#Mission Info

$Version: 0.10
$Name:  XSTR("", 10)
$Author: Joey_21
$Created: 04/15/99 at 10:36:45
$Modified: 09/03/01 at 12:32:59
$Notes:
$End Notes:

$Mission Desc:
 XSTR("", 10)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: -133.790756, 24938.617188, 313.220734
+Viewer orient:
	0.999186, 0.000001, 0.040344,
	-0.039992, -0.131803, 0.990469,
	0.005318, -0.991276, -0.131696
+SquadReassignName: 276th Black Panthers
+SquadReassignLogo: 276th.pcx

#Plot Info

$Tour:  XSTR("Blah", 6)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Sexp_variables

$Variables:
(
		0		"Cancer"		"20"		"number"
)

#Command Briefing

$Stage Text:
 XSTR("The Eridanites are moving on without a doubt. They've already brought in a couple of their fleets into Deneb but we're constantly catching up. We expect the 3rd fleet to come into Deneb within the next hour but we can not allow the fleet to proceed. We will stop them with full power and the latest technology.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("Project: GTSVG Lupercus is completed. With this advanced RBC (remote beam cannon), we can take down nearly any ship with no problems. The Lupercus uses up a lot of power but fortunately, core modules can be placed easily with transports.", -1)
$end_multi_text
$Ani Filename: cb_lupercuspin.ani
+Wave Filename: none

$Stage Text:
 XSTR("The Lupercus uses an AECR (advanced energy compression reactor) which literally 'compresses' beam energy into a dense form of beam. There are two different types of beams that the Lupercus has been specialized to equip. The first is a standard, less energy using cannon. It will basically be used for cruisers and corvettes. The second is much more powerful and would probably destroy any ship that didn't use an AECR.", -1)
$end_multi_text
$Ani Filename: cb_lupercusfire.ani
+Wave Filename: none

$Stage Text:
 XSTR("Along with our attack using the Lupercus cannons, command has formed a plan to close and destroy the Eridanite Jump Gate. In the past, we've seen that regular Knossos subspace portals can be destroyed but we've never tried to close them. Although we thought destroying the device would close the portal, the node was stabalized and they were still usable.", -1)
$end_multi_text
$Ani Filename: <none>
+Wave Filename: none

$Stage Text:
 XSTR("(contd.) Command feels that by sending a destroyer filled with meson warheads into the Eridanite portal as well as destroying the actual gate at the same time will get rid of any usage whatsoever. Although we feel it would be a waste if the plan failed, scientists have studied the plan thoroughly and are almost sure it'll work. The GTD Alcmene, flag ship of the 157th, is completing arrangements for the operation. The Alcmene will be used to seal it.", -1)
$end_multi_text
$Ani Filename: <none>
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 5
$start_stage
$multi_text
 XSTR("We're already beginning to position our destruction of the Eridanite Jump Gate. The 3rd convoy of Eridanite ships are on their way. 2 convoys have already escaped us and have moved on. Pilots, it's time to do your job. We are already working on getting support from the GVD Iapetus.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -100.338165, 19391.169922, -2517.720703
$camera_orient:
	0.999186, 0.000001, 0.040344,
	-0.039992, -0.131803, 0.990469,
	0.005318, -0.991276, -0.131696
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 26
$team: Hostile
$class: Eridanite Jump Gate
$pos: 0.000000, 0.000000, -5000.000000
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Two new GTVSG Lupercus RBCs have been set up near the gate. They'll help with the destruction of incoming ships. One of the beam cannons is specialized to take down small ships like cruisers and corvettes. The other has a much more powerful beam and will be most useful against Lacertas and Hestias.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -81.939980, 16687.726563, 2029.178711
$camera_orient:
	0.999186, 0.000001, 0.040344,
	-0.039992, -0.131803, 0.990469,
	0.005318, -0.991276, -0.131696
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 26
$team: Hostile
$class: Eridanite Jump Gate
$pos: 0.000000, 0.000000, -5000.000000
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Friendly
$class: GTVSG Lupercus
$pos: -3000.000000, 1414.099976, 0.000000
$label: 176X-RBC
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Friendly
$class: GTVSG Lupercus
$pos: 3000.000000, 1414.099976, 0.000000
$label: 2ZY5-RBC
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("There is a strong change that some of the ships might not all get destroyed but do your best out there anyway to make sure we clean up the place good. Once we have destroyed or driven off capital ships, we will deploy our Eridanite Gate team.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -28.575569, 5326.491699, -7792.349121
$camera_orient:
	0.999186, 0.000001, 0.040344,
	-0.039992, -0.131803, 0.990469,
	0.005318, -0.991276, -0.131696
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 26
$team: Hostile
$class: Eridanite Jump Gate
$pos: 0.000000, 0.000000, -5000.000000
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Friendly
$class: GTVSG Lupercus
$pos: -3000.000000, 1414.099976, 0.000000
$label: 176X-RBC
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Friendly
$class: GTVSG Lupercus
$pos: 3000.000000, 1414.099976, 0.000000
$label: 2ZY5-RBC
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 20
$team: Hostile
$class: ECD Lacerta
$pos: 0.000000, 0.000000, -8500.000000
$label: ???
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The team will consist of four freighters, Omicron wing. They are armed with meson warheads capable of explosions unseen before. The meson warheads will be used to collapse the outside gate.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -243.621597, 8051.473145, 603.832275
$camera_orient:
	0.999186, 0.000001, 0.040344,
	-0.039992, -0.131803, 0.990469,
	0.005318, -0.991276, -0.131696
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 12
$team: Friendly
$class: GTFR Triton
$pos: -1955.060059, 0.000271, -500.927307
$label: Omicron 1
+id: 5
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 12
$team: Friendly
$class: GTFR Triton
$pos: 1554.205933, 0.000262, -430.765198
$label: Omicron 2
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 12
$team: Friendly
$class: GTFR Triton
$pos: -205.973907, 999.999329, 626.606140
$label: Omicron 3
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 12
$team: Friendly
$class: GTFR Triton
$pos: -106.691719, -999.999817, -1522.494629
$label: Omicron 4
+id: 9
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The GTD Alcmene is also on it's way loaded with meson warheads. We will self destruct everything at the same time to make sure we make a clean sweep on this. Once everything has been destroyed, we will have the rest of the Eridanites isolated from our systems.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -4.743929, 884.269287, 117.479622
$camera_orient:
	0.999186, 0.000001, 0.040344,
	-0.039992, -0.131803, 0.990469,
	0.005318, -0.991276, -0.131696
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 26
$team: Hostile
$class: Eridanite Jump Gate
$pos: -3889.671143, -0.000144, -6630.825684
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Friendly
$class: GTVSG Lupercus
$pos: -3000.000000, 1414.099976, 0.000000
$label: 176X-RBC
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Friendly
$class: GTVSG Lupercus
$pos: 3000.000000, 1414.099976, 0.000000
$label: 2ZY5-RBC
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 20
$team: Hostile
$class: ECD Lacerta
$pos: 0.000000, 0.000000, -8500.000000
$label: ???
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 0.000000, 0.000000, 0.000000
$label: GTD Alcmene
+id: 7
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 3

$Formula: ( is-event-false-delay "Proceed" 0 ) 
$Multi text
    XSTR("We have no idea what reason you have for jumping out without permission. Whatever it is, it can't be a good one. Jumping out in the middle of the operation is grounds for explusion. Expect a court martial within a couple of days.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", 10)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay "Proceed" 0 ) 
   ( is-event-false-delay "IsDested" 0 ) 
)
$Multi text
    XSTR("You only completed half of the operation. Because you left, all your wingmen were killed and the entire operation was blown. This'll put the Eridanites ahead of us, pilot.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Never leave during a mission.", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay "Proceed" 0 ) 
   ( is-event-true-delay "IsDested" 0 ) 
)
$Multi text
    XSTR("Even though you weren't able to destroy each and every single ship within the convoy that arrived, it is good that you did get a few and for that we congratulate you. The Lacerta VI and Hestia III are heading to other jump nodes. We are sending our capital ships after them as we speak.

The destruction of the Eridanite jump gate was done victoriously. We've tried and tried to get back in the system but we were unable to which proves that we actually collapsed a portal.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Your performance was greater than we expected.", -1)
$end_multi_text

#Alternate Types:
$Alt: Unknown
$Alt: Unknowns
$Alt: GTVSG Lupercus

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	4
	"GTF Hercules Mark II"	4
	"GTF Ares"	4
	"GTF Erinyes"	4
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"GTF Europa"	5
)

+Weaponry Pool: (
	"Subach HL-7"	104
	"Akheton SDG"	100
	"Morning Star"	100
	"Prometheus R"	108
	"Prometheus S"	100
	"Maxim"	100
	"UD-8 Kayser"	100
	"Circe"	100
	"Lamprey"	100
	"Hydrowak"	100
	"Photcannon"	100
	"Rockeye"	500
	"Tempest"	500
	"Hornet"	260
	"Amulius"	100
	"Tornado"	100
	"Harpoon"	564
	"Trebuchet"	500
	"Cyclops"	68
)

#Objects		;! 45 total

$Name: Alpha 1		;! Object #0
$Class: GTF Perseus
$Team: Friendly
$Location: -1656.342407, 1000.000244, -1048.228271
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "no-arrival-music" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Eridanite Jump Gate		;! Object #1
$Class: EGate(nocollide)
$Team: Hostile
$Location: 0.000000, 0.000000, -5000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 60
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "beam-protect-ship" "no-shields" "no-arrival-music" "invulnerable" "no-dynamic" )+Respawn priority: 0

+Group: 0

$Name: Alpha 2		;! Object #2
$Class: GTF Perseus
$Team: Friendly
$Location: -1557.634277, 1000.000183, -943.511475
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 3		;! Object #3
$Class: GTF Perseus
$Team: Friendly
$Location: -1759.993042, 1000.000122, -944.851807
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 4		;! Object #4
$Class: GTF Perseus
$Team: Friendly
$Location: -1658.864502, 1000.000244, -842.266113
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: 176X-RBC		;! Object #5
$Class: GTVSG Lupercus (big)
$Alt: GTVSG Lupercus

$Team: Friendly
$Location: -3000.000000, 1414.099976, 0.000000
$Orientation:
	-0.857493, 0.000000, -0.514496,
	0.121259, 0.971830, -0.202098,
	0.500002, -0.235684, -0.833337
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Fafnir" 89 ) ( ai-chase "Galeru" 88 ) ( ai-chase "Hantu" 87 ) ( ai-chase "Iktomi" 86 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "beam-protect-ship" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: 2ZY5-RBC		;! Object #6
$Class: GTVSG Lupercus
$Team: Friendly
$Location: 3000.000000, 1414.099976, 0.000000
$Orientation:
	-0.857493, 0.000000, 0.514496,
	-0.121259, 0.971830, -0.202098,
	-0.500002, -0.235684, -0.833337
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Lacerta VI" 89 ) ( ai-chase "Hestia III" 88 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "beam-protect-ship" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Beta 1		;! Object #7
$Class: GTB Boanerges
$Team: Friendly
$Location: 924.437195, 999.999939, -1023.488586
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Beta 2		;! Object #8
$Class: GTB Boanerges
$Team: Friendly
$Location: 1023.145386, 999.999878, -918.771790
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Beta 3		;! Object #9
$Class: GTB Boanerges
$Team: Friendly
$Location: 820.786621, 999.999817, -920.112000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Beta 4		;! Object #10
$Class: GTB Boanerges
$Team: Friendly
$Location: 921.915039, 999.999939, -817.526489
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Fafnir		;! Object #11
$Class: ECC Hephaestus
$Team: Hostile
$Location: 11.462851, 0.000245, -5752.840332
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Primary Banks: ( "" )
+Subsystem: turret03
+Subsystem: turret04
+Sbank Ammo: ( 0 )
+Subsystem: turret05
+Sbank Ammo: ( 0 )
+Subsystem: turret06
+Sbank Ammo: ( 0 )
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Primary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 10 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-dynamic" "special-warp" )+Respawn priority: 0

+Escort priority: 89
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: Galeru		;! Object #12
$Class: ECC Hephaestus
$Team: Hostile
$Location: 11.462851, 0.000245, -5752.840332
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Primary Banks: ( "" )
+Subsystem: turret03
+Subsystem: turret04
+Sbank Ammo: ( 0 )
+Subsystem: turret05
+Sbank Ammo: ( 0 )
+Subsystem: turret06
+Sbank Ammo: ( 0 )
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Primary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 10 "Fafnir" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-dynamic" )+Respawn priority: 0

+Escort priority: 88
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: Hantu		;! Object #13
$Class: ECCv Epimetheus
$Team: Hostile
$Location: 0.000000, 0.000000, -6500.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Primary Banks: ( "" )
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   10 
   "Fafnir" 
   "Galeru" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-dynamic" "special-warp" )+Respawn priority: 0

+Escort priority: 87
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 640

$Name: Iktomi		;! Object #14
$Class: ECCv Epimetheus
$Team: Hostile
$Location: 0.000000, 0.000000, -6500.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Primary Banks: ( "" )
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 10 "Hantu" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-dynamic" "special-warp" )+Respawn priority: 0

+Escort priority: 86
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 640

$Name: Lacerta VI		;! Object #15
$Class: ECD Lacerta
$Team: Hostile
$Location: 0.000000, 0.000000, -8500.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "" )
+Subsystem: turret02
+Primary Banks: ( "" )
+Subsystem: turret03
+Primary Banks: ( "" )
+Subsystem: turret04
+Primary Banks: ( "" )
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Sbank Ammo: ( 0 )
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   20 
   "Hantu" 
   "Iktomi" 
)
$Departure Location: Hyperspace
$Departure Cue: ( < ( hits-left "Lacerta VI" ) 50 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-dynamic" "special-warp" )+Respawn priority: 0

+Escort priority: 85
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 4000

$Name: Hestia III		;! Object #16
$Class: ECJ Hestia
$Team: Hostile
$Location: 0.000000, 0.000000, -10000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Sbank Ammo: ( 0 )
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Sbank Ammo: ( 0 )
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
+Subsystem: Turret27
+Subsystem: Turret28
+Subsystem: Turret29
+Subsystem: Turret30
+Subsystem: Turret31
+Subsystem: Turret32
+Subsystem: Turret33
+Subsystem: Turret34
+Subsystem: Turret35
+Subsystem: Turret36
+Subsystem: Turret37
+Subsystem: Turret38
+Subsystem: Turret39
+Subsystem: Turret40
+Subsystem: Turret41
+Subsystem: Turret42
+Subsystem: Turret43
+Subsystem: Turret44
+Subsystem: Turret45
+Subsystem: Turret46
+Subsystem: Turret47
+Subsystem: Turret48
+Subsystem: Turret49
+Subsystem: Turret50
+Subsystem: Turret51
+Subsystem: Turret52
+Subsystem: Turret53
+Subsystem: Turret54
+Subsystem: Turret55
+Subsystem: Turret56
+Subsystem: Turret57
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 10 "Lacerta VI" ) 
$Departure Location: Hyperspace
$Departure Cue: ( < ( hits-left "Hestia III" ) 50 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-dynamic" "special-warp" )+Respawn priority: 0

+Escort priority: 84
+Group: 0
+Score: 2000

$Name: Zaurak 1		;! Object #17
$Class: ECF Eros
$Team: Hostile
$Location: -1481.629272, 0.000628, -6141.337891
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "special-warp" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Zaurak 2		;! Object #18
$Class: ECF Eros
$Team: Hostile
$Location: -1847.400635, -0.000881, -6486.555176
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "special-warp" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Zaurak 3		;! Object #19
$Class: ECF Eros
$Team: Hostile
$Location: -1247.893066, 0.000472, -6551.027832
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "special-warp" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Zaurak 4		;! Object #20
$Class: ECF Eros
$Team: Hostile
$Location: -1615.241577, -0.000426, -6820.475098
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "special-warp" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Omicron 1		;! Object #21
$Class: GTFR Triton
$Team: Friendly
$Location: -1000.000000, 999.999939, -1000.000000
$Orientation:
	-0.664364, 0.000000, 0.747410,
	-0.122460, 0.986486, -0.108854,
	-0.737308, -0.163846, -0.655386
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 89 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 7 "GVD Iapetus" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-undocked-delay 
   "Omicron 1" 
   "X1-Meson392" 
   1 
   2 
)
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "no-shields" "no-dynamic" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: Omicron 2		;! Object #22
$Class: GTFR Triton
$Team: Friendly
$Location: 1000.000122, 999.999939, -1000.000000
$Orientation:
	-0.664364, 0.000000, -0.747410,
	0.122461, 0.986486, -0.108853,
	0.737309, -0.163846, -0.655385
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 89 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 10 "GVD Iapetus" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-undocked-delay 
   "Omicron 2" 
   "X2-Meson820" 
   1 
   2 
)
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "no-shields" "no-dynamic" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: GVD Iapetus		;! Object #23
$Class: GVD Sphinx
$Team: Friendly
$Location: -5039.299805, 1000.000000, -1934.699951
$Orientation:
	0.358415, 0.000000, -0.933562,
	0.170055, 0.983270, 0.065288,
	0.917943, -0.182157, 0.352419
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "Eridanite Jump Gate" 89 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Relieved" 2 ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "no-shields" "no-dynamic" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 2000

$Name: GTD Alcmene		;! Object #24
$Class: GTD Orion
$Team: Friendly
$Location: 0.000000, 0.000000, 4000.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 89 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 13 "GVD Iapetus" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Special" 2 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-dynamic" )+Respawn priority: 0

+Escort priority: 86
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Delta 1		;! Object #25
$Class: GTF Ulysses
$Team: Friendly
$Location: -19.576378, 0.000353, -323.870697
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Delta 2		;! Object #26
$Class: GTF Ulysses
$Team: Friendly
$Location: -60.691860, 0.000272, -361.468781
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Delta 3		;! Object #27
$Class: GTF Ulysses
$Team: Friendly
$Location: -16.436069, 0.000135, -363.280731
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Epsilon 1		;! Object #28
$Class: GTF Ulysses
$Team: Friendly
$Location: -14.091105, 0.000254, -438.973328
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Epsilon 2		;! Object #29
$Class: GTF Ulysses
$Team: Friendly
$Location: -55.206604, 0.000173, -476.571411
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Epsilon 3		;! Object #30
$Class: GTF Ulysses
$Team: Friendly
$Location: -10.950797, 0.000036, -478.383362
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Theta 1		;! Object #31
$Class: GTT Argo
$Team: Friendly
$Location: -2007.599976, 4000.000000, 15.900000
$Orientation:
	-0.016020, 0.000000, 0.999872,
	-0.933473, 0.358334, -0.014956,
	-0.358288, -0.933593, -0.005740
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "176X-RBC" "Frontside dock" "dock" 89 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 0 "GVD Iapetus" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-docked-delay 
   "Theta 1" 
   "176X-RBC" 
   1 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "beam-protect-ship" "no-shields" "no-arrival-music" "invulnerable" "no-dynamic" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: Theta 2		;! Object #32
$Class: GTT Argo
$Team: Friendly
$Location: 1314.500000, 4000.000000, 161.000000
$Orientation:
	-0.095088, 0.000000, -0.995469,
	0.832824, 0.547791, -0.079552,
	0.545309, -0.836615, -0.052088
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "2ZY5-RBC" "Frontside dock" "dock" 89 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 0 "GVD Iapetus" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-docked-delay 
   "Theta 2" 
   "2ZY5-RBC" 
   1 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: Omicron 3		;! Object #33
$Class: GTFR Triton
$Team: Friendly
$Location: -0.000073, 1000.000000, -999.999878
$Orientation:
	-1.000000, -0.000000, -0.000000,
	0.000000, 0.664364, 0.747410,
	0.000000, 0.747410, -0.664364
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 5" 89 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 2 "GTD Alcmene" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-undocked-delay 
   "Omicron 3" 
   "X3-Meson982" 
   1 
   2 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-dynamic" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Omicron 4		;! Object #34
$Class: GTFR Triton
$Team: Friendly
$Location: -0.000074, -1000.000000, -1000.000122
$Orientation:
	-1.000000, 0.000000, -0.000000,
	0.000000, 0.664364, -0.747409,
	0.000000, -0.747409, -0.664364
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 6" 89 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 4 "GTD Alcmene" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-undocked-delay 
   "Omicron 4" 
   "X4-Meson717" 
   1 
   2 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-dynamic" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Iota 1		;! Object #35
$Class: GTF Ulysses
$Team: Friendly
$Location: -41.697834, 0.000655, -563.090759
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Iota 2		;! Object #36
$Class: GTF Ulysses
$Team: Friendly
$Location: -82.813339, 0.000574, -600.688782
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Iota 3		;! Object #37
$Class: GTF Ulysses
$Team: Friendly
$Location: -38.557526, 0.000437, -602.500793
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Kappa 1		;! Object #38
$Class: GTF Ulysses
$Team: Friendly
$Location: -33.273991, 0.000255, -706.187317
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Kappa 2		;! Object #39
$Class: GTF Ulysses
$Team: Friendly
$Location: -74.389496, 0.000174, -743.785339
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Kappa 3		;! Object #40
$Class: GTF Ulysses
$Team: Friendly
$Location: -30.133682, 0.000037, -745.597351
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: X1-Meson392		;! Object #41
$Class: TC-Meson Bomb
$Team: Friendly
$Location: -1188.142822, 986.521851, -1167.509888
$Orientation:
	0.664422, 0.000013, -0.747358,
	-0.122328, 0.986515, -0.108736,
	0.737278, 0.163669, 0.655464
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "beam-protect-ship" "no-shields" "invulnerable" "kamikaze" )+Respawn priority: 0

+Kamikaze Damage: 500000
+Docked With: Omicron 1
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dock
+Group: 0
+Score: 4

$Name: X2-Meson820		;! Object #42
$Class: TC-Meson Bomb
$Team: Friendly
$Location: 1188.412842, 986.521851, -1167.206299
$Orientation:
	0.664306, 0.000013, 0.747461,
	0.122328, 0.986515, -0.108736,
	-0.737383, 0.163669, 0.655346
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "beam-protect-ship" "no-shields" "invulnerable" "kamikaze" )+Respawn priority: 0

+Kamikaze Damage: 500000
+Docked With: Omicron 2
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dock
+Group: 0
+Score: 4

$Name: X3-Meson982		;! Object #43
$Class: TC-Meson Bomb
$Team: Friendly
$Location: 0.203024, 1205.971680, -1145.652344
$Orientation:
	1.000000, -0.000058, 0.000053,
	0.000000, 0.664230, 0.747529,
	-0.000079, -0.747529, 0.664230
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "beam-protect-ship" "no-shields" "invulnerable" "kamikaze" )+Respawn priority: 0

+Kamikaze Damage: 500000
+Docked With: Omicron 3
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dock
+Group: 0
+Score: 4

$Name: X4-Meson717		;! Object #44
$Class: TC-Meson Bomb
$Team: Friendly
$Location: 0.203023, -1168.796387, -1187.474609
$Orientation:
	1.000000, 0.000059, 0.000052,
	0.000000, 0.664498, -0.747290,
	-0.000079, 0.747290, 0.664498
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "beam-protect-ship" "no-shields" "invulnerable" "kamikaze" )+Respawn priority: 0

+Kamikaze Damage: 500000
+Docked With: Omicron 4
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dock
+Group: 0
+Score: 4

#Wings		;! 7 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 5 "Omicron 2" ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard-wing "Beta" 89 ) )
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 5 "Omicron 2" ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Hotkey: 1
+Flags:( )

$Name: Zaurak
$Waves: 10
$Wave Threshold: 0
$Special Ship: 0		;! Zaurak 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 5 "Fafnir" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   0 
   "Eridanite Jump Gate" 
)
$Ships: (		;! 4 total
	"Zaurak 1"
	"Zaurak 2"
	"Zaurak 3"
	"Zaurak 4"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: Omicron 1
$Arrival Cue: ( has-arrived-delay 2 "Omicron 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 2 "Omicron 1" ) 
$Ships: (		;! 3 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
)
$AI Goals: ( goals ( ai-guard "Omicron 1" 89 ) )
+Flags:( "no-arrival-music" "no-arrival-message" )

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: Omicron 2
$Arrival Cue: ( has-arrived-delay 2 "Omicron 2" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 2 "Omicron 4" ) 
$Ships: (		;! 3 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
)
$AI Goals: ( goals ( ai-guard "Omicron 2" 89 ) )
+Flags:( "no-arrival-music" "no-arrival-message" )

$Name: Iota
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Iota 1

$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: Omicron 3
$Arrival Cue: ( has-arrived-delay 2 "Omicron 3" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 2 "Omicron 4" ) 
$Ships: (		;! 3 total
	"Iota 1"
	"Iota 2"
	"Iota 3"
)
$AI Goals: ( goals ( ai-guard "Omicron 3" 89 ) )
+Flags:( )

$Name: Kappa
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Kappa 1

$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: Omicron 4
$Arrival Cue: ( has-arrived-delay 2 "Omicron 4" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 2 "Omicron 4" ) 
$Ships: (		;! 3 total
	"Kappa 1"
	"Kappa 2"
	"Kappa 3"
)
$AI Goals: ( goals ( ai-guard "Omicron 4" 89 ) )
+Flags:( )

#Events		;! 40 total

$Formula: ( when 
   ( true ) 
   ( beam-free-all "2ZY5-RBC" ) 
)
+Name: Free1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Lacerta VI" ) 
   ( beam-free-all "176X-RBC" ) 
)
+Name: Free2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Fafnir" ) 
   ( beam-free-all "Fafnir" ) 
)
+Name: Free3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Galeru" ) 
   ( beam-free-all "Galeru" ) 
)
+Name: Free4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Hantu" ) 
   ( beam-free-all "Hantu" ) 
)
+Name: Free5
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Iktomi" ) 
   ( beam-free-all "Iktomi" ) 
)
+Name: Free6
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Hestia III" ) 
   ( beam-free-all "Hestia III" ) 
)
+Name: Free7
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Galeru" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Cruiser1" 
   )
)
+Name: Cruiser1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Fafnir" 
      "Galeru" 
   )
   ( do-nothing ) 
)
+Name: Directive1
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Objective:  XSTR("Destroy Cruisers", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Iktomi" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Corvette2" 
   )
)
+Name: Corvette2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Hantu" 
      "Iktomi" 
   )
   ( do-nothing ) 
)
+Name: Directive2
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Objective:  XSTR("Destroy Corvettes", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Lacerta VI" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Lacerta" 
   )
)
+Name: Lacerta
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Lacerta VI" ) 
   ( do-nothing ) 
)
+Name: Directive3
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Objective:  XSTR("Destroy Lacerta VI", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Hestia III" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Hestia" 
   )
)
+Name: Hestia
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Hestia III" ) 
   ( do-nothing ) 
)
+Name: Directive4
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Objective:  XSTR("Destroy Hestia", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Lacerta VI" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Departed1" 
   )
)
+Name: Departed1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Hestia III" ) 
   ( send-message 
      "GVD Iapetus" 
      "High" 
      "Departed2" 
   )
)
+Name: Departed2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( send-message 
   "#Command" 
   "High" 
   "Relieved" 
)
+Name: Relieved
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "Omicron 1" ) 
   ( send-message 
      "Omicron 1" 
      "High" 
      "Proceed" 
   )
)
+Name: Proceed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( add-remove-escort 
   "Eridanite Jump Gate" 
   89 
)
+Name: Escort
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      5 
      "Omicron 2" 
      "Omicron 1" 
      "Omicron 3" 
      "Omicron 4" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Departed3" 
   )
)
+Name: Departed3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( special-warpout-name 
   "GTD Alcmene" 
   "Eridanite Jump Gate" 
)
+Name: Special
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Omicron 1" 
      "Waypoint path 2" 
      0 
   )
   ( add-goal 
      "Omicron 1" 
      ( ai-undock 89 ) 
   )
)
+Name: Undock1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Omicron 2" 
      "Waypoint path 3" 
      0 
   )
   ( add-goal 
      "Omicron 2" 
      ( ai-undock 89 ) 
   )
)
+Name: Undock2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Omicron 3" 
      "Waypoint path 5" 
      0 
   )
   ( add-goal 
      "Omicron 3" 
      ( ai-undock 89 ) 
   )
)
+Name: Undock3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Omicron 4" 
      "Waypoint path 6" 
      0 
   )
   ( add-goal 
      "Omicron 4" 
      ( ai-undock 89 ) 
   )
)
+Name: Undock4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance 
         "GTD Alcmene" 
         "Waypoint path 4:1" 
      )
      100 
   )
   ( set-subsystem-strength 
      "GTD Alcmene" 
      "Hull" 
      0 
   )
)
+Name: Auto
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( set-subsystem-strength 
   "X1-Meson392" 
   "Hull" 
   0 
)
+Name: Dest1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( set-subsystem-strength 
   "X2-Meson820" 
   "Hull" 
   0 
)
+Name: Dest2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( set-subsystem-strength 
   "X3-Meson982" 
   "Hull" 
   0 
)
+Name: Dest4
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( set-subsystem-strength 
   "X4-Meson717" 
   "Hull" 
   0 
)
+Name: Dest5
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( set-subsystem-strength 
   "Eridanite Jump Gate" 
   "Hull" 
   0 
)
+Name: Dest3
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      10 
      "Eridanite Jump Gate" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "DestedA" 
   )
)
+Name: IsDested
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Return
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Objective:  XSTR("Return to base", -1)
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 2" ) 75 ) 
   ( ship-invulnerable "Alpha 2" ) 
)
+Name: Inv1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 3" ) 75 ) 
   ( ship-invulnerable "Alpha 3" ) 
)
+Name: Inv2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 4" ) 75 ) 
   ( ship-invulnerable "Alpha 4" ) 
)
+Name: Inv3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      0 
      "Omicron 2" 
      "Omicron 1" 
   )
   ( ship-vulnerable "X1-Meson392" ) 
)
+Name: Unv
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( ship-vulnerable "X2-Meson820" ) 
+Name: Unv2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( send-message 
   "#Command" 
   "High" 
   "Sharp" 
)
+Name: Sharp
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: Destroy Eridanite Convoy
$MessageNew:  XSTR("Destroy Eridanite Convoy", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Fafnir" 
   "Galeru" 
   "Hantu" 
   "Iktomi" 
   "Lacerta VI" 
   "Hestia III" 
)

$Type: Secondary
+Name: Destroy Eridanite Gate
$MessageNew:  XSTR("Destroy Eridanite Gate", -1)
$end_multi_text
$Formula: ( is-event-true-delay "IsDested" 0 ) 

#Waypoints		;! 6 lists total

$Name: Waypoint path 1
$List: (		;! 1 points in list
	( 0.000000, 0.000000, 0.000000 )
)

$Name: Waypoint path 2
$List: (		;! 1 points in list
	( -5500.000000, 0.000000, -5000.000000 )
)

$Name: Waypoint path 3
$List: (		;! 1 points in list
	( 5500.000000, 0.000000, -5000.000000 )
)

$Name: Waypoint path 4
$List: (		;! 1 points in list
	( 0.000000, 0.000000, -4400.000000 )
)

$Name: Waypoint path 5
$List: (		;! 1 points in list
	( 0.000000, 5500.000000, -5000.000000 )
)

$Name: Waypoint path 6
$List: (		;! 1 points in list
	( 0.000000, -5500.000000, -5000.000000 )
)

#Messages		;! 218 total


$Name: Cruiser1

$Team: -1
$MessageNew:  XSTR("We have a cruiser wave incoming.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Corvette2

$Team: -1
$MessageNew:  XSTR("Two corvettes just arrived.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Lacerta

$Team: -1
$MessageNew:  XSTR("Lacerta class entering the area! Secondary Lupercus powering up!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Hestia

$Team: -1
$MessageNew:  XSTR("We have a Hestia-class in the area! Put beams to full power!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Departed1

$Team: -1
$MessageNew:  XSTR("We were unsuccessful at destroying the Lacerta-class.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: Departed2

$Team: -1
$MessageNew:  XSTR("The Hestia-class juggernaut has also escaped us.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: Relieved

$Team: -1
$MessageNew:  XSTR("I guess that was all we could have done. Great job anyway. Now to get on the gate. GVD Iapetus, you are relieved.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Proceed

$Team: -1
$MessageNew:  XSTR("Omicron 1 here. Proceeding to the blast site.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: Departed3

$Team: -1
$MessageNew:  XSTR("Our freighters have escaped successfully. Sending the Alcmene into subspace...", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: DestedA

$Team: -1
$MessageNew:  XSTR("We've taken out the portal! Great work everybody! Return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Sharp

$Team: -1
$MessageNew:  XSTR("Look sharp out there, everybody. Eridanite waves heading your way.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

#Reinforcements		;! 0 total


#Background bitmaps		;! 34 total

$Num stars: 489
$Ambient light level: 0
$Sun: SunBlue
+Angles: 5.218530 0.000000 2.879791
+Scale: 2.000000
$Starbitmap: dneb02
+Angles: 0.558505 0.663225 0.122173
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb01
+Angles: 0.802851 4.834558 0.000000
+ScaleX: 2.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb13
+Angles: 0.000000 1.308996 0.645771
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 2
$Starbitmap: neb12
+Angles: 5.864302 0.872664 5.777035
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: dneb13
+Angles: 5.777035 2.740165 5.585049
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb02
+Angles: 0.000000 0.000000 5.846848
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb01
+Angles: 5.881755 5.009091 5.532689
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 2
+DivY: 1
$Starbitmap: neb12
+Angles: 5.585049 0.366519 5.393063
+ScaleX: 2.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb13
+Angles: 0.558505 0.628318 6.126101
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: neb01
+Angles: 5.218530 0.000000 5.218530
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb02
+Angles: 5.009091 5.585049 5.218530
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb12
+Angles: 5.585049 5.585049 0.925024
+ScaleX: 2.000000
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+DivX: 1
+DivY: 1
$Starbitmap: dneb13
+Angles: 5.777035 2.321286 0.802851
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
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$Starbitmap: neb01
+Angles: 6.021381 4.468040 0.628318
+ScaleX: 2.000000
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$Starbitmap: dneb02
+Angles: 5.585049 0.558505 0.925024
+ScaleX: 3.000000
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$Starbitmap: neb12
+Angles: 5.358157 2.740165 0.628318
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$Starbitmap: dneb13
+Angles: 5.131264 5.951568 0.488692
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$Starbitmap: neb01
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$Starbitmap: dneb02
+Angles: 4.764745 1.692968 0.174533
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+DivX: 2
+DivY: 2
$Starbitmap: neb12
+Angles: 5.253437 3.455749 1.117010
+ScaleX: 3.000000
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+DivY: 1
$Starbitmap: dneb13
+Angles: 5.078904 1.256636 1.308996
+ScaleX: 3.000000
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$Starbitmap: neb01
+Angles: 4.886918 1.867501 1.553342
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+DivX: 1
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$Starbitmap: dneb02
+Angles: 3.508109 0.366519 1.378809
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb12
+Angles: 3.385936 1.570795 1.169370
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: dneb13
+Angles: 4.799652 1.797688 1.815141
+ScaleX: 3.000000
+ScaleY: 2.000000
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$Starbitmap: neb01
+Angles: 4.886918 4.258600 2.076940
+ScaleX: 2.000000
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$Starbitmap: dneb02
+Angles: 4.345866 0.366519 2.199113
+ScaleX: 3.000000
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$Starbitmap: neb12
+Angles: 3.874628 1.570795 2.391099
+ScaleX: 4.000000
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+DivY: 1
$Starbitmap: dneb13
+Angles: 4.014254 0.558505 0.942477
+ScaleX: 4.000000
+ScaleY: 3.000000
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+DivY: 1
$Starbitmap: neb01
+Angles: 4.345866 1.797688 0.698131
+ScaleX: 3.000000
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$Starbitmap: neb12
+Angles: 4.520399 2.129300 0.541052
+ScaleX: 2.000000
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$Starbitmap: neb01
+Angles: 3.577922 0.366519 0.663225
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb01
+Angles: 3.944441 1.570795 0.488692
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: dneb13
+Angles: 0.314159 1.727875 0.349066
+ScaleX: 2.500000
+ScaleY: 2.500000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 6: Joshua
$Briefing Music: Brief7

#End

