#Mission Info

$Version: 23.1
$Name:  XSTR("Clash of the Titans III", -1)
$Author: Jake $quoteNo Tea$quote Berman, Kitsune, Rampage
$Created: 02/22/24 at 18:04:29
$Modified: 12/23/24 at 11:58:28
$Notes:
this needs testing -Kitsune
merged M25B - Rampage
$End Notes:

$Mission Desc:
 XSTR("The Bastion makes its assault on the crippled EA superdestroyer Nemesis, and things go very, very wrong.", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 536870912
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000


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+Subsystem Repair Ceiling: 100.000000

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+SquadReassignName: 74th Templars
+SquadReassignLogo: 74th_Templars.pcx


$Load Screen 1024: nodemap-sol.png

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$AI Profile: INFERNO

#Sexp_variables

$Variables:
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#Sexp_containers

$Maps
$Name: initial-Escorts
$Data Type: Number
$Key Type: String
$Data: ( "Timoros 96R" "90" )


$Name: arv-Escorts
$Data Type: Number
$Key Type: String
$Data: ( "Bastion" "80" "Basileus" "76" "Ramayana" "78" "Octavian" "72" "Aetius" "74" "Corfu#Nep" "51" "Basileus#Nep" "77" "Bastion#Nep" "81" "Aetius#Nep" "75" "Octavian#Nep" "73" )


$End Maps

#Fiction Viewer

$File: r2-25-fiction.txt
$Font: sans

#Command Briefing

$Stage Text:
 XSTR("$b{ Sol Theatre $}

Our incursion into $r Sol is proceeding well.  
Another $R EA counterattack led by the $r EAD $r Patroclus at the $b{ Sol-Delta Serpentis jump node $} was halted by our Mjolnir blockade two days ago.  

Intelligence believes that the Earthers are running critically low on supplies and ammunition, and we will be able to press our advantage.  

This time, our target is the EA's flagship, the superdestroyer $r Nemesis$|, docked at $r Earth$|.", -1)
$end_multi_text
$Ani Filename: cb_hi-tech-screen.png
+Wave Filename: M25_CBR01.ogg

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("Good morning, pilots.  

With the EA's latest counterattack repulsed, Admiral Ramsey has judged that the time is right to break the $h Earth $h Alliance$|.  We're going for the throat.
 
Our target, the superdestroyer $h Nemesis$|, is the acting flagship of the Earther fleet.  The Nemesis is still in drydock at $b Suez $b Station$|, $b Earth$|, after the beating we gave it at $b Simalia$|. 
Intel assures us that its weapons and drive systems are still off-line.", -1)
$end_multi_text
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$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: EASD Nemesis
$pos: 0.000000, 0.000000, 10000.000000
$label:  XSTR("Nemesis", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 31
$team: Hostile
$class: EASD Nemesis
$pos: 0.000000, 0.000488, -762.348633
$label:  XSTR("EASD Nemesis", -1)
$icon scale: 70
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Hostile
$class: GTF Mihos
$pos: -10.195416, 0.000244, 656.238281
$label:  XSTR("Earth", -1)
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The Nemesis is protected by two $v Timoros beam arrays.  These arrays carry a superheavy beam cannon and project a subspace distortion field that prevents capital ships from jumping in.  

Without point defense systems, however, the Timoroses are vulnerable to fighter strikes.  Templars, the $f GTA $f Alacritas will vector you in to the first Timoros array, while the $f Fulcrum and the 52nd Nomads take out the second array.

Your targets are the array's $v{ three reactors $} and its $v main $v beam $v cannon$|.", -1)
$end_multi_text
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$num_lines: 0
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$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 31
$team: Hostile
$class: EASD Nemesis
$pos: 0.000000, 0.000488, 958.263672
$label:  XSTR("EASD Nemesis", -1)
$icon scale: 70
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 15
$team: Hostile
$class: EAI Timoros
$pos: -1382.840088, -0.000244, -561.630859
$label:  XSTR("Timoros 96R", -1)
$icon scale: 60
+id: 3
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Banshee
$pos: -873.118896, 0.000244, -1159.548096
$label:  XSTR("74th Beta", -1)
$icon scale: 70
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Alves
$pos: -1645.879395, -0.000977, -1159.546875
$label:  XSTR("74th Alpha", -1)
$icon scale: 70
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 15
$team: Hostile
$class: EAI Timoros
$pos: 1382.840088, 0.000488, -561.631836
$label:  XSTR("Timoros 95R", -1)
$icon scale: 60
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Alves
$pos: 871.748657, 0.000977, -1167.656250
$label:  XSTR("52nd Delta", -1)
$icon scale: 70
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Alves
$pos: 1645.879150, -0.000732, -1159.547363
$label:  XSTR("52nd Kappa", -1)
$icon scale: 70
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 31
$team: Friendly
$class: GTSD Bastion
$pos: 7510.866211, 0.000000, -82.791504
$label:  XSTR("GTSD Bastion", -1)
$icon scale: 80
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Phaeton
$pos: 5466.622070, -0.000977, -1623.026123
$label:  XSTR("GTD Ramayana", -1)
$icon scale: 70
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The $f Bastion and $f Ramayana will then emerge from subspace and engage the $r Nemesis $r group from outside their effective beam range.  

You will then perform a microjump to the Bastion's position and be on heavy intercept.  Keep the EA away from the Bastion while it takes down the Nemesis.  

The $f Siddhartha will serve as a mobile reserve, and will enter the field to counter any EA shock jumps.", -1)
$end_multi_text
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$camera_time: 1500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 31
$team: Hostile
$class: EASD Nemesis
$pos: -1461.061890, 0.000488, 32.342773
$label:  XSTR("EASD Nemesis", -1)
$icon scale: 70
+id: 2
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Banshee
$pos: 229.994095, 0.001221, -475.180908
$label:  XSTR("74th Beta", -1)
$icon scale: 70
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Alves
$pos: 255.506836, -0.001221, 355.964355
$label:  XSTR("74th Alpha", -1)
$icon scale: 70
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 31
$team: Friendly
$class: GTSD Bastion
$pos: 1317.832031, 0.000244, 931.994141
$label:  XSTR("GTSD Bastion", -1)
$icon scale: 80
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Phaeton
$pos: 1009.139954, -0.002197, -675.419678
$label:  XSTR("GTD Ramayana", -1)
$icon scale: 80
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The Nemesis's defeat at Simalia and the loss of the Sol Gate have weakened the political hard-liners within the EA government. 

Intelligence is confident that the destruction of the Earther flagship will cause a permanent rift within the EA Parliament, and possibly create an opening for us to end the war on favorable terms.
 
Good hunting, pilots.", -1)
$end_multi_text
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$start_icon
$type: 31
$team: Hostile
$class: EASD Nemesis
$pos: -1662.537354, 0.000488, -481.706299
$label:  XSTR("EASD Nemesis", -1)
$icon scale: 70
+id: 2
$hlight: 1
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Banshee
$pos: -843.917297, 0.001221, -430.934448
$label:  XSTR("74th Beta", -1)
$icon scale: 70
+id: 4
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$start_icon
$type: 1
$team: Friendly
$class: GTF Alves
$pos: -1833.821045, -0.001648, 374.169189
$label:  XSTR("74th Alpha", -1)
$icon scale: 70
+id: 5
$hlight: 0
$mirror: 0
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$start_icon
$type: 1
$team: Friendly
$class: GTF Alves
$pos: 603.304688, 0.000977, -2355.803711
$label:  XSTR("52nd Delta", -1)
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Alves
$pos: 1152.099854, -0.000977, -2343.135254
$label:  XSTR("52nd Kappa", -1)
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 31
$team: Friendly
$class: GTSD Bastion
$pos: -1171.832275, 0.000244, 857.465820
$label:  XSTR("GTSD Bastion", -1)
$icon scale: 80
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Phaeton
$pos: -513.783630, -0.003113, -18.811523
$label:  XSTR("GTD Ramayana", -1)
$icon scale: 80
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 3

$Formula: ( is-destroyed-delay 0 "Bastion#Nep" ) 
$Multi text
    XSTR("Pilot, I did not expect to see you in-person again so soon, and the circumstances could not be worse.  Not only did we lose the Ramayana to the Earthers, they also nullified the Bastion.  This is the darkest day for the GTVA since the loss of the Colossus over three decades ago.

With the destruction of the Bastion and the Ramayana, our offensive into the Sol system has ground to a halt, and Earther counterattacks are now hitting Delta Serpentis again.  We may have lost our chance to end the war on our terms, pilots.", -1)
$end_multi_text
$Voice: M25B_DBR01.ogg
$Recommendation text:
    XSTR("Move quickly to knock out the sensor systems of Io wing's cruisers.  You don't have to destroy the cruisers - you only have to blind them.  Use Stilettos, Corynthos and other weapons with high subsystem damage values.", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Defend Bastion" 
   0 
)
$Multi text
    XSTR("Pilot, I did not expect to see you in-person again so soon.  I welcome you to the GTD Ctesiphon, though I wish it were under better circumstances. The Siddhartha and Morgaine arrived just in time to rescue the Bastion from certain disaster.  Your quick thinking and excellent flying covered the Bastion against an overwhelming force, and for that you are to be commended.  Your squadron's performance has been exemplary, and for that reason I have requested your unit for another classified mission.

Admiral Ramsay, who was the brains behind this fiasco, has been recalled to Janus to answer before a court of inquiry.  In his absence, Admiral Kim has been temporarily elevated to theater commander.", -1)
$end_multi_text
$Voice: M25B_DBR02.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-incomplete "Defend Bastion" ) 
$Multi text
    XSTR("You were not authorized to jump out, pilot, and the Bastion was destroyed by the Earthers.  You are hereby confined to quarters, pending the decision of a lawfully constituted court-martial.", -1)
$end_multi_text
$Voice: M25B_DBR03.ogg
$Recommendation text:
    XSTR("Don't jump out until you're authorized to do so.", -1)
$end_multi_text

#Alternate Types:
$Alt: Unknown Class

#end


#Callsigns:
$Callsign: Rosenstein
$Callsign: Irving
$Callsign: Pasteur
$Callsign: 4th Helion Agema
$Callsign: 2nd Helion Agema

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Vesuvius"	4
	"GTF Ereshkigal"	4
	"GTF Hercules Mark III"	4
	"GTF Perseus ADv"	4
	"GTF Banshee"	4
	"GTF Banshee ADv"	1
	"GTF Alves"	4
)

+Weaponry Pool: (
	"Subach HL-12"	20
	"Prometheus#INF"	16
	"Subach SD-14"	16
	"Vulcan"	8
	"Hastor"	14
	"Typhoon"	8
	"Shocker"	180
	"Hurricane"	954
	"Shadow"	150
	"Stiletto III"	88
	"Maelstrom"	1108
	"Corinthos"	96
	"Ghost"	74
)

#Objects		;! 148 total

$Name: Alpha 1		;! Object #0
$Class: GTF Alves
$Team: Friendly
$Location: 18660.900391, 8000.000000, 6454.500000
$Orientation:
	0.117620, 0.340084, 0.933011,
	-0.154375, 0.934372, -0.321119,
	-0.980986, -0.106264, 0.162401
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach SD-14" "Hastor" )
+Secondary Banks: ( "Maelstrom" "Stiletto III" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 24

$Name: Alpha 2		;! Object #1
$Class: GTF Alves
$Callsign: Irving

$Team: Friendly
$Location: 18540.123047, 7583.859375, 6529.977051
$Orientation:
	0.157624, 0.340020, 0.927114,
	-0.169831, 0.934196, -0.313743,
	-0.972786, -0.107999, 0.204998
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach SD-14" "Hastor" )
+Secondary Banks: ( "Maelstrom" "Stiletto III" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 24
+Persona Name: Irving

$Name: Alpha 3		;! Object #2
$Class: GTF Alves
$Callsign: Pasteur

$Team: Friendly
$Location: 18905.746094, 8324.589844, 6300.649414
$Orientation:
	0.157624, 0.340020, 0.927114,
	-0.169831, 0.934196, -0.313743,
	-0.972786, -0.107999, 0.204998
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach SD-14" "Hastor" )
+Secondary Banks: ( "Maelstrom" "Stiletto III" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 24
+Persona Name: Pasteur

$Name: Alpha 4		;! Object #3
$Class: GTF Alves
$Team: Friendly
$Location: 18897.906250, 7900.952148, 6398.316895
$Orientation:
	0.157624, 0.340020, 0.927114,
	-0.169831, 0.934196, -0.313743,
	-0.972786, -0.107999, 0.204998
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach SD-14" "Hastor" )
+Secondary Banks: ( "Maelstrom" "Stiletto III" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 24

$Name: Beta 1		;! Object #4
$Class: GTF Banshee
$Callsign: Rosenstein

$Team: Friendly
$Location: 18748.000000, 7000.000000, 7608.299805
$Orientation:
	0.157624, 0.340020, 0.927114,
	-0.169831, 0.934196, -0.313743,
	-0.972786, -0.107999, 0.204998
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 60
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Maelstrom" "Ghost" "Corinthos" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 16
+Persona Name: Rosenstein

$Name: Beta 2		;! Object #5
$Class: GTF Banshee
$Team: Friendly
$Location: 19261.443359, 7200.000000, 7767.165527
$Orientation:
	0.157624, 0.340020, 0.927114,
	-0.169831, 0.934196, -0.313743,
	-0.972786, -0.107999, 0.204998
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 60
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Maelstrom" "Ghost" "Corinthos" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 16

$Name: Beta 3		;! Object #6
$Class: GTF Banshee
$Team: Friendly
$Location: 18678.876953, 6800.000000, 7346.706055
$Orientation:
	0.157624, 0.340020, 0.927114,
	-0.169831, 0.934196, -0.313743,
	-0.972786, -0.107999, 0.204998
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 60
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Maelstrom" "Ghost" "Corinthos" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 16

$Name: Beta 4		;! Object #7
$Class: GTF Banshee
$Team: Friendly
$Location: 19163.744141, 6799.999512, 8234.603516
$Orientation:
	0.157624, 0.340020, 0.927114,
	-0.169831, 0.934196, -0.313743,
	-0.972786, -0.107999, 0.204998
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 60
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Maelstrom" "Ghost" "Corinthos" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 16

$Name: Sigma 1		;! Object #8
$Class: GTB Rhea
$Team: Scenery
$Location: -61025.183594, -0.001953, 30232.990234
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Maelstrom" "Maelstrom" )
+Sbank Ammo: ( 25 11 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "hidden-from-sensors" "guardian" )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 14

$Name: Sigma 2		;! Object #9
$Class: GTB Rhea
$Team: Scenery
$Location: -61048.050781, 11.431424, 30198.689453
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Maelstrom" "Maelstrom" )
+Sbank Ammo: ( 25 11 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "hidden-from-sensors" "guardian" )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 14

$Name: Sigma 3		;! Object #10
$Class: GTB Rhea
$Team: Scenery
$Location: -61002.316406, 11.431424, 30198.689453
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Maelstrom" "Maelstrom" )
+Sbank Ammo: ( 25 11 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "hidden-from-sensors" "guardian" )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 14

$Name: Sigma 4		;! Object #11
$Class: GTB Rhea
$Team: Scenery
$Location: -61070.917969, 22.864801, 30164.390625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Maelstrom" "Maelstrom" )
+Sbank Ammo: ( 25 11 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "hidden-from-sensors" "guardian" )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 14

$Name: --Stage 1--		;! Object #12
$Class: Blip
$Team: Hostile
$Location: 11000.000000, -4500.000000, -21500.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Sub Transit Msgs" 
   8 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 2 "Octavian" ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-shields" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "hidden-from-sensors" "no-dynamic" )
+Flags2: ( "hide-ship-name" "don't-change-position" "don't-change-orientation" "cloaked" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 0

$Name: Iota 1		;! Object #13
$Class: GTF Daedalus
$Team: Scenery
$Location: 39900.000000, -4000.000000, -10000.000000
$Orientation:
	0.562090, 0.000000, 0.827076,
	0.183482, 0.975082, -0.124696,
	-0.806467, 0.221844, 0.548084
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-departure-warp" "hidden-from-sensors" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 20

$Name: Iota 2		;! Object #14
$Class: GTF Daedalus
$Team: Scenery
$Location: 40000.000000, -4000.000000, -10000.000000
$Orientation:
	0.560848, 0.000000, 0.827919,
	0.183283, 0.975188, -0.124159,
	-0.807377, 0.221377, 0.546932
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-departure-warp" "hidden-from-sensors" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 20

$Name: Iota 3		;! Object #15
$Class: GTF Daedalus
$Team: Scenery
$Location: 39800.000000, -4000.000000, -10000.000000
$Orientation:
	0.563337, 0.000000, 0.826227,
	0.183680, 0.974976, -0.125236,
	-0.805552, 0.222311, 0.549240
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-departure-warp" "hidden-from-sensors" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 20

$Name: Omicron 1		;! Object #16
$Class: GTF Daedalus
$Team: Scenery
$Location: -50000.000000, 8000.000000, -24500.000000
$Orientation:
	0.992182, 0.000000, 0.124803,
	-0.019987, 0.987093, 0.158897,
	-0.123192, -0.160149, 0.979375
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-departure-warp" "hidden-from-sensors" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 20

$Name: Omicron 2		;! Object #17
$Class: GTF Daedalus
$Team: Scenery
$Location: -51000.000000, 8800.000000, -25100.000000
$Orientation:
	0.993747, 0.000000, 0.111657,
	-0.018842, 0.985659, 0.167697,
	-0.110056, -0.168752, 0.979495
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-departure-warp" "hidden-from-sensors" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 20

$Name: Omicron 3		;! Object #18
$Class: GTF Daedalus
$Team: Scenery
$Location: -50000.000000, 7900.000000, -25000.000000
$Orientation:
	0.992278, 0.000000, 0.124035,
	-0.019597, 0.987440, 0.156775,
	-0.122477, -0.157995, 0.979815
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-departure-warp" "hidden-from-sensors" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 20

$Name: Alacritas		;! Object #19
$Class: GTA Charybdis#INF
$Team: Scenery
$Location: 40000.000000, -5000.000000, -10000.000000
$Orientation:
	0.560848, 0.000000, 0.827919,
	0.203606, 0.969289, -0.137927,
	-0.802492, 0.245925, 0.543624
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "jmp Bastion" 3 ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "no-departure-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 0

$Name: Fulcrum		;! Object #20
$Class: GTA Charybdis#INF
$Team: Scenery
$Location: -50000.000000, 9000.000000, -25000.000000
$Orientation:
	0.983870, 0.000000, 0.178885,
	-0.043458, 0.970042, 0.239018,
	-0.173526, -0.242937, 0.954395
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 5 "Timoros 95R" ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 0

$Name: Nemesis		;! Object #21
$Class: EASD Nemesis
$Team: Hostile
$Location: 0.000000, -2500.000000, 9200.000000
$Orientation:
	-0.766044, -0.642788, 0.000000,
	-0.642788, 0.766044, 0.000000,
	-0.000000, -0.000000, -1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 82
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Sbank Ammo: ( 0 )
+Subsystem: turret10
+Sbank Ammo: ( 0 )
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Sbank Ammo: ( 0 )
+Subsystem: turret15
+Sbank Ammo: ( 0 )
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55
+Subsystem: turret56
+Subsystem: turret57
+Subsystem: turret58
+Subsystem: turret59
+Subsystem: turret60
+Subsystem: turret61
+Subsystem: turret62
+Subsystem: turret63
+Subsystem: turret64
+Subsystem: turret65
+Subsystem: turret66
+Subsystem: turret67
+Subsystem: Weapons
$Damage: 100
+Subsystem: Engine01
$Damage: 100
+Subsystem: Engine02
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "==Stage 4 CP==" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 4000
$Texture Replace:
+old: nameplate
+new: easd_nemesis

$Name: Timoros 94R		;! Object #22
$Class: EAI Timoros
$Team: Hostile
$Location: -120000.000000, 25000.000000, 55000.000000
$Orientation:
	-0.731004, -0.103143, -0.674535,
	-0.034232, 0.992809, -0.114713,
	0.681517, -0.060765, -0.729276
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "==Stage 4 CP==" 
   0 
)
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" "no-departure-warp" "invulnerable" "hidden-from-sensors" "no-dynamic" )
+Flags2: ( "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1800

$Name: Timoros 95R		;! Object #23
$Class: EAI Timoros
$Team: Hostile
$Location: -60000.000000, -5000.000000, 30000.000000
$Orientation:
	-0.681059, -0.000600, 0.732231,
	0.006901, 0.999950, 0.007237,
	-0.732199, 0.009982, -0.681021
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 88
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "==Stage 4 CP==" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" "no-departure-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1800

$Name: Timoros 96R		;! Object #24
$Class: EAI Timoros
$Team: Hostile
$Location: 9000.000000, 7000.000000, 11000.000000
$Orientation:
	-0.907651, 0.419689, -0.005467,
	0.410138, 0.884075, -0.224049,
	-0.089198, -0.205601, -0.974562
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "==Stage 4 CP==" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1800

$Name: Suez Station		;! Object #25
$Class: EAI Cepheus
$Team: Hostile
$Location: 2800.000000, 0.000000, 10300.000000
$Orientation:
	0.766044, 0.642788, 0.000000,
	-0.642788, 0.766044, 0.000000,
	0.000000, -0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "==Stage 4 CP==" 
   0 
)
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1000

$Name: Suez Station Ext		;! Object #26
$Class: Cepheus Capitalship Dockyard
$Team: Hostile
$Location: 0.000000, -2500.000000, 10000.000000
$Orientation:
	0.766044, 0.642788, 0.000000,
	-0.642788, 0.766044, 0.000000,
	0.000000, -0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "==Stage 4 CP==" 
   0 
)
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1000

$Name: Endurance		;! Object #27
$Class: EAC Aesacus
$Team: Hostile
$Location: 2000.000000, -1000.000000, 3000.000000
$Orientation:
	-0.779885, -0.602801, -0.168557,
	-0.625090, 0.763969, 0.160047,
	0.032296, 0.230182, -0.972612
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "==Stage 4 CP==" 
   0 
)
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 200

$Name: Libertas		;! Object #28
$Class: EAC Soter
$Team: Hostile
$Location: -1000.000000, 2000.000000, 6000.000000
$Orientation:
	-0.657321, -0.752133, 0.047174,
	-0.745167, 0.658025, 0.108303,
	-0.112500, 0.036037, -0.992999
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "==Stage 4 CP==" 
   0 
)
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 200

$Name: Dart		;! Object #29
$Class: EAC Proxenos
$Team: Hostile
$Location: 5000.000000, -1500.000000, 6000.000000
$Orientation:
	-0.462817, 0.721395, -0.515161,
	0.606093, 0.681604, 0.409961,
	0.646880, -0.122498, -0.752690
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "==Stage 4 CP==" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 200

$Name: Skotas		;! Object #30
$Class: EACv Skotas
$Team: Hostile
$Location: 6000.000000, 1000.000000, 11000.000000
$Orientation:
	0.693777, 0.636312, -0.337311,
	-0.648931, 0.755457, 0.090401,
	0.312348, 0.156174, 0.937043
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: vlsturret1
+Subsystem: vlsturret2
+Subsystem: vlsturret3
+Subsystem: vlsturret4
+Subsystem: vlsturret5
+Subsystem: vlsturret6
+Subsystem: vlsturret7
+Subsystem: vlsturret8
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( <= ( hits-left "Skotas" ) 40 ) 
   ( is-event-true-delay 
      "Bastion arv Msgs" 
      0 
   )
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 600
$Texture Replace:
+old: nameplate
+new: eacv_skotas

$Name: Galahad		;! Object #31
$Class: EACv Kyrios
$Team: Hostile
$Location: -4000.000000, 1000.000000, 10000.000000
$Orientation:
	0.589058, 0.149543, 0.794133,
	0.197984, 0.926069, -0.321245,
	-0.783462, 0.346459, 0.515901
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( <= ( hits-left "Galahad" ) 35 ) 
   ( is-event-true-delay 
      "Bastion arv Msgs" 
      0 
   )
)
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Score: 600
$Texture Replace:
+old: nameplate
+new: eacv_galahad

$Name: Darius		;! Object #32
$Class: EASC Minoa
$Team: Hostile
$Location: 500.000000, 1000.000000, 9000.000000
$Orientation:
	0.614068, 0.742815, 0.266731,
	-0.367097, 0.567982, -0.736638,
	-0.698685, 0.354429, 0.621465
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "==Stage 4 CP==" 
   0 
)
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 100
$Texture Replace:
+old: nameplate
+new: easc_darius

$Name: Vox 1		;! Object #33
$Class: EAF Claymore Mark II
$Team: Hostile
$Location: 6911.099609, 2536.733398, 11300.204102
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 14

$Name: Vox 2		;! Object #34
$Class: EAF Claymore Mark II
$Team: Hostile
$Location: 6995.557617, 2536.733398, 8392.938477
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 14

$Name: Vox 3		;! Object #35
$Class: EAF Claymore Mark II
$Team: Hostile
$Location: 8248.781250, 2536.733398, 8249.848633
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 14

$Name: Vox 4		;! Object #36
$Class: EAF Claymore Mark II
$Team: Hostile
$Location: 8309.474609, 2536.732422, 9800.200195
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 14

$Name: Vox 5		;! Object #37
$Class: EAF Claymore Mark II
$Team: Hostile
$Location: 7504.476563, 2536.732422, 9647.856445
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 14

$Name: Vox 6		;! Object #38
$Class: EAF Claymore Mark II
$Team: Hostile
$Location: 8113.291992, 2536.732422, 6470.762695
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 14

$Name: Gaia 1		;! Object #39
$Class: EAB Aetna
$Team: Hostile
$Location: 11799.900391, 4000.000000, 14666.299805
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 16

$Name: Gaia 2		;! Object #40
$Class: EAB Aetna
$Team: Hostile
$Location: 11500.000000, 4000.000000, 14200.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 16

$Name: Gaia 3		;! Object #41
$Class: EAB Aetna
$Team: Hostile
$Location: 11500.000000, 3700.000000, 15300.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 16

$Name: Audax 1		;! Object #42
$Class: EAF Stentor
$Callsign: 2nd Helion Agema

$Team: Hostile
$Location: 5100.959473, -0.001953, 7497.251953
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Sbank Ammo: ( 100 12 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Score: 20

$Name: Audax 2		;! Object #43
$Class: EAF Stentor
$Callsign: 2nd Helion Agema

$Team: Hostile
$Location: 5066.923340, 17.016354, 7446.197266
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Sbank Ammo: ( 100 12 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Score: 20

$Name: Audax 3		;! Object #44
$Class: EAF Stentor
$Callsign: 2nd Helion Agema

$Team: Hostile
$Location: 5134.996582, 17.016354, 7446.197266
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Sbank Ammo: ( 100 12 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Score: 20

$Name: Audax 4		;! Object #45
$Class: EAF Stentor
$Callsign: 2nd Helion Agema

$Team: Hostile
$Location: 5032.886230, 34.034660, 7395.142578
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Sbank Ammo: ( 100 12 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Score: 20

$Name: Audax 5		;! Object #46
$Class: EAF Stentor
$Callsign: 2nd Helion Agema

$Team: Hostile
$Location: 5100.959473, 34.034660, 7395.142578
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Sbank Ammo: ( 100 12 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Score: 20

$Name: Audax 6		;! Object #47
$Class: EAF Stentor
$Callsign: 2nd Helion Agema

$Team: Hostile
$Location: 5169.032715, 34.034660, 7395.142578
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$AI Goals: ( goals ( ai-chase "Alpha 1" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Sbank Ammo: ( 100 12 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Score: 20

$Name: Pax 1		;! Object #48
$Class: EAF Kestros
$Callsign: 2nd Helion Agema

$Team: Hostile
$Location: 4455.015625, -0.001465, 7420.261719
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 20

$Name: Pax 2		;! Object #49
$Class: EAF Kestros
$Callsign: 2nd Helion Agema

$Team: Hostile
$Location: 4420.979004, 17.016842, 7369.207031
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 20

$Name: Pax 3		;! Object #50
$Class: EAF Kestros
$Callsign: 2nd Helion Agema

$Team: Hostile
$Location: 4489.052246, 17.016842, 7369.207031
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$AI Goals: ( goals ( ai-chase "Alpha 1" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 20

$Name: Pax 4		;! Object #51
$Class: EAF Kestros
$Callsign: 2nd Helion Agema

$Team: Hostile
$Location: 4386.942383, 34.035149, 7318.152344
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 20

$Name: Pax 5		;! Object #52
$Class: EAF Kestros
$Callsign: 2nd Helion Agema

$Team: Hostile
$Location: 4455.015625, 34.035149, 7318.152344
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 20

$Name: Pax 6		;! Object #53
$Class: EAF Kestros
$Callsign: 2nd Helion Agema

$Team: Hostile
$Location: 4523.088379, 34.035149, 7318.152344
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 20

$Name: --Stage 2--		;! Object #54
$Class: Blip
$Team: Hostile
$Location: 11000.000000, -4700.000000, -21000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Sub Transit Msgs" 
      8 
   )
   ( not 
      ( is-event-true-delay 
         "Load Checkpoint 1" 
         0 
      )
   )
   ( not 
      ( is-event-true-delay 
         "Load Checkpoint 2" 
         0 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 2 "Octavian" ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-shields" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "hidden-from-sensors" "no-dynamic" )
+Flags2: ( "hide-ship-name" "don't-change-position" "don't-change-orientation" "cloaked" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 0

$Name: Bastion		;! Object #55
$Class: GTSD Bastion
$Team: Friendly
$Location: 1500.000000, -2300.000000, -23300.000000
$Orientation:
	0.866025, 0.500000, 0.000000,
	-0.500000, 0.866025, 0.000000,
	0.000000, -0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55
+Subsystem: turret56
+Subsystem: turret57
+Subsystem: turret58
+Subsystem: turret59
+Subsystem: turret60
+Subsystem: turret61
+Subsystem: turret62
+Subsystem: turret63
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "phase 2 changes" 
   20 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Bastion jump Msg" 
   ( rand 10 13 ) 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 3400
$Texture Replace:
+old: nameplate
+new: gtsd_bastion

$Name: Ramayana		;! Object #56
$Class: GTD Phaeton
$Team: Friendly
$Location: -2000.000000, -1000.000000, -21500.000000
$Orientation:
	0.866025, 0.500000, 0.000000,
	-0.500000, 0.866025, 0.000000,
	0.000000, -0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 3 "Bastion" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Score: 0
$Texture Replace:
+old: nameplate
+new: gtd_ramayana

$Name: Corfu		;! Object #57
$Class: GTCv Phobos
$Team: Friendly
$Location: 4000.000000, -3500.000000, -15000.000000
$Orientation:
	0.866025, 0.500000, 0.000000,
	-0.500000, 0.866025, 0.000000,
	0.000000, -0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
+Subsystem: Turret27
+Subsystem: Turret28
+Subsystem: Turret29
+Subsystem: Turret30
+Subsystem: Turret31
+Subsystem: Turret32
+Subsystem: Turret33
+Subsystem: Turret34
+Subsystem: Turret35
+Subsystem: Turret36
+Subsystem: Turret37
+Subsystem: Turret38
+Subsystem: Turret39
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   ( rand-multiple 5 10 ) 
   "Bastion" 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Fleet warpout cue" 
   1 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 700
$Texture Replace:
+old: nameplate
+new: gtcv_corfu

$Name: Rumagen		;! Object #58
$Class: GTC Halcyone
$Team: Friendly
$Location: 1000.000000, 1800.000000, -18000.000000
$Orientation:
	0.866025, 0.500000, 0.000000,
	-0.500000, 0.866025, 0.000000,
	0.000000, -0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 6 "Bastion" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 
   ( rand 3 5 ) 
   "Bastion" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 400

$Name: Redoubtable		;! Object #59
$Class: GTCv Phobos
$Team: Friendly
$Location: -500.000000, 1000.000000, -20000.000000
$Orientation:
	0.866025, 0.500000, 0.000000,
	-0.500000, 0.866025, 0.000000,
	0.000000, -0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
+Subsystem: Turret27
+Subsystem: Turret28
+Subsystem: Turret29
+Subsystem: Turret30
+Subsystem: Turret31
+Subsystem: Turret32
+Subsystem: Turret33
+Subsystem: Turret34
+Subsystem: Turret35
+Subsystem: Turret36
+Subsystem: Turret37
+Subsystem: Turret38
+Subsystem: Turret39
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 5 "Bastion" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 
   ( rand 3 5 ) 
   "Bastion" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 700

$Name: Wagram		;! Object #60
$Class: GTC Bellerophon
$Team: Friendly
$Location: 0.000000, -2800.000000, -14000.000000
$Orientation:
	0.866025, 0.500000, 0.000000,
	-0.500000, 0.866025, 0.000000,
	0.000000, -0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 6 "Bastion" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 
   ( rand 3 5 ) 
   "Bastion" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 550

$Name: Horace		;! Object #61
$Class: GTCv Deimos#INF
$Team: Friendly
$Location: -3000.000000, -2500.000000, -16000.000000
$Orientation:
	0.866025, 0.500000, 0.000000,
	-0.500000, 0.866025, 0.000000,
	0.000000, -0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   ( rand-multiple 5 10 ) 
   "Bastion" 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 
   ( rand 3 5 ) 
   "Bastion" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 350
$Texture Replace:
+old: nameplate
+new: gtcv_horace

$Name: Dagda		;! Object #62
$Class: GTCv Deimos#INF
$Team: Friendly
$Location: 4000.000000, 1000.000000, -18000.000000
$Orientation:
	0.866025, 0.500000, 0.000000,
	-0.500000, 0.866025, 0.000000,
	0.000000, -0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   ( rand-multiple 5 10 ) 
   "Bastion" 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 
   ( rand 3 5 ) 
   "Bastion" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 350
$Texture Replace:
+old: nameplate
+new: gtcv_dagda

$Name: --Stage 3--		;! Object #63
$Class: Blip
$Team: Hostile
$Location: 10500.000000, -4600.000000, -22000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Sub Transit Msgs" 
      8 
   )
   ( not 
      ( is-event-true-delay 
         "Load Checkpoint 1" 
         0 
      )
   )
   ( not 
      ( is-event-true-delay 
         "Load Checkpoint 2" 
         0 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 2 "Octavian" ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-shields" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "hidden-from-sensors" "no-dynamic" )
+Flags2: ( "hide-ship-name" "don't-change-position" "don't-change-orientation" "cloaked" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 0

$Name: Basileus		;! Object #64
$Class: EAD Basileus
$Alt: Unknown Class

$Team: Hostile
$Location: -9000.000000, 1000.000000, -29000.000000
$Orientation:
	0.733976, 0.494636, -0.465418,
	-0.321776, 0.856735, 0.403070,
	0.598113, -0.146083, 0.787985
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 3 "Aetius" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Jmp2Nep" 8 ) 
$Determination: 10
+Flags: ( "no-shields" "no-departure-warp" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Score: 1200
$Texture Replace:
+old: nameplate
+new: ead_basileus

$Name: Aetius		;! Object #65
$Class: EAD Lindos
$Team: Hostile
$Location: -9000.000000, 6500.000000, -14000.000000
$Orientation:
	-0.184876, -0.282787, -0.941197,
	0.725780, 0.606438, -0.324770,
	0.662619, -0.743145, 0.093125
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "TRIGGER 2->3" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Jmp2Nep" 8 ) 
$Determination: 10
+Flags: ( "no-shields" "no-departure-warp" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1300
$Texture Replace:
+old: nameplate
+new: ead_aetius

$Name: Octavian		;! Object #66
$Class: EAD Tereus
$Team: Hostile
$Location: 9000.000000, -4000.000000, -21000.000000
$Orientation:
	0.226229, 0.129220, 0.965465,
	0.337296, 0.919450, -0.202097,
	-0.913812, 0.371368, 0.164421
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 5 "Aetius" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Jmp2Nep" 8 ) 
$Determination: 10
+Flags: ( "no-shields" "no-departure-warp" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1300
$Texture Replace:
+old: nameplate
+new: ead_octavian

$Name: Aqua 1		;! Object #67
$Class: EAB Gagana
$Team: Hostile
$Location: 5160.616699, -1327.022461, -8883.601563
$Orientation:
	-0.469511, 0.137130, 0.872212,
	-0.049288, 0.982254, -0.180963,
	-0.881550, -0.127954, -0.454420
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 24

$Name: Aqua 2		;! Object #68
$Class: EAB Gagana
$Team: Hostile
$Location: 5375.001953, -1378.018311, -9242.917969
$Orientation:
	-0.555457, 0.120970, 0.822699,
	-0.052933, 0.982210, -0.180163,
	-0.829858, -0.143621, -0.539172
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 24

$Name: Aqua 3		;! Object #69
$Class: EAB Gagana
$Team: Hostile
$Location: 5343.678711, -1298.117920, -8479.712891
$Orientation:
	-0.639501, 0.105543, 0.761511,
	-0.049203, 0.982882, -0.177544,
	-0.767214, -0.151009, -0.623361
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 24

$Name: Aqua 4		;! Object #70
$Class: EAB Gagana
$Team: Hostile
$Location: 5959.620605, -1369.030273, -9030.638672
$Orientation:
	-0.586462, 0.108365, 0.802695,
	-0.057508, 0.982938, -0.174714,
	-0.807932, -0.148625, -0.570224
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 24

$Name: Aqua 5		;! Object #71
$Class: EAB Gagana
$Team: Hostile
$Location: 5887.568848, -1314.905640, -8360.212891
$Orientation:
	-0.654977, 0.105539, 0.748243,
	-0.058865, 0.980063, -0.189765,
	-0.753353, -0.168337, -0.635706
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 24

$Name: Aqua 6		;! Object #72
$Class: EAB Gagana
$Team: Hostile
$Location: 5676.857422, -1499.992065, -8727.906250
$Orientation:
	-0.487627, 0.120793, 0.864656,
	-0.050439, 0.984830, -0.166027,
	-0.871594, -0.124572, -0.474137
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 24

$Name: Iross 1		;! Object #73
$Class: EAF Claymore Mark II
$Team: Hostile
$Location: 5396.967285, -2299.992188, -8807.195313
$Orientation:
	-0.407033, 0.000000, 0.913414,
	0.000000, 1.000000, 0.000000,
	-0.913414, 0.000000, -0.407033
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stinger" "Stinger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 14

$Name: Iross 2		;! Object #74
$Class: EAF Claymore Mark II
$Team: Hostile
$Location: 5780.546387, -2299.990967, -9193.606445
$Orientation:
	-0.304300, 0.000000, 0.952577,
	0.000000, 1.000000, 0.000000,
	-0.952577, 0.000000, -0.304300
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stinger" "Stinger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 14

$Name: Iross 3		;! Object #75
$Class: EAF Claymore Mark II
$Team: Hostile
$Location: 5463.482910, -2299.990723, -8224.246094
$Orientation:
	-0.379452, 0.000000, 0.925212,
	0.000000, 1.000000, 0.000000,
	-0.925212, 0.000000, -0.379452
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stinger" "Stinger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 14

$Name: Iross 4		;! Object #76
$Class: EAF Claymore Mark II
$Team: Hostile
$Location: 6136.157715, -2299.991943, -8525.406250
$Orientation:
	-0.351529, 0.000000, 0.936177,
	0.000000, 1.000000, 0.000000,
	-0.936177, 0.000000, -0.351529
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stinger" "Stinger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 14

$Name: Risa 1		;! Object #77
$Class: EAB Peregrine
$Team: Hostile
$Location: -2951.140137, -100.000000, -10951.298828
$Orientation:
	-0.746486, 0.000000, -0.665401,
	0.252022, 0.925498, -0.282733,
	0.615827, -0.378752, -0.690872
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm" "Hellstorm" )
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 14

$Name: Risa 2		;! Object #78
$Class: EAB Peregrine
$Team: Hostile
$Location: -3259.265137, -100.000000, -11765.164063
$Orientation:
	-0.700885, 0.000000, -0.713274,
	0.277573, 0.921173, -0.272752,
	0.657049, -0.389154, -0.645637
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm" "Hellstorm" )
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 14

$Name: Risa 3		;! Object #79
$Class: EAB Peregrine
$Team: Hostile
$Location: -3104.448730, -100.000000, -10149.800781
$Orientation:
	-0.767927, 0.000000, -0.640538,
	0.230952, 0.932736, -0.276883,
	0.597453, -0.360559, -0.716273
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm" "Hellstorm" )
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 14

$Name: Risa 4		;! Object #80
$Class: EAB Peregrine
$Team: Hostile
$Location: -3774.600586, -100.000000, -10840.486328
$Orientation:
	-0.717455, 0.000000, -0.696605,
	0.252285, 0.932114, -0.259836,
	0.649316, -0.362164, -0.668750
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm" "Hellstorm" )
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 14

$Name: Terra 1		;! Object #81
$Class: EAF Claymore
$Team: Hostile
$Location: 6340.477539, 1473.502441, -16100.812500
$Orientation:
	0.018874, 0.000000, 0.999822,
	-0.486311, 0.873737, 0.009180,
	-0.873582, -0.486398, 0.016491
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 12

$Name: Terra 2		;! Object #82
$Class: EAF Claymore
$Team: Hostile
$Location: 6458.809570, 1473.505371, -16360.652344
$Orientation:
	0.065924, 0.000000, 0.997825,
	-0.476511, 0.878605, 0.031482,
	-0.876693, -0.477550, 0.057921
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 12

$Name: Terra 3		;! Object #83
$Class: EAF Claymore
$Team: Hostile
$Location: 6435.291016, 1473.503418, -15736.479492
$Orientation:
	-0.048426, 0.000000, 0.998827,
	-0.478950, 0.877535, -0.023221,
	-0.876505, -0.479513, -0.042496
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 12

$Name: Terra 4		;! Object #84
$Class: EAF Claymore
$Team: Hostile
$Location: 6740.193359, 1473.503662, -16123.770508
$Orientation:
	0.021557, 0.000000, 0.999768,
	-0.459773, 0.887981, 0.009914,
	-0.887775, -0.459880, 0.019142
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 12

$Name: Bellax 1		;! Object #85
$Class: EAF Lanias
$Callsign: 2nd Helion Agema

$Team: Hostile
$Location: -9804.246094, 0.000000, -19649.210938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Score: 14

$Name: Bellax 2		;! Object #86
$Class: EAF Lanias
$Callsign: 2nd Helion Agema

$Team: Hostile
$Location: -11340.019531, 0.000000, -19068.988281
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Score: 14

$Name: Bellax 3		;! Object #87
$Class: EAF Lanias
$Callsign: 2nd Helion Agema

$Team: Hostile
$Location: -11459.242188, 0.000000, -19774.980469
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Score: 14

$Name: Bellax 4		;! Object #88
$Class: EAF Lanias
$Callsign: 2nd Helion Agema

$Team: Hostile
$Location: -12272.089844, 0.000000, -20717.837891
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Score: 14

$Name: Capax 1		;! Object #89
$Class: EAB Accipiter
$Callsign: 2nd Helion Agema

$Team: Hostile
$Location: -4519.996094, 0.000000, -27037.933594
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm X" "Hellstorm X" "Halberd" )
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 24

$Name: Capax 2		;! Object #90
$Class: EAB Accipiter
$Callsign: 2nd Helion Agema

$Team: Hostile
$Location: -4089.980469, 0.000000, -27886.933594
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm X" "Hellstorm X" "Halberd" )
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 24

$Name: Capax 3		;! Object #91
$Class: EAB Accipiter
$Callsign: 2nd Helion Agema

$Team: Hostile
$Location: -3149.953125, 0.000000, -27487.296875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm X" "Hellstorm X" "Halberd" )
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 24

$Name: Capax 4		;! Object #92
$Class: EAB Accipiter
$Callsign: 2nd Helion Agema

$Team: Hostile
$Location: -3146.515625, 0.000000, -27083.308594
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm X" "Hellstorm X" "Halberd" )
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 24

$Name: Ferox 1		;! Object #93
$Class: EAF Kestros
$Callsign: 2nd Helion Agema

$Team: Hostile
$Location: 13630.417969, 0.000000, -15854.701172
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Score: 12

$Name: Ferox 2		;! Object #94
$Class: EAF Kestros
$Callsign: 2nd Helion Agema

$Team: Hostile
$Location: 11272.382813, 0.000000, -18170.457031
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Score: 12

$Name: Ferox 3		;! Object #95
$Class: EAF Kestros
$Callsign: 2nd Helion Agema

$Team: Hostile
$Location: 11958.179688, 0.000000, -17073.175781
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Score: 12

$Name: Ferox 4		;! Object #96
$Class: EAF Kestros
$Callsign: 2nd Helion Agema

$Team: Hostile
$Location: 12572.597656, 0.000000, -16762.679688
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Score: 12

$Name: Blip 82		;! Object #97
$Class: Blip
$Team: Hostile
$Location: -10000.000000, 1100.000000, -30000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Sub Transit Msgs" 
      8 
   )
   ( not 
      ( is-event-true-delay 
         "Load Checkpoint 1" 
         0 
      )
   )
   ( not 
      ( is-event-true-delay 
         "Load Checkpoint 2" 
         0 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 2 "Basileus" ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-shields" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "hidden-from-sensors" "no-dynamic" )
+Flags2: ( "hide-ship-name" "don't-change-position" "don't-change-orientation" "cloaked" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 0

$Name: Blip 83		;! Object #98
$Class: Blip
$Team: Hostile
$Location: -9000.000000, 1200.000000, -30000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Sub Transit Msgs" 
      7 
   )
   ( not 
      ( is-event-true-delay 
         "Load Checkpoint 1" 
         0 
      )
   )
   ( not 
      ( is-event-true-delay 
         "Load Checkpoint 2" 
         0 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 2 "Basileus" ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-shields" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "hidden-from-sensors" "no-dynamic" )
+Flags2: ( "hide-ship-name" "don't-change-position" "don't-change-orientation" "cloaked" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 0

$Name: Blip 84		;! Object #99
$Class: Blip
$Team: Hostile
$Location: -10000.000000, 7600.000000, -13500.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Sub Transit Msgs" 
      6 
   )
   ( not 
      ( is-event-true-delay 
         "Load Checkpoint 1" 
         0 
      )
   )
   ( not 
      ( is-event-true-delay 
         "Load Checkpoint 2" 
         0 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 2 "Aetius" ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-shields" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "hidden-from-sensors" "no-dynamic" )
+Flags2: ( "hide-ship-name" "don't-change-position" "don't-change-orientation" "cloaked" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 0

$Name: Blip 85		;! Object #100
$Class: Blip
$Team: Hostile
$Location: -10000.000000, 7500.000000, -14500.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Sub Transit Msgs" 
      6 
   )
   ( not 
      ( is-event-true-delay 
         "Load Checkpoint 1" 
         0 
      )
   )
   ( not 
      ( is-event-true-delay 
         "Load Checkpoint 2" 
         0 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 2 "Aetius" ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-shields" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "hidden-from-sensors" "no-dynamic" )
+Flags2: ( "hide-ship-name" "don't-change-position" "don't-change-orientation" "cloaked" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 0

$Name: Blip 86		;! Object #101
$Class: Blip
$Team: Hostile
$Location: -10000.000000, 7400.000000, -14000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Sub Transit Msgs" 
      6 
   )
   ( not 
      ( is-event-true-delay 
         "Load Checkpoint 1" 
         0 
      )
   )
   ( not 
      ( is-event-true-delay 
         "Load Checkpoint 2" 
         0 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 2 "Aetius" ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-shields" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "hidden-from-sensors" "no-dynamic" )
+Flags2: ( "hide-ship-name" "don't-change-position" "don't-change-orientation" "cloaked" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 0

$Name: AetiusBeamsDest		;! Object #102
$Class: Blip
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, -1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "hidden-from-sensors" "no-dynamic" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-builtin-messages" "no-death-scream" "don't-change-position" "don't-change-orientation" "no-ets" "cloaked" "scramble-messages" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: RamaDest		;! Object #103
$Class: Blip
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	-1.000000, 1.000000, -1.000000,
	1.000000, -1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "hidden-from-sensors" "no-dynamic" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-builtin-messages" "no-death-scream" "don't-change-position" "don't-change-orientation" "no-ets" "cloaked" "scramble-messages" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: --Stage 4--		;! Object #104
$Class: Blip
$Team: Hostile
$Location: -10000.000000, 900.000000, -29000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Sub Transit Msgs" 
      7 
   )
   ( not 
      ( is-event-true-delay 
         "Load Checkpoint 1" 
         0 
      )
   )
   ( not 
      ( is-event-true-delay 
         "Load Checkpoint 2" 
         0 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 2 "Basileus" ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-shields" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "hidden-from-sensors" "no-dynamic" )
+Flags2: ( "hide-ship-name" "don't-change-position" "don't-change-orientation" "cloaked" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 0

$Name: Bastion#Nep		;! Object #105
$Class: GTSD Bastion
$Team: Friendly
$Location: 27000.000000, -1100.000000, 500.000000
$Orientation:
	0.131628, -0.991216, 0.012876,
	0.865808, 0.108630, -0.488443,
	0.482753, 0.075441, 0.872501
+AI Class: Capship-AF
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55
+Subsystem: turret56
+Subsystem: turret57
+Subsystem: turret58
+Subsystem: turret59
+Subsystem: turret60
+Subsystem: turret61
+Subsystem: turret62
+Subsystem: turret63
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( is-event-true-delay 
      "==Stage 4 CP==" 
      0 
   )
   ( is-event-true-delay 
      "==STAGE 4 NO CP==" 
      8 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-music" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 3400
$Texture Replace:
+old: nameplate
+new: gtsd_bastion

$Name: Corfu#Nep		;! Object #106
$Class: GTCv Phobos
$Team: Friendly
$Location: 28000.000000, -2000.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
+Subsystem: Turret27
+Subsystem: Turret28
+Subsystem: Turret29
+Subsystem: Turret30
+Subsystem: Turret31
+Subsystem: Turret32
+Subsystem: Turret33
+Subsystem: Turret34
+Subsystem: Turret35
+Subsystem: Turret36
+Subsystem: Turret37
+Subsystem: Turret38
+Subsystem: Turret39
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( is-event-true-delay 
      "==Stage 4 CP==" 
      0 
   )
   ( is-event-true-delay 
      "==STAGE 4 NO CP==" 
      8 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-music" "no-arrival-warp" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 700
$Texture Replace:
+old: nameplate
+new: gtcv_corfu

$Name: Morgaine		;! Object #107
$Class: GTD Phaeton
$Team: Friendly
$Location: 40200.000000, -1000.000000, 4100.000000
$Orientation:
	-0.621763, 0.012952, 0.783099,
	0.040839, 0.999039, 0.015903,
	-0.782140, 0.041869, -0.621694
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "big GTVA warpin" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 25
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1300
$Texture Replace:
+old: nameplate
+new: gtd_morgaine

$Name: Siddhartha		;! Object #108
$Class: GTD Boreas
$Team: Friendly
$Location: 32000.000000, 14050.000000, -2500.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "big GTVA warpin" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 25
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1400
$Texture Replace:
+old: nameplate
+new: gtd_siddhartha

$Name: Basileus#Nep		;! Object #109
$Class: EAD Basileus
$Team: Hostile
$Location: 34000.000000, 2200.000000, 16300.000000
$Orientation:
	-0.910662, 0.000000, 0.413152,
	-0.108583, 0.964846, -0.239336,
	-0.398628, -0.262815, -0.878649
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Sbank Ammo: ( 0 )
+Subsystem: turret04
+Sbank Ammo: ( 0 )
+Subsystem: turret05
+Sbank Ammo: ( 0 )
+Subsystem: turret06
+Sbank Ammo: ( 0 )
+Subsystem: turret07
+Sbank Ammo: ( 0 )
+Subsystem: turret08
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Sbank Ammo: ( 0 )
+Subsystem: turret10
+Sbank Ammo: ( 0 )
+Subsystem: turret11
+Sbank Ammo: ( 0 )
+Subsystem: turret12
+Sbank Ammo: ( 0 )
+Subsystem: turret13
+Sbank Ammo: ( 0 )
+Subsystem: turret14
+Sbank Ammo: ( 0 )
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Sbank Ammo: ( 0 )
+Subsystem: turret31
+Sbank Ammo: ( 0 )
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Sbank Ammo: ( 0 )
+Subsystem: turret35
+Sbank Ammo: ( 0 )
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Sbank Ammo: ( 0 )
+Subsystem: turret42
+Sbank Ammo: ( 0 )
+Subsystem: turret43
+Sbank Ammo: ( 0 )
+Subsystem: turret44
+Sbank Ammo: ( 0 )
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Sbank Ammo: ( 0 )
+Subsystem: turret50
+Sbank Ammo: ( 0 )
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "big EA warpin" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-destroyed-delay 0 "Bastion#Nep" ) 
   ( < ( hits-left "Basileus#Nep" ) 15 ) 
   ( is-event-true-delay 
      "aetius almost dead Msg" 
      ( rand 2 5 ) 
   )
)
$Determination: 10
+Flags: ( "no-shields" "escort" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Hotkey: 7
+Orders Accepted List: ( )
+Score: 1200
$Texture Replace:
+old: nameplate
+new: ead_basileus

$Name: Aetius#Nep		;! Object #110
$Class: EAD Lindos
$Team: Hostile
$Location: 35900.000000, -1150.000000, -3900.000000
$Orientation:
	0.451191, 0.000000, 0.892427,
	0.005267, 0.999983, -0.002663,
	-0.892412, 0.005902, 0.451184
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 10 "Basileus#Nep" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 0 "Bastion#Nep" ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1300
$Texture Replace:
+old: nameplate
+new: ead_aetius

$Name: Octavian#Nep		;! Object #111
$Class: EAD Tereus
$Team: Hostile
$Location: 25900.000000, -700.000000, -9400.000000
$Orientation:
	-0.079121, 0.000000, 0.996866,
	0.000000, 1.000000, 0.000000,
	-0.996866, 0.000000, -0.079121
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 10 "Basileus#Nep" ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "aetius almost dead Msg" 
      ( rand 2 5 ) 
   )
   ( is-destroyed-delay 0 "Bastion#Nep" ) 
)
$Determination: 10
+Flags: ( "no-shields" "escort" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1300
$Texture Replace:
+old: nameplate
+new: ead_octavian

$Name: Nyx		;! Object #112
$Class: EACv Skotas
$Team: Hostile
$Location: 25000.000000, -1100.000000, 5300.000000
$Orientation:
	-0.851691, 0.000000, 0.524045,
	0.000000, 1.000000, 0.000000,
	-0.524045, 0.000000, -0.851691
$AI Goals: ( goals ( ai-waypoints-once "WP Nyx" 40 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: vlsturret1
+Subsystem: vlsturret2
+Subsystem: vlsturret3
+Subsystem: vlsturret4
+Subsystem: vlsturret5
+Subsystem: vlsturret6
+Subsystem: vlsturret7
+Subsystem: vlsturret8
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "bomber warpin" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( destroyed-or-departed-delay 
      ( rand 10 15 ) 
      "Vorax" 
      "Nox" 
   )
   ( < ( hits-left "Nyx" ) 20 ) 
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 600
$Texture Replace:
+old: nameplate
+new: eacv_nyx

$Name: Harpax		;! Object #113
$Class: EACv Skotas
$Team: Hostile
$Location: 22600.000000, 1200.000000, 4300.000000
$Orientation:
	0.605821, 0.000000, -0.795603,
	0.000000, 1.000000, 0.000000,
	0.795603, 0.000000, 0.605821
$AI Goals: ( goals ( ai-waypoints-once "WP Harpax" 40 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: vlsturret1
+Subsystem: vlsturret2
+Subsystem: vlsturret3
+Subsystem: vlsturret4
+Subsystem: vlsturret5
+Subsystem: vlsturret6
+Subsystem: vlsturret7
+Subsystem: vlsturret8
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 2 "Nyx" ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( destroyed-or-departed-delay 
      ( rand 10 15 ) 
      "Vorax" 
      "Nox" 
   )
   ( < ( hits-left "Nyx" ) 20 ) 
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 600
$Texture Replace:
+old: nameplate
+new: eacv_harpax

$Name: Araxes		;! Object #114
$Class: EAC Proxenos
$Team: Hostile
$Location: 28896.568359, 4563.052734, -729.289063
$Orientation:
	-0.785651, 0.000000, 0.618670,
	-0.613076, 0.134171, -0.778547,
	-0.083008, -0.990958, -0.105412
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "cruiser warpin" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   ( rand-multiple 0 10 ) 
   "Aetius#Nep" 
)
$Determination: 10
+Flags: ( "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 200
$Texture Replace:
+old: nameplate
+new: eac_araxes

$Name: Kyros		;! Object #115
$Class: EAC Proxenos
$Team: Hostile
$Location: 20000.000000, -1250.000000, 1900.000000
$Orientation:
	-0.077382, -0.143350, -0.986643,
	-0.062145, 0.988379, -0.138729,
	0.995063, 0.050580, -0.085391
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "cruiser warpin" 
   2 
)
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   ( rand-multiple 0 10 ) 
   "Aetius#Nep" 
)
$Determination: 10
+Flags: ( "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 200
$Texture Replace:
+old: nameplate
+new: eac_kyros

$Name: Lykos		;! Object #116
$Class: EAC Proxenos
$Team: Hostile
$Location: 33600.000000, -650.000000, 1600.000000
$Orientation:
	-0.142684, 0.119944, 0.982474,
	-0.094433, 0.986452, -0.134144,
	-0.985254, -0.111918, -0.129423
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "cruiser warpin" 
   1 
)
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   ( rand-multiple 0 10 ) 
   "Aetius#Nep" 
)
$Determination: 10
+Flags: ( "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 200
$Texture Replace:
+old: nameplate
+new: eac_lykos

$Name: Phasis		;! Object #117
$Class: EAC Proxenos
$Team: Hostile
$Location: 32000.000000, -2600.000000, -2500.000000
$Orientation:
	0.277936, 0.137511, 0.950706,
	0.512281, 0.816001, -0.267790,
	-0.812602, 0.561456, 0.156352
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "cruiser warpin" 
   4 
)
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   ( rand-multiple 0 10 ) 
   "Aetius#Nep" 
)
$Determination: 10
+Flags: ( "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 200
$Texture Replace:
+old: nameplate
+new: eac_phasis

$Name: Vorax 1		;! Object #118
$Class: EAB Accipiter
$Callsign: 4th Helion Agema

$Team: Hostile
$Location: 25437.851563, 0.006835, 7828.726563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm X" "Hellstorm X" "Eviscerator" )
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 24

$Name: Vorax 2		;! Object #119
$Class: EAB Accipiter
$Callsign: 4th Helion Agema

$Team: Hostile
$Location: 25730.171875, 0.006835, 6907.632813
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm X" "Hellstorm X" "Eviscerator" )
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 24

$Name: Vorax 3		;! Object #120
$Class: EAB Accipiter
$Callsign: 4th Helion Agema

$Team: Hostile
$Location: 26538.906250, 0.006835, 6625.039063
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm X" "Hellstorm X" "Eviscerator" )
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 24

$Name: Vorax 4		;! Object #121
$Class: EAB Accipiter
$Callsign: 4th Helion Agema

$Team: Hostile
$Location: 26175.835938, 0.006835, 8058.789063
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm X" "Hellstorm X" "Eviscerator" )
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 24

$Name: Vorax 5		;! Object #122
$Class: EAB Accipiter
$Callsign: 4th Helion Agema

$Team: Hostile
$Location: 26392.179688, 0.006835, 6907.632813
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm X" "Hellstorm X" "Eviscerator" )
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 24

$Name: Vorax 6		;! Object #123
$Class: EAB Accipiter
$Callsign: 4th Helion Agema

$Team: Hostile
$Location: 27402.884766, 0.006835, 6730.351563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellstorm X" "Hellstorm X" "Eviscerator" )
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 24

$Name: Nox 1		;! Object #124
$Class: EAB Peregrine
$Team: Hostile
$Location: 26355.476563, 0.006835, 9974.960938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 14

$Name: Nox 2		;! Object #125
$Class: EAB Peregrine
$Team: Hostile
$Location: 26484.398438, 0.006835, 9426.335938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 14

$Name: Nox 3		;! Object #126
$Class: EAB Peregrine
$Team: Hostile
$Location: 26893.500000, 0.006835, 9123.132813
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 14

$Name: Nox 4		;! Object #127
$Class: EAB Peregrine
$Team: Hostile
$Location: 26720.625000, 0.006835, 9811.007813
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 14

$Name: Lambda 1		;! Object #128
$Class: GTB Boanerges#INF
$Team: Friendly
$Location: 28929.833984, 0.011840, -948.312500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Wingman
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 14

$Name: Lambda 2		;! Object #129
$Class: GTB Boanerges#INF
$Team: Friendly
$Location: 28926.880859, 0.011719, -1107.031250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Wingman
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 14

$Name: Lambda 3		;! Object #130
$Class: GTB Boanerges#INF
$Team: Friendly
$Location: 28805.878906, 0.011840, -1009.695313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Wingman
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 14

$Name: Lambda 4		;! Object #131
$Class: GTB Boanerges#INF
$Team: Friendly
$Location: 28776.941406, 0.011840, -1178.281250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Wingman
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 14

$Name: Lambda 5		;! Object #132
$Class: GTB Boanerges#INF
$Team: Friendly
$Location: 28652.308594, 0.011840, -1103.867188
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Wingman
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 14

$Name: Lambda 6		;! Object #133
$Class: GTB Boanerges#INF
$Team: Friendly
$Location: 28659.119141, 0.011780, -1253.367188
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Wingman
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 14

$Name: Mu 1		;! Object #134
$Class: GTB Euryale
$Team: Friendly
$Location: 27317.742188, 0.011719, 2657.164063
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Wingman
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 14

$Name: Mu 2		;! Object #135
$Class: GTB Euryale
$Team: Friendly
$Location: 27242.882813, 0.011719, 2003.179688
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Wingman
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 14

$Name: Mu 3		;! Object #136
$Class: GTB Euryale
$Team: Friendly
$Location: 27466.361328, 0.011719, 1936.554688
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Wingman
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 14

$Name: Mu 4		;! Object #137
$Class: GTB Euryale
$Team: Friendly
$Location: 27579.755859, 0.011719, 2560.023438
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Wingman
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 14

$Name: Rapax 1		;! Object #138
$Class: EAB Aetna
$Callsign: 2nd Helion Agema

$Team: Hostile
$Location: 34413.757813, 2439.297363, 8584.414063
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Score: 12

$Name: Rapax 2		;! Object #139
$Class: EAB Aetna
$Callsign: 2nd Helion Agema

$Team: Hostile
$Location: 34568.835938, 2439.296387, 8561.968750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Score: 12

$Name: Rapax 3		;! Object #140
$Class: EAB Aetna
$Callsign: 2nd Helion Agema

$Team: Hostile
$Location: 34495.929688, 2439.297363, 8371.250000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Score: 12

$Name: Rapax 4		;! Object #141
$Class: EAB Aetna
$Callsign: 2nd Helion Agema

$Team: Hostile
$Location: 34357.632813, 2439.297363, 8434.164063
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Score: 12

$Name: Atrox 1		;! Object #142
$Class: EAF Kestros
$Callsign: 2nd Helion Agema

$Team: Hostile
$Location: 34536.742188, 2439.299805, 9686.304688
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Score: 12

$Name: Atrox 2		;! Object #143
$Class: EAF Kestros
$Callsign: 2nd Helion Agema

$Team: Hostile
$Location: 34877.226563, 2439.298340, 10008.195313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Score: 12

$Name: Atrox 3		;! Object #144
$Class: EAF Kestros
$Callsign: 2nd Helion Agema

$Team: Hostile
$Location: 34839.351563, 2439.301758, 9245.210938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Score: 12

$Name: Atrox 4		;! Object #145
$Class: EAF Kestros
$Callsign: 2nd Helion Agema

$Team: Hostile
$Location: 35176.960938, 2439.303711, 9641.734375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Score: 12

$Name: Atrox 5		;! Object #146
$Class: EAF Kestros
$Callsign: 2nd Helion Agema

$Team: Hostile
$Location: 35036.445313, 2439.297852, 8936.890625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Score: 12

$Name: Atrox 6		;! Object #147
$Class: EAF Kestros
$Callsign: 2nd Helion Agema

$Team: Hostile
$Location: 35404.726563, 2439.298340, 9198.039063
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Score: 12

#Wings		;! 22 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard-wing "Alpha" 50 ) )
+Hotkey: 1
+Flags: ( )

$Name: Iota
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Iota 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Iota 1"
	"Iota 2"
	"Iota 3"
)
$AI Goals: ( goals ( ai-guard "Alacritas" 50 ) )
+Flags: ( )

$Name: Omicron
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Omicron 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Omicron 1"
	"Omicron 2"
	"Omicron 3"
)
$AI Goals: ( goals ( ai-guard "Fulcrum" 50 ) )
+Flags: ( )

$Name: Sigma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Sigma 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Sigma 1"
	"Sigma 2"
	"Sigma 3"
	"Sigma 4"
)
$AI Goals: ( goals ( ai-chase "Timoros 95R" 50 ) )
+Flags: ( )

$Name: Vox
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Vox 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Vox 1"
	"Vox 2"
	"Vox 3"
	"Vox 4"
	"Vox 5"
	"Vox 6"
)
$AI Goals: ( goals ( ai-guard "Timoros 96R" 50 ) )
+Flags: ( )

$Name: Gaia
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gaia 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Gaia 1"
	"Gaia 2"
	"Gaia 3"
)
$AI Goals: ( goals ( ai-guard "Timoros 96R" 50 ) )
+Flags: ( )

$Name: Audax
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Audax 1
$Arrival Location: Docking Bay
+Arrival Distance: 5
$Arrival Anchor: Suez Station
$Arrival Cue: ( and 
   ( or 
      ( has-time-elapsed 200 ) 
      ( is-event-true-delay 
         "Second reactor Msg" 
         0 
      )
   )
   ( not 
      ( is-event-true-delay 
         "Tim96R done Msg" 
         0 
      )
   )
   ( not 
      ( is-event-true-delay 
         "Load Checkpoint 1" 
         0 
      )
   )
   ( not 
      ( is-event-true-delay 
         "Load Checkpoint 2" 
         0 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "jmp Bastion" 4 ) 
$Ships: (		;! 6 total
	"Audax 1"
	"Audax 2"
	"Audax 3"
	"Audax 4"
	"Audax 5"
	"Audax 6"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) )
+Flags: ( "no-arrival-message" "no-first-wave-message" "no-departure-warp" )

$Name: Pax
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Pax 1
$Arrival Location: Docking Bay
+Arrival Distance: 5
$Arrival Anchor: Suez Station
+Arrival delay: 5
$Arrival Cue: ( and 
   ( has-time-elapsed 120 ) 
   ( not 
      ( is-event-true-delay 
         "Load Checkpoint 1" 
         0 
      )
   )
   ( not 
      ( is-event-true-delay 
         "Load Checkpoint 2" 
         0 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "jmp Bastion" 4 ) 
$Ships: (		;! 6 total
	"Pax 1"
	"Pax 2"
	"Pax 3"
	"Pax 4"
	"Pax 5"
	"Pax 6"
)
$AI Goals: ( goals ( ai-chase-wing "Beta" 50 ) ( ai-chase-wing "Alpha" 50 ) )
+Flags: ( "no-departure-warp" )

$Name: Aqua
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aqua 1
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Bastion arv Msgs" 
      13 
   )
   ( not 
      ( is-event-true-delay 
         "Load Checkpoint 2" 
         0 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( percent-ships-destroyed 70 "Aqua" ) 
$Ships: (		;! 6 total
	"Aqua 1"
	"Aqua 2"
	"Aqua 3"
	"Aqua 4"
	"Aqua 5"
	"Aqua 6"
)
$AI Goals: ( goals ( ai-chase "Bastion" 50 ) )
+Hotkey: 5
+Flags: ( "no-arrival-message" )

$Name: Iross
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Iross 1
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-arrived-delay 
      ( rand 5 10 ) 
      "Aqua" 
   )
   ( not 
      ( is-event-true-delay 
         "Load Checkpoint 2" 
         0 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( percent-ships-destroyed 60 "Iross" ) 
$Ships: (		;! 4 total
	"Iross 1"
	"Iross 2"
	"Iross 3"
	"Iross 4"
)
$AI Goals: ( goals ( ai-guard-wing "Aqua" 50 ) )
+Flags: ( "no-arrival-message" )

$Name: Risa
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Risa 1
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Bastion arv Msgs" 
      15 
   )
   ( not 
      ( is-event-true-delay 
         "Load Checkpoint 2" 
         0 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( percent-ships-destroyed 70 "Risa" ) 
$Ships: (		;! 4 total
	"Risa 1"
	"Risa 2"
	"Risa 3"
	"Risa 4"
)
$AI Goals: ( goals ( ai-chase "Bastion" 50 ) )
+Hotkey: 5
+Flags: ( "no-arrival-message" )

$Name: Terra
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Terra 1
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Bastion arv Msgs" 
      20 
   )
   ( not 
      ( is-event-true-delay 
         "Load Checkpoint 2" 
         0 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( percent-ships-destroyed 70 "Terra" ) 
$Ships: (		;! 4 total
	"Terra 1"
	"Terra 2"
	"Terra 3"
	"Terra 4"
)
+Hotkey: 3
+Flags: ( "no-arrival-message" )

$Name: Bellax
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Bellax 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Aetius
$Arrival Cue: ( and 
   ( has-arrived-delay 14 "Aetius" ) 
   ( not 
      ( is-event-true-delay 
         "Load Checkpoint 2" 
         0 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "==Stage 4 CP==" 
      0 
   )
   ( is-event-true-delay 
      "==STAGE 4 NO CP==" 
      8 
   )
)
$Ships: (		;! 4 total
	"Bellax 1"
	"Bellax 2"
	"Bellax 3"
	"Bellax 4"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
+Hotkey: 3
+Flags: ( "no-arrival-message" "no-departure-warp" )

$Name: Capax
$Waves: 6
$Wave Threshold: 0
$Special Ship: 0		;! Capax 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Basileus
$Arrival Cue: ( and 
   ( has-arrived-delay 15 "Basileus" ) 
   ( not 
      ( is-event-true-delay 
         "Load Checkpoint 2" 
         0 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "==Stage 4 CP==" 
      0 
   )
   ( is-event-true-delay 
      "==STAGE 4 NO CP==" 
      8 
   )
)
$Ships: (		;! 4 total
	"Capax 1"
	"Capax 2"
	"Capax 3"
	"Capax 4"
)
$AI Goals: ( goals ( ai-chase "Bastion" 50 ) )
+Hotkey: 5
+Flags: ( "no-arrival-message" "no-departure-warp" )

$Name: Ferox
$Waves: 6
$Wave Threshold: 0
$Special Ship: 0		;! Ferox 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Nemesis
$Arrival Cue: ( and 
   ( has-arrived-delay 15 "Octavian" ) 
   ( not 
      ( is-event-true-delay 
         "Load Checkpoint 2" 
         0 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "==Stage 4 CP==" 
      0 
   )
   ( is-event-true-delay 
      "==STAGE 4 NO CP==" 
      8 
   )
)
$Ships: (		;! 4 total
	"Ferox 1"
	"Ferox 2"
	"Ferox 3"
	"Ferox 4"
)
$AI Goals: ( goals ( ai-guard-wing "Capax" 50 ) )
+Hotkey: 3
+Flags: ( "no-arrival-message" "no-departure-warp" )

$Name: Mu
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Mu 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 20 "Aetius#Nep" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Mu 1"
	"Mu 2"
	"Mu 3"
	"Mu 4"
)
$AI Goals: ( goals ( ai-chase "Aetius" 50 ) )
+Flags: ( )

$Name: Lambda
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Lambda 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Bastion#Nep
$Arrival Cue: ( has-arrived-delay 20 "Aetius#Nep" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Lambda 1"
	"Lambda 2"
	"Lambda 3"
	"Lambda 4"
	"Lambda 5"
	"Lambda 6"
)
$AI Goals: ( goals ( ai-chase "Aetius" 50 ) )
+Flags: ( )

$Name: Vorax
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Vorax 1
$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: Harpax
$Arrival Cue: ( is-event-true-delay 
   "bomber warpin" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Vorax 1"
	"Vorax 2"
	"Vorax 3"
	"Vorax 4"
	"Vorax 5"
	"Vorax 6"
)
$AI Goals: ( goals ( ai-chase "Bastion#Nep" 50 ) )
+Hotkey: 5
+Flags: ( "no-arrival-message" )

$Name: Nox
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Nox 1
$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: Nyx
$Arrival Cue: ( has-arrived-delay 2 "Vorax" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Nox 1"
	"Nox 2"
	"Nox 3"
	"Nox 4"
)
$AI Goals: ( goals ( ai-chase "Bastion#Nep" 50 ) )
+Hotkey: 5
+Flags: ( "no-arrival-message" )

$Name: Atrox
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Atrox 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Basileus#Nep
$Arrival Cue: ( has-arrived-delay 15 "Basileus#Nep" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Basileus#nep" ) 
$Ships: (		;! 6 total
	"Atrox 1"
	"Atrox 2"
	"Atrox 3"
	"Atrox 4"
	"Atrox 5"
	"Atrox 6"
)
$AI Goals: ( goals ( ai-guard "Basileus" 50 ) )
+Flags: ( )

$Name: Rapax
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Rapax 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Basileus#Nep
$Arrival Cue: ( has-arrived-delay 15 "Basileus#Nep" ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   0 
   "Basileus#nep" 
)
$Ships: (		;! 4 total
	"Rapax 1"
	"Rapax 2"
	"Rapax 3"
	"Rapax 4"
)
$AI Goals: ( goals ( ai-guard "Basileus" 50 ) )
+Flags: ( )
+Wave Delay Min: 75
+Wave Delay Max: 90

#Events		;! 122 total

$Formula: ( do-nothing ) 
+Name: ==CHECKPOINT==
+Repeat Count: 1
+Interval: 1

$Formula: ( if-then-else 
   ( and 
      ( perform-actions-bool-first 
         ( true ) 
         ( lua-load-init 
            "INFRC2-25_Checkpoint1" 
         )
         ( lua-load-variable 
            @INFRC2-25_Checkpoint[0] 
         )
      )
      ( > @INFRC2-25_Checkpoint[0] 0 ) 
   )
   ( lua-call-prompt 
      "Checkpoints available" 
      "Checkpoints Select" 
      ( true ) 
      "Checkpoint 1" 
      ( lua-save-file-exists 
         "INFRC2-25_Checkpoint1" 
      )
      "Checkpoint 2" 
      ( lua-save-file-exists 
         "INFRC2-25_Checkpoint2" 
      )
      "No checkpoint" 
      ( true ) 
   )
   ( do-nothing ) 
)
+Name: Load data prompt
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Load Data Prompt" 
         0 
      )
      ( or 
         ( = 
            ( lua-get-prompt-response 
               "Checkpoints available" 
            )
            1 
         )
         ( = 
            ( lua-get-prompt-response 
               "Checkpoints available" 
            )
            2 
         )
      )
   )
   ( fade-out 2000 1 ) 
)
+Name: Activate Checkpoint
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Activate Checkpoint" 
         2 
      )
      ( = 
         ( lua-get-prompt-response 
            "Checkpoints available" 
         )
         1 
      )
   )
   ( lua-load-init 
      "INFRC2-25_Checkpoint1" 
   )
   ( lua-load-stats ) 
   ( lua-load-time ) 
   ( when-argument 
      ( every-of 
         "Alpha 1" 
         "Alpha 2" 
         "Alpha 3" 
         "Alpha 4" 
         "Beta 1" 
         "Beta 2" 
         "Beta 3" 
         "Beta 4" 
         "Timoros 95R" 
         "Timoros 96R" 
         "Skotas" 
         "Dart" 
      )
      ( true ) 
      ( lua-spawn-and-load-ship 
         3 
         "<argument>" 
      )
   )
   ( when-argument 
      ( every-of 
         "Vox 1" 
         "Vox 2" 
         "Vox 3" 
         "Vox 4" 
         "Vox 5" 
         "Vox 6" 
         "Gaia 1" 
         "Gaia 2" 
         "Gaia 3" 
      )
      ( true ) 
      ( ship-vanish "<argument>" ) 
   )
   ( hud-force-sensor-static ( true ) ) 
   ( add-remove-escort "Timoros 96R" 0 ) 
   ( fade-in 1500 0 ) 
)
+Name: Load Checkpoint 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "phase 2 changes" 
         18 
      )
      ( not 
         ( is-event-true-delay 
            "Load Checkpoint 1" 
            0 
         )
      )
      ( not 
         ( is-event-true-delay 
            "Load Checkpoint 2" 
            0 
         )
      )
   )
   ( lua-save-init 
      "INFRC2-25_Checkpoint1" 
   )
   ( lua-save-variable 
      @INFRC2-25_Checkpoint[0] 
   )
   ( lua-save-stats ) 
   ( lua-save-time ) 
   ( when-argument 
      ( every-of 
         "Alpha 1" 
         "Alpha 2" 
         "Alpha 3" 
         "Alpha 4" 
         "Beta 1" 
         "Beta 2" 
         "Beta 3" 
         "Beta 4" 
         "Timoros 95R" 
         "Timoros 96R" 
         "Skotas" 
         "Dart" 
      )
      ( true ) 
      ( lua-save-ship "<argument>" ) 
   )
   ( lua-save-done ) 
   ( hud-set-custom-gauge-active 
      ( true ) 
      "INFstealthgauge" 
   )
   ( hud-set-frame "INFstealthgauge" 4 ) 
)
+Name: Save Checkpoint 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( hud-set-frame "INFstealthgauge" 1 ) 
   ( hud-set-custom-gauge-active 
      ( false ) 
      "INFstealthgauge" 
   )
)
+Name: reset stealthgauge 1
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Activate Checkpoint" 
         2 
      )
      ( = 
         ( lua-get-prompt-response 
            "Checkpoints available" 
         )
         2 
      )
   )
   ( lua-load-init 
      "INFRC2-25_Checkpoint2" 
   )
   ( lua-load-stats ) 
   ( lua-load-time ) 
   ( when-argument 
      ( every-of 
         "Alpha 1" 
         "Alpha 2" 
         "Alpha 3" 
         "Alpha 4" 
         "Beta 1" 
         "Beta 2" 
         "Beta 3" 
         "Beta 4" 
         "Bastion#Nep" 
         "Corfu#Nep" 
         "AetiusBeamsDest" 
         "RamaDest" 
      )
      ( true ) 
      ( lua-spawn-and-load-ship 
         3 
         "<argument>" 
      )
   )
   ( when-argument 
      ( every-of 
         "Basileus#Nep" 
         "Aetius#Nep" 
         "Octavian#Nep" 
      )
      ( true ) 
      ( lua-load-ship 1 "<argument>" ) 
   )
   ( when-argument 
      ( every-of 
         "Nemesis" 
         "Alacritas" 
         "Fulcrum" 
         "Timoros 94R" 
         "Timoros 95R" 
         "Timoros 96R" 
         "Suez Station" 
         "Suez Station Ext" 
         "Endurance" 
         "Libertas" 
         "Dart" 
         "Skotas" 
         "Galahad" 
         "Darius" 
         "Sigma 1" 
         "Sigma 2" 
         "Sigma 3" 
         "Sigma 4" 
         "Vox 1" 
         "Vox 2" 
         "Vox 3" 
         "Vox 4" 
         "Vox 5" 
         "Vox 6" 
         "Gaia 1" 
         "Gaia 2" 
         "Gaia 3" 
      )
      ( true ) 
      ( ship-vanish "<argument>" ) 
   )
   ( fade-in 1500 0 ) 
)
+Name: Load Checkpoint 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "stage4 changes no CP" 
         5 
      )
      ( not 
         ( is-event-true-delay 
            "Load Checkpoint 2" 
            0 
         )
      )
   )
   ( lua-save-init 
      "INFRC2-25_Checkpoint2" 
   )
   ( lua-save-variable 
      @INFRC2-25_Checkpoint[0] 
   )
   ( lua-save-stats ) 
   ( lua-save-time ) 
   ( when-argument 
      ( every-of 
         "Alpha 1" 
         "Alpha 2" 
         "Alpha 3" 
         "Alpha 4" 
         "Beta 1" 
         "Beta 2" 
         "Beta 3" 
         "Beta 4" 
         "Bastion#Nep" 
         "Corfu#Nep" 
         "Basileus#Nep" 
         "Aetius#Nep" 
         "Octavian#Nep" 
         "AetiusBeamsDest" 
         "RamaDest" 
      )
      ( true ) 
      ( lua-save-ship "<argument>" ) 
   )
   ( lua-save-done ) 
   ( hud-set-custom-gauge-active 
      ( true ) 
      "INFstealthgauge" 
   )
   ( hud-set-frame "INFstealthgauge" 4 ) 
)
+Name: Save Checkpoint 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( hud-set-frame "INFstealthgauge" 1 ) 
   ( hud-set-custom-gauge-active 
      ( false ) 
      "INFstealthgauge" 
   )
)
+Name: reset stealthgauge 2
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( set-subspace-drive 
      ( false ) 
      "Alpha 1" 
   )
   ( set-support-ship 
      "Hyperspace" 
      "<no anchor>" 
      "Hyperspace" 
      "<no anchor>" 
      "<species support ship class>" 
      12 
      2 
   )
   ( turret-lock-all "Nemesis" ) 
   ( ship-subsys-guardian-threshold 
      56 
      "Nemesis" 
      "turret20" 
   )
   ( set-armor-type 
      "Nemesis" 
      ( true ) 
      "Destroyer Critical" 
      "Hull" 
   )
   ( disable-builtin-messages "#Command" ) 
)
+Name: ==GLOBAL==
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-arrived-delay 0 "Octavian" ) 
      ( not 
         ( is-event-true-delay 
            "Load Checkpoint 2" 
            0 
         )
      )
   )
   ( set-object-position 
      "Aetius bottom:1" 
      ( get-object-x 
         "Aetius" 
         "<none>" 
         200 
         -1000 
         -1000 
      )
      ( get-object-y 
         "Aetius" 
         "<none>" 
         200 
         -1000 
         -1000 
      )
      ( get-object-z 
         "Aetius" 
         "<none>" 
         200 
         -1000 
         -1000 
      )
   )
   ( set-object-position 
      "Aetius bottom:2" 
      ( get-object-x 
         "Aetius" 
         "<none>" 
         200 
         -1000 
         1000 
      )
      ( get-object-y 
         "Aetius" 
         "<none>" 
         200 
         -1000 
         1000 
      )
      ( get-object-z 
         "Aetius" 
         "<none>" 
         200 
         -1000 
         1000 
      )
   )
   ( set-object-position 
      "Octavian top:1" 
      ( get-object-x 
         "Octavian" 
         "<none>" 
         500 
         1000 
         -1000 
      )
      ( get-object-y 
         "Octavian" 
         "<none>" 
         500 
         1000 
         -1000 
      )
      ( get-object-z 
         "Octavian" 
         "<none>" 
         500 
         1000 
         -1000 
      )
   )
   ( set-object-position 
      "Octavian top:2" 
      ( get-object-x 
         "Octavian" 
         "<none>" 
         500 
         1000 
         2000 
      )
      ( get-object-y 
         "Octavian" 
         "<none>" 
         500 
         1000 
         2000 
      )
      ( get-object-z 
         "Octavian" 
         "<none>" 
         500 
         1000 
         2000 
      )
   )
   ( set-object-position 
      "Rama core:1" 
      ( get-object-x 
         "Ramayana" 
         "<none>" 
         0 
         0 
         0 
      )
      ( get-object-y 
         "Ramayana" 
         "<none>" 
         0 
         0 
         0 
      )
      ( get-object-z 
         "Ramayana" 
         "<none>" 
         0 
         0 
         0 
      )
   )
   ( set-object-position 
      "Aetius right:1" 
      ( get-object-x 
         "Aetius" 
         "<none>" 
         800 
         1000 
         1000 
      )
      ( get-object-y 
         "Aetius" 
         "<none>" 
         800 
         1000 
         1000 
      )
      ( get-object-z 
         "Aetius" 
         "<none>" 
         800 
         1000 
         1000 
      )
   )
   ( set-object-position 
      "Aetius right:2" 
      ( get-object-x 
         "Aetius" 
         "<none>" 
         800 
         1000 
         -1000 
      )
      ( get-object-y 
         "Aetius" 
         "<none>" 
         800 
         1000 
         -1000 
      )
      ( get-object-z 
         "Aetius" 
         "<none>" 
         800 
         1000 
         -1000 
      )
   )
)
+Name: set dynwps
+Repeat Count: -1
+Trigger Count: -1
+Interval: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Aetius" 
      "Octavian" 
   )
   ( cap-waypoint-speed 
      "Aetius" 
      ( current-speed "Ramayana" ) 
   )
   ( cap-waypoint-speed 
      "Dagda" 
      ( current-speed "Octavian" ) 
   )
   ( cap-waypoint-speed 
      "Horace" 
      ( current-speed "Aetius" ) 
   )
   ( cap-waypoint-speed 
      "Redoubtable" 
      ( current-speed "Aetius" ) 
   )
)
+Name: dyn cap speed
+Repeat Count: -1
+Trigger Count: 500
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Support 1" 
      "Support 2" 
      "Support 3" 
      "Support 4" 
      "Support 5" 
      "Support 6" 
      "Support 7" 
      "Support 8" 
      "Support 9" 
      "Support 10" 
      "Support 11" 
      "Support 12" 
      "Support 13" 
   )
   ( and 
      ( or 
         ( is-event-true "jmp Bastion" ) 
         ( is-event-true "Jmp2Nep" ) 
      )
      ( not ( is-docked "Alpha 1" ) ) 
   )
   ( jettison-cargo "<argument>" ) 
)
+Name: support jump fix
+Repeat Count: -1
+Trigger Count: 2
+Interval: 1

$Formula: ( when-argument 
   ( any-of "Timoros 96R" ) 
   ( and 
      ( not 
         ( is-event-true-delay 
            "dest Timoros react" 
            0 
         )
      )
      ( false ) 
   )
   ( if-then-else 
      ( and 
         ( true ) 
         ( <= 
            ( distance-to-bbox 
               "<argument>" 
               "Alpha 1" 
            )
            4000 
         )
      )
      ( when 
         ( true ) 
         ( hud-force-emp-effect 
            ( rand-multiple 220 320 ) 
            ( rand-multiple 400 900 ) 
         )
      )
      ( when 
         ( true ) 
         ( hud-force-emp-effect 
            ( rand-multiple 20 50 ) 
            ( rand-multiple 200 600 ) 
         )
      )
   )
)
+Name: EMP (disabled)
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( first-of 1 "Timoros 96R" ) 
   ( is-in-mission "<argument>" ) 
   ( add-remove-escort 
      "<argument>" 
      &initial-Escorts& ( "<argument>" ) 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: Add Escorts Initial
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( first-of 
      1 
      "Bastion" 
      "Ramayana" 
      "Aetius" 
      "Basileus" 
      "Octavian" 
      "Bastion#Nep" 
      "Corfu#Nep" 
      "Aetius#Nep" 
      "Basileus#Nep" 
      "Octavian#Nep" 
   )
   ( has-arrived-delay 4 "<argument>" ) 
   ( add-remove-escort 
      "<argument>" 
      &arv-Escorts& ( "<argument>" ) 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: Add Escorts All
+Repeat Count: -1
+Trigger Count: 10
+Interval: 2

$Formula: ( when 
   ( and 
      ( or 
         ( is-event-true "phase 2 changes" ) 
         ( is-event-true "stage4 changes" ) 
      )
      ( not ( is-docked "Alpha 1" ) ) 
   )
   ( when-argument 
      ( for-ship-type "Support" ) 
      ( true ) 
      ( jettison-cargo "<argument>" ) 
      ( clear-goals "<argument>" ) 
      ( add-goal 
         "<argument>" 
         ( ai-warp-out 200 ) 
      )
   )
)
+Name: Support IMJump Fix
+Repeat Count: -1
+Trigger Count: 2
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Load data prompt" 
         0 
      )
      ( or 
         ( = @INFRC2-25_Checkpoint[0] 0 ) 
         ( = 
            ( lua-get-prompt-response 
               "Checkpoints available" 
            )
            3 
         )
      )
   )
   ( fade-out 0 1 ) 
   ( play-sound-from-file "warp_1.wav" ) 
   ( fade-in 1500 ) 
   ( hud-force-sensor-static ( true ) ) 
)
+Name: ==STAGE 1==
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-time-elapsed 5 ) 
      ( not 
         ( is-event-true-delay 
            "Load Checkpoint 1" 
            0 
         )
      )
      ( not 
         ( is-event-true-delay 
            "Load Checkpoint 2" 
            0 
         )
      )
   )
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "a2: we're in" 
      2000 
      "#Command" 
      "High" 
      "cmd: move fast" 
      7000 
      "Alpha 3" 
      "High" 
      "a3: these earthers, man" 
      7000 
      "Beta 1" 
      "High" 
      "b1: these earthers, man2" 
      7000 
   )
)
+Name: Opening Msgs
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Timoros 96R" 
      "turret01" 
      3 
   )
   ( lua-turrethotkey-remove 
      "Timoros 96R" 
      "turret01" 
   )
   ( send-message 
      "Alpha 3" 
      "High" 
      "a3: beam cannon" 
   )
)
+Name: dbm Timoros
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("De-Beam Timoros", -1)
+Objective key:  XSTR("F12", -1)

$Formula: ( when 
   ( and 
      ( has-time-elapsed 10 ) 
      ( not 
         ( is-event-true-delay 
            "Load Checkpoint 1" 
            0 
         )
      )
      ( not 
         ( is-event-true-delay 
            "Load Checkpoint 2" 
            0 
         )
      )
   )
   ( lua-turrethotkey-add 
      "F12" 
      "Timoros 96R" 
      "turret01" 
      "Main Beam" 
   )
   ( lua-turrethotkey-add 
      "F12" 
      "Timoros 96R" 
      "Reactor01" 
      "Reactor" 
   )
   ( lua-turrethotkey-add 
      "F12" 
      "Timoros 96R" 
      "Reactor02" 
      "Reactor" 
   )
   ( lua-turrethotkey-add 
      "F12" 
      "Timoros 96R" 
      "Reactor03" 
      "Reactor" 
   )
   ( set-armor-type 
      "Timoros 96R" 
      ( true ) 
      "GTVEC Standard" 
      "Reactor01" 
      "Reactor02" 
      "Reactor03" 
      "turret01" 
   )
   ( set-armor-type 
      "Timoros 96R" 
      ( true ) 
      "GTVEC Beam Retardant" 
      "Reactor01" 
      "Reactor02" 
      "Reactor03" 
      "turret01" 
   )
   ( ship-subsys-untargetable 
      "Timoros 96R" 
      "Reactor04" 
      "Reactor05" 
      "Sensors02" 
      "Sensors03" 
   )
   ( ship-subsys-untargetable 
      "Timoros 95R" 
      "Reactor04" 
      "Reactor05" 
   )
)
+Name: Markbox Armor Tim96R
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-time-elapsed 5 ) 
      ( not 
         ( is-event-true-delay 
            "Load Checkpoint 1" 
            0 
         )
      )
      ( not 
         ( is-event-true-delay 
            "Load Checkpoint 2" 
            0 
         )
      )
   )
   ( do-nothing ) 
)
+Name: Timoros dir trig
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-subsystem-destroyed-delay 
         "Timoros 96R" 
         "Reactor01" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Timoros 96R" 
         "Reactor02" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Timoros 96R" 
         "Reactor03" 
         0 
      )
   )
   ( lua-turrethotkey-remove 
      "Timoros 96R" 
      "Reactor01" 
   )
   ( lua-turrethotkey-remove 
      "Timoros 96R" 
      "Reactor02" 
   )
   ( lua-turrethotkey-remove 
      "Timoros 96R" 
      "Reactor03" 
   )
   ( send-message 
      "Beta 1" 
      "High" 
      "b1: all three reactors" 
   )
)
+Name: dest Timoros react
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Timoros reactors", -1)
+Objective key:  XSTR("F12", -1)

$Formula: ( when 
   ( or 
      ( and 
         ( has-time-elapsed 310 ) 
         ( not 
            ( is-event-true-delay 
               "Load Checkpoint 1" 
               0 
            )
         )
         ( not 
            ( is-event-true-delay 
               "Load Checkpoint 2" 
               0 
            )
         )
      )
      ( and 
         ( is-subsystem-destroyed-delay 
            "Timoros 96R" 
            "turret01" 
            10 
         )
         ( is-subsystem-destroyed-delay 
            "Timoros 96R" 
            "Reactor01" 
            10 
         )
         ( not 
            ( is-event-true-delay 
               "Load Checkpoint 1" 
               0 
            )
         )
         ( not 
            ( is-event-true-delay 
               "Load Checkpoint 2" 
               0 
            )
         )
      )
   )
   ( self-destruct "Timoros 95R" ) 
)
+Name: Tim95R self off
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-goal-incomplete 
         "Destroy Array 96R's main beam" 
      )
      ( is-goal-incomplete 
         "Destroy Array 96R's reactors" 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "cmd: destroyed tim-213" 
   )
)
+Name: Tim95R ko Msg
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 3 "Timoros 95R" ) 
      ( is-event-true-delay "dbm Timoros" 0 ) 
      ( is-event-true-delay 
         "dest Timoros react" 
         0 
      )
      ( not 
         ( is-event-true-delay 
            "Tim95R ko Msg" 
            0 
         )
      )
      ( not 
         ( is-event-true-delay 
            "Activate Checkpoint" 
            0 
         )
      )
   )
   ( send-message-list 
      "#Command" 
      "High" 
      "cmd: destroyed tim-213-alt" 
      1000 
   )
)
+Name: Tim95R alt ko Msg
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Opening Msgs" 
         10 
      )
      ( not 
         ( is-event-true-delay 
            "Load Checkpoint 1" 
            0 
         )
      )
      ( not 
         ( is-event-true-delay 
            "Load Checkpoint 2" 
            0 
         )
      )
   )
   ( add-goal 
      "Skotas" 
      ( ai-waypoints-once "way skotas" 89 ) 
   )
   ( cap-waypoint-speed "Skotas" 20 ) 
)
+Name: Skotas way
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Dart" 
      ( ai-waypoints-once "way Dart" 89 ) 
   )
   ( cap-waypoint-speed "Dart" 20 ) 
)
+Name: Dart way
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when-argument 
   ( number-of 
      1 
      "Reactor01" 
      "Reactor02" 
      "Reactor03" 
   )
   ( and 
      ( is-subsystem-destroyed-delay 
         "Timoros 96R" 
         "<argument>" 
         3 
      )
      ( not 
         ( is-event-true-delay 
            "Load Checkpoint 1" 
            0 
         )
      )
      ( not 
         ( is-event-true-delay 
            "Load Checkpoint 2" 
            0 
         )
      )
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "a2: one reactor" 
   )
)
+Name: First reactor Msg
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( number-of 
      2 
      "Reactor01" 
      "Reactor02" 
      "Reactor03" 
   )
   ( and 
      ( is-subsystem-destroyed-delay 
         "Timoros 96R" 
         "<argument>" 
         3 
      )
      ( not 
         ( is-event-true-delay 
            "Load Checkpoint 1" 
            0 
         )
      )
      ( not 
         ( is-event-true-delay 
            "Load Checkpoint 2" 
            0 
         )
      )
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "a2: two reactors" 
   )
)
+Name: Second reactor Msg
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( and 
      ( has-time-elapsed 5 ) 
      ( not 
         ( is-event-true-delay 
            "Load Checkpoint 1" 
            0 
         )
      )
      ( not 
         ( is-event-true-delay 
            "Load Checkpoint 2" 
            0 
         )
      )
   )
   ( do-nothing ) 
)
+Name: Timoros dir trig 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay "dbm Timoros" 5 ) 
      ( is-event-true-delay 
         "dest Timoros react" 
         5 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "cmd: good job" 
   )
   ( add-remove-escort "Timoros 96R" 0 ) 
   ( key-reset-multiple "Alt-J" ) 
)
+Name: Tim96R done Msg
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( key-pressed "Alt-J" ) 
   ( lua-jump-to 
      "alpha warpin" 
      7 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
   )
   ( lua-jump-to 
      "beta warpin" 
      7 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Beta 4" 
   )
   ( when 
      ( < @INFRC2-25_Checkpoint[0] 1 ) 
      ( modify-variable 
         @INFRC2-25_Checkpoint[0] 
         1 
      )
   )
   ( when-argument 
      ( for-ship-type "Support" ) 
      ( is-in-mission "<argument>" ) 
      ( in-mission-jump 
         0 
         "alpha warpin" 
         500 
         1000 
         -800 
         8000 
         "<argument>" 
      )
   )
   ( lua-turrethotkey-clear-all ) 
)
+Name: jmp Bastion
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Jump to rally point", -1)
+Objective key:  XSTR("Alt-J", -1)

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Activate Checkpoint" 
         0 
      )
      ( or 
         ( is-event-true-delay 
            "Load Checkpoint 1" 
            0 
         )
         ( is-event-true-delay 
            "Load Checkpoint 2" 
            0 
         )
      )
   )
   ( do-nothing ) 
)
+Name: ==Stage 2 TRIG==
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: dbm Timoros DMY
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("De-Beam Timoros", -1)

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: dest Timoros react DMY
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Timoros reactors", -1)

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: jmp Bast DMY
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Jump to rally point", -1)

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "jmp Bastion" 
         10 
      )
      ( is-event-true-delay 
         "Load Checkpoint 1" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: ==Stage 2==
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-no-guardian 
      "Iross 1" 
      "Iross 2" 
      "Iross 3" 
      "Iross 4" 
   )
   ( add-goal 
      "Iross" 
      ( ai-chase-any 89 ) 
   )
)
+Name: phase 2 changes
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( do-nothing ) 
+Name: ---2 -SURRENDER OR ELSE---
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Ramayana" ) 
   ( add-remove-escort "Nemesis" 88 ) 
)
+Name: Rama arv trig
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Ramayana" ) 
   ( do-nothing ) 
)
+Name: prot Battlegroup
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Objective:  XSTR("Protect Battlegroup", -1)

$Formula: ( when 
   ( has-arrived-delay 10 "Bastion" ) 
   ( send-message-list 
      "Bastion" 
      "High" 
      "bastion: surrender or else" 
      0 
      "Nemesis" 
      "High" 
      "nemesis: no" 
      7000 
      "#Command" 
      "High" 
      "cmd: bombers" 
      10000 
   )
   ( set-support-ship 
      "Docking Bay" 
      "Bastion" 
      "Docking Bay" 
      "Bastion" 
      "GTS Hygeia#INF" 
      8 
      2 
   )
   ( clear-goals "Alpha" "Beta" ) 
   ( add-goal 
      "Galahad" 
      ( ai-waypoints-once "way galahad" 89 ) 
   )
   ( add-goal 
      "Skotas" 
      ( ai-waypoints-once "way skotas2" 89 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-guard "Bastion" 60 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-guard "Ramayana" 60 ) 
   )
)
+Name: Bastion arv Msgs
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= ( hits-left "Ramayana" ) 40 ) 
   ( set-armor-type 
      "Ramayana" 
      ( true ) 
      "Destroyer Critical" 
      "Hull" 
   )
)
+Name: Crit Armor Rama
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( do-nothing ) 
+Name: ---2.5 -BOMBER ATTACK---
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 6 "Aqua" "Risa" ) 
   ( add-goal 
      "Aqua" 
      ( ai-chase 
         "Bastion" 
         89 
         ( false ) 
         ( true ) 
      )
   )
   ( add-goal 
      "Risa" 
      ( ai-chase 
         "Bastion" 
         89 
         ( false ) 
         ( true ) 
      )
   )
)
+Name: bom speedhack
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 2 "Aqua" ) 
   ( do-nothing ) 
)
+Name: int Aqua
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Intercept Aqua bombers", -1)
+Objective key:  XSTR("F10", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Risa" ) 
   ( do-nothing ) 
)
+Name: int Risa
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Risa bombers", -1)
+Objective key:  XSTR("F10", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Terra" ) 
   ( do-nothing ) 
)
+Name: dest Terra
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Terra", -1)
+Objective key:  XSTR("F8", -1)

$Formula: ( when 
   ( destroyed-or-departed-delay 
      ( rand 5 8 ) 
      "Risa" 
   )
   ( fire-beam 
      "Bastion" 
      "turret01" 
      "Nemesis" 
   )
)
+Name: bastion fire nemmy 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( destroyed-or-departed-delay 
      ( rand 5 8 ) 
      "Aqua" 
   )
   ( fire-beam 
      "Bastion" 
      "turret02" 
      "Nemesis" 
   )
)
+Name: bastion fire nemmy 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( destroyed-or-departed-delay 
         3 
         "Aqua" 
         "Risa" 
         "Terra" 
      )
      ( not 
         ( is-event-true-delay 
            "Load Checkpoint 2" 
            0 
         )
      )
   )
   ( send-message-list 
      "#Command" 
      "High" 
      "cmd: no bombers" 
      0 
      "Beta 1" 
      "High" 
      "b1: what's with these sensors" 
      4000 
      "Alpha 2" 
      "High" 
      "a2: beam shine" 
      5000 
      "#Command" 
      "High" 
      "cmd: oh, crap." 
      5000 
      "Alpha 3" 
      "High" 
      "a3: major subspace transit" 
      5000 
   )
   ( hud-force-sensor-static ( false ) ) 
   ( change-soundtrack "<No Music>" ) 
   ( play-sound-from-file 
      "INF_M_Apoc.ogg" 
      1 
   )
)
+Name: Sub Transit Msgs
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( fire-beam 
      "Nemesis" 
      "turret20" 
      "Ramayana" 
      "turret01" 
   )
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "a2: that cored the Ramayana" 
      4000 
      "Ramayana" 
      "High" 
      "rama: what now" 
      6000 
   )
)
+Name: rama gets blasted
+Repeat Count: 1
+Interval: 1
+Chained: 25

$Formula: ( when 
   ( true ) 
   ( sabotage-subsystem 
      "Ramayana" 
      "turret02" 
      100 
   )
)
+Name: TRIGGER 2->3
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when-argument 
   ( every-of 
      "Bastion" 
      "Aetius" 
      "Basileus" 
      "Octavian" 
   )
   ( is-in-mission "<argument>" ) 
   ( set-armor-type 
      "<argument>" 
      ( true ) 
      "Destroyer Critical" 
      "Hull" 
   )
   ( beam-free-all 
      "Ramayana" 
      "Bastion" 
      "Horace" 
      "Aetius" 
      "Basileus" 
      "Aetius" 
      "Octavian" 
   )
)
+Name: BFA everything
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( fire-beam 
      "Nemesis" 
      "turret20" 
      "Bastion" 
      "turret01" 
   )
)
+Name: Nem beams Bast
+Repeat Count: 1
+Interval: 1
+Chained: 40

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "cmd: lost main gun" 
   )
   ( add-goal 
      "Bastion" 
      ( ai-waypoints-once "way Bastion" 89 ) 
   )
)
+Name: Bastion dbmd Msg
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( has-arrived-delay 3 "Octavian" ) 
   ( send-message-list 
      "Beta 1" 
      "High" 
      "b1: 3 ea destroyers" 
      0 
      "Alpha 3" 
      "High" 
      "a3: what" 
      6000 
      "Alpha 2" 
      "High" 
      "a2: they screwed up" 
      7000 
      "#Command" 
      "High" 
      "cmd: defensive positions" 
      5000 
      "Alpha 3" 
      "High" 
      "a3: defensive positions2" 
      9000 
      "Beta 1" 
      "High" 
      "b1: defensive positions3" 
      5000 
   )
)
+Name: Fubar Msgs
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 4 "Aetius" ) 
   ( lua-turrethotkey-add 
      "F11" 
      "Aetius" 
      "turret01a" 
      "Main Beam" 
   )
   ( lua-turrethotkey-add 
      "F11" 
      "Aetius" 
      "turret02a" 
      "Main Beam" 
   )
   ( lua-turrethotkey-add 
      "F11" 
      "Aetius" 
      "turret03a" 
      "Main Beam" 
   )
   ( lua-turrethotkey-add 
      "F11" 
      "Aetius" 
      "turret04a" 
      "Aux Beam" 
   )
   ( lua-turrethotkey-add 
      "F11" 
      "Aetius" 
      "turret05a" 
      "Aux Beam" 
   )
   ( set-armor-type 
      "Aetius" 
      ( true ) 
      "Destroyer Critical" 
      "<all engines>" 
      "turret01a" 
      "turret02a" 
      "turret03a" 
      "turret04a" 
      "turret05a" 
   )
)
+Name: Aetius markbox
+Repeat Count: 1
+Interval: 1
+Chained: 32

$Formula: ( when 
   ( and 
      ( is-subsystem-destroyed-delay 
         "Aetius" 
         "turret01a" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Aetius" 
         "turret05a" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Aetius" 
         "turret03a" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Aetius" 
         "turret04a" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Aetius" 
         "turret02a" 
         0 
      )
   )
   ( destroy-instantly "AetiusBeamsDest" ) 
)
+Name: dbm Aetius
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Objective:  XSTR("De-Beam Aetius", -1)
+Objective key:  XSTR("F11", -1)

$Formula: ( when 
   ( is-event-true-delay "Fubar Msgs" 5 ) 
   ( add-goal 
      "Dagda" 
      ( ai-waypoints "Octavian top" 89 ) 
   )
   ( add-goal 
      "Horace" 
      ( ai-waypoints "Aetius bottom" 89 ) 
   )
   ( add-goal 
      "Aetius" 
      ( ai-waypoints "Rama core" 89 ) 
   )
   ( add-goal 
      "Octavian" 
      ( ai-waypoints "way Octavian" 89 ) 
   )
   ( add-goal 
      "Corfu" 
      ( ai-chase "Basileus" 89 ) 
   )
   ( add-goal 
      "Ramayana" 
      ( ai-waypoints-once "way Rama" 89 ) 
   )
   ( add-goal 
      "Redoubtable" 
      ( ai-waypoints "Aetius right" 89 ) 
   )
)
+Name: Capitals engage
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( <= ( hits-left "Ramayana" ) 25 ) 
      ( is-event-true-delay 
         "TRIGGER 2->3" 
         0 
      )
   )
   ( fire-beam 
      "Nemesis" 
      "turret20" 
      "Ramayana" 
      "Hull" 
   )
)
+Name: nemesis nukes rama
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Capax" ) 
   ( do-nothing ) 
)
+Name: dest Bellax
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Bellax", -1)
+Objective key:  XSTR("F8", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Capax" ) 
   ( do-nothing ) 
)
+Name: int Capax
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Capax bombers", -1)
+Objective key:  XSTR("F10", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Ferox" ) 
   ( do-nothing ) 
)
+Name: dest Ferox
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Ferox", -1)
+Objective key:  XSTR("F8", -1)

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 4 "Ramayana" ) 
      ( not 
         ( is-event-true-delay 
            "Load Checkpoint 2" 
            0 
         )
      )
   )
   ( destroy-instantly "RamaDest" ) 
   ( send-message-list 
      "#Command" 
      "Normal" 
      "cmd: lost the rama?" 
      8000 
   )
)
+Name: ramayana dead
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Bastion" 
      "High" 
      "Bastion: crash jump" 
   )
   ( ship-copy-damage 
      "Bastion" 
      "Bastion#Nep" 
   )
)
+Name: Bastion jump Msg
+Repeat Count: 1
+Interval: 1
+Chained: 30

$Formula: ( when 
   ( has-departed-delay 
      ( rand 2 3 ) 
      "Bastion" 
   )
   ( ship-copy-damage 
      "Corfu" 
      "Corfu#Nep" 
   )
   ( key-reset-multiple "Alt-J" ) 
)
+Name: Fleet warpout cue
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( key-pressed "Alt-J" ) 
   ( lua-jump-to 
      "Neptune A" 
      10 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
   )
   ( lua-jump-to 
      "Neptune A" 
      11 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Beta 4" 
   )
   ( lua-turrethotkey-clear-all ) 
   ( add-remove-escort "Nemesis" 0 ) 
   ( when-argument 
      ( for-ship-type "Support" ) 
      ( is-in-mission "<argument>" ) 
      ( lua-jump-to 
         "Neptune S" 
         11 
         "<argument>" 
      )
   )
   ( when 
      ( < @INFRC2-25_Checkpoint[0] 2 ) 
      ( modify-variable 
         @INFRC2-25_Checkpoint[0] 
         2 
      )
   )
)
+Name: Jmp2Nep
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Objective:  XSTR("Follow Bastion", -1)
+Objective key:  XSTR("Alt-J", -1)

$Formula: ( when 
   ( is-event-true-delay "Jmp2Nep" 8 ) 
   ( ship-copy-damage 
      "Basileus" 
      "Basileus#Nep" 
   )
   ( ship-copy-damage 
      "Octavian" 
      "Octavian#Nep" 
   )
   ( ship-copy-damage 
      "Aetius" 
      "Aetius#Nep" 
   )
   ( when-argument 
      ( every-of 
         "Vox 1" 
         "Vox 2" 
         "Vox 3" 
         "Vox 4" 
         "Vox 5" 
         "Vox 6" 
         "Gaia 1" 
         "Gaia 2" 
         "Gaia 3" 
         "Audax 1" 
         "Audax 2" 
         "Audax 3" 
         "Audax 4" 
         "Audax 5" 
         "Audax 6" 
      )
      ( true ) 
      ( ship-vanish "<argument>" ) 
   )
   ( when-argument 
      ( every-of 
         "Pax 1" 
         "Pax 2" 
         "Pax 3" 
         "Pax 4" 
         "Pax 5" 
         "Pax 6" 
         "Aqua 1" 
         "Aqua 2" 
         "Aqua 3" 
         "Aqua 4" 
         "Aqua 5" 
         "Aqua 6" 
      )
      ( true ) 
      ( ship-vanish "<argument>" ) 
   )
   ( when-argument 
      ( every-of 
         "Iross 1" 
         "Iross 2" 
         "Iross 3" 
         "Iross 4" 
         "Risa 1" 
         "Risa 2" 
         "Risa 3" 
         "Risa 4" 
         "Terra 1" 
         "Terra 2" 
         "Terra 3" 
         "Terra 4" 
      )
      ( true ) 
      ( ship-vanish "<argument>" ) 
   )
   ( when-argument 
      ( every-of 
         "Bellax 1" 
         "Bellax 2" 
         "Bellax 3" 
         "Bellax 4" 
         "Bellax 5" 
         "Bellax 6" 
         "Bellax 7" 
         "Bellax 8" 
         "Bellax 9" 
         "Bellax 10" 
         "Bellax 11" 
         "Bellax 12" 
      )
      ( true ) 
      ( ship-vanish "<argument>" ) 
   )
   ( when-argument 
      ( every-of 
         "Capax 1" 
         "Capax 2" 
         "Capax 3" 
         "Capax 4" 
         "Capax 5" 
         "Capax 6" 
         "Capax 7" 
         "Capax 8" 
         "Capax 9" 
         "Capax 10" 
         "Capax 11" 
         "Capax 12" 
      )
      ( true ) 
      ( ship-vanish "<argument>" ) 
   )
   ( when-argument 
      ( every-of 
         "Ferox 1" 
         "Ferox 2" 
         "Ferox 3" 
         "Ferox 4" 
         "Ferox 5" 
         "Ferox 6" 
         "Ferox 7" 
         "Ferox 8" 
         "Ferox 9" 
         "Ferox 10" 
         "Ferox 11" 
         "Ferox 12" 
      )
      ( true ) 
      ( ship-vanish "<argument>" ) 
   )
   ( clear-goals "Ferox" ) 
   ( add-goal 
      "Ferox" 
      ( ai-warp-out 200 ) 
   )
)
+Name: TRIGGER 3->4
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Activate Checkpoint" 
         0 
      )
      ( is-event-true-delay 
         "Load Checkpoint 2" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: ==S4 TRIG==
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "RamaDest" ) 
   ( do-nothing ) 
)
+Name: prot Bgroup DMY
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect Battlegroup", -1)

$Formula: ( when 
   ( is-event-true-delay "==S4 TRIG==" 0 ) 
   ( do-nothing ) 
)
+Name: ==S4 TRIG 2==
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: dest Aqua DMY
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Intercept Aqua bombers", -1)

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: dest Risa DMY
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Intercept Risa bombers", -1)

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: dest Terra DMY
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Terra", -1)

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "AetiusBeamsDest" 
   )
   ( do-nothing ) 
)
+Name: dbm Aetius DMY
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Disarm Aetius beams", -1)

$Formula: ( when 
   ( is-event-true-delay 
      "==S4 TRIG 2==" 
      0 
   )
   ( do-nothing ) 
)
+Name: ==S4 TRIG 3==
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "RamaDest" ) 
   ( do-nothing ) 
)
+Name: dest Capax DMY
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Capax bombers", -1)

$Formula: ( when 
   ( is-event-true-delay 
      "==S4 TRIG 3==" 
      0 
   )
   ( do-nothing ) 
)
+Name: ==S4 TRIG 4==
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "RamaDest" ) 
   ( do-nothing ) 
)
+Name: dest Bellax DMY
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Bellax", -1)

$Formula: ( when 
   ( is-event-true-delay 
      "==S4 TRIG 4==" 
      0 
   )
   ( do-nothing ) 
)
+Name: ==S4 TRIG 5==
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "RamaDest" ) 
   ( do-nothing ) 
)
+Name: dest Ferox DMY
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Ferox", -1)

$Formula: ( when 
   ( is-event-true-delay 
      "==S4 TRIG 5==" 
      0 
   )
   ( do-nothing ) 
)
+Name: ==S4 TRIG 6==
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: jmp Bast DMY
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Follow Bastion", -1)

$Formula: ( when 
   ( is-event-true-delay 
      "Load Checkpoint 2" 
      0 
   )
   ( do-nothing ) 
)
+Name: ==Stage 4 CP==
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( clear-debris ) 
   ( remove-sun-bitmap 0 ) 
   ( set-ambient-light 0 0 0 ) 
   ( set-skybox-model 
      "starfield_solneptune.pof" 
   )
   ( set-skybox-orientation 300 330 200 ) 
   ( remove-sun-bitmap 1 ) 
   ( add-sun-bitmap-new 
      "SaturnLight" 
      200 
      0 
      300 
      10 
      @backgroundSun[0] 
   )
   ( add-sun-bitmap-new 
      "SolNeptune" 
      200 
      0 
      300 
      140 
      @backgroundSun[0] 
   )
   ( validate-goal "Defend Bastion" ) 
   ( clear-goals "Alpha" "Beta" ) 
   ( add-goal 
      "Alpha" 
      ( ai-guard "Bastion#Nep" 60 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-guard "Corfu#Nep" 50 ) 
   )
   ( play-sound-from-file 
      "INF_M_EATheme.ogg" 
      1 
   )
   ( change-soundtrack "<No Music>" ) 
   ( hud-force-sensor-static ( false ) ) 
   ( when-argument 
      ( every-of 
         "Nemesis" 
         "Timoros 94R" 
         "Timoros 95R" 
         "Timoros 96R" 
         "Suez Station" 
         "Suez Station Ext" 
         "Endurance" 
         "Libertas" 
         "Dart" 
         "Skotas" 
         "Galahad" 
         "Darius" 
      )
      ( true ) 
      ( ship-vanish "<argument>" ) 
   )
   ( set-support-ship 
      "Docking Bay" 
      "Bastion#Nep" 
      "Docking Bay" 
      "Bastion#Nep" 
      "GTS Hygeia#INF" 
      8 
      2 
   )
)
+Name: stage4 changes
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( is-event-true-delay "Jmp2Nep" 8 ) 
   ( clear-debris ) 
   ( remove-sun-bitmap 0 ) 
   ( set-ambient-light 0 0 0 ) 
   ( set-skybox-model 
      "starfield_solneptune.pof" 
   )
   ( set-skybox-orientation 300 330 200 ) 
   ( remove-sun-bitmap 1 ) 
   ( add-sun-bitmap-new 
      "SaturnLight" 
      200 
      0 
      300 
      10 
      @backgroundSun[0] 
   )
   ( add-sun-bitmap-new 
      "SolNeptune" 
      200 
      0 
      300 
      140 
      @backgroundSun[0] 
   )
   ( hud-force-sensor-static ( false ) ) 
   ( when-argument 
      ( every-of 
         "Nemesis" 
         "Timoros 94R" 
         "Timoros 95R" 
         "Timoros 96R" 
         "Suez Station" 
         "Suez Station Ext" 
         "Endurance" 
         "Libertas" 
         "Dart" 
         "Skotas" 
         "Galahad" 
         "Darius" 
      )
      ( true ) 
      ( ship-vanish "<argument>" ) 
   )
)
+Name: ==STAGE 4 NO CP==
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( validate-goal "Defend Bastion" ) 
   ( clear-goals "Alpha" "Beta" ) 
   ( add-goal 
      "Alpha" 
      ( ai-guard "Bastion#Nep" 60 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-guard "Corfu#Nep" 50 ) 
   )
   ( close-sound-from-file ) 
   ( play-sound-from-file 
      "INF_M_EATheme.ogg" 
      1 
   )
   ( change-soundtrack "<No Music>" ) 
   ( set-support-ship 
      "Docking Bay" 
      "Bastion#Nep" 
      "Docking Bay" 
      "Bastion#Nep" 
      "GTS Hygeia#INF" 
      8 
      2 
   )
)
+Name: stage4 changes no CP
+Repeat Count: 1
+Interval: 1
+Chained: 13

$Formula: ( do-nothing ) 
+Name: ---4 -NEPTUNE---
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Bastion#Nep" ) 
   ( destroy-subsys-instantly 
      "Bastion#Nep" 
      "<all engines>" 
   )
   ( destroy-subsys-instantly 
      "Bastion#Nep" 
      "turret01" 
   )
   ( destroy-subsys-instantly 
      "Bastion#Nep" 
      "turret02" 
   )
   ( set-support-ship 
      "Docking Bay" 
      "Bastion#Nep" 
      "Docking Bay" 
      "Bastion#Nep" 
      "<species support ship class>" 
      -1 
      3 
   )
   ( good-rearm-time "Friendly" 15 ) 
)
+Name: disable Bastion
+Repeat Count: 1
+Interval: 1

$Formula: ( do-nothing ) 
+Name: ---4.1 -BREATHER---
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 6 "Bastion#Nep" ) 
   ( send-message-list 
      "Beta 1" 
      "High" 
      "b1: bastion looks bad" 
      2000 
      "Alpha 3" 
      "High" 
      "a3: fire everyone" 
      5000 
      "#Command" 
      "High" 
      "cmd: cut the chatter, rearm" 
      8000 
   )
)
+Name: neptune arrival Msgs
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-arrived-delay 
         0 
         "Siddhartha" 
         "Morgaine" 
      )
      ( not 
         ( is-destroyed-delay 0 "Bastion#Nep" ) 
      )
   )
   ( do-nothing ) 
)
+Name: prot Bastion
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Objective:  XSTR("Protect Bastion", -1)

$Formula: ( do-nothing ) 
+Name: ---4.2 -FINAL---
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "neptune arrival Msgs" 
      ( rand 30 40 ) 
   )
   ( add-to-collision-group-new 
      4 
      "Harpax" 
      "Nyx" 
   )
   ( cap-waypoint-speed "Harpax" 15 ) 
   ( cap-waypoint-speed "Nyx" 15 ) 
   ( when 
      ( skill-level-at-least "Medium" ) 
      ( beam-free-all "Nyx" "Harpax" ) 
   )
)
+Name: bomber warpin
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "Normal" 
      "cmd: blow up stuff" 
   )
)
+Name: skotas and bombers Msg
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( is-destroyed-delay 0 "Nox" ) 
   ( do-nothing ) 
)
+Name: int Nox
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Nox bombers", -1)
+Objective key:  XSTR("F10", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Vorax" ) 
   ( do-nothing ) 
)
+Name: int Vorax
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Vorax bombers", -1)
+Objective key:  XSTR("F10", -1)

$Formula: ( when 
   ( and 
      ( has-departed-delay 0 "Harpax" "Nyx" ) 
      ( is-event-true "int Nox" ) 
      ( is-event-true "int Vorax" ) 
   )
   ( good-rearm-time "Friendly" 20 ) 
)
+Name: rearm time
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 2 "Harpax" "Nyx" ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "b1: corvettes withdrawing" 
   )
)
+Name: corvs leave Msg
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "rearm time" 30 ) 
   ( send-message-list 
      "Beta 2" 
      "High" 
      "b2: cruiser wing" 
      2000 
      "Bastion#Nep" 
      "High" 
      "cmd: cruiser wing2" 
      7000 
   )
   ( set-armor-type 
      "Araxes" 
      ( true ) 
      "GTVEC Standard" 
      "Hull" 
   )
   ( set-armor-type 
      "Kyros" 
      ( true ) 
      "GTVEC Standard" 
      "Hull" 
   )
   ( set-armor-type 
      "Lykos" 
      ( true ) 
      "GTVEC Standard" 
      "Hull" 
   )
   ( set-armor-type 
      "Phasis" 
      ( true ) 
      "GTVEC Standard" 
      "Hull" 
   )
   ( when 
      ( skill-level-at-least "Medium" ) 
      ( beam-free-all 
         "Araxes" 
         "Kyros" 
         "Lykos" 
         "Phasis" 
      )
   )
   ( close-sound-from-file ) 
   ( change-soundtrack "14: Syphon" ) 
)
+Name: cruiser warpin
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( lua-turrethotkey-add 
      "F11" 
      "Araxes" 
      "Sensors" 
      "sensors" 
   )
   ( lua-turrethotkey-add 
      "F11" 
      "Kyros" 
      "Sensors" 
      "sensors" 
   )
   ( lua-turrethotkey-add 
      "F11" 
      "Lykos" 
      "Sensors" 
      "sensors" 
   )
   ( lua-turrethotkey-add 
      "F11" 
      "Phasis" 
      "Sensors" 
      "sensors" 
   )
)
+Name: flag subsystems
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( and 
      ( or 
         ( is-subsystem-destroyed 
            "Araxes" 
            "sensors" 
         )
         ( is-destroyed-delay 0 "Araxes" ) 
      )
      ( or 
         ( is-subsystem-destroyed 
            "Lykos" 
            "sensors" 
         )
         ( is-destroyed-delay 0 "Lykos" ) 
      )
      ( or 
         ( is-subsystem-destroyed 
            "Kyros" 
            "sensors" 
         )
         ( is-destroyed-delay 0 "Kyros" ) 
      )
      ( or 
         ( is-subsystem-destroyed 
            "Phasis" 
            "sensors" 
         )
         ( is-destroyed-delay 0 "Phasis" ) 
      )
   )
   ( lua-turrethotkey-remove 
      "Araxes" 
      "sensors" 
   )
   ( lua-turrethotkey-remove 
      "Kyros" 
      "sensors" 
   )
   ( lua-turrethotkey-remove 
      "Lykos" 
      "sensors" 
   )
   ( lua-turrethotkey-remove 
      "Phasis" 
      "sensors" 
   )
)
+Name: dest cruisers sensors
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy cruisers sensors", -1)
+Objective key:  XSTR("F11", -1)

$Formula: ( when 
   ( is-event-true-delay 
      "cruiser warpin" 
      ( rand 40 50 ) 
   )
   ( send-message-list 
      "Beta 1" 
      "High" 
      "b1: big transit" 
      2000 
      "#Command" 
      "High" 
      "cmd: launching lambda and mu" 
      10000 
   )
   ( add-goal 
      "Corfu#Nep" 
      ( ai-chase "Araxes" 50 ) 
   )
   ( add-goal 
      "Corfu#Nep" 
      ( ai-chase "Kyros" 40 ) 
   )
   ( add-goal 
      "Corfu#Nep" 
      ( ai-chase "Lykos" 30 ) 
   )
   ( add-goal 
      "Corfu#Nep" 
      ( ai-chase "Phasis" 20 ) 
   )
)
+Name: big EA warpin
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 1 "Aetius#Nep" ) 
   ( set-armor-type 
      "Aetius#Nep" 
      ( true ) 
      "SSD Super-Heavy" 
      "Hull" 
   )
)
+Name: Hvy Armor Aetius
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( has-arrived-delay 10 "Basileus#Nep" ) 
   ( fire-beam 
      "Basileus#Nep" 
      "turret01" 
      "Bastion#Nep" 
   )
)
+Name: Basileus blasting
+Repeat Count: -1
+Trigger Count: -1
+Interval: 33
+Chained: 0

$Formula: ( when 
   ( is-event-true-delay 
      "dest cruisers sensors" 
      3 
   )
   ( turret-lock 
      "Basileus#Nep" 
      "turret03" 
      "turret04" 
      "turret05" 
      "turret06" 
      "turret07" 
      "turret08" 
      "turret09" 
      "turret10" 
      "turret11" 
      "turret12" 
      "turret13" 
   )
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "a2: sensors down" 
      0 
      "#Command" 
      "High" 
      "cmd: sensors down2" 
      7000 
   )
)
+Name: TL Basi misls
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Araxes" 
      "Kyros" 
      "Lykos" 
      "Phasis" 
   )
   ( do-nothing ) 
)
+Name: dest Cruisers
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Objective:  XSTR("Destroy cruisers", -1)
+Objective key:  XSTR("F11", -1)

$Formula: ( do-nothing ) 
+Name: ---4.3 -CAVALRY---
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "dest cruisers sensors" 
      ( rand 45 55 ) 
   )
   ( beam-protect-ship 
      "Bastion#Nep" 
      "Octavian#Nep" 
   )
   ( beam-free-all "Morgaine" ) 
   ( set-armor-type 
      "Aetius#Nep" 
      ( true ) 
      "GTVEC Standard" 
      "Hull" 
   )
   ( send-message-list 
      "Siddhartha" 
      "High" 
      "siddhartha: hi" 
      10000 
   )
)
+Name: big GTVA warpin
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( fire-beam 
      "Siddhartha" 
      "turret01" 
      "Aetius#Nep" 
      "Hull" 
   )
)
+Name: shock jump
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( fire-beam 
      "Siddhartha" 
      "turret01" 
      "Aetius#Nep" 
      "Hull" 
   )
)
+Name: second siddhartha volley
+Repeat Count: 1
+Interval: 1
+Chained: 15

$Formula: ( when 
   ( < ( hits-left "Aetius#Nep" ) 10 ) 
   ( send-message 
      "#Command" 
      "High" 
      "cmd: die earthers" 
   )
)
+Name: aetius almost dead Msg
+Repeat Count: 1
+Interval: 1

$Formula: ( do-nothing ) 
+Name: FAILURE
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 2 "Bastion#Nep" ) 
   ( send-message-list 
      "#Command" 
      "High" 
      "cmd: lost bastion" 
      0 
      "Alpha 2" 
      "High" 
      "a2: lost bastion2" 
      6000 
      "Alpha 3" 
      "High" 
      "a3: lost bastion3" 
      5000 
   )
)
+Name: fail dialogue
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( set-subspace-drive 
      ( true ) 
      "Alpha 1" 
   )
   ( key-reset-multiple "Alt-J" ) 
)
+Name: fail reset subspace drive
+Repeat Count: 1
+Interval: 1
+Chained: 12

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Fail RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Objective key:  XSTR("Alt-J", -1)

$Formula: ( do-nothing ) 
+Name: SUCCESS
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( destroyed-or-departed-delay 
         0 
         "Aetius#Nep" 
         "Octavian#Nep" 
         "Basileus#Nep" 
         "Araxes" 
         "Kyros" 
         "Lykos" 
         "Phasis" 
      )
      ( is-event-true-delay 
         "dest cruisers sensors" 
         0 
      )
      ( not 
         ( is-destroyed-delay 0 "Bastion#Nep" ) 
      )
   )
   ( send-message-list 
      "Alpha 3" 
      "High" 
      "a3: bye" 
      0 
      "#Command" 
      "High" 
      "cmd: go back to the ctesiphon." 
      6000 
      "Beta 1" 
      "High" 
      "b1: the ctesiphon?" 
      5000 
      "Alpha 3" 
      "High" 
      "a3: the ctesiphon2" 
      7000 
   )
)
+Name: success dialogue
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( set-subspace-drive 
      ( true ) 
      "Alpha 1" 
   )
   ( key-reset-multiple "Alt-J" ) 
)
+Name: success reset subspace drive
+Repeat Count: 1
+Interval: 1
+Chained: 19

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: success RTB
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Objective:  XSTR("Return to Base", -1)
+Objective key:  XSTR("Alt-J", -1)

#Goals		;! 4 total

$Type: Primary
+Name: Destroy Nemesis
$MessageNew:  XSTR("Destroy Nemesis", -1)
$end_multi_text
$Formula: ( and 
   ( is-destroyed-delay 0 "Nemesis" ) 
   ( not 
      ( is-destroyed-delay 
         0 
         "Bastion" 
         "Ramayana" 
      )
   )
)

$Type: Primary
+Name: Destroy Array 96R's main beam
$MessageNew:  XSTR("Destroy Array 96R's main beam", -1)
$end_multi_text
$Formula: ( or 
   ( is-event-true-delay "dbm Timoros" 0 ) 
   ( is-event-true-delay 
      "Activate Checkpoint" 
      0 
   )
)
+No music

$Type: Primary
+Name: Destroy Array 96R's reactors
$MessageNew:  XSTR("Destroy Array 96R's reactors", -1)
$end_multi_text
$Formula: ( or 
   ( is-event-true-delay 
      "dest Timoros react" 
      0 
   )
   ( is-event-true-delay 
      "Activate Checkpoint" 
      0 
   )
)
+No music

$Type: Primary
+Name: Defend Bastion
$MessageNew:  XSTR("Defend Bastion", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "success dialogue" 
   0 
)
+Invalid

#Waypoints		;! 21 lists total

$Name: Rama exit
$List: (		;! 1 points in list
	( 0.000000, 0.000000, -15000.000000 )
)

$Name: alpha warpin
$List: (		;! 2 points in list
	( 5000.000000, 1300.000000, -15000.000000 )
	( 4163.445801, 900.000244, -14923.027344 )
)

$Name: beta warpin
$List: (		;! 2 points in list
	( 4000.000000, 500.000000, -16000.000000 )
	( 2000.000000, 800.000000, -14000.000000 )
)

$Name: way skotas
$List: (		;! 5 points in list
	( 7000.000000, 1500.000000, 14000.000000 )
	( 10000.000000, 3000.000000, 15000.000000 )
	( 12500.000000, 4000.000000, 12500.000000 )
	( 12000.000000, 5500.000000, 9000.000000 )
	( 10000.000000, 6000.000000, 7000.000000 )
)

$Name: way galahad
$List: (		;! 1 points in list
	( -4600.000000, 0.000000, -9500.000000 )
)

$Name: way skotas2
$List: (		;! 1 points in list
	( 10000.000000, 1000.000000, -6000.000000 )
)

$Name: Octavian top
$List: (		;! 2 points in list
	( 10000.000000, 0.000000, -22000.000000 )
	( 7000.000000, 0.000000, -21000.000000 )
)

$Name: Aetius bottom
$List: (		;! 2 points in list
	( -6000.000000, 0.000000, -16000.000000 )
	( -6000.000000, 0.000000, -14000.000000 )
)

$Name: way Rama
$List: (		;! 4 points in list
	( -1000.000000, 500.000000, -9000.000000 )
	( 1000.000000, 1000.000000, -7000.000000 )
	( 5000.000000, 2500.000000, -6000.000000 )
	( 9000.000000, 5000.000000, -9000.000000 )
)

$Name: Rama core
$List: (		;! 1 points in list
	( -4000.000000, 0.000000, -16000.000000 )
)

$Name: way Octavian
$List: (		;! 4 points in list
	( -2000.000000, 500.000000, -18000.000000 )
	( -2700.000000, 1000.000000, -15000.000000 )
	( -1245.314453, 1100.000000, -12385.152344 )
	( 2029.965332, 1099.999512, -11480.511719 )
)

$Name: way Bastion
$List: (		;! 1 points in list
	( -3000.000000, 9000.000000, -9000.000000 )
)

$Name: way Dart
$List: (		;! 3 points in list
	( 8000.000000, 500.000000, 8000.000000 )
	( 11000.000000, 4000.000000, 9000.000000 )
	( 10000.000000, 6000.000000, 13000.000000 )
)

$Name: alpha warpin2
$List: (		;! 2 points in list
	( -63000.000000, -200.000000, 25000.000000 )
	( -62500.000000, -600.000000, 26000.000000 )
)

$Name: beta warpin2
$List: (		;! 2 points in list
	( -62000.000000, -1000.000000, 25000.000000 )
	( -61800.000000, -800.000000, 26000.000000 )
)

$Name: Aetius right
$List: (		;! 2 points in list
	( -5000.000000, 0.000000, -14000.000000 )
	( -5000.000000, 0.000000, -16000.000000 )
)

$Name: Neptune A
$List: (		;! 2 points in list
	( 29000.000000, 1500.000000, -5200.000000 )
	( 28500.000000, 1200.000000, -4000.000000 )
)

$Name: WP Harpax
$List: (		;! 4 points in list
	( 24613.968750, 975.903809, 5744.070313 )
	( 28515.101563, 396.327148, 7215.492188 )
	( 32019.550781, -536.614746, 4557.234375 )
	( 32752.644531, -819.904785, 315.125000 )
)

$Name: WP Nyx
$List: (		;! 4 points in list
	( 23425.535156, -1005.343994, 2453.671875 )
	( 23242.929688, -402.381836, 124.851563 )
	( 26538.328125, 477.901367, -3377.000000 )
	( 30610.308594, 749.888672, -2777.804688 )
)

$Name: Neptune B
$List: (		;! 2 points in list
	( 28500.000000, 1000.000000, -5550.000000 )
	( 28100.000000, 1300.000000, -4350.000000 )
)

$Name: Neptune S
$List: (		;! 2 points in list
	( 29200.000000, 2000.000000, -6500.000000 )
	( 29300.000000, 1800.000000, -5700.000000 )
)

#Messages		;! 67 total

$Command Persona: INF Command

$Name: Checkpoints Select
$Team: -1
$MessageNew:  XSTR("Checkpoints available for selection:", -1)
$end_multi_text

$Name: Checkpoint 1
$Team: -1
$MessageNew:  XSTR("Checkpoint 1 - Protect the Bastion", -1)
$end_multi_text

$Name: Checkpoint 2
$Team: -1
$MessageNew:  XSTR("Checkpoint 2 - Neptune Gravity Well", -1)
$end_multi_text

$Name: No checkpoint
$Team: -1
$MessageNew:  XSTR("Beginning of the mission", -1)
$end_multi_text

$Name: --Stage 1--
$Team: -1
$MessageNew:  XSTR("", -1)
$end_multi_text

$Name: cmd: destroyed tim-213-alt
$Team: -1
$MessageNew:  XSTR("The Nomads destroyed the other Timoros array.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: M25_cmd destroy tim-alt.ogg

$Name: cmd: destroyed tim-213
$Team: -1
$MessageNew:  XSTR("The Nomads destroyed the other Timoros array!  Now take down this one, Templars.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: M25_cmd destroy tim.ogg

$Name: a2: we're in
$Team: -1
$MessageNew:  XSTR("We're in, Command.  Targeting the reactors and the main beam cannon.  There's significant sensor jamming from the EA electronic warfare ship.", -1)
$end_multi_text
+Persona: Irving
+AVI Name: Head-TP1
+Wave Name: M25_a2 were in.ogg

$Name: cmd: move fast
$Team: -1
$MessageNew:  XSTR("We must move quickly before the EA can respond. Reading fighter signatures launching from Suez Station.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: M25_cmd move fast.ogg

$Name: a3: these earthers, man
$Team: -1
$MessageNew:  XSTR("Look at the size of that thing. Practically everything they build is the size of the Colossus.", -1)
$end_multi_text
+Persona: Pasteur
+AVI Name: Head-TP2
+Wave Name: M25_a3 these earth.ogg

$Name: b1: these earthers, man2
$Team: -1
$MessageNew:  XSTR("And that's just an oversized Hammergun!", -1)
$end_multi_text
+Persona: Rosenstein
+AVI Name: Head-TP4
+Wave Name: M25_b1 these earth.ogg

$Name: ---destroyed tim stuff---
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: a2: one reactor
$Team: -1
$MessageNew:  XSTR("Reading breach on first reactor.", -1)
$end_multi_text
+Persona: Irving
+AVI Name: Head-TP1
+Wave Name: M25_a2 one reactor.ogg

$Name: a2: two reactors
$Team: -1
$MessageNew:  XSTR("Two reactors down.", -1)
$end_multi_text
+Persona: Irving
+AVI Name: Head-TP1
+Wave Name: M25_a2 two reactors.ogg

$Name: b1: all three reactors
$Team: -1
$MessageNew:  XSTR("All three reactors are destroyed.", -1)
$end_multi_text
+Persona: Rosenstein
+AVI Name: Head-TP4
+Wave Name: M25_b1 all three.ogg

$Name: a3: beam cannon
$Team: -1
$MessageNew:  XSTR("Timoros beam cannon is down.", -1)
$end_multi_text
+Persona: Pasteur
+AVI Name: Head-TP2
+Wave Name: M25_a3 beam cannon.ogg

$Name: cmd: good job
$Team: -1
$MessageNew:  XSTR("Good work, pilots!  The Bastion strike force will emerge from subspace shortly. Jump to the Bastion's position!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: M25_cmd good job.ogg

$Name: --Stage 2--
$Team: -1
$MessageNew:  XSTR("", -1)
$end_multi_text

$Name: bastion: surrender or else
$Team: -1
$MessageNew:  XSTR("Nemesis, this is Vice Admiral Kim, GTSD Bastion.  Let us not have more bloodshed, Admiral Falon.", -1)
$end_multi_text
+AVI Name: AsianOfficer.ani
+Wave Name: M25_bastion surrender.ogg

$Name: nemesis: no
$Team: -1
$MessageNew:  XSTR("No, Admiral Kim, I will not yield, but your courtesy is noted.", -1)
$end_multi_text
+AVI Name: AdmiralFalon.ani
+Wave Name: M25_nemesis no.ogg

$Name: cmd: bombers
$Team: -1
$MessageNew:  XSTR("Incoming EA bombers, pilots.  Engage and destroy.   All ships, commence plasma core insertion for long-range beam bombardment.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: M25_cmd bombers.ogg

$Name: ---phase 2.5---
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: cmd: no bombers
$Team: -1
$MessageNew:  XSTR("Good job, pilots.  The bombers have been nullified.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: M25_cmd no bombers.ogg

$Name: b1: what's with these sensors
$Team: -1
$MessageNew:  XSTR("Alpha, are you seeing these sensor readings?", -1)
$end_multi_text
+Persona: Rosenstein
+AVI Name: Head-TP4
+Wave Name: M25_b1 whats with.ogg

$Name: a2: beam shine
$Team: -1
$MessageNew:  XSTR("Command, I'm detecting meson emissions from the Nemesis' main beam! It's operational!", -1)
$end_multi_text
+Persona: Irving
+AVI Name: Head-TP1
+Wave Name: M25_a2 beam shine.ogg

$Name: cmd: oh, crap.
$Team: -1
$MessageNew:  XSTR("What? Intelligence said their weapons were still undergoing repairs!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: M25_cmd oh cra.ogg

$Name: a3: major subspace transit
$Team: -1
$MessageNew:  XSTR("The EA is disengaging their jammers! There's huge incoming subspace transits, Command!  ", -1)
$end_multi_text
+Persona: Pasteur
+AVI Name: Head-TP2
+Wave Name: M25_a3 major subspace.ogg

$Name: a2: that cored the Ramayana
$Team: -1
$MessageNew:  XSTR("My God...", -1)
$end_multi_text
+Persona: Irving
+AVI Name: Head-TP1
+Wave Name: M25_a2 that cored.ogg

$Name: rama: what now
$Team: -1
$MessageNew:  XSTR("Command, we have casualties on twelve decks, both main beams are down, and we have major hull breaches!  Request mission update!", -1)
$end_multi_text
+AVI Name: Head-CM07
+Wave Name: M25_rama what now.ogg

$Name: b1: 3 ea destroyers
$Team: -1
$MessageNew:  XSTR("Three EA destroyers emerging from subspace: the Octavian, Aetius and Basileus!", -1)
$end_multi_text
+Persona: Rosenstein
+AVI Name: Head-TP4
+Wave Name: M25_b1 3 ea dest.ogg

$Name: a3: what
$Team: -1
$MessageNew:  XSTR("That's impossible. The 4th Fleet hit them at Janus. They're in drydock. Intel said--", -1)
$end_multi_text
+Persona: Pasteur
+AVI Name: Head-TP2
+Wave Name: M25_a3 what.ogg

$Name: a2: they screwed up
$Team: -1
$MessageNew:  XSTR("They're definitely here, pilot! And the computer isn't recognizing the Basileus design, Command. It's not in the database!", -1)
$end_multi_text
+Persona: Irving
+AVI Name: Head-TP1
+Wave Name: M25_a2 they screwed.ogg

$Name: Bastion: crash jump
$Team: -1
$MessageNew:  XSTR("All hands, this is Admiral Kim. Brace for crash jump.  Follow us into subspace, pilots.", -1)
$end_multi_text
+AVI Name: AsianOfficer.ani
+Wave Name: M25_cmd crash jump.ogg

$Name: cmd: lost the rama?
$Team: -1
$MessageNew:  XSTR("We've lost the Ramayana!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: M25_cmd lost the rama.ogg

$Name: cmd: lost main gun
$Team: -1
$MessageNew:  XSTR("That last shot took down the Bastion's main beam array!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: m25_cmd lost main gun.ogg

$Name: cmd: defensive positions
$Team: -1
$MessageNew:  XSTR("Defensive positions. They're launching strike craft.  Alpha, move to take down that Lindos's beams! Beta, engage the bombers!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: M25_def pos.ogg

$Name: a3: defensive positions2
$Team: -1
$MessageNew:  XSTR("Understood, Command.", -1)
$end_multi_text
+Persona: Pasteur
+AVI Name: Head-TP2
+Wave Name: M25_def pos2.ogg

$Name: b1: defensive positions3
$Team: -1
$MessageNew:  XSTR("[private channel] What a mess.", -1)
$end_multi_text
+Persona: Rosenstein
+AVI Name: Head-TP4
+Wave Name: M25_def pos3.ogg

$Name: fal: welcome to Earth
$Team: -1
$MessageNew:  XSTR("Welcome to Earth, Exiles.", -1)
$end_multi_text
+AVI Name: AdmiralFalon.ani
+Wave Name: welcome to earth exiles.ogg

$Name: --Stage 3--
$Team: -1
$MessageNew:  XSTR("", -1)
$end_multi_text

$Name: b1: bastion looks bad
$Team: -1
$MessageNew:  XSTR("The Bastion looks awful.  Main beams and drives are still down.", -1)
$end_multi_text
+Persona: Rosenstein
+AVI Name: Head-TP4
+Wave Name: M25B_b1 bastion looks.ogg

$Name: a3: fire everyone
$Team: -1
$MessageNew:  XSTR("Everyone at GTVI should be court-martialed. The Ramayana went down and the Bastion is crippled because Intel screwed up.", -1)
$end_multi_text
+Persona: Pasteur
+AVI Name: Head-TP2
+Wave Name: M25B_a3 fire every.ogg

$Name: cmd: cut the chatter, rearm
$Team: -1
$MessageNew:  XSTR("Cut the chatter, pilots.  Subspace tracking is detecting corvette-sized jump signatures inbound.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: M25B_cmd cut the chat.ogg

$Name: 2: BOMBERS-CORVETTE
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: cmd: blow up stuff
$Team: -1
$MessageNew:  XSTR("Two wings of bombers and two missile corvettes entering the area.  The Bastion will handle the corvettes with our torpedoes. Pilots, handle the bombers.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: M25B_cmd blow up.ogg

$Name: b1: corvettes withdrawing
$Team: -1
$MessageNew:  XSTR("Corvettes jumping out.  Not reading anything new on sensors just yet - probably a good time to rearm.", -1)
$end_multi_text
+Persona: Rosenstein
+AVI Name: Head-TP4
+Wave Name: M25B_b1 corvettes.ogg

$Name: 3: EA WARPIN
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: b1: big transit
$Team: -1
$MessageNew:  XSTR("Jump flash! Tally the EAD Basileus, Aetius and Octavian! Looks they've made some hasty field repairs.", -1)
$end_multi_text
+Persona: Rosenstein
+AVI Name: Head-TP4
+Wave Name: M25B_b1 big transit.ogg

$Name: cmd: launching lambda and mu
$Team: -1
$MessageNew:  XSTR("Scrambling Lambda and Mu wings to disarm the Aetius and Octavian. Alpha and Beta, those cruisers are feeding torpedo targeting data to the Basileus.  Take out their targeting sensors!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: M25B_cmd launching.ogg

$Name: 4: KNOCK OUT FRONT ATTACK
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: a2: sensors down
$Team: -1
$MessageNew:  XSTR("The cruisers are no longer broadcasting targeting telemetry, Command.", -1)
$end_multi_text
+Persona: Irving
+AVI Name: Head-TP1
+Wave Name: M25_a2 sensors down.ogg

$Name: cmd: sensors down2
$Team: -1
$MessageNew:  XSTR("Good job, pilots. The Siddhartha and Morgaine will arrive shortly.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: M25B_cmd sensors down2.ogg

$Name: 5: THE CAVALRY
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: siddhartha: hi
$Team: -1
$MessageNew:  XSTR("GTD Siddhartha on station.  All batteries, fire at will.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: M25_siddhartha hi.ogg

$Name: cmd: die earthers
$Team: -1
$MessageNew:  XSTR("Heavy damage to the Aetius! The remainder are powering their jump drives.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: M25B_cmd die earth.ogg

$Name: FAILURE
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: cmd: lost bastion
$Team: -1
$MessageNew:  XSTR("The Bastion has lost reactor containment!  All pilots, return to base.  This mission is a failure.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: M25B_cmd lost bastion.ogg

$Name: a2: lost bastion2
$Team: -1
$MessageNew:  XSTR("My God.", -1)
$end_multi_text
+Persona: Irving
+AVI Name: Head-TP1
+Wave Name: M25_a2 that cored.ogg

$Name: a3: lost bastion3
$Team: -1
$MessageNew:  XSTR("I wonder if this is how the Colossus pilots felt.", -1)
$end_multi_text
+Persona: Pasteur
+AVI Name: Head-TP2
+Wave Name: M25B_a3 lost bastion3.ogg

$Name: SUCCESS
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: a3: bye
$Team: -1
$MessageNew:  XSTR("Scanners read clear, Command.", -1)
$end_multi_text
+Persona: Pasteur
+AVI Name: Head-TP2
+Wave Name: M25B_a3 bye.ogg

$Name: cmd: go back to the ctesiphon.
$Team: -1
$MessageNew:  XSTR("We are providing you the coordinates for the GTD Ctesiphon, pilots.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: M25B_cmd go back to.ogg

$Name: b1: the ctesiphon?
$Team: -1
$MessageNew:  XSTR("The Ctesiphon? Isn't that the ghost destroyer?", -1)
$end_multi_text
+Persona: Rosenstein
+AVI Name: Head-TP4
+Wave Name: M25B_b1 the ctes.ogg

$Name: a3: the ctesiphon2
$Team: -1
$MessageNew:  XSTR("It's not a ghost if we're going there, Beta 1.  Let's raise a glass for the Ramayana when we land.", -1)
$end_multi_text
+Persona: Pasteur
+AVI Name: Head-TP2
+Wave Name: M25B_a3 the ctep2.ogg

$Name: NEW STUFF
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: b2: cruiser wing
$Team: -1
$MessageNew:  XSTR("A cruiser wing is jumping in, Command!", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: M25B_b1 cruiser wing.ogg

$Name: cmd: cruiser wing2
$Team: -1
$MessageNew:  XSTR("They're broadcasting jump telemetry and painting us with targeting lasers!  Pilots, take down their sensor systems!  With the battle damage, we can't bring our beams to bear!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: M25B_cmd cruiser wing2.ogg

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 0
$Ambient light level: 65793

$Bitmap List:
+Flags: ( "corrected angles" )
$Sun: EarthBlue
+Angles: 5.567600 0.000000 5.619960
+Scale: 1.400000
$Sun: SunSol
+Angles: 5.567600 0.000000 5.619960
+Scale: 1.400000

#Asteroid Fields

#Music

$Event Music: 19: Asphalt
$Briefing Music: Brief_HE

#End

