#Mission Info

$Version: 0.10
$Name:  XSTR("Assault Raptor's Playground", -1)
$Author: Hassan "Karajorma" Kazmi
$Created: 07/25/06 at 19:53:29
$Modified: 03/09/08 at 14:56:06
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("8 player TvT around Scar's Asteroid", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 262176

+Disallow Support: 0

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -2138.983154, 4684.993652, 13865.440430
+Viewer orient:
	-0.999823, -0.000000, 0.018789,
	-0.005721, 0.952523, -0.304413,
	-0.017897, -0.304467, -0.952355

$Starting wing names: ( "Green" "Red" "Blue" )
$Squadron wing names: ( "Green" "Red" "Blue" "Yellow" "Black" )
$Team-versus-team wing names: ( "Green" "Red" )

;;FSO 3.6.0;; $Skybox Model: af.pof

$AI Profile: Diaspora_default

#Command Briefing

#Briefing
$start_briefing
$num_stages: 2
$start_stage
$multi_text
 XSTR("As you know, this was to be the Monarch's tenth day of asteroid mining operations on the Potato. However, the ship sustained damage in the last cylon attack and has now disengaged for repairs. 
 Since we no longer have to worry about protecting it, we have a great opportunity to frag as many toasters as possible before operations resume.", -1)
$end_multi_text
$voice: MT-HVC-03-B01.ogg
$camera_pos: 193.007065, 7510.292969, 24090.642578
$camera_orient:
	-0.999823, 0.000000, 0.018789,
	-0.005721, 0.952523, -0.304413,
	-0.017897, -0.304467, -0.952355
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 31
$team: Friendly
$class: Scar Asteroid
$pos: -1508.608276, 0.001230, 4214.853027
$label: Asteroid
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Friendly
$class: Mining Vessel Variant
$pos: 1331.741943, 0.004141, -5958.029785
$label: Majahual
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("As we have seen over the past week and a half, the cylons are no longer making mass attacks, but rather, using hit-and-run tactics or ambushes.

 Patrol the area and engage any Raiders you encounter. But remember to watch your six. Review of the past few encounters indicated that there may be one particular Raider that appears to be better than the rest. We can't be certain that it is always the same chrome-plated bastard but we've lost a couple of good pilots to ambushes by a single raider.", -1)
$end_multi_text
$voice: MT-HVC-03-B02.ogg
$camera_pos: 193.007065, 7510.292969, 24090.642578
$camera_orient:
	-0.999823, 0.000000, 0.018789,
	-0.005721, 0.952523, -0.304413,
	-0.017897, -0.304467, -0.952355
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 31
$team: Friendly
$class: Scar Asteroid
$pos: -1508.608276, 0.001230, 4214.853027
$label: Asteroid
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: Colonial Viper Mark II
$pos: 6519.421875, 0.003093, 3840.767578
$label: Green Team
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: Cylon Raider
$pos: -6682.031738, 0.000791, 4745.500000
$label: Raiders
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 3

$Formula: ( > ( team-score 1 ) ( team-score 2 ) ) 
$Multi text
    XSTR("Well done, Green Team. After that performance, the potato is likely to be toaster-free for a while.

Even better is that you managed to handle their ace! We lost too many pilots to that bastard and we were getting rather worried that no one here could take him on. While they fix the damages you did to him, we should now get a few of days without harassment", -1)
$end_multi_text
$Voice: MT-HVC-03-D01.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( < ( team-score 1 ) ( team-score 2 ) ) 
$Multi text
    XSTR("FRAKKING HELL! You failed to curb the Cylon hit-and-run attack. The potato is still infested with Raiders and as a result, more pilots will have to go out there and face those bastards. Some of them probably won't come back. 

At least you've managed to confirm that there definitely is a Cylon ace out there, so now we can let them know what to expect.", -1)
$end_multi_text
$Voice: MT-HVC-03-D02.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( = ( team-score 1 ) ( team-score 2 ) ) 
$Multi text
    XSTR("You may have given the Cylons hell Green Team, but the losses incurred just aren't frakking worth it. We simply do not have the equipment and personnel that the Cylons do. A war of attrition is not an option for us.  So you'll have to do much better the next time you're out there. 

At least you did manage to confirm that there is a Cylon ace out there, so we can make sure that everyone is better prepared for it when they come across it.", -1)
$end_multi_text
$Voice: MT-HVC-03-D03.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Green 1
$Ship Choices: (
	"Viper Mark II"		12
	"Viper Mark VII"	12
	"Viper Mark VIIe"	12
	"Assault Raptor"	12
	"Raptor"		12
	"Cylotron Mark IX Drone"6
	"Cylotron Mark X Drone"	6
	"Raider"		8
	"Advanced Raider"	12
	"Scar"			12
	"Heavy Raider"		12
)

+Weaponry Pool: (
	"MEC-A4"		60
	"MEC-A5"		48
	"MEC-A6"		48
	"MEC-A7"		24
	"GBK-6"			36
	"Training MEC-A6"	18
	"15mm 1.2"		60
	"20mm 1.5"		48
	"30mm 2.1"		48
	"40mm 5.1"		24
	"HS-24 Lance"		6000
	"HS-48 Spear"		4000
	"HD-70 Lightning Javelin"360
	"HD-51 Arbalest"	240
	"CTD-17 Jester"		240
	"AGM-41 Whiplash"	120
	"GBU-102 Tercio"	120
	"N4 Nessus"		120
	"TM-7 Pyro Javelin"	160
	"TGB-102 Petardo"	160
	"CR-HE 2.2 Dart"	6000
	"SR-HE 1.0 Halberd"	4000
	"SRM-AF 2.6 Pilum"	360
	"LRM-AF 1.5 Voulge"	240
	"EWF-FM 3.1 Siren"	240
	"LRT-AP 2.2 Shipwreck"	120
	"MRT-HE 1.0 Scythe"	120
	"MRT-N 2.3 Mangonel"	120
)

#Objects		;! 15 total

$Name: Green 1		;! Object #0
$Class: Raider
$Team: Friendly
$Location: 2166.746948, 0.000002, 6631.166504
$Orientation:
	0.297159, 0.000000, 0.954828,
	0.000000, 1.000000, 0.000000,
	-0.954828, 0.000000, 0.297159
$AI Behavior: None
+AI Class: Scarred Fighter
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "SR-HE 1.0 Halberd" "SRM-AF 2.6 Pilum" )
+Sbank Ammo: ( 100 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 48
+Persona Index: 6

$Name: Green 2		;! Object #1
$Class: Raider
$Team: Friendly
$Location: 2216.097656, 0.000002, 6648.557617
$Orientation:
	0.293797, 0.000000, 0.955868,
	0.000000, 1.000000, 0.000000,
	-0.955868, 0.000000, 0.293797
$AI Behavior: None
+AI Class: Fraktard
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 50 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 24
+Persona Index: 0

$Name: Green 3		;! Object #2
$Class: Raider
$Team: Friendly
$Location: 2186.840942, 0.000002, 6597.690918
$Orientation:
	0.301237, 0.000000, 0.953549,
	0.000000, 1.000000, 0.000000,
	-0.953549, 0.000000, 0.301237
$AI Behavior: None
+AI Class: Deckhand
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "SR-HE 1.0 Halberd" "SRM-AF 2.6 Pilum" )
+Sbank Ammo: ( 50 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 36
+Persona Index: 4

$Name: Green 4		;! Object #3
$Class: Raider
$Team: Friendly
$Location: 2230.059326, 24.737034, 6619.842285
$Orientation:
	0.297371, 0.000000, 0.954762,
	-0.003478, 0.999994, 0.001083,
	-0.954756, -0.003643, 0.297369
$AI Behavior: None
+AI Class: Fraktard
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 50 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 24
+Persona Index: 2

$Name: Red 1		;! Object #0
$Class: Assault Raptor
$Team: Hostile
$Location: -7940.000000, 1182.429688, 8012.600098
$Orientation:
	-0.297153, 0.000000, -0.954830,
	0.000000, 1.000000, 0.000000,
	0.954830, 0.000000, -0.297153
$AI Behavior: None
+AI Class: Colonial Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "GBK-6" )
+Secondary Banks: ( "HS-24 Lance" "HD-70 Lightning Javelin" )
+Sbank Ammo: ( 50 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 200
+Persona Index: 6

$Name: Red 2		;! Object #1
$Class: Assault Raptor
$Team: Hostile
$Location: -7968.555908, 1182.429688, 8045.777832
$Orientation:
	-0.301003, 0.000000, -0.953623,
	0.000000, 1.000000, 0.000000,
	0.953623, 0.000000, -0.301003
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "GBK-6" )
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 25 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 140
+Persona Index: 0

$Name: Red 3		;! Object #2
$Class: Assault Raptor
$Team: Hostile
$Location: -7996.210449, 1182.429688, 7992.932129
$Orientation:
	-0.293325, 0.000000, -0.956013,
	0.000000, 1.000000, 0.000000,
	0.956013, 0.000000, -0.293325
$AI Behavior: None
+AI Class: Duelist
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "GBK-6" )
+Secondary Banks: ( "HS-24 Lance" "HD-70 Lightning Javelin" )
+Sbank Ammo: ( 50 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 180
+Persona Index: 4

$Name: Red 4		;! Object #3
$Class: Assault Raptor
$Team: Hostile
$Location: -7992.575684, 1203.981079, 8020.269043
$Orientation:
	-0.297072, 0.000000, -0.954855,
	0.003033, 0.999995, -0.000944,
	0.954850, -0.003176, -0.297071
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "GBK-6" )
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 25 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 140
+Persona Index: 2

$Name: Asteroid 1		;! Object #8
$Class: Scar Asteroid
$Team: Neutral
$Location: -248.465149, 0.000375, 598.888916
$Orientation:
	-0.988537, 0.000000, -0.151015,
	0.000000, 1.000000, 0.000000,
	0.151015, 0.000000, -0.988537
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "beam-protect-ship" "no-shields" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5000

$Name: Asteroid 2		;! Object #9
$Class: Scar Asteroid B
$Team: Neutral
$Location: -5516.443359, 444.848358, -5478.122070
$Orientation:
	-0.997959, -0.020295, 0.060559,
	-0.019663, 0.999746, 0.011020,
	-0.060768, 0.009807, -0.998104
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "beam-protect-ship" "no-shields" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5000

$Name: Asteroid 3		;! Object #10
$Class: Scar Asteroid C
$Team: Neutral
$Location: -6004.339355, 1325.328735, 3615.552002
$Orientation:
	-0.986217, -0.094533, -0.135792,
	-0.050461, 0.953454, -0.297283,
	0.157574, -0.286333, -0.945084
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "beam-protect-ship" "no-shields" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5000

$Name: Gray 1		;! Object #11
$Class: Raider
$Team: Friendly
$Location: 1222.184448, -0.000011, 6591.212891
$Orientation:
	0.297159, 0.000000, 0.954828,
	0.000000, 1.000000, 0.000000,
	-0.954828, 0.000000, 0.297159
$AI Behavior: None
+AI Class: Deckhand
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "SR-HE 1.0 Halberd" "SRM-AF 2.6 Pilum" )
+Sbank Ammo: ( 50 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 48
+Persona Index: 6

$Name: Gray 2		;! Object #12
$Class: Raider
$Team: Friendly
$Location: 1246.535156, -0.000011, 6608.604004
$Orientation:
	0.293797, 0.000000, 0.955868,
	0.000000, 1.000000, 0.000000,
	-0.955868, 0.000000, 0.293797
$AI Behavior: None
+AI Class: Virus infected
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 50 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 24
+Persona Index: 0

$Name: Gray 3		;! Object #13
$Class: Raider
$Team: Friendly
$Location: 1232.278442, -0.000011, 6557.737305
$Orientation:
	0.301237, 0.000000, 0.953549,
	0.000000, 1.000000, 0.000000,
	-0.953549, 0.000000, 0.301237
$AI Behavior: None
+AI Class: Fraktard
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "SR-HE 1.0 Halberd" "SRM-AF 2.6 Pilum" )
+Sbank Ammo: ( 50 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 36
+Persona Index: 4

$Name: Gray 4		;! Object #14
$Class: Raider
$Team: Friendly
$Location: 1253.496826, 24.737017, 6579.888672
$Orientation:
	0.297371, 0.000000, 0.954762,
	-0.003478, 0.999994, 0.001083,
	-0.954756, -0.003643, 0.297369
$AI Behavior: None
+AI Class: Virus infected
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "30mm 2.1" )
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 50 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 24
+Persona Index: 2

#Wings		;! 3 total

$Name: Green
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Green 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Green 1"
	"Green 2"
	"Green 3"
	"Green 4"
)
$AI Goals: ( goals ( ai-chase-any 89 ) ( ai-guard "Green 1" 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Red
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Red 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Red 1"
	"Red 2"
	"Red 3"
	"Red 4"
)
$AI Goals: ( goals ( ai-chase-any 75 ) )
+Flags:( )

$Name: Gray
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gray 1

$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gray 1"
	"Gray 2"
	"Gray 3"
	"Gray 4"
)
$AI Goals: ( goals ( ai-guard-wing "Green" 89 ) ( ai-guard "Green 1" 75 ) ( ai-chase-any 50 ) )
+Hotkey: 0
+Flags:( "reinforcement" )

#Events		;! 1 total

$Formula: ( when 
   ( key-pressed "Alt-J" ) 
   ( end-mission ) 
)
+Name: End Mission
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: Destroy Red Team
$MessageNew:  XSTR("Destroy Cylon Raiders", -1)
$end_multi_text
$Formula: ( and 
   ( > 
      ( team-score 1 ) 
      ( + ( team-score 2 ) 60 ) 
   )
   ( is-goal-incomplete 
      "Destroy Green Team" 
   )
)
+No music
+Score: 50

$Type: Primary
+Name: Destroy Green Team
$MessageNew:  XSTR("Destroy Enemy", -1)
$end_multi_text
$Formula: ( and 
   ( > 
      ( team-score 2 ) 
      ( + ( team-score 1 ) 60 ) 
   )
   ( is-goal-incomplete 
      "Destroy Red Team" 
   )
)
+No music
+Score: 50

#Waypoints		;! 0 lists total


#Messages		;! 0 total


#Reinforcements		;! 1 total

$Name: Gray
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

#Background bitmaps		;! 0 total

$Num stars: 505
$Ambient light level: 7895160

;;FSO 3.6.9;; $Bitmap List:
$Sun: SunWhite
+Angles: 0.000000 0.000000 0.000000
+Scale: 1.000000

#Asteroid Fields

$Density: 512
+Field Type: 0
+Debris Genre: 0
+Field Debris Type: 0
$Average Speed: 12.000000
$Minimum: -7000.000000, -8000.000000, -12000.000000
$Maximum: 7000.000000, 8000.000000, 12000.000000
+Inner Bound:
$Minimum: -3000.000000, -2000.000000, -3000.000000
$Maximum: 3000.000000, 2000.000000, 3000.000000

#Music

$Event Music: [BtRL] SP-02 - BoaL
$Briefing Music: Brief7

#End

