#Mission Info

$Version: 0.10
$Name:  XSTR("Timing the Rift", -1)
$Author: Ransom Arceihn
$Created: 10/30/04 at 16:48:30
$Modified: 05/19/17 at 10:48:13
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("He'll been waiting...
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 133694
+NebAwacs: 50000.000000

+Storm: s_active

+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 1
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 0.000000

+Viewer pos: -1247.168701, 1483.170044, -3372.238525
+Viewer orient:
	0.617879, 0.000004, -0.786273,
	0.651843, 0.559205, 0.512242,
	0.439690, -0.829030, 0.345518


$AI Profile: FS2 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 2
$start_stage
$multi_text
 XSTR("Sarah Calten, - Freelancer. Date unknown.

Beta 2 was killed... blasted by a beam from a Shivan cruiser. I feel sorry for him, but at least it would have been instant and painless. But there are other things to worry about.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -4206.729980, 6679.278320, -6010.852539
$camera_orient:
	0.617880, 0.000005, -0.786273,
	0.625516, 0.605891, 0.491555,
	0.476398, -0.795548, 0.374365
$camera_time: 2000
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: -573.084839, 0.000081, -2735.488281
$label:  XSTR("Persistence", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Did he lead us to that debris field for a reason? Whatever the reason, everyone's morale has vastly improved. We finally stood our ground and fought. Maybe we'll get through this in one piece after all. If only we could find a quiet place in the universe. Completely unoccupied. That would be wonderful. Living in peace... for this first time in my life.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -1247.168701, 1483.170044, -3372.238525
$camera_orient:
	0.617879, 0.000004, -0.786273,
	0.651843, 0.559204, 0.512242,
	0.439690, -0.829030, 0.345518
$camera_time: 3000
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: -573.084839, 0.000081, -2735.488281
$label:  XSTR("Persistence", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Fenris
$pos: -130.149902, -99.999962, -2741.765625
$label:  XSTR("Truth", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Hercules
$pos: -391.784210, 9.999968, -2997.812256
$label:  XSTR("Alpha 2", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 0

#Alternate Types:
$Alt: <Unknown>
$Alt: Sync
$Alt: Unknown
$Alt: Unknwon

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	22
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	16
	"Prometheus S"	16
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Rockeye D"	500
	"Tempest"	500
	"Tempest D"	500
	"Hornet"	500
	"Hornet D"	500
	"Tornado"	500
	"Tornado D"	500
	"Harpoon"	644
	"Harpoon D"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 43 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules
$Team: Friendly
$Location: -370.000000, 0.000000, -2967.100098
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 60
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "player-start" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Hercules
$Team: Friendly
$Location: -306.147827, 9.999997, -2925.327148
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 60
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 3		;! Object #2
$Class: GTF Hercules
$Team: Friendly
$Location: -403.749878, -20.000000, -3012.865234
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 60
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Farae		;! Object #3
$Class: GTFR Poseidon
$Team: Friendly
$Location: -320.309082, 30.000011, -2750.213379
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 1.000000, -0.000003,
	-0.000000, 0.000003, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Faraepoint2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Farae" 
   "Faraepoint2" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: TC 2 3		;! Object #4
$Class: TC 2
$Team: Friendly
$Location: -320.313232, 12.618558, -2755.135010
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000001,
	0.000000, 0.000001, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Sync", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 1300
+Special Shield Points: 0
+Docked With: Farae
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Phi 1		;! Object #5
$Class: GTF Myrmidon
$Team: Friendly
$Location: -249.639404, 10.000002, -2742.733398
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 8" 50 ) ( ai-play-dead 30 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 60
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Phi 3		;! Object #6
$Class: GTF Myrmidon
$Team: Friendly
$Location: -261.327515, -40.000301, -2728.126953
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-near-ship "Truth" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 60
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Truth		;! Object #7
$Class: GTC Fenris
$Team: Friendly
$Location: -130.149902, -99.999962, -2741.765625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Truthpoint" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "Truth" "Truthpoint2:1" ) 
   1000 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "no-dynamic" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100
$Texture Replace:
+old: nameplate
+new: Truth-trans.dds

$Name: Persistence		;! Object #8
$Class: GTCv Deimos
$Team: Friendly
$Location: -573.084839, 0.000081, -2735.488281
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Persistpoint" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "Persist2:1" "Persistence" ) 
   1000 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "no-dynamic" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 80
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800
$Texture Replace:
+old: nameplate
+new: Persistence-trans.dds

$Name: Qetesh		;! Object #9
$Class: GVT Isis
$Team: Friendly
$Location: -710.700012, 50.000000, -2779.399902
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Qeteshpoint" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "Qetesh" "Qetesh2:1" ) 
   1000 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "no-dynamic" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Knossos		;! Object #10
$Class: Knossos
$Alt: Unknown

$Team: Friendly
$Location: 1190.800049, 0.000000, 2606.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "hidden-from-sensors" "beam-protect-ship" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Vishnu 1		;! Object #11
$Class: SF Aeshma
$Alt: Unknown

$Team: Hostile
$Location: -541.514526, -0.001112, 1373.852783
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vishnu 2		;! Object #12
$Class: SF Aeshma
$Alt: Unknown

$Team: Hostile
$Location: -481.043579, -0.001127, 1298.691772
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vishnu 3		;! Object #13
$Class: SF Aeshma
$Alt: Unknown

$Team: Hostile
$Location: -362.218811, -0.000922, 1293.847900
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vishnu 4		;! Object #14
$Class: SF Aeshma
$Alt: Unknown

$Team: Hostile
$Location: -304.297363, -0.000980, 1364.303345
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Unknown Ship		;! Object #15
$Class: SD Ravana
$Alt: Unknown

$Team: Hostile
$Location: 5543.600098, 0.000000, 501.399994
$Orientation:
	-0.015824, 0.000000, 0.999875,
	0.000000, 1.000000, 0.000000,
	-0.999875, 0.000000, -0.015824
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "shivarrive" 28 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "faraeleave" 16 ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 840

$Name: Centruel		;! Object #16
$Class: SD Demon
$Team: Hostile
$Location: 2100.699951, 1250.000000, -1817.599976
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$AI Goals: ( goals ( ai-waypoints-once "Centruelpath" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03a-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06a-base
+Subsystem: turret07a-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "faraeleave" 9 ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "Centruelpath:1" 
      "Centruel" 
   )
   1000 
)
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 840

$Name: Unknown 2		;! Object #17
$Class: SD Demon
$Team: Hostile
$Location: 1396.267578, -500.000000, -2988.511719
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$AI Goals: ( goals ( ai-waypoints-once "rav2path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03a-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06a-base
+Subsystem: turret07a-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "faraeleave" 11 ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "rav2path:1" "Unknown 2" ) 
   1000 
)
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 670

$Name: SCv Moloch 19		;! Object #18
$Class: SCv Moloch
$Team: Hostile
$Location: 1434.119019, 500.000671, -3486.029297
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "mol1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "faraeleave" 14 ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "mol1:1" "SCv Moloch 19" ) 
   500 
)
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 440

$Name: SCv Moloch 20		;! Object #19
$Class: SCv Moloch
$Team: Hostile
$Location: 1098.599976, 450.000000, -4147.799805
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "mol2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "faraeleave" 13 ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "mol2:1" "SCv Moloch 20" ) 
   500 
)
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 440

$Name: SD Demon 21		;! Object #20
$Class: SD Demon
$Team: Hostile
$Location: 1988.167480, -800.000000, -7647.111328
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$AI Goals: ( goals ( ai-waypoints-once "rav3" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03a-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06a-base
+Subsystem: turret07a-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "faraeleave" 15 ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "rav3:1" "SD Demon 21" ) 
   1000 
)
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 670

$Name: SD Demon 22		;! Object #21
$Class: SD Demon
$Team: Hostile
$Location: 830.700012, -100.000000, -6139.700195
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "dem2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03a-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06a-base
+Subsystem: turret07a-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "faraeleave" 10 ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "dem2:1" "SD Demon 22" ) 
   1000 
)
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 840

$Name: Shakti 1		;! Object #22
$Class: SF Aeshma
$Team: Hostile
$Location: -11.277984, -0.000586, -1796.022583
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Shakti 2		;! Object #23
$Class: SF Aeshma
$Team: Hostile
$Location: 81.744797, -0.000440, -1662.363892
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Shakti 3		;! Object #24
$Class: SF Aeshma
$Team: Hostile
$Location: -29.700001, -20.000000, -1645.500000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Shakti 4		;! Object #25
$Class: SF Aeshma
$Team: Hostile
$Location: 18.520241, -19.999813, -1538.616699
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Shiva 1		;! Object #26
$Class: SB Nahema
$Team: Hostile
$Location: -983.167053, -0.000060, -1579.289307
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Shiva 2		;! Object #27
$Class: SB Nahema
$Team: Hostile
$Location: -1012.916321, -0.000013, -1467.747803
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Shiva 3		;! Object #28
$Class: SB Nahema
$Team: Hostile
$Location: -1130.106323, 0.000018, -1478.899536
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Shiva 4		;! Object #29
$Class: SB Nahema
$Team: Hostile
$Location: -1093.613892, 0.000134, -1415.657471
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Ganesh 1		;! Object #30
$Class: SB Seraphim
$Team: Hostile
$Location: -611.185181, 0.000068, -1606.962280
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Ganesh 2		;! Object #31
$Class: SB Seraphim
$Team: Hostile
$Location: -585.963257, -0.000077, -1448.937378
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Ganesh 3		;! Object #32
$Class: SB Seraphim
$Team: Hostile
$Location: -698.298706, -0.000098, -1485.623535
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Ganesh 4		;! Object #33
$Class: SB Seraphim
$Team: Hostile
$Location: -728.988281, 0.000038, -1358.042603
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: SJ Sathanas 35		;! Object #34
$Class: SJ Sathanas
$Team: Hostile
$Location: 1525.400024, 0.000000, -15635.599609
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 16" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   8 
   "Shiva" 
   "Shakti" 
)
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "SJ Sathanas 35" 
      "Waypoint path 16:1" 
   )
   3000 
)
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10000

$Name: Dyaus 1		;! Object #35
$Class: SB Nephilim
$Team: Hostile
$Location: -453.604645, 0.003649, -718.048645
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Megabomb" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 11

$Name: Dyaus 2		;! Object #36
$Class: SB Nephilim
$Team: Hostile
$Location: -423.996490, 0.003620, -644.835083
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Megabomb" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 11

$Name: Dyaus 3		;! Object #37
$Class: SB Nephilim
$Team: Hostile
$Location: -501.747009, 0.003589, -609.852905
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Megabomb" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 11

$Name: Dyaus 4		;! Object #38
$Class: SB Nephilim
$Team: Hostile
$Location: -480.342682, 0.003693, -547.617065
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Megabomb" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 11

$Name: Savitar 1		;! Object #39
$Class: SF Aeshma
$Team: Hostile
$Location: -683.867798, 0.003630, -234.458618
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Savitar 2		;! Object #40
$Class: SF Aeshma
$Team: Hostile
$Location: -621.859009, 0.003640, -142.191772
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Savitar 3		;! Object #41
$Class: SF Aeshma
$Team: Hostile
$Location: -730.589478, 0.003742, -116.186562
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Savitar 4		;! Object #42
$Class: SF Aeshma
$Team: Hostile
$Location: -703.843323, 0.003664, -161.653442
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

#Wings		;! 7 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
$AI Goals: ( goals ( ai-stay-near-ship "Alpha 1" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Vishnu
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Vishnu 1

$Arrival Location: In front of ship
+Arrival Distance: 200
$Arrival Anchor: Phi 1
$Arrival Cue: ( and 
   ( is-event-true-delay "phimove" 0 ) 
   ( < ( distance "Phi 1" "Farae" ) 300 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Farae" ) 
$Ships: (		;! 4 total
	"Vishnu 1"
	"Vishnu 2"
	"Vishnu 3"
	"Vishnu 4"
)
$AI Goals: ( goals ( ai-stay-near-ship "Farae" 50 ) )
+Flags: ( )

$Name: Shakti
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Shakti 1

$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: Persistence
$Arrival Cue: ( is-event-true-delay "faraeleave" 26 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Shakti 1"
	"Shakti 2"
	"Shakti 3"
	"Shakti 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 13

$Name: Shiva
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Shiva 1

$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: Persistence
$Arrival Cue: ( is-event-true-delay "shakti" 1 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Shiva 1"
	"Shiva 2"
	"Shiva 3"
	"Shiva 4"
)
$AI Goals: ( goals ( ai-chase "Persistence" 50 ) )
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 13

$Name: Ganesh
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Ganesh 1

$Arrival Location: Near Ship
+Arrival Distance: 1400
$Arrival Anchor: Persistence
$Arrival Cue: ( is-event-true-delay "satharrive" 53 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Ganesh 1"
	"Ganesh 2"
	"Ganesh 3"
	"Ganesh 4"
)
$AI Goals: ( goals ( ai-chase "Persistence" 50 ) )
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 13

$Name: Dyaus
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Dyaus 1

$Arrival Location: Near Ship
+Arrival Distance: 1300
$Arrival Anchor: Persistence
$Arrival Cue: ( is-destroyed-delay 5 "Ganesh" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Dyaus 1"
	"Dyaus 2"
	"Dyaus 3"
	"Dyaus 4"
)
$AI Goals: ( goals ( ai-chase "Persistence" 50 ) )
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 13

$Name: Savitar
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Savitar 1

$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: Persistence
$Arrival Cue: ( is-event-true-delay "satharrive" 55 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Savitar 1"
	"Savitar 2"
	"Savitar 3"
	"Savitar 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 13

#Events		;! 18 total

$Formula: ( when 
   ( true ) 
   ( break-warp "Alpha 1" ) 
   ( cap-waypoint-speed "Farae" 30 ) 
   ( cap-waypoint-speed "Qetesh" 30 ) 
   ( cap-waypoint-speed "Truth" 30 ) 
   ( ship-guardian 
      "Alpha 2" 
      "Alpha 3" 
      "Phi 1" 
      "Phi 3" 
      "Farae" 
      "TC 2 3" 
      "Qetesh" 
   )
   ( turret-lock-all "Farae" ) 
   ( turret-lock-all "Qetesh" ) 
   ( turret-lock-all "Persistence" ) 
   ( turret-lock-all "Truth" ) 
   ( turret-lock-all "Unknown Ship" ) 
   ( cap-waypoint-speed "Phi 1" 30 ) 
)
+Name: breakwarpcap
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 4 ) 
   ( send-message-list 
      "Alpha 3" 
      "High" 
      "Alpha3_1" 
      0 
      "Truth" 
      "High" 
      "Truth_1" 
      5000 
      "Alpha 3" 
      "High" 
      "Alpha3_2" 
      10000 
      "Alpha 3" 
      "High" 
      "Alpha3_3" 
      5000 
   )
)
+Name: begintalk
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance 
         "Persistence" 
         "Persistpoint:1" 
      )
      400 
   )
   ( send-message-list 
      "Truth" 
      "High" 
      "Truth_found" 
      0 
      "Alpha 2" 
      "High" 
      "Alpha2_1" 
      5000 
      "Alpha 3" 
      "High" 
      "Alpha3_6" 
      5000 
      "Persistence" 
      "High" 
      "Persistence_11" 
      5000 
      "Alpha 3" 
      "High" 
      "Alpha3_7" 
      5000 
   )
   ( ship-visible "Knossos" ) 
)
+Name: knossos
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "Truth" 
      "High" 
      "Truth_3" 
      24000 
      "Phi 1" 
      "High" 
      "Phi1_2" 
      4000 
      "Alpha 3" 
      "High" 
      "Alpha3_8" 
      4000 
      "Persistence" 
      "High" 
      "Persistence_12" 
      5000 
      "Phi 1" 
      "High" 
      "Phi1_3" 
      5000 
   )
)
+Name: faraetalk
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "faraetalk" 45 ) 
   ( add-goal 
      "Phi 1" 
      ( ai-waypoints-once "Faraepoint2" 89 ) 
   )
   ( cap-waypoint-speed "Phi 1" -1 ) 
)
+Name: phimove
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Vishnu" ) 
   ( send-message-list 
      "Phi 1" 
      "High" 
      "Phi1_4" 
      0 
      "Phi 1" 
      "High" 
      "Phi1_5" 
      5000 
      "Persistence" 
      "High" 
      "Persistence_13" 
      5000 
      "Alpha 2" 
      "High" 
      "Alpha2_2" 
      5000 
      "Persistence" 
      "High" 
      "Persistence_14" 
      5000 
      "Alpha 2" 
      "High" 
      "Alpha2_3" 
      5000 
   )
   ( add-goal 
      "Phi 1" 
      ( ai-stay-near-ship "Truth" 89 ) 
   )
)
+Name: shivarrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Unknown Ship" ) 
   ( send-message-list 
      "Alpha 3" 
      "High" 
      "Alpha3_9" 
      0 
      "Alpha 3" 
      "High" 
      "Alpha3_10" 
      5000 
   )
   ( turret-lock-all "Unknown Ship" ) 
   ( play-sound-from-file 
      "Warp_Open.wav" 
   )
)
+Name: ravarrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay "ravarrive" 8 ) 
      ( are-waypoints-done-delay 
         "Farae" 
         "Faraepoint2" 
         0 
      )
   )
   ( send-message-list 
      "Alpha 3" 
      "High" 
      "Alpha3_11" 
      0 
      "Alpha 2" 
      "High" 
      "Alpha2_4" 
      5000 
      "Truth" 
      "High" 
      "Truth_4" 
      4000 
      "Truth" 
      "High" 
      "Truth_5" 
      7000 
   )
)
+Name: faraeleave
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Shakti" ) 
   ( send-message-list 
      "Persistence" 
      "High" 
      "Persistence_18" 
      0 
      "Alpha 3" 
      "High" 
      "Alpha3_14" 
      5000 
   )
   ( unprotect-ship 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Persistence" 
      "Phi 1" 
      "Phi 3" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-guard "Alpha 1" 89 ) 
   )
   ( add-goal 
      "Phi 1" 
      ( ai-guard "Persistence" 89 ) 
   )
   ( add-goal 
      "Phi 3" 
      ( ai-guard "Persistence" 89 ) 
   )
)
+Name: shakti
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Shakti" ) 
   ( do-nothing ) 
)
+Name: destroyshak
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Shakti", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Shiva" ) 
   ( do-nothing ) 
)
+Name: destroyshiva
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Shiva", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Ganesh" ) 
   ( do-nothing ) 
)
+Name: destroyganesh
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Ganesh", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "SJ Sathanas 35" 
   )
   ( send-message-list 
      "Truth" 
      "High" 
      "Truth_6" 
      0 
      "Persistence" 
      "High" 
      "Persistence_15" 
      5000 
      "Alpha 3" 
      "High" 
      "Alpha3_12" 
      8000 
      "Phi 3" 
      "High" 
      "Phi3_4" 
      5000 
      "Alpha 3" 
      "High" 
      "Alpha3_13" 
      5000 
      "Alpha 2" 
      "High" 
      "Alpha2_5" 
      5000 
      "Phi 1" 
      "High" 
      "Phi1_6" 
      5000 
      "Phi 3" 
      "High" 
      "Phi3_5" 
      5000 
      "Persistence" 
      "High" 
      "Persistence_16" 
      5000 
      "Truth" 
      "High" 
      "Truth_7" 
      5000 
   )
)
+Name: satharrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "satharrive" 48 ) 
   ( add-goal 
      "Persistence" 
      ( ai-waypoints-once "Persist2" 89 ) 
   )
   ( add-goal 
      "Truth" 
      ( ai-waypoints-once "Truthpoint2" 89 ) 
   )
   ( add-goal 
      "Qetesh" 
      ( ai-waypoints-once "Qetesh2" 89 ) 
   )
)
+Name: moveportal
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Ganesh" ) 
   ( send-message-list 
      "Truth" 
      "High" 
      "Truth_8" 
      0 
   )
)
+Name: ganesharrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Persist2:1" "Persistence" ) 
      1000 
   )
   ( send-message-list 
      "Persistence" 
      "High" 
      "Persistence_17" 
      0 
   )
   ( end-mission ) 
)
+Name: persistdepart
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Dyaus" ) 
   ( do-nothing ) 
)
+Name: destroydy
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Dyaus", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Savitar" ) 
   ( do-nothing ) 
)
+Name: destroysav
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Savitar", -1)
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Escort Persistence
$MessageNew:  XSTR("Escort Persistence", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "persistdepart" 
   0 
)
+No music

#Waypoints		;! 19 lists total

$Name: Qeteshpoint
$List: (		;! 1 points in list
	( -830.700012, 50.000000, -969.000122 )
)

$Name: Persistpoint
$List: (		;! 1 points in list
	( -573.099976, 0.000000, -912.700073 )
)

$Name: Faraepoint
$List: (		;! 1 points in list
	( -320.299927, 30.000000, -1006.800171 )
)

$Name: Truthpoint
$List: (		;! 1 points in list
	( -130.099976, -100.000000, -1115.300171 )
)

$Name: Diablopath
$List: (		;! 1 points in list
	( -1532.600098, 0.000000, 10496.500000 )
)

$Name: Fighters
$List: (		;! 1 points in list
	( -1947.800049, 0.000000, 26758.699219 )
)

$Name: Faraepoint2
$List: (		;! 1 points in list
	( -320.299988, 30.000000, 2807.300049 )
)

$Name: Waypoint path 8
$List: (		;! 1 points in list
	( -249.600006, 10.000000, -1036.300049 )
)

$Name: Demon1path
$List: (		;! 1 points in list
	( 2239.300049, 800.000000, 3226.500000 )
)

$Name: Centruelpath
$List: (		;! 1 points in list
	( 2100.699951, 1250.000000, 3247.000000 )
)

$Name: rav2path
$List: (		;! 1 points in list
	( 1396.300049, -500.000000, 3234.700195 )
)

$Name: mol1
$List: (		;! 1 points in list
	( 1434.099976, 500.000000, 3360.100098 )
)

$Name: mol2
$List: (		;! 1 points in list
	( 1098.599976, 450.000000, 3191.899902 )
)

$Name: dem2
$List: (		;! 1 points in list
	( 830.700012, -100.000000, 3259.399902 )
)

$Name: rav3
$List: (		;! 1 points in list
	( 1988.199951, -800.000000, 3247.500000 )
)

$Name: Waypoint path 16
$List: (		;! 1 points in list
	( 1525.400024, 0.000000, 3093.600098 )
)

$Name: Truthpoint2
$List: (		;! 1 points in list
	( -130.100006, -100.000000, 3308.800049 )
)

$Name: Persist2
$List: (		;! 1 points in list
	( -573.099976, 0.000000, 3337.600098 )
)

$Name: Qetesh2
$List: (		;! 1 points in list
	( -710.700012, 50.000000, 3508.899902 )
)

#Messages		;! 40 total


$Name: Alpha3_1
$Team: -1
$MessageNew:  XSTR("Where did it go?", -1)
$end_multi_text
+AVI Name: Head-TP3

$Name: Truth_1
$Team: -1
$MessageNew:  XSTR("Not picking it up on any sensors. It must have gotten out of range.", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: Alpha3_2
$Team: -1
$MessageNew:  XSTR("You know, something's been bothering me.", -1)
$end_multi_text
+AVI Name: Head-TP3

$Name: Alpha3_3
$Team: -1
$MessageNew:  XSTR("Hasn't anyone else found it strange that the Shivans came through the Knossos right after we did?", -1)
$end_multi_text
+AVI Name: Head-TP3

$Name: Alpha2_1
$Team: -1
$MessageNew:  XSTR("Who makes these... they don't look Shivan...", -1)
$end_multi_text
+AVI Name: Head-TP5

$Name: Alpha3_6
$Team: -1
$MessageNew:  XSTR("Don't go through it! Last time we did that, the Shivans followed!", -1)
$end_multi_text
+AVI Name: Head-TP3

$Name: Persistence_11
$Team: -1
$MessageNew:  XSTR("You don't know it was us that activated it, Alpha...", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Alpha3_7
$Team: -1
$MessageNew:  XSTR("Oh my God, they lured us here! When we tried to leave, they attacked us and forced us to come here!", -1)
$end_multi_text
+AVI Name: Head-TP3

$Name: Truth_3
$Team: -1
$MessageNew:  XSTR("Farae?", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: Phi1_2
$Team: -1
$MessageNew:  XSTR("What's she doing?", -1)
$end_multi_text
+AVI Name: Head-TP6

$Name: Alpha3_8
$Team: -1
$MessageNew:  XSTR("Oh my God! She's going into the portal! Somebody stop her!", -1)
$end_multi_text
+AVI Name: Head-TP3

$Name: Persistence_12
$Team: -1
$MessageNew:  XSTR("Phi 1, try to fly in front of her! Signal for her to stop! Alpha, stay here and guard the Persistence! More Shivans could be here any second!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Phi1_3
$Team: -1
$MessageNew:  XSTR("Roger.", -1)
$end_multi_text
+AVI Name: Head-TP6

$Name: Phi1_4
$Team: -1
$MessageNew:  XSTR("Christ!", -1)
$end_multi_text
+AVI Name: Head-TP6

$Name: Phi1_5
$Team: -1
$MessageNew:  XSTR("The Shivans! They're guarding her! They're using Sync to activate the gate! ", -1)
$end_multi_text
+AVI Name: Head-TP6

$Name: Persistence_13
$Team: -1
$MessageNew:  XSTR("Keep away from them! Don't provoke them to damage it!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Alpha2_2
$Team: -1
$MessageNew:  XSTR("We've got to destroy Sync! We can't let the Shivans gain control of it!", -1)
$end_multi_text
+AVI Name: Head-TP5

$Name: Persistence_14
$Team: -1
$MessageNew:  XSTR("No! You have no idea what you're doing!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Alpha2_3
$Team: -1
$MessageNew:  XSTR("I know exactly what I'm doing! I'm preserving whatever's left of humanity on the other side of that portal!", -1)
$end_multi_text
+AVI Name: Head-TP5

$Name: Alpha3_9
$Team: -1
$MessageNew:  XSTR("Holy Hell!", -1)
$end_multi_text
+AVI Name: Head-TP3

$Name: Alpha3_10
$Team: -1
$MessageNew:  XSTR("They're blocking us off!", -1)
$end_multi_text
+AVI Name: Head-TP3

$Name: Alpha3_11
$Team: -1
$MessageNew:  XSTR("Oh, no....", -1)
$end_multi_text
+AVI Name: Head-TP5

$Name: Alpha2_4
$Team: -1
$MessageNew:  XSTR("Farae's gone through...", -1)
$end_multi_text
+AVI Name: Head-TP5

$Name: Truth_4
$Team: -1
$MessageNew:  XSTR("Subspace signatures detected! They're all converging on the portal!", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: Truth_5
$Team: -1
$MessageNew:  XSTR("This... this is an invasion force.", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: Truth_6
$Team: -1
$MessageNew:  XSTR("Picking up something massive on sensors! It's... it's as big as the portal!", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: Persistence_15
$Team: -1
$MessageNew:  XSTR("My God... what have we done?", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Alpha3_12
$Team: -1
$MessageNew:  XSTR("I don't know about you guys... but I'm going through.", -1)
$end_multi_text
+AVI Name: Head-TP3

$Name: Phi3_4
$Team: -1
$MessageNew:  XSTR("Are you insane?", -1)
$end_multi_text
+AVI Name: Head-TP2

$Name: Alpha3_13
$Team: -1
$MessageNew:  XSTR("Maybe. Anyone else coming?", -1)
$end_multi_text
+AVI Name: Head-TP3

$Name: Alpha2_5
$Team: -1
$MessageNew:  XSTR("I'm going.", -1)
$end_multi_text
+AVI Name: Head-TP5

$Name: Phi1_6
$Team: -1
$MessageNew:  XSTR("Count me in.", -1)
$end_multi_text
+AVI Name: Head-TP6

$Name: Phi3_5
$Team: -1
$MessageNew:  XSTR("Oh well, I'm coming too. I don't care any more. Just get me out of this damn nebula.", -1)
$end_multi_text
+AVI Name: Head-TP2

$Name: Persistence_16
$Team: -1
$MessageNew:  XSTR("I suppose anywhere must be better than here.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Truth_7
$Team: -1
$MessageNew:  XSTR("Well, I guess there's no point staying here anymore...", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: Persistence_17
$Team: -1
$MessageNew:  XSTR("Entering the portal...", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Truth_found
$Team: -1
$MessageNew:  XSTR("I'm getting an energy signature right in front of us... it's identical to the Knossos!", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: Persistence_18
$Team: -1
$MessageNew:  XSTR("Shivan fighters and bombers incoming!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Alpha3_14
$Team: -1
$MessageNew:  XSTR("They've got Sync! They don't need us anymore!", -1)
$end_multi_text
+AVI Name: Head-TP3

$Name: Truth_8
$Team: -1
$MessageNew:  XSTR("More bombers incoming! Keep them off us until we reach the portal!", -1)
$end_multi_text
+AVI Name: Head-CM4

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 0
$Ambient light level: 7895160
+Neb2: nbackblack

+Neb2Flags: 12


$Bitmap List:
$Sun: SunBetaAquilaeA
+Angles: 0.541052 0.366519 0.802851
+Scale: 2.200000

#Asteroid Fields

#Music

$Event Music: 6: Joshua
$Briefing Music: Brief7

#End

