#Mission Info

$Version: 0.10
$Name:  XSTR("A Forced Path", -1)
$Author: Ransom Arceihn
$Created: 10/30/04 at 16:48:30
$Modified: 05/19/17 at 10:22:49
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 133694
+NebAwacs: 3000.000000

+Storm: s_standard

+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 1
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 0.000000

+Viewer pos: -1893.580811, 5515.438477, -8309.897461
+Viewer orient:
	0.995805, 0.000001, -0.091504,
	0.041302, 0.892329, 0.449491,
	0.081652, -0.451385, 0.888586


$AI Profile: FS2 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 2
$start_stage
$multi_text
 XSTR("Sarah Calten, - Freelancer. Date unknown.

The Shivans here are acting strange. They're not attacking us. Maybe they're a different strand of them, just like those Vasudans must be. I think they're leading us somewhere, anyway.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 446.708893, 125.682266, 7.988707
$camera_orient:
	0.022456, 0.000002, 0.999748,
	-0.244617, 0.969604, 0.005492,
	-0.969360, -0.244679, 0.021774
$camera_time: 2000
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 0
$team: Friendly
$class: GTF Hercules
$pos: -41.599998, -20.000000, -54.599998
$label:  XSTR("Alpha 3", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Hercules
$pos: -28.500000, 10.000000, 62.700001
$label:  XSTR("Alpha 2", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Where that place is is beyond me. Max expects the worst, of course, but with good reason. They are Shivans. I don't think it's in their nature to be benevolent. Whatever the case, we're not safe with them. But this is an unknown place we've entered, and hostile or not, for now the Shivans are our guide.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 283.862915, 128.975815, 11.646479
$camera_orient:
	0.022456, 0.000002, 0.999748,
	0.020210, 0.999796, -0.000456,
	-0.999544, 0.020215, 0.022451
$camera_time: 3000
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 0
$team: Friendly
$class: GTF Hercules
$pos: -41.599998, -20.000000, -54.599998
$label:  XSTR("Alpha 3", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Hercules
$pos: -28.500000, 10.000000, 62.700001
$label:  XSTR("Alpha 2", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: SD Ravana
$pos: -237281.718750, -0.000012, -1538.031372
$label:  XSTR("Unknown", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 0

#Alternate Types:
$Alt: <Unknown>
$Alt: Sync
$Alt: Unknown

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	22
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	16
	"Prometheus S"	16
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Rockeye D"	500
	"Tempest"	500
	"Tempest D"	500
	"Hornet"	500
	"Hornet D"	500
	"Tornado"	500
	"Tornado D"	500
	"Harpoon"	644
	"Harpoon D"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"TAG-C"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 23 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 59
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Hercules
$Team: Friendly
$Location: -28.500000, 10.000000, 62.700001
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 3		;! Object #2
$Class: GTF Hercules
$Team: Friendly
$Location: -41.599998, -20.000000, -54.599998
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Farae		;! Object #3
$Class: GTFR Poseidon
$Team: Friendly
$Location: 17.200001, 30.000000, 207.799988
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 1.000000, -0.000003,
	-0.000000, 0.000003, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Faraepoint" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "shivgo" 7 ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: TC 2 3		;! Object #4
$Class: TC 2
$Team: Friendly
$Location: 17.195864, 12.618547, 202.878448
$Orientation:
	1.000000, -0.000000, 0.000003,
	0.000000, 1.000000, -0.000001,
	-0.000003, 0.000001, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Sync", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Farae
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Phi 1		;! Object #5
$Class: GTF Myrmidon
$Team: Friendly
$Location: 112.510513, 10.000006, 215.531982
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-near-ship "Farae" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "shivgo" 6 ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Phi 3		;! Object #6
$Class: GTF Myrmidon
$Team: Friendly
$Location: 100.822495, -40.000324, 230.138214
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-near-ship "Farae" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "shivgo" 7 ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Truth		;! Object #7
$Class: GTC Fenris
$Team: Friendly
$Location: 232.000000, -100.000000, 216.500000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Truthpoint" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "shivgo" 9 ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "no-dynamic" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100
$Texture Replace:
+old: nameplate
+new: Truth-trans.dds

$Name: Persistence		;! Object #8
$Class: GTCv Deimos
$Team: Friendly
$Location: -190.510178, 0.000052, 238.569626
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Persistpoint" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "shivgo" 8 ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "no-dynamic" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 80
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800
$Texture Replace:
+old: nameplate
+new: Persistence-trans.dds

$Name: Qetesh		;! Object #9
$Class: GVT Isis
$Team: Friendly
$Location: -468.600006, 50.000000, 178.899994
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Qeteshpoint" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "shivgo" 6 ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "no-dynamic" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Unknown Vessel		;! Object #10
$Class: SJ Sathanas
$Alt: Unknown

$Team: Hostile
$Location: -2885.193848, 0.000659, 959.897156
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Diablopath" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 3 "Arjuna" ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "no-dynamic" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25000

$Name: Rama 1		;! Object #11
$Class: SF Astaroth
$Alt: Unknown

$Team: Hostile
$Location: -1871.169434, 180.000198, 1651.615845
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "hidden-from-sensors" "no-dynamic" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Rama 2		;! Object #12
$Class: SF Astaroth
$Alt: Unknown

$Team: Hostile
$Location: -1844.869385, 200.000198, 1564.415894
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "hidden-from-sensors" "no-dynamic" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Rama 3		;! Object #13
$Class: SF Astaroth
$Alt: Unknown

$Team: Hostile
$Location: -1878.769287, 190.000198, 1486.615845
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "hidden-from-sensors" "no-dynamic" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Rama 4		;! Object #14
$Class: SF Astaroth
$Alt: Unknown

$Team: Hostile
$Location: -1809.569336, 170.000198, 1405.515869
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "hidden-from-sensors" "no-dynamic" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Arjuna 1		;! Object #15
$Class: SF Aeshma
$Alt: Unknown

$Team: Hostile
$Location: -1866.600098, 30.000000, 1229.099976
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "hidden-from-sensors" "no-dynamic" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Arjuna 2		;! Object #16
$Class: SF Aeshma
$Alt: Unknown

$Team: Hostile
$Location: -1881.300049, 20.000000, 999.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "hidden-from-sensors" "no-dynamic" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Arjuna 3		;! Object #17
$Class: SF Aeshma
$Alt: Unknown

$Team: Hostile
$Location: -1828.600098, 10.000000, 1162.500000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "hidden-from-sensors" "no-dynamic" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Arjuna 4		;! Object #18
$Class: SF Aeshma
$Alt: Unknown

$Team: Hostile
$Location: -1854.800049, 20.000000, 1083.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "hidden-from-sensors" "no-dynamic" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Durga 1		;! Object #19
$Class: SF Aeshma
$Alt: Unknown

$Team: Hostile
$Location: -1815.399902, 90.000000, 734.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "hidden-from-sensors" "no-dynamic" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Durga 2		;! Object #20
$Class: SF Aeshma
$Alt: Unknown

$Team: Hostile
$Location: -1796.255127, 29.999994, 656.930603
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "hidden-from-sensors" "no-dynamic" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Durga 3		;! Object #21
$Class: SF Aeshma
$Alt: Unknown

$Team: Hostile
$Location: -1783.699951, -30.000000, 577.299988
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "hidden-from-sensors" "no-dynamic" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Durga 4		;! Object #22
$Class: SF Aeshma
$Alt: Unknown

$Team: Hostile
$Location: -1860.500000, 40.000000, 442.700012
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "hidden-from-sensors" "no-dynamic" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

#Wings		;! 4 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "shivgo" 10 ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
$AI Goals: ( goals ( ai-stay-near-ship "Alpha 1" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Rama
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Rama 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 3 "Arjuna" ) 
$Ships: (		;! 4 total
	"Rama 1"
	"Rama 2"
	"Rama 3"
	"Rama 4"
)
$AI Goals: ( goals ( ai-waypoints-once "Fighters" 50 ) )
+Flags: ( "no-dynamic" )

$Name: Arjuna
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
	"Arjuna 4"
)
$AI Goals: ( goals ( ai-waypoints-once "Fighters" 50 ) )
+Flags: ( "no-dynamic" )

$Name: Durga
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Durga 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 3 "Arjuna" ) 
$Ships: (		;! 4 total
	"Durga 1"
	"Durga 2"
	"Durga 3"
	"Durga 4"
)
$AI Goals: ( goals ( ai-waypoints-once "Fighters" 50 ) )
+Flags: ( "no-dynamic" )

#Events		;! 8 total

$Formula: ( when 
   ( true ) 
   ( break-warp "Alpha 1" ) 
   ( cap-waypoint-speed "Farae" 30 ) 
   ( cap-waypoint-speed "Qetesh" 30 ) 
   ( cap-waypoint-speed "Truth" 30 ) 
   ( cap-waypoint-speed 
      "Unknown Vessel" 
      30 
   )
   ( cap-waypoint-speed "Rama 1" 30 ) 
   ( cap-waypoint-speed "Rama 2" 30 ) 
   ( cap-waypoint-speed "Rama 3" 30 ) 
   ( cap-waypoint-speed "Rama 4" 30 ) 
   ( cap-waypoint-speed "Arjuna 1" 30 ) 
   ( cap-waypoint-speed "Arjuna 2" 30 ) 
   ( cap-waypoint-speed "Arjuna 3" 30 ) 
   ( cap-waypoint-speed "Arjuna 4" 30 ) 
   ( cap-waypoint-speed "Durga 1" 30 ) 
   ( cap-waypoint-speed "Durga 2" 30 ) 
   ( cap-waypoint-speed "Durga 3" 30 ) 
   ( cap-waypoint-speed "Durga 4" 30 ) 
   ( ship-guardian 
      "Alpha 2" 
      "Alpha 3" 
      "Phi 1" 
      "Phi 3" 
      "Farae" 
      "TC 2 3" 
      "Qetesh" 
   )
   ( turret-lock-all "Persistence" ) 
   ( turret-lock-all "Truth" ) 
   ( turret-lock-all "Farae" ) 
   ( turret-lock-all "Qetesh" ) 
   ( protect-ship 
      "Arjuna 1" 
      "Arjuna 2" 
      "Arjuna 3" 
      "Arjuna 4" 
   )
)
+Name: breakwarpcap
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 6 ) 
   ( send-message-list 
      "Phi 3" 
      "High" 
      "Phi3_1" 
      0 
      "Phi 3" 
      "High" 
      "Phi3_2" 
      5000 
      "Phi 1" 
      "High" 
      "Phi1_1" 
      5000 
      "Persistence" 
      "High" 
      "Persistence_1" 
      5000 
      "Alpha 2" 
      "High" 
      "Alpha2_1" 
      9000 
      "Persistence" 
      "High" 
      "Persistence_2" 
      5000 
      "Truth" 
      "High" 
      "Truth_1" 
      8000 
      "Alpha 3" 
      "High" 
      "Alpha3_1" 
      5000 
      "Phi 3" 
      "High" 
      "Phi3_3" 
      12000 
      "Phi 1" 
      "High" 
      "Phi1_2" 
      5000 
      "Phi 3" 
      "High" 
      "Phi3_4" 
      5000 
      "Truth" 
      "High" 
      "Truth_2" 
      5000 
   )
)
+Name: begintalk
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "begintalk" 77 ) 
   ( send-message-list 
      "Truth" 
      "High" 
      "Truth_3" 
      0 
      "Truth" 
      "High" 
      "Truth_4" 
      8000 
   )
)
+Name: truthrun
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "truthrun" 10 ) 
   ( add-goal 
      "Arjuna" 
      ( ai-chase-any 89 ) 
   )
   ( ship-visible 
      "Arjuna 1" 
      "Arjuna 2" 
      "Arjuna 3" 
      "Arjuna 4" 
   )
)
+Name: shivattack
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay "truthrun" 15 ) 
      ( < 
         ( distance "Arjuna" "Persistence" ) 
         1000 
      )
   )
   ( send-message-list 
      "Alpha 3" 
      "High" 
      "Alpha3_2" 
      0 
      "Persistence" 
      "High" 
      "Persistence_3" 
      5000 
      "Alpha 3" 
      "High" 
      "Alpha3_3" 
      5000 
      "Phi 1" 
      "High" 
      "Phi1_3" 
      15000 
   )
   ( unprotect-ship 
      "Arjuna 1" 
      "Arjuna 2" 
      "Arjuna 3" 
      "Arjuna 4" 
   )
)
+Name: shivwarn
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 4 "Arjuna" ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Alpha2_2" 
      0 
      "Persistence" 
      "High" 
      "Persistence_4" 
      4000 
      "Alpha 3" 
      "High" 
      "Alpha3_4" 
      5000 
   )
)
+Name: shivgo
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Arjuna", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "shivgo" 5 ) 
   ( fix-warp "Alpha 1" ) 
   ( training-msg "subspace" ) 
)
+Name: fixwarp
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: jump
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Jump to Coordinates", -1)
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Escort Persistence
$MessageNew:  XSTR("Escort Persistence", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Alpha 1" ) 
+No music

#Waypoints		;! 6 lists total

$Name: Qeteshpoint
$List: (		;! 1 points in list
	( -468.600006, 50.000000, 9231.000000 )
)

$Name: Persistpoint
$List: (		;! 1 points in list
	( -190.500000, 0.000000, 9287.299805 )
)

$Name: Faraepoint
$List: (		;! 1 points in list
	( 17.200001, 30.000000, 9193.200195 )
)

$Name: Truthpoint
$List: (		;! 1 points in list
	( 232.000000, -100.000000, 9084.700195 )
)

$Name: Diablopath
$List: (		;! 1 points in list
	( -2532.600098, 0.000000, 10496.500000 )
)

$Name: Fighters
$List: (		;! 1 points in list
	( -1866.599976, 0.000000, 26758.699219 )
)

#Messages		;! 22 total


$Name: Phi3_1
$Team: -1
$MessageNew:  XSTR("Why, damnit. Why?", -1)
$end_multi_text
+AVI Name: Head-TP2

$Name: Phi3_2
$Team: -1
$MessageNew:  XSTR("If these Shivans are willing to leave us alone I say we should keep the hell away from them.", -1)
$end_multi_text
+AVI Name: Head-TP2

$Name: Phi1_1
$Team: -1
$MessageNew:  XSTR("I agree. What's the point of this risk?", -1)
$end_multi_text
+AVI Name: Head-TP6

$Name: Persistence_1
$Team: -1
$MessageNew:  XSTR("The Shivans are our only guide in this nebula. We can't locate any active nodes. If we're ever going to get out of this system, we're going to have to follow them.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Alpha2_1
$Team: -1
$MessageNew:  XSTR("What if they're trapped too?", -1)
$end_multi_text
+AVI Name: Head-TP5

$Name: Persistence_2
$Team: -1
$MessageNew:  XSTR("That's a risk we're going to have to take.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Truth_1
$Team: -1
$MessageNew:  XSTR("I don't like this at all.", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: Alpha3_1
$Team: -1
$MessageNew:  XSTR("You're telling me. It feels like we're being led along by the nose.", -1)
$end_multi_text
+AVI Name: Head-TP3

$Name: Phi3_3
$Team: -1
$MessageNew:  XSTR("If these are different Shivans, why haven't they tried to communicate?", -1)
$end_multi_text
+AVI Name: Head-TP2

$Name: Phi1_2
$Team: -1
$MessageNew:  XSTR("None of the others ever did.", -1)
$end_multi_text
+AVI Name: Head-TP6

$Name: Phi3_4
$Team: -1
$MessageNew:  XSTR("Yeah, but they all attacked on sight.", -1)
$end_multi_text
+AVI Name: Head-TP2

$Name: Truth_2
$Team: -1
$MessageNew:  XSTR("We're on an open channel, if they were going to speak they would have spoken by now. I doubt they would be picking up transmissions on the same frequency as us anyway.", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: Truth_3
$Team: -1
$MessageNew:  XSTR("That's it. We're getting the hell out of here, Persistence. You can chase Shivans all you want, but we're looking for nodes on our own.", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: Truth_4
$Team: -1
$MessageNew:  XSTR("What the... Our jump drives aren't functioning!", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: Alpha3_2
$Team: -1
$MessageNew:  XSTR("The Shivans are attacking!", -1)
$end_multi_text
+AVI Name: Head-TP3

$Name: Persistence_3
$Team: -1
$MessageNew:  XSTR("They must have been wanting us to follow them! Damn it!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Alpha3_3
$Team: -1
$MessageNew:  XSTR("I knew it!", -1)
$end_multi_text
+AVI Name: Head-TP3

$Name: Phi1_3
$Team: -1
$MessageNew:  XSTR("Damn! These fighters are as tough as nails!", -1)
$end_multi_text
+AVI Name: Head-TP6

$Name: Alpha2_2
$Team: -1
$MessageNew:  XSTR("They're pulling out!", -1)
$end_multi_text
+AVI Name: Head-TP5

$Name: Persistence_4
$Team: -1
$MessageNew:  XSTR("Follow them! We have no choice!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Alpha3_4
$Team: -1
$MessageNew:  XSTR("Damn... We never had a chance.", -1)
$end_multi_text
+AVI Name: Head-TP3

$Name: subspace
$Team: -1
$MessageNew:  XSTR("Coordinates received. Subspace jump enabled.", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 500
$Ambient light level: 7895160
+Neb2: nbackblack

+Neb2Flags: 12


$Bitmap List:
$Sun: SunBetaAquilaeA
+Angles: 0.541052 0.366519 0.802851
+Scale: 2.200000

#Asteroid Fields

#Music

$Event Music: 2: Exodus
$Briefing Music: Brief3

#End

