#Mission Info

$Version: 0.10
$Name:  XSTR("The Light Revealed", -1)
$Author: Blaise Russel
$Created: 06/26/04 at 23:32:05
$Modified: 05/19/14 at 20:52:53
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 8
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -915.772827, 279.498169, 2647.600342
+Viewer orient:
	-0.991882, 0.000001, -0.127160,
	0.013474, 0.994371, -0.105093,
	0.126444, -0.105953, -0.986299

$Skybox Model: Starfield.pof
$AI Profile: FS1 RETAIL

#Sexp_variables

$Variables:
(
		0		"MHP"		"100"		"number"		"campaign-persistent"
)

#Command Briefing

$Stage Text:
 XSTR("PVD Guardian, 2336
State of the Alliance

Pilots of the Parliamentary Vasudan Navy, I have grave news. After an incident between GTA and PVN forces in the outer reaches of Deneb yesterday, communications between the 13th Battlegroup of Deneb and the 9th Fleet of Sirius have officially broken down. Commodore Cooper has demanded that the Terran encampment around Cygnus Secundus become off-limits to all Vasudan craft - amongst other things - and refuses to answer any attempts at communication.

My officers have advised me to accept his demands and furthermore to respond in kind - namely, that Terran ships are forbidden from entering the region around Cygnus Prime, where the Guardian is currently positioned. Perhaps this way the re-opening of hostilities between Terrans and Vasudans can be avoided.

Central Military Directorate Headquarters has been informed of these developments.", -1)
$end_multi_text
$Ani Filename: cb_gta.ani
+Wave Filename: stl10b10_1.ogg

$Stage Text:
 XSTR("Their True Strength Revealed

What we thought was a mere underground movement of terrorists and guerillas has turned out to be a fully-blown rebel uprising with a fleet on par with our own. The Hammer of Light is spreading like a virus across Deneb, recruiting more and more disaffected followers to its banner as each day passes.

All PVN forces have been withdrawn to this central position around the system's capital planet. Outlying outposts have been abandoned... even our secondary bases lie dormant. The fleet around Cygnus Prime is all we have, and our losses are not replaced like those of the Hammer of Light's.

If we continue to lose ships and the Hammer of Light continues to gain them at the current rate, they will outnumber us by two ships for every one of ours in less than a fortnight.", -1)
$end_multi_text
$Ani Filename: cb_hol.ani
+Wave Filename: stl10b2_2.ogg

$Stage Text:
 XSTR("We Stand Alone

We have sent appeals for reinforcements to the other Vasudan battlegroups, but to no avail - the Great War took a great toll on our navy, and our friends' ships cannot be spared to aid us. We must fight alone, and we must win alone.

We must not fall here, pilots. Not here, not now. Sa Vasuda!", -1)
$end_multi_text
$Ani Filename: cb_vasrefuges.ani
+Wave Filename: stl10b5_3.ogg

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("As part of our withdrawal to $b Cygnus $b Prime, it is important that we buy as much time for ourselves as possible. The $g Directorate has identified a suitable location for a rearguard action by a cruiser with escort, and I have decided to send your wing in.

The location is close to the contested planet of $b Cygnus $b Tierce - though, I hasten to add, we are not attempting to secure that planet yet. Ground forces will hold off $r HoL militia for as long as they are able, but our concern is stemming the flow of our enemies, not keeping territory under our control. The $r Hammer $r of $r Light militia are setting up a major cargo depot near to $b Cygnus $b Tierce that will enable greater movement of ships from the $r Demeter belt to the planet. By eliminating this supply base, we can perhaps slow the tide of the $r HoL advance.", -1)
$end_multi_text
$voice: stl10b9_4.ogg
$camera_pos: 25.246889, 908.423889, 1031.681519
$camera_orient:
	1.000000, 0.000001, -0.000318,
	0.000318, -0.002586, 0.999997,
	0.000000, -0.999997, -0.002586
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 7
$team: Hostile
$class: GTF Ulysses
$pos: 429.493103, -0.000065, 873.833435
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Hostile
$class: GTF Ulysses
$pos: -316.955444, -0.000039, 1127.937744
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: PVC Aten
$pos: 46.964413, -0.000069, 1062.720215
$label: Depot
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Hostile
$class: VC 3
$pos: -56.605663, -0.000047, 979.253723
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Hostile
$class: VC 3
$pos: 145.481400, -0.000089, 977.519104
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The base will consist mostly of cargo containers, transports, freighters and $r HoL cruisers. Fighter presence should be minimal - hence, the attack force will be made up of $f Alpha wing in $b Amun bombers and $f Beta in $b Seths, with the $f Makara providing fire support.

Your primary objective will be the destruction of all hostile warships. Of secondary concern are the freighters and cargo - the guns of enemy cruisers pose a far greater threat to us than their supplies do.", -1)
$end_multi_text
$voice: stl10b4_5.ogg
$camera_pos: 986.674683, 226.079224, 2002.305054
$camera_orient:
	1.000000, 0.000001, -0.000318,
	0.000318, -0.002586, 0.999997,
	0.000000, -0.999997, -0.002586
$camera_time: 500
$num_lines: 0
$num_icons: 11
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 7
$team: Hostile
$class: GTF Ulysses
$pos: 429.493103, -0.000065, 873.833435
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Hostile
$class: GTF Ulysses
$pos: -316.955444, -0.000039, 1127.937744
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: PVC Aten
$pos: 46.964413, -0.000069, 1062.720215
$label: Depot
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Hostile
$class: VC 3
$pos: -56.605663, -0.000047, 979.253723
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Hostile
$class: VC 3
$pos: 145.481400, -0.000089, 977.519104
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: PVC Aten
$pos: 990.837585, -0.000110, 2027.478027
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Hostile
$class: VC 3
$pos: 917.279846, -0.000111, 2009.222412
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Hostile
$class: VC 3
$pos: 906.037415, -0.000117, 1988.857666
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Hostile
$class: VC 3
$pos: 927.652466, -0.000113, 1988.435059
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 5
$team: Hostile
$class: PVFr Ma'at
$pos: 1056.494629, -0.000107, 1999.620117
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Hostile
$class: GTF Ulysses
$pos: 989.994690, -0.000100, 1984.676758
$label: Depot
+id: 12
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("I shall not deceive you, pilots - we are fighting a defensive war here. Our goals are no longer the suppression and destruction of renegade elements... now they are to make our enemies bleed for every inch of ground they take. We shall not give up $b Deneb without a fight - not you, not I, not the entire $g 13th $g Battlegroup.

Go out and prove it to them, pilot.", -1)
$end_multi_text
$voice: stl10b7_6.ogg
$camera_pos: 1261.346313, 215.975906, 1531.314453
$camera_orient:
	0.828296, 0.000000, -0.560290,
	0.411446, 0.678776, 0.608256,
	0.380312, -0.734345, 0.562228
$camera_time: 500
$num_lines: 0
$num_icons: 13
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 7
$team: Hostile
$class: GTF Ulysses
$pos: 429.493103, -0.000065, 873.833435
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Hostile
$class: GTF Ulysses
$pos: -316.955444, -0.000039, 1127.937744
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: PVC Aten
$pos: 46.964413, -0.000069, 1062.720215
$label: Depot
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Hostile
$class: VC 3
$pos: -56.605663, -0.000047, 979.253723
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Hostile
$class: VC 3
$pos: 145.481400, -0.000089, 977.519104
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: PVC Aten
$pos: 990.837585, -0.000110, 2027.478027
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Hostile
$class: VC 3
$pos: 917.279846, -0.000111, 2009.222412
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Hostile
$class: VC 3
$pos: 906.037415, -0.000117, 1988.857666
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Hostile
$class: VC 3
$pos: 927.652466, -0.000113, 1988.435059
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 5
$team: Hostile
$class: PVFr Ma'at
$pos: 1056.494629, -0.000107, 1999.620117
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Hostile
$class: GTF Ulysses
$pos: 989.994690, -0.000100, 1984.676758
$label: Depot
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: PVC Aten
$pos: 1324.174438, -0.000013, 1759.909302
$label: HoL
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Friendly
$class: PVC Aten
$pos: 1427.206299, 0.000054, 1643.776855
$label: PVN
+id: 14
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 8

$Formula: ( and 
   ( is-event-false-delay "MoreHoL" 0 ) 
   ( is-event-false-delay "MakaraDown" 0 ) 
)
$Multi text
    XSTR("A Vasudan never leaves the field of battle without authorization from a superior officer. Your cowardice jeopardized the lives of our brothers and sisters. You are hereby stripped of your wings and all privileges bestowed upon you as a pilot of the Parliamentary Vasudan Navy. You will be taken into custody and handed over to the Altair 3rd Battlegroup internal security authority, where you will face a court martial. You are a disgrace to our species, Vasudan.", -1)
$end_multi_text
$Voice: stldbf1.ogg
$Recommendation text:
    XSTR("Do not depart until told to do so.", -1)
$end_multi_text

$Formula: ( is-event-true-delay "MakaraDown" 0 ) 
$Multi text
    XSTR("The loss of the Makara is a great blow to us - as the destruction of any veteran ship would be. More worrying, however, is the fact that the Hammer of Light position near Cygnus Tierce remains intact - indeed, the latest news from the front indicates that Cygnus Tierce has fallen to the Hammer of Light.

We are suffering losses all over the system. It is most likely only a matter of time before the Hammer of Light come for the Guardian... and are as successful as they were with the Ironclad.", -1)
$end_multi_text
$Voice: stl10b1_7.ogg
$Recommendation text:
    XSTR("Ensure that hostile warships do not last long enough to seriously hurt the Makara.", -1)
$end_multi_text

$Formula: ( is-event-true-delay "MoreHoL" 0 ) 
$Multi text
    XSTR("Things go from bad to worse, pilot. It truly does appear that we have underestimated the strength and determination of the Hammer of Light guerillas - as evidenced by the fall of Cygnus Tierce.

Furthermore, while the treachery of our so-called allies, the Terrans, is to be expected, I am dismayed at the Makara's disobedience of a direct order. Sadly, it is not alone in its insubordination - a number of fighter wings have disappeared and are presumed to have deserted in the last six hours alone.

We have lost contact with the Makara and it is likely that it has been either destroyed or crippled by the Hammer of Light. Nevertheless, we need all the ships we can get, and so your wing will be deployed to locate and rescue the cruiser.

However, your efforts today have not gone unnoticed. The destruction of those Hammer of Light warships will hopefully slow down the guerilla advance.", -1)
$end_multi_text
$Voice: stl10b6_8.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay "MoreHoL" 0 ) 
   ( is-goal-true-delay 
      "Destroy Cargo" 
      0 
   )
)
$Multi text
    XSTR("The loss of their cargo will also prove most helpful in the next few battles that we shall face.", -1)
$end_multi_text
$Voice: stl10b2_9.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay "MoreHoL" 0 ) 
   ( is-goal-true-delay 
      "Destroy Supply Ships" 
      0 
   )
)
$Multi text
    XSTR("Taking out their supporting ships should also aid us greatly.", -1)
$end_multi_text
$Voice: stl10b8_10.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay "MoreHoL" 0 ) 
   ( is-goal-false-delay 
      "Destroy Cargo" 
      0 
   )
   ( is-goal-false-delay 
      "Destroy Supply Ships" 
      0 
   )
)
$Multi text
    XSTR("It is unfortunate that you were unable to destroy their other assets, but perhaps the loss of their cruisers will be enough.", -1)
$end_multi_text
$Voice: stl10b10_11.ogg
$Recommendation text:
    XSTR("Destroying the cargo and transports and freighters would help matters greatly for the PVN.", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay "MoreHoL" 0 ) 
   ( is-goal-true-delay 
      "Decimated HOL" 
      0 
   )
   ( or 
      ( is-goal-true-delay 
         "Destroy Cargo" 
         0 
      )
      ( is-goal-true-delay 
         "Destroy Supply Ships" 
         0 
      )
   )
)
$Multi text
    XSTR("You should also know that while your remaining behind and engaging the HoL relief force was exceedingly dangerous, at this stage any hurt we can deliver to the enemy is a blessing. A grudging congratulation is in order, though I recommend that you do not do it again.", -1)
$end_multi_text
$Voice: stl10b3_12.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay "MoreHoL" 0 ) 
   ( is-event-false-delay "MakaraDown" 0 ) 
)
$Multi text
    XSTR("You will be called upon again very soon, so remain prepared for further combat. Until then, sit back, and hope that the Makara will still be there when we find her.", -1)
$end_multi_text
$Voice: stl10b5_13.ogg
$Recommendation text:
    XSTR("If the Makara has been severely damaged in this engagement, your next mission may be impossible to complete.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"PVB Osiris"	3
)

+Weaponry Pool: (
	"Flail"	16
	"Avenger"	28
	"Fang"	2180
	"Interceptor"	530
	"Havoc"	590
	"Barracuda"	500
	"Tsunami"	536
)

#Objects		;! 98 total

$Name: Alpha 1		;! Object #0
$Class: PVB Amun
$Team: Friendly
$Location: -757.210999, 105.136101, -1701.444702
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: Turret02
+Primary Banks: ( "Avenger" )
+Subsystem: Turret01
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: PVB Amun
$Team: Friendly
$Location: -858.013672, 105.136063, -1800.506958
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: Turret02
+Primary Banks: ( "Avenger" )
+Subsystem: Turret01
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Alpha 3		;! Object #2
$Class: PVB Amun
$Team: Friendly
$Location: -657.584473, 105.136070, -1801.038940
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: Turret02
+Primary Banks: ( "Avenger" )
+Subsystem: Turret01
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Makara		;! Object #3
$Class: PVC Aten
$Team: Friendly
$Location: -544.200012, -86.699997, -1216.800049
$Orientation:
	0.999087, -0.000243, 0.042718,
	0.000095, 0.999994, 0.003469,
	-0.042718, -0.003462, 0.999081
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "MakaraW1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 8 "Repentant" ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 90

$Name: Beta 1		;! Object #4
$Class: PVF Seth
$Team: Friendly
$Location: -288.162323, 73.281654, -1407.254761
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Beta 2		;! Object #5
$Class: PVF Seth
$Team: Friendly
$Location: -388.797882, 73.281654, -1506.394287
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Beta 3		;! Object #6
$Class: PVF Seth
$Team: Friendly
$Location: -187.847046, 73.281647, -1507.649170
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: VC 3 7		;! Object #7
$Class: VC 3
$Team: Hostile
$Location: -1100.000000, -150.000000, 1104.500000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 1

$Name: VC 3 8		;! Object #8
$Class: VC 3
$Team: Hostile
$Location: -1100.207886, -149.999969, 1301.842041
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 1

$Name: VC 3 9		;! Object #9
$Class: VC 3
$Team: Hostile
$Location: -1103.357666, -149.999985, 1505.955811
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 1

$Name: VC 3 10		;! Object #10
$Class: VC 3
$Team: Hostile
$Location: -1100.449097, 50.000046, 1100.609863
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 1

$Name: VC 3 11		;! Object #11
$Class: VC 3
$Team: Hostile
$Location: -1101.989990, 50.000008, 1303.635742
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 1

$Name: VC 3 12		;! Object #12
$Class: VC 3
$Team: Hostile
$Location: -1100.900024, 50.000000, 1504.099976
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 1

$Name: VC 3 13		;! Object #13
$Class: VC 3
$Team: Hostile
$Location: 98.800003, -150.000000, 1104.300049
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 1

$Name: VC 3 14		;! Object #14
$Class: VC 3
$Team: Hostile
$Location: 100.660812, -149.999939, 1303.565430
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 1

$Name: VC 3 15		;! Object #15
$Class: VC 3
$Team: Hostile
$Location: 99.041306, -150.000031, 1504.383545
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 1

$Name: VC 3 16		;! Object #16
$Class: VC 3
$Team: Hostile
$Location: 100.693924, 49.999992, 1104.288086
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 1

$Name: VC 3 17		;! Object #17
$Class: VC 3
$Team: Hostile
$Location: 100.640121, 49.999992, 1303.566772
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 1

$Name: VC 3 18		;! Object #18
$Class: VC 3
$Team: Hostile
$Location: 96.800003, 50.000000, 1504.400024
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 1

$Name: VC 3 19		;! Object #19
$Class: VC 3
$Team: Hostile
$Location: 4.700000, -100.000000, 2300.899414
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 1

$Name: VC 3 20		;! Object #20
$Class: VC 3
$Team: Hostile
$Location: -198.483124, -99.999954, 2302.479980
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 1

$Name: VC 3 21		;! Object #21
$Class: VC 3
$Team: Hostile
$Location: -398.678223, -100.000008, 2305.805176
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 1

$Name: VC 3 22		;! Object #22
$Class: VC 3
$Team: Hostile
$Location: -600.753784, -99.999901, 2305.536621
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 1

$Name: VC 3 23		;! Object #23
$Class: VC 3
$Team: Hostile
$Location: -800.968567, -99.999954, 2305.221191
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 1

$Name: VC 3 24		;! Object #24
$Class: VC 3
$Team: Hostile
$Location: -999.322998, -99.999931, 2304.859375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 1

$Name: VC 3 25		;! Object #25
$Class: VC 3
$Team: Hostile
$Location: -1000.820862, -99.999924, 2502.105469
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 1

$Name: VC 3 26		;! Object #26
$Class: VC 3
$Team: Hostile
$Location: -998.300049, -100.000015, 2705.196777
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 1

$Name: VC 3 27		;! Object #27
$Class: VC 3
$Team: Hostile
$Location: -997.712219, -99.999962, 2906.303223
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 1

$Name: VC 3 28		;! Object #28
$Class: VC 3
$Team: Hostile
$Location: -801.629028, -99.999992, 2906.913574
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 1

$Name: VC 3 29		;! Object #29
$Class: VC 3
$Team: Hostile
$Location: -598.075745, -99.999954, 2905.448242
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 1

$Name: VC 3 30		;! Object #30
$Class: VC 3
$Team: Hostile
$Location: -396.406738, -99.999947, 2902.147461
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 1

$Name: VC 3 31		;! Object #31
$Class: VC 3
$Team: Hostile
$Location: -198.405411, -99.999908, 2900.825684
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 1

$Name: VC 3 32		;! Object #32
$Class: VC 3
$Team: Hostile
$Location: 3.535946, -99.999985, 2905.059082
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 1

$Name: VC 3 33		;! Object #33
$Class: VC 3
$Team: Hostile
$Location: 2.846097, -99.999947, 2705.955566
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 1

$Name: VC 3 34		;! Object #34
$Class: VC 3
$Team: Hostile
$Location: 2.043476, -99.999916, 2504.591797
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 1

$Name: VAC 4 35		;! Object #35
$Class: VAC 4
$Team: Hostile
$Location: -598.299988, -200.000000, 2504.999512
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Weapons", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 3

$Name: VAC 4 36		;! Object #36
$Class: VAC 4
$Team: Hostile
$Location: -598.895752, -199.999954, 2705.631836
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Weapons", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 3

$Name: VAC 4 37		;! Object #37
$Class: VAC 4
$Team: Hostile
$Location: -395.591461, -199.999985, 2703.535156
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Weapons", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 3

$Name: VAC 4 38		;! Object #38
$Class: VAC 4
$Team: Hostile
$Location: -397.356079, -200.000000, 2506.157227
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Weapons", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 3

$Name: VAC 4 39		;! Object #39
$Class: VAC 4
$Team: Hostile
$Location: -599.412659, 0.001154, 2505.116699
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Weapons", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 3

$Name: VAC 4 40		;! Object #40
$Class: VAC 4
$Team: Hostile
$Location: -598.878479, 0.001099, 2706.449219
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Weapons", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 3

$Name: VAC 4 41		;! Object #41
$Class: VAC 4
$Team: Hostile
$Location: -399.296448, 0.001104, 2703.596680
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Weapons", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 3

$Name: VAC 4 42		;! Object #42
$Class: VAC 4
$Team: Hostile
$Location: -399.497986, 0.001125, 2504.698242
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Weapons", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 3

$Name: VC 3 43		;! Object #43
$Class: VC 3
$Team: Hostile
$Location: -97.199997, 50.000000, 3900.899902
$Orientation:
	0.020795, 0.000000, -0.999784,
	0.000000, 1.000000, 0.000000,
	0.999784, 0.000000, 0.020795
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 1

$Name: VC 3 44		;! Object #44
$Class: VC 3
$Team: Hostile
$Location: -296.803040, 50.000000, 3902.300049
$Orientation:
	0.020795, 0.000000, -0.999784,
	0.000000, 1.000000, 0.000000,
	0.999784, 0.000000, 0.020795
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 1

$Name: VC 3 45		;! Object #45
$Class: VC 3
$Team: Hostile
$Location: -500.260010, 49.999962, 3901.692871
$Orientation:
	0.020795, 0.000000, -0.999784,
	0.000000, 1.000000, 0.000000,
	0.999784, 0.000000, 0.020795
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 1

$Name: VC 3 46		;! Object #46
$Class: VC 3
$Team: Hostile
$Location: -701.467041, 49.999947, 3900.846680
$Orientation:
	0.020795, 0.000000, -0.999784,
	0.000000, 1.000000, 0.000000,
	0.999784, 0.000000, 0.020795
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 1

$Name: VC 3 47		;! Object #47
$Class: VC 3
$Team: Hostile
$Location: -897.302490, 49.999977, 3901.210205
$Orientation:
	0.020795, 0.000000, -0.999784,
	0.000000, 1.000000, 0.000000,
	0.999784, 0.000000, 0.020795
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 1

$Name: VC 3 48		;! Object #48
$Class: VC 3
$Team: Hostile
$Location: -95.211273, 150.000015, 3902.557373
$Orientation:
	0.020795, 0.000000, -0.999784,
	0.000000, 1.000000, 0.000000,
	0.999784, 0.000000, 0.020795
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 1

$Name: VC 3 49		;! Object #49
$Class: VC 3
$Team: Hostile
$Location: -296.768463, 150.000046, 3902.265137
$Orientation:
	0.020795, 0.000000, -0.999784,
	0.000000, 1.000000, 0.000000,
	0.999784, 0.000000, 0.020795
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 1

$Name: VC 3 50		;! Object #50
$Class: VC 3
$Team: Hostile
$Location: -500.225464, 150.000000, 3901.657959
$Orientation:
	0.020795, 0.000000, -0.999784,
	0.000000, 1.000000, 0.000000,
	0.999784, 0.000000, 0.020795
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 1

$Name: VC 3 51		;! Object #51
$Class: VC 3
$Team: Hostile
$Location: -699.932434, 150.000061, 3900.840820
$Orientation:
	0.020795, 0.000000, -0.999784,
	0.000000, 1.000000, 0.000000,
	0.999784, 0.000000, 0.020795
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 1

$Name: VC 3 52		;! Object #52
$Class: VC 3
$Team: Hostile
$Location: -900.000000, 150.000000, 3902.500000
$Orientation:
	0.020795, 0.000000, -0.999784,
	0.000000, 1.000000, 0.000000,
	0.999784, 0.000000, 0.020795
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 1

$Name: Penitent 1		;! Object #53
$Class: PVC Aten
$Team: Hostile
$Location: -737.910278, 93.318245, 3701.695313
$Orientation:
	0.030791, 0.000000, -0.999526,
	0.079877, 0.996802, 0.002461,
	0.996329, -0.079915, 0.030693
$AI Behavior: None
+AI Class: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: engine
$Damage: 100
+Subsystem: communications
$Damage: 53
+Subsystem: sensors
$Damage: 74
+Subsystem: navigation
$Damage: 75
+Subsystem: weapons
$Damage: 22
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 90

$Name: Penitent 2		;! Object #54
$Class: PVC Aten
$Team: Hostile
$Location: -301.430359, 76.408966, 3703.630127
$Orientation:
	-0.118922, 0.000000, -0.992904,
	0.000000, 1.000000, 0.000000,
	0.992904, 0.000000, -0.118922
$AI Behavior: None
+AI Class: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: engine
$Damage: 100
+Subsystem: communications
$Damage: 33
+Subsystem: sensors
$Damage: 66
+Subsystem: navigation
$Damage: 2
+Subsystem: weapons
$Damage: 88
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 90

$Name: Paladin		;! Object #55
$Class: PVC Aten
$Team: Hostile
$Location: -803.171204, 141.281677, 2033.442261
$Orientation:
	-0.985314, 0.000000, -0.170752,
	0.000000, 1.000000, 0.000000,
	0.170752, 0.000000, -0.985314
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "PaladinW1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 90

$Name: Knight		;! Object #56
$Class: PVC Aten
$Team: Hostile
$Location: -2122.477539, 2367.144043, 3574.599854
$Orientation:
	-0.750755, 0.000000, -0.660581,
	0.000000, 1.000000, 0.000000,
	0.660581, 0.000000, -0.750755
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "KnightW" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay "AreaClean" 56 ) 
   ( is-event-incomplete "MakaraDown" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 90

$Name: Scorpio 1		;! Object #57
$Class: PVF Anubis
$Team: Hostile
$Location: -500.771576, 151.204376, 2002.010254
$Orientation:
	0.353019, 0.000000, 0.935616,
	0.000000, 1.000000, 0.000000,
	-0.935616, 0.000000, 0.353019
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Scorpio 2		;! Object #58
$Class: PVF Anubis
$Team: Hostile
$Location: -441.581299, 151.204391, 1872.598999
$Orientation:
	0.353019, 0.000000, 0.935616,
	0.000000, 1.000000, 0.000000,
	-0.935616, 0.000000, 0.353019
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Scorpio 3		;! Object #59
$Class: PVF Anubis
$Team: Hostile
$Location: -370.804626, 151.204437, 2060.453613
$Orientation:
	0.353019, 0.000000, 0.935616,
	0.000000, 1.000000, 0.000000,
	-0.935616, 0.000000, 0.353019
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Leo 1		;! Object #60
$Class: PVF Anubis
$Team: Hostile
$Location: -145.940292, 0.000459, 916.134033
$Orientation:
	-0.059169, 0.000000, 0.998248,
	0.000000, 1.000000, 0.000000,
	-0.998248, 0.000000, -0.059169
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Leo 2		;! Object #61
$Class: PVF Anubis
$Team: Hostile
$Location: -39.757912, 0.000470, 821.234131
$Orientation:
	-0.059169, 0.000000, 0.998248,
	0.000000, 1.000000, 0.000000,
	-0.998248, 0.000000, -0.059169
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Pisces 1		;! Object #62
$Class: PVT Isis
$Team: Hostile
$Location: -734.387329, 148.204147, 2972.522949
$Orientation:
	-0.171732, 0.496880, -0.850658,
	0.098327, 0.867819, 0.487054,
	0.980224, 0.000000, -0.197889
$AI Behavior: None
$Cargo 1:  XSTR("Soldiers", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Primary Banks: ( "" )
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Pisces 2		;! Object #63
$Class: PVT Isis
$Team: Hostile
$Location: -815.270386, 98.898575, 3076.702637
$Orientation:
	-0.171732, 0.496880, -0.850658,
	0.098327, 0.867819, 0.487054,
	0.980224, 0.000000, -0.197889
$AI Behavior: None
$Cargo 1:  XSTR("Soldiers", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Primary Banks: ( "" )
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Merlot		;! Object #64
$Class: PVFr Satis
$Team: Hostile
$Location: -30.093586, 412.135498, 3735.894287
$Orientation:
	0.351168, 0.227432, 0.908271,
	-0.097105, 0.973666, -0.206263,
	-0.931264, -0.015764, 0.364005
$AI Behavior: None
$Cargo 1:  XSTR("Electronics", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Primary Banks: ( "Vasudan Huge Turret" )
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "Merlot" "MerlotW:1" ) 
   5 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Capricorn 1		;! Object #65
$Class: PVFr Bast
$Team: Hostile
$Location: 398.764282, 202.922165, 2802.867920
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
+AI Class: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Capricorn 2		;! Object #66
$Class: PVFr Bast
$Team: Hostile
$Location: 400.180267, 202.922165, 2602.558350
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
+AI Class: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Capricorn 3		;! Object #67
$Class: PVFr Bast
$Team: Hostile
$Location: 398.894073, 202.922134, 2403.915039
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
+AI Class: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Sagittarius 1		;! Object #68
$Class: PVFr Satis
$Team: Hostile
$Location: 1198.864746, 0.000118, 3299.653320
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Primary Banks: ( "Vasudan Huge Turret" )
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Sagittarius 2		;! Object #69
$Class: PVFr Ma'at
$Team: Hostile
$Location: 1097.190796, 0.000103, 3098.883057
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Primary Banks: ( "Vasudan Turret" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Sagittarius 3		;! Object #70
$Class: PVFr Ma'at
$Team: Hostile
$Location: 1306.138306, 0.000160, 2852.411377
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Primary Banks: ( "Vasudan Turret" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Virgo 1		;! Object #71
$Class: PVF Seth
$Team: Hostile
$Location: 1209.030273, 0.000569, 2653.474365
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Virgo 2		;! Object #72
$Class: PVF Seth
$Team: Hostile
$Location: 1105.810059, 0.000623, 2550.093506
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Virgo 3		;! Object #73
$Class: PVF Seth
$Team: Hostile
$Location: 1307.436157, 0.000623, 2552.323486
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cameron		;! Object #74
$Class: GTFr Chronos
$Team: Friendly
$Location: -3324.487061, -630.683472, 1403.582764
$Orientation:
	0.148454, 0.534361, -0.832118,
	-0.210315, 0.839252, 0.501421,
	0.966297, 0.100568, 0.236975
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-destroyed-delay 
      13 
      "Sagittarius" 
      "Virgo" 
   )
   ( is-event-incomplete "MakaraDown" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 1 "Repentant" ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: TAC 1 95		;! Object #75
$Class: TAC 1
$Team: Friendly
$Location: -3331.174316, -619.679260, 1409.248291
$Orientation:
	0.148432, 0.534359, -0.832123,
	-0.208820, 0.839407, 0.501787,
	0.966625, 0.099282, 0.236180
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Cameron
$Docker Point: cargo dockpoint
$Dockee Point: cargo dockpoint
+Group: 0
+Use Table Score:
+Score: 5

$Name: Curico		;! Object #76
$Class: GTT Elysium
$Team: Friendly
$Location: -3730.148926, -660.640808, 1436.264038
$Orientation:
	0.148454, 0.536936, -0.830458,
	-0.210314, 0.837695, 0.504019,
	0.966297, 0.099833, 0.237285
$AI Behavior: None
$Cargo 1:  XSTR("Refugees", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-destroyed-delay 
      13 
      "Sagittarius" 
      "Virgo" 
   )
   ( is-event-incomplete "MakaraDown" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 1 "Repentant" ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Iota 1		;! Object #77
$Class: GTFr Poseidon
$Team: Friendly
$Location: -3473.821045, -599.248840, 1160.277466
$Orientation:
	0.148454, 0.536934, -0.830460,
	-0.210315, 0.837697, 0.504016,
	0.966296, 0.099834, 0.237284
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: TC 2 96		;! Object #78
$Class: TC 2
$Team: Friendly
$Location: -3474.920898, -614.302795, 1150.352905
$Orientation:
	0.148315, 0.536920, -0.830494,
	-0.210314, 0.837697, 0.504017,
	0.966318, 0.099910, 0.237164
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Iota 1
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Iota 2		;! Object #79
$Class: GTFr Poseidon
$Team: Friendly
$Location: -3598.788818, -729.278748, 1291.468018
$Orientation:
	0.148454, 0.536936, -0.830458,
	-0.210314, 0.837695, 0.504019,
	0.966297, 0.099833, 0.237285
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Pilgrim		;! Object #80
$Class: PVC Aten
$Team: Hostile
$Location: -826.914001, -932.444885, 5446.776367
$Orientation:
	-0.991354, 0.000000, -0.131213,
	-0.052303, 0.917121, 0.395163,
	0.120338, 0.398609, -0.909192
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "HoL" 46 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "SP" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 5
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 90

$Name: Piety 1		;! Object #81
$Class: PVC Aten
$Team: Hostile
$Location: -550.066711, -1188.329956, 5668.738281
$Orientation:
	-0.991354, 0.000000, -0.131213,
	-0.052303, 0.917121, 0.395163,
	0.120338, 0.398609, -0.909192
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 90

$Name: Piety 2		;! Object #82
$Class: PVC Aten
$Team: Hostile
$Location: -1144.657959, -1187.678101, 5588.524902
$Orientation:
	-0.991354, 0.000000, -0.131213,
	-0.052303, 0.917121, 0.395163,
	0.120338, 0.398609, -0.909192
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 90

$Name: Aquarius 1		;! Object #83
$Class: PVF Anubis
$Team: Hostile
$Location: -1119.728271, -1083.503540, 5710.934570
$Orientation:
	-0.983558, 0.000000, -0.180596,
	0.000000, 1.000000, 0.000000,
	0.180596, 0.000000, -0.983558
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Aquarius 2		;! Object #84
$Class: PVF Anubis
$Team: Hostile
$Location: -1038.074219, -1083.504028, 5829.060547
$Orientation:
	-0.983557, 0.000000, -0.180596,
	0.000000, 1.000000, 0.000000,
	0.180596, 0.000000, -0.983557
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Aquarius 3		;! Object #85
$Class: PVF Anubis
$Team: Hostile
$Location: -1234.423340, -1083.503540, 5791.243652
$Orientation:
	-0.983557, 0.000000, -0.180596,
	0.000000, 1.000000, 0.000000,
	0.180596, 0.000000, -0.983557
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Aquarius 4		;! Object #86
$Class: PVF Anubis
$Team: Hostile
$Location: -1154.826904, -1083.504028, 5909.044922
$Orientation:
	-0.983557, 0.000000, -0.180596,
	0.000000, 1.000000, 0.000000,
	0.180596, 0.000000, -0.983557
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Cancer 1		;! Object #87
$Class: PVF Anubis
$Team: Hostile
$Location: -613.436584, -1097.166138, 5964.627441
$Orientation:
	-0.983557, 0.000000, -0.180596,
	0.000000, 1.000000, 0.000000,
	0.180596, 0.000000, -0.983557
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Cancer 2		;! Object #88
$Class: PVF Anubis
$Team: Hostile
$Location: -533.378418, -1097.166138, 6080.639160
$Orientation:
	-0.983557, 0.000000, -0.180596,
	0.000000, 1.000000, 0.000000,
	0.180596, 0.000000, -0.983557
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Cancer 3		;! Object #89
$Class: PVF Anubis
$Team: Hostile
$Location: -729.754944, -1097.166138, 6044.994629
$Orientation:
	-0.983557, 0.000000, -0.180596,
	0.000000, 1.000000, 0.000000,
	0.180596, 0.000000, -0.983557
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Cancer 4		;! Object #90
$Class: PVF Anubis
$Team: Hostile
$Location: -649.290344, -1097.166138, 6158.809570
$Orientation:
	-0.983557, 0.000000, -0.180596,
	0.000000, 1.000000, 0.000000,
	0.180596, 0.000000, -0.983557
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Taurus 1		;! Object #91
$Class: PVF Seth
$Team: Hostile
$Location: -1579.755615, -927.363342, 6090.138672
$Orientation:
	-0.983557, 0.000000, -0.180596,
	0.000000, 1.000000, 0.000000,
	0.180596, 0.000000, -0.983557
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Fang" "Barracuda" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Taurus 2		;! Object #92
$Class: PVF Seth
$Team: Hostile
$Location: -1501.703857, -927.363342, 6204.670898
$Orientation:
	-0.983557, 0.000000, -0.180596,
	0.000000, 1.000000, 0.000000,
	0.180596, 0.000000, -0.983557
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Fang" "Barracuda" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Taurus 3		;! Object #93
$Class: PVF Seth
$Team: Hostile
$Location: -1696.510498, -927.363342, 6170.933105
$Orientation:
	-0.983557, 0.000000, -0.180596,
	0.000000, 1.000000, 0.000000,
	0.180596, 0.000000, -0.983557
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Fang" "Barracuda" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Libra 1		;! Object #94
$Class: PVF Horus
$Team: Hostile
$Location: -483.660156, -842.405457, 6417.069824
$Orientation:
	-0.983557, 0.000000, -0.180596,
	0.000000, 1.000000, 0.000000,
	0.180596, 0.000000, -0.983557
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Libra 2		;! Object #95
$Class: PVF Horus
$Team: Hostile
$Location: -405.454041, -842.405457, 6533.068359
$Orientation:
	-0.983557, 0.000000, -0.180596,
	0.000000, 1.000000, 0.000000,
	0.180596, 0.000000, -0.983557
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Libra 3		;! Object #96
$Class: PVF Horus
$Team: Hostile
$Location: -599.912537, -842.405457, 6497.771973
$Orientation:
	-0.983557, 0.000000, -0.180596,
	0.000000, 1.000000, 0.000000,
	0.180596, 0.000000, -0.983557
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Repentant		;! Object #97
$Class: PVC Aten
$Team: Hostile
$Location: -5057.514648, -342.341339, 2162.095947
$Orientation:
	-0.651230, 0.000000, -0.758881,
	0.150766, 0.980067, -0.129379,
	0.743754, -0.198669, -0.638249
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Primary Banks: ( "Vasudan Huge Turret" )
+Subsystem: turret06
+Primary Banks: ( "Vasudan Huge Turret" )
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay "Terrans" 121 ) 
   ( is-event-incomplete "MakaraDown" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 4 "Repentant" ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 90

#Wings		;! 15 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay "MoreHoL" 16 ) 
   ( is-event-true-delay "MakaraDown" 3 ) 
)
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
$AI Goals: ( goals ( ai-chase "Paladin" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Beta
+Squad Logo: pvn.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay "MoreHoL" 17 ) 
   ( is-event-true-delay "MakaraDown" 4 ) 
)
$Ships: (		;! 3 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
)
$AI Goals: ( goals ( ai-guard "Makara" 50 ) )
+Hotkey: 1
+Flags: ( )

$Name: Penitent
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 1		;! Penitent 2

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Penitent 1"
	"Penitent 2"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags: ( )

$Name: Scorpio
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Scorpio 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Scorpio 1"
	"Scorpio 2"
	"Scorpio 3"
)
$AI Goals: ( goals ( ai-guard "Paladin" 50 ) )
+Flags: ( )

$Name: Leo
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Leo 1"
	"Leo 2"
)
$AI Goals: ( goals ( ai-waypoints "LeoW" 50 ) )
+Flags: ( )

$Name: Pisces
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Pisces 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "PiscesW:1" "Pisces" ) 
   5 
)
$Ships: (		;! 2 total
	"Pisces 1"
	"Pisces 2"
)
+Flags: ( )

$Name: Capricorn
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Capricorn 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Capricorn 1"
	"Capricorn 2"
	"Capricorn 3"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags: ( )

$Name: Sagittarius
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Sagittarius 1

$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: Makara
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "BadguysIncoming" 
      7 
   )
   ( is-event-incomplete "MakaraDown" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Sagittarius 1"
	"Sagittarius 2"
	"Sagittarius 3"
)
$AI Goals: ( goals ( ai-chase "Makara" 50 ) )
+Flags: ( )

$Name: Virgo
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1

$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: Sagittarius 1
$Arrival Cue: ( and 
   ( has-arrived-delay 0 "Sagittarius" ) 
   ( is-event-incomplete "MakaraDown" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
)
$AI Goals: ( goals ( ai-guard-wing "Sagittarius" 50 ) )
+Flags: ( )

$Name: Iota
+Squad Logo: gta.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Iota 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   14 
   "Sagittarius" 
   "Virgo" 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 1 "Repentant" ) 
$Ships: (		;! 2 total
	"Iota 1"
	"Iota 2"
)
+Flags: ( )

$Name: Piety
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Piety 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 3 "Pilgrim" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Piety 1"
	"Piety 2"
)
+Flags: ( )

$Name: Cancer
+Squad Logo: hol.pcx
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Piety" ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   1 
   "Piety" 
)
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
$AI Goals: ( goals ( ai-guard-wing "Piety" 50 ) )
+Flags: ( )
+Wave Delay Min: 8
+Wave Delay Max: 16

$Name: Aquarius
+Squad Logo: hol.pcx
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Aquarius 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Pilgrim" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Pilgrim" ) 
$Ships: (		;! 4 total
	"Aquarius 1"
	"Aquarius 2"
	"Aquarius 3"
	"Aquarius 4"
)
$AI Goals: ( goals ( ai-guard "Pilgrim" 50 ) )
+Flags: ( )
+Wave Delay Min: 8
+Wave Delay Max: 16

$Name: Taurus
+Squad Logo: hol.pcx
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Taurus 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 2 "Piety" ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   2 
   "Piety 2" 
)
$Ships: (		;! 3 total
	"Taurus 1"
	"Taurus 2"
	"Taurus 3"
)
$AI Goals: ( goals ( ai-guard "Piety 2" 50 ) )
+Flags: ( )
+Wave Delay Min: 8
+Wave Delay Max: 16

$Name: Libra
+Squad Logo: hol.pcx
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 1 "Piety" ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   1 
   "Piety 1" 
)
$Ships: (		;! 3 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
)
$AI Goals: ( goals ( ai-guard "Piety 1" 50 ) )
+Flags: ( )
+Wave Delay Min: 8
+Wave Delay Max: 16

#Events		;! 29 total

$Formula: ( when 
   ( true ) 
   ( ship-guardian "Alpha 2" "Alpha 3" ) 
   ( send-message-list 
      "Makara" 
      "High" 
      "Makara_01" 
      0 
      "Alpha 3" 
      "High" 
      "Alpha3_01" 
      25000 
      "Alpha 2" 
      "High" 
      "Alpha2_01" 
      4000 
      "Alpha 3" 
      "High" 
      "Alpha3_02" 
      9000 
   )
   ( hud-disable-except-messages 0 ) 
)
+Name: Start
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Makara" "MakaraW1:3" ) 
      30 
   )
   ( add-goal 
      "Paladin" 
      ( ai-waypoints-once "PaladinW2" 89 ) 
   )
)
+Name: MakaraPlaced
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Paladin" ) 
   ( send-message 
      "#Director" 
      "High" 
      "Director_M2" 
   )
   ( clear-goals "Makara" ) 
   ( add-goal 
      "Makara" 
      ( ai-waypoints-once "MakaraW2" 89 ) 
   )
)
+Name: DirDesPaladin
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Paladin", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Penitent" ) 
   ( do-nothing ) 
)
+Name: DirDesPenitent
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Penitent", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Leo" ) 
   ( do-nothing ) 
)
+Name: DirDesLeo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Leo", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Scorpio" ) 
   ( do-nothing ) 
)
+Name: DirDesScorpio
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Scorpio", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         14 
         "Paladin" 
         "Leo" 
         "Scorpio" 
      )
      ( is-event-incomplete "MakaraDown" ) 
   )
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Alpha2_02" 
      0 
      "Alpha 3" 
      "High" 
      "Alpha3_03" 
      6000 
      "Alpha 2" 
      "High" 
      "Alpha2_03" 
      10000 
      "Alpha 3" 
      "High" 
      "Alpha3_04" 
      11000 
      "Alpha 3" 
      "High" 
      "Alpha3_05" 
      11000 
      "Alpha 2" 
      "High" 
      "Alpha2_04" 
      5000 
   )
)
+Name: AreaClean
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Knight" ) 
   ( send-message-list 
      "#Director" 
      "High" 
      "Director_01" 
      0 
      "Makara" 
      "High" 
      "Makara_03" 
      6000 
   )
   ( add-goal 
      "Makara" 
      ( ai-waypoints-once "MakaraW3" 89 ) 
   )
)
+Name: KnightArrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Knight" ) 
   ( clear-goals "Makara" ) 
   ( add-goal 
      "Makara" 
      ( ai-waypoints-once "MakaraW2" 89 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase "Knight" 89 ) 
   )
)
+Name: DirDesKnight
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Knight", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 19 "Knight" ) 
      ( is-event-incomplete "MakaraDown" ) 
   )
   ( send-message 
      "#Director" 
      "High" 
      "Director_02" 
   )
)
+Name: BadguysIncoming
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Sagittarius" ) 
   ( do-nothing ) 
)
+Name: DirDesSag
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Sagittarius", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: DirDesVirgo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Virgo", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Cameron" ) 
   ( send-message-list 
      "Makara" 
      "High" 
      "Makara_04" 
      0 
      "Alpha 2" 
      "High" 
      "Alpha2_05" 
      4000 
      "Alpha 3" 
      "High" 
      "Alpha3_06" 
      4000 
      "Cameron" 
      "High" 
      "Cameron_01" 
      5000 
      "Makara" 
      "High" 
      "Makara_05" 
      5000 
      "Cameron" 
      "High" 
      "Cameron_02" 
      4000 
      "Makara" 
      "High" 
      "Makara_06" 
      10000 
      "Cameron" 
      "High" 
      "Cameron_03" 
      3000 
      "#Director" 
      "High" 
      "Director_03" 
      8000 
      "Makara" 
      "High" 
      "Makara_07" 
      14000 
      "#Director" 
      "High" 
      "Director_04" 
      3000 
      "Cameron" 
      "High" 
      "Cameron_04" 
      17000 
      "Makara" 
      "High" 
      "Makara_08" 
      7000 
      "#Khafre" 
      "High" 
      "Khafre_01" 
      16000 
   )
)
+Name: Terrans
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( clear-goals "Makara" ) 
   ( add-goal 
      "Makara" 
      ( ai-waypoints-once "MakaraW4" 89 ) 
   )
)
+Name: MoveMakara
+Repeat Count: 1
+Interval: 1
+Chained: 21
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Repentant" ) 
   ( send-message-list 
      "Cameron" 
      "High" 
      "Cameron_05" 
      0 
      "Makara" 
      "High" 
      "Makara_09" 
      4000 
      "#Khafre" 
      "High" 
      "Khafre_02" 
      8000 
      "Alpha 2" 
      "High" 
      "Alpha2_06" 
      6000 
      "#Khafre" 
      "High" 
      "Khafre_03" 
      4000 
      "Alpha 3" 
      "High" 
      "Alpha3_07" 
      8000 
   )
)
+Name: HoL
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Pilgrim" ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Alpha2_09" 
      0 
      "Alpha 2" 
      "High" 
      "Alpha2_07" 
      4000 
      "Alpha 2" 
      "High" 
      "Alpha2_08" 
      8000 
      "#Khafre" 
      "High" 
      "Khafre_04" 
      4000 
   )
   ( ship-guardian "Pilgrim" ) 
)
+Name: MoreHoL
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: DirRTB
+Repeat Count: 1
+Interval: 1
+Chained: 16
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Pilgrim" ) 
      ( not ( has-arrived-delay 0 "Piety" ) ) 
   )
   ( do-nothing ) 
)
+Name: DirDesPilgrim
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Pilgrim", -1)
+Team: 0

$Formula: ( when 
   ( or 
      ( < ( hits-left "Pisces 1" ) 99 ) 
      ( < 
         ( distance "<any friendly>" "Pisces" ) 
         700 
      )
      ( < ( hits-left "Pisces 2" ) 99 ) 
      ( is-event-true-delay "MerlotFlee" 0 ) 
   )
   ( add-goal 
      "Pisces" 
      ( ai-waypoints-once "PiscesW" 89 ) 
   )
)
+Name: PiscesFlee
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( < ( hits-left "Merlot" ) 87 ) 
      ( is-event-true-delay "PiscesFlee" 0 ) 
   )
   ( add-goal 
      "Merlot" 
      ( ai-waypoints-once "MerlotW" 89 ) 
   )
)
+Name: MerlotFlee
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Makara" ) 
   ( send-message 
      "#Director" 
      "High" 
      "Director_05" 
   )
)
+Name: MakaraDown
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: DirRTBF
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 2" ) 27 ) 
   ( ship-invulnerable "Alpha 2" ) 
)
+Name: SA2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 3" ) 32 ) 
   ( ship-invulnerable "Alpha 3" ) 
)
+Name: SA3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Pilgrim" ) 24 ) 
   ( ship-invulnerable "Pilgrim" ) 
)
+Name: SP
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Piety 2" ) 
   ( ship-invulnerable "Piety 1" ) 
)
+Name: SP1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Piety 1" ) 
   ( ship-invulnerable "Piety 2" ) 
)
+Name: SP2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance 
         "<any friendly>" 
         "<any hostile>" 
      )
      1000 
   )
   ( clear-goals "Leo" ) 
   ( add-goal "Leo" ( ai-chase-any 89 ) ) 
)
+Name: LeoChange
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "HoL" 0 ) 
   ( modify-variable 
      @MHP[100] 
      ( hits-left "Makara" ) 
   )
)
+Name: KeepMHP
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 4 total

$Type: Primary
+Name: Destroy Warships
$MessageNew:  XSTR("Destroy Warships", -1)
$end_multi_text
$Formula: ( and 
   ( is-destroyed-delay 
      0 
      "Penitent 1" 
      "Penitent 2" 
      "Paladin" 
      "Knight" 
   )
   ( is-event-true-delay "MoreHoL" 0 ) 
)

$Type: Secondary
+Name: Destroy Cargo
$MessageNew:  XSTR("Destroy Cargo Depot", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "VC 3 7" 
   "VC 3 8" 
   "VC 3 9" 
   "VC 3 10" 
   "VC 3 11" 
   "VC 3 12" 
   "VC 3 13" 
   "VC 3 14" 
   "VC 3 15" 
   "VC 3 16" 
   "VC 3 17" 
   "VC 3 18" 
   "VC 3 19" 
   "VC 3 20" 
   "VC 3 21" 
   "VC 3 22" 
   "VC 3 23" 
   "VC 3 24" 
   "VC 3 25" 
   "VC 3 26" 
   "VC 3 27" 
   "VC 3 28" 
   "VC 3 29" 
   "VC 3 30" 
   "VC 3 31" 
   "VC 3 32" 
   "VC 3 33" 
   "VC 3 34" 
   "VAC 4 35" 
   "VAC 4 36" 
   "VAC 4 37" 
   "VAC 4 38" 
   "VAC 4 39" 
   "VAC 4 40" 
   "VAC 4 41" 
   "VAC 4 42" 
   "VC 3 43" 
   "VC 3 44" 
   "VC 3 45" 
   "VC 3 46" 
   "VC 3 47" 
   "VC 3 48" 
   "VC 3 49" 
   "VC 3 50" 
   "VC 3 51" 
   "VC 3 52" 
)

$Type: Secondary
+Name: Destroy Supply Ships
$MessageNew:  XSTR("Destroy Supply Ships", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Pisces" 
   "Capricorn" 
   "Merlot" 
)

$Type: Bonus
+Name: Decimated HOL
$MessageNew:  XSTR("Weakened HOL Relief Force", -1)
$end_multi_text
$Formula: ( percent-ships-destroyed 
   10 
   "Pilgrim" 
   "Piety 1" 
   "Piety 2" 
   "Libra" 
   "Taurus" 
   "Aquarius" 
   "Cancer" 
)
+No music

#Waypoints		;! 12 lists total

$Name: LeoW
$List: (		;! 2 points in list
	( -1000.855469, -0.000603, 899.415649 )
	( 0.029632, -0.000626, 900.972961 )
)

$Name: MakaraW1
$List: (		;! 3 points in list
	( -500.075317, -92.315987, 400.931702 )
	( -403.844269, -66.032379, 998.369141 )
	( -302.566010, -36.596470, 1494.239746 )
)

$Name: PaladinW1
$List: (		;! 2 points in list
	( -801.400024, 141.000000, 1598.599976 )
	( -701.106201, 140.999969, 1297.449951 )
)

$Name: PaladinW2
$List: (		;! 1 points in list
	( -301.309784, 57.643002, 1097.843628 )
)

$Name: MakaraW2
$List: (		;! 1 points in list
	( -402.430634, 250.372208, 2799.182617 )
)

$Name: MakaraW3
$List: (		;! 1 points in list
	( -799.926514, 802.524841, 2696.985840 )
)

$Name: KnightW
$List: (		;! 1 points in list
	( -920.429504, 1142.756226, 2899.469971 )
)

$Name: MerlotW
$List: (		;! 1 points in list
	( -2485.705566, 315.676544, 3471.612061 )
)

$Name: MakaraW4
$List: (		;! 1 points in list
	( -1262.770874, 198.357544, 2273.121338 )
)

$Name: SagW
$List: (		;! 1 points in list
	( 99.423836, 430.209137, 2397.910645 )
)

$Name: SagW2
$List: (		;! 1 points in list
	( -804.513245, 257.381165, 3201.382080 )
)

$Name: PiscesW
$List: (		;! 1 points in list
	( -3586.910400, -670.001587, 3165.872314 )
)

#Messages		;! 39 total


$Name: Makara_01
$Team: -1
$MessageNew:  XSTR("Three cruisers and two fighter wings detected. Alpha, engage the Paladin while we draw up alongside and attack. Beta, provide cover from Leo and Scorpio wings.", -1)
$end_multi_text
+Wave Name: stl1010a1.ogg

$Name: Alpha3_01
$Team: -1
$MessageNew:  XSTR("Now THIS is what we should have done long ago!", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stl103a2.ogg

$Name: Alpha2_01
$Team: -1
$MessageNew:  XSTR("I must say that I find the concept of taking joy in the face of certain defeat to be mystifying at best, if not foolhardy and insensitive.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: stl108a3.ogg

$Name: Alpha3_02
$Team: -1
$MessageNew:  XSTR("I am well aware of the dire straits that we are currently inhabiting... I am also well aware of the policy that led us to this situation in the first place.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stl109a4.ogg

$Name: Director_M2
$Team: -1
$MessageNew:  XSTR("The Paladin is down! Pilots, turn your attention to the rest of the cargo depot!", -1)
$end_multi_text
+Wave Name: stl104a5.ogg

$Name: Alpha2_02
$Team: -1
$MessageNew:  XSTR("Perhaps this sudden increase in fortune for the Hammer of Light was inevitable.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: stl105a6.ogg

$Name: Alpha3_03
$Team: -1
$MessageNew:  XSTR("Unlikely. If we had pursued a more aggressive policy in the first place, then the Hammer of Light would not have the fleet with which they currently threaten us.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stl109a7.ogg

$Name: Alpha2_03
$Team: -1
$MessageNew:  XSTR("Assuming that we could catch them and destroy them, Alpha 3. I would think that the Terrans, with their aggressive doctrine, have fully illustrated the failings of such methods.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: stl1010b8.ogg

$Name: Alpha3_04
$Team: -1
$MessageNew:  XSTR("That is different. Terrans are not noted for their tactical excellence in the best of cases, and we have been lumbered with the most substandard of the lot.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stl1010a9.ogg

$Name: Alpha3_05
$Team: -1
$MessageNew:  XSTR("Carried out by competent soldiers, my plans could have worked.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stl104a10.ogg

$Name: Alpha2_04
$Team: -1
$MessageNew:  XSTR("Perhaps so. Now that we are implementing it, we shall have the opportunity to verify your statement firsthand.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: stl107a11.ogg

$Name: Director_01
$Team: -1
$MessageNew:  XSTR("The Knight has entered the area, Alpha. Destroy them immediately.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: stl105b12.ogg

$Name: Makara_03
$Team: -1
$MessageNew:  XSTR("Moving to engage the Knight.", -1)
$end_multi_text
+Wave Name: stl102b13.ogg

$Name: Director_02
$Team: -1
$MessageNew:  XSTR("Hammer of Light gunship wing should be arriving in your vicinity at any moment, pilots.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: stl105b14.ogg

$Name: Makara_04
$Team: -1
$MessageNew:  XSTR("Jump signatures detected - they are Terran ships!", -1)
$end_multi_text
+Wave Name: stl103b15.ogg

$Name: Alpha2_05
$Team: -1
$MessageNew:  XSTR("Out here? What could they possibly want out here?", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: stl103a15.ogg

$Name: Alpha3_06
$Team: -1
$MessageNew:  XSTR("It is obvious - they would meddle in Vasudan affairs again, as always.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stl104a16.ogg

$Name: Cameron_01
$Team: -1
$MessageNew:  XSTR("You're... you're not Hammer of Light? Oh thank God! You've got to help us out here!", -1)
$end_multi_text
+Wave Name: stl_m10_cam_1.ogg

$Name: Makara_05
$Team: -1
$MessageNew:  XSTR("Report, Terran. What is the cause of your distress?", -1)
$end_multi_text
+Wave Name: stl103a17.ogg

$Name: Cameron_02
$Team: -1
$MessageNew:  XSTR("We... were staff on a civilian research base on Cygnus Tierce when the Hammer of Light arrived and started shooting everyone in sight! We just about managed to get out alive, but we're sure they're on our tail!", -1)
$end_multi_text
+Wave Name: stl_m10_cam_2.ogg

$Name: Makara_06
$Team: -1
$MessageNew:  XSTR("Cygnus Tierce has fallen.", -1)
$end_multi_text
+Wave Name: stl102a18.ogg

$Name: Cameron_03
$Team: -1
$MessageNew:  XSTR("Yeah, yeah, listen - you've got to help us! They could arrive any minute now!", -1)
$end_multi_text
+Wave Name: stl_m10_cam_3.ogg

$Name: Director_03
$Team: -1
$MessageNew:  XSTR("Terran vessels, you have trespassed on the site of an operation by the Parliamentary Vasudan Navy Military Directorate. As Director for the 13th Battlegroup, I demand that you leave the area immediately.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: stl1013a19.ogg

$Name: Makara_07
$Team: -1
$MessageNew:  XSTR("Director-", -1)
$end_multi_text
+Wave Name: stl101a20.ogg

$Name: Director_04
$Team: -1
$MessageNew:  XSTR("The Directorate has had enough of your constant interference and disruption of Vasudan affairs. A zero-tolerance policy regarding Terran-Vasudan contact has been set in Deneb - by remaining present here, you are violating that directive and will be punished-", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: stl1016a21.ogg

$Name: Cameron_04
$Team: -1
$MessageNew:  XSTR("But, listen to me, the Hammer of Light are coming for us, you've got to help us! Please! We can't stand up to them alone! Help us!", -1)
$end_multi_text
+Wave Name: stl_m10_cam_4.ogg

$Name: Makara_08
$Team: -1
$MessageNew:  XSTR("Director, while the Terrans have not endeared themselves to me with their recent actions, nevertheless I cannot honourably sit back and watch these Terrans go to their deaths. They are defenceless, Director... they will not last long without us.", -1)
$end_multi_text
+Wave Name: stl1015a22.ogg

$Name: Khafre_01
$Team: -1
$MessageNew:  XSTR("If you will not obey your Director, then you will obey me, Makara. Stand down. Leave the Terrans to their fate.", -1)
$end_multi_text
+Wave Name: stl106a23.ogg

$Name: Cameron_05
$Team: -1
$MessageNew:  XSTR("They're here! Oh God no, please!", -1)
$end_multi_text
+Wave Name: stl_m10_cam_5.ogg

$Name: Makara_09
$Team: -1
$MessageNew:  XSTR("The Repentant... Director, Officer, we are engaging our subspace drive in pursuit of the Hammer of Light cruiser. Sa Vasuda!", -1)
$end_multi_text
+Wave Name: stl107a24.ogg

$Name: Khafre_02
$Team: -1
$MessageNew:  XSTR("Belay that, Makara! You will follow orders and remain at your position! Makara!", -1)
$end_multi_text
+Wave Name: stl105c25.ogg

$Name: Alpha2_06
$Team: -1
$MessageNew:  XSTR("Officer, the Makara has departed.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: stl102d26.ogg

$Name: Khafre_03
$Team: -1
$MessageNew:  XSTR("And they shall regret that decision, in time. Remain here and prepare to repel any additional Hammer of Light forces.", -1)
$end_multi_text
+Wave Name: stl107b27.ogg

$Name: Alpha2_07
$Team: -1
$MessageNew:  XSTR("Officer Khafre, an overwhelming guerilla relief force has jumped in!", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: stl104a28.ogg

$Name: Alpha2_08
$Team: -1
$MessageNew:  XSTR("Officer?", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: stl101a29.ogg

$Name: Khafre_04
$Team: -1
$MessageNew:  XSTR("...very well. All ships, pull out. Cygnus Tierce is no longer contested... it is now fully fledged Hammer of Light territory.", -1)
$end_multi_text
+Wave Name: stl106a30.ogg

$Name: Director_05
$Team: -1
$MessageNew:  XSTR("The Makara has been destroyed! All ships, disengage immediately!", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: stl105d31.ogg

$Name: Alpha3_07
$Team: -1
$MessageNew:  XSTR("...which should have arrived by now...", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: stl102b32.ogg

$Name: Alpha2_09
$Team: -1
$MessageNew:  XSTR("HoL cruiser Pilgrim has arrived...", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: stl102a33.ogg

#Reinforcements		;! 0 total


#Background bitmaps		;! 40 total

$Num stars: 0
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunGreen
+Angles: 5.393063 0.000000 3.752455
+Scale: 0.800000
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$Starbitmap: nebulC12-whisp
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$Starbitmap: planeth
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#Asteroid Fields

$Density: 80
+Field Type: 0
+Debris Genre: 0
+Field Debris Type: 0
$Average Speed: 0.000000
$Minimum: -15000.000000, -5000.000000, 19000.000000
$Maximum: 15000.000000, 5000.000000, 20000.000000

#Music

$Event Music: FS1-6: Haunted
$Briefing Music: FS1-BRIEF5
$Debriefing Success Music: FS1-Success
$Debriefing Average Music: FS1-Success
$Debriefing Fail Music: FS1-Failure

#End

