#Mission Info

$Version: 0.10
$Name:  XSTR("", -1)
$Author: Joey_21
$Created: 07/28/01 at 13:06:33
$Modified: 08/21/01 at 13:51:22
$Notes:
$End Notes:

$Mission Desc:
 XSTR("", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 4
+NebAwacs: 3000.000000

+Storm: s_medium


+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: -173.389771, 11515.308594, 492.798035
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.021521, 0.999768,
	0.000000, -0.999768, 0.021521
+SquadReassignName: 191st Black Lightning Bolts
+SquadReassignLogo: 191st.pcx

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
 XSTR("Welcome aboard the GTD Candelifera, Hecate class destroyer. We're already starting getting new pilots on board from the Alcmene to help. We've entered the portal along behind the Alcmene and we'll be arriving in a few minutes. The Candelifera and Alcmene are going to take seperate ways. The Alcmene will monitor the least hostile of the areas. The Candelifera is going to in the danger for exploration.", -1)
$end_multi_text
$Ani Filename: cb_hecatespin.ani
+Wave Filename: none

$Stage Text:
 XSTR("By joining the Candelifera, you are placed on the 191st Black Lightning Bolts squad. The 191st is a space superiority squadron. You'll be flying ships such as the Myrmidon, Ulysses, and the brand new GTF Europa. The 191st was created just a few months ago. We're already being armed with the latest in armaments.", -1)
$end_multi_text
$Ani Filename: cb_191st.ani
+Wave Filename: none

$Stage Text:
 XSTR("The GTF Europa is the latest in fighter technology. The design could give any hostile a scare. It has two primary and two secondary banks. It's more maneuverable than the Myrmidon used ten years ago. Expect to use alot of these fighters in your missions while on board the Candelifera.", -1)
$end_multi_text
$Ani Filename: cb_europaspin.ani
+Wave Filename: none

$Stage Text:
 XSTR("You have been authorized to carry the Hydrowak primary weapon. The Hydrowak is a brand new leech gun with a bit more power than what was used ten years ago. It is best paired up with some of our greatest in hull breakers such as the Maxim.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("New Bomber: ECB Neolith

This new class of light bomber has been sighted in our mission for entering this system. It doesn't carry many bombs but the power of the bombs can compare to our Harbinger. This bomber can be easily taken out with the Trebuchet or several other anti fighter weapons.", -1)
$end_multi_text
$Ani Filename: cb_neolithspin.ani
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("We've arrived in the System beyond the portal. This system is very nebulous. Scientists are still working on where exactly we are in the galaxy. Wherever we are, we seem to be even farther from Earth than Deneb is.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -21.322144, 10358.926758, 832.048584
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.021521, 0.999768,
	0.000000, -0.999768, 0.021521
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$start_stage
$multi_text
 XSTR("Your objective in this mission is to guard the jump node to Deneb. Your mission will be easy. Just protect our destroyers from enemy fighters. The enemy base can't be too far away considering how fast the Eridanites got their forces into Deneb over the past few days.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -21.322144, 14230.030273, 748.719238
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.021521, 0.999768,
	0.000000, -0.999768, 0.021521
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: 1964.171875, -0.000361, 62.057930
$label: GTD Candelifera
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -1876.484985, -0.000076, 166.441284
$label: GTD Alcmene
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("A brand new class of science corvette, GTSCv Phoebus class, will arrive for study. You will escort the Phoebus into position and will be relieved. Meanwhile, the Candelifera will study beyond our current position.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 1120.843140, 3370.299805, -1851.309814
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.021521, 0.999768,
	0.000000, -0.999768, 0.021521
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: 1964.171875, -0.000361, 62.057930
$label: GTD Candelifera
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -1876.484985, -0.000076, 166.441284
$label: GTD Alcmene
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTSCv Phoebus
$pos: 1120.843140, -0.000317, -1778.760620
$label: Inachus
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-event-false-delay "Directive2" 0 ) 
$Multi text
    XSTR("You failed to complete your mission. Knowing this, there is no way we'll be able to complete our study.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay "Directive2" 0 ) 
$Multi text
    XSTR("The mission went as planned. We have backup forces arriving in a few hours. Be ready for the next few missions. We're not sure what we'll find. Whatever it is, it can't be good.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Myrmidon"	5
	"GTF Europa"	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Akheton SDG"	16
	"Prometheus R"	16
	"Prometheus S"	16
	"Maxim"	24
	"UD-8 Kayser"	16
	"Lamprey"	16
	"Hydrowak"	24
	"Rockeye"	500
	"Tempest"	500
	"Hornet"	500
	"Harpoon"	708
	"Trebuchet"	572
	"Stiletto II"	500
)

#Objects		;! 30 total

$Name: Alpha 1		;! Object #0
$Class: GTF Europa
$Team: Friendly
$Location: -880.651733, 0.000161, 579.432007
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 30
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Hydrowak" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Europa
$Team: Friendly
$Location: -987.574341, 0.000202, 484.518005
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 30
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Hydrowak" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 3		;! Object #2
$Class: GTF Europa
$Team: Friendly
$Location: -780.991882, 0.000155, 482.073578
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 30
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Hydrowak" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 4		;! Object #3
$Class: GTF Europa
$Team: Friendly
$Location: -877.134277, 0.000140, 377.103027
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 30
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Hydrowak" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: GTD Alcmene		;! Object #4
$Class: GTD Orion
$Team: Friendly
$Location: -1867.887573, -0.000373, 666.281738
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "Shoden" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 88
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: GTD Candelifera		;! Object #5
$Class: GTD Hecate
$Team: Friendly
$Location: 49.580330, 0.000172, 56.302139
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "Jagganath" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Primary Banks: ( "LTerSlash" )
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "EscortThem" 5 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 89
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1300

$Name: Beta 1		;! Object #6
$Class: GTF Ares
$Team: Friendly
$Location: -1672.234863, -74.192627, 780.810303
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Hydrowak" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: Beta 2		;! Object #7
$Class: GTF Ares
$Team: Friendly
$Location: -1725.500000, -74.192627, 707.700012
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Hydrowak" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: Beta 3		;! Object #8
$Class: GTF Ares
$Team: Friendly
$Location: -1646.156494, -74.192627, 711.555481
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Hydrowak" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: Beta 4		;! Object #9
$Class: GTF Ares
$Team: Friendly
$Location: -1671.842041, -74.192627, 645.378784
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Hydrowak" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: Shoden		;! Object #10
$Class: ECC Hephaestus
$Team: Hostile
$Location: -1755.099976, -200.000000, 3868.800049
$Orientation:
	-0.999999, 0.000000, 0.001593,
	0.000000, 1.000000, 0.000000,
	-0.001593, 0.000000, -0.999999
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTD Alcmene" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Primary Banks: ( "" )
+Subsystem: turret03
+Primary Banks: ( "" )
+Subsystem: turret04
+Sbank Ammo: ( 0 )
+Subsystem: turret05
+Sbank Ammo: ( 0 )
+Subsystem: turret06
+Sbank Ammo: ( 0 )
+Subsystem: turret07
+Sbank Ammo: ( 0 )
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Primary Banks: ( "" )
+Subsystem: turret17
+Primary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: Jagganath		;! Object #11
$Class: ECCv Epimetheus
$Team: Hostile
$Location: 4.600000, 0.000000, 3998.899902
$Orientation:
	-0.999935, 0.000000, -0.011408,
	0.000000, 1.000000, 0.000000,
	0.011408, 0.000000, -0.999935
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTD Candelifera" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Primary Banks: ( "" )
+Subsystem: turret03
+Primary Banks: ( "" )
+Subsystem: turret04
+Primary Banks: ( "" )
+Subsystem: turret05
+Primary Banks: ( "" )
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-dynamic" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 640

$Name: Zaurak 1		;! Object #12
$Class: ECF Eros
$Team: Hostile
$Location: -1018.131348, -0.000394, 3995.668701
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Zaurak 2		;! Object #13
$Class: ECF Eros
$Team: Hostile
$Location: -1140.355591, 0.000154, 3857.551514
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Zaurak 3		;! Object #14
$Class: ECF Eros
$Team: Hostile
$Location: -818.890869, -0.000075, 3837.173584
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Zaurak 4		;! Object #15
$Class: ECF Eros
$Team: Hostile
$Location: -998.226868, -0.000472, 3738.535400
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Cursa 1		;! Object #16
$Class: ECF Maia
$Team: Hostile
$Location: 997.163025, -0.000125, 4022.021729
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Cursa 2		;! Object #17
$Class: ECF Maia
$Team: Hostile
$Location: 869.447205, -0.000255, 3893.940674
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Cursa 3		;! Object #18
$Class: ECF Maia
$Team: Hostile
$Location: 1190.766357, -0.000425, 3883.071533
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Cursa 4		;! Object #19
$Class: ECF Maia
$Team: Hostile
$Location: 1004.642639, 0.000315, 3756.476074
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Delta 1		;! Object #20
$Class: GTF Europa
$Team: Friendly
$Location: 1997.172974, 0.000122, 1002.994080
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Delta 2		;! Object #21
$Class: GTF Europa
$Team: Friendly
$Location: 1846.073364, -0.000300, 903.414063
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Delta 3		;! Object #22
$Class: GTF Europa
$Team: Friendly
$Location: 2153.220459, 0.000456, 873.575745
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Epsilon 1		;! Object #23
$Class: GTF Erinyes
$Team: Friendly
$Location: -1435.400024, -250.000000, 934.500000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Epsilon 2		;! Object #24
$Class: GTF Erinyes
$Team: Friendly
$Location: -1583.670044, -250.000366, 803.331787
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Epsilon 3		;! Object #25
$Class: GTF Erinyes
$Team: Friendly
$Location: -1274.658203, -250.000122, 803.331909
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Epsilon 4		;! Object #26
$Class: GTF Erinyes
$Team: Friendly
$Location: -1443.049194, -250.000443, 692.590088
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Inachus		;! Object #27
$Class: GTSCv Phoebus
$Team: Friendly
$Location: 174.600006, 0.000000, -1868.900024
$Orientation:
	-0.229654, 0.000000, 0.973272,
	-0.654948, 0.739702, -0.154542,
	-0.719932, -0.672934, -0.169875
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "EventsTrue" 15 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 89
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Carina		;! Object #28
$Class: ECC Hephaestus
$Team: Hostile
$Location: -1579.508057, -199.999908, 3807.697998
$Orientation:
	-0.999999, 0.000000, 0.001593,
	0.000000, 1.000000, 0.000000,
	-0.001593, 0.000000, -0.999999
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTD Alcmene" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Damage: 100
+Subsystem: turret03
$Damage: 100
+Subsystem: turret04
+Sbank Ammo: ( 0 )
+Subsystem: turret05
+Sbank Ammo: ( 0 )
+Subsystem: turret06
+Sbank Ammo: ( 0 )
+Subsystem: turret07
+Sbank Ammo: ( 0 )
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Damage: 100
+Subsystem: turret17
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   15 
   "Shoden" 
   "Jagganath" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: Vela		;! Object #29
$Class: ECCv Epimetheus
$Team: Hostile
$Location: -234.103882, -0.000040, 4035.167969
$Orientation:
	-0.999935, 0.000000, -0.011408,
	0.000000, 1.000000, 0.000000,
	0.011408, 0.000000, -0.999935
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTD Candelifera" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Damage: 100
+Subsystem: turret03
$Damage: 100
+Subsystem: turret04
$Damage: 100
+Subsystem: turret05
$Damage: 100
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   15 
   "Shoden" 
   "Jagganath" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 640

#Wings		;! 6 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Candelifera
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-chase-wing "Cursa" 89 ) )
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "GTD Alcmene" 88 ) ( ai-ignore "Shoden" 89 ) )
+Hotkey: 1
+Flags:( )

$Name: Zaurak
$Waves: 6
$Wave Threshold: 0
$Special Ship: 0		;! Zaurak 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 15 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Zaurak 1"
	"Zaurak 2"
	"Zaurak 3"
	"Zaurak 4"
)
$AI Goals: ( goals ( ai-chase "GTD Alcmene" 89 ) )
+Flags:( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 20
+Wave Delay Max: 30

$Name: Cursa
$Waves: 6
$Wave Threshold: 0
$Special Ship: 0		;! Cursa 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 30 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cursa 1"
	"Cursa 2"
	"Cursa 3"
	"Cursa 4"
)
$AI Goals: ( goals ( ai-chase "GTD Candelifera" 89 ) )
+Flags:( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 20
+Wave Delay Max: 30

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Candelifera
$Arrival Cue: ( percent-ships-destroyed 75 "Alpha" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
)
$AI Goals: ( goals ( ai-guard "GTD Candelifera" 89 ) )
+Flags:( )

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 5 "Beta" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
)
$AI Goals: ( goals ( ai-guard "GTD Alcmene" 89 ) )
+Flags:( "no-arrival-warp" )

#Events		;! 21 total

$Formula: ( when 
   ( true ) 
   ( send-message 
      "GTD Candelifera" 
      "High" 
      "Start" 
   )
)
+Name: Start
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "GTD Alcmene" 
      "High" 
      "Same" 
   )
)
+Name: Same
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cursa" ) 
   ( do-nothing ) 
)
+Name: Directive1
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cursa", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 5 "Jagganath" ) 
      ( is-destroyed-delay 5 "Shoden" ) 
      ( is-destroyed-delay 5 "Zaurak" ) 
      ( is-destroyed-delay 5 "Cursa" ) 
      ( is-destroyed-delay 5 "Carina" ) 
      ( is-destroyed-delay 5 "Vela" ) 
   )
   ( send-message 
      "GTD Candelifera" 
      "High" 
      "Listen" 
   )
)
+Name: EventsTrue
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GTD Alcmene" ) 50 ) 
   ( ship-invulnerable "GTD Alcmene" ) 
)
+Name: Inv1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( hits-left "GTD Candelifera" ) 
      50 
   )
   ( ship-invulnerable "GTD Candelifera" ) 
)
+Name: Inv2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Inachus" ) 
   ( send-message 
      "Inachus" 
      "High" 
      "Phoebus" 
   )
)
+Name: Phoebus
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( add-remove-escort "GTD Alcmene" 0 ) 
+Name: Descort1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( add-remove-escort 
   "GTD Candelifera" 
   0 
)
+Name: Descort2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "GTD Candelifera" 
      "High" 
      "EscortThem" 
   )
)
+Name: EscortThem
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "GTD Alcmene" 
      "High" 
      "EscortThem2" 
   )
)
+Name: EscortThem2
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "GTD Alcmene" 
      "High" 
      "EscortThem3" 
   )
)
+Name: EscortThem3
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Inachus" 
      "Waypoint path 1" 
      0 
   )
   ( send-message 
      "Inachus" 
      "High" 
      "Return" 
   )
)
+Name: Directive2
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Escort Inachus", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Return
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( beam-free-all "GTD Alcmene" ) 
)
+Name: Free1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( beam-free-all "GTD Candelifera" ) 
)
+Name: Free2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( beam-free-all "Shoden" ) 
)
+Name: Free3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( beam-free-all "Jagganath" ) 
)
+Name: Free4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Carina" ) 
   ( send-message 
      "GTD Candelifera" 
      "High" 
      "2ndWave" 
   )
)
+Name: 2ndWave
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( beam-free-all "Carina" ) 
+Name: Free5
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( beam-free-all "Carina" ) 
+Name: Free6
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: Await the Inachus
$MessageNew:  XSTR("Await the Inachus", -1)
$end_multi_text
$Formula: ( has-arrived-delay 0 "Inachus" ) 

$Type: Primary
+Name: Escort the Inachus
$MessageNew:  XSTR("Escort the Inachus", -1)
$end_multi_text
$Formula: ( is-event-true-delay "Directive2" 0 ) 

#Waypoints		;! 1 lists total


$Jump Node: -9.381445, 0.000470, -1657.888794
$Jump Node Name: Jump to Deneb
$Name: Waypoint path 1
$List: (		;! 1 points in list
	( -2500.000000, -2500.000000, -2500.000000 )
)

#Messages		;! 216 total


$Name: Start

$Team: -1
$MessageNew:  XSTR("Alpha wing: We need you to provide cover for us. Eliminate hostile fighters and we'll concentrate on warships.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: Same

$Team: -1
$MessageNew:  XSTR("Same goes for you, Beta. Concentrate on enemy ships. We have a wing of Eros fighters inbound.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Listen

$Team: -1
$MessageNew:  XSTR("All wings, listen up! We're expecting a brand new GTSCv Phoebus class vessel to arrive any time now.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: Phoebus

$Team: -1
$MessageNew:  XSTR("We've arrived to monitor activity. Moving into position now.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: EscortThem

$Team: -1
$MessageNew:  XSTR("All wings: take guard of the Inachus. We're taking our seperate way for exploration into the inner parts of the system.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: EscortThem2

$Team: -1
$MessageNew:  XSTR("We will guard this jump node to make sure nothing gets beyond this boundary. We have back up forces in transit.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: EscortThem3

$Team: -1
$MessageNew:  XSTR("The backup forces will be arriving within a few hours. We also have additional destroyers guarding the nodes leading out of Deneb.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Return

$Team: -1
$MessageNew:  XSTR("All wings may return to base.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: 2ndWave

$Team: -1
$MessageNew:  XSTR("We have a 2nd wave of warships entering the area.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 100
$Ambient light level: 0
+Neb2: nbackblack

+Neb2Flags: 8

$Sun: SunBlue
+Angles: 0.000000 0.000000 0.349066
+Scale: 2.000000

#Asteroid Fields

#Music

$Event Music: 5: Deuteronomy
$Briefing Music: Brief5

#End

