#Mission Info

$Version: 0.10
$Name:  XSTR("Preserving the Balance", -1)
$Author: Danial Bell
$Created: 05/30/07 at 18:54:11
$Modified: 04/22/22 at 19:55:32
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 393344
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 2692.435791, 46.378712, -1186.567505
+Viewer orient:
	0.983432, -0.000001, -0.181278,
	-0.013722, 0.997131, -0.074447,
	0.180758, 0.075701, 0.980610


$Skybox Model: nebula.pof

$AI Profile: BP

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("All pilots: Scramble, scramble! The Temeraire is under attack and needs immediate fighter support.", -1)
$end_multi_text
$voice: bp13-kristae-brief01.ogg
$camera_pos: -8580.944336, 15676.502930, 3573.890381
$camera_orient:
	-0.023730, 0.000001, -0.999718,
	0.847361, 0.530636, -0.020113,
	0.530486, -0.847600, -0.012593
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Titan
$pos: -1002.455017, -255.324524, 4642.637695
$label:  XSTR("Temeraire", -1)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: SD Ravana
$pos: -716.564758, 2289.700928, 8559.536133
$label:  XSTR("Vassago", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: Orion Refit
$pos: -27.015266, 885.501587, -1749.274048
$label:  XSTR("Sanctuary", -1)
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: SD Demon
$pos: 3051.341553, 0.008295, 3583.987549
$label:  XSTR("Leraje", -1)
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 7

$Formula: ( is-event-true-delay 
   "return to base" 
   0 
)
$Multi text
    XSTR("Personal log, Commander Bei.

We cheated death again. The Temeraire and her ships are safe. The Shivan madness seems to have burned itself out. There's been nothing official yet, but I'm pretty sure that there are no Shivans left in the system anymore.

Those Vishnans. That's what they call themselves, at least in our speech. They have been the piece of the puzzle which has been missing from this whole thing, ever since the Duke went crazy and brought us here. As soon as the Duke was touched by the psychic emissions of the Vishnans, the Shivans knew we were here. Since then, they've been doing their best to wipe us from existence.

As the Shivans were the Great Destroyers, so the Vishnans are the Great Preservers. Where there is imbalance, they seek to restore balance, restore the natural order of the universe.

Now the Vishnans know we're here. Because we're here, they're not going to let anything get in the way of putting things right.

How do I know all this? I ask myself the same question. It's as though I've been listening to whispers all through my life, and that now I'm at this particular moment in time, everything I've heard has come together to fit in a harmony and unity that I never before thought possible. It's as though my entire life has been building up towards this sequence of events. I'm the only one they talk to. I've been trying to get them to communicate with the others, but thus far with no success.

I ask myself, after all this: Why me? Why did I get cursed with this prescience?", -1)
$end_multi_text
$Voice: bp13-sam-debrief01.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Temeraire" ) 
$Multi text
    XSTR("The Temeraire was destroyed, and with it, all hope of returning home.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Labouchere" ) 
$Multi text
    XSTR("The Labouchere was destroyed by Shivan fire. The tragedy of this loss cannot be overstated.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Solace" ) 
$Multi text
    XSTR("The GTL Solace was destroyed by Shivan fire. Without supplies, our time surely grows short.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Duke" ) 
$Multi text
    XSTR("The GTC Duke was lost under Shivan fire. The tragedy of this loss cannot be overstated.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Bretonia" ) 
$Multi text
    XSTR("The GTC Bretonia was lost under Shivan fire. The tragedy of this loss cannot be overstated.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Sanctuary" ) 
$Multi text
    XSTR("The Sanctuary was destroyed by Shivan fire. The last of all humans born in this universe have perished.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: Corey
$Alt: Taylor
$Alt: Sleeper Ship
$Alt: Iwakura
$Alt: Tell
$Alt: Unknown
$Alt: 
$Alt: Unknown Class

#end


#Callsigns:
$Callsign: Bei
$Callsign: Corey
$Callsign: Taylor
$Callsign: Iwakura
$Callsign: Tell

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"GTF Aurora"	5
	"GTF Kulas"	5
	"GTF Comanche"	5
	"GTF Seminole"	5
	"GTF Cherokee"	5
	"GTB Artemis"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	12
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	12
	"Prometheus S"	24
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Balor"	24
	"Vishnan Primary"	16
	"Rockeye"	500
	"Rockeye D"	500
	"Tempest"	500
	"Tempest D"	500
	"Hornet"	432
	"Hornet D"	500
	"Tornado"	688
	"Tornado D"	500
	"Harpoon"	564
	"Harpoon D"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
	"Vishnan Missile"	500
	"Vishnan Megabomb"	500
)

#Objects		;! 73 total

$Name: Alpha 1		;! Object #0
$Class: GTF Perseus
$Callsign: Bei

$Team: Friendly
$Location: 200.100006, -440.600006, 2880.899902
$Orientation:
	0.833764, 0.000000, -0.552122,
	-0.192970, 0.936934, -0.291405,
	0.517302, 0.349506, 0.781182
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Bretonia		;! Object #1
$Class: GTC Hyperion
$Team: Friendly
$Location: 813.500000, -700.000000, 1682.000000
$Orientation:
	0.546973, 0.000000, -0.837150,
	-0.072770, 0.996215, -0.047546,
	0.833981, 0.086926, 0.544903
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500
$Texture Replace:
+old: nameplate
+new: gtc_bretonia
+old: nameplate
+new: gtc_bretonia

$Name: Temeraire		;! Object #2
$Class: GTD Titan
$Team: Friendly
$Location: -412.774231, 380.070984, 1975.988525
$Orientation:
	0.985761, 0.145795, 0.083784,
	-0.134723, 0.982926, -0.125332,
	-0.100625, 0.112258, 0.988572
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Engine01
$Damage: 100
+Subsystem: Engine02
$Damage: 100
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40
$Texture Replace:
+old: nameplate
+new: gtd_temeraire

$Name: Solace		;! Object #3
$Class: GTL Anemoi
$Team: Friendly
$Location: -670.045044, -525.588684, 2105.215332
$Orientation:
	-0.792302, 0.591941, -0.147868,
	-0.100625, 0.112258, 0.988572,
	0.601775, 0.798126, -0.029379
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Temeraire
$Docker Point: Airlock04
$Dockee Point: Main Dock
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1300

$Name: Sanctuary		;! Object #4
$Class: Orion Refit
$Alt: Sleeper Ship

$Team: Friendly
$Location: -1325.298096, 298.062286, -1716.671021
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Labouchere		;! Object #5
$Class: GTCv Chimera
$Team: Friendly
$Location: 774.299988, 428.500000, 2372.399902
$Orientation:
	0.499551, 0.000000, -0.866285,
	0.063007, 0.997351, 0.036333,
	0.863990, -0.072732, 0.498228
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "labouchere attack 1" 50 ) ( ai-chase "Vassago" 48 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40
$Texture Replace:
+old: nameplate
+new: gtcv_labouchere

$Name: Duke		;! Object #6
$Class: GTC Hyperion
$Team: Friendly
$Location: 1101.699951, -702.599976, 1300.800049
$Orientation:
	0.595541, 0.000000, -0.803325,
	-0.107281, 0.991043, -0.079532,
	0.796129, 0.133546, 0.590206
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500
$Texture Replace:
+old: nameplate
+new: gtc_duke
+old: nameplate
+new: gtc_duke

$Name: Zeta 1		;! Object #7
$Class: GTF Kulas
$Team: Friendly
$Location: 233.473831, 0.000001, 2155.965332
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 0

$Name: Zeta 2		;! Object #8
$Class: GTF Kulas
$Team: Friendly
$Location: 159.711624, -0.000014, 2070.746582
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 1

$Name: Zeta 3		;! Object #9
$Class: GTF Kulas
$Team: Friendly
$Location: 272.134796, 0.000000, 2086.571289
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 2

$Name: Zeta 4		;! Object #10
$Class: GTF Kulas
$Team: Friendly
$Location: 218.780594, 0.000011, 1982.726685
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 3

$Name: Alpha 2		;! Object #11
$Class: GTF Perseus
$Callsign: Corey

$Team: Friendly
$Location: 176.269424, -440.600098, 2773.990234
$Orientation:
	0.836665, 0.000000, -0.547715,
	-0.189105, 0.938506, -0.288869,
	0.514034, 0.345262, 0.785215
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14
+Persona Index: 7

$Name: Alpha 3		;! Object #12
$Class: GTF Perseus
$Callsign: Taylor

$Team: Friendly
$Location: 153.205536, -440.600311, 3031.627686
$Orientation:
	0.824291, 0.000000, -0.566167,
	-0.200248, 0.935362, -0.291544,
	0.529571, 0.353691, 0.771010
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14
+Persona Index: 8

$Name: Epsilon 1		;! Object #13
$Class: GTF Myrmidon
$Team: Friendly
$Location: 611.098083, -440.587311, 2846.524658
$Orientation:
	-0.019202, 0.000000, -0.999816,
	0.000000, 1.000000, 0.000000,
	0.999816, 0.000000, -0.019202
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Balor" )
+Secondary Banks: ( "Tornado" "Tornado" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14
+Persona Index: 4

$Name: Epsilon 2		;! Object #14
$Class: GTF Myrmidon
$Team: Friendly
$Location: 587.267517, -440.587402, 2739.614990
$Orientation:
	-0.019202, 0.000000, -0.999816,
	0.000000, 1.000000, 0.000000,
	0.999816, 0.000000, -0.019202
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Balor" )
+Secondary Banks: ( "Tornado" "Tornado" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14
+Persona Index: 0

$Name: Epsilon 3		;! Object #15
$Class: GTF Myrmidon
$Team: Friendly
$Location: 564.203613, -440.587616, 2997.252441
$Orientation:
	-0.019202, 0.000000, -0.999816,
	0.000000, 1.000000, 0.000000,
	0.999816, 0.000000, -0.019202
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Balor" )
+Secondary Banks: ( "Tornado" "Tornado" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14
+Persona Index: 1

$Name: Epsilon 4		;! Object #16
$Class: GTF Myrmidon
$Team: Friendly
$Location: 496.176178, -440.587341, 2835.877686
$Orientation:
	-0.019202, 0.000000, -0.999816,
	0.000000, 1.000000, 0.000000,
	0.999816, 0.000000, -0.019202
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Balor" )
+Secondary Banks: ( "Tornado" "Tornado" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14
+Persona Index: 2

$Name: Epsilon 5		;! Object #17
$Class: GTF Myrmidon
$Team: Friendly
$Location: 472.345612, -440.587433, 2728.968018
$Orientation:
	-0.019202, 0.000000, -0.999816,
	0.000000, 1.000000, 0.000000,
	0.999816, 0.000000, -0.019202
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Balor" )
+Secondary Banks: ( "Tornado" "Tornado" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14
+Persona Index: 3

$Name: Epsilon 6		;! Object #18
$Class: GTF Myrmidon
$Team: Friendly
$Location: 449.281708, -440.587646, 2986.605469
$Orientation:
	-0.019202, 0.000000, -0.999816,
	0.000000, 1.000000, 0.000000,
	0.999816, 0.000000, -0.019202
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Balor" )
+Secondary Banks: ( "Tornado" "Tornado" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14
+Persona Index: 4

$Name: Sanctuary Alpha 1		;! Object #19
$Class: GTF Comanche
$Callsign: Iwakura

$Team: Friendly
$Location: 2529.721191, -0.000078, -1010.900085
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Sanctuary Alpha 2		;! Object #20
$Class: GTF Seminole
$Callsign: Tell

$Team: Friendly
$Location: 2584.527344, -0.000059, -1142.043823
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 6

$Name: Sanctuary Alpha 3		;! Object #21
$Class: GTF Cherokee
$Team: Friendly
$Location: 2499.346436, -0.000060, -1100.381104
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Arjuna 1		;! Object #22
$Class: SF Mara
$Team: Hostile
$Location: 1394.153564, -0.000196, 7092.776367
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Shivore 1		;! Object #23
$Class: SB Nephilim
$Team: Hostile
$Location: -2680.287354, 0.001083, 3797.479004
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha#Shivan" "Shivan Megabomb" "Shivan Megabomb" "Shivan Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 11

$Name: Shivore 2		;! Object #24
$Class: SB Nephilim
$Team: Hostile
$Location: -2775.882324, 0.000933, 3284.847900
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha#Shivan" "Shivan Megabomb" "Shivan Megabomb" "Shivan Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 11

$Name: Shivore 3		;! Object #25
$Class: SB Nephilim
$Team: Hostile
$Location: -2258.742920, 0.000855, 3231.479248
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha#Shivan" "Shivan Megabomb" "Shivan Megabomb" "Shivan Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 11

$Name: Shivore 4		;! Object #26
$Class: SB Nephilim
$Team: Hostile
$Location: -2497.906250, 0.001035, 2752.241699
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha#Shivan" "Shivan Megabomb" "Shivan Megabomb" "Shivan Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 11

$Name: Arjuna 2		;! Object #27
$Class: SF Mara
$Team: Hostile
$Location: 1290.546875, -0.000215, 6995.085449
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vassago		;! Object #28
$Class: SD Ravana
$Team: Hostile
$Location: 3763.351562, 2034.646973, 8111.251953
$Orientation:
	-0.876993, 0.000000, 0.480503,
	-0.119371, 0.968650, -0.217871,
	-0.465439, -0.248429, -0.849499
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Primary Banks: ( "LRSRed" )
+Subsystem: Turret04
+Primary Banks: ( "LRSRed" )
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
+Subsystem: Turret27
+Subsystem: Turret28
+Subsystem: Turret29
+Subsystem: Turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Special Hitpoints: 170000
+Special Shield Points: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 670

$Name: Arjuna 3		;! Object #29
$Class: SF Mara
$Team: Hostile
$Location: 1510.986694, -0.000330, 6996.790039
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Arjuna 4		;! Object #30
$Class: SF Mara
$Team: Hostile
$Location: 1364.812378, -0.000325, 6884.781250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Rama 1		;! Object #31
$Class: SB Nahema
$Team: Hostile
$Location: -1920.865723, 0.000221, 718.993164
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" "Shivan Megabomb" "Piranha#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Rama 2		;! Object #32
$Class: SB Nahema
$Team: Hostile
$Location: -2040.717285, -0.000060, 627.898071
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" "Shivan Megabomb" "Piranha#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Rama 3		;! Object #33
$Class: SB Nahema
$Team: Hostile
$Location: -1788.892944, -0.000056, 619.944885
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" "Shivan Megabomb" "Piranha#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Rama 4		;! Object #34
$Class: SB Nahema
$Team: Hostile
$Location: -1903.371704, 0.000201, 471.431824
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" "Shivan Megabomb" "Piranha#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Brahma 1		;! Object #35
$Class: SB Nahema
$Team: Hostile
$Location: 3621.707275, -0.001880, -2020.455566
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Megabomb" "Piranha#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Brahma 2		;! Object #36
$Class: SB Nahema
$Team: Hostile
$Location: 3499.285889, -0.002214, -2179.704102
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Megabomb" "Piranha#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Brahma 3		;! Object #37
$Class: SB Nahema
$Team: Hostile
$Location: 3735.493408, -0.002278, -2145.356934
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Megabomb" "Piranha#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Brahma 4		;! Object #38
$Class: SB Nahema
$Team: Hostile
$Location: 3632.397705, -0.001831, -2376.194336
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Megabomb" "Piranha#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Leraje		;! Object #39
$Class: SD Demon
$Team: Hostile
$Location: 7529.399902, 0.000000, 6070.000000
$Orientation:
	0.022812, -0.998055, -0.058026,
	-0.365169, -0.062349, 0.928852,
	-0.930662, 0.000000, -0.365881
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 4" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03a-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06a-base
+Subsystem: turret07a-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Primary Banks: ( "LRSRed" )
+Subsystem: turret11-base
+Primary Banks: ( "LRSRed" )
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22
+Sbank Ammo: ( 0 )
+Subsystem: turret23
+Sbank Ammo: ( 0 )
+Subsystem: turret24
+Sbank Ammo: ( 0 )
+Subsystem: turret25
+Sbank Ammo: ( 0 )
+Subsystem: turret26
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 840

$Name: Vishnu 1		;! Object #40
$Class: SF Astaroth
$Team: Hostile
$Location: 3615.840332, -0.000658, 2121.654785
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 13

$Name: Vishnu 2		;! Object #41
$Class: SF Astaroth
$Team: Hostile
$Location: 3542.925049, -0.000014, 2037.513916
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 13

$Name: Vishnu 3		;! Object #42
$Class: SF Astaroth
$Team: Hostile
$Location: 3700.818115, -0.000010, 2061.591309
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 13

$Name: Vishnu 4		;! Object #43
$Class: SF Astaroth
$Team: Hostile
$Location: 3793.498047, 0.000001, 1970.208984
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 13

$Name: Vishnu 5		;! Object #44
$Class: SF Astaroth
$Team: Hostile
$Location: 3605.937988, 0.000015, 1955.038330
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 13

$Name: Vishnu 6		;! Object #45
$Class: SF Astaroth
$Team: Hostile
$Location: 3459.461914, -0.000024, 1944.956177
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 13

$Name: Alpha 4		;! Object #46
$Class: GTF Perseus
$Team: Friendly
$Location: 191.618500, -440.599457, 2572.827637
$Orientation:
	0.833764, 0.000000, -0.552122,
	-0.192970, 0.936934, -0.291405,
	0.517302, 0.349506, 0.781182
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14
+Persona Index: 1

$Name: Dantalion		;! Object #47
$Class: SD Demon
$Team: Hostile
$Location: 415.099060, 4886.466797, 19394.583984
$Orientation:
	-0.531483, 0.815623, -0.228660,
	0.825878, 0.558952, 0.074146,
	0.188285, -0.149438, -0.970679
$AI Behavior: Stay Near
$AI Goals: ( goals ( ai-chase "Sanctuary" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03a-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06a-base
+Subsystem: turret07a-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "damage report" 
   15 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Special Hitpoints: 140000
+Special Shield Points: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 670

$Name: Haagenti		;! Object #48
$Class: SD Ravana
$Team: Hostile
$Location: -2210.039062, 2459.542725, 19152.769531
$Orientation:
	-0.852797, 0.465342, -0.237059,
	0.487123, 0.872426, -0.039824,
	0.188285, -0.149438, -0.970679
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Temeraire" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
+Subsystem: Turret27
+Subsystem: Turret28
+Subsystem: Turret29
+Subsystem: Turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "damage report" 
   15 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 670

$Name: Unknown Bomber 1		;! Object #49
$Class: Vishnan Inquisitor
$Alt: Unknown

$Team: Unknown
$Location: -3435.677734, 3509.235107, 13824.279297
$Orientation:
	0.978278, 0.000000, -0.207299,
	-0.149225, 0.694126, -0.704216,
	0.143892, 0.719853, 0.679048
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Vishnan Megabomb" "Vishnan Ultrabomb" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Unknown Cruiser 1		;! Object #50
$Class: Vishnan Arbiter
$Alt: Unknown

$Team: Unknown
$Location: -5165.958008, 2345.019775, 14310.658203
$Orientation:
	0.901285, 0.000000, -0.433226,
	-0.265276, 0.790605, -0.551881,
	0.342510, 0.612327, 0.712560
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Haagenti" 50 ) ( ai-chase "Dantalion" 40 ) ( ai-chase "Kabhanda" 30 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 0

$Name: Unknown Bomber 2		;! Object #51
$Class: Vishnan Inquisitor
$Alt: Unknown

$Team: Unknown
$Location: -3566.173340, 3178.599365, 13804.151367
$Orientation:
	0.974293, 0.000000, -0.225284,
	-0.165232, 0.679755, -0.714585,
	0.153138, 0.733439, 0.662281
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Vishnan Megabomb" "Vishnan Ultrabomb" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Unknown Bomber 3		;! Object #52
$Class: Vishnan Inquisitor
$Alt: Unknown

$Team: Unknown
$Location: -3349.882568, 3151.380127, 13802.498047
$Orientation:
	0.980944, 0.000000, -0.194291,
	-0.143177, 0.675980, -0.722877,
	0.131337, 0.736920, 0.663098
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Vishnan Megabomb" "Vishnan Ultrabomb" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Unknown Escort 2		;! Object #53
$Class: Vishnan Protector
$Alt: Unknown

$Team: Unknown
$Location: -3897.056152, 3934.945312, 14013.812500
$Orientation:
	0.954828, 0.000000, -0.297159,
	-0.154569, 0.854072, -0.496658,
	0.253795, 0.520155, 0.815492
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Unknown Escort 1		;! Object #54
$Class: Vishnan Protector
$Alt: Unknown

$Team: Unknown
$Location: -3734.282227, 3934.944824, 15757.091797
$Orientation:
	0.942960, 0.000000, -0.332907,
	-0.193974, 0.812711, -0.549431,
	0.270557, 0.582667, 0.766354
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Unknown Bomber 4		;! Object #55
$Class: Vishnan Inquisitor
$Alt: Unknown

$Team: Unknown
$Location: -3478.894043, 2876.596191, 13785.768555
$Orientation:
	0.977204, 0.000000, -0.212303,
	-0.158628, 0.664623, -0.730146,
	0.141101, 0.747179, 0.649472
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Vishnan Megabomb" "Vishnan Ultrabomb" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Unknown Ship		;! Object #56
$Class: Vishnan Sacred Keeper
$Alt: Unknown Class

$Team: Unknown
$Location: 4707.200195, 6292.677734, -5005.240723
$Orientation:
	0.999003, 0.000000, 0.044647,
	-0.008349, 0.982359, 0.186822,
	-0.043860, -0.187008, 0.981379
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Dantalion" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
$Arrival Location: Hyperspace
+Arrival Delay: 7
$Arrival Cue: ( is-event-true-delay "I do" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   10 
   "Dantalion" 
   "Haagenti" 
   "Kabhanda" 
)
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12000

$Name: Unknown Fighter 1		;! Object #57
$Class: Vishnan Missionary
$Alt: Unknown

$Team: Unknown
$Location: -4789.602539, 3819.549805, 14663.525391
$Orientation:
	0.884210, 0.000000, -0.467090,
	-0.229187, 0.871346, -0.433855,
	0.406997, 0.490669, 0.770452
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Unknown Fighter 2		;! Object #58
$Class: Vishnan Missionary
$Alt: Unknown

$Team: Unknown
$Location: -4920.098145, 3488.914062, 14643.397461
$Orientation:
	0.877142, 0.000000, -0.480230,
	-0.248090, 0.856223, -0.453138,
	0.411184, 0.516607, 0.751029
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Unknown Fighter 3		;! Object #59
$Class: Vishnan Missionary
$Alt: Unknown

$Team: Unknown
$Location: -4703.807129, 3461.694824, 14641.744141
$Orientation:
	0.889881, 0.000000, -0.456193,
	-0.239219, 0.851484, -0.466636,
	0.388441, 0.524380, 0.757720
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Unknown Fighter 4		;! Object #60
$Class: Vishnan Missionary
$Alt: Unknown

$Team: Unknown
$Location: -4832.818848, 3186.910889, 14625.014648
$Orientation:
	0.882872, 0.000000, -0.469615,
	-0.255429, 0.839142, -0.480204,
	0.394073, 0.543912, 0.740855
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Unknown Fighter 5		;! Object #61
$Class: Vishnan Missionary
$Alt: Unknown

$Team: Unknown
$Location: -5030.544434, 3048.378662, 14643.397461
$Orientation:
	0.870562, 0.000000, -0.492059,
	-0.271155, 0.834464, -0.479734,
	0.410605, 0.551063, 0.726452
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Unknown Fighter 6		;! Object #62
$Class: Vishnan Missionary
$Alt: Unknown

$Team: Unknown
$Location: -4566.088379, 3021.159424, 14641.744141
$Orientation:
	0.897796, 0.000000, -0.440412,
	-0.248834, 0.825089, -0.507257,
	0.363379, 0.565003, 0.740761
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Kabhanda		;! Object #63
$Class: SD Ravana
$Team: Hostile
$Location: 3601.834717, 6600.109863, 20490.884766
$Orientation:
	-0.578429, -0.815623, 0.013367,
	-0.793706, 0.558952, -0.240009,
	0.188285, -0.149438, -0.970679
$AI Behavior: Stay Near
$AI Goals: ( goals ( ai-chase "Sanctuary" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
+Subsystem: Turret27
+Subsystem: Turret28
+Subsystem: Turret29
+Subsystem: Turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "damage report" 
   15 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Special Hitpoints: 80000
+Special Shield Points: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 840

$Name: Delta 1		;! Object #64
$Class: GTB Boanerges
$Team: Friendly
$Location: 562.016968, -0.005621, 2046.919067
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Helios" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 0

$Name: Delta 2		;! Object #65
$Class: GTB Boanerges
$Team: Friendly
$Location: 439.759460, -0.005588, 1928.393677
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Helios" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 1

$Name: Delta 3		;! Object #66
$Class: GTB Boanerges
$Team: Friendly
$Location: 700.499329, -0.005665, 1936.524292
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Helios" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 2

$Name: Krishna 1		;! Object #67
$Class: SB Seraphim
$Team: Hostile
$Location: -1718.372559, -0.001161, 2400.303711
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" "Piranha#Shivan" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Krishna 2		;! Object #68
$Class: SB Seraphim
$Team: Hostile
$Location: -1937.697876, -0.000777, 2195.288818
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" "Piranha#Shivan" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Krishna 3		;! Object #69
$Class: SB Seraphim
$Team: Hostile
$Location: -1811.184570, -0.001234, 2009.884033
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" "Piranha#Shivan" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Krishna 4		;! Object #70
$Class: SB Seraphim
$Team: Hostile
$Location: -1565.391968, -0.000842, 2167.226074
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" "Piranha#Shivan" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Krishna 5		;! Object #71
$Class: SB Seraphim
$Team: Hostile
$Location: -2159.840576, 0.001756, 1999.859497
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" "Piranha#Shivan" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Krishna 6		;! Object #72
$Class: SB Seraphim
$Team: Hostile
$Location: -1481.673950, 0.001731, 2039.629639
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" "Piranha#Shivan" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

#Wings		;! 15 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: Temeraire
$Departure Cue: ( is-event-true-delay 
   "return to base" 
   0 
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Zeta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zeta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: Temeraire
$Departure Cue: ( is-event-true-delay 
   "return to base" 
   0 
)
$Ships: (		;! 4 total
	"Zeta 1"
	"Zeta 2"
	"Zeta 3"
	"Zeta 4"
)
$AI Goals: ( goals ( ai-guard "Labouchere" 50 ) )
+Flags: ( )

$Name: Sanctuary Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Sanctuary Alpha 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Sanctuary
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: Sanctuary
$Departure Cue: ( is-event-true-delay 
   "return to base" 
   0 
)
$Ships: (		;! 3 total
	"Sanctuary Alpha 1"
	"Sanctuary Alpha 2"
	"Sanctuary Alpha 3"
)
$AI Goals: ( goals ( ai-guard "Sanctuary" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Temeraire
+Arrival delay: 6
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: Temeraire
$Departure Cue: ( is-event-true-delay 
   "return to base" 
   0 
)
$Ships: (		;! 6 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
	"Epsilon 5"
	"Epsilon 6"
)
$AI Goals: ( goals ( ai-guard "Temeraire" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Shivore
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Shivore 1
$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Temeraire
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   2 
   "Leraje" 
   "Vassago" 
)
$Ships: (		;! 4 total
	"Shivore 1"
	"Shivore 2"
	"Shivore 3"
	"Shivore 4"
)
$AI Goals: ( goals ( ai-chase "Temeraire" 50 ) )
+Flags: ( )
+Wave Delay Min: 25
+Wave Delay Max: 30

$Name: Arjuna
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Leraje
+Arrival delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   2 
   "Leraje" 
   "Vassago" 
)
$Ships: (		;! 4 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
	"Arjuna 4"
)
$AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 5
+Wave Delay Max: 8

$Name: Rama
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Rama 1
$Arrival Location: Near Ship
+Arrival Distance: 2500
$Arrival Anchor: Temeraire
+Arrival delay: 5
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   2 
   "Leraje" 
   "Vassago" 
)
$Ships: (		;! 4 total
	"Rama 1"
	"Rama 2"
	"Rama 3"
	"Rama 4"
)
$AI Goals: ( goals ( ai-chase "Temeraire" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 20
+Wave Delay Max: 25

$Name: Brahma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Brahma 1
$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Sanctuary
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   2 
   "Leraje" 
   "Vassago" 
)
$Ships: (		;! 4 total
	"Brahma 1"
	"Brahma 2"
	"Brahma 3"
	"Brahma 4"
)
$AI Goals: ( goals ( ai-chase "Sanctuary" 50 ) ( ai-chase "Temeraire" 50 ) )
+Flags: ( )
+Wave Delay Min: 15
+Wave Delay Max: 20

$Name: Vishnu
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Vishnu 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Vassago
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   2 
   "Leraje" 
   "Vassago" 
)
$Ships: (		;! 6 total
	"Vishnu 1"
	"Vishnu 2"
	"Vishnu 3"
	"Vishnu 4"
	"Vishnu 5"
	"Vishnu 6"
)
$AI Goals: ( goals ( ai-chase-wing "Epsilon" 50 ) )
+Flags: ( )

$Name: Unknown Cruiser
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Unknown Cruiser 1
$Arrival Location: Hyperspace
+Arrival delay: 5
$Arrival Cue: ( is-event-true-delay "I do" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   10 
   "Dantalion" 
   "Haagenti" 
   "Kabhanda" 
)
$Ships: (		;! 1 total
	"Unknown Cruiser 1"
)
+Flags: ( )

$Name: Unknown Escort
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Unknown Escort 1
$Arrival Location: Hyperspace
+Arrival delay: 5
$Arrival Cue: ( is-event-true-delay "I do" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   10 
   "Dantalion" 
   "Haagenti" 
   "Kabhanda" 
)
$Ships: (		;! 2 total
	"Unknown Escort 1"
	"Unknown Escort 2"
)
$AI Goals: ( goals ( ai-chase "Haagenti" 50 ) )
+Flags: ( )

$Name: Unknown Bomber
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Unknown Bomber 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   0 
   "Unknown Escort" 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   10 
   "Dantalion" 
   "Haagenti" 
   "Kabhanda" 
)
$Ships: (		;! 4 total
	"Unknown Bomber 1"
	"Unknown Bomber 2"
	"Unknown Bomber 3"
	"Unknown Bomber 4"
)
$AI Goals: ( goals ( ai-chase "Dantalion" 50 ) ( ai-chase "Haagenti" 70 ) )
+Flags: ( )

$Name: Unknown Fighter
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Unknown Fighter 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   0 
   "Unknown Escort" 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   10 
   "Dantalion" 
   "Haagenti" 
   "Kabhanda" 
)
$Ships: (		;! 6 total
	"Unknown Fighter 1"
	"Unknown Fighter 2"
	"Unknown Fighter 3"
	"Unknown Fighter 4"
	"Unknown Fighter 5"
	"Unknown Fighter 6"
)
$AI Goals: ( goals ( ai-guard-wing "Unknown Bomber" 50 ) )
+Flags: ( )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
)
$AI Goals: ( goals ( ai-chase "Leraje" 50 ) ( ai-chase "Vassago" 47 ) )
+Flags: ( )

$Name: Krishna
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Krishna 1
$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Temeraire
+Arrival delay: 5
$Arrival Cue: ( is-event-true-delay 
   "beams taken out" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   2 
   "Leraje" 
   "Vassago" 
)
$Ships: (		;! 6 total
	"Krishna 1"
	"Krishna 2"
	"Krishna 3"
	"Krishna 4"
	"Krishna 5"
	"Krishna 6"
)
$AI Goals: ( goals ( ai-chase "Temeraire" 50 ) )
+Flags: ( )
+Wave Delay Min: 25
+Wave Delay Max: 30

#Events		;! 42 total

$Formula: ( when 
   ( true ) 
   ( never-warp "Alpha 1" ) 
   ( cap-waypoint-speed "Labouchere" 5 ) 
   ( beam-lock "Vassago" "turret03" ) 
   ( beam-lock "Vassago" "turret04" ) 
   ( beam-lock "Leraje" "turret10-base" ) 
   ( beam-lock "Leraje" "turret11-base" ) 
)
+Name: nowhere to go
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( change-soundtrack "<No Music>" ) 
   ( play-sound-from-file "aim.ogg" 1 ) 
)
+Name: music
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( ship-guardian-threshold 
      ( rand 20 40 ) 
      "Alpha 2" 
   )
   ( ship-guardian-threshold 
      ( rand 20 40 ) 
      "Alpha 3" 
   )
   ( ship-guardian-threshold 
      ( rand 20 40 ) 
      "Sanctuary Alpha 1" 
   )
   ( ship-guardian-threshold 
      ( rand 20 40 ) 
      "Sanctuary Alpha 2" 
   )
   ( ship-guardian-threshold 
      ( rand 20 40 ) 
      "Sanctuary Alpha 3" 
   )
)
+Name: guardian fighters
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-turret-target-order 
      "Vassago" 
      "Ships" 
      "Bombs" 
      "Asteroids" 
   )
   ( ship-turret-target-order 
      "Leraje" 
      "Ships" 
      "Bombs" 
      "Asteroids" 
   )
   ( beam-lock 
      "Labouchere" 
      "turret01" 
      "turret02" 
      "turret03" 
   )
)
+Name: ship targets
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( > ( mission-time ) 2 ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "Alpha form up" 
   )
)
+Name: Alpha form up
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "roger sir" 
   )
)
+Name: roger sir
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "we're with you" 
   )
)
+Name: we're with you
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( and 
      ( is-subsystem-destroyed-delay 
         "Vassago" 
         "turret01" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Vassago" 
         "turret02" 
         0 
      )
   )
   ( send-message 
      "#Alpha 1" 
      "High" 
      "beams taken out" 
   )
   ( beam-free "Vassago" "turret03" ) 
   ( beam-free "Vassago" "turret04" ) 
   ( cap-waypoint-speed "Vassago" 5 ) 
)
+Name: beams taken out
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Vassago Forward Beams", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "ignore destroyers" 
   )
)
+Name: ignore destroyers
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Temeraire" ) 42 ) 
   ( send-message 
      "Temeraire" 
      "High" 
      "Temeraire damaged" 
   )
)
+Name: temeraire damaged
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      30 
      "Vassago" 
      "Leraje" 
   )
   ( do-nothing ) 
)
+Name: area clear
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Temeraire" 
      "High" 
      "damage report" 
   )
   ( change-soundtrack "10: Machine" ) 
   ( play-sound-from-file "none.ogg" ) 
)
+Name: damage report
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( has-arrived-delay 0 "Dantalion" ) 
   ( play-sound-from-file "aim.ogg" 1 ) 
   ( change-soundtrack "<No Music>" ) 
)
+Name: destroyers jumping in
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Sanctuary" 
      "High" 
      "destroyers jumping in" 
   )
)
+Name: msg destroyers jumping in
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "oh crap" 
   )
)
+Name: oh crap
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Temeraire" 
      "High" 
      "prepare for final stand" 
   )
)
+Name: prepare for final stand
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "if we're going to die" 
   )
)
+Name: if we're going to die
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "second that" 
   )
)
+Name: you mean that?
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "form up" 
   )
)
+Name: I do
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      5 
      "Unknown Cruiser" 
   )
   ( send-message 
      "Sanctuary" 
      "High" 
      "unknown ships" 
   )
)
+Name: Unknown ships
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "what the hell" 
   )
)
+Name: what the hell
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      2 
      "Unknown Fighter" 
   )
   ( send-message 
      "Temeraire" 
      "High" 
      "shivans destroyed" 
   )
)
+Name: Shivans destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( change-soundtrack "2: Exodus" ) 
   ( play-sound-from-file "none.ogg" ) 
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Temeraire" 
      "High" 
      "pilots return to base" 
   )
   ( script-eval "jsv(1,'bp13')" ) 
   ( ship-invulnerable "Alpha 1" ) 
)
+Name: return to base
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance-center-to-subsystem 
         "Alpha 1" 
         "Temeraire" 
         "fighterbay" 
      )
      250 
   )
   ( do-nothing ) 
)
+Name: dir return to base
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Dock with Temeraire", -1)
+Team: 0

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: endmission (good)
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 0 "Temeraire" ) 
      ( is-destroyed-delay 0 "Sanctuary" ) 
      ( is-destroyed-delay 0 "Duke" ) 
      ( is-destroyed-delay 0 "Labouchere" ) 
      ( is-destroyed-delay 0 "Bretonia" ) 
   )
   ( play-sound-from-file "none.ogg" ) 
)
+Name: friendly ships destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: endmission (bad)
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 1 "Solace" ) 
   ( self-destruct "Temeraire" ) 
)
+Name: solace goes up
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 1 "Temeraire" ) 
   ( self-destruct "Solace" ) 
)
+Name: temeraire + solace
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Unknown Ship" ) 
   ( add-goal 
      "Kabhanda" 
      ( ai-chase "Unknown Ship" 89 ) 
   )
   ( add-goal 
      "Dantalion" 
      ( ai-chase "Unknown Ship" 89 ) 
   )
   ( ship-subsys-guardian-threshold 
      70 
      "Unknown Ship" 
      "turret01a" 
   )
)
+Name: shivans attack vishnans
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 1 "Vassago" ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "Vassago destroyed" 
   )
)
+Name: Vassago destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 2 "Leraje" ) 
   ( send-message 
      "Temeraire" 
      "High" 
      "Leraje destroyed" 
   )
   ( clear-goals 
      "Labouchere" 
      "Duke" 
      "Bretonia" 
   )
   ( add-goal 
      "Labouchere" 
      ( ai-chase "Vassago" 89 ) 
   )
   ( add-goal 
      "Bretonia" 
      ( ai-chase "Vassago" 89 ) 
   )
   ( add-goal 
      "Duke" 
      ( ai-chase "Vassago" 89 ) 
   )
)
+Name: Leraje destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( clear-goals 
      "Labouchere" 
      "Duke" 
      "Bretonia" 
   )
)
+Name: clear Labouchere
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Vassago" ) 
      ( is-destroyed-delay 0 "Leraje" ) 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 20 40 ) 
      "Temeraire" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 20 40 ) 
      "Labouchere" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 20 40 ) 
      "Duke" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 20 40 ) 
      "Bretonia" 
   )
)
+Name: Guardian against debris
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 65 ) 
   ( fire-beam 
      "Labouchere" 
      "turret01" 
      "Leraje" 
   )
   ( fire-beam 
      "Labouchere" 
      "turret02" 
      "Leraje" 
   )
   ( fire-beam 
      "Labouchere" 
      "turret03" 
      "Leraje" 
   )
)
+Name: Labouchere beam control
+Repeat Count: 100
+Interval: 35
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 15 "Leraje" ) 
   ( fire-beam 
      "Labouchere" 
      "turret01" 
      "Vassago" 
   )
   ( fire-beam 
      "Labouchere" 
      "turret02" 
      "Vassago" 
   )
   ( fire-beam 
      "Labouchere" 
      "turret03" 
      "Vassago" 
   )
   ( fire-beam 
      "Bretonia" 
      "turret01" 
      "Vassago" 
   )
   ( fire-beam 
      "Bretonia" 
      "turret02" 
      "Vassago" 
   )
   ( fire-beam 
      "Duke" 
      "turret01" 
      "Vassago" 
   )
   ( fire-beam 
      "Duke" 
      "turret02" 
      "Vassago" 
   )
)
+Name: switch targets to Vassago
+Repeat Count: 5
+Interval: 70
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Vassago" ) 
   ( do-nothing ) 
)
+Name: Defend Temeraire
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Defend Temeraire", -1)

$Formula: ( when 
   ( is-event-true-delay "roger sir" 3 ) 
   ( fire-beam 
      "Leraje" 
      "turret10-base" 
      "Temeraire" 
   )
   ( fire-beam 
      "Leraje" 
      "turret11-base" 
      "Temeraire" 
   )
)
+Name: Leraje attacks Temeraire
+Repeat Count: 500
+Interval: 20

$Formula: ( when 
   ( has-time-elapsed 7 ) 
   ( jettison-cargo-delay "Temeraire" 0 ) 
   ( ship-maneuver 
      "Solace" 
      30000 
      -50 
      0 
      10 
      ( true ) 
      0 
      0 
      0 
      ( true ) 
   )
)
+Name: solace undocks
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Solace" 
      ( ai-waypoints-once 
         "retreat solace" 
         89 
      )
   )
)
+Name: solace withdraws
+Repeat Count: 1
+Interval: 1
+Chained: 30

$Formula: ( when 
   ( true ) 
   ( add-to-collision-group2 
      0 
      "Bretonia" 
      "Temeraire" 
      "Solace" 
      "Sanctuary" 
      "Labouchere" 
      "Duke" 
      "Vassago" 
      "Leraje" 
   )
)
+Name: collision group
+Repeat Count: 1
+Interval: 1

#Goals		;! 1 total

$Type: Primary
+Name: protect ship
$MessageNew:  XSTR("Protect the Temeraire battlegroup", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "return to base" 
   0 
)

#Waypoints		;! 7 lists total

$Name: Waypoint path 1
$List: (		;! 1 points in list
	( 1472.609253, 0.000193, -360.277802 )
)

$Name: Waypoint path 2
$List: (		;! 1 points in list
	( -48.619049, -0.000762, 1153.810913 )
)

$Name: Waypoint path 3
$List: (		;! 1 points in list
	( -3298.410156, 0.003792, 4570.661621 )
)

$Name: Waypoint path 4
$List: (		;! 8 points in list
	( 2216.318848, -0.001183, 3981.214600 )
	( 746.410278, -0.002691, 1827.221436 )
	( 1204.613159, -0.002717, -815.245361 )
	( 943.802368, -0.001672, -2445.961426 )
	( -687.469849, -0.002454, -4003.595703 )
	( -5175.327148, -0.002751, -2797.013184 )
	( -4829.063965, -0.001543, 428.609833 )
	( -4396.087891, -0.002128, 3497.041260 )
)

$Name: labouchere attack 1
$List: (		;! 1 points in list
	( 5864.491699, -0.001699, 5307.704102 )
)

$Name: Labouchere attack 2
$List: (		;! 1 points in list
	( 4621.631836, 2034.999512, 7962.414551 )
)

$Name: retreat solace
$List: (		;! 1 points in list
	( 782.299988, -3000.000000, 1432.099976 )
)

#Messages		;! 19 total


$Name: Alpha form up
$Team: -1
$MessageNew:  XSTR("Alpha wing, form up on me. We've got to take out that Ravana's front beam cannons before it opens fire.", -1)
$end_multi_text
+Wave Name: bp13-sam-ingame01.ogg

$Name: roger sir
$Team: -1
$MessageNew:  XSTR("Roger, sir.", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: BP13-corey-ingame01.ogg

$Name: we're with you
$Team: -1
$MessageNew:  XSTR("We're right behind you, sir!", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: bp13-taylor-ingame01.ogg

$Name: beams taken out
$Team: -1
$MessageNew:  XSTR("Mission accomplished! The Vassago's beams have been taken out.", -1)
$end_multi_text
+Wave Name: bp13-sam-ingame02.ogg

$Name: ignore destroyers
$Team: -1
$MessageNew:  XSTR("Alpha wing, ignore the Shivan destroyers. The Temeraire will take care of both of them. We need to help Epsilon take out enemy bombers and warheads.", -1)
$end_multi_text
+Wave Name: bp13-sam-ingame03.ogg

$Name: Temeraire damaged
$Team: -1
$MessageNew:  XSTR("Hull integrity has fallen to dangerous levels! We're shutting down nonessential systems to cope with power shortages.", -1)
$end_multi_text
+AVI Name: Head-CM15
+Wave Name: bp13-temeraire-ingame01.ogg

$Name: damage report
$Team: -1
$MessageNew:  XSTR("Area looks clear. A good thing too, we've got fires on several decks and a hull breach in sector 25. Not sure how much more we could have taken.", -1)
$end_multi_text
+AVI Name: Head-CM15
+Wave Name: bp13-temeraire-ingame02.ogg

$Name: destroyers jumping in
$Team: -1
$MessageNew:  XSTR("We've got new Shivan ships warping in! That was just the first wave!", -1)
$end_multi_text
+AVI Name: Head-CM13
+Wave Name: bp13-sanctuary-ingame01.ogg

$Name: prepare for final stand
$Team: -1
$MessageNew:  XSTR("There's nothing more we can do. All ships. This is the Temeraire. Prepare yourselves for your final stand. If we go down, we shall go down fighting.", -1)
$end_multi_text
+AVI Name: Head-CM15
+Wave Name: bp13-temeraire-ingame03.ogg

$Name: unknown ships
$Team: -1
$MessageNew:  XSTR("We've got unknown ships warping in!", -1)
$end_multi_text
+AVI Name: Head-CM13
+Wave Name: bp13-sanctuary-ingame02.ogg

$Name: what the hell
$Team: -1
$MessageNew:  XSTR("What the hell? They're engaging the Shivan destroyers!", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: bp13-taylor-ingame03.ogg

$Name: shivans destroyed
$Team: -1
$MessageNew:  XSTR("Shivan ships have been destroyed. The unknown vessels have warped out.", -1)
$end_multi_text
+AVI Name: Head-CM15
+Wave Name: bp13-temeraire-ingame04.ogg

$Name: pilots return to base
$Team: -1
$MessageNew:  XSTR("All pilots, engage docking manouevres. We need to gather our forces and reconsider our tactical situation.", -1)
$end_multi_text
+AVI Name: Head-CM15
+Wave Name: bp13-temeraire-ingame05.ogg

$Name: oh crap
$Team: -1
$MessageNew:  XSTR("Sweet fortune. This is it. This is the end.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: bp13-taylor-ingame02.ogg

$Name: if we're going to die
$Team: -1
$MessageNew:  XSTR("Well...if I have to die in an uncharted system far from home and family, I'm glad it will be in your company, Alpha wing.", -1)
$end_multi_text
+Wave Name: bp13-sam-ingame04.ogg

$Name: second that
$Team: -1
$MessageNew:  XSTR("I second that, sir.", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: BP13-corey-ingame02.ogg

$Name: form up
$Team: -1
$MessageNew:  XSTR("Alpha wing, form up on me! Time to take down those forward beams!", -1)
$end_multi_text
+Wave Name: bp13-sam-ingame05.ogg

$Name: Vassago destroyed
$Team: -1
$MessageNew:  XSTR("The Vassago has been destroyed!", -1)
$end_multi_text
+Wave Name: bp13-sam-ingame06.ogg

$Name: Leraje destroyed
$Team: -1
$MessageNew:  XSTR("Leraje objective has been destroyed.", -1)
$end_multi_text
+AVI Name: Head-CM15
+Wave Name: bp13-temeraire-ingame06.ogg

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 2000
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunWhite
+Angles: 5.794488 6.091194 2.495819
+Scale: 1.200000

#Asteroid Fields

#Music

$Event Music: 2: Exodus
$Substitute Event Music: 2: Exodus
$Briefing Music: Brief8
$Substitute Briefing Music: Brief8

#End

