#Mission Info

$Version: 23.1
$Name:  XSTR("The Walls of Jericho", -1)
$Author: Faceman!!!
$Created: 03/13/18 at 13:47:00
$Modified: 12/23/24 at 18:38:28
$Notes:
This is a FRED3 created mission. Pockets were a mistake.
$End Notes:

$Mission Desc:
 XSTR("Alpha and friends must save the Independence, who has come under heavy Shivan attack. Formerly 'Moment of Crisis'.
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 393344
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000


+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 10089.014648, 10563.996094, -17927.951172
+Viewer orient:
	0.863704, -0.000002, 0.503999,
	-0.216819, 0.902733, 0.371567,
	-0.454977, -0.430200, 0.779694
+SquadReassignName: 74th Templars
+SquadReassignLogo: 74th_Templars.pcx

$Squadron wing names: ( "Alpha" "Beta" "Delta" "Epsilon" "Kappa" )

$Load Screen 1024: nodemap-deltaserpentis.png

$Skybox Model: Starfield_DelSer.pof
+Skybox Orientation:
	0.120961, -0.121869, 0.985148,
	0.014852, 0.992546, 0.120961,
	-0.992546, -0.000000, 0.121869

$AI Profile: INFERNO

#Sexp_variables

$Variables:
(
		0		"AI1-SB-delay"		"0"		"number"
		1		"AI2-SB-delay"		"0"		"number"
		2		"AI3-SB-delay"		"0"		"number"
		3		"AI4-SB-delay"		"0"		"number"
		4		"CruisersLeft"		"2"		"number"
		5		"CurrPockets"		"1"		"number"
		6		"D1-B"		"0"		"number"
		7		"D1-H"		"0"		"number"
		8		"D1-P"		"0"		"number"
		9		"FriendlyDelay"		"8"		"number"
		10		"HostileDelay"		"20"		"number"
		11		"INFRC1-17_Checkpoint1"		"0"		"number"		"save-on-mission-close"
		12		"KhedCanArrv"		"1"		"number"		"save-on-mission-progress"
		13		"Khopesh-Alive"		"1"		"number"		"save-on-mission-progress"
		14		"KisTarget"		"Holley"		"string"
		15		"KNFighters"		"10"		"number"
		16		"Litai-Alive"		"1"		"number"		"save-on-mission-progress"
		17		"MaxPockets"		"1"		"number"
		18		"Mereth-Alive"		"1"		"number"		"save-on-mission-progress"
		19		"Turku-Alive"		"1"		"number"		"save-on-mission-progress"
)

#Sexp_containers

$Maps
$Name: init-Escorts
$Data Type: Number
$Key Type: String
$Data: ( "Fale" "40" "Independence" "95" "Litai" "93" "Turku" "91" "Roa" "38" )


$Name: arv-Escorts
$Data Type: Number
$Key Type: String
$Data: ( "Kismat" "97" "Firbolg" "42" "Barong" "40" "Agiel" "38" "Kalanemi" "90" "Mereth" "46" "Dahshor" "50" "Khopesh" "48" "Bastion" "98" "Malachite" "44" )


$End Maps

#Command Briefing

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("Listen up, Templars.

The $f Independence has just come under heavy attack by a $R Shivan combined arms strike while assisting in the evacuation of $b Jericho, also known as $b Delta $b Serpentis $b V$|.  

Although her escort fleet was able to repel the first wave of attackers, additional enemy forces have jumped in and are holding position for a follow-up attack.", -1)
$end_multi_text
$voice: M17_BR01.ogg
$camera_pos: -5000.000000, 1000.000000, -5000.000000
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.726759, 0.686893,
	0.000000, -0.686893, 0.726759
$camera_time: 500
$num_lines: 0
$num_icons: 8
$Flags: 0
$Formula: ( != @Turku-Alive[1] 0 ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus ADv
$pos: -4995.723633, -0.000122, -4552.937988
$label:  XSTR("74th Templars", -1)
$icon scale: 80
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Friendly
$class: GTCa Warlock
$pos: -4819.150391, -0.000549, -3977.719727
$label:  XSTR("GTCa Independence", -1)
$icon scale: 90
+id: 2
$hlight: 1
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos#INF
$pos: -5203.353516, -0.000366, -3829.990234
$label:  XSTR("GTCv Litai", -1)
$icon scale: 70
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Hostile
$class: SB Seraphim#INF
$pos: -4589.229492, -0.000305, -3707.197266
$label:  XSTR("Shivan Strikecraft", -1)
$icon scale: 60
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch#INF
$pos: -5529.123535, -0.000244, -3662.440430
$label:  XSTR("Shivan Forces", -1)
$icon scale: 70
+id: 5
$hlight: 0
$mirror: 1
$use wing icon: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Halcyone
$pos: -4876.442383, 0.001282, -3623.086914
$label:  XSTR("GTC Turku", -1)
$icon scale: 60
+id: 6
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: SC Lamia
$pos: -6498.796875, -3200.000000, -1075.985596
$label:  XSTR("Shivan Forces", -1)
$icon scale: 60
+id: 7
$hlight: 0
$mirror: 1
$use wing icon: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Serpent
$pos: -3349.483887, -2699.997803, -854.041504
$label:  XSTR("Shivan Strikecraft", -1)
$icon scale: 60
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Listen up, Templars.

The $f Independence has just come under heavy attack by a $R Shivan combined arms strike while assisting in the evacuation of $b Jericho, also known as $b Delta $b Serpentis $b V$|.  

Although her escort fleet was able to repel the first wave of attackers, additional enemy forces have jumped in and are holding position for a follow-up attack.", -1)
$end_multi_text
$voice: M17_BR01.ogg
$camera_pos: -5000.000000, 1000.000000, -5000.000000
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.726759, 0.686893,
	0.000000, -0.686893, 0.726759
$camera_time: 500
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( = @Turku-Alive[1] 0 ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus ADv
$pos: -4995.723633, -0.000122, -4552.937988
$label:  XSTR("74th Templars", -1)
$icon scale: 80
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Friendly
$class: GTCa Warlock
$pos: -4754.119629, -0.000488, -3990.148193
$label:  XSTR("GTCa Independence", -1)
$icon scale: 90
+id: 2
$hlight: 1
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos#INF
$pos: -5203.353516, -0.000366, -3829.990234
$label:  XSTR("GTCv Litai", -1)
$icon scale: 70
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Hostile
$class: SB Seraphim#INF
$pos: -4589.229492, -0.000305, -3707.197266
$label:  XSTR("Shivan Strikecraft", -1)
$icon scale: 60
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch#INF
$pos: -5529.123535, -0.000244, -3662.440430
$label:  XSTR("Shivan Forces", -1)
$icon scale: 70
+id: 5
$hlight: 0
$mirror: 1
$use wing icon: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: SC Lamia
$pos: -6498.796875, -3200.000000, -1075.985596
$label:  XSTR("Shivan Forces", -1)
$icon scale: 60
+id: 7
$hlight: 0
$mirror: 1
$use wing icon: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Serpent
$pos: -3349.483887, -2699.997803, -854.041504
$label:  XSTR("Shivan Strikecraft", -1)
$icon scale: 60
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Her escort fleet has been heavily depleted by $R Shivan forces, and $W Admiral $W Ramsey has requested immediate reinforcement. 

Your squadron has already been prepared - you're being scrambled for launch immediately.", -1)
$end_multi_text
$voice: M17_BR02.ogg
$camera_pos: -5420.379883, 588.114990, -4414.442871
$camera_orient:
	0.700703, -0.000001, -0.713454,
	0.506955, 0.703633, 0.497893,
	0.502009, -0.710564, 0.493038
$camera_time: 1500
$num_lines: 0
$num_icons: 8
$Flags: 0
$Formula: ( != @Turku-Alive[1] 0 ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus ADv
$pos: -4992.812500, -0.000122, -4191.692871
$label:  XSTR("74th Templars", -1)
$icon scale: 60
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Friendly
$class: GTCa Warlock
$pos: -4999.724121, 0.000488, -4001.304688
$label:  XSTR("GTCa Independence", -1)
$icon scale: 90
+id: 2
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos#INF
$pos: -5240.721680, -0.000366, -3776.424316
$label:  XSTR("GTCv Litai", -1)
$icon scale: 70
+id: 3
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Hostile
$class: SB Seraphim#INF
$pos: -5016.457520, -0.000061, -4113.238770
$label:  XSTR("Shivan Strikecraft", -1)
$icon scale: 60
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch#INF
$pos: -5161.324707, -0.000183, -3870.058105
$label:  XSTR("Shivan Forces", -1)
$icon scale: 70
+id: 5
$hlight: 0
$mirror: 1
$use wing icon: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Halcyone
$pos: -4717.226074, 0.001526, -4147.871094
$label:  XSTR("GTC Turku", -1)
$icon scale: 60
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: SC Lamia
$pos: -1321.148926, -3200.000000, -2173.478760
$label:  XSTR("Shivan Forces", -1)
$icon scale: 60
+id: 7
$hlight: 0
$mirror: 0
$use wing icon: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Serpent
$pos: -2678.945313, -2699.997559, -2837.043945
$label:  XSTR("Shivan Strikecraft", -1)
$icon scale: 60
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Her escort fleet has been heavily depleted by $R Shivan forces, and $W Admiral $W Ramsey has requested immediate reinforcement. 

Your squadron has already been prepared - you're being scrambled for launch immediately.", -1)
$end_multi_text
$voice: M17_BR02.ogg
$camera_pos: -5516.772461, 677.650391, -4512.721680
$camera_orient:
	0.706919, -0.000001, -0.707295,
	0.485839, 0.726755, 0.485580,
	0.514030, -0.686897, 0.513757
$camera_time: 1500
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( = @Turku-Alive[1] 0 ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus ADv
$pos: -5051.559570, -0.000122, -4224.806641
$label:  XSTR("74th Templars", -1)
$icon scale: 60
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Friendly
$class: GTCa Warlock
$pos: -5005.542480, 0.000488, -4011.141602
$label:  XSTR("GTCa Independence", -1)
$icon scale: 90
+id: 2
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos#INF
$pos: -5214.470215, -0.000427, -3726.416992
$label:  XSTR("GTCv Litai", -1)
$icon scale: 70
+id: 3
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Hostile
$class: SB Seraphim#INF
$pos: -4983.137695, -0.000061, -4147.023926
$label:  XSTR("Shivan Strikecraft", -1)
$icon scale: 60
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch#INF
$pos: -5129.335938, -0.000244, -3831.072266
$label:  XSTR("Shivan Forces", -1)
$icon scale: 70
+id: 5
$hlight: 0
$mirror: 1
$use wing icon: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: SC Lamia
$pos: -1337.882324, -3200.000244, -2025.466797
$label:  XSTR("Shivan Forces", -1)
$icon scale: 60
+id: 7
$hlight: 0
$mirror: 0
$use wing icon: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Serpent
$pos: -2760.296875, -2699.997559, -3198.615967
$label:  XSTR("Shivan Strikecraft", -1)
$icon scale: 60
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 7

$Formula: ( is-destroyed-delay 0 "Independence" ) 
$Multi text
    XSTR("The Independence has been lost with all hands.  Over twenty thousand of the GTVA's finest are gone.  Without the Independence to coordinate 4th Fleet movements, the Shivans have been able to quickly overrun our forces throughout the system.  Reports indicate that the Vidyadhar has entered low orbit of Jericho, and is preparing for orbital bombardment.

This disaster comes as a result of the poor performance of our fighter wings in defending the Independence.  As you were the lead officer in command of strikecraft forces during the battle, you will be relieved of command when the Ramayana returns to port.  Assuming, of course, that we haven't been killed by the Shivans before then.", -1)
$end_multi_text
$Voice: M17_DBR01.ogg
$Recommendation text:
    XSTR("Delta wing and the Vasudan reinforcements will take care of the Kalanemi if you protect them from enemy fighters.", -1)
$end_multi_text

$Formula: ( and 
   ( not 
      ( is-destroyed-delay 0 "Kismat" ) 
   )
   ( not 
      ( is-destroyed-delay 0 "Independence" ) 
   )
)
$Multi text
    XSTR("You fled the battlefield without authorization, pilot, and left the Independence and the rest of your squadron to die.  Without the Independence to coordinate 4th Fleet movements, the Shivans have been able to quickly overrun our forces throughout the system. 
Reports indicate that the Vidyadhar has entered low orbit of Jericho and has begun orbital bombardment of the planet, which we are in no position to challenge.", -1)
$end_multi_text
$Voice: M17_DBR02.ogg
$Recommendation text:
    XSTR("Just...don't. Please?", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Kismat" ) 
$Multi text
    XSTR("Welcome back to the Ramayana, pilots.  You are the few brave men and women who lived to tell of today's battle against the Shivans, and you deserve to be commended for the heroic defense of 4th Fleet's flagship.  

The Independence is undergoing field repairs as we speak, and our engineers are doing their due diligence in getting her out of the hot zone.  Once she is jump-capable to escape the planet's gravitational pull, she will depart for the Beta Aquilae node, from where she will be towed to Janus for repairs in drydock. 
Get some rest, pilots.  We will assault the Vidyadhar in four standard hours.", -1)
$end_multi_text
$Voice: M17_DBR03.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-destroyed-delay 0 "Kismat" ) 
   ( is-goal-true-delay 
      "Protect Vasudan reinforcements" 
      0 
   )
)
$Multi text
    XSTR("Thanks to your squadron's valiant efforts and meritorious skills, we have saved the Khedess' escort cruisers from certain doom.  Their arrival and assistance were unexpected and were key to salvaging today's impossible circumstances and swinging them in our favor.  
	
Admiral Mhotep of the 8th Vasudan Battlegroup extends his thanks to his Terran allies in keeping his battle brothers and sisters alive to fight the Shivans another day.", -1)
$end_multi_text
$Voice: M17_DBR04.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-destroyed-delay 0 "Kismat" ) 
   ( not 
      ( is-goal-true-delay 
         "Protect Vasudan reinforcements" 
         0 
      )
   )
)
$Multi text
    XSTR("It is unfortunate your squadron was unable to fully protect our Vasudan allies.  As a result, thousands of lives were lost to the Shivans.  Admiral Mhotep of the GVD Khedess has filed a formal inquiry into the loss of a significant portion of her escorts.  With relations strained with the Imperium as is due to the greater conflict with Sol, the Vasudans will invariably see this loss of life as a result of Terran incompetence.", -1)
$end_multi_text
$Voice: M17_DBR05.ogg
$Recommendation text:
    XSTR("After the Kalanemi, the Firbolg is the main threat to the Khopesh and Mereth. The Kismat will destroy the Dashor if the Litai is not present and the Independence is critically damaged.", -1)
$end_multi_text

$Formula: ( and 
   ( is-destroyed-delay 0 "Kismat" ) 
   ( is-goal-true-delay 
      "Protect Independence escort" 
      0 
   )
)
$Multi text
    XSTR("The crews of the Litai and Turku extend their thanks to the Templars for protecting them in the heat of battle.  The Litai sustained heavy damage and her structural integrity has become unstable.  Her crew is currently scrubbing the ship's memory banks of any sensitive data, and the Ramayana is currently assisting in her evacuation.  

Command has not given further direction regarding the fate of the Litai, but it is unlikely that she will be battleworthy in the near future.  The Turku, on the other hand, has survived the ordeal mostly intact and will be escorting the Independence's tow team back to Beta Aquilae.", -1)
$end_multi_text
$Voice: M17_DBR06.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-destroyed-delay 0 "Kismat" ) 
   ( not 
      ( is-goal-true-delay 
         "Protect Independence escort" 
         0 
      )
   )
)
$Multi text
    XSTR("The loss of a significant portion of the Independence's escort fleet is regrettable.  Although we were not dealt the best hand in this battle, we could have played our cards better.", -1)
$end_multi_text
$Voice: M17_DBR07.ogg
$Recommendation text:
    XSTR("Be quick in de-beaming the Roa, Malachite and Firbolg, as those ships will target the Litai and (if present) Turku before the Independence.  The Kismat will destroy the Litai if the Independence is critically damaged when it arrives.", -1)
$end_multi_text

#Callsigns:
$Callsign: Irving
$Callsign: Pasteur
$Callsign: Rosenstein

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Mihos"	5
)

+Weaponry Pool: (
	"Subach HL-12"	16
	"Prometheus#INF"	19
	"Prometheus G"	16
	"Subach SD-14"	16
	"Vulcan"	22
	"Hastor"	19
	"Shocker"	500
	"Hurricane"	500
	"Shadow"	608
	"Stiletto III"	500
	"Hornet M"	500
	"Maelstrom"	590
	"Helldart"	500
	"Corinthos"	524
)

#Objects		;! 107 total

$Name: Alpha 1		;! Object #0
$Class: GTF Banshee
$Team: Friendly
$Location: -2700.000000, 5150.000000, -3700.000000
$Orientation:
	0.727193, -0.075191, -0.682303,
	0.516002, 0.715399, 0.471112,
	0.452695, -0.694658, 0.559032
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 40
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Hastor" "Vulcan" )
+Secondary Banks: ( "Shadow" "Corinthos" "Corinthos" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Alpha 2		;! Object #1
$Class: GTF Banshee
$Callsign: Irving

$Team: Friendly
$Location: -2650.000000, 5150.000000, -3850.000000
$Orientation:
	0.738990, -0.075191, -0.669508,
	0.507701, 0.715399, 0.480045,
	0.442870, -0.694658, 0.566848
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 40
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Hastor" "Vulcan" )
+Secondary Banks: ( "Shadow" "Corinthos" "Corinthos" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 16
+Persona Name: Irving

$Name: Alpha 3		;! Object #2
$Class: GTF Banshee
$Callsign: Pasteur

$Team: Friendly
$Location: -2800.000000, 5159.000000, -3700.000000
$Orientation:
	0.727193, -0.075191, -0.682303,
	0.516002, 0.715399, 0.471112,
	0.452695, -0.694658, 0.559032
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 40
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Hastor" "Vulcan" )
+Secondary Banks: ( "Shadow" "Corinthos" "Corinthos" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 16
+Persona Name: Pasteur

$Name: Beta 1		;! Object #3
$Class: GTF Ereshkigal
$Callsign: Rosenstein

$Team: Friendly
$Location: -2350.000000, 5300.000000, -3650.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.681998, 0.731354,
	0.000000, -0.731354, 0.681998
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 40
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 16
+Persona Name: Rosenstein

$Name: Beta 2		;! Object #4
$Class: GTF Ereshkigal
$Team: Friendly
$Location: -2250.000000, 5300.000000, -3700.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.719340, 0.694658,
	0.000000, -0.694658, 0.719340
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 40
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 16
+Persona Name: Wingman 5

$Name: Beta 3		;! Object #5
$Class: GTF Ereshkigal
$Team: Friendly
$Location: -2450.000000, 5300.000000, -3800.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.719340, 0.694658,
	0.000000, -0.694658, 0.719340
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 40
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 16
+Persona Name: Wingman 4

$Name: Independence		;! Object #6
$Class: GTCa Warlock
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	0.879781, -0.037426, -0.473905,
	0.198013, 0.935149, 0.293749,
	0.432178, -0.352274, 0.830136
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 62
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Damage: 100
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Damage: 100
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Damage: 100
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
$Damage: 100
+Subsystem: turret20
+Subsystem: turret21
$Damage: 100
+Subsystem: turret22
+Subsystem: turret23
$Damage: 100
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
$Damage: 100
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
$Damage: 100
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
$Damage: 100
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
$Damage: 100
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
$Damage: 100
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: engines
$Damage: 100
+Subsystem: fighterbay
$Damage: 33
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 3300
$Texture Replace:
+old: nameplate
+new: gtca_indy

$Name: Litai		;! Object #7
$Class: GTCv Deimos#INF
$Team: Friendly
$Location: -1200.000000, 1300.000000, 150.000000
$Orientation:
	0.708813, -0.035604, 0.704498,
	0.343659, 0.889615, -0.300804,
	-0.616022, 0.455321, 0.642806
$AI Goals: ( goals ( ai-waypoints-once "Litai vs Fale" 50 ) ( ai-waypoints-once "Litai perch" 30 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 91
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 350
$Texture Replace:
+old: nameplate
+new: gtcv_litai

$Name: Turku		;! Object #8
$Class: GTC Halcyone
$Team: Friendly
$Location: 1953.327148, 50.000000, -1488.681641
$Orientation:
	0.633056, -0.095756, -0.768160,
	0.671817, -0.425029, 0.606640,
	-0.384580, -0.900100, -0.204737
$AI Goals: ( goals ( ai-waypoints "Ind orbit" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 93
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 400
$Texture Replace:
+old: nameplate
+new: gtc_turku

$Name: Kappa 1		;! Object #9
$Class: GTF Hercules Mark III
$Team: Friendly
$Location: -2100.000000, 500.000000, 800.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 0
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16
+Persona Name: Wingman 1

$Name: Kappa 2		;! Object #10
$Class: GTF Hercules Mark III
$Team: Friendly
$Location: -1950.000000, 700.000000, 700.000000
$Orientation:
	0.273877, 0.754407, 0.596542,
	0.826154, 0.133022, -0.547517,
	-0.492404, 0.642788, -0.586824
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 44
+Subsystem: Pilot
+Sbank Ammo: ( 59 64 58 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16
+Persona Name: Wingman 2

$Name: Kappa 3		;! Object #11
$Class: GTF Hercules Mark III
$Team: Friendly
$Location: -2250.000000, 900.000000, 500.000000
$Orientation:
	-0.845703, -0.080227, -0.527589,
	-0.270101, 0.917002, 0.293518,
	0.460252, 0.390731, -0.797181
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 65
+Subsystem: Pilot
+Sbank Ammo: ( 24 42 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16
+Persona Name: Wingman 3

$Name: Kappa 4		;! Object #12
$Class: GTF Hercules Mark III
$Team: Friendly
$Location: -1850.000000, 600.000000, 600.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Sbank Ammo: ( 53 62 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16
+Persona Name: Wingman 4

$Name: --Fale Roa Pocket--		;! Object #13
$Class: Blip
$Team: Friendly
$Location: -20000.000000, 0.000000, -20000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-play-dead-persistent 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "no-arrival-music" "invulnerable" "hidden-from-sensors" "no-dynamic" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-builtin-messages" "no-death-scream" "hide-ship-name" "cloaked" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Fale		;! Object #14
$Class: SC Rakshasa#INF
$Team: Hostile
$Location: -3250.000000, 3150.000000, 4400.000000
$Orientation:
	-0.763496, 0.164188, -0.624593,
	0.328941, 0.931154, -0.157321,
	0.555762, -0.325568, -0.764941
$AI Goals: ( goals ( ai-waypoints-once "Ind head" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Primary Banks: ( "S-B-AAA" )
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 200

$Name: Roa		;! Object #15
$Class: SC Lamia
$Team: Hostile
$Location: -5880.000000, 3850.000000, 5180.000000
$Orientation:
	-0.809017, 0.000000, -0.587785,
	0.152130, 0.965926, -0.209389,
	0.567757, -0.258819, -0.781450
+AI Class: Capship-AW
$AI Goals: ( goals ( ai-waypoints "Ind rear" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 300

$Name: Arjuna 1		;! Object #16
$Class: SF Manticore#INF
$Team: Hostile
$Location: -2900.000000, 2950.000000, 4350.000000
$Orientation:
	-0.763496, 0.164188, -0.624593,
	0.328941, 0.931154, -0.157321,
	0.555762, -0.325568, -0.764941
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Arjuna 2		;! Object #17
$Class: SF Manticore#INF
$Team: Hostile
$Location: -3050.000000, 3000.000000, 4250.000000
$Orientation:
	-0.763496, 0.164188, -0.624593,
	0.328941, 0.931154, -0.157321,
	0.555762, -0.325568, -0.764941
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Arjuna 3		;! Object #18
$Class: SF Manticore#INF
$Team: Hostile
$Location: -2700.000000, 2950.000000, 4450.000000
$Orientation:
	-0.763496, 0.164188, -0.624593,
	0.328941, 0.931154, -0.157321,
	0.555762, -0.325568, -0.764941
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Arjuna 4		;! Object #19
$Class: SF Manticore#INF
$Team: Hostile
$Location: -2900.000000, 3000.000000, 4550.000000
$Orientation:
	-0.763496, 0.164188, -0.624593,
	0.328941, 0.931154, -0.157321,
	0.555762, -0.325568, -0.764941
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Brahma 1		;! Object #20
$Class: SB Seraphim#INF
$Team: Hostile
$Location: -500.000000, 5850.000000, -900.000000
$Orientation:
	0.860779, 0.000000, -0.508979,
	0.501477, 0.171051, 0.848093,
	0.087061, -0.985262, 0.147237
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Amnizu" "Osyluth" "Hamatula" "Hazriel" )
+Subsystem: turret02
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 750
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 22

$Name: Brahma 2		;! Object #21
$Class: SB Seraphim#INF
$Team: Hostile
$Location: -1000.000000, 6100.000000, -1000.000000
$Orientation:
	0.713553, 0.000000, -0.700601,
	0.682602, 0.225219, 0.695220,
	0.157789, -0.974308, 0.160706
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Amnizu" "Osyluth" "Hamatula" "Hazriel" )
+Subsystem: turret02
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 750
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 22

$Name: Brahma 3		;! Object #22
$Class: SB Seraphim#INF
$Team: Hostile
$Location: -150.000000, 6250.000000, -950.000000
$Orientation:
	0.988958, 0.000000, -0.148199,
	0.146471, 0.152259, 0.977427,
	0.022565, -0.988341, 0.150578
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Amnizu" "Osyluth" "Hamatula" "Hazriel" )
+Subsystem: turret02
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 750
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 22

$Name: Brahma 4		;! Object #23
$Class: SB Seraphim#INF
$Team: Hostile
$Location: -800.000000, 6850.000000, -1150.000000
$Orientation:
	0.828207, 0.000000, -0.560422,
	0.549186, 0.199237, 0.811603,
	0.111657, -0.979951, 0.165010
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Amnizu" "Osyluth" "Hamatula" "Hazriel" )
+Subsystem: turret02
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 750
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 22

$Name: Brahma 5		;! Object #24
$Class: SB Seraphim#INF
$Team: Hostile
$Location: -600.000000, 6500.000000, -1000.000000
$Orientation:
	0.858399, 0.000000, -0.512983,
	0.504660, 0.179412, 0.844470,
	0.092036, -0.983774, 0.154007
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Amnizu" "Osyluth" "Hamatula" "Hazriel" )
+Subsystem: turret02
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 750
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 22

$Name: Deva 1		;! Object #25
$Class: SB Shaitan#INF
$Team: Hostile
$Location: -3100.000000, 3150.000000, 4500.000000
$Orientation:
	-0.763496, 0.164188, -0.624593,
	0.328941, 0.931154, -0.157321,
	0.555762, -0.325568, -0.764941
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Osyluth" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Deva 2		;! Object #26
$Class: SB Shaitan#INF
$Team: Hostile
$Location: -3350.000000, 3300.000000, 4150.000000
$Orientation:
	-0.763496, 0.164188, -0.624593,
	0.328941, 0.931154, -0.157321,
	0.555762, -0.325568, -0.764941
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Osyluth" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Deva 3		;! Object #27
$Class: SB Shaitan#INF
$Team: Hostile
$Location: -3050.000000, 3300.000000, 4400.000000
$Orientation:
	-0.763496, 0.164188, -0.624593,
	0.328941, 0.931154, -0.157321,
	0.555762, -0.325568, -0.764941
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Osyluth" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Deva 4		;! Object #28
$Class: SB Shaitan#INF
$Team: Hostile
$Location: -3450.000000, 3350.000000, 4350.000000
$Orientation:
	-0.763496, 0.164188, -0.624593,
	0.328941, 0.931154, -0.157321,
	0.555762, -0.325568, -0.764941
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Osyluth" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Deva 5		;! Object #29
$Class: SB Shaitan#INF
$Team: Hostile
$Location: -3150.000000, 3350.000000, 4550.000000
$Orientation:
	-0.763496, 0.164188, -0.624593,
	0.328941, 0.931154, -0.157321,
	0.555762, -0.325568, -0.764941
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Osyluth" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: --Malachite Pocket--		;! Object #30
$Class: Blip
$Team: Friendly
$Location: 20000.000000, -20000.000000, 7000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-play-dead-persistent 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "no-arrival-music" "invulnerable" "hidden-from-sensors" "no-dynamic" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-builtin-messages" "no-death-scream" "hide-ship-name" "cloaked" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Malachite		;! Object #31
$Class: SCv Moloch#INF
$Team: Hostile
$Location: -5550.000000, -800.000000, -10350.000000
$Orientation:
	0.714025, 0.613191, -0.337883,
	-0.653123, 0.757228, -0.005983,
	0.252186, 0.224951, 0.941169
+AI Class: Captain
$AI Goals: ( goals ( ai-waypoints-once "Ind rear" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "S-B-AAA" )
+Subsystem: turret02
+Primary Banks: ( "S-B-Large" )
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Malachite trigger" 
      @HostileDelay[20] 
   )
   ( not 
      ( is-event-true-delay 
         "Activate Checkpoint" 
         0 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 560

$Name: Epsilon 1		;! Object #32
$Class: GTB Euryale
$Team: Friendly
$Location: 1513.824951, -0.003662, 142.192963
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Maelstrom" "Cyclops II" "Titan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 14
+Persona Name: Wingman 1

$Name: Epsilon 2		;! Object #33
$Class: GTB Euryale
$Team: Friendly
$Location: 1610.064697, -0.003662, 75.018829
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Maelstrom" "Cyclops II" "Titan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 14
+Persona Name: Wingman 2

$Name: Epsilon 3		;! Object #34
$Class: GTB Euryale
$Team: Friendly
$Location: 1416.203247, -0.003662, 94.614410
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Maelstrom" "Cyclops II" "Titan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 14
+Persona Name: Wingman 3

$Name: Epsilon 4		;! Object #35
$Class: GTB Euryale
$Team: Friendly
$Location: 1504.693726, -0.003662, -6.867554
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Maelstrom" "Cyclops II" "Titan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 14
+Persona Name: Wingman 4

$Name: Bheema 1		;! Object #36
$Class: SF Aeshma#INF
$Team: Hostile
$Location: -4550.000000, -950.000000, -8200.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Bheema 2		;! Object #37
$Class: SF Aeshma#INF
$Team: Hostile
$Location: -4450.000000, -900.000000, -8100.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Bheema 3		;! Object #38
$Class: SF Aeshma#INF
$Team: Hostile
$Location: -4350.000000, -950.000000, -8150.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Shivore 1		;! Object #39
$Class: SB Nahema#INF
$Team: Hostile
$Location: -4350.000000, -600.000000, -7900.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hamatula" "Hamatula" "Amnizu" )
+Sbank Ammo: ( 67 33 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Shivore 2		;! Object #40
$Class: SB Nahema#INF
$Team: Hostile
$Location: -4250.000000, -650.000000, -7950.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hamatula" "Hamatula" "Amnizu" )
+Sbank Ammo: ( 67 33 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Shivore 3		;! Object #41
$Class: SB Nahema#INF
$Team: Hostile
$Location: -4400.000000, -600.000000, -8000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hamatula" "Hamatula" "Amnizu" )
+Sbank Ammo: ( 67 33 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Shivore 4		;! Object #42
$Class: SB Nahema#INF
$Team: Hostile
$Location: -4200.000000, -600.000000, -8050.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hamatula" "Hamatula" "Amnizu" )
+Sbank Ammo: ( 67 33 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Shivore 5		;! Object #43
$Class: SB Nahema#INF
$Team: Hostile
$Location: -4350.000000, -600.000000, -8100.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hamatula" "Hamatula" "Amnizu" )
+Sbank Ammo: ( 67 33 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Shivore 6		;! Object #44
$Class: SB Nahema#INF
$Team: Hostile
$Location: -4200.000000, -650.000000, -8150.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hamatula" "Hamatula" "Amnizu" )
+Sbank Ammo: ( 67 33 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Genma 1		;! Object #45
$Class: SB Nahema#INF
$Team: Hostile
$Location: -4300.000000, -920.000000, -8300.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Sbank Ammo: ( 67 67 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 14

$Name: Genma 2		;! Object #46
$Class: SB Nahema#INF
$Team: Hostile
$Location: -4150.000000, -900.000000, -8350.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Sbank Ammo: ( 67 67 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 14

$Name: Genma 3		;! Object #47
$Class: SB Nahema#INF
$Team: Hostile
$Location: -4250.000000, -950.000000, -8450.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Sbank Ammo: ( 67 67 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 14

$Name: Lakshmi 1		;! Object #48
$Class: SF Ifrit
$Team: Hostile
$Location: -4250.000000, 0.000000, -8050.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Lakshmi 2		;! Object #49
$Class: SF Ifrit
$Team: Hostile
$Location: -4237.144531, -0.003662, -8084.506836
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Lakshmi 3		;! Object #50
$Class: SF Ifrit
$Team: Hostile
$Location: -4206.402832, -0.003662, -8087.300781
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: --Kalanemi Pocket--		;! Object #51
$Class: Blip
$Team: Friendly
$Location: -17000.000000, 0.000000, -17000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-play-dead-persistent 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "no-arrival-music" "invulnerable" "hidden-from-sensors" "no-dynamic" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-builtin-messages" "no-death-scream" "hide-ship-name" "cloaked" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Kalanemi		;! Object #52
$Class: SD Ravana#INF
$Team: Hostile
$Location: -6700.000000, -10950.000000, 3880.000000
$Orientation:
	-0.318291, 0.256726, -0.912569,
	-0.706296, 0.577872, 0.408914,
	0.632327, 0.774697, -0.002607
$AI Goals: ( goals ( ai-waypoints-once "Ind core" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Primary Banks: ( "S-B-Medium" )
+Subsystem: Turret04
+Primary Banks: ( "S-B-Medium" )
+Subsystem: Turret05
+Primary Banks: ( "S-B-Medium" )
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
+Subsystem: Turret27
+Subsystem: Turret28
+Subsystem: Turret29
+Subsystem: Turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Kalanemi trigger" 
   @HostileDelay[20] 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1100

$Name: Dahshor		;! Object #53
$Class: GVCv Sobek#INF
$Team: Friendly
$Location: -5500.000000, -2100.000000, -1700.000000
$Orientation:
	-0.806707, 0.173648, 0.564863,
	-0.142244, -0.984808, 0.099601,
	0.573576, -0.000000, 0.819152
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
+Arrival Delay: 2
$Arrival Cue: ( is-event-true-delay 
   "zods trigger" 
   @FriendlyDelay[8] 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 600

$Name: Khopesh		;! Object #54
$Class: GVC Selket
$Team: Friendly
$Location: -8000.000000, -2600.000000, -2000.000000
$Orientation:
	-0.377786, 0.925417, 0.029696,
	-0.784102, -0.336824, 0.521281,
	0.492404, 0.173648, 0.852868
+AI Class: Capship-AF
$AI Goals: ( goals ( ai-chase "Agiel" 58 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
$Arrival Location: Hyperspace
+Arrival Delay: 2
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Zods trigger" 
      @FriendlyDelay[8] 
   )
   ( = 1 @Khopesh-Alive[1] ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 240

$Name: Mereth		;! Object #55
$Class: GVC Neith
$Team: Friendly
$Location: -5000.000000, -2500.000000, -3500.000000
$Orientation:
	0.214610, 0.925417, -0.312325,
	-0.843493, 0.336824, 0.418412,
	0.492404, 0.173648, 0.852868
+AI Class: Capship-AF
$AI Goals: ( goals ( ai-waypoints "Kalanemi dyn core" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01a
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
$Arrival Location: Hyperspace
+Arrival Delay: 2
$Arrival Cue: ( is-event-true-delay 
   "Zods trigger" 
   @FriendlyDelay[8] 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 280

$Name: Delta 1		;! Object #56
$Class: GTB Rhea
$Team: Friendly
$Location: 1279.906738, -0.006104, -233.808899
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Berserker
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Corinthos" "Cyclops II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 14
+Persona Name: Wingman 1

$Name: Delta 2		;! Object #57
$Class: GTB Rhea
$Team: Friendly
$Location: 1341.076904, -0.006531, -285.380798
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Corinthos" "Cyclops II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 14
+Persona Name: Wingman 2

$Name: Delta 3		;! Object #58
$Class: GTB Rhea
$Team: Friendly
$Location: 1227.022583, -0.006409, -287.842285
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Corinthos" "Cyclops II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 14
+Persona Name: Wingman 3

$Name: Delta 4		;! Object #59
$Class: GTB Rhea
$Team: Friendly
$Location: 1285.234619, -0.006226, -339.872681
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Corinthos" "Cyclops II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 14
+Persona Name: Wingman 4

$Name: Mu 1		;! Object #60
$Class: GVF Mihos
$Team: Friendly
$Location: -8100.000000, 0.000000, 1700.000000
$Orientation:
	-0.866025, 0.000000, 0.500000,
	0.000000, 1.000000, -0.000000,
	-0.500000, -0.000000, -0.866025
+AI Class: Wingman
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12
+Persona Name: Wingman 7

$Name: Mu 2		;! Object #61
$Class: GVF Mihos
$Team: Friendly
$Location: -8200.000000, 0.000000, 1800.000000
$Orientation:
	-0.906308, 0.000000, 0.422618,
	0.000000, 1.000000, -0.000000,
	-0.422618, -0.000000, -0.906308
+AI Class: Wingman
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12
+Persona Name: Wingman 6

$Name: Mu 3		;! Object #62
$Class: GVF Mihos
$Team: Friendly
$Location: -8000.000000, 0.000000, 1800.000000
$Orientation:
	-0.906308, 0.000000, 0.422618,
	0.000000, 1.000000, -0.000000,
	-0.422618, -0.000000, -0.906308
+AI Class: Wingman
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12
+Persona Name: Wingman 7

$Name: Nu 1		;! Object #63
$Class: GVF Inpu
$Team: Friendly
$Location: -7700.000000, 0.000000, 1700.000000
$Orientation:
	-0.906308, 0.000000, 0.422618,
	0.000000, 1.000000, -0.000000,
	-0.422618, -0.000000, -0.906308
+AI Class: Wingman
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12
+Persona Name: Wingman 6

$Name: Nu 2		;! Object #64
$Class: GVF Inpu
$Team: Friendly
$Location: -7800.000000, 0.000000, 1800.000000
$Orientation:
	-0.866025, 0.000000, 0.500000,
	0.000000, 1.000000, -0.000000,
	-0.500000, -0.000000, -0.866025
+AI Class: Wingman
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12
+Persona Name: Wingman 7

$Name: Nu 3		;! Object #65
$Class: GVF Inpu
$Team: Friendly
$Location: -7600.000000, 0.000000, 1800.000000
$Orientation:
	-0.906308, 0.000000, 0.422618,
	0.000000, 1.000000, -0.000000,
	-0.422618, -0.000000, -0.906308
+AI Class: Wingman
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12
+Persona Name: Wingman 6

$Name: Indra 1		;! Object #66
$Class: SB Nephilim#INF
$Team: Hostile
$Location: -6650.000000, 150.000000, 3300.000000
$Orientation:
	-0.444546, 0.000000, -0.895756,
	0.015869, 0.999843, -0.007875,
	0.895616, -0.017715, -0.444476
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Amnizu" "Osyluth" "Ranarch" "Hamatula" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

$Name: Indra 2		;! Object #67
$Class: SB Nephilim#INF
$Team: Hostile
$Location: -6800.000000, 0.000000, 3250.000000
$Orientation:
	-0.430566, 0.000000, -0.902559,
	0.002934, 0.999995, -0.001400,
	0.902554, -0.003251, -0.430564
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Amnizu" "Osyluth" "Ranarch" "Hamatula" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

$Name: Indra 3		;! Object #68
$Class: SB Nephilim#INF
$Team: Hostile
$Location: -6650.000000, 50.000000, 3450.000000
$Orientation:
	-0.462463, 0.000000, -0.886638,
	0.004976, 0.999984, -0.002595,
	0.886624, -0.005612, -0.462456
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Amnizu" "Osyluth" "Ranarch" "Hamatula" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

$Name: Indra 4		;! Object #69
$Class: SB Nephilim#INF
$Team: Hostile
$Location: -7000.000000, -100.000000, 3200.000000
$Orientation:
	-0.415141, 0.000000, -0.909757,
	-0.010341, 0.999935, 0.004719,
	0.909698, 0.011366, -0.415114
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Amnizu" "Osyluth" "Ranarch" "Hamatula" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

$Name: Indra 5		;! Object #70
$Class: SB Nephilim#INF
$Team: Hostile
$Location: -6600.000000, -50.000000, 3700.000000
$Orientation:
	-0.486779, 0.000000, -0.873525,
	-0.007874, 0.999959, 0.004388,
	0.873490, 0.009014, -0.486759
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Amnizu" "Osyluth" "Ranarch" "Hamatula" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

$Name: Sati 1		;! Object #71
$Class: SB Andra
$Team: Hostile
$Location: -7300.000000, 0.000000, 3500.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Osyluth" "Gorgolath" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 23

$Name: Sati 2		;! Object #72
$Class: SB Andra
$Team: Hostile
$Location: -7200.000000, 0.000000, 3500.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, -0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Osyluth" "Gorgolath" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 23

$Name: Sati 3		;! Object #73
$Class: SB Andra
$Team: Hostile
$Location: -7400.000000, 0.000000, 3500.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, -0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Osyluth" "Gorgolath" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 23

$Name: Sati 4		;! Object #74
$Class: SB Andra
$Team: Hostile
$Location: -7100.000000, 0.000000, 3500.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, -0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Osyluth" "Gorgolath" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 23

$Name: Parvati 1		;! Object #75
$Class: SF Ifrit
$Team: Hostile
$Location: -6280.062988, 0.012695, 4155.369629
$Orientation:
	-0.905429, 0.000000, 0.424498,
	0.000000, 1.000000, 0.000000,
	-0.424498, 0.000000, -0.905429
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Parvati 2		;! Object #76
$Class: SF Ifrit
$Team: Hostile
$Location: -6416.851563, 0.013062, 4119.003906
$Orientation:
	-0.905429, 0.000000, 0.424498,
	0.000000, 1.000000, 0.000000,
	-0.424498, 0.000000, -0.905429
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Parvati 3		;! Object #77
$Class: SF Ifrit
$Team: Hostile
$Location: -6199.035156, 0.012817, 4284.341797
$Orientation:
	-0.905429, 0.000000, 0.424498,
	0.000000, 1.000000, 0.000000,
	-0.424498, 0.000000, -0.905429
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Parvati 4		;! Object #78
$Class: SF Ifrit
$Team: Hostile
$Location: -6403.243164, 0.012695, 4322.981445
$Orientation:
	-0.905429, 0.000000, 0.424498,
	0.000000, 1.000000, 0.000000,
	-0.424498, 0.000000, -0.905429
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Krishna 1		;! Object #79
$Class: SF Astaroth#INF
$Team: Hostile
$Location: -6906.589355, 0.012939, 3774.596680
$Orientation:
	-0.905429, 0.000000, 0.424498,
	0.000000, 1.000000, 0.000000,
	-0.424498, 0.000000, -0.905429
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Krishna 2		;! Object #80
$Class: SF Astaroth#INF
$Team: Hostile
$Location: -7014.363770, 0.012939, 3784.017822
$Orientation:
	-0.905429, 0.000000, 0.424498,
	0.000000, 1.000000, 0.000000,
	-0.424498, 0.000000, -0.905429
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Krishna 3		;! Object #81
$Class: SF Astaroth#INF
$Team: Hostile
$Location: -6839.178223, 0.012939, 3838.897461
$Orientation:
	-0.905429, 0.000000, 0.424498,
	0.000000, 1.000000, 0.000000,
	-0.424498, 0.000000, -0.905429
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Krishna 4		;! Object #82
$Class: SF Astaroth#INF
$Team: Hostile
$Location: -7050.787109, 0.012939, 3880.692627
$Orientation:
	-0.905429, 0.000000, 0.424498,
	0.000000, 1.000000, 0.000000,
	-0.424498, 0.000000, -0.905429
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Krishna 5		;! Object #83
$Class: SF Astaroth#INF
$Team: Hostile
$Location: -6839.193848, 0.012939, 3955.197754
$Orientation:
	-0.905429, 0.000000, 0.424498,
	0.000000, 1.000000, 0.000000,
	-0.424498, 0.000000, -0.905429
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Krishna 6		;! Object #84
$Class: SF Astaroth#INF
$Team: Hostile
$Location: -6968.382813, 0.012939, 4004.953857
$Orientation:
	-0.905429, 0.000000, 0.424498,
	0.000000, 1.000000, 0.000000,
	-0.424498, 0.000000, -0.905429
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: --Cruisers Pocket--		;! Object #85
$Class: Blip
$Team: Friendly
$Location: 20000.000000, 1000.000000, 4000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-play-dead-persistent 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "no-arrival-music" "invulnerable" "hidden-from-sensors" "no-dynamic" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-builtin-messages" "no-death-scream" "hide-ship-name" "cloaked" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Firbolg		;! Object #86
$Class: SC Lilith#INF
$Team: Hostile
$Location: 3700.000000, 4750.000000, 2900.000000
$Orientation:
	0.273044, -0.177317, 0.945519,
	-0.792979, 0.514966, 0.325568,
	-0.544639, -0.838671, -0.000000
$AI Goals: ( goals ( ai-waypoints-once "Ind rear" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "cruiseswarm trigger" 
   @HostileDelay[20] 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 500

$Name: Barong		;! Object #87
$Class: SC Lamia
$Team: Hostile
$Location: 3550.000000, 5500.000000, 2800.000000
$Orientation:
	-0.185906, -0.320068, 0.928975,
	-0.643642, 0.754033, 0.130989,
	-0.742404, -0.573576, -0.346189
$AI Goals: ( goals ( ai-waypoints-once "Ind head" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "cruiseswarm trigger" 
   @HostileDelay[20] 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 300

$Name: Agiel		;! Object #88
$Class: SC Rakshasa#INF
$Team: Hostile
$Location: 3950.000000, 5100.000000, 2400.000000
$Orientation:
	-0.502208, 0.816035, -0.286136,
	0.403674, -0.071394, -0.912113,
	-0.764744, -0.573576, -0.293558
$AI Goals: ( goals ( ai-waypoints-once "Ind head" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "cruiseswarm trigger" 
   @HostileDelay[20] 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 200

$Name: Surya 1		;! Object #89
$Class: SB Taurvi#INF
$Team: Hostile
$Location: 3953.127930, 4677.459961, 2658.176025
$Orientation:
	-0.207681, 0.000000, 0.978197,
	0.000000, 1.000000, 0.000000,
	-0.978197, 0.000000, -0.207681
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Surya 2		;! Object #90
$Class: SB Taurvi#INF
$Team: Hostile
$Location: 4061.232178, 4677.459961, 2844.782227
$Orientation:
	-0.207681, 0.000000, 0.978197,
	0.000000, 1.000000, 0.000000,
	-0.978197, 0.000000, -0.207681
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Surya 3		;! Object #91
$Class: SB Taurvi#INF
$Team: Hostile
$Location: 3886.784912, 4677.459961, 2608.256836
$Orientation:
	-0.207681, 0.000000, 0.978197,
	0.000000, 1.000000, 0.000000,
	-0.978197, 0.000000, -0.207681
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Surya 4		;! Object #92
$Class: SB Taurvi#INF
$Team: Hostile
$Location: 3932.902832, 4677.459961, 2945.086426
$Orientation:
	-0.207681, 0.000000, 0.978197,
	0.000000, 1.000000, 0.000000,
	-0.978197, 0.000000, -0.207681
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Surya 5		;! Object #93
$Class: SB Taurvi#INF
$Team: Hostile
$Location: 3829.655518, 4677.459961, 2893.887939
$Orientation:
	-0.207681, 0.000000, 0.978197,
	0.000000, 1.000000, 0.000000,
	-0.978197, 0.000000, -0.207681
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Kali 1		;! Object #94
$Class: SF Mara#INF
$Team: Hostile
$Location: 3866.250977, 4624.708984, 1989.267944
$Orientation:
	0.657345, 0.118898, 0.744154,
	0.012646, 0.985598, -0.168644,
	-0.753487, 0.120267, 0.646372
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Kali 2		;! Object #95
$Class: SF Mara#INF
$Team: Hostile
$Location: 4035.561768, 4634.794922, 2060.889893
$Orientation:
	0.686576, 0.118897, 0.717271,
	0.005892, 0.985596, -0.169015,
	-0.727034, 0.120268, 0.675986
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Kali 3		;! Object #96
$Class: SF Mara#INF
$Team: Hostile
$Location: 3974.261719, 4668.372070, 2252.483887
$Orientation:
	0.657343, 0.118898, 0.744153,
	0.012645, 0.985596, -0.168644,
	-0.753485, 0.120267, 0.646371
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Kali 4		;! Object #97
$Class: SF Mara#INF
$Team: Hostile
$Location: 4167.657227, 4662.199707, 2230.949707
$Orientation:
	0.657343, 0.118898, 0.744153,
	0.012645, 0.985596, -0.168644,
	-0.753485, 0.120267, 0.646371
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Kali 5		;! Object #98
$Class: SF Mara#INF
$Team: Hostile
$Location: 4047.145996, 4702.363770, 2456.579834
$Orientation:
	0.657343, 0.118898, 0.744153,
	0.012645, 0.985596, -0.168644,
	-0.753485, 0.120267, 0.646371
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Kali 6		;! Object #99
$Class: SF Mara#INF
$Team: Hostile
$Location: 4228.862793, 4692.162598, 2410.589111
$Orientation:
	0.714710, 0.118897, 0.689241,
	-0.000872, 0.985596, -0.169115,
	-0.699420, 0.120267, 0.704519
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Rama 1		;! Object #100
$Class: SF Dragon#INF
$Team: Hostile
$Location: 3494.595947, 5428.253906, 2393.338379
$Orientation:
	-0.365384, -0.116162, 0.923581,
	-0.441853, 0.894925, -0.062247,
	-0.819305, -0.430831, -0.378318
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Rama 2		;! Object #101
$Class: SF Dragon#INF
$Team: Hostile
$Location: 3540.343018, 5458.362305, 2501.503662
$Orientation:
	-0.365384, -0.116162, 0.923581,
	-0.441853, 0.894925, -0.062247,
	-0.819305, -0.430831, -0.378318
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Rama 3		;! Object #102
$Class: SF Dragon#INF
$Team: Hostile
$Location: 3571.456787, 5457.400879, 2266.813477
$Orientation:
	-0.365384, -0.116162, 0.923581,
	-0.441853, 0.894925, -0.062247,
	-0.819305, -0.430831, -0.378318
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: --Kismat Endgame--		;! Object #103
$Class: Blip
$Team: Friendly
$Location: -19000.000000, 0.000000, -19000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-play-dead-persistent 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "no-arrival-music" "invulnerable" "hidden-from-sensors" "no-dynamic" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-builtin-messages" "no-death-scream" "hide-ship-name" "cloaked" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Kismat		;! Object #104
$Class: SD Kismat
$Team: Hostile
$Location: 1800.000000, 16400.000000, 1100.000000
$Orientation:
	0.823178, -0.121572, 0.554615,
	-0.559603, -0.008501, 0.828718,
	-0.096034, -0.992546, -0.075030
$AI Goals: ( goals ( ai-waypoints-once "Ind core" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
$Arrival Location: Hyperspace
+Arrival Delay: 23
$Arrival Cue: ( or 
   ( and 
      ( is-event-true-delay 
         "Cruiseswarm pocket done" 
         0 
      )
      ( is-event-true-delay 
         "Kalanemi pocket done" 
         0 
      )
      ( is-event-true-delay 
         "Malachite pocket done" 
         0 
      )
      ( is-event-true-delay 
         "Fale pocket done" 
         0 
      )
   )
   ( and 
      ( is-event-true-delay 
         "Activate Checkpoint" 
         0 
      )
      ( is-event-true-delay 
         "Cruiseswarm pocket done" 
         0 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1300

$Name: Bastion		;! Object #105
$Class: GTSD Bastion
$Team: Friendly
$Location: -9650.000000, 4150.000000, 9150.000000
$Orientation:
	-0.515945, -0.374378, -0.770481,
	-0.176887, 0.926619, -0.331795,
	0.838160, -0.034899, -0.544307
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55
+Subsystem: turret56
+Subsystem: turret57
+Subsystem: turret58
+Subsystem: turret59
+Subsystem: turret60
+Subsystem: turret61
+Subsystem: turret62
+Subsystem: turret63
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Who gets hit" 
   15 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 3400
$Texture Replace:
+old: nameplate
+new: gtsd_bastion

$Name: Dummyboy		;! Object #106
$Class: Blip
$Team: Friendly
$Location: -18000.000000, 0.000000, -18000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-play-dead-persistent 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "no-arrival-music" "invulnerable" "hidden-from-sensors" "no-dynamic" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-builtin-messages" "no-death-scream" "hide-ship-name" "cloaked" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

#Wings		;! 21 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 51 ) ( ai-ignore-new "Fale" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
)
$AI Goals: ( goals ( ai-guard "Independence" 50 ) ( ai-ignore-new "Roa" 50 ) )
+Hotkey: 1
+Flags: ( )

$Name: Kappa
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Kappa 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Kappa 1"
	"Kappa 2"
	"Kappa 3"
	"Kappa 4"
)
$AI Goals: ( goals ( ai-guard "Litai" 52 ) ( ai-guard "Turku" 51 ) ( ai-guard "Independence" 50 ) )
+Flags: ( )

$Name: Arjuna
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
	"Arjuna 4"
)
$AI Goals: ( goals ( ai-guard "Fale" 50 ) )
+Hotkey: 3
+Flags: ( )

$Name: Brahma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Brahma 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Brahma 1"
	"Brahma 2"
	"Brahma 3"
	"Brahma 4"
	"Brahma 5"
)
$AI Goals: ( goals ( ai-chase "Independence" 50 ) )
+Hotkey: 5
+Flags: ( "no-dynamic" )

$Name: Deva
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Deva 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Deva 1"
	"Deva 2"
	"Deva 3"
	"Deva 4"
	"Deva 5"
)
$AI Goals: ( goals ( ai-chase "Litai" 50 ) )
+Hotkey: 5
+Flags: ( )

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Independence
$Arrival Cue: ( and 
   ( or 
      ( is-event-true-delay 
         "to bomb Malachite" 
         1 
      )
      ( has-arrived-delay 
         @FriendlyDelay[8] 
         "Kalanemi" 
      )
   )
   ( not 
      ( is-event-true-delay 
         "Activate Checkpoint" 
         0 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
)
$AI Goals: ( goals ( ai-chase "Kalanemi" 2 ) ( ai-chase "Malachite" 199 ) ( ai-chase "Roa" 50 ) )
+Flags: ( "no-arrival-message" )

$Name: Bheema
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Bheema 1
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-arrived-delay 3 "Malachite" ) 
   ( not 
      ( is-event-true-delay 
         "Activate Checkpoint" 
         0 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Bheema 1"
	"Bheema 2"
	"Bheema 3"
)
$AI Goals: ( goals ( ai-guard "Malachite" 52 ) ( ai-guard-wing "Shivore" 50 ) ( ai-chase-any 48 ) )
+Hotkey: 3
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Shivore
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Shivore 1
$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: Malachite
$Arrival Cue: ( and 
   ( has-arrived-delay 0 "Malachite" ) 
   ( not 
      ( is-event-true-delay 
         "Activate Checkpoint" 
         0 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Shivore 1"
	"Shivore 2"
	"Shivore 3"
	"Shivore 4"
	"Shivore 5"
	"Shivore 6"
)
$AI Goals: ( goals ( ai-chase "Independence" 50 ) )
+Hotkey: 5
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Genma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Genma 1
$Arrival Location: Near Ship
+Arrival Distance: 600
$Arrival Anchor: Malachite
$Arrival Cue: ( and 
   ( has-arrived-delay 0 "Malachite" ) 
   ( not 
      ( is-event-true-delay 
         "Activate Checkpoint" 
         0 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Genma 1"
	"Genma 2"
	"Genma 3"
)
$AI Goals: ( goals ( ai-chase "Independence" 50 ) ( ai-chase-any 30 ) )
+Hotkey: 5
+Flags: ( )

$Name: Lakshmi
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Lakshmi 1
$Arrival Location: Docking Bay
+Arrival Distance: 750
$Arrival Anchor: Malachite
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "dbm Malachite" 
      ( + @HostileDelay[20] 8 ) 
   )
   ( >= ( hits-left "Malachite" ) 25 ) 
   ( not 
      ( is-event-true-delay 
         "Activate Checkpoint" 
         0 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Lakshmi 1"
	"Lakshmi 2"
	"Lakshmi 3"
)
$AI Goals: ( goals ( ai-guard "Malachite" 50 ) )
+Hotkey: 3
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Independence
$Arrival Cue: ( and 
   ( is-event-true-delay "BLA Kala" 0 ) 
   ( not 
      ( is-event-true-delay 
         "Activate Checkpoint" 
         0 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
$AI Goals: ( goals ( ai-chase "Kalanemi" 50 ) )
+Flags: ( "no-arrival-message" )

$Name: Mu
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Mu 1
$Arrival Location: Near Ship
+Arrival Distance: 1200
$Arrival Anchor: Dahshor
$Arrival Cue: ( and 
   ( has-arrived-delay 24 "Dahshor" ) 
   ( not 
      ( is-event-true-delay 
         "Activate Checkpoint" 
         0 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Mu 1"
	"Mu 2"
	"Mu 3"
)
$AI Goals: ( goals ( ai-guard "Dahshor" 50 ) )
+Flags: ( "no-arrival-message" )

$Name: Nu
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Nu 1
$Arrival Location: Near Ship
+Arrival Distance: 1200
$Arrival Anchor: Dahshor
$Arrival Cue: ( and 
   ( has-arrived-delay 16 "Dahshor" ) 
   ( not 
      ( is-event-true-delay 
         "Activate Checkpoint" 
         0 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Nu 1"
	"Nu 2"
	"Nu 3"
)
$AI Goals: ( goals ( ai-guard "Dahshor" 50 ) ( ai-guard "Khopesh" 54 ) ( ai-guard "Mereth" 53 ) )
+Flags: ( "no-arrival-message" )

$Name: Sati
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Sati 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Kalanemi
$Arrival Cue: ( and 
   ( has-arrived-delay 9 "Indra" ) 
   ( not 
      ( is-event-true-delay 
         "Activate Checkpoint" 
         0 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Sati 1"
	"Sati 2"
	"Sati 3"
	"Sati 4"
)
$AI Goals: ( goals ( ai-chase-any 49 ) ( ai-chase "Dahshor" 50 ) ( ai-chase "Independence" 51 ) )
+Hotkey: 5
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Indra
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Indra 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Kalanemi
$Arrival Cue: ( and 
   ( or 
      ( has-arrived-delay 
         @HostileDelay[20] 
         "Dahshor" 
      )
      ( has-arrived-delay 
         ( + 35 @HostileDelay[20] ) 
         "Parvati" 
      )
   )
   ( not 
      ( is-event-true-delay 
         "Activate Checkpoint" 
         0 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Indra 1"
	"Indra 2"
	"Indra 3"
	"Indra 4"
	"Indra 5"
)
$AI Goals: ( goals ( ai-chase "Dahshor" 50 ) ( ai-chase "Independence" 51 ) ( ai-chase-any 50 ) )
+Hotkey: 5
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Parvati
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Parvati 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Kalanemi
$Arrival Cue: ( and 
   ( has-arrived-delay 15 "Kalanemi" ) 
   ( not 
      ( is-event-true-delay 
         "Activate Checkpoint" 
         0 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Parvati 1"
	"Parvati 2"
	"Parvati 3"
	"Parvati 4"
)
$AI Goals: ( goals ( ai-guard "Kalanemi" 50 ) )
+Hotkey: 6
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Krishna
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Krishna 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Kalanemi
$Arrival Cue: ( and 
   ( has-arrived-delay 6 "Parvati" ) 
   ( not 
      ( is-event-true-delay 
         "Activate Checkpoint" 
         0 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Krishna 1"
	"Krishna 2"
	"Krishna 3"
	"Krishna 4"
	"Krishna 5"
	"Krishna 6"
)
$AI Goals: ( goals ( ai-guard "Kalanemi" 50 ) ( ai-chase-wing "Delta" 53 ) ( ai-chase-wing "Epsilon" 52 ) )
+Hotkey: 6
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Surya
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Surya 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "cruiseswarm trigger" 
   @HostileDelay[20] 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Surya 1"
	"Surya 2"
	"Surya 3"
	"Surya 4"
	"Surya 5"
)
$AI Goals: ( goals ( ai-chase "Independence" 50 ) )
+Hotkey: 5
+Flags: ( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 12
+Wave Delay Max: 15

$Name: Kali
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Kali 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "cruiseswarm trigger" 
   @HostileDelay[20] 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Kali 1"
	"Kali 2"
	"Kali 3"
	"Kali 4"
	"Kali 5"
	"Kali 6"
)
$AI Goals: ( goals ( ai-guard "Agiel" 53 ) ( ai-guard "Barong" 52 ) ( ai-guard "Firbolg" 51 ) )
+Hotkey: 3
+Flags: ( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 8
+Wave Delay Max: 14

$Name: Rama
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Rama 1
$Arrival Location: Near Ship
+Arrival Distance: 700
$Arrival Anchor: Firbolg
+Arrival delay: 15
$Arrival Cue: ( is-event-true-delay 
   "cruiseswarm trigger" 
   @HostileDelay[20] 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Rama 1"
	"Rama 2"
	"Rama 3"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 89 ) )
+Hotkey: 6
+Flags: ( )
+Wave Delay Min: 7
+Wave Delay Max: 11

#Events		;! 132 total

$Formula: ( do-nothing ) 
+Name: ==Checkpoint Stuff==
+Repeat Count: 1
+Interval: 1

$Formula: ( if-then-else 
   ( and 
      ( perform-actions-bool-first 
         ( true ) 
         ( lua-load-init 
            "INFRC1-17_Checkpoint1" 
         )
         ( lua-load-variable 
            @INFRC1-17_Checkpoint1[0] 
         )
      )
      ( > @INFRC1-17_Checkpoint1[0] 0 ) 
   )
   ( lua-call-prompt 
      "Checkpoints available" 
      "Checkpoints Select" 
      ( true ) 
      "Checkpoint 1" 
      ( lua-save-file-exists 
         "INFRC1-17_Checkpoint1" 
      )
      "No checkpoint" 
      ( true ) 
   )
   ( do-nothing ) 
)
+Name: Load Data Prompt
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Load Data Prompt" 
         0 
      )
      ( = 
         ( lua-get-prompt-response 
            "Checkpoints available" 
         )
         1 
      )
   )
   ( fade-out 2000 1 ) 
)
+Name: Activate Checkpoint
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Activate Checkpoint" 
      2 
   )
   ( lua-load-init 
      "INFRC1-17_Checkpoint1" 
   )
   ( lua-load-stats ) 
   ( lua-load-time ) 
   ( lua-spawn-and-load-ship 
      3 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Independence" 
      "Litai" 
      "Turku" 
      "Dahshor" 
      "Khopesh" 
      "Mereth" 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Delta 1" 
      "Delta 2" 
      "Delta 3" 
      "Delta 4" 
      "Epsilon 1" 
      "Epsilon 2" 
      "Epsilon 3" 
      "Epsilon 4" 
      "Kappa 1" 
      "Kappa 2" 
      "Kappa 3" 
      "Kappa 4" 
      "Mu 1" 
      "Mu 2" 
      "Mu 3" 
      "Nu 1" 
      "Nu 2" 
      "Nu 3" 
      "Sati 1" 
      "Sati 2" 
      "Sati 3" 
      "Sati 4" 
      "Indra 1" 
      "Indra 2" 
      "Indra 3" 
      "Indra 4" 
      "Indra 5" 
      "Krishna 1" 
      "Krishna 2" 
      "Krishna 3" 
      "Krishna 4" 
      "Krishna 5" 
      "Krishna 6" 
   )
   ( when-argument 
      ( any-of 
         "Support 1" 
         "Support 2" 
         "Support 3" 
         "Support 4" 
         "Support 5" 
         "Support 6" 
         "Support 7" 
         "Support 8" 
         "Support 9" 
         "Support 10" 
         "Support 11" 
         "Support 12" 
         "Support 13" 
      )
      ( true ) 
      ( lua-spawn-and-load-ship 
         3 
         "<argument>" 
      )
   )
   ( when-argument 
      ( every-of 
         "Fale" 
         "Roa" 
         "Arjuna 1" 
         "Arjuna 2" 
         "Arjuna 3" 
         "Arjuna 4" 
         "Brahma 1" 
         "Brahma 2" 
         "Brahma 3" 
         "Brahma 4" 
         "Brahma 5" 
         "Deva 1" 
         "Deva 2" 
         "Deva 3" 
         "Deva 4" 
         "Deva 5" 
      )
      ( true ) 
      ( ship-vanish "<argument>" ) 
   )
   ( modify-variable 
      @CurrPockets[1] 
      ( - @CurrPockets[1] 1 ) 
   )
   ( fade-in 1500 0 ) 
)
+Name: Load Checkpoint
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( > @MaxPockets[1] @CurrPockets[1] ) 
      ( is-event-true-delay 
         "Kalanemi pocket done" 
         10 
      )
      ( is-event-true-delay 
         "Malachite pocket done" 
         10 
      )
      ( is-event-true-delay 
         "Fale pocket done" 
         10 
      )
      ( not 
         ( is-event-true-delay 
            "Activate Checkpoint" 
            0 
         )
      )
   )
   ( lua-save-init 
      "INFRC1-17_Checkpoint1" 
   )
   ( if-then-else 
      ( < @INFRC1-17_Checkpoint1[0] 1 ) 
      ( when 
         ( true ) 
         ( modify-variable 
            @INFRC1-17_Checkpoint1[0] 
            1 
         )
         ( lua-save-variable 
            @INFRC1-17_Checkpoint1[0] 
         )
      )
      ( do-nothing ) 
   )
   ( lua-save-stats ) 
   ( lua-save-time ) 
   ( when-argument 
      ( every-of 
         "Alpha 1" 
         "Alpha 2" 
         "Alpha 3" 
         "Independence" 
         "Litai" 
         "Turku" 
         "Dahshor" 
         "Khopesh" 
         "Mereth" 
         "Beta 1" 
         "Beta 2" 
         "Beta 3" 
         "Delta 1" 
         "Delta 2" 
         "Delta 3" 
         "Delta 4" 
         "Epsilon 1" 
         "Epsilon 2" 
         "Epsilon 3" 
         "Epsilon 4" 
         "Kappa 1" 
         "Kappa 2" 
         "Kappa 3" 
         "Kappa 4" 
         "Mu 1" 
         "Mu 2" 
         "Mu 3" 
         "Nu 1" 
         "Nu 2" 
         "Nu 3" 
         "Sati 1" 
         "Sati 2" 
         "Sati 3" 
         "Sati 4" 
         "Indra 1" 
         "Indra 2" 
         "Indra 3" 
         "Indra 4" 
         "Indra 5" 
         "Krishna 1" 
         "Krishna 2" 
         "Krishna 3" 
         "Krishna 4" 
         "Krishna 5" 
         "Krishna 6" 
      )
      ( true ) 
      ( lua-save-ship "<argument>" ) 
   )
   ( when-argument 
      ( any-of 
         "Support 1" 
         "Support 2" 
         "Support 3" 
         "Support 4" 
         "Support 5" 
         "Support 6" 
         "Support 7" 
         "Support 8" 
         "Support 9" 
         "Support 10" 
         "Support 11" 
         "Support 12" 
         "Support 13" 
      )
      ( is-in-mission "<argument>" ) 
      ( lua-save-ship "<argument>" ) 
   )
   ( lua-save-done ) 
   ( hud-set-custom-gauge-active 
      ( true ) 
      "INFstealthgauge" 
   )
   ( hud-set-frame "INFstealthgauge" 4 ) 
)
+Name: Save Checkpoint
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( hud-set-custom-gauge-active 
      ( false ) 
      "INFstealthgauge" 
   )
)
+Name: reset stealthgauge
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( do-nothing ) 
+Name: ==GLOBAL==
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( when 
      ( > @AI1-SB-delay[0] 0 ) 
      ( modify-variable 
         @AI1-SB-delay[0] 
         ( - @AI1-SB-delay[0] 1 ) 
      )
   )
   ( when 
      ( > @AI2-SB-delay[0] 0 ) 
      ( modify-variable 
         @AI2-SB-delay[0] 
         ( - @AI2-SB-delay[0] 1 ) 
      )
   )
   ( when 
      ( > @AI3-SB-delay[0] 0 ) 
      ( modify-variable 
         @AI3-SB-delay[0] 
         ( - @AI3-SB-delay[0] 1 ) 
      )
   )
   ( when 
      ( > @AI4-SB-delay[0] 0 ) 
      ( modify-variable 
         @AI4-SB-delay[0] 
         ( - @AI4-SB-delay[0] 1 ) 
      )
   )
)
+Name: Smartbomb timer tickdown
+Repeat Count: -1
+Trigger Count: -1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( is-in-mission "Epsilon 1" ) 
      ( = @AI1-SB-delay[0] 0 ) 
   )
   ( when-argument 
      ( any-of 
         "Bheema" 
         "Shivore" 
         "Genma" 
         "Lakshmi" 
         "Sati" 
         "Indra" 
         "Parvati" 
         "Krishna" 
         "Surya" 
         "Kali" 
         "Rama" 
      )
      ( <= 
         ( distance-to-bbox 
            "Epsilon 1" 
            "<argument>" 
         )
         400 
      )
      ( weapon-create 
         "Epsilon 1" 
         "YF-12 Smartbomb" 
         ( get-object-x 
            "Epsilon 1" 
            "<none>" 
            0 
            0 
            -50 
         )
         ( get-object-y 
            "Epsilon 1" 
            "<none>" 
            0 
            0 
            -50 
         )
         ( get-object-z 
            "Epsilon 1" 
            "<none>" 
            0 
            0 
            -50 
         )
      )
      ( if-then-else 
         ( skill-level-at-least "Insane" ) 
         ( modify-variable @AI1-SB-delay[0] 60 ) 
         ( if-then-else 
            ( skill-level-at-least "Medium" ) 
            ( modify-variable @AI1-SB-delay[0] 30 ) 
            ( modify-variable @AI1-SB-delay[0] 20 ) 
         )
      )
   )
)
+Name: E2 fire SB
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( is-in-mission "Epsilon 2" ) 
      ( = @AI2-SB-delay[0] 0 ) 
   )
   ( when-argument 
      ( any-of 
         "Bheema" 
         "Shivore" 
         "Genma" 
         "Lakshmi" 
         "Sati" 
         "Indra" 
         "Parvati" 
         "Krishna" 
         "Surya" 
         "Kali" 
         "Rama" 
      )
      ( <= 
         ( distance-to-bbox 
            "Epsilon 2" 
            "<argument>" 
         )
         400 
      )
      ( weapon-create 
         "Epsilon 2" 
         "YF-12 Smartbomb" 
         ( get-object-x 
            "Epsilon 2" 
            "<none>" 
            0 
            0 
            -50 
         )
         ( get-object-y 
            "Epsilon 2" 
            "<none>" 
            0 
            0 
            -50 
         )
         ( get-object-z 
            "Epsilon 2" 
            "<none>" 
            0 
            0 
            -50 
         )
      )
      ( if-then-else 
         ( skill-level-at-least "Insane" ) 
         ( modify-variable @AI2-SB-delay[0] 60 ) 
         ( if-then-else 
            ( skill-level-at-least "Medium" ) 
            ( modify-variable @AI2-SB-delay[0] 30 ) 
            ( modify-variable @AI2-SB-delay[0] 20 ) 
         )
      )
   )
)
+Name: E2 fire SB
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( is-in-mission "Epsilon 3" ) 
      ( = @AI3-SB-delay[0] 0 ) 
   )
   ( when-argument 
      ( any-of 
         "Bheema" 
         "Shivore" 
         "Genma" 
         "Lakshmi" 
         "Sati" 
         "Indra" 
         "Parvati" 
         "Krishna" 
         "Surya" 
         "Kali" 
         "Rama" 
      )
      ( <= 
         ( distance-to-bbox 
            "Epsilon 3" 
            "<argument>" 
         )
         400 
      )
      ( weapon-create 
         "Epsilon 3" 
         "YF-12 Smartbomb" 
         ( get-object-x 
            "Epsilon 3" 
            "<none>" 
            0 
            0 
            -50 
         )
         ( get-object-y 
            "Epsilon 3" 
            "<none>" 
            0 
            0 
            -50 
         )
         ( get-object-z 
            "Epsilon 3" 
            "<none>" 
            0 
            0 
            -50 
         )
      )
      ( if-then-else 
         ( skill-level-at-least "Insane" ) 
         ( modify-variable @AI3-SB-delay[0] 60 ) 
         ( if-then-else 
            ( skill-level-at-least "Medium" ) 
            ( modify-variable @AI3-SB-delay[0] 30 ) 
            ( modify-variable @AI3-SB-delay[0] 20 ) 
         )
      )
   )
)
+Name: E3 fire SB
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( is-in-mission "Epsilon 4" ) 
      ( = @AI4-SB-delay[0] 0 ) 
   )
   ( when-argument 
      ( any-of 
         "Bheema" 
         "Shivore" 
         "Genma" 
         "Lakshmi" 
         "Sati" 
         "Indra" 
         "Parvati" 
         "Krishna" 
         "Surya" 
         "Kali" 
         "Rama" 
      )
      ( <= 
         ( distance-to-bbox 
            "Epsilon 4" 
            "<argument>" 
         )
         400 
      )
      ( weapon-create 
         "Epsilon 4" 
         "YF-12 Smartbomb" 
         ( get-object-x 
            "Epsilon 4" 
            "<none>" 
            0 
            0 
            -50 
         )
         ( get-object-y 
            "Epsilon 4" 
            "<none>" 
            0 
            0 
            -50 
         )
         ( get-object-z 
            "Epsilon 4" 
            "<none>" 
            0 
            0 
            -50 
         )
      )
      ( if-then-else 
         ( skill-level-at-least "Insane" ) 
         ( modify-variable @AI4-SB-delay[0] 60 ) 
         ( if-then-else 
            ( skill-level-at-least "Medium" ) 
            ( modify-variable @AI4-SB-delay[0] 30 ) 
            ( modify-variable @AI4-SB-delay[0] 20 ) 
         )
      )
   )
)
+Name: E4 fire SB
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( set-armor-type 
      "Independence" 
      ( true ) 
      "GTVECv Standard" 
      "Hull" 
   )
   ( set-support-ship 
      "Docking Bay" 
      "Independence" 
      "Docking Bay" 
      "Independence" 
      "<species support ship class>" 
      -1 
      2 
   )
   ( beam-lock "Roa" "turret02" ) 
   ( destroy-instantly 
      "Kappa 4" 
      "Kappa 1" 
   )
   ( alter-ship-flag 
      "free-afterburner-use" 
      ( true ) 
      ( true ) 
      "Alpha" 
      "Beta" 
      "Delta" 
      "Epsilon" 
      "Mu" 
      "Nu" 
      "Kappa" 
   )
   ( ship-subsys-guardian-threshold 
      100 
      "Alpha 1" 
      "communication" 
      "communications" 
   )
   ( set-support-ship 
      "Hyperspace" 
      "<no anchor>" 
      "Hyperspace" 
      "<no anchor>" 
      "<species support ship class>" 
      10 
      2 
   )
)
+Name: init once
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Alpha 2" 
      "Alpha 3" 
      "Beta 1" 
      "Kappa 1" 
   )
   ( true ) 
   ( ship-subsys-guardian-threshold 
      100 
      "<argument>" 
      "communication" 
      "communications" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 20 35 ) 
      "<argument>" 
   )
   ( ship-subsys-guardian-threshold 
      ( rand-multiple 15 40 ) 
      "<argument>" 
      "<all engines>" 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: Guard Wingmen
+Repeat Count: -1
+Trigger Count: 3
+Interval: 0

$Formula: ( when 
   ( true ) 
   ( cap-waypoint-speed "Litai" 20 ) 
   ( cap-waypoint-speed "Fale" 20 ) 
   ( cap-waypoint-speed "Roa" 20 ) 
)
+Name: Cap speed
+Repeat Count: 1
+Interval: 1

$Formula: ( if-then-else 
   ( skill-level-at-least "Insane" ) 
   ( when 
      ( true ) 
      ( modify-variable @MaxPockets[1] "3" ) 
      ( modify-variable 
         @HostileDelay[20] 
         10 
      )
      ( modify-variable 
         @FriendlyDelay[8] 
         20 
      )
   )
   ( if-then-else 
      ( skill-level-at-least "Hard" ) 
      ( when 
         ( true ) 
         ( modify-variable @MaxPockets[1] "2" ) 
         ( modify-variable 
            @HostileDelay[20] 
            12 
         )
         ( modify-variable 
            @FriendlyDelay[8] 
            17 
         )
      )
      ( if-then-else 
         ( skill-level-at-least "Medium" ) 
         ( when 
            ( true ) 
            ( modify-variable @MaxPockets[1] "2" ) 
            ( modify-variable 
               @HostileDelay[20] 
               15 
            )
            ( modify-variable 
               @FriendlyDelay[8] 
               14 
            )
         )
         ( if-then-else 
            ( skill-level-at-least "Easy" ) 
            ( when 
               ( true ) 
               ( modify-variable 
                  @HostileDelay[20] 
                  18 
               )
               ( modify-variable 
                  @FriendlyDelay[8] 
                  11 
               )
            )
            ( do-nothing ) 
         )
      )
   )
)
+Name: Difficulty adjust
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( first-of 
      1 
      "Independence" 
      "Litai" 
      "Turku" 
      "Fale" 
      "Roa" 
   )
   ( and 
      ( has-time-elapsed 4 ) 
      ( is-in-mission "<argument>" ) 
   )
   ( add-remove-escort 
      "<argument>" 
      &init-Escorts& ( "<argument>" ) 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: Add Escorts Init
+Repeat Count: -1
+Trigger Count: 5
+Interval: 2

$Formula: ( when-argument 
   ( first-of 
      1 
      "Malachite" 
      "Kalanemi" 
      "Dahshor" 
      "Khopesh" 
      "Mereth" 
      "Agiel" 
      "Barong" 
      "Firbolg" 
      "Kismat" 
      "Bastion" 
   )
   ( has-arrived-delay 
      ( rand-multiple 4 6 ) 
      "<argument>" 
   )
   ( add-remove-escort 
      "<argument>" 
      &arv-Escorts& ( "<argument>" ) 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: Add Escorts Arv
+Repeat Count: -1
+Trigger Count: 10
+Interval: 2

$Formula: ( when-argument 
   ( any-of 
      "Independence" 
      "Litai" 
      "Turku" 
      "Dahshor" 
      "Khopesh" 
      "Mereth" 
   )
   ( is-in-mission "<argument>" ) 
   ( add-to-collision-group-new 
      0 
      "<argument>" 
   )
)
+Name: Add Collisions All
+Repeat Count: -1
+Trigger Count: 6
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( when 
      ( is-in-mission "Kalanemi" ) 
      ( set-object-position 
         "Kalanemi dyn core:1" 
         ( get-object-x "Kalanemi" ) 
         ( get-object-y "Kalanemi" ) 
         ( get-object-z "Kalanemi" ) 
      )
   )
   ( when 
      ( is-in-mission "Malachite" ) 
      ( set-object-position 
         "Malachite dyn core:1" 
         ( get-object-x "Malachite" ) 
         ( get-object-y "Malachite" ) 
         ( get-object-z "Malachite" ) 
      )
   )
   ( when 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Litai" 
         )
      )
      ( set-object-position 
         "Litai dyn core:1" 
         ( get-object-x "Litai" ) 
         ( get-object-y "Litai" ) 
         ( get-object-z "Litai" ) 
      )
   )
   ( when 
      ( and 
         ( has-arrived-delay 0 "Firbolg" ) 
         ( not 
            ( destroyed-or-departed-delay 
               0 
               "Firbolg" 
            )
         )
      )
      ( set-object-position 
         "firbolg dynWP:1" 
         ( get-object-x "Firbolg" ) 
         ( get-object-y "Firbolg" ) 
         ( get-object-z "Firbolg" ) 
      )
   )
   ( when 
      ( and 
         ( has-arrived-delay 0 "Agiel" ) 
         ( not 
            ( destroyed-or-departed-delay 
               0 
               "Agiel" 
            )
         )
      )
      ( set-object-position 
         "koumu dynWP:1" 
         ( get-object-x "Agiel" ) 
         ( get-object-y "Agiel" ) 
         ( get-object-z "Agiel" ) 
      )
   )
   ( when 
      ( and 
         ( has-arrived-delay 0 "Barong" ) 
         ( not 
            ( destroyed-or-departed-delay 
               0 
               "Barong" 
            )
         )
      )
      ( set-object-position 
         "barong dynWP:1" 
         ( get-object-x "Barong" ) 
         ( get-object-y "Barong" ) 
         ( get-object-z "Barong" ) 
      )
   )
   ( when 
      ( and 
         ( is-in-mission "Dahshor" ) 
         ( not 
            ( destroyed-or-departed-delay 
               0 
               "Kalanemi" 
            )
         )
      )
      ( set-object-position 
         "Dahshor dynWP:1" 
         ( get-object-x 
            "Kalanemi" 
            "<none>" 
            300 
            -1000 
            400 
         )
         ( get-object-y 
            "Kalanemi" 
            "<none>" 
            300 
            -1000 
            400 
         )
         ( get-object-z 
            "Kalanemi" 
            "<none>" 
            300 
            -1000 
            400 
         )
      )
   )
)
+Name: set dynwps
+Repeat Count: -1
+Trigger Count: -1
+Interval: 0

$Formula: ( when-argument 
   ( any-of "Litai" ) 
   ( <= 
      ( hits-left "<argument>" ) 
      ( rand 20 25 ) 
   )
   ( set-armor-type 
      "<argument>" 
      ( true ) 
      "Cruiser Critical" 
      "Hull" 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: Crit Armor Litai
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Kalanemi" 
      "Kismat" 
      "Independence" 
   )
   ( <= 
      ( hits-left "<argument>" ) 
      ( rand-multiple 20 25 ) 
   )
   ( set-armor-type 
      "<argument>" 
      ( true ) 
      "Destroyer Critical" 
      "Hull" 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: Crit Armor DDs
+Repeat Count: -1
+Trigger Count: 3
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: load dead ships
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @Turku-Alive[1] 0 ) 
   ( ship-vanish "Turku" ) 
)
+Name: Vanish Turku
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( do-nothing ) 
+Name: ==Stage 1==
+Repeat Count: 1
+Interval: 1

$Formula: ( do-nothing ) 
+Name: --fale roa pocket--
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Load data prompt" 
         0 
      )
      ( or 
         ( = @INFRC1-17_Checkpoint1[0] 0 ) 
         ( = 
            ( lua-get-prompt-response 
               "Checkpoints available" 
            )
            2 
         )
      )
   )
   ( fade-out 0 1 ) 
   ( play-sound-from-file "warp_1.wav" ) 
   ( fade-in 1500 ) 
)
+Name: Fade In
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Independence" 
      "High" 
      "ind:halp" 
   )
)
+Name: Init Msg
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( is-destroyed-delay 0 "Brahma" ) 
   ( do-nothing ) 
)
+Name: int Brahma
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Intercept Brahma bombers", -1)
+Objective key:  XSTR("F10", -1)

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( do-nothing ) 
)
+Name: prot Indy dir trig
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-goal-true-delay 
      "Protect Independence" 
      0 
   )
   ( do-nothing ) 
)
+Name: prot Indy
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect Independence", -1)

$Formula: ( when 
   ( and 
      ( is-event-true-delay "Fade In" 12 ) 
      ( not 
         ( is-event-true-delay 
            "Activate Checkpoint" 
            0 
         )
      )
   )
   ( send-message-list 
      "Litai" 
      "High" 
      "litai: fighting Fale" 
      0 
      "Alpha 2" 
      "High" 
      "Alph2: watch out Seraphs" 
      10000 
   )
)
+Name: Litai vs Fale Msgs
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Deva" ) 
   ( beam-free-all "Roa" ) 
)
+Name: int Deva
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Objective:  XSTR("Intercept Deva bombers", -1)
+Objective key:  XSTR("F10", -1)

$Formula: ( when 
   ( and 
      ( not 
         ( is-destroyed-delay 0 "Litai" ) 
      )
      ( >= ( hits-left "Roa" ) 50 ) 
      ( not 
         ( is-subsystem-destroyed-delay 
            "Roa" 
            "turret01" 
            0 
         )
      )
      ( is-destroyed-delay 6 "Fale" ) 
      ( not 
         ( is-event-true-delay 
            "Activate Checkpoint" 
            0 
         )
      )
   )
   ( send-message 
      "Litai" 
      "High" 
      "litai: help debeam" 
   )
   ( lua-turrethotkey-add 
      "F9" 
      "Roa" 
      "turret01" 
      "Medium Beam" 
   )
   ( add-remove-hotkey ( true ) 4 "Roa" ) 
)
+Name: dbm Roa yes or no
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 0 "Roa" ) 
      ( is-subsystem-destroyed-delay 
         "Roa" 
         "turret01" 
         0 
      )
   )
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Alph2: roa done" 
      0 
      "Beta 1" 
      "High" 
      "B1: roa done2" 
      7000 
      "Alpha 3" 
      "High" 
      "Alph3: roa done3" 
      7000 
   )
   ( add-remove-hotkey ( false ) 4 "Roa" ) 
   ( lua-turrethotkey-remove 
      "Roa" 
      "turret01" 
   )
)
+Name: dbm Roa
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("De-Beam Roa", -1)
+Objective key:  XSTR("F9", -1)

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 2 "Fale" ) 
      ( not 
         ( is-event-true-delay 
            "Activate Checkpoint" 
            0 
         )
      )
   )
   ( if-then-else 
      ( or 
         ( is-destroyed-delay 0 "Litai" ) 
         ( is-destroyed-delay 0 "Roa" ) 
      )
      ( when 
         ( true ) 
         ( send-message 
            "Independence" 
            "High" 
            "ind: fale dead" 
         )
         ( when 
            ( and 
               ( is-destroyed-delay 0 "Roa" ) 
               ( not 
                  ( is-destroyed-delay 0 "Litai" ) 
               )
            )
            ( clear-goals "Litai" ) 
            ( add-goal 
               "Litai" 
               ( ai-waypoints-once "Litai perch" 89 ) 
            )
         )
      )
      ( send-message 
         "Litai" 
         "High" 
         "litai: fale dead, fight Roa" 
      )
   )
   ( beam-unprotect-ship "Roa" ) 
)
+Name: Fale ko
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Litai" ) 
      ( not 
         ( is-event-true-delay 
            "Fale pocket done" 
            0 
         )
      )
      ( not 
         ( is-event-true-delay 
            "Activate Checkpoint" 
            0 
         )
      )
   )
   ( beam-unprotect-ship 
      "Roa" 
      "Independence" 
   )
)
+Name: Litai ko to Roa
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance-to-center 
            "Ind rear:1" 
            "Roa" 
         )
         2000 
      )
      ( not 
         ( is-event-true-delay 
            "Activate Checkpoint" 
            0 
         )
      )
   )
   ( clear-goals "Roa" ) 
   ( add-goal 
      "Roa" 
      ( ai-waypoints "Ind core" 89 ) 
   )
   ( cap-waypoint-speed "Roa" 5 ) 
)
+Name: Roa slow down
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Fale" ) 
      ( percent-ships-destroyed 
         67 
         "Deva" 
         "Arjuna" 
      )
      ( or 
         ( and 
            ( < ( hits-left "Roa" ) 50 ) 
            ( is-subsystem-destroyed-delay 
               "Roa" 
               "turret02" 
               0 
            )
            ( not 
               ( skill-level-at-least "Insane" ) 
            )
         )
         ( is-destroyed-delay 0 "Roa" ) 
      )
      ( not 
         ( is-event-true-delay 
            "Activate Checkpoint" 
            0 
         )
      )
   )
   ( modify-variable 
      @CurrPockets[1] 
      ( - @CurrPockets[1] 1 ) 
   )
)
+Name: Fale pocket done
+Repeat Count: 1
+Interval: 1

$Formula: ( do-nothing ) 
+Name: --malachite pocket--
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < @CurrPockets[1] @MaxPockets[1] ) 
      ( has-time-elapsed 
         ( + @HostileDelay[20] ( rand 55 65 ) ) 
      )
      ( or 
         ( is-destroyed-delay 22 "Fale" ) 
         ( is-destroyed-delay 5 "Litai" ) 
      )
      ( not 
         ( is-event-true-delay 
            "Activate Checkpoint" 
            0 
         )
      )
   )
   ( modify-variable 
      @CurrPockets[1] 
      ( + @CurrPockets[1] 1 ) 
   )
)
+Name: Malachite trigger
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 7 "Malachite" ) 
   ( beam-unprotect-ship "Independence" ) 
   ( send-message-list 
      "Alpha 3" 
      "High" 
      "alph3: malachite pocket here" 
      0 
      "Independence" 
      "High" 
      "Ind: debeam, debomb" 
      7000 
   )
   ( beam-lock "Malachite" "turret02" ) 
   ( set-armor-type 
      "Malachite" 
      ( true ) 
      "Weak Armor" 
      "turret02" 
   )
)
+Name: Malachite init
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Alph2: Nahemas" 
   )
)
+Name: Shivore arv Msg
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Shivore" 
      "Genma" 
   )
   ( do-nothing ) 
)
+Name: int Mala bombers
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Objective:  XSTR("Intercept Malachite bombers", -1)
+Objective key:  XSTR("F10", -1)

$Formula: ( when 
   ( and 
      ( has-arrived-delay 22 "Malachite" ) 
      ( not 
         ( is-event-true-delay 
            "Activate Checkpoint" 
            0 
         )
      )
   )
   ( fire-beam 
      "Malachite" 
      "turret02" 
      "Independence" 
      "engines" 
   )
)
+Name: Fire Beam Malachite
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Independence" 
      "High" 
      "Ind: damage to beams" 
   )
   ( beam-free-all "Malachite" ) 
   ( turret-change-weapon 
      "Independence" 
      "turret02" 
      "T-B-Medium" 
      0 
      0 
   )
   ( turret-change-weapon 
      "Independence" 
      "turret03" 
      "T-B-Medium" 
      0 
      0 
   )
   ( turret-change-weapon 
      "Independence" 
      "turret04" 
      "T-B-Medium" 
      0 
      0 
   )
   ( turret-change-weapon 
      "Independence" 
      "turret05" 
      "T-B-Medium" 
      0 
      0 
   )
   ( lua-turrethotkey-add 
      "F9" 
      "Malachite" 
      "turret02" 
      "Main Beam" 
   )
)
+Name: Indy hit
+Repeat Count: 1
+Interval: 1
+Chained: 12

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 0 "Malachite" ) 
      ( is-subsystem-destroyed-delay 
         "Malachite" 
         "turret02" 
         0 
      )
   )
   ( clear-goals "Malachite" ) 
   ( add-goal 
      "Malachite" 
      ( ai-chase "Independence" 89 ) 
   )
   ( add-remove-hotkey 
      ( false ) 
      4 
      "Malachite" 
   )
   ( lua-turrethotkey-remove 
      "Malachite" 
      "turret02" 
   )
)
+Name: dbm Malachite
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("De-Beam Malachite", -1)
+Objective key:  XSTR("F9", -1)

$Formula: ( if-then-else 
   ( is-in-mission "Turku" ) 
   ( when 
      ( true ) 
      ( add-goal 
         "Turku" 
         ( ai-chase "Malachite" 88 ) 
      )
      ( send-message 
         "Turku" 
         "High" 
         "turku: vs Mal" 
      )
   )
   ( when 
      ( not 
         ( is-destroyed-delay 0 "Litai" ) 
      )
      ( add-goal 
         "Litai" 
         ( ai-chase "Malachite" 44 ) 
      )
      ( send-message 
         "Litai" 
         "High" 
         "litai vs Mal" 
      )
   )
)
+Name: friendly reorder atk mal
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( and 
      ( >= ( hits-left "Malachite" ) 25 ) 
      ( is-event-true-delay 
         "dbm Malachite" 
         ( + @FriendlyDelay[8] 4 ) 
      )
      ( not 
         ( is-event-true-delay 
            "Activate Checkpoint" 
            0 
         )
      )
   )
   ( send-message 
      "Independence" 
      "High" 
      "Ind: bombing Mal" 
   )
)
+Name: to bomb Malachite
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( or 
      ( has-arrived-delay 0 "Epsilon" ) 
      ( not 
         ( is-event-true-delay 
            "Activate Checkpoint" 
            0 
         )
      )
   )
   ( ship-subsys-guardian-threshold 
      ( rand-multiple 15 40 ) 
      "Epsilon 1" 
      "communication" 
   )
   ( ship-subsys-guardian-threshold 
      ( rand-multiple 15 40 ) 
      "Epsilon 1" 
      "<all engines>" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 20 35 ) 
      "Epsilon 1" 
   )
)
+Name: also guard E1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( and 
      ( has-arrived-delay 3 "Lakshmi" ) 
      ( not 
         ( is-event-true-delay 
            "Activate Checkpoint" 
            0 
         )
      )
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "alph2: new fighters" 
   )
)
+Name: Lakshmi arv Msg
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( and 
      ( not 
         ( is-event-true-delay 
            "dbm Malachite" 
            0 
         )
      )
      ( < 
         ( distance "Independence" "Malachite" ) 
         5000 
      )
      ( not 
         ( is-event-true-delay 
            "Activate Checkpoint" 
            0 
         )
      )
   )
   ( cap-waypoint-speed "Malachite" 5 ) 
)
+Name: Malachite slow down
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( and 
      ( percent-ships-destroyed 
         67 
         "Shivore" 
         "Bheema" 
         "Lakshmi" 
      )
      ( or 
         ( and 
            ( < ( hits-left "Malachite" ) 50 ) 
            ( is-subsystem-destroyed-delay 
               "Malachite" 
               "turret03" 
               0 
            )
            ( not 
               ( skill-level-at-least "Insane" ) 
            )
         )
         ( is-destroyed-delay 0 "Malachite" ) 
      )
      ( not 
         ( is-event-true-delay 
            "Activate Checkpoint" 
            0 
         )
      )
   )
   ( modify-variable 
      @CurrPockets[1] 
      ( - @CurrPockets[1] 1 ) 
   )
)
+Name: Malachite pocket done
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( do-nothing ) 
+Name: --Kalanemi pocket--
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( and 
      ( > @MaxPockets[1] @CurrPockets[1] ) 
      ( is-event-true-delay 
         "Malachite init" 
         45 
      )
      ( not 
         ( is-event-true-delay 
            "Activate Checkpoint" 
            0 
         )
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Cmd: Kalanemi incoming" 
   )
   ( modify-variable 
      @CurrPockets[1] 
      ( + @CurrPockets[1] 1 ) 
   )
)
+Name: Kalanemi trigger
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( and 
      ( has-arrived-delay 0 "Kalanemi" ) 
      ( not 
         ( is-event-true-delay 
            "Activate Checkpoint" 
            0 
         )
      )
   )
   ( beam-lock 
      "Kalanemi" 
      "turret01" 
      "turret02" 
      "turret03" 
      "turret04" 
      "turret05" 
   )
   ( cap-waypoint-speed "Kalanemi" 10 ) 
   ( set-armor-type 
      "Kalanemi" 
      ( true ) 
      "SSD Turret Super-Heavy" 
      "turret01" 
   )
   ( set-armor-type 
      "Kalanemi" 
      ( true ) 
      "SSD Turret Super-Heavy" 
      "turret02" 
   )
)
+Name: BLA Kala
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Alph2: Kalanemi" 
   )
)
+Name: Kala arv Msg
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( true ) 
   ( fire-beam 
      "Kalanemi" 
      "turret01" 
      "Independence" 
      "turret33" 
   )
   ( fire-beam 
      "Kalanemi" 
      "turret02" 
      "Independence" 
      "turret10" 
   )
)
+Name: Kala beam Indy
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Independence" 
      "High" 
      "Ind: Kalanemi shot us" 
   )
   ( lua-turrethotkey-add 
      "F9" 
      "Kalanemi" 
      "turret01" 
      "Main Beam" 
   )
   ( lua-turrethotkey-add 
      "F9" 
      "Kalanemi" 
      "turret02" 
      "Main Beam" 
   )
   ( add-remove-hotkey 
      ( true ) 
      4 
      "Kalanemi" 
   )
)
+Name: Indy hit Msg
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( and 
      ( or 
         ( destroyed-or-departed-delay 
            0 
            "Kalanemi" 
         )
         ( and 
            ( is-subsystem-destroyed-delay 
               "Kalanemi" 
               "turret01" 
               0 
            )
            ( is-subsystem-destroyed-delay 
               "Kalanemi" 
               "turret02" 
               0 
            )
         )
      )
      ( directive-value 
         @KNFighters[10] 
         ( true ) 
      )
   )
   ( lua-turrethotkey-remove 
      "Kalanemi" 
      "turret01" 
   )
   ( lua-turrethotkey-remove 
      "Kalanemi" 
      "turret02" 
   )
   ( add-remove-hotkey 
      ( false ) 
      4 
      "Kalanemi" 
   )
)
+Name: prot Delta
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect Delta", -1)
+Objective key:  XSTR("F11 to target Shivan escort", -1)
+Event Log Flags: ( "state change" )

$Formula: ( when-argument 
   ( any-of 
      "Parvati 1" 
      "Parvati 2" 
      "Parvati 3" 
      "Parvati 4" 
      "Krishna 1" 
      "Krishna 2" 
      "Krishna 3" 
      "Krishna 4" 
      "Krishna 5" 
      "Krishna 6" 
   )
   ( and 
      ( is-destroyed-delay 0 "<argument>" ) 
      ( > @KNFighters[10] 0 ) 
      ( not 
         ( is-event-true-delay 
            "Activate Checkpoint" 
            0 
         )
      )
   )
   ( modify-variable 
      @KNFighters[10] 
      ( - @KNFighters[10] 1 ) 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: kn fighter count
+Repeat Count: -1
+Trigger Count: 10
+Interval: 0
+Event Log Flags: ( "state change" )

$Formula: ( when-argument 
   ( any-of 
      "Delta 1" 
      "Delta 2" 
      "Delta 3" 
      "Delta 4" 
      "Epsilon 1" 
      "Epsilon 2" 
      "Epsilon 3" 
      "Epsilon 4" 
   )
   ( and 
      ( is-facing 
         "<argument>" 
         "Kalanemi" 
         45 
         2500 
      )
      ( is-in-box 
         "<argument>" 
         -3000 
         3000 
         -3000 
         3000 
         0 
         4500 
         "Kalanemi" 
      )
      ( not 
         ( is-event-true-delay 
            "Activate Checkpoint" 
            0 
         )
      )
   )
   ( if-then-else 
      ( = ( rand-multiple 0 1 ) 0 ) 
      ( when 
         ( true ) 
         ( set-object-position 
            "Dummyboy" 
            ( get-object-x "<argument>" ) 
            ( get-object-y "<argument>" ) 
            ( get-object-z "<argument>" ) 
         )
         ( set-object-facing 
            "Dummyboy" 
            ( get-object-x "Kalanemi" "turret01" ) 
            ( get-object-y "Kalanemi" "turret01" ) 
            ( get-object-z "Kalanemi" "turret01" ) 
         )
         ( weapon-create 
            "<argument>" 
            "Cyclops II" 
            ( get-object-x "<argument>" ) 
            ( get-object-y "<argument>" ) 
            ( get-object-z "<argument>" ) 
            ( get-object-pitch "<argument>" ) 
            ( get-object-bank "<argument>" ) 
            ( get-object-heading "<argument>" ) 
            "Kalanemi" 
            "turret01" 
         )
      )
      ( when 
         ( true ) 
         ( set-object-position 
            "Dummyboy" 
            ( get-object-x "<argument>" ) 
            ( get-object-y "<argument>" ) 
            ( get-object-z "<argument>" ) 
         )
         ( set-object-facing 
            "Dummyboy" 
            ( get-object-x "Kalanemi" "turret02" ) 
            ( get-object-y "Kalanemi" "turret02" ) 
            ( get-object-z "Kalanemi" "turret02" ) 
         )
         ( weapon-create 
            "<argument>" 
            "Cyclops II" 
            ( get-object-x "<argument>" ) 
            ( get-object-y "<argument>" ) 
            ( get-object-z "<argument>" ) 
            ( get-object-pitch "<argument>" ) 
            ( get-object-bank "<argument>" ) 
            ( get-object-heading "<argument>" ) 
            "Kalanemi" 
            "turret02" 
         )
      )
   )
)
+Name: delta fakebomb Kalanemi
+Repeat Count: -1
+Trigger Count: 8
+Interval: 5
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( and 
      ( has-arrived-delay 0 "Delta 1" ) 
      ( not 
         ( is-event-true-delay 
            "Activate Checkpoint" 
            0 
         )
      )
   )
   ( ship-subsys-guardian-threshold 
      ( rand-multiple 15 40 ) 
      "Delta 1" 
      "communication" 
   )
   ( ship-subsys-guardian-threshold 
      ( rand-multiple 15 40 ) 
      "Delta 1" 
      "<all engines>" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 20 35 ) 
      "Delta 1" 
   )
)
+Name: Guard D1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( and 
      ( percent-ships-destroyed 24 "Delta" ) 
      ( not 
         ( is-event-true-delay "prot Delta" 0 ) 
      )
   )
   ( send-message 
      "Delta 1" 
      "High" 
      "Del1: Taking damage" 
   )
)
+Name: delta needs help
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( is-event-true-delay 
      "Indy hit Msg" 
      15 
   )
   ( fire-beam 
      "Kalanemi" 
      "turret04" 
      "Independence" 
      "fighterbay" 
   )
   ( fire-beam 
      "Kalanemi" 
      "turret03" 
      "Independence" 
      "fighterbay" 
   )
   ( fire-beam 
      "Kalanemi" 
      "turret05" 
      "Independence" 
      "fighterbay" 
   )
   ( set-support-ship 
      "Hyperspace" 
      "<no anchor>" 
      "Hyperspace" 
      "<no anchor>" 
      "<species support ship class>" 
      -1 
      1 
   )
)
+Name: Kala beam2 Indy
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( true ) 
   ( sabotage-subsystem 
      "Independence" 
      "fighterbay" 
      100 
   )
)
+Name: Indy bay effects
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Independence" 
      "High" 
      "Ind: Fighterbay dead" 
   )
)
+Name: Indy bay kaputt Msg
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( is-event-true-delay 
      "Indy bay kaputt Msg" 
      ( + 
         ( rand 40 50 ) 
         ( * 2 @HostileDelay[20] ) 
      )
   )
   ( beam-free 
      "Kalanemi" 
      "turret01" 
      "turret02" 
   )
   ( turret-set-rate-of-fire 
      "Kalanemi" 
      50 
      "Turret01" 
      "Turret02" 
   )
)
+Name: BFA Kalanemi
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( and 
      ( is-subsystem-destroyed-delay 
         "Kalanemi" 
         "turret01" 
         10 
      )
      ( is-subsystem-destroyed-delay 
         "Kalanemi" 
         "turret02" 
         10 
      )
   )
   ( fire-beam 
      "Kalanemi" 
      "turret04" 
      "Independence" 
   )
   ( fire-beam 
      "Kalanemi" 
      "turret03" 
      "Independence" 
   )
   ( fire-beam 
      "Kalanemi" 
      "turret05" 
      "Independence" 
   )
)
+Name: Fire Beam3 Kala
+Repeat Count: -1
+Trigger Count: 15
+Interval: 25
+Chained: 20
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( and 
      ( has-arrived-delay 5 "Sati" ) 
      ( not 
         ( is-event-true-delay 
            "Activate Checkpoint" 
            0 
         )
      )
   )
   ( send-message 
      "Independence" 
      "High" 
      "Ind: Enemy bombers target us" 
   )
)
+Name: Kala bombers go
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Indra" "Sati" ) 
   ( do-nothing ) 
)
+Name: int Kala bombers
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Intercept Kalanemi bombers", -1)
+Objective key:  XSTR("F10", -1)
+Event Log Flags: ( "state change" )

$Formula: ( when 
   ( and 
      ( has-arrived-delay 0 "Kalanemi" ) 
      ( or 
         ( is-subsystem-destroyed-delay 
            "Kalanemi" 
            "turret01" 
            8 
         )
         ( <= 
            ( hits-left "Kalanemi" ) 
            ( rand 73 78 ) 
         )
         ( is-subsystem-destroyed-delay 
            "Kalanemi" 
            "turret02" 
            8 
         )
      )
      ( not 
         ( is-event-true-delay 
            "Activate Checkpoint" 
            0 
         )
      )
   )
   ( set-object-facing-object 
      "Dahshor" 
      "Kalanemi" 
   )
   ( set-object-facing-object 
      "Mereth" 
      "Kalanemi" 
   )
)
+Name: Zods trigger
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 5 "Dahshor" ) 
   ( send-message-list 
      "Dahshor" 
      "High" 
      "Sobek: Zods here" 
      0 
      "Independence" 
      "High" 
      "Ind: Thank relief" 
      10000 
      "Dahshor" 
      "High" 
      "Sobek: Reply 1" 
      15000 
   )
   ( validate-goal 
      "Protect Vasudan reinforcements" 
   )
   ( add-goal 
      "Dahshor" 
      ( ai-waypoints "Dahshor dynWP" 89 ) 
   )
   ( add-goal 
      "Khopesh" 
      ( ai-chase "Kalanemi" 50 ) 
   )
   ( cap-waypoint-speed "Dahshor" 15 ) 
   ( cap-waypoint-speed "Mereth" 15 ) 
)
+Name: Zods arv Msgs
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( and 
      ( destroyed-or-departed-delay 
         0 
         "Kalanemi" 
      )
      ( percent-ships-destroyed 
         79 
         "Sati" 
         "Indra" 
      )
      ( not 
         ( is-event-true-delay 
            "Activate Checkpoint" 
            0 
         )
      )
   )
   ( modify-variable 
      @CurrPockets[1] 
      ( - @CurrPockets[1] 1 ) 
   )
   ( cap-waypoint-speed "Dahshor" -1 ) 
   ( cap-waypoint-speed "Mereth" -1 ) 
)
+Name: Kalanemi pocket done
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Activate Checkpoint" 
      1 
   )
   ( do-nothing ) 
)
+Name: ==Stage 2 Chkpt Stuff==
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Activate Checkpoint" 
      2 
   )
   ( do-nothing ) 
)
+Name: Stage 2 chkpt trig
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: int Deva DMY
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Intercept Deva bombers", -1)

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: dbm Roa DMY
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("De-Beam Roa", -1)

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: int Mala boms DMY
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Intercept Brahma bombers", -1)

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: dbm Malachite DMY
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("De-Beam Malachite", -1)

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: int Genma DMY
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Intercept Malachite bombers", -1)

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: prot Delta DMY
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect Delta", -1)

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: int Kala boms DMY
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Intercept Kalanemi bombers", -1)

$Formula: ( do-nothing ) 
+Name: ==Stage 2==
+Repeat Count: 1
+Interval: 1

$Formula: ( do-nothing ) 
+Name: --cruiseswarm stage--
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( and 
         ( > @MaxPockets[1] @CurrPockets[1] ) 
         ( is-event-true-delay 
            "Kalanemi pocket done" 
            10 
         )
      )
      ( is-event-true-delay 
         "Activate Checkpoint" 
         10 
      )
   )
   ( modify-variable 
      @CurrPockets[1] 
      ( + @CurrPockets[1] 1 ) 
   )
)
+Name: cruiseswarm trigger
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of "Barong" "Firbolg" "Agiel" ) 
   ( has-arrived-delay 0 "<argument>" ) 
   ( cap-waypoint-speed "<argument>" 10 ) 
)
+Name: cruiseswarm speed
+Repeat Count: -1
+Trigger Count: 3
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Firbolg" ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "A2: cruiserswarm here" 
      0 
      "Independence" 
      "High" 
      "Ind: Prioritize Lilith" 
      8000 
   )
   ( set-armor-type 
      "Firbolg" 
      ( true ) 
      "Weak Armor" 
      "turret07" 
   )
   ( set-armor-type 
      "Firbolg" 
      ( true ) 
      "SC Absorbent" 
      "Hull" 
   )
)
+Name: Cruisers Fir init
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( lua-turrethotkey-add 
      "F9" 
      "Firbolg" 
      "turret07" 
      "Heavy Beam" 
   )
   ( lua-turrethotkey-add 
      "F9" 
      "Barong" 
      "turret01" 
      "Medium Beam" 
   )
)
+Name: Mark Cruiser beams
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( and 
      ( or 
         ( is-destroyed-delay 0 "Firbolg" ) 
         ( is-subsystem-destroyed-delay 
            "Firbolg" 
            "turret07" 
            0 
         )
      )
      ( or 
         ( is-destroyed-delay 0 "Barong" ) 
         ( is-subsystem-destroyed-delay 
            "Barong" 
            "turret01" 
            0 
         )
      )
      ( directive-value 
         @CruisersLeft[2] 
         ( true ) 
      )
   )
   ( do-nothing ) 
)
+Name: dbm Cruisers
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("De-Beam Cruisers", -1)
+Objective key:  XSTR("F9", -1)

$Formula: ( when 
   ( true ) 
   ( clear-goals "Turku" "Khopesh" ) 
   ( add-goal 
      "Khopesh" 
      ( ai-chase "Firbolg" 89 ) 
   )
   ( add-goal 
      "Turku" 
      ( ai-waypoints-once 
         "WP Kruz Atk Pt" 
         89 
      )
   )
   ( add-goal 
      "Turku" 
      ( ai-chase "Barong" 88 ) 
   )
   ( add-goal 
      "Turku" 
      ( ai-chase "Agiel" 87 ) 
   )
   ( add-goal 
      "Turku" 
      ( ai-waypoints "Ind orbit" 66 ) 
   )
)
+Name: khop and turku go
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( and 
      ( destroyed-or-departed-delay 
         0 
         "Kalanemi" 
      )
      ( is-event-true-delay 
         "cruiseswarm trigger" 
         0 
      )
   )
   ( clear-goals "Epsilon" "Delta" ) 
   ( add-goal 
      "Epsilon" 
      ( ai-chase "Firbolg" 89 ) 
   )
   ( add-goal 
      "Epsilon" 
      ( ai-chase "Agiel" 88 ) 
   )
   ( add-goal 
      "Epsilon" 
      ( ai-chase "Barong" 87 ) 
   )
   ( add-goal 
      "Delta" 
      ( ai-chase "Barong" 89 ) 
   )
   ( add-goal 
      "Delta" 
      ( ai-chase "Agiel" 88 ) 
   )
   ( add-goal 
      "Delta" 
      ( ai-chase "Firbolg" 87 ) 
   )
)
+Name: epsilon atk cruisers
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Kalanemi" ) 
   ( if-then-else 
      ( is-event-true-delay 
         "Malachite pocket done" 
         0 
      )
      ( when 
         ( true ) 
         ( add-goal 
            "Dahshor" 
            ( ai-waypoints 
               "Malachite dyn core" 
               89 
            )
         )
         ( add-goal 
            "Dahshor" 
            ( ai-chase "Firbolg" 20 ) 
         )
         ( cap-waypoint-speed "Dahshor" -1 ) 
      )
      ( add-goal 
         "Dahshor" 
         ( ai-chase "Firbolg" 75 ) 
      )
   )
   ( clear-goals "Mereth" ) 
   ( add-goal 
      "Mereth" 
      ( ai-chase "Firbolg" 45 ) 
   )
)
+Name: reorder Dahshor
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Corvs vs cruisers" 
         5 
      )
      ( < 
         ( distance "Khopesh" "Agiel" ) 
         3500 
      )
   )
   ( clear-goals "Khopesh" ) 
   ( add-goal 
      "Khopesh" 
      ( ai-waypoints "koumu dynWP" 89 ) 
   )
   ( add-goal 
      "Khopesh" 
      ( ai-waypoints "firbolg dynWP" 88 ) 
   )
   ( add-goal 
      "Khopesh" 
      ( ai-waypoints "barong dynWP" 87 ) 
   )
   ( cap-waypoint-speed "Khopesh" 5 ) 
)
+Name: reorder Khop
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Corvs vs cruisers" 
         5 
      )
      ( < 
         ( distance "Mereth" "Barong" ) 
         2500 
      )
   )
   ( clear-goals "Mereth" ) 
   ( add-goal 
      "Mereth" 
      ( ai-waypoints "koumu dynWP" 87 ) 
   )
   ( add-goal 
      "Mereth" 
      ( ai-waypoints "firbolg dynWP" 88 ) 
   )
   ( add-goal 
      "Mereth" 
      ( ai-waypoints "barong dynWP" 89 ) 
   )
   ( cap-waypoint-speed "Mereth" 5 ) 
)
+Name: reorder Mereth
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of "Barong" "Firbolg" ) 
   ( or 
      ( is-destroyed-delay 0 "<argument>" ) 
      ( and 
         ( is-subsystem-destroyed-delay 
            "<argument>" 
            "turret07" 
            0 
         )
         ( is-ship-class 
            "SC Lilith#INF" 
            "<argument>" 
         )
      )
      ( and 
         ( is-subsystem-destroyed-delay 
            "<argument>" 
            "turret01" 
            0 
         )
         ( is-ship-class 
            "SC Lamia" 
            "<argument>" 
         )
      )
   )
   ( modify-variable 
      @CruisersLeft[2] 
      ( - @CruisersLeft[2] 1 ) 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: debeam counter var
+Repeat Count: -1
+Trigger Count: 2
+Interval: 0

$Formula: ( when 
   ( has-arrived-delay 
      5 
      "Firbolg" 
      "Barong" 
      "Agiel" 
   )
   ( clear-goals "Litai" ) 
   ( set-object-position 
      "Cruiseswarm back:1" 
      ( / 
         ( + 
            ( get-object-x 
               "Firbolg" 
               "<none>" 
               0 
               0 
               -2500 
            )
            ( get-object-x 
               "Agiel" 
               "<none>" 
               0 
               0 
               -2500 
            )
            ( get-object-x 
               "Barong" 
               "<none>" 
               0 
               0 
               -2500 
            )
         )
         3 
      )
      ( / 
         ( + 
            ( get-object-x 
               "Firbolg" 
               "<none>" 
               0 
               0 
               -2500 
            )
            ( get-object-x 
               "Agiel" 
               "<none>" 
               0 
               0 
               -2500 
            )
            ( get-object-x 
               "Barong" 
               "<none>" 
               0 
               0 
               -2500 
            )
         )
         3 
      )
      ( / 
         ( + 
            ( get-object-x 
               "Firbolg" 
               "<none>" 
               0 
               0 
               -2500 
            )
            ( get-object-x 
               "Agiel" 
               "<none>" 
               0 
               0 
               -2500 
            )
            ( get-object-x 
               "Barong" 
               "<none>" 
               0 
               0 
               -2500 
            )
         )
         3 
      )
   )
   ( add-goal 
      "Litai" 
      ( ai-waypoints-once 
         "Cruiseswarm back" 
         89 
      )
   )
   ( add-goal 
      "Litai" 
      ( ai-waypoints-once "Litai perch" 5 ) 
   )
   ( add-goal 
      "Dahshor" 
      ( ai-chase "Firbolg" 48 ) 
   )
)
+Name: Corvs vs cruisers
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Litai" 
      "High" 
      "litai vs Firbolg" 
   )
)
+Name: LvF Msg
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( destroyed-or-departed-delay 
      0 
      "Agiel" 
      "Barong" 
      "Firbolg" 
      "Kali" 
      "Surya" 
      "Rama" 
   )
   ( modify-variable 
      @CurrPockets[1] 
      ( - @CurrPockets[1] 1 ) 
   )
)
+Name: Cruiseswarm pocket done
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( or 
         ( <= @CruisersLeft[2] 1 ) 
         ( is-destroyed-delay 0 "Agiel" ) 
      )
      ( has-arrived-delay 35 "Dahshor" ) 
   )
   ( send-message-list 
      "Dahshor" 
      "High" 
      "Sobek: Fighter warning" 
      0 
      "Alpha 3" 
      "High" 
      "Alph3: fighter reply" 
      4000 
      "Beta 1" 
      "High" 
      "B1: fighter reply2" 
      7000 
      "Alpha 3" 
      "High" 
      "Alph3: fighter reply3" 
      7000 
   )
   ( clear-goals "Kali" "Surya" ) 
   ( add-goal 
      "Surya" 
      ( ai-chase "Mereth" 89 ) 
   )
   ( add-goal 
      "Kali" 
      ( ai-guard "Surya" 89 ) 
   )
)
+Name: fighter warning
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Surya" ) 
   ( do-nothing ) 
)
+Name: int Surya
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Intercept Surya bombers", -1)
+Objective key:  XSTR("F10", -1)

$Formula: ( when 
   ( is-event-true-delay 
      "fighter warning" 
      0 
   )
   ( do-nothing ) 
)
+Name: dummy delay 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Kali" ) 
   ( do-nothing ) 
)
+Name: dest Kali
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Kali", -1)
+Objective key:  XSTR("F8", -1)

$Formula: ( when 
   ( is-event-true-delay 
      "fighter warning" 
      0 
   )
   ( do-nothing ) 
)
+Name: dummy delay 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Rama" ) 
   ( do-nothing ) 
)
+Name: dest Rama
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Rama", -1)
+Objective key:  XSTR("F11", -1)

$Formula: ( when 
   ( is-destroyed-delay 
      3 
      "Kali" 
      "Surya" 
      "Rama" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Ind: Fighters dead" 
   )
)
+Name: All fighters ko Msg
+Repeat Count: 1
+Interval: 1

$Formula: ( do-nothing ) 
+Name: --kismat stage--
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( and 
         ( is-event-true-delay 
            "Cruiseswarm pocket done" 
            12 
         )
         ( is-event-true-delay 
            "Kalanemi pocket done" 
            12 
         )
         ( is-event-true-delay 
            "Malachite pocket done" 
            12 
         )
         ( is-event-true-delay 
            "Fale pocket done" 
            12 
         )
      )
      ( and 
         ( is-event-true-delay 
            "Activate Checkpoint" 
            0 
         )
         ( is-event-true-delay 
            "Cruiseswarm pocket done" 
            12 
         )
      )
   )
   ( send-message-list 
      "Alpha 3" 
      "High" 
      "A3: We win?" 
      0 
      "Dahshor" 
      "High" 
      "Sobek: Looks like it." 
      7500 
   )
   ( clear-goals 
      "Mereth" 
      "Khopesh" 
      "Dahshor" 
      "Litai" 
      "Turku" 
   )
)
+Name: We Win Msgs
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Kismat" ) 
   ( ship-guardian-threshold 
      ( rand 1 4 ) 
      "Independence" 
   )
)
+Name: Guard Indy
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 2 "Kismat" ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "b1: omg kismat!" 
   )
)
+Name: Kismat arv Msg
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( is-in-mission "Bastion" "Kismat" ) 
   ( ship-lat-maneuver 
      "Bastion" 
      10000 
      0 
      0 
      33 
      ( true ) 
   )
)
+Name: Bstn maneuver
+Repeat Count: -1
+Trigger Count: 10
+Interval: 10
+Chained: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Kismat" ) 
   ( beam-lock-all "Kismat" ) 
   ( cap-waypoint-speed "Kismat" 5 ) 
   ( set-subspace-drive 
      ( true ) 
      "Alpha 1" 
   )
   ( set-armor-type 
      "Independence" 
      ( true ) 
      "GTVED Heavy" 
      "Hull" 
   )
   ( change-soundtrack "<No Music>" ) 
   ( play-sound-from-file 
      "INF_M_Daemons" 
      1 
   )
)
+Name: Kismat init
+Repeat Count: 1
+Interval: 1

$Formula: ( if-then-else 
   ( >= ( hits-left "Independence" ) 20 ) 
   ( when 
      ( true ) 
      ( fire-beam 
         "Kismat" 
         "turret01" 
         "Independence" 
         "fighterbay" 
      )
      ( modify-variable 
         "@KisTarget[Holley]" 
         "Independence" 
      )
      ( fire-beam 
         "Kismat" 
         "turret02" 
         "Independence" 
         "fighterbay" 
      )
      ( fire-beam 
         "Kismat" 
         "turret03" 
         "Independence" 
         "fighterbay" 
      )
      ( fire-beam 
         "Kismat" 
         "turret04" 
         "Independence" 
         "fighterbay" 
      )
      ( set-armor-type 
         "Independence" 
         ( true ) 
         "Cutscene Crit" 
         "Hull" 
      )
   )
   ( if-then-else 
      ( not 
         ( is-destroyed-delay 0 "Litai" ) 
      )
      ( when 
         ( true ) 
         ( fire-beam 
            "Kismat" 
            "turret01" 
            "Litai" 
            "engine03" 
         )
         ( fire-beam 
            "Kismat" 
            "turret02" 
            "Litai" 
            "engine03" 
         )
         ( fire-beam 
            "Kismat" 
            "turret03" 
            "Litai" 
            "engine03" 
         )
         ( fire-beam 
            "Kismat" 
            "turret04" 
            "Litai" 
            "engine03" 
         )
         ( modify-variable 
            "@KisTarget[Holley]" 
            "Litai" 
         )
         ( set-armor-type 
            "Litai" 
            ( true ) 
            "Cutscene Crit" 
            "Hull" 
         )
      )
      ( when 
         ( true ) 
         ( fire-beam 
            "Kismat" 
            "turret01" 
            "Dahshor" 
         )
         ( fire-beam 
            "Kismat" 
            "turret02" 
            "Dahshor" 
         )
         ( fire-beam 
            "Kismat" 
            "turret03" 
            "Dahshor" 
         )
         ( fire-beam 
            "Kismat" 
            "turret04" 
            "Dahshor" 
         )
         ( modify-variable 
            "@KisTarget[Holley]" 
            "Sobek" 
         )
         ( set-armor-type 
            "Dahshor" 
            ( true ) 
            "Cutscene Crit" 
            "Hull" 
         )
      )
   )
)
+Name: Kismat beam Indy
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( if-then-else 
   ( string-equals 
      "Independence" 
      "@KisTarget[Holley]" 
   )
   ( send-message 
      "Independence" 
      "High" 
      "Ind: We're hit" 
   )
   ( if-then-else 
      ( string-equals 
         "Litai" 
         "@KisTarget[Holley]" 
      )
      ( send-message 
         "#Litai" 
         "High" 
         "Litai: We're hit" 
      )
      ( send-message 
         "Dahshor" 
         "High" 
         "Sobek: Ded" 
      )
   )
)
+Name: Who gets hit
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( and 
      ( string-equals 
         "Litai" 
         "@KisTarget[Holley]" 
      )
      ( not 
         ( is-destroyed-delay 0 "Litai" ) 
      )
      ( is-event-true-delay 
         "Kismat beam Indy" 
         8 
      )
   )
   ( self-destruct "Litai" ) 
)
+Name: Litai please die
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( string-equals 
         "Sobek" 
         "@KisTarget[Holley]" 
      )
      ( not 
         ( is-destroyed-delay 0 "Dahshor" ) 
      )
      ( is-event-true-delay 
         "Kismat beam Indy" 
         8 
      )
   )
   ( self-destruct "Dahshor" ) 
)
+Name: Dahshor please die
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Bastion" ) 
   ( beam-lock-all "Bastion" ) 
   ( clear-goals "Kismat" ) 
   ( add-goal 
      "Kismat" 
      ( ai-waypoints-once "Vid escape" 89 ) 
   )
   ( cap-waypoint-speed "Kismat" -1 ) 
)
+Name: Bastion init
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "A2: Bastion here" 
      0 
      "Bastion" 
      "High" 
      "Bastion: Locking on" 
      6500 
      "Bastion" 
      "High" 
      "Bastion: Firing!" 
      5000 
   )
)
+Name: Bastn arv Msgs
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( is-in-mission "Kismat" ) 
   ( fire-beam 
      "Bastion" 
      "turret03" 
      "Kismat" 
      "turret06" 
      ( true ) 
   )
   ( fire-beam 
      "Bastion" 
      "turret04" 
      "Kismat" 
      "turret02" 
      ( true ) 
   )
   ( fire-beam 
      "Bastion" 
      "turret12" 
      "Kismat" 
      "weapons" 
      ( true ) 
   )
   ( fire-beam 
      "Bastion" 
      "turret13" 
      "Kismat" 
      "navigation" 
      ( true ) 
   )
)
+Name: Bastion beam Kismat
+Repeat Count: -1
+Trigger Count: 10
+Interval: 18
+Chained: 18

$Formula: ( when 
   ( is-destroyed-delay 9 "Kismat" ) 
   ( send-message-list 
      "Beta 1" 
      "High" 
      "B1: We win???" 
      0 
      "Bastion" 
      "High" 
      "Bastion: Land on us" 
      7500 
   )
   ( lua-turrethotkey-clear-all ) 
   ( tech-add-ships "SF Ifrit" ) 
)
+Name: Kismat ko Music
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Win RTB
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Objective:  XSTR("Return to Base", -1)
+Objective key:  XSTR("Alt-J", -1)

$Formula: ( do-nothing ) 
+Name: ==FAIL STATES==
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( not 
         ( has-arrived-delay 0 "Kismat" ) 
      )
      ( < 
         ( hits-left "Independence" ) 
         ( rand 35 40 ) 
      )
   )
   ( send-message 
      "Independence" 
      "High" 
      "Ind: 40%" 
   )
)
+Name: Indy 40dmg
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( not 
         ( has-arrived-delay 0 "Kismat" ) 
      )
      ( < 
         ( hits-left "Independence" ) 
         ( rand 18 22 ) 
      )
   )
   ( send-message 
      "Independence" 
      "High" 
      "Ind: 20%" 
   )
)
+Name: Indy 20dmg
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( is-destroyed-delay 5 "Independence" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Cmd: Ind dead" 
   )
)
+Name: Indy ko
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Fail RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Objective key:  XSTR("$Alt-J$", -1)

$Formula: ( when 
   ( and 
      ( < 
         ( hits-left "Litai" ) 
         ( rand 25 30 ) 
      )
      ( not 
         ( has-arrived-delay 0 "Kismat" ) 
      )
   )
   ( send-message 
      "Litai" 
      "High" 
      "Litai: 33%" 
   )
)
+Name: Litai 33dmg
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Litai" ) 
   ( modify-variable @Litai-Alive[1] 0 ) 
   ( when 
      ( not 
         ( has-arrived-delay 0 "Kismat" ) 
      )
      ( send-message 
         "#Litai" 
         "High" 
         "Litai: Ded" 
      )
   )
)
+Name: Litai ko var
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( < 
      ( hits-left "Turku" ) 
      ( rand 45 50 ) 
   )
   ( send-message 
      "Turku" 
      "High" 
      "Turku: 50%" 
   )
)
+Name: Turku 50dmg
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Turku" ) 
   ( modify-variable @Turku-Alive[1] 0 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Cmd: Turku ded" 
   )
)
+Name: Turku ko var
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Khopesh" ) 
   ( modify-variable @Khopesh-Alive[1] 0 ) 
   ( send-message 
      "#Khopesh" 
      "High" 
      "Khopesh: Dead" 
   )
)
+Name: Khopesh ko var
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Mereth" ) 
   ( modify-variable @Mereth-Alive[1] 0 ) 
   ( send-message 
      "Dahshor" 
      "High" 
      "Sobek: Mereth dead" 
   )
)
+Name: Mereth ko var
+Repeat Count: 1
+Interval: 1

#Goals		;! 4 total

$Type: Primary
+Name: Protect Independence
$MessageNew:  XSTR("Protect the GTCa Independence", -1)
$end_multi_text
$Formula: ( and 
   ( is-destroyed-delay 5 "Kismat" ) 
   ( not 
      ( is-destroyed-delay 0 "Independence" ) 
   )
)
+No music

$Type: Secondary
+Name: Protect Independence escort
$MessageNew:  XSTR("Protect Independence escort fleet", -1)
$end_multi_text
$Formula: ( and 
   ( is-destroyed-delay 7 "Kismat" ) 
   ( not 
      ( is-destroyed-delay 0 "Litai" ) 
   )
   ( not 
      ( is-destroyed-delay 0 "Turku" ) 
   )
)
+No music

$Type: Secondary
+Name: Protect Vasudan reinforcements
$MessageNew:  XSTR("Protect Vasudan reinforcement group", -1)
$end_multi_text
$Formula: ( and 
   ( is-destroyed-delay 6 "Kismat" ) 
   ( not 
      ( or 
         ( is-destroyed-delay 0 "Mereth" ) 
         ( is-destroyed-delay 0 "Khopesh" ) 
         ( is-destroyed-delay 0 "Dahshor" ) 
      )
   )
)
+Invalid
+No music

$Type: Bonus
+Name: Independence > 20
$MessageNew:  XSTR("Keep Independence hull above 20%", -1)
$end_multi_text
$Formula: ( and 
   ( > ( hits-left "Independence" ) 20 ) 
   ( is-destroyed-delay 9 "Kismat" ) 
)
+No music

#Waypoints		;! 16 lists total

$Name: Ind orbit
$List: (		;! 8 points in list
	( 1412.473633, -950.000488, -1778.004395 )
	( -920.242554, -1300.000488, -2187.797852 )
	( -2868.821289, -700.000000, -224.291016 )
	( -1987.002441, 600.000000, 1585.934082 )
	( -195.258789, 1300.000488, 1955.123047 )
	( 1661.921875, 1349.999268, 1473.099121 )
	( 2816.538574, 649.999512, 609.395508 )
	( 2194.272461, -299.999023, -1501.372070 )
)

$Name: Ind head
$List: (		;! 1 points in list
	( 900.235046, -795.922852, 1645.381592 )
)

$Name: Ind rear
$List: (		;! 1 points in list
	( -1050.000000, 850.000000, -2000.000000 )
)

$Name: Litai vs Fale
$List: (		;! 1 points in list
	( -3500.000000, 3000.000000, 2550.000000 )
)

$Name: Litai perch
$List: (		;! 2 points in list
	( 0.000000, 1500.000000, 1100.000000 )
	( -350.000000, 1300.000000, 50.000000 )
)

$Name: Ind core
$List: (		;! 1 points in list
	( -71.311523, 0.000000, -65.895630 )
)

$Name: Kalanemi dyn core
$List: (		;! 1 points in list
	( -7043.280762, -7348.637695, 4053.651855 )
)

$Name: Litai dyn core
$List: (		;! 1 points in list
	( -1136.657715, 1092.949463, 324.044739 )
)

$Name: Vid escape
$List: (		;! 1 points in list
	( 2900.000000, -4600.000000, -1200.000000 )
)

$Name: Cruiseswarm back
$List: (		;! 1 points in list
	( 2000.000000, 0.000000, 4000.000000 )
)

$Name: Malachite dyn core
$List: (		;! 1 points in list
	( -8000.000000, 0.000000, 0.000000 )
)

$Name: barong dynWP
$List: (		;! 1 points in list
	( -5000.000000, 0.000000, 0.000000 )
)

$Name: koumu dynWP
$List: (		;! 1 points in list
	( -6000.000000, 0.000000, 0.000000 )
)

$Name: firbolg dynWP
$List: (		;! 1 points in list
	( -7000.000000, 0.000000, 0.000000 )
)

$Name: Dahshor dynWP
$List: (		;! 1 points in list
	( -9000.000000, 0.000000, 0.000000 )
)

$Name: WP Kruz Atk Pt
$List: (		;! 1 points in list
	( 2447.825195, 2849.670898, 1544.274414 )
)

#Messages		;! 63 total

$Command Persona: INF Command

$Name: Checkpoints Select
$Team: -1
$MessageNew:  XSTR("Checkpoints available for selection:", -1)
$end_multi_text

$Name: Checkpoint 1
$Team: -1
$MessageNew:  XSTR("Checkpoint - Shivan Cruisers", -1)
$end_multi_text

$Name: No checkpoint
$Team: -1
$MessageNew:  XSTR("Beginning of the mission", -1)
$end_multi_text

$Name: --fale pocket--
$Team: -1
$MessageNew:  XSTR("FOR DIVIDING PURPOSES ONLY", -1)
$end_multi_text

$Name: ind:halp
$Team: -1
$MessageNew:  XSTR("Good to see you, Alpha. We have multiple bomber wings and a cruiser closing in. Prioritize those Seraphims!", -1)
$end_multi_text
+AVI Name: MustacheOfficerB.ani
+Wave Name: M17_indhalp.ogg

$Name: Alph2: watch out Seraphs
$Team: -1
$MessageNew:  XSTR("Watch those turrets on those Seraphs! Take them out with your Corries!", -1)
$end_multi_text
+Persona: Irving
+AVI Name: Head-TP1
+Wave Name: M17_Alph2 watch out Seraphs.ogg

$Name: litai: fighting Fale
$Team: -1
$MessageNew:  XSTR("This is the GTCv Litai.  We are engaging the Fale. Cover us from those bombers if you can.", -1)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: M17_litai fighting Fale.ogg

$Name: ind: fale dead
$Team: -1
$MessageNew:  XSTR("The Fale is going down!", -1)
$end_multi_text
+AVI Name: MustacheOfficerB.ani
+Wave Name: M17_ind fale dead.ogg

$Name: litai: help debeam
$Team: -1
$MessageNew:  XSTR("We're taking damage from the Roa's main beam cannon. Eliminate that threat and clear us a path!", -1)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: M17_litaihelp debeam.ogg

$Name: Alph2: roa done
$Team: -1
$MessageNew:  XSTR("Roa objective defanged. Green pastures ahead, Litai.", -1)
$end_multi_text
+Persona: Irving
+AVI Name: Head-TP1
+Wave Name: M17_Alph2 roa done.ogg

$Name: B1: roa done2
$Team: -1
$MessageNew:  XSTR("Yeah! Green pastures ahead, because we pasteurized them!", -1)
$end_multi_text
+Persona: Rosenstein
+AVI Name: Head-TP4
+Wave Name: M17_B1 roa done2.ogg

$Name: Alph3: roa done3
$Team: -1
$MessageNew:  XSTR("You're not funny, Beta 1.", -1)
$end_multi_text
+Persona: Pasteur
+AVI Name: Head-TP2
+Wave Name: M17_Alph3 roa done3.ogg

$Name: litai: fale dead, fight Roa
$Team: -1
$MessageNew:  XSTR("Fale objective neutralized. Beam batteries primed and ready to pulverize the Roa.", -1)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: M17_litaifaledeadRoa.ogg

$Name: --malachite pocket--
$Team: -1
$MessageNew:  XSTR("FOR DIVIDING PURPOSES ONLY", -1)
$end_multi_text

$Name: alph3: malachite pocket here
$Team: -1
$MessageNew:  XSTR("Inbound Moloch on the Indy's rear, designation Malachite, with heavy fighter and bomber escort! Orders?", -1)
$end_multi_text
+Persona: Pasteur
+AVI Name: Head-TP2
+Wave Name: M17_alph3 malapockethere.ogg

$Name: Alph2: Nahemas
$Team: -1
$MessageNew:  XSTR("Tally nine inbound Nahema bombers! Don't let those slippery bastards past our screen!", -1)
$end_multi_text
+Persona: Irving
+AVI Name: Head-TP1
+Wave Name: M17_Alph2 Nahemas.ogg

$Name: Ind: debeam, debomb
$Team: -1
$MessageNew:  XSTR("Prioritize those bombers and the Malachite's main beam cannon. We are preparing reinforcements for launch.", -1)
$end_multi_text
+AVI Name: MustacheOfficerB.ani
+Wave Name: M17_Ind debeam debomb.ogg

$Name: Ind: damage to beams
$Team: -1
$MessageNew:  XSTR("Damage control reports that shot just took out half of engineering, and our weapons are running at sixty percent. Pilots, you have to disarm the Malachite now!", -1)
$end_multi_text
+AVI Name: MustacheOfficerB.ani
+Wave Name: M17_Ind damage to beams.ogg

$Name: Ind: bombing Mal
$Team: -1
$MessageNew:  XSTR("Good work, Alpha. We're launching bombers now to assault the Malachite, cover them.", -1)
$end_multi_text
+AVI Name: MustacheOfficerB.ani
+Wave Name: M17_Ind bombing Mal.ogg

$Name: alph2: new fighters
$Team: -1
$MessageNew:  XSTR("New class of Shivan fighter launching from the Malachite, designation Ifrit!", -1)
$end_multi_text
+Persona: Irving
+AVI Name: Head-TP1
+Wave Name: M17_alph2 new fighters.ogg

$Name: turku: vs Mal
$Team: -1
$MessageNew:  XSTR("This is the Turku, we are now moving to engage the Malachite.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: M17_turku vs Mal.ogg

$Name: litai vs Mal
$Team: -1
$MessageNew:  XSTR("Moving to engage the Malachite. Stand clear of our forward batteries, pilots, and try not to end up as a casualty of friendly fire.", -1)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: M17_litai vs Mal.ogg

$Name: --Kalanemi pocket--
$Team: -1
$MessageNew:  XSTR("FOR DIVIDING PURPOSES ONLY", -1)
$end_multi_text

$Name: Cmd: Kalanemi incoming
$Team: -1
$MessageNew:  XSTR("Attention all allied forces, we are vectoring a massive inbound subspace signature to your position. Be prepared.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: M17_Cmd Kalanemi incoming.ogg

$Name: Alph2: Kalanemi
$Team: -1
$MessageNew:  XSTR("Jump flash, Ravana-class on the Indy's dorsal port bow! Command, we need reinforcements or the Independence isn't going to make it!", -1)
$end_multi_text
+Persona: Irving
+AVI Name: Head-TP1
+Wave Name: M17_Alph2 Kalanemi.ogg

$Name: Ind: Kalanemi shot us
$Team: -1
$MessageNew:  XSTR("The Kalanemi has opened fire! We're launching Delta to disarm it. All fighters, protect Delta wing!", -1)
$end_multi_text
+AVI Name: MustacheOfficerB.ani
+Wave Name: M17_Ind Kalanemi shot us.ogg

$Name: Ind: Fighterbay dead
$Team: -1
$MessageNew:  XSTR("That was a direct hit on our fighterbay! We have fires on flight decks 4 and 11, and half our bay just vented to space. We won't be able to launch reinforcements any time soon.", -1)
$end_multi_text
+AVI Name: MustacheOfficerB.ani
+Wave Name: M17_IndFighterbay dead.ogg

$Name: Sobek: Zods here
$Team: -1
$MessageNew:  XSTR("GVCv Dahshor of the Vasudan 8th Battlegroup now on station. We will engage the Kalanemi. Terrans, status report.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: M17_Sobek Zods here.ogg

$Name: Ind: Thank relief
$Team: -1
$MessageNew:  XSTR("Your timing couldn't have been better. The Shivans surprised us and neutralized the bulk of our escort screen and crippled our primary and secondary reactor cores. We have life support and point defenses online but cannot transfer power to our inertial drives. Relief transports are being prepped and should be off-world within the hour.", -1)
$end_multi_text
+AVI Name: MustacheOfficerB.ani
+Wave Name: M17_Ind Thank relief.ogg

$Name: Sobek: Reply 1
$Team: -1
$MessageNew:  XSTR("Affirmative. Admiral Mhotep has been actively monitoring Destroyer activity in the system. We will help where we can, and will resume hunting our quarry once our Terran compatriots are safe.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: M17_Sobek Reply 1.ogg

$Name: Del1: Taking damage
$Team: -1
$MessageNew:  XSTR("We're taking a beating from the Kalanemi's escort wings. They down us and the Indy doesn't have a prayer!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP6
+Wave Name: M17_Del1 Taking damage.ogg

$Name: Ind: Enemy bombers target us
$Team: -1
$MessageNew:  XSTR("Another wave of bombers inbound from the Kalanemi. All fighters, intercept!", -1)
$end_multi_text
+AVI Name: MustacheOfficerB.ani
+Wave Name: M17_Ind Enemybombtarget.ogg

$Name: --cruiseswarm pocket--
$Team: -1
$MessageNew:  XSTR("FOR DIVIDING PURPOSES ONLY", -1)
$end_multi_text

$Name: A2: cruiserswarm here
$Team: -1
$MessageNew:  XSTR("Jump flash on the Indy's starboard side! Multiple Shivan cruisers inbound! They're targeting the Independence!", -1)
$end_multi_text
+Persona: Irving
+AVI Name: Head-TP1
+Wave Name: M17_A2 cruiserswarm.ogg

$Name: Ind: Prioritize Lilith
$Team: -1
$MessageNew:  XSTR("All pilots, prioritize the beam cannons on the Barong and Firbolg but stay well away from their flak envelopes.", -1)
$end_multi_text
+AVI Name: MustacheOfficerB.ani
+Wave Name: M17_Ind Prioritize Lilith.ogg

$Name: litai vs Firbolg
$Team: -1
$MessageNew:  XSTR("Prioritizing the Firbolg and her cruiser group. as primary target.  Assault pattern JACKHAMMER.", -1)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: M17_litai vs Firbolg.ogg

$Name: Sobek: Fighter warning
$Team: -1
$MessageNew:  XSTR("Enemy fighters and bombers are breaking off from the cruiser group and are attacking our warships. All pilots, intercept and destroy.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: M17_Sobek Fighter warning.ogg

$Name: Alph3: fighter reply
$Team: -1
$MessageNew:  XSTR("Got them square in my sights! These bogeys are not helping my migraine right now.", -1)
$end_multi_text
+Persona: Pasteur
+AVI Name: Head-TP2
+Wave Name: M17_Alph3 fighter reply.ogg

$Name: B1: fighter reply2
$Team: -1
$MessageNew:  XSTR("You know, Pasteur, I have a perfect chicken soup recipe to help your migraine.", -1)
$end_multi_text
+Persona: Rosenstein
+AVI Name: Head-TP4
+Wave Name: M17_B1 fighter reply2.ogg

$Name: Alph3: fighter reply3
$Team: -1
$MessageNew:  XSTR("Ugh, no. I got food poisoning last time you cooked. You could use that soup as a bioweapon against the Shivans.", -1)
$end_multi_text
+Persona: Pasteur
+AVI Name: Head-TP2
+Wave Name: M17_Alph3 fighter reply3.ogg

$Name: Ind: Fighters dead
$Team: -1
$MessageNew:  XSTR("All hostile strikecraft eliminated. Fine work, pilots.", -1)
$end_multi_text
+AVI Name: MustacheOfficerB.ani
+Wave Name: M17_Ind Fighters dead.ogg

$Name: --end stage msgs--
$Team: -1
$MessageNew:  XSTR("FOR DIVIDING PURPOSES ONLY
", -1)
$end_multi_text

$Name: A3: We win?
$Team: -1
$MessageNew:  XSTR("All enemy forces in the area neutralized... did we do it? Is it over?", -1)
$end_multi_text
+Persona: Pasteur
+AVI Name: Head-TP2
+Wave Name: M17_A3 We win.ogg

$Name: Sobek: Looks like it.
$Team: -1
$MessageNew:  XSTR("It would appear so. We are not reading any further Shivan forces inbound.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: M17_Sobek Looks like it.ogg

$Name: b1: omg kismat!
$Team: -1
$MessageNew:  XSTR("Wait one... Inbound jump signature, destroyer configuration! It's the Kismat!", -1)
$end_multi_text
+Persona: Rosenstein
+AVI Name: Head-TP4
+Wave Name: M17_b1 omg kismat.ogg

$Name: Litai: We're hit
$Team: -1
$MessageNew:  XSTR("She's targeting US! Helm, jump, jump, j-- *STATIC*", -1)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: M17_Litai We're hit.ogg

$Name: Ind: We're hit
$Team: -1
$MessageNew:  XSTR("The Kismat has targeted us! All hands, brace for hull breach!", -1)
$end_multi_text
+AVI Name: MustacheOfficerB.ani
+Wave Name: M17_Ind We're hit.ogg

$Name: A2: Bastion here
$Team: -1
$MessageNew:  XSTR("I'm picking up a second incoming jump signature... friendly configuration! It's the Bastion!", -1)
$end_multi_text
+Persona: Irving
+AVI Name: Head-TP1
+Wave Name: M17_A2 Bastion here.ogg

$Name: Bastion: Locking on
$Team: -1
$MessageNew:  XSTR("GTSD Bastion on station. Sorry we're late. Target the Kismat and prepare to open fire!", -1)
$end_multi_text
+AVI Name: AdmiralSantiago.ani
+Wave Name: M17_Bastion Locking on.ogg

$Name: Bastion: Firing!
$Team: -1
$MessageNew:  XSTR("Gunnery control, fire at will!", -1)
$end_multi_text
+AVI Name: AdmiralSantiago.ani
+Wave Name: M17_Bastion Firing.ogg

$Name: B1: We win???
$Team: -1
$MessageNew:  XSTR("We did it! The Kismat is destroyed!", -1)
$end_multi_text
+Persona: Rosenstein
+AVI Name: Head-TP4
+Wave Name: M17_B1 We win.ogg

$Name: Bastion: Land on us
$Team: -1
$MessageNew:  XSTR("Alpha wing, return to base. We have a fix on the Vidyadhar's signature and will pursue immediately.", -1)
$end_multi_text
+AVI Name: AdmiralSantiago.ani
+Wave Name: M17_Bastion Land on us.ogg

$Name: --fails and deaths--
$Team: -1
$MessageNew:  XSTR("FOR DIVIDING PURPOSES ONLY", -1)
$end_multi_text

$Name: Cmd: Ind dead
$Team: -1
$MessageNew:  XSTR("Good god, we just lost the Independence! All units, return to base immediately!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: M17_Cmd Ind dead.ogg

$Name: Litai: Ded
$Team: -1
$MessageNew:  XSTR("Reactor going critical! All ships, stand clear of --*STATIC*", -1)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: M17_Litai Ded.ogg

$Name: Litai: 33%
$Team: -1
$MessageNew:  XSTR("This is the Litai, we are under heavy duress. All units, please assist if possible.", -1)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: M17_Litai 33.ogg

$Name: Cmd: Turku ded
$Team: -1
$MessageNew:  XSTR("We've just lost the Turku!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: M17_Cmd Turku ded.ogg

$Name: Turku: 50%
$Team: -1
$MessageNew:  XSTR("Turku here, we have sustained moderate damage. Requesting cover.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: M17_Turku 50.ogg

$Name: Ind: 40%
$Team: -1
$MessageNew:  XSTR("Hull integrity severely compromised! Pilots, tighten up your cover!", -1)
$end_multi_text
+AVI Name: MustacheOfficerB.ani
+Wave Name: M17_Ind 40.ogg

$Name: Ind: 20%
$Team: -1
$MessageNew:  XSTR("We've taken critical damage, and main systems are starting to fail!", -1)
$end_multi_text
+AVI Name: MustacheOfficerB.ani
+Wave Name: M17_Ind 20.ogg

$Name: Khopesh: Dead
$Team: -1
$MessageNew:  XSTR("Reactor breached! Catastrophic damage! Attemp --*STATIC*", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: M17_Khopesh Dead.ogg

$Name: Sobek: Mereth dead
$Team: -1
$MessageNew:  XSTR("We have lost the Mereth!", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: M17_Sobek Mereth dead.ogg

$Name: Sobek: Ded
$Team: -1
$MessageNew:  XSTR("The Kismat has opened fire. Avenge us!", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: M17_Sobek Ded.ogg

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 0
$Ambient light level: 65793

$Bitmap List:
+Flags: ( "corrected angles" )
$Sun: SunDeltaSerpentisA
+Angles: 5.777040 0.000000 3.106686
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$Sun: SunDeltaSerpentisB
+Angles: 5.829400 0.000000 3.124139
+Scale: 0.180000

$Bitmap List:
+Flags: ( "corrected angles" )
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+DivY: 1
$Starbitmap: nebulc9-whisp
+Angles: 6.233289 0.310899 4.842851
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC4-whisp
+Angles: 6.235356 6.182325 5.863797
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC3-whisp
+Angles: 0.000000 0.000000 5.166175
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC5-whisp
+Angles: 0.000000 0.000000 5.166175
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC5-whisp
+Angles: 0.133060 6.199448 5.719098
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC7-whisp
+Angles: 0.226893 0.000000 3.141595
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC6-whisp
+Angles: 6.038835 6.283185 3.141595
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC13-whisp
+Angles: 6.182046 1.074398 6.020010
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC9-whisp
+Angles: 6.006725 0.109129 5.901470
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC9-whisp
+Angles: 6.033076 4.790571 5.976646
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC7-whisp
+Angles: 5.934341 0.012702 6.246040
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC5-whisp
+Angles: 6.108894 4.721619 6.230019
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC5-whisp
+Angles: 6.119277 4.214119 5.929171
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC7-whisp
+Angles: 5.923463 6.145868 0.374076
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC7-whisp
+Angles: 6.080056 6.231808 0.249588
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC8-whisp
+Angles: 6.112041 0.121318 5.661901
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC7-whisp
+Angles: 0.349071 0.000000 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC3-whisp
+Angles: 0.208280 6.260970 6.176144
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC1-main
+Angles: 0.208636 6.264662 6.193980
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC9-whisp
+Angles: 6.283183 3.141593 3.141593
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC9-whisp
+Angles: 0.000000 0.000000 3.141595
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC7-whisp
+Angles: 0.069643 6.278308 3.071613
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC14-whisp
+Angles: 0.000000 4.712390 3.071783
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC9-whisp
+Angles: 0.000000 0.000000 3.141595
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulc9-whisp
+Angles: 0.000000 4.712390 2.408557
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 17: Rupture
$Substitute Event Music: 17: Rupture
$Briefing Music: Brief_climax

#End

