#Mission Info

$Version: 23.1
$Name:  XSTR("Orion's Dog", -1)
$Author: Bryan See
$Created: 03/19/21 at 03:14:15
$Modified: 05/31/26 at 14:08:59
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Alpha wing reinforces the damaged NTC Alba at the Deneb node as the 13th Vasudan Battle Group presses into Sirius. Hold the line until the Cyrene can arrive.", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 262146
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000


+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 1090.827759, 11851.833984, -15349.974609
+Viewer orient:
	0.977822, 0.000000, 0.209438,
	-0.106875, 0.860000, 0.498977,
	-0.180117, -0.510294, 0.840927
+SquadReassignName: 9th Squadron


$Skybox Model: StarField.pof

$AI Profile: FS2 RETAIL

#Command Briefing

$Stage Text:
 XSTR("State of the war

Admiral Bosch has reached $b Sirius after the collapse of the Deneb front. The rebellion has survived eighteen months of Alliance pressure, but the tide is no longer moving in our favour.

The $h Vasudan $h 11th and $h 13th $h Battle $h Groups are advancing hard. In the last few hours we lost the $f NTD $f Corsica$l, the $f NTD $f Alsace$l, the $f NTCv $f Amakuni$l, and the $f NTC $f Napoleon.", -1)
$end_multi_text
$Ani Filename: cb_sm1-01_c.png
+Wave Filename: none

$Stage Text:
 XSTR("Our objectives

The $g NTD $g Cyrene has been dispatched to blunt the $r GTVA advance and keep Sirius under $g NTF control. If we hold the node, we buy Bosch the time he needs to consolidate the fleet.

If Sirius falls, the road to Regulus opens and Neo-Terra becomes a slogan whispered over wreckage. Report to the flight deck for immediate deployment.", -1)
$end_multi_text
$Ani Filename: cb_sm1-08_c.png
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("While the $g NTD $g Cyrene anchors our main defense in $b Sirius, the $r 13th $r Vasudan $r Battle $r Group$l, led by the $h GVD $h Psamtik$l, has launched a sharp attack against the $b Deneb jump node.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 0.000000, 12581.661133, -16775.585938
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.800000, 0.600000,
	0.000000, -0.600000, 0.800000
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTNB Pharos
$pos: -5513.122070, 0.005859, -0.046875
$label:  XSTR("Deneb", -1)
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 5
$team: Hostile
$class: GVC Mentu
$pos: 4926.497070, 131.873047, -233.285156
$label:  XSTR("13th Vasudan Battle Group", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The $g NTC $g Alba and $g Epsilon wing are the only defenders still holding the node. The cruiser is damaged and under attack by the $r GVC $r Wosyet$l, supported by a wing of $r Tauret fighters designated $Taurus.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 0.000000, 12581.661133, -16775.585938
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.800000, 0.600000,
	0.000000, -0.600000, 0.800000
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTNB Pharos
$pos: -5513.122070, 0.005859, -0.046875
$label:  XSTR("Deneb", -1)
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: -1159.484863, 321.925781, 2126.582031
$label:  XSTR("Alba", -1)
+id: 3
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GVC Aten
$pos: 5301.931152, 376.826172, 2317.705078
$label:  XSTR("Wosyet", -1)
+id: 4
$hlight: 1
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GVF Tauret
$pos: 4180.496094, 249.945312, -2233.524414
$label:  XSTR("Taurus", -1)
+id: 5
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: -881.718445, 232.239258, -3198.078125
$label:  XSTR("Epsilon", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The $g Alba has transmitted a distress call to the $g Cyrene. $g Alpha wing, you are the stopgap. Defend the cruiser until the destroyer arrives, then withdraw to the $g Cyrene$l's fighter bay.

Additional $g NTF units are engaged across Sirius. Any reinforcements that break free will be routed to your position.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 0.000000, 12581.661133, -16775.585938
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.800000, 0.600000,
	0.000000, -0.600000, 0.800000
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTNB Pharos
$pos: -5513.122070, 0.005859, -0.046875
$label:  XSTR("Deneb", -1)
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: -1159.484863, 321.925781, 2126.582031
$label:  XSTR("Alba", -1)
+id: 3
$hlight: 1
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: 5930.985840, 463.458008, -1112.231445
$label:  XSTR("Alpha", -1)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: -881.718445, 232.239258, -3198.078125
$label:  XSTR("Epsilon", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 3

$Formula: ( is-event-true-delay 
   "Cyrene arrives" 
   0 
)
$Multi text
    XSTR("Good work, pilots. You kept the NTC Alba alive under sustained Vasudan pressure and held the Deneb node long enough for the Cyrene to arrive. Admiral Bosch will hear of it.

The 13th Vasudan Battle Group is more aggressive than expected. The Epigoni and Zeta wing prevented the second wave from overwhelming the node, but the Psamtik is still out there.

We will await reports from Epsilon Pegasi and Deneb. Sirius remains contested, but tonight it has not fallen.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Next sortie shifts perspective to the GTVA. Treat this campaign as a two-sided account of the Sirius fighting rather than a single-faction victory lap.", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Alba" ) 
$Multi text
    XSTR("The NTC Alba has been destroyed. Without that cruiser, the Deneb node will likely fall to the Vasudans before the Cyrene can stabilize the line.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Focus on the bombers first.", -1)
$end_multi_text

$Formula: ( and 
   ( not 
      ( is-event-true-delay 
         "Cyrene arrives" 
         0 
      )
   )
   ( not ( is-destroyed-delay 0 "Alba" ) ) 
)
$Multi text
    XSTR("You were not authorized to withdraw. Your departure endangered the Alba and compromised NTF operations in this theater. Pending Command review, you are relieved of flight status and confined to quarters.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("You should not be jumping out during this mission.", -1)
$end_multi_text

#Alternate Types:
$Alt: NTC Leviathan
$Alt: NTC Aeolus
$Alt: NTF Myrmidon
$Alt: NTF Hercules
$Alt: NTB Zeus
$Alt: NTD Orion

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
)

+Weaponry Pool: (
	"Subach HL-7"	8
	"Prometheus R"	8
	"Rockeye"	100
	"Tempest"	1280
	"Hornet"	320
	"Harpoon"	80
)

#Objects		;! 44 total

$Name: Alpha 1		;! Object #0
$Class: GTF Myrmidon
$Alt: NTF Myrmidon
$Team: Friendly
$Location: 1070.753174, 481.703369, 482.426758
$Orientation:
	-0.619519, -0.012013, 0.784889,
	-0.063613, 0.997363, -0.034945,
	-0.782400, -0.071578, -0.618650
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Hornet" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Alba		;! Object #1
$Class: GTC Leviathan
$Alt: NTC Leviathan
$Team: Friendly
$Location: -736.288940, 321.927856, -820.738037
$Orientation:
	0.470322, 0.051534, -0.880989,
	-0.123258, 0.992344, -0.007754,
	0.873845, 0.112236, 0.473073
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 90
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 200
$Texture Replace:
+old: nameplate
+new: ntc_alba

$Name: Alpha 2		;! Object #2
$Class: GTF Myrmidon
$Alt: NTF Myrmidon
$Team: Friendly
$Location: 1215.239990, 450.765869, 553.969238
$Orientation:
	-0.619519, -0.012013, 0.784889,
	-0.063613, 0.997363, -0.034945,
	-0.782400, -0.071578, -0.618650
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Hornet" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7
+Persona Name: Wingman 1

$Name: Alpha 3		;! Object #3
$Class: GTF Myrmidon
$Alt: NTF Myrmidon
$Team: Friendly
$Location: 1304.986572, 449.423004, 643.001709
$Orientation:
	-0.619519, -0.012013, 0.784889,
	-0.063613, 0.997363, -0.034945,
	-0.782400, -0.071578, -0.618650
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Hornet" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Alpha 4		;! Object #4
$Class: GTF Myrmidon
$Alt: NTF Myrmidon
$Team: Friendly
$Location: 1210.263672, 445.214600, 749.074097
$Orientation:
	-0.619519, -0.012013, 0.784889,
	-0.063613, 0.997363, -0.034945,
	-0.782400, -0.071578, -0.618650
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Hornet" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Wosyet		;! Object #5
$Class: GVC Aten
$Team: Hostile
$Location: -189.296738, 376.826172, -84.642578
$Orientation:
	-0.979033, 0.000000, 0.203703,
	-0.006301, 0.999522, -0.030286,
	-0.203606, -0.030935, -0.978564
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 96
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "Mekhu HL-7" )
+Subsystem: turret02a
+Primary Banks: ( "Mekhu HL-7" )
+Subsystem: turret03
+Primary Banks: ( "Vasudan Turret" )
+Subsystem: turret04
+Primary Banks: ( "Vasudan Turret" )
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 90
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 90

$Name: Taurus 1		;! Object #6
$Class: GVF Tauret
$Team: Hostile
$Location: -383.754944, 281.693848, -489.846436
$Orientation:
	0.915981, 0.000000, -0.401221,
	-0.119563, 0.954567, -0.272960,
	0.382992, 0.297997, 0.874365
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 88
+Initial Shields: 49
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Taurus 2		;! Object #7
$Class: GVF Tauret
$Team: Hostile
$Location: 25.310741, 108.957764, 48.541748
$Orientation:
	-0.773022, -0.000000, 0.634379,
	0.125197, 0.980332, 0.152559,
	-0.621902, 0.197354, -0.757819
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 79
+Initial Shields: 83
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Taurus 3		;! Object #8
$Class: GVF Tauret
$Team: Hostile
$Location: -960.672058, 390.930420, -520.052246
$Orientation:
	-0.620572, 0.000000, -0.784149,
	0.132804, 0.985554, -0.105100,
	0.772822, -0.169360, -0.611608
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 72
+Initial Shields: 39
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Scorpio 1		;! Object #9
$Class: GVB Osiris
$Team: Hostile
$Location: -2851.543945, -101.104004, 541.047852
$Orientation:
	-0.390188, -0.000000, -0.920735,
	-0.116573, 0.991953, 0.049401,
	0.913326, 0.126609, -0.387048
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Cyclops#short" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 8

$Name: Scorpio 2		;! Object #10
$Class: GVB Osiris
$Team: Hostile
$Location: -2787.683105, -127.179443, 338.970703
$Orientation:
	-0.343042, 0.000000, -0.939320,
	-0.131323, 0.990179, 0.047960,
	0.930095, 0.139807, -0.339673
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Cyclops#short" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 8

$Name: Leo 1		;! Object #11
$Class: GVF Tauret
$Team: Hostile
$Location: -2055.950684, -0.000488, -2568.432617
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Leo 2		;! Object #12
$Class: GVF Tauret
$Team: Hostile
$Location: -2241.124512, -0.000488, -2771.101074
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Leo 3		;! Object #13
$Class: GVF Tauret
$Team: Hostile
$Location: -1719.027344, 0.000000, -2782.147949
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gemini 1		;! Object #14
$Class: GVF Tauret
$Team: Hostile
$Location: 2670.025391, 0.000000, -2510.816895
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gemini 2		;! Object #15
$Class: GVF Tauret
$Team: Hostile
$Location: 2554.744873, 0.000000, -2704.357422
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gemini 3		;! Object #16
$Class: GVF Tauret
$Team: Hostile
$Location: 2792.070557, 0.000000, -2704.357910
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Libra 1		;! Object #17
$Class: GVB Osiris
$Team: Hostile
$Location: 1123.330566, 140.539307, 558.663086
$Orientation:
	-0.264393, -0.000000, 0.964415,
	0.047714, 0.998775, 0.013081,
	-0.963234, 0.049475, -0.264069
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Cyclops#short" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 8

$Name: Libra 2		;! Object #18
$Class: GVB Osiris
$Team: Hostile
$Location: 1075.688477, -158.836182, 65.246094
$Orientation:
	-0.135020, -0.000000, 0.990843,
	0.134233, 0.990781, 0.018292,
	-0.981708, 0.135474, -0.133775
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Cyclops#short" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 8

$Name: Epsilon 1		;! Object #19
$Class: GTF Hercules
$Alt: NTF Hercules
$Team: Friendly
$Location: -1025.646484, 303.384399, -772.489258
$Orientation:
	0.968436, 0.000000, -0.249264,
	-0.079361, 0.947963, -0.308331,
	0.236293, 0.318380, 0.918041
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 62
+Initial Shields: 28
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Epsilon 2		;! Object #20
$Class: GTF Hercules
$Alt: NTF Hercules
$Team: Friendly
$Location: -626.346558, 161.109131, -805.850830
$Orientation:
	0.793216, 0.000000, -0.608940,
	-0.176413, 0.957116, -0.229798,
	0.582826, 0.289705, 0.759200
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 39
+Initial Shields: 85
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Mirage		;! Object #21
$Class: GVC Mentu
$Team: Hostile
$Location: 3860.010742, 105.531738, 158.892578
$Orientation:
	-0.072242, -0.103335, 0.992020,
	-0.047276, 0.993855, 0.100083,
	-0.996266, -0.039669, -0.076683
$AI Goals: ( goals ( ai-waypoints "Andromeda_path" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Primary Banks: ( "AAAh" )
+Subsystem: Turret04
+Primary Banks: ( "AAAh" )
+Subsystem: Turret05
+Primary Banks: ( "AAAh" )
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "First wave down" 
   34 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 90
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 100

$Name: Aquarius 1		;! Object #22
$Class: GVB Sekhmet
$Team: Hostile
$Location: 3636.056396, -251.092163, 303.101013
$Orientation:
	-0.072242, -0.103335, 0.992020,
	-0.047276, 0.993855, 0.100083,
	-0.996266, -0.039669, -0.076683
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquarius 2		;! Object #23
$Class: GVB Sekhmet
$Team: Hostile
$Location: 3633.887451, -253.471405, 395.235077
$Orientation:
	-0.072242, -0.103335, 0.992020,
	-0.047276, 0.993855, 0.100083,
	-0.996266, -0.039669, -0.076683
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquarius 3		;! Object #24
$Class: GVB Sekhmet
$Team: Hostile
$Location: 3624.415771, -206.902344, -67.758545
$Orientation:
	-0.072242, -0.103335, 0.992020,
	-0.047276, 0.993855, 0.100083,
	-0.996266, -0.039669, -0.076683
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquarius 4		;! Object #25
$Class: GVB Sekhmet
$Team: Hostile
$Location: 3656.862061, -189.437744, -211.959351
$Orientation:
	-0.072242, -0.103335, 0.992020,
	-0.047276, 0.993855, 0.100083,
	-0.996266, -0.039669, -0.076683
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aries 1		;! Object #26
$Class: GVF Tauret
$Team: Hostile
$Location: 3677.906738, 25.200447, -258.254517
$Orientation:
	-0.072242, -0.103335, 0.992020,
	-0.047276, 0.993855, 0.100083,
	-0.996266, -0.039669, -0.076683
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus R" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aries 2		;! Object #27
$Class: GVF Tauret
$Team: Hostile
$Location: 3640.094971, -12.488876, -129.032776
$Orientation:
	-0.072242, -0.103335, 0.992020,
	-0.047276, 0.993855, 0.100083,
	-0.996266, -0.039669, -0.076683
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus R" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aries 3		;! Object #28
$Class: GVF Tauret
$Team: Hostile
$Location: 3578.070312, -63.414886, 369.662445
$Orientation:
	-0.072242, -0.103335, 0.992020,
	-0.047276, 0.993855, 0.100083,
	-0.996266, -0.039669, -0.076683
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus R" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aries 4		;! Object #29
$Class: GVF Tauret
$Team: Hostile
$Location: 3604.731445, -80.267242, 515.827148
$Orientation:
	-0.072242, -0.103335, 0.992020,
	-0.047276, 0.993855, 0.100083,
	-0.996266, -0.039669, -0.076683
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus R" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Virgo 1		;! Object #30
$Class: GVB Bakha
$Team: Hostile
$Location: -19.645773, -0.000015, 11.630157
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 13

$Name: Pisces 1		;! Object #31
$Class: GVF Serapis
$Team: Hostile
$Location: 3162.527588, 0.000000, 3433.156250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Mekhu HL-7" )
+Secondary Banks: ( "Rockeye" "Harpoon#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Pisces 2		;! Object #32
$Class: GVF Serapis
$Team: Hostile
$Location: 2956.015137, 0.000000, 3070.988281
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Mekhu HL-7" )
+Secondary Banks: ( "Rockeye" "Harpoon#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Pisces 3		;! Object #33
$Class: GVF Serapis
$Team: Hostile
$Location: 3155.562256, 0.000000, 3112.542969
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Mekhu HL-7" )
+Secondary Banks: ( "Rockeye" "Harpoon#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Pisces 4		;! Object #34
$Class: GVF Serapis
$Team: Hostile
$Location: 3069.473145, 0.000000, 3281.537109
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Mekhu HL-7" )
+Secondary Banks: ( "Rockeye" "Harpoon#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cyrene		;! Object #35
$Class: GTD Orion
$Alt: NTD Orion
$Team: Friendly
$Location: 500.446259, -807.444580, 5665.468262
$Orientation:
	-0.815144, -0.046909, -0.577356,
	-0.040932, 0.998889, -0.023367,
	0.577811, 0.004585, -0.816158
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 79
+Subsystem: Pilot
+Subsystem: Turret01a
+Subsystem: Turret02a
+Subsystem: Turret03a
+Subsystem: Turret04a
+Subsystem: Turret05a
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Cyrene is about to arrive" 
   22 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 100
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1000
$Texture Replace:
+old: nameplate
+new: ntd_cyrene

$Name: Zeta 1		;! Object #36
$Class: GTB Zeus
$Alt: NTB Zeus
$Team: Friendly
$Location: -87.078651, -203.710938, -2027.099365
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zeta 2		;! Object #37
$Class: GTB Zeus
$Alt: NTB Zeus
$Team: Friendly
$Location: -144.156036, -252.130524, -2025.077759
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zeta 3		;! Object #38
$Class: GTB Zeus
$Alt: NTB Zeus
$Team: Friendly
$Location: -29.886551, -250.814789, -2031.649414
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zeta 4		;! Object #39
$Class: GTB Zeus
$Alt: NTB Zeus
$Team: Friendly
$Location: 46.589790, -219.429230, -2034.905273
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Epsilon 3		;! Object #40
$Class: GTF Hercules
$Alt: NTF Hercules
$Team: Friendly
$Location: 357.021576, 164.520264, 659.080566
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 87
+Initial Shields: 44
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Virgo 2		;! Object #41
$Class: GVB Bakha
$Team: Hostile
$Location: -53.159283, 0.000000, -35.605377
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 13

$Name: Virgo 3		;! Object #42
$Class: GVB Bakha
$Team: Hostile
$Location: 36.561813, 0.000000, -27.369415
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 13

$Name: Epigoni		;! Object #43
$Class: GTC Aeolus
$Alt: NTC Aeolus
$Team: Friendly
$Location: -57.857960, 208.760986, -2691.322754
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Epigoni point" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 18 "Mirage" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 90
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 500
$Texture Replace:
+old: nameplate
+new: ntc_epigoni

#Wings		;! 12 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 1		;! Alpha 2
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Taurus
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Taurus 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Taurus 1"
	"Taurus 2"
	"Taurus 3"
)
$AI Goals: ( goals ( ai-chase "Alba" 89 ) ( ai-chase-wing "Alpha" 84 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Scorpio
$Waves: 3
$Wave Threshold: 0
$Special Ship: 1		;! Scorpio 2
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   12 
   "Taurus" 
   "Wosyet" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Scorpio 1"
	"Scorpio 2"
)
$AI Goals: ( goals ( ai-chase "Alba" 89 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 14
+Wave Delay Max: 31

$Name: Leo
$Waves: 2
$Wave Threshold: 2
$Special Ship: 0		;! Leo 1
$Arrival Location: Near Ship
+Arrival Distance: 2689
$Arrival Anchor: Alba
$Arrival Cue: ( has-arrived-delay 12 "Scorpio" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags: ( )
+Wave Delay Min: 14
+Wave Delay Max: 33

$Name: Gemini
$Waves: 1
$Wave Threshold: 1
$Special Ship: 0		;! Gemini 1
$Arrival Location: Near Ship
+Arrival Distance: 3110
$Arrival Anchor: Alba
$Arrival Cue: ( percent-ships-destroyed 50 "Leo" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
)
$AI Goals: ( goals ( ai-chase-any 200 ) )
+Flags: ( )
+Wave Delay Min: 18
+Wave Delay Max: 42

$Name: Libra
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Libra 1
$Arrival Location: Hyperspace
$Arrival Cue: ( percent-ships-destroyed 
   50 
   "Scorpio" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Libra 1"
	"Libra 2"
)
$AI Goals: ( goals ( ai-chase "Alba" 89 ) )
+Flags: ( )
+Wave Delay Min: 19
+Wave Delay Max: 38

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
)
$AI Goals: ( goals ( ai-guard "Alba" 89 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Aquarius
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aquarius 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Mirage" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aquarius 1"
	"Aquarius 2"
	"Aquarius 3"
	"Aquarius 4"
)
$AI Goals: ( goals ( ai-chase "Alba" 89 ) ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-message" )

$Name: Aries
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Aquarius" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags: ( "no-arrival-message" )

$Name: Pisces
$Waves: 2
$Wave Threshold: 2
$Special Ship: 0		;! Pisces 1
$Arrival Location: Near Ship
+Arrival Distance: 2690
$Arrival Anchor: Alba
$Arrival Cue: ( is-destroyed-delay 7 "Aries" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
	"Pisces 4"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags: ( )
+Wave Delay Min: 14
+Wave Delay Max: 26

$Name: Zeta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zeta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Epigoni" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Zeta 1"
	"Zeta 2"
	"Zeta 3"
	"Zeta 4"
)
$AI Goals: ( goals ( ai-chase-ship-class "GVC Mentu" 89 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Virgo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1
$Arrival Location: Near Ship
+Arrival Distance: 2914
$Arrival Anchor: Alba
$Arrival Cue: ( percent-ships-destroyed 
   75 
   "Aquarius" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
)
$AI Goals: ( goals ( ai-chase "Alba" 89 ) ( ai-chase "Epigoni" 88 ) )
+Flags: ( )

#Events		;! 38 total

$Formula: ( when 
   ( true ) 
   ( ship-subsys-guardian-threshold 
      50 
      "Alpha 2" 
      "<all engines>" 
      "sensors" 
      "communications" 
      "weapons" 
      "navigation" 
   )
)
+Name: Alpha 2 guardianed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( sabotage-subsystem 
      "Alba" 
      "<all turrets>" 
      ( rand 23 49 ) 
   )
   ( sabotage-subsystem 
      "Alba" 
      "Hull" 
      ( rand 21 29 ) 
   )
)
+Name: Alba damaged
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( beam-free-all "Alba" ) 
)
+Name: Alba beam free
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( send-message 
      "Alba" 
      "High" 
      "Welcome" 
   )
)
+Name: Welcome
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Get you covered" 
   )
)
+Name: Get you covered
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( is-destroyed-delay 0 "Taurus" ) 
   ( do-nothing ) 
)
+Name: Destroy Taurus
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Objective:  XSTR("Destroy Taurus", -1)

$Formula: ( when 
   ( is-event-true-delay 
      "Get you covered" 
      0 
   )
   ( do-nothing ) 
)
+Name: Wosyet cue
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Wosyet" ) 
   ( do-nothing ) 
)
+Name: Destroy Wosyet
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Wosyet", -1)

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alba" 
      "Normal" 
      "Wosyet destroyed" 
   )
)
+Name: Wosyet destroyed
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Scorpio" ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "Incoming bombers" 
   )
)
+Name: Incoming bombers
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Scorpio" ) 
   ( do-nothing ) 
)
+Name: Intercept bombers
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Scorpio", -1)

$Formula: ( when 
   ( < ( hits-left "Alba" ) 50 ) 
   ( send-message 
      "Alba" 
      "Normal" 
      "Alba 50 percent" 
   )
)
+Name: Alba 50 percent
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "Alba" ) 30 ) 
   ( send-message 
      "Alba" 
      "Normal" 
      "Alba critical damage" 
   )
)
+Name: Alba critical damage
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Alba" ) 
   ( send-message 
      "<any wingman>" 
      "Normal" 
      "Alba destroyed" 
   )
)
+Name: Alba destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB fail
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Objective key:  XSTR("$Alt-J$", -1)

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Cyrene arrives" 
         0 
      )
      ( not ( is-destroyed-delay 0 "Alba" ) ) 
   )
   ( do-nothing ) 
)
+Name: Guard Alba
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Guard Alba", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Leo" ) 
   ( do-nothing ) 
)
+Name: Destroy Leo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Leo", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Gemini" ) 
   ( do-nothing ) 
)
+Name: Destroy Gemini
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Gemini", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Libra" ) 
   ( do-nothing ) 
)
+Name: Destroy Libra
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Libra", -1)

$Formula: ( when 
   ( is-destroyed-delay 
      4 
      "Scorpio" 
      "Leo" 
      "Gemini" 
      "Libra" 
   )
   ( send-message 
      "Alba" 
      "High" 
      "First wave down" 
   )
)
+Name: First wave down
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Mirage" ) 
   ( send-message 
      "Alba" 
      "High" 
      "Mirage arrives" 
   )
)
+Name: Mirage arrives
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( beam-free-all "Mirage" ) 
)
+Name: Beam free Mirage
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Mirage" ) 
   ( do-nothing ) 
)
+Name: Destroy Mirage
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Mirage", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Aries" ) 
   ( do-nothing ) 
)
+Name: Destroy Aries
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aries", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Aquarius" ) 
   ( do-nothing ) 
)
+Name: Destroy Aquarius
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aquarius", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "Epigoni" ) 
   ( send-message 
      "Epigoni" 
      "High" 
      "Epigoni arrives" 
   )
)
+Name: Epigoni arrives
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( beam-free-all "Epigoni" ) 
)
+Name: Epigoni beam free
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alba" 
      "High" 
      "Vasudans don't give up" 
   )
)
+Name: Vasudans don't give up
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Epigoni" 
      "High" 
      "Psamtik what?" 
   )
)
+Name: Psamtik what?
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Epigoni" 
      "High" 
      "Zeta bombing" 
   )
)
+Name: Zeta bombing
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( is-destroyed-delay 0 "Pisces" ) 
   ( do-nothing ) 
)
+Name: Destroy Pisces
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Pisces", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: Destroy Virgo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Virgo", -1)

$Formula: ( when 
   ( and 
      ( percent-ships-destroyed 
         90 
         "Mirage" 
         "Aquarius" 
         "Aries" 
         "Pisces" 
         "Virgo" 
      )
      ( not ( is-destroyed-delay 0 "Alba" ) ) 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "Cyrene is about to arrive" 
   )
)
+Name: Cyrene is about to arrive
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-no-guardian "Alpha 2" ) 
)
+Name: Unguardian Alpha 2
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 4 "Cyrene" ) 
      ( not ( is-destroyed-delay 0 "Alba" ) ) 
   )
   ( send-message 
      "Cyrene" 
      "High" 
      "Cyrene arrives" 
   )
)
+Name: Cyrene arrives
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( never-warp "Alpha 1" ) 
)
+Name: Disable jump drive
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( < 
      ( distance-center-to-subsystem 
         "Alpha 1" 
         "Cyrene" 
         "fighterbay" 
      )
      50 
   )
   ( end-mission ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)

$Formula: ( when 
   ( is-event-true-delay 
      "Cyrene arrives" 
      0 
   )
   ( do-nothing ) 
)
+Name: Continue
+Repeat Count: 1
+Interval: 1

#Goals		;! 2 total

$Type: Primary
+Name: Protect Alba
$MessageNew:  XSTR("Protect the NTC Alba until the Cyrene arrives.", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Cyrene arrives" 
   0 
)

$Type: Secondary
+Name: Destroy all Vasudans
$MessageNew:  XSTR("Eliminate the Vasudan strike waves threatening the Deneb node.", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Taurus" 
   "Scorpio" 
   "Leo" 
   "Gemini" 
   "Libra" 
   "Aquarius" 
   "Aries" 
   "Mirage" 
   "Aquarius" 
   "Aries" 
   "Pisces" 
)

#Waypoints		;! 2 lists total


$Jump Node: -88.297775, 0.000488, -2082.372803
$Jump Node Name: Deneb
$Name: Andromeda_path
$List: (		;! 3 points in list
	( -2006.946533, 235.744141, -257.040527 )
	( -970.171570, 162.151367, 1407.200195 )
	( 1173.658081, 97.269043, 556.601562 )
)

$Name: Epigoni point
$List: (		;! 1 points in list
	( -82.657677, 122.501221, -479.654785 )
)

#Messages		;! 17 total


$Name: Welcome
$Team: -1
$MessageNew:  XSTR("Alpha 1, good timing. The Vasudans jumped in minutes ago and opened fire. We clipped one fighter, but the rest are pressing the attack and our hull is already compromised.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Get you covered
$Team: -1
$MessageNew:  XSTR("Alba, Alpha wing is moving to screen you. Pilots, clear those fighters first, then watch for bombers.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1

$Name: Wosyet destroyed
$Team: -1
$MessageNew:  XSTR("The Wosyet is breaking apart. Do not relax; new jump signatures are forming beyond the node.", -1)
		; new jump signatures are forming beyond the node.", -1)
; new jump signatures are forming beyond the node.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Incoming bombers
$Team: -1
$MessageNew:  XSTR("Incoming bombers. Intercept them before they can salvo the Alba.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1

$Name: Alba 50 percent
$Team: -1
$MessageNew:  XSTR("This is the NTC Alba. Hull integrity has fallen below fifty percent!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Alba critical damage
$Team: -1
$MessageNew:  XSTR("Alba here. Hull integrity is critical. We cannot absorb another bomber pass.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Alba destroyed
$Team: -1
$MessageNew:  XSTR("The Alba has been destroyed. All units, abort and return to base. We lost the node.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1

$Name: First wave down
$Team: -1
$MessageNew:  XSTR("First wave neutralized. Rearm now if you need it; the Psamtik will not leave this node uncontested.", -1)
		; the Psamtik will not leave this node uncontested.", -1)
; the Psamtik will not leave this node uncontested.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Mirage arrives
$Team: -1
$MessageNew:  XSTR("New hostile jump signatures. Mentu-class cruiser, identified as GVC Mirage, with bomber and fighter escort.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Mirage destroyed
$Team: -1
$MessageNew:  XSTR("Mirage neutralized. Zeta wing, keep pressure on the remaining bombers.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Epigoni arrives
$Team: -1
$MessageNew:  XSTR("NTC Epigoni to Alba, we are on station with Zeta wing. Marking the Mirage for bomber strike.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: Vasudans don't give up
$Team: -1
$MessageNew:  XSTR("The Vasudans are not probing us; they are committing. The Belisarius went down fighting the Psamtik, and that destroyer may still be driving this attack.", -1)
		; they are committing. The Belisarius went down fighting the Psamtik, and that destroyer may still be driving this attack.", -1)
; they are committing. The Belisarius went down fighting the Psamtik, and that destroyer may still be driving this attack.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Psamtik what?
$Team: -1
$MessageNew:  XSTR("The Psamtik is the 13th Battle Group flagship. If it is coordinating these strikes, the Cyrene must reach this node before the next push.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: Zeta bombing
$Team: -1
$MessageNew:  XSTR("Cover Zeta wing. If those bombers reach release range, the Mirage loses its teeth.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: Second wave down
$Team: -1
$MessageNew:  XSTR("Second wave is broken. Hold formation; the Cyrene is minutes out.", -1)
		; the Cyrene is minutes out.", -1)
; the Cyrene is minutes out.", -1)
$end_multi_text

$Name: Cyrene is about to arrive
$Team: -1
$MessageNew:  XSTR("Cyrene reports imminent arrival. Keep the Alba alive a little longer.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1

$Name: Cyrene arrives
$Team: -1
$MessageNew:  XSTR("NTD Cyrene to all units at the Deneb node: we have the line. Alpha wing, recover aboard immediately.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

#Reinforcements		;! 0 total


#Background bitmaps		;! 53 total

$Num stars: 500
$Ambient light level: 7895160

$Bitmap List:
+Flags: ( "corrected angles" )
$Sun: SunSiriusA
+Angles: 6.195919 0.000000 3.228859
+Scale: 2.000000
$Sun: SunSiriusB
+Angles: 0.034907 0.000000 2.967060
+Scale: 0.200000
$Starbitmap: NebulB3-Main
+Angles: 4.345870 2.792527 0.000000
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB2-main
+Angles: 4.276053 0.000000 5.916662
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB4-whisp
+Angles: 4.345866 2.792525 5.585049
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB7-whisp
+Angles: 4.188787 1.570795 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB6-whisp
+Angles: 4.520399 2.356193 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB8-whisp
+Angles: 4.101521 5.585049 0.349066
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB9-whisp
+Angles: 4.188787 5.934115 0.436332
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB4-whisp
+Angles: 4.188787 2.617992 0.610865
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB10-whisp
+Angles: 4.101521 3.141590 0.436332
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB1-main
+Angles: 0.000000 0.000000 1.745328
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB3-main
+Angles: 0.000000 0.000000 4.380773
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB5-whisp
+Angles: 0.663225 0.000000 5.393063
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB7-whisp
+Angles: 0.174533 0.942477 4.014254
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB8-whisp
+Angles: 0.785398 5.585049 5.131264
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB9-whisp
+Angles: 0.069813 0.000000 1.221730
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB10-whisp
+Angles: 0.000000 4.520399 4.712385
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB11-whisp
+Angles: 0.000000 5.916662 2.007127
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB12-whisp
+Angles: 5.916662 1.570795 1.483529
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB13-whisp
+Angles: 5.061451 1.570795 1.919861
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB14-whisp
+Angles: 0.872664 3.926988 4.345866
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB6-whisp
+Angles: 0.872664 5.846848 2.076940
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB5-whisp
+Angles: 0.872664 0.698131 2.356193
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB11-whisp
+Angles: 0.436332 0.174533 1.308996
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB5-whisp
+Angles: 4.712385 2.076940 6.091194
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB6-whisp
+Angles: 4.625119 5.759582 6.195914
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB11-whisp
+Angles: 4.520399 0.000000 0.349066
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB13-whisp
+Angles: 4.712385 1.570795 0.174533
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB10-whisp
+Angles: 5.585049 3.926988 4.014254
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB13-whisp
+Angles: 4.363320 1.570795 0.174533
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB14-whisp
+Angles: 4.363320 0.349066 5.934115
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB4-whisp
+Angles: 4.363320 2.356193 5.393063
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB5-whisp
+Angles: 4.014254 3.141590 4.886918
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB6-whisp
+Angles: 4.014254 3.054324 4.886918
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB7-whisp
+Angles: 4.014254 0.000000 0.872664
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB5-whisp
+Angles: 4.014254 0.349066 0.872664
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB9-whisp
+Angles: 1.570795 0.000000 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB13-whisp
+Angles: 1.396262 0.000000 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB8-whisp
+Angles: 1.919861 0.785398 0.000000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB6-whisp
+Angles: 0.698131 2.356193 2.076940
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB8-whisp
+Angles: 0.349066 3.490656 1.884954
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB10-whisp
+Angles: 0.261799 3.665189 3.316123
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB11-whisp
+Angles: 0.261799 0.506145 3.054324
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB6-whisp
+Angles: 0.226893 3.141590 3.630282
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB4-whisp
+Angles: 0.174533 0.000000 4.520399
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA4-whisp
+Angles: 0.174533 5.759582 0.698131
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA6-whisp
+Angles: 0.174533 0.000000 0.872664
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA9-whisp
+Angles: 0.174533 4.712385 0.872664
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA7-whisp
+Angles: 0.000000 1.570795 0.872664
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA11-whisp
+Angles: 0.174533 4.712385 0.610865
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA10-whisp
+Angles: 0.000000 0.000000 0.523598
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA3-whisp
+Angles: 5.934115 0.000000 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA12-whisp
+Angles: 6.038835 0.698131 0.174533
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA5-whisp
+Angles: 5.759582 5.585049 6.108648
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 4: Numbers
$Substitute Event Music: 4: Numbers
$Briefing Music: Brief1
$Substitute Briefing Music: Brief1

#End

