;Wing Commander Saga weapons.tbl

#Primary Weapons

;=====>>PRIMARY WEAPONS<<=======

;=====>>FIGHTER WEAPONS<<=======


$Name:                          @Laser
+Title:                        XSTR("Laser Cannon", -1)
+Description:
XSTR(
"Standard Values (Weapon Range  4000 m)
Velocity  3000 m/s Level 1.0 Hull Damage	
Fire Wait 0.125	 	  Level 0.5 Shield Damage	
Damage   20		     Level 0.25 Subsystem Damage", -1)
$end_multi_text
+Tech Title:			XSTR("Laser Cannon", -1)
+Tech Anim:			2_tech_laser
+Tech Description:
XSTR("The laser is the backbone of today's energy guns. Consistently improved upon and perfected over the last half-century, the laser provides the standard against which most other blasters are judged. 

Low maintenance and a low energy cost make it standard armament for almost every ship in existence. The laser is ideally suited to deep-space combat (in atmospheric conditions, rays refract and lose their effectiveness). 
However, it has no effect against shields on larger ships.", -1)
$end_multi_text
$Model File:			none
@Laser Bitmap:			Laser_Bitmap
@Laser Glow:			Laser_Glow
@Laser Color:		229, 31, 28
@Laser Color2:		0, 0, 0
@Laser Length:		4.0
@Laser Head Radius: 	1.0
@Laser Tail Radius: 	1.0
$Mass:				0.0000001
$Velocity:			3000.0			
$Fire Wait: 			0.125				
$Damage:			20
$Armor Factor:		1.0
$Shield Factor: 	0.5
$Subsystem Factor:	0.25
$Lifetime:			1.5				
$Energy Consumed:	0.375                  ;was then 0.625		
$Cargo Size:		0.0 			
$Homing:			NO
$LaunchSnd: 			76				
$ImpactSnd: 			85				
+Weapon Range:		4000			
$Flags: 			( "player allowed" "in tech database" "stream" "no pierce shields" )
$Icon:				IconLaser
$Anim:				LoadoutLaser


$Name:                         @Ion
+Title:                       XSTR("Ion Cannon", -1)
+Description:
XSTR(
"Standard Values (Weapon Range  5000 m)
Velocity  3500 m/s	Level 1.0 Hull Damage	
Fire Wait 0.2	 	    Level 0.66 Shield Damage	
Damage   30		     Level 0.35 Subsystem Damage", -1)
$end_multi_text	
    +Tech Title:               XSTR("Ion Cannon", -1)
    +Tech Anim:		       2_tech_ion
    +Tech Description:
        XSTR("Found mainly on fighters and also used as an anti-fighter cannon the ion cannon imparts energy and radiation damage to targets. 

Charged atomic particles are magnetically accelerated to high speeds, then discharged in pulses. 
This cannon delivers more damage than a laser and can cause severe pilot injuries. However, the ion cannon has higher energy consumption and a slower refire rate than the laser.", -1)
    $end_multi_text
$Model File:			none
@Laser Bitmap:			Reaper_Bitmap
@Laser Glow:			Ion_Glow
@Laser Color:		212, 16, 229
@Laser Color2:		0, 0, 0
@Laser Length:		6.0
@Laser Head Radius: 	1.5
@Laser Tail Radius: 	1.5
$Mass:				0.00000015
$Velocity:			3500.0
$Fire Wait: 			0.2
$Damage:			30
$Armor Factor:		1.0
$Shield Factor: 	0.66
$Subsystem Factor:	0.35
$Lifetime:			2.0
$Energy Consumed:	0.75
$Cargo Size:		0.0
$Homing:			NO
$LaunchSnd: 			80
$ImpactSnd: 			85
+Weapon Range:		5000
$Flags: 			( "player allowed" "in tech database" "no pierce shields" )
$Icon:				IconIon
$Anim:				LoadoutIon
$Impact Explosion:		Mekhu_Impact
$Impact Explosion Radius:	1.5


$Name:                          @Reaper
+Title:				XSTR("Reaper Gun", -1)
+Description:
XSTR(
"Standard Values (Weapon Range  6000 m)
Velocity  5000 m/s Level 1.0 Hull Damage	
Fire Wait 0.15	 	   Level 1.25 Shield Damage	
Damage   35		     Level 0.5 Subsystem Damage", -1)
$end_multi_text
+Tech Title:			XSTR("Reaper cannon", -1)
+Tech Anim:			2_tech_reaper
+Tech Description:
XSTR("The reaper cannon evolved from the standard ion cannon, and its refire rate is slightly faster. 
This cannon delivers high-speed pulses of charged atomic particles that give off energy and radiation damage. 

Fighters find this cannon especially useful against ships with shields that regenerate quickly, and any ship with slow shield generation is sure to take damage.", -1)
$end_multi_text
$Model File:			none
@Laser Bitmap:			Reaper_Bitmap
@Laser Glow:			Reaper_Glow
@Laser Color:		223, 30, 229
@Laser Color2:		0, 0, 0
@Laser Length:		6.0
@Laser Head Radius: 	2.0
@Laser Tail Radius: 	2.0
$Mass:				0.0000002
$Velocity:			5000.0
$Fire Wait: 			0.15
$Damage:			35
$Armor Factor:          1.0
$Shield Factor:         1.25
$Subsystem Factor:      0.5
$Lifetime:			2.5
$Energy Consumed:	1.0 		;was 1.7
$Cargo Size:		0.0
$Homing:			NO
$LaunchSnd: 			78	
$ImpactSnd: 			85	
+Weapon Range:		6000	
$Flags: 			( "player allowed" "in tech database" "stream" "no pierce shields" )
$Icon:                        	IconReaper
$Anim:                        	LoadoutReaper
$Impact Explosion:		Shivan_Impact02
$Impact Explosion Radius:	1.8


$Name:                          @Photon
+Title:                         XSTR("Photon Cannon", -1)
+Description:
XSTR(
"Standard Values (Weapon Range  6000 m)
Velocity  4500 m/s	Level 1.0 Hull Damage	
Fire Wait 0.25	 	   Level 1.0 Shield Damage	
Damage   35		     Level 0.2 Subsystem Damage", -1)
$end_multi_text
+Tech Title:                    XSTR("Photon Cannon", -1)
+Tech Anim:                     2_tech_photon
+Tech Description:
XSTR("When Terran forces first went to war, the photon cannon was the most popular gun next to the standard laser. 
It emits laser pulses and solicits similar effects upon impact. 
However, the photon cannon drains more energy and has a slower refire rate. 

This gun requires little maintenance - the mirror robotics are the only adjustable component - and functions best in deep-space combat.", -1)
$end_multi_text
$Model File:                  	none
@Laser Bitmap:			Photon
@Laser Glow:			Photon_Glow
@Laser Color:		229, 212, 18
@Laser Color2:		0, 0, 0
@Laser Length:		16.0
@Laser Head Radius:	1.75
@Laser Tail Radius:	1.75
$Mass:                        	0.0000002
$Velocity:                    	4500.0
$Fire Wait:                   	0.25
$Damage:                      	35
$Armor Factor:          1.0
$Shield Factor:         1.0
$Subsystem Factor:      0.2
$Lifetime:                    	2.5
$Energy Consumed:       1.0 		;was 3.2
$Cargo Size:            0.0
$Homing:                      	NO
$LaunchSnd:                   	86
$ImpactSnd:                   	85
+Weapon Range:          6000
$Flags:                       	( "player allowed" "stream" "no pierce shields" )
$Icon:                        	IconParticle
$Anim:                        	LoadoutPhoton
$Impact Explosion:		Lamprey_Impact
$Impact Explosion Radius:	1.9


$Name:                          @Mass Driver
+Title:                         XSTR("Mass Driver Gun", -1)
+Description:
XSTR(
"Standard Values (Weapon Range  7000 m)
Velocity  4000 m/s	Level 1.0 Hull Damage	
Fire Wait 0.33	 	   Level 1.0 Shield Damage	
Damage   45		     Level 1.0 Subsystem Damage", -1)
$end_multi_text
+Tech Title:                   	XSTR("Mass Driver Cannon", -1)
+Tech Anim:                     2_tech_massdriver
+Tech Description:
XSTR("A solid gun in either case, the mass driver cannon is common on both fighters and light defender ships in the fleet. 
It uses a linear accelerator to fire projectiles of metallic mass at a target. 

The mass driver is a staple in the Terran arsenal and has even been used against planets and asteroids. A short-range gun, it requires less energy per shot than most blasters and has a relatively fast refire rate.", -1)
$end_multi_text
$Model File:                  	none
@Laser Bitmap:                	Massd
@Laser Glow:                  	none
@Laser Color:           0, 0, 0
@Laser Color2:          0, 0, 0
@Laser Length:          6.0
@Laser Head Radius:     1.55
@Laser Tail Radius:     1.40
$Mass:                        	0.000001
$Velocity:                    	4000.0
$Fire Wait:                   	0.33
$Damage:                      	45
$Armor Factor:		1.0
$Shield Factor:		1.0
$Subsystem Factor:	1.0
$Lifetime:                    	3.0
$Energy Consumed:       2.5
$Cargo Size:            0.0
$Homing:                      	NO
$LaunchSnd:                   	116
$ImpactSnd:                   	85
+Weapon Range:          7000
$Flags:                       	( "player allowed" "in tech database" "no pierce shields" )
$Icon:                        	IconMass
$Anim:                        	LoadoutMassDriver
$Impact Explosion:            	Vapula_Impact
$Impact Explosion Radius:	2.0


$Name:                          @Neutron
+Title:                         XSTR("Neutron Blaster", -1)
+Description:
XSTR(
"Standard Values (Weapon Range  8000 m)
Velocity  4500 m/s	Level 1.0 Hull Damage	
Fire Wait 0.33	 	   Level 1.15 Shield Damage	
Damage   40		     Level 0.65 Subsystem Damage", -1)
$end_multi_text
+Tech Title:                   	XSTR("Neutron Gun", -1)
+Tech Anim:                     2_tech_neutron
+Tech Description:
XSTR("Neutron guns do heavy damage, but only at close range. No other projectile weapon provides an equivalent level of destructive capability. 
The down side is that neutron guns heat up rapidly and eat up power at an alarming rate. 

Also, the neutron gun's lack of range had led many foolhardy and underskilled pilots into close-quarter combat for which they were ill-prepared. 
Some of these pilots never made it home.", -1)
$end_multi_text
$Model File:                  	none
@Laser Bitmap:			Neutron_Bitmap
@Laser Glow:			Neutron_Glow
@Laser Color:		229, 107, 25
@Laser Color2:		0, 0, 0
@Laser Length:       	6.0
@Laser Head Radius:	1.25
@Laser Tail Radius:	1.20
$Mass:				0.0000003
$Velocity:                   	4500.0 
$Fire Wait:                   	0.33
$Damage:                      	40
$Armor Factor:		1.0
$Shield Factor:		1.15
$Subsystem Factor:	0.65
$Lifetime:                    	3.0
$Energy Consumed:       2.0                    ;was 2.0
$Cargo Size:            0.0
$Homing:                      	NO
$LaunchSnd:                   	84
$ImpactSnd:                   	85
+Weapon Range:          8000
$Flags:                       	( "player allowed" "in tech database" "stream" "particle spew" "no pierce shields" )
$Trail:																									
	+Start Width:           1.0                                      
	+End Width: 	        0.7                                     
	+Start Alpha:		1.2
	+End Alpha:		0.0
	+Max Life:		0.1                                    
	+Bitmap:		neutrontrail2
$Icon:                          IconNeutron
$Anim:                          LoadoutNeutron
$Impact Explosion:		Circe_Impact
$Impact Explosion Radius:	2.2
$Pspew: 
+Count: 			1 
+Time: 				17
+Vel: 				0.40 
+Radius: 			0.40 
+Life: 				0.2 
+Scale: 			0.65 
+Bitmap: 			Vapula_Particle


$Name:                          @Particle
+Title:                         XSTR("Particle Gun", -1)
+Description:
XSTR(
"Standard Values (Weapon Range  10000 m)
Velocity  5500 m/s	Level 1.0 Hull Damage	
Fire Wait 0.66	 	   Level 1.20 Shield Damage	
Damage   60		     Level 0.75 Subsystem Damage", -1)
$end_multi_text
+Tech Title:                    XSTR("Particle Cannon", -1)
+Tech Anim:                     2_tech_particle
+Tech Description:
XSTR("The particle cannon is perhaps the most significant energy technology we possess. 
Prototypes were first developed three years into the war, when a similar cannon was extracted from a captured Kilrathi fighter. 

Engineers built a comparable version capable of hurling minute nuclear particles at high speeds. Any impact results in a small nuclear explosion that gives off blast, heat and radiation damage. 

This cannon is useless, however, in atmospheric conditions.", -1)
$end_multi_text
$Model File:                  	none
@Laser Bitmap:                  Particle_Bitmap
@Laser Glow:                    Particle_Glow
@Laser Color:           229, 168, 0
@Laser Color2:          0, 0, 0
@Laser Length:		24.0
@Laser Head Radius:	3.0
@Laser Tail Radius:	3.0
$Mass:                        	0.0000004
$Velocity:                    	5500.0
$Fire Wait:                   	0.66
$Damage:                      	60
$Armor Factor:		1.0
$Shield Factor:		1.20
$Subsystem Factor:	0.75
$Lifetime:                    	3.5
$Energy Consumed:       4.0
$Cargo Size:            0.0
$Homing:                      	NO
$LaunchSnd:                   	83
$ImpactSnd:                   	85
+Weapon Range:          10000
$Flags:                       	( "player allowed" "in tech database" "stream" "no pierce shields" )
$Icon:                          IconParticle
$Anim:                          LoadoutParticle
$Impact Explosion:		Shivan_Impact01
$Impact Explosion Radius:	2.4


$Name:                          @Meson
+Title:                         XSTR("Meson Blaster", -1)
+Description:
XSTR(
"Standard Values (Weapon Range  9000 m)
Velocity  5000 m/s	 Level 1.0 Hull Damage	
Fire Wait 0.5	 	     Level 1.15 Shield Damage	
Damage   50		      Level 0.75 Subsystem Damage", -1)
$end_multi_text
+Tech Title:                    XSTR("Meson Blaster", -1)
+Tech Anim:                     2_tech_meson
+Tech Description:
XSTR("The meson blaster is a unique, powerful gun that utilises subatomic particles with a short half-life. 
These particles, called mesons, are accelerated and flung toward a target. 

The most damage occurs once the particles decay inside the target - they cause internal explosions and give off radiation. 
Energised shields can stop these particles, and atmospheric conditions render this gun ineffective.", -1)
$end_multi_text
$Model File:                  	none
@Laser Bitmap:			meson
@Laser Glow:			meson_glow
@Laser Color:		70, 229, 7
@Laser Color2:		0, 0, 0
@Laser Length:		20.0	
@Laser Head Radius:	2.5
@Laser Tail Radius:	2.5
$Mass:				0.0000004
$Velocity:                    	5000.0
$Fire Wait:                   	0.5
$Damage:                      	50
$Armor Factor:		1.0
$Shield Factor:		1.15
$Subsystem Factor:	0.75
$Lifetime:                    	3.0
$Energy Consumed:       3.0                     ;was 1.6
$Cargo Size:            0.0
$Homing:                      	NO
$LaunchSnd:                   	81
$ImpactSnd:                   	85
+Weapon Range:          9000  
$Flags:                       	( "player allowed" "in tech database" "stream" "particle spew" "no pierce shields" )
$Icon:                        	IconMeson
$Anim:                        	LoadoutMeson
$Impact Explosion:              Maxim_Impact
$Impact Explosion Radius:	3.3
$Pspew: 
+Count: 	                1 
+Time: 		                17
+Vel: 		                0.40 
+Radius: 	                0.40 
+Life: 		                0.2 
+Scale: 	                0.65 
+Bitmap: 	                Vepar_Particle


$Name:                          @Light Tachyon
+Title:                         XSTR("Light Tachyon Cannon", -1)
+Description:
XSTR(
"Standard Values (Weapon Range  11000 m)
Velocity  6000 m/s	 Level 1.0 Hull Damage	
Fire Wait 0.25	 	    Level 1.33 Shield Damage	
Damage   50		      Level 0.25 Subsystem Damage", -1)
$end_multi_text
+Tech Title:			XSTR("Light Tachyon Gun", -1)
+Tech Description:
XSTR("A light version of power-hungry blaster, the light tachyon gun is one of the most devastating energy gun found on Terran fighters. 
It slows down tachyon particles, which naturally travel faster than the speed of light. 

Once these particles ore decelerated and forced into streams, their potential damage increases monumentally. 

In several documented cases, the powerful tachyon gun has been used to attack the shields of capital ships.", -1)
$end_multi_text
$Model File:			none
@Laser Bitmap:			tachyon
@Laser Glow:			tachyon_glow
@Laser Color:		229, 229, 229
@Laser Color2:		0, 0, 0
@Laser Length:		4.0
@Laser Head Radius:	2.0
@Laser Tail Radius:	1.9
$Mass:                          0.0000001
$Velocity:                      6000.0
$Fire Wait:                     0.25	
$Damage:                        50
$Armor Factor:		1.0
$Shield Factor:		1.33
$Subsystem Factor:	0.25
$Lifetime:                      3.0
$Energy Consumed:	1.66		
$Cargo Size:		0.0	
$Homing:                        NO
$LaunchSnd:                     82   
$ImpactSnd:                     85 
+Weapon Range:		11000
$Flags:                         ( "player allowed" "no pierce shields" )
$Icon:                          IconTachyon
$Anim:                          LoadoutLightTachyon
$Impact Explosion:		MS_Impact
$Impact Explosion Radius:	1.2


$Name:                          @Tachyon
+Title:                         XSTR("Tachyon cannon", -1)
+Description:
XSTR(
"Standard Values (Weapon Range  12000 m)
Velocity  6500 m/s	 Level 1.0 Hull Damage	
Fire Wait 0.33	 	    Level 1.5 Shield Damage	
Damage   75		      Level 0.33 Subsystem Damage", -1)
$end_multi_text
+Tech Title:			XSTR("Tachyon Gun", -1)
+Tech Anim:			2_tech_tachyon
+Tech Description:
XSTR("A power-hungry blaster, the tachyon gun is the most devastating energy gun found on Terran fighters. 
It slows down tachyon particles, which naturally travel faster than the speed of light. 

Once these particles are decelerated and forced into streams, their potential damage increases monumentally. 

In several documented cases, the powerful tachyon cannon has been used to attack the shields of capital ships.", -1)
$end_multi_text
$Model File:			none
@Laser Bitmap:			tachyon
@Laser Glow:			tachyon_glow
@Laser Color:		197, 208, 229
@Laser Color2:		0, 0, 0
@Laser Length:		5.0
@Laser Head Radius:	3.0
@Laser Tail Radius:	2.8
$Mass:                          0.0000002
$Velocity:                      6500.0
$Fire Wait:                     0.33	
$Damage:                        75
$Armor Factor:		1.0
$Shield Factor:		1.5
$Subsystem Factor:	0.33
$Lifetime:                      3.5
$Energy Consumed:	2.5
$Cargo Size:		0.0	
$Homing:                        NO
$LaunchSnd:                     96
$ImpactSnd:                     85 
+Weapon Range:		12000
$Flags:                         ( "player allowed" "in tech database" "no pierce shields" )
$Icon:                       	IconTachyon
$Anim:                        	LoadoutTachyon
$Impact Explosion:		MS_Impact
$Impact Explosion Radius:	1.2


$Name:                          @Plasma
+Title:                         XSTR("Plasma Cannon", -1)
+Description:
XSTR(
"Standard Values (Weapon Range  13000 m)
Velocity  7000 m/s	Level 1.0 Hull Damage	
Fire Wait 1.0	 	     Level 2.0 Shield Damage	
Damage   150		     Level 0.66 Subsystem Damage", -1)
$end_multi_text
+Tech Title:                    XSTR("Plasma Gun", -1)
+Tech Anim:                     2_tech_plasma
+Tech Description:
XSTR("The plasma gun was originally developed to attack heavy fighters and corvettes with light armor. 
It uses electrically charged hydrogen molecules that are in a state of near-fusion. 

These molecules are similar to those found in the inner plasma of most young stars. Upon impact, plasma projectiles cause radiation, blast and heat damage.", -1)
$end_multi_text
$Model File:                    none
@Laser Bitmap:			Plasma_Bitmap
@Laser Glow:			Laser_Glow
@Laser Color:		1, 229, 189
@Laser Color2:		0, 0, 0
@Laser Length:		24.0
@Laser Head Radius:	2.5
@Laser Tail Radius:	1.5
$Mass:                        	0.0000006
$Velocity:                    	7000.0
$Fire Wait:                   	1.0
$Damage:                      	150
$Armor Factor:		1.0
$Shield Factor:		2.0
$Subsystem Factor:	0.66
$Lifetime:                    	3.5
$Energy Consumed:       6.0
$Cargo Size:            0.0
$Homing:                      	NO
$LaunchSnd:                   	77
$ImpactSnd:                   	85
+Weapon Range:          13000
$Flags:                       	( "player allowed" "in tech database" "particle spew" "no pierce shields" )
$Icon:                        	IconPlasma
$Anim:                       	LoadoutPlasma
$Impact Explosion:		Akheton_Impact
$Impact Explosion Radius:	3.0
$Pspew: 
+Count: 	                1 
+Time: 		                17
+Vel: 		                0.40 
+Radius: 	                0.45 
+Life: 		                0.2 
+Scale: 	                0.65 
+Bitmap: 	                Kayser_Particle





$Name:                          @K Laser
+Title:                        XSTR("K Laser Cannon", -1)
+Description:
XSTR(
"Standard Values (Weapon Range  5000 m)
Velocity  3500 m/s	Level 1.0 Hull Damage	
Fire Wait 0.15	 	   Level 0.66 Shield Damage	
Damage   25		     Level 0.35 Subsystem Damage", -1)
$end_multi_text
+Tech Title:			XSTR("K Laser Cannon", -1)
+Tech Anim:			2_tech_laser
+Tech Description:
XSTR("The laser is the backbone of today's energy guns. Consistently improved upon and perfected over the last half-century, the laser provides the standard against which most other blasters are judged. 

Low maintenance and a low energy cost make it standard armament for almost every ship in existence. The laser is ideally suited to deep-space combat (in atmospheric conditions, rays refract and lose their effectiveness). 
However, it has no effect against shields on larger ships.", -1)
$end_multi_text
$Model File:			none
@Laser Bitmap:			Laser_Bitmap
@Laser Glow:			Laser_Glow
@Laser Color:		229, 31, 28
@Laser Color2:		0, 0, 0
@Laser Length:		4.0
@Laser Head Radius: 	1.0
@Laser Tail Radius: 	1.0
$Mass:				0.0000001
$Velocity:			3500.0			
$Fire Wait: 			0.15				
$Damage:			25
$Armor Factor:		1.0
$Shield Factor: 	0.66
$Subsystem Factor:	0.35
$Lifetime:			1.5				
$Energy Consumed:	0.5                  ;was then 0.625		
$Cargo Size:		0.0 			
$Homing:			NO
$LaunchSnd: 			76				
$ImpactSnd: 			85				
+Weapon Range:		5000			
$Flags: 			( "player allowed" "in tech database" "stream" "no pierce shields" )
$Icon:				IconLaser
$Anim:				LoadoutLaser


$Name:                         @K Ion
+Title:                       XSTR("K Ion Cannon", -1)
+Description:
XSTR(
"Standard Values (Weapon Range  6000 m)
Velocity  4000 m/s	Level 1.0 Hull Damage	
Fire Wait 0.25	 	   Level 0.75 Shield Damage	
Damage   35		     Level 0.5 Subsystem Damage", -1)
$end_multi_text	
    +Tech Title:               XSTR("K Ion Cannon", -1)
    +Tech Anim:		       2_tech_ion
    +Tech Description:
XSTR("Found mainly on fighters and also used as an anti-fighter cannon the ion cannon imparts energy and radiation damage to targets. 

Charged atomic particles are magnetically accelerated to high speeds, then discharged in pulses. 
This cannon delivers more damage than a laser and can cause severe pilot injuries. However, the ion cannon has higher energy consumption and a slower refire rate than the laser.", -1)
    $end_multi_text
$Model File:			none
@Laser Bitmap:			Reaper_Bitmap
@Laser Glow:			Ion_Glow
@Laser Color:		212, 16, 229
@Laser Color2:		0, 0, 0
@Laser Length:		6.0
@Laser Head Radius: 	1.5
@Laser Tail Radius: 	1.5
$Mass:				0.00000015
$Velocity:			4000.0
$Fire Wait: 			0.25
$Damage:			35
$Armor Factor:		1.0
$Shield Factor: 	0.75
$Subsystem Factor:	0.5
$Lifetime:			2.0
$Energy Consumed:	1.0
$Cargo Size:		0.0
$Homing:			NO
$LaunchSnd: 			80
$ImpactSnd: 			85
+Weapon Range:		6000
$Flags: 			( "player allowed" "in tech database" "no pierce shields" )
$Icon:				IconIon
$Anim:				LoadoutIon
$Impact Explosion:		Mekhu_Impact
$Impact Explosion Radius:	1.8


$Name:                          @K Reaper
+Title:				XSTR("K Reaper Gun", -1)
+Description:
XSTR(
"Standard Values (Weapon Range  7000 m)
Velocity  5500 m/s	Level 1.0 Hull Damage	
Fire Wait 0.2	 	    Level 1.33 Shield Damage	
Damage   40		     Level 0.5 Subsystem Damage", -1)
$end_multi_text
+Tech Title:			XSTR("K Reaper cannon", -1)
+Tech Anim:			2_tech_reaper
+Tech Description:
XSTR("The reaper cannon evolved from the standard ion cannon, and its refire rate is slightly faster. 
This cannon delivers high-speed pulses of charged atomic particles that give off energy and radiation damage. 

Fighters find this cannon especially useful against ships with shields that regenerate quickly, and any ship with slow shield generation is sure to take damage.", -1)
$end_multi_text
$Model File:			none
@Laser Bitmap:			Reaper_Bitmap
@Laser Glow:			Reaper_Glow
@Laser Color:		223, 30, 229
@Laser Color2:		0, 0, 0
@Laser Length:		6.0
@Laser Head Radius: 	2.0
@Laser Tail Radius: 	2.0
$Mass:				0.0000002
$Velocity:			5500.0
$Fire Wait: 			0.2
$Damage:			40
$Armor Factor:          1.0
$Shield Factor:         1.33
$Subsystem Factor:      0.5
$Lifetime:			2.5
$Energy Consumed:	1.25 		;was 1.7
$Cargo Size:		0.0
$Homing:			NO
$LaunchSnd: 			78	
$ImpactSnd: 			85	
+Weapon Range:		7000	
$Flags: 			( "player allowed" "in tech database" "stream" "no pierce shields" )
$Icon:                        	IconReaper
$Anim:                        	LoadoutReaper
$Impact Explosion:		Shivan_Impact02
$Impact Explosion Radius:	1.8


$Name:                          @K Photon
+Title:                         XSTR("K Photon Cannon", -1)
+Description:
XSTR(
"Standard Values (Weapon Range  7000 m)
Velocity  5000 m/s	Level 1.0 Hull Damage	
Fire Wait 0.33	 	   Level 1.0 Shield Damage	
Damage   40		     Level 0.25 Subsystem Damage", -1)
$end_multi_text
+Tech Title:                    XSTR("K Photon Cannon", -1)
+Tech Anim:                     2_tech_photon
+Tech Description:
XSTR("When Terran forces first went to war, the photon cannon was the most popular gun next to the standard laser. 
It emits laser pulses and solicits similar effects upon impact. 
However, the photon cannon drains more energy and has a slower refire rate. 

This gun requires little maintenance - the mirror robotics are the only adjustable component - and functions best in deep-space combat.", -1)
$end_multi_text
$Model File:                  	none
@Laser Bitmap:			Photon
@Laser Glow:			Photon_Glow
@Laser Color:		229, 212, 18
@Laser Color2:		0, 0, 0
@Laser Length:		16.0
@Laser Head Radius:	1.75
@Laser Tail Radius:	1.75
$Mass:                        	0.0000002
$Velocity:                    	5000.0
$Fire Wait:                   	0.33
$Damage:                      	40
$Armor Factor:          1.0
$Shield Factor:         1.0
$Subsystem Factor:      0.25
$Lifetime:                    	2.5
$Energy Consumed:       1.5 		;was 3.2
$Cargo Size:            0.0
$Homing:                      	NO
$LaunchSnd:                   	86
$ImpactSnd:                   	85
+Weapon Range:          7000
$Flags:                       	( "player allowed" "stream" "no pierce shields" )
$Icon:                        	IconParticle
$Anim:                        	LoadoutPhoton
$Impact Explosion:		Lamprey_Impact
$Impact Explosion Radius:	1.9


$Name:                          @K Mass Driver
+Title:                         XSTR("K Mass Driver Gun", -1)
+Description:
XSTR(
"Standard Values (Weapon Range  8000 m)
Velocity  4500 m/s	Level 1.0 Hull Damage	
Fire Wait 0.5	 	    Level 1.0 Shield Damage	
Damage   55		     Level 1.0 Subsystem Damage", -1)
$end_multi_text
+Tech Title:                   	XSTR("K Mass Driver Cannon", -1)
+Tech Anim:                     2_tech_massdriver
+Tech Description:
XSTR("A solid gun in either case, the mass driver cannon is common on both fighters and light defender ships in the fleet. 
It uses a linear accelerator to fire projectiles of metallic mass at a target. 

The mass driver is a staple in the Terran arsenal and has even been used against planets and asteroids. A short-range gun, it requires less energy per shot than most blasters and has a relatively fast refire rate.", -1)
$end_multi_text
$Model File:                  	none
@Laser Bitmap:                	Massd
@Laser Glow:                  	none
@Laser Color:           0, 0, 0
@Laser Color2:          0, 0, 0
@Laser Length:          6.0
@Laser Head Radius:     1.55
@Laser Tail Radius:     1.40
$Mass:                        	0.000001
$Velocity:                    	4500.0
$Fire Wait:                   	0.5
$Damage:                      	55
$Armor Factor:		1.0
$Shield Factor:		1.0
$Subsystem Factor:	1.0
$Lifetime:                    	3.0
$Energy Consumed:       3.0
$Cargo Size:            0.0
$Homing:                      	NO
$LaunchSnd:                   	79
$ImpactSnd:                   	85
+Weapon Range:          8000
$Flags:                       	( "player allowed" "in tech database" "no pierce shields" )
$Icon:                        	IconMass
$Anim:                        	LoadoutMassDriver
$Impact Explosion:            	Vapula_Impact
$Impact Explosion Radius:	2.0


$Name:                          @K Neutron
+Title:                         XSTR("K Neutron Blaster", -1)
+Description:
XSTR(
"Standard Values (Weapon Range  9000 m)
Velocity  5000 m/s	Level 1.0 Hull Damage	
Fire Wait 0.5	 	    Level 1.20 Shield Damage	
Damage   50		     Level 0.75 Subsystem Damage", -1)
$end_multi_text
+Tech Title:                   	XSTR("K Neutron Gun", -1)
+Tech Anim:                     2_tech_neutron
+Tech Description:
XSTR("Neutron guns do heavy damage, but only at close range. No other projectile weapon provides an equivalent level of destructive capability. 
The down side is that neutron guns heat up rapidly and eat up power at an alarming rate. 

Also, the neutron gun's lack of range had led many foolhardy and underskilled pilots into close-quarter combat for which they were ill-prepared. 
Some of these pilots never made it home.", -1)
$end_multi_text
$Model File:                  	none
@Laser Bitmap:			Neutron_Bitmap
@Laser Glow:			Neutron_Glow
@Laser Color:		229, 107, 25
@Laser Color2:		0, 0, 0
@Laser Length:       	6.0
@Laser Head Radius:	1.25
@Laser Tail Radius:	1.20
$Mass:				0.0000003
$Velocity:                   	5000.0 
$Fire Wait:                   	0.5
$Damage:                      	50
$Armor Factor:		1.0
$Shield Factor:		1.20
$Subsystem Factor:	0.75
$Lifetime:                    	3.0
$Energy Consumed:       2.5                    ;was 2.0
$Cargo Size:            0.0
$Homing:                      	NO
$LaunchSnd:                   	84
$ImpactSnd:                   	85
+Weapon Range:          9000
$Flags:                       	( "player allowed" "in tech database" "stream" "particle spew" "no pierce shields" )
$Trail:																									
	+Start Width:           1.0                                      
	+End Width: 	        0.7                                     
	+Start Alpha:		1.2
	+End Alpha:		0.0
	+Max Life:		0.1                                    
	+Bitmap:		neutrontrail2
$Icon:                          IconNeutron
$Anim:                          LoadoutNeutron
$Impact Explosion:		Circe_Impact
$Impact Explosion Radius:	2.2
$Pspew: 
+Count: 			1 
+Time: 				17
+Vel: 				0.40 
+Radius: 			0.40 
+Life: 				0.2 
+Scale: 			0.65 
+Bitmap: 			Vapula_Particle


$Name:                          @K Particle
+Title:                         XSTR("K Particle Gun", -1)
+Description:
XSTR(
"Standard Values (Weapon Range  11000 m)
Velocity  6000 m/s	Level 1.0 Hull Damage	
Fire Wait 0.75	 	   Level 1.25 Shield Damage	
Damage   75		     Level 0.66 Subsystem Damage", -1)
$end_multi_text
+Tech Title:                    XSTR("K Particle Cannon", -1)
+Tech Anim:                     2_tech_particle
+Tech Description:
XSTR("The particle cannon is perhaps the most significant energy technology we possess. 
Prototypes were first developed three years into the war, when a similar cannon was extracted from a captured Kilrathi fighter. 

Engineers built a comparable version capable of hurling minute nuclear particles at high speeds. Any impact results in a small nuclear explosion that gives off blast, heat and radiation damage. 

This cannon is useless, however, in atmospheric conditions.", -1)
$end_multi_text
$Model File:                  	none
@Laser Bitmap:                  Particle_Bitmap
@Laser Glow:                    Particle_Glow
@Laser Color:           229, 168, 0
@Laser Color2:          0, 0, 0
@Laser Length:		24.0
@Laser Head Radius:	3.0
@Laser Tail Radius:	3.0
$Mass:                        	0.0000004
$Velocity:                    	6000.0
$Fire Wait:                   	0.75
$Damage:                      	75
$Armor Factor:		1.0
$Shield Factor:		1.25
$Subsystem Factor:	0.66
$Lifetime:                    	3.5
$Energy Consumed:       5.0
$Cargo Size:            0.0
$Homing:                      	NO
$LaunchSnd:                   	83
$ImpactSnd:                   	85
+Weapon Range:          11000
$Flags:                       	( "player allowed" "in tech database" "stream" "no pierce shields" )
$Icon:                          IconParticle
$Anim:                          LoadoutParticle
$Impact Explosion:		Shivan_Impact01
$Impact Explosion Radius:	2.4


$Name:                          @K Meson
+Title:                         XSTR("K Meson Blaster", -1)
+Description:
XSTR(
"Standard Values (Weapon Range  10000 m)
Velocity  5500 m/s	Level 1.0 Hull Damage	
Fire Wait 0.66	 	   Level 1.20 Shield Damage	
Damage   60		     Level 0.85 Subsystem Damage", -1)
$end_multi_text
+Tech Title:                    XSTR("K Meson Blaster", -1)
+Tech Anim:                     2_tech_meson
+Tech Description:
XSTR("The meson blaster is a unique, powerful gun that utilises subatomic particles with a short half-life. 
These particles, called mesons, are accelerated and flung toward a target. 

The most damage occurs once the particles decay inside the target - they cause internal explosions and give off radiation. 
Energised shields can stop these particles, and atmospheric conditions render this gun ineffective.", -1)
$end_multi_text
$Model File:                  	none
@Laser Bitmap:			meson
@Laser Glow:			meson_glow
@Laser Color:		70, 229, 7
@Laser Color2:		0, 0, 0
@Laser Length:		20.0	
@Laser Head Radius:	2.5
@Laser Tail Radius:	2.5
$Mass:				0.0000004
$Velocity:                    	5500.0
$Fire Wait:                   	0.66
$Damage:                      	60
$Armor Factor:		1.0
$Shield Factor:		1.20
$Subsystem Factor:	0.85
$Lifetime:                    	3.0
$Energy Consumed:       3.5                     ;was 1.6
$Cargo Size:            0.0
$Homing:                      	NO
$LaunchSnd:                   	81
$ImpactSnd:                   	85
+Weapon Range:          10000  
$Flags:                       	( "player allowed" "in tech database" "stream" "particle spew" "no pierce shields" )
$Icon:                        	IconMeson
$Anim:                        	LoadoutMeson
$Impact Explosion:              Maxim_Impact
$Impact Explosion Radius:	3.3
$Pspew: 
+Count: 	                1 
+Time: 		                17
+Vel: 		                0.40 
+Radius: 	                0.40 
+Life: 		                0.2 
+Scale: 	                0.65 
+Bitmap: 	                Vepar_Particle


$Name:                          @K Light Tachyon
+Title:                         XSTR("K Light Tachyon Cannon", -1)
+Description:
XSTR(
"Standard Values (Weapon Range  12000 m)
Velocity  6500 m/s	Level 1.0 Hull Damage	
Fire Wait 0.33	 	   Level 1.33 Shield Damage	
Damage   65		     Level 0.33 Subsystem Damage", -1)
$end_multi_text
+Tech Title:			XSTR("K Light Tachyon Gun", -1)
+Tech Description:
XSTR("A light version of power-hungry blaster, the light tachyon gun is one of the most devastating energy gun found on Terran fighters. 
It slows down tachyon particles, which naturally travel faster than the speed of light. 

Once these particles ore decelerated and forced into streams, their potential damage increases monumentally. 

In several documented cases, the powerful tachyon gun has been used to attack the shields of capital ships.", -1)
$end_multi_text
$Model File:			none
@Laser Bitmap:			tachyon
@Laser Glow:			tachyon_glow
@Laser Color:		229, 229, 229
@Laser Color2:		0, 0, 0
@Laser Length:		4.0
@Laser Head Radius:	2.0
@Laser Tail Radius:	1.9
$Mass:                          0.0000001
$Velocity:                      6500.0
$Fire Wait:                     0.33	
$Damage:                        65
$Armor Factor:		1.0
$Shield Factor:		1.33
$Subsystem Factor:	0.33
$Lifetime:                      3.0
$Energy Consumed:	2.0		
$Cargo Size:		0.0	
$Homing:                        NO
$LaunchSnd:                     82   
$ImpactSnd:                     85 
+Weapon Range:		12000
$Flags:                         ( "player allowed" "no pierce shields" )
$Icon:                          IconTachyon
$Anim:                          LoadoutLightTachyon
$Impact Explosion:		MS_Impact
$Impact Explosion Radius:	1.2


$Name:                          @K Tachyon
+Title:                         XSTR("K Tachyon cannon", -1)
+Description:
XSTR(
"Standard Values (Weapon Range  13000 m)
Velocity  7000 m/s	Level 1.0 Hull Damage	
Fire Wait 0.5	 	    Level 1.5 Shield Damage	
Damage   100		     Level 0.5 Subsystem Damage", -1)
$end_multi_text
+Tech Title:			XSTR("K Tachyon Gun", -1)
+Tech Anim:			2_tech_tachyon
+Tech Description:
XSTR("A light version of power-hungry blaster, the light tachyon gun is one of the most devastating energy gun found on Terran fighters. 
It slows down tachyon particles, which naturally travel faster than the speed of light. 

Once these particles ore decelerated and forced into streams, their potential damage increases monumentally. 

In several documented cases, the powerful tachyon gun has been used to attack the shields of capital ships.", -1)
$end_multi_text
$Model File:			none
@Laser Bitmap:			tachyon
@Laser Glow:			tachyon_glow
@Laser Color:		197, 208, 229
@Laser Color2:		0, 0, 0
@Laser Length:		5.0
@Laser Head Radius:	3.0
@Laser Tail Radius:	2.8
$Mass:                          0.0000002
$Velocity:                      7000.0
$Fire Wait:                     0.5	
$Damage:                        100
$Armor Factor:		1.0
$Shield Factor:		1.5
$Subsystem Factor:	0.5
$Lifetime:                      3.5
$Energy Consumed:	3.0
$Cargo Size:		0.0	
$Homing:                        NO
$LaunchSnd:                     96
$ImpactSnd:                     85 
+Weapon Range:		13000
$Flags:                         ( "player allowed" "in tech database" "no pierce shields" )
$Icon:                       	IconTachyon
$Anim:                        	LoadoutTachyon
$Impact Explosion:		MS_Impact
$Impact Explosion Radius:	1.2


$Name:                          @K Plasma
+Title:                         XSTR("K Plasma Cannon", -1)
+Description:
XSTR(
"Standard Values (Weapon Range  14000 m)
Velocity  7500 m/s	Level 1.0 Hull Damage	
Fire Wait 1.5	 	    Level 2.0 Shield Damage	
Damage   200		    Level 0.75 Subsystem Damage", -1)
$end_multi_text
+Tech Title:                    XSTR("K Plasma Gun", -1)
+Tech Anim:                     2_tech_plasma
+Tech Description:
XSTR("The plasma gun was originally developed to attack heavy fighters and corvettes with light armor. 
It uses electrically charged hydrogen molecules that are in a state of near-fusion. 

These molecules are similar to those found in the inner plasma of most young stars. Upon impact, plasma projectiles cause radiation, blast and heat damage.", -1)
$end_multi_text
$Model File:                    none
@Laser Bitmap:			Plasma_Bitmap
@Laser Glow:			Laser_Glow
@Laser Color:		1, 229, 189
@Laser Color2:		0, 0, 0
@Laser Length:		24.0
@Laser Head Radius:	2.5
@Laser Tail Radius:	1.5
$Mass:                        	0.0000006
$Velocity:                    	7500.0
$Fire Wait:                   	1.5
$Damage:                      	200
$Armor Factor:		1.0
$Shield Factor:		2.0
$Subsystem Factor:	0.75
$Lifetime:                    	3.5
$Energy Consumed:       8.0
$Cargo Size:            0.0
$Homing:                      	NO
$LaunchSnd:                   	77
$ImpactSnd:                   	85
+Weapon Range:          14000
$Flags:                       	( "player allowed" "in tech database" "particle spew" "no pierce shields" )
$Icon:                        	IconPlasma
$Anim:                       	LoadoutPlasma
$Impact Explosion:		Akheton_Impact
$Impact Explosion Radius:	3.0
$Pspew: 
+Count: 	                1 
+Time: 		                17
+Vel: 		                0.40 
+Radius: 	                0.45 
+Life: 		                0.2 
+Scale: 	                0.65 
+Bitmap: 	                Kayser_Particle


;=====>> CAPITAL SHIP WEAPONS<<=======

$Name:                          @Laser Turret
$Model File:			none
@Laser Bitmap:			Laser_Bitmap
@Laser Glow:			Laser_Glow
@Laser Color:		229, 31, 28
@Laser Color2:		0, 0, 0
@Laser Length:		24.0
@Laser Head Radius: 	2.0
@Laser Tail Radius: 	2.0
$Mass:				0.00003
$Velocity:              	2250.0
$Fire Wait:             	0.33
$Damage:                      	40.0
$Armor Factor:          1.0
$Shield Factor:         1.0
$Subsystem Factor:      0.35
$Lifetime:              	8.0
$Energy Consumed:       3.0
$Cargo Size:            0.0
$Homing:                      	NO
$LaunchSnd:                   	110
$ImpactSnd:                   	85
+Weapon Range:          18000
$Flags:                       	( "no pierce shields" )
$Impact Explosion:              expmissilehit1
$Impact Explosion Radius:       0.1
$FOF:                           0.2


;;This weapon inflicts no damage. - Tolwyn 09/02/04
$Name:                          @Fake-Laser Turret
$Model File:                    none
@Laser Bitmap:			Laser_Bitmap
@Laser Glow:			Laser_Glow
@Laser Color:		229, 31, 28
@Laser Color2:		0, 0, 0
@Laser Length:		20.0
@Laser Head Radius: 	1.5
@Laser Tail Radius: 	1.5
$Mass:				0.00002
$Velocity:                    	1750.0
$Fire Wait:                   	0.2
$Damage:                    	20
$Armor Factor:          1.0
$Shield Factor:         0.66
$Subsystem Factor:      0.25
$Lifetime:                    	6.0
$Energy Consumed:       1.5
$Cargo Size:            0.0
$Homing:                      	NO
$LaunchSnd:                   	110
$ImpactSnd:                   	85
+Weapon Range:          12000
$Flags:                       	( "no pierce shields" )
$Impact Explosion:              expmissilehit1
$Impact Explosion Radius:       0.1
$FOF:                           0.2


$Name:                          @Tachyon Turret
$Model File:			none
@Laser Bitmap:			tachyon
@Laser Glow:			tachyon_glow
@Laser Color:		197, 208, 229
@Laser Color2:		0, 0, 0
@Laser Length:		30.0
@Laser Head Radius:	5.0
@Laser Tail Radius:	4.75
$Mass:                          0.00004
$Velocity:              	3250.0
$Fire Wait:                     0.66	
$Damage:                        100
$Armor Factor:		1.0
$Shield Factor:		1.5
$Subsystem Factor:	0.33
$Lifetime:                      10.0
$Energy Consumed:	5.0	
$Cargo Size:		0.0	
$Homing:                        NO
$LaunchSnd:                     96
$ImpactSnd:                     85
+Weapon Range:          24000
$Flags:                         ( "Big Ship" "no pierce shields" )
$Impact Explosion:              expmissilehit1
$Impact Explosion Radius:       10.0
$FOF:                           0.2


$Name: 				@Anti-Mater Turret
$Model File: 			none
@Laser Bitmap: 			AMG_Bitmap
@Laser Glow: 			Laser_Glow
@Laser Color: 		229, 208, 16
@Laser Color2: 		0, 0, 0
@Laser Length: 		40
@Laser Head Radius: 	9.0
@Laser Tail Radius: 	9.0
$Mass: 				0.00015
$Velocity: 			4000.0
$Fire Wait: 			3.0
$Damage: 			400
$Blast Force: 				300
$Inner Radius: 				22.0
$Outer Radius: 				28.0
$Armor Factor: 		1.0
$Shield Factor: 	1.66
$Subsystem Factor: 	0.75
$Lifetime: 			15.0
$Energy Consumed: 	24.0
$Cargo Size: 		0.0
$Homing: 			NO
$Swarm: 		2
$LaunchSnd: 			111
$ImpactSnd: 			85
+Weapon Range: 		32000
$Flags: 			( "Big Ship" "huge" "no pierce shields" )
$Impact Explosion: 		expmissilehit1
$Impact Explosion Radius: 	15.0
$FOF:                           0.2


;;This weapon inflicts no damage. - Tolwyn 09/02/04
$Name: 				@Anti-Mater Turret Fake
$Model File: 			none
@Laser Bitmap: 			AMG_Bitmap
@Laser Glow: 			Laser_Glow
@Laser Color: 		229, 208, 16
@Laser Color2: 		0, 0, 0
@Laser Length: 		32
@Laser Head Radius: 	6.0
@Laser Tail Radius: 	6.0
$Mass: 				0.000075
$Velocity: 			3500.0
$Fire Wait: 			1.5
$Damage: 			200
$Blast Force: 				100.0
$Inner Radius: 				22.0
$Outer Radius: 				28.0
$Armor Factor: 		1.0
$Shield Factor: 	1.33
$Subsystem Factor: 	0.66
$Lifetime: 			12.0
$Energy Consumed: 	12.0
$Cargo Size: 		0.0
$Homing: 			NO
$Swarm: 		2
$LaunchSnd: 			111
$ImpactSnd: 			85
+Weapon Range: 		24000
$Flags: 			( "Big Ship" "huge" "no pierce shields" )
$Impact Explosion: 		expmissilehit1
$Impact Explosion Radius: 	15.0
$FOF:                           0.2





$Name:                          @Ion Turret
$Model File:			none
@Laser Bitmap:			Reaper_Bitmap
@Laser Glow:			Ion_Glow
@Laser Color:		212, 16, 229
@Laser Color2:		0, 0, 0
@Laser Length:		18.0
@Laser Head Radius: 	3.0
@Laser Tail Radius: 	3.0
$Mass:				0.00004
$Velocity:              	2750.0
$Fire Wait:             	0.5
$Damage:                      	60.0
$Armor Factor:          1.0
$Shield Factor:         1.0
$Subsystem Factor:      0.5
$Lifetime:              	8.0
$Energy Consumed:       3.5
$Cargo Size:            0.0
$Homing:                      	NO
$LaunchSnd:                   	80
$ImpactSnd:                   	85
+Weapon Range:          20000
$Flags:                       	( "no pierce shields" )
$Impact Explosion:		Mekhu_Impact
$Impact Explosion Radius:	3.0
$FOF:                           0.2


;;This weapon inflicts no damage. - Tolwyn 09/02/04
$Name:                          @Fake-Ion Turret
$Model File:                    none
@Laser Bitmap:			Reaper_Bitmap
@Laser Glow:			Ion_Glow
@Laser Color:		212, 16, 229
@Laser Color2:		0, 0, 0
@Laser Length:		16.0
@Laser Head Radius: 	1.5
@Laser Tail Radius: 	1.5
$Mass:				0.00003
$Velocity:                    	2250.0
$Fire Wait:                   	0.25
$Damage:                    	30
$Armor Factor:          1.0
$Shield Factor:         0.75
$Subsystem Factor:      0.35
$Lifetime:                    	6.0
$Energy Consumed:       1.75
$Cargo Size:            0.0
$Homing:                      	NO
$LaunchSnd:                   	80
$ImpactSnd:                   	85
+Weapon Range:          15000
$Flags:                       	( "no pierce shields" )
$Impact Explosion:		Mekhu_Impact
$Impact Explosion Radius:	1.5
$FOF:                           0.2


$Name:                          @Mass Driver Turret
$Model File:			none
@Laser Bitmap:			Massd
@Laser Glow:			none
@Laser Color:           0, 0, 0
@Laser Color2:          0, 0, 0
@Laser Length:          15.0
@Laser Head Radius:     2.55
@Laser Tail Radius:     2.40
$Mass:                          0.0002
$Velocity:              	3000.0
$Fire Wait:                     0.75	
$Damage:                        90
$Armor Factor:		1.0
$Shield Factor:		1.0
$Subsystem Factor:	1.0
$Lifetime:                      8.0
$Energy Consumed:	5.0	
$Cargo Size:		0.0	
$Homing:                        NO
$LaunchSnd:                     116
$ImpactSnd:                     85
+Weapon Range:          22000
$Flags:                         ( "Big Ship" "no pierce shields" )
$Impact Explosion:            	Vapula_Impact
$Impact Explosion Radius:       4.0
$FOF:                           0.2







$Name:                          @K Laser Turret
$Model File:			none
@Laser Bitmap:			Laser_Bitmap
@Laser Glow:			Laser_Glow
@Laser Color:		229, 31, 28
@Laser Color2:		0, 0, 0
@Laser Length:		24.0
@Laser Head Radius: 	2.0
@Laser Tail Radius: 	2.0
$Mass:				0.00003
$Velocity:              	2500.0
$Fire Wait:             	0.5
$Damage:                      	60.0
$Armor Factor:          1.0
$Shield Factor:         0.5
$Subsystem Factor:      0.35
$Lifetime:              	8.0
$Energy Consumed:       4.0
$Cargo Size:            0.0
$Homing:                      	NO
$LaunchSnd:                   	110
$ImpactSnd:                   	85
+Weapon Range:          20000
$Flags:                       	( "no pierce shields" )
$Impact Explosion:              expmissilehit1
$Impact Explosion Radius:       0.1
$FOF:                           0.2


;;This weapon inflicts no damage. - Tolwyn 09/02/04
$Name:                          @K Fake-Laser Turret
$Model File:                    none
@Laser Bitmap:			Laser_Bitmap
@Laser Glow:			Laser_Glow
@Laser Color:		229, 31, 28
@Laser Color2:		0, 0, 0
@Laser Length:		20.0
@Laser Head Radius: 	1.5
@Laser Tail Radius: 	1.5
$Mass:				0.00002
$Velocity:                    	2000.0
$Fire Wait:                   	0.33
$Damage:                    	30
$Armor Factor:          1.0
$Shield Factor:         0.5
$Subsystem Factor:      0.35
$Lifetime:                    	6.0
$Energy Consumed:       2.0
$Cargo Size:            0.0
$Homing:                      	NO
$LaunchSnd:                   	110
$ImpactSnd:                   	85
+Weapon Range:          15000
$Flags:                       	( "no pierce shields" )
$Impact Explosion:              expmissilehit1
$Impact Explosion Radius:       0.1
$FOF:                           0.2


$Name:                          @K Tachyon Turret
$Model File:			none
@Laser Bitmap:			tachyon
@Laser Glow:			tachyon_glow
@Laser Color:		197, 208, 229
@Laser Color2:		0, 0, 0
@Laser Length:		24
@Laser Head Radius:	5.0
@Laser Tail Radius:	4.75
$Mass:                          0.00004
$Velocity:              	3500.0
$Fire Wait:                     1.0	
$Damage:                        150
$Armor Factor:		1.0
$Shield Factor:		1.33
$Subsystem Factor:	0.5
$Lifetime:                      10.0
$Energy Consumed:	6.0	
$Cargo Size:		0.0	
$Homing:                        NO
$LaunchSnd:                     96
$ImpactSnd:                     85
+Weapon Range:          32000
$Flags:                         ( "Big Ship" "no pierce shields" )
$Impact Explosion:              expmissilehit1
$Impact Explosion Radius:       10.0
$FOF:                           0.2


$Name: 				@K Anti-Mater Turret
$Model File: 			none
@Laser Bitmap: 			AMG_Bitmap
@Laser Glow: 			Laser_Glow
@Laser Color: 		229, 208, 16
@Laser Color2: 		0, 0, 0
@Laser Length: 		36
@Laser Head Radius: 	9.0
@Laser Tail Radius: 	9.0
$Mass: 				0.00015
$Velocity: 			4500.0
$Fire Wait: 			5.0
$Damage: 			600
$Blast Force: 				300
$Inner Radius: 				22.0
$Outer Radius: 				28.0
$Armor Factor: 		1.0
$Shield Factor: 	1.0
$Subsystem Factor: 	0.75
$Lifetime: 			15.0
$Energy Consumed: 	32.0
$Cargo Size: 		0.0
$Homing: 			NO
$Swarm: 		2
$LaunchSnd: 			111
$ImpactSnd: 			85
+Weapon Range: 		48000
$Flags: 			( "Big Ship" "huge" "no pierce shields" )
$Impact Explosion: 		expmissilehit1
$Impact Explosion Radius: 	15.0
$FOF:                           0.2


;;This weapon inflicts no damage. - Tolwyn 09/02/04
$Name: 				@K Anti-Mater Turret Fake
$Model File: 			none
@Laser Bitmap: 			AMG_Bitmap
@Laser Glow: 			Laser_Glow
@Laser Color: 		229, 208, 16
@Laser Color2: 		0, 0, 0
@Laser Length: 		30
@Laser Head Radius: 	6.0
@Laser Tail Radius: 	6.0
$Mass: 				0.000075
$Velocity: 			4000.0
$Fire Wait: 			2.5
$Damage: 			300
$Blast Force: 				100.0
$Inner Radius: 				22.0
$Outer Radius: 				28.0
$Armor Factor: 		1.0
$Shield Factor: 	1.0
$Subsystem Factor: 	0.5
$Lifetime: 			12.0
$Energy Consumed: 	16.0
$Cargo Size: 		0.0
$Homing: 			NO
$Swarm: 		2
$LaunchSnd: 			111
$ImpactSnd: 			85
+Weapon Range: 		32000
$Flags: 			( "Big Ship" "huge" "no pierce shields" )
$Impact Explosion: 		expmissilehit1
$Impact Explosion Radius: 	15.0
$FOF:                           0.2





$Name:                          @K Ion Turret
$Model File:			none
@Laser Bitmap:			Reaper_Bitmap
@Laser Glow:			Ion_Glow
@Laser Color:		212, 16, 229
@Laser Color2:		0, 0, 0
@Laser Length:		20.0
@Laser Head Radius: 	3.0
@Laser Tail Radius: 	3.0
$Mass:				0.00004
$Velocity:              	3000.0
$Fire Wait:             	0.66
$Damage:                      	80.0
$Armor Factor:          1.0
$Shield Factor:         0.66
$Subsystem Factor:      0.5
$Lifetime:              	8.0
$Energy Consumed:       4.0
$Cargo Size:            0.0
$Homing:                      	NO
$LaunchSnd:                   	80
$ImpactSnd:                   	85
+Weapon Range:          24000
$Flags:                       	( "no pierce shields" )
$Impact Explosion:		Mekhu_Impact
$Impact Explosion Radius:	3.0
$FOF:                           0.2


;;This weapon inflicts no damage. - Tolwyn 09/02/04
$Name:                          @K Fake-Ion Turret
$Model File:                    none
@Laser Bitmap:			Reaper_Bitmap
@Laser Glow:			Ion_Glow
@Laser Color:		212, 16, 229
@Laser Color2:		0, 0, 0
@Laser Length:		16.0
@Laser Head Radius: 	1.5
@Laser Tail Radius: 	1.5
$Mass:				0.00003
$Velocity:                    	2500.0
$Fire Wait:                   	0.33
$Damage:                    	40
$Armor Factor:          1.0
$Shield Factor:         0.66
$Subsystem Factor:      0.5
$Lifetime:                    	6.0
$Energy Consumed:       2.0
$Cargo Size:            0.0
$Homing:                      	NO
$LaunchSnd:                   	80
$ImpactSnd:                   	85
+Weapon Range:          18000
$Flags:                       	( "no pierce shields" )
$Impact Explosion:		Mekhu_Impact
$Impact Explosion Radius:	1.5
$FOF:                           0.2


$Name:                          @K Neutron Turret
$Model File:			none
@Laser Bitmap:			Neutron_Bitmap
@Laser Glow:			Neutron_Glow
@Laser Color:		229, 107, 25
@Laser Color2:		0, 0, 0
@Laser Length:       	8.0
@Laser Head Radius:	2.25
@Laser Tail Radius:	2.20
$Mass:                          0.00003
$Velocity:              	3250.0
$Fire Wait:                     1.0	
$Damage:                        100
$Armor Factor:		1.0
$Shield Factor:		1.0
$Subsystem Factor:	0.75
$Lifetime:                      8.0
$Energy Consumed:	5.0	
$Cargo Size:		0.0	
$Homing:                        NO
$LaunchSnd:                     79
$ImpactSnd:                     85
+Weapon Range:          26400
$Flags:                         ( "Big Ship" "no pierce shields" )
$Impact Explosion:		Circe_Impact
$Impact Explosion Radius:	4.4
$FOF:                           0.2


$Name:                          @K Meson Blaster Turret
$Model File:			none
@Laser Bitmap:			meson
@Laser Glow:			meson_glow
@Laser Color:		70, 229, 7
@Laser Color2:		0, 0, 0
@Laser Length:		36.0	
@Laser Head Radius:	7.5
@Laser Tail Radius:	7.5
$Mass:                          0.00006
$Velocity:              	3250.0
$Fire Wait:                     1.5	
$Damage:                        120
$Armor Factor:		1.0
$Shield Factor:		1.15
$Subsystem Factor:	0.85
$Lifetime:                      8.0
$Energy Consumed:	7.0	
$Cargo Size:		0.0	
$Homing:                        NO
$LaunchSnd:                     81
$ImpactSnd:                     85
+Weapon Range:          28000
$Flags:                         ( "Big Ship" "no pierce shields" )
$Impact Explosion:              Maxim_Impact
$Impact Explosion Radius:	6.6
$FOF:                           0.2

#End

#Secondary Weapons

;=====>> SECONDARY WEAPONS<<=======

;=====>> FIGHTER MISSILES<<=======

$Name:                          @Dart Dumbfire
+Title:                         XSTR("Dart Dumbfire (Range: 20km /Lifetime: 10s)", -1)
+Description:
XSTR(
"Standard Values (High-Payload Dumbfire)
Velocity  2000 m/s	Level 1.0 Hull Damage	
Lock Time 0.0s	    Level 1.5 Shield Damage	
Damage   1350				  Level 2.0 Subsystem Damage", 3310)
$end_multi_text
+Tech Title:			XSTR("Dart Dumbfire", -1)
+Tech Anim:			2_tech_dart
+Tech Description:
XSTR("A simple weapon, the Dart dumbfire (DF) missile is a point-and-shoot weapon carried on almost every fighter in the Terran fleet. 
It is unjammable due to the absence of guidance systems, and costs less than any other missile type. 

The dumbfire doesn't require any type of lock and has no homing capability. Pilots find it most useful against targets with predictable reactions - at close range, a single dumbfire can diminish shields enough to plant a few devastating shots from an energy gun.", -1)
$end_multi_text
$Model File:			tcm_dart.pof
$Mass:				1.5
$Velocity:		2000.0
$Fire Wait:			0.2
$Damage:		1350.0														
$Blast Force:			200.0
$Inner Radius:			30.0													
$Outer Radius:			60.0													
$Shockwave Speed:		150.0											
$Armor Factor:		1.0
$Shield Factor:		1.5
$Subsystem Factor:	2.0
$Lifetime:			10.0
$Energy Consumed:		0.0													
$Cargo Size:		2.5													
$Homing:			No
$LaunchSnd:			87														
$ImpactSnd:			88														
$FlyBySnd:			-1
$Rearm Rate:		0.5													
$Flags:				( "in tech database" "player allowed" )                                          
$Trail:																									
	+Start Width:           0.2                                       
	+End Width: 	        0.45                                       
	+Start Alpha:		0.5
	+End Alpha:		0.0
	+Max Life:		0.8                                       
	+Bitmap:		newmiss3
$Icon:					IconDart
$Anim:					LoadoutDart
$Impact Explosion:			expmissilehit1
$Impact Explosion Radius:		20.0


$Name:                          @Pilum FF
+Title:                         XSTR("Pilum FF (Range: 35km /View Cone: 320 d)", -1)
+Description:
XSTR(
"Std Values (Fire & Forget) Maneuv 576 deg/sec
Velocity  1400 m/s	 Level 1.0 Hull Damage	
Lock Time 0.0s	    Level 0.5 Shield Damage	
Damage   375				  Level 0.25 Subsystem Damage", 3310)
$end_multi_text
+Tech Title:			XSTR("Pilum Friend-or-Foe", -1)
+Tech Anim:			2_tech_pilum
+Tech Description:
XSTR("The Pilum friend-or-foe (FF) missile was developed once ship systems were able to distinguish between friendly and enemy ships. 
Capable of identifying the distinctive Confederation ship signal, it makes a beeline for the nearest ship that isn't broadcasting that signal. 

This has resulted in the destruction of several Terran ships whose communications systems were damaged. In spite of this inherent danger, both sides continue to use the FF as standard armament for medium and heavy fighters. 

This missile doesn't require a lock, and it will acquire a new target if the current one is destroyed before detonation.", -1)
$end_multi_text
$Model File:			misc_ghostmissile.pof
$Mass:				3.0
$Velocity:		1400.0
$Fire Wait:			1.5
$Damage:		375.0														
$Blast Force:			100.0
$Inner Radius:			10.0													
$Outer Radius:			20.0													
$Shockwave Speed:		200.0													
$Armor Factor:		1.0
$Shield Factor:		0.5
$Subsystem Factor:	0.25
$Lifetime:			25.0
$Energy Consumed:		0.0													
$Cargo Size:		10.0													
$Homing:			YES
	+Type:		HEAT													
	+Turn Time:		0.625
	+View Cone:		320.0
$LaunchSnd:		87														
$ImpactSnd:		107														
$FlyBySnd:			-1
$Rearm Rate:		1.0												
$Flags:				( "in tech database" "player allowed" "Spawn Pilum FF Child,1" )                                     
$Trail:																									
	+Start Width:           0.4                                       
	+End Width: 	        0.05
	+Start Alpha:		1.0
	+End Alpha:		0.0
	+Max Life:		0.8                                       
	+Bitmap:		empty									
$Icon:					IconPilum
$Anim:					LoadoutPilum
$Spawn Angle:                   	0.1


$Name:                          @Spiculum IR
+Title:                         XSTR("Spiculum IR (Range: 32km /Lifetime: 20s)", -1)
+Description:
XSTR(
"Std Values (Med Target Lock) Maneuv 540 deg/sec
Velocity  1600 m/s	 Level 1.0 Hull Damage	
Lock Time 2.0s	    Level 0.5 Shield Damage	
Damage   525				  Level 0.5 Subsystem Damage", -1)
$end_multi_text
+Tech Title:			XSTR("Spiculum Image-Recognition", -1)
+Tech Anim:			2_tech_spiculum
+Tech Description:
XSTR("The Spiculum image-recognition (IR) missile uses computer imaging to identify and 'memorize' a targeted ship. 

Once a fighter gains a lock and launches the IR, electronic and visual signatures specific to that target are copied to the missile's AI program. 
It's difficult to evade.", -1)
$end_multi_text
$Model File:			tcm_spiculum.pof
$Mass:				3.5
$Velocity:		1600.0                   ;was 250
$Fire Wait:			2.25
$Damage:		525.0														
$Blast Force:			125.0
$Inner Radius:			15.0													
$Outer Radius:			30.0													
$Shockwave Speed:		200.0													
$Armor Factor:		1.0
$Shield Factor:		0.5
$Subsystem Factor:	0.5
$Lifetime:			20.0             ;was 4.2
$Energy Consumed:		0.0													
$Cargo Size:		10.0													
$Homing:			YES
	+Type:		ASPECT												
	+Turn Time:		0.666             ;was 0.7
	+Min Lock Time:		2.0			
	+Lock Pixels/Sec:		200              
	+Catch-up Pixels/Sec:		300				
	+Catch-up Penalty:		2									
$LaunchSnd:			87														
$ImpactSnd:			88														
$FlyBySnd:			-1
$Rearm Rate:		1.0												
$Flags:				( "in tech database"  "No Dumbfire" "player allowed" )
$Trail:																									
	+Start Width:           0.2                                       
	+End Width: 	        0.45                                       
	+Start Alpha:		0.5
	+End Alpha:		0.0
	+Max Life:		0.8                                       
	+Bitmap:		newmiss3										
$Icon:					IconSpiculum
$Anim:					LoadoutSpiculum
$Impact Explosion:			expmissilehit1
$Impact Explosion Radius:		20.0


$Name:                          @Javelin HS
+Title:                         XSTR("Javelin HS (Range: 27km /Lifetime: 15s)", -1)
+Description:
XSTR(
"Std Values (Fast Target Lock) Maneuv 411 deg/sec
Velocity  1800 m/s	 Level 1.0 Hull Damage	
Lock Time 1.0s	     Level 0.75 Shield Damage	
Damage   600				  Level 0.5 Subsystem Damage", -1)
$end_multi_text
+Tech Title:			XSTR("Javelin Heat-Seeker", -1)
+Tech Anim:			2_tech_javelin
+Tech Description:
XSTR("The Javelin heat-seeker (HS) is an inexpensive, simple weapon that has served in various armed forces since the late 1900s. 

The engines of fighters and capital ships generate significant heat, a fact that the HS uses to its advantage. 

The operation is simple - the missile tracks down the thermal signature of the target's engines. This requires the lock to be acquired from the rear. 
Heat-seekers, along with dumbfire missiles, are the most common missile carried on fighters.", -1)
$end_multi_text
$Model File:			tcm_javelin.pof
$Mass:				4.0
$Velocity:		1800.0
$Fire Wait:			3.0
$Damage:		600.0														
$Blast Force:			150.0
$Inner Radius:			20.0													
$Outer Radius:			40.0													
$Shockwave Speed:		200.0												
$Armor Factor:		1.0
$Shield Factor:		0.75
$Subsystem Factor:	0.5
$Lifetime:			15.0 		;old 3.6
$Energy Consumed:		0.0													
$Cargo Size:		10.0													
$Homing:			YES
	+Type:		JAVELIN												
	+Turn Time:		0.875    	;was 0.7
	+Min Lock Time:		1.0			
	+Lock Pixels/Sec:		1500              
	+Catch-up Pixels/Sec:		3000				
	+Catch-up Penalty:		3
$LaunchSnd:			87														
$ImpactSnd:			88														
$FlyBySnd:			-1
$Rearm Rate:		1.0												
$Flags:				( "in tech database"  "No Dumbfire" "player allowed" )
$Trail:																									
	+Start Width:           0.2                                       
	+End Width: 	        0.4                                       
	+Start Alpha:		0.5
	+End Alpha:		0.0
	+Max Life:		1.0                                       
	+Bitmap:		newmiss3										
$Icon:					IconJavelin
$Anim:					LoadoutJavelin
$Impact Explosion:			expmissilehit1
$Impact Explosion Radius:		20.0


$Name:                          Lance
+Title:                         XSTR("Torpedo (Range: 30km /Lifetime : 30s)", -1)
+Description:
XSTR(
"Std Val (Hvy Anti-Cruis Torp) Maneuv 144 deg/sec
Velocity  1000 m/s	 Level 1.0 Hull Damage	
Lock Time 6.0s	    Level 1.0 Shield Damage	
Damage   36000				Level 0.5 Subsystem Damage", -1)
$end_multi_text
+Tech Title:			XSTR("Lance", -1)
+Tech Anim:                     2_tech_lance
+Tech Description:
XSTR("A mainstay in both Terran and Kilrathi fleets, the torpedo is a large, maneuverable warhead used against capital ships and bases. 

It has a built-in image-recognition system that locks onto the target, and even laser turrets can't shoot it down. 
Although the lock time is longer than that of any other missile, the torpedo is the only fighter weapon that can easily destroy carriers.", -1)
$end_multi_text
$Model File:                  	tcm_lance.pof
$Mass:                        	20.0
$Velocity:              1000.0
$Fire Wait:                   	10.0
$Damage:                36000
$Blast Force:                 	800.0
$Inner Radius:                	100.0
$Outer Radius:                	200.0
$Shockwave Speed:             	0.0
$Armor Factor:          1.0
$Shield Factor:         1.0
$Subsystem Factor:      0.5
$Lifetime:              	30.0
$Energy Consumed:       	0.0
$Cargo Size:            40.0
$Homing:			YES
	+Type:		ASPECT
	+Turn Time:		2.5
	+Min Lock Time:		6.0
	+Lock Pixels/Sec:		40
	+Catch-up Pixels/Sec:		120
	+Catch-up Penalty:		12
$LaunchSnd:             	97
$ImpactSnd:             	88
$FlyBySnd:              	-1
$Rearm Rate:            2.0
$Flags:                       	( "in tech database" "player allowed" "No Dumbfire" "bomb" "huge" "pierce shields" )
$Trail:
      +Start Width:         	0.4
      +End Width:           	1.0
      +Start Alpha:         	0.5
      +End Alpha:           	0.0
      +Max Life:            	2.0
      +Bitmap:              	newmiss1
$Icon:                        		IconLance
$Anim:					LoadoutLance
$Impact Explosion:            		exp07
$Impact Explosion Radius:     		45.0


$Name:                        	Warhammer CSM
+Title:                         XSTR("Warhammer CSM (Range: 48km /Lifetime : 60s)", -1)
+Description:
XSTR(
"Std Val (Anti-Cruis Hvy Torp) Maneuv 100 deg/sec
Velocity  800 m/s	 Level 1.0 Hull Damage	
Lock Time 12.0s	   Level 1.5 Shield Damage	
Damage   54000				Level 0.5 Subsystem Damage", -1)
$end_multi_text
+Tech Title:			XSTR("Warhammer", -1)
+Tech Anim:                     2_tech_warhammer
+Tech Description:
XSTR("Deployed exclusively from capships, the CapShip missile is a huge, lockable missile that carries a powerful anti-matter warhead capable of taking out other capital ships and tactical planetary targets. 

Mostly found on launch batteries aboard modern warships, it is best used for long range and standoff attacks. 
This missile is highly effective and not easily destroyed by point defense weaponry.", -1)
$end_multi_text
$Model File:                  	tcm_warhammer.pof
$Mass:                        	30.0
$Velocity:               800.0
$Fire Wait:                   	20.0
$Damage:                 54000
$Blast Force:                 	1600.0
$Inner Radius:                	200.0
$Outer Radius:                	400.0
$Shockwave Speed:             	0.0
$Armor Factor:           1.0
$Shield Factor:          1.5
$Subsystem Factor:       0.5
$Lifetime:                    	60.0
$Energy Consumed:             	0.0
$Cargo Size:             40.0
$Homing:			YES
	+Type:		ASPECT
	+Turn Time:		3.6
	+Min Lock Time:		12.0
	+Lock Pixels/Sec:		30
	+Catch-up Pixels/Sec:		120
	+Catch-up Penalty:		15
$Free Flight Time:       	1.0
$LaunchSnd:              	97
$ImpactSnd:              	88
$FlyBySnd:              	 -1
$Rearm Rate:             2.0
$Flags:                       	( "in tech database" "No Dumbfire" "bomb" "huge" "player allowed" )
$Trail:
      +Start Width:         	0.5
      +End Width:           	2.5
      +Start Alpha:         	0.5
      +End Alpha:           	0.0
      +Max Life:            	2.0
      +Bitmap:              	newmiss1
$Impact Explosion:            		exp07
$Impact Explosion Radius:     		45.0


$Name:                        	Warhammer CSM#long_range
$Model File:                  	tcm_warhammer.pof
$Mass:                        	30.0
$Velocity:               800.0
$Fire Wait:                   	20.0
$Damage:                 54000
$Blast Force:                 	1600.0
$Inner Radius:                	200.0
$Outer Radius:                	400.0
$Shockwave Speed:             	0.0
$Armor Factor:           1.0
$Shield Factor:          1.5
$Subsystem Factor:       0.5
$Lifetime:                    	180.0
$Energy Consumed:             	0.0
$Cargo Size:             40.0
$Homing:			YES
	+Type:		 ASPECT
	+Turn Time:		3.6
	+Min Lock Time:		12.0
	+Lock Pixels/Sec:		30
	+Catch-up Pixels/Sec:		120
	+Catch-up Penalty:		15
$Free Flight Time:       	1.0
$LaunchSnd:              	97
$ImpactSnd:              	88
$FlyBySnd:               	-1
$Rearm Rate:             2.0
$Flags:                       	( "No Dumbfire" "bomb" "huge" )
$Trail:
      +Start Width:         	0.5
      +End Width:           	2.5
      +Start Alpha:         	0.5
      +End Alpha:           	0.0
      +Max Life:            	2.0
      +Bitmap:              	newmiss1
$Impact Explosion:            		exp07
$Impact Explosion Radius:     		45.0


$Name:                          @Porcupine
+Title:                         XSTR("Porcupine (Range: 72km /View Cone: 360 d)", -1)
+Description:
XSTR(
"Std Values (Anti-Ships Mines) Maneuv 120 deg/sec
Velocity  800 m/s	 Level 1.0 Hull Damage	
Lock Time 0.0s	    Level 1.0 Shield Damage	
Damage   3600				 Level 1.0 Subsystem Damage", -1)
$end_multi_text
+Tech Anim:			2_tech_porcupine
+Tech Description:
XSTR("Mines are useful for booby-trapping areas that the enemy may pass through such as jump points, gaps in asteroid fields and pulsar shadows. 

The Confederation and Kilrathi's latest mines have simplified guidance systems that can seek out disabled ships. Since mines move so slowly and have a low radar cross signature, ship detection systems are hard pressed to track them with sensors or radar. 

This deadly device has limited homing capabilities and built-in proximity sensors, detonation does not require contact.", -1)
$end_multi_text
$Model File:			misc_ghostmissile.pof
$Mass:				3.0
$Velocity:		800.0
$Fire Wait:			5.0
$Damage:		3600.0														
$Blast Force:			300.0
$Inner Radius:			80.0													
$Outer Radius:			160.0													
$Shockwave Speed:		100.0												
$Armor Factor:		1.0
$Shield Factor:		1.0
$Subsystem Factor:	1.0
$Lifetime:			90.0
$Energy Consumed:		0.0													
$Cargo Size:		5.0													
$Homing:			YES
	+Type:		HEAT													
	+Turn Time:		3.0
	+View Cone:		360.0
$LaunchSnd:		87														
$ImpactSnd:		107														
$FlyBySnd:			-1
$Rearm Rate:		1.5												
$Flags:				( "in tech database" "player allowed" "Spawn Porcupine Child,1" )                                     
$Trail:																									
	+Start Width:           0.4                                       
	+End Width: 	        0.05
	+Start Alpha:		1.0
	+End Alpha:		0.0
	+Max Life:		0.8                                       
	+Bitmap:		empty									
$Icon:					IconPorcupine
$Anim:					LoadoutPorcupine
$Impact Explosion Radius:		0.0

;=====>>AI ONLY WEAPONS<<=======

$Name:                          @Spiculum IR#turretSP
$Model File:			tcm_spiculum.pof
$Mass:				3.0
$Velocity:		 1600.0
$Fire Wait:			3.5
$Damage:		 450.0															
$Blast Force:			125.0
$Inner Radius:			10.0													
$Outer Radius:			20.0													
$Shockwave Speed:		200.0													
$Armor Factor:		 1.0
$Shield Factor:		 0.5
$Subsystem Factor:	 0.5
$Lifetime:			15.0
$Energy Consumed:		0.0													
$Cargo Size:		 10.0													
$Homing:			YES
	+Type:		 ASPECT												
	+Turn Time:		0.666
	+Min Lock Time:		2.0			
	+Lock Pixels/Sec:		99              
	+Catch-up Pixels/Sec:		120				
	+Catch-up Penalty:		6		
$Free Flight Time:       1.0		
$LaunchSnd:		 	87														
$ImpactSnd:		 	88														
$FlyBySnd:		 	-1
$Rearm Rate:		 2.0												
$Flags:				( "No Dumbfire" )                                          
$Trail:																									
	+Start Width:           0.2                                       
	+End Width: 	        0.45                                       
	+Start Alpha:		0.5
	+End Alpha:		0.0
	+Max Life:		0.8                                       
	+Bitmap:		newmiss3						
$Impact Explosion:			expmissilehit1
$Impact Explosion Radius:		20.0


$Name:                          @Spiculum IR#turretMP
$Model File:			tcm_spiculum.pof
$Mass:				3.0
$Velocity:		 1600.0
$Fire Wait:			3.5
$Damage:		 450.0															
$Blast Force:			125.0
$Inner Radius:			10.0													
$Outer Radius:			20.0													
$Shockwave Speed:		200.0													
$Armor Factor:		 1.0
$Shield Factor:		 0.5
$Subsystem Factor:	 0.5
$Lifetime:			15.0
$Energy Consumed:	 	0.0													
$Cargo Size:		 10.0													
$Homing:			YES
	+Type:		 ASPECT												
	+Turn Time:		0.666
	+Min Lock Time:		2.0			
	+Lock Pixels/Sec:		99              
	+Catch-up Pixels/Sec:		120				
	+Catch-up Penalty:		6		
$Free Flight Time:       0.1		
$LaunchSnd:		 	87														
$ImpactSnd:		 	88														
$FlyBySnd:		 	-1
$Rearm Rate:		 2.0												
$Flags:				( "No Dumbfire" )                                          
$Trail:																									
	+Start Width:           0.2                                       
	+End Width: 	        0.45                                       
	+Start Alpha:		0.5
	+End Alpha:		0.0
	+Max Life:		0.8                                       
	+Bitmap:		newmiss3						
$Impact Explosion:			expmissilehit1
$Impact Explosion Radius:		20.0


$Name:                          @Paw
+Title:                         XSTR("Paw (Range: 30km /Lifetime: 12s)", -1)
+Description:
XSTR(
"Standard Values (High-Payload Dumbfire)
Velocity  2500 m/s	  Level 1.0 Hull Damage	
Lock Time 0.0s	     Level 1.5 Shield Damage	
Damage   900				  Level 2.0 Subsystem Damage", 3310)
$end_multi_text
+Tech Title:                    XSTR("Paw", -1)
+Tech Anim:			2_tech_paw
+Tech Description:
XSTR("When the Terrans first started improving their Dart dumbfire rockets with heavier warheads, the Kilrathi were quick to retrofit their inventory as well. 

The result is that the newest dumbfire missiles are more likely to be used as heavy rockets for strike missions rather than light missiles. 

The Kilrathi Paw can be carried on any fighter when there is need for quick and easy firepower.", -1)
$end_multi_text
$Model File:			kim_paw.pof
$Mass:				1.5
$Velocity:		2500.0
$Fire Wait:			0.15
$Damage:		900.0														
$Blast Force:			150.0
$Inner Radius:			20.0													
$Outer Radius:			30.0													
$Shockwave Speed:		200.0											
$Armor Factor:		1.0
$Shield Factor:		1.5
$Subsystem Factor:	2.0
$Lifetime:			12.0
$Energy Consumed:		0.0													
$Cargo Size:		2.5													
$Homing:			No
$LaunchSnd:			87														
$ImpactSnd:			88														
$FlyBySnd:			-1
$Rearm Rate:		0.5													
$Flags:				( "in tech database" "player allowed" )                                          
$Trail:																									
	+Start Width:           0.2                                       
	+End Width: 	        0.45                                       
	+Start Alpha:		0.5
	+End Alpha:		0.0
	+Max Life:		0.8                                       
	+Bitmap:		newmiss4									
$Icon:					IconDumb
$Anim:					empty
$Impact Explosion:			expmissilehit1
$Impact Explosion Radius:		20.0


$Name:                          @Fang
+Title:                         XSTR("Fang FF (Range: 16km /View Cone: 240 d)", -1)
+Description:
XSTR(
"Std Values (Fire & Forget) Maneuv 540 deg/sec
Velocity  1600 m/s	 Level 1.0 Hull Damage	
Lock Time 0.0s	     Level 0.5 Shield Damage	
Damage   300				  Level 0.25 Subsystem Damage", 3310)
$end_multi_text
+Tech Title:                    XSTR("Fang", -1)
+Tech Anim:			2_tech_fang
+Tech Description:
XSTR("The Kilrathi's new IFF missile was first deployed during the violations of the False Peace. 

The new missile had a longer range and loitering time, more reliable tracking systems that were less likely to be duped by countermeasures, and the ability to re-lock on another target if the original lock was lost. 

The news of this new missile reached ConFleet Intel, who soon developed their own variant of this missile.", -1)
$end_multi_text
$Model File:			kim_fang.pof
$Mass:				3.0
$Velocity:		1600.0
$Fire Wait:			3.0
$Damage:		300.0														
$Blast Force:			75.0
$Inner Radius:			5.0													
$Outer Radius:			10.0													
$Shockwave Speed:		100.0													
$Armor Factor:		1.0
$Shield Factor:		0.5
$Subsystem Factor:	0.25
$Lifetime:			10.0
$Energy Consumed:		0.0													
$Cargo Size:		10.0													
$Homing:			YES
	+Type:		HEAT													
	+Turn Time:		0.666
	+View Cone:		240.0		
$LaunchSnd:				87														
$ImpactSnd:				88														
$FlyBySnd:				-1
$Rearm Rate:		1.0												
$Flags:				( "in tech database" "player allowed" )                                           
$Trail:																									
	+Start Width:           0.2                                       
	+End Width: 	        0.45                                       
	+Start Alpha:		0.5
	+End Alpha:		0.0
	+Max Life:		0.8                                       
	+Bitmap:		newmiss4	
$Icon:                        		empty
$Anim:                        		empty								
$Impact Explosion:			expmissilehit1
$Impact Explosion Radius:		20.0


$Name:                          @Claw
+Title:                         XSTR("Claw IR (Range: 21km /Lifetime: 15s)", -1)
+Description:
XSTR(
"Std Values (Med Target Lock) Maneuv 411 deg/sec
Velocity  1400 m/s	 Level 1.0 Hull Damage	
Lock Time 3.0s	      Level 0.5 Shield Damage	
Damage   375				  Level 0.5 Subsystem Damage", -1)
$end_multi_text
+Tech Title:                    XSTR("Claw", -1)
+Tech Anim:			2_tech_claw
+Tech Description:
XSTR("The Kilrathi's Image Recognition technology has been on par with the Terrans, it is a top-of-the-line dogfighting warhead that both has a powerful punch and is extremely difficult to avoid or dupe with countermeasures.", -1)
$end_multi_text
$Model File:			kim_claw.pof
$Mass:				3.5
$Velocity:		1400.0
$Fire Wait:			4.5
$Damage:		375.0														
$Blast Force:			100.0
$Inner Radius:			7.5													
$Outer Radius:			15.0													
$Shockwave Speed:		100.0													
$Armor Factor:		1.0
$Shield Factor:		0.5
$Subsystem Factor:	0.5
$Lifetime:			15.0
$Energy Consumed:		0.0													
$Cargo Size:		10.0													
$Homing:			YES
	+Type:		ASPECT												
	+Turn Time:		0.875
	+Min Lock Time:		3.0			
	+Lock Pixels/Sec:		80              
	+Catch-up Pixels/Sec:		120				
	+Catch-up Penalty:		4				
$LaunchSnd:			87														
$ImpactSnd:			88														
$FlyBySnd:			-1
$Rearm Rate:		1.0												
$Flags:				( "in tech database" "player allowed" )                                          
$Trail:																									
	+Start Width:           0.2                                       
	+End Width: 	        0.45                                       
	+Start Alpha:		0.5
	+End Alpha:		0.0
	+Max Life:		0.8                                       
	+Bitmap:		newmiss4	
$Icon:                   	empty
$Anim:                 			empty									
$Impact Explosion:			expmissilehit1
$Impact Explosion Radius:		20.0


;;Special missiles, Kilrathi aces only - Tolwyn 14/08/06
$Name:                          @Fang Ace
$Model File:			kim_fang.pof
$Mass:				3.5
$Velocity:		1500.0
$Fire Wait:			3.0
$Damage:		450.0														
$Blast Force:			100.0
$Inner Radius:			7.5													
$Outer Radius:			15.0													
$Shockwave Speed:		150.0													
$Armor Factor:		1.0
$Shield Factor:		0.5
$Subsystem Factor:	0.25
$Lifetime:			8.0
$Energy Consumed:		0.0													
$Cargo Size:		10.0													
$Homing:			YES
	+Type:		HEAT													
	+Turn Time:		0.875
	+View Cone:		240.0		
$LaunchSnd:				87														
$ImpactSnd:				88														
$FlyBySnd:				-1
$Rearm Rate:		1.0												
$Flags:				( "player allowed" )                                           
$Trail:																									
	+Start Width:           0.2                                       
	+End Width: 	        0.45                                       
	+Start Alpha:		0.5
	+End Alpha:		0.0
	+Max Life:		0.8                                       
	+Bitmap:		newmiss4							
$Impact Explosion:			expmissilehit1
$Impact Explosion Radius:		20.0

;;Special missiles, Kilrathi aces only - Tolwyn 14/08/06
$Name:                          @Claw Ace
+Tech Anim:			empty
$Model File:			kim_claw.pof
$Mass:				4.0
$Velocity:		1300.0
$Fire Wait:			4.5
$Damage:		562.5														
$Blast Force:			150.0
$Inner Radius:			10.0													
$Outer Radius:			20.0													
$Shockwave Speed:		150.0													
$Armor Factor:		1.0
$Shield Factor:		0.5
$Subsystem Factor:	0.5
$Lifetime:			10.0
$Energy Consumed:		0.0													
$Cargo Size:		10.0													
$Homing:			YES
	+Type:		ASPECT												
	+Turn Time:		1.0
	+Min Lock Time:		3.0			
	+Lock Pixels/Sec:		80              
	+Catch-up Pixels/Sec:		120				
	+Catch-up Penalty:		4				
$LaunchSnd:			87														
$ImpactSnd:			88														
$FlyBySnd:			-1
$Rearm Rate:		1.0												
$Flags:				( "player allowed" )                                          
$Trail:																									
	+Start Width:           0.2                                       
	+End Width: 	        0.45                                       
	+Start Alpha:		0.5
	+End Alpha:		0.0
	+Max Life:		0.8                                       
	+Bitmap:		newmiss4	
$Icon:                   		empty
$Anim:                 			empty									
$Impact Explosion:			expmissilehit1
$Impact Explosion Radius:		20.0

$Name:                          @Stalker
+Title:                         XSTR("Stalker HS (Range: 24km /Lifetime: 20s)", -1)
+Description:
XSTR(
"Std Values (Fast Target Lock) Maneuv 360 deg/sec
Velocity  1200 m/s	  Level 1.0 Hull Damage	
Lock Time 1.5s	      Level 0.75 Shield Damage	
Damage   450				  Level 0.5 Subsystem Damage", -1)
$end_multi_text
+Tech Title:                    XSTR("Stalker", -1)
+Tech Anim:			2_tech_stalker
+Tech Description:
XSTR("The Kilrathi version of the heat seeker uses the same simple and reliable technology deployed by the Terrans with all the attached pros and cons. 

The missile tracks down the thermal signature of the target's engines, and lock must be acquired from the rear. 
Heat-seekers, just like the Terrans, are the most common missile carried on Kilrathi fighters.", -1)
$end_multi_text
$Model File:			kim_stalker.pof
$Mass:				4.0
$Velocity:		1200.0
$Fire Wait:			6.0
$Damage:		450.0														
$Blast Force:			125.0
$Inner Radius:			10.0													
$Outer Radius:			20.0													
$Shockwave Speed:		100.0													
$Armor Factor:		1.0
$Shield Factor:		0.75
$Subsystem Factor:	0.5
$Lifetime:			20.0
$Energy Consumed:		0.0													
$Cargo Size:		10.0													
$Homing:			YES
	+Type:		JAVELIN												
	+Turn Time:		1.0
	+Min Lock Time:		1.5			
	+Lock Pixels/Sec:		1200              
	+Catch-up Pixels/Sec:		2400				
	+Catch-up Penalty:		6			
$LaunchSnd:			87														
$ImpactSnd:			88														
$FlyBySnd:			-1
$Rearm Rate:		1.0												
$Flags:				( "in tech database" "player allowed" )                                          
$Trail:																									
	+Start Width:           0.2                                       
	+End Width: 	        0.45                                       
	+Start Alpha:		0.5
	+End Alpha:		0.0
	+Max Life:		0.8                                       
	+Bitmap:		newmiss4	
$Icon:                        		empty
$Anim:                        		empty									
$Impact Explosion:			expmissilehit1
$Impact Explosion Radius:		20.0


$Name:                          Spear
+Title:                         XSTR("Spear Torpedo (Range: 27km /Lifetime: 30s)", -1)
+Description:
XSTR(
"Std Val (Conv Anti-Cruis Torp) Maneu 120 deg/sec
Velocity  900 m/s	  Level 1.0 Hull Damage	
Lock Time 8.0s	     Level 0.75 Shield Damage	
Damage   30000				 Level 0.5 Subsystem Damage", -1)
$end_multi_text
+Tech Title:                    XSTR("Spear", -1)
+Tech Anim:			2_tech_spear
+Tech Description:
XSTR("The Spear is the Kilrathi's default shipkiller torpedo. 

Just like the Terran Lance, it is a powerful weapon with a megaton nuclear warhead designed to penetrate phase shielding and attack the ship's armor and hull directly. 

A single Kilrathi bomber with a full loadout of these weapons can destroy multiple Terran capships if left unchecked.", -1)
$end_multi_text
$Model File:                  	kim_spear.pof
$Mass:                        	22.5
$Velocity:               900.0
$Fire Wait:                   	20.0
$Damage:                 30000
$Blast Force:                 	600.0
$Inner Radius:                	75.0
$Outer Radius:                	150.0
$Shockwave Speed:             	0.0
$Armor Factor:           1.0
$Shield Factor:          0.75
$Subsystem Factor:       0.5
$Lifetime:                    	30.0
$Energy Consumed:        	0.0
$Cargo Size:             40.0
$Homing:			YES
	+Type:		 ASPECT
	+Turn Time:		3.0
	+Min Lock Time:		8.0
	+Lock Pixels/Sec:		40
	+Catch-up Pixels/Sec:		120
	+Catch-up Penalty:		15
$LaunchSnd:              	97
$ImpactSnd:              	88
$FlyBySnd:               	-1
$Rearm Rate:              2.0
$Flags:                      	( "in tech database" "No Dumbfire" "bomb" "huge" "pierce shields" "player allowed" )
$Trail:
      +Start Width:         	0.5
      +End Width:           	3.0
      +Start Alpha:         	0.5
      +End Alpha:           	0.0
      +Max Life:            	2.0
      +Bitmap:              	newmiss2
$Impact Explosion:            		exp07
$Impact Explosion Radius:     		45.0


;;For use on Capships only - Tolwyn 06/09/06
$Name:                          Predator
+Title:                         XSTR("Predator Torpedo (Range: 42km /Lifetime: 60s)", -1)
+Description:
XSTR(
"Std Val (Conv Anti-Cruis Torp) Maneu 90 deg/sec
Velocity  700 m/s	  Level 1.0 Hull Damage	
Lock Time 16.0s	    Level 1.5 Shield Damage	
Damage   45000				 Level 0.5 Subsystem Damage", -1)
$end_multi_text
+Tech Title:                    XSTR("Predator", -1)
+Tech Anim:                     2_tech_predator
+Tech Description:
XSTR("The Kilrathi version of the capship missile is a long range, tactical cruise missile that can be deployed by anything from the tiniest corvette to the largest dreadnought. 

It's anti-matter warhead also allows it to destroy Terran capital ships and planetary installations. Expect spreads of these missiles to be launched from Kilrathi capital ships during missions.", -1)
$end_multi_text
$Model File:                  	kim_cruise_missile.pof
$Mass:                        	30.0
$Velocity:               700.0
$Fire Wait:                   	30.0
$Damage:                 45000
$Blast Force:                 	1200.0
$Inner Radius:                	150.0
$Outer Radius:                	300.0
$Shockwave Speed:             	0.0
$Armor Factor:           1.0
$Shield Factor:          1.5
$Subsystem Factor:       0.5
$Lifetime:                    	60.0
$Energy Consumed:             	0.0
$Cargo Size:             40.0
$Homing:                	YES
    +Type:               ASPECT
    +Turn Time:                	4.0
    +Min Lock Time:            	16.0
    +Lock Pixels/Sec:           	30
    +Catch-up Pixels/Sec:       	120
    +Catch-up Penalty:        		20
$Free Flight Time:       1.0
$LaunchSnd:              	97
$ImpactSnd:              	88
$FlyBySnd:               	-1
$Rearm Rate:             2.0
$Flags:                       	( "No Dumbfire" "bomb" "huge" "in tech database" "player allowed" )
$Trail:
      +Start Width:         	0.5
      +End Width:           	3.0
      +Start Alpha:         	0.5
      +End Alpha:           	0.0
      +Max Life:            	2.0
      +Bitmap:              	newmiss2
$Impact Explosion:            		exp07
$Impact Explosion Radius:     		45.0


;;For use on long range missile launchers only - Tolwyn 21/02/09
$Name:                          Predator#LongRange
$Model File:                  	kim_cruise_missile.pof
$Mass:                        	30.0
$Velocity:               700.0
$Fire Wait:                   	30.0
$Damage:                 45000
$Blast Force:                 	1200.0
$Inner Radius:                	150.0
$Outer Radius:                	300.0
$Shockwave Speed:             	0.0
$Armor Factor:           1.0
$Shield Factor:          1.5
$Subsystem Factor:       0.5
$Lifetime:                    	180.0
$Energy Consumed:             	0.0
$Cargo Size:             40.0
$Homing:                	YES
    +Type:               ASPECT
    +Turn Time:                	4.0
    +Min Lock Time:            	16.0
    +Lock Pixels/Sec:           	30
    +Catch-up Pixels/Sec:       	120
    +Catch-up Penalty:        		20
$Free Flight Time:       1.0
$LaunchSnd:              	97
$ImpactSnd:              	88
$FlyBySnd:               	-1
$Rearm Rate:             2.0
$Flags:                       	( "No Dumbfire" "bomb" "huge" )
$Trail:
      +Start Width:         	0.5
      +End Width:           	3.0
      +Start Alpha:         	0.5
      +End Alpha:           	0.0
      +Max Life:            	2.0
      +Bitmap:              	newmiss2
$Impact Explosion:            		exp07
$Impact Explosion Radius:     		45.0


$Name:                          @Scratch
+Title:                         XSTR("Scratch Mines (Rang: 63km /View Cone: 360 d)", -1)
+Description:
XSTR(
"Std Values (Anti-Ships Mines) Maneuv 120 deg/sec
Velocity  700 m/s	 Level 1.0 Hull Damage	
Lock Time 0.0s	     Level 1.0 Shield Damage	
Damage   2400			Level 1.0 Subsystem Damage", -1)
$end_multi_text
+Tech Title:                    XSTR("Scratch", -1)
+Tech Anim:			2_tech_scratch
+Tech Description:
XSTR("Just like the Terrans, the Kilrathi love to deploy mines as well. 

Mines can be used to channel enemy forces into an ambush zone, deter enemy shipping, sabotage jump points, or just be tossed off the back towards that fighter that's on your tail. 

Just like the Terrans, the Scratch mine has a powerful warhead and has limited guidance systems that let it seek out any nearby targets.", -1)
$end_multi_text
$Model File:			misc_ghostmissile.pof
$Mass:				3.0
$Velocity:		700.0
$Fire Wait:			6.0
$Damage:		2400.0														
$Blast Force:			200.0
$Inner Radius:			60.0													
$Outer Radius:			120.0													
$Shockwave Speed:		100.0												
$Armor Factor:		1.0
$Shield Factor:		1.0
$Subsystem Factor:	1.0
$Lifetime:			90.0
$Energy Consumed:		0.0													
$Cargo Size:		5.0													
$Homing:			YES
	+Type:		HEAT													
	+Turn Time:		3.0
	+View Cone:		360.0
$LaunchSnd:				87														
$ImpactSnd:				107														
$FlyBySnd:				-1
$Rearm Rate:		1.5												
$Flags:				( "in tech database" "Spawn Scratch Child,1" "player allowed" )                                     
$Trail:																									
	+Start Width:           0.2                                       
	+End Width: 	        0.45                                       
	+Start Alpha:		0.5
	+End Alpha:		0.0
	+Max Life:		0.8                                       
	+Bitmap:	        empty									
$Icon:			       		IconFF
$Anim:			       		empty
$Impact Explosion:	       		empty
$Impact Explosion Radius:      		0.0
$Spawn Angle:                  		0.1


$Name:                          @Claw#turret
$Model File:			kim_claw.pof
$Mass:				3.0
$Velocity:		1300.0
$Fire Wait:			6.0
$Damage:		300.0															
$Blast Force:			100.0
$Inner Radius:			7.5													
$Outer Radius:			15.0													
$Shockwave Speed:		100.0													
$Armor Factor:		1.0
$Shield Factor:		0.5
$Subsystem Factor:	0.5
$Lifetime:			12.0
$Energy Consumed:		0.0													
$Cargo Size:		10.0													
$Homing:			YES
	+Type:		ASPECT												
	+Turn Time:		1.0
	+Min Lock Time:		3.0			
	+Lock Pixels/Sec:		80              
	+Catch-up Pixels/Sec:		120				
	+Catch-up Penalty:		10		
$Free Flight Time:      1.0		
$LaunchSnd:			87														
$ImpactSnd:			88														
$FlyBySnd:			-1
$Rearm Rate:		1.0												
$Flags:				( "No Dumbfire" )                                          
$Trail:																									
	+Start Width:           0.2                                       
	+End Width: 	        0.45                                       
	+Start Alpha:		0.5
	+End Alpha:		0.0
	+Max Life:		0.8                                       
	+Bitmap:			newmiss3						
$Impact Explosion:			expmissilehit1
$Impact Explosion Radius:		20.0


;=====>>CHILDREN<<=======

$Name:                          @Pilum FF Child
+Tech Anim:                     empty
$Model File:			tcm_pilum.pof
$Mass:				2.5
$Velocity:		1400.0                   ;was 200
$Fire Wait:			1.5
$Damage:		225.0														
$Blast Force:			75.0
$Inner Radius:			5.0													
$Outer Radius:			10.0													
$Shockwave Speed:		100.0													
$Armor Factor:		1.0
$Shield Factor:		0.5
$Subsystem Factor:	0.25
$Lifetime:			15.0
$Energy Consumed:		0.0													
$Cargo Size:		10.0													
$Homing:                        YES
	+Type:          Heat
	+Turn Time:             0.625
	+View Cone:             240.0
$LaunchSnd:		87														
$ImpactSnd:		88														
$FlyBySnd:			-1
$Rearm Rate:		1.0											
$Flags:				( "Child" )                                     
$Trail:																									
	+Start Width:           0.2                                       
	+End Width: 	        0.45                                       
	+Start Alpha:		0.5
	+End Alpha:		0.0
	+Max Life:		0.8                                       
	+Bitmap:		newmiss3									
$Icon:					IconFF
$Anim:					empty
$Impact Explosion:			expmissilehit1
$Impact Explosion Radius:		20.0


$Name:                          @Porcupine Child
+Tech Anim:                     empty
$Model File:			tcm_porcupine.pof
$Mass:				3.0
$Velocity:		100.0
$Fire Wait:			2.0
$Damage:		2400.0														
$Blast Force:			300.0
$Inner Radius:			80.0													
$Outer Radius:			160.0													
$Shockwave Speed:		100.0													
$Armor Factor:		1.0
$Shield Factor:		1.0
$Subsystem Factor:	1.0
$Lifetime:			240.0
$Energy Consumed:		0.0													
$Cargo Size:		5.0													
$Homing:                        YES
	+Type:          Heat
	+Turn Time:             2.0
	+View Cone:             360.0
$LaunchSnd:		87														
$ImpactSnd:		88														
$FlyBySnd:			-1
$Rearm Rate:		1.5											
$Flags:				( "Child" )                                     
$Trail:																									
	+Start Width:           0.4                                       
	+End Width: 	        0.05                                       
	+Start Alpha:		0.5
	+End Alpha:		0.0
	+Max Life:		0.8                                       
	+Bitmap:		newmiss3									
$Icon:					IconFF
$Anim:					empty
$Impact Explosion:			expmissilehit1
$Impact Explosion Radius:		20.0


$Name:                          @Scratch Child
+Tech Anim:                     empty
$Model File:			kim_scratch.pof
$Mass:				3.0
$Velocity:		100.0
$Fire Wait:			3.0
$Damage:		1680.0														
$Blast Force:			200.0
$Inner Radius:			60.0													
$Outer Radius:			120.0													
$Shockwave Speed:		100.0												
$Armor Factor:		1.0
$Shield Factor:		1.0
$Subsystem Factor:	1.0
$Lifetime:			240.0
$Energy Consumed:		0.0													
$Cargo Size:		5.0													
$Homing:                        YES
	+Type:          Heat
	+Turn Time:             2.0
	+View Cone:             360.0
$LaunchSnd:		87														
$ImpactSnd:		88														
$FlyBySnd:			-1
$Rearm Rate:		1.5											
$Flags:				( "Child" )                                     
$Trail:																									
	+Start Width:           0.4                                       
	+End Width: 	        0.05                                       
	+Start Alpha:		0.5
	+End Alpha:		0.0
	+Max Life:		0.8                                       
	+Bitmap:		newmiss3									
$Icon:					IconFF
$Anim:					empty
$Impact Explosion:			expmissilehit1
$Impact Explosion Radius:		20.0


#End

#Beam Weapons

#End

#Countermeasures


$Name:   Type One
$Velocity:         240.0
$Fire Wait:        0.125
$Lifetime Min:          1.5
$Lifetime Max:          3.0
$LaunchSnd:        99
$Model:            misc_cmeasure.pof



#End


$Player Weapon Precedence: (
        "Laser"
        "Dart Dumbfire"
)
