#Mission Info

$Version: 0.10
$Name:  XSTR("First Contact II", -1)
$Author: Danial Bell
$Created: 07/28/07 at 23:23:15
$Modified: 11/09/15 at 09:44:15
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 328832
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 1
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -33005.050781, 5830.322754, 16188.266602
+Viewer orient:
	-0.562889, -0.000003, -0.826533,
	0.132089, 0.987147, -0.089959,
	0.815910, -0.159813, -0.555654


$Skybox Model: nebula.pof

$AI Profile: BP

#Command Briefing

#Briefing
$start_briefing
$num_stages: 0
$end_briefing

#Debriefing_info

$Num stages: 1

$Formula: ( true ) 
$Multi text
    XSTR("We've gone over your flight records and your report, Commander. Though you were unable to get an active scan of the unknown ships, our research division is currently analysing what information you were able to gain from passive sensors.

However, more pressing issues have presented themselves. The Shivans are pouring into this system. Why they chose now to bring their forces here is unknown to us, but we do know that it will only be a matter of time before we are found and attacked.

I need you to meet with Captain Kristae and the rest of your squadron at 1800 hours for standing orders regarding your next deployment. It looks like we're about to enter the crucible once again.", -1)
$end_multi_text
$Voice: bp12-carey-db01.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: Unknown

#end


#Callsigns:
$Callsign: Bei

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"GTB Artemis"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GTF Aurora"	5
	"GTF Kulas"	5
	"GTF Comanche"	5
	"GTF Seminole"	5
	"GTF Cherokee"	5
	"Spacesuit"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	17
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	16
	"Prometheus S"	16
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Balor"	16
	"Vishnan Primary"	16
	"Rockeye"	500
	"Rockeye D"	500
	"Tempest"	500
	"Tempest D"	500
	"Hornet"	493
	"Hornet D"	500
	"Tornado"	514
	"Tornado D"	500
	"Harpoon"	508
	"Harpoon D"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
	"Vishnan Missile"	500
	"Vishnan Megabomb"	500
)

#Objects		;! 7 total

$Name: Alpha 1		;! Object #0
$Class: GTF Pegasus
$Callsign: Bei

$Team: Friendly
$Location: 449.769653, 656.138245, 380.508026
$Orientation:
	0.471328, 0.860701, 0.192470,
	-0.839918, 0.504616, -0.199751,
	-0.269049, -0.067511, 0.960758
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "player-start" "red-alert-carry" "stealth" )
+Flags2: ( "primaries-locked" "secondaries-locked" )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Unknown 1		;! Object #1
$Class: Vishnan Missionary
$Alt: Unknown

$Team: Unknown
$Location: -869.253540, 581.141479, 3906.128418
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.952334, -0.305059,
	0.000000, 0.305059, 0.952334
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Unknown 2		;! Object #2
$Class: Vishnan Missionary
$Alt: Unknown

$Team: Unknown
$Location: -1144.602539, 580.581482, 3743.925293
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.952334, -0.305059,
	0.000000, 0.305059, 0.952334
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Unknown Vessel		;! Object #3
$Class: Vishnan Protector
$Alt: Unknown

$Team: Unknown
$Location: -1023.090454, 606.539612, 4002.339355
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.952334, -0.305059,
	0.000000, 0.305059, 0.952334
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "balance will be restored" 
   5 
)
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vishnan Arbiter 4		;! Object #4
$Class: Vishnan Arbiter
$Team: Friendly
$Location: -458.180695, 177.681564, 511.135834
$Orientation:
	-0.997661, 0.000000, -0.068354,
	0.000000, 1.000000, 0.000000,
	0.068354, 0.000000, -0.997661
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( is-event-true-delay "subtitle3" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "balance will be restored" 
   5 
)
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 0

$Name: Vishnan Arbiter 5		;! Object #5
$Class: Vishnan Arbiter
$Team: Friendly
$Location: -2.605868, -269.772583, 1930.914795
$Orientation:
	-0.997661, 0.000000, -0.068354,
	0.000000, 1.000000, 0.000000,
	0.068354, 0.000000, -0.997661
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
$Arrival Location: Hyperspace
+Arrival Delay: 3
$Arrival Cue: ( is-event-true-delay "subtitle3" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "balance will be restored" 
   5 
)
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 0

$Name: Vishnan Arbiter 6		;! Object #6
$Class: Vishnan Arbiter
$Team: Friendly
$Location: -1013.802551, 177.681396, 1484.098389
$Orientation:
	-0.997661, 0.000000, -0.068354,
	0.000000, 1.000000, 0.000000,
	0.068354, 0.000000, -0.997661
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
$Arrival Location: Hyperspace
+Arrival Delay: 6
$Arrival Cue: ( is-event-true-delay "subtitle3" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "balance will be restored" 
   5 
)
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 0

#Wings		;! 2 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Alpha 1"
)
+Hotkey: 0
+Flags: ( )

$Name: Unknown
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Unknown 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "balance will be restored" 
   5 
)
$Ships: (		;! 2 total
	"Unknown 1"
	"Unknown 2"
)
$AI Goals: ( goals ( ai-guard "Unknown Vessel" 50 ) )
+Flags: ( "no-departure-warp" )

#Events		;! 25 total

$Formula: ( when 
   ( true ) 
   ( never-warp "Alpha 1" ) 
)
+Name: neverwarp
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( > ( mission-time ) 2 ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "Unknown ship" 
   )
)
+Name: Unknown ship
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "Temeraire?" 
   )
)
+Name: Temeraire?
+Repeat Count: 1
+Interval: 1
+Chained: 15
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "do you copy" 
   )
)
+Name: do you copy
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Team: 0

$Formula: ( when 
   ( true ) 
   ( sabotage-subsystem 
      "Alpha 1" 
      "engine" 
      150 
   )
   ( change-soundtrack "<No Music>" ) 
   ( repair-subsystem 
      "Alpha 1" 
      "<all engines>" 
      1 
   )
   ( set-thrusters-status 
      ( false ) 
      "Alpha 1" 
   )
   ( player-use-ai ) 
   ( ship-maneuver 
      "Alpha 1" 
      90000 
      -2 
      -2 
      2 
      ( true ) 
      0 
      0 
      0 
      ( true ) 
   )
   ( add-goal 
      "Alpha 1" 
      ( ai-play-dead 89 ) 
   )
)
+Name: ship down
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0

$Formula: ( when 
   ( true ) 
   ( sabotage-subsystem 
      "Alpha 1" 
      "weapons" 
      100 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( true ) 
   ( sabotage-subsystem 
      "Alpha 1" 
      "sensors" 
      100 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( true ) 
   ( training-msg "What the hell?" ) 
   ( sabotage-subsystem 
      "Alpha 1" 
      "navigation" 
      100 
   )
)
+Name: wtf
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when ( true ) ( fade-out 2050 ) ) 
+Name: fadeout
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( true ) 
   ( set-object-position "Alpha 1" 0 0 0 ) 
   ( set-camera-position 220 40 300 ) 
   ( set-camera-facing-object "Alpha 1" ) 
   ( set-fov 45 ) 
   ( hud-disable-except-messages 1 ) 
)
+Name: cutscene
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when ( true ) ( fade-in 1000 ) ) 
+Name: fadein
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Unknown" 
      "High" 
      "vishnan 1" 
   )
)
+Name: subtitle
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Unknown" 
      "High" 
      "vishnan 2" 
   )
)
+Name: subtitle2
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Unknown" 
      "High" 
      "vishnan 3" 
   )
)
+Name: subtitle3
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Unknown" 
      "High" 
      "vishnan 4" 
   )
)
+Name: subtitle4
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Unknown" 
      "High" 
      "vishnan 5" 
   )
   ( play-sound-from-file 
      "bp12-2-vishnans-ingame5.ogg" 
   )
)
+Name: subtitle5
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Unknown" 
      "High" 
      "vishnan 6" 
   )
)
+Name: you do not belong here
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Unknown" 
      "High" 
      "vishnan 7" 
   )
)
+Name: balance will be restored
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      4 
      "Vishnan Arbiter 6" 
   )
   ( reset-camera ) 
   ( repair-subsystem 
      "Alpha 1" 
      "sensors" 
      100 
   )
   ( repair-subsystem 
      "Alpha 1" 
      "communications" 
      100 
   )
   ( repair-subsystem 
      "Alpha 1" 
      "weapons" 
      100 
   )
   ( repair-subsystem 
      "Alpha 1" 
      "navigation" 
      100 
   )
   ( repair-subsystem 
      "Alpha 1" 
      "engine" 
      100 
   )
   ( change-soundtrack "1: Genesis" ) 
   ( reset-fov ) 
   ( hud-disable-except-messages 0 ) 
   ( set-thrusters-status 
      ( true ) 
      "Alpha 1" 
   )
   ( player-not-use-ai ) 
)
+Name: reset camera
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Temeraire" 
      "High" 
      "back in contact" 
   )
)
+Name: back in contact
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "a1 acknowledges" 
   )
)
+Name: A1 Acknowledges
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Temeraire" 
      "High" 
      "Shivans are here" 
   )
   ( allow-warp "Alpha 1" ) 
)
+Name: Shivans are here
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "follow unknowns" 
   )
)
+Name: follow unknowns
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Temeraire" 
      "High" 
      "negative" 
   )
   ( key-reset "Alt-J" ) 
)
+Name: negative
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0

$Formula: ( when 
   ( key-pressed "Alt-J" ) 
   ( do-nothing ) 
)
+Name: dir depart
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Depart", -1)
+Objective key:  XSTR("$Alt-J$", -1)
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Recon
$MessageNew:  XSTR("Complete recon of the unknown ships", -1)
$end_multi_text
$Formula: ( is-event-true-delay "negative" 4 ) 
+No music

#Waypoints		;! 1 lists total

$Name: Waypoint path 1
$List: (		;! 1 points in list
	( -3271.914063, 1915.335693, 12221.628906 )
)

#Messages		;! 16 total


$Name: Unknown ship
$Team: -1
$MessageNew:  XSTR("Temeraire control, I'm picking up another ship in the area. Silhouette is also unidentifiable. Unknown fighters have taken up escort positions.", -1)
$end_multi_text
+Wave Name: bp12-2-sam-ingame01.ogg

$Name: Temeraire?
$Team: -1
$MessageNew:  XSTR("Temeraire control?", -1)
$end_multi_text
+Wave Name: bp12-2-sam-ingame02.ogg

$Name: do you copy
$Team: -1
$MessageNew:  XSTR("Temeraire, do you copy?", -1)
$end_multi_text
+Wave Name: bp12-2-sam-ingame03.ogg

$Name: What the hell?
$Team: -1
$MessageNew:  XSTR("What the hell...?", -1)
$end_multi_text

$Name: back in contact
$Team: -1
$MessageNew:  XSTR("Alpha 1! Commander Bei, this is Temeraire control, please respond.", -1)
$end_multi_text
+AVI Name: Head-CM15
+Wave Name: bp12-2-temeraire-ingame01.ogg

$Name: a1 acknowledges
$Team: -1
$MessageNew:  XSTR("Temeraire control, this is Alpha 1. I read you. I've just been hit with a massive energy drain, but my ship seems to be back to normal.", -1)
$end_multi_text
+Wave Name: bp12-2-sam-ingame04.ogg

$Name: Shivans are here
$Team: -1
$MessageNew:  XSTR("Acknowledged, Alpha 1. We need you to return to the Temeraire at once. We've detected a massive Shivan incursion into the system. It looks like they're coming here after all.", -1)
$end_multi_text
+AVI Name: Head-CM15
+Wave Name: bp12-2-temeraire-ingame02.ogg

$Name: follow unknowns
$Team: -1
$MessageNew:  XSTR("Temeraire control, I've got a fix on the unknown ships, I can follow them to their destination, maybe establish--", -1)
$end_multi_text
+Wave Name: bp12-2-sam-ingame05.ogg

$Name: negative
$Team: -1
$MessageNew:  XSTR("Negative, Alpha 1. We need you back at the Temeraire, now. That is an order.", -1)
$end_multi_text
+AVI Name: Head-CM15
+Wave Name: bp12-2-temeraire-ingame03.ogg

$Name: vishnan 1
$Team: -1
$MessageNew:  XSTR("Your path is a pillar of fire in the night.", -1)
$end_multi_text
+Wave Name: bp12-2-vishnans-ingame1.ogg

$Name: vishnan 2
$Team: -1
$MessageNew:  XSTR("You have a destiny...", -1)
$end_multi_text
+Wave Name: bp12-2-vishnans-ingame2.ogg

$Name: vishnan 3
$Team: -1
$MessageNew:  XSTR("To know the future is to be trapped by it.", -1)
$end_multi_text
+Wave Name: bp12-2-vishnans-ingame3.ogg

$Name: vishnan 4
$Team: -1
$MessageNew:  XSTR("You have seen this.", -1)
$end_multi_text
+Wave Name: bp12-2-vishnans-ingame4.ogg

$Name: vishnan 5
$Team: -1
$MessageNew:  XSTR("You have seen us.", -1)
$end_multi_text
+Wave Name: bp12-2-vishnans-ingame5.ogg

$Name: vishnan 6
$Team: -1
$MessageNew:  XSTR("You do not belong here.", -1)
$end_multi_text
+Wave Name: bp12-2-vishnans-ingame6.ogg

$Name: vishnan 7
$Team: -1
$MessageNew:  XSTR("Balance will be restored.", -1)
$end_multi_text
+Wave Name: bp12-2-vishnans-ingame7.ogg

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 2000
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunWhite
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+Scale: 1.200000

#Asteroid Fields

#Music

$Event Music: 1: Genesis
$Substitute Event Music: 1: Genesis
$Briefing Music: None

#End

