#Mission Info

$Version: 0.10
$Name:  XSTR("Striking Back", -1)
$Author: Blaise Russel
$Created: 04/25/04 at 21:35:20
$Modified: 05/19/14 at 20:47:03
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 8
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -2644.688721, 3835.266846, 621.420166
+Viewer orient:
	-0.963652, -0.000006, 0.267160,
	-0.238769, 0.448625, -0.861234,
	-0.119850, -0.893720, -0.432320

$Skybox Model: Starfield.pof
$AI Profile: FS1 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("In the early hours of this morning, one of our reconnaissance forces detected a $r Hammer $r of $r Light supply base at long range and managed to return to base without alerting the rebels to their presence. My squadron has been selected to destroy the cargo depot, which means that you will be leading the attack.", -1)
$end_multi_text
$voice: stl02b3.ogg
$camera_pos: -2512.297119, 1848.738770, -499.988983
$camera_orient:
	0.000027, -0.000001, 1.000000,
	-0.999998, -0.001778, 0.000027,
	0.001778, -0.999998, -0.000001
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 3
$team: Hostile
$class: VC 3
$pos: -2502.201660, -0.000013, -102.373131
$label: HoL Depot
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: PVF Horus
$pos: -2498.824463, 0.000021, -897.610474
$label: Omicron
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The supply base consists mostly of $r HOL weapons and ship parts, but the reconnaissance wing also detected a number of deactivated fighters awaiting repairs. Protecting the base and functioning as pilot barracks is the $h PVC $h Dervish.

The $g Military $g Directorate has ordered the complete destruction of all of the above. We have no need of the $r HOL's substandard supplies, and there is no evidence that any high-ranking $r HOL cell leaders are present on the $h Dervish.", -1)
$end_multi_text
$voice: stl02b2.ogg
$camera_pos: -2490.935791, 1057.006592, -120.673462
$camera_orient:
	0.552205, -0.000001, 0.833708,
	-0.833707, -0.001778, 0.552204,
	0.001482, -0.999998, -0.000983
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 3
$team: Hostile
$class: VC 3
$pos: -2502.201660, -0.000013, -102.373131
$label: HoL Depot
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: PVF Horus
$pos: -2498.835693, 0.000054, -1904.935059
$label: Omicron
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: PVC Aten
$pos: -2329.804443, -0.000041, 45.297680
$label: Dervish
+id: 3
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: PVF Anubis
$pos: -2565.890381, -0.000055, -304.101837
$label: Fighters
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("You will fly $b Seth class heavy assault fighters, equipped with $b Barracuda warheads. Your duties shall be twofold - first, the destruction of all $r Hammer $r of $r Light forces in the area, and second, the protection of the $f PVC $f Makara, which shall be accompanying you on this mission. Do not fail to accomplish either objective, pilot.", -1)
$end_multi_text
$voice: stl02b1.ogg
$camera_pos: -1949.319824, 1052.397217, 1776.259399
$camera_orient:
	0.552205, -0.000001, 0.833708,
	-0.833707, -0.001778, 0.552204,
	0.001482, -0.999999, -0.000983
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 3
$team: Hostile
$class: VC 3
$pos: -2502.201660, -0.000013, -102.373131
$label: HoL Depot
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: PVF Horus
$pos: -2498.835693, 0.000054, -1904.935059
$label: Omicron
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: PVC Aten
$pos: -2329.804443, -0.000041, 45.297680
$label: Dervish
+id: 3
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: PVF Anubis
$pos: -2565.890381, -0.000055, -304.101837
$label: Fighters
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: PVF Seth
$pos: -2067.101318, 0.000040, 1721.576416
$label: Alpha
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: PVC Aten
$pos: -1846.123169, -0.000028, 1879.625244
$label: Makara
+id: 6
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 5

$Formula: ( and 
   ( is-event-false-delay "AllGone" 0 ) 
   ( is-event-false-delay 
      "MakaraDestroyed" 
      0 
   )
)
$Multi text
    XSTR("A Vasudan never leaves the field of battle without authorization from a superior officer. Your cowardice jeopardized the lives of our brothers and sisters. You are hereby stripped of your wings and all privileges bestowed upon you as a pilot of the Parliamentary Vasudan Navy. You will be taken into custody and handed over to the Altair 3rd Battlegroup internal security authority, where you will face a court martial. You are a disgrace to our species, Vasudan.", -1)
$end_multi_text
$Voice: stldbf1.ogg
$Recommendation text:
    XSTR("Do not depart until told to do so.", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Makara" ) 
$Multi text
    XSTR("This mission was an utter disaster, pilot. The Hammer of Light guerillas managed to destroy the PVC Makara, one of our most valued cruisers. Not only has your inability to defend the Makara meant that we were unable to destroy the HOL depot, but it also means that we will not be able to launch a second wave. Now that they know we know the location of that base, they will pack up and leave before we can mount a second attack. I am greatly disappointed in you, pilot.", -1)
$end_multi_text
$Voice: stl02b7.ogg
$Recommendation text:
    XSTR("Make sure to engage and destroy enemy fighters before they can attack the Makara. Also, consider disarming the Dervish before it can deal significant damage to the cruiser.", -1)
$end_multi_text

$Formula: ( is-event-true-delay "AllGone" 0 ) 
$Multi text
    XSTR("You performed acceptably today, pilot. The Makara, along with your wing, successfully destroyed the Hammer of Light outpost, denying them important supplies and taking out one of their warships in the process.", -1)
$end_multi_text
$Voice: stl02b6.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "ScannedCargo" 
   0 
)
$Multi text
    XSTR("The PVN Security Directorate told me to inform you that they were pleased with your actions today. By scanning the cargo and locating that mysterious signal, you have given their scientists something to contemplate. I have not been informed as to the nature of the cargo, but suffice to say it interests the Directorate greatly. They send their commendations, and I send my hopes that you will be able to keep this up in the future.", -1)
$end_multi_text
$Voice: stl02b5.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay "AllGone" 0 ) 
$Multi text
    XSTR("Although this base has been destroyed, other guerilla outposts exist in Deneb, and if we are to defeat the Hammer of Light in this system, we must track them all down and eradicate them one by one. The rebels have become particularly strong in this system over the past few months, and so all of our force must be brought to bear on these renegades.", -1)
$end_multi_text
$Voice: stl02b4.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
)

+Weaponry Pool: (
	"Avenger"	22
	"Fang"	980
	"Barracuda"	524
)

#Objects		;! 59 total

$Name: Alpha 1		;! Object #0
$Class: PVF Seth
$Team: Friendly
$Location: -4374.362305, 4709.555664, -3146.339844
$Orientation:
	-0.360824, 0.005491, -0.932618,
	0.898976, 0.268268, -0.346229,
	0.248291, -0.963329, -0.101734
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Fang" "Barracuda" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: PVF Seth
$Team: Friendly
$Location: -4347.483887, 4833.585449, -3082.775879
$Orientation:
	-0.360825, 0.005491, -0.932617,
	0.898976, 0.268268, -0.346229,
	0.248290, -0.963329, -0.101734
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Fang" "Barracuda" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Alpha 3		;! Object #2
$Class: PVF Seth
$Team: Friendly
$Location: -4417.312012, 4777.571777, -3263.367432
$Orientation:
	-0.360825, 0.005491, -0.932617,
	0.898976, 0.268268, -0.346229,
	0.248290, -0.963329, -0.101734
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Fang" "Barracuda" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Makara		;! Object #3
$Class: PVC Aten
$Team: Friendly
$Location: -4140.687988, 4432.269043, -3471.865967
$Orientation:
	-0.298005, 0.000001, -0.954564,
	0.848521, 0.458084, -0.264899,
	0.437271, -0.888909, -0.136512
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "MakaraW" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "AllGone" 105 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Special Hitpoints: 36000
+Special Shield Points: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 90

$Name: Dervish		;! Object #4
$Class: PVC Aten
$Team: Hostile
$Location: -3498.318115, -166.441910, -3437.105225
$Orientation:
	-0.390960, -0.243407, 0.887639,
	0.331842, 0.862260, 0.382607,
	-0.858505, 0.444140, -0.256337
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 90

$Name: VC 3 5		;! Object #5
$Class: VC 3
$Team: Hostile
$Location: -2315.512207, 278.475800, -2140.434082
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.958244, -0.285951,
	0.000000, 0.285951, 0.958244
$AI Behavior: None
$Cargo 1:  XSTR("Sensor Systems", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 1

$Name: VC 3 6		;! Object #6
$Class: VC 3
$Team: Hostile
$Location: -2514.582031, 258.234802, -2138.007324
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.958244, -0.285951,
	0.000000, 0.285951, 0.958244
$AI Behavior: None
$Cargo 1:  XSTR("Sensor Systems", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 1

$Name: VC 3 7		;! Object #7
$Class: VC 3
$Team: Hostile
$Location: -2512.173096, 204.336639, -2331.858643
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.958244, -0.285951,
	0.000000, 0.285951, 0.958244
$AI Behavior: None
$Cargo 1:  XSTR("Weaponry", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 1

$Name: VC 3 8		;! Object #8
$Class: VC 3
$Team: Hostile
$Location: -2313.108398, 224.579010, -2334.281250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.958244, -0.285951,
	0.000000, 0.285951, 0.958244
$AI Behavior: None
$Cargo 1:  XSTR("Weaponry", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 1

$Name: VC 3 9		;! Object #9
$Class: VC 3
$Team: Hostile
$Location: -2504.947021, 42.638260, -2913.400635
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.958244, -0.285951,
	0.000000, 0.285951, 0.958244
$AI Behavior: None
$Cargo 1:  XSTR("Weaponry", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 1

$Name: VC 3 10		;! Object #10
$Class: VC 3
$Team: Hostile
$Location: -2308.291260, 116.781425, -2721.974609
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.958244, -0.285951,
	0.000000, 0.285951, 0.958244
$AI Behavior: None
$Cargo 1:  XSTR("Electronics", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 1

$Name: VC 3 11		;! Object #11
$Class: VC 3
$Team: Hostile
$Location: -2305.894531, 62.886154, -2915.821289
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.958244, -0.285951,
	0.000000, 0.285951, 0.958244
$AI Behavior: None
$Cargo 1:  XSTR("Sensor Systems", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 1

$Name: VC 3 12		;! Object #12
$Class: VC 3
$Team: Hostile
$Location: -2507.353760, 96.535667, -2719.553467
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.958244, -0.285951,
	0.000000, 0.285951, 0.958244
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 1

$Name: VC 3 13		;! Object #13
$Class: VC 3
$Team: Hostile
$Location: -2517.434570, 193.017273, -2746.515869
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.958244, -0.285951,
	0.000000, 0.285951, 0.958244
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 1

$Name: VC 3 14		;! Object #14
$Class: VC 3
$Team: Hostile
$Location: -2318.367676, 213.264587, -2748.940918
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.958244, -0.285951,
	0.000000, 0.285951, 0.958244
$AI Behavior: None
$Cargo 1:  XSTR("Ship Parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 1

$Name: VC 3 15		;! Object #15
$Class: VC 3
$Team: Hostile
$Location: -2320.780762, 267.161774, -2555.094971
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.958244, -0.285951,
	0.000000, 0.285951, 0.958244
$AI Behavior: None
$Cargo 1:  XSTR("Electronics", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 1

$Name: VC 3 16		;! Object #16
$Class: VC 3
$Team: Hostile
$Location: -2519.839355, 246.916458, -2552.672607
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.958244, -0.285951,
	0.000000, 0.285951, 0.958244
$AI Behavior: None
$Cargo 1:  XSTR("Weaponry", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 1

$Name: VC 3 17		;! Object #17
$Class: VC 3
$Team: Hostile
$Location: -2522.251709, 300.811523, -2358.819824
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.958244, -0.285951,
	0.000000, 0.285951, 0.958244
$AI Behavior: None
$Cargo 1:  XSTR("Weaponry", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 1

$Name: VC 3 18		;! Object #18
$Class: VC 3
$Team: Hostile
$Location: -2323.192871, 321.057190, -2361.242432
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.958244, -0.285951,
	0.000000, 0.285951, 0.958244
$AI Behavior: None
$Cargo 1:  XSTR("Ship Parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 1

$Name: VAC 4 19		;! Object #19
$Class: VAC 4
$Team: Hostile
$Location: -4895.899902, -86.816063, -2289.309570
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.958244, -0.285951,
	0.000000, 0.285951, 0.958244
$AI Behavior: None
$Cargo 1:  XSTR("Electronics", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 3

$Name: VAC 4 20		;! Object #20
$Class: VAC 4
$Team: Hostile
$Location: -4497.765137, -46.335846, -2294.158936
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.958244, -0.285951,
	0.000000, 0.285951, 0.958244
$AI Behavior: None
$Cargo 1:  XSTR("Ship Parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 3

$Name: VAC 4 21		;! Object #21
$Class: VAC 4
$Team: Hostile
$Location: -4891.082031, -194.614685, -2677.005859
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.958244, -0.285951,
	0.000000, 0.285951, 0.958244
$AI Behavior: None
$Cargo 1:  XSTR("Weaponry", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 3

$Name: VAC 4 22		;! Object #22
$Class: VAC 4
$Team: Hostile
$Location: -4492.949219, -154.127518, -2681.854004
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.958244, -0.285951,
	0.000000, 0.285951, 0.958244
$AI Behavior: None
$Cargo 1:  XSTR("Weaponry", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 3

$Name: VAC 4 23		;! Object #23
$Class: VAC 4
$Team: Hostile
$Location: -4916.063965, 106.142342, -2343.236572
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.958244, -0.285951,
	0.000000, 0.285951, 0.958244
$AI Behavior: None
$Cargo 1:  XSTR("Electronics", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 3

$Name: VAC 4 24		;! Object #24
$Class: VAC 4
$Team: Hostile
$Location: -4911.251953, -1.656075, -2730.929443
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.958244, -0.285951,
	0.000000, 0.285951, 0.958244
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 3

$Name: VAC 4 25		;! Object #25
$Class: VAC 4
$Team: Hostile
$Location: -4513.117676, 38.827698, -2735.777588
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.958244, -0.285951,
	0.000000, 0.285951, 0.958244
$AI Behavior: None
$Cargo 1:  XSTR("<Unusual Readings>", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 3

$Name: VAC 4 26		;! Object #26
$Class: VAC 4
$Team: Hostile
$Location: -4517.914551, 146.621201, -2348.086426
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.958244, -0.285951,
	0.000000, 0.285951, 0.958244
$AI Behavior: None
$Cargo 1:  XSTR("Electronics", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 3

$Name: Anubis 1		;! Object #27
$Class: PVF Anubis
$Team: Hostile
$Location: -3721.234375, 346.713531, -1555.415283
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.958244, -0.285951,
	0.000000, 0.285951, 0.958244
$AI Behavior: None
+AI Class: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: engine
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Anubis 2		;! Object #28
$Class: PVF Anubis
$Team: Hostile
$Location: -3522.170654, 366.955536, -1557.838135
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.958244, -0.285951,
	0.000000, 0.285951, 0.958244
$AI Behavior: None
+AI Class: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: engine
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Anubis 3		;! Object #29
$Class: PVF Anubis
$Team: Hostile
$Location: -3323.104492, 387.194214, -1560.261108
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.958244, -0.285951,
	0.000000, 0.285951, 0.958244
$AI Behavior: None
+AI Class: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: engine
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Anubis 4		;! Object #30
$Class: PVF Anubis
$Team: Hostile
$Location: -3723.638672, 400.608948, -1361.569702
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.958244, -0.285951,
	0.000000, 0.285951, 0.958244
$AI Behavior: None
+AI Class: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: engine
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Anubis 5		;! Object #31
$Class: PVF Anubis
$Team: Hostile
$Location: -3524.572754, 420.850494, -1363.991943
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.958244, -0.285951,
	0.000000, 0.285951, 0.958244
$AI Behavior: None
+AI Class: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: engine
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Anubis 6		;! Object #32
$Class: PVF Anubis
$Team: Hostile
$Location: -3325.510986, 441.098572, -1366.411499
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.958244, -0.285951,
	0.000000, 0.285951, 0.958244
$AI Behavior: None
+AI Class: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: engine
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Seth 1		;! Object #33
$Class: PVF Seth
$Team: Hostile
$Location: -3727.251465, 481.457581, -1070.795776
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.958244, -0.285951,
	0.000000, 0.285951, 0.958244
$AI Behavior: None
+AI Class: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: engine 1
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Seth 2		;! Object #34
$Class: PVF Seth
$Team: Hostile
$Location: -3528.183594, 501.699615, -1073.225098
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.958244, -0.285951,
	0.000000, 0.285951, 0.958244
$AI Behavior: None
+AI Class: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: engine 1
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Seth 3		;! Object #35
$Class: PVF Seth
$Team: Hostile
$Location: -3329.131836, 521.941528, -1075.639282
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.958244, -0.285951,
	0.000000, 0.285951, 0.958244
$AI Behavior: None
+AI Class: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: engine 1
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Sentry 1		;! Object #36
$Class: PVSG Ankh
$Team: Hostile
$Location: -3546.542969, 654.233948, -1272.533813
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.958244, -0.285951,
	0.000000, 0.285951, 0.958244
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "Avenger" )
+Subsystem: turret02a
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5

$Name: Sentry 2		;! Object #37
$Class: PVSG Ankh
$Team: Hostile
$Location: -3506.224121, 268.321625, -1164.675171
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.958244, -0.285951,
	0.000000, 0.285951, 0.958244
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "Avenger" )
+Subsystem: turret02a
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5

$Name: Sentry 3		;! Object #38
$Class: PVSG Ankh
$Team: Hostile
$Location: -2116.674805, 239.159241, -2544.032959
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.958244, -0.285951,
	0.000000, 0.285951, 0.958244
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "Avenger" )
+Subsystem: turret02a
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5

$Name: Sentry 4		;! Object #39
$Class: PVSG Ankh
$Team: Hostile
$Location: -5102.632813, -64.480965, -2507.698975
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.958244, -0.285951,
	0.000000, 0.285951, 0.958244
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "Avenger" )
+Subsystem: turret02a
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5

$Name: Pisces 1		;! Object #40
$Class: PVF Anubis
$Team: Hostile
$Location: -3501.199951, 0.000000, -2503.199951
$Orientation:
	0.936332, 0.000000, -0.351116,
	-0.337134, -0.279397, -0.899048,
	-0.098101, 0.960181, -0.261608
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Pisces 2		;! Object #41
$Class: PVF Anubis
$Team: Hostile
$Location: -3590.161865, -104.314919, -2470.555664
$Orientation:
	-0.016685, 0.000000, -0.999861,
	-0.992224, -0.123362, 0.016558,
	-0.123345, 0.992362, 0.002059
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Virgo 1		;! Object #42
$Class: PVF Anubis
$Team: Hostile
$Location: -3196.554932, -51.578915, -3222.598145
$Orientation:
	-0.425219, 0.000000, 0.905091,
	0.258812, 0.958244, 0.121592,
	-0.867298, 0.285952, -0.407463
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Virgo 2		;! Object #43
$Class: PVF Anubis
$Team: Hostile
$Location: -3150.870117, -10.971470, -3094.430176
$Orientation:
	-0.425219, 0.000000, 0.905091,
	0.258812, 0.958244, 0.121592,
	-0.867298, 0.285952, -0.407463
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Virgo 3		;! Object #44
$Class: PVF Anubis
$Team: Hostile
$Location: -3063.422363, -51.034679, -3270.724365
$Orientation:
	-0.425219, 0.000000, 0.905091,
	0.258812, 0.958244, 0.121592,
	-0.867298, 0.285952, -0.407463
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: HOL Support 1		;! Object #45
$Class: PVS Scarab
$Team: Hostile
$Location: -3509.922119, 49.123047, -3244.742188
$Orientation:
	-0.932901, 0.000000, 0.360134,
	0.102981, 0.958244, 0.266764,
	-0.345097, 0.285951, -0.893946
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-near-ship "Dervish" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 50

$Name: Sagittarius 1		;! Object #46
$Class: PVFr Ma'at
$Team: Hostile
$Location: -3392.838867, -674.955627, -4067.681396
$Orientation:
	-0.443233, 0.000000, 0.896406,
	0.256329, 0.958244, 0.126743,
	-0.858976, 0.285952, -0.424726
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Sagittarius 2		;! Object #47
$Class: PVFr Ma'at
$Team: Hostile
$Location: -3353.712891, -568.005676, -3950.551025
$Orientation:
	-0.443235, 0.000000, 0.896405,
	0.256329, 0.958244, 0.126744,
	-0.858975, 0.285952, -0.424727
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Leo 1		;! Object #48
$Class: PVF Seth
$Team: Hostile
$Location: -2401.621826, -0.000544, -3700.769531
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Leo 2		;! Object #49
$Class: PVF Seth
$Team: Hostile
$Location: -2502.430176, -0.000545, -3801.144287
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Capricorn 1		;! Object #50
$Class: PVF Anubis
$Team: Hostile
$Location: -2101.155273, -0.000607, -3700.652344
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Capricorn 2		;! Object #51
$Class: PVF Anubis
$Team: Hostile
$Location: -2202.421631, -0.000618, -3801.215088
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Gemini 1		;! Object #52
$Class: PVF Anubis
$Team: Hostile
$Location: -2900.812500, -0.000798, -3899.081299
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Gemini 2		;! Object #53
$Class: PVF Anubis
$Team: Hostile
$Location: -3000.609375, -0.000816, -3997.797119
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Gemini 3		;! Object #54
$Class: PVF Anubis
$Team: Hostile
$Location: -2800.944336, -0.000838, -3998.458252
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Gemini 4		;! Object #55
$Class: PVF Anubis
$Team: Hostile
$Location: -2900.836426, -0.000813, -4099.244141
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Cancer 1		;! Object #56
$Class: PVFr Bast
$Team: Hostile
$Location: -3121.119629, 494.178436, -2270.436035
$Orientation:
	0.932326, 0.000000, -0.361620,
	-0.103406, 0.958244, -0.266601,
	0.346520, 0.285952, 0.893395
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Cancer 2		;! Object #57
$Class: PVFr Bast
$Team: Hostile
$Location: -3250.548828, 465.281311, -2325.195313
$Orientation:
	0.932326, 0.000000, -0.361620,
	-0.103406, 0.958244, -0.266600,
	0.346520, 0.285951, 0.893396
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Mu 1		;! Object #58
$Class: PVFr Ma'at
$Team: Friendly
$Location: -4590.170898, -218.472580, -2875.594482
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.958244, -0.285951,
	0.000000, 0.285951, 0.958244
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "VAC 4 25" "cargo dock" "cargo dock" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

#Wings		;! 11 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "MakaraDestroyed" 
      2 
   )
   ( is-event-true-delay "AllGone" 105 ) 
)
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
$AI Goals: ( goals ( ai-guard "Makara" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Anubis
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Anubis 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Anubis 1"
	"Anubis 2"
	"Anubis 3"
	"Anubis 4"
	"Anubis 5"
	"Anubis 6"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags: ( )

$Name: Seth
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Seth 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Seth 1"
	"Seth 2"
	"Seth 3"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags: ( )

$Name: Pisces
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Pisces 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Pisces 1"
	"Pisces 2"
)
$AI Goals: ( goals ( ai-waypoints "PiscesW" 50 ) )
+Flags: ( )

$Name: Virgo
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
)
$AI Goals: ( goals ( ai-guard "Dervish" 50 ) )
+Flags: ( )

$Name: Sagittarius
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Sagittarius 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "Sagittarius" "SagW:1" ) 
   5 
)
$Ships: (		;! 2 total
	"Sagittarius 1"
	"Sagittarius 2"
)
+Flags: ( )

$Name: Leo
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Makara
$Arrival Cue: ( is-destroyed-delay 21 "Gemini" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Leo 1"
	"Leo 2"
)
$AI Goals: ( goals ( ai-chase "Makara" 50 ) )
+Flags: ( )

$Name: Capricorn
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Capricorn 1

$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: Leo 1
$Arrival Cue: ( has-arrived-delay 6 "Leo" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Capricorn 1"
	"Capricorn 2"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
+Flags: ( )

$Name: Gemini
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "VirgoAttacks" 
   32 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
	"Gemini 4"
)
$AI Goals: ( goals ( ai-chase "Makara" 50 ) )
+Flags: ( )

$Name: Cancer
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "Cancer" "CancerW:1" ) 
   5 
)
$Ships: (		;! 2 total
	"Cancer 1"
	"Cancer 2"
)
$AI Goals: ( goals ( ai-waypoints-once "CancerW" 50 ) )
+Flags: ( )

$Name: Mu
+Squad Logo: pvn.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Mu 1

$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: VAC 4 25
$Arrival Cue: ( is-event-true-delay 
   "ScannedCargo" 
   28 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-docked-delay 
   "Mu 1" 
   "VAC 4 25" 
   1 
   4 
)
$Ships: (		;! 1 total
	"Mu 1"
)
+Flags: ( )

#Events		;! 26 total

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( send-message-list 
      "#Director" 
      "High" 
      "Director_01" 
      0 
      "#Director" 
      "High" 
      "Director_02" 
      6000 
      "#Director" 
      "High" 
      "Director_03" 
      17000 
      "Alpha 2" 
      "High" 
      "Alpha2_01" 
      12000 
   )
   ( ship-guardian "Alpha 2" "Alpha 3" ) 
)
+Name: Start
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( clear-goals "Pisces" "Virgo" ) 
   ( add-goal 
      "Virgo" 
      ( ai-chase "Alpha" 89 ) 
   )
   ( add-goal 
      "Pisces" 
      ( ai-guard "Dervish" 89 ) 
   )
)
+Name: VirgoAttacks
+Repeat Count: 1
+Interval: 1
+Chained: 41
+Team: 0

$Formula: ( when 
   ( is-event-incomplete 
      "MakaraDestroyed" 
   )
   ( send-message 
      "Makara" 
      "High" 
      "Makara_01" 
   )
)
+Name: Update
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 1 "Gemini" ) 
      ( is-event-incomplete 
         "MakaraDestroyed" 
      )
   )
   ( send-message 
      "Makara" 
      "Low" 
      "Makara_02" 
   )
)
+Name: Hostiles
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Sentry 1" 
      "Sentry 2" 
      "Sentry 3" 
      "Sentry 4" 
   )
   ( do-nothing ) 
)
+Name: DirDesSentries
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Sentries", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Pisces" ) 
   ( do-nothing ) 
)
+Name: DirDesPisces
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Pisces", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: DirDesVirgo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Virgo", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Gemini" ) 
   ( do-nothing ) 
)
+Name: DirDesGemini
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Gemini", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Capricorn" ) 
   ( do-nothing ) 
)
+Name: DirDesCapricorn
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Capricorn", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Leo" ) 
   ( do-nothing ) 
)
+Name: DirDesLeo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Leo", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Makara" "MakaraW:1" ) 
         100 
      )
      ( is-event-incomplete 
         "MakaraDestroyed" 
      )
   )
   ( add-goal 
      "Dervish" 
      ( ai-waypoints-once "DervishW" 89 ) 
   )
   ( send-message-list 
      "Makara" 
      "High" 
      "Makara_03" 
      0 
      "Alpha 3" 
      "High" 
      "Alpha3_01" 
      3000 
   )
   ( add-goal 
      "Sagittarius 1" 
      ( ai-dock 
         "VAC 4 25" 
         "cargo dock" 
         "cargo dock" 
         89 
      )
   )
   ( add-goal 
      "Sagittarius 2" 
      ( ai-waypoints-once "Sag2W" 89 ) 
   )
)
+Name: EngagedDervish
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Dervish" ) 
   ( send-message 
      "Makara" 
      "High" 
      "Makara_04" 
   )
)
+Name: DirDesDervish
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Dervish", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( destroyed-or-departed-delay 
         0 
         "Pisces" 
         "Virgo" 
         "Sagittarius" 
         "Leo" 
         "Capricorn" 
         "Gemini" 
         "Cancer" 
         "Dervish" 
         "HOL Support 1" 
         "Sentry 1" 
         "Sentry 2" 
         "Sentry 3" 
         "Sentry 4" 
      )
      ( is-event-incomplete 
         "MakaraDestroyed" 
      )
   )
   ( send-message 
      "#Director" 
      "High" 
      "Director_04" 
   )
   ( unprotect-ship 
      "VC 3 5" 
      "VC 3 6" 
      "VC 3 7" 
      "VC 3 8" 
      "VC 3 9" 
      "VC 3 10" 
      "VC 3 11" 
      "VC 3 12" 
      "VC 3 13" 
      "VC 3 14" 
      "VC 3 15" 
      "VC 3 16" 
      "VC 3 17" 
      "VC 3 18" 
      "VAC 4 19" 
      "VAC 4 20" 
      "VAC 4 21" 
      "VAC 4 22" 
      "VAC 4 23" 
      "VAC 4 24" 
      "VAC 4 25" 
      "VAC 4 26" 
      "Anubis 1" 
      "Anubis 2" 
      "Anubis 3" 
      "Anubis 4" 
      "Anubis 5" 
      "Anubis 6" 
      "Seth 1" 
      "Seth 2" 
      "Seth 3" 
   )
   ( clear-goals "Alpha" ) 
   ( add-goal 
      "Alpha" 
      ( ai-chase-any 89 ) 
   )
)
+Name: AreaClean
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Anubis" 
      "Seth" 
      "VC 3 5" 
      "VC 3 6" 
      "VC 3 7" 
      "VC 3 8" 
      "VC 3 9" 
      "VC 3 10" 
      "VC 3 11" 
      "VC 3 12" 
      "VC 3 13" 
      "VC 3 14" 
      "VC 3 15" 
      "VC 3 16" 
      "VC 3 17" 
      "VC 3 18" 
      "VAC 4 19" 
      "VAC 4 20" 
      "VAC 4 21" 
      "VAC 4 22" 
      "VAC 4 23" 
      "VAC 4 24" 
      "VAC 4 26" 
   )
   ( do-nothing ) 
)
+Name: DirDesCargo
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Depot", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay "DirDesCargo" 0 ) 
      ( or 
         ( is-destroyed-delay 0 "VAC 4 25" ) 
         ( has-departed-delay 0 "Mu" ) 
         ( has-departed-delay 
            0 
            "Sagittarius 1" 
         )
      )
      ( is-event-incomplete 
         "MakaraDestroyed" 
      )
   )
   ( do-nothing ) 
)
+Name: Good?
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-incomplete 
      "MakaraDestroyed" 
   )
   ( send-message-list 
      "#Director" 
      "High" 
      "Director_06" 
      0 
      "Alpha 2" 
      "High" 
      "Alpha2_03" 
      12000 
      "Alpha 3" 
      "High" 
      "Alpha3_03" 
      8000 
      "Alpha 2" 
      "High" 
      "Alpha2_04" 
      4000 
      "Alpha 3" 
      "High" 
      "Alpha3_04" 
      9000 
      "Alpha 2" 
      "High" 
      "Alpha2_05" 
      15000 
      "Alpha 3" 
      "High" 
      "Alpha3_05" 
      13000 
      "Alpha 3" 
      "High" 
      "Alpha3_06" 
      24000 
      "Alpha 2" 
      "High" 
      "Alpha2_06" 
      12000 
   )
)
+Name: AllGone
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: DirRTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      5 
      "Sagittarius 1" 
   )
   ( ship-visible "VAC 4 25" ) 
   ( ship-vulnerable "VAC 4 25" ) 
)
+Name: Scannable
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-cargo-known-delay 2 "VAC 4 25" ) 
      ( is-event-incomplete 
         "MakaraDestroyed" 
      )
   )
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Alpha2_02" 
      0 
      "Alpha 3" 
      "High" 
      "Alpha3_02" 
      8000 
      "#Director" 
      "High" 
      "Director_05" 
      4000 
      "#Security Director" 
      "High" 
      "SDirector_01" 
      17000 
   )
   ( ship-invulnerable "VAC 4 25" ) 
   ( protect-ship "VAC 4 25" ) 
   ( change-iff "Friendly" "VAC 4 25" ) 
)
+Name: ScannedCargo
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Makara" ) 
   ( send-message 
      "#Director" 
      "High" 
      "Director_07" 
   )
)
+Name: MakaraDestroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: DirRTBF
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 2" ) 26 ) 
   ( ship-invulnerable "Alpha 2" ) 
)
+Name: SA2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 3" ) 27 ) 
   ( ship-invulnerable "Alpha 3" ) 
)
+Name: SA3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Sagittarius 1" 
      "VAC 4 25" 
      1 
      0 
   )
   ( add-goal 
      "Sagittarius" 
      ( ai-waypoints-once "SagW" 89 ) 
   )
)
+Name: Sag
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "AllGone" 89 ) 
   ( add-goal 
      "Alpha 3" 
      ( ai-warp-out 89 ) 
   )
)
+Name: A3Leaves
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Pisces" 
      "Virgo" 
      "Leo" 
      "Capricorn" 
      "Gemini" 
      "Dervish" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase "Sentry 1" 89 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase "Sentry 2" 89 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase "Sentry 3" 89 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase "Sentry 4" 89 ) 
   )
)
+Name: Reassign
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 3 total

$Type: Primary
+Name: Destroy the Dervish
$MessageNew:  XSTR("Destroy the Dervish", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Dervish" ) 

$Type: Primary
+Name: Destroy HoL Base
$MessageNew:  XSTR("Destroy HoL Depot", -1)
$end_multi_text
$Formula: ( is-event-true-delay "AllGone" 0 ) 

$Type: Bonus
+Name: Located Cargo
$MessageNew:  XSTR("Located Unusual Cargo", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "ScannedCargo" 
   0 
)

#Waypoints		;! 6 lists total

$Name: PiscesW
$List: (		;! 2 points in list
	( -3550.441406, 483.378082, -2634.930420 )
	( -3449.649170, -481.409515, -2365.294678 )
)

$Name: Sag2W
$List: (		;! 1 points in list
	( -4399.248535, -205.010315, -3088.539063 )
)

$Name: SagW
$List: (		;! 1 points in list
	( -6456.541016, -227.793076, -3756.894775 )
)

$Name: DervishW
$List: (		;! 1 points in list
	( -3909.565430, -106.071045, -3105.412598 )
)

$Name: MakaraW
$List: (		;! 3 points in list
	( -3654.754883, 1502.485840, -2708.763184 )
	( -3476.829834, 735.295593, -2701.116211 )
	( -3603.567139, -15.698694, -2708.928955 )
)

$Name: CancerW
$List: (		;! 1 points in list
	( -2119.019531, 37.891872, -568.937134 )
)

#Messages		;! 24 total


$Name: Director_01
$Team: -1
$MessageNew:  XSTR("All pilots, prepare to receive incoming hostile force assessment. Stand by.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: stl025a1.ogg

$Name: Director_02
$Team: -1
$MessageNew:  XSTR("Two wings of Anubis fighters protecting the Dervish, one wing of freighters, one support ship, a number of inactive fighters and cargo containers. Scouts have also confirmed the presence of HoL ships elsewhere in the area.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: stl0216a2.ogg

$Name: Director_03
$Team: -1
$MessageNew:  XSTR("Protect the Makara on its approach, help it destroy the Dervish and the supply depot, leave nothing standing. These are your orders, pilots. Fight well.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: stl0210a3.ogg

$Name: Alpha2_01
$Team: -1
$MessageNew:  XSTR("Understood, Director.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: stl022a4.ogg

$Name: Makara_01
$Team: -1
$MessageNew:  XSTR("Virgo wing on approach vector.", -1)
$end_multi_text
+Wave Name: stl022b5.ogg

$Name: Makara_02
$Team: -1
$MessageNew:  XSTR("Hostile ships detected, all pilots please provide cover.", -1)
$end_multi_text
+Wave Name: stl024a6.ogg

$Name: Makara_03
$Team: -1
$MessageNew:  XSTR("We have engaged the Dervish.", -1)
$end_multi_text
+Wave Name: stl022c7.ogg

$Name: Alpha3_01
$Team: -1
$MessageNew:  XSTR("At last!", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stl021a8.ogg

$Name: Makara_04
$Team: -1
$MessageNew:  XSTR("Dervish going down, watch for the blast.", -1)
$end_multi_text
+Wave Name: stl023a9.ogg

$Name: Director_04
$Team: -1
$MessageNew:  XSTR("The area appears clean of hostiles, Alpha. You may destroy the cargo and fighters.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: stl026a10.ogg

$Name: Alpha2_02
$Team: -1
$MessageNew:  XSTR("Alpha leader, excuse me, but what is that? Those readings are most certainly not Vasudan in origin...", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: stl027a11.ogg

$Name: Alpha3_02
$Team: -1
$MessageNew:  XSTR("What?", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stl021a12.ogg

$Name: Director_05
$Team: -1
$MessageNew:  XSTR("Unknown, Alpha 2. We shall contact the Security Directorate immediately.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: stl025b13.ogg

$Name: SDirector_01
$Team: -1
$MessageNew:  XSTR("Security Director here. Cargo container VAC 25 has been confiscated by the PVN Security and Surveillance Directorate, Xenology Division. Mu 1 has been authorised to capture this cargo by Admiral Amentep.", -1)
$end_multi_text
+Wave Name: stl0215a14.ogg

$Name: Director_06
$Team: -1
$MessageNew:  XSTR("The supply depot has been destroyed. Alpha and Makara, you may return to base.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: stl026b15.ogg

$Name: Alpha2_03
$Team: -1
$MessageNew:  XSTR("It is good to strike a blow against the Hammer of Light, even if it shall but hinder them a little.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: stl027b16.ogg

$Name: Alpha3_03
$Team: -1
$MessageNew:  XSTR("I concur with your assessment, Alpha 2.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stl023b17.ogg

$Name: Alpha2_04
$Team: -1
$MessageNew:  XSTR("You seem remarkably talkative today, Alpha 3 - at least when compared to our last mission. What changed?", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: stl028a18.ogg

$Name: Alpha3_04
$Team: -1
$MessageNew:  XSTR("Nothing. I was merely agreeing with your statement, that is all. The Hammer of Light are scum, a disgrace to all Vasudankind! The traitors defile the names of their ancestors with their actions!", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stl0214a19.ogg

$Name: Alpha2_05
$Team: -1
$MessageNew:  XSTR("Peace, Alpha 3! The Hammer of Light are rebels, nothing more. Vasudan has fought Vasudan before - this is but the latest conflict between opposing factions of our species.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: stl0212a20.ogg

$Name: Alpha3_05
$Team: -1
$MessageNew:  XSTR("The Hammer of Light are more than just that! They abandoned us in the hour of darkness! Even as we faced annihilation, these fools still found it in them to stab us in the back and betray Vasuda to the Destroyers! They are truly vile, and deserve worse than death!", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stl0219a21.ogg

$Name: Alpha3_06
$Team: -1
$MessageNew:  XSTR("...excuse me, Alpha 2... I must depart.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stl023a22.ogg

$Name: Alpha2_06
$Team: -1
$MessageNew:  XSTR("Alpha 3 has the correct idea, although I wonder at his raging hatred of the HoL rebels. Let us go, Alpha leader.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: stl028b23.ogg

$Name: Director_07
$Team: -1
$MessageNew:  XSTR("All pilots, the Makara has been destroyed! Disengage immediately and return to the Guardian!", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: stl027a24.ogg

#Reinforcements		;! 0 total


#Background bitmaps		;! 39 total

$Num stars: 0
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunGreen
+Angles: 1.047197 0.000000 3.490656
+Scale: 1.000000
$Starbitmap: nebulC1-main
+Angles: 0.488692 0.000000 3.752455
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC3-whisp
+Angles: 0.541052 0.000000 3.403389
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC4-whisp
+Angles: 0.523598 4.974185 3.141590
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC5-whisp
+Angles: 0.872664 5.759582 2.967057
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC6-whisp
+Angles: 0.506145 4.712385 2.792525
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC7-whisp
+Angles: 0.069813 0.506145 4.188787
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC8-whisp
+Angles: 5.497783 0.000000 4.345866
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC9-whisp
+Angles: 0.244346 1.570795 3.054324
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC10-whisp
+Angles: 0.506145 0.000000 4.520399
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC11-whisp
+Angles: 0.000000 0.000000 3.665189
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC12-whisp
+Angles: 6.195914 1.570795 3.141590
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC13-whisp
+Angles: 5.235983 0.000000 5.061451
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC14-whisp
+Angles: 5.759582 0.000000 5.585049
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC2-main
+Angles: 4.886918 0.785398 4.014254
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC11-whisp
+Angles: 5.410516 0.000000 6.021381
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC12-whisp
+Angles: 4.886918 0.000000 0.349066
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC12-whisp
+Angles: 0.000000 0.000000 5.585049
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC10-whisp
+Angles: 0.261799 0.349066 2.356193
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC13-whisp
+Angles: 1.308996 1.658062 2.443459
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC3-whisp
+Angles: 1.396262 1.221730 5.759582
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC12-whisp
+Angles: 5.759582 1.570795 0.349066
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC12-whisp
+Angles: 0.698131 5.759582 5.497783
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC4-whisp
+Angles: 6.108647 0.261799 0.872664
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC5-whisp
+Angles: 0.000000 2.356193 1.570795
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC6-whisp
+Angles: 0.261799 0.000000 1.832594
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC7-whisp
+Angles: 6.108647 0.000000 1.221730
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC8-whisp
+Angles: 0.349066 0.000000 1.221730
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC6-whisp
+Angles: 5.759582 0.000000 2.094393
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC6-whisp
+Angles: 4.712385 0.000000 2.094393
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC10-whisp
+Angles: 4.712385 0.000000 2.792525
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC13-whisp
+Angles: 5.410516 0.698131 2.443459
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC6-whisp
+Angles: 1.570795 0.000000 6.195914
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC7-whisp
+Angles: 0.523598 1.570795 0.523598
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC8-whisp
+Angles: 1.134463 0.000000 0.436332
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC9-whisp
+Angles: 5.759582 3.926988 3.141590
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC11-whisp
+Angles: 5.410516 2.356193 2.879791
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC2-main
+Angles: 0.523598 0.785398 0.349066
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC13-whisp
+Angles: 0.174533 0.000000 0.087266
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC9-whisp
+Angles: 6.108647 0.000000 6.195914
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: FS1-3: Chaser
$Briefing Music: FS1-BRIEF5
$Debriefing Success Music: FS1-Success
$Debriefing Average Music: FS1-Success
$Debriefing Fail Music: FS1-Failure

#End

