#Mission Info

$Version: 0.10
$Name:  XSTR("End of the Beginning", -1)
$Author: Blaise Russel
$Created: 12/07/04 at 16:16:21
$Modified: 05/19/14 at 20:58:33
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 8
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 2525.145264, 859.274414, -2464.778320
+Viewer orient:
	0.952742, 0.000000, 0.303780,
	-0.085329, 0.959740, 0.267616,
	-0.291550, -0.280890, 0.914385

$Skybox Model: Starfield.pof
$AI Profile: FS1 RETAIL

#Command Briefing

$Stage Text:
 XSTR("PVD Pinnacle 2335
The Fall of Vasuda

Pilots, I have grave news.

Contrary to intelligence expectations, the Shivan Lucifer joined the SD Eva in the Deneb system, instead of taking up position in Antares. In response to this threat, the Terran destroyer Galatea deployed its bomber complement to attack and destroy the Eva.

Unfortunately, the Shivans also deployed the Lucifer to attack and destroy the Galatea. As you know, the Lucifer is not subject to conventional weapons fire... so you can imagine the result, I am sure.

Picking up the survivors from the destruction of the Galatea, the other allied destroyer in Deneb, the Bastion, retreated to safer ground. Thus, Deneb is now entirely within the control of the Shivans.", -1)
$end_multi_text
$Ani Filename: cb_vasrefuges.ani
+Wave Filename: stla1b10b1.ogg

$Stage Text:
 XSTR("An Uncertain Future

Recent, and hopefully more accurate, reports from the Security Directorate's scouts indicate that Deneb will in fact be the primary staging point for the Shivans' assault on Vasuda. The Lucifer will, of course, be leading the charge - thanks to the Terrans, however, Shivan support will be limited by the loss of the Eva. We expect the Genma wing of Lilith cruisers to act as the main support group for the Lucifer.

The situation in Antares remains unclear. Without the Eva backing the Lucifer up in Deneb, it is possible that the Shivans may re-initiate their original pincer-attack by sending in a second destroyer through Antares - possibilities include the Demiurge, already in Antares, and the Gehreleth, currently in Vega. The GTA has sent the GTD Intrepid to Antares specifically for the purpose of intercepting any capital ships that attempt to reinforce the Lucifer.

Unfortunately, such a move may prove to be ultimately useless - however, we have got to try.", -1)
$end_multi_text
$Ani Filename: cb_starmap11.ani
+Wave Filename: stla1b4b2.ogg

$Stage Text:
 XSTR("What Remains To Be Done

I should hope that I do not need to relay to you the futility of attempting to defend Vasuda. The Shivan Lucifer has destroyed everything that has ever stood against it - it annihilated the Terran Tombaugh Station, it obliterated the Galatea, and soon it will wipe Vasuda from the stars. With its unique sheath shielding and the immense power of its flux cannon beams, the Lucifer superdestroyer is unstoppable.

Hence, it is not our task to attempt to kill the unkillable, but to save the saveable. All five billion Vasudan civilians living on Vasuda Prime require evacuation to friendly systems before the Lucifer makes the jump from Deneb. The Pinnacle and its battlegroup has been assigned to this very task. Supporting transports and freighters will ferry Vasudans out of this system, while military vessels will attempt to hold back the Shivans for as long as possible.

Allow me to put this all into context for you, pilots - the Galatea fell at 1900 hours, by Terran reckoning. There is nothing keeping the Shivans in Deneb any longer. One hour has passed since then. The Lucifer could arrive any minute now. We do not have much time... not much time at all.", -1)
$end_multi_text
$Ani Filename: cb_shivorefootage.ani
+Wave Filename: stla1b8b3.ogg

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("As far as we know, the $h Lucifer is currently on the other side of the $b Deneb-Vasuda jump node. It will be but a few minutes before it is primed and ready for the assault on $b Vasuda $b Prime.

A blockade of two cruisers - the $f PVC $f Singa and the $f PVC $f Batak - has been stationed at the node.", -1)
$end_multi_text
$voice: stla1b1b4.ogg
$camera_pos: 169.169922, 571.823242, -1739.357788
$camera_orient:
	1.000000, -0.000002, -0.000810,
	0.000810, -0.000572, 1.000000,
	-0.000002, -1.000000, -0.000572
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: SD Lucifer
$pos: -20.044865, -0.000009, -1746.889648
$label: Lucifer
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Hostile
$class: GTF Ulysses
$pos: 160.755310, 0.000023, -1744.933838
$label: Deneb
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: PVC Aten
$pos: 304.799805, 0.000017, -1690.393311
$label: Singa
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: PVC Aten
$pos: 354.133484, -0.000010, -1798.702271
$label: Batak
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: PVF Seth
$pos: 411.068329, 0.000023, -1499.607422
$label: Alpha
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: PVB Osiris
$pos: 288.829071, -0.000002, -1986.269409
$label: Beta
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Worry not, pilot - the $g Directorate does not expect the $f Singa and $f Batak to hold back a superdestroyer. Instead, the task of these two cruisers is to engage and destroy any $r Shivan scouts and advance waves that enter $b Vasuda ahead of the much-feared $h Lucifer. The more $r Shivans we destroy now, the more time we shall have to evacuate $b Vasuda $b Prime.

You, $f Alpha and $f Beta, shall join these two cruisers.", -1)
$end_multi_text
$voice: stla1b9b5.ogg
$camera_pos: 328.683441, 407.753052, -1739.580933
$camera_orient:
	1.000000, -0.000002, -0.000810,
	0.000810, -0.000572, 1.000000,
	-0.000002, -1.000000, -0.000572
$camera_time: 500
$num_lines: 0
$num_icons: 8
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: SD Lucifer
$pos: -20.044865, -0.000009, -1746.889648
$label: Lucifer
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Hostile
$class: GTF Ulysses
$pos: 160.755310, 0.000023, -1744.933838
$label: Deneb
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: PVC Aten
$pos: 372.938904, 0.000031, -1695.629517
$label: Singa
+id: 3
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: PVC Aten
$pos: 422.272583, 0.000004, -1803.938477
$label: Batak
+id: 4
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: PVF Seth
$pos: 473.705414, 0.000001, -1699.076782
$label: Alpha
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: PVB Osiris
$pos: 316.982666, 0.000002, -1790.394897
$label: Beta
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Scorpion
$pos: 42.355820, -0.000008, -1789.806152
$label: Shivans
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Scorpion
$pos: 40.203232, -0.000006, -1698.359497
$label: Shivans
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$f Alpha will engage hostile fighters. $f Beta, in $b Osiris bombers, will attack $r Shivan warships. The $f Singa and $f Batak will provide fire support. $f Alpha will also be responsible for protecting these cruisers from $r Shivan attack.", -1)
$end_multi_text
$voice: stla1b3b6.ogg
$camera_pos: 328.683441, 407.753052, -1739.580933
$camera_orient:
	1.000000, -0.000002, -0.000810,
	0.000810, -0.000572, 1.000000,
	-0.000002, -1.000000, -0.000572
$camera_time: 500
$num_lines: 0
$num_icons: 8
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: SD Lucifer
$pos: -20.044865, -0.000009, -1746.889648
$label: Lucifer
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Hostile
$class: GTF Ulysses
$pos: 160.755310, 0.000023, -1744.933838
$label: Deneb
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: PVC Aten
$pos: 372.938904, 0.000031, -1695.629517
$label: Singa
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: PVC Aten
$pos: 422.272583, 0.000004, -1803.938477
$label: Batak
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: PVF Seth
$pos: 473.705414, 0.000001, -1699.076782
$label: Alpha
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: PVB Osiris
$pos: 316.982666, 0.000002, -1790.394897
$label: Beta
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Scorpion
$pos: 232.685501, -0.000013, -1794.455444
$label: Shivans
+id: 7
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Scorpion
$pos: 230.532913, -0.000011, -1703.008789
$label: Shivans
+id: 8
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("As soon as the $h Lucifer arrives, you are to pull out with immediate effect. We shall not throw soldiers uselessly at the $h Lucifer when they can be put to better use against other $r Shivans in the system. Do not attack or linger around the superdestroyer - just return to the $f Pinnacle without delay. There will be other opportunities to destroy the $h Lucifer, but we have only one chance to rescue $b Vasuda's citizens from death.", -1)
$end_multi_text
$voice: stla1b8b7.ogg
$camera_pos: 328.683441, 407.753052, -1739.580933
$camera_orient:
	1.000000, -0.000002, -0.000810,
	0.000810, -0.000572, 1.000000,
	-0.000002, -1.000000, -0.000572
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: SD Lucifer
$pos: 282.208801, 0.000011, -1742.025146
$label: Lucifer
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Hostile
$class: GTF Ulysses
$pos: 160.755310, 0.000023, -1744.933838
$label: Deneb
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: PVC Aten
$pos: 397.668610, 0.000024, -1700.895752
$label: Singa
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: PVC Aten
$pos: 475.556427, 0.000000, -1801.401245
$label: Batak
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: PVF Seth
$pos: 473.705414, 0.000001, -1699.076782
$label: Alpha
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: PVB Osiris
$pos: 396.103668, 0.000000, -1793.090576
$label: Beta
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 4

$Formula: ( is-event-false-delay "Lucifer" 0 ) 
$Multi text
    XSTR("A Vasudan never leaves the field of battle without authorisation from a superior officer. Your cowardice jeopardised the lives of our brothers and sisters. You are hereby stripped of your wings and all privileges bestowed upon you as a pilot of the Parliamentary Vasudan Navy. You will be taken into custody and handed over to the Vasuda 1st Battlegroup internal security authority, where you will face a court martial. You are a disgrace to our species, Vasudan.", -1)
$end_multi_text
$Voice: stldbf1.ogg
$Recommendation text:
    XSTR("Do not depart until told to do so.", -1)
$end_multi_text

$Formula: ( is-event-true-delay "Lucifer" 0 ) 
$Multi text
    XSTR("A good job, Alpha. A shame that your success in this operation could not be matched by happier events elsewhere. The arrival of the Lucifer in Vasuda heralds the loss of our home system to the Shivans.

However, you did destroy a great number of Shivan fighters and also two Shivan cruisers - hopefully this small victory will buy us the survival of an equivalent number of Vasudans.", -1)
$end_multi_text
$Voice: stla1b2b8.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay "Lucifer" 0 ) 
   ( is-event-false-delay "Singa" 0 ) 
   ( is-event-false-delay "Batak" 0 ) 
)
$Multi text
    XSTR("Also commendable is your preservation of the Singa and Batak. These cruisers shall live to fight another day.", -1)
$end_multi_text
$Voice: None
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay "Lucifer" 0 ) 
$Multi text
    XSTR("Congratulations on a mission successfully accomplished, but do not allow yourselves to relax too soon. In a few hours, Alpha, we shall require you to enter the field once again.

Maintain your focus, pilots.", -1)
$end_multi_text
$Voice: None
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 2
$Ship Choices: (
)

+Weaponry Pool: (
	"Avenger"	109
	"Flail"	16
	"Prometheus"	3
	"Fang"	1460
	"Interceptor"	530
	"Havoc"	30
	"Tsunami"	18
)

#Objects		;! 42 total

$Name: Alpha 1		;! Object #0
$Class: PVF Seth
$Team: Friendly
$Location: -223.013123, 210.589645, -526.830505
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: PVF Seth
$Team: Friendly
$Location: -323.044678, 210.589645, -626.529175
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Alpha 3		;! Object #2
$Class: PVF Seth
$Team: Friendly
$Location: -123.416107, 210.589645, -626.707275
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 1		;! Object #3
$Class: PVB Osiris
$Team: Friendly
$Location: 353.236359, -114.942795, -119.324257
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tsunami" "Tsunami" "Havoc" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Beta 2		;! Object #4
$Class: PVB Osiris
$Team: Friendly
$Location: 253.175629, -114.942802, -220.958878
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tsunami" "Tsunami" "Havoc" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Beta 3		;! Object #5
$Class: PVB Osiris
$Team: Friendly
$Location: 452.834747, -114.942833, -219.617569
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tsunami" "Tsunami" "Havoc" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Singa		;! Object #6
$Class: PVC Aten
$Team: Friendly
$Location: 823.551941, 106.327301, 278.060455
$Orientation:
	0.408488, 0.000000, -0.912764,
	0.000000, 1.000000, 0.000000,
	0.912764, 0.000000, 0.408488
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 4 "Lucifer" ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 90

$Name: Batak		;! Object #7
$Class: PVC Aten
$Team: Friendly
$Location: -701.820496, -91.215103, 50.584255
$Orientation:
	0.334238, 0.000000, 0.942489,
	0.000000, 1.000000, 0.000000,
	-0.942489, 0.000000, 0.334238
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 3 "Lucifer" ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 5
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 90

$Name: Arjuna 1		;! Object #8
$Class: SF Scorpion
$Team: Hostile
$Location: 123.953629, 201.488464, 1960.682617
$Orientation:
	-0.999135, 0.000000, 0.041581,
	0.000000, 1.000000, 0.000000,
	-0.041581, 0.000000, -0.999135
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Arjuna 2		;! Object #9
$Class: SF Scorpion
$Team: Hostile
$Location: 220.699478, 201.488464, 2056.345703
$Orientation:
	-0.999135, 0.000000, 0.041581,
	0.000000, 1.000000, 0.000000,
	-0.041581, 0.000000, -0.999135
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Arjuna 3		;! Object #10
$Class: SF Scorpion
$Team: Hostile
$Location: 21.818573, 201.488419, 2066.182617
$Orientation:
	-0.999135, 0.000000, 0.041581,
	0.000000, 1.000000, 0.000000,
	-0.041581, 0.000000, -0.999135
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Krishna 1		;! Object #11
$Class: SF Basilisk
$Team: Hostile
$Location: -239.474396, -163.264877, 2038.539673
$Orientation:
	-0.999597, 0.000000, -0.028404,
	0.000000, 1.000000, 0.000000,
	0.028404, 0.000000, -0.999597
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Krishna 2		;! Object #12
$Class: SF Basilisk
$Team: Hostile
$Location: -144.166351, -163.264999, 2138.370605
$Orientation:
	-0.999597, 0.000000, -0.028404,
	0.000000, 1.000000, 0.000000,
	0.028404, 0.000000, -0.999597
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Krishna 3		;! Object #13
$Class: SF Basilisk
$Team: Hostile
$Location: -340.518005, -163.264999, 2132.983887
$Orientation:
	-0.999597, 0.000000, -0.028404,
	0.000000, 1.000000, 0.000000,
	0.028404, 0.000000, -0.999597
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vishnu 1		;! Object #14
$Class: SF Scorpion
$Team: Hostile
$Location: 99.192070, -21.750418, 2129.051025
$Orientation:
	-0.999596, 0.000000, -0.028404,
	0.000000, 1.000000, 0.000000,
	0.028404, 0.000000, -0.999596
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Vishnu 2		;! Object #15
$Class: SF Scorpion
$Team: Hostile
$Location: 193.219025, -21.750357, 2227.968994
$Orientation:
	-0.999597, 0.000000, -0.028404,
	0.000000, 1.000000, 0.000000,
	0.028404, 0.000000, -0.999597
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Vishnu 3		;! Object #16
$Class: SF Scorpion
$Team: Hostile
$Location: -8.305901, -21.750357, 2223.549072
$Orientation:
	-0.999597, 0.000000, -0.028404,
	0.000000, 1.000000, 0.000000,
	0.028404, 0.000000, -0.999597
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cantrum		;! Object #17
$Class: SC Cain
$Team: Hostile
$Location: -153.199997, -9.200000, 2153.800049
$Orientation:
	-0.994849, -0.036869, -0.094423,
	-0.049454, 0.989662, 0.134619,
	0.088483, 0.138595, -0.986388
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Cant1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   ( rand 3 8 ) 
   "Vishnu" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Bheema 1		;! Object #18
$Class: SB Shaitan
$Team: Hostile
$Location: 143.928329, 326.975983, 2165.623779
$Orientation:
	-0.999831, 0.000000, 0.018407,
	0.000000, 1.000000, 0.000000,
	-0.018407, 0.000000, -0.999831
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Bheema 2		;! Object #19
$Class: SB Shaitan
$Team: Hostile
$Location: 246.510818, 326.976044, 2271.041992
$Orientation:
	-0.999831, 0.000000, 0.018407,
	0.000000, 1.000000, 0.000000,
	-0.018407, 0.000000, -0.999831
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Bheema 3		;! Object #20
$Class: SB Shaitan
$Team: Hostile
$Location: 47.600975, 326.976044, 2277.323242
$Orientation:
	-0.999831, 0.000000, 0.018407,
	0.000000, 1.000000, 0.000000,
	-0.018407, 0.000000, -0.999831
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Durga 1		;! Object #21
$Class: SF Manticore
$Team: Hostile
$Location: 79.890350, -106.097267, 1905.536621
$Orientation:
	-0.999831, 0.000000, 0.018406,
	0.000000, 1.000000, 0.000000,
	-0.018406, 0.000000, -0.999831
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Durga 2		;! Object #22
$Class: SF Manticore
$Team: Hostile
$Location: 182.998856, -106.097229, 2004.657959
$Orientation:
	-0.999831, 0.000000, 0.018407,
	0.000000, 1.000000, 0.000000,
	-0.018407, 0.000000, -0.999831
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Durga 3		;! Object #23
$Class: SF Manticore
$Team: Hostile
$Location: -16.417152, -106.097252, 2008.452393
$Orientation:
	-0.999831, 0.000000, 0.018407,
	0.000000, 1.000000, 0.000000,
	-0.018407, 0.000000, -0.999831
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Indra 1		;! Object #24
$Class: SF Basilisk
$Team: Hostile
$Location: 82.682686, -364.314209, 2004.930664
$Orientation:
	-0.998670, 0.000000, 0.051570,
	0.000000, 1.000000, 0.000000,
	-0.051570, 0.000000, -0.998670
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Indra 2		;! Object #25
$Class: SF Basilisk
$Team: Hostile
$Location: 192.752869, -364.314178, 2100.291992
$Orientation:
	-0.998669, 0.000000, 0.051570,
	0.000000, 1.000000, 0.000000,
	-0.051570, 0.000000, -0.998669
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Indra 3		;! Object #26
$Class: SF Basilisk
$Team: Hostile
$Location: -9.970127, -364.314117, 2109.832031
$Orientation:
	-0.998669, 0.000000, 0.051570,
	0.000000, 1.000000, 0.000000,
	-0.051570, 0.000000, -0.998669
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Indra 4		;! Object #27
$Class: SF Basilisk
$Team: Hostile
$Location: 94.573563, -364.314178, 2205.599609
$Orientation:
	-0.998669, 0.000000, 0.051570,
	0.000000, 1.000000, 0.000000,
	-0.051570, 0.000000, -0.998669
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Baalzephon		;! Object #28
$Class: SC Lilith
$Team: Hostile
$Location: 158.899994, 349.799988, 2110.899902
$Orientation:
	-0.981310, -0.019230, 0.191468,
	-0.044834, 0.990459, -0.130308,
	-0.187135, -0.136457, -0.972810
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Baal1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   ( rand 2 6 ) 
   "Indra" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 210

$Name: Rama 1		;! Object #29
$Class: SF Manticore
$Team: Hostile
$Location: -224.425980, 213.431641, 2108.846924
$Orientation:
	-0.999135, 0.000000, -0.041581,
	0.000000, 1.000000, 0.000000,
	0.041581, 0.000000, -0.999135
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Rama 2		;! Object #30
$Class: SF Manticore
$Team: Hostile
$Location: -133.087112, 213.431702, 2210.577393
$Orientation:
	-0.999135, 0.000000, -0.041581,
	0.000000, 1.000000, 0.000000,
	0.041581, 0.000000, -0.999135
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Rama 3		;! Object #31
$Class: SF Manticore
$Team: Hostile
$Location: -329.793854, 213.431641, 2207.786865
$Orientation:
	-0.999135, 0.000000, -0.041581,
	0.000000, 1.000000, 0.000000,
	0.041581, 0.000000, -0.999135
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Kali 1		;! Object #32
$Class: SF Basilisk
$Team: Hostile
$Location: 332.181580, 101.586739, 1946.646973
$Orientation:
	-0.999263, 0.000000, 0.038398,
	0.000000, 1.000000, 0.000000,
	-0.038398, 0.000000, -0.999263
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Kali 2		;! Object #33
$Class: SF Basilisk
$Team: Hostile
$Location: 432.972260, 101.586739, 2045.705933
$Orientation:
	-0.999263, 0.000000, 0.038398,
	0.000000, 1.000000, 0.000000,
	-0.038398, 0.000000, -0.999263
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Kali 3		;! Object #34
$Class: SF Basilisk
$Team: Hostile
$Location: 239.108002, 101.586693, 2049.304443
$Orientation:
	-0.999263, 0.000000, 0.038398,
	0.000000, 1.000000, 0.000000,
	-0.038398, 0.000000, -0.999263
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Kali 4		;! Object #35
$Class: SF Basilisk
$Team: Hostile
$Location: 334.210999, 101.586708, 2149.906982
$Orientation:
	-0.999263, 0.000000, 0.038398,
	0.000000, 1.000000, 0.000000,
	-0.038398, 0.000000, -0.999263
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Asura 1		;! Object #36
$Class: SF Dragon
$Team: Hostile
$Location: -105.475960, -72.998512, 2235.242188
$Orientation:
	-0.999767, 0.000000, -0.021591,
	0.000000, 1.000000, 0.000000,
	0.021591, 0.000000, -0.999767
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Asura 2		;! Object #37
$Class: SF Dragon
$Team: Hostile
$Location: -4.397808, -72.998482, 2338.253418
$Orientation:
	-0.999767, 0.000000, -0.021591,
	0.000000, 1.000000, 0.000000,
	0.021591, 0.000000, -0.999767
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Asura 3		;! Object #38
$Class: SF Dragon
$Team: Hostile
$Location: -204.016541, -72.998482, 2334.739746
$Orientation:
	-0.999767, 0.000000, -0.021591,
	0.000000, 1.000000, 0.000000,
	0.021591, 0.000000, -0.999767
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Zimimar		;! Object #39
$Class: SC Cain
$Team: Hostile
$Location: -429.979065, -217.931366, 1865.641235
$Orientation:
	0.943069, 0.060327, -0.327081,
	0.121074, -0.978208, 0.168671,
	-0.309778, -0.198669, -0.929822
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( percent-ships-destroyed 
   60 
   "Kali" 
   "Asura" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Zaebos		;! Object #40
$Class: SC Cain
$Team: Hostile
$Location: 425.528961, -204.157928, 1977.287964
$Orientation:
	0.940749, -0.135216, 0.310982,
	-0.188709, -0.970694, 0.148801,
	0.281748, -0.198669, -0.938695
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( percent-ships-destroyed 
      80 
      "Kali" 
      "Asura" 
   )
   ( is-destroyed-delay 4 "Kali" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Lucifer		;! Object #41
$Class: SD Lucifer
$Team: Hostile
$Location: -23.571997, 367.408539, 4326.076660
$Orientation:
	-1.000000, 0.000000, -0.001593,
	0.000000, 1.000000, 0.000000,
	0.001593, 0.000000, -1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 6 "Zaebos" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "escort" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 4000

#Wings		;! 11 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Lucifer" 14 ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Beta
+Squad Logo: pvn.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Lucifer" 15 ) 
$Ships: (		;! 3 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
)
$AI Goals: ( goals ( ai-chase "Cantrum" 50 ) ( ai-chase "Baalzephon" 50 ) )
+Hotkey: 1
+Flags: ( )

$Name: Arjuna
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Start" 62 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Krishna
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Krishna 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   ( rand 2 5 ) 
   "Arjuna" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Krishna 1"
	"Krishna 2"
	"Krishna 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 10

$Name: Vishnu
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Vishnu 1

$Arrival Location: Hyperspace
$Arrival Cue: ( percent-ships-destroyed 
   30 
   "Krishna" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Vishnu 1"
	"Vishnu 2"
	"Vishnu 3"
)
$AI Goals: ( goals ( ai-guard-wing "Krishna" 50 ) )
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 10

$Name: Bheema
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Bheema 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   ( rand 24 26 ) 
   "Cantrum" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Bheema 1"
	"Bheema 2"
	"Bheema 3"
)
$AI Goals: ( goals ( ai-chase "Singa" 50 ) ( ai-chase "Batak" 50 ) )
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 10

$Name: Durga
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Durga 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   ( rand 1 5 ) 
   "Bheema" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Durga 1"
	"Durga 2"
	"Durga 3"
)
$AI Goals: ( goals ( ai-guard-wing "Bheema" 50 ) )
+Flags: ( )
+Wave Delay Min: 8
+Wave Delay Max: 16

$Name: Indra
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Indra 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   ( rand 1 5 ) 
   "Bheema" 
   "Durga" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Indra 1"
	"Indra 2"
	"Indra 3"
	"Indra 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 10

$Name: Rama
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Rama 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 3 "Baalzephon" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Rama 1"
	"Rama 2"
	"Rama 3"
)
$AI Goals: ( goals ( ai-guard "Baalzephon" 50 ) )
+Flags: ( )
+Wave Delay Min: 15
+Wave Delay Max: 30

$Name: Kali
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Kali 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   ( rand 1 5 ) 
   "Baalzephon" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Kali 1"
	"Kali 2"
	"Kali 3"
	"Kali 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 10

$Name: Asura
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Asura 1

$Arrival Location: Hyperspace
$Arrival Cue: ( percent-ships-destroyed 30 "Kali" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Asura 1"
	"Asura 2"
	"Asura 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

#Events		;! 22 total

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "#Director" 
      "High" 
      "Director_01" 
      0 
      "Alpha 1" 
      "High" 
      "Alpha1_01" 
      7000 
      "Alpha 3" 
      "High" 
      "Alpha3_01" 
      12000 
      "Alpha 1" 
      "High" 
      "Alpha1_02" 
      4000 
      "Alpha 3" 
      "High" 
      "Alpha3_02" 
      8000 
      "Alpha 1" 
      "High" 
      "Alpha1_03" 
      7000 
      "Alpha 3" 
      "High" 
      "Alpha3_03" 
      8000 
      "Alpha 1" 
      "High" 
      "Alpha1_04" 
      3000 
   )
   ( ship-guardian "Alpha 1" "Alpha 3" ) 
   ( hud-disable-except-messages 0 ) 
)
+Name: Start
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Arjuna" ) 
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "Alpha1_05" 
      0 
      "Alpha 3" 
      "High" 
      "Alpha3_04" 
      3000 
      "Alpha 1" 
      "High" 
      "Alpha1_06" 
      4000 
   )
)
+Name: Shivans
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Cantrum" ) 
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "Alpha1_07" 
      0 
      "#Director" 
      "High" 
      "Director_02" 
      4000 
      "Alpha 1" 
      "High" 
      "Alpha1_08" 
      5000 
   )
)
+Name: Cruiser1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cantrum" ) 
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "Alpha1_09" 
      0 
      "Alpha 3" 
      "High" 
      "Alpha3_05" 
      4000 
      "Alpha 1" 
      "High" 
      "Alpha1_10" 
      3000 
   )
)
+Name: DirDesCantrum
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cantrum", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Bheema" ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Alpha1_11" 
   )
)
+Name: Shivans2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Baalzephon" ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Alpha1_12" 
   )
)
+Name: Cruiser2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Lucifer" ) 
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "Alpha1_13" 
      0 
      "#Director" 
      "High" 
      "Director_03" 
      3000 
      "Alpha 1" 
      "High" 
      "Alpha1_14" 
      5000 
   )
)
+Name: Lucifer
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 2" ) 
   ( do-nothing ) 
)
+Name: DirRTB
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Singa" ) 
   ( send-message 
      "#Director" 
      "High" 
      "Director_04" 
   )
)
+Name: Singa
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Batak" ) 
   ( send-message 
      "#Director" 
      "High" 
      "Director_05" 
   )
)
+Name: Batak
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Baalzephon" ) 
   ( do-nothing ) 
)
+Name: DirDesBaalzephon
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Baalzephon", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Arjuna" ) 
   ( do-nothing ) 
)
+Name: DirDesArjuna
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Arjuna", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Krishna" ) 
   ( do-nothing ) 
)
+Name: DirDesKrishna
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Krishna", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Vishnu" ) 
   ( do-nothing ) 
)
+Name: DirDesVishnu
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Vishnu", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Bheema" ) 
   ( do-nothing ) 
)
+Name: DirDesBheema
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Bheema", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Durga" ) 
   ( do-nothing ) 
)
+Name: DirDesDurga
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Durga", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Indra" ) 
   ( do-nothing ) 
)
+Name: DirDesIndra
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Indra", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Rama" ) 
   ( do-nothing ) 
)
+Name: DirDesRama
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Rama", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Kali" ) 
   ( do-nothing ) 
)
+Name: DirDesKali
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Kali", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Asura" ) 
   ( do-nothing ) 
)
+Name: DirDesAsura
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Asura", -1)
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 1" ) 37 ) 
   ( ship-invulnerable "Alpha 1" ) 
)
+Name: SA1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 3" ) 34 ) 
   ( ship-invulnerable "Alpha 3" ) 
)
+Name: SA3
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: Blockade Node
$MessageNew:  XSTR("Blockade Deneb Jump Node", -1)
$end_multi_text
$Formula: ( has-arrived-delay 0 "Lucifer" ) 

$Type: Secondary
+Name: Protect Cruisers
$MessageNew:  XSTR("Protect Cruisers", -1)
$end_multi_text
$Formula: ( has-departed-delay 
   0 
   "Singa" 
   "Batak" 
)

#Waypoints		;! 2 lists total


$Jump Node: 0.000000, 0.000000, 2000.000000
$Jump Node Name: Deneb
$Name: Cant1
$List: (		;! 1 points in list
	( 492.623566, 262.204956, 395.800140 )
)

$Name: Baal1
$List: (		;! 1 points in list
	( -499.009003, 68.445885, 198.718353 )
)

#Messages		;! 24 total


$Name: Director_01
$Team: -1
$MessageNew:  XSTR("Position yourselves before the node, Alpha, Beta. We expect the Shivan assault to begin very soon.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: stla16am01.ogg

$Name: Alpha1_01
$Team: -1
$MessageNew:  XSTR("Whatever you say, Director.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stla12am02.ogg

$Name: Alpha3_01
$Team: -1
$MessageNew:  XSTR("What did you mean by that?", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: stla12bm03.ogg

$Name: Alpha1_02
$Team: -1
$MessageNew:  XSTR("And who are you? I don't recognise who you are, why don't you introduce yourself? Or do you lack all manners?", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stla17am04.ogg

$Name: Alpha3_02
$Team: -1
$MessageNew:  XSTR("My apologies, I spoke out of turn. I am Ensign Rath. I was conscripted only recently - this is all still new to me...", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: stla16bm05.ogg

$Name: Alpha1_03
$Team: -1
$MessageNew:  XSTR("Well, all is forgiven, if not forgotten. I am Lieutenant Khem. I lead this squadron under Commander Nakhti.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stla17bm06.ogg

$Name: Alpha3_03
$Team: -1
$MessageNew:  XSTR("Greetings, Lieutenant Khem.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: stla12cm07.ogg

$Name: Alpha1_04
$Team: -1
$MessageNew:  XSTR("Greetings, Ensign Rath.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stla12dm08.ogg

$Name: Alpha1_05
$Team: -1
$MessageNew:  XSTR("Enemies inbound. It has begun.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stla12am09.ogg

$Name: Alpha3_04
$Team: -1
$MessageNew:  XSTR("Did... did those fighters just jump all the way... from Deneb...?", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: stla13am10.ogg

$Name: Alpha1_06
$Team: -1
$MessageNew:  XSTR("Less thinking, more fighting!", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stla12cm11.ogg

$Name: Alpha1_07
$Team: -1
$MessageNew:  XSTR("A Cain cruiser! Beta wing, engage and destroy!", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stla13bm12.ogg

$Name: Director_02
$Team: -1
$MessageNew:  XSTR("Alpha 1, consider the wisdom of allowing Beta to hang back-", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: stla14am13.ogg

$Name: Alpha1_08
$Team: -1
$MessageNew:  XSTR("I am fighting this battle, not you! I shall give the orders!", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stla13bm14.ogg

$Name: Alpha1_09
$Team: -1
$MessageNew:  XSTR("Success!", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stla11am15.ogg

$Name: Alpha3_05
$Team: -1
$MessageNew:  XSTR("Did you just ignore the Director's orders?", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: stla12bm16.ogg

$Name: Alpha1_10
$Team: -1
$MessageNew:  XSTR("It was but a suggestion on his part, and I treated it as such. I will have my way in these things, as they know well.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stla17bm17.ogg

$Name: Alpha1_11
$Team: -1
$MessageNew:  XSTR("More Shivans!", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stla11am18.ogg

$Name: Alpha1_12
$Team: -1
$MessageNew:  XSTR("Yet more of the Destroyers pour forth from the node! This is intolerable!", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stla15am19.ogg

$Name: Alpha1_13
$Team: -1
$MessageNew:  XSTR("Sa Vasuda! The Lucifer!", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stla12dm20.ogg

$Name: Director_03
$Team: -1
$MessageNew:  XSTR("All ships, pull back from the jump node and return to the Pinnacle!", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: stla14am21.ogg

$Name: Alpha1_14
$Team: -1
$MessageNew:  XSTR("Now there is a suggestion I will take on board! Alpha, return to base now!", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stla15cm22.ogg

$Name: Director_04
$Team: -1
$MessageNew:  XSTR("The Singa has been destroyed!", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: stla12bm23.ogg

$Name: Director_05
$Team: -1
$MessageNew:  XSTR("The Batak has fallen!", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: stla12cm24.ogg

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 0
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunGold
+Angles: 0.174533 0.000000 2.949604
+Scale: 2.000000

#Asteroid Fields

#Music

$Event Music: FS1-9: Monolith
$Briefing Music: FS1-BRIEF1
$Debriefing Success Music: FS1-Success
$Debriefing Average Music: FS1-Success
$Debriefing Fail Music: FS1-Failure

#End

