;
;  weapons.tbl
;
;  file to specify the weapon characteristics for Freespace weapons
;
;  weapons fall into three categories -- see weapon.doc in the
;  freespace Specs folder for more information.

; Real FreeSpace weapons!
; From weapons.doc, Adam's spec.
; · Light Laser Cannon: Much like Descent lasers.  Less powerful than Heavies.
; · Heavy Laser Cannon: Self-explanatory.  Fires slightly slower.
; · Mass Driver Cannon: Fires shells of some sort, but oddly uses energy, since it’s a cannon.
; · Flail Cannon: Rapid-fire energy-based weapon.  Shoots many smaller, rapid lasers.
; · Neutron Flux Cannon: Similar to Heavy Lasers, but more punch.  Could use a better name here.
;
; --------------------
; Ordering of entries:
; --------------------
;
; All primary weapons are listed in the first section, followed by secondary weapons in the next.
; Within each of these 2 sections, normal weapons should be listed first, followed by weapons
; that are only allowed on big ships, and following that, weapons that aren't allowed on any ships.
;
; -------------------------------
; A note regarding weapon sounds:
; -------------------------------
;       The index corresponds to the sounds.tbl index.  If you want a new weapon sound, you must first
;       add it to sounds.tbl.  If you don't want to assign a sound, put -1 as the index.
;
; ---------------
; Missile damage:
; ---------------
; The following fields determine the missile damage:
;       $Damage:                The damage applied within the inner radius of the blast
;       $Inner Radius:          The radius at which damage is 100% of $Damage field
;                                                       (0 for impact only)
;       $Outer Radius:          The radius at which damage is applied.  $Damage decreases
;                                                       linearly from $Inner Radius to $Outer Radius
;       $Shockwave Speed:       The speed of the shockwave (0 for no shockwave)
;
; ---------------
; Interface Art:
; ---------------
;
; $Icon:        filename that holds icon frames used in weapons selection
; $Anim: filename that holds weapon animation used in weapons selection
; 
; ---------------
; Misc
; ----------------
; $Impact Explosion:    Filename of animation to play when weapon impacts
; $Impact Explosion Radius:  How big the explosion is. Required if Impact Explosion is not none
;
#Primary Weapons


;; Shivan weapons are all pretty much equal, just different levels of energy consumption and damage and speed.

; ----------------------------------------------------------------------------------
$Name:                                  XS-2 Light
+Title:                                 XSTR("Shivan Laser Type 2", 3243)
+Description: XSTR("WIP", -1)
$end_multi_text
$Model File:                    none ; laser1-1.pof
; The following fields (preceded by @) are only required for laser (the 3 ellipse
; thing) rendering, which requires that "Model File:" be none.
; These are the same values that used to be hard-coded:
@Laser Bitmap:                  laserglow01
@Laser Glow:								   2_laserglow03
@Laser Color:								   250, 30, 30
@Laser Color2:								   250, 30, 30
@Laser Length:       7.0
@Laser Head Radius:  0.90
@Laser Tail Radius:  0.30
$Mass:                                  0.2
$Velocity:                              450.0                           ;; speed of the weapon (initially) -- may or may not change
$Fire Wait:                             0.3                             ;; in seconds
$Damage:                                14
$Armor Factor:                  1.0
$Shield Factor:         1.0
$Subsystem Factor:      1.0
$Lifetime:                              2.0                             ;;      How long this thing lives
$Energy Consumed:               0.30                            ;; Energy used when fired
$Cargo Size:                    0.0                             ;; Amount of space taken up in weapon cargo
$Homing:                                        NO
$LaunchSnd:                             100                             ;; The sound it makes when fired
$ImpactSnd:                             85                                      ;; The sound it makes when it hits something
$Flags:                                ( "player allowed")
$Icon:                                  icongun07
$Anim:                                  LoadGun07
$Impact Explosion:      none

; ----------------------------------------------------------------------------------
$Name:                                  XS-2.55 Heavy
+Title:                                 XSTR("Shivan Laser Heavy", 3243)
+Description: XSTR("WIP", -1)
$end_multi_text
$Model File:                    none ;  laser1-1.pof
@Laser Bitmap:                  laserglow01
@Laser Glow:								   2_laserglow03
@Laser Color:								   200, 31, 30
@Laser Color2:								   200, 31, 30
@Laser Length:					7.0
@Laser Head Radius:				0.90
@Laser Tail Radius:				0.30
$Mass:							0.2
$Velocity:						475.0                           ;; speed of the weapon (initially) -- may or may not change
$Fire Wait:						0.5                             ;; in seconds
$Damage:						19
$Armor Factor:                  1.0
$Shield Factor:					1.0
$Subsystem Factor:				1.0
$Lifetime:						2.0
$Energy Consumed:               0.40                            ;; Energy used when fired
$Cargo Size:                    0.0                             ;; Amount of space taken up in weapon cargo
$Homing:						NO
$LaunchSnd:                     103                                     ;;      The sound it makes when fired
$ImpactSnd:                     85                                      ;; The sound it makes when it hits something
$Flags:                                ( "player allowed")
$Icon:                          icongun05
$Anim:                          LoadGun07
$Impact Explosion:				none

; ----------------------------------------------------------------------------------
$Name:                                  XS-4 Mega
$Model File:                    none ;  laser1-1.pof
@Laser Bitmap:                  laserglow01
@Laser Glow:								   2_laserglow03
@Laser Color:								   250, 30, 30
@Laser Color2:								   250, 30, 30
@Laser Length:       15.0
@Laser Head Radius:  0.50
@Laser Tail Radius:  0.30
$Mass:                                  0.3
$Velocity:                              400.0                           ;; speed of the weapon (initially) -- may or may not change
$Fire Wait:                             0.75                            ;; in seconds
$Damage:                                45
$Armor Factor:                  1.0
$Shield Factor:                 0.7
$Subsystem Factor:              1.0
$Lifetime:                              1.5
$Energy Consumed:               0.90                            ;; Energy used when fired
$Cargo Size:                    0.0                             ;; Amount of space taken up in weapon cargo
$Homing:                                        NO
$LaunchSnd:                             108                                     ;;      The sound it makes when fired
$ImpactSnd:                             85                                      ;; The sound it makes when it hits something
$Flags:                                ( "player allowed")
$Icon:                                  icongun05
$Anim:                                  LoadGun07
$Impact Explosion:      none



#End

; $Player Weapon Precedence is used in weapon selection when a default specified by the mission
; designer is not available to the player.  The next weapon on the list is used in its place
; (assuming that weapon is allowed for the player).
;
; ordering:  most powerful energy weapon -> least powerful energy weapon
;            most powerful missile -> least powerful missle
;
$Player Weapon Precedence: (
	"UD-8 Kayser"
	"Prometheus R"
	"Subach HL-7"
	"Morning Star"
	"Akheton SDG"
	"Training"
	"Helios"
	"Cyclops"
	"Piranha"
	"Stiletto II"
	"Trebuchet"
	"Hornet"
	"Harpoon"
	"Tempest"
	"Rockeye"
)
