#Mission Info

$Version: 0.10
$Name:  XSTR("", -1)
$Author: Joey_21
$Created: 07/20/01 at 22:55:40
$Modified: 08/22/01 at 13:33:29
$Notes:
$End Notes:

$Mission Desc:
 XSTR("", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: 2509.446533, 19517.439453, -3894.105713
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.170175, 0.985414,
	0.000000, -0.985414, 0.170175
+SquadReassignName: 157th Beige Gryphons
+SquadReassignLogo: 157th.pcx

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
 XSTR("Command is working on a plan to get the Alcmene into the portal. We must find what is waiting for us beyond it. The GTD Candelifera is being prepared to help assist with the engagement but they report that they won't be in the area for quite some time. For what efforts we've made in the past, the Eridanites have not escaped beyond the regions of the portal.", -1)
$end_multi_text
$Ani Filename: cb_hecatespin.ani
+Wave Filename: none

$Stage Text:
 XSTR("Start to familiarize yourself with old Eridanite technology such as the Lacerta class encountered 39 years ago. The Lacerta was a powerful destroyer. We believe they are still manufactured up to this day. There might be other technology out there which we have not seen yet. We're searching for other craft and we'll keep the fleet updated on anything we find.", -1)
$end_multi_text
$Ani Filename: cb_lacertaspin.ani
+Wave Filename: none

$Stage Text:
 XSTR("In other news, a task force in Delta Serpentis are carrying out work to reopen the Sol jump node with a Knossos. The project is nearly complete and is undergoing final stages. More on this later. Reopening the node could be dangerous. If the Eridanites escape us and head for that knossos then we have no hope for humanity.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("In order to get into the Eridanite jump gate, we have formed a plan to get us ready. Alpha wing, consisting of 2 fighters, will be crucial to make sure this plan goes through.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 2488.430420, 29232.466797, -5128.913086
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.170175, 0.985414,
	0.000000, -0.985414, 0.170175
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 26
$team: Hostile
$class: Eridanite Jump Gate
$pos: 152.504700, 0.001749, -359.527893
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("First, we'll distract the Eridanites with a transport, the GTT Jupiter. We believe the area is clear at the moment. This is very important. As soon as the Eridanites jump in, Alpha wing will run to the nearest Nav Bouy. We expect the Jupiter to be our bait.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 2488.430420, 12931.874023, -2270.726563
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.170175, 0.985414,
	0.000000, -0.985414, 0.170175
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 26
$team: Hostile
$class: Eridanite Jump Gate
$pos: 1024.651123, 0.001936, 4249.102051
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: 2876.751953, -0.001239, 430.486908
$label: GTT Jupiter
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: 2726.269775, -0.001021, -1123.589966
$label: Alpha
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Once Alpha wing has arrived near the Nav Bouy, we'll send in a fleet consisting of the Alcmene, Abbasi, and 2 wings. Those two wings consist of Beta and Gamma. The Abbasi is a Cercyon class corvette.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 2488.430420, 21700.632813, -3785.037842
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.170175, 0.985414,
	0.000000, -0.985414, 0.170175
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 26
$team: Hostile
$class: Eridanite Jump Gate
$pos: 1024.651123, 0.001936, 4249.102051
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: 4924.538086, -0.002796, -1780.145508
$label: Alpha
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: GTNB Pharos
$pos: 5951.138184, -0.000038, -732.091370
$label: Nav
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Cercyon
$pos: -517.235962, -500.000031, 1107.958496
$label: Abassi
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -100.125389, 0.002720, -2138.968506
$label: GTD Alcmene
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Once the fleet jumps in, we'll mop up any capital ships the Eridanites have in store for us and we'll proceed cautiously into the jump gate. This is where we will gain our access. The GTD Candelifera should be arriving at anytime to help.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 2488.430420, 21700.632813, -3785.037842
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.170175, 0.985414,
	0.000000, -0.985414, 0.170175
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 26
$team: Hostile
$class: Eridanite Jump Gate
$pos: 1024.651123, 0.001936, 4249.102051
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: 4125.301758, -0.002735, -1820.114502
$label: Alpha
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Cercyon
$pos: 2405.654785, -500.000580, -35.124439
$label: Abassi
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 168.499069, 0.002438, -1579.924438
$label: GTD Alcmene
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( not 
   ( is-event-true-delay "Return1" 0 ) 
)
$Multi text
    XSTR("You failed to complete all the goals required for this mission. Because of this, we cannot be successfully sure if the entrance to the jump point will even work. You abandoned the battle site and this is unexcusable. You are relieved of all your duties. Expect a court martial and possible execution for your disobedience.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay "Return1" 0 ) 
$Multi text
    XSTR("Welcome to the Candelifera. We believe the Alcmene made a safe jump into the portal. The Candelifera is getting ready itself to make the jump in. Perhaps what we will find beyond the portal will be very useful for our survival. We are still unsure what system it leads to or even if it leads to a system at all.

The Lacerta encountered in the mission was driven off but a force of Vasudan warships plan to track it down and destroy it within the next few hours but this isn't a concern of ours. We damaged the Lacerta in this mission enough to help. Probably no repairs are able to be made for them at this time. We'll here more from this later.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("No recommendations.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
)

+Weaponry Pool: (
	"Subach HL-7"	26
	"Akheton SDG"	16
	"Prometheus R"	26
	"UD-8 Kayser"	16
	"Rockeye"	500
	"Tempest"	500
	"Hornet"	1500
	"Harpoon"	820
	"Stiletto II"	500
)

#Objects		;! 41 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -202.014587, -0.000006, -1.620817
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -305.290039, -0.000001, -101.092896
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12
+Persona Index: 0

$Name: Gamma 1		;! Object #2
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 610.534912, 0.000026, -2.506821
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12
+Persona Index: 0

$Name: Gamma 2		;! Object #3
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 507.259460, 0.000032, -101.978897
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12
+Persona Index: 1

$Name: Beta 1		;! Object #4
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 201.958542, -0.000007, -2.430533
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12
+Persona Index: 0

$Name: Beta 2		;! Object #5
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 98.683083, -0.000002, -101.902618
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12
+Persona Index: 1

$Name: Beta 3		;! Object #6
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 303.780945, -0.000024, -100.388657
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12
+Persona Index: 2

$Name: Beta 4		;! Object #7
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 203.414673, 0.000015, -198.356079
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12
+Persona Index: 0

$Name: EGate(nocollide) 8		;! Object #8
$Class: EGate(nocollide)
$Team: Hostile
$Location: -0.754547, -0.000289, 5028.848633
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "beam-protect-ship" "no-shields" "no-arrival-music" "invulnerable" "no-dynamic" )+Respawn priority: 0

+Group: 0

$Name: GTD Alcmene		;! Object #9
$Class: GTD Orion
$Team: Friendly
$Location: 3743.600098, 0.000000, -5885.600098
$Orientation:
	0.934751, 0.000000, 0.355304,
	0.000000, 1.000000, 0.000000,
	-0.355304, 0.000000, 0.934751
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Abellio" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( < 
   ( distance 
      "Alpha 2" 
      "Waypoint path 2:1" 
   )
   500 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Thanks" 5 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-dynamic" )+Respawn priority: 0

+Escort priority: 89
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Abassi		;! Object #10
$Class: GTCv Cercyon
$Team: Friendly
$Location: -1028.400024, -500.000000, -1681.699951
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Abora" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "GTD Alcmene" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-dynamic" )+Respawn priority: 0

+Escort priority: 86
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: GTT Jupiter		;! Object #11
$Class: GTT Argo
$Team: Friendly
$Location: 11.816180, -0.000389, 288.565216
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-music" "no-dynamic" )+Respawn priority: 0

+Escort priority: 89
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: Gamma 3		;! Object #12
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 712.357422, 0.000009, -100.464966
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12
+Persona Index: 2

$Name: Gamma 4		;! Object #13
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 611.991089, 0.000048, -198.432373
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12
+Persona Index: 0

$Name: Nav		;! Object #14
$Class: GTNB Pharos
$Team: Friendly
$Location: 251.539795, -0.000192, -982.240723
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 0 "GTD Alcmene" ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "beam-protect-ship" "no-shields" "escort" "no-arrival-music" "no-departure-warp" "invulnerable" "no-dynamic" )+Respawn priority: 0

+Escort priority: 89
+Group: 0

$Name: Zaurak 1		;! Object #15
$Class: ECF Maia
$Team: Hostile
$Location: -1013.947876, -0.000066, 4015.167969
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "special-warp" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Zaurak 2		;! Object #16
$Class: ECF Maia
$Team: Hostile
$Location: -1247.080200, -0.000323, 3888.054199
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "special-warp" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Zaurak 3		;! Object #17
$Class: ECF Maia
$Team: Hostile
$Location: -827.601013, -0.000291, 3876.522705
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "special-warp" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Zaurak 4		;! Object #18
$Class: ECF Maia
$Team: Hostile
$Location: -1038.240356, -0.000186, 3784.415039
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "special-warp" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Zaurak 5		;! Object #19
$Class: ECF Maia
$Team: Hostile
$Location: -1248.433716, -0.000162, 3669.642334
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "special-warp" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Zaurak 6		;! Object #20
$Class: ECF Maia
$Team: Hostile
$Location: -962.273804, 0.000442, 3669.642090
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "special-warp" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Abellio		;! Object #21
$Class: ECCv Epimetheus
$Team: Hostile
$Location: -2027.951660, -0.000395, 4019.123291
$Orientation:
	-0.999263, 0.000000, -0.038398,
	0.000000, 1.000000, 0.000000,
	0.038398, 0.000000, -0.999263
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Alpha 1" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Primary Banks: ( "" )
+Subsystem: turret03
+Primary Banks: ( "" )
+Subsystem: turret04
+Subsystem: turret05
+Primary Banks: ( "" )
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 30 "Zaurak" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "special-warp" )+Respawn priority: 0

+Escort priority: 88
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 640

$Name: Abora		;! Object #22
$Class: ECCv Epimetheus
$Team: Hostile
$Location: 2018.760376, 0.000444, 3982.255615
$Orientation:
	-0.999263, 0.000000, -0.038398,
	0.000000, 1.000000, 0.000000,
	0.038398, 0.000000, -0.999263
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Alpha 1" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Primary Banks: ( "" )
+Subsystem: turret03
+Primary Banks: ( "" )
+Subsystem: turret04
+Subsystem: turret05
+Primary Banks: ( "" )
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 30 "Zaurak" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "special-warp" )+Respawn priority: 0

+Escort priority: 87
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 640

$Name: Lacerta V		;! Object #23
$Class: ECD Lacerta
$Team: Hostile
$Location: 1116.699951, 0.000000, 4764.799805
$Orientation:
	-0.999965, 0.000000, 0.008365,
	0.000776, 0.995689, 0.092748,
	-0.008329, 0.092751, -0.995655
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "" )
+Subsystem: turret02
+Primary Banks: ( "" )
+Subsystem: turret03
+Primary Banks: ( "" )
+Subsystem: turret04
+Primary Banks: ( "" )
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Sbank Ammo: ( 0 )
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-destroyed-delay 20 "Abellio" ) 
   ( is-destroyed-delay 20 "Abora" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( and 
      ( are-waypoints-done-delay 
         "Lacerta V" 
         "Waypoint path 3" 
         0 
      )
      ( is-destroyed-delay 0 "GTD Alcmene" ) 
   )
   ( < ( hits-left "Lacerta V" ) 20 ) 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-dynamic" "special-warp" )+Respawn priority: 0

+Escort priority: 87
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 4000

$Name: Cursa 1		;! Object #24
$Class: ECB Neolith
$Team: Hostile
$Location: 5005.697754, -0.000362, 1025.264526
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-dynamic" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 19

$Name: Cursa 2		;! Object #25
$Class: ECB Neolith
$Team: Hostile
$Location: 4798.628906, -0.000278, 880.580933
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-dynamic" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 19

$Name: Cursa 3		;! Object #26
$Class: ECB Neolith
$Team: Hostile
$Location: 5198.851074, 0.000696, 839.306824
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-dynamic" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 19

$Name: Cursa 4		;! Object #27
$Class: ECB Neolith
$Team: Hostile
$Location: 4913.288086, -0.000051, 736.245911
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-dynamic" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 19

$Name: GTD Candelifera		;! Object #28
$Class: GTD Hecate
$Team: Friendly
$Location: 7046.844727, 0.000093, -4987.560547
$Orientation:
	0.514819, 0.000000, 0.857299,
	0.000000, 1.000000, 0.000000,
	-0.857299, 0.000000, 0.514819
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Lacerta V" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret21
+Subsystem: turret22
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret23
+Subsystem: turret24
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret25
+Subsystem: turret26
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret27
+Primary Banks: ( "LRBGreen" )
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Comin" 15 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-dynamic" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1300

$Name: Theta 1		;! Object #29
$Class: GTB Boanerges
$Team: Friendly
$Location: 3118.715332, -0.000151, -963.911377
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Theta 2		;! Object #30
$Class: GTB Boanerges
$Team: Friendly
$Location: 3026.861084, 0.000046, -1108.392822
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Theta 3		;! Object #31
$Class: GTB Boanerges
$Team: Friendly
$Location: 3235.025146, 0.000103, -1111.450439
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Theta 4		;! Object #32
$Class: GTB Boanerges
$Team: Friendly
$Location: 3139.899902, 0.000034, -1214.210693
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Theta 5		;! Object #33
$Class: GTB Boanerges
$Team: Friendly
$Location: 3030.488281, 0.000066, -1320.525635
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Theta 6		;! Object #34
$Class: GTB Boanerges
$Team: Friendly
$Location: 3344.701416, 0.000105, -1313.223389
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Zeta 1		;! Object #35
$Class: GTB Boanerges
$Team: Friendly
$Location: 3641.585449, 0.000029, -1012.576904
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "beam-protect-ship" "no-dynamic" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Zeta 2		;! Object #36
$Class: GTB Boanerges
$Team: Friendly
$Location: 3542.208740, 0.000124, -1120.611572
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "beam-protect-ship" "no-dynamic" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Zeta 3		;! Object #37
$Class: GTB Boanerges
$Team: Friendly
$Location: 3740.054443, 0.000128, -1111.450439
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "beam-protect-ship" "no-dynamic" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Zeta 4		;! Object #38
$Class: GTB Boanerges
$Team: Friendly
$Location: 3636.137451, 0.000125, -1215.704346
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "beam-protect-ship" "no-dynamic" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Zeta 5		;! Object #39
$Class: GTB Boanerges
$Team: Friendly
$Location: 3440.809570, 0.000128, -1220.183350
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "beam-protect-ship" "no-dynamic" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Zeta 6		;! Object #40
$Class: GTB Boanerges
$Team: Friendly
$Location: 3840.144287, 0.000053, -1218.691162
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "beam-protect-ship" "no-dynamic" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

#Wings		;! 7 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Alpha 1"
	"Alpha 2"
)
$AI Goals: ( goals ( ai-guard "GTT Jupiter" 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 5 "Abassi" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Hotkey: 1
+Flags:( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 5 "Beta" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
$AI Goals: ( goals ( ai-guard "GTD Alcmene" 89 ) )
+Hotkey: 2
+Flags:( )

$Name: Zaurak
$Waves: 10
$Wave Threshold: 0
$Special Ship: 0		;! Zaurak 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Enemies" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Zaurak 1"
	"Zaurak 2"
	"Zaurak 3"
	"Zaurak 4"
	"Zaurak 5"
	"Zaurak 6"
)
$AI Goals: ( goals ( ai-chase "GTT Jupiter" 89 ) ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 20
+Wave Delay Max: 40

$Name: Cursa
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Cursa 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Lacerta V
$Arrival Cue: ( has-arrived-delay 20 "Lacerta V" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cursa 1"
	"Cursa 2"
	"Cursa 3"
	"Cursa 4"
)
$AI Goals: ( goals ( ai-chase "GTD Alcmene" 89 ) )
+Flags:( )
+Wave Delay Min: 20
+Wave Delay Max: 40

$Name: Zeta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zeta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Lacerta V" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Lacerta V" ) 
$Ships: (		;! 6 total
	"Zeta 1"
	"Zeta 2"
	"Zeta 3"
	"Zeta 4"
	"Zeta 5"
	"Zeta 6"
)
$AI Goals: ( goals ( ai-chase "Lacerta V" 89 ) )
+Flags:( )

$Name: Theta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Theta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 5 "Gamma" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 0 "Lacerta V" ) 
$Ships: (		;! 6 total
	"Theta 1"
	"Theta 2"
	"Theta 3"
	"Theta 4"
	"Theta 5"
	"Theta 6"
)
$AI Goals: ( goals ( ai-chase "Abellio" 50 ) ( ai-chase "Abora" 50 ) )
+Flags:( )

#Events		;! 24 total

$Formula: ( when 
   ( has-time-elapsed 20 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Start" 
   )
)
+Name: Start
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "Quiet" 
   )
)
+Name: Quiet
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Team: 0

$Formula: ( when 
   ( < 
      ( distance 
         "GTT Jupiter" 
         "Waypoint path 1:1" 
      )
      100 
   )
   ( send-message 
      "GTT Jupiter" 
      "High" 
      "Enemies" 
   )
)
+Name: Enemies
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Escort Jupiter", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Alpha" 
      ( ai-waypoints-once 
         "Waypoint path 2" 
         85 
      )
   )
)
+Name: Goals
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Alpha 1" ) 
   ( add-goal 
      "Alpha" 
      ( ai-guard "GTD Alcmene" 89 ) 
   )
)
+Name: NewGoals
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "GTD Alcmene" ) 
   ( send-message 
      "GTD Alcmene" 
      "High" 
      "Fleet" 
   )
)
+Name: Fleet
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "GTD Alcmene" ) 
   ( do-nothing ) 
)
+Name: Directive1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect Alcmene", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Lacerta V" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Driveoff" 
   )
)
+Name: Return1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Return
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "Lacerta V" ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "Lac" 
   )
)
+Name: Lac
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "Cursa" ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "NewBombers" 
   )
)
+Name: NewBombers
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "GTD Alcmene" ) 
   ( beam-free-all "GTD Alcmene" ) 
)
+Name: Free1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Abassi" ) 
   ( beam-free-all "Abassi" ) 
)
+Name: Free2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Abellio" ) 
   ( beam-free-all "Abellio" ) 
)
+Name: Free3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Abora" ) 
   ( beam-free-all "Abora" ) 
)
+Name: Free4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      2 
      "GTD Candelifera" 
   )
   ( beam-free-all "GTD Candelifera" ) 
)
+Name: Free5
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 60 "Lacerta V" ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "Comin" 
   )
)
+Name: Comin
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      2 
      "GTD Candelifera" 
   )
   ( send-message 
      "GTD Candelifera" 
      "High" 
      "Candelifera" 
   )
)
+Name: Candelifera
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "GTD Alcmene" 
      "High" 
      "Thanks" 
   )
)
+Name: Thanks
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Team: 0

$Formula: ( when 
   ( true ) 
   ( special-warpout-name 
      "GTD Alcmene" 
      "EGate(nocollide) 8" 
   )
)
+Name: Knossos
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( < 
      ( hits-left "GTD Candelifera" ) 
      10 
   )
   ( ship-invulnerable "GTD Candelifera" ) 
)
+Name: Inv1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GTD Alcmene" ) 50 ) 
   ( send-message 
      "GTD Alcmene" 
      "High" 
      "Damage1" 
   )
)
+Name: Strike1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GTD Alcmene" ) 20 ) 
   ( send-message 
      "GTD Alcmene" 
      "High" 
      "Damage2" 
   )
)
+Name: Strik2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GTD Alcmene" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Damage3" 
   )
)
+Name: Strike3_YoureOut
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: Protect Alcmene
$MessageNew:  XSTR("Protect Alcmene", -1)
$end_multi_text
$Formula: ( is-event-true-delay "Directive1" 0 ) 

$Type: Secondary
+Name: Destroy all enemies
$MessageNew:  XSTR("Destroy all enemies", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Lacerta V" ) 

#Waypoints		;! 3 lists total

$Name: Waypoint path 1
$List: (		;! 1 points in list
	( -17.581333, 0.000171, 4009.486328 )
)

$Name: Waypoint path 2
$List: (		;! 1 points in list
	( -9.425359, 0.000143, -995.607849 )
)

$Name: Waypoint path 3
$List: (		;! 1 points in list
	( -25.611755, 0.000366, -5989.627441 )
)

#Messages		;! 220 total


$Name: Start

$Team: -1
$MessageNew:  XSTR("Everything's quiet on this front, command. I'm getting goosebumps just thinking about the plan!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1

$Name: Quiet

$Team: -1
$MessageNew:  XSTR("Keep quiet. The longer the enemies don't know about our approach, the longer we have to get the fleet ready.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Enemies

$Team: -1
$MessageNew:  XSTR("The enemies are beginning their attack! Run for your lives, pilots!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: Fleet

$Team: -1
$MessageNew:  XSTR("This is the GTD Alcmene. Fleet has arrived. Wings arriving shortly.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Lac

$Team: -1
$MessageNew:  XSTR("Oh my god! Lacerta class entering the area!!!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: NewBombers

$Team: -1
$MessageNew:  XSTR("We have a new class of bombers in pursuit! Designation Neolith!", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3

$Name: Comin

$Team: -1
$MessageNew:  XSTR("Come on, Candelifera! We can't keep these enemies back much longer!", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3

$Name: Candelifera

$Team: -1
$MessageNew:  XSTR("GTD Candelifera in position.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: Thanks

$Team: -1
$MessageNew:  XSTR("Thank you very much, Candelifera. See you guys on the other end!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Damage1

$Team: -1
$MessageNew:  XSTR("We're taking damage! Requesting cover!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Damage2

$Team: -1
$MessageNew:  XSTR("We can't survive out here on our own! Provide cover for us!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Damage3

$Team: -1
$MessageNew:  XSTR("We've lost the Alcmene! Return to base immediately!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Driveoff

$Team: -1
$MessageNew:  XSTR("We've driven off the Lacerta. We'll send warships after it later. Return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

#Reinforcements		;! 0 total


#Background bitmaps		;! 34 total

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$Ambient light level: 0
$Sun: SunBlue
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#Asteroid Fields

#Music

$Event Music: 2: Exodus
$Briefing Music: Brief2

#End

