#Mission Info

$Version: 0.10
$Name:  XSTR("Overconfidence", -1)
$Author: Windows User
$Created: 06/11/20 at 13:13:39
$Modified: 09/04/20 at 15:21:44
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 128
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -5196.954102, 3616.044189, -841.246826
+Viewer orient:
	0.215768, -0.000003, -0.976445,
	0.532099, 0.838479, 0.117577,
	0.818728, -0.544935, 0.180919


$Skybox Model: starfield.pof

$AI Profile: FS2 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("The time to strike has come. Using data from a dangerous stealth mission not too long ago, we have determined an optimal attack plan on the NTR's scaffolding and construction platform, where the NTD Hades II is being constructed. 
In a quick strike, we will destroy their flagship and countless resources alongside it. It is crucial that we perform this attack now, rather than later where the Hades may be fully operational. Waiting for further GTVA Reinforcements isn't an option here.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -253.332092, 4868.290527, -1708.814697
$camera_orient:
	-1.000000, -0.000000, 0.000000,
	0.000000, -0.000000, -1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: GTD Hades
$pos: -900.984924, 896.719971, -1675.771240
$label:  XSTR("NTD Hades II", -1)
+id: 1
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 255.537964, 896.720215, -1702.206055
$label:  XSTR("GTD Charlemagne", -1)
+id: 2
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("It is very likely that the Hades will deploy bombers to attack the Charlemagne and other allied warships. Alpha and Beta, your job is to provide a fighter screen through which no bomber shall attack us. 
Delta and Eta meanwhile, will attack the scaffolding and the Hades with their own bombs.
The two Mjolirs should also be taken out ASAP.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -358.824371, 2895.792236, -1708.814697
$camera_orient:
	-1.000000, -0.000000, 0.000000,
	0.000000, -0.000000, -1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 2
$line_start: 2
$line_end: 3
$line_start: 0
$line_end: 4
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: GTD Hades
$pos: -900.984924, 896.719971, -1675.771240
$label:  XSTR("NTD Hades II", -1)
+id: 1
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 255.537964, 896.720215, -1702.206055
$label:  XSTR("GTD Charlemagne", -1)
+id: 2
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: -81.597412, 454.012451, -1469.205688
$label:  XSTR("Alpha & Beta", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTB Medusa
$pos: -622.915039, 454.012451, -1890.080200
$label:  XSTR("Enemy Bombers", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTB Medusa
$pos: 58.711731, 454.012451, -1939.093384
$label:  XSTR("Delta & Eta", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We won't be fighting this fight alone either. Joining us in battle will be the GTCv Actium, a Deimos-class Corvette that has survived the Shivan onslaught in the Nebula beyond Gamma Draconis. They will provide supportive fire with both Anti-Fighter and Beam weaponry.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -37.874592, 2895.792236, -1708.814697
$camera_orient:
	-1.000000, -0.000000, 0.000000,
	-0.000000, -0.000000, -1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 2
$line_start: 2
$line_end: 3
$line_start: 0
$line_end: 4
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: GTD Hades
$pos: -900.984924, 896.719971, -1675.771240
$label:  XSTR("NTD Hades II", -1)
+id: 1
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 255.537964, 896.720215, -1702.206055
$label:  XSTR("GTD Charlemagne", -1)
+id: 2
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: -81.597412, 454.012451, -1469.205688
$label:  XSTR("Alpha & Beta", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTB Medusa
$pos: -622.915039, 454.012451, -1890.080200
$label:  XSTR("Enemy Bombers", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTB Medusa
$pos: 58.711731, 454.012451, -1939.093384
$label:  XSTR("Delta & Eta", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: 488.939606, 1202.773071, -1931.372559
$label:  XSTR("GTCv Actium", -1)
+id: 6
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Once the Hades has been destroyed, the area is to be sanitized and secured. Then you return to the Charlemagne for further orders.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -37.874592, 2895.792236, -1708.814697
$camera_orient:
	-1.000000, -0.000000, 0.000000,
	-0.000000, -0.000000, -1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -34.548130, 896.720215, -1718.794067
$label:  XSTR("GTD Charlemagne", -1)
+id: 2
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: -618.901794, 454.012451, -1469.090210
$label:  XSTR("Alpha & Beta", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTB Medusa
$pos: -671.722473, 454.012451, -1952.602295
$label:  XSTR("Delta & Eta", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: 418.509857, 1202.773071, -1934.189697
$label:  XSTR("GTCv Actium", -1)
+id: 6
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: 318.882416, 1295.815063, -1503.812500
$label:  XSTR("GTC Nero & Augustus", -1)
+id: 7
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 0

#Alternate Types:
$Alt: NTC Nosferatu

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	23
	"Akheton SDG"	16
	"Morning Star"	16
	"Prometheus R"	107
	"Prometheus S"	18
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Tempest"	500
	"Hornet"	820
	"Tornado"	500
	"Harpoon"	628
	"Trebuchet"	75
	"TAG-A"	500
	"TAG-B"	500
	"Piranha"	100
	"Stiletto II"	500
	"Infyrno D"	100
	"Helios"	500
	"EMP Adv."	25
	"Tempest#Shivan"	100
	"Harpoon D#Shivan"	100
)

#Objects		;! 59 total

$Name: Alpha 1		;! Object #0
$Class: GTF Perseus
$Team: Friendly
$Location: -23.024780, 454.012878, -2617.805908
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Hades II		;! Object #1
$Class: GTD Hades
$Team: Hostile
$Location: 173.493896, 0.000061, 2854.282715
$Orientation:
	-0.999999, 0.000000, 0.001592,
	0.000000, 1.000000, 0.000000,
	-0.001592, 0.000000, -0.999999
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "LRed" )
+Subsystem: turret02a
+Primary Banks: ( "LRed" )
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Sbank Ammo: ( 0 )
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Sbank Ammo: ( 0 )
+Subsystem: turret10
+Sbank Ammo: ( 0 )
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Primary Banks: ( "Shivan Super Laser" )
+Subsystem: turret21
+Primary Banks: ( "Shivan Megafunk Turret" )
+Subsystem: turret22
+Primary Banks: ( "Shivan Megafunk Turret" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 14
$Departure Cue: ( and 
   ( is-destroyed-delay 
      0 
      "Support Strut 1" 
      "Support Strut 2" 
   )
   ( has-departed-delay 
      0 
      "GTD Charlemagne" 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 450000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1600

$Name: Support Strut 1		;! Object #2
$Class: GTI Ganymede
$Team: Hostile
$Location: 149.444946, -0.000153, 2065.072510
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 900

$Name: Texaco 1		;! Object #3
$Class: GTG Zephyrus
$Team: Hostile
$Location: -312.478943, -494.384583, 2296.097168
$Orientation:
	0.000000, 0.000000, -1.000000,
	0.001501, 0.999999, 0.000000,
	0.999999, -0.001501, -0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Support Strut 1
$Docker Point: Docking Point 2
$Dockee Point: blahblah
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50

$Name: Support Strut 2		;! Object #4
$Class: GTI Ganymede
$Team: Hostile
$Location: 173.902451, -0.000366, 2757.906494
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 900

$Name: Charon		;! Object #5
$Class: GTT Argo
$Team: Hostile
$Location: 687.218872, -468.505096, 2540.138916
$Orientation:
	0.000023, 0.000000, 1.000000,
	0.000108, 1.000000, -0.000000,
	-1.000000, 0.000108, 0.000023
$AI Behavior: None
$Cargo 1:  XSTR("Personnel", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Support Strut 2
$Docker Point: Docking Point 3
$Dockee Point: Frontside dock
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Texaco 2		;! Object #6
$Class: GTG Zephyrus
$Team: Hostile
$Location: -609.184448, -412.677795, 2295.452393
$Orientation:
	-0.158479, 0.584247, -0.795955,
	0.183767, 0.809512, 0.557609,
	0.970114, -0.057901, -0.235654
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50

$Name: Monitor		;! Object #7
$Class: GTSC Faustus
$Team: Hostile
$Location: -509.791748, 696.203979, 2367.342773
$Orientation:
	-0.846409, 0.000000, -0.532535,
	0.167518, 0.949235, -0.266252,
	0.505501, -0.314567, -0.803441
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 4
$Departure Cue: ( has-departed-delay 0 "Hades II" ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50

$Name: TC-TRI 7		;! Object #8
$Class: TC-TRI
$Team: Hostile
$Location: 924.971924, -0.010010, 2820.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: TC-TRI 8		;! Object #9
$Class: TC-TRI
$Team: Hostile
$Location: 1222.964478, -0.010010, 2808.876221
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: TC-TRI 9		;! Object #10
$Class: TC-TRI
$Team: Hostile
$Location: 1513.297729, -0.010071, 2824.354980
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: TC-TRI 10		;! Object #11
$Class: TC-TRI
$Team: Hostile
$Location: 918.934814, -0.010071, 2332.343506
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: TC-TRI 11		;! Object #12
$Class: TC-TRI
$Team: Hostile
$Location: 1223.397095, -0.010071, 2318.464600
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: TC-TRI 12		;! Object #13
$Class: TC-TRI
$Team: Hostile
$Location: 1505.124023, -0.010010, 2209.240234
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: TAC 1 13		;! Object #14
$Class: TAC 1
$Team: Hostile
$Location: -499.483429, 271.268188, 3367.294189
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: TAC 1 14		;! Object #15
$Class: TAC 1
$Team: Hostile
$Location: -498.832611, 271.268188, 3264.297363
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: TAC 1 15		;! Object #16
$Class: TAC 1
$Team: Hostile
$Location: -598.264587, 271.268188, 3264.443848
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: TAC 1 16		;! Object #17
$Class: TAC 1
$Team: Hostile
$Location: -604.420288, 271.268188, 3366.721924
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: TAC 1 17		;! Object #18
$Class: TAC 1
$Team: Hostile
$Location: -700.829468, 271.268188, 3264.622803
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: TAC 1 18		;! Object #19
$Class: TAC 1
$Team: Hostile
$Location: -708.365356, 271.268188, 3365.287598
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: TAC 1 19		;! Object #20
$Class: TAC 1
$Team: Hostile
$Location: -700.561096, 271.268127, 3160.622070
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: TAC 1 20		;! Object #21
$Class: TAC 1
$Team: Hostile
$Location: -599.424622, 271.268127, 3162.673828
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: TAC 1 21		;! Object #22
$Class: TAC 1
$Team: Hostile
$Location: -496.436798, 271.268127, 3158.288086
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: Service Vehicle		;! Object #23
$Class: GTM Hippocrates
$Team: Hostile
$Location: 577.760132, 530.578003, 1169.736938
$Orientation:
	-0.931751, 0.000000, 0.363100,
	0.000000, 1.000000, 0.000000,
	-0.363100, 0.000000, -0.931751
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 11
$Departure Cue: ( has-departed-delay 0 "Hades II" ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Omega 2		;! Object #24
$Class: GTT Argo
$Team: Hostile
$Location: 1438.390015, 564.409119, 3209.198730
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 8
$Departure Cue: ( has-departed-delay 0 "Hades II" ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: Omega 1		;! Object #25
$Class: GTT Argo
$Team: Hostile
$Location: 1600.093140, 446.411377, 3790.302246
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 8
$Departure Cue: ( has-departed-delay 0 "Hades II" ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: Alpha 2		;! Object #26
$Class: GTF Perseus
$Team: Friendly
$Location: 63.013077, 454.012482, -2741.382813
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Alpha 3		;! Object #27
$Class: GTF Perseus
$Team: Friendly
$Location: -140.890152, 454.012482, -2763.620117
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Alpha 4		;! Object #28
$Class: GTF Perseus
$Team: Friendly
$Location: -32.667625, 454.012482, -2980.262451
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Actium		;! Object #29
$Class: GTCv Deimos
$Team: Friendly
$Location: 1291.456299, 1202.773071, -1094.869019
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
$Arrival Location: Hyperspace
+Arrival Delay: 30
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < ( hits-left "Actium" ) 35 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

$Name: GTD Charlemagne		;! Object #30
$Class: GTD Orion
$Team: Friendly
$Location: 1777.397461, 896.720093, -2169.522461
$Orientation:
	0.644827, 0.000000, 0.764329,
	0.000000, 1.000000, 0.000000,
	-0.764329, 0.000000, 0.644827
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01a
+Subsystem: Turret02a
+Subsystem: Turret03a
+Subsystem: Turret04a
+Subsystem: Turret05a
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
$Arrival Location: Hyperspace
+Arrival Delay: 45
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( hits-left "GTD Charlemagne" ) 
   35 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: NTC Nosferatu		;! Object #31
$Class: GTM Hippocrates
$Alt: NTC Nosferatu

$Team: Hostile
$Location: -1148.927734, 749.274841, 2197.919434
$Orientation:
	0.196327, 0.000000, 0.980540,
	0.000000, 1.000000, 0.000000,
	-0.980540, 0.000000, 0.196327
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Primary Banks: ( "SVas" )
+Subsystem: turret03
+Subsystem: turret04
+Primary Banks: ( "AAAh" )
+Subsystem: turret05
+Primary Banks: ( "AAAh" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 6
$Departure Cue: ( has-arrived-delay 
   0 
   "GTD Charlemagne" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Delta 1		;! Object #32
$Class: GTB Medusa
$Team: Friendly
$Location: 570.374329, 576.988464, -2545.516113
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 2		;! Object #33
$Class: GTB Medusa
$Team: Friendly
$Location: 381.053040, 576.988464, -2748.783936
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 3		;! Object #34
$Class: GTB Medusa
$Team: Friendly
$Location: 511.125122, 576.988464, -2992.777100
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 4		;! Object #35
$Class: GTB Medusa
$Team: Friendly
$Location: 781.730042, 576.988464, -2797.456055
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Eta 1		;! Object #36
$Class: GTB Boanerges
$Team: Friendly
$Location: 1060.347168, 576.988708, -2765.551270
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Eta 2		;! Object #37
$Class: GTB Boanerges
$Team: Friendly
$Location: 1239.849487, 576.988586, -2479.150635
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Eta 3		;! Object #38
$Class: GTB Boanerges
$Team: Friendly
$Location: 1489.050049, 576.988708, -2740.334473
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Eta 4		;! Object #39
$Class: GTB Boanerges
$Team: Friendly
$Location: 1236.935913, 576.988586, -2979.017822
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gatekeeper 1		;! Object #40
$Class: GTSG Mjolnir#home
$Team: Hostile
$Location: -2273.017090, 833.284912, 3046.385010
$Orientation:
	-0.705561, 0.536873, -0.462550,
	0.542660, -0.010452, -0.839889,
	-0.455748, -0.843599, -0.283965
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 17

$Name: Gatekeeper 2		;! Object #41
$Class: GTSG Mjolnir#home
$Team: Hostile
$Location: 2668.635010, 1049.596924, 1781.963501
$Orientation:
	0.030791, -0.999527, 0.000000,
	-0.313662, -0.009663, -0.949486,
	0.949037, 0.029236, -0.313811
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 17

$Name: Aries 1		;! Object #42
$Class: GTB Medusa
$Team: Hostile
$Location: 1184.418213, -0.000366, 1639.298584
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aries 2		;! Object #43
$Class: GTB Medusa
$Team: Hostile
$Location: 1241.511353, -0.000351, 1598.441650
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aries 3		;! Object #44
$Class: GTB Medusa
$Team: Hostile
$Location: 1147.344727, -0.000351, 1579.790283
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aries 4		;! Object #45
$Class: GTB Medusa
$Team: Hostile
$Location: 1196.023315, -0.000351, 1533.188477
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Taurus 1		;! Object #46
$Class: GTB Artemis
$Team: Hostile
$Location: 1364.180664, -0.000366, 1594.194580
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Taurus 2		;! Object #47
$Class: GTB Artemis
$Team: Hostile
$Location: 1296.691162, -0.000366, 1594.175781
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Taurus 3		;! Object #48
$Class: GTB Artemis
$Team: Hostile
$Location: 1326.283325, -0.000366, 1686.714722
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Taurus 4		;! Object #49
$Class: GTB Artemis
$Team: Hostile
$Location: 1333.921997, -0.000366, 1510.935425
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Leo 1		;! Object #50
$Class: GTF Loki
$Team: Hostile
$Location: 1242.345459, -0.000366, 1429.985718
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Leo 2		;! Object #51
$Class: GTF Loki
$Team: Hostile
$Location: 1308.970825, -0.000366, 1370.330078
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Leo 3		;! Object #52
$Class: GTF Loki
$Team: Hostile
$Location: 1227.347412, -0.000336, 1358.437500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Leo 4		;! Object #53
$Class: GTF Loki
$Team: Hostile
$Location: 1204.115723, -0.000336, 1306.076416
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Leo 5		;! Object #54
$Class: GTF Loki
$Team: Hostile
$Location: 1301.237183, -0.000366, 1306.143066
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Beta 1		;! Object #55
$Class: GTF Perseus
$Team: Friendly
$Location: -610.462769, -0.000122, -2639.202393
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Beta 2		;! Object #56
$Class: GTF Perseus
$Team: Friendly
$Location: -705.974243, -0.000122, -2781.838623
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Beta 3		;! Object #57
$Class: GTF Perseus
$Team: Friendly
$Location: -463.873199, -0.000122, -2790.111816
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Beta 4		;! Object #58
$Class: GTF Perseus
$Team: Friendly
$Location: -615.886414, -0.000122, -2949.743408
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

#Wings		;! 7 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags: ( )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
$AI Goals: ( goals ( ai-chase "Hades II" 50 ) )
+Flags: ( )

$Name: Eta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Eta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Eta 1"
	"Eta 2"
	"Eta 3"
	"Eta 4"
)
$AI Goals: ( goals ( ai-chase "Hades II" 50 ) )
+Flags: ( )

$Name: Aries
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Hades II
+Arrival delay: 6
$Arrival Cue: ( has-arrived-delay 0 "Actium" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Hades II" ) 
$Ships: (		;! 4 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
)
$AI Goals: ( goals ( ai-chase "Actium" 50 ) ( ai-chase "GTD Charlemagne" 50 ) )
+Flags: ( )
+Wave Delay Min: 12
+Wave Delay Max: 24

$Name: Taurus
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Taurus 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Hades II
+Arrival delay: 24
$Arrival Cue: ( has-arrived-delay 0 "Actium" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Hades II" ) 
$Ships: (		;! 4 total
	"Taurus 1"
	"Taurus 2"
	"Taurus 3"
	"Taurus 4"
)
$AI Goals: ( goals ( ai-chase "GTD Charlemagne" 50 ) )
+Flags: ( )
+Wave Delay Min: 14
+Wave Delay Max: 29

$Name: Leo
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Hades II
+Arrival delay: 9
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Hades II" ) 
$Ships: (		;! 5 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
	"Leo 4"
	"Leo 5"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 11
+Wave Delay Max: 22

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Hotkey: 1
+Flags: ( )

#Events		;! 10 total

$Formula: ( when 
   ( < ( hits-left "Hades II" ) 50 ) 
   ( self-destruct 
      "Support Strut 1" 
      "Support Strut 2" 
   )
   ( send-message 
      "Hades II" 
      "High" 
      "haha rings go BOOM" 
   )
)
+Name: blow support rings
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 5 ) 
   ( beam-lock-all "Hades II" ) 
)
+Name: lock hades beams
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 45 ) 
   ( beam-free-all "Hades II" ) 
)
+Name: unlock beams
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( fire-beam 
      "Hades II" 
      "turret01a" 
      "Actium" 
      "Hull" 
      ( true ) 
   )
   ( send-message 
      "#Hades Gunnery" 
      "High" 
      "guns ready" 
   )
)
+Name: openfire
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Actium" 
      "High" 
      "oh shit" 
   )
)
+Name: beamfiringmsg
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( true ) 
   ( ship-subsys-guardian-threshold 
      36 
      "Hades II" 
      "turret01a" 
      "turret02a" 
      "turret03a" 
   )
)
+Name: protectbeamcannons
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "Actium" ) 35 ) 
   ( send-message 
      "Actium" 
      "High" 
      "actium here" 
   )
)
+Name: actium fleeing msg
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Actium" ) 
   ( send-message 
      "Actium" 
      "High" 
      "actium here" 
   )
)
+Name: actium arrival msg
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "GTD Charlemagne" 
   )
   ( send-message 
      "GTD Charlemagne" 
      "High" 
      "charlemagne arrived" 
   )
)
+Name: charles arrival msg
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < 
      ( hits-left "GTD Charlemagne" ) 
      35 
   )
   ( send-message 
      "GTD Charlemagne" 
      "High" 
      "charlemagne leaving" 
   )
)
+Name: chrles leaving msg
+Repeat Count: 1
+Interval: 1

#Goals		;! 1 total

$Type: Primary
+Name: kill hades
$MessageNew:  XSTR("Destroy the Hades II", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Hades II" ) 

#Waypoints		;! 0 lists total


#Messages		;! 12 total


$Name: actium here
$Team: -1
$MessageNew:  XSTR("GTCv Actium, on station.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: cue_voice.wav

$Name: charlemagne arrived
$Team: -1
$MessageNew:  XSTR("This is the GTD Charlemagne. Let's end this here and now.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: cue_voice.wav

$Name: gunnery1
$Team: -1
$MessageNew:  XSTR("Fire main beam cannons! Come on!", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: gunnery2
$Team: -1
$MessageNew:  XSTR("No can do, we're still charging the main emitters!", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: guns ready
$Team: -1
$MessageNew:  XSTR("Beam ready! Fire! Fire! Fire!", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: oh shit
$Team: -1
$MessageNew:  XSTR("The Hades is firing! It's fully functional!", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: cue_voice.wav

$Name: nero running like hell
$Team: -1
$MessageNew:  XSTR("Nero here, we can't repel firepower of this magnitude! We're departing!", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: cue_voice.wav

$Name: actium fleeing
$Team: -1
$MessageNew:  XSTR("Actium here, we've sustained heavy damage. If we stay any longer, we'll be destroyed for sure. We're leaving.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: cue_voice.wav

$Name: charlemagne leaving
$Team: -1
$MessageNew:  XSTR("We're taking too much damage here! All units, leave now, we can't survive this engagement!", -1)
$end_multi_text

$Name: haha rings go BOOM
$Team: -1
$MessageNew:  XSTR("Blow the Support Rings! We're mobilizing ASAP!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: cue_voice.wav

$Name: hades is leaving
$Team: -1
$MessageNew:  XSTR("The Hades has engaged her jump drive. Now she could be god knows where.", -1)
$end_multi_text

$Name: RTB
$Team: -1
$MessageNew:  XSTR("Return to base, pilots. This mission is over.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 4 total

$Num stars: 792
$Ambient light level: 7895160

$Bitmap List:
$Starbitmap: ePegasi2
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb02
+Angles: 3.735005 0.000000 0.000000
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 3.159046 0.052360 0.279253
+ScaleX: 6.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb13
+Angles: 2.844887 0.000000 5.829400
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 6: Joshua
$Substitute Event Music: 6: Joshua
$Briefing Music: Brief6

#End

