#Personas

$Persona: C1Alpha2
$Type: wingman
$Allow substitution of missing messages: false

$Persona: C1Beta1
$Type: wingman
$Allow substitution of missing messages: false

$Persona: C2Beta1
$Type: wingman
$Allow substitution of missing messages: false

$Persona: C2Beta2
$Type: wingman
$Allow substitution of missing messages: false

$Persona: C3Beta1
$Type: wingman
$Allow substitution of missing messages: false

$Persona: C3Alpha3
$Type: wingman
$Allow substitution of missing messages: false

$Persona: C4Alpha2
$Type: wingman
$Allow substitution of missing messages: false

$Persona: C4Beta3
$Type: wingman
$Allow substitution of missing messages: false

$Persona: Support Ship EA
$Type: support
+EA

$Persona: C1 Command
$Type: Command

$Persona: C2 Command
$Type: Command

$Persona: C3 Command
$Type: Command

$Persona: C4 Command
$Type: Command

#Messages


; C1Alpha2

$Name: Arrive Enemy
$Message: XSTR("NNew contacts on radar!", -1)
+Persona: C1Alpha2
+Avi Name: Head-TP6
+Wave Name: C1Alpha2-contact.ogg

$Name: Attack Target
$Message: XSTR("Target confirmed, engaging!", -1)
+Persona: C1Alpha2
+Avi Name: Head-TP6
+Wave Name: C1Alpha2-attack.ogg

$Name: Check 6
$Message: XSTR("Enemy is tracking you, evade!", -1)
+Persona: C1Alpha2
+Avi Name: Head-TP6
+Wave Name: C1Alpha2-break.ogg

$Name: Disable Target
$Message: XSTR("Roger, he’s not getting away.", -1)
+Persona: C1Alpha2
+Avi Name: Head-TP6
+Wave Name: C1Alpha2-disable.ogg

$Name: Disarm Target
$Message: XSTR("Roger that, going for turrets.", -1)
+Persona: C1Alpha2
+Avi Name: Head-TP6
+Wave Name: C1Alpha2-disarm.ogg

$Name: Engage
$Message: XSTR("Affirmative, charging weapons.", -1)
+Persona: C1Alpha2
+Avi Name: Head-TP6
+Wave Name: C1Alpha2-engage.ogg

$Name: Help
$Message: XSTR("I’m barely holding together here!", -1)
+Persona: C1Alpha2
+Avi Name: Head-TP6
+Wave Name: C1Alpha2-help.ogg

$Name: Ignore Target
$Message: XSTR("Affirmative, letting up on target.", -1)
+Persona: C1Alpha2
+Avi Name: Head-TP6
+Wave Name: C1Alpha2-ignore.ogg

$Name: No
$Message: XSTR("Cannot comply!", -1)
+Persona: C1Alpha2
+Avi Name: Head-TP6
+Wave Name: C1Alpha2-no.ogg

$Name: Oops 1
$Message: XSTR("Was it something I said?", -1)
+Persona: C1Alpha2
+Avi Name: Head-TP6
+Wave Name: C1Alpha2-oops1.ogg

$Name: Player Dead
$Message: XSTR("Did anyone see Alpha 1 get out?", -1)
+Persona: C1Alpha2
+Avi Name: Head-TP6
+Wave Name: C1Alpha2-playerdead.ogg

$Name: Praise
$Message: XSTR("Nice shooting, ace.", -1)
+Persona: C1Alpha2
+Avi Name: Head-TP6
+Wave Name: C1Alpha2-praise.ogg

$Name: Rearm
$Message: XSTR("Out of ammo, calling in support!", -1)
+Persona: C1Alpha2
+Avi Name: Head-TP6
+Wave Name: C1Alpha2-rearm.ogg

$Name: yes
$Message: XSTR("Wilco.  Leave it to me.", -1)
+Persona: C1Alpha2
+Avi Name: Head-TP6
+Wave Name: C1Alpha2-yes.ogg

; C1Beta1

$Name: Arrive Enemy
$Message: XSTR("Tally-ho! Targets!!", -1)
+Persona: C1Beta1
+Avi Name: Head-TP4
+Wave Name: C1Beta1-contact.ogg

$Name: Attack Target
$Message: XSTR("Yes sir, hunting him down.", -1)
+Persona: C1Beta1
+Avi Name: Head-TP4
+Wave Name: C1Beta1-attack.ogg

$Name: Check 6
$Message: XSTR("Check six check six!", -1)
+Persona: C1Beta1
+Avi Name: Head-TP4
+Wave Name: C1Beta1-break.ogg

$Name: Disable Target
$Message: XSTR("Crippling target!", -1)
+Persona: C1Beta1
+Avi Name: Head-TP4
+Wave Name: C1Beta1-disable.ogg

$Name: Disarm Target
$Message: XSTR("Cutting his fangs.", -1)
+Persona: C1Beta1
+Avi Name: Head-TP4
+Wave Name: C1Beta1-disarm.ogg

$Name: Engage
$Message: XSTR("Okay lets go!", -1)
+Persona: C1Beta1
+Avi Name: Head-TP4
+Wave Name: C1Beta1-engage.ogg

$Name: Help
$Message: XSTR("I'm in trouble here!", -1)
+Persona: C1Beta1
+Avi Name: Head-TP4
+Wave Name: C1Beta1-help.ogg

$Name: Ignore Target
$Message: XSTR("He's all yours!", -1)
+Persona: C1Beta1
+Avi Name: Head-TP4
+Wave Name: C1Beta1-ignore.ogg

$Name: No
$Message: XSTR("Can't do that, sorry!", -1)
+Persona: C1Beta1
+Avi Name: Head-TP4
+Wave Name: C1Beta1-no.ogg

$Name: Oops 1
$Message: XSTR("Not me! THEM!", -1)
+Persona: C1Beta1
+Avi Name: Head-TP4
+Wave Name: C1Beta1-oops1.ogg

$Name: Player Dead
$Message: XSTR("Oh bloody hell! Pilot down!", -1)
+Persona: C1Beta1
+Avi Name: Head-TP4
+Wave Name: C1Beta1-playerdead.ogg

$Name: Praise
$Message: XSTR("Good show!", -1)
+Persona: C1Beta1
+Avi Name: Head-TP4
+Wave Name: C1Beta1-praise.ogg

$Name: Rearm
$Message: XSTR("I need more ammo!", -1)
+Persona: C1Beta1
+Avi Name: Head-TP4
+Wave Name: C1Beta1-rearm.ogg

$Name: yes
$Message: XSTR("Roger.", -1)
+Persona: C1Beta1
+Avi Name: Head-TP4
+Wave Name: C1Beta1-yes.ogg

; C1 Terran Command

$Name: Arrive Enemy
$Message: XSTR("Incoming jump signature! Hostile configuration!", -1)
+Persona: C1 Command
+Avi Name: Head-CM1
+Wave Name: C1_arrival.ogg

$Name: Oops 1
$Message: XSTR("Invalid target! Hold your fire!", -1)
+Persona: C1 Command
+Avi Name: Head-CM1
+Wave Name: C1_oops1.ogg

$Name: Traitor
$Message: XSTR("All units, terminate the traitor!", -1)
+Persona: C1 Command
+Avi Name: Head-CM1
+Wave Name: C1_Traitor.ogg

$Name: Rearm warping in
$Message: XSTR("Deploying support ship now. Please stand by.", -1)
+Persona: C1 Command
+Avi Name: Head-CM1
+Wave Name: C1_help.ogg

$Name: Support Killed
$Message: XSTR("Support ship is down!", -1)
+Persona: C1 Command
+Avi Name: Head-CM1
+Wave Name: C1_S_Dead.ogg

$Name: All Alone
$Message: XSTR("No reinforcements are available, pilot. You're on your own.", -1)
+Persona: C1 Command
+Avi Name: Head-CM1
+Wave Name: C1_Loner.ogg

$Name: Stray Warning
$Message: XSTR("Desertion is grounds for a court martial, pilot. Return to the battle.", -1)
+Persona: C1 Command
+Avi Name: Head-CM1
+Wave Name: C1_stray.ogg

$Name: Stray Warning Final
$Message: XSTR("Pilot, this is your final warning. Complete your mission objectives.", -1)
+Persona: C1 Command
+Avi Name: Head-CM1
+Wave Name:C1_strayfinal.ogg

; C2 Terran Command

$Name: Arrive Enemy
$Message: XSTR("Inbound hostiles detected!", -1)
+Persona: C2 Command
+Avi Name: Head-CM1
+Wave Name: C2_arrival.ogg

$Name: Oops 1
$Message: XSTR("Cease firing! That is a friendly!", -1)
+Persona: C2 Command
+Avi Name: Head-CM1
+Wave Name: C2_oops1.ogg

$Name: Traitor
$Message: XSTR("All ships, take out this traitor!", -1)
+Persona: C2 Command
+Avi Name: Head-CM1
+Wave Name: C2_Traitor.ogg

$Name: Rearm warping in
$Message: XSTR("Support ship in inbound. Wait one.", -1)
+Persona: C2 Command
+Avi Name: Head-CM1
+Wave Name: C2_help.ogg

$Name: Support Killed
$Message: XSTR("Support ship lost!", -1)
+Persona: C2 Command
+Avi Name: Head-CM1
+Wave Name: C2_S_Dead.ogg

$Name: All Alone
$Message: XSTR("No reinforcements are available, pilot. Make do with what you have.", -1)
+Persona: C2 Command
+Avi Name: Head-CM1
+Wave Name: C2_Loner.ogg

$Name: Stray Warning
$Message: XSTR("You are too far from the battle area, pilot!", -1)
+Persona: C2 Command
+Avi Name: Head-CM1
+Wave Name: C2_stray.ogg

$Name: Stray Warning Final
$Message: XSTR("Pilot, this is your final warning. Return to combat!", -1)
+Persona: C2 Command
+Avi Name: Head-CM1
+Wave Name:C2_strayfinal.ogg
