#Mission Info

$Version: 0.10
$Name:  XSTR("Ceremony", -1)
$Author: Owner
$Created: 03/30/07 at 01:07:59
$Modified: 04/22/22 at 19:47:33
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 263168
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 1
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -1334.228394, 111.411598, -5877.959961
+Viewer orient:
	-0.933258, 0.000003, 0.359207,
	-0.224101, 0.781518, -0.582245,
	-0.280728, -0.623883, -0.729357


$Skybox Model: starfield.pof

$AI Profile: BP

#Sexp_variables

$Variables:
(
		0		"Sanctuaryhull"		"100"		"number"		"save-on-mission-progress"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 0
$end_briefing

#Debriefing_info

$Num stages: 1

$Formula: ( true ) 
$Multi text
    XSTR("Welcome back to the Temeraire, Alpha wing. From what I've heard from Rear Admiral Carey, she's been rather impressed with the manner by which you conducted yourself in your ambassadorial position. I think you can expect to serve more unofficial first-contact sorties in the near future if you keep this up.

Everyone on board is excited to hear about our contact with the Sanctuary. First negotiations are underway, so we should be able to get a better understanding of this universe and how things work here. In the meantime, the admiral's authorised you to either sit in at the negotiations or take a rest, whichever you feel is best. I'm sure we'll hear about the results soon enough anyway.", -1)
$end_multi_text
$Voice: bp09-kristae-db01.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: Sleeper Ship
$Alt: Admiral Brayford
$Alt: Corey
$Alt: Taylor
$Alt: Admiral Nechyev
$Alt: Iwakura
$Alt: Tell
$Alt: 

#end


#Callsigns:
$Callsign: Bei
$Callsign: Corey
$Callsign: Taylor
$Callsign: Iwakura
$Callsign: Tell

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"GTF Aurora"	5
	"GTF Kulas"	5
	"GTF Comanche"	5
	"GTF Seminole"	5
	"GTF Cherokee"	5
	"GTB Artemis"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
	"Spacesuit"	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	16
	"Prometheus S"	19
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Balor"	19
	"Vishnan Primary"	16
	"Rockeye"	500
	"Rockeye D"	500
	"Tempest"	500
	"Tempest D"	500
	"Hornet"	500
	"Hornet D"	500
	"Tornado"	596
	"Tornado D"	500
	"Harpoon"	548
	"Harpoon D"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
	"Vishnan Missile"	500
	"Vishnan Megabomb"	500
)

#Objects		;! 14 total

$Name: Alpha 1		;! Object #0
$Class: GTF Aurora
$Callsign: Bei

$Team: Friendly
$Location: -1474.572510, 0.000035, -6203.610840
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 71
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Aurora
$Callsign: Corey

$Team: Friendly
$Location: -1418.096436, 53.301861, -6547.721191
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14
+Persona Index: 7

$Name: Alpha 3		;! Object #2
$Class: GTF Aurora
$Callsign: Taylor

$Team: Friendly
$Location: -1300.639526, -0.000166, -6458.400879
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14
+Persona Index: 8

$Name: Sanctuary		;! Object #3
$Class: Orion Refit
$Alt: Sleeper Ship

$Team: Friendly
$Location: -1788.745117, -0.001875, -7185.308105
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 5
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Temeraire		;! Object #4
$Class: GTD Titan
$Team: Friendly
$Location: -1630.574829, -245.467163, 7595.254883
$Orientation:
	-0.999501, 0.000000, 0.031587,
	0.000000, 1.000000, 0.000000,
	-0.031587, 0.000000, -0.999501
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 93
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40
$Texture Replace:
+old: nameplate
+new: gtd_temeraire

$Name: Solace		;! Object #5
$Class: GTL Anemoi
$Team: Friendly
$Location: 2030.093872, 1311.988037, 10215.173828
$Orientation:
	-0.999501, 0.000000, 0.031587,
	0.000000, 1.000000, 0.000000,
	-0.031587, 0.000000, -0.999501
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 96
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1300

$Name: Labouchere		;! Object #6
$Class: GTCv Chimera
$Team: Friendly
$Location: -14.144897, 230.105713, 8262.201172
$Orientation:
	-0.999501, 0.000000, 0.031587,
	0.000000, 1.000000, 0.000000,
	-0.031587, 0.000000, -0.999501
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 99
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40
$Texture Replace:
+old: nameplate
+new: gtcv_labouchere

$Name: Bretonia		;! Object #7
$Class: GTC Hyperion
$Team: Friendly
$Location: 1814.924438, -76.197990, 7307.984375
$Orientation:
	-0.999501, 0.000000, 0.031587,
	0.000000, 1.000000, 0.000000,
	-0.031587, 0.000000, -0.999501
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 98
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500
$Texture Replace:
+old: nameplate
+new: gtc_bretonia

$Name: Duke		;! Object #8
$Class: GTC Hyperion
$Team: Friendly
$Location: 1159.754517, 957.301208, 9111.953125
$Orientation:
	-0.999501, 0.000000, 0.031587,
	0.000000, 1.000000, 0.000000,
	-0.031587, 0.000000, -0.999501
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500
$Texture Replace:
+old: nameplate
+new: gtc_duke

$Name: Admiral's Shuttle		;! Object #9
$Class: GTSh Mercury
$Alt: Admiral Nechyev

$Team: Friendly
$Location: -1400.599976, -36.090588, -6050.397949
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 50 ) )
$Cargo 1:  XSTR("samuel...SAMUEL...", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "reset camera" 
   0 
)
$Departure Location: Docking Bay
$Departure Anchor: Temeraire
$Departure Cue: ( are-waypoints-done-delay 
   "Admiral's Shuttle" 
   "Waypoint path 3" 
   0 
)
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" "no-arrival-music" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Group: 0
+Score: 5

$Name: Sanctuary Alpha 3		;! Object #10
$Class: GTF Cherokee
$Team: Friendly
$Location: -1236.043091, -0.000112, -6770.663574
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 4

$Name: Sanctuary Alpha 1		;! Object #11
$Class: GTF Comanche
$Callsign: Iwakura

$Team: Friendly
$Location: -1186.695679, -0.000039, -6670.839355
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7
+Persona Index: 2

$Name: Sanctuary Alpha 2		;! Object #12
$Class: GTF Seminole
$Callsign: Tell

$Team: Friendly
$Location: -1305.200439, 0.000104, -6707.907715
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
+Persona Index: 3

$Name: SCv Moloch 13		;! Object #13
$Class: SCv Moloch
$Team: Hostile
$Location: -2856.508545, -0.000396, 7283.052246
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Damage: 100
+Subsystem: turret02
$Damage: 100
+Subsystem: turret03
$Damage: 100
+Subsystem: turret04
$Damage: 100
+Sbank Ammo: ( 0 )
+Subsystem: turret05
$Damage: 100
+Subsystem: turret06
$Damage: 100
+Subsystem: turret07
$Damage: 100
+Subsystem: turret08
$Damage: 100
+Subsystem: turret09
$Damage: 100
+Subsystem: turret10
$Damage: 100
+Subsystem: turret11
$Damage: 100
+Primary Banks: ( "Shivan Turret Laser" )
+Subsystem: turret12
$Damage: 100
+Subsystem: turret13
$Damage: 100
+Sbank Ammo: ( 0 )
+Subsystem: turret14
$Damage: 100
+Subsystem: turret15
$Damage: 100
+Subsystem: turret16
$Damage: 100
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 440

#Wings		;! 2 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: Temeraire
+Departure delay: 1
$Departure Cue: ( is-event-true-delay 
   "fighters don't crash" 
   0 
)
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Sanctuary Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Sanctuary Alpha 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Sanctuary
+Arrival delay: 5
$Arrival Cue: ( has-arrived-delay 
   0 
   "Admiral's Shuttle" 
)
$Departure Location: Docking Bay
$Departure Anchor: Temeraire
$Departure Cue: ( is-event-true-delay 
   "fighters don't crash" 
   0 
)
$Ships: (		;! 3 total
	"Sanctuary Alpha 1"
	"Sanctuary Alpha 2"
	"Sanctuary Alpha 3"
)
$AI Goals: ( goals ( ai-guard "Admiral's Shuttle" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )

#Events		;! 43 total

$Formula: ( when 
   ( has-departed-delay 
      0 
      "Admiral's Shuttle" 
   )
   ( do-nothing ) 
)
+Name: dir stay near admiral's shuttle
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Escort Admiral's shuttle", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( never-warp "Alpha 1" ) 
)
+Name: nowhere to go
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "rotation" 12 ) 
   ( show-subtitle 
      300 
      150 
      "First contact" 
      10000 
      "string" 
      2000 
   )
   ( cap-waypoint-speed "Temeraire" 5 ) 
   ( add-goal 
      "Temeraire" 
      ( ai-waypoints-once 
         "Waypoint path 1" 
         89 
      )
   )
   ( show-subtitle 
      300 
      160 
      "with the Sanctuary" 
      10000 
      "string" 
      2000 
   )
   ( show-subtitle 
      300 
      170 
      "is established." 
      10000 
      "string" 
      2000 
   )
)
+Name: text2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( set-subsystem-strength 
      "Sanctuary" 
      "Hull" 
      @Sanctuaryhull[100] 
   )
)
+Name: Sanctuary hull
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( play-sound-from-file "bptheme3.ogg" ) 
   ( adjust-audio-volume "Effects" 0 ) 
)
+Name: music
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( set-camera-position -3281 350 7306 ) 
   ( set-camera-facing -4800 2416 7306 ) 
   ( never-warp "Alpha 1" ) 
   ( turret-lock 
      "Temeraire" 
      "turret34" 
      "turret35" 
   )
   ( lock-primary-weapon "Alpha 1" ) 
   ( lock-secondary-weapon "Alpha 1" ) 
   ( player-use-ai ) 
   ( add-goal 
      "Alpha" 
      ( ai-play-dead 89 ) 
   )
   ( hud-disable-except-messages 1 ) 
)
+Name: cutscene
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( show-subtitle 
      300 
      150 
      "N362 System" 
      10000 
      "string" 
      2000 
   )
   ( show-subtitle 
      300 
      170 
      "2385" 
      10000 
      "string" 
      2000 
   )
)
+Name: text
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( true ) 
   ( set-camera-rotation 
      30 
      -10 
      90 
      60000 
      20000 
   )
   ( cap-waypoint-speed 
      "SCv Moloch 13" 
      5 
   )
   ( add-goal 
      "SCv Moloch 13" 
      ( ai-waypoints-once 
         "Waypoint path 4" 
         89 
      )
   )
   ( adjust-audio-volume 
      "Effects" 
      100 
      20000 
   )
)
+Name: rotation
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0

$Formula: ( when 
   ( true ) 
   ( show-subtitle 
      300 
      150 
      "Temeraire Battlegroup" 
      10000 
      "string" 
      2000 
   )
   ( show-subtitle 
      300 
      160 
      "Under Rear Admiral Carey" 
      10000 
      "string" 
      2000 
   )
   ( fire-beam 
      "Temeraire" 
      "turret04" 
      "SCv Moloch 13" 
   )
)
+Name: text3
+Repeat Count: 1
+Interval: 1
+Chained: 48
+Team: 0

$Formula: ( when 
   ( true ) 
   ( ship-vulnerable "SCv Moloch 13" ) 
   ( self-destruct "SCv Moloch 13" ) 
)
+Name: destroy moloch
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: text4
+Repeat Count: 1
+Interval: 1
+Chained: 15
+Team: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Sanctuary" 
      ( ai-waypoints-once 
         "Waypoint path 2" 
         89 
      )
   )
)
+Name: text5
+Repeat Count: 1
+Interval: 1
+Chained: 14
+Team: 0

$Formula: ( when 
   ( true ) 
   ( set-camera-position -2225 500 -4337 ) 
   ( set-camera-facing-object 
      "Sanctuary" 
   )
   ( clear-goals "Temeraire" ) 
)
+Name: camera Sanctuary
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: text6
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( reset-camera ) 
   ( clear-goals "Alpha" ) 
   ( reset-fov ) 
   ( unlock-primary-weapon "Alpha 1" ) 
   ( unlock-secondary-weapon "Alpha 1" ) 
   ( player-not-use-ai ) 
   ( add-goal 
      "Alpha" 
      ( ai-guard "Admiral's Shuttle" 89 ) 
   )
   ( hud-disable-except-messages 0 ) 
)
+Name: reset camera
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "Form up around admiral" 
   )
)
+Name: Form up around Admiral
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "Don't see point" 
   )
   ( ship-guardian-threshold 
      ( rand 20 40 ) 
      "Alpha 3" 
   )
   ( ship-guardian-threshold 
      ( rand 20 40 ) 
      "Alpha 2" 
   )
   ( ship-guardian-threshold 
      ( rand 20 40 ) 
      "Sanctuary Alpha 1" 
   )
   ( ship-guardian-threshold 
      ( rand 20 40 ) 
      "Sanctuary Alpha 2" 
   )
   ( ship-guardian-threshold 
      ( rand 20 40 ) 
      "Sanctuary Alpha 3" 
   )
   ( ship-guardian-threshold 
      ( rand 20 40 ) 
      "Admiral's Shuttle" 
   )
)
+Name: Don't see point
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "It's tradition" 
   )
)
+Name: it's tradition
+Repeat Count: 1
+Interval: 1
+Chained: 11
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "No GTVA" 
   )
)
+Name: No GTVA
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "Yes GTVA" 
   )
)
+Name: Yes GTVA
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "Brought GTVA" 
   )
)
+Name: Brought GTVA
+Repeat Count: 1
+Interval: 1
+Chained: 14
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "do you really believe this?" 
   )
)
+Name: Do you really believe this?
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "I do" 
   )
)
+Name: I do
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Sanctuary Alpha 1" 
      "High" 
      "lucky" 
   )
)
+Name: lucky
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "special" 
   )
)
+Name: special
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Sanctuary Alpha 2" 
      "High" 
      "very least" 
   )
)
+Name: very least
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "some conventions preserved" 
   )
)
+Name: some conventions preserved
+Repeat Count: 1
+Interval: 1
+Chained: 14
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "or doesn't" 
   )
)
+Name: Or doesn't
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Sanctuary Alpha 1" 
      "High" 
      "I'm going to like" 
   )
)
+Name: I'm going to like
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "unique" 
   )
)
+Name: unique
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "good leader" 
   )
)
+Name: good leader
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Sanctuary Alpha 3" 
      "High" 
      "beautiful ships" 
   )
)
+Name: beautiful ships
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "thank vasudans" 
   )
)
+Name: thank vasudans
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "half the power" 
   )
   ( script-eval "jsv(2,'iwakura')" ) 
)
+Name: half the power
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      0 
      "Admiral's Shuttle" 
   )
   ( send-message 
      "Temeraire" 
      "High" 
      "On board" 
   )
)
+Name: on board
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance-center-to-subsystem 
         "Alpha 1" 
         "Temeraire" 
         "fighterbay" 
      )
      250 
   )
   ( end-mission ) 
)
+Name: endmission
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Enter Temeraire fighterbay", -1)
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Admiral's Shuttle" 
      "Waypoint path 3" 
      0 
   )
   ( clear-goals 
      "Alpha" 
      "Sanctuary Alpha" 
   )
)
+Name: fighters don't crash
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Admiral's Shuttle" 
   )
   ( change-iff "Traitor" "Alpha 1" ) 
)
+Name: traitor!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 78 ) 
   ( send-message 
      "#Temeraire" 
      "High" 
      "Scans show area secure" 
   )
)
+Name: Scans show area as secure
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 94 ) 
   ( send-message 
      "#Temeraire" 
      "High" 
      "ready to receive" 
   )
)
+Name: ready to receive
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 111 ) 
   ( send-message 
      "#Sanctuary" 
      "High" 
      "roger that, on the way" 
   )
)
+Name: roger that, launching now
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "cutscene" 0 ) 
   ( set-fov 45 ) 
)
+Name: Set FOv
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( add-to-collision-group2 
      0 
      "Sanctuary" 
      "Temeraire" 
      "Solace" 
      "Labouchere" 
      "Bretonia" 
      "Duke" 
      "Admiral's Shuttle" 
      "SCv Moloch 13" 
   )
)
+Name: collision group
+Repeat Count: 1
+Interval: 1

#Goals		;! 1 total

$Type: Primary
+Name: Escort Admiral
$MessageNew:  XSTR("Escort Admiral's Shuttle", -1)
$end_multi_text
$Formula: ( is-event-true-delay "on board" 0 ) 

#Waypoints		;! 4 lists total

$Name: Waypoint path 1
$List: (		;! 1 points in list
	( -1630.599976, -245.469177, 5624.500000 )
)

$Name: Waypoint path 2
$List: (		;! 1 points in list
	( -1788.699951, 0.000000, 2069.699951 )
)

$Name: Waypoint path 3
$List: (		;! 1 points in list
	( -1400.599976, -196.032974, 5145.750977 )
)

$Name: Waypoint path 4
$List: (		;! 1 points in list
	( -2841.175293, 0.000105, 8567.169922 )
)

#Messages		;! 23 total


$Name: Form up around admiral
$Team: -1
$MessageNew:  XSTR("Corey, Taylor. Take up escort positions around the Admiral's shuttle.", -1)
$end_multi_text
+Wave Name: bp09-sam-ingame01.ogg

$Name: Don't see point
$Team: -1
$MessageNew:  XSTR("I don't see the point of this ceremony. The Shivans could be back at any moment. Why are we wasting time on this?", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: bp09-taylor-ingame01.ogg

$Name: It's tradition
$Team: -1
$MessageNew:  XSTR("Doesn't the word 'tradition' mean anything to you, Taylor? This is the standard GTVA procedure for initiating diplomatic contact with a new faction. We've always been doing this.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: BP09-corey-ingame01.wav

$Name: No GTVA
$Team: -1
$MessageNew:  XSTR("Standard GTVA procedure? There is no GTVA! The GTVA is all the way in some parallel universe that we can't get to.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: bp09-taylor-ingame02.ogg

$Name: Yes GTVA
$Team: -1
$MessageNew:  XSTR("The GTVA is here too, Taylor. The GTVA exists whereever there is a ship that acts in the service of the alliance. The GTVA existed in the nebula beyond Gamma Draconis. The GTVA existed in the space beyond the second Knossos.", -1)
$end_multi_text
+Wave Name: bp09-sam-ingame02.ogg

$Name: Brought GTVA
$Team: -1
$MessageNew:  XSTR("When we came over to this universe, we brought the GTVA over with us. This includes its traditions, its mission, its ideals and its history. This also includes this ceremony.", -1)
$end_multi_text
+Wave Name: bp09-sam-ingame03.ogg

$Name: do you really believe this?
$Team: -1
$MessageNew:  XSTR("Sir...do you really believe that? Lost in some alternate universe, far away from home and family...Ceremonies like this are still important?", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: bp09-taylor-ingame03.ogg

$Name: I do
$Team: -1
$MessageNew:  XSTR("I do, Taylor. And I believe that all the ideals we were taught while serving the GTVA are going to get us through all this.", -1)
$end_multi_text
+Wave Name: bp09-sam-ingame04.ogg

$Name: lucky
$Team: -1
$MessageNew:  XSTR("You should feel honoured, pilots of the GTVA. Who else would be given an invitation to fly honour guard for an admiral from another universe?", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: bp09-iwakura01.ogg

$Name: special
$Team: -1
$MessageNew:  XSTR("Now that, alone, would make this a special occasion.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: BP09-corey-ingame02.ogg

$Name: very least
$Team: -1
$MessageNew:  XSTR("The invitation was the very least the admiral could do. After all, you defended the Sanctuary from a Shivan attack with bravery and skill. I'm surprised she didn't award you an Order of Galatea.", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: bp09-tell-ingame01.ogg

$Name: some conventions preserved
$Team: -1
$MessageNew:  XSTR("You see, Taylor? This universe isn't so different after all. We share some similarities in the way Command awards its pilots.", -1)
$end_multi_text
+Wave Name: bp09-sam-ingame05.ogg

$Name: or doesn't
$Team: -1
$MessageNew:  XSTR("Or doesn't, as the case may be.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: BP09-corey-ingame03.ogg

$Name: I'm going to like
$Team: -1
$MessageNew:  XSTR("I believe I'm going to enjoy serving with your GTVA. Is every pilot wing like yours, Commander Bei?", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: bp09-iwakura02.ogg

$Name: unique
$Team: -1
$MessageNew:  XSTR("Corey and Taylor are pretty unique, I admit. But I'd trust them to watch my back any time.", -1)
$end_multi_text
+Wave Name: bp09-sam-ingame06.ogg

$Name: good leader
$Team: -1
$MessageNew:  XSTR("Well, as far as leaders go, Commander, you're not all that bad either.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: BP09-corey-ingame04.ogg

$Name: beautiful ships
$Team: -1
$MessageNew:  XSTR("Amazing. Your ships truly are as beautiful as Iwakura has told.", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: bp09-tell-ingame02.ogg

$Name: thank vasudans
$Team: -1
$MessageNew:  XSTR("You can thank the Vasudans for that. They've been instrumental in designing our current generation of ships since the Second Shivan Incursion.", -1)
$end_multi_text
+Wave Name: bp09-sam-ingame07.ogg

$Name: half the power
$Team: -1
$MessageNew:  XSTR("Plus, this is only about half the power we brought with us. Wait until you see the Orestes!", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: bp09-taylor-ingame04.ogg

$Name: On board
$Team: -1
$MessageNew:  XSTR("The Admiral is on board, Alpha wing. Dock with the Temeraire for your debriefing. Welcome back.", -1)
$end_multi_text
+AVI Name: Head-CM15
+Wave Name: bp09-temeraire-ingame03.ogg

$Name: Scans show area secure
$Team: -1
$MessageNew:  XSTR("This is Temeraire control. Scans read the area as secure.", -1)
$end_multi_text
+Wave Name: bp09-temeraire-ingame01.ogg

$Name: ready to receive
$Team: -1
$MessageNew:  XSTR("We are ready to receive you, Admiral.", -1)
$end_multi_text
+Wave Name: bp09-temeraire-ingame02.ogg

$Name: roger that, on the way
$Team: -1
$MessageNew:  XSTR("We copy, Temeraire Control. The Admiral's shuttle is launching now.", -1)
$end_multi_text
+Wave Name: bp09-sanctuary-ingame01.ogg

#Reinforcements		;! 0 total


#Background bitmaps		;! 44 total

$Num stars: 100
$Ambient light level: 7895160

$Bitmap List:
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+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF5-whisp
+Angles: 5.585049 0.052360 2.199113
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF2-main
+Angles: 5.777035 0.000000 2.722712
+ScaleX: 7.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulD1-main
+Angles: 6.073741 4.817105 2.914698
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulD4-whisp
+Angles: 6.230821 5.497783 2.844884
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulD7-whisp
+Angles: 6.230821 0.000000 3.089230
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulD6-whisp
+Angles: 0.104720 0.000000 2.932151
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulD4-whisp
+Angles: 0.174533 1.570795 2.879791
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulD13-whisp
+Angles: 0.575958 0.000000 2.775071
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulD1-main
+Angles: 0.855211 4.712385 2.583085
+ScaleX: 5.000000
+ScaleY: 6.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulD1-main
+Angles: 1.064650 1.483529 2.635445
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulD5-whisp
+Angles: 1.343902 6.178461 2.530725
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulD2-main
+Angles: 1.745328 6.108648 2.460912
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF1-main
+Angles: 2.094393 0.000000 2.460912
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 1
$Starbitmap: nebulF2-main
+Angles: 2.530725 0.000000 2.740165
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulF6-whisp
+Angles: 2.775071 0.000000 2.740165
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulD2-main
+Angles: 3.001964 6.265727 2.827431
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulD7-whisp
+Angles: 3.193950 6.021381 3.001964
+ScaleX: 3.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: None

#End

