#Mission Info

$Version: 0.10
$Name:  XSTR("Signs and Portents 2_ThunderB", -1)
$Author: SW
$Created: 07/15/05 at 16:36:07
$Modified: 08/02/08 at 00:52:14
$Notes:
This is a MAG mission
$End Notes:

$Mission Desc:
 XSTR("Raiders ahoy!!
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 328322

+Disallow Support: 1

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -16442.201172, 36056.656250, -4735.794434
+Viewer orient:
	0.789582, -0.000002, -0.613645,
	0.484418, 0.613867, 0.623303,
	0.376695, -0.789410, 0.484699


$Load Screen 640:	b5saportents.tga
$Load Screen 1024:	b5saportents.tga

;;FSO 3.6.0;; $Skybox Model: starfield.pof

$AI Profile: TBP

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("Wednesday 3rd October  2258 - Babylon 5

Signs And Portents

Good afternoon pilot.  The raiders are stepping up their attacks and have attacked another transport this morning.  The transports and escorting star furies where lost.  We recieved a distress signal from the Akkillies transport who was also surrounded by raiders.  You where despatched with delta wing who is led by Lt Commander Ivanova who attempted to save the transport from the raider attack.  After realising that it was a trap to lure away our fighter capabilities, we are about to jump back into Babylon 5 space where the raiders have just launched an attack.

Good luck pilot
", -1)
$end_multi_text
$voice: signsport brief1.wav
$camera_pos: -17959.414063, 25545.033203, -5810.752441
$camera_orient:
	0.789582, -0.000002, -0.613645,
	0.484418, 0.613867, 0.623303,
	0.376695, -0.789410, 0.484699
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 1

$Formula: ( is-event-true-delay "shows over" 0 ) 
$Multi text
    XSTR("Well done, we stopped the raider attack but their Command and Control ship managed to jump to safety.  There was nothing you could have done but we managed to take out their fighters.  Unfortunately the Raiders have took Lord Kiro of the Centauri Republic hostage, they also have an item known as the Eye which is a lost artifact of the Centauri of great Value.  It looks like Ambassador Milari may lose his role of Ambassador over this Incident.


Well done Pilot 
", -1)
$end_multi_text
$Voice: signsport debrief.wav
$Recommendation text:
    XSTR(" ÂØx»", -1)
$end_multi_text

#Alternate Types:
$Alt: Alpha Leader
$Alt: Centauri Liner
$Alt: Garribaldi
$Alt: EA Babylon station
$Alt: EA B5 Station
$Alt: EA Supply Transport

#end


#Players		;! 1 total

$Starting Shipname: alpha 4
$Ship Choices: (
	"EA Aurora"		7
	"EA Aurora MK1"		12
	"EA Escort Aurora"	12
	"EA Badger"		12
	"EA Thunderbolt"	8
	"PSI Aurora"		12
	"PSI Thunderbolt"	12
	"Sheridan's Aurora"	12
	"CR Sentri"		12
	"CR Rutarian"		12
	"NR Frazi"		12
	"ISA Whitestar"		12
	"ISA Bluestar"		12
	"EA Tiger"		12
	"EA 109 Zephyr"		12
	"MF Nial"		12
	"MF Tishat"		12
)

+Weaponry Pool: (
	"40mm Pulse"		20
	"45mm Pulse"		16
	"60mm Pulse"		16
	"42mm Plasma"		16
	"43mm Plasma"		16
	"45mm Fusion"		16
	"Disruptor"		16
	"Particle Array"	16
	"Ion Accelerator"	16
	"52mm Pulse"		16
	"75mm Pulse"		16
	"Neutron Gun"		16
	"Light Fusion"		16
	"Drazi 35mm"		16
	"WS Pulsed Fusion"	16
	"WS Pulsed Neutron"	16
	"Pulsed Fusion"		16
	"WS Neutron Beam"	16
	"EA Venom 1"	512
	"EA Venom 2"	501
	"EA Panther"	500
	"EA Bulldog"	500
	"CR Asari"	500
	"NR Ta'Lon"	500
	"NR T'Kor"	500
	"MF Shokrai"	500
)

#Objects		;! 53 total

$Name: Epsilon System Jumpgate		;! Object #0
$Class: Jumpgate vortex generator
$Team: Non Combatant
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: alpha 1		;! Object #1
$Class: EA Thunderbolt
$Alt: Garribaldi

$Team: Friendly
$Location: -5492.016602, 0.008907, 22581.630859
$Orientation:
	0.565301, 0.000000, 0.824886,
	0.000000, 1.000000, 0.000000,
	-0.824886, 0.000000, 0.565301
$AI Behavior: Guard
+AI Class: EA Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: Babylon 5
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: alpha 4		;! Object #6
$Class: EA Thunderbolt
$Team: Friendly
$Location: 27.886230, -0.000307, 3301.718750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: EA Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "EA Venom 1" "EA Venom 2" )
+Sbank Ammo: ( 100 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: Babylon 5
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: alpha 2		;! Object #4
$Class: EA Thunderbolt
$Team: Friendly
$Location: -5357.718750, 0.000108, 22544.660156
$Orientation:
	0.540302, 0.000000, 0.841471,
	0.000000, 1.000000, 0.000000,
	-0.841471, 0.000000, 0.540302
$AI Behavior: None
+AI Class: EA Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: Babylon 5
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: alpha 3		;! Object #5
$Class: EA Thunderbolt
$Team: Friendly
$Location: -5300.052734, 0.000032, 22654.513672
$Orientation:
	0.540302, 0.000000, 0.841471,
	0.000000, 1.000000, 0.000000,
	-0.841471, 0.000000, 0.540302
$AI Behavior: None
+AI Class: EA Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: Babylon 5
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20



$Name: alpha 5		;! Object #7
$Class: EA Aurora
$Team: Friendly
$Location: -4860.165039, 0.003004, 21812.177734
$Orientation:
	0.540302, 0.000000, 0.841471,
	0.000000, 1.000000, 0.000000,
	-0.841471, 0.000000, 0.540302
$AI Behavior: None
+AI Class: EA Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: alpha 6		;! Object #8
$Class: EA Aurora
$Team: Friendly
$Location: -5506.327148, 0.003013, 22427.980469
$Orientation:
	0.540302, 0.000000, 0.841471,
	0.000000, 1.000000, 0.000000,
	-0.841471, 0.000000, 0.540302
$AI Behavior: None
+AI Class: EA Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: alpha 7		;! Object #9
$Class: EA Aurora
$Team: Friendly
$Location: -5075.833984, 0.000305, 21929.710938
$Orientation:
	0.540302, 0.000000, 0.841471,
	0.000000, 1.000000, 0.000000,
	-0.841471, 0.000000, 0.540302
$AI Behavior: None
+AI Class: EA Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: alpha 8		;! Object #10
$Class: EA Aurora
$Team: Friendly
$Location: -5087.731445, -0.000253, 21785.347656
$Orientation:
	0.540302, 0.000000, 0.841471,
	0.000000, 1.000000, 0.000000,
	-0.841471, 0.000000, 0.540302
$AI Behavior: None
+AI Class: EA Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: alpha 9		;! Object #11
$Class: EA Aurora
$Team: Friendly
$Location: 190.663086, 0.001573, 18076.001953
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Babylon 5		;! Object #2
$Class: Babylon 5 (S1)
$Alt: EA B5 Station

$Team: Friendly
$Location: -2295.103027, 0.002025, 20915.769531
$Orientation:
	-0.604552, 0.000000, -0.796566,
	0.000000, 1.000000, 0.000000,
	0.796566, 0.000000, -0.604552
$AI Behavior: Get behind
+AI Class: EA Pilot
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a-base
+Subsystem: turret02a-base
+Subsystem: turret03a-base
+Subsystem: turret04a-base
+Subsystem: turret05a-base
+Subsystem: turret06a-base
+Subsystem: turret07a-base
+Subsystem: turret08a-base
+Subsystem: turret09a-base
+Subsystem: turret10a-base
+Subsystem: turret11a-base
+Subsystem: turret12a-base
+Subsystem: turret13a-base
+Subsystem: turret14a-base
+Subsystem: turret15a-base
+Subsystem: turret16a-base
+Subsystem: turret17a-base
+Subsystem: turret18a-base
+Subsystem: turret19a-base
+Subsystem: turret20a-base
+Subsystem: turret21a-base
+Subsystem: turret22a-base
+Subsystem: turret23a-base
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: B5 Dock		;! Object #3
$Class: Target
$Team: Friendly
$Location: 28.158203, 0.002801, 19151.396484
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "shows over" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0

$Name: Raider Party 1 1		;! Object #12
$Class: EA 109 Zephyr
$Team: Hostile
$Location: 72.266113, 0.001543, 21212.777344
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: EA Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Raider Party 1 2		;! Object #13
$Class: EA 109 Zephyr
$Team: Hostile
$Location: 260.385742, 0.001972, 21244.658203
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: EA Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Raider Party 1 3		;! Object #14
$Class: EA 109 Zephyr
$Team: Hostile
$Location: 633.635742, 0.002112, 21132.644531
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: EA Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Raider Party 1 4		;! Object #15
$Class: EA 109 Zephyr
$Team: Hostile
$Location: 333.762207, 0.001790, 20727.548828
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: EA Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Raider Party 1 5		;! Object #16
$Class: EA 109 Zephyr
$Team: Hostile
$Location: 25.164063, 0.001698, 20922.853516
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: EA Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Raider Party 1 6		;! Object #17
$Class: EA 109 Zephyr
$Team: Hostile
$Location: 151.173828, 0.002002, 21581.792969
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: EA Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Raider Party 3 1		;! Object #18
$Class: EA 109 Zephyr
$Team: Hostile
$Location: 3865.539063, 0.001980, 17953.046875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: EA Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Raider Party 3 2		;! Object #19
$Class: EA 109 Zephyr
$Team: Hostile
$Location: 3940.095703, 0.002431, 18221.626953
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: EA Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Raider Party 3 3		;! Object #20
$Class: EA 109 Zephyr
$Team: Hostile
$Location: 3634.066406, 0.001652, 18132.941406
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: EA Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Raider Party 3 4		;! Object #21
$Class: EA 109 Zephyr
$Team: Hostile
$Location: 3678.787109, 0.001759, 18439.550781
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: EA Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Raider Party 3 5		;! Object #22
$Class: EA 109 Zephyr
$Team: Hostile
$Location: 3496.120117, 0.002156, 18299.521484
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: EA Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Raider Party 3 6		;! Object #23
$Class: EA 109 Zephyr
$Team: Hostile
$Location: 3347.778320, 0.002266, 18548.390625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: EA Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Raider Party 2 1		;! Object #24
$Class: EA 109 Zephyr
$Team: Hostile
$Location: 3308.939453, 0.001845, 19780.400391
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: EA Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Raider Party 2 2		;! Object #25
$Class: EA 109 Zephyr
$Team: Hostile
$Location: 3267.360352, 0.001995, 20109.347656
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: EA Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Raider Party 2 3		;! Object #26
$Class: EA 109 Zephyr
$Team: Hostile
$Location: 3076.606445, 0.002426, 19901.632813
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: EA Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Raider Party 2 4		;! Object #27
$Class: EA 109 Zephyr
$Team: Hostile
$Location: 3046.376953, 0.002298, 20206.937500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: EA Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Raider Party 2 5		;! Object #28
$Class: EA 109 Zephyr
$Team: Hostile
$Location: 2835.194336, 0.002093, 19896.410156
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: EA Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Raider Party 2 6		;! Object #29
$Class: EA 109 Zephyr
$Team: Hostile
$Location: 3120.447266, 0.001658, 19422.511719
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: EA Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Raider Party 4 1		;! Object #30
$Class: EA 109 Zephyr
$Team: Hostile
$Location: 2100.600830, 0.001958, 17245.548828
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Raider Party 4 2		;! Object #31
$Class: EA 109 Zephyr
$Team: Hostile
$Location: 2240.349854, 0.002253, 17330.097656
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Raider Party 4 3		;! Object #32
$Class: EA 109 Zephyr
$Team: Hostile
$Location: 2171.190674, 0.001903, 17547.273438
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Raider Party 4 4		;! Object #33
$Class: EA 109 Zephyr
$Team: Hostile
$Location: 1974.903564, 0.001573, 17447.248047
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Raider Party 4 5		;! Object #34
$Class: EA 109 Zephyr
$Team: Hostile
$Location: 1693.286377, 0.001693, 17294.625000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Raider Party 4 6		;! Object #35
$Class: EA 109 Zephyr
$Team: Hostile
$Location: 1868.499268, 0.001836, 16965.248047
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Mortilla		;! Object #36
$Class: EA Freighter 1
$Alt: EA Supply Transport

$Team: Friendly
$Location: 1343.209961, 0.002021, 18680.958984
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: delta 1		;! Object #37
$Class: EA Aurora
$Team: Friendly
$Location: -61.366211, 0.001174, 3476.718750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Guard
+AI Class: EA Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: Babylon 5
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: delta 2		;! Object #38
$Class: EA Aurora
$Team: Friendly
$Location: 8.234375, 0.001149, 3488.201172
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: EA Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: Babylon 5
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: delta 3		;! Object #39
$Class: EA Aurora
$Team: Friendly
$Location: 18.547852, 0.001110, 3579.738281
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: EA Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: Babylon 5
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: delta 4		;! Object #40
$Class: EA Aurora
$Team: Friendly
$Location: -64.151367, 0.001206, 3563.886719
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: EA Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: Babylon 5
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: delta 5		;! Object #41
$Class: EA Aurora
$Team: Friendly
$Location: -141.310059, 0.001117, 3536.419922
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: EA Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: Babylon 5
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: delta 6		;! Object #42
$Class: EA Aurora
$Team: Friendly
$Location: -115.809570, 0.001170, 3431.576172
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: EA Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: Babylon 5
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: delta 7		;! Object #43
$Class: EA Aurora
$Team: Friendly
$Location: 119.375000, 0.001108, 3450.720703
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: EA Elite
$AI Goals: ( goals ( ai-guard "delta 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: delta 8		;! Object #44
$Class: EA Aurora
$Team: Friendly
$Location: -9.805176, 0.001137, 3407.771484
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: EA Elite
$AI Goals: ( goals ( ai-guard-wing "delta" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Raider C&C Carrier		;! Object #45
$Class: Raider Carrier
$Team: Hostile
$Location: 13538.335938, 0.004420, 18190.537109
$Orientation:
	0.426660, 0.000000, 0.904412,
	0.000000, 1.000000, 0.000000,
	-0.904412, 0.000000, 0.426660
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "they tryin 2 jump" 
   4 
)
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: Raider Party 5 1		;! Object #46
$Class: EA 109 Zephyr
$Team: Hostile
$Location: 10379.351563, 0.003436, 19174.658203
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Raider Party 5 2		;! Object #47
$Class: EA 109 Zephyr
$Team: Hostile
$Location: 11291.564453, 0.004828, 19258.689453
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Raider Party 5 3		;! Object #48
$Class: EA 109 Zephyr
$Team: Hostile
$Location: 10775.953125, 0.003953, 19659.412109
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Raider Party 5 4		;! Object #49
$Class: EA 109 Zephyr
$Team: Hostile
$Location: 9655.365234, 0.003823, 19658.373047
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Raider Party 5 5		;! Object #50
$Class: EA 109 Zephyr
$Team: Hostile
$Location: 9043.455078, 0.004908, 18645.558594
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Raider Party 5 6		;! Object #51
$Class: EA 109 Zephyr
$Team: Hostile
$Location: 10065.955078, 0.003735, 17773.169922
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Quin Tuun		;! Object #52
$Class: NR Freighter
$Team: Friendly
$Location: -1203.125488, 0.001771, 19014.748047
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

#Wings		;! 7 total

$Name: alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: Babylon 5
$Departure Cue: ( is-event-true-delay "shows over" 12 ) 
$Ships: (		;! 4 total
	"alpha 1"
	"alpha 2"
	"alpha 3"
	"alpha 4"
)
$AI Goals: ( goals ( ai-guard "Babylon 5" 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Raider Party 1
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Raider Party 1 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Raider Party 1 1"
	"Raider Party 1 2"
	"Raider Party 1 3"
	"Raider Party 1 4"
	"Raider Party 1 5"
	"Raider Party 1 6"
)
$AI Goals: ( goals ( ai-chase "Mortilla" 89 ) ( ai-chase-any 50 ) )
+Flags:( "no-arrival-music" "no-arrival-message" "no-arrival-warp" )

$Name: Raider Party 2
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Raider Party 2 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Raider Party 2 1"
	"Raider Party 2 2"
	"Raider Party 2 3"
	"Raider Party 2 4"
	"Raider Party 2 5"
	"Raider Party 2 6"
)
$AI Goals: ( goals ( ai-disarm-ship "alpha 9" 89 ) ( ai-chase "Babylon 5" 50 ) )
+Flags:( "no-arrival-music" "no-arrival-message" "no-arrival-warp" )

$Name: Raider Party 3
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Raider Party 3 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Raider Party 3 1"
	"Raider Party 3 2"
	"Raider Party 3 3"
	"Raider Party 3 4"
	"Raider Party 3 5"
	"Raider Party 3 6"
)
$AI Goals: ( goals ( ai-chase "Babylon 5" 89 ) )
+Flags:( "no-arrival-music" "no-arrival-message" "no-arrival-warp" )

$Name: Raider Party 4
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Raider Party 4 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Raider Party 4 1"
	"Raider Party 4 2"
	"Raider Party 4 3"
	"Raider Party 4 4"
	"Raider Party 4 5"
	"Raider Party 4 6"
)
$AI Goals: ( goals ( ai-chase "alpha 7" 50 ) ( ai-chase "alpha 8" 50 ) ( ai-chase-wing "alpha" 50 ) )
+Flags:( "no-arrival-music" "no-arrival-message" "no-arrival-warp" )

$Name: delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! delta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: Babylon 5
$Departure Cue: ( is-event-true-delay "shows over" 12 ) 
$Ships: (		;! 6 total
	"delta 1"
	"delta 2"
	"delta 3"
	"delta 4"
	"delta 5"
	"delta 6"
)
$AI Goals: ( goals ( ai-guard "Babylon 5" 50 ) )
+Flags:( )

$Name: Raider Party 5
$Waves: 1
$Wave Threshold: 0
$Special Ship: 3		;! Raider Party 5 4

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Raider C&C Carrier
$Arrival Cue: ( has-time-elapsed 50 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Raider Party 5 1"
	"Raider Party 5 2"
	"Raider Party 5 3"
	"Raider Party 5 4"
	"Raider Party 5 5"
	"Raider Party 5 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( "no-arrival-warp" )

#Events		;! 23 total

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( warp-effect 
      0 
      0 
      0 
      0 
      0 
      0 
      1250 
      10 
      69 
      70 
      0 
      1 
   )
)
+Name: Warp Effect
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Warp Effect" 6 ) 
   ( send-message 
      "delta 1" 
      "High" 
      "surprise" 
   )
)
+Name: surprise
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Defend Babylon 5", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Raider Party 5" 
      "Raider Party 4" 
      "Raider Party 3" 
      "Raider Party 2" 
      "Raider Party 1" 
   )
   ( do-nothing ) 
)
+Name: Destroy Raiders
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Raiders", -1)
+Objective key:  XSTR("Press F12", -1)
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 12 ) 
   ( send-message 
      "delta 1" 
      "High" 
      "speed to max" 
   )
)
+Name: speed to max
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 29 ) 
   ( send-message 
      "Babylon 5" 
      "High" 
      "fire defence grid" 
   )
)
+Name: fire defence grid
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      40 
      "Raider Party 1" 
      "Raider Party 2" 
      "Raider Party 3" 
      "Raider Party 4" 
      "Raider Party 5" 
   )
   ( send-message 
      "alpha 1" 
      "High" 
      "go for airfoils" 
   )
)
+Name: go for air foils
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      60 
      "Raider Party 1" 
      "Raider Party 2" 
      "Raider Party 3" 
      "Raider Party 4" 
      "Raider Party 5" 
   )
   ( send-message 
      "Babylon 5" 
      "High" 
      "they retreat" 
   )
)
+Name: they retreat
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "they retreat" 
      1 
   )
   ( send-message 
      "Babylon 5" 
      "High" 
      "guantlett" 
   )
)
+Name: guantlett
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "they retreat" 
      5 
   )
   ( send-message 
      "Babylon 5" 
      "High" 
      "delta fire" 
   )
)
+Name: delta fire
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "they retreat" 
      8 
   )
   ( send-message 
      "Babylon 5" 
      "High" 
      "fire defence grid" 
   )
)
+Name: fire dg 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "alpha 4" ) 95 ) 
   ( send-message 
      "delta 1" 
      "High" 
      "hang onto socks" 
   )
)
+Name: hang onto socks
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Raider Party 1" 
      "Raider Party 2" 
      "Raider Party 3" 
      "Raider Party 4" 
      "Raider Party 5" 
   )
   ( send-message 
      "Babylon 5" 
      "High" 
      "go 4 cnc" 
   )
)
+Name: go for cnc
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "go for cnc" 5 ) 
   ( send-message 
      "delta 1" 
      "High" 
      "confirmed" 
   )
)
+Name: confirmed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "go for cnc" 5 ) 
   ( add-goal 
      "delta" 
      ( ai-chase "Raider C&C Carrier" 89 ) 
   )
)
+Name: add goal delta
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Raider C&C", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "go for cnc" 5 ) 
   ( add-goal 
      "alpha" 
      ( ai-stay-near-ship "Babylon 5" 89 ) 
   )
)
+Name: add goal alpha
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay "go for cnc" 0 ) 
      ( < 
         ( distance 
            "<any friendly>" 
            "Raider C&C Carrier" 
         )
         2200 
      )
   )
   ( send-message 
      "delta 1" 
      "High" 
      "they open jp" 
   )
)
+Name: they tryin 2 jump
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "they tryin 2 jump" 
      5 
   )
   ( send-message 
      "Babylon 5" 
      "High" 
      "abandon" 
   )
)
+Name: abandon persuit
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "they tryin 2 jump" 
      10 
   )
   ( send-message 
      "delta 1" 
      "High" 
      "commander" 
   )
)
+Name: commander
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "they tryin 2 jump" 
      11 
   )
   ( send-message 
      "Babylon 5" 
      "High" 
      "thats an order" 
   )
)
+Name: thats an order
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "B5 Dock" ) 
   ( ship-invisible "B5 Dock" ) 
)
+Name: b5 dock invisi
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "thats an order" 
      2 
   )
   ( send-message 
      "delta 1" 
      "High" 
      "shows over" 
   )
)
+Name: shows over
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "shows over" 5 ) 
   ( flash-hud-gauge "DIRECTIVES_VIEW" ) 
)
+Name: Dock with Babylon 5
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Dock with Babylon 5", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay "shows over" 0 ) 
      ( < 
         ( distance "alpha 4" "B5 Dock" ) 
         100 
      )
   )
   ( end-mission ) 
)
+Name: end mission
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Goal name
$MessageNew:  XSTR("Mission goal text", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Raider Party 1" 
   "Raider Party 2" 
   "Raider Party 3" 
   "Raider Party 4" 
)
+No music

#Waypoints		;! 1 lists total

$Name: Waypoint path 1
$List: (		;! 4 points in list
	( -1718.174316, 0.003853, 17278.250000 )
	( -1318.525879, 0.022759, 12018.519531 )
	( -305.498535, 0.003019, 4781.664063 )
	( -185.094727, 0.002462, 2610.859375 )
)

#Messages		;! 16 total


$Name: surprise

$Team: -1
$MessageNew:  XSTR("Incoming message ..", -1)
$end_multi_text
+AVI Name: b5-pilota.ani
+Wave Name: signsport surprise.wav

$Name: delta fire

$Team: -1
$MessageNew:  XSTR("Incoming message ..", -1)
$end_multi_text
+AVI Name: Logo_Babcom.ani
+Wave Name: signsport delta fire.wav

$Name: they retreat

$Team: -1
$MessageNew:  XSTR("Raider fighters retreating away from Alpha and delta wings", -1)
$end_multi_text
+AVI Name: Logo_Babcom.ani
+Wave Name: signsport retreating.wav

$Name: guantlett

$Team: -1
$MessageNew:  XSTR("Incoming message", -1)
$end_multi_text
+AVI Name: Logo_Babcom.ani
+Wave Name: signsport guantlett.wav

$Name: fire defence grid

$Team: -1
$MessageNew:  XSTR("Babylon 5 firing defence grid ..", -1)
$end_multi_text
+AVI Name: Logo_Babcom.ani
+Wave Name: signsport fire defense.wav

$Name: go for airfoils

$Team: -1
$MessageNew:  XSTR("Incoming message ..", -1)
$end_multi_text
+AVI Name: pilot_Garibaldi.ani
+Wave Name: go for airfoils.wav

$Name: hang onto socks

$Team: -1
$MessageNew:  XSTR("Incoming message ..", -1)
$end_multi_text
+AVI Name: b5-pilota.ani
+Wave Name: hang on to socks.wav

$Name: jumpg act

$Team: -1
$MessageNew:  XSTR("Jumpgate Activated", -1)
$end_multi_text
+Wave Name: jump3.wav

$Name: speed to max

$Team: -1
$MessageNew:  XSTR("Full thrust", -1)
$end_multi_text
+AVI Name: b5-pilota.ani
+Wave Name: speed 2 max.wav

$Name: go 4 cnc

$Team: -1
$MessageNew:  XSTR("Destroy Raider Command and Control Carrier", -1)
$end_multi_text
+AVI Name: Logo_Babcom.ani
+Wave Name: signsport go4 cnc.wav

$Name: confirmed

$Team: -1
$MessageNew:  XSTR("Incoming message ..", -1)
$end_multi_text
+AVI Name: b5-pilota.ani
+Wave Name: signsport confirmed2.wav

$Name: they open jp

$Team: -1
$MessageNew:  XSTR("Raider Command and Control carrier opening jumpoint", -1)
$end_multi_text
+AVI Name: b5-pilota.ani
+Wave Name: signsport they jumpin.wav

$Name: abandon

$Team: -1
$MessageNew:  XSTR("Incoming message ..", -1)
$end_multi_text
+AVI Name: Logo_Babcom.ani
+Wave Name: signsport abandon per.wav

$Name: commander

$Team: -1
$MessageNew:  XSTR("Incoming message ..", -1)
$end_multi_text
+AVI Name: b5-pilota.ani
+Wave Name: signsport commander.wav

$Name: thats an order

$Team: -1
$MessageNew:  XSTR("Incoming message ..", -1)
$end_multi_text
+AVI Name: Logo_Babcom.ani
+Wave Name: signsport thats order.wav

$Name: shows over

$Team: -1
$MessageNew:  XSTR("Return to Babylon 5", -1)
$end_multi_text
+AVI Name: b5-pilota.ani
+Wave Name: signsport shows over.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 15 total

$Num stars: 155
$Ambient light level: 7895160

;;FSO 3.6.9;; $Bitmap List:
$Sun: sun_new
+Angles: 1.274089 0.000000 0.907570
+Scale: 1.000000
$Starbitmap: p_epsilon3
+Angles: 6.073741 6.161007 5.550143
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb_blue1
+Angles: 4.118974 1.954767 3.455749
+ScaleX: 12.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb_blue2
+Angles: 1.972221 0.575958 3.159044
+ScaleX: 11.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb_red4
+Angles: 3.438296 2.548179 3.281216
+ScaleX: 6.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb_grey5
+Angles: 3.595376 0.488692 5.410516
+ScaleX: 3.000000
+ScaleY: 10.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb_l-blue1
+Angles: 0.349066 5.846848 6.073741
+ScaleX: 9.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb_l-blue16
+Angles: 2.251473 0.000000 0.000000
+ScaleX: 8.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb_l-blue2
+Angles: 3.001964 0.000000 5.777035
+ScaleX: 6.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb_purp2
+Angles: 3.455749 0.000000 0.000000
+ScaleX: 6.000000
+ScaleY: 12.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb_purp7
+Angles: 2.356193 0.000000 0.942477
+ScaleX: 5.000000
+ScaleY: 9.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb_dull7
+Angles: 4.398226 0.000000 2.705258
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb_dull8
+Angles: 3.909534 0.000000 2.705258
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb_grey5
+Angles: 4.450586 0.000000 2.670352
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb_l-blue16
+Angles: 0.331612 0.436332 2.949604
+ScaleX: 13.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb_l-blue13
+Angles: 0.349066 0.000000 0.907570
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 2: Into the Fire
;;FSO 3.6.9;; $Substitute Event Music: 1: Requiem of the Line
$Briefing Music: Brief5

#End

