav


$Name: Stray
$Message: XSTR("You're going the wrong way!", -1)
+Persona: Fara
+Avi Name: FaraA_TalkA
+Wave Name: Fara_stray_01.wav

$Name: Traitor
$Message: XSTR("What the heck are you doing, mate?!", -1)
+Persona: Fara
+Avi Name: FaraA_TalkA
+Wave Name: Fara_friendlyfire_01.wav

$Name: Traitor
$Message: XSTR("Hey, quit it! That ain't funny, mate!", -1)
+Persona: Fara
+Avi Name: FaraA_TalkA
+Wave Name: Fara_friendlyfire_02.wav


$Name: Traitor
$Message: XSTR("Hey, Are you troppo, mate?!", -1)
+Persona: Fara
+Avi Name: FaraA_TalkA
+Wave Name: Fara_friendlyfire_03.wav



$Name: All Clear
$Message: XSTR("Ah ha haha! Are you an ankle biter?", -1)
+Persona: Fara
+Avi Name: FaraA_TalkA
+Wave Name: fara_noenemies_01.wav

$Name: All Clear
$Message: XSTR("Ah haaaa! Looks like those bogeys bailed!", -1)
+Persona: Fara
+Avi Name: FaraA_TalkA
+Wave Name: fara_noenemies_02.wav


;; Bill Grey (Lylat Wars)..................................................................................

$Name: Check 6
$Message: XSTR("Keep your eyes open, we got enemies behind us!", -1)
+Persona: Bill
+Avi Name: BillA_TalkA
+Wave Name: bill_check6_01.wav

$Name: Check 6
$Message: XSTR("Look out behind you!", -1)
+Persona: Bill
+Avi Name: BillA_TalkA
+Wave Name: bill_check6_02.wav

$Name: Help
$Message: XSTR("I could use some help here!", -1)
+Persona: Bill
+Avi Name: BillA_TalkA
+Wave Name: bill_needhelp_01.wav

$Name: Help
$Message: XSTR("I got a bogey on my tail!", -1)
+Persona: Bill
+Avi Name: BillA_TalkA
+Wave Name: bill_needhelp_02.wav


$Name: Praise
$Message: XSTR("That was some great shooting!", -1)
+Persona: Bill
+Avi Name: BillA_TalkA
+Wave Name: bill_praise_01.wav


$Name: Praise
$Message: XSTR("Nice shot there!", -1)
+Persona: Bill
+Avi Name: BillA_TalkA
+Wave Name: bill_praise_02.wav


$Name: Stray
$Message: XSTR("You're pretty far off course!", -1)
+Persona: Bill
+Avi Name: BillA_TalkA
+Wave Name: bill_stray_01.wav


$Name: Traitor
$Message: XSTR("Try shooting the bad guys, Fox!", -1)
+Persona: Bill
+Avi Name: BillA_TalkA
+Wave Name: bill_friendlyfire_01.wav


$Name: Traitor
$Message: XSTR("Hey! See if I help you again!", -1)
+Persona: Bill
+Avi Name: BillA_TalkA
+Wave Name: bill_friendlyfire_02.wav

$Name: Traitor
$Message: XSTR("What the heck are you doing shooting at me?!", -1)
+Persona: Bill
+Avi Name: BillA_TalkA
+Wave Name: bill_friendlyfire_03.wav

$Name: Traitor
$Message: XSTR("Stop it man, we're on the same side!", -1)
+Persona: Bill
+Avi Name: BillA_TalkA
+Wave Name: bill_friendlyfire_04.wav





#End