#Mission Info

$Version: 23.1
$Name:  XSTR("Thunderbolt-Gauntlet", -1)
$Author: StarmanŠ
$Created: 12/28/03 at 16:05:03
$Modified: 12/12/24 at 17:36:42
$Notes:
Mission-Programming by Michael 'Starman' Pretli
$End Notes:

$Mission Desc:
 XSTR("Prologue-Sim-Misson
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 2
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000


+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 0.000000

+Viewer pos: 1120.771118, 45925.132813, 15127.292969
+Viewer orient:
	1.000000, -0.000000, -0.000451,
	0.000451, -0.012282, 0.999924,
	-0.000006, -0.999925, -0.012282


$Skybox Model: sky_torgo_large.pof
+Skybox Flags: 672923904

$AI Profile: SAGA RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("In this simulator mission you will face increasing numbers of enemy fighters in a F96-B Arrow light fighter. Each group of enemies will be more experienced than the one before. Let's see how long you can make a stand against them. Good luck, pilot.", -1)
$end_multi_text
$voice: m_03_briefing_01.wav
$camera_pos: -67.172089, 1616.839722, 20069.197266
$camera_orient:
	1.000000, 0.000000, -0.000451,
	0.000451, -0.012282, 0.999924,
	-0.000006, -0.999925, -0.012282
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 0
$team: Friendly
$class: F-27B Arrow
$pos: -105.973381, -0.010055, 19846.908203
$label:  XSTR("Your Fighter", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: Darket
$pos: -105.658905, -0.000016, 20268.958984
$label:  XSTR("Enemy fighterwings", -1)
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Hostile
$class: F-27B Arrow
$pos: -601.686218, -0.010126, 20165.408203
$label:  XSTR("Enemy fighterwings", -1)
+id: 3
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Hostile
$class: Gothri
$pos: 402.110870, -0.010238, 20159.019531
$label:  XSTR("Enemy fighterwings", -1)
+id: 4
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-goal-true-delay "Survive" 0 ) 
$Multi text
    XSTR("Good flying, pilot. Can you also beat it a different fighter? Try the Hellcat this time.", -1)
$end_multi_text
$Voice: m_03_debriefing_01.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-incomplete "Survive" ) 
$Multi text
    XSTR("Did it hurt ? Try again...", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Survive, what else did you expect.", -1)
$end_multi_text

#Alternate Types:
$Alt: Blood Hound Leader
$Alt: Phalanx
$Alt: Greywolf
$Alt: Redshirt
$Alt: 
$Alt: Blood Hounds
$Alt: Tallahassee-class
$Alt: Venture-class
$Alt: Sheffield-class
$Alt: Concordia-class
$Alt: Ranger-Class
$Alt: .

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (

	"F-27B Arrow"		12
	"F-86C Hellcat V"	12
	"F-66A Thunderbolt VII"	11
	"F-103A Excalibur"	12
	"F/A-76A Longbow"	6
	
	"P-64C Ferret"		12
	"F-44G Rapier II"	12
	"F-57B Sabre"		12

	"Razor"			12
	"Demon"			6


	"Darket"		12
	"Ekapshi"		12
	"Dralthi IV"		12
	"Strakha"		12
	"Vaktoth"		12
	"Khahaf"		8
	"Gothri"		12
	"Gothri#B"		12
	"Paktahn"		6
	"Sorthak"		6
)

+Weaponry Pool: (
	"Laser"			24
	"Ion"			20
	"Reaper"		16
	"Photon"		20
	"Mass Driver"		16
	"Neutron"		16
	"Particle"		12
	"Meson"			12
	"Light Tachyon"		12
	"Tachyon"		8
	"Plasma"		8

	"Dart Dumbfire"		960
	"Pilum FF"		600
	"Spiculum IR"		500
	"Javelin HS"		400
	"Lance"			120
	"Porcupine"		80


	"Fang"			960
	"Stalker"		600
	"Claw"			500
	"Fang Ace"		400
	"Claw Ace"		120
	"Scratch"		80
	"Spear"			120
	"Scratch"		80

	"K Laser"		24
	"K Ion"			20
	"K Reaper"		16
	"K Photon"		20
	"K Mass Driver"		16
	"K Neutron"		16
	"K Particle"		12
	"K Meson"		12
	"K Light Tachyon"	12
	"K Tachyon"		8
	"K Plasma"		8
)

#Objects		;! 73 total

$Name: Alpha 1		;! Object #0
$Class: F-66A Thunderbolt VII
$Team: Friendly
$Location: 0.000000, 12.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted List: ( "cover me" )
+Group: 0
+Use Table Score:
+Score: 20

$Name: Jump Point		;! Object #1
$Class: F-27B Arrow
$Alt: .

$Team: Friendly
$Location: 1408.324097, 5.000000, 8435.954102
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12


$Name: Bob Mulder		;! Object #12
$Class: Naval Base
$Team: Friendly
$Location: 16178.854492, -3.000000, 6942.286621
$Orientation:
	0.159639, 0.000000, 0.987176,
	0.000000, 1.000000, 0.000000,
	-0.987175, 0.000000, 0.159639
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 9000

$Name: TCS Concorde		;! Object #13
$Class: Confederation-class
$Team: Friendly
$Location: 16998.300781, 400.000000, 6828.700195
$Orientation:
	0.159639, 0.000000, 0.987176,
	0.000000, 1.000000, 0.000000,
	-0.987175, 0.000000, 0.159639
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 98
+Subsystem: Pilot
+Subsystem: sensors01
$Damage: 87
+Subsystem: turret12
+AI Class: Colonel
+Subsystem: turret13
+AI Class: Colonel
+Subsystem: turret14
+AI Class: Colonel
+Subsystem: turret15
+AI Class: Colonel
+Subsystem: turret16
+AI Class: Colonel
+Subsystem: turret17
+AI Class: Colonel
+Subsystem: turret18
+AI Class: Colonel
+Subsystem: turret19
+AI Class: Colonel
+Subsystem: turret20
+AI Class: Colonel
+Subsystem: turret21
+AI Class: Colonel
+Subsystem: turret22
+AI Class: Colonel
+Subsystem: turret23
+AI Class: Colonel
+Subsystem: turret02
+AI Class: Colonel
+Subsystem: turret03
+AI Class: Colonel
+Subsystem: turret04
+AI Class: Colonel
+Subsystem: turret05
+AI Class: Colonel
+Subsystem: turret06
+AI Class: Colonel
+Subsystem: turret07
+AI Class: Colonel
+Subsystem: turret08
+AI Class: Colonel
+Subsystem: turret09
+AI Class: Colonel
+Subsystem: turret24
+AI Class: Colonel
+Subsystem: turret25
+AI Class: Colonel
+Subsystem: turret10
+AI Class: Colonel
+Subsystem: turret11
+AI Class: Colonel
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 2400

$Name: Bluepoint Station 3		;! Object #14
$Class: Supply Depot
$Team: Friendly
$Location: 16195.044922, -3.000000, 5538.500488
$Orientation:
	-0.984196, 0.000000, 0.177085,
	0.000000, 1.000000, -0.000000,
	-0.177085, -0.000000, -0.984196
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 3000

$Name: Bluepoint Station 4		;! Object #15
$Class: Supply Depot
$Team: Friendly
$Location: 16764.644531, -3.000000, 8280.910156
$Orientation:
	-0.982287, -0.000000, 0.187381,
	0.000000, -1.000000, -0.000000,
	0.187381, -0.000000, 0.982287
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 3000

$Name: TCS Black Bird		;! Object #16
$Class: Tallahassee-class
$Team: Friendly
$Location: 15574.287109, -3.000000, 6555.661133
$Orientation:
	0.207912, 0.000000, 0.978148,
	-0.000000, 1.000000, 0.000000,
	-0.978148, -0.000000, 0.207912
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 88
+Subsystem: Pilot
+Subsystem: turret07
+Primary Banks: ( "Fake-Laser Turret" )
+Subsystem: turret08
+Subsystem: turret09
+Primary Banks: ( "Fake-Laser Turret" )
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Primary Banks: ( "Fake-Laser Turret" )
+Subsystem: turret04
+Primary Banks: ( "Fake-Laser Turret" )
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1000

$Name: TCS Normandy		;! Object #17
$Class: Tallahassee-class
$Team: Friendly
$Location: 15769.189453, -2.982422, 7449.353516
$Orientation:
	0.207912, 0.000000, 0.978148,
	-0.000000, 1.000000, 0.000000,
	-0.978148, -0.000000, 0.207912
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 88
+Subsystem: Pilot
+Subsystem: turret07
+Primary Banks: ( "Fake-Laser Turret" )
+Subsystem: turret08
+Subsystem: turret09
+Primary Banks: ( "Fake-Laser Turret" )
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Primary Banks: ( "Fake-Laser Turret" )
+Subsystem: turret04
+Primary Banks: ( "Fake-Laser Turret" )
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1000

$Name: TCS Dark Star		;! Object #18
$Class: Southampton-class
$Alt: Destroyer

$Team: Friendly
$Location: 15956.394531, -3.000000, 4367.289551
$Orientation:
	0.207912, 0.000000, 0.978148,
	-0.000000, 1.000000, 0.000000,
	-0.978148, -0.000000, 0.207912
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 88
+Subsystem: Pilot
+Subsystem: turret03
+Primary Banks: ( "Fake-Laser Turret" )
+Subsystem: turret04
+Primary Banks: ( "Fake-Laser Turret" )
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Primary Banks: ( "Fake-Laser Turret" )
+Subsystem: turret08
+Subsystem: turret09
+Primary Banks: ( "Fake-Laser Turret" )
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 600

$Name: TCS Storm Fire		;! Object #19
$Class: Southampton-class
$Alt: Destroyer

$Team: Friendly
$Location: 17006.146484, -2.982422, 9369.022461
$Orientation:
	0.207912, 0.000000, 0.978148,
	-0.000000, 1.000000, 0.000000,
	-0.978148, -0.000000, 0.207912
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 88
+Subsystem: Pilot
+Subsystem: turret03
+Primary Banks: ( "Fake-Laser Turret" )
+Subsystem: turret04
+Primary Banks: ( "Fake-Laser Turret" )
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Primary Banks: ( "Fake-Laser Turret" )
+Subsystem: turret08
+Subsystem: turret09
+Primary Banks: ( "Fake-Laser Turret" )
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 600

$Name: TCS Ulysses		;! Object #20
$Class: Venture-class
$Alt: Corvette

$Team: Friendly
$Location: 16027.687500, -2.999023, 4044.987061
$Orientation:
	0.207912, 0.000000, 0.978148,
	-0.000000, 1.000000, 0.000000,
	-0.978148, -0.000000, 0.207912
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 86
+Subsystem: Pilot
+Subsystem: sensors
$Damage: 94
+Subsystem: turret01
+AI Class: Major
+Primary Banks: ( "Fake-Laser Turret" )
+Subsystem: turret02
+AI Class: Major
+Primary Banks: ( "Fake-Laser Turret" )
+Subsystem: turret03
+AI Class: Major
+Primary Banks: ( "Mass Driver Turret" )
+Subsystem: turret04
+AI Class: Major
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 120

$Name: TCS Hector		;! Object #21
$Class: Venture-class
$Alt: Corvette

$Team: Friendly
$Location: 17151.357422, -2.982422, 9626.630859
$Orientation:
	0.207912, 0.000000, 0.978148,
	-0.000000, 1.000000, 0.000000,
	-0.978148, -0.000000, 0.207912
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 98
+Subsystem: Pilot
+Subsystem: sensors
$Damage: 92
+Subsystem: turret01
+Primary Banks: ( "Fake-Laser Turret" )
+Subsystem: turret02
+Primary Banks: ( "Fake-Laser Turret" )
+Subsystem: turret03
+Primary Banks: ( "Ion Turret" )
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 120

$Name: TCS Transport 1		;! Object #22
$Class: Clarkson-class
$Team: Friendly
$Location: 16939.330078, -3.000000, 6323.971680
$Orientation:
	0.207912, 0.000000, 0.978148,
	-0.000000, 1.000000, 0.000000,
	-0.978148, -0.000000, 0.207912
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 88
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 240

$Name: TCS Transport 2		;! Object #23
$Class: Clarkson-class
$Team: Friendly
$Location: 17134.232422, -2.982422, 7217.665039
$Orientation:
	0.207912, 0.000000, 0.978148,
	-0.000000, 1.000000, 0.000000,
	-0.978148, -0.000000, 0.207912
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 88
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 240


$Name: Torgo HQ		;! Object #14
$Class: Sector HQ
$Team: Friendly
$Location: 3333.716553, 1900.000000, -73.071289
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-arrival-music" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12000

$Name: TCS Hermes		;! Object #15
$Class: Jutland-class
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$AI Goals: ( goals ( ai-play-dead 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-arrival-music" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1500

$Name: TCS Hades		;! Object #16
$Class: Lexington-class
$Team: Friendly
$Location: 3483.676514, 0.000000, 3288.465088
$Orientation:
	-0.000000, 0.000000, -1.000000,
	0.000000, 1.000000, 0.000000,
	1.000000, -0.000000, -0.000000
+AI Class: Major
$AI Goals: ( goals ( ai-play-dead 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-arrival-music" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 2400

$Name: TCS Hercules		;! Object #17
$Class: Jutland-class
$Team: Friendly
$Location: 6649.691406, 0.000000, -65.652008
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$AI Goals: ( goals ( ai-play-dead 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-arrival-music" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1500

$Name: TCS Osiris		;! Object #18
$Class: Yorktown-class
$Team: Friendly
$Location: 3303.431396, 0.000000, -3409.919922
$Orientation:
	-0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, -0.000000,
	-1.000000, -0.000000, -0.000000
+AI Class: Major
$AI Goals: ( goals ( ai-play-dead 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-arrival-music" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1200

$Name: TCS Appolo		;! Object #19
$Class: Harrier-class
$Team: Friendly
$Location: -534.642334, 0.000000, -101.190674
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$AI Goals: ( goals ( ai-play-dead 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-arrival-music" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1200

$Name: Bluepoint Station 1		;! Object #20
$Class: Supply Depot
$Team: Friendly
$Location: 10000.000000, -3.000000, 175.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 3000

$Name: Bluepoint Station 2		;! Object #21
$Class: Supply Depot
$Team: Friendly
$Location: -5000.000000, -3.000099, 175.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 3000


$Name: Behemoth		;! Object #32
$Class: Behemoth-class
$Team: Friendly
$Location: 3396.042236, 1900.000000, -7751.415039
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-arrival-music" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 24000

$Name: TCS Atlantis		;! Object #33
$Class: Prowler-class
$Team: Friendly
$Location: 3396.042236, 2300.000000, -6751.415039
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 88
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 150

$Name: TCS Rama		;! Object #34
$Class: Jutland-class
$Team: Friendly
$Location: 3396.042236, 2300.000000, -8751.415039
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$AI Goals: ( goals ( ai-play-dead 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-arrival-music" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1500

$Name: TCS Black Bird 2		;! Object #35
$Class: Tallahassee-class
$Team: Friendly
$Location: 285.587158, 600.000000, -7715.073242
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 88
+Subsystem: Pilot
+Subsystem: turret07
+Primary Banks: ( "Fake-Laser Turret" )
+Subsystem: turret08
+Subsystem: turret09
+Primary Banks: ( "Fake-Laser Turret" )
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Primary Banks: ( "Fake-Laser Turret" )
+Subsystem: turret04
+Primary Banks: ( "Fake-Laser Turret" )
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1000

$Name: TCS Normandy 2		;! Object #36
$Class: Tallahassee-class
$Team: Friendly
$Location: 6486.961914, 600.000000, -7714.924316
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 88
+Subsystem: Pilot
+Subsystem: turret07
+Primary Banks: ( "Fake-Laser Turret" )
+Subsystem: turret08
+Subsystem: turret09
+Primary Banks: ( "Fake-Laser Turret" )
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Primary Banks: ( "Fake-Laser Turret" )
+Subsystem: turret04
+Primary Banks: ( "Fake-Laser Turret" )
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1000

$Name: TCS Transport 3		;! Object #37
$Class: Pelileu-class
$Team: Friendly
$Location: -1085.587158, 600.000000, -8715.073242
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 88
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 500

$Name: TCS Transport 4		;! Object #38
$Class: Pelileu-class
$Team: Friendly
$Location: 7486.961914, 600.000000, -8714.922852
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 88
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 500



$Name: Asteroid		;! Object #39
$Class: Asteroid#A
$Team: Unknown
$Location: 17173.855469, -0.031250, 27204.464844
$Orientation:
	0.891568, 0.000000, 0.452886,
	0.000000, 1.000000, 0.000000,
	-0.452886, 0.000000, 0.891568
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "hidden-from-sensors" "no-dynamic" "beam-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "primaries-locked" "secondaries-locked" "no-death-scream" "hide-ship-name" "lock-all-turrets" "afterburners-locked" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 8

$Name: Asteroid Base		;! Object #40
$Class: Asteroid Base
$Team: Hostile
$Location: 18591.955078, -0.031250, 28994.464844
$Orientation:
	0.548690, 0.000000, -0.836026,
	0.000000, 1.000000, 0.000000,
	0.836026, 0.000000, 0.548690
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-music" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 5000

$Name: KIS Gap'thrak		;! Object #41
$Class: Bhantkara-class
$Team: Hostile
$Location: 19188.251953, -100.023438, 29163.332031
$Orientation:
	-0.893011, 0.000000, -0.450035,
	0.000000, 1.000000, 0.000000,
	0.450035, 0.000000, -0.893011
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 78
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: engine01
$Damage: 100
+Subsystem: engine02
$Damage: 100
+Subsystem: engine03
$Damage: 100
+Subsystem: engine04
$Damage: 100
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-music" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" "lock-all-turrets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 2400
+Persona Name: KilrathiPilot7

$Name: Hvar'kann		;! Object #42
$Class: Hvar'kann-class
$Team: Hostile
$Location: 20214.402344, -0.031250, 29888.353516
$Orientation:
	0.891568, 0.000000, 0.452886,
	0.000000, 1.000000, 0.000000,
	-0.452886, 0.000000, 0.891568
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55
+Subsystem: turret56
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-music" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 30000

$Name: Bhantkara		;! Object #43
$Class: Bhantkara-class
$Team: Hostile
$Location: 17805.699219, 120.000000, 28872.199219
$Orientation:
	-0.971026, 0.149774, 0.186215,
	0.177924, -0.067092, 0.981753,
	0.159535, 0.986441, 0.038499
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "escort" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 2400

$Name: Dukara 1		;! Object #44
$Class: Dukara-class
$Team: Hostile
$Location: 20442.802734, -0.032715, 27974.855469
$Orientation:
	-0.944949, 0.000000, -0.327218,
	0.000000, 1.000000, 0.000000,
	0.327218, -0.000000, -0.944949
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "escort" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 360

$Name: Dukara 2		;! Object #45
$Class: Dukara-class
$Team: Hostile
$Location: 16984.523438, -0.031250, 30092.669922
$Orientation:
	0.260505, 0.000000, 0.965473,
	-0.000000, 1.000000, 0.000000,
	-0.965473, -0.000000, 0.260505
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "escort" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 360

$Name: Dukara 3		;! Object #46
$Class: Dukara-class
$Team: Hostile
$Location: 20442.800781, 1600.000000, 27974.900391
$Orientation:
	-0.944949, 0.000000, -0.327218,
	0.000000, 1.000000, 0.000000,
	0.327218, -0.000000, -0.944949
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "escort" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 360

$Name: Dukara 4		;! Object #47
$Class: Dukara-class
$Team: Hostile
$Location: 16984.500000, 1600.000000, 30092.699219
$Orientation:
	0.260505, 0.000000, 0.965473,
	-0.000000, 1.000000, 0.000000,
	-0.965473, -0.000000, 0.260505
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "escort" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 360

$Name: Zakhari		;! Object #48
$Class: Zakhari-class
$Team: Hostile
$Location: 21161.500000, 1200.000000, 30274.000000
$Orientation:
	-0.500000, 0.000000, 0.866025,
	0.000000, 1.000000, -0.000000,
	-0.866025, -0.000000, -0.500000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "escort" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 500


$Name: Command Station		;! Object #49
$Class: Command Station
$Team: Hostile
$Location: -16947.250000, 0.000000, 11577.952148
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, -0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-music" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 7500

$Name: Orbital Station 1		;! Object #50
$Class: Orbital Station
$Team: Hostile
$Location: -16786.900391, 0.000000, 12875.693359
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, -0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-music" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 4400

$Name: Orbital Station 2		;! Object #51
$Class: Orbital Station
$Team: Hostile
$Location: -16808.125000, 0.000000, 10117.614258
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, -0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-music" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 4400

$Name: Dubav		;! Object #52
$Class: Dubav-class
$Team: Hostile
$Location: -16469.103516, 500.000000, 11575.376953
$Orientation:
	-0.000000, 0.000000, -1.000000,
	0.000000, 1.000000, 0.000000,
	1.000000, -0.000000, -0.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "escort" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1200

$Name: Fralath		;! Object #53
$Class: Fralath-class
$Team: Hostile
$Location: -17410.492188, 1000.000000, 11544.931641
$Orientation:
	-0.000000, 0.000000, -1.000000,
	0.000000, 1.000000, 0.000000,
	1.000000, -0.000000, -0.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "escort" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Ralaxath 1		;! Object #54
$Class: Ralaxath-class
$Team: Hostile
$Location: -16587.232422, 0.000000, 12256.977539
$Orientation:
	-0.000000, 0.000000, -1.000000,
	0.000000, 1.000000, 0.000000,
	1.000000, -0.000000, -0.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret01
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "escort" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 900

$Name: Ralaxath 2		;! Object #55
$Class: Ralaxath-class
$Team: Hostile
$Location: -16593.707031, -0.004883, 10786.694336
$Orientation:
	-0.000000, 0.000000, -1.000000,
	0.000000, 1.000000, 0.000000,
	1.000000, -0.000000, -0.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret01
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "escort" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 900

$Name: Ralarrad 1		;! Object #56
$Class: Ralarrad-class
$Team: Hostile
$Location: -16994.433594, 0.000000, 13571.022461
$Orientation:
	-0.000000, 0.000000, -1.000000,
	0.000000, 1.000000, 0.000000,
	1.000000, -0.000000, -0.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret01
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "escort" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 750

$Name: Ralarrad 2		;! Object #57
$Class: Ralarrad-class
$Team: Hostile
$Location: -17073.101563, 0.001953, 9470.927734
$Orientation:
	-0.000000, 0.000000, -1.000000,
	0.000000, 1.000000, 0.000000,
	1.000000, -0.000000, -0.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret01
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "escort" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 750

$Name: Kamrani 1		;! Object #58
$Class: Kamrani-class
$Team: Hostile
$Location: -17284.925781, 0.000000, 13982.826172
$Orientation:
	-0.000000, 0.000000, -1.000000,
	0.000000, 1.000000, 0.000000,
	1.000000, -0.000000, -0.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "escort" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 300

$Name: Kamrani 2		;! Object #59
$Class: Kamrani-class
$Team: Hostile
$Location: -17381.820313, 0.001953, 9093.784180
$Orientation:
	-0.000000, 0.000000, -1.000000,
	0.000000, 1.000000, 0.000000,
	1.000000, -0.000000, -0.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "escort" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 300

$Name: Sha'kar 1		;! Object #60
$Class: Sha'kar-class
$Team: Hostile
$Location: -18587.232422, 0.000000, 12256.977539
$Orientation:
	-0.000000, 0.000000, -1.000000,
	0.000000, 1.000000, 0.000000,
	1.000000, -0.000000, -0.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "escort" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 300

$Name: Sha'kar 2		;! Object #61
$Class: Sha'kar-class
$Team: Hostile
$Location: -18593.707031, -0.004883, 10786.694336
$Orientation:
	-0.000000, 0.000000, -1.000000,
	0.000000, 1.000000, 0.000000,
	1.000000, -0.000000, -0.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "escort" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 300



$Name: Darket 1 - 1		;! Object #13
$Class: Darket
$Team: Hostile
$Location: 1508.237427, 0.008495, 8518.481445
$Orientation:
	-0.999965, 0.000000, -0.008407,
	0.000000, 1.000000, 0.000000,
	0.008407, 0.000000, -0.999965
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10
+Persona Name: KilrathiPilot1

$Name: Dralthi 1 - 1		;! Object #14
$Class: F-27B Arrow
$Team: Hostile
$Location: 1292.402344, -0.001721, 8515.282227
$Orientation:
	-0.999999, 0.000000, 0.001593,
	0.000000, 1.000000, 0.000000,
	-0.001593, 0.000000, -0.999999
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" "" "" )
+Sbank Ammo: ( 0 0 100 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 10
+Persona Name: KilrathiPilot2

$Name: Gothri 1 - 1		;! Object #15
$Class: Gothri
$Team: Hostile
$Location: 1170.430176, -0.001612, 8515.889648
$Orientation:
	-0.999831, 0.000000, -0.018406,
	0.000000, 1.000000, 0.000000,
	0.018406, 0.000000, -0.999831
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 0 0 )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Zartoth 1 - 1		;! Object #16
$Class: Zartoth
$Team: Hostile
$Location: 1403.015747, -0.001580, 8515.413086
$Orientation:
	-0.999999, 0.000000, 0.001593,
	0.000000, 1.000000, 0.000000,
	-0.001593, 0.000000, -0.999999
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 16

$Name: Darket 2 - 1		;! Object #17
$Class: Darket
$Team: Hostile
$Location: 1479.656128, -0.001780, 8574.013672
$Orientation:
	-0.999999, 0.000000, 0.001593,
	0.000000, 1.000000, 0.000000,
	-0.001593, 0.000000, -0.999999
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Darket 2 - 2		;! Object #18
$Class: Darket
$Team: Hostile
$Location: 1524.341919, -0.001731, 8593.460938
$Orientation:
	-0.999999, 0.000000, 0.001593,
	0.000000, 1.000000, 0.000000,
	-0.001593, 0.000000, -0.999999
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zartoth 2 - 1		;! Object #19
$Class: Zartoth
$Team: Hostile
$Location: 1361.278564, -0.001733, 8572.250000
$Orientation:
	-0.999999, 0.000000, 0.001593,
	0.000000, 1.000000, 0.000000,
	-0.001593, 0.000000, -0.999999
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 20
+Persona Name: KilrathiPilot3

$Name: Zartoth 2 - 2		;! Object #20
$Class: Zartoth
$Team: Hostile
$Location: 1412.083862, -0.001719, 8592.718750
$Orientation:
	-0.999999, 0.000000, 0.001593,
	0.000000, 1.000000, 0.000000,
	-0.001593, 0.000000, -0.999999
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 20

$Name: Dralthi 2 - 1		;! Object #21
$Class: F-27B Arrow
$Team: Hostile
$Location: 1244.320313, -0.001705, 8570.097656
$Orientation:
	-0.999999, 0.000000, 0.001593,
	0.000000, 1.000000, 0.000000,
	-0.001593, 0.000000, -0.999999
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Dralthi 2 - 2		;! Object #22
$Class: F-27B Arrow
$Team: Hostile
$Location: 1288.136963, -0.001697, 8598.925781
$Orientation:
	-0.999999, 0.000000, 0.001593,
	0.000000, 1.000000, 0.000000,
	-0.001593, 0.000000, -0.999999
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gothri 2 - 1		;! Object #23
$Class: Gothri
$Team: Hostile
$Location: 1140.388794, -0.001829, 8574.166016
$Orientation:
	-0.999999, 0.000000, 0.001593,
	0.000000, 1.000000, 0.000000,
	-0.001593, 0.000000, -0.999999
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Gothri 2 - 2		;! Object #24
$Class: Gothri
$Team: Hostile
$Location: 1188.241699, -0.001726, 8598.908203
$Orientation:
	-0.999999, 0.000000, 0.001593,
	0.000000, 1.000000, 0.000000,
	-0.001593, 0.000000, -0.999999
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16
+Persona Name: KilrathiPilot4

$Name: Gothri 3 - 1		;! Object #25
$Class: Gothri
$Team: Hostile
$Location: 1070.726563, -0.001745, 8642.412109
$Orientation:
	-0.999999, 0.000000, 0.001593,
	0.000000, 1.000000, 0.000000,
	-0.001593, 0.000000, -0.999999
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 0 0 )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 32
+Persona Name: KilrathiPilot1

$Name: Gothri 3 - 2		;! Object #26
$Class: Gothri
$Team: Hostile
$Location: 1138.826538, -0.001828, 8691.382813
$Orientation:
	-0.999999, 0.000000, 0.001593,
	0.000000, 1.000000, 0.000000,
	-0.001593, 0.000000, -0.999999
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 0 0 )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Gothri 3 - 3		;! Object #27
$Class: Gothri
$Team: Hostile
$Location: 1002.582336, -0.001849, 8698.859375
$Orientation:
	-0.999999, 0.000000, 0.001593,
	0.000000, 1.000000, 0.000000,
	-0.001593, 0.000000, -0.999999
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 0 0 )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Dralthi 3 - 1		;! Object #28
$Class: F-27B Arrow
$Team: Hostile
$Location: 1259.455322, -0.001658, 8645.626953
$Orientation:
	-0.999999, 0.000000, 0.001593,
	0.000000, 1.000000, 0.000000,
	-0.001593, 0.000000, -0.999999
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" "" "" )
+Sbank Ammo: ( 0 0 100 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 24

$Name: Dralthi 3 - 2		;! Object #29
$Class: F-27B Arrow
$Team: Hostile
$Location: 1337.024902, -0.001694, 8681.808594
$Orientation:
	-0.999999, 0.000000, 0.001593,
	0.000000, 1.000000, 0.000000,
	-0.001593, 0.000000, -0.999999
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" "" "" )
+Sbank Ammo: ( 0 0 100 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12
+Persona Name: KilrathiPilot3

$Name: Dralthi 3 - 3		;! Object #30
$Class: F-27B Arrow
$Team: Hostile
$Location: 1198.572754, -0.001654, 8687.671875
$Orientation:
	-0.999999, 0.000000, 0.001593,
	0.000000, 1.000000, 0.000000,
	-0.001593, 0.000000, -0.999999
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" "" "" )
+Sbank Ammo: ( 0 0 100 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Zartoth 3 - 1		;! Object #31
$Class: Zartoth
$Team: Hostile
$Location: 1457.427612, -0.001617, 8650.087891
$Orientation:
	-0.999999, 0.000000, 0.001593,
	0.000000, 1.000000, 0.000000,
	-0.001593, 0.000000, -0.999999
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 40

$Name: Zartoth 3 - 2		;! Object #32
$Class: Zartoth
$Team: Hostile
$Location: 1510.209839, -0.001696, 8702.712891
$Orientation:
	-0.999999, 0.000000, 0.001593,
	0.000000, 1.000000, 0.000000,
	-0.001593, 0.000000, -0.999999
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 20

$Name: Zartoth 3 - 3		;! Object #33
$Class: Zartoth
$Team: Hostile
$Location: 1406.203369, -0.001625, 8700.533203
$Orientation:
	-0.999999, 0.000000, 0.001593,
	0.000000, 1.000000, 0.000000,
	-0.001593, 0.000000, -0.999999
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 20
+Persona Name: KilrathiPilot2

$Name: Darket 3 - 1		;! Object #34
$Class: Darket
$Team: Hostile
$Location: 1620.181763, -0.001744, 8642.488281
$Orientation:
	-0.999999, 0.000000, 0.001593,
	0.000000, 1.000000, 0.000000,
	-0.001593, 0.000000, -0.999999
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 20
+Persona Name: KilrathiPilot1

$Name: Darket 3 - 2		;! Object #35
$Class: Darket
$Team: Hostile
$Location: 1677.713989, -0.001737, 8677.105469
$Orientation:
	-0.999999, 0.000000, 0.001593,
	0.000000, 1.000000, 0.000000,
	-0.001593, 0.000000, -0.999999
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Darket 3 - 3		;! Object #36
$Class: Darket
$Team: Hostile
$Location: 1564.188599, -0.001722, 8674.935547
$Orientation:
	-0.999999, 0.000000, 0.001593,
	0.000000, 1.000000, 0.000000,
	-0.001593, 0.000000, -0.999999
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Darket 4 - 1		;! Object #37
$Class: Darket
$Team: Hostile
$Location: 1622.594360, 50.008636, 8762.322266
$Orientation:
	-0.995162, 0.000000, -0.098249,
	0.000000, 1.000000, 0.000000,
	0.098249, 0.000000, -0.995162
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 30

$Name: Darket 4 - 2		;! Object #38
$Class: Darket
$Team: Hostile
$Location: 1647.523560, 50.008644, 8795.996094
$Orientation:
	-0.995162, 0.000000, -0.098249,
	0.000000, 1.000000, 0.000000,
	0.098249, 0.000000, -0.995162
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10
+Persona Name: KilrathiPilot2

$Name: Darket 4 - 3		;! Object #39
$Class: Darket
$Team: Hostile
$Location: 1585.911743, 50.008644, 8792.767578
$Orientation:
	-0.995162, 0.000000, -0.098249,
	0.000000, 1.000000, 0.000000,
	0.098249, 0.000000, -0.995162
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 20

$Name: Darket 4 - 4		;! Object #40
$Class: Darket
$Team: Hostile
$Location: 1623.823853, 0.008449, 8813.310547
$Orientation:
	-0.995162, 0.000000, -0.098249,
	0.000000, 1.000000, 0.000000,
	0.098249, 0.000000, -0.995162
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zartoth 4 - 1		;! Object #41
$Class: Zartoth
$Team: Hostile
$Location: 1455.893921, 50.008545, 8748.326172
$Orientation:
	-0.999965, 0.000000, -0.008407,
	0.000000, 1.000000, 0.000000,
	0.008407, 0.000000, -0.999965
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 0 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 60

$Name: Zartoth 4 - 2		;! Object #42
$Class: Zartoth
$Team: Hostile
$Location: 1507.475464, 50.008511, 8781.257813
$Orientation:
	-0.999965, 0.000000, -0.008407,
	0.000000, 1.000000, 0.000000,
	0.008407, 0.000000, -0.999965
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 0 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 20

$Name: Zartoth 4 - 3		;! Object #43
$Class: Zartoth
$Team: Hostile
$Location: 1405.154053, 50.008434, 8787.835938
$Orientation:
	-0.999965, 0.000000, -0.008407,
	0.000000, 1.000000, 0.000000,
	0.008407, 0.000000, -0.999965
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 40
+Persona Name: KilrathiPilot3

$Name: Zartoth 4 - 4		;! Object #44
$Class: Zartoth
$Team: Hostile
$Location: 1452.562378, 100.008408, 8798.839844
$Orientation:
	-0.999965, 0.000000, -0.008407,
	0.000000, 1.000000, 0.000000,
	0.008407, 0.000000, -0.999965
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 0 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 20

$Name: Dralthi 4 - 1		;! Object #45
$Class: F-27B Arrow
$Team: Hostile
$Location: 1261.968750, 50.008389, 8740.699219
$Orientation:
	-0.997661, 0.000000, -0.068354,
	0.000000, 1.000000, 0.000000,
	0.068354, 0.000000, -0.997661
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Sbank Ammo: ( 100 0 100 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 36
+Persona Name: KilrathiPilot4

$Name: Dralthi 4 - 2		;! Object #46
$Class: F-27B Arrow
$Team: Hostile
$Location: 1301.384644, 50.008396, 8783.041016
$Orientation:
	-0.991767, 0.000000, -0.128055,
	0.000000, 1.000000, 0.000000,
	0.128055, 0.000000, -0.991767
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" "" "" )
+Sbank Ammo: ( 0 0 100 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Dralthi 4 - 3		;! Object #47
$Class: F-27B Arrow
$Team: Hostile
$Location: 1217.928955, 50.008331, 8781.253906
$Orientation:
	-0.991767, 0.000000, -0.128055,
	0.000000, 1.000000, 0.000000,
	0.128055, 0.000000, -0.991767
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" "" "" )
+Sbank Ammo: ( 0 0 100 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 24

$Name: Dralthi 4 - 4		;! Object #48
$Class: F-27B Arrow
$Team: Hostile
$Location: 1261.177490, 100.008270, 8807.416016
$Orientation:
	-0.991767, 0.000000, -0.128055,
	0.000000, 1.000000, 0.000000,
	0.128055, 0.000000, -0.991767
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" "" "" )
+Sbank Ammo: ( 0 0 100 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gothri 4 - 1		;! Object #49
$Class: Gothri
$Team: Hostile
$Location: 1051.718140, 50.008553, 8764.148438
$Orientation:
	-0.989993, 0.000000, -0.141120,
	0.000000, 1.000000, 0.000000,
	0.141120, 0.000000, -0.989993
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 0 0 )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 48

$Name: Gothri 4 - 2		;! Object #50
$Class: Gothri
$Team: Hostile
$Location: 1105.197754, 50.008602, 8787.669922
$Orientation:
	-0.989992, 0.000000, -0.141120,
	0.000000, 1.000000, 0.000000,
	0.141120, 0.000000, -0.989992
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 0 0 )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Gothri 4 - 3		;! Object #51
$Class: Gothri
$Team: Hostile
$Location: 1003.130554, 50.008659, 8779.142578
$Orientation:
	-0.989992, 0.000000, -0.141120,
	0.000000, 1.000000, 0.000000,
	0.141120, 0.000000, -0.989992
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Claw" "" )
+Sbank Ammo: ( 100 0 )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 32
+Persona Name: KilrathiPilot1

$Name: Gothri 4 - 4		;! Object #52
$Class: Gothri
$Team: Hostile
$Location: 1051.869995, 0.008430, 8821.021484
$Orientation:
	-0.989992, 0.000000, -0.141120,
	0.000000, 1.000000, 0.000000,
	0.141120, 0.000000, -0.989992
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 0 0 )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Gothri 5 - 1		;! Object #53
$Class: Gothri
$Team: Hostile
$Location: 1043.506104, -49.991444, 8883.214844
$Orientation:
	-0.999767, 0.000000, 0.021591,
	0.000000, 1.000000, 0.000000,
	-0.021591, 0.000000, -0.999767
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 64
+Persona Name: KilrathiPilot1

$Name: Gothri 5 - 2		;! Object #54
$Class: Gothri
$Team: Hostile
$Location: 1123.782837, -49.991390, 8933.447266
$Orientation:
	-0.999767, 0.000000, 0.021591,
	0.000000, 1.000000, 0.000000,
	-0.021591, 0.000000, -0.999767
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 0 0 )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 32

$Name: Gothri 5 - 3		;! Object #55
$Class: Gothri
$Team: Hostile
$Location: 979.796204, -49.991383, 8928.738281
$Orientation:
	-0.999767, 0.000000, 0.021591,
	0.000000, 1.000000, 0.000000,
	-0.021591, 0.000000, -0.999767
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 0 0 )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 48

$Name: Gothri 5 - 4		;! Object #56
$Class: Gothri
$Team: Hostile
$Location: 1066.844116, 0.008572, 8955.212891
$Orientation:
	-0.999767, 0.000000, 0.021591,
	0.000000, 1.000000, 0.000000,
	-0.021591, 0.000000, -0.999767
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 0 0 )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 32

$Name: Gothri 5 - 5		;! Object #57
$Class: Gothri
$Team: Hostile
$Location: 1031.056152, -99.991394, 8957.511719
$Orientation:
	-0.999767, 0.000000, 0.021591,
	0.000000, 1.000000, 0.000000,
	-0.021591, 0.000000, -0.999767
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 0 0 )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 32

$Name: Dralthi 5 - 1		;! Object #58
$Class: F-27B Arrow
$Team: Hostile
$Location: 1271.813721, -49.991348, 8901.007813
$Orientation:
	-0.998829, 0.000000, -0.048388,
	0.000000, 1.000000, 0.000000,
	0.048388, 0.000000, -0.998829
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" "" "" )
+Sbank Ammo: ( 0 0 100 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 48

$Name: Dralthi 5 - 2		;! Object #59
$Class: F-27B Arrow
$Team: Hostile
$Location: 1333.256714, -49.991291, 8940.250000
$Orientation:
	-0.998829, 0.000000, -0.048388,
	0.000000, 1.000000, 0.000000,
	0.048388, 0.000000, -0.998829
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 24
+Persona Name: KilrathiPilot3

$Name: Dralthi 5 - 3		;! Object #60
$Class: F-27B Arrow
$Team: Hostile
$Location: 1200.467651, -49.991310, 8937.037109
$Orientation:
	-0.998829, 0.000000, -0.048388,
	0.000000, 1.000000, 0.000000,
	0.048388, 0.000000, -0.998829
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" "" "" )
+Sbank Ammo: ( 0 0 100 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 36

$Name: Dralthi 5 - 4		;! Object #61
$Class: F-27B Arrow
$Team: Hostile
$Location: 1278.693115, 0.008673, 8956.609375
$Orientation:
	-0.998829, 0.000000, -0.048388,
	0.000000, 1.000000, 0.000000,
	0.048388, 0.000000, -0.998829
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" "" "" )
+Sbank Ammo: ( 0 0 100 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 24

$Name: Dralthi 5 - 5		;! Object #62
$Class: F-27B Arrow
$Team: Hostile
$Location: 1248.628540, -99.991341, 8955.150391
$Orientation:
	-0.998829, 0.000000, -0.048388,
	0.000000, 1.000000, 0.000000,
	0.048388, 0.000000, -0.998829
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" "" "" )
+Sbank Ammo: ( 0 0 100 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 24

$Name: Zartoth 5 - 1		;! Object #63
$Class: Zartoth
$Team: Hostile
$Location: 1456.049683, -49.991615, 8907.431641
$Orientation:
	-0.999501, 0.000000, -0.031587,
	0.000000, 1.000000, 0.000000,
	0.031587, 0.000000, -0.999501
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 0 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 80

$Name: Zartoth 5 - 2		;! Object #64
$Class: Zartoth
$Team: Hostile
$Location: 1508.855591, -49.991554, 8937.453125
$Orientation:
	-0.999501, 0.000000, -0.031587,
	0.000000, 1.000000, 0.000000,
	0.031587, 0.000000, -0.999501
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 0 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 40

$Name: Zartoth 5 - 3		;! Object #65
$Class: Zartoth
$Team: Hostile
$Location: 1404.535645, -49.991608, 8935.777344
$Orientation:
	-0.999501, 0.000000, -0.031587,
	0.000000, 1.000000, 0.000000,
	0.031587, 0.000000, -0.999501
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 0 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 60

$Name: Zartoth 5 - 4		;! Object #66
$Class: Zartoth
$Team: Hostile
$Location: 1465.455688, -99.991539, 8958.130859
$Orientation:
	-0.999501, 0.000000, -0.031587,
	0.000000, 1.000000, 0.000000,
	0.031587, 0.000000, -0.999501
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 0 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 20

$Name: Zartoth 5 - 5		;! Object #67
$Class: Zartoth
$Team: Hostile
$Location: 1444.962036, 0.008448, 8957.585938
$Orientation:
	-0.999501, 0.000000, -0.031587,
	0.000000, 1.000000, 0.000000,
	0.031587, 0.000000, -0.999501
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 0 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 20
+Persona Name: KilrathiPilot2

$Name: Darket 5 - 1		;! Object #68
$Class: Darket
$Team: Hostile
$Location: 1625.729370, -49.991375, 8914.488281
$Orientation:
	-0.994844, 0.000000, -0.101418,
	0.000000, 1.000000, 0.000000,
	0.101418, 0.000000, -0.994844
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 40

$Name: Darket 5 - 2		;! Object #69
$Class: Darket
$Team: Hostile
$Location: 1672.536499, -49.991413, 8938.246094
$Orientation:
	-0.994844, 0.000000, -0.101418,
	0.000000, 1.000000, 0.000000,
	0.101418, 0.000000, -0.994844
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 20

$Name: Darket 5 - 3		;! Object #70
$Class: Darket
$Team: Hostile
$Location: 1585.537720, -49.991482, 8934.179688
$Orientation:
	-0.994844, 0.000000, -0.101418,
	0.000000, 1.000000, 0.000000,
	0.101418, 0.000000, -0.994844
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 30
+Persona Name: KilrathiPilot2

$Name: Darket 5 - 4		;! Object #71
$Class: Darket
$Team: Hostile
$Location: 1638.394409, -99.991409, 8945.835938
$Orientation:
	-0.994844, 0.000000, -0.101418,
	0.000000, 1.000000, 0.000000,
	0.101418, 0.000000, -0.994844
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 20

$Name: Darket 5 - 5		;! Object #72
$Class: Darket
$Team: Hostile
$Location: 1610.984009, 0.008578, 8949.468750
$Orientation:
	-0.994844, 0.000000, -0.101418,
	0.000000, 1.000000, 0.000000,
	0.101418, 0.000000, -0.994844
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 20

#Wings		;! 21 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Alpha 1"
)
+Hotkey: 0
+Flags: ( )

$Name: Darket 1 -
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Darket 1 - 1
$Arrival Location: Hyperspace
+Arrival delay: 5
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Darket 1 - 1"
)
$AI Goals: ( goals ( ai-chase "Alpha 1" 89 ) )
+Flags: ( )

$Name: Zartoth 1 -
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zartoth 1 - 1
$Arrival Location: Hyperspace
+Arrival delay: 5
$Arrival Cue: ( is-destroyed-delay 0 "Darket 1 -" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Zartoth 1 - 1"
)
$AI Goals: ( goals ( ai-chase "Alpha 1" 89 ) )
+Flags: ( )

$Name: Dralthi 1 -
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Dralthi 1 - 1
$Arrival Location: Hyperspace
+Arrival delay: 5
$Arrival Cue: ( is-destroyed-delay 0 "Zartoth 1 -" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Dralthi 1 - 1"
)
$AI Goals: ( goals ( ai-chase "Alpha 1" 89 ) )
+Flags: ( )

$Name: Gothri 1 -
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gothri 1 - 1
$Arrival Location: Hyperspace
+Arrival delay: 5
$Arrival Cue: ( is-destroyed-delay 0 "Dralthi 1 -" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Gothri 1 - 1"
)
$AI Goals: ( goals ( ai-chase "Alpha 1" 89 ) )
+Flags: ( )

$Name: Darket 2 -
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Darket 2 - 1
$Arrival Location: Hyperspace
+Arrival delay: 5
$Arrival Cue: ( is-destroyed-delay 0 "Gothri 1 -" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Darket 2 - 1"
	"Darket 2 - 2"
)
$AI Goals: ( goals ( ai-chase "Alpha 1" 89 ) )
+Flags: ( )

$Name: Zartoth 2 -
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zartoth 2 - 1
$Arrival Location: Hyperspace
+Arrival delay: 5
$Arrival Cue: ( is-destroyed-delay 0 "Darket 2 -" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Zartoth 2 - 1"
	"Zartoth 2 - 2"
)
$AI Goals: ( goals ( ai-chase "Alpha 1" 89 ) )
+Flags: ( )

$Name: Dralthi 2 -
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Dralthi 2 - 1
$Arrival Location: Hyperspace
+Arrival delay: 5
$Arrival Cue: ( is-destroyed-delay 0 "Zartoth 2 -" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Dralthi 2 - 1"
	"Dralthi 2 - 2"
)
$AI Goals: ( goals ( ai-chase "Alpha 1" 89 ) )
+Flags: ( )

$Name: Gothri 2 -
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gothri 2 - 1
$Arrival Location: Hyperspace
+Arrival delay: 5
$Arrival Cue: ( is-destroyed-delay 0 "Dralthi 2 -" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Gothri 2 - 1"
	"Gothri 2 - 2"
)
$AI Goals: ( goals ( ai-chase "Alpha 1" 89 ) )
+Flags: ( )

$Name: Darket 3 -
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Darket 3 - 1
$Arrival Location: Hyperspace
+Arrival delay: 5
$Arrival Cue: ( is-destroyed-delay 0 "Gothri 2 -" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Darket 3 - 1"
	"Darket 3 - 2"
	"Darket 3 - 3"
)
$AI Goals: ( goals ( ai-chase "Alpha 1" 89 ) )
+Flags: ( )

$Name: Zartoth 3 -
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zartoth 3 - 1
$Arrival Location: Hyperspace
+Arrival delay: 5
$Arrival Cue: ( is-destroyed-delay 0 "Darket 3 -" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Zartoth 3 - 1"
	"Zartoth 3 - 2"
	"Zartoth 3 - 3"
)
$AI Goals: ( goals ( ai-chase "Alpha 1" 89 ) )
+Flags: ( )

$Name: Dralthi 3 -
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Dralthi 3 - 1
$Arrival Location: Hyperspace
+Arrival delay: 5
$Arrival Cue: ( is-destroyed-delay 0 "Zartoth 3 -" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Dralthi 3 - 1"
	"Dralthi 3 - 2"
	"Dralthi 3 - 3"
)
$AI Goals: ( goals ( ai-chase "Alpha 1" 89 ) )
+Flags: ( )

$Name: Gothri 3 -
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gothri 3 - 1
$Arrival Location: Hyperspace
+Arrival delay: 5
$Arrival Cue: ( is-destroyed-delay 0 "Dralthi 3 -" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Gothri 3 - 1"
	"Gothri 3 - 2"
	"Gothri 3 - 3"
)
$AI Goals: ( goals ( ai-chase "Alpha 1" 89 ) )
+Flags: ( )

$Name: Darket 4 -
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Darket 4 - 1
$Arrival Location: Hyperspace
+Arrival delay: 5
$Arrival Cue: ( is-destroyed-delay 0 "Gothri 3 -" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Darket 4 - 1"
	"Darket 4 - 2"
	"Darket 4 - 3"
	"Darket 4 - 4"
)
$AI Goals: ( goals ( ai-chase "Alpha 1" 89 ) )
+Flags: ( )

$Name: Zartoth 4 -
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zartoth 4 - 1
$Arrival Location: Hyperspace
+Arrival delay: 5
$Arrival Cue: ( is-destroyed-delay 0 "Darket 4 -" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Zartoth 4 - 1"
	"Zartoth 4 - 2"
	"Zartoth 4 - 3"
	"Zartoth 4 - 4"
)
$AI Goals: ( goals ( ai-chase "Alpha 1" 89 ) )
+Flags: ( )

$Name: Dralthi 4 -
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Dralthi 4 - 1
$Arrival Location: Hyperspace
+Arrival delay: 5
$Arrival Cue: ( is-destroyed-delay 0 "Zartoth 4 -" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Dralthi 4 - 1"
	"Dralthi 4 - 2"
	"Dralthi 4 - 3"
	"Dralthi 4 - 4"
)
$AI Goals: ( goals ( ai-chase "Alpha 1" 89 ) )
+Flags: ( )

$Name: Gothri 4 -
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gothri 4 - 1
$Arrival Location: Hyperspace
+Arrival delay: 5
$Arrival Cue: ( is-destroyed-delay 0 "Dralthi 4 -" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gothri 4 - 1"
	"Gothri 4 - 2"
	"Gothri 4 - 3"
	"Gothri 4 - 4"
)
$AI Goals: ( goals ( ai-chase "Alpha 1" 89 ) )
+Flags: ( )

$Name: Darket 5 -
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Darket 5 - 1
$Arrival Location: Hyperspace
+Arrival delay: 5
$Arrival Cue: ( is-destroyed-delay 0 "Gothri 4 -" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Darket 5 - 1"
	"Darket 5 - 2"
	"Darket 5 - 3"
	"Darket 5 - 4"
	"Darket 5 - 5"
)
$AI Goals: ( goals ( ai-chase "Alpha 1" 89 ) )
+Flags: ( )

$Name: Zartoth 5 -
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zartoth 5 - 1
$Arrival Location: Hyperspace
+Arrival delay: 5
$Arrival Cue: ( is-destroyed-delay 0 "Darket 5 -" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Zartoth 5 - 1"
	"Zartoth 5 - 2"
	"Zartoth 5 - 3"
	"Zartoth 5 - 4"
	"Zartoth 5 - 5"
)
$AI Goals: ( goals ( ai-chase "Alpha 1" 89 ) )
+Flags: ( )

$Name: Dralthi 5 -
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Dralthi 5 - 1
$Arrival Location: Hyperspace
+Arrival delay: 5
$Arrival Cue: ( is-destroyed-delay 0 "Zartoth 5 -" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Dralthi 5 - 1"
	"Dralthi 5 - 2"
	"Dralthi 5 - 3"
	"Dralthi 5 - 4"
	"Dralthi 5 - 5"
)
$AI Goals: ( goals ( ai-chase "Alpha 1" 89 ) )
+Flags: ( )

$Name: Gothri 5 -
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gothri 5 - 1
$Arrival Location: Hyperspace
+Arrival delay: 5
$Arrival Cue: ( is-destroyed-delay 0 "Dralthi 5 -" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Gothri 5 - 1"
	"Gothri 5 - 2"
	"Gothri 5 - 3"
	"Gothri 5 - 4"
	"Gothri 5 - 5"
)
$AI Goals: ( goals ( ai-chase "Alpha 1" 89 ) )
+Flags: ( )

#Events		;! 63 total

$Formula: ( when 
   ( has-arrived-delay 1 "Darket 1 - 1" ) 
   ( ship-guardian "Darket 1 - 1" ) 
)
+Name: guard sartha 1-1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Darket 1 - 1" ) 2 ) 
   ( send-message 
      "Darket 1 - 1" 
      "High" 
      "Death Message" 
   )
)
+Name: death sartha 1-1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "death sartha 1-1" 
      0 
   )
   ( self-destruct "Darket 1 - 1" ) 
)
+Name: destroy sartha 1-1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Dralthi 1 - 1" ) 
   ( ship-guardian "Dralthi 1 - 1" ) 
   ( send-message 
      "Dralthi 1 - 1" 
      "High" 
      "Taunt 1" 
   )
)
+Name: dralthi 1 - 1 taunt + guard
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Dralthi 1 - 1" ) 2 ) 
   ( send-message 
      "Dralthi 1 - 1" 
      "High" 
      "Death Message" 
   )
)
+Name: deathscream dralthi 1-1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "deathscream dralthi 1-1" 
      0 
   )
   ( self-destruct "Dralthi 1 - 1" ) 
)
+Name: destroy dralthi 1-1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Darket 2 - 1" ) 
   ( send-message 
      "Darket 2 - 1" 
      "High" 
      "Taunt 2" 
   )
)
+Name: Sartha 2-1 taunt
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      30 
      "Dralthi 2 - 2" 
   )
   ( send-message 
      "Dralthi 2 - 2" 
      "High" 
      "Taunt 3" 
   )
)
+Name: Dralthi 2-2 taunt
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Zartoth 2 - 1" ) 
   ( ship-guardian "Zartoth 2 - 1" ) 
)
+Name: Guard zartoth 2-1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Zartoth 2 - 1" ) 2 ) 
   ( send-message 
      "Zartoth 2 - 1" 
      "High" 
      "Death Message" 
   )
)
+Name: Deathscream zartoth 2-1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Deathscream zartoth 2-1" 
      0 
   )
   ( self-destruct "Zartoth 2 - 1" ) 
)
+Name: destroy zartoth 2-1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Gothri 2 - 2" ) 
   ( ship-guardian "Gothri 2 - 2" ) 
)
+Name: Guard Gothri 2-2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Gothri 2 - 2" ) 2 ) 
   ( send-message 
      "Gothri 2 - 2" 
      "High" 
      "Death Message" 
   )
)
+Name: Deathscream gothri 2-2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Deathscream gothri 2-2" 
      0 
   )
   ( self-destruct "Gothri 2 - 2" ) 
)
+Name: Guard gothri 2-2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 20 "Darket 3 - 3" ) 
   ( send-message 
      "Darket 3 - 3" 
      "High" 
      "Taunt 4" 
   )
)
+Name: taunt sartha 3-3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      30 
      "Dralthi 3 - 1" 
   )
   ( send-message 
      "Dralthi 3 - 1" 
      "High" 
      "Taunt 5" 
   )
)
+Name: taunt dralthi 3-1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 15 "Gothri 3 - 2" ) 
   ( send-message 
      "Gothri 3 - 2" 
      "High" 
      "Taunt 6" 
   )
)
+Name: taunt gothri 3-2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Darket 3 - 1" ) 
   ( ship-guardian "Darket 3 - 1" ) 
)
+Name: guard sartha 3-1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Darket 3 - 1" ) 2 ) 
   ( send-message 
      "Darket 3 - 1" 
      "High" 
      "Death Message" 
   )
)
+Name: death sartha 3-1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "death sartha 3-1" 
      0 
   )
   ( self-destruct "Darket 3 - 1" ) 
)
+Name: destroy sartha 3-1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Zartoth 3 - 3" ) 
   ( ship-guardian "Zartoth 3 - 3" ) 
)
+Name: guard zartoth 3-3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Zartoth 3 - 3" ) 2 ) 
   ( send-message 
      "Zartoth 3 - 3" 
      "High" 
      "Death Message" 
   )
)
+Name: deathscream zartoth 3-3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "deathscream zartoth 3-3" 
      0 
   )
   ( self-destruct "Zartoth 3 - 3" ) 
)
+Name: destroy zartoth 3-3
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Dralthi 3 - 2" ) 
   ( ship-guardian "Dralthi 3 - 2" ) 
)
+Name: guard dralthi 3-2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Dralthi 3 - 2" ) 2 ) 
   ( send-message 
      "Dralthi 3 - 2" 
      "High" 
      "Death Message" 
   )
)
+Name: deathscream dralthi 3-2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "deathscream dralthi 3-2" 
      0 
   )
   ( self-destruct "Dralthi 3 - 2" ) 
)
+Name: destroy dralthi 3-2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Gothri 3 - 1" ) 
   ( ship-guardian "Gothri 3 - 1" ) 
)
+Name: guard gothri 3-1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Gothri 3 - 1" ) 2 ) 
   ( send-message 
      "Gothri 3 - 1" 
      "High" 
      "Death Message" 
   )
)
+Name: deathscream gothri 3-1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "deathscream gothri 3-1" 
      0 
   )
   ( self-destruct "Gothri 3 - 1" ) 
)
+Name: destroy gothri 3-1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 20 "Darket 4 - 4" ) 
   ( send-message 
      "Darket 4 - 4" 
      "High" 
      "Taunt 8" 
   )
)
+Name: taunt sartha 4-4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      30 
      "Zartoth 4 - 1" 
   )
   ( send-message 
      "Zartoth 4 - 1" 
      "High" 
      "Taunt 1" 
   )
)
+Name: taunt zartoth 4-1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      25 
      "Dralthi 4 - 3" 
   )
   ( send-message 
      "Dralthi 4 - 3" 
      "High" 
      "Taunt 2" 
   )
)
+Name: taunt dralthi 4-3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 40 "Alpha 1" ) 
   ( send-message 
      "Gothri 4 - 2" 
      "High" 
      "Taunt 3" 
   )
)
+Name: taunt gothri 4-2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Darket 4 - 2" ) 
   ( ship-guardian "Darket 4 - 2" ) 
)
+Name: Guard Sartha 4-2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Darket 4 - 2" ) 2 ) 
   ( send-message 
      "Darket 4 - 2" 
      "High" 
      "Death Message" 
   )
)
+Name: deathscream sartha 4-2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "deathscream sartha 4-2" 
      0 
   )
   ( self-destruct "Darket 4 - 2" ) 
)
+Name: destroy sartha 4-2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Zartoth 4 - 3" ) 
   ( ship-guardian "Zartoth 4 - 3" ) 
)
+Name: guard zartoth 4-3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Zartoth 4 - 3" ) 2 ) 
   ( send-message 
      "Zartoth 4 - 3" 
      "High" 
      "Death Message" 
   )
)
+Name: deathscream zartoth 4-3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "deathscream zartoth 4-3" 
      0 
   )
   ( self-destruct "Zartoth 4 - 3" ) 
)
+Name: destroy zartoth 4-3
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Dralthi 4 - 1" ) 
   ( ship-guardian "Dralthi 4 - 1" ) 
)
+Name: guard dralthi 4-1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Dralthi 4 - 1" ) 2 ) 
   ( send-message 
      "Dralthi 4 - 1" 
      "High" 
      "Death Message" 
   )
)
+Name: deathscream dralthi 4-1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "deathscream dralthi 4-1" 
      0 
   )
   ( self-destruct "Dralthi 4 - 1" ) 
)
+Name: destroy dralthi 4-1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Gothri 4 - 3" ) 
   ( ship-guardian "Gothri 4 - 3" ) 
)
+Name: guard gothri 4-3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Gothri 4 - 3" ) 2 ) 
   ( send-message 
      "Gothri 4 - 3" 
      "High" 
      "Death Message" 
   )
)
+Name: deathscream gothri 4-3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "deathscream gothri 4-3" 
      0 
   )
   ( self-destruct "Gothri 4 - 3" ) 
)
+Name: destroy gothri 4-3
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 45 "Darket 5 - 5" ) 
   ( send-message 
      "Darket 5 - 5" 
      "High" 
      "Taunt 4" 
   )
)
+Name: taunt sartha 5-5
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      60 
      "Zartoth 5 - 2" 
   )
   ( send-message 
      "Zartoth 5 - 2" 
      "High" 
      "Taunt 5" 
   )
)
+Name: taunt zartoth 5-2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      50 
      "Dralthi 5 - 4" 
   )
   ( send-message 
      "Dralthi 5 - 4" 
      "High" 
      "Taunt 6" 
   )
)
+Name: taunt dralthi 5-4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 70 "Gothri 5 - 3" ) 
   ( send-message 
      "Gothri 5 - 3" 
      "High" 
      "Taunt 7" 
   )
)
+Name: taunt gothri 5-3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Darket 5 - 3" ) 
   ( ship-guardian "Darket 5 - 3" ) 
)
+Name: guard sartha 5-3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Darket 5 - 3" ) 2 ) 
   ( send-message 
      "Darket 5 - 3" 
      "High" 
      "Death Message" 
   )
)
+Name: deathscream sartha 5-3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "deathscream sartha 5-3" 
      0 
   )
   ( self-destruct "Darket 5 - 3" ) 
)
+Name: destroy sartha 5-3
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Zartoth 5 - 5" ) 
   ( ship-guardian "Zartoth 5 - 5" ) 
)
+Name: guard zartoth 5-5
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Zartoth 5 - 5" ) 2 ) 
   ( send-message 
      "Zartoth 5 - 5" 
      "High" 
      "Death Message" 
   )
)
+Name: deathscream zartoth 5-5
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "deathscream zartoth 5-5" 
      0 
   )
   ( self-destruct "Zartoth 5 - 5" ) 
)
+Name: destroy zartoth 5-5
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Dralthi 5 - 2" ) 
   ( ship-guardian "Dralthi 5 - 2" ) 
)
+Name: guard dralthi 5-2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Dralthi 5 - 2" ) 2 ) 
   ( send-message 
      "Dralthi 5 - 2" 
      "High" 
      "Death Message" 
   )
)
+Name: deathscream dralthi 5-2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "deathscream dralthi 5-2" 
      0 
   )
   ( self-destruct "Dralthi 5 - 2" ) 
)
+Name: destroy dralthi 5-2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Gothri 5 - 1" ) 
   ( ship-guardian "Gothri 5 - 1" ) 
)
+Name: guard gothri 5-1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Gothri 5 - 1" ) 2 ) 
   ( send-message 
      "Gothri 5 - 1" 
      "High" 
      "Death Message" 
   )
)
+Name: deathscream gothri 5-1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "deathscream gothri 5-1" 
      0 
   )
   ( self-destruct "Gothri 5 - 1" ) 
)
+Name: destroy gothri 5-1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay "Survive" 5 ) 
   ( training-msg "Victory" ) 
)
+Name: victory
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "victory" 5 ) 
   ( end-mission ) 
)
+Name: end mission
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Survive
$MessageNew:  XSTR("Your mission is simple, survive !", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   5 
   "Darket 1 -" 
   "Zartoth 1 -" 
   "Dralthi 1 -" 
   "Gothri 1 -" 
   "Darket 2 -" 
   "Zartoth 2 -" 
   "Dralthi 2 -" 
   "Gothri 2 -" 
   "Darket 3 -" 
   "Zartoth 3 -" 
   "Dralthi 3 -" 
   "Gothri 3 -" 
   "Darket 4 -" 
   "Zartoth 4 -" 
   "Dralthi 4 -" 
   "Gothri 4 -" 
   "Darket 5 -" 
   "Zartoth 5 -" 
   "Dralthi 5 -" 
   "Gothri 5 -" 
)

#Waypoints		;! 0 lists total


#Messages		;! 10 total


$Name: Death Message
$Team: -1
$MessageNew:  XSTR("", -1)
$end_multi_text
+AVI Name: Head-KP1

$Name: Taunt 1
$Team: -1
$MessageNew:  XSTR("You fly like the ape that you are !", -1)
$end_multi_text
+AVI Name: Head-KP1
+Wave Name: h_ge_taunts_kilrathi_01.wav

$Name: Taunt 2
$Team: -1
$MessageNew:  XSTR("You pathetic descendand of monkeys !", -1)
$end_multi_text
+AVI Name: Head-KP1
+Wave Name: h_ge_taunts_kilrathi_02.wav

$Name: Taunt 3
$Team: -1
$MessageNew:  XSTR("You will not survive this battle, ape-scum !", -1)
$end_multi_text
+AVI Name: Head-KP2
+Wave Name: h_ge_taunts_kilrathi_03.wav

$Name: Taunt 4
$Team: -1
$MessageNew:  XSTR("I shall eat your heart and spit it out, Terran !", -1)
$end_multi_text
+Wave Name: h_ge_taunts_kilrathi_04.wav

$Name: Taunt 5
$Team: -1
$MessageNew:  XSTR("Die, you furless freak !", -1)
$end_multi_text
+AVI Name: Head-KP1
+Wave Name: h_ge_taunts_kilrathi_05.wav

$Name: Taunt 6
$Team: -1
$MessageNew:  XSTR("The Confed ape dares to attack ?", -1)
$end_multi_text
+AVI Name: Head-KP2
+Wave Name: h_ge_taunts_kilrathi_06.wav

$Name: Taunt 7
$Team: -1
$MessageNew:  XSTR("Hahahahahaaa !!!", -1)
$end_multi_text
+AVI Name: Head-KP1
+Wave Name: h_ge_taunts_kilrathi_07.wav

$Name: Taunt 8
$Team: -1
$MessageNew:  XSTR("Rrrroooaaarhhh ! !", -1)
$end_multi_text
+AVI Name: Head-KP1
+Wave Name: h_ge_taunts_kilrathi_08.wav

$Name: Victory
$Team: -1
$MessageNew:  XSTR("Good job pilot, you completed this training mission.", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 120
$Ambient light level: 3947640

$Bitmap List:
$Starbitmap: planet_nephele_ii
+Angles: 0.000000 1.396263 1.570796
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: Brief1

#End

