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Silent Threat: Reborn v1.4+
A FreeSpace 2 Single Player Campaign
Created by GalacticEmperor and Goober5000
Copyright 2002-2015 The FreeSpace Port Team
http://fsport.hard-light.net
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Version History
---------------

1.0		First release.
1.1		Several bugfixes; several timing and balance fixes.  Finished the Vasudan voice processing.
1.2		Optimized the download concurrent with the FSPort 3.3 release; added some extra enhancements by mjn.mixael and Vasudan Admiral.
1.3		Several bugfixes in conjunction with the FSPort 3.4 release.
1.4		Director's Cut: Cutscenes, main halls, and bonus missions!
1.4+	Minor tweaks and fixes, MediaVP compatibility, etc.


Background
----------

Silent Threat: Reborn was originally conceived as a modest upgrade to Volition's original Silent Threat campaign: rewriting some of the awkward dialogue, polishing the missions (e.g. by giving Jump Node 0 and GTC Fenris 17 proper names), and most importantly re-FREDding the final battle against the GTD Hades, infamous for its awkward "rubber-band-on-the-trigger" solution.  Over time the project kept growing as we decided to more thoroughly clean up the plot and FRED some extra missions.  At some point we decided to shoot for a full-fledged professional release, on par with the quality of the main campaigns in Descent: FreeSpace and FreeSpace 2.  And finally, after six years, numerous rewrites, and substantial feature creep, you now hold the final result in your virtual hands. :)

For those interested, here is a timeline of notable ST:R events:
  August 2002 - GalacticEmperor publicly announces ST:R and asks what the community would like to see in an upgraded Silent Threat release
  December 2002 - Goober5000 joins the team; the FSPort internal forum is created; GalacticEmperor posts the first ST:R campaign outline, which contains a few notes for polishing, a shuffled mission order, and four added missions (with one of the original missions having been removed)
  January-July 2003 - Much of the campaign takes shape; the first drafts of twelve missions are posted in the internal
  August 2003 - Command briefings are posted in the internal and critiqued
  September 2003 - Voice acting is proposed and universally agreed upon
  October 2003 - GalacticEmperor has his name changed to Galemp, prompting a prediction from Goober5000 that he'll have it changed back within a month
  December 2003 - Principal FREDding is essentially complete and Galemp proclaims it "nearly release time"; Galemp proposes (and the team agrees with) adding two more missions to flesh out the GTI rebellion half of the campaign
  April-October 2004 - Nearly every mission passes internal beta testing and is "finalized"
  August-September 2004 - The two additional missions are completed and posted; a third additional mission is started
  December 2004 - The third mission is completed and posted
  January-February 2005 - Goober5000 hijacks a few missions and re-FREDs them
  June 2005 - The missions are compiled into a campaign; music tracks are distributed roughly evenly among the missions; medals are added
  July 2005 - Mystery Video #1 is released
  September 2005 - fs2freak88 proclaims the death of ST:R
  March 2006 - Version 3.0 of the Port is released
  April 2006 - Admiral Nelson joins the team; external beta testing begins
  May 2006 - Mystery Video #2 is released
  January 2007 - The ST:R subforum is created
  February 2007 - The Jotunheim mission is completely rewritten
  April-May 2007 - The final mission is completely rewritten
  July 2007 - External beta testing is complete; voice acting auditions open
  March 2008 - Voice123 rolls out service for non-profit and low-budget projects, which provides a much-needed supply of adult-sounding voices
  May 2008 - Planning begins for the Phoenix promotional game
  September 2008 - The ST:R teaser is released
  October 2008 - The ST:R trailer is released, kicking off Phoenix; voice acting is completed; our deal for voice post-processing collapses
  November 2008 - Tolwyn joins the team, saving the day on the voice post-processing front
  December 2008 - Silent Threat: Reborn is released
  January 2015 - ST:R finally gets the intro and outro cutscenes it always wanted


Campaign Notes
--------------

* The admirals aren't the only recurring characters in the campaign.  Certain people may show up in unexpected places.
* Pay attention to what your wingmen have to say; it may bode well or ill for you depending on the situation.
* Some of the information in the 162/Phoenix promotional game may prove helpful while playing the campaign.


Credits
-------

Core Staff:
  Galemp - Project Co-Leader, FREDder, Story Writer, Render Artist, Vasudan Voice Mixer, Cutscene Artist, Quality Assurance
  Goober5000 - Project Co-Leader, FREDder, Story Writer, Programmer, Voice Manager, Promotional Manager, Quality Assurance
  Admiral Nelson - Background Manager, Beta Tester
  Tolwyn - Voice Post-Producer

Associate Staff:
  Ace - Promotional Artist
  Blaise Russel - Pinch FREDder
  chief1983 - Promotional Artist
  Dan Wentz - Outro cutscene music and sound
  kv1at3485 - Beta Tester
  mjn.mixael - Cutscene Artist
  NGTM-1R - Beta Tester
  Ransom Arceihn - Promotional Artist
  Sesquipedalian - Interface Artist
  Spicious - Model Editor
  Steven Trauger - Promotional Artist
  Tom Fetterolf - Logo Design
  Vasudan Admiral - Cutscene Artist


Voice Talent
------------

Voice123:
  Robert Bair - Einstein Escape 1, Kappa 1 (str05), Minelayer 1
  Pat Caporuscio - Lambda 2 (str06), Lambda 1 (str13)
  James L. Collymore - Admiral Glaive
  Dave DeAndrea - Vasudan Translator
  Matt Forrest - GTC Adamant, GTSC Moreau bridge officer
  September Day Leach - GTI Holonet Monitor (Phoenix)
  Kevin Lowney - Talus Particle Accelerator, GTSC Ratna
  Dina Monaco-Boland - GTC Challenger, Lambda 1 (str05)
  Brian Peck - Einstein Escape 2, Lambda 1 (str06), Lambda 2 (str13), Alpha 1
  Sarah Pesek - Captain Larson (Phoenix)
  Kevin Renshaw - GTSC Moreau lab officer, GTC Lone Wolf, GTC Minotaur
  Eamonn Riley - Admiral Scott
  Steve Royal - GTC Monitor
  Peter Sandon - Jotunheim Commander
  Blake Williams - Admiral Po, GTC Orff

Voice Acting Alliance:
  Jennifer Alyx - Wingman 4 (Bitch)
  Betsy LaPolla - Admiral Tess, Decoy Kappa 1 (str05), Theta 1 (str07)

Voice Acting Club:
  Aramek - Wingman 1 (Veteran)
  Rina-chan - Wingman 3 (Vixen)
  Shard-Spider - Wingman 2 (Buddy)

Game Warden:
  Daniel Rodrigues - 82nd Nighthawks Squadron Leader, GTSC Einstein, GTC Iapetus, Terran Soldier (str13), GTC Gladiator

Hard Light Productions:
  Ted Alexander - Terran Command
  Ryan "Sphynx" Anderson - Wingman 5 (Rookie)
  freespacegundam - 91st Phantoms Squadron Leader
  Galemp - GTSC Hinton, Iota 1 (str05), Frank (Phoenix)
  Killfrenzy - GTSC Giordano
  Mike Krcil, GTSC Herschel, Captain Montgomery (Phoenix)
  Ransom Arceihn - GTI Pilot


Acknowledgements
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Thanks to all the voice actors who participated in this project.  Goober5000 went through literally dozens and dozens of auditions before selecting the actors for each role.  Everybody who voiced on this project had to pass some pretty strict standards, and the project is all the better thanks to their hard work.

Special thanks to the rising stars at the amateur voice acting forums Voice Acting Alliance (www.voiceactingalliance.com) and Voice Acting Club (www.voiceactingclub.com).  A lot of them regularly voice for Flash animations and YouTube fandubs, and their work is worth checking out.

Very special thanks to the professional voice actors at Voice123 (www.voice123.com), all of whom agreed to do their parts pro bono.  Head on over to Voice123 and check out what they have to offer.  I'm sure they'd love it if the exposure from Silent Threat: Reborn led to them landing a paying role somewhere. ;)

Very special thanks also to Tom Fetterolf (www.fetterolf.net) for making the GTI logo, and Steven Trauger (www.stvp.net) for helping to put together the ST:R trailer and the Phoenix end-of-game Flash animation.  Just like the Voice123 people, both of them do this sort of stuff for a living.  Be sure to stop by their sites and check them out.

Very special thanks to Dan Wentz, who has done terrific work remastering the FS1 and FS2 music tracks for the MediaVPs, as well as generously contributing sound effects and two brand new music tracks for the ST:R endgame cutscene!  Be sure to check out his website (www.danwentz.com) and SoundCloud (soundcloud.com/daniel-wentz).

Extra special thanks to Volition for making FreeSpace in the first place, and especially for making it moddable.  How many other games still have thriving communities this many years after their release? :)
