#Mission Info

$Version: 0.10
$Name:  XSTR("Down the Rabbit Hole", -1)
$Author: stroginog
$Created: 07/16/20 at 19:58:04
$Modified: 09/04/20 at 16:34:28
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 164
+NebAwacs: 6000.000000

+Storm: s_emp

+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

$Contrail Speed Threshold: 10

+Disallow Support: 1
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -1251.468384, 1803.422974, 11381.119141
+Viewer orient:
	-0.999144, 0.000001, 0.041358,
	-0.017722, 0.903530, -0.428157,
	-0.037369, -0.428524, -0.902757


$AI Profile: FS2 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("Our attempt to destroy the Hades was a failure. The destroyer has fled Epsilon Pegasi, into the Mirfak system.
We presume it and the survivors of the attack have fled there to regroup and possibly start repairs. Point is, we do not know, but we must find out. 

We will send in an advance force to scope out the possible size of the force. If possible, we'll try to run down the Hades with our current forces, but if that's not feasible, then... well, we better start praying if it isn't.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -587.724487, 2499.944092, 8085.198242
$camera_orient:
	1.000000, -0.000000, 0.000000,
	-0.000000, -0.000027, 1.000000,
	0.000000, -1.000000, -0.000027
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: GTD Hades
$pos: -394.809174, 0.000000, 8071.811035
$label:  XSTR("NTD Hades II", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Unknown
$class: GTD Hades
$pos: -1093.804932, 0.000000, 8044.031250
$label:  XSTR("Mirfak", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Mirfak is largely uncharted, and the few explorations show no resources of any interest. However, probe reports show an unusual appearance at the exit point of this node$semicolon specifically, a gigantic ionized nebula of unknown origin, yet eerily similar to the nebula system beyond Gamma Draconis during the Second Shivan Incursion.

Sensor range and communication will be sub-optimal in this mission. There will be no reinforcements, and most likely no recovery if any of you get shot down. Be on your highest guard during this mission.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -1144.014526, 1172.762939, 8085.198242
$camera_orient:
	1.000000, -0.000000, 0.000000,
	-0.000000, -0.000027, 1.000000,
	0.000000, -1.000000, -0.000027
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: GTD Hades
$pos: -394.809174, 0.000000, 8071.811035
$label:  XSTR("NTD Hades II", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Unknown
$class: GTD Hades
$pos: -1093.804932, 0.000000, 8044.031250
$label:  XSTR("Mirfak", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Your mission is simple. Head in, scout the location, destroy any assets you find on-site, halt any possible repair plans, and hail the Charlemagne to then come through the node and finish the job.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -337.770630, 1172.762939, 8085.198242
$camera_orient:
	1.000000, -0.000000, 0.000000,
	-0.000000, -0.000027, 1.000000,
	0.000000, -1.000000, -0.000027
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: GTD Hades
$pos: -394.809174, 0.000000, 8071.811035
$label:  XSTR("NTD Hades II", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Unknown
$class: GTD Hades
$pos: -1093.804932, 0.000000, 8044.031250
$label:  XSTR("Mirfak", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: -651.448792, 0.000000, 8033.238281
$label:  XSTR("Alpha", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 0

#Callsigns:
$Callsign: Firebird
$Callsign: Stalker
$Callsign: Shroud
$Callsign: Dagger

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
	"SF Dragon (Terrans)"	5
	"SF Basilisk (Terrans)"	5
	"SF Manticore (Terrans)"	5
	"SF Aeshma (Terrans)"	5
	"SF Astaroth (Terrans)"	5
	"SB Nephilim (Terrans)"	5
	"SB Taurvi (Terrans)"	5
	"SB Nahema (Terrans)"	5
	"SB Seraphim (Terrans)"	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	16
	"Prometheus S"	24
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Vasudan Light Laser"	16
	"XS-2 Light"	16
	"XS-2.55 Heavy"	16
	"XS-4 Mega"	16
	"Rockeye"	500
	"Rockeye D"	500
	"Tempest"	500
	"Tempest D"	500
	"Hornet"	660
	"Hornet D"	500
	"Hornet#Weak"	500
	"Tornado"	500
	"Tornado D"	500
	"Harpoon"	564
	"Harpoon D"	500
	"Harpoon#Weak"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"TAG-C"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
	"Rockeye#Shivan"	500
	"Rockeye D#Shivan"	500
	"Tempest#Shivan"	500
	"Tempest D#Shivan"	500
	"Hornet#Shivan"	500
	"Hornet D#Shivan"	500
	"Hornet#Weak#Shivan"	500
	"Tornado#Shivan"	500
	"Tornado D#Shivan"	500
	"Harpoon#Shivan"	500
	"Harpoon D#Shivan"	500
	"Harpoon#Weak#Shivan"	500
	"Trebuchet#Shivan"	500
	"Piranha#Shivan"	500
	"Shivan Disruptor"	500
	"Shivan Area Bomb"	500
	"Shivan Bomb"	500
	"Shivan Bomb#Short"	500
	"Shivan Megabomb"	500
	"EMP Adv.#Shivan"	500
)

#Objects		;! 33 total

$Name: Alpha 1		;! Object #0
$Class: GTF Perseus
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: 812nd 1		;! Object #1
$Class: GTF Loki
$Callsign: Firebird

$Team: Friendly
$Location: 1122.539307, 0.005859, 10815.866211
$Orientation:
	-0.999999, 0.000000, 0.001593,
	0.000000, 1.000000, 0.000000,
	-0.001593, 0.000000, -0.999999
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 87
+Subsystem: Pilot
+Subsystem: engine
$Damage: 46
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: 812nd 2		;! Object #2
$Class: GTF Loki
$Callsign: Stalker

$Team: Friendly
$Location: 1193.934082, 0.005859, 10896.375977
$Orientation:
	-0.999999, 0.000000, 0.001593,
	0.000000, 1.000000, 0.000000,
	-0.001593, 0.000000, -0.999999
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 79
+Subsystem: Pilot
+Subsystem: engine
$Damage: 63
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: 812nd 3		;! Object #3
$Class: GTF Loki
$Callsign: Shroud

$Team: Friendly
$Location: 1047.988159, 0.005859, 10908.953125
$Orientation:
	-0.999999, 0.000000, 0.001593,
	0.000000, 1.000000, 0.000000,
	-0.001593, 0.000000, -0.999999
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 62
+Subsystem: Pilot
+Subsystem: engine
$Damage: 49
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Aries 1		;! Object #4
$Class: SF Astaroth
$Team: Hostile
$Location: 1159.570923, 0.003906, 12440.401367
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Aries 2		;! Object #5
$Class: SF Astaroth
$Team: Hostile
$Location: 1112.662231, 0.003922, 12376.924805
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Reisen 1		;! Object #6
$Class: GTF Erinyes
$Team: Friendly
$Location: 2841.392334, 0.003052, 9733.696289
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Reisen 2		;! Object #7
$Class: GTF Erinyes
$Team: Friendly
$Location: 2893.822266, 0.003052, 9671.346680
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Reisen 3		;! Object #8
$Class: GTF Erinyes
$Team: Friendly
$Location: 2782.807861, 0.003052, 9673.836914
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Reisen 4		;! Object #9
$Class: GTF Erinyes
$Team: Friendly
$Location: 2833.001953, 0.003052, 9625.857422
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Reisen 5		;! Object #10
$Class: GTF Erinyes
$Team: Friendly
$Location: 2902.299561, 0.003052, 9613.525391
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: NTC Indigo		;! Object #11
$Class: GTC Fenris
$Team: Hostile
$Location: -2749.407471, 1247.446167, 2069.927734
$Orientation:
	0.771246, 0.000000, 0.636537,
	-0.276872, 0.900447, 0.335465,
	-0.573168, -0.434966, 0.694466
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 85
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 18 "Cancer" ) 
$Departure Location: Hyperspace
$Departure Cue: ( < ( hits-left "NTC Indigo" ) 45 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Chang'e		;! Object #12
$Class: GTA Charybdis
$Team: Friendly
$Location: -3484.036133, 517.090149, 3273.509033
$Orientation:
	-0.559412, 0.717776, -0.414555,
	0.678756, 0.683744, 0.267927,
	0.475761, -0.131501, -0.869690
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 66
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: engine01
$Damage: 100
+Subsystem: engine02
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Kaguya		;! Object #13
$Class: GTT Elysium
$Team: Friendly
$Location: -4958.066406, 958.744019, 2744.528809
$Orientation:
	0.897308, -0.243238, -0.368343,
	0.289237, 0.954364, 0.074379,
	0.333441, -0.173279, 0.926711
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Chang'e" "topside docking" "Docking Point" 50 ) ( ai-waypoints-once "Waypoint path 3" 50 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Repair Teams", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 4 "Yagokoro" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: Flower		;! Object #14
$Class: GTGs Anteus
$Team: Hostile
$Location: -2629.578857, 1390.296387, 2366.620361
$Orientation:
	0.802096, 0.000000, 0.597196,
	0.000000, 1.000000, 0.000000,
	-0.597196, 0.000000, 0.802096
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "NTC Indigo" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Castle		;! Object #15
$Class: GTGs Anteus
$Team: Hostile
$Location: -2850.045654, 1389.876465, 1460.171143
$Orientation:
	0.802096, -0.000000, 0.597195,
	0.000000, 1.000000, 0.000000,
	-0.597195, 0.000000, 0.802096
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "NTC Indigo" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Cancer 1		;! Object #16
$Class: GTF Hercules
$Team: Hostile
$Location: -1919.874512, 0.006470, 3560.339355
$Orientation:
	-0.374794, -0.016483, 0.926966,
	0.528993, 0.817312, 0.228417,
	-0.761381, 0.575966, -0.297603
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus R" )
+Secondary Banks: ( "Harpoon" "Enemy MX-64" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cancer 2		;! Object #17
$Class: GTF Hercules
$Team: Hostile
$Location: -1907.664185, -29.883078, 3638.991211
$Orientation:
	-0.374793, -0.016483, 0.926962,
	0.528992, 0.817308, 0.228417,
	-0.761379, 0.575965, -0.297602
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus R" )
+Secondary Banks: ( "Harpoon" "Enemy MX-64" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cancer 3		;! Object #18
$Class: GTF Hercules
$Team: Hostile
$Location: -1854.373901, -34.060829, 3530.528076
$Orientation:
	-0.374793, -0.016483, 0.926962,
	0.528992, 0.817308, 0.228417,
	-0.761379, 0.575965, -0.297602
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus R" )
+Secondary Banks: ( "Harpoon" "Enemy MX-64" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cancer 4		;! Object #19
$Class: GTF Hercules
$Team: Hostile
$Location: -1823.836182, -81.795197, 3630.573730
$Orientation:
	-0.374793, -0.016483, 0.926962,
	0.528992, 0.817308, 0.228417,
	-0.761379, 0.575965, -0.297602
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus R" )
+Secondary Banks: ( "Harpoon" "Enemy MX-64" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 2		;! Object #20
$Class: GTF Perseus
$Team: Friendly
$Location: 51.815464, -0.000732, -58.060940
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Alpha 3		;! Object #21
$Class: GTF Perseus
$Team: Friendly
$Location: 12.819622, -0.000732, -101.396408
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Alpha 4		;! Object #22
$Class: GTF Perseus
$Team: Friendly
$Location: -15.575166, -0.000732, -26.922276
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Virgo 1		;! Object #23
$Class: SF Manticore
$Team: Hostile
$Location: 1814.693359, -0.002319, 10953.246094
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Virgo 2		;! Object #24
$Class: SF Manticore
$Team: Hostile
$Location: 1765.803833, -0.002319, 10898.486328
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Virgo 3		;! Object #25
$Class: SF Manticore
$Team: Hostile
$Location: 1854.844604, -0.002319, 10904.541992
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: 812nd 4		;! Object #26
$Class: GTF Loki
$Callsign: Dagger

$Team: Friendly
$Location: 1114.877563, 0.000000, 11005.323242
$Orientation:
	-0.999965, 0.000672, 0.008380,
	0.000000, 0.996802, -0.079915,
	-0.008407, -0.079912, -0.996767
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 27
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: GTD Charlemagne		;! Object #27
$Class: GTD Orion
$Team: Friendly
$Location: 75.772461, 0.000488, -5026.205078
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01a
+Subsystem: Turret02a
+Subsystem: Turret03a
+Subsystem: Turret04a
+Subsystem: Turret05a
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   12 
   "Virgo" 
   "Aries" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Yagokoro		;! Object #28
$Class: GTT Argo
$Team: Friendly
$Location: -6951.833008, 466.785522, 2760.635986
$Orientation:
	-0.875173, 0.440444, 0.200208,
	0.439881, 0.896677, -0.049768,
	-0.201441, 0.044512, -0.978489
$AI Behavior: None
$Cargo 1:  XSTR("Shivan Fighters", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 8 "NTC Indigo" ) 
$Departure Location: Docking Bay
$Departure Anchor: GTD Charlemagne
$Departure Cue: ( is-destroyed-delay 19 "NTC Indigo" ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: Barrier 1		;! Object #29
$Class: GTGs Anteus
$Team: Hostile
$Location: 215.820618, 0.001953, 8619.891602
$Orientation:
	-0.999933, 0.000000, -0.011592,
	0.000000, 1.000000, 0.000000,
	0.011592, 0.000000, -0.999933
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Barrier 2		;! Object #30
$Class: GTGs Anteus
$Team: Hostile
$Location: 52.714264, 0.001984, 8846.744141
$Orientation:
	-0.999933, 0.000000, -0.011592,
	0.000000, 1.000000, 0.000000,
	0.011592, 0.000000, -0.999933
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Barrier 3		;! Object #31
$Class: GTGs Anteus
$Team: Hostile
$Location: 329.201050, 0.001953, 8824.467773
$Orientation:
	-0.999933, 0.000000, -0.011592,
	0.000000, 1.000000, 0.000000,
	0.011592, 0.000000, -0.999933
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Barrier 4		;! Object #32
$Class: GTGs Anteus
$Team: Hostile
$Location: 199.590332, 0.001953, 9010.277344
$Orientation:
	-0.999933, 0.000000, -0.011592,
	0.000000, 1.000000, 0.000000,
	0.011592, 0.000000, -0.999933
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

#Wings		;! 7 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags: ( )

$Name: 812nd
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 812nd 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: GTD Charlemagne
$Departure Cue: ( has-arrived-delay 
   0 
   "GTD Charlemagne" 
)
$Ships: (		;! 4 total
	"812nd 1"
	"812nd 2"
	"812nd 3"
	"812nd 4"
)
$AI Goals: ( goals ( ai-waypoints-once "scout path" 99 ) )
+Flags: ( )

$Name: Aries
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Aries 1"
	"Aries 2"
)
$AI Goals: ( goals ( ai-chase-wing "812nd" 50 ) )
+Flags: ( )

$Name: Reisen
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Reisen 1
$Arrival Location: Near Ship
+Arrival Distance: 2500
$Arrival Anchor: NTC Indigo
$Arrival Cue: ( has-arrived-delay 11 "NTC Indigo" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Reisen 1"
	"Reisen 2"
	"Reisen 3"
	"Reisen 4"
	"Reisen 5"
)
$AI Goals: ( goals ( ai-chase "NTC Indigo" 50 ) )
+Flags: ( )

$Name: Cancer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1
$Arrival Location: Hyperspace
+Arrival delay: 35
$Arrival Cue: ( is-destroyed-delay 0 "Virgo" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
$AI Goals: ( goals ( ai-chase "Chang'e" 50 ) )
+Flags: ( )

$Name: Virgo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1
$Arrival Location: Near Ship
+Arrival Distance: 2200
$Arrival Anchor: 812nd 1
$Arrival Cue: ( is-destroyed-delay 7 "Aries" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
)
$AI Goals: ( goals ( ai-chase-wing "812nd" 50 ) )
+Flags: ( )

$Name: Barrier
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Barrier 1
$Arrival Location: Hyperspace
+Arrival delay: 6
$Arrival Cue: ( destroyed-or-departed-delay 
   0 
   "NTC Indigo" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Barrier 1"
	"Barrier 2"
	"Barrier 3"
	"Barrier 4"
)
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 50 ) )
+Flags: ( )

#Events		;! 11 total

$Formula: ( when 
   ( has-time-elapsed 4 ) 
   ( send-message 
      "812nd 1" 
      "High" 
      "812msg1" 
   )
)
+Name: start msg
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "812nd 1" 
      "High" 
      "812msg2" 
   )
)
+Name: msg2
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "812nd 4" 
      "High" 
      "812msg3" 
   )
   ( self-destruct "812nd 4" ) 
)
+Name: msg3
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "alpha2msg1" 
   )
)
+Name: msg4
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "812nd 1" 
      "High" 
      "812msg4" 
   )
)
+Name: msg5
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "alpha3msg1" 
   )
)
+Name: msg6
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "GTD Charlemagne" 
      "High" 
      "charlemagne underway" 
   )
)
+Name: nsg7
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "GTD Charlemagne" 
   )
   ( send-message 
      "GTD Charlemagne" 
      "High" 
      "charlemagne arrived" 
   )
)
+Name: charlemagnearrivalmsg
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "812nd 1" 
      "High" 
      "812 thank you" 
   )
)
+Name: thankyoumsg
+Repeat Count: 1
+Interval: 1
+Chained: 11

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Event name
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Event name
+Repeat Count: 1
+Interval: 1

#Goals		;! 2 total

$Type: Primary
+Name: Save the 812nd
$MessageNew:  XSTR("Recover the 812nd Squadron", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "812nd 1" ) 

$Type: Primary
+Name: Save Chang'e
$MessageNew:  XSTR("Protect the Chang'e", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Chang'e" ) 

#Waypoints		;! 3 lists total


$Jump Node: 138.332275, 0.004883, -3388.846680
$Jump Node Name: Epsilon Pegasi
$Name: scout path
$List: (		;! 1 points in list
	( 870.074829, 0.004395, -127.171143 )
)

$Name: Waypoint path 2
$List: (		;! 2 points in list
	( 1132.306030, 157.521240, -174.930176 )
	( 191.093262, 0.009277, 7927.718750 )
)

$Name: Waypoint path 3
$List: (		;! 1 points in list
	( 56.130249, -0.000244, -3330.460938 )
)

#Messages		;! 40 total


$Name: 812msg1
$Team: -1
$MessageNew:  XSTR("This is the 812nd Recon Squadron, under SOC! We're badly banged up and being chased by hostiles!", -1)
$end_multi_text

$Name: 812msg2
$Team: -1
$MessageNew:  XSTR("We're underway to the node but without support, I don't think we can make it! Anyone, come in, please!", -1)
$end_multi_text

$Name: 812msg3
$Team: -1
$MessageNew:  XSTR("Ahhh shit! Reactor containment failure! It's going critical!", -1)
$end_multi_text

$Name: 812msg4
$Team: -1
$MessageNew:  XSTR("Look, just help us get to the node and we'll tell you all we have! But we have to survive first!", -1)
$end_multi_text

$Name: 812msg5
$Team: -1
$MessageNew:  XSTR("I think that's the last of them. Thanks for the help, Alpha. We'll stand by for your carrier then.", -1)
$end_multi_text

$Name: 812 3 death
$Team: -1
$MessageNew:  XSTR("SHIT! I'm going down, I've lost control! FU-", -1)
$end_multi_text

$Name: 812 2 death
$Team: -1
$MessageNew:  XSTR("This is it, it's over, I'm done for. Th-", -1)
$end_multi_text

$Name: 812 1 death
$Team: -1
$MessageNew:  XSTR("Systems are failing, I'm going down! Damn those bastards!", -1)
$end_multi_text

$Name: alpha2msg1
$Team: -1
$MessageNew:  XSTR("This is Alpha 2 of the GTD Charlemagne. We will try to help out as good as we can.", -1)
$end_multi_text

$Name: alpha3msg1
$Team: -1
$MessageNew:  XSTR("Charlemagne, we got a few SOCs looking for recovery. The area is mostly clear otherwise.", -1)
$end_multi_text

$Name: charlemagne underway
$Team: -1
$MessageNew:  XSTR("Understood, Alpha 3. We are in transit to Mirfak. Keep the squadron safe until then.", -1)
$end_multi_text

$Name: charlemagne arrived
$Team: -1
$MessageNew:  XSTR("GTD Charlemagne now on station. 812 squadron leader, send me your ID codes and standby for landing clearance.", -1)
$end_multi_text

$Name: 812 thank you
$Team: -1
$MessageNew:  XSTR("You're a godsend, Charlemagne. Transmitting now.", -1)
$end_multi_text

$Name: landing permitted
$Team: -1
$MessageNew:  XSTR("Landing permission granted, 812nd. Is this everyone of your team?", -1)
$end_multi_text

$Name: chang'e is still out there
$Team: -1
$MessageNew:  XSTR("Negative, our nebula AWACS, the GTA Chang'e was damaged and got stranded somewhere in the nebula nearby.", -1)
$end_multi_text

$Name: chang'e out there 2
$Team: -1
$MessageNew:  XSTR("That ship is most likely carrying valuable data if it's not already destroyed. Perhaps Alpha could form a search party?", -1)
$end_multi_text

$Name: go find chang'e 1
$Team: -1
$MessageNew:  XSTR("Hmm, that sounds like a good idea, given our situation. Alpha wing, new orders are being uploaded.", -1)
$end_multi_text

$Name: go find chang'e 2
$Team: -1
$MessageNew:  XSTR("You are to track down and recover the GTA Chang'e. Your ship software has a new type of sonar-esque tracker to fasciliate this.", -1)
$end_multi_text

$Name: deploying beta
$Team: -1
$MessageNew:  XSTR("To assist with recovery, we are also deploying Beta Wing. $rank $callsign , they are under your command.", -1)
$end_multi_text

$Name: chang'e 1
$Team: -1
$MessageNew:  XSTR("This is the GTA Chang'e. We have sustained severe damage to multiple systems and are practically dead in the water here.", -1)
$end_multi_text

$Name: command 1
$Team: -1
$MessageNew:  XSTR("Chang'e, what happened to you that caused this level of damage?", -1)
$end_multi_text

$Name: chang'e 2
$Team: -1
$MessageNew:  XSTR("We were scouting this area of the nebula and fell under attack by NTF forces. One of their beam cannons strafed our hull. The rest is history.", -1)
$end_multi_text

$Name: command 2
$Team: -1
$MessageNew:  XSTR("Can you do with a field repair or will you require evacuation?", -1)
$end_multi_text

$Name: chang'e 3
$Team: -1
$MessageNew:  XSTR("We were barely able to reroute power to communication systems, the damage is too severe to repair in the field.", -1)
$end_multi_text

$Name: command 3
$Team: -1
$MessageNew:  XSTR("Understood, Chang'e. Deploying an Elysium now to proceed with crew and data evacuation.", -1)
$end_multi_text

$Name: command 4
$Team: -1
$MessageNew:  XSTR("So, what were you and the recon fighters doing out here?", -1)
$end_multi_text

$Name: chang'e 4
$Team: -1
$MessageNew:  XSTR("I cannot disclose this information on this channel. Please switch to my designated security channel.", -1)
$end_multi_text

$Name: repairteamdocked
$Team: -1
$MessageNew:  XSTR("Kaguya has docked with the AWACS. We'll haul you through the node and then organise some repairs. Cover us, pilots.", -1)
$end_multi_text

$Name: yago scanned alpha 2
$Team: -1
$MessageNew:  XSTR("Hey, that ship's carrying Shivan fighters. GTT Yagokoro, where'd you get those from?", -1)
$end_multi_text

$Name: we got them from hades
$Team: -1
$MessageNew:  XSTR("I suppose there's no point in trying to hide it. We loaded a good few of them during a covert op on the NTD Hades.", -1)
$end_multi_text

$Name: how did they get those
$Team: -1
$MessageNew:  XSTR("The NTF? How'd they get their hands on fresh Shivan fighters? The Shivans don't hand those out for free I'd imagine.", -1)
$end_multi_text

$Name: informant dead
$Team: -1
$MessageNew:  XSTR("We were trying to find out exactly that but our informant in that area got found and executed before he could tell us the info.", -1)
$end_multi_text

$Name: alpha 1 do you think its ETAK
$Team: -1
$MessageNew:  XSTR("Hey, Alpha 1, you think it's related to that ETAK thing Bosh was working on during the second incursion?", -1)
$end_multi_text

$Name: YES/NO Prompt
$Team: -1
$MessageNew:  XSTR("1. YES
2. NO", -1)
$end_multi_text

$Name: (YES) alpha 1 response
$Team: -1
$MessageNew:  XSTR("Yes. It would make sense to be linked to that project. They may have acquired the specifications.", -1)
$end_multi_text

$Name: (NO) alpha 1 response
$Team: -1
$MessageNew:  XSTR("No, it would seem rather unlikely. It may be some other project of their own instead.", -1)
$end_multi_text

$Name: we got shivans
$Team: -1
$MessageNew:  XSTR("Well, whatever it may seem, we have some of that loot for ourselves now too.", -1)
$end_multi_text

$Name: scouts have landed
$Team: -1
$MessageNew:  XSTR("The 812nd Recon Unit has safely landed.", -1)
$end_multi_text

$Name: yagokoro landed
$Team: -1
$MessageNew:  XSTR("The Yagokoro has landed in the Charlemagne's hangar.", -1)
$end_multi_text

$Name: chang'e safe
$Team: -1
$MessageNew:  XSTR("The Chang'e has safely arrived in Epsilon Pegasi.", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 792
$Ambient light level: 7895160
+Neb2: nbackred

+Neb2Flags: 12


$Bitmap List:

#Asteroid Fields

$Density: 145
+Field Type: 0
+Debris Genre: 0
+Field Debris Type: 0
$Average Speed: 40.000000
$Minimum: -8000.000000, -8000.000000, -8000.000000
$Maximum: 8000.000000, 8000.000000, 8000.000000

#Music

$Event Music: 4: Numbers
$Briefing Music: Brief5

#End

