#Mission Info

$Version: 23.1
$Name:  XSTR("Persepolis Burning", -1)
$Author: E-caf$slashJake Berman
$Created: 04/04/18 at 16:17:58
$Modified: 12/09/24 at 22:33:53
$Notes:
Original by E-Caf, retrofitted and moved to Delta Serpentis by Jake Berman
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 128
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000


+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 814.628845, 1094.154663, -525.306885
+Viewer orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
+SquadReassignName: 74th Templars
+SquadReassignLogo: 74th_Templars.pcx


$Load Screen 1024: nodemap-deltaserpentis.png

$Skybox Model: skybox_DSGiant.pof
+Skybox Orientation:
	-0.965926, -0.000000, -0.258819,
	0.000000, -1.000000, 0.000000,
	-0.258819, -0.000000, 0.965926

$AI Profile: INFERNO

#Sexp_variables

$Variables:
(
		0		"AI1-SB-delay"		"0"		"number"
		1		"AI2-SB-delay"		"0"		"number"
		2		"Capacitor"		"100"		"number"
		3		"CurStealthsTagging"		"0"		"number"
		4		"DiffExtraTime"		"20"		"number"
		5		"DiffMisilROF"		"110"		"number"
		6		"ETS-E"		"4"		"number"
		7		"ETS-S"		"4"		"number"
		8		"ETS-W"		"4"		"number"
		9		"FightersLeft"		"6"		"number"
		10		"hotswapcooldown"		"0"		"number"
		11		"INFRC2-20_Checkpoint"		"0"		"number"		"save-on-mission-close"
		12		"Lionheart-Alive"		"1"		"number"		"save-on-mission-progress"
		13		"MisShipsLeft"		"3"		"number"
		14		"OVERDRIVE-delay"		"0"		"number"
		15		"OVERDRIVE-on"		"0"		"number"
		16		"ramacry"		"0"		"number"
		17		"RamaTaggedPct"		"0"		"number"
		18		"Samaria-Alive"		"1"		"number"		"save-on-mission-progress"
		19		"SMARTBOMB-delay"		"0"		"number"
		20		"Supreme-Alive"		"1"		"number"		"save-on-mission-progress"
)

#Sexp_containers

$Maps
$Name: initial-Escorts
$Data Type: Number
$Key Type: String
$Data: ( "Lionheart" "55" "Ramayana" "80" "Lucia" "17" "Pollux" "70" "Algol" "35" "Phrygia" "19" "Corax" "33" )


$Name: arv-Escorts
$Data Type: Number
$Key Type: String
$Data: ( "Lucia#2" "25" "Supreme" "31" "Xerxes" "30" "Tegel" "27" "Samaria" "28" )


$End Maps

#Command Briefing

$Stage Text:
 XSTR("$b{ Delta Serpentis Situation $}

Welcome back, pilot.

Our offensive in $b Delta $b Serpentis is going well.  A hunter-killer team ambushed the $r EAD $r Octavian and $r EAD $r Aetius$|, and crippled them with bomber strikes. The EA destroyers managed to escape, but Intel believes they'll be in drydock for three to four months. With those two destroyers out of the war for now, the $R EA retreat has turned into a rout. Our bomber strikes have leveled their primary planetside evacuation ports on Delta Serpentis II and V, leaving their 10th and 29th Army Groups stranded.

With their orbital bases vulnerable, the Earthers have pushed their main base of operations to the system's ninth planet, Simalia.", -1)
$end_multi_text
$Ani Filename: cb_terrain.png
+Wave Filename: M20_CBR01.ogg

$Stage Text:
 XSTR("$b{ New Equipment $}
 
The $g Ramayana was just delivered a fresh shipment of $v Vesuvius space superiority fighters.  
The Vesuvius fills the role of the Mihos excellently, with better ordnance capacity and an extra primary gun to give you the firepower to tangle with more advanced EA ships. 
The $v Alves is a replacement for the old $v Erinyes. Eight primary guns and spacious ordnance capacity will chew up Earther bombers in no time.
 
Additionally, we have been delivered supplies of the new Ghost anti-fighter missile and Typhoon ballistic cannon.  
The $v Ghost is the second generation of the Infyrno strikecraft suppression missile and is the preferred dogfighting missile for engaging groups of heavy fighters or bombers. Its semi-active homing system means it requires a much greater lock time than other missiles. 
The $v Typhoon is a more powerful ballistic weapon with lower ammo capacity than the $v Vulcan$|, but substantially longer range.  Early tests show it works well as an anti-fighter and anti-subsystem weapon.

You'll have time to admire your new toys later, pilot.  Briefing is in $E 15$|.", -1)
$end_multi_text
$Ani Filename: cb_inf_tech.eff
+Wave Filename: M20_CBR02.ogg

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("Templars attend.

At $E 0700 $E hours$|, $W Central $W Command has given the green light to assault $r Penthesilea $r Fortress$|. 
The station is in high orbit around $b 'Macedon'$|, also known as Delta Serpentis VIII, and is a major shipyard and staging area for $r EA $r forces$|. 

The $g Ramayana will take point to take the installation, with the $g GTCv $g Pollux and the $g GTC $g Lionheart forming her rear guard.", -1)
$end_multi_text
$voice: M20_BR01.ogg
$camera_pos: 1000.000000, 1500.000000, -5000.000000
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Hostile
$class: EAI Cepheus
$pos: 1456.973633, 0.000122, -4985.703613
$label:  XSTR("Penthesilea Fortress", -1)
$icon scale: 110
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Phaeton
$pos: 703.978027, 0.000000, -4985.703613
$label:  XSTR("GTD Ramayana", -1)
$icon scale: 90
+id: 3
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Halcyone
$pos: 427.642029, 0.000000, -5125.304688
$label:  XSTR("GTC Lionheart", -1)
$icon scale: 60
+id: 4
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Phobos
$pos: 416.648560, 0.000000, -4854.511719
$label:  XSTR("GTCv Pollux", -1)
$icon scale: 70
+id: 5
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: EACv Kyrios
$pos: 2135.677246, 0.000000, -4630.594727
$label:  XSTR("EA Forces", -1)
$icon scale: 70
+id: 11
$hlight: 0
$mirror: 0
$use wing icon: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: EAC Soter
$pos: 2277.881836, 0.000000, -5003.382813
$label:  XSTR("EA Forces", -1)
$icon scale: 70
+id: 12
$hlight: 0
$mirror: 0
$use wing icon: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: EAD Tereus
$pos: 1396.719238, 0.000000, -5533.628906
$label:  XSTR("EA Destroyer", -1)
$icon scale: 90
+id: 16
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The $W House $W of $W Spiros$|, a major magnate family originating from $r Jupiter$|, directly controls the fortress. This is the same family that gave rise to the late $W Adrianos $W Spiros$|, who led the $r Argus $r Fleet in the invasion of $b Beta $b Aquilae$|.  Because of the material importance of $r Penthesilea$|, expect the station to be heavily defended.

Intelligence also suggests the presence of a destroyer-sized vessel in drydock at the station.  We have no further information regarding its capabilities or whether it's operational. Should it become a threat to our presence, you are authorized to deal with it with maximum prejudice.", -1)
$end_multi_text
$voice: M20_BR02.ogg
$camera_pos: 1000.000000, 1500.000000, -5000.000000
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 1500
$num_lines: 0
$num_icons: 10
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Hostile
$class: EAI Cepheus
$pos: 1456.973633, 0.000122, -4985.703613
$label:  XSTR("Penthesilea Fortress", -1)
$icon scale: 110
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Phaeton
$pos: 747.801880, 0.000000, -4985.703613
$label:  XSTR("GTD Ramayana", -1)
$icon scale: 90
+id: 3
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Halcyone
$pos: 508.054138, 0.000000, -5125.304688
$label:  XSTR("GTC Lionheart", -1)
$icon scale: 60
+id: 4
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Phobos
$pos: 494.762878, 0.000000, -4854.511719
$label:  XSTR("GTCv Pollux", -1)
$icon scale: 70
+id: 5
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: EACv Kyrios
$pos: 1112.690186, 0.000000, -4852.830078
$label:  XSTR("EA Forces", -1)
$icon scale: 70
+id: 11
$hlight: 0
$mirror: 0
$use wing icon: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: EAC Soter
$pos: 1114.372070, 0.000000, -5189.218750
$label:  XSTR("EA Forces", -1)
$icon scale: 60
+id: 12
$hlight: 0
$mirror: 0
$use wing icon: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Euryale
$pos: -36.942139, 0.000000, -4904.232422
$label:  XSTR("74th Alpha", -1)
$icon scale: 60
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Alves
$pos: -41.678223, 0.000000, -5214.011719
$label:  XSTR("74th Beta", -1)
$icon scale: 60
+id: 14
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Hostile
$class: EAB Gagana
$pos: 2280.056641, 0.000000, -5001.042480
$label:  XSTR("EA Strikecraft", -1)
$icon scale: 60
+id: 15
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: EAD Tereus
$pos: 1459.170532, 0.000000, -5145.488281
$label:  XSTR("EA Destroyer", -1)
$icon scale: 90
+id: 16
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$g Alpha $g Wing will have overall field command over our strike craft, which will consist of evenly distributed fighters and bombers.  

Our bombers will directly engage any hostile warships, and our fighters will cover both our bombers and the $g Ramayana and her escorts.  

Their hulls can offer you refuge, and their turrets are potent against enemy strike craft and warheads, so use them to your advantage.", -1)
$end_multi_text
$voice: M20_BR03.ogg
$camera_pos: 1000.000000, 1500.000000, -5000.000000
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 1500
$num_lines: 0
$num_icons: 9
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Hostile
$class: EAI Cepheus
$pos: 1518.038452, 0.000122, -4987.385254
$label:  XSTR("Penthesilea Fortress", -1)
$icon scale: 110
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Phaeton
$pos: 544.193359, 0.000000, -5010.932617
$label:  XSTR("GTD Ramayana", -1)
$icon scale: 90
+id: 3
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Halcyone
$pos: 725.843262, 0.000000, -5221.175781
$label:  XSTR("GTC Lionheart", -1)
$icon scale: 60
+id: 4
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Phobos
$pos: 725.843262, 0.000000, -4824.236816
$label:  XSTR("GTCv Pollux", -1)
$icon scale: 70
+id: 5
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: EACv Kyrios
$pos: 1010.091675, 0.000000, -4906.652344
$label:  XSTR("EA Forces", -1)
$icon scale: 70
+id: 11
$hlight: 0
$mirror: 0
$use wing icon: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: EAC Soter
$pos: 1223.698486, 0.000000, -5039.525879
$label:  XSTR("EA Forces", -1)
$icon scale: 60
+id: 12
$hlight: 0
$mirror: 0
$use wing icon: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Euryale
$pos: 1048.776367, 0.000000, -5066.436523
$label:  XSTR("74th Alpha", -1)
$icon scale: 60
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Alves
$pos: 752.754333, 0.000000, -5111.849121
$label:  XSTR("74th Beta", -1)
$icon scale: 60
+id: 14
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Hostile
$class: EAB Gagana
$pos: 754.436279, 0.000000, -5002.522949
$label:  XSTR("EA Strikecraft", -1)
$icon scale: 60
+id: 15
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We expect hostile reinforcements to transit to the area of engagement, so do take tally of incoming warships and strike craft.  

Expect hostile warships to use nanojumps to flank our positions.", -1)
$end_multi_text
$voice: M20_BR04.ogg
$camera_pos: 1000.000000, 1500.000000, -5000.000000
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 1500
$num_lines: 0
$num_icons: 9
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Hostile
$class: EAI Cepheus
$pos: 1518.038452, 0.000122, -4987.385254
$label:  XSTR("Penthesilea Fortress", -1)
$icon scale: 110
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Phaeton
$pos: 808.916382, 0.000000, -5010.932617
$label:  XSTR("GTD Ramayana", -1)
$icon scale: 90
+id: 3
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Halcyone
$pos: 1008.272278, 0.000000, -5221.175781
$label:  XSTR("GTC Lionheart", -1)
$icon scale: 70
+id: 4
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Phobos
$pos: 706.026489, 0.000000, -4824.236816
$label:  XSTR("GTCv Pollux", -1)
$icon scale: 70
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: EACv Kyrios
$pos: 533.360352, 0.000000, -4926.835449
$label:  XSTR("EA Forces", -1)
$icon scale: 70
+id: 11
$hlight: 1
$mirror: 1
$use wing icon: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: EAC Soter
$pos: 536.391479, 0.000000, -5103.439453
$label:  XSTR("EA Forces", -1)
$icon scale: 60
+id: 12
$hlight: 1
$mirror: 1
$use wing icon: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Euryale
$pos: 532.390503, 0.000000, -5224.539551
$label:  XSTR("74th Alpha", -1)
$icon scale: 60
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Alves
$pos: 1208.845825, 0.000000, -5177.444824
$label:  XSTR("74th Beta", -1)
$icon scale: 60
+id: 14
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Hostile
$class: EAB Gagana
$pos: 1109.209595, 0.000000, -5074.846680
$label:  XSTR("EA Strikecraft", -1)
$icon scale: 60
+id: 15
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 5

$Formula: ( not 
   ( or 
      ( is-event-true-delay "Rama dead" 0 ) 
      ( is-event-true-delay 
         "station surrender iff" 
         0 
      )
   )
)
$Multi text
    XSTR("You were not authorized to return to base, pilot.  You are hereby stripped of your rank and wings, pending a court-martial.", -1)
$end_multi_text
$Voice: M20_DBR01.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "station surrender iff" 
   0 
)
$Multi text
    XSTR("Penthesilea Installation is ours.  Good work, pilots.  With the station back under our control, we've removed the last major Earther outpost in Delta Serpentis.  Get some rest.  Our next task is going to be even more complicated. Command was planning to mount a major offensive against the Sol Gate, but reports indicate the Earther flagship is en route to Delta Serpentis IX.  That ship is a menace, and will have to be dealt with when it arrives.", -1)
$end_multi_text
$Voice: M20_DBR02.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay 
      "station surrender iff" 
      0 
   )
   ( has-departed-delay 0 "Pollux" ) 
)
$Multi text
    XSTR("Unfortunately, the Pollux was forced to withdraw, and she will be in drydock for a significant amount of time.", -1)
$end_multi_text
$Voice: M20_DBR03.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay 
      "station surrender iff" 
      0 
   )
   ( not 
      ( has-departed-delay 0 "Pollux" ) 
   )
)
$Multi text
    XSTR("The Pollux made it through the battle in one piece.  Captain Tsai sends her regards.", -1)
$end_multi_text
$Voice: M20_DBR04.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Ramayana" ) 
$Multi text
    XSTR("The Ramayana was lost.  With its destruction, the Admiralty is calling off our offensive against the Sol Gate.  We simply do not have adequate forces to press our assault on the Earthers and hold off the Shivans at the same time.  Off the record, there are rumors that the General Assembly has quietly reached out to the Earther high command about a cease-fire, due to the gravity of the Shivan threat.  

I don't like this, pilot, but it appears we don't have any other choice.", -1)
$end_multi_text
$Voice: M20_DBR05.ogg
$Recommendation text:
    XSTR("Move quickly, and don't try to dogfight.  Use your SPELLS afterburner system to get close to your bomb targets.", -1)
$end_multi_text

#Alternate Types:
$Alt: Unknown Class

#end


#Callsigns:
$Callsign: Irving
$Callsign: Pasteur
$Callsign: Rosenstein

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Vesuvius"	3
	"GTF Banshee ADv"	1
	"GTF Ereshkigal"	3
	"GTF Hercules Mark III"	3
	"GTF Perseus ADv"	3
	"GTB Artemis ADv#INF"	3
	"GTB Rhea"	3
)

+Weaponry Pool: (
	"Subach HL-12"	9
	"Prometheus"	13
	"Subach SD-14"	3
	"Vulcan"	10
	"LPAC"	3
	"Shocker"	500
	"Hurricane"	3100
	"Shadow"	524
	"Stiletto III"	80
	"Hornet M"	1200
	"Maelstrom"	1024
	"Helldart"	1000
	"Corinthos"	124
	"Ghost"	245
	"Arbalest"	90
	"Cyclops II"	63
	"Hastor"	4
	"Prometheus G"	3
	"Typhoon"	4
	"MPAC"	3
	"Titan"	12
)

#Objects		;! 109 total

$Name: Alpha 1		;! Object #0
$Class: GTB Euryale
$Team: Friendly
$Location: 1750.782104, 1444.898926, -653.426636
$Orientation:
	0.997048, -0.049140, -0.058995,
	0.058995, 0.982074, 0.179030,
	0.049140, -0.181982, 0.982074
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "MPAC" "Prometheus G" )
+Secondary Banks: ( "Maelstrom" "Cyclops II" "Titan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Alpha 2		;! Object #1
$Class: GTB Euryale
$Callsign: Irving

$Team: Friendly
$Location: 1681.953613, 1485.077271, -705.247498
$Orientation:
	0.997048, -0.049140, -0.058995,
	0.058995, 0.982073, 0.179030,
	0.049140, -0.181982, 0.982073
+AI Class: Wingman
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "MPAC" "Prometheus G" )
+Secondary Banks: ( "Maelstrom" "Cyclops II" "Titan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 14
+Persona Name: Irving

$Name: Alpha 3		;! Object #2
$Class: GTB Euryale
$Callsign: Pasteur

$Team: Friendly
$Location: 1809.332031, 1491.446289, -725.540283
$Orientation:
	0.997048, -0.049140, -0.058995,
	0.058995, 0.982073, 0.179030,
	0.049140, -0.181982, 0.982073
+AI Class: Wingman
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "MPAC" "Prometheus G" )
+Secondary Banks: ( "Maelstrom" "Cyclops II" "Titan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 14
+Persona Name: Pasteur

$Name: Beta 1		;! Object #3
$Class: GTF Alves
$Callsign: Rosenstein

$Team: Friendly
$Location: 1934.937500, 1570.780151, -869.954346
$Orientation:
	0.997048, -0.049140, -0.058995,
	0.058995, 0.982073, 0.179030,
	0.049140, -0.181982, 0.982073
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Ghost" "Corinthos" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 24
+Persona Name: Rosenstein

$Name: Beta 2		;! Object #4
$Class: GTF Alves
$Team: Friendly
$Location: 1892.495605, 1584.272583, -932.737305
$Orientation:
	0.997048, -0.049140, -0.058995,
	0.058995, 0.982073, 0.179030,
	0.049140, -0.181982, 0.982073
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Ghost" "Corinthos" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 24
+Persona Name: Wingman 2

$Name: Beta 3		;! Object #5
$Class: GTF Alves
$Team: Friendly
$Location: 1985.271851, 1581.857666, -949.543457
$Orientation:
	0.997048, -0.049140, -0.058995,
	0.058995, 0.982073, 0.179030,
	0.049140, -0.181982, 0.982073
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Ghost" "Corinthos" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 24
+Persona Name: Wingman 5

$Name: Gamma 1		;! Object #6
$Class: GTF Ereshkigal
$Team: Friendly
$Location: 777.322998, -0.002502, -683.024963
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Vulcan" "Prometheus" )
+Secondary Banks: ( "Hurricane" "Maelstrom" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 16
+Persona Name: Wingman 1

$Name: Gamma 2		;! Object #7
$Class: GTF Ereshkigal
$Team: Friendly
$Location: 699.073914, -0.002502, -699.999146
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Vulcan" "Prometheus" )
+Secondary Banks: ( "Hurricane" "Maelstrom" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 16
+Persona Name: Wingman 3

$Name: Gamma 3		;! Object #8
$Class: GTF Ereshkigal
$Team: Friendly
$Location: 730.199463, -0.002502, -739.573181
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Vulcan" "Prometheus" )
+Secondary Banks: ( "Hurricane" "Maelstrom" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 16
+Persona Name: Wingman 5

$Name: Delta 1		;! Object #9
$Class: GTB Rhea
$Team: Friendly
$Location: 782.479309, 0.000488, -439.781372
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Berserker
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Delta 2		;! Object #10
$Class: GTB Rhea
$Team: Friendly
$Location: 756.775513, -0.092773, -610.832336
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Wingman
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Delta 3		;! Object #11
$Class: GTB Rhea
$Team: Friendly
$Location: 710.741089, 0.000488, -532.950500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Wingman
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Epsilon 1		;! Object #12
$Class: GTF Hercules Mark III
$Team: Friendly
$Location: -394.514984, 4397.449219, -1247.975830
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Epsilon 2		;! Object #13
$Class: GTF Hercules Mark III
$Team: Friendly
$Location: -410.551941, 4397.449219, -1316.696289
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Epsilon 3		;! Object #14
$Class: GTF Hercules Mark III
$Team: Friendly
$Location: -376.956238, 4397.449219, -1329.270020
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Epsilon 4		;! Object #15
$Class: GTF Hercules Mark III
$Team: Friendly
$Location: -394.074951, 4397.449219, -1412.017334
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Ramayana		;! Object #16
$Class: GTD Phaeton
$Team: Friendly
$Location: -10.000000, 0.000000, -2020.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Capship-AF
$AI Goals: ( goals ( ai-waypoints-once "Rama atk fort" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 0
$Texture Replace:
+old: nameplate
+new: gtd_ramayana

$Name: Pollux		;! Object #17
$Class: GTCv Phobos
$Team: Friendly
$Location: -1650.000000, 1600.000000, -1300.000000
$Orientation:
	0.738006, -0.674173, -0.028945,
	0.674424, 0.738344, -0.001485,
	0.022372, -0.018425, 0.999580
$AI Goals: ( goals ( ai-waypoints-once "Pollux atk fort" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
+Subsystem: Turret27
+Subsystem: Turret28
+Subsystem: Turret29
+Subsystem: Turret30
+Subsystem: Turret31
+Subsystem: Turret32
+Subsystem: Turret33
+Subsystem: Turret34
+Subsystem: Turret35
+Subsystem: Turret36
+Subsystem: Turret37
+Subsystem: Turret38
+Subsystem: Turret39
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "Pollux gottago" 
      5 
   )
   ( is-destroyed-delay 5 "Ramayana" ) 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 700
$Texture Replace:
+old: nameplate
+new: gtcv_pollux

$Name: Lionheart		;! Object #18
$Class: GTC Halcyone
$Team: Friendly
$Location: 580.000000, 980.000000, -3200.000000
$Orientation:
	0.841901, 0.539605, -0.005396,
	-0.539632, 0.841859, -0.008419,
	0.000000, 0.010000, 0.999950
$AI Goals: ( goals ( ai-waypoints-once "Lionheart atk" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "Lionheart gottago" 
      2 
   )
   ( is-destroyed-delay 5 "Ramayana" ) 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "beam-protect-ship" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 400
$Texture Replace:
+old: nameplate
+new: gtc_lionheart

$Name: Penthesilea Fortress		;! Object #19
$Class: EAI Cepheus
$Team: Hostile
$Location: 1868.130371, 2.499664, 17467.623047
$Orientation:
	-0.173648, 0.000000, -0.984808,
	0.000000, 1.000000, 0.000000,
	0.984808, -0.000000, -0.173648
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Primary Banks: ( "EA-AW-Rail-C" )
+Subsystem: turret29
+Primary Banks: ( "EA-AW-Rail-C" )
+Subsystem: turret30
+Primary Banks: ( "EA-AW-Rail-C" )
+Subsystem: turret31
+Primary Banks: ( "EA-AW-Rail-C" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Penthesilea Periphery		;! Object #20
$Class: EAI Cepheus
$Team: Hostile
$Location: -2891.100098, -2.500000, 18177.900391
$Orientation:
	0.174075, 0.000000, 0.984746,
	0.000000, 1.000000, 0.000000,
	-0.984746, 0.000000, 0.174075
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Primary Banks: ( "EA-AW-Rail-C" )
+Subsystem: turret29
+Primary Banks: ( "EA-AW-Rail-C" )
+Subsystem: turret30
+Primary Banks: ( "EA-AW-Rail-C" )
+Subsystem: turret31
+Primary Banks: ( "EA-AW-Rail-C" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Corax		;! Object #21
$Class: EACv Kyrios
$Team: Hostile
$Location: -1250.000000, 0.000000, 13500.000000
$Orientation:
	-0.991374, 0.000000, -0.131061,
	-0.000000, 1.000000, 0.000001,
	0.131061, 0.000001, -0.991374
$AI Goals: ( goals ( ai-waypoints-once "Corax initial path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 7
+Group: 0
+Use Table Score:
+Score: 650
$Texture Replace:
+old: nameplate
+new: eacv_corax

$Name: Algol		;! Object #22
$Class: EACv Hegemon
$Alt: Unknown Class

$Team: Hostile
$Location: 1650.000000, 0.000000, 13450.000000
$Orientation:
	-0.998907, 0.000000, 0.046752,
	-0.000000, 1.000000, -0.000000,
	-0.046752, -0.000000, -0.998906
$AI Goals: ( goals ( ai-waypoints-once "Algol initial path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Primary Banks: ( "EA-AF-Autocannon-B" )
+Subsystem: turret08
+Primary Banks: ( "EA-AF-Autocannon-B" )
+Subsystem: turret09
+Primary Banks: ( "EA-AF-Autocannon-B" )
+Subsystem: turret10
+Primary Banks: ( "EA-AF-Autocannon-B" )
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Primary Banks: ( "EA-AF-Blast-C" )
+Subsystem: turret14
+Primary Banks: ( "EA-AF-Blast-C" )
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Sbank Ammo: ( 0 )
+Subsystem: turret18
+Sbank Ammo: ( 0 )
+Subsystem: turret19
+Primary Banks: ( "EA-AF-Blast-C" )
+Subsystem: turret20
+Primary Banks: ( "EA-AF-Blast-C" )
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Primary Banks: ( "EA-AF-Blast-D" )
+Subsystem: turret24
+Primary Banks: ( "EA-AF-Blast-D" )
+Subsystem: turret25
+Primary Banks: ( "EA-AF-Blast-D" )
+Subsystem: turret26
+Primary Banks: ( "EA-AF-Blast-D" )
+Subsystem: turret27
+Primary Banks: ( "EA-AF-Blast-D" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 750
$Texture Replace:
+old: nameplate
+new: eacv_Algol

$Name: Lucia		;! Object #23
$Class: EAC Kritos
$Alt: Unknown Class

$Team: Hostile
$Location: -1300.000000, -1400.000000, 13300.000000
$Orientation:
	-0.990946, 0.000000, -0.134259,
	-0.019406, 0.989499, 0.143231,
	0.132849, 0.144540, -0.980540
$AI Goals: ( goals ( ai-waypoints-once "Lucia initial path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Secondary Banks: ( "EA-Cruise#Kritos" )
+Sbank Ammo: ( 0 )
+Subsystem: turret03
+Secondary Banks: ( "EA-Cruise#Kritos" )
+Sbank Ammo: ( 0 )
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Lucia gottago" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 250
$Texture Replace:
+old: nameplate
+new: eac_lucia

$Name: Stormbreaker		;! Object #24
$Class: EACa Auriga
$Team: Hostile
$Location: -505.400085, -25.000000, 17996.410156
$Orientation:
	-0.984808, 0.000000, 0.173648,
	0.000000, 1.000000, -0.000000,
	-0.173648, -0.000000, -0.984808
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 74
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Damage: 13
+Subsystem: turret02a
$Damage: 8
+Subsystem: turret03a
$Damage: 12
+Subsystem: turret04a
$Damage: 3
+Subsystem: turret05a
$Damage: 4
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08a
$Damage: 11
+Subsystem: turret09a
$Damage: 3
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12a
$Damage: 2
+Subsystem: turret13a
$Damage: 14
+Subsystem: turret14a
$Damage: 17
+Subsystem: turret15a
$Damage: 12
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18a
$Damage: 22
+Subsystem: turret19
$Damage: 11
+Subsystem: turret20
$Damage: 5
+Subsystem: turret21
+Subsystem: turret22
$Damage: 21
+Subsystem: turret23
$Damage: 19
+Subsystem: turret24
$Damage: 17
+Subsystem: turret25
$Damage: 15
+Subsystem: turret26
$Damage: 18
+Subsystem: turret27
+Subsystem: turret28
$Damage: 14
+Subsystem: turret29
+Subsystem: turret30
$Damage: 15
+Subsystem: turret31
$Damage: 16
+Subsystem: turret32
$Damage: 14
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
$Damage: 13
+Subsystem: turret36
$Damage: 7
+Subsystem: turret37
$Damage: 5
+Subsystem: turret38
$Damage: 2
+Subsystem: turret39
+Subsystem: turret40
$Damage: 2
+Subsystem: Navigation
$Damage: 11
+Subsystem: Communication
$Damage: 13
+Subsystem: Weapons
$Damage: 8
+Subsystem: Sensors
$Damage: 2
+Subsystem: Engines
$Damage: 7
+Subsystem: radardish02
$Damage: 6
+Subsystem: radardish04
$Damage: 3
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 5
$Departure Cue: ( and 
   ( is-event-true-delay 
      "storm maps on" 
      55 
   )
   ( or 
      ( are-waypoints-done-delay 
         "Stormbreaker" 
         "Stormbreaker undock" 
         0 
      )
      ( and 
         ( is-subsystem-destroyed-delay 
            "Stormbreaker" 
            "turret06" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Stormbreaker" 
            "turret10" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Stormbreaker" 
            "turret16" 
            0 
         )
         ( is-destroyed-delay 0 "Terra" "Luna" ) 
      )
      ( <= 
         ( hits-left "Stormbreaker" ) 
         ( rand 30 20 ) 
      )
   )
)
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "guardian" )
+Flags2: ( "lock-all-turrets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1500
$Texture Replace:
+old: nameplate
+new: eaca_stormbreaker

$Name: Phrygia		;! Object #25
$Class: EAC Proxenos
$Alt: Unknown Class

$Team: Hostile
$Location: 2030.000000, 1300.000000, 11850.000000
$Orientation:
	-0.993842, 0.000000, 0.110806,
	0.005144, 0.998922, 0.046134,
	-0.110687, 0.046420, -0.992771
+AI Class: Capship-AF
$AI Goals: ( goals ( ai-waypoints-once "Phrygia initial path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 200
$Texture Replace:
+old: nameplate
+new: eac_phrygia

$Name: Pugnax 1		;! Object #26
$Class: EAF Lanias
$Team: Hostile
$Location: 161.599945, -281.663086, 8114.337891
$Orientation:
	-0.995162, 0.000000, 0.098249,
	0.000000, 1.000000, 0.000000,
	-0.098249, 0.000000, -0.995162
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 18

$Name: Pugnax 2		;! Object #27
$Class: EAF Lanias
$Team: Hostile
$Location: 206.936676, -281.663116, 8177.846680
$Orientation:
	-0.995162, 0.000000, 0.098249,
	0.000000, 1.000000, 0.000000,
	-0.098249, 0.000000, -0.995162
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 18

$Name: Pugnax 3		;! Object #28
$Class: EAF Lanias
$Team: Hostile
$Location: 133.199921, -281.663086, 8186.104492
$Orientation:
	-0.995162, 0.000000, 0.098249,
	0.000000, 1.000000, 0.000000,
	-0.098249, 0.000000, -0.995162
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 18

$Name: Pugnax 4		;! Object #29
$Class: EAF Lanias
$Team: Hostile
$Location: 170.794891, -284.505920, 8259.833984
$Orientation:
	-0.999999, 0.000000, -0.001593,
	0.000000, 1.000000, 0.000000,
	0.001593, 0.000000, -0.999999
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 18

$Name: Ferox 1		;! Object #30
$Class: EAF Lanias
$Team: Hostile
$Location: 1378.086914, 286.501953, 8151.581055
$Orientation:
	-0.994130, 0.000000, -0.108195,
	0.000000, 1.000000, 0.000000,
	0.108195, 0.000000, -0.994130
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stinger" "Peltast" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 18

$Name: Ferox 2		;! Object #31
$Class: EAF Lanias
$Team: Hostile
$Location: 1461.705322, 286.501953, 8258.320313
$Orientation:
	-0.994130, 0.000000, -0.108195,
	0.000000, 1.000000, 0.000000,
	0.108195, 0.000000, -0.994130
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stinger" "Peltast" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 18

$Name: Ferox 3		;! Object #32
$Class: EAF Lanias
$Team: Hostile
$Location: 1300.271240, 286.502014, 8248.350586
$Orientation:
	-0.999999, 0.000000, 0.001593,
	0.000000, 1.000000, 0.000000,
	-0.001593, 0.000000, -0.999999
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stinger" "Peltast" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 18

$Name: Ferox 4		;! Object #33
$Class: EAF Lanias
$Team: Hostile
$Location: 1371.293213, 274.225891, 8342.501953
$Orientation:
	-0.998670, 0.000000, -0.051570,
	0.000000, 1.000000, 0.000000,
	0.051570, 0.000000, -0.998670
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stinger" "Peltast" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 18

$Name: Olympia 1		;! Object #34
$Class: EAB Gagana
$Team: Hostile
$Location: 2582.951660, 1185.214355, 620.003906
$Orientation:
	-0.484798, 0.090088, 0.869975,
	-0.213500, 0.952402, -0.217598,
	-0.848168, -0.291230, -0.442489
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Ripper" "Trantor" )
+Secondary Banks: ( "Stinger" "Hellstorm" "Hellstorm" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 24

$Name: Olympia 2		;! Object #35
$Class: EAB Gagana
$Team: Hostile
$Location: 2557.071045, 1194.865356, 952.439819
$Orientation:
	-0.497352, 0.089859, 0.862883,
	-0.209778, 0.952649, -0.220120,
	-0.841805, -0.290490, -0.454951
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Ripper" "Trantor" )
+Secondary Banks: ( "Stinger" "Hellstorm" "Hellstorm" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 24

$Name: Olympia 3		;! Object #36
$Class: EAB Gagana
$Team: Hostile
$Location: 2758.043701, 1176.333496, 525.447388
$Orientation:
	-0.480902, 0.088230, 0.872324,
	-0.209947, 0.954391, -0.212272,
	-0.851267, -0.285224, -0.440445
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Ripper" "Trantor" )
+Secondary Banks: ( "Stinger" "Hellstorm" "Hellstorm" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 24

$Name: Olympia 4		;! Object #37
$Class: EAB Gagana
$Team: Hostile
$Location: 2819.138916, 1187.267212, 919.437622
$Orientation:
	-0.494847, 0.088017, 0.864511,
	-0.206002, 0.954616, -0.215107,
	-0.844209, -0.284536, -0.454257
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Ripper" "Trantor" )
+Secondary Banks: ( "Stinger" "Hellstorm" "Hellstorm" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 24

$Name: Samaria		;! Object #38
$Class: EAC Soter
$Team: Hostile
$Location: 9450.000000, 1450.000000, 7400.000000
$Orientation:
	-0.345513, 0.000000, 0.938414,
	0.014896, 0.999874, 0.005485,
	-0.938296, 0.015874, -0.345470
$AI Goals: ( goals ( ai-waypoints-once "Sam path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "==Stage 2==" 
      21 
   )
   ( = @Samaria-Alive[1] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( is-subsystem-destroyed-delay 
      "Samaria" 
      "turret03" 
      0 
   )
   ( is-subsystem-destroyed-delay 
      "Samaria" 
      "turret02" 
      0 
   )
   ( <= 
      ( hits-left "Samaria" ) 
      ( rand 20 30 ) 
   )
   ( has-arrived-delay 
      ( rand 150 180 ) 
      "Samaria" 
   )
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "lock-all-turrets" )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 200

$Name: Tegel		;! Object #39
$Class: EAC Soter
$Team: Hostile
$Location: 9250.000000, 0.000000, 9150.000000
$Orientation:
	-0.178840, 0.904412, 0.387370,
	0.379099, 0.426660, -0.821124,
	-0.907910, 0.000001, -0.419166
$AI Goals: ( goals ( ai-waypoints-once "TegSup Path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "==Stage 2==" 
      19 
   )
   ( = @Supreme-Alive[1] 0 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( is-subsystem-destroyed-delay 
      "Tegel" 
      "turret03" 
      0 
   )
   ( is-subsystem-destroyed-delay 
      "Tegel" 
      "turret02" 
      0 
   )
   ( <= 
      ( hits-left "Tegel" ) 
      ( rand 20 30 ) 
   )
   ( has-arrived-delay 
      ( rand 150 180 ) 
      "Tegel" 
   )
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "lock-all-turrets" )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 200

$Name: Xerxes		;! Object #40
$Class: EAC Kritos
$Alt: Unknown Class

$Team: Hostile
$Location: 9900.000000, -1150.000000, 7400.000000
$Orientation:
	-0.301197, 0.571771, 0.763125,
	0.139208, 0.818080, -0.558003,
	-0.943346, -0.061835, -0.325998
$AI Goals: ( goals ( ai-waypoints-once "Xerx path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Sbank Ammo: ( 0 )
+Subsystem: turret03
+Sbank Ammo: ( 0 )
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "==Stage 2==" 
   19 
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( is-subsystem-destroyed-delay 
      "Xerxes" 
      "turret03" 
      0 
   )
   ( is-subsystem-destroyed-delay 
      "Xerxes" 
      "turret02" 
      0 
   )
   ( <= 
      ( hits-left "Xerxes" ) 
      ( rand 20 30 ) 
   )
   ( has-arrived-delay 
      ( rand 150 180 ) 
      "Xerxes" 
   )
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "lock-all-turrets" )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 250
$Texture Replace:
+old: nameplate
+new: eac_xerxes

$Name: Supreme		;! Object #41
$Class: EACv Skotas
$Team: Hostile
$Location: 10000.000000, 0.000000, 9500.000000
$Orientation:
	-0.375995, -0.443948, 0.813351,
	-0.186285, 0.896053, 0.402974,
	-0.907704, 0.000001, -0.419612
$AI Goals: ( goals ( ai-waypoints-once "TegSup Path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: vlsturret1
+Subsystem: vlsturret2
+Subsystem: vlsturret3
+Subsystem: vlsturret4
+Subsystem: vlsturret5
+Subsystem: vlsturret6
+Subsystem: vlsturret7
+Subsystem: vlsturret8
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "==Stage 2==" 
      20 
   )
   ( = @Supreme-Alive[1] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "lock-all-turrets" )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 600
$Texture Replace:
+old: nameplate
+new: eacv_supreme

$Name: Lucia#2		;! Object #42
$Class: EAC Kritos
$Alt: Unknown Class

$Team: Hostile
$Location: 10500.000000, 0.000000, 6800.000000
$Orientation:
	-0.271382, -0.605187, 0.748399,
	-0.206307, 0.796084, 0.568936,
	-0.940101, -0.000001, -0.340897
$AI Goals: ( goals ( ai-waypoints-once "Lucia path2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Sbank Ammo: ( 0 )
+Subsystem: turret03
+Sbank Ammo: ( 0 )
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "==Stage 2==" 
   22 
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( is-subsystem-destroyed-delay 
      "Lucia#2" 
      "turret03" 
      0 
   )
   ( is-subsystem-destroyed-delay 
      "Lucia#2" 
      "turret02" 
      0 
   )
   ( <= 
      ( hits-left "Lucia#2" ) 
      ( rand 20 30 ) 
   )
   ( has-arrived-delay 
      ( rand 210 240 ) 
      "Lucia#2" 
   )
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "lock-all-turrets" )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 250
$Texture Replace:
+old: nameplate
+new: eac_lucia

$Name: Audax 1		;! Object #43
$Class: EAF Claymore Mark II
$Team: Hostile
$Location: -1024.109253, 240.211182, 13427.760742
$Orientation:
	-0.992617, 0.000000, -0.121293,
	0.000000, 1.000000, 0.000000,
	0.121293, 0.000000, -0.992617
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Audax 2		;! Object #44
$Class: EAF Claymore Mark II
$Team: Hostile
$Location: -1071.779053, 240.211151, 13491.002930
$Orientation:
	-0.999135, 0.000000, -0.041580,
	0.000000, 1.000000, 0.000000,
	0.041580, 0.000000, -0.999135
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Audax 3		;! Object #45
$Class: EAF Claymore Mark II
$Team: Hostile
$Location: -1005.608276, 240.211151, 13486.695313
$Orientation:
	-0.992617, 0.000000, -0.121293,
	0.000000, 1.000000, 0.000000,
	0.121293, 0.000000, -0.992617
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Vorax 1		;! Object #46
$Class: EAF Claymore Mark III
$Team: Hostile
$Location: 1425.884399, 66.899719, 13423.253906
$Orientation:
	-0.802903, -0.595733, 0.021185,
	-0.590967, 0.800132, 0.102705,
	-0.078135, 0.069943, -0.994487
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Vorax 2		;! Object #47
$Class: EAF Claymore Mark III
$Team: Hostile
$Location: 1408.966553, 47.230438, 13479.132813
$Orientation:
	-0.802903, -0.595733, 0.021185,
	-0.590966, 0.800132, 0.102705,
	-0.078135, 0.069943, -0.994486
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Vorax 3		;! Object #48
$Class: EAF Claymore Mark III
$Team: Hostile
$Location: 1451.190796, 81.099792, 13458.250977
$Orientation:
	-0.802903, -0.595733, 0.021185,
	-0.590966, 0.800132, 0.102705,
	-0.078135, 0.069943, -0.994486
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Fighters all dead dummy		;! Object #49
$Class: Blip
$Team: Friendly
$Location: 1000.000000, 0.000000, -5000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-play-dead-persistent 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "no-arrival-warp" "no-departure-warp" "invulnerable" "hidden-from-sensors" "no-dynamic" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-builtin-messages" "no-death-scream" "hide-ship-name" "don't-change-position" "don't-change-orientation" "cloaked" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Rama miss 1 and bomber spawn		;! Object #50
$Class: Blip
$Team: Friendly
$Location: -2300.000000, 1600.000000, 26400.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "no-arrival-warp" "no-departure-warp" "invulnerable" "hidden-from-sensors" "no-dynamic" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-builtin-messages" "no-death-scream" "hide-ship-name" "don't-change-position" "don't-change-orientation" "cloaked" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Dummyboi		;! Object #51
$Class: Blip
$Team: Friendly
$Location: 5000.000000, 0.000000, -7000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-play-dead-persistent 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "no-arrival-warp" "no-departure-warp" "invulnerable" "hidden-from-sensors" "no-dynamic" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-builtin-messages" "no-death-scream" "hide-ship-name" "don't-change-position" "don't-change-orientation" "cloaked" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Amor 1		;! Object #52
$Class: EAB Accipiter
$Team: Hostile
$Location: -1237.645142, 0.000000, -8315.976563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm" "Hellstorm" "Halberd" )
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 24

$Name: Amor 2		;! Object #53
$Class: EAB Accipiter
$Team: Hostile
$Location: -1023.223999, 0.000000, -8406.632813
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm" "Hellstorm" "Halberd" )
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 24

$Name: Amor 3		;! Object #54
$Class: EAB Accipiter
$Team: Hostile
$Location: -1454.972046, 0.000000, -8407.339844
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm" "Hellstorm" "Halberd" )
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 24

$Name: Amor 4		;! Object #55
$Class: EAB Accipiter
$Team: Hostile
$Location: -1227.234009, 0.000000, -8499.936523
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm" "Hellstorm" "Halberd" )
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 24

$Name: Vox 1		;! Object #56
$Class: EAB Accipiter
$Team: Hostile
$Location: -720.650879, 0.000000, -8322.767578
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm" "Hellstorm" "Halberd" )
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 24

$Name: Vox 2		;! Object #57
$Class: EAB Accipiter
$Team: Hostile
$Location: -469.498291, 0.000000, -8417.090820
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm" "Hellstorm" "Halberd" )
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 24

$Name: Vox 3		;! Object #58
$Class: EAB Accipiter
$Team: Hostile
$Location: -946.222290, 0.000000, -8414.167969
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm" "Hellstorm" "Halberd" )
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 24

$Name: Vox 4		;! Object #59
$Class: EAB Accipiter
$Team: Hostile
$Location: -705.210205, 0.000000, -8532.785156
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm" "Hellstorm" "Halberd" )
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 24

$Name: Amor 1#		;! Object #60
$Class: EAB Accipiter
$Team: Hostile
$Location: -1256.704590, 0.000488, -7995.809082
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-chase "Ramayana" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Penthesilea Fortress
+Arrival Paths: ( "$Bay01" )
$Arrival Cue: ( is-event-true-delay 
   "All clear 1" 
   24 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "All clear 1" 
   33 
)
$Determination: 10
+Flags: ( )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Hotkey: 5
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 24

$Name: Amor 2#		;! Object #61
$Class: EAB Accipiter
$Team: Hostile
$Location: -1187.920898, 0.000488, -8067.583008
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-chase "Ramayana" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Penthesilea Fortress
+Arrival Paths: ( "$Bay02" )
$Arrival Cue: ( is-event-true-delay 
   "All clear 1" 
   24 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "All clear 1" 
   33 
)
$Determination: 10
+Flags: ( )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Hotkey: 5
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 24

$Name: Amor 3#		;! Object #62
$Class: EAB Accipiter
$Team: Hostile
$Location: -1318.263428, 0.000488, -8061.533203
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-chase "Ramayana" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Penthesilea Fortress
+Arrival Paths: ( "$Bay03" )
$Arrival Cue: ( is-event-true-delay 
   "All clear 1" 
   24 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "All clear 1" 
   33 
)
$Determination: 10
+Flags: ( )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Hotkey: 5
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 24

$Name: Amor 4#		;! Object #63
$Class: EAB Accipiter
$Team: Hostile
$Location: -1249.225342, 0.000488, -8136.718750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-chase "Ramayana" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Penthesilea Fortress
+Arrival Paths: ( "$Bay04" )
$Arrival Cue: ( is-event-true-delay 
   "All clear 1" 
   24 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "All clear 1" 
   33 
)
$Determination: 10
+Flags: ( )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Hotkey: 5
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 24

$Name: Aqua 1		;! Object #64
$Class: EAF Kestros
$Team: Hostile
$Location: -824.530273, -0.000610, -8717.665039
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: Aqua 2		;! Object #65
$Class: EAF Kestros
$Team: Hostile
$Location: -988.958313, -0.000488, -8789.508789
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: Aqua 3		;! Object #66
$Class: EAF Kestros
$Team: Hostile
$Location: -652.458923, -0.000488, -8794.746094
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: Aqua 4		;! Object #67
$Class: EAF Kestros
$Team: Hostile
$Location: -821.277283, -0.000488, -8873.621094
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: Cira 1		;! Object #68
$Class: EAF Claymore Mark III
$Team: Hostile
$Location: -1244.079346, -0.000244, -8704.298828
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Trantor" "Trantor" )
+Secondary Banks: ( "Hunter" "Stinger" "Warrior" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Cira 2		;! Object #69
$Class: EAF Claymore Mark III
$Team: Hostile
$Location: -1403.449341, -0.000244, -8797.057617
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Trantor" "Trantor" )
+Secondary Banks: ( "Hunter" "Stinger" "Warrior" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Cira 3		;! Object #70
$Class: EAF Claymore Mark III
$Team: Hostile
$Location: -1070.346069, -0.000244, -8798.478516
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Trantor" "Trantor" )
+Secondary Banks: ( "Hunter" "Stinger" "Warrior" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Cira 4		;! Object #71
$Class: EAF Claymore Mark III
$Team: Hostile
$Location: -1233.156128, -0.000244, -8896.135742
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Trantor" "Trantor" )
+Secondary Banks: ( "Hunter" "Stinger" "Warrior" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Vox 1#		;! Object #72
$Class: EAB Accipiter
$Team: Hostile
$Location: -880.667603, 0.000488, -7998.296387
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-chase "Ramayana" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Penthesilea Fortress
+Arrival Paths: ( "$Bay01" )
$Arrival Cue: ( is-event-true-delay 
   "All clear 1" 
   27 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "All clear 1" 
   36 
)
$Determination: 10
+Flags: ( )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Hotkey: 5
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 24

$Name: Vox 2#		;! Object #73
$Class: EAB Accipiter
$Team: Hostile
$Location: -792.636597, 0.000488, -8063.217773
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-chase "Ramayana" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Penthesilea Fortress
+Arrival Paths: ( "$Bay02" )
$Arrival Cue: ( is-event-true-delay 
   "All clear 1" 
   27 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "All clear 1" 
   36 
)
$Determination: 10
+Flags: ( )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Hotkey: 5
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 24

$Name: Vox 3#		;! Object #74
$Class: EAB Accipiter
$Team: Hostile
$Location: -954.290100, 0.000488, -8056.039063
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-chase "Ramayana" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Penthesilea Fortress
+Arrival Paths: ( "$Bay03" )
$Arrival Cue: ( is-event-true-delay 
   "All clear 1" 
   27 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "All clear 1" 
   36 
)
$Determination: 10
+Flags: ( )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Hotkey: 5
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 24

$Name: Vox 4#		;! Object #75
$Class: EAB Accipiter
$Team: Hostile
$Location: -874.861267, 0.000488, -8132.638672
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-chase "Ramayana" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Penthesilea Fortress
+Arrival Paths: ( "$Bay04" )
$Arrival Cue: ( is-event-true-delay 
   "All clear 1" 
   27 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "All clear 1" 
   36 
)
$Determination: 10
+Flags: ( )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Hotkey: 5
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 24

$Name: Lux 1		;! Object #76
$Class: EAF Siope
$Team: Hostile
$Location: 10178.861328, -0.000488, 6808.803711
$Orientation:
	-0.452176, 0.000000, 0.891929,
	0.026754, 0.999551, 0.013563,
	-0.891528, 0.029996, -0.451973
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "invulnerable" "hidden-from-sensors" "missile-protect-ship" "stealth" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Special Hitpoints: 300
+Special Shield Points: 480
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Lux 2		;! Object #77
$Class: EAF Siope
$Team: Hostile
$Location: 10186.346680, 95.127586, 6794.206055
$Orientation:
	-0.452176, -0.000000, 0.891929,
	0.026754, 0.999550, 0.013563,
	-0.891528, 0.029995, -0.451973
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "invulnerable" "hidden-from-sensors" "missile-protect-ship" "stealth" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Special Hitpoints: 300
+Special Shield Points: 480
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Lux 3		;! Object #78
$Class: EAF Siope
$Team: Hostile
$Location: 10148.533203, 99.777336, 6868.804688
$Orientation:
	-0.452176, -0.000000, 0.891929,
	0.026754, 0.999550, 0.013563,
	-0.891528, 0.029995, -0.451973
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "invulnerable" "hidden-from-sensors" "missile-protect-ship" "stealth" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Special Hitpoints: 300
+Special Shield Points: 480
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Lux 4		;! Object #79
$Class: EAF Siope
$Team: Hostile
$Location: 10168.371094, 186.316681, 6829.819824
$Orientation:
	-0.452176, -0.000000, 0.891929,
	0.026754, 0.999550, 0.013563,
	-0.891528, 0.029995, -0.451973
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "invulnerable" "hidden-from-sensors" "missile-protect-ship" "stealth" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Special Hitpoints: 300
+Special Shield Points: 480
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Bellax 1		;! Object #80
$Class: EAF Lanias
$Team: Hostile
$Location: 9710.536133, -0.000458, 7369.584961
$Orientation:
	0.027607, 0.000000, 0.999620,
	0.000000, 1.000000, 0.000000,
	-0.999620, 0.000000, 0.027607
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 18

$Name: Bellax 2		;! Object #81
$Class: EAF Lanias
$Team: Hostile
$Location: 9786.997070, -0.000427, 7312.696289
$Orientation:
	0.027608, 0.000000, 0.999619,
	0.000000, 1.000000, 0.000000,
	-0.999619, 0.000000, 0.027608
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 18

$Name: Bellax 3		;! Object #82
$Class: EAF Lanias
$Team: Hostile
$Location: 9775.224609, -0.000427, 7428.358887
$Orientation:
	0.027608, 0.000000, 0.999619,
	0.000000, 1.000000, 0.000000,
	-0.999619, 0.000000, 0.027608
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 18

$Name: Bellax 4		;! Object #83
$Class: EAF Lanias
$Team: Hostile
$Location: 9841.769531, -0.000427, 7385.698242
$Orientation:
	0.027608, 0.000000, 0.999619,
	0.000000, 1.000000, 0.000000,
	-0.999619, 0.000000, 0.027608
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 18

$Name: MisGrp Dummy		;! Object #84
$Class: Blip
$Team: Friendly
$Location: 4000.000000, 0.000000, 5000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-play-dead-persistent 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "==Stage 2==" 
   10 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "no-arrival-warp" "no-departure-warp" "invulnerable" "hidden-from-sensors" "no-dynamic" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-builtin-messages" "no-death-scream" "hide-ship-name" "don't-change-position" "don't-change-orientation" "cloaked" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Lux 5		;! Object #85
$Class: EAF Siope
$Team: Hostile
$Location: 10214.072266, 0.000000, 6858.634277
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "invulnerable" "hidden-from-sensors" "missile-protect-ship" "stealth" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Special Hitpoints: 300
+Special Shield Points: 480
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Lux 6		;! Object #86
$Class: EAF Siope
$Team: Hostile
$Location: 10180.688477, 0.000000, 6879.620605
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "invulnerable" "hidden-from-sensors" "missile-protect-ship" "stealth" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Special Hitpoints: 300
+Special Shield Points: 480
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Gaia 1		;! Object #87
$Class: EAB Gagana
$Team: Hostile
$Location: -2398.468262, 0.001831, 81.052734
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stinger" "Hellstorm" "Hellstorm" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 24

$Name: Gaia 2		;! Object #88
$Class: EAB Gagana
$Team: Hostile
$Location: -2689.105225, 0.002197, -95.428772
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stinger" "Hellstorm" "Hellstorm" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 24

$Name: Gaia 3		;! Object #89
$Class: EAB Gagana
$Team: Hostile
$Location: -2143.626465, 0.001831, -114.059204
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stinger" "Hellstorm" "Hellstorm" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 24

$Name: Gaia 4		;! Object #90
$Class: EAB Gagana
$Team: Hostile
$Location: -2435.816162, 0.002014, -311.772064
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stinger" "Hellstorm" "Hellstorm" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 24

$Name: Luna 1		;! Object #91
$Class: EAB Peregrine
$Team: Hostile
$Location: 968.822449, -0.003113, 16646.076172
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Luna 2		;! Object #92
$Class: EAB Peregrine
$Team: Hostile
$Location: 878.300537, -0.002930, 16603.503906
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Luna 3		;! Object #93
$Class: EAB Peregrine
$Team: Hostile
$Location: 1037.132690, -0.003296, 16562.234375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Luna 4		;! Object #94
$Class: EAB Peregrine
$Team: Hostile
$Location: 934.325317, -0.003052, 16494.171875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Thalassa 1		;! Object #95
$Class: EAF Stentor
$Team: Hostile
$Location: 757.494507, -0.002930, 16426.062500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Sbank Ammo: ( 50 24 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Thalassa 2		;! Object #96
$Class: EAF Stentor
$Team: Hostile
$Location: 661.479431, -0.002502, 16397.541016
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Sbank Ammo: ( 50 24 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Thalassa 3		;! Object #97
$Class: EAF Stentor
$Team: Hostile
$Location: 795.937317, -0.002625, 16323.385742
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Sbank Ammo: ( 50 24 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Thalassa 4		;! Object #98
$Class: EAF Stentor
$Team: Hostile
$Location: 715.074768, -0.003052, 16295.616211
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Sbank Ammo: ( 50 24 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Terra 1		;! Object #99
$Class: EAB Peregrine
$Team: Hostile
$Location: 1120.676270, 0.000000, 16349.185547
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm" "Stinger" )
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Terra 2		;! Object #100
$Class: EAB Peregrine
$Team: Hostile
$Location: 1039.071289, -0.000183, 16273.616211
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm" "Stinger" )
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Terra 3		;! Object #101
$Class: EAB Peregrine
$Team: Hostile
$Location: 1203.960815, -0.000854, 16253.507813
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm" "Stinger" )
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Terra 4		;! Object #102
$Class: EAB Peregrine
$Team: Hostile
$Location: 1102.266846, 0.000244, 16176.571289
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm" "Stinger" )
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Algol#2		;! Object #103
$Class: EACv Hegemon
$Alt: Unknown Class

$Team: Hostile
$Location: -8150.000000, 650.000000, 14150.000000
$Orientation:
	-0.596557, 0.000000, -0.802571,
	0.000000, 1.000000, 0.000000,
	0.802571, 0.000000, -0.596557
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 750
$Texture Replace:
+old: nameplate
+new: eacv_Algol

$Name: Tarsos		;! Object #104
$Class: EAC Proxenos
$Alt: Unknown Class

$Team: Hostile
$Location: -8250.000000, 350.000000, 12950.000000
$Orientation:
	-0.596556, 0.000000, -0.802571,
	0.000000, 1.000000, 0.000000,
	0.802571, 0.000000, -0.596556
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 200
$Texture Replace:
+old: nameplate
+new: eac_tarsos

$Name: Melitene		;! Object #105
$Class: EAC Proxenos
$Alt: Unknown Class

$Team: Hostile
$Location: -7150.000000, 750.000000, 14450.000000
$Orientation:
	-0.596556, 0.000000, -0.802571,
	0.000000, 1.000000, 0.000000,
	0.802571, 0.000000, -0.596556
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 200
$Texture Replace:
+old: nameplate
+new: eac_melitene

$Name: Beta 4		;! Object #106
$Class: GTF Alves
$Team: Friendly
$Location: 2034.387939, 0.000000, -1288.759521
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Use Table Score:
+Score: 24

$Name: Gamma 4		;! Object #107
$Class: GTF Ereshkigal
$Team: Friendly
$Location: 729.703430, -0.002502, -688.481384
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Vulcan" "Prometheus" )
+Secondary Banks: ( "Hurricane" "Maelstrom" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 16

$Name: Delta 4		;! Object #108
$Class: GTB Rhea
$Team: Friendly
$Location: 918.516602, 0.000000, -519.089294
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Wingman
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "disable subsys" )
+Use Table Score:
+Score: 14

#Wings		;! 20 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
$AI Goals: ( goals ( ai-guard "Ramayana" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 5 "Ramayana" ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "Ramayana" 50 ) )
+Hotkey: 1
+Flags: ( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Ramayana
$Arrival Cue: ( is-event-true-delay 
   "if bomber destroy boats" 
   8 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 5 "Ramayana" ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
$AI Goals: ( goals ( ai-chase-wing "Lux" 52 ) ( ai-chase-wing "Bellax" 51 ) ( ai-guard "Ramayana" 50 ) )
+Hotkey: 2
+Flags: ( )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Ramayana
$Arrival Cue: ( is-event-true-delay 
   "if fighter shoot stealths" 
   8 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 5 "Ramayana" ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
$AI Goals: ( goals ( ai-chase "Lucia#2" 55 ) ( ai-chase "Samaria" 54 ) ( ai-chase "Tegel" 53 ) ( ai-chase "Xerxes" 52 ) ( ai-chase "Supreme" 51 ) )
+Flags: ( "no-arrival-music" )

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Ramayana
$Arrival Cue: ( has-arrived-delay 12 "Olympia" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 5 "Ramayana" ) 
$Ships: (		;! 4 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
)
$AI Goals: ( goals ( ai-guard "Ramayana" 50 ) )
+Flags: ( )

$Name: Pugnax
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Pugnax 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Lonchlos trigger" 
   2 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Pugnax 1"
	"Pugnax 2"
	"Pugnax 3"
	"Pugnax 4"
)
$AI Goals: ( goals ( ai-guard "Corax" 50 ) )
+Hotkey: 3
+Flags: ( "no-arrival-message" )

$Name: Ferox
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Ferox 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Lonchlos trigger" 
   1 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Ferox 1"
	"Ferox 2"
	"Ferox 3"
	"Ferox 4"
)
$AI Goals: ( goals ( ai-guard "Algol" 50 ) )
+Hotkey: 3
+Flags: ( "no-arrival-message" )

$Name: Olympia
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Olympia 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Lonchlos trigger" 
   10 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Olympia 1"
	"Olympia 2"
	"Olympia 3"
	"Olympia 4"
)
$AI Goals: ( goals ( ai-chase "Ramayana" 50 ) )
+Hotkey: 5
+Flags: ( "no-arrival-message" )

$Name: Vox
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Vox 1
$Arrival Location: Near Ship
+Arrival Distance: 300
$Arrival Anchor: Rama miss 1 and bomber spawn
$Arrival Cue: ( is-event-true-delay 
   "All clear 1" 
   48 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Vox 1"
	"Vox 2"
	"Vox 3"
	"Vox 4"
)
$AI Goals: ( goals ( ai-chase "Ramayana" 50 ) ( ai-chase "Pollux" 49 ) )
+Hotkey: 5
+Flags: ( "no-arrival-message" )

$Name: Vorax
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Vorax 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Vorax 1"
	"Vorax 2"
	"Vorax 3"
)
$AI Goals: ( goals ( ai-guard "Algol" 50 ) )
+Hotkey: 3
+Flags: ( "no-arrival-message" )

$Name: Audax
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Audax 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Audax 1"
	"Audax 2"
	"Audax 3"
)
$AI Goals: ( goals ( ai-guard "Corax" 50 ) )
+Hotkey: 3
+Flags: ( "no-arrival-message" )

$Name: Amor
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Amor 1
$Arrival Location: Near Ship
+Arrival Distance: 200
$Arrival Anchor: Rama miss 1 and bomber spawn
$Arrival Cue: ( is-event-true-delay 
   "All clear 1" 
   45 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Amor 1"
	"Amor 2"
	"Amor 3"
	"Amor 4"
)
$AI Goals: ( goals ( ai-chase "Pollux" 49 ) ( ai-chase "Ramayana" 50 ) )
+Hotkey: 5
+Flags: ( "no-arrival-message" )

$Name: Aqua
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aqua 1
$Arrival Location: Near Ship
+Arrival Distance: 200
$Arrival Anchor: Rama miss 1 and bomber spawn
$Arrival Cue: ( is-event-true-delay 
   "All clear 1" 
   35 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aqua 1"
	"Aqua 2"
	"Aqua 3"
	"Aqua 4"
)
$AI Goals: ( goals ( ai-guard-wing "Vox" 50 ) ( ai-chase-wing "Epsilon" 51 ) ( ai-guard-wing "Amor" 49 ) )
+Hotkey: 3
+Flags: ( "no-arrival-message" )

$Name: Cira
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cira 1
$Arrival Location: Near Ship
+Arrival Distance: 100
$Arrival Anchor: Rama miss 1 and bomber spawn
$Arrival Cue: ( is-event-true-delay 
   "All clear 1" 
   38 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cira 1"
	"Cira 2"
	"Cira 3"
	"Cira 4"
)
$AI Goals: ( goals ( ai-guard-wing "Amor" 50 ) ( ai-chase-wing "Epsilon" 51 ) ( ai-guard-wing "Vox" 49 ) )
+Hotkey: 3
+Flags: ( "no-arrival-message" )

$Name: Lux
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Lux 1
$Arrival Location: Near Ship
+Arrival Distance: 200
$Arrival Anchor: MisGrp Dummy
$Arrival Cue: ( is-event-true-delay 
   "==Stage 2==" 
   13 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   15 
   "MisGrp Dummy" 
)
$Ships: (		;! 6 total
	"Lux 1"
	"Lux 2"
	"Lux 3"
	"Lux 4"
	"Lux 5"
	"Lux 6"
)
$AI Goals: ( goals ( ai-chase "Ramayana" 50 ) )
+Hotkey: 6
+Flags: ( "no-arrival-music" "no-arrival-message" "no-dynamic" )

$Name: Bellax
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Bellax 1
$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: MisGrp Dummy
$Arrival Cue: ( is-event-true-delay 
   "==Stage 2==" 
   20 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Bellax 1"
	"Bellax 2"
	"Bellax 3"
	"Bellax 4"
)
$AI Goals: ( goals ( ai-guard-wing "Lux" 50 ) )
+Hotkey: 3
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Gaia
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Gaia 1
$Arrival Location: In front of ship
+Arrival Distance: 2500
$Arrival Anchor: Pollux
$Arrival Cue: ( is-event-true-delay 
   "pllux to engage" 
   90 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   8 
   "Lux" 
   "MisGrp Dummy" 
)
$Ships: (		;! 4 total
	"Gaia 1"
	"Gaia 2"
	"Gaia 3"
	"Gaia 4"
)
$AI Goals: ( goals ( ai-chase "Pollux" 50 ) ( ai-chase "Ramayana" 49 ) )
+Hotkey: 5
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 6
+Wave Delay Max: 10

$Name: Luna
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Luna 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Penthesilea Fortress
$Arrival Cue: ( is-event-true-delay 
   "bomber launch trigger" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Stormbreaker" ) 
$Ships: (		;! 4 total
	"Luna 1"
	"Luna 2"
	"Luna 3"
	"Luna 4"
)
$AI Goals: ( goals ( ai-chase "Ramayana" 50 ) )
+Hotkey: 5
+Flags: ( "no-arrival-message" )

$Name: Thalassa
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Thalassa 1
$Arrival Location: Docking Bay
+Arrival Distance: 4
$Arrival Anchor: Stormbreaker
$Arrival Cue: ( is-event-true-delay 
   "bomber launch trigger" 
   6 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Stormbreaker" ) 
$Ships: (		;! 4 total
	"Thalassa 1"
	"Thalassa 2"
	"Thalassa 3"
	"Thalassa 4"
)
$AI Goals: ( goals ( ai-guard-wing "Luna" 50 ) ( ai-guard "Stormbreaker" 48 ) ( ai-guard-wing "Terra" 49 ) )
+Hotkey: 3
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Terra
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Terra 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Penthesilea Fortress
$Arrival Cue: ( is-event-true-delay 
   "bomber launch trigger" 
   5 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Stormbreaker" ) 
$Ships: (		;! 4 total
	"Terra 1"
	"Terra 2"
	"Terra 3"
	"Terra 4"
)
$AI Goals: ( goals ( ai-chase "Ramayana" 50 ) )
+Hotkey: 5
+Flags: ( "no-arrival-music" "no-arrival-message" )

#Events		;! 132 total

$Formula: ( do-nothing ) 
+Name: --SPELLS scripts--
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( hud-set-message 
      "INFLowerRightMFDF" 
      "Capacitor temp" 
   )
)
+Name: Capacitor temp
+Repeat Count: -1
+Trigger Count: -1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( when 
      ( is-ship-class "GTB Rhea" "Alpha 1" ) 
      ( hud-set-custom-gauge-active 
         ( true ) 
         "INFLowerRightMFD" 
         "INFLowerRightMFDA" 
         "INFLowerRightMFDB" 
         "INFLowerRightMFDC" 
         "INFLowerRightMFDD" 
         "INFLowerRightMFDE" 
         "INFLowerRightMFDF" 
         "INFLowerRightMFDG" 
         "INFLowerRightMFDH" 
      )
      ( hud-set-text 
         "INFLowerRightMFD" 
         "Rhea Weapon Systems" 
      )
      ( hud-set-text 
         "INFLowerRightMFDB" 
         "Weapon:" 
      )
      ( hud-set-text "INFLowerRightMFDD" "" ) 
      ( hud-set-text 
         "INFLowerRightMFDF" 
         "Toggle weapons via" 
      )
      ( hud-set-text 
         "INFLowerRightMFDG" 
         "HOTSWAP primary" 
      )
      ( set-primary-weapon 
         "Alpha 1" 
         1 
         "HOTSWAP" 
      )
   )
   ( when 
      ( is-ship-class 
         "GTB Euryale" 
         "Alpha 1" 
      )
      ( hud-set-custom-gauge-active 
         ( true ) 
         "INFTaccom" 
         "INFTaccomA" 
         "INFTaccomB" 
         "INFTaccomC" 
         "INFLowerRightMFD" 
         "INFLowerRightMFDA" 
         "INFLowerRightMFDB" 
         "INFLowerRightMFDC" 
         "INFLowerRightMFDD" 
         "INFLowerRightMFDE" 
         "INFLowerRightMFDF" 
         "INFLowerRightMFDG" 
         "INFLowerRightMFDH" 
      )
      ( hud-set-text 
         "INFTaccomA" 
         "Press 1 for OVERDRIVE" 
      )
      ( hud-set-text 
         "INFTaccomB" 
         "Press 2 for SMRTBMB" 
      )
      ( hud-set-message 
         "INFLowerRightMFDB" 
         "OVERDRIVE off" 
      )
      ( hud-set-message 
         "INFLowerRightMFDD" 
         "SMARTBOMB ready" 
      )
   )
)
+Name: Initialize HUD first boot
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < @Capacitor[100] 100 ) 
   ( if-then-else 
      ( and 
         ( is-ship-class "GTB Jotun" "Alpha 1" ) 
         ( <= @Capacitor[100] 96 ) 
      )
      ( modify-variable 
         @Capacitor[100] 
         ( + @Capacitor[100] 4 ) 
      )
      ( if-then-else 
         ( and 
            ( or 
               ( is-ship-class "GTB Surt" "Alpha 1" ) 
               ( is-ship-class "GTB Jotun" "Alpha 1" ) 
            )
            ( <= @Capacitor[100] 97 ) 
         )
         ( modify-variable 
            @Capacitor[100] 
            ( + @Capacitor[100] 3 ) 
         )
         ( if-then-else 
            ( and 
               ( or 
                  ( is-ship-class "GTB Surt" "Alpha 1" ) 
                  ( is-ship-class 
                     "GTB Euryale" 
                     "Alpha 1" 
                  )
                  ( is-ship-class "GTB Jotun" "Alpha 1" ) 
                  ( is-ship-class "GTB Surt" "Alpha 1" ) 
               )
               ( <= @Capacitor[100] 98 ) 
            )
            ( modify-variable 
               @Capacitor[100] 
               ( + @Capacitor[100] 2 ) 
            )
            ( modify-variable 
               @Capacitor[100] 
               ( + @Capacitor[100] 1 ) 
            )
         )
      )
   )
)
+Name: Recharge cap
+Repeat Count: -1
+Trigger Count: -1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( when 
      ( > @OVERDRIVE-delay[0] 0 ) 
      ( modify-variable 
         @OVERDRIVE-delay[0] 
         ( - @OVERDRIVE-delay[0] 1 ) 
      )
   )
   ( when 
      ( > @SMARTBOMB-delay[0] 0 ) 
      ( modify-variable 
         @SMARTBOMB-delay[0] 
         ( - @SMARTBOMB-delay[0] 1 ) 
      )
   )
   ( when 
      ( < @Capacitor[100] 0 ) 
      ( modify-variable @Capacitor[100] 0 ) 
   )
   ( when 
      ( > @Capacitor[100] 100 ) 
      ( modify-variable @Capacitor[100] 100 ) 
   )
   ( when 
      ( > @AI1-SB-delay[0] 0 ) 
      ( modify-variable 
         @AI1-SB-delay[0] 
         ( - @AI1-SB-delay[0] 1 ) 
      )
   )
   ( when 
      ( > @AI2-SB-delay[0] 0 ) 
      ( modify-variable 
         @AI2-SB-delay[0] 
         ( - @AI2-SB-delay[0] 1 ) 
      )
   )
)
+Name: Per-second tickdowns
+Repeat Count: -1
+Trigger Count: -1
+Interval: 1

$Formula: ( when 
   ( = 1 @OVERDRIVE-on[0] ) 
   ( if-then-else 
      ( skill-level-at-least "Hard" ) 
      ( set-shield-energy 
         ( - 
            ( shields-left "Alpha 1" ) 
            ( / ( shields-left "Alpha 1" ) 33 ) 
         )
         "Alpha 1" 
      )
      ( set-shield-energy 
         ( - 
            ( shields-left "Alpha 1" ) 
            ( / ( shields-left "Alpha 1" ) 25 ) 
         )
         "Alpha 1" 
      )
   )
   ( modify-variable 
      @Capacitor[100] 
      ( - @Capacitor[100] 3 ) 
   )
)
+Name: OVERDRIVE active
+Repeat Count: -1
+Trigger Count: -1
+Interval: 1

$Formula: ( every-time 
   ( = 1 @OVERDRIVE-on[0] ) 
   ( set-afterburner-energy 
      100 
      "Alpha 1" 
   )
   ( set-weapon-energy 0 "Alpha 1" ) 
)
+Name: OVERDRIVE frametick
+Repeat Count: -1
+Trigger Count: -1
+Interval: 0

$Formula: ( when 
   ( and 
      ( = @OVERDRIVE-on[0] 1 ) 
      ( <= @Capacitor[100] 3 ) 
   )
   ( modify-variable 
      @OVERDRIVE-on[0] 
      "0" 
   )
   ( modify-variable 
      @OVERDRIVE-delay[0] 
      "5" 
   )
   ( enable-ets "Alpha 1" ) 
   ( set-ets-values 
      @ETS-E[4] 
      @ETS-S[4] 
      @ETS-W[4] 
      "Alpha 1" 
   )
)
+Name: OVERDRIVE out of cap
+Repeat Count: -1
+Trigger Count: -1
+Interval: 1

$Formula: ( when 
   ( is-ship-class 
      "GTB Euryale" 
      "Alpha 1" 
   )
   ( hud-set-text 
      "INFLowerRightMFD" 
      "Euryale SPELLS System" 
   )
   ( if-then-else 
      ( and 
         ( = 0 @SMARTBOMB-delay[0] ) 
         ( or 
            ( and 
               ( not 
                  ( skill-level-at-least "Medium" ) 
               )
               ( >= @Capacitor[100] 15 ) 
            )
            ( and 
               ( skill-level-at-least "Medium" ) 
               ( >= @Capacitor[100] 20 ) 
               ( not 
                  ( skill-level-at-least "Insane" ) 
               )
            )
            ( and 
               ( skill-level-at-least "Insane" ) 
               ( >= @Capacitor[100] 25 ) 
            )
         )
      )
      ( hud-set-message 
         "INFLowerRightMFDD" 
         "SMARTBOMB ready" 
      )
      ( hud-set-message 
         "INFLowerRightMFDD" 
         "SMARTBOMB recharging" 
      )
   )
   ( if-then-else 
      ( = @OVERDRIVE-on[0] 1 ) 
      ( hud-set-message 
         "INFLowerRightMFDB" 
         "OVERDRIVE on" 
      )
      ( if-then-else 
         ( and 
            ( >= @Capacitor[100] 10 ) 
            ( = @OVERDRIVE-delay[0] 0 ) 
         )
         ( hud-set-message 
            "INFLowerRightMFDB" 
            "OVERDRIVE off" 
         )
         ( hud-set-message 
            "INFLowerRightMFDB" 
            "OVERDRIVE recharging" 
         )
      )
   )
)
+Name: Euryale SPELLS HUD
+Repeat Count: -1
+Trigger Count: -1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( is-ship-class 
         "GTB Euryale" 
         "Alpha 1" 
      )
      ( key-pressed "1" ) 
   )
   ( key-reset-multiple "1" ) 
   ( if-then-else 
      ( = @OVERDRIVE-on[0] 1 ) 
      ( when 
         ( true ) 
         ( hud-set-message 
            "INFLowerRightMFDB" 
            "OVERDRIVE recharging" 
         )
         ( modify-variable 
            @OVERDRIVE-on[0] 
            "0" 
         )
         ( modify-variable 
            @OVERDRIVE-delay[0] 
            "5" 
         )
         ( enable-ets "Alpha 1" ) 
         ( set-ets-values 
            @ETS-E[4] 
            @ETS-S[4] 
            @ETS-W[4] 
            "Alpha 1" 
         )
      )
      ( when 
         ( and 
            ( >= @Capacitor[100] 10 ) 
            ( = @OVERDRIVE-delay[0] 0 ) 
         )
         ( hud-set-message 
            "INFLowerRightMFDB" 
            "OVERDRIVE on" 
         )
         ( modify-variable 
            @OVERDRIVE-on[0] 
            "1" 
         )
         ( modify-variable 
            @ETS-E[4] 
            ( get-ets-value "Engine" "Alpha 1" ) 
         )
         ( modify-variable 
            @ETS-S[4] 
            ( get-ets-value "Shield" "Alpha 1" ) 
         )
         ( modify-variable 
            @ETS-W[4] 
            ( get-ets-value "Weapon" "Alpha 1" ) 
         )
         ( set-ets-values 12 0 0 "Alpha 1" ) 
         ( disable-ets "Alpha 1" ) 
      )
   )
)
+Name: Euryale overdrive toggle
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( is-ship-class 
         "GTB Euryale" 
         "Alpha 1" 
      )
      ( > 
         ( get-num-countermeasures "Alpha 1" ) 
         0 
      )
      ( key-pressed "2" ) 
   )
   ( key-reset-multiple "2" ) 
   ( when 
      ( and 
         ( = 0 @SMARTBOMB-delay[0] ) 
         ( or 
            ( and 
               ( not 
                  ( skill-level-at-least "Medium" ) 
               )
               ( >= @Capacitor[100] 15 ) 
            )
            ( and 
               ( skill-level-at-least "Medium" ) 
               ( >= @Capacitor[100] 20 ) 
               ( not 
                  ( skill-level-at-least "Insane" ) 
               )
            )
            ( and 
               ( skill-level-at-least "Insane" ) 
               ( >= @Capacitor[100] 25 ) 
            )
         )
      )
      ( modify-variable 
         @SMARTBOMB-delay[0] 
         5 
      )
      ( weapon-create 
         "Alpha 1" 
         "YF-12 Smartbomb" 
         ( get-object-x 
            "Alpha 1" 
            "<none>" 
            0 
            0 
            -50 
         )
         ( get-object-y 
            "Alpha 1" 
            "<none>" 
            0 
            0 
            -50 
         )
         ( get-object-z 
            "Alpha 1" 
            "<none>" 
            0 
            0 
            -50 
         )
      )
      ( hud-set-message 
         "INFLowerRightMFDD" 
         "SMARTBOMB recharging" 
      )
      ( if-then-else 
         ( skill-level-at-least "Insane" ) 
         ( modify-variable 
            @Capacitor[100] 
            ( - @Capacitor[100] 25 ) 
         )
         ( if-then-else 
            ( skill-level-at-least "Medium" ) 
            ( modify-variable 
               @Capacitor[100] 
               ( - @Capacitor[100] 20 ) 
            )
            ( modify-variable 
               @Capacitor[100] 
               ( - @Capacitor[100] 15 ) 
            )
         )
      )
      ( set-num-countermeasures 
         "Alpha 1" 
         ( - 
            ( get-num-countermeasures "Alpha 1" ) 
            1 
         )
      )
   )
)
+Name: Euryale smartbomb fire
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( is-ship-class 
         "GTB Euryale" 
         "Alpha 2" 
      )
      ( = @AI1-SB-delay[0] 0 ) 
   )
   ( when-argument 
      ( any-of 
         "Pugnax" 
         "Ferox" 
         "Olympia" 
         "Vox" 
         "Vorax" 
         "Audax" 
         "Amor" 
         "Aqua" 
         "Cira" 
         "Bellax" 
         "Gaia" 
         "Luna" 
         "Thalassa" 
         "Terra" 
      )
      ( <= 
         ( distance-to-bbox 
            "Alpha 2" 
            "<argument>" 
         )
         400 
      )
      ( weapon-create 
         "Alpha 2" 
         "YF-12 Smartbomb" 
         ( get-object-x 
            "Alpha 2" 
            "<none>" 
            0 
            0 
            -50 
         )
         ( get-object-y 
            "Alpha 2" 
            "<none>" 
            0 
            0 
            -50 
         )
         ( get-object-z 
            "Alpha 2" 
            "<none>" 
            0 
            0 
            -50 
         )
      )
      ( if-then-else 
         ( skill-level-at-least "Insane" ) 
         ( modify-variable @AI1-SB-delay[0] 30 ) 
         ( if-then-else 
            ( skill-level-at-least "Medium" ) 
            ( modify-variable @AI1-SB-delay[0] 20 ) 
            ( modify-variable @AI1-SB-delay[0] 15 ) 
         )
      )
   )
)
+Name: A2 fire SB
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( is-ship-class 
         "GTB Euryale" 
         "Alpha 3" 
      )
      ( = @AI2-SB-delay[0] 0 ) 
   )
   ( when-argument 
      ( any-of 
         "Pugnax" 
         "Ferox" 
         "Olympia" 
         "Vox" 
         "Vorax" 
         "Audax" 
         "Amor" 
         "Aqua" 
         "Cira" 
         "Bellax" 
         "Gaia" 
         "Luna" 
         "Thalassa" 
         "Terra" 
      )
      ( <= 
         ( distance-to-bbox 
            "Alpha 3" 
            "<argument>" 
         )
         400 
      )
      ( weapon-create 
         "Alpha 3" 
         "YF-12 Smartbomb" 
         ( get-object-x 
            "Alpha 3" 
            "<none>" 
            0 
            0 
            -50 
         )
         ( get-object-y 
            "Alpha 3" 
            "<none>" 
            0 
            0 
            -50 
         )
         ( get-object-z 
            "Alpha 3" 
            "<none>" 
            0 
            0 
            -50 
         )
      )
      ( if-then-else 
         ( skill-level-at-least "Insane" ) 
         ( modify-variable @AI2-SB-delay[0] 30 ) 
         ( if-then-else 
            ( skill-level-at-least "Medium" ) 
            ( modify-variable @AI2-SB-delay[0] 20 ) 
            ( modify-variable @AI2-SB-delay[0] 15 ) 
         )
      )
   )
)
+Name: A3 fire SB
+Repeat Count: 1
+Interval: 1

$Formula: ( do-nothing ) 
+Name: ==checkpoint stuff==
+Repeat Count: 1
+Interval: 1

$Formula: ( if-then-else 
   ( and 
      ( perform-actions-bool-first 
         ( true ) 
         ( lua-load-init 
            "INFRC2-20_Checkpoint1" 
         )
         ( lua-load-variable 
            @INFRC2-20_Checkpoint[0] 
         )
      )
      ( > @INFRC2-20_Checkpoint[0] 0 ) 
   )
   ( lua-call-prompt 
      "Checkpoints available" 
      "Checkpoints Select" 
      ( true ) 
      "Checkpoint 1" 
      ( lua-save-file-exists 
         "INFRC2-20_Checkpoint1" 
      )
      "No checkpoint" 
      ( true ) 
   )
   ( do-nothing ) 
)
+Name: Load data prompt
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = 
      ( lua-get-prompt-response 
         "Checkpoints available" 
      )
      1 
   )
   ( lua-clear-prompt 
      "Checkpoints available" 
   )
   ( fade-out 1500 1 ) 
)
+Name: Activate Checkpoint
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( lua-load-init 
      "INFRC2-20_Checkpoint1" 
   )
   ( lua-load-stats ) 
   ( lua-load-time ) 
   ( when-argument 
      ( every-of 
         "Alpha 1" 
         "Alpha 2" 
         "Alpha 3" 
         "Beta 1" 
         "Beta 2" 
         "Beta 3" 
         "Epsilon 1" 
         "Epsilon 2" 
         "Epsilon 3" 
         "Epsilon 4" 
         "Ramayana" 
         "Lionheart" 
         "Pollux" 
      )
      ( true ) 
      ( lua-load-ship 3 "<argument>" ) 
   )
   ( ship-vanish 
      "Algol" 
      "Corax" 
      "Lucia" 
      "Phrygia" 
      "Audax 1" 
      "Audax 2" 
      "Audax 3" 
      "Vorax 1" 
      "Vorax 2" 
      "Vorax 3" 
   )
   ( lua-load-variable @ramacry[0] ) 
   ( hud-set-custom-gauge-active 
      ( false ) 
      "INFTaccom" 
      "INFTaccomA" 
      "INFTaccomB" 
      "INFTaccomC2" 
      "INFLowerRightMFD" 
      "INFLowerRightMFDA" 
      "INFLowerRightMFDB" 
      "INFLowerRightMFDC" 
      "INFLowerRightMFDD" 
      "INFLowerRightMFDE" 
      "INFLowerRightMFDF" 
      "INFLowerRightMFDG" 
      "INFLowerRightMFDH" 
   )
   ( if-then-else 
      ( is-ship-class "GTB Rhea" "Alpha 1" ) 
      ( when 
         ( true ) 
         ( hud-set-custom-gauge-active 
            ( true ) 
            "INFLowerRightMFD" 
            "INFLowerRightMFDA" 
            "INFLowerRightMFDB" 
            "INFLowerRightMFDC" 
            "INFLowerRightMFDD" 
            "INFLowerRightMFDE" 
            "INFLowerRightMFDF" 
            "INFLowerRightMFDG" 
            "INFLowerRightMFDH" 
         )
         ( hud-set-text 
            "INFLowerRightMFD" 
            "Rhea Weapon Systems" 
         )
         ( hud-set-text 
            "INFLowerRightMFDB" 
            "Weapon:" 
         )
         ( hud-set-text "INFLowerRightMFDD" "" ) 
         ( hud-set-text 
            "INFLowerRightMFDF" 
            "Toggle weapons via" 
         )
         ( hud-set-text 
            "INFLowerRightMFDG" 
            "HOTSWAP primary" 
         )
         ( set-primary-weapon 
            "Alpha 1" 
            1 
            "HOTSWAP" 
         )
      )
      ( if-then-else 
         ( is-ship-class 
            "GTB Euryale" 
            "Alpha 1" 
         )
         ( when 
            ( true ) 
            ( hud-set-custom-gauge-active 
               ( true ) 
               "INFTaccom" 
               "INFTaccomA" 
               "INFTaccomB" 
               "INFTaccomC2" 
               "INFLowerRightMFD" 
               "INFLowerRightMFDA" 
               "INFLowerRightMFDB" 
               "INFLowerRightMFDC" 
               "INFLowerRightMFDD" 
               "INFLowerRightMFDE" 
               "INFLowerRightMFDF" 
               "INFLowerRightMFDG" 
               "INFLowerRightMFDH" 
            )
            ( hud-set-text 
               "INFTaccomA" 
               "Press 1 for OVERDRIVE" 
            )
            ( hud-set-text 
               "INFTaccomB" 
               "Press 2 for SMRTBMB" 
            )
            ( hud-set-message 
               "INFLowerRightMFDB" 
               "OVERDRIVE off" 
            )
            ( hud-set-message 
               "INFLowerRightMFDD" 
               "SMARTBOMB ready" 
            )
         )
         ( do-nothing ) 
      )
   )
)
+Name: Load checkpoint
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Intermission 2 save" 
         0 
      )
      ( not 
         ( is-event-true-delay 
            "Activate Checkpoint" 
            0 
         )
      )
   )
   ( lua-save-init 
      "INFRC2-20_Checkpoint1" 
   )
   ( lua-save-variable 
      @INFRC2-20_Checkpoint[0] 
   )
   ( lua-save-stats ) 
   ( lua-save-time ) 
   ( when-argument 
      ( every-of 
         "Alpha 1" 
         "Alpha 2" 
         "Alpha 3" 
         "Beta 1" 
         "Beta 2" 
         "Beta 3" 
         "Epsilon 1" 
         "Epsilon 2" 
         "Epsilon 3" 
         "Epsilon 4" 
         "Ramayana" 
         "Lionheart" 
         "Pollux" 
      )
      ( true ) 
      ( lua-save-ship "<argument>" ) 
   )
   ( lua-save-variable @ramacry[0] ) 
   ( lua-save-done ) 
   ( hud-set-custom-gauge-active 
      ( true ) 
      "INFstealthgauge" 
   )
   ( hud-set-frame "INFstealthgauge" 4 ) 
)
+Name: Save checkpoint
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( hud-set-frame "INFstealthgauge" 1 ) 
   ( hud-set-custom-gauge-active 
      ( false ) 
      "INFstealthgauge" 
   )
)
+Name: reset stealthgauge
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( alter-ship-flag 
      "free-afterburner-use" 
      ( true ) 
      ( true ) 
      "Alpha" 
      "Beta" 
      "Delta" 
      "Epsilon" 
   )
   ( ship-subsys-guardian-threshold 
      100 
      "Alpha 1" 
      "communication" 
      "communications" 
   )
   ( cap-waypoint-speed "Pollux" 15 ) 
   ( deactivate-glow-maps "Stormbreaker" ) 
   ( deactivate-glow-points 
      "Stormbreaker" 
   )
   ( set-armor-type 
      "Stormbreaker" 
      ( true ) 
      "GTVED Heavy" 
      "Hull" 
      "engine" 
   )
   ( set-armor-type 
      "Ramayana" 
      ( true ) 
      "GTVED Heavy Turret" 
      "turret01" 
      "turret02" 
      "turret03" 
      "turret04" 
      "Engine01" 
      "Engine02" 
      "Engine03" 
      "Engine04" 
      "Engine05" 
      "Engine06" 
   )
   ( cap-waypoint-speed "Lionheart" 15 ) 
   ( ship-subsys-guardian-threshold 
      ( rand-multiple 40 80 ) 
      "Stormbreaker" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      ( rand-multiple 40 80 ) 
      "Ramayana" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      ( rand-multiple 40 80 ) 
      "Pollux" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      ( rand-multiple 40 80 ) 
      "Lionheart" 
      "<all engines>" 
   )
   ( beam-lock 
      "Ramayana" 
      "turret01" 
      "turret02" 
   )
   ( beam-lock 
      "Algol" 
      "turret01a" 
      "turret02a" 
      "turret03a" 
      "turret04a" 
   )
   ( beam-lock 
      "Corax" 
      "turret04" 
      "turret05" 
   )
   ( if-then-else 
      ( is-ship-type "Bomber" "Alpha 1" ) 
      ( when 
         ( true ) 
         ( add-goal 
            "Alpha" 
            ( ai-chase "Algol" 80 ) 
         )
         ( add-goal 
            "Alpha" 
            ( ai-chase "Corax" 77 ) 
         )
         ( add-goal 
            "Beta" 
            ( ai-guard "Alpha" 80 ) 
         )
      )
      ( when 
         ( true ) 
         ( add-goal 
            "Beta" 
            ( ai-chase "Algol" 80 ) 
         )
         ( add-goal 
            "Beta" 
            ( ai-chase "Corax" 77 ) 
         )
         ( add-goal 
            "Alpha" 
            ( ai-guard "Beta" 80 ) 
         )
         ( set-armor-type 
            "Algol" 
            ( true ) 
            "GTVEC Standard" 
            "Hull" 
         )
      )
   )
   ( turret-lock 
      "Penthesilea Fortress" 
      "turret30" 
   )
   ( set-thrusters-status 
      ( false ) 
      "Stormbreaker" 
   )
   ( ship-subsys-guardian-threshold 
      ( rand-multiple 40 80 ) 
      "Lucia" 
      "<all engines>" 
   )
   ( set-armor-type 
      "Ramayana" 
      ( true ) 
      "GTVED Heavy" 
      "Hull" 
   )
)
+Name: ==Global==
+Repeat Count: 1
+Interval: 1

$Formula: ( if-then-else 
   ( skill-level-at-least "Insane" ) 
   ( when 
      ( true ) 
      ( modify-variable 
         @DiffExtraTime[20] 
         0 
      )
      ( modify-variable 
         @DiffMisilROF[110] 
         150 
      )
   )
   ( if-then-else 
      ( skill-level-at-least "Hard" ) 
      ( when 
         ( true ) 
         ( modify-variable 
            @DiffExtraTime[20] 
            5 
         )
         ( modify-variable 
            @DiffMisilROF[110] 
            140 
         )
      )
      ( if-then-else 
         ( skill-level-at-least "Medium" ) 
         ( when 
            ( true ) 
            ( modify-variable 
               @DiffExtraTime[20] 
               10 
            )
            ( modify-variable 
               @DiffMisilROF[110] 
               130 
            )
         )
         ( if-then-else 
            ( skill-level-at-least "Easy" ) 
            ( when 
               ( true ) 
               ( modify-variable 
                  @DiffExtraTime[20] 
                  15 
               )
               ( modify-variable 
                  @DiffMisilROF[110] 
                  120 
               )
            )
            ( do-nothing ) 
         )
      )
   )
)
+Name: Diff adjusts
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Alpha 2" 
      "Alpha 3" 
      "Beta 1" 
      "Beta 2" 
      "Delta 1" 
   )
   ( is-in-mission "<argument>" ) 
   ( ship-guardian-threshold 
      ( rand-multiple 35 50 ) 
      "<argument>" 
   )
   ( ship-subsys-guardian-threshold 
      ( rand-multiple 10 15 ) 
      "<argument>" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      ( rand-multiple 10 15 ) 
      "<argument>" 
      "weapons" 
   )
   ( ship-subsys-guardian-threshold 
      ( rand-multiple 10 15 ) 
      "<argument>" 
      "communication" 
      "communications" 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: Guard Wingmen
+Repeat Count: -1
+Trigger Count: 5
+Interval: 0

$Formula: ( when-argument 
   ( any-of 
      "Stormbreaker" 
      "Penthesilea Fortress" 
      "Penthesilea Periphery" 
   )
   ( is-in-mission "<argument>" ) 
   ( add-to-collision-group-new 
      0 
      "<argument>" 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: Add Collisions all
+Repeat Count: -1
+Interval: 1

$Formula: ( when-argument 
   ( first-of 
      1 
      "Ramayana" 
      "Pollux" 
      "Lionheart" 
      "Algol" 
      "Corax" 
      "Phrygia" 
      "Lucia" 
   )
   ( is-in-mission "<argument>" ) 
   ( add-remove-escort 
      "<argument>" 
      &initial-Escorts& ( "<argument>" ) 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: Add Escorts initial
+Repeat Count: -1
+Trigger Count: 7
+Interval: 2

$Formula: ( when-argument 
   ( first-of 
      1 
      "Supreme" 
      "Lucia#2" 
      "Samaria" 
      "Tegel" 
      "Xerxes" 
   )
   ( has-arrived-delay 
      ( rand-multiple 4 6 ) 
      "<argument>" 
   )
   ( add-remove-escort 
      "<argument>" 
      &arv-Escorts& ( "<argument>" ) 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: Add Escorts all
+Repeat Count: -1
+Trigger Count: 5
+Interval: 2

$Formula: ( when-argument 
   ( any-of "Ramayana" ) 
   ( <= ( hits-left "<argument>" ) 50 ) 
   ( set-armor-type 
      "<argument>" 
      ( true ) 
      "Destroyer Critical" 
      "Hull" 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: Crit Armor Rama
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Lucia" 
      "Phrygia" 
      "Lucia#2" 
      "Samaria" 
      "Tegel" 
      "Xerxes" 
   )
   ( <= 
      ( hits-left "<argument>" ) 
      ( rand-multiple 15 20 ) 
   )
   ( set-armor-type 
      "<argument>" 
      ( true ) 
      "Cruiser Critical" 
      "Hull" 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: Crit Armor Cruisers
+Repeat Count: -1
+Trigger Count: 6
+Interval: 1

$Formula: ( when-argument 
   ( any-of "Algol" "Corax" "Supreme" ) 
   ( <= 
      ( hits-left "<argument>" ) 
      ( rand-multiple 10 15 ) 
   )
   ( set-armor-type 
      "<argument>" 
      ( true ) 
      "Cruiser Critical" 
      "Hull" 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: Crit Armor Corvettes
+Repeat Count: -1
+Trigger Count: 3
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( when 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Ramayana" 
         )
      )
      ( set-object-position 
         "Rama core dynwp:1" 
         ( get-object-x "Ramayana" ) 
         ( get-object-y "Ramayana" ) 
         ( get-object-z "Ramayana" ) 
      )
   )
   ( when 
      ( and 
         ( not 
            ( destroyed-or-departed-delay 
               0 
               "Stormbreaker" 
            )
         )
         ( is-event-true-delay "storm up" 0 ) 
      )
      ( set-object-position 
         "Stormbreaker core dynwp:1" 
         ( get-object-x "Stormbreaker" ) 
         ( get-object-y "Stormbreaker" ) 
         ( get-object-z "Stormbreaker" ) 
      )
   )
)
+Name: Dynwp adjust
+Repeat Count: -1
+Trigger Count: -1
+Interval: 3

$Formula: ( when 
   ( true ) 
   ( when 
      ( = @Samaria-Alive[1] 1 ) 
      ( modify-variable @MisShipsLeft[3] 4 ) 
   )
)
+Name: Lvars
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @Lionheart-Alive[1] 0 ) 
   ( ship-vanish "Lionheart" ) 
)
+Name: Vanish Lion
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( is-in-mission "Support 1" ) 
   ( set-support-ship 
      "Docking Bay" 
      "Ramayana" 
      "Docking Bay" 
      "Ramayana" 
      "<species support ship class>" 
      -1 
      2 
   )
)
+Name: Second support from Rama hangar
+Repeat Count: 1
+Interval: 1

$Formula: ( do-nothing ) 
+Name: ==Stage 1==
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( destroyed-or-departed-delay 
         60 
         "Stormbreaker" 
      )
      ( not 
         ( is-destroyed-delay 0 "Ramayana" ) 
      )
   )
   ( do-nothing ) 
)
+Name: prot Ramayana
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Ramayana", -1)
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Ferox" 
      "Pugnax" 
      "Audax" 
      "Vorax" 
   )
   ( destroy-instantly 
      "Fighters all dead dummy" 
   )
)
+Name: all fighters ko SD
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when-argument 
   ( any-of 
      "Ferox 1" 
      "Ferox 2" 
      "Ferox 3" 
      "Pugnax 1" 
      "Pugnax 2" 
      "Pugnax 3" 
      "Vorax 1" 
      "Vorax 2" 
      "Vorax 3" 
      "Ferox 4" 
      "Audax 1" 
      "Audax 2" 
      "Audax 3" 
      "Pugnax 4" 
   )
   ( is-destroyed-delay 0 "<argument>" ) 
   ( modify-variable 
      @FightersLeft[6] 
      ( - @FightersLeft[6] 1 ) 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: Fighters destroyed tick
+Repeat Count: -1
+Trigger Count: 16
+Interval: 0
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( and 
      ( is-ship-type "Bomber" "Alpha 1" ) 
      ( has-time-elapsed 3 ) 
      ( not 
         ( is-event-true-delay 
            "Activate Checkpoint" 
            0 
         )
      )
   )
   ( send-message-list 
      "Ramayana" 
      "High" 
      "Rama: It begins 1b" 
      0 
      "Alpha 3" 
      "High" 
      "A3: It begins 2b" 
      8000 
   )
)
+Name: Bombers destroy caps
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Corax" 
      "Algol" 
   )
   ( do-nothing ) 
)
+Name: dest Corvettes
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Objective:  XSTR("Destroy Corvettes", -1)
+Objective key:  XSTR("F12", -1)
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( and 
      ( not 
         ( is-ship-type "Bomber" "Alpha 1" ) 
      )
      ( has-time-elapsed 3 ) 
      ( not 
         ( is-event-true-delay 
            "Activate Checkpoint" 
            0 
         )
      )
   )
   ( send-message-list 
      "Ramayana" 
      "High" 
      "Rama: It begins 1f" 
      0 
      "Beta 1" 
      "High" 
      "B1: It begins 2f" 
      8000 
   )
)
+Name: Fighters escort bombers
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "Fighters all dead dummy" 
      )
      ( directive-value @FightersLeft[6] ) 
   )
   ( do-nothing ) 
)
+Name: dest Fighters
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy fighters", -1)
+Objective key:  XSTR("F8", -1)
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( and 
      ( or 
         ( and 
            ( has-time-elapsed 35 ) 
            ( is-ship-type "Fighter" "Alpha 1" ) 
         )
         ( has-time-elapsed 44 ) 
      )
      ( not 
         ( is-event-true-delay 
            "Activate Checkpoint" 
            0 
         )
      )
   )
   ( do-nothing ) 
)
+Name: Lonchlos trigger
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( has-arrived-delay 
      1 
      "Pugnax" 
      "Ferox" 
   )
   ( if-then-else 
      ( is-ship-type "Bomber" "Alpha 1" ) 
      ( when 
         ( true ) 
         ( add-goal 
            "Ferox" 
            ( ai-chase "Alpha" 89 ) 
         )
         ( add-goal 
            "Pugnax" 
            ( ai-chase "Alpha" 89 ) 
         )
      )
      ( when 
         ( true ) 
         ( add-goal 
            "Ferox" 
            ( ai-chase "Beta" 89 ) 
         )
         ( add-goal 
            "Pugnax" 
            ( ai-chase "Beta" 89 ) 
         )
      )
   )
)
+Name: Dynamically order gunships
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( true ) 
   ( if-then-else 
      ( is-ship-type "Bomber" "Alpha 1" ) 
      ( when 
         ( true ) 
         ( send-message-list 
            "Alpha 3" 
            "High" 
            "A3: Escort gunships b" 
            0 
            "Ramayana" 
            "High" 
            "Rama: Gagana bombers" 
            11500 
         )
      )
      ( when 
         ( true ) 
         ( send-message-list 
            "Beta 1" 
            "High" 
            "B1: Escort gunships f" 
            0 
            "Ramayana" 
            "High" 
            "Rama: Gagana bombers" 
            11500 
         )
      )
   )
   ( modify-variable 
      @FightersLeft[6] 
      ( + @FightersLeft[6] 8 ) 
   )
)
+Name: Lonch Msgs
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( has-arrived-delay 
      ( + @DiffExtraTime[20] 25 ) 
      "Pugnax" 
      "Ferox" 
   )
   ( alter-ship-flag 
      "no-dynamic" 
      ( true ) 
      ( true ) 
      "Pugnax" 
      "Ferox" 
   )
   ( alter-ship-flag 
      "free-afterburner-use" 
      ( true ) 
      ( true ) 
      "Pugnax" 
      "Ferox" 
   )
   ( clear-goals "Ferox" "Pugnax" ) 
   ( add-goal 
      "Pugnax" 
      ( ai-chase "Corax" 89 ( true ) ) 
   )
   ( add-goal 
      "Ferox" 
      ( ai-chase "Corax" 89 ( true ) ) 
   )
)
+Name: Lonch runaways
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "A3: Break, its a trap" 
   )
)
+Name: Its a trap Msg
+Repeat Count: 1
+Interval: 1
+Chained: 11
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( true ) 
   ( clear-goals "Ferox" "Pugnax" ) 
   ( if-then-else 
      ( is-ship-type "Bomber" "Alpha 1" ) 
      ( when 
         ( true ) 
         ( add-goal 
            "Ferox" 
            ( ai-chase "Alpha" 89 ) 
         )
         ( add-goal 
            "Pugnax" 
            ( ai-chase "Alpha" 89 ) 
         )
      )
      ( when 
         ( true ) 
         ( add-goal 
            "Ferox" 
            ( ai-chase "Beta" 89 ) 
         )
         ( add-goal 
            "Pugnax" 
            ( ai-chase "Beta" 89 ) 
         )
      )
   )
   ( alter-ship-flag 
      "no-dynamic" 
      ( false ) 
      ( true ) 
      "Pugnax" 
      "Ferox" 
   )
   ( alter-ship-flag 
      "free-afterburner-use" 
      ( false ) 
      ( true ) 
      "Pugnax" 
      "Ferox" 
   )
)
+Name: Lonch re engage
+Repeat Count: 1
+Interval: 1
+Chained: 30
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( and 
      ( has-time-elapsed 110 ) 
      ( is-ship-type "Fighter" "Alpha 1" ) 
      ( not 
         ( is-event-true-delay 
            "Activate Checkpoint" 
            0 
         )
      )
   )
   ( send-message-list 
      "Beta 2" 
      "High" 
      "B2: Formation warning f" 
      0 
      "Ramayana" 
      "High" 
      "Rama: Cruisers first" 
      9000 
   )
   ( add-goal 
      "Beta" 
      ( ai-chase "Phrygia" 89 ) 
   )
)
+Name: Formation warning fighter
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( and 
      ( has-time-elapsed 110 ) 
      ( is-ship-type "Bomber" "Alpha 1" ) 
      ( not 
         ( is-event-true-delay 
            "Activate Checkpoint" 
            0 
         )
      )
   )
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "A2: Formation warning b" 
      0 
      "Ramayana" 
      "High" 
      "Rama: Cruisers first" 
      9000 
   )
   ( add-remove-hotkey 
      ( true ) 
      7 
      "Lucia" 
      "Phrygia" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase "Phrygia" 89 ) 
   )
   ( ship-no-guardian "Beta 2" ) 
)
+Name: Formation warning bomber
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( destroyed-or-departed-delay 
      0 
      "Lucia" 
      "Phrygia" 
   )
   ( do-nothing ) 
)
+Name: dest Cruisers
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Cruisers", -1)
+Objective key:  XSTR("F12", -1)
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( and 
      ( has-time-elapsed 
         ( + 130 ( - 20 @DiffExtraTime[20] ) ) 
      )
      ( true ) 
      ( not 
         ( is-event-true-delay 
            "Activate Checkpoint" 
            0 
         )
      )
   )
   ( send-message 
      "Ramayana" 
      "High" 
      "Rama: Guns in range" 
   )
)
+Name: Rama in range
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( true ) 
   ( fire-beam 
      "Ramayana" 
      "turret01" 
      "Corax" 
      "turret32" 
   )
   ( fire-beam 
      "Ramayana" 
      "turret02" 
      "Corax" 
      "turret19" 
   )
)
+Name: Rama fire beam
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( fire-beam 
      "Corax" 
      "turret04" 
      "Ramayana" 
   )
   ( fire-beam 
      "Corax" 
      "turret05" 
      "Ramayana" 
   )
   ( fire-beam 
      "Algol" 
      "turret01a" 
      "Ramayana" 
   )
   ( fire-beam 
      "Algol" 
      "turret04a" 
      "Ramayana" 
   )
   ( fire-beam 
      "Algol" 
      "turret02a" 
      "Ramayana" 
   )
   ( fire-beam 
      "Algol" 
      "turret03a" 
      "Ramayana" 
   )
   ( clear-goals 
      "Lucia" 
      "Algol" 
      "Corax" 
      "Phrygia" 
   )
   ( add-goal 
      "Lucia" 
      ( ai-waypoints "Rama core dynwp" 89 ) 
   )
   ( cap-waypoint-speed "Lucia" 20 ) 
   ( add-goal 
      "Corax" 
      ( ai-waypoints "Rama core dynwp" 89 ) 
   )
   ( cap-waypoint-speed "Corax" 20 ) 
   ( add-goal 
      "Phrygia" 
      ( ai-waypoints "Rama core dynwp" 89 ) 
   )
   ( cap-waypoint-speed "Phrygia" 20 ) 
   ( set-object-position 
      "Rama flank right:1" 
      ( get-object-x 
         "Ramayana" 
         "<none>" 
         2000 
         0 
         2000 
      )
      ( get-object-y 
         "Ramayana" 
         "<none>" 
         2000 
         0 
         2000 
      )
      ( get-object-z 
         "Ramayana" 
         "<none>" 
         2000 
         0 
         2000 
      )
   )
   ( set-object-position 
      "Rama flank right:2" 
      ( get-object-x 
         "Ramayana" 
         "<none>" 
         2000 
         0 
         -2000 
      )
      ( get-object-y 
         "Ramayana" 
         "<none>" 
         2000 
         0 
         -2000 
      )
      ( get-object-z 
         "Ramayana" 
         "<none>" 
         2000 
         0 
         -2000 
      )
   )
   ( add-goal 
      "Algol" 
      ( ai-waypoints "Rama flank right" 89 ) 
   )
   ( cap-waypoint-speed "Algol" 20 ) 
)
+Name: Enemies in range
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Ramayana" 
      "High" 
      "Rama: Enemy guns hit" 
   )
)
+Name: Rama get hit Msg
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( true ) 
   ( fire-beam 
      "Ramayana" 
      "turret01" 
      "Corax" 
      "engine01" 
   )
   ( fire-beam 
      "Ramayana" 
      "turret02" 
      "Rama miss 1 and bomber spawn" 
   )
)
+Name: Rama fire again
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Ramayana" 
      "High" 
      "Rama: Corax crit" 
   )
   ( cap-waypoint-speed "Pollux" -1 ) 
)
+Name: Rama fire again Msgs
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( true ) 
   ( beam-free-all "Corax" "Algol" ) 
)
+Name: BFA groups
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "state change" )

$Formula: ( when-argument 
   ( any-of "Beta 1" "Beta 2" "Beta 3" ) 
   ( and 
      ( percent-ships-destroyed 
         69 
         "Ferox" 
         "Pugnax" 
         "Vorax" 
      )
      ( not 
         ( is-destroyed-delay 0 "<argument>" ) 
      )
      ( is-ship-type "Bomber" "<argument>" ) 
      ( is-facing 
         "<argument>" 
         "Algol" 
         30 
         2000 
      )
      ( is-destroyed-delay 0 "Phrygia" ) 
      ( not 
         ( is-ship-type "Bomber" "Alpha 1" ) 
      )
      ( or 
         ( is-destroyed-delay 0 "Phrygia" ) 
         ( <= ( hits-left "<argument>" ) 50 ) 
      )
      ( not 
         ( is-event-true-delay 
            "Activate Checkpoint" 
            0 
         )
      )
   )
   ( when 
      ( true ) 
      ( set-object-position 
         "Dummyboi" 
         ( get-object-x "<argument>" ) 
         ( get-object-y "<argument>" ) 
         ( get-object-z "<argument>" ) 
      )
      ( set-object-facing 
         "Dummyboi" 
         ( get-object-x "Algol" "Turret01a" ) 
         ( get-object-y "Algol" "Turret01a" ) 
         ( get-object-z "Algol" "Turret01a" ) 
      )
      ( weapon-create 
         "<argument>" 
         "Cyclops II" 
         ( get-object-x "<argument>" ) 
         ( get-object-y "<argument>" ) 
         ( get-object-z "<argument>" ) 
         ( get-object-pitch "Dummyboi" ) 
         ( get-object-bank "Dummyboi" ) 
         ( get-object-heading "Dummyboi" ) 
         "Algol" 
         "Turret01a" 
      )
      ( weapon-create 
         "<argument>" 
         "Cyclops II" 
         ( get-object-x "<argument>" ) 
         ( get-object-y "<argument>" ) 
         ( get-object-z "<argument>" ) 
         ( get-object-pitch "Dummyboi" ) 
         ( get-object-bank "Dummyboi" ) 
         ( get-object-heading "Dummyboi" ) 
         "Algol" 
         "Turret02a" 
      )
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: Beta pretend to bomb Algol
+Repeat Count: -1
+Trigger Count: 3
+Interval: 5
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( is-destroyed-delay 1 "Algol" ) 
   ( send-message 
      "Ramayana" 
      "High" 
      "Rama: Algol down" 
   )
)
+Name: Algol ko Msg
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( is-destroyed-delay 2 "Corax" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Cmd: Corax down" 
   )
)
+Name: Corax ko Msg
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 
         25 
         "Corax" 
         "Phrygia" 
      )
      ( is-destroyed-delay 
         25 
         "Algol" 
         "Phrygia" 
      )
      ( <= 
         ( hits-left "Lucia" ) 
         ( rand 45 55 ) 
      )
   )
   ( ship-invulnerable "Lucia" ) 
   ( ship-copy-damage "Lucia" "Lucia#2" ) 
   ( lua-save-init 
      "INFRC2-20_Checkpoint1" 
   )
   ( lua-save-ship "Lucia" ) 
   ( lua-save-done ) 
   ( lua-copy-ship 1 "Lucia" "Lucia#2" ) 
)
+Name: Lucia gottago
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( has-departed-delay 2 "Lucia" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Cmd: Lucia runs" 
   )
)
+Name: Lucia ko Msg
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Phrygia" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "A2: Phrygia down" 
   )
)
+Name: Phrygia ko Msg
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( do-nothing ) 
+Name: --bombers intermission--
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( destroyed-or-departed-delay 
         15 
         "Corax" 
         "Algol" 
         "Lucia" 
         "Phrygia" 
      )
      ( not 
         ( is-destroyed-delay 0 "Ramayana" ) 
      )
   )
   ( if-then-else 
      ( destroyed-or-departed-delay 
         0 
         "Ferox" 
         "Pugnax" 
         "Audax" 
         "Vorax" 
      )
      ( send-message 
         "#Command" 
         "High" 
         "Cmd: All clear 1a" 
      )
      ( send-message 
         "#Command" 
         "High" 
         "Cmd: All clear 1b" 
      )
   )
   ( if-then-else 
      ( is-ship-type "Fighter" "Alpha 1" ) 
      ( set-object-position 
         "Rama miss 1 and bomber spawn" 
         ( get-object-x 
            "Ramayana" 
            "<none>" 
            -1500 
            -2000 
            500 
         )
         ( get-object-y 
            "Ramayana" 
            "<none>" 
            -1500 
            -2000 
            500 
         )
         ( get-object-z 
            "Ramayana" 
            "<none>" 
            -1500 
            -2000 
            500 
         )
      )
      ( set-object-position 
         "Rama miss 1 and bomber spawn" 
         ( get-object-x 
            "Ramayana" 
            "<none>" 
            750 
            -2500 
            500 
         )
         ( get-object-y 
            "Ramayana" 
            "<none>" 
            750 
            -2500 
            500 
         )
         ( get-object-z 
            "Ramayana" 
            "<none>" 
            750 
            -2500 
            500 
         )
      )
   )
)
+Name: All clear 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( true ) 
   ( set-object-position 
      "Pollux return to formation:1" 
      ( get-object-x 
         "Ramayana" 
         "<none>" 
         -1500 
         1500 
         2000 
      )
      ( get-object-y 
         "Ramayana" 
         "<none>" 
         -1500 
         1500 
         2000 
      )
      ( get-object-z 
         "Ramayana" 
         "<none>" 
         -1500 
         1500 
         2000 
      )
   )
   ( add-goal 
      "Pollux" 
      ( ai-waypoints-once 
         "Pollux return to formation" 
         89 
      )
   )
)
+Name: Pollux back into form
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Pollux" 
      "Pollux return to formation" 
      0 
   )
   ( cap-waypoint-speed "Pollux" 15 ) 
)
+Name: pollux convoy speed again
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( has-arrived-delay 3 "Vox 1#" ) 
   ( send-message-list 
      "#Command" 
      "High" 
      "Rama: Accipiters 1" 
      0 
      "Alpha 2" 
      "High" 
      "A2: Fighters flanking" 
      7500 
      "Ramayana" 
      "High" 
      "Rama: Bombers nanojumped" 
      6500 
   )
)
+Name: Bombers warning Msgs
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Int bombers trigger
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Vox" "Amor" ) 
   ( do-nothing ) 
)
+Name: int Bombers
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Intercept bombers", -1)
+Objective key:  XSTR("F10", -1)
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( and 
      ( destroyed-or-departed-delay 
         40 
         "Corax" 
         "Algol" 
         "Lucia" 
         "Phrygia" 
      )
      ( percent-ships-destroyed 
         87 
         "Vox" 
         "Amor" 
      )
      ( percent-ships-destroyed 
         74 
         "Aqua" 
         "Cira" 
      )
      ( not 
         ( is-destroyed-delay 0 "Ramayana" ) 
      )
   )
   ( when 
      ( < @INFRC2-20_Checkpoint[0] 1 ) 
      ( modify-variable 
         @INFRC2-20_Checkpoint[0] 
         1 
      )
   )
   ( lua-turrethotkey-clear-all ) 
)
+Name: Intermission 2 save
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( is-event-true-delay 
      "Activate Checkpoint" 
      2 
   )
   ( fade-in 2000 1 ) 
)
+Name: ==Stage 2 chkpt DMYs==
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: dest Crvs DMY
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Corvettes", -1)

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: dest fighters DMY
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Fighters", -1)

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: dest crus DMY
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Cruisers", -1)

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: dest bmbrs DMY
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Bombers", -1)

$Formula: ( when 
   ( and 
      ( or 
         ( is-event-true-delay 
            "Intermission 2 save" 
            15 
         )
         ( is-event-true-delay 
            "Load checkpoint" 
            8 
         )
      )
      ( not 
         ( is-destroyed-delay 0 "Ramayana" ) 
      )
   )
   ( when 
      ( is-ship-type "Fighter" "Alpha 1" ) 
      ( modify-variable 
         @DiffMisilROF[110] 
         ( max 100 ( - @DiffMisilROF[110] 15 ) ) 
      )
   )
)
+Name: ==Stage 2==
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "#Command" 
      "High" 
      "Cmd: Misils incoming" 
      0 
      "Ramayana" 
      "High" 
      "Rama: Misils here" 
      15000 
   )
)
+Name: mislgrp here Msgs
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( has-arrived-delay 0 "Lucia#2" ) 
   ( turret-change-weapon 
      "Lucia#2" 
      "turret02" 
      "EA-Cruise-SS" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Lucia#2" 
      "turret03" 
      "EA-Cruise-SS" 
      0 
      1 
   )
)
+Name: lucia init
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Lux" ) 
   ( alter-ship-flag 
      "free-afterburner-use" 
      ( true ) 
      ( true ) 
      "Lux" 
   )
   ( beam-protect-ship 
      "Lux 1" 
      "Lux 2" 
      "Lux 3" 
      "Lux 4" 
      "Lux 5" 
      "Lux 6" 
   )
)
+Name: lux init
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Samaria" 
      "Tegel" 
      "Xerxes" 
      "Supreme" 
      "Lucia#2" 
   )
   ( has-arrived-delay 0 "<argument>" ) 
   ( turret-free-all "<argument>" ) 
   ( if-then-else 
      ( is-ship-class 
         "EACv Skotas" 
         "<argument>" 
      )
      ( when 
         ( true ) 
         ( turret-tagged-specific 
            "<argument>" 
            "vlsturret1" 
            "vlsturret2" 
            "vlsturret3" 
            "vlsturret4" 
            "vlsturret5" 
            "vlsturret6" 
            "vlsturret7" 
            "vlsturret8" 
         )
         ( turret-set-rate-of-fire 
            "<argument>" 
            @DiffMisilROF[110] 
            "vlsturret1" 
            "vlsturret2" 
            "vlsturret3" 
            "vlsturret4" 
            "vlsturret5" 
            "vlsturret6" 
            "vlsturret7" 
            "vlsturret8" 
         )
         ( set-armor-type 
            "<argument>" 
            ( true ) 
            "GTVEC Standard" 
            "Hull" 
         )
      )
      ( turret-tagged-specific 
         "<argument>" 
         "turret02" 
         "turret03" 
      )
      ( turret-set-rate-of-fire 
         "<argument>" 
         @DiffMisilROF[110] 
         "turret02" 
         "turret03" 
      )
      ( set-armor-type 
         "<argument>" 
         ( true ) 
         "GTVED Heavy Turret" 
         "turret03" 
         "turret02" 
      )
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: mislgrp init
+Repeat Count: -1
+Trigger Count: 5
+Interval: 0

$Formula: ( when-argument 
   ( any-of 
      "Lux 1" 
      "Lux 2" 
      "Lux 3" 
      "Lux 4" 
      "Lux 5" 
      "Lux 6" 
   )
   ( is-facing 
      "<argument>" 
      "Ramayana" 
      180 
      2000 
   )
   ( modify-variable 
      @CurStealthsTagging[0] 
      0 
   )
   ( do-for-valid-arguments 
      ( modify-variable 
         @CurStealthsTagging[0] 
         ( + @CurStealthsTagging[0] 1 ) 
      )
   )
)
+Name: check stealth fighters
+Repeat Count: -1
+Trigger Count: 999999
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( modify-variable 
      @RamaTaggedPct[0] 
      ( rand-multiple 1 5 ) 
   )
   ( when 
      ( >= 
         @CurStealthsTagging[0] 
         @RamaTaggedPct[0] 
      )
      ( ship-tag "Ramayana" 1 5 ) 
   )
)
+Name: randomly tag rama
+Repeat Count: -1
+Trigger Count: 999999
+Interval: 2
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Ramayana" 
      "High" 
      "Rama: Target painted" 
   )
   ( change-soundtrack "14: Syphon" ) 
   ( when-argument 
      ( every-of 
         "Lux 1" 
         "Lux 2" 
         "Lux 3" 
         "Lux 4" 
         "Lux 5" 
         "Lux 6" 
      )
      ( true ) 
      ( ship-vulnerable "<argument>" ) 
      ( ship-effect 
         "Decloak" 
         0 
         "<argument>" 
      )
   )
)
+Name: stealthes in range first
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when-argument 
   ( any-of 
      "Lux 1" 
      "Lux 2" 
      "Lux 3" 
      "Lux 4" 
      "Lux 5" 
      "Lux 6" 
   )
   ( not 
      ( is-destroyed-delay 0 "<argument>" ) 
   )
   ( if-then-else 
      ( or 
         ( and 
            ( = ( rand-multiple 1 3 ) 3 ) 
            ( is-facing 
               "<argument>" 
               "Ramayana" 
               180 
               2000 
            )
         )
         ( is-facing 
            "Alpha 1" 
            "<argument>" 
            45 
            2000 
         )
      )
      ( when 
         ( true ) 
         ( ship-unstealthy "<argument>" ) 
         ( alter-ship-flag 
            "no-dynamic" 
            ( false ) 
            ( true ) 
            "<argument>" 
         )
         ( when 
            ( not 
               ( is-ship-type "Fighter" "Alpha 1" ) 
            )
            ( unprotect-ship "<argument>" ) 
         )
         ( if-then-else 
            ( or 
               ( = ( rand-multiple 1 4 ) 4 ) 
               ( and 
                  ( is-facing 
                     "Alpha 1" 
                     "<argument>" 
                     30 
                     500 
                  )
                  ( = ( rand-multiple 1 2 ) 2 ) 
               )
            )
            ( when 
               ( true ) 
               ( ship-visible "<argument>" ) 
               ( if-then-else 
                  ( is-ship-type "Fighter" "Alpha 1" ) 
                  ( unprotect-ship "<argument>" ) 
                  ( turret-unprotect-ship 
                     "laser" 
                     "<argument>" 
                  )
               )
            )
            ( ship-invisible "<argument>" ) 
            ( if-then-else 
               ( is-ship-type "Fighter" "Alpha 1" ) 
               ( protect-ship "<argument>" ) 
               ( turret-protect-ship 
                  "laser" 
                  "<argument>" 
               )
            )
         )
      )
      ( ship-stealthy "<argument>" ) 
      ( alter-ship-flag 
         "no-dynamic" 
         ( true ) 
         ( true ) 
         "<argument>" 
      )
      ( when 
         ( not 
            ( is-ship-type "Fighter" "Alpha 1" ) 
         )
         ( protect-ship "<argument>" ) 
      )
   )
)
+Name: decloak stealthies
+Repeat Count: -1
+Trigger Count: -1
+Interval: 250
+Chained: 0
+Event Flags: ( "interval & delay use msecs" )

$Formula: ( when 
   ( and 
      ( has-arrived-delay 
         12 
         "Xerxes" 
         "Lucia#2" 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Pollux" 
         )
      )
   )
   ( set-object-position 
      "pollux vs misils:1" 
      ( get-object-x 
         "Ramayana" 
         "<none>" 
         500 
         1750 
         1000 
      )
      ( get-object-y 
         "Ramayana" 
         "<none>" 
         500 
         1750 
         1000 
      )
      ( get-object-z 
         "Ramayana" 
         "<none>" 
         500 
         1750 
         1000 
      )
   )
   ( add-goal 
      "Pollux" 
      ( ai-waypoints-once 
         "pollux vs misils" 
         89 
      )
   )
   ( cap-waypoint-speed "Pollux" -1 ) 
   ( send-message 
      "Pollux" 
      "High" 
      "Pollux: Engaging" 
   )
)
+Name: pllux to engage
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( percent-ships-destroyed 49 "Lux" ) 
   ( send-message 
      "Ramayana" 
      "High" 
      "Rama: Stealths half ded" 
   )
)
+Name: half stealths ko
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 3 "Lux" ) 
   ( send-message 
      "Ramayana" 
      "High" 
      "Rama: all stealths ded" 
   )
)
+Name: all stealths ko
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( has-departed-delay 8 "Lux" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Cmd: stealths gone" 
   )
)
+Name: stealths gone alt
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( turret-tagged-clear "Xerxes" ) 
   ( turret-tagged-clear "Lucia#2" ) 
   ( turret-tagged-clear "Supreme" ) 
   ( turret-tagged-clear "Tegel" ) 
   ( turret-tagged-clear "Samaria" ) 
   ( turret-set-rate-of-fire 
      "Xerxes" 
      66 
      "turret02" 
      "turret03" 
   )
   ( turret-set-rate-of-fire 
      "Lucia#2" 
      66 
      "turret02" 
      "turret03" 
   )
   ( turret-set-rate-of-fire 
      "Supreme" 
      66 
      "vlsturret1" 
      "vlsturret2" 
      "vlsturret3" 
      "vlsturret4" 
      "vlsturret5" 
      "vlsturret6" 
      "vlsturret7" 
      "vlsturret8" 
   )
   ( turret-set-rate-of-fire 
      "Samaria" 
      66 
      "turret02" 
      "turret03" 
   )
   ( turret-set-rate-of-fire 
      "Tegel" 
      66 
      "turret02" 
      "turret03" 
   )
   ( turret-change-weapon 
      "Lucia#2" 
      "turret02" 
      "EA-Cruise#Kritos" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Lucia#2" 
      "turret03" 
      "EA-Cruise#Kritos" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Xerxes" 
      "turret02" 
      "EA-Cruise#Kritos" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Xerxes" 
      "turret03" 
      "EA-Cruise#Kritos" 
      0 
      1 
   )
)
+Name: ships retarget
+Repeat Count: 1
+Interval: 1
+Chained: 15

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "stealthes in range first" 
         6 
      )
      ( is-ship-type "Fighter" "Alpha 1" ) 
   )
   ( send-message 
      "Ramayana" 
      "High" 
      "Rama: Kill stealths f" 
   )
   ( add-goal 
      "Beta" 
      ( ai-chase "Lucia#2" 55 ) 
   )
)
+Name: if fighter shoot stealths
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Lux" ) 
   ( do-nothing ) 
)
+Name: dest Stealths
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Stealth Fighters", -1)

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "stealthes in range first" 
         6 
      )
      ( is-ship-type "Bomber" "Alpha 1" ) 
   )
   ( send-message 
      "Ramayana" 
      "High" 
      "Rama: Kill misilgivers b" 
   )
   ( lua-turrethotkey-add 
      "F9" 
      "Samaria" 
      "turret02" 
      "Missile Launcher" 
   )
   ( lua-turrethotkey-add 
      "F9" 
      "Samaria" 
      "turret03" 
      "Missile Launcher" 
   )
   ( lua-turrethotkey-add 
      "F9" 
      "Tegel" 
      "turret02" 
      "Missile Launcher" 
   )
   ( lua-turrethotkey-add 
      "F9" 
      "Tegel" 
      "turret03" 
      "Missile Launcher" 
   )
   ( lua-turrethotkey-add 
      "F9" 
      "Xerxes" 
      "turret02" 
      "Missile Launcher" 
   )
   ( lua-turrethotkey-add 
      "F9" 
      "Xerxes" 
      "turret03" 
      "Missile Launcher" 
   )
   ( lua-turrethotkey-add 
      "F9" 
      "Lucia#2" 
      "turret02" 
      "Missile Launcher" 
   )
   ( lua-turrethotkey-add 
      "F9" 
      "Lucia#2" 
      "turret03" 
      "Missile Launcher" 
   )
)
+Name: if bomber destroy boats
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "MisGrp Dummy" ) 
      ( directive-value @MisShipsLeft[3] ) 
   )
   ( do-nothing ) 
)
+Name: dest Missile Grp
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Missile Group", -1)
+Objective key:  XSTR("F9", -1)

$Formula: ( when-argument 
   ( any-of 
      "Xerxes" 
      "Supreme" 
      "Tegel" 
      "Lucia#2" 
      "Samaria" 
   )
   ( destroyed-or-departed-delay 
      0 
      "<argument>" 
   )
   ( modify-variable 
      @MisShipsLeft[3] 
      ( - @MisShipsLeft[3] 1 ) 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: boats gone mod var
+Repeat Count: -1
+Trigger Count: 4
+Interval: 0

$Formula: ( when 
   ( = @MisShipsLeft[3] 0 ) 
   ( destroy-instantly "MisGrp Dummy" ) 
)
+Name: boats all dead dummy SD
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( destroyed-or-departed-delay 
         15 
         "Lux" 
      )
      ( not 
         ( is-destroyed-delay 0 "Ramayana" ) 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Cmd: All misils gifen" 
   )
   ( clear-goals "Pollux" ) 
   ( add-goal 
      "Pollux" 
      ( ai-waypoints-once 
         "Pollux atk fort" 
         80 
      )
   )
   ( set-object-position 
      "Pollux return to formation:1" 
      ( get-object-x 
         "Ramayana" 
         "<none>" 
         0 
         1500 
         2000 
      )
      ( get-object-y 
         "Ramayana" 
         "<none>" 
         0 
         1500 
         2000 
      )
      ( get-object-z 
         "Ramayana" 
         "<none>" 
         0 
         1500 
         2000 
      )
   )
   ( add-goal 
      "Pollux" 
      ( ai-waypoints-once 
         "Pollux return to formation" 
         89 
      )
   )
)
+Name: misils all gifen Msgs
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( true ) 
   ( repair-subsystem 
      "Ramayana" 
      "Hull" 
      1 
   )
)
+Name: damage control
+Repeat Count: -1
+Trigger Count: 32
+Interval: 2
+Chained: 15

$Formula: ( when 
   ( and 
      ( < 
         ( distance-to-center 
            "Pollux" 
            "Pollux return to formation:1" 
         )
         50 
      )
      ( is-event-true-delay 
         "misils all gifen Msgs" 
         0 
      )
   )
   ( cap-waypoint-speed "Pollux" 15 ) 
)
+Name: pollux reslow
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 2 "Gaia" ) 
   ( send-message 
      "Pollux" 
      "High" 
      "Pollux: Gaganas" 
   )
)
+Name: pollux needs halp
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( destroyed-or-departed-delay 
      1 
      "Lucia#2" 
   )
   ( if-then-else 
      ( is-destroyed-delay 0 "Lucia#2" ) 
      ( if-then-else 
         ( is-ship-type "Bomber" "Alpha 1" ) 
         ( send-message 
            "Alpha 2" 
            "High" 
            "A2: Luc down b" 
         )
         ( send-message 
            "Beta 1" 
            "High" 
            "B1: Luc down f" 
         )
      )
      ( if-then-else 
         ( is-ship-type "Bomber" "Alpha 1" ) 
         ( send-message 
            "Alpha 2" 
            "High" 
            "A2: Luc fled b" 
         )
         ( send-message 
            "Beta 1" 
            "High" 
            "B1: Luc fled f" 
         )
      )
   )
)
+Name: luc ko Msg
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 3 "Supreme" ) 
   ( if-then-else 
      ( destroyed-or-departed-delay 
         0 
         "Pollux" 
      )
      ( send-message 
         "#Command" 
         "High" 
         "Cmd: Sup down" 
      )
      ( send-message 
         "Pollux" 
         "High" 
         "Pollux: Sup down" 
      )
   )
)
+Name: sup ko Msg
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( destroyed-or-departed-delay 
      3 
      "Tegel" 
   )
   ( if-then-else 
      ( is-destroyed-delay 0 "Tegel" ) 
      ( send-message 
         "Ramayana" 
         "High" 
         "Rama: Teg down" 
      )
      ( send-message 
         "Ramayana" 
         "High" 
         "Rama: Teg fled" 
      )
   )
)
+Name: teg ko Msg
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( destroyed-or-departed-delay 
      2 
      "Samaria" 
   )
   ( send-message 
      "Ramayana" 
      "High" 
      "Rama: Sam down" 
   )
)
+Name: sam ko Msg
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( destroyed-or-departed-delay 
      2 
      "Xerxes" 
   )
   ( if-then-else 
      ( is-destroyed-delay 0 "MisGrp Dummy" ) 
      ( send-message 
         "#Command" 
         "High" 
         "Cmd: Xerx down a" 
      )
      ( send-message 
         "#Command" 
         "High" 
         "Cmd: Xerx down b" 
      )
   )
)
+Name: xer ko Msg
+Repeat Count: 1
+Interval: 1

$Formula: ( do-nothing ) 
+Name: --Stormbreaker stage--
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "misils all gifen Msgs" 
      10 
   )
   ( good-rearm-time "Friendly" 60 ) 
   ( send-message 
      "Ramayana" 
      "High" 
      "rama: rearm now" 
   )
)
+Name: all clear 2 rearm
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( not 
      ( is-destroyed-delay 0 "Ramayana" ) 
   )
   ( activate-glow-points "Stormbreaker" ) 
   ( add-remove-escort "Stormbreaker" 45 ) 
   ( send-message 
      "Ramayana" 
      "High" 
      "Rama: Stormbreaker powering up" 
   )
   ( unprotect-ship "Stormbreaker" ) 
   ( beam-protect-ship "Stormbreaker" ) 
)
+Name: storm up
+Repeat Count: 1
+Interval: 1
+Chained: 62

$Formula: ( when 
   ( is-destroyed-delay 0 "Stormbreaker" ) 
   ( do-nothing ) 
)
+Name: dest Stormbreaker
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Stormbreaker", -1)

$Formula: ( when 
   ( is-event-true-delay "storm up" 5 ) 
   ( set-thrusters-status 
      ( true ) 
      "Stormbreaker" 
   )
)
+Name: storm thrust on
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( activate-glow-maps "Stormbreaker" ) 
   ( add-goal 
      "Stormbreaker" 
      ( ai-waypoints-once 
         "Stormbreaker undock" 
         89 
      )
   )
)
+Name: storm maps on
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Ramayana" 
      "High" 
      "Rama: Shooting stormbraker" 
   )
   ( fire-beam 
      "Ramayana" 
      "turret01" 
      "Stormbreaker" 
      "radardish04" 
   )
   ( fire-beam 
      "Ramayana" 
      "turret02" 
      "Stormbreaker" 
      "turret04a" 
   )
)
+Name: rama beams storm
+Repeat Count: 1
+Interval: 1
+Chained: 12

$Formula: ( when 
   ( true ) 
   ( turret-free-all "Stormbreaker" ) 
   ( beam-unprotect-ship "Stormbreaker" ) 
)
+Name: storm guns on
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Ramayana" 
      "High" 
      "Rama: car gusn on" 
   )
   ( when 
      ( is-ship-type "Fighter" "Alpha 1" ) 
      ( add-goal 
         "Delta" 
         ( ai-chase "Stormbreaker" 89 ) 
      )
      ( add-goal 
         "Beta" 
         ( ai-chase "Stormbreaker" 89 ) 
      )
   )
)
+Name: dsrm storm Msgs
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( is-ship-type "Bomber" "Alpha 1" ) 
   ( add-remove-hotkey 
      ( true ) 
      4 
      "Stormbreaker" 
   )
   ( lua-turrethotkey-add 
      "F9" 
      "Stormbreaker" 
      "turret06" 
      "Medium Beam" 
   )
   ( lua-turrethotkey-add 
      "F9" 
      "Stormbreaker" 
      "turret10" 
      "Medium Beam" 
   )
   ( lua-turrethotkey-add 
      "F9" 
      "Stormbreaker" 
      "turret16" 
      "Medium Beam" 
   )
)
+Name: should you tho
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( and 
      ( is-subsystem-destroyed-delay 
         "Stormbreaker" 
         "turret06" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Stormbreaker" 
         "turret10" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Stormbreaker" 
         "turret16" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: dsrm Stormbreaker
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Disarm Stormbreaker", -1)
+Objective key:  XSTR("F9", -1)

$Formula: ( when 
   ( is-event-true-delay 
      "dsrm storm Msgs" 
      5 
   )
   ( set-armor-type 
      "Ramayana" 
      ( true ) 
      "Weak Armor" 
      "turret01" 
   )
   ( set-armor-type 
      "Ramayana" 
      ( true ) 
      "Weak Armor" 
      "turret02" 
   )
)
+Name: bomber launch trigger
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 1 "Terra" ) 
   ( send-message-list 
      "#Command" 
      "High" 
      "cmd: luna incoming" 
      0 
      "Alpha 2" 
      "High" 
      "a2: theyre escorted" 
      7000 
      "Ramayana" 
      "High" 
      "Rama: lure" 
      6000 
   )
)
+Name: bombers msgs
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-ship-type "Fighter" "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: if ftr intercept dummy
+Repeat Count: 1
+Interval: 1
+Chained: 12

$Formula: ( when 
   ( is-destroyed-delay 0 "Luna" "Terra" ) 
   ( do-nothing ) 
)
+Name: int Bombers2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Intercept bombers", -1)
+Objective key:  XSTR("F10", -1)

$Formula: ( when-argument 
   ( any-of 
      "Luna 1" 
      "Luna 2" 
      "Luna 3" 
      "Luna 4" 
      "Terra 1" 
      "Terra 2" 
      "Terra 3" 
      "Terra 4" 
   )
   ( and 
      ( is-facing 
         "<argument>" 
         "Ramayana" 
         45 
         1500 
      )
      ( is-facing 
         "Ramayana" 
         "<argument>" 
         45 
      )
   )
   ( when 
      ( true ) 
      ( set-object-position 
         "Dummyboi" 
         ( get-object-x "<argument>" ) 
         ( get-object-y "<argument>" ) 
         ( get-object-z "<argument>" ) 
      )
      ( set-object-facing 
         "Dummyboi" 
         ( get-object-x "Ramayana" "turret01" ) 
         ( get-object-y "Ramayana" "turret01" ) 
         ( get-object-z "Ramayana" "turret01" ) 
      )
      ( if-then-else 
         ( = ( rand-multiple 1 2 ) 1 ) 
         ( weapon-create 
            "<argument>" 
            "Hellstorm" 
            ( get-object-x "<argument>" ) 
            ( get-object-y "<argument>" ) 
            ( get-object-z "<argument>" ) 
            ( get-object-pitch "Dummyboi" ) 
            ( get-object-bank "Dummyboi" ) 
            ( get-object-heading "Dummyboi" ) 
            "Ramayana" 
            "turret02" 
         )
         ( weapon-create 
            "<argument>" 
            "Hellstorm" 
            ( get-object-x "<argument>" ) 
            ( get-object-y "<argument>" ) 
            ( get-object-z "<argument>" ) 
            ( get-object-pitch "Dummyboi" ) 
            ( get-object-bank "Dummyboi" ) 
            ( get-object-heading "Dummyboi" ) 
            "Ramayana" 
            "turret01" 
         )
      )
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: luna pretend to disarm
+Repeat Count: -1
+Trigger Count: 8
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-subsystem-destroyed-delay 
         "Ramayana" 
         "turret01" 
         4 
      )
      ( is-subsystem-destroyed-delay 
         "Ramayana" 
         "turret02" 
         4 
      )
   )
   ( if-then-else 
      ( has-departed-delay 0 "Pollux" ) 
      ( send-message 
         "Ramayana" 
         "High" 
         "rama: guns ded a" 
      )
      ( send-message 
         "Ramayana" 
         "High" 
         "rama: guns ded b" 
      )
      ( cap-waypoint-speed "Pollux" -1 ) 
   )
)
+Name: rama disarmed Msg
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( destroyed-or-departed-delay 
      5 
      "Stormbreaker" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "cmd: stormbreaker fled" 
   )
)
+Name: stormbreaker gone
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( turret-lock-all 
      "Penthesilea Fortress" 
      "Penthesilea Periphery" 
   )
   ( send-message-list 
      "Ramayana" 
      "High" 
      "rama: blah1a" 
      0 
      "Ramayana" 
      "High" 
      "rama: blah1b" 
      8000 
      "Penthesilea Fortress" 
      "High" 
      "station: blah2" 
      12000 
      "Ramayana" 
      "High" 
      "rama: blah3" 
      13000 
      "Alpha 3" 
      "High" 
      "a3: blah4" 
      12000 
      "Penthesilea Fortress" 
      "High" 
      "station: blah5" 
      11000 
      "#Command" 
      "High" 
      "cmd: you win" 
      10000 
   )
)
+Name: station surrender Msgs
+Repeat Count: 1
+Interval: 1
+Chained: 12

$Formula: ( when 
   ( true ) 
   ( change-iff 
      "Friendly" 
      "Penthesilea Fortress" 
      "Penthesilea Periphery" 
   )
)
+Name: station surrender iff
+Repeat Count: 1
+Interval: 1
+Chained: 50

$Formula: ( when 
   ( or 
      ( < 
         ( distance-bbox-to-subsystem 
            "Alpha 1" 
            "Ramayana" 
            "Fighterbay01" 
         )
         100 
      )
      ( < 
         ( distance-bbox-to-subsystem 
            "Alpha 1" 
            "Ramayana" 
            "Fighterbay02" 
         )
         100 
      )
      ( < 
         ( distance-bbox-to-subsystem 
            "Alpha 1" 
            "Ramayana" 
            "Fighterbay03" 
         )
         100 
      )
   )
   ( fade-out 2000 0 ) 
   ( end-mission ) 
)
+Name: rtb win
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Objective key:  XSTR("Land on Ramayana", -1)

$Formula: ( do-nothing ) 
+Name: --fails and deaths--
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "Pollux" ) 11 ) 
   ( send-message 
      "Pollux" 
      "High" 
      "Pollux: Crit, retreating" 
   )
)
+Name: Pollux gottago
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "Lionheart" ) 18 ) 
   ( send-message 
      "Lionheart" 
      "High" 
      "Lionheart: Crit, retreating" 
   )
)
+Name: Lionheart gottago
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( hits-left "Ramayana" ) 
         ( rand 55 60 ) 
      )
      ( not ( is-bit-set @ramacry[0] 0 ) ) 
      ( has-time-elapsed 5 ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Cmd: Rama 66" 
   )
   ( modify-variable 
      @ramacry[0] 
      ( set-bit @ramacry[0] 0 ) 
   )
)
+Name: Rama 66
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( hits-left "Ramayana" ) 
         ( rand 30 35 ) 
      )
      ( not ( is-bit-set @ramacry[0] 1 ) ) 
      ( has-time-elapsed 5 ) 
   )
   ( send-message 
      "Ramayana" 
      "High" 
      "Rama: 33" 
   )
   ( modify-variable 
      @ramacry[0] 
      ( set-bit @ramacry[0] 1 ) 
   )
)
+Name: Rama 33
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Ramayana" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Cmd: Rama dead" 
   )
)
+Name: Rama dead
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB Fail
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Objective key:  XSTR("$Alt-J$", -1)

#Goals		;! 1 total

$Type: Primary
+Name: Capture Penthesilea station
$MessageNew:  XSTR("Capture Penthesilea Station", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "station surrender iff" 
   0 
)

#Waypoints		;! 20 lists total

$Name: Rama atk fort
$List: (		;! 1 points in list
	( -120.000000, 0.000000, 13250.000000 )
)

$Name: Stormbreaker undock
$List: (		;! 3 points in list
	( -870.000000, -25.000000, 15960.000000 )
	( -1170.000000, 400.000000, 14820.000000 )
	( -2000.000000, 1400.000000, 14000.000000 )
)

$Name: Pollux atk fort
$List: (		;! 1 points in list
	( -1300.000000, 1300.000000, 13250.000000 )
)

$Name: Lionheart atk
$List: (		;! 1 points in list
	( 850.000000, 700.000000, 11200.000000 )
)

$Name: Xerx path
$List: (		;! 1 points in list
	( 6455.677734, -1387.186768, 6219.159668 )
)

$Name: TegSup Path
$List: (		;! 1 points in list
	( 5223.260742, 0.001954, 7319.620117 )
)

$Name: Sam path
$List: (		;! 1 points in list
	( 5860.357422, 1525.390625, 6087.347168 )
)

$Name: Algol initial path
$List: (		;! 3 points in list
	( 1558.184204, -0.000488, 11908.689453 )
	( 1334.235352, 0.004883, 8806.800781 )
	( 1320.491211, 0.001465, 8047.078125 )
)

$Name: Phrygia initial path
$List: (		;! 3 points in list
	( 1940.083984, 1339.963379, 11024.398438 )
	( 1882.572510, 904.136719, 8638.059570 )
	( 1866.031006, 900.573242, 8049.872070 )
)

$Name: Lucia initial path
$List: (		;! 4 points in list
	( -987.830994, -1090.056641, 11098.927734 )
	( -125.213867, -652.356445, 9671.580078 )
	( 127.082642, -609.819824, 8645.372070 )
	( 113.771240, -620.799316, 8054.632813 )
)

$Name: Corax initial path
$List: (		;! 4 points in list
	( -1013.128784, 0.001953, 11673.325195 )
	( 79.220459, 0.004639, 10168.449219 )
	( 385.758240, 0.002441, 8688.572266 )
	( 394.957581, -9.126953, 8038.009766 )
)

$Name: Rama core dynwp
$List: (		;! 1 points in list
	( 2000.000000, 1000.000000, -2000.000000 )
)

$Name: Stormbreaker core dynwp
$List: (		;! 1 points in list
	( 0.000000, 0.000000, 15000.000000 )
)

$Name: Lucia path2
$List: (		;! 1 points in list
	( 6491.102539, -0.005859, 5325.849121 )
)

$Name: Rama flank right
$List: (		;! 2 points in list
	( 2000.000000, 0.000000, 0.000000 )
	( 2000.000000, 0.000000, -3000.000000 )
)

$Name: Pollux return to formation
$List: (		;! 1 points in list
	( -2000.000000, 0.000000, 1000.000000 )
)

$Name: pollux vs misils
$List: (		;! 2 points in list
	( 5187.197266, -0.002930, 10486.632813 )
	( 8158.536133, -0.002930, 7871.143066 )
)

$Name: Algol Flank Path
$List: (		;! 1 points in list
	( -4300.000000, 400.000000, 11000.000000 )
)

$Name: Malatya Tracking
$List: (		;! 1 points in list
	( -6000.000000, 0.000000, 14000.000000 )
)

$Name: Tarsos Tracking
$List: (		;! 1 points in list
	( -6000.000000, 0.000000, 12000.000000 )
)

#Messages		;! 82 total

$Command Persona: INF Command

$Name: Checkpoints Select
$Team: -1
$MessageNew:  XSTR("Checkpoints available for selection:", -1)
$end_multi_text

$Name: Checkpoint 1
$Team: -1
$MessageNew:  XSTR("Checkpoint - Missile Cruisers", -1)
$end_multi_text

$Name: No checkpoint
$Team: -1
$MessageNew:  XSTR("Beginning of the mission", -1)
$end_multi_text

$Name: OVERDRIVE off
$Team: -1
$MessageNew:  XSTR("OVERDRIVE ready", -1)
$end_multi_text

$Name: OVERDRIVE on
$Team: -1
$MessageNew:  XSTR("OVERDRIVE active", -1)
$end_multi_text

$Name: OVERDRIVE recharging
$Team: -1
$MessageNew:  XSTR("OVERDRIVE charging", -1)
$end_multi_text

$Name: SMARTBOMB ready
$Team: -1
$MessageNew:  XSTR("SMARTBOMB ready", -1)
$end_multi_text

$Name: SMARTBOMB recharging
$Team: -1
$MessageNew:  XSTR("SMARTBOMB charging", -1)
$end_multi_text

$Name: hotswap cooldown
$Team: -1
$MessageNew:  XSTR("Cooldown: $hotswapcooldown", -1)
$end_multi_text

$Name: Capacitor temp
$Team: -1
$MessageNew:  XSTR("Energy Level: $Capacitor %", -1)
$end_multi_text

$Name: --first stage msgs--
$Team: -1
$MessageNew:  XSTR("FOR DIVIDING PURPOSES ONLY", -1)
$end_multi_text

$Name: Rama: It begins 1b
$Team: -1
$MessageNew:  XSTR("Alpha, spearhead our assault against the EA corvettes. Punch a hole for us through to the fortress.", -1)
$end_multi_text
+AVI Name: Head-CM07
+Wave Name: M20_Rama It begins 1b.ogg

$Name: A3: It begins 2b
$Team: -1
$MessageNew:  XSTR("Roger, Ramayana. We're moving to attack the Algol. Hit your burners and watch out for those cruisers!", -1)
$end_multi_text
+Persona: Pasteur
+AVI Name: Head-TP2
+Wave Name: M20_A3 It begins 2b.ogg

$Name: Rama: It begins 1f
$Team: -1
$MessageNew:  XSTR("Beta, you're on heavy intercept. Snipe turrets and bombers and protect Alpha where you can.", -1)
$end_multi_text
+AVI Name: Head-CM07
+Wave Name: M20_Rama It begins 1f.ogg

$Name: B1: It begins 2f
$Team: -1
$MessageNew:  XSTR("Roger that, Ramayana. Beta, check your seals and arm your Ghosts.", -1)
$end_multi_text
+Persona: Rosenstein
+AVI Name: Head-TP4
+Wave Name: M20_B1 It begins 2f.ogg

$Name: A3: Escort gunships b
$Team: -1
$MessageNew:  XSTR("Two wings of heavy gunships jumping in dead ahead. They're heading straight for us.", -1)
$end_multi_text
+Persona: Pasteur
+AVI Name: Head-TP2
+Wave Name: M20_A3 Escort gun b.ogg

$Name: B1: Escort gunships f
$Team: -1
$MessageNew:  XSTR("Two wings of Agema gunships have just jumped in. They're moving to intercept. Alpha, call us if you need cover.", -1)
$end_multi_text
+Persona: Rosenstein
+AVI Name: Head-TP4
+Wave Name: M20_B1 Escort gun.ogg

$Name: Rama: Gagana bombers
$Team: -1
$MessageNew:  XSTR("Enemy bombers have just jumped in, designation Olympia. We are launching Epsilon wing to intercept. Alpha, Beta, continue advancing towards those corvettes.", -1)
$end_multi_text
+AVI Name: Head-CM07
+Wave Name: M20_Rama Gagana bombers.ogg

$Name: A2: Formation warning b
$Team: -1
$MessageNew:  XSTR("Enemy warships are pulling together. There's no way we can get past those overlapping flak screens!", -1)
$end_multi_text
+Persona: Irving
+AVI Name: Head-TP1
+Wave Name: M20_A2 Formation warn.ogg

$Name: B2: Formation warning f
$Team: -1
$MessageNew:  XSTR("Enemy warships are clustering together. Looks like a convoy formation. We've got no chance against all four of those warships at once.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP3
+Wave Name: M20_B2 Form warn f.ogg

$Name: Rama: Cruisers first
$Team: -1
$MessageNew:  XSTR("Flank those cruisers and take them out first. We'll focus our fire on the Corax. That should thin out enemy flak cover enough to give you a chance.", -1)
$end_multi_text
+AVI Name: Head-CM07
+Wave Name: M20_Rama Cruisers first.ogg

$Name: A3: Break, its a trap
$Team: -1
$MessageNew:  XSTR("Break off, break off! Those fighters are luring us right into that Kyrios's guns!", -1)
$end_multi_text
+Persona: Pasteur
+AVI Name: Head-TP2
+Wave Name: M20_A3 Break.ogg

$Name: Rama: Guns in range
$Team: -1
$MessageNew:  XSTR("We are now in main battery range. Gunnery control, target the Corax and open fire!", -1)
$end_multi_text
+AVI Name: Head-CM07
+Wave Name: M20_Rama Guns in range.ogg

$Name: Rama: Enemy guns hit
$Team: -1
$MessageNew:  XSTR("Engineering reports major damage to our sensor arrays from that last salvo. We're having difficulty achieving lock on any of those warships.", -1)
$end_multi_text
+AVI Name: Head-CM07
+Wave Name: M20_Rama Enemy guns hit.ogg

$Name: Rama: Corax crit
$Team: -1
$MessageNew:  XSTR("Recording one hit, one near miss. The Corax has taken critical damage. Pollux, finish off that corvette. Bombers, focus your fire on the Algol. Take out her main beams if you can.", -1)
$end_multi_text
+AVI Name: Head-CM07
+Wave Name: M20_Rama Corax crit.ogg

$Name: A2: Phrygia down
$Team: -1
$MessageNew:  XSTR("The Phrygia is going down! Scratch one cruiser.", -1)
$end_multi_text
+Persona: Irving
+AVI Name: Head-TP1
+Wave Name: M20_A2 Phrygia down.ogg

$Name: Cmd: Lucia runs
$Team: -1
$MessageNew:  XSTR("The Lucia has fled the engagement. All units, continue the mission. We'll deal with that cruiser later.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: M20_Cmd Lucia runs.ogg

$Name: Rama: Algol down
$Team: -1
$MessageNew:  XSTR("Algol objective neutralized. Good work, everyone.", -1)
$end_multi_text
+AVI Name: Head-CM07
+Wave Name: M20_Rama Algol down.ogg

$Name: Cmd: Corax down
$Team: -1
$MessageNew:  XSTR("We have destroyed the Corax!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: M20_Cmd Corax down.ogg

$Name: --intermission 1 msgs--
$Team: -1
$MessageNew:  XSTR("FOR DIVIDING PURPOSES ONLY", -1)
$end_multi_text

$Name: Cmd: All clear 1a
$Team: -1
$MessageNew:  XSTR("We have successfully eliminated all enemy ships in the area. Good work. All pilots, form up around the Ramayana.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: M20_Cmd All clear 1a.ogg

$Name: Cmd: All clear 1b
$Team: -1
$MessageNew:  XSTR("All hostile warships neutralized. Now pick off the remaining strikecraft and form up around the Ramayana.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: M20_Cmd All clear 1b.ogg

$Name: Rama: Accipiters 1
$Team: -1
$MessageNew:  XSTR("Reading two wings of bombers launching from the fortress. Look alive, pilots.", -1)
$end_multi_text
+AVI Name: Head-CM07
+Wave Name: M20_Rama Accip.ogg

$Name: A2: Fighters flanking
$Team: -1
$MessageNew:  XSTR("Got two wings of fighters coming in from the rear as well.  Wait. Lead, enemy bombers are jumping out!
", -1)
$end_multi_text
+Persona: Irving
+AVI Name: Head-TP1
+Wave Name: M20_A2 Fight flanking.ogg

$Name: Rama: Bombers nanojumped
$Team: -1
$MessageNew:  XSTR("Those bombers are jumping back in below us! Enemy fighters are assuming an escort position! All units intercept!", -1)
$end_multi_text
+AVI Name: Head-CM07
+Wave Name: M20_Rama Bombers nano.ogg

$Name: --misilgrup msgs--
$Team: -1
$MessageNew:  XSTR("FOR DIVIDING PURPOSES ONLY", -1)
$end_multi_text

$Name: Cmd: Misils incoming
$Team: -1
$MessageNew:  XSTR("All task force units, we are detecting a large subspace transit in your vicinity. Prepare for hostile arrival.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: M20_Cmd Misils incoming.ogg

$Name: Rama: Misils here
$Team: -1
$MessageNew:  XSTR("Confirmed contact, enemy missile strike group. They're staying out of our weapons range. Bombers, move to engage.", -1)
$end_multi_text
+AVI Name: Head-CM07
+Wave Name: M20_Rama Misils here.ogg

$Name: Rama: Target painted
$Team: -1
$MessageNew:  XSTR("We're detecting a target painter signal on our hull! Enemy warships are launching torpedoes! ", -1)
$end_multi_text
+AVI Name: Head-CM07
+Wave Name: M20_Rama Target painted.ogg

$Name: Rama: Kill stealths f
$Team: -1
$MessageNew:  XSTR("Alpha, we need those stealth fighters destroyed now! We are launching Delta wing to assist our bombers in taking out those missile ships.", -1)
$end_multi_text
+AVI Name: Head-CM07
+Wave Name: M20_Rama Kill stealth.ogg

$Name: Rama: Kill misilgivers b
$Team: -1
$MessageNew:  XSTR("Alpha, take out those missile launchers before they do too much damage! We are launching Gamma wing to intercept those stealth fighters.", -1)
$end_multi_text
+AVI Name: Head-CM07
+Wave Name: M20_Rama Kill misil.ogg

$Name: Pollux: Engaging
$Team: -1
$MessageNew:  XSTR("Pollux here. We're moving to engage those missile boats. We'll keep them off you as long as we can, Ramayana. Fighters, cover us.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: M20_Pollux Engaging.ogg

$Name: Pollux: Gaganas
$Team: -1
$MessageNew:  XSTR("We've got Gaganas incoming, jumping in dead ahead. Requesting fighter cover!", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: M20_Pollux Gaganas.ogg

$Name: A2: Luc down b
$Team: -1
$MessageNew:  XSTR("The Lucia's going down! Get clear of the shockwave!", -1)
$end_multi_text
+Persona: Irving
+AVI Name: Head-TP1
+Wave Name: M20_A2 Luc down b.ogg

$Name: B1: Luc down f
$Team: -1
$MessageNew:  XSTR("We've taken out the Lucia for good! Scratch one cruiser!", -1)
$end_multi_text
+Persona: Rosenstein
+AVI Name: Head-TP4
+Wave Name: M20_B1 Luc down f.ogg

$Name: A2: Luc fled b
$Team: -1
$MessageNew:  XSTR("The Lucia's entering subspace! It's running away again!", -1)
$end_multi_text
+Persona: Irving
+AVI Name: Head-TP1
+Wave Name: M20_A2 Luc fled b.ogg

$Name: B1: Luc fled f
$Team: -1
$MessageNew:  XSTR("Damnit, the Lucia's getting away again!", -1)
$end_multi_text
+Persona: Rosenstein
+AVI Name: Head-TP4
+Wave Name: M20_B1 Luc fled f.ogg

$Name: Cmd: Xerx down a
$Team: -1
$MessageNew:  XSTR("The Xerxes is no longer a threat. That's all for those warships.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: M20_Cmd Xerx down a.ogg

$Name: Cmd: Xerx down b
$Team: -1
$MessageNew:  XSTR("The Xerxes is no longer a threat. Bombers, continue engaging those warships.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: M20_Cmd Xerx down b.ogg

$Name: Rama: Sam down
$Team: -1
$MessageNew:  XSTR("The Samaria is gone. Well done, everyone.", -1)
$end_multi_text
+AVI Name: Head-CM07
+Wave Name: M20_Rama Sam down.ogg

$Name: Rama: Teg down
$Team: -1
$MessageNew:  XSTR("The Tegel is going down!", -1)
$end_multi_text
+AVI Name: Head-CM07
+Wave Name: M20_Rama Teg down.ogg

$Name: Rama: Teg fled
$Team: -1
$MessageNew:  XSTR("Tegel objective has fled the AO. That cruiser's not going to be a problem anymore.", -1)
$end_multi_text
+AVI Name: Head-CM07
+Wave Name: M20_Rama Teg fled.ogg

$Name: Pollux: Sup down
$Team: -1
$MessageNew:  XSTR("The Supreme is going down! No getting away this time.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: M20_Pollux Sup down.ogg

$Name: Cmd: Sup down
$Team: -1
$MessageNew:  XSTR("Supreme objective neutralized.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: M20_Cmd Sup down.ogg

$Name: Rama: Stealths half ded
$Team: -1
$MessageNew:  XSTR("Signal intensity indicates that roughly half of those stealth fighters are destroyed. Keep it up!", -1)
$end_multi_text
+AVI Name: Head-CM07
+Wave Name: M20_Rama Stealths half ded.ogg

$Name: Rama: all stealths ded
$Team: -1
$MessageNew:  XSTR("We are no longer detecting any target painter signals. Enemy warships are switching to manual targeting. Good job, pilots!", -1)
$end_multi_text
+AVI Name: Head-CM07
+Wave Name: M20_Rama all stealths ded.ogg

$Name: Cmd: stealths gone
$Team: -1
$MessageNew:  XSTR("Detecting faint subspace signatures around your location, Ramayana. Looks like those stealth fighters are withdrawing.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: M20_Cmd stealths gone.ogg

$Name: Cmd: All misils gifen
$Team: -1
$MessageNew:  XSTR("No enemy units are remaining on the field. All units, return to formation around the Ramayana. Damage control parties, move quickly.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: M20_Cmd All misils gifen.ogg

$Name: --stormbreaker msgs--
$Team: -1
$MessageNew:  XSTR("FOR DIVIDING PURPOSES ONLY", -1)
$end_multi_text

$Name: rama: rearm now
$Team: -1
$MessageNew:  XSTR("All pilots, we're about to enter range of the fortress. Now would be a very good time to rearm.", -1)
$end_multi_text
+AVI Name: Head-CM07
+Wave Name: M20_rama rearm now.ogg

$Name: Rama: Stormbreaker powering up
$Team: -1
$MessageNew:  XSTR("Detecting power surges throughout the Stormbreaker. She's powering up. Gunnery control, target that carrier before it can bring its guns to bear.", -1)
$end_multi_text
+AVI Name: Head-CM07
+Wave Name: M20_Rama Stormr poweRup.ogg

$Name: Rama: Shooting stormbraker
$Team: -1
$MessageNew:  XSTR("Target lock acquired on the Stormbreaker. Main batteries, fire for effect!", -1)
$end_multi_text
+AVI Name: Head-CM07
+Wave Name: M20_Rama Shooting sb.ogg

$Name: Rama: car gusn on
$Team: -1
$MessageNew:  XSTR("The Stormbreaker's beam cannons have come online! Bombers, disarm that carrier!", -1)
$end_multi_text
+AVI Name: Head-CM07
+Wave Name: M20_Rama car guns on.ogg

$Name: cmd: luna incoming
$Team: -1
$MessageNew:  XSTR("Reading two wings of Peregrines launching from the fortress. Ramayana, we're vectoring them on a disarming run against your main beams!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: M20_cmd luna incoming.ogg

$Name: a2: theyre escorted
$Team: -1
$MessageNew:  XSTR("Stentors launching from the Stormbreaker too! They've got escort!", -1)
$end_multi_text
+Persona: Irving
+AVI Name: Head-TP1
+Wave Name: M20_a2 theyre escort.ogg

$Name: Rama: lure
$Team: -1
$MessageNew:  XSTR("Wait until they're out of range of the carrier and station's overlapping flak screen then take them out fast! We can't engage that carrier without our beams!", -1)
$end_multi_text
+AVI Name: Head-CM07
+Wave Name: M20_Rama lure.ogg

$Name: rama: guns ded a
$Team: -1
$MessageNew:  XSTR("Gunnery control reports that plasma cores in our main beam cannons have gone supercritical! We are no longer able to engage the Stormbreaker!", -1)
$end_multi_text
+AVI Name: Head-CM07
+Wave Name: M20_rama guns ded a.ogg

$Name: rama: guns ded b
$Team: -1
$MessageNew:  XSTR("Gunnery control reports that plasma cores in our main beam cannons have gone supercritical! We are no longer able to engage the Stormbreaker! Pollux, clear the way!", -1)
$end_multi_text
+AVI Name: Head-CM07
+Wave Name: M20_rama guns ded b.ogg

$Name: cmd: stormbreaker fled
$Team: -1
$MessageNew:  XSTR("The Stormbreaker has fled the engagement! The fortress is wide open!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: M20_cmd strmbrkr fled.ogg

$Name: rama: blah1a
$Team: -1
$MessageNew:  XSTR("Attention House Spiros! Your strategoi are dead. Your allies have fled the field. Submit to our demands, and you may evacuate this station in peace.", -1)
$end_multi_text
+AVI Name: Head-CM07
+Wave Name: M20_rama blah1a.ogg

$Name: rama: blah1b
$Team: -1
$MessageNew:  XSTR("You have three minutes to comply before we do so by force.", -1)
$end_multi_text
+AVI Name: Head-CM07
+Wave Name: M20_rama blah1b.ogg

$Name: station: blah2
$Team: -1
$MessageNew:  XSTR("This is Deputy Admiral Theodore Spiros. Do not take us for fools, Exiles. Further conflict here will be an exercise in futility. We see the bodies of our own deceased afloat in the void alongside yours. Of the four Spiros admirals that started this war, I am the sole survivor. ", -1)
$end_multi_text
+AVI Name: goateeofficerb.ani
+Wave Name: M20_station blah2.ogg

$Name: rama: blah3
$Team: -1
$MessageNew:  XSTR("Then power down your defenses and await our boarding parties. We will allow you to depart from here once all have been vetted.", -1)
$end_multi_text
+AVI Name: Head-CM07
+Wave Name: M20_rama blah3.ogg

$Name: a3: blah4
$Team: -1
$MessageNew:  XSTR("We cannot let them off this easily, Command! One of theirs led the Argus Fleet to wreak havoc on our home systems!", -1)
$end_multi_text
+Persona: Pasteur
+AVI Name: Head-TP2
+Wave Name: M20_a3 blah4.ogg

$Name: station: blah5
$Team: -1
$MessageNew:  XSTR("My cousin Adrianos was a fool to have courted trouble for his kith and kin, and has paid for his sins. We wish no further bloodshed for humanity. We await your boarding parties.", -1)
$end_multi_text
+AVI Name: goateeofficerb.ani
+Wave Name: M20_station blah5.ogg

$Name: cmd: you win
$Team: -1
$MessageNew:  XSTR("We accept your surrender. Pilots, we will deploy additional forces along with marine transports to secure Penthesilea. Return to the Ramayana.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: M20_cmd you win.ogg

$Name: --fails and deaths--
$Team: -1
$MessageNew:  XSTR("FOR DIVIDING PURPOSES ONLY", -1)
$end_multi_text

$Name: Pollux: Crit, retreating
$Team: -1
$MessageNew:  XSTR("This is the Pollux. We have sustained massive damage and are no longer combat effective. Withdrawing now.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: M20_Pollux Crit.ogg

$Name: Lionheart: Crit, retreating
$Team: -1
$MessageNew:  XSTR("Lionheart here, we've taken critical internal damage. We can't stay here any longer. Helm, get us out of here.", -1)
$end_multi_text
+AVI Name: Head-CM08
+Wave Name: M20_Lionheart Crit.ogg

$Name: Cmd: Rama 66
$Team: -1
$MessageNew:  XSTR("All units, the Ramayana has sustained moderate damage. Redouble your efforts.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: M20_Cmd Rama 66.ogg

$Name: Rama: 33
$Team: -1
$MessageNew:  XSTR("We've got hull breaches on decks 8 through 12 and fires throughout the ship! We can't take much more of this!", -1)
$end_multi_text
+AVI Name: Head-CM07
+Wave Name: M20_Rama 33.ogg

$Name: Cmd: Rama dead
$Team: -1
$MessageNew:  XSTR("We've just lost the Ramayana! This mission is a failure. All units, return to base.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: M20_Cmd Rama dead.ogg

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 0
$Ambient light level: 65793

$Bitmap List:
+Flags: ( "corrected angles" )
$Sun: SolJupiter
+Angles: 0.000000 0.000000 1.832596
+Scale: 1.000000

#Asteroid Fields

#Music

$Event Music: 19: Asphalt
$Substitute Event Music: 19: Asphalt
$Briefing Music: Brief_Vestra
$Substitute Briefing Music: Brief_Vestra

#End

