#Mission Info

$Version: 0.10
$Name:  XSTR("A Flight from Darkness", -1)
$Author: Ransom Arceihn
$Created: 09/01/04 at 21:20:34
$Modified: 05/04/11 at 14:58:53
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 133130

+Disallow Support: 1

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 0.000000

+Viewer pos: 213.706360, 53.730759, -4781.150391
+Viewer orient:
	-0.999912, 0.000002, -0.013250,
	0.000252, 0.999822, -0.018865,
	0.013248, -0.018867, -0.999734


$Skybox Model: starfield.pof

$AI Profile: FS2 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("Personal log, Max Calten, Alpha 3 - Freelancer. Date: 2364.

Finally. We're going to get Sarah. Not before the Persistence got their precious cargo, though. I don't know what's so special about it. The scan just reveals jump drives. There's gotta be something more important in there. Some kind of shielding that tricks scanners into thinking that's all it is.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 274.053406, 53.730659, -4780.350586
$camera_orient:
	-0.999912, 0.000002, -0.013250,
	0.000795, -0.998188, -0.060161,
	-0.013226, -0.060166, 0.998101
$camera_time: 2000
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: 251.899994, 0.000000, -4010.800049
$label: Persistence
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("These Vasudans just don't give up, do they? I was right. I knew I was. As if there wasn't already enough proof that there's something special about that cargo, as soon as we'd recovered it, the Vasudans showed up. I reckon they needed us to find it, but now that we've got it, they don't need us anymore. It all makes sense.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 132.991196, 53.730911, -4782.213379
$camera_orient:
	-0.999912, 0.000002, -0.013250,
	0.011286, 0.524061, -0.851606,
	0.006942, -0.851681, -0.524015
$camera_time: 2500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: 251.899994, 0.000000, -4010.800049
$label: Persistence
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: GVCv Sobek
$pos: 141.881165, -249.999954, -4967.315430
$label: Vasudans
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("But there's still the weird behaviour with the Qetesh and Farae. How'd the Farae get repaired that quickly? She must have fixed the engines while we were searching for the cargo and picked it up while we were informing Persistence. But it's strange, I don't remember seeing the Farae on the radar. She must have followed the nav beacon I left. But why won't she fix her comm systems?", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 213.706360, 53.730759, -4781.150391
$camera_orient:
	-0.999912, 0.000002, -0.013250,
	0.000252, 0.999822, -0.018865,
	0.013248, -0.018867, -0.999734
$camera_time: 3000
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: 251.899994, 0.000000, -4010.800049
$label: Persistence
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: GVCv Sobek
$pos: 141.881165, -249.999954, -4967.315430
$label: Vasudans
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: 238.060959, -0.018477, -8999.448242
$label: Unknown Jump Node
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 0

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	18
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	16
	"Prometheus S"	16
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Rockeye D"	500
	"Tempest"	500
	"Tempest D"	500
	"Hornet"	500
	"Hornet D"	500
	"Tornado"	500
	"Tornado D"	500
	"Harpoon"	548
	"Harpoon D"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"TAG-C"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 25 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules
$Team: Friendly
$Location: -31.500000, 0.000000, -4004.899902
$Orientation:
	-0.998487, 0.000000, -0.054996,
	0.000000, 1.000000, 0.000000,
	0.054996, 0.000000, -0.998487
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Persistence		;! Object #1
$Class: GTCv Deimos
$Team: Friendly
$Location: 251.899994, 0.000000, -4010.800049
$Orientation:
	-0.999997, 0.000000, 0.002430,
	0.000000, 1.000000, 0.000000,
	-0.002430, 0.000000, -0.999997
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Persist" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "Persistence" "Persist:1" ) 
   500 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 60
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800
$Texture Replace:
+old: nameplate
+new: Persistence-trans.dds

$Name: Phi 1		;! Object #2
$Class: GTF Myrmidon
$Team: Friendly
$Location: 23.468809, 0.001260, -4240.056641
$Orientation:
	-0.998932, 0.000000, -0.046197,
	0.000000, 1.000000, 0.000000,
	0.046197, 0.000000, -0.998932
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Phi 2		;! Object #3
$Class: GTF Myrmidon
$Team: Friendly
$Location: -54.078201, 150.000427, -4242.912109
$Orientation:
	-0.998047, 0.000000, -0.062464,
	0.001966, 0.999505, -0.031413,
	0.062433, -0.031474, -0.997553
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Phi 3		;! Object #4
$Class: GTF Myrmidon
$Team: Friendly
$Location: 112.272331, 150.000381, -4241.886719
$Orientation:
	-0.999620, 0.000000, -0.027579,
	0.000869, 0.999503, -0.031505,
	0.027565, -0.031517, -0.999123
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Phi 4		;! Object #5
$Class: GTF Myrmidon
$Team: Friendly
$Location: 22.212708, -149.999695, -4251.312500
$Orientation:
	-0.998915, 0.000000, -0.046570,
	-0.001470, 0.999502, 0.031523,
	0.046547, 0.031557, -0.998417
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 3		;! Object #6
$Class: GTF Hercules
$Team: Friendly
$Location: 42.147881, 0.000551, -3856.006348
$Orientation:
	-0.999234, 0.000000, -0.039128,
	0.000000, 1.000000, 0.000000,
	0.039128, 0.000000, -0.999234
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-near-ship "Alpha 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Qetesh		;! Object #7
$Class: GVT Isis
$Team: Friendly
$Location: 437.848572, -100.000015, -4608.463379
$Orientation:
	0.993172, 0.000000, 0.116661,
	-0.003516, 0.999546, 0.029930,
	-0.116608, -0.030136, 0.992721
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Qeteshpoint" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Damage: 100
+Subsystem: turret02
$Damage: 100
+Subsystem: communication
$Damage: 100
+Subsystem: navigation
$Damage: 13
+Subsystem: weapons
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "Qeteshpoint:1" "Qetesh" ) 
   200 
)
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "escort" "scannable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 40
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Farae		;! Object #8
$Class: GTFR Poseidon
$Team: Friendly
$Location: -3.609651, -96.087402, -4600.289551
$Orientation:
	-1.000000, 0.000000, -0.000099,
	-0.000002, 0.999696, 0.024648,
	0.000099, 0.024648, -0.999696
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Faraepoint" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "Farae" "Faraepoint:1" ) 
   200 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: TC 2 3		;! Object #9
$Class: TC 2
$Team: Friendly
$Location: -3.605965, -113.584869, -4595.797852
$Orientation:
	-1.000000, -0.000000, -0.000100,
	-0.000002, 0.999696, 0.024646,
	0.000100, 0.024646, -0.999696
$AI Behavior: None
$Cargo 1:  XSTR("Jump Drives", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Farae
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Beta 2		;! Object #10
$Class: GTB Ursa
$Team: Friendly
$Location: 162.366135, 200.000519, -3957.785400
$Orientation:
	-0.999871, 0.000000, -0.016091,
	0.000638, 0.999214, -0.039647,
	0.016078, -0.039652, -0.999084
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-near-ship "Persistence" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( < 
      ( distance "Phi" "Fighterpoint:1" ) 
      700 
   )
   ( is-event-true-delay "fightersout" 0 ) 
)
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Taurus 1		;! Object #11
$Class: GVF Horus
$Team: Hostile
$Location: -189.500000, 100.000000, -5322.000000
$Orientation:
	-0.993132, 0.000000, -0.117003,
	0.000000, 1.000000, 0.000000,
	0.117003, 0.000000, -0.993132
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Taurus 2		;! Object #12
$Class: GVF Horus
$Team: Hostile
$Location: -23.200001, 120.000000, -5357.700195
$Orientation:
	-0.997326, 0.000000, -0.073085,
	0.000000, 1.000000, 0.000000,
	0.073085, 0.000000, -0.997326
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Taurus 3		;! Object #13
$Class: GVF Horus
$Team: Hostile
$Location: 200.100006, 140.000000, -5414.700195
$Orientation:
	-0.999927, 0.000000, -0.012093,
	0.000000, 1.000000, 0.000000,
	0.012093, 0.000000, -0.999927
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Taurus 4		;! Object #14
$Class: GVF Horus
$Team: Hostile
$Location: 420.500000, 120.000000, -5369.500000
$Orientation:
	-0.998811, 0.000000, 0.048740,
	0.000000, 1.000000, 0.000000,
	-0.048740, 0.000000, -0.998811
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Taurus 5		;! Object #15
$Class: GVF Horus
$Team: Hostile
$Location: 611.330994, 80.000114, -5296.803223
$Orientation:
	-0.995094, 0.000000, 0.098930,
	0.000000, 1.000000, 0.000000,
	-0.098930, 0.000000, -0.995094
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Libra 1		;! Object #16
$Class: GVF Serapis
$Team: Hostile
$Location: -550.248352, 119.996582, -5804.723633
$Orientation:
	-0.949925, 0.000000, -0.312478,
	0.000000, 1.000000, 0.000000,
	0.312478, 0.000000, -0.949925
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Libra 2		;! Object #17
$Class: GVF Serapis
$Team: Hostile
$Location: -529.575317, 139.998352, -5668.613281
$Orientation:
	-0.968159, 0.000000, -0.250335,
	0.000000, 1.000000, 0.000000,
	0.250335, 0.000000, -0.968159
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Libra 3		;! Object #18
$Class: GVF Serapis
$Team: Hostile
$Location: -430.200012, 120.000000, -5527.200195
$Orientation:
	-0.981668, 0.000000, -0.190600,
	0.000000, 1.000000, 0.000000,
	0.190600, 0.000000, -0.981668
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Libra 4		;! Object #19
$Class: GVF Serapis
$Team: Hostile
$Location: -314.808594, 100.000061, -5336.441406
$Orientation:
	-0.988570, 0.000000, -0.150765,
	0.000000, 1.000000, 0.000000,
	0.150765, 0.000000, -0.988570
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Leo 1		;! Object #20
$Class: GVB Sekhmet
$Team: Hostile
$Location: 799.099976, 100.000000, -5343.200195
$Orientation:
	-0.988636, 0.000000, 0.150330,
	0.000000, 1.000000, 0.000000,
	-0.150330, 0.000000, -0.988636
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Leo 2		;! Object #21
$Class: GVB Sekhmet
$Team: Hostile
$Location: 954.449158, 119.999748, -5463.758301
$Orientation:
	-0.980351, 0.000000, 0.197262,
	0.000000, 1.000000, 0.000000,
	-0.197262, 0.000000, -0.980351
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Leo 3		;! Object #22
$Class: GVB Sekhmet
$Team: Hostile
$Location: 1037.738647, 140.000153, -5590.448730
$Orientation:
	-0.970884, 0.000000, 0.239551,
	0.000000, 1.000000, 0.000000,
	-0.239551, 0.000000, -0.970884
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Leo 4		;! Object #23
$Class: GVB Sekhmet
$Team: Hostile
$Location: 1043.483398, 120.000153, -5786.109375
$Orientation:
	-0.957493, 0.000000, 0.288456,
	0.000000, 1.000000, 0.000000,
	-0.288456, 0.000000, -0.957493
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Seijeht		;! Object #24
$Class: GVCv Sobek
$Team: Hostile
$Location: 141.881165, -249.999954, -4967.315430
$Orientation:
	-0.999997, 0.000000, 0.002409,
	0.000000, 1.000000, 0.000000,
	-0.002409, 0.000000, -0.999997
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Fighterpoint" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( < 
   ( distance "Persistence" "Persist:1" ) 
   500 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 400

#Wings		;! 5 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Alpha 1"
)
$AI Goals: ( goals ( ai-stay-near-ship "Persistence" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Phi
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Phi 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( < 
      ( distance "Phi" "Fighterpoint:1" ) 
      700 
   )
   ( is-event-true-delay "fightersout" 0 ) 
)
$Ships: (		;! 4 total
	"Phi 1"
	"Phi 2"
	"Phi 3"
	"Phi 4"
)
$AI Goals: ( goals ( ai-stay-near-ship "Persistence" 50 ) )
+Flags: ( )

$Name: Taurus
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Taurus 1

$Arrival Location: Hyperspace
$Arrival Cue: ( < 
   ( distance "Persistence" "Persist:1" ) 
   500 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Taurus 1"
	"Taurus 2"
	"Taurus 3"
	"Taurus 4"
	"Taurus 5"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Libra
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1

$Arrival Location: Hyperspace
$Arrival Cue: ( < 
   ( distance "Persistence" "Persist:1" ) 
   500 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
	"Libra 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Leo
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( < 
   ( distance "Persistence" "Persist:1" ) 
   500 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
	"Leo 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

#Events		;! 7 total

$Formula: ( when 
   ( true ) 
   ( break-warp "Alpha 1" ) 
)
+Name: breakwarp
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 6 ) 
   ( send-message-list 
      "Phi 1" 
      "High" 
      "PHi1_1" 
      0 
      "Alpha 3" 
      "High" 
      "Alpha3_1" 
      5000 
      "Phi 3" 
      "High" 
      "Phi3_1" 
      15000 
      "Persistence" 
      "High" 
      "Persistence_1" 
      5000 
      "Alpha 3" 
      "High" 
      "Alpha3_2" 
      9000 
      "Persistence" 
      "High" 
      "Persistence_2" 
      5000 
      "Alpha 3" 
      "High" 
      "Alpha3_3" 
      5000 
      "Phi 1" 
      "High" 
      "Phi1_2" 
      5000 
      "Persistence" 
      "High" 
      "Persistence_3" 
      6000 
      "Persistence" 
      "High" 
      "Persistence_4" 
      9000 
      "Alpha 3" 
      "High" 
      "Alpha3_4" 
      5000 
      "Phi 3" 
      "High" 
      "Phi3_2" 
      5000 
      "Phi 1" 
      "High" 
      "Phi1_3" 
      5000 
      "Alpha 3" 
      "High" 
      "Alpha3_5" 
      5000 
      "Persistence" 
      "High" 
      "Persistence_5" 
      5000 
   )
)
+Name: begintalk
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Persistence" "Persist:1" ) 
      600 
   )
   ( send-message-list 
      "Persistence" 
      "High" 
      "Persistence_6" 
      0 
   )
)
+Name: persistnear
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( cap-waypoint-speed "Qetesh" 30 ) 
   ( cap-waypoint-speed "Farae" 30 ) 
)
+Name: capwaypoints
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Persistence" ) 
   ( add-goal 
      "Phi" 
      ( ai-waypoints-once "Fighterpoint" 89 ) 
   )
   ( add-goal 
      "Beta 2" 
      ( ai-waypoints-once "Fighterpoint" 89 ) 
   )
)
+Name: fightersout
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-departed-delay 0 "Persistence" ) 
      ( < 
         ( distance "Fighterpoint:1" "Alpha 1" ) 
         700 
      )
   )
   ( fix-warp "Alpha 1" ) 
   ( training-msg "Jump" ) 
)
+Name: fixwarp
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: jumpout
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Jump at the node", -1)
+Team: 0

#Goals		;! 2 total

$Type: Secondary
+Name: Help Alpha 2
$MessageNew:  XSTR("Assist Alpha 2", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Alpha 1" ) 
+No music

$Type: Primary
+Name: Escort Persistence
$MessageNew:  XSTR("Escort the Persistence.", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Alpha 1" ) 
+No music

#Waypoints		;! 4 lists total


$Jump Node: 238.060959, -0.018477, -8999.448242
$Jump Node Name: Unknown
$Name: Persist
$List: (		;! 1 points in list
	( 240.800003, 0.000000, -8578.500000 )
)

$Name: Qeteshpoint
$List: (		;! 1 points in list
	( 437.799988, -352.000000, -8803.500000 )
)

$Name: Faraepoint
$List: (		;! 1 points in list
	( -10.900000, 0.000000, -8660.000000 )
)

$Name: Fighterpoint
$List: (		;! 1 points in list
	( 243.462357, 0.000005, -8997.037109 )
)

#Messages		;! 17 total


$Name: PHi1_1
$Team: -1
$MessageNew:  XSTR("How... how did the Farae get repaired?", -1)
$end_multi_text
+AVI Name: Head-TP6

$Name: Alpha3_1
$Team: -1
$MessageNew:  XSTR("None of this makes any sense. Why's Farae and Qetesh following us now? What the hell's controlling them?", -1)
$end_multi_text
+AVI Name: Head-TP3

$Name: Phi3_1
$Team: -1
$MessageNew:  XSTR("Beta. Beta? What happened?", -1)
$end_multi_text
+AVI Name: Head-TP2

$Name: Persistence_1
$Team: -1
$MessageNew:  XSTR("He seems to have undergone some intense psychological trauma. I don't think we'll be able to get through to him any time soon.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Alpha3_2
$Team: -1
$MessageNew:  XSTR("Persistence, what's in that crate that's so important?", -1)
$end_multi_text
+AVI Name: Head-TP3

$Name: Persistence_2
$Team: -1
$MessageNew:  XSTR("Why don't you scan it, Alpha, and see for yourself.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Alpha3_3
$Team: -1
$MessageNew:  XSTR("Already did. I don't see any reason for us to be risking our lives for some jump drives.", -1)
$end_multi_text
+AVI Name: Head-TP3

$Name: Phi1_2
$Team: -1
$MessageNew:  XSTR("Oh for the love of God, just drop it. We are not obligated to tell you what makes that crate important. The truth is we don't know what makes it important either.", -1)
$end_multi_text
+AVI Name: Head-TP6

$Name: Persistence_3
$Team: -1
$MessageNew:  XSTR("We were ordered to ship it, and it was stressed that the crate is of extreme importance. We don't know anything past that, although it seems there is some kind of direct link between that crate and our systems. Nothing seems to have been affected on either end of the link so we suspect it's just some kind of tracking device.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Persistence_4
$Team: -1
$MessageNew:  XSTR("So it's important to -us- because if that is a tracking device, somebody should be able to locate us and send reinforcements.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Alpha3_4
$Team: -1
$MessageNew:  XSTR("Why didn't you say that in the first place?", -1)
$end_multi_text
+AVI Name: Head-TP3

$Name: Phi3_2
$Team: -1
$MessageNew:  XSTR("You complain too much.", -1)
$end_multi_text
+AVI Name: Head-TP2

$Name: Phi1_3
$Team: -1
$MessageNew:  XSTR("Stop it you two. Those Vasudans are right behind us.", -1)
$end_multi_text
+AVI Name: Head-TP6

$Name: Alpha3_5
$Team: -1
$MessageNew:  XSTR("But this jump node leads to -more- Vasudans. Don't you people have any better plans?", -1)
$end_multi_text
+AVI Name: Head-TP3

$Name: Persistence_5
$Team: -1
$MessageNew:  XSTR("We need to find the Truth and Alpha 2. If we follow Alpha 1's jump records we'll be able to reach her. From there, I don't know. We'll think of something.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Persistence_6
$Team: -1
$MessageNew:  XSTR("Just in time. The Vasudans have arrived. Engaging subspace drives. See you on the other side, pilots!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Jump
$Team: -1
$MessageNew:  XSTR("Entering subspace node. Subspace jump enabled.", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 51 total

$Num stars: 0
$Ambient light level: 7895160

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+Angles: 1.250000 5.430000 5.940000
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb15
+Angles: 0.580000 2.100000 4.230000
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb14
+Angles: 3.850000 2.340000 1.750000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb13
+Angles: 4.850000 6.070000 0.840000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb09
+Angles: 4.120000 4.130000 3.580000
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

$Density: 200
+Field Type: 1
+Debris Genre: 1
+Field Debris Type: 4
+Field Debris Type: 5
+Field Debris Type: 7
$Average Speed: 0.000000
$Minimum: -4000.000000, -2000.000000, -10000.000000
$Maximum: 4000.000000, 2000.000000, 3000.000000

#Music

$Event Music: 3: Leviticus
$Briefing Music: Brief4

#End

