EAC1-A4

Split the initial "Destroy outpost"-directive into 3 - Gasminer, cruiser, freighter- not necessary though.
Maybe have a seperate dir for escort fighters, even when the player is not obligated to destroy them?

EAC1-A9

Maybe a landing this time?

EAC2-A1

Logic error in the DB - "The Republic of Mars has understandably reacted with outrage at the mysterious disappearance of one of their monitoring outposts, but since there's nothing to directly link the GTA to the raid, there's nothing they can do."
But the freighters slipped by, so the Marsians should know what's going. Probably they keep it under the table and hope that Earth wants only a mere adjustment of the treaty and not a full-scale war.

EAC2-A3

Maybe land on the new player on the new ship?

EAC2-FIN

I'm a slow reader, could it be possible to have the subtitles logged?
Also, the text is overlaying with the HUD.

EAC3-A1

Way too easy -- need to reduce the firepower of the Belus freighters, may need more pirates

EAC3-A6

Briefing 2: maybe have the briefing Icons on the grid?

EAC3-A8

Shouldn't I be unable to select my loadout? Briefing 5 implies this.

Could I have a "Maintain distance (F12)" directive?

I'm constantly getting "Sneak on approach vector, pilot!"-msgs although everything is fine. Kinda annoying.

Also, the station can be seen from far away, which doesn't make that much sense if your main objective is to find it.

Even though I installed everything properly now, the techroom is still a mess.
-I'm still seeing Vasudan ships.
-There a factions or classes appearing individual - for example the Majestic is seperate from the other Jovian ships, same for the Tereus. The Apollo bomber entry is followed by 2 fighters before the next bombers follow.
Add old fs1 ships to tech db

EAC4-A4

Would it be possible to have the Lindos not jumping out immediatly? I generally like these very brief stays. Also, if it's the players homeship, could I land on it?

EAC4-A5

The Lindos is my homeship, isn't it? Landing?

EAC4-A6

Is it necessary to have the Tempests mainturret marked as well if only taking out their side beam is required? I think it's rather distracting.

Maybe make the explosion of the Atlantis more like the CBAnim of the next mission?

Landing ending?

EAC4-A7

Perhabs the Neptune fleet should be given IFF unknown for the briefing, as they're friendly at the beginning.

There's no message mentioning the departure of the destroyer that suddenly appeared, nor a reason why it did bug out in mission. It isn't mentioned in the DB neither, though I think it'd be typical to call them cowards for fleeing. Maybe add something here?

Landing ending?

EAC4-A8

The Constant got destroyed before it was able to blockade the path (as the msgs suggest).

Landing ending?

EAC4-A9

The 2 hostile cuisers collide sometimes and are stuck in each other.

The missile launchers are spelled HVel in the turret marking as well as in the arrival message of the cruisers.


EAC4-B2

Landing end?

Msg Nemesis_JoviansCome_01: HVel again.

DB: "You defended the Nemesis, flagship of the Earth Alliance fleet, from bomber attack," => attacks
"But with Nemesis on station" => the
