#Mission Info

$Version: 0.10
$Name:  XSTR("Exit", -1)
$Author: SF-Junky
$Created: 11/21/06 at 20:11:20
$Modified: 12/06/21 at 20:14:42
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("December 6th, 2369: The 88th assist in capturing the jump node out of the Lupus Nebula.
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 262276
+NebAwacs: 4000.000000

+Storm: s_active

+Fog Near Mult: 2.000000

+Fog Far Mult: 5.000000

+Disallow Support: 1
+Hull Repair Ceiling: 100.000000
+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
2.000000

+Viewer pos: -642.759766, 23068.375000, -2159.947266
+Viewer orient:
	1.000000, 0.000000, -0.000000,
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$Squadron wing names: ( "Alpha" "Beta" "Gamma" "Delta" "144th Alpha" )

$AI Profile: SFAI

#Sexp_variables

$Variables:
(
		0		"Ammo1"		"30"		"number"
		1		"Ammo2"		"30"		"number"
		2		"Ammo3"		"30"		"number"
		3		"Ammo4"		"30"		"number"
		4		"Ammo5"		"30"		"number"
		5		"Ammo6"		"30"		"number"
		6		"AWACS_Cover"		"0"		"number"
		7		"beam_port_ctdwn"		"0"		"number"
		8		"beam_port_firewait"		"-1"		"number"
		9		"beam_starboard_ctdwn"		"0"		"number"
		10		"beam_starboard_firewait"		"-1"		"number"
		11		"BeamGauge"		"0"		"number"
		12		"Buran_lives"		"1"		"number"		"save-on-mission-progress"
		13		"CruiserCountA3M4"		"7"		"number"		"save-on-mission-progress"
		14		"Djer_lives"		"1"		"number"		"save-on-mission-progress"
		15		"isStealthyA1"		"1"		"number"
		16		"isStealthyA2"		"1"		"number"
		17		"isStealthyA3"		"1"		"number"
		18		"isStealthyA4"		"1"		"number"
		19		"isStealthyB1"		"1"		"number"
		20		"isStealthyB2"		"1"		"number"
		21		"isStealthyB3"		"1"		"number"
		22		"isStealthyB4"		"1"		"number"
		23		"Kheti_lives"		"1"		"number"		"save-on-mission-progress"
		24		"Lys_lives"		"1"		"number"		"save-on-mission-progress"
		25		"Placeholder"		"1"		"number"		"save-on-mission-progress"
		26		"Qingdao_lives"		"1"		"number"		"save-on-mission-progress"
		27		"Rajput_lives"		"1"		"number"		"save-on-mission-progress"
		28		"stealthTimeA1"		"-1"		"number"
		29		"stealthTimeA2"		"-1"		"number"
		30		"stealthTimeA3"		"-1"		"number"
		31		"stealthTimeA4"		"-1"		"number"
		32		"stealthTimeB1"		"-1"		"number"
		33		"stealthTimeB2"		"-1"		"number"
		34		"stealthTimeB3"		"-1"		"number"
		35		"stealthTimeB4"		"-1"		"number"
		36		"TorpedoGauge"		"1"		"number"
		37		"Trigger_tag"		"0"		"number"
		38		"Tshane_lives"		"1"		"number"		"save-on-mission-progress"
		39		"UmmDurman_lives"		"1"		"number"		"save-on-mission-progress"
		40		"wordA3M4"		"seven"		"string"		"save-on-mission-progress"
		41		"WPspeed"		"25"		"number"
		42		"Yellow_lives"		"0"		"number"
		43		"Yorar_lives"		"1"		"number"		"save-on-mission-progress"
)

#Command Briefing

$Stage Text:
 XSTR("$b{* GTD Constellation $}
$b{* Lupus Nebula $}
$b{* December 7, 2369 $}

$b{The Mystery of the Volantis $}

Attention all hands, this is Admiral Nakamura. Thanks to our analysts, who succeeded to extract those information from the Volantis's databank, we now have details on what happened to that dreadnought:

In earth year 2333, the ship came across an unknown and unstable jump node in the Ikeya system and advanced into G4C-282, or Mab'bu as it has now been designated. Since the jump node was considered to be too unstable to be used again, the CO decided to seek another exit. This mission was successful, but during the approach on the other node, the Volantis was attacked by the Shivans and badly damaged. She was barely able to escape and make the jump to Lupus.", -1)
$end_multi_text
$Ani Filename: Intel_hol.ani
+Wave Filename: none

$Stage Text:
 XSTR("$b{The Mystery of the Volantis (Cont.) $}

Although the Volantis eventually found the jump node to Laramis through tracing Shivan movements, the CO was unwilling to approach it without determining is destination. This is why a small mission was deployed to travel through it and  reconnoiter the other side while the mothership was hiding near the gravimetric anomalies where we found her adrift 35 years later. The ship eventually untertook several attempts to escape after the scout mission had not returned, but the Shivans drew closer and closer. In the end, the rest of the crew seem to have died after life support systems had failed. ", -1)
$end_multi_text
$Ani Filename: Intel_hol.ani
+Wave Filename: none

$Stage Text:
 XSTR("$b{The Leader of the Hammer of Light $}

Nothing of this ever made it to the GTA's or the PVE's records. This leaves only one explanation for why the Hammer of Light knew about this ship: the mission to investigate the jump node indeed did make it to Laramis and, obviously, beyond. GTVI now is convinced that the mysterious H-o-L leader is a former crew member of the Volantis who kept his story to himself for whatever reason. That is the only way to explain why the Hammer sought to take control of Laramis, a system far away from any Vasudan settlement. ", -1)
$end_multi_text
$Ani Filename: Intel_hol.ani
+Wave Filename: none

$Stage Text:
 XSTR("$b{The Prophecy of the Red Sun $}

What we can still only speculate on, however, is the reason for why the H-o-L leader remained silent and what their further intentions are. Remember that the Volantis carries the same name than a magical artefact in an ancient Vasudan prophecy. Our analysts do at this point believe that, unlike with the Great Destroyers, there is no authenticity here and the H-o-L leadership is merely exploiting a coincidence propagandistically to mobilize their followers. The only practical reason we can see for why they were after the Volantis was to gain the coordinates of the jump node to the Mab'bu system. And the fact that this system is being controlled by the Shivans makes us believe that their intention might be to trigger another invasion. ", -1)
$end_multi_text
$Ani Filename: Intel_hol.ani
+Wave Filename: none

$Stage Text:
 XSTR("$b{Our Orders $}

Our objectives are clear. Preparations are under way to seize control over the Mab'bu jump node. All pilots are due to report for mission briefing in one hour. 

The GTVA security council is still debating on how to deal with this situation in the long term and will inform us until tomorrow.

Nakamura signing off.", -1)
$end_multi_text
$Ani Filename: cb_default.ani
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 7
$start_stage
$multi_text
 XSTR("$b GAETA: Recon flights have confirmed there is a stable jump node at the coordinates recovered from the Volantis. The Hammer of Light has moved in a sizeable fleet of warships to defend the site. $wordA3M4 warships, led by the corvette Wunathrae, are now blockading the node. Fighter cover seems to be limited, though. We think its likely that the Toeris and the rest of the fleet have already made the jump and that these vessels are only here to stall our advance. ", -1)
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$start_icon
$type: 5
$team: Hostile
$class: GVCv Sobek
$pos: 149.493164, 25.000000, -87.411621
$label:  XSTR("H-o-L fleet", -1)
+id: 8
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$multi_text
 XSTR("$b GAETA: The easiest thing would be to launch a full-fledged bomber attack with heavy fighter escort. We decided against this option, though, for two reasons. First, it's probably what they expect and given our recent experience we have to assume that those bastards have another bunch of tricks up their sleeves, so we want to return the favor and try and be as unpredictable as we can get. And second, we need our air wings intact before we enter Mab'bu. This is why only a limited force will move in to destroy the enemy blockade. And you, Novas, will be the centerpiece of that force. ", -1)
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$type: 6
$team: Friendly
$class: GTD Orion
$pos: -71.141479, 1228.599609, -8414.521484
$label:  XSTR("Messana", -1)
+id: 9
$hlight: 0
$mirror: 0
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$type: 18
$team: Friendly
$class: GTC Hyperion
$pos: -3250.962891, 1750.000000, -7344.894531
$label:  XSTR("Sevan", -1)
+id: 10
$hlight: 0
$mirror: 0
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$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: -2915.398682, 1000.000000, -8657.346680
$label:  XSTR("Hermes", -1)
+id: 11
$hlight: 0
$mirror: 0
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$start_icon
$type: 30
$team: Friendly
$class: GTA Charybdis
$pos: 2830.562012, 1111.000000, -8226.794922
$label:  XSTR("Bletchley Park", -1)
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
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$start_icon
$type: 1
$team: Friendly
$class: GTF Pegasus
$pos: -6219.066895, 999.839844, -8896.990234
$label:  XSTR("Alpha", -1)
+id: 13
$hlight: 0
$mirror: 0
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$start_icon
$type: 1
$team: Friendly
$class: GVF Ptah
$pos: -4976.132324, 775.029297, -9768.304688
$label:  XSTR("Beta", -1)
+id: 14
$hlight: 0
$mirror: 0
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$multi_text
 XSTR("$b GAETA: The GTD Messana and the cruisers Sevan and Hermes will jump in ten clicks from the node in an attempt to draw the enemy out. You, Alpha and Beta, will take our stealth fighters. Your primary job is to destroy enemy beam guns. Half of their fleet might be outdated materiel, but they have the numbers to take on an Orion. Especially if they bring in bombers which they might. The Messana will deploy the 81st Screamin' Weasels to provide fighter cover to our warships. You'll stay focused on the enemy cruisers. ", -1)
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$type: 5
$team: Hostile
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$type: 6
$team: Friendly
$class: GTD Orion
$pos: -267.796387, 1228.599609, -3392.510498
$label:  XSTR("Messana", -1)
+id: 9
$hlight: 0
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$type: 18
$team: Friendly
$class: GTC Hyperion
$pos: -3128.341309, 1750.000000, -2909.619141
$label:  XSTR("Sevan", -1)
+id: 10
$hlight: 0
$mirror: 0
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$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: 2453.505859, 1000.000000, -3071.442627
$label:  XSTR("Hermes", -1)
+id: 11
$hlight: 0
$mirror: 0
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$start_icon
$type: 30
$team: Friendly
$class: GTA Charybdis
$pos: -437.533447, 1111.000000, -4689.131836
$label:  XSTR("Bletchley Park", -1)
+id: 12
$hlight: 0
$mirror: 0
$multi_text
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$start_icon
$type: 1
$team: Friendly
$class: GTF Pegasus
$pos: -5594.828125, 999.839844, -302.831543
$label:  XSTR("Alpha", -1)
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
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$start_icon
$type: 1
$team: Friendly
$class: GVF Ptah
$pos: -4327.684570, 775.029297, -1155.458008
$label:  XSTR("Beta", -1)
+id: 14
$hlight: 0
$mirror: 0
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$multi_text
 XSTR("$b GAETA: The nebula area provides ideal conditions for our Pegasus and Ptah fighters. However, with that many enemy ships, we must assume that they might muster enough sensor power to penetrate our stealth. This is why you should remain passive until the GTA Bletchley Park arrives. The AWACS will be deployed together with the Messana and the cruisers one minute after you. Use that minute to orient yourselves and get an overview of the situation. We recommend you don't fire weapons until the ECM cover is up. The Bletchley Park will fire the full spectrum of her electronic toolkit at the Hammer fleet to jam their sensors. This will give you the advantage you need. And the Messana relies on you to fully exploit it.", -1)
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$start_icon
$type: 5
$team: Hostile
$class: GVCv Sobek
$pos: 149.493164, 25.000000, -87.411621
$label:  XSTR("H-o-L fleet", -1)
+id: 8
$hlight: 0
$mirror: 0
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$type: 6
$team: Friendly
$class: GTD Orion
$pos: -267.796387, 1228.599609, -3392.510498
$label:  XSTR("Messana", -1)
+id: 9
$hlight: 0
$mirror: 0
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$start_icon
$type: 18
$team: Friendly
$class: GTC Hyperion
$pos: -3128.341309, 1750.000000, -2909.619141
$label:  XSTR("Sevan", -1)
+id: 10
$hlight: 0
$mirror: 0
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$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: 2453.505859, 1000.000000, -3071.442627
$label:  XSTR("Hermes", -1)
+id: 11
$hlight: 0
$mirror: 0
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$start_icon
$type: 30
$team: Friendly
$class: GTA Charybdis
$pos: -437.533447, 1111.000000, -4689.131836
$label:  XSTR("Bletchley Park", -1)
+id: 12
$hlight: 1
$mirror: 0
$multi_text
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$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Pegasus
$pos: -5594.828125, 999.839844, -302.831543
$label:  XSTR("Alpha", -1)
+id: 13
$hlight: 0
$mirror: 0
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$type: 1
$team: Friendly
$class: GVF Ptah
$pos: -4327.684570, 775.029297, -1155.458008
$label:  XSTR("Beta", -1)
+id: 14
$hlight: 0
$mirror: 0
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 XSTR("$b GAETA: We also have a little surprise at hand to give us some more punch. As we speak, the Messana's arms technicians are modifying some of the dreadnought's Shark torpedos to increase their range and yield. Those modified projectiles will have a range of ten kilometers and deliver a quarter more punch. But guess what, there is a downside. Trackings systems have to be removed, which will require you to provide TAG support. Obviously we recommend to highlight only one target at a time to focus fire. 

The Shark has a fire wait of ten seconds which is roughly the same time than the signal from a TAG-A missile should remain active. So once the effect wears off, the Messana's batteries are ready again. Around 360 torpedos will be modified for this operation which is ten salvos for each of the Messana's launchers. We expect you won't be able to fire more anyway until the H-o-L fleet has covered the distance. Once their cruisers are close enough, the Messana will switch to conventional warheads.", -1)
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$start_icon
$type: 5
$team: Hostile
$class: GVCv Sobek
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$label:  XSTR("H-o-L fleet", -1)
+id: 8
$hlight: 0
$mirror: 0
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$type: 6
$team: Friendly
$class: GTD Orion
$pos: -267.796387, 1228.599609, -3392.510498
$label:  XSTR("Messana", -1)
+id: 9
$hlight: 1
$mirror: 0
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$type: 18
$team: Friendly
$class: GTC Hyperion
$pos: -3128.341309, 1750.000000, -2909.619141
$label:  XSTR("Sevan", -1)
+id: 10
$hlight: 0
$mirror: 0
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$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: 2453.505859, 1000.000000, -3071.442627
$label:  XSTR("Hermes", -1)
+id: 11
$hlight: 0
$mirror: 0
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$start_icon
$type: 30
$team: Friendly
$class: GTA Charybdis
$pos: -437.533447, 1111.000000, -4689.131836
$label:  XSTR("Bletchley Park", -1)
+id: 12
$hlight: 0
$mirror: 0
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$start_icon
$type: 1
$team: Friendly
$class: GTF Pegasus
$pos: -5594.828125, 999.839844, -302.831543
$label:  XSTR("Alpha", -1)
+id: 13
$hlight: 0
$mirror: 0
$multi_text
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$start_icon
$type: 1
$team: Friendly
$class: GVF Ptah
$pos: -4327.684570, 775.029297, -1155.458008
$label:  XSTR("Beta", -1)
+id: 14
$hlight: 0
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 XSTR("$b GAETA: Any questions?

$b MONAGHAN: So we kill turrets and throw TAGs at them no matter what they deploy in fighters and bombers, right?

$b GAETA: Exactly. The 81st will keep their spacecraft in check. The 144th Wild Cowboys are on standby to assist. And the 126th Fightin' Irish can be deployed on short notice to drop some Cyclops on their cruisers if need be. Those units will only be deployed as the situation necessitates it, because as I said at the beginning, our goal is to preserve our fighter corps.", -1)
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$type: 5
$team: Hostile
$class: GVCv Sobek
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$label:  XSTR("H-o-L fleet", -1)
+id: 8
$hlight: 0
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$type: 6
$team: Friendly
$class: GTD Orion
$pos: -267.796387, 1228.599609, -3392.510498
$label:  XSTR("Messana", -1)
+id: 9
$hlight: 0
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$type: 18
$team: Friendly
$class: GTC Hyperion
$pos: -3128.341309, 1750.000000, -2909.619141
$label:  XSTR("Sevan", -1)
+id: 10
$hlight: 0
$mirror: 0
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$type: 18
$team: Friendly
$class: GTC Leviathan
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$label:  XSTR("Hermes", -1)
+id: 11
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$type: 30
$team: Friendly
$class: GTA Charybdis
$pos: -437.533447, 1111.000000, -4689.131836
$label:  XSTR("Bletchley Park", -1)
+id: 12
$hlight: 0
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$type: 1
$team: Friendly
$class: GTF Pegasus
$pos: -5594.828125, 999.839844, -302.831543
$label:  XSTR("Alpha", -1)
+id: 13
$hlight: 0
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$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Ptah
$pos: -4327.684570, 775.029297, -1155.458008
$label:  XSTR("Beta", -1)
+id: 14
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$b GAETA: Once this area has been sanitized, the Messana will give you clearance to return to base. Three group will then escort a task force led by the GTCv Yakiba through the node and secure the other side. This is it from my side.

As there are no further questions, you're dismissed.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -642.759766, 21666.492188, -1815.963379
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 1500
$num_lines: 0
$num_icons: 8
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -302.672729, 1228.599609, -2564.154785
$label:  XSTR("Messana", -1)
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Hyperion
$pos: -3260.906006, 1750.000000, -1219.423828
$label:  XSTR("Sevan", -1)
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: 2658.593262, 1000.000000, -1162.570679
$label:  XSTR("Hermes", -1)
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 30
$team: Friendly
$class: GTA Charybdis
$pos: -437.533447, 1111.000000, -4689.131836
$label:  XSTR("Bletchley Park", -1)
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Pegasus
$pos: -6592.118652, 999.839844, -15709.263672
$label:  XSTR("Alpha", -1)
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Ptah
$pos: -5324.975098, 775.029297, -16561.888672
$label:  XSTR("Beta", -1)
+id: 14
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTNB Pharos
$pos: -28.061768, 0.000977, -0.227051
$label:  XSTR("Mab'bu Jump Node", -1)
+id: 15
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 5
$team: Friendly
$class: GTCv Deimos
$pos: -6244.120605, 887.494141, 120.309570
$label:  XSTR("GTVA Task Force", -1)
+id: 16
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 6

$Formula: ( and 
   ( is-goal-true-delay 
      "Secure Node (p)" 
      0 
   )
   ( is-goal-true-delay 
      "Protect Messana (p)" 
      0 
   )
)
$Multi text
    XSTR("$b GAETA: Splendid work, Novas, as usual. Your assistance allowed us to gain a significant victory against a superior enemy force with only minimal casualties. The Messana took some bad hits and will not be battle-ready for at least five days, but there will be no need for her to return to Laramis for repairs. ", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "Protect Sevan" 
      0 
   )
   ( is-goal-true-delay 
      "Protect Hermes" 
      0 
   )
)
$Multi text
    XSTR("Even the GTC Sevan and the GTC Hermes both survived the engagement. Those ships, however, were both badly damaged. They both need a drydock and are already shipping back to Laramis. They are out of the fight for at least two to three weeks. All post-op evaluation simulations show that even in the best scenarios there is only a thirty percent chance to keep at least one cruiser alive and less than ten percent to save both. So you flyboys really beat the odds on this one.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-destroyed-delay 0 "Sevan" ) 
   ( is-goal-true-delay 
      "Protect Hermes" 
      0 
   )
)
$Multi text
    XSTR("Unfortunately, the GTC Sevan was lost with all hands on board and the GTC Hermes survived the engagement only badly damaged. She will need a drydock and is already shipping back to Laramis. She's out of the fight for at least two to three weeks. While from a pure military perspective, our loss-to-kill ratio is still excellent, it is never easy to see comrades go down in battle, especially under your watch. Be assured that all post-op evaluation simulations show that even in the best scenarios there is only a thirty percent chance to keep at least one cruiser alive. So you flyboys already beat most odds here.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-destroyed-delay 0 "Hermes" ) 
   ( is-goal-true-delay 
      "Protect Sevan" 
      0 
   )
)
$Multi text
    XSTR("Unfortunaltey, the GTC Hermes was lost with all hands on board and the GTC Sevan survived the engagement only badly damaged. She will need a drydock and is already shipping back to Laramis. She's out of the fight for at least two to three weeks. While from a pure military perspective, our loss-to-kill ratio is still excellent, it is never easy to see comrades go down in battle, especially under your watch. Be assured that all post-op evaluation simulations show that even in the best scenarios there is only a thirty percent chance to keep at least one cruiser alive. So you flyboys already beat most odds here.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 
   0 
   "Hermes" 
   "Sevan" 
)
$Multi text
    XSTR("Unfortunaltey, both the GTC Sevan and the GTC Hermes were lost with all hands on board. The 81st did their best to protect them, but those Bakhas were just too fast. While from a pure military perspective, our loss-to-kill ratio is still excellent, it is never easy to see comrades go down in battle, especially under your watch. Be assured that all post-op evaluation simulations show that even in the best scenarios there is only a thirty percent chance to keep at least one cruiser alive. You flyboys went against odds you couldn't beat on this one. ", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "Secure Node (p)" 
      0 
   )
   ( is-goal-true-delay 
      "Protect Messana (p)" 
      0 
   )
)
$Multi text
    XSTR("The Yakiba has already called in, too. They met no resistance whatsoever on the other side. Scout wings are already being dispatched to scour the surrounding area. Unless we find any major threat in the immediate vicinity, the Constellation and her group will transit to Mab'bu in three hours. Dismissed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: GVT Satis

#end


#Callsigns:
$Callsign: Abayomi
$Callsign: Monaghan
$Callsign: Thoru

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Pegasus"	4
	"GVF Ptah"	4
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Mekhu HL-7"	16
	"Prometheus R"	16
	"UD-8 Kayser"	12
	"Maxim"	16
	"Circe"	12
	"Akheton SDG"	20
	"Lamprey"	12
	"Morning Star"	12
	"Tempest"	2060
	"Rockeye"	500
	"Harpoon"	500
	"Hornet"	500
	"Tornado"	500
	"Trebuchet"	50
	"Stiletto II"	50
	"Stiletto II#Short"	50
	"EMP Adv."	50
	"TAG-A"	70
	"TAG-B"	50
	"Piranha"	50
	"Infyrno"	50
	"Prometheus S"	0
)

#Objects		;! 85 total

$Name: Alpha 1		;! Object #0
$Class: GTF Pegasus
$Callsign: Abayomi

$Team: Friendly
$Location: -3511.432129, 999.996094, -4181.908203
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" )
+Secondary Banks: ( "TAG-A" "TAG-A" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "stealth" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Pegasus
$Callsign: Monaghan

$Team: Friendly
$Location: -3607.754150, 1004.898071, -4286.815918
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" )
+Secondary Banks: ( "Tempest" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" "stealth" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8
+Persona Index: 0

$Name: Alpha 3		;! Object #2
$Class: GTF Pegasus
$Team: Friendly
$Location: -3403.729004, 994.782166, -4273.246094
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" )
+Secondary Banks: ( "Tempest" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Alpha 4		;! Object #3
$Class: GTF Pegasus
$Team: Friendly
$Location: -3500.237305, 999.697937, -4381.630859
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" )
+Secondary Banks: ( "Tempest" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Beta 1		;! Object #4
$Class: GVF Ptah
$Callsign: Thoru

$Team: Friendly
$Location: -3007.616699, 775.138000, -4457.097168
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Akheton SDG" )
+Secondary Banks: ( "Tempest" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" "stealth" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 12
+Persona Index: 9

$Name: Beta 2		;! Object #5
$Class: GVF Ptah
$Team: Friendly
$Location: -3102.457275, 779.967834, -4563.077148
$Orientation:
	0.997551, -0.000000, 0.069943,
	0.000000, 1.000000, 0.000000,
	-0.069943, 0.000000, 0.997551
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Akheton SDG" )
+Secondary Banks: ( "Tempest" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 12
+Persona Index: 8

$Name: Beta 3		;! Object #6
$Class: GVF Ptah
$Team: Friendly
$Location: -2903.068604, 770.088989, -4554.975586
$Orientation:
	0.997551, -0.000000, 0.069943,
	0.000000, 1.000000, 0.000000,
	-0.069943, 0.000000, 0.997551
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Akheton SDG" )
+Secondary Banks: ( "Tempest" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 12
+Persona Index: 9

$Name: Beta 4		;! Object #7
$Class: GVF Ptah
$Team: Friendly
$Location: -3000.843262, 775.064819, -4662.396484
$Orientation:
	0.997551, -0.000000, 0.069943,
	0.000000, 1.000000, 0.000000,
	-0.069943, 0.000000, 0.997551
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Akheton SDG" )
+Secondary Banks: ( "Tempest" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 12
+Persona Index: 8

$Name: Messana		;! Object #8
$Class: GTD Orion
$Team: Friendly
$Location: -6216.799805, 1228.599976, -6310.200195
$Orientation:
	-0.019862, 0.000000, -0.999803,
	0.000265, 1.000000, -0.000005,
	0.999803, -0.000265, -0.019862
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Messana_station" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret09a
+Subsystem: turret10a
+Subsystem: turret11a
+Subsystem: turret12a
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret01-torp
+Secondary Banks: ( "Shark#Three#LongRange" )
+Sbank Ammo: ( 3 )
+Subsystem: turret02-torp
+Secondary Banks: ( "Shark#Three#LongRange" )
+Sbank Ammo: ( 3 )
+Subsystem: turret03-torp
+Secondary Banks: ( "Shark#Three#LongRange" )
+Sbank Ammo: ( 3 )
+Subsystem: turret04-torp
+Secondary Banks: ( "Shark#Three#LongRange" )
+Sbank Ammo: ( 3 )
+Subsystem: turret05-torp
+Secondary Banks: ( "Shark#Three#LongRange" )
+Sbank Ammo: ( 3 )
+Subsystem: turret06-torp
+Secondary Banks: ( "Shark#Three#LongRange" )
+Sbank Ammo: ( 3 )
+Subsystem: turret01-beam
+Subsystem: turret02-beam
+Subsystem: turret03-beam
+Subsystem: turret04-beam
+Subsystem: turret05-beam
+Subsystem: turret06-beam
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed ( rand 57 63 ) ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 15
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000
$Texture Replace:
+old: capital01-05
+new: gtd_Messana

$Name: Sevan		;! Object #9
$Class: GTC Hyperion
$Team: Friendly
$Location: -4262.700195, 1750.000000, -5924.899902
$Orientation:
	-0.047040, 0.000000, -0.998893,
	-0.000000, 1.000000, 0.000000,
	0.998893, 0.000000, -0.047040
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Sevan_path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 2 "Messana" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 14
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 300
$Texture Replace:
+old: nameplate
+new: gtc_sevan

$Name: Hermes		;! Object #10
$Class: GTC Leviathan
$Team: Friendly
$Location: -945.700012, 1000.000000, -7950.200195
$Orientation:
	0.121582, 0.000000, -0.992581,
	-0.000000, 1.000000, 0.000000,
	0.992581, 0.000000, 0.121582
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Hermes_path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret09a-01-main
+Subsystem: turret01
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 4 "Messana" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 14
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200
$Texture Replace:
+old: nameplate
+new: gtc_hermes

$Name: 81st Alpha 1		;! Object #11
$Class: GTF Perseus
$Team: Friendly
$Location: -1955.099976, 1336.599976, -7309.200195
$Orientation:
	0.267500, 0.000000, -0.963558,
	-0.000000, 1.000000, 0.000000,
	0.963558, 0.000000, 0.267500
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14
+Persona Index: 5

$Name: 81st Alpha 2		;! Object #12
$Class: GTF Perseus
$Team: Friendly
$Location: -2083.774902, 1337.159302, -7236.429688
$Orientation:
	0.267499, 0.000000, -0.963558,
	-0.000000, 1.000000, 0.000000,
	0.963558, 0.000000, 0.267499
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: 81st Alpha 3		;! Object #13
$Class: GTF Perseus
$Team: Friendly
$Location: -2026.642334, 1335.648438, -7437.315918
$Orientation:
	0.267499, 0.000000, -0.963558,
	-0.000000, 1.000000, 0.000000,
	0.963558, 0.000000, 0.267499
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: 81st Alpha 4		;! Object #14
$Class: GTF Perseus
$Team: Friendly
$Location: -2153.856934, 1336.209229, -7364.363281
$Orientation:
	0.267499, 0.000000, -0.963558,
	-0.000000, 1.000000, 0.000000,
	0.963558, 0.000000, 0.267499
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: 81st Beta 1		;! Object #15
$Class: GTF Perseus
$Team: Friendly
$Location: -2212.641357, 1450.000000, -7274.646484
$Orientation:
	0.324796, 0.000000, -0.945784,
	-0.000000, 1.000000, 0.000000,
	0.945784, 0.000000, 0.324796
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: 81st Beta 2		;! Object #16
$Class: GTF Perseus
$Team: Friendly
$Location: -2343.555908, 1450.498169, -7210.106445
$Orientation:
	0.324796, 0.000000, -0.945784,
	-0.000000, 1.000000, 0.000000,
	0.945784, 0.000000, 0.324796
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: 81st Beta 3		;! Object #17
$Class: GTF Perseus
$Team: Friendly
$Location: -2275.804443, 1449.026733, -7405.615723
$Orientation:
	0.324796, 0.000000, -0.945784,
	-0.000000, 1.000000, 0.000000,
	0.945784, 0.000000, 0.324796
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: 81st Beta 4		;! Object #18
$Class: GTF Perseus
$Team: Friendly
$Location: -2407.108154, 1449.518799, -7341.876465
$Orientation:
	0.324796, 0.000000, -0.945784,
	-0.000000, 1.000000, 0.000000,
	0.945784, 0.000000, 0.324796
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: 81st Gamma 1		;! Object #19
$Class: GTF Myrmidon
$Team: Friendly
$Location: -7700.991699, 0.000000, -7295.342285
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Circe" "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 81st Gamma 2		;! Object #20
$Class: GTF Myrmidon
$Team: Friendly
$Location: -7802.218262, 0.000000, -7399.099609
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Circe" "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 81st Gamma 3		;! Object #21
$Class: GTF Myrmidon
$Team: Friendly
$Location: -7601.030273, 0.000000, -7396.568848
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Circe" "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 81st Gamma 4		;! Object #22
$Class: GTF Myrmidon
$Team: Friendly
$Location: -7699.726563, 0.000000, -7495.265137
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Circe" "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 81st Delta 1		;! Object #23
$Class: GTF Myrmidon
$Team: Friendly
$Location: -7802.218262, 0.000000, -7797.679199
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Circe" "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 81st Delta 2		;! Object #24
$Class: GTF Myrmidon
$Team: Friendly
$Location: -7902.179688, 0.000000, -7901.436523
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Circe" "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 81st Delta 3		;! Object #25
$Class: GTF Myrmidon
$Team: Friendly
$Location: -7699.726563, 0.000000, -7898.905762
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Circe" "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 81st Delta 4		;! Object #26
$Class: GTF Myrmidon
$Team: Friendly
$Location: -7800.953125, 0.000000, -8003.928711
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Circe" "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 81st Epsilon 1		;! Object #27
$Class: GTF Perseus
$Team: Friendly
$Location: -7498.682617, 0.000366, -8294.650391
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: 81st Epsilon 2		;! Object #28
$Class: GTF Perseus
$Team: Friendly
$Location: -7605.636230, 0.000366, -8393.801758
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: 81st Epsilon 3		;! Object #29
$Class: GTF Perseus
$Team: Friendly
$Location: -7400.644531, 0.000366, -8391.575195
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: 81st Epsilon 4		;! Object #30
$Class: GTF Perseus
$Team: Friendly
$Location: -7498.682617, 0.000366, -8494.069336
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: 126th Alpha 1		;! Object #31
$Class: GTB Artemis
$Team: Friendly
$Location: -9302.001953, 0.000000, -7393.270508
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 126th Alpha 2		;! Object #32
$Class: GTB Artemis
$Team: Friendly
$Location: -9400.430664, 0.000000, -7498.440430
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 126th Alpha 3		;! Object #33
$Class: GTB Artemis
$Team: Friendly
$Location: -9200.876953, 0.000000, -7495.743652
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 126th Beta 1		;! Object #34
$Class: GTB Artemis
$Team: Friendly
$Location: -9500.790039, -0.002197, -7897.992188
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 126th Beta 2		;! Object #35
$Class: GTB Artemis
$Team: Friendly
$Location: -9600.716797, -0.002441, -8000.317871
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 126th Beta 3		;! Object #36
$Class: GTB Artemis
$Team: Friendly
$Location: -9396.865234, -0.002441, -7998.719238
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Wunathrae		;! Object #37
$Class: GVCv Sobek
$Team: Unknown2
$Location: -3027.519531, -443.999023, -455.760254
$Orientation:
	-0.895345, 0.000000, -0.445374,
	0.000000, 1.000000, 0.000000,
	0.445374, 0.000000, -0.895345
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret05
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret04
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 400

$Name: Tshane		;! Object #38
$Class: GVC Aten
$Team: Unknown2
$Location: 2144.583008, 1498.906250, -166.974609
$Orientation:
	-0.999933, 0.000000, -0.011592,
	0.000000, 1.000000, 0.000000,
	0.011592, 0.000000, -0.999933
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( = @Tshane_lives[1] 1 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 90

$Name: Djer		;! Object #39
$Class: GVC Aten
$Team: Unknown2
$Location: -2752.199219, 111.000977, -169.861816
$Orientation:
	-0.998104, 0.000000, -0.061554,
	0.000000, 1.000000, 0.000000,
	0.061554, 0.000000, -0.998104
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( = @Djer_lives[1] 1 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 90

$Name: Akar		;! Object #40
$Class: GVC Mentu
$Team: Unknown2
$Location: 1800.000000, 777.000000, 88.000000
$Orientation:
	-0.999263, 0.000000, 0.038398,
	0.000000, 1.000000, 0.000000,
	-0.038398, 0.000000, -0.999263
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret14
+Subsystem: Turret17
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Umm Durman		;! Object #41
$Class: GTC Fenris
$Team: Unknown2
$Location: -1053.083496, 555.000977, 968.112000
$Orientation:
	-0.999999, 0.000000, -0.001593,
	0.000000, 1.000000, 0.000000,
	0.001593, 0.000000, -0.999999
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret09a-01-main
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
$Arrival Location: Hyperspace
$Arrival Cue: ( = @UmmDurman_lives[1] 1 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Rajput		;! Object #42
$Class: GTC Fenris
$Team: Unknown2
$Location: -1511.380615, 666.000732, 711.038513
$Orientation:
	-0.999999, 0.000000, -0.001593,
	0.000000, 1.000000, 0.000000,
	0.001593, 0.000000, -0.999999
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret09a-01-main
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
$Arrival Location: Hyperspace
$Arrival Cue: ( = @Rajput_lives[1] 1 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Aktau		;! Object #43
$Class: GTC Leviathan
$Team: Unknown2
$Location: -2502.450195, -179.958496, 77.060547
$Orientation:
	-0.991354, 0.000000, -0.131214,
	0.000000, 1.000000, 0.000000,
	0.131214, 0.000000, -0.991354
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret09a-01-main
+Subsystem: turret01
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200

$Name: Foch		;! Object #44
$Class: GTC Fenris
$Team: Unknown2
$Location: 1993.419922, 1000.000000, 320.037598
$Orientation:
	-0.999831, 0.000000, 0.018406,
	0.000000, 1.000000, 0.000000,
	-0.018406, 0.000000, -0.999831
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret09a-01-main
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Kandahar		;! Object #45
$Class: GTC Fenris
$Team: Unknown2
$Location: 190.938232, -1649.999023, -95.026855
$Orientation:
	-0.977698, 0.000000, -0.210017,
	0.000000, 1.000000, 0.000000,
	0.210017, 0.000000, -0.977698
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret09a-01-main
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Varyag		;! Object #46
$Class: GTC Fenris
$Team: Unknown2
$Location: -316.581055, 1784.000977, -145.685059
$Orientation:
	-0.995162, 0.000000, 0.098249,
	0.000000, 1.000000, 0.000000,
	-0.098249, 0.000000, -0.995162
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret09a-01-main
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Gilam		;! Object #47
$Class: GVC Mentu
$Team: Unknown2
$Location: -250.510010, -1749.999023, -501.541016
$Orientation:
	-0.996673, 0.000000, -0.081502,
	0.000000, 1.000000, 0.000000,
	0.081502, 0.000000, -0.996673
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret14
+Subsystem: Turret17
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Buran		;! Object #48
$Class: GTC Leviathan
$Team: Unknown2
$Location: 362.908203, 1800.000977, 100.304688
$Orientation:
	-0.990438, 0.000000, 0.137966,
	0.000000, 1.000000, 0.000000,
	-0.137966, 0.000000, -0.990438
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret09a-01-main
+Subsystem: turret01
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
$Arrival Location: Hyperspace
$Arrival Cue: ( = @Buran_lives[1] 1 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200

$Name: Bletchley Park		;! Object #49
$Class: GTA Charybdis
$Team: Friendly
$Location: -1129.500000, 1111.000000, -7556.299805
$Orientation:
	0.093419, 0.000000, -0.995627,
	-0.000000, 1.000000, -0.000000,
	0.995627, 0.000000, 0.093419
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "GTA_path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 5 "Messana" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 16
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Messana's final position		;! Object #50
$Class: GTD Orion
$Team: Friendly
$Location: 3940.301758, 1227.997559, -6537.905273
$Orientation:
	-0.019862, 0.000000, -0.999803,
	0.000265, 1.000000, -0.000005,
	0.999803, -0.000265, -0.019862
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret09a
+Subsystem: turret10a
+Subsystem: turret11a
+Subsystem: turret12a
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret01-torp
+Subsystem: turret02-torp
+Subsystem: turret03-torp
+Subsystem: turret04-torp
+Subsystem: turret05-torp
+Subsystem: turret06-torp
+Subsystem: turret01-beam
+Subsystem: turret02-beam
+Subsystem: turret03-beam
+Subsystem: turret04-beam
+Subsystem: turret05-beam
+Subsystem: turret06-beam
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Flare		;! Object #51
$Class: Nav Point
$Team: Hostile
$Location: -5000.000000, -15000.000000, 5000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Hydra 1		;! Object #52
$Class: GVF Serapis
$Team: Unknown2
$Location: 1627.584717, 800.000000, 352.104980
$Orientation:
	-0.999933, 0.000000, -0.011592,
	0.000000, 1.000000, 0.000000,
	0.011592, 0.000000, -0.999933
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Hydra 2		;! Object #53
$Class: GVF Serapis
$Team: Unknown2
$Location: 1723.993530, 800.000000, 449.476807
$Orientation:
	-0.999933, 0.000000, -0.011592,
	0.000000, 1.000000, 0.000000,
	0.011592, 0.000000, -0.999933
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Hydra 3		;! Object #54
$Class: GVF Serapis
$Team: Unknown2
$Location: 1526.303589, 800.000000, 453.602051
$Orientation:
	-0.999933, 0.000000, -0.011592,
	0.000000, 1.000000, 0.000000,
	0.011592, 0.000000, -0.999933
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Virgo 1		;! Object #55
$Class: GVF Serapis
$Team: Unknown2
$Location: -2796.989258, 0.000000, 173.251938
$Orientation:
	-0.999501, 0.000000, -0.031588,
	0.000000, 1.000000, 0.000000,
	0.031588, 0.000000, -0.999501
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Virgo 2		;! Object #56
$Class: GVF Serapis
$Team: Unknown2
$Location: -2698.783691, 0.000000, 275.110901
$Orientation:
	-0.999501, 0.000000, -0.031588,
	0.000000, 1.000000, 0.000000,
	0.031588, 0.000000, -0.999501
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Virgo 3		;! Object #57
$Class: GVF Serapis
$Team: Unknown2
$Location: -2898.848633, 0.000000, 271.457336
$Orientation:
	-0.999501, 0.000000, -0.031588,
	0.000000, 1.000000, 0.000000,
	0.031588, 0.000000, -0.999501
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gemini 1		;! Object #58
$Class: GVF Thoth
$Team: Hostile
$Location: 5313.739746, 5199.994141, -6834.972656
$Orientation:
	-0.059169, 0.000000, 0.998248,
	0.000000, 1.000000, 0.000000,
	-0.998248, 0.000000, -0.059169
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" )
+Secondary Banks: ( "Stiletto II#Short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gemini 2		;! Object #59
$Class: GVF Thoth
$Team: Hostile
$Location: 5422.143555, 5199.994141, -6929.543457
$Orientation:
	0.020795, -0.000000, 0.999784,
	0.000000, 1.000000, 0.000000,
	-0.999784, 0.000000, 0.020795
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" )
+Secondary Banks: ( "Stiletto II#Short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gemini 3		;! Object #60
$Class: GVF Thoth
$Team: Hostile
$Location: 5406.782227, 5199.994141, -6731.163574
$Orientation:
	-0.059169, 0.000000, 0.998248,
	0.000000, 1.000000, 0.000000,
	-0.998248, 0.000000, -0.059169
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" )
+Secondary Banks: ( "Stiletto II#Short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquila 1		;! Object #61
$Class: GVF Thoth
$Team: Hostile
$Location: 5340.761230, -2800.002930, -6856.889160
$Orientation:
	-0.049184, 0.000000, 0.998790,
	0.000000, 1.000000, 0.000000,
	-0.998790, 0.000000, -0.049184
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" )
+Secondary Banks: ( "Stiletto II#Short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquila 2		;! Object #62
$Class: GVF Thoth
$Team: Hostile
$Location: 5447.405273, -2800.002930, -6954.381348
$Orientation:
	-0.029199, 0.000000, 0.999574,
	0.000000, 1.000000, 0.000000,
	-0.999574, 0.000000, -0.029199
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" )
+Secondary Banks: ( "Stiletto II#Short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquila 3		;! Object #63
$Class: GVF Thoth
$Team: Hostile
$Location: 5439.063477, -2803.391846, -6748.328613
$Orientation:
	-0.049184, 0.000000, 0.998790,
	0.000000, 1.000000, 0.000000,
	-0.998790, 0.000000, -0.049184
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" )
+Secondary Banks: ( "Stiletto II#Short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Pisces 1		;! Object #64
$Class: GVF Serapis
$Team: Hostile
$Location: 8003.776367, 1350.000000, -7521.188477
$Orientation:
	-0.019203, 0.000000, 0.999816,
	0.000000, 1.000000, 0.000000,
	-0.999816, 0.000000, -0.019203
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Circe" )
+Secondary Banks: ( "Tornado" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Pisces 2		;! Object #65
$Class: GVF Serapis
$Team: Hostile
$Location: 8105.848633, 1350.000000, -7619.415527
$Orientation:
	-0.019202, 0.000000, 0.999816,
	0.000000, 1.000000, 0.000000,
	-0.999816, 0.000000, -0.019202
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Circe" )
+Secondary Banks: ( "Tornado" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Pisces 3		;! Object #66
$Class: GVF Serapis
$Team: Hostile
$Location: 8105.560059, 1350.000000, -7418.152344
$Orientation:
	-0.019202, 0.000000, 0.999816,
	0.000000, 1.000000, 0.000000,
	-0.999816, 0.000000, -0.019202
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Circe" )
+Secondary Banks: ( "Tornado" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Scorpio 1		;! Object #67
$Class: GVF Serapis
$Team: Hostile
$Location: 8213.074219, 1425.000000, -7615.554688
$Orientation:
	-0.019202, 0.000000, 0.999816,
	0.000000, 1.000000, 0.000000,
	-0.999816, 0.000000, -0.019202
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Morning Star" "Prometheus R" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Scorpio 2		;! Object #68
$Class: GVF Serapis
$Team: Hostile
$Location: 8315.197266, 1425.000000, -7716.463379
$Orientation:
	-0.019202, 0.000000, 0.999816,
	0.000000, 1.000000, 0.000000,
	-0.999816, 0.000000, -0.019202
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Morning Star" "Prometheus R" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Scorpio 3		;! Object #69
$Class: GVF Serapis
$Team: Hostile
$Location: 8310.333984, 1425.000000, -7509.923828
$Orientation:
	-0.019202, 0.000000, 0.999816,
	0.000000, 1.000000, 0.000000,
	-0.999816, 0.000000, -0.019202
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Morning Star" "Prometheus R" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cassiopeia 1		;! Object #70
$Class: GVF Tauret
$Team: Hostile
$Location: 8128.202637, 0.000000, -7376.539063
$Orientation:
	-0.039194, 0.000000, 0.999232,
	0.000000, 1.000000, 0.000000,
	-0.999232, 0.000000, -0.039194
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Akheton SDG" )
+Secondary Banks: ( "Rockeye" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cassiopeia 2		;! Object #71
$Class: GVF Tauret
$Team: Hostile
$Location: 8232.222656, 0.000000, -7474.275391
$Orientation:
	-0.039194, 0.000000, 0.999232,
	0.000000, 1.000000, 0.000000,
	-0.999232, 0.000000, -0.039194
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Akheton SDG" )
+Secondary Banks: ( "Rockeye" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cassiopeia 3		;! Object #72
$Class: GVF Tauret
$Team: Hostile
$Location: 8226.031250, 0.000000, -7274.957031
$Orientation:
	-0.039194, 0.000000, 0.999232,
	0.000000, 1.000000, 0.000000,
	-0.999232, 0.000000, -0.039194
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Akheton SDG" )
+Secondary Banks: ( "Rockeye" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Blue 1		;! Object #73
$Class: GVB Bakha
$Team: Hostile
$Location: 5008.736816, 800.000000, -8988.522461
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 13

$Name: Blue 2		;! Object #74
$Class: GVB Bakha
$Team: Hostile
$Location: 4905.556641, 800.000000, -9085.632813
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 13

$Name: Blue 3		;! Object #75
$Class: GVB Bakha
$Team: Hostile
$Location: 5108.448730, 800.000000, -9088.234375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 13

$Name: Black 1		;! Object #76
$Class: GVB Bakha
$Team: Hostile
$Location: 4499.240234, 0.000000, -4598.353516
$Orientation:
	-0.029199, 0.000000, 0.999574,
	0.000000, 1.000000, 0.000000,
	-0.999574, 0.000000, -0.029199
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 13

$Name: Black 2		;! Object #77
$Class: GVB Bakha
$Team: Hostile
$Location: 4599.372070, 0.000000, -4695.128418
$Orientation:
	-0.029200, 0.000000, 0.999574,
	0.000000, 1.000000, 0.000000,
	-0.999574, 0.000000, -0.029200
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 13

$Name: Black 3		;! Object #78
$Class: GVB Bakha
$Team: Hostile
$Location: 4596.717773, 0.000000, -4495.008301
$Orientation:
	-0.029200, 0.000000, 0.999574,
	0.000000, 1.000000, 0.000000,
	-0.999574, 0.000000, -0.029200
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 13

$Name: Yellow 1		;! Object #79
$Class: GVB Sekhmet
$Team: Hostile
$Location: 6318.438477, -2500.000488, -8492.707031
$Orientation:
	0.565300, -0.000000, 0.824886,
	0.000000, 1.000000, 0.000000,
	-0.824886, 0.000000, 0.565300
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Yellow 2		;! Object #80
$Class: GVB Sekhmet
$Team: Hostile
$Location: 6344.016602, -2500.000488, -8631.926758
$Orientation:
	0.565300, -0.000000, 0.824886,
	0.000000, 1.000000, 0.000000,
	-0.824886, 0.000000, 0.565300
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Yellow 3		;! Object #81
$Class: GVB Sekhmet
$Team: Hostile
$Location: 6457.332520, -2500.000488, -8467.605469
$Orientation:
	0.565300, -0.000000, 0.824886,
	0.000000, 1.000000, 0.000000,
	-0.824886, 0.000000, 0.565300
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Lyra 1		;! Object #82
$Class: GVF Ulysses
$Team: Hostile
$Location: 4845.361328, 850.000000, -9219.492188
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Morning Star" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 25

$Name: Lyra 2		;! Object #83
$Class: GVF Ulysses
$Team: Hostile
$Location: 4739.381348, 850.000000, -9319.894531
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Morning Star" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 25

$Name: Lyra 3		;! Object #84
$Class: GVF Ulysses
$Team: Hostile
$Location: 4942.974121, 850.000000, -9311.527344
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Morning Star" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 25

#Wings		;! 20 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "allowed to go" 
   5 
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "allowed to go" 
   5 
)
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
+Hotkey: 1
+Flags: ( )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: 81st Alpha
+Squad Logo: 81st.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 81st Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 3 "Messana" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"81st Alpha 1"
	"81st Alpha 2"
	"81st Alpha 3"
	"81st Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Bletchley Park" 200 ) )
+Flags: ( )

$Name: 81st Beta
+Squad Logo: 81st.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 81st Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 3 "Messana" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"81st Beta 1"
	"81st Beta 2"
	"81st Beta 3"
	"81st Beta 4"
)
$AI Goals: ( goals ( ai-guard "Bletchley Park" 200 ) )
+Flags: ( )

$Name: 126th Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 126th Alpha 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Messana
$Arrival Cue: ( is-event-true-delay 
   "Launching 126th" 
   2 
)
$Departure Location: Docking Bay
$Departure Anchor: Messana
+Departure Paths: ( "$Bay01" "$Bay02" "$Bay03" "$Bay04" )
$Departure Cue: ( is-event-true-delay 
   "allowed to go" 
   5 
)
$Ships: (		;! 3 total
	"126th Alpha 1"
	"126th Alpha 2"
	"126th Alpha 3"
)
$AI Goals: ( goals ( ai-chase "Wunathrae" 200 ) ( ai-chase "Djer" 200 ) ( ai-chase "Gilam" 200 ) ( ai-chase "Kandahar" 200 ) ( ai-chase-any 150 ) )
+Flags: ( )

$Name: 81st Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 81st Gamma 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Messana
$Arrival Cue: ( is-event-true-delay 
   "Fighters arrive 1" 
   15 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"81st Gamma 1"
	"81st Gamma 2"
	"81st Gamma 3"
	"81st Gamma 4"
)
$AI Goals: ( goals ( ai-guard "Messana" 200 ) )
+Flags: ( )

$Name: 81st Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 81st Delta 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Messana
$Arrival Cue: ( has-arrived-delay 12 "81st Gamma" ) 
$Departure Location: Docking Bay
$Departure Anchor: Messana
+Departure Paths: ( "$Bay01" "$Bay02" "$Bay03" "$Bay04" )
$Departure Cue: ( is-event-true-delay 
   "allowed to go" 
   5 
)
$Ships: (		;! 4 total
	"81st Delta 1"
	"81st Delta 2"
	"81st Delta 3"
	"81st Delta 4"
)
$AI Goals: ( goals ( ai-guard "Messana" 200 ) )
+Flags: ( )

$Name: 126th Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 126th Beta 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Messana
$Arrival Cue: ( has-arrived-delay 12 "126th Alpha" ) 
$Departure Location: Docking Bay
$Departure Anchor: Messana
+Departure Paths: ( "$Bay01" "$Bay02" "$Bay03" "$Bay04" )
$Departure Cue: ( is-event-true-delay 
   "allowed to go" 
   5 
)
$Ships: (		;! 3 total
	"126th Beta 1"
	"126th Beta 2"
	"126th Beta 3"
)
$AI Goals: ( goals ( ai-chase "Aktau" 200 ) ( ai-chase "Buran" 200 ) ( ai-chase "Akar" 200 ) ( ai-chase-any 150 ) )
+Flags: ( )

$Name: 81st Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 81st Epsilon 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Messana
$Arrival Cue: ( has-arrived-delay 12 "81st Delta" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"81st Epsilon 1"
	"81st Epsilon 2"
	"81st Epsilon 3"
	"81st Epsilon 4"
)
$AI Goals: ( goals ( ai-guard "Messana" 200 ) )
+Flags: ( )

$Name: Hydra
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Hydra 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Hydra 1"
	"Hydra 2"
	"Hydra 3"
)
$AI Goals: ( goals ( ai-guard "Akar" 200 ) ( ai-guard "Buran" 200 ) ( ai-guard "Gilam" 200 ) ( ai-chase "Messana" 180 ) )
+Flags: ( )

$Name: Virgo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
)
$AI Goals: ( goals ( ai-guard "Aktau" 200 ) ( ai-guard "Wunathrae" 200 ) ( ai-chase "Messana" 180 ) )
+Flags: ( )

$Name: Gemini
$Waves: 2
$Wave Threshold: 2
$Special Ship: 0		;! Gemini 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "=== arrival cue ===" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
)
$AI Goals: ( goals ( ai-destroy-subsystem "Messana" "turret01-torp" 200 ) ( ai-destroy-subsystem "Messana" "turret03-torp" 200 ) ( ai-destroy-subsystem "Messana" "turret02-torp" 200 ) ( ai-destroy-subsystem "Messana" "weapons" 150 ) )
+Flags: ( "no-arrival-message" "no-dynamic" )

$Name: Aquila
$Waves: 2
$Wave Threshold: 2
$Special Ship: 0		;! Aquila 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "=== arrival cue ===" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Aquila 1"
	"Aquila 2"
	"Aquila 3"
)
$AI Goals: ( goals ( ai-destroy-subsystem "Messana" "turret06-torp" 200 ) ( ai-destroy-subsystem "Messana" "turret05-torp" 200 ) ( ai-destroy-subsystem "Messana" "turret04-torp" 200 ) ( ai-destroy-subsystem "Messana" "engines" 150 ) )
+Flags: ( "no-arrival-message" "no-dynamic" )

$Name: Pisces
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Pisces 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "=== arrival cue ===" 
   1 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
)
$AI Goals: ( goals ( ai-chase-wing "81st Alpha" 200 ) ( ai-chase-wing "81st Beta" 200 ) ( ai-chase-any 180 ) )
+Flags: ( "no-arrival-message" )

$Name: Scorpio
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Scorpio 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "=== arrival cue ===" 
   1 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Scorpio 1"
	"Scorpio 2"
	"Scorpio 3"
)
$AI Goals: ( goals ( ai-chase-wing "81st Beta" 200 ) ( ai-chase-wing "81st Alpha" 200 ) ( ai-chase-any 180 ) )
+Flags: ( "no-arrival-message" )

$Name: Cassiopeia
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cassiopeia 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "=== arrival cue ===" 
   10 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Cassiopeia 1"
	"Cassiopeia 2"
	"Cassiopeia 3"
)
$AI Goals: ( goals ( ai-destroy-subsystem "Messana" "sensors" 200 ) ( ai-disarm-ship "Messana" 150 ) )
+Flags: ( "no-arrival-message" "no-dynamic" )

$Name: Black
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Black 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Launching 126th" 
   35 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Black 1"
	"Black 2"
	"Black 3"
)
$AI Goals: ( goals ( ai-chase "Sevan" 200 ) ( ai-chase "Messana" 180 ) )
+Flags: ( "no-arrival-message" )

$Name: Blue
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Blue 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Launching 126th" 
   35 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Blue 1"
	"Blue 2"
	"Blue 3"
)
$AI Goals: ( goals ( ai-chase "Hermes" 200 ) ( ai-chase "Messana" 200 ) )
+Flags: ( "no-arrival-message" )

$Name: Yellow
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Yellow 1
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-destroyed-delay 
      15 
      "Black" 
      "Blue" 
   )
   ( > ( hits-left "Messana" ) 35 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Yellow 1"
	"Yellow 2"
	"Yellow 3"
)
$AI Goals: ( goals ( ai-chase "Messana" 200 ) )
+Flags: ( "no-arrival-message" )

$Name: Lyra
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Lyra 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Launching 126th" 
   35 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Lyra 1"
	"Lyra 2"
	"Lyra 3"
)
$AI Goals: ( goals ( ai-chase-wing "81st Alpha" 200 ) ( ai-chase-wing "81st Beta" 150 ) )
+Flags: ( )

#Events		;! 70 total

$Formula: ( when 
   ( true ) 
   ( never-warp "Alpha 1" ) 
   ( ship-guardian-threshold 
      ( rand 15 30 ) 
      "Alpha 2" 
      "Beta 2" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Alpha 2" 
      "sensors" 
      "communications" 
      "weapons" 
      "navigation" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Beta 1" 
      "sensors" 
      "communications" 
      "weapons" 
      "navigation" 
      "<all engines>" 
   )
)
+Name: START
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-goal-true-delay 
         "Secure Node (p)" 
         0 
      )
      ( is-goal-true-delay 
         "Protect Messana (p)" 
         0 
      )
      ( is-event-true-delay 
         "allowed to go" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: PROCEED
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Messana" ) 
   ( turret-tagged-specific 
      "Messana" 
      "turret01-torp" 
      "turret02-torp" 
      "turret03-torp" 
      "turret04-torp" 
      "turret05-torp" 
      "turret06-torp" 
      "turret01-beam" 
      "turret02-beam" 
      "turret03-beam" 
      "turret04-beam" 
      "turret05-beam" 
      "turret06-beam" 
   )
   ( turret-lock 
      "Messana" 
      "turret01-torp" 
      "turret02-torp" 
      "turret03-torp" 
      "turret04-torp" 
      "turret05-torp" 
      "turret06-torp" 
   )
   ( turret-lock 
      "Messana" 
      "turret01-beam" 
      "turret02-beam" 
      "turret03-beam" 
      "turret04-beam" 
      "turret05-beam" 
      "turret06-beam" 
   )
   ( ship-subsys-guardian-threshold 
      22 
      "Messana" 
      "turret03-beam" 
      "turret06-beam" 
   )
)
+Name: slave turrets to TAG
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 60 "Messana" ) 
   ( set-support-ship 
      "Docking Bay" 
      "Messana" 
      "Docking Bay" 
      "Messana" 
      "GTS Hygeia" 
      2 
   )
   ( training-msg "support ready" ) 
)
+Name: set-support-ship
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Sevan" ) 
   ( ship-subsys-guardian-threshold 
      55 
      "Sevan" 
      "<all engines>" 
   )
)
+Name: cheat sevan engine
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( every-time 
   ( has-arrived-delay 0 "Messana" ) 
   ( modify-variable 
      @Ammo1[30] 
      ( turret-get-secondary-ammo 
         "Messana" 
         "turret01-torp" 
         1 
      )
   )
   ( modify-variable 
      @Ammo2[30] 
      ( turret-get-secondary-ammo 
         "Messana" 
         "turret02-torp" 
         1 
      )
   )
   ( modify-variable 
      @Ammo3[30] 
      ( turret-get-secondary-ammo 
         "Messana" 
         "turret03-torp" 
         1 
      )
   )
   ( modify-variable 
      @Ammo4[30] 
      ( turret-get-secondary-ammo 
         "Messana" 
         "turret04-torp" 
         1 
      )
   )
   ( modify-variable 
      @Ammo5[30] 
      ( turret-get-secondary-ammo 
         "Messana" 
         "turret05-torp" 
         1 
      )
   )
   ( modify-variable 
      @Ammo6[30] 
      ( turret-get-secondary-ammo 
         "Messana" 
         "turret06-torp" 
         1 
      )
   )
)
+Name: Var: Ammo
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( every-time 
   ( and 
      ( is-event-true-delay 
         "unlock missile tubes" 
         0 
      )
      ( = @TorpedoGauge[1] 1 ) 
   )
   ( show-subtitle-text 
      "Ammo" 
      2 
      30 
      ( false ) 
      ( false ) 
      0 
   )
   ( every-time 
      ( true ) 
      ( every-time 
         ( > @Ammo1[30] 0 ) 
         ( show-subtitle-text 
            "Ammo1" 
            2 
            32 
            ( false ) 
            ( false ) 
            0 
         )
      )
      ( every-time 
         ( = @Ammo1[30] 0 ) 
         ( show-subtitle-text 
            "Ammo1" 
            2 
            32 
            ( false ) 
            ( false ) 
            0 
            0 
            0 
            255 
            0 
            0 
         )
      )
   )
   ( every-time 
      ( true ) 
      ( every-time 
         ( > @Ammo2[30] 0 ) 
         ( show-subtitle-text 
            "Ammo2" 
            2 
            33 
            ( false ) 
            ( false ) 
            0 
         )
      )
      ( every-time 
         ( = @Ammo2[30] 0 ) 
         ( show-subtitle-text 
            "Ammo2" 
            2 
            33 
            ( false ) 
            ( false ) 
            0 
            0 
            0 
            255 
            0 
            0 
         )
      )
   )
   ( every-time 
      ( true ) 
      ( every-time 
         ( > @Ammo2[30] 0 ) 
         ( show-subtitle-text 
            "Ammo2" 
            2 
            34 
            ( false ) 
            ( false ) 
            0 
         )
      )
      ( every-time 
         ( = @Ammo2[30] 0 ) 
         ( show-subtitle-text 
            "Ammo2" 
            2 
            34 
            ( false ) 
            ( false ) 
            0 
            0 
            0 
            255 
            0 
            0 
         )
      )
   )
   ( every-time 
      ( true ) 
      ( every-time 
         ( > @Ammo3[30] 0 ) 
         ( show-subtitle-text 
            "Ammo3" 
            2 
            35 
            ( false ) 
            ( false ) 
            0 
         )
      )
      ( every-time 
         ( = @Ammo3[30] 0 ) 
         ( show-subtitle-text 
            "Ammo3" 
            2 
            35 
            ( false ) 
            ( false ) 
            0 
            0 
            0 
            255 
            0 
            0 
         )
      )
   )
   ( every-time 
      ( true ) 
      ( every-time 
         ( > @Ammo4[30] 0 ) 
         ( show-subtitle-text 
            "Ammo4" 
            2 
            36 
            ( false ) 
            ( false ) 
            0 
         )
      )
      ( every-time 
         ( = @Ammo4[30] 0 ) 
         ( show-subtitle-text 
            "Ammo4" 
            2 
            36 
            ( false ) 
            ( false ) 
            0 
            0 
            0 
            255 
            0 
            0 
         )
      )
   )
   ( every-time 
      ( true ) 
      ( every-time 
         ( > @Ammo5[30] 0 ) 
         ( show-subtitle-text 
            "Ammo5" 
            2 
            37 
            ( false ) 
            ( false ) 
            0 
         )
      )
      ( every-time 
         ( = @Ammo5[30] 0 ) 
         ( show-subtitle-text 
            "Ammo5" 
            2 
            37 
            ( false ) 
            ( false ) 
            0 
            0 
            0 
            255 
            0 
            0 
         )
      )
   )
   ( every-time 
      ( true ) 
      ( every-time 
         ( > @Ammo6[30] 0 ) 
         ( show-subtitle-text 
            "Ammo6" 
            2 
            38 
            ( false ) 
            ( false ) 
            0 
         )
      )
      ( every-time 
         ( = @Ammo6[30] 0 ) 
         ( show-subtitle-text 
            "Ammo6" 
            2 
            38 
            ( false ) 
            ( false ) 
            0 
            0 
            0 
            255 
            0 
            0 
         )
      )
   )
)
+Name: GAUGE: Turret Ammo
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( when 
      ( = @Ammo1[30] 0 ) 
      ( turret-lock 
         "Messana" 
         "turret01-torp" 
      )
   )
   ( when 
      ( = @Ammo2[30] 0 ) 
      ( turret-lock 
         "Messana" 
         "turret02-torp" 
      )
   )
   ( when 
      ( = @Ammo3[30] 0 ) 
      ( turret-lock 
         "Messana" 
         "turret03-torp" 
      )
   )
   ( when 
      ( = @Ammo4[30] 0 ) 
      ( turret-lock 
         "Messana" 
         "turret04-torp" 
      )
   )
   ( when 
      ( = @Ammo5[30] 0 ) 
      ( turret-lock 
         "Messana" 
         "turret05-torp" 
      )
   )
   ( when 
      ( = @Ammo6[30] 0 ) 
      ( turret-lock 
         "Messana" 
         "turret06-torp" 
      )
   )
)
+Name: Lock tubes when ammo=0
+Repeat Count: -1
+Trigger Count: 6
+Interval: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 
      10 
      "Bletchley Park" 
   )
   ( awacs-set-radius 
      "Bletchley Park" 
      "radara" 
      15000 
   )
   ( beam-protect-ship 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Beta 4" 
   )
)
+Name: awacs-set-radius
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 18 "Messana" ) 
   ( turret-free 
      "Messana" 
      "turret01-torp" 
      "turret02-torp" 
      "turret03-torp" 
      "turret04-torp" 
      "turret05-torp" 
      "turret06-torp" 
   )
)
+Name: unlock missile tubes
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Messana" 
      "High" 
      "Trebs ready 1 - Mes" 
   )
)
+Name: Trebs ready 1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Trebs ready 2 - A2" 
   )
)
+Name: Trebs ready 2
+Repeat Count: 1
+Interval: 1
+Chained: 13
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( every-of 
      "Wunathrae" 
      "Foch" 
      "Aktau" 
      "Rajput" 
      "Umm Durman" 
      "Djer" 
      "Tshane" 
      "Akar" 
      "Varyag" 
      "Buran" 
      "Kandahar" 
      "Gilam" 
      "Hydra 1" 
      "Hydra 2" 
      "Hydra 3" 
      "Virgo 1" 
      "Virgo 2" 
      "Virgo 3" 
   )
   ( is-event-true-delay 
      "unlock missile tubes" 
      2 
   )
   ( change-iff "Hostile" "<argument>" ) 
)
+Name: change fleet iff
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( every-of 
      "Foch" 
      "Aktau" 
      "Rajput" 
      "Umm Durman" 
      "Djer" 
      "Tshane" 
      "Akar" 
      "Varyag" 
      "Buran" 
      "Kandahar" 
      "Gilam" 
   )
   ( has-arrived-delay 44 "Messana" ) 
   ( add-goal 
      "Wunathrae" 
      ( ai-waypoints-once 
         "Wunathrae_path" 
         89 
      )
   )
   ( add-goal 
      "Foch" 
      ( ai-waypoints-once "Foch_path" 89 ) 
   )
   ( add-goal 
      "Aktau" 
      ( ai-waypoints-once "Aktau_path" 89 ) 
   )
   ( add-goal 
      "Rajput" 
      ( ai-waypoints-once "Rajput_path" 89 ) 
   )
   ( add-goal 
      "Umm Durman" 
      ( ai-waypoints-once 
         "UmmDurman_path" 
         89 
      )
   )
   ( add-goal 
      "Djer" 
      ( ai-waypoints-once "Djer_path" 89 ) 
   )
   ( add-goal 
      "Tshane" 
      ( ai-waypoints-once "Tshane_path" 89 ) 
   )
   ( add-goal 
      "Akar" 
      ( ai-waypoints-once "Akar_path" 89 ) 
   )
   ( add-goal 
      "Varyag" 
      ( ai-waypoints-once "Varyag_path" 89 ) 
   )
   ( add-goal 
      "Buran" 
      ( ai-waypoints-once "Buran_path" 89 ) 
   )
   ( add-goal 
      "Kandahar" 
      ( ai-waypoints-once 
         "Kandahar_path" 
         89 
      )
   )
   ( add-goal 
      "Gilam" 
      ( ai-waypoints-once "Gilam_path" 89 ) 
   )
   ( add-goal 
      "Wunathrae" 
      ( ai-chase "Messana" 85 ) 
   )
   ( add-goal 
      "Djer" 
      ( ai-chase "Messana" 85 ) 
   )
   ( add-goal 
      "Aktau" 
      ( ai-chase "Messana" 85 ) 
   )
   ( add-goal 
      "Foch" 
      ( ai-chase "Messana" 50 ) 
   )
   ( cap-waypoint-speed 
      "<argument>" 
      @WPspeed[25] 
   )
)
+Name: Fleet moves
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Messana" 
      "High" 
      "Fleet moving 1 - Mes" 
   )
)
+Name: Fleet moving
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of 
      "Wunathrae" 
      "Foch" 
      "Aktau" 
      "Rajput" 
      "Umm Durman" 
      "Djer" 
      "Tshane" 
      "Akar" 
      "Varyag" 
      "Buran" 
      "Kandahar" 
      "Gilam" 
   )
   ( < 
      ( distance "<argument>" "Messana" ) 
      4000 
   )
   ( set-object-position 
      "Flare" 
      ( get-object-x "Messana" ) 
      ( get-object-y "Messana" ) 
      ( get-object-z "Messana" ) 
   )
)
+Name: Set up flare
+Repeat Count: 50
+Interval: 30
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( or 
      ( has-arrived-delay 30 "Yellow" ) 
      ( is-destroyed-delay 
         22 
         "Black" 
         "Blue" 
      )
   )
   ( ship-vanish "Flare" ) 
)
+Name: Remove flare
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 33 "Cassiopeia" ) 
   ( send-message 
      "Messana" 
      "High" 
      "Beams down 1 - Mes" 
   )
)
+Name: Beams down 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Messana" 
      "High" 
      "Beams down 2 - Mes" 
   )
)
+Name: Beams down 2
+Repeat Count: 1
+Interval: 1
+Chained: 11
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of 
      "Wunathrae" 
      "Foch" 
      "Aktau" 
      "Rajput" 
      "Umm Durman" 
      "Djer" 
      "Tshane" 
      "Akar" 
      "Varyag" 
      "Buran" 
      "Kandahar" 
      "Gilam" 
   )
   ( < 
      ( distance "<argument>" "Messana" ) 
      3800 
   )
   ( send-message 
      "Messana" 
      "High" 
      "Fleet closing in 1 - Mes" 
   )
   ( turret-lock 
      "Messana" 
      "turret01-torp" 
      "turret02-torp" 
      "turret03-torp" 
      "turret04-torp" 
      "turret05-torp" 
      "turret06-torp" 
   )
   ( modify-variable @TorpedoGauge[1] 0 ) 
   ( modify-variable @Trigger_tag[0] 1 ) 
)
+Name: Fleet closing in
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( every-of 
      "turret01-torp" 
      "turret02-torp" 
      "turret03-torp" 
      "turret04-torp" 
      "turret05-torp" 
      "turret05-torp" 
   )
   ( true ) 
   ( turret-free 
      "Messana" 
      "turret01-beam" 
      "turret02-beam" 
      "turret03-beam" 
      "turret04-beam" 
      "turret05-beam" 
      "turret06-beam" 
   )
   ( turret-change-weapon 
      "Messana" 
      "<argument>" 
      "Shark#Three" 
      0 
      1 
   )
   ( turret-set-secondary-ammo 
      "Messana" 
      "<argument>" 
      1 
      100000 
   )
   ( modify-variable @BeamGauge[0] 1 ) 
)
+Name: unlock beam, re-arrange torps
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( turret-free 
      "Messana" 
      "turret01-torp" 
      "turret02-torp" 
      "turret03-torp" 
      "turret04-torp" 
      "turret05-torp" 
      "turret06-torp" 
   )
   ( turret-tagged-clear-specific 
      "Messana" 
      "turret01-torp" 
      "turret02-torp" 
      "turret03-torp" 
      "turret04-torp" 
      "turret05-torp" 
      "turret06-torp" 
   )
)
+Name: unlock missile tubes again
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "Fleet closing in" 
      15 
   )
   ( send-message 
      "Messana" 
      "High" 
      "Launching 126th 1 - Mes" 
   )
)
+Name: Launching 126th
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( every-of 
      "Wunathrae" 
      "Foch" 
      "Aktau" 
      "Rajput" 
      "Umm Durman" 
      "Djer" 
      "Tshane" 
      "Akar" 
      "Varyag" 
      "Buran" 
      "Kandahar" 
      "Gilam" 
   )
   ( has-arrived-delay 
      0 
      "126th Alpha" 
      "126th Beta" 
   )
   ( good-secondary-time 
      "Friendly" 
      100 
      "Trebuchet" 
      "<argument>" 
   )
)
+Name: 126th use Trebs
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "Fleet moves" 
      30 
   )
   ( do-nothing ) 
)
+Name: === arrival cue ===
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( when 
      ( and 
         ( has-arrived-delay 0 "Black" ) 
         ( not 
            ( is-destroyed-delay 0 "Sevan" ) 
         )
      )
      ( add-goal 
         "Black" 
         ( ai-chase "Sevan" 200 ) 
      )
   )
   ( when 
      ( and 
         ( has-arrived-delay 0 "Black" ) 
         ( is-destroyed-delay 0 "Sevan" ) 
      )
      ( add-goal 
         "Black" 
         ( ai-chase "Messana" 200 ) 
      )
   )
)
+Name: Black orders
+Repeat Count: -1
+Trigger Count: 99
+Interval: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( when 
      ( and 
         ( has-arrived-delay 0 "Blue" ) 
         ( not 
            ( is-destroyed-delay 0 "Hermes" ) 
         )
      )
      ( add-goal 
         "Blue" 
         ( ai-chase "Hermes" 200 ) 
      )
   )
   ( when 
      ( and 
         ( has-arrived-delay 0 "Blue" ) 
         ( is-destroyed-delay 0 "Hermes" ) 
      )
      ( add-goal 
         "Blue" 
         ( ai-chase "Messana" 200 ) 
      )
   )
)
+Name: Blue orders
+Repeat Count: -1
+Trigger Count: 99
+Interval: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 1 "Yellow" ) 
   ( add-goal 
      "Yellow" 
      ( ai-chase "Messana" 200 ) 
   )
)
+Name: Yellow orders
+Repeat Count: 99
+Interval: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Yellow" ) 
   ( modify-variable @Yellow_lives[0] 1 ) 
)
+Name: Yellow_lives=1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Yellow" ) 
   ( modify-variable @Yellow_lives[0] 0 ) 
)
+Name: Yellow_lives=0
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Messana" 
      "sensors" 
      0 
   )
   ( change-ai-class 
      "Capship-Normal-50" 
      "Messana" 
   )
)
+Name: GTD Sensors lost
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 
      2 
      "Gemini" 
      "Aquila" 
      "Pisces" 
      "Scorpio" 
   )
   ( send-message 
      "Messana" 
      "High" 
      "Fighters arrive 1 - Mes" 
   )
)
+Name: Fighters arrive 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 2 "Black" "Blue" ) 
   ( send-message 
      "Messana" 
      "High" 
      "Bombers arrive 1 - Mes" 
   )
)
+Name: Bombers arrive 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "81st Alpha 1" 
      "High" 
      "Bombers arrive 2 - 81st A1" 
   )
)
+Name: Bombers arrive 2
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of 
      "Wunathrae" 
      "Foch" 
      "Aktau" 
      "Rajput" 
      "Umm Durman" 
      "Djer" 
      "Tshane" 
      "Akar" 
      "Varyag" 
      "Buran" 
      "Kandahar" 
      "Gilam" 
   )
   ( is-destroyed-delay 0 "<argument>" ) 
   ( modify-variable 
      @CruiserCountA3M4[7] 
      ( - @CruiserCountA3M4[7] 1 ) 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: CruiserCountA3M4 down
+Repeat Count: -1
+Trigger Count: 12
+Interval: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( = @CruiserCountA3M4[7] 0 ) 
   ( send-message-list 
      "Messana" 
      "High" 
      "HoL fleet down 1 - Mes" 
      1000 
   )
)
+Name: HoL fleet down
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of 
      "Hydra 1" 
      "Hydra 2" 
      "Hydra 3" 
      "Virgo 1" 
      "Virgo 2" 
      "Virgo 3" 
      "Gemini 1" 
      "Gemini 2" 
      "Gemini 3" 
      "Gemini 4" 
      "Gemini 5" 
      "Gemini 6" 
      "Aquila 1" 
      "Aquila 2" 
      "Aquila 3" 
      "Aquila 4" 
      "Aquila 5" 
      "Aquila 6" 
      "Pisces 1" 
      "Pisces 2" 
      "Pisces 3" 
      "Scorpio 1" 
      "Scorpio 2" 
      "Scorpio 3" 
      "Cassiopeia 1" 
      "Cassiopeia 2" 
      "Cassiopeia 3" 
      "Black 1" 
      "Black 2" 
      "Black 3" 
      "Blue 1" 
      "Blue 2" 
      "Blue 3" 
      "Lyra 1" 
      "Lyra 2" 
      "Lyra 3" 
   )
   ( percent-ships-destroyed 
      90 
      "<argument>" 
   )
   ( change-ai-class 
      "SFAI-Ensign" 
      "<argument>" 
   )
)
+Name: Reduce fighter AI
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Sevan" ) 
   ( send-message 
      "#Sevan" 
      "Normal" 
      "Sevan down - Sev" 
   )
)
+Name: Sevan down
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Hermes" ) 
   ( send-message 
      "#Hermes" 
      "Normal" 
      "Hermes down - Herm" 
   )
)
+Name: Hermes down
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "HoL fleet down" 
         8 
      )
      ( is-destroyed-delay 
         5 
         "Hydra" 
         "Virgo" 
         "Gemini" 
         "Aquila" 
         "Pisces" 
         "Scorpio" 
         "Cassiopeia" 
         "Black" 
         "Blue" 
         "Lyra" 
      )
      ( = @Yellow_lives[0] 0 ) 
   )
   ( do-nothing ) 
)
+Name: Done
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Messana" 
      "High" 
      "Done 1 - Mes" 
   )
)
+Name: Done 1
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Done 2 - A1" 
   )
)
+Name: Done 2
+Repeat Count: 1
+Interval: 1
+Chained: 14
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( allow-warp "Alpha 1" ) 
)
+Name: allowed to go
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Go home
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Messana" ) 
   ( do-nothing ) 
)
+Name: Scout
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Scout the Area", -1)
+Objective key:  XSTR("Holf fire!", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Messana" ) 
   ( do-nothing ) 
)
+Name: Call in fleet
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Await Fleet Arrival", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "Trebs ready 1" 
      0 
   )
   ( do-nothing ) 
)
+Name: x
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( = @CruiserCountA3M4[7] 0 ) 
   ( do-nothing ) 
)
+Name: Kill Fleet
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Enemy Fleet", -1)
+Objective key:  XSTR("Press [F9]", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay "x" 0 ) 
   ( do-nothing ) 
)
+Name: x1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( = @Trigger_tag[0] 1 ) 
   ( do-nothing ) 
)
+Name: Provide TAG
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Provide TAG Support for Torps", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "unlock beam, re-arrange torps" 
      0 
   )
   ( do-nothing ) 
)
+Name: x2
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( = @CruiserCountA3M4[7] 0 ) 
   ( do-nothing ) 
)
+Name: Provide TAG beam
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Provide TAG support for beams", -1)
+Objective key:  XSTR("30s fire wait", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "unlock missile tubes" 
      0 
   )
   ( modify-variable @AWACS_Cover[0] 1 ) 
)
+Name: AWACS_Cover = 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( destroyed-or-departed-delay 
      0 
      "Bletchley Park" 
   )
   ( modify-variable @AWACS_Cover[0] 0 ) 
)
+Name: AWACS_Cover = 0
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of "Alpha 1" ) 
   ( and 
      ( or 
         ( primary-fired-since 
            "<argument>" 
            0 
            1000 
         )
         ( secondary-fired-since 
            "<argument>" 
            0 
            1000 
         )
         ( secondary-fired-since 
            "<argument>" 
            1 
            1000 
         )
      )
      ( = @isStealthyA1[1] 1 ) 
      ( > 
         ( num-ships-in-battle "Hostile" ) 
         0 
      )
      ( < 
         ( distance 
            "<argument>" 
            "<any hostile>" 
         )
         4500 
      )
      ( = @AWACS_Cover[0] 0 ) 
   )
   ( ship-unstealthy "<argument>" ) 
   ( modify-variable @isStealthyA1[1] 0 ) 
   ( modify-variable 
      @stealthTimeA1[-1] 
      ( + ( mission-time ) 5 ) 
   )
   ( flash-hud-gauge "CENTER_RETICLE" ) 
)
+Name: TurnOffStealth_A1
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of "Alpha 1" ) 
   ( and 
      ( > 
         ( mission-time ) 
         @stealthTimeA1[-1] 
      )
      ( = @isStealthyA1[1] 0 ) 
   )
   ( ship-stealthy "<argument>" ) 
   ( modify-variable @isStealthyA1[1] 1 ) 
)
+Name: TurnOnStealth_A1
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of "Alpha 2" ) 
   ( and 
      ( or 
         ( primary-fired-since 
            "<argument>" 
            0 
            1000 
         )
         ( secondary-fired-since 
            "<argument>" 
            0 
            1000 
         )
         ( secondary-fired-since 
            "<argument>" 
            1 
            1000 
         )
      )
      ( = @isStealthyA2[1] 1 ) 
      ( > 
         ( num-ships-in-battle "Hostile" ) 
         0 
      )
      ( < 
         ( distance 
            "<argument>" 
            "<any hostile>" 
         )
         4500 
      )
      ( = @AWACS_Cover[0] 0 ) 
   )
   ( ship-unstealthy "<argument>" ) 
   ( modify-variable @isStealthyA2[1] 0 ) 
   ( modify-variable 
      @stealthTimeA2[-1] 
      ( + ( mission-time ) 5 ) 
   )
)
+Name: TurnOffStealth_A2
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of "Alpha 3" ) 
   ( and 
      ( or 
         ( primary-fired-since 
            "<argument>" 
            0 
            1000 
         )
         ( secondary-fired-since 
            "<argument>" 
            0 
            1000 
         )
         ( secondary-fired-since 
            "<argument>" 
            1 
            1000 
         )
      )
      ( = @isStealthyA3[1] 1 ) 
      ( > 
         ( num-ships-in-battle "Hostile" ) 
         0 
      )
      ( < 
         ( distance 
            "<argument>" 
            "<any hostile>" 
         )
         4500 
      )
      ( = @AWACS_Cover[0] 0 ) 
   )
   ( ship-unstealthy "<argument>" ) 
   ( modify-variable @isStealthyA3[1] 0 ) 
   ( modify-variable 
      @stealthTimeA3[-1] 
      ( + ( mission-time ) 5 ) 
   )
)
+Name: TurnOffStealth_A3
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of "Alpha 4" ) 
   ( and 
      ( or 
         ( primary-fired-since 
            "<argument>" 
            0 
            1000 
         )
         ( secondary-fired-since 
            "<argument>" 
            0 
            1000 
         )
         ( secondary-fired-since 
            "<argument>" 
            1 
            1000 
         )
      )
      ( = @isStealthyA4[1] 1 ) 
      ( > 
         ( num-ships-in-battle "Hostile" ) 
         0 
      )
      ( < 
         ( distance 
            "<argument>" 
            "<any hostile>" 
         )
         4500 
      )
      ( = @AWACS_Cover[0] 0 ) 
   )
   ( ship-unstealthy "<argument>" ) 
   ( modify-variable @isStealthyA4[1] 0 ) 
   ( modify-variable 
      @stealthTimeA4[-1] 
      ( + ( mission-time ) 5 ) 
   )
)
+Name: TurnOffStealth_A4
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of "Beta 1" ) 
   ( and 
      ( or 
         ( primary-fired-since 
            "<argument>" 
            0 
            1000 
         )
         ( secondary-fired-since 
            "<argument>" 
            0 
            1000 
         )
         ( secondary-fired-since 
            "<argument>" 
            1 
            1000 
         )
      )
      ( = @isStealthyB1[1] 1 ) 
      ( > 
         ( num-ships-in-battle "Hostile" ) 
         0 
      )
      ( < 
         ( distance 
            "<argument>" 
            "<any hostile>" 
         )
         4500 
      )
      ( = @AWACS_Cover[0] 0 ) 
   )
   ( ship-unstealthy "<argument>" ) 
   ( modify-variable @isStealthyB1[1] 0 ) 
   ( modify-variable 
      @stealthTimeB1[-1] 
      ( + ( mission-time ) 5 ) 
   )
)
+Name: TurnOffStealth_B1
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of "Beta 2" ) 
   ( and 
      ( or 
         ( primary-fired-since 
            "<argument>" 
            0 
            1000 
         )
         ( secondary-fired-since 
            "<argument>" 
            0 
            1000 
         )
         ( secondary-fired-since 
            "<argument>" 
            1 
            1000 
         )
      )
      ( = @isStealthyB2[1] 1 ) 
      ( > 
         ( num-ships-in-battle "Hostile" ) 
         0 
      )
      ( < 
         ( distance 
            "<argument>" 
            "<any hostile>" 
         )
         4500 
      )
      ( = @AWACS_Cover[0] 0 ) 
   )
   ( ship-unstealthy "<argument>" ) 
   ( modify-variable @isStealthyB2[1] 0 ) 
   ( modify-variable 
      @stealthTimeB2[-1] 
      ( + ( mission-time ) 5 ) 
   )
)
+Name: TurnOffStealth_B2
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of "Beta 3" ) 
   ( and 
      ( or 
         ( primary-fired-since 
            "<argument>" 
            0 
            1000 
         )
         ( secondary-fired-since 
            "<argument>" 
            0 
            1000 
         )
         ( secondary-fired-since 
            "<argument>" 
            1 
            1000 
         )
      )
      ( = @isStealthyB3[1] 1 ) 
      ( > 
         ( num-ships-in-battle "Hostile" ) 
         0 
      )
      ( < 
         ( distance 
            "<argument>" 
            "<any hostile>" 
         )
         4500 
      )
      ( = @AWACS_Cover[0] 0 ) 
   )
   ( ship-unstealthy "<argument>" ) 
   ( modify-variable @isStealthyB3[1] 0 ) 
   ( modify-variable 
      @stealthTimeB3[-1] 
      ( + ( mission-time ) 5 ) 
   )
)
+Name: TurnOffStealth_B3
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of "Beta 4" ) 
   ( and 
      ( or 
         ( primary-fired-since 
            "<argument>" 
            0 
            1000 
         )
         ( secondary-fired-since 
            "<argument>" 
            0 
            1000 
         )
         ( secondary-fired-since 
            "<argument>" 
            1 
            1000 
         )
      )
      ( = @isStealthyB4[1] 1 ) 
      ( > 
         ( num-ships-in-battle "Hostile" ) 
         0 
      )
      ( < 
         ( distance 
            "<argument>" 
            "<any hostile>" 
         )
         4500 
      )
      ( = @AWACS_Cover[0] 0 ) 
   )
   ( ship-unstealthy "<argument>" ) 
   ( modify-variable @isStealthyB4[1] 0 ) 
   ( modify-variable 
      @stealthTimeB4[-1] 
      ( + ( mission-time ) 5 ) 
   )
)
+Name: TurnOffStealth_B4
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of "Alpha 2" ) 
   ( and 
      ( > 
         ( mission-time ) 
         @stealthTimeA2[-1] 
      )
      ( = @isStealthyA2[1] 0 ) 
   )
   ( ship-stealthy "<argument>" ) 
   ( modify-variable @isStealthyA2[1] 1 ) 
)
+Name: TurnOnStealth_A2
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of "Alpha 3" ) 
   ( and 
      ( > 
         ( mission-time ) 
         @stealthTimeA3[-1] 
      )
      ( = @isStealthyA3[1] 0 ) 
   )
   ( ship-stealthy "<argument>" ) 
   ( modify-variable @isStealthyA3[1] 1 ) 
)
+Name: TurnOnStealth_A3
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of "Alpha 4" ) 
   ( and 
      ( > 
         ( mission-time ) 
         @stealthTimeA4[-1] 
      )
      ( = @isStealthyA4[1] 0 ) 
   )
   ( ship-stealthy "<argument>" ) 
   ( modify-variable @isStealthyA4[1] 1 ) 
)
+Name: TurnOnStealth_A4
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of "Beta 1" ) 
   ( and 
      ( > 
         ( mission-time ) 
         @stealthTimeB1[-1] 
      )
      ( = @isStealthyB1[1] 0 ) 
   )
   ( ship-stealthy "<argument>" ) 
   ( modify-variable @isStealthyB1[1] 1 ) 
)
+Name: TurnOnStealth_B1
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of "Beta 2" ) 
   ( and 
      ( > 
         ( mission-time ) 
         @stealthTimeB2[-1] 
      )
      ( = @isStealthyB2[1] 0 ) 
   )
   ( ship-stealthy "<argument>" ) 
   ( modify-variable @isStealthyB2[1] 1 ) 
)
+Name: TurnOnStealth_B2
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of "Beta 3" ) 
   ( and 
      ( > 
         ( mission-time ) 
         @stealthTimeB3[-1] 
      )
      ( = @isStealthyB3[1] 0 ) 
   )
   ( ship-stealthy "<argument>" ) 
   ( modify-variable @isStealthyB3[1] 1 ) 
)
+Name: TurnOnStealth_B3
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of "Beta 4" ) 
   ( and 
      ( > 
         ( mission-time ) 
         @stealthTimeB4[-1] 
      )
      ( = @isStealthyB4[1] 0 ) 
   )
   ( ship-stealthy "<argument>" ) 
   ( modify-variable @isStealthyB4[1] 1 ) 
)
+Name: TurnOnStealth_B4
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1
+Event Log Flags: ( "true" "false" )

#Goals		;! 4 total

$Type: Primary
+Name: Secure Node (p)
$MessageNew:  XSTR("Secure the Jump Node to Mab'bu", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Alpha 1" ) 

$Type: Primary
+Name: Protect Messana (p)
$MessageNew:  XSTR("Protect the GTD Messana", -1)
$end_multi_text
$Formula: ( and 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( not 
      ( is-destroyed-delay 0 "Messana" ) 
   )
)

$Type: Secondary
+Name: Protect Sevan
$MessageNew:  XSTR("Protect the GTC Sevan", -1)
$end_multi_text
$Formula: ( and 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( not 
      ( is-destroyed-delay 0 "Sevan" ) 
   )
)

$Type: Secondary
+Name: Protect Hermes
$MessageNew:  XSTR("Protect the GTC Hermes", -1)
$end_multi_text
$Formula: ( and 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( not 
      ( is-destroyed-delay 0 "Hermes" ) 
   )
)

#Waypoints		;! 16 lists total


$Jump Node: -28.061768, 0.000977, -0.227051
$Jump Node Name: Mab'bu Jump Node
$Name: Sevan_path
$List: (		;! 1 points in list
	( 3882.029297, 1750.000244, -6308.456055 )
)

$Name: Hermes_path
$List: (		;! 1 points in list
	( 4105.299805, 1000.000000, -7331.500000 )
)

$Name: Messana_station
$List: (		;! 1 points in list
	( 3926.111572, 1225.912354, -6511.695801 )
)

$Name: Wunathrae_path
$List: (		;! 2 points in list
	( 1169.308594, 0.000000, -5865.810059 )
	( 2438.800049, 200.000000, -6498.799805 )
)

$Name: Foch_path
$List: (		;! 2 points in list
	( 3995.273438, 1000.000000, -3973.705566 )
	( 5026.302734, 1500.000000, -6021.317871 )
)

$Name: Aktau_path
$List: (		;! 3 points in list
	( 1577.153320, 500.000000, -5011.201172 )
	( 2246.984619, 1500.000000, -6619.102539 )
	( 3753.292725, 1499.998047, -7228.523438 )
)

$Name: Rajput_path
$List: (		;! 2 points in list
	( 1851.987793, 1350.000488, -4506.818359 )
	( 4001.494629, 1799.998291, -6890.324219 )
)

$Name: UmmDurman_path
$List: (		;! 2 points in list
	( 2619.148682, 1350.000244, -4310.156738 )
	( 4831.199219, 1749.998291, -6846.673340 )
)

$Name: Varyag_path
$List: (		;! 3 points in list
	( 3007.888916, 1780.000000, -4141.979980 )
	( 3673.177734, 1780.000000, -4926.227539 )
	( 3721.041992, 1780.000000, -5829.829590 )
)

$Name: Buran_path
$List: (		;! 3 points in list
	( 3425.289307, 1800.000000, -3975.289063 )
	( 4096.681641, 1799.999512, -4781.869141 )
	( 4182.629395, 1800.000000, -5787.418945 )
)

$Name: Gilam_path
$List: (		;! 3 points in list
	( 2121.372314, -750.000000, -4297.052734 )
	( 4003.730957, 0.002441, -5992.966309 )
	( 5106.521973, 0.000977, -7465.400879 )
)

$Name: Kandahar_path
$List: (		;! 2 points in list
	( 3044.980957, -1599.998779, -5024.902344 )
	( 4683.273438, 1800.000000, -6237.649414 )
)

$Name: Akar_path
$List: (		;! 2 points in list
	( 3616.262695, 777.000000, -4004.953613 )
	( 4445.281738, 400.000000, -6645.595215 )
)

$Name: Djer_path
$List: (		;! 2 points in list
	( 1627.444336, 100.000000, -5520.144531 )
	( 2996.306396, 350.000000, -6359.433594 )
)

$Name: Tshane_path
$List: (		;! 2 points in list
	( 3778.802734, 1500.000000, -3976.997559 )
	( 4726.586426, 749.999268, -6528.918457 )
)

$Name: GTA_path
$List: (		;! 1 points in list
	( 3604.540527, 1111.000000, -7112.107910 )
)

#Messages		;! 27 total


$Name: Ammo1
$Team: -1
$MessageNew:  XSTR("Launcher 1: $Ammo1", -1)
$end_multi_text

$Name: Ammo2
$Team: -1
$MessageNew:  XSTR("Launcher 2: $Ammo2", -1)
$end_multi_text

$Name: Ammo3
$Team: -1
$MessageNew:  XSTR("Launcher 3: $Ammo3", -1)
$end_multi_text

$Name: Ammo4
$Team: -1
$MessageNew:  XSTR("Launcher 4: $Ammo4", -1)
$end_multi_text

$Name: Ammo5
$Team: -1
$MessageNew:  XSTR("Launcher 5: $Ammo5", -1)
$end_multi_text

$Name: Ammo6
$Team: -1
$MessageNew:  XSTR("Launcher 6: $Ammo6", -1)
$end_multi_text

$Name: Ammo
$Team: -1
$MessageNew:  XSTR("TORPEDO COUNT", -1)
$end_multi_text

$Name: Beam Status
$Team: -1
$MessageNew:  XSTR("BEAM GUN FIRE WAIT", -1)
$end_multi_text

$Name: Port Beam
$Team: -1
$MessageNew:  XSTR("Portside gun: $beam_port", -1)
$end_multi_text

$Name: Starboard Beam
$Team: -1
$MessageNew:  XSTR("Starboard gun: $beam_starboard", -1)
$end_multi_text

$Name: support ready
$Team: -1
$MessageNew:  XSTR(">>>>> Support ship ready <<<<<", -1)
$end_multi_text

$Name: Trebs ready 1 - Mes
$Team: -1
$MessageNew:  XSTR("This is the Messana. Pilots, our missile launchers are slaved to your TAG systems and ready. The Bletchley Park notified us that her sensors and ECM systems are up and running. You can now use your weapons.", -1)
$end_multi_text
+AVI Name: Head-CM9
+Wave Name: emptymsg.wav

$Name: Trebs ready 2 - A2
$Team: -1
$MessageNew:  XSTR("Understood, Messana. Confirming a solid radar signal on those cruisers. Proceeding to TAG targets.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Fleet moving 1 - Mes
$Team: -1
$MessageNew:  XSTR("The enemy fleet has began moving towards us.", -1)
$end_multi_text
+AVI Name: Head-CM9
+Wave Name: emptymsg.wav

$Name: Fighters arrive 1 - Mes
$Team: -1
$MessageNew:  XSTR("Attention, we have hostile fighters jumping in. Launching additional fighters to reinforce our screen.", -1)
$end_multi_text
+AVI Name: Head-CM9
+Wave Name: emptymsg.wav

$Name: Beams down 1 - Mes
$Team: -1
$MessageNew:  XSTR("Nova-Squadron, listen up. Our beam guidance systems have been damaged and the enemy warships are making enough noise to trouble even the Bletchley Park.", -1)
$end_multi_text
+AVI Name: Head-CM9
+Wave Name: emptymsg.wav

$Name: Beams down 2 - Mes
$Team: -1
$MessageNew:  XSTR("Our conventional torpedos should get through, but we need you to highlight targets for our beams. We will let you know as soon as their fleet is within range.", -1)
$end_multi_text
+AVI Name: Head-CM9
+Wave Name: emptymsg.wav

$Name: Fleet closing in 1 - Mes
$Team: -1
$MessageNew:  XSTR("Novas, the enemy fleet is now close enough. Switching to conventional torpedos. Beam guns are ready and waiting for you to pinpoint targets.", -1)
$end_multi_text
+AVI Name: Head-CM9
+Wave Name: emptymsg.wav

$Name: Bombers arrive 1 - Mes
$Team: -1
$MessageNew:  XSTR("The H-o-L has deployed their bombers. 81st, move to intercept. ", -1)
$end_multi_text
+AVI Name: Head-CM9
+Wave Name: emptymsg.wav

$Name: Bombers arrive 2 - 81st A1
$Team: -1
$MessageNew:  XSTR("Copy that, Messana. We're on them.", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: Launching 126th 1 - Mes
$Team: -1
$MessageNew:  XSTR("The Fightin' Irish are launching as we speak to put some more pressure on those cruisers.", -1)
$end_multi_text
+AVI Name: Head-CM9
+Wave Name: emptymsg.wav

$Name: HoL fleet down 1 - Mes
$Team: -1
$MessageNew:  XSTR("All enemy warships have been neutralized. Thanks for your support, 88th. Job well done!", -1)
$end_multi_text
+AVI Name: Head-CM9
+Wave Name: emptymsg.wav

$Name: Done 1 - Mes
$Team: -1
$MessageNew:  XSTR("The area has been secured. We're notifying the task force that they can proceed to the node. Nova-Squadron, Fightin' Irish, you are cleared to return to base. 81st, you maintain your patrol.", -1)
$end_multi_text
+AVI Name: Head-CM9
+Wave Name: emptymsg.wav

$Name: Done 2 - A1
$Team: -1
$MessageNew:  XSTR("Understood, Messana. Let's go, people.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Sevan down - Sev
$Team: -1
$MessageNew:  XSTR("Sevan here. We've got hull breaches all over the pla- *static*", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: Hermes down - Herm
$Team: -1
$MessageNew:  XSTR("Hermes going down. Stand clear of our blast!", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: word
$Team: -1
$MessageNew:  XSTR("$CruiserCountA3M4", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 0
$Ambient light level: 7895160
+Neb2: nbackyellow

+Neb2Flags: 51


$Bitmap List:
$Sun: SunBlue
+Angles: 0.575959 0.000000 0.575959
+Scale: 0.100000

#Asteroid Fields

#Music

$Event Music: 4: Numbers
$Briefing Music: Brief3

#End

