#Mission Info

$Version: 0.10
$Name:  XSTR("Mole Hill", -1)
$Author: Windows User
$Created: 06/11/20 at 12:30:42
$Modified: 07/22/20 at 22:31:19
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 128
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -852.167542, 2340.955811, 3619.777588
+Viewer orient:
	0.277908, 0.000000, -0.960608,
	0.153125, 0.987213, 0.044300,
	0.948325, -0.159404, 0.274355


$Skybox Model: starfield.pof

$AI Profile: FS2 RETAIL

#Sexp_variables

$Variables:
(
		0		"HasBugDeparted"		"0"		"number"
		1		"IsCargoTagged"		"0"		"number"
		2		"IsCycBoxTagged"		"0"		"number"
		3		"IsDronBoxTagged"		"0"		"number"
		4		"IsKayBoxTagged"		"0"		"number"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("In order to get a bead on further NTR activity and their $quoteHades$quote plan, Command has devised a strategy with which we can perform two tasks at once.
The first being, to track down where their possible base of operations is, and the second one being the destruction and denial of potentially vital supplies to the NTR.
You may have also noticed the shiny new Perseus'es in the hangar on your way here. The GTD Charlemagne has received a generous new set of ships and weapons as a result of uncovering this large NTR plot. Enjoy your new Prometheus cannons.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -880.851013, 3555.972900, 3453.410645
$camera_orient:
	-0.000011, 0.000000, 1.000000,
	-1.000000, -0.000017, -0.000011,
	0.000017, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTNB Pharos
$pos: -945.888489, -0.000244, 4376.484375
$label:  XSTR("Epsilon Pegasi", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Hostile
$class: GTT Argo
$pos: -987.299072, -0.000244, 3530.332275
$label:  XSTR("NTR Freighters", -1)
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Hostile
$class: GTC Fenris
$pos: -1010.957642, -0.000244, 2625.009033
$label:  XSTR("NTR Garrison", -1)
+id: 3
$hlight: 1
$mirror: 0
$use wing icon: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Our high priority targets today are three Poseidon-class Freighters, designated Hauler Wing. They will be ferrying their cargo out of the system into Epsilon Pegasi if we launch an assault on their depot. Beyond the node, we presume they will be bringing it to their base of operations.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -880.815979, 1558.209229, 3453.410645
$camera_orient:
	-0.000011, 0.000000, 1.000000,
	-1.000000, -0.000017, -0.000011,
	0.000017, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTNB Pharos
$pos: -945.888489, -0.000244, 4376.484375
$label:  XSTR("Epsilon Pegasi", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Hostile
$class: GTT Argo
$pos: -1254.159424, -0.000244, 3404.142334
$label:  XSTR("NTR Freighters", -1)
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Hostile
$class: GTC Fenris
$pos: -1010.957642, -0.000244, 2625.009033
$label:  XSTR("NTR Garrison", -1)
+id: 3
$hlight: 1
$mirror: 0
$use wing icon: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 12
$team: Hostile
$class: GTFR Poseidon
$pos: -1025.988647, -0.000366, 3396.366211
$label:  XSTR("Hauler 1", -1)
+id: 4
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 12
$team: Hostile
$class: GTFR Poseidon
$pos: -821.154724, -0.000366, 3596.019043
$label:  XSTR("Hauler 2", -1)
+id: 5
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 12
$team: Hostile
$class: GTFR Poseidon
$pos: -717.436401, -0.000366, 3277.097412
$label:  XSTR("Hauler 3", -1)
+id: 6
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("This is where you come in, Alpha wing. Your Perseus fighters will be loaded with a special variant of the TAG-A Type Missile. These missiles are modified to carry a high durability transmitter beacon, which will be deeply implanted into whatever ship it hits. Once a hit has been confirmed on one of the three cargo containers the Haulers are carrying, we will begin tracking.

After this is done, secure the area, stop any other transports or freighters from escaping into Epsilon Pegasi, and await reinforcements. That is all.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -880.812256, 1558.209229, 3122.812744
$camera_orient:
	-0.000011, 0.000000, 1.000000,
	-1.000000, -0.000017, -0.000011,
	0.000017, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTNB Pharos
$pos: -945.888489, -0.000244, 4376.484375
$label:  XSTR("Epsilon Pegasi", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Hostile
$class: GTT Argo
$pos: -1254.159424, -0.000244, 3404.142334
$label:  XSTR("NTR Freighters", -1)
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Hostile
$class: GTC Fenris
$pos: -1376.013184, -0.000244, 2551.253418
$label:  XSTR("NTR Garrison", -1)
+id: 3
$hlight: 1
$mirror: 0
$use wing icon: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 12
$team: Hostile
$class: GTFR Poseidon
$pos: -1025.988647, -0.000366, 3396.366211
$label:  XSTR("Hauler 1", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 12
$team: Hostile
$class: GTFR Poseidon
$pos: -821.154724, -0.000366, 3596.019043
$label:  XSTR("Hauler 2", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 12
$team: Hostile
$class: GTFR Poseidon
$pos: -717.436401, -0.000366, 3277.097412
$label:  XSTR("Hauler 3", -1)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: -911.897461, -0.000366, 2930.940430
$label:  XSTR("Alpha", -1)
+id: 7
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 4

$Formula: ( is-goal-true-delay "bug cargo" 0 ) 
$Multi text
    XSTR("Excellent work once again, pilots. The cargo has successfully been tracked to what we believe to be their base of operations. Though the appearance of the GTA Charybdis and its incredibly potent EMP Technology is very concerning. Despite being a rebel force, they have somehow acquired very powerful technologies. GTVI is already investigating what could have been lost in the station takeovers.

On the bright side, we have recovered enough of the Wolkenmeer's debris to recreate the powerful EM Pulse technology for our own Charybdis vessels. In an engagement elsewhere in the system we have also captured a transport carrying an unfinished prototype weapon dubbed $quoteXFB Havoc$quote. It is yet unknown what it actually does, but such a prototype could surely turn the tide to our side if we manage to finish it.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "destroy cargo" 
   0 
)
$Multi text
    XSTR("The destruction of the enemy supply ships and cargo will also prove to be a devastating blow to the NTR. With so many supplies lost, they will surely be hurting in future battles. ", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( not 
      ( is-goal-true-delay "bug cargo" 0 ) 
   )
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "TC 4#DroneBox" 
         "TC 3#CyclopsBox" 
         "TC 6#Kayserbox" 
      )
   )
)
$Multi text
    XSTR("You did not have authorization to return to base, pilot. Your actions jeopardized the lives of those involved in this mission and the GTVA's objectives in this theatre. Desertion is grounds for a court martial, and you are confined to quarters pending your preliminary hearing. Until a military court decides otherwise, you are hereby stripped of your wings and all privileges bestowed upon you as an officer of the Galactic Terran-Vasudan Alliance.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( or 
   ( is-event-true-delay 
      "failmissionifdead" 
      0 
   )
   ( is-event-true-delay 
      "failmissionifdeadB" 
      0 
   )
   ( is-event-true-delay 
      "failmissionifdeadC" 
      0 
   )
)
$Multi text
    XSTR("The tracked cargo container has been destroyed despite orders to ensure its survival. Now we've lost our only potential source of intel for the NTR's base. This mission, despite the damage dealt to the NTR, is ultimately a failure. Now we need to somehow else find out the location of their base.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Make sure to note down which of the three TCs you've tagged, ie. put the respective Hauler on the escort list with ALT-E, or just let all three of them escape.", -1)
$end_multi_text

#Alternate Types:
$Alt: NTC Hippocrates
$Alt: NTFr Chronos

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Loki"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
)

+Weaponry Pool: (
	"Subach HL-7"	24
	"Akheton SDG"	100
	"Prometheus S"	24
	"Maxim"	104
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	100
	"Tempest"	100
	"Hornet"	900
	"Hornet D"	100
	"Tornado"	500
	"Harpoon"	692
	"Trebuchet"	596
	"TAG-A"	660
	"TAG-B"	500
	"TAG-C"	500
	"Piranha"	100
	"Stiletto II"	500
	"Cyclops#short"	100
	"EMP Adv."	500
	"Shivan Disruptor"	100
	"Shivan Bomb"	100
	"EMP Adv.#Shivan"	100
	"UD-8 Kayser"	4
)

#Objects		;! 53 total

$Name: Alpha 1		;! Object #0
$Class: GTF Perseus
$Team: Friendly
$Location: -94.623779, 0.000000, -3093.420898
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "TAG-A" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Perseus
$Team: Friendly
$Location: -195.601166, 0.000000, -3190.693115
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "TAG-A" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Alpha 3		;! Object #2
$Class: GTF Perseus
$Team: Friendly
$Location: 8.155762, 0.000000, -3190.693115
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "TAG-A" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Alpha 4		;! Object #3
$Class: GTF Perseus
$Team: Friendly
$Location: -97.092667, 0.000000, -3295.719482
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "TAG-A" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: TC 1		;! Object #4
$Class: TC 2
$Team: Unknown
$Location: -13.901657, -0.000031, 1443.301758
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Heavy Machinery", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: TC 4#DroneBox		;! Object #5
$Class: TC 2
$Team: Unknown
$Location: 244.978104, -0.000122, 1445.576050
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Drones", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: TC 7		;! Object #6
$Class: TC 2
$Team: Unknown
$Location: 485.711243, 0.000092, 1446.427856
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Welders", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: TC 8		;! Object #7
$Class: TC 2
$Team: Unknown
$Location: 492.221558, 0.000092, 1746.945679
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Plasma Cores", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: TC 5		;! Object #8
$Class: TC 2
$Team: Unknown
$Location: 246.648254, -0.000122, 1746.414185
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Heavy Machinery", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: TC 2		;! Object #9
$Class: TC 2
$Team: Unknown
$Location: -1.073441, -0.000061, 1747.709229
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Welders", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: TC 3#CyclopsBox		;! Object #10
$Class: TC 2
$Team: Unknown
$Location: -3.091003, -0.000061, 1999.475708
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Cyclops Torpedos", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 200
+Special Exp Blast: 1000
+Special Exp Inner Radius: 500
+Special Exp Outer Radius: 1000
+Special Exp Shockwave Speed: 100
+Special Exp Death Roll Time: 12000
+Group: 0
+Use Table Score:
+Score: 0

$Name: TC 6#Kayserbox		;! Object #11
$Class: TC 2
$Team: Unknown
$Location: 240.685287, -0.000122, 1999.782104
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("UD-8 Kaysers", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: TC 9		;! Object #12
$Class: TC 2
$Team: Unknown
$Location: 488.921844, 0.000092, 2000.455566
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Sensor Components", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: TC-TRI 1		;! Object #13
$Class: TC-TRI
$Team: Hostile
$Location: -490.888336, -0.000015, 1783.168335
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Construction Materials", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: TC-TRI 2		;! Object #14
$Class: TC-TRI
$Team: Hostile
$Location: -1016.919739, 0.000031, 1755.203613
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Cooling Assembly", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: TC-TRI 3		;! Object #15
$Class: TC-TRI
$Team: Hostile
$Location: -1598.960083, -0.000031, 1758.263672
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Large Subspace Drives", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Hauler 1		;! Object #16
$Class: GTFR Poseidon
$Team: Hostile
$Location: 149.351440, 493.912659, 1572.092163
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "TC 4#DroneBox" "cargo dock" "cargo dock" 50 ) ( ai-waypoints-once "Waypoint path 2" 50 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Hauler 1" 
   "Waypoint path 2" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Hauler 2		;! Object #17
$Class: GTFR Poseidon
$Team: Hostile
$Location: 1453.568848, 256.730591, 395.472595
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "TC 6#Kayserbox" "cargo dock" "cargo dock" 50 ) ( ai-waypoints-once "Waypoint path 6" 50 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Hauler 3		;! Object #18
$Class: GTFR Poseidon
$Team: Hostile
$Location: -1400.889893, 485.533875, -926.066772
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "TC 3#CyclopsBox" "cargo dock" "cargo dock" 50 ) ( ai-waypoints-once "Waypoint path 5" 50 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Galley		;! Object #19
$Class: GTFR Triton
$Team: Hostile
$Location: -1962.840576, -0.000488, -1562.705078
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "TC-TRI 3" "Cargo Dock01" "Cargo Dockpoint" 50 ) ( ai-waypoints-once "Waypoint path 1" 50 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Heron		;! Object #20
$Class: GTFR Triton
$Team: Hostile
$Location: -369.946777, -0.000061, -77.971313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "TC-TRI 1" "Cargo Dock01" "Cargo Dockpoint" 50 ) ( ai-waypoints-once "Waypoint path 1" 50 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: NTC Keeper		;! Object #21
$Class: GTM Hippocrates
$Alt: NTC Hippocrates

$Team: Hostile
$Location: -1757.426758, 762.780273, 3670.743896
$Orientation:
	0.206190, -0.370624, -0.905608,
	0.066696, 0.928665, -0.364875,
	0.976238, 0.014833, 0.216201
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Long Range Flak" )
+Subsystem: turret02
+Subsystem: turret03
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret04
+Primary Banks: ( "Long Range Flak" )
+Subsystem: turret05
+Primary Banks: ( "AAAh" )
$Arrival Location: Hyperspace
+Arrival Delay: 20
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Equalizer		;! Object #22
$Class: GTC Fenris
$Team: Hostile
$Location: 1000.692017, 315.600769, 689.531372
$Orientation:
	-0.561581, 0.070390, 0.824430,
	0.270243, 0.957345, 0.102344,
	-0.782054, 0.280270, -0.556646
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Primary Banks: ( "AAAh" )
+Subsystem: turret05
+Subsystem: turret06
+Primary Banks: ( "AAAh" )
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Deuterium		;! Object #23
$Class: GTG Zephyrus
$Team: Hostile
$Location: -311.921875, 376.608582, 7114.162109
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 50 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50

$Name: Beta 1		;! Object #24
$Class: GTF Ares
$Team: Friendly
$Location: 349.502808, 0.000366, -2760.162354
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Trebuchet" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Beta 2		;! Object #25
$Class: GTF Ares
$Team: Friendly
$Location: 472.840942, 0.000366, -2863.778809
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Trebuchet" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Beta 3		;! Object #26
$Class: GTF Ares
$Team: Friendly
$Location: 268.297241, 0.000336, -2850.856934
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Trebuchet" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Beta 4		;! Object #27
$Class: GTF Ares
$Team: Friendly
$Location: 364.704956, 0.000366, -2967.206299
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Trebuchet" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Gamma 1		;! Object #28
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -473.584961, 0.000549, -2948.517334
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gamma 2		;! Object #29
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -326.739319, 0.000549, -3109.500244
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gamma 3		;! Object #30
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -538.516602, 0.000610, -3108.571045
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gamma 4		;! Object #31
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -422.928162, 0.000549, -3244.149902
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Sentry 4		;! Object #32
$Class: GTSG Alastor
$Team: Hostile
$Location: -1027.867554, -0.000305, 7036.703613
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: Sentry 1		;! Object #33
$Class: GTSG Alastor
$Team: Hostile
$Location: 122.913208, -0.000183, 6988.183594
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: Sentry 3		;! Object #34
$Class: GTSG Alastor
$Team: Hostile
$Location: -1067.899902, 566.707764, 7046.010742
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: Sentry 2		;! Object #35
$Class: GTSG Alastor
$Team: Hostile
$Location: 123.798828, 566.707764, 6991.261230
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: Aries 1		;! Object #36
$Class: GTF Hercules
$Team: Hostile
$Location: 795.315613, 491.872406, 3780.740479
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aries 2		;! Object #37
$Class: GTF Hercules
$Team: Hostile
$Location: 908.181763, 491.872650, 3626.064941
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aries 3		;! Object #38
$Class: GTF Hercules
$Team: Hostile
$Location: 660.361816, 491.872528, 3628.993408
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aries 4		;! Object #39
$Class: GTF Hercules
$Team: Hostile
$Location: 796.169800, 491.872528, 3506.640869
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Maru		;! Object #40
$Class: GTDR Amazon Advanced
$Alt: NTFr Chronos

$Team: Hostile
$Location: -864.465393, 295.689240, 1304.435181
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 0

$Name: TAC 1 41		;! Object #41
$Class: TAC 1
$Team: Hostile
$Location: -864.465393, 311.689240, 1304.453735
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.999999, 0.001548,
	0.000000, -0.001548, 0.999999
$AI Behavior: None
$Cargo 1:  XSTR("Superconductors", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Maru
$Docker Point: cargo dockpoint
$Dockee Point: cargo dockpoint
+Group: 0
+Use Table Score:
+Score: 5

$Name: Goblin		;! Object #42
$Class: GTT Argo
$Team: Hostile
$Location: -267.625488, 485.379181, 4616.303711
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 4" 50 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: Leo 1		;! Object #43
$Class: GTF Loki
$Team: Hostile
$Location: -1851.945190, 102.254570, 2444.005371
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Leo 2		;! Object #44
$Class: GTF Loki
$Team: Hostile
$Location: -1968.422607, 102.254570, 2362.576904
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Leo 3		;! Object #45
$Class: GTF Loki
$Team: Hostile
$Location: -1733.324951, 102.254570, 2351.267578
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Leo 4		;! Object #46
$Class: GTF Loki
$Team: Hostile
$Location: -1862.743896, 104.865639, 2225.540283
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Wolkenmeer		;! Object #47
$Class: GTA Charybdis
$Team: Hostile
$Location: -549.626953, 2290.101563, 3707.303955
$Orientation:
	0.790277, -0.208460, -0.576202,
	0.168441, 0.978031, -0.122813,
	0.589145, 0.000000, 0.808028
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
$Arrival Location: Hyperspace
+Arrival Delay: 10
$Arrival Cue: ( is-destroyed-delay 0 "NTC Keeper" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Support Strut 2		;! Object #48
$Class: GTI Ganymede
$Team: Hostile
$Location: -540.153076, 429.413879, 7881.323242
$Orientation:
	-0.996928, 0.000000, -0.078327,
	0.000000, 1.000000, 0.000000,
	0.078327, 0.000000, -0.996928
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Tug 3
$Docker Point: bridge dock
$Dockee Point: Docking Point 4
+Docked With: Tug 4
$Docker Point: bridge dock
$Dockee Point: Docking Point 3
+Docked With: Tug 2
$Docker Point: bridge dock
$Dockee Point: blahblah
+Docked With: Tug 1
$Docker Point: bridge dock
$Dockee Point: Docking Point 2
+Group: 0
+Use Table Score:
+Score: 900

$Name: Tug 1		;! Object #49
$Class: GTDR Amazon Advanced
$Alt: NTFr Chronos

$Team: Hostile
$Location: -61.996704, -46.427078, 7687.176758
$Orientation:
	0.078266, 0.000000, -0.996933,
	0.085346, -0.996329, 0.006700,
	-0.993273, -0.085609, -0.077979
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Support Strut 2
$Docker Point: Docking Point 2
$Dockee Point: bridge dock
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 0

$Name: Tug 2		;! Object #50
$Class: GTDR Amazon Advanced
$Alt: NTFr Chronos

$Team: Hostile
$Location: -130.033600, 794.413879, 8098.132324
$Orientation:
	0.000000, -1.000000, -0.000000,
	0.999974, 0.000000, -0.007306,
	0.007306, -0.000000, 0.999974
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
+Departure delay: 6
$Departure Cue: ( true ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Support Strut 2
$Docker Point: blahblah
$Dockee Point: bridge dock
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 0

$Name: Tug 4		;! Object #51
$Class: GTDR Amazon Advanced
$Alt: NTFr Chronos

$Team: Hostile
$Location: -982.795959, 11.894227, 8078.469727
$Orientation:
	-0.078327, -0.000119, 0.996928,
	-0.993269, 0.085607, -0.078029,
	-0.085335, -0.996329, -0.006824
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Support Strut 2
$Docker Point: Docking Point 3
$Dockee Point: bridge dock
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 0

$Name: Tug 3		;! Object #52
$Class: GTDR Amazon Advanced
$Alt: NTFr Chronos

$Team: Hostile
$Location: -983.116821, 805.257507, 7614.776855
$Orientation:
	0.077876, 0.000000, -0.996963,
	-0.085348, 0.996329, -0.006667,
	0.993303, 0.085608, 0.077590
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Support Strut 2
$Docker Point: Docking Point 4
$Dockee Point: bridge dock
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 0

#Wings		;! 5 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-chase "NTC Keeper" 50 ) ( ai-chase "Equalizer" 50 ) ( ai-chase-any 50 ) )
+Hotkey: 1
+Flags: ( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( )

$Name: Aries
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
)
+Flags: ( )

$Name: Leo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
	"Leo 4"
)
+Flags: ( )

#Events		;! 31 total

$Formula: ( when 
   ( and 
      ( has-been-tagged-delay 
         0 
         "TC 4#DroneBox" 
      )
      ( = @IsCargoTagged[0] 0 ) 
   )
   ( modify-variable @IsCargoTagged[0] 1 ) 
)
+Name: Cargo1Tagged
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( modify-variable 
      @IsDronBoxTagged[0] 
      1 
   )
)
+Name: MarkDroAsTag
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "cargotagged" 
   )
)
+Name: MarkedMessageA
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 
         0 
         "TC 4#DroneBox" 
      )
      ( is-destroyed-delay 0 "Hauler 1" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "bug is dead" 
   )
)
+Name: failmissionifdead
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB DirectiveA
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)

$Formula: ( when 
   ( and 
      ( has-been-tagged-delay 
         0 
         "TC 3#CyclopsBox" 
      )
      ( = @IsCargoTagged[0] 0 ) 
   )
   ( modify-variable @IsCargoTagged[0] 1 ) 
)
+Name: Cargo2Tagged
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( modify-variable 
      @IsCycBoxTagged[0] 
      1 
   )
)
+Name: MarkCycAsTag
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "cargotagged" 
   )
)
+Name: MarkedMessageB
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 
         0 
         "TC 6#Kayserbox" 
      )
      ( is-destroyed-delay 0 "Hauler 2" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "bug is dead" 
   )
)
+Name: failmissionifdeadB
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB DirectiveB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)

$Formula: ( when 
   ( and 
      ( has-been-tagged-delay 
         0 
         "TC 6#Kayserbox" 
      )
      ( = @IsCargoTagged[0] 0 ) 
   )
   ( modify-variable @IsCargoTagged[0] 1 ) 
)
+Name: Cargo3Tagged
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( modify-variable 
      @IsKayBoxTagged[0] 
      1 
   )
)
+Name: MarkKayAsTag
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "cargotagged" 
   )
)
+Name: MarkedMessageC
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 
         0 
         "TC 3#CyclopsBox" 
      )
      ( is-destroyed-delay 0 "Hauler 3" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "bug is dead" 
   )
)
+Name: failmissionifdeadC
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB DirectiveC
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)

$Formula: ( when 
   ( has-arrived-delay 2 "Wolkenmeer" ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "EMPwacs here" 
   )
)
+Name: awacscommentmsg
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( and 
         ( has-departed-delay 
            0 
            "TC 3#CyclopsBox" 
         )
         ( = @IsCycBoxTagged[0] 1 ) 
      )
      ( and 
         ( has-departed-delay 
            0 
            "TC 4#DroneBox" 
         )
         ( = @IsDronBoxTagged[0] 1 ) 
      )
      ( and 
         ( has-departed-delay 
            0 
            "TC 6#Kayserbox" 
         )
         ( = @IsKayBoxTagged[0] 1 ) 
      )
   )
   ( modify-variable 
      @HasBugDeparted[0] 
      1 
   )
)
+Name: TagDepartProcessor
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-arrived-delay 20 "Wolkenmeer" ) 
      ( > ( hits-left "Wolkenmeer" ) 1 ) 
   )
   ( explosion-effect 
      -549 
      2290 
      3707 
      10 
      400 
      0 
      10000 
      40000 
      0 
      "Medium Explosion" 
      7 
      700 
      10 
   )
)
+Name: wolken does an EMP
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "ECM time" 
   )
)
+Name: msg3
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 4" 
      "High" 
      "awacs is jamming" 
   )
)
+Name: msg4
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( has-been-tagged-delay 
      0 
      "TC 4#DroneBox" 
   )
   ( protect-ship 
      "TC 4#DroneBox" 
      "Hauler 1" 
   )
)
+Name: protect tagged cargo 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-been-tagged-delay 
      0 
      "TC 3#CyclopsBox" 
   )
   ( protect-ship 
      "TC 3#CyclopsBox" 
      "Hauler 3" 
   )
)
+Name: ditto on cyclops box
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "depot ahead" 
   )
)
+Name: msg1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "big ring" 
   )
)
+Name: msg2
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( has-arrived-delay 0 "NTC Keeper" ) 
   ( send-message 
      "Alpha 4" 
      "High" 
      "why is hippo" 
   )
)
+Name: hippocommentmsg
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @IsCargoTagged[0] 1 ) 
   ( do-nothing ) 
)
+Name: bug cargo directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Bug one of Hauler's Cargo", -1)
+Objective key:  XSTR("Hit with TAG-A", -1)

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Galley" 
      "Heron" 
   )
   ( do-nothing ) 
)
+Name: destroy tritons
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Heron and Galley", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Maru" ) 
   ( do-nothing ) 
)
+Name: destroy Maru
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy the Maru", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Wolkenmeer" ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "AWACS dead" 
   )
)
+Name: kill wolkenmeer
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Wolkenmeer (AWACS)", -1)

$Formula: ( when 
   ( is-goal-true-delay "bug cargo" 0 ) 
   ( send-message 
      "#Command" 
      "High" 
      "bug has gone" 
   )
)
+Name: carGONE
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB Directive Success
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)

#Goals		;! 3 total

$Type: Primary
+Name: bug cargo
$MessageNew:  XSTR("Bug one of the outgoing containers", -1)
$end_multi_text
$Formula: ( = @HasBugDeparted[0] 1 ) 

$Type: Secondary
+Name: destroy cargo
$MessageNew:  XSTR("Destroy the Depot", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Galley" 
   "Heron" 
   "Equalizer" 
   "Maru" 
)

$Type: Bonus
+Name: Kill them all
$MessageNew:  XSTR("Clean House", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Leo" 
   "Aries" 
   "TC-TRI 1" 
   "TC-TRI 2" 
   "TC-TRI 3" 
)
+Score: 1000

#Waypoints		;! 6 lists total


$Jump Node: -293.424805, 376.608582, 7898.873047
$Jump Node Name: Epsilon Pegasi
$Name: Waypoint path 1
$List: (		;! 3 points in list
	( -836.926758, -0.000366, 2114.935547 )
	( -806.128967, -0.000366, 2834.605957 )
	( -413.198486, 376.608582, 7923.147949 )
)

$Name: Waypoint path 2
$List: (		;! 3 points in list
	( 124.832031, -0.000366, 2248.520996 )
	( -49.255737, -0.000366, 3024.561035 )
	( -202.003357, 376.608582, 7904.697266 )
)

$Name: Waypoint path 3
$List: (		;! 1 points in list
	( -283.158691, 376.608582, 7861.090332 )
)

$Name: Waypoint path 4
$List: (		;! 2 points in list
	( -15.049561, 192.829010, 5972.464844 )
	( -248.204773, 324.741302, 8034.076172 )
)

$Name: Waypoint path 5
$List: (		;! 2 points in list
	( 224.206451, -0.000183, 3024.646484 )
	( -288.915344, 195.042252, 7840.930664 )
)

$Name: Waypoint path 6
$List: (		;! 2 points in list
	( 65.805664, 105.605316, 4068.663330 )
	( -116.888611, 130.068451, 7858.912109 )
)

#Messages		;! 11 total


$Name: cargotagged
$Team: -1
$MessageNew:  XSTR("Cargo has been bugged. Now we just need it to be carried out of this system.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: depot ahead
$Team: -1
$MessageNew:  XSTR("The depot is just ahead. Several ships are already fleeing.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: cue_voice.wav

$Name: big ring
$Team: -1
$MessageNew:  XSTR("Wait, what's this Ganymede ring doing here? Oh, there it goes...", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: cue_voice.wav

$Name: why is hippo
$Team: -1
$MessageNew:  XSTR("A Hippocrates. Looks like the NTR is desperate enough to use medical ships as cruisers now.", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: cue_voice.wav

$Name: EMPwacs here
$Team: -1
$MessageNew:  XSTR("Command, an enemy AWACS has just... popped out of nowhere!", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: cue_voice.wav

$Name: ECM time
$Team: -1
$MessageNew:  XSTR("Systems failing! What's going on?!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: cue_voice.wav

$Name: awacs is jamming
$Team: -1
$MessageNew:  XSTR("We're under heavy jamming! That AWACS is doing it!", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: cue_voice.wav

$Name: AWACS dead
$Team: -1
$MessageNew:  XSTR("The AWACS is down, and systems are normal. ", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: cue_voice.wav

$Name: clear area
$Team: -1
$MessageNew:  XSTR("Clear the area of hostiles. We need to secure it for our next staging point.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: bug is dead
$Team: -1
$MessageNew:  XSTR("The bugged cargo has been destroyed. This mission is a failure.", -1)
$end_multi_text

$Name: bug has gone
$Team: -1
$MessageNew:  XSTR("The bugged Cargo has successfully departed. Clear the area of hostiles, and return to base.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 6 total

$Num stars: 792
$Ambient light level: 7895160
+Nebula: Nebula01
+Color: Grey Green
+Pitch: 217
+Bank: 292
+Heading: 169

$Bitmap List:
$Sun: SunDubheA
+Angles: 5.899213 0.000000 5.829400
+Scale: 2.000000
$Starbitmap: NebulE2-Main
+Angles: 0.157080 0.000000 5.934119
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulE3-Main
+Angles: 5.864306 0.000000 5.881760
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulE10-Whisp
+Angles: 0.558505 0.000000 0.000000
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulE7-Whisp
+Angles: 5.672320 0.000000 6.126106
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulE4-Whisp
+Angles: 6.213372 6.265732 0.418879
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: planete
+Angles: 3.508112 0.000000 0.000000
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 1: Genesis
$Briefing Music: None

#End

