#Mission Info

$Version: 0.10
$Name:  XSTR("Dragon's Breath", -1)
$Author: strg
$Created: 07/14/20 at 20:00:44
$Modified: 09/04/20 at 16:42:37
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("A final showdown between the Hades and an old derelict from the last war.
", -1)
$end_multi_text
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+Flags: 0
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+Fog Far Mult: 1.000000

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+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

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$Skybox Model: starfield.pof

$AI Profile: FS2 RETAIL

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		6		"shot-charge"		"0"		"number"
		7		"tag-status"		"NO TARGET"		"string"
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#Command Briefing

$Stage Text:
 XSTR("Note from Mod Developer Strigon:

Had this mod been completed in its entirety, the mission here would have been preceded by two other missions. Mission 5 would have you recover an SOC squadron in the Mirfak Nebula while Mission 6 would have involved a marine boarding party recovering the Colossus plans. Alas, since the mod's now closed, I will have to fill you in through this command briefing rather than through these two missions:

The Hades II was a secret project launched by the GTVA, attempting to study and possibly recreate the GTD Hades and investigate the Shivan tech used in the process. However, the NTF got their hands not only on the Hades II but also on a secret technology that then somehow leads to them posessing Shivan ships of their own. In Mission 5, a transport carries some of these fighters to the GTD Charlemagne, which is why you have a selection of flyable Shivan ships in this mission.

Thank you for playing, despite the unfinished state of the mod.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 7
$start_stage
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 XSTR("The situation is dire, pilots. Our attack on the Hades II has failed, and with it, many of our bomber wings have been wiped out. The Nero and Augustus are gone, and the GTCv Actium is undergoing major repairs. The GTD Charlemagne's weapon systems have been severely compromised, as you can see by the sealed off decks on your way to the briefing room.

With much of the GTVA still unable to organise a proper attack force, the Hades II can potentially cause massive damage to our systems if unhalted. And given the Shivan technology it has been built with, who knows what else it can do?

It all makes sense though, the NTR has been raiding GTVI laboratories and former GTI Excavation sites dating all the way back to the first Hades Rebellion. The mysteriously missing wreck from Deneb III, the NTC Nosferatu, the Shivan beam weapons and the enhanced weaponry of the fighters all came from these stolen technologies.

And now it's all in the hands of a bunch of crazed lunatics looking to restore the glory of whatever empire Bosh promised to them. He's a clever man, but I'm not sure he was aware of the power vacuum he'd leave behind. Not that he'd probably care, given he's now with the Shivans.", -1)
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$start_icon
$type: 6
$team: Hostile
$class: GTD Hades
$pos: 2543.136475, -0.001709, -2501.838379
$label:  XSTR("NTD Hades II", -1)
+id: 1
$hlight: 0
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 XSTR("However, not all hope is yet lost. Our recon flights have made a great discovery in the Epsilon Pegasi system.  This will sound crazy to many of you, but despite all logic, the GTVA Colossus has returned.

Well, her derelict, shot up wreck, to be precise.

The ship has been penetrated with massive beam fire, all reactors, main to auxiliary, have detonated and caused disastrous internal damage, the spine has been ripped to shreds, and the hull is just barely staying together by the armor plating. Despite this, some of her weapons remain intact.

Those of you who fought during the Second Shivan Incursion may remember, that the Sathanas and the Colossus fought from Portside. Those cannons were overdriven and subsequently melted down. However, the starbord-side cannons haven't fired a shot, and therefore remain fully intact. All it takes is an extra power source to power them on again.", -1)
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$start_icon
$type: 6
$team: Hostile
$class: GTD Hades
$pos: 2543.136475, -0.001709, -2501.838379
$label:  XSTR("NTD Hades II", -1)
+id: 1
$hlight: 0
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$multi_text
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$start_icon
$type: 31
$team: Unknown
$class: GTVA Colossus
$pos: 5455.745605, -1169.451904, -2435.287109
$label:  XSTR("GTVA Colossus", -1)
+id: 2
$hlight: 0
$mirror: 0
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$multi_text
 XSTR("Repairing the Colossus into even just a flyable state would be next to impossible, especially with the given timeframe. But what really matters is that we get power to the starbord cannons, so a repair isn't needed, Our survey team determined some usable power routes that we can use to have external ships provide the power supply needed to fire the cannons.

For this, we will have Long Island wing and Menhir wing.
Long Island is a wing of Tritons carrying Meson Reactors, repurposed from leftover Meson Bombs. Those are still extremely fragile but not quite as explosively volatile, so beware of fighters attempting to destroy it.

Menhir is a group of Argo transports carrying auxiliary power generators, gunnery crew and extra supplies. They will powe the targeting and sensors systems for the beams.

It is crucial that the survival of both wings is ensured. If we lose them, we won't be able to power the beam cannons anymore, and due to battle damage or missing manpower, we can't deploy any capital ships to do the damage to destroy the Hades.", -1)
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$start_icon
$type: 6
$team: Hostile
$class: GTD Hades
$pos: 2543.136475, -0.001709, -2501.838379
$label:  XSTR("NTD Hades II", -1)
+id: 1
$hlight: 0
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$type: 31
$team: Unknown
$class: GTVA Colossus
$pos: 5455.745605, -1169.451904, -2435.287109
$label:  XSTR("GTVA Colossus", -1)
+id: 2
$hlight: 0
$mirror: 0
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$start_icon
$type: 14
$team: Friendly
$class: GTFR Triton
$pos: 5091.760254, -1169.451660, -2779.591309
$label:  XSTR("Long Island", -1)
+id: 3
$hlight: 0
$mirror: 0
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$start_icon
$type: 27
$team: Friendly
$class: GTT Argo
$pos: 6006.634766, -1169.452148, -2764.843262
$label:  XSTR("Menhir", -1)
+id: 4
$hlight: 0
$mirror: 0
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 XSTR("During our assault on the Hades' Shipyard, we have dealt considerable damage to the superdestroyer. A couple shots from the beam cannons should suffice to destroy it once and for all. It will render the wreck completely useless, but that is a merely small price to pay for the destruction of this superweapon.

If only it were so simple...", -1)
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$start_icon
$type: 6
$team: Hostile
$class: GTD Hades
$pos: 2543.136475, -0.001709, -2501.838379
$label:  XSTR("NTD Hades II", -1)
+id: 1
$hlight: 0
$mirror: 0
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$start_icon
$type: 31
$team: Unknown
$class: GTVA Colossus
$pos: 5455.745605, -1169.451904, -2435.287109
$label:  XSTR("GTVA Colossus", -1)
+id: 2
$hlight: 0
$mirror: 0
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$start_icon
$type: 14
$team: Friendly
$class: GTFR Triton
$pos: 5091.760254, -1169.451660, -2779.591309
$label:  XSTR("Long Island", -1)
+id: 3
$hlight: 0
$mirror: 0
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$start_icon
$type: 27
$team: Friendly
$class: GTT Argo
$pos: 6006.634766, -1169.452148, -2764.843262
$label:  XSTR("Menhir", -1)
+id: 4
$hlight: 0
$mirror: 0
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$start_icon
$type: 6
$team: Hostile
$class: GTD Hades
$pos: 5540.747559, 437.818481, -2000.220337
$label:  XSTR("Hades II", -1)
+id: 5
$hlight: 0
$mirror: 0
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$multi_text
 XSTR("Between shots, it takes a considerable amount of time to charge a shot. Between these shots, the Hades may have a chance to escape. In order to prevent this, Alpha and Beta wing must ensure the engines are disabled before the Hades attempts to jump to subspace. You must achieve this while at the same time keeping the freighters safe from fighter and bomber attack.

The Hades cannot fire through the hull of the Colossus, so it is not her beams you should be worried about, but rather her fighter complement.

While the cannons are charging, a sensor readout will be displayed on your HUD, showing the status of the charge.", -1)
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$start_icon
$type: 6
$team: Hostile
$class: GTD Hades
$pos: 2576.982422, -0.001831, -741.259155
$label:  XSTR("NTD Hades II", -1)
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$type: 31
$team: Unknown
$class: GTVA Colossus
$pos: 5455.745605, -1169.451904, -2435.287109
$label:  XSTR("GTVA Colossus", -1)
+id: 2
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$type: 14
$team: Friendly
$class: GTFR Triton
$pos: 5091.760254, -1169.451660, -2779.591309
$label:  XSTR("Long Island", -1)
+id: 3
$hlight: 0
$mirror: 0
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$team: Friendly
$class: GTT Argo
$pos: 6006.634766, -1169.452148, -2764.843262
$label:  XSTR("Menhir", -1)
+id: 4
$hlight: 0
$mirror: 0
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$start_icon
$type: 6
$team: Hostile
$class: GTD Hades
$pos: 5540.747559, 437.818481, -2000.220337
$label:  XSTR("Hades II", -1)
+id: 5
$hlight: 0
$mirror: 0
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$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: 5235.229980, 0.000488, -2022.697021
$label:  XSTR("Beta", -1)
+id: 6
$hlight: 0
$mirror: 0
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$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: 5797.068359, -0.000366, -2043.510742
$label:  XSTR("Alpha", -1)
+id: 7
$hlight: 0
$mirror: 0
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$multi_text
 XSTR("For this mission, the GTD Charlemagne will have a repair team on station in the hangar bay. If you need a quick repair or a change of fighters, we offer a choice between the Perseus, Ulysses and Ares. At any time during the mission you may press J to request a landing clearance. Be careful not to land too fast or you might sustain extra damage during the landing.

However, we can't provide infinite supplies, and the arresting platforms and catapults can't handle such fast landings and takeoffs too well, so you only have one opportunity to do this sort of rapid landing. Use it wisely.", -1)
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$start_icon
$type: 6
$team: Hostile
$class: GTD Hades
$pos: 2576.982422, -0.001831, -741.259155
$label:  XSTR("NTD Hades II", -1)
+id: 1
$hlight: 0
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$start_icon
$type: 31
$team: Unknown
$class: GTVA Colossus
$pos: 5455.745605, -1169.451904, -2435.287109
$label:  XSTR("GTVA Colossus", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
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$start_icon
$type: 14
$team: Friendly
$class: GTFR Triton
$pos: 5091.760254, -1169.451660, -2779.591309
$label:  XSTR("Long Island", -1)
+id: 3
$hlight: 0
$mirror: 0
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$start_icon
$type: 27
$team: Friendly
$class: GTT Argo
$pos: 6006.634766, -1169.452148, -2764.843262
$label:  XSTR("Menhir", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: GTD Hades
$pos: 5540.747559, 437.818481, -2000.220337
$label:  XSTR("Hades II", -1)
+id: 5
$hlight: 0
$mirror: 0
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$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: 5235.229980, 0.000488, -2022.697021
$label:  XSTR("Beta", -1)
+id: 6
$hlight: 0
$mirror: 0
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$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: 5797.068359, -0.000366, -2043.510742
$label:  XSTR("Alpha", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
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$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 5538.336426, 743.571899, -1728.826294
$label:  XSTR("GTD Charlemagne", -1)
+id: 8
$hlight: 0
$mirror: 0
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$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 5492.944824, 743.571960, -1348.357300
$label:  XSTR("GTD Charlemagne", -1)
+id: 9
$hlight: 0
$mirror: 0
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$multi_text
 XSTR("The fate of the GTVA may hang upon us, hence why it is crucial that we destroy the Hades II as soon as possible. Failure here is not an option.

We will be on site in 25 minutes. Double check your configurations before launch, as it may ensure success or failure.", -1)
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$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: GTD Hades
$pos: 2576.982422, -0.001831, -741.259155
$label:  XSTR("NTD Hades II", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 31
$team: Unknown
$class: GTVA Colossus
$pos: 5455.745605, -1169.451904, -2435.287109
$label:  XSTR("GTVA Colossus", -1)
+id: 2
$hlight: 0
$mirror: 0
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$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Friendly
$class: GTFR Triton
$pos: 5091.760254, -1169.451660, -2779.591309
$label:  XSTR("Long Island", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
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$start_icon
$type: 27
$team: Friendly
$class: GTT Argo
$pos: 6006.634766, -1169.452148, -2764.843262
$label:  XSTR("Menhir", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: GTD Hades
$pos: 5540.747559, 437.818481, -2000.220337
$label:  XSTR("Hades II", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
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$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: 5235.229980, 0.000488, -2022.697021
$label:  XSTR("Beta", -1)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: 5797.068359, -0.000366, -2043.510742
$label:  XSTR("Alpha", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 5538.336426, 743.571899, -1728.826294
$label:  XSTR("GTD Charlemagne", -1)
+id: 8
$hlight: 0
$mirror: 0
$multi_text
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$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 5492.944824, 743.571960, -1348.357300
$label:  XSTR("GTD Charlemagne", -1)
+id: 9
$hlight: 0
$mirror: 0
$multi_text
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$end_stage
$end_briefing

#Debriefing_info

$Num stages: 0

#Alternate Types:
$Alt: NTC Nosferatu

#end


#Callsigns:
$Callsign: Conquest
$Callsign: War
$Callsign: Famine
$Callsign: Plague

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	24
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	24
	"Prometheus S"	24
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Vasudan Light Laser"	16
	"XS-2 Light"	16
	"XS-2.55 Heavy"	16
	"XS-4 Mega"	16
	"Rockeye"	500
	"Rockeye D"	500
	"Tempest"	500
	"Tempest D"	500
	"Hornet"	1060
	"Hornet D"	500
	"Hornet#Weak"	500
	"Tornado"	500
	"Tornado D"	500
	"Harpoon"	756
	"Harpoon D"	500
	"Harpoon#Weak"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"TAG-C"	500
	"Piranha"	500
	"Stiletto II"	520
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
	"Rockeye#Shivan"	500
	"Rockeye D#Shivan"	500
	"Tempest#Shivan"	500
	"Tempest D#Shivan"	500
	"Hornet#Shivan"	500
	"Hornet D#Shivan"	500
	"Hornet#Weak#Shivan"	500
	"Tornado#Shivan"	500
	"Tornado D#Shivan"	500
	"Harpoon#Shivan"	500
	"Harpoon D#Shivan"	500
	"Harpoon#Weak#Shivan"	500
	"Trebuchet#Shivan"	500
	"Piranha#Shivan"	500
	"Shivan Disruptor"	500
	"Shivan Area Bomb"	500
	"Shivan Bomb"	500
	"Shivan Bomb#Short"	500
	"Shivan Megabomb"	500
	"EMP Adv.#Shivan"	500
)

#Objects		;! 74 total

$Name: Alpha 1		;! Object #0
$Class: GTF Perseus
$Team: Friendly
$Location: 835.829468, 866.756348, 1325.536133
$Orientation:
	0.731689, 0.000000, -0.681639,
	0.040874, 0.998201, 0.043875,
	0.680413, -0.059964, 0.730373
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: GTVA Colossus		;! Object #1
$Class: GTVA Colossus
$Team: Unknown
$Location: 3674.711914, -1169.453003, -110.311768
$Orientation:
	0.690808, -0.682689, 0.238163,
	0.720739, 0.676435, -0.151566,
	-0.057629, 0.276356, 0.959326
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 14
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Damage: 100
+Subsystem: turret02a
$Damage: 100
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
$Damage: 100
+Subsystem: turret08a
+Subsystem: turret09a
+Subsystem: turret10a
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Primary Banks: ( "AAAf" )
+Sbank Ammo: ( 0 )
+Subsystem: turret39
+Primary Banks: ( "AAAf" )
+Sbank Ammo: ( 0 )
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Primary Banks: ( "AAAf" )
+Sbank Ammo: ( 0 )
+Subsystem: turret43
+Subsystem: turret44
+Primary Banks: ( "AAAf" )
+Sbank Ammo: ( 0 )
+Subsystem: turret45
+Primary Banks: ( "AAAf" )
+Sbank Ammo: ( 0 )
+Subsystem: turret46
+Primary Banks: ( "AAAf" )
+Sbank Ammo: ( 0 )
+Subsystem: turret47
+Primary Banks: ( "AAAf" )
+Sbank Ammo: ( 0 )
+Subsystem: turret48
+Primary Banks: ( "AAAf" )
+Sbank Ammo: ( 0 )
+Subsystem: turret49
+Primary Banks: ( "AAAf" )
+Sbank Ammo: ( 0 )
+Subsystem: turret50
+Primary Banks: ( "AAAf" )
+Sbank Ammo: ( 0 )
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret54
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret55
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret56
+Subsystem: turret57
+Subsystem: turret58
+Subsystem: turret59
+Subsystem: turret60
+Subsystem: turret61
+Subsystem: turret62
+Subsystem: turret63
+Subsystem: navigation
$Damage: 100
+Subsystem: communication
$Damage: 100
+Subsystem: Sensors
$Damage: 100
+Subsystem: engines ctr
$Damage: 100
+Subsystem: engines frt
$Damage: 100
+Subsystem: engines main
$Damage: 100
+Subsystem: fighterbay
$Damage: 100
+Subsystem: enginelarge01
$Damage: 100
+Subsystem: enginelarge02
$Damage: 100
+Subsystem: enginelarge03
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" "guardian" "stealth" )
+Flags2: ( "lock-all-turrets" "immobile" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10000

$Name: Hades II		;! Object #2
$Class: GTD Hades
$Team: Hostile
$Location: 20191.613281, 437.818481, 2054.909668
$Orientation:
	-0.009406, -0.208425, 0.977994,
	0.001919, 0.978031, 0.208451,
	-0.999955, 0.003837, -0.008799
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 64
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "BFRed" )
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
+Arrival Delay: 82
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1600

$Name: Menhir 1		;! Object #3
$Class: GTT Argo
$Team: Friendly
$Location: 1851.986450, -0.001343, -1384.154053
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "GTVA Colossus" "Frontside dock" "front docking bay 2" 50 ) )
$Cargo 1:  XSTR("Power Generators", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: Menhir 2		;! Object #4
$Class: GTT Argo
$Team: Friendly
$Location: 1571.602661, -0.001556, -1430.553711
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "GTVA Colossus" "Frontside dock" "front docking bay 1" 50 ) )
$Cargo 1:  XSTR("Heat Sinks", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: Menhir 3		;! Object #5
$Class: GTT Argo
$Team: Friendly
$Location: 2162.456543, -0.001587, -1514.850098
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "GTVA Colossus" "Frontside dock" "nose docking bay" 50 ) )
$Cargo 1:  XSTR("Gunnery Crew", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: Long Island 1		;! Object #6
$Class: GTFR Triton
$Team: Friendly
$Location: 2350.626465, -0.001526, -1192.494629
$Orientation:
	1.000000, -0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "GTVA Colossus" "dock02" "port docking bay" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Meson Reactor Alpha		;! Object #7
$Class: TC-Meson Bomb
$Team: Friendly
$Location: 2350.423340, 27.976645, -941.783325
$Orientation:
	-1.000000, -0.000000, -0.000079,
	0.000000, 1.000000, -0.000180,
	0.000079, -0.000180, -1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Long Island 1
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dock
+Group: 0
+Use Table Score:
+Score: 4

$Name: Long Island 2		;! Object #8
$Class: GTFR Triton
$Team: Friendly
$Location: 4639.019043, -1600.563232, -904.989014
$Orientation:
	1.000000, -0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "GTVA Colossus" "dock02" "stbd docking bay" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Meson Reactor Beta		;! Object #9
$Class: TC-Meson Bomb
$Team: Friendly
$Location: 4638.815918, -1572.585083, -654.277710
$Orientation:
	-1.000000, -0.000000, -0.000079,
	0.000000, 1.000000, -0.000180,
	0.000079, -0.000180, -1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Long Island 2
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dock
+Group: 0
+Use Table Score:
+Score: 4

$Name: GTD Charlemagne		;! Object #10
$Class: GTD Orion
$Team: Friendly
$Location: 582.335327, 733.137207, 1362.721924
$Orientation:
	0.696707, 0.000000, -0.717356,
	0.000000, 1.000000, 0.000000,
	0.717356, 0.000000, 0.696707
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 44
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01a
$Damage: 100
+Subsystem: Turret02a
$Damage: 100
+Subsystem: Turret03a
$Damage: 96
+Subsystem: Turret04a
$Damage: 76
+Subsystem: Turret05a
$Damage: 49
+Subsystem: Turret06
$Damage: 40
+Subsystem: Turret07
$Damage: 36
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: weapons
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Sleipner		;! Object #11
$Class: GTSC Faustus
$Team: Friendly
$Location: 2803.777832, -495.338257, 1489.554077
$Orientation:
	0.972776, -0.079915, -0.217532,
	-0.017775, 0.910169, -0.413857,
	0.231064, 0.406457, 0.883970
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50

$Name: Plato		;! Object #12
$Class: GTSC Faustus
$Team: Friendly
$Location: 3809.683838, -0.002380, 4275.395508
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.637152, -0.770739,
	0.000000, 0.770739, 0.637152
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50

$Name: Surveyor		;! Object #13
$Class: GTSC Faustus
$Team: Friendly
$Location: 2895.170898, -746.495178, -320.529785
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50

$Name: Alpha 2		;! Object #14
$Class: GTF Perseus
$Team: Friendly
$Location: 791.091675, 869.006348, 1317.004883
$Orientation:
	0.731689, -0.000000, -0.681638,
	0.040874, 0.998201, 0.043875,
	0.680412, -0.059964, 0.730373
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Alpha 3		;! Object #15
$Class: GTF Perseus
$Team: Friendly
$Location: 833.830688, 868.568848, 1286.973633
$Orientation:
	0.731689, -0.000000, -0.681638,
	0.040874, 0.998201, 0.043875,
	0.680412, -0.059964, 0.730373
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Alpha 4		;! Object #16
$Class: GTF Perseus
$Team: Friendly
$Location: 788.366089, 895.069153, 1274.254883
$Orientation:
	0.731689, -0.000000, -0.681638,
	0.040874, 0.998201, 0.043875,
	0.680412, -0.059964, 0.730373
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Lancer		;! Object #17
$Class: GTC Fenris
$Team: Friendly
$Location: 12169.328125, 855.132751, 2727.077881
$Orientation:
	-0.351529, 0.000000, -0.936177,
	0.000000, 1.000000, 0.000000,
	0.936177, 0.000000, -0.351529
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Hades II" 99 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
+Secondary Banks: ( "TAG-A" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Beta 1		;! Object #18
$Class: GTF Perseus
$Team: Friendly
$Location: 1773.433838, 0.000610, 943.011963
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: NTC Nosferatu		;! Object #19
$Class: GTM Hippocrates
$Alt: NTC Nosferatu

$Team: Hostile
$Location: 1794.185547, 453.035706, 3701.042480
$Orientation:
	-0.999136, 0.000000, 0.041581,
	0.000000, 1.000000, 0.000000,
	-0.041581, 0.000000, -0.999136
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Primary Banks: ( "SVas" )
+Subsystem: turret03
+Subsystem: turret04
+Primary Banks: ( "AAAh" )
+Subsystem: turret05
$Arrival Location: Hyperspace
+Arrival Delay: 40
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Special Hitpoints: 15000
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Aries 1		;! Object #20
$Class: GTF Hercules
$Team: Hostile
$Location: 2076.014648, 106.801453, 2164.854004
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aries 2		;! Object #21
$Class: GTF Hercules
$Team: Hostile
$Location: 2023.533691, 106.801453, 2195.039551
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aries 3		;! Object #22
$Class: GTF Hercules
$Team: Hostile
$Location: 2147.198730, 106.801453, 2203.911621
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aries 4		;! Object #23
$Class: GTF Hercules
$Team: Hostile
$Location: 2077.852539, 110.238953, 2252.122559
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cancer 1		;! Object #24
$Class: GTF Loki
$Team: Hostile
$Location: 1739.611084, 106.801453, 2250.335449
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Cancer 2		;! Object #25
$Class: GTF Loki
$Team: Hostile
$Location: 1702.237549, 106.801453, 2160.136719
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Cancer 3		;! Object #26
$Class: GTF Loki
$Team: Hostile
$Location: 1834.309326, 106.801453, 2157.916016
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Cancer 4		;! Object #27
$Class: GTF Loki
$Team: Hostile
$Location: 1786.565918, 106.801453, 2013.468750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Beta 2		;! Object #28
$Class: GTF Perseus
$Team: Friendly
$Location: 1806.975464, 0.000608, 887.107971
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Beta 3		;! Object #29
$Class: GTF Perseus
$Team: Friendly
$Location: 1744.308960, 0.000608, 885.972290
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Beta 4		;! Object #30
$Class: GTF Perseus
$Team: Friendly
$Location: 1775.324585, 0.000603, 813.405029
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Sagittarius 1		;! Object #31
$Class: GTB Zeus
$Team: Hostile
$Location: 3191.017578, -0.001343, -4224.096680
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Rebel Bomb" "Piranha" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Sagittarius 2		;! Object #32
$Class: GTB Zeus
$Team: Hostile
$Location: 3274.000732, -0.001335, -4297.308594
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Rebel Bomb" "Piranha" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Sagittarius 3		;! Object #33
$Class: GTB Zeus
$Team: Hostile
$Location: 3126.101318, -0.001343, -4306.575684
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Rebel Bomb" "Piranha" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Sagittarius 4		;! Object #34
$Class: GTB Zeus
$Team: Hostile
$Location: 3200.194824, -0.001343, -4397.083496
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Rebel Bomb" "Piranha" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Virgo 1		;! Object #35
$Class: GTF Ares
$Team: Hostile
$Location: 3861.614258, -0.000977, -2484.582031
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Virgo 2		;! Object #36
$Class: GTF Ares
$Team: Hostile
$Location: 3785.435059, -0.000984, -2528.349365
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Virgo 3		;! Object #37
$Class: GTF Ares
$Team: Hostile
$Location: 3973.238770, -0.000984, -2537.142090
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Virgo 4		;! Object #38
$Class: GTF Ares
$Team: Hostile
$Location: 3864.416260, -0.000984, -2598.674561
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Virgo 5		;! Object #39
$Class: GTF Ares
$Team: Hostile
$Location: 3952.436035, -0.000984, -2614.985107
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Virgo 6		;! Object #40
$Class: GTF Ares
$Team: Hostile
$Location: 3787.833496, -0.000984, -2588.587891
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Gemini 1		;! Object #41
$Class: GTF Ulysses
$Team: Hostile
$Location: 4376.275391, -0.001007, -2188.872803
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Gemini 2		;! Object #42
$Class: GTF Ulysses
$Team: Hostile
$Location: 4313.314453, -0.000992, -2221.880371
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Gemini 3		;! Object #43
$Class: GTF Ulysses
$Team: Hostile
$Location: 4420.716797, -0.000999, -2233.444824
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Gemini 4		;! Object #44
$Class: GTF Ulysses
$Team: Hostile
$Location: 4290.460449, -0.000992, -2279.051025
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Gemini 5		;! Object #45
$Class: GTF Ulysses
$Team: Hostile
$Location: 4349.748535, -0.000984, -2289.966309
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Gemini 6		;! Object #46
$Class: GTF Ulysses
$Team: Hostile
$Location: 4424.739258, -0.000992, -2297.466797
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Apollyon 1		;! Object #47
$Class: GTF Myrmidon
$Team: Hostile
$Location: 5001.470703, -0.000877, -2294.455078
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Rockeye" "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Apollyon 2		;! Object #48
$Class: GTF Myrmidon
$Team: Hostile
$Location: 4844.244629, -0.000824, -2284.231689
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Rockeye" "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Apollyon 3		;! Object #49
$Class: GTF Myrmidon
$Team: Hostile
$Location: 4767.662598, -0.000824, -2286.554688
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Rockeye" "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Apollyon 4		;! Object #50
$Class: GTF Myrmidon
$Team: Hostile
$Location: 4857.200195, -0.000824, -2205.527344
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Rockeye" "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Apollyon 5		;! Object #51
$Class: GTF Myrmidon
$Team: Hostile
$Location: 4966.530273, -0.000824, -2199.872803
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Rockeye" "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Apollyon 6		;! Object #52
$Class: GTF Myrmidon
$Team: Hostile
$Location: 4999.041504, -0.000824, -2052.287842
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Rockeye" "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Sheol 1		;! Object #53
$Class: SF Mara (terrans)
$Callsign: Conquest

$Team: Hostile
$Location: 5509.169434, -0.000854, -2145.284180
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Sheol 2		;! Object #54
$Class: SF Mara (terrans)
$Callsign: War

$Team: Hostile
$Location: 5559.495117, -0.000854, -2166.276123
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Sheol 3		;! Object #55
$Class: SF Mara (terrans)
$Callsign: Famine

$Team: Hostile
$Location: 5468.025391, -0.000854, -2177.836426
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Sheol 4		;! Object #56
$Class: SF Mara (terrans)
$Callsign: Plague

$Team: Hostile
$Location: 5504.083984, -0.000854, -2222.864014
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Longinus		;! Object #57
$Class: GTC Aeolus
$Team: Friendly
$Location: 3509.406738, -764.243286, -1709.253418
$Orientation:
	-0.758330, -0.080600, -0.646874,
	0.144227, 0.946994, -0.287072,
	0.635721, -0.310991, -0.706506
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 86
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500

$Name: Gamma 1		;! Object #58
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 3289.029541, -0.003174, -1134.312134
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gamma 2		;! Object #59
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 3347.698242, -0.003174, -1169.764282
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gamma 3		;! Object #60
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 3233.286133, -0.003174, -1162.878662
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gamma 4		;! Object #61
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 3289.617432, -0.003174, -1207.906738
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Delta 1		;! Object #62
$Class: GTF Ulysses
$Team: Friendly
$Location: 2836.093262, -0.003159, -766.954468
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Delta 2		;! Object #63
$Class: GTF Ulysses
$Team: Friendly
$Location: 2887.822021, -0.003159, -798.397583
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Delta 3		;! Object #64
$Class: GTF Ulysses
$Team: Friendly
$Location: 2787.567383, -0.003159, -805.322449
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Delta 4		;! Object #65
$Class: GTF Ulysses
$Team: Friendly
$Location: 2760.638184, -0.003159, -872.139038
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Delta 5		;! Object #66
$Class: GTF Ulysses
$Team: Friendly
$Location: 2832.261475, -0.003159, -886.853516
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Delta 6		;! Object #67
$Class: GTF Ulysses
$Team: Friendly
$Location: 2929.995850, -0.003159, -907.142761
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Kappa 1		;! Object #68
$Class: GTF Myrmidon
$Team: Friendly
$Location: 3745.040527, 0.000977, -90.799156
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Kappa 2		;! Object #69
$Class: GTF Myrmidon
$Team: Friendly
$Location: 3808.075928, 0.000969, -116.647804
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Kappa 3		;! Object #70
$Class: GTF Myrmidon
$Team: Friendly
$Location: 3693.905762, 0.000977, -124.476692
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Kappa 4		;! Object #71
$Class: GTF Myrmidon
$Team: Friendly
$Location: 3749.002197, 0.000969, -178.324951
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Kappa 5		;! Object #72
$Class: GTF Myrmidon
$Team: Friendly
$Location: 3707.708496, 0.000969, -179.156281
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Kappa 6		;! Object #73
$Class: GTF Myrmidon
$Team: Friendly
$Location: 3818.074463, 0.000969, -177.766113
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

#Wings		;! 14 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags: ( )

$Name: Menhir
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Menhir 1
$Arrival Location: Hyperspace
+Arrival delay: 6
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Menhir 1"
	"Menhir 2"
	"Menhir 3"
)
+Flags: ( )

$Name: Long Island
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Long Island 1
$Arrival Location: Hyperspace
+Arrival delay: 12
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Long Island 1"
	"Long Island 2"
)
+Flags: ( )

$Name: Aries
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1
$Arrival Location: Near Ship
+Arrival Distance: 700
$Arrival Anchor: NTC Nosferatu
+Arrival delay: 6
$Arrival Cue: ( has-arrived-delay 0 "NTC Nosferatu" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
)
$AI Goals: ( goals ( ai-chase "Long Island 1" 50 ) )
+Flags: ( )

$Name: Cancer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1
$Arrival Location: Near Ship
+Arrival Distance: 700
$Arrival Anchor: NTC Nosferatu
+Arrival delay: 6
$Arrival Cue: ( has-arrived-delay 0 "NTC Nosferatu" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Hotkey: 1
+Flags: ( )

$Name: Sagittarius
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Sagittarius 1
$Arrival Location: Near Ship
+Arrival Distance: 4500
$Arrival Anchor: Long Island 1
+Arrival delay: 104
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Sagittarius 1"
	"Sagittarius 2"
	"Sagittarius 3"
	"Sagittarius 4"
)
$AI Goals: ( goals ( ai-chase-ship-class "GTFR Triton" 50 ) )
+Flags: ( )
+Wave Delay Min: 9
+Wave Delay Max: 19

$Name: Virgo
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1
$Arrival Location: Hyperspace
+Arrival delay: 101
$Arrival Cue: ( is-destroyed-delay 0 "Aries" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
	"Virgo 5"
	"Virgo 6"
)
$AI Goals: ( goals ( ai-chase-ship-class "GTFR Triton" 50 ) )
+Flags: ( )
+Wave Delay Min: 20
+Wave Delay Max: 35

$Name: Gemini
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1
$Arrival Location: Hyperspace
+Arrival delay: 54
$Arrival Cue: ( is-destroyed-delay 0 "Aries" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
	"Gemini 4"
	"Gemini 5"
	"Gemini 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 15
+Wave Delay Max: 30

$Name: Apollyon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Apollyon 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Hades II
+Arrival delay: 165
$Arrival Cue: ( has-arrived-delay 0 "Hades II" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Apollyon 1"
	"Apollyon 2"
	"Apollyon 3"
	"Apollyon 4"
	"Apollyon 5"
	"Apollyon 6"
)
$AI Goals: ( goals ( ai-chase-ship-class "GTFR Triton" 50 ) ( ai-chase "GTD Charlemagne" 50 ) )
+Flags: ( )

$Name: Sheol
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Sheol 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Hades II
+Arrival delay: 6
$Arrival Cue: ( has-arrived-delay 0 "Apollyon" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Sheol 1"
	"Sheol 2"
	"Sheol 3"
	"Sheol 4"
)
$AI Goals: ( goals ( ai-guard-wing "Apollyon" 50 ) )
+Flags: ( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
+Hotkey: 2
+Flags: ( )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
	"Delta 5"
	"Delta 6"
)
+Flags: ( )

$Name: Kappa
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Kappa 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Kappa 1"
	"Kappa 2"
	"Kappa 3"
	"Kappa 4"
	"Kappa 5"
	"Kappa 6"
)
+Flags: ( )

#Events		;! 60 total

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ---TURRET 54 HAS BFGREEN---
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( >= @shot-charge[0] 100 ) 
      ( string-equals 
         "@tag-status[NO TARGET]" 
         "TARGET ACQUIRED" 
      )
   )
   ( fire-beam 
      "GTVA Colossus" 
      "turret54" 
      "Hades II" 
      "Hull" 
      ( true ) 
   )
)
+Name: firebeam1
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when 
   ( and 
      ( >= @shot-charge[0] 100 ) 
      ( string-equals 
         "@tag-status[NO TARGET]" 
         "TARGET ACQUIRED" 
      )
   )
   ( fire-beam 
      "GTVA Colossus" 
      "turret53" 
      "Hades II" 
      "Hull" 
      ( true ) 
   )
)
+Name: firebeam2
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( and 
      ( >= @shot-charge[0] 100 ) 
      ( string-equals 
         "@tag-status[NO TARGET]" 
         "TARGET ACQUIRED" 
      )
   )
   ( fire-beam 
      "GTVA Colossus" 
      "turret55" 
      "Hades II" 
      "Hull" 
      ( true ) 
   )
)
+Name: firebeam3
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( >= @shot-charge[0] 100 ) 
   ( modify-variable-xstr 
      "@tag-status[NO TARGET]" 
      "NO TARGET" 
      -1 
   )
)
+Name: de-quire target
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( >= @shot-charge[0] 100 ) 
   ( modify-variable @shot-charge[0] 0 ) 
)
+Name: deplete charge
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "Capacitor Charge: $shot-charge" 
      80 
      0 
      ( false ) 
      ( true ) 
      1000 
   )
)
+Name: sensor readout test
+Repeat Count: 999999
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "Target Acquisition: $tag-status" 
      80 
      45 
      ( false ) 
      ( false ) 
      1000 
   )
)
+Name: tag readout
+Repeat Count: 99999
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-docked 
         "Long Island 1" 
         "GTVA Colossus" 
      )
      ( <= @shot-charge[0] 100 ) 
   )
   ( modify-variable 
      @shot-charge[0] 
      ( + @shot-charge[0] 1 ) 
   )
)
+Name: increase charge by docking 1
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 2

$Formula: ( when 
   ( and 
      ( is-docked 
         "Long Island 2" 
         "GTVA Colossus" 
      )
      ( <= @shot-charge[0] 100 ) 
   )
   ( modify-variable 
      @shot-charge[0] 
      ( + @shot-charge[0] 1 ) 
   )
)
+Name: charge 2 event
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 2

$Formula: ( when 
   ( is_tagged "Hades II" ) 
   ( modify-variable-xstr 
      "@tag-status[NO TARGET]" 
      "TARGET ACQUIRED" 
      -1 
   )
)
+Name: tag event sensors
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when 
   ( key-pressed "J" ) 
   ( send-message 
      "GTD Charlemagne" 
      "High" 
      "prmission granted" 
   )
)
+Name: landing on charlemagne start
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Landing Permission Key (J)", -1)
+Objective key:  XSTR("Rearm and Loadout", -1)

$Formula: ( when 
   ( < 
      ( distance-center-to-subsystem 
         "Alpha 1" 
         "GTD Charlemagne" 
         "fighterbay" 
      )
      50 
   )
   ( fade-out 1000 ) 
)
+Name: landing registrer
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( < 
      ( distance-center-to-subsystem 
         "Alpha 1" 
         "GTD Charlemagne" 
         "fighterbay" 
      )
      50 
   )
   ( modify-variable 
      @playerhaslanded[0] 
      1 
   )
)
+Name: landingvarswitchto1
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( = @playerhaslanded[0] 1 ) 
   ( set-camera "orioncamera" ) 
)
+Name: place camera near orion
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( = @playerhaslanded[0] 1 ) 
   ( set-camera-position 1970 970 2550 ) 
)
+Name: place cam
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( = @playerhaslanded[0] 1 ) 
   ( set-camera-rotation 12 0 220 ) 
)
+Name: cameraheading
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( = @playerhaslanded[0] 1 ) 
   ( ship-effect "Cloak" 0 "Alpha 1" ) 
)
+Name: lockcontrols
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( = @playerhaslanded[0] 1 ) 
   ( player-use-ai ) 
)
+Name: lockcontrolspart2
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( = @playerhaslanded[0] 1 ) 
   ( add-goal 
      "Alpha 1" 
      ( ai-play-dead 89 ) 
   )
)
+Name: aiplaydead
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( = @playerhaslanded[0] 1 ) 
   ( fade-in 1000 ) 
)
+Name: fadein
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( = @playerhaslanded[0] 1 ) 
   ( show-subtitle-text 
      "choose loadout" 
      -60 
      0 
      ( false ) 
      ( true ) 
      8000 
   )
)
+Name: giveselectionprompt
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( and 
      ( = @playerhaslanded[0] 1 ) 
      ( xor 
         ( = @loadout1selected[0] 1 ) 
         ( = @loadout2selected[0] 1 ) 
         ( = @loadout3selected[0] 1 ) 
         ( = @noloadoutselected[0] 1 ) 
      )
   )
   ( fade-out 1000 ) 
)
+Name: processor for selection
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( repair-subsystem 
      "Alpha 1" 
      "Hull" 
      80 
   )
)
+Name: repairship
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( set-secondary-ammo "Alpha 1" 0 100 ) 
)
+Name: refillweapons
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( set-secondary-ammo "Alpha 1" 1 100 ) 
)
+Name: refillbank2
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( ship-effect "Decloak" 0 "Alpha 1" ) 
)
+Name: returnship
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when ( true ) ( player-not-use-ai ) ) 
+Name: returncontrols
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( set-object-position 
      "Alpha 1" 
      645 
      631 
      1146 
   )
)
+Name: placeship on runway
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( set-object-orientation 
      "Alpha 1" 
      3 
      0 
      43 
   )
)
+Name: placeshipHDG
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when ( true ) ( reset-camera ) ) 
+Name: returncamtoplayer
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when ( true ) ( fade-in 1000 ) ) 
+Name: fadebackin
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( modify-variable 
      @playerhaslanded[0] 
      0 
   )
)
+Name: setlandingvariableto0
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( and 
      ( key-pressed "1" ) 
      ( = @playerhaslanded[0] 1 ) 
   )
   ( modify-variable 
      @loadout1selected[0] 
      1 
   )
)
+Name: loadoutselectionprocessor(1)
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( change-ship-class 
      "GTF Perseus" 
      "Alpha 1" 
   )
)
+Name: switchtoperseus
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( set-primary-weapon 
      "Alpha 1" 
      0 
      "Prometheus S" 
   )
)
+Name: loadout1PrimarySwitch
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( set-primary-weapon 
      "Alpha 1" 
      1 
      "Prometheus S" 
   )
)
+Name: dittobutbank2
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( set-secondary-weapon 
      "Alpha 1" 
      0 
      "Harpoon" 
   )
)
+Name: secondswitch
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( set-secondary-weapon 
      "Alpha 1" 
      1 
      "TAG-A" 
   )
)
+Name: ditto
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( and 
      ( key-pressed "2" ) 
      ( = @playerhaslanded[0] 1 ) 
   )
   ( modify-variable 
      @loadout2selected[0] 
      1 
   )
)
+Name: loadoutselectprocessor(2)
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( change-ship-class 
      "GTF Ulysses" 
      "Alpha 1" 
   )
)
+Name: switchtoulysses
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( set-primary-weapon 
      "Alpha 1" 
      0 
      "Prometheus S" 
   )
)
+Name: primaryswitch2
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( set-primary-weapon 
      "Alpha 1" 
      1 
      "Prometheus S" 
   )
)
+Name: primaryswitch22
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( set-secondary-weapon 
      "Alpha 1" 
      0 
      "Harpoon" 
   )
)
+Name: secondaryswitchulysses
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( and 
      ( key-pressed "3" ) 
      ( = @playerhaslanded[0] 1 ) 
   )
   ( modify-variable 
      @loadout3selected[0] 
      1 
   )
)
+Name: loadoutselectprocessor(3)
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( change-ship-class 
      "GTF Ares" 
      "Alpha 1" 
   )
)
+Name: switchtoares
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( set-primary-weapon 
      "Alpha 1" 
      0 
      "Prometheus S" 
   )
)
+Name: primaryswitch3
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( set-primary-weapon 
      "Alpha 1" 
      1 
      "Prometheus S" 
   )
)
+Name: primaryswitch33
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( set-secondary-weapon 
      "Alpha 1" 
      0 
      "Trebuchet" 
   )
)
+Name: secondaryswich3
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( set-secondary-weapon 
      "Alpha 1" 
      0 
      "Stiletto II" 
   )
)
+Name: secondswitch33
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( and 
      ( key-pressed "4" ) 
      ( = @playerhaslanded[0] 1 ) 
   )
   ( modify-variable 
      @noloadoutselected[0] 
      1 
   )
)
+Name: loadoutselectorprocessor(4)
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "Gunnery Crew: Active" 
      80 
      40 
      ( false ) 
      ( false ) 
      1000 
   )
)
+Name: gunnery crew readout
+Repeat Count: 9999
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "Cooling Status: Optimal" 
      80 
      35 
      ( false ) 
      ( false ) 
      1000 
   )
)
+Name: cooling readout
+Repeat Count: 99999
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( beam-free-all 
      "NTC Nosferatu" 
      "Longinus" 
   )
)
+Name: beamunlockedfor
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "Hades II" ) 55 ) 
   ( fire-beam 
      "Hades II" 
      "turret01a" 
      "Lancer" 
      "Hull" 
      ( true ) 
   )
)
+Name: hades kills lancer dead
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( modify-variable-xstr 
      "@tag-status[NO TARGET]" 
      "NO TARGET" 
      -1 
   )
)
+Name: dequire target again
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Hades II" 
      "Waypoint path 1" 
      0 
   )
   ( fire-beam 
      "Hades II" 
      "turret01a" 
      "GTD Charlemagne" 
      "Hull" 
      ( true ) 
   )
)
+Name: hades fires at charles
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      12 
      "GTD Charlemagne" 
   )
   ( add-goal 
      "Hades II" 
      ( ai-warp-out 89 ) 
   )
)
+Name: depart when charlemagne dead
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( >= @shot-charge[0] 100 ) 
      ( < ( hits-left "Hades II" ) 40 ) 
   )
   ( self-destruct "Alpha 1" ) 
)
+Name: hades low HP self destruct
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( deactivate-glow-maps 
      "GTVA Colossus" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1

#Goals		;! 1 total

$Type: Primary
+Name: kill hades (again)
$MessageNew:  XSTR("Destroy the NTD Hades II", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Hades II" ) 

#Waypoints		;! 1 lists total

$Name: Waypoint path 1
$List: (		;! 1 points in list
	( 6387.462891, -112.145264, 2119.971924 )
)

#Messages		;! 16 total


$Name: prmission granted
$Team: -1
$MessageNew:  XSTR("Alpha 1, landing permission granted. Please proceed to the fighterbay.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: cue_voice.wav

$Name: choose loadout
$Team: -1
$MessageNew:  XSTR("Choose a new loadout.

Press 1 for: Perseus. 2x Prom S. Harpoon+TAG A

Press 2 for: Ulysses. 2x Prom S. Harpoon

Press 3 for: Ares. 2x Prom S. Trebuchet+Harpoon
Press 4 for: No change, just repair and rearm.", -1)
$end_multi_text

$Name: nosferatu here
$Team: -1
$MessageNew:  XSTR("The NTC Nosferatu has arrived! Destroy it.", -1)
$end_multi_text

$Name: bad idea
$Team: -1
$MessageNew:  XSTR("Oh crap, we shouldn't have jumped in so cl-", -1)
$end_multi_text

$Name: freighters here
$Team: -1
$MessageNew:  XSTR("Long Island Unit here. We will be starting the charging sequence momentarily.", -1)
$end_multi_text

$Name: gunnerymsg1
$Team: -1
$MessageNew:  XSTR("Cooling flow stable. Capacitors are charging, and the plasma cores have been inserted. ", -1)
$end_multi_text

$Name: gunnery2
$Team: -1
$MessageNew:  XSTR("Meson Flow Regulators are green. The plasma beam output has been increased by 160%. Assembly should hold for a couple shots at least.", -1)
$end_multi_text

$Name: gunnery3
$Team: -1
$MessageNew:  XSTR("Pilots, it is critical that you buy us as much time as possible. We only have one shot at this.", -1)
$end_multi_text

$Name: comment1
$Team: -1
$MessageNew:  XSTR("Can this thing really take down the Hades? I mean, look at it. It's an old hull that was ripped to shreds by a Sathanas!", -1)
$end_multi_text

$Name: comment2
$Team: -1
$MessageNew:  XSTR("Well what other option do we have? If this fails, you better start prayin'.", -1)
$end_multi_text

$Name: lancer1
$Team: -1
$MessageNew:  XSTR("This is the GTC Lancer. We will provide target data once the Hades has arrived. TAG Missiles are loaded and ready.", -1)
$end_multi_text

$Name: bombers inbound
$Team: -1
$MessageNew:  XSTR("Enemy bombers have arrived, they're headed for Long Island Wing. Stop them!", -1)
$end_multi_text

$Name: hades arrived
$Team: -1
$MessageNew:  XSTR("The Hades has arrived! Begin firing preparations pronto!", -1)
$end_multi_text

$Name: hades gon kill charles
$Team: -1
$MessageNew:  XSTR("The Hades is headed for the Charlemagne! We must stop it before it gets close enough to start firing.", -1)
$end_multi_text

$Name: apollyon arrived
$Team: -1
$MessageNew:  XSTR("Hades just launched Apollyon Wing, a wing of Myrmidons armed with Helios bombs.", -1)
$end_multi_text

$Name: 4 horsemen
$Team: -1
$MessageNew:  XSTR("And their escort, several terran Maras!", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 4 total

$Num stars: 792
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunWhite
+Angles: 2.792527 0.000000 0.000000
+Scale: 4.000000
$Starbitmap: planetf
+Angles: 5.235988 0.000000 0.000000
+ScaleX: 9.000000
+ScaleY: 15.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb16
+Angles: 2.722714 0.000000 5.846853
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb07
+Angles: 2.914700 0.000000 5.480334
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb09
+Angles: 0.680678 0.000000 4.590216
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 7: Revelation
$Substitute Event Music: 7: Revelation
$Briefing Music: Cinema

#End

