#Mission Info

$Version: 0.10
$Name:  XSTR("The Wrong Door", -1)
$Author: Agatheron
$Created: 07/23/00 at 22:15:48
$Modified: 10/18/13 at 15:14:08
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 8
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 1
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
1.000000

+Viewer pos: 126.398010, 16038.623047, -6305.763184
+Viewer orient:
	-0.000332, -0.000001, -1.000000,
	0.999973, -0.007374, -0.000332,
	-0.007374, -0.999973, 0.000003


$Load Screen 640:	dl8.pcx
$Load Screen 1024:	2_dl8.pcx

$Skybox Model: starfield.pof

$AI Profile: FS2 RETAIL

#Sexp_variables

$Variables:
(
		0		"CorvCount"		"0"		"number"
		1		"Count"		"0"		"number"
		2		"DestCount"		"0"		"number"
		3		"ShipCount"		"0"		"number"
		4		"SubSys"		"0"		"number"
)

#Command Briefing

$Stage Text:
 XSTR("Tau Sigma 2372
Tau Sigma Station
Shivan Reserve

Despite the recent incidents at both the Altair and Tanis Australis jump nodes in the Tau Sigma system, we seemed to have contained the Shivan advance within the system. To be honest, we don't know why. Given the firepower of the Shivan fleet, the Nyarlathotep, two additional destroyers and a host of smaller vessels, all GTVA forces in the system are outclassed.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: dl32_cb1.ogg

$Stage Text:
 XSTR("Plans and Suspicions

We suspect that these two recent attacks that the Shivans were testing the resolve of GTVA forces in the area. It is fortunate that the presence of the MTD Auriga made the defenses at Tania Australis seem stronger than they were. We expect that the Shivans are gathering their strength for a strike, but we are sorely lacking any intelligence as when and where it may come. Fortunately, a squadron of Pegasus class stealth fighters has now been brought on station for a series of recon missions.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: dl32_cb2.ogg

$Stage Text:
 XSTR("Intelligence Gathering

Beta wing will be flying reconnaissance into Phi Eridani to determine the extent of Shivan fortifications around the jump node and in that system. Kappa will be investigating recent Shivan activity in the outer system and tracing their supply line routes. So far, our sensor arrays have not been able to determine any of this, so we need first-hand intelligence. Alpha, your task will be the most risky, as you will be investigating an apparent rendezvous point for the bulk of the Shivan vanguard. Report to briefing for your specific assignment.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: dl32_cb3.ogg

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("Since breaking through the defenses at the $b Phi $b Eridani jump node, the bulk of the $r Shivan forces have been gathering in a staging area some eight astronomical units above the system's orbital plane. Why they have chosen this location is a mystery, as there are no apparent resources anywhere close to their staging area. ", -1)
$end_multi_text
$voice: dl32_b1.ogg
$camera_pos: -858.426819, 13978.114258, -5053.984863
$camera_orient:
	-0.000332, 0.000000, -1.000000,
	0.999973, -0.007374, -0.000332,
	-0.007374, -0.999973, 0.000003
$camera_time: 1500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Pegasus
$pos: -1907.734131, 3000.000488, -2085.109863
$label: Alpha
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("From our intelligence gathered from communications traffic, we know that the $h SD $h Nyarlathotep, $h SD $h Azathoth, and $h SD $h Cthon are in close proximity to each other. There are a number of smaller ships nearby, but their exact count at this point is unknown.", -1)
$end_multi_text
$voice: dl32_b2.ogg
$camera_pos: -858.426819, 13978.114258, -5053.984863
$camera_orient:
	-0.000332, 0.000000, -1.000000,
	0.999973, -0.007374, -0.000332,
	-0.007374, -0.999973, 0.000003
$camera_time: 1500
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Pegasus
$pos: -1907.734131, 3000.000488, -2085.109863
$label: Alpha
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: SD Lucifer
$pos: -30.100000, -800.000000, -4897.000000
$label: Nyarlathotep
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: SD Ravana
$pos: -1437.672485, 312.500336, -8169.633301
$label: Azathoth
+id: 3
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: SD Demon
$pos: 894.700012, 563.799988, -8881.299805
$label: Cthon
+id: 4
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: SC Rakshasa
$pos: 900.657166, 300.000519, -1789.086182
$label: Cruisers?
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: -2793.804688, 999.998596, -7107.226563
$label: Corvette?
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: -2171.955566, 1000.000854, -5722.017578
$label: Corvette?
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Your task is to jump into the area, target and identify each warship, examine their supply configuration, and get out. If a target of opportunity presents itself, we will give you authorization to intercept and destroy that target. Remember, the $b Pegasus fighters are reconnaissance vessels, not heavy combat fighters. Not even stealth fighters can successfully dodge heavy flak fire, so be careful engaging any enemy forces.   

Report to your fighters.", -1)
$end_multi_text
$voice: dl32_b3.ogg
$camera_pos: -858.426819, 13978.114258, -5053.984863
$camera_orient:
	-0.000332, 0.000000, -1.000000,
	0.999973, -0.007374, -0.000332,
	-0.007374, -0.999973, 0.000003
$camera_time: 800
$num_lines: 0
$num_icons: 8
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Pegasus
$pos: -1140.973511, 3000.001221, -4307.094238
$label: Alpha
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: SD Lucifer
$pos: -30.100000, -800.000000, -4897.000000
$label: Nyarlathotep
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: SD Ravana
$pos: -1437.672485, 312.500336, -8169.633301
$label: Azathoth
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: SD Demon
$pos: 894.700012, 563.799988, -8881.299805
$label: Cthon
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: SC Rakshasa
$pos: 900.657166, 300.000519, -1789.086182
$label: Cruisers?
+id: 5
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: -2889.505371, 999.998657, -7298.375977
$label: Corvette?
+id: 6
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: -2171.955566, 1000.000854, -5722.017578
$label: Corvette?
+id: 7
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Hostile
$class: SFr Mephisto
$pos: -2188.847656, -500.000458, -765.866455
$label: Supply Convoy?
+id: 8
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 3

$Formula: ( is-event-true-delay 
   "Cypher has arrived" 
   0 
)
$Multi text
    XSTR("It seems the Shivans have disappeared with no sign of where they went. Somehow, the Nyarlathotep summoned a device similar to the Ancient  Knossos portal discovered in Gamma Draconis.

It appears they stabilized a previously unknown jump node, and made their way through it. Some twenty Shivan capital ships have suddenly vanished, with only this new mysterious subspace corridor in their wake. We are beginning an extensive patrols and scans of the area, as well as setting up a defensive perimeter around this new jump node. The Shivans could be anywhere.", -1)
$end_multi_text
$Voice: dl32_db1.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-incomplete "Scan Destroyer" ) 
   ( is-event-true-delay 
      "Cypher has arrived" 
      0 
   )
)
$Multi text
    XSTR("You were unable to get a full scan of the destroyers. We expected better from you, pilot.", -1)
$end_multi_text
$Voice: dl32_db2.ogg
$Recommendation text:
    XSTR("Remember, stealth is of the utmost importance. The Shivans will detect a stray missile or an unwise shot.", -1)
$end_multi_text

$Formula: ( is-event-false-delay 
   "Cypher has arrived" 
   0 
)
$Multi text
    XSTR("You did not have authorisation to return to base, pilot. Your actions jeopardised the lives of those involved in this mission and the GTVA's objectives in this theatre. Desertion is grounds for a court martial, and you are confined to quarters pending your preliminary hearing. Until a military court decides otherwise, you are hereby stripped of your wings and all privileges bestowed upon you as an officer of the Galactic Terran-Vasudan Alliance.", -1)
$end_multi_text
$Voice: dl_des4.ogg
$Recommendation text:
    XSTR("Do not depart until told to do so.", -1)
$end_multi_text

#Alternate Types:
$Alt: GTFf Saphah

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Pegasus"	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Morning Star"	16
	"Prometheus S"	18
	"Rockeye"	100
	"Tempest"	580
	"Hornet"	500
	"Tornado"	500
	"Harpoon"	516
)

#Objects		;! 39 total

$Name: Alpha 1		;! Object #0
$Class: GTF Pegasus
$Team: Friendly
$Location: -2893.210205, -1500.000366, -13922.630859
$Orientation:
	0.913278, 0.000000, -0.407336,
	-0.163474, 0.915936, -0.366521,
	0.373093, 0.401325, 0.836505
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Shivan Knossos		;! Object #1
$Class: Knossos
$Team: Hostile
$Location: -8.018082, -0.000279, 1311.209351
$Orientation:
	-0.999965, 0.000000, -0.008407,
	0.000000, 1.000000, 0.000000,
	0.008407, 0.000000, -0.999965
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Second Conversation" 
   200 
)
$Departure Location: Hyperspace
+Departure delay: 59
$Departure Cue: ( has-arrived-delay 
   0 
   "Shivan Knossos" 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "beam-protect-ship" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 1
+Use Table Score:
+Score: 0

$Name: Azathoth		;! Object #2
$Class: SD Ravana
$Team: Hostile
$Location: -1064.900024, 312.500000, -7944.299805
$Orientation:
	0.674875, 0.737931, 0.000000,
	-0.737931, 0.674875, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Shivans", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: navigation
+Cargo Name: XSTR("Subspace Carrier", -1)
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 
   60 
   "Shivan Knossos" 
)
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "scannable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 1
+Use Table Score:
+Score: 670

$Name: Nyarlathotep		;! Object #3
$Class: SD Lucifer
$Team: Hostile
$Location: -30.100000, -800.000000, -4897.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Shivans", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: navigation
+Cargo Name: XSTR("Subspace Signal", -1)
+Subsystem: turret18
+Subsystem: turret19
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 
   60 
   "Shivan Knossos" 
)
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "scannable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 1
+Use Table Score:
+Score: 1000

$Name: Cthulhu		;! Object #4
$Class: SCv Moloch
$Team: Hostile
$Location: -32.322800, 500.000244, -5864.124512
$Orientation:
	-0.563985, 0.825786, 0.000000,
	-0.825786, -0.563985, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Shivans", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Sbank Ammo: ( 0 )
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Primary Banks: ( "Shivan Turret Laser" )
+Subsystem: turret12
+Subsystem: turret13
+Sbank Ammo: ( 0 )
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 
   60 
   "Shivan Knossos" 
)
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "scannable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 1
+Use Table Score:
+Score: 440

$Name: Cthon		;! Object #5
$Class: SD Demon
$Team: Hostile
$Location: 894.700012, 563.799988, -8881.299805
$Orientation:
	0.506220, -0.862404, 0.000000,
	0.862404, 0.506220, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Shivans", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03a-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06a-base
+Subsystem: turret07a-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: navigation
+Cargo Name: XSTR("Subspace Carrier", -1)
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 
   60 
   "Shivan Knossos" 
)
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "scannable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 1
+Use Table Score:
+Score: 840

$Name: Ithaqua		;! Object #6
$Class: SCv Moloch
$Team: Hostile
$Location: -339.612885, 999.999634, -7593.409180
$Orientation:
	-0.765868, -0.642999, 0.000000,
	0.642999, -0.765868, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Shivans", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 
   60 
   "Shivan Knossos" 
)
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "scannable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 1
+Use Table Score:
+Score: 440

$Name: Hastur		;! Object #7
$Class: SCv Moloch
$Team: Hostile
$Location: -422.299988, -100.000000, -4328.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Shivans", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 
   60 
   "Shivan Knossos" 
)
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "scannable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 1
+Use Table Score:
+Score: 440

$Name: Sathla		;! Object #8
$Class: SC Rakshasa
$Team: Hostile
$Location: 482.069580, 300.000092, -6397.134277
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Shivans", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 
   60 
   "Shivan Knossos" 
)
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 1
+Use Table Score:
+Score: 300

$Name: Shantak		;! Object #9
$Class: SC Rakshasa
$Team: Hostile
$Location: 461.700012, -650.000000, -4621.799805
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Shivans", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 
   60 
   "Shivan Knossos" 
)
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 1
+Use Table Score:
+Score: 300

$Name: Zhar		;! Object #10
$Class: SC Rakshasa
$Team: Hostile
$Location: -688.200012, -500.000000, -5779.799805
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Shivans", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 
   60 
   "Shivan Knossos" 
)
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 1
+Use Table Score:
+Score: 300

$Name: Shoggoth		;! Object #11
$Class: SC Rakshasa
$Team: Hostile
$Location: -11.081913, 799.999268, -7963.156250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Shivans", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 
   60 
   "Shivan Knossos" 
)
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 1
+Use Table Score:
+Score: 300

$Name: Tulzscha		;! Object #12
$Class: SC Lilith
$Team: Hostile
$Location: -325.400024, 500.000000, -5436.200195
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Shivans", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "SRed" )
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Primary Banks: ( "SRed" )
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 
   60 
   "Shivan Knossos" 
)
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 1
+Use Table Score:
+Score: 210

$Name: Nyogtha		;! Object #13
$Class: SC Lilith
$Team: Hostile
$Location: -667.299988, -800.000000, -6510.600098
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Shivans", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 
   60 
   "Shivan Knossos" 
)
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 1
+Use Table Score:
+Score: 210

$Name: Leng		;! Object #14
$Class: SC Lilith
$Team: Hostile
$Location: 765.900024, 1200.000000, -7519.700195
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Shivans", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 
   60 
   "Shivan Knossos" 
)
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 1
+Use Table Score:
+Score: 210

$Name: Zoth		;! Object #15
$Class: SC Lilith
$Team: Hostile
$Location: 1000.000000, -400.000000, -7527.600098
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Shivans", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 
   60 
   "Shivan Knossos" 
)
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 1
+Use Table Score:
+Score: 210

$Name: Abhoth		;! Object #16
$Class: SC Lilith
$Team: Hostile
$Location: 274.500000, 200.000000, -4536.299805
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Shivans", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 
   60 
   "Shivan Knossos" 
)
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 1
+Use Table Score:
+Score: 210

$Name: Dhole		;! Object #17
$Class: SC Cain
$Team: Hostile
$Location: 1534.000000, 300.000000, -2988.399902
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Shivans", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 
   60 
   "Shivan Knossos" 
)
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 1
+Use Table Score:
+Score: 150

$Name: Daoloth		;! Object #18
$Class: SC Cain
$Team: Hostile
$Location: -333.144409, -0.000259, -3060.662598
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Shivans", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 
   60 
   "Shivan Knossos" 
)
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 1
+Use Table Score:
+Score: 150

$Name: Mi-Go		;! Object #19
$Class: SC Cain
$Team: Hostile
$Location: -656.700012, 800.000000, -5090.200195
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Shivans", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 
   60 
   "Shivan Knossos" 
)
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 1
+Use Table Score:
+Score: 150

$Name: Tindalos		;! Object #20
$Class: SC Cain
$Team: Hostile
$Location: 771.349609, 0.000010, -5392.618164
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Shivans", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 
   60 
   "Shivan Knossos" 
)
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 1
+Use Table Score:
+Score: 150

$Name: Chaugnar		;! Object #21
$Class: SC Cain
$Team: Hostile
$Location: 1000.000000, -1000.000000, -7715.600098
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Shivans", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 
   60 
   "Shivan Knossos" 
)
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 1
+Use Table Score:
+Score: 150

$Name: Bokrug		;! Object #22
$Class: SC Cain
$Team: Hostile
$Location: 100.000000, 0.000000, -7408.500000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Shivans", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 
   60 
   "Shivan Knossos" 
)
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 1
+Use Table Score:
+Score: 150

$Name: Alpha 2		;! Object #23
$Class: GTF Pegasus
$Team: Friendly
$Location: -2925.706787, -1500.000366, -13878.160156
$Orientation:
	0.908479, 0.000000, -0.417929,
	-0.168652, 0.914961, -0.366609,
	0.382389, 0.403541, 0.831224
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 0

$Name: Cancer 1		;! Object #24
$Class: SF Manticore
$Team: Hostile
$Location: -2483.378906, -0.000069, -6693.045898
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Cancer 2		;! Object #25
$Class: SF Manticore
$Team: Hostile
$Location: -2536.038330, 0.000065, -6720.839355
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Cancer 3		;! Object #26
$Class: SF Manticore
$Team: Hostile
$Location: -2526.101074, 0.000043, -6768.159668
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Cancer 4		;! Object #27
$Class: SF Manticore
$Team: Hostile
$Location: -2484.830811, 0.000029, -6736.759277
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Aries 1		;! Object #28
$Class: SF Aeshma
$Team: Hostile
$Location: 2885.711182, -0.000424, -9140.745117
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 2		;! Object #29
$Class: SF Aeshma
$Team: Hostile
$Location: 2921.311035, 0.001423, -9056.942383
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 3		;! Object #30
$Class: SF Aeshma
$Team: Hostile
$Location: 2827.612061, 0.000859, -9011.452148
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 4		;! Object #31
$Class: SF Aeshma
$Team: Hostile
$Location: 2819.092285, 0.001266, -9119.528320
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Capricorn 1		;! Object #32
$Class: SF Astaroth
$Team: Hostile
$Location: -1847.370483, 0.000292, -10381.864258
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Capricorn 2		;! Object #33
$Class: SF Astaroth
$Team: Hostile
$Location: -1860.986816, 0.001109, -10269.212891
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Capricorn 3		;! Object #34
$Class: SF Astaroth
$Team: Hostile
$Location: -1955.057251, 0.000549, -10334.128906
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Capricorn 4		;! Object #35
$Class: SF Astaroth
$Team: Hostile
$Location: -1918.171509, 0.001276, -10473.914063
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: SJD Sathanas 36		;! Object #36
$Class: SJD Sathanas
$Team: Hostile
$Location: -943.646240, 0.001303, -4435.712402
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: In front of ship
+Arrival Distance: 500
$Arrival Anchor: Nyarlathotep
$Arrival Cue: ( has-arrived-delay 
   48 
   "Shivan Knossos" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-music" "no-arrival-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 50
+Special Exp Blast: 80
+Special Exp Inner Radius: 3000
+Special Exp Outer Radius: 10000
+Special Exp Shockwave Speed: 1000
+Group: 0
+Use Table Score:
+Score: 1

$Name: Cypher		;! Object #37
$Class: GTFf Saphah
$Alt: GTFf Saphah

$Team: Friendly
$Location: -16.373409, -4000.002441, -5859.233398
$Orientation:
	0.983729, 0.061447, -0.168823,
	-0.178826, 0.244542, -0.953006,
	-0.017276, 0.967690, 0.251552
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11a
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21a
+Subsystem: turret22a
+Subsystem: turret23a
+Subsystem: turret24a
+Subsystem: turret25a
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 
   80 
   "Nyarlathotep" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "invulnerable" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 8
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 300
$Texture Replace:
+old: nameplate
+new: gtff_cypher

$Name: Escher		;! Object #38
$Class: GTCv Deimos
$Team: Friendly
$Location: -1415.234863, -4000.000732, -6185.251465
$Orientation:
	0.980066, 0.041391, -0.194308,
	-0.198632, 0.222978, -0.954372,
	0.003824, 0.973944, 0.226755
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 
   80 
   "Nyarlathotep" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "invulnerable" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800
$Texture Replace:
+old: nameplate
+new: gtcv_escher

#Wings		;! 4 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Alpha departure cue" 
   0 
)
$Ships: (		;! 2 total
	"Alpha 1"
	"Alpha 2"
)
+Hotkey: 0
+Flags: ( )

$Name: Cancer
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Cancer 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Azathoth
+Arrival delay: 7
$Arrival Cue: ( or 
   ( < 
      ( distance 
         "Azathoth" 
         "<any friendly>" 
      )
      1500 
   )
   ( is-event-true-delay 
      "They know we're here!" 
      0 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Aries
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Aries 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Nyarlathotep
$Arrival Cue: ( or 
   ( is-event-true-delay 
      "They know we're here!" 
      0 
   )
   ( has-arrived-delay 
      10 
      "Shivan Knossos" 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-any 20 ) )
+Flags: ( )

$Name: Capricorn
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Capricorn 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Cthon
$Arrival Cue: ( or 
   ( is-event-true-delay 
      "They know we're here!" 
      0 
   )
   ( has-arrived-delay 
      12 
      "Shivan Knossos" 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Capricorn 1"
	"Capricorn 2"
	"Capricorn 3"
	"Capricorn 4"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-any 20 ) )
+Flags: ( )

#Events		;! 58 total

$Formula: ( when 
   ( true ) 
   ( ship-guardian-threshold 
      ( rand 20 40 ) 
      "Alpha 2" 
   )
   ( ship-subsys-guardian-threshold 
      ( rand 20 40 ) 
      "Alpha 2" 
      "<all engines>" 
   )
)
+Name: Protect Alpha
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Alpha21" 
      0 
      "#Command" 
      "High" 
      "Command1" 
      7000 
      "Alpha 2" 
      "High" 
      "Alpha22" 
      13000 
   )
)
+Name: Opening Conversation
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( turret-lock-all "Dhole" ) 
   ( turret-lock-all "Daoloth" ) 
   ( turret-lock-all "Mi-Go" ) 
   ( turret-lock-all "Tindalos" ) 
   ( turret-lock-all "Chaugnar" ) 
   ( turret-lock-all "Bokrug" ) 
)
+Name: Turret Lock Cains
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( turret-lock-all "Ithaqua" ) 
   ( turret-lock-all "Hastur" ) 
   ( turret-lock-all "Cthulhu" ) 
   ( turret-lock-all "Nyarlathotep" ) 
   ( turret-lock-all "Azathoth" ) 
   ( turret-lock-all "Cthon" ) 
)
+Name: Turret Lock larger ships
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( turret-lock-all "Sathla" ) 
   ( turret-lock-all "Shantak" ) 
   ( turret-lock-all "Zhar" ) 
   ( turret-lock-all "Shoggoth" ) 
   ( turret-lock-all "Tulzscha" ) 
   ( turret-lock-all "Nyogtha" ) 
   ( turret-lock-all "Leng" ) 
   ( turret-lock-all "Zoth" ) 
   ( turret-lock-all "Abhoth" ) 
)
+Name: Turret Lock mid-cruisers
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( = @Count[0] 15 ) 
   ( modify-variable 
      @ShipCount[0] 
      ( + @ShipCount[0] 1 ) 
   )
)
+Name: Count Cruisers
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Target Cruisers", -1)
+Objective key:  XSTR("Target each for 2 seconds", -1)
+Team: 0

$Formula: ( when 
   ( targeted "Sathla" 2 ) 
   ( modify-variable 
      @Count[0] 
      ( + @Count[0] 1 ) 
   )
)
+Name: Target Sathla
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( targeted "Shantak" 2 ) 
   ( modify-variable 
      @Count[0] 
      ( + @Count[0] 1 ) 
   )
)
+Name: Target Shantak
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( targeted "Zhar" 2 ) 
   ( modify-variable 
      @Count[0] 
      ( + @Count[0] 1 ) 
   )
)
+Name: Zhar
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( targeted "Shoggoth" 2 ) 
   ( modify-variable 
      @Count[0] 
      ( + @Count[0] 1 ) 
   )
)
+Name: Shoggoth
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( targeted "Tulzscha" 2 ) 
   ( modify-variable 
      @Count[0] 
      ( + @Count[0] 1 ) 
   )
)
+Name: Tulzscha
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( targeted "Nyogtha" 2 ) 
   ( modify-variable 
      @Count[0] 
      ( + @Count[0] 1 ) 
   )
)
+Name: Nyogtha
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( targeted "Leng" 2 ) 
   ( modify-variable 
      @Count[0] 
      ( + @Count[0] 1 ) 
   )
)
+Name: Leng
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( targeted "Zoth" 2 ) 
   ( modify-variable 
      @Count[0] 
      ( + @Count[0] 1 ) 
   )
)
+Name: Zoth
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( targeted "Abhoth" 2 ) 
   ( modify-variable 
      @Count[0] 
      ( + @Count[0] 1 ) 
   )
)
+Name: Abhoth
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( targeted "Dhole" 2 ) 
   ( modify-variable 
      @Count[0] 
      ( + @Count[0] 1 ) 
   )
)
+Name: Dhole
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( targeted "Daoloth" 2 ) 
   ( modify-variable 
      @Count[0] 
      ( + @Count[0] 1 ) 
   )
)
+Name: Daoloth
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( targeted "Mi-Go" 2 ) 
   ( modify-variable 
      @Count[0] 
      ( + @Count[0] 1 ) 
   )
)
+Name: Mi-Go
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( targeted "Tindalos" 2 ) 
   ( modify-variable 
      @Count[0] 
      ( + @Count[0] 1 ) 
   )
)
+Name: Tindalos
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( targeted "Chaugnar" 2 ) 
   ( modify-variable 
      @Count[0] 
      ( + @Count[0] 1 ) 
   )
)
+Name: Chaugnar
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( targeted "Bokrug" 2 ) 
   ( modify-variable 
      @Count[0] 
      ( + @Count[0] 1 ) 
   )
)
+Name: Bokrug
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Second Conversation Cue" 
      3 
   )
   ( send-message-list 
      "#Beta 1" 
      "High" 
      "Beta11" 
      0 
      "#Command" 
      "High" 
      "Command2" 
      7000 
      "#Beta 1" 
      "High" 
      "Beta12" 
      3000 
      "Alpha 2" 
      "High" 
      "Alpha23" 
      8000 
      "#Command" 
      "High" 
      "Command3" 
      9000 
      "Alpha 2" 
      "High" 
      "Alpha24" 
      9000 
      "#Kappa 1" 
      "High" 
      "Kappa11" 
      8000 
      "#Command" 
      "High" 
      "Command4" 
      8000 
      "Alpha 2" 
      "High" 
      "Alpha25" 
      6000 
      "#Command" 
      "High" 
      "Command5" 
      6000 
      "Alpha 2" 
      "High" 
      "Alpha26" 
      3000 
      "#Command" 
      "High" 
      "Command6" 
      13000 
   )
   ( add-remove-escort "Nyarlathotep" 40 ) 
   ( add-remove-escort "Azathoth" 52 ) 
   ( add-remove-escort "Cthon" 51 ) 
   ( validate-goal "Scan Destroyer" ) 
   ( invalidate-goal 
      "Supply Configuration" 
   )
)
+Name: Second Conversation
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( cap-subsys-cargo-known-delay 
         0 
         "Azathoth" 
         "navigation" 
      )
      ( cap-subsys-cargo-known-delay 
         0 
         "Nyarlathotep" 
         "navigation" 
      )
      ( cap-subsys-cargo-known-delay 
         0 
         "Cthon" 
         "navigation" 
      )
   )
   ( do-nothing ) 
)
+Name: Scan Destroyer Nav
+Repeat Count: 1
+Interval: 1
+Chained: 80
+Objective:  XSTR("Scan Destroyers Nav", -1)
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Dummy Event
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( key-pressed "Left Ctrl" ) 
      ( key-pressed "Spacebar" ) 
   )
   ( turret-free-all "Azathoth" ) 
   ( turret-free-all "Nyarlathotep" ) 
   ( turret-free-all "Cthon" ) 
   ( turret-free-all "Cthulhu" ) 
   ( turret-free-all "Ithaqua" ) 
   ( turret-free-all "Hastur" ) 
   ( turret-free-all "Sathla" ) 
   ( turret-free-all "Shantak" ) 
   ( turret-free-all "Zhar" ) 
   ( turret-free-all "Shoggoth" ) 
   ( turret-free-all "Tulzscha" ) 
   ( turret-free-all "Nyogtha" ) 
   ( turret-free-all "Leng" ) 
   ( turret-free-all "Zoth" ) 
   ( turret-free-all "Abhoth" ) 
   ( turret-free-all "Dhole" ) 
   ( turret-free-all "Daoloth" ) 
   ( turret-free-all "Mi-Go" ) 
   ( turret-free-all "Tindalos" ) 
   ( turret-free-all "Chaugnar" ) 
   ( turret-free-all "Bokrug" ) 
)
+Name: They know we're here!
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when 
   ( targeted "Cthulhu" 2 ) 
   ( modify-variable 
      @CorvCount[0] 
      ( + @CorvCount[0] 1 ) 
   )
)
+Name: Cthulhu
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( targeted "Ithaqua" 2 ) 
   ( modify-variable 
      @CorvCount[0] 
      ( + @CorvCount[0] 1 ) 
   )
)
+Name: Ithaqua
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( targeted "Hastur" 2 ) 
   ( modify-variable 
      @CorvCount[0] 
      ( + @CorvCount[0] 1 ) 
   )
)
+Name: Hastur
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( targeted "Nyarlathotep" 2 ) 
   ( modify-variable 
      @DestCount[0] 
      ( + @DestCount[0] 1 ) 
   )
)
+Name: Nyarlathotep
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( targeted "Azathoth" 2 ) 
   ( modify-variable 
      @DestCount[0] 
      ( + @DestCount[0] 1 ) 
   )
)
+Name: Azathoth
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( targeted "Cthon" 2 ) 
   ( modify-variable 
      @DestCount[0] 
      ( + @DestCount[0] 1 ) 
   )
)
+Name: Cthon
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( = @DestCount[0] 3 ) 
   ( modify-variable 
      @ShipCount[0] 
      ( + @ShipCount[0] 1 ) 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "Alpha2B" 
   )
)
+Name: Count Destoyers
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Target Destroyers", -1)
+Team: 0

$Formula: ( when 
   ( = @CorvCount[0] 3 ) 
   ( modify-variable 
      @ShipCount[0] 
      ( + @ShipCount[0] 1 ) 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "Alpha2Ba" 
   )
)
+Name: Count Corvettes
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Target Corvettes", -1)
+Team: 0

$Formula: ( when 
   ( = @ShipCount[0] 3 ) 
   ( add-remove-escort "Cthulhu" 50 ) 
   ( add-remove-escort "Hastur" 50 ) 
   ( add-remove-escort "Ithaqua" 50 ) 
   ( validate-goal "Scan Corvettes" ) 
)
+Name: Second Conversation Cue
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 
      0 
      "Cthulhu" 
      "Ithaqua" 
      "Hastur" 
   )
   ( do-nothing ) 
)
+Name: Scan Corvettes
+Repeat Count: 1
+Interval: 1
+Chained: 77
+Objective:  XSTR("Scan Corvettes", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Shivan Knossos" 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "Alpha27" 
   )
)
+Name: Whoa!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "They know we're here!" 
      0 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "Alpha21a" 
   )
)
+Name: We've been spotted
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 0 "Cancer" ) 
      ( is-event-incomplete 
         "They know we're here!" 
      )
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "Alpha21b" 
   )
)
+Name: Cancer Launched, but not seen u
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      10 
      "Shivan Knossos" 
   )
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Alpha28" 
      0 
      "#Command" 
      "High" 
      "Command7" 
      9000 
      "Alpha 2" 
      "High" 
      "Alpha28a" 
      3000 
      "#Command" 
      "High" 
      "Command7a" 
      13000 
   )
)
+Name: Shivan Knossos!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Nyarlathotep" ) 
   ( self-destruct "SJD Sathanas 36" ) 
)
+Name: Temporal Shockwave
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      60 
      "Shivan Knossos" 
   )
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Alpha29" 
      0 
      "#Command" 
      "High" 
      "Command8" 
      5000 
      "Alpha 2" 
      "High" 
      "Alpha29a" 
      6000 
      "#Command" 
      "High" 
      "Command8a" 
      8000 
      "Alpha 2" 
      "High" 
      "Alpha29b" 
      9000 
      "#Command" 
      "High" 
      "Command8b" 
      3000 
      "Alpha 2" 
      "High" 
      "Alpha29c" 
      3000 
      "#Command" 
      "High" 
      "Command8c" 
      5000 
      "Alpha 2" 
      "High" 
      "Alpha29d" 
      4000 
      "#Command" 
      "High" 
      "Command8d" 
      13000 
      "Alpha 2" 
      "High" 
      "Alpha29e" 
      8000 
   )
)
+Name: Warpout conversation
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Cancer" 
      "Aries" 
      "Capricorn" 
   )
   ( do-nothing ) 
)
+Name: Secure Area
+Repeat Count: 1
+Interval: 1
+Chained: 55
+Objective:  XSTR("Secure Area", -1)

$Formula: ( when 
   ( has-arrived-delay 5 "Cypher" ) 
   ( send-message-list 
      "Cypher" 
      "High" 
      "Cypher1" 
      0 
      "Alpha 2" 
      "High" 
      "Alpha2A" 
      4000 
      "Cypher" 
      "High" 
      "Cypher2" 
      9000 
      "Alpha 2" 
      "High" 
      "Alpha2Aa" 
      5000 
      "Cypher" 
      "High" 
      "Cypher3" 
      5000 
      "Alpha 2" 
      "High" 
      "Alpha2Ab" 
      6000 
   )
)
+Name: Cypher has arrived
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( key-pressed "Alt-J" ) 
   ( do-nothing ) 
)
+Name: Return to Base
+Repeat Count: 1
+Interval: 1
+Chained: 35
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( = @Count[0] 8 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Alpha2Bb" 
   )
)
+Name: 8 cruisers and counting
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 0 "Ithaqua" ) 
   ( add-remove-escort "Ithaqua" 0 ) 
)
+Name: Ithaqua removed from list
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 0 "Cthulhu" ) 
   ( add-remove-escort "Cthulhu" 0 ) 
)
+Name: Cthulhu Removed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 0 "Hastur" ) 
   ( add-remove-escort "Hastur" 0 ) 
)
+Name: Hastur Removed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( cap-subsys-cargo-known-delay 
      0 
      "Azathoth" 
      "navigation" 
   )
   ( add-remove-escort "Azathoth" 0 ) 
)
+Name: Azathoth Removed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( cap-subsys-cargo-known-delay 
      0 
      "Nyarlathotep" 
      "navigation" 
   )
   ( add-remove-escort "Nyarlathotep" 0 ) 
)
+Name: Nyarlathotep Removed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( cap-subsys-cargo-known-delay 
      0 
      "Cthon" 
      "navigation" 
   )
   ( add-remove-escort "Cthon" 0 ) 
)
+Name: Cthon Removed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Cypher" ) 
   ( beam-free-all "Cypher" ) 
   ( beam-free-all "Escher" ) 
)
+Name: They don't mess around
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( = @SubSys[0] 1 ) 
      ( is-event-incomplete 
         "They know we're here!" 
      )
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "Alpha2C" 
   )
)
+Name: Keep the Low Profile
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( cap-subsys-cargo-known-delay 
      0 
      "Azathoth" 
      "navigation" 
   )
   ( modify-variable 
      @SubSys[0] 
      ( + @SubSys[0] 1 ) 
   )
)
+Name: Azathoth Subsys
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( cap-subsys-cargo-known-delay 
      0 
      "Cthon" 
      "navigation" 
   )
   ( modify-variable 
      @SubSys[0] 
      ( + @SubSys[0] 1 ) 
   )
)
+Name: Cthon Subsys
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( cap-subsys-cargo-known-delay 
      0 
      "Nyarlathotep" 
      "navigation" 
   )
   ( modify-variable 
      @SubSys[0] 
      ( + @SubSys[0] 1 ) 
   )
)
+Name: Nyar Subsys
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( = @SubSys[0] 3 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Alpha2Ca" 
   )
)
+Name: All Subsystems
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Cypher has arrived" 
      40 
   )
   ( do-nothing ) 
)
+Name: Alpha departure cue
+Repeat Count: 1
+Interval: 1

#Goals		;! 6 total

$Type: Primary
+Name: Target Destroyers
$MessageNew:  XSTR("Confirm Presence of Destroyers", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Count Destoyers" 
   0 
)

$Type: Primary
+Name: Count Corvettes
$MessageNew:  XSTR("Confirm Number of Corvettes Present", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Count Corvettes" 
   0 
)

$Type: Primary
+Name: Count Cruisers
$MessageNew:  XSTR("Confirm Number of Cruisers Present", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Count Cruisers" 
   0 
)

$Type: Primary
+Name: Scan Destroyer
$MessageNew:  XSTR("Scan Destroyer Navigational Systems", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Scan Destroyer Nav" 
   0 
)
+Invalid

$Type: Primary
+Name: Scan Corvettes
$MessageNew:  XSTR("Scan Corvettes", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Scan Corvettes" 
   0 
)
+Invalid

$Type: Primary
+Name: Supply Configuration
$MessageNew:  XSTR("Confirm Supply Configuration", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Capricorn" ) 

#Waypoints		;! 0 lists total


#Messages		;! 44 total


$Name: Alpha21
$Team: -1
$MessageNew:  XSTR("Okay, Command, we're in. There's an awful lot of Shivans out here. I am counting over twenty capital ships!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl32_al21.ogg

$Name: Command1
$Team: -1
$MessageNew:  XSTR("Acknowledged, Alpha. Target the destroyers, and try and get a profile count on how many ships there are. Keep a low profile, avoid using your weapons until necessary. We don't want them noticing you.  ", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl32_cmd1.ogg

$Name: Alpha22
$Team: -1
$MessageNew:  XSTR("Acknowledged, Command. I like my hide where it is, we should be pretty safe in these stealth fighters. You heard him, we'll have to target each ship for two seconds to get a reading.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl32_al22.ogg

$Name: Beta11
$Team: -1
$MessageNew:  XSTR("Command. This is Beta. We're in Phi Eridani, and we're coming up empty. Not even a stray fighter.", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: dl32_al51.ogg

$Name: Command2
$Team: -1
$MessageNew:  XSTR("Are you sure, Beta? ", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl32_cmd2.ogg

$Name: Beta12
$Team: -1
$MessageNew:  XSTR("As sure as I can get. The Shivans aren't fortifying anything, they seemed to have packed up their bags and gone elsewhere.", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: dl32_al52.ogg

$Name: Alpha23
$Team: -1
$MessageNew:  XSTR("Welcome to elsewhere... Command, the count is in. All three destroyers are here, along with three Corvettes, and fifteen cruisers!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl32_al23.ogg

$Name: Command3
$Team: -1
$MessageNew:  XSTR("Can you verify that Alpha? From our previous encounters, we've recorded only two operational corvettes and a handful of cruisers.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl32_cmd3.ogg

$Name: Alpha24
$Team: -1
$MessageNew:  XSTR("Would you like me to knock on their exhaust pipes and ask for a headcount? I'm serious Command, all of the Shivans are here!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl32_al24.ogg

$Name: Kappa11
$Team: -1
$MessageNew:  XSTR("I agree Command, we're also getting nothing out here. Just a bit of Shivan wreckage. Looks like they scuttled several supply ships.", -1)
$end_multi_text
+AVI Name: Head-TP8
+Wave Name: dl32_al61.ogg

$Name: Command4
$Team: -1
$MessageNew:  XSTR("Acknowledged Kappa. Alpha, are you getting anything on their supply convoy?", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl32_cmd4.ogg

$Name: Alpha25
$Team: -1
$MessageNew:  XSTR("Nothing, Command. Not even a cargo transport or a container. They're all just... lined up.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl32_al25.ogg

$Name: Command5
$Team: -1
$MessageNew:  XSTR("Lined up, Alpha? What do you mean?", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl32_cmd5.ogg

$Name: Alpha26
$Team: -1
$MessageNew:  XSTR("As in lined up, they're tighly packed in a formation that isn't more than 3000 metres wide and about 6000 metres long. I don't really want to get much closer.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl32_al26.ogg

$Name: Command6
$Team: -1
$MessageNew:  XSTR("Acknowledged, Alpha, scan the Corvettes. Scan the navigation systems on the destroyers.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl32_cmd6.ogg

$Name: Alpha27
$Team: -1
$MessageNew:  XSTR("Whoa! Command, we've got something really really really big warping in here!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl32_al27.ogg

$Name: Alpha21a
$Team: -1
$MessageNew:  XSTR("Dammit, they've seen us!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl32_al28.ogg

$Name: Alpha21b
$Team: -1
$MessageNew:  XSTR("The Azathoth has launched some fighters. They haven't seen us yet, so keep it quiet.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl32_al29.ogg

$Name: Alpha28
$Team: -1
$MessageNew:  XSTR("Command! We have a Shivan Knossos portal in the area... it just materialized in front of the Nyarlathotep! What the hell are they doing?!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl32_al210.ogg

$Name: Command7
$Team: -1
$MessageNew:  XSTR("Say again, Alpha?!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl32_cmd7.ogg

$Name: Alpha28a
$Team: -1
$MessageNew:  XSTR("Do I have to repeat myself? We have a Knossos portal, clearly of Shivan design that just warped in in front of the Nyarlathotep! Transmitting an image of it now.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl32_al211.ogg

$Name: Command7a
$Team: -1
$MessageNew:  XSTR("Confirmed, Alpha. Finish those scans if you haven't already, and get yourself to a safe distance to watch what's going on. We're notifying the Cypher.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl32_cmd8.ogg

$Name: Alpha29
$Team: -1
$MessageNew:  XSTR("Command! I have a massive subspace surge! They're warping out!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl32_al212.ogg

$Name: Command8
$Team: -1
$MessageNew:  XSTR("Can you tell where they're going? They must be going somewhere in system!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl32_cmd9.ogg

$Name: Alpha29a
$Team: -1
$MessageNew:  XSTR("Negative, Command. My instruments are all over the map, I can't tell where they went. I am getting some really odd readings.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl32_al213.ogg

$Name: Command8a
$Team: -1
$MessageNew:  XSTR("Confirmed Alpha. We're dispatching the Cypher and the Escher to your position now. Can you get a scan on that Shivan Knossos portal?", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl32_cmd10.ogg

$Name: Alpha29b
$Team: -1
$MessageNew:  XSTR("Negative, Command.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl32_al214.ogg

$Name: Command8b
$Team: -1
$MessageNew:  XSTR("Why not? Was it destroyed?", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl32_cmd11.ogg

$Name: Alpha29c
$Team: -1
$MessageNew:  XSTR("No sir. It went with them. All we have left is a few stray fighters.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl32_al215.ogg

$Name: Command8c
$Team: -1
$MessageNew:  XSTR("Say again, Alpha 2? Did you say it warped out with them?", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl32_cmd12.ogg

$Name: Alpha29d
$Team: -1
$MessageNew:  XSTR("Yes, sir. That's confirmed. We were hit with a shockwave when she warped out. My readings are telling me something weird, but I can't confirm until the Cypher gets here.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl32_al216.ogg

$Name: Command8d
$Team: -1
$MessageNew:  XSTR("Standby, Alpha. The Cypher and Escher should be there shortly to relieve you. Secure the area in the meantime.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl32_cmd13.ogg

$Name: Alpha29e
$Team: -1
$MessageNew:  XSTR("Affirmative, Command. I'm going to have to do some overtime at the bar after this one.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl32_al217.ogg

$Name: Cypher1
$Team: -1
$MessageNew:  XSTR("We're on station, Alpha. What have you got for us?", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: dl32_cyp1.ogg

$Name: Alpha2A
$Team: -1
$MessageNew:  XSTR("Nothing physical, Cypher. But can you confirm a reading I have with your instruments? I have a strong subspace signature here.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl32_al218.ogg

$Name: Cypher2
$Team: -1
$MessageNew:  XSTR("We're getting it too, Alpha 2. Does this say what I think it says?", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: dl32_cyp2.ogg

$Name: Alpha2Aa
$Team: -1
$MessageNew:  XSTR("That we're now sitting next to a brand new stable jump node? Looks like it.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl32_al219.ogg

$Name: Cypher3
$Team: -1
$MessageNew:  XSTR("Damn... Okay, we're calling this one in. Return to base, Alpha, you've done all you can.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: dl32_cyp3.ogg

$Name: Alpha2Ab
$Team: -1
$MessageNew:  XSTR("Roger that, Cypher, see you back home!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl32_al220.ogg

$Name: Alpha2B
$Team: -1
$MessageNew:  XSTR("Okay, all the destroyers are here.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl32_al221.ogg

$Name: Alpha2Ba
$Team: -1
$MessageNew:  XSTR("Three corvettes? I don't think we've seen the Hastur before.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl32_al222.ogg

$Name: Alpha2Bb
$Team: -1
$MessageNew:  XSTR("My count is eight cruisers so far, there's a lot more of them... ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl32_al223.ogg

$Name: Alpha2C
$Team: -1
$MessageNew:  XSTR("Okay, that's one subsystem scanned. The enhanced stealth on these fighters seems to be working.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl32_al224.ogg

$Name: Alpha2Ca
$Team: -1
$MessageNew:  XSTR("That's all of the subsystems.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl32_al225.ogg

#Reinforcements		;! 0 total


#Background bitmaps		;! 47 total

$Num stars: 0
$Ambient light level: 7895160

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+DivX: 1
+DivY: 1
$Starbitmap: nebulF6-whisp
+Angles: 4.799652 4.188787 2.181660
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF11-whisp
+Angles: 5.148717 4.886918 0.261799
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF13-whisp
+Angles: 5.235984 0.000000 0.087266
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF9-whisp
+Angles: 5.235984 0.000000 6.195914
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF10-whisp
+Angles: 5.061451 3.141590 5.934115
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF14-whisp
+Angles: 0.610865 0.000000 2.007127
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF10-whisp
+Angles: 1.483529 5.497783 2.792525
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF5-whisp
+Angles: 1.221730 0.785398 0.174533
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF12-whisp
+Angles: 5.235984 0.000000 3.839721
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF6-whisp
+Angles: 1.221730 0.000000 5.846848
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF11-whisp
+Angles: 1.570795 1.570795 5.672316
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF13-whisp
+Angles: 5.846848 4.712385 3.839721
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF12-whisp
+Angles: 0.349066 0.000000 2.879791
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB7-whisp
+Angles: 0.226893 5.759582 0.226893
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF7-whisp
+Angles: 0.314159 0.000000 0.261799
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF8-whisp
+Angles: 0.174533 1.396262 0.401425
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF10-whisp
+Angles: 0.000000 3.926988 5.235984
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF9-whisp
+Angles: 1.047197 3.490656 1.832594
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 2: Exodus
$Briefing Music: Brief6

#End

