#AI Profiles
  
  $Default Profile:                            SAGA RETAIL
  
  $Profile Name:                               SAGA RETAIL
  
  
  ;; Difficulty-related values; 
  ;; Each option specifies a list corresponding to the
  ;; five skill values (Very Easy, Easy, Medium, Hard, Insane).
  
  $Player Afterburner Recharge Scale:            1.0,   1.0,   1.0,   1.0,  1.0
  $Max Beam Friendly Fire Damage:                0.0,   5.0,  10.0,  20.0,  30.0
  $Player Countermeasure Life Scale:             3.5,   3.0,   2.5,   2.0,   1.5
  $AI Countermeasure Firing Chance:              0.33,  0.5,  0.66,  0.75,   0.9
  $AI In Range Time:                             1.5,   1.0,  0.75,   0.0,  -1.0
  $AI Always Links Ammo Weapons:                95.0,  80.0,  60.0,  40.0,  20.0
  $AI Maybe Links Ammo Weapons:                 90.0,  60.0,  40.0,  20.0,  10.0
  $Primary Ammo Burst Multiplier:                  0,     0,     0,     0,     0
  $AI Always Links Energy Weapons:              50.0,  33.0,  25.0,  10.0,  10.0
  $AI Maybe Links Energy Weapons:               33.0,  25.0,  10.0,  10.0,   5.0
  $Max Missles Locked on Player:                   2,     3,     4,     5,     6
  $Max Player Attackers:                           3,     4,     5,     6,     8
  $Max Incoming Asteroids:                         4,     5,     6,     8,    10
  $Player Damage Factor:                        0.06,  0.12,  0.25,   0.5,    75.0
  $Player Subsys Damage Factor:                 0.03,  0.06,  0.12,   0.25,   0.5
  $Predict Position Delay:                       2.0,   1.5,   1.0,   0.5,  0.25
  $AI Shield Manage Delay:                       6.0,   4.0,   2.0,   1.0,   0.5
  $Friendly AI Fire Delay Scale:                 2.0,   1.5,   1.0,  0.75,   0.5
  $Hostile AI Fire Delay Scale:                  3.0,   2.0,   1.5,   1.0,  0.75
  $Friendly AI Secondary Fire Delay Scale:      10.0,  15.0,  30.0,  45.0,  60.0
  $Hostile AI Secondary Fire Delay Scale:        1.5,  1.25,   1.0,  0.75,   0.5
  $AI Turn Time Scale:                           1.0,   1.0,   1.0,   1.0,   1.0
  $Glide Attack Percent:                        10.0,  15.0,  25.0,  33.0,  50.0
  $Circle Strafe Percent:                       10.0,  15.0,  25.0,  33.0,  50.0
  $Glide Strafe Percent:                        10.0,  15.0,  25.0,  33.0,  50.0
  $Stalemate Time Threshold:                    15.0,  15.0,  15.0,  15.0,  15.0
  $Stalemate Distance Threshold:               500.0, 500.0, 500.0, 500.0, 500.0
  $Player Shield Recharge Scale:                 3.0,   2.0,   1.5,   1.25,  1.0
  $Player Weapon Recharge Scale:                 3.0,   3.0,   3.0,   3.0,   3.0
  $Max Turret Target Ownage:                     999,   999,   999,   999,   999
  $Max Turret Player Ownage:                     999,   999,   999,   999,   999
  $Percentage Required For Kill Scale:           0.5,   0.5,   0.5,   0.5,   0.5
  $Percentage Required For Assist Scale:         0.25,  0.25,  0.25,  0.25,  0.25
  $Percentage Awarded For Capship Assist:        0.5,   0.5,   0.5,   0.5,   0.5
  $Repair Penalty:                                10,    20,    35,    50,    60
  $Delay Before Allowing Bombs to Be Shot Down:  1.5,   1.5,   1.5,   1.5,   1.5
  $Chance AI Has to Fire Missiles at Player:       0,     1,     2,     3,     4
  $Max Aim Update Delay:                         1.0,  0.75,   0.5,  0.25,  0.125
  $Detail Distance Multiplier: 			20.0,  20.0,  20.0,  20.0,  20.0
  
;; General AI-related flags.
  
  $big ships can attack beam turrets on untargeted ships:   NO
  $smart primary weapon selection:                         YES
  $smart secondary weapon selection:                       YES
  $smart shield management:                                YES
  $smart afterburner management:                           YES
  $allow rapid secondary dumbfire:                          NO
  $huge turret weapons ignore bombs:                       YES
  $don't insert random turret fire delay:                   NO
  $hack improve non-homing swarm turret fire accuracy:      NO
  $shockwaves damage small ship subsystems:                 NO
  $navigation subsystem governs warpout capability:         NO
  $ignore lower bound for minimum speed of docked ship:     NO
  $disable linked fire penalty:                            YES
  $disable weapon damage scaling:                          YES
  $use additive weapon velocity:                            NO
  $use newtonian dampening:                                YES
  $include beams for kills and assists:                     NO
  $score kills based on damage caused:                      NO
  $score assists based on damage caused:                    NO
  $allow event and goal scoring in multiplayer:             NO 
  $fix linked primary weapon decision bug:                 YES
  $prevent turrets targeting too distant bombs:            YES
  $smart subsystem targeting for turrets:                  YES
  $fix heat seekers homing on stealth ships bug:           YES
  $multi allow empty primaries:                             NO
  $multi allow empty secondaries:                          YES
  $allow turrets target weapons freely:                     NO
  $use only single fov for turrets:                        YES
  $allow vertical dodge:                                    NO
;  $disarm or disable cause global ai goal effects:          NO
  $fix AI class bug:                                       YES
;  $do capship vs capship collisions:                        NO
   $aspect bomb invulnerability fix:			   YES
  
#End