#Mission Info

$Version: 0.10
$Name:  XSTR("Playing Charon", -1)
$Author: Windows User
$Created: 06/11/20 at 13:13:39
$Modified: 07/23/20 at 00:27:28
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 131200
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -884.628784, 1929.526367, 2032.196167
+Viewer orient:
	-0.728832, 0.000002, -0.684692,
	0.548794, 0.597971, -0.584171,
	0.409425, -0.801518, -0.435822


$Skybox Model: starfield.pof

$AI Profile: FS2 RETAIL

#Sexp_variables

$Variables:
(
		0		"DetectionCount"		"0"		"number"
		1		"PlayerHasBeenFound"		"0"		"number"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("Welcome to Epsilon Pegasi. The GTD Charlemagne has set up here to continue our operations against the NTR Threat that we have tracked down in this system. Based on long range sensor scans, this system seems to be the central point of activity for the NTR forces. We suspect a base. perhaps even several capital ships to be holed up here. Based on the amount of supplies they've been ferrying through the node to here, something big is being built.

And our goal is to find out what that is.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 3501.244141, 5572.721680, 2764.171875
$camera_orient:
	-0.000007, -0.000000, -1.000000,
	1.000000, 0.000000, -0.000007,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: Knossos
$pos: 3396.541992, 1049.597168, 2625.049316
$label:  XSTR("Epsilon Pegasi", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("For this mission, Alpha 1 has been selected to perform the one and only role in this mission. Flying a GTF Pegasus into enemy territory and scanning any ships that may be there. Stealth is key in this operation, we can't fight an enemy if we don't know how big their forces are.

Lucky for you, $callsign , stealth technology has advanced decently despite the economic crash. The Pegasus can now re-engage its stealth field even after being discovered by a patrol. All this requires is waiting 20 seconds for the emitter to charge up, and distancing yourself at least 750 meters from any fighter patrol or GTSC Faustus class vessel. The battery on it is limited however, you can only afford to be detected up to 5 times before the emitter runs out of charge.

Of course, the most optimal course of action is to simply not be detected at all.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 5020.020996, 3328.653076, 1725.341675
$camera_orient:
	-0.000007, -0.000000, -1.000000,
	1.000000, 0.000000, -0.000007,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: Knossos
$pos: 3396.541992, 1049.597168, 2625.049316
$label:  XSTR("Epsilon Pegasi", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTSG Mjolnir#home
$pos: 5863.000000, 1049.597168, 3426.322266
$label:  XSTR("Gatekeeper 2", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 20
$team: Hostile
$class: GTM Hippocrates
$pos: 5167.922363, 1049.597168, 1649.493530
$label:  XSTR("NTR HQ?", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 22
$team: Friendly
$class: GTF Pegasus
$pos: 4671.070801, -0.000488, 1675.494141
$label:  XSTR("Alpha 1", -1)
+id: 4
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We have reason to believe certain ships like the NTC Nosferatu are located in this area. Despite being a measly Hippocrates-class frigate, this makeshift cruiser has powerful technology you wouldn't find even on a Fenris or a Leviathan. Whatever it is that is going on with it, we must find out what the NTR has done to obtain such technology.

If you manage to track it down, $callsign , you are to scan it too. ", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 5020.020996, 3328.653076, 1725.341675
$camera_orient:
	-0.000007, -0.000000, -1.000000,
	1.000000, 0.000000, -0.000007,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: Knossos
$pos: 3396.541992, 1049.597168, 2625.049316
$label:  XSTR("Epsilon Pegasi", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTM Hippocrates
$pos: 5058.688477, 1049.597168, 2136.286621
$label:  XSTR("NTC Nosferatu", -1)
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 20
$team: Hostile
$class: GTM Hippocrates
$pos: 5167.922363, 1049.597168, 1649.493530
$label:  XSTR("NTR HQ?", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 22
$team: Friendly
$class: GTF Pegasus
$pos: 4671.070801, -0.000488, 1675.494141
$label:  XSTR("Alpha 1", -1)
+id: 4
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("To reduce power and heat signatures on your vessel, you will enter the system with your jump drive disabled. Since remote communication is extremely risky and should be limited to a bare minimum, we have instead elected to use a nav buoy as an automatic $quoteActivator$quote of your jump drive. Just fly within 100m of it and the local range signal should re-enable your jump drive, allowing you to safely exit.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 3352.530029, 3328.653076, 1725.341919
$camera_orient:
	-0.000007, -0.000000, -1.000000,
	1.000000, -0.000000, -0.000007,
	-0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: Knossos
$pos: 2150.360840, 1049.597168, 2764.455566
$label:  XSTR("Epsilon Pegasi", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTM Hippocrates
$pos: 5058.688477, 1049.597168, 2136.286621
$label:  XSTR("NTC Nosferatu", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 20
$team: Hostile
$class: GTM Hippocrates
$pos: 5167.922363, 1049.597168, 1649.493530
$label:  XSTR("NTR HQ?", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 22
$team: Friendly
$class: GTF Pegasus
$pos: 4671.070801, -0.000488, 1675.494141
$label:  XSTR("Alpha 1", -1)
+id: 4
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: GTNB Pharos
$pos: 3286.062256, -0.000488, 1553.636841
$label:  XSTR("Exit Beacon", -1)
+id: 5
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-goal-true-delay 
   "scan import. ships" 
   0 
)
$Multi text
    XSTR("The data you have returned to us is both helpful and concerning. We now have a very accurate bead on the plan of the NTR, but the concerning part is that they have somehow managed to build a new GTD Hades, the same class that was built several decades ago during the Hades Rebellion. However, with the armada downsized and most fleets being stationed in the core systems, it can take a long time for the GTVA to mobilize a proper strike force against this new threat. We will have to make do with what we have.

It is still an utter mystery to us just how the NTR managed to amass such a powerful force in such a short amount of time. Rest assured however, investigation is already underway. Until then, we must strike quickly while the Hades is still under construction.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "scan second ships" 
   0 
)
$Multi text
    XSTR("The additional data on the logistical vessels of the NTR has also given us good insight on the supply capabilities of the NTR. While not as essential as scanning a warship, the provided data will still prove to be very useful.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: NTC Nosferatu
$Alt: GTFr Chronos

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	17
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	16
	"Prometheus S"	16
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Vasudan Light Laser"	16
	"Rockeye"	500
	"Rockeye D"	500
	"Tempest"	500
	"Tempest D"	500
	"Hornet"	510
	"Hornet D"	500
	"Hornet#Weak"	500
	"Tornado"	500
	"Tornado D"	500
	"Harpoon"	508
	"Harpoon D"	500
	"Harpoon#Weak"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"TAG-C"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
	"Rockeye#Shivan"	500
	"Rockeye D#Shivan"	500
	"Tempest#Shivan"	500
	"Tempest D#Shivan"	500
	"Hornet#Shivan"	500
	"Hornet D#Shivan"	500
	"Hornet#Weak#Shivan"	500
	"Tornado#Shivan"	500
	"Tornado D#Shivan"	500
	"Harpoon#Shivan"	500
	"Harpoon D#Shivan"	500
	"Harpoon#Weak#Shivan"	500
	"Trebuchet#Shivan"	500
	"Piranha#Shivan"	500
	"Shivan Disruptor"	500
	"Shivan Area Bomb"	500
	"Shivan Bomb"	500
	"Shivan Bomb#Short"	500
	"Shivan Megabomb"	500
	"EMP Adv.#Shivan"	500
)

#Objects		;! 42 total

$Name: Alpha 1		;! Object #0
$Class: GTF Pegasus
$Team: Friendly
$Location: -23.024780, 454.012878, -2617.805908
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "hidden-from-sensors" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Hades II		;! Object #1
$Class: GTD Hades
$Team: Hostile
$Location: 173.493896, 154.049561, 2854.282715
$Orientation:
	-0.999999, 0.000000, 0.001592,
	0.000000, 1.000000, 0.000000,
	-0.001592, 0.000000, -0.999999
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "LRed" )
+Subsystem: turret02a
+Primary Banks: ( "LRed" )
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Sbank Ammo: ( 0 )
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Sbank Ammo: ( 0 )
+Subsystem: turret10
+Sbank Ammo: ( 0 )
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: navigation
+Cargo Name: XSTR("fat yeet", -1)
+Subsystem: weapons
+Cargo Name: XSTR("nother yeet", -1)
+Subsystem: sensors
+Cargo Name: XSTR("bigg yeet", -1)
+Subsystem: engines
+Cargo Name: XSTR("YEET", -1)
+Subsystem: communication
+Cargo Name: XSTR("smol yeet", -1)
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 14
$Departure Cue: ( and 
   ( is-destroyed-delay 
      0 
      "Support Strut 1" 
      "Support Strut 2" 
   )
   ( has-departed-delay 
      0 
      "GTD Charlemagne" 
   )
)
$Determination: 10
+Flags: ( "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1600

$Name: Support Strut 1		;! Object #2
$Class: GTI Ganymede
$Team: Hostile
$Location: 149.444946, -0.000153, 2065.072510
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "don't-collide-invisible" )
+Flags2: ( "toggle-subsystem-scanning" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 900

$Name: Texaco 1		;! Object #3
$Class: GTG Zephyrus
$Team: Hostile
$Location: -312.478943, -494.384583, 2296.097168
$Orientation:
	0.000000, 0.000000, -1.000000,
	0.001501, 0.999999, 0.000000,
	0.999999, -0.001501, -0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Support Strut 1
$Docker Point: Docking Point 2
$Dockee Point: blahblah
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50

$Name: Support Strut 2		;! Object #4
$Class: GTI Ganymede
$Team: Hostile
$Location: 173.902451, -0.000366, 2757.906494
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 900

$Name: Charon		;! Object #5
$Class: GTT Argo
$Team: Hostile
$Location: 687.218872, -468.505096, 2540.138916
$Orientation:
	0.000023, 0.000000, 1.000000,
	0.000108, 1.000000, -0.000000,
	-1.000000, 0.000108, 0.000023
$AI Behavior: None
$Cargo 1:  XSTR("Personnel", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Support Strut 2
$Docker Point: Docking Point 3
$Dockee Point: Frontside dock
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Texaco 2		;! Object #6
$Class: GTG Zephyrus
$Team: Hostile
$Location: -2978.240479, -412.678711, 3356.657959
$Orientation:
	-0.158479, 0.584247, -0.795955,
	0.183767, 0.809512, 0.557609,
	0.970114, -0.057901, -0.235654
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50

$Name: Monitor		;! Object #7
$Class: GTSC Faustus
$Team: Hostile
$Location: -509.791748, 696.203979, 2367.342773
$Orientation:
	-0.846409, 0.000000, -0.532535,
	0.167518, 0.949235, -0.266252,
	0.505501, -0.314567, -0.803441
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Monitor Patrol" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 4
$Departure Cue: ( has-departed-delay 0 "Hades II" ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Hotkey: 3
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50

$Name: TC-TRI 7		;! Object #8
$Class: TC-TRI
$Team: Hostile
$Location: 924.971924, -0.010010, 2820.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: TC-TRI 8		;! Object #9
$Class: TC-TRI
$Team: Hostile
$Location: 1222.964478, -0.010010, 2808.876221
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: TC-TRI 9		;! Object #10
$Class: TC-TRI
$Team: Hostile
$Location: 1513.297729, -0.010071, 2824.354980
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: TC-TRI 10		;! Object #11
$Class: TC-TRI
$Team: Hostile
$Location: 918.934814, -0.010071, 2332.343506
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: TC-TRI 11		;! Object #12
$Class: TC-TRI
$Team: Hostile
$Location: 1223.397095, -0.010071, 2318.464600
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: TC-TRI 12		;! Object #13
$Class: TC-TRI
$Team: Hostile
$Location: 1505.124023, -0.010010, 2209.240234
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: TAC 1 13		;! Object #14
$Class: TAC 1
$Team: Hostile
$Location: -326.213806, 271.268188, 3551.236572
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: TAC 1 14		;! Object #15
$Class: TAC 1
$Team: Hostile
$Location: -334.847443, 271.268188, 3291.611816
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: TAC 1 15		;! Object #16
$Class: TAC 1
$Team: Hostile
$Location: -613.067017, 271.268188, 3271.666016
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: Maru		;! Object #17
$Class: GTDR Amazon Advanced
$Alt: GTFr Chronos

$Team: Hostile
$Location: -1265.499268, 183.669891, 5312.630371
$Orientation:
	-0.971649, 0.083152, 0.221331,
	0.114323, 0.984642, 0.131961,
	-0.206958, 0.153523, -0.966230
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Chronos dropoff point" 50 ) ( ai-undock 50 ) ( ai-waypoints-once "Chronos departure vector" 50 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
+Arrival Delay: 30
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 0

$Name: TAC 1 31		;! Object #18
$Class: TAC 1
$Team: Hostile
$Location: -1263.673950, 199.427032, 5314.723633
$Orientation:
	-0.971627, 0.083137, 0.221432,
	0.114003, 0.984878, 0.130466,
	-0.207236, 0.152008, -0.966410
$AI Behavior: None
$Cargo 1:  XSTR("Carl's Lunch", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Maru
$Docker Point: cargo dockpoint
$Dockee Point: cargo dockpoint
+Group: 0
+Use Table Score:
+Score: 5

$Name: TAC 1 17		;! Object #19
$Class: TAC 1
$Team: Hostile
$Location: -864.427368, 271.268188, 3272.844482
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: TAC 1 18		;! Object #20
$Class: TAC 1
$Team: Hostile
$Location: -886.617493, 271.268250, 3556.223877
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: TAC 1 19		;! Object #21
$Class: TAC 1
$Team: Hostile
$Location: -850.440674, 271.268127, 3049.835693
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: TAC 1 20		;! Object #22
$Class: TAC 1
$Team: Hostile
$Location: -597.844238, 271.268127, 3050.948486
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: TAC 1 21		;! Object #23
$Class: TAC 1
$Team: Hostile
$Location: -362.008911, 271.268127, 3045.442383
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: Service Vehicle		;! Object #24
$Class: GTM Hippocrates
$Team: Hostile
$Location: 577.760132, 530.578003, 1169.736938
$Orientation:
	-0.931751, 0.000000, 0.363100,
	0.000000, 1.000000, 0.000000,
	-0.363100, 0.000000, -0.931751
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 11
$Departure Cue: ( has-departed-delay 0 "Hades II" ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Omega 2		;! Object #25
$Class: GTT Argo
$Team: Hostile
$Location: 1438.390015, 576.422058, 3209.198730
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Reserve Personnel", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 8
$Departure Cue: ( has-departed-delay 0 "Hades II" ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: Omega 1		;! Object #26
$Class: GTT Argo
$Team: Hostile
$Location: 1600.093140, 446.411377, 3790.302246
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "NTC Indigo" "Frontside dock" "Docking bay 1" 50 ) )
$Cargo 1:  XSTR("Repair Crews", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 8
$Departure Cue: ( has-departed-delay 0 "Hades II" ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: Actium		;! Object #27
$Class: GTCv Deimos
$Team: Friendly
$Location: 9583.681641, 1202.773193, -5135.872559
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
$Arrival Location: Hyperspace
+Arrival Delay: 30
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( < ( hits-left "Actium" ) 35 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

$Name: GTD Charlemagne		;! Object #28
$Class: GTD Orion
$Team: Friendly
$Location: 12761.464844, 896.720093, -7674.876465
$Orientation:
	0.644827, 0.000000, 0.764329,
	0.000000, 1.000000, 0.000000,
	-0.764329, 0.000000, 0.644827
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
+Arrival Delay: 45
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
+Departure delay: 6
$Departure Cue: ( < 
   ( hits-left "GTD Charlemagne" ) 
   25 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: NTC Nosferatu		;! Object #29
$Class: GTM Hippocrates
$Alt: NTC Nosferatu

$Team: Hostile
$Location: -4226.031738, 586.597778, 4720.861816
$Orientation:
	-0.572215, 0.000000, -0.820106,
	0.000000, 1.000000, 0.000000,
	0.820106, 0.000000, -0.572215
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Support Strut 2" "blahblah" "Docking Point 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 88
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Primary Banks: ( "SVas" )
+Subsystem: turret03
+Subsystem: turret04
+Primary Banks: ( "AAAh" )
+Subsystem: turret05
+Primary Banks: ( "AAAh" )
$Arrival Location: Hyperspace
+Arrival Delay: 169
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Gatekeeper 1		;! Object #30
$Class: GTSG Mjolnir#home
$Team: Hostile
$Location: -4263.626953, 833.285034, 2746.023438
$Orientation:
	-0.705561, 0.536873, -0.462550,
	0.542660, -0.010452, -0.839889,
	-0.455748, -0.843599, -0.283965
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 17

$Name: Gatekeeper 2		;! Object #31
$Class: GTSG Mjolnir#home
$Team: Hostile
$Location: 3506.692871, 1049.597168, 3450.461914
$Orientation:
	0.030791, -0.999527, 0.000000,
	-0.313662, -0.009663, -0.949486,
	0.949037, 0.029236, -0.313811
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 17

$Name: NTC Indigo		;! Object #32
$Class: GTC Fenris
$Team: Hostile
$Location: -3693.774170, 1023.841492, 5271.335449
$Orientation:
	-0.516184, 0.000000, -0.856478,
	0.000000, 1.000000, 0.000000,
	0.856478, 0.000000, -0.516184
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Indigo path" 50 ) ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 29
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Damage: 10
+Subsystem: turret02
$Damage: 100
+Subsystem: turret03
$Damage: 33
+Subsystem: turret04
$Damage: 12
+Subsystem: turret05
$Damage: 100
+Subsystem: turret06
$Damage: 100
+Subsystem: turret07
$Damage: 91
+Subsystem: turret08
$Damage: 20
+Subsystem: turret09a-01-main
$Damage: 90
+Subsystem: radar01a-dish
$Damage: 100
+Subsystem: sensors
$Damage: 34
+Subsystem: communication
$Damage: 88
+Subsystem: navigation
$Damage: 31
+Subsystem: weapons
$Damage: 100
+Subsystem: engine
$Damage: 78
$Arrival Location: Hyperspace
+Arrival Delay: 62
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Leo 1		;! Object #33
$Class: GTF Hercules
$Team: Hostile
$Location: 628.564087, -0.000488, 1375.939941
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Leo 2		;! Object #34
$Class: GTF Hercules
$Team: Hostile
$Location: 585.922485, -0.000610, 1328.586060
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Leo 3		;! Object #35
$Class: GTF Hercules
$Team: Hostile
$Location: 658.997864, -0.000610, 1329.895996
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Leo 4		;! Object #36
$Class: GTF Hercules
$Team: Hostile
$Location: 601.679199, -0.458832, 1267.907593
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aries 1		;! Object #37
$Class: GTF Ulysses
$Team: Hostile
$Location: 98.678162, -0.001160, 1016.098877
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Aries 2		;! Object #38
$Class: GTF Ulysses
$Team: Hostile
$Location: 61.843407, -0.001152, 981.727905
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Aries 3		;! Object #39
$Class: GTF Ulysses
$Team: Hostile
$Location: 140.690399, -1.066505, 995.536560
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Aries 4		;! Object #40
$Class: GTF Ulysses
$Team: Hostile
$Location: 97.103645, -0.862930, 949.361938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Exit Beacon		;! Object #41
$Class: GTNB Pharos
$Team: Friendly
$Location: 559.234497, 67.882690, -7314.186035
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-goal-true-delay 
   "scan import. ships" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Escort priority: 0
+Group: 0
+Use Table Score:
+Score: 0

#Wings		;! 3 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Alpha 1"
)
+Hotkey: 0
+Flags: ( )

$Name: Leo
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Hades II
+Arrival delay: 40
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
	"Leo 4"
)
$AI Goals: ( goals ( ai-waypoints "Leo patrol" 50 ) )
+Hotkey: 4
+Flags: ( )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Aries
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Hades II
+Arrival delay: 14
$Arrival Cue: ( has-departed-delay 0 "Maru" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
)
$AI Goals: ( goals ( ai-waypoints-once "Monitor Patrol" 50 ) )
+Flags: ( )

#Events		;! 43 total

$Formula: ( when 
   ( true ) 
   ( ship-subsys-guardian-threshold 
      36 
      "Hades II" 
      "turret01a" 
      "turret02a" 
      "turret03a" 
   )
)
+Name: protectbeamcannons
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @PlayerHasBeenFound[0] 0 ) 
      ( <= @DetectionCount[0] 5 ) 
   )
   ( protect-ship "Alpha 1" ) 
)
+Name: player is hidden
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when 
   ( or 
      ( and 
         ( < 
            ( distance-to-center 
               "Alpha 1" 
               "Monitor" 
            )
            750 
         )
         ( true ) 
      )
      ( < 
         ( distance-to-center "Alpha 1" "Leo" ) 
         750 
      )
   )
   ( modify-variable 
      @DetectionCount[0] 
      ( + @DetectionCount[0] 1 ) 
   )
)
+Name: Monitor sees Alpha
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 20

$Formula: ( when 
   ( or 
      ( and 
         ( < 
            ( distance-to-center 
               "Alpha 1" 
               "Monitor" 
            )
            750 
         )
         ( true ) 
      )
      ( < 
         ( distance-to-center "Alpha 1" "Leo" ) 
         750 
      )
   )
   ( modify-variable 
      @PlayerHasBeenFound[0] 
      1 
   )
)
+Name: flip detect to 1
+Repeat Count: -1
+Trigger Count: 999999
+Interval: 20
+Chained: 0

$Formula: ( when 
   ( = @PlayerHasBeenFound[0] 1 ) 
   ( training-msg "alarm on" ) 
)
+Name: alarm msg
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 20
+Chained: 0

$Formula: ( when 
   ( = @PlayerHasBeenFound[0] 1 ) 
   ( unprotect-ship "Alpha 1" ) 
)
+Name: make all attack on detection
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when 
   ( = @PlayerHasBeenFound[0] 1 ) 
   ( ship-unstealthy "Alpha 1" ) 
)
+Name: part 2 on attack
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @PlayerHasBeenFound[0] 1 ) 
      ( > 
         ( distance-to-center 
            "Alpha 1" 
            "Monitor" 
         )
         750 
      )
      ( > 
         ( distance-to-center "Alpha 1" "Leo" ) 
         750 
      )
      ( < @DetectionCount[0] 6 ) 
   )
   ( protect-ship "Alpha 1" ) 
   ( add-goal 
      "Leo" 
      ( ai-ignore "Alpha 1" 89 ) 
   )
)
+Name: resetstealthaftersafe
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1
+Chained: 20

$Formula: ( when 
   ( true ) 
   ( modify-variable 
      @PlayerHasBeenFound[0] 
      0 
   )
)
+Name: flip to 0
+Repeat Count: -1
+Trigger Count: 99999
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( has-arrived-delay 6 "NTC Indigo" ) 
   ( send-message 
      "NTC Indigo" 
      "High" 
      "indigo arrives" 
   )
)
+Name: indigomessagechainstart
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Hades Control" 
      "High" 
      "indigo you suck" 
   )
)
+Name: indmsg2
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( has-arrived-delay 6 "NTC Nosferatu" ) 
   ( send-message 
      "NTC Nosferatu" 
      "High" 
      "nosferatu request" 
   )
)
+Name: nosferatu message 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Hades Control" 
      "High" 
      "permissoin clear" 
   )
)
+Name: NSFMSG2
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( has-time-elapsed 135 ) 
   ( send-message 
      "Texaco 1" 
      "High" 
      "texaco 1 fueling" 
   )
)
+Name: fuelled texaco
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Texaco 1" 
      ( ai-undock 89 ) 
   )
)
+Name: texaco 1 undock
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Texaco 1" 
      ( ai-warp-out 89 ) 
   )
)
+Name: texaco 1 depart
+Repeat Count: 1
+Interval: 1
+Chained: 20

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Hades Control" 
      "High" 
      "texaco 2 approved" 
   )
)
+Name: texaco 2 message
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Texaco 2" 
      ( ai-dock 
         "Support Strut 1" 
         "blahblah" 
         "Docking Point 2" 
         89 
      )
   )
)
+Name: texaco 2 dock
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Hades Gunnery" 
      "High" 
      "cannon construction 1" 
   )
)
+Name: start cannon gun chain
+Repeat Count: 1
+Interval: 1
+Chained: 27

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Hades Gunnery" 
      "High" 
      "construct 2" 
   )
)
+Name: msg2
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Hades Gunnery" 
      "High" 
      "construct 3" 
   )
)
+Name: msg3
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Hades Nacelle 2" 
      "High" 
      "engine overload 1" 
   )
)
+Name: msg4
+Repeat Count: 1
+Interval: 1
+Chained: 36

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Hades Nacelle 2" 
      "High" 
      "engine overload 2" 
   )
)
+Name: msg5
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( destroy-subsys-instantly 
      "Hades II" 
      "enginesupright" 
   )
)
+Name: blowout
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Hades Control" 
      "High" 
      "overload 3" 
   )
)
+Name: msg6
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Hades Engineering" 
      "High" 
      "overload 4" 
   )
)
+Name: msg7
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Hades Engineering" 
      "High" 
      "overload 5" 
   )
)
+Name: msg8
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( has-departed-delay 10 "Maru" ) 
   ( send-message 
      "#Hades Control" 
      "High" 
      "launching new fighters 1" 
   )
)
+Name: launchevent1msg
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Aries" ) 
   ( send-message 
      "#Hades Control" 
      "High" 
      "launch 2" 
   )
)
+Name: launchmsg
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Aries 1" 
      "High" 
      "zeta report" 
   )
)
+Name: zetamsg
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( cap-subsys-cargo-known-delay 
      0 
      "Hades II" 
      "navigation" 
   )
   ( do-nothing ) 
)
+Name: directive nav
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Scan Hades Nav", -1)

$Formula: ( when 
   ( cap-subsys-cargo-known-delay 
      0 
      "Hades II" 
      "weapons" 
   )
   ( do-nothing ) 
)
+Name: directive comms
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Scan Hades Weapons", -1)

$Formula: ( when 
   ( cap-subsys-cargo-known-delay 
      0 
      "Hades II" 
      "communication" 
   )
   ( do-nothing ) 
)
+Name: directive weapons
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Scan Hades Comms", -1)

$Formula: ( when 
   ( cap-subsys-cargo-known-delay 
      0 
      "Hades II" 
      "engines" 
   )
   ( do-nothing ) 
)
+Name: directive engine
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Scan Hades Main Engine", -1)

$Formula: ( when 
   ( cap-subsys-cargo-known-delay 
      0 
      "Hades II" 
      "sensors" 
   )
   ( do-nothing ) 
)
+Name: directive sensors
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Scan Hades Sensors", -1)

$Formula: ( when 
   ( is-cargo-known-delay 
      0 
      "Service Vehicle" 
   )
   ( do-nothing ) 
)
+Name: directive service
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Scan Service Vehicle", -1)

$Formula: ( when 
   ( is-cargo-known-delay 0 "NTC Indigo" ) 
   ( do-nothing ) 
)
+Name: directive indigo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Scan NTC Indigo", -1)

$Formula: ( when 
   ( is-cargo-known-delay 
      0 
      "NTC Nosferatu" 
   )
   ( do-nothing ) 
)
+Name: directive nosferatu
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Scan Nosferatu", -1)

$Formula: ( when 
   ( is-cargo-known-delay 
      0 
      "Gatekeeper 1" 
      "Gatekeeper 2" 
   )
   ( do-nothing ) 
)
+Name: directive gatekeeper
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Scan Gatekeepers", -1)

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: avoid monitor
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Avoid Monitor (F8)", -1)

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: avoid leo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Avoid Leo Wing (F9)", -1)

$Formula: ( when 
   ( true ) 
   ( never-warp "Alpha 1" ) 
)
+Name: breakwarp at start
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < 
      ( distance-to-center 
         "Alpha 1" 
         "Exit Beacon" 
      )
      2000 
   )
   ( allow-warp "Alpha 1" ) 
)
+Name: exit beacon thing
+Repeat Count: 1
+Interval: 1

#Goals		;! 2 total

$Type: Primary
+Name: scan import. ships
$MessageNew:  XSTR("Scan NTR Vessels of importance", -1)
$end_multi_text
$Formula: ( and 
   ( cap-subsys-cargo-known-delay 
      0 
      "Hades II" 
      "navigation" 
      "weapons" 
      "sensors" 
      "communication" 
   )
   ( is-cargo-known-delay 
      0 
      "Service Vehicle" 
      "Gatekeeper 1" 
      "Gatekeeper 2" 
   )
)
+Score: 2000

$Type: Secondary
+Name: scan second ships
$MessageNew:  XSTR("Scan other NTR Warships", -1)
$end_multi_text
$Formula: ( is-cargo-known-delay 
   0 
   "NTC Nosferatu" 
   "NTC Indigo" 
)

#Waypoints		;! 6 lists total

$Name: Waypoint path 1
$List: (		;! 4 points in list
	( 1044.054565, -0.000183, 1963.771240 )
	( 1968.541260, -0.000549, 1599.292603 )
	( 2978.331299, -0.000549, 669.558777 )
	( 4767.563477, -0.000671, 54.782780 )
)

$Name: Monitor Patrol
$List: (		;! 4 points in list
	( -658.818359, 943.045776, 1927.346436 )
	( -138.766418, 943.045776, 808.206787 )
	( 1185.222412, 459.049561, 2564.351563 )
	( 19.423813, 943.045288, 5848.636719 )
)

$Name: Chronos dropoff point
$List: (		;! 5 points in list
	( -1320.851563, 0.002563, 4978.595703 )
	( -1132.130493, 0.002563, 4887.001953 )
	( -964.279846, 0.002502, 4745.905273 )
	( -726.411377, 169.316757, 4239.682129 )
	( -622.163086, 268.100189, 3562.509521 )
)

$Name: Chronos departure vector
$List: (		;! 4 points in list
	( -630.108521, 468.300293, 3334.084473 )
	( -560.782959, 468.300293, 2552.878418 )
	( -570.224609, 468.300293, 1174.258545 )
	( -582.377686, 468.300293, -610.621094 )
)

$Name: Indigo path
$List: (		;! 2 points in list
	( -1572.920898, 784.839111, 3918.187500 )
	( -562.079224, 798.073364, 3694.073486 )
)

$Name: Leo patrol
$List: (		;! 6 points in list
	( 85.402100, -0.000854, -47.278824 )
	( 2037.157959, -0.000977, 1157.661499 )
	( 2605.189697, -0.001709, 3590.805420 )
	( 369.041626, -0.001709, 7988.748047 )
	( -3481.239746, 22.227661, 6133.325684 )
	( -3247.696289, -0.001709, 2306.975830 )
)

#Messages		;! 19 total


$Name: alarm clear
$Team: -1
$MessageNew:  XSTR("STEALTH RE-ENGAGED. ALERT CODE GREEN.", -1)
$end_multi_text

$Name: alarm on
$Team: -1
$MessageNew:  XSTR("STEALTH DISRUPTED. ALARM CODE RED
ATTEMPTING TO RE-ENGAGE STEALTH IN 20 SECONDS.", -1)
$end_multi_text

$Name: indigo arrives
$Team: -1
$MessageNew:  XSTR("This is the NTC Indigo. We have sustained severe damage and are requesting repairs.", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: cue_voice.wav

$Name: indigo you suck
$Team: -1
$MessageNew:  XSTR("Again, Indigo? Every deployment so far has ended with you suffering major damage. We're dispatching a repair crew asap.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: cue_voice.wav

$Name: nosferatu request
$Team: -1
$MessageNew:  XSTR("NTC Nosferatu here, requesting docking permission. No GTVA activity reported so far.", -1)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: cue_voice.wav

$Name: permissoin clear
$Team: -1
$MessageNew:  XSTR("Permission granted, Nosferatu. We've got a couple new toys to fit to your cannons.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: cue_voice.wav

$Name: texaco 1 fueling
$Team: -1
$MessageNew:  XSTR("Fuel loaded, Hades Control. We are decoupling fuel lines now. ", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: texaco 2 approved
$Team: -1
$MessageNew:  XSTR("Texaco 2, clear for docking. Fuel is at 89%.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: cue_voice.wav

$Name: cannon construction 1
$Team: -1
$MessageNew:  XSTR("Pressure lines stable. Has the focus array been installed yet?", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: construct 2
$Team: -1
$MessageNew:  XSTR("Negative, some dumbass put it in the wrong way and now we have to disassemble it again.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: construct 3
$Team: -1
$MessageNew:  XSTR("Copy, rescheduling firing test for an hour later today.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: launching new fighters 1
$Team: -1
$MessageNew:  XSTR("Commencing catapult test... now", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: cue_voice.wav

$Name: launch 2
$Team: -1
$MessageNew:  XSTR("Launching, launching. Zeta wing, report.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: cue_voice.wav

$Name: zeta report
$Team: -1
$MessageNew:  XSTR("Zeta 1 here, reporting a stable launch. No problems detected with craft, commencing daily patrol now.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: cue_voice.wav

$Name: engine overload 1
$Team: -1
$MessageNew:  XSTR("I don't like these readings, it's sub-optimal. Increasing fusion inlet flow.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: engine overload 2
$Team: -1
$MessageNew:  XSTR("Wait, what are you- CAREFUL! NO! STO-", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: overload 3
$Team: -1
$MessageNew:  XSTR("All stations, massive power failure and medium detonation detected in Engine Nacelle 2. What's going on?", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: cue_voice.wav

$Name: overload 4
$Team: -1
$MessageNew:  XSTR("Main Engine here, looks like someone overloaded the nacelle and melted it down. I suggest just sealing it.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: overload 5
$Team: -1
$MessageNew:  XSTR("Idiots, we're supposed to be professionals here.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 4 total

$Num stars: 792
$Ambient light level: 7895160

$Bitmap List:
$Starbitmap: ePegasi2
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb02
+Angles: 3.735005 0.000000 0.000000
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 3.159046 0.052360 0.279253
+ScaleX: 6.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb13
+Angles: 2.844887 0.000000 5.829400
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1


#Asteroid Fields

#Music

$Event Music: 5: Deuteronomy
$Briefing Music: Brief4

#End

