#Mission Info

$Version: 0.10
$Name:  XSTR("Shadowplay", -1)
$Author: Black Wolf
$Created: 12/12/08 at 17:40:58
$Modified: 04/01/20 at 12:13:38
$Notes:
Courageous used to be a Leviathan, but it made more sense that the pilots would be afraid of an Aeolus.
$End Notes:

$Mission Desc:
 XSTR("Investigation of the Bluetongue lead Alpha Wing to an altogether unexpected discovery.", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 65664
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 3548.976074, 588.233154, 7017.772461
+Viewer orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
+SquadReassignName: 201st Warhorses
+SquadReassignLogo: Warhorses.pcx


$Skybox Model: EP-Skybox.pof

$AI Profile: FS2 RETAIL

#Sexp_variables

$Variables:
(
		0		"A1-Depart"		"0"		"number"
		1		"Conversation-Over"		"0"		"number"
		2		"Skip-Convo-Time-Over"		"0"		"number"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("Thanks to our new IFF adjustments, As far as anyone knows, we're $g Sabre $g wing - mercs from Vega escorting the $y Ranger here into $y Cottongrove. Keep all comms on a secure channel - we need to maintain the charade until we know what the $r Bluetongue is up to.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 3548.976074, 588.233154, 7017.772461
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: 3378.600586, -25.379820, 7017.761719
$label:  XSTR("Alpha (Sabre)", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTGs Harpy
$pos: 3719.351807, 0.040359, 7017.783691
$label:  XSTR("Bluetongue", -1)
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-event-true-delay 
   "Msg - Holy crap - you're dead" 
   0 
)
$Multi text
    XSTR("Why did you feel it necessary to return to base without authorization? You should be at the Regulus node, attempting to stop the Jacobite, not here, hiding from your duty. By now, of course, it's far too late to have any affect - the Jacobite will be long gone back to Polaris. I hope you have a good explanation for this at next weeks review. Until then, consider your wings clipped.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Do not leave the battlefield unless ordered to do so.", -1)
$end_multi_text

$Formula: ( is-event-incomplete 
   "Msg - Holy crap - you're dead" 
)
$Multi text
    XSTR("Why did you feel it necessary to return to base without Authorization? You should be at Cottongrove, investigating the Bluetongue, not here, hiding from your duty. By now, of course, it's far too late to have any affect - whatever crimes the crew of the Bluetongue were preparing to commit, they're long gone now. I hope you have a good explanation for this at next weeks review. Until then, consider your wings clipped.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: GTFr Chronos
$Alt: STX Heimdall

#end


#Callsigns:
$Callsign: Sabre 1
$Callsign: Sabre 2
$Callsign: Sabre 3
$Callsign: Sabre 4

#end


#Players		;! 1 total

$Starting Shipname: Alpha 3
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"GTB Artemis"	5
	"GTB Medusa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
	"GTxF Theseus"	5
	"GTF Tyr"	5
)

+Weaponry Pool: (
	"Subach HL-7"	20
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	20
	"Prometheus S"	16
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"AeW FMHH-Cannon"	16
	"AeW FMMH-Cannon"	16
	"AeW FMLH-Cannon"	16
	"AeW FMLC-Cannon"	16
	"AeW FMMC-Cannon"	16
	"AeW FMLA-Cannon"	16
	"AeW FMMA-Cannon"	16
	"AeW FMLS-Cannon"	16
	"AeW FMMS-Cannon"	16
	"AeW CMLC-Cannon"	16
	"AeW Fighter Plasma Stream"	16
	"Rockeye"	520
	"Rockeye D"	500
	"Tempest"	1140
	"Tempest D"	500
	"Hornet"	500
	"Hornet D"	500
	"Tornado"	564
	"Tornado D"	500
	"Harpoon"	500
	"Harpoon D"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
	"Hurricane"	500
	"SOC D Missile"	500
)

#Objects		;! 50 total

$Name: Alpha 2		;! Object #0
$Class: GTF Myrmidon
$Callsign: Sabre 2

$Team: Friendly
$Location: 3406.600098, -50.799999, 7107.899902
$Orientation:
	-0.126835, 0.000000, 0.991924,
	0.000868, 1.000000, 0.000111,
	-0.991923, 0.000875, -0.126835
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "GTT Ranger" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8
+Persona Index: 3

$Name: Alpha 3		;! Object #1
$Class: GTF Myrmidon
$Callsign: Sabre 3

$Team: Friendly
$Location: 3452.392822, 0.040359, 6927.624023
$Orientation:
	-0.123680, 0.000000, 0.992322,
	-0.000001, 1.000000, -0.000000,
	-0.992322, -0.000001, -0.123680
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "GTT Ranger" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "red-alert-carry" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 1		;! Object #2
$Class: GTF Myrmidon
$Callsign: Sabre 1

$Team: Friendly
$Location: 3304.808350, 0.040359, 7001.588379
$Orientation:
	-0.125250, 0.000000, 0.992125,
	-0.000001, 1.000000, -0.000000,
	-0.992125, -0.000001, -0.125250
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "GTT Ranger" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 0

$Name: Alpha 4		;! Object #3
$Class: GTF Myrmidon
$Callsign: Sabre 4

$Team: Friendly
$Location: 3375.986816, 0.040359, 7218.966309
$Orientation:
	-0.128785, 0.000000, 0.991673,
	-0.000001, 1.000000, -0.000000,
	-0.991673, -0.000001, -0.128785
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "GTT Ranger" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 4

$Name: GTC Courageous		;! Object #4
$Class: GTC Aeolus
$Team: Friendly
$Location: 0.000000, 0.000000, 16500.000000
$Orientation:
	-1.000000, 0.000000, -0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Jacobite Path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 30 ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( are-waypoints-done-delay 
      "GTC Courageous" 
      "Jacobite Path" 
      1 
   )
   ( = 1 @Conversation-Over[0] ) 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 40
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100
$Texture Replace:
+old: nameplate
+new: gtccourageous

$Name: NTC Jacobite		;! Object #5
$Class: GTC Aeolus
$Team: Hostile
$Location: 0.000000, 0.000000, 15080.000000
$Orientation:
	-1.000000, 0.000000, -0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( and 
      ( are-waypoints-done-delay 
         "GTC Courageous" 
         "Jacobite Path" 
         1 
      )
      ( is-event-true-delay 
         "Msg - Holy crap - you're dead" 
         1 
      )
   )
   ( = 1 @Conversation-Over[0] ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( has-departed-delay 
      2 
      "Vulpes" 
      "Barracuda IV" 
   )
   ( has-departed-delay 90 "Alpha 1" ) 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100
$Texture Replace:
+old: nameplate
+new: gtccourageous

$Name: Barracuda IV		;! Object #6
$Class: GTFR Poseidon
$Team: Friendly
$Location: 800.000305, 0.000056, 16099.653320
$Orientation:
	-0.999152, 0.000001, 0.041175,
	-0.000105, 1.000000, -0.002570,
	-0.041175, -0.002572, -0.999153
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Barracuda Path" 80 ) ( ai-undock 70 ) ( ai-waypoints-once "Barracuda 2" 60 ) ( ai-dock "TAC 1977-3354-B" "cargo dock" "cargo dockpoint" 50 ) ( ai-warp-out 40 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   2 
   "GTC Courageous" 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 1 "NTC Jacobite" ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: TAC 1977-3354-B#Decoy		;! Object #7
$Class: TAC 1
$Team: Friendly
$Location: 799.995605, -17.741245, 16104.586914
$Orientation:
	0.999156, -0.000001, -0.041089,
	0.000400, -0.999956, 0.009738,
	-0.041087, -0.009746, -0.999112
$AI Behavior: None
$Cargo 1:  XSTR("Foodstuffs", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Barracuda IV
$Docker Point: cargo dock
$Dockee Point: cargo dockpoint
+Group: 0
+Use Table Score:
+Score: 5

$Name: Vulpes		;! Object #8
$Class: GTFR Poseidon
$Team: Friendly
$Location: -800.000305, 0.000056, 16168.147461
$Orientation:
	-0.999111, -0.000000, -0.042145,
	0.000107, 1.000000, -0.002563,
	0.042145, -0.002565, -0.999113
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Vulpes Path" 80 ) ( ai-undock 70 ) ( ai-waypoints-once "Vulpes 2" 60 ) ( ai-dock "TAC 1977-3354-A" "cargo dock" "cargo dockpoint" 50 ) ( ai-warp-out 40 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   1 
   "GTC Courageous" 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 2 "NTC Jacobite" ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: TAC 1977-3354-A#Decoy		;! Object #9
$Class: TAC 1
$Team: Friendly
$Location: -800.415649, -17.741280, 16173.063477
$Orientation:
	0.999113, 0.000000, 0.042098,
	-0.000409, -0.999956, 0.009731,
	0.042096, -0.009740, -0.999071
$AI Behavior: None
$Cargo 1:  XSTR("Foodstuffs", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Vulpes
$Docker Point: cargo dock
$Dockee Point: cargo dockpoint
+Group: 0
+Use Table Score:
+Score: 5

$Name: Panama		;! Object #10
$Class: GTDR Amazon Advanced
$Alt: GTFr Chronos

$Team: Friendly
$Location: -200.000046, -0.000003, 10677.831055
$Orientation:
	1.000000, 0.000000, 0.000018,
	-0.000000, 1.000000, 0.000000,
	-0.000018, -0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Panama Path" 80 ) ( ai-undock 70 ) ( ai-waypoints-once "Panama 2" 60 ) ( ai-dock "TAC 1977-3354-A#Decoy" "cargo dockpoint" "cargo dockpoint" 50 ) ( ai-warp-out 40 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 0

$Name: TAC 1977-3354-A		;! Object #11
$Class: TAC 1
$Team: Friendly
$Location: -200.000046, 15.999863, 10677.886719
$Orientation:
	1.000000, 0.000000, 0.000035,
	-0.000000, 0.999999, 0.001548,
	-0.000035, -0.001548, 0.999999
$AI Behavior: None
$Cargo 1:  XSTR("<Shielded>", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Panama
$Docker Point: cargo dockpoint
$Dockee Point: cargo dockpoint
+Group: 0
+Use Table Score:
+Score: 5
$Texture Replace:
+old: drone2cargo3
+new: greendirtychronos

$Name: Aztec		;! Object #12
$Class: GTDR Amazon Advanced
$Alt: GTFr Chronos

$Team: Friendly
$Location: 1110.000000, 0.000000, 10917.280273
$Orientation:
	1.000000, -0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, 1.000001
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Aztec Path" 80 ) ( ai-undock 70 ) ( ai-waypoints-once "Aztec 2" 60 ) ( ai-dock "TAC 1977-3354-B#Decoy" "cargo dockpoint" "cargo dockpoint" 50 ) ( ai-warp-out 40 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 0

$Name: TAC 1977-3354-B		;! Object #13
$Class: TAC 1
$Team: Friendly
$Location: 1110.000000, 15.999866, 10917.335938
$Orientation:
	1.000000, -0.000000, -0.000053,
	0.000000, 0.999999, 0.001548,
	0.000053, -0.001548, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("<Shielded>", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Aztec
$Docker Point: cargo dockpoint
$Dockee Point: cargo dockpoint
+Group: 0
+Use Table Score:
+Score: 5

$Name: Bluetongue		;! Object #14
$Class: GTGs Harpy
$Team: Friendly
$Location: 494.100006, 0.000000, 10881.879883
$Orientation:
	0.999906, 0.000000, -0.013676,
	-0.000000, 1.000000, 0.000000,
	0.013676, 0.000000, 0.999906
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Bluetongue path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a-base
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 
   2 
   "Aztec" 
   "Panama" 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 75

$Name: Charger		;! Object #15
$Class: GVFr Satis
$Team: Friendly
$Location: -51487.628906, -0.000547, 3023.209961
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Primary Banks: ( "AAAf" )
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Primary Banks: ( "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Orange 1		;! Object #16
$Class: GTF Ulysses
$Team: Friendly
$Location: -51614.628906, 0.000082, 2999.674561
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Orange 2		;! Object #17
$Class: GTF Ulysses
$Team: Friendly
$Location: -51431.878906, 0.000072, 2895.399170
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Orange 3		;! Object #18
$Class: GTF Ulysses
$Team: Friendly
$Location: -51924.316406, 0.000079, 2921.174316
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Cottongrove Outpost		;! Object #19
$Class: GTI Asteria
$Team: Friendly
$Location: -57900.566406, 0.000000, 4582.891602
$Orientation:
	0.059888, 0.000000, -0.998205,
	-0.000001, 1.000000, 0.000000,
	0.998205, 0.000001, 0.059888
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

$Name: TC-TRI 1157-7871-A		;! Object #20
$Class: TC-TRI
$Team: Friendly
$Location: -55652.066406, 0.000000, 5500.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Refined Ore", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: TC-TRI 1157-7871-B		;! Object #21
$Class: TC-TRI
$Team: Friendly
$Location: -55902.066406, 0.000000, 5500.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Refined Ore", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: TC-TRI 1157-7871-C		;! Object #22
$Class: TC-TRI
$Team: Friendly
$Location: -56152.066406, 0.000000, 5500.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Refined Ore", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: TC-TRI 2278-9194-A		;! Object #23
$Class: TC-TRI
$Team: Friendly
$Location: -56152.066406, 0.000000, 4900.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Refined Ore", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: TC-TRI 2775-1200-A		;! Object #24
$Class: TC-TRI
$Team: Friendly
$Location: -55902.066406, 0.000000, 4900.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Refined Ore", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: TC-TRI 1677-4932-D		;! Object #25
$Class: TC-TRI
$Team: Friendly
$Location: -55652.066406, 0.000000, 4900.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Refined Ore", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: D-Net Aleph 1		;! Object #26
$Class: GTSG Alastor
$Team: Friendly
$Location: -55252.066406, 0.000000, 5500.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: D-Net Aleph 2		;! Object #27
$Class: GTSG Alastor
$Team: Friendly
$Location: -55252.066406, 0.000000, 4900.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: D-Net Aleph 3		;! Object #28
$Class: GTSG Alastor
$Team: Friendly
$Location: -56402.066406, 0.000000, 4900.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: D-Net Aleph 4		;! Object #29
$Class: GTSG Alastor
$Team: Friendly
$Location: -56402.066406, 0.000000, 5500.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: D-Net Aleph 5		;! Object #30
$Class: GTSG Alastor
$Team: Friendly
$Location: -56002.066406, 0.000000, 6000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: D-Net Aleph 6		;! Object #31
$Class: GTSG Alastor
$Team: Friendly
$Location: -55752.066406, 0.000000, 6000.299805
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: D-Net Aleph 7		;! Object #32
$Class: GTSG Alastor
$Team: Friendly
$Location: -56002.066406, 0.000000, 4500.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: D-Net Aleph 8		;! Object #33
$Class: GTSG Alastor
$Team: Friendly
$Location: -55752.066406, 0.000000, 4500.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: D-Net Aleph 9		;! Object #34
$Class: GTSG Alastor
$Team: Friendly
$Location: -55752.066406, -200.000000, 5200.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: D-Net Aleph 10		;! Object #35
$Class: GTSG Alastor
$Team: Friendly
$Location: -55752.066406, -200.000000, 4700.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: D-Net Aleph 11		;! Object #36
$Class: GTSG Alastor
$Team: Friendly
$Location: -55752.066406, 200.000000, 5250.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: D-Net Aleph 12		;! Object #37
$Class: GTSG Alastor
$Team: Friendly
$Location: -56002.066406, 200.000000, 5250.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: D-Net Aleph 13		;! Object #38
$Class: GTSG Alastor
$Team: Friendly
$Location: -56002.066406, -200.000000, 4700.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: D-Net Aleph 14		;! Object #39
$Class: GTSG Alastor
$Team: Friendly
$Location: -56002.066406, -200.000000, 5200.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: STFr Empire Raven		;! Object #40
$Class: GTFR Triton
$Team: Friendly
$Location: -52632.691406, 900.000000, 4897.600098
$Orientation:
	0.765098, 0.000000, 0.643914,
	-0.200422, 0.950326, 0.238141,
	-0.611928, -0.311255, 0.727093
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Empire Path" 75 ) ( ai-dock "TC-TRI 1157-7871-B" "Cargo Dock01" "cargo dockpoint" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: GTT Ranger		;! Object #41
$Class: GTT Argo
$Team: Friendly
$Location: 2804.022461, 0.040359, 6831.997070
$Orientation:
	-0.123426, 0.000000, 0.992354,
	-0.000001, 1.000000, -0.000000,
	-0.992354, -0.000001, -0.123426
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Ranger Path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Msg - Alright Alpha we're clear" 
   2 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 70
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: Aries 1		;! Object #42
$Class: GTF Loki
$Team: Hostile
$Location: -9795.806641, 0.000000, 4104.011230
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Aries 2		;! Object #43
$Class: GTF Loki
$Team: Hostile
$Location: -9748.831055, 0.000000, 3493.316895
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Aries 3		;! Object #44
$Class: GTF Loki
$Team: Hostile
$Location: -10265.571289, 0.000000, 4057.034668
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Alpha 3" 80 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Aries 4		;! Object #45
$Class: GTF Loki
$Team: Hostile
$Location: -10265.571289, 0.000000, 3446.340088
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Taurus 1		;! Object #46
$Class: GTF Loki
$Team: Hostile
$Location: -60913.460938, 0.000000, 34607.742188
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Taurus 2		;! Object #47
$Class: GTF Loki
$Team: Hostile
$Location: -60125.246094, 0.000000, 35442.964844
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Taurus 3		;! Object #48
$Class: GTF Loki
$Team: Hostile
$Location: -59957.914063, 0.000000, 34784.574219
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Taurus 4		;! Object #49
$Class: GTF Loki
$Team: Hostile
$Location: -60722.730469, 0.000000, 34285.039063
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

#Wings		;! 4 total

$Name: Orange
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Orange 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Orange 1"
	"Orange 2"
	"Orange 3"
)
+Flags: ( )

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags: ( )

$Name: Aries
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Aries 1

$Arrival Location: In front of ship
+Arrival Distance: 2500
$Arrival Anchor: GTT Ranger
$Arrival Cue: ( has-departed-delay 25 "Alpha 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
)
$AI Goals: ( goals ( ai-chase "GTT Ranger" 50 ) )
+Flags: ( "no-arrival-message" )

$Name: Taurus
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Taurus 1

$Arrival Location: In front of ship
+Arrival Distance: 2000
$Arrival Anchor: Alpha 3
$Arrival Cue: ( is-destroyed-delay 15 "Aries" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Taurus 1"
	"Taurus 2"
	"Taurus 3"
	"Taurus 4"
)
$AI Goals: ( goals ( ai-chase "GTT Ranger" 50 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 5
+Wave Delay Max: 15

#Events		;! 43 total

$Formula: ( when 
   ( true ) 
   ( ship-guardian-threshold 
      29 
      "Alpha 1" 
   )
   ( ship-guardian-threshold 
      37 
      "Alpha 2" 
   )
   ( ship-guardian-threshold 
      27 
      "Alpha 4" 
   )
)
+Name: Guardians
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "OK, there's the Bluetongue" 
      0 
      "Alpha 4" 
      "High" 
      "Looks like they're waiting" 
      4500 
      "Alpha 1" 
      "High" 
      "Negative Alpha 4." 
      3750 
   )
)
+Name: Msg List - A1, A4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( key-pressed "1" ) 
   ( modify-variable 
      @Conversation-Over[0] 
      1 
   )
)
+Name: Skip convo Pressbutton
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Objective:  XSTR("Skip Conversation", -1)
+Objective key:  XSTR("1", -1)
+Team: 0

$Formula: ( when 
   ( = 0 @Skip-Convo-Time-Over[0] ) 
   ( modify-variable @A1-Depart[0] 1 ) 
   ( modify-variable 
      @Skip-Convo-Time-Over[0] 
      1 
   )
   ( modify-variable 
      @Conversation-Over[0] 
      1 
   )
)
+Name: Skip the Covo
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "GTC Courageous" 
   )
   ( when 
      ( = 0 @Conversation-Over[0] ) 
      ( send-message 
         "Alpha 2" 
         "High" 
         "Ah-ha!  Incoming vessel" 
      )
   )
)
+Name: Msg - Aha! Incoming vessel
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( = 0 @Conversation-Over[0] ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "The Courageous?" 
   )
)
+Name: Msg - The Courageous
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( = 0 @Conversation-Over[0] ) 
   ( send-message 
      "Alpha 4" 
      "High" 
      "You'd think someone" 
   )
)
+Name: Msg - You'd think someone
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when 
   ( = 0 @Conversation-Over[0] ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Wait a minute -" 
   )
)
+Name: Msg - Wait a Minute
+Repeat Count: 1
+Interval: 1
+Chained: 11
+Team: 0

$Formula: ( when 
   ( = 0 @Conversation-Over[0] ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Two days ago" 
   )
)
+Name: Msg - Two Days Ago
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Team: 0

$Formula: ( when 
   ( = 0 @Conversation-Over[0] ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "BC? That's, what, six or seven" 
   )
)
+Name: Msg - BC? That's, what, six or
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( = 0 @Conversation-Over[0] ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Holy crap - you're dead" 
   )
   ( add-remove-escort "NTC Jacobite" 40 ) 
)
+Name: Msg - Holy crap - you're dead
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Team: 0

$Formula: ( when 
   ( = 0 @Conversation-Over[0] ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "The Remnant? Are you sure?" 
   )
)
+Name: Msg - The Remnant? You sure?
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0

$Formula: ( when 
   ( = 0 @Conversation-Over[0] ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "93 percent on the trace" 
   )
)
+Name: Msg - 93 percent
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when 
   ( = 0 @Conversation-Over[0] ) 
   ( send-message 
      "Alpha 4" 
      "High" 
      "The node into Polaris" 
   )
)
+Name: Msg - The Node into Polaris
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0

$Formula: ( when 
   ( = 0 @Conversation-Over[0] ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Don't be naive Alpha 4" 
   )
)
+Name: Msg - Don't be Naive A4
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0

$Formula: ( when 
   ( = 0 @Conversation-Over[0] ) 
   ( send-message 
      "Alpha 4" 
      "High" 
      "Simple! We attack!" 
   )
)
+Name: Msg - Simple!
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Team: 0

$Formula: ( when 
   ( = 0 @Conversation-Over[0] ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Four less fighter pilots" 
   )
)
+Name: Msg - 4 less fighter pilots
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( = 0 @Conversation-Over[0] ) 
   ( send-message 
      "Alpha 4" 
      "High" 
      "So we get backup" 
   )
)
+Name: Msg - So we get backup
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0

$Formula: ( when 
   ( = 0 @Conversation-Over[0] ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "I agree, pilot, but who?" 
   )
)
+Name: Msg - I agree, pilot, but who?
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when 
   ( = 0 @Conversation-Over[0] ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "So what then, we let it go?" 
   )
)
+Name: Msg - So what, we let it go?
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Team: 0

$Formula: ( when 
   ( = 0 @Conversation-Over[0] ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "I'll head back to Blackwood" 
   )
)
+Name: Msg - I'll head back to BW
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( = 0 @Conversation-Over[0] ) 
   ( modify-variable @A1-Depart[0] 1 ) 
   ( modify-variable 
      @Skip-Convo-Time-Over[0] 
      1 
   )
)
+Name: Msg - Understood Alpha leader
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0

$Formula: ( when 
   ( = 1 @A1-Depart[0] ) 
   ( add-goal 
      "Alpha 1" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Alpha 1 Warp
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "NTC Jacobite" ) 
   ( change-iff 
      "Hostile" 
      "Barracuda IV" 
      "Vulpes" 
      "Panama" 
      "Aztec" 
      "Bluetongue" 
      "TAC 1977-3354-B#Decoy" 
      "TAC 1977-3354-A#Decoy" 
      "TAC 1977-3354-A" 
      "TAC 1977-3354-B" 
   )
)
+Name: Turn Meeting Hostile
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( are-waypoints-done-delay 
         "GTC Courageous" 
         "Jacobite Path" 
         1 
      )
      ( = 1 @Conversation-Over[0] ) 
   )
   ( ship-vanish "GTC Courageous" ) 
)
+Name: Eliminate Courageous ID
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Aries" ) 
   ( send-message-list 
      "Alpha 4" 
      "High" 
      "I have incoming Lokis" 
      0 
      "Alpha 2" 
      "High" 
      "Gotta be the remnant" 
      4500 
      "GTT Ranger" 
      "High" 
      "Pilot, what about us?" 
      8000 
      "Alpha 2" 
      "High" 
      "Ranger, we're with you" 
      8000 
      "Alpha 2" 
      "High" 
      "Alpha, we're stuck here" 
      6000 
   )
)
+Name: Msg List A4, A2, Ranger
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "Low" 
      "How long Ranger?" 
   )
)
+Name: Msg - How long Ranger?
+Repeat Count: 1
+Interval: 1
+Chained: 130
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "GTT Ranger" 
      "Low" 
      "Sixty seconds Alpha 2." 
   )
)
+Name: Msg - Sixty seconds Alpha 2.
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Msg List A4, A2, Ranger" 
      201 
   )
   ( send-message 
      "GTT Ranger" 
      "Low" 
      "Alright Alpha, we're clear" 
   )
)
+Name: Msg - Alright Alpha we're clear
+Repeat Count: 1
+Interval: 1
+Chained: 65
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GTT Ranger" ) 
   ( send-message 
      "Alpha 2" 
      "Low" 
      "Dammit, the Ranger is toast!" 
   )
   ( key-reset "Alt-J" ) 
)
+Name: Msg - Ranger is toast
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( key-pressed "Alt-J" ) 
   ( red-alert ) 
)
+Name: Dir - Jump out fail
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Objective:  XSTR("Jump to the Regulus Node", -1)
+Objective key:  XSTR("Alt-J", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "GTT Ranger" ) 
   ( send-message 
      "Alpha 2" 
      "Low" 
      "Head for the node!" 
   )
   ( key-reset "Alt-J" ) 
)
+Name: Msg - Head for the node!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( key-pressed "Alt-J" ) 
   ( red-alert ) 
)
+Name: Dir - Jump out Success
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Objective:  XSTR("Jump to the Regulus Node", -1)
+Objective key:  XSTR("Alt J", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 10 "Aries" ) 
   ( unlock-primary-weapon 
      "Alpha 2" 
      "Alpha 4" 
   )
   ( unlock-secondary-weapon 
      "Alpha 2" 
      "Alpha 4" 
   )
)
+Name: Unlock weapons Alpha
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Aries" ) 
   ( do-nothing ) 
)
+Name: Dir - Destory Aries
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destory Aries", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Taurus" ) 
   ( do-nothing ) 
)
+Name: Dir - Destroy Taurus
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Taurus", -1)
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "Msg - Head for the node!" 
         0 
      )
      ( is-event-true-delay 
         "Msg - Ranger is toast" 
         0 
      )
   )
   ( key-reset-multiple "Alt-J" ) 
)
+Name: Reset Alt J
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( key-pressed "Alt-J" ) 
   ( do-nothing ) 
)
+Name: Red Alert Trigger
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Red Alert Trigger" 
      3 
   )
   ( red-alert ) 
)
+Name: Red Alert Fires
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( script-eval "g_disable(1)" ) 
)
+Name: No Grav
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Aries" ) 
   ( add-goal 
      "Alpha" 
      ( ai-chase "Aries" 89 ) 
   )
)
+Name: AI - Alpha Guard Reinforce
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( set-secondary-weapon 
      "Alpha 2" 
      0 
      "Rockeye" 
   )
   ( set-secondary-weapon 
      "Alpha 2" 
      1 
      "Tornado" 
   )
   ( set-secondary-weapon 
      "Alpha 2" 
      2 
      "Tempest" 
   )
   ( set-primary-weapon 
      "Alpha 2" 
      0 
      "Akheton SDG" 
   )
   ( set-primary-weapon 
      "Alpha 2" 
      1 
      "Subach HL-7" 
   )
)
+Name: A2 Set Weapons
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( set-secondary-weapon 
      "Alpha 4" 
      0 
      "Rockeye" 
   )
   ( set-secondary-weapon 
      "Alpha 4" 
      1 
      "Tornado" 
   )
   ( set-secondary-weapon 
      "Alpha 4" 
      2 
      "Tempest" 
   )
   ( set-primary-weapon 
      "Alpha 4" 
      0 
      "Akheton SDG" 
   )
   ( set-primary-weapon 
      "Alpha 4" 
      1 
      "Subach HL-7" 
   )
)
+Name: A4 Set weapons
+Repeat Count: 1
+Interval: 1

#Goals		;! 2 total

$Type: Primary
+Name: Investigate Bluetongue
$MessageNew:  XSTR("Investigate the Activities of the Bluetongue", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Msg - Holy crap - you're dead" 
   5 
)
+No music
+Score: 25

$Type: Primary
+Name: Protect the Ranger
$MessageNew:  XSTR("Protect the Ranger", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "GTT Ranger" ) 
+Score: 25

#Waypoints		;! 12 lists total

$Name: Jacobite Path
$List: (		;! 1 points in list
	( 0.000000, 0.000000, 15080.000000 )
)

$Name: Vulpes Path
$List: (		;! 1 points in list
	( -800.000000, 0.000000, 15400.000000 )
)

$Name: Barracuda Path
$List: (		;! 1 points in list
	( 800.000000, 0.000000, 15500.000000 )
)

$Name: Empire Path
$List: (		;! 2 points in list
	( -54402.066406, 0.000000, 7000.000000 )
	( -55902.066406, 0.000000, 7000.000000 )
)

$Name: Aztec Path
$List: (		;! 1 points in list
	( 1110.000000, 0.000000, 13000.000000 )
)

$Name: Panama Path
$List: (		;! 1 points in list
	( -200.000000, 0.000000, 13000.000000 )
)

$Name: Ranger Path
$List: (		;! 1 points in list
	( -54153.457031, 0.000000, -252.187241 )
)

$Name: Bluetongue path
$List: (		;! 1 points in list
	( 582.378418, 0.000000, 13920.309570 )
)

$Name: Panama 2
$List: (		;! 1 points in list
	( -595.285522, -378.000000, 13428.192383 )
)

$Name: Aztec 2
$List: (		;! 1 points in list
	( 1128.599976, -378.000000, 13286.900391 )
)

$Name: Vulpes 2
$List: (		;! 1 points in list
	( -910.970398, 412.299927, 14690.654297 )
)

$Name: Barracuda 2
$List: (		;! 1 points in list
	( 819.200012, 412.299927, 14806.500000 )
)

#Messages		;! 33 total


$Name: OK, there's the Bluetongue
$Team: -1
$MessageNew:  XSTR("<Secure>OK, there's the Bluetongue and the freighters - they're not heading for the station though.", -1)
$end_multi_text
+AVI Name: Head-TP1

$Name: Looks like they're waiting
$Team: -1
$MessageNew:  XSTR("<Secure>Looks like they're waiting for someone. Should we slow down?", -1)
$end_multi_text
+AVI Name: Head-TP8

$Name: Negative Alpha 4.
$Team: -1
$MessageNew:  XSTR("<Secure>Negative Alpha 4. If they think we're on to them they'll scrub whatever they're doing. Just keep it nice and steady and head for Cottongrove.", -1)
$end_multi_text
+AVI Name: Head-TP1

$Name: Ah-ha!  Incoming vessel
$Team: -1
$MessageNew:  XSTR("<Secure>Ah-ha!  Incoming vessel - looks like an Aeolus. IFF says it's the GTC Courageous.", -1)
$end_multi_text
+AVI Name: Head-TP7

$Name: The Courageous?
$Team: -1
$MessageNew:  XSTR("<Secure>The Courageous? What's she doing in EP?", -1)
$end_multi_text
+AVI Name: Head-TP1

$Name: You'd think someone
$Team: -1
$MessageNew:  XSTR("<Secure>You'd think someone would have let us know.", -1)
$end_multi_text
+AVI Name: Head-TP8

$Name: Wait a minute -
$Team: -1
$MessageNew:  XSTR("<Secure>Wait a minute - this isn't right. Anyone sync up their onboard databases in the last day or two? Where's the Courageous supposed to be deployed?", -1)
$end_multi_text
+AVI Name: Head-TP1

$Name: Two days ago
$Team: -1
$MessageNew:  XSTR("<Secure>Well, two days ago she was in... Beta Cygni, on exercise with the 158th.", -1)
$end_multi_text
+AVI Name: Head-TP7

$Name: BC? That's, what, six or seven
$Team: -1
$MessageNew:  XSTR("<Secure>BC? That's, what, six or seven jumps from here? No, this doesn't smell right at all. Run a spectral trace on its engine emissions, see if it matches up with the Courageous.", -1)
$end_multi_text
+AVI Name: Head-TP1

$Name: Holy crap - you're dead
$Team: -1
$MessageNew:  XSTR("<Secure>You're right Alpha lead, that's not the Courageous. According to this, it's a remnant cruiser - NTC Jacobite.", -1)
$end_multi_text
+AVI Name: Head-TP7

$Name: The Remnant? Are you sure?
$Team: -1
$MessageNew:  XSTR("<Secure>The Remnant? Are you sure?", -1)
$end_multi_text
+AVI Name: Head-TP1

$Name: 93 percent on the trace
$Team: -1
$MessageNew:  XSTR("<Secure>93 percent on the trace - can't do much better than that without a scan.", -1)
$end_multi_text
+AVI Name: Head-TP7

$Name: The node into Polaris
$Team: -1
$MessageNew:  XSTR("<Secure>How the hell did the remnant even get into EP? The node into Polaris is supposed to be permanently guarded!", -1)
$end_multi_text
+AVI Name: Head-TP8

$Name: Don't be naive Alpha 4
$Team: -1
$MessageNew:  XSTR("<Secure>Don't be naive Alpha 4. Even if we didn't have Remnant sympathizers in EP, there are always people who'll look the other way for a bit of cash and a half decent fake ID. The only thing we need to worry about is what we do now.", -1)
$end_multi_text
+AVI Name: Head-TP1

$Name: Simple! We attack!
$Team: -1
$MessageNew:  XSTR("<Secure>Simple - we attack! One less cruiser for the remnant.", -1)
$end_multi_text
+AVI Name: Head-TP8

$Name: Four less fighter pilots
$Team: -1
$MessageNew:  XSTR("<Secure>More like four less fighter pilots for the GTVA. That's an Aeolus cruiser - even on its own it'd swat us down like flies, and I'd wager a months pay it's not out here alone.", -1)
$end_multi_text
+AVI Name: Head-TP1

$Name: So we get backup
$Team: -1
$MessageNew:  XSTR("<Secure>So we get backup. We can't just let them go!", -1)
$end_multi_text
+AVI Name: Head-TP8

$Name: I agree, pilot, but who?
$Team: -1
$MessageNew:  XSTR("<Secure>I agree, pilot, but who do we get? The Antioch's in Mirfak, the Advocate and the Marduk are in drydock, and the Domino's in Procyon. The only active cruiser in system's the Quirinis, and Command wont risk her against an Aeolus.", -1)
$end_multi_text
+AVI Name: Head-TP1

$Name: So what then, we let it go?
$Team: -1
$MessageNew:  XSTR("<Secure>So what then, we let it go?", -1)
$end_multi_text
+AVI Name: Head-TP7

$Name: I'll head back to Blackwood
$Team: -1
$MessageNew:  XSTR("<Secure>Negative Alpha 2 - I'll head back to Blackwood and try to get some bombers deployed. If it jumps out, head for the node to Polaris - that's the only way out of the system.", -1)
$end_multi_text
+AVI Name: Head-TP1

$Name: Understood Alpha leader.
$Team: -1
$MessageNew:  XSTR("<Secure>Understood Alpha leader.", -1)
$end_multi_text
+AVI Name: Head-TP7

$Name: I have incoming Lokis
$Team: -1
$MessageNew:  XSTR("<Secure>Wait - I have incoming jump signatures - hostile fighters! They're Lokis!", -1)
$end_multi_text
+AVI Name: Head-TP8

$Name: Gotta be the remnant
$Team: -1
$MessageNew:  XSTR("<Secure>All Lokis? That just about confirms the Remnant then. They must have seen Alpha 1 jump out and connected the dots. We've gotta get to the node before the Jacobite can escape!", -1)
$end_multi_text
+AVI Name: Head-TP7

$Name: Pilot, what about us?
$Team: -1
$MessageNew:  XSTR("Pilot, what about us? We're charging our jump drives, but we're stuck here until they're ready. Those lokis will rip us to shreds without an escort!", -1)
$end_multi_text
+AVI Name: Head-FR02

$Name: Ranger, we're with you
$Team: -1
$MessageNew:  XSTR("Alright Ranger, we're with you, but only until your jump drive charges. As soon as you're charged, head back to Blackwood. We need to move.", -1)
$end_multi_text
+AVI Name: Head-TP7

$Name: Alpha, we're stuck here
$Team: -1
$MessageNew:  XSTR("OK Alpha, we're stuck here, so let's make it count. Intercept those Lokis before they can damage the Ranger.", -1)
$end_multi_text
+AVI Name: Head-TP7

$Name: How long Ranger?
$Team: -1
$MessageNew:  XSTR("How long Ranger?", -1)
$end_multi_text
+AVI Name: Head-TP7

$Name: We have to stop the Jacobite!
$Team: -1
$MessageNew:  XSTR("Alpha 2, the only reason they're attacking the Ranger is to keep us stuck here - we have to stop the Jacobite!", -1)
$end_multi_text
+AVI Name: Head-TP8

$Name: Now do your job!
$Team: -1
$MessageNew:  XSTR("I know that pilot, but we are not leaving these people to die! Now do your job!", -1)
$end_multi_text
+AVI Name: Head-TP7

$Name: Dammit, the Ranger is toast!
$Team: -1
$MessageNew:  XSTR("Dammit, the Ranger is toast! We can't wait - head for the node, now!", -1)
$end_multi_text
+AVI Name: Head-TP8

$Name: Sixty seconds Alpha 2.
$Team: -1
$MessageNew:  XSTR("Sixty seconds until we're clear to jump.", -1)
$end_multi_text
+AVI Name: Head-FR02

$Name: Alright Alpha, we're clear
$Team: -1
$MessageNew:  XSTR("Alright Alpha, we're clear, thanks for the cover.", -1)
$end_multi_text
+AVI Name: Head-FR02

$Name: Head for the node!
$Team: -1
$MessageNew:  XSTR("OK Alpha, no time to waste. You've got the co-ords, head for the node!", -1)
$end_multi_text
+AVI Name: Head-TP7

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 500
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunEnif
+Angles: 0.244346 0.000000 5.445423
+Scale: 0.900000

#Asteroid Fields

#Music

$Event Music: 11: Hidden
$Briefing Music: None

#End

