#Mission Info

$Version: 0.10
$Name:  XSTR("Code of Honour", -1)
$Author: Kellan
$Created: 12/12/99 at 13:07:20
$Modified: 10/13/13 at 16:51:49
$Notes:
Loop 1, Mission 1, FS2: Derelict. Created by Kellan, knotted up by BR
$End Notes:

$Mission Desc:
 XSTR("Alpha wing, now working undercover in the mercenary group must defend a cargo depot belonging to the mercenaries' employers from pirate raiders in Altair.", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 8
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 1
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
1.000000

+Viewer pos: -1097.346313, 6410.842285, -4331.918457
+Viewer orient:
	0.996718, 0.000000, 0.080948,
	-0.058224, 0.694723, 0.716917,
	-0.056236, -0.719277, 0.692443
+SquadReassignName: Black Ghosts
+SquadReassignLogo: rgrdgr2.pcx

$Starting wing names: ( "Shadow" "Beta" "Gamma" )
$Squadron wing names: ( "Shadow" "Beta" "Gamma" "Kidd" "Epsilon" )
$Team-versus-team wing names: ( "Shadow" "Zeta" )

$Load Screen 640:	dl4.pcx
$Load Screen 1024:	2_dl4.pcx

$Skybox Model: starfield.pof

$AI Profile: FS2 RETAIL

#Command Briefing

$Stage Text:
 XSTR("Altair 2372
GVI Luxor
SOC Reassignment

Welcome to Special Operations Command, pilots. This is Jonas Ekestam, captain of the GTCv Escher. Not many are recruited into our ranks, but when they are, they are pilots of the highest calibre. After your performance defending the Escher from pirates, as well as excellent performance in several other missions, we have decided that those pilots who flew Alpha 1 and Alpha 2 in previous missions will fill the gaps in our deep cover team.", -1)
$end_multi_text
$Ani Filename: cb_loop-a_b.ani
+Wave Filename: dl12_cb1.ogg

$Stage Text:
 XSTR("Deep Cover Brief

Deep cover missions are carried out behind enemy lines with little or no logistical support. You've got to be tough to make it through a mission like this, but we're sure you'll be able to manage.", -1)
$end_multi_text
$Ani Filename: cb_loop-a_b.ani
+Wave Filename: dl12_cb2.ogg

$Stage Text:
 XSTR("Tau Sigma Mercenaries

The subject of this operation is the mercenary group operating out of Tau Sigma - also active in Altair - that we believe are responsible for numerous attacks on GTVA targets. We must discover to whom these mercenaries report, and who has been leaking them and other groups sensitive information about GTVA ship movements.", -1)
$end_multi_text
$Ani Filename: cb_loop-a_c.ani
+Wave Filename: dl12_cb3.ogg

$Stage Text:
 XSTR("Undercover Contact

Your contact on this mission will be Lieutenant Tom Faulkner. Faulkner infiltrated the mercenary group five weeks ago and has been investigating ever since. He'll teach you all you need to know about deep cover ops.", -1)
$end_multi_text
$Ani Filename: cb_loop-a_c.ani
+Wave Filename: dl12_cb4.ogg

$Stage Text:
 XSTR("Rendezvous with Mercenaries

The SOC have certain privileges and the Escher is able to travel through the subspace corridor to Tau Sigma despite the blockade. We'll be dropping you off at a rendezvous point in Altair before travelling on to Tau Sigma Station, where we have some supplies to deliver.", -1)
$end_multi_text
$Ani Filename: cb_loop-a_e.ani
+Wave Filename: dl12_cb5.ogg

$Stage Text:
 XSTR("Denial of Knowledge

Good luck, pilots. This will be a difficult assignment, but I'm sure we have the right pilots for the job. Remember that if you are uncovered, the SOC will disavow all knowledge of your assignment. Agents are provided with cyanide capsules for a reason. I'm sure I needn't spell it out.", -1)
$end_multi_text
$Ani Filename: cb_loop-a_e.ani
+Wave Filename: dl12_cb6.ogg

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("Good morning, pilots. I'm Lieutenant Tom Faulkner, your contact inside the $b mercenary $b group for the duration of this operation. Our principal objective here is to discover to whom these mercs report, and who has been supplying them with sensitive information about $g GTVA movements. We have you a fairly routine job today. We are to guard a cargo depot belonging to our mysterious employer.", -1)
$end_multi_text
$voice: dl12_b1.ogg
$camera_pos: -203.907944, 2764.198730, 754.827759
$camera_orient:
	-0.981036, 0.000000, -0.193828,
	0.186352, 0.275047, -0.943198,
	0.053312, -0.961431, -0.269831
$camera_time: 1000
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 3
$team: Friendly
$class: TAC 1
$pos: -101.367058, -0.000509, -93.283302
$label: Depot
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Friendly
$class: TC 2
$pos: 527.438477, -0.000372, 311.606384
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Friendly
$class: TSC 2
$pos: -701.449280, -0.000556, 106.187454
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$r Pirate $r raiders are prone to putting in an appearance near these depots due to their poor defences. $f Shadow and $f Kidd wings will be guarding the depot from any potential raids.", -1)
$end_multi_text
$voice: dl12_b2.ogg
$camera_pos: -881.705811, 3109.323242, 664.232788
$camera_orient:
	-0.928697, 0.000000, -0.370840,
	0.356537, 0.275047, -0.892878,
	0.101999, -0.961431, -0.255435
$camera_time: 1000
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 3
$team: Friendly
$class: TAC 1
$pos: -101.367058, -0.000509, -93.283302
$label: Depot
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: 588.944946, 0.000110, 211.434814
$label: Shadow
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Loki
$pos: -622.903137, -0.000476, -514.058838
$label: Kidd
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Ulysses
$pos: -1643.449219, 0.000002, -414.030212
$label: Pirates
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Loki
$pos: -1326.175293, -0.000536, -15.346269
$label: Pirates
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("I'll be flying $f Shadow $f 2. Your ship has been fitted with a secure channel communications device, which will allow you to speak to other members of $f Shadow wing without the other $b mercenaries listening in. They should interpret your communications as systems diagnostic and targeting data.  The device was tested extensively during the $g GTVA's conflict with the $r Neo-Terran $r Front and should work perfectly.", -1)
$end_multi_text
$voice: dl12_b3.ogg
$camera_pos: 453.848633, 567.521729, 287.993713
$camera_orient:
	0.037067, 0.000000, -0.999313,
	0.961628, 0.272028, 0.035669,
	0.271841, -0.962289, 0.010083
$camera_time: 1000
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 3
$team: Friendly
$class: TAC 1
$pos: -101.367058, -0.000509, -93.283302
$label: Depot
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 22
$team: Friendly
$class: GTF Hercules
$pos: 650.492432, 0.000105, 246.290039
$label: Shadow
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Loki
$pos: -622.903137, -0.000476, -514.058838
$label: Kidd
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Ulysses
$pos: -1643.449219, 0.000002, -414.030212
$label: Pirates
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Loki
$pos: -1326.175293, -0.000536, -15.346269
$label: Pirates
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Hercules
$pos: 582.316956, 0.000027, 333.945038
$label: Shadow 2
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("If you get the opportunity, try to scan the cargo containers. Their contents might give us a lead on the employer of the mercenaries. You'll never know if you don't take a look, as they say.

Watch yourselves out there, pilots, and good luck.", -1)
$end_multi_text
$voice: dl12_b4.ogg
$camera_pos: -3.357790, 1079.230469, -70.701538
$camera_orient:
	-0.617246, 0.000000, 0.786770,
	-0.786770, -0.000612, -0.617246,
	0.000482, -1.000000, 0.000378
$camera_time: 1000
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 3
$team: Friendly
$class: TAC 1
$pos: -101.367058, -0.000509, -93.283302
$label: Cargo
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 22
$team: Friendly
$class: GTF Hercules
$pos: 629.483887, 0.000116, 235.335159
$label: Shadow
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Loki
$pos: -622.903137, -0.000476, -514.058838
$label: Kidd
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Ulysses
$pos: -1643.449219, 0.000002, -414.030212
$label: Pirates
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Loki
$pos: -1326.175293, -0.000536, -15.346269
$label: Pirates
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Hercules
$pos: 582.316956, 0.000027, 333.945038
$label: Shadow 2
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: 39.932102, -0.000056, 13.694029
$label: Shadow
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 11

$Formula: ( and 
   ( is-goal-true-delay 
      "Protect depot" 
      0 
   )
   ( or 
      ( is-event-true-delay 
         "Area's clear" 
         0 
      )
      ( is-event-true-delay 
         "Pirates get away..." 
         0 
      )
   )
)
$Multi text
    XSTR("Shadow, you did an excellent job of protecting the cargo from the pirates. It seems that these pirates are somewhat more organised and devious than most of the other groups operating in the system. They could pose a more serious threat to us than we had initially thought.", -1)
$end_multi_text
$Voice: dl12_db1.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "Destroy raiders" 
      0 
   )
   ( or 
      ( is-event-true-delay 
         "Area's clear" 
         0 
      )
      ( is-event-true-delay 
         "Pirates get away..." 
         0 
      )
   )
)
$Multi text
    XSTR("All of the pirate raiders were destroyed before they could make off with any of the cargo. What would have happened to us if they had got hold of the cargo doesn't bear thinking about.", -1)
$end_multi_text
$Voice: dl12_db2.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "Protect Sophron" 
      0 
   )
   ( or 
      ( is-event-true-delay 
         "Area's clear" 
         0 
      )
      ( is-event-true-delay 
         "Pirates get away..." 
         0 
      )
   )
)
$Multi text
    XSTR("The RGFr Sophron was saved with our help. This freighter belongs to Redman-Gray, a major Capellan mining corporation now trying to set itself up here in Tau Sigma. However, larger companies such as Morgan have quite a stranglehold on the local mining market. You'll be pleased to hear that we did get a small bonus for our effort.", -1)
$end_multi_text
$Voice: dl12_db3.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay "Scan cargo" 0 ) 
   ( or 
      ( is-event-true-delay 
         "Area's clear" 
         0 
      )
      ( is-event-true-delay 
         "Pirates get away..." 
         0 
      )
   )
)
$Multi text
    XSTR("The cargo containers seem to hold equipment for freighters and mining operations. Unfortunately, this doesn't really tell us a great deal. There are many mining companies in this system alone, and that cargo could belong to any one of them. The jamming equipment, however, is intriguing.", -1)
$end_multi_text
$Voice: dl12_db4.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "Protect depot" 
      0 
   )
   ( is-goal-true-delay 
      "Destroy raiders" 
      0 
   )
   ( or 
      ( is-event-true-delay 
         "Area's clear" 
         0 
      )
      ( is-event-true-delay 
         "Pirates get away..." 
         0 
      )
   )
)
$Multi text
    XSTR("What we did out there today has shown the mercenaries that we can be trusted. Bearing our precarious position in mind, we could do with as much of their trust as we can get.", -1)
$end_multi_text
$Voice: dl12_db5.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-false-delay 
      "Protect depot" 
      0 
   )
   ( or 
      ( is-event-true-delay 
         "Area's clear" 
         0 
      )
      ( is-event-true-delay 
         "Pirates get away..." 
         0 
      )
   )
)
$Multi text
    XSTR("Despite the number of mercenary fighters defending the small depot, we failed to protect it from a small group of disorganised pirates.", -1)
$end_multi_text
$Voice: dl12_db6.ogg
$Recommendation text:
    XSTR("Destroy or disable the freighters as soon as possible.", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-false-delay 
      "Destroy raiders" 
      0 
   )
   ( or 
      ( is-event-true-delay 
         "Area's clear" 
         0 
      )
      ( is-event-true-delay 
         "Pirates get away..." 
         0 
      )
   )
)
$Multi text
    XSTR("Some of the raiders got away. No doubt that the next time they attack they'll be better prepared and armed. This pirate group seems better organised than the rest. We'll have to keep a close eye on them.", -1)
$end_multi_text
$Voice: dl12_db7.ogg
$Recommendation text:
    XSTR("Destroy all of the raiders before departing.", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-false-delay 
      "Protect Sophron" 
      0 
   )
   ( or 
      ( is-event-true-delay 
         "Area's clear" 
         0 
      )
      ( is-event-true-delay 
         "Pirates get away..." 
         0 
      )
   )
)
$Multi text
    XSTR("The RGFr Sophron was destroyed by the pirate raiders. While the destruction of this mining freighter means little to us, any loss of civilian life should be prevented. The mercs won't be too happy that their chance of getting a reward has slipped away.", -1)
$end_multi_text
$Voice: dl12_db8.ogg
$Recommendation text:
    XSTR("Leave Shadow and Kidd wings alone to guard the Sophron.", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-false-delay "Scan cargo" 0 ) 
   ( or 
      ( is-event-true-delay 
         "Area's clear" 
         0 
      )
      ( is-event-true-delay 
         "Pirates get away..." 
         0 
      )
   )
)
$Multi text
    XSTR("You had ample time to scan the cargo at the depot, Shadow 1. Those containers could have held the key to this whole mystery.", -1)
$end_multi_text
$Voice: dl12_db9.ogg
$Recommendation text:
    XSTR("Scan the cargo at the start of the mission.", -1)
$end_multi_text

$Formula: ( and 
   ( or 
      ( is-goal-false-delay 
         "Protect depot" 
         0 
      )
      ( or 
         ( is-goal-false-delay 
            "Destroy raiders" 
            0 
         )
         ( is-goal-false-delay 
            "Protect Sophron" 
            0 
         )
      )
   )
   ( or 
      ( is-event-true-delay 
         "Area's clear" 
         0 
      )
      ( is-event-true-delay 
         "Pirates get away..." 
         0 
      )
   )
)
$Multi text
    XSTR("Our failure out there has put a black mark on Shadow wing's record with the mercenaries. They won't be too pleased about this mess. We could have done to succeed in the mission in order to gain the mercenaries' trust. We can only hope that our next mission gives us a chance to redeem ourselves.", -1)
$end_multi_text
$Voice: dl12_db10.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-false-delay 
      "Area's clear" 
      0 
   )
   ( is-event-false-delay 
      "Pirates get away..." 
      0 
   )
)
$Multi text
    XSTR("Your desertion put the entire wing under suspicion, pilot. Sneaking off in the middle of a mission did not give a good impression, and our already precarious position with them has been weakened further.

I'm dropping you from the team, pilot. You aren't suited to deep cover operations, evidently. With luck, they won't even know you're gone.

Dismissed.", -1)
$end_multi_text
$Voice: dl_des3.ogg
$Recommendation text:
    XSTR("Do not depart until told to do so.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Shadow 1
$Ship Choices: (
	"GTF Ulysses"	4
	"GTF Hercules"	1
	"GTF Loki"	4
)

+Weaponry Pool: (
	"Subach HL-7"	10
	"Prometheus R"	12
	"Rockeye"	210
	"Tempest"	300
	"Hornet"	515
	"Tornado"	40
	"Harpoon"	96
)

#Objects		;! 33 total

$Name: Shadow 1		;! Object #0
$Class: GTF Hercules
$Team: Friendly
$Location: 32.256298, 124.283195, 519.083557
$Orientation:
	-0.461073, 0.000000, -0.887363,
	0.000000, 1.000000, 0.000000,
	0.887363, 0.000000, -0.461073
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Shadow 2		;! Object #1
$Class: GTF Hercules
$Team: Friendly
$Location: 22.889660, 124.283195, 561.788513
$Orientation:
	-0.461073, 0.000000, -0.887362,
	0.000000, 1.000000, 0.000000,
	0.887362, 0.000000, -0.461073
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Shadow 3		;! Object #2
$Class: GTF Hercules
$Team: Friendly
$Location: -6.948139, 124.283195, 502.471802
$Orientation:
	-0.461073, 0.000000, -0.887362,
	0.000000, 1.000000, 0.000000,
	0.887362, 0.000000, -0.461073
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Shadow 4		;! Object #3
$Class: GTF Hercules
$Team: Friendly
$Location: -21.821964, 124.283195, 547.182678
$Orientation:
	-0.461073, 0.000000, -0.887362,
	0.000000, 1.000000, 0.000000,
	0.887362, 0.000000, -0.461073
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: TC 2 #4		;! Object #4
$Class: TC 2
$Team: Friendly
$Location: 207.080933, -116.149216, -192.083344
$Orientation:
	0.724836, 0.000000, 0.688922,
	0.000000, 1.000000, 0.000000,
	-0.688922, 0.000000, 0.724836
$AI Behavior: None
$Cargo 1:  XSTR("Food Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: TC 2 #5		;! Object #5
$Class: TC 2
$Team: Friendly
$Location: 340.102142, -112.420052, -66.499725
$Orientation:
	0.724836, 0.000000, 0.688921,
	0.000000, 1.000000, 0.000000,
	-0.688921, 0.000000, 0.724836
$AI Behavior: None
$Cargo 1:  XSTR("Food Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: TC 2 #6		;! Object #6
$Class: TC 2
$Team: Friendly
$Location: 353.754181, -26.090225, -231.063065
$Orientation:
	0.724836, 0.000000, 0.688921,
	0.000000, 1.000000, 0.000000,
	-0.688921, 0.000000, 0.724836
$AI Behavior: None
$Cargo 1:  XSTR("Food Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: TC 2 #7		;! Object #7
$Class: TC 2
$Team: Friendly
$Location: 374.400818, -60.091705, -414.328064
$Orientation:
	0.724836, 0.000000, 0.688921,
	0.000000, 1.000000, 0.000000,
	-0.688921, 0.000000, 0.724836
$AI Behavior: None
$Cargo 1:  XSTR("Medical supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: TC 2 #8		;! Object #8
$Class: TC 2
$Team: Friendly
$Location: 518.285034, -57.196083, -288.537506
$Orientation:
	0.724836, 0.000000, 0.688921,
	0.000000, 1.000000, 0.000000,
	-0.688921, 0.000000, 0.724836
$AI Behavior: None
$Cargo 1:  XSTR("Freighter parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: TAC 1 #9		;! Object #9
$Class: TAC 1
$Team: Friendly
$Location: -238.238754, 172.640915, 48.379257
$Orientation:
	0.764842, 0.000000, 0.644217,
	0.000000, 1.000000, 0.000000,
	-0.644217, 0.000000, 0.764842
$AI Behavior: None
$Cargo 1:  XSTR("Metal Ore", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: TAC 1 #10		;! Object #10
$Class: TAC 1
$Team: Friendly
$Location: -218.603928, 172.640778, -200.432129
$Orientation:
	0.764842, 0.000000, 0.644218,
	0.000000, 1.000000, 0.000000,
	-0.644218, 0.000000, 0.764842
$AI Behavior: None
$Cargo 1:  XSTR("Unable to scan", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: TAC 1 #11		;! Object #11
$Class: TAC 1
$Team: Friendly
$Location: 18.422119, 172.640671, -261.072449
$Orientation:
	0.764842, 0.000000, 0.644218,
	0.000000, 1.000000, 0.000000,
	-0.644218, 0.000000, 0.764842
$AI Behavior: None
$Cargo 1:  XSTR("Jamming Equipment", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: TAC 1 #12		;! Object #12
$Class: TAC 1
$Team: Friendly
$Location: -20.713007, 172.640717, -4.074697
$Orientation:
	0.764842, 0.000000, 0.644218,
	0.000000, 1.000000, 0.000000,
	-0.644218, 0.000000, 0.764842
$AI Behavior: None
$Cargo 1:  XSTR("Unable to scan", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: Kidd 1		;! Object #13
$Class: GTF Loki
$Team: Friendly
$Location: -310.503998, -148.312241, -612.861267
$Orientation:
	0.305817, 0.000000, 0.952091,
	0.000000, 1.000000, 0.000000,
	-0.952091, 0.000000, 0.305817
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Kidd 2		;! Object #14
$Class: GTF Loki
$Team: Friendly
$Location: -282.063690, -148.312241, -661.881287
$Orientation:
	0.305817, 0.000000, 0.952090,
	0.000000, 1.000000, 0.000000,
	-0.952090, 0.000000, 0.305817
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Kidd 3		;! Object #15
$Class: GTF Loki
$Team: Friendly
$Location: -262.987244, -148.312332, -599.037231
$Orientation:
	0.305817, 0.000000, 0.952090,
	0.000000, 1.000000, 0.000000,
	-0.952090, 0.000000, 0.305817
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: TSC 2 #16		;! Object #16
$Class: TSC 2
$Team: Friendly
$Location: -454.486267, -0.000401, 271.005829
$Orientation:
	0.738469, 0.000000, -0.674288,
	0.000000, 1.000000, 0.000000,
	0.674288, 0.000000, 0.738469
$AI Behavior: None
$Cargo 1:  XSTR("Electronics", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: TSC 2 #17		;! Object #17
$Class: TSC 2
$Team: Friendly
$Location: -504.943420, -0.000646, 130.766296
$Orientation:
	0.738469, 0.000000, -0.674287,
	0.000000, 1.000000, 0.000000,
	0.674287, 0.000000, 0.738469
$AI Behavior: None
$Cargo 1:  XSTR("Freighter parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: TSC 2 #18		;! Object #18
$Class: TSC 2
$Team: Friendly
$Location: -541.950745, -0.000425, -32.654499
$Orientation:
	0.738469, 0.000000, -0.674287,
	0.000000, 1.000000, 0.000000,
	0.674287, 0.000000, 0.738469
$AI Behavior: None
$Cargo 1:  XSTR("Fuel converters", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Sophron		;! Object #19
$Class: GTFR Triton
$Team: Friendly
$Location: -4286.606445, 0.001542, 1186.414185
$Orientation:
	0.813879, 0.000000, -0.581035,
	0.121122, 0.978031, 0.169661,
	0.568270, -0.208460, 0.795999
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Sophron escape" 75 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 56
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: communications
$Damage: 41
+Subsystem: navigation
$Damage: 68
+Subsystem: weapons
$Damage: 12
+Subsystem: sensors
$Damage: 24
+Subsystem: engine
$Damage: 10
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 68 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Sophron departure cue (sf-j)" 
   3 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 80
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Marauder 1		;! Object #20
$Class: GTF Ulysses
$Team: Hostile
$Location: -4791.172363, 544.478699, 30.944584
$Orientation:
	0.932327, 0.000000, -0.361616,
	0.000000, 1.000000, 0.000000,
	0.361616, 0.000000, 0.932327
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Marauder 2		;! Object #21
$Class: GTF Ulysses
$Team: Hostile
$Location: -4852.474121, 544.478882, 4.479919
$Orientation:
	0.932327, 0.000000, -0.361615,
	0.000000, 1.000000, 0.000000,
	0.361615, 0.000000, 0.932327
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Marauder 3		;! Object #22
$Class: GTF Ulysses
$Team: Hostile
$Location: -4745.426270, 544.478760, -44.947884
$Orientation:
	0.932327, 0.000000, -0.361615,
	0.000000, 1.000000, 0.000000,
	0.361615, 0.000000, 0.932327
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Marauder 4		;! Object #23
$Class: GTF Ulysses
$Team: Hostile
$Location: -4818.891113, 544.478699, -60.179329
$Orientation:
	0.932327, 0.000000, -0.361615,
	0.000000, 1.000000, 0.000000,
	0.361615, 0.000000, 0.932327
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Bandit 1		;! Object #24
$Class: GTF Loki
$Team: Hostile
$Location: -4814.860352, 343.618011, 1772.882446
$Orientation:
	-0.596557, 0.000000, -0.802571,
	0.000000, 1.000000, 0.000000,
	0.802571, 0.000000, -0.596557
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Bandit 2		;! Object #25
$Class: GTF Loki
$Team: Hostile
$Location: -4836.533203, 343.618103, 1837.868652
$Orientation:
	-0.596557, 0.000000, -0.802571,
	0.000000, 1.000000, 0.000000,
	0.802571, 0.000000, -0.596557
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Bandit 3		;! Object #26
$Class: GTF Loki
$Team: Hostile
$Location: -4891.080078, 343.618011, 1761.550537
$Orientation:
	-0.596557, 0.000000, -0.802571,
	0.000000, 1.000000, 0.000000,
	0.802571, 0.000000, -0.596557
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Bandit 4		;! Object #27
$Class: GTF Loki
$Team: Hostile
$Location: -4911.789063, 343.618103, 1844.077881
$Orientation:
	-0.596557, 0.000000, -0.802571,
	0.000000, 1.000000, 0.000000,
	0.802571, 0.000000, -0.596557
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Pirate Poseidon I		;! Object #28
$Class: GTFR Poseidon
$Team: Hostile
$Location: 1569.345215, 740.157288, 1360.626953
$Orientation:
	-0.846408, 0.000000, 0.532535,
	0.000000, 1.000000, 0.000000,
	-0.532535, 0.000000, -0.846408
$AI Behavior: None
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-dock "TC 2 #8" "cargo dock" "cargo dock" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+AI Class: Lieutenant
+Primary Banks: ( "" )
+Subsystem: turret02
+AI Class: Lieutenant
+Primary Banks: ( "" )
+Subsystem: turret03
+AI Class: Lieutenant
+Primary Banks: ( "" )
+Subsystem: turret04
+AI Class: Lieutenant
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 50 "Bandit" ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Pirate Poseidon I" 
   "Pos I run" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 70
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Pirate Poseidon II		;! Object #29
$Class: GTFR Poseidon
$Team: Hostile
$Location: 1630.881104, 740.157471, 1228.533691
$Orientation:
	-0.846408, 0.000000, 0.532535,
	0.000000, 1.000000, 0.000000,
	-0.532535, 0.000000, -0.846408
$AI Behavior: None
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-dock "TC 2 #5" "cargo dock" "cargo dock" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+AI Class: Lieutenant
+Primary Banks: ( "" )
+Subsystem: turret02
+AI Class: Lieutenant
+Primary Banks: ( "" )
+Subsystem: turret03
+AI Class: Lieutenant
+Primary Banks: ( "" )
+Subsystem: turret04
+AI Class: Lieutenant
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 50 "Bandit" ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Pirate Poseidon II" 
   "Pos II run" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 70
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Corsair 1		;! Object #30
$Class: GTF Loki
$Team: Hostile
$Location: 1336.026489, 455.219879, 1423.831665
$Orientation:
	-0.763815, 0.000000, 0.645435,
	0.000000, 1.000000, 0.000000,
	-0.645435, 0.000000, -0.763815
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Corsair 2		;! Object #31
$Class: GTF Loki
$Team: Hostile
$Location: 1408.881348, 455.219879, 1423.933716
$Orientation:
	-0.763815, 0.000000, 0.645435,
	0.000000, 1.000000, 0.000000,
	-0.645435, 0.000000, -0.763815
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Kidd 4		;! Object #32
$Class: GTF Loki
$Team: Friendly
$Location: -207.000000, -150.000000, -583.599976
$Orientation:
	0.371660, 0.000000, 0.928369,
	0.000000, 1.000000, 0.000000,
	-0.928369, 0.000000, 0.371660
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

#Wings		;! 5 total

$Name: Shadow
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Shadow 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Shadow 1"
	"Shadow 2"
	"Shadow 3"
	"Shadow 4"
)
$AI Goals: ( goals ( ai-waypoints "Depotpatrol" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Kidd
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Kidd 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Kidd 1"
	"Kidd 2"
	"Kidd 3"
	"Kidd 4"
)
$AI Goals: ( goals ( ai-waypoints "Depotpatrol" 50 ) )
+Flags: ( )

$Name: Marauder
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Marauder 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 23 "Sophron" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Marauder 1"
	"Marauder 2"
	"Marauder 3"
	"Marauder 4"
)
$AI Goals: ( goals ( ai-chase "Sophron" 50 ) )
+Flags: ( )

$Name: Bandit
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Bandit 1

$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: Sophron
$Arrival Cue: ( is-destroyed-delay 8 "Marauder" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Bandit 1"
	"Bandit 2"
	"Bandit 3"
	"Bandit 4"
)
$AI Goals: ( goals ( ai-chase-any 75 ) )
+Flags: ( )
+Wave Delay Max: 4

$Name: Corsair
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Corsair 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   0 
   "Pirate Poseidon I" 
   "Pirate Poseidon II" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Corsair 1"
	"Corsair 2"
)
$AI Goals: ( goals ( ai-guard "Pirate Poseidon I" 75 ) ( ai-guard "Pirate Poseidon II" 65 ) )
+Flags: ( )
+Wave Delay Min: 6
+Wave Delay Max: 9

#Events		;! 34 total

$Formula: ( when 
   ( true ) 
   ( ship-guardian-threshold 
      ( rand 20 40 ) 
      "Shadow 2" 
   )
   ( ship-guardian-threshold 
      ( rand 20 40 ) 
      "Shadow 3" 
   )
   ( ship-subsys-guardian-threshold 
      ( rand 20 40 ) 
      "Shadow 2" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      ( rand 20 40 ) 
      "Shadow 3" 
      "<all engines>" 
   )
)
+Name: Protect Alpha
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-goal-true-delay 
      "Protect depot" 
      0 
   )
   ( do-nothing ) 
)
+Name: Defend cargo depot
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Defend cargo depot", -1)
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 5 ) 
   ( send-message-list 
      "Kidd 1" 
      "High" 
      "K1 quiet" 
      0 
      "Shadow 2" 
      "High" 
      "A2 scanners" 
      5000 
   )
   ( ship-guardian 
      "Shadow 2" 
      "Shadow 3" 
      "Kidd 1" 
      "Kidd 2" 
      "Kidd 3" 
      "Kidd 4" 
   )
)
+Name: Quiet intro
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Shadow 2" 
      "High" 
      "A2 cargo" 
   )
)
+Name: Can you scan the cargo?
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 
      0 
      "TC 2 #4" 
      "TC 2 #5" 
      "TC 2 #6" 
      "TC 2 #7" 
      "TC 2 #8" 
      "TAC 1 #9" 
      "TAC 1 #11" 
      "TAC 1 #12" 
      "TSC 2 #16" 
      "TSC 2 #17" 
      "TSC 2 #18" 
   )
   ( do-nothing ) 
)
+Name: Scan cargo
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Scan cargo", -1)
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 28 ) 
   ( send-message-list 
      "Shadow 3" 
      "High" 
      "A3 take" 
      0 
      "Kidd 2" 
      "High" 
      "K2 trust" 
      6000 
      "Kidd 3" 
      "High" 
      "K3 rules" 
      5000 
      "Kidd 1" 
      "High" 
      "K1 ideas" 
      7000 
      "Shadow 3" 
      "High" 
      "A3 asking" 
      5000 
   )
)
+Name: Mercs tell the rules
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Sophron" ) 
   ( send-message-list 
      "Sophron" 
      "High" 
      "Sophron help" 
      0 
      "Kidd 2" 
      "High" 
      "K2 status" 
      7000 
      "Sophron" 
      "High" 
      "Sophron pirates" 
      4000 
      "Kidd 2" 
      "High" 
      "K2 assist" 
      6000 
      "Sophron" 
      "High" 
      "Sophron standby" 
      4000 
   )
   ( cap-waypoint-speed "Sophron" 20 ) 
   ( add-goal 
      "Kidd" 
      ( ai-guard "Sophron" 70 ) 
   )
   ( add-goal 
      "Shadow" 
      ( ai-guard "Sophron" 70 ) 
   )
   ( add-goal "Kidd" ( ai-chase-any 65 ) ) 
)
+Name: Sophron needs help
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "Shadow 3" 
      "High" 
      "A3 why" 
      0 
      "Kidd 3" 
      "High" 
      "K3 civilians" 
      4000 
      "Kidd 1" 
      "High" 
      "K1 reward" 
      5000 
      "Shadow 2" 
      "High" 
      "A4 channels" 
      4000 
      "Shadow 3" 
      "High" 
      "A3 slick" 
      4000 
   )
)
+Name: More questions from A3
+Repeat Count: 1
+Interval: 1
+Chained: 24
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Marauder" ) 
   ( do-nothing ) 
)
+Name: Pirates arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Sophron" ) 
   ( do-nothing ) 
)
+Name: Protect RGF Sophron
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect Sophron", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( not 
         ( is-destroyed-delay 0 "Sophron" ) 
      )
      ( is-destroyed-delay 0 "Marauder" ) 
   )
   ( send-message 
      "Sophron" 
      "High" 
      "Sophron save" 
   )
)
+Name: Thanks for saving us
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Bandit" ) 
   ( send-message 
      "Shadow 2" 
      "High" 
      "A2 notover" 
   )
)
+Name: It's not over
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Bandit" ) 
   ( do-nothing ) 
)
+Name: Intercept Bandit
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Bandit", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Marauder" ) 
   ( do-nothing ) 
)
+Name: Intercept Marauder
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Marauder", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 44 "Bandit" ) 
   ( send-message 
      "Shadow 3" 
      "High" 
      "A3 jeez" 
   )
)
+Name: How many are there?
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Pirate Poseidon I" 
      "Pirate Poseidon II" 
   )
   ( send-message-list 
      "Shadow 2" 
      "High" 
      "A4 steal" 
      0 
      "Kidd 3" 
      "High" 
      "K3 trick" 
      6000 
      "Sophron" 
      "High" 
      "Sophron leave" 
      5000 
      "Kidd 1" 
      "High" 
      "K1 right" 
      4000 
      "Shadow 2" 
      "High" 
      "A2 sure" 
      5000 
      "Kidd 4" 
      "High" 
      "K1 go" 
      3000 
      "Shadow 2" 
      "High" 
      "A2 Alpha 1" 
      6000 
   )
   ( ship-invulnerable 
      "TC 2 #8" 
      "TC 2 #5" 
   )
   ( validate-goal "Destroy raiders" ) 
)
+Name: Pirate freighters arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Shadow 2" 
      ( ai-chase "Corsair" 85 ) 
   )
)
+Name: Alpha 2 goes for Corsair
+Repeat Count: 1
+Interval: 1
+Chained: 17
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Pirate Poseidon I" 
      "Pirate Poseidon II" 
   )
   ( do-nothing ) 
)
+Name: Destroy Pirate freighters
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Objective:  XSTR("Destroy Pirate freighters", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Pirate Poseidon I" 
      "Pirate Poseidon II" 
   )
   ( send-message 
      "Shadow 2" 
      "High" 
      "A2 freighters" 
   )
)
+Name: Pirate freighters die
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Pirate Poseidon I" 
      "TC 2 #8" 
      1 
      1 
   )
   ( add-goal 
      "Pirate Poseidon I" 
      ( ai-waypoints-once "Pos I run" 89 ) 
   )
)
+Name: Posiedon 1 makes a run
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Pirate Poseidon I" 
      "TC 2 #5" 
      1 
      1 
   )
   ( add-goal 
      "Pirate Poseidon I" 
      ( ai-waypoints-once "Pos II run" 89 ) 
   )
)
+Name: Poseidon 2 runs for it
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Alpha 2 goes for Corsair" 
      5 
   )
   ( do-nothing ) 
)
+Name: Delay Corsair directive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Corsair" ) 
   ( do-nothing ) 
)
+Name: Destroy Corsair
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Corsair", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Corsair" ) 
   ( send-message 
      "Shadow 2" 
      "High" 
      "A2 corsair" 
   )
)
+Name: Corsair wing is neutralised
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay 
      "Destroy raiders" 
      3 
   )
   ( send-message 
      "Kidd 4" 
      "High" 
      "K1 clear" 
   )
)
+Name: Area's clear
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Shadow 1" ) 
   ( do-nothing ) 
)
+Name: Return in glory
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( or 
      ( has-departed-delay 
         1 
         "Pirate Poseidon I" 
      )
      ( has-departed-delay 
         1 
         "Pirate Poseidon II" 
      )
   )
   ( send-message 
      "Kidd 2" 
      "High" 
      "K2 away" 
   )
)
+Name: A freighter gets away
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      1 
      "Pirate Poseidon I" 
      "Pirate Poseidon II" 
   )
   ( send-message 
      "Kidd 3" 
      "High" 
      "K3 bothgone" 
   )
)
+Name: The other one's gone too
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-departed-delay 3 "TC 2 #8" ) 
      ( has-departed-delay 3 "TC 2 #5" ) 
   )
   ( send-message-list 
      "Kidd 1" 
      "High" 
      "K1 failed" 
      0 
   )
)
+Name: Pirates get away...
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Shadow 1" ) 
   ( do-nothing ) 
)
+Name: Go home right now!!
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( or 
      ( are-waypoints-done-delay 
         "Sophron" 
         "Sophron escape" 
         0 
      )
      ( is-destroyed-delay 
         6 
         "Marauder" 
         "Bandit" 
         "Corsair" 
      )
   )
   ( do-nothing ) 
)
+Name: Sophron departure cue (sf-j)
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Sophron departure cue (sf-j)" 
      0 
   )
   ( send-message 
      "#Sophron" 
      "High" 
      "Sophron dep" 
   )
)
+Name: Sophron departs
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Shadow 1" ) 
   ( send-message 
      "#Sophron" 
      "High" 
      "Sophron dead" 
   )
)
+Name: Sophron destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "Area's clear" 
         5 
      )
      ( is-event-true-delay 
         "Pirates get away..." 
         5 
      )
   )
   ( add-goal 
      "Shadow" 
      ( ai-warp-out 200 ) 
   )
   ( add-goal "Kidd" ( ai-warp-out 200 ) ) 
)
+Name: Warpout
+Repeat Count: 1
+Interval: 1

#Goals		;! 3 total

$Type: Primary
+Name: Protect depot
$MessageNew:  XSTR("Protect Cargo Depot", -1)
$end_multi_text
$Formula: ( and 
   ( destroyed-or-departed-delay 
      0 
      "Pirate Poseidon I" 
      "Pirate Poseidon II" 
   )
   ( not 
      ( has-departed-delay 
         0 
         "TC 2 #8" 
         "TC 2 #5" 
      )
   )
)

$Type: Secondary
+Name: Destroy raiders
$MessageNew:  XSTR("Destroy Pirate raiders", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Marauder" 
   "Bandit" 
   "Pirate Poseidon I" 
   "Pirate Poseidon II" 
   "Corsair" 
)
+Invalid

$Type: Bonus
+Name: Protect Sophron
$MessageNew:  XSTR("Protect the Sophron", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Sophron" ) 

#Waypoints		;! 4 lists total

$Name: Sophron escape
$List: (		;! 4 points in list
	( -3558.098145, -209.011307, 2412.476563 )
	( -2963.286133, -83.036751, 3506.781494 )
	( -1899.772949, 53.791332, 3946.500488 )
	( -60.855167, 668.209106, 1063.681519 )
)

$Name: Pos I run
$List: (		;! 1 points in list
	( 1754.965820, 344.196014, -678.026184 )
)

$Name: Pos II run
$List: (		;! 1 points in list
	( 1755.490723, 294.178925, 482.767426 )
)

$Name: Depotpatrol
$List: (		;! 6 points in list
	( -1047.880859, -163.381683, -66.575760 )
	( -502.736145, -108.980446, 674.281006 )
	( 245.691650, -0.000053, 348.684174 )
	( 900.451904, 127.084335, -190.821716 )
	( 200.930801, 0.000004, -769.981689 )
	( -450.521027, -217.679153, -498.529846 )
)

#Messages		;! 36 total


$Name: K1 quiet
$Team: -1
$MessageNew:  XSTR("All quiet out here, Shadow.", -1)
$end_multi_text
+Wave Name: dl12_kd11.ogg

$Name: A2 scanners
$Team: -1
$MessageNew:  XSTR("Scanners aren't reading any hostiles.", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: dl12_sh21.ogg

$Name: A2 cargo
$Team: -1
$MessageNew:  XSTR("<secure channel> Shadow 1, can you get a quick scan of the cargo?", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: dl12_sh22.ogg

$Name: A3 take
$Team: -1
$MessageNew:  XSTR("Say, what's to keep us from dipping into a share of this cargo?  No one'll ever know...", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl12_al21.ogg

$Name: K2 trust
$Team: -1
$MessageNew:  XSTR("That wouldn't exactly be good for our employer's trust of us.", -1)
$end_multi_text
+Wave Name: dl12_kd21.ogg

$Name: K3 rules
$Team: -1
$MessageNew:  XSTR("Besides, we have rules: we don't steal our employer's stuff and don't endanger their interests.", -1)
$end_multi_text
+Wave Name: dl12_kd31.ogg

$Name: K1 ideas
$Team: -1
$MessageNew:  XSTR("You know, with ideas like that you'd better watch yourself.", -1)
$end_multi_text
+Wave Name: dl12_kd12.ogg

$Name: A3 asking
$Team: -1
$MessageNew:  XSTR("All right, I was just asking.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl12_al22.ogg

$Name: Sophron help
$Team: -1
$MessageNew:  XSTR("This is the Redman-Gray freighter Sophron requesting assistance!  Anybody, please respond!", -1)
$end_multi_text
+Wave Name: dl12_sph1.ogg

$Name: K2 status
$Team: -1
$MessageNew:  XSTR("We read you, Sophron. What's your status?", -1)
$end_multi_text
+Wave Name: dl12_kd22.ogg

$Name: Sophron pirates
$Team: -1
$MessageNew:  XSTR("We're under attack by pirates. They're following us... they'll be here any minute now!", -1)
$end_multi_text
+Wave Name: dl12_sph2.ogg

$Name: K2 assist
$Team: -1
$MessageNew:  XSTR("We're moving to assist you now, Sophron.", -1)
$end_multi_text
+Wave Name: dl12_kd23.ogg

$Name: Sophron standby
$Team: -1
$MessageNew:  XSTR("Thank you... we're standing by...", -1)
$end_multi_text
+Wave Name: dl12_sph3.ogg

$Name: A3 why
$Team: -1
$MessageNew:  XSTR("Why are we helping these guys? We don't have to.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl12_al23.ogg

$Name: K3 civilians
$Team: -1
$MessageNew:  XSTR("That's another of our rules. We'll help civilians in distress.", -1)
$end_multi_text
+Wave Name: dl12_kd32.ogg

$Name: K1 reward
$Team: -1
$MessageNew:  XSTR("Besides, there might be a reward in it for us.", -1)
$end_multi_text
+Wave Name: dl12_kd13.ogg

$Name: A4 channels
$Team: -1
$MessageNew:  XSTR("<secure channel> Any of you notice how they left their channel open for that?", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: dl12_sh28.ogg

$Name: A3 slick
$Team: -1
$MessageNew:  XSTR("<secure channel> Real slick operators, aren't they?", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl12_al24.ogg

$Name: Sophron save
$Team: -1
$MessageNew:  XSTR("Thank you for saving us, pilots.", -1)
$end_multi_text
+Wave Name: dl12_sph4.ogg

$Name: A2 notover
$Team: -1
$MessageNew:  XSTR("It's not over yet. I'm reading another pirate wing.", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: dl12_sh23.ogg

$Name: A3 jeez
$Team: -1
$MessageNew:  XSTR("Jeez, how many of these things are there?", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl12_al25.ogg

$Name: A4 steal
$Team: -1
$MessageNew:  XSTR("What the... pirate freighters are jumping in near the depot! They're after the cargo!", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: dl12_sh29.ogg

$Name: K3 trick
$Team: -1
$MessageNew:  XSTR("This whole damn attack was a trick! We have to get back to the depot!", -1)
$end_multi_text
+Wave Name: dl12_kd33.ogg

$Name: Sophron leave
$Team: -1
$MessageNew:  XSTR("Don't leave us here, please! We'll be slaughtered!", -1)
$end_multi_text
+Wave Name: dl12_sph5.ogg

$Name: K1 right
$Team: -1
$MessageNew:  XSTR("They're right, we can't just leave them here. Shadow 1, 2, go sort out those pirates.", -1)
$end_multi_text
+Wave Name: dl12_kd14.ogg

$Name: A2 sure
$Team: -1
$MessageNew:  XSTR("You sure you'll be all right?", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: dl12_sh24.ogg

$Name: K1 go
$Team: -1
$MessageNew:  XSTR("GO! We can handle this.", -1)
$end_multi_text
+Wave Name: dl12_kd41.ogg

$Name: A2 Alpha 1
$Team: -1
$MessageNew:  XSTR("Okay. Shadow 1, you take the freighters. I'll deal with these fighters.", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: dl12_sh25.ogg

$Name: A2 corsair
$Team: -1
$MessageNew:  XSTR("Corsair wing has been neutralised.", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: dl12_sh26.ogg

$Name: A2 freighters
$Team: -1
$MessageNew:  XSTR("Great work, Shadow 1! We got the freighters.", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: dl12_sh27.ogg

$Name: K2 away
$Team: -1
$MessageNew:  XSTR("One of the freighters just got away with our cargo!", -1)
$end_multi_text
+Wave Name: dl12_kd24.ogg

$Name: K3 bothgone
$Team: -1
$MessageNew:  XSTR("Shadow 1, you've let both the freighters get away!", -1)
$end_multi_text
+Wave Name: dl12_kd34.ogg

$Name: K1 clear
$Team: -1
$MessageNew:  XSTR("It looks like that's the last of them. Return to base, Shadow.", -1)
$end_multi_text
+Wave Name: dl12_kd42.ogg

$Name: K1 failed
$Team: -1
$MessageNew:  XSTR("This mission is over. Shadow, get back to base right now.", -1)
$end_multi_text
+Persona: Wingman 3
+Wave Name: dl12_kd15.ogg

$Name: Sophron dep
$Team: -1
$MessageNew:  XSTR("Jump drives have fully charged. We're outta here, pilots. I'd say Redman will be very happy with you...", -1)
$end_multi_text
+Wave Name: dl12_sph6.ogg

$Name: Sophron dead
$Team: -1
$MessageNew:  XSTR("We're going down, we're going d--", -1)
$end_multi_text
+Wave Name: dl12_sph7.ogg

#Reinforcements		;! 0 total


#Background bitmaps		;! 13 total

$Num stars: 0
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunWhite
+Angles: 0.244346 0.000000 5.707227
+Scale: 0.200000
$Starbitmap: nebulF2-main
+Angles: 0.349066 0.000000 0.767945
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF1-main
+Angles: 0.349066 0.000000 3.665190
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF3-whisp
+Angles: 0.261799 0.000000 4.345870
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF4-whisp
+Angles: 0.261799 0.000000 1.396260
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF6-whisp
+Angles: 0.261799 5.759580 0.349066
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF12-whisp
+Angles: 0.000000 0.000000 6.108650
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF9-whisp
+Angles: 0.174533 0.000000 4.886920
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF5-whisp
+Angles: 0.000000 0.785398 5.393060
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF14-whisp
+Angles: 0.349066 0.000000 3.141590
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF10-whisp
+Angles: 0.610865 0.000000 3.141590
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF13-whisp
+Angles: 0.087266 0.000000 2.007130
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF11-whisp
+Angles: 0.174533 2.268930 2.617990
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetd
+Angles: 0.000000 6.108647 0.000000
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 5: Deuteronomy
$Briefing Music: Brief3

#End

