#Mission Info

$Version: 0.10
$Name:  XSTR("Inspection", -1)
$Author: SF-Junky
$Created: 10/30/06 at 18:49:45
$Modified: 11/20/21 at 18:41:19
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("November 10th, 2369: The Constellation is sent into Ross 128 to investigate several surplus depots.", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 262144
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 1
+Hull Repair Ceiling: 100.000000
+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
2.000000

+Viewer pos: 2623.561279, 13325.208008, 1511.315552
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.000001, 1.000000,
	0.000000, -1.000000, -0.000001


$Skybox Model: starfield.pof

$AI Profile: SFAI

#Sexp_variables

$Variables:
(
		0		"Tshane_lives"		"1"		"number"		"save-on-mission-progress"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("$b GAETA: We have first results from our technicians' analysis of the pirate cruisers' databases and from our investigation teams questioning their crews. The numerous pirate factions in Laramis have never been cooperating - until about six months ago when a Terran mercenary force showed up and started to hire them. They supplied them with modern equipment in exchange for their loyalty. Under their command, the various factions started to coordinate and professionalize their attacks against civilian and military targets. We know nothing about those mercs, though, as they never exposed themselves to the pirates. What we do know, though, from the Bellerophon's database is that this cruiser came from a surplus depot in Ross 128. Although those depots have always been a source of supplies for the pirates, they never managed to acquire entire warships. It has happened every now and then over the decades that some criminal force could acquire a cruiser because a lot of equipment got 'lost' during the turmoil following the GTA's collapse. But this organized flow of military-grade weaponry gives reason for concern.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 1550.764160, 7311.847168, 101.857452
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.000001, 1.000000,
	0.000000, -1.000000, -0.000001
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 7
$team: Friendly
$class: GVI Cairo
$pos: 1259.443115, -300.000000, -12.145348
$label:  XSTR("Ross 128", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$b GAETA: You'll visit the depot from where the Bellerophon came. It is located at Fort Sumter. Altogether, there are five of those depots and this is the biggest one. According to our information, at least half a dozen Leviathan-class and five Fenris-class cruisers are anchored there - but our data is not very accurate. A lot of wreckage is flying around there, so be careful. We don't want to lose one of you to a piece of debris.

$b ABAYOMI: Who is running those depots, anyway? Are those fleet installations?

$b GAETA: No. The depots in Ross 128 are run by a joint venture between Han-Ronald and Akheton. Those corporations have contracts to strip down and salvage decommissioned warships.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 1550.764160, 7311.847168, 101.857452
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.000001, 1.000000,
	0.000000, -1.000000, -0.000001
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 9
$team: Friendly
$class: GTI Lycaon
$pos: 980.788208, -300.000000, 38.519176
$label:  XSTR("Fort Sumter", -1)
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$b GAETA: A platoon of marines will inspect the station and download their database for detailed investigation. Your task is simple: Escort Golf 1 to the station, watch its back while it's docked, and then escort it back to its jump point. That's all. A simple escort mission without any hostile contact being expected. So there is no reason to screw this up.

$b MONAGHAN: You really believe that after our recent sorties?

$b GAETA: I believe in your flight skills, Lieutenant. If there's nothing else, you can report to launchbay. Spaceborne in 30 minutes, as usual. Dismissed.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 1550.764160, 7311.847168, 101.857452
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.000001, 1.000000,
	0.000000, -1.000000, -0.000001
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 9
$team: Friendly
$class: GTI Lycaon
$pos: 980.788208, -300.000000, 38.519176
$label:  XSTR("Fort Sumter", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: 3038.232422, -200.000000, 126.849403
$label:  XSTR("Golf 1", -1)
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Serapis
$pos: 3003.601563, -100.000000, -634.488953
$label:  XSTR("Beta", -1)
+id: 3
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: 2993.636963, 0.000000, 802.687195
$label:  XSTR("Alpha", -1)
+id: 4
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-goal-true-delay 
   "Guard Argo (p)" 
   0 
)
$Multi text
    XSTR("$b GAETA: You can count yourselves fortunate for getting back alive, pilots. Admiral Nakamura is already informing Allied Command about what happened out there. One thing is already certain: This thing is way bigger than we thought so far. There are no reports to be found about any cruisers going missing from any of those depots. The GVCv Qualmotep, which has taken position at Sumter, also belongs to the 7th Vasudan. That unit has not reported any ship missing. At the moment, we fear the worst.

Keep your eyes and ears open, pilots! We cannot afford to make any mistakes out here! ", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Golf 1" ) 
$Multi text
    XSTR("The Lambda transport was destroyed with all hands onboard. Take an Akheton SDG and some Stiletto IIs with you. Then you can take out the station's turrets and the Tshane's beam cannons quite easily. Your wingmen will deal with the hostile fighters.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Callsigns:
$Callsign: Monaghan
$Callsign: Bakhu
$Callsign: Thoru
$Callsign: Abayomi

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Myrmidon"	8
	"GVF Thoth"	4
	"GVF Serapis"	4
)

+Weaponry Pool: (
	"Subach HL-7"	20
	"Mekhu HL-7"	20
	"Prometheus R"	16
	"UD-8 Kayser"	8
	"Maxim"	8
	"Circe"	8
	"Lamprey"	8
	"Morning Star"	8
	"Tempest"	1500
	"Rockeye"	500
	"Harpoon"	556
	"Hornet"	500
	"Tornado"	580
	"Trebuchet"	50
	"Stiletto II"	50
	"Stiletto II#Short"	50
	"Infyrno"	50
	"Prometheus S"	8
)

#Objects		;! 49 total

$Name: Alpha 1		;! Object #0
$Class: GTF Perseus
$Callsign: Abayomi

$Team: Friendly
$Location: 5300.000000, 0.000000, 0.000000
$Orientation:
	0.020795, 0.000000, 0.999784,
	0.000000, 1.000000, 0.000000,
	-0.999784, 0.000000, 0.020795
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Perseus
$Callsign: Monaghan

$Team: Friendly
$Location: 5398.253906, 0.000001, -101.938538
$Orientation:
	0.020795, 0.000000, 0.999784,
	0.000000, 1.000000, 0.000000,
	-0.999784, 0.000000, 0.020795
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14
+Persona Index: 0

$Name: Alpha 3		;! Object #2
$Class: GTF Perseus
$Team: Friendly
$Location: 5403.028809, -0.000004, 99.191368
$Orientation:
	0.020795, 0.000000, 0.999784,
	0.000000, 1.000000, 0.000000,
	-0.999784, 0.000000, 0.020795
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Alpha 4		;! Object #3
$Class: GTF Perseus
$Team: Friendly
$Location: 5501.528320, -0.000003, -3.916655
$Orientation:
	-0.071532, 0.000000, -0.997439,
	0.000000, 1.000000, 0.000000,
	-0.997439, 0.000000, 0.071532
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Beta 1		;! Object #4
$Class: GVF Serapis
$Callsign: Bakhu

$Team: Friendly
$Location: 5717.548828, -100.000000, -383.147827
$Orientation:
	-0.019202, 0.000000, 0.999816,
	0.000000, 1.000000, 0.000000,
	-0.999816, 0.000000, -0.019202
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 8

$Name: Beta 2		;! Object #5
$Class: GVF Serapis
$Callsign: Thoru

$Team: Friendly
$Location: 5819.953125, -99.999870, -480.743286
$Orientation:
	-0.019202, 0.000000, 0.999816,
	0.000000, 1.000000, 0.000000,
	-0.999816, 0.000000, -0.019202
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 9

$Name: Beta 3		;! Object #6
$Class: GVF Serapis
$Team: Friendly
$Location: 5851.622559, -99.999939, -336.403687
$Orientation:
	-0.019202, 0.000000, 0.999816,
	0.000000, 1.000000, 0.000000,
	-0.999816, 0.000000, -0.019202
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 8

$Name: Beta 4		;! Object #7
$Class: GVF Serapis
$Team: Friendly
$Location: 5719.645508, -99.999969, -281.183167
$Orientation:
	-0.019202, 0.000000, 0.999816,
	0.000000, 1.000000, 0.000000,
	-0.999816, 0.000000, -0.019202
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 9

$Name: Fort Sumter		;! Object #8
$Class: GTI Lycaon
$Team: Friendly
$Location: 150.046036, -299.999512, -271.424744
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Sbank Ammo: ( 0 )
+Subsystem: turret02
+Sbank Ammo: ( 0 )
+Subsystem: turret03
+Sbank Ammo: ( 0 )
+Subsystem: turret04
+Sbank Ammo: ( 0 )
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Damage: 100
+Subsystem: turret10
$Damage: 100
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret14
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret15
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret16
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "escort" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 9
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Sumter Ring		;! Object #9
$Class: GTI Ganymede
$Team: Friendly
$Location: -604.500000, -200.000000, -271.100006
$Orientation:
	0.991561, -0.129634, 0.000000,
	0.129634, 0.991561, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "guardian" "stealth" "friendly-stealth-invisible" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 100
+Special Exp Blast: 6500
+Special Exp Inner Radius: 10
+Special Exp Outer Radius: 240
+Special Exp Shockwave Speed: 600
+Group: 0
+Use Table Score:
+Score: 900

$Name: Umbilical Dock A		;! Object #10
$Class: Umbilical Dock
$Team: Friendly
$Location: -141.000000, -220.000000, -252.868408
$Orientation:
	-0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 150

$Name: Umbilical Dock B		;! Object #11
$Class: Umbilical Dock
$Team: Friendly
$Location: -141.000000, -220.000000, -272.868408
$Orientation:
	0.000000, 0.019999, 0.999800,
	0.000000, 0.999800, -0.019999,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 150

$Name: Umbilical Dock C		;! Object #12
$Class: Umbilical Dock
$Team: Friendly
$Location: -141.000000, -220.000000, -292.868408
$Orientation:
	0.000000, 0.019999, 0.999800,
	0.000000, 0.999800, -0.019999,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 150

$Name: Golf 1		;! Object #13
$Class: GTT Argo
$Team: Friendly
$Location: 4968.877930, -200.000000, 7.458019
$Orientation:
	0.000662, 0.000000, 1.000000,
	0.000000, 1.000000, -0.000000,
	-1.000000, 0.000000, 0.000662
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Golf_escape" 80 ) ( ai-dock "Fort Sumter" "Frontside dock" "dock01" 50 ) )
$Cargo 1:  XSTR("Marines", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Medium Flak" )
+Subsystem: turret02
+Primary Banks: ( "Medium Flak" )
$Arrival Location: Hyperspace
+Arrival Delay: 5
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Argo leaving 1" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: Bremen		;! Object #14
$Class: GTC Leviathan
$Team: Friendly
$Location: -400.000000, -1300.000000, 200.000000
$Orientation:
	0.000000, 0.000000, -1.000000,
	-0.000000, 1.000000, 0.000000,
	1.000000, 0.000000, 0.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret09a-01-main
+Subsystem: turret01
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "Bremen" 
      "Waypoint Bremen:1" 
   )
   700 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( "lock-all-turrets" "immobile" )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100
$Texture Replace:
+old: nameplate
+new: gtc_bremen

$Name: GVT Isis-313		;! Object #15
$Class: GVT Isis
$Team: Friendly
$Location: -314.093628, -1299.965820, 162.971146
$Orientation:
	0.000000, 1.000000, 0.000000,
	0.017444, 0.000000, -0.999848,
	-0.999848, 0.000000, -0.017444
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$AI Goals: ( goals ( ai-play-dead 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Bremen
$Docker Point: Docking bay 2
$Dockee Point: main dock
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Catandica		;! Object #16
$Class: GTC Leviathan
$Team: Friendly
$Location: -400.000000, -1300.000000, 269.000000
$Orientation:
	0.000000, -0.000004, -1.000000,
	0.000000, 1.000000, -0.000004,
	1.000000, -0.000000, 0.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret09a-01-main
+Subsystem: turret01
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "Catandica" 
      "Waypoint Catandica:1" 
   )
   700 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( "lock-all-turrets" "immobile" )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100
$Texture Replace:
+old: nameplate
+new: gtc_Catandica

$Name: Yinchuan		;! Object #17
$Class: GTC Leviathan
$Team: Friendly
$Location: 933.251282, -149.999512, 928.706177
$Orientation:
	-0.999999, -0.000008, 0.001593,
	-0.000008, 1.000000, 0.000000,
	-0.001593, 0.000000, -0.999999
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: engine
$Damage: 3500
+Subsystem: turret09a-01-main
+Subsystem: turret01
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( "lock-all-turrets" )
+Respawn priority: 0
+Docked With: Rusape
$Docker Point: Docking bay 1
$Dockee Point: Docking bay 2
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200
$Texture Replace:
+old: nameplate
+new: gtc_Yinchuan

$Name: Rusape		;! Object #18
$Class: GTC Leviathan
$Team: Friendly
$Location: 864.250122, -149.999924, 928.816162
$Orientation:
	-0.999999, -0.000004, 0.001593,
	-0.000004, 1.000000, 0.000000,
	-0.001593, 0.000000, -0.999999
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: engine
$Damage: 100
+Subsystem: turret09a-01-main
+Subsystem: turret01
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( "lock-all-turrets" )
+Respawn priority: 0
+Docked With: Aktau
$Docker Point: Docking bay 1
$Dockee Point: Docking bay 2
+Docked With: Yinchuan
$Docker Point: Docking bay 2
$Dockee Point: Docking bay 1
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200
$Texture Replace:
+old: nameplate
+new: gtc_Rusape

$Name: Aktau		;! Object #19
$Class: GTC Leviathan
$Team: Friendly
$Location: 795.248962, -150.000061, 928.926147
$Orientation:
	-0.999999, -0.000000, 0.001593,
	0.000000, 1.000000, 0.000000,
	-0.001593, 0.000000, -0.999999
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: engine
$Damage: 100
+Subsystem: turret09a-01-main
+Sbank Ammo: ( 0 )
+Subsystem: turret01
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret02
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( "lock-all-turrets" )
+Respawn priority: 0
+Docked With: Rusape
$Docker Point: Docking bay 2
$Dockee Point: Docking bay 1
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200
$Texture Replace:
+old: nameplate
+new: gtc_Aktau

$Name: Foch		;! Object #20
$Class: GTC Fenris
$Team: Friendly
$Location: 1166.723633, 200.000504, -1500.000000
$Orientation:
	1.000000, -0.000008, 0.000000,
	0.000008, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: engine
$Damage: 100
+Subsystem: turret09a-01-main
+Sbank Ammo: ( 0 )
+Subsystem: turret01
+Subsystem: turret02
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( "lock-all-turrets" )
+Respawn priority: 0
+Docked With: Saint Denis
$Docker Point: Docking bay 2
$Dockee Point: Docking bay 1
+Docked With: Qingdao
$Docker Point: Docking bay 1
$Dockee Point: Docking bay 2
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100
$Texture Replace:
+old: nameplate
+new: gtc_foch

$Name: Qingdao		;! Object #21
$Class: GTC Fenris
$Team: Friendly
$Location: 1235.323730, 200.000092, -1500.000000
$Orientation:
	1.000000, -0.000004, 0.000000,
	0.000004, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: engine
$Damage: 100
+Subsystem: turret09a-01-main
+Subsystem: turret01
+Subsystem: turret02
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( "lock-all-turrets" )
+Respawn priority: 0
+Docked With: Kandahar
$Docker Point: Docking bay 1
$Dockee Point: Docking bay 2
+Docked With: Foch
$Docker Point: Docking bay 2
$Dockee Point: Docking bay 1
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100
$Texture Replace:
+old: nameplate
+new: gtc_qingdao

$Name: Kandahar		;! Object #22
$Class: GTC Fenris
$Team: Friendly
$Location: 1303.923828, 199.999954, -1500.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: engine
$Damage: 100
+Subsystem: turret09a-01-main
+Subsystem: turret01
+Subsystem: turret02
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( "lock-all-turrets" )
+Respawn priority: 0
+Docked With: Qingdao
$Docker Point: Docking bay 2
$Dockee Point: Docking bay 1
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100
$Texture Replace:
+old: nameplate
+new: gtc_Kandahar

$Name: Saint Denis		;! Object #23
$Class: GTC Fenris
$Team: Friendly
$Location: 1098.123657, 200.001190, -1500.000000
$Orientation:
	1.000000, -0.000012, 0.000000,
	0.000012, 1.000000, 0.000000,
	0.000000, -0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: engine
$Damage: 100
+Subsystem: turret09a-01-main
+Sbank Ammo: ( 0 )
+Subsystem: turret01
+Subsystem: turret02
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( "lock-all-turrets" )
+Respawn priority: 0
+Docked With: Foch
$Docker Point: Docking bay 1
$Dockee Point: Docking bay 2
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100
$Texture Replace:
+old: nameplate
+new: gtc_saint_denis

$Name: TTC 1#1		;! Object #24
$Class: TTC 1
$Team: Friendly
$Location: 752.744751, -0.000052, -1657.876343
$Orientation:
	0.849679, 0.455766, -0.265185,
	-0.128581, 0.666814, 0.734047,
	0.511383, -0.589607, 0.625181
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: TTC 1#2		;! Object #25
$Class: TTC 1
$Team: Friendly
$Location: 795.036499, 0.000022, -1843.428345
$Orientation:
	0.390679, 0.098849, -0.915204,
	-0.773601, 0.574107, -0.268223,
	0.498911, 0.812792, 0.300761
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: TTC 1#3		;! Object #26
$Class: TTC 1
$Team: Friendly
$Location: 697.662048, -13.651794, -1797.924316
$Orientation:
	0.996802, 0.000000, -0.079915,
	0.000000, 1.000000, 0.000000,
	0.079915, 0.000000, 0.996802
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: TTC 1#4		;! Object #27
$Class: TTC 1
$Team: Friendly
$Location: 880.925842, -23.149458, -1766.897217
$Orientation:
	0.669203, 0.559809, -0.488653,
	0.742999, -0.513805, 0.428902,
	-0.010969, -0.650091, -0.759777
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: TTC 1#5		;! Object #28
$Class: TTC 1
$Team: Friendly
$Location: 1028.148193, -48.966106, -1972.928589
$Orientation:
	-0.982738, -0.065161, 0.173148,
	0.118066, 0.499651, 0.858143,
	-0.142431, 0.863773, -0.483332
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: TAC 1#1		;! Object #29
$Class: TAC 1
$Team: Friendly
$Location: 863.127747, -59.931404, -1972.928589
$Orientation:
	0.421851, 0.835230, 0.352750,
	-0.902860, 0.422590, 0.079129,
	-0.082978, -0.351864, 0.932366
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: TAC 1#2		;! Object #30
$Class: TAC 1
$Team: Friendly
$Location: 987.607605, -77.141052, -2092.820313
$Orientation:
	-0.972901, -0.188333, -0.134146,
	-0.145897, 0.950092, -0.275753,
	0.179384, -0.248709, -0.951822
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: TAC 1#3		;! Object #31
$Class: TAC 1
$Team: Friendly
$Location: 1029.589111, -16.326036, -1824.616821
$Orientation:
	0.959212, 0.133960, -0.248931,
	-0.001423, 0.882865, 0.469625,
	0.282683, -0.450116, 0.847046
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: TAC 1#4		;! Object #32
$Class: TAC 1
$Team: Friendly
$Location: 806.272156, 0.000017, -1554.995728
$Orientation:
	-0.863871, -0.503492, 0.014926,
	-0.381605, 0.673509, 0.633059,
	-0.328793, 0.541185, -0.773960
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: TC 2a#1		;! Object #33
$Class: TSC 2
$Team: Friendly
$Location: 1196.033691, -5.985302, -2023.988525
$Orientation:
	0.880348, 0.090755, -0.465565,
	0.155023, 0.872573, 0.463232,
	0.448281, -0.479978, 0.754099
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49407		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: TC 2a#2		;! Object #34
$Class: TSC 2
$Team: Friendly
$Location: 1119.403442, 75.337631, -2180.092041
$Orientation:
	0.936525, 0.119340, -0.329666,
	-0.040337, 0.970718, 0.236812,
	0.348274, -0.208483, 0.913915
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49407		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: TC 2a#3		;! Object #35
$Class: TSC 2
$Team: Friendly
$Location: 772.957458, 108.934677, -2127.699463
$Orientation:
	0.539486, -0.745036, 0.392272,
	0.600516, 0.667021, 0.440981,
	-0.590199, -0.002337, 0.807254
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49407		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: TC 2a#4		;! Object #36
$Class: TSC 2
$Team: Friendly
$Location: 895.343384, 72.450745, -1862.031738
$Orientation:
	0.010420, -0.940228, -0.340387,
	-0.904948, -0.153682, 0.396802,
	-0.425395, 0.303898, -0.852458
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49407		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: TC 2a#5		;! Object #37
$Class: TSC 2
$Team: Friendly
$Location: 1189.670044, 2.187508, -1850.894409
$Orientation:
	0.653550, 0.428517, -0.623896,
	-0.120604, 0.872723, 0.473085,
	0.747213, -0.233940, 0.622049
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49407		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: TC 2a#6		;! Object #38
$Class: TSC 2
$Team: Friendly
$Location: 1144.141357, -134.194885, -1996.958862
$Orientation:
	0.634883, 0.683182, -0.360813,
	-0.742985, 0.411796, -0.527634,
	-0.211889, 0.603064, 0.769036
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49407		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: TC 2a#7		;! Object #39
$Class: TSC 2
$Team: Friendly
$Location: 729.363098, -51.010174, -1632.703857
$Orientation:
	0.013561, 0.433571, -0.901017,
	0.533873, 0.758771, 0.373157,
	0.845456, -0.486090, -0.221182
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49407		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: GVT Satis-537		;! Object #40
$Class: GVFr Satis
$Team: Friendly
$Location: 1000.000000, -150.000000, -600.000000
$Orientation:
	-0.066519, 0.000000, -0.997785,
	-0.606236, 0.794257, 0.040416,
	0.792498, 0.607582, -0.052833
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 80 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Qualmotep		;! Object #41
$Class: GVCv Sobek
$Team: Hostile
$Location: 2980.888184, 500.000000, 3370.907227
$Orientation:
	-0.995314, 0.091193, -0.032160,
	0.090510, 0.995651, 0.022090,
	0.034035, 0.019076, -0.999239
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 6" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret05
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret04
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Lambda undocked [Msg]" 
   35 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 8
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 90

$Name: Cancer 1		;! Object #42
$Class: GVF Thoth
$Team: Hostile
$Location: 2427.800049, 2000.000000, 5086.000000
$Orientation:
	-0.974029, 0.000000, -0.226426,
	0.000000, 1.000000, 0.000000,
	0.226426, 0.000000, -0.974029
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cancer 2		;! Object #43
$Class: GVF Thoth
$Team: Hostile
$Location: 2506.811768, 2000.000000, 5202.697266
$Orientation:
	-0.974028, 0.000000, -0.226426,
	0.000000, 1.000000, 0.000000,
	0.226426, 0.000000, -0.974028
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cancer 3		;! Object #44
$Class: GVF Thoth
$Team: Hostile
$Location: 2308.343018, 2000.000000, 5165.353027
$Orientation:
	-0.974028, 0.000000, -0.226426,
	0.000000, 1.000000, 0.000000,
	0.226426, 0.000000, -0.974028
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Libra 1		;! Object #45
$Class: GTF Ulysses
$Team: Hostile
$Location: 1991.304199, 0.000060, -1011.063721
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Libra 2		;! Object #46
$Class: GTF Ulysses
$Team: Hostile
$Location: 1931.741089, 0.000014, -1105.248657
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Pisces 1		;! Object #47
$Class: GTF Hercules
$Team: Hostile
$Location: 2000.670532, 0.000054, -1459.811157
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Pisces 2		;! Object #48
$Class: GTF Hercules
$Team: Hostile
$Location: 1960.333984, -0.000041, -1518.986084
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

#Wings		;! 5 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "allowed to go" 
   2 
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Golf 1" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
+Arrival delay: 2
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "allowed to go" 
   2 
)
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "Golf 1" 200 ) )
+Hotkey: 1
+Flags: ( "no-arrival-message" )

$Name: Cancer
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Lambda docked" 
   25 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
)
$AI Goals: ( goals ( ai-chase-any 200 ) )
+Flags: ( "no-arrival-message" )

$Name: Libra
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Fort Sumter
$Arrival Cue: ( is-event-true-delay "Msg 4.3" 6 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Libra 1"
	"Libra 2"
)
$AI Goals: ( goals ( ai-chase-wing "Beta" 50 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 45
+Wave Delay Max: 65

$Name: Pisces
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Pisces 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Fort Sumter
$Arrival Cue: ( has-arrived-delay 6 "Libra" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Pisces 1"
	"Pisces 2"
)
$AI Goals: ( goals ( ai-chase "Golf 1" 50 ) )
+Flags: ( "no-arrival-message" )

#Events		;! 56 total

$Formula: ( when 
   ( true ) 
   ( never-warp "Alpha 1" ) 
   ( ship-guardian-threshold 
      ( rand 15 30 ) 
      "Alpha 2" 
      "Beta 1" 
      "Beta 2" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Alpha 2" 
      "sensors" 
      "communications" 
      "weapons" 
      "navigation" 
      "engine" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Beta 1" 
      "sensors" 
      "communications" 
      "weapons" 
      "navigation" 
      "engine" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Beta 2" 
      "sensors" 
      "communications" 
      "weapons" 
      "navigation" 
      "engine" 
   )
)
+Name: START
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-goal-true-delay 
      "Guard Argo (p)" 
      0 
   )
   ( do-nothing ) 
)
+Name: PROCEED
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-time-elapsed 5 ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 1.1 - A1" 
   )
)
+Name: Msg 1.1
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Fort Sumter" 
      "High" 
      "Msg 1.2 - Ham" 
   )
)
+Name: Msg 1.2
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 1.3 - A1" 
   )
)
+Name: Msg 1.3
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Fort Sumter" 
      "High" 
      "Msg 1.4 - Ham" 
   )
)
+Name: Msg 1.4
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 1.5 - A1" 
   )
)
+Name: Msg 1.5
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Fort Sumter" 
      "High" 
      "Msg 1.6 - Ham" 
   )
)
+Name: Msg 1.6
+Repeat Count: 1
+Interval: 1
+Chained: 11
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 2.1 - A1" 
   )
)
+Name: Msg 2.1
+Repeat Count: 1
+Interval: 1
+Chained: 20
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 2" 
      "High" 
      "Msg 2.2 - B2" 
   )
)
+Name: Msg 2.2
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 2.3 - A2" 
   )
)
+Name: Msg 2.3
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Msg 2.4 - B1" 
   )
)
+Name: Msg 2.4
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 2.5 - A1" 
   )
)
+Name: Msg 2.5
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 2.6 - A2" 
   )
)
+Name: Msg 2.6
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( every-of 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Beta 4" 
   )
   ( true ) 
   ( cap-waypoint-speed "<argument>" 70 ) 
   ( lock-afterburner "<argument>" ) 
   ( clear-goals "Beta" ) 
   ( add-goal 
      "Beta" 
      ( ai-waypoints-once 
         "Waypoint path 3" 
         200 
      )
   )
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta going Patrol" 
   )
   ( add-goal 
      "Beta" 
      ( ai-guard "Alpha 1" 89 ) 
   )
)
+Name: Beta Patrol
+Repeat Count: 1
+Interval: 1
+Chained: 15
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( < 
      ( distance "Beta 1" "GVT Isis-313" ) 
      750 
   )
   ( send-message 
      "Beta 1" 
      "High" 
      "What's that? - B1" 
   )
)
+Name: What's that?
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Fort Sumter" 
      "High" 
      "Msg 3.2 - Ham" 
   )
)
+Name: Msg 3.2
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 3.3 - A2" 
   )
)
+Name: Msg 3.3
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Fort Sumter" 
      "High" 
      "Msg 3.4 - Ham" 
   )
)
+Name: Msg 3.4
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 3.5 - A2" 
   )
)
+Name: Msg 3.5
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Msg 3.6 - B1" 
   )
)
+Name: Msg 3.6
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 3.7 - A1" 
   )
)
+Name: Msg 3.7
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Fort Sumter" 
      "High" 
      "Msg 3.8 - Ham" 
   )
)
+Name: Msg 3.8
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 3.9 - A2" 
   )
)
+Name: Msg 3.9
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( < 
      ( distance "Golf 1" "Fort Sumter" ) 
      1000 
   )
   ( clear-goals "Alpha" ) 
   ( add-goal 
      "Alpha" 
      ( ai-guard "Alpha 1" 89 ) 
   )
)
+Name: Alpha Orders
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( has-docked-delay 
         "Golf 1" 
         "Fort Sumter" 
         1 
         5 
      )
      ( is-event-true-delay "Msg 3.9" 5 ) 
   )
   ( send-message-list 
      "Golf 1" 
      "High" 
      "Lambda docked" 
      0 
      "Fort Sumter" 
      "High" 
      "Lambda docked 2" 
      5000 
   )
)
+Name: Lambda docked
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 2 "Cancer" ) 
   ( send-message 
      "Beta 2" 
      "High" 
      "Msg 4.1 - B2" 
   )
   ( unlock-afterburner 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Beta 4" 
   )
)
+Name: Msg 4.1
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 4.2 - A2" 
   )
)
+Name: Msg 4.2
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 4.3 - A1" 
   )
)
+Name: Msg 4.3
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 4.4 - A2" 
   )
)
+Name: Msg 4.4
+Repeat Count: 1
+Interval: 1
+Chained: 13
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 4.5 - A1" 
   )
)
+Name: Msg 4.5
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( clear-goals "Golf 1" ) 
   ( add-goal "Golf 1" ( ai-undock 89 ) ) 
   ( add-goal 
      "Golf 1" 
      ( ai-waypoints-once "Golf_escape" 60 ) 
   )
   ( unprotect-ship "Golf 1" ) 
)
+Name: Lambda undock
+Repeat Count: 1
+Interval: 1
+Chained: 22
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "Golf 1" 
      "High" 
      "Lambda undocked" 
      0 
      "Alpha 1" 
      "High" 
      "Lambda undocked 2" 
      7000 
   )
   ( clear-goals "Alpha" ) 
   ( add-goal 
      "Alpha" 
      ( ai-guard "Golf 1" 89 ) 
   )
)
+Name: Lambda undocked [Msg]
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay "Msg 4.3" 4 ) 
   ( clear-goals "Alpha" "Beta" ) 
   ( add-goal 
      "Alpha" 
      ( ai-chase-any 89 ) 
   )
   ( add-goal "Beta" ( ai-chase-any 89 ) ) 
)
+Name: 88th atk
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay "Msg 4.1" 3 ) 
   ( change-iff "Hostile" "Fort Sumter" ) 
   ( change-iff "Hostile" "Sumter Ring" ) 
)
+Name: Change IFF
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 1 "Qualmotep" ) 
   ( send-message 
      "Golf 1" 
      "High" 
      "Tshane here 1 - Gol" 
   )
)
+Name: Tshane here 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Tshane here 2 - A1" 
   )
)
+Name: Tshane here 2
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-disarmed-delay 0 "Qualmotep" ) 
   ( do-nothing ) 
)
+Name: kill Tshane beam
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Objective:  XSTR("Disarm Qualmotep Guns", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay "Msg 4.4" 8 ) 
   ( change-iff 
      "Hostile" 
      "Bremen" 
      "Catandica" 
   )
   ( activate-glow-maps 
      "Bremen" 
      "Catandica" 
   )
   ( set-thrusters-status 
      ( true ) 
      "Bremen" 
      "Catandica" 
   )
   ( activate-glow-points 
      "Bremen" 
      "Catandica" 
   )
   ( clear-goals "Bremen" "Catandica" ) 
   ( set-mobile "Bremen" "Catandica" ) 
)
+Name: Bremen going out
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( ship-lat-maneuver 
      "Catandica" 
      30000 
      0 
      -50 
      0 
      ( true ) 
   )
)
+Name: Catandica maneuvre
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( set-mobile "Bremen" ) 
   ( add-goal 
      "Bremen" 
      ( ai-waypoints-once 
         "Waypoint Bremen" 
         89 
      )
   )
)
+Name: Bremen goes
+Repeat Count: 1
+Interval: 1
+Chained: 32
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Catandica" 
      ( ai-waypoints-once 
         "Waypoint Catandica" 
         89 
      )
   )
)
+Name: Catandica goes
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Lambda undocked [Msg]" 
         0 
      )
      ( < 
         ( distance "Golf 1" "Golf_escape:1" ) 
         200 
      )
   )
   ( send-message 
      "Golf 1" 
      "High" 
      "Argo leaving 1 - Gol" 
   )
)
+Name: Argo leaving 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Argo leaving 2 - A1" 
   )
)
+Name: Argo leaving 2
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-departed-delay 0 "Golf 1" ) 
   ( allow-warp "Alpha 1" ) 
)
+Name: allowed to go
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Go home
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 5 "Golf 1" ) 
   ( fade-out 1000 ) 
)
+Name: failed -> fade-out
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: end-mission
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( every-of 
      "Yinchuan" 
      "Rusape" 
      "Aktau" 
      "Saint Denis" 
      "Foch" 
      "Qingdao" 
      "Kandahar" 
      "Catandica" 
      "Bremen" 
   )
   ( true ) 
   ( deactivate-glow-maps "<argument>" ) 
   ( set-thrusters-status 
      ( false ) 
      "<argument>" 
   )
   ( deactivate-glow-points "<argument>" ) 
   ( lock-rotating-subsystem 
      "Bremen" 
      "radar01a-dish" 
   )
   ( lock-rotating-subsystem 
      "Catandica" 
      "radar01a-dish" 
   )
   ( lock-rotating-subsystem 
      "Yinchuan" 
      "radar01a-dish" 
   )
   ( lock-rotating-subsystem 
      "Rusape" 
      "radar01a-dish" 
   )
   ( lock-rotating-subsystem 
      "Aktau" 
      "radar01a-dish" 
   )
   ( lock-rotating-subsystem 
      "Foch" 
      "radar01a-dish" 
   )
   ( lock-rotating-subsystem 
      "Qingdao" 
      "radar01a-dish" 
   )
   ( lock-rotating-subsystem 
      "Kandahar" 
      "radar01a-dish" 
   )
   ( lock-rotating-subsystem 
      "Saint Denis" 
      "radar01a-dish" 
   )
)
+Name: cruisers status
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Qualmotep" ) 
   ( modify-variable @Tshane_lives[1] 0 ) 
)
+Name: Tshane_lives
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( beam-free-all "Fort Sumter" ) 
)
+Name: Beam-free Station
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 22 "Qualmotep" ) 
   ( beam-free-all "Qualmotep" ) 
)
+Name: Beam-free Tshane
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-departed-delay 0 "Golf 1" ) 
   ( do-nothing ) 
)
+Name: Escort Golf
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Escort Golf 1", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: Cancer
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Libra" ) 
   ( do-nothing ) 
)
+Name: Libra
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Libra", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Pisces" ) 
   ( do-nothing ) 
)
+Name: Pisces
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Pisces", -1)
+Event Log Flags: ( "true" "false" )

#Goals		;! 1 total

$Type: Primary
+Name: Guard Argo (p)
$MessageNew:  XSTR("Defend Golf 1", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Golf 1" ) 

#Waypoints		;! 6 lists total

$Name: Golf_escape
$List: (		;! 1 points in list
	( 1981.874512, -200.000000, 1.864380 )
)

$Name: Waypoint path 2
$List: (		;! 1 points in list
	( 2500.000000, 800.000000, -700.000000 )
)

$Name: Waypoint path 3
$List: (		;! 3 points in list
	( 293.000000, -350.000000, -1109.000000 )
	( -400.000000, -1200.000000, -200.000000 )
	( 355.597412, -500.000000, 443.206055 )
)

$Name: Waypoint Bremen
$List: (		;! 1 points in list
	( 1000.000000, -1300.000000, 200.000000 )
)

$Name: Waypoint Catandica
$List: (		;! 1 points in list
	( 1000.000000, -1300.000000, 400.000000 )
)

$Name: Waypoint path 6
$List: (		;! 1 points in list
	( 2244.875488, 0.000000, -184.105347 )
)

#Messages		;! 36 total


$Name: Msg 1.1 - A1
$Team: -1
$MessageNew:  XSTR("Fort Sumter, this is Lieutenant Commander Patricia Abayomi, 88th Nova squadron, GTD Constellation. Do you read me?", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 1.2 - Ham
$Team: -1
$MessageNew:  XSTR("Loud and clear, Lieutenant Commander. What can we do for you?", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Msg 1.3 - A1
$Team: -1
$MessageNew:  XSTR("We have been ordered to escort a survey team to your station. The Argo will dock in a couple of minutes. Please stand by.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 1.4 - Ham
$Team: -1
$MessageNew:  XSTR("Survey? I have not been informed about this.", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Msg 1.5 - A1
$Team: -1
$MessageNew:  XSTR("We're showing up unannounced. The commander of the boarding team will show you the documents. Is this bad timing?", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 1.6 - Ham
$Team: -1
$MessageNew:  XSTR("No, no it's just... we're doing inventory and maintenance at the moment because we've been suffering some technical difficulties lately... but it's alright. You're cleared to dock.", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Msg 2.1 - A1
$Team: -1
$MessageNew:  XSTR("Meh. I don't know what it is, but something doesn't smell right here. What do you think?", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 2.2 - B2
$Team: -1
$MessageNew:  XSTR("The officer's behaviour seemed to be suspicious, indeed. ", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Msg 2.3 - A2
$Team: -1
$MessageNew:  XSTR("If you ask me, this stinks to heaven and back. An inventory?! C'mon! That's the oldest trick in the book!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 2.4 - B1
$Team: -1
$MessageNew:  XSTR("I tend to agree with Lieutenant Monaghan. We should proceed with caution.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: emptymsg.wav

$Name: Msg 2.5 - A1
$Team: -1
$MessageNew:  XSTR("Alright, people, we all agree. Something doesn't fit here but we don't know what it is. Maybe it's nothing. Just stay cool and keep your eyes open.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 2.6 - A2
$Team: -1
$MessageNew:  XSTR("The second time in three days Bakhu agrees with me... must be my lucky week!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: What's that? - B1
$Team: -1
$MessageNew:  XSTR("What is that? Sumter, I am detecting life signs aboard the GTC Bremen.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: emptymsg.wav

$Name: Msg 3.2 - Ham
$Team: -1
$MessageNew:  XSTR("I told you, we're doing inventory.", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Msg 3.3 - A2
$Team: -1
$MessageNew:  XSTR("Inventory aboard a decommissioned cruiser?", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 3.4 - Ham
$Team: -1
$MessageNew:  XSTR("Of course, we need a full register on the ships to be salvaged. Everything must be accounted for, after all. That's bureaucracy, mister.", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Msg 3.5 - A2
$Team: -1
$MessageNew:  XSTR("<secure channel> You got to be kidding me. Those excuses are as credible as Hitler praying for world peace.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 3.6 - B1
$Team: -1
$MessageNew:  XSTR("<secure channel> I have to agree with Lieutenant Monaghan, Patricia. The answers we are getting from the station are not satisfying.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Msg 3.7 - A1
$Team: -1
$MessageNew:  XSTR("<secure channel> I agree, too. We'll just proceed as planned, but- wait a minute... <open channel> Sumter, you've just sent a subspace message. Explain this, please.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 3.8 - Ham
$Team: -1
$MessageNew:  XSTR("We've got technical problems with our communications system. I already told you we are doing maintenance work.", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Msg 3.9 - A2
$Team: -1
$MessageNew:  XSTR("The cruisers aren't the only junk around here, eh?", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Beta going Patrol
$Team: -1
$MessageNew:  XSTR("Beta wing, form up on me. We'll take a look at those Leviathan-class cruisers down there.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: emptymsg.wav

$Name: Lambda docked
$Team: -1
$MessageNew:  XSTR("Docking clamps secured. Sumter, why don't you open the airlock?", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Lambda docked 2
$Team: -1
$MessageNew:  XSTR("Technical Problems. Wait a minute, please. We'll take care of it.", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Msg 4.1 - B2
$Team: -1
$MessageNew:  XSTR("New sensor contact... it's a wing of Thoth fighters with hostile IFF, heading right at us!", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Msg 4.2 - A2
$Team: -1
$MessageNew:  XSTR("The station has also gone hostile and opened fire!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 4.3 - A1
$Team: -1
$MessageNew:  XSTR("Dammit! Alright, 88th, it's do or die now. Break and engage! Lambda, stay docked until we've settled this. They are unlikely to open fire on you, as long as you're docked to their station.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 4.4 - A2
$Team: -1
$MessageNew:  XSTR("Fighters are launching from the Fort. They do not look decommissioned to me.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 4.5 - A1
$Team: -1
$MessageNew:  XSTR("I think there are many things here which are not decommissioned, Monaghan. the Bremen and the Catandica have just powered up their engines, but forget about them. Take care of these fighters.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Lambda undocked
$Team: -1
$MessageNew:  XSTR("This is Golf 1. They've blasted the docking clamps. We're free. Their guns are opening fire on us. We're pulling out.", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Lambda undocked 2
$Team: -1
$MessageNew:  XSTR("Acknowledged, Golf 1. You heard it, people! Protect that transport!", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Khenmu here
$Team: -1
$MessageNew:  XSTR("A Vasudan corvette is approaching! We're almost there! We only need a few more seconds before we can jump.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Tshane here 1 - Gol
$Team: -1
$MessageNew:  XSTR("A Sobek-class corvette has warped in four clicks off our port bow!", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Tshane here 2 - A1
$Team: -1
$MessageNew:  XSTR("Alpha, on my wing! We need to take down that corvette's forward guns. Beta, you stay with Golf.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Argo leaving 1 - Gol
$Team: -1
$MessageNew:  XSTR("Jump drives are powering up. We're out, 88th.", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Argo leaving 2 - A1
$Team: -1
$MessageNew:  XSTR("You heard him, people. Let's get out of here now!", -1)
$end_multi_text
+Wave Name: emptymsg.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 3 total

$Num stars: 0
$Ambient light level: 7895170

$Bitmap List:
$Sun: SunRed
+Angles: 0.680678 0.000000 0.680678
+Scale: 0.300000
$Starbitmap: planetg
+Angles: 5.585053 1.047198 5.585053
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: p_centaurimoon1
+Angles: 5.829395 0.523598 5.829395
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: neb08
+Angles: 5.672316 1.570795 2.949604
+ScaleX: 9.000000
+ScaleY: 12.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 1: Genesis
$Briefing Music: Brief1
$Debriefing Success Music: Average

#End

