;SD Medium
;    +Weapon Piercing Effect Start Limit: 2.5
;    +Weapon Piercing Type: None
;SD Huge D Small C Fighter F Fighter
;    +Weapon Piercing Effect Start Limit: 5
;    +Weapon Piercing Type: Default
;SD Superhuge D Medium CV Small
;    +Weapon Piercing Effect Start Limit: 8
;    +Weapon Piercing Type: Default
;SD Mega D Large CV Medium C Small
;    +Weapon Piercing Effect Start Limit: 10
;    +Weapon Piercing Type: Default
;D Huge CV Large C Medium
;    +Weapon Piercing Effect Start Limit: 12
;    +Weapon Piercing Type: Default
;D Super CV Huge C Large
;    +Weapon Piercing Effect Start Limit: 15
;    +Weapon Piercing Type: Default
;CV Super C Super
;    +Weapon Piercing Effect Start Limit: 20
;    +Weapon Piercing Type: Default

#Armor Type
$Name: GTVEF Standard
;; Standard armor for most fighters in the Terran, Vasudan or Earth arsenal. Provides no protection from anything.
$Damage Type: Laser
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: HiVel
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: Cannon
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: Penetrating
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: Bomber Primary
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: Fighter Beam
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: Flak
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: Explosive
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: HE
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: High Yield
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: None
$Damage Type: Mega Yield
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: None
$Damage Type: AF Beam
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: AW Small Beam
    +Calculation: Multiplicative
    +Value: 0.25
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: AW Medium Beam
    +Calculation: Multiplicative
    +Value: 0.125
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: AW Large Beam
    +Calculation: Multiplicative
    +Value: 0.05
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: AW Huge Beam
    +Calculation: Multiplicative
    +Value: 0.025
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: AW Super Huge Beam
    +Calculation: Multiplicative
    +Value: 0.01
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: AW Mega/Ultra Beams
    +Calculation: Multiplicative
    +Value: 0.0005
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: Subspace
    +Calculation: Multiplicative
    +Value: 0.0
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
#End

#Armor Type
$Name: GTVEF Advanced
;; Much higher resistance to most capital ship energy fire. On advanced fighters only.
$Damage Type: Laser
    +Calculation: Multiplicative
    +Value: 0.90
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: HiVel
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: Cannon
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: Penetrating
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: Bomber Primary
    +Calculation: Multiplicative
    +Value: 0.75
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: Fighter Beam
    +Calculation: Multiplicative
    +Value: 0.90
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: Flak
    +Calculation: Multiplicative
    +Value: 0.60
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: Explosive
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: HE
    +Calculation: Multiplicative
    +Value: 0.75
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: High Yield
    +Calculation: Multiplicative
    +Value: 0.25
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: Mega Yield
    +Calculation: Multiplicative
    +Value: 0.1
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: AF Beam
    +Calculation: Multiplicative
    +Value: 0.70
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: AW Small Beam
    +Calculation: Multiplicative
    +Value: 0.25
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: AW Medium Beam
    +Calculation: Multiplicative
    +Value: 0.125
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: AW Large Beam
    +Calculation: Multiplicative
    +Value: 0.05
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: AW Huge Beam
    +Calculation: Multiplicative
    +Value: 0.025
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: AW Super Huge Beam
    +Calculation: Multiplicative
    +Value: 0.01
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: AW Mega/Ultra Beams
    +Calculation: Multiplicative
    +Value: 0.0005
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: Subspace
    +Calculation: Multiplicative
    +Value: 0.0
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
#End

#Armor Type
$Name: GTVEB Standard
;; Bomber armor for EA bombers which can save them from their own warhead explosions.
$Damage Type: Laser
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: HiVel
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: Cannon
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: Penetrating
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: Bomber Primary
    +Calculation: Multiplicative
    +Value: 0.8
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: Fighter Beam
    +Calculation: Multiplicative
    +Value: 0.80
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: Flak
    +Calculation: Multiplicative
    +Value: 0.40
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: Explosive
    +Calculation: Multiplicative
    +Value: 0.75
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: HE
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: High Yield
    +Calculation: Multiplicative
    +Value: 0.05
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: Mega Yield
    +Calculation: Multiplicative
    +Value: 0.001
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: AF Beam
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: AW Small Beam
    +Calculation: Multiplicative
    +Value: 0.25
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: AW Medium Beam
    +Calculation: Multiplicative
    +Value: 0.125
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: AW Large Beam
    +Calculation: Multiplicative
    +Value: 0.05
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: AW Huge Beam
    +Calculation: Multiplicative
    +Value: 0.025
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: AW Super Huge Beam
    +Calculation: Multiplicative
    +Value: 0.01
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: AW Mega/Ultra Beams
    +Calculation: Multiplicative
    +Value: 0.0005
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: Subspace
    +Calculation: Multiplicative
    +Value: 0.0
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
#End

#Armor Type
$Name: GTVEB Advanced
;; Advanced bomber armor for heavy bombers which can save them from their own warhead explosions as well as resist a lot of fire types effectively.
$Damage Type: Laser
    +Calculation: Multiplicative
    +Value: 0.60
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: HiVel
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: Cannon
    +Calculation: Multiplicative
    +Value: 0.65
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: Penetrating
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: Bomber Primary
    +Calculation: Multiplicative
    +Value: 0.8
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: Fighter Beam
    +Calculation: Multiplicative
    +Value: 0.80
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: Flak
    +Calculation: Multiplicative
    +Value: 0.40
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: Explosive
    +Calculation: Multiplicative
    +Value: 0.75
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: HE
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: High Yield
    +Calculation: Multiplicative
    +Value: 0.05
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: Mega Yield
    +Calculation: Multiplicative
    +Value: 0.001
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: AF Beam
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: AW Small Beam
    +Calculation: Multiplicative
    +Value: 0.25
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: AW Medium Beam
    +Calculation: Multiplicative
    +Value: 0.125
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: AW Large Beam
    +Calculation: Multiplicative
    +Value: 0.05
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: AW Huge Beam
    +Calculation: Multiplicative
    +Value: 0.025
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: AW Super Huge Beam
    +Calculation: Multiplicative
    +Value: 0.01
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: AW Mega/Ultra Beams
    +Calculation: Multiplicative
    +Value: 0.0005
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: Subspace
    +Calculation: Multiplicative
    +Value: 0.0
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
#End

#Armor Type
$Name: GTVEC Standard
;; Standard cruiser armor protects vs. fighter weaponry but is especially vulnerable to high yield weaponry. The mass of the ship also makes it almost impervious to subspace attacks, which are increased in potency by target mass. No defence against bomber primary weapons.
$Damage Type: Laser
    +Calculation: Multiplicative
    +Value: 0.50
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: HiVel
    +Calculation: Multiplicative
    +Value: 0.75
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: Cannon
    +Calculation: Multiplicative
    +Value: 0.50
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: Penetrating
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: Bomber Primary
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: Default
$Damage Type: Fighter Beam
    +Calculation: Multiplicative
    +Value: 0.80
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: Flak
    +Calculation: Multiplicative
    +Value: 0.20
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: Explosive
    +Calculation: Multiplicative
    +Value: 0.50
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: HE
    +Calculation: Multiplicative
    +Value: 0.75
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: High Yield
    +Calculation: Multiplicative
    +Value: 1.50
    +Weapon Piercing Effect Start Limit: 15
    +Weapon Piercing Type: Default
$Damage Type: Mega Yield
    +Calculation: Multiplicative
    +Value: 1.75
    +Weapon Piercing Effect Start Limit: 20
    +Weapon Piercing Type: Default
$Damage Type: AF Beam
    +Calculation: Multiplicative
    +Value: 0.50
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: AW Small Beam
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: Default
$Damage Type: AW Medium Beam
    +Weapon Piercing Effect Start Limit: 12
    +Weapon Piercing Type: Default
$Damage Type: AW Large Beam
    +Weapon Piercing Effect Start Limit: 15
    +Weapon Piercing Type: Default
$Damage Type: AW Huge Beam
    +Weapon Piercing Effect Start Limit: 15
    +Weapon Piercing Type: Default
$Damage Type: AW Super Huge Beam
    +Weapon Piercing Effect Start Limit: 20
    +Weapon Piercing Type: Default
$Damage Type: AW Mega/Ultra Beams
    +Weapon Piercing Effect Start Limit: 20
    +Weapon Piercing Type: Default
$Damage Type: Subspace
    +Calculation: Multiplicative
    +Value: 0.01
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
#End

#Armor Type
$Name: GTVEC Beam Retardant
;; Beam retardant armor is effective only against beams and a modicum of protection against energy weapons. The higher the calibre of beam, the more defense the armor provides. Firing small beams on beam retardant armor is more efficient in damage potential than firing a huge beam, for example. This makes heavier beam-armed warships increasingly less effective against cruisers armored in this shielding. It is also completely ineffective against high yield warheads. Techy thing: directed continuous high energy blasts causes the molecular structure of the armor to bunch up around points of contact, making it increasingly resistant to massively powerful weapons. However this is ineffective against enormous energy pulses such as warhead impacts.
$Damage Type: Laser
    +Calculation: Multiplicative
    +Value: 0.80
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: HiVel
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: Cannon
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: Penetrating
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: Bomber Primary
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: Default
$Damage Type: Fighter Beam
    +Calculation: Multiplicative
    +Value: 0.50
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: Flak
    +Calculation: Multiplicative
    +Value: 0.90
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: Explosive
    +Calculation: Multiplicative
    +Value: 0.90
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: HE
    +Calculation: Multiplicative
    +Value: 1.25
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: High Yield
    +Calculation: Multiplicative
    +Value: 2.00
    +Weapon Piercing Effect Start Limit: 15
    +Weapon Piercing Type: Default
$Damage Type: Mega Yield
    +Calculation: Multiplicative
    +Value: 2.50
    +Weapon Piercing Effect Start Limit: 20
    +Weapon Piercing Type: Default
$Damage Type: AF Beam
    +Calculation: Multiplicative
    +Value: 0.50
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: AW Small Beam
    +Calculation: Multiplicative
    +Value: 0.80
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: Default
$Damage Type: AW Medium Beam
    +Calculation: Multiplicative
    +Value: 0.65
    +Weapon Piercing Effect Start Limit: 12
    +Weapon Piercing Type: Default
$Damage Type: AW Large Beam
    +Calculation: Multiplicative
    +Value: 0.55
    +Weapon Piercing Effect Start Limit: 15
    +Weapon Piercing Type: Default
$Damage Type: AW Huge Beam
    +Calculation: Multiplicative
    +Value: 0.40
    +Weapon Piercing Effect Start Limit: 15
    +Weapon Piercing Type: Default
$Damage Type: AW Super Huge Beam
    +Calculation: Multiplicative
    +Value: 0.20
    +Weapon Piercing Effect Start Limit: 15
    +Weapon Piercing Type: Default
$Damage Type: AW Mega/Ultra Beams
    +Calculation: Multiplicative
    +Value: 0.20
    +Weapon Piercing Effect Start Limit: 15
    +Weapon Piercing Type: Default
$Damage Type: Subspace
    +Calculation: Multiplicative
    +Value: 0.01
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
#End

#Armor Type
$Name: GTVECv Standard
;; Corvette armor is immune to most light weaponry, which just glances off harmlessly. Medium or heavy cannons can cause damage, although the effectiveness of high yield weaponry is reduced, increasing survivability dramatically. Corvette armor also dissipates some damage caused by beams.
$Damage Type: Laser
    +Calculation: Multiplicative
    +Value: 0.80
    +Calculation: Additive
    +Value: -15
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: HiVel
    +Calculation: Additive
    +Value: -5
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: Cannon
    +Calculation: Additive
    +Value: -15
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: Penetrating
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: Bomber Primary
    +Calculation: Additive
    +Value: -30
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: Fighter Beam
    +Calculation: Multiplicative
    +Value: 0.85
    +Calculation: Additive
    +Value: -10
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: Flak
    +Calculation: Multiplicative
    +Value: 0.30
    +Calculation: Additive
    +Value: -10
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: Explosive
    +Calculation: Multiplicative
    +Value: 0.70
    +Calculation: Additive
    +Value: -10
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: HE
    +Calculation: Multiplicative
    +Value: 0.75
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: High Yield
    +Calculation: Multiplicative
    +Value: 0.80
    +Calculation: Additive
    +Value: -30
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: Default
$Damage Type: Mega Yield
    +Calculation: Additive
    +Value: -30
    +Weapon Piercing Effect Start Limit: 15
    +Weapon Piercing Type: Default
$Damage Type: AF Beam
    +Calculation: Multiplicative
    +Value: 0.85
    +Calculation: Additive
    +Value: -10
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: AW Small Beam
    +Calculation: Multiplicative
    +Value: 0.85
    +Calculation: Additive
    +Value: -20
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: AW Medium Beam
    +Calculation: Multiplicative
    +Value: 0.85
    +Calculation: Additive
    +Value: -20
    +Weapon Piercing Effect Start Limit: 8
    +Weapon Piercing Type: Default
$Damage Type: AW Large Beam
    +Calculation: Multiplicative
    +Value: 0.85
    +Calculation: Additive
    +Value: -20
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: Default
$Damage Type: AW Huge Beam
    +Calculation: Multiplicative
    +Value: 0.85
    +Calculation: Additive
    +Value: -20
    +Weapon Piercing Effect Start Limit: 12
    +Weapon Piercing Type: Default
$Damage Type: AW Super Huge Beam
    +Calculation: Multiplicative
    +Value: 0.85
    +Calculation: Additive
    +Value: -20
    +Weapon Piercing Effect Start Limit: 15
    +Weapon Piercing Type: Default
$Damage Type: AW Mega/Ultra Beams
    +Calculation: Multiplicative
    +Value: 0.85
    +Calculation: Additive
    +Value: -20
    +Weapon Piercing Effect Start Limit: 20
    +Weapon Piercing Type: Default
$Damage Type: Subspace
    +Calculation: Multiplicative
    +Value: 0.04
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
#End

#Armor Type
$Name: GTVED Standard
;; Standard destroyer armor is extremely thick and made from solid alloys. It blocks almost all primary fire and can only be realistically penetrated by heavy warhead strikes, plasma fire, railguns, disruptor blasts, Shivan pulse cannons, and beams. 
$Damage Type: Laser
    +Calculation: Multiplicative
    +Value: 0.65
    +Calculation: Additive
    +Value: -30
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: HiVel
    +Calculation: Multiplicative
    +Value: 0.75
    +Calculation: Additive
    +Value: -30
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: Cannon
    +Calculation: Multiplicative
    +Value: 0.75
    +Calculation: Additive
    +Value: -30
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: Penetrating
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: Bomber Primary
    +Calculation: Additive
    +Value: -30
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: Fighter Beam
    +Calculation: Multiplicative
    +Value: 0.70
    +Calculation: Additive
    +Value: -10
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: Flak
    +Calculation: Multiplicative
    +Value: 0.30
    +Calculation: Additive
    +Value: -50
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: Explosive
    +Calculation: Multiplicative
    +Value: 0.5
    +Calculation: Additive
    +Value: -50
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: HE
    +Calculation: Multiplicative
    +Value: 0.75
    +Calculation: Additive
    +Value: -35
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: High Yield
    +Calculation: Multiplicative
    +Value: 0.75
    +Calculation: Additive
    +Value: -30
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: Default
$Damage Type: Mega Yield
    +Calculation: Additive
    +Value: -30
    +Weapon Piercing Effect Start Limit: 15
    +Weapon Piercing Type: Default
$Damage Type: AF Beam
    +Calculation: Multiplicative
    +Value: 0.85
    +Calculation: Additive
    +Value: -20
$Damage Type: AW Small Beam
    +Calculation: Multiplicative
    +Value: 0.75
    +Calculation: Additive
    +Value: -20
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: AW Medium Beam
    +Calculation: Multiplicative
    +Value: 0.75
    +Calculation: Additive
    +Value: -20
    +Weapon Piercing Effect Start Limit: 8
    +Weapon Piercing Type: Default
$Damage Type: AW Large Beam
    +Calculation: Multiplicative
    +Value: 0.75
    +Calculation: Additive
    +Value: -20
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: Default
$Damage Type: AW Huge Beam
    +Calculation: Multiplicative
    +Value: 0.875
    +Calculation: Additive
    +Value: -20
    +Weapon Piercing Effect Start Limit: 12
    +Weapon Piercing Type: Default
$Damage Type: AW Super Huge Beam
    +Calculation: Multiplicative
    +Value: 0.75
    +Calculation: Additive
    +Value: -20
    +Weapon Piercing Effect Start Limit: 15
    +Weapon Piercing Type: Default
$Damage Type: AW Mega/Ultra Beams
    +Calculation: Multiplicative
    +Value: 0.75
    +Calculation: Additive
    +Value: -20
    +Weapon Piercing Effect Start Limit: 15
    +Weapon Piercing Type: Default
$Damage Type: Subspace
    +Calculation: Multiplicative
    +Value: 0.06
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
#End

#Armor Type
$Name: GTVED Heavy
;; Heavy destroyer armor encases ships in the heaviest protection available to capital-class vessels. Instead of absorbing energy at a single point, the conductive structure of the armor spreads it evenly to other sections, reducing penetrating power for beams and directed energy weapons. It provides no protection from warhead strikes and explosives, or kinetic impacts. It has a large beam resistance and is intended for ship-to-ship combat.
$Damage Type: Laser
    +Calculation: Multiplicative
    +Value: 0.55
    +Calculation: Additive
    +Value: -40
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: HiVel
    +Calculation: Additive
    +Value: -15
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: Cannon
    +Calculation: Additive
    +Value: -15
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: Penetrating
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: Bomber Primary
    +Calculation: Multiplicative
    +Value: 0.70
    +Calculation: Additive
    +Value: -40
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: Fighter Beam
    +Calculation: Multiplicative
    +Value: 0.40
    +Calculation: Additive
    +Value: -40
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: Flak
    +Calculation: Multiplicative
    +Value: 0.80
    +Calculation: Additive
    +Value: -10
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: Explosive
    +Calculation: Multiplicative
    +Value: 0.75
    +Calculation: Additive
    +Value: -40
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: HE
    +Calculation: Additive
    +Value: -25
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: High Yield
    +Weapon Piercing Effect Start Limit: 12
    +Weapon Piercing Type: Default
$Damage Type: Mega Yield
    +Weapon Piercing Effect Start Limit: 20
    +Weapon Piercing Type: Default
$Damage Type: AF Beam
    +Calculation: Multiplicative
    +Value: 0.50
    +Calculation: Additive
    +Value: -50
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: AW Small Beam
    +Calculation: Multiplicative
    +Value: 0.50
    +Calculation: Additive
    +Value: -50
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: AW Medium Beam
    +Calculation: Multiplicative
    +Value: 0.50
    +Calculation: Additive
    +Value: -50
    +Weapon Piercing Effect Start Limit: 8
    +Weapon Piercing Type: Default
$Damage Type: AW Large Beam
    +Calculation: Multiplicative
    +Value: 0.50
    +Calculation: Additive
    +Value: -50
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: Default
$Damage Type: AW Huge Beam
    +Calculation: Multiplicative
    +Value: 0.50
    +Calculation: Additive
    +Value: -50
    +Weapon Piercing Effect Start Limit: 12
    +Weapon Piercing Type: Default
$Damage Type: AW Super Huge Beam
    +Calculation: Multiplicative
    +Value: 0.50
    +Calculation: Additive
    +Value: -50
    +Weapon Piercing Effect Start Limit: 15
    +Weapon Piercing Type: Default
$Damage Type: AW Mega/Ultra Beams
    +Calculation: Multiplicative
    +Value: 0.50
    +Calculation: Additive
    +Value: -50
    +Weapon Piercing Effect Start Limit: 15
    +Weapon Piercing Type: Default
$Damage Type: Subspace
    +Calculation: Multiplicative
    +Value: 0.06
#End

#Armor Type
$Name: GTVED Heavy Turret
;; Heavy destroyer armor encases ships in the heaviest protection available to capital-class vessels. Instead of absorbing energy at a single point, the conductive structure of the armor spreads it evenly to other sections, reducing penetrating power for beams and directed energy weapons. It provides no protection from warhead strikes and explosives, or kinetic impacts. It has a large beam resistance and is intended for ship-to-ship combat.
$Damage Type: Laser
    +Calculation: Multiplicative
    +Value: 0.55
    +Calculation: Additive
    +Value: -40
$Damage Type: HiVel
    +Calculation: Additive
    +Value: -15
$Damage Type: Cannon
    +Calculation: Additive
    +Value: -15
$Damage Type: Penetrating
    +Calculation: Multiplicative
    +Value: 0.50
$Damage Type: Bomber Primary
    +Calculation: Multiplicative
    +Value: 0.70
    +Calculation: Additive
    +Value: -40
$Damage Type: Fighter Beam
    +Calculation: Multiplicative
    +Value: 0.40
    +Calculation: Additive
    +Value: -40
$Damage Type: Flak
    +Calculation: Multiplicative
    +Value: 0.80
    +Calculation: Additive
    +Value: -10
$Damage Type: Explosive
    +Calculation: Multiplicative
    +Value: 0.5
    +Calculation: Additive
    +Value: -25
$Damage Type: HE
    +Calculation: Additive
    +Value: -25
$Damage Type: High Yield
    +Calculation: Multiplicative
    +Value: 0.75
$Damage Type: Mega Yield
    +Weapon Piercing Effect Start Limit: 20
    +Weapon Piercing Type: Default
$Damage Type: AF Beam
    +Calculation: Multiplicative
    +Value: 0.50
    +Calculation: Additive
    +Value: -50
$Damage Type: AW Small Beam
    +Calculation: Multiplicative
    +Value: 0.50
    +Calculation: Additive
    +Value: -50
$Damage Type: AW Medium Beam
    +Calculation: Multiplicative
    +Value: 0.50
    +Calculation: Additive
    +Value: -50
$Damage Type: AW Large Beam
    +Calculation: Multiplicative
    +Value: 0.50
    +Calculation: Additive
    +Value: -50
$Damage Type: AW Huge Beam
    +Calculation: Multiplicative
    +Value: 0.50
    +Calculation: Additive
    +Value: -50
$Damage Type: AW Super Huge Beam
    +Calculation: Multiplicative
    +Value: 0.50
    +Calculation: Additive
    +Value: -50
$Damage Type: AW Mega/Ultra Beams
    +Calculation: Multiplicative
    +Value: 0.50
    +Calculation: Additive
    +Value: -50
$Damage Type: Subspace
    +Calculation: Multiplicative
    +Value: 0.06
#End
;; ---- SHIVAN ----

#Armor Type
$Name: SF Standard
;; Standard armor for Shivan craft. Provides no protection from anything.
$Damage Type: Laser
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: Default
$Damage Type: HiVel
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: Default
$Damage Type: Cannon
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: Default
$Damage Type: Penetrating
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: Default
$Damage Type: Bomber Primary
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: Default
$Damage Type: Fighter Beam
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: Default
$Damage Type: Flak
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: Default
$Damage Type: Explosive
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: Default
$Damage Type: HE
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: Default
$Damage Type: High Yield
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: Mega Yield
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: AF Beam
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: Default
$Damage Type: AW Small Beam
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: AW Medium Beam
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: AW Large Beam
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: AW Huge Beam
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: AW Super Huge Beam
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: AW Mega/Ultra Beams
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: Subspace
    +Calculation: Multiplicative
    +Value: 0.0
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
#End

#Armor Type
$Name: SB Standard
;; Standard laminated armor for Shivan bomber craft. Makes them tough to kill using primaries but easy using explosives, which shatter the fragile coating easily.
$Damage Type: Laser
    +Calculation: Multiplicative
    +Value: 0.60
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: Default
$Damage Type: HiVel
    +Calculation: Multiplicative
    +Value: 0.90
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: Default
$Damage Type: Cannon
    +Calculation: Multiplicative
    +Value: 0.80
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: Default
$Damage Type: Penetrating
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: Default
$Damage Type: Bomber Primary
    +Calculation: Multiplicative
    +Value: 0.20
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: Default
$Damage Type: Fighter Beam
    +Calculation: Multiplicative
    +Value: 0.75
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: Default
$Damage Type: Flak
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: Default
$Damage Type: Explosive
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: Default
$Damage Type: HE
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: Default
$Damage Type: High Yield
    +Calculation: Multiplicative
    +Value: 0.10
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: Mega Yield
    +Calculation: Multiplicative
    +Value: 0.10
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: AF Beam
    +Calculation: Multiplicative
    +Value: 0.75
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: Default
$Damage Type: AW Small Beam
    +Calculation: Multiplicative
    +Value: 0.5
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: AW Medium Beam
    +Calculation: Multiplicative
    +Value: 0.25
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: AW Large Beam
    +Calculation: Multiplicative
    +Value: 0.1
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: AW Huge Beam
    +Calculation: Multiplicative
    +Value: 0.05
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: AW Super Huge Beam
    +Calculation: Multiplicative
    +Value: 0.025
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: AW Mega/Ultra Beams
    +Calculation: Multiplicative
    +Value: 0.001
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: Subspace
    +Calculation: Multiplicative
    +Value: 0.0
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
#End

#Armor Type
$Name: SF Advanced
;; Advanced armor for the top Shivan fighters (provisionally Incubus, Harpy, Gorgon, Danta). Protects against a lot of damage types especially from capships and secondary weapons. Dogfighting with energy weapons is the best approach, or alternatively, luring them into a warship's beam arcs.
$Damage Type: Laser
    +Calculation: Multiplicative
    +Value: 0.80
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: Default
$Damage Type: HiVel
    +Calculation: Multiplicative
    +Value: 0.40
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: Default
$Damage Type: Cannon
    +Calculation: Multiplicative
    +Value: 0.50
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: Default
$Damage Type: Penetrating
    +Calculation: Multiplicative
    +Value: 0.80
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: Default
$Damage Type: Bomber Primary
    +Calculation: Multiplicative
    +Value: 0.20
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: Default
$Damage Type: Fighter Beam
    +Calculation: Multiplicative
    +Value: 0.85
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: Default
$Damage Type: Flak
    +Calculation: Multiplicative
    +Value: 0.40
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: Default
$Damage Type: Explosive
    +Calculation: Multiplicative
    +Value: 0.50
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: Default
$Damage Type: HE
    +Calculation: Multiplicative
    +Value: 0.65
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: Default
$Damage Type: High Yield
    +Calculation: Multiplicative
    +Value: 0.50
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: Mega Yield
    +Calculation: Multiplicative
    +Value: 0.50
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: AF Beam
    +Calculation: Multiplicative
    +Value: 0.65
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: Default
$Damage Type: AW Small Beam
    +Calculation: Multiplicative
    +Value: 0.5
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: AW Medium Beam
    +Calculation: Multiplicative
    +Value: 0.25
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: AW Large Beam
    +Calculation: Multiplicative
    +Value: 0.1
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: AW Huge Beam
    +Calculation: Multiplicative
    +Value: 0.05
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: AW Super Huge Beam
    +Calculation: Multiplicative
    +Value: 0.025
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: AW Mega/Ultra Beams
    +Calculation: Multiplicative
    +Value: 0.001
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: Subspace
    +Calculation: Multiplicative
    +Value: 0.0
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
#End

#Armor Type
$Name: SC Standard
;; Shivan cruiser armor is less effective than Terran equivalents but does mostly the same job, except it is less vulnerable to warheads.
$Damage Type: Laser
    +Calculation: Multiplicative
    +Value: 0.60
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: None
$Damage Type: HiVel
    +Calculation: Multiplicative
    +Value: 0.75
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: Cannon
    +Calculation: Multiplicative
    +Value: 0.60
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: None
$Damage Type: Penetrating
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: Bomber Primary
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: Default
$Damage Type: Fighter Beam
    +Calculation: Multiplicative
    +Value: 0.80
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: Flak
    +Calculation: Multiplicative
    +Value: 0.20
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: None
$Damage Type: Explosive
    +Calculation: Multiplicative
    +Value: 0.60
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: HE
    +Calculation: Multiplicative
    +Value: 0.75
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: High Yield
    +Calculation: Multiplicative
    +Value: 0.90
    +Weapon Piercing Effect Start Limit: 15
    +Weapon Piercing Type: Default
$Damage Type: Mega Yield
    +Calculation: Multiplicative
    +Value: 1.30
    +Weapon Piercing Effect Start Limit: 20
    +Weapon Piercing Type: Default
$Damage Type: AF Beam
    +Calculation: Multiplicative
    +Value: 0.50
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: AW Small Beam
    +Calculation: Multiplicative
    +Value: 0.85
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: Default
$Damage Type: AW Medium Beam
    +Calculation: Multiplicative
    +Value: 0.90
    +Weapon Piercing Effect Start Limit: 12
    +Weapon Piercing Type: Default
$Damage Type: AW Large Beam
    +Weapon Piercing Effect Start Limit: 15
    +Weapon Piercing Type: Default
$Damage Type: AW Huge Beam
    +Weapon Piercing Effect Start Limit: 15
    +Weapon Piercing Type: Default
$Damage Type: AW Super Huge Beam
    +Weapon Piercing Effect Start Limit: 20
    +Weapon Piercing Type: Default
$Damage Type: AW Mega/Ultra Beams
    +Weapon Piercing Effect Start Limit: 20
    +Weapon Piercing Type: Default
$Damage Type: Subspace
    +Calculation: Multiplicative
    +Value: 0.01
    +Weapon Piercing Effect Start Limit: 20
    +Weapon Piercing Type: None
#End

#Armor Type
$Name: SC Absorbent
;; Absorbent armor on some Shivan cruisers is nigh on invulnerable to heavy warhead hits. This makes them truly horrific anti-fighter platforms, as only capital ships can destroy them in quick order.
$Damage Type: Laser
    +Calculation: Multiplicative
    +Value: 0.60
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: None
$Damage Type: HiVel
    +Calculation: Multiplicative
    +Value: 0.75
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: Cannon
    +Calculation: Multiplicative
    +Value: 0.60
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: None
$Damage Type: Penetrating
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: Bomber Primary
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: Fighter Beam
    +Calculation: Multiplicative
    +Value: 0.80
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: Flak
    +Calculation: Multiplicative
    +Value: 0.20
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: None
$Damage Type: Explosive
    +Calculation: Multiplicative
    +Value: 0.65
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: HE
    +Calculation: Multiplicative
    +Value: 0.45
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: High Yield
    +Calculation: Multiplicative
    +Value: 0.20
    +Weapon Piercing Effect Start Limit: 15
    +Weapon Piercing Type: Default
$Damage Type: Mega Yield
    +Calculation: Multiplicative
    +Value: 0.10
    +Weapon Piercing Effect Start Limit: 20
    +Weapon Piercing Type: Default
$Damage Type: AF Beam
    +Calculation: Multiplicative
    +Value: 0.50
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: AW Small Beam
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: Default
$Damage Type: AW Medium Beam
    +Weapon Piercing Effect Start Limit: 12
    +Weapon Piercing Type: Default
$Damage Type: AW Large Beam
    +Weapon Piercing Effect Start Limit: 15
    +Weapon Piercing Type: Default
$Damage Type: AW Huge Beam
    +Weapon Piercing Effect Start Limit: 15
    +Weapon Piercing Type: Default
$Damage Type: AW Super Huge Beam
    +Weapon Piercing Effect Start Limit: 20
    +Weapon Piercing Type: Default
$Damage Type: AW Mega/Ultra Beams
    +Weapon Piercing Effect Start Limit: 20
    +Weapon Piercing Type: Default
$Damage Type: Subspace
    +Calculation: Multiplicative
    +Value: 0.01
    +Weapon Piercing Effect Start Limit: 15
    +Weapon Piercing Type: None
#End

#Armor Type
$Name: SCv Standard
;; Shivan corvettes have a lighter version of destroyer armor. They are resistant to many kinds of damage. 
$Damage Type: Laser
    +Calculation: Multiplicative
    +Value: 0.85
    +Calculation: Additive
    +Value: -10
    +Weapon Piercing Effect Start Limit: 15
    +Weapon Piercing Type: None
$Damage Type: HiVel
    +Calculation: Multiplicative
    +Value: 0.85
    +Calculation: Additive
    +Value: -10
    +Weapon Piercing Effect Start Limit: 15
    +Weapon Piercing Type: None
$Damage Type: Cannon
    +Calculation: Multiplicative
    +Value: 0.85
    +Calculation: Additive
    +Value: -10
    +Weapon Piercing Effect Start Limit: 15
    +Weapon Piercing Type: None
$Damage Type: Penetrating
    +Weapon Piercing Effect Start Limit: 15
    +Weapon Piercing Type: None
$Damage Type: Bomber Primary
    +Calculation: Additive
    +Value: -15
    +Weapon Piercing Effect Start Limit: 8
    +Weapon Piercing Type: Default
$Damage Type: Fighter Beam
    +Calculation: Multiplicative
    +Value: 0.85
    +Calculation: Additive
    +Value: -10
    +Weapon Piercing Effect Start Limit: 15
    +Weapon Piercing Type: None
$Damage Type: Flak
    +Calculation: Multiplicative
    +Value: 0.60
    +Calculation: Additive
    +Value: -20
    +Weapon Piercing Effect Start Limit: 15
    +Weapon Piercing Type: None
$Damage Type: Explosive
    +Calculation: Multiplicative
    +Value: 0.65
    +Calculation: Additive
    +Value: -50
    +Weapon Piercing Effect Start Limit: 15
    +Weapon Piercing Type: None
$Damage Type: HE
    +Calculation: Multiplicative
    +Value: 0.75
    +Calculation: Additive
    +Value: -25
    +Weapon Piercing Effect Start Limit: 15
    +Weapon Piercing Type: None
$Damage Type: High Yield
    +Calculation: Multiplicative
    +Value: 0.65
    +Weapon Piercing Effect Start Limit: 12
    +Weapon Piercing Type: Default
$Damage Type: Mega Yield
    +Weapon Piercing Effect Start Limit: 20
    +Weapon Piercing Type: Default
$Damage Type: AF Beam
    +Calculation: Multiplicative
    +Value: 0.85
    +Calculation: Additive
    +Value: -20
$Damage Type: AW Small Beam
    +Calculation: Multiplicative
    +Value: 0.55
    +Weapon Piercing Effect Start Limit: 8
    +Weapon Piercing Type: Default
$Damage Type: AW Medium Beam
    +Calculation: Multiplicative
    +Value: 0.65
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: Default
$Damage Type: AW Large Beam
    +Calculation: Multiplicative
    +Value: 0.75
    +Weapon Piercing Effect Start Limit: 12
    +Weapon Piercing Type: Default
$Damage Type: AW Huge Beam
    +Calculation: Multiplicative
    +Value: 0.875
    +Weapon Piercing Effect Start Limit: 15
    +Weapon Piercing Type: Default
$Damage Type: AW Super Huge Beam
    +Weapon Piercing Effect Start Limit: 20
    +Weapon Piercing Type: Default
$Damage Type: AW Mega/Ultra Beams
    +Weapon Piercing Effect Start Limit: 20
    +Weapon Piercing Type: Default
$Damage Type: Subspace
    +Calculation: Multiplicative
    +Value: 0.06
    +Weapon Piercing Effect Start Limit: 15
    +Weapon Piercing Type: None
#End

#Armor Type
$Name: SD Standard
;; Shivan destroyer armor is comparable to Terran destroyer armor, except it has slightly higher beam defense.
$Damage Type: Laser
    +Calculation: Multiplicative
    +Value: 0.65
    +Calculation: Additive
    +Value: -30
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: HiVel
    +Calculation: Multiplicative
    +Value: 0.75
    +Calculation: Additive
    +Value: -30
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: Cannon
    +Calculation: Multiplicative
    +Value: 0.75
    +Calculation: Additive
    +Value: -30
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: Penetrating
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: Bomber Primary
    +Calculation: Additive
    +Value: -30
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: Fighter Beam
    +Calculation: Multiplicative
    +Value: 0.70
    +Calculation: Additive
    +Value: -10
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: Flak
    +Calculation: Multiplicative
    +Value: 0.30
    +Calculation: Additive
    +Value: -50
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: Explosive
    +Calculation: Multiplicative
    +Value: 0.50
    +Calculation: Additive
    +Value: -50
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: HE
    +Calculation: Multiplicative
    +Value: 0.75
    +Calculation: Additive
    +Value: -50
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: High Yield
    +Calculation: Multiplicative
    +Value: 0.75
    +Calculation: Additive
    +Value: -30
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: Default
$Damage Type: Mega Yield
    +Calculation: Additive
    +Value: -30
    +Weapon Piercing Effect Start Limit: 15
    +Weapon Piercing Type: Default
$Damage Type: AF Beam
    +Calculation: Multiplicative
    +Value: 0.50
    +Calculation: Additive
    +Value: -20
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: AW Small Beam
    +Calculation: Multiplicative
    +Value: 0.50
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: AW Medium Beam
    +Calculation: Multiplicative
    +Value: 0.55
    +Weapon Piercing Effect Start Limit: 8
    +Weapon Piercing Type: Default
$Damage Type: AW Large Beam
    +Calculation: Multiplicative
    +Value: 0.60
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: Default
$Damage Type: AW Huge Beam
    +Calculation: Multiplicative
    +Value: 0.65
    +Weapon Piercing Effect Start Limit: 12
    +Weapon Piercing Type: Default
$Damage Type: AW Super Huge Beam
    +Calculation: Multiplicative
    +Value: 0.70
    +Weapon Piercing Effect Start Limit: 15
    +Weapon Piercing Type: Default
$Damage Type: AW Mega/Ultra Beams
    +Calculation: Multiplicative
    +Value: 0.70
    +Weapon Piercing Effect Start Limit: 15
    +Weapon Piercing Type: Default
$Damage Type: Subspace
    +Calculation: Multiplicative
    +Value: 0.06
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
#End

#Armor Type
$Name: SSD Super-Heavy
;; Super-heavy Shivan capitals like the Lucifer, juggernaughts and above are covered in this ultra-dense plating which can negate even small scale beams completely. Only super-heavy weapons and ultra yield warheads are fully effective.
$Damage Type: Laser
    +Calculation: Multiplicative
    +Value: 0.35
    +Calculation: Additive
    +Value: -30
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: HiVel
    +Calculation: Multiplicative
    +Value: 0.35
    +Calculation: Additive
    +Value: -30
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: Cannon
    +Calculation: Multiplicative
    +Value: 0.35
    +Calculation: Additive
    +Value: -30
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: Penetrating
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: Bomber Primary
    +Calculation: Multiplicative
    +Value: 0.50
    +Calculation: Additive
    +Value: -30
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: Fighter Beam
    +Calculation: Multiplicative
    +Value: 0.15
    +Calculation: Additive
    +Value: -30
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: Flak
    +Calculation: Multiplicative
    +Value: 0.10
    +Calculation: Additive
    +Value: -50
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: Explosive
    +Calculation: Multiplicative
    +Value: 0.20
    +Calculation: Additive
    +Value: -50
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: HE
    +Calculation: Multiplicative
    +Value: 0.35
    +Calculation: Additive
    +Value: -50
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: High Yield
    +Calculation: Multiplicative
    +Value: 0.50
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: Mega Yield
    +Calculation: Multiplicative
    +Value: 0.90
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: Default
$Damage Type: AF Beam
    +Calculation: Multiplicative
    +Value: 0.15
    +Calculation: Additive
    +Value: -50
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: AW Small Beam
    +Calculation: Multiplicative
    +Value: 0.10
    +Calculation: Additive
    +Value: -50
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: None
$Damage Type: AW Medium Beam
    +Calculation: Multiplicative
    +Value: 0.25
    +Weapon Piercing Effect Start Limit: 2.5
    +Weapon Piercing Type: Default
$Damage Type: AW Large Beam
    +Calculation: Multiplicative
    +Value: 0.30
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: AW Huge Beam
    +Calculation: Multiplicative
    +Value: 0.40
    +Weapon Piercing Effect Start Limit: 5
    +Weapon Piercing Type: Default
$Damage Type: AW Super Huge Beam
    +Calculation: Multiplicative
    +Value: 0.55
    +Weapon Piercing Effect Start Limit: 8
    +Weapon Piercing Type: Default
$Damage Type: AW Mega/Ultra Beams
    +Calculation: Multiplicative
    +Value: 0.67
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: Default
$Damage Type: Subspace
    +Calculation: Multiplicative
    +Value: 0.10
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
#End

#Armor Type
$Name: SSD Turret Super-Heavy
;; Ultra-heavy compressed armor for superdestroyer and juggernaut turrets. Resistant to standard anti-subsystem weapons but vulnerable to being stripped away by massive impacts such as from heavy bombs.
$Damage Type: Laser
    +Calculation: Multiplicative
    +Value: 0.35
    +Calculation: Additive
    +Value: -30
$Damage Type: HiVel
    +Calculation: Multiplicative
    +Value: 0.35
    +Calculation: Additive
    +Value: -30
$Damage Type: Cannon
    +Calculation: Multiplicative
    +Value: 0.35
    +Calculation: Additive
    +Value: -30
$Damage Type: Penetrating
    +Calculation: Multiplicative
    +Value: 0.25
$Damage Type: Bomber Primary
    +Calculation: Multiplicative
    +Value: 0.50
$Damage Type: Fighter Beam
    +Calculation: Multiplicative
    +Value: 0.15
    +Calculation: Additive
    +Value: -30
$Damage Type: Flak
    +Calculation: Multiplicative
    +Value: 0.10
    +Calculation: Additive
    +Value: -50
$Damage Type: Explosive
    +Calculation: Multiplicative
    +Value: 0.2
    +Calculation: Additive
    +Value: -25
$Damage Type: HE
    +Calculation: Multiplicative
    +Value: 0.35
    +Calculation: Additive
    +Value: -25
$Damage Type: High Yield
    +Calculation: Multiplicative
    +Value: 0.65
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: Default
$Damage Type: Mega Yield
    +Weapon Piercing Effect Start Limit: 20
    +Weapon Piercing Type: Default
$Damage Type: AF Beam
    +Calculation: Multiplicative
    +Value: 0.15
    +Calculation: Additive
    +Value: -50
$Damage Type: AW Small Beam
    +Calculation: Multiplicative
    +Value: 0.10
$Damage Type: AW Medium Beam
    +Calculation: Multiplicative
    +Value: 0.25
$Damage Type: AW Large Beam
    +Calculation: Multiplicative
    +Value: 0.30
$Damage Type: AW Huge Beam
    +Calculation: Multiplicative
    +Value: 0.40
$Damage Type: AW Super Huge Beam
    +Calculation: Multiplicative
    +Value: 0.55
$Damage Type: AW Mega/Ultra Beams
    +Calculation: Multiplicative
    +Value: 0.67
$Damage Type: Subspace
    +Calculation: Multiplicative
    +Value: 0.10
#End


;; ---- ANCIENT ----

#Armor Type
$Name: AF Standard
;; Standard armor for Ancient craft. Provides protection from most fighter lasers.
$Damage Type: Laser
    +Calculation: Multiplicative
    +Value: 0.60
$Damage Type: HiVel
    +Calculation: Multiplicative
    +Value: 0.60
$Damage Type: Cannon
    +Calculation: Multiplicative
    +Value: 0.60
$Damage Type: Penetrating
    +Calculation: Multiplicative
    +Value: 0.80
$Damage Type: Bomber Primary
    +Calculation: Multiplicative
    +Value: 0.80
$Damage Type: Fighter Beam
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: Flak
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: Explosive
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: High Yield
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: Mega Yield
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: AF Beam
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: AW Small Beam
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: AW Medium Beam
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: AW Large Beam
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: AW Huge Beam
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: AW Super Huge Beam
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: AW Mega/Ultra Beams
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: Default
$Damage Type: Subspace
    +Calculation: Multiplicative
    +Value: 0.00
#End

#Armor Type
$Name: AB Standard
;; Standard armor for Ancient bomber craft. Makes them tough to kill using primaries.
$Damage Type: Laser
    +Calculation: Multiplicative
    +Value: 0.60
$Damage Type: HiVel
    +Calculation: Multiplicative
    +Value: 0.60
$Damage Type: Cannon
    +Calculation: Multiplicative
    +Value: 0.70
$Damage Type: Penetrating
    +Calculation: Multiplicative
    +Value: 0.80
$Damage Type: Bomber Primary
    +Calculation: Multiplicative
    +Value: 0.10
$Damage Type: Fighter Beam
$Damage Type: Flak
    +Calculation: Multiplicative
    +Value: 0.90
$Damage Type: Explosive
$Damage Type: High Yield
    +Calculation: Multiplicative
    +Value: 0.10
$Damage Type: Mega Yield
    +Calculation: Multiplicative
    +Value: 0.10
$Damage Type: AF Beam
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: AW Small Beam
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: AW Medium Beam
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: AW Large Beam
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: AW Huge Beam
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: AW Super Huge Beam
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: AW Mega/Ultra Beams
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: Default
$Damage Type: Subspace
    +Calculation: Multiplicative
    +Value: 0.0
#End

#Armor Type
$Name: AC Standard
;; Ancient cruiser armor absorbs most primary fire. Only bomber weapons really work.
$Damage Type: Laser
    +Calculation: Multiplicative
    +Value: 0.30
$Damage Type: HiVel
    +Calculation: Multiplicative
    +Value: 0.40
$Damage Type: Cannon
    +Calculation: Multiplicative
    +Value: 0.30
$Damage Type: Penetrating
    +Calculation: Multiplicative
    +Value: 0.60
$Damage Type: Bomber Primary
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: Fighter Beam
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: Flak
    +Calculation: Multiplicative
    +Value: 0.20
$Damage Type: Explosive
    +Calculation: Multiplicative
    +Value: 0.60
$Damage Type: High Yield
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: Mega Yield
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: AF Beam
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: AW Small Beam
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: AW Medium Beam
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: AW Large Beam
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: AW Huge Beam
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: AW Super Huge Beam
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: AW Mega/Ultra Beams
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: Subspace
    +Calculation: Multiplicative
    +Value: 0.01
#End


#Armor Type
$Name: ACv Standard
;; Ancient corvettes can only be damaged by bombs and beams, all other weapons are severally reduced. 
$Damage Type: Laser
    +Calculation: Multiplicative
    +Value: 0.30
$Damage Type: HiVel
    +Calculation: Multiplicative
    +Value: 0.50
$Damage Type: Cannon
    +Calculation: Multiplicative
    +Value: 0.30
$Damage Type: Penetrating
    +Calculation: Multiplicative
    +Value: 0.70
$Damage Type: Bomber Primary
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: Fighter Beam
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: Flak
    +Calculation: Multiplicative
    +Value: 0.20
$Damage Type: Explosive
    +Calculation: Multiplicative
    +Value: 0.65
    +Calculation: Additive
    +Value: -50
$Damage Type: High Yield
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: Mega Yield
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: AF Beam
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: AW Small Beam
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: AW Medium Beam
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: AW Large Beam
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: AW Huge Beam
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: AW Super Huge Beam
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: AW Mega/Ultra Beams
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: Subspace
    +Calculation: Multiplicative
    +Value: 0.06
#End

#Armor Type
$Name: AD Standard
;; Ancient destroyer armor is resistant to all but capship beams.
$Damage Type: Laser
    +Calculation: Multiplicative
    +Value: 0.20
$Damage Type: HiVel
    +Calculation: Multiplicative
    +Value: 0.20
$Damage Type: Cannon
    +Calculation: Multiplicative
    +Value: 0.30
$Damage Type: Penetrating
    +Calculation: Multiplicative
    +Value: 0.40
$Damage Type: Bomber Primary
    +Calculation: Multiplicative
    +Value: 0.50
$Damage Type: Fighter Beam
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: Flak
    +Calculation: Multiplicative
    +Value: 0.10
$Damage Type: Explosive
    +Calculation: Multiplicative
    +Value: 0.30
$Damage Type: High Yield
    +Calculation: Multiplicative
    +Value: 0.50
$Damage Type: Mega Yield
    +Calculation: Multiplicative
    +Value: 0.50
$Damage Type: AF Beam
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: AW Small Beam
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: AW Medium Beam
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: AW Large Beam
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: AW Huge Beam
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: AW Super Huge Beam
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: AW Mega/Ultra Beams
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: Subspace
    +Calculation: Multiplicative
    +Value: 0.00
#End

#Armor Type
$Name: AJ Heavy
;; Ancient Juggernaught armour. Most weapons will have little effect including most bomber weapons and heavy warheads. Beam weapons are the only thing effective against it.
$Damage Type: Laser
    +Calculation: Multiplicative
    +Value: 0.10
$Damage Type: HiVel
    +Calculation: Multiplicative
    +Value: 0.10
$Damage Type: Cannon
    +Calculation: Multiplicative
    +Value: 0.10
$Damage Type: Penetrating
    +Calculation: Multiplicative
    +Value: 0.20
$Damage Type: Bomber Primary
    +Calculation: Multiplicative
    +Value: 0.20
$Damage Type: Fighter Beam
    +Calculation: Multiplicative
    +Value: 0.60
$Damage Type: Flak
    +Calculation: Multiplicative
    +Value: 0.10
$Damage Type: Explosive
    +Calculation: Multiplicative
    +Value: 0.10
$Damage Type: High Yield
    +Calculation: Multiplicative
    +Value: 0.30
$Damage Type: Mega Yield
    +Calculation: Multiplicative
    +Value: 0.30
$Damage Type: AF Beam
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: AW Small Beam
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: AW Medium Beam
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: AW Large Beam
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: AW Huge Beam
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: AW Super Huge Beam
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: AW Mega/Ultra Beams
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: Subspace
    +Calculation: Multiplicative
    +Value: 0.00
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
#End

#Armor Type
$Name: Sheath Shields
;; The shields on the Lucifer and Diablo. Shrugs off all but the heaviest anti-cap weapons. Useless in subspace.
$Damage Type: Laser
    +Calculation: Multiplicative
    +Value: 0.01
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: HiVel
    +Calculation: Multiplicative
    +Value: 0.01
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: Cannon
    +Calculation: Multiplicative
    +Value: 0.01
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: Penetrating
    +Calculation: Multiplicative
    +Value: 0.01
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: Bomber Primary
    +Calculation: Multiplicative
    +Value: 0.10
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: Fighter Beam
    +Calculation: Multiplicative
    +Value: 0.20
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: Flak
    +Calculation: Multiplicative
    +Value: 0.01
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: Explosive
    +Calculation: Multiplicative
    +Value: 0.02
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: HE
    +Calculation: Multiplicative
    +Value: 0.02
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: High Yield
    +Calculation: Multiplicative
    +Value: 0.02
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: Mega Yield
    +Calculation: Multiplicative
    +Value: 1.0
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: AF Beam
    +Calculation: Multiplicative
    +Value: 0.1
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: AW Small Beam
    +Calculation: Multiplicative
    +Value: 0.1
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: AW Medium Beam
    +Calculation: Multiplicative
    +Value: 0.1
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: AW Large Beam
    +Calculation: Multiplicative
    +Value: 0.50
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: AW Huge Beam
    +Calculation: Multiplicative
    +Value: 0.70
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: AW Super Huge Beam
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: AW Mega/Ultra Beams
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
$Damage Type: Subspace
    +Weapon Piercing Effect Start Limit: 10
    +Weapon Piercing Type: None
#End

;Special armor type to help in certain objectives. Takes 400% damage from everything
#Armor Type
$Name: Weak Armor
$Damage Type: Laser
    +Calculation: Multiplicative
    +Value: 4.0
$Damage Type: HiVel
    +Calculation: Multiplicative
    +Value: 4.0
$Damage Type: Cannon
    +Calculation: Multiplicative
    +Value: 4.0
$Damage Type: Penetrating
    +Calculation: Multiplicative
    +Value: 4.0
$Damage Type: Bomber Primary
    +Calculation: Multiplicative
    +Value: 4.0
$Damage Type: Fighter Beam
    +Calculation: Multiplicative
    +Value: 4.0
$Damage Type: Flak
    +Calculation: Multiplicative
    +Value: 4.0
$Damage Type: Explosive
    +Calculation: Multiplicative
    +Value: 4.0
$Damage Type: HE
    +Calculation: Multiplicative
    +Value: 4.0
$Damage Type: High Yield
    +Calculation: Multiplicative
    +Value: 4.0
$Damage Type: Mega Yield
    +Calculation: Multiplicative
    +Value: 4.0
$Damage Type: AF Beam
    +Calculation: Multiplicative
    +Value: 4.0
$Damage Type: AW Small Beam
    +Calculation: Multiplicative
    +Value: 4.0
$Damage Type: AW Medium Beam
    +Calculation: Multiplicative
    +Value: 4.0
$Damage Type: AW Large Beam
    +Calculation: Multiplicative
    +Value: 4.0
$Damage Type: AW Huge Beam
    +Calculation: Multiplicative
    +Value: 4.0
$Damage Type: AW Super Huge Beam
    +Calculation: Multiplicative
    +Value: 4.0
$Damage Type: AW Mega/Ultra Beams
    +Calculation: Multiplicative
    +Value: 4.0
$Damage Type: Subspace
    +Calculation: Multiplicative
    +Value: 0.0
#End
    
#Armor Type
$Name: Cutscene Crit
$Damage Type: Laser
    +Weapon Piercing Effect Start Limit: 99
    +Weapon Piercing Type: Default
$Damage Type: HiVel
    +Weapon Piercing Effect Start Limit: 99
    +Weapon Piercing Type: Default
$Damage Type: Cannon
    +Weapon Piercing Effect Start Limit: 99
    +Weapon Piercing Type: Default
$Damage Type: Penetrating
    +Weapon Piercing Effect Start Limit: 99
    +Weapon Piercing Type: Default
$Damage Type: Bomber Primary
    +Weapon Piercing Effect Start Limit: 99
    +Weapon Piercing Type: Default
$Damage Type: Fighter Beam
    +Weapon Piercing Effect Start Limit: 99
    +Weapon Piercing Type: Default
$Damage Type: Flak
    +Weapon Piercing Effect Start Limit: 99
    +Weapon Piercing Type: Default
$Damage Type: Explosive
    +Weapon Piercing Effect Start Limit: 99
    +Weapon Piercing Type: Default
$Damage Type: HE
    +Weapon Piercing Effect Start Limit: 99
    +Weapon Piercing Type: Default
$Damage Type: High Yield
    +Weapon Piercing Effect Start Limit: 99
    +Weapon Piercing Type: Default
$Damage Type: Mega Yield
    +Weapon Piercing Effect Start Limit: 99
    +Weapon Piercing Type: Default
$Damage Type: AF Beam
    +Weapon Piercing Effect Start Limit: 99
    +Weapon Piercing Type: Default
$Damage Type: AW Small Beam
    +Weapon Piercing Effect Start Limit: 99
    +Weapon Piercing Type: Default
$Damage Type: AW Medium Beam
    +Weapon Piercing Effect Start Limit: 99
    +Weapon Piercing Type: Default
$Damage Type: AW Large Beam
    +Weapon Piercing Effect Start Limit: 99
    +Weapon Piercing Type: Default
$Damage Type: AW Huge Beam
    +Weapon Piercing Effect Start Limit: 99
    +Weapon Piercing Type: Default
$Damage Type: AW Super Huge Beam
    +Weapon Piercing Effect Start Limit: 99
    +Weapon Piercing Type: Default
$Damage Type: AW Mega/Ultra Beams
    +Weapon Piercing Effect Start Limit: 99
    +Weapon Piercing Type: Default
$Damage Type: Subspace
    +Weapon Piercing Effect Start Limit: 99
    +Weapon Piercing Type: Default
#End