#Mission Info

$Version: 23.1
$Name:  XSTR("Freya 5", -1)
$Author: Romanyuk, Schmitt
$Created: 03/26/07 at 10:42:26
$Modified: 01/08/25 at 16:39:14
$Notes:
Story by Nick Huynh and Brian Swift
$End Notes:

$Mission Desc:
 XSTR("Wing Commander Saga, Hermes Campaign, Mission 47", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 4456448
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000


+Disallow Support: 1
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -113521.828125, 3743.958252, -4315.737305
+Viewer orient:
	0.976590, 0.000001, 0.215107,
	-0.119488, 0.831531, 0.542475,
	-0.178868, -0.555479, 0.812065

$Starting wing names: ( "Bravo" "AlphaX" "CharlieX" )
$Squadron wing names: ( "Bravo" "Alpha" "CharlieX" "DeltaX" "GolfX" )
$Team-versus-team wing names: ( "Bravo" "Zulu" )

$Skybox Model: sky_freya.pof
+Skybox Flags: 672923904

$AI Profile: SAGA RETAIL

#Sexp_variables

$Variables:
(
		0		"AchillesDestroyed"	"0"		"number"	"campaign-persistent"
		1		"AgamemnonDestroyed"	"0"		"number"	"campaign-persistent"
		2		"AutoNavCamera"		"0"		"number"
		3		"AutoNavCamTime"	"10"		"number"
		4		"AutoNavCapshipSpeed"	"40"		"number"
		5		"AutoNavDirX"		"0"		"number"
		6		"AutoNavDirY"		"0"		"number"
		7		"AutoNavDirZ"		"1"		"number"
		8		"AutoNavFighterSpeed"	"65"		"number"
		9		"AutoNavPhase"		"0"		"number"
		10		"AutoNavTime"		"0"		"number"
		11		"BourrasqueDestroyed"	"0"		"number"	"campaign-persistent"
		12		"CamSpeed"		"0"		"number"
		13		"CloakPhaseA"		"3"		"number"
		14		"CloakPhaseB"		"3"		"number"
		15		"CloakPhaseC"		"3"		"number"
		16		"CloakPhaseD"		"3"		"number"
		17		"CloakTimerA"		"0"		"number"
		18		"CloakTimerB"		"0"		"number"
		19		"CloakTimerC"		"0"		"number"
		20		"CloakTimerD"		"0"		"number"
		21		"EscortAlpha"		"1"		"number"
		22		"FightersDestroyed"	"0"		"number"
		23		"FlyByActive"		"0"		"number"
		24		"KarnesDestroyed"	"0"		"number"	"campaign-persistent"
		25		"MessageLock"		"0"		"number"
		26		"PantherCorvetteScore"	"0"		"number"
		27		"TassafarongaDestroyed"	"0"		"number"	"campaign-persistent"
		28		"TauntTimer"		"0"		"number"
		29		"TramontaneDestroyed"	"0"		"number"	"campaign-persistent"
)

#Cutscenes
$Briefing Cutscene: episode_07_briefing_05.ogg
+formula: ( true ) 
#end

#Command Briefing

#Briefing
$start_briefing
$num_stages: 0
$end_briefing

#Debriefing_info

$Num stages: 1

$Formula: ( true ) 
$Multi text
    XSTR("Welcome back!

I've just heard that the two of you helped to take out that Deathstroke. Congratulations on a job well done! It's a great blow to the Kilrathi's morale and should make things easier while we're mopping up the remaining Kilrathi forces.

I have also received a flight report from Colonel Manley. It's a bit short, but I get the gist of it. 'Colonel Jones: Your boys didn't screw up too much.' That's one of the greatest compliments I've ever heard from Hawk, so you must have done something right. I'll personally review your flight recorders when we have more time at our disposal. Don't expect me to go easy on you because of this.

All-in-all, your mission was a complete success and as such, I have only minor comments about the mission. But considering that glowing report from Manley, I'll just skip that and send you on your way.

Try to enjoy those well earned hours of sleep. Dismissed.", -1)
$end_multi_text
$Voice: 47_db_venom_01.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Callsigns:
$Callsign: Hawk
$Callsign: Panther
$Callsign: Sandman
$Callsign: Assassin
$Callsign: Doomsday
$Callsign: Spyder
$Callsign: Deathstroke

#end


#Players		;! 1 total

$Starting Shipname: Bravo 2
$Ship Choices: (
	"F-27B Arrow"		12
	"F-86C Hellcat V"	12
	"F-66A Thunderbolt VII"	6
	"F/A-76A Longbow"	6
	"F-103A Excalibur"	6

	"P-64C Ferret"		12
	"F-44G Rapier II"	8
	"F-57B Sabre"		6
)

+Weaponry Pool: (
	"Laser"			24
	"Ion"			20
	"Reaper"		16
	"Photon"		20
	"Mass Driver"		16
	"Neutron"		16
	"Particle"		12
	"Meson"			12
	"Light Tachyon"		12
	"Tachyon"		8
	"Plasma"		8

	"Dart Dumbfire"		936
	"Pilum FF"		339
	"Spiculum IR"		156
	"Javelin HS"		297
	"Lance"			228
	"Warhammer CSM"		240
	"Porcupine"		150
)

#Objects		;! 135 total

$Name: Bravo 2		;! Object #0
$Class: F-103A Excalibur
$Callsign: Sandman

$Team: Friendly
$Location: 12.000000, 4.000000, 100.000000
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 0.999973, -0.007336,
	0.000000, 0.007336, 0.999973
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 15
+Persona Name: DrakhaiPilot1

$Name: Bravo 1		;! Object #1
$Class: F-103A Excalibur
$Callsign: Assassin

$Team: Friendly
$Location: -18.000000, 4.000000, 200.000000
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 0.999973, -0.007374,
	0.000000, 0.007374, 0.999973
+AI Class: Excalibur
$AI Goals: ( goals ( ai-play-dead 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 32
+Persona Name: Assassin

$Name: Alpha 1		;! Object #2
$Class: F-103A Excalibur
$Callsign: Hawk

$Team: Friendly
$Location: -513.383850, 119.999992, -148.305557
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Excalibur
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-arrival-music" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Special Hitpoints: 2600
+Special Shield Points: 2200
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 32

$Name: Alpha 2		;! Object #3
$Class: F-103A Excalibur
$Callsign: Panther

$Team: Friendly
$Location: -553.383789, 129.999924, -198.305542
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Excalibur
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-arrival-music" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Special Hitpoints: 2600
+Special Shield Points: 2200
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 32

$Name: Golf 1		;! Object #4
$Class: F-103A Excalibur
$Callsign: Doomsday

$Team: Friendly
$Location: -145553.156250, -0.000196, -51372.078125
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Excalibur
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 32

$Name: Golf 2		;! Object #5
$Class: F-103A Excalibur
$Callsign: Spyder

$Team: Friendly
$Location: -145631.000000, 5.000051, -51476.445313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Excalibur
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 32

$Name: TCS Hermes		;! Object #6
$Class: Jutland-class
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 700

$Name: TCS Olympia		;! Object #7
$Class: Tallahassee-class
$Team: Friendly
$Location: 1105.541992, -1666.666992, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1000

$Name: TCS Repulse		;! Object #8
$Class: Tallahassee-class
$Team: Friendly
$Location: -1277.160034, -1000.000000, 1169.984009
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1000

$Name: TCS Perseus		;! Object #9
$Class: Savannah-class
$Team: Friendly
$Location: 172.405899, -333.333313, -1964.475952
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 200

$Name: TCS John Paul Jones		;! Object #10
$Class: Southampton-class
$Team: Friendly
$Location: 1743.560059, -3600.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 600

$Name: TCS Vengeance		;! Object #11
$Class: Southampton-class
$Team: Friendly
$Location: -2106.346924, -2800.000000, 1929.586060
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 200

$Name: TCS Damascus		;! Object #12
$Class: Southampton-class
$Team: Friendly
$Location: 302.851593, -2000.000000, -3450.837891
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 600

$Name: TCS Hammer		;! Object #13
$Class: Southampton-class
$Team: Friendly
$Location: 2321.655029, -1200.000000, 3028.187988
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 600

$Name: TCS Rage		;! Object #14
$Class: Southampton-class
$Team: Friendly
$Location: -3919.110107, -400.000000, -693.235413
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 600

$Name: TCS McFaul		;! Object #15
$Class: Southampton-class
$Team: Friendly
$Location: 3358.104004, 400.000000, -2136.150879
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 600

$Name: TCS Talon		;! Object #16
$Class: Caernaven-class
$Team: Friendly
$Location: 3968.626953, -4500.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 300

$Name: TCS Python		;! Object #17
$Class: Caernaven-class
$Team: Friendly
$Location: -4283.726074, -1500.000000, 3924.243896
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 300

$Name: TCS Bremen		;! Object #18
$Class: Caernaven-class
$Team: Friendly
$Location: 507.897614, 1500.000000, -5787.230957
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 300

$Name: TCS Invincible		;! Object #19
$Class: Jutland-class
$Team: Friendly
$Location: 866.025391, -500.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1500
$Texture Replace:
+old: tcs_jutland_logo
+new: tcs_logo_invincible
+old: tcs_jutland_logo-glow
+new: tcs_logo_invincible-glow
+old: tcs_jutland_logo-shine
+new: tcs_logo_invincible-shine

$Name: TCS Achilles		;! Object #20
$Class: Tallahassee-class
$Team: Friendly
$Location: 1199.858032, 333.333313, 1565.001953
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( = @AchillesDestroyed[0] 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1000

$Name: TCS Agamemnon		;! Object #21
$Class: Tallahassee-class
$Team: Friendly
$Location: -1705.573975, 1000.000000, -301.691986
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( = @AgamemnonDestroyed[0] 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1000

$Name: TCS Brookhurst		;! Object #22
$Class: Southampton-class
$Team: Friendly
$Location: -990.586914, 1200.000000, 3684.934082
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 600

$Name: TCS Karnes		;! Object #23
$Class: Southampton-class
$Team: Friendly
$Location: -1596.629028, 2000.000000, -3074.210938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( = @KarnesDestroyed[0] 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 600

$Name: TCS Langley		;! Object #24
$Class: Yorktown-class
$Team: Friendly
$Location: -866.000000, 500.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1200
$Texture Replace:
+old: tcs_yorktown_logo
+new: tcs_logo_langley
+old: tcs_yorktown_logo-glow
+new: tcs_logo_langley-glow
+old: tcs_yorktown_logo-shine
+new: tcs_logo_langley-shine

$Name: TCS Tassafaronga		;! Object #25
$Class: Tallahassee-class
$Team: Friendly
$Location: -406.234131, -0.000023, 1452.984253
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( = @TassafarongaDestroyed[0] 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1000

$Name: TCS Bourrasque		;! Object #26
$Class: Southampton-class
$Team: Friendly
$Location: 2683.237793, 2800.000000, 979.914307
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( = @BourrasqueDestroyed[0] 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 600

$Name: TCS Tramontane		;! Object #27
$Class: Southampton-class
$Team: Friendly
$Location: -1611.650879, 3600.000000, 665.266418
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( = @TramontaneDestroyed[0] 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 600

$Name: TCS Bellona		;! Object #28
$Class: Caernaven-class
$Team: Friendly
$Location: 2414.666992, 4500.000000, 3149.504883
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 400

$Name: TCS Hermes#1		;! Object #29
$Class: Jutland-class
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 700

$Name: TCS Olympia#1		;! Object #30
$Class: Tallahassee-class
$Team: Friendly
$Location: 1105.541992, -1666.666992, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1000

$Name: TCS Repulse#1		;! Object #31
$Class: Tallahassee-class
$Team: Friendly
$Location: -1277.160034, -1000.000000, 1169.984009
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1000

$Name: TCS Perseus#1		;! Object #32
$Class: Savannah-class
$Team: Friendly
$Location: 172.405899, -333.333313, -1964.475952
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 200

$Name: TCS John Paul Jones#1		;! Object #33
$Class: Southampton-class
$Team: Friendly
$Location: 1743.560059, -3600.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 600

$Name: TCS Vengeance#1		;! Object #34
$Class: Southampton-class
$Team: Friendly
$Location: -2106.346924, -2800.000000, 1929.586060
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 200

$Name: TCS Damascus#1		;! Object #35
$Class: Southampton-class
$Team: Friendly
$Location: 302.851593, -2000.000000, -3450.837891
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 600

$Name: TCS Hammer#1		;! Object #36
$Class: Southampton-class
$Team: Friendly
$Location: 2321.655029, -1200.000000, 3028.187988
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 600

$Name: TCS Rage#1		;! Object #37
$Class: Southampton-class
$Team: Friendly
$Location: -3919.110107, -400.000000, -693.235413
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 600

$Name: TCS McFaul#1		;! Object #38
$Class: Southampton-class
$Team: Friendly
$Location: 3358.104004, 400.000000, -2136.150879
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 600

$Name: TCS Talon#1		;! Object #39
$Class: Caernaven-class
$Team: Friendly
$Location: 3968.626953, -4500.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 300

$Name: TCS Python#1		;! Object #40
$Class: Caernaven-class
$Team: Friendly
$Location: -4283.726074, -1500.000000, 3924.243896
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 300

$Name: TCS Bremen#1		;! Object #41
$Class: Caernaven-class
$Team: Friendly
$Location: 507.897614, 1500.000000, -5787.230957
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 300

$Name: TCS Invincible#1		;! Object #42
$Class: Jutland-class
$Team: Friendly
$Location: 866.025391, -500.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1500
$Texture Replace:
+old: tcs_jutland_logo
+new: tcs_logo_invincible
+old: tcs_jutland_logo-glow
+new: tcs_logo_invincible-glow
+old: tcs_jutland_logo-shine
+new: tcs_logo_invincible-shine

$Name: TCS Achilles#1		;! Object #43
$Class: Tallahassee-class
$Team: Friendly
$Location: 1199.858032, 333.333313, 1565.001953
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
   ( = @AchillesDestroyed[0] 0 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1000

$Name: TCS Agamemnon#1		;! Object #44
$Class: Tallahassee-class
$Team: Friendly
$Location: -1705.573975, 1000.000000, -301.691986
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
   ( = @AgamemnonDestroyed[0] 0 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1000

$Name: TCS Brookhurst#1		;! Object #45
$Class: Southampton-class
$Team: Friendly
$Location: -990.586914, 1200.000000, 3684.934082
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 600

$Name: TCS Karnes#1		;! Object #46
$Class: Southampton-class
$Team: Friendly
$Location: -1596.629028, 2000.000000, -3074.210938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
   ( = @KarnesDestroyed[0] 0 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 600

$Name: TCS Langley#1		;! Object #47
$Class: Yorktown-class
$Team: Friendly
$Location: -866.000000, 500.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1200
$Texture Replace:
+old: tcs_yorktown_logo
+new: tcs_logo_langley
+old: tcs_yorktown_logo-glow
+new: tcs_logo_langley-glow
+old: tcs_yorktown_logo-shine
+new: tcs_logo_langley-shine

$Name: TCS Tassafaronga#1		;! Object #48
$Class: Tallahassee-class
$Team: Friendly
$Location: -406.234131, -0.000023, 1452.984253
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
   ( = @TassafarongaDestroyed[0] 0 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1000

$Name: TCS Bourrasque#1		;! Object #49
$Class: Southampton-class
$Team: Friendly
$Location: 2683.237793, 2800.000000, 979.914307
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
   ( = @BourrasqueDestroyed[0] 0 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 600

$Name: TCS Tramontane#1		;! Object #50
$Class: Southampton-class
$Team: Friendly
$Location: -1611.650879, 3600.000000, 665.266418
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
   ( = @TramontaneDestroyed[0] 0 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 600

$Name: TCS Bellona#1		;! Object #51
$Class: Caernaven-class
$Team: Friendly
$Location: 2414.666992, 4500.000000, 3149.504883
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 400

$Name: TCS New Plymouth		;! Object #52
$Class: Southampton-class
$Team: Friendly
$Location: 50000.000000, -700.000000, 110000.000000
$Orientation:
	0.854185, 0.000000, -0.519969,
	0.000000, 1.000000, 0.000000,
	0.519969, 0.000000, 0.854185
$AI Goals: ( goals ( ai-waypoints-once "Waypoint TCS Doncaster" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 2" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "escort" "no-arrival-music" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Escort priority: 100
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 600

$Name: TCS Whangarei		;! Object #53
$Class: Southampton-class
$Team: Friendly
$Location: 50364.054688, -500.000000, 108487.523438
$Orientation:
	0.854185, 0.000000, -0.519969,
	-0.000000, 1.000000, 0.000000,
	0.519969, 0.000000, 0.854185
$AI Goals: ( goals ( ai-waypoints-once "Waypoint TCS Doncaster" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 2" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "escort" "no-arrival-music" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Escort priority: 90
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 600
+Persona Name: WhanganuiControl

$Name: TCS Invercargill		;! Object #54
$Class: Southampton-class
$Team: Friendly
$Location: 48520.625000, -500.000000, 109498.476563
$Orientation:
	0.854185, 0.000000, -0.519969,
	-0.000000, 1.000000, 0.000000,
	0.519969, 0.000000, 0.854185
$AI Goals: ( goals ( ai-waypoints-once "Waypoint TCS Doncaster" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 2" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "escort" "no-arrival-music" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Escort priority: 80
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 600
+Persona Name: InvincibleControl

$Name: TCS Whanganui		;! Object #55
$Class: Southampton-class
$Team: Friendly
$Location: 50557.480469, -300.000000, 107079.414063
$Orientation:
	0.854185, 0.000000, -0.519969,
	-0.000000, 1.000000, 0.000000,
	0.519969, 0.000000, 0.854185
$AI Goals: ( goals ( ai-waypoints-once "Waypoint TCS Doncaster" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 2" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "escort" "no-arrival-music" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Escort priority: 70
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 600
+Persona Name: WellingtonControl

$Name: TCS Gisborne		;! Object #56
$Class: Southampton-class
$Team: Friendly
$Location: 47093.390625, -300.000000, 109082.210938
$Orientation:
	0.854185, 0.000000, -0.519969,
	-0.000000, 1.000000, 0.000000,
	0.519969, 0.000000, 0.854185
$AI Goals: ( goals ( ai-waypoints-once "Waypoint TCS Doncaster" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 2" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "escort" "no-arrival-music" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Escort priority: 60
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 600
+Persona Name: AgamemnonControl

$Name: TCS Kennedy		;! Object #57
$Class: Lexington-class
$Team: Friendly
$Location: -145000.000000, -100.000000, -48500.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-play-dead 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 4" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 2400
$Texture Replace:
+old: tcs_lexington_logo
+new: tcs_logo_kennedy
+old: tcs_lexington_logo-glow
+new: tcs_logo_kennedy-glow
+old: tcs_lexington_logo-shine
+new: tcs_logo_kennedy-shine

$Name: TCS Dominion		;! Object #58
$Class: Tallahassee-class
$Team: Friendly
$Location: -143267.984375, -1100.000000, -48500.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-play-dead 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 4" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1000

$Name: TCS Warspite		;! Object #59
$Class: Tallahassee-class
$Team: Friendly
$Location: -146277.203125, 900.000000, -47330.019531
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-play-dead 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 4" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1000

$Name: TCS Churchill		;! Object #60
$Class: Southampton-class
$Team: Friendly
$Location: -147703.203125, -1700.000000, -46023.609375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-play-dead 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 4" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 600

$Name: TCS Highlander		;! Object #61
$Class: Southampton-class
$Team: Friendly
$Location: -144650.296875, -100.000000, -52484.679688
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 4" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 600

$Name: TCS Nova		;! Object #62
$Class: Southampton-class
$Team: Friendly
$Location: -142600.000000, -3300.000000, -48500.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-play-dead 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 4" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 600

$Name: TCS Spruance		;! Object #63
$Class: Southampton-class
$Team: Friendly
$Location: -142769.406250, 1500.000000, -45590.609375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 4" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 600

$Name: TCS William Travis		;! Object #64
$Class: Venture-class
$Team: Friendly
$Location: -147363.296875, 3100.000000, -48918.039063
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 4" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 120

$Name: Zulu 1		;! Object #65
$Class: Dralthi IV
$Team: Hostile
$Location: 10264.742188, -236.398285, 55277.906250
$Orientation:
	-0.724970, 0.443948, 0.526621,
	0.359185, 0.896053, -0.260913,
	-0.587712, 0.000000, -0.809070
+AI Class: Ace
$AI Goals: ( goals ( ai-chase "Bravo 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Sbank Ammo: ( 50 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 60

$Name: Zulu 2		;! Object #66
$Class: Dralthi IV
$Team: Hostile
$Location: 10795.590820, -871.935425, 54593.074219
$Orientation:
	-0.724854, 0.443948, 0.526780,
	0.359128, 0.896053, -0.260993,
	-0.587890, 0.000000, -0.808941
+AI Class: General
$AI Goals: ( goals ( ai-chase "Bravo 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Sbank Ammo: ( 0 50 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 48

$Name: Zulu 3		;! Object #67
$Class: Dralthi IV
$Team: Hostile
$Location: 10286.596680, 510.361145, 55572.222656
$Orientation:
	-0.725416, 0.443948, 0.526006,
	0.359406, 0.896053, -0.260609,
	-0.587026, 0.000000, -0.809568
+AI Class: General
$AI Goals: ( goals ( ai-chase "Bravo 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Sbank Ammo: ( 50 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 48

$Name: Zulu 4		;! Object #68
$Class: Dralthi IV
$Team: Hostile
$Location: 11247.677734, -351.448792, 55465.324219
$Orientation:
	-0.724818, 0.443949, 0.526829,
	0.359111, 0.896052, -0.261017,
	-0.587945, 0.000000, -0.808901
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Sbank Ammo: ( 0 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 48

$Name: Zulu 5		;! Object #69
$Class: Dralthi IV
$Team: Hostile
$Location: 11578.669922, -437.143158, 55052.234375
$Orientation:
	-0.725283, 0.443948, 0.526189,
	0.359340, 0.896053, -0.260700,
	-0.587230, 0.000000, -0.809420
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Sbank Ammo: ( 0 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 48

$Name: Zulu 6		;! Object #70
$Class: Dralthi IV
$Team: Hostile
$Location: 10830.000000, -163.000000, 55919.000000
$Orientation:
	-0.725748, 0.443948, 0.525548,
	0.359571, 0.896053, -0.260382,
	-0.586515, 0.000000, -0.809939
+AI Class: General
$AI Goals: ( goals ( ai-chase "Bravo 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Sbank Ammo: ( 100 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 48

$Name: Yankee 1		;! Object #71
$Class: Vaktoth
$Team: Hostile
$Location: 48688.800781, -850.000000, 112830.796875
$Orientation:
	-0.992345, 0.000000, 0.123497,
	0.016536, 0.990995, 0.132875,
	-0.122385, 0.133900, -0.983409
+AI Class: Ace
$AI Goals: ( goals ( ai-chase "Bravo 2" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: Yankee 2		;! Object #72
$Class: Vaktoth
$Team: Hostile
$Location: 49266.015625, -599.999939, 113690.437500
$Orientation:
	-0.982306, 0.000000, 0.187284,
	0.015488, 0.996574, 0.081237,
	-0.186643, 0.082700, -0.978941
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 79 ) ( ai-chase "TCS Gisborne" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: Yankee 3		;! Object #73
$Class: Vaktoth
$Team: Hostile
$Location: 47538.617188, -379.999969, 113653.140625
$Orientation:
	-0.998607, 0.000000, -0.052762,
	-0.002830, 0.998561, 0.053559,
	0.052686, 0.053634, -0.997170
+AI Class: General
$AI Goals: ( goals ( ai-chase-wing "Alpha" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: Yankee 4		;! Object #74
$Class: Vaktoth
$Team: Hostile
$Location: 50245.714844, -400.001251, 114084.695313
$Orientation:
	-0.954801, 0.000000, 0.297246,
	0.015124, 0.998705, 0.048580,
	-0.296861, 0.050880, -0.953564
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: X-ray 1		;! Object #75
$Class: Vaktoth
$Team: Hostile
$Location: 54566.695313, 400.006042, 109727.289063
$Orientation:
	0.047593, -0.000000, 0.998867,
	0.000000, 1.000000, 0.000000,
	-0.998867, 0.000000, 0.047593
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS New Plymouth" 89 ) ( ai-chase-any 69 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 80

$Name: X-ray 2		;! Object #76
$Class: Vaktoth
$Team: Hostile
$Location: 54891.785156, 300.000244, 108739.390625
$Orientation:
	0.047593, -0.000000, 0.998867,
	0.000000, 1.000000, 0.000000,
	-0.998867, 0.000000, 0.047593
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Whangarei" 89 ) ( ai-chase-any 59 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 80

$Name: X-ray 3		;! Object #77
$Class: Vaktoth
$Team: Hostile
$Location: 54265.972656, 911.696228, 110524.117188
$Orientation:
	0.047593, -0.000000, 0.998867,
	0.000000, 1.000000, 0.000000,
	-0.998867, 0.000000, 0.047593
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Whangarei" 89 ) ( ai-chase-any 69 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 80

$Name: X-ray 4		;! Object #78
$Class: Vaktoth
$Team: Hostile
$Location: 55047.273438, 699.997803, 108234.687500
$Orientation:
	0.047593, -0.000000, 0.998867,
	0.000000, 1.000000, 0.000000,
	-0.998867, 0.000000, 0.047593
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS New Plymouth" 89 ) ( ai-chase-any 59 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 80

$Name: X-ray 5		;! Object #79
$Class: Vaktoth
$Team: Hostile
$Location: 55060.132813, 199.998383, 109286.726563
$Orientation:
	0.047593, -0.000000, 0.998867,
	0.000000, 1.000000, 0.000000,
	-0.998867, 0.000000, 0.047593
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Whanganui" 89 ) ( ai-chase "TCS Invercargill" 59 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 80

$Name: X-ray 6		;! Object #80
$Class: Vaktoth
$Team: Hostile
$Location: 54407.738281, -0.002392, 109451.078125
$Orientation:
	0.047593, -0.000000, 0.998867,
	0.000000, 1.000000, 0.000000,
	-0.998867, 0.000000, 0.047593
+AI Class: General
$AI Goals: ( goals ( ai-chase "TCS Whanganui" 89 ) ( ai-chase "TCS Gisborne" 69 ) ( ai-chase-any 59 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 80

$Name: Whiskey 1		;! Object #81
$Class: Darket
$Team: Hostile
$Location: 51921.226563, 300.000000, 106886.250000
$Orientation:
	-0.558345, 0.000000, 0.829609,
	0.000000, 1.000000, 0.000000,
	-0.829609, 0.000000, -0.558345
+AI Class: Ace
$AI Goals: ( goals ( ai-chase "Bravo 2" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Whiskey 2		;! Object #82
$Class: Darket
$Team: Hostile
$Location: 52094.714844, 450.000000, 106690.343750
$Orientation:
	-0.558345, 0.000000, 0.829609,
	0.000000, 1.000000, 0.000000,
	-0.829609, 0.000000, -0.558345
+AI Class: General
$AI Goals: ( goals ( ai-chase "Bravo 2" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Whiskey 3		;! Object #83
$Class: Darket
$Team: Hostile
$Location: 52018.226563, 600.000000, 107216.476563
$Orientation:
	-0.558345, 0.000000, 0.829609,
	0.000000, 1.000000, 0.000000,
	-0.829609, 0.000000, -0.558345
+AI Class: General
$AI Goals: ( goals ( ai-chase "Bravo 1" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Whiskey 4		;! Object #84
$Class: Darket
$Team: Hostile
$Location: 52467.667969, 0.000183, 106793.429688
$Orientation:
	-0.558345, 0.000000, 0.829609,
	0.000000, 1.000000, 0.000000,
	-0.829609, 0.000000, -0.558345
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Victor 1		;! Object #85
$Class: Vaktoth
$Team: Hostile
$Location: 45854.093750, -1500.000000, 109547.632813
$Orientation:
	-0.522008, 0.000000, -0.852941,
	0.000000, 1.000000, 0.000000,
	0.852941, 0.000000, -0.522008
+AI Class: Ace
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: Victor 2		;! Object #86
$Class: Vaktoth
$Team: Hostile
$Location: 46830.570313, -1400.000366, 111015.382813
$Orientation:
	-0.522008, 0.000000, -0.852941,
	0.000000, 1.000000, 0.000000,
	0.852941, 0.000000, -0.522008
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: Victor 3		;! Object #87
$Class: Vaktoth
$Team: Hostile
$Location: 45781.261719, -1800.000244, 108978.156250
$Orientation:
	-0.522008, 0.000000, -0.852941,
	0.000000, 1.000000, 0.000000,
	0.852941, 0.000000, -0.522008
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: Victor 4		;! Object #88
$Class: Vaktoth
$Team: Hostile
$Location: 45969.980469, -1650.000000, 110395.539063
$Orientation:
	-0.522008, 0.000000, -0.852941,
	0.000000, 1.000000, 0.000000,
	0.852941, 0.000000, -0.522008
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: Victor 5		;! Object #89
$Class: Vaktoth
$Team: Hostile
$Location: 48747.101563, -1550.001099, 110513.265625
$Orientation:
	-0.522008, 0.000000, -0.852941,
	0.000000, 1.000000, 0.000000,
	0.852941, 0.000000, -0.522008
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: Victor 6		;! Object #90
$Class: Vaktoth
$Team: Hostile
$Location: 51449.960938, -1499.997192, 109753.554688
$Orientation:
	-0.522008, 0.000000, -0.852941,
	0.000000, 1.000000, 0.000000,
	0.852941, 0.000000, -0.522008
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: Uniform 1		;! Object #91
$Class: Darket
$Team: Hostile
$Location: 49448.308594, 191.570251, 109209.515625
$Orientation:
	-0.522008, 0.000000, -0.852941,
	0.000000, 1.000000, 0.000000,
	0.852941, 0.000000, -0.522008
+AI Class: Ace
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-death-scream" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Uniform 2		;! Object #92
$Class: Darket
$Team: Hostile
$Location: 48976.429688, 526.973022, 110350.023438
$Orientation:
	-0.522008, 0.000000, -0.852941,
	0.000000, 1.000000, 0.000000,
	0.852941, 0.000000, -0.522008
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-death-scream" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Uniform 3		;! Object #93
$Class: Darket
$Team: Hostile
$Location: 50322.105469, -203.721985, 109369.164063
$Orientation:
	-0.522008, 0.000000, -0.852941,
	0.000000, 1.000000, 0.000000,
	0.852941, 0.000000, -0.522008
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-death-scream" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Uniform 4		;! Object #94
$Class: Darket
$Team: Hostile
$Location: 50061.960938, 848.906982, 108689.710938
$Orientation:
	-0.522008, 0.000000, -0.852941,
	0.000000, 1.000000, 0.000000,
	0.852941, 0.000000, -0.522008
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-death-scream" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Uniform 5		;! Object #95
$Class: Darket
$Team: Hostile
$Location: 48038.167969, -724.454407, 109944.421875
$Orientation:
	-0.522008, 0.000000, -0.852941,
	0.000000, 1.000000, 0.000000,
	0.852941, 0.000000, -0.522008
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-death-scream" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Uniform 6		;! Object #96
$Class: Darket
$Team: Hostile
$Location: 50788.265625, 330.401367, 107433.835938
$Orientation:
	-0.522008, 0.000000, -0.852941,
	0.000000, 1.000000, 0.000000,
	0.852941, 0.000000, -0.522008
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-death-scream" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Tango 1		;! Object #97
$Class: Paktahn
$Team: Hostile
$Location: 48395.898438, -3000.000000, 108921.296875
$Orientation:
	-0.215230, 0.000000, -0.976563,
	-0.760279, 0.627613, 0.167562,
	0.612904, 0.778525, -0.135081
+AI Class: Ace
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 55
+Subsystem: Pilot
+Sbank Ammo: ( 100 100 0 )
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 30

$Name: Tango 2		;! Object #98
$Class: Paktahn
$Team: Hostile
$Location: 49871.601563, -2500.000000, 108369.000000
$Orientation:
	0.233998, 0.000000, -0.972237,
	-0.942482, 0.245507, -0.226836,
	0.238691, 0.969395, 0.057448
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 28
+Subsystem: Pilot
+Sbank Ammo: ( 100 100 0 )
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 30

$Name: Sierra 1		;! Object #99
$Class: Dralthi IV
$Team: Hostile
$Location: 50360.105469, 1454.744507, 110550.968750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Ace
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-death-scream" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 60

$Name: Sierra 2		;! Object #100
$Class: Dralthi IV
$Team: Hostile
$Location: 46955.636719, -1918.700806, 110377.906250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-death-scream" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 48

$Name: Sierra 3		;! Object #101
$Class: Dralthi IV
$Team: Hostile
$Location: 50082.929688, -2220.473389, 107973.562500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-death-scream" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 48

$Name: Sierra 5		;! Object #102
$Class: Dralthi IV
$Team: Hostile
$Location: 51385.191406, -5843.339355, 108167.640625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-death-scream" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 48

$Name: Sierra 4		;! Object #103
$Class: Dralthi IV
$Team: Hostile
$Location: 50543.378906, 2759.512451, 109041.976563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-death-scream" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 48

$Name: Romeo 1		;! Object #104
$Class: Vaktoth
$Team: Hostile
$Location: -114110.000000, -500.000000, 4100.000000
$Orientation:
	-0.513453, 0.000000, -0.858118,
	0.000000, 1.000000, 0.000000,
	0.858118, 0.000000, -0.513453
+AI Class: General
$AI Goals: ( goals ( ai-chase "Bravo 2" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Sbank Ammo: ( 50 0 )
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 80

$Name: Romeo 2		;! Object #105
$Class: Vaktoth
$Team: Hostile
$Location: -114180.000000, -430.000000, 4260.000000
$Orientation:
	-0.513453, 0.000000, -0.858118,
	0.000000, 1.000000, 0.000000,
	0.858118, 0.000000, -0.513453
+AI Class: General
$AI Goals: ( goals ( ai-chase "Bravo 1" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Sbank Ammo: ( 50 0 )
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: Romeo 3		;! Object #106
$Class: Vaktoth
$Team: Hostile
$Location: -114324.820313, -500.000061, 4063.433105
$Orientation:
	-0.513453, 0.000000, -0.858118,
	0.000000, 1.000000, 0.000000,
	0.858118, 0.000000, -0.513453
+AI Class: General
$AI Goals: ( goals ( ai-chase "Bravo 2" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Sbank Ammo: ( 50 0 )
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 80

$Name: Romeo 4		;! Object #107
$Class: Vaktoth
$Team: Hostile
$Location: -114250.679688, -429.999969, 4507.452637
$Orientation:
	-0.513453, 0.000000, -0.858118,
	0.000000, 1.000000, 0.000000,
	0.858118, 0.000000, -0.513453
+AI Class: General
$AI Goals: ( goals ( ai-chase "Bravo 1" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Sbank Ammo: ( 50 0 )
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: Quebec 1		;! Object #108
$Class: Dralthi IV
$Team: Hostile
$Location: -114200.000000, 400.000000, 3000.000000
$Orientation:
	0.100626, 0.000000, -0.994924,
	0.000000, 1.000000, 0.000000,
	0.994924, 0.000000, 0.100626
+AI Class: General
$AI Goals: ( goals ( ai-chase-wing "Bravo" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Quebec 2		;! Object #109
$Class: Dralthi IV
$Team: Hostile
$Location: -114300.000000, 450.000000, 3120.000000
$Orientation:
	0.100626, 0.000000, -0.994924,
	0.000000, 1.000000, 0.000000,
	0.994924, 0.000000, 0.100626
+AI Class: General
$AI Goals: ( goals ( ai-chase-wing "Alpha" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Quebec 3		;! Object #110
$Class: Dralthi IV
$Team: Hostile
$Location: -114250.000000, 350.000000, 2900.000000
$Orientation:
	0.100626, 0.000000, -0.994924,
	0.000000, 1.000000, 0.000000,
	0.994924, 0.000000, 0.100626
+AI Class: General
$AI Goals: ( goals ( ai-chase-wing "Bravo" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Quebec 4		;! Object #111
$Class: Dralthi IV
$Team: Hostile
$Location: -114400.000000, 480.000000, 3220.000000
$Orientation:
	0.100626, 0.000000, -0.994924,
	0.000000, 1.000000, 0.000000,
	0.994924, 0.000000, 0.100626
+AI Class: General
$AI Goals: ( goals ( ai-chase-wing "Alpha" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Papa 1		;! Object #112
$Class: Sorthak
$Team: Hostile
$Location: -115850.000000, 20.000000, 3000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Ace
$AI Goals: ( goals ( ai-chase "Bravo 2" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 36

$Name: Papa 2		;! Object #113
$Class: Sorthak
$Team: Hostile
$Location: -115950.000000, 30.000000, 2900.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$AI Goals: ( goals ( ai-chase "Bravo 1" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Sbank Ammo: ( 100 0 100 )
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 36

$Name: Papa 3		;! Object #114
$Class: Sorthak
$Team: Hostile
$Location: -115798.468750, -0.000231, 2901.418945
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$AI Goals: ( goals ( ai-chase "Bravo 2" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 36

$Name: Oscar 1		;! Object #115
$Class: Vaktoth
$Team: Hostile
$Location: -116196.390625, 0.000099, 3099.706787
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$AI Goals: ( goals ( ai-chase-wing "Alpha" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Sbank Ammo: ( 0 0 )
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: Oscar 2		;! Object #116
$Class: Vaktoth
$Team: Hostile
$Location: -116297.257813, 0.000085, 3003.739258
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$AI Goals: ( goals ( ai-chase-wing "Alpha" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Sbank Ammo: ( 25 25 )
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: Oscar 3		;! Object #117
$Class: Vaktoth
$Team: Hostile
$Location: -116094.812500, 0.000065, 3003.739258
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$AI Goals: ( goals ( ai-chase-wing "Bravo" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Sbank Ammo: ( 0 50 )
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: November 1		;! Object #118
$Class: Dralthi IV#Ace
$Callsign: Deathstroke

$Team: Hostile
$Location: -115996.976563, -0.000026, 4223.557617
$Orientation:
	-0.676050, 0.000000, 0.736854,
	0.000000, 1.000000, 0.000000,
	-0.736854, 0.000000, -0.676050
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 36
+Persona Name: Deathstroke

$Name: November 2		;! Object #119
$Class: Dralthi IV
$Team: Hostile
$Location: -115844.398438, 40.000000, 4220.899902
$Orientation:
	-0.676051, 0.000000, 0.736855,
	0.000000, 1.000000, 0.000000,
	-0.736855, 0.000000, -0.676051
+AI Class: Ace
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12
+Persona Name: DrakhaiPilot1

$Name: November 3		;! Object #120
$Class: Dralthi IV
$Team: Hostile
$Location: -115978.203125, 40.000000, 4372.700195
$Orientation:
	-0.676051, 0.000000, 0.736855,
	0.000000, 1.000000, 0.000000,
	-0.736855, 0.000000, -0.676051
+AI Class: Ace
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12
+Persona Name: DrakhaiPilot3

$Name: November 4		;! Object #121
$Class: Dralthi IV
$Team: Hostile
$Location: -115698.500000, 100.000000, 4218.399902
$Orientation:
	-0.676051, 0.000000, 0.736855,
	0.000000, 1.000000, 0.000000,
	-0.736855, 0.000000, -0.676051
+AI Class: Ace
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12
+Persona Name: DrakhaiPilot2

$Name: November 5		;! Object #122
$Class: Dralthi IV
$Team: Hostile
$Location: -115966.296875, 100.000000, 4520.000000
$Orientation:
	-0.803046, 0.000000, 0.595917,
	0.000000, 1.000000, 0.000000,
	-0.595917, 0.000000, -0.803046
+AI Class: Ace
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-death-scream" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12
+Persona Name: DrakhaiPilot4

$Name: November 6		;! Object #123
$Class: Dralthi IV
$Team: Hostile
$Location: -115534.203125, 150.000000, 4209.200195
$Orientation:
	-0.643609, 0.000000, 0.765355,
	0.000000, 1.000000, 0.000000,
	-0.765355, 0.000000, -0.643609
+AI Class: Ace
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12
+Persona Name: DrakhaiPilot6

$Name: Mike 1		;! Object #124
$Class: Dralthi IV
$Team: Hostile
$Location: -116575.000000, 0.000000, 4100.000000
$Orientation:
	-0.803046, 0.000000, 0.595917,
	0.000000, 1.000000, 0.000000,
	-0.595917, 0.000000, -0.803046
+AI Class: General
$AI Goals: ( goals ( ai-chase "Bravo 2" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-death-scream" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Mike 2		;! Object #125
$Class: Dralthi IV
$Team: Hostile
$Location: -116450.000000, -50.000000, 4115.000000
$Orientation:
	-0.803046, 0.000000, 0.595917,
	0.000000, 1.000000, 0.000000,
	-0.595917, 0.000000, -0.803046
+AI Class: General
$AI Goals: ( goals ( ai-chase "Bravo 2" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "no-death-scream" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Lima 1		;! Object #126
$Class: Strakha#Inv
$Team: Hostile
$Location: -109922.843750, 0.000229, 668.282532
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$AI Goals: ( goals ( ai-chase "Bravo 2" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Lima 2		;! Object #127
$Class: Strakha#Inv
$Team: Hostile
$Location: -109981.703125, 50.000000, 630.299988
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$AI Goals: ( goals ( ai-chase "Bravo 2" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Lima 3		;! Object #128
$Class: Strakha#Inv
$Team: Hostile
$Location: -109861.078125, 49.999916, 624.045410
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$AI Goals: ( goals ( ai-chase "Bravo 1" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Lima 4		;! Object #129
$Class: Strakha#Inv
$Team: Hostile
$Location: -110036.203125, 100.000000, 580.099976
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: General
$AI Goals: ( goals ( ai-chase-wing "Alpha" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" "hide-ship-name" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 16

$Name: Corvette#1		;! Object #130
$Class: Kamrani-class
$Team: Hostile
$Location: 11000.000000, -1000.000000, 55000.000000
$Orientation:
	-0.722944, 0.443946, 0.529399,
	0.359930, 0.896049, -0.259896,
	-0.589748, 0.002657, -0.807583
$AI Goals: ( goals ( ai-waypoints-once "Waypoint Corvettes" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 1" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "escort" "no-arrival-music" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Escort priority: 100
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 300

$Name: Corvette#2		;! Object #131
$Class: Kamrani-class
$Team: Hostile
$Location: 10151.500000, -800.000000, 55837.101563
$Orientation:
	-0.725522, 0.443942, 0.525864,
	0.362577, 0.896043, -0.256214,
	-0.584941, 0.004777, -0.811062
$AI Goals: ( goals ( ai-waypoints-once "Waypoint Corvettes" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 1" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "escort" "no-arrival-music" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Escort priority: 90
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 300

$Name: Corvette#3		;! Object #132
$Class: Kamrani-class
$Team: Hostile
$Location: 10330.799805, -500.000000, 57230.699219
$Orientation:
	-0.724826, 0.443948, 0.526818,
	0.359114, 0.896053, -0.261011,
	-0.587932, 0.000000, -0.808910
$AI Goals: ( goals ( ai-waypoints-once "Waypoint Corvettes" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 1" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "escort" "no-arrival-music" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Escort priority: 80
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 300

$Name: Corvette#4		;! Object #133
$Class: Kamrani-class
$Team: Hostile
$Location: 12158.400391, -700.000000, 55090.199219
$Orientation:
	-0.722124, 0.443948, 0.530516,
	0.357775, 0.896053, -0.262843,
	-0.592059, 0.000000, -0.805895
$AI Goals: ( goals ( ai-waypoints-once "Waypoint Corvettes" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Activate Nav 1" 
      0 
   )
   ( > @AutoNavPhase[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "escort" "no-arrival-music" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-subspace-drive" "always-death-scream" )
+Respawn priority: 0
+Escort priority: 70
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 300

$Name: Cam Ghost		;! Object #134
$Class: Ghost
$Team: Neutral
$Location: 0.000000, -100000.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "invulnerable" "hidden-from-sensors" "no-dynamic" "beam-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" "hide-ship-name" "no_collide" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

#Wings		;! 18 total

$Name: Bravo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Bravo 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Bravo 1"
	"Bravo 2"
)
+Hotkey: 1
+Flags: ( "no-arrival-warp" "no-departure-warp" )

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: TCS Kennedy
+Departure Paths: ( "$Bay05" "$Bay06" "$Bay07" "$Bay08" )
$Departure Cue: ( is-event-true-delay 
   "Confeds resume course Nav 5" 
   0 
)
$Ships: (		;! 2 total
	"Alpha 1"
	"Alpha 2"
)
$AI Goals: ( goals ( ai-waypoints-once "Waypoint Nav 1" 50 ) )
+Hotkey: 0
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

$Name: Golf
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Golf 1
$Arrival Location: Hyperspace
$Arrival Cue: ( < 
   ( distance 
      "Waypoint Nav 4:1" 
      "Bravo 2" 
   )
   5000 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Golf 1"
	"Golf 2"
)
$AI Goals: ( goals ( ai-waypoints-once "Waypoint Doomsday" 89 ) )
+Hotkey: 6
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

$Name: Zulu
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zulu 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 1" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Zulu 1"
	"Zulu 2"
	"Zulu 3"
	"Zulu 4"
	"Zulu 5"
	"Zulu 6"
)
+Flags: ( "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

$Name: Yankee
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Yankee 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Yankee 1"
	"Yankee 2"
	"Yankee 3"
	"Yankee 4"
)
+Flags: ( "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

$Name: X-ray
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! X-ray 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"X-ray 1"
	"X-ray 2"
	"X-ray 3"
	"X-ray 4"
	"X-ray 5"
	"X-ray 6"
)
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

$Name: Whiskey
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Whiskey 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Whiskey 1"
	"Whiskey 2"
	"Whiskey 3"
	"Whiskey 4"
)
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

$Name: Victor
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Victor 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Victor 1"
	"Victor 2"
	"Victor 3"
	"Victor 4"
	"Victor 5"
	"Victor 6"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

$Name: Uniform
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Uniform 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Uniform 1"
	"Uniform 2"
	"Uniform 3"
	"Uniform 4"
	"Uniform 5"
	"Uniform 6"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

$Name: Tango
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Tango 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Tango 1"
	"Tango 2"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

$Name: Sierra
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Sierra 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Sierra 1"
	"Sierra 2"
	"Sierra 3"
	"Sierra 4"
	"Sierra 5"
)
$AI Goals: ( goals ( ai-chase "TCS New Plymouth" 89 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

$Name: Romeo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Romeo 1
$Arrival Location: In front of ship
+Arrival Distance: 5000
$Arrival Anchor: Bravo 2
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 3" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Romeo 1"
	"Romeo 2"
	"Romeo 3"
	"Romeo 4"
)
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

$Name: Quebec
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Quebec 1
$Arrival Location: In front of ship
+Arrival Distance: 5200
$Arrival Anchor: Bravo 2
$Arrival Cue: ( is-event-true-delay 
   "Proceed to Nav 3" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Quebec 1"
	"Quebec 2"
	"Quebec 3"
	"Quebec 4"
)
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

$Name: Papa
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Papa 1
$Arrival Location: In front of ship
+Arrival Distance: 5000
$Arrival Anchor: Bravo 1
$Arrival Cue: ( is-destroyed-delay 
   3 
   "Quebec" 
   "Romeo" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Papa 1"
	"Papa 2"
	"Papa 3"
)
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

$Name: Oscar
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Oscar 1
$Arrival Location: In front of ship
+Arrival Distance: 5600
$Arrival Anchor: Bravo 1
$Arrival Cue: ( has-arrived-delay 0 "Papa" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Oscar 1"
	"Oscar 2"
	"Oscar 3"
)
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

$Name: November
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! November 1
$Arrival Location: In front of ship
+Arrival Distance: 12000
$Arrival Anchor: Bravo 2
$Arrival Cue: ( is-destroyed-delay 
   3 
   "Oscar" 
   "Papa" 
   "Lima" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"November 1"
	"November 2"
	"November 3"
	"November 4"
	"November 5"
	"November 6"
)
+Flags: ( "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

$Name: Mike
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Mike 1
$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: November 1
$Arrival Cue: ( has-arrived-delay 0 "November" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Mike 1"
	"Mike 2"
)
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

$Name: Lima
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Lima 1
$Arrival Location: Near Ship
+Arrival Distance: 800
$Arrival Anchor: Bravo 2
$Arrival Cue: ( or 
   ( is-destroyed-delay 0 "Papa" ) 
   ( is-destroyed-delay 0 "Oscar" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Lima 1"
	"Lima 2"
	"Lima 3"
	"Lima 4"
)
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

#Events		;! 130 total

$Formula: ( when 
   ( true ) 
   ( add-nav-waypoint 
      "Nav 1" 
      "Waypoint Nav 1" 
      0 
   )
   ( add-nav-waypoint 
      "Nav 2" 
      "Waypoint Nav 2" 
      0 
   )
   ( add-nav-waypoint 
      "Nav 3" 
      "Waypoint Nav 3" 
      0 
   )
   ( add-nav-waypoint 
      "Nav 4" 
      "Waypoint Nav 4" 
      0 
   )
   ( add-nav-waypoint 
      "Nav 5" 
      "Waypoint Nav 5" 
      0 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 13 79 ) 
      "Bravo 1" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 13 25 ) 
      "Alpha 1" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 13 30 ) 
      "Alpha 2" 
   )
   ( play-sound-from-table 0 0 0 162 ) 
   ( tech-add-intel "ACE: Deathstroke" ) 
   ( player-use-ai ) 
   ( add-goal 
      "Bravo 2" 
      ( ai-play-dead 50 ) 
   )
   ( add-to-collision-group "Bravo 2" 0 ) 
   ( add-to-collision-group "Bravo 1" 0 ) 
   ( add-to-collision-group 
      "TCS Hermes" 
      0 
   )
)
+Name: Init Mission
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( ship-subsys-guardian-threshold 
      100 
      "Bravo 1" 
      "<all engines>" 
      "communication" 
      "weapons" 
   )
   ( ship-subsys-guardian-threshold 
      100 
      "Alpha 1" 
      "<all engines>" 
      "communication" 
      "weapons" 
   )
   ( ship-subsys-guardian-threshold 
      100 
      "Alpha 2" 
      "<all engines>" 
      "communication" 
      "weapons" 
   )
   ( ship-subsys-guardian-threshold 
      100 
      "Bravo 2" 
      "communication" 
   )
   ( lock-afterburner "Bravo 1" ) 
)
+Name: Guard wingmen subsystems
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( modify-variable @EscortAlpha[1] 1 ) 
   ( modify-variable 
      @AutoNavFighterSpeed[65] 
      79 
   )
   ( hud-set-max-targeting-range 30000 ) 
   ( hud-set-frame "Autopilot" 0 ) 
)
+Name: AutoNav and radarrange
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( restrict-nav "Nav 1" ) 
   ( restrict-nav "Nav 2" ) 
   ( restrict-nav "Nav 3" ) 
   ( restrict-nav "Nav 3" ) 
   ( restrict-nav "Nav 4" ) 
)
+Name: Restrict Navs
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Init Mission" 
      3 
   )
   ( send-message-list 
      "TCS Hermes" 
      "High" 
      "Hermes Control 1" 
      0 
      "Bravo 1" 
      "High" 
      "Assassin 1" 
      3901 
      "TCS Hermes" 
      "High" 
      "Hermes Control 2" 
      4727 
   )
)
+Name: M_Hermes 1 to Hermes 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Bravo 1" 
      ( ai-waypoints-once 
         "Waypoint Alpha 1" 
         60 
      )
   )
)
+Name: Launch Bravo 1
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Bravo 2" 
      ( ai-waypoints-once 
         "Waypoint Alpha 2" 
         60 
      )
   )
)
+Name: Launch Bravo 2
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( or 
      ( > 
         ( get-object-x "Bravo 2" ) 
         ( + ( get-object-x "TCS Hermes" ) 75 ) 
      )
      ( < 
         ( get-object-x "Bravo 2" ) 
         ( - ( get-object-x "TCS Hermes" ) 75 ) 
      )
      ( > 
         ( get-object-y "Bravo 2" ) 
         ( + ( get-object-y "TCS Hermes" ) 35 ) 
      )
      ( < 
         ( get-object-y "Bravo 2" ) 
         ( - ( get-object-x "TCS Hermes" ) 15 ) 
      )
      ( > 
         ( get-object-z "Bravo 2" ) 
         ( + ( get-object-z "TCS Hermes" ) 600 ) 
      )
      ( < 
         ( get-object-z "Bravo 2" ) 
         ( - ( get-object-x "TCS Hermes" ) 500 ) 
      )
   )
   ( player-not-use-ai ) 
)
+Name: Player outside of hangar
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Launch Bravo 1" 
         0 
      )
      ( or 
         ( > 
            ( get-object-z "Bravo 1" ) 
            ( + ( get-object-z "TCS Hermes" ) 700 ) 
         )
         ( > @AutoNavPhase[0] 1 ) 
      )
   )
   ( clear-goals 
      "Bravo" 
      "Bravo 1" 
      "Bravo 2" 
   )
   ( add-goal 
      "Bravo" 
      ( ai-guard "Alpha" 50 ) 
   )
   ( unlock-afterburner "Bravo 1" ) 
)
+Name: Orders Bravo
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Orders Bravo" 
         0 
      )
      ( is-event-true-delay 
         "Player outside of hangar" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Player and wingmen launched
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( remove-from-collision-group 
      "Bravo 2" 
      0 
   )
   ( remove-from-collision-group 
      "Bravo 1" 
      0 
   )
   ( remove-from-collision-group 
      "TCS Hermes" 
      0 
   )
)
+Name: Remove Collision group
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "#Sandman" 
      "High" 
      "Sandman 1" 
      0 
      "Bravo 1" 
      "High" 
      "Assassin 2" 
      8490 
      "Bravo 1" 
      "High" 
      "Assassin 3" 
      9500 
      "Bravo 1" 
      "High" 
      "Assassin 4" 
      14804 
      "Alpha 1" 
      "High" 
      "Hawk 23" 
      4829 
      "Bravo 1" 
      "High" 
      "Assassin 5" 
      1009 
      "TCS Hermes" 
      "High" 
      "Hermes Control 3" 
      7435 
      "Alpha 1" 
      "High" 
      "Hawk 6" 
      6609 
      "TCS Hermes" 
      "High" 
      "Hermes Control 4" 
      1141 
      "Bravo 1" 
      "High" 
      "Assassin 6" 
      1744 
      "Alpha 1" 
      "High" 
      "Hawk 1" 
      4038 
   )
)
+Name: M_Sandman 1 to Hawk 1
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "M_Sandman 1 to Hawk 1" 
      63 
   )
   ( set-object-position 
      "NextNav:1" 
      ( get-object-x "Waypoint Nav 1:1" ) 
      ( get-object-y "Waypoint Nav 1:1" ) 
      ( get-object-z "Waypoint Nav 1:1" ) 
   )
   ( modify-variable @AutoNavPhase[0] 1 ) 
   ( modify-variable @AutoNavCamera[0] 0 ) 
   ( key-reset "Alt-A" ) 
   ( unrestrict-nav "Nav 1" ) 
   ( select-nav "Nav 1" ) 
   ( hud-set-frame "Autopilot" 1 ) 
   ( training-msg 
      "Proceed to waypoint message" 
   )
)
+Name: Activate Nav 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( distance-to-nav "Nav 1" ) 5000 ) 
   ( unset-nav-visited "Nav 5" ) 
   ( ship-vanish 
      "TCS Hermes" 
      "TCS Olympia" 
      "TCS Repulse" 
      "TCS Perseus" 
      "TCS John Paul Jones" 
      "TCS Vengeance" 
      "TCS Damascus" 
      "TCS Hammer" 
      "TCS Rage" 
      "TCS McFaul" 
      "TCS Talon" 
      "TCS Python" 
      "TCS Bremen" 
      "TCS Invincible" 
      "TCS Achilles" 
      "TCS Agamemnon" 
      "TCS Brookhurst" 
      "TCS Karnes" 
      "TCS Langley" 
      "TCS Tassafaronga" 
      "TCS Bourrasque" 
      "TCS Tramontane" 
      "TCS Bellona" 
   )
)
+Name: Proceed to Nav 1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Proceed to Nav 1", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( clear-goals 
      "Alpha" 
      "Alpha 1" 
      "Alpha 2" 
      "Bravo" 
      "Bravo 1" 
      "Bravo 2" 
   )
   ( add-goal 
      "Bravo" 
      ( ai-guard "Alpha" 50 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-waypoints-once 
         "Waypoint Alpha Nav 1" 
         50 
      )
   )
)
+Name: AI Goals Nav 1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( restrict-nav "Nav 1" ) 
)
+Name: Restrict Nav 1
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Proceed to Nav 1" 
      2 
   )
   ( send-message-list 
      "#Sandman" 
      "High" 
      "Sandman 2" 
      0 
      "Alpha 2" 
      "High" 
      "Panther 5" 
      4819 
      "Alpha 1" 
      "High" 
      "Hawk 26" 
      1881 
      "Bravo 1" 
      "High" 
      "Assassin 7" 
      1376 
   )
   ( modify-variable @MessageLock[0] 1 ) 
)
+Name: M_Sandman 2 to Assassin 7
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( modify-variable @MessageLock[0] 0 ) 
)
+Name: R_Sandman 2 to Assassin 7
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "M_Sandman 2 to Assassin 7" 
         8 
      )
      ( not ( is-destroyed-delay 0 "Zulu" ) ) 
   )
   ( clear-goals 
      "Alpha" 
      "Alpha 1" 
      "Alpha 2" 
      "Bravo" 
      "Bravo 1" 
      "Bravo 2" 
   )
   ( add-goal 
      "Bravo" 
      ( ai-chase "Zulu" 75 ) 
   )
   ( add-goal 
      "Bravo" 
      ( ai-chase "Corvette#1" 70 ) 
   )
   ( add-goal 
      "Bravo" 
      ( ai-chase "Corvette#2" 65 ) 
   )
   ( add-goal 
      "Bravo" 
      ( ai-chase "Corvette#3" 60 ) 
   )
   ( add-goal 
      "Bravo" 
      ( ai-chase "Corvette#4" 55 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase "Zulu" 75 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase "Corvette#1" 70 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase "Corvette#2" 65 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase "Corvette#3" 60 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase "Corvette#4" 55 ) 
   )
)
+Name: Break & Attack Nav 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when-argument 
   ( any-of 
      "Zulu 1" 
      "Zulu 2" 
      "Zulu 3" 
      "Zulu 4" 
      "Zulu 5" 
      "Zulu 6" 
   )
   ( and 
      ( is-event-true-delay 
         "R_Sandman 2 to Assassin 7" 
         0 
      )
      ( not 
         ( is-destroyed-delay 0 "<argument>" ) 
      )
      ( = @MessageLock[0] 0 ) 
   )
   ( send-message-list 
      "Zulu 3" 
      "High" 
      "KTaunt 01" 
      0 
      "Alpha 2" 
      "High" 
      "Panther 20" 
      3148 
   )
   ( modify-variable @MessageLock[0] 1 ) 
)
+Name: M_KTaunt 1 to Panther 20
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( modify-variable @MessageLock[0] 0 ) 
)
+Name: R_KTaunt 1 to Panther 20
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      25 
      "Corvette#1" 
      "Corvette#2" 
      "Corvette#3" 
      "Corvette#4" 
   )
   ( send-message-list 
      "Alpha 1" 
      "Low" 
      "Hawk 31" 
      1000 
   )
)
+Name: M_Hawk 31
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      50 
      "Corvette#1" 
      "Corvette#2" 
      "Corvette#3" 
      "Corvette#4" 
   )
   ( send-message-list 
      "Alpha 2" 
      "Low" 
      "Panther 17" 
      1000 
   )
)
+Name: M_Panther 17
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      75 
      "Corvette#1" 
      "Corvette#2" 
      "Corvette#3" 
      "Corvette#4" 
   )
   ( send-message-list 
      "Alpha 1" 
      "Low" 
      "Hawk 18" 
      1000 
   )
)
+Name: M_Hawk 18
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when-argument 
   ( any-of 
      "Zulu 1" 
      "Zulu 2" 
      "Zulu 3" 
      "Zulu 4" 
      "Zulu 5" 
      "Zulu 6" 
   )
   ( was-destroyed-by-delay 
      1 
      "Alpha 2" 
      "<argument>" 
   )
   ( send-message 
      "Alpha 2" 
      "Low" 
      "Panther 8" 
   )
)
+Name: M_Panther 8a
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when-argument 
   ( any-of 
      "Zulu 1" 
      "Zulu 2" 
      "Zulu 3" 
      "Zulu 4" 
      "Zulu 5" 
      "Zulu 6" 
   )
   ( was-destroyed-by-delay 
      1 
      "Alpha 1" 
      "<argument>" 
   )
   ( send-message 
      "Alpha 1" 
      "Low" 
      "Hawk 17" 
   )
)
+Name: M_Hawk 17
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Proceed to Nav 1" 
      0 
   )
   ( do-nothing ) 
)
+Name: Directive Nav 1 trrigger
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Kilrathi Nav 1 destroyed" 
      0 
      ( true ) 
   )
   ( do-nothing ) 
)
+Name: Destroy Kilrathi Nav 1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Kilrathi forces", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Corvette#1" 
      "Corvette#2" 
      "Corvette#3" 
      "Corvette#4" 
      "Zulu" 
   )
   ( clear-goals 
      "Alpha" 
      "Alpha 1" 
      "Alpha 2" 
      "Bravo" 
      "Bravo 1" 
      "Bravo 2" 
   )
   ( add-goal 
      "Bravo" 
      ( ai-guard "Bravo 2" 50 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-guard "Bravo" 50 ) 
   )
)
+Name: Kilrathi Nav 1 destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( = @MessageLock[0] 0 ) 
   ( send-message 
      "Bravo 1" 
      "High" 
      "Assassin 8" 
   )
)
+Name: M_Assassin 8
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Activate Nav 2" 
      0 
   )
   ( clear-goals 
      "Alpha" 
      "Alpha 1" 
      "Alpha 2" 
      "Bravo" 
      "Bravo 1" 
      "Bravo 2" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-waypoints-once 
         "Waypoint Nav 2" 
         50 
      )
   )
   ( add-goal 
      "Bravo" 
      ( ai-guard "Alpha" 50 ) 
   )
)
+Name: Confeds resume course to Nav 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "M_Assassin 8" 
      6 
   )
   ( set-object-position 
      "NextNav:1" 
      ( get-object-x "Waypoint Nav 2:1" ) 
      ( get-object-y "Waypoint Nav 2:1" ) 
      ( get-object-z "Waypoint Nav 2:1" ) 
   )
   ( modify-variable @AutoNavPhase[0] 1 ) 
   ( modify-variable @AutoNavCamera[0] 0 ) 
   ( key-reset "Alt-A" ) 
   ( unrestrict-nav "Nav 2" ) 
   ( select-nav "Nav 2" ) 
   ( hud-set-frame "Autopilot" 1 ) 
   ( training-msg 
      "Proceed to waypoint message" 
   )
)
+Name: Activate Nav 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( distance-to-nav "Nav 2" ) 5000 ) 
   ( do-nothing ) 
)
+Name: Proceed to Nav 2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Proceed to Nav 2", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( clear-goals 
      "Alpha" 
      "Alpha 1" 
      "Alpha 2" 
      "Bravo" 
      "Bravo 2" 
      "Bravo 1" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-guard "Bravo" 50 ) 
   )
   ( add-goal 
      "Bravo" 
      ( ai-guard "Bravo 2" 50 ) 
   )
   ( cap-waypoint-speed 
      "TCS New Plymouth" 
      10 
   )
   ( cap-waypoint-speed 
      "TCS Whangarei" 
      10 
   )
   ( cap-waypoint-speed 
      "TCS Invercargill" 
      10 
   )
   ( cap-waypoint-speed 
      "TCS Whanganui" 
      10 
   )
   ( cap-waypoint-speed 
      "TCS Gisborne" 
      10 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 13 19 ) 
      "TCS New Plymouth" 
   )
   ( ship-subsys-guardian-threshold 
      100 
      "TCS New Plymouth" 
      "<all engines>" 
      "<all turrets>" 
      "communication" 
      "weapons" 
   )
   ( ship-subsys-guardian-threshold 
      100 
      "TCS Whangarei" 
      "communication" 
   )
   ( ship-subsys-guardian-threshold 
      100 
      "TCS Invercargill" 
      "communication" 
   )
   ( ship-subsys-guardian-threshold 
      100 
      "TCS Whanganui" 
      "communication" 
   )
   ( ship-subsys-guardian-threshold 
      100 
      "TCS Gisborne" 
      "communication" 
   )
)
+Name: AI Goals Nav 2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( restrict-nav "Nav 2" ) 
)
+Name: Restrict Nav 2
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Proceed to Nav 2" 
      2 
   )
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "Hawk 24" 
      0 
      "TCS New Plymouth" 
      "High" 
      "New Plymouth Control 1" 
      1698 
      "Alpha 2" 
      "High" 
      "Panther 6" 
      5920 
      "Alpha 1" 
      "High" 
      "Hawk 26" 
      1376 
      "Alpha 2" 
      "High" 
      "Panther 35" 
      1376 
      "Bravo 1" 
      "High" 
      "Assassin 9" 
      1606 
   )
   ( modify-variable @MessageLock[0] 1 ) 
)
+Name: M_Hawk 24 to Assassin 9
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( modify-variable @MessageLock[0] 0 ) 
)
+Name: R_Hawk 24 to Assassin 9
+Repeat Count: 1
+Interval: 1
+Chained: 18
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "M_Hawk 24 to Assassin 9" 
      11 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase-any 75 ) 
   )
   ( add-goal 
      "Bravo" 
      ( ai-chase-any 75 ) 
   )
)
+Name: Break & Attack Nav 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when-argument 
   ( any-of 
      "Yankee 1" 
      "Yankee 2" 
      "Yankee 3" 
      "Yankee 4" 
      "X-ray 1" 
      "X-ray 2" 
      "X-ray 3" 
      "X-ray 4" 
      "X-ray 5" 
      "X-ray 6" 
      "Whiskey 1" 
      "Whiskey 2" 
      "Whiskey 3" 
      "Whiskey 4" 
      "Victor 1" 
      "Victor 2" 
      "Victor 3" 
      "Victor 4" 
      "Victor 5" 
      "Victor 6" 
      "Uniform 1" 
      "Uniform 2" 
      "Uniform 3" 
      "Uniform 4" 
      "Uniform 5" 
      "Uniform 6" 
      "Tango 1" 
      "Tango 2" 
      "Sierra 1" 
      "Sierra 2" 
      "Sierra 3" 
      "Sierra 4" 
      "Sierra 5" 
   )
   ( was-destroyed-by-delay 
      1 
      "Alpha 2" 
      "<argument>" 
   )
   ( send-message 
      "Alpha 2" 
      "Low" 
      "Panther 16" 
   )
)
+Name: M_Panther 16
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when-argument 
   ( any-of 
      "Yankee 1" 
      "Yankee 2" 
      "Yankee 3" 
      "Yankee 4" 
      "X-ray 1" 
      "X-ray 2" 
      "X-ray 3" 
      "X-ray 4" 
      "X-ray 5" 
      "X-ray 6" 
      "Whiskey 1" 
      "Whiskey 2" 
      "Whiskey 3" 
      "Whiskey 4" 
      "Victor 1" 
      "Victor 2" 
      "Victor 3" 
      "Victor 4" 
      "Victor 5" 
      "Victor 6" 
      "Uniform 1" 
      "Uniform 2" 
      "Uniform 3" 
      "Uniform 4" 
      "Uniform 5" 
      "Uniform 6" 
      "Tango 1" 
      "Tango 2" 
      "Sierra 1" 
      "Sierra 2" 
      "Sierra 3" 
      "Sierra 4" 
      "Sierra 5" 
   )
   ( and 
      ( was-destroyed-by-delay 
         1 
         "Alpha 2" 
         "<argument>" 
      )
      ( not 
         ( was-destroyed-by-delay 
            2 
            "Alpha 2" 
            "<argument>" 
         )
      )
   )
   ( send-message 
      "Alpha 2" 
      "Low" 
      "Panther 8" 
   )
)
+Name: M_Panther 8b
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "Low" 
      "Hawk 27" 
   )
)
+Name: M_Hawk 27
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0

$Formula: ( when-argument 
   ( any-of 
      "Yankee 1" 
      "Yankee 2" 
      "Yankee 3" 
      "Yankee 4" 
      "X-ray 1" 
      "X-ray 2" 
      "X-ray 3" 
      "X-ray 4" 
      "X-ray 5" 
      "X-ray 6" 
      "Whiskey 1" 
      "Whiskey 2" 
      "Whiskey 3" 
      "Whiskey 4" 
      "Victor 1" 
      "Victor 2" 
      "Victor 3" 
      "Victor 4" 
      "Victor 5" 
      "Victor 6" 
      "Uniform 1" 
      "Uniform 2" 
      "Uniform 3" 
      "Uniform 4" 
      "Uniform 5" 
      "Uniform 6" 
      "Tango 1" 
      "Tango 2" 
      "Sierra 1" 
      "Sierra 2" 
      "Sierra 3" 
      "Sierra 4" 
      "Sierra 5" 
   )
   ( was-destroyed-by-delay 
      1 
      "Alpha 1" 
      "<argument>" 
   )
   ( send-message 
      "Alpha 1" 
      "Low" 
      "Hawk 30" 
   )
)
+Name: M_Hawk 30
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when-argument 
   ( any-of 
      "Yankee 1" 
      "Yankee 2" 
      "Yankee 3" 
      "Yankee 4" 
      "X-ray 1" 
      "X-ray 2" 
      "X-ray 3" 
      "X-ray 4" 
      "X-ray 5" 
      "X-ray 6" 
      "Whiskey 1" 
      "Whiskey 2" 
      "Whiskey 3" 
      "Whiskey 4" 
      "Victor 1" 
      "Victor 2" 
      "Victor 3" 
      "Victor 4" 
      "Victor 5" 
      "Victor 6" 
      "Uniform 1" 
      "Uniform 2" 
      "Uniform 3" 
      "Uniform 4" 
      "Uniform 5" 
      "Uniform 6" 
      "Tango 1" 
      "Tango 2" 
      "Sierra 1" 
      "Sierra 2" 
      "Sierra 3" 
      "Sierra 4" 
      "Sierra 5" 
   )
   ( and 
      ( was-destroyed-by-delay 
         1 
         "Alpha 1" 
         "<argument>" 
      )
      ( not 
         ( was-destroyed-by-delay 
            2 
            "Alpha 1" 
            "<argument>" 
         )
      )
   )
   ( send-message 
      "Alpha 1" 
      "Low" 
      "Hawk 25" 
   )
)
+Name: M_Hawk 25
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0

$Formula: ( when-argument 
   ( any-of 
      "Yankee 1" 
      "Yankee 2" 
      "Yankee 3" 
      "Yankee 4" 
      "X-ray 1" 
      "X-ray 2" 
      "X-ray 3" 
      "X-ray 4" 
      "X-ray 5" 
      "X-ray 6" 
   )
   ( was-destroyed-by-delay 
      1 
      "Bravo 2" 
      "<argument>" 
   )
   ( send-message 
      "Alpha 1" 
      "Low" 
      "Hawk 14" 
   )
)
+Name: M_Hawk 14
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when-argument 
   ( any-of 
      "Whiskey 1" 
      "Whiskey 2" 
      "Whiskey 3" 
      "Whiskey 4" 
      "Victor 1" 
      "Victor 2" 
      "Victor 3" 
      "Victor 4" 
      "Victor 5" 
      "Victor 6" 
   )
   ( and 
      ( was-destroyed-by-delay 
         1 
         "Bravo 2" 
         "<argument>" 
      )
      ( not 
         ( was-destroyed-by-delay 
            2 
            "Bravo 2" 
            "<argument>" 
         )
      )
   )
   ( send-message 
      "Alpha 2" 
      "Low" 
      "Panther 29" 
   )
)
+Name: M_Panther 29
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when-argument 
   ( any-of 
      "Uniform 1" 
      "Uniform 2" 
      "Uniform 3" 
      "Uniform 4" 
      "Uniform 5" 
      "Uniform 6" 
      "Tango 1" 
      "Tango 2" 
      "Sierra 1" 
      "Sierra 2" 
      "Sierra 3" 
      "Sierra 4" 
      "Sierra 5" 
   )
   ( and 
      ( was-destroyed-by-delay 
         1 
         "Bravo 2" 
         "<argument>" 
      )
      ( not 
         ( was-destroyed-by-delay 
            2 
            "Bravo 2" 
            "<argument>" 
         )
      )
   )
   ( send-message 
      "Alpha 1" 
      "Low" 
      "Hawk 10" 
   )
)
+Name: M_Hawk 10
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Proceed to Nav 2" 
      0 
   )
   ( do-nothing ) 
)
+Name: Directive Nav 2 trigger
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Kilrathi Nav 2 destroyed" 
      0 
      ( true ) 
   )
   ( do-nothing ) 
)
+Name: Protect destroyer squadron
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect destroyer squadron", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Yankee" 
      "X-ray" 
      "Whiskey" 
      "Victor" 
      "Uniform" 
      "Tango" 
      "Sierra" 
   )
   ( do-nothing ) 
)
+Name: Kilrathi Nav 2 destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( = @MessageLock[0] 0 ) 
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "Hawk 7" 
      0 
      "Alpha 2" 
      "High" 
      "Panther 9" 
      1514 
      "TCS New Plymouth" 
      "High" 
      "New Plymouth Control 2" 
      1285 
      "Alpha 1" 
      "High" 
      "Hawk 1" 
      2799 
   )
)
+Name: M_Hawk 7 to Hawk 1
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Activate Nav 3" 
      0 
   )
   ( clear-goals 
      "Alpha" 
      "Alpha 1" 
      "Alpha 2" 
      "Bravo" 
      "Bravo 1" 
      "Bravo 2" 
   )
   ( add-goal 
      "Bravo" 
      ( ai-guard "Alpha" 50 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-waypoints-once 
         "Waypoint Nav 3" 
         50 
      )
   )
)
+Name: Confeds resume course to Nav 3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "M_Hawk 7 to Hawk 1" 
      7 
   )
   ( set-object-position 
      "NextNav:1" 
      ( get-object-x "Waypoint Nav 3:1" ) 
      ( get-object-y "Waypoint Nav 3:1" ) 
      ( get-object-z "Waypoint Nav 3:1" ) 
   )
   ( modify-variable @AutoNavPhase[0] 1 ) 
   ( modify-variable @AutoNavCamera[0] 4 ) 
   ( key-reset "Alt-A" ) 
   ( unrestrict-nav "Nav 3" ) 
   ( select-nav "Nav 3" ) 
   ( hud-set-frame "Autopilot" 1 ) 
   ( training-msg 
      "Proceed to waypoint message" 
   )
)
+Name: Activate Nav 3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( distance-to-nav "Nav 3" ) 5000 ) 
   ( ship-vanish 
      "TCS New Plymouth" 
      "TCS Whangarei" 
      "TCS Invercargill" 
      "TCS Whanganui" 
      "TCS Gisborne" 
   )
)
;;  ( trigger-arrival-track "Hostile" ) 


;;   ( force-battle-music ( true ) ) 


+Name: Proceed to Nav 3
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Proceed to Nav 3", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( clear-goals 
      "Alpha" 
      "Alpha 1" 
      "Alpha 2" 
      "Bravo" 
      "Bravo 2" 
      "Bravo 1" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-guard "Bravo" 50 ) 
   )
   ( add-goal 
      "Bravo" 
      ( ai-guard "Bravo 2" 50 ) 
   )
)
+Name: AI Goals Nav 3
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( restrict-nav "Nav 3" ) 
)
+Name: Restrict Nav 3
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "November 1" ) 
   ( ship-guardian-threshold 
      ( rand-multiple 13 79 ) 
      "November 1" 
   )
   ( ship-subsys-guardian-threshold 
      100 
      "November 1" 
      "<all engines>" 
      "communication" 
      "weapons" 
   )
)
+Name: Guardian deathstroke
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Proceed to Nav 3" 
      2 
   )
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "Hawk 4" 
      0 
      "Alpha 2" 
      "High" 
      "Panther 25" 
      1193 
      "Alpha 1" 
      "High" 
      "Hawk 26" 
      1606 
      "Alpha 2" 
      "High" 
      "Panther 28" 
      1376 
   )
   ( modify-variable @MessageLock[0] 1 ) 
)
+Name: M_Hawk 4 to Panther 28
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( modify-variable @MessageLock[0] 0 ) 
)
+Name: R_Hawk 4 to Panther 28
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "M_Hawk 4 to Panther 28" 
      5 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase-any 67 ) 
   )
   ( add-goal 
      "Bravo" 
      ( ai-chase-any 67 ) 
   )
)
+Name: Break & Attack Nav 3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when-argument 
   ( any-of 
      "Romeo 1" 
      "Romeo 2" 
      "Romeo 3" 
      "Romeo 4" 
      "Quebec 1" 
      "Quebec 2" 
      "Quebec 3" 
      "Quebec 4" 
      "Papa 1" 
      "Papa 2" 
      "Papa 3" 
      "Oscar 1" 
      "Oscar 2" 
      "Oscar 3" 
      "Mike 1" 
      "Mike 2" 
      "Lima 1" 
      "Lima 2" 
      "Lima 3" 
      "Lima 4" 
   )
   ( was-destroyed-by-delay 
      1 
      "Alpha 1" 
      "<argument>" 
   )
   ( send-message 
      "Alpha 1" 
      "Low" 
      "Hawk 5" 
   )
)
+Name: M_Hawk 5
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when-argument 
   ( any-of 
      "Romeo 1" 
      "Romeo 2" 
      "Romeo 3" 
      "Romeo 4" 
      "Quebec 1" 
      "Quebec 2" 
      "Quebec 3" 
      "Quebec 4" 
      "Papa 1" 
      "Papa 2" 
      "Papa 3" 
      "Oscar 1" 
      "Oscar 2" 
      "Oscar 3" 
      "Mike 1" 
      "Mike 2" 
      "Lima 1" 
      "Lima 2" 
      "Lima 3" 
      "Lima 4" 
   )
   ( and 
      ( and 
         ( was-destroyed-by-delay 
            1 
            "Bravo 2" 
            "<argument>" 
         )
         ( not 
            ( was-destroyed-by-delay 
               7 
               "Bravo 2" 
               "<argument>" 
            )
         )
      )
      ( = @MessageLock[0] 0 ) 
   )
   ( send-message 
      "Alpha 2" 
      "Low" 
      "Panther 9" 
   )
)
+Name: M_Panther 9
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Papa" ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Panther 24" 
      0 
      "Alpha 1" 
      "High" 
      "Hawk 39" 
      1330 
      "Alpha 2" 
      "High" 
      "Panther 26" 
      1285 
   )
   ( modify-variable @MessageLock[0] 1 ) 
)
+Name: M_Panther 24 to Panther 26
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( modify-variable @MessageLock[0] 0 ) 
)
+Name: R_Panther 24 to Panther 26
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Lima" ) 
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "Hawk 40" 
      0 
      "Alpha 2" 
      "High" 
      "Panther 5" 
      2340 
   )
   ( modify-variable @MessageLock[0] 1 ) 
)
+Name: M_Hawk 40 to Panther 5
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( modify-variable @MessageLock[0] 0 ) 
)
+Name: R_Hawk 40 to Panther 5
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "M_Panther 4 to Hawk 21" 
      0 
   )
   ( set-object-position 
      "Waypoint Deathstroke:1" 
      ( get-object-x "Alpha" ) 
      ( get-object-y "Alpha" ) 
      ( get-object-z "Alpha" ) 
   )
)
+Name: Deathstroke waypoint
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( clear-goals "November" ) 
   ( add-goal 
      "November" 
      ( ai-waypoints-once 
         "Waypoint Deathstroke" 
         89 
      )
   )
)
+Name: Deathstroke orders P1
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "R_Panther 4 to Hawk 21" 
         0 
      )
      ( < 
         ( distance 
            "<any friendly>" 
            "<any hostile>" 
         )
         2000 
      )
   )
   ( clear-goals "November" ) 
   ( add-goal 
      "November 1" 
      ( ai-chase "Bravo 2" 89 ) 
   )
   ( add-goal 
      "November 2" 
      ( ai-chase "Bravo 2" 89 ) 
   )
   ( add-goal 
      "November 3" 
      ( ai-chase "Bravo 1" 89 ) 
   )
   ( add-goal 
      "November 4" 
      ( ai-chase "Bravo 1" 89 ) 
   )
   ( add-goal 
      "November 5" 
      ( ai-chase "Alpha 1" 89 ) 
   )
   ( add-goal 
      "November 6" 
      ( ai-chase "Alpha 2" 89 ) 
   )
)
+Name: Deathstroke orders P2
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "November" ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Panther 4" 
      0 
      "Bravo 1" 
      "High" 
      "Assassin 10" 
      2111 
      "November 1" 
      "High" 
      "Deathstroke 1" 
      3717 
      "Bravo 1" 
      "High" 
      "Assassin 11" 
      3717 
      "November 1" 
      "High" 
      "Deathstroke 2" 
      5369 
      "Alpha 1" 
      "High" 
      "Hawk 9" 
      4956 
      "Alpha 2" 
      "High" 
      "Panther 20" 
      2203 
      "November 1" 
      "High" 
      "Deathstroke 3" 
      1376 
      "Alpha 1" 
      "High" 
      "Hawk 32" 
      4038 
      "November 1" 
      "High" 
      "Deathstroke 4" 
      1285 
      "Alpha 2" 
      "High" 
      "Panther 27" 
      6471 
      "November 1" 
      "High" 
      "Deathstroke 5" 
      1330 
      "Alpha 1" 
      "High" 
      "Hawk 21" 
      2019 
   )
   ( modify-variable @MessageLock[0] 1 ) 
   ( lock-afterburner 
      "Bravo 1" 
      "Alpha 1" 
      "Alpha 2" 
   )
)
+Name: M_Panther 4 to Hawk 21
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( modify-variable @MessageLock[0] 0 ) 
   ( ship-no-guardian "November 1" ) 
   ( ship-subsys-guardian-threshold 
      100 
      "November 1" 
      "communication" 
   )
   ( unlock-afterburner 
      "Bravo 1" 
      "Alpha 1" 
      "Alpha 2" 
   )
)
+Name: R_Panther 4 to Hawk 21
+Repeat Count: 30
+Interval: 15
+Chained: 41
+Team: 0

$Formula: ( when 
   ( and 
      ( not 
         ( is-destroyed-delay 0 "November 1" ) 
      )
      ( > ( hits-left "November 1" ) 20 ) 
   )
   ( send-random-message 
      "November 1" 
      "Low" 
      "Deathstroke 1" 
      "Deathstroke 3" 
      "Deathstroke 4" 
      "Deathstroke 5" 
   )
)
+Name: Random Taunt Deathstroke
+Repeat Count: 30
+Interval: 30
+Chained: 5
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "M_Panther 4 to Hawk 21" 
      15 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase "November" 75 ) 
   )
   ( add-goal 
      "Bravo" 
      ( ai-chase "November" 75 ) 
   )
)
+Name: Kill Deathstroke trigger
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Deathstroke killed" 
      0 
      ( true ) 
   )
   ( do-nothing ) 
)
+Name: Kill Deathstroke
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Kill Deathstroke", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "November 1" ) 
   ( do-nothing ) 
)
+Name: Deathstroke killed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Panther 33" 
      0 
      "Alpha 1" 
      "High" 
      "Hawk 8" 
      2432 
   )
   ( modify-variable @MessageLock[0] 1 ) 
)
+Name: M_Panther 33 to Hawk 8
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( true ) 
   ( modify-variable @MessageLock[0] 0 ) 
)
+Name: R_Panther 33 to Hawk 8
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Proceed to Nav 3" 
      0 
   )
   ( do-nothing ) 
)
+Name: Directive Nav 3 trigger
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Kilrathi Nav 3 destroyed" 
      0 
      ( true ) 
   )
   ( do-nothing ) 
)
+Name: Destroy Kilrathi Nav 3
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Kilrathi fighters", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "November" 
      "Mike" 
   )
   ( clear-goals 
      "Alpha" 
      "Alpha 1" 
      "Alpha 2" 
      "Bravo" 
      "Bravo 2" 
      "Bravo 1" 
   )
   ( add-goal 
      "Bravo" 
      ( ai-guard "Bravo 2" 89 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-guard "Alpha" 89 ) 
   )
)
;;   ( force-battle-music ( false ) ) 


+Name: Kilrathi Nav 3 destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "R_Panther 33 to Hawk 8" 
         0 
      )
      ( = @MessageLock[0] 0 ) 
   )
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Panther 21" 
      0 
      "Alpha 1" 
      "High" 
      "Hawk 38" 
      1789 
      "Bravo 1" 
      "High" 
      "Assassin 12" 
      2386 
   )
)
+Name: M_Panther 21 to Assassin 12
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Activate Nav 4" 
      0 
   )
   ( clear-goals 
      "Alpha" 
      "Alpha 1" 
      "Alpha 2" 
      "Bravo" 
      "Bravo 1" 
      "Bravo 2" 
   )
   ( add-goal 
      "Bravo" 
      ( ai-guard "Alpha" 50 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-waypoints-once 
         "Waypoint Nav 4" 
         50 
      )
   )
)
+Name: Confeds resume course to Nav 4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "M_Panther 21 to Assassin 12" 
      6 
   )
   ( set-object-position 
      "NextNav:1" 
      ( get-object-x "Waypoint Nav 4:1" ) 
      ( get-object-y "Waypoint Nav 4:1" ) 
      ( get-object-z "Waypoint Nav 4:1" ) 
   )
   ( modify-variable @AutoNavPhase[0] 1 ) 
   ( modify-variable @AutoNavCamera[0] 5 ) 
   ( key-reset "Alt-A" ) 
   ( unrestrict-nav "Nav 4" ) 
   ( select-nav "Nav 4" ) 
   ( hud-set-frame "Autopilot" 1 ) 
   ( training-msg 
      "Proceed to waypoint message" 
   )
)
+Name: Activate Nav 4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( distance-to-nav "Nav 4" ) 5000 ) 
   ( do-nothing ) 
)
+Name: Proceed to Nav 4
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Proceed to Nav 4", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( clear-goals 
      "Alpha" 
      "Alpha 1" 
      "Alpha 2" 
      "Bravo" 
      "Bravo 2" 
      "Bravo 1" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-guard "Bravo" 50 ) 
   )
   ( add-goal 
      "Bravo" 
      ( ai-guard "Bravo 2" 50 ) 
   )
)
+Name: AI Goals Nav 4
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( restrict-nav "Nav 4" ) 
)
+Name: Restrict Nav 4
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Proceed to Nav 4" 
      2 
   )
   ( send-message-list 
      "TCS Kennedy" 
      "High" 
      "Kennedy Control 1" 
      0 
      "Alpha 1" 
      "High" 
      "Hawk 33" 
      9729 
      "Alpha 2" 
      "High" 
      "Panther 34" 
      1009 
      "Bravo 1" 
      "High" 
      "Assassin 13" 
      1376 
      "Bravo 1" 
      "High" 
      "Assassin 14" 
      2983 
   )
)
+Name: M_Hawk 33 to Assassin 14
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "M_Hawk 33 to Assassin 14" 
      21 
   )
   ( training-msg 
      "Mission complete message" 
   )
)
+Name: Mission Complete
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Activate Nav 5" 
      0 
   )
   ( clear-goals 
      "Alpha" 
      "Alpha 1" 
      "Alpha 2" 
      "Bravo" 
      "Bravo 1" 
      "Bravo 2" 
   )
   ( add-goal 
      "Bravo" 
      ( ai-waypoints-once 
         "Waypoint Nav 2" 
         50 
      )
   )
   ( add-goal 
      "Alpha" 
      ( ai-guard "TCS Kennedy" 50 ) 
   )
)
+Name: Confeds resume course Nav 5
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Mission Complete" 
      3 
   )
   ( set-object-position 
      "NextNav:1" 
      ( get-object-x "Waypoint Nav 5:1" ) 
      ( get-object-y "Waypoint Nav 5:1" ) 
      ( get-object-z "Waypoint Nav 5:1" ) 
   )
   ( modify-variable @AutoNavPhase[0] 1 ) 
   ( modify-variable @AutoNavCamera[0] 6 ) 
   ( modify-variable @EscortAlpha[1] 0 ) 
   ( key-reset "Alt-A" ) 
   ( unrestrict-nav "Nav 5" ) 
   ( select-nav "Nav 5" ) 
   ( hud-set-frame "Autopilot" 1 ) 
   ( training-msg 
      "Proceed to waypoint message" 
   )
)
+Name: Activate Nav 5
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( distance-to-nav "Nav 5" ) 5000 ) 
   ( ship-vanish 
      "TCS Kennedy" 
      "TCS Dominion" 
      "TCS Warspite" 
      "TCS Churchill" 
      "TCS Highlander" 
      "TCS Nova" 
      "TCS Spruance" 
      "TCS William Travis" 
      "Alpha 1" 
      "Alpha 2" 
      "Golf 1" 
      "Golf 2" 
   )
)
+Name: Proceed to Nav 5
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Proceed to Nav 5", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( clear-goals 
      "Bravo" 
      "Bravo 1" 
      "Bravo 2" 
   )
   ( add-goal 
      "Bravo" 
      ( ai-guard "TCS Hermes#1" 50 ) 
   )
)
+Name: AI Goals Nav 5
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( true ) 
   ( restrict-nav "Nav 5" ) 
)
+Name: Restrict Nav 5
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Proceed to Nav 5" 
      2 
   )
   ( send-message 
      "TCS Hermes#1" 
      "High" 
      "Hermes Control 5" 
   )
)
+Name: M_Hermes 5
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Landing clearance
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Bravo 2" "TCS Hermes#1" ) 
      500 
   )
   ( do-nothing ) 
)
+Name: Start landing
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Land on the TCS Hermes", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( player-use-ai ) 
   ( set-cutscene-bars 1000 ) 
   ( add-goal 
      "Bravo 2" 
      ( ai-guard "TCS Hermes#1" 89 ) 
   )
   ( add-to-collision-group "Bravo 2" 0 ) 
   ( add-to-collision-group 
      "TCS Hermes#1" 
      0 
   )
)
+Name: land option
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( is-event-true-delay "land option" 0 ) 
   ( set-object-position 
      "Bravo 2" 
      ( get-object-x "landing start:1" ) 
      ( get-object-y "landing start:1" ) 
      ( get-object-z "landing start:1" ) 
   )
   ( set-object-facing-object 
      "Bravo 2" 
      "landpath:1" 
   )
   ( clear-goals "Bravo 2" ) 
   ( add-goal 
      "Bravo 2" 
      ( ai-waypoints "landpath" 89 ) 
   )
)
+Name: land part 2 prep
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "camer1:1" ) 
      ( get-object-y "camer1:1" ) 
      ( get-object-z "camer1:1" ) 
   )
   ( set-camera-facing-object "Bravo 2" ) 
)
+Name: landing part 2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( every-time 
   ( is-event-true-delay 
      "landing part 2" 
      0 
   )
   ( set-camera-position 
      ( get-object-x "camer1:1" ) 
      ( get-object-y "camer1:1" ) 
      ( get-object-z "camer1:1" ) 
   )
   ( set-camera-facing-object "Bravo 2" ) 
)
+Name: landing cutscene
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Bravo 2" "landpath:1" ) 
         25 
      )
      ( is-event-true-delay 
         "Landing clearance" 
         0 
      )
   )
   ( end-mission ) 
)
+Name: end mission
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( and 
      ( key-pressed "Alt-A" ) 
      ( < 
         ( distance "Bravo 2" "<any hostile>" ) 
         5500 
      )
   )
   ( key-reset "Alt-A" ) 
   ( training-msg "Enemy near message" ) 
)
+Name: Autopilot Reset
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( key-pressed "Alt-A" ) 
      ( = @AutoNavPhase[0] 1 ) 
      ( not 
         ( < 
            ( distance "Bravo 2" "<any hostile>" ) 
            5500 
         )
      )
   )
   ( modify-variable 
      @AutoNavDirX[0] 
      ( / 
         ( * 
            ( - 
               ( get-object-x "NextNav:1" ) 
               ( get-object-x "Bravo 2" ) 
            )
            1000 
         )
         ( distance "NextNav:1" "Bravo 2" ) 
      )
   )
   ( modify-variable 
      @AutoNavDirY[0] 
      ( / 
         ( * 
            ( - 
               ( get-object-y "NextNav:1" ) 
               ( get-object-y "Bravo 2" ) 
            )
            1000 
         )
         ( distance "NextNav:1" "Bravo 2" ) 
      )
   )
   ( modify-variable 
      @AutoNavDirZ[1] 
      ( / 
         ( * 
            ( - 
               ( get-object-z "NextNav:1" ) 
               ( get-object-z "Bravo 2" ) 
            )
            1000 
         )
         ( distance "NextNav:1" "Bravo 2" ) 
      )
   )
   ( modify-variable 
      @AutoNavPhase[0] 
      ( + @AutoNavPhase[0] 1 ) 
   )
   ( modify-variable 
      @AutoNavTime[0] 
      ( mission-time ) 
   )
   ( set-cutscene-bars ) 
   ( lock-primary-weapon 
      "Bravo 2" 
      "Bravo 1" 
      "Alpha 1" 
      "Alpha 2" 
   )
   ( lock-secondary-weapon 
      "Bravo 2" 
      "Bravo 1" 
      "Alpha 1" 
      "Alpha 2" 
   )
   ( lock-afterburner 
      "Bravo 2" 
      "Bravo 1" 
      "Alpha 1" 
      "Alpha 2" 
   )
   ( hud-set-max-targeting-range 1 ) 
   ( player-use-ai ) 
)
;;    ( lock-controls ( true ) ) 


+Name: AutoNav Initialize
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( = @AutoNavPhase[0] 2 ) 
   ( set-object-position 
      "Bravo 2" 
      ( + 
         ( get-object-x "Bravo 2" ) 
         ( / 
            ( * 
               @AutoNavDirX[0] 
               ( distance "Bravo 2" "NextNav:1" ) 
            )
            2000 
         )
      )
      ( + 
         ( get-object-y "Bravo 2" ) 
         ( / 
            ( * 
               @AutoNavDirY[0] 
               ( distance "Bravo 2" "NextNav:1" ) 
            )
            2000 
         )
      )
      ( + 
         ( get-object-z "Bravo 2" ) 
         ( / 
            ( * 
               @AutoNavDirZ[1] 
               ( distance "Bravo 2" "NextNav:1" ) 
            )
            2000 
         )
      )
   )
   ( set-object-facing-object 
      "Bravo 2" 
      "NextNav:1" 
   )
)
+Name: AutoNav Position Sandman
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( any-of "Bravo 1" ) 
   ( = @AutoNavPhase[0] 2 ) 
   ( set-object-position 
      "Bravo 1" 
      ( get-object-x 
         "Bravo 2" 
         "<none>" 
         33 
         -25 
         50 
      )
      ( get-object-y 
         "Bravo 2" 
         "<none>" 
         33 
         -25 
         50 
      )
      ( get-object-z 
         "Bravo 2" 
         "<none>" 
         33 
         -25 
         50 
      )
   )
   ( set-object-facing 
      "<argument>" 
      ( + 
         ( get-object-x "<argument>" ) 
         @AutoNavDirX[0] 
      )
      ( + 
         ( get-object-y "<argument>" ) 
         @AutoNavDirY[0] 
      )
      ( + 
         ( get-object-z "<argument>" ) 
         @AutoNavDirZ[1] 
      )
   )
)
+Name: AutoNav Position Bravo
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( any-of "Alpha 1" "Alpha 2" ) 
   ( and 
      ( = @EscortAlpha[1] 1 ) 
      ( = @AutoNavPhase[0] 2 ) 
   )
   ( set-object-position 
      "Alpha 1" 
      ( get-object-x 
         "Bravo 2" 
         "<none>" 
         133 
         -25 
         50 
      )
      ( get-object-y 
         "Bravo 2" 
         "<none>" 
         133 
         -25 
         50 
      )
      ( get-object-z 
         "Bravo 2" 
         "<none>" 
         133 
         -25 
         50 
      )
   )
   ( set-object-position 
      "Alpha 2" 
      ( get-object-x 
         "Bravo 2" 
         "<none>" 
         100 
         0 
         0 
      )
      ( get-object-y 
         "Bravo 2" 
         "<none>" 
         100 
         0 
         0 
      )
      ( get-object-z 
         "Bravo 2" 
         "<none>" 
         100 
         0 
         0 
      )
   )
   ( set-object-facing 
      "<argument>" 
      ( + 
         ( get-object-x "<argument>" ) 
         @AutoNavDirX[0] 
      )
      ( + 
         ( get-object-y "<argument>" ) 
         @AutoNavDirY[0] 
      )
      ( + 
         ( get-object-z "<argument>" ) 
         @AutoNavDirZ[1] 
      )
   )
)
+Name: AutoNav Position Alpha
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( and 
      ( = @AutoNavPhase[0] 2 ) 
      ( < @AutoNavCamera[0] 4 ) 
   )
   ( when 
      ( = @AutoNavCamera[0] 0 ) 
      ( set-camera-position 
         ( get-object-x 
            "Bravo 2" 
            "<none>" 
            -10 
            5 
            300 
         )
         ( get-object-y 
            "Bravo 2" 
            "<none>" 
            -10 
            5 
            300 
         )
         ( get-object-z 
            "Bravo 2" 
            "<none>" 
            -10 
            5 
            300 
         )
      )
      ( modify-variable 
         @AutoNavCamTime[10] 
         13 
      )
   )
   ( when 
      ( = @AutoNavCamera[0] 1 ) 
      ( set-camera-position 
         ( get-object-x 
            "Bravo 2" 
            "<none>" 
            10 
            5 
            300 
         )
         ( get-object-y 
            "Bravo 2" 
            "<none>" 
            10 
            5 
            300 
         )
         ( get-object-z 
            "Bravo 2" 
            "<none>" 
            10 
            5 
            300 
         )
      )
      ( modify-variable 
         @AutoNavCamTime[10] 
         13 
      )
   )
   ( when 
      ( = @AutoNavCamera[0] 2 ) 
      ( set-camera-position 
         ( get-object-x 
            "Bravo 2" 
            "<none>" 
            -100 
            150 
            300 
         )
         ( get-object-y 
            "Bravo 2" 
            "<none>" 
            -100 
            150 
            300 
         )
         ( get-object-z 
            "Bravo 2" 
            "<none>" 
            -100 
            150 
            300 
         )
      )
      ( modify-variable 
         @AutoNavCamTime[10] 
         13 
      )
   )
   ( when 
      ( = @AutoNavCamera[0] 3 ) 
      ( set-camera-position 
         ( get-object-x 
            "Bravo 2" 
            "<none>" 
            100 
            150 
            300 
         )
         ( get-object-y 
            "Bravo 2" 
            "<none>" 
            100 
            150 
            300 
         )
         ( get-object-z 
            "Bravo 2" 
            "<none>" 
            100 
            150 
            300 
         )
      )
      ( modify-variable 
         @AutoNavCamTime[10] 
         13 
      )
   )
   ( set-camera-target "Bravo 2" ) 
   ( modify-variable 
      @AutoNavPhase[0] 
      ( + @AutoNavPhase[0] 1 ) 
   )
)
+Name: AutoNav Position Camera 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( and 
      ( = @AutoNavPhase[0] 2 ) 
      ( > @AutoNavCamera[0] 3 ) 
      ( < @AutoNavCamera[0] 8 ) 
   )
   ( when 
      ( = @AutoNavCamera[0] 4 ) 
      ( set-camera-position 
         ( get-object-x 
            "Bravo 2" 
            "<none>" 
            -25 
            -10 
            300 
         )
         ( get-object-y 
            "Bravo 2" 
            "<none>" 
            -25 
            -10 
            300 
         )
         ( get-object-z 
            "Bravo 2" 
            "<none>" 
            -25 
            -10 
            300 
         )
      )
      ( modify-variable 
         @AutoNavCamTime[10] 
         13 
      )
   )
   ( when 
      ( = @AutoNavCamera[0] 5 ) 
      ( set-camera-position 
         ( get-object-x 
            "Bravo 2" 
            "<none>" 
            25 
            -10 
            300 
         )
         ( get-object-y 
            "Bravo 2" 
            "<none>" 
            25 
            -10 
            300 
         )
         ( get-object-z 
            "Bravo 2" 
            "<none>" 
            25 
            -10 
            300 
         )
      )
      ( modify-variable 
         @AutoNavCamTime[10] 
         13 
      )
   )
   ( when 
      ( = @AutoNavCamera[0] 6 ) 
      ( set-camera-position 
         ( get-object-x 
            "Bravo 2" 
            "<none>" 
            -100 
            -50 
            300 
         )
         ( get-object-y 
            "Bravo 2" 
            "<none>" 
            -100 
            -50 
            300 
         )
         ( get-object-z 
            "Bravo 2" 
            "<none>" 
            -100 
            -50 
            300 
         )
      )
      ( modify-variable 
         @AutoNavCamTime[10] 
         13 
      )
   )
   ( when 
      ( = @AutoNavCamera[0] 7 ) 
      ( set-camera-position 
         ( get-object-x 
            "Bravo 2" 
            "<none>" 
            100 
            -50 
            300 
         )
         ( get-object-y 
            "Bravo 2" 
            "<none>" 
            100 
            -50 
            300 
         )
         ( get-object-z 
            "Bravo 2" 
            "<none>" 
            100 
            -50 
            300 
         )
      )
      ( modify-variable 
         @AutoNavCamTime[10] 
         13 
      )
   )
   ( set-camera-target "Bravo 2" ) 
   ( modify-variable 
      @AutoNavPhase[0] 
      ( + @AutoNavPhase[0] 1 ) 
   )
)
+Name: AutoNav Position Camera 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( and 
      ( = @AutoNavPhase[0] 2 ) 
      ( > @AutoNavCamera[0] 7 ) 
   )
   ( when 
      ( = @AutoNavCamera[0] 8 ) 
      ( set-camera-position 
         ( get-object-x 
            "Bravo 2" 
            "<none>" 
            -750 
            250 
            1000 
         )
         ( get-object-y 
            "Bravo 2" 
            "<none>" 
            -750 
            250 
            1000 
         )
         ( get-object-z 
            "Bravo 2" 
            "<none>" 
            -750 
            250 
            1000 
         )
      )
      ( modify-variable 
         @AutoNavCamTime[10] 
         15 
      )
   )
   ( when 
      ( = @AutoNavCamera[0] 9 ) 
      ( set-camera-position 
         ( get-object-x 
            "Bravo 2" 
            "<none>" 
            750 
            250 
            1000 
         )
         ( get-object-y 
            "Bravo 2" 
            "<none>" 
            750 
            250 
            1000 
         )
         ( get-object-z 
            "Bravo 2" 
            "<none>" 
            750 
            250 
            1000 
         )
      )
      ( modify-variable 
         @AutoNavCamTime[10] 
         15 
      )
   )
   ( when 
      ( = @AutoNavCamera[0] 10 ) 
      ( set-object-position 
         "Cam Ghost" 
         ( get-object-x 
            "Bravo 2" 
            "<none>" 
            -20 
            50 
            0 
         )
         ( get-object-y 
            "Bravo 2" 
            "<none>" 
            -20 
            50 
            0 
         )
         ( get-object-z 
            "Bravo 2" 
            "<none>" 
            -20 
            50 
            0 
         )
      )
      ( set-object-facing-object 
         "Cam Ghost" 
         "Bravo 2" 
      )
      ( set-object-position 
         "Cam Ghost" 
         ( get-object-x 
            "Bravo 2" 
            "<none>" 
            -20 
            300 
            750 
         )
         ( get-object-y 
            "Bravo 2" 
            "<none>" 
            -20 
            300 
            750 
         )
         ( get-object-z 
            "Bravo 2" 
            "<none>" 
            -20 
            300 
            750 
         )
      )
      ( set-camera-position 
         ( get-object-x "Cam Ghost" ) 
         ( get-object-y "Cam Ghost" ) 
         ( get-object-z "Cam Ghost" ) 
      )
      ( modify-variable @CamSpeed[0] -75 ) 
      ( modify-variable 
         @AutoNavCamTime[10] 
         20 
      )
   )
   ( when 
      ( = @AutoNavCamera[0] 11 ) 
      ( set-object-position 
         "Cam Ghost" 
         ( get-object-x 
            "Bravo 2" 
            "<none>" 
            20 
            50 
            0 
         )
         ( get-object-y 
            "Bravo 2" 
            "<none>" 
            20 
            50 
            0 
         )
         ( get-object-z 
            "Bravo 2" 
            "<none>" 
            20 
            50 
            0 
         )
      )
      ( set-object-facing-object 
         "Cam Ghost" 
         "Bravo 2" 
      )
      ( set-object-position 
         "Cam Ghost" 
         ( get-object-x 
            "Bravo 2" 
            "<none>" 
            20 
            300 
            750 
         )
         ( get-object-y 
            "Bravo 2" 
            "<none>" 
            20 
            300 
            750 
         )
         ( get-object-z 
            "Bravo 2" 
            "<none>" 
            20 
            300 
            750 
         )
      )
      ( set-camera-position 
         ( get-object-x "Cam Ghost" ) 
         ( get-object-y "Cam Ghost" ) 
         ( get-object-z "Cam Ghost" ) 
      )
      ( modify-variable @CamSpeed[0] -75 ) 
      ( modify-variable 
         @AutoNavCamTime[10] 
         20 
      )
   )
   ( set-camera-target "Bravo 2" ) 
   ( modify-variable 
      @AutoNavPhase[0] 
      ( + @AutoNavPhase[0] 1 ) 
   )
)
+Name: AutoNav Position Camera Escort
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( = @AutoNavPhase[0] 3 ) 
   ( set-object-facing 
      "Bravo 2" 
      ( + 
         ( get-object-x "Bravo 2" ) 
         @AutoNavDirX[0] 
      )
      ( + 
         ( get-object-y "Bravo 2" ) 
         @AutoNavDirY[0] 
      )
      ( + 
         ( get-object-z "Bravo 2" ) 
         @AutoNavDirZ[1] 
      )
   )
   ( set-object-speed-x 
      "Bravo 2" 
      0 
      ( true ) 
   )
   ( set-object-speed-y 
      "Bravo 2" 
      0 
      ( true ) 
   )
   ( set-object-speed-z 
      "Bravo 2" 
      @AutoNavFighterSpeed[65] 
      ( true ) 
   )
   ( reset-time-compression ) 
   ( when 
      ( not ( = @CamSpeed[0] 0 ) ) 
      ( set-object-speed-z 
         "Cam Ghost" 
         @CamSpeed[0] 
         ( true ) 
      )
      ( set-camera-position 
         ( get-object-x "Cam Ghost" ) 
         ( get-object-y "Cam Ghost" ) 
         ( get-object-z "Cam Ghost" ) 
      )
   )
)
+Name: AutoNav Update Sandman & Camera
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( any-of "Bravo 1" ) 
   ( = @AutoNavPhase[0] 3 ) 
   ( set-object-facing 
      "<argument>" 
      ( + 
         ( get-object-x "<argument>" ) 
         @AutoNavDirX[0] 
      )
      ( + 
         ( get-object-y "<argument>" ) 
         @AutoNavDirY[0] 
      )
      ( + 
         ( get-object-z "<argument>" ) 
         @AutoNavDirZ[1] 
      )
   )
   ( set-object-speed-x 
      "<argument>" 
      0 
      ( true ) 
   )
   ( set-object-speed-y 
      "<argument>" 
      0 
      ( true ) 
   )
   ( set-object-speed-z 
      "<argument>" 
      @AutoNavFighterSpeed[65] 
      ( true ) 
   )
)
+Name: AutoNav Update Bravo
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( any-of "Alpha 1" "Alpha 2" ) 
   ( and 
      ( = @EscortAlpha[1] 1 ) 
      ( = @AutoNavPhase[0] 3 ) 
   )
   ( set-object-facing 
      "<argument>" 
      ( + 
         ( get-object-x "<argument>" ) 
         @AutoNavDirX[0] 
      )
      ( + 
         ( get-object-y "<argument>" ) 
         @AutoNavDirY[0] 
      )
      ( + 
         ( get-object-z "<argument>" ) 
         @AutoNavDirZ[1] 
      )
   )
   ( set-object-speed-x 
      "<argument>" 
      0 
      ( true ) 
   )
   ( set-object-speed-y 
      "<argument>" 
      0 
      ( true ) 
   )
   ( set-object-speed-z 
      "<argument>" 
      @AutoNavFighterSpeed[65] 
      ( true ) 
   )
)
+Name: AutoNav Update Alpha
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( and 
      ( = @AutoNavPhase[0] 3 ) 
      ( > 
         ( mission-time ) 
         ( + 
            @AutoNavTime[0] 
            @AutoNavCamTime[10] 
         )
      )
   )
   ( player-not-use-ai ) 
   ( set-object-position 
      "Bravo 2" 
      ( + 
         ( get-object-x "NextNav:1" ) 
         ( / ( * @AutoNavDirX[0] -1000 ) 1000 ) 
      )
      ( + 
         ( get-object-y "NextNav:1" ) 
         ( / ( * @AutoNavDirY[0] -1000 ) 1000 ) 
      )
      ( + 
         ( get-object-z "NextNav:1" ) 
         ( / ( * @AutoNavDirZ[1] -1000 ) 1000 ) 
      )
   )
   ( set-object-facing 
      "Bravo 2" 
      ( + 
         ( get-object-x "Bravo 2" ) 
         @AutoNavDirX[0] 
      )
      ( + 
         ( get-object-y "Bravo 2" ) 
         @AutoNavDirY[0] 
      )
      ( + 
         ( get-object-z "Bravo 2" ) 
         @AutoNavDirZ[1] 
      )
   )
)
+Name: AutoNav Deactivate Sandman
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( and 
      ( = @AutoNavPhase[0] 3 ) 
      ( > 
         ( mission-time ) 
         ( + 
            @AutoNavTime[0] 
            @AutoNavCamTime[10] 
         )
      )
   )
   ( set-object-position 
      "Bravo 1" 
      ( get-object-x 
         "Bravo 2" 
         "<none>" 
         33 
         -25 
         50 
      )
      ( get-object-y 
         "Bravo 2" 
         "<none>" 
         33 
         -25 
         50 
      )
      ( get-object-z 
         "Bravo 2" 
         "<none>" 
         33 
         -25 
         50 
      )
   )
   ( set-object-facing 
      "Bravo 1" 
      ( + 
         ( get-object-x "Bravo 1" ) 
         @AutoNavDirX[0] 
      )
      ( + 
         ( get-object-y "Bravo 1" ) 
         @AutoNavDirY[0] 
      )
      ( + 
         ( get-object-z "Bravo 1" ) 
         @AutoNavDirZ[1] 
      )
   )
)
+Name: AutoNav Deactivate Bravo
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( any-of "Alpha 1" "Alpha 2" ) 
   ( and 
      ( = @AutoNavPhase[0] 3 ) 
      ( > 
         ( mission-time ) 
         ( + 
            @AutoNavTime[0] 
            @AutoNavCamTime[10] 
         )
      )
      ( = @EscortAlpha[1] 1 ) 
   )
   ( set-object-position 
      "Alpha 1" 
      ( get-object-x 
         "Bravo 2" 
         "<none>" 
         133 
         -25 
         50 
      )
      ( get-object-y 
         "Bravo 2" 
         "<none>" 
         133 
         -25 
         50 
      )
      ( get-object-z 
         "Bravo 2" 
         "<none>" 
         133 
         -25 
         50 
      )
   )
   ( set-object-position 
      "Alpha 2" 
      ( get-object-x 
         "Bravo 2" 
         "<none>" 
         100 
         0 
         0 
      )
      ( get-object-y 
         "Bravo 2" 
         "<none>" 
         100 
         0 
         0 
      )
      ( get-object-z 
         "Bravo 2" 
         "<none>" 
         100 
         0 
         0 
      )
   )
   ( set-object-facing 
      "<argument>" 
      ( + 
         ( get-object-x "<argument>" ) 
         @AutoNavDirX[0] 
      )
      ( + 
         ( get-object-y "<argument>" ) 
         @AutoNavDirY[0] 
      )
      ( + 
         ( get-object-z "<argument>" ) 
         @AutoNavDirZ[1] 
      )
   )
)
+Name: AutoNav Deactivate Alpha
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( and 
      ( = @AutoNavPhase[0] 3 ) 
      ( > 
         ( mission-time ) 
         ( + 
            @AutoNavTime[0] 
            @AutoNavCamTime[10] 
         )
      )
   )
   ( modify-variable @AutoNavPhase[0] 0 ) 
   ( modify-variable @CamSpeed[0] 0 ) 
   ( key-reset "Alt-A" ) 
   ( unset-cutscene-bars ) 
   ( reset-camera ) 
   ( unlock-primary-weapon 
      "Bravo 2" 
      "Bravo 1" 
      "Alpha 1" 
      "Alpha 2" 
   )
   ( unlock-secondary-weapon 
      "Bravo 2" 
      "Bravo 1" 
      "Alpha 1" 
      "Alpha 2" 
   )
   ( unlock-afterburner 
      "Bravo 2" 
      "Bravo 1" 
      "Alpha 1" 
      "Alpha 2" 
   )
   ( hud-set-frame "Autopilot" 0 ) 
   ( hud-set-max-targeting-range 30000 ) 
)
;;    ( lock-controls ( false ) ) 


+Name: AutoNav Reset
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( any-of "Bravo 1" ) 
   ( and 
      ( > 
         ( distance 
            "<argument>" 
            "Waypoint Alpha 1:1" 
         )
         250 
      )
      ( not 
         ( is-event-true-delay 
            "Proceed to Nav 1" 
            0 
         )
      )
      ( = @AutoNavPhase[0] 0 ) 
      ( not 
         ( is-event-true-delay 
            "Orders Bravo" 
            0 
         )
      )
   )
   ( set-object-facing-object 
      "<argument>" 
      "Waypoint Alpha 1:1" 
   )
   ( set-object-speed-x 
      "<argument>" 
      0 
      ( true ) 
   )
   ( set-object-speed-y 
      "<argument>" 
      0 
      ( true ) 
   )
)
+Name: Launch Helper Bravo 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( random-multiple-of 
      "Zulu 1" 
      "Zulu 2" 
      "Zulu 3" 
      "Zulu 4" 
      "Zulu 5" 
      "Zulu 6" 
      "Yankee 1" 
      "Yankee 2" 
      "Yankee 3" 
      "Yankee 4" 
      "X-ray 1" 
      "X-ray 2" 
      "X-ray 3" 
      "X-ray 4" 
      "X-ray 5" 
      "X-ray 6" 
      "Whiskey 1" 
      "Whiskey 2" 
      "Whiskey 3" 
      "Whiskey 4" 
      "Victor 1" 
      "Victor 2" 
      "Victor 3" 
      "Victor 4" 
      "Victor 5" 
      "Victor 6" 
      "Uniform 1" 
      "Uniform 2" 
      "Uniform 3" 
      "Uniform 4" 
      "Uniform 5" 
      "Uniform 6" 
      "Tango 1" 
      "Tango 2" 
      "Sierra 1" 
      "Sierra 2" 
      "Sierra 3" 
      "Sierra 4" 
      "Sierra 5" 
      "Romeo 1" 
      "Romeo 2" 
      "Romeo 3" 
      "Romeo 4" 
      "Quebec 1" 
      "Quebec 2" 
      "Quebec 3" 
      "Quebec 4" 
      "Papa 1" 
      "Papa 2" 
      "Papa 3" 
      "Oscar 1" 
      "Oscar 2" 
      "Oscar 3" 
      "Mike 1" 
      "Mike 2" 
      "Lima 1" 
      "Lima 2" 
      "Lima 3" 
      "Lima 4" 
   )
   ( and 
      ( has-arrived-delay 3 "<argument>" ) 
      ( not 
         ( is-destroyed-delay 0 "<argument>" ) 
      )
      ( > 
         ( mission-time ) 
         ( + @TauntTimer[0] 23 ) 
      )
      ( = @MessageLock[0] 0 ) 
      ( not 
         ( is-ship-class 
            "Strakha#Inv" 
            "<argument>" 
         )
      )
   )
   ( modify-variable 
      @TauntTimer[0] 
      ( mission-time ) 
   )
   ( send-random-message 
      "<argument>" 
      "Low" 
      "KTaunt 01" 
      "KTaunt 02" 
      "KTaunt 03" 
      "KTaunt 04" 
      "KTaunt 05" 
      "KTaunt 06" 
      "KTaunt 07" 
      "KTaunt 08" 
      "KTaunt 09" 
      "KTaunt 10" 
      "KTaunt 11" 
      "KTaunt 12" 
   )
)
+Name: Taunt
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( random-multiple-of 
      "November 2" 
      "November 3" 
      "November 4" 
      "November 5" 
      "November 6" 
   )
   ( and 
      ( has-arrived-delay 30 "<argument>" ) 
      ( not 
         ( is-destroyed-delay 0 "<argument>" ) 
      )
      ( > 
         ( mission-time ) 
         ( + @TauntTimer[0] 30 ) 
      )
      ( = @MessageLock[0] 0 ) 
      ( not 
         ( is-ship-class 
            "Strakha#Inv" 
            "<argument>" 
         )
      )
   )
   ( modify-variable 
      @TauntTimer[0] 
      ( mission-time ) 
   )
   ( send-random-message 
      "<argument>" 
      "Low" 
      "DTaunt 01" 
      "DTaunt 02" 
      "DTaunt 03" 
      "DTaunt 04" 
      "DTaunt 05" 
      "DTaunt 06" 
      "DTaunt 07" 
      "DTaunt 08" 
      "DTaunt 09" 
   )
)
+Name: Taunt Drakhai
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-iff "Traitor" "Bravo 2" ) 
   ( end-mission ) 
)
+Name: Player turned traitor
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 2" ) 50 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Panther 10" 
   )
)
+Name: M_Panther 10
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 2" ) 25 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Panther 15" 
   )
)
+Name: M_Panther 15
+Repeat Count: 1
+Interval: 1
+Chained: 30
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 1" ) 50 ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Hawk 11" 
   )
)
+Name: M_Hawk 11
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 1" ) 25 ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Hawk 16" 
   )
)
+Name: M_Hawk 16
+Repeat Count: 1
+Interval: 1
+Chained: 30
+Team: 0

$Formula: ( when-argument 
   ( any-of 
      "Lima 1" 
      "Lima 2" 
      "Lima 3" 
      "Lima 4" 
   )
   ( has-arrived-delay 0 "<argument>" ) 
   ( change-ship-class 
      "Strakha#Decloak" 
      "<argument>" 
   )
   ( play-sound-from-table 0 0 0 145 ) 
   ( lock-primary-weapon "<argument>" ) 
   ( lock-secondary-weapon "<argument>" ) 
   ( protect-ship "<argument>" ) 
   ( beam-protect-ship "<argument>" ) 
   ( ship-invisible "<argument>" ) 
)
+Name: Strakha decloak
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when-argument 
   ( any-of 
      "Lima 1" 
      "Lima 2" 
      "Lima 3" 
      "Lima 4" 
   )
   ( and 
      ( is-event-true-delay 
         "Strakha decloak" 
         3 
      )
      ( not 
         ( is-destroyed-delay 0 "<argument>" ) 
      )
   )
   ( change-ship-class 
      "Strakha" 
      "<argument>" 
   )
   ( unlock-primary-weapon "<argument>" ) 
   ( unlock-secondary-weapon 
      "<argument>" 
   )
   ( unprotect-ship "<argument>" ) 
   ( beam-unprotect-ship "<argument>" ) 
   ( ship-visible "<argument>" ) 
)
+Name: Strakha visible
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( true ) 
   ( when 
      ( and 
         ( = @CloakPhaseA[3] 0 ) 
         ( shield-quad-low 
            "Lima 1" 
            ( rand-multiple 25 75 ) 
         )
         ( > 
            ( mission-time ) 
            ( + @CloakTimerA[0] 5 ) 
         )
         ( is-event-true-delay 
            "Strakha visible" 
            0 
         )
      )
      ( change-ship-class 
         "Strakha#Cloak" 
         "Lima 1" 
      )
      ( play-sound-from-table 0 0 0 144 ) 
      ( ship-invisible "Lima 1" ) 
      ( lock-primary-weapon "Lima 1" ) 
      ( lock-secondary-weapon "Lima 1" ) 
      ( protect-ship "Lima 1" ) 
      ( modify-variable @CloakPhaseA[3] 1 ) 
      ( modify-variable 
         @CloakTimerA[0] 
         ( mission-time ) 
      )
   )
   ( when 
      ( and 
         ( = @CloakPhaseB[3] 0 ) 
         ( shield-quad-low 
            "Lima 2" 
            ( rand-multiple 25 75 ) 
         )
         ( > 
            ( mission-time ) 
            ( + @CloakTimerB[0] 5 ) 
         )
         ( is-event-true-delay 
            "Strakha visible" 
            0 
         )
      )
      ( change-ship-class 
         "Strakha#Cloak" 
         "Lima 2" 
      )
      ( play-sound-from-table 0 0 0 144 ) 
      ( ship-invisible "Lima 2" ) 
      ( lock-primary-weapon "Lima 2" ) 
      ( lock-secondary-weapon "Lima 2" ) 
      ( protect-ship "Lima 2" ) 
      ( modify-variable @CloakPhaseB[3] 1 ) 
      ( modify-variable 
         @CloakTimerB[0] 
         ( mission-time ) 
      )
   )
   ( when 
      ( and 
         ( = @CloakPhaseC[3] 0 ) 
         ( shield-quad-low 
            "Lima 3" 
            ( rand-multiple 25 75 ) 
         )
         ( > 
            ( mission-time ) 
            ( + @CloakTimerC[0] 5 ) 
         )
         ( is-event-true-delay 
            "Strakha visible" 
            0 
         )
      )
      ( change-ship-class 
         "Strakha#Cloak" 
         "Lima 3" 
      )
      ( play-sound-from-table 0 0 0 144 ) 
      ( ship-invisible "Lima 3" ) 
      ( lock-primary-weapon "Lima 3" ) 
      ( lock-secondary-weapon "Lima 3" ) 
      ( protect-ship "Lima 3" ) 
      ( modify-variable @CloakPhaseC[3] 1 ) 
      ( modify-variable 
         @CloakTimerC[0] 
         ( mission-time ) 
      )
   )
   ( when 
      ( and 
         ( = @CloakPhaseD[3] 0 ) 
         ( shield-quad-low 
            "Lima 4" 
            ( rand-multiple 25 75 ) 
         )
         ( > 
            ( mission-time ) 
            ( + @CloakTimerD[0] 5 ) 
         )
         ( is-event-true-delay 
            "Strakha visible" 
            0 
         )
      )
      ( change-ship-class 
         "Strakha#Cloak" 
         "Lima 4" 
      )
      ( play-sound-from-table 0 0 0 144 ) 
      ( ship-invisible "Lima 4" ) 
      ( lock-primary-weapon "Lima 4" ) 
      ( lock-secondary-weapon "Lima 4" ) 
      ( protect-ship "Lima 4" ) 
      ( modify-variable @CloakPhaseD[3] 1 ) 
      ( modify-variable 
         @CloakTimerD[0] 
         ( mission-time ) 
      )
   )
)
+Name: Cloak initialize
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( true ) 
   ( when 
      ( and 
         ( = @CloakPhaseA[3] 1 ) 
         ( = 
            ( + @CloakTimerA[0] 3 ) 
            ( mission-time ) 
         )
         ( not 
            ( is-destroyed-delay 0 "Lima 1" ) 
         )
      )
      ( change-ship-class 
         "Strakha#Inv" 
         "Lima 1" 
      )
      ( ship-stealthy "Lima 1" ) 
      ( modify-variable @CloakPhaseA[3] 2 ) 
      ( modify-variable 
         @CloakTimerA[0] 
         ( mission-time ) 
      )
   )
   ( when 
      ( and 
         ( = @CloakPhaseB[3] 1 ) 
         ( = 
            ( + @CloakTimerB[0] 3 ) 
            ( mission-time ) 
         )
         ( not 
            ( is-destroyed-delay 0 "Lima 2" ) 
         )
      )
      ( change-ship-class 
         "Strakha#Inv" 
         "Lima 2" 
      )
      ( ship-stealthy "Lima 2" ) 
      ( modify-variable @CloakPhaseB[3] 2 ) 
      ( modify-variable 
         @CloakTimerB[0] 
         ( mission-time ) 
      )
   )
   ( when 
      ( and 
         ( = @CloakPhaseC[3] 1 ) 
         ( = 
            ( + @CloakTimerC[0] 3 ) 
            ( mission-time ) 
         )
         ( not 
            ( is-destroyed-delay 0 "Lima 3" ) 
         )
      )
      ( change-ship-class 
         "Strakha#Inv" 
         "Lima 3" 
      )
      ( ship-stealthy "Lima 3" ) 
      ( modify-variable @CloakPhaseC[3] 2 ) 
      ( modify-variable 
         @CloakTimerC[0] 
         ( mission-time ) 
      )
   )
   ( when 
      ( and 
         ( = @CloakPhaseD[3] 1 ) 
         ( = 
            ( + @CloakTimerD[0] 3 ) 
            ( mission-time ) 
         )
         ( not 
            ( is-destroyed-delay 0 "Lima 4" ) 
         )
      )
      ( change-ship-class 
         "Strakha#Inv" 
         "Lima 4" 
      )
      ( ship-stealthy "Lima 4" ) 
      ( modify-variable @CloakPhaseD[3] 2 ) 
      ( modify-variable 
         @CloakTimerD[0] 
         ( mission-time ) 
      )
   )
)
+Name: Cloak complete
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( true ) 
   ( when 
      ( and 
         ( = @CloakPhaseA[3] 2 ) 
         ( = 
            ( + 
               @CloakTimerA[0] 
               ( rand-multiple 10 20 ) 
            )
            ( mission-time ) 
         )
         ( not 
            ( is-destroyed-delay 0 "Lima 1" ) 
         )
      )
      ( change-ship-class 
         "Strakha#Decloak" 
         "Lima 1" 
      )
      ( play-sound-from-table 0 0 0 145 ) 
      ( ship-unstealthy "Lima 1" ) 
      ( modify-variable @CloakPhaseA[3] 3 ) 
      ( modify-variable 
         @CloakTimerA[0] 
         ( mission-time ) 
      )
   )
   ( when 
      ( and 
         ( = @CloakPhaseB[3] 2 ) 
         ( = 
            ( + 
               @CloakTimerB[0] 
               ( rand-multiple 10 20 ) 
            )
            ( mission-time ) 
         )
         ( not 
            ( is-destroyed-delay 0 "Lima 2" ) 
         )
      )
      ( change-ship-class 
         "Strakha#Decloak" 
         "Lima 2" 
      )
      ( play-sound-from-table 0 0 0 145 ) 
      ( ship-unstealthy "Lima 2" ) 
      ( modify-variable @CloakPhaseB[3] 3 ) 
      ( modify-variable 
         @CloakTimerB[0] 
         ( mission-time ) 
      )
   )
   ( when 
      ( and 
         ( = @CloakPhaseC[3] 2 ) 
         ( = 
            ( + 
               @CloakTimerC[0] 
               ( rand-multiple 10 20 ) 
            )
            ( mission-time ) 
         )
         ( not 
            ( is-destroyed-delay 0 "Lima 3" ) 
         )
      )
      ( change-ship-class 
         "Strakha#Decloak" 
         "Lima 3" 
      )
      ( play-sound-from-table 0 0 0 145 ) 
      ( ship-unstealthy "Lima 3" ) 
      ( modify-variable @CloakPhaseC[3] 3 ) 
      ( modify-variable 
         @CloakTimerC[0] 
         ( mission-time ) 
      )
   )
   ( when 
      ( and 
         ( = @CloakPhaseD[3] 2 ) 
         ( = 
            ( + 
               @CloakTimerD[0] 
               ( rand-multiple 10 20 ) 
            )
            ( mission-time ) 
         )
         ( not 
            ( is-destroyed-delay 0 "Lima 4" ) 
         )
      )
      ( change-ship-class 
         "Strakha#Decloak" 
         "Lima 4" 
      )
      ( play-sound-from-table 0 0 0 145 ) 
      ( ship-unstealthy "Lima 4" ) 
      ( modify-variable @CloakPhaseD[3] 3 ) 
      ( modify-variable 
         @CloakTimerD[0] 
         ( mission-time ) 
      )
   )
)
+Name: Decloak initialize
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( true ) 
   ( when 
      ( and 
         ( = @CloakPhaseA[3] 3 ) 
         ( = 
            ( + @CloakTimerA[0] 3 ) 
            ( mission-time ) 
         )
         ( not 
            ( is-destroyed-delay 0 "Lima 1" ) 
         )
      )
      ( change-ship-class 
         "Strakha" 
         "Lima 1" 
      )
      ( ship-visible "Lima 1" ) 
      ( unlock-primary-weapon "Lima 1" ) 
      ( unlock-secondary-weapon "Lima 1" ) 
      ( unprotect-ship "Lima 1" ) 
      ( modify-variable @CloakPhaseA[3] 0 ) 
      ( modify-variable 
         @CloakTimerA[0] 
         ( mission-time ) 
      )
   )
   ( when 
      ( and 
         ( = @CloakPhaseB[3] 3 ) 
         ( = 
            ( + @CloakTimerB[0] 3 ) 
            ( mission-time ) 
         )
         ( not 
            ( is-destroyed-delay 0 "Lima 2" ) 
         )
      )
      ( change-ship-class 
         "Strakha" 
         "Lima 2" 
      )
      ( ship-visible "Lima 2" ) 
      ( unlock-primary-weapon "Lima 2" ) 
      ( unlock-secondary-weapon "Lima 2" ) 
      ( unprotect-ship "Lima 2" ) 
      ( modify-variable @CloakPhaseB[3] 0 ) 
      ( modify-variable 
         @CloakTimerB[0] 
         ( mission-time ) 
      )
   )
   ( when 
      ( and 
         ( = @CloakPhaseC[3] 3 ) 
         ( = 
            ( + @CloakTimerC[0] 3 ) 
            ( mission-time ) 
         )
         ( not 
            ( is-destroyed-delay 0 "Lima 3" ) 
         )
      )
      ( change-ship-class 
         "Strakha" 
         "Lima 3" 
      )
      ( ship-visible "Lima 3" ) 
      ( unlock-primary-weapon "Lima 3" ) 
      ( unlock-secondary-weapon "Lima 3" ) 
      ( unprotect-ship "Lima 3" ) 
      ( modify-variable @CloakPhaseC[3] 0 ) 
      ( modify-variable 
         @CloakTimerC[0] 
         ( mission-time ) 
      )
   )
   ( when 
      ( and 
         ( = @CloakPhaseD[3] 3 ) 
         ( = 
            ( + @CloakTimerD[0] 3 ) 
            ( mission-time ) 
         )
         ( not 
            ( is-destroyed-delay 0 "Lima 4" ) 
         )
      )
      ( change-ship-class 
         "Strakha" 
         "Lima 4" 
      )
      ( ship-visible "Lima 4" ) 
      ( unlock-primary-weapon "Lima 4" ) 
      ( unlock-secondary-weapon "Lima 4" ) 
      ( unprotect-ship "Lima 4" ) 
      ( modify-variable @CloakPhaseD[3] 0 ) 
      ( modify-variable 
         @CloakTimerD[0] 
         ( mission-time ) 
      )
   )
)
+Name: Decloak complete
+Repeat Count: 1
+Interval: 1


$Formula: ( when 
   ( key-pressed "Alt-J" ) 
   ( end-mission ) 
)
+Name: End Mission
+Repeat Count: 1
+Interval: 1
+Team: 0


#Goals		;! 1 total

$Type: Primary
+Name: Perform superiority sweep
$MessageNew:  XSTR("Perform a space superiority sweep through the sector.", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Mission Complete" 
   0 
)

#Waypoints		;! 17 lists total

$Name: NextNav
$List: (		;! 1 points in list
	( 0.000000, 0.000000, 2000.000000 )
)

$Name: Waypoint Nav 1
$List: (		;! 1 points in list
	( 10000.000000, 0.000000, 50000.000000 )
)

$Name: Waypoint Nav 2
$List: (		;! 1 points in list
	( 47911.902344, 0.000000, 106588.109375 )
)

$Name: Waypoint Nav 3
$List: (		;! 1 points in list
	( -110000.000000, 0.000000, 3000.000000 )
)

$Name: Waypoint Nav 4
$List: (		;! 1 points in list
	( -144300.000000, -98.000000, -47470.000000 )
)

$Name: Waypoint Nav 5
$List: (		;! 1 points in list
	( -1424.900024, -1.000000, -468.700012 )
)

$Name: Waypoint Alpha 1
$List: (		;! 1 points in list
	( -18.000000, 150.000000, 20000.000000 )
)

$Name: Waypoint Alpha 2
$List: (		;! 1 points in list
	( 12.000000, 150.000000, 20000.000000 )
)

$Name: Waypoint Corvettes
$List: (		;! 1 points in list
	( -100000.000000, 0.000000, -97000.000000 )
)

$Name: Waypoint Deathstroke
$List: (		;! 1 points in list
	( -114871.289063, 0.000004, 4993.768066 )
)

$Name: Waypoint Hawk
$List: (		;! 1 points in list
	( -115241.710938, 0.000964, 4965.292969 )
)

$Name: Waypoint Doomsday
$List: (		;! 6 points in list
	( -146890.281250, -0.000682, -48202.746094 )
	( -147078.703125, -0.000541, -44973.523438 )
	( -141985.359375, 0.000635, -44732.886719 )
	( -139946.687500, -0.000605, -47943.242188 )
	( -141904.171875, 0.000006, -54572.042969 )
	( -152075.078125, -0.000533, -51666.675781 )
)

$Name: Waypoint TCS Doncaster
$List: (		;! 1 points in list
	( 111243.984375, -550.000000, 248384.875000 )
)

$Name: Waypoint Alpha Nav 1
$List: (		;! 1 points in list
	( 10830.000000, -100.000000, 56000.000000 )
)

$Name: landing start
$List: (		;! 1 points in list
	( 0.000000, 6.000000, -750.000000 )
)

$Name: camer1
$List: (		;! 1 points in list
	( 170.089203, 14.999996, -680.459839 )
)

$Name: landpath
$List: (		;! 1 points in list
	( 0.000000, 6.000000, 0.000000 )
)

#Messages		;! 144 total


$Name: ========= Hermes ========
$Team: -1
$MessageNew:  XSTR("", -1)
$end_multi_text

$Name: Hermes Control 1
$Team: -1
$MessageNew:  XSTR("Bravo one and two. Permission to launch. Have a nice day.", -1)
$end_multi_text
+AVI Name: Head-HERMES
+Wave Name: 47_hermes_control_01.wav

$Name: Hermes Control 2
$Team: -1
$MessageNew:  XSTR("We'll be expecting you. Your dates are waiting for you on the port side. Good luck. Hermes out.", -1)
$end_multi_text
+AVI Name: Head-HERMES
+Wave Name: 47_hermes_control_02.wav

$Name: Hermes Control 3
$Team: -1
$MessageNew:  XSTR("Alpha and Bravo Wing, stop the chatter and stand by. You are approaching the start point for your mission.", -1)
$end_multi_text
+AVI Name: Head-HERMES
+Wave Name: 47_hermes_control_03.wav

$Name: Hermes Control 4
$Team: -1
$MessageNew:  XSTR("You are cleared to depart.", -1)
$end_multi_text
+AVI Name: Head-HERMES
+Wave Name: 47_hermes_control_04.wav

$Name: Hermes Control 5
$Team: -1
$MessageNew:  XSTR("Bravo Zulu, boys. Way to show those Kennedy pilots what the Hermes is made of. You have clearance to land.", -1)
$end_multi_text
+AVI Name: Head-HERMES
+Wave Name: 47_hermes_control_05.wav

$Name: ========= Panther ========
$Team: -1
$MessageNew:  XSTR("", -1)
$end_multi_text

$Name: Panther 1
$Team: -1
$MessageNew:  XSTR("Affirmative.", -1)
$end_multi_text
+AVI Name: Head-PANTHER
+Wave Name: 47_panther_01.wav

$Name: Panther 2
$Team: -1
$MessageNew:  XSTR("No way.", -1)
$end_multi_text
+AVI Name: Head-PANTHER
+Wave Name: 47_panther_02.wav

$Name: Panther 3
$Team: -1
$MessageNew:  XSTR("I like it when nobody is home.", -1)
$end_multi_text
+AVI Name: Head-PANTHER
+Wave Name: 47_panther_03.wav

$Name: Panther 4
$Team: -1
$MessageNew:  XSTR("Oh oh, enemy spotted.", -1)
$end_multi_text
+AVI Name: Head-PANTHER
+Wave Name: 47_panther_04.wav

$Name: Panther 5
$Team: -1
$MessageNew:  XSTR("Looks like we're in for a real fight.", -1)
$end_multi_text
+AVI Name: Head-PANTHER
+Wave Name: 47_panther_05.wav

$Name: Panther 6
$Team: -1
$MessageNew:  XSTR("Ready to engage.", -1)
$end_multi_text
+AVI Name: Head-PANTHER
+Wave Name: 47_panther_06.wav

$Name: Panther 7
$Team: -1
$MessageNew:  XSTR("Engaging enemy now!", -1)
$end_multi_text
+AVI Name: Head-PANTHER
+Wave Name: 47_panther_07.wav

$Name: Panther 8
$Team: -1
$MessageNew:  XSTR("YES!", -1)
$end_multi_text
+AVI Name: Head-PANTHER
+Wave Name: 47_panther_08.wav

$Name: Panther 9
$Team: -1
$MessageNew:  XSTR("Nice work!", -1)
$end_multi_text
+AVI Name: Head-PANTHER
+Wave Name: 47_panther_09.wav

$Name: Panther 10
$Team: -1
$MessageNew:  XSTR("I need assistance!", -1)
$end_multi_text
+AVI Name: Head-PANTHER
+Wave Name: 47_panther_10.wav

$Name: Panther 11
$Team: -1
$MessageNew:  XSTR("I need to abort mission.", -1)
$end_multi_text
+AVI Name: Head-PANTHER
+Wave Name: 47_panther_11.wav

$Name: Panther 12
$Team: -1
$MessageNew:  XSTR("I'm fine.", -1)
$end_multi_text
+AVI Name: Head-PANTHER
+Wave Name: 47_panther_12.wav

$Name: Panther 13
$Team: -1
$MessageNew:  XSTR("Only minor damage to report.", -1)
$end_multi_text
+AVI Name: Head-PANTHER
+Wave Name: 47_panther_13.wav

$Name: Panther 14
$Team: -1
$MessageNew:  XSTR("I had better days.", -1)
$end_multi_text
+AVI Name: Head-PANTHER
+Wave Name: 47_panther_14.wav

$Name: Panther 15
$Team: -1
$MessageNew:  XSTR("Lots of damage, I'll be lucky to get back to base.", -1)
$end_multi_text
+AVI Name: Head-PANTHER
+Wave Name: 47_panther_15.wav

$Name: Panther 16
$Team: -1
$MessageNew:  XSTR("I got one!", -1)
$end_multi_text
+AVI Name: Head-PANTHER
+Wave Name: 47_panther_16.wav

$Name: Panther 17
$Team: -1
$MessageNew:  XSTR("Enemy capship taken out!", -1)
$end_multi_text
+AVI Name: Head-PANTHER
+Wave Name: 47_panther_17.wav

$Name: Panther 18
$Team: -1
$MessageNew:  XSTR("Watch your fire!", -1)
$end_multi_text
+AVI Name: Head-PANTHER
+Wave Name: 47_panther_18.wav

$Name: Panther 19
$Team: -1
$MessageNew:  XSTR("Stop firing at me!", -1)
$end_multi_text
+AVI Name: Head-PANTHER
+Wave Name: 47_panther_19.wav

$Name: Panther 20
$Team: -1
$MessageNew:  XSTR("Prepare to die!", -1)
$end_multi_text
+AVI Name: Head-PANTHER
+Wave Name: 47_panther_20.wav

$Name: Panther 21
$Team: -1
$MessageNew:  XSTR("That's it, we're done here!", -1)
$end_multi_text
+AVI Name: Head-PANTHER
+Wave Name: 47_panther_21.wav

$Name: Panther 22
$Team: -1
$MessageNew:  XSTR("Nobody's home.", -1)
$end_multi_text
+AVI Name: Head-PANTHER
+Wave Name: 47_panther_22.wav

$Name: Panther 23
$Team: -1
$MessageNew:  XSTR("There's the bad guys!", -1)
$end_multi_text
+AVI Name: Head-PANTHER
+Wave Name: 47_panther_23.wav

$Name: Panther 24
$Team: -1
$MessageNew:  XSTR("Lots of bogies!", -1)
$end_multi_text
+AVI Name: Head-PANTHER
+Wave Name: 47_panther_24.wav

$Name: Panther 25
$Team: -1
$MessageNew:  XSTR("Ready to dance!", -1)
$end_multi_text
+AVI Name: Head-PANTHER
+Wave Name: 47_panther_25.wav

$Name: Panther 26
$Team: -1
$MessageNew:  XSTR("Moving in!", -1)
$end_multi_text
+AVI Name: Head-PANTHER
+Wave Name: 47_panther_26.wav

$Name: Panther 27
$Team: -1
$MessageNew:  XSTR("Pour it on!", -1)
$end_multi_text
+AVI Name: Head-PANTHER
+Wave Name: 47_panther_27.wav

$Name: Panther 28
$Team: -1
$MessageNew:  XSTR("Let's dance, you bastards!", -1)
$end_multi_text
+AVI Name: Head-PANTHER
+Wave Name: 47_panther_28.wav

$Name: Panther 29
$Team: -1
$MessageNew:  XSTR("Great shot!", -1)
$end_multi_text
+AVI Name: Head-PANTHER
+Wave Name: 47_panther_29.wav

$Name: Panther 30
$Team: -1
$MessageNew:  XSTR("Need some help, Colonel!", -1)
$end_multi_text
+AVI Name: Head-PANTHER
+Wave Name: 47_panther_30.wav

$Name: Panther 31
$Team: -1
$MessageNew:  XSTR("Just a few dents, Colonel.", -1)
$end_multi_text
+AVI Name: Head-PANTHER
+Wave Name: 47_panther_31.wav

$Name: Panther 32
$Team: -1
$MessageNew:  XSTR("I took some hits, 50% damage!", -1)
$end_multi_text
+AVI Name: Head-PANTHER
+Wave Name: 47_panther_32.wav

$Name: Panther 33
$Team: -1
$MessageNew:  XSTR("Score one for the good guys!", -1)
$end_multi_text
+AVI Name: Head-PANTHER
+Wave Name: 47_panther_33.wav

$Name: Panther 34
$Team: -1
$MessageNew:  XSTR("Heading out, Colonel.", -1)
$end_multi_text
+AVI Name: Head-PANTHER
+Wave Name: 47_panther_34.wav

$Name: Panther 35
$Team: -1
$MessageNew:  XSTR("Engaging enemy, sir!", -1)
$end_multi_text
+AVI Name: Head-PANTHER
+Wave Name: 47_panther_35.wav

$Name: Panther 36
$Team: -1
$MessageNew:  XSTR("Mission objectives accomplished!", -1)
$end_multi_text
+AVI Name: Head-PANTHER
+Wave Name: 47_panther_36.wav

$Name: ========= Hawk ========
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Hawk 1
$Team: -1
$MessageNew:  XSTR("Affirmative.", -1)
$end_multi_text
+AVI Name: Head-HAWK
+Wave Name: 47_hawk_01.wav

$Name: Hawk 2
$Team: -1
$MessageNew:  XSTR("Negative!", -1)
$end_multi_text
+AVI Name: Head-HAWK
+Wave Name: 47_hawk_02.wav

$Name: Hawk 3
$Team: -1
$MessageNew:  XSTR("Looks like they're just scared to show.", -1)
$end_multi_text
+AVI Name: Head-HAWK
+Wave Name: 47_hawk_03.wav

$Name: Hawk 4
$Team: -1
$MessageNew:  XSTR("Enemy sighted!", -1)
$end_multi_text
+AVI Name: Head-HAWK
+Wave Name: 47_hawk_04.wav

$Name: Hawk 5
$Team: -1
$MessageNew:  XSTR("Really gonna raise my kill score here!", -1)
$end_multi_text
+AVI Name: Head-HAWK
+Wave Name: 47_hawk_05.wav

$Name: Hawk 6
$Team: -1
$MessageNew:  XSTR("Just say the word.", -1)
$end_multi_text
+AVI Name: Head-HAWK
+Wave Name: 47_hawk_06.wav

$Name: Hawk 7
$Team: -1
$MessageNew:  XSTR("These guys are history!", -1)
$end_multi_text
+AVI Name: Head-HAWK
+Wave Name: 47_hawk_07.wav

$Name: Hawk 8
$Team: -1
$MessageNew:  XSTR("I love to win!", -1)
$end_multi_text
+AVI Name: Head-HAWK
+Wave Name: 47_hawk_08.wav

$Name: Hawk 9
$Team: -1
$MessageNew:  XSTR("Prepare to meet your maker!", -1)
$end_multi_text
+AVI Name: Head-HAWK
+Wave Name: 47_hawk_09.wav

$Name: Hawk 10
$Team: -1
$MessageNew:  XSTR("Damn good move!", -1)
$end_multi_text
+AVI Name: Head-HAWK
+Wave Name: 47_hawk_10.wav

$Name: Hawk 11
$Team: -1
$MessageNew:  XSTR("I could use a hand here!", -1)
$end_multi_text
+AVI Name: Head-HAWK
+Wave Name: 47_hawk_11.wav

$Name: Hawk 12
$Team: -1
$MessageNew:  XSTR("Damn!", -1)
$end_multi_text
+AVI Name: Head-HAWK
+Wave Name: 47_hawk_12.wav

$Name: Hawk 13
$Team: -1
$MessageNew:  XSTR("No problem yet.", -1)
$end_multi_text
+AVI Name: Head-HAWK
+Wave Name: 47_hawk_13.wav

$Name: Hawk 14
$Team: -1
$MessageNew:  XSTR("Not bad.", -1)
$end_multi_text
+AVI Name: Head-HAWK
+Wave Name: 47_hawk_14.wav

$Name: Hawk 15
$Team: -1
$MessageNew:  XSTR("Half my systems are shot, but I'll make it!", -1)
$end_multi_text
+AVI Name: Head-HAWK
+Wave Name: 47_hawk_15.wav

$Name: Hawk 16
$Team: -1
$MessageNew:  XSTR("I-m in bad shape.", -1)
$end_multi_text
+AVI Name: Head-HAWK
+Wave Name: 47_hawk_16.wav

$Name: Hawk 17
$Team: -1
$MessageNew:  XSTR("Yes! Look at him burn!", -1)
$end_multi_text
+AVI Name: Head-HAWK
+Wave Name: 47_hawk_17.wav

$Name: Hawk 18
$Team: -1
$MessageNew:  XSTR("Oh, I love taking out those big ones!", -1)
$end_multi_text
+AVI Name: Head-HAWK
+Wave Name: 47_hawk_18.wav

$Name: Hawk 19
$Team: -1
$MessageNew:  XSTR("Watch your aim!", -1)
$end_multi_text
+AVI Name: Head-HAWK
+Wave Name: 47_hawk_19.wav

$Name: Hawk 20
$Team: -1
$MessageNew:  XSTR("You're shooting at the wrong guy!", -1)
$end_multi_text
+AVI Name: Head-HAWK
+Wave Name: 47_hawk_20.wav

$Name: Hawk 21
$Team: -1
$MessageNew:  XSTR("Get ready to die!", -1)
$end_multi_text
+AVI Name: Head-HAWK
+Wave Name: 47_hawk_21.wav

$Name: Hawk 22
$Team: -1
$MessageNew:  XSTR("Another op down!", -1)
$end_multi_text
+AVI Name: Head-HAWK
+Wave Name: 47_hawk_22.wav

$Name: Hawk 23
$Team: -1
$MessageNew:  XSTR("Okay.", -1)
$end_multi_text
+AVI Name: Head-HAWK
+Wave Name: 47_hawk_23.wav

$Name: Hawk 24
$Team: -1
$MessageNew:  XSTR("There they are the bastards.", -1)
$end_multi_text
+AVI Name: Head-HAWK
+Wave Name: 47_hawk_24.wav

$Name: Hawk 25
$Team: -1
$MessageNew:  XSTR("Plenty of victims here!", -1)
$end_multi_text
+AVI Name: Head-HAWK
+Wave Name: 47_hawk_25.wav

$Name: Hawk 26
$Team: -1
$MessageNew:  XSTR("Break formation!", -1)
$end_multi_text
+AVI Name: Head-HAWK
+Wave Name: 47_hawk_26.wav

$Name: Hawk 27
$Team: -1
$MessageNew:  XSTR("Nice one!", -1)
$end_multi_text
+AVI Name: Head-HAWK
+Wave Name: 47_hawk_27.wav

$Name: Hawk 28
$Team: -1
$MessageNew:  XSTR("You want to help me out, Colonel?!", -1)
$end_multi_text
+AVI Name: Head-HAWK
+Wave Name: 47_hawk_28.wav

$Name: Hawk 29
$Team: -1
$MessageNew:  XSTR("Half my systems are shot!", -1)
$end_multi_text
+AVI Name: Head-HAWK
+Wave Name: 47_hawk_29.wav

$Name: Hawk 30
$Team: -1
$MessageNew:  XSTR("Another one down!", -1)
$end_multi_text
+AVI Name: Head-HAWK
+Wave Name: 47_hawk_30.wav

$Name: Hawk 31
$Team: -1
$MessageNew:  XSTR("One capship down!", -1)
$end_multi_text
+AVI Name: Head-HAWK
+Wave Name: 47_hawk_31.wav

$Name: Hawk 32
$Team: -1
$MessageNew:  XSTR("I'm taking you out!", -1)
$end_multi_text
+AVI Name: Head-HAWK
+Wave Name: 47_hawk_32.wav

$Name: Hawk 33
$Team: -1
$MessageNew:  XSTR("This one's over. Heading home.", -1)
$end_multi_text
+AVI Name: Head-HAWK
+Wave Name: 47_hawk_33.wav

$Name: Hawk 34
$Team: -1
$MessageNew:  XSTR("Looks quiet here.", -1)
$end_multi_text
+AVI Name: Head-HAWK
+Wave Name: 47_hawk_34.wav

$Name: Hawk 35
$Team: -1
$MessageNew:  XSTR("Where these guys come from?!", -1)
$end_multi_text
+AVI Name: Head-HAWK
+Wave Name: 47_hawk_35.wav

$Name: Hawk 36
$Team: -1
$MessageNew:  XSTR("The ride has been a little bumpy.", -1)
$end_multi_text
+AVI Name: Head-HAWK
+Wave Name: 47_hawk_36.wav

$Name: Hawk 37
$Team: -1
$MessageNew:  XSTR("Engaging enemy.", -1)
$end_multi_text
+AVI Name: Head-HAWK
+Wave Name: 47_hawk_37.wav

$Name: Hawk 38
$Team: -1
$MessageNew:  XSTR("Mission success. Returning to base.", -1)
$end_multi_text
+AVI Name: Head-HAWK
+Wave Name: 47_hawk_38.wav

$Name: Hawk 39
$Team: -1
$MessageNew:  XSTR("Heading for target.", -1)
$end_multi_text
+AVI Name: Head-HAWK
+Wave Name: 47_hawk_39.wav

$Name: Hawk 40
$Team: -1
$MessageNew:  XSTR("These bogies are coming out of nowhere, Colonel!", -1)
$end_multi_text
+AVI Name: Head-HAWK
+Wave Name: 47_hawk_40.wav

$Name: ========= New Plymouth =======
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: New Plymouth Control 1
$Team: -1
$MessageNew:  XSTR("Thank goodness! Excaliburs, we lost our escort some minutes ago. We could use a hand!", -1)
$end_multi_text
+AVI Name: Head-HALOROUND
+Wave Name: 47_new_plymouth_control_01.wav

$Name: New Plymouth Control 2
$Team: -1
$MessageNew:  XSTR("Thanks for the assist, Excaliburs. We can take it from here.", -1)
$end_multi_text
+AVI Name: Head-HALOROUND
+Wave Name: 47_new_plymouth_control_02.wav

$Name: ========= Deathstroke ========
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Deathstroke 1
$Team: -1
$MessageNew:  XSTR("For the honor of my noble race!", -1)
$end_multi_text
+AVI Name: Head-KA1
+Wave Name: 47_deathstroke_01.wav

$Name: Deathstroke 2
$Team: -1
$MessageNew:  XSTR("Cease your struggle meat! You cannot win!", -1)
$end_multi_text
+AVI Name: Head-KA1
+Wave Name: 47_deathstroke_02.wav

$Name: Deathstroke 3
$Team: -1
$MessageNew:  XSTR("You shall roast alive in your ship!", -1)
$end_multi_text
+AVI Name: Head-KA1
+Wave Name: 47_deathstroke_03.wav

$Name: Deathstroke 4
$Team: -1
$MessageNew:  XSTR("Hahaha! Hairless alien! Your death shall be sweet!", -1)
$end_multi_text
+AVI Name: Head-KA1
+Wave Name: 47_deathstroke_04.wav

$Name: Deathstroke 5
$Team: -1
$MessageNew:  XSTR("Alien scum!", -1)
$end_multi_text
+AVI Name: Head-KA1
+Wave Name: 47_deathstroke_05.wav

$Name: -========= Assassin ========
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Assassin 1
$Team: -1
$MessageNew:  XSTR("Orders received, beginning launch. We'll be home before midnight, Hermes.", -1)
$end_multi_text
+AVI Name: Head-ASSASSIN
+Wave Name: 47_assassin_01.wav

$Name: Assassin 2
$Team: -1
$MessageNew:  XSTR("That's what happens when you serve the Confederation, Sandman. Besides, if we are the closest thing they've had to a date lately, their social life is beyond repair.", -1)
$end_multi_text
+AVI Name: Head-ASSASSIN
+Wave Name: 47_assassin_02.wav

$Name: Assassin 3
$Team: -1
$MessageNew:  XSTR("These pilots we are flying with today have racked up quite a reputation. Do me a favor by not starting out our relationship with them by pissing them off, okay? Now behave, Sandman, I'm switching to shared frequency.", -1)
$end_multi_text
+AVI Name: Head-ASSASSIN
+Wave Name: 47_assassin_03.wav

$Name: Assassin 4
$Team: -1
$MessageNew:  XSTR("This is Bravo Wing from Hermes to Kennedy Alpha Wing. We are joining formation.", -1)
$end_multi_text
+AVI Name: Head-ASSASSIN
+Wave Name: 47_assassin_04.wav

$Name: Assassin 5
$Team: -1
$MessageNew:  XSTR("Alpha Wing, I've heard about your strike mission last month. Pretty impressive stuff. I'm looking forward to serving with you.", -1)
$end_multi_text
+AVI Name: Head-ASSASSIN
+Wave Name: 47_assassin_05.wav

$Name: Assassin 6
$Team: -1
$MessageNew:  XSTR("Colonel, ready when you are. Shall we engage autopilot?", -1)
$end_multi_text
+AVI Name: Head-ASSASSIN
+Wave Name: 47_assassin_06.wav

$Name: Assassin 7
$Team: -1
$MessageNew:  XSTR("Engaging the enemy. Sandman, help me take down those fighters.", -1)
$end_multi_text
+AVI Name: Head-ASSASSIN
+Wave Name: 47_assassin_07.wav

$Name: Assassin 8
$Team: -1
$MessageNew:  XSTR("That's the last of them. Returning to formation and setting course to Nav 2.", -1)
$end_multi_text
+AVI Name: Head-ASSASSIN
+Wave Name: 47_assassin_08.wav

$Name: Assassin 9
$Team: -1
$MessageNew:  XSTR("Bravo one and two breaking formation. Sandman, let's show them who they're dealing with!", -1)
$end_multi_text
+AVI Name: Head-ASSASSIN
+Wave Name: 47_assassin_09.wav

$Name: Assassin 10
$Team: -1
$MessageNew:  XSTR("Gah! I'm running out of missiles, how long do they keep coming??", -1)
$end_multi_text
+AVI Name: Head-ASSASSIN
+Wave Name: 47_assassin_10.wav

$Name: Assassin 11
$Team: -1
$MessageNew:  XSTR("Heads up everyone, it's him, the Kilrahti ace! We've found him!", -1)
$end_multi_text
+AVI Name: Head-ASSASSIN
+Wave Name: 47_assassin_11.wav

$Name: Assassin 12
$Team: -1
$MessageNew:  XSTR("Roger that.", -1)
$end_multi_text
+AVI Name: Head-ASSASSIN
+Wave Name: assassin_26.wav

$Name: Assassin 13
$Team: -1
$MessageNew:  XSTR("Sir, ma'am, good working with you. ", -1)
$end_multi_text
+AVI Name: Head-ASSASSIN
+Wave Name: 47_assassin_13.wav

$Name: Assassin 14
$Team: -1
$MessageNew:  XSTR("That's it Sandman. Set course to Hermes Navpoint. We're going home.", -1)
$end_multi_text
+AVI Name: Head-ASSASSIN
+Wave Name: 47_assassin_14.wav

$Name: ========= Kennedy ========
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Kennedy Control 1
$Team: -1
$MessageNew:  XSTR("Alpha flight. This is TCS Kennedy. Hawk, Panther, our flight deck is clear, you have clearance to land. Welcome home. As for you Galahads, you are ordered back to the Hermes.", -1)
$end_multi_text
+AVI Name: Head-FORTPEGASUS
+Wave Name: 47_kennedy_control_01.wav

$Name: ========= Sandman ========
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Sandman 1
$Team: -1
$MessageNew:  XSTR("Hmm... Those two Kennedy pilots definitely don't have any social life. I mean, no one voluntarily flies a mission this late in the evening.", -1)
$end_multi_text
+Wave Name: 47_sandman_01.wav

$Name: Sandman 2
$Team: -1
$MessageNew:  XSTR("Radar picking up lots of hostiles! We've got corvettes with Dralthi escort.", -1)
$end_multi_text
+Wave Name: 47_sandman_02.wav

$Name: Sandman 3
$Team: -1
$MessageNew:  XSTR("We've cleared out the fighters.", -1)
$end_multi_text
+Wave Name: 47_sandman_03.wav

$Name: Sandman 4
$Team: -1
$MessageNew:  XSTR("Engaging.", -1)
$end_multi_text
+Wave Name: 47_sandman_04.wav

$Name: ========= Computer ========
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Mission complete message
$Team: -1
$MessageNew:  XSTR("Mission complete", -1)
$end_multi_text
+Wave Name: ge_computer_01.wav

$Name: Mission failed message
$Team: -1
$MessageNew:  XSTR("Unable to complete mission", -1)
$end_multi_text
+Wave Name: ge_computer_02.wav

$Name: Enemy near message
$Team: -1
$MessageNew:  XSTR("Enemy near - autopilot not allowed", -1)
$end_multi_text
+Wave Name: ge_computer_03.wav

$Name: Hazard near message
$Team: -1
$MessageNew:  XSTR("Hazard near - autopilot not allowed", -1)
$end_multi_text
+Wave Name: ge_computer_04.wav

$Name: Proceed to waypoint message
$Team: -1
$MessageNew:  XSTR("Proceed to next waypoint", -1)
$end_multi_text
+Wave Name: ge_computer_11.wav

$Name: Autopilot link message
$Team: -1
$MessageNew:  XSTR("Autopilot link established", -1)
$end_multi_text
+Wave Name: ge_computer_07.wav

$Name: ========== Taunts =========
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: KTaunt 01
$Team: -1
$MessageNew:  XSTR("You fly like the ape that you are.", -1)
$end_multi_text
+AVI Name: Head-KP1
+Wave Name: ge_kilrathi_taunt_01.wav

$Name: KTaunt 02
$Team: -1
$MessageNew:  XSTR("You pathetic descendant of monkeys.", -1)
$end_multi_text
+AVI Name: Head-KP1
+Wave Name: ge_kilrathi_taunt_02.wav

$Name: KTaunt 03
$Team: -1
$MessageNew:  XSTR("You will not survive this battle, ape scum!", -1)
$end_multi_text
+AVI Name: Head-KP1
+Wave Name: ge_kilrathi_taunt_03.wav

$Name: KTaunt 04
$Team: -1
$MessageNew:  XSTR("I shall eat your heart and spit it out, terran.", -1)
$end_multi_text
+AVI Name: Head-KP1
+Wave Name: ge_kilrathi_taunt_04.wav

$Name: KTaunt 05
$Team: -1
$MessageNew:  XSTR("Die, you furless freak!", -1)
$end_multi_text
+AVI Name: Head-KP1
+Wave Name: ge_kilrathi_taunt_05.wav

$Name: KTaunt 06
$Team: -1
$MessageNew:  XSTR("The confed ape dares to attack?!", -1)
$end_multi_text
+AVI Name: Head-KP1
+Wave Name: ge_kilrathi_taunt_06.wav

$Name: KTaunt 07
$Team: -1
$MessageNew:  XSTR("(laughter)", -1)
$end_multi_text
+AVI Name: Head-KP1
+Wave Name: ge_kilrathi_taunt_07.wav

$Name: KTaunt 08
$Team: -1
$MessageNew:  XSTR("(snarling)", -1)
$end_multi_text
+AVI Name: Head-KP1
+Wave Name: ge_kilrathi_taunt_08.wav

$Name: KTaunt 09
$Team: -1
$MessageNew:  XSTR("(laughter)", -1)
$end_multi_text
+AVI Name: Head-KP1
+Wave Name: ge_kilrathi_taunt_09.wav

$Name: KTaunt 10
$Team: -1
$MessageNew:  XSTR("(laughter)", -1)
$end_multi_text
+AVI Name: Head-KP1
+Wave Name: ge_kilrathi_taunt_10.wav

$Name: KTaunt 11
$Team: -1
$MessageNew:  XSTR("(snarling)", -1)
$end_multi_text
+AVI Name: Head-KP1
+Wave Name: ge_kilrathi_taunt_11.wav

$Name: KTaunt 12
$Team: -1
$MessageNew:  XSTR("(snarling)", -1)
$end_multi_text
+AVI Name: Head-KP1
+Wave Name: ge_kilrathi_taunt_12.wav

$Name: DTaunt 01
$Team: -1
$MessageNew:  XSTR("You will be destroyed, foolish monkey!", -1)
$end_multi_text
+AVI Name: Head-KA2
+Wave Name: ge_drakhai_taunt_01.wav

$Name: DTaunt 02
$Team: -1
$MessageNew:  XSTR("Human, you have no honor!", -1)
$end_multi_text
+AVI Name: Head-KA2
+Wave Name: ge_drakhai_taunt_02.wav

$Name: DTaunt 03
$Team: -1
$MessageNew:  XSTR("You are without honor, human!", -1)
$end_multi_text
+AVI Name: Head-KA2
+Wave Name: ge_drakhai_taunt_03.wav

$Name: DTaunt 04
$Team: -1
$MessageNew:  XSTR("You will die, foul creature!", -1)
$end_multi_text
+AVI Name: Head-KA2
+Wave Name: ge_drakhai_taunt_04.wav

$Name: DTaunt 05
$Team: -1
$MessageNew:  XSTR("Taste death, fool!", -1)
$end_multi_text
+AVI Name: Head-KA2
+Wave Name: ge_drakhai_taunt_05.wav

$Name: DTaunt 06
$Team: -1
$MessageNew:  XSTR("My claws are sharper than yours!", -1)
$end_multi_text
+AVI Name: Head-KA2
+Wave Name: ge_drakhai_taunt_06.wav

$Name: DTaunt 07
$Team: -1
$MessageNew:  XSTR("Now you shall see a true warrior in battle!", -1)
$end_multi_text
+AVI Name: Head-KA2
+Wave Name: ge_drakhai_taunt_07.wav

$Name: DTaunt 08
$Team: -1
$MessageNew:  XSTR("Destroying you will be a pleasure, human!", -1)
$end_multi_text
+AVI Name: Head-KA2
+Wave Name: ge_drakhai_taunt_08.wav

$Name: DTaunt 09
$Team: -1
$MessageNew:  XSTR("I shall smash your skull!", -1)
$end_multi_text
+AVI Name: Head-KA2
+Wave Name: ge_drakhai_taunt_09.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 0
$Ambient light level: 1326200

$Bitmap List:
+Flags: ( "corrected angles" )
$Sun: SunM0
+Angles: 6.181221 0.000000 2.386225
+Scale: 0.750000

#Asteroid Fields

#Music

$Event Music: Freya
$Briefing Music: Brief1

#End

