#Mission Info

$Version: 24.1
$Name:  XSTR("Talan Starport", -1)
$Author: Chasen Lindsey
$Created: 09/15/22 at 21:57:58
$Modified: 03/04/26 at 22:51:49
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("The Talan Starport is attacked by the Cornerian Army.", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 268436636
+NebAwacs: 20000.000000

+Storm: none

+Fog Near Mult: 10.000000

+Fog Far Mult: 10.000000


+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -9285.719727, 4999.724609, -3353.710449
+Viewer orient:
	0.561706, -0.000007, -0.827337,
	0.729942, 0.470731, 0.495577,
	0.389450, -0.882277, 0.264418

$Starting wing names: ( "Star Fox" "Guest Wing" "Gamma" )
$Squadron wing names: ( "Star Fox" "Beta" "Gamma" "Delta" "Epsilon" )
$Team-versus-team wing names: ( "Star Fox" "Zeta" )

$Skybox Model: sky_spacethosa1.pof

$AI Profile: SoL Profile

#Sexp_variables

$Variables:
(
		0		"BossFighters"		"0"		"number"
		1		"BossMovement"		"0"		"number"
		2		"BossUpDown"		"0"		"number"
		3		"CannonSet"		"0"		"number"
		4		"Delay"		"0"		"number"
		5		"Delay_Turret01"		"0"		"number"
		6		"Delay_Turret02"		"0"		"number"
		7		"HangarSet"		"0"		"number"
		8		"InFormation_Fay"		"0"		"number"
		9		"InFormation_Kry"		"0"		"number"
		10		"InFormation_Miyu"		"0"		"number"
		11		"MissionState"		"Intro"		"string"
		12		"Turret01_Fire"		"0"		"number"
		13		"Turret02_Fire"		"0"		"number"
)

#Cutscenes

$Briefing Cutscene: TI_IntroCine1.mp4
+formula: ( true ) 

$Pre-game Cutscene: TI_Mission01_Start.mp4
+formula: ( true ) 

#end

#Command Briefing

#Briefing
$start_briefing
$num_stages: 0
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-destroyed-delay 0 "Star Fox 4" ) 
$Multi text
    XSTR("You failed to save Krystal.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( not 
   ( is-destroyed-delay 0 "Star Fox 4" ) 
)
$Multi text
    XSTR("You saved the Talan Starport from Cornerian attackers.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Callsigns:
$Callsign: Falco
$Callsign: Peppy
$Callsign: Slippy
$Callsign: Fara
$Callsign: Krystal
$Callsign: Miyu
$Callsign: Fay
$Callsign: Priority
$Callsign: Boss

#end


#Players		;! 1 total

$Starting Shipname: Star Fox 1
$Ship Choices: (
	"Arwing"	5
	"Arwing Mark II"	5
	"Arwing Phoenix"	5
	"Arwing Mark II Retrofit"	5
	"Arwing Mark III"	5
	"Wolfen"	5
)

+Weaponry Pool: (
	"Standard Laser"	19
	"Flak Cannon"	100
	"Hyper Laser"	100
	"Chaingun"	100
	"Fusion Cannon"	100
	"Antimatter Spread"	100
	"Plasmathrower"	99
	"Beam Cannon"	100
	"Charged Laser"	1000500
	"Dumbfire Missile"	1600
	"Homing Missile"	100
	"Seeker Missiles"	100
	"Railgun"	100
	"Plasma Cannon"	100
	"Nova Bomb"	100
)

#Objects		;! 158 total

$Name: Star Fox 1		;! Object #0
$Class: Arwing Mark II Retrofit
$Team: Friendly
$Location: 10.005510, 275.818695, -1423.558960
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( "don't-change-position" "no-ets" )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 25
+Special Exp Blast: 1000
+Special Exp Inner Radius: 25
+Special Exp Outer Radius: 75
+Special Exp Death Roll Time: 1000
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cornerian Battleship X-01 15		;! Object #1
$Class: Cornerian Battleship X-01
$Team: Neutral
$Location: -36021.558594, 156.633301, -5107.370117
$Orientation:
	-0.998295, 0.000000, 0.058374,
	0.000000, 1.000000, 0.000000,
	-0.058374, 0.000000, -0.998295
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
+Sbank Ammo: ( 0 )
+Subsystem: turret02
+Subsystem: turret03-base
+Primary Banks: ( "JoltA#Ind" )
+Subsystem: turret04-base
+Primary Banks: ( "BlueBeam#Ind" )
+Subsystem: turret05-base
+Primary Banks: ( "GoldBeam#Ind" )
+Subsystem: turret06
+Sbank Ammo: ( 0 )
+Subsystem: turret07-base
+Primary Banks: ( "GorgonBeam#Ind" )
+Subsystem: turret08-base
+Primary Banks: ( "RedBeam#Ind" )
+Subsystem: turret09-base
+Primary Banks: ( "WhiteBeam#Ind" )
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22-base
+Subsystem: turret23-base
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Initialize" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Talan Starport		;! Object #2
$Class: Talan Starport
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Star Fox 2		;! Object #3
$Class: Arwing Mark II Retrofit
$Callsign: Falco
$Team: Friendly
$Location: -2839.500977, 271.159424, -87.745850
$Orientation:
	-0.581683, 0.000000, 0.813415,
	0.000000, 1.000000, 0.000000,
	-0.813415, 0.000000, -0.581683
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 10
+Persona Name: Falco

$Name: Star Fox 3		;! Object #4
$Class: Arwing Mark II Retrofit
$Callsign: Slippy
$Team: Friendly
$Location: -2839.638672, 271.159424, -37.999512
$Orientation:
	-0.581683, 0.000000, 0.813415,
	0.000000, 1.000000, 0.000000,
	-0.813415, 0.000000, -0.581683
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 10
+Persona Name: Slippy

$Name: Star Fox 4		;! Object #5
$Class: Arwing Mark II Retrofit
$Callsign: Krystal
$Team: Friendly
$Location: -20.508728, 275.818695, -1468.498169
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( "don't-change-position" "don't-change-orientation" "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 10

$Name: Cornerian Fleet A 1		;! Object #6
$Class: Cornerian Frigate Mark II
$Team: Hostile
$Location: 710.675537, 510.066772, -5773.831055
$Orientation:
	0.872745, -0.000000, 0.488177,
	0.000000, 1.000000, 0.000000,
	-0.488177, 0.000000, 0.872745
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Miyu 1		;! Object #7
$Class: Arwing Interceptor
$Callsign: Miyu
$Team: Friendly
$Location: -2710.825195, 271.160706, 1120.357910
$Orientation:
	-0.581683, 0.000000, 0.813415,
	0.000000, 1.000000, 0.000000,
	-0.813415, 0.000000, -0.581683
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Primary Banks: ( "Flechette Laser" "Flechette Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 10

$Name: Fay 1		;! Object #8
$Class: Armored Arwing
$Callsign: Fay
$Team: Friendly
$Location: -2693.045898, 271.160706, 1201.263062
$Orientation:
	-0.581683, 0.000000, 0.813415,
	0.000000, 1.000000, 0.000000,
	-0.813415, 0.000000, -0.581683
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Primary Banks: ( "Pulsar Chain Disruptor" "Pulsar Chain Disruptor" )
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 2.00
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 10

$Name: Cornerian Attackers A 1		;! Object #9
$Class: Cornerian Fighter
$Callsign: Priority
$Team: Hostile
$Location: 349.650513, 391.033447, -6469.445312
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cornerian Attackers A 2		;! Object #10
$Class: Cornerian Fighter
$Callsign: Priority
$Team: Hostile
$Location: 267.148438, 407.142578, -7928.665039
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cornerian Attackers A 3		;! Object #11
$Class: Cornerian Fighter
$Callsign: Priority
$Team: Hostile
$Location: 1462.538330, 407.143555, -9110.896484
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cornerian Attackers A 4		;! Object #12
$Class: Cornerian Fighter
$Callsign: Priority
$Team: Hostile
$Location: -3357.779053, 2321.608643, -1900.853516
$Orientation:
	0.120503, -0.000000, 0.992713,
	0.000000, 1.000000, 0.000000,
	-0.992713, 0.000000, 0.120503
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cornerian Attackers A 5		;! Object #13
$Class: Cornerian Fighter
$Callsign: Priority
$Team: Hostile
$Location: -3849.364746, 2321.610352, 276.131836
$Orientation:
	0.120503, -0.000000, 0.992713,
	0.000000, 1.000000, 0.000000,
	-0.992713, 0.000000, 0.120503
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cornerian Attackers A 6		;! Object #14
$Class: Cornerian Fighter
$Callsign: Priority
$Team: Hostile
$Location: -2773.936523, 2321.608643, 2191.901611
$Orientation:
	0.120503, -0.000000, 0.992713,
	0.000000, 1.000000, 0.000000,
	-0.992713, 0.000000, 0.120503
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Thosan Cargo Ship A		;! Object #15
$Class: Thosan Cargo Ship
$Team: Friendly
$Location: -5191.198242, 0.005005, -1969.032959
$Orientation:
	-0.770231, 0.000000, -0.637765,
	0.000000, 1.000000, 0.000000,
	0.637765, 0.000000, -0.770231
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance-to-center 
      "Thosan Cargo Ship A" 
      "CivEscC:3" 
   )
   1000 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Use Table Score:
+Score: 10

$Name: Attack Cruisers A 1		;! Object #16
$Class: Cornerian Cruiser Mark II
$Team: Hostile
$Location: -6235.192871, -175.393433, -4472.636230
$Orientation:
	0.514819, 0.000000, -0.857299,
	-0.000000, 1.000000, 0.000000,
	0.857299, 0.000000, 0.514819
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22-base
+Subsystem: turret23-base
+Subsystem: turret24-base
+Subsystem: turret25-base
+Subsystem: turret26-base
+Subsystem: turret27-base
+Subsystem: turret28-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 0
+Special Exp Blast: 2000
+Special Exp Inner Radius: 100
+Special Exp Outer Radius: 600
+Special Exp Shockwave Speed: 200
+Special Exp Death Roll Time: 3000
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Cornerian Attackers B 1		;! Object #17
$Class: Cornerian Fighter
$Callsign: Priority
$Team: Hostile
$Location: -4669.834961, 391.036621, -2783.339111
$Orientation:
	0.771246, 0.000000, -0.636537,
	-0.000000, 1.000000, 0.000000,
	0.636537, 0.000000, 0.771246
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cornerian Attackers B 2		;! Object #18
$Class: Cornerian Fighter
$Callsign: Priority
$Team: Hostile
$Location: -5194.272949, 407.146484, 757.069824
$Orientation:
	0.771246, 0.000000, -0.636537,
	-0.000000, 1.000000, 0.000000,
	0.636537, 0.000000, 0.771246
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cornerian Attackers B 3		;! Object #19
$Class: Cornerian Fighter
$Callsign: Priority
$Team: Hostile
$Location: -3988.271484, 407.148438, -4345.112305
$Orientation:
	0.771246, 0.000000, -0.636537,
	-0.000000, 1.000000, 0.000000,
	0.636537, 0.000000, 0.771246
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cornerian Attackers B 4		;! Object #20
$Class: Cornerian Fighter
$Callsign: Priority
$Team: Hostile
$Location: -4972.295898, 423.258789, 2114.340820
$Orientation:
	0.771246, 0.000000, -0.636537,
	-0.000000, 1.000000, 0.000000,
	0.636537, 0.000000, 0.771246
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cornerian Attackers B 5		;! Object #21
$Class: Cornerian Fighter
$Callsign: Priority
$Team: Hostile
$Location: -5853.858398, 423.259766, -1185.876465
$Orientation:
	0.771246, 0.000000, -0.636537,
	-0.000000, 1.000000, 0.000000,
	0.636537, 0.000000, 0.771246
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cornerian Attackers B 6		;! Object #22
$Class: Cornerian Fighter
$Callsign: Priority
$Team: Hostile
$Location: -3355.011230, 423.259033, -6212.265137
$Orientation:
	0.771246, 0.000000, -0.636537,
	-0.000000, 1.000000, 0.000000,
	0.636537, 0.000000, 0.771246
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cornerian Attackers C 1		;! Object #23
$Class: Cornerian Fighter
$Team: Hostile
$Location: -6799.293945, 756.075195, -3324.192383
$Orientation:
	0.652438, 0.000000, -0.757842,
	-0.000000, 1.000000, 0.000000,
	0.757842, 0.000000, 0.652438
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cornerian Attackers C 2		;! Object #24
$Class: Cornerian Fighter
$Team: Hostile
$Location: -7380.624512, 772.186768, -3057.684570
$Orientation:
	0.652437, 0.000000, -0.757843,
	-0.000000, 1.000000, 0.000000,
	0.757843, 0.000000, 0.652437
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cornerian Attackers C 3		;! Object #25
$Class: Cornerian Fighter
$Team: Hostile
$Location: -6532.995117, 772.186768, -3893.268555
$Orientation:
	0.652437, 0.000000, -0.757843,
	-0.000000, 1.000000, 0.000000,
	0.757843, 0.000000, 0.652437
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cornerian Attackers C 4		;! Object #26
$Class: Cornerian Fighter
$Team: Hostile
$Location: -7846.356934, 788.297852, -2938.061523
$Orientation:
	0.652437, 0.000000, -0.757843,
	-0.000000, 1.000000, 0.000000,
	0.757843, 0.000000, 0.652437
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cornerian Attackers C 5		;! Object #27
$Class: Cornerian Fighter
$Team: Hostile
$Location: -7251.874023, 788.298584, -3751.647461
$Orientation:
	0.652437, 0.000000, -0.757843,
	-0.000000, 1.000000, 0.000000,
	0.757843, 0.000000, 0.652437
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cornerian Attackers C 6		;! Object #28
$Class: Cornerian Fighter
$Team: Hostile
$Location: -6637.271973, 788.297607, -4510.128906
$Orientation:
	0.652437, 0.000000, -0.757843,
	-0.000000, 1.000000, 0.000000,
	0.757843, 0.000000, 0.652437
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cornerian Attackers D 1		;! Object #29
$Class: Cornerian Fighter
$Team: Hostile
$Location: -6994.766113, -598.095459, -3478.251953
$Orientation:
	0.652437, 0.000000, -0.757843,
	-0.000000, 1.000000, 0.000000,
	0.757843, 0.000000, 0.652437
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cornerian Attackers D 2		;! Object #30
$Class: Cornerian Fighter
$Team: Hostile
$Location: -7576.099609, -581.984009, -3211.742188
$Orientation:
	0.652437, 0.000000, -0.757843,
	-0.000000, 1.000000, 0.000000,
	0.757843, 0.000000, 0.652437
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cornerian Attackers D 3		;! Object #31
$Class: Cornerian Fighter
$Team: Hostile
$Location: -6728.467285, -581.983887, -4047.321289
$Orientation:
	0.652437, 0.000000, -0.757843,
	-0.000000, 1.000000, 0.000000,
	0.757843, 0.000000, 0.652437
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cornerian Attackers D 4		;! Object #32
$Class: Cornerian Fighter
$Team: Hostile
$Location: -8041.832031, -565.872803, -3092.115234
$Orientation:
	0.652437, 0.000000, -0.757843,
	-0.000000, 1.000000, 0.000000,
	0.757843, 0.000000, 0.652437
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cornerian Attackers D 5		;! Object #33
$Class: Cornerian Fighter
$Team: Hostile
$Location: -7447.347656, -565.872192, -3905.702148
$Orientation:
	0.652437, 0.000000, -0.757843,
	-0.000000, 1.000000, 0.000000,
	0.757843, 0.000000, 0.652437
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cornerian Attackers D 6		;! Object #34
$Class: Cornerian Fighter
$Team: Hostile
$Location: -6832.747070, -565.873047, -4664.185547
$Orientation:
	0.652437, 0.000000, -0.757843,
	-0.000000, 1.000000, 0.000000,
	0.757843, 0.000000, 0.652437
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Attack Cruisers A 2		;! Object #35
$Class: Cornerian Cruiser Mark II
$Team: Hostile
$Location: -7335.723145, 295.908081, -2610.145264
$Orientation:
	0.557023, 0.000000, -0.830497,
	-0.000000, 1.000000, 0.000000,
	0.830497, 0.000000, 0.557023
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22-base
+Subsystem: turret23-base
+Subsystem: turret24-base
+Subsystem: turret25-base
+Subsystem: turret26-base
+Subsystem: turret27-base
+Subsystem: turret28-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 0
+Special Exp Blast: 2000
+Special Exp Inner Radius: 100
+Special Exp Outer Radius: 600
+Special Exp Shockwave Speed: 200
+Special Exp Death Roll Time: 3000
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Troop Transports 1		;! Object #36
$Class: Cornerian Troopship Mark II
$Callsign: Priority
$Team: Hostile
$Location: -6948.253906, 0.003906, 1408.207031
$Orientation:
	-0.342150, 0.000000, -0.939645,
	0.000000, 1.000000, 0.000000,
	0.939645, 0.000000, -0.342150
$AI Goals: ( goals ( ai-waypoints-once "TroopDockA" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 0
+Special Exp Blast: 2000
+Special Exp Inner Radius: 100
+Special Exp Outer Radius: 600
+Special Exp Shockwave Speed: 200
+Special Exp Death Roll Time: 3000
+Orders Accepted List: ( "attack ship" "dock" )
+Use Table Score:
+Score: 10

$Name: Troop Transports 2		;! Object #37
$Class: Cornerian Troopship Mark II
$Callsign: Priority
$Team: Hostile
$Location: -7718.359375, 181.046631, 1259.375244
$Orientation:
	-0.342150, 0.000000, -0.939645,
	0.000000, 1.000000, 0.000000,
	0.939645, 0.000000, -0.342150
$AI Goals: ( goals ( ai-waypoints-once "TroopDockB" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 0
+Special Exp Blast: 2000
+Special Exp Inner Radius: 100
+Special Exp Outer Radius: 600
+Special Exp Shockwave Speed: 200
+Special Exp Death Roll Time: 3000
+Orders Accepted List: ( "attack ship" "dock" )
+Use Table Score:
+Score: 10

$Name: Troop Transports 3		;! Object #38
$Class: Cornerian Troopship Mark II
$Callsign: Priority
$Team: Hostile
$Location: -8827.919922, 181.044922, 1006.320801
$Orientation:
	-0.342150, 0.000000, -0.939645,
	0.000000, 1.000000, 0.000000,
	0.939645, 0.000000, -0.342150
$AI Goals: ( goals ( ai-waypoints-once "TroopDockC" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 0
+Special Exp Blast: 2000
+Special Exp Inner Radius: 100
+Special Exp Outer Radius: 600
+Special Exp Shockwave Speed: 200
+Special Exp Death Roll Time: 3000
+Orders Accepted List: ( "attack ship" "dock" )
+Use Table Score:
+Score: 10

$Name: Troop Transports 4		;! Object #39
$Class: Cornerian Troopship Mark II
$Callsign: Priority
$Team: Hostile
$Location: -9057.974609, 362.086914, 1726.863403
$Orientation:
	-0.342150, 0.000000, -0.939645,
	0.000000, 1.000000, 0.000000,
	0.939645, 0.000000, -0.342150
$AI Goals: ( goals ( ai-waypoints-once "TroopDockD" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 0
+Special Exp Blast: 2000
+Special Exp Inner Radius: 100
+Special Exp Outer Radius: 600
+Special Exp Shockwave Speed: 200
+Special Exp Death Roll Time: 3000
+Orders Accepted List: ( "attack ship" "dock" )
+Use Table Score:
+Score: 10

$Name: Troop Transports 5		;! Object #40
$Class: Cornerian Troopship Mark II
$Callsign: Priority
$Team: Hostile
$Location: -9338.970703, 362.086426, 2864.739014
$Orientation:
	-0.342150, 0.000000, -0.939645,
	0.000000, 1.000000, 0.000000,
	0.939645, 0.000000, -0.342150
$AI Goals: ( goals ( ai-waypoints-once "TroopDockE" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 0
+Special Exp Blast: 2000
+Special Exp Inner Radius: 100
+Special Exp Outer Radius: 600
+Special Exp Shockwave Speed: 200
+Special Exp Death Roll Time: 3000
+Orders Accepted List: ( "attack ship" "dock" )
+Use Table Score:
+Score: 10

$Name: Troop Transports 6		;! Object #41
$Class: Cornerian Troopship Mark II
$Callsign: Priority
$Team: Hostile
$Location: -10567.607422, 362.087524, 2637.515137
$Orientation:
	-0.342150, 0.000000, -0.939645,
	0.000000, 1.000000, 0.000000,
	0.939645, 0.000000, -0.342150
$AI Goals: ( goals ( ai-waypoints-once "TroopDockF" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 0
+Special Exp Blast: 2000
+Special Exp Inner Radius: 100
+Special Exp Outer Radius: 600
+Special Exp Shockwave Speed: 200
+Special Exp Death Roll Time: 3000
+Orders Accepted List: ( "attack ship" "dock" )
+Use Table Score:
+Score: 10

$Name: Cornerian Fleet A 2		;! Object #42
$Class: Cornerian Frigate Mark II
$Team: Hostile
$Location: 5188.477539, 510.073242, -3627.854004
$Orientation:
	-0.658786, 0.000000, 0.752330,
	0.000000, 1.000000, 0.000000,
	-0.752330, 0.000000, -0.658786
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Cornerian Fleet A 3		;! Object #43
$Class: Cornerian Frigate Mark II
$Team: Hostile
$Location: 2913.307861, 41.126465, 2706.354004
$Orientation:
	-0.814803, 0.000000, -0.579738,
	0.000000, 1.000000, 0.000000,
	0.579738, 0.000000, -0.814803
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Cornerian Fleet A 4		;! Object #44
$Class: Cornerian Frigate Mark II
$Team: Hostile
$Location: -1140.923828, 1017.923584, 3779.370117
$Orientation:
	0.340653, 0.000000, -0.940189,
	-0.000000, 1.000000, 0.000000,
	0.940189, 0.000000, 0.340653
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Cornerian Fleet A 5		;! Object #45
$Class: Cornerian Frigate Mark II
$Team: Hostile
$Location: -4948.798828, 913.120117, 1872.702637
$Orientation:
	0.834713, 0.000000, -0.550686,
	-0.000000, 1.000000, 0.000000,
	0.550686, 0.000000, 0.834713
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Cornerian Reinforcements A 1		;! Object #46
$Class: Cornerian Cruiser Mark II
$Team: Hostile
$Location: 3001.010986, 510.063965, -4563.630859
$Orientation:
	0.426660, -0.000000, 0.904412,
	0.000000, 1.000000, 0.000000,
	-0.904412, 0.000000, 0.426660
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22-base
+Subsystem: turret23-base
+Subsystem: turret24-base
+Subsystem: turret25-base
+Subsystem: turret26-base
+Subsystem: turret27-base
+Subsystem: turret28-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Cornerian Reinforcements A 2		;! Object #47
$Class: Cornerian Frigate Mark II
$Team: Hostile
$Location: 3861.998291, 510.063965, -4470.929688
$Orientation:
	0.426660, -0.000000, 0.904412,
	0.000000, 1.000000, 0.000000,
	-0.904412, 0.000000, 0.426660
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Cornerian Reinforcements A 3		;! Object #48
$Class: Cornerian Frigate Mark II
$Team: Hostile
$Location: 3918.319336, 510.063965, -5596.891602
$Orientation:
	0.426660, -0.000000, 0.904412,
	0.000000, 1.000000, 0.000000,
	-0.904412, 0.000000, 0.426660
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Cornerian Reinforcements A 4		;! Object #49
$Class: Cornerian Frigate Mark II
$Team: Hostile
$Location: 4702.364258, 510.063965, -4816.817383
$Orientation:
	0.426660, -0.000000, 0.904412,
	0.000000, 1.000000, 0.000000,
	-0.904412, 0.000000, 0.426660
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Cornerian Reinforcements A 5		;! Object #50
$Class: Cornerian Frigate Mark II
$Team: Hostile
$Location: 4773.100586, 510.063965, -5754.936523
$Orientation:
	0.426660, -0.000000, 0.904412,
	0.000000, 1.000000, 0.000000,
	-0.904412, 0.000000, 0.426660
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Cornerian Reinforcements B 1		;! Object #51
$Class: Cornerian Cruiser Mark II
$Team: Hostile
$Location: 5187.598633, 510.068359, -454.914551
$Orientation:
	-0.217452, 0.000000, 0.976071,
	0.000000, 1.000000, 0.000000,
	-0.976071, 0.000000, -0.217452
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22-base
+Subsystem: turret23-base
+Subsystem: turret24-base
+Subsystem: turret25-base
+Subsystem: turret26-base
+Subsystem: turret27-base
+Subsystem: turret28-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Cornerian Reinforcements B 2		;! Object #52
$Class: Cornerian Frigate Mark II
$Team: Hostile
$Location: 5810.926270, 510.068359, 146.212891
$Orientation:
	-0.217452, 0.000000, 0.976071,
	0.000000, 1.000000, 0.000000,
	-0.976071, 0.000000, -0.217452
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Cornerian Reinforcements B 3		;! Object #53
$Class: Cornerian Frigate Mark II
$Team: Hostile
$Location: 6545.771484, 510.068359, -708.774414
$Orientation:
	-0.217452, 0.000000, 0.976071,
	0.000000, 1.000000, 0.000000,
	-0.976071, 0.000000, -0.217452
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Cornerian Reinforcements B 4		;! Object #54
$Class: Cornerian Frigate Mark II
$Team: Hostile
$Location: 6686.879395, 510.068359, 388.192871
$Orientation:
	-0.217452, 0.000000, 0.976071,
	0.000000, 1.000000, 0.000000,
	-0.976071, 0.000000, -0.217452
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Cornerian Reinforcements B 5		;! Object #55
$Class: Cornerian Frigate Mark II
$Team: Hostile
$Location: 7317.959961, 510.068359, -309.545410
$Orientation:
	-0.217452, 0.000000, 0.976071,
	0.000000, 1.000000, 0.000000,
	-0.976071, 0.000000, -0.217452
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Cornerian Reinforcements C 1		;! Object #56
$Class: Cornerian Cruiser Mark II
$Team: Hostile
$Location: 2691.369141, 510.066895, 5794.153320
$Orientation:
	-0.217452, 0.000000, 0.976071,
	0.000000, 1.000000, 0.000000,
	-0.976071, 0.000000, -0.217452
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22-base
+Subsystem: turret23-base
+Subsystem: turret24-base
+Subsystem: turret25-base
+Subsystem: turret26-base
+Subsystem: turret27-base
+Subsystem: turret28-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Cornerian Reinforcements C 2		;! Object #57
$Class: Cornerian Frigate Mark II
$Team: Hostile
$Location: 3314.698242, 510.066895, 6395.272461
$Orientation:
	-0.217452, 0.000000, 0.976071,
	0.000000, 1.000000, 0.000000,
	-0.976071, 0.000000, -0.217452
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Cornerian Reinforcements C 3		;! Object #58
$Class: Cornerian Frigate Mark II
$Team: Hostile
$Location: 4091.542480, 510.066895, 4755.583008
$Orientation:
	-0.217452, 0.000000, 0.976071,
	0.000000, 1.000000, 0.000000,
	-0.976071, 0.000000, -0.217452
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Cornerian Reinforcements C 4		;! Object #59
$Class: Cornerian Frigate Mark II
$Team: Hostile
$Location: 4509.334473, 510.066895, 6172.796387
$Orientation:
	-0.217452, 0.000000, 0.976071,
	0.000000, 1.000000, 0.000000,
	-0.976071, 0.000000, -0.217452
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Cornerian Reinforcements C 5		;! Object #60
$Class: Cornerian Frigate Mark II
$Team: Hostile
$Location: 5268.049316, 510.067383, 5247.492188
$Orientation:
	-0.217452, 0.000000, 0.976071,
	0.000000, 1.000000, 0.000000,
	-0.976071, 0.000000, -0.217452
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Great Fox		;! Object #61
$Class: Great Fox X-02b
$Team: Friendly
$Location: -9681.277344, -0.001953, 7166.023438
$Orientation:
	-0.448090, 0.246954, -0.859203,
	0.005428, 0.961823, 0.273618,
	0.893972, 0.117942, -0.432324
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CorReinfA_04" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 50

$Name: Heavy Carrier		;! Object #62
$Class: Cornerian Heavy Carrier
$Callsign: Boss
$Team: Hostile
$Location: 6539.008789, 916.452637, 2784.437256
$Orientation:
	-0.178246, 0.000000, 0.983986,
	0.000000, 1.000000, 0.000000,
	-0.983986, 0.000000, -0.178246
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03
+Subsystem: turret04
+Sbank Ammo: ( 0 )
+Subsystem: turret05
+Sbank Ammo: ( 0 )
+Subsystem: turret06
+Sbank Ammo: ( 0 )
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "TriggerBossA" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 50

$Name: Thosan Defense Ship A		;! Object #63
$Class: Thosan Cruiser
$Team: Friendly
$Location: -227.141769, 211.501389, -2666.537354
$Orientation:
	-0.972072, -0.174441, 0.156993,
	-0.155217, 0.979628, 0.127425,
	-0.176023, 0.099498, -0.979345
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 0
+Special Exp Blast: 2000
+Special Exp Inner Radius: 100
+Special Exp Outer Radius: 600
+Special Exp Shockwave Speed: 200
+Special Exp Death Roll Time: 1000
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Thosan Defense Ship B		;! Object #64
$Class: Thosan Frigate
$Team: Friendly
$Location: 382.095032, 504.849792, -2837.943848
$Orientation:
	-0.994776, -0.089878, 0.048392,
	-0.090254, 0.995903, -0.005637,
	-0.047687, -0.009975, -0.998812
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Thosan Defenders A 1		;! Object #65
$Class: Thosan Cruiser
$Team: Friendly
$Location: -1157.158447, 948.796387, -1736.262451
$Orientation:
	-0.972072, -0.174441, 0.156993,
	-0.155217, 0.979628, 0.127425,
	-0.176023, 0.099498, -0.979345
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Thosan Defenders A 2		;! Object #66
$Class: Thosan Cruiser
$Team: Friendly
$Location: 1581.164307, 1416.915039, 1974.736328
$Orientation:
	0.921902, 0.189989, -0.337641,
	-0.155217, 0.979628, 0.127425,
	0.354972, -0.065066, 0.932610
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Thosan Defenders A 3		;! Object #67
$Class: Thosan Frigate
$Team: Friendly
$Location: -2011.215332, 1242.147705, -370.384033
$Orientation:
	-0.390484, -0.030180, 0.920115,
	-0.090254, 0.995903, -0.005637,
	-0.916175, -0.085245, -0.391608
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Thosan Defenders A 4		;! Object #68
$Class: Thosan Frigate
$Team: Friendly
$Location: 1198.426270, 1242.144531, -1246.018555
$Orientation:
	-0.502350, -0.050411, -0.863193,
	-0.090254, 0.995903, -0.005637,
	0.859941, 0.075075, -0.504842
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Thosan Defenders A 5		;! Object #69
$Class: Thosan Frigate
$Team: Friendly
$Location: 1838.215210, 1242.146484, 357.242676
$Orientation:
	-0.374498, -0.039183, -0.926400,
	-0.090254, 0.995903, -0.005637,
	0.922825, 0.081500, -0.376500
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Thosan Defenders A 6		;! Object #70
$Class: Thosan Frigate
$Team: Friendly
$Location: -1407.945679, 1242.145508, 958.387695
$Orientation:
	0.608334, 0.059610, 0.791439,
	-0.090254, 0.995903, -0.005637,
	-0.788533, -0.068001, 0.611222
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Cornerian Fighters A 1		;! Object #71
$Class: Cornerian Fighter
$Team: Hostile
$Location: -140.430420, 2894.155518, 346.177246
$Orientation:
	1.000000, 0.000000, 0.000000,
	-0.000000, 0.030792, 0.999526,
	0.000000, -0.999526, 0.030792
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cornerian Fighters A 2		;! Object #72
$Class: Cornerian Fighter
$Team: Hostile
$Location: -721.586243, 3161.149658, 354.065704
$Orientation:
	1.000000, 0.000000, 0.000000,
	-0.000000, 0.030791, 0.999526,
	0.000000, -0.999526, 0.030791
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cornerian Fighters A 3		;! Object #73
$Class: Cornerian Fighter
$Team: Hostile
$Location: 464.485046, 3064.010986, 357.059845
$Orientation:
	1.000000, 0.000000, 0.000000,
	-0.000000, 0.030791, 0.999526,
	0.000000, -0.999526, 0.030791
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cornerian Fighters A 4		;! Object #74
$Class: Cornerian Fighter
$Team: Hostile
$Location: -1116.022461, 3436.361816, 361.700592
$Orientation:
	1.000000, 0.000000, 0.000000,
	-0.000000, 0.030791, 0.999526,
	0.000000, -0.999526, 0.030791
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cornerian Fighters A 5		;! Object #75
$Class: Cornerian Fighter
$Team: Hostile
$Location: -111.770576, 3516.599609, 359.229370
$Orientation:
	1.000000, 0.000000, 0.000000,
	-0.000000, 0.030791, 0.999526,
	0.000000, -0.999526, 0.030791
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cornerian Fighters A 6		;! Object #76
$Class: Cornerian Fighter
$Team: Hostile
$Location: 863.849182, 3545.669922, 358.332489
$Orientation:
	1.000000, 0.000000, 0.000000,
	-0.000000, 0.030791, 0.999526,
	0.000000, -0.999526, 0.030791
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Thosan Cargo Ship B		;! Object #77
$Class: Thosan Cargo Ship
$Team: Friendly
$Location: 2013.286255, -482.596558, 1905.244751
$Orientation:
	-0.275590, 0.000000, -0.961275,
	0.000000, 1.000000, 0.000000,
	0.961275, 0.000000, -0.275590
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance-to-center 
      "Thosan Cargo Ship B" 
      "CivEscB:6" 
   )
   1000 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Use Table Score:
+Score: 10

$Name: Frigate Fleet A 1		;! Object #78
$Class: Cornerian Frigate Mark II
$Team: Hostile
$Location: 1482.264160, 510.062500, -8751.941406
$Orientation:
	0.324796, -0.000000, 0.945784,
	0.000000, 1.000000, 0.000000,
	-0.945784, 0.000000, 0.324796
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Frigate Fleet A 2		;! Object #79
$Class: Cornerian Frigate Mark II
$Team: Hostile
$Location: 2912.581055, 77.886719, -9915.373047
$Orientation:
	0.334238, -0.000000, 0.942489,
	0.000000, 1.000000, 0.000000,
	-0.942489, 0.000000, 0.334238
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Frigate Fleet A 3		;! Object #80
$Class: Cornerian Frigate Mark II
$Team: Hostile
$Location: 5223.925781, 267.247070, -10997.966797
$Orientation:
	0.324797, -0.000000, 0.945784,
	0.000000, 1.000000, 0.000000,
	-0.945784, 0.000000, 0.324797
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Frigate Fleet A 4		;! Object #81
$Class: Cornerian Frigate Mark II
$Team: Hostile
$Location: 7176.898438, -315.204102, -12167.894531
$Orientation:
	0.324797, -0.000000, 0.945784,
	0.000000, 1.000000, 0.000000,
	-0.945784, 0.000000, 0.324797
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Troop Escorts A 1		;! Object #82
$Class: Cornerian Frigate Mark II
$Team: Hostile
$Location: -5978.345215, 971.402588, 700.782227
$Orientation:
	-0.246633, 0.000000, -0.969109,
	0.000000, 1.000000, 0.000000,
	0.969109, 0.000000, -0.246633
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Troop Escorts A 2		;! Object #83
$Class: Cornerian Frigate Mark II
$Team: Hostile
$Location: -6847.272949, -490.536133, -110.106018
$Orientation:
	-0.246632, 0.000000, -0.969109,
	0.000000, 1.000000, 0.000000,
	0.969109, 0.000000, -0.246632
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Troop Escorts A 3		;! Object #84
$Class: Cornerian Frigate Mark II
$Team: Hostile
$Location: -6565.394531, 510.065186, 2011.733643
$Orientation:
	-0.246632, 0.000000, -0.969109,
	0.000000, 1.000000, 0.000000,
	0.969109, 0.000000, -0.246632
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Troop Escorts A 4		;! Object #85
$Class: Cornerian Frigate Mark II
$Team: Hostile
$Location: -8905.019531, 510.065674, 318.354980
$Orientation:
	-0.246632, 0.000000, -0.969109,
	0.000000, 1.000000, 0.000000,
	0.969109, 0.000000, -0.246632
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Troop Escorts A 5		;! Object #86
$Class: Cornerian Frigate Mark II
$Team: Hostile
$Location: -8426.568359, -636.166992, 2357.069336
$Orientation:
	-0.246632, 0.000000, -0.969109,
	0.000000, 1.000000, 0.000000,
	0.969109, 0.000000, -0.246632
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Civilian Cargo Ship 1		;! Object #87
$Class: Civilian Cargo Ship
$Team: Neutral
$Location: -1155.800415, 177.744507, 1899.638794
$Orientation:
	0.453596, -0.000000, 0.891208,
	0.000000, 1.000000, 0.000000,
	-0.891208, 0.000000, 0.453596
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance-to-center 
      "Civilian Cargo Ship 1" 
      "CivEscA:6" 
   )
   1000 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Use Table Score:
+Score: 10

$Name: Civilian Cargo Ship 2		;! Object #88
$Class: Civilian Cargo Ship
$Team: Neutral
$Location: 1848.162354, 558.121338, -337.919434
$Orientation:
	-0.939918, 0.000000, 0.341401,
	0.000000, 1.000000, 0.000000,
	-0.341401, 0.000000, -0.939918
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance-to-center 
      "Civilian Cargo Ship 2" 
      "CivEscC:3" 
   )
   1000 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Use Table Score:
+Score: 10

$Name: Civilian Cargo Ship 3		;! Object #89
$Class: Civilian Cargo Ship
$Team: Neutral
$Location: -2371.212646, -225.586548, -3232.981445
$Orientation:
	-0.770231, 0.000000, -0.637765,
	0.000000, 1.000000, 0.000000,
	0.637765, 0.000000, -0.770231
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance-to-center 
      "Civilian Cargo Ship 3" 
      "CivEscC:3" 
   )
   1000 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Use Table Score:
+Score: 10

$Name: Civilian Cargo Ship 4		;! Object #90
$Class: Civilian Cargo Ship
$Team: Neutral
$Location: -3774.787109, 571.639771, -1642.564453
$Orientation:
	0.939373, -0.000000, 0.342898,
	0.000000, 1.000000, 0.000000,
	-0.342898, 0.000000, 0.939373
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance-to-center 
      "Civilian Cargo Ship 4" 
      "CivEscD:6" 
   )
   1000 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Use Table Score:
+Score: 10

$Name: Civilian Cargo Ship 5		;! Object #91
$Class: Civilian Cargo Ship
$Team: Neutral
$Location: -2217.953125, 125.903992, 58.180664
$Orientation:
	0.597834, -0.000000, 0.801620,
	0.000000, 1.000000, 0.000000,
	-0.801620, 0.000000, 0.597834
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance-to-center 
      "Civilian Cargo Ship 5" 
      "CivEscA:6" 
   )
   1000 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Use Table Score:
+Score: 10

$Name: Civilian Cargo Ship 6		;! Object #92
$Class: Civilian Cargo Ship
$Team: Neutral
$Location: 2593.316895, -504.700806, 702.674133
$Orientation:
	0.963771, 0.000000, -0.266731,
	-0.000000, 1.000000, 0.000000,
	0.266731, 0.000000, 0.963771
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance-to-center 
      "Civilian Cargo Ship 6" 
      "CivEscB:6" 
   )
   1000 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Use Table Score:
+Score: 10

$Name: Civilian Cargo Ship 7		;! Object #93
$Class: Civilian Cargo Ship
$Team: Neutral
$Location: 434.553223, 1000.392822, 1660.114746
$Orientation:
	0.573520, 0.000000, -0.819192,
	-0.000000, 1.000000, 0.000000,
	0.819192, 0.000000, 0.573520
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance-to-center 
      "Civilian Cargo Ship 7" 
      "CivEscB:6" 
   )
   1000 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Use Table Score:
+Score: 10

$Name: Civilian Cargo Ship 8		;! Object #94
$Class: Civilian Cargo Ship
$Team: Neutral
$Location: -969.240601, -519.573425, -1950.834961
$Orientation:
	-0.999999, 0.000000, -0.001592,
	0.000000, 1.000000, 0.000000,
	0.001592, 0.000000, -0.999999
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance-to-center 
      "Civilian Cargo Ship 8" 
      "CivEscC:3" 
   )
   1000 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Use Table Score:
+Score: 10

$Name: Civilian Cargo Ship 9		;! Object #95
$Class: Civilian Cargo Ship
$Team: Neutral
$Location: -2191.862061, -532.996826, 107.201965
$Orientation:
	0.531861, -0.000000, 0.846832,
	0.000000, 1.000000, 0.000000,
	-0.846832, 0.000000, 0.531861
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance-to-center 
      "Civilian Cargo Ship 9" 
      "CivEscA:6" 
   )
   1000 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Use Table Score:
+Score: 10

$Name: Cornerian Fighters B 1		;! Object #96
$Class: Cornerian Fighter
$Team: Hostile
$Location: 2462.664795, 1053.054688, 5532.337402
$Orientation:
	-0.604552, 0.000000, 0.796566,
	0.000000, 1.000000, 0.000000,
	-0.796566, 0.000000, -0.604552
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cornerian Fighters B 2		;! Object #97
$Class: Cornerian Fighter
$Team: Hostile
$Location: 3519.288330, 1069.163574, 5086.980469
$Orientation:
	-0.604553, 0.000000, 0.796565,
	0.000000, 1.000000, 0.000000,
	-0.796565, 0.000000, -0.604553
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cornerian Fighters B 3		;! Object #98
$Class: Cornerian Fighter
$Team: Hostile
$Location: 2854.448975, 1069.164795, 6536.050293
$Orientation:
	-0.604552, 0.000000, 0.796566,
	0.000000, 1.000000, 0.000000,
	-0.796566, 0.000000, -0.604552
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cornerian Fighters B 4		;! Object #99
$Class: Cornerian Fighter
$Team: Hostile
$Location: 4511.303223, 1085.275146, 5305.015625
$Orientation:
	-0.604552, 0.000000, 0.796566,
	0.000000, 1.000000, 0.000000,
	-0.796566, 0.000000, -0.604552
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cornerian Fighters B 5		;! Object #100
$Class: Cornerian Fighter
$Team: Hostile
$Location: 3649.357422, 1085.275879, 6618.099121
$Orientation:
	-0.604552, 0.000000, 0.796566,
	0.000000, 1.000000, 0.000000,
	-0.796566, 0.000000, -0.604552
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cornerian Fighters B 6		;! Object #101
$Class: Cornerian Fighter
$Team: Hostile
$Location: 3082.628662, 1085.275146, 7412.946777
$Orientation:
	-0.604552, 0.000000, 0.796566,
	0.000000, 1.000000, 0.000000,
	-0.796566, 0.000000, -0.604552
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cornerian Fighters C 1		;! Object #102
$Class: Cornerian Fighter
$Team: Hostile
$Location: 5696.506348, 1053.056641, -490.199707
$Orientation:
	-0.207681, 0.000000, 0.978197,
	0.000000, 1.000000, 0.000000,
	-0.978197, 0.000000, -0.207681
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cornerian Fighters C 2		;! Object #103
$Class: Cornerian Fighter
$Team: Hostile
$Location: 6372.330078, 1069.165527, -787.240723
$Orientation:
	-0.207681, 0.000000, 0.978197,
	0.000000, 1.000000, 0.000000,
	-0.978197, 0.000000, -0.207681
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cornerian Fighters C 3		;! Object #104
$Class: Cornerian Fighter
$Team: Hostile
$Location: 6478.529297, 1069.166748, 251.062744
$Orientation:
	-0.207681, 0.000000, 0.978197,
	0.000000, 1.000000, 0.000000,
	-0.978197, 0.000000, -0.207681
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cornerian Fighters C 4		;! Object #105
$Class: Cornerian Fighter
$Team: Hostile
$Location: 7362.770020, 1085.277100, -1012.520996
$Orientation:
	-0.207681, 0.000000, 0.978197,
	0.000000, 1.000000, 0.000000,
	-0.978197, 0.000000, -0.207681
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cornerian Fighters C 5		;! Object #106
$Class: Cornerian Fighter
$Team: Hostile
$Location: 7232.705078, 1085.277832, -13.297241
$Orientation:
	-0.207681, 0.000000, 0.978197,
	0.000000, 1.000000, 0.000000,
	-0.978197, 0.000000, -0.207681
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cornerian Fighters C 6		;! Object #107
$Class: Cornerian Fighter
$Team: Hostile
$Location: 7058.502441, 1085.277100, 947.272949
$Orientation:
	-0.207681, 0.000000, 0.978197,
	0.000000, 1.000000, 0.000000,
	-0.978197, 0.000000, -0.207681
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Escort Fighters A 1		;! Object #108
$Class: Cornerian Fighter
$Team: Hostile
$Location: -7400.610352, 451.655273, 1756.667969
$Orientation:
	-0.345142, 0.000000, -0.938551,
	0.000000, 1.000000, 0.000000,
	0.938551, 0.000000, -0.345142
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Escort Fighters A 2		;! Object #109
$Class: Cornerian Fighter
$Team: Hostile
$Location: -7434.855469, 467.766724, 1803.592896
$Orientation:
	-0.345141, 0.000000, -0.938551,
	0.000000, 1.000000, 0.000000,
	0.938551, 0.000000, -0.345141
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Escort Fighters A 3		;! Object #110
$Class: Cornerian Fighter
$Team: Hostile
$Location: -7457.093750, 467.766724, 1743.107422
$Orientation:
	-0.345141, 0.000000, -0.938551,
	0.000000, 1.000000, 0.000000,
	0.938551, 0.000000, -0.345141
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Escort Fighters A 4		;! Object #111
$Class: Cornerian Fighter
$Team: Hostile
$Location: -7469.093750, 483.877991, 1850.518311
$Orientation:
	-0.345141, 0.000000, -0.938551,
	0.000000, 1.000000, 0.000000,
	0.938551, 0.000000, -0.345141
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Escort Fighters A 5		;! Object #112
$Class: Cornerian Fighter
$Team: Hostile
$Location: -7491.340820, 483.877991, 1790.033325
$Orientation:
	-0.345141, 0.000000, -0.938551,
	0.000000, 1.000000, 0.000000,
	0.938551, 0.000000, -0.345141
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Escort Fighters A 6		;! Object #113
$Class: Cornerian Fighter
$Team: Hostile
$Location: -7513.583008, 483.877991, 1729.545898
$Orientation:
	-0.345141, 0.000000, -0.938551,
	0.000000, 1.000000, 0.000000,
	0.938551, 0.000000, -0.345141
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Escort Fighters B 1		;! Object #114
$Class: Cornerian Fighter
$Team: Hostile
$Location: -9883.285156, 451.655029, 1444.770264
$Orientation:
	-0.345142, 0.000000, -0.938551,
	0.000000, 1.000000, 0.000000,
	0.938551, 0.000000, -0.345142
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Escort Fighters B 2		;! Object #115
$Class: Cornerian Fighter
$Team: Hostile
$Location: -9917.530273, 467.766479, 1491.695190
$Orientation:
	-0.345141, 0.000000, -0.938551,
	0.000000, 1.000000, 0.000000,
	0.938551, 0.000000, -0.345141
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Escort Fighters B 3		;! Object #116
$Class: Cornerian Fighter
$Team: Hostile
$Location: -9939.768555, 467.766479, 1431.209717
$Orientation:
	-0.345141, 0.000000, -0.938551,
	0.000000, 1.000000, 0.000000,
	0.938551, 0.000000, -0.345141
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Escort Fighters B 4		;! Object #117
$Class: Cornerian Fighter
$Team: Hostile
$Location: -9951.768555, 483.877747, 1538.620605
$Orientation:
	-0.345141, 0.000000, -0.938551,
	0.000000, 1.000000, 0.000000,
	0.938551, 0.000000, -0.345141
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Escort Fighters B 5		;! Object #118
$Class: Cornerian Fighter
$Team: Hostile
$Location: -9974.015625, 483.877747, 1478.135620
$Orientation:
	-0.345141, 0.000000, -0.938551,
	0.000000, 1.000000, 0.000000,
	0.938551, 0.000000, -0.345141
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Escort Fighters B 6		;! Object #119
$Class: Cornerian Fighter
$Team: Hostile
$Location: -9996.257812, 483.877747, 1417.648193
$Orientation:
	-0.345141, 0.000000, -0.938551,
	0.000000, 1.000000, 0.000000,
	0.938551, 0.000000, -0.345141
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Troop Escorts A 6		;! Object #120
$Class: Cornerian Frigate Mark II
$Team: Hostile
$Location: -10119.948242, 263.909790, 4014.963867
$Orientation:
	-0.246632, 0.000000, -0.969109,
	0.000000, 1.000000, 0.000000,
	0.969109, 0.000000, -0.246632
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Orbiting Frigate		;! Object #121
$Class: Cornerian Frigate Mark II
$Team: Hostile
$Location: -2500.863037, 1150.270264, -5091.561523
$Orientation:
	0.921061, 0.000000, -0.389418,
	-0.000000, 1.000000, 0.000000,
	0.389418, 0.000000, 0.921061
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Escort Fighters C 1		;! Object #122
$Class: Cornerian Fighter
$Team: Hostile
$Location: -8212.577148, 451.655029, 2718.462646
$Orientation:
	-0.345142, 0.000000, -0.938551,
	0.000000, 1.000000, 0.000000,
	0.938551, 0.000000, -0.345142
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Escort Fighters C 2		;! Object #123
$Class: Cornerian Fighter
$Team: Hostile
$Location: -8246.822266, 467.766479, 2765.387695
$Orientation:
	-0.345141, 0.000000, -0.938551,
	0.000000, 1.000000, 0.000000,
	0.938551, 0.000000, -0.345141
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Escort Fighters C 3		;! Object #124
$Class: Cornerian Fighter
$Team: Hostile
$Location: -8269.060547, 467.766479, 2704.902100
$Orientation:
	-0.345141, 0.000000, -0.938551,
	0.000000, 1.000000, 0.000000,
	0.938551, 0.000000, -0.345141
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Escort Fighters C 4		;! Object #125
$Class: Cornerian Fighter
$Team: Hostile
$Location: -8281.060547, 483.877747, 2812.312988
$Orientation:
	-0.345141, 0.000000, -0.938551,
	0.000000, 1.000000, 0.000000,
	0.938551, 0.000000, -0.345141
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Escort Fighters C 5		;! Object #126
$Class: Cornerian Fighter
$Team: Hostile
$Location: -8303.307617, 483.877747, 2751.828125
$Orientation:
	-0.345141, 0.000000, -0.938551,
	0.000000, 1.000000, 0.000000,
	0.938551, 0.000000, -0.345141
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Escort Fighters C 6		;! Object #127
$Class: Cornerian Fighter
$Team: Hostile
$Location: -8325.549805, 483.877747, 2691.340576
$Orientation:
	-0.345141, 0.000000, -0.938551,
	0.000000, 1.000000, 0.000000,
	0.938551, 0.000000, -0.345141
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Escort Fighters D 1		;! Object #128
$Class: Cornerian Fighter
$Team: Hostile
$Location: -9851.212891, 451.656494, 2322.606689
$Orientation:
	-0.345142, 0.000000, -0.938551,
	0.000000, 1.000000, 0.000000,
	0.938551, 0.000000, -0.345142
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Escort Fighters D 2		;! Object #129
$Class: Cornerian Fighter
$Team: Hostile
$Location: -9885.458008, 467.767944, 2369.531494
$Orientation:
	-0.345141, 0.000000, -0.938551,
	0.000000, 1.000000, 0.000000,
	0.938551, 0.000000, -0.345141
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Escort Fighters D 3		;! Object #130
$Class: Cornerian Fighter
$Team: Hostile
$Location: -9907.696289, 467.767944, 2309.046143
$Orientation:
	-0.345141, 0.000000, -0.938551,
	0.000000, 1.000000, 0.000000,
	0.938551, 0.000000, -0.345141
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Escort Fighters D 4		;! Object #131
$Class: Cornerian Fighter
$Team: Hostile
$Location: -9919.696289, 483.879211, 2416.457031
$Orientation:
	-0.345141, 0.000000, -0.938551,
	0.000000, 1.000000, 0.000000,
	0.938551, 0.000000, -0.345141
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Escort Fighters D 5		;! Object #132
$Class: Cornerian Fighter
$Team: Hostile
$Location: -9941.943359, 483.879211, 2355.971924
$Orientation:
	-0.345141, 0.000000, -0.938551,
	0.000000, 1.000000, 0.000000,
	0.938551, 0.000000, -0.345141
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Escort Fighters D 6		;! Object #133
$Class: Cornerian Fighter
$Team: Hostile
$Location: -9964.185547, 483.879211, 2295.484619
$Orientation:
	-0.345141, 0.000000, -0.938551,
	0.000000, 1.000000, 0.000000,
	0.938551, 0.000000, -0.345141
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Escort Fighters F 1		;! Object #134
$Class: Cornerian Fighter
$Team: Hostile
$Location: -11022.337891, 451.656250, 2216.006348
$Orientation:
	-0.345142, 0.000000, -0.938551,
	0.000000, 1.000000, 0.000000,
	0.938551, 0.000000, -0.345142
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Escort Fighters F 2		;! Object #135
$Class: Cornerian Fighter
$Team: Hostile
$Location: -11056.583984, 467.767700, 2262.931396
$Orientation:
	-0.345141, 0.000000, -0.938551,
	0.000000, 1.000000, 0.000000,
	0.938551, 0.000000, -0.345141
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Escort Fighters F 3		;! Object #136
$Class: Cornerian Fighter
$Team: Hostile
$Location: -11078.822266, 467.767700, 2202.445801
$Orientation:
	-0.345141, 0.000000, -0.938551,
	0.000000, 1.000000, 0.000000,
	0.938551, 0.000000, -0.345141
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Escort Fighters F 4		;! Object #137
$Class: Cornerian Fighter
$Team: Hostile
$Location: -11090.822266, 483.878967, 2309.856689
$Orientation:
	-0.345141, 0.000000, -0.938551,
	0.000000, 1.000000, 0.000000,
	0.938551, 0.000000, -0.345141
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Escort Fighters F 5		;! Object #138
$Class: Cornerian Fighter
$Team: Hostile
$Location: -11113.068359, 483.878967, 2249.371582
$Orientation:
	-0.345141, 0.000000, -0.938551,
	0.000000, 1.000000, 0.000000,
	0.938551, 0.000000, -0.345141
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Escort Fighters F 6		;! Object #139
$Class: Cornerian Fighter
$Team: Hostile
$Location: -11135.310547, 483.878967, 2188.884277
$Orientation:
	-0.345141, 0.000000, -0.938551,
	0.000000, 1.000000, 0.000000,
	0.938551, 0.000000, -0.345141
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Escort Fighters E 1		;! Object #140
$Class: Cornerian Fighter
$Team: Hostile
$Location: -10663.179688, 451.656250, 3284.401367
$Orientation:
	-0.345142, 0.000000, -0.938551,
	0.000000, 1.000000, 0.000000,
	0.938551, 0.000000, -0.345142
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Escort Fighters E 2		;! Object #141
$Class: Cornerian Fighter
$Team: Hostile
$Location: -10697.424805, 467.767700, 3331.326416
$Orientation:
	-0.345141, 0.000000, -0.938551,
	0.000000, 1.000000, 0.000000,
	0.938551, 0.000000, -0.345141
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Escort Fighters E 3		;! Object #142
$Class: Cornerian Fighter
$Team: Hostile
$Location: -10719.663086, 467.767700, 3270.840820
$Orientation:
	-0.345141, 0.000000, -0.938551,
	0.000000, 1.000000, 0.000000,
	0.938551, 0.000000, -0.345141
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Escort Fighters E 4		;! Object #143
$Class: Cornerian Fighter
$Team: Hostile
$Location: -10731.663086, 483.878967, 3378.251709
$Orientation:
	-0.345141, 0.000000, -0.938551,
	0.000000, 1.000000, 0.000000,
	0.938551, 0.000000, -0.345141
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Escort Fighters E 5		;! Object #144
$Class: Cornerian Fighter
$Team: Hostile
$Location: -10753.910156, 483.878967, 3317.766846
$Orientation:
	-0.345141, 0.000000, -0.938551,
	0.000000, 1.000000, 0.000000,
	0.938551, 0.000000, -0.345141
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Escort Fighters E 6		;! Object #145
$Class: Cornerian Fighter
$Team: Hostile
$Location: -10776.152344, 483.878967, 3257.279297
$Orientation:
	-0.345141, 0.000000, -0.938551,
	0.000000, 1.000000, 0.000000,
	0.938551, 0.000000, -0.345141
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cornerian Fighters D 1		;! Object #146
$Class: Cornerian Fighter
$Team: Hostile
$Location: 61.061646, 2894.155518, 916.043274
$Orientation:
	1.000000, 0.000000, 0.000000,
	-0.000000, 0.030792, 0.999526,
	0.000000, -0.999526, 0.030792
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cornerian Fighters D 2		;! Object #147
$Class: Cornerian Fighter
$Team: Hostile
$Location: -520.094177, 3161.149658, 923.931763
$Orientation:
	1.000000, 0.000000, 0.000000,
	-0.000000, 0.030791, 0.999526,
	0.000000, -0.999526, 0.030791
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cornerian Fighters D 3		;! Object #148
$Class: Cornerian Fighter
$Team: Hostile
$Location: 665.977112, 3064.010986, 926.925903
$Orientation:
	1.000000, 0.000000, 0.000000,
	-0.000000, 0.030791, 0.999526,
	0.000000, -0.999526, 0.030791
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cornerian Fighters D 4		;! Object #149
$Class: Cornerian Fighter
$Team: Hostile
$Location: -914.530151, 3436.361816, 931.566650
$Orientation:
	1.000000, 0.000000, 0.000000,
	-0.000000, 0.030791, 0.999526,
	0.000000, -0.999526, 0.030791
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cornerian Fighters D 5		;! Object #150
$Class: Cornerian Fighter
$Team: Hostile
$Location: 89.721489, 3516.599609, 929.095398
$Orientation:
	1.000000, 0.000000, 0.000000,
	-0.000000, 0.030791, 0.999526,
	0.000000, -0.999526, 0.030791
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cornerian Fighters D 6		;! Object #151
$Class: Cornerian Fighter
$Team: Hostile
$Location: 1065.341309, 3545.669922, 928.198486
$Orientation:
	1.000000, 0.000000, 0.000000,
	-0.000000, 0.030791, 0.999526,
	0.000000, -0.999526, 0.030791
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cornerian Fighters E 1		;! Object #152
$Class: Cornerian Fighter
$Team: Hostile
$Location: 919.395752, 2894.155518, -722.637573
$Orientation:
	1.000000, 0.000000, 0.000000,
	-0.000000, 0.030792, 0.999526,
	0.000000, -0.999526, 0.030792
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cornerian Fighters E 2		;! Object #153
$Class: Cornerian Fighter
$Team: Hostile
$Location: 338.239929, 3161.149658, -714.749146
$Orientation:
	1.000000, 0.000000, 0.000000,
	-0.000000, 0.030791, 0.999526,
	0.000000, -0.999526, 0.030791
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cornerian Fighters E 3		;! Object #154
$Class: Cornerian Fighter
$Team: Hostile
$Location: 1524.311279, 3064.010986, -711.755005
$Orientation:
	1.000000, 0.000000, 0.000000,
	-0.000000, 0.030791, 0.999526,
	0.000000, -0.999526, 0.030791
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cornerian Fighters E 4		;! Object #155
$Class: Cornerian Fighter
$Team: Hostile
$Location: -56.196045, 3436.361816, -707.114136
$Orientation:
	1.000000, 0.000000, 0.000000,
	-0.000000, 0.030791, 0.999526,
	0.000000, -0.999526, 0.030791
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cornerian Fighters E 5		;! Object #156
$Class: Cornerian Fighter
$Team: Hostile
$Location: 948.055664, 3516.599609, -709.585449
$Orientation:
	1.000000, 0.000000, 0.000000,
	-0.000000, 0.030791, 0.999526,
	0.000000, -0.999526, 0.030791
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cornerian Fighters E 6		;! Object #157
$Class: Cornerian Fighter
$Team: Hostile
$Location: 1923.675537, 3545.669922, -710.482300
$Orientation:
	1.000000, 0.000000, 0.000000,
	-0.000000, 0.030791, 0.999526,
	0.000000, -0.999526, 0.030791
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

#Wings		;! 27 total

$Name: Star Fox
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Star Fox 1
+Formation: StarFoxA
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Star Fox 1"
	"Star Fox 2"
	"Star Fox 3"
	"Star Fox 4"
)
+Hotkey: 0
+Flags: ( "no-dynamic" )

$Name: Miyu
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Miyu 1
+Formation: StarFoxA
$Arrival Location: In back of ship
+Arrival Distance: 100
$Arrival Anchor: Star Fox 1
$Arrival Cue: ( is-event-true-delay "HelpCivA_01" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Miyu 1"
)
+Flags: ( "no-dynamic" )

$Name: Fay
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Fay 1
+Formation: StarFoxA
$Arrival Location: In back of ship
+Arrival Distance: 100
$Arrival Anchor: Star Fox 1
$Arrival Cue: ( is-event-true-delay "HelpCivB_01" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Fay 1"
)
+Flags: ( "no-dynamic" )

$Name: Cornerian Attackers A
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cornerian Attackers A 1
+Formation: SpacedFarOutA
$Arrival Location: In back of ship
+Arrival Distance: 200
$Arrival Anchor: Star Fox 1
$Arrival Cue: ( is-event-true-delay "KryHelpA_02" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "VictoryA_01" 1 ) 
$Ships: (		;! 6 total
	"Cornerian Attackers A 1"
	"Cornerian Attackers A 2"
	"Cornerian Attackers A 3"
	"Cornerian Attackers A 4"
	"Cornerian Attackers A 5"
	"Cornerian Attackers A 6"
)
$AI Goals: ( goals ( ai-chase "Star Fox 4" 50 ) )
+Flags: ( "no-dynamic" )

$Name: Cornerian Attackers B
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cornerian Attackers B 1
+Formation: SpacedFarOutA
$Arrival Location: In back of ship
+Arrival Distance: 200
$Arrival Anchor: Star Fox 1
$Arrival Cue: ( is-event-true-delay 
   "KryHelpA_04" 
   10 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "VictoryA_01" 1 ) 
$Ships: (		;! 6 total
	"Cornerian Attackers B 1"
	"Cornerian Attackers B 2"
	"Cornerian Attackers B 3"
	"Cornerian Attackers B 4"
	"Cornerian Attackers B 5"
	"Cornerian Attackers B 6"
)
$AI Goals: ( goals ( ai-chase "Star Fox 4" 50 ) )
+Flags: ( "no-dynamic" )

$Name: Cornerian Attackers C
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Cornerian Attackers C 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "HelpCivA_04" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "VictoryA_01" 8 ) 
$Ships: (		;! 6 total
	"Cornerian Attackers C 1"
	"Cornerian Attackers C 2"
	"Cornerian Attackers C 3"
	"Cornerian Attackers C 4"
	"Cornerian Attackers C 5"
	"Cornerian Attackers C 6"
)
$AI Goals: ( goals ( ai-chase "Miyu 1" 50 ) )
+Flags: ( "no-dynamic" )

$Name: Cornerian Attackers D
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Cornerian Attackers D 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "HelpCivA_04" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "VictoryA_01" 7 ) 
$Ships: (		;! 6 total
	"Cornerian Attackers D 1"
	"Cornerian Attackers D 2"
	"Cornerian Attackers D 3"
	"Cornerian Attackers D 4"
	"Cornerian Attackers D 5"
	"Cornerian Attackers D 6"
)
+Flags: ( "no-dynamic" )

$Name: Attack Cruisers A
$Waves: 1
$Wave Threshold: 0
$Special Ship: 1		;! Attack Cruisers A 2
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "HelpCivA_01" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "VictoryA_01" 6 ) 
$Ships: (		;! 2 total
	"Attack Cruisers A 1"
	"Attack Cruisers A 2"
)
+Flags: ( "no-dynamic" )

$Name: Cornerian Fleet A
$Waves: 99
$Wave Threshold: 1
$Special Ship: 0		;! Cornerian Fleet A 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "VictoryA_01" 5 ) 
$Ships: (		;! 5 total
	"Cornerian Fleet A 1"
	"Cornerian Fleet A 2"
	"Cornerian Fleet A 3"
	"Cornerian Fleet A 4"
	"Cornerian Fleet A 5"
)
+Flags: ( "no-dynamic" )

$Name: Cornerian Reinforcements A
$Waves: 99
$Wave Threshold: 1
$Special Ship: 0		;! Cornerian Reinforcements A 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CorReinfA_01" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "VictoryA_01" 4 ) 
$Ships: (		;! 5 total
	"Cornerian Reinforcements A 1"
	"Cornerian Reinforcements A 2"
	"Cornerian Reinforcements A 3"
	"Cornerian Reinforcements A 4"
	"Cornerian Reinforcements A 5"
)
+Flags: ( )

$Name: Cornerian Reinforcements B
$Waves: 99
$Wave Threshold: 1
$Special Ship: 0		;! Cornerian Reinforcements B 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CorReinfA_01" 
   5 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "VictoryA_01" 3 ) 
$Ships: (		;! 5 total
	"Cornerian Reinforcements B 1"
	"Cornerian Reinforcements B 2"
	"Cornerian Reinforcements B 3"
	"Cornerian Reinforcements B 4"
	"Cornerian Reinforcements B 5"
)
+Flags: ( )

$Name: Cornerian Reinforcements C
$Waves: 99
$Wave Threshold: 1
$Special Ship: 0		;! Cornerian Reinforcements C 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CorReinfA_01" 
   10 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "VictoryA_01" 2 ) 
$Ships: (		;! 5 total
	"Cornerian Reinforcements C 1"
	"Cornerian Reinforcements C 2"
	"Cornerian Reinforcements C 3"
	"Cornerian Reinforcements C 4"
	"Cornerian Reinforcements C 5"
)
+Flags: ( )

$Name: Thosan Defenders A
$Waves: 1
$Wave Threshold: 0
$Special Ship: 5		;! Thosan Defenders A 6
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Thosan Defenders A 1"
	"Thosan Defenders A 2"
	"Thosan Defenders A 3"
	"Thosan Defenders A 4"
	"Thosan Defenders A 5"
	"Thosan Defenders A 6"
)
+Flags: ( )

$Name: Cornerian Fighters A
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Cornerian Fighters A 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "LaunchA_03" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "BossDamC_02" 0 ) 
$Ships: (		;! 6 total
	"Cornerian Fighters A 1"
	"Cornerian Fighters A 2"
	"Cornerian Fighters A 3"
	"Cornerian Fighters A 4"
	"Cornerian Fighters A 5"
	"Cornerian Fighters A 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Frigate Fleet A
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Frigate Fleet A 1
+Formation: ConvoyA
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "VictoryA_01" 1 ) 
$Ships: (		;! 4 total
	"Frigate Fleet A 1"
	"Frigate Fleet A 2"
	"Frigate Fleet A 3"
	"Frigate Fleet A 4"
)
+Flags: ( )

$Name: Troop Escorts A
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Troop Escorts A 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "HelpedCivA_03" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "VictoryA_01" 1 ) 
$Ships: (		;! 6 total
	"Troop Escorts A 1"
	"Troop Escorts A 2"
	"Troop Escorts A 3"
	"Troop Escorts A 4"
	"Troop Escorts A 5"
	"Troop Escorts A 6"
)
+Flags: ( )

$Name: Cornerian Fighters B
$Waves: 99
$Wave Threshold: 0
$Special Ship: 1		;! Cornerian Fighters B 2
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "VictoryA_01" 1 ) 
$Ships: (		;! 6 total
	"Cornerian Fighters B 1"
	"Cornerian Fighters B 2"
	"Cornerian Fighters B 3"
	"Cornerian Fighters B 4"
	"Cornerian Fighters B 5"
	"Cornerian Fighters B 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Cornerian Fighters C
$Waves: 99
$Wave Threshold: 0
$Special Ship: 1		;! Cornerian Fighters C 2
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "VictoryA_01" 1 ) 
$Ships: (		;! 6 total
	"Cornerian Fighters C 1"
	"Cornerian Fighters C 2"
	"Cornerian Fighters C 3"
	"Cornerian Fighters C 4"
	"Cornerian Fighters C 5"
	"Cornerian Fighters C 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Troop Transports
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Troop Transports 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "HelpedCivA_03" 
   3 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Troop Transports 1"
	"Troop Transports 2"
	"Troop Transports 3"
	"Troop Transports 4"
	"Troop Transports 5"
	"Troop Transports 6"
)
+Flags: ( )

$Name: Escort Fighters A
$Waves: 99
$Wave Threshold: 0
$Special Ship: 1		;! Escort Fighters A 2
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay "HelpCivB_07" 0 ) 
   ( not 
      ( is-destroyed-delay 
         0 
         "Troop Transports" 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "VictoryA_01" 1 ) 
$Ships: (		;! 6 total
	"Escort Fighters A 1"
	"Escort Fighters A 2"
	"Escort Fighters A 3"
	"Escort Fighters A 4"
	"Escort Fighters A 5"
	"Escort Fighters A 6"
)
$AI Goals: ( goals ( ai-guard-wing "Troop Transports" 50 ) )
+Flags: ( )

$Name: Escort Fighters B
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Escort Fighters B 1
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay "HelpCivB_07" 0 ) 
   ( not 
      ( is-destroyed-delay 
         0 
         "Troop Transports" 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "VictoryA_01" 1 ) 
$Ships: (		;! 6 total
	"Escort Fighters B 1"
	"Escort Fighters B 2"
	"Escort Fighters B 3"
	"Escort Fighters B 4"
	"Escort Fighters B 5"
	"Escort Fighters B 6"
)
$AI Goals: ( goals ( ai-guard-wing "Troop Transports" 50 ) )
+Flags: ( )

$Name: Escort Fighters C
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Escort Fighters C 1
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay "HelpCivB_07" 0 ) 
   ( not 
      ( is-destroyed-delay 
         0 
         "Troop Transports" 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "VictoryA_01" 1 ) 
$Ships: (		;! 6 total
	"Escort Fighters C 1"
	"Escort Fighters C 2"
	"Escort Fighters C 3"
	"Escort Fighters C 4"
	"Escort Fighters C 5"
	"Escort Fighters C 6"
)
$AI Goals: ( goals ( ai-guard "Troop Transports 3" 50 ) )
+Flags: ( )

$Name: Escort Fighters D
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Escort Fighters D 1
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay "HelpCivB_07" 0 ) 
   ( not 
      ( is-destroyed-delay 
         0 
         "Troop Transports" 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "VictoryA_01" 1 ) 
$Ships: (		;! 6 total
	"Escort Fighters D 1"
	"Escort Fighters D 2"
	"Escort Fighters D 3"
	"Escort Fighters D 4"
	"Escort Fighters D 5"
	"Escort Fighters D 6"
)
$AI Goals: ( goals ( ai-guard "Troop Transports 4" 50 ) )
+Flags: ( )

$Name: Escort Fighters E
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Escort Fighters E 1
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay "HelpCivB_07" 0 ) 
   ( not 
      ( is-destroyed-delay 
         0 
         "Troop Transports" 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "VictoryA_01" 1 ) 
$Ships: (		;! 6 total
	"Escort Fighters E 1"
	"Escort Fighters E 2"
	"Escort Fighters E 3"
	"Escort Fighters E 4"
	"Escort Fighters E 5"
	"Escort Fighters E 6"
)
$AI Goals: ( goals ( ai-guard "Troop Transports 5" 50 ) )
+Flags: ( )

$Name: Escort Fighters F
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Escort Fighters F 1
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay "HelpCivB_07" 0 ) 
   ( not 
      ( is-destroyed-delay 
         0 
         "Troop Transports" 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "VictoryA_01" 1 ) 
$Ships: (		;! 6 total
	"Escort Fighters F 1"
	"Escort Fighters F 2"
	"Escort Fighters F 3"
	"Escort Fighters F 4"
	"Escort Fighters F 5"
	"Escort Fighters F 6"
)
$AI Goals: ( goals ( ai-guard "Troop Transports 6" 50 ) )
+Flags: ( )

$Name: Cornerian Fighters D
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Cornerian Fighters D 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "LaunchA_03" 1 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "BossDamC_02" 1 ) 
$Ships: (		;! 6 total
	"Cornerian Fighters D 1"
	"Cornerian Fighters D 2"
	"Cornerian Fighters D 3"
	"Cornerian Fighters D 4"
	"Cornerian Fighters D 5"
	"Cornerian Fighters D 6"
)
+Flags: ( )

$Name: Cornerian Fighters E
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Cornerian Fighters E 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "LaunchA_03" 2 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "BossDamC_02" 2 ) 
$Ships: (		;! 6 total
	"Cornerian Fighters E 1"
	"Cornerian Fighters E 2"
	"Cornerian Fighters E 3"
	"Cornerian Fighters E 4"
	"Cornerian Fighters E 5"
	"Cornerian Fighters E 6"
)
+Flags: ( )

#Events		;! 248 total

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: DEBUG
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: BREAK
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( not 
      ( is-event-true-delay 
         "BossDeadA_01" 
         0 
      )
   )
   ( play-sound-from-table 
      0 
      0 
      0 
      "Ambience_SpaceBattle_01" 
   )
)
+Name: AmbienceBattleA
+Repeat Count: -1
+Interval: 10

$Formula: ( when 
   ( true ) 
   ( lock-perspective ( true ) 1 ) 
   ( set-post-effect "saturation" 75 ) 
   ( lua-item-drop-on ) 
   ( set-gravity-accel 0 ) 
)
+Name: InitializeGen
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( fade-out ) 
   ( clear-goals "Star Fox" ) 
   ( add-goal 
      "Star Fox" 
      ( ai-play-dead 89 ) 
   )
   ( player-use-ai ) 
   ( set-cutscene-bars ) 
   ( trigger-ship-animation 
      "Talan Starport" 
      "scripted" 
      "talanportopena_st" 
   )
   ( script-eval-block 
      "NoManeuvers = true" 
   )
)
+Name: Initialize
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( fade-in 3000 ) 
   ( hud-disable-except-messages 1 ) 
   ( lua-random-explosions 
      10000 
      1000 
      3000 
      -1000 
      200 
      100 
      ( get-object-x 
         "Star Fox 1" 
         "<none>" 
         0 
         0 
         3000 
      )
      ( get-object-y 
         "Star Fox 1" 
         "<none>" 
         0 
         0 
         3000 
      )
      ( get-object-z 
         "Star Fox 1" 
         "<none>" 
         0 
         0 
         3000 
      )
      2000 
      "Medium Explosion" 
      "Explosion_Generic_CapA" 
   )
   ( play-sound-from-table 
      0 
      0 
      0 
      "HangarDoor_ThosaA" 
   )
   ( ship-maneuver 
      "Thosan Defense Ship A" 
      30000 
      3 
      0 
      0 
      ( true ) 
      2 
      0 
      50 
      ( true ) 
      2 
   )
   ( ship-maneuver 
      "Thosan Defense Ship B" 
      30000 
      5 
      0 
      0 
      ( true ) 
      0 
      0 
      100 
      ( true ) 
      2 
   )
   ( ship-maneuver 
      "Frigate Fleet A" 
      30000 
      5 
      0 
      0 
      ( true ) 
      0 
      0 
      100 
      ( true ) 
      2 
   )
)
+Name: Start
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( play-sound-from-file 
      "TalanPort_ThemeA" 
   )
   ( lua-random-explosions 
      10000 
      5000 
      7000 
      -1000 
      200 
      100 
      ( get-object-x 
         "Star Fox 1" 
         "<none>" 
         0 
         0 
         3000 
      )
      ( get-object-y 
         "Star Fox 1" 
         "<none>" 
         0 
         0 
         3000 
      )
      ( get-object-z 
         "Star Fox 1" 
         "<none>" 
         0 
         0 
         3000 
      )
      2000 
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      "#Falco" 
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      "Normal" 
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)
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)
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      "Normal" 
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)
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)
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      "#Fox" 
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)
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      "#Miyu" 
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)
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      "#Fox" 
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)
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)
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)
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)
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      "Attack Cruisers A" 
   )
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)
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)
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$Formula: ( when 
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)
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)
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)
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)
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$Formula: ( when 
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)
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$Formula: ( when 
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)
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)
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   )
)
+Name: HelpCivB_03
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$Formula: ( when 
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)
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$Formula: ( when 
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)
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)
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)
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      "Troop Transports" 
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)
+Name: Prevent Troopships from Docking
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      "Troop Transports 4" 
      "Troop Transports 5" 
      "Troop Transports 6" 
   )
)
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$Formula: ( when 
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)
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      )
      ( = 
         ( lua-get-ship-type-destroyed 
            "Cornerian Troopship Mark II" 
            "Hostile" 
         )
         3 
      )
   )
   ( send-message 
      "#Slippy" 
      "Normal" 
      "HelpingCivsBB_Slippy_01" 
   )
)
+Name: HelpingCivsBB_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fay" 
      "Normal" 
      "HelpingCivsBB_Fay_01" 
   )
)
+Name: HelpingCivsBB_02
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "Normal" 
      "HelpingCivsBB_Slippy_02" 
   )
)
+Name: HelpingCivsBB_03
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fay" 
      "Normal" 
      "HelpingCivsBB_Fay_02" 
   )
)
+Name: HelpingCivsBB_04
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "Normal" 
      "HelpingCivsBB_Slippy_03" 
   )
)
+Name: HelpingCivsBB_05
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Falco" 
      "Normal" 
      "HelpingCivsBB_Falco_01" 
   )
)
+Name: HelpingCivsBB_06
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "HelpingCivsBB_06" 
         3 
      )
      ( = 
         ( lua-get-ship-type-destroyed 
            "Cornerian Troopship Mark II" 
            "Hostile" 
         )
         4 
      )
   )
   ( send-message 
      "#Fay" 
      "Normal" 
      "FayGetTrnB_Fay_01" 
   )
)
+Name: FayGetTrnB_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "Normal" 
      "FayGetTrnB_Fox_01" 
   )
)
+Name: FayGetTrnB_02
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "FayGetTrnB_02" 
         2 
      )
      ( = 
         ( lua-get-ship-type-destroyed 
            "Cornerian Troopship Mark II" 
            "Hostile" 
         )
         5 
      )
   )
   ( send-message 
      "#Fay" 
      "Normal" 
      "FayGetTrnC_Fay_01" 
   )
)
+Name: FayGetTrnC_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Falco" 
      "Normal" 
      "FayGetTrnC_Falco_01" 
   )
)
+Name: FayGetTrnC_02
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "FayGetTrnC_02" 
         3 
      )
      ( = 
         ( lua-get-ship-type-destroyed 
            "Cornerian Troopship Mark II" 
            "Hostile" 
         )
         6 
      )
   )
   ( send-message 
      "#Fay" 
      "Normal" 
      "HelpedCivsB_Fay_01" 
   )
)
+Name: HelpedCivsB_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Falco" 
      "Normal" 
      "HelpedCivsB_Falco_01" 
   )
   ( clear-goals "Fay" ) 
   ( add-goal "Fay" ( ai-chase-any 89 ) ) 
   ( modify-variable 
      @InFormation_Fay[0] 
      0 
   )
)
+Name: HelpedCivsB_02
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "Normal" 
      "CorReinfA_Slippy_01" 
   )
   ( close-sound-from-file ) 
)
+Name: CorReinfA_01
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "Normal" 
      "CorReinfA_Fox_01" 
   )
)
+Name: CorReinfA_02
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Krystal" 
      "Normal" 
      "CorReinfA_Krystal_01" 
   )
)
+Name: CorReinfA_03
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "Normal" 
      "CorReinfA_Fox_02" 
   )
)
+Name: CorReinfA_04
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( and 
      ( facing "Great Fox" 30 ) 
      ( is-event-true-delay 
         "CorReinfA_04" 
         5 
      )
   )
   ( set-cutscene-bars 3000 ) 
   ( send-message 
      "#ROB-NUS-64" 
      "Normal" 
      "GFHereA_ROB_01" 
   )
   ( ship-guardian-threshold 
      100 
      "Star Fox 1" 
   )
   ( protect-ship "Star Fox 1" ) 
   ( clear-goals "Miyu 1" "Fay 1" ) 
   ( add-goal 
      "Miyu 1" 
      ( ai-waypoints "TeamPatrolA" 89 ) 
   )
   ( add-goal 
      "Fay 1" 
      ( ai-waypoints "TeamPatrolA" 89 ) 
   )
)
+Name: GFHereA_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Peppy" 
      "Normal" 
      "GFHereA_Peppy_01" 
   )
   ( play-sound-from-file 
      "Starfox_ThemeTI" 
   )
   ( set-camera-position -7000 270 4900 ) 
   ( set-camera-target "Great Fox" ) 
   ( hud-disable-except-messages 1 ) 
   ( ship-maneuver 
      "Great Fox" 
      5000 
      0 
      0 
      0 
      ( true ) 
      0 
      0 
      900 
      ( true ) 
      6 
   )
)
+Name: GFHereA_02
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( set-camera-target "<none>" ) 
   ( ship-guardian-threshold 
      0 
      "Star Fox 1" 
   )
   ( unprotect-ship "Star Fox 1" ) 
   ( reset-camera ( true ) ) 
   ( hud-disable-except-messages 0 ) 
   ( clear-goals "Great Fox" ) 
   ( add-goal 
      "Great Fox" 
      ( ai-waypoints "GreatfoxPathA" 89 ) 
   )
   ( unset-cutscene-bars 3000 ) 
)
+Name: GFHereA_03
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when-argument 
   ( for-ship-class 
      "Cornerian Fighter" 
      "Cornerian Frigate Mark II" 
      "Cornerian Cruiser Mark II" 
   )
   ( true ) 
   ( ship-change-callsign 
      "Enemy" 
      "<argument>" 
   )
   ( send-message 
      "#Fox" 
      "Normal" 
      "GFHereA_Fox_01" 
   )
)
+Name: MarkCorShipsB
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Peppy" 
      "Normal" 
      "GFHereA_Peppy_02" 
   )
)
+Name: GFHereA_04
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "Normal" 
      "GFHereA_Slippy_01" 
   )
)
+Name: GFHereA_05
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "Normal" 
      "GFHereA_Fox_02" 
   )
)
+Name: GFHereA_06
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Peppy" 
      "Normal" 
      "GFHereA_Peppy_03" 
   )
)
+Name: GFHereA_07
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#ROB-NUS-64" 
      "Normal" 
      "GFHereA_ROB_02" 
   )
)
+Name: GFHereA_08
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fay" 
      "Normal" 
      "MeetPep_Fay_01" 
   )
)
+Name: FayPeppyA_01
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Peppy" 
      "Normal" 
      "MeetPep_Peppy_01" 
   )
)
+Name: FayPeppyA_02
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fay" 
      "Normal" 
      "MeetPep_Fay_02" 
   )
)
+Name: FayPeppyA_03
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Peppy" 
      "Normal" 
      "MeetPep_Peppy_02" 
   )
)
+Name: FayPeppyA_04
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: TurhotA_01
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: TurhotA_02
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( is-event-true-delay "GFHereA_02" 59 ) 
   ( set-cutscene-bars 3000 ) 
   ( close-sound-from-file ) 
)
+Name: BossArrive
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#ROB-NUS-64" 
      "Normal" 
      "BossHereA_ROB_01" 
   )
)
+Name: TriggerBossA
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( move-to-face-object 
      "Star Fox 1" 
      "Heavy Carrier" 
      0 
      3 
   )
   ( play-sound-from-file 
      "TI_BossA_Intro" 
   )
   ( modify-variable 
      "@MissionState[Intro]" 
      "BossPhaseA" 
   )
   ( send-message 
      "#Peppy" 
      "Normal" 
      "BossHereA_Peppy_01" 
   )
   ( trigger-ship-animation 
      "Heavy Carrier" 
      "scripted" 
      "hvycarrierseta_st" 
   )
   ( ship-guardian-threshold 
      99 
      "Heavy Carrier" 
   )
   ( ship-subsys-guardian-threshold 
      99 
      "Heavy Carrier" 
      "L_hangar" 
      "R_hangar" 
      "L_hangarpoint" 
      "R_hangarpoint" 
      "turret01-base" 
      "turret02-base" 
      "turret03" 
      "turret04" 
      "turret05" 
      "turret06" 
      "<all engines>" 
   )
   ( turret-lock-all "Heavy Carrier" ) 
)
+Name: FaceBoss
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when-argument 
   ( for-ship-class 
      "Cornerian Fighter" 
      "Cornerian Frigate Mark II" 
      "Cornerian Cruiser Mark II" 
   )
   ( true ) 
   ( ship-change-callsign 
      "None" 
      "<argument>" 
   )
)
+Name: UnmarkCorShipsB
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "Normal" 
      "BossHereA_Fox_01" 
   )
   ( unset-cutscene-bars 3000 ) 
)
+Name: BossHereA_01
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "Normal" 
      "BossHereA_Slippy_01" 
   )
)
+Name: BossHereA_02
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Falco" 
      "Normal" 
      "BossHereA_Falco_01" 
   )
   ( clear-goals "Miyu" ) 
   ( add-goal 
      "Miyu" 
      ( ai-form-on-wing "Star Fox 1" ) 
   )
   ( lua-boss-bar-on "Heavy Carrier" ) 
   ( script-eval-block 
      "hv.Player.Target = mn.Ships" 
      "['Heavy Carrier']" 
   )
)
+Name: BossHereA_03
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Miyu" 
      "Normal" 
      "BossHereA_Miyu_01" 
   )
   ( modify-variable 
      @InFormation_Miyu[0] 
      1 
   )
   ( turret-set-forced-target 
      "Star Fox 1" 
      "Heavy Carrier" 
      "turret03" 
      "turret04" 
      "turret05" 
      "turret06" 
      "turret07-base" 
      "turret08-base" 
      "turret09-base" 
      "turret10-base" 
      "turret11-base" 
      "turret12-base" 
      "turret13-base" 
      "turret14" 
   )
)
+Name: BossHereA_04
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Heavy Carrier" 
   )
   ( do-nothing ) 
)
+Name: Destroy Heavy Carrier
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Heavy Carrier", -1)

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "BossHereA_04" 
         5 
      )
      ( <= 
         ( distance-to-center 
            "Star Fox 1" 
            "Heavy Carrier" 
         )
         2500 
      )
      ( facing "Heavy Carrier" 35 ) 
   )
   ( send-message 
      "#Slippy" 
      "Normal" 
      "WeakpointA_Slippy_01" 
   )
   ( turret-free 
      "Heavy Carrier" 
      "turret10-base" 
      "turret11-base" 
      "turret12-base" 
      "turret13-base" 
   )
)
+Name: WeaknessA_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( modify-variable 
      "@MissionState[Intro]" 
      "BossFightersA" 
   )
)
+Name: TriggerFightersA
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Miyu" 
      "Normal" 
      "WeakpointA_Miyu_01" 
   )
   ( script-eval-block 
      "hv.Player.TargetSubsystem = " 
      "mn.Ships['Heavy Carrier']" 
      "['R_hangarpoint']" 
   )
   ( trigger-ship-animation 
      "Heavy Carrier" 
      "scripted" 
      "hvycarrierdoorsa_st" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Heavy Carrier" 
      "L_hangarpoint" 
      "R_hangarpoint" 
   )
   ( sfeh-add-icon 
      "ptriangle_weakpoint.png" 
      "Heavy Carrier" 
      "L_hangarpoint" 
   )
   ( sfeh-add-icon 
      "ptriangle_weakpoint.png" 
      "Heavy Carrier" 
      "R_hangarpoint" 
   )
   ( ship-subsys-targetable 
      "Heavy Carrier" 
      "L_hangarpoint" 
      "R_hangarpoint" 
   )
   ( play-sound-from-table 
      ( get-object-x "Star Fox 1" ) 
      ( get-object-y "Star Fox 1" ) 
      ( get-object-z "Star Fox 1" ) 
      "HangarDoor_CorA" 
   )
)
+Name: WeaknessA_02
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( and 
      ( <= @BossFighters[0] 30 ) 
      ( string-equals 
         "@MissionState[Intro]" 
         "BossFightersA" 
      )
      ( is-event-true-delay 
         "TriggerFightersA" 
         5 
      )
      ( not 
         ( is-subsystem-destroyed-delay 
            "Heavy Carrier" 
            "R_hangarpoint" 
            0 
         )
      )
   )
   ( launch-ship 
      "Heavy Carrier" 
      "Docking Point 1" 
      "Cornerian Fighter" 
      "Hostile" 
      "#Carrier Fighter" 
      ( false ) 
      ( false ) 
      5 
      1 
      1 
      @BossFighters[0] 
   )
   ( launch-ship 
      "Heavy Carrier" 
      "Docking Point 2" 
      "Cornerian Fighter" 
      "Hostile" 
      "#Carrier Fighter" 
      ( false ) 
      ( false ) 
      5 
      1 
      1 
      @BossFighters[0] 
   )
)
+Name: BossLaunchFightersA
+Repeat Count: -1
+Interval: 1

$Formula: ( when 
   ( and 
      ( <= @BossFighters[0] 30 ) 
      ( string-equals 
         "@MissionState[Intro]" 
         "BossFightersA" 
      )
      ( is-event-true-delay 
         "TriggerFightersA" 
         7 
      )
      ( not 
         ( is-subsystem-destroyed-delay 
            "Heavy Carrier" 
            "L_hangar" 
            0 
         )
      )
   )
   ( launch-ship 
      "Heavy Carrier" 
      "Docking Point 3" 
      "Cornerian Fighter" 
      "Hostile" 
      "#Carrier Fighter" 
      ( false ) 
      ( false ) 
      5 
      1 
      1 
      @BossFighters[0] 
   )
   ( launch-ship 
      "Heavy Carrier" 
      "Docking Point 4" 
      "Cornerian Fighter" 
      "Hostile" 
      "#Carrier Fighter" 
      ( false ) 
      ( false ) 
      5 
      1 
      1 
      @BossFighters[0] 
   )
)
+Name: BossLaunchFightersB
+Repeat Count: -1
+Interval: 1

$Formula: ( when 
   ( >= @BossFighters[0] 30 ) 
   ( play-sound-from-table 
      ( get-object-x "Star Fox 1" ) 
      ( get-object-y "Star Fox 1" ) 
      ( get-object-z "Star Fox 1" ) 
      "Move_Pwrup_GenA" 
   )
)
+Name: FightersMaxA_1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( modify-variable 
      "@MissionState[Intro]" 
      "BossPhaseA" 
   )
)
+Name: FightersMaxA_2
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when-argument 
   ( for-ship-class "Cornerian Fighter" ) 
   ( true ) 
   ( clear-goals "<argument>" ) 
   ( add-goal 
      "<argument>" 
      ( ai-chase-any 89 ) 
   )
)
+Name: FigherOrdersA
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( <= 
      ( hits-left-subsystem-specific 
         "Heavy Carrier" 
         "L_hangarpoint" 
      )
      50 
   )
   ( modify-variable 
      @HangarSet[0] 
      ( + @HangarSet[0] 1 ) 
   )
)
+Name: HangarDamSetA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-subsys-guardian-threshold 
      0 
      "Heavy Carrier" 
      "L_hangarpoint" 
   )
)
+Name: HangarDamSetA_Set
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( <= 
      ( hits-left-subsystem-specific 
         "Heavy Carrier" 
         "R_hangarpoint" 
      )
      50 
   )
   ( modify-variable 
      @HangarSet[0] 
      ( + @HangarSet[0] 1 ) 
   )
)
+Name: HangarDamSetB
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-subsys-guardian-threshold 
      0 
      "Heavy Carrier" 
      "R_hangarpoint" 
   )
)
+Name: HangarDamSetB_Set
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( <= 
      ( hits-left-subsystem-specific 
         "Heavy Carrier" 
         "L_hangarpoint" 
      )
      0 
   )
   ( modify-variable 
      @HangarSet[0] 
      ( + @HangarSet[0] 1 ) 
   )
   ( script-eval-block 
      "hv.Player.TargetSubsystem = " 
      "mn.Ships['Heavy Carrier']" 
      "['R_hangarpoint']" 
   )
   ( ship-subsys-untargetable 
      "Heavy Carrier" 
      "L_hangarpoint" 
   )
   ( sabotage-subsystem 
      "Heavy Carrier" 
      "L_hangar" 
      100 
   )
   ( sabotage-subsystem 
      "Heavy Carrier" 
      "L_hangar_plat" 
      100 
   )
   ( play-sound-from-table 
      ( get-object-x "Star Fox 1" ) 
      ( get-object-y "Star Fox 1" ) 
      ( get-object-z "Star Fox 1" ) 
      "Explosion_PunchyA" 
   )
   ( fade-in 1000 1 ) 
)
+Name: HangarDamSetC
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( hits-left-subsystem-specific 
         "Heavy Carrier" 
         "R_hangarpoint" 
      )
      0 
   )
   ( modify-variable 
      @HangarSet[0] 
      ( + @HangarSet[0] 1 ) 
   )
   ( script-eval-block 
      "hv.Player.TargetSubsystem = " 
      "mn.Ships['Heavy Carrier']" 
      "['L_hangarpoint']" 
   )
   ( ship-subsys-untargetable 
      "Heavy Carrier" 
      "R_hangarpoint" 
   )
   ( sabotage-subsystem 
      "Heavy Carrier" 
      "R_hangar" 
      100 
   )
   ( sabotage-subsystem 
      "Heavy Carrier" 
      "R_hangar_plat" 
      100 
   )
   ( play-sound-from-table 
      ( get-object-x "Star Fox 1" ) 
      ( get-object-y "Star Fox 1" ) 
      ( get-object-z "Star Fox 1" ) 
      "Explosion_PunchyA" 
   )
   ( fade-in 1000 1 ) 
)
+Name: HangarDamSetD
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @HangarSet[0] 1 ) 
   ( send-message 
      "#Krystal" 
      "Normal" 
      "Hangar1HurtA_Krystal_01" 
   )
   ( ship-guardian-threshold 
      95 
      "Heavy Carrier" 
   )
)
+Name: Hangar1Hurt_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Miyu" 
      "Normal" 
      "Hangar1HurtA_Miyu_01" 
   )
)
+Name: Hangar1Hurt_02
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( = @HangarSet[0] 2 ) 
   ( send-message 
      "#Krystal" 
      "Normal" 
      "Hangar1DestA_Krystal_01" 
   )
   ( ship-guardian-threshold 
      90 
      "Heavy Carrier" 
   )
   ( trigger-ship-animation 
      "Heavy Carrier" 
      "scripted" 
      "hvycarrierdoorsa_st" 
      ( false ) 
   )
)
+Name: Hangar1Dest_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Miyu" 
      "Normal" 
      "Hangar1DestA_Miyu_01" 
   )
   ( clear-goals "Miyu" ) 
   ( add-goal "Miyu" ( ai-chase-any 89 ) ) 
   ( modify-variable 
      @InFormation_Miyu[0] 
      0 
   )
)
+Name: Hangar1Dest_02
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "Normal" 
      "Hangar1DestA_Fox_01" 
   )
   ( clear-goals "Fay" ) 
   ( add-goal 
      "Fay" 
      ( ai-form-on-wing "Star Fox 1" ) 
   )
)
+Name: Hangar1Dest_03
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fay" 
      "Normal" 
      "Hangar1DestA_Fay_01" 
   )
   ( modify-variable 
      @InFormation_Fay[0] 
      1 
   )
   ( modify-variable @BossMovement[0] 1 ) 
   ( play-sound-from-table 
      ( get-object-x "Star Fox 1" ) 
      ( get-object-y "Star Fox 1" ) 
      ( get-object-z "Star Fox 1" ) 
      "Move_Pwrup_GenA" 
   )
)
+Name: Hangar1Dest_04
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( trigger-ship-animation 
      "Heavy Carrier" 
      "scripted" 
      "hvycarrierdoorsa_st" 
   )
   ( modify-variable @BossFighters[0] 0 ) 
   ( modify-variable 
      "@MissionState[Intro]" 
      "BossFightersA" 
   )
   ( play-sound-from-table 
      ( get-object-x "Star Fox 1" ) 
      ( get-object-y "Star Fox 1" ) 
      ( get-object-z "Star Fox 1" ) 
      "HangarDoor_CorA" 
   )
)
+Name: OpenBayB
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( and 
      ( <= @BossFighters[0] 20 ) 
      ( string-equals 
         "@MissionState[Intro]" 
         "BossFightersA" 
      )
      ( is-event-true-delay "OpenBayB" 5 ) 
      ( not 
         ( is-subsystem-destroyed-delay 
            "Heavy Carrier" 
            "R_hangarpoint" 
            0 
         )
      )
   )
   ( launch-ship 
      "Heavy Carrier" 
      "Docking Point 1" 
      "Cornerian Fighter" 
      "Hostile" 
      "#Carrier Fighter" 
      ( false ) 
      ( false ) 
      5 
      1 
      1 
      @BossFighters[0] 
   )
   ( launch-ship 
      "Heavy Carrier" 
      "Docking Point 2" 
      "Cornerian Fighter" 
      "Hostile" 
      "#Carrier Fighter" 
      ( false ) 
      ( false ) 
      5 
      1 
      1 
      @BossFighters[0] 
   )
   ( script-eval-block 
      "hv.Player.TargetSubsystem = " 
      "mn.Ships['Heavy Carrier']" 
      "['R_hangarpoint']" 
   )
)
+Name: BossLaunchFightersC
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( <= @BossFighters[0] 20 ) 
      ( string-equals 
         "@MissionState[Intro]" 
         "BossFightersA" 
      )
      ( is-event-true-delay "OpenBayB" 5 ) 
      ( not 
         ( is-subsystem-destroyed-delay 
            "Heavy Carrier" 
            "L_hangar" 
            0 
         )
      )
   )
   ( launch-ship 
      "Heavy Carrier" 
      "Docking Point 3" 
      "Cornerian Fighter" 
      "Hostile" 
      "#Carrier Fighter" 
      ( false ) 
      ( false ) 
      5 
      1 
      1 
      @BossFighters[0] 
   )
   ( launch-ship 
      "Heavy Carrier" 
      "Docking Point 4" 
      "Cornerian Fighter" 
      "Hostile" 
      "#Carrier Fighter" 
      ( false ) 
      ( false ) 
      5 
      1 
      1 
      @BossFighters[0] 
   )
   ( script-eval-block 
      "hv.Player.TargetSubsystem = " 
      "mn.Ships['Heavy Carrier']" 
      "['L_hangarpoint']" 
   )
)
+Name: BossLaunchFightersD
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( >= @BossFighters[0] 20 ) 
      ( is-event-true-delay "OpenBayB" 1 ) 
      ( < @HangarSet[0] 4 ) 
   )
   ( do-nothing ) 
)
+Name: FightersMaxB_1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( modify-variable 
      "@MissionState[Intro]" 
      "BossPhaseA" 
   )
)
+Name: FightersMaxB_2
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when-argument 
   ( for-ship-class "Cornerian Fighter" ) 
   ( is-event-true-delay "OpenBayB" 10 ) 
   ( clear-goals "<argument>" ) 
   ( add-goal 
      "<argument>" 
      ( ai-chase-any 89 ) 
   )
)
+Name: FighterOrdersB
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @HangarSet[0] 3 ) 
   ( send-message 
      "#Fay" 
      "Normal" 
      "Hangar2HurtA_Fay_01" 
   )
   ( ship-guardian-threshold 
      85 
      "Heavy Carrier" 
   )
)
+Name: Hangar2Hurt_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Krystal" 
      "Normal" 
      "Hangar2HurtA_Krystal_01" 
   )
)
+Name: Hangar2Hurt_02
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( = @HangarSet[0] 4 ) 
   ( send-message 
      "#Krystal" 
      "Normal" 
      "Hangar2DestA_Krystal_01" 
   )
   ( ship-guardian-threshold 
      80 
      "Heavy Carrier" 
   )
)
+Name: Hangar2Dest_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fay" 
      "Normal" 
      "Hangar2DestA_Fay_01" 
   )
   ( clear-goals "Fay" ) 
   ( add-goal "Fay" ( ai-chase-any 89 ) ) 
   ( modify-variable 
      @InFormation_Fay[0] 
      0 
   )
   ( play-sound-from-table 
      ( get-object-x "Star Fox 1" ) 
      ( get-object-y "Star Fox 1" ) 
      ( get-object-z "Star Fox 1" ) 
      "Move_Pwrup_GenA" 
   )
)
+Name: Hangar2Dest_02
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Peppy" 
      "Normal" 
      "WeakpointB_Peppy_01" 
   )
   ( modify-variable 
      "@MissionState[Intro]" 
      "BossPhaseB" 
   )
   ( trigger-ship-animation 
      "Heavy Carrier" 
      "scripted" 
      "hvycarriersiegea_st" 
   )
   ( script-eval-block 
      "hv.Player.TargetSubsystem = " 
      "mn.Ships['Heavy Carrier']" 
      "['turret03']" 
   )
)
+Name: WeaknessB_01
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "Normal" 
      "WeakpointB_Slippy_01" 
   )
   ( turret-set-forced-target 
      "Talan Starport" 
      "Heavy Carrier" 
      "turret01-base" 
      "turret02-base" 
   )
   ( turret-free 
      "Heavy Carrier" 
      "turret01-base" 
   )
)
+Name: WeaknessB_02
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "Normal" 
      "WeakpointB_Fox_01" 
   )
   ( turret-free 
      "Heavy Carrier" 
      "turret02-base" 
   )
)
+Name: WeaknessB_03
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "Normal" 
      "WeakpointB_Slippy_02" 
   )
   ( clear-goals "Miyu" ) 
   ( add-goal 
      "Miyu" 
      ( ai-form-on-wing "Star Fox 1" ) 
   )
   ( turret-set-forced-target 
      "Star Fox 1" 
      "Heavy Carrier" 
      "turret14" 
   )
   ( turret-free 
      "Heavy Carrier" 
      "turret14" 
   )
)
+Name: WeaknessB_04
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Miyu" 
      "Normal" 
      "WeakpointB_Miyu_01" 
   )
   ( modify-variable 
      @InFormation_Miyu[0] 
      1 
   )
)
+Name: WeaknessB_05
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "Normal" 
      "WeakpointB_Fox_02" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Heavy Carrier" 
      "turret01-base" 
      "turret02-base" 
   )
   ( script-eval-block 
      "hv.Player.TargetSubsystem = " 
      "mn.Ships['Heavy Carrier']" 
      "['turret01-base']" 
   )
   ( sfeh-add-icon 
      "ptriangle_weakpoint.png" 
      "Heavy Carrier" 
      "turret01-base" 
   )
   ( sfeh-add-icon 
      "ptriangle_weakpoint.png" 
      "Heavy Carrier" 
      "turret02-base" 
   )
   ( ship-subsys-targetable 
      "Heavy Carrier" 
      "turret01-base" 
      "turret02-base" 
   )
   ( turret-free 
      "Heavy Carrier" 
      "turret08-base" 
      "turret09-base" 
   )
)
+Name: WeaknessB_06
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( <= 
      ( hits-left-subsystem-specific 
         "Heavy Carrier" 
         "turret01-base" 
      )
      50 
   )
   ( modify-variable 
      @CannonSet[0] 
      ( + @CannonSet[0] 1 ) 
   )
)
+Name: CannonDamSetA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-subsys-guardian-threshold 
      0 
      "Heavy Carrier" 
      "turret01-base" 
   )
)
+Name: CannonDamSetA_Set
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( <= 
      ( hits-left-subsystem-specific 
         "Heavy Carrier" 
         "turret02-base" 
      )
      50 
   )
   ( modify-variable 
      @CannonSet[0] 
      ( + @CannonSet[0] 1 ) 
   )
)
+Name: CannonDamSetB
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-subsys-guardian-threshold 
      0 
      "Heavy Carrier" 
      "turret02-base" 
   )
)
+Name: CannonDamSetB_Set
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( <= 
      ( hits-left-subsystem-specific 
         "Heavy Carrier" 
         "turret01-base" 
      )
      0 
   )
   ( modify-variable 
      @CannonSet[0] 
      ( + @CannonSet[0] 1 ) 
   )
   ( script-eval-block 
      "hv.Player.TargetSubsystem = " 
      "mn.Ships['Heavy Carrier']" 
      "['turret02-base']" 
   )
   ( ship-subsys-untargetable 
      "Heavy Carrier" 
      "turret01-base" 
   )
   ( sabotage-subsystem 
      "Heavy Carrier" 
      "turr01_plat" 
      100 
   )
)
+Name: CannonDamSetC
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( hits-left-subsystem-specific 
         "Heavy Carrier" 
         "turret02-base" 
      )
      0 
   )
   ( modify-variable 
      @CannonSet[0] 
      ( + @CannonSet[0] 1 ) 
   )
   ( script-eval-block 
      "hv.Player.TargetSubsystem = " 
      "mn.Ships['Heavy Carrier']" 
      "['turret01-base']" 
   )
   ( ship-subsys-untargetable 
      "Heavy Carrier" 
      "turret02-base" 
   )
   ( sabotage-subsystem 
      "Heavy Carrier" 
      "turr02_plat" 
      100 
   )
)
+Name: CannonDamSetD
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @CannonSet[0] 1 ) 
   ( send-message 
      "#Slippy" 
      "Normal" 
      "CanDamA_Slippy_01" 
   )
)
+Name: Can1Hurt_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fay" 
      "Normal" 
      "CanDamA_Fay_01" 
   )
)
+Name: Can1Hurt_02
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Falco" 
      "Normal" 
      "CanDamA_Falco_01" 
   )
)
+Name: Can1Hurt_03
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( = @CannonSet[0] 2 ) 
   ( send-message 
      "#Miyu" 
      "Normal" 
      "CanDestA_Miyu_01" 
   )
   ( ship-guardian-threshold 
      75 
      "Heavy Carrier" 
   )
   ( modify-variable 
      "@MissionState[Intro]" 
      "BossPhaseC" 
   )
   ( modify-variable @BossMovement[0] 0 ) 
)
+Name: Can1Dest_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Miyu" 
      "Normal" 
      "CanDestA_Fox_01" 
   )
   ( clear-goals "Miyu" ) 
   ( add-goal "Miyu" ( ai-chase-any 89 ) ) 
   ( modify-variable 
      @InFormation_Miyu[0] 
      0 
   )
)
+Name: Can1Dest_02
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( clear-goals "Fay" ) 
   ( add-goal 
      "Fay" 
      ( ai-form-on-wing "Star Fox 1" ) 
   )
   ( modify-variable 
      @InFormation_Fay[0] 
      1 
   )
   ( play-sound-from-table 
      ( get-object-x "Star Fox 1" ) 
      ( get-object-y "Star Fox 1" ) 
      ( get-object-z "Star Fox 1" ) 
      "Move_Pwrup_GenA" 
   )
)
+Name: Can1Dest_03
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( = @CannonSet[0] 3 ) 
   ( send-message 
      "#Slippy" 
      "Normal" 
      "CanDamB_Slippy_01" 
   )
)
+Name: Can2Hurt_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fay" 
      "Normal" 
      "CanDamB_Fay_01" 
   )
)
+Name: Can2Hurt_02
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( = @CannonSet[0] 4 ) 
   ( send-message 
      "#Fay" 
      "Normal" 
      "CanDestB_Fay_01" 
   )
   ( modify-variable 
      "@MissionState[Intro]" 
      "BossElevateA" 
   )
   ( lua-set-shudder-everywhere ( true ) ) 
   ( lua-set-shudder-intensity 1500 ) 
   ( lua-set-shudder-time-left 5000 ) 
   ( lua-set-shudder-decay-time 5000 ) 
   ( fade-in 3000 1 ) 
   ( sfeh-set-hard-align "Heavy Carrier" ) 
   ( add-to-collision-group-new 
      0 
      "Star Fox 1" 
      "Heavy Carrier" 
   )
)
+Name: Can2Dest_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "Normal" 
      "CanDestB_Slippy_01" 
   )
   ( clear-goals "Fay" ) 
   ( add-goal "Fay" ( ai-chase-any 89 ) ) 
   ( trigger-ship-animation 
      "Heavy Carrier" 
      "scripted" 
      "hvycarrieratta_st" 
   )
   ( script-eval-block 
      "hv.Player.TargetSubsystem = " 
      "mn.Ships['Heavy Carrier']" 
      "['turret03']" 
   )
   ( modify-variable 
      @InFormation_Fay[0] 
      0 
   )
)
+Name: Can2Dest_02
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "Normal" 
      "CanDestB_Fox_01" 
   )
   ( ship-guardian-threshold 
      50 
      "Heavy Carrier" 
   )
   ( script-eval-block 
      "hv.Player.Target = mn.Ships" 
      "['Heavy Carrier']" 
   )
   ( ship-subsys-targetable 
      "Heavy Carrier" 
      "turret04" 
      "turret05" 
      "turret06" 
      "turret07-base" 
      "turret08-base" 
      "turret09-base" 
   )
   ( turret-free 
      "Heavy Carrier" 
      "turret03" 
      "turret14" 
   )
   ( modify-variable 
      "@MissionState[Intro]" 
      "BossPhaseD" 
   )
   ( play-sound-from-table 
      ( get-object-x "Star Fox 1" ) 
      ( get-object-y "Star Fox 1" ) 
      ( get-object-z "Star Fox 1" ) 
      "Move_Pwrup_GenA" 
   )
)
+Name: Can2Dest_03
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Peppy" 
      "Normal" 
      "SeekMissA_Peppy_01" 
   )
   ( turret-free 
      "Heavy Carrier" 
      "turret04" 
      "turret05" 
   )
)
+Name: BossMissiles_01
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Miyu" 
      "Normal" 
      "SeekMissA_Miyu_01" 
   )
   ( turret-free-all "Heavy Carrier" ) 
)
+Name: BossMissiles_02
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( <= ( hits-left "Heavy Carrier" ) 50 ) 
   ( send-message 
      "#Krystal" 
      "Normal" 
      "BossDamA_Krystal_01" 
   )
   ( modify-variable @BossMovement[0] 2 ) 
)
+Name: BossDamA_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "Normal" 
      "BossDamA_Fox_01" 
   )
   ( ship-guardian-threshold 
      30 
      "Heavy Carrier" 
   )
)
+Name: BossDamA_02
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( <= ( hits-left "Heavy Carrier" ) 30 ) 
   ( send-message 
      "#Miyu" 
      "Normal" 
      "BossDamB_Miyu_01" 
   )
)
+Name: BossDamB_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fay" 
      "Normal" 
      "BossDamB_Fay_01" 
   )
   ( ship-guardian-threshold 
      10 
      "Heavy Carrier" 
   )
)
+Name: BossDamA_02
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( <= ( hits-left "Heavy Carrier" ) 10 ) 
   ( send-message 
      "#Peppy" 
      "Normal" 
      "BossDamC_Peppy_01" 
   )
)
+Name: BossDamC_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Falco" 
      "Normal" 
      "BossDamC_Falco_01" 
   )
   ( ship-guardian-threshold 
      0 
      "Heavy Carrier" 
   )
)
+Name: BossDamC_02
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( or 
      ( <= ( hits-left "Heavy Carrier" ) 0 ) 
      ( is-destroyed-delay 
         0 
         "Heavy Carrier" 
      )
   )
   ( close-sound-from-file ) 
   ( send-message 
      "#Krystal" 
      "Normal" 
      "BossDeadA_Krystal_01" 
   )
   ( modify-variable 
      "@MissionState[Intro]" 
      "VictoryA" 
   )
   ( ship-guardian "Star Fox 1" ) 
)
+Name: BossDeadA_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#ROB-NUS-64" 
      "Normal" 
      "VictoryA_ROB_01" 
   )
   ( play-sound-from-file "Victory_SF2a" ) 
   ( clear-goals "Star Fox" "Miyu" "Fay" ) 
   ( add-goal 
      "Star Fox 2" 
      ( ai-waypoints "TeamPatrolA" 89 ) 
   )
   ( add-goal 
      "Star Fox 4" 
      ( ai-form-on-wing "Star Fox 1" 89 ) 
   )
   ( add-goal 
      "Star Fox 3" 
      ( ai-form-on-wing "Star Fox 1" 89 ) 
   )
   ( add-goal 
      "Miyu 1" 
      ( ai-waypoints "CorFrigLoopA" 89 ) 
   )
   ( add-goal 
      "Fay 1" 
      ( ai-form-on-wing "Miyu 1" 89 ) 
   )
)
+Name: VictoryA_01
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Peppy" 
      "Normal" 
      "VictoryA_Peppy_01" 
   )
   ( play-sound-from-file "SF2_LovelyA" ) 
)
+Name: VictoryA_02
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "Normal" 
      "VictoryA_Fox_01" 
   )
)
+Name: VictoryA_03
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Miyu" 
      "Normal" 
      "VictoryA_Miyu_01" 
   )
)
+Name: VictoryA_04
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fay" 
      "Normal" 
      "VictoryA_Fay_01" 
   )
)
+Name: VictoryA_05
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#ROB-NUS-64" 
      "Normal" 
      "VictoryA_ROB_02" 
   )
)
+Name: VictoryA_06
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Peppy" 
      "Normal" 
      "VictoryA_Peppy_02" 
   )
)
+Name: VictoryA_07
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Miyu" 
      "Normal" 
      "VictoryA_Miyu_02" 
   )
)
+Name: VictoryA_08
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "Normal" 
      "VictoryA_Fox_02" 
   )
)
+Name: VictoryA_09
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Falco" 
      "Normal" 
      "VictoryA_Falco_01" 
   )
)
+Name: VictoryA_10
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "Normal" 
      "VictoryA_Fox_03" 
   )
)
+Name: VictoryA_11
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when ( true ) ( fade-out 3000 ) ) 
+Name: MissionEndA_01
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: MissionEndA_02
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( and 
      ( is-event-true-msecs-delay 
         "FaceBoss" 
         19750 
      )
      ( or 
         ( string-equals 
            "@MissionState[Intro]" 
            "BossPhaseA" 
         )
         ( string-equals 
            "@MissionState[Intro]" 
            "BossPhaseB" 
         )
         ( string-equals 
            "@MissionState[Intro]" 
            "BossPhaseC" 
         )
         ( string-equals 
            "@MissionState[Intro]" 
            "BossPhaseD" 
         )
         ( string-equals 
            "@MissionState[Intro]" 
            "BossFightersA" 
         )
      )
   )
   ( play-sound-from-file "TI_BossA" 1 ) 
)
+Name: BossMusic
+Repeat Count: -1
+Interval: 116

$Formula: ( when 
   ( and 
      ( true ) 
      ( or 
         ( string-equals 
            "@MissionState[Intro]" 
            "BossPhaseA" 
         )
         ( string-equals 
            "@MissionState[Intro]" 
            "BossPhaseB" 
         )
         ( string-equals 
            "@MissionState[Intro]" 
            "BossPhaseC" 
         )
      )
   )
   ( set-object-facing-object 
      "Heavy Carrier" 
      "Talan Starport" 
      25000 
   )
)
+Name: BossFacingA
+Repeat Count: -1
+Interval: 0

$Formula: ( when 
   ( and 
      ( > 
         ( distance-to-center 
            "Heavy Carrier" 
            "Talan Starport" 
         )
         2000 
      )
      ( string-equals 
         "@MissionState[Intro]" 
         "BossPhaseD" 
      )
      ( or 
         ( = @BossMovement[0] 0 ) 
         ( = @BossMovement[0] 1 ) 
         ( = @BossMovement[0] 3 ) 
      )
   )
   ( set-object-facing-object 
      "Heavy Carrier" 
      "Star Fox 1" 
      25000 
   )
)
+Name: BossFacingB_1
+Repeat Count: -1
+Interval: 0

$Formula: ( when 
   ( and 
      ( > 
         ( distance-to-center 
            "Heavy Carrier" 
            "Talan Starport" 
         )
         2000 
      )
      ( string-equals 
         "@MissionState[Intro]" 
         "BossPhaseD" 
      )
      ( = @BossMovement[0] 2 ) 
   )
   ( set-object-facing 
      "Heavy Carrier" 
      ( get-object-x "Talan Starport" ) 
      0 
      ( get-object-z "Talan Starport" ) 
      5000 
   )
)
+Name: BossFacingB_2
+Repeat Count: -1
+Interval: 0

$Formula: ( when 
   ( and 
      ( > 
         ( distance-to-center 
            "Heavy Carrier" 
            "Talan Starport" 
         )
         5100 
      )
      ( or 
         ( string-equals 
            "@MissionState[Intro]" 
            "BossPhaseA" 
         )
         ( string-equals 
            "@MissionState[Intro]" 
            "BossPhaseB" 
         )
         ( string-equals 
            "@MissionState[Intro]" 
            "BossPhaseC" 
         )
      )
   )
   ( ship-maneuver 
      "Heavy Carrier" 
      5000 
      0 
      0 
      0 
      ( true ) 
      0 
      0 
      100 
      ( true ) 
   )
)
+Name: BossDistanceA
+Repeat Count: -1
+Interval: 0

$Formula: ( when 
   ( and 
      ( < 
         ( distance-to-center 
            "Heavy Carrier" 
            "Talan Starport" 
         )
         5100 
      )
      ( or 
         ( string-equals 
            "@MissionState[Intro]" 
            "BossPhaseA" 
         )
         ( string-equals 
            "@MissionState[Intro]" 
            "BossPhaseB" 
         )
         ( string-equals 
            "@MissionState[Intro]" 
            "BossPhaseC" 
         )
      )
   )
   ( ship-maneuver 
      "Heavy Carrier" 
      5000 
      0 
      0 
      0 
      ( true ) 
      0 
      0 
      -50 
      ( true ) 
   )
)
+Name: BossDistanceB
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( string-equals 
         "@MissionState[Intro]" 
         "BossPhaseD" 
      )
      ( and 
         ( < 
            ( distance-to-center 
               "Heavy Carrier" 
               "Star Fox 1" 
            )
            2000 
         )
         ( not 
            ( < 
               ( distance-to-center 
                  "Heavy Carrier" 
                  "Star Fox 1" 
               )
               700 
            )
         )
      )
      ( = @BossMovement[0] 0 ) 
   )
   ( ship-maneuver 
      "Heavy Carrier" 
      5000 
      0 
      0 
      0 
      ( true ) 
      0 
      -100 
      -100 
      ( true ) 
      6 
   )
)
+Name: BossDistanceD_0
+Repeat Count: -1
+Interval: 0

$Formula: ( when 
   ( and 
      ( string-equals 
         "@MissionState[Intro]" 
         "BossPhaseD" 
      )
      ( < 
         ( distance-to-center 
            "Heavy Carrier" 
            "Star Fox 1" 
         )
         700 
      )
      ( = @BossMovement[0] 0 ) 
   )
   ( ship-maneuver 
      "Heavy Carrier" 
      5000 
      0 
      0 
      0 
      ( true ) 
      0 
      -50 
      -100 
      ( true ) 
      6 
   )
)
+Name: BossDistanceD_0a
+Repeat Count: -1
+Interval: 0

$Formula: ( when 
   ( and 
      ( string-equals 
         "@MissionState[Intro]" 
         "BossPhaseD" 
      )
      ( < 
         ( distance-to-center 
            "Heavy Carrier" 
            "Star Fox 1" 
         )
         2000 
      )
      ( = @BossMovement[0] 1 ) 
   )
   ( ship-maneuver 
      "Heavy Carrier" 
      5000 
      0 
      0 
      0 
      ( true ) 
      0 
      50 
      -100 
      ( true ) 
      6 
   )
)
+Name: BossDistanceD_1
+Repeat Count: -1
+Interval: 0

$Formula: ( when 
   ( and 
      ( < 
         ( distance-to-center 
            "Heavy Carrier" 
            "Talan Starport" 
         )
         7000 
      )
      ( string-equals 
         "@MissionState[Intro]" 
         "BossPhaseA" 
      )
      ( = @BossMovement[0] 0 ) 
   )
   ( ship-maneuver 
      "Heavy Carrier" 
      5000 
      0 
      0 
      0 
      ( true ) 
      0 
      50 
      0 
      ( true ) 
   )
)
+Name: BossMovementA_1
+Repeat Count: -1
+Interval: 0

$Formula: ( when 
   ( and 
      ( < 
         ( distance-to-center 
            "Heavy Carrier" 
            "Talan Starport" 
         )
         7000 
      )
      ( string-equals 
         "@MissionState[Intro]" 
         "BossPhaseA" 
      )
      ( = @BossMovement[0] 1 ) 
   )
   ( ship-maneuver 
      "Heavy Carrier" 
      5000 
      0 
      0 
      0 
      ( true ) 
      0 
      -50 
      0 
      ( true ) 
   )
)
+Name: BossMovementA_2
+Repeat Count: -1
+Interval: 0

$Formula: ( when 
   ( and 
      ( < 
         ( distance-to-center 
            "Heavy Carrier" 
            "Talan Starport" 
         )
         7000 
      )
      ( string-equals 
         "@MissionState[Intro]" 
         "BossPhaseB" 
      )
      ( = @BossMovement[0] 0 ) 
   )
   ( ship-maneuver 
      "Heavy Carrier" 
      5000 
      0 
      0 
      0 
      ( true ) 
      0 
      75 
      0 
      ( true ) 
   )
)
+Name: BossMovementB_1
+Repeat Count: -1
+Interval: 0

$Formula: ( when 
   ( and 
      ( < 
         ( distance-to-center 
            "Heavy Carrier" 
            "Talan Starport" 
         )
         7000 
      )
      ( string-equals 
         "@MissionState[Intro]" 
         "BossPhaseB" 
      )
      ( = @BossMovement[0] 1 ) 
   )
   ( ship-maneuver 
      "Heavy Carrier" 
      5000 
      0 
      0 
      0 
      ( true ) 
      0 
      -75 
      0 
      ( true ) 
   )
)
+Name: BossMovementB_2
+Repeat Count: -1
+Interval: 0

$Formula: ( when 
   ( and 
      ( < 
         ( distance-to-center 
            "Heavy Carrier" 
            "Talan Starport" 
         )
         7000 
      )
      ( string-equals 
         "@MissionState[Intro]" 
         "BossPhaseC" 
      )
      ( = @BossMovement[0] 0 ) 
   )
   ( ship-maneuver 
      "Heavy Carrier" 
      5000 
      0 
      0 
      0 
      ( true ) 
      0 
      -75 
      0 
      ( true ) 
   )
)
+Name: BossMovementC_1
+Repeat Count: -1
+Interval: 0

$Formula: ( when 
   ( and 
      ( < 
         ( distance-to-center 
            "Heavy Carrier" 
            "Talan Starport" 
         )
         7000 
      )
      ( string-equals 
         "@MissionState[Intro]" 
         "BossPhaseC" 
      )
      ( = @BossMovement[0] 0 ) 
   )
   ( ship-maneuver 
      "Heavy Carrier" 
      5000 
      0 
      0 
      0 
      ( true ) 
      0 
      75 
      0 
      ( true ) 
   )
)
+Name: BossMovementC_2
+Repeat Count: -1
+Interval: 0

$Formula: ( when 
   ( and 
      ( > 
         ( distance-to-center 
            "Heavy Carrier" 
            "Star Fox 1" 
         )
         2000 
      )
      ( string-equals 
         "@MissionState[Intro]" 
         "BossPhaseD" 
      )
      ( = @BossMovement[0] 0 ) 
   )
   ( ship-maneuver 
      "Heavy Carrier" 
      5000 
      0 
      0 
      0 
      ( true ) 
      0 
      100 
      -50 
      ( true ) 
   )
)
+Name: BossMovementD_1
+Repeat Count: -1
+Interval: 0

$Formula: ( when 
   ( and 
      ( > 
         ( distance-to-center 
            "Heavy Carrier" 
            "Star Fox 1" 
         )
         2000 
      )
      ( string-equals 
         "@MissionState[Intro]" 
         "BossPhaseD" 
      )
      ( = @BossMovement[0] 1 ) 
   )
   ( ship-maneuver 
      "Heavy Carrier" 
      5000 
      0 
      0 
      0 
      ( true ) 
      0 
      -50 
      -50 
      ( true ) 
   )
)
+Name: BossMovementD_2
+Repeat Count: -1
+Interval: 0

$Formula: ( when 
   ( and 
      ( > 
         ( distance-to-center 
            "Heavy Carrier" 
            "Talan Starport" 
         )
         2000 
      )
      ( string-equals 
         "@MissionState[Intro]" 
         "BossPhaseD" 
      )
      ( = @BossMovement[0] 2 ) 
   )
   ( ship-maneuver 
      "Heavy Carrier" 
      5000 
      0 
      0 
      0 
      ( true ) 
      0 
      0 
      300 
      ( true ) 
      2 
   )
)
+Name: BossMovementE
+Repeat Count: -1
+Interval: 0

$Formula: ( when 
   ( and 
      ( < 
         ( distance-to-center 
            "Heavy Carrier" 
            "Talan Starport" 
         )
         7000 
      )
      ( string-equals 
         "@MissionState[Intro]" 
         "BossFightersA" 
      )
   )
   ( ship-maneuver 
      "Heavy Carrier" 
      5000 
      0 
      0 
      0 
      ( true ) 
      -2 
      0 
      -100 
      ( true ) 
   )
)
+Name: BossMovementFighter
+Repeat Count: -1
+Interval: 0

$Formula: ( when 
   ( and 
      ( or 
         ( = @BossMovement[0] 0 ) 
         ( = @BossMovement[0] 1 ) 
      )
      ( not 
         ( or 
            ( = @BossMovement[0] 2 ) 
            ( = @BossMovement[0] 3 ) 
         )
      )
   )
   ( modify-variable 
      @BossMovement[0] 
      ( rand-multiple 0 1 ) 
   )
)
+Name: BossChangeMovement
+Repeat Count: -1
+Interval: 5

$Formula: ( when 
   ( and 
      ( = @BossUpDown[0] 0 ) 
      ( or 
         ( string-equals 
            "@MissionState[Intro]" 
            "BossPhaseA" 
         )
         ( string-equals 
            "@MissionState[Intro]" 
            "BossPhaseB" 
         )
         ( string-equals 
            "@MissionState[Intro]" 
            "BossPhaseC" 
         )
      )
   )
   ( ship-maneuver 
      "Heavy Carrier" 
      5000 
      0 
      0 
      0 
      ( true ) 
      25 
      0 
      0 
      ( true ) 
   )
)
+Name: BossUp
+Repeat Count: -1
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @BossUpDown[0] 1 ) 
      ( or 
         ( string-equals 
            "@MissionState[Intro]" 
            "BossPhaseA" 
         )
         ( string-equals 
            "@MissionState[Intro]" 
            "BossPhaseB" 
         )
         ( string-equals 
            "@MissionState[Intro]" 
            "BossPhaseC" 
         )
      )
   )
   ( ship-maneuver 
      "Heavy Carrier" 
      5000 
      0 
      0 
      0 
      ( true ) 
      -25 
      0 
      0 
      ( true ) 
   )
)
+Name: BossDown
+Repeat Count: -1
+Interval: 1

$Formula: ( when 
   ( and 
      ( string-equals 
         "@MissionState[Intro]" 
         "BossElevateA" 
      )
      ( < 
         ( get-object-y "Heavy Carrier" ) 
         0 
      )
   )
   ( ship-maneuver 
      "Heavy Carrier" 
      5000 
      0 
      0 
      0 
      ( true ) 
      25 
      0 
      0 
      ( true ) 
   )
)
+Name: BossElevateA
+Repeat Count: -1
+Interval: 0

$Formula: ( when 
   ( and 
      ( string-equals 
         "@MissionState[Intro]" 
         "BossElevateA" 
      )
      ( > 
         ( get-object-y "Heavy Carrier" ) 
         0 
      )
   )
   ( ship-maneuver 
      "Heavy Carrier" 
      5000 
      0 
      0 
      0 
      ( true ) 
      -25 
      0 
      0 
      ( true ) 
   )
)
+Name: BossDescendA
+Repeat Count: -1
+Interval: 0

$Formula: ( when 
   ( > 
      ( get-object-y "Heavy Carrier" ) 
      1000 
   )
   ( modify-variable @BossUpDown[0] 1 ) 
)
+Name: TrigBossUp
+Repeat Count: -1
+Interval: 1

$Formula: ( when 
   ( < 
      ( get-object-y "Heavy Carrier" ) 
      1 
   )
   ( modify-variable @BossUpDown[0] 0 ) 
)
+Name: TrigBossDown
+Repeat Count: -1
+Interval: 1

$Formula: ( when 
   ( and 
      ( >= 
         ( distance-to-center 
            "Heavy Carrier" 
            "Talan Starport" 
         )
         8000 
      )
      ( = @BossMovement[0] 0 ) 
   )
   ( modify-variable @BossMovement[0] 2 ) 
)
+Name: TrigBossForward
+Repeat Count: -1
+Interval: 0

$Formula: ( when 
   ( and 
      ( <= 
         ( distance-to-center 
            "Heavy Carrier" 
            "Talan Starport" 
         )
         3500 
      )
      ( = @BossMovement[0] 2 ) 
   )
   ( modify-variable @BossMovement[0] 3 ) 
   ( play-sound-from-table 
      ( get-object-x "Star Fox 1" ) 
      ( get-object-y "Star Fox 1" ) 
      ( get-object-z "Star Fox 1" ) 
      "Move_Pwrup_GenA" 
   )
)
+Name: TrigBossBack
+Repeat Count: -1
+Interval: 0

$Formula: ( when 
   ( = @BossMovement[0] 3 ) 
   ( modify-variable @BossMovement[0] 0 ) 
)
+Name: TrigBossReset
+Repeat Count: -1
+Interval: 3

$Formula: ( when 
   ( and 
      ( or 
         ( string-equals 
            "@MissionState[Intro]" 
            "BossPhaseB" 
         )
         ( string-equals 
            "@MissionState[Intro]" 
            "BossPhaseC" 
         )
      )
      ( not 
         ( is-subsystem-destroyed-delay 
            "Heavy Carrier" 
            "turret01-base" 
            0 
         )
      )
      ( turret-fired-since 
         "Heavy Carrier" 
         "turret01-base" 
         1500 
      )
      ( = @Turret01_Fire[0] 0 ) 
   )
   ( replace-texture 
      "cor_siegeturretA-glow" 
      "cor_siegeturret_heat" 
      "Heavy Carrier" 
   )
   ( set-armor-type 
      "Heavy Carrier" 
      ( true ) 
      "CapitalArmorNone" 
      "turret01-base" 
   )
   ( modify-variable 
      @Delay_Turret01[0] 
      ( + ( mission-time ) 7 ) 
   )
   ( modify-variable @Turret01_Fire[0] 1 ) 
   ( turret-lock 
      "Heavy Carrier" 
      "turret01-base" 
   )
   ( ship-subsys-guardian-threshold 
      0 
      "Heavy Carrier" 
      "turret01-base" 
   )
)
+Name: Siege01_Fire
+Repeat Count: -1
+Trigger Count: -1
+Interval: 1

$Formula: ( when 
   ( and 
      ( or 
         ( string-equals 
            "@MissionState[Intro]" 
            "BossPhaseB" 
         )
         ( string-equals 
            "@MissionState[Intro]" 
            "BossPhaseC" 
         )
      )
      ( not 
         ( is-subsystem-destroyed-delay 
            "Heavy Carrier" 
            "turret01-base" 
            0 
         )
      )
      ( = 
         ( mission-time ) 
         @Delay_Turret01[0] 
      )
      ( = @Turret01_Fire[0] 1 ) 
   )
   ( replace-texture 
      "cor_siegeturretA-glow" 
      "cor_siegeturretA-glow" 
      "Heavy Carrier" 
   )
   ( set-armor-type 
      "Heavy Carrier" 
      ( true ) 
      "Invincible" 
      "turret01-base" 
   )
   ( turret-free 
      "Heavy Carrier" 
      "turret01-base" 
   )
   ( modify-variable @Turret01_Fire[0] 0 ) 
   ( ship-subsys-guardian-threshold 
      ( hits-left-subsystem-specific 
         "Heavy Carrier" 
         "turret01-base" 
      )
      "Heavy Carrier" 
      "turret01-base" 
   )
)
+Name: Siege01_Recharge
+Repeat Count: -1
+Trigger Count: -1
+Interval: 1

$Formula: ( when 
   ( and 
      ( or 
         ( string-equals 
            "@MissionState[Intro]" 
            "BossPhaseB" 
         )
         ( string-equals 
            "@MissionState[Intro]" 
            "BossPhaseC" 
         )
      )
      ( not 
         ( is-subsystem-destroyed-delay 
            "Heavy Carrier" 
            "turret02-base" 
            0 
         )
      )
      ( turret-fired-since 
         "Heavy Carrier" 
         "turret02-base" 
         1500 
      )
      ( = @Turret02_Fire[0] 0 ) 
   )
   ( replace-texture 
      "cor_siegeturretB-glow" 
      "cor_siegeturret_heat" 
      "Heavy Carrier" 
   )
   ( set-armor-type 
      "Heavy Carrier" 
      ( true ) 
      "CapitalArmorNone" 
      "turret02-base" 
   )
   ( modify-variable 
      @Delay_Turret02[0] 
      ( + ( mission-time ) 7 ) 
   )
   ( modify-variable @Turret02_Fire[0] 1 ) 
   ( turret-lock 
      "Heavy Carrier" 
      "turret02-base" 
   )
   ( ship-subsys-guardian-threshold 
      0 
      "Heavy Carrier" 
      "turret02-base" 
   )
)
+Name: Siege02_Fire
+Repeat Count: -1
+Trigger Count: -1
+Interval: 1

$Formula: ( when 
   ( and 
      ( or 
         ( string-equals 
            "@MissionState[Intro]" 
            "BossPhaseB" 
         )
         ( string-equals 
            "@MissionState[Intro]" 
            "BossPhaseC" 
         )
      )
      ( not 
         ( is-subsystem-destroyed-delay 
            "Heavy Carrier" 
            "turret02-base" 
            0 
         )
      )
      ( = 
         ( mission-time ) 
         @Delay_Turret02[0] 
      )
      ( = @Turret02_Fire[0] 1 ) 
   )
   ( replace-texture 
      "cor_siegeturretB-glow" 
      "cor_siegeturretB-glow" 
      "Heavy Carrier" 
   )
   ( set-armor-type 
      "Heavy Carrier" 
      ( true ) 
      "Invincible" 
      "turret02-base" 
   )
   ( turret-free 
      "Heavy Carrier" 
      "turret02-base" 
   )
   ( modify-variable @Turret02_Fire[0] 0 ) 
   ( ship-subsys-guardian-threshold 
      ( hits-left-subsystem-specific 
         "Heavy Carrier" 
         "turret02-base" 
      )
      "Heavy Carrier" 
      "turret02-base" 
   )
)
+Name: Siege01_Recharge
+Repeat Count: -1
+Trigger Count: -1
+Interval: 1

$Formula: ( when 
   ( not 
      ( is-destroyed-delay 
         0 
         "Thosan Defense Ship A" 
      )
   )
   ( set-object-facing 
      "Cornerian Fleet A 1" 
      ( get-object-x 
         "Thosan Defense Ship A" 
      )
      ( get-object-y 
         "Thosan Defense Ship A" 
      )
      ( get-object-z 
         "Thosan Defense Ship A" 
      )
      5000 
   )
)
+Name: RotateStartBeamA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "Thosan Defense Ship A" 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Thosan Defense Ship B" 
         )
      )
   )
   ( set-object-facing 
      "Cornerian Fleet A 1" 
      ( get-object-x 
         "Thosan Defense Ship B" 
      )
      ( get-object-y 
         "Thosan Defense Ship B" 
      )
      ( get-object-z 
         "Thosan Defense Ship B" 
      )
      5000 
   )
)
+Name: RotateStartBeamB
+Repeat Count: -1
+Interval: 0

$Formula: ( when 
   ( and 
      ( = @InFormation_Kry[0] 1 ) 
      ( <= 
         ( distance-to-center 
            "Star Fox 4" 
            "<any hostile>" 
         )
         700 
      )
   )
   ( script-eval-block 
      "mn.Ships['Star Fox 4']" 
      ":firePrimary()" 
   )
)
+Name: KrystalFireA
+Repeat Count: -1
+Interval: 800
+Event Flags: ( "interval & delay use msecs" )

$Formula: ( when 
   ( and 
      ( = @InFormation_Miyu[0] 1 ) 
      ( <= 
         ( distance-to-center 
            "Miyu 1" 
            "<any hostile>" 
         )
         700 
      )
   )
   ( script-eval-block 
      "mn.Ships['Miyu 1']" 
      ":firePrimary()" 
   )
)
+Name: MiyuFireA
+Repeat Count: -1
+Interval: 200
+Event Flags: ( "interval & delay use msecs" )

$Formula: ( when 
   ( and 
      ( = @InFormation_Fay[0] 1 ) 
      ( <= 
         ( distance-to-center 
            "Fay 1" 
            "<any hostile>" 
         )
         700 
      )
   )
   ( script-eval-block 
      "mn.Ships['Fay 1']" 
      ":firePrimary()" 
   )
)
+Name: FayFireA
+Repeat Count: -1
+Interval: 300
+Event Flags: ( "interval & delay use msecs" )

$Formula: ( when-argument 
   ( for-ship-class 
      "Cornerian Frigate Mark II" 
      "Cornerian Cruiser Mark II" 
   )
   ( and 
      ( is-event-true-delay "BossArrive" 0 ) 
      ( not 
         ( is-destroyed-delay 
            0 
            "Heavy Carrier" 
         )
      )
      ( > 
         ( get-object-y "<argument>" ) 
         -400 
      )
   )
   ( ship-maneuver 
      "<argument>" 
      5000 
      0 
      0 
      0 
      ( true ) 
      -10 
      0 
      0 
      ( true ) 
   )
)
+Name: DescendFleetA
+Repeat Count: -1
+Interval: 0

$Formula: ( when 
   ( not 
      ( is-event-true-delay "CloseGateA" 0 ) 
   )
   ( play-sound-from-table 
      0 
      0 
      0 
      "Alarm_ThosanA" 
   )
)
+Name: AlertA
+Repeat Count: -1
+Interval: 3

$Formula: ( when 
   ( < 
      ( get-object-z "Star Fox 1" ) 
      -17000 
   )
   ( do-nothing ) 
)
+Name: PlayedLaunched
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( destroy-subsys-instantly 
      "Civilian Cargo Ship 1" 
      "civship02" 
      "civship03" 
      "civship04" 
      "civship05" 
      "civship06" 
      "civship07" 
      "civship08" 
      "civship09" 
   )
   ( destroy-subsys-instantly 
      "Civilian Cargo Ship 2" 
      "civship01" 
      "civship03" 
      "civship04" 
      "civship05" 
      "civship06" 
      "civship07" 
      "civship08" 
      "civship09" 
   )
   ( destroy-subsys-instantly 
      "Civilian Cargo Ship 3" 
      "civship01" 
      "civship02" 
      "civship04" 
      "civship05" 
      "civship06" 
      "civship07" 
      "civship08" 
      "civship09" 
   )
   ( destroy-subsys-instantly 
      "Civilian Cargo Ship 4" 
      "civship01" 
      "civship02" 
      "civship03" 
      "civship05" 
      "civship06" 
      "civship07" 
      "civship08" 
      "civship09" 
   )
   ( destroy-subsys-instantly 
      "Civilian Cargo Ship 5" 
      "civship01" 
      "civship02" 
      "civship03" 
      "civship04" 
      "civship06" 
      "civship07" 
      "civship08" 
      "civship09" 
   )
   ( destroy-subsys-instantly 
      "Civilian Cargo Ship 6" 
      "civship01" 
      "civship02" 
      "civship03" 
      "civship04" 
      "civship05" 
      "civship07" 
      "civship08" 
      "civship09" 
   )
   ( destroy-subsys-instantly 
      "Civilian Cargo Ship 7" 
      "civship01" 
      "civship02" 
      "civship03" 
      "civship04" 
      "civship05" 
      "civship06" 
      "civship08" 
      "civship09" 
   )
   ( destroy-subsys-instantly 
      "Civilian Cargo Ship 8" 
      "civship01" 
      "civship02" 
      "civship03" 
      "civship04" 
      "civship05" 
      "civship06" 
      "civship07" 
      "civship09" 
   )
   ( destroy-subsys-instantly 
      "Civilian Cargo Ship 9" 
      "civship01" 
      "civship02" 
      "civship03" 
      "civship04" 
      "civship05" 
      "civship06" 
      "civship07" 
      "civship08" 
   )
)
+Name: SetCivShips
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance-to-center 
            "Star Fox 1" 
            "Star Fox 4" 
         )
         1000 
      )
      ( is-event-true-delay "KryHelpA_01" 0 ) 
      ( not 
         ( is-event-true-delay 
            "SavedKrystalA_01" 
            0 
         )
      )
   )
   ( unlock-afterburner "Star Fox 4" ) 
)
+Name: KryHelpBoostA
+Repeat Count: -1
+Interval: 1

$Formula: ( when 
   ( and 
      ( > 
         ( distance-to-center 
            "Star Fox 1" 
            "Star Fox 4" 
         )
         1000 
      )
      ( is-event-true-delay "KryHelpA_01" 0 ) 
      ( not 
         ( is-event-true-delay 
            "SavedKrystalA_01" 
            0 
         )
      )
   )
   ( lock-afterburner "Star Fox 4" ) 
)
+Name: KryHelpBoostB
+Repeat Count: -1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "KryHelpA_01" 0 ) 
   ( clear-goals "Civilian Cargo Ship 1" ) 
   ( add-goal 
      "Civilian Cargo Ship 1" 
      ( ai-waypoints-once "CivEscA" 89 ) 
   )
)
+Name: CivEsca01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "KryHelpB_01" 0 ) 
   ( clear-goals "Civilian Cargo Ship 2" ) 
   ( add-goal 
      "Civilian Cargo Ship 2" 
      ( ai-waypoints-once "CivEscC" 89 ) 
   )
)
+Name: CivEsca02
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "LaunchA_01" 0 ) 
   ( clear-goals "Civilian Cargo Ship 3" ) 
   ( add-goal 
      "Civilian Cargo Ship 3" 
      ( ai-waypoints-once "CivEscC" 89 ) 
   )
)
+Name: CivEsca03
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "KryHelpA_01" 0 ) 
   ( clear-goals "Civilian Cargo Ship 4" ) 
   ( add-goal 
      "Civilian Cargo Ship 4" 
      ( ai-waypoints-once "CivEscD" 89 ) 
   )
)
+Name: CivEsca04
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "HelpCivA_01" 0 ) 
   ( clear-goals "Civilian Cargo Ship 5" ) 
   ( add-goal 
      "Civilian Cargo Ship 5" 
      ( ai-waypoints-once "CivEscA" 89 ) 
   )
)
+Name: CivEsca05
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "HelpCivB_01" 0 ) 
   ( clear-goals "Civilian Cargo Ship 6" ) 
   ( add-goal 
      "Civilian Cargo Ship 6" 
      ( ai-waypoints-once "CivEscB" 89 ) 
   )
)
+Name: CivEsca06
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "HelpCivB_03" 0 ) 
   ( clear-goals "Civilian Cargo Ship 7" ) 
   ( add-goal 
      "Civilian Cargo Ship 7" 
      ( ai-waypoints-once "CivEscB" 89 ) 
   )
)
+Name: CivEsca07
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "HelpingCivsBB_05" 
      0 
   )
   ( clear-goals "Civilian Cargo Ship 8" ) 
   ( add-goal 
      "Civilian Cargo Ship 8" 
      ( ai-waypoints-once "CivEscC" 89 ) 
   )
)
+Name: CivEsca08
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "HelpingCivsBB_03" 
      0 
   )
   ( clear-goals "Civilian Cargo Ship 9" ) 
   ( add-goal 
      "Civilian Cargo Ship 9" 
      ( ai-waypoints-once "CivEscA" 89 ) 
   )
)
+Name: CivEsca09
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "HelpedCivA_03" 
      0 
   )
   ( clear-goals "Thosan Cargo Ship A" ) 
   ( add-goal 
      "Thosan Cargo Ship A" 
      ( ai-waypoints-once "CivEscC" 89 ) 
   )
)
+Name: CivEsca10
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "HelpedCivsB_01" 
         0 
      )
      ( not 
         ( is-event-true-delay "CivEsca11" 0 ) 
      )
   )
   ( ship-maneuver 
      "Thosan Cargo Ship B" 
      5000 
      0 
      0 
      0 
      ( true ) 
      -25 
      0 
      0 
      ( true ) 
   )
)
+Name: CivDown11
+Repeat Count: -1
+Interval: 0

$Formula: ( when 
   ( < 
      ( get-object-y "Thosan Cargo Ship B" ) 
      -700 
   )
   ( clear-goals "Thosan Cargo Ship B" ) 
   ( add-goal 
      "Thosan Cargo Ship B" 
      ( ai-waypoints-once "CivEscB" 89 ) 
   )
)
+Name: CivEsca11
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( > 
         ( get-object-y "Talan Starport" ) 
         -2500 
      )
      ( is-event-true-delay "Can2Dest_01" 0 ) 
      ( not 
         ( is-event-true-delay 
            "BossDeadA_01" 
            0 
         )
      )
   )
   ( ship-maneuver 
      "Talan Starport" 
      5000 
      0 
      0 
      0 
      ( true ) 
      -100 
      0 
      0 
      ( true ) 
   )
)
+Name: StarportDownA
+Repeat Count: -1
+Interval: 0

$Formula: ( when 
   ( and 
      ( < 
         ( get-object-y "Talan Starport" ) 
         0 
      )
      ( is-event-true-delay 
         "BossDeadA_01" 
         0 
      )
   )
   ( ship-maneuver 
      "Talan Starport" 
      5000 
      0 
      0 
      0 
      ( true ) 
      100 
      0 
      0 
      ( true ) 
   )
)
+Name: StarportUpA
+Repeat Count: -1
+Interval: 0

$Formula: ( when 
   ( and 
      ( <= 
         ( distance-to-center 
            "Star Fox 1" 
            "DockingBayA:1" 
         )
         500 
      )
      ( is-event-true-delay "LaunchA_01" 10 ) 
      ( not 
         ( is-event-true-delay "CloseGateA" 0 ) 
      )
   )
   ( player-use-ai ) 
   ( add-goal 
      "Star Fox 1" 
      ( ai-waypoints "KrystalZoomA" 89 ) 
   )
   ( script-eval-block 
      "NoManeuvers = true" 
   )
)
+Name: ForceLaunchA_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( > 
      ( distance-to-center 
         "Star Fox 1" 
         "DockingBayA:1" 
      )
      500 
   )
   ( clear-goals "Star Fox 1" ) 
   ( player-not-use-ai ) 
   ( script-eval-block 
      "NoManeuvers = false" 
   )
)
+Name: ForceLaunchA_02
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( > 
      ( distance-to-center 
         "Star Fox 1" 
         "DockingBayA:1" 
      )
      500 
   )
   ( trigger-ship-animation 
      "Talan Starport" 
      "scripted" 
      "talanportopena_st" 
      ( false ) 
      ( false ) 
      ( true ) 
   )
)
+Name: CloseGateA
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( for-ship-class "Cornerian Fighter" ) 
   ( is-event-true-delay "VictoryA_01" 0 ) 
   ( sabotage-subsystem 
      "<argument>" 
      "Hull" 
      10 
   )
)
+Name: CorFightersGoneA
+Repeat Count: -1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-maneuver 
      "Orbiting Frigate" 
      5000 
      0 
      0 
      0 
      ( true ) 
      0 
      50 
      0 
      ( true ) 
   )
   ( set-object-facing-object 
      "Orbiting Frigate" 
      "Talan Starport" 
      25000 
   )
)
+Name: OrbitingFrigateA
+Repeat Count: -1
+Interval: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay "LaunchA_01" 0 ) 
      ( not 
         ( is-event-true-delay 
            "BossDeadA_01" 
            0 
         )
      )
   )
   ( lua-random-explosions 
      10000 
      5000 
      7000 
      -1000 
      200 
      100 
      ( get-object-x 
         "Star Fox 1" 
         "<none>" 
         0 
         0 
         3000 
      )
      ( get-object-y 
         "Star Fox 1" 
         "<none>" 
         0 
         0 
         3000 
      )
      ( get-object-z 
         "Star Fox 1" 
         "<none>" 
         0 
         0 
         3000 
      )
      2000 
      "Cornerian Explode Big B" 
      "Explosion_Generic_CapA" 
   )
   ( lua-random-explosions 
      10000 
      4000 
      8000 
      -1000 
      200 
      100 
      ( get-object-x 
         "Star Fox 1" 
         "<none>" 
         0 
         0 
         3000 
      )
      ( get-object-y 
         "Star Fox 1" 
         "<none>" 
         0 
         0 
         3000 
      )
      ( get-object-z 
         "Star Fox 1" 
         "<none>" 
         0 
         0 
         3000 
      )
      2000 
      "Cornerian Explode Big C" 
      "Explosion_Generic_CapA" 
   )
   ( lua-random-explosions 
      10000 
      5000 
      7000 
      -1000 
      200 
      100 
      0 
      0 
      0 
      8000 
      "Cornerian Explode Big D" 
      "Explosion_Generic_CapA" 
   )
)
+Name: ExplosionLoopA
+Repeat Count: -1
+Interval: 5

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Troop Transports 1" 
   )
   ( clear-goals "Escort Fighters A" ) 
   ( add-goal 
      "Escort Fighters A" 
      ( ai-chase-any 89 ) 
   )
)
+Name: Transport1Down
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Troop Transports 2" 
   )
   ( clear-goals "Escort Fighters B" ) 
   ( add-goal 
      "Escort Fighters B" 
      ( ai-chase-any 89 ) 
   )
)
+Name: Transport2Down
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Troop Transports 3" 
   )
   ( clear-goals "Escort Fighters C" ) 
   ( add-goal 
      "Escort Fighters C" 
      ( ai-chase-any 89 ) 
   )
)
+Name: Transport3Down
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Troop Transports 4" 
   )
   ( clear-goals "Escort Fighters D" ) 
   ( add-goal 
      "Escort Fighters D" 
      ( ai-chase-any 89 ) 
   )
)
+Name: Transport4Down
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Troop Transports 5" 
   )
   ( clear-goals "Escort Fighters E" ) 
   ( add-goal 
      "Escort Fighters E" 
      ( ai-chase-any 89 ) 
   )
)
+Name: Transport5Down
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Troop Transports 6" 
   )
   ( clear-goals "Escort Fighters F" ) 
   ( add-goal 
      "Escort Fighters F" 
      ( ai-chase-any 89 ) 
   )
)
+Name: Transport6Down
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( for-ship-class 
      "Civilian Cargo Ship" 
      "Thosan Cargo Ship" 
   )
   ( < 
      ( distance-to-center 
         "<argument>" 
         "Star Fox 1" 
      )
      1700 
   )
   ( sfeh-add-icon 
      "outline_civA" 
      "<argument>" 
      "core" 
   )
)
+Name: MarkCivilianA
+Repeat Count: -1
+Interval: 1

$Formula: ( when-argument 
   ( for-ship-class 
      "Civilian Cargo Ship" 
      "Thosan Cargo Ship" 
   )
   ( > 
      ( distance-to-center 
         "<argument>" 
         "Star Fox 1" 
      )
      2000 
   )
   ( sfeh-remove-icon 
      "<argument>" 
      "core" 
   )
)
+Name: UnmarkCivilianA
+Repeat Count: -1
+Interval: 1

#Goals		;! 1 total

$Type: Primary
+Name: Save Talan Starport
$MessageNew:  XSTR("Protect the Talan Starport from Cornerian attack force.", -1)
$end_multi_text
$Formula: ( is-event-true-delay "VictoryA_01" 0 ) 
+Score: 50

#Waypoints		;! 21 lists total

$Name: KrystalZoomA
$List: (		;! 7 points in list
	( -21.807850, 275.000000, -5056.259766 )
	( -35.004761, -0.001953, -6728.452637 )
	( -2914.455811, 193.163696, -4019.552246 )
	( -3422.702881, 140.881409, 1194.230469 )
	( -1355.240112, 832.458496, 2670.341309 )
	( 2757.485596, 965.212402, 1518.309570 )
	( 1901.059082, 1274.797363, -2664.878418 )
)

$Name: TroopDockA
$List: (		;! 1 points in list
	( -1995.401123, 209.518066, 1871.493896 )
)

$Name: TroopDockB
$List: (		;! 1 points in list
	( -2621.178711, 209.518066, 792.979492 )
)

$Name: TroopDockC
$List: (		;! 1 points in list
	( -625.059326, 209.519104, -2672.807861 )
)

$Name: TroopDockD
$List: (		;! 1 points in list
	( -1028.625610, 209.519104, -2065.136963 )
)

$Name: TroopDockE
$List: (		;! 1 points in list
	( 2005.480591, 209.517578, 1866.352539 )
)

$Name: TroopDockF
$List: (		;! 1 points in list
	( 1271.738281, 209.519043, 1932.593262 )
)

$Name: GreatfoxPathA
$List: (		;! 6 points in list
	( -2199.091309, 752.307129, 3821.068359 )
	( 1737.308838, 752.307129, 4322.766602 )
	( 3681.921875, 752.307129, 451.756836 )
	( 1637.267578, 752.307129, -3901.133789 )
	( -1954.115234, 752.307129, -3665.627930 )
	( -4297.577637, 752.307129, 74.495117 )
)

$Name: CivEscA
$List: (		;! 6 points in list
	( -5066.893555, 0.002930, 2790.159668 )
	( -7316.561523, 696.974121, 2358.396240 )
	( -6307.632812, 1173.128418, -2098.525391 )
	( 2057.227539, 1352.281982, -7839.850586 )
	( 5609.283203, 2674.640625, -20009.144531 )
	( 7102.837891, 2674.640625, -32706.851562 )
)

$Name: CivEscB
$List: (		;! 6 points in list
	( 4501.344727, -0.000977, 1746.686523 )
	( 7240.542969, 209.761963, -908.977539 )
	( 6306.028320, 816.800293, -2765.106445 )
	( 2840.731201, 952.026611, -7741.184570 )
	( 6731.299316, 1687.003906, -19728.804688 )
	( 8064.284668, 1687.003906, -32570.769531 )
)

$Name: CivEscC
$List: (		;! 3 points in list
	( -993.987671, 218.170654, -6603.201172 )
	( 5099.312988, 1699.134277, -20018.898438 )
	( 6463.550293, 1699.134277, -32719.960938 )
)

$Name: CivEscD
$List: (		;! 6 points in list
	( -4010.420410, -0.000977, 1680.951538 )
	( -2320.070312, 438.372314, 4335.956055 )
	( 1433.353516, 1047.034180, 5019.889648 )
	( 3859.780273, 1841.431641, 848.507202 )
	( 2219.571289, 1625.355713, -5425.657227 )
	( 5661.432617, 1153.493164, -32232.296875 )
)

$Name: CorFrigLoopA
$List: (		;! 5 points in list
	( -1810.823730, 612.980103, -2109.499512 )
	( -2960.801758, 1362.857422, 861.519226 )
	( -483.604492, 1079.517090, 2443.576172 )
	( 1665.893555, 1362.857666, 1094.149170 )
	( 730.440918, 1362.858154, -1963.577271 )
)

$Name: DockingBayA
$List: (		;! 1 points in list
	( -0.186930, 272.819061, -1412.965088 )
)

$Name: TeamPatrolA
$List: (		;! 7 points in list
	( 4681.923828, 894.742676, 7081.201660 )
	( 7182.988281, 894.742676, 4305.581055 )
	( 8249.140625, 894.742676, 908.349487 )
	( 6748.751953, 894.742676, -3384.480469 )
	( 4642.059082, 894.742676, -1660.543945 )
	( 3204.044922, 894.742676, 1396.504517 )
	( 3095.691895, 894.742676, 5331.158203 )
)

$Name: Escort Dock A
$List: (		;! 1 points in list
	( -2032.145020, 604.052246, 2044.139404 )
)

$Name: Escort Dock B
$List: (		;! 1 points in list
	( -2657.922607, 604.052246, 965.625488 )
)

$Name: Escort Dock C
$List: (		;! 1 points in list
	( -772.066711, 428.600220, -2758.178711 )
)

$Name: Escort Dock D
$List: (		;! 1 points in list
	( -1175.633301, 428.600220, -2150.507812 )
)

$Name: Escort Dock E
$List: (		;! 1 points in list
	( 2058.323242, 577.507141, 2213.262695 )
)

$Name: Escort Dock F
$List: (		;! 1 points in list
	( 1324.580933, 577.509094, 2279.503418 )
)

#Messages		;! 132 total


$Name: IntroA_Fox_01
$Team: -1
$MessageNew:  XSTR("You ready for launch, Krystal?", -1)
$end_multi_text
+AVI Name: FoxATI_TalkA.png
+Wave Name: TI1_Fox_rdylnch.wav

$Name: IntroA_Krystal_01
$Team: -1
$MessageNew:  XSTR("I'm ready as I'll ever be!", -1)
$end_multi_text
+AVI Name: KryATI_TalkA.png
+Wave Name: TI1_Kry_rdy.wav

$Name: IntroA_Fox_02
$Team: -1
$MessageNew:  XSTR("Let's punch it!", -1)
$end_multi_text
+AVI Name: FoxATI_TalkB.png
+Wave Name: TI1_Fox_pnchit.wav

$Name: IntroA_Slippy_01
$Team: -1
$MessageNew:  XSTR("I don't believe it, the Cornerian fleet is attacking!", -1)
$end_multi_text
+AVI Name: SlippyATI_TalkA.png
+Wave Name: TI1_Slippy_dntbel.wav

$Name: IntroA_Falco_01
$Team: -1
$MessageNew:  XSTR("Did I miss something? Thosa and Corneria have never shot at each other!", -1)
$end_multi_text
+AVI Name: FalcoATI_TalkA.png
+Wave Name: TI1_Falco_miss.wav

$Name: IntroA_Fox_03
$Team: -1
$MessageNew:  XSTR("Something's really wrong here, stay alert!", -1)
$end_multi_text
+AVI Name: FoxATI_TalkC.png
+Wave Name: TI1_Fox_wrnghr.wav

$Name: HelpKryA_Krystal_01
$Team: -1
$MessageNew:  XSTR("Fox, a load of fighters are coming after me!", -1)
$end_multi_text
+AVI Name: KryATI_TalkB.png
+Wave Name: TI1_Kry_loadf.wav

$Name: HelpKryA_Fox_01
$Team: -1
$MessageNew:  XSTR("Hang on, Krystal! I'm on my way!", -1)
$end_multi_text
+AVI Name: FoxATI_TalkA.png
+Wave Name: TI1_Fox_hngkry.wav

$Name: HelpKryA_Falco_01
$Team: -1
$MessageNew:  XSTR("Great, the CDF's shooting at us now!", -1)
$end_multi_text
+AVI Name: FalcoATI_TalkA.png
+Wave Name: TI1_Falco_usnow.wav

$Name: HelpKryA_Fox_02
$Team: -1
$MessageNew:  XSTR("Change Cornerian IFF's to hostile and engage anyone who shoots at you!", -1)
$end_multi_text
+AVI Name: FoxATI_TalkC.png
+Wave Name: TI1_Fox_coriff.wav

$Name: HelpKryB_Krystal_01
$Team: -1
$MessageNew:  XSTR("Arrrggg I need help! I can't get them off my tail!", -1)
$end_multi_text
+AVI Name: KryATI_TalkE.png
+Wave Name: TI1_Kry_offtail.wav

$Name: HelpKryB_Fox_01
$Team: -1
$MessageNew:  XSTR("This is Star Fox to Cornerian fleet, please respond!", -1)
$end_multi_text
+AVI Name: FoxATI_TalkD.png
+Wave Name: TI1_Fox_2corflt.wav

$Name: HelpKryB_Slippy_01
$Team: -1
$MessageNew:  XSTR("They've shut off all their comms!", -1)
$end_multi_text
+AVI Name: SlippyATI_TalkA.png
+Wave Name: TI1_Slippy_offcom.wav

$Name: HelpKryB_Fox_02
$Team: -1
$MessageNew:  XSTR("Dang it! Hold on a bit longer, Krystal!", -1)
$end_multi_text
+AVI Name: FoxATI_TalkD.png
+Wave Name: TI1_Fox_dngit.wav

$Name: HelpKryB_Krystal_02
$Team: -1
$MessageNew:  XSTR("Honestly, I'm doing the best I can!", -1)
$end_multi_text
+AVI Name: KryATI_TalkC.png
+Wave Name: TI1_Kry_bestcan.wav

$Name: SaveKryA_Krystal_01
$Team: -1
$MessageNew:  XSTR("Oh thank you, Fox! That was a close one!", -1)
$end_multi_text
+AVI Name: KryATI_TalkD.png
+Wave Name: TI1_Kry_close1.wav

$Name: SaveKryA_Fox_01
$Team: -1
$MessageNew:  XSTR("Form on my wing, I'll be able to give you cover fire.", -1)
$end_multi_text
+AVI Name: FoxATI_TalkA.png
+Wave Name: TI1_Fox_formwng.wav

$Name: SaveKryA_Krystal_02
$Team: -1
$MessageNew:  XSTR("That is a really good idea!", -1)
$end_multi_text
+AVI Name: KryATI_TalkD.png
+Wave Name: TI1_Kry_gdidea.wav

$Name: HelpCivsA_Slippy_01
$Team: -1
$MessageNew:  XSTR("A pair of Cornerian ships just opened fire on a Thosan Civilian transport!", -1)
$end_multi_text
+AVI Name: SlippyATI_TalkA.png
+Wave Name: TI1_Slippy_paircor.wav

$Name: HelpCivsA_Fox_01
$Team: -1
$MessageNew:  XSTR("Let's go help 'em out!", -1)
$end_multi_text
+AVI Name: FoxATI_TalkA.png
+Wave Name: TI1_Fox_lethlpout.wav

$Name: HelpCivsA_Miyu_01
$Team: -1
$MessageNew:  XSTR("Need a hand, Mr. McCloud?", -1)
$end_multi_text
+AVI Name: MiyuATI_TalkA.png
+Wave Name: TI1_Miyu_needhnd.wav

$Name: HelpCivsA_Fox_02
$Team: -1
$MessageNew:  XSTR("Sure thing! I hope you're as fast in an Arwing as you are on the draw.", -1)
$end_multi_text
+AVI Name: FoxATI_TalkB.png
+Wave Name: TI1_Fox_fstarwng.wav

$Name: HelpCivsA_Miyu_02
$Team: -1
$MessageNew:  XSTR("Let's put it to the test! I'll hold off the fighter craft while you go after those Cruisers!", -1)
$end_multi_text
+AVI Name: MiyuATI_TalkB.png
+Wave Name: TI1_Miyu_totest.wav

$Name: HelpCivsA_Fox_03
$Team: -1
$MessageNew:  XSTR("Got it!", -1)
$end_multi_text
+AVI Name: FoxATI_TalkA.png
+Wave Name: TI1_Fox_gotit.wav

$Name: HelpingCivsA_Falco_01
$Team: -1
$MessageNew:  XSTR("The fighters are breaking off their attack on the Transport, they're going after us now!", -1)
$end_multi_text
+AVI Name: FalcoATI_TalkC.png
+Wave Name: TI1_Falco_break.wav

$Name: HelpingCivsA_Fox_01
$Team: -1
$MessageNew:  XSTR("Keep up the pressure on them Miyu, I've got the Cruisers!", -1)
$end_multi_text
+AVI Name: FoxATI_TalkC.png
+Wave Name: TI1_Fox_pressur.wav

$Name: HelpingCivsA_Miyu_01
$Team: -1
$MessageNew:  XSTR("No problemo!", -1)
$end_multi_text
+AVI Name: MiyuATI_TalkB.png
+Wave Name: TI1_Miyu_noproblemo2.wav

$Name: CruisHurtA_Miyu_01
$Team: -1
$MessageNew:  XSTR("Nice job taking out that Cruiser!", -1)
$end_multi_text
+AVI Name: MiyuATI_TalkB.png
+Wave Name: TI1_Miyu_nicecru.wav

$Name: CruisHurtA_Fox_01
$Team: -1
$MessageNew:  XSTR("Nice job handling those fighters!", -1)
$end_multi_text
+AVI Name: FoxATI_TalkC.png
+Wave Name: TI1_Fox_nicefight.wav

$Name: CruisHurtA_Miyu_02
$Team: -1
$MessageNew:  XSTR("Is that all you Cornerians got? I can fly circles around you!", -1)
$end_multi_text
+AVI Name: MiyuATI_TalkD.png
+Wave Name: TI1_Miyu_circles.wav

$Name: HelpedCivsA_Miyu_01
$Team: -1
$MessageNew:  XSTR("That's it, Cornerian Cruisers are down!", -1)
$end_multi_text
+AVI Name: MiyuATI_TalkC.png
+Wave Name: TI1_Miyu_cruidwn.wav

$Name: HelpedCivsA_Krystal_01
$Team: -1
$MessageNew:  XSTR("Yes! They're breaking off their attack on the Transport!", -1)
$end_multi_text
+AVI Name: KryATI_TalkA.png
+Wave Name: TI1_Kry_tranp.wav

$Name: HelpedCivsA_Slippy_01
$Team: -1
$MessageNew:  XSTR("Nice one, Fox!", -1)
$end_multi_text
+AVI Name: SlippyATI_TalkB.png
+Wave Name: TI1_Slippy_nice1.wav

$Name: HelpedCivsA_Fox_01
$Team: -1
$MessageNew:  XSTR("Couldn't have done it without our new friend. Thanks, Miss Lynx!", -1)
$end_multi_text
+AVI Name: FoxATI_TalkA.png
+Wave Name: TI1_Fox_nufriend.wav

$Name: HelpedCivsA_Miyu_02
$Team: -1
$MessageNew:  XSTR("No problem!", -1)
$end_multi_text
+AVI Name: MiyuATI_TalkB.png
+Wave Name: TI1_Miyu_noprob.wav

$Name: HelpCivsB_Falco_01
$Team: -1
$MessageNew:  XSTR("I've got a bunch of shuttles on sensors! I think they're trying to dock at the Starport!", -1)
$end_multi_text
+AVI Name: FalcoATI_TalkD.png
+Wave Name: TI1_Falco_dockport.wav

$Name: HelpCivsB_Fox_01
$Team: -1
$MessageNew:  XSTR("We've got to stop them! I'm on the Transports!", -1)
$end_multi_text
+AVI Name: FoxATI_TalkA.png
+Wave Name: TI1_Fox_ontrans.wav

$Name: HelpCivsB_Fay_01
$Team: -1
$MessageNew:  XSTR("I don't believe it! It's really Star Fox!", -1)
$end_multi_text
+AVI Name: FayATI_TalkB.png
+Wave Name: TI1_Fay_rlyfox.wav

$Name: HelpCivsB_Fox_02
$Team: -1
$MessageNew:  XSTR("Hey uh... who's this?", -1)
$end_multi_text
+AVI Name: FoxATI_TalkA.png
+Wave Name: TI1_Fox_whothis.wav

$Name: HelpCivsB_Fay_02
$Team: -1
$MessageNew:  XSTR("I'm Miyu's partner, Fay! I'm your guys' biggest fan!", -1)
$end_multi_text
+AVI Name: FayATI_TalkC.png
+Wave Name: TI1_Fay_bigfan.wav

$Name: HelpCivsB_Falco_02
$Team: -1
$MessageNew:  XSTR("As much as I appreciate it, we're in the middle of a warzone, little girl!", -1)
$end_multi_text
+AVI Name: FalcoATI_TalkD.png
+Wave Name: TI1_Falco_warzone.wav

$Name: HelpCivsB_Fay_03
$Team: -1
$MessageNew:  XSTR("Oh let me help!", -1)
$end_multi_text
+AVI Name: FayATI_TalkA.png
+Wave Name: TI1_Fay_lethelp.wav

$Name: HelpCivsB_Fox_03
$Team: -1
$MessageNew:  XSTR("Let's see what you've got.", -1)
$end_multi_text
+AVI Name: FoxATI_TalkA.png
+Wave Name: TI1_Fox_seegot.wav

$Name: FayGetTrnA_Fay_01
$Team: -1
$MessageNew:  XSTR("Did you see that?! Fox took out a Troop Ship!", -1)
$end_multi_text
+AVI Name: FayATI_TalkD.png
+Wave Name: TI1_Fay_foxtrp.wav

$Name: HelpingCivsB_Fox_01
$Team: -1
$MessageNew:  XSTR("I've taken out some of them, but there's still more trying to dock with the Starport!", -1)
$end_multi_text
+AVI Name: FoxATI_TalkD.png
+Wave Name: TI1_Fox_trydock.wav

$Name: HelpingCivsB_Fay_01
$Team: -1
$MessageNew:  XSTR("I'm on them!", -1)
$end_multi_text
+AVI Name: FayATI_TalkC.png
+Wave Name: TI1_Fay_onthem.wav

$Name: HelpingCivsBB_Slippy_01
$Team: -1
$MessageNew:  XSTR("Wow, look at the firepower on her Arwing!", -1)
$end_multi_text
+AVI Name: SlippyATI_TalkB.png
+Wave Name: TI1_Slippy_firepw.wav

$Name: HelpingCivsBB_Fay_01
$Team: -1
$MessageNew:  XSTR("Custom ordered Space Dynamics Armored Mark One Arwing Variant, with a ton of my own adjustments!", -1)
$end_multi_text
+AVI Name: FayATI_TalkE.png
+Wave Name: TI1_Fay_arvar.wav

$Name: HelpingCivsBB_Slippy_02
$Team: -1
$MessageNew:  XSTR("Hey I made a ton of retrofits to the Mark Two model!", -1)
$end_multi_text
+AVI Name: SlippyATI_TalkB.png
+Wave Name: TI1_Slippy_retrof.wav

$Name: HelpingCivsBB_Fay_02
$Team: -1
$MessageNew:  XSTR("I heard you made a tank with spare Arwing parts, I made an entire Mech!", -1)
$end_multi_text
+AVI Name: FayATI_TalkB.png
+Wave Name: TI1_Fay_mademech.wav

$Name: HelpingCivsBB_Slippy_03
$Team: -1
$MessageNew:  XSTR("Really?! What a creative use of the G-diffuser!", -1)
$end_multi_text
+AVI Name: SlippyATI_TalkB.png
+Wave Name: TI1_Slippy_gdiff.wav

$Name: HelpingCivsBB_Falco_01
$Team: -1
$MessageNew:  XSTR("Will you two quit nerding out?!", -1)
$end_multi_text
+AVI Name: FalcoATI_TalkB.png
+Wave Name: TI1_Falco_nerd.wav

$Name: FayGetTrnB_Fay_01
$Team: -1
$MessageNew:  XSTR("I got one! I took out a Troop Ship!", -1)
$end_multi_text
+AVI Name: FayATI_TalkE.png
+Wave Name: TI1_Fay_got1.wav

$Name: FayGetTrnB_Fox_01
$Team: -1
$MessageNew:  XSTR("Nice job!", -1)
$end_multi_text
+AVI Name: FoxATI_TalkB.png
+Wave Name: TI1_Fox_nicejb.wav

$Name: FayGetTrnC_Fay_01
$Team: -1
$MessageNew:  XSTR("There's only one left! I'm going after it!", -1)
$end_multi_text
+AVI Name: FayATI_TalkA.png
+Wave Name: TI1_Fay_1left.wav

$Name: FayGetTrnC_Falco_01
$Team: -1
$MessageNew:  XSTR("I like your enthusiasm, kiddo!", -1)
$end_multi_text
+AVI Name: FalcoATI_TalkA.png
+Wave Name: TI1_Falco_kiddo.wav

$Name: HelpedCivsB_Fay_01
$Team: -1
$MessageNew:  XSTR("We did it! We stopped them from docking!", -1)
$end_multi_text
+AVI Name: FayATI_TalkC.png
+Wave Name: TI1_Fay_stopsock1.wav

$Name: HelpedCivsB_Falco_01
$Team: -1
$MessageNew:  XSTR("Thank goodness!", -1)
$end_multi_text
+AVI Name: FalcoATI_TalkA.png
+Wave Name: TI1_Falco_thank.wav

$Name: CorReinfA_Slippy_01
$Team: -1
$MessageNew:  XSTR("We've got gates opening all over, looks like Cornerian reinforcements!", -1)
$end_multi_text
+AVI Name: SlippyATI_TalkE.png
+Wave Name: TI1_Slippy_corref.wav

$Name: CorReinfA_Fox_01
$Team: -1
$MessageNew:  XSTR("Where the heck is the Thosan fleet? You'd think they'd be here by now!", -1)
$end_multi_text
+AVI Name: FoxATI_TalkB.png
+Wave Name: TI1_Fox_wherethosa.wav

$Name: CorReinfA_Krystal_01
$Team: -1
$MessageNew:  XSTR("Fox, I... I'm so confused. I thought Corneria were the good guys?", -1)
$end_multi_text
+AVI Name: KryATI_TalkA.png
+Wave Name: TI1_Kry_corgood.wav

$Name: CorReinfA_Fox_02
$Team: -1
$MessageNew:  XSTR("Well they usually are!", -1)
$end_multi_text
+AVI Name: FoxATI_TalkC.png
+Wave Name: TI1_Fox_usualar.wav

$Name: GFHereA_ROB_01
$Team: -1
$MessageNew:  XSTR("Great Fox entering battlefront perimeter.", -1)
$end_multi_text
+AVI Name: ROBB_TalkA.png
+Wave Name: TI1_ROB_enter.wav

$Name: GFHereA_Peppy_01
$Team: -1
$MessageNew:  XSTR("Sorry we're late, everyone. You know how bureaucratic those Comm Cabal agents are!", -1)
$end_multi_text
+AVI Name: PeppyATI_TalkA.png
+Wave Name: TI1_Peppy_srylate.wav

$Name: GFHereA_Fox_01
$Team: -1
$MessageNew:  XSTR("Just in time for the party, you two!", -1)
$end_multi_text
+AVI Name: FoxATI_TalkB.png
+Wave Name: TI1_Fox_party.wav

$Name: GFHereA_Peppy_02
$Team: -1
$MessageNew:  XSTR("Attacks are happening all over the Talan System, looks like it's war between Corneria and Thosa!", -1)
$end_multi_text
+AVI Name: PeppyATI_TalkB.png
+Wave Name: TI1_Peppy_itswar.wav

$Name: GFHereA_Slippy_01
$Team: -1
$MessageNew:  XSTR("That would explain why the Thosan fleet hasn't shown up yet!", -1)
$end_multi_text
+AVI Name: SlippyATI_TalkB.png
+Wave Name: TI1_Slippy_expln.wav

$Name: GFHereA_Fox_02
$Team: -1
$MessageNew:  XSTR("Any idea why they're shooting at each other?", -1)
$end_multi_text
+AVI Name: FoxATI_TalkB.png
+Wave Name: TI1_Fox_whyshoot.wav

$Name: GFHereA_Peppy_03
$Team: -1
$MessageNew:  XSTR("Not a clue. But for now let's mop up here and save the Starport! Lock in boys, it's go time!", -1)
$end_multi_text
+AVI Name: PeppyATI_TalkA.png
+Wave Name: TI1_Peppy_mopup.wav

$Name: GFHereA_ROB_02
$Team: -1
$MessageNew:  XSTR("Cornerian Fleet engaged.", -1)
$end_multi_text
+AVI Name: ROBB_TalkA.png
+Wave Name: TI1_ROB_ngage.wav

$Name: MeetPep_Fay_01
$Team: -1
$MessageNew:  XSTR("Peppy! He was in the Procyon wars!", -1)
$end_multi_text
+AVI Name: FayATI_TalkD.png
+Wave Name: TI1_Fay_procyon.wav

$Name: MeetPep_Peppy_01
$Team: -1
$MessageNew:  XSTR("Why yes, I was at the battle of Vandor! Funny, the Cornerians were our side then!", -1)
$end_multi_text
+AVI Name: PeppyATI_TalkB.png
+Wave Name: TI1_Peppy_vandor.wav

$Name: MeetPep_Fay_02
$Team: -1
$MessageNew:  XSTR("It's an honor to meet you, sir! I'm Fay!", -1)
$end_multi_text
+AVI Name: FayATI_TalkB.png
+Wave Name: TI1_Fay_imfay.wav

$Name: MeetPep_Peppy_02
$Team: -1
$MessageNew:  XSTR("Pleasure's all mine, darlin! I'll be happy to talk your ear off with all sorts of war stories after we win this thing!", -1)
$end_multi_text
+AVI Name: PeppyATI_TalkC.png
+Wave Name: TI1_Peppy_warstor.wav

$Name: TurHot_Peppy_01
$Team: -1
$MessageNew:  XSTR("Keep those turrets hot, ROB!", -1)
$end_multi_text
+AVI Name: PeppyATI_TalkA.png
+Wave Name: TI1_Peppy_hottur.wav

$Name: TurHot_ROB_01
$Team: -1
$MessageNew:  XSTR("Sensors indicate that turret batteries are at optimal operation temperature.", -1)
$end_multi_text
+AVI Name: ROBB_TalkA.png
+Wave Name: TI1_ROB_optimal.wav

$Name: BossHereA_ROB_01
$Team: -1
$MessageNew:  XSTR("Massive Cornerian Zypher Gate signature detected.", -1)
$end_multi_text
+AVI Name: ROBB_TalkA.png
+Wave Name: TI1_ROB_bossdet.wav

$Name: BossHereA_Peppy_01
$Team: -1
$MessageNew:  XSTR("Looks like a Heavy Carrier of some kind! He's ignoring my talk request!", -1)
$end_multi_text
+AVI Name: PeppyATI_TalkB.png
+Wave Name: TI1_Peppy_hvycar.wav

$Name: BossHereA_Fox_01
$Team: -1
$MessageNew:  XSTR("I guess there's no talking our way out of this one. Slippy, get us weakpoints.
", -1)
$end_multi_text
+AVI Name: FoxATI_TalkC.png
+Wave Name: TI1_Fox_talkout.wav

$Name: BossHereA_Slippy_01
$Team: -1
$MessageNew:  XSTR("These Cornerian ships are all brand new, give me a second to analyze them!", -1)
$end_multi_text
+AVI Name: SlippyATI_TalkE.png
+Wave Name: TI1_Slippy_analys.wav

$Name: BossHereA_Falco_01
$Team: -1
$MessageNew:  XSTR("Yikes, that ship is carrying hundreds of fighters!", -1)
$end_multi_text
+AVI Name: FalcoATI_TalkB.png
+Wave Name: TI1_Falco_yikes.wav

$Name: BossHereA_Miyu_01
$Team: -1
$MessageNew:  XSTR("I'll give you cover against those fighters, Mr. McCloud!", -1)
$end_multi_text
+AVI Name: MiyuATI_TalkA.png
+Wave Name: TI1_Miyu_cvrfight.wav

$Name: WeakpointA_Slippy_01
$Team: -1
$MessageNew:  XSTR("Analysis complete! Areas inside the two hangar bays are vulnerable to attack.", -1)
$end_multi_text
+AVI Name: SlippyATI_TalkA.png
+Wave Name: TI1_Slippy_hangarv.wav

$Name: WeakpointA_Miyu_01
$Team: -1
$MessageNew:  XSTR("I'll attack when those hangar doors open!", -1)
$end_multi_text
+AVI Name: MiyuATI_TalkB.png
+Wave Name: TI1_Miyu_atthang.wav

$Name: Hangar1HurtA_Krystal_01
$Team: -1
$MessageNew:  XSTR("I think we're doing some damage!", -1)
$end_multi_text
+AVI Name: KryATI_TalkA.png
+Wave Name: TI1_Kry_dodam.wav

$Name: Hangar1HurtA_Miyu_01
$Team: -1
$MessageNew:  XSTR("Definitely, keep up the attack!", -1)
$end_multi_text
+AVI Name: MiyuATI_TalkD.png
+Wave Name: TI1_Miyu_defatt.wav

$Name: Hangar1DestA_Krystal_01
$Team: -1
$MessageNew:  XSTR("That did it!", -1)
$end_multi_text
+AVI Name: KryATI_TalkB.png
+Wave Name: TI1_Kry_didit.wav

$Name: Hangar1DestA_Miyu_01
$Team: -1
$MessageNew:  XSTR("One hangar down!", -1)
$end_multi_text
+AVI Name: MiyuATI_TalkE.png
+Wave Name: TI1_Miyu_hangdwn.wav

$Name: Hangar1DestA_Fox_01
$Team: -1
$MessageNew:  XSTR("Go after the second Hangar Bay!", -1)
$end_multi_text
+AVI Name: FoxATI_TalkA.png
+Wave Name: TI1_Fox_2ndbay.wav

$Name: Hangar1DestA_Fay_01
$Team: -1
$MessageNew:  XSTR("Ohhhhh let me help, Star Fox!", -1)
$end_multi_text
+AVI Name: FayATI_TalkC.png
+Wave Name: TI1_Fay_helpsf.wav

$Name: Hangar2HurtA_Fay_01
$Team: -1
$MessageNew:  XSTR("I've got a lock on the hangar bay!", -1)
$end_multi_text
+AVI Name: FayATI_TalkC.png
+Wave Name: TI1_Fay_lock.wav

$Name: Hangar2HurtA_Krystal_01
$Team: -1
$MessageNew:  XSTR("Come on, arrgggg! I'm having trouble aiming at that thing!", -1)
$end_multi_text
+AVI Name: KryATI_TalkB.png
+Wave Name: TI1_Kry_aiming.wav

$Name: Hangar2DestA_Krystal_01
$Team: -1
$MessageNew:  XSTR("The other hangar is gone! ", -1)
$end_multi_text
+AVI Name: KryATI_TalkC.png
+Wave Name: TI1_Kry_hnggn.wav

$Name: Hangar2DestA_Fay_01
$Team: -1
$MessageNew:  XSTR("Yaaaaaaay!", -1)
$end_multi_text
+AVI Name: FayATI_TalkD.png
+Wave Name: TI1_Fay_yay.wav

$Name: WeakpointB_Peppy_01
$Team: -1
$MessageNew:  XSTR("I'm reading some new weapon signatures coming in! Keep your ears up, everyone!", -1)
$end_multi_text
+AVI Name: PeppyATI_TalkB.png
+Wave Name: TI1_Peppy_newwep.wav

$Name: WeakpointB_Slippy_01
$Team: -1
$MessageNew:  XSTR("Some kind of energy siege cannons!", -1)
$end_multi_text
+AVI Name: SlippyATI_TalkA.png
+Wave Name: TI1_Slippy_siege.wav

$Name: WeakpointB_Fox_01
$Team: -1
$MessageNew:  XSTR("Tell me they are a weakpoint, Slips...", -1)
$end_multi_text
+AVI Name: FoxATI_TalkA.png
+Wave Name: TI1_Fox_tellweak.wav

$Name: WeakpointB_Slippy_02
$Team: -1
$MessageNew:  XSTR("There seems to be a few seconds after firing that the heat distorts the shields on those cannons.", -1)
$end_multi_text
+AVI Name: SlippyATI_TalkB.png
+Wave Name: TI1_Slippy_heatdis.wav

$Name: WeakpointB_Miyu_01
$Team: -1
$MessageNew:  XSTR("If we're fast enough we can do some damage before they cool back down!", -1)
$end_multi_text
+AVI Name: MiyuATI_TalkC.png
+Wave Name: TI1_Miyu_attcool.wav

$Name: WeakpointB_Fox_02
$Team: -1
$MessageNew:  XSTR("Let's do it!", -1)
$end_multi_text
+AVI Name: FoxATI_TalkB.png
+Wave Name: TI1_Fox_letsdoit.wav

$Name: CanDamA_Slippy_01
$Team: -1
$MessageNew:  XSTR("The cannons are taking damage, looks like I was right!", -1)
$end_multi_text
+AVI Name: SlippyATI_TalkC.png
+Wave Name: TI1_Slippy_candam.wav

$Name: CanDamA_Fay_01
$Team: -1
$MessageNew:  XSTR("Isn't Slippy always right?", -1)
$end_multi_text
+AVI Name: FayATI_TalkE.png
+Wave Name: TI1_Fay_slipright.wav

$Name: CanDamA_Falco_01
$Team: -1
$MessageNew:  XSTR("You shouldn't believe all the rumors about us.", -1)
$end_multi_text
+AVI Name: FalcoATI_TalkA.png
+Wave Name: TI1_Falco_rumor.wav

$Name: CanDestA_Miyu_01
$Team: -1
$MessageNew:  XSTR("Siege Cannon is a wreck!", -1)
$end_multi_text
+AVI Name: MiyuATI_TalkD.png
+Wave Name: TI1_Miyu_siegewr.wav

$Name: CanDestA_Fox_01
$Team: -1
$MessageNew:  XSTR("Converge on the second cannon!", -1)
$end_multi_text
+AVI Name: FoxATI_TalkA.png
+Wave Name: TI1_Fox_2ndcan.wav

$Name: CanDamB_Slippy_01
$Team: -1
$MessageNew:  XSTR("I'm reading damage, it's still working!", -1)
$end_multi_text
+AVI Name: SlippyATI_TalkB.png
+Wave Name: TI1_Slippy_stilwrk.wav

$Name: CanDamB_Fay_01
$Team: -1
$MessageNew:  XSTR("This is so much fun!", -1)
$end_multi_text
+AVI Name: FayATI_TalkB.png
+Wave Name: TI1_Fay_fun.wav

$Name: CanDestB_Fay_01
$Team: -1
$MessageNew:  XSTR("The other cannon's gone!", -1)
$end_multi_text
+AVI Name: FayATI_TalkC.png
+Wave Name: TI1_Fay_cangone.wav

$Name: CanDestB_Slippy_01
$Team: -1
$MessageNew:  XSTR("That seems to have fried their shields! I think the whole ship is vulnerable now!", -1)
$end_multi_text
+AVI Name: SlippyATI_TalkB.png
+Wave Name: TI1_Slippy_fried.wav

$Name: CanDestB_Fox_01
$Team: -1
$MessageNew:  XSTR("Everyone, target that ship and fire at will!", -1)
$end_multi_text
+AVI Name: FoxATI_TalkA.png
+Wave Name: TI1_Fox_firatwl.wav

$Name: SeekMissA_Peppy_01
$Team: -1
$MessageNew:  XSTR("Looks like he's loaded with Seeker Missiles! Stay frosty, everyone!", -1)
$end_multi_text
+AVI Name: PeppyATI_TalkC.png
+Wave Name: TI1_Peppy_seeker.wav

$Name: SeekMissA_Miyu_01
$Team: -1
$MessageNew:  XSTR("Seeker Missiles? No problemo!", -1)
$end_multi_text
+AVI Name: MiyuATI_TalkC.png
+Wave Name: TI1_Miyu_noproblemo.wav

$Name: BossDamA_Krystal_01
$Team: -1
$MessageNew:  XSTR("He's just too fast, arrgggg! If only I was flying on Kyte I would have won by now!", -1)
$end_multi_text
+AVI Name: KryATI_TalkC.png
+Wave Name: TI1_Kry_2fast.wav

$Name: BossDamA_Fox_01
$Team: -1
$MessageNew:  XSTR("You'll get the hang of the Arwing, just focus on staying alive right now!", -1)
$end_multi_text
+AVI Name: FoxATI_TalkA.png
+Wave Name: TI1_Fox_gethang.wav

$Name: BossDamB_Miyu_01
$Team: -1
$MessageNew:  XSTR("Power signatures are all over the place, we're definitely hurting that Carrier!", -1)
$end_multi_text
+AVI Name: MiyuATI_TalkE.png
+Wave Name: TI1_Miyu_hurtcar.wav

$Name: BossDamB_Fay_01
$Team: -1
$MessageNew:  XSTR("They're no match for Star Fox!", -1)
$end_multi_text
+AVI Name: FayATI_TalkA.png
+Wave Name: TI1_Fay_nomatch.wav

$Name: BossDamC_Peppy_01
$Team: -1
$MessageNew:  XSTR("I'm detecting hull ruptures all over, we've almost got him, everyone!", -1)
$end_multi_text
+AVI Name: PeppyATI_TalkC.png
+Wave Name: TI1_Peppy_almstgot.wav

$Name: BossDamC_Falco_01
$Team: -1
$MessageNew:  XSTR("That's what you get for attacking Thosa!", -1)
$end_multi_text
+AVI Name: FalcoATI_TalkA.png
+Wave Name: TI1_Falco_whatget.wav

$Name: BossDeadA_Krystal_01
$Team: -1
$MessageNew:  XSTR("Take that you Cornerian wankers!", -1)
$end_multi_text
+AVI Name: KryATI_TalkD.png
+Wave Name: TI1_Kry_wnkers.wav

$Name: VictoryA_ROB_01
$Team: -1
$MessageNew:  XSTR("Cornerian Fleet in full retreat. Excellent work, team.", -1)
$end_multi_text
+AVI Name: ROBB_TalkA.png
+Wave Name: TI1_ROB_exwork.wav

$Name: VictoryA_Peppy_01
$Team: -1
$MessageNew:  XSTR("Way to go, everyone! Looks like we saved the Starport.... as if there was any doubt!", -1)
$end_multi_text
+AVI Name: PeppyATI_TalkC.png
+Wave Name: TI1_Peppy_saveport.wav

$Name: VictoryA_Fox_01
$Team: -1
$MessageNew:  XSTR("And a thank you to Fay and Miss Lynx for their help.", -1)
$end_multi_text
+AVI Name: FoxATI_TalkA.png
+Wave Name: TI1_Fox_thankfay.wav

$Name: VictoryA_Miyu_01
$Team: -1
$MessageNew:  XSTR("You lived up to your reputation, Star Fox.", -1)
$end_multi_text
+AVI Name: MiyuATI_TalkA.png
+Wave Name: TI1_Miyu_liverep.wav

$Name: VictoryA_Fay_01
$Team: -1
$MessageNew:  XSTR("It was a dream come true to work with you guys!", -1)
$end_multi_text
+AVI Name: FayATI_TalkB.png
+Wave Name: TI1_Fay_wrkwth.wav

$Name: VictoryA_ROB_02
$Team: -1
$MessageNew:  XSTR("Incoming message from the Thosan Authority. We have received a contract offer.", -1)
$end_multi_text
+AVI Name: ROBB_TalkA.png
+Wave Name: TI1_ROB_cntrct.wav

$Name: VictoryA_Peppy_02
$Team: -1
$MessageNew:  XSTR("Oh my fur and whiskers... they're offering to pay us more than any job we've ever taken!", -1)
$end_multi_text
+AVI Name: PeppyATI_TalkC.png
+Wave Name: TI1_Peppy_paymore.wav

$Name: VictoryA_Miyu_02
$Team: -1
$MessageNew:  XSTR("Lucky you!", -1)
$end_multi_text
+AVI Name: MiyuATI_TalkB.png
+Wave Name: TI1_Miyu_lucku.wav

$Name: VictoryA_Fox_02
$Team: -1
$MessageNew:  XSTR("Do we really want to take a job against Corneria?", -1)
$end_multi_text
+AVI Name: FoxATI_TalkB.png
+Wave Name: TI1_Fox_jobcor.wav

$Name: VictoryA_Falco_01
$Team: -1
$MessageNew:  XSTR("I don't have the best opinion of the Authority, but the Thosans are my people, Fox.", -1)
$end_multi_text
+AVI Name: FalcoATI_TalkB.png
+Wave Name: TI1_Falco_myppl.wav

$Name: VictoryA_Fox_03
$Team: -1
$MessageNew:  XSTR("Let's regroup at the Great Fox and figure out what's going on before we take any job.", -1)
$end_multi_text
+AVI Name: FoxATI_TalkC.png
+Wave Name: TI1_Fox_regroup.wav

$Name: KryDownA_Kry_01
$Team: -1
$MessageNew:  XSTR("AAAAAAHHHHHHHHH!!!", -1)
$end_multi_text
+AVI Name: StaticA.png
+Wave Name: krystal_die01.wav

$Name: KryDownA_Fox_01
$Team: -1
$MessageNew:  XSTR("KRYSTAL!!!", -1)
$end_multi_text
+AVI Name: FoxATI_TalkB.png

#Reinforcements		;! 0 total


#Background bitmaps		;! 1 total

$Num stars: 0
$Ambient light level: 9153144

+Neb2: nbackblack
+Neb2 Poofs List: ( "PoofSpaceDust01" ) 

$Bitmap List:
+Flags: ( "corrected angles" )
$Sun: solar_gno
+Angles: 6.195919 0.000000 1.466077
+Scale: 1.000000
$Sun: solar_s
+Angles: 5.794493 0.000000 4.014257
+Scale: 1.000000
$Starbitmap: planet_thosa1
+Angles: 0.191986 0.506145 0.000000
+ScaleX: 6.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: None
$Debriefing Success Music: None
$Debriefing Average Music: None
$Debriefing Fail Music: None

#End

