
#Primary Weapons

#End

#Secondary Weapons

;; High explosive mine

$Name: Tactical HE Mine
+Tech Description:					XSTR( "HE mine, launched from a ship-borne launcher.", -1 )
$end_multi_text
$Model File:						mineHE.pof
$POF target LOD:					0
$Mass:							30.0
$Velocity:						250.0
$Fire Wait:						30.0
$Damage:						1500
$Damage Type: 						HugeWeapon
$Shockwave damage: 1
$Blast Force:						10.0
$Inner Radius:						75.0
$Outer Radius:						300.0
$Shockwave Speed:					500
$Shockwave name:        	    	shockwave01
$Dinky shockwave:
	+Blast Force:		100
	+Inner Radius:		5
	+Outer Radius:		10
	+Shockwave Speed:	0.0
$Armor Factor:						1.0
$Shield Factor:						0.1
$Subsystem Factor:					0.5
$Lifetime:						30.0
$Energy Consumed:					0.0
$Cargo Size:						1.25
$Homing:							YES
	+Type:					ASPECT
	+Turn Time:				3.8
	+View Cone:				360.0
	+Min Lock Time:			4.0
	+Lock Pixels/Sec:		40
	+Catch-up Pixels/Sec:	80
	+Catch-up Penalty:		10
	+Seeker Strength: 300.0
$Acceleration Time: 20
$Free Flight Time:	5.25
$LaunchSnd:							87
$ImpactSnd:							49
$FlyBySnd:							-1
$Rearm Rate:						0.02
+Weapon Range:						3000
+Weapon Min Range: 1000
$Flags: 							( "Huge" "No Dumbfire" "Big Ship" "same turret cooldown" "cycle" "no lifeleft penalty" "no subsystem homing" "interceptable" "corkscrew" )
$Impact Explosion: 				explode1
$Impact Explosion Radius: 			20.0
$Dinky impact explosion: 			Exp_Missile_Small
$Dinky impact explosion radius: 	14.32
$Piercing Impact Explosion: 		exp04
$Piercing Impact Radius: 			14.32
$Piercing Impact Velocity: 			25
$Piercing Impact Splash Velocity: 	-25
$Piercing Impact Variance: 			20000
$Piercing Impact Particles: 		10
$Muzzleflash:  Javelin
$Corkscrew:
	+Num Fired: 8
	+Radius: 1.0
	+Fire Delay: 100
	+Counter rotate: yes
	+Twist: 0.05
$impact decal: asm_impact
+Radius: 50.0
+Lifetime: 3000.0
+Use Random Rotation: YES
$Weapon Hitpoints: 100
$Thruster Flame Effect:				Thruster_Col_Missile
$Thruster Glow Effect:				Thruster_Col_Main

$Name: HE Mine
+Tech Description:					XSTR( "HE mine, used in area denial.", -1 )
$end_multi_text
$Model File:						mineHE.pof
$POF target LOD:					0
$Mass:							30.0
$Velocity:						0.0
$Fire Wait:						30.0
$Damage:						2000
$Damage Type: 						HugeWeapon
$Shockwave damage: 1
$Blast Force:						10.0
$Inner Radius:						500.0
$Outer Radius:						1000.0
$Shockwave Speed:					500
$Shockwave name:        	    	shockwave01
$Dinky shockwave:
	+Blast Force:		100
	+Inner Radius:		5
	+Outer Radius:		10
	+Shockwave Speed:	0.0
$Armor Factor:						1.0
$Shield Factor:						0.1
$Subsystem Factor:					0.5
$Lifetime:						1000.0
$Energy Consumed:					0.0
$Cargo Size:						1.25
$Homing:							YES
	+Type:					ASPECT
	+Turn Time:				3.8
	+View Cone:				360.0
	+Min Lock Time:			4.0
	+Lock Pixels/Sec:		40
	+Catch-up Pixels/Sec:	80
	+Catch-up Penalty:		10
	+Seeker Strength: 300.0
$Acceleration Time: 20
$Free Flight Time:	5.25
$LaunchSnd:							87
$ImpactSnd:							49
$FlyBySnd:							-1
$Rearm Rate:						0.02
+Weapon Range:						3000
$Flags: 							( "Huge" "No Dumbfire" "Big Ship" "same turret cooldown" "cycle" "no lifeleft penalty" "no subsystem homing" "interceptable" )
$Impact Explosion: 				explode1
$Impact Explosion Radius: 			20.0
$Dinky impact explosion: 			Exp_Missile_Small
$Dinky impact explosion radius: 	14.32
$Piercing Impact Explosion: 		exp04
$Piercing Impact Radius: 			14.32
$Piercing Impact Velocity: 			25
$Piercing Impact Splash Velocity: 	-25
$Piercing Impact Variance: 			20000
$Piercing Impact Particles: 		10
$Muzzleflash:  Javelin
$impact decal: asm_impact
+Radius: 50.0
+Lifetime: 3000.0
+Use Random Rotation: YES
$Weapon Hitpoints: 100
$Thruster Flame Effect:				Thruster_Col_Missile
$Thruster Glow Effect:				Thruster_Col_Main

#End


; ********** Countermeasure Section **********

#Countermeasures

#End

