#Mission Info

$Version: 23.1
$Name:  XSTR("Fevers to Suffering Humanity", -1)
$Author: Bryan See
$Created: 03/19/21 at 04:32:42
$Modified: 05/31/26 at 14:14:55
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("From the Vasudan perspective, Alpha wing scouts the NTD Cyrene, then helps the GVD Psamtik finish the destroyer and secure a foothold in Sirius.", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 2
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000


+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -487.055634, 16297.947266, -25253.693359
+Viewer orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.874157, 0.485643,
	0.000000, -0.485643, 0.874157
+SquadReassignName: 203rd Scorpions
+SquadReassignLogo: vasudan1.pcx


$Skybox Model: StarField.pof

$AI Profile: FS2 RETAIL

#Sexp_variables

$Variables:
(
		0		"CyreneSubsystems"		"0"		"number"
)

#Command Briefing

$Stage Text:
 XSTR("Sorrow at Sirius

This is Admiral Khafre.

Our first operation at $b Sirius failed. The $h NTD $h Cyrene and its battlegroup counterattacked hard enough to force our withdrawal from the $b Deneb node.

Other fronts report four cruisers and fifteen fighter wings lost. We will mourn them after the Cyrene burns.", -1)
$end_multi_text
$Ani Filename: cb_sm1-08_b
+Wave Filename: none

$Stage Text:
 XSTR("Our objectives

Despite these losses, the $f Psamtik and the 13th Vasudan Battle Group will resume the offensive. We will push the $h NTF from $b Sirius toward $b Regulus$l, beginning with the destruction of the $h NTD $h Cyrene$l.

Operations commence immediately. Report to your flight decks.", -1)
$end_multi_text
$Ani Filename: cb_sm2_07_b
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("Reconnaissance has located an $h NTF staging point in the $b Sirius system. The $h Cyrene, last seen at the Deneb node, is present and waiting for support ships to arrive. This is our best chance to destroy the Orion before it regroups.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -17140.851562, 6347.791016, 5909.642090
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.874157, 0.485643,
	0.000000, -0.485643, 0.874157
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: GTD Orion
$pos: -17140.851562, -1556.197266, 20136.798828
$label:  XSTR("Cyrene", -1)
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The $f Psamtik will launch $f Alpha and $f Beta wings ahead of the main force. Alpha 1 must scan the $h Cyrene's navigation, communications, weapons, and sensors. Your wingmen will draw fire while you gather the tactical data needed for the destroyer assault.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -17140.851562, 6347.791016, 5909.642090
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.874157, 0.485643,
	0.000000, -0.485643, 0.874157
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: GTD Orion
$pos: -21368.117188, -1556.197266, 20136.798828
$label:  XSTR("Cyrene", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Serapis
$pos: -15181.396484, 3174.425781, 12726.759766
$label:  XSTR("Alpha", -1)
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Serapis
$pos: -15718.986328, 3370.477783, 10403.353516
$label:  XSTR("Beta", -1)
+id: 3
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("To scan a subsystem, select it with subsystem targeting, close to 150 meters, and keep the target centered until the scan completes. Average scanning time is two seconds. Expect the NTF screen to thicken as soon as the Cyrene realizes what you are doing.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -17140.851562, 6347.791016, 5909.642090
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.874157, 0.485643,
	0.000000, -0.485643, 0.874157
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: GTD Orion
$pos: -21368.117188, -1556.197266, 20136.798828
$label:  XSTR("Cyrene", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Serapis
$pos: -15181.396484, 3174.425781, 12726.759766
$label:  XSTR("Alpha", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Serapis
$pos: -15718.986328, 3370.477783, 10403.353516
$label:  XSTR("Beta", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Once the scans are complete, the $f Psamtik will jump in and $f Epsilon wing will launch its bomber strike. Cover the bombers, disarm the Cyrene's heavy beams when possible, and intercept every NTF counterattack.

The future of Sirius depends on this attack. Good luck.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -17140.851562, 6347.791016, 5909.642090
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.874157, 0.485643,
	0.000000, -0.485643, 0.874157
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: GTD Orion
$pos: -21368.117188, -1556.197266, 20136.798828
$label:  XSTR("Cyrene", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Serapis
$pos: -17388.357422, 3174.425781, 12726.759766
$label:  XSTR("Alpha", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Serapis
$pos: -17308.734375, 3370.477783, 10403.353516
$label:  XSTR("Beta", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GVD Hatshepsut
$pos: -14125.367188, 836.982422, 18673.027344
$label:  XSTR("Psamtik", -1)
+id: 4
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GVB Bakha
$pos: -14655.235352, 0.004883, 15629.585938
$label:  XSTR("Epsilon", -1)
+id: 5
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 4

$Formula: ( is-destroyed-delay 0 "Cyrene" ) 
$Multi text
    XSTR("With the NTD Cyrene destroyed, Allied Command has declared a decisive victory. We have secured a foothold in Sirius and forced the remaining NTF units toward Regulus.

Other fronts are also turning. The Colossus has entered Polaris and neutralized the NTD Andronicus and the NTC Camisard, securing the Epsilon Pegasi jump corridor after the destruction of the NTD Repulse.

Command now expects total Allied victory within thirty days.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Psamtik" ) 
$Multi text
    XSTR("The destruction of the Psamtik is a severe blow to the Sirius counteroffensive. Every officer and crew member aboard that destroyer trusted us to screen them. The 203rd will answer for this failure.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Stay focused on the beam cannons of the Cyrene, as well as the bombers. Disarming the Cyrene will help.", -1)
$end_multi_text

$Formula: ( not 
   ( is-destroyed-delay 0 "Cyrene" ) 
)
$Multi text
    XSTR("You were not authorized to withdraw, pilot. Your departure endangered the Psamtik and compromised the Sirius counteroffensive. You are confined to quarters pending a preliminary hearing and relieved of flight status until a military court decides otherwise.", 180)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 
   0 
   "Cyrene" 
   "Psamtik" 
)
$Multi text
    XSTR("With the destruction of the NTD Cyrene, Allied Command has declared a decisive victory. However, we have little time to celebrate.

The GVD Psamtik went down on our watch. Every officer and crew member aboard died in the struggle to retake Sirius.

We are being reassigned to the GVD Memphis effective immediately.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("This outcome diverges from the main FreeSpace 2 campaign path. Replay the mission and keep the Psamtik alive for the intended ending.

Prioritize the Cyrene's beam cannons and any bombers threatening the Psamtik.", -1)
$end_multi_text

#Alternate Types:
$Alt: NTD Orion
$Alt: NTF Hercules

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GVF Seth"	4
	"GVF Horus"	4
	"GVF Thoth"	4
	"GVF Tauret"	4
)

+Weaponry Pool: (
	"Mekhu HL-7"	16
	"Akheton SDG"	16
	"Prometheus R"	16
	"Rockeye"	240
	"Tempest"	780
	"Hornet"	240
	"Harpoon"	600
)

#Objects		;! 44 total

$Name: Alpha 1		;! Object #0
$Class: GVF Serapis
$Team: Friendly
$Location: -3337.822754, 3120.190430, 2731.240234
$Orientation:
	0.982145, 0.000000, 0.188123,
	-0.163495, 0.494662, 0.853568,
	-0.093057, -0.869085, 0.485830
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Cyrene		;! Object #1
$Class: GTD Orion
$Alt: NTD Orion
$Team: Hostile
$Location: -3815.112549, -1556.197266, 5378.918945
$Orientation:
	0.242457, -0.408149, -0.880130,
	-0.155895, 0.879019, -0.450580,
	0.957555, 0.246454, 0.149496
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: Turret01a
+Subsystem: Turret02a
+Subsystem: Turret03a
+Subsystem: Turret04a
+Subsystem: Turret05a
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: navigation
+Cargo Name: XSTR("Scanned", -1)
+Subsystem: communication
+Cargo Name: XSTR("Scanned", -1)
+Subsystem: weapons
+Cargo Name: XSTR("Scanned", -1)
+Subsystem: sensors
+Cargo Name: XSTR("Scanned", -1)
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 99
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1000
$Texture Replace:
+old: nameplate
+new: ntd_cyrene

$Name: Cancer 1		;! Object #2
$Class: GTF Hercules
$Alt: NTF Hercules
$Team: Hostile
$Location: -3756.452393, -127.885254, 5116.359375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cancer 2		;! Object #3
$Class: GTF Hercules
$Alt: NTF Hercules
$Team: Hostile
$Location: -3810.863525, -127.885254, 5047.706055
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cancer 3		;! Object #4
$Class: GTF Hercules
$Alt: NTF Hercules
$Team: Hostile
$Location: -3618.371338, -127.885254, 5002.849609
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cancer 4		;! Object #5
$Class: GTF Hercules
$Alt: NTF Hercules
$Team: Hostile
$Location: -3670.564697, -127.885254, 4929.656250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Libra 1		;! Object #6
$Class: GTF Hercules
$Alt: NTF Hercules
$Team: Hostile
$Location: -3566.361328, -127.885254, 4590.694336
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Libra 2		;! Object #7
$Class: GTF Hercules
$Alt: NTF Hercules
$Team: Hostile
$Location: -3624.692627, -127.885254, 4472.570312
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Libra 3		;! Object #8
$Class: GTF Hercules
$Alt: NTF Hercules
$Team: Hostile
$Location: -3484.011719, -127.885254, 4484.750000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Libra 4		;! Object #9
$Class: GTF Hercules
$Alt: NTF Hercules
$Team: Hostile
$Location: -3535.378906, -127.885254, 4430.400391
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 2		;! Object #10
$Class: GVF Serapis
$Team: Friendly
$Location: -3375.779297, 3228.660889, 2768.079102
$Orientation:
	0.982145, 0.000000, 0.188123,
	-0.163495, 0.494662, 0.853568,
	-0.093057, -0.869085, 0.485830
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Alpha 3		;! Object #11
$Class: GVF Serapis
$Team: Friendly
$Location: -3266.515137, 3195.729492, 2795.504883
$Orientation:
	0.982145, 0.000000, 0.188123,
	-0.163495, 0.494662, 0.853568,
	-0.093057, -0.869085, 0.485830
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Alpha 4		;! Object #12
$Class: GVF Serapis
$Team: Friendly
$Location: -3314.386230, 3214.246582, 2677.654297
$Orientation:
	0.982145, 0.000000, 0.188123,
	-0.163495, 0.494662, 0.853568,
	-0.093057, -0.869085, 0.485830
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 1		;! Object #13
$Class: GVF Serapis
$Team: Friendly
$Location: -3415.755859, 3402.075195, 2823.147461
$Orientation:
	0.982145, 0.000000, 0.188123,
	-0.163495, 0.494662, 0.853568,
	-0.093057, -0.869085, 0.485830
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 2		;! Object #14
$Class: GVF Serapis
$Team: Friendly
$Location: -3325.142578, 3298.078125, 2900.833008
$Orientation:
	0.982145, 0.000000, 0.188123,
	-0.163495, 0.494662, 0.853568,
	-0.093057, -0.869085, 0.485830
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 3		;! Object #15
$Class: GVF Serapis
$Team: Friendly
$Location: -3287.437988, 3432.110840, 2813.510742
$Orientation:
	0.982145, 0.000000, 0.188123,
	-0.163495, 0.494662, 0.853568,
	-0.093057, -0.869085, 0.485830
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 4		;! Object #16
$Class: GVF Serapis
$Team: Friendly
$Location: -3210.057129, 3442.877686, 2871.576172
$Orientation:
	0.982145, 0.000000, 0.188123,
	-0.163495, 0.494662, 0.853568,
	-0.093057, -0.869085, 0.485830
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Psamtik		;! Object #17
$Class: GVD Hatshepsut
$Team: Friendly
$Location: 3335.990479, 836.982422, 396.738281
$Orientation:
	0.626373, 0.085960, 0.774770,
	-0.083626, 0.995576, -0.042850,
	-0.775025, -0.037951, 0.630790
$AI Goals: ( goals ( ai-waypoints-once "Psamtik path" 200 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "All subsystems scanned" 
   9 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 9 "Cyrene" ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 99
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1400

$Name: Epsilon 1		;! Object #18
$Class: GVB Bakha
$Team: Friendly
$Location: 3840.758301, 0.006835, 7264.126953
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Akheton SDG" "Mekhu HL-7" )
+Secondary Banks: ( "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 13

$Name: Epsilon 2		;! Object #19
$Class: GVB Bakha
$Team: Friendly
$Location: 3512.993652, 0.006835, 6863.062500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Akheton SDG" "Mekhu HL-7" )
+Secondary Banks: ( "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 13

$Name: Gemini 1		;! Object #20
$Class: GTB Medusa
$Team: Hostile
$Location: -3701.138428, 0.004882, 112.643555
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" "Rebel Bomb" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gemini 2		;! Object #21
$Class: GTB Medusa
$Team: Hostile
$Location: -3378.016602, 0.004882, -391.110352
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" "Rebel Bomb" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gemini 3		;! Object #22
$Class: GTB Medusa
$Team: Hostile
$Location: -3589.916504, 0.004882, -391.108398
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" "Rebel Bomb" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gemini 4		;! Object #23
$Class: GTB Medusa
$Team: Hostile
$Location: -3640.621826, 0.004882, -917.225586
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" "Rebel Bomb" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Leo 1		;! Object #24
$Class: GTF Loki
$Team: Hostile
$Location: -4711.224609, 0.004882, -3972.391602
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 7

$Name: Leo 2		;! Object #25
$Class: GTF Loki
$Team: Hostile
$Location: -4779.648438, 0.003906, -4452.133789
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 7

$Name: Leo 3		;! Object #26
$Class: GTF Loki
$Team: Hostile
$Location: -4366.157227, 0.004882, -4598.926758
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 7

$Name: Leo 4		;! Object #27
$Class: GTF Loki
$Team: Hostile
$Location: -4534.221680, 0.004882, -4916.782227
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 7

$Name: Leo 5		;! Object #28
$Class: GTF Loki
$Team: Hostile
$Location: -4888.555664, 0.004882, -5199.833008
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 7

$Name: Leo 6		;! Object #29
$Class: GTF Loki
$Team: Hostile
$Location: -3989.532959, 0.004882, -5367.034180
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 7

$Name: Virgo 1		;! Object #30
$Class: GTF Loki
$Team: Hostile
$Location: -334.525452, -0.000977, -4083.447266
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 7

$Name: Virgo 2		;! Object #31
$Class: GTF Loki
$Team: Hostile
$Location: -337.582581, -0.000977, -4689.236328
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 7

$Name: Virgo 3		;! Object #32
$Class: GTF Loki
$Team: Hostile
$Location: -524.763977, -0.000977, -4419.666016
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 7

$Name: Virgo 4		;! Object #33
$Class: GTF Loki
$Team: Hostile
$Location: 96.833527, -0.000977, -4449.859375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 7

$Name: Virgo 5		;! Object #34
$Class: GTF Loki
$Team: Hostile
$Location: -82.491699, 0.000000, -5156.660156
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 7

$Name: Virgo 6		;! Object #35
$Class: GTF Loki
$Team: Hostile
$Location: -615.274658, -0.000977, -5271.218750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 7

$Name: Pisces 1		;! Object #36
$Class: GTF Myrmidon
$Team: Hostile
$Location: -1600.284668, -0.000977, -6734.083984
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Pisces 2		;! Object #37
$Class: GTF Myrmidon
$Team: Hostile
$Location: -1795.586304, -0.000977, -7014.189453
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Pisces 3		;! Object #38
$Class: GTF Myrmidon
$Team: Hostile
$Location: -1261.843384, 0.000000, -7014.191406
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Pisces 4		;! Object #39
$Class: GTF Myrmidon
$Team: Hostile
$Location: -1497.290894, -0.000977, -7164.591797
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquarius 1		;! Object #40
$Class: GTF Myrmidon
$Team: Hostile
$Location: 1387.920898, -0.000977, -7039.373047
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquarius 2		;! Object #41
$Class: GTF Myrmidon
$Team: Hostile
$Location: 1163.230591, -0.000977, -7337.972656
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquarius 3		;! Object #42
$Class: GTF Myrmidon
$Team: Hostile
$Location: 1594.259766, -0.000977, -7263.939453
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquarius 4		;! Object #43
$Class: GTF Myrmidon
$Team: Hostile
$Location: 1369.158081, -0.000977, -7557.667969
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

#Wings		;! 10 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags: ( )

$Name: Cancer
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Cyrene
$Arrival Cue: ( is-event-true-delay 
   "Vasudan incoming" 
   6 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags: ( )
+Wave Delay Min: 13
+Wave Delay Max: 18

$Name: Libra
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Cyrene
$Arrival Cue: ( has-arrived-delay 
   ( rand 9 15 ) 
   "Cancer" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
	"Libra 4"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags: ( )
+Wave Delay Min: 14
+Wave Delay Max: 19

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Hotkey: 1
+Flags: ( )

$Name: Epsilon
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Psamtik
$Arrival Cue: ( has-arrived-delay 14 "Psamtik" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Epsilon 1"
	"Epsilon 2"
)
$AI Goals: ( goals ( ai-destroy-subsystem "Cyrene" "Turret01a" 89 ) ( ai-chase "Cyrene" 88 ) )
+Flags: ( )
+Wave Delay Min: 9
+Wave Delay Max: 19

$Name: Gemini
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Cyrene
$Arrival Cue: ( has-arrived-delay 8 "Epsilon" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
	"Gemini 4"
)
$AI Goals: ( goals ( ai-chase "Psamtik" 89 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 15
+Wave Delay Max: 21

$Name: Leo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Cyrene
$Arrival Cue: ( is-destroyed-delay 9 "Cancer" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
	"Leo 4"
	"Leo 5"
	"Leo 6"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags: ( )

$Name: Virgo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Cyrene
$Arrival Cue: ( is-destroyed-delay 9 "Libra" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
	"Virgo 5"
	"Virgo 6"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags: ( )

$Name: Pisces
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Pisces 1
$Arrival Location: Near Ship
+Arrival Distance: 2189
$Arrival Anchor: Cyrene
$Arrival Cue: ( is-destroyed-delay 11 "Leo" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
	"Pisces 4"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags: ( )

$Name: Aquarius
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aquarius 1
$Arrival Location: Near Ship
+Arrival Distance: 2421
$Arrival Anchor: Cyrene
$Arrival Cue: ( is-destroyed-delay 14 "Virgo" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aquarius 1"
	"Aquarius 2"
	"Aquarius 3"
	"Aquarius 4"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags: ( )

#Events		;! 36 total

$Formula: ( when 
   ( true ) 
   ( beam-free-all "Cyrene" ) 
)
+Name: Beam free Cyrene
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Intro" 
   )
)
+Name: Intro
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Cyrene" 
      "High" 
      "Vasudan incoming" 
   )
)
+Name: Vasudan incoming
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "Scan systems" 
   )
)
+Name: Scan systems
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( is-event-true-delay 
      "Scan systems" 
      0 
   )
   ( do-nothing ) 
)
+Name: Nav cue
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( cap-subsys-cargo-known-delay 
      0 
      "Cyrene" 
      "navigation" 
   )
   ( modify-variable 
      @CyreneSubsystems[0] 
      ( + @CyreneSubsystems[0] 1 ) 
   )
)
+Name: Scan Navigation
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Scan navigation", -1)
+Objective key:  XSTR("[Press $s$ or $v$]", -1)

$Formula: ( when 
   ( is-event-true-delay 
      "Scan systems" 
      0 
   )
   ( do-nothing ) 
)
+Name: Com cue
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( cap-subsys-cargo-known-delay 
      0 
      "Cyrene" 
      "communication" 
   )
   ( modify-variable 
      @CyreneSubsystems[0] 
      ( + @CyreneSubsystems[0] 1 ) 
   )
)
+Name: Scan Communications
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Scan communications", -1)
+Objective key:  XSTR("[Press $s$ or $v$]", -1)

$Formula: ( when 
   ( is-event-true-delay 
      "Scan systems" 
      0 
   )
   ( do-nothing ) 
)
+Name: Wep cue
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( cap-subsys-cargo-known-delay 
      0 
      "Cyrene" 
      "weapons" 
   )
   ( modify-variable 
      @CyreneSubsystems[0] 
      ( + @CyreneSubsystems[0] 1 ) 
   )
)
+Name: Scan Weapons
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Scan weapons", -1)
+Objective key:  XSTR("[Press $s$ or $v$]", -1)

$Formula: ( when 
   ( is-event-true-delay 
      "Scan systems" 
      0 
   )
   ( do-nothing ) 
)
+Name: Sen cue
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( cap-subsys-cargo-known-delay 
      0 
      "Cyrene" 
      "sensors" 
   )
   ( modify-variable 
      @CyreneSubsystems[0] 
      ( + @CyreneSubsystems[0] 1 ) 
   )
)
+Name: Scan Sensors
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Scan sensors", -1)
+Objective key:  XSTR("[Press $s$ or $v$]", -1)

$Formula: ( when 
   ( = @CyreneSubsystems[0] 4 ) 
   ( send-message 
      "#Command" 
      "High" 
      "All subsystems scanned" 
   )
)
+Name: All subsystems scanned
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "All subsystems scanned" 
      0 
   )
   ( unprotect-ship "Cyrene" ) 
)
+Name: Unprotect Cyrene
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( is-event-true-delay 
      "All subsystems scanned" 
      0 
   )
   ( validate-goal "Destroy Cyrene" ) 
)
+Name: Validate goal
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cyrene" ) 
   ( do-nothing ) 
)
+Name: Destroy Cyrene
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Ensure destruction of Cyrene", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: Destroy Cancer
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Libra" ) 
   ( do-nothing ) 
)
+Name: Destroy Libra
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Libra", -1)

$Formula: ( when 
   ( = @CyreneSubsystems[0] 1 ) 
   ( send-message 
      "#Command" 
      "High" 
      "1 of 4" 
   )
)
+Name: 1 of 4
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @CyreneSubsystems[0] 2 ) 
   ( send-message 
      "#Command" 
      "High" 
      "2 of 4" 
   )
)
+Name: 2 of 4
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @CyreneSubsystems[0] 3 ) 
   ( send-message 
      "#Command" 
      "High" 
      "3 or 4" 
   )
)
+Name: 3 of 4
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Psamtik" ) 
   ( send-message 
      "Psamtik" 
      "High" 
      "Psamtik arrives" 
   )
)
+Name: Psamtik arrives
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( beam-free-all "Psamtik" ) 
)
+Name: Beam free Psamtik
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Cyrene" 
      ( ai-waypoints-once "Cyrene path" 89 ) 
   )
)
+Name: Move Cyrene
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Gemini" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Cyrene bombers" 
   )
)
+Name: Cyrene bombers
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Gemini" ) 
   ( do-nothing ) 
)
+Name: Destroy Gemini
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Gemini", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Leo" ) 
   ( do-nothing ) 
)
+Name: Destroy Leo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Leo", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: Destroy Virgo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Virgo", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Cyrene" ) 
   ( do-nothing ) 
)
+Name: Cyrene destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Cyrene destroyed" 
         0 
      )
      ( has-departed-delay 0 "Alpha 1" ) 
   )
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ADDENDUM BEGIN
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "All subsystems scanned" 
      0 
   )
   ( validate-goal 
      "Destroy Cyrene beams" 
   )
)
+Name: Beams cue
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( and 
         ( is-subsystem-destroyed-delay 
            "Cyrene" 
            "Turret01a" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Cyrene" 
            "Turret06" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Cyrene" 
            "Turret07" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Cyrene" 
            "Turret09" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Cyrene" 
            "Turret11" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Cyrene" 
            "Turret14" 
            0 
         )
      )
      ( not 
         ( is-destroyed-delay 0 "Cyrene" ) 
      )
   )
   ( do-nothing ) 
)
+Name: Destroy beams
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy beams", -1)
+Objective key:  XSTR("[Press $k$ or $v$]", -1)

$Formula: ( when 
   ( and 
      ( and 
         ( is-subsystem-destroyed-delay 
            "Cyrene" 
            "Turret08" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Cyrene" 
            "Turret10" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Cyrene" 
            "Turret16" 
            0 
         )
      )
      ( not 
         ( is-destroyed-delay 0 "Cyrene" ) 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "AAAs down" 
   )
)
+Name: AAAs down
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-departed-delay 0 "Cyrene" ) 
      ( not 
         ( is-destroyed-delay 0 "Cyrene" ) 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Cyrene departed" 
   )
)
+Name: Cyrene departed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-departed-delay 0 "Alpha 1" ) 
      ( not 
         ( is-destroyed-delay 0 "Cyrene" ) 
      )
   )
   ( do-nothing ) 
)
+Name: RTB Fail
+Repeat Count: 1
+Interval: 1
+Chained: 0

#Goals		;! 4 total

$Type: Primary
+Name: Scan Cyrene
$MessageNew:  XSTR("Scan the Cyrene's navigation, communications, weapons, and sensors.", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "All subsystems scanned" 
   0 
)

$Type: Primary
+Name: Destroy Cyrene
$MessageNew:  XSTR("Destroy the NTD Cyrene after the scan is complete.", -1)
$end_multi_text
$Formula: ( and 
   ( is-destroyed-delay 0 "Cyrene" ) 
   ( and 
      ( not 
         ( is-destroyed-delay 0 "Psamtik" ) 
      )
      ( has-arrived-delay 0 "Psamtik" ) 
   )
)
+Invalid

$Type: Bonus
+Name: Destroy AAAs
$MessageNew:  XSTR("Destroy the Cyrene's anti-fighter beam turrets before the destroyer dies.", -1)
$end_multi_text
$Formula: ( and 
   ( and 
      ( is-subsystem-destroyed-delay 
         "Cyrene" 
         "Turret08" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Cyrene" 
         "Turret10" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Cyrene" 
         "Turret16" 
         0 
      )
   )
   ( not 
      ( is-destroyed-delay 0 "Cyrene" ) 
   )
)
+No music

$Type: Secondary
+Name: Destroy Cyrene beams
$MessageNew:  XSTR("Disarm the Cyrene's heavy beam cannons to protect the Psamtik.", -1)
$end_multi_text
$Formula: ( and 
   ( is-subsystem-destroyed-delay 
      "Cyrene" 
      "Turret01a" 
      0 
   )
   ( is-subsystem-destroyed-delay 
      "Cyrene" 
      "Turret06" 
      0 
   )
   ( is-subsystem-destroyed-delay 
      "Cyrene" 
      "Turret07" 
      0 
   )
   ( is-subsystem-destroyed-delay 
      "Cyrene" 
      "Turret09" 
      0 
   )
   ( is-subsystem-destroyed-delay 
      "Cyrene" 
      "Turret11" 
      0 
   )
   ( is-subsystem-destroyed-delay 
      "Cyrene" 
      "Turret14" 
      0 
   )
)
+Invalid

#Waypoints		;! 2 lists total

$Name: Psamtik path
$List: (		;! 4 points in list
	( -2047.701416, 363.784180, 11806.500000 )
	( 2325.560059, 863.728516, 9414.160156 )
	( 3191.109863, 653.333008, 4845.529297 )
	( 1456.334473, 801.595703, 1749.634766 )
)

$Name: Cyrene path
$List: (		;! 4 points in list
	( -16.641113, -297.539062, -1215.719727 )
	( -2626.952393, -1545.818359, -2051.403320 )
	( -8445.897461, -3034.609375, 2034.971680 )
	( -6620.112305, -945.917969, 5590.293945 )
)

#Messages		;! 12 total


$Name: Intro
$Team: -1
$MessageNew:  XSTR("Alpha wing, scan the Cyrene's navigation, communications, weapons, and sensors. These targets are listed in your directives. Use $s$ or $v$ to target subsystems.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Vasudan incoming
$Team: -1
$MessageNew:  XSTR("Cyrene to all NTF units: hostile Vasudan contacts inbound. Launch fighters and screen the destroyer.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Scan systems
$Team: -1
$MessageNew:  XSTR("Alpha 2: We will keep the fighters busy. Alpha 1, get those subsystem scans before the NTF screen thickens.", -1)
$end_multi_text
+Persona: Wingman 6
+AVI Name: Head-VP1

$Name: 1 of 4
$Team: -1
$MessageNew:  XSTR("One subsystem scanned. Three remain.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: 2 of 4
$Team: -1
$MessageNew:  XSTR("Two scans complete. Halfway there.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: 3 or 4
$Team: -1
$MessageNew:  XSTR("Three scans complete. One subsystem remains before the Psamtik commits.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: All subsystems scanned
$Team: -1
$MessageNew:  XSTR("All subsystem data received. Psamtik is jumping in now. Clear the approach vector and prepare to cover our bombers.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Psamtik arrives
$Team: -1
$MessageNew:  XSTR("GVD Psamtik on station. We are engaging the Cyrene. Bomber wing is launching; provide immediate cover.", -1)
		; provide immediate cover.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: Cyrene bombers
$Team: -1
$MessageNew:  XSTR("The Cyrene is launching bombers. Intercept them before they can threaten the Psamtik.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Cyrene destroyed
$Team: -1
$MessageNew:  XSTR("The NTD Cyrene is going down. Clear remaining hostile contacts, then return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: AAAs down
$Team: -1
$MessageNew:  XSTR("All Cyrene anti-fighter beam turrets are down. Bombers have a cleaner attack corridor.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Cyrene departed
$Team: -1
$MessageNew:  XSTR("The Cyrene is attempting to jump out. Abort withdrawal if possible; if it escapes, this operation fails.", -1)
		; if it escapes, this operation fails.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

#Reinforcements		;! 0 total


#Background bitmaps		;! 53 total

$Num stars: 500
$Ambient light level: 7895160

$Bitmap List:
+Flags: ( "corrected angles" )
$Sun: SunSiriusA
+Angles: 6.195919 0.000000 3.228859
+Scale: 2.000000
$Sun: SunSiriusB
+Angles: 0.034907 0.000000 2.967060
+Scale: 0.200000
$Starbitmap: NebulB3-Main
+Angles: 4.345870 2.792527 0.000000
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB2-main
+Angles: 4.276053 0.000000 5.916662
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB4-whisp
+Angles: 4.345866 2.792525 5.585049
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB7-whisp
+Angles: 4.188787 1.570795 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB6-whisp
+Angles: 4.520399 2.356193 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB8-whisp
+Angles: 4.101521 5.585049 0.349066
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB9-whisp
+Angles: 4.188787 5.934115 0.436332
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB4-whisp
+Angles: 4.188787 2.617992 0.610865
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB10-whisp
+Angles: 4.101521 3.141590 0.436332
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB1-main
+Angles: 0.000000 0.000000 1.745328
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB3-main
+Angles: 0.000000 0.000000 4.380773
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB5-whisp
+Angles: 0.663225 0.000000 5.393063
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB7-whisp
+Angles: 0.174533 0.942477 4.014254
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB8-whisp
+Angles: 0.785398 5.585049 5.131264
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB9-whisp
+Angles: 0.069813 0.000000 1.221730
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB10-whisp
+Angles: 0.000000 4.520399 4.712385
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB11-whisp
+Angles: 0.000000 5.916662 2.007127
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB12-whisp
+Angles: 5.916662 1.570795 1.483529
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB13-whisp
+Angles: 5.061451 1.570795 1.919861
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB14-whisp
+Angles: 0.872664 3.926988 4.345866
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB6-whisp
+Angles: 0.872664 5.846848 2.076940
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB5-whisp
+Angles: 0.872664 0.698131 2.356193
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB11-whisp
+Angles: 0.436332 0.174533 1.308996
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB5-whisp
+Angles: 4.712385 2.076940 6.091194
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB6-whisp
+Angles: 4.625119 5.759582 6.195914
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB11-whisp
+Angles: 4.520399 0.000000 0.349066
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB13-whisp
+Angles: 4.712385 1.570795 0.174533
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB10-whisp
+Angles: 5.585049 3.926988 4.014254
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB13-whisp
+Angles: 4.363320 1.570795 0.174533
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB14-whisp
+Angles: 4.363320 0.349066 5.934115
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB4-whisp
+Angles: 4.363320 2.356193 5.393063
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB5-whisp
+Angles: 4.014254 3.141590 4.886918
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB6-whisp
+Angles: 4.014254 3.054324 4.886918
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB7-whisp
+Angles: 4.014254 0.000000 0.872664
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB5-whisp
+Angles: 4.014254 0.349066 0.872664
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB9-whisp
+Angles: 1.570795 0.000000 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB13-whisp
+Angles: 1.396262 0.000000 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB8-whisp
+Angles: 1.919861 0.785398 0.000000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB6-whisp
+Angles: 0.698131 2.356193 2.076940
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB8-whisp
+Angles: 0.349066 3.490656 1.884954
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB10-whisp
+Angles: 0.261799 3.665189 3.316123
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB11-whisp
+Angles: 0.261799 0.506145 3.054324
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB6-whisp
+Angles: 0.226893 3.141590 3.630282
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB4-whisp
+Angles: 0.174533 0.000000 4.520399
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA4-whisp
+Angles: 0.174533 5.759582 0.698131
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA6-whisp
+Angles: 0.174533 0.000000 0.872664
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA9-whisp
+Angles: 0.174533 4.712385 0.872664
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA7-whisp
+Angles: 0.000000 1.570795 0.872664
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA11-whisp
+Angles: 0.174533 4.712385 0.610865
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA10-whisp
+Angles: 0.000000 0.000000 0.523598
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA3-whisp
+Angles: 5.934115 0.000000 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA12-whisp
+Angles: 6.038835 0.698131 0.174533
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA5-whisp
+Angles: 5.759582 5.585049 6.108648
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 5: Deuteronomy
$Substitute Event Music: 5: Deuteronomy
$Briefing Music: None

#End

