#Mission Info

$Version: 0.10
$Name:  XSTR("Strange New World", -1)
$Author: SF-Junky
$Created: 07/03/05 at 15:29:28
$Modified: 11/27/21 at 19:10:48
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("November 12th, 2369: The refugees are ready to proceed to Laramis III. The 88th must protect them against a mercenary attack.
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 262272
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 1
+Hull Repair Ceiling: 100.000000
+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
2.000000

+Viewer pos: 5296.528809, 25996.568359, -6508.473145
+Viewer orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000

$Squadron wing names: ( "Alpha" "Beta" "Gamma" "91st Gamma" "Epsilon" )

$Skybox Model: starfield.pof

$AI Profile: SFAI

#Sexp_variables

$Variables:
(
		0		"Buran_lives"		"1"		"number"		"save-on-mission-progress"
		1		"KillDepartureCount"		"0"		"number"
		2		"Rajput_lives"		"1"		"number"		"save-on-mission-progress"
		3		"Spioenkop_lives"		"1"		"number"		"save-on-mission-progress"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("$b GAETA: Alright, One Group, let's get started. The civilian ships have received some necessary field repairs at Kokopo and are now ready to proceed to their final destination: Laramis III. The GTD Intrepid has taken orbit above the settlement. While the bulk of her own wings is patroling the nearby sectors, you will be deployed to protect the site itself. Because of the present threat we want our best unit with our most vulnerable targets.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 2016.656006, 23552.882813, -5765.669434
$camera_orient:
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	0.000000, -0.000025, 1.000000,
	0.000000, -1.000000, -0.000025
$camera_time: 2000
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: -6108.318359, -150.000000, -5056.312500
$label:  XSTR("Kokopo Installation", -1)
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Friendly
$class: GTT Argo
$pos: -2647.194092, 0.000000, -4825.649902
$label:  XSTR("Civilian Convoy", -1)
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 7817.063477, 0.000000, -3140.397949
$label:  XSTR("Intrepid", -1)
+id: 14
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Friendly
$class: GTD Hecate
$pos: 9972.664063, 0.000000, -8352.940430
$label:  XSTR("Laramis III", -1)
+id: 15
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$b GAETA: Because we actually have some information for a change. Intel got word that the Hammer of Light plans to hit the Intrepid right when the civilian convoy arrives in orbit in a two-pronged attack. You will be concerned with the first and smaller of the two enemy forces. It's the Laramis Mercenary Group again. Though we have no information on their exact numbers, we do know that they have received considerable amounts of war material from the Hammer of Light. Expect cruisers and bombers.

$b MONAGHAN $b (mumbling): Fantastic.

$b GAETA: You will meet them on site. We believe that this first wave's objective is to soften our defences before the main strike force is moving in.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 10000.000000, 23552.882813, -7000.000000
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.000025, 1.000000,
	0.000000, -1.000000, -0.000025
$camera_time: 2000
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: -6108.318359, -150.000000, -5056.312500
$label:  XSTR("Kokopo Installation", -1)
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Friendly
$class: GTT Argo
$pos: -2647.194092, 0.000000, -4825.649902
$label:  XSTR("Civilian Convoy", -1)
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 7817.063477, 0.000000, -3140.397949
$label:  XSTR("Intrepid", -1)
+id: 14
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Friendly
$class: GTD Hecate
$pos: 9972.664063, 0.000000, -8352.940430
$label:  XSTR("Laramis III", -1)
+id: 15
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 5
$team: Hostile
$class: Unknown#T
$pos: 16368.494141, -71.861328, -8376.500000
$label:  XSTR("Mercenaries", -1)
+id: 16
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$b GAETA: That in turn consists of the light carrier Astapor, the corvette Thutmose and no less than five cruisers. Four, five, six, and seven groups are going to hit those targets in force before they can actually launch their attack. They have already teamed up with the GTCv Yakiba and are moving into position under AWACS cover from the GTA Schneider as we speak. They will make their move as soon as the enemy has begun its attack on the Intrepid. 

$b THORU: Pardon me, but would it not be wiser the launch a preemtive strike and attempt to make the enemy abort its attack in the first place. This would be safer for the civilians.

$b GATEA: Maybe so. But the idea is to use this opportunity to take out the hostile attack force altogether. If you do your job right, as we trust you to, no harm will come to the civilians.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -1000.000000, 2000.000000, -11000.000000
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.000025, 1.000000,
	0.000000, -1.000000, -0.000025
$camera_time: 2000
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: -6108.318359, -150.000000, -5056.312500
$label:  XSTR("Kokopo Installation", -1)
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Friendly
$class: GTT Argo
$pos: -2647.194092, 0.000000, -4825.649902
$label:  XSTR("Civilian Convoy", -1)
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 7817.063477, 0.000000, -3140.397949
$label:  XSTR("Intrepid", -1)
+id: 14
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Friendly
$class: GTD Hecate
$pos: 9972.664063, 0.000000, -8352.940430
$label:  XSTR("Laramis III", -1)
+id: 15
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 5
$team: Hostile
$class: Unknown#T
$pos: 16368.494141, -71.861328, -8376.500000
$label:  XSTR("Mercenaries", -1)
+id: 16
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 5
$team: Hostile
$class: GVCa Udjat
$pos: -1000.000000, 0.000000, -11000.000000
$label:  XSTR("Hammer of Light", -1)
+id: 17
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$b MONAGHAN: In other words, we're using the civilians as bait.

$b GAETA: How you interpret the situation is all up to you, Lieutenant. We just expect you to carry out your orders. Any further questions?

Good. Today we give 'em hell. Launch in 30. Godspeed.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 2016.656006, 23552.882813, -5765.669434
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.000025, 1.000000,
	0.000000, -1.000000, -0.000025
$camera_time: 2000
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: -6108.318359, -150.000000, -5056.312500
$label:  XSTR("Kokopo Installation", -1)
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Friendly
$class: GTT Argo
$pos: 4485.753906, 0.000000, -5060.801758
$label:  XSTR("Civilian Convoy", -1)
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 7817.063477, 0.000000, -3140.397949
$label:  XSTR("Intrepid", -1)
+id: 14
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Friendly
$class: GTD Hecate
$pos: 9972.664063, 0.000000, -8352.940430
$label:  XSTR("Laramis III", -1)
+id: 15
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 5
$team: Hostile
$class: Unknown#T
$pos: 16368.494141, -71.861328, -8376.500000
$label:  XSTR("Mercenaries", -1)
+id: 16
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 5
$team: Hostile
$class: GVCa Udjat
$pos: -1000.000000, 0.000000, -14611.978516
$label:  XSTR("Hammer of Light", -1)
+id: 17
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 1

$Formula: ( is-destroyed-delay 0 "Intrepid" ) 
$Multi text
    XSTR("The GTD Intrepid has been destroyed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Callsigns:
$Callsign: Monaghan
$Callsign: Bakhu
$Callsign: Thoru
$Callsign: Abayomi

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Myrmidon"	8
	"GTF Perseus"	8
	"GTF Hercules Mark II"	4
	"GTF Erinyes"	4
	"GVF Thoth"	8
	"GVF Serapis"	4
	"GVF Tauret"	8
	"GVF Reshef"	8
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Mekhu HL-7"	24
	"Prometheus R"	16
	"UD-8 Kayser"	8
	"Maxim"	12
	"Circe"	8
	"Akheton SDG"	16
	"Lamprey"	8
	"Morning Star"	8
	"Tempest"	1500
	"Rockeye"	500
	"Harpoon"	548
	"Hornet"	500
	"Tornado"	660
	"Trebuchet"	66
	"Stiletto II"	50
	"Stiletto II#Short"	50
	"Infyrno"	50
	"Prometheus S"	8
)

#Objects		;! 93 total

$Name: Alpha 1		;! Object #0
$Class: GTF Erinyes
$Callsign: Abayomi

$Team: Friendly
$Location: 0.000000, 5500.000000, 0.000000
$Orientation:
	-0.707107, 0.000000, -0.707107,
	0.421520, 0.802896, -0.421520,
	0.567733, -0.596120, -0.567733
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Erinyes
$Callsign: Monaghan

$Team: Friendly
$Location: 33.462528, 5482.860840, 113.384888
$Orientation:
	-0.712259, 0.000000, -0.701917,
	0.416903, 0.804503, -0.423045,
	0.564694, -0.593949, -0.573014
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" "guardian" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Alpha 3		;! Object #2
$Class: GTF Erinyes
$Team: Friendly
$Location: -109.984077, 5496.625000, -25.936859
$Orientation:
	-0.702305, 0.000000, -0.711876,
	0.423122, 0.804188, -0.417433,
	0.572482, -0.594375, -0.564785
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Alpha 4		;! Object #3
$Class: GTF Erinyes
$Team: Friendly
$Location: -108.800331, 5472.660156, 113.718544
$Orientation:
	-0.707279, 0.000000, -0.706935,
	0.417702, 0.806771, -0.417905,
	0.570335, -0.590864, -0.570612
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 1		;! Object #4
$Class: GVF Serapis
$Callsign: Bakhu

$Team: Friendly
$Location: -346.998779, 5412.801758, -228.005447
$Orientation:
	-0.686617, 0.000000, -0.727019,
	0.429287, 0.807055, -0.405431,
	0.586745, -0.590476, -0.554138
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "Tornado" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10
+Persona Index: 8

$Name: Beta 2		;! Object #5
$Class: GVF Serapis
$Callsign: Thoru

$Team: Friendly
$Location: -343.746490, 5388.991211, -88.388458
$Orientation:
	-0.691864, 0.000000, -0.722028,
	0.423879, 0.809539, -0.406170,
	0.584510, -0.587066, -0.560090
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "Tornado" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10
+Persona Index: 9

$Name: Beta 3		;! Object #6
$Class: GVF Serapis
$Team: Friendly
$Location: -489.966248, 5402.229980, -225.809402
$Orientation:
	-0.681705, 0.000000, -0.731627,
	0.429639, 0.809415, -0.400322,
	0.592190, -0.587237, -0.551782
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "Tornado" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10
+Persona Index: 8

$Name: Beta 4		;! Object #7
$Class: GVF Serapis
$Team: Friendly
$Location: -487.860931, 5378.638184, -87.934746
$Orientation:
	-0.686875, 0.000000, -0.726776,
	0.424350, 0.811840, -0.401053,
	0.590025, -0.583881, -0.557632
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "Tornado" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10
+Persona Index: 9

$Name: Gamma 1		;! Object #8
$Class: GVF Reshef
$Team: Friendly
$Location: -753.500000, 5500.000000, -293.299988
$Orientation:
	-0.633181, 0.000000, -0.774004,
	0.460371, 0.803880, -0.376611,
	0.622206, -0.594792, -0.509001
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Gamma 2		;! Object #9
$Class: GVF Reshef
$Team: Friendly
$Location: -800.436462, 5500.000000, -155.109741
$Orientation:
	-0.641058, 0.000000, -0.767492,
	0.451607, 0.808556, -0.377210,
	0.620561, -0.588419, -0.518332
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Gamma 3		;! Object #10
$Class: GVF Reshef
$Team: Friendly
$Location: -891.660095, 5500.000000, -335.051483
$Orientation:
	-0.620762, 0.000000, -0.783999,
	0.463031, 0.806963, -0.366623,
	0.632659, -0.590602, -0.500932
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Gamma 4		;! Object #11
$Class: GVF Reshef
$Team: Friendly
$Location: -938.612488, 5500.000000, -199.453827
$Orientation:
	-0.628652, 0.000000, -0.777687,
	0.454509, 0.811439, -0.367408,
	0.631045, -0.584437, -0.510113
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Intrepid		;! Object #12
$Class: GTD Orion
$Team: Friendly
$Location: 5000.000000, 0.000000, -5000.000000
$Orientation:
	-0.723738, 0.000000, 0.690075,
	0.000000, 1.000000, 0.000000,
	-0.690075, 0.000000, -0.723738
$AI Behavior: None
+AI Class: Capship-Normal-50
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "MGreen" "" "" )
+Subsystem: turret02a
+Primary Banks: ( "Long Range Flak" "Long Range Flak" "Long Range Flak" )
+Subsystem: turret03a
+Primary Banks: ( "Long Range Flak" "Long Range Flak" "Long Range Flak" )
+Subsystem: turret04a
+Primary Banks: ( "Long Range Flak" "Long Range Flak" "Long Range Flak" )
+Subsystem: turret05a
+Primary Banks: ( "Long Range Flak" "Long Range Flak" "Long Range Flak" )
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret09a
+Subsystem: turret10a
+Subsystem: turret11a
+Subsystem: turret12a
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Primary Banks: ( "MGreen" )
+Subsystem: turret09
+Primary Banks: ( "MGreen" )
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret01-torp
+Subsystem: turret02-torp
+Subsystem: turret03-torp
+Subsystem: turret04-torp
+Subsystem: turret05-torp
+Subsystem: turret06-torp
+Subsystem: turret01-beam
+Subsystem: turret02-beam
+Subsystem: turret03-beam
+Subsystem: turret04-beam
+Subsystem: turret05-beam
+Subsystem: turret06-beam
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 15
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000
$Texture Replace:
+old: capital01-05
+new: gtd_intrepid
+old: capital01-05-shine
+new: gtdintrepid
+old: capital01-06
+new: intrepid
+old: capital01-06-normal
+new: gtd_intrepid

$Name: Aoraki		;! Object #13
$Class: GTC Aeolus
$Team: Friendly
$Location: 1516.900024, 0.000000, -4126.799805
$Orientation:
	0.654872, 0.000000, -0.755740,
	-0.000000, 1.000000, 0.000000,
	0.755740, 0.000000, 0.654872
$AI Behavior: None
+AI Class: Capship-Normal-50
$AI Goals: ( goals ( ai-waypoints "Aoraki_Patrol" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500
$Texture Replace:
+old: nameplate
+new: gtc_Aoraki

$Name: 91st Gamma 1		;! Object #14
$Class: GTF Myrmidon
$Team: Friendly
$Location: 5197.115723, -0.000560, -5992.222168
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tornado" "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 91st Gamma 2		;! Object #15
$Class: GTF Myrmidon
$Team: Friendly
$Location: 5099.585938, -0.000549, -6094.910156
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tornado" "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 91st Gamma 3		;! Object #16
$Class: GTF Myrmidon
$Team: Friendly
$Location: 5299.711914, -0.000505, -6097.322266
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tornado" "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Magadan		;! Object #17
$Class: GTG Zephyrus
$Team: Friendly
$Location: 2520.431396, -34.847656, -3935.895996
$Orientation:
	0.682221, 0.000000, -0.731146,
	0.000000, 1.000000, 0.000000,
	0.731146, 0.000000, 0.682221
$AI Behavior: None
$Cargo 1:  XSTR("Fuel", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret04
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 55 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50

$Name: Yunnan		;! Object #18
$Class: GTG Zephyrus
$Team: Friendly
$Location: 1797.370361, -27.260742, -4565.674805
$Orientation:
	0.682221, 0.000000, -0.731146,
	0.000000, 1.000000, 0.000000,
	0.731146, 0.000000, 0.682221
$AI Behavior: None
$Cargo 1:  XSTR("Fuel", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret04
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 56 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50

$Name: EP-LA-67.11.006 Epsilon		;! Object #19
$Class: GTFR Triton
$Team: Friendly
$Location: 2914.948242, 43.002441, -4318.514648
$Orientation:
	0.682204, 0.000131, -0.731162,
	0.000000, 1.000000, 0.000180,
	0.731162, -0.000123, 0.682204
$AI Behavior: None
$Cargo 1:  XSTR("Foodstuffs", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 57 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: TC-TRI#L1		;! Object #20
$Class: TC-TRI
$Team: Friendly
$Location: 3054.096680, 53.899300, -4187.731934
$Orientation:
	0.682207, 0.000131, -0.731159,
	-0.000079, 1.000000, 0.000106,
	0.731159, -0.000015, 0.682207
$AI Behavior: None
$Cargo 1:  XSTR("Household Goods", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: EP-LA-67.11.006 Epsilon
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Group: 0
+Use Table Score:
+Score: 0

$Name: EP-LA-67.11.006 Zeta		;! Object #21
$Class: GTFR Triton
$Team: Friendly
$Location: 2107.313965, 71.130371, -4996.214355
$Orientation:
	0.682204, 0.000000, -0.731162,
	0.000131, 1.000000, 0.000123,
	0.731162, -0.000180, 0.682204
$AI Behavior: None
$Cargo 1:  XSTR("Foodstuffs", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 58 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: TC-TRI#L2		;! Object #22
$Class: TC-TRI
$Team: Friendly
$Location: 2246.463867, 82.016434, -4865.432129
$Orientation:
	0.682207, -0.000000, -0.731159,
	0.000052, 1.000000, 0.000049,
	0.731159, -0.000072, 0.682207
$AI Behavior: None
$Cargo 1:  XSTR("Household Goods", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: EP-LA-67.11.006 Zeta
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Group: 0
+Use Table Score:
+Score: 0

$Name: EP-LA-67.11.006 Alpha		;! Object #23
$Class: GTT Argo
$Team: Friendly
$Location: 3973.315186, -200.000000, -4066.126221
$Orientation:
	0.710914, 0.000000, -0.703279,
	0.000000, 1.000000, 0.000000,
	0.703279, 0.000000, 0.710914
$AI Behavior: None
$Cargo 1:  XSTR("Settlers/Refugees", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 35 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: EP-LA-67.11.006 Beta		;! Object #24
$Class: GTT Argo
$Team: Friendly
$Location: 3551.512695, -200.000000, -4443.741699
$Orientation:
	0.710914, 0.000000, -0.703279,
	0.000000, 1.000000, 0.000000,
	0.703279, 0.000000, 0.710914
$AI Behavior: None
$Cargo 1:  XSTR("Settlers/Refugees", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 36 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: EP-LA-67.11.006 Gamma		;! Object #25
$Class: GTT Argo
$Team: Friendly
$Location: 3157.828857, -200.000000, -4757.083008
$Orientation:
	0.710914, 0.000000, -0.703279,
	0.000000, 1.000000, 0.000000,
	0.703279, 0.000000, 0.710914
$AI Behavior: None
$Cargo 1:  XSTR("Settlers/Refugees", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 37 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: EP-LA-67.11.006 Delta		;! Object #26
$Class: GTT Argo
$Team: Friendly
$Location: 2756.100098, -200.000000, -5110.600098
$Orientation:
	0.710914, 0.000000, -0.703279,
	0.000000, 1.000000, 0.000000,
	0.703279, 0.000000, 0.710914
$AI Behavior: None
$Cargo 1:  XSTR("Settlers/Refugees", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 38 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: EP-LA-67.11.007 Alpha		;! Object #27
$Class: GTT Argo
$Team: Friendly
$Location: 3946.566650, 190.000000, -4213.096680
$Orientation:
	0.717911, 0.000000, -0.696136,
	0.000000, 1.000000, 0.000000,
	0.696136, 0.000000, 0.717911
$AI Behavior: None
$Cargo 1:  XSTR("Settlers/Refugees", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 37 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: EP-LA-67.11.007 Beta		;! Object #28
$Class: GTT Argo
$Team: Friendly
$Location: 3559.899902, 190.000000, -4595.899902
$Orientation:
	0.717911, 0.000000, -0.696136,
	0.000000, 1.000000, 0.000000,
	0.696136, 0.000000, 0.717911
$AI Behavior: None
$Cargo 1:  XSTR("Settlers/Refugees", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 38 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: EP-LA-67.11.007 Gamma		;! Object #29
$Class: GTT Argo
$Team: Friendly
$Location: 3200.298096, 190.000000, -4940.037109
$Orientation:
	0.717911, 0.000000, -0.696136,
	0.000000, 1.000000, 0.000000,
	0.696136, 0.000000, 0.717911
$AI Behavior: None
$Cargo 1:  XSTR("Settlers/Refugees", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 39 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: EP-LA-67.11.007 Delta		;! Object #30
$Class: GTT Argo
$Team: Friendly
$Location: 2840.699951, 190.000000, -5214.600098
$Orientation:
	0.717911, 0.000000, -0.696136,
	0.000000, 1.000000, 0.000000,
	0.696136, 0.000000, 0.717911
$AI Behavior: None
$Cargo 1:  XSTR("Settlers/Refugees", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 40 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: Buran		;! Object #31
$Class: GTC Leviathan
$Team: Hostile_protect
$Location: 11018.021484, 1000.000000, -10034.671875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "dest_Buran" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret09a-01-main
+Sbank Ammo: ( 0 )
+Subsystem: turret01
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "First Wave Arrival Cue" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( is-event-true-delay 
      "jamming lifted" 
      35 
   )
   ( or 
      ( < ( hits-left "Buran" ) 20 ) 
      ( is-event-true-delay 
         "Mercs general retreat" 
         2 
      )
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200

$Name: Rajput		;! Object #32
$Class: GTC Fenris
$Team: Hostile_protect
$Location: 11192.316406, 699.999268, -10349.840820
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "dest_Rajput" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret09a-01-main
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "First Wave Arrival Cue" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( is-event-true-delay 
      "jamming lifted" 
      35 
   )
   ( or 
      ( < ( hits-left "Rajput" ) 20 ) 
      ( is-event-true-delay 
         "Mercs general retreat" 
         2 
      )
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100
$Texture Replace:
+old: nameplate
+new: gtc_rajput

$Name: Spioenkop		;! Object #33
$Class: GTC Fenris
$Team: Hostile_protect
$Location: 11161.020508, 1299.999268, -9901.317383
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "dest_Spioenkop" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret09a-01-main
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "First Wave Arrival Cue" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( is-event-true-delay 
      "jamming lifted" 
      35 
   )
   ( or 
      ( < ( hits-left "Spioenkop" ) 20 ) 
      ( is-event-true-delay 
         "Mercs general retreat" 
         2 
      )
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100
$Texture Replace:
+old: nameplate
+new: gtc_spioenkop

$Name: Aries 1		;! Object #34
$Class: GTF Loki
$Team: Hostile_protect
$Location: 11055.785156, 800.000000, -10292.958984
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Aries 2		;! Object #35
$Class: GTF Loki
$Team: Hostile_protect
$Location: 10955.183594, 800.000000, -10394.191406
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Aries 3		;! Object #36
$Class: GTF Loki
$Team: Hostile_protect
$Location: 11134.771484, 799.998535, -10384.996094
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Aries 4		;! Object #37
$Class: GTF Loki
$Team: Hostile_protect
$Location: 11042.757813, 800.000000, -10449.655273
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Eridan 1		;! Object #38
$Class: GTF Loki
$Team: Hostile_protect
$Location: 11429.779297, 950.000000, -10525.015625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Circe" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Eridan 2		;! Object #39
$Class: GTF Loki
$Team: Hostile_protect
$Location: 11328.383789, 950.000000, -10629.080078
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Circe" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Eridan 3		;! Object #40
$Class: GTF Loki
$Team: Hostile_protect
$Location: 11531.669922, 950.000061, -10631.125977
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Circe" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Eridan 4		;! Object #41
$Class: GTF Loki
$Team: Hostile_protect
$Location: 11449.180664, 950.000000, -10729.167969
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Circe" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Virgo 1		;! Object #42
$Class: GTF Ulysses
$Team: Hostile_protect
$Location: 11427.456055, 1150.000000, -10115.231445
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Lamprey" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Virgo 2		;! Object #43
$Class: GTF Ulysses
$Team: Hostile_protect
$Location: 11327.577148, 1150.000000, -10212.074219
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Lamprey" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Virgo 3		;! Object #44
$Class: GTF Ulysses
$Team: Hostile_protect
$Location: 11528.202148, 1150.000000, -10213.810547
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Lamprey" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Virgo 4		;! Object #45
$Class: GTF Ulysses
$Team: Hostile_protect
$Location: 11436.973633, 1150.000000, -10269.125000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Lamprey" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Blue_anchor		;! Object #46
$Class: Nav Point
$Team: Hostile_protect
$Location: 7086.120605, 5200.000000, -4006.588135
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Blue_anchor_path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "primitive-sensors" "no-subspace-drive" "no_collide" )
+Respawn priority: 0
+Group: 0
+Score: 1

$Name: Red_anchor		;! Object #47
$Class: Nav Point
$Team: Hostile_protect
$Location: 6658.914551, -4800.000000, -5211.301758
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Red_anchor_path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "primitive-sensors" "no-subspace-drive" "no_collide" )
+Respawn priority: 0
+Group: 0
+Score: 1

$Name: Green_anchor		;! Object #48
$Class: Nav Point
$Team: Hostile_protect
$Location: 4830.200195, 5200.000000, -6195.600098
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Green_anchor_path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "primitive-sensors" "no-subspace-drive" "no_collide" )
+Respawn priority: 0
+Group: 0
+Score: 1

$Name: Yellow_anchor		;! Object #49
$Class: Nav Point
$Team: Hostile_protect
$Location: 1450.425049, -5400.000000, -8535.073242
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Yellow_anchor_path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "primitive-sensors" "no-subspace-drive" "no_collide" )
+Respawn priority: 0
+Group: 0
+Score: 1

$Name: Hercs_anchor		;! Object #50
$Class: Nav Point
$Team: Hostile_protect
$Location: 5193.827637, 0.001953, -7143.501465
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Hercs_anchor_path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "primitive-sensors" "no-subspace-drive" "no_collide" )
+Respawn priority: 0
+Group: 0
+Score: 1

$Name: Blue 1		;! Object #51
$Class: GTB Zeus
$Team: Hostile
$Location: 11030.099609, 6200.000000, -4971.100098
$Orientation:
	-0.004793, 0.000000, 0.999988,
	-0.716849, 0.697221, -0.003436,
	-0.697213, -0.716857, -0.003341
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Akheton SDG" )
+Secondary Banks: ( "Stiletto II#NoBomb" "Synaptic" "Trebuchet#NoBomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 250
+Special Shield Points: 600
+Group: 0
+Use Table Score:
+Score: 10

$Name: Blue 2		;! Object #52
$Class: GTB Zeus
$Team: Hostile
$Location: 11085.843750, 6237.712402, -4891.043457
$Orientation:
	-0.017900, 0.000000, 0.999840,
	-0.715596, 0.698397, -0.012812,
	-0.698285, -0.715710, -0.012502
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Akheton SDG" )
+Secondary Banks: ( "Stiletto II#NoBomb" "Synaptic" "Trebuchet#NoBomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 250
+Special Shield Points: 600
+Group: 0
+Use Table Score:
+Score: 10

$Name: Blue 3		;! Object #53
$Class: GTB Zeus
$Team: Hostile
$Location: 11108.986328, 6235.263672, -5030.222168
$Orientation:
	0.004947, 0.000000, 0.999988,
	-0.714290, 0.699841, 0.003534,
	-0.699832, -0.714299, 0.003462
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Akheton SDG" )
+Secondary Banks: ( "Stiletto II#NoBomb" "Synaptic" "Trebuchet#NoBomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 250
+Special Shield Points: 600
+Group: 0
+Use Table Score:
+Score: 10

$Name: Red 1		;! Object #54
$Class: GTB Zeus
$Team: Hostile
$Location: 9883.099609, -6800.000000, -8709.500000
$Orientation:
	0.604912, 0.000000, 0.796292,
	0.591347, 0.669706, -0.449223,
	-0.533282, 0.742626, 0.405113
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Akheton SDG" )
+Secondary Banks: ( "Stiletto II#NoBomb" "Synaptic" "Trebuchet#NoBomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 250
+Special Shield Points: 600
+Group: 0
+Score: 8

$Name: Red 2		;! Object #55
$Class: GTB Zeus
$Team: Hostile
$Location: 9886.712891, -6780.939941, -8608.428711
$Orientation:
	0.594019, 0.000000, 0.804451,
	0.599183, 0.667249, -0.442447,
	-0.536769, 0.744835, 0.396359
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Akheton SDG" )
+Secondary Banks: ( "Stiletto II#NoBomb" "Synaptic" "Trebuchet#NoBomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 250
+Special Shield Points: 600
+Group: 0
+Score: 8

$Name: Red 3		;! Object #56
$Class: GTB Zeus
$Team: Hostile
$Location: 9783.469727, -6782.325195, -8603.723633
$Orientation:
	0.601721, 0.000000, 0.798706,
	0.598698, 0.661909, -0.451041,
	-0.528670, 0.749585, 0.398285
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Akheton SDG" )
+Secondary Banks: ( "Stiletto II#NoBomb" "Synaptic" "Trebuchet#NoBomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 250
+Special Shield Points: 600
+Group: 0
+Score: 8

$Name: Green 1		;! Object #57
$Class: GTB Zeus
$Team: Hostile
$Location: 5966.700195, 7800.000000, -8997.900391
$Orientation:
	0.971988, 0.000000, 0.235029,
	-0.207895, 0.466444, 0.859773,
	-0.109628, -0.884551, 0.453378
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Akheton SDG" )
+Secondary Banks: ( "Stiletto II#NoBomb" "Synaptic" "Trebuchet#NoBomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 250
+Special Shield Points: 600
+Group: 0
+Use Table Score:
+Score: 10

$Name: Green 2		;! Object #58
$Class: GTB Zeus
$Team: Hostile
$Location: 5993.705566, 7703.649902, -8981.386719
$Orientation:
	0.970237, 0.000000, 0.242159,
	-0.213729, 0.470134, 0.856326,
	-0.113847, -0.882595, 0.456141
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Akheton SDG" )
+Secondary Banks: ( "Stiletto II#NoBomb" "Synaptic" "Trebuchet#NoBomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 250
+Special Shield Points: 600
+Group: 0
+Use Table Score:
+Score: 10

$Name: Green 3		;! Object #59
$Class: GTB Zeus
$Team: Hostile
$Location: 6051.098145, 7829.086914, -8943.251953
$Orientation:
	0.966262, 0.000000, 0.257563,
	-0.228397, 0.462227, 0.856844,
	-0.119053, -0.886762, 0.446632
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Akheton SDG" )
+Secondary Banks: ( "Stiletto II#NoBomb" "Synaptic" "Trebuchet#NoBomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 250
+Special Shield Points: 600
+Group: 0
+Use Table Score:
+Score: 10

$Name: Yellow 1		;! Object #60
$Class: GTB Zeus
$Team: Hostile
$Location: -12.478516, -5400.000000, -13071.077148
$Orientation:
	0.871652, 0.000000, -0.490125,
	-0.273646, 0.829627, -0.486659,
	0.406621, 0.558318, 0.723146
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Akheton SDG" )
+Secondary Banks: ( "Stiletto II#NoBomb" "Synaptic" "Trebuchet#NoBomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 250
+Special Shield Points: 600
+Group: 0
+Use Table Score:
+Score: 10

$Name: Yellow 2		;! Object #61
$Class: GTB Zeus
$Team: Hostile
$Location: -127.298828, -5400.000000, -13130.665039
$Orientation:
	0.867347, 0.000000, -0.497703,
	-0.275309, 0.833076, -0.479780,
	0.414625, 0.553158, 0.722567
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Akheton SDG" )
+Secondary Banks: ( "Stiletto II#NoBomb" "Synaptic" "Trebuchet#NoBomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 250
+Special Shield Points: 600
+Group: 0
+Use Table Score:
+Score: 10

$Name: Yellow 3		;! Object #62
$Class: GTB Zeus
$Team: Hostile
$Location: 144.119385, -5400.000000, -13101.954102
$Orientation:
	0.880813, 0.000000, -0.473465,
	-0.265445, 0.828057, -0.493822,
	0.392056, 0.560643, 0.729363
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Akheton SDG" )
+Secondary Banks: ( "Stiletto II#NoBomb" "Synaptic" "Trebuchet#NoBomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 250
+Special Shield Points: 600
+Group: 0
+Use Table Score:
+Score: 10

$Name: Black 1		;! Object #63
$Class: GTB Ursa
$Team: Hostile
$Location: 8451.260742, -888.000000, -1880.848145
$Orientation:
	-0.635923, 0.000000, 0.771753,
	0.000000, 1.000000, 0.000000,
	-0.771753, 0.000000, -0.635923
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Prometheus R" )
+Secondary Banks: ( "Piranha" "Helios" "Helios" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Black 2		;! Object #64
$Class: GTB Ursa
$Team: Hostile
$Location: 8595.244141, -863.000000, -1898.341919
$Orientation:
	0.635815, -0.018406, -0.771623,
	-0.011705, -0.999831, 0.014205,
	-0.771753, 0.000000, -0.635923
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Prometheus R" )
+Secondary Banks: ( "Piranha" "Helios" "Helios" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Black 3		;! Object #65
$Class: GTB Ursa
$Team: Hostile
$Location: 8463.305664, -863.000000, -1741.403809
$Orientation:
	0.635815, -0.018406, -0.771623,
	-0.011705, -0.999831, 0.014205,
	-0.771753, 0.000000, -0.635923
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Prometheus R" )
+Secondary Banks: ( "Piranha" "Helios" "Helios" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Orange 1		;! Object #66
$Class: GTB Ursa
$Team: Hostile
$Location: 3732.266846, -1600.000000, -8725.167969
$Orientation:
	0.945022, -0.000000, -0.327007,
	-0.150933, 0.887109, -0.436185,
	0.290091, 0.461560, 0.838337
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Prometheus R" )
+Secondary Banks: ( "Piranha" "Helios" "Helios" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Orange 2		;! Object #67
$Class: GTB Ursa
$Team: Hostile
$Location: 3628.066895, -1600.000000, -8810.966797
$Orientation:
	-0.936233, -0.007515, 0.351301,
	0.163755, -0.893896, 0.417293,
	0.310890, 0.448211, 0.838126
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Prometheus R" )
+Secondary Banks: ( "Piranha" "Helios" "Helios" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Orange 3		;! Object #68
$Class: GTB Ursa
$Team: Hostile
$Location: 3808.267334, -1600.000000, -8824.966797
$Orientation:
	-0.954198, -0.007494, 0.299083,
	0.141950, -0.891336, 0.430547,
	0.263357, 0.453282, 0.851575
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Prometheus R" )
+Secondary Banks: ( "Piranha" "Helios" "Helios" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Sagittarius 1		;! Object #69
$Class: GTF Hercules
$Team: Hostile
$Location: 8011.299805, 0.000000, -6025.100098
$Orientation:
	0.322257, 0.000000, 0.946652,
	0.000000, 1.000000, -0.000000,
	-0.946652, 0.000000, 0.322257
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Maxim" )
+Secondary Banks: ( "Tempest" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Sagittarius 2		;! Object #70
$Class: GTF Hercules
$Team: Hostile
$Location: 8096.545898, 0.000000, -6135.375977
$Orientation:
	0.344248, 0.000000, 0.938879,
	0.000000, 1.000000, -0.000000,
	-0.938879, 0.000000, 0.344248
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Maxim" )
+Secondary Banks: ( "Tempest" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Sagittarius 3		;! Object #71
$Class: GTF Hercules
$Team: Hostile
$Location: 8117.079590, 0.000000, -5936.076660
$Orientation:
	0.287616, 0.000000, 0.957746,
	0.000000, 1.000000, -0.000000,
	-0.957746, 0.000000, 0.287616
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Maxim" )
+Secondary Banks: ( "Tempest" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquarius 1		;! Object #72
$Class: GTF Hercules
$Team: Hostile
$Location: 6632.399902, 0.000000, -7127.799805
$Orientation:
	0.793411, 0.000000, 0.608687,
	0.000000, 1.000000, -0.000000,
	-0.608687, 0.000000, 0.793411
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Maxim" )
+Secondary Banks: ( "Tempest" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquarius 2		;! Object #73
$Class: GTF Hercules
$Team: Hostile
$Location: 6610.862793, 0.000000, -7267.774902
$Orientation:
	0.815257, 0.000000, 0.579099,
	0.000000, 1.000000, -0.000000,
	-0.579099, 0.000000, 0.815257
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Maxim" )
+Secondary Banks: ( "Tempest" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquarius 3		;! Object #74
$Class: GTF Hercules
$Team: Hostile
$Location: 6836.978516, 0.000000, -7160.105469
$Orientation:
	0.761785, 0.000000, 0.647830,
	0.000000, 1.000000, -0.000000,
	-0.647830, 0.000000, 0.761785
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Maxim" )
+Secondary Banks: ( "Tempest" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Yakiba		;! Object #75
$Class: GTCv Deimos
$Team: Friendly
$Location: 2319.199951, 2345.000000, -8152.000000
$Orientation:
	0.521251, 0.000000, -0.853403,
	-0.000000, 1.000000, 0.000000,
	0.853403, 0.000000, 0.521251
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Yakiba_path" 50 ) ( ai-chase "Buran" 50 ) ( ai-chase "Rajput" 50 ) ( ai-chase "Spioenkop" 50 ) ( ai-waypoints-once "Yakiba_final_dest" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Black down 4" 
   4 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 8
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800
$Texture Replace:
+old: nameplate
+new: gtcv_yakiba

$Name: Schneider		;! Object #76
$Class: GTA Charybdis
$Team: Friendly
$Location: 2062.699951, 2275.000000, -7930.899902
$Orientation:
	0.561936, 0.000000, -0.827181,
	-0.000000, 1.000000, 0.000000,
	0.827181, 0.000000, 0.561936
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Schneider_path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Black down 4" 
   4 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Tau 1		;! Object #77
$Class: GVF Tauret
$Team: Friendly
$Location: 1605.822266, 2552.121094, -7939.971680
$Orientation:
	0.435683, 0.000000, -0.900101,
	0.000000, 1.000000, 0.000000,
	0.900101, 0.000000, 0.435683
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Mekhu HL-7" )
+Secondary Banks: ( "Tornado" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12
+Persona Index: 9

$Name: Tau 2		;! Object #78
$Class: GVF Tauret
$Team: Friendly
$Location: 1472.166504, 2552.121094, -7893.502930
$Orientation:
	0.362358, 0.000000, -0.932039,
	-0.000000, 1.000000, 0.000000,
	0.932039, 0.000000, 0.362358
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Mekhu HL-7" )
+Secondary Banks: ( "Tornado" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Tau 3		;! Object #79
$Class: GVF Tauret
$Team: Friendly
$Location: 1559.836914, 2552.121094, -8074.630859
$Orientation:
	0.435683, 0.000000, -0.900100,
	-0.000000, 1.000000, 0.000000,
	0.900100, 0.000000, 0.435683
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Mekhu HL-7" )
+Secondary Banks: ( "Tornado" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Tau 4		;! Object #80
$Class: GVF Tauret
$Team: Friendly
$Location: 1339.010254, 2552.121094, -7846.790039
$Orientation:
	0.435683, 0.000000, -0.900100,
	-0.000000, 1.000000, 0.000000,
	0.900100, 0.000000, 0.435683
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Mekhu HL-7" )
+Secondary Banks: ( "Tornado" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Uniform 1		;! Object #81
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 1446.027344, 2486.121094, -8102.040039
$Orientation:
	0.435683, 0.000000, -0.900100,
	-0.000000, 1.000000, 0.000000,
	0.900100, 0.000000, 0.435683
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Tornado" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Uniform 2		;! Object #82
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 1312.111328, 2486.121094, -8056.310547
$Orientation:
	0.435683, 0.000000, -0.900100,
	-0.000000, 1.000000, 0.000000,
	0.900100, 0.000000, 0.435683
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Tornado" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10
+Persona Index: 7

$Name: Uniform 3		;! Object #83
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 1398.831055, 2486.121094, -8234.193359
$Orientation:
	0.435683, 0.000000, -0.900100,
	-0.000000, 1.000000, 0.000000,
	0.900100, 0.000000, 0.435683
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Tornado" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Uniform 4		;! Object #84
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 1179.213379, 2486.121094, -8008.853516
$Orientation:
	0.435683, 0.000000, -0.900100,
	-0.000000, 1.000000, 0.000000,
	0.900100, 0.000000, 0.435683
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Tornado" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Victor 1		;! Object #85
$Class: GVF Tauret
$Team: Friendly
$Location: 1566.000488, 2305.425537, -8173.610840
$Orientation:
	0.435683, 0.000000, -0.900100,
	-0.000000, 1.000000, 0.000000,
	0.900100, 0.000000, 0.435683
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "Tornado" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Victor 2		;! Object #86
$Class: GVF Tauret
$Team: Friendly
$Location: 1432.830078, 2305.425537, -8128.143555
$Orientation:
	0.435683, 0.000000, -0.900100,
	-0.000000, 1.000000, 0.000000,
	0.900100, 0.000000, 0.435683
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "Tornado" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Victor 3		;! Object #87
$Class: GVF Tauret
$Team: Friendly
$Location: 1519.032715, 2305.425537, -8307.509766
$Orientation:
	0.435683, 0.000000, -0.900100,
	-0.000000, 1.000000, 0.000000,
	0.900100, 0.000000, 0.435683
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "Tornado" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Victor 4		;! Object #88
$Class: GVF Tauret
$Team: Friendly
$Location: 1298.432617, 2305.425537, -8081.416504
$Orientation:
	0.435683, 0.000000, -0.900100,
	-0.000000, 1.000000, 0.000000,
	0.900100, 0.000000, 0.435683
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "Tornado" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Leo 1		;! Object #89
$Class: GVF Thoth
$Team: Hostile
$Location: 8737.687500, -870.000000, -1654.930176
$Orientation:
	-0.666276, 0.000000, 0.745705,
	0.000000, 1.000000, 0.000000,
	-0.745705, 0.000000, -0.666276
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Leo 2		;! Object #90
$Class: GVF Thoth
$Team: Hostile
$Location: 8878.078125, -870.000000, -1656.826416
$Orientation:
	-0.666276, 0.000000, 0.745705,
	0.000000, 1.000000, 0.000000,
	-0.745705, 0.000000, -0.666276
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gemini 1		;! Object #91
$Class: GVF Thoth
$Team: Hostile
$Location: 3934.332764, -1600.000000, -9039.353516
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gemini 2		;! Object #92
$Class: GVF Thoth
$Team: Hostile
$Location: 3846.861572, -1600.000000, -9111.302734
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

#Wings		;! 20 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "force-jump" 0 ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Intrepid" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "force-jump" 0 ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "Intrepid" 50 ) )
+Hotkey: 1
+Flags: ( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "force-jump" 0 ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
$AI Goals: ( goals ( ai-guard "Intrepid" 50 ) )
+Hotkey: 2
+Flags: ( )

$Name: 91st Gamma
+Squad Logo: 91st.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 91st Gamma 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"91st Gamma 1"
	"91st Gamma 2"
	"91st Gamma 3"
)
$AI Goals: ( goals ( ai-guard "Intrepid" 50 ) )
+Flags: ( )

$Name: Aries
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "First Wave Arrival Cue" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Mercs general retreat" 
   2 
)
$Ships: (		;! 4 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
)
$AI Goals: ( goals ( ai-guard "Buran" 200 ) ( ai-chase-any 150 ) ( ai-stay-near-ship "Buran" 50 ) )
+Flags: ( "no-arrival-message" )

$Name: Eridan
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Eridan 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "First Wave Arrival Cue" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Mercs general retreat" 
   2 
)
$Ships: (		;! 4 total
	"Eridan 1"
	"Eridan 2"
	"Eridan 3"
	"Eridan 4"
)
$AI Goals: ( goals ( ai-guard "Rajput" 200 ) ( ai-chase-any 150 ) ( ai-stay-near-ship "Rajput" 50 ) )
+Flags: ( "no-arrival-message" )

$Name: Virgo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "First Wave Arrival Cue" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Mercs general retreat" 
   2 
)
$Ships: (		;! 4 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
)
$AI Goals: ( goals ( ai-guard "Spioenkop" 200 ) ( ai-chase-any 150 ) ( ai-stay-near-ship "Spioenkop" 50 ) )
+Flags: ( "no-arrival-message" )

$Name: Blue
$Waves: 3
$Wave Threshold: 2
$Special Ship: 0		;! Blue 1
$Arrival Location: Near Ship
+Arrival Distance: 200
$Arrival Anchor: Blue_anchor
$Arrival Cue: ( is-event-true-delay 
   "Cruisers here 5" 
   5 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Blue 1"
	"Blue 2"
	"Blue 3"
)
$AI Goals: ( goals ( ai-destroy-subsystem "Intrepid" "turret03-beam" 200 ) ( ai-destroy-subsystem "Intrepid" "radardish02" 180 ) ( ai-destroy-subsystem "Intrepid" "radardish03" 160 ) ( ai-disarm-ship "Intrepid" 120 ) )
+Flags: ( "no-arrival-message" "no-dynamic" )

$Name: Red
$Waves: 3
$Wave Threshold: 2
$Special Ship: 0		;! Red 1
$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: Red_anchor
$Arrival Cue: ( is-event-true-delay 
   "Cruisers here 5" 
   4 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Red 1"
	"Red 2"
	"Red 3"
)
$AI Goals: ( goals ( ai-destroy-subsystem "Intrepid" "turret06-torp" 200 ) ( ai-destroy-subsystem "Intrepid" "turret05-torp" 180 ) ( ai-destroy-subsystem "Intrepid" "turret04-torp" 160 ) ( ai-disarm-ship "Intrepid" 120 ) )
+Flags: ( "no-arrival-message" "no-dynamic" )

$Name: Green
$Waves: 3
$Wave Threshold: 2
$Special Ship: 0		;! Green 1
$Arrival Location: Near Ship
+Arrival Distance: 250
$Arrival Anchor: Green_anchor
$Arrival Cue: ( is-event-true-delay 
   "Cruisers here 5" 
   4 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Green 1"
	"Green 2"
	"Green 3"
)
$AI Goals: ( goals ( ai-destroy-subsystem "Intrepid" "turret01-torp" 200 ) ( ai-destroy-subsystem "Intrepid" "turret02-torp" 180 ) ( ai-destroy-subsystem "Intrepid" "turret03-torp" 160 ) ( ai-destroy-subsystem "Intrepid" "navigation" 140 ) ( ai-disarm-ship "Intrepid" 120 ) )
+Flags: ( "no-arrival-message" "no-dynamic" )

$Name: Yellow
$Waves: 3
$Wave Threshold: 2
$Special Ship: 0		;! Yellow 1
$Arrival Location: Near Ship
+Arrival Distance: 250
$Arrival Anchor: Yellow_anchor
$Arrival Cue: ( has-arrived-delay 1 "Green" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Yellow 1"
	"Yellow 2"
	"Yellow 3"
)
$AI Goals: ( goals ( ai-destroy-subsystem "Intrepid" "sensors" 200 ) ( ai-destroy-subsystem "Intrepid" "radardish01" 180 ) ( ai-destroy-subsystem "Intrepid" "turret04-torp" 160 ) ( ai-disarm-ship "Intrepid" 120 ) )
+Flags: ( "no-arrival-message" "no-dynamic" )

$Name: Black
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Black 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "dumb zeuses" 2 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Black 1"
	"Black 2"
	"Black 3"
)
$AI Goals: ( goals ( ai-chase "Intrepid" 200 ) )
+Flags: ( "no-arrival-message" "no-dynamic" )

$Name: Orange
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Orange 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "dumb zeuses" 2 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Orange 1"
	"Orange 2"
	"Orange 3"
)
$AI Goals: ( goals ( ai-chase "Intrepid" 50 ) )
+Flags: ( "no-arrival-message" "no-dynamic" )

$Name: Sagittarius
$Waves: 2
$Wave Threshold: 2
$Special Ship: 0		;! Sagittarius 1
$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: Hercs_anchor
$Arrival Cue: ( has-arrived-delay 3 "Blue" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Sagittarius 1"
	"Sagittarius 2"
	"Sagittarius 3"
)
$AI Goals: ( goals ( ai-disarm-ship "Intrepid" 200 ) )
+Flags: ( "no-arrival-message" )

$Name: Aquarius
$Waves: 2
$Wave Threshold: 2
$Special Ship: 0		;! Aquarius 1
$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: Hercs_anchor
$Arrival Cue: ( has-arrived-delay 1 "Sagittarius" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Aquarius 1"
	"Aquarius 2"
	"Aquarius 3"
)
$AI Goals: ( goals ( ai-disarm-ship "Intrepid" 50 ) )
+Flags: ( "no-arrival-message" )

$Name: Tau
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Tau 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Black down 4" 
   4 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "force-jump" 0 ) 
$Ships: (		;! 4 total
	"Tau 1"
	"Tau 2"
	"Tau 3"
	"Tau 4"
)
$AI Goals: ( goals ( ai-chase-ship-class "GTB Zeus" 200 ) ( ai-chase-any 50 ) ( ai-guard "Alpha 1" 80 ) )
+Flags: ( )

$Name: Uniform
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Uniform 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Black down 4" 
   4 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "force-jump" 0 ) 
$Ships: (		;! 4 total
	"Uniform 1"
	"Uniform 2"
	"Uniform 3"
	"Uniform 4"
)
$AI Goals: ( goals ( ai-chase-ship-class "GTB Zeus" 200 ) ( ai-chase-any 50 ) ( ai-guard "Alpha 1" 80 ) )
+Flags: ( )

$Name: Victor
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Victor 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Black down 4" 
   4 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "force-jump" 0 ) 
$Ships: (		;! 4 total
	"Victor 1"
	"Victor 2"
	"Victor 3"
	"Victor 4"
)
$AI Goals: ( goals ( ai-guard "Schneider" 200 ) )
+Flags: ( )

$Name: Leo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Black" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Leo 1"
	"Leo 2"
)
$AI Goals: ( goals ( ai-guard-wing "Black" 200 ) )
+Flags: ( "no-arrival-message" )

$Name: Gemini
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Orange" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Gemini 1"
	"Gemini 2"
)
$AI Goals: ( goals ( ai-guard-wing "Orange" 200 ) )
+Flags: ( "no-arrival-message" )

#Events		;! 84 total

$Formula: ( when 
   ( true ) 
   ( never-warp "Alpha 1" ) 
   ( ship-guardian-threshold 
      ( rand 15 30 ) 
      "Alpha 2" 
      "Beta 1" 
      "Beta 2" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Alpha 2" 
      "sensors" 
      "communications" 
      "weapons" 
      "navigation" 
      "engine" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Beta 1" 
      "sensors" 
      "communications" 
      "weapons" 
      "navigation" 
      "engine" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Beta 2" 
      "sensors" 
      "communications" 
      "weapons" 
      "navigation" 
      "engine" 
   )
   ( set-support-ship 
      "Docking Bay" 
      "Intrepid" 
      "Docking Bay" 
      "Intrepid" 
      "GVS Nephthys" 
      2 
   )
)
+Name: START
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-goal-true-delay 
         "Guard Intrepid (p)" 
         0 
      )
      ( is-goal-true-delay 
         "Guard Convoy (p)" 
         0 
      )
      ( is-event-true-delay 
         "allowed to go" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: PROCEED
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 1.1 - A1" 
   )
)
+Name: Msg 1.1
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Intrepid" 
      "High" 
      "Msg 1.2 - Alice" 
   )
)
+Name: Msg 1.2
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 1.3 - A2" 
   )
)
+Name: Msg 1.3
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 1.4 - A1" 
   )
)
+Name: Msg 1.4
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 1.5 - A2" 
   )
)
+Name: Msg 1.5
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 1.6 - A1" 
   )
)
+Name: Msg 1.6
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 1.7 - A2" 
   )
)
+Name: Msg 1.7
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 2" 
      "High" 
      "Msg 1.8 - B2" 
   )
)
+Name: Msg 1.8
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 2" 
      "High" 
      "Msg 1.9 - B2" 
   )
)
+Name: Msg 1.9
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( player-use-ai ) 
   ( clear-goals "Alpha" "Beta" "Gamma" ) 
   ( add-goal 
      "Alpha" 
      ( ai-guard "Intrepid" 89 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-guard "Intrepid" 89 ) 
   )
   ( add-goal 
      "Gamma" 
      ( ai-guard "Intrepid" 89 ) 
   )
   ( lock-afterburner "Alpha 1" ) 
   ( lock-primary-weapon "Alpha 1" ) 
   ( lock-secondary-weapon "Alpha 1" ) 
)
+Name: set-ai
+Repeat Count: 1
+Interval: 1
+Chained: 18
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( set-camera ) 
   ( set-camera-position 5500 500 -5500 ) 
   ( set-camera-target "Intrepid" ) 
)
+Name: set-camera
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      14000 
      1000 
      -12000 
      20000 
      3000 
      3000 
   )
)
+Name: move camera
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: First Wave Arrival Cue
+Repeat Count: 1
+Interval: 1
+Chained: 15
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "move camera" 
      17 
   )
   ( player-not-use-ai ) 
   ( reset-camera ) 
   ( unlock-afterburner "Alpha 1" ) 
   ( unlock-primary-weapon "Alpha 1" ) 
   ( unlock-secondary-weapon "Alpha 1" ) 
)
+Name: cutscene end
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "move camera" 
      9999 
   )
   ( reset-time-compression ) 
   ( set-time-compression 500 3000 1 ) 
)
+Name: set-time-compression
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( reset-time-compression ) 
)
+Name: reset-time-compression
+Repeat Count: 1
+Interval: 1
+Chained: 15
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( has-arrived-delay 
         0 
         "Buran" 
         "Rajput" 
         "Spioenkop" 
      )
      ( is-event-true-delay 
         "cutscene end" 
         0 
      )
   )
   ( cap-waypoint-speed "Buran" 10 ) 
   ( cap-waypoint-speed "Rajput" 10 ) 
   ( cap-waypoint-speed "Spioenkop" 10 ) 
)
+Name: cruisers here
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Intrepid" 
      "High" 
      "Cruisers here 1 - Alice" 
   )
)
+Name: Cruisers here 1
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Cruisers here 2 - A2" 
   )
)
+Name: Cruisers here 2
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Cruisers here 3 - B1" 
   )
)
+Name: Cruisers here 3
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Intrepid" 
      "High" 
      "Cruisers here 4 - Alice" 
   )
)
+Name: Cruisers here 4
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Cruisers here 5 - A1" 
   )
)
+Name: Cruisers here 5
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 2" 
      "High" 
      "Cruisers here 6 - B2" 
   )
)
+Name: Cruisers here 6
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Intrepid" 
      "High" 
      "Cruisers here 7 - Alice" 
   )
)
+Name: Cruisers here 7
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Aoraki" 
      "High" 
      "Cruisers here 8 - Mer" 
   )
)
+Name: Cruisers here 8
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( clear-goals "Aoraki" ) 
   ( add-goal 
      "Aoraki" 
      ( ai-waypoints-once "Aoraki_atk" 89 ) 
   )
)
+Name: GTC atk
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "Cruisers here 2" 
      2 
   )
   ( ship-invisible 
      "Buran" 
      "Rajput" 
      "Spioenkop" 
      "Aries 1" 
      "Aries 2" 
      "Aries 3" 
      "Aries 4" 
      "Eridan 1" 
      "Eridan 2" 
      "Eridan 3" 
      "Eridan 4" 
      "Virgo 1" 
      "Virgo 2" 
      "Virgo 3" 
      "Virgo 4" 
   )
   ( protect-ship 
      "Buran" 
      "Rajput" 
      "Spioenkop" 
      "Aries 1" 
      "Aries 2" 
      "Aries 3" 
      "Aries 4" 
      "Eridan 1" 
      "Eridan 2" 
      "Eridan 3" 
      "Eridan 4" 
      "Virgo 1" 
      "Virgo 2" 
      "Virgo 3" 
      "Virgo 4" 
   )
   ( set-post-effect "distort noise" 35 ) 
   ( explosion-effect 
      ( get-object-x "Alpha 1" ) 
      ( get-object-y "Alpha 1" ) 
      ( get-object-z "Alpha 1" ) 
      0 
      0 
      0 
      0 
      100 
      0 
      0 
      0 
      ( rand-multiple 0 100 ) 
      ( rand-multiple 1 3 ) 
   )
   ( unscramble-messages ) 
)
+Name: Stealth cruisers
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Stealth cruisers" 
         15 
      )
      ( not 
         ( is-event-true-delay 
            "jamming lifted" 
            0 
         )
      )
   )
   ( explosion-effect 
      ( get-object-x "Alpha 1" ) 
      ( get-object-y "Alpha 1" ) 
      ( get-object-z "Alpha 1" ) 
      0 
      0 
      0 
      0 
      100 
      0 
      0 
      0 
      ( rand-multiple 0 100 ) 
      ( rand-multiple 1 3 ) 
   )
   ( unscramble-messages ) 
)
+Name: Continuous jamming
+Repeat Count: -1
+Trigger Count: 999999
+Interval: 25
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( percent-ships-destroyed 
      55 
      "Red" 
      "Blue" 
      "Green" 
      "Yellow" 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "And the sky full of Zeuses" 
   )
)
+Name: And the sky full of Zeuses
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 2" 
      "High" 
      "mightier zeuses" 
   )
)
+Name: mightier zeuses
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "dumb zeuses" 
   )
)
+Name: dumb zeuses
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Intrepid" 
      "High" 
      "Black here 1 - Alice" 
   )
)
+Name: Black here 1
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Black here 2 - A1" 
   )
)
+Name: Black here 2
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      4 
      "Black" 
      "Yellow" 
   )
   ( send-message 
      "Alpha 1" 
      "High" 
      "Black down 1 - A1" 
   )
)
+Name: Black down 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Intrepid" 
      "High" 
      "Black down 2 - Alice" 
   )
)
+Name: Black down 2
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Black down 3 - A2" 
   )
)
+Name: Black down 3
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Black down 4 - B1" 
   )
)
+Name: Black down 4
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Yakiba" 
      "High" 
      "Yakiba here 1 - Yak" 
   )
)
+Name: Yakiba here 1
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Intrepid" 
      "High" 
      "Yakiba here 2 - Alice" 
   )
)
+Name: Yakiba here 2
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Schneider" 
      "High" 
      "Yakiba here 3 - Schn" 
   )
)
+Name: Yakiba here 3
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Yakiba here 4 - A2" 
   )
)
+Name: Yakiba here 4
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Victor 1" 
      "High" 
      "Yakiba here 5 - U2" 
   )
)
+Name: Yakiba here 5
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Yakiba here 6 - A2" 
   )
)
+Name: Yakiba here 6
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Uniform 2" 
      "High" 
      "Yakiba here 7 - U2" 
   )
)
+Name: Yakiba here 7
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      99999 
      "Red" 
      "Blue" 
      "Green" 
      "Yellow" 
      "Black" 
      "Orange" 
      "Sagittarius" 
      "Aquarius" 
   )
   ( clear-goals 
      "Alpha" 
      "Beta" 
      "Gamma" 
      "91st Gamma" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-guard "Alpha 1" 89 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-guard "Alpha 1" 89 ) 
   )
   ( add-goal 
      "Gamma" 
      ( ai-guard "Alpha 1" 89 ) 
   )
   ( add-goal 
      "91st Gamma" 
      ( ai-guard "Alpha 1" 89 ) 
   )
)
+Name: One Group forms up on A1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( every-of 
      "Spioenkop" 
      "Rajput" 
      "Buran" 
      "Blue 1" 
      "Blue 2" 
      "Blue 3" 
      "Blue 4" 
      "Blue 5" 
      "Blue 6" 
      "Blue 7" 
      "Blue 8" 
      "Blue 9" 
      "Blue 10" 
      "Blue 11" 
      "Blue 12" 
      "Red 1" 
      "Red 2" 
      "Red 3" 
      "Red 4" 
      "Red 5" 
      "Red 6" 
      "Red 7" 
      "Red 8" 
      "Red 9" 
      "Red 10" 
      "Red 11" 
      "Red 12" 
      "Green 1" 
      "Green 2" 
      "Green 3" 
      "Green 4" 
      "Green 5" 
      "Green 6" 
      "Green 7" 
      "Green 8" 
      "Green 9" 
      "Green 10" 
      "Green 11" 
      "Green 12" 
      "Yellow 1" 
      "Yellow 2" 
      "Yellow 3" 
      "Yellow 4" 
      "Yellow 5" 
      "Yellow 6" 
      "Yellow 7" 
      "Yellow 8" 
      "Yellow 9" 
      "Yellow 10" 
      "Yellow 11" 
      "Yellow 12" 
      "Aquarius 1" 
      "Aquarius 2" 
      "Aquarius 3" 
      "Aquarius 4" 
      "Aquarius 5" 
      "Aquarius 6" 
      "Sagittarius 1" 
      "Sagittarius 2" 
      "Sagittarius 3" 
      "Sagittarius 4" 
      "Sagittarius 5" 
      "Sagittarius 6" 
      "Virgo 1" 
      "Virgo 2" 
      "Virgo 3" 
      "Virgo 4" 
      "Aries 1" 
      "Aries 2" 
      "Aries 3" 
      "Aries 4" 
      "Eridan 1" 
      "Eridan 2" 
      "Eridan 3" 
      "Eridan 4" 
   )
   ( is-event-true-delay 
      "Yakiba here 7" 
      8 
   )
   ( ship-visible "<argument>" ) 
   ( change-iff "Hostile" "<argument>" ) 
   ( unprotect-ship "<argument>" ) 
   ( change-ai-class 
      "Capship-Normal-100" 
      "Intrepid" 
   )
   ( change-ai-class 
      "Capship-Normal-100" 
      "Aoraki" 
   )
   ( set-post-effect "distort noise" 0 ) 
)
+Name: jamming lifted
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Schneider" 
      "High" 
      "Jamming lifted 1 - Schn" 
   )
)
+Name: Jamming lifted 1
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Intrepid" 
      "High" 
      "Jamming lifted 2 - Alice" 
   )
)
+Name: Jamming lifted 2
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( clear-goals 
      "Alpha" 
      "Beta" 
      "Gamma" 
      "Aoraki" 
      "Tau" 
      "Uniform" 
      "91st Gamma" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase-any 89 ) 
   )
   ( add-goal "Beta" ( ai-chase-any 89 ) ) 
   ( add-goal 
      "Gamma" 
      ( ai-chase-any 89 ) 
   )
   ( add-goal 
      "Aoraki" 
      ( ai-chase "Buran" 89 ) 
   )
   ( add-goal 
      "Rajput" 
      ( ai-chase "Yakiba" 89 ) 
   )
   ( add-goal 
      "Spioenkop" 
      ( ai-chase "Aoraki" 89 ) 
   )
   ( add-goal "Tau" ( ai-chase-any 200 ) ) 
   ( add-goal 
      "Uniform" 
      ( ai-chase-any 200 ) 
   )
   ( add-goal 
      "91st Gamma" 
      ( ai-chase-any 89 ) 
   )
)
+Name: Friendlies engage
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" "false" )

$Formula: ( every-time-argument 
   ( any-of "Spoienkop" "Buran" "Rajput" ) 
   ( destroyed-or-departed-delay 
      0 
      "<argument>" 
   )
   ( modify-variable 
      @KillDepartureCount[0] 
      ( + @KillDepartureCount[0] 1 ) 
   )
)
+Name: KillDepartureCount
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( or 
      ( > @KillDepartureCount[0] 1 ) 
      ( percent-ships-destroyed 
         65 
         "Aries" 
         "Eridan" 
         "Virgo" 
      )
   )
   ( do-nothing ) 
)
+Name: Mercs general retreat
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( destroyed-or-departed-delay 
         0 
         "Buran" 
      )
      ( destroyed-or-departed-delay 
         0 
         "Rajput" 
      )
      ( destroyed-or-departed-delay 
         0 
         "Spioenkop" 
      )
   )
   ( do-nothing ) 
)
+Name: done
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Intrepid" 
      "High" 
      "Done 1 - Alice" 
   )
)
+Name: Done 1
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Yakiba" 
      "High" 
      "Done 2 - Yak" 
   )
)
+Name: Done 2
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Yakiba" 
      "High" 
      "Done 3 - Yak" 
   )
)
+Name: Done 3
+Repeat Count: 1
+Interval: 1
+Chained: 13
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Yakiba" 
      "High" 
      "Done 4 - Yak" 
   )
)
+Name: Done 4
+Repeat Count: 1
+Interval: 1
+Chained: 15
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Done 5 - A1" 
   )
)
+Name: Done 5
+Repeat Count: 1
+Interval: 1
+Chained: 14
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Tau 1" 
      "High" 
      "Done 6 - T1" 
   )
)
+Name: Done 6
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay "Done 6" 0 ) 
   ( key-reset "Alt-J" ) 
)
+Name: allowed to go
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: BTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Jump to Kokopo", -1)
+Objective key:  XSTR("Alt-J", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "allowed to go" 
         6 
      )
      ( key-pressed "Alt-J" ) 
   )
   ( red-alert ) 
)
+Name: Red Alert
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( true ) ( force-jump ) ) 
+Name: force-jump
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 5 "Intrepid" ) 
   ( fade-out 1000 ) 
)
+Name: failed -> fade-out
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: end-mission
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay "done" 2 ) 
   ( add-goal 
      "Aoraki" 
      ( ai-waypoints-once 
         "Aoraki_final_dest" 
         89 
      )
   )
)
+Name: Aoraki goes to final dest
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( < ( hits-left "Intrepid" ) 50 ) 
   ( send-message 
      "Intrepid" 
      "High" 
      "Intrepid Hull 50 %" 
   )
)
+Name: Intrepid Hull 50 %
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( < ( hits-left "Intrepid" ) 30 ) 
   ( send-message 
      "Intrepid" 
      "High" 
      "Intrepid Hull 30 %" 
   )
)
+Name: Intrepid Hull 30 %
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( < ( hits-left "Intrepid" ) 2 ) 
   ( send-message 
      "Intrepid" 
      "High" 
      "Intrepid going down" 
   )
)
+Name: Intrepid going down
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( < ( hits-left "Aoraki" ) 22 ) 
   ( send-message 
      "Intrepid" 
      "High" 
      "Merri hit 1 - Alice" 
   )
)
+Name: Merri hit 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Aoraki" 
      "High" 
      "Merri hit 2 - Mer" 
   )
)
+Name: Merri hit 2
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Buran" 
      "Rajput" 
      "Spioenkop" 
   )
   ( do-nothing ) 
)
+Name: Cruisers
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cruisers", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Aries" 
      "Eridan" 
      "Virgo" 
   )
   ( do-nothing ) 
)
+Name: Aries, Eridan, Virgo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cruiser Escort", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "Cruisers here 7" 
      5 
   )
   ( do-nothing ) 
)
+Name: x
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Red" 
      "Blue" 
      "Green" 
      "Yellow" 
   )
   ( do-nothing ) 
)
+Name: Zeus bombers
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Zeus Bombers", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "Cruisers here 7" 
      5 
   )
   ( do-nothing ) 
)
+Name: x
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Sagittarius" 
      "Aquarius" 
   )
   ( do-nothing ) 
)
+Name: Hercs
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Hercules Fighters", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "Black here 1" 
      5 
   )
   ( do-nothing ) 
)
+Name: x
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Black" 
      "Orange" 
   )
   ( do-nothing ) 
)
+Name: Black Orange
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Intercept Ursa Bombers", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Spioenkop" ) 
   ( modify-variable 
      @Spioenkop_lives[1] 
      0 
   )
)
+Name: Spioenkop_lives
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Buran" ) 
   ( modify-variable @Buran_lives[1] 0 ) 
)
+Name: Buran_lives
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Rajput" ) 
   ( modify-variable @Rajput_lives[1] 0 ) 
)
+Name: Rajput_lives
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Black" 
      "Orange" 
   )
   ( add-goal 
      "Black" 
      ( ai-chase "Intrepid" 200 ) 
   )
   ( add-goal 
      "Orange" 
      ( ai-chase "Intrepid" 200 ) 
   )
)
+Name: Black-Orange orders
+Repeat Count: 20
+Interval: 4
+Event Log Flags: ( "true" "false" )

#Goals		;! 3 total

$Type: Primary
+Name: Guard Intrepid (p)
$MessageNew:  XSTR("Defend the GTD Intrepid", -1)
$end_multi_text
$Formula: ( and 
   ( is-event-true-delay 
      "allowed to go" 
      0 
   )
   ( not 
      ( is-destroyed-delay 0 "Intrepid" ) 
   )
)

$Type: Primary
+Name: Guard Convoy (p)
$MessageNew:  XSTR("Preserve all civilian assets", -1)
$end_multi_text
$Formula: ( and 
   ( is-event-true-delay 
      "allowed to go" 
      0 
   )
   ( not 
      ( is-destroyed-delay 0 "Intrepid" ) 
   )
)

$Type: Secondary
+Name: Guard Aoraki
$MessageNew:  XSTR("Protect the GTC Aoraki", -1)
$end_multi_text
$Formula: ( and 
   ( is-event-true-delay 
      "allowed to go" 
      0 
   )
   ( not ( < ( hits-left "Aoraki" ) 30 ) ) 
)

#Waypoints		;! 14 lists total

$Name: Aoraki_Patrol
$List: (		;! 2 points in list
	( 3165.021729, 0.000000, -2698.651855 )
	( 709.991943, 0.000000, -4817.105469 )
)

$Name: Aoraki_atk
$List: (		;! 2 points in list
	( 2790.800049, 450.000000, -4112.899902 )
	( 5315.414063, 350.000000, -5392.635742 )
)

$Name: dest_Buran
$List: (		;! 1 points in list
	( 5275.000000, 350.000000, -5493.500000 )
)

$Name: dest_Rajput
$List: (		;! 1 points in list
	( 5422.520020, 50.000000, -5431.408691 )
)

$Name: dest_Spioenkop
$List: (		;! 1 points in list
	( 5490.049316, 650.000000, -5362.933105 )
)

$Name: Yakiba_path
$List: (		;! 1 points in list
	( 4733.535645, 2345.000000, -6677.345703 )
)

$Name: Schneider_path
$List: (		;! 3 points in list
	( 3375.007324, 2275.000000, -7039.397949 )
	( 3792.850586, 1500.000000, -5556.368652 )
	( 4018.512939, 1500.000000, -5010.411621 )
)

$Name: Blue_anchor_path
$List: (		;! 2 points in list
	( 6894.902344, 5200.000000, -3440.932861 )
	( 7218.500000, 5200.000000, -4836.899902 )
)

$Name: Red_anchor_path
$List: (		;! 2 points in list
	( 4550.212402, -4800.000000, -7329.772949 )
	( 7186.086914, -4800.000000, -4596.264648 )
)

$Name: Green_anchor_path
$List: (		;! 2 points in list
	( 4232.279785, 5200.000000, -6498.794922 )
	( 5613.172363, 5200.000000, -5817.913574 )
)

$Name: Yellow_anchor_path
$List: (		;! 2 points in list
	( 997.200012, -4400.000000, -8053.299805 )
	( 4105.149414, -4400.000000, -9869.888672 )
)

$Name: Hercs_anchor_path
$List: (		;! 4 points in list
	( 4552.101074, 0.000000, -7308.546387 )
	( 5738.283203, -1500.000000, -6951.672363 )
	( 6034.450684, 1500.000000, -6073.251465 )
	( 7412.450195, 0.000000, -5144.947266 )
)

$Name: Aoraki_final_dest
$List: (		;! 1 points in list
	( 4192.583008, 0.000000, -6465.660156 )
)

$Name: Yakiba_final_dest
$List: (		;! 2 points in list
	( 6813.256836, 0.000000, -4569.494629 )
	( 5915.952148, 0.000000, -5727.497070 )
)

#Messages		;! 46 total


$Name: Msg 1.1 - A1
$Team: -1
$MessageNew:  XSTR("Intrepid control, this is One Group of the 88th Nova Squadron. Reporting for duty.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 1.2 - Alice
$Team: -1
$MessageNew:  XSTR("Welcome, 88th. All clear so far. Take up escort position. I suppose you know the drill.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Msg 1.3 - A2
$Team: -1
$MessageNew:  XSTR("I can't believe that we're really using those civilians as bait. I signed up to protect people, not use them as a mere tactical leverage.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 1.4 - A1
$Team: -1
$MessageNew:  XSTR("Well, as Gaeta said. We do our job right, no harm will come to them.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 1.5 - A2
$Team: -1
$MessageNew:  XSTR("Oh please, Pat, don't tell me you are actually positive about this crap.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 1.6 - A1
$Team: -1
$MessageNew:  XSTR("I didn't say that. Morality-wise I'm actually with you. But what can I do? Refuse orders? Me going to the brig won't do those folks any good.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 1.7 - A2
$Team: -1
$MessageNew:  XSTR("Never took you for the lethargic type, honestly. What about you, Thoru? Any opinion on this matter?", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 1.8 - B2
$Team: -1
$MessageNew:  XSTR("I am very much with Alpha 1. Though I dislike Command's decision on a normative level, all I can do is to make the best of it as it is. ", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Msg 1.9 - B2
$Team: -1
$MessageNew:  XSTR("I mean no offence, but I believe that this 'lethargic' aproach, as you call it, is more expedient than talk yourself into a rage when it will not result in a change of the situation.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Intrepid Hull 50 %
$Team: -1
$MessageNew:  XSTR("Intrepid requesting fighter escort. Our hull is down to 50 percent.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Intrepid Hull 30 %
$Team: -1
$MessageNew:  XSTR("Intrepid here. We've sustained heavy damage! We need a tighter screen *now*!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Intrepid going down
$Team: -1
$MessageNew:  XSTR("Hull failure seems imminent. All hands to escape pods! We're abandoning ship. Repeat! Code Blue! Abandon ship!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Cruisers here 1 - Alice
$Team: -1
$MessageNew:  XSTR("Here they come. We're counting three mercenary cruisers with heavy fighter escort.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Cruisers here 2 - A2
$Team: -1
$MessageNew:  XSTR("They're pretty darn far away, aren't they?", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Cruisers here 3 - B1
$Team: -1
$MessageNew:  XSTR("I just lost sensor lock on the Buran. The cruisers seem to have begun an electronic warfare attack.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: emptymsg.wav

$Name: Cruisers here 4 - Alice
$Team: -1
$MessageNew:  XSTR("Confirmed. Long-range communication is down and sensors are heavily influenced.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Cruisers here 5 - A1
$Team: -1
$MessageNew:  XSTR("Stay close to the Intrepid, people. I bet you a month's salary- jump flash! We have more inbound.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Cruisers here 6 - B2
$Team: -1
$MessageNew:  XSTR("I cannot target those fighters, either!", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Cruisers here 7 - Alice
$Team: -1
$MessageNew:  XSTR("They're Zeus bombers mostly, and several Hercs. Intercept and destroy asap! We'll try and break through their radar jamming.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Cruisers here 8 - Mer
$Team: -1
$MessageNew:  XSTR("This is the GTC Aoraki. We're moving to engage those cruisers. ", -1)
$end_multi_text
+AVI Name: Head-CM10
+Wave Name: emptymsg.wav

$Name: And the sky full of Zeuses
$Team: -1
$MessageNew:  XSTR("Jeez, how many of those bloody things do they have?", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: mightier zeuses
$Team: -1
$MessageNew:  XSTR("It also feels like they have improved their shielding.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: dumb zeuses
$Team: -1
$MessageNew:  XSTR("Yeah, but you can't say that about their piloting skills... waaaait a second. You think those are AI-controlled?", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Black here 1 - Alice
$Team: -1
$MessageNew:  XSTR("Pilots, we are reading another group of hostiles jumping in from astern and ahead. Judging from their energy output they carry antimatter warheads.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Black here 2 - A1
$Team: -1
$MessageNew:  XSTR("Shit! If they hit the Intrepid, it's game over for us. Alpha, Beta, blast those bogeys out of the sky!", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Black down 1 - A1
$Team: -1
$MessageNew:  XSTR("They Ursas are dust. Intrepid, what about that jamming?", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Black down 2 - Alice
$Team: -1
$MessageNew:  XSTR("We are working on it, Alpha 1. But they have hit our sensors. And those cruisers are creating a lot of noise.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Black down 3 - A2
$Team: -1
$MessageNew:  XSTR("This is fucked up. As good as we might be, we're not going to take those cruisers with guns only.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Black down 4 - B1
$Team: -1
$MessageNew:  XSTR("I concur with Alpha 2. Without secondary- wait. I am reading another jump signature. It is a Terran corvette!", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: emptymsg.wav

$Name: Yakiba here 1 - Yak
$Team: -1
$MessageNew:  XSTR("This is the GTCv Yakiba. Say your situation, Intrepid.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: Yakiba here 2 - Alice
$Team: -1
$MessageNew:  XSTR("Yakiba, we have three hostile cruisers inbound. They are jamming our targeting sensors. We need your assistance, Schneider.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Yakiba here 3 - Schn
$Team: -1
$MessageNew:  XSTR("Already on it. Give us a few more seconds.", -1)
$end_multi_text
+AVI Name: Head-CM6
+Wave Name: emptymsg.wav

$Name: Yakiba here 4 - A2
$Team: -1
$MessageNew:  XSTR("When you're done with the jamming, try and see if you can hack any of their spacecraft. I think they're AI-controlled.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Yakiba here 5 - U2
$Team: -1
$MessageNew:  XSTR("Aw, trouble beating the computer again, Monaghan?", -1)
$end_multi_text
+AVI Name: Head-TP8
+Wave Name: emptymsg.wav

$Name: Yakiba here 6 - A2
$Team: -1
$MessageNew:  XSTR("How about you engage those guys instead of bullshitting around?", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Yakiba here 7 - U2
$Team: -1
$MessageNew:  XSTR("Already on it, mate!", -1)
$end_multi_text
+AVI Name: Head-TP8
+Wave Name: emptymsg.wav

$Name: Jamming lifted 1 - Schn
$Team: -1
$MessageNew:  XSTR("We are through their jamming. You should be able to get a lock.", -1)
$end_multi_text
+AVI Name: Head-CM6
+Wave Name: emptymsg.wav

$Name: Jamming lifted 2 - Alice
$Team: -1
$MessageNew:  XSTR("Positive, Schneider. All units, hit those cruisers with everything you've got!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Done 1 - Alice
$Team: -1
$MessageNew:  XSTR("This is Intrepid Actual. Looks like the field is ours. Yakiba, what the hell is going on? You seem to have suffered no battle damage at all today.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Done 2 - Yak
$Team: -1
$MessageNew:  XSTR("Because we have not seen any battle today. After we had reached our staging area, we realized that we had lost contact with you. So I ordered the Schneider to risk an active scan of our target coordinates.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: Done 3 - Yak
$Team: -1
$MessageNew:  XSTR("The enemy force seemed to be there, so we proceeded - and found only a few transport vessels that emitted strong EM signatures. All decoys. We sent the rest of the 88th back to the Constellation and Kokopo and came here stat.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: Done 4 - Yak
$Team: -1
$MessageNew:  XSTR("We can't reach neither the Constellation nor Kokopo. I'm sure they're under attack as we speak. Novas, I suggest you jump to Kokopo, too. They're the weaker target and closer. We stay here to defend this position.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: Done 5 - A1
$Team: -1
$MessageNew:  XSTR("Understood, Yakiba. Seven group, you're with us.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Done 6 - T1
$Team: -1
$MessageNew:  XSTR("Yes, Alpha 1.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Merri hit 1 - Alice
$Team: -1
$MessageNew:  XSTR("Aoraki, you're badly hurt. You're ordered to pull out. Jump to your escape coordinates immediately.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Merri hit 2 - Mer
$Team: -1
$MessageNew:  XSTR("Confirmed, Intrepid. Good luck!", -1)
$end_multi_text
+AVI Name: Head-CM10
+Wave Name: emptymsg.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 23 total

$Num stars: 0
$Ambient light level: 7900536

$Bitmap List:
$Sun: SunGreen
+Angles: 5.672320 0.000000 1.570796
+Scale: 0.500000
$Starbitmap: dneb15
+Angles: 0.942478 0.000000 0.506145
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb16
+Angles: 0.698131 0.785398 0.942477
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb17
+Angles: 0.610865 0.785398 0.261799
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb10
+Angles: 0.436332 0.000000 0.506145
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb05
+Angles: 0.471239 0.000000 0.698131
+ScaleX: 2.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb05
+Angles: 0.436332 0.000000 0.506145
+ScaleX: 2.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb08
+Angles: 0.383972 0.261799 0.506145
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
+Angles: 0.069813 0.000000 0.506145
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb14
+Angles: 0.000000 1.570795 0.610865
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb10
+Angles: 5.934115 0.000000 0.872664
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb07
+Angles: 5.759582 0.000000 0.698131
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb09
+Angles: 5.585049 0.785398 0.349066
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb11
+Angles: 5.393063 0.000000 0.261799
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb15
+Angles: 5.235984 0.000000 6.108648
+ScaleX: 8.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb09
+Angles: 4.974185 0.436332 6.195914
+ScaleX: 7.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb04
+Angles: 5.061451 0.000000 5.934115
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 4.712385 1.919861 5.585049
+ScaleX: 5.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb01
+Angles: 4.886918 3.141590 5.235984
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb02
+Angles: 5.393063 3.141590 5.061451
+ScaleX: 3.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb03
+Angles: 6.248279 3.839724 5.288348
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb11
+Angles: 0.349066 0.000000 1.047198
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb09
+Angles: 0.610865 0.872664 1.308996
+ScaleX: 3.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: p_minbar1
+Angles: 1.570796 2.617994 3.490659
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 1: Genesis
$Briefing Music: Brief4

#End

