#Mission Info

$Version: 0.10
$Name:  XSTR("Distraction", -1)
$Author: Blaise Russel
$Created: 05/12/04 at 16:09:39
$Modified: 08/13/21 at 17:40:17
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 8
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 2027.428223, 813.154724, 1213.439453
+Viewer orient:
	-0.824112, -0.000001, 0.566427,
	-0.457648, 0.589243, -0.665846,
	-0.333763, -0.807956, -0.485603


$Skybox Model: Starfield.pof

$AI Profile: FS1 RETAIL

#Sexp_variables

$Variables:
(
		0		"Allen"		"0"		"number"		"save-on-mission-progress"
		1		"Babington"		"0"		"number"		"save-on-mission-progress"
		2		"Iota"		"0"		"number"		"save-on-mission-progress"
		3		"Lambda"		"0"		"number"		"save-on-mission-progress"
		4		"Parsons"		"0"		"number"		"save-on-mission-progress"
		5		"Theta"		"0"		"number"		"save-on-mission-progress"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 2
$start_stage
$multi_text
 XSTR("The rebel cruiser $h Throckmorton has been located. Reports indicate that it is on the move and looking for a place to hide. The Admiral has ordered an immediate strike on the $r Sirian warship before it can reach cover, and you're going in.", -1)
$end_multi_text
$voice: stl05b8_1.ogg
$camera_pos: 2801.396240, 1607.348389, 1770.165161
$camera_orient:
	1.000000, -0.000001, 0.000827,
	-0.000827, 0.002410, 0.999997,
	-0.000003, -0.999997, 0.002410
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Hostile
$class: GTC Leviathan
$pos: 2854.591309, -0.000027, 1753.400513
$label:  XSTR("Throckmorton", -1)
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("However... the $g Terrans have insisted that they be the ones to take the $h Throckmorton down, and so you shall be flying escort for the $f GTC $f Righteous $f Fire. You shall accompany the cruiser and a $g Terran escort wing, $f Kappa, while they pursue the $h Throckmorton. Assist in the destruction of the cruiser and any other $r rebels that may be in the area.

Launch your fighters immediately. Show the $g GTA how a Vasudan fights.", -1)
$end_multi_text
$voice: stl05b2_2.ogg
$camera_pos: 2409.843018, 1607.348389, 1769.840576
$camera_orient:
	1.000000, -0.000001, 0.000828,
	-0.000828, 0.002410, 0.999997,
	-0.000003, -0.999997, 0.002410
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Hostile
$class: GTC Leviathan
$pos: 2854.591309, -0.000027, 1753.400513
$label:  XSTR("Throckmorton", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Fenris
$pos: 1960.911133, 0.000006, 1649.268066
$label:  XSTR("Righteous Fire", -1)
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Valkyrie
$pos: 1951.677246, 0.000024, 1894.499634
$label:  XSTR("Kappa", -1)
+id: 3
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 4

$Formula: ( and 
   ( is-event-false-delay "Omicron" 0 ) 
   ( is-event-false-delay "RFDown" 0 ) 
)
$Multi text
    XSTR("A Vasudan never leaves the field of battle without authorization from a superior officer. Your cowardice jeopardized the lives of our brothers and sisters. You are hereby stripped of your wings and all privileges bestowed upon you as a pilot of the Parliamentary Vasudan Navy. You will be taken into custody and handed over to the Altair 3rd Battlegroup internal security authority, where you will face a court martial. You are a disgrace to our species, Vasudan.", -1)
$end_multi_text
$Voice: stldbf1.ogg
$Recommendation text:
    XSTR("Do not depart until told to do so.", -1)
$end_multi_text

$Formula: ( is-event-true-delay "RFDown" 0 ) 
$Multi text
    XSTR("The Terran cruiser Righteous Fire was destroyed by rebel forces. The loss of a GTA ship in a Vasudan system has had an adverse effect on Terran-Vasudan relations, and the Directorate is having difficulty in quelling unrest both from within and without its ranks.

While I might expect this degree of incompetency from the Terran Kappa wing, I hold Vasudans such as yourselves to higher standards. Thus, it is out of personal displeasure as much as scapegoating for this inter-racial disaster that I discharge you from service with the PVN as of this moment. Return to your quarters immediately, pilot, and begin packing.", -1)
$end_multi_text
$Voice: stl05b1_3.ogg
$Recommendation text:
    XSTR("Bombers and heavy fighters are your primary concern. Ignore the lighter fighters and focus on them.

It may be that too many ships managed to escape in the previous mission, and as a result there are too many rebel remnants for you to successfully protect the Righteous Fire.", -1)
$end_multi_text

$Formula: ( is-event-true-delay "Omicron" 0 ) 
$Multi text
    XSTR("We come out of this engagement with not one but two cruisers destroyed - the Throckmorton and the Ridolfi. Furthermore, we can confirm the suspicions of the Security Directorate - that the Hammer of Light are as hostile to the Terran rebels as they are to us. Given the high number of Hammer of Light guerilla cells in this system, they should not last much longer.

Unfortunately, Admiral Mallory insists on remaining in Deneb until he can be sure that the Sirian rebels have been put down once and for all. He has also proposed that, since the Hammer of Light continue to interfere with operations to destroy the renegade Sirians in this system, the Terran 9th Fleet assist the 13th Battlegroup in tracking down the HoL - an offer that Admiral Amentep has unequivocally refused. Between you and I, I believe that the Admiral is correct. The Hammer of Light is a Vasudan matter - the Terrans would merely complicate things.

However, the Terran Admiral is adamant. It may be some time until our Admiral can dissuade him from his plans.", -1)
$end_multi_text
$Voice: stl05b3_4.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay "Omicron" 0 ) 
$Multi text
    XSTR("Your defence of the Terran cruiser was excellent, despite their refusal to comply with the Directorate and the interference of Zeta wing. It is fortunate that Omicron wing was not required elsewhere at the time, but even so a memorandum has been sent to the officers of the Ironclad.

You will be informed when we next require you. Until then, your time is yours.", -1)
$end_multi_text
$Voice: stl04b5_5.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
)

+Weaponry Pool: (
	"Avenger"	19
	"Fang"	1460
)

#Objects		;! 46 total

$Name: Alpha 1		;! Object #0
$Class: PVF Anubis
$Team: Friendly
$Location: 1644.228638, -416.226074, 285.370850
$Orientation:
	-0.713060, -0.700699, -0.023797,
	0.534629, -0.565391, 0.628096,
	-0.453561, 0.435147, 0.777772
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 320
+Special Shield Points: 400
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: PVF Anubis
$Team: Friendly
$Location: 1771.681641, -372.406952, 241.665894
$Orientation:
	-0.713060, -0.700699, -0.023797,
	0.534629, -0.565391, 0.628096,
	-0.453561, 0.435147, 0.777772
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Alpha 3		;! Object #2
$Class: PVF Anubis
$Team: Friendly
$Location: 1649.772095, -524.584045, 194.542358
$Orientation:
	-0.713060, -0.700699, -0.023797,
	0.534629, -0.565391, 0.628096,
	-0.453561, 0.435147, 0.777772
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Righteous Fire		;! Object #3
$Class: GTC Fenris
$Team: Friendly
$Location: 1548.330444, -875.256165, 163.853027
$Orientation:
	-0.692617, -0.703627, -0.158713,
	0.385023, -0.546715, 0.743545,
	-0.609949, 0.453884, 0.649577
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "RFW" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 2 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Omicron" 6 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100
$Texture Replace:
+old: nameplate
+new: GTCRighteousFire

$Name: Kappa 1		;! Object #4
$Class: GTF Valkyrie
$Team: Friendly
$Location: 1077.756104, -736.913635, 415.418823
$Orientation:
	-0.701496, -0.700700, -0.130087,
	0.434766, -0.565391, 0.700936,
	-0.564696, 0.435147, 0.701260
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Kappa 2		;! Object #5
$Class: GTF Valkyrie
$Team: Friendly
$Location: 1204.895508, -710.263428, 358.062012
$Orientation:
	-0.701496, -0.700700, -0.130087,
	0.434766, -0.565391, 0.700936,
	-0.564696, 0.435147, 0.701260
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Kappa 3		;! Object #6
$Class: GTF Valkyrie
$Team: Friendly
$Location: 1064.308228, -850.718140, 331.977051
$Orientation:
	-0.701496, -0.700700, -0.130087,
	0.434766, -0.565391, 0.700936,
	-0.564696, 0.435147, 0.701260
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Throckmorton		;! Object #7
$Class: GTC Leviathan
$Team: Hostile
$Location: 734.951477, -80.114754, 1157.727051
$Orientation:
	0.384455, -0.773883, -0.503290,
	0.841111, 0.518329, -0.154496,
	0.380431, -0.363925, 0.850195
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 1
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 200
$Texture Replace:
+old: nameplate
+new: SCCThrockmorton

$Name: Pilgrim		;! Object #8
$Class: PVC Aten
$Team: Hostile
$Location: 85.175400, 581.853943, 2243.670654
$Orientation:
	0.810026, -0.085696, 0.580099,
	0.295083, 0.914452, -0.276953,
	-0.506739, 0.395517, 0.766017
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-time-elapsed 1 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 90

$Name: Traitors Epsilon 1		;! Object #9
$Class: GTF Apollo
$Team: Hostile
$Location: -497.548706, -0.001486, 201.381393
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-50" "Fury" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Traitors Epsilon 2		;! Object #10
$Class: GTF Apollo
$Team: Hostile
$Location: -600.004578, -0.001472, 100.381256
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-50" "Fury" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Traitors Epsilon 3		;! Object #11
$Class: GTF Apollo
$Team: Hostile
$Location: -399.408875, -0.001481, 100.871895
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-50" "Fury" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Traitors Delta 1		;! Object #12
$Class: GTF Hercules
$Team: Hostile
$Location: -798.619385, -0.001420, 300.629944
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-50" "Fury" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Traitors Delta 2		;! Object #13
$Class: GTF Hercules
$Team: Hostile
$Location: -898.619751, -0.001421, 200.290894
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-50" "Fury" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Traitors Delta 3		;! Object #14
$Class: GTF Hercules
$Team: Hostile
$Location: -698.624329, -0.001424, 200.380356
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-50" "Fury" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Traitors Gamma 1		;! Object #15
$Class: GTF Apollo
$Team: Hostile
$Location: -999.752197, -0.001458, 100.004669
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-50" "Fury" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Traitors Gamma 2		;! Object #16
$Class: GTF Apollo
$Team: Hostile
$Location: -1099.705322, -0.001438, 0.755555
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-50" "Fury" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Traitors Gamma 3		;! Object #17
$Class: GTF Apollo
$Team: Hostile
$Location: -899.648743, -0.001477, 0.041360
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-50" "Fury" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Ridolfi		;! Object #18
$Class: GTC Leviathan
$Team: Hostile
$Location: 964.400024, 1790.800049, 1781.599976
$Orientation:
	0.505380, 0.034969, -0.862188,
	0.720449, -0.567021, 0.399301,
	-0.474916, -0.822961, -0.311754
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Terran Turret Weak" )
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Primary Banks: ( "Terran Turret Weak" )
+Subsystem: turret06
+Primary Banks: ( "Terran Turret Weak" )
+Subsystem: turret07
+Primary Banks: ( "Terran Turret Weak" )
+Subsystem: turret08
+Primary Banks: ( "Terran Turret Weak" )
+Subsystem: turret09a-01-main
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "AllDownForNow" 
   47 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 200
$Texture Replace:
+old: nameplate
+new: SCCRidolfi

$Name: Zeta 1		;! Object #19
$Class: GTB Medusa
$Team: Friendly
$Location: -1897.719116, -0.003802, 601.131287
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Zeta 2		;! Object #20
$Class: GTB Medusa
$Team: Friendly
$Location: -1998.567993, -0.003793, 500.081757
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Zeta 3		;! Object #21
$Class: GTB Medusa
$Team: Friendly
$Location: -1799.634155, -0.003763, 501.038574
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Omicron 1		;! Object #22
$Class: PVB Osiris
$Team: Friendly
$Location: -2400.203125, -0.003667, 699.962952
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tsunami" "Tsunami" "Barracuda" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Omicron 2		;! Object #23
$Class: PVB Osiris
$Team: Friendly
$Location: -2500.030029, -0.003662, 601.518738
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tsunami" "Tsunami" "Barracuda" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Omicron 3		;! Object #24
$Class: PVB Osiris
$Team: Friendly
$Location: -2299.021973, -0.003650, 602.861145
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tsunami" "Tsunami" "Barracuda" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Traitors Beta 1		;! Object #25
$Class: GTB Athena
$Team: Hostile
$Location: -1296.853760, -0.001619, 200.379883
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Traitors Beta 2		;! Object #26
$Class: GTB Athena
$Team: Hostile
$Location: -1396.889282, -0.001649, 100.784073
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Traitors Beta 3		;! Object #27
$Class: GTB Athena
$Team: Hostile
$Location: -1196.687988, -0.001643, 100.406319
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Traitors Beta 4		;! Object #28
$Class: GTB Athena
$Team: Hostile
$Location: -1297.617676, -0.001657, 2.531433
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Traitors Alpha 1		;! Object #29
$Class: GTF Ulysses
$Team: Hostile
$Location: -1595.649292, -0.001557, 202.178268
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Traitors Alpha 2		;! Object #30
$Class: GTF Ulysses
$Team: Hostile
$Location: -1696.954346, -0.001568, 100.613914
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Traitors Alpha 3		;! Object #31
$Class: GTF Ulysses
$Team: Hostile
$Location: -1496.861328, -0.001551, 100.303360
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Traitors Alpha 4		;! Object #32
$Class: GTF Ulysses
$Team: Hostile
$Location: -1596.449585, -0.001572, 2.011789
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Traitors Gamma 4		;! Object #33
$Class: GTF Apollo
$Team: Hostile
$Location: -999.303772, -0.001414, -100.070007
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-50" "Fury" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Sigma 1		;! Object #34
$Class: PVF Seth
$Team: Friendly
$Location: -2600.780273, -0.003579, 502.809662
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Sigma 2		;! Object #35
$Class: PVF Seth
$Team: Friendly
$Location: -2701.020996, -0.003572, 402.435822
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Sigma 3		;! Object #36
$Class: PVF Seth
$Team: Friendly
$Location: -2499.621582, -0.003587, 402.115356
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Traitors Eta 1		;! Object #37
$Class: GTF Apollo
$Team: Hostile
$Location: -500.046417, -0.003727, -198.411530
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-50" "Fury" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Traitors Eta 2		;! Object #38
$Class: GTF Apollo
$Team: Hostile
$Location: -600.624329, -0.003696, -299.662750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-50" "Fury" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Traitors Iota 1		;! Object #39
$Class: GTF Valkyrie
$Team: Hostile
$Location: -1246.781738, -0.004598, -305.220825
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Traitors Iota 2		;! Object #40
$Class: GTF Valkyrie
$Team: Hostile
$Location: -1348.149780, -0.004609, -404.181793
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Traitors Zeta 1		;! Object #41
$Class: GTF Hercules
$Team: Hostile
$Location: -754.647461, -0.004671, -286.687531
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-50" "Fury" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Traitors Zeta 2		;! Object #42
$Class: GTF Hercules
$Team: Hostile
$Location: -856.585571, -0.004658, -386.487183
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-50" "Fury" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Traitors Eta 3		;! Object #43
$Class: GTF Apollo
$Team: Hostile
$Location: -401.645752, -0.004186, -298.036530
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-50" "Fury" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Traitors Lambda 1		;! Object #44
$Class: GTF Hercules
$Team: Hostile
$Location: -1003.049683, -0.004474, -392.300323
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Traitors Omega 1		;! Object #45
$Class: GTF Ulysses
$Team: Hostile
$Location: -1650.507202, -0.004364, -411.863586
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

#Wings		;! 15 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Omicron" 28 ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
$AI Goals: ( goals ( ai-guard "Righteous Fire" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Kappa
+Squad Logo: gta.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Kappa 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   0 
   "Righteous Fire" 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Omicron" 6 ) 
$Ships: (		;! 3 total
	"Kappa 1"
	"Kappa 2"
	"Kappa 3"
)
$AI Goals: ( goals ( ai-guard "Righteous Fire" 50 ) )
+Flags: ( )

$Name: Traitors Epsilon
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Traitors Epsilon 1
$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: Righteous Fire
$Arrival Cue: ( is-event-true-delay "Start" 142 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Traitors Epsilon 1"
	"Traitors Epsilon 2"
	"Traitors Epsilon 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 8
+Wave Delay Max: 16

$Name: Traitors Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Traitors Delta 1
$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Righteous Fire
$Arrival Cue: ( and 
   ( is-destroyed-delay 
      ( rand 20 26 ) 
      "Traitors Epsilon" 
   )
   ( is-event-incomplete "RFDown" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Traitors Delta 1"
	"Traitors Delta 2"
	"Traitors Delta 3"
)
$AI Goals: ( goals ( ai-chase "Righteous Fire" 50 ) )
+Flags: ( )

$Name: Traitors Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Traitors Gamma 1
$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Righteous Fire
$Arrival Cue: ( and 
   ( is-destroyed-delay 
      ( rand 20 26 ) 
      "Traitors Delta" 
   )
   ( is-event-incomplete "RFDown" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Traitors Gamma 1"
	"Traitors Gamma 2"
	"Traitors Gamma 3"
	"Traitors Gamma 4"
)
$AI Goals: ( goals ( ai-chase "Righteous Fire" 50 ) )
+Flags: ( )

$Name: Zeta
+Squad Logo: gta.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zeta 1
$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: Ridolfi
$Arrival Cue: ( and 
   ( has-arrived-delay 26 "Ridolfi" ) 
   ( is-event-incomplete "RFDown" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Omicron" 6 ) 
$Ships: (		;! 3 total
	"Zeta 1"
	"Zeta 2"
	"Zeta 3"
)
$AI Goals: ( goals ( ai-chase "Ridolfi" 50 ) )
+Flags: ( )

$Name: Omicron
+Squad Logo: pvn.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Omicron 1
$Arrival Location: Near Ship
+Arrival Distance: 2500
$Arrival Anchor: Ridolfi
$Arrival Cue: ( and 
   ( is-destroyed-delay 7 "Ridolfi" ) 
   ( is-event-incomplete "RFDown" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Omicron" 16 ) 
$Ships: (		;! 3 total
	"Omicron 1"
	"Omicron 2"
	"Omicron 3"
)
+Flags: ( )

$Name: Traitors Beta
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Traitors Beta 1
$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Righteous Fire
$Arrival Cue: ( and 
   ( is-destroyed-delay 
      ( rand 20 26 ) 
      "Traitors Gamma" 
   )
   ( is-event-incomplete "RFDown" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Traitors Beta 1"
	"Traitors Beta 2"
	"Traitors Beta 3"
	"Traitors Beta 4"
)
$AI Goals: ( goals ( ai-chase "Righteous Fire" 50 ) )
+Flags: ( )
+Wave Delay Min: 4
+Wave Delay Max: 12

$Name: Traitors Alpha
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Traitors Alpha 1
$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Righteous Fire
$Arrival Cue: ( and 
   ( has-arrived-delay 
      ( rand 2 4 ) 
      "Traitors Beta" 
   )
   ( is-event-incomplete "RFDown" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Traitors Alpha 1"
	"Traitors Alpha 2"
	"Traitors Alpha 3"
	"Traitors Alpha 4"
)
$AI Goals: ( goals ( ai-guard-wing "Traitors Beta" 50 ) ( ai-chase-any 20 ) )
+Flags: ( )
+Wave Delay Min: 4
+Wave Delay Max: 12

$Name: Sigma
+Squad Logo: pvn.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Sigma 1
$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: Omicron 1
$Arrival Cue: ( has-arrived-delay 0 "Omicron" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Omicron" 16 ) 
$Ships: (		;! 3 total
	"Sigma 1"
	"Sigma 2"
	"Sigma 3"
)
$AI Goals: ( goals ( ai-guard-wing "Omicron" 50 ) )
+Flags: ( )

$Name: Traitors Eta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Traitors Eta 1
$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Righteous Fire
$Arrival Cue: ( and 
   ( has-arrived-delay 
      6 
      "Traitors Epsilon" 
   )
   ( is-event-incomplete "RFDown" ) 
   ( is-event-true-delay 
      "EnableLambda" 
      0 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Traitors Eta 1"
	"Traitors Eta 2"
	"Traitors Eta 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Traitors Iota
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Traitors Iota 1
$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Righteous Fire
$Arrival Cue: ( and 
   ( has-arrived-delay 
      6 
      "Traitors Delta" 
   )
   ( is-event-incomplete "RFDown" ) 
   ( is-event-true-delay "EnableTheta" 0 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Traitors Iota 1"
	"Traitors Iota 2"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Traitors Zeta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Traitors Zeta 1
$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Righteous Fire
$Arrival Cue: ( and 
   ( has-arrived-delay 
      28 
      "Traitors Gamma" 
   )
   ( is-event-incomplete "RFDown" ) 
   ( is-event-true-delay "EnableIota" 0 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Traitors Zeta 1"
	"Traitors Zeta 2"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Traitors Lambda
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Traitors Lambda 1
$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Righteous Fire
$Arrival Cue: ( and 
   ( has-arrived-delay 
      6 
      "Traitors Gamma" 
   )
   ( is-event-incomplete "RFDown" ) 
   ( or 
      ( is-event-true-delay "EnablePar" 0 ) 
      ( is-event-true-delay "EnableAllen" 0 ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Traitors Lambda 1"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Traitors Omega
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Traitors Omega 1
$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Righteous Fire
$Arrival Cue: ( and 
   ( has-arrived-delay 
      ( rand 12 18 ) 
      "Traitors Beta" 
   )
   ( is-event-incomplete "RFDown" ) 
   ( is-event-true-delay "EnableBab" 0 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Traitors Omega 1"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

#Events		;! 33 total

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Alpha2_01" 
      0 
      "Righteous Fire" 
      "High" 
      "RighteousFire_01" 
      4000 
      "#Director" 
      "High" 
      "Director_01" 
      7000 
      "Righteous Fire" 
      "High" 
      "RighteousFire_02" 
      26000 
      "Kappa 1" 
      "High" 
      "Kappa1_01" 
      6000 
      "Righteous Fire" 
      "High" 
      "RighteousFire_03" 
      6000 
      "Righteous Fire" 
      "High" 
      "RighteousFire_04" 
      22000 
      "Kappa 1" 
      "High" 
      "Kappa1_02" 
      11000 
      "Righteous Fire" 
      "High" 
      "RighteousFire_05" 
      7000 
      "Alpha 3" 
      "High" 
      "Alpha3_01" 
      12000 
      "Alpha 2" 
      "High" 
      "Alpha2_02" 
      4000 
      "Alpha 3" 
      "High" 
      "Alpha3_02" 
      3000 
      "Alpha 2" 
      "High" 
      "Alpha2_03" 
      15000 
      "Alpha 3" 
      "High" 
      "Alpha3_03" 
      8000 
   )
   ( ship-guardian "Alpha 2" "Alpha 3" ) 
   ( ship-subsys-guardian-threshold 
      34 
      "Righteous Fire" 
      "<all engines>" 
   )
)
+Name: Start
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Traitors Epsilon" 
   )
   ( send-message 
      "#Director" 
      "High" 
      "Director_02" 
   )
)
+Name: Hostiles
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Traitors Epsilon" 
   )
   ( do-nothing ) 
)
+Name: DirDesTEpsilon
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Traitors Epsilon", -1)
+Team: 0

$Formula: ( when 
   ( or 
      ( has-arrived-delay 0 "Traitors Eta" ) 
      ( has-arrived-delay 0 "Traitors Iota" ) 
      ( has-arrived-delay 0 "Traitors Zeta" ) 
   )
   ( send-message 
      "#Director" 
      "High" 
      "Director_03" 
   )
)
+Name: Remnants
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Traitors Eta" ) 
   ( do-nothing ) 
)
+Name: DirDesTEta
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Traitors Eta", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Traitors Delta" 
   )
   ( do-nothing ) 
)
+Name: DirDesTDelta
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Traitors Delta", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Traitors Iota" 
   )
   ( do-nothing ) 
)
+Name: DirDesTIota
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Traitors Iota", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Traitors Gamma" 
   )
   ( do-nothing ) 
)
+Name: DirDesTGamma
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Traitors Gamma", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Traitors Lambda" 
   )
   ( send-message 
      "#Director" 
      "High" 
      "Director_04" 
   )
)
+Name: TLambdaArrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Traitors Lambda" 
   )
   ( do-nothing ) 
)
+Name: DirDesTLambda
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Traitors Lambda", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Traitors Zeta" 
   )
   ( do-nothing ) 
)
+Name: DirDesTZeta
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Traitors Zeta", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Traitors Beta" ) 
   ( send-message 
      "#Director" 
      "High" 
      "Director_06" 
   )
)
+Name: TBetaArrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Traitors Omega" 
   )
   ( send-message 
      "#Director" 
      "High" 
      "Director_05" 
   )
)
+Name: TOmegaArrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Traitors Beta" 
   )
   ( do-nothing ) 
)
+Name: DirDesTBeta
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Traitors Beta", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Traitors Alpha" 
   )
   ( do-nothing ) 
)
+Name: DirDesTAlpha
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Traitors Alpha", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Traitors Omega" 
   )
   ( do-nothing ) 
)
+Name: DirDesTOmega
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Traitors Omega", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         26 
         "Traitors Epsilon" 
         "Traitors Delta" 
         "Traitors Gamma" 
         "Traitors Beta" 
         "Traitors Alpha" 
      )
      ( is-event-incomplete "RFDown" ) 
   )
   ( send-message-list 
      "Righteous Fire" 
      "High" 
      "RighteousFire_06" 
      0 
      "#Director" 
      "High" 
      "Director_07" 
      10000 
      "Righteous Fire" 
      "High" 
      "RighteousFire_07" 
      15000 
      "#Director" 
      "High" 
      "Director_08" 
      12000 
   )
)
+Name: AllDownForNow
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Ridolfi" ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Alpha2_04" 
      0 
      "Righteous Fire" 
      "High" 
      "RighteousFire_08" 
      4000 
      "#Director" 
      "High" 
      "Director_09" 
      8000 
   )
)
+Name: Ridolfi
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Zeta" ) 
   ( send-message-list 
      "Zeta 1" 
      "High" 
      "Zeta1_01" 
      0 
      "Righteous Fire" 
      "High" 
      "RighteousFire_09" 
      3000 
   )
)
+Name: Zeta
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Ridolfi" ) 
   ( send-message 
      "Zeta 1" 
      "High" 
      "Zeta1_02" 
   )
)
+Name: DirDesRidolfi
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Ridolfi", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Omicron" ) 
   ( send-message-list 
      "Omicron 1" 
      "High" 
      "Omicron1_01" 
      0 
      "Righteous Fire" 
      "High" 
      "RighteousFire_10" 
      3000 
      "Alpha 2" 
      "High" 
      "Alpha2_05" 
      15000 
      "#Director" 
      "High" 
      "Director_10" 
      7000 
   )
)
+Name: Omicron
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: DirRTB
+Repeat Count: 1
+Interval: 1
+Chained: 25
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Righteous Fire" 
   )
   ( send-message 
      "#Director" 
      "High" 
      "Director_11" 
   )
)
+Name: RFDown
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: DirRTBF
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Traitors Epsilon" 
   )
   ( do-nothing ) 
)
+Name: DirAwaitHostiles
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Await Rebel Reinforcements", -1)
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 2" ) 27 ) 
   ( ship-invulnerable "Alpha 2" ) 
)
+Name: SA2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 3" ) 31 ) 
   ( ship-invulnerable "Alpha 3" ) 
)
+Name: SA3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( = @Lambda[0] 0 ) 
   ( do-nothing ) 
)
+Name: EnableLambda
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( = @Theta[0] 0 ) 
   ( do-nothing ) 
)
+Name: EnableTheta
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( = @Iota[0] 0 ) 
   ( do-nothing ) 
)
+Name: EnableIota
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( = @Babington[0] 0 ) 
   ( do-nothing ) 
)
+Name: EnableBab
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( = @Parsons[0] 0 ) 
   ( do-nothing ) 
)
+Name: EnablePar
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( = @Allen[0] 0 ) 
   ( do-nothing ) 
)
+Name: EnableAllen
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: Destroy Throckmorton
$MessageNew:  XSTR("Destroy the Throckmorton", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Pilgrim" ) 

$Type: Primary
+Name: Protect Righteous Fire
$MessageNew:  XSTR("Protect the Righteous Fire", -1)
$end_multi_text
$Formula: ( has-departed-delay 
   0 
   "Righteous Fire" 
)

#Waypoints		;! 2 lists total

$Name: RFW
$List: (		;! 2 points in list
	( 342.744415, -74.056343, 1547.966675 )
	( 298.956696, 91.535789, 1697.323853 )
)

$Name: RW
$List: (		;! 4 points in list
	( 482.155853, 955.139526, 1465.035400 )
	( 503.082123, 462.827423, 1642.016724 )
	( 644.364502, 116.162598, 1965.972168 )
	( 203.715698, -258.317932, 1766.862305 )
)

#Messages		;! 34 total


$Name: Alpha2_01
$Team: -1
$MessageNew:  XSTR("Director... we have a slight problem.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: stl053a1.ogg

$Name: RighteousFire_01
$Team: -1
$MessageNew:  XSTR("Command, you seeing this? We got cruiser splattered all over the place here, what are we supposed to do now?", -1)
$end_multi_text
+Wave Name: stl_m5_rf_1.ogg

$Name: Director_01
$Team: -1
$MessageNew:  XSTR("Righteous Fire, this is the PVN Directorate. Sensors detect inbound renegade craft - rebels should be appearing to investigate the loss of the Throckmorton soon. Stay where you are and prepare to repel multiple hostile wings.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: stl0516a2.ogg

$Name: RighteousFire_02
$Team: -1
$MessageNew:  XSTR("Well... looks like we won't be hunting any rebel scumbags today, boys.", -1)
$end_multi_text
+Wave Name: stl_m5_rf_2.ogg

$Name: Kappa1_01
$Team: -1
$MessageNew:  XSTR("I hear that. Looks like them no-good Hammer of Light sputniks was up to no good again.", -1)
$end_multi_text
+Wave Name: stl_m5_k1_1.ogg

$Name: RighteousFire_03
$Team: -1
$MessageNew:  XSTR("Yeah, trust the Zods to leave those loonies running 'round loose. Serious issues, those guys, serious issues.", -1)
$end_multi_text
+Wave Name: stl_m5_rf_3.ogg

$Name: RighteousFire_04
$Team: -1
$MessageNew:  XSTR("Huh, didn't think I'd be sitting around here on my ass for the next five minutes. We're here to fight a war and the best they can do is send us after a dead ship? Some Command.", -1)
$end_multi_text
+Wave Name: stl_m5_rf_4.ogg

$Name: Kappa1_02
$Team: -1
$MessageNew:  XSTR("Oh, we'll be seeing sparks soon enough, the Vasudan did say that bad guys were coming in hot very soon...", -1)
$end_multi_text
+Wave Name: stl_m5_k1_2.ogg

$Name: RighteousFire_05
$Team: -1
$MessageNew:  XSTR("What, and you think he has a clue? Zod sent us after the Throck', 'member, and a fat lot of good THAT did us.", -1)
$end_multi_text
+Wave Name: stl_m5_rf_5.ogg

$Name: Alpha3_01
$Team: -1
$MessageNew:  XSTR("Wonderful company.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stl051a3.ogg

$Name: Alpha2_02
$Team: -1
$MessageNew:  XSTR("Perhaps they'll grow on us.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: stl052a4.ogg

$Name: Alpha3_02
$Team: -1
$MessageNew:  XSTR("Do you understand now what I mean when I speak of keeping our two races separate! These Terrans will never be able to accept us! Even their casual conversation is freighted with slurs against our name!", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stl0512a5.ogg

$Name: Alpha2_03
$Team: -1
$MessageNew:  XSTR("I notice that Officer Khafre is less hostile than he was when we first transferred here from the Pinnacle.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: stl057a6.ogg

$Name: Alpha3_03
$Team: -1
$MessageNew:  XSTR("You are worthless.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stl051a7.ogg

$Name: Director_02
$Team: -1
$MessageNew:  XSTR("Terran rebel craft have entered the area. They are moving to attack.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: stl054a8.ogg

$Name: Director_03
$Team: -1
$MessageNew:  XSTR("Remnants of rebel forces that managed to escape into Deneb have joined battle.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: stl055a9.ogg

$Name: Director_04
$Team: -1
$MessageNew:  XSTR("A rebel ace has jumped in.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: stl052b10.ogg

$Name: Director_05
$Team: -1
$MessageNew:  XSTR("Terran ace detected.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: stl051a11.ogg

$Name: Director_06
$Team: -1
$MessageNew:  XSTR("Terran bombers are attacking the Righteous Fire!", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: stl053b12.ogg

$Name: RighteousFire_06
$Team: -1
$MessageNew:  XSTR("Hey, Zod, how much longer are we sticking around here? We didn't come here to shoot grunts, we're after the rebel leaders! On the cruisers!", -1)
$end_multi_text
+Wave Name: stl_m5_rf_6.ogg

$Name: Director_07
$Team: -1
$MessageNew:  XSTR("You will remain at your station for the moment, Terran, and engage any ships that we order you to destroy, regardless of their importance or function. We will order you to the location of the other rebel cruiser when appropriate.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: stl0514a13.ogg

$Name: RighteousFire_07
$Team: -1
$MessageNew:  XSTR("Look, pal, all I'm saying is that we can't stay here and shoot down fighters AND have a go at one of their cruisers, we just don't have the stamina! This ship won't survive both missions, damnit!", -1)
$end_multi_text
+Wave Name: stl_m5_rf_7.ogg

$Name: Director_08
$Team: -1
$MessageNew:  XSTR("Your concerns will be addressed, Terran.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: stl053a14.ogg

$Name: Alpha2_04
$Team: -1
$MessageNew:  XSTR("Director, the Ridolfi has just jumped in!", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: stl053b15.ogg

$Name: RighteousFire_08
$Team: -1
$MessageNew:  XSTR("Leviathan versus Fenris? No chance, you damn Zod! I'm not risking this ship against a cruiser primed for ship-to-ship combat!", -1)
$end_multi_text
+Wave Name: stl_m5_rf_8.ogg

$Name: Director_09
$Team: -1
$MessageNew:  XSTR("Stay put, Righteous Fire. Bomber support may be delayed in arrival, stand by.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: stl055a16.ogg

$Name: Zeta1_01
$Team: -1
$MessageNew:  XSTR("Somebody call for an exterminator?", -1)
$end_multi_text
+Wave Name: stl_m5_zt1_1.ogg

$Name: RighteousFire_09
$Team: -1
$MessageNew:  XSTR("At last, fire support! Glad you could make it, Zeta - damn sandeaters left us hanging for a while there.", -1)
$end_multi_text
+Wave Name: stl_m5_rf_9.ogg

$Name: Zeta1_02
$Team: -1
$MessageNew:  XSTR("Ridolfi down. Another scumsucking rebel bites the dust, courtesy of my missile bay.", -1)
$end_multi_text
+Wave Name: stl_m5_zt1_2.ogg

$Name: Omicron1_01
$Team: -1
$MessageNew:  XSTR("Bomber support has arrived.", -1)
$end_multi_text
+Wave Name: stl052c17.ogg

$Name: RighteousFire_10
$Team: -1
$MessageNew:  XSTR("Heh, too late, sonny boy. Once again, the GTA had to do the work you couldn't do - makes me wonder what we're doing allied with you guys anyway. C'mon, boys, let's get back to the Ironclad.", -1)
$end_multi_text
+Wave Name: stl_m5_rf_10.ogg

$Name: Alpha2_05
$Team: -1
$MessageNew:  XSTR("Director, the Righteous Fire has departed and the Ridolfi has been destroyed. Should we return to the Guardian?", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: stl057b18.ogg

$Name: Director_10
$Team: -1
$MessageNew:  XSTR("Yes, you might as well. Alpha, Omicron, Sigma, return to base.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: stl054a19.ogg

$Name: Director_11
$Team: -1
$MessageNew:  XSTR("The Righteous Fire has been destroyed! All pilots, return to base immediately!", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: stl055a20.ogg

#Reinforcements		;! 0 total


#Background bitmaps		;! 39 total

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#Asteroid Fields

#Music

$Event Music: FS1-2: March
$Briefing Music: FS1-BRIEF6
$Debriefing Success Music: FS1-Success
$Debriefing Average Music: FS1-Success
$Debriefing Fail Music: FS1-Failure

#End

