#Mission Info

$Version: 0.10
$Name:  XSTR("Exodus", 1747)
$Author: James Agay @ V
$Created: 06/16/99 at 09:51:43
$Modified: 11/08/22 at 11:10:52
$Notes:
Hello to the FDL gang.
$End Notes:

$Mission Desc:
 XSTR("Leading the 70th Blue Lions, GTD Aquitaine, Alpha 1 escorts a convoy as it flees the Capella system.", 1748)
$end_multi_text
+Game Type Flags: 1
+Flags: 0
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
1.000000

+Viewer pos: -3295.573486, 1886.109253, 1965.616211
+Viewer orient:
	-0.213567, -0.000003, -0.976929,
	0.711069, 0.685723, -0.155449,
	0.669903, -0.727863, -0.146446
+SquadReassignName: 70th Blue Lions
+SquadReassignLogo: lion1.pcx

$Squadron wing names: ( "Alpha" "Beta" "Gamma" "Epsilon" "Theta" )

$Skybox Model: Starfield.pof

$AI Profile: FSBlue

#Command Briefing

$Stage Text:
 XSTR("70th Blue Lions

Welcome back to the $f Aquitaine$|. Because of your outstanding service to the Alliance, the GTVA has granted you command of your own elite fighter squadron, the $w 70th $w Blue $w Lions$|. This is quite an honor, pilot. You'll receive all your briefings directly from quarterdeck. 

As squadron leader of the $w Blue $w Lions, you will be granted the highest priority in ship and weapon selection, but choose your ordnance carefully. Review the techroom database if you have any questions.", 1749)
$end_multi_text
$Ani Filename: cb_sm3-06_a.ani
+Wave Filename: SM306_CB_01.wav

$Stage Text:
 XSTR("The Shivan Armada

Nine $h Sathanas $h Juggernauts have now entered the $b Capella system, and Intelligence has sighted even more in the nebula, converging on the jump node to Terran-Vasudan space. 

We are on the threshold of a new apocalypse. Though the $h Juggernauts have not engaged our warships, they have set course for the $b Capella star. We can only speculate about their intentions, but this development cannot bode well for the Alliance.", 1750)
$end_multi_text
$Ani Filename: cb_sm3-06_b.ani
+Wave Filename: SM306_CB_02.wav

$Stage Text:
 XSTR("Exodus

Allied Command is committed to evacuating all non-essential personnel. A contingency plan is in the works to hold the Shivans here, in $b Capella, and prevent the expansion of the Shivan incursion to other systems of the $y GTVA$|. 

The $w 70th $w Blue $w Lions will provide the fighter cover needed to get our convoys out of the system. Millions of lives are at stake here, pilot. And if we fail, all our worlds and systems will be in jeopardy.", 1751)
$end_multi_text
$Ani Filename: cb_sm3-06_c.ani
+Wave Filename: SM306_CB_03.wav

$Stage Text:
 XSTR("Erinyes Fighter

The $y GTVA has just unveiled the newly developed $y Erinyes$|-class heavy assault fighter. With eight gun banks, you'll have sufficient firepower to make short work of enemy targets at close range.  The $y Erinyes can accommodate fire control for up to two different primary systems. 

You may need to allocate more power to weapons to fight effectively, so make adjustments as needed.", 1752)
$end_multi_text
$Ani Filename: cb_sm3-06_d.ani
+Wave Filename: SM306_CB_04.wav

$Stage Text:
 XSTR("GTW UD-8 Kayser

You have also been issued the $y GTW $y UD-08 $y Kayser$|. For its limited OpEval period, only select units will be authorized to carry this weapon. The $y Kayser emits focused wavelets of subatomic particles that bombard the target, causing the wave function of the particles to collapse and emit intense zero-point energy microbursts. The $y Kayser is the product of our research into Shivan weapon technology.", 1753)
$end_multi_text
$Ani Filename: Tech_GTW_UD-8_Kayser.ani
+Wave Filename: SM306_CB_05.wav

$Stage Text:
 XSTR("GTM-11 Infyrno

Finally, we have received the new $y GTM-11 $y Infyrno, a wide-area fighter suppression warhead. To use the $y Infyrno, press your secondary trigger once to launch the missile, then press it again to detonate. A HUD indicator will display the distance of the warhead from your ship.  Upon detonation, the $y Infyrno releases multiple submunitions which themselves contain ultra-high explosive charges.", 1754)
$end_multi_text
$Ani Filename: Tech_GTM-11_Infyrno.ani
+Wave Filename: SM306_CB_06.wav

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("As we speak, convoys of transports, freighters, and medical ships are heading for the jump nodes to $b Vega and $b Epsilon $b Pegasi$|. The evacuation of civilian personnel proceeds on schedule, but the enemy offensive has intensified. We have blockaded the $b Gamma $b Draconis node, though Shivan forces are swarming into the system.", 1755)
$end_multi_text
$voice: SM306_mB_01.wav
$camera_pos: -483.999817, 442.720856, 63353.480469
$camera_orient:
	0.999976, -0.000004, 0.006994,
	-0.002398, 0.939172, 0.343439,
	-0.006570, -0.343447, 0.939149
$camera_time: 1000
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTNB Pharos
$pos: -492.914825, 125.585678, 64387.023438
$label:  XSTR("Gamma Draconis", -1)
+id: 16
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The $w 53rd will relieve the $w 309th at the $b Gamma $b Draconis node, and we'll deploy the $w 19th to hold down the fort at $f 3rd $f Fleet $f Headquarters as we evacuate non-essential personnel. Command needs a closer look at the $h Juggernauts, so we'll be sending in the $w 91st$|. The $w 70th $w Blue $w Lions will be sortied to the $b Epsilon $b Pegasi node.", 1756)
$end_multi_text
$voice: SM306_mB_02.wav
$camera_pos: 59.892708, 7978.801270, 39777.628906
$camera_orient:
	0.999997, -0.000004, 0.002487,
	-0.002487, 0.024092, 0.999707,
	-0.000064, -0.999710, 0.024092
$camera_time: 1000
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTNB Pharos
$pos: -27.367813, 125.585808, 40010.003906
$label:  XSTR("Gamma Draconis", -1)
+id: 16
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$w Blue $w Lions, your mission is to escort a four-ship convoy to $b Epsilon $b Pegasi$|. The group consists of civilian transports $f Lambda $f 1 and $f 2, $f GTFr $f Sulla, and the medical ship $f GTM $f Vesalius$|. All have minimal armaments and vulnerable hull plating. $f GVCv $f Nebtuu leads the escort.", 1757)
$end_multi_text
$voice: SM306_mB_03.wav
$camera_pos: 9163.455078, 7667.714844, 4125.337402
$camera_orient:
	0.002187, -0.000003, 0.999998,
	-0.351786, 0.936080, 0.000772,
	-0.936078, -0.351787, 0.002046
$camera_time: 1000
$num_lines: 0
$num_icons: 8
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTNB Pharos
$pos: 5445.813477, 1328.723877, 2793.748535
$label:  XSTR("Gamma Draconis", -1)
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 26
$team: Friendly
$class: Knossos
$pos: -83.232315, 125.585457, 54519.898438
$label:  XSTR("Knossos Portal", -1)
+id: 16
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTNB Pharos
$pos: -11147.317383, 356.394775, -3966.170898
$label:  XSTR("Epsilon Pegasi", -1)
+id: 17
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GVCv Sobek
$pos: -15351.167969, 280.498535, 1327.676147
$label:  XSTR("GVCv Nebtuu", -1)
+id: 18
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTM Hippocrates
$pos: -18494.240234, -86.633110, 10668.307617
$label:  XSTR("GTM Vesalius", -1)
+id: 19
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: -22166.542969, -147.003845, 5404.346191
$label:  XSTR("Lambda 1", -1)
+id: 20
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: -10187.963867, -130.980286, 4987.581055
$label:  XSTR("Lambda 2", -1)
+id: 21
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 12
$team: Friendly
$class: GTFR Triton
$pos: -8829.456055, 511.473877, 8900.581055
$label:  XSTR("GTFr Sulla", -1)
+id: 23
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("At 1415 hours, the Shivan corvette $h Abraxis and a wing of $h Manticore fighters attacked the convoy. The $f Nebtuu called for assistance, so you're going in. $f Theta wing will stand by to reinforce your position. Call them in at your discretion. Good luck, pilots. The people of $b Capella are counting on you.", 1758)
$end_multi_text
$voice: SM306_mB_04.wav
$camera_pos: -3257.809570, 3173.210938, 4152.482910
$camera_orient:
	0.002187, -0.000003, 0.999998,
	-0.325139, 0.945666, 0.000714,
	-0.945664, -0.325140, 0.002067
$camera_time: 1000
$num_lines: 0
$num_icons: 8
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 26
$team: Friendly
$class: Knossos
$pos: -83.232315, 125.585457, 54519.898438
$label:  XSTR("Knossos Portal", -1)
+id: 16
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: -22166.542969, -147.003845, 5404.346191
$label:  XSTR("Lambda 1", -1)
+id: 20
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: -11439.089844, -130.981064, 4759.235352
$label:  XSTR("Lambda 2", -1)
+id: 21
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTM Hippocrates
$pos: -18317.720703, -86.632668, 9723.150391
$label:  XSTR("GTM Vesalius", -1)
+id: 19
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GVCv Sobek
$pos: -13747.049805, 280.498474, 3372.990234
$label:  XSTR("GVCv Nebtuu", -1)
+id: 18
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: -14428.750000, -0.001586, 323.405853
$label:  XSTR("Abraxis", -1)
+id: 22
$hlight: 1
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Manticore
$pos: -10428.750000, -130.000000, 3023.405762
$label:  XSTR("Enemy Wing", -1)
+id: 23
$hlight: 1
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 12
$team: Friendly
$class: GTFR Triton
$pos: -9995.568359, 511.473816, 6757.880859
$label:  XSTR("GTFr Sulla", -1)
+id: 24
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 13

$Formula: ( is-event-false-delay "Jump okay" 0 ) 
$Multi text
    XSTR("You did not have authorization to return to base, pilot. Your actions jeopardized the lives of those involved in this mission and the GTVA's objectives in this theatre. Desertion is grounds for a court martial, and you are confined to quarters pending your preliminary hearing. Until a military court decides otherwise, you are hereby stripped of your wings and all privileges bestowed upon you as an officer of the Galactic Terran-Vasudan Alliance.", 180)
$end_multi_text
$Voice: 9_joe.wav
$Recommendation text:
    XSTR("Do not jump out until ordered to do so. You should not be making this mistake at this stage of your career.", 1759)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "Protect Lambdas" 
      0 
   )
   ( is-goal-true-delay 
      "Protect Sulla" 
      0 
   )
   ( is-goal-true-delay 
      "Protect Vesalius" 
      0 
   )
   ( is-goal-true-delay 
      "Destroy Shivan Forces" 
      0 
   )
   ( is-event-true-delay "Jump okay" 0 ) 
)
$Multi text
    XSTR("Excellent work, pilot. Your first sortie as leader of the 70th Blue Lions proved you are just the officer to lead this outfit. The Shivans launched a savage attack, but you and your squadron held them off. Because of your tactical leadership, the entire convoy safely reached Epsilon Pegasi. 
", 1760)
$end_multi_text
$Voice: sm306_db_01.wav
$Recommendation text:
    XSTR("", 10)
$end_multi_text

$Formula: ( or 
   ( and 
      ( is-event-true-delay 
         "May continue" 
         0 
      )
      ( not 
         ( and 
            ( is-goal-true-delay 
               "Protect Lambdas" 
               0 
            )
            ( is-goal-true-delay 
               "Protect Sulla" 
               0 
            )
            ( is-goal-true-delay 
               "Protect Vesalius" 
               0 
            )
            ( is-goal-true-delay 
               "Destroy Shivan Forces" 
               0 
            )
            ( is-event-true-delay "Jump okay" 0 ) 
         )
      )
      ( is-event-true-delay "Jump okay" 0 ) 
   )
   ( and 
      ( is-event-false-delay 
         "May continue" 
         0 
      )
      ( is-event-true-delay "Jump okay" 0 ) 
   )
)
$Multi text
    XSTR("The Shivans launched a massive offensive against all our outbound convoys. The death toll has escalated into the hundred of thousands. We do not have the resources to defend every ship escaping this system. Even your elite 70th Blue Lions failed to complete all mission objectives.", 1761)
$end_multi_text
$Voice: sm306_db_02.wav
$Recommendation text:
    XSTR("", 10)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay "Jump okay" 0 ) 
   ( is-destroyed-delay 0 "Lambda 1" ) 
   ( is-destroyed-delay 0 "Lambda 2" ) 
)
$Multi text
    XSTR("Both Lambda transports perished in the Shivan attack. Thousands of civilians were lost.", 1762)
$end_multi_text
$Voice: sm306_db_03.wav
$Recommendation text:
    XSTR("", 10)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay "Jump okay" 0 ) 
   ( is-goal-true-delay 
      "Protect Lambdas" 
      0 
   )
)
$Multi text
    XSTR("Both Lambda transports reached Epsilon Pegasi. Your efforts saved thousands of lives. ", 1763)
$end_multi_text
$Voice: sm306_db_04.wav
$Recommendation text:
    XSTR("", 10)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay "Jump okay" 0 ) 
   ( or 
      ( and 
         ( is-destroyed-delay 0 "Lambda 1" ) 
         ( has-departed-delay 0 "Lambda 2" ) 
      )
      ( and 
         ( is-destroyed-delay 0 "Lambda 2" ) 
         ( has-departed-delay 0 "Lambda 1" ) 
      )
   )
)
$Multi text
    XSTR("One of the Lambda transports reached the jump node. Half the civilians perished in the Shivan attack.", 1764)
$end_multi_text
$Voice: sm306_db_05.wav
$Recommendation text:
    XSTR("", 10)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay "Jump okay" 0 ) 
   ( is-destroyed-delay 0 "Sulla" ) 
)
$Multi text
    XSTR("Relief workers in Vega and Epsilon Pegasi report a shortage of vital provisions and medical supplies. The loss of the Sulla will only complicate matters.", 1765)
$end_multi_text
$Voice: sm306_db_06.wav
$Recommendation text:
    XSTR("", 10)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay "Jump okay" 0 ) 
   ( has-departed-delay 0 "Sulla" ) 
)
$Multi text
    XSTR("We managed to save the GTFr Sulla. The provisions it carried will help alleviate the supply shortages in Epsilon Pegasi.", 1766)
$end_multi_text
$Voice: SM306_DB_07.wav
$Recommendation text:
    XSTR("", 10)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay "Jump okay" 0 ) 
   ( is-destroyed-delay 0 "Vesalius" ) 
)
$Multi text
    XSTR("The destruction of the GTM Vesalius is a tragedy. With the casualties the Shivans have inflicted in Capella, every medical vessel is vital to our efforts.", 1767)
$end_multi_text
$Voice: SM306_DB_08.wav
$Recommendation text:
    XSTR("", 10)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay "Jump okay" 0 ) 
   ( has-departed-delay 0 "Vesalius" ) 
)
$Multi text
    XSTR("The GTM Vesalius arrived in Epsilon Pegasi. The medical vessel will play a crucial role in handling the influx of refugees from Capella.", 1768)
$end_multi_text
$Voice: SM306_DB_09.wav
$Recommendation text:
    XSTR("", 10)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay "Jump okay" 0 ) 
   ( is-goal-true-delay 
      "Destroy Shivan Forces" 
      0 
   )
)
$Multi text
    XSTR("Your squadron eliminated all hostile targets. If we are to halt the Shivan advance, every effort must be made to diminish the enemy force.", 1769)
$end_multi_text
$Voice: SM306_DB_10.wav
$Recommendation text:
    XSTR("", 10)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay "Jump okay" 0 ) 
   ( is-event-true-delay 
      "May continue" 
      0 
   )
)
$Multi text
    XSTR("We need to deploy your unit to 3rd Fleet Headquarters pronto. Assemble your squadron in the ready room.", 1770)
$end_multi_text
$Voice: SM306_DB_12.wav
$Recommendation text:
    XSTR("", 10)
$end_multi_text

$Formula: ( is-event-true-delay "Medal" 0 ) 
$Multi text
    XSTR("For demonstrating exceptional leadership under fire, you are hereby awarded the Meritorious Unit Commendation.", 1771)
$end_multi_text
$Voice: 9_MUC.wav
$Recommendation text:
    XSTR("", 10)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	3
	"GTF Hercules Mark II"	3
	"GTF Ares"	3
	"GTF Perseus"	3
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Morning Star"	100
	"Prometheus S"	30
	"Maxim"	24
	"UD-8 Kayser"	24
	"Circe"	24
	"Lamprey"	24
	"Rockeye"	820
	"Tempest"	400
	"Tornado"	1124
	"Trebuchet"	51
	"TAG-A"	250
	"TAG-B"	250
)

#Objects		;! 37 total

$Name: Alpha 1		;! Object #0
$Class: GTF Erinyes
$Team: Friendly
$Location: -1143.756836, 572.298218, 2904.458496
$Orientation:
	0.546617, 0.000000, 0.837383,
	-0.116722, 0.990238, 0.076192,
	-0.829208, -0.139389, 0.541280
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Alpha 2		;! Object #1
$Class: GTF Erinyes
$Team: Friendly
$Location: -1129.141602, 572.298218, 2821.047852
$Orientation:
	0.563759, 0.000000, 0.825939,
	-0.113035, 0.990591, 0.077154,
	-0.818168, -0.136856, 0.558455
$AI Behavior: None
;+ai class Major


















$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10
+Persona Index: 4

$Name: Alpha 3		;! Object #2
$Class: GTF Erinyes
$Team: Friendly
$Location: -1054.433472, 572.298218, 2985.057861
$Orientation:
	0.528988, 0.000000, 0.848629,
	-0.116326, 0.990561, 0.072511,
	-0.840619, -0.137075, 0.523995
$AI Behavior: None
;+ai class Major


















$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Nebtuu		;! Object #3
$Class: GVCv Sobek
$Team: Friendly
$Location: -1896.148071, 280.498627, 4131.885742
$Orientation:
	-0.632995, 0.000000, 0.774156,
	0.067128, 0.996234, 0.054888,
	-0.771240, 0.086711, -0.630611
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Jump right" 50 ) ( ai-chase "Abraxis" 66 ) ( ai-chase "Gibborim" 55 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 90
+Initial Hull: 15
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "Nebtuu" "Jump right:1" ) 
   600 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 400

$Name: Lambda 1		;! Object #4
$Class: GTT Argo
$Team: Friendly
$Location: -291.752167, -147.002899, 5335.378906
$Orientation:
	-0.642343, 0.000000, 0.766417,
	0.087672, 0.993436, 0.073479,
	-0.761386, 0.114392, -0.638127
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Jump right" 50 ) )
$Cargo 1:  XSTR("Civilians", 145)
+Initial Velocity: 30
+Initial Hull: 99
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 3
+Orders Accepted List: ( )
+Group: 0
+Score: 10

$Name: Lambda 2		;! Object #5
$Class: GTT Argo
$Team: Friendly
$Location: 115.036682, -130.979675, 5074.250000
$Orientation:
	-0.620816, 0.000000, 0.783957,
	0.084228, 0.994211, 0.066700,
	-0.779419, 0.107439, -0.617222
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Jump left" 50 ) )
$Cargo 1:  XSTR("Civilians", 145)
+Initial Velocity: 30
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 3
+Orders Accepted List: ( )
+Group: 0
+Score: 10

$Name: Abraxis		;! Object #6
$Class: SCv Moloch
$Team: Hostile
$Location: -5455.595215, 0.001153, 2706.962158
$Orientation:
	0.286030, 0.019757, -0.958017,
	-0.033234, 0.999391, 0.010688,
	0.957644, 0.028781, 0.286512
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-chase "Nebtuu" 50 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 76
+Initial Hull: 24
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Sbank Ammo: ( 0 )
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Primary Banks: ( "Shivan Weak Turret Laser" )
+Subsystem: turret08
+Subsystem: turret09
+Primary Banks: ( "Shivan Turret Laser" )
+Subsystem: turret10
+Subsystem: turret11
+Primary Banks: ( "Shivan Turret Laser" )
+Subsystem: turret12
+Subsystem: turret13
+Sbank Ammo: ( 0 )
+Subsystem: turret14
+Subsystem: turret15
+Primary Banks: ( "Shivan Turret Laser" )
+Subsystem: turret16
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 5000

$Name: Scorpio 1		;! Object #7
$Class: SB Nahema
$Team: Hostile
$Location: -6318.270508, 0.001677, 2308.927979
$Orientation:
	-0.824435, 0.000000, -0.565956,
	0.000000, 1.000000, 0.000000,
	0.565956, 0.000000, -0.824435
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "" "" )
+Sbank Ammo: ( 100 0 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 18

$Name: Scorpio 2		;! Object #8
$Class: SB Nahema
$Team: Hostile
$Location: -6337.541016, 0.001837, 2099.665771
$Orientation:
	-0.824435, 0.000000, -0.565956,
	0.000000, 1.000000, 0.000000,
	0.565956, 0.000000, -0.824435
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 18

$Name: Scorpio 3		;! Object #9
$Class: SB Nahema
$Team: Hostile
$Location: -6448.907227, 0.001840, 2311.332031
$Orientation:
	-0.824435, 0.000000, -0.565956,
	0.000000, 1.000000, 0.000000,
	0.565956, 0.000000, -0.824435
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

$Name: Gibborim		;! Object #10
$Class: SC Cain
$Team: Hostile
$Location: -10771.341797, -0.000111, -3622.740723
$Orientation:
	0.549516, 0.000000, -0.835483,
	-0.180769, 0.976313, -0.118896,
	0.815693, 0.216365, 0.536499
$AI Behavior: None
+AI Class: Colonel
;+ai class Major


















$AI Goals: ( goals ( ai-chase "Lambda 1" 8 ) ( ai-chase "Lambda 2" 7 ) ( ai-chase "Sulla" 5 ) ( ai-chase "Vesalius" 3 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 35 "Scorpio" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 400

$Name: Leo 1		;! Object #11
$Class: SF Manticore
$Team: Hostile
$Location: -7462.958008, -0.001344, 2288.567627
$Orientation:
	-0.824435, 0.000000, -0.565956,
	0.000000, 1.000000, 0.000000,
	0.565956, 0.000000, -0.824435
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" )
+Sbank Ammo: ( 50 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Leo 2		;! Object #12
$Class: SF Manticore
$Team: Hostile
$Location: -7439.333984, -0.001351, 2435.747803
$Orientation:
	-0.824435, 0.000000, -0.565956,
	0.000000, 1.000000, 0.000000,
	0.565956, 0.000000, -0.824435
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" )
+Sbank Ammo: ( 50 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 1		;! Object #13
$Class: SF Manticore
$Team: Hostile
$Location: -5629.295410, -0.001555, -697.878296
$Orientation:
	0.668510, 0.000000, -0.743703,
	0.000000, 1.000000, 0.000000,
	0.743703, 0.000000, 0.668510
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" )
+Sbank Ammo: ( 50 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 2		;! Object #14
$Class: SF Manticore
$Team: Hostile
$Location: -5777.348145, -0.001562, -680.511597
$Orientation:
	0.661050, 0.000000, -0.750342,
	0.000000, 1.000000, 0.000000,
	0.750342, 0.000000, 0.661050
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" )
+Sbank Ammo: ( 50 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Theta 1		;! Object #15
$Class: GTF Erinyes
$Team: Friendly
$Location: -938.532532, 0.001047, 4885.864746
$Orientation:
	-0.824435, 0.000000, -0.565956,
	0.000000, 1.000000, 0.000000,
	0.565956, 0.000000, -0.824435
$AI Behavior: None
;+ai class Major


















$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Theta 2		;! Object #16
$Class: GTF Erinyes
$Team: Friendly
$Location: -898.894836, 0.000906, 4965.569824
$Orientation:
	-0.824435, 0.000000, -0.565956,
	0.000000, 1.000000, 0.000000,
	0.565956, 0.000000, -0.824435
$AI Behavior: None
;+ai class Captain


















$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Theta 3		;! Object #17
$Class: GTF Erinyes
$Team: Friendly
$Location: -1096.660522, 0.001027, 5049.334961
$Orientation:
	-0.824435, 0.000000, -0.565956,
	0.000000, 1.000000, 0.000000,
	0.565956, 0.000000, -0.824435
$AI Behavior: None
;+ai class Captain


















$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Theta 4		;! Object #18
$Class: GTF Erinyes
$Team: Friendly
$Location: -1007.719116, 0.000949, 5121.322266
$Orientation:
	-0.824435, 0.000000, -0.565956,
	0.000000, 1.000000, 0.000000,
	0.565956, 0.000000, -0.824435
$AI Behavior: None
;+ai class Captain


















$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Cancer 1		;! Object #19
$Class: SB Seraphim
$Team: Hostile
$Location: -5770.104004, -0.003560, -547.862183
$Orientation:
	0.654454, 0.000000, -0.756102,
	0.000000, 1.000000, 0.000000,
	0.756102, 0.000000, 0.654454
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "" "" )
+Sbank Ammo: ( 100 100 0 0 )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 18

$Name: Cancer 2		;! Object #20
$Class: SB Seraphim
$Team: Hostile
$Location: -5823.621582, -75.776939, -577.761108
$Orientation:
	0.638522, 0.000000, -0.769604,
	0.000000, 1.000000, 0.000000,
	0.769604, 0.000000, 0.638522
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "" "" )
+Sbank Ammo: ( 100 100 40 100 )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 18

$Name: Gemini 1		;! Object #21
$Class: SB Nahema
$Team: Hostile
$Location: -9516.513672, -0.009916, -412.533203
$Orientation:
	-0.824435, 0.000000, -0.565956,
	0.000000, 1.000000, 0.000000,
	0.565956, 0.000000, -0.824435
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Piranha#Shivan" "Shivan Bomb" )
+Sbank Ammo: ( 100 66 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 18

$Name: Libra 1		;! Object #22
$Class: SF Mara
$Team: Hostile
$Location: -9577.439453, -0.009314, -507.827148
$Orientation:
	-0.824435, 0.000000, -0.565956,
	0.000000, 1.000000, 0.000000,
	0.565956, 0.000000, -0.824435
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Light Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Rockeye#Shivan" "" )
+Sbank Ammo: ( 50 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Libra 2		;! Object #23
$Class: SF Mara
$Team: Hostile
$Location: -9622.529297, -0.009248, -495.319824
$Orientation:
	-0.824435, 0.000000, -0.565956,
	0.000000, 1.000000, 0.000000,
	0.565956, 0.000000, -0.824435
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Light Laser" "Shivan Heavy Laser" )
+Secondary Banks: ( "Rockeye#Shivan" "" )
+Sbank Ammo: ( 50 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vesalius		;! Object #24
$Class: GTM Hippocrates
$Team: Friendly
$Location: -507.898041, -86.629425, 4274.311035
$Orientation:
	-0.634491, 0.000000, 0.772930,
	0.082153, 0.994335, 0.067439,
	-0.768552, 0.106288, -0.630897
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "center" 89 ) )
$Cargo 1:  XSTR("Troops", 1772)
+Initial Velocity: 98
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret03
+Subsystem: turret04
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Orders Accepted List: ( )
+Group: 0
+Score: 10

$Name: Sulla		;! Object #25
$Class: GTFR Triton
$Team: Friendly
$Location: 117.576187, 511.474457, 4026.876953
$Orientation:
	0.620810, 0.000002, -0.783962,
	-0.100303, -0.991781, -0.079430,
	-0.777519, 0.127944, -0.615708
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Jump left" 50 ) )
$Cargo 1:  XSTR("Troops", 1772)
+Initial Velocity: 100
+Initial Hull: 99
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted List: ( )
+Group: 0
+Score: 10

$Name: TC-TRI 32		;! Object #26
$Class: TC-TRI
$Team: Friendly
$Location: -19.321541, 515.851135, 3918.470215
$Orientation:
	0.620807, 0.000003, -0.783965,
	-0.100219, -0.991795, -0.079364,
	-0.777532, 0.127837, -0.615713
$AI Behavior: None
$Cargo 1:  XSTR("Foodstuffs", 959)
+Initial Hull: 95
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Sulla
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Group: 0
+Score: 5
$Texture Replace:
+old: nameplate
+new: GTFr_Sulla

$Name: Virgo 1		;! Object #27
$Class: SB Seraphim
$Team: Hostile
$Location: -3234.565186, 0.000181, 8715.843750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
;+ai class Major


















$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Rockeye#Shivan" "Rockeye#Shivan" )
+Sbank Ammo: ( 100 100 50 50 )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 18

$Name: Virgo 2		;! Object #28
$Class: SB Seraphim
$Team: Hostile
$Location: -3510.725830, -0.000339, 8902.279297
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
;+ai class Major


















$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Rockeye#Shivan" "Rockeye#Shivan" )
+Sbank Ammo: ( 100 100 50 50 )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 18

$Name: Virgo 3		;! Object #29
$Class: SB Seraphim
$Team: Hostile
$Location: -2924.943604, -0.000356, 9054.694336
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
;+ai class Major


















$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Rockeye#Shivan" "Rockeye#Shivan" )
+Sbank Ammo: ( 100 100 50 50 )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 18

$Name: Taurus 1		;! Object #30
$Class: SF Mara
$Team: Hostile
$Location: -9933.773438, 0.000046, -3263.265625
$Orientation:
	0.686097, 0.000000, -0.727510,
	0.000000, 1.000000, 0.000000,
	0.727510, 0.000000, 0.686097
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Sbank Ammo: ( 100 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Taurus 2		;! Object #31
$Class: SF Mara
$Team: Hostile
$Location: -9866.669922, 0.000660, -3121.440918
$Orientation:
	0.626082, 0.000000, -0.779757,
	0.000000, 1.000000, 0.000000,
	0.779757, 0.000000, 0.626082
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Sbank Ammo: ( 100 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Pisces 1		;! Object #32
$Class: SF Basilisk
$Team: Hostile
$Location: -11867.142578, 0.005506, -1943.435303
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Subsystem: Pilot
+Sbank Ammo: ( 100 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Pisces 2		;! Object #33
$Class: SF Basilisk
$Team: Hostile
$Location: -11768.670898, 0.005205, -1776.154297
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Subsystem: Pilot
+Sbank Ammo: ( 100 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Epsilon 1		;! Object #34
$Class: GTF Erinyes
$Team: Friendly
$Location: -606.098694, 0.000573, 2995.831299
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Tempest" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Epsilon 2		;! Object #35
$Class: GTF Erinyes
$Team: Friendly
$Location: -493.073425, 0.000463, 2999.539063
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Tempest" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Gemini 2		;! Object #36
$Class: SB Nahema
$Team: Hostile
$Location: -9516.513672, -0.009916, -412.533203
$Orientation:
	-0.824435, 0.000000, -0.565956,
	0.000000, 1.000000, 0.000000,
	0.565956, 0.000000, -0.824435
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Piranha#Shivan" "Shivan Bomb" )
+Sbank Ammo: ( 100 66 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14

#Wings		;! 12 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
$AI Goals: ( goals ( ai-guard "Nebtuu" 50 ) ( ai-guard "Lambda 1" 50 ) ( ai-guard "Lambda 2" 50 ) ( ai-guard "Vesalius" 50 ) ( ai-guard "Sulla" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Scorpio
$Waves: 4
$Wave Threshold: 1
$Special Ship: 0		;! Scorpio 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Scorpio 1"
	"Scorpio 2"
	"Scorpio 3"
)
$AI Goals: ( goals ( ai-chase "Lambda 1" 50 ) ( ai-chase-any 22 ) ( ai-chase "Nebtuu" 66 ) )
+Flags: ( )
+Wave Delay Min: 20
+Wave Delay Max: 25

$Name: Leo
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Leo 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Leo 1"
	"Leo 2"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
+Flags: ( )
+Wave Delay Min: 15
+Wave Delay Max: 20

$Name: Aries
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 18 "Leo" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Aries 1"
	"Aries 2"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase "Lambda 1" 40 ) ( ai-chase "Lambda 2" 33 ) ( ai-chase-any 22 ) )
+Flags: ( )

$Name: Theta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Theta 1
$Arrival Location: Near Ship
+Arrival Distance: 2345
$Arrival Anchor: <any friendly>
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Theta 1"
	"Theta 2"
	"Theta 3"
	"Theta 4"
)
$AI Goals: ( goals ( ai-guard "Nebtuu" 50 ) ( ai-guard "Lambda 1" 50 ) ( ai-guard "Lambda 2" 50 ) ( ai-guard "Vesalius" 50 ) ( ai-guard "Sulla" 50 ) )
+Hotkey: 1
+Flags: ( "reinforcement" )

$Name: Cancer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 10 "Aries" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Cancer 1"
	"Cancer 2"
)
$AI Goals: ( goals ( ai-chase "Lambda 2" 50 ) ( ai-chase-any 33 ) )
+Flags: ( )

$Name: Gemini
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1
$Arrival Location: Hyperspace
$Arrival Cue: ( < 
   ( distance 
      "<any friendly>" 
      "center:1" 
   )
   2800 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Gemini 1"
	"Gemini 2"
)
$AI Goals: ( goals ( ai-chase "Lambda 1" 50 ) ( ai-chase "Lambda 2" 50 ) ( ai-chase-any 3 ) )
+Flags: ( )

$Name: Libra
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1
$Arrival Location: Hyperspace
$Arrival Cue: ( < 
   ( distance 
      "<any friendly>" 
      "center:1" 
   )
   1400 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Libra 1"
	"Libra 2"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-any 3 ) )
+Flags: ( )

$Name: Virgo
$Waves: 1
$Wave Threshold: 1
$Special Ship: 0		;! Virgo 1
$Arrival Location: In front of ship
+Arrival Distance: 1814
$Arrival Anchor: Nebtuu
$Arrival Cue: ( is-destroyed-delay 16 "Abraxis" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
)
$AI Goals: ( goals ( ai-chase "Nebtuu" 50 ) ( ai-chase-any 3 ) )
+Flags: ( )

$Name: Taurus
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Taurus 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 2 "Gibborim" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Taurus 1"
	"Taurus 2"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-any 12 ) )
+Flags: ( )
+Wave Delay Min: 35
+Wave Delay Max: 55

$Name: Pisces
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Pisces 1
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-destroyed-delay 24 "Gibborim" ) 
   ( skill-level-at-least "Hard" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Pisces 1"
	"Pisces 2"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1
$Arrival Location: Near Ship
+Arrival Distance: 900
$Arrival Anchor: Alpha 1
$Arrival Cue: ( is-destroyed-delay 
   13 
   "Alpha 2" 
   "Alpha 3" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Epsilon 1"
	"Epsilon 2"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
+Flags: ( )

#Events		;! 59 total

$Formula: ( when 
   ( < 
      ( distance "Sulla" "Jump left:1" ) 
      400 
   )
   ( add-goal "Sulla" ( ai-warp-out 89 ) ) 
)
+Name: Cargo ship escapes
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "last repeat" "first trigger" "last trigger" )

$Formula: ( when 
   ( < 
      ( distance "Vesalius" "center:1" ) 
      400 
   )
   ( add-goal 
      "Vesalius" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Medical ship escapes
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "last repeat" "first trigger" "last trigger" )

$Formula: ( when 
   ( < 
      ( distance "Lambda 1" "Jump right:1" ) 
      400 
   )
   ( add-goal 
      "Lambda 1" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Troop Convoy 2 Escapes
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( < 
      ( distance "Lambda 2" "Jump left:1" ) 
      400 
   )
   ( add-goal 
      "Lambda 2" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Troop Convoy 3 Escapes
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "last repeat" "first trigger" "last trigger" )

$Formula: ( when 
   ( has-time-elapsed 16 ) 
   ( beam-free-all "Abraxis" ) 
)
+Name: Beams Free
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 4 "Abraxis" ) 
      ( not 
         ( is-destroyed-delay 0 "Nebtuu" ) 
      )
   )
   ( send-message-list 
      "Nebtuu" 
      "High" 
      "Hey we are almost dead" 
      1000 
      "Alpha 2" 
      "High" 
      "Oh so sorry to hear that" 
      5000 
   )
)
+Name: Conversation
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 3 "Scorpio" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Kali Alert" 
   )
)
+Name: Kali Alert
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Nebtuu" ) 
   ( send-message 
      "#CIC Nebtuu" 
      "High" 
      "Oh poo we ARE dead" 
   )
   ( self-destruct "Abraxis" ) 
)
+Name: Convoy one lost
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( self-destruct "Nebtuu" ) 
)
+Name: Bang
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 2 "Gibborim" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Gibborim is toast" 
   )
)
+Name: Gibborim Down
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( has-departed-delay 0 "Lambda 1" ) 
      ( has-departed-delay 0 "Lambda 2" ) 
   )
   ( do-nothing ) 
)
+Name: Escort Directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Convoy", 1773)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Scorpio" ) 
   ( do-nothing ) 
)
+Name: Scorpio Directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Scorpio", 61)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Aries" ) 
   ( do-nothing ) 
)
+Name: Aries Directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aries", 14)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Leo" ) 
   ( do-nothing ) 
)
+Name: Leo Directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Leo", 15)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( turret-set-forced-target 
      "Abraxis" 
      "Nebtuu" 
      "turret09" 
      "turret14" 
   )
   ( beam-free-all "Nebtuu" ) 
)
+Name: Kablaam
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-goal-true-delay 
         "Destroy Shivan Forces" 
         3 
      )
      ( is-goal-true-delay 
         "Protect Lambdas" 
         3 
      )
      ( is-goal-true-delay 
         "Protect Vesalius" 
         3 
      )
      ( is-goal-true-delay 
         "Protect Sulla" 
         3 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Fin" 
   )
)
+Name: Fin
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return To Base", 24)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-goal-true-delay 
         "Protect Lambdas" 
         2 
      )
      ( is-goal-incomplete 
         "Destroy Shivan Forces" 
      )
      ( is-goal-true-delay 
         "Protect Vesalius" 
         0 
      )
      ( is-goal-true-delay 
         "Protect Sulla" 
         0 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Convoy makes it" 
   )
)
+Name: Convoy Makes it
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Cancer" ) 
   ( send-message 
      "#Command" 
      "High" 
      "New bombers" 
   )
)
+Name: New Bombers
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( or 
         ( > 
            ( distance "Alpha 1" "Lambda 1" ) 
            4500 
         )
         ( > 
            ( distance "Alpha 1" "Lambda 2" ) 
            4500 
         )
      )
      ( or 
         ( not 
            ( < 
               ( distance "center:1" "Lambda 1" ) 
               1000 
            )
         )
         ( not 
            ( < 
               ( distance "center:1" "Lambda 2" ) 
               1000 
            )
         )
      )
   )
   ( send-random-message 
      "#Command" 
      "High" 
      "Keep up 1" 
      "Keep up 2" 
      "Keep up 3" 
      "Keep up 4" 
      "Keep up 5" 
   )
)
+Name: Keep up logic
+Repeat Count: 12
+Interval: 45
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Intro Event" 
   )
)
+Name: Intro Event
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Libra" ) 
   ( do-nothing ) 
)
+Name: Libra Directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Libra", 18)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Gemini" ) 
   ( do-nothing ) 
)
+Name: Gemini Directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Gemini", 16)
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Sachen Makes it
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Gibborim" ) 
   ( beam-free-all "Gibborim" ) 
)
+Name: Beam on Shivan 2
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( cap-waypoint-speed "Lambda 1" 25 ) 
   ( cap-waypoint-speed "Lambda 2" 25 ) 
   ( cap-waypoint-speed "Vesalius" 25 ) 
   ( cap-waypoint-speed "Sulla" 25 ) 
   ( set-ets-values 12 0 0 "Vesalius" ) 
   ( cap-waypoint-speed "Nebtuu" 25 ) 
)
+Name: Speed Limit
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( ship-guardian "Nebtuu" ) 
)
+Name: Twink
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Abraxis" ) 
   ( ship-no-guardian "Nebtuu" ) 
)
+Name: Twinkle
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 12 "Gibborim" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Cain Arrives" 
   )
)
+Name: Cain Arrives
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "Lambda 1" ) 50 ) 
   ( send-message 
      "Lambda 1" 
      "High" 
      "Lambda 1 Low Hull" 
   )
)
+Name: #1 Low Hull
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "Lambda 2" ) 50 ) 
   ( send-message 
      "Lambda 2" 
      "High" 
      "Lambda 2 Low Hull" 
   )
)
+Name: #2 Low Hull
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "Vesalius" ) 50 ) 
   ( send-message 
      "Vesalius" 
      "High" 
      "Vesalius Low Hull" 
   )
)
+Name: #3 Low Hull
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "Sulla" ) 50 ) 
   ( send-message 
      "Sulla" 
      "High" 
      "Sulla Low Hull" 
   )
)
+Name: #4 Low Hull
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "Lambda 1" ) 15 ) 
   ( send-message 
      "Lambda 1" 
      "High" 
      "Lambda 1 Critical Hull" 
   )
)
+Name: #1 Critical Hull
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "Lambda 2" ) 10 ) 
   ( send-message 
      "Lambda 2" 
      "High" 
      "Lambda 2 Critical Hull" 
   )
)
+Name: #2 Critical Hull
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "Vesalius" ) 10 ) 
   ( send-message 
      "Vesalius" 
      "High" 
      "Vesalius Critical Hull" 
   )
)
+Name: #3 Critical Hull
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "Sulla" ) 10 ) 
   ( send-message 
      "Sulla" 
      "High" 
      "Sulla Critical Hull" 
   )
)
+Name: #4 Critical Hull
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Taurus" ) 
   ( do-nothing ) 
)
+Name: Aeshma Directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Taurus", 19)

$Formula: ( when 
   ( or 
      ( and 
         ( is-subsystem-destroyed-delay 
            "Gibborim" 
            "turret07" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Gibborim" 
            "turret01" 
            0 
         )
      )
      ( is-destroyed-delay 0 "Gibborim" ) 
   )
   ( do-nothing ) 
)
+Name: Cain Directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Gibborim Beams", 1774)

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: Virgo Directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Virgo", 17)

$Formula: ( when 
   ( is-destroyed-delay 0 "Pisces" ) 
   ( do-nothing ) 
)
+Name: Pisces Directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Pisces", 22)

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 2 "Sulla" ) 
      ( or 
         ( not 
            ( is-destroyed-delay 0 "Lambda 1" ) 
         )
         ( not 
            ( is-destroyed-delay 0 "Lambda 2" ) 
         )
         ( not 
            ( is-destroyed-delay 0 "Vesalius" ) 
         )
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Sulla Lost" 
   )
)
+Name: Sulla lost but not last
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 2 "Lambda 2" ) 
      ( or 
         ( not 
            ( is-destroyed-delay 0 "Lambda 1" ) 
         )
         ( not 
            ( is-destroyed-delay 2 "Sulla" ) 
         )
         ( not 
            ( is-destroyed-delay 0 "Vesalius" ) 
         )
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Lambda 2 Lost" 
   )
)
+Name: Lamdba 2 Lost but not last
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Lambda 1" ) 
      ( or 
         ( not 
            ( is-destroyed-delay 0 "Sulla" ) 
         )
         ( not 
            ( is-destroyed-delay 0 "Lambda 2" ) 
         )
         ( not 
            ( is-destroyed-delay 0 "Vesalius" ) 
         )
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Lambda 1 Lost" 
   )
)
+Name: Scipio Lost but not last
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Vesalius" ) 
      ( or 
         ( not 
            ( is-destroyed-delay 0 "Lambda 1" ) 
         )
         ( not 
            ( is-destroyed-delay 0 "Lambda 2" ) 
         )
         ( not 
            ( is-destroyed-delay 0 "Sulla" ) 
         )
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Vesalius Lost" 
   )
)
+Name: Vesalius Lost but not last
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 10 "Nebtuu" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Nebtuu Lost" 
   )
)
+Name: Nebtuu lost
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-departed-delay 0 "Sulla" ) 
      ( or 
         ( not 
            ( destroyed-or-departed-delay 
               0 
               "Lambda 1" 
            )
         )
         ( not 
            ( destroyed-or-departed-delay 
               0 
               "Lambda 2" 
            )
         )
         ( not 
            ( destroyed-or-departed-delay 
               0 
               "Vesalius" 
            )
         )
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Sulla Jumps out" 
   )
)
+Name: Sulla Jumps not last
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( and 
         ( not 
            ( destroyed-or-departed-delay 
               0 
               "Lambda 2" 
            )
         )
         ( has-departed-delay 4 "Lambda 1" ) 
      )
      ( and 
         ( not 
            ( destroyed-or-departed-delay 
               0 
               "Lambda 1" 
            )
         )
         ( has-departed-delay 4 "Lambda 2" ) 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "One makes it one pending" 
   )
)
+Name: One pending
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( and-in-sequence 
         ( is-destroyed-delay 0 "Lambda 2" ) 
         ( has-departed-delay 4 "Lambda 1" ) 
      )
      ( and-in-sequence 
         ( is-destroyed-delay 0 "Lambda 1" ) 
         ( has-departed-delay 4 "Lambda 2" ) 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "civilians now accounted for" 
   )
)
+Name: There can be only one
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-departed-delay 0 "Vesalius" ) 
      ( or 
         ( not 
            ( destroyed-or-departed-delay 
               0 
               "Lambda 1" 
            )
         )
         ( not 
            ( destroyed-or-departed-delay 
               0 
               "Lambda 2" 
            )
         )
         ( not 
            ( destroyed-or-departed-delay 
               0 
               "Sulla" 
            )
         )
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Vesalius Jumps" 
   )
)
+Name: Ves Jump
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( or 
         ( has-departed-delay 0 "Lambda 1" ) 
         ( has-departed-delay 0 "Lambda 2" ) 
         ( has-departed-delay 0 "Vesalius" ) 
         ( has-departed-delay 0 "Sulla" ) 
      )
      ( or 
         ( destroyed-or-departed-delay 
            0 
            "Lambda 1" 
            "Lambda 2" 
            "Vesalius" 
         )
         ( destroyed-or-departed-delay 
            0 
            "Lambda 1" 
            "Lambda 2" 
            "Sulla" 
         )
         ( destroyed-or-departed-delay 
            0 
            "Lambda 1" 
            "Sulla" 
            "Vesalius" 
         )
         ( destroyed-or-departed-delay 
            0 
            "Sulla" 
            "Lambda 2" 
            "Vesalius" 
         )
      )
      ( or 
         ( is-destroyed-delay 0 "Lambda 1" ) 
         ( is-destroyed-delay 0 "Lambda 2" ) 
         ( is-destroyed-delay 0 "Vesalius" ) 
         ( is-destroyed-delay 0 "Sulla" ) 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Last one jumps" 
   )
)
+Name: Last jump out
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB 2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return To Base", 24)

$Formula: ( when 
   ( and 
      ( or 
         ( has-departed-delay 0 "Lambda 1" ) 
         ( has-departed-delay 0 "Lambda 2" ) 
      )
      ( is-goal-true-delay 
         "Protect Vesalius" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: May continue
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      3 
      "Lambda 1" 
      "Lambda 2" 
      "Vesalius" 
      "Sulla" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Total Fail" 
   )
)
+Name: Total Failure
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB Fail
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return To Base", 24)

$Formula: ( when 
   ( or 
      ( is-event-true-delay "Fin" 0 ) 
      ( is-event-true-delay 
         "Last jump out" 
         0 
      )
      ( is-event-true-delay 
         "Total Failure" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Jump okay
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "Fin" 0 ) 
   ( grant-medal 
      "Meritorious Unit Commendation" 
   )
)
+Name: Medal
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Taurus 3" 
      "Taurus 4" 
      "Taurus 1" 
      "Taurus 2" 
      "Virgo 1" 
      "Virgo 2" 
      "Virgo 3" 
      "Gemini 1" 
      "Gemini 2" 
      "Gemini 3" 
      "Cancer 1" 
      "Cancer 2" 
      "Cancer 3" 
      "Libra 1" 
      "Libra 2" 
      "Libra 3" 
      "Libra 4" 
      "Scorpio 1" 
      "Scorpio 2" 
      "Scorpio 3" 
      "Scorpio 4" 
      "Aries 1" 
      "Aries 2" 
      "Aries 3" 
      "Aries 4" 
      "Aries 5" 
      "Aries 6" 
      "Virgo 4" 
      "Virgo 5" 
      "Capricorn 1" 
      "Capricorn 2" 
      "Capricorn 3" 
      "Capricorn 4" 
      "Cancer 4" 
      "Cancer 5" 
      "Cancer 6" 
      "Libra 1" 
      "Libra 2" 
      "Libra 3" 
      "Libra 4" 
      "Libra 5" 
      "Libra 6" 
      "Pisces 5" 
      "Pisces 6" 
      "Pisces 7" 
      "Pisces 8" 
      "Pisces 9" 
      "Pisces 10" 
      "Pisces 11" 
      "Pisces 12" 
      "Aquarius 1" 
      "Aquarius 2" 
      "Aquarius 3" 
      "Aquarius 4" 
      "Leo 1" 
      "Leo 2" 
      "Leo 3" 
      "Scorpio 5" 
      "Pisces 1" 
      "Pisces 2" 
      "Pisces 3" 
      "Pisces 4" 
      "Aquarius 24" 
      "Aquarius 23" 
      "Aquarius 22" 
      "Aquarius 21" 
      "Aquarius 20" 
      "Aquarius 19" 
      "Aquarius 18" 
      "Aquarius 17" 
      "Aquarius 16" 
      "Aquarius 15" 
      "Aquarius 14" 
      "Aquarius 13" 
      "Aquarius 12" 
      "Aquarius 11" 
      "Aquarius 10" 
      "Aquarius 9" 
      "Aquarius 8" 
      "Aquarius 7" 
      "Aquarius 6" 
      "Aquarius 5" 
      "Capricorn 5" 
      "Sagittarius 1" 
      "Sagittarius 2" 
      "Sagittarius 3" 
      "Sagittarius 4" 
      "Sagittarius 5" 
      "Sagittarius 6" 
      "Abraxis" 
      "Leo 4" 
      "Leo 5" 
      "Leo 6" 
      "Scorpio 6" 
      "Scorpio 7" 
      "Scorpio 8" 
      "Scorpio 9" 
      "Scorpio 10" 
      "Scorpio 11" 
      "Scorpio 12" 
   )
   ( true ) 
   ( when 
      ( is_tagged "<argument>" ) 
      ( when 
         ( true ) 
         ( when-argument 
            ( every-of 
               "Turret06" 
               "Turret07" 
               "Turret12" 
            )
            ( true ) 
            ( beam-lock "Nebtuu" "<argument>" ) 
         )
         ( when-argument 
            ( every-of 
               "Turret06" 
               "Turret07" 
               "Turret12" 
            )
            ( true ) 
            ( turret-change-weapon 
               "Nebtuu" 
               "<argument>" 
               "AAAf" 
               1 
               0 
            )
         )
         ( when 
            ( true ) 
            ( fire-beam 
               "Nebtuu" 
               "Turret06" 
               "<argument>" 
            )
            ( fire-beam 
               "Nebtuu" 
               "Turret07" 
               "<argument>" 
            )
            ( fire-beam 
               "Nebtuu" 
               "Turret12" 
               "<argument>" 
            )
         )
      )
   )
   ( when-argument 
      ( every-of 
         "Taurus 3" 
         "Taurus 4" 
         "Taurus 1" 
         "Taurus 2" 
         "Virgo 1" 
         "Virgo 2" 
         "Virgo 3" 
         "Gemini 1" 
         "Gemini 2" 
         "Gemini 3" 
         "Cancer 1" 
         "Cancer 2" 
         "Cancer 3" 
         "Libra 1" 
         "Libra 2" 
         "Libra 3" 
         "Libra 4" 
         "Scorpio 1" 
         "Scorpio 2" 
         "Scorpio 3" 
         "Scorpio 4" 
         "Aries 1" 
         "Aries 2" 
         "Aries 3" 
         "Aries 4" 
         "Aries 5" 
         "Aries 6" 
         "Virgo 4" 
         "Virgo 5" 
         "Capricorn 1" 
         "Capricorn 2" 
         "Capricorn 3" 
         "Capricorn 4" 
         "Cancer 4" 
         "Cancer 5" 
         "Cancer 6" 
         "Libra 1" 
         "Libra 2" 
         "Libra 3" 
         "Libra 4" 
         "Libra 5" 
         "Libra 6" 
         "Pisces 5" 
         "Pisces 6" 
         "Pisces 7" 
         "Pisces 8" 
         "Pisces 9" 
         "Pisces 10" 
         "Pisces 11" 
         "Pisces 12" 
         "Aquarius 1" 
         "Aquarius 2" 
         "Aquarius 3" 
         "Aquarius 4" 
         "Leo 1" 
         "Leo 2" 
         "Leo 3" 
         "Scorpio 5" 
         "Pisces 1" 
         "Pisces 2" 
         "Pisces 3" 
         "Pisces 4" 
         "Aquarius 24" 
         "Aquarius 23" 
         "Aquarius 22" 
         "Aquarius 21" 
         "Aquarius 20" 
         "Aquarius 19" 
         "Aquarius 18" 
         "Aquarius 17" 
         "Aquarius 16" 
         "Aquarius 15" 
         "Aquarius 14" 
         "Aquarius 13" 
         "Aquarius 12" 
         "Aquarius 11" 
         "Aquarius 10" 
         "Aquarius 9" 
         "Aquarius 8" 
         "Aquarius 7" 
         "Aquarius 6" 
         "Aquarius 5" 
         "Capricorn 5" 
         "Sagittarius 1" 
         "Sagittarius 2" 
         "Sagittarius 3" 
         "Sagittarius 4" 
         "Sagittarius 5" 
         "Sagittarius 6" 
         "Abraxis" 
         "Leo 4" 
         "Leo 5" 
         "Leo 6" 
         "Scorpio 6" 
         "Scorpio 7" 
         "Scorpio 8" 
         "Scorpio 9" 
         "Scorpio 10" 
         "Scorpio 11" 
         "Scorpio 12" 
      )
      ( not ( is_tagged "<argument>" ) ) 
      ( when 
         ( true ) 
         ( when-argument 
            ( every-of 
               "Turret06" 
               "Turret07" 
               "Turret12" 
            )
            ( true ) 
            ( when-argument 
               ( every-of 
                  "Turret06" 
                  "Turret07" 
                  "Turret12" 
               )
               ( true ) 
               ( turret-change-weapon 
                  "Nebtuu" 
                  "<argument>" 
                  "AAAf" 
                  1 
                  0 
               )
               ( beam-free "Nebtuu" "<argument>" ) 
            )
         )
      )
   )
)
+Name: TAG Handler
+Repeat Count: -1
+Trigger Count: 88888888
+Interval: 5

$Formula: ( when 
   ( or 
      ( is-goal-true-delay 
         "Destroy Shivan Forces" 
         0 
      )
      ( destroyed-or-departed-delay 
         0 
         "Vesalius" 
         "Sulla" 
      )
   )
   ( cap-waypoint-speed "Lambda 1" -1 ) 
   ( cap-waypoint-speed "Nebtuu" -1 ) 
   ( cap-waypoint-speed "Lambda 2" -1 ) 
   ( cap-waypoint-speed "Vesalius" -1 ) 
   ( cap-waypoint-speed "Sulla" -1 ) 
   ( enable-ets 
      "Lambda 1" 
      "Lambda 2" 
      "Vesalius" 
      "Sulla" 
   )
)
+Name: Take speed limiters off
+Repeat Count: 1
+Interval: 1

#Goals		;! 4 total

$Type: Primary
+Name: Protect Lambdas
$MessageNew:  XSTR("Escort Lambda 1 and Lambda 2 to the Epsilon Pegasi node", 1775)
$end_multi_text
$Formula: ( and 
   ( has-departed-delay 1 "Lambda 1" ) 
   ( has-departed-delay 1 "Lambda 2" ) 
)

$Type: Secondary
+Name: Destroy Shivan Forces
$MessageNew:  XSTR("Destroy all hostile targets", 1776)
$end_multi_text
$Formula: ( and 
   ( is-destroyed-delay 
      0 
      "Leo" 
      "Scorpio" 
      "Aries" 
      "Cancer" 
      "Gemini" 
      "Libra" 
   )
   ( or 
      ( is-destroyed-delay 0 "Gibborim" ) 
      ( is-destroyed-delay 0 "Nebtuu" ) 
   )
)

$Type: Primary
+Name: Protect Vesalius
$MessageNew:  XSTR("Protect the medical ship Vesalius", 1777)
$end_multi_text
$Formula: ( has-departed-delay 1 "Vesalius" ) 

$Type: Secondary
+Name: Protect Sulla
$MessageNew:  XSTR("Protect the cargo ship Sulla", 1778)
$end_multi_text
$Formula: ( has-departed-delay 1 "Sulla" ) 

#Waypoints		;! 6 lists total


$Jump Node: -10739.217773, 356.394287, -3609.241699
$Jump Node Name: Epsilon Pegasi
$Name: Jump right
$List: (		;! 1 points in list
	( -11051.226563, 324.453949, -2989.856445 )
)

$Name: Waypoint path 2
$List: (		;! 3 points in list
	( -5102.843262, 125.588905, 2352.134033 )
	( -6049.687500, 398.327484, 762.812866 )
	( -10139.650391, 41.348351, -3304.639160 )
)

$Name: Waypoint path 3
$List: (		;! 5 points in list
	( -6453.122559, -0.001074, 2791.405762 )
	( -5810.289063, 0.001694, 1514.180420 )
	( -6686.367188, 0.000185, -146.424316 )
	( -7602.166016, 0.000811, -1267.667480 )
	( -10767.408203, 123.203331, -3134.234863 )
)

$Name: Waypoint path 4
$List: (		;! 3 points in list
	( -6593.380859, 0.001208, 702.768921 )
	( -6481.244141, 343.144012, 1358.224365 )
	( -10845.572266, 198.440247, -3995.747314 )
)

$Name: Jump left
$List: (		;! 1 points in list
	( -10279.333984, 324.453888, -3966.999023 )
)

$Name: center
$List: (		;! 1 points in list
	( -10569.676758, 324.453888, -3467.762695 )
)

#Messages		;! 35 total


$Name: Hey we are almost dead
$Team: -1
$MessageNew:  XSTR("We have destroyed the Abraxis, but the Shivans will not relent!", 1779)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2
+Wave Name: sm3-06_ne_01.wav

$Name: Oh so sorry to hear that
$Team: -1
$MessageNew:  XSTR("Maintain your escort of the transports. The 70th Blue Lions are here to assist.", 1780)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP8
+Wave Name: sm3-06_a2_01.wav

$Name: Kali Alert
$Team: -1
$MessageNew:  XSTR("Nahema bombers inbound, designation Scorpio. Intercept that wing, Alpha!", 1781)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: sm3-06_ac_01.wav

$Name: Oh poo we ARE dead
$Team: -1
$MessageNew:  XSTR("We die for nothing if we do not win the day. Avenge us! ", 1782)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2
+Wave Name: sm3-06_ne_02.wav

$Name: Gibborim is toast
$Team: -1
$MessageNew:  XSTR("We have destroyed the Gibborim! Well done, pilots. Resume your escort.", 1783)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: sm3-06_ac_02.wav

$Name: Fin
$Team: -1
$MessageNew:  XSTR("Good work, Alpha. Return to base.", 1784)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: sm3-06_ac_03.wav

$Name: Convoy makes it
$Team: -1
$MessageNew:  XSTR("The convoy has entered the jump node. Job well done, Alpha! Secure the area and return to base.", 1785)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: sm3-06_ac_04.wav

$Name: New bombers
$Team: -1
$MessageNew:  XSTR("Seraphim bombers with fighter escort have jumped in. Defend those transports, Alpha.", 1786)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: sm3-06_ac_05.wav

$Name: Keep up 1
$Team: -1
$MessageNew:  XSTR("Alpha, you're falling behind the convoy. Hit your burners to catch up.", 1787)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: sm3-06_ac_06.wav

$Name: Keep up 2
$Team: -1
$MessageNew:  XSTR("Stay close to the convoy, Alpha. Get them safely to the node!", 1788)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: sm3-06_ac_07.wav

$Name: Keep up 3
$Team: -1
$MessageNew:  XSTR("Alpha, you're too far from the convoy!", 1789)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: sm3-06_ac_08.wav

$Name: Keep up 4
$Team: -1
$MessageNew:  XSTR("Alpha 1, your job is to protect the convoy. Resume your escort on the double.", 1790)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: sm3-06_ac_09.wav

$Name: Keep up 5
$Team: -1
$MessageNew:  XSTR("Alpha, we need you by the convoy! Don't let the Shivans lure you away!", 1791)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: sm3-06_ac_10.wav

$Name: Intro Event
$Team: -1
$MessageNew:  XSTR("Alpha wing, you have your orders. Prioritize enemy bombers!", 1792)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: sm3-06_ac_11.wav

$Name: Cain Arrives
$Team: -1
$MessageNew:  XSTR("The Gibborim has emerged from subspace! Take out its turrets before they rip through the convoy!", 1793)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: sm3-06_ac_12.wav

$Name: Lambda 1 Low Hull
$Team: -1
$MessageNew:  XSTR("Lambda 1 here. Hull has sustained heavy damage. Requesting fighter protection.", 1794)
$end_multi_text
+Persona: Support Ship
+AVI Name: Head-CM1
+Wave Name: sm3-06_l1_01.wav

$Name: Lambda 1 Critical Hull
$Team: -1
$MessageNew:  XSTR("This is Lambda 1. Hull integrity now below critical! Hundreds will die if you don't get us out of here!", 1795)
$end_multi_text
+Persona: Support Ship
+AVI Name: Head-CM1
+Wave Name: sm3-06_l1_02.wav

$Name: Lambda 2 Low Hull
$Team: -1
$MessageNew:  XSTR("Lambda 2 requesting fighter cover! We can't take much more of this!", 1796)
$end_multi_text
+Persona: Support Ship
+AVI Name: Head-CM3
+Wave Name: sm3-06_l2_01.wav

$Name: Lambda 2 Critical Hull
$Team: -1
$MessageNew:  XSTR("This is Lambda 2. We're gonna die out here, Command!", 1797)
$end_multi_text
+Persona: Support Ship
+AVI Name: Head-CM3
+Wave Name: sm3-06_l2_02.wav

$Name: Vesalius Low Hull
$Team: -1
$MessageNew:  XSTR("This is the GTM Vesalius. The Shivans pounded our hull. We need more fighter cover!", 1798)
$end_multi_text
+Persona: Support Ship
+AVI Name: Head-CM5
+Wave Name: sm3-06_ve_01.wav

$Name: Vesalius Critical Hull
$Team: -1
$MessageNew:  XSTR("Vesalius here. Hull breach imminent. Our situation is dire, Command!", 1799)
$end_multi_text
+Persona: Support Ship
+AVI Name: Head-CM5
+Wave Name: sm3-06_ve_02.wav

$Name: Sulla Low Hull
$Team: -1
$MessageNew:  XSTR("Command, this is the Sulla. We don't have the firepower to repel this attack!", 1800)
$end_multi_text
+Persona: Support Ship
+AVI Name: Head-CM4
+Wave Name: sm3-06_su_01.wav

$Name: Sulla Critical Hull
$Team: -1
$MessageNew:  XSTR("Command, we need more fighters! We're not going to survive this engagement!", 1801)
$end_multi_text
+Persona: Support Ship
+AVI Name: Head-CM4
+Wave Name: sm3-06_su_02.wav

$Name: Sulla Lost
$Team: -1
$MessageNew:  XSTR("The Sulla is down! Stay focused, Alpha. We cannot afford any more losses!", 1802)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: sm3-06_ac_13.wav

$Name: Lambda 2 Lost
$Team: -1
$MessageNew:  XSTR("We've lost Lambda 2! They're slaughtering us out there!", 1803)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: sm3-06_ac_14.wav

$Name: Lambda 1 Lost
$Team: -1
$MessageNew:  XSTR("Lambda 1! Come in, Lambda 1! We've lost your signal! ", 1804)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: sm3-06_ac_15.wav

$Name: Vesalius Lost
$Team: -1
$MessageNew:  XSTR("The GTM Vesalius has been destroyed. All personnel on board were lost.", 1805)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: sm3-06_ac_16.wav

$Name: Nebtuu Lost
$Team: -1
$MessageNew:  XSTR("Alpha, the Nebtuu is gone. All allied warships are currently engaged. You're on your own out there.", 1806)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: sm3-06_ac_17.wav

$Name: Last one gone
$Team: -1
$MessageNew:  XSTR("The Shivans wiped out our entire convoy. Return to base, Alpha.", 1807)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: sm3-06_ac_18.wav

$Name: Sulla Jumps out
$Team: -1
$MessageNew:  XSTR("The Sulla has engaged its jump drives and is now en route for Epsilon Pegasi.", 1808)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: sm3-06_ac_19.wav

$Name: civilians now accounted for
$Team: -1
$MessageNew:  XSTR("The civilians are now all accounted for. 50% survived the engagement. ", 1809)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: sm3-06_ac_20.wav

$Name: One makes it one pending
$Team: -1
$MessageNew:  XSTR("The first transport has reached Epsilon Pegasi. ", 1810)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: sm3-06_ac_21.wav

$Name: Vesalius Jumps
$Team: -1
$MessageNew:  XSTR("The GTM Vesalius has entered the jump node.", 1811)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: sm3-06_ac_22.wav

$Name: Last one jumps
$Team: -1
$MessageNew:  XSTR("There's nothing more we can do here, Alpha. The convoy is away. Return to base.", 1812)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: sm3-06_ac_23.wav

$Name: Total Fail
$Team: -1
$MessageNew:  XSTR("All allied warships have been destroyed. Return to base.", 877)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: SM107_AC_02.wav

#Reinforcements		;! 1 total

$Name: Theta
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

#Background bitmaps		;! 21 total

$Num stars: 2000
$Ambient light level: 7895160

$Bitmap List:
+Flags: ( "corrected angles" )
$Sun: SunCapellaA
+Angles: 6.092748 0.180746 5.515385
+Scale: 2.000000
$Starbitmap: NebulG8-Whisp
+Angles: 0.000000 0.139631 0.000000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 4
+DivY: 4
$Starbitmap: NebulG7-Whisp
+Angles: 0.212996 4.685951 5.925691
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 3
+DivY: 3
$Starbitmap: NebulG1-Main
+Angles: 0.000000 6.108653 0.017458
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 3
+DivY: 3
$Starbitmap: NebulG5-Whisp
+Angles: 6.143581 6.228372 0.017630
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 2
+DivY: 2
$Starbitmap: NebulG9-Whisp
+Angles: 5.937499 4.640419 0.353351
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 3
+DivY: 3
$Starbitmap: NebulG5-Whisp
+Angles: 0.000000 1.675519 0.349071
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA1-Main
+Angles: 6.147847 0.101688 2.346926
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA5-Whisp
+Angles: 6.045194 3.515650 2.214824
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA10-Whisp
+Angles: 6.045850 0.159815 2.252542
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA4-Whisp
+Angles: 6.196900 0.086608 2.352457
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA2-Main
+Angles: 6.184612 0.099055 2.351307
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA6-Whisp
+Angles: 6.180936 4.435210 2.191856
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 2
+DivY: 2
$Starbitmap: NebulA7-Whisp
+Angles: 0.012764 0.023008 2.391028
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA12-Whisp
+Angles: 6.127044 0.188726 2.254124
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA14-Whisp
+Angles: 0.010258 6.269065 2.199046
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA13-Whisp
+Angles: 6.123793 5.334721 2.271487
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA11-Whisp
+Angles: 6.184426 0.072049 2.509716
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 4
+DivY: 4
$Starbitmap: NebulA6-Whisp
+Angles: 6.050925 0.163356 2.102767
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 3
+DivY: 3
$Starbitmap: NebulA8-Whisp
+Angles: 6.231931 0.070666 2.197306
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: PlanetB
+Angles: 0.000000 2.460917 0.000000
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: PlanetD
+Angles: 6.248470 2.911052 0.104787
+ScaleX: 0.250000
+ScaleY: 0.250000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 7: Revelation
$Briefing Music: Brief6

#End

