#Mission Info

$Version: 0.10
$Name:  XSTR("Operation Rattlesnake", -1)
$Author: SF-Junky
$Created: 07/03/05 at 15:29:28
$Modified: 03/06/21 at 12:56:56
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("November 7th, 2369: Alpha and Beta wings ambush a pirate force that tries to hijack a convoy.", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 262272
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 1
+Hull Repair Ceiling: 100.000000
+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
2.000000

+Viewer pos: 4898.498047, 10129.680664, -892.937744
+Viewer orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000


$Skybox Model: starfield.pof

$AI Profile: SFAI

#Sexp_variables

$Variables:
(
		0		"DockCount"		"0"		"number"
		1		"IotaDestroy"		"0"		"number"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("$b GAETA: Okay, listen up, pilots. Admiral Nakamura has decided it's time to move in on those pirates. Fortunately, there is an excellent opportunity to do so. Our stealth reconnaisannce has intercepted a transmission while tracking the pirate cruiser Bellerophon, Leviathan-class. 

$b MONAGHAN: Leviathan? I sincerely hope that's the biggest gear they have.

$b GAETA: As far as we know it is. Now the pirates intend to hit a large convoy in this area when it recycles its jump drives. The convoy consists of four Triton-class freighters and carries important supplies for our new colony on Laramis III. Fuel cells, solar panels, living modules, drinking water and foodstuffs - civilian equipment that also comes in handy when you're in the pirate business.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 5000.000000, 4000.000000, -1000.000000
$camera_orient:
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$camera_time: 1000
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 14
$team: Friendly
$class: GTFR Triton
$pos: 4995.264160, 0.000000, -1112.245117
$label:  XSTR("Convoy", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$b GAETA: The convoy travels with only light escort from the GTD Intrepid. Two wings from the 91st Dolphins, a space superiority squadron. This is all - they think. Because obviously I'm not telling you this for nothing. One Group, you will jump to these coordinates to team up with the GTC Aoraki which will hold tactical command in this operation. The GTA Lucidity will screen you from enemy sensors while you wait for the call. The AWACS will remain at the rallying point and monitor the surrounding sectors from there so we don't have any uninvited guests spoiling the party.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 4000.000000, 6000.000000, -500.000000
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 1000
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 14
$team: Friendly
$class: GTFR Triton
$pos: 4995.264160, 0.000000, -1112.245117
$label:  XSTR("Convoy", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: 5780.041992, -78.040039, -692.163574
$label:  XSTR("91st", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Serapis
$pos: 2458.988281, -662.499512, 331.481201
$label:  XSTR("88th", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Aeolus
$pos: 2256.015869, -1129.700195, -132.221039
$label:  XSTR("Aoraki", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTA Charybdis
$pos: 1705.239258, -861.000000, 299.170410
$label:  XSTR("Lucidity", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTC Leviathan
$pos: 9016.335938, 394.599609, -1455.641113
$label:  XSTR("Bellerophon", -1)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: Unknown#T
$pos: 9311.253906, 137.054504, -422.300018
$label:  XSTR("Pirate Squad", -1)
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$b GAETA: The Dolphins will surrender themselves and the convoy once the pirate force arrives. Those pirates are thieves, not butchers, and they usually spare the lives of cooperative victims. Our battle group will jump in at close distance and jump them. Since the pirates are not used to reinforcements showing up we should be able to fully exploit the element of surprise.

Without accurate information on the pirate force, we can't really tell you what to expect. But this is exactly why they called in us. Your objectives are to protect that convoy and our warships and to destroy as many hostile targets as possible - except one, that is. ", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 4000.000000, 6000.000000, -500.000000
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 1000
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 14
$team: Friendly
$class: GTFR Triton
$pos: 2742.014160, 0.000000, -829.472473
$label:  XSTR("Convoy", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: 2644.741211, -78.040039, -1349.565308
$label:  XSTR("91st", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Serapis
$pos: 5341.456055, -662.499512, -45.456940
$label:  XSTR("88th", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Aeolus
$pos: 5566.026367, -1129.700195, -677.957581
$label:  XSTR("Aoraki", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTA Charybdis
$pos: 1705.239258, -861.000000, 299.170410
$label:  XSTR("Lucidity", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTC Leviathan
$pos: 5958.753906, 394.599609, -406.726013
$label:  XSTR("Bellerophon", -1)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: Unknown#T
$pos: 6038.994629, 137.054688, 192.672791
$label:  XSTR("Pirate Squad", -1)
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$b GAETA: Because we actually want the Bellerophon to escape so we can track it back to their base which we have been unable to locate so far despite all efforts. We hope that if our ships hit the Bellerophon hard enough, she will return back to homebase for repair. Omega wing will track her once she leaves the area. Any questions?

Good. Then choose your loadout and report to launch bay. You're scheduled to launch in 45 minutes.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 4000.000000, 6000.000000, -500.000000
$camera_orient:
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$camera_time: 1000
$num_lines: 1
$line_start: 5
$line_end: 6
$num_icons: 8
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 14
$team: Friendly
$class: GTFR Triton
$pos: 2742.014160, 0.000000, -829.472473
$label:  XSTR("Convoy", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: 2644.741211, -78.040039, -1349.565308
$label:  XSTR("91st", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Serapis
$pos: 5341.456055, -662.499512, -45.456940
$label:  XSTR("88th", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Aeolus
$pos: 5566.026367, -1129.700195, -677.957581
$label:  XSTR("Aoraki", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTA Charybdis
$pos: 1705.239258, -861.000000, 299.170410
$label:  XSTR("Lucidity", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTC Leviathan
$pos: 5958.753906, 394.599609, -406.726013
$label:  XSTR("Bellerophon", -1)
+id: 6
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Pegasus
$pos: 6406.807617, -887.603516, -1256.425293
$label:  XSTR("Omega", -1)
+id: 8
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GVF Serapis
$pos: 7986.549805, 1100.696289, -459.237732
$label:  XSTR("Virgo 3", -1)
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 6

$Formula: ( and 
   ( is-goal-true-delay 
      "Pirate Cruiser (p)" 
      0 
   )
   ( is-goal-true-delay 
      "Protect Convoy" 
      0 
   )
   ( is-goal-true-delay 
      "Protect GTC (p)" 
      0 
   )
)
$Multi text
    XSTR("$b GAETA: This operation demonstrated that we are not dealing with a rag-tag fleet of pirates and a bunch of stupid fanatics here. Under the circumstances it's almost a mirracle that all cargo vessels made it out there in one peace. I'm sure the number of quadrons that could've achieved this outcome can be counted one the fingers of one hand. Outstanding work, Novas. You make us proud.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "Pirate Cruiser (p)" 
      0 
   )
   ( is-goal-true-delay 
      "Protect GTC (p)" 
      0 
   )
   ( percent-ships-destroyed 
      25 
      "Zamalek" 
      "Hugh Walpole" 
      "Mirlo" 
      "El Oceano" 
   )
   ( percent-ships-departed 
      75 
      "Zamalek" 
      "Hugh Walpole" 
      "Mirlo" 
      "El Oceano" 
   )
)
$Multi text
    XSTR("$b GAETA: This operation demonstrated that we are not dealing with a rag-tag fleet of pirates and a bunch of stupid fanatics here. Under the circumstances the loss of one cargo vessel must be considered an acceptable mission outcome, although the supplies she was carrying will be sorely missed. ", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "Pirate Cruiser (p)" 
      0 
   )
   ( is-goal-true-delay 
      "Protect GTC (p)" 
      0 
   )
   ( percent-ships-destroyed 
      50 
      "Zamalek" 
      "Hugh Walpole" 
      "Mirlo" 
      "El Oceano" 
   )
   ( percent-ships-departed 
      50 
      "Zamalek" 
      "Hugh Walpole" 
      "Mirlo" 
      "El Oceano" 
   )
)
$Multi text
    XSTR("$b GAETA: This operation demonstrated that we are not dealing with a rag-tag fleet of pirates and a bunch of stupid fanatics here. Under the circumstances the loss of two cargo vessels must be considered an acceptable mission outcome, although the supplies those freighters were carrying will be sorely missed. ", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "Pirate Cruiser (p)" 
      0 
   )
   ( is-goal-true-delay 
      "Protect GTC (p)" 
      0 
   )
)
$Multi text
    XSTR("What we saw today was a coordinated strike by a well-trained and well-equipped force. The pirates mostly used outdated equipment, although the evaluation of your sensor data shows they had their shield emitters pimped. The GVC Gilam, however, is a state-of-the-art cruiser put into active service no more than a month ago - and she has not been listed AWOL so far. That cruiser is part of the 7th Vasudan Battle Group under Admiral Khufo. It is currently undertaking military exercise in Ross 128. We're notifying them that their warship has gone rogue. 

Furthermore, the GTA Lucidity confirmed that she picked up neither the Gilam nor those Tauret fighters. And it is outright impossible for a cruiser to slip through an AWACS's fingers - except they had an AWACS of their own covering their trails. So you better be prepared for more ugly surprises in the future.

$b MONAGHAN: As if we're not, anyway. What about Omega wing? Any word from them?

$b GAETA: Not yet. We'll let you know as soon as there is something new - and you need to know it. If you have nothing else, you're dismissed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Aoraki" ) 
$Multi text
    XSTR("The GTC Aoraki has been destroyed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( percent-ships-destroyed 
   75 
   "Zamalek" 
   "Hugh Walpole" 
   "Mirlo" 
   "El Oceano" 
)
$Multi text
    XSTR("More than half of the convoy has been destroyed. It is well possible to save at least two freighters. Kill the Gilam's beam guns as fast as possible. Use your wingmen to help you.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Callsigns:
$Callsign: Monaghan
$Callsign: Bakhu
$Callsign: Thoru
$Callsign: Abayomi

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Myrmidon"	8
	"GTF Perseus"	8
	"GTF Hercules Mark II"	4
	"GTF Erinyes"	4
	"GVF Thoth"	8
	"GVF Serapis"	4
	"GVF Tauret"	8
	"GVF Reshef"	4
)

+Weaponry Pool: (
	"Subach HL-7"	20
	"Mekhu HL-7"	20
	"Prometheus R"	16
	"UD-8 Kayser"	12
	"Maxim"	8
	"Circe"	12
	"Lamprey"	8
	"Morning Star"	8
	"Tempest"	1500
	"Rockeye"	500
	"Harpoon"	572
	"Hornet"	500
	"Tornado"	700
	"Trebuchet"	74
	"Stiletto II"	50
	"Stiletto II#Short"	50
	"Infyrno"	50
	"Prometheus S"	8
)

#Objects		;! 69 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules Mark II
$Callsign: Abayomi

$Team: Friendly
$Location: 2366.475830, -725.000000, 13.689575
$Orientation:
	-0.236929, 0.000000, -0.971527,
	0.000000, 1.000000, 0.000000,
	0.971527, 0.000000, -0.236929
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Hercules Mark II
$Callsign: Monaghan

$Team: Friendly
$Location: 2295.978760, -725.000000, 134.264343
$Orientation:
	-0.236929, 0.000000, -0.971527,
	0.000000, 1.000000, 0.000000,
	0.971527, 0.000000, -0.236929
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Alpha 3		;! Object #2
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 2246.564209, -724.999939, -60.535156
$Orientation:
	-0.236929, 0.000000, -0.971527,
	0.000000, 1.000000, 0.000000,
	0.971527, 0.000000, -0.236929
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Alpha 4		;! Object #3
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 2167.888672, -724.999878, 64.330627
$Orientation:
	-0.236929, 0.000000, -0.971527,
	0.000000, 1.000000, 0.000000,
	0.971527, 0.000000, -0.236929
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 1		;! Object #4
$Class: GVF Serapis
$Callsign: Bakhu

$Team: Friendly
$Location: 2177.252441, -689.999023, 438.587891
$Orientation:
	-0.256311, 0.000000, -0.966594,
	0.000000, 1.000000, 0.000000,
	0.966594, 0.000000, -0.256311
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 8

$Name: Beta 2		;! Object #5
$Class: GVF Serapis
$Callsign: Thoru

$Team: Friendly
$Location: 2111.523193, -689.999451, 560.435547
$Orientation:
	-0.256311, 0.000000, -0.966595,
	0.000000, 1.000000, 0.000000,
	0.966595, 0.000000, -0.256311
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 9

$Name: Beta 3		;! Object #6
$Class: GVF Serapis
$Team: Friendly
$Location: 2053.741943, -689.999268, 368.297302
$Orientation:
	-0.256311, 0.000000, -0.966595,
	0.000000, 1.000000, 0.000000,
	0.966595, 0.000000, -0.256311
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 8

$Name: Beta 4		;! Object #7
$Class: GVF Serapis
$Team: Friendly
$Location: 1969.731689, -689.999268, 521.246033
$Orientation:
	-0.256311, 0.000000, -0.966595,
	0.000000, 1.000000, 0.000000,
	0.966595, 0.000000, -0.256311
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 9

$Name: Gamma 1		;! Object #8
$Class: GVF Serapis
$Team: Friendly
$Location: 1852.015137, -599.999023, 103.798340
$Orientation:
	-0.425219, 0.000000, -0.905090,
	0.000000, 1.000000, 0.000000,
	0.905090, 0.000000, -0.425219
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Circe" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 9

$Name: Gamma 2		;! Object #9
$Class: GVF Serapis
$Team: Friendly
$Location: 1804.695313, -599.999023, 234.979187
$Orientation:
	-0.425219, 0.000000, -0.905091,
	0.000000, 1.000000, 0.000000,
	0.905091, 0.000000, -0.425219
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Circe" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 7

$Name: Gamma 3		;! Object #10
$Class: GVF Serapis
$Team: Friendly
$Location: 1718.856201, -599.999023, 54.917847
$Orientation:
	-0.425219, 0.000000, -0.905091,
	0.000000, 1.000000, 0.000000,
	0.905091, 0.000000, -0.425219
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Circe" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gamma 4		;! Object #11
$Class: GVF Serapis
$Team: Friendly
$Location: 1668.955566, -599.999023, 188.556396
$Orientation:
	-0.425219, 0.000000, -0.905091,
	0.000000, 1.000000, 0.000000,
	0.905091, 0.000000, -0.425219
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Circe" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 5

$Name: 91st Eta 1		;! Object #12
$Class: GTF Myrmidon
$Team: Friendly
$Location: 7628.158203, -78.040161, -397.358612
$Orientation:
	-0.397879, 0.000000, 0.917439,
	0.000000, 1.000000, 0.000000,
	-0.917439, 0.000000, -0.397879
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 91st Eta 2		;! Object #13
$Class: GTF Myrmidon
$Team: Friendly
$Location: 7740.356934, -78.040161, -439.348724
$Orientation:
	-0.397879, 0.000000, 0.917438,
	0.000000, 1.000000, 0.000000,
	-0.917438, 0.000000, -0.397879
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 91st Eta 3		;! Object #14
$Class: GTF Myrmidon
$Team: Friendly
$Location: 7738.081055, -78.040161, -300.862366
$Orientation:
	-0.397879, 0.000000, 0.917438,
	0.000000, 1.000000, 0.000000,
	-0.917438, 0.000000, -0.397879
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 91st Tango 1		;! Object #15
$Class: GTF Myrmidon
$Team: Friendly
$Location: 9176.506836, 81.831055, -457.954407
$Orientation:
	-0.360873, 0.000000, 0.932615,
	0.000000, 1.000000, 0.000000,
	-0.932615, 0.000000, -0.360873
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 91st Tango 2		;! Object #16
$Class: GTF Myrmidon
$Team: Friendly
$Location: 9215.489258, 81.831055, -382.583191
$Orientation:
	-0.360873, 0.000000, 0.932615,
	0.000000, 1.000000, 0.000000,
	-0.932615, 0.000000, -0.360873
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 91st Tango 3		;! Object #17
$Class: GTF Myrmidon
$Team: Friendly
$Location: 9278.670898, 81.831055, -437.486389
$Orientation:
	-0.360873, 0.000000, 0.932615,
	0.000000, 1.000000, 0.000000,
	-0.932615, 0.000000, -0.360873
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aoraki		;! Object #18
$Class: GTC Aeolus
$Team: Friendly
$Location: 3467.140625, -929.700195, -493.489197
$Orientation:
	0.010796, 0.000000, -0.999942,
	0.000000, 1.000000, 0.000000,
	0.999942, 0.000000, 0.010796
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Aoraki_Station" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 1 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "allowed to go" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 8
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500
$Texture Replace:
+old: nameplate
+new: gtc_Aoraki

$Name: Zamalek		;! Object #19
$Class: GTFR Triton
$Team: Friendly
$Location: 7494.799805, 0.000000, -751.700012
$Orientation:
	-0.344277, 0.000000, 0.938868,
	0.000000, 1.000000, 0.000000,
	-0.938868, 0.000000, -0.344277
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Desalination Devices", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Taurets leave 6" 
   75 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "missile-protect-ship" )
+Flags2: ( "lock-all-turrets" )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: TC-TRI #1		;! Object #20
$Class: TC-TRI
$Team: Friendly
$Location: 7315.753418, 10.920547, -818.094727
$Orientation:
	-0.344281, -0.000001, 0.938867,
	0.000101, 1.000000, 0.000038,
	-0.938867, 0.000108, -0.344281
$AI Behavior: None
$Cargo 1:  XSTR("Living Modules", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Zamalek
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Group: 0
+Use Table Score:
+Score: 0

$Name: Hugh Walpole		;! Object #21
$Class: GTFR Triton
$Team: Friendly
$Location: 8280.958984, 0.000000, -507.843994
$Orientation:
	-0.339826, 0.000000, 0.940488,
	0.000000, 1.000000, 0.000000,
	-0.940488, 0.000000, -0.339826
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Foodstuffs", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Taurets leave 6" 
   77 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "missile-protect-ship" )
+Flags2: ( "lock-all-turrets" )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: TC-TRI #2		;! Object #22
$Class: TC-TRI
$Team: Friendly
$Location: 8101.599609, 10.920483, -573.389893
$Orientation:
	-0.339830, -0.000000, 0.940487,
	0.000101, 1.000000, 0.000037,
	-0.940487, 0.000108, -0.339830
$AI Behavior: None
$Cargo 1:  XSTR("Solar Panels", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Hugh Walpole
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Group: 0
+Use Table Score:
+Score: 0

$Name: Mirlo		;! Object #23
$Class: GTFR Triton
$Team: Friendly
$Location: 9036.183594, 0.000000, -242.150146
$Orientation:
	-0.339164, 0.000000, 0.940727,
	0.000000, 1.000000, 0.000000,
	-0.940727, 0.000000, -0.339164
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Drinking Water", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Taurets leave 6" 
   79 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "missile-protect-ship" )
+Flags2: ( "lock-all-turrets" )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: TC-TRI #3		;! Object #24
$Class: TC-TRI
$Team: Friendly
$Location: 8856.778320, 10.920492, -307.569824
$Orientation:
	-0.339168, 0.000000, 0.940726,
	0.000101, 1.000000, 0.000036,
	-0.940726, 0.000108, -0.339168
$AI Behavior: None
$Cargo 1:  XSTR("Fuel Cells", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Mirlo
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Group: 0
+Use Table Score:
+Score: 0

$Name: El Oceano		;! Object #25
$Class: GTFR Triton
$Team: Friendly
$Location: 9796.996094, 0.000000, 61.003479
$Orientation:
	-0.341613, 0.000000, 0.939841,
	0.000000, 1.000000, 0.000000,
	-0.939841, 0.000000, -0.341613
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Desalination Devices", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Taurets leave 6" 
   81 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "missile-protect-ship" )
+Flags2: ( "lock-all-turrets" )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: TC-TRI #4		;! Object #26
$Class: TC-TRI
$Team: Friendly
$Location: 9617.761719, 10.920458, -4.883244
$Orientation:
	-0.341617, -0.000000, 0.939840,
	0.000101, 1.000000, 0.000037,
	-0.939840, 0.000108, -0.341617
$AI Behavior: None
$Cargo 1:  XSTR("Living Modules", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: El Oceano
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Group: 0
+Use Table Score:
+Score: 0

$Name: Bellerophon		;! Object #27
$Class: GTC Leviathan
$Team: Hostile
$Location: 8170.977539, 394.599609, -1996.336426
$Orientation:
	0.945462, 0.003030, -0.325718,
	0.040486, 0.991110, 0.126739,
	0.323206, -0.133014, 0.936934
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret09a-01-main
+Subsystem: turret01
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( < ( hits-left "Bellerophon" ) 65 ) 
   ( is-event-true-delay 
      "Pirate Squad at 60%" 
      0 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( "lock-all-turrets" )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200
$Texture Replace:
+old: nameplate
+new: n_bellerophon

$Name: Aries 1		;! Object #28
$Class: GTF Loki
$Team: Hostile
$Location: 7963.299805, -70.000000, -337.899994
$Orientation:
	-0.414179, 0.000000, 0.910196,
	-0.029861, 0.999462, -0.013588,
	-0.909706, -0.032807, -0.413956
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Leech Cannon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Special Shield Points: 500
+Group: 0
+Use Table Score:
+Score: 7

$Name: Aries 2		;! Object #29
$Class: GTF Loki
$Team: Hostile
$Location: 7913.399902, -136.500000, -227.500000
$Orientation:
	-0.386018, 0.000000, 0.922491,
	0.271220, 0.955803, 0.113492,
	-0.881720, 0.294008, -0.368957
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Leech Cannon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Special Shield Points: 500
+Group: 0
+Use Table Score:
+Score: 7

$Name: Aries 3		;! Object #30
$Class: GTF Loki
$Team: Hostile
$Location: 7904.799805, -22.400000, -281.500000
$Orientation:
	-0.386295, 0.000000, 0.922376,
	-0.168244, 0.983224, -0.070461,
	-0.906902, -0.182403, -0.379814
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Leech Cannon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Special Shield Points: 500
+Group: 0
+Use Table Score:
+Score: 7

$Name: Aries 4		;! Object #31
$Class: GTF Loki
$Team: Hostile
$Location: 7845.811523, -86.467163, -160.330322
$Orientation:
	-0.793636, 0.000000, 0.608393,
	0.028921, 0.998870, 0.037727,
	-0.607705, 0.047537, -0.792738
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Leech Cannon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Special Shield Points: 500
+Group: 0
+Use Table Score:
+Score: 7

$Name: Aries 5		;! Object #32
$Class: GTF Loki
$Team: Hostile
$Location: 7948.257324, -18.437622, -381.463470
$Orientation:
	-0.268225, 0.000000, 0.963356,
	-0.256461, 0.963913, -0.071406,
	-0.928592, -0.266216, -0.258546
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Leech Cannon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Special Shield Points: 500
+Group: 0
+Use Table Score:
+Score: 7

$Name: Cancer 1		;! Object #33
$Class: GTF Ulysses
$Team: Hostile
$Location: 9438.400391, 148.800003, -531.400024
$Orientation:
	0.270023, 0.000000, 0.962854,
	-0.230192, 0.971002, 0.064555,
	-0.934933, -0.239072, 0.262193
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Leech Cannon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Special Shield Points: 450
+Group: 0
+Use Table Score:
+Score: 8
+Persona Index: 6

$Name: Cancer 2		;! Object #34
$Class: GTF Ulysses
$Team: Hostile
$Location: 9446.000000, 129.500000, -429.899994
$Orientation:
	-0.045292, 0.000000, 0.998974,
	-0.273440, 0.961809, -0.012397,
	-0.960822, -0.273720, -0.043562
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Leech Cannon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Special Shield Points: 450
+Group: 0
+Use Table Score:
+Score: 8

$Name: Cancer 3		;! Object #35
$Class: GTF Ulysses
$Team: Hostile
$Location: 9383.061523, 208.809021, -346.821014
$Orientation:
	-0.655729, 0.000000, 0.754996,
	-0.510680, 0.736534, -0.443536,
	-0.556080, -0.676401, -0.482967
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Leech Cannon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Special Shield Points: 450
+Group: 0
+Use Table Score:
+Score: 8

$Name: Cancer 4		;! Object #36
$Class: GTF Ulysses
$Team: Hostile
$Location: 9323.500000, 65.300003, -313.200012
$Orientation:
	-0.540469, 0.000000, 0.841364,
	0.107456, 0.991811, 0.069027,
	-0.834474, 0.127716, -0.536043
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Leech Cannon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Special Shield Points: 450
+Group: 0
+Use Table Score:
+Score: 8

$Name: Cancer 5		;! Object #37
$Class: GTF Ulysses
$Team: Hostile
$Location: 9249.652344, 174.906021, -298.094757
$Orientation:
	-0.927079, 0.000000, 0.374866,
	-0.267849, 0.699617, -0.662414,
	-0.262263, -0.714518, -0.648601
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Leech Cannon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Special Shield Points: 450
+Group: 0
+Use Table Score:
+Score: 8

$Name: Aquarius 1		;! Object #38
$Class: GTF Hercules
$Team: Hostile
$Location: 6883.600098, 222.000000, -1221.900024
$Orientation:
	0.609749, 0.000000, -0.792595,
	0.219272, 0.960971, 0.168687,
	0.761660, -0.276650, 0.585950
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus R" )
+Secondary Banks: ( "Tempest" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Special Shield Points: 750
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 2

$Name: Aquarius 2		;! Object #39
$Class: GTF Hercules
$Team: Hostile
$Location: 6778.214844, 320.177246, -1033.786011
$Orientation:
	0.366294, 0.000000, -0.930499,
	0.357218, 0.923375, 0.140620,
	0.859200, -0.383899, 0.338227
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus R" )
+Secondary Banks: ( "Tempest" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Special Shield Points: 750
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquarius 3		;! Object #40
$Class: GTF Hercules
$Team: Hostile
$Location: 6617.548340, 222.000000, -834.124878
$Orientation:
	0.093546, 0.000000, -0.995615,
	0.243247, 0.969695, 0.022855,
	0.965443, -0.244318, 0.090711
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus R" )
+Secondary Banks: ( "Tempest" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Special Shield Points: 750
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquarius 4		;! Object #41
$Class: GTF Hercules
$Team: Hostile
$Location: 6800.132813, 222.000000, -1147.127197
$Orientation:
	0.494700, 0.000000, -0.869064,
	0.232565, 0.963529, 0.132384,
	0.837368, -0.267604, 0.476657
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus R" )
+Secondary Banks: ( "Tempest" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Special Shield Points: 750
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquarius 5		;! Object #42
$Class: GTF Hercules
$Team: Hostile
$Location: 6659.281738, 222.000000, -947.153442
$Orientation:
	0.227781, 0.000000, -0.973712,
	0.243887, 0.968124, 0.057053,
	0.942674, -0.250472, 0.220521
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus R" )
+Secondary Banks: ( "Tempest" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Special Shield Points: 750
+Group: 0
+Use Table Score:
+Score: 10

$Name: Sleipnir 1		;! Object #43
$Class: GVFr Satis
$Team: Hostile
$Location: 7107.600098, 222.000000, 486.799988
$Orientation:
	-0.954443, 0.000000, -0.298393,
	0.050319, 0.985679, -0.160951,
	0.294120, -0.168633, -0.940774
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Zamalek" "docking point" "dock02" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Sleipnir escapes" 
   ( rand 45 50 ) 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "beam-protect-ship" "flak-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Sleipnir 2		;! Object #44
$Class: GVFr Satis
$Team: Hostile
$Location: 7699.500000, 302.799988, 666.500000
$Orientation:
	-0.896164, 0.000000, -0.443722,
	0.099900, 0.974326, -0.201762,
	0.432330, -0.225140, -0.873156
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Hugh Walpole" "docking point" "dock02" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Sleipnir escapes" 
   ( rand 45 50 ) 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "beam-protect-ship" "flak-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Sleipnir 3		;! Object #45
$Class: GVFr Satis
$Team: Hostile
$Location: 8634.900391, 341.500000, 942.799988
$Orientation:
	-0.604476, 0.000000, -0.796623,
	0.181580, 0.973676, -0.137783,
	0.775653, -0.227938, -0.588564
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "El Oceano" "docking point" "dock02" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Sleipnir escapes" 
   ( rand 45 50 ) 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "beam-protect-ship" "flak-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Sleipnir 4		;! Object #46
$Class: GVFr Satis
$Team: Hostile
$Location: 8183.299805, 105.400002, 812.599976
$Orientation:
	-0.777591, 0.000000, -0.628770,
	0.048711, 0.996995, -0.060240,
	0.626880, -0.077470, -0.775254
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Mirlo" "docking point" "dock02" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Sleipnir escapes" 
   ( rand 45 50 ) 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "beam-protect-ship" "flak-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Gilam		;! Object #47
$Class: GVC Mentu
$Team: Hostile
$Location: 5134.229980, 750.000000, 159.635010
$Orientation:
	0.038281, 0.899529, -0.435182,
	0.468401, -0.400846, -0.787353,
	-0.882686, -0.173699, -0.436684
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Gilam_Path" 200 ) ( ai-chase "El Oceano" 180 ) ( ai-chase "Mirlo" 180 ) ( ai-chase "Aoraki" 140 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret14
+Subsystem: Turret17
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Gilam arrival cue" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( < ( hits-left "Gilam" ) 45 ) 
   ( has-arrived-delay 88 "Gilam" ) 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( "lock-all-turrets" )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Omega 1		;! Object #48
$Class: GTF Pegasus
$Team: Friendly
$Location: 1590.221069, -888.000000, -1740.477051
$Orientation:
	-0.265751, -0.010636, -0.963983,
	-0.039989, 0.999200, 0.000000,
	0.963212, 0.038549, -0.265964
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Omega 2		;! Object #49
$Class: GTF Pegasus
$Team: Friendly
$Location: 1546.774414, -887.207458, -1662.943359
$Orientation:
	-0.265964, 0.000000, -0.963983,
	0.000000, 1.000000, 0.000000,
	0.963983, 0.000000, -0.265964
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Pisces 1		;! Object #50
$Class: GTF Ulysses
$Team: Hostile
$Location: 8724.724609, 0.000000, -2266.760742
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Pisces 2		;! Object #51
$Class: GTF Ulysses
$Team: Hostile
$Location: 8669.972656, 0.000000, -2317.301514
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Pisces 3		;! Object #52
$Class: GTF Ulysses
$Team: Hostile
$Location: 8604.389648, 0.000000, -2386.494385
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Pisces 4		;! Object #53
$Class: GTF Ulysses
$Team: Hostile
$Location: 8755.411133, 0.000000, -2354.605225
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Pisces 5		;! Object #54
$Class: GTF Ulysses
$Team: Hostile
$Location: 8716.301758, 0.000000, -2431.619873
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Sagittarius 1		;! Object #55
$Class: GVF Tauret
$Team: Hostile
$Location: 3912.300049, 0.000000, 1569.599976
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.998750, 0.049979,
	0.000000, -0.049979, 0.998750
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Sagittarius 2		;! Object #56
$Class: GVF Tauret
$Team: Hostile
$Location: 4013.634766, 0.000000, 1567.811646
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.998751, 0.049980,
	0.000000, -0.049980, 0.998751
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Sagittarius 3		;! Object #57
$Class: GVF Tauret
$Team: Hostile
$Location: 4116.162109, 0.000000, 1470.649536
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.998751, 0.049980,
	0.000000, -0.049980, 0.998751
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Sagittarius 4		;! Object #58
$Class: GVF Tauret
$Team: Hostile
$Location: 4213.323242, 0.000000, 1470.649536
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.998751, 0.049980,
	0.000000, -0.049980, 0.998751
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cassiopeia 1		;! Object #59
$Class: GVF Tauret
$Team: Hostile
$Location: 3914.088135, 0.000000, 1268.575806
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.998751, 0.049980,
	0.000000, -0.049980, 0.998751
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cassiopeia 2		;! Object #60
$Class: GVF Tauret
$Team: Hostile
$Location: 4012.442627, 0.000000, 1270.364380
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.998751, 0.049980,
	0.000000, -0.049980, 0.998751
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cassiopeia 3		;! Object #61
$Class: GVF Tauret
$Team: Hostile
$Location: 4114.374023, 0.000000, 1170.816772
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.998751, 0.049980,
	0.000000, -0.049980, 0.998751
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cassiopeia 4		;! Object #62
$Class: GVF Tauret
$Team: Hostile
$Location: 4215.111328, 0.000000, 1167.240601
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.998751, 0.049980,
	0.000000, -0.049980, 0.998751
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Virgo 1		;! Object #63
$Class: GVF Serapis
$Team: Hostile
$Location: 4753.472656, 1111.000000, 246.263428
$Orientation:
	-0.908301, -0.061195, 0.413818,
	0.000000, 0.989242, 0.146288,
	-0.418318, 0.132874, -0.898530
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Virgo 2		;! Object #64
$Class: GVF Serapis
$Team: Hostile
$Location: 4847.541992, 1103.346680, 249.384033
$Orientation:
	-0.908301, -0.061195, 0.413818,
	-0.000000, 0.989242, 0.146288,
	-0.418318, 0.132873, -0.898529
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Virgo 3		;! Object #65
$Class: GVF Serapis
$Team: Hostile
$Location: 4946.532715, 1090.392456, 269.943604
$Orientation:
	-0.908301, -0.061195, 0.413818,
	-0.000000, 0.989242, 0.146288,
	-0.418318, 0.132873, -0.898529
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Scorpio 1		;! Object #66
$Class: GVF Serapis
$Team: Hostile
$Location: 4999.759766, 1111.000000, 148.999023
$Orientation:
	-0.744111, -0.013360, 0.667923,
	0.000000, 0.999801, 0.019999,
	-0.668056, 0.014881, -0.743964
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Scorpio 2		;! Object #67
$Class: GVF Serapis
$Team: Hostile
$Location: 5100.375488, 1114.188721, 138.931396
$Orientation:
	-0.744111, -0.013360, 0.667922,
	0.000000, 0.999800, 0.019999,
	-0.668056, 0.014881, -0.743963
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Scorpio 3		;! Object #68
$Class: GVF Serapis
$Team: Hostile
$Location: 5182.877930, 1116.747192, 127.393463
$Orientation:
	-0.744111, -0.013360, 0.667922,
	0.000000, 0.999800, 0.019999,
	-0.668056, 0.014881, -0.743963
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

#Wings		;! 14 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-msecs-delay 
   "allowed to go" 
   ( rand 2500 3500 ) 
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-msecs-delay 
   "allowed to go" 
   ( rand 2500 3500 ) 
)
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 1
+Flags: ( "no-arrival-message" )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-msecs-delay 
   "allowed to go" 
   ( rand 2500 3500 ) 
)
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( )

$Name: 91st Eta
+Squad Logo: 91st.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 91st Eta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-msecs-delay 
   "allowed to go" 
   ( rand 2500 3500 ) 
)
$Ships: (		;! 3 total
	"91st Eta 1"
	"91st Eta 2"
	"91st Eta 3"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags: ( )

$Name: 91st Tango
+Squad Logo: 91st.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 91st Tango 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-msecs-delay 
   "allowed to go" 
   ( rand 2500 3500 ) 
)
$Ships: (		;! 3 total
	"91st Tango 1"
	"91st Tango 2"
	"91st Tango 3"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags: ( )

$Name: Omega
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Omega 1
$Arrival Location: Hyperspace
+Arrival delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Bellerophon" ) 
$Ships: (		;! 2 total
	"Omega 1"
	"Omega 2"
)
$AI Goals: ( goals ( ai-waypoints-once "Omega_Path" 80 ) ( ai-play-dead-persistent 50 ) )
+Flags: ( )

$Name: Aries
$Waves: 1
$Wave Threshold: 0
$Special Ship: 1		;! Aries 2
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Pirate Squad escapes" 
   1 
)
$Ships: (		;! 5 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
	"Aries 5"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags: ( )

$Name: Cancer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 2		;! Cancer 3
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Bellerophon" ) 
$Ships: (		;! 5 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
	"Cancer 5"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags: ( )

$Name: Aquarius
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aquarius 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Bellerophon" ) 
$Ships: (		;! 5 total
	"Aquarius 1"
	"Aquarius 2"
	"Aquarius 3"
	"Aquarius 4"
	"Aquarius 5"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags: ( )

$Name: Pisces
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Pisces 1
$Arrival Location: Near Ship
+Arrival Distance: 800
$Arrival Anchor: Bellerophon
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Bellerophon" ) 
$Ships: (		;! 5 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
	"Pisces 4"
	"Pisces 5"
)
$AI Goals: ( goals ( ai-guard "Bellerophon" 50 ) )
+Flags: ( )

$Name: Sagittarius
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Sagittarius 1
$Arrival Location: Near Ship
+Arrival Distance: 12000
$Arrival Anchor: Hugh Walpole
$Arrival Cue: ( is-event-true-delay 
   "HoL arrival cue" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Tauret departure cue" 
   0 
)
$Ships: (		;! 4 total
	"Sagittarius 1"
	"Sagittarius 2"
	"Sagittarius 3"
	"Sagittarius 4"
)
$AI Goals: ( goals ( ai-chase-any 200 ) )
+Flags: ( "no-arrival-message" "no-dynamic" )

$Name: Cassiopeia
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cassiopeia 1
$Arrival Location: Near Ship
+Arrival Distance: 12000
$Arrival Anchor: Hugh Walpole
$Arrival Cue: ( is-event-true-delay 
   "HoL arrival cue" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Tauret departure cue" 
   0 
)
$Ships: (		;! 4 total
	"Cassiopeia 1"
	"Cassiopeia 2"
	"Cassiopeia 3"
	"Cassiopeia 4"
)
$AI Goals: ( goals ( ai-chase-any 200 ) )
+Flags: ( "no-arrival-message" "no-dynamic" )

$Name: Virgo
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Gilam arrival cue" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Gilam" ) 
$Ships: (		;! 3 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
)
$AI Goals: ( goals ( ai-chase-any 200 ) )
+Flags: ( "no-arrival-message" )

$Name: Scorpio
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Scorpio 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Gilam arrival cue" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Gilam" ) 
$Ships: (		;! 3 total
	"Scorpio 1"
	"Scorpio 2"
	"Scorpio 3"
)
$AI Goals: ( goals ( ai-chase-any 200 ) )
+Flags: ( "no-arrival-message" )

#Events		;! 81 total

$Formula: ( when 
   ( true ) 
   ( never-warp "Alpha 1" ) 
   ( ship-guardian-threshold 
      ( rand 15 30 ) 
      "Alpha 2" 
      "Beta 1" 
      "Beta 2" 
      "91st Eta 1" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Alpha 2" 
      "sensors" 
      "communications" 
      "weapons" 
      "navigation" 
      "engine" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Beta 1" 
      "sensors" 
      "communications" 
      "weapons" 
      "navigation" 
      "engine" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Beta 2" 
      "sensors" 
      "communications" 
      "weapons" 
      "navigation" 
      "engine" 
   )
   ( set-support-ship 
      "Hyperspace" 
      "<no anchor>" 
      "Hyperspace" 
      "<no anchor>" 
      "GTS Hygeia" 
      2 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "91st Eta 1" 
      "sensors" 
      "communications" 
      "weapons" 
      "navigation" 
      "engine" 
   )
)
+Name: START
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-goal-true-delay 
         "Pirate Cruiser (p)" 
         0 
      )
      ( is-goal-true-delay 
         "Protect GTC (p)" 
         0 
      )
      ( percent-ships-departed 
         50 
         "Zamalek" 
         "Hugh Walpole" 
         "Mirlo" 
         "El Oceano" 
      )
   )
   ( do-nothing ) 
)
+Name: PROCEED
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Aoraki" ) 
   ( ship-subsys-guardian-threshold 
      1 
      "Aoraki" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      1 
      "Bellerophon" 
      "<all engines>" 
   )
)
+Name: cheat cruisers engine
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( send-message 
      "Aquarius 1" 
      "High" 
      "intro 1" 
   )
)
+Name: intro 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Cancer 1" 
      "High" 
      "intro 2" 
   )
)
+Name: intro 2
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Omega" ) 
   ( cap-waypoint-speed "Omega 1" 35 ) 
   ( cap-waypoint-speed "Omega 2" 35 ) 
)
+Name: omega speed
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( ship-guardian-threshold 
      ( rand 15 35 ) 
      "TC-TRI #1" 
      "TC-TRI #2" 
      "TC-TRI #3" 
      "TC-TRI #4" 
   )
)
+Name: cheat TC-TRI
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay "intro 2" 2 ) 
   ( clear-goals 
      "91st Eta" 
      "91st Tango" 
      "Aries" 
      "Cancer" 
      "Aquarius" 
   )
   ( add-goal 
      "Aries" 
      ( ai-chase-any 100 ) 
   )
   ( add-goal 
      "Cancer" 
      ( ai-chase-any 100 ) 
   )
   ( add-goal 
      "Aquarius" 
      ( ai-chase-any 89 ) 
   )
   ( turret-free-all "Bellerophon" ) 
)
+Name: Pirates and 91st wake up
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay "intro 2" 5 ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 1.1 - A1" 
   )
)
+Name: Msg 1.1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Msg 1.2 - B1" 
   )
)
+Name: Msg 1.2
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 1.3 - A2" 
   )
)
+Name: Msg 1.3
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay "Msg 1.2" 2 ) 
   ( clear-goals 
      "Sleipnir 1" 
      "Sleipnir 2" 
      "Sleipnir 3" 
      "Sleipnir 4" 
   )
   ( add-goal 
      "Sleipnir 1" 
      ( ai-waypoints-once 
         "Sleipnir_1_escape" 
         200 
      )
   )
   ( add-goal 
      "Sleipnir 2" 
      ( ai-waypoints-once 
         "Sleipnir_2_escape" 
         200 
      )
   )
   ( add-goal 
      "Sleipnir 3" 
      ( ai-waypoints-once 
         "Sleipnir_3_escape" 
         200 
      )
   )
   ( add-goal 
      "Sleipnir 4" 
      ( ai-waypoints-once 
         "Sleipnir_4_escape" 
         200 
      )
   )
)
+Name: Sleipnir escapes
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-time-elapsed 8 ) 
   ( add-goal 
      "Bellerophon" 
      ( ai-chase "Aoraki" 89 ) 
   )
)
+Name: Bellerophon engages
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( clear-goals "Pisces" ) 
   ( add-goal 
      "Pisces" 
      ( ai-disarm-ship "Aoraki" 200 ) 
   )
)
+Name: Pisces atk Aoraki
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( percent-ships-destroyed 
      38 
      "Aries" 
      "Cancer" 
      "Aquarius" 
      "Pisces" 
   )
   ( do-nothing ) 
)
+Name: Pirate Squad at 60%
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( clear-goals 
      "Aries" 
      "Cancer" 
      "Aquarius" 
   )
   ( add-goal 
      "Aries" 
      ( ai-warp-out 200 ) 
   )
   ( add-goal 
      "Cancer" 
      ( ai-warp-out 200 ) 
   )
   ( add-goal 
      "Aquarius" 
      ( ai-warp-out 200 ) 
   )
)
+Name: Pirate Squad force-jump
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( has-departed-delay 0 "Bellerophon" ) 
      ( is-event-true-delay 
         "Pirate Squad at 60%" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Pirate Squad escapes
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( every-of 
      "Aries 1" 
      "Aries 2" 
      "Aries 3" 
      "Aries 4" 
      "Aries 5" 
      "Cancer 1" 
      "Cancer 2" 
      "Cancer 3" 
      "Cancer 4" 
      "Cancer 5" 
      "Aquarius 1" 
      "Aquarius 2" 
      "Aquarius 3" 
      "Aquarius 4" 
      "Aquarius 5" 
      "Pisces 1" 
      "Pisces 2" 
      "Pisces 3" 
      "Pisces 4" 
      "Pisces 5" 
      "Sleipnir 1" 
      "Sleipnir 2" 
      "Sleipnir 3" 
      "Sleipnir 4" 
   )
   ( and 
      ( destroyed-or-departed-delay 
         2 
         "<argument>" 
      )
      ( has-departed-delay 2 "Bellerophon" ) 
   )
   ( send-message 
      "Aoraki" 
      "High" 
      "Pirates down 1 - Aor" 
   )
)
+Name: Pirates down 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Aoraki" 
      "High" 
      "Pirates down 2 - Aor" 
   )
)
+Name: Pirates down 2
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Zamalek" 
      "High" 
      "Pirates down 3 - Con" 
   )
)
+Name: Pirates down 3
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Pirates down 4 - A1" 
   )
)
+Name: Pirates down 4
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "Pirates down 2" 
      3 
   )
   ( clear-goals 
      "Zamalek" 
      "Hugh Walpole" 
      "Mirlo" 
      "El Oceano" 
   )
   ( add-goal 
      "Zamalek" 
      ( ai-waypoints-once 
         "Convoy_escape" 
         89 
      )
   )
   ( add-goal 
      "Hugh Walpole" 
      ( ai-waypoints-once 
         "Convoy_escape" 
         89 
      )
   )
   ( add-goal 
      "Mirlo" 
      ( ai-waypoints-once 
         "Convoy_escape" 
         89 
      )
   )
   ( add-goal 
      "El Oceano" 
      ( ai-waypoints-once 
         "Convoy_escape" 
         89 
      )
   )
)
+Name: Convoy escapes
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "Pirates down 4" 
      3 
   )
   ( clear-goals "Alpha" "Beta" "Gamma" ) 
   ( add-goal 
      "Alpha" 
      ( ai-guard "Zamalek" 89 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-guard "Hugh Walpole" 89 ) 
   )
   ( add-goal 
      "Gamma" 
      ( ai-guard "Mirlo" 89 ) 
   )
)
+Name: 88th protects convoy
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "91st Eta" 
      ( ai-guard "El Oceano" 200 ) 
   )
   ( add-goal 
      "91st Eta" 
      ( ai-guard "Mirlo" 180 ) 
   )
   ( add-goal 
      "91st Eta" 
      ( ai-chase-any 150 ) 
   )
   ( add-goal 
      "91st Tango" 
      ( ai-guard "El Oceano" 200 ) 
   )
   ( add-goal 
      "91st Tango" 
      ( ai-guard "Mirlo" 180 ) 
   )
   ( add-goal 
      "91st Tango" 
      ( ai-chase-any 150 ) 
   )
)
+Name: 91st too!!
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "Pirates down 2" 
      2 
   )
   ( clear-goals "Aoraki" ) 
   ( add-goal 
      "Aoraki" 
      ( ai-waypoints-once 
         "Aoraki_Station_2" 
         89 
      )
   )
)
+Name: Aoraki change course
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( cap-waypoint-speed "Aoraki" 25 ) 
)
+Name: Aoraki slow down
+Repeat Count: 1
+Interval: 1
+Chained: 30
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "88th protects convoy" 
      15 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 2.1 - A2" 
   )
)
+Name: Msg 2.1
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 2" 
      "High" 
      "Msg 2.2 - B2" 
   )
)
+Name: Msg 2.2
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 2.3 - A2" 
   )
)
+Name: Msg 2.3
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 2" 
      "High" 
      "Msg 2.4 - B2" 
   )
)
+Name: Msg 2.4
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 2.5 - A2" 
   )
)
+Name: Msg 2.5
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 2" 
      "High" 
      "Msg 2.6 - B2" 
   )
)
+Name: Msg 2.6
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Msg 2.7 - B1" 
   )
)
+Name: Msg 2.7
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 2.8 - A2" 
   )
)
+Name: Msg 2.8
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: HoL arrival cue
+Repeat Count: 1
+Interval: 1
+Chained: 15
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Aoraki" 
      "High" 
      "Msg 3.1 - Aor" 
   )
)
+Name: Msg 3.1
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 3.2 - A2" 
   )
)
+Name: Msg 3.2
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 3.3 - A1" 
   )
)
+Name: Msg 3.3
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( every-of 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Beta 4" 
      "Gamma 1" 
      "Gamma 2" 
      "Gamma 3" 
      "Gamma 4" 
   )
   ( has-arrived-delay 
      0 
      "Sagittarius" 
      "Cassiopeia" 
   )
   ( good-secondary-time 
      "Hostile" 
      100 
      "Trebuchet" 
      "<argument>" 
   )
)
+Name: Taurets use Trebs
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of 
      "Sagittarius 1" 
      "Sagittarius 2" 
      "Sagittarius 3" 
      "Sagittarius 4" 
      "Cassiopeia 1" 
      "Cassiopeia 2" 
      "Cassiopeia 3" 
      "Cassiopeia 4" 
   )
   ( or 
      ( < 
         ( distance "<argument>" "Zamalek" ) 
         2000 
      )
      ( < 
         ( distance 
            "<argument>" 
            "Hugh Walpole" 
         )
         2000 
      )
      ( < 
         ( distance "<argument>" "Mirlo" ) 
         2000 
      )
      ( < 
         ( distance "<argument>" "El Oceano" ) 
         2000 
      )
      ( percent-ships-destroyed 
         50 
         "<argument>" 
      )
   )
   ( protect-ship 
      "Sagittarius 1" 
      "Sagittarius 2" 
      "Sagittarius 3" 
      "Sagittarius 4" 
      "Cassiopeia 1" 
      "Cassiopeia 2" 
      "Cassiopeia 3" 
      "Cassiopeia 4" 
   )
)
+Name: Tauret departure cue
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( unprotect-ship 
      "Zamalek" 
      "Hugh Walpole" 
      "Mirlo" 
      "El Oceano" 
      "TC-TRI #1" 
      "TC-TRI #2" 
      "TC-TRI #3" 
      "TC-TRI #4" 
   )
   ( beam-protect-ship "Aoraki" ) 
)
+Name: Unprotect convoy
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Taurets leave 1 - B1" 
   )
)
+Name: Taurets leave 1
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Taurets leave 2 - A2" 
   )
)
+Name: Taurets leave 2
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Taurets leave 3 - B1" 
   )
)
+Name: Taurets leave 3
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Taurets leave 4 - A2" 
   )
)
+Name: Taurets leave 4
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Taurets leave 5 - A1" 
   )
)
+Name: Taurets leave 5
+Repeat Count: 1
+Interval: 1
+Chained: 11
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Zamalek" 
      "High" 
      "Taurets leave 6 - Con" 
   )
)
+Name: Taurets leave 6
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Gilam arrival cue
+Repeat Count: 1
+Interval: 1
+Chained: 33
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( has-arrived-delay 0 "Gilam" ) 
      ( < ( current-speed "Gilam" ) 45 ) 
   )
   ( turret-free-all "Gilam" ) 
   ( ship-subsys-guardian-threshold 
      1 
      "Gilam" 
      "<all engines>" 
   )
)
+Name: Gilam turrets & engine
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 2 "Gilam" ) 
   ( send-message 
      "Aoraki" 
      "High" 
      "Gilam here 1 - Aor" 
   )
)
+Name: Gilam here 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Gilam here 2 - A2" 
   )
)
+Name: Gilam here 2
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Gilam here 3 - A1" 
   )
)
+Name: Gilam here 3
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Gilam here 4 - A1" 
   )
)
+Name: Gilam here 4
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "91st Eta 1" 
      "High" 
      "Gilam here 5 - 91st E1" 
   )
)
+Name: Gilam here 5
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "Gilam here 2" 
      2 
   )
   ( clear-goals "Alpha" ) 
   ( add-goal 
      "Alpha" 
      ( ai-disarm-ship "Gilam" 89 ) 
   )
)
+Name: Alpha atk Gilam
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( clear-goals "Beta" "Gamma" ) 
   ( add-goal 
      "Beta" 
      ( ai-chase "Virgo" 89 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-chase "Scorpio" 80 ) 
   )
   ( add-goal 
      "Gamma" 
      ( ai-chase "Scorpio" 89 ) 
   )
   ( add-goal 
      "Gamma" 
      ( ai-chase "Virgo" 80 ) 
   )
   ( add-goal "Beta" ( ai-chase-any 70 ) ) 
   ( add-goal 
      "Gamma" 
      ( ai-chase-any 70 ) 
   )
)
+Name: Beta, Gamma atk Gilam escorts
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "Gilam here 1" 
      4 
   )
   ( clear-goals "Aoraki" ) 
   ( add-goal 
      "Aoraki" 
      ( ai-waypoints-once 
         "Aoraki_atcpt" 
         200 
      )
   )
)
+Name: Aoraki move to atcpt
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( clear-goals "Aoraki" ) 
   ( add-goal 
      "Aoraki" 
      ( ai-chase "Gilam" 150 ) 
   )
)
+Name: Aoraki atk Gilam
+Repeat Count: 1
+Interval: 1
+Chained: 30

$Formula: ( when 
   ( percent-ships-destroyed 
      25 
      "Zamalek" 
      "Hugh Walpole" 
      "Mirlo" 
      "El Oceano" 
   )
   ( send-message 
      "Aoraki" 
      "High" 
      "One lost - Aor" 
   )
)
+Name: One lost
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( percent-ships-destroyed 
      50 
      "Zamalek" 
      "Hugh Walpole" 
      "Mirlo" 
      "El Oceano" 
   )
   ( send-message 
      "Aoraki" 
      "High" 
      "Two lost - Aor" 
   )
)
+Name: Two lost
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( has-departed-delay 4 "Gilam" ) 
      ( destroyed-or-departed-delay 
         4 
         "Zamalek" 
      )
      ( destroyed-or-departed-delay 
         4 
         "Hugh Walpole" 
      )
      ( destroyed-or-departed-delay 
         4 
         "Mirlo" 
      )
      ( destroyed-or-departed-delay 
         4 
         "El Oceano" 
      )
      ( is-event-true-delay "One lost" 0 ) 
   )
   ( send-message 
      "Aoraki" 
      "High" 
      "Clear 1a - Aor" 
   )
)
+Name: Clear 1a
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Clear 2a - A2" 
   )
)
+Name: Clear 2a
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-departed-delay 
      4 
      "Gilam" 
      "Zamalek" 
      "Hugh Walpole" 
      "Mirlo" 
      "El Oceano" 
   )
   ( send-message 
      "Aoraki" 
      "High" 
      "Clear 1b - Aor" 
   )
)
+Name: Clear 1b
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Clear 2b - A2" 
   )
)
+Name: Clear 2b
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( or 
      ( is-event-true-delay "Clear 2a" 13 ) 
      ( is-event-true-delay "Clear 2b" 13 ) 
   )
   ( send-message 
      "Aoraki" 
      "High" 
      "Clear 3 - Aor" 
   )
)
+Name: Clear 3
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Aoraki" 
      "High" 
      "Clear 4 - Aor" 
   )
)
+Name: Clear 4
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( allow-warp "Alpha 1" ) 
)
+Name: allowed to go
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: BTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 5 "Aoraki" ) 
      ( percent-ships-destroyed 
         75 
         "Zamalek" 
         "Hugh Walpole" 
         "Mirlo" 
         "El Oceano" 
      )
   )
   ( fade-out 1000 ) 
)
+Name: failed -> fade-out
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: end-mission
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Zamalek" ) 
   ( set-subsystem-strength 
      "TC-TRI #1" 
      "Hull" 
      0 
   )
)
+Name: Kill Cargo #1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Hugh Walpole" ) 
   ( set-subsystem-strength 
      "TC-TRI #2" 
      "Hull" 
      0 
   )
)
+Name: Kill Cargo #2
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Mirlo" ) 
   ( set-subsystem-strength 
      "TC-TRI #3" 
      "Hull" 
      0 
   )
)
+Name: Kill Cargo #3
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "El Oceano" ) 
   ( set-subsystem-strength 
      "TC-TRI #4" 
      "Hull" 
      0 
   )
)
+Name: Kill Cargo #4
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Aries" 
      "Cancer" 
      "Aquarius" 
   )
   ( do-nothing ) 
)
+Name: Aries
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Pirate Fighters", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-departed-delay 0 "Bellerophon" ) 
   ( do-nothing ) 
)
+Name: Bellerophon
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Force Bellerophon Into Retreat", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Sagittarius" ) 
   ( do-nothing ) 
)
+Name: Sagittarius
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Sagittarius", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Cassiopeia" ) 
   ( do-nothing ) 
)
+Name: Cassiopeia
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cassiopeia", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Gilam" ) 
   ( do-nothing ) 
)
+Name: Gilam
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Gilam", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: Virgo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Virgo", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Scorpio" ) 
   ( do-nothing ) 
)
+Name: Pisces
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Pisces", -1)
+Event Log Flags: ( "true" "false" )

#Goals		;! 3 total

$Type: Primary
+Name: Pirate Cruiser (p)
$MessageNew:  XSTR("Force the Bellerophon to retreat from the field of engagement", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Bellerophon" ) 
+No music

$Type: Primary
+Name: Protect Convoy
$MessageNew:  XSTR("Protect All Convoy Ships", -1)
$end_multi_text
$Formula: ( has-departed-delay 
   0 
   "Zamalek" 
   "Hugh Walpole" 
   "Mirlo" 
   "El Oceano" 
)

$Type: Primary
+Name: Protect GTC (p)
$MessageNew:  XSTR("Protect the GTC Aoraki", -1)
$end_multi_text
$Formula: ( and 
   ( is-event-true-delay "Clear 3" 2 ) 
   ( not 
      ( is-destroyed-delay 0 "Aoraki" ) 
   )
)

#Waypoints		;! 11 lists total

$Name: Convoy_escape
$List: (		;! 1 points in list
	( 0.000000, 0.000000, -3500.000000 )
)

$Name: Berijev_Station
$List: (		;! 1 points in list
	( 7938.799805, -136.000000, -1875.400024 )
)

$Name: Aoraki_Station
$List: (		;! 1 points in list
	( 7534.597656, -400.000000, -1717.614746 )
)

$Name: Sleipnir_1_escape
$List: (		;! 1 points in list
	( 9462.035156, 809.105469, 2166.387695 )
)

$Name: Gilam_Path
$List: (		;! 1 points in list
	( 306.624512, -200.000000, -2228.690674 )
)

$Name: Omega_Path
$List: (		;! 2 points in list
	( 6926.868164, 0.000000, -3321.057129 )
	( 2751.461426, 0.000000, -1980.022949 )
)

$Name: Sleipnir_2_escape
$List: (		;! 1 points in list
	( 9642.227539, 800.000000, 2003.445923 )
)

$Name: Sleipnir_3_escape
$List: (		;! 1 points in list
	( 9556.648438, 800.000000, 2089.993408 )
)

$Name: Sleipnir_4_escape
$List: (		;! 1 points in list
	( 9736.783203, 800.000000, 1909.857910 )
)

$Name: Aoraki_Station_2
$List: (		;! 2 points in list
	( 3974.213379, -400.000000, -2558.150879 )
	( 27.980957, -400.000000, -3952.263184 )
)

$Name: Aoraki_atcpt
$List: (		;! 1 points in list
	( 3828.100098, -600.000000, -433.100006 )
)

#Messages		;! 39 total


$Name: intro 1
$Team: -1
$MessageNew:  XSTR("What the- alliance reinforcements!", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: intro 2
$Team: -1
$MessageNew:  XSTR("They brought a cruiser. Shit! Break and engage!", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: emptymsg.wav

$Name: Msg 1.1 - A1
$Team: -1
$MessageNew:  XSTR("Alright, squadron, you know the drill. *Hit* those pirates. ", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 1.2 - B1
$Team: -1
$MessageNew:  XSTR("There are four Satis-class transports approaching the convoy vessels. I propose to engage those vessels first.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: emptymsg.wav

$Name: Msg 1.3 - A2
$Team: -1
$MessageNew:  XSTR("Never mind, they're veering around already. ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Pirates down 1 - Aor
$Team: -1
$MessageNew:  XSTR("All pirate forces have either been destroyed or escaped to subspace. Looks like our stealth fighters are after the Bellerophon as planned.", -1)
$end_multi_text
+AVI Name: Head-CM10
+Wave Name: emptymsg.wav

$Name: Pirates down 2 - Aor
$Team: -1
$MessageNew:  XSTR("Well done, everyone. Convoy vessels, proceed to your original warp-out point. We'll cover you from here on.", -1)
$end_multi_text
+AVI Name: Head-CM10
+Wave Name: emptymsg.wav

$Name: Pirates down 3 - Con
$Team: -1
$MessageNew:  XSTR("Understood, Aoraki. Thanks for the assistance. We need another three minutes to recycle our jump engines.", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Pirates down 4 - A1
$Team: -1
$MessageNew:  XSTR("Novas, take up escort formation around the freighters.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 2.1 - A2
$Team: -1
$MessageNew:  XSTR("Hey Thoru, where were you actually stationed before you joined the 88th?", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 2.2 - B2
$Team: -1
$MessageNew:  XSTR("On the GVD Memphis, Lieutenant. Why do you ask?", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Msg 2.3 - A2
$Team: -1
$MessageNew:  XSTR("Aw, just making conversation. The Memphis, eh... fine ship, but not as impressive as the Psamtik if you ask me. She was simply unique.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 2.4 - B2
$Team: -1
$MessageNew:  XSTR("I can only agree, Lieutenant Monaghan. The Psamtik was the pride of the Vasudan navy. But how do you know her so well?", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Msg 2.5 - A2
$Team: -1
$MessageNew:  XSTR("I fought alongside the 203rd in Deneb for a while. That was one bloody slaughterhouse. ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 2.6 - B2
$Team: -1
$MessageNew:  XSTR("That is a very... figurative way to describe the attrocities committed against Vasudan civilians.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Msg 2.7 - B1
$Team: -1
$MessageNew:  XSTR("Lieutenant Monaghan is famous for his use of idioms. You should not think low of him, though, Beta 2, as he usually does not mean to be as derogative as he makes it sound.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: emptymsg.wav

$Name: Msg 2.8 - A2
$Team: -1
$MessageNew:  XSTR("Yeah, well, thanks... I guess.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 3.1 - Aor
$Team: -1
$MessageNew:  XSTR("Attention, pilots! We're reading two wings of Tauret fighters with hostile iff at long range. Looks like they're after the freighters.", -1)
$end_multi_text
+AVI Name: Head-CM10
+Wave Name: emptymsg.wav

$Name: Msg 3.2 - A2
$Team: -1
$MessageNew:  XSTR("Damn! This smells like a Treb strike.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 3.3 - A1
$Team: -1
$MessageNew:  XSTR("I agree. Stand by to evade fast-movers, people. Don't get lured away from the convoy. This could be a distraction.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Taurets leave 1 - B1
$Team: -1
$MessageNew:  XSTR("Sagittarius and Cassiopeia wings are leaving. My sensors show no more enemies.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: emptymsg.wav

$Name: Taurets leave 2 - A2
$Team: -1
$MessageNew:  XSTR("Confirmed, Beta leader. They must be crazy to hit their jump engines like this!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Taurets leave 3 - B1
$Team: -1
$MessageNew:  XSTR("The Hammer of Light has always been known for their recklessness, Alpha 2.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: emptymsg.wav

$Name: Taurets leave 4 - A2
$Team: -1
$MessageNew:  XSTR("As have all fanatics been throughout all of history. Anyway, this stinks. Where did those guys come from. The Lucidity should have warned us.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Taurets leave 5 - A1
$Team: -1
$MessageNew:  XSTR("We'll find out at debriefing. Stay focused, people. Convoy, how much longer until you're ready to jump?", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Taurets leave 6 - Con
$Team: -1
$MessageNew:  XSTR("Jump clock shows 75 seconds.", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Gilam here 1 - Aor
$Team: -1
$MessageNew:  XSTR("New jump signature! We have a Mentu-class cruiser inbound. Helm, move in to engage. Pilots, we need some turret supression pronto!", -1)
$end_multi_text
+AVI Name: Head-CM10
+Wave Name: emptymsg.wav

$Name: Gilam here 2 - A2
$Team: -1
$MessageNew:  XSTR("So much for 'A Leviathan-'", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Gilam here 3 - A1
$Team: -1
$MessageNew:  XSTR("Shut up, Monaghan! Alpha, engage the Gilam. Beam guns first, gattlers second! Beta, Gamma, keep those escorts in check!

", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Gilam here 4 - A1
$Team: -1
$MessageNew:  XSTR("91st, you better stay with the convoy and watch out back.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Gilam here 5 - 91st E1
$Team: -1
$MessageNew:  XSTR("Roger that, 88th leader.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.wav

$Name: One lost - Aor
$Team: -1
$MessageNew:  XSTR("We've lost one of the freight ships!", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Clear 1a - Aor
$Team: -1
$MessageNew:  XSTR("The Gilam has retreated and the rest of the convoy made it out alive. Radar is clear. All units, stand down.", -1)
$end_multi_text
+AVI Name: Head-CM10
+Wave Name: emptymsg.wav

$Name: Clear 2a - A2
$Team: -1
$MessageNew:  XSTR("Shit! What was that? That cruiser was cutting right through us. It's a wonder we didn't lose any more ships. Good thing we had that AWACS with us, eh?!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Clear 1b - Aor
$Team: -1
$MessageNew:  XSTR("The Gilam has retreated and the convoy made it out alive. Radar is clear. All units, stand down.", -1)
$end_multi_text
+AVI Name: Head-CM10
+Wave Name: emptymsg.wav

$Name: Clear 2b - A2
$Team: -1
$MessageNew:  XSTR("Shit! What was that? That cruiser was cutting right through us. It's a wonder we didn't lose any ships. Good thing we had that AWACS with us, eh?!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Clear 3 - Aor
$Team: -1
$MessageNew:  XSTR("Those Taurets must have vectored the Gilam in. Otherwise she could not have jumped into such an optimal attack position. ", -1)
$end_multi_text
+AVI Name: Head-CM10
+Wave Name: emptymsg.wav

$Name: Clear 4 - Aor
$Team: -1
$MessageNew:  XSTR("But we'll leave the evaluation to the analysts. This mission is over. All units, return to your bases. Aoraki signing off.", -1)
$end_multi_text
+AVI Name: Head-CM10
+Wave Name: emptymsg.wav

$Name: Two lost - Aor
$Team: -1
$MessageNew:  XSTR("Another freighter has been destroyed. Step up your efforts, pilots!", -1)
$end_multi_text
+AVI Name: Head-CM10
+Wave Name: emptymsg.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 24 total

$Num stars: 0
$Ambient light level: 7900536

$Bitmap List:
$Sun: SunGreen
+Angles: 5.672316 0.000000 5.235984
+Scale: 3.000000
$Starbitmap: dneb16
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: planeta1
+Angles: 0.000000 5.235984 3.141590
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb15
+Angles: 0.942477 0.000000 0.506145
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
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$Starbitmap: dneb16
+Angles: 0.698131 0.785398 0.942477
+ScaleX: 5.000000
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+DivX: 1
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$Starbitmap: dneb17
+Angles: 0.610865 0.785398 0.261799
+ScaleX: 5.000000
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$Starbitmap: dneb10
+Angles: 0.436332 0.000000 0.506145
+ScaleX: 4.000000
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$Starbitmap: dneb05
+Angles: 0.471239 0.000000 0.698131
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$Starbitmap: neb05
+Angles: 0.436332 0.000000 0.506145
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$Starbitmap: dneb08
+Angles: 0.383972 0.261799 0.506145
+ScaleX: 3.000000
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$Starbitmap: neb13
+Angles: 0.069813 0.000000 0.506145
+ScaleX: 4.000000
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$Starbitmap: neb14
+Angles: 0.000000 1.570795 0.610865
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$Starbitmap: dneb10
+Angles: 5.934115 0.000000 0.872664
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$Starbitmap: dneb07
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$Starbitmap: dneb09
+Angles: 5.585049 0.785398 0.349066
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$Starbitmap: neb11
+Angles: 5.393063 0.000000 0.261799
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$Starbitmap: neb15
+Angles: 5.235984 0.000000 6.108648
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$Starbitmap: neb09
+Angles: 4.974185 0.436332 6.195914
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$Starbitmap: dneb04
+Angles: 5.061451 0.000000 5.934115
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$Starbitmap: dneb01
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$Starbitmap: neb01
+Angles: 4.886918 3.141590 5.235984
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$Starbitmap: neb02
+Angles: 5.393063 3.141590 5.061451
+ScaleX: 3.000000
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$Starbitmap: dneb03
+Angles: 6.248274 3.839721 5.288343
+ScaleX: 3.000000
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$Starbitmap: dneb11
+Angles: 0.349066 0.000000 1.047197
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$Starbitmap: neb09
+Angles: 0.610865 0.872664 1.308996
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#Asteroid Fields

#Music

$Event Music: 4: Numbers
$Briefing Music: Brief6

#End

