#Mission Info

$Version: 0.10
$Name:  XSTR("A Stalking Horse", -1)
$Author: Blaise Russel
$Created: 05/01/04 at 00:37:23
$Modified: 05/19/14 at 20:48:02
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 8
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -1226.318359, 3243.293945, 2751.485352
+Viewer orient:
	-0.999801, -0.000000, -0.019966,
	0.011000, 0.834528, -0.550856,
	0.016662, -0.550966, -0.834361

$Skybox Model: Starfield.pof
$AI Profile: FS1 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("The hunt for the $r Hammer $r of $r Light goes on. Since the primary source of activity has been the $b Demeter $b Asteroid $b Field, our efforts have been and will continue to be concentrated there. While there are other areas of $b Deneb that are in the hands of the terrorists, nevertheless the $g Directorate has commanded us to focus on this area for the time being.", -1)
$end_multi_text
$voice: stl03b10.ogg
$camera_pos: -1307.667603, 235.538727, 700.242310
$camera_orient:
	0.000198, -0.000001, -1.000000,
	0.999998, 0.001925, 0.000198,
	0.001925, -0.999998, 0.000001
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Hostile
$class: PVF Anubis
$pos: -1342.275269, -0.000023, 699.802795
$label: HoL
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Friendly
$class: GTF Ulysses
$pos: -1295.522217, -0.000011, 697.213806
$label: Demeter Asteroid Field
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Friendly
$class: GTF Ulysses
$pos: -1314.562256, 0.000020, 638.762207
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Friendly
$class: GTF Ulysses
$pos: -1316.317749, 0.000016, 759.121216
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("You have been assigned a shift in the escort of the $f PVC $f Roc, an $b Aten class cruiser with special sensor and communications equipment, while it patrols the asteroid field. You will meet the $f Roc on the edge of the field and protect it while it carries out a long-range sensor sweep of the area. Once the $f Roc has finished its work in that area of the field, it will depart for the next, and you will return to base.", -1)
$end_multi_text
$voice: stl03b9.ogg
$camera_pos: -1291.071533, 69.994057, 700.245300
$camera_orient:
	0.000198, -0.000001, -1.000000,
	0.999998, 0.001925, 0.000198,
	0.001925, -0.999998, 0.000001
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 8
$team: Friendly
$class: GTF Ulysses
$pos: -1297.369019, -0.000010, 700.630066
$label: Demeter Asteroid Field
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: PVC Aten
$pos: -1282.700195, 0.000012, 699.732239
$label: Roc
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Friendly
$class: GTF Ulysses
$pos: -1297.236694, 0.000013, 681.848145
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Friendly
$class: GTF Ulysses
$pos: -1297.244019, 0.000016, 718.897461
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Your primary concern will most likely be the protection of the $f Roc from stray asteroids. Despite staying on the edge of the field, you may find that occasionally a handful of asteroids will launch themselves out into space, and you may have to destroy them in order to protect the $g Roc. Furthermore, opportunistic $r Hammer $r of $r Light fighters may attempt to take out the $f Roc while it is scanning the area. If so, you must destroy them as well. Do not allow the $f PVC $f Roc to be destroyed, $f Alpha.", -1)
$end_multi_text
$voice: stl03b8.ogg
$camera_pos: -1259.526978, 17.712202, 700.251099
$camera_orient:
	-0.329887, -0.000001, -0.944020,
	0.944019, 0.001924, -0.329887,
	0.001817, -0.999998, -0.000634
$camera_time: 500
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Friendly
$class: PVC Aten
$pos: -1259.022583, 0.000019, 702.282166
$label: Roc
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Friendly
$class: GTF Ulysses
$pos: -1297.236694, 0.000013, 681.848145
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Friendly
$class: GTF Ulysses
$pos: -1297.244019, 0.000016, 718.897461
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: PVF Anubis
$pos: -1256.076172, -0.000008, 705.185547
$label: Alpha
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: PVF Anubis
$pos: -1259.571899, -0.000007, 697.748840
$label: Hammer of Light
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: PVF Anubis
$pos: -1263.039063, -0.000008, 697.892456
$label: Hammer of Light
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: PVF Anubis
$pos: -1260.103271, -0.000007, 693.760315
$label: Hammer of Light
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 3

$Formula: ( and 
   ( is-event-false-delay "RocDown" 0 ) 
   ( is-event-false-delay "AllDone" 0 ) 
)
$Multi text
    XSTR("A Vasudan never leaves the field of battle without authorization from a superior officer. Your cowardice jeopardized the lives of our brothers and sisters. You are hereby stripped of your wings and all privileges bestowed upon you as a pilot of the Parliamentary Vasudan Navy. You will be taken into custody and handed over to the Altair 3rd Battlegroup internal security authority, where you will face a court martial. You are a disgrace to our species, Vasudan.", -1)
$end_multi_text
$Voice: stldbf1.ogg
$Recommendation text:
    XSTR("Do not depart until told to do so.", -1)
$end_multi_text

$Formula: ( is-event-true-delay "RocDown" 0 ) 
$Multi text
    XSTR("Your performance today was shameful, pilot. You failed to protect the Roc from the Hammer of Light ships that were deployed to attack it. The Great War already depleted our forces, and our fleets were decimated when traitors within our ranks defected to the Hammer of Light - we cannot afford to lose any more of our ships. Since you seem unable to protect our ships from hostile craft, you have been transferred to another squadron - one that covers the guarding and protection of secondary cargo depots for the PVN in Aldebaran.

You may leave, pilot.", -1)
$end_multi_text
$Voice: stl03b1.ogg
$Recommendation text:
    XSTR("Prioritise Seth fighters - their Barracudas can do a lot of damage to the Roc.", -1)
$end_multi_text

$Formula: ( is-event-true-delay "AllDone" 0 ) 
$Multi text
    XSTR("You successfully managed to defend the Roc, despite the overwhelming forces arrayed against it. Despite your efforts, however, this mission was a failure of sorts - the Roc was unable to penetrate the asteroid field far enough with its sensors to detect any Hammer of Light supply bases. However, the deployment of so many ships by the Hammer of Light rebels indicates that we struck very close to home by scanning that area of the field.

As of this moment, we do not have enough ships available to commence a full invasion of that area. For the moment, the Directorate has cordoned off that area of space, so that our ships might not wander into an area crawling with hostile ships. When relief from another battlegroup arrives, perhaps then we shall be able to take the battle to the Hammer of Light. Until then, ours is a defensive battle.", -1)
$end_multi_text
$Voice: stl03b2.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
)

+Weaponry Pool: (
	"Avenger"	19
	"Fang"	1460
)

#Objects		;! 43 total

$Name: Alpha 1		;! Object #0
$Class: PVF Anubis
$Team: Friendly
$Location: -762.968445, 187.077240, 789.691162
$Orientation:
	-0.000047, 1.000000, -0.000795,
	0.304300, 0.000772, 0.952576,
	0.952576, -0.000197, -0.304300
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 320
+Special Shield Points: 400
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: PVF Anubis
$Team: Friendly
$Location: -858.004395, 86.905701, 820.131165
$Orientation:
	-0.000047, 1.000000, -0.000795,
	0.304300, 0.000772, 0.952576,
	0.952576, -0.000197, -0.304300
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Alpha 3		;! Object #2
$Class: PVF Anubis
$Team: Friendly
$Location: -858.013428, 286.921448, 819.973022
$Orientation:
	-0.000047, 1.000000, -0.000795,
	0.304300, 0.000772, 0.952576,
	0.952576, -0.000197, -0.304300
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Roc		;! Object #3
$Class: PVC Aten
$Team: Friendly
$Location: 7.097230, -551.028625, 488.065430
$Orientation:
	-0.999767, 0.000000, -0.021591,
	-0.021587, -0.019202, 0.999583,
	-0.000415, 0.999816, 0.019198
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 94
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 14 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "AllDone" 5 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Special Hitpoints: 30000
+Special Shield Points: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 90

$Name: Aries 1		;! Object #4
$Class: PVF Anubis
$Team: Hostile
$Location: 1317.671143, -722.318970, -1140.599609
$Orientation:
	0.764842, 0.000000, 0.644218,
	0.000000, 1.000000, 0.000000,
	-0.644218, 0.000000, 0.764842
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Aries 2		;! Object #5
$Class: PVF Anubis
$Team: Hostile
$Location: 1302.543091, -722.318970, -1282.032471
$Orientation:
	0.764842, 0.000000, 0.644218,
	0.000000, 1.000000, 0.000000,
	-0.644218, 0.000000, 0.764842
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Cancer 1		;! Object #6
$Class: PVF Anubis
$Team: Hostile
$Location: 302.318634, 0.000920, 1300.934814
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Cancer 2		;! Object #7
$Class: PVF Anubis
$Team: Hostile
$Location: 201.355835, 0.000932, 1200.533936
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Cancer 3		;! Object #8
$Class: PVF Anubis
$Team: Hostile
$Location: 400.877686, 0.000925, 1199.541626
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Taurus 1		;! Object #9
$Class: PVF Seth
$Team: Hostile
$Location: 602.725220, 0.000967, 1301.388062
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Taurus 2		;! Object #10
$Class: PVF Seth
$Team: Hostile
$Location: 501.188385, 0.000975, 1199.935913
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aquarius 1		;! Object #11
$Class: PVF Anubis
$Team: Hostile
$Location: 900.380554, 0.000969, 1299.267090
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Aquarius 2		;! Object #12
$Class: PVF Anubis
$Team: Hostile
$Location: 800.376282, 0.000998, 1201.089600
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Pisces 1		;! Object #13
$Class: PVT Isis
$Team: Hostile
$Location: 281.926392, -720.031738, -3090.194824
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Primary Banks: ( "Vasudan Turret" )
+Subsystem: Turret02
+Primary Banks: ( "Vasudan Turret" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 2000
+Special Shield Points: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Pisces 2		;! Object #14
$Class: PVT Isis
$Team: Hostile
$Location: 180.735794, -720.031738, -3179.226074
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Primary Banks: ( "Vasudan Turret" )
+Subsystem: Turret02
+Primary Banks: ( "Vasudan Turret" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Rho 1		;! Object #15
$Class: PVF Anubis
$Team: Friendly
$Location: -600.942749, -0.000408, 1099.445190
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 480
+Special Shield Points: 600
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Gemini 1		;! Object #16
$Class: PVF Anubis
$Team: Hostile
$Location: -1922.566895, 737.122070, -3065.311035
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Gemini 2		;! Object #17
$Class: PVF Anubis
$Team: Hostile
$Location: -2023.017578, 737.122070, -3164.411133
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Libra 1		;! Object #18
$Class: PVF Anubis
$Team: Hostile
$Location: 1920.683594, -140.348053, -3005.743164
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Libra 2		;! Object #19
$Class: PVF Anubis
$Team: Hostile
$Location: 1821.877197, -140.347977, -3107.468750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Leo 1		;! Object #20
$Class: PVF Seth
$Team: Hostile
$Location: -1599.343750, 0.001060, 1499.001953
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Leo 2		;! Object #21
$Class: PVF Seth
$Team: Hostile
$Location: -1499.790283, 0.001040, 1399.478271
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Capricorn 1		;! Object #22
$Class: PVF Anubis
$Team: Hostile
$Location: -1801.410156, 0.001718, 1397.099243
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Capricorn 2		;! Object #23
$Class: PVF Anubis
$Team: Hostile
$Location: -1699.957031, 0.001694, 1297.590454
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Signal 1		;! Object #24
$Class: PVF Anubis
$Team: Hostile
$Location: 2.400000, 0.000000, -50000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Hostiles" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Signal 2		;! Object #25
$Class: PVF Anubis
$Team: Hostile
$Location: 4875.390625, 7328.452148, -50000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Hostiles2" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Signal 3		;! Object #26
$Class: PVF Anubis
$Team: Hostile
$Location: -5583.653320, -3299.936279, -50000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Hostiles3" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Signal 4		;! Object #27
$Class: PVF Anubis
$Team: Hostile
$Location: -11984.265625, 5144.237305, -50000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Hostiles4" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Signal 5		;! Object #28
$Class: PVF Anubis
$Team: Hostile
$Location: 13678.992188, 3646.457031, -50000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Hostiles4" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Signal 6		;! Object #29
$Class: PVF Anubis
$Team: Hostile
$Location: 8243.646484, -6982.432129, -50000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Hostiles3" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Scorpio 1		;! Object #30
$Class: PVF Anubis
$Team: Hostile
$Location: -898.197998, 0.000414, 1499.196533
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Scorpio 2		;! Object #31
$Class: PVF Anubis
$Team: Hostile
$Location: -800.476196, 0.000395, 1398.017212
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Virgo 1		;! Object #32
$Class: PVF Anubis
$Team: Hostile
$Location: -700.253479, 0.000337, 1797.155762
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Virgo 2		;! Object #33
$Class: PVF Anubis
$Team: Hostile
$Location: -600.080139, 0.000421, 1697.024780
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Rho 2		;! Object #34
$Class: PVF Anubis
$Team: Friendly
$Location: -701.686035, -0.000443, 999.431091
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Rho 3		;! Object #35
$Class: PVF Anubis
$Team: Friendly
$Location: -500.809326, -0.000400, 998.962219
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Pilgrim		;! Object #36
$Class: PVC Aten
$Team: Hostile
$Location: -5194.597168, -116.573456, 2059.045654
$Orientation:
	0.002310, 0.996865, 0.079087,
	0.029108, -0.079121, 0.996440,
	0.999574, 0.000000, -0.029200
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-time-elapsed 608 ) 
   ( not ( is-destroyed-delay 0 "Roc" ) ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 90

$Name: Sagittarius 1		;! Object #37
$Class: PVFr Satis
$Team: Hostile
$Location: -5316.754395, 129.403656, 2347.375732
$Orientation:
	0.002310, 0.996865, 0.079087,
	0.029108, -0.079121, 0.996440,
	0.999574, 0.000000, -0.029200
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Sagittarius 2		;! Object #38
$Class: PVFr Satis
$Team: Hostile
$Location: -5324.539551, -370.228638, 2307.930420
$Orientation:
	0.002310, 0.996865, 0.079087,
	0.029108, -0.079121, 0.996440,
	0.999574, 0.000000, -0.029200
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Zodiac 1		;! Object #39
$Class: PVF Seth
$Team: Hostile
$Location: -5000.838867, -148.524033, 2363.933105
$Orientation:
	0.002310, 0.996865, 0.079087,
	0.029108, -0.079121, 0.996440,
	0.999574, 0.000000, -0.029200
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Fang" "Barracuda" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Zodiac 2		;! Object #40
$Class: PVF Seth
$Team: Hostile
$Location: -5099.954590, -52.271805, 2374.472656
$Orientation:
	0.002310, 0.996865, 0.079087,
	0.029108, -0.079121, 0.996440,
	0.999574, 0.000000, -0.029200
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Fang" "Barracuda" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Zodiac 3		;! Object #41
$Class: PVF Seth
$Team: Hostile
$Location: -5099.348145, -248.508881, 2358.871338
$Orientation:
	0.002310, 0.996865, 0.079087,
	0.029108, -0.079121, 0.996440,
	0.999574, 0.000000, -0.029200
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Fang" "Barracuda" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Zodiac 4		;! Object #42
$Class: PVF Seth
$Team: Hostile
$Location: -5196.064453, -360.657745, 2369.473389
$Orientation:
	0.002310, 0.996865, 0.079087,
	0.029108, -0.079121, 0.996440,
	0.999574, 0.000000, -0.029200
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Fang" "Barracuda" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

#Wings		;! 15 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay "AllDone" 22 ) 
   ( is-event-true-delay "RocDown" 4 ) 
)
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
$AI Goals: ( goals ( ai-guard "Roc" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Aries
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Msgs1" 
   ( rand 44 48 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Aries 1"
	"Aries 2"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
+Flags: ( "no-arrival-warp" )

$Name: Cancer
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Roc
$Arrival Cue: ( is-destroyed-delay 14 "Aries" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
+Flags: ( )

$Name: Taurus
+Squad Logo: hol.pcx
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Taurus 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Roc
$Arrival Cue: ( is-destroyed-delay 9 "Cancer" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Taurus 1"
	"Taurus 2"
)
$AI Goals: ( goals ( ai-chase "Roc" 50 ) )
+Flags: ( )
+Wave Delay Min: 8
+Wave Delay Max: 16

$Name: Aquarius
+Squad Logo: hol.pcx
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Aquarius 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: <any friendly>
$Arrival Cue: ( is-destroyed-delay 13 "Cancer" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Aquarius 1"
	"Aquarius 2"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
+Flags: ( )
+Wave Delay Min: 8
+Wave Delay Max: 16

$Name: Pisces
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Pisces 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Msgs2" 
   ( rand 54 60 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Pisces 1"
	"Pisces 2"
)
$AI Goals: ( goals ( ai-chase "Roc" 50 ) )
+Flags: ( "no-arrival-warp" )

$Name: Gemini
+Squad Logo: hol.pcx
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Msgs2" 
   ( rand 54 60 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Gemini 1"
	"Gemini 2"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
+Flags: ( "no-arrival-warp" )
+Wave Delay Min: 8
+Wave Delay Max: 16

$Name: Libra
+Squad Logo: hol.pcx
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Msgs2" 
   ( rand 54 60 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Libra 1"
	"Libra 2"
)
$AI Goals: ( goals ( ai-guard-wing "Pisces" 50 ) )
+Flags: ( "no-arrival-warp" )
+Wave Delay Min: 8
+Wave Delay Max: 16

$Name: Leo
+Squad Logo: hol.pcx
$Waves: 6
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Roc
$Arrival Cue: ( percent-ships-destroyed 
   66 
   "Pisces" 
   "Gemini" 
   "Libra" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Leo 1"
	"Leo 2"
)
$AI Goals: ( goals ( ai-chase "Roc" 50 ) )
+Flags: ( )
+Wave Delay Min: 8
+Wave Delay Max: 16

$Name: Capricorn
+Squad Logo: hol.pcx
$Waves: 6
$Wave Threshold: 0
$Special Ship: 0		;! Capricorn 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Roc
$Arrival Cue: ( percent-ships-destroyed 
   80 
   "Pisces" 
   "Gemini" 
   "Libra" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Capricorn 1"
	"Capricorn 2"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
+Flags: ( )
+Wave Delay Min: 8
+Wave Delay Max: 16

$Name: Scorpio
+Squad Logo: hol.pcx
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Scorpio 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Roc
$Arrival Cue: ( percent-ships-destroyed 
   40 
   "Leo" 
   "Capricorn" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Scorpio 1"
	"Scorpio 2"
)
+Flags: ( )
+Wave Delay Min: 15
+Wave Delay Max: 30

$Name: Virgo
+Squad Logo: hol.pcx
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Roc
$Arrival Cue: ( percent-ships-destroyed 
   60 
   "Leo" 
   "Capricorn" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Virgo 1"
	"Virgo 2"
)
+Flags: ( )
+Wave Delay Min: 15
+Wave Delay Max: 30

$Name: Rho
+Squad Logo: pvn.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Rho 1

$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: Roc
$Arrival Cue: ( and 
   ( has-arrived-delay 17 "Pisces" ) 
   ( not ( is-destroyed-delay 0 "Roc" ) ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay "AllDone" 14 ) 
   ( is-event-true-delay "RocDown" 4 ) 
)
$Ships: (		;! 3 total
	"Rho 1"
	"Rho 2"
	"Rho 3"
)
$AI Goals: ( goals ( ai-guard "Roc" 50 ) )
+Flags: ( )

$Name: Sagittarius
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Sagittarius 1

$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-time-elapsed 609 ) 
   ( not ( is-destroyed-delay 0 "Roc" ) ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Sagittarius 1"
	"Sagittarius 2"
)
+Flags: ( )

$Name: Zodiac
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zodiac 1

$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-time-elapsed 607 ) 
   ( not ( is-destroyed-delay 0 "Roc" ) ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Zodiac 1"
	"Zodiac 2"
	"Zodiac 3"
	"Zodiac 4"
)
$AI Goals: ( goals ( ai-guard "Pilgrim" 50 ) )
+Flags: ( )

#Events		;! 26 total

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( send-message-list 
      "#Director" 
      "High" 
      "Director_01" 
      0 
      "Alpha 2" 
      "High" 
      "Alpha2_01" 
      5000 
   )
   ( ship-guardian "Alpha 2" "Alpha 3" ) 
)
+Name: Start
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Roc" ) 
   ( do-nothing ) 
)
+Name: DirProRoc
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Roc", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Roc" ) 
   ( send-message-list 
      "Roc" 
      "High" 
      "Roc_01" 
      0 
      "Alpha 2" 
      "High" 
      "Alpha2_02" 
      14000 
      "Roc" 
      "High" 
      "Roc_02" 
      16000 
   )
)
+Name: Msgs1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Aries" ) 
   ( send-message 
      "#Director" 
      "High" 
      "Director_02" 
   )
)
+Name: Hostiles
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Aries" ) 
   ( do-nothing ) 
)
+Name: DirDesAries
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aries", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Taurus" ) 
   ( do-nothing ) 
)
+Name: DirDesTaurus
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Taurus", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Aquarius" ) 
   ( do-nothing ) 
)
+Name: DirDesAquarius
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aquarius", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: DirDesCancer
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         3 
         "Aries" 
         "Cancer" 
         "Taurus" 
         "Aquarius" 
      )
      ( is-event-incomplete "RocDown" ) 
   )
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Alpha2_03" 
      0 
      "Alpha 3" 
      "High" 
      "Alpha3_01" 
      17000 
      "Alpha 2" 
      "High" 
      "Alpha2_04" 
      11000 
      "Alpha 3" 
      "High" 
      "Alpha3_02" 
      20000 
   )
)
+Name: Msgs2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 0 "Pisces" ) 
      ( not ( is-destroyed-delay 0 "Roc" ) ) 
   )
   ( send-message-list 
      "#Director" 
      "High" 
      "Director_03" 
      0 
      "Roc" 
      "High" 
      "Roc_03" 
      10000 
      "#Director" 
      "High" 
      "Director_04" 
      6000 
   )
)
+Name: Hostiles2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Pisces" ) 
   ( do-nothing ) 
)
+Name: DirDesPisces
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Pisces", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Libra" ) 
   ( do-nothing ) 
)
+Name: DirDesLibra
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Libra", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Capricorn" ) 
   ( do-nothing ) 
)
+Name: DirDesCapricorn
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Capricorn", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Gemini" ) 
   ( do-nothing ) 
)
+Name: DirDesGemini
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Gemini", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Leo" ) 
   ( do-nothing ) 
)
+Name: DirDesLeo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Leo", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Scorpio" ) 
   ( do-nothing ) 
)
+Name: DirDesScorpio
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Scorpio", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: DirDesVirgo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Virgo", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 0 "Leo" ) 
      ( not ( is-destroyed-delay 0 "Roc" ) ) 
   )
   ( send-message 
      "#Director" 
      "High" 
      "Director_05" 
   )
)
+Name: Hostiles3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-time-elapsed 584 ) 
      ( not ( is-destroyed-delay 0 "Roc" ) ) 
   )
   ( send-message-list 
      "#Director" 
      "High" 
      "Director_06" 
      0 
      "Roc" 
      "High" 
      "Roc_04" 
      10000 
   )
)
+Name: Hostiles4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-time-elapsed 627 ) 
      ( not ( is-destroyed-delay 0 "Roc" ) ) 
   )
   ( send-message-list 
      "Roc" 
      "High" 
      "Roc_05" 
      0 
      "#Director" 
      "High" 
      "Director_07" 
      4000 
      "Alpha 3" 
      "High" 
      "Alpha3_03" 
      3000 
      "#Director" 
      "High" 
      "Director_08" 
      11000 
   )
   ( ship-invulnerable "Roc" ) 
)
+Name: AllDone
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: DirRTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Roc" ) 
   ( send-message 
      "#Director" 
      "High" 
      "Director_09" 
   )
)
+Name: RocDown
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: DirRTBF
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 2" ) 27 ) 
   ( ship-invulnerable "Alpha 2" ) 
)
+Name: SA2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 3" ) 24 ) 
   ( ship-invulnerable "Alpha 3" ) 
)
+Name: SA3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Rho" ) 
   ( send-message 
      "Rho 1" 
      "High" 
      "Rho1_01" 
   )
)
+Name: Rho
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Defend Roc
$MessageNew:  XSTR("Defend the Roc", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Roc" ) 

#Waypoints		;! 0 lists total


#Messages		;! 23 total


$Name: Director_01
$Team: -1
$MessageNew:  XSTR("The Roc will arrive momentarily, Alpha. Please stand by.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: stl034a1.ogg

$Name: Alpha2_01
$Team: -1
$MessageNew:  XSTR("I do hope that we will not encounter the Hammer of Light during this mission, Alpha leader, Alpha 3.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: stl037a2.ogg

$Name: Roc_01
$Team: -1
$MessageNew:  XSTR("This is the PVC Roc. We have taken damage in previous sweeps, but it is only minor in nature. We shall begin scanning in a few moments - first, we must recalibrate our sensors.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+Wave Name: stl0313a3.ogg

$Name: Alpha2_02
$Team: -1
$MessageNew:  XSTR("Understood, Roc.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: stl031a4.ogg

$Name: Roc_02
$Team: -1
$MessageNew:  XSTR("We will begin our sensor sweep in three... two... one... sweep begun.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+Wave Name: stl035a5.ogg

$Name: Director_02
$Team: -1
$MessageNew:  XSTR("Hammer of Light ships are emerging from the asteroid field, Alpha. Engage and destroy.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: stl036a6.ogg

$Name: Alpha2_03
$Team: -1
$MessageNew:  XSTR("All clear, Director.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: stl031a7.ogg

$Name: Alpha3_01
$Team: -1
$MessageNew:  XSTR("We will not find anything here, I am sure of it. Why are we wasting our time when we could be putting an end to this rebellion as we speak?!", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stl0310a8.ogg

$Name: Alpha2_04
$Team: -1
$MessageNew:  XSTR("Because the Hammer of Light refuses to engage us in open battle. We have been unable to locate any more of their bases, and they prefer to attack us and retreat rather than continue to attack and allow us to destroy them. This patrol of the field is necessary if we are to defeat the HoL once and for all.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: stl0319a9.ogg

$Name: Alpha3_02
$Team: -1
$MessageNew:  XSTR("Hmmph... Nevertheless, this impotency grates on me. Why can't the cowards come out and let us be done with this conflict!", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stl039a10.ogg

$Name: Alpha2_05
$Team: -1
$MessageNew:  XSTR("It would appear that they are willing to comply with your wish, Alpha 3. I'm picking up two fighter wings and a wing of Isis transports emerging from the field.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: stl0310a11.ogg

$Name: Director_03
$Team: -1
$MessageNew:  XSTR("Alpha, be prepared to repel multiple hostile wings! HoL forces are closing in on your position! How much data have you acquired, Roc?", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: stl039a12.ogg

$Name: Roc_03
$Team: -1
$MessageNew:  XSTR("Not enough, Director. The process requires a few minutes more.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+Wave Name: stl035b13.ogg

$Name: Director_04
$Team: -1
$MessageNew:  XSTR("Alpha, protect the Roc until it is done scanning! Rho wing has been redirected to your position!", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: stl037b14.ogg

$Name: Director_05
$Team: -1
$MessageNew:  XSTR("Additional hostiles inbound!", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: stl032a15.ogg

$Name: Director_06
$Team: -1
$MessageNew:  XSTR("Roc, Hammer of Light warships have been detected on jump vectors leading to your position! How much longer are you going to be?", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: stl039a16.ogg

$Name: Roc_04
$Team: -1
$MessageNew:  XSTR("Not much longer, Director. Warming up jump engines now.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+Wave Name: stl034a17.ogg

$Name: Roc_05
$Team: -1
$MessageNew:  XSTR("Sensor sweep complete! Jumping out now!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+Wave Name: stl033a18.ogg

$Name: Director_07
$Team: -1
$MessageNew:  XSTR("Alpha, return to base immediately!", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: stl032b19.ogg

$Name: Alpha3_03
$Team: -1
$MessageNew:  XSTR("Director, we should deploy all available ships to this position as soon as possible, not run away! We must attack and destroy these renegade scum now!", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stl0310b20.ogg

$Name: Director_08
$Team: -1
$MessageNew:  XSTR("Negative, Alpha 3! Return to base without delay!", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: stl033b21.ogg

$Name: Director_09
$Team: -1
$MessageNew:  XSTR("The Roc has been destroyed! Alpha wing, pull out! Return to base immediately, this mission is over!", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: stl037a22.ogg

$Name: Rho1_01
$Team: -1
$MessageNew:  XSTR("Rho wing on station.", -1)
$end_multi_text
+Persona: Wingman 7
+Wave Name: stl032c23.ogg

#Reinforcements		;! 0 total


#Background bitmaps		;! 39 total

$Num stars: 0
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunGreen
+Angles: 5.759582 0.000000 2.617992
+Scale: 0.700000
$Starbitmap: nebulC1-main
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$Starbitmap: nebulC3-whisp
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$Starbitmap: nebulC4-whisp
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$Starbitmap: nebulC5-whisp
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$Starbitmap: nebulC6-whisp
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$Starbitmap: nebulC7-whisp
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$Starbitmap: nebulC8-whisp
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$Starbitmap: nebulC9-whisp
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$Starbitmap: nebulC13-whisp
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$Starbitmap: nebulC14-whisp
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$Starbitmap: nebulC2-main
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$Starbitmap: nebulC11-whisp
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$Starbitmap: nebulC12-whisp
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$Starbitmap: nebulC12-whisp
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$Starbitmap: nebulC10-whisp
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$Starbitmap: nebulC13-whisp
+Angles: 1.309000 1.658060 2.443460
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$Starbitmap: nebulC3-whisp
+Angles: 1.396260 1.221730 5.759580
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+DivY: 1
$Starbitmap: nebulC12-whisp
+Angles: 5.759580 1.570800 0.349066
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC12-whisp
+Angles: 0.698131 5.759580 5.497780
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC4-whisp
+Angles: 6.108650 0.261799 0.872664
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC5-whisp
+Angles: 0.000000 2.356190 1.570800
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC6-whisp
+Angles: 0.261799 0.000000 1.832590
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC7-whisp
+Angles: 6.108650 0.000000 1.221730
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC8-whisp
+Angles: 0.349066 0.000000 1.221730
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC6-whisp
+Angles: 5.759580 0.000000 2.094390
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC6-whisp
+Angles: 4.712390 0.000000 2.094390
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC10-whisp
+Angles: 4.712390 0.000000 2.792530
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC13-whisp
+Angles: 5.410520 0.698131 2.443460
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC6-whisp
+Angles: 1.570800 0.000000 6.195910
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC7-whisp
+Angles: 0.523598 1.570800 0.523598
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC8-whisp
+Angles: 1.134460 0.000000 0.436332
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC9-whisp
+Angles: 5.759580 3.926990 3.141590
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC11-whisp
+Angles: 5.410520 2.356190 2.879790
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC2-main
+Angles: 0.523598 0.785398 0.349066
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC13-whisp
+Angles: 0.174533 0.000000 0.087266
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC9-whisp
+Angles: 6.108650 0.000000 6.195910
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

$Density: 200
+Field Type: 1
+Debris Genre: 0
+Field Debris Type: 0
$Average Speed: 1.000213
$Minimum: -6000.000000, -6000.000000, -5000.000000
$Maximum: 6000.000000, 6000.000000, 0.000000

#Music

$Event Music: FS1-7: Marauder
$Briefing Music: FS1-BRIEF2
$Debriefing Success Music: FS1-Success
$Debriefing Average Music: FS1-Success
$Debriefing Fail Music: FS1-Failure

#End

