
#Mission Info

$Version: 0.10
$Name:  XSTR("Subspace Situation", -1)
$Author: Joseph Martin
$Created: 06/10/00 at 17:06:36
$Modified: 03/22/08 at 18:45:09
$Notes:
$End Notes:

$Mission Desc:
 XSTR("", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 65537

+Red Alert: 1

+Scramble: 0

+Disallow Support: 1

+Player Entry Delay:
1.000000

+Viewer pos: 1873.320435, 10515.704102, -6060.280762
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.280308, 0.959910,
	0.000000, -0.959910, 0.280308
+SquadReassignName: 157th Beige Gryphons
+SquadReassignLogo: 157th.pcx

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("The Major Canis has entered Delta Serpentis-Sol subspace. We are not sure of our condition but it cannot be good. Further orders will come be given as they arise.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 1873.320435, 10515.704102, -6060.280762
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.280308, 0.959910,
	0.000000, -0.959910, 0.280308
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 0

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Apollo"	5
	"GTF Valkyrie"	5
	"GTF Hercules"	5
	"GTB Athena"	5
	"GTB Medusa"	5
	"GTB Ursa"	5
)

+Weaponry Pool: (
	"DR-55"	12
	"Plasmion"	4
	"Interceptor"	40
	"Swarmed V"	640
)

#Objects		;! 22 total

$Name: Alpha 1		;! Object #0
$Class: GTF Valkyrie MII
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	-0.027352, 0.000000, -0.999626,
	-0.000002, 1.000000, 0.000000,
	0.999626, 0.000002, -0.027352
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 90
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Plasmion" "DR-55" )
+Secondary Banks: ( "Swarmed V" "Swarmed V" "Swarmed V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "player-start" "no-arrival-music" )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Alpha 2		;! Object #1
$Class: GTF Valkyrie MII
$Team: Friendly
$Location: -100.222801, -0.000025, -100.783218
$Orientation:
	0.048046, 0.000000, -0.998845,
	-0.000002, 1.000000, 0.000000,
	0.998845, 0.000002, 0.048046
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 90
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Plasmion" "DR-55" )
+Secondary Banks: ( "Swarmed V" "Swarmed V" "Swarmed V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-music" )
+Respawn priority: 0
+Group: 0
+Score: 16

$Name: Alpha 3		;! Object #2
$Class: GTF Valkyrie MII
$Team: Friendly
$Location: 97.438812, 0.000026, -100.783241
$Orientation:
	0.056110, 0.000000, -0.998425,
	-0.000002, 1.000000, 0.000000,
	0.998425, 0.000002, 0.056110
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 90
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Plasmion" "DR-55" )
+Secondary Banks: ( "Swarmed V" "Swarmed V" "Swarmed V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-music" )
+Respawn priority: 0
+Group: 0
+Score: 16

$Name: Alpha 4		;! Object #3
$Class: GTF Valkyrie MII
$Team: Friendly
$Location: 0.668642, -0.000024, -199.914764
$Orientation:
	0.128834, 0.000000, -0.991666,
	-0.000002, 1.000000, 0.000000,
	0.991666, 0.000002, 0.128834
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 90
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Plasmion" "DR-55" )
+Secondary Banks: ( "Swarmed V" "Swarmed V" "Swarmed V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-music" )
+Respawn priority: 0
+Group: 0
+Score: 16

$Name: Beta 1		;! Object #4
$Class: GTF Ulysses
$Team: Friendly
$Location: 300.721527, 0.000008, 3.019562
$Orientation:
	-0.038917, 0.000000, -0.999242,
	-0.000002, 1.000000, 0.000000,
	0.999242, 0.000002, -0.038917
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 80
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "DR-55" "DR-55" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Beta 2		;! Object #5
$Class: GTF Ulysses
$Team: Friendly
$Location: 200.501007, -0.000017, -100.085831
$Orientation:
	0.060842, 0.000000, -0.998147,
	-0.000002, 1.000000, 0.000000,
	0.998147, 0.000002, 0.060842
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 80
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "DR-55" "DR-55" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Beta 3		;! Object #6
$Class: GTF Ulysses
$Team: Friendly
$Location: 403.176636, -0.000109, -95.354744
$Orientation:
	0.069564, 0.000000, -0.997578,
	-0.000002, 1.000000, 0.000000,
	0.997577, 0.000002, 0.069564
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 80
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "DR-55" "DR-55" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Beta 4		;! Object #7
$Class: GTF Ulysses
$Team: Friendly
$Location: 303.408539, 0.000082, -195.028229
$Orientation:
	0.163271, 0.000000, -0.986581,
	-0.000002, 1.000000, 0.000000,
	0.986581, 0.000002, 0.163271
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 80
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "DR-55" "DR-55" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: GTD Major Canis		;! Object #8
$Class: GTD Major Canis
$Team: Friendly
$Location: 1271.639160, 0.002062, -34.794479
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "Lacerta" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 70
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "Fighter Beam Blue" "Fighter Beam Green" "Fighter Beam Yellow" )
+Subsystem: turret02a
+Primary Banks: ( "Fighter Beam Blue" "Fighter Beam Green" "Fighter Beam Yellow" )
+Subsystem: turret03a
+Primary Banks: ( "Fighter Beam Blue" "Fighter Beam Green" "Fighter Beam Yellow" )
+Subsystem: turret04a
+Primary Banks: ( "R500" "R500" "R500" )
+Subsystem: turret05a
+Primary Banks: ( "R500" "R500" "R500" )
+Subsystem: turret06
+Primary Banks: ( "R500" )
+Subsystem: turret07
+Primary Banks: ( "R500" )
+Subsystem: turret08
+Primary Banks: ( "R500" )
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: engines
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-music" "no-dynamic" )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Lacerta		;! Object #9
$Class: ECD Lacerta
$Team: Hostile
$Location: 1274.905151, 0.002413, -5989.194336
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.758362, -0.651834,
	0.000000, 0.651834, 0.758362
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "GTD Major Canis" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 80
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Sbank Ammo: ( 0 )
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-music" "no-dynamic" )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 4000

$Name: Zaurak 1		;! Object #10
$Class: ECB Horologium
$Team: Hostile
$Location: 700.409119, -0.000118, -5592.064941
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-music" "no-dynamic" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Zaurak 2		;! Object #11
$Class: ECB Horologium
$Team: Hostile
$Location: 590.068726, -0.000061, -5660.343262
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-music" "no-dynamic" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Zaurak 3		;! Object #12
$Class: ECB Horologium
$Team: Hostile
$Location: 804.080139, 0.000036, -5660.343262
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-music" "no-dynamic" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Zaurak 4		;! Object #13
$Class: ECB Horologium
$Team: Hostile
$Location: 666.928101, 0.000154, -5722.512207
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-music" "no-dynamic" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Cursa 1		;! Object #14
$Class: ECB Horologium
$Team: Hostile
$Location: 1843.865112, 0.000024, -5597.773438
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-music" "no-dynamic" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Cursa 2		;! Object #15
$Class: ECB Horologium
$Team: Hostile
$Location: 1808.373779, 0.000214, -5716.876953
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-music" "no-dynamic" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Epsilon 1		;! Object #16
$Class: GTB Ursa
$Team: Friendly
$Location: 2998.379395, 0.000113, 10.117054
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "Atom Bomb" "Atom Bomb" "Atom Bomb" )
+Subsystem: b05-turreta
+Primary Banks: ( "Lightning Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-music" "no-dynamic" )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Epsilon 2		;! Object #17
$Class: GTB Ursa
$Team: Friendly
$Location: 2333.737061, -0.000059, -111.761482
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "Atom Bomb" "Atom Bomb" "Atom Bomb" )
+Subsystem: b05-turreta
+Primary Banks: ( "Lightning Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-music" "no-dynamic" )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Epsilon 3		;! Object #18
$Class: GTB Ursa
$Team: Friendly
$Location: 3846.863770, 0.000029, -111.761536
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "Atom Bomb" "Atom Bomb" "Atom Bomb" )
+Subsystem: b05-turreta
+Primary Banks: ( "Lightning Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-music" "no-dynamic" )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Epsilon 4		;! Object #19
$Class: GTB Ursa
$Team: Friendly
$Location: 2981.819580, 0.000008, -481.332550
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "Atom Bomb" "Atom Bomb" "Atom Bomb" )
+Subsystem: b05-turreta
+Primary Banks: ( "Lightning Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-music" "no-dynamic" )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Epsilon 5		;! Object #20
$Class: GTB Ursa
$Team: Friendly
$Location: 2373.109375, 0.000031, -658.031799
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "Atom Bomb" "Atom Bomb" "Atom Bomb" )
+Subsystem: b05-turreta
+Primary Banks: ( "Lightning Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-music" "no-dynamic" )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Epsilon 6		;! Object #21
$Class: GTB Ursa
$Team: Friendly
$Location: 3559.694336, 0.000169, -730.610962
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "Atom Bomb" "Atom Bomb" "Atom Bomb" )
+Subsystem: b05-turreta
+Primary Banks: ( "Lightning Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-music" "no-dynamic" )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

#Wings		;! 5 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-chase-wing "Cursa" 50 ) ( ai-ignore "Lacerta" 50 ) )
+Hotkey: 0
+Flags:( "no-arrival-music" "no-arrival-message" )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-chase-wing "Cursa" 50 ) ( ai-ignore "Lacerta" 50 ) )
+Hotkey: 1
+Flags:( "no-arrival-music" "no-arrival-message" )

$Name: Zaurak
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Zaurak 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Lacerta
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Zaurak 1"
	"Zaurak 2"
	"Zaurak 3"
	"Zaurak 4"
)
$AI Goals: ( goals ( ai-chase "GTD Major Canis" 50 ) )
+Flags:( )

$Name: Cursa
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cursa 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Lacerta
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Cursa 1"
	"Cursa 2"
)
$AI Goals: ( goals ( ai-chase "GTD Major Canis" 50 ) )
+Flags:( )

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Bombers" 5 ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "Epsilon 1" "Lacerta" ) 
   3000 
)
$Ships: (		;! 6 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
	"Epsilon 5"
	"Epsilon 6"
)
$AI Goals: ( goals ( ai-chase "Lacerta" 89 ) )
+Flags:( "no-dynamic" )

#Events		;! 19 total

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "Start" 
   )
)
+Name: Start
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 20 "Lacerta" ) 
   ( red-alert ) 
)
+Name: Directive1
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Major Canis", -1)

$Formula: ( when 
   ( < 
      ( hits-left "GTD Major Canis" ) 
      40 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Bombers" 
   )
)
+Name: Bombers
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < 
      ( distance "Epsilon 1" "Lacerta" ) 
      5000 
   )
   ( good-secondary-time 
      "Friendly" 
      100 
      "Atom Bomb" 
      "Lacerta" 
   )
)
+Name: Secondary
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-invulnerable "GTD Major Canis" ) 
)
+Name: Inv
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( < 
      ( hits-left "GTD Major Canis" ) 
      40 
   )
   ( set-subsystem-strength 
      "Lacerta" 
      "turret01" 
      0 
   )
)
+Name: Sabotage
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( set-subsystem-strength 
      "Lacerta" 
      "turret02" 
      0 
   )
)
+Name: 1
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( set-subsystem-strength 
      "Lacerta" 
      "turret03" 
      0 
   )
)
+Name: 2
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( set-subsystem-strength 
      "Lacerta" 
      "turret04" 
      0 
   )
)
+Name: 3
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( set-subsystem-strength 
      "Lacerta" 
      "turret33" 
      0 
   )
)
+Name: 4
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( set-subsystem-strength 
      "Lacerta" 
      "turret34" 
      0 
   )
)
+Name: 5
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( set-subsystem-strength 
      "Lacerta" 
      "turret35" 
      0 
   )
)
+Name: 6
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( set-subsystem-strength 
      "Lacerta" 
      "turret36" 
      0 
   )
)
+Name: 7
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( set-subsystem-strength 
      "Lacerta" 
      "turret37" 
      0 
   )
)
+Name: 8
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( set-subsystem-strength 
      "Lacerta" 
      "turret38" 
      0 
   )
)
+Name: 9
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Epsilon" ) 
   ( add-goal 
      "Epsilon" 
      ( ai-chase "Lacerta" 89 ) 
   )
)
+Name: Attack
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 5 "Lacerta" ) 
   ( send-message 
      "#GTD Pegasus" 
      "High" 
      "Pegasus" 
   )
)
+Name: Pegasus
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( break-warp "Alpha 1" ) 
)
+Name: Break
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "Lacerta" ) 50 ) 
   ( set-subsystem-strength 
      "Lacerta" 
      "Hull" 
      0 
   )
)
+Name: Auto
+Repeat Count: 1
+Interval: 1

#Goals		;! 1 total

$Type: Primary
+Name: Lacerta
$MessageNew:  XSTR("Destroy Lacerta", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Lacerta" ) 

#Waypoints		;! 0 lists total


#Messages		;! 167 total


$Name: Start

$Team: -1
$MessageNew:  XSTR("The Lacerta was tracked into subspace with us!", -1)
$end_multi_text

$Name: Bombers

$Team: -1
$MessageNew:  XSTR("We are deploying bombers armed with the Atomic Bomb. Cross your fingers, everyone!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Pegasus

$Team: -1
$MessageNew:  XSTR("We need your assistance! Standby for further orders!", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 459
$Ambient light level: 7895160

#Asteroid Fields

#Music

$Event Music: 4: Numbers
;;FSO 3.6.9;; $Substitute Event Music: FS1-4: Worlds Apart
$Briefing Music: Brief1
;;FSO 3.6.9;; $Substitute Briefing Music: FS1-BRIEF1

#End

