#Mission Info

$Version: 0.10
$Name:  XSTR("Buy Us Some Time", -1)
$Author: 
$Created: 04/05/02 at 18:41:10
$Modified: 02/04/03 at 17:47:26
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 4
+NebAwacs: 3000.000000

+Storm: s_active


+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
2.000000

+Viewer pos: 625.000000, 1226.629028, -2757.813965
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("The repairs the $f Eternity's main drives will completed within minutes.  Attacks have been increasing in intensity over the past couple hours, we can only speculate that the Shivan's know that our drives are just about online again.", -1)
; fighters, bombers, cruisers, corvettes, you name it.  They've thrown everything at us short of a destroyer, we expect those any moment now.", -1)













































$end_multi_text
$voice: none.wav
$camera_pos: -827.940674, 8189.013184, -13003.521484
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: 2819.699707, -0.000795, 1362.641968
$label: GTD Eternity
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: -1274.627197, 1500.000854, 3176.670166
$label: Corvettes
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Cain
$pos: -4557.428223, 2000.000610, -4246.729492
$label: Cruisers
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: SD Demon
$pos: -4164.448730, -100.000641, 1982.994385
$label: Destroyers
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Hostile
$class: SB Seraphim
$pos: -1088.376221, 0.000226, -1372.009399
$label: Bombers
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Mara
$pos: -8114.442871, -0.000657, 7009.458984
$label: Fighters
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Once again cover the $f Eternity, but this time follow her through the warp point after her drives have been repair and she has departed.  Since the Shivans apparently know about our condition, we expect resistance to be high, very high.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -2596.762207, 9251.635742, -14209.916992
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: 2819.699707, -0.000795, 1362.641968
$label: GTD Eternity
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: -3666.245605, 1500.001831, 3708.128662
$label: Corvettes
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Hostile
$class: SB Seraphim
$pos: -6868.876465, -0.000523, 1091.406128
$label: Bombers
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Mara
$pos: -6366.428711, -0.000693, -2392.347656
$label: Fighters
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: SC Cain
$pos: -8077.679199, 1999.999146, 2469.269287
$label: Cruisers
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Astaroth
$pos: -3388.938232, 0.000285, -2392.350342
$label: Fighters
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Hostile
$class: SB Seraphim
$pos: -3549.772217, 0.000098, 1091.405151
$label: Bombers
+id: 9
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Good luck pilot, you'll need it.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -2578.380371, 8188.412109, -13002.479492
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 4

$Formula: ( is-goal-true-delay 
   "Defend battle group" 
   0 
)
$Multi text
    XSTR("We're out of the nebula, at last.  You are to be commended for you performance throughout our hellish stay.  Thanks to you and the pilots you serve with, we made it back to Gamma Draconis in more or less one piece.  However there is no time to relax, as Gamma Draconis is filled with Shivans.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Defend battle group" 
   0 
)
$Multi text
    XSTR("Your failure to save the Eternity has just about doomed us to death.  We expected more of you.  Now we can only hope that we can somehow make to Capella before the Shivans find us.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Destroy all Shivans" 
   0 
)
$Multi text
    XSTR("Outstanding performance in eliminating all Shivan forces in the area.  Taking down a destroyer is a victory on its own and you should be proud.  Your personnel file underestimated you ability.  Congratulations.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( has-departed-delay 
   0 
   "GTA Cloak" 
   "GVC Memphis" 
)
$Multi text
    XSTR("The GVC Memphis and the GTA Cloak were on the list of ships that were considered lost in action.  But since they made it safely to the jump node they will be more than a welcomed addition to our battlegroup.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules Mark II"	5
	"GTF Erinyes"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"GTB Artemis"	5
	"GTB Boanerges"	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"Prometheus R"	16
	"Prometheus S"	16
	"Maxim"	16
	"UD-8 Kayser"	36
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Tempest"	500
	"Hornet"	500
	"Tornado"	596
	"Harpoon"	752
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	506
	"EMP Adv."	500
)

#Objects		;! 42 total

$Name: Alpha 1		;! Object #0
$Class: GTF Erinyes
$Team: Friendly
$Location: 502.579956, 0.000261, -1922.208252
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 55
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: GTD Eternity		;! Object #1
$Class: GTD Hecate
$Team: Friendly
$Location: 2920.899902, 0.000000, 0.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 73
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Primary Banks: ( "MjolnirBeam" )
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: engine01
$Damage: 100
+Subsystem: engine02
$Damage: 100
+Subsystem: engine03
$Damage: 100
+Subsystem: engine04
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "GTD Eternity" 
   "Waypoint path 2" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "invulnerable" )+Respawn priority: 0

+Escort priority: 89
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1300

$Name: GTCv Crusader		;! Object #2
$Class: GTCv Deimos
$Team: Friendly
$Location: 840.155212, -0.000242, 228.243591
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 87
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
$Damage: 100
+Sbank Ammo: ( 0 )
+Subsystem: turret26
$Damage: 100
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 5
$Departure Cue: ( is-event-true-delay 
   "Repairs Complete" 
   5 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 89
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: GTC Spectre		;! Object #3
$Class: GTC Aeolus
$Team: Friendly
$Location: 731.528931, 149.999985, -279.400116
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 76
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 5
$Departure Cue: ( is-event-true-delay 
   "Repairs Complete" 
   5 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 89
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: GTC Renegade		;! Object #4
$Class: GTC Leviathan
$Team: Friendly
$Location: 660.671387, -149.999969, -371.402649
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 79
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 5
$Departure Cue: ( is-event-true-delay 
   "Repairs Complete" 
   5 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 89
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: SD Demon 5		;! Object #5
$Class: SD Demon
$Team: Hostile
$Location: -7171.200195, 300.000000, 0.000000
$Orientation:
	-0.110432, 0.000000, -0.993884,
	0.000000, 1.000000, 0.000000,
	0.993884, 0.000000, -0.110432
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTD Eternity" 89 ) ( ai-chase "GTCv Crusader" 89 ) ( ai-chase "GTC Spectre" 89 ) ( ai-chase "GTC Renegade" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03a-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06a-base
+Subsystem: turret07a-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
+Arrival Delay: 260
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 840

$Name: SCv Rakshasa 6		;! Object #6
$Class: SC Rakshasa
$Team: Hostile
$Location: -2704.300049, 1500.000000, 234.899994
$Orientation:
	-0.057543, 0.000000, -0.998343,
	0.275611, 0.961138, -0.015886,
	0.959545, -0.276068, -0.055307
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTD Eternity" 89 ) ( ai-chase "GTCv Crusader" 89 ) ( ai-chase "GTC Spectre" 89 ) ( ai-chase "GTC Renegade" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
+Arrival Delay: 45
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 440

$Name: SCv Moloch 7		;! Object #7
$Class: SCv Moloch
$Team: Hostile
$Location: -2158.199951, -1500.000000, -2116.699951
$Orientation:
	0.402308, 0.000000, -0.915504,
	0.000000, 1.000000, 0.000000,
	0.915504, 0.000000, 0.402308
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Damage: 100
+Sbank Ammo: ( 0 )
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Primary Banks: ( "Shivan Turret Laser" )
+Subsystem: turret12
+Subsystem: turret13
$Damage: 100
+Sbank Ammo: ( 0 )
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Damage: 100
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
+Arrival Delay: 120
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 440

$Name: SC Cain 8		;! Object #8
$Class: SC Cain
$Team: Hostile
$Location: -601.090759, 2000.000000, 1636.689087
$Orientation:
	-0.429621, 0.000000, -0.903009,
	0.412032, 0.889832, -0.196031,
	0.803526, -0.456288, -0.382291
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTD Eternity" 89 ) ( ai-chase "GTCv Crusader" 89 ) ( ai-chase "GTC Spectre" 89 ) ( ai-chase "GTC Renegade" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
+Arrival Delay: 245
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: SC Rakshasa 9		;! Object #9
$Class: SC Rakshasa
$Team: Hostile
$Location: -852.200012, 2000.000000, 1052.099976
$Orientation:
	-0.277787, 0.000000, -0.960643,
	0.435904, 0.891123, -0.126049,
	0.856050, -0.453762, -0.247542
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTD Eternity" 89 ) ( ai-chase "GTCv Crusader" 89 ) ( ai-chase "GTC Spectre" 89 ) ( ai-chase "GTC Renegade" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
+Arrival Delay: 245
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: GTA Cloak		;! Object #10
$Class: GTA Charybdis
$Team: Friendly
$Location: 1279.500000, 0.000000, -1709.199951
$Orientation:
	0.800539, 0.000000, 0.599280,
	0.000000, 1.000000, 0.000000,
	-0.599280, 0.000000, 0.800539
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( has-departed-delay 0 "GTD Eternity" ) 
$Departure Location: Hyperspace
+Departure delay: 1
$Departure Cue: ( are-waypoints-done-delay 
   "GTA Cloak" 
   "Waypoint path 1" 
   1 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: GVC Memphis		;! Object #11
$Class: GVC Mentu
$Team: Friendly
$Location: 1057.800049, 0.000000, -1987.300049
$Orientation:
	0.882739, 0.000000, 0.469864,
	0.000000, 1.000000, 0.000000,
	-0.469864, 0.000000, 0.882739
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
+Arrival Delay: 2
$Arrival Cue: ( has-departed-delay 3 "GTD Eternity" ) 
$Departure Location: Hyperspace
+Departure delay: 1
$Departure Cue: ( are-waypoints-done-delay 
   "GVC Memphis" 
   "Waypoint path 1" 
   1 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Alpha 2		;! Object #12
$Class: GTF Erinyes
$Team: Friendly
$Location: 580.598389, -0.000328, -1991.820068
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 3		;! Object #13
$Class: GTF Erinyes
$Team: Friendly
$Location: 411.142700, -0.000329, -1984.656006
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 4		;! Object #14
$Class: GTF Erinyes
$Team: Friendly
$Location: 500.823273, -0.000309, -2100.844238
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Beta 1		;! Object #15
$Class: GTF Erinyes
$Team: Friendly
$Location: 766.168945, 0.000019, -1680.510376
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Beta 2		;! Object #16
$Class: GTF Erinyes
$Team: Friendly
$Location: 666.617554, -0.000020, -1783.033691
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Beta 3		;! Object #17
$Class: GTF Erinyes
$Team: Friendly
$Location: 766.540161, -0.000016, -1884.416382
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Gamma 1		;! Object #18
$Class: GTF Myrmidon
$Team: Friendly
$Location: 699.598450, -0.000013, -2099.000244
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Tornado" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gamma 2		;! Object #19
$Class: GTF Myrmidon
$Team: Friendly
$Location: 598.118774, 0.000015, -2200.320313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Tornado" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gamma 3		;! Object #20
$Class: GTF Myrmidon
$Team: Friendly
$Location: 799.942078, -0.000014, -2198.824707
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Tornado" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Delta 1		;! Object #21
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 899.770874, -0.000009, -1494.706543
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Delta 2		;! Object #22
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 800.793579, 0.000016, -1592.798096
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Delta 3		;! Object #23
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 998.270142, 0.000017, -1596.973022
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Epsilon 1		;! Object #24
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: 1200.309326, 0.000011, -1297.425903
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Trebuchet" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Epsilon 2		;! Object #25
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: 1100.273560, 0.000021, -1399.111938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Trebuchet" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Epsilon 3		;! Object #26
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: 1302.690308, -0.000007, -1393.764526
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Trebuchet" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Cancer 1		;! Object #27
$Class: SF Astaroth
$Team: Hostile
$Location: -3903.679199, 0.000030, -73.965942
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Cancer 2		;! Object #28
$Class: SF Astaroth
$Team: Hostile
$Location: -4001.155029, 0.000005, -174.464966
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Cancer 3		;! Object #29
$Class: SF Astaroth
$Team: Hostile
$Location: -3901.426270, -0.000010, -280.250610
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Cancer 4		;! Object #30
$Class: SF Astaroth
$Team: Hostile
$Location: -3800.789307, 0.000039, -178.296753
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Libra 1		;! Object #31
$Class: SB Seraphim
$Team: Hostile
$Location: -3296.333008, 0.000045, 216.288269
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tempest" "Tempest" "Cyclops#short" "Cyclops#short" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Libra 2		;! Object #32
$Class: SB Seraphim
$Team: Hostile
$Location: -3396.584961, -0.000043, 123.065826
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tempest" "Tempest" "Cyclops#short" "Cyclops#short" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Libra 3		;! Object #33
$Class: SB Seraphim
$Team: Hostile
$Location: -3192.395264, 0.000066, 123.065582
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tempest" "Tempest" "Cyclops#short" "Cyclops#short" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Taurus 1		;! Object #34
$Class: SF Mara
$Team: Hostile
$Location: -4299.370605, 0.000010, -280.250732
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Taurus 2		;! Object #35
$Class: SF Mara
$Team: Hostile
$Location: -4198.664551, 0.000029, -376.015259
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Taurus 3		;! Object #36
$Class: SF Mara
$Team: Hostile
$Location: -4298.995117, 0.000044, -477.346130
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Taurus 4		;! Object #37
$Class: SF Mara
$Team: Hostile
$Location: -4402.571289, 0.000015, -382.286499
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Leo 1		;! Object #38
$Class: SB Nahema
$Team: Hostile
$Location: -3293.618164, 0.000048, 719.623779
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Leo 2		;! Object #39
$Class: SB Nahema
$Team: Hostile
$Location: -3393.723389, 0.000001, 629.482544
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Leo 3		;! Object #40
$Class: SB Nahema
$Team: Hostile
$Location: -3296.701416, -0.000042, 530.886475
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Leo 4		;! Object #41
$Class: SB Nahema
$Team: Hostile
$Location: -3194.978516, 0.000057, 629.482422
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

#Wings		;! 9 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Alpha" 
   "Waypoint path 3" 
   0 
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "GTD Eternity" 89 ) )
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Beta" 
   "Waypoint path 3" 
   0 
)
$Ships: (		;! 3 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
)
$AI Goals: ( goals ( ai-guard "GTCv Crusader" 89 ) )
+Hotkey: 1
+Flags:( )

$Name: Gamma
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Gamma" 
   "Waypoint path 3" 
   0 
)
$Ships: (		;! 3 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
)
$AI Goals: ( goals ( ai-guard "GTC Spectre" 89 ) )
+Hotkey: 2
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 3

$Name: Delta
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Delta" 
   "Waypoint path 3" 
   0 
)
$Ships: (		;! 3 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
)
$AI Goals: ( goals ( ai-guard "GTC Renegade" 89 ) )
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 2

$Name: Epsilon
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Eternity
$Arrival Cue: ( has-arrived-delay 
   0 
   "SCv Rakshasa 6" 
)
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Epsilon" 
   "Waypoint path 3" 
   0 
)
$Ships: (		;! 3 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
)
$AI Goals: ( goals ( ai-chase "SCv Rakshasa 6" 89 ) )
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 3

$Name: Cancer
$Waves: 12
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: <any friendly>
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 3

$Name: Libra
$Waves: 6
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1

$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: <any friendly>
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
)
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 3

$Name: Taurus
$Waves: 10
$Wave Threshold: 0
$Special Ship: 0		;! Taurus 1

$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: <any friendly>
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Taurus 1"
	"Taurus 2"
	"Taurus 3"
	"Taurus 4"
)
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 4

$Name: Leo
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SD Demon 5
+Arrival delay: 5
$Arrival Cue: ( has-arrived-delay 5 "SD Demon 5" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
	"Leo 4"
)
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 3

#Events		;! 28 total

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( beam-free-all "GTD Eternity" ) 
   ( beam-free-all "GTCv Crusader" ) 
   ( beam-free-all "GTC Spectre" ) 
   ( beam-free-all "GTC Renegade" ) 
   ( break-warp "Alpha 1" ) 
)
+Name: GTVA Adjustments
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Inbound" 
   )
)
+Name: Inbound
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      1 
      "SCv Rakshasa 6" 
   )
   ( beam-free-all "SCv Rakshasa 6" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Moloch detected" 
   )
)
+Name: Shivan Adjustments1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 60 ) 
   ( send-message 
      "GTD Eternity" 
      "High" 
      "4 minutes" 
   )
)
+Name: 4 minutes
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 120 ) 
   ( send-message 
      "GTD Eternity" 
      "High" 
      "3 minutes" 
   )
)
+Name: 3 minutes
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "SCv Moloch 7" ) 
   ( beam-free-all "SCv Moloch 7" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Another" 
   )
   ( clear-goals "Epsilon" ) 
   ( add-goal 
      "Epsilon" 
      ( ai-chase "SCv Moloch 7" 89 ) 
   )
)
+Name: Another
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 180 ) 
   ( send-message 
      "GTD Eternity" 
      "High" 
      "2 minutes" 
   )
)
+Name: 2 minutes
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 240 ) 
   ( send-message 
      "GTD Eternity" 
      "High" 
      "1 minute" 
   )
)
+Name: 1 minute
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "SC Rakshasa 9" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Cruiser wing" 
   )
   ( beam-free-all "SC Cain 8" ) 
   ( beam-free-all "SC Rakshasa 9" ) 
   ( clear-goals "Epsilon" ) 
   ( add-goal 
      "Epsilon" 
      ( ai-chase "SC Cain 8" 89 ) 
   )
   ( add-goal 
      "Epsilon" 
      ( ai-chase "SC Rakshasa 9" 89 ) 
   )
)
+Name: Cruiser Wing
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "SD Demon 5" ) 
   ( send-message 
      "GTD Eternity" 
      "High" 
      "Destroyer" 
   )
)
+Name: Destroyer
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "SC Cain 8" 
      "SC Rakshasa 9" 
   )
   ( clear-goals "Epsilon" ) 
   ( add-goal 
      "Epsilon" 
      ( ai-chase "SD Demon 5" 89 ) 
   )
)
+Name: Epsilon changes
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 300 ) 
   ( send-message 
      "GTD Eternity" 
      "High" 
      "Mobile" 
   )
   ( repair-subsystem 
      "GTD Eternity" 
      "engine01" 
      100 
   )
   ( repair-subsystem 
      "GTD Eternity" 
      "engine02" 
      100 
   )
   ( repair-subsystem 
      "GTD Eternity" 
      "engine03" 
      100 
   )
   ( repair-subsystem 
      "GTD Eternity" 
      "engine04" 
      100 
   )
   ( add-goal 
      "GTD Eternity" 
      ( ai-waypoints-once 
         "Waypoint path 2" 
         89 
      )
   )
)
+Name: Repairs Complete
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "GVC Memphis" ) 
   ( send-message 
      "GVC Memphis" 
      "High" 
      "GVC Memphis" 
   )
   ( clear-goals 
      "Alpha" 
      "Beta" 
      "Gamma" 
      "Delta" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-guard "GVC Memphis" 89 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-guard "GVC Memphis" 89 ) 
   )
   ( add-goal 
      "Gamma" 
      ( ai-guard "GTA Cloak" 89 ) 
   )
   ( add-goal 
      "Delta" 
      ( ai-guard "GTA Cloak" 89 ) 
   )
)
+Name: GVC Memphis
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "SD Demon 5" ) 
   ( clear-goals "Epsilon" ) 
   ( add-goal 
      "Epsilon" 
      ( ai-waypoints-once 
         "Waypoint path 3" 
         89 
      )
   )
)
+Name: Epsilon Changes2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "GVC Memphis" 5 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Provide" 
   )
)
+Name: Provide
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 1 "GVC Memphis" ) 
   ( send-message 
      "GVC Memphis" 
      "High" 
      "Out of here" 
   )
)
+Name: Out of here
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      0 
      "GTA Cloak" 
      "GVC Memphis" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Jump node" 
   )
)
+Name: Jump Node
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 1 "GVC Memphis" ) 
   ( clear-goals "Alpha" "Beta" ) 
   ( add-goal 
      "Alpha" 
      ( ai-waypoints-once 
         "Waypoint path 3" 
         89 
      )
   )
   ( add-goal 
      "Beta" 
      ( ai-waypoints-once 
         "Waypoint path 3" 
         89 
      )
   )
)
+Name: Memphis Cover departs
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 1 "GTA Cloak" ) 
   ( clear-goals "Gamma" "Delta" ) 
   ( add-goal 
      "Gamma" 
      ( ai-waypoints-once 
         "Waypoint path 3" 
         89 
      )
   )
   ( add-goal 
      "Delta" 
      ( ai-waypoints-once 
         "Waypoint path 3" 
         89 
      )
   )
)
+Name: Cloak Cover departs
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-departed-delay 1 "GTD Eternity" ) 
      ( < 
         ( distance 
            "Waypoint path 3:1" 
            "Alpha 1" 
         )
         800 
      )
   )
   ( fix-warp "Alpha 1" ) 
)
+Name: Turn on Alpha 1 jump drive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GTD Eternity" ) 64 ) 
   ( ship-invulnerable "GTD Eternity" ) 
)
+Name: Eternity invul
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GTCv Crusader" ) 67 ) 
   ( ship-invulnerable "GTCv Crusader" ) 
)
+Name: Crusader invul
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GTC Spectre" ) 54 ) 
   ( ship-invulnerable "GTC Spectre" ) 
)
+Name: Spectre invul
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GTC Renegade" ) 54 ) 
   ( ship-invulnerable "GTC Renegade" ) 
)
+Name: Renegade invul
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GVC Memphis" ) 74 ) 
   ( ship-invulnerable "GVC Memphis" ) 
)
+Name: Memphis invul
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GTA Cloak" ) 51 ) 
   ( ship-invulnerable "GTA Cloak" ) 
)
+Name: Cloak invul
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "GTD Eternity" ) 
   ( do-nothing ) 
)
+Name: Protect fleet
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect battlegroup", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      0 
      "GVC Memphis" 
      "GTA Cloak" 
   )
   ( do-nothing ) 
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Memphis and Cloak", -1)
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: Defend battle group
$MessageNew:  XSTR("Defend the Eternity and her battle group", -1)
$end_multi_text
$Formula: ( has-departed-delay 
   0 
   "GTD Eternity" 
   "GTCv Crusader" 
   "GTC Spectre" 
   "GTC Renegade" 
   "GTA Cloak" 
   "GVC Memphis" 
)

$Type: Secondary
+Name: Destroy all Shivans
$MessageNew:  XSTR("Destroy any Shivan ships in the area", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "SD Demon 5" 
   "SCv Rakshasa 6" 
   "SCv Moloch 7" 
   "SC Cain 8" 
   "SC Rakshasa 9" 
   "Cancer" 
   "Libra" 
   "Taurus" 
   "Leo" 
)
+Score: 10000

#Waypoints		;! 3 lists total


$Jump Node: 0.000000, 0.000000, 0.000000
$Jump Node Name: Jump Node 0
$Name: Waypoint path 1
$List: (		;! 1 points in list
	( 500.000000, 0.000000, -500.000000 )
)

$Name: Waypoint path 2
$List: (		;! 1 points in list
	( 1250.000000, 0.000000, 0.000000 )
)

$Name: Waypoint path 3
$List: (		;! 1 points in list
	( 0.000000, 0.000000, 0.000000 )
)

#Messages		;! 221 total


$Name: Inbound

$Team: -1
$MessageNew:  XSTR("Fighters and bombers inbound!  Five minutes to go!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: cue_voice.wav

$Name: Moloch detected

$Team: -1
$MessageNew:  XSTR("We've detected a Rakshasa class cruiser.  Looks like the real assault is about to begin!  Dispatching Epsilon wing to deal with warships!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: cue_voice.wav

$Name: Another

$Team: -1
$MessageNew:  XSTR("A Moloch has engaged us!  Keep up the effort, we're almost there!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: cue_voice.wav

$Name: 4 minutes

$Team: -1
$MessageNew:  XSTR("Four minutes to go!  Keep them off us!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5
+Wave Name: cue_voice.wav

$Name: 3 minutes

$Team: -1
$MessageNew:  XSTR("Repairs crews report three minutes to go!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5
+Wave Name: cue_voice.wav

$Name: 2 minutes

$Team: -1
$MessageNew:  XSTR("Engines almost back online!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5
+Wave Name: cue_voice.wav

$Name: 1 minute

$Team: -1
$MessageNew:  XSTR("Sixty seconds, we're not out yet!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5
+Wave Name: cue_voice.wav

$Name: Cruiser wing

$Team: -1
$MessageNew:  XSTR("A wing of Shivan cruisers have jumped in.  Destroy them quickly!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: cue_voice.wav

$Name: Destroyer

$Team: -1
$MessageNew:  XSTR("We got a Demon class destroyer off our bow!  All ships engage!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5
+Wave Name: cue_voice.wav

$Name: Mobile

$Team: -1
$MessageNew:  XSTR("Engines back online!  All ships get the jump node!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: cue_voice.wav

$Name: GVC Memphis

$Team: -1
$MessageNew:  XSTR("This is the GVC Memphis!  We need cover!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: cue_voice.wav

$Name: Provide

$Team: -1
$MessageNew:  XSTR("All fighters provide cover for the Memphis and the Cloak!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: cue_voice.wav

$Name: Out of here

$Team: -1
$MessageNew:  XSTR("Departing the nebula, thank you for the cover.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: cue_voice.wav

$Name: Jump node

$Team: -1
$MessageNew:  XSTR("Everyone get to the jump node!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: cue_voice.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 500
$Ambient light level: 0
+Neb2: nbackblue2

+Neb2Flags: 60


#Asteroid Fields

#Music

$Event Music: 5: Deuteronomy
$Briefing Music: Cinema

#End

