ok just keep in mind caveat emptor WIP bla bla bear no responsiblity and so on, and don't get dissapointed if I dissapear for a few days.

have fun with the hidden A-Wing, but it's not in the shp tables right now. It's ported from XWAU and shouldn't really be distrubuted, but it's a good example on something possible but not done yet w/glass in FSO so it's in there for a reason. 

There should be a generic cockpit for ships w/out specific ones.

regarding the flight & physics stuff:
If it seems difficult, that is intended. It's meant to be hard at first, but it's only because you are more used to vanilla. Just spend some time cruising around a station or a big ship in a training mission or a test mission or with cheats on. This is pretty damn fun in an of itself. I did it for hours in pursuit of balance. I used the BP "tutorial" mission a lot for this.
right now you can't just delete the shp tables because the  cockpit stuff is not seperate
but it will be
I guess
was not expecting the demand
also interested on plenty of feedback feedback on the flight stuff. it has been tweaked endlessly and the intention is for nothing to be nerfed or buffed compared to anything else and in terms of effectiveness in retail missions needs to be balanced. balance is tricky though... I haven't found any examples of missions that are too imbalanced too enjoy or broken. 
I'm intentionally not going to use FSO words to say how I set it up, but be prepared for challenging flying and adjust the difficulty as needed. You can slways check the tables and ruin the magic.

ALternatively, here's some tips:
-use the glide ramping (accelerate during glide) to your advantage. there is no real "max speeed". a/b fuel levels and accelerations are unchanged though so that's a limitation.

-if you don't map controls for glide or sidethrust then it will just be a bit different w/newtonian physics and dampening still more challenging though but using the extra controls opens up totally new ways of doing stuff and is intended to *not* give you god-like powers.

-Slower ships don't break 1000 with afterburner fuel and accelerations.

-inertia affects weapons now. Besides the obvious advantages, be aware of what this might do for enemy bombs and missiles

have fun and don't hesitate to lmk when you encounter something either broken, or just something you'd prefer changed

