#Mission Info

$Version: 23.1
$Name:  XSTR("Aquas - Kosha Coral Bed", -1)
$Author: Chasen Lindsey
$Created: 10/07/15 at 14:38:14
$Modified: 02/28/26 at 19:42:17
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Save the Aquan people from an underwater Venom attack.", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 268435612
+NebAwacs: 7000.000000

+Storm: none

+Fog Near Mult: 7.000000

+Fog Far Mult: 10.000000


+Volumetric Nebula: neb_aquas1.pof
+Position: 0.000000, -6000.000000, 0.000000
+Color: (10, 50, 150)
+Visibility Opacity: 0.001000
+Visibility Distance: 7000.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -3692.690918, 6745.365234, -12516.969727
+Viewer orient:
	-0.855224, 0.000003, -0.518258,
	0.229669, 0.896447, -0.378992,
	0.464590, -0.443151, -0.766664

$Starting wing names: ( "Star Fox" "Guest Wing" "Gamma" )
$Squadron wing names: ( "Star Fox" "Beta" "Gamma" "Delta" "Epsilon" )
$Team-versus-team wing names: ( "Star Fox" "Zeta" )

$Load Screen 640: LW_loading5B_small.tga
$Load Screen 1024: LW_loading5B.tga

$Skybox Model: sky_aquas1.pof

$AI Profile: SoL Profile

#Sexp_variables

$Variables:
(
		0		"BacoonGrowth"		"0"		"number"
		1		"Delay"		"0"		"number"
		2		"GaroasSpawn"		"0"		"number"
		3		"InBattle"		"0"		"number"
		4		"MissionState"		"Intro"		"string"
		5		"SubDest"		"0"		"number"
		6		"SubDockedA"		"0"		"number"
)

#Cutscenes

$Pre-game Cutscene: LW_Mission05_Start.mp4
+formula: ( true ) 

#end

#Command Briefing

$Stage Text:
 XSTR("General Pepper: Star Fox, the fleet is currently en route to Katina to break the siege on our forward operations base. Handling this situation will be easy, so I'm sending you on a different mission instead.", -1)
$end_multi_text
$Ani Filename: CommBrief_PepperA.png
+Wave Filename: LW05B_GenPep_brief_01.wav

$Stage Text:
 XSTR("Shortly after contact with Katina's base commander, we started receiving distress calls from the Aquan Fleet, saying they were under heavy attack by Andross' forces. While the Aquans rejected our calls for help in an attempt to remain neutral, it would be no better of us to turn down theirs out of spite.", -1)
$end_multi_text
$Ani Filename: CommBrief_Aquas.png
+Wave Filename: LW05B_GenPep_brief_02.wav

$Stage Text:
 XSTR("I'm ordering you to assist the Aquans in their counter attack. Make a good impression on them and they should be more than willing to join our war efforts. It certainly doesn't hurt that your chief mechanic is from Aquas as well!", -1)
$end_multi_text
$Ani Filename: CommBrief_AquanNavy.png
+Wave Filename: LW05B_GenPep_brief_03.wav

$Stage Text:
 XSTR("Our fleet can handle the Venominan siege here. While our work is cut out for us, it is imperative that you secure an alliance with the Aquans to end this war by week's end! Pepper out!", -1)
$end_multi_text
$Ani Filename: CommBrief_PepperA.png
+Wave Filename: LW05B_GenPep_brief_04.wav

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("Slippy: Aquas is under attack? My family's there! Thank you for doing this, Fox. We'll show Andross what happens when they mess with us! Maybe we can get the Navy to join us in the war while we're at it!", -1)
$end_multi_text
$voice: LW05B_briefing_slippy_01.wav
$camera_pos: -7359.485840, 9296.688477, -3999.019043
$camera_orient:
	-0.832445, 0.000003, -0.554108,
	0.272408, 0.870815, -0.409238,
	0.482524, -0.491611, -0.724906
$camera_time: 500
$num_lines: 1
$line_start: 0
$line_end: 1
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 7
$team: Friendly
$class: Target
$pos: 2772.493652, -1059.021484, -25015.519531
$label:  XSTR("Aquas", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: Great Fox
$pos: 1536.100098, 801.310547, -11557.435547
$label:  XSTR("Great Fox", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Slippy: If Andross' ships have made it seaside, then we won't be able to use Arwings to fight him off. They just weren't made for that! This would be a great time to test out the Blue Marine!

Falco: Whoah whoah woah, hold on, what do you mean 'test?'", -1)
$end_multi_text
$voice: LW05B_briefing_slippy_02.wav
$camera_pos: -3692.690918, 6745.365234, -12516.969727
$camera_orient:
	-0.855224, 0.000003, -0.518258,
	0.229669, 0.896447, -0.378992,
	0.464590, -0.443151, -0.766664
$camera_time: 500
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Possible Friendly
$class: Aquan City Core
$pos: 6559.791504, -1059.027832, -27734.166016
$label:  XSTR("Kosha City", -1)
+id: 3
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Non-Aligned
$class: Aquan Coral D
$pos: 23524.447266, -5273.240234, -34957.761719
$label:  XSTR("Coral Bed", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Non-Aligned
$class: Aquan Coral D
$pos: 15478.853516, -5273.239258, -26358.884766
$label:  XSTR("Coral Bed", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Non-Aligned
$class: Aquan Coral D
$pos: 6466.260254, -5273.250000, -44845.332031
$label:  XSTR("Coral Bed", -1)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Non-Aligned
$class: Aquan Coral D
$pos: -295.429443, -5273.238281, -35918.078125
$label:  XSTR("Coral Bed", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Non-Aligned
$class: Aquan Coral D
$pos: 1546.117188, -5273.243164, -29695.640625
$label:  XSTR("Coral Bed", -1)
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Non-Aligned
$class: Aquan Coral D
$pos: 8667.660156, -5273.233398, -24675.000000
$label:  XSTR("Coral Bed", -1)
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Slippy: Just trust me, Falco! Based on the General's info, Kosha City has been under siege for at least two days now. We'll all have to man the Blue Marine if we're going to beat them back.

Peppy: Wait a minute, are you saying we all need to cram into that? That tin can?! Oh sweet solar flares my back's already botherin' me enough, Slippy!", -1)
$end_multi_text
$voice: LW05B_briefing_slippy_03.wav
$camera_pos: -3692.690918, 6745.365234, -12516.969727
$camera_orient:
	-0.855224, 0.000003, -0.518258,
	0.229669, 0.896447, -0.378992,
	0.464590, -0.443151, -0.766664
$camera_time: 500
$num_lines: 1
$line_start: 0
$line_end: 7
$num_icons: 11
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Possible Friendly
$class: Aquan City Core
$pos: 6559.791504, -1059.027832, -27734.166016
$label:  XSTR("Kosha City", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Non-Aligned
$class: Aquan Coral D
$pos: 23524.447266, -5273.240234, -34957.761719
$label:  XSTR("Coral Bed", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Non-Aligned
$class: Aquan Coral D
$pos: 15478.853516, -5273.239258, -26358.884766
$label:  XSTR("Coral Bed", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Non-Aligned
$class: Aquan Coral D
$pos: 6466.260254, -5273.250000, -44845.332031
$label:  XSTR("Coral Bed", -1)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Non-Aligned
$class: Aquan Coral D
$pos: -295.429443, -5273.238281, -35918.078125
$label:  XSTR("Coral Bed", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Non-Aligned
$class: Aquan Coral D
$pos: 1546.117188, -5273.243164, -29695.640625
$label:  XSTR("Coral Bed", -1)
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Non-Aligned
$class: Aquan Coral D
$pos: 8667.660156, -5273.233398, -24675.000000
$label:  XSTR("Coral Bed", -1)
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: Aquarosa Major
$pos: -426.454834, 1887.340820, -19547.833984
$label:  XSTR("Aquarosa", -1)
+id: 10
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Possible Friendly
$class: Aquan Cruiser
$pos: 2622.337402, 0.000000, -23027.066406
$label:  XSTR("Aquan Navy", -1)
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Possible Friendly
$class: Aquan Cruiser
$pos: 3257.724121, 0.000488, -27499.039062
$label:  XSTR("Aquan Navy", -1)
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Possible Friendly
$class: Aquan Cruiser
$pos: 5079.087402, 0.000488, -22857.867188
$label:  XSTR("Aquan Navy", -1)
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Slippy: Aw come on, Peppy. You too? Look, I don't know why Andross attacked Aquas, but there's more to it than just some invasion. There might be something he's after deep in the ocean. Just please, trust me on this one Fox!", -1)
$end_multi_text
$voice: LW05B_briefing_slippy_04.wav
$camera_pos: -3692.690918, 6745.365234, -12516.969727
$camera_orient:
	-0.855224, 0.000003, -0.518258,
	0.229669, 0.896447, -0.378992,
	0.464590, -0.443151, -0.766664
$camera_time: 500
$num_lines: 0
$num_icons: 13
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Possible Friendly
$class: Aquan City Core
$pos: 6559.791504, -1059.027832, -27734.166016
$label:  XSTR("Kosha City", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Non-Aligned
$class: Aquan Coral D
$pos: 23524.447266, -5273.240234, -34957.761719
$label:  XSTR("Coral Bed", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Non-Aligned
$class: Aquan Coral D
$pos: 15478.853516, -5273.239258, -26358.884766
$label:  XSTR("Coral Bed", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Non-Aligned
$class: Aquan Coral D
$pos: 6466.260254, -5273.250000, -44845.332031
$label:  XSTR("Coral Bed", -1)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Non-Aligned
$class: Aquan Coral D
$pos: -295.429443, -5273.238281, -35918.078125
$label:  XSTR("Coral Bed", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Non-Aligned
$class: Aquan Coral D
$pos: 1546.117188, -5273.243164, -29695.640625
$label:  XSTR("Coral Bed", -1)
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Non-Aligned
$class: Aquan Coral D
$pos: 8667.660156, -5273.233398, -24675.000000
$label:  XSTR("Coral Bed", -1)
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: Aquarosa Major
$pos: -426.454834, 1887.340820, -19547.833984
$label:  XSTR("Aquarosa", -1)
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Possible Friendly
$class: Aquan Cruiser
$pos: 2622.337402, 0.000000, -23027.066406
$label:  XSTR("Aquan Navy", -1)
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Possible Friendly
$class: Aquan Cruiser
$pos: 3257.724121, 0.000488, -27499.039062
$label:  XSTR("Aquan Navy", -1)
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Possible Friendly
$class: Aquan Cruiser
$pos: 5079.087402, 0.000488, -22857.867188
$label:  XSTR("Aquan Navy", -1)
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Hostile
$class: Grazan Carrier
$pos: 11799.462891, -2114.541016, -24906.750000
$label:  XSTR("?", -1)
+id: 15
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Hostile
$class: Grazan Carrier
$pos: 1036.582031, -2114.541016, -30657.632812
$label:  XSTR("?", -1)
+id: 16
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 3

$Formula: ( is-destroyed-delay 0 "Star Fox 1" ) 
$Multi text
    XSTR("Fox McCloud, pilot and captain of the Mercenary team Star Fox has fallen in battle during his most recent mission. The Cornerian Army honors him for his valiant service in the defense of the Lylat System.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( = @SubDockedA[0] 0 ) 
$Multi text
    XSTR("General Pepper: Splendid work, Star Fox! Your near perfect execution was noticed by the Aquan government, and they are sending fleets to form an armada as we speak. This could mean a future alliance between Corneria and Aquas, one that I'm sure will win this war!", -1)
$end_multi_text
$Voice: LW05B_GenPep_debrief_01.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( >= @SubDockedA[0] 1 ) 
$Multi text
    XSTR("General Pepper: Excellent work, Star Fox. Kosha City still stands, but I wish I had better news. The damage that Andross' forces have done is leaving Aquas in a state of disarray. While they have declared open war against Venom, they won't be able to send many reinforcements for the forward assault. I have been informed however, that they are sending a small contingent force that will bolster the power of our fleet. It's not much, but it's still better than nothing.", -1)
$end_multi_text
$Voice: LW05B_GenPep_debrief_02.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Callsigns:
$Callsign: Pala

#end


#Players		;! 1 total

$Starting Shipname: Star Fox 1
$Ship Choices: (
	"Blue Marine"	5
	"Blue Marine Mark II"	5
)

+Weaponry Pool: (
	"Standard Laser BM"	17
	"Aquan Torpedo"	200100
	"Sonic Disruptor"	1
)

#Objects		;! 219 total

$Name: Star Fox 1		;! Object #0
$Class: Blue Marine
$Team: Friendly
$Location: -7004.736816, -4371.312988, 5966.490234
$Orientation:
	-0.997298, -0.035268, -0.064449,
	-0.045386, 0.985585, 0.162980,
	0.057772, 0.165465, -0.984522
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 25
+Special Exp Blast: 1000
+Special Exp Inner Radius: 25
+Special Exp Outer Radius: 75
+Special Exp Death Roll Time: 1000
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquarosa Squad A 1		;! Object #1
$Class: Aquarosa Minor
$Team: Hostile
$Location: -9901.748047, 319.305664, -12985.424805
$Orientation:
	0.783822, 0.000000, -0.620986,
	-0.000000, 1.000000, 0.000000,
	0.620986, 0.000000, 0.783822
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 300

$Name: Aquarosa Squad A 2		;! Object #2
$Class: Aquarosa Minor
$Team: Hostile
$Location: -9953.631836, 319.306885, -15602.266602
$Orientation:
	-0.759399, 0.000000, 0.650625,
	0.000000, 1.000000, 0.000000,
	-0.650625, 0.000000, -0.759399
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 300

$Name: Aquarosa Squad A 3		;! Object #3
$Class: Aquarosa Minor
$Team: Hostile
$Location: -10036.234375, 319.306885, -14595.658203
$Orientation:
	-0.759399, 0.000000, 0.650625,
	0.000000, 1.000000, 0.000000,
	-0.650625, 0.000000, -0.759399
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 300

$Name: Aquarosa Squad A 4		;! Object #4
$Class: Aquarosa Minor
$Team: Hostile
$Location: -9283.620117, 319.306885, -15455.854492
$Orientation:
	-0.759399, 0.000000, 0.650625,
	0.000000, 1.000000, 0.000000,
	-0.650625, 0.000000, -0.759399
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 300

$Name: Stingray Squad A 1		;! Object #5
$Class: Stingray Fighter
$Team: Hostile
$Location: -4748.234375, 720.646484, -13932.829102
$Orientation:
	0.999950, 0.010000, -0.000000,
	-0.001601, 0.160096, 0.987100,
	0.009871, -0.987051, 0.160104
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Stingray Squad A 2		;! Object #6
$Class: Stingray Fighter
$Team: Hostile
$Location: -4825.651855, 718.527466, -13932.602539
$Orientation:
	0.999950, 0.010000, -0.000000,
	-0.001601, 0.160096, 0.987100,
	0.009871, -0.987051, 0.160104
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Stingray Squad A 3		;! Object #7
$Class: Stingray Fighter
$Team: Hostile
$Location: -4904.737793, 727.631653, -13934.211914
$Orientation:
	0.999950, 0.010000, -0.000000,
	-0.001601, 0.160096, 0.987100,
	0.009871, -0.987051, 0.160104
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Stingray Squad A 4		;! Object #8
$Class: Stingray Fighter
$Team: Hostile
$Location: -4971.491699, 750.327148, -13938.012695
$Orientation:
	0.999950, 0.010000, -0.000000,
	-0.001601, 0.160096, 0.987100,
	0.009871, -0.987051, 0.160104
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Stingray Squad B 1		;! Object #9
$Class: Stingray Fighter
$Team: Hostile
$Location: -5325.583984, 1011.881470, -13980.995117
$Orientation:
	0.999950, 0.010000, -0.000000,
	-0.001601, 0.160096, 0.987100,
	0.009871, -0.987051, 0.160104
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Stingray Squad B 2		;! Object #10
$Class: Stingray Fighter
$Team: Hostile
$Location: -5403.007812, 1009.751526, -13980.780273
$Orientation:
	0.999950, 0.010000, -0.000000,
	-0.001601, 0.160096, 0.987100,
	0.009871, -0.987051, 0.160104
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Stingray Squad B 3		;! Object #11
$Class: Stingray Fighter
$Team: Hostile
$Location: -5482.088379, 1018.848511, -13982.374023
$Orientation:
	0.999950, 0.010000, -0.000000,
	-0.001601, 0.160096, 0.987100,
	0.009871, -0.987051, 0.160104
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Stingray Squad B 4		;! Object #12
$Class: Stingray Fighter
$Team: Hostile
$Location: -5548.847168, 1041.561157, -13986.174805
$Orientation:
	0.999950, 0.010000, -0.000000,
	-0.001601, 0.160096, 0.987100,
	0.009871, -0.987051, 0.160104
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Aquan Navy A 1		;! Object #13
$Class: Aquan Frigate
$Team: Friendly
$Location: -1800.413330, -1997.193115, -17011.255859
$Orientation:
	0.097456, -0.000000, 0.995240,
	0.000000, 1.000000, 0.000000,
	-0.995240, 0.000000, 0.097456
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquan Navy A 2		;! Object #14
$Class: Aquan Frigate
$Team: Friendly
$Location: -2120.760498, -1404.267822, -17234.427734
$Orientation:
	0.097456, -0.000000, 0.995240,
	0.000000, 1.000000, 0.000000,
	-0.995240, 0.000000, 0.097456
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Tadpole School 1		;! Object #15
$Class: Aquan Tadpole
$Team: Friendly
$Location: 1018.937500, -1762.778320, -15780.510742
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Tadpole School 2		;! Object #16
$Class: Aquan Tadpole
$Team: Friendly
$Location: 1094.375000, -1762.778320, -15712.698242
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Tadpole School 3		;! Object #17
$Class: Aquan Tadpole
$Team: Friendly
$Location: 1162.968262, -1762.778320, -15745.760742
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Tadpole School 4		;! Object #18
$Class: Aquan Tadpole
$Team: Friendly
$Location: 1238.468262, -1762.778320, -15784.385742
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Tadpole School 5		;! Object #19
$Class: Aquan Tadpole
$Team: Friendly
$Location: 1288.937012, -1762.778320, -15707.385742
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Prawn School 1		;! Object #20
$Class: Aquan Tadpole
$Team: Friendly
$Location: 1610.842773, -1762.778320, -15563.260742
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Prawn School 2		;! Object #21
$Class: Aquan Tadpole
$Team: Friendly
$Location: 1686.311523, -1762.778320, -15495.510742
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Prawn School 3		;! Object #22
$Class: Aquan Tadpole
$Team: Friendly
$Location: 1754.905518, -1762.778320, -15528.510742
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Prawn School 4		;! Object #23
$Class: Aquan Tadpole
$Team: Friendly
$Location: 1830.405762, -1762.778320, -15567.198242
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Prawn School 5		;! Object #24
$Class: Aquan Tadpole
$Team: Friendly
$Location: 1880.843262, -1762.778320, -15490.198242
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Aquarosa Squad B 1		;! Object #25
$Class: Aquarosa Minor
$Team: Hostile
$Location: -3469.768799, -603.244385, -11674.412109
$Orientation:
	0.362358, 0.000000, -0.932039,
	-0.000000, 1.000000, 0.000000,
	0.932039, 0.000000, 0.362358
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 300

$Name: Aquarosa Squad B 2		;! Object #26
$Class: Aquarosa Minor
$Team: Hostile
$Location: -3492.984619, -603.244629, -11250.313477
$Orientation:
	0.362358, 0.000000, -0.932039,
	-0.000000, 1.000000, 0.000000,
	0.932039, 0.000000, 0.362358
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 300

$Name: Aquarosa Squad B 3		;! Object #27
$Class: Aquarosa Minor
$Team: Hostile
$Location: -3895.292236, -603.244629, -12176.674805
$Orientation:
	0.362358, 0.000000, -0.932039,
	-0.000000, 1.000000, 0.000000,
	0.932039, 0.000000, 0.362358
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 300

$Name: Aquarosa Squad B 4		;! Object #28
$Class: Aquarosa Minor
$Team: Hostile
$Location: -4152.737305, -603.244629, -11063.131836
$Orientation:
	0.362358, 0.000000, -0.932039,
	-0.000000, 1.000000, 0.000000,
	0.932039, 0.000000, 0.362358
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 300

$Name: Transport Sub A		;! Object #29
$Class: Venom Sub-cruiser
$Team: Hostile
$Location: -7660.008789, -979.796387, -12475.032227
$Orientation:
	0.362358, 0.000000, -0.932039,
	-0.000000, 1.000000, 0.000000,
	0.932039, 0.000000, 0.362358
$AI Goals: ( goals ( ai-waypoints-once "DockingA" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   3 
   "Aquarosa Major A" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Warpin time: 3.00
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 300

$Name: Transport Sub B		;! Object #30
$Class: Venom Sub-cruiser
$Team: Hostile
$Location: -7885.220703, -1213.338623, -13203.947266
$Orientation:
	-0.452176, 0.000000, -0.891929,
	0.000000, 1.000000, 0.000000,
	0.891929, 0.000000, -0.452176
$AI Goals: ( goals ( ai-waypoints-once "DockingB" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   3 
   "Aquarosa Major A" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Warpin time: 3.00
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 300

$Name: Transport Sub C		;! Object #31
$Class: Venom Sub-cruiser
$Team: Hostile
$Location: -8459.535156, -786.549500, -13926.399414
$Orientation:
	-0.895344, 0.000000, -0.445375,
	0.000000, 1.000000, 0.000000,
	0.445375, 0.000000, -0.895344
$AI Goals: ( goals ( ai-waypoints-once "DockingC" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   3 
   "Aquarosa Major A" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Warpin time: 3.00
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 300

$Name: Aquarosa Squad C 1		;! Object #32
$Class: Aquarosa Minor
$Team: Hostile
$Location: -4629.220703, -483.766357, -17421.812500
$Orientation:
	0.506220, 0.000000, -0.862404,
	-0.000000, 1.000000, 0.000000,
	0.862404, 0.000000, 0.506220
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 300

$Name: Aquarosa Squad C 2		;! Object #33
$Class: Aquarosa Minor
$Team: Hostile
$Location: -4719.707520, -483.766602, -17006.833984
$Orientation:
	0.506220, 0.000000, -0.862404,
	-0.000000, 1.000000, 0.000000,
	0.862404, 0.000000, 0.506220
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 300

$Name: Aquarosa Squad C 3		;! Object #34
$Class: Aquarosa Minor
$Team: Hostile
$Location: -4969.288086, -483.766602, -17985.447266
$Orientation:
	0.506220, 0.000000, -0.862404,
	-0.000000, 1.000000, 0.000000,
	0.862404, 0.000000, 0.506220
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 300

$Name: Aquarosa Squad C 4		;! Object #35
$Class: Aquarosa Minor
$Team: Hostile
$Location: -5400.853027, -483.766602, -16927.150391
$Orientation:
	0.506220, 0.000000, -0.862404,
	-0.000000, 1.000000, 0.000000,
	0.862404, 0.000000, 0.506220
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 300

$Name: Aquan Navy A 3		;! Object #36
$Class: Aquan Frigate
$Team: Friendly
$Location: -2052.185059, -2332.858154, -17819.142578
$Orientation:
	0.097456, -0.000000, 0.995240,
	0.000000, 1.000000, 0.000000,
	-0.995240, 0.000000, 0.097456
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquan Navy A 4		;! Object #37
$Class: Aquan Frigate
$Team: Friendly
$Location: -2372.525391, -1729.551025, -18042.322266
$Orientation:
	0.097456, -0.000000, 0.995240,
	0.000000, 1.000000, 0.000000,
	-0.995240, 0.000000, 0.097456
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquan Navy B 1		;! Object #38
$Class: Aquan Frigate
$Team: Friendly
$Location: -755.979858, -1997.192139, -15204.492188
$Orientation:
	0.097456, -0.000000, 0.995240,
	0.000000, 1.000000, 0.000000,
	-0.995240, 0.000000, 0.097456
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquan Navy B 2		;! Object #39
$Class: Aquan Frigate
$Team: Friendly
$Location: -1076.318604, -1404.266357, -15427.670898
$Orientation:
	0.097456, -0.000000, 0.995240,
	0.000000, 1.000000, 0.000000,
	-0.995240, 0.000000, 0.097456
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquan Navy B 3		;! Object #40
$Class: Aquan Frigate
$Team: Friendly
$Location: -1007.748169, -2332.857178, -16012.391602
$Orientation:
	0.097456, -0.000000, 0.995240,
	0.000000, 1.000000, 0.000000,
	-0.995240, 0.000000, 0.097456
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquan Navy B 4		;! Object #41
$Class: Aquan Frigate
$Team: Friendly
$Location: -1328.085449, -1729.549072, -16235.555664
$Orientation:
	0.097456, -0.000000, 0.995240,
	0.000000, 1.000000, 0.000000,
	-0.995240, 0.000000, 0.097456
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquarosa Major A		;! Object #42
$Class: Aquarosa Major
$Team: Hostile
$Location: -6966.640625, -0.002441, -13535.394531
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 300

$Name: Aquas Ocean Floor 102		;! Object #43
$Class: Aquas Ocean Floor
$Team: Neutral
$Location: 1996.599976, -5185.799805, -19392.500000
$Orientation:
	0.000796, -0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000796
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Aquan Coral A 103		;! Object #44
$Class: Aquan Coral A
$Team: Neutral
$Location: 3260.770020, -4825.779297, -29713.445312
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Aquan Coral B 104		;! Object #45
$Class: Aquan Coral B
$Team: Neutral
$Location: -3552.397705, -4828.493164, -25503.492188
$Orientation:
	0.796083, 0.000000, -0.605187,
	-0.000000, 1.000000, 0.000000,
	0.605187, 0.000000, 0.796083
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Aquan Coral C 110		;! Object #46
$Class: Aquan Coral C
$Team: Neutral
$Location: 8992.272461, -5643.701172, -13216.583984
$Orientation:
	0.390152, 0.000000, -0.920751,
	-0.000000, 1.000000, 0.000000,
	0.920751, 0.000000, 0.390152
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Aquan Coral C 111		;! Object #47
$Class: Aquan Coral C
$Team: Neutral
$Location: 14066.927734, -4812.278320, -14510.643555
$Orientation:
	0.390152, 0.000000, -0.920751,
	-0.000000, 1.000000, 0.000000,
	0.920751, 0.000000, 0.390152
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Aquan Coral C 112		;! Object #48
$Class: Aquan Coral C
$Team: Neutral
$Location: 17275.574219, -5332.864746, -14401.888672
$Orientation:
	-0.666276, 0.000000, -0.745706,
	0.000000, 1.000000, 0.000000,
	0.745706, 0.000000, -0.666276
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Aquan Coral B 121		;! Object #49
$Class: Aquan Coral B
$Team: Neutral
$Location: -1656.889404, -4619.930176, -1430.434082
$Orientation:
	-0.704975, 0.000000, 0.709232,
	0.000000, 1.000000, 0.000000,
	-0.709232, 0.000000, -0.704975
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Aquan Coral A 122		;! Object #50
$Class: Aquan Coral A
$Team: Neutral
$Location: 1618.278442, -4542.162109, -6774.401367
$Orientation:
	-0.737393, 0.000000, -0.675463,
	0.000000, 1.000000, 0.000000,
	0.675463, 0.000000, -0.737393
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Aquan Coral D 124		;! Object #51
$Class: Aquan Coral D
$Team: Neutral
$Location: -1612.158203, -5504.958008, -4713.309570
$Orientation:
	-0.387733, -0.027186, 0.921371,
	-0.069943, 0.997551, 0.000000,
	-0.919114, -0.064443, -0.388685
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Aquan Coral D 125		;! Object #52
$Class: Aquan Coral D
$Team: Neutral
$Location: -3210.624023, -6081.019531, -2906.116211
$Orientation:
	0.607741, -0.085644, -0.789504,
	0.139543, 0.990216, 0.000000,
	0.781779, -0.110170, 0.613746
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Aquan Coral D 126		;! Object #53
$Class: Aquan Coral D
$Team: Neutral
$Location: -545.659180, -5731.002441, -7223.594727
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Aquan Coral D 130		;! Object #54
$Class: Aquan Coral D
$Team: Neutral
$Location: 11740.975586, -5908.730469, -14031.672852
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Aquan Coral D 131		;! Object #55
$Class: Aquan Coral D
$Team: Neutral
$Location: -1447.323364, -5567.839355, -27569.974609
$Orientation:
	-0.351529, 0.000000, -0.936177,
	0.000000, 1.000000, 0.000000,
	0.936177, 0.000000, -0.351529
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Aquan Coral D 132		;! Object #56
$Class: Aquan Coral D
$Team: Neutral
$Location: -4007.189941, -4842.781250, -28459.109375
$Orientation:
	-0.563985, 0.000000, 0.825785,
	0.000000, 1.000000, 0.000000,
	-0.825785, 0.000000, -0.563985
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Aquan Coral D 133		;! Object #57
$Class: Aquan Coral D
$Team: Neutral
$Location: 1021.058594, -5273.250000, -28567.210938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Aquas School of Fish A 136		;! Object #58
$Class: Aquas School of Fish A
$Team: Neutral
$Location: -1811.423828, -6458.355469, -23116.917969
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "don't-change-position" "don't-change-orientation" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Aquas School of Fish A 137		;! Object #59
$Class: Aquas School of Fish A
$Team: Neutral
$Location: -10792.650391, -7622.045898, -1970.432617
$Orientation:
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$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
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$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" "stealth" "friendly-stealth-invisible" )
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+Respawn priority: 0
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+Score: 0

$Name: Aquan City Core 138		;! Object #60
$Class: Aquan City Core
$Team: Neutral
$Location: 3924.447266, -1059.022461, -18883.572266
$Orientation:
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$Determination: 10
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+Score: 0

$Name: Aquan Residential District 139		;! Object #61
$Class: Aquan Residential District
$Team: Neutral
$Location: 3715.007324, -1828.470947, -17988.439453
$Orientation:
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$Determination: 10
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+Use Table Score:
+Score: 0

$Name: Aquan Science District 140		;! Object #62
$Class: Aquan Science District
$Team: Neutral
$Location: 3092.132324, -1969.594238, -17430.339844
$Orientation:
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$Determination: 10
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+Respawn priority: 0
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+Use Table Score:
+Score: 0

$Name: Aquan Commercial District 141		;! Object #63
$Class: Aquan Commercial District
$Team: Neutral
$Location: 2291.380859, -2487.852539, -17449.488281
$Orientation:
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$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "stealth" )
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+Respawn priority: 0
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+Use Table Score:
+Score: 0

$Name: Aquan Power District 142		;! Object #64
$Class: Aquan Power District
$Team: Neutral
$Location: 2711.991455, -2338.711426, -16679.808594
$Orientation:
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$Arrival Cue: ( true ) 
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$Determination: 10
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+Respawn priority: 0
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+Use Table Score:
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$Name: Aquan Residential District 143		;! Object #65
$Class: Aquan Residential District
$Team: Neutral
$Location: 3149.762451, -1251.774536, -19297.544922
$Orientation:
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$Determination: 10
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$Name: Aquan Residential District 144		;! Object #66
$Class: Aquan Residential District
$Team: Neutral
$Location: 3149.762451, -2285.096680, -19297.544922
$Orientation:
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$Determination: 10
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$Name: Aquan Commercial District 145		;! Object #67
$Class: Aquan Commercial District
$Team: Neutral
$Location: 2870.146484, -2487.852051, -20104.851562
$Orientation:
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$Determination: 10
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+Respawn priority: 0
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+Use Table Score:
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$Name: Aquan Residential District 146		;! Object #68
$Class: Aquan Residential District
$Team: Neutral
$Location: 2426.342285, -2790.792969, -19393.742188
$Orientation:
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$Name: Aquan Residential District 147		;! Object #69
$Class: Aquan Residential District
$Team: Neutral
$Location: 2059.466309, -2773.406006, -20344.123047
$Orientation:
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$Name: Aquan Power District 148		;! Object #70
$Class: Aquan Power District
$Team: Neutral
$Location: 1394.502563, -2970.599609, -20878.947266
$Orientation:
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$Name: Aquan Residential District 149		;! Object #71
$Class: Aquan Residential District
$Team: Neutral
$Location: 1830.807373, -2790.791748, -16725.767578
$Orientation:
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$Name: Aquan Residential District 150		;! Object #72
$Class: Aquan Residential District
$Team: Neutral
$Location: 1731.230591, -3020.025635, -17705.466797
$Orientation:
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$Name: Aquan Commercial District 151		;! Object #73
$Class: Aquan Commercial District
$Team: Neutral
$Location: 1705.003418, -3412.500977, -18581.929688
$Orientation:
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$Name: Aquan Commercial District 152		;! Object #74
$Class: Aquan Commercial District
$Team: Neutral
$Location: 1705.003418, -2210.668457, -18581.929688
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$Name: Aquan Residential District 153		;! Object #75
$Class: Aquan Residential District
$Team: Neutral
$Location: 2516.751709, -2505.926758, -18714.017578
$Orientation:
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$Name: Aquan Residential District 154		;! Object #76
$Class: Aquan Residential District
$Team: Neutral
$Location: 897.808716, -3458.428711, -18322.017578
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$Name: Aquan Residential District 155		;! Object #77
$Class: Aquan Residential District
$Team: Neutral
$Location: 3135.680420, -2235.412109, -20907.810547
$Orientation:
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+Use Table Score:
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$Name: Aquan Residential District 156		;! Object #78
$Class: Aquan Residential District
$Team: Neutral
$Location: 2506.745605, -2235.412109, -21481.117188
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$Name: Aquan Power District 157		;! Object #79
$Class: Aquan Power District
$Team: Neutral
$Location: 1750.954956, -2475.091553, -21800.324219
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$Name: Aquan Commercial District 158		;! Object #80
$Class: Aquan Commercial District
$Team: Neutral
$Location: 3190.519043, -2114.541504, -22009.359375
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$Name: Aquan Residential District 159		;! Object #81
$Class: Aquan Residential District
$Team: Neutral
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$Name: Aquan Residential District 160		;! Object #82
$Class: Aquan Residential District
$Team: Neutral
$Location: 3726.944824, -1933.804199, -22674.462891
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+Use Table Score:
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$Name: Aquan Commercial District 161		;! Object #83
$Class: Aquan Commercial District
$Team: Neutral
$Location: 4654.099609, -1400.735840, -19468.123047
$Orientation:
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+Use Table Score:
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$Name: Aquan Residential District 162		;! Object #84
$Class: Aquan Residential District
$Team: Neutral
$Location: 4517.364258, -1503.028564, -20315.746094
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+Use Table Score:
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$Name: Aquan Residential District 163		;! Object #85
$Class: Aquan Residential District
$Team: Neutral
$Location: 5195.019043, -1105.210693, -18800.107422
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+Use Table Score:
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$Name: Aquan Power District 164		;! Object #86
$Class: Aquan Power District
$Team: Neutral
$Location: 5919.542969, -1030.312500, -18357.253906
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+Respawn priority: 0
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+Use Table Score:
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$Name: Aquan Science District 165		;! Object #87
$Class: Aquan Science District
$Team: Neutral
$Location: 4999.760742, -1257.606445, -17959.085938
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "stealth" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Aquan Residential District 166		;! Object #88
$Class: Aquan Residential District
$Team: Neutral
$Location: 4978.525391, -1624.003418, -17112.771484
$Orientation:
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+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "stealth" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Aquan Residential District 167		;! Object #89
$Class: Aquan Residential District
$Team: Neutral
$Location: 4123.651367, -1885.636597, -17097.072266
$Orientation:
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "stealth" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Aquan Residential District 168		;! Object #90
$Class: Aquan Residential District
$Team: Neutral
$Location: 5459.276367, -1402.364868, -16416.056641
$Orientation:
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "stealth" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Aquan Residential District 169		;! Object #91
$Class: Aquan Residential District
$Team: Neutral
$Location: 5459.276367, -2512.256104, -16416.056641
$Orientation:
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "stealth" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Aquan Command Cruiser		;! Object #92
$Class: Aquan Cruiser
$Callsign: Pala
$Team: Friendly
$Location: -1709.962036, -468.511475, -15435.639648
$Orientation:
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
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$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquan Coral E 152		;! Object #93
$Class: Aquan Coral E
$Team: Neutral
$Location: -8432.900391, -4282.774902, -18888.900391
$Orientation:
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
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$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Aquan Coral F 153		;! Object #94
$Class: Aquan Coral F
$Team: Neutral
$Location: -9856.931641, -4670.238770, -16120.713867
$Orientation:
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Aquan Coral G 154		;! Object #95
$Class: Aquan Coral G
$Team: Neutral
$Location: -6645.749512, -4946.405273, -16656.492188
$Orientation:
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Aquan Coral H 155		;! Object #96
$Class: Aquan Coral H
$Team: Neutral
$Location: -5923.645508, -4646.898926, -19670.195312
$Orientation:
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Aquan Coral H 156		;! Object #97
$Class: Aquan Coral H
$Team: Neutral
$Location: -10277.790039, -5053.210449, -10238.402344
$Orientation:
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Aquan Coral G 157		;! Object #98
$Class: Aquan Coral G
$Team: Neutral
$Location: -11316.843750, -4946.403809, -18915.318359
$Orientation:
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Aquan Coral H 158		;! Object #99
$Class: Aquan Coral H
$Team: Neutral
$Location: -10396.613281, -4646.897461, -21493.783203
$Orientation:
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$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Aquan Coral H 159		;! Object #100
$Class: Aquan Coral H
$Team: Neutral
$Location: -12336.343750, -5334.923828, -16269.144531
$Orientation:
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+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Aquan Coral G 160		;! Object #101
$Class: Aquan Coral G
$Team: Neutral
$Location: -11351.744141, -4946.405273, -13849.534180
$Orientation:
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$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Aquan Coral G 161		;! Object #102
$Class: Aquan Coral G
$Team: Neutral
$Location: -7528.262207, -4586.113770, -21598.662109
$Orientation:
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$Arrival Cue: ( true ) 
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$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
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+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Aquan Coral I 162		;! Object #103
$Class: Aquan Coral I
$Team: Neutral
$Location: -5480.384766, -4753.677734, -11031.929688
$Orientation:
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
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$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
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$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Aquan Coral J 163		;! Object #104
$Class: Aquan Coral J
$Team: Neutral
$Location: -7216.566895, -4370.104004, -9778.795898
$Orientation:
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
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$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
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$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Aquan Coral J 164		;! Object #105
$Class: Aquan Coral J
$Team: Neutral
$Location: -4416.676758, -5241.558105, -7997.150391
$Orientation:
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
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$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Aquan Coral J 165		;! Object #106
$Class: Aquan Coral J
$Team: Neutral
$Location: -3183.205078, -5241.554688, -10646.377930
$Orientation:
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
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$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Aquan Coral J 166		;! Object #107
$Class: Aquan Coral J
$Team: Neutral
$Location: -4488.804199, -4800.080078, -12933.505859
$Orientation:
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
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$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Aquan Coral J 167		;! Object #108
$Class: Aquan Coral J
$Team: Neutral
$Location: -8534.593750, -4460.667480, -11694.781250
$Orientation:
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
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$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Aquan Coral K 168		;! Object #109
$Class: Aquan Coral K
$Team: Neutral
$Location: -6365.466309, -4456.236328, -26048.140625
$Orientation:
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$Cargo 1:  XSTR("Nothing", -1)
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$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Aquan Coral L 169		;! Object #110
$Class: Aquan Coral L
$Team: Neutral
$Location: -5332.978516, -4849.292969, -24183.707031
$Orientation:
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
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$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Aquan Coral L 170		;! Object #111
$Class: Aquan Coral L
$Team: Neutral
$Location: -8086.952148, -4849.294434, -24185.535156
$Orientation:
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Aquan Coral M 171		;! Object #112
$Class: Aquan Coral M
$Team: Neutral
$Location: -7083.580566, -4647.301270, -7028.295898
$Orientation:
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
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$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Aquan Coral M 172		;! Object #113
$Class: Aquan Coral M
$Team: Neutral
$Location: -8332.644531, -4647.301270, -7570.873535
$Orientation:
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Aquan Coral M 173		;! Object #114
$Class: Aquan Coral M
$Team: Neutral
$Location: -9278.648438, -4647.301758, -8467.219727
$Orientation:
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$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
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$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Aquan Coral L 174		;! Object #115
$Class: Aquan Coral L
$Team: Neutral
$Location: -7178.093262, -5559.783203, -5657.007812
$Orientation:
	0.065731, -0.199266, 0.977739,
	0.275987, 0.945263, 0.174093,
	-0.958911, 0.258400, 0.117128
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Aquan Coral L 175		;! Object #116
$Class: Aquan Coral L
$Team: Neutral
$Location: -9300.164062, -4994.027344, -6134.394531
$Orientation:
	0.516912, 0.027804, -0.855587,
	0.099581, 0.990734, 0.092359,
	0.850227, -0.132942, 0.509354
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Aquan Coral G 176		;! Object #117
$Class: Aquan Coral G
$Team: Neutral
$Location: -8409.321289, -5562.922852, -3509.815430
$Orientation:
	0.542145, -0.123311, 0.831188,
	0.186299, 0.982195, 0.024199,
	-0.819373, 0.141730, 0.555465
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Aquan Coral G 177		;! Object #118
$Class: Aquan Coral G
$Team: Neutral
$Location: -11870.841797, -4946.407227, -7866.070312
$Orientation:
	-0.908301, 0.000000, 0.418318,
	0.000000, 1.000000, 0.000000,
	-0.418318, 0.000000, -0.908301
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Aquan Coral H 178		;! Object #119
$Class: Aquan Coral H
$Team: Neutral
$Location: -8276.672852, -4894.088379, -14361.037109
$Orientation:
	-0.676049, 0.000000, -0.736856,
	0.000000, 1.000000, 0.000000,
	0.736856, 0.000000, -0.676049
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Aquan Coral H 179		;! Object #120
$Class: Aquan Coral H
$Team: Neutral
$Location: -11128.373047, -4800.114258, -4843.771973
$Orientation:
	0.999322, -0.000000, 0.036807,
	0.000000, 1.000000, 0.000000,
	-0.036807, 0.000000, 0.999322
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Bacoon		;! Object #121
$Class: Bacoon
$Team: Neutral
$Location: -7261.311035, -7035.863281, -13532.204102
$Orientation:
	0.000000, 0.000000, -1.000000,
	-0.996656, 0.081709, 0.000000,
	0.081709, 0.996656, 0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
+Subsystem: turret02
+Sbank Ammo: ( 0 )
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin speed: 1.00
$Warpin time: 3.00
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "no-dynamic" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 50

$Name: Docking Sphere A		;! Object #122
$Class: Aquan Science District
$Team: Neutral
$Location: 6044.478516, -2844.387451, -15777.074219
$Orientation:
	-0.673700, 0.000000, -0.739005,
	0.000000, 1.000000, 0.000000,
	0.739005, 0.000000, -0.673700
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "stealth" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Docking Sphere B		;! Object #123
$Class: Aquan Science District
$Team: Neutral
$Location: 30.576736, -3759.383301, -18229.462891
$Orientation:
	0.993956, 0.000000, -0.109779,
	-0.000000, 1.000000, 0.000000,
	0.109779, 0.000000, 0.993956
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "stealth" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Docking Sphere C		;! Object #124
$Class: Aquan Science District
$Team: Neutral
$Location: 955.821777, -2916.679199, -22054.503906
$Orientation:
	0.952334, -0.000000, 0.305059,
	0.000000, 1.000000, 0.000000,
	-0.305059, 0.000000, 0.952334
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "stealth" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: Strange Aquarosa		;! Object #125
$Class: Strange Aquarosa
$Team: Anglar
$Location: -13053.865234, -2924.234863, -15690.333008
$Orientation:
	1.000000, -0.000000, 0.000000,
	0.000000, 0.913089, -0.407760,
	0.000000, 0.407760, 0.913089
$AI Goals: ( goals ( ai-waypoints-once "AquarosaPointA" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Destroy Garoas Swarm" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Warpin speed: 1.00
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Tadpole Scouts A 1		;! Object #126
$Class: Aquan Tadpole
$Team: Friendly
$Location: -6376.468750, -3201.312256, -4567.846680
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Tadpole Scouts A 2		;! Object #127
$Class: Aquan Tadpole
$Team: Friendly
$Location: -6161.002441, -3347.689453, -4828.206543
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Tadpole Scouts A 3		;! Object #128
$Class: Aquan Tadpole
$Team: Friendly
$Location: -5966.576660, -3375.473633, -4797.392578
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Aquan Giant Jelly A		;! Object #129
$Class: Aquan Giant Jelly
$Team: Neutral
$Location: -5599.440918, -2798.793457, -718.447754
$Orientation:
	-0.998669, 0.000000, -0.051570,
	0.000000, 1.000000, 0.000000,
	0.051570, 0.000000, -0.998669
$AI Goals: ( goals ( ai-waypoints "JellyPathA" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Aquan Giant Jelly B		;! Object #130
$Class: Aquan Giant Jelly
$Team: Neutral
$Location: -6411.828613, -3459.049805, -3352.830322
$Orientation:
	-0.999597, 0.000000, 0.028403,
	0.000000, 1.000000, 0.000000,
	-0.028403, 0.000000, -0.999597
$AI Goals: ( goals ( ai-waypoints "JellyPathA" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Aquan Giant Jelly C		;! Object #131
$Class: Aquan Giant Jelly
$Team: Neutral
$Location: -4930.437012, -2917.300781, -5859.625000
$Orientation:
	-0.951847, 0.000000, -0.306575,
	0.000000, 1.000000, 0.000000,
	0.306575, 0.000000, -0.951847
$AI Goals: ( goals ( ai-waypoints "JellyPathA" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Aquan Giant Jelly D		;! Object #132
$Class: Aquan Giant Jelly
$Team: Neutral
$Location: -3541.144775, -2288.000732, -7637.687012
$Orientation:
	-0.981702, 0.000000, -0.190423,
	0.000000, 1.000000, 0.000000,
	0.190423, 0.000000, -0.981702
$AI Goals: ( goals ( ai-waypoints "JellyPathA" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Garoas Swarm A 1		;! Object #133
$Class: Garoas
$Team: Anglar
$Location: -10542.190430, 451.553955, -13945.421875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Garoas Swarm A 2		;! Object #134
$Class: Garoas
$Team: Anglar
$Location: -10557.290039, 451.553955, -13862.667969
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Garoas Swarm A 3		;! Object #135
$Class: Garoas
$Team: Anglar
$Location: -10659.553711, 451.553955, -13850.197266
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Garoas Swarm A 4		;! Object #136
$Class: Garoas
$Team: Anglar
$Location: -10676.831055, 451.553955, -13920.251953
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Garoas Swarm A 5		;! Object #137
$Class: Garoas
$Team: Anglar
$Location: -10778.016602, 451.553955, -13937.048828
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Garoas Swarm A 6		;! Object #138
$Class: Garoas
$Team: Anglar
$Location: -10871.936523, 451.553955, -13851.095703
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Garoas Swarm B 1		;! Object #139
$Class: Garoas
$Team: Anglar
$Location: -10564.577148, 451.553955, -14096.421875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Garoas Swarm B 2		;! Object #140
$Class: Garoas
$Team: Anglar
$Location: -10676.278320, 451.553955, -14082.093750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Garoas Swarm B 3		;! Object #141
$Class: Garoas
$Team: Anglar
$Location: -10799.334961, 451.553955, -14080.029297
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Garoas Swarm B 4		;! Object #142
$Class: Garoas
$Team: Anglar
$Location: -10887.483398, 451.553955, -14104.494141
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Garoas Swarm B 5		;! Object #143
$Class: Garoas
$Team: Anglar
$Location: -10920.015625, 451.553955, -14150.542969
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Garoas Swarm B 6		;! Object #144
$Class: Garoas
$Team: Anglar
$Location: -10772.827148, 451.553955, -14126.541016
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Garoas Swarm C 1		;! Object #145
$Class: Garoas
$Team: Anglar
$Location: -10584.098633, 451.553864, -14245.637695
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Garoas Swarm C 2		;! Object #146
$Class: Garoas
$Team: Anglar
$Location: -10662.209961, 451.553833, -14273.461914
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Garoas Swarm C 3		;! Object #147
$Class: Garoas
$Team: Anglar
$Location: -10709.124023, 451.553864, -14223.309570
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Garoas Swarm C 4		;! Object #148
$Class: Garoas
$Team: Anglar
$Location: -10769.354492, 451.553864, -14280.313477
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Garoas Swarm C 5		;! Object #149
$Class: Garoas
$Team: Anglar
$Location: -10841.678711, 451.553864, -14231.254883
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Garoas Swarm C 6		;! Object #150
$Class: Garoas
$Team: Anglar
$Location: -10887.633789, 451.553864, -14272.672852
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Starfish Swarm A 1		;! Object #151
$Class: Exploding Starfish
$Team: Anglar
$Location: -11148.966797, 451.553894, -13962.326172
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
+Kamikaze Damage: 200
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Starfish Swarm A 2		;! Object #152
$Class: Exploding Starfish
$Team: Anglar
$Location: -11050.888672, 451.553894, -13919.419922
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
+Kamikaze Damage: 200
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Starfish Swarm A 3		;! Object #153
$Class: Exploding Starfish
$Team: Anglar
$Location: -11079.068359, 451.553894, -13843.390625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
+Kamikaze Damage: 200
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Starfish Swarm A 4		;! Object #154
$Class: Exploding Starfish
$Team: Anglar
$Location: -11132.123047, 451.553894, -13764.794922
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
+Kamikaze Damage: 200
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Starfish Swarm A 5		;! Object #155
$Class: Exploding Starfish
$Team: Anglar
$Location: -11189.786133, 451.553894, -13809.015625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
+Kamikaze Damage: 200
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Starfish Swarm A 6		;! Object #156
$Class: Exploding Starfish
$Team: Anglar
$Location: -11240.149414, 451.553894, -13867.078125
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
+Kamikaze Damage: 200
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Starfish Swarm B 1		;! Object #157
$Class: Exploding Starfish
$Team: Anglar
$Location: -11195.969727, 451.553894, -14200.778320
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
+Kamikaze Damage: 200
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Starfish Swarm B 2		;! Object #158
$Class: Exploding Starfish
$Team: Anglar
$Location: -11119.470703, 451.553894, -14289.317383
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
+Kamikaze Damage: 200
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Starfish Swarm B 3		;! Object #159
$Class: Exploding Starfish
$Team: Anglar
$Location: -11210.442383, 451.553925, -14392.681641
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
+Kamikaze Damage: 200
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Starfish Swarm B 4		;! Object #160
$Class: Exploding Starfish
$Team: Anglar
$Location: -11314.344727, 451.553894, -14225.547852
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
+Kamikaze Damage: 200
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Starfish Swarm B 5		;! Object #161
$Class: Exploding Starfish
$Team: Anglar
$Location: -11387.843750, 451.553894, -14310.103516
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
+Kamikaze Damage: 200
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Starfish Swarm B 6		;! Object #162
$Class: Exploding Starfish
$Team: Anglar
$Location: -11394.554688, 451.553894, -14401.435547
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
+Kamikaze Damage: 200
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Aquan Frigate 179		;! Object #163
$Class: Aquan Frigate
$Team: Friendly
$Location: -5537.682617, 667.357910, -11992.570312
$Orientation:
	-0.563985, 0.000000, -0.825785,
	0.000000, 1.000000, 0.000000,
	0.825785, 0.000000, -0.563985
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquan Frigate 180		;! Object #164
$Class: Aquan Frigate
$Team: Friendly
$Location: -5961.408203, -261.232788, -11649.864258
$Orientation:
	-0.563985, 0.000000, -0.825785,
	0.000000, 1.000000, 0.000000,
	0.825785, 0.000000, -0.563985
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquan Frigate 181		;! Object #165
$Class: Aquan Frigate
$Team: Friendly
$Location: -6581.107422, 342.075256, -11564.382812
$Orientation:
	-0.563985, 0.000000, -0.825785,
	0.000000, 1.000000, 0.000000,
	0.825785, 0.000000, -0.563985
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquan Frigate 182		;! Object #166
$Class: Aquan Frigate
$Team: Friendly
$Location: -3778.581543, -3710.782227, -5484.062500
$Orientation:
	-0.759399, 0.000000, 0.650626,
	0.000000, 1.000000, 0.000000,
	-0.650626, 0.000000, -0.759399
$AI Goals: ( goals ( ai-chase-wing "Aquarosa Squad A" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquan Frigate 183		;! Object #167
$Class: Aquan Frigate
$Team: Friendly
$Location: -3611.174805, -4380.481445, -5199.446777
$Orientation:
	-0.759399, 0.000000, 0.650625,
	0.000000, 1.000000, 0.000000,
	-0.650625, 0.000000, -0.759399
$AI Goals: ( goals ( ai-chase-wing "Aquarosa Squad B" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquan Frigate 184		;! Object #168
$Class: Aquan Frigate
$Team: Friendly
$Location: -3523.370361, -4036.064941, -5177.485840
$Orientation:
	-0.759399, 0.000000, 0.650625,
	0.000000, 1.000000, 0.000000,
	-0.650625, 0.000000, -0.759399
$AI Goals: ( goals ( ai-chase-wing "Aquarosa Squad C" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Stingray Squad C 1		;! Object #169
$Class: Stingray Fighter
$Team: Hostile
$Location: -5243.190430, 1011.881470, -14337.423828
$Orientation:
	0.999950, 0.010000, -0.000000,
	-0.001601, 0.160096, 0.987100,
	0.009871, -0.987051, 0.160104
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Stingray Squad C 2		;! Object #170
$Class: Stingray Fighter
$Team: Hostile
$Location: -5320.614258, 1009.751526, -14337.208984
$Orientation:
	0.999950, 0.010000, -0.000000,
	-0.001601, 0.160096, 0.987100,
	0.009871, -0.987051, 0.160104
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Stingray Squad C 3		;! Object #171
$Class: Stingray Fighter
$Team: Hostile
$Location: -5399.694824, 1018.848511, -14338.802734
$Orientation:
	0.999950, 0.010000, -0.000000,
	-0.001601, 0.160096, 0.987100,
	0.009871, -0.987051, 0.160104
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Stingray Squad C 4		;! Object #172
$Class: Stingray Fighter
$Team: Hostile
$Location: -5466.453613, 1041.561157, -14342.603516
$Orientation:
	0.999950, 0.010000, -0.000000,
	-0.001601, 0.160096, 0.987100,
	0.009871, -0.987051, 0.160104
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1

$Name: Aquan Escorts 1		;! Object #173
$Class: Aquan Tadpole
$Team: Friendly
$Location: -5448.071777, -3193.724609, -5258.947266
$Orientation:
	-0.999501, 0.000000, 0.031588,
	0.000000, 1.000000, 0.000000,
	-0.031588, 0.000000, -0.999501
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Aquan Escorts 2		;! Object #174
$Class: Aquan Tadpole
$Team: Friendly
$Location: -5407.090332, -3193.724609, -5371.596680
$Orientation:
	-0.999501, 0.000000, 0.031588,
	0.000000, 1.000000, 0.000000,
	-0.031588, 0.000000, -0.999501
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Garoas Swarm D 1		;! Object #175
$Class: Garoas
$Team: Anglar
$Location: -4670.666504, -4067.639648, -17753.429688
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Garoas Swarm D 2		;! Object #176
$Class: Garoas
$Team: Anglar
$Location: -4685.766113, -4067.639648, -17670.675781
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Garoas Swarm D 3		;! Object #177
$Class: Garoas
$Team: Anglar
$Location: -4788.028809, -4067.639648, -17658.205078
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Garoas Swarm D 4		;! Object #178
$Class: Garoas
$Team: Anglar
$Location: -4805.305176, -4067.639648, -17728.257812
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Garoas Swarm D 5		;! Object #179
$Class: Garoas
$Team: Anglar
$Location: -4906.490723, -4067.639648, -17745.054688
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Garoas Swarm D 6		;! Object #180
$Class: Garoas
$Team: Anglar
$Location: -5000.411621, -4067.639648, -17659.103516
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Garoas Swarm E 1		;! Object #181
$Class: Garoas
$Team: Anglar
$Location: -6152.109375, -3776.786621, -17581.050781
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Garoas Swarm E 2		;! Object #182
$Class: Garoas
$Team: Anglar
$Location: -6167.208984, -3776.786621, -17498.294922
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Garoas Swarm E 3		;! Object #183
$Class: Garoas
$Team: Anglar
$Location: -6269.470703, -3776.786621, -17485.824219
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Garoas Swarm E 4		;! Object #184
$Class: Garoas
$Team: Anglar
$Location: -6286.747070, -3776.786621, -17555.875000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Garoas Swarm E 5		;! Object #185
$Class: Garoas
$Team: Anglar
$Location: -6387.932617, -3776.786621, -17572.675781
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Garoas Swarm E 6		;! Object #186
$Class: Garoas
$Team: Anglar
$Location: -6481.853516, -3776.786621, -17486.722656
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Garoas Swarm F 1		;! Object #187
$Class: Garoas
$Team: Anglar
$Location: -5510.696777, -3212.393066, -10577.173828
$Orientation:
	-0.977698, 0.000000, -0.210017,
	0.000000, 1.000000, 0.000000,
	0.210017, 0.000000, -0.977698
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Garoas Swarm F 2		;! Object #188
$Class: Garoas
$Team: Anglar
$Location: -5478.554199, -3212.393066, -10654.913086
$Orientation:
	-0.977698, 0.000000, -0.210017,
	0.000000, 1.000000, 0.000000,
	0.210017, 0.000000, -0.977698
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Garoas Swarm F 3		;! Object #189
$Class: Garoas
$Team: Anglar
$Location: -5375.952637, -3212.393066, -10645.628906
$Orientation:
	-0.977698, 0.000000, -0.210017,
	0.000000, 1.000000, 0.000000,
	0.210017, 0.000000, -0.977698
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Garoas Swarm F 4		;! Object #190
$Class: Garoas
$Team: Anglar
$Location: -5373.774414, -3212.393066, -10573.510742
$Orientation:
	-0.977698, 0.000000, -0.210017,
	0.000000, 1.000000, 0.000000,
	0.210017, 0.000000, -0.977698
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Garoas Swarm F 5		;! Object #191
$Class: Garoas
$Team: Anglar
$Location: -5278.371094, -3212.393066, -10535.834961
$Orientation:
	-0.977698, 0.000000, -0.210017,
	0.000000, 1.000000, 0.000000,
	0.210017, 0.000000, -0.977698
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Garoas Swarm F 6		;! Object #192
$Class: Garoas
$Team: Anglar
$Location: -5168.494141, -3212.393066, -10600.143555
$Orientation:
	-0.977698, 0.000000, -0.210017,
	0.000000, 1.000000, 0.000000,
	0.210017, 0.000000, -0.977698
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Garoas Attackers A 1		;! Object #193
$Class: Garoas
$Team: Anglar
$Location: 2692.816895, 658.841797, -20481.681641
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Garoas Attackers A 2		;! Object #194
$Class: Garoas
$Team: Anglar
$Location: 2677.717285, 658.841797, -20398.925781
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Garoas Attackers A 3		;! Object #195
$Class: Garoas
$Team: Anglar
$Location: 2575.455566, 658.841797, -20386.455078
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Garoas Attackers A 4		;! Object #196
$Class: Garoas
$Team: Anglar
$Location: 2558.179199, 658.841797, -20456.505859
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Garoas Attackers A 5		;! Object #197
$Class: Garoas
$Team: Anglar
$Location: 2456.993652, 658.841797, -20473.306641
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Garoas Attackers A 6		;! Object #198
$Class: Garoas
$Team: Anglar
$Location: 2363.072510, 658.841797, -20387.353516
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Garoas Attackers B 1		;! Object #199
$Class: Garoas
$Team: Anglar
$Location: 5766.144531, -538.281738, -17250.384766
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Garoas Attackers B 2		;! Object #200
$Class: Garoas
$Team: Anglar
$Location: 5751.045898, -538.281738, -17167.628906
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Garoas Attackers B 3		;! Object #201
$Class: Garoas
$Team: Anglar
$Location: 5648.784180, -538.281738, -17155.158203
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Garoas Attackers B 4		;! Object #202
$Class: Garoas
$Team: Anglar
$Location: 5631.507812, -538.281738, -17225.208984
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Garoas Attackers B 5		;! Object #203
$Class: Garoas
$Team: Anglar
$Location: 5530.322266, -538.281738, -17242.009766
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Garoas Attackers B 6		;! Object #204
$Class: Garoas
$Team: Anglar
$Location: 5436.400879, -538.281738, -17156.056641
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Garoas Attackers C 1		;! Object #205
$Class: Garoas
$Team: Anglar
$Location: 5058.606445, -629.579773, -20623.720703
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Garoas Attackers C 2		;! Object #206
$Class: Garoas
$Team: Anglar
$Location: 5043.507812, -629.579773, -20540.964844
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Garoas Attackers C 3		;! Object #207
$Class: Garoas
$Team: Anglar
$Location: 4941.246094, -629.579773, -20528.494141
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Garoas Attackers C 4		;! Object #208
$Class: Garoas
$Team: Anglar
$Location: 4923.969727, -629.579773, -20598.544922
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Garoas Attackers C 5		;! Object #209
$Class: Garoas
$Team: Anglar
$Location: 4822.784180, -629.579773, -20615.345703
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Garoas Attackers C 6		;! Object #210
$Class: Garoas
$Team: Anglar
$Location: 4728.862793, -629.579773, -20529.392578
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Marine Bubbles
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Aquan Coral I 211		;! Object #211
$Class: Aquan Coral I
$Team: Neutral
$Location: -8929.886719, -4944.190918, 1554.315186
$Orientation:
	-0.881582, 0.000000, -0.472031,
	0.000000, 1.000000, 0.000000,
	0.472031, 0.000000, -0.881582
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 0

$Name: Aquan Coral J 212		;! Object #212
$Class: Aquan Coral J
$Team: Neutral
$Location: -9475.560547, -4984.457031, 5253.671387
$Orientation:
	-0.407033, 0.000000, -0.913414,
	0.000000, 1.000000, 0.000000,
	0.913414, 0.000000, -0.407033
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 0

$Name: Aquan Coral L 213		;! Object #213
$Class: Aquan Coral L
$Team: Neutral
$Location: -3985.792236, -5508.705566, 111.696289
$Orientation:
	0.648805, -0.081827, -0.756543,
	-0.196412, 0.942505, -0.270382,
	0.735170, 0.324019, 0.595430
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 0

$Name: Aquan Coral G 214		;! Object #214
$Class: Aquan Coral G
$Team: Neutral
$Location: -3941.708984, -5167.282227, 3184.106445
$Orientation:
	0.870520, 0.234034, -0.432924,
	-0.297983, 0.950760, -0.085211,
	0.391665, 0.203182, 0.897394
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 0

$Name: Aquan Coral B 215		;! Object #215
$Class: Aquan Coral B
$Team: Neutral
$Location: -4667.747070, -5227.892578, 5898.418945
$Orientation:
	-0.704975, 0.000000, 0.709232,
	0.000000, 1.000000, 0.000000,
	-0.709232, 0.000000, -0.704975
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 0

$Name: Aquan Coral B 216		;! Object #216
$Class: Aquan Coral B
$Team: Neutral
$Location: -9215.450195, -4808.647461, 7981.726562
$Orientation:
	-0.744112, 0.000000, -0.668055,
	0.000000, 1.000000, 0.000000,
	0.668055, 0.000000, -0.744112
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 0

$Name: Aquan Coral J 217		;! Object #217
$Class: Aquan Coral J
$Team: Neutral
$Location: -7824.229004, -5369.594727, -189.346191
$Orientation:
	0.405578, -0.000000, 0.914061,
	0.000000, 1.000000, 0.000000,
	-0.914061, 0.000000, 0.405578
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 0

$Name: Beam Carrier		;! Object #218
$Class: Cornerian Battleship X-01
$Team: Neutral
$Location: -14332.608398, -10600.544922, -29892.931641
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Primary Banks: ( "GenericBeam#Ind" )
+Subsystem: turret04-base
+Primary Banks: ( "RedBeam#Ind" )
+Subsystem: turret05-base
+Primary Banks: ( "GreenBeam#Ind" )
+Subsystem: turret06
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22-base
+Subsystem: turret23-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

#Wings		;! 24 total

$Name: Star Fox
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Star Fox 1
+Formation: StarFoxA
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Star Fox 1"
)
+Flags: ( )

$Name: Aquarosa Squad A
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Aquarosa Squad A 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 15 "Bacoon" ) 
$Ships: (		;! 4 total
	"Aquarosa Squad A 1"
	"Aquarosa Squad A 2"
	"Aquarosa Squad A 3"
	"Aquarosa Squad A 4"
)
+Flags: ( )

$Name: Stingray Squad A
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Stingray Squad A 1
$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: Aquarosa Squad A 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 10 "Bacoon" ) 
$Ships: (		;! 4 total
	"Stingray Squad A 1"
	"Stingray Squad A 2"
	"Stingray Squad A 3"
	"Stingray Squad A 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Stingray Squad B
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Stingray Squad B 1
$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: Aquarosa Squad B 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 3 "Bacoon" ) 
$Ships: (		;! 4 total
	"Stingray Squad B 1"
	"Stingray Squad B 2"
	"Stingray Squad B 3"
	"Stingray Squad B 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Aquan Navy A
$Waves: 99
$Wave Threshold: 0
$Special Ship: 1		;! Aquan Navy A 2
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aquan Navy A 1"
	"Aquan Navy A 2"
	"Aquan Navy A 3"
	"Aquan Navy A 4"
)
+Flags: ( )

$Name: Tadpole School
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Tadpole School 1
+Formation: StarFoxA
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Tadpole School 1"
	"Tadpole School 2"
	"Tadpole School 3"
	"Tadpole School 4"
	"Tadpole School 5"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Prawn School
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Prawn School 1
+Formation: StarFoxA
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Prawn School 1"
	"Prawn School 2"
	"Prawn School 3"
	"Prawn School 4"
	"Prawn School 5"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Aquarosa Squad B
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Aquarosa Squad B 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 10 "Bacoon" ) 
$Ships: (		;! 4 total
	"Aquarosa Squad B 1"
	"Aquarosa Squad B 2"
	"Aquarosa Squad B 3"
	"Aquarosa Squad B 4"
)
+Flags: ( )

$Name: Aquarosa Squad C
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Aquarosa Squad C 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 3 "Bacoon" ) 
$Ships: (		;! 4 total
	"Aquarosa Squad C 1"
	"Aquarosa Squad C 2"
	"Aquarosa Squad C 3"
	"Aquarosa Squad C 4"
)
+Flags: ( )

$Name: Aquan Navy B
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Aquan Navy B 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aquan Navy B 1"
	"Aquan Navy B 2"
	"Aquan Navy B 3"
	"Aquan Navy B 4"
)
+Flags: ( )

$Name: Tadpole Scouts A
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Tadpole Scouts A 1
+Formation: StarFoxA
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Tadpole Scouts A 1"
	"Tadpole Scouts A 2"
	"Tadpole Scouts A 3"
)
$AI Goals: ( goals ( ai-guard "Aquan Command Cruiser" 50 ) )
+Flags: ( )

$Name: Garoas Swarm A
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Garoas Swarm A 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Destroy Garoas Swarm" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 0 "Bacoon" ) 
$Ships: (		;! 6 total
	"Garoas Swarm A 1"
	"Garoas Swarm A 2"
	"Garoas Swarm A 3"
	"Garoas Swarm A 4"
	"Garoas Swarm A 5"
	"Garoas Swarm A 6"
)
$AI Goals: ( goals ( ai-chase "Star Fox 1" 50 ) )
+Flags: ( )

$Name: Garoas Swarm B
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Garoas Swarm B 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Destroy Garoas Swarm" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 0 "Bacoon" ) 
$Ships: (		;! 6 total
	"Garoas Swarm B 1"
	"Garoas Swarm B 2"
	"Garoas Swarm B 3"
	"Garoas Swarm B 4"
	"Garoas Swarm B 5"
	"Garoas Swarm B 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Garoas Swarm C
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Garoas Swarm C 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Destroy Garoas Swarm" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 0 "Bacoon" ) 
$Ships: (		;! 6 total
	"Garoas Swarm C 1"
	"Garoas Swarm C 2"
	"Garoas Swarm C 3"
	"Garoas Swarm C 4"
	"Garoas Swarm C 5"
	"Garoas Swarm C 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Starfish Swarm A
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Starfish Swarm A 1
$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: Bacoon
$Arrival Cue: ( is-event-true-delay "StarfishA" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 0 "Bacoon" ) 
$Ships: (		;! 6 total
	"Starfish Swarm A 1"
	"Starfish Swarm A 2"
	"Starfish Swarm A 3"
	"Starfish Swarm A 4"
	"Starfish Swarm A 5"
	"Starfish Swarm A 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Starfish Swarm B
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Starfish Swarm B 1
$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: Bacoon
$Arrival Cue: ( is-event-true-delay "StarfishA" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 0 "Bacoon" ) 
$Ships: (		;! 6 total
	"Starfish Swarm B 1"
	"Starfish Swarm B 2"
	"Starfish Swarm B 3"
	"Starfish Swarm B 4"
	"Starfish Swarm B 5"
	"Starfish Swarm B 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Stingray Squad C
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Stingray Squad C 1
$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: Aquarosa Squad C 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 0 "Bacoon" ) 
$Ships: (		;! 4 total
	"Stingray Squad C 1"
	"Stingray Squad C 2"
	"Stingray Squad C 3"
	"Stingray Squad C 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Aquan Escorts
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aquan Escorts 1
+Formation: StarFoxA
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Aquan Escorts 1"
	"Aquan Escorts 2"
)
+Flags: ( "no-dynamic" )

$Name: Garoas Swarm D
$Waves: 99
$Wave Threshold: 0
$Special Ship: 1		;! Garoas Swarm D 2
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "GaroSwarmA_01" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 0 "Bacoon" ) 
$Ships: (		;! 6 total
	"Garoas Swarm D 1"
	"Garoas Swarm D 2"
	"Garoas Swarm D 3"
	"Garoas Swarm D 4"
	"Garoas Swarm D 5"
	"Garoas Swarm D 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Garoas Swarm E
$Waves: 99
$Wave Threshold: 0
$Special Ship: 1		;! Garoas Swarm E 2
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "GaroSwarmA_01" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 0 "Bacoon" ) 
$Ships: (		;! 6 total
	"Garoas Swarm E 1"
	"Garoas Swarm E 2"
	"Garoas Swarm E 3"
	"Garoas Swarm E 4"
	"Garoas Swarm E 5"
	"Garoas Swarm E 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Garoas Swarm F
$Waves: 99
$Wave Threshold: 0
$Special Ship: 1		;! Garoas Swarm F 2
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "GaroSwarmA_01" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 0 "Bacoon" ) 
$Ships: (		;! 6 total
	"Garoas Swarm F 1"
	"Garoas Swarm F 2"
	"Garoas Swarm F 3"
	"Garoas Swarm F 4"
	"Garoas Swarm F 5"
	"Garoas Swarm F 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Garoas Attackers A
$Waves: 2
$Wave Threshold: 0
$Special Ship: 2		;! Garoas Attackers A 3
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "GaroSwarmA_01" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Garoas Attackers A 1"
	"Garoas Attackers A 2"
	"Garoas Attackers A 3"
	"Garoas Attackers A 4"
	"Garoas Attackers A 5"
	"Garoas Attackers A 6"
)
$AI Goals: ( goals ( ai-chase "Star Fox 1" 50 ) )
+Flags: ( )

$Name: Garoas Attackers B
$Waves: 2
$Wave Threshold: 0
$Special Ship: 2		;! Garoas Attackers B 3
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "GaroSwarmA_01" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Garoas Attackers B 1"
	"Garoas Attackers B 2"
	"Garoas Attackers B 3"
	"Garoas Attackers B 4"
	"Garoas Attackers B 5"
	"Garoas Attackers B 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Garoas Attackers C
$Waves: 2
$Wave Threshold: 0
$Special Ship: 2		;! Garoas Attackers C 3
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "GaroSwarmA_01" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Garoas Attackers C 1"
	"Garoas Attackers C 2"
	"Garoas Attackers C 3"
	"Garoas Attackers C 4"
	"Garoas Attackers C 5"
	"Garoas Attackers C 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

#Props		;! 0 total

#Events		;! 181 total

$Formula: ( if-then-else 
   ( = @InBattle[0] 1 ) 
   ( play-sound-from-table 
      0 
      0 
      0 
      "Ambience_WaterBattle_01" 
   )
   ( play-sound-from-table 
      0 
      0 
      0 
      "Ambience_Underwater_01" 
   )
)
+Name: WaterAmbienceA
+Repeat Count: -1
+Interval: 20

$Formula: ( when 
   ( string-equals 
      "@MissionState[Intro]" 
      "BossPrepA" 
   )
   ( set-object-facing-object 
      "Bacoon" 
      "Aquan City Core 138" 
      5000 
   )
)
+Name: BacoonFaceCamera
+Repeat Count: -1
+Interval: 0

$Formula: ( when 
   ( and 
      ( string-equals 
         "@MissionState[Intro]" 
         "BossPhaseA" 
      )
      ( <= 
         ( distance-to-center 
            "Bacoon" 
            "Center:1" 
         )
         2500 
      )
   )
   ( set-object-facing-object 
      "Bacoon" 
      "Star Fox 1" 
      5000 
   )
)
+Name: BacoonFacing
+Repeat Count: -1
+Interval: 0

$Formula: ( when 
   ( and 
      ( string-equals 
         "@MissionState[Intro]" 
         "BossPhaseA" 
      )
      ( > 
         ( distance-to-center 
            "Bacoon" 
            "Center:1" 
         )
         2500 
      )
   )
   ( set-object-facing-object 
      "Bacoon" 
      "Center:1" 
      5000 
   )
   ( ship-maneuver 
      "Bacoon" 
      5000 
      0 
      0 
      0 
      ( true ) 
      0 
      0 
      100 
      ( true ) 
      2 
   )
)
+Name: BacoonBackCenter
+Repeat Count: -1
+Interval: 0

$Formula: ( when 
   ( and 
      ( <= 
         ( distance-to-center 
            "Bacoon" 
            "Star Fox 1" 
         )
         500 
      )
      ( <= 
         ( distance-to-center 
            "Bacoon" 
            "Center:1" 
         )
         2500 
      )
      ( string-equals 
         "@MissionState[Intro]" 
         "BossPhaseA" 
      )
   )
   ( ship-maneuver 
      "Bacoon" 
      5000 
      0 
      0 
      0 
      ( true ) 
      0 
      0 
      -100 
      ( true ) 
      2 
   )
)
+Name: BacoonDistanceA
+Repeat Count: -1
+Interval: 0

$Formula: ( when 
   ( and 
      ( >= 
         ( distance-to-center 
            "Bacoon" 
            "Star Fox 1" 
         )
         600 
      )
      ( <= 
         ( distance-to-center 
            "Bacoon" 
            "Center:1" 
         )
         2500 
      )
      ( string-equals 
         "@MissionState[Intro]" 
         "BossPhaseA" 
      )
      ( <= 
         ( distance-to-center 
            "Bacoon" 
            "Star Fox 1" 
         )
         900 
      )
   )
   ( ship-maneuver 
      "Bacoon" 
      5000 
      0 
      0 
      0 
      ( true ) 
      0 
      100 
      -50 
      ( true ) 
      2 
   )
)
+Name: BacoonStrafeA
+Repeat Count: -1
+Interval: 0

$Formula: ( when 
   ( true ) 
   ( sfeh-set-hard-align 
      "Aquan Giant Jelly A" 
   )
   ( sfeh-set-hard-align 
      "Aquan Giant Jelly B" 
   )
   ( sfeh-set-hard-align 
      "Aquan Giant Jelly C" 
   )
   ( sfeh-set-hard-align 
      "Aquan Giant Jelly D" 
   )
)
+Name: JellyfishBinding
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( lock-perspective ( true ) 1 ) 
   ( set-post-effect "lightshafts" 100 ) 
   ( fade-out ) 
   ( lua-item-drop-on ) 
   ( set-post-effect "saturation" 75 ) 
   ( set-gravity-accel 490 ) 
   ( ship-guardian-threshold 99 "Bacoon" ) 
   ( ship-subsys-guardian-threshold 
      99 
      "Bacoon" 
      "turret02" 
      "turret03" 
      "stalk01" 
      "stalk02" 
      "topshell" 
   )
   ( ship-subsys-untargetable 
      "Bacoon" 
      "turret01-base" 
      "stalk01" 
      "stalk02" 
   )
   ( add-to-collision-group-new 
      0 
      "Aquas Ocean Floor 102" 
      "Aquan Coral A 103" 
      "Aquan Coral B 104" 
      "Aquan Coral C 110" 
      "Aquan Coral C 111" 
      "Aquan Coral C 112" 
      "Aquan Coral B 121" 
      "Aquan Coral A 122" 
      "Aquan Coral D 124" 
      "Aquan Coral D 125" 
      "Aquan Coral D 126" 
      "Aquan Coral D 130" 
      "Aquan Coral D 131" 
      "Aquan Coral D 132" 
      "Aquan Coral D 133" 
      "Aquan Coral I 162" 
      "Aquan Coral J 163" 
      "Aquan Coral J 164" 
      "Aquan Coral J 165" 
      "Aquan Coral J 166" 
      "Aquan Coral J 167" 
      "Aquan Coral K 168" 
      "Aquan Coral L 169" 
      "Aquan Coral L 170" 
      "Aquan Coral M 171" 
      "Aquan Coral M 172" 
      "Aquan Coral M 173" 
      "Aquan Coral L 174" 
      "Aquan Coral L 175" 
      "Aquan Coral G 176" 
      "Aquan Coral G 177" 
      "Aquan Coral H 178" 
      "Aquan Coral H 179" 
      "Aquas School of Fish A 136" 
      "Aquas School of Fish A 137" 
      "Aquan City Core 138" 
      "Aquan Residential District 139" 
      "Aquan Science District 140" 
      "Aquan Commercial District 141" 
      "Aquan Power District 142" 
      "Aquan Residential District 143" 
      "Aquan Residential District 144" 
      "Aquan Commercial District 145" 
      "Aquan Residential District 146" 
      "Aquan Residential District 147" 
      "Aquan Power District 148" 
      "Aquan Residential District 149" 
      "Aquan Residential District 150" 
      "Aquan Commercial District 151" 
      "Aquan Commercial District 152" 
      "Aquan Residential District 153" 
      "Aquan Residential District 154" 
      "Aquan Residential District 155" 
      "Aquan Residential District 156" 
      "Aquan Power District 157" 
      "Aquan Commercial District 158" 
      "Aquan Residential District 159" 
      "Aquan Residential District 160" 
      "Aquan Commercial District 161" 
      "Aquan Residential District 162" 
      "Aquan Residential District 163" 
      "Aquan Power District 164" 
      "Aquan Science District 165" 
      "Aquan Residential District 166" 
      "Aquan Residential District 167" 
      "Aquan Residential District 168" 
      "Aquan Residential District 169" 
      "Aquan Coral E 152" 
      "Aquan Coral F 153" 
      "Aquan Coral G 154" 
      "Aquan Coral H 155" 
      "Aquan Coral H 156" 
      "Aquan Coral G 157" 
      "Aquan Coral H 158" 
      "Aquan Coral H 159" 
      "Aquan Coral G 160" 
      "Aquan Coral G 161" 
   )
   ( turret-lock 
      "Bacoon" 
      "turret01-base" 
   )
)
+Name: Setup
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( fade-in 5000 ) 
   ( play-sound-from-file 
      "Ambient_Aquas2" 
      1 
   )
   ( clear-goals "Aquan Escorts" ) 
   ( add-goal 
      "Aquan Escorts" 
      ( ai-stay-near-ship 
         "Aquan Command Cruiser" 
         89 
      )
   )
)
+Name: Begin
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "High" 
      "Intro_SlippyA" 
   )
)
+Name: IntroA
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "High" 
      "Intro_FoxA" 
   )
)
+Name: IntroB
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Admiral Pala" 
      "High" 
      "Intro_PalaA" 
   )
)
+Name: IntroC
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "High" 
      "Intro_FoxWhat" 
   )
)
+Name: IntroD
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Admiral Pala" 
      "High" 
      "Intro_PalaC" 
   )
)
+Name: IntroE
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "High" 
      "Intro_FoxB" 
   )
   ( lua-mark-ship 
      "Aquarosa Major" 
      "Aquarosa Major A" 
   )
)
+Name: IntroF
+Repeat Count: 1
+Interval: 1
+Score: 3
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "High" 
      "MarineA_SlippyA" 
   )
   ( clear-goals 
      "Aquan Giant Jelly A" 
      "Aquan Giant Jelly B" 
      "Aquan Giant Jelly C" 
      "Aquan Giant Jelly D" 
   )
   ( add-goal 
      "Aquan Giant Jelly A" 
      ( ai-wander 89 ) 
   )
   ( add-goal 
      "Aquan Giant Jelly B" 
      ( ai-wander 89 ) 
   )
   ( add-goal 
      "Aquan Giant Jelly C" 
      ( ai-wander 89 ) 
   )
   ( add-goal 
      "Aquan Giant Jelly D" 
      ( ai-wander 89 ) 
   )
)
+Name: MarineA
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "High" 
      "MarineA_FoxA" 
   )
)
+Name: MarineB
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Peppy" 
      "High" 
      "MarineA_PeppyA" 
   )
)
+Name: MarineC
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Falco" 
      "High" 
      "MarineA_FalcoA" 
   )
)
+Name: MarineD
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fara" 
      "High" 
      "MarineA_FaraA" 
   )
)
+Name: MarineE
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Falco" 
      "High" 
      "MarineA_FalcoB" 
   )
)
+Name: MarineF
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Falco" 
      "High" 
      "AquariveA_FalcoA" 
   )
)
+Name: AquariveA
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "High" 
      "AquariveA_SlippyA" 
   )
)
+Name: AquariveB
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "High" 
      "AquariveA_SlippyB" 
   )
)
+Name: AquariveC
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fara" 
      "High" 
      "AquariveA_FaraA" 
   )
)
+Name: AquariveD
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Falco" 
      "High" 
      "AquariveA_FalcoB" 
   )
)
+Name: AquariveE
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Peppy" 
      "High" 
      "AquariveA_PeppyA" 
   )
   ( lua-mark-clear-ship 
      "Aquarosa Major A" 
   )
   ( lua-mark-subsystem 
      "Aquarosa Major A" 
      "Core" 
      "corea" 
   )
   ( ship-change-callsign 
      "PriorityBig" 
      "Aquarosa Major A" 
   )
   ( modify-variable @InBattle[0] 1 ) 
)
+Name: AquariveF
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Falco" 
      "High" 
      "AquariveA_FalcoC" 
   )
)
+Name: AquariveG
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "High" 
      "AquariveA_SlippyC" 
   )
   ( sfeh-add-icon 
      "ptriangle_weakpoint.png" 
      "Aquarosa Major A" 
      "corea" 
   )
)
+Name: AquariveH
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "High" 
      "Torps_SlippyA" 
   )
)
+Name: TorpsA
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "High" 
      "Torps_SlippyB" 
   )
)
+Name: TorpsB
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Falco" 
      "High" 
      "Torps_FalcoA" 
   )
)
+Name: TorpsC
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "High" 
      "Torps_SlippyC" 
   )
)
+Name: TorpsD
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fara" 
      "High" 
      "Torps_FaraA" 
   )
)
+Name: TorpsE
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( is-event-true-delay "AquariveF" 0 ) 
   ( do-nothing ) 
)
+Name: DestAqua_start
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Aquarosa Major A" 
   )
   ( validate-goal "Stop Aquarosa" ) 
)
+Name: Destroy Aquarosa
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy the Aquarosa", -1)

$Formula: ( when 
   ( and 
      ( <= 
         ( hits-left-subsystem-specific 
            "Aquarosa Major A" 
            "corea" 
         )
         65 
      )
      ( is-event-true-delay "TorpsE" 2 ) 
   )
   ( send-message 
      "#Admiral Pala" 
      "High" 
      "RosaHurtA_PalaA" 
   )
)
+Name: RosaHurtA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( <= 
         ( hits-left-subsystem-specific 
            "Aquarosa Major A" 
            "corea" 
         )
         35 
      )
      ( is-event-true-delay "RosaHurtA" 2 ) 
   )
   ( send-message 
      "#Slippy" 
      "High" 
      "RosaHurtB_SlippyA" 
   )
)
+Name: RosaHurtB
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Aquarosa Major A" 
      "corea" 
      1 
   )
   ( self-destruct "Aquarosa Major A" ) 
)
+Name: RosaCoreDownA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Aquarosa Major A" 
   )
   ( send-message 
      "#Peppy" 
      "High" 
      "RosaDownA_PeppyA" 
   )
)
+Name: RosaDownA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#ROB-NUS-64" 
      "High" 
      "RosaDownA_ROBA" 
   )
   ( add-goal 
      "Aquarosa Squad A" 
      ( ai-guard "Transport Sub A" 89 ) 
   )
   ( add-goal 
      "Aquarosa Squad B" 
      ( ai-guard "Transport Sub B" 89 ) 
   )
   ( add-goal 
      "Aquarosa Squad C" 
      ( ai-guard "Transport Sub C" 89 ) 
   )
)
+Name: RosaDownB
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fara" 
      "High" 
      "RosaDownA_FaraA" 
   )
   ( ship-change-callsign 
      "Priority" 
      "Transport Sub A" 
   )
)
+Name: RosaDownC
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Falco" 
      "High" 
      "RosaDownA_FalcoA" 
   )
   ( ship-change-callsign 
      "Priority" 
      "Transport Sub B" 
   )
)
+Name: RosaDownD
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Admiral Pala" 
      "High" 
      "RosaDownA_PalaA" 
   )
   ( ship-change-callsign 
      "Priority" 
      "Transport Sub C" 
   )
   ( ship-vulnerable 
      "Transport Sub A" 
      "Transport Sub B" 
      "Transport Sub C" 
   )
)
+Name: RosaDownE
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Admiral Pala" 
      "High" 
      "RosaDownA_PalaB" 
   )
)
+Name: RosaDownF
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "High" 
      "RosaDownA_FoxA" 
   )
)
+Name: RosaDownG
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Aquan Pilot" 
      "High" 
      "FighterJoin_PilotA" 
   )
   ( clear-goals "Aquan Escorts" ) 
   ( add-goal 
      "Aquan Escorts" 
      ( ai-form-on-wing "Star Fox 1" ) 
   )
)
+Name: FightersJoin
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( is-destroyed-delay 
      7 
      "Transport Sub A" 
      "Transport Sub B" 
      "Transport Sub C" 
   )
   ( validate-goal 
      "Stop Subs from Docking" 
   )
   ( modify-variable @InBattle[0] 0 ) 
)
+Name: Destroy Subs
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Transport Subs", -1)

$Formula: ( when 
   ( <= 
      ( hits-left "Transport Sub A" ) 
      50 
   )
   ( send-message 
      "#Aquan Pilot" 
      "High" 
      "SubHitA_PilotA" 
   )
)
+Name: SubDamageA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( hits-left "Transport Sub B" ) 
      50 
   )
   ( send-message 
      "#Aquan Pilot" 
      "High" 
      "SubHitB_PilotA" 
   )
)
+Name: SubDamageB
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( hits-left "Transport Sub C" ) 
      50 
   )
   ( send-message 
      "#Aquan Pilot" 
      "High" 
      "SubHitC_PilotA" 
   )
)
+Name: SubDamageC
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Transport Sub A" 
   )
   ( modify-variable 
      @SubDest[0] 
      ( + @SubDest[0] 1 ) 
   )
)
+Name: SubDestA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Transport Sub B" 
   )
   ( modify-variable 
      @SubDest[0] 
      ( + @SubDest[0] 1 ) 
   )
)
+Name: SubDestB
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Transport Sub C" 
   )
   ( modify-variable 
      @SubDest[0] 
      ( + @SubDest[0] 1 ) 
   )
)
+Name: SubDestC
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @SubDest[0] 1 ) 
   ( send-message 
      "#Aquan Pilot" 
      "High" 
      "SubDownC_PilotA" 
   )
   ( clear-goals "Aquarosa Squad C" ) 
   ( add-goal 
      "Aquarosa Squad C" 
      ( ai-waypoints-once "AquaReturnC" 89 ) 
   )
)
+Name: SubDownA_A
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Aquan Pilot" 
      "High" 
      "FormFoxA_PilotA" 
   )
   ( clear-goals "Aquan Escorts" ) 
   ( add-goal 
      "Aquan Escorts" 
      ( ai-form-on-wing "Star Fox 1" ) 
   )
)
+Name: SubDownA_B
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( = @SubDest[0] 2 ) 
   ( send-message 
      "#Fara" 
      "High" 
      "SubDownA_FaraA" 
   )
   ( clear-goals "Aquarosa Squad A" ) 
   ( add-goal 
      "Aquarosa Squad A" 
      ( ai-waypoints-once "AquaReturnA" 89 ) 
   )
)
+Name: SubDownB_A
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "High" 
      "SubDownA_SlippyA" 
   )
)
+Name: SubDownB_B
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( = @SubDest[0] 3 ) 
   ( send-message 
      "#Peppy" 
      "High" 
      "SubDownB_PeppyA" 
   )
   ( clear-goals "Aquarosa Squad B" ) 
   ( add-goal 
      "Aquarosa Squad B" 
      ( ai-waypoints-once "AquaReturnB" 89 ) 
   )
)
+Name: SubDownC_A
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Aquan Pilot" 
      "High" 
      "GreatJobA_PilotA" 
   )
)
+Name: SubDownC_B
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( and 
      ( > ( hits-left "Transport Sub A" ) 0 ) 
      ( <= 
         ( distance-to-center 
            "Transport Sub A" 
            "Docking Sphere A" 
         )
         600 
      )
   )
   ( send-message 
      "#Admiral Pala" 
      "High" 
      "DockSubA_PalaA" 
   )
   ( change-iff 
      "Neutral" 
      "Transport Sub A" 
   )
   ( ship-invulnerable "Transport Sub A" ) 
   ( lua-mark-clear-ship 
      "Transport Sub A" 
   )
   ( lua-mark-ship 
      "Captured Sphere" 
      "Docking Sphere A" 
   )
   ( ship-change-callsign 
      "None" 
      "Transport Sub A" 
   )
)
+Name: DockSubA_A
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( change-iff 
      "Hostile" 
      "Docking Sphere A" 
   )
   ( ship-vulnerable "Docking Sphere A" ) 
   ( ship-unstealthy "Docking Sphere A" ) 
)
+Name: DockSubA_B
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( if-then-else 
   ( = @SubDockedA[0] 0 ) 
   ( modify-variable @SubDockedA[0] 1 ) 
   ( do-nothing ) 
)
+Name: DockSubA_C
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( and 
      ( > ( hits-left "Transport Sub B" ) 0 ) 
      ( <= 
         ( distance-to-center 
            "Transport Sub B" 
            "Docking Sphere B" 
         )
         600 
      )
   )
   ( send-message 
      "#Admiral Pala" 
      "High" 
      "DockSubA_PalaA" 
   )
   ( change-iff 
      "Neutral" 
      "Transport Sub B" 
   )
   ( ship-invulnerable "Transport Sub B" ) 
   ( lua-mark-clear-ship 
      "Transport Sub B" 
   )
   ( lua-mark-ship 
      "Captured Sphere" 
      "Docking Sphere B" 
   )
   ( ship-change-callsign 
      "None" 
      "Transport Sub B" 
   )
)
+Name: DockSubB_A
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( change-iff 
      "Hostile" 
      "Docking Sphere B" 
   )
   ( ship-vulnerable "Docking Sphere B" ) 
   ( ship-unstealthy "Docking Sphere B" ) 
)
+Name: DockSubB_B
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( if-then-else 
   ( = @SubDockedA[0] 0 ) 
   ( modify-variable @SubDockedA[0] 1 ) 
   ( do-nothing ) 
)
+Name: DockSubB_C
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( and 
      ( > ( hits-left "Transport Sub C" ) 0 ) 
      ( <= 
         ( distance-to-center 
            "Transport Sub C" 
            "Docking Sphere C" 
         )
         600 
      )
   )
   ( send-message 
      "#Admiral Pala" 
      "High" 
      "DockSubA_PalaA" 
   )
   ( change-iff 
      "Neutral" 
      "Transport Sub C" 
   )
   ( ship-invulnerable "Transport Sub C" ) 
   ( lua-mark-clear-ship 
      "Transport Sub C" 
   )
   ( lua-mark-ship 
      "Captured Sphere" 
      "Docking Sphere C" 
   )
   ( ship-change-callsign 
      "None" 
      "Transport Sub C" 
   )
)
+Name: DockSubC_A
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( change-iff 
      "Hostile" 
      "Docking Sphere C" 
   )
   ( ship-vulnerable "Docking Sphere C" ) 
   ( ship-unstealthy "Docking Sphere C" ) 
)
+Name: DockSubC_B
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( if-then-else 
   ( = @SubDockedA[0] 0 ) 
   ( modify-variable @SubDockedA[0] 1 ) 
   ( do-nothing ) 
)
+Name: DockSubC_C
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( = @SubDockedA[0] 1 ) 
   ( send-message 
      "#Slippy" 
      "High" 
      "StopDockA_SlippyA" 
   )
   ( modify-variable @SubDockedA[0] 2 ) 
)
+Name: StopDockA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Admiral Pala" 
      "High" 
      "StopDockA_PalaB" 
   )
)
+Name: StopDockC
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Docking Sphere A" 
   )
   ( self-destruct "Transport Sub A" ) 
)
+Name: SphereGoneA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Docking Sphere B" 
   )
   ( self-destruct "Transport Sub B" ) 
)
+Name: SphereGoneB
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Docking Sphere C" 
   )
   ( self-destruct "Transport Sub C" ) 
)
+Name: SphereGoneC
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      12 
      "Transport Sub A" 
      "Transport Sub B" 
      "Transport Sub C" 
   )
   ( do-nothing ) 
   ( send-message 
      "#Admiral Pala" 
      "High" 
      "SubsGoneA_PalaA" 
   )
   ( close-sound-from-file ) 
)
+Name: SubsGoneA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "High" 
      "SubsGoneA_SlippyA" 
   )
)
+Name: SubsGoneB
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fara" 
      "High" 
      "SubsGoneA_FaraA" 
   )
)
+Name: SubsGoneC
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( play-sound-from-file 
      "Ambient_Aquas1" 
      1 
   )
   ( send-message 
      "#Aquan Pilot" 
      "High" 
      "GoSwarmA_PilotA" 
   )
   ( clear-goals 
      "Aquan Command Cruiser" 
      "Aquan Navy A" 
      "Aquan Navy B" 
   )
   ( add-goal 
      "Aquan Command Cruiser" 
      ( ai-waypoints-once "CityDefendA" 89 ) 
   )
   ( add-goal 
      "Aquan Navy A" 
      ( ai-waypoints-once "CityDefendB" 89 ) 
   )
   ( add-goal 
      "Aquan Navy B" 
      ( ai-waypoints-once "CityDefendC" 89 ) 
   )
)
+Name: GaroSwarmA_01
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Admiral Pala" 
      "High" 
      "SubsGoneA_PalaC" 
   )
)
+Name: GaroSwarmA_02
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Falco" 
      "High" 
      "SubsGoneA_FalcoA" 
   )
)
+Name: GaroSwarmA_03
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "High" 
      "SlippyCantbe2" 
   )
)
+Name: GaroSwarmA_04
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Admiral Pala" 
      "High" 
      "Pala_Fallback2" 
   )
)
+Name: GaroSwarmA_05
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Admiral Pala" 
      "High" 
      "GaroasA_PalaA" 
   )
   ( ship-change-callsign 
      "Priority" 
      "Garoas Attackers A 1" 
      "Garoas Attackers A 2" 
      "Garoas Attackers A 3" 
      "Garoas Attackers A 4" 
      "Garoas Attackers A 5" 
      "Garoas Attackers A 6" 
      "Garoas Attackers B 1" 
      "Garoas Attackers B 2" 
      "Garoas Attackers B 3" 
      "Garoas Attackers B 4" 
      "Garoas Attackers B 5" 
      "Garoas Attackers B 6" 
      "Garoas Attackers C 1" 
      "Garoas Attackers C 2" 
      "Garoas Attackers C 3" 
      "Garoas Attackers C 4" 
      "Garoas Attackers C 5" 
      "Garoas Attackers C 6" 
   )
   ( modify-variable @InBattle[0] 1 ) 
)
+Name: GaroSwarmA_06
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( percent-ships-destroyed 
      50 
      "Garoas Attackers A" 
      "Garoas Attackers B" 
      "Garoas Attackers C" 
   )
   ( send-message 
      "#Aquan Pilot" 
      "High" 
      "SubsGoneA_PilotA" 
   )
)
+Name: Destroy Garoas Swarm
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Objective:  XSTR("Destroy the Garoas Swarm", -1)

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Aquan Pilot" 
      "High" 
      "SubsGoneA_PilotC" 
   )
)
+Name: 2ndAquaro_02
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Admiral Pala" 
      "High" 
      "SubsGoneA_PalaB" 
   )
   ( lua-mark-ship 
      "Aquarosa Major" 
      "Strange Aquarosa" 
   )
   ( ship-change-callsign 
      "None" 
      "Garoas Attackers A 1" 
      "Garoas Attackers A 2" 
      "Garoas Attackers A 3" 
      "Garoas Attackers A 4" 
      "Garoas Attackers A 5" 
      "Garoas Attackers A 6" 
      "Garoas Attackers B 1" 
      "Garoas Attackers B 2" 
      "Garoas Attackers B 3" 
      "Garoas Attackers B 4" 
      "Garoas Attackers B 5" 
      "Garoas Attackers B 6" 
      "Garoas Attackers C 1" 
      "Garoas Attackers C 2" 
      "Garoas Attackers C 3" 
      "Garoas Attackers C 4" 
      "Garoas Attackers C 5" 
      "Garoas Attackers C 6" 
   )
   ( ship-change-callsign 
      "PriorityBig" 
      "Strange Aquarosa" 
   )
)
+Name: 2ndAquaro_03
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Peppy" 
      "High" 
      "SubsGoneA_PeppyA" 
   )
)
+Name: 2ndAquaro_04
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Aquan Pilot" 
      "High" 
      "SubsGoneA_PilotB" 
   )
   ( cancel-future-waves 
      "Aquarosa Squad A" 
      "Aquarosa Squad B" 
      "Aquarosa Squad C" 
      "Stingray Squad A" 
      "Stingray Squad B" 
      "Stingray Squad C" 
   )
)
+Name: 2ndAquaro_05
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "High" 
      "StrangeAquaA_SlippyA" 
   )
)
+Name: StrangeAquaA
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fara" 
      "High" 
      "StrangeAquaA_FaraA" 
   )
)
+Name: StrangeAquaB
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "High" 
      "StrangeAquaA_SlippyB" 
   )
)
+Name: StrangeAquaC
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "High" 
      "StrangeAquaA_SlippyC" 
   )
)
+Name: StrangeAquaD
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Falco" 
      "High" 
      "StrangeAquaA_FalcoA" 
   )
)
+Name: StrangeAquaE
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Peppy" 
      "High" 
      "StrangeAquaA_PeppyA" 
   )
   ( unprotect-ship "Strange Aquarosa" ) 
   ( sfeh-add-icon 
      "ptriangle_weakpoint.png" 
      "Strange Aquarosa" 
      "core" 
   )
)
+Name: StrangeAquaF
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( is-event-true-delay 
      "2ndAquaro_03" 
      0 
   )
   ( do-nothing ) 
)
+Name: 2nd_aquarosa
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Strange Aquarosa" 
   )
   ( do-nothing ) 
)
+Name: Stop Aquarosa
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Stop the second Aquarosa", -1)

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Strange Aquarosa" 
      "core" 
      0 
   )
   ( self-destruct "Strange Aquarosa" ) 
)
+Name: SecondCoreDownA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Strange Aquarosa" 
   )
   ( send-message 
      "#Peppy" 
      "High" 
      "SecAquaDownA_PeppyA" 
   )
   ( set-cutscene-bars 5000 ) 
   ( close-sound-from-file ) 
)
+Name: SecAquaDownA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( hud-disable-except-messages 1 ) 
   ( set-object-position 
      "Star Fox 1" 
      4000 
      -8000 
      -19000 
   )
   ( set-camera-position 
      -6900 
      2000 
      -12535 
      0 
      0 
      0 
   )
   ( set-camera-facing-object 
      "Aquan Coral K 168" 
      0 
      0 
      0 
   )
   ( set-camera-facing 
      -7261 
      155 
      -13532 
      6000 
      2000 
      2000 
   )
   ( play-sound-from-file 
      "Boss_Battle4_intro" 
      1 
   )
   ( set-object-position 
      "Bacoon" 
      -7261 
      155 
      -13532 
   )
   ( ship-unstealthy "Bacoon" ) 
   ( ship-subsys-untargetable 
      "Bacoon" 
      "turret01-base" 
   )
   ( set-object-orientation 
      "Bacoon" 
      -80 
      0 
      90 
   )
   ( set-object-position 
      "Aquarosa Squad A" 
      -3493 
      -600 
      -11250 
   )
   ( set-object-position 
      "Aquarosa Squad B" 
      -4719 
      -450 
      -17006 
   )
   ( set-object-position 
      "Aquarosa Squad C" 
      -1710 
      1000 
      -15435 
   )
   ( set-object-position 
      "Stingray Squad A" 
      -3493 
      0 
      -11250 
   )
   ( set-object-position 
      "Stingray Squad B" 
      -4719 
      0 
      -17006 
   )
   ( set-object-position 
      "Stingray Squad C" 
      -3487 
      2000 
      -11250 
   )
   ( change-iff "Anglar" "Bacoon" ) 
   ( trigger-ship-animation 
      "Bacoon" 
      "scripted" 
      "bacoongrowtha_st" 
   )
)
+Name: BacoonArriveA
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Falco" 
      "High" 
      "BacoonArriveA_FalcoA" 
   )
   ( ship-subsys-guardian-threshold 
      99 
      "Bacoon" 
      "turret01-base" 
   )
   ( set-armor-type 
      "Bacoon" 
      ( true ) 
      "Invincible" 
      "turret01-base" 
   )
)
+Name: BacoonArriveB
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "High" 
      "BacoonArriveA_SlippyA" 
   )
   ( lua-mark-ship "BOSS" "Bacoon" ) 
   ( set-camera-rotation 0 0 0 0 0 0 ) 
   ( set-camera-position 
      -1555 
      -468 
      -15310 
      0 
      0 
      0 
   )
   ( set-camera-position 
      -836 
      -468 
      -15601 
      5000 
      0 
      2000 
   )
   ( set-camera-target "Bacoon" ) 
   ( set-object-position 
      "Bacoon" 
      -3900 
      1000 
      -14804 
   )
   ( set-object-orientation 
      "Bacoon" 
      -50 
      0 
      90 
   )
   ( set-object-facing-object 
      "Bacoon" 
      "Aquan Command Cruiser" 
      9000 
   )
   ( modify-variable 
      "@MissionState[Intro]" 
      "BossPrepA" 
   )
)
+Name: BacoonArriveC
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( set-object-position 
      "Star Fox 1" 
      -1260 
      -470 
      -16057 
   )
   ( set-object-facing-object 
      "Star Fox 1" 
      "Bacoon" 
   )
   ( unset-cutscene-bars 5000 ) 
   ( hud-disable-except-messages 0 ) 
   ( reset-camera ) 
   ( send-message 
      "#Fara" 
      "High" 
      "BacoonArriveA_FaraA" 
   )
   ( change-iff-color 
      "Friendly" 
      "Anglar" 
      255 
      0 
      0 
      "Bacoon" 
   )
   ( lua-boss-bar-on "Bacoon" ) 
   ( trigger-ship-animation 
      "Bacoon" 
      "scripted" 
      "bacoongrowtha_st" 
      ( false ) 
   )
   ( trigger-ship-animation 
      "Bacoon" 
      "scripted" 
      "bacoonshella_st" 
   )
   ( ship-change-callsign 
      "Boss" 
      "Bacoon" 
   )
)
+Name: BacoonArriveD
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "High" 
      "BacoonArriveA_SlippyB" 
   )
   ( turret-set-forced-target 
      "Star Fox 1" 
      "Bacoon" 
      "turret01-base" 
   )
   ( add-goal 
      "Aquarosa Squad A" 
      ( ai-chase-any 89 ) 
   )
   ( add-goal 
      "Aquarosa Squad B" 
      ( ai-chase-any 89 ) 
   )
   ( add-goal 
      "Aquarosa Squad C" 
      ( ai-chase-any 89 ) 
   )
)
+Name: BacoonArriveE
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Bacoon" 
      "High" 
      "BacoonArriveA_BacoonA" 
   )
)
+Name: BacoonArriveF
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Admiral Pala" 
      "High" 
      "BacoonArriveA_PalaA" 
   )
   ( clear-goals "Bacoon" ) 
   ( add-goal 
      "Bacoon" 
      ( ai-waypoints-once 
         "Center" 
         89 
         ( true ) 
      )
   )
   ( clear-goals 
      "Aquan Command Cruiser" 
      "Aquan Navy A" 
      "Aquan Navy B" 
   )
   ( add-goal 
      "Aquan Command Cruiser" 
      ( ai-waypoints "AquanCircle" 89 ) 
   )
   ( add-goal 
      "Aquan Navy A" 
      ( ai-waypoints "AquanCircle" 89 ) 
   )
   ( add-goal 
      "Aquan Navy B" 
      ( ai-waypoints "AquanCircle" 89 ) 
   )
)
+Name: BacoonArriveG
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "High" 
      "BacoonArriveA_FoxA" 
   )
)
+Name: BacoonArriveH
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "High" 
      "BacoonArriveA_SlippyC" 
   )
)
+Name: BacoonArriveI
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "High" 
      "BacoonArriveA_SlippyD" 
   )
)
+Name: BacoonArriveJ
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Peppy" 
      "High" 
      "BacoonArriveA_PeppyA" 
   )
)
+Name: BacoonArriveK
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "High" 
      "BacoonArriveA_SlippyE" 
   )
)
+Name: BacoonArriveL
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fara" 
      "High" 
      "BacoonArriveA_FaraB" 
   )
)
+Name: BacoonArriveM
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "High" 
      "BacoonArriveA_SlippyF" 
   )
)
+Name: BacoonArriveN
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "High" 
      "BacoonArriveA_SlippyG" 
   )
)
+Name: BacoonArriveO
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "High" 
      "BacoonArriveA_FoxB" 
   )
   ( modify-variable 
      "@MissionState[Intro]" 
      "BossPhaseA" 
   )
   ( clear-goals "Bacoon" ) 
)
+Name: BacoonArriveP
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "High" 
      "BacoonWeaknessA_SlippyA" 
   )
)
+Name: BacoonWeaknessA
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Peppy" 
      "High" 
      "GotWeaknessA_PeppyA" 
   )
)
+Name: BacoonWeaknessB
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "High" 
      "GotWeaknessA_FoxA" 
   )
   ( ship-subsys-guardian-threshold 
      0 
      "Bacoon" 
      "stalk01" 
      "stalk02" 
   )
   ( ship-subsys-targetable 
      "Bacoon" 
      "stalk01" 
      "stalk02" 
   )
   ( sfeh-add-icon 
      "ptriangle_weakpoint.png" 
      "Bacoon" 
      "turret01-base" 
   )
)
+Name: BacoonWeaknessC
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( is-event-true-delay 
      "BacoonArriveG" 
      0 
   )
   ( do-nothing ) 
)
+Name: BacoonObStart
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Bacoon" ) 
   ( modify-variable @InBattle[0] 0 ) 
   ( lua-set-shudder-everywhere ( true ) ) 
   ( lua-set-shudder-intensity 2000 ) 
   ( lua-set-shudder-time-left 8000 ) 
   ( lua-set-shudder-decay-time 8000 ) 
)
+Name: Kill Bacoon
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Kill the Bacoon", -1)

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Bacoon" 
      "turret01-base" 
      0 
   )
   ( sabotage-subsystem 
      "Bacoon" 
      "Hull" 
      5 
   )
)
+Name: BacTurret01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Bacoon" 
      "turret02" 
      0 
   )
   ( sabotage-subsystem 
      "Bacoon" 
      "Hull" 
      5 
   )
)
+Name: BacTurret02
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Bacoon" 
      "turret03" 
      0 
   )
   ( sabotage-subsystem 
      "Bacoon" 
      "Hull" 
      5 
   )
)
+Name: BacTurret03
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= ( hits-left "Bacoon" ) 90 ) 
   ( send-message 
      "#Slippy" 
      "High" 
      "StarfishA_SlippyA" 
   )
)
+Name: StarfishA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Falco" 
      "High" 
      "StarfishA_FalcoA" 
   )
)
+Name: StarfishB
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( <= ( hits-left "Bacoon" ) 80 ) 
   ( send-message 
      "#Aquan Pilot" 
      "High" 
      "GaroasA_PilotA" 
   )
)
+Name: GaroasA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < @GaroasSpawn[0] 31 ) 
      ( <= ( hits-left "Bacoon" ) 80 ) 
   )
   ( launch-ship 
      "Bacoon" 
      "Docking Point 1" 
      "Garoas" 
      "Anglar" 
      "#Garoas" 
      ( false ) 
      ( false ) 
      3 
      3 
      0 
      @GaroasSpawn[0] 
   )
)
+Name: SpawnGaroasA
+Repeat Count: -1
+Interval: 1

$Formula: ( when-argument 
   ( for-ship-class "Garoas" ) 
   ( = @GaroasSpawn[0] 30 ) 
   ( clear-goals "<argument>" ) 
   ( add-goal 
      "<argument>" 
      ( ai-chase-any 89 ) 
   )
)
+Name: OrderGaroasA
+Repeat Count: -1
+Interval: 1

$Formula: ( when-argument 
   ( for-ship-class "Garoas" ) 
   ( is-destroyed-delay 0 "Bacoon" ) 
   ( clear-goals "<argument>" ) 
   ( add-goal 
      "<argument>" 
      ( ai-play-dead 89 ) 
   )
)
+Name: CancelGaroasA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( hits-left-subsystem-specific 
         "Bacoon" 
         "turret01-base" 
      )
      90 
   )
   ( send-message 
      "#Slippy" 
      "High" 
      "HitEyeA_SlippyA" 
   )
)
+Name: EyeHurtA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( hits-left-subsystem-specific 
         "Bacoon" 
         "turret01-base" 
      )
      75 
   )
   ( send-message 
      "#Fara" 
      "High" 
      "HitEyeA_FaraA" 
   )
)
+Name: EyeHurtB
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( hits-left-subsystem-specific 
         "Bacoon" 
         "turret01-base" 
      )
      65 
   )
   ( send-message 
      "#Peppy" 
      "High" 
      "HitEyeB_PeppyA" 
   )
)
+Name: EyeHurtC
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( hits-left-subsystem-specific 
         "Bacoon" 
         "turret01-base" 
      )
      50 
   )
   ( send-message 
      "#Falco" 
      "High" 
      "HitEyeB_FalcoA" 
   )
)
+Name: EyeHurtD
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( hits-left-subsystem-specific 
         "Bacoon" 
         "turret01-base" 
      )
      30 
   )
   ( send-message 
      "#Slippy" 
      "High" 
      "HitEyeC_SlippyA" 
   )
)
+Name: EyeHurtE
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Bacoon" ) 
   ( send-message 
      "#Slippy" 
      "High" 
      "BossDeadA_SlippyA" 
   )
   ( tech-add-ships 
      "Blue Marine" 
      "Aquan Tadpole" 
      "Aquan Frigate" 
      "Aquan Cruiser" 
      "Aquan Giant Jelly" 
      "Garoas" 
      "Exploding Starfish" 
      "Venom Sub-cruiser" 
      "Aquarosa Major" 
      "Bacoon" 
   )
   ( close-sound-from-file ) 
   ( ship-guardian "Star Fox 1" ) 
)
+Name: BossDeadA
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#ROB-NUS-64" 
      "High" 
      "BossDeadA_ROBA" 
   )
   ( play-sound-from-file 
      "Victory_Mild4" 
   )
   ( fade-in 3000 1 ) 
)
+Name: BossDeadB
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fara" 
      "High" 
      "BossDeadA_FaraA" 
   )
)
+Name: BossDeadC
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "High" 
      "BossDeadA_FoxA" 
   )
)
+Name: BossDeadD
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Peppy" 
      "High" 
      "BossDeadA_PeppyA" 
   )
)
+Name: BossDeadE
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "High" 
      "BossDeadA_SlippyB" 
   )
)
+Name: BossDeadF
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Falco" 
      "High" 
      "BossDeadA_FalcoA" 
   )
)
+Name: BossDeadG
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "High" 
      "BossDeadA_SlippyC" 
   )
)
+Name: BossDeadH
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fara" 
      "High" 
      "BossDeadA_FaraB" 
   )
)
+Name: BossDeadI
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "High" 
      "BossDeadA_SlippyD" 
   )
)
+Name: BossDeadJ
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( play-sound-from-file 
      "Starfox_TeamAmbienceA" 
   )
)
+Name: VictoryMusic
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( if-then-else 
   ( = @SubDockedA[0] 0 ) 
   ( send-message 
      "#Admiral Pala" 
      "High" 
      "VictoryA_PalaB" 
   )
   ( send-message 
      "#Admiral Pala" 
      "High" 
      "VictoryA_PalaB_alt" 
   )
)
+Name: VictoryA
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "High" 
      "VictoryA_FoxA" 
   )
)
+Name: VictoryB
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Admiral Pala" 
      "High" 
      "VictoryA_PalaD" 
   )
)
+Name: VictoryC
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "High" 
      "VictoryA_FoxB" 
   )
)
+Name: VictoryD
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Falco" 
      "High" 
      "VictoryA_FalcoA" 
   )
)
+Name: VictoryE
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "High" 
      "VictoryA_SlippyA" 
   )
)
+Name: VictoryF
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Falco" 
      "High" 
      "VictoryA_FalcoB" 
   )
)
+Name: VictoryG
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Peppy" 
      "High" 
      "VictoryA_PeppyA" 
   )
)
+Name: VictoryH
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "High" 
      "VictoryA_FoxC" 
   )
)
+Name: VictoryI
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Admiral Pala" 
      "High" 
      "VictoryA_PalaE" 
   )
)
+Name: VictoryJ
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when ( true ) ( fade-out 5000 ) ) 
+Name: VictoryK
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: VictoryL
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( is-event-true-delay 
      "BacoonArriveC" 
      0 
   )
   ( do-nothing ) 
)
+Name: PrimaryTriggerA
+Repeat Count: 1
+Interval: 1

$Formula: ( if-then-else 
   ( is-destroyed-delay 0 "Bacoon" ) 
   ( do-nothing ) 
   ( script-eval-block 
      "mn.Ships['Bacoon']" 
      ":firePrimary()" 
   )
)
+Name: BacoonPrimaries
+Repeat Count: 999999
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( is-event-true-delay 
      "BacoonArriveB" 
      0 
   )
   ( do-nothing ) 
)
+Name: SecondariesTriggerA
+Repeat Count: 1
+Interval: 1

$Formula: ( if-then-else 
   ( is-destroyed-delay 0 "Bacoon" ) 
   ( do-nothing ) 
   ( script-eval-block 
      "mn.Ships['Bacoon']" 
      ":fireSecondary()" 
   )
)
+Name: BacoonSecondaries
+Repeat Count: 999999
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay "BossDeadA" 0 ) 
      ( = @SubDockedA[0] 0 ) 
   )
   ( do-nothing ) 
)
+Name: BranchA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay "BossDeadA" 0 ) 
      ( >= @SubDockedA[0] 1 ) 
   )
   ( do-nothing ) 
)
+Name: BranchB
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "BacoonArriveA" 
         17 
      )
      ( not 
         ( is-destroyed-delay 0 "Bacoon" ) 
      )
   )
   ( play-sound-from-file 
      "Boss_Battle4" 
      1 
   )
)
+Name: BossMusic
+Repeat Count: -1
+Interval: 42000
+Event Flags: ( "interval & delay use msecs" )

$Formula: ( when 
   ( and 
      ( <= 
         ( hits-left-subsystem-specific 
            "Bacoon" 
            "blocker" 
         )
         0 
      )
      ( = @BacoonGrowth[0] 0 ) 
   )
   ( modify-variable 
      @Delay[0] 
      ( + ( mission-time ) 14 ) 
   )
   ( modify-variable @BacoonGrowth[0] 1 ) 
   ( play-sound-from-table 
      ( get-object-x "Bacoon" ) 
      ( get-object-y "Bacoon" ) 
      ( get-object-z "Bacoon" ) 
      "BacoonHurtA" 
   )
   ( ship-subsys-targetable 
      "Bacoon" 
      "turret01-base" 
   )
   ( ship-subsys-untargetable 
      "Bacoon" 
      "blocker" 
   )
   ( lua-set-shudder-everywhere ( true ) ) 
   ( lua-set-shudder-intensity 1500 ) 
   ( lua-set-shudder-time-left 2500 ) 
   ( lua-set-shudder-decay-time 2500 ) 
   ( trigger-ship-animation 
      "Bacoon" 
      "scripted" 
      "bacoonhurtbacka_st" 
   )
   ( turret-free 
      "Bacoon" 
      "turret01-base" 
   )
   ( ship-subsys-guardian-threshold 
      0 
      "Bacoon" 
      "turret01-base" 
   )
   ( script-eval-block 
      "hv.Player.TargetSubsystem = " 
      "mn.Ships['Bacoon']" 
      "['turret01-base']" 
   )
   ( set-armor-type 
      "Bacoon" 
      ( true ) 
      "<none>" 
      "turret01-base" 
   )
)
+Name: BlockerDown
+Repeat Count: -1
+Trigger Count: -1
+Interval: 1

$Formula: ( when 
   ( and 
      ( = ( mission-time ) @Delay[0] ) 
      ( = @BacoonGrowth[0] 1 ) 
   )
   ( repair-subsystem 
      "Bacoon" 
      "blocker" 
      100 
   )
   ( modify-variable @BacoonGrowth[0] 0 ) 
   ( play-sound-from-table 
      ( get-object-x "Bacoon" ) 
      ( get-object-y "Bacoon" ) 
      ( get-object-z "Bacoon" ) 
      "BacoonHealA" 
   )
   ( ship-subsys-targetable 
      "Bacoon" 
      "blocker" 
   )
   ( explosion-effect 
      ( get-object-x "Bacoon" ) 
      ( get-object-y "Bacoon" ) 
      ( get-object-z "Bacoon" ) 
      0 
      0 
      150 
      10 
      150 
      0 
      "Water Explosion A" 
      "<none>" 
   )
   ( trigger-ship-animation 
      "Bacoon" 
      "scripted" 
      "bacoonhurtbacka_st" 
      ( false ) 
      ( false ) 
      ( true ) 
   )
   ( turret-lock 
      "Bacoon" 
      "turret01-base" 
   )
   ( ship-subsys-guardian-threshold 
      1 
      "Bacoon" 
      "turret01-base" 
   )
   ( script-eval-block 
      "hv.Player.TargetSubsystem = " 
      "mn.Ships['Bacoon']" 
      "['blocker']" 
   )
   ( set-armor-type 
      "Bacoon" 
      ( true ) 
      "Invincible" 
      "turret01-base" 
   )
)
+Name: BlockerReturn
+Repeat Count: -1
+Trigger Count: -1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( hits-left-subsystem-specific 
         "Bacoon" 
         "turret01-base" 
      )
      90 
   )
   ( ship-guardian-threshold 80 "Bacoon" ) 
)
+Name: Eye90
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( hits-left-subsystem-specific 
         "Bacoon" 
         "turret01-base" 
      )
      90 
   )
   ( ship-guardian-threshold 70 "Bacoon" ) 
)
+Name: Eye80
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( hits-left-subsystem-specific 
         "Bacoon" 
         "turret01-base" 
      )
      70 
   )
   ( ship-guardian-threshold 60 "Bacoon" ) 
)
+Name: Eye70
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( hits-left-subsystem-specific 
         "Bacoon" 
         "turret01-base" 
      )
      60 
   )
   ( ship-guardian-threshold 50 "Bacoon" ) 
)
+Name: Eye60
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( hits-left-subsystem-specific 
         "Bacoon" 
         "turret01-base" 
      )
      50 
   )
   ( ship-guardian-threshold 40 "Bacoon" ) 
)
+Name: Eye50
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( hits-left-subsystem-specific 
         "Bacoon" 
         "turret01-base" 
      )
      40 
   )
   ( ship-guardian-threshold 30 "Bacoon" ) 
)
+Name: Eye40
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( hits-left-subsystem-specific 
         "Bacoon" 
         "turret01-base" 
      )
      30 
   )
   ( ship-guardian-threshold 20 "Bacoon" ) 
)
+Name: Eye30
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( hits-left-subsystem-specific 
         "Bacoon" 
         "turret01-base" 
      )
      20 
   )
   ( ship-guardian-threshold 10 "Bacoon" ) 
)
+Name: Eye20
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( hits-left-subsystem-specific 
         "Bacoon" 
         "turret01-base" 
      )
      10 
   )
   ( ship-guardian-threshold 0 "Bacoon" ) 
)
+Name: Eye10
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Bacoon" 
      "stalk01" 
      0 
   )
   ( ship-subsys-untargetable 
      "Bacoon" 
      "stalk01" 
   )
   ( trigger-ship-animation 
      "Bacoon" 
      "scripted" 
      "bacoonhurtlefta_st" 
   )
   ( lua-set-shudder-everywhere ( true ) ) 
   ( lua-set-shudder-intensity 1500 ) 
   ( lua-set-shudder-time-left 3000 ) 
   ( lua-set-shudder-decay-time 3000 ) 
   ( play-sound-from-table 
      ( get-object-x "Bacoon" ) 
      ( get-object-y "Bacoon" ) 
      ( get-object-z "Bacoon" ) 
      "BacoonHurtA" 
   )
)
+Name: Stalk1Gone
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Bacoon" 
      "stalk02" 
      0 
   )
   ( ship-subsys-untargetable 
      "Bacoon" 
      "stalk02" 
   )
   ( trigger-ship-animation 
      "Bacoon" 
      "scripted" 
      "bacoonhurtrighta_st" 
   )
   ( lua-set-shudder-everywhere ( true ) ) 
   ( lua-set-shudder-intensity 1500 ) 
   ( lua-set-shudder-time-left 3000 ) 
   ( lua-set-shudder-decay-time 3000 ) 
   ( play-sound-from-table 
      ( get-object-x "Bacoon" ) 
      ( get-object-y "Bacoon" ) 
      ( get-object-z "Bacoon" ) 
      "BacoonHurtA" 
   )
)
+Name: Stalk2Gone
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-subsystem-destroyed-delay 
         "Bacoon" 
         "stalk01" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Bacoon" 
         "stalk02" 
         0 
      )
   )
   ( trigger-ship-animation 
      "Bacoon" 
      "scripted" 
      "bacoonshelllosta_st" 
   )
   ( lua-set-shudder-everywhere ( true ) ) 
   ( lua-set-shudder-intensity 2000 ) 
   ( lua-set-shudder-time-left 5000 ) 
   ( lua-set-shudder-decay-time 5000 ) 
   ( send-message 
      "#Peppy" 
      "Normal" 
      "ShellGoneA_PeppyA" 
   )
)
+Name: StalksGoneA_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( sabotage-subsystem 
      "Bacoon" 
      "topshell" 
      100 
   )
)
+Name: StalksGoneA_02
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( percent-ships-destroyed 
      25 
      "Garoas Attackers A" 
      "Garoas Attackers B" 
      "Garoas Attackers C" 
   )
   ( send-message 
      "#Garoas" 
      "High" 
      "GaroasRoar1" 
   )
)
+Name: SomeGaroasDead1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( > 
      ( distance-to-center 
         "Star Fox 1" 
         "Aquas Ocean Floor 102" 
      )
      30000 
   )
   ( script-eval-block 
      "boundaryBounce()" 
   )
)
+Name: UturnA
+Repeat Count: -1
+Interval: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "Aquarosa Major A" 
      )
      ( > 
         ( distance-to-center 
            "Star Fox 1" 
            "Aquas Ocean Floor 102" 
         )
         20000 
      )
   )
   ( script-eval-block 
      "boundaryBounce()" 
   )
)
+Name: UturnB
+Repeat Count: 1
+Interval: 1

#Goals		;! 3 total

$Type: Primary
+Name: Protect Aquan City
$MessageNew:  XSTR("Protect the Aquan City from Venom attacks.", -1)
$end_multi_text
$Formula: ( is-event-true-delay "BossDeadA" 0 ) 
+No music
+Score: 100

$Type: Primary
+Name: Stop Aquarosa
$MessageNew:  XSTR("Destroy the Aquarosa Major.", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Aquarosa Major A" 
)
+Invalid
+No music

$Type: Primary
+Name: Stop Subs from Docking
$MessageNew:  XSTR("Stop Transport Subs from docking with Kosha City.", -1)
$end_multi_text
$Formula: ( true ) 
+Invalid
+No music

#Waypoints		;! 15 lists total

$Name: DockingA
$List: (		;! 1 points in list
	( 6044.500000, -2334.300049, -15777.099609 )
)

$Name: DockingB
$List: (		;! 1 points in list
	( 30.600000, -3301.760254, -18229.500000 )
)

$Name: DockingC
$List: (		;! 1 points in list
	( 955.799988, -2487.665039, -22054.500000 )
)

$Name: AquarosaPointA
$List: (		;! 1 points in list
	( -7098.107910, -0.007324, -13651.966797 )
)

$Name: AquanCircle
$List: (		;! 5 points in list
	( -2448.709229, 0.002930, -15343.928711 )
	( -5541.416016, 0.004883, -17825.914062 )
	( -8789.673828, 0.006836, -17335.121094 )
	( -10615.479492, 0.003906, -11933.547852 )
	( -5290.163574, -0.007813, -10017.046875 )
)

$Name: AquaReturnA
$List: (		;! 1 points in list
	( -3695.855957, 0.001465, -11825.344727 )
)

$Name: AquaReturnB
$List: (		;! 1 points in list
	( -4752.204590, 0.001953, -14031.456055 )
)

$Name: AquaReturnC
$List: (		;! 1 points in list
	( -5256.743652, 0.002441, -17190.308594 )
)

$Name: JellyPathA
$List: (		;! 4 points in list
	( -1065.908203, -2393.436035, -9353.335938 )
	( 10580.740234, 0.000000, -15936.982422 )
	( 7485.583008, -769.995972, -24957.292969 )
	( -1316.090210, -2035.591187, -14686.443359 )
)

$Name: BacoonGotoA
$List: (		;! 1 points in list
	( -3966.836426, -0.000977, -14854.396484 )
)

$Name: Center
$List: (		;! 1 points in list
	( -4317.779297, 0.005127, -15386.363281 )
)

$Name: Waypoint path 12
$List: (		;! 1 points in list
	( -4317.779297, -3485.624512, -15386.363281 )
)

$Name: CityDefendA
$List: (		;! 1 points in list
	( 2800.800537, -475.180298, -19049.421875 )
)

$Name: CityDefendB
$List: (		;! 1 points in list
	( 3265.815430, -1045.606812, -20695.800781 )
)

$Name: CityDefendC
$List: (		;! 1 points in list
	( 3337.861084, -314.584595, -17035.593750 )
)

#Messages		;! 125 total


$Name: Intro_SlippyA
$Team: -1
$MessageNew:  XSTR("I see the Aquan Navy! Looks like we've made it in time!", -1)
$end_multi_text
+AVI Name: SlippyA_TalkA
+Wave Name: LW05B_Slippy_seenavy.wav

$Name: Intro_FoxA
$Team: -1
$MessageNew:  XSTR("This is Star Fox to Aquan Command, what's your status?!", -1)
$end_multi_text
+AVI Name: FoxA_TalkA
+Wave Name: LW05B_Fox_whatstatus.wav

$Name: Intro_PalaA
$Team: -1
$MessageNew:  XSTR("This is Admiral Pala, we've lost half our navy trying to fight off an Aquarosa!", -1)
$end_multi_text
+AVI Name: AquanCapA_TalkB
+Wave Name: LW05B_Pala_rosa.wav

$Name: Intro_FoxWhat
$Team: -1
$MessageNew:  XSTR("A what?", -1)
$end_multi_text
+AVI Name: FoxA_TalkB
+Wave Name: LW05B_Fox_awhat.wav

$Name: Intro_PalaC
$Team: -1
$MessageNew:  XSTR("A submersible Venom fortress! We'll take any help we can get!", -1)
$end_multi_text
+AVI Name: AquanCapA_TalkC
+Wave Name: LW05B_Pala_anyhelp.wav

$Name: Intro_FoxB
$Team: -1
$MessageNew:  XSTR("You got it, Admiral, we're going in!", -1)
$end_multi_text
+AVI Name: FoxA_TalkB
+Wave Name: LW05B_Fox_goingin.wav

$Name: MarineA_SlippyA
$Team: -1
$MessageNew:  XSTR("How's the Blue Marine, Fox?", -1)
$end_multi_text
+AVI Name: SlippyA_TalkB
+Wave Name: LW05B_Slippy_howmarine.wav

$Name: MarineA_FoxA
$Team: -1
$MessageNew:  XSTR("So far so good, Slip.", -1)
$end_multi_text
+AVI Name: FoxA_TalkC
+Wave Name: LW05B_Fox_goodslip.wav

$Name: MarineA_PeppyA
$Team: -1
$MessageNew:  XSTR("It's a good thing you came prepared, Slip. Love the leg room.", -1)
$end_multi_text
+AVI Name: PeppyA_TalkB
+Wave Name: LW05B_Peppy_legroom.wav

$Name: MarineA_FalcoA
$Team: -1
$MessageNew:  XSTR("This thing will never hold together!", -1)
$end_multi_text
+AVI Name: FalcoA_TalkB
+Wave Name: LW05B_Falco_neverhold.wav

$Name: MarineA_FaraA
$Team: -1
$MessageNew:  XSTR("Always the optimist, aren't you, Falco?", -1)
$end_multi_text
+AVI Name: FaraA_TalkB
+Wave Name: LW05B_Fara_optofalco.wav

$Name: MarineA_FalcoB
$Team: -1
$MessageNew:  XSTR("Oh I'm sorry, I thought I was being a realist!", -1)
$end_multi_text
+AVI Name: FalcoA_TalkA
+Wave Name: LW05B_Falco_realist.wav

$Name: AquariveA_FalcoA
$Team: -1
$MessageNew:  XSTR("I'm going straight back to an Arwing after this!", -1)
$end_multi_text
+AVI Name: FalcoA_TalkC
+Wave Name: LW05B_Falco_back2arw.wav

$Name: AquariveA_SlippyA
$Team: -1
$MessageNew:  XSTR("Me, I prefer the water over flying anyday!", -1)
$end_multi_text
+AVI Name: SlippyA_TalkC
+Wave Name: LW05B_Slippy_mewater.wav

$Name: AquariveA_SlippyB
$Team: -1
$MessageNew:  XSTR("It's also nice that we all get to pilot a craft together for once!", -1)
$end_multi_text
+AVI Name: SlippyA_TalkD
+Wave Name: LW05B_Slippy_nicepilot.wav

$Name: AquariveA_FaraA
$Team: -1
$MessageNew:  XSTR("Can't argue with that point, right?!", -1)
$end_multi_text
+AVI Name: FaraA_TalkC
+Wave Name: LW05B_Fara_cantargue.wav

$Name: AquariveA_FalcoB
$Team: -1
$MessageNew:  XSTR("Personally, I prefer the air.", -1)
$end_multi_text
+AVI Name: FalcoA_TalkD
+Wave Name: LW05B_Falco_preferair.wav

$Name: AquariveA_PeppyA
$Team: -1
$MessageNew:  XSTR("Alright, quit foolin' around now let's focus up on the mission! We need to bring down that floatin' fortress!
", -1)
$end_multi_text
+AVI Name: PeppyA_TalkC
+Wave Name: LW05B_Peppy_fortress.wav

$Name: AquariveA_FalcoC
$Team: -1
$MessageNew:  XSTR("Looks like the navy already put some dents into it!", -1)
$end_multi_text
+AVI Name: FalcoA_TalkE
+Wave Name: LW05B_Falco_navydents.wav

$Name: AquariveA_SlippyC
$Team: -1
$MessageNew:  XSTR("I've got an idea, focus fire on the golden core spire up top!", -1)
$end_multi_text
+AVI Name: SlippyA_TalkE
+Wave Name: LW05B_Slippy_goldspire.wav

$Name: Torps_SlippyA
$Team: -1
$MessageNew:  XSTR("Use as many torpedos as you want, Fox!", -1)
$end_multi_text
+AVI Name: SlippyA_TalkA
+Wave Name: LW05B_Slippy_manytorps.wav

$Name: Torps_SlippyB
$Team: -1
$MessageNew:  XSTR("The Blue Marine uses multimodal reflection sorting to  generate our inventory!", -1)
$end_multi_text
+AVI Name: SlippyA_TalkB
+Wave Name: LW05B_Slippy_multimodal.wav

$Name: Torps_FalcoA
$Team: -1
$MessageNew:  XSTR("I'm sorry, what?", -1)
$end_multi_text
+AVI Name: FalcoA_TalkE
+Wave Name: LW05B_Falco_what.wav

$Name: Torps_SlippyC
$Team: -1
$MessageNew:  XSTR("Ahhhhggg, the Blue Marine has an unlimited number of torpedoes.", -1)
$end_multi_text
+AVI Name: SlippyA_TalkC
+Wave Name: LW05B_Slippy_unlimitedtorp.wav

$Name: Torps_FaraA
$Team: -1
$MessageNew:  XSTR("Don't worry, Falco. I'll keep an eye on the torpedo launchers just in case.", -1)
$end_multi_text
+AVI Name: FaraA_TalkA
+Wave Name: LW05B_Fara_eyetorp.wav

$Name: FighterJoin_PilotA
$Team: -1
$MessageNew:  XSTR("Mackerel Squadron form on my tail! Focus fire on their subs!", -1)
$end_multi_text
+AVI Name: AquanPilotA_TalkB
+Wave Name: LW05B_Aqpilot_formtail.wav

$Name: RosaHurtA_PalaA
$Team: -1
$MessageNew:  XSTR("Keep at it, Star Fox! We're reading power conduit ruptures all over the Aquarosa!", -1)
$end_multi_text
+AVI Name: AquanCapA_TalkC
+Wave Name: LW05B_Pala_ruptures.wav

$Name: RosaHurtB_SlippyA
$Team: -1
$MessageNew:  XSTR("Looks like she's about to blow, guys!", -1)
$end_multi_text
+AVI Name: SlippyA_TalkC
+Wave Name: LW05B_Slippy_sheblow.wav

$Name: RosaDownA_PeppyA
$Team: -1
$MessageNew:  XSTR("Enemy carrier destroyed!", -1)
$end_multi_text
+AVI Name: PeppyA_TalkC
+Wave Name: LW05B_Peppy_carrierdest.wav

$Name: RosaDownA_ROBA
$Team: -1
$MessageNew:  XSTR("Multiple crafts have been detected leaving the hull of the Aquarosa.", -1)
$end_multi_text
+AVI Name: ROB_NUS64_TalkA
+Wave Name: LW05B_ROB_multiple.wav

$Name: RosaDownA_FaraA
$Team: -1
$MessageNew:  XSTR("Do you think they might be escape pods?", -1)
$end_multi_text
+AVI Name: FaraA_TalkC
+Wave Name: LW05B_Fara_escpods.wav

$Name: RosaDownA_FalcoA
$Team: -1
$MessageNew:  XSTR("Last I checked, escape pods don't carry boarding parties bound for the city.", -1)
$end_multi_text
+AVI Name: FalcoA_TalkC
+Wave Name: LW05B_Falco_boarding.wav

$Name: RosaDownA_PalaA
$Team: -1
$MessageNew:  XSTR("They're trying to put ground troops in our underwater cities! ", -1)
$end_multi_text
+AVI Name: AquanCapA_TalkA
+Wave Name: LW05B_Pala_troops.wav

$Name: RosaDownA_PalaB
$Team: -1
$MessageNew:  XSTR("I've already ordered the civilian populace to the underground bunkers, but if they land enough troops the city has few means to stop them!", -1)
$end_multi_text
+AVI Name: AquanCapA_TalkB
+Wave Name: LW05B_Pala_stopthem.wav

$Name: RosaDownA_FoxA
$Team: -1
$MessageNew:  XSTR("You heard the lady. Let's hit those transports!", -1)
$end_multi_text
+AVI Name: FoxA_TalkC
+Wave Name: LW05B_Fox_hitransports.wav

$Name: SubHitA_PilotA
$Team: -1
$MessageNew:  XSTR("Keep on attacking that sub!", -1)
$end_multi_text
+AVI Name: AquanPilotA_TalkC
+Wave Name: LW05B_Aqpilot_attsub.wav

$Name: SubHitB_PilotA
$Team: -1
$MessageNew:  XSTR("The sub's taking a beating!", -1)
$end_multi_text
+AVI Name: AquanPilotA_TalkC
+Wave Name: LW05B_Aqpilot_subeating.wav

$Name: SubHitC_PilotA
$Team: -1
$MessageNew:  XSTR("The sub's taking damage! We almost got it!", -1)
$end_multi_text
+AVI Name: AquanPilotA_TalkC
+Wave Name: LW05B_Aqpilot_subdamage.wav

$Name: SubDownA_FaraA
$Team: -1
$MessageNew:  XSTR("Woohoo! Another sub bites the dust!", -1)
$end_multi_text
+AVI Name: FaraA_TalkD
+Wave Name: LW05B_Fara_subdust.wav

$Name: SubDownA_SlippyA
$Team: -1
$MessageNew:  XSTR("Keep on them, don't let them board the city!", -1)
$end_multi_text
+AVI Name: SlippyA_TalkD
+Wave Name: LW05B_Slippy_keeponem.wav

$Name: SubDownB_PeppyA
$Team: -1
$MessageNew:  XSTR("Boom! There goes another tin can!", -1)
$end_multi_text
+AVI Name: PeppyA_TalkD
+Wave Name: LW05B_Peppy_tincan.wav

$Name: SubDownC_PilotA
$Team: -1
$MessageNew:  XSTR("Confirmed kill! Nice work!", -1)
$end_multi_text
+AVI Name: AquanPilotA_TalkC
+Wave Name: LW05B_Aqpilot_conkill.wav

$Name: DockSubA_PalaA
$Team: -1
$MessageNew:  XSTR("They've managed to dock one of their transport craft. Their boarding parties are entering the city!", -1)
$end_multi_text
+AVI Name: AquanCapA_TalkC
+Wave Name: LW05B_Pala_entercity.wav

$Name: StopDockA_SlippyA
$Team: -1
$MessageNew:  XSTR("Oh no!", -1)
$end_multi_text
+AVI Name: SlippyA_TalkD
+Wave Name: LW05B_Slippy_ohno.wav

$Name: StopDockA_PalaA
$Team: -1
$MessageNew:  XSTR("I have given an evac order and clearance to attack the boarded city sphere.", -1)
$end_multi_text
+AVI Name: AquanCapA_TalkA
+Wave Name: LW05B_Pala_entercity.wav

$Name: StopDockA_PalaB
$Team: -1
$MessageNew:  XSTR("Friendly fire is authorized. Take out that sphere!", -1)
$end_multi_text
+AVI Name: AquanCapA_TalkB
+Wave Name: LW05B_Pala_takeoutsphere.wav

$Name: SubsGoneA_PalaA
$Team: -1
$MessageNew:  XSTR("Excellent work, Star Fox! All boarding craft have been destroyed.", -1)
$end_multi_text
+AVI Name: AquanCapA_TalkC
+Wave Name: LW05B_Pala_alldest.wav

$Name: SubsGoneA_SlippyA
$Team: -1
$MessageNew:  XSTR("Woo hoo! Kosha City is saved! Wait til Pop hears about this!", -1)
$end_multi_text
+AVI Name: SlippyA_TalkE
+Wave Name: LW05B_Slippy_koshasaved.wav

$Name: SubsGoneA_FaraA
$Team: -1
$MessageNew:  XSTR("Ahahah... Seeing you get excited puts a smile on my face, Slip!", -1)
$end_multi_text
+AVI Name: FaraA_TalkE
+Wave Name: LW05B_Fara_smileface.wav

$Name: SubsGoneA_PilotA
$Team: -1
$MessageNew:  XSTR("Admiral, we have another Aquarosa on sonar, it's inbound!", -1)
$end_multi_text
+AVI Name: AquanPilotA_TalkB
+Wave Name: LW05B_Aqpilot_sonar.wav

$Name: SubsGoneA_PalaB
$Team: -1
$MessageNew:  XSTR("Blast! Regroup the navy and prepare for battle!", -1)
$end_multi_text
+AVI Name: AquanCapA_TalkB
+Wave Name: LW05B_Pala_blast.wav

$Name: SubsGoneA_FalcoA
$Team: -1
$MessageNew:  XSTR("Go figure.", -1)
$end_multi_text
+AVI Name: FalcoA_TalkE
+Wave Name: LW05B_Falco_gofigure.wav

$Name: SubsGoneA_PeppyA
$Team: -1
$MessageNew:  XSTR("Here it comes, everyone!", -1)
$end_multi_text
+AVI Name: PeppyA_TalkA
+Wave Name: LW05B_Peppy_herecomes.wav

$Name: SubsGoneA_PilotB
$Team: -1
$MessageNew:  XSTR("Admiral, the Aquarosa is opening fire on the rest of the Venom fleet!", -1)
$end_multi_text
+AVI Name: AquanPilotA_TalkC
+Wave Name: LW05B_Aqpilot_firefleet.wav

$Name: SubsGoneA_PalaC
$Team: -1
$MessageNew:  XSTR("What?!", -1)
$end_multi_text
+AVI Name: AquanCapA_TalkA
+Wave Name: LW05B_Pala_what.wav

$Name: SubsGoneA_PilotC
$Team: -1
$MessageNew:  XSTR("Radar shows it's being escorted by a swarm of Garoas!", -1)
$end_multi_text
+AVI Name: AquanPilotA_TalkB
+Wave Name: LW05B_Aqpilot_garoas.wav

$Name: StrangeAquaA_SlippyA
$Team: -1
$MessageNew:  XSTR("Is it just me or is there something odd about that Aquarosa?", -1)
$end_multi_text
+AVI Name: SlippyA_TalkA
+Wave Name: LW05B_Slippy_oddaqua.wav

$Name: StrangeAquaA_FaraA
$Team: -1
$MessageNew:  XSTR("Other than the fact that it's shooting at its own fleet?", -1)
$end_multi_text
+AVI Name: FaraA_TalkA
+Wave Name: LW05B_Fara_ownfleet.wav

$Name: StrangeAquaA_SlippyB
$Team: -1
$MessageNew:  XSTR("No, I mean it has a different energy signature!", -1)
$end_multi_text
+AVI Name: SlippyA_TalkB
+Wave Name: LW05B_Slippy_difsig.wav

$Name: StrangeAquaA_SlippyC
$Team: -1
$MessageNew:  XSTR("I'm also reading a huge biomass, but it's so large that I can't figure out what it is!", -1)
$end_multi_text
+AVI Name: SlippyA_TalkC
+Wave Name: LW05B_Slippy_hugebio.wav

$Name: StrangeAquaA_FalcoA
$Team: -1
$MessageNew:  XSTR("Maybe it's overloaded with more Venom troops!", -1)
$end_multi_text
+AVI Name: FalcoA_TalkA
+Wave Name: LW05B_Falco_overload.wav

$Name: StrangeAquaA_PeppyA
$Team: -1
$MessageNew:  XSTR("We ain't got time for speculatin'! Keep hittin' that golden spire!
", -1)
$end_multi_text
+AVI Name: PeppyA_TalkA
+Wave Name: LW05B_Peppy_speculatin.wav

$Name: SecAquaDownA_PeppyA
$Team: -1
$MessageNew:  XSTR("That was too easy... somethin's not right about this.", -1)
$end_multi_text
+AVI Name: PeppyA_TalkA
+Wave Name: LW05B_Peppy_tooeasy.wav

$Name: BacoonArriveA_FalcoA
$Team: -1
$MessageNew:  XSTR("Jeez Louise, what is that?!", -1)
$end_multi_text
+AVI Name: FalcoA_TalkC
+Wave Name: LW05B_Falco_geezelooize.wav

$Name: BacoonArriveA_SlippyA
$Team: -1
$MessageNew:  XSTR("Oh no... it can't be...", -1)
$end_multi_text
+AVI Name: SlippyA_TalkB
+Wave Name: LW05B_Slippy_cantbe.wav

$Name: BacoonArriveA_FaraA
$Team: -1
$MessageNew:  XSTR("Slippy, what are we even looking at?!", -1)
$end_multi_text
+AVI Name: FaraA_TalkB
+Wave Name: LW05B_Fara_whatlook.wav

$Name: BacoonArriveA_SlippyB
$Team: -1
$MessageNew:  XSTR("It's a Bacoon!", -1)
$end_multi_text
+AVI Name: SlippyA_TalkC
+Wave Name: LW05B_Slippy_itsbacoon.wav

$Name: BacoonArriveA_BacoonA
$Team: -1
$MessageNew:  XSTR("CONSUUUUMMMEEE!!!", -1)
$end_multi_text
+AVI Name: BacoonA_TalkA
+Wave Name: LW05B_Bacoon_consume.wav

$Name: BacoonArriveA_PalaA
$Team: -1
$MessageNew:  XSTR("All forces, fall back! Give the Bacoon a wide berth and initiate long range assault!", -1)
$end_multi_text
+AVI Name: AquanCapA_TalkB
+Wave Name: LW05B_Pala_fallback.wav

$Name: BacoonArriveA_FoxA
$Team: -1
$MessageNew:  XSTR("You mind telling us what a Bacoon is, Slippy?!", -1)
$end_multi_text
+AVI Name: FoxA_TalkD
+Wave Name: LW05B_Fox_bacoonis.wav

$Name: BacoonArriveA_SlippyC
$Team: -1
$MessageNew:  XSTR("Ancient creatures that mutated on Aquas centuries ago when our pollution got out of control!", -1)
$end_multi_text
+AVI Name: SlippyA_TalkD
+Wave Name: LW05B_Slippy_ancient.wav

$Name: BacoonArriveA_SlippyD
$Team: -1
$MessageNew:  XSTR("A single Bacoon destroyed dozens of cities before the Ancient Aquans took it out!", -1)
$end_multi_text
+AVI Name: SlippyA_TalkE
+Wave Name: LW05B_Slippy_singlebac.wav

$Name: BacoonArriveA_PeppyA
$Team: -1
$MessageNew:  XSTR("And what in tarnation was it doing in that carrier?!", -1)
$end_multi_text
+AVI Name: PeppyA_TalkD
+Wave Name: LW05B_Peppy_doincarrier.wav

$Name: BacoonArriveA_SlippyE
$Team: -1
$MessageNew:  XSTR("Andross must have tried to capture one deep in the trenches!", -1)
$end_multi_text
+AVI Name: SlippyA_TalkB
+Wave Name: LW05B_Slippy_trenches.wav

$Name: BacoonArriveA_FaraB
$Team: -1
$MessageNew:  XSTR("Looks like his hubris got the better of him.", -1)
$end_multi_text
+AVI Name: FaraA_TalkB
+Wave Name: LW05B_Fara_hubris.wav

$Name: BacoonArriveA_SlippyF
$Team: -1
$MessageNew:  XSTR("Forget the Venom ships, we need to take this thing out now!", -1)
$end_multi_text
+AVI Name: SlippyA_TalkC
+Wave Name: LW05B_Slippy_takeoutnow.wav

$Name: BacoonArriveA_SlippyG
$Team: -1
$MessageNew:  XSTR("If it gets away it will go on a rampage and wipe out all of Aquas!", -1)
$end_multi_text
+AVI Name: SlippyA_TalkD
+Wave Name: LW05B_Slippy_rampage.wav

$Name: BacoonArriveA_FoxB
$Team: -1
$MessageNew:  XSTR("Just tell me where to shoot!", -1)
$end_multi_text
+AVI Name: FoxA_TalkA
+Wave Name: LW05B_Fox_whereshoot.wav

$Name: BacoonWeaknessA_SlippyA
$Team: -1
$MessageNew:  XSTR("I... I.... I don't know! I'm not a biologist, Fox!", -1)
$end_multi_text
+AVI Name: SlippyA_TalkA
+Wave Name: LW05B_Slippy_howkill.wav

$Name: BacoonWeaknessA_ROBA
$Team: -1
$MessageNew:  XSTR("Submitting query to Aquan database. Uploading results.", -1)
$end_multi_text
+AVI Name: ROB_NUS64_TalkA
+Wave Name: LW05B_ROB_database.wav

$Name: BacoonWeaknessA_PeppyA
$Team: -1
$MessageNew:  XSTR("In the meantime take out those turrets on the Aquarosa's hull, that should give it less of a punch!", -1)
$end_multi_text
+AVI Name: PeppyA_TalkA
+Wave Name: LW05B_Peppy_taketurret.wav

$Name: StarfishA_SlippyA
$Team: -1
$MessageNew:  XSTR("Watch out for that exploding Starfish, Fox!", -1)
$end_multi_text
+AVI Name: SlippyA_TalkB
+Wave Name: LW05B_Slippy_starfish.wav

$Name: StarfishA_FalcoA
$Team: -1
$MessageNew:  XSTR("Exploding WHAT?! Oh you got to be kidding me!", -1)
$end_multi_text
+AVI Name: FalcoA_TalkB
+Wave Name: LW05B_Falco_explodinwhat.wav

$Name: GaroasA_PilotA
$Team: -1
$MessageNew:  XSTR("Admiral, a swarm of Garoas is detaching from the Bacoon!", -1)
$end_multi_text
+AVI Name: AquanPilotA_TalkB
+Wave Name: LW05B_Aqpilot_detatch.wav

$Name: GaroasA_PalaA
$Team: -1
$MessageNew:  XSTR("Wait for their shells to open and blast them back to the abyss!", -1)
$end_multi_text
+AVI Name: AquanCapA_TalkB
+Wave Name: LW05B_Pala_shells.wav

$Name: GotWeaknessA_ROBA
$Team: -1
$MessageNew:  XSTR("Data retrieved. Potential weakness located.", -1)
$end_multi_text
+AVI Name: ROB_NUS64_TalkA
+Wave Name: LW05B_ROB_located.wav

$Name: GotWeaknessA_SlippyA
$Team: -1
$MessageNew:  XSTR("Spill the beans, ROB!", -1)
$end_multi_text
+AVI Name: SlippyA_TalkC
+Wave Name: LW05B_Slippy_spillbeans.wav

$Name: GotWeaknessA_ROBB
$Team: -1
$MessageNew:  XSTR("Records indicate that the central eye of the Bacoon is in close proximity to its entire nervous system.", -1)
$end_multi_text
+AVI Name: ROB_NUS64_TalkA
+Wave Name: LW05B_ROB_weakness_01.wav

$Name: GotWeaknessA_ROBC
$Team: -1
$MessageNew:  XSTR("Attacking the eye directly could disrupt its functions long enough to damage the creature.", -1)
$end_multi_text
+AVI Name: ROB_NUS64_TalkA
+Wave Name: LW05B_ROB_weakness_02.wav

$Name: GotWeaknessA_PeppyA
$Team: -1
$MessageNew:  XSTR("Too bad its dang eyelids seem to block all our lasers!", -1)
$end_multi_text
+AVI Name: PeppyA_TalkC
+Wave Name: LW05B_Peppy_eyelid.wav

$Name: GotWeaknessA_FoxA
$Team: -1
$MessageNew:  XSTR("If we can keep that shell open I can get a clean shot at the eye...", -1)
$end_multi_text
+AVI Name: FoxA_TalkC
+Wave Name: LW05B_Fox_keepopen.wav

$Name: HitEyeA_SlippyA
$Team: -1
$MessageNew:  XSTR("It's working Fox, he's reacting!", -1)
$end_multi_text
+AVI Name: SlippyA_TalkD
+Wave Name: LW05B_Slippy_itsworking.wav

$Name: HitEyeA_FaraA
$Team: -1
$MessageNew:  XSTR("Nice, keep laying down the heat!", -1)
$end_multi_text
+AVI Name: FaraA_TalkD
+Wave Name: LW05B_Fara_layingheat.wav

$Name: HitEyeB_PeppyA
$Team: -1
$MessageNew:  XSTR("Watch out! He's starting to get angry!", -1)
$end_multi_text
+AVI Name: PeppyA_TalkD
+Wave Name: LW05B_Peppy_getangry.wav

$Name: HitEyeB_FalcoA
$Team: -1
$MessageNew:  XSTR("Who knew you'd be good at pissin' this thing off, Fox? Keep it up!", -1)
$end_multi_text
+AVI Name: FalcoA_TalkD
+Wave Name: LW05B_Falco_pissinoff.wav

$Name: HitEyeC_SlippyA
$Team: -1
$MessageNew:  XSTR("I think the Bacoon is losing control!", -1)
$end_multi_text
+AVI Name: SlippyA_TalkE
+Wave Name: LW05B_Slippy_losingcont.wav

$Name: BossDeadA_SlippyA
$Team: -1
$MessageNew:  XSTR("Yipee! You did it Fox!", -1)
$end_multi_text
+AVI Name: SlippyA_TalkB
+Wave Name: LW05B_Slippy_yipee.wav

$Name: BossDeadA_ROBA
$Team: -1
$MessageNew:  XSTR("Bacoon bioform reads negative.", -1)
$end_multi_text
+AVI Name: ROB_NUS64_TalkA
+Wave Name: LW05B_ROB_bioform.wav

$Name: BossDeadA_FaraA
$Team: -1
$MessageNew:  XSTR("Looks like his oyster's cooked!", -1)
$end_multi_text
+AVI Name: FaraA_TalkB
+Wave Name: LW05B_Fara_oystercook.wav

$Name: BossDeadA_FoxA
$Team: -1
$MessageNew:  XSTR("Nice job, Slippy! The Blue Marine pulled through!", -1)
$end_multi_text
+AVI Name: FoxA_TalkB
+Wave Name: LW05B_Fox_pulledthrough.wav

$Name: BossDeadA_PeppyA
$Team: -1
$MessageNew:  XSTR("Seems Slippy's not such a screw up afterall, hahaha!", -1)
$end_multi_text
+AVI Name: PeppyA_TalkD
+Wave Name: LW05B_Peppy_screwup.wav

$Name: BossDeadA_SlippyB
$Team: -1
$MessageNew:  XSTR("Thanks a lot, Peppy!", -1)
$end_multi_text
+AVI Name: SlippyA_TalkD
+Wave Name: LW05B_Slippy_thankspep.wav

$Name: BossDeadA_FalcoA
$Team: -1
$MessageNew:  XSTR("I'll take the sky any day.", -1)
$end_multi_text
+AVI Name: FalcoA_TalkD
+Wave Name: LW05B_Falco_takesky.wav

$Name: BossDeadA_SlippyC
$Team: -1
$MessageNew:  XSTR("Sheesh, Falco. You too?", -1)
$end_multi_text
+AVI Name: SlippyA_TalkC
+Wave Name: LW05B_Slippy_sheeshfalco.wav

$Name: BossDeadA_FaraB
$Team: -1
$MessageNew:  XSTR("Well I always had faith in you, Slippy.", -1)
$end_multi_text
+AVI Name: FaraA_TalkD
+Wave Name: LW05B_Fara_faithslip.wav

$Name: BossDeadA_SlippyD
$Team: -1
$MessageNew:  XSTR("Thanks, Fara. At least someone appreciates me.", -1)
$end_multi_text
+AVI Name: SlippyA_TalkE
+Wave Name: LW05B_Slippy_thanksfara.wav

$Name: VictoryA_PalaB
$Team: -1
$MessageNew:  XSTR("The lives and communities you saved today won't go unnoticed. We are in your debt!", -1)
$end_multi_text
+AVI Name: AquanCapA_TalkB
+Wave Name: LW05B_Pala_savedlives.wav

$Name: VictoryA_PalaB_alt
$Team: -1
$MessageNew:  XSTR("While the city has been greatly damaged, the lives you saved gives us a chance to rebuild.", -1)
$end_multi_text
+AVI Name: AquanCapA_TalkB
+Wave Name: LW05B_Pala_rebuild.wav

$Name: VictoryA_FoxA
$Team: -1
$MessageNew:  XSTR("Glad to help. This will make Andross think twice about attacking Aquas again.", -1)
$end_multi_text
+AVI Name: FoxA_TalkA
+Wave Name: LW05B_Fox_glad2help.wav

$Name: VictoryA_PalaD
$Team: -1
$MessageNew:  XSTR("This attack is a clear declaration of war, and we will not take this lightly.", -1)
$end_multi_text
+AVI Name: AquanCapA_TalkB
+Wave Name: LW05B_Pala_war.wav

$Name: VictoryA_FoxB
$Team: -1
$MessageNew:  XSTR("I'm sure Pepper will appreciate all the help he can get.", -1)
$end_multi_text
+AVI Name: FoxA_TalkB
+Wave Name: LW05B_Fox_pephelp.wav

$Name: VictoryA_FalcoA
$Team: -1
$MessageNew:  XSTR("Now that you mention it, we need to hightail it back to the fleet. I can't wait to get some payback!", -1)
$end_multi_text
+AVI Name: FalcoA_TalkB
+Wave Name: LW05B_Falco_hightail.wav

$Name: VictoryA_SlippyA
$Team: -1
$MessageNew:  XSTR("Right there with you Falco! No mercy!", -1)
$end_multi_text
+AVI Name: SlippyA_TalkA
+Wave Name: LW05B_Slippy_nomercy.wav

$Name: VictoryA_FalcoB
$Team: -1
$MessageNew:  XSTR("That and I need to get myself out of this can of sardines. Something smells...", -1)
$end_multi_text
+AVI Name: FalcoA_TalkB
+Wave Name: LW05B_Falco_smells.wav

$Name: VictoryA_PeppyA
$Team: -1
$MessageNew:  XSTR("Don't look at me. I put too much time into makin' my fur look sharp!", -1)
$end_multi_text
+AVI Name: PeppyA_TalkA
+Wave Name: LW05B_Peppy_fursharp.wav

$Name: VictoryA_FoxC
$Team: -1
$MessageNew:  XSTR("ROB, meet me at the surface and prepare for docking. Hope to see you starside, Admiral!", -1)
$end_multi_text
+AVI Name: FoxA_TalkA
+Wave Name: LW05B_Fox_robdock.wav

$Name: VictoryA_PalaE
$Team: -1
$MessageNew:  XSTR("Good luck, Star Fox!", -1)
$end_multi_text
+AVI Name: AquanCapA_TalkA
+Wave Name: LW05B_Pala_goodluck.wav

$Name: TurretDestroyedA
$Team: -1
$MessageNew:  XSTR("Turret destroyed.", -1)
$end_multi_text
+AVI Name: ROB_NUS64_TalkA
+Wave Name: LW05B_ROB_turretdest.wav

$Name: FormFoxA_PilotA
$Team: -1
$MessageNew:  XSTR("We'll form up and give ya cover, Star Fox!", -1)
$end_multi_text
+AVI Name: AquanPilotA_TalkA
+Wave Name: LW05B_Aqpilot_formup.wav

$Name: GreatJobA_PilotA
$Team: -1
$MessageNew:  XSTR("Great Job, Star Fox!", -1)
$end_multi_text
+AVI Name: AquanPilotA_TalkB
+Wave Name: LW05B_Aqpilot_greatjob.wav

$Name: ShellGoneA_PeppyA
$Team: -1
$MessageNew:  XSTR("Ahaha! There goes his shell!", -1)
$end_multi_text
+AVI Name: PeppyA_TalkB
+Wave Name: LW05B_Peppy_goshell.wav

$Name: GoSwarmA_PilotA
$Team: -1
$MessageNew:  XSTR("Admiral, a swarm of Garoas is inbound!", -1)
$end_multi_text
+AVI Name: AquanPilotA_TalkB
+Wave Name: LW05B_Aqpilot_garoinbound.wav

$Name: Pala_Fallback2
$Team: -1
$MessageNew:  XSTR("All forces, fall back!", -1)
$end_multi_text
+AVI Name: AquanCapA_TalkB
+Wave Name: LW05B_Pala_fallback2.wav

$Name: SlippyCantbe2
$Team: -1
$MessageNew:  XSTR("It, it, it can't be!", -1)
$end_multi_text
+AVI Name: SlippyA_TalkD
+Wave Name: LW05B_cantbe2.wav

$Name: GaroasRoar1
$Team: -1
$MessageNew:  XSTR("Groooooowwwwwwwwwwlllllllllll", -1)
$end_multi_text
+AVI Name: Garoas_TalkA
+Wave Name: LW05B_Garoas1.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 1 total

$Num stars: 2000
$Ambient light level: 7287828

+Neb2: nbackblue1
+Neb2 Poofs List: ( "PoofDarkGreyFog01"  "PoofOceanBubbles01"  "PoofOceanBubbles02" ) 

$Bitmap List:
+Flags: ( "corrected angles" )
$Sun: solar_a
+Angles: 4.799655 1.954769 2.757620
+Scale: 1.000000
$Starbitmap: environ_watersun1
+Angles: 4.729842 3.141593 3.141593
+ScaleX: 10.000000
+ScaleY: 10.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: Briefing_Tension1
$Debriefing Success Music: None
$Debriefing Average Music: None
$Debriefing Fail Music: None

#End

