#Mission Info

$Version: 0.10
$Name:  XSTR("Sheridan's Gambit", -1)
$Author: Kellan
$Created: 07/13/00 at 09:35:02
$Modified: 06/15/14 at 11:01:40
$Notes:
Just getting the Gorgon cannon all in one piece was challenge enough, but this mission has been through more iterations than almost any other I've made for Derelict. Except maybe Loop 2. Created by Kellan, wagered by BR five years later$End Notes:

$Mission Desc:
 XSTR("Alpha and Delta wings must guard the GTVX Gorgon experimental Meson cannon as the GTVA attempts to lure Shivan capital ships into it's range.
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 8
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 0.000000

+Player Entry Delay:
1.000000

+Viewer pos: 1626.678589, 18632.341797, -3525.117432
+Viewer orient:
	0.000000, 0.000000, 1.000000,
	-1.000000, 0.000000, 0.000000,
	0.000000, -1.000000, 0.000000


$Load Screen 640:	dl10.pcx
$Load Screen 1024:	2_dl10.pcx

$Skybox Model: starfield.pof

$AI Profile: FS2 RETAIL

#Command Briefing

$Stage Text:
 XSTR("Deneb 2372
GTD Ignatius
Armada Movements

Ten days ago the SD Nyarlathotep opened a stable jump corridor between the Tau Sigma and Sirius systems. While the GTVA Science Corps had known about this corridor previously, it was then far too unstable to travel safely. It appears that the Nyarlathotep stabilised the corridor somehow. Our top subspace physicists are still trying to work out how the Shivan destroyer achieved this.

The potential for such a technology should we be able to replicate it is enormous - more so even than the technology of the Knossos portal.", -1)
$end_multi_text
$Ani Filename: cb_train-01_c.ani
+Wave Filename: dl41_cb1.ogg

$Stage Text:
 XSTR("The Shivan Advance

The majority of the Shivan battlegroup has since moved out of Sirius and through Deneb, into Vega. They have not stopped to pursue any targets of opportunity unless they stood in the path of their relentless advance, as the shipyards in Sirius did. Fortunately the personnel and the photon artillery prototype under development there were successfully evacuated before the shipyard was destroyed.

While most of the Shivan capital ships have moved on to Vega, the Ravana class destroyer Azathoth and several smaller vessels remain in Deneb. We must now attempt to flush them out.", -1)
$end_multi_text
$Ani Filename: cb_sm1-04_a.ani
+Wave Filename: dl41_cb2.ogg

$Stage Text:
 XSTR("Nyarlathotep's Distress Calls

The arrival of the Shivans has brought an interesting phenomenon to light. It seems that the Nyarlathotep is still broadcasting some kind of signal to all Shivan vessels, which, it has been postulated, the Shivan vessels in the Phi Eridani stellar gas cloud homed in on. The signal has also been picked up by a Rakshasa class cruiser that the GTVI captured during the Second Great War.", -1)
$end_multi_text
$Ani Filename: cb_sm1-04_d.ani
+Wave Filename: dl41_cb3.ogg

$Stage Text:
 XSTR("Science Corps Suggestion

After analyzing the behaviour of the Shivans, Doctor James Sheridan, an eminent scientist in the field of Shivan research, believes that we can lure the Shivans into a trap using the cruiser as bait. With any luck, the Shivans will attempt to rescue their stricken cruiser, and thus open themselves up to attack. The instrument of their destruction will be the GTVX Gorgon cannon, the most powerful defensive weapon ever constructed by the GTVA Science Corps.

An extract of Doctor Sheridan's report on the Gorgon cannon follows.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: dl41_cb4.ogg

$Stage Text:
 XSTR("Extract from Doctor Sheridan's Report

''A standard Meson bomb detonates without focus and spreads its massive destructive power in a large spherical area. By stripping out and modifying a Zephyrus class vessel, it can be used to focus the Meson charge into a coherent beam with incredible destructive potential. While the cannon is fragile and unstable, no vessel of destroyer class or below can withstand the power that it unleashes.''

We're going to be putting this to the test soon. Report to mission briefing, pilots.", -1)
$end_multi_text
$Ani Filename: cb_sm2-10_e.ani
+Wave Filename: dl41_cb5.ogg

#Briefing
$start_briefing
$num_stages: 6
$start_stage
$multi_text
 XSTR("$g Command has authorised the deployment of the $f GTVX $f Gorgon experimental cannon for this operation. As you have heard, the cannon focuses the energy released during a Meson reaction into a coherent beam. Although the beam is powerful, the cannon itself has a low damage threshold. It is for this reason that we are deploying a considerable defensive force to protect the $f Gorgon.", -1)
$end_multi_text
$voice: dl41_b1.ogg
$camera_pos: 1055.377930, 3004.154785, 759.795654
$camera_orient:
	-0.999999, -0.000004, 0.001524,
	-0.001492, 0.206920, -0.978357,
	-0.000311, -0.978358, -0.206920
$camera_time: 1000
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 29
$team: Friendly
$class: GTG Zephyrus
$pos: 1003.747131, 11.300000, 211.368622
$label: Gorgon Cannon
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("You're part of that force, $f Alpha wing. The $f Gorgon will be defended by $f Alpha and $f Delta wings and the cruisers $f GTC $f Hyperion and $f GVCv $f Jilvaa. Due to the importance of this mission, you will be permitted to carry the $b UD-8 $b Kayser cannon, our most powerful primary cannon.

Bear in mind that while your primary objective will be to protect the $f Gorgon cannon, we would like the cruisers back in one piece if at all possible. We have more fronts than just this one to fight on, and we need every capital ship we can get.", -1)
$end_multi_text
$voice: dl41_b2.ogg
$camera_pos: 1055.377930, 3004.154785, 759.795654
$camera_orient:
	-0.999999, -0.000004, 0.001524,
	-0.001492, 0.206920, -0.978357,
	-0.000311, -0.978358, -0.206920
$camera_time: 1000
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 29
$team: Friendly
$class: GTG Zephyrus
$pos: 1003.747131, 11.300000, 211.368622
$label: Gorgon Cannon
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Aeolus
$pos: 130.737213, 6.800093, 470.271271
$label: Hyperion
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GVCv Sobek
$pos: 1925.287720, 6.800107, -139.111633
$label: Jilvaa
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: 1780.689331, 6.800027, 362.636749
$label: Alpha
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Horus
$pos: 1296.086670, 6.800124, 528.663452
$label: Delta
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The $b Rakshasa class cruiser, $h SC $h Nodens, captured by $g GTVI during the Second Great War, has been deployed approximately two kilometres from the $f Gorgon cannon. Despite being crewless, its computers continue to respond to the $r Shivan signal. Our engineers stripped the cruiser of most of it's weapons and engine assembly long ago. This will at least prevent the $r Shivans from using the vessel against us or any autopilot taking over and forcing the cruiser to depart. Instead, the $r Shivans will have to come and get the cruiser themselves.", -1)
$end_multi_text
$voice: dl41_b3.ogg
$camera_pos: 1774.981079, 3270.472656, -728.936646
$camera_orient:
	-0.922180, -0.000004, -0.386760,
	0.378389, 0.206920, -0.902223,
	0.080032, -0.978358, -0.190816
$camera_time: 1000
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 29
$team: Friendly
$class: GTG Zephyrus
$pos: 1003.747131, 11.300000, 211.368622
$label: Gorgon Cannon
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Aeolus
$pos: 130.737213, 6.800093, 470.271271
$label: Hyperion
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GVCv Sobek
$pos: 1925.287720, 6.800107, -139.111633
$label: Jilvaa
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: 1780.689331, 6.800027, 362.636749
$label: Alpha
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Horus
$pos: 1296.086670, 6.800124, 528.663452
$label: Delta
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Rakshasa
$pos: 1924.841431, 165.000763, -1451.671021
$label: Nodens
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Our captured cruiser has already attracted some $r Shivan attention. While only fighters have yet arrived, heavier support is sure to follow soon. The $r Shivans have attacked all $g GTVA vessels nearby, so it will be the job of $f Alpha and $f Delta to intercept any incoming fighters or bombers. Vessels attacking the $f Gorgon are to be given top priority. Everything else can take care of itself.", -1)
$end_multi_text
$voice: dl41_b4.ogg
$camera_pos: 1706.008179, 3232.753906, -564.481934
$camera_orient:
	-0.922180, -0.000004, -0.386760,
	0.378389, 0.206920, -0.902223,
	0.080032, -0.978358, -0.190816
$camera_time: 1000
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 29
$team: Friendly
$class: GTG Zephyrus
$pos: 1003.747131, 11.300000, 211.368622
$label: Gorgon Cannon
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Aeolus
$pos: 130.737213, 6.800093, 470.271271
$label: Hyperion
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GVCv Sobek
$pos: 1925.287720, 6.800107, -139.111633
$label: Jilvaa
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: 1514.774658, 6.799960, -997.060730
$label: Alpha
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Horus
$pos: -187.997559, 6.800329, -782.887695
$label: Delta
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Rakshasa
$pos: 1924.841431, 165.000763, -1451.671021
$label: Nodens
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Astaroth
$pos: 2782.914063, 0.006216, -1340.045776
$label: Gemini
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("If, or when, we lure the $r Shivan capital ships out of hiding, the $f GTVX $f Gorgon will handle them. The initiation sequence for a sustained blast from the cannon is considerable and your wings will be expected to fend off the $r Shivans until then. Don't engage the $r Shivan capital ships and don't get caught in the $f Gorgon's beam. The effects will be permanent, to say the least.", -1)
$end_multi_text
$voice: dl41_b5.ogg
$camera_pos: 3160.303711, 3425.178711, -1233.376221
$camera_orient:
	0.001371, -0.000004, 0.999999,
	-0.871413, 0.490548, 0.001196,
	-0.490548, -0.871414, 0.000669
$camera_time: 1000
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 29
$team: Friendly
$class: GTG Zephyrus
$pos: 1003.747131, 11.300000, 211.368622
$label: Gorgon Cannon
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: 1786.641724, 6.800102, -627.466125
$label: Alpha
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Horus
$pos: 1807.033813, 6.800030, -1316.386841
$label: Delta
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: 991.857971, -27.386051, -2375.548828
$label: Capital ships
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The instability of the $f Gorgon must be constantly compensated for to prevent a critical overload of the cannon's main reaction chambers and power regulators. It is for this reason that the cannon must be manned, however dangerous this may be. Defend the cannon at all costs, $f Alpha. The twenty-three technicians and scientists on board will be counting on you to get them through this.

Get down to the loading bays, $f Alpha. It's time to bag ourselves some $r Shivans.", -1)
$end_multi_text
$voice: dl41_b6.ogg
$camera_pos: 1650.758789, 1203.039429, 140.649445
$camera_orient:
	0.001371, -0.000004, 0.999999,
	-0.871413, 0.490548, 0.001196,
	-0.490548, -0.871414, 0.000669
$camera_time: 1000
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 29
$team: Friendly
$class: GTG Zephyrus
$pos: 1003.747131, 11.300000, 211.368622
$label: Gorgon Cannon
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: 1786.641724, 6.800102, -627.466125
$label: Alpha
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Horus
$pos: 1807.033813, 6.800030, -1316.386841
$label: Delta
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: 991.857971, -27.386051, -2375.548828
$label: Capital ships
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 6

$Formula: ( and 
   ( is-event-false-delay "Ungh" 0 ) 
   ( is-event-false-delay "We did it!" 0 ) 
   ( is-event-false-delay 
      "Mission ends in disaster" 
      0 
   )
)
$Multi text
    XSTR("You did not have authorisation to return to base, pilot. Your actions jeopardised the lives of those involved in this mission and the GTVA's objectives in this theatre. Desertion is grounds for a court martial, and you are confined to quarters pending your preliminary hearing. Until a military court decides otherwise, you are hereby stripped of your wings and all privileges bestowed upon you as an officer of the Galactic Terran-Vasudan Alliance.", -1)
$end_multi_text
$Voice: dl_des4.ogg
$Recommendation text:
    XSTR("Do not depart until told to do so.", -1)
$end_multi_text

$Formula: ( is-event-true-delay "We did it!" 0 ) 
$Multi text
    XSTR("The arrival of the SD Azathoth was unexpected and caught our forces off-guard. We had not expected to lure such a vessel into the area. It was only thanks to the quick action of the crew of the GTVX Gorgon cannon that we were able to eliminate the Shivan destroyer. It is the first major victory we can claim.

However, this victory comes at a price. The GVCv Jilvaa was annihilated by the Azathoth and the crew of the Gorgon cannon were killed in a Meson containment breach that destroyed the cannon. The loss of the prototype may be a blow, but it is the loss of life that is most terrible.", -1)
$end_multi_text
$Voice: dl41_db1.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( or 
   ( is-event-true-delay 
      "Mission ends in disaster" 
      0 
   )
   ( is-event-true-delay "Ungh" 0 ) 
)
$Multi text
    XSTR("The GTVX Gorgon cannon was destroyed by the Shivans, killing all 23 on board. We were only able to destroy the SC Chaugnar and as a result to Shivan fleet remains strong. The destruction of a vessel such as the SCv Hastur would have provided some relief for our hard-pressed forces.

We're received news that our operation to destroy the SD Azathoth also failed. The Shivan vessel destroyed the GTCv Endurance and moved into Vega, to join the rest of the Shivan fleet. Things do not bode well for the Alliance.", -1)
$end_multi_text
$Voice: dl41_db2.ogg
$Recommendation text:
    XSTR("Intercept Leo wing immediately to prevent the cannon's destruction.  If the Shivans board the Nodens the cannon will also be destroyed, so do not let this happen.", -1)
$end_multi_text

$Formula: ( and 
   ( has-departed 
      "Hyperion" 
   )
   ( is-event-true-delay "We did it!" 0 ) 
)
$Multi text
    XSTR("The GTC Hyperion survived this engagement and will now assist in strikes on the Shivan fleet elsewhere, bolstering our offensive capability.  Captain Jacobson of the Hyperion thanks the 212th for defending his vessel.", -1)
$end_multi_text
$Voice: dl41_db3.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( not 
      ( has-departed 
         "Hyperion" 
      )
   )
   ( is-event-true-delay "We did it!" 0 ) 
)
$Multi text
    XSTR("The GTC Hyperion did not survive this engagement. Considering the odds we faced this is not surprising, but with the loss of the GVCv Jilvaa in the same battle the Hyperion's survival would have been a much-needed break for our forces.", -1)
$end_multi_text
$Voice: dl41_db4.ogg
$Recommendation text:
    XSTR("Don't let Libra wing deal too much damage, and watch out for stray bombers.", -1)
$end_multi_text

$Formula: ( is-event-true-delay "We did it!" 0 ) 
$Multi text
    XSTR("I'm afraid that there's no time to rest. A GTVA strike force has run into serious trouble in Vega and you will be deployed ASAP to assist. Get ready for some more action, pilots.", -1)
$end_multi_text
$Voice: dl41_db5.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: Modified Setekh
$Alt: Modified Zephyrus
$Alt: GTVX Gorgon
$Alt: Beam Collar
$Alt: Captured Rakshasa

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules Mark II"	4
	"GTF Ares"	4
	"GTF Erinyes"	4
	"GTF Perseus"	1
	"GTF Myrmidon"	6
)

+Weaponry Pool: (
	"Subach HL-7"	24
	"Akheton SDG"	6
	"Morning Star"	4
	"Prometheus R"	18
	"Prometheus S"	14
	"UD-8 Kayser"	12
	"Circe"	10
	"Rockeye"	310
	"Tempest"	600
	"Hornet"	430
	"Tornado"	478
	"Harpoon"	244
	"Trebuchet"	60
	"Infyrno"	40
)

#Objects		;! 70 total

$Name: Alpha 1		;! Object #0
$Class: GTF Perseus
$Team: Friendly
$Location: -971.017883, 291.582245, 1801.405029
$Orientation:
	-0.628432, 0.007578, -0.777828,
	-0.000661, 0.999947, 0.010277,
	0.777865, 0.006972, -0.628393
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Azathoth		;! Object #1
$Class: SD Ravana
$Team: Hostile
$Location: 4016.000000, 2000.000000, -11378.700195
$Orientation:
	-0.642033, -0.588739, -0.491103,
	0.671776, -0.740692, 0.009717,
	-0.369476, -0.323672, 0.871047
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 5" 80 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Primary Banks: ( "LRed" )
+Subsystem: turret04
+Primary Banks: ( "LRed" )
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-destroyed-delay 
      10 
      "Demoth" 
      "Aries" 
   )
   ( not 
      ( is-destroyed-delay 
         0 
         "Gorgon Cannon" 
      )
   )
   ( not 
      ( has-docked-delay 
         "Demoth" 
         "Nodens" 
         1 
         0 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "escort" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 70
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 670

$Name: Hyperion		;! Object #2
$Class: GTC Aeolus
$Team: Friendly
$Location: 585.630188, -1039.199829, -290.964325
$Orientation:
	-0.256818, 0.000000, -0.966460,
	-0.085670, 0.996063, 0.022765,
	0.962655, 0.088644, -0.255807
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Hypatrol" 70 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 83
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "We did it!" 19 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 70
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500
$Texture Replace:
+old: nameplate
+new: gtc_hyperion

$Name: Jilvaa		;! Object #3
$Class: GVCv Sobek
$Team: Friendly
$Location: 1613.800049, 712.400024, 1255.000000
$Orientation:
	-0.148713, 0.445158, -0.883017,
	-0.039510, -0.894908, -0.444498,
	-0.988091, -0.031214, 0.150672
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Jipatrol" 70 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 70
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Nodens		;! Object #4
$Class: SC Rakshasa
$Alt: Captured Rakshasa

$Team: Unknown
$Location: 2455.790039, 164.998901, -2100.656738
$Orientation:
	0.787203, -0.030684, 0.615932,
	0.037165, 0.999307, 0.002283,
	-0.615575, 0.021094, 0.787796
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 97
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Damage: 33
+Subsystem: turret02
$Damage: 59
+Subsystem: turret03
$Damage: 100
+Subsystem: turret04
$Damage: 100
+Subsystem: turret05
$Damage: 100
+Subsystem: turret06
$Damage: 100
+Subsystem: turret07
+Subsystem: turret08
$Damage: 100
+Subsystem: turret09
+Subsystem: turret10
$Damage: 100
+Subsystem: turret11
$Damage: 100
+Subsystem: turret12
$Damage: 100
+Subsystem: turret13
+Subsystem: turret14
$Damage: 100
+Subsystem: engine
$Damage: 100
+Subsystem: navigation
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: Collar 1		;! Object #5
$Class: GTT Elysium
$Alt: Beam Collar

$Team: Friendly
$Location: 1000.000000, 25.000000, -100.000000
$Orientation:
	0.999308, 0.031532, 0.019712,
	0.021553, -0.059169, -0.998016,
	-0.030303, 0.997750, -0.059807
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "BGreen" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Collar 2		;! Object #6
$Class: GTT Elysium
$Alt: Beam Collar

$Team: Friendly
$Location: 985.000000, 7.500000, -100.000000
$Orientation:
	-0.050868, 0.996960, -0.059012,
	-0.001591, -0.059169, -0.998247,
	-0.998704, -0.050686, 0.004595
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "BGreen" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Collar 3		;! Object #7
$Class: GTT Elysium
$Alt: Beam Collar

$Team: Friendly
$Location: 1000.000000, -10.000000, -100.000000
$Orientation:
	-0.999965, 0.000000, -0.008407,
	0.008392, -0.059169, -0.998213,
	-0.000497, -0.998248, 0.059167
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "BGreen" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Collar 4		;! Object #8
$Class: GTT Elysium
$Alt: Beam Collar

$Team: Friendly
$Location: 1015.000000, 7.500000, -100.000000
$Orientation:
	-0.041280, -0.997418, 0.058775,
	0.008393, -0.059169, -0.998213,
	0.999113, -0.040714, 0.010813
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "BGreen" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gorgon Cannon		;! Object #9
$Class: GTG Zephyrus
$Alt: GTVX Gorgon

$Team: Friendly
$Location: 1000.000000, 6.800000, -23.100000
$Orientation:
	-0.999999, 0.000016, 0.001593,
	0.000000, 0.999951, -0.010000,
	-0.001593, -0.010000, -0.999950
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "" "" )
+Subsystem: turret02
+Primary Banks: ( "" "" )
+Subsystem: turret03
+Primary Banks: ( "Terran Turret Weak" "" )
+Subsystem: turret04
+Primary Banks: ( "Terran Turret Weak" "" )
+Subsystem: turret05
+Primary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Escort priority: 80
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50

$Name: Meson Generator		;! Object #10
$Class: TC-Meson Bomb
$Alt: GTVX Gorgon

$Team: Friendly
$Location: 1000.000000, 11.300000, 197.600006
$Orientation:
	-0.999933, 0.000000, 0.011592,
	0.000000, 1.000000, 0.000000,
	-0.011592, 0.000000, -0.999933
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( "immobile" )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 100
+Special Exp Blast: 1500
+Special Exp Inner Radius: 500
+Special Exp Outer Radius: 1500
+Special Exp Shockwave Speed: 120
+Group: 0
+Use Table Score:
+Score: 4

$Name: Alpha 2		;! Object #11
$Class: GTF Perseus
$Team: Friendly
$Location: -974.590271, 291.343384, 1839.328979
$Orientation:
	-0.630649, 0.000000, -0.776068,
	0.000000, 1.000000, 0.000000,
	0.776068, 0.000000, -0.630649
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Alpha 3		;! Object #12
$Class: GTF Perseus
$Team: Friendly
$Location: -1008.144958, 291.786224, 1795.550049
$Orientation:
	-0.630649, 0.000000, -0.776068,
	0.000000, 1.000000, 0.000000,
	0.776068, 0.000000, -0.630649
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Alpha 4		;! Object #13
$Class: GTF Perseus
$Team: Friendly
$Location: -1008.922791, 291.642670, 1830.944458
$Orientation:
	-0.630649, 0.000000, -0.776068,
	0.000000, 1.000000, 0.000000,
	0.776068, 0.000000, -0.630649
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Delta 1		;! Object #14
$Class: GVF Horus
$Team: Friendly
$Location: -661.965088, 489.065094, 3022.408447
$Orientation:
	-0.421843, -0.237303, -0.875064,
	-0.194104, 0.966401, -0.168500,
	0.885648, 0.098772, -0.453730
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 2		;! Object #15
$Class: GVF Horus
$Team: Friendly
$Location: -758.532654, 465.585510, 2998.984863
$Orientation:
	-0.421843, -0.237303, -0.875064,
	-0.194104, 0.966401, -0.168500,
	0.885648, 0.098772, -0.453730
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 3		;! Object #16
$Class: GVF Horus
$Team: Friendly
$Location: -657.848145, 509.729034, 3136.181641
$Orientation:
	-0.421843, -0.237303, -0.875064,
	-0.194104, 0.966401, -0.168500,
	0.885648, 0.098772, -0.453730
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 4		;! Object #17
$Class: GVF Horus
$Team: Friendly
$Location: -786.061218, 478.316772, 3103.714355
$Orientation:
	-0.421843, -0.237303, -0.875064,
	-0.194104, 0.966401, -0.168500,
	0.885648, 0.098772, -0.453730
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alastor 1		;! Object #18
$Class: GTSG Alastor
$Team: Friendly
$Location: 1350.000000, 0.000000, -3.900000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: Alastor 2		;! Object #19
$Class: GTSG Alastor
$Team: Friendly
$Location: 1350.000000, 0.000000, 310.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: Alastor 3		;! Object #20
$Class: GTSG Alastor
$Team: Friendly
$Location: 658.042419, 0.001261, 3.361755
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: Alastor 4		;! Object #21
$Class: GTSG Alastor
$Team: Friendly
$Location: 675.540588, 0.001328, 310.033752
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: Gemini 1		;! Object #22
$Class: SF Astaroth
$Team: Hostile
$Location: 2413.397949, 246.370621, -2469.632324
$Orientation:
	0.946042, 0.000000, -0.324043,
	0.000000, 1.000000, 0.000000,
	0.324043, 0.000000, 0.946042
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Gemini 2		;! Object #23
$Class: SF Astaroth
$Team: Hostile
$Location: 2482.460693, 246.370712, -2615.467285
$Orientation:
	0.946042, 0.000000, -0.324043,
	0.000000, 1.000000, 0.000000,
	0.324043, 0.000000, 0.946042
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Gemini 3		;! Object #24
$Class: SF Astaroth
$Team: Hostile
$Location: 2266.729980, 246.370651, -2553.840820
$Orientation:
	0.946042, 0.000000, -0.324043,
	0.000000, 1.000000, 0.000000,
	0.324043, 0.000000, 0.946042
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Gemini 4		;! Object #25
$Class: SF Astaroth
$Team: Hostile
$Location: 2509.531982, 246.370529, -2778.895020
$Orientation:
	0.946042, 0.000000, -0.324043,
	0.000000, 1.000000, 0.000000,
	0.324043, 0.000000, 0.946042
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Gemini 5		;! Object #26
$Class: SF Astaroth
$Team: Hostile
$Location: 2328.424072, 246.370712, -2710.530273
$Orientation:
	0.946042, 0.000000, -0.324043,
	0.000000, 1.000000, 0.000000,
	0.324043, 0.000000, 0.946042
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Gemini 6		;! Object #27
$Class: SF Astaroth
$Team: Hostile
$Location: 2127.482910, 246.370987, -2634.292969
$Orientation:
	0.946042, 0.000000, -0.324043,
	0.000000, 1.000000, 0.000000,
	0.324043, 0.000000, 0.946042
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Libra 1		;! Object #28
$Class: SF Basilisk
$Team: Hostile
$Location: 4584.615723, 776.175842, -1681.981323
$Orientation:
	0.501949, -0.129634, 0.855128,
	0.065623, 0.991562, 0.111797,
	-0.862404, 0.000000, 0.506220
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Libra 2		;! Object #29
$Class: SF Basilisk
$Team: Hostile
$Location: 4654.645996, 767.890198, -1649.596924
$Orientation:
	0.501949, -0.129634, 0.855127,
	0.065623, 0.991562, 0.111797,
	-0.862404, 0.000000, 0.506220
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Libra 3		;! Object #30
$Class: SF Basilisk
$Team: Hostile
$Location: 4628.725098, 783.291565, -1770.984863
$Orientation:
	0.501949, -0.129634, 0.855127,
	0.065623, 0.991562, 0.111797,
	-0.862404, 0.000000, 0.506220
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Libra 4		;! Object #31
$Class: SF Basilisk
$Team: Hostile
$Location: 4694.079102, 774.697632, -1733.124512
$Orientation:
	0.501949, -0.129634, 0.855127,
	0.065623, 0.991562, 0.111797,
	-0.862404, 0.000000, 0.506220
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Sagittarius 1		;! Object #32
$Class: SF Basilisk
$Team: Hostile
$Location: 4287.785645, 1011.374878, -2225.829102
$Orientation:
	0.471328, 0.000000, 0.881958,
	0.000000, 1.000000, 0.000000,
	-0.881958, 0.000000, 0.471328
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-64#Shivan" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Sagittarius 2		;! Object #33
$Class: SF Basilisk
$Team: Hostile
$Location: 4380.577637, 1011.374878, -2175.671631
$Orientation:
	0.471328, 0.000000, 0.881958,
	0.000000, 1.000000, 0.000000,
	-0.881958, 0.000000, 0.471328
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-64#Shivan" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Sagittarius 3		;! Object #34
$Class: SF Basilisk
$Team: Hostile
$Location: 4331.893066, 1011.375000, -2305.109375
$Orientation:
	0.471328, 0.000000, 0.881958,
	0.000000, 1.000000, 0.000000,
	-0.881958, 0.000000, 0.471328
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-64#Shivan" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Sagittarius 4		;! Object #35
$Class: SF Basilisk
$Team: Hostile
$Location: 4420.498535, 1011.374817, -2258.836182
$Orientation:
	0.471328, 0.000000, 0.881958,
	0.000000, 1.000000, 0.000000,
	-0.881958, 0.000000, 0.471328
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-64#Shivan" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Taurus 1		;! Object #36
$Class: SB Nephilim
$Team: Hostile
$Location: 3371.908691, 1614.690552, 1945.078369
$Orientation:
	-0.695563, 0.000000, 0.718465,
	0.000000, 1.000000, 0.000000,
	-0.718465, 0.000000, -0.695563
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye#Shivan" "Trebuchet#Shivan" "Shivan Bomb#Short" "Shivan Bomb#Short" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Taurus 2		;! Object #37
$Class: SB Nephilim
$Team: Hostile
$Location: 3566.195313, 1614.690918, 1933.830322
$Orientation:
	-0.695563, 0.000000, 0.718465,
	0.000000, 1.000000, 0.000000,
	-0.718465, 0.000000, -0.695563
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye#Shivan" "Trebuchet#Shivan" "Shivan Bomb#Short" "Shivan Bomb#Short" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Taurus 3		;! Object #38
$Class: SB Nephilim
$Team: Hostile
$Location: 3368.543701, 1614.690186, 2144.032715
$Orientation:
	-0.695563, 0.000000, 0.718465,
	0.000000, 1.000000, 0.000000,
	-0.718465, 0.000000, -0.695563
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye#Shivan" "Trebuchet#Shivan" "Shivan Bomb#Short" "Shivan Bomb#Short" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Cancer 1		;! Object #39
$Class: SB Nahema
$Team: Hostile
$Location: 2914.572510, 1614.690308, 2322.790039
$Orientation:
	-0.696445, -0.004309, 0.717597,
	-0.018744, 0.999750, -0.012188,
	-0.717365, -0.021939, -0.696352
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb#Short" "Shivan Bomb#Short" "Trebuchet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Cancer 2		;! Object #40
$Class: SB Nahema
$Team: Hostile
$Location: 3082.207275, 1616.199219, 2334.373291
$Orientation:
	-0.696445, -0.004309, 0.717597,
	-0.018744, 0.999750, -0.012188,
	-0.717365, -0.021939, -0.696352
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb#Short" "Shivan Bomb#Short" "Trebuchet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Cancer 3		;! Object #41
$Class: SB Nahema
$Team: Hostile
$Location: 2944.519287, 1618.546265, 2495.222900
$Orientation:
	-0.696445, -0.004309, 0.717597,
	-0.018744, 0.999750, -0.012188,
	-0.717365, -0.021939, -0.696352
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb#Short" "Shivan Bomb#Short" "Trebuchet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Capricorn 1		;! Object #42
$Class: SF Mara
$Team: Hostile
$Location: 3757.609619, 1613.164795, -1376.109253
$Orientation:
	0.659983, 0.000000, 0.751281,
	0.000000, 1.000000, 0.000000,
	-0.751281, 0.000000, 0.659983
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Weak#Shivan" "Hornet#Weak#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Capricorn 2		;! Object #43
$Class: SF Mara
$Team: Hostile
$Location: 3761.932129, 1613.164795, -1470.335815
$Orientation:
	0.659983, 0.000000, 0.751281,
	0.000000, 1.000000, 0.000000,
	-0.751281, 0.000000, 0.659983
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Weak#Shivan" "Hornet#Weak#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Capricorn 3		;! Object #44
$Class: SF Mara
$Team: Hostile
$Location: 3848.103027, 1613.164795, -1378.165649
$Orientation:
	0.659983, 0.000000, 0.751281,
	0.000000, 1.000000, 0.000000,
	-0.751281, 0.000000, 0.659983
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Weak#Shivan" "Hornet#Weak#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Capricorn 4		;! Object #45
$Class: SF Mara
$Team: Hostile
$Location: 3820.763184, 1613.164795, -1593.019165
$Orientation:
	0.659983, 0.000000, 0.751281,
	0.000000, 1.000000, 0.000000,
	-0.751281, 0.000000, 0.659983
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Weak#Shivan" "Hornet#Weak#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 1		;! Object #46
$Class: SF Mara
$Team: Hostile
$Location: 2552.743164, -2459.336426, -2156.344971
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.150226, -0.988652,
	0.000000, 0.988652, 0.150226
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tempest#Shivan" "Harpoon#Weak#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 2		;! Object #47
$Class: SF Mara
$Team: Hostile
$Location: 2613.874756, -2542.285889, -2168.949463
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.150226, -0.988652,
	0.000000, 0.988652, 0.150226
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tempest#Shivan" "Harpoon#Weak#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 3		;! Object #48
$Class: SF Mara
$Team: Hostile
$Location: 2424.857422, -2520.210693, -2165.594971
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.150226, -0.988652,
	0.000000, 0.988652, 0.150226
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tempest#Shivan" "Harpoon#Weak#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 4		;! Object #49
$Class: SF Mara
$Team: Hostile
$Location: 2571.006104, -2821.355713, -2211.354248
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.150226, -0.988652,
	0.000000, 0.988652, 0.150226
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tempest#Shivan" "Harpoon#Weak#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 5		;! Object #50
$Class: SF Mara
$Team: Hostile
$Location: 2319.302979, -2782.387939, -2205.433105
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.150226, -0.988652,
	0.000000, 0.988652, 0.150226
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tempest#Shivan" "Harpoon#Weak#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 6		;! Object #51
$Class: SF Mara
$Team: Hostile
$Location: 2405.484863, -2884.666260, -2220.973877
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.150226, -0.988652,
	0.000000, 0.988652, 0.150226
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tempest#Shivan" "Harpoon#Weak#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Demoth		;! Object #52
$Class: ST Azrael
$Team: Hostile
$Location: 2426.580566, -2677.324463, -2189.468506
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.150226, -0.988652,
	0.000000, 0.988652, 0.150226
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Nodens" "dockpoint 1" "main dock" 89 ) )
$Cargo 1:  XSTR("Shivans", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   4 
   "Capricorn" 
   "Leo" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 70
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Chaugnar		;! Object #53
$Class: SC Cain
$Team: Hostile
$Location: 1019.767395, -0.003260, -6557.986816
$Orientation:
	0.621610, -0.783327, 0.000000,
	0.783327, 0.621610, -0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Azapproach" 65 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   6 
   "Libra" 
   "Sagittarius" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "escort" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 55
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Scorpio 1		;! Object #54
$Class: SF Dragon
$Team: Hostile
$Location: 623.241882, -492.432800, -6006.055664
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Scorpio 2		;! Object #55
$Class: SF Dragon
$Team: Hostile
$Location: 699.505798, -492.432861, -6059.434082
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Scorpio 3		;! Object #56
$Class: SF Dragon
$Team: Hostile
$Location: 540.675232, -492.432922, -6049.744141
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Scorpio 4		;! Object #57
$Class: SF Dragon
$Team: Hostile
$Location: 623.579956, -492.433105, -6136.560059
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Taurus 4		;! Object #58
$Class: SB Nephilim
$Team: Hostile
$Location: 3556.600098, 1614.699951, 2142.300049
$Orientation:
	-0.698991, 0.000000, 0.715131,
	-0.000022, 1.000000, -0.000022,
	-0.715131, -0.000031, -0.698991
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye#Shivan" "Trebuchet#Shivan" "Shivan Bomb#Short" "Shivan Bomb#Short" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 11

$Name: Leo 1		;! Object #59
$Class: SF Manticore
$Team: Hostile
$Location: 1290.934204, -352.628662, -2057.346680
$Orientation:
	0.991562, 0.000000, 0.129634,
	0.000000, 1.000000, 0.000000,
	-0.129634, 0.000000, 0.991562
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 0 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 95
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Leo 2		;! Object #60
$Class: SF Manticore
$Team: Hostile
$Location: 1396.392944, -352.628662, -2106.248535
$Orientation:
	0.991562, 0.000000, 0.129634,
	0.000000, 1.000000, 0.000000,
	-0.129634, 0.000000, 0.991562
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 0 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Leo 3		;! Object #61
$Class: SF Manticore
$Team: Hostile
$Location: 1171.235352, -352.628479, -2131.092041
$Orientation:
	0.991562, 0.000000, 0.129634,
	0.000000, 1.000000, 0.000000,
	-0.129634, 0.000000, 0.991562
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 0 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Leo 4		;! Object #62
$Class: SF Manticore
$Team: Hostile
$Location: 1307.757568, -352.628540, -2202.773438
$Orientation:
	0.991562, 0.000000, 0.129634,
	0.000000, 1.000000, 0.000000,
	-0.129634, 0.000000, 0.991562
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 0 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Capricorn 5		;! Object #63
$Class: SF Mara
$Team: Hostile
$Location: 4043.605469, 1613.164795, -1317.330444
$Orientation:
	-0.572215, 0.000000, -0.820104,
	0.000000, 1.000000, 0.000000,
	0.820104, 0.000000, -0.572215
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Weak#Shivan" "Hornet#Weak#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Newton		;! Object #64
$Class: GTSC Faustus
$Team: Friendly
$Location: -1440.721558, 440.586700, 3887.422119
$Orientation:
	0.667463, 0.000000, -0.744643,
	0.000000, 1.000000, 0.000000,
	0.744643, 0.000000, 0.667463
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "We did it!" 18 ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50
$Texture Replace:
+old: nameplate
+new: gtsc_newton

$Name: Oracle		;! Object #65
$Class: GTA Charybdis
$Team: Friendly
$Location: -947.593018, 123.316612, 4328.465332
$Orientation:
	-0.963345, 0.000000, 0.268266,
	0.000000, 1.000000, 0.000000,
	-0.268266, 0.000000, -0.963345
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "We did it!" 16 ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Virgo 1		;! Object #66
$Class: SB Seraphim
$Team: Hostile
$Location: 2048.048584, -0.000042, 2630.171143
$Orientation:
	-0.985314, 0.000000, 0.170752,
	0.000000, 1.000000, 0.000000,
	-0.170752, 0.000000, -0.985314
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye#Shivan" "Shivan Bomb#Short" "Shivan Bomb#Short" "Hornet#Shivan" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Virgo 2		;! Object #67
$Class: SB Seraphim
$Team: Hostile
$Location: 2186.936768, 0.000065, 2731.732178
$Orientation:
	-0.985314, 0.000000, 0.170752,
	0.000000, 1.000000, 0.000000,
	-0.170752, 0.000000, -0.985314
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye#Shivan" "Shivan Bomb#Short" "Shivan Bomb#Short" "Hornet#Shivan" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Virgo 3		;! Object #68
$Class: SB Seraphim
$Team: Hostile
$Location: 1937.477417, 0.000117, 2812.777344
$Orientation:
	-0.985314, 0.000000, 0.170752,
	0.000000, 1.000000, 0.000000,
	-0.170752, 0.000000, -0.985314
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye#Shivan" "Shivan Bomb#Short" "Shivan Bomb#Short" "Hornet#Shivan" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Hastur		;! Object #69
$Class: SCv Moloch
$Team: Hostile
$Location: 4304.000000, 1800.000000, -9227.400391
$Orientation:
	0.232093, 0.934655, 0.269358,
	-0.936012, 0.289938, -0.199550,
	-0.264608, -0.205808, 0.942139
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Hastur_Path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 2 "Azathoth" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 8 "Azathoth" ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 440

#Wings		;! 12 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "We did it!" 21 ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-chase-wing "Gemini" 65 ) ( ai-chase-any 55 ) )
+Hotkey: 0
+Flags: ( )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( percent-ships-destroyed 50 "Taurus" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "We did it!" 20 ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
$AI Goals: ( goals ( ai-chase-any 70 ) )
+Flags: ( )

$Name: Gemini
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
	"Gemini 4"
	"Gemini 5"
	"Gemini 6"
)
$AI Goals: ( goals ( ai-stay-still "Nodens" 50 ) )
+Flags: ( )

$Name: Libra
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 1 "Gemini" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
	"Libra 4"
)
$AI Goals: ( goals ( ai-chase "Hyperion" 80 ) )
+Flags: ( )
+Wave Delay Min: 4
+Wave Delay Max: 9

$Name: Sagittarius
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Sagittarius 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 1 "Gemini" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Sagittarius 1"
	"Sagittarius 2"
	"Sagittarius 3"
	"Sagittarius 4"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 60 ) )
+Flags: ( )
+Wave Delay Min: 4
+Wave Delay Max: 6

$Name: Taurus
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Taurus 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Jilvaa
$Arrival Cue: ( is-destroyed-delay 
   14 
   "Chaugnar" 
   "Scorpio" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Taurus 1"
	"Taurus 2"
	"Taurus 3"
	"Taurus 4"
)
$AI Goals: ( goals ( ai-chase "Jilvaa" 75 ) ( ai-chase "Hyperion" 60 ) )
+Flags: ( )
+Wave Delay Min: 2
+Wave Delay Max: 5

$Name: Cancer
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Cancer 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 3 "Taurus" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
)
$AI Goals: ( goals ( ai-chase "Jilvaa" 75 ) ( ai-chase "Hyperion" 60 ) )
+Flags: ( )
+Wave Delay Min: 2
+Wave Delay Max: 4

$Name: Aries
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Demoth" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
	"Aries 5"
	"Aries 6"
)
$AI Goals: ( goals ( ai-guard "Demoth" 70 ) )
+Flags: ( )
+Wave Delay Min: 6
+Wave Delay Max: 9

$Name: Capricorn
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Capricorn 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   15 
   "Taurus" 
   "Cancer" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Capricorn 1"
	"Capricorn 2"
	"Capricorn 3"
	"Capricorn 4"
	"Capricorn 5"
)
$AI Goals: ( goals ( ai-chase-any 60 ) )
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 8

$Name: Scorpio
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Scorpio 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Chaugnar" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Scorpio 1"
	"Scorpio 2"
	"Scorpio 3"
	"Scorpio 4"
)
$AI Goals: ( goals ( ai-chase-any 70 ) )
+Flags: ( )
+Wave Delay Min: 6
+Wave Delay Max: 9

$Name: Leo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( percent-ships-destroyed 
   40 
   "Capricorn" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
	"Leo 4"
)
$AI Goals: ( goals ( ai-chase "Gorgon Cannon" 50 ) )
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 8

$Name: Virgo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1

$Arrival Location: In front of ship
+Arrival Distance: 1000
$Arrival Anchor: Jilvaa
$Arrival Cue: ( percent-ships-destroyed 
   70 
   "Taurus" 
   "Cancer" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
)
$AI Goals: ( goals ( ai-chase "Jilvaa" 80 ) )
+Flags: ( )

#Events		;! 54 total

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Protect Alpha
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( turret-lock-all "Nodens" ) 
   ( beam-free-all "Hyperion" ) 
   ( beam-free-all "Jilvaa" ) 
   ( subsys-set-random "Hyperion" 80 100 ) 
   ( turret-lock-all "Gorgon Cannon" ) 
   ( ship-guardian 
      "Jilvaa" 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
   )
   ( add-to-collision-group "Gorgon Cannon" 0 ) 
   ( add-to-collision-group "Meson Generator" 0 ) 
   ( add-to-collision-group "Collar 1" 0 ) 
   ( add-to-collision-group "Collar 2" 0 ) 
   ( add-to-collision-group "Collar 3" 0 ) 
   ( add-to-collision-group "Collar 4" 0 ) 
)
+Name: Setup forces
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay 
      "Protect Gorgon" 
      0 
   )
   ( do-nothing ) 
)
+Name: Protect GTVX Gorgon
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Gorgon", -1)
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 5 ) 
   ( send-message-list 
      "Alpha 3" 
      "High" 
      "A3 Sight" 
      0 
      "#Command" 
      "High" 
      "C No time" 
      4000 
   )
)
+Name: Inital orders for Alpha
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 15 ) 
   ( add-goal 
      "Gemini" 
      ( ai-chase-any 89 ) 
   )
)
+Name: Gemini break formation
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Gemini" ) 
   ( do-nothing ) 
)
+Name: Intercept Gemini
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Gemini", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "C Gemini" 
   )
)
+Name: Gemini wing down
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Libra" ) 
   ( do-nothing ) 
)
+Name: Intercept Libra
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Libra", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Sagittarius" ) 
   ( do-nothing ) 
)
+Name: Intercept Sagittarius
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Sagittarius", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( < ( hits-left "Hyperion" ) 75 ) 
      ( not 
         ( is-destroyed-delay 0 "Libra" ) 
      )
   )
   ( send-message 
      "Hyperion" 
      "High" 
      "Hyp Libra" 
   )
)
+Name: Hyperion attacked by Libra
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      2 
      "Libra" 
      "Sagittarius" 
   )
   ( send-message 
      "Alpha 4" 
      "High" 
      "A4 Last" 
   )
)
+Name: All Basilisks destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Chaugnar" ) 
   ( send-message-list 
      "Hyperion" 
      "High" 
      "Hyp Chaugnar" 
      0 
      "#Command" 
      "High" 
      "C Test fire" 
      5000 
      "Gorgon Cannon" 
      "High" 
      "GTVX Affirmative" 
      5000 
      "Alpha 4" 
      "High" 
      "A4 Hit" 
      5000 
   )
)
+Name: SC Chaugnar drops in
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Scorpio" ) 
   ( do-nothing ) 
)
+Name: Intercept Scorpio
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Scorpio", -1)
+Team: 0

$Formula: ( when 
   ( and 
   ( has-arrived-delay 23 "Chaugnar" ) 
      ( false ) 
   )
   ( set-thrusters-status 
      ( true ) 
      "Collar 1" 
      "Collar 2" 
      "Collar 3" 
      "Collar 4" 
   )
   ( ship-lat-maneuver 
      "Collar 1" 
      15000 
      0 
      0 
      3 
      ( true ) 
   )
   ( ship-lat-maneuver 
      "Collar 2" 
      15000 
      0 
      0 
      3 
      ( true ) 
   )
   ( ship-lat-maneuver 
      "Collar 3" 
      15000 
      0 
      0 
      3 
      ( true ) 
   )
   ( ship-lat-maneuver 
      "Collar 4" 
      15000 
      0 
      0 
      3 
      ( true ) 
   )
)
+Name: Gorgons gets ready
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( set-thrusters-status 
      ( false ) 
      "Collar 1" 
      "Collar 2" 
      "Collar 3" 
      "Collar 4" 
   )
)
+Name: Collar thrusters out again
+Repeat Count: 1
+Interval: 1
+Chained: 12

$Formula: ( when 
   ( has-arrived-delay 55 "Chaugnar" ) 
   ( send-message 
      "Gorgon Cannon" 
      "High" 
      "GTVX Firing" 
   )
)
+Name: Firing now...
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( fire-beam 
      "Collar 1" 
      "turret01" 
      "Chaugnar" 
   )
)
+Name: Annihilate Chaugnar
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "A2 25 percent" 
      0 
      "Gorgon Cannon" 
      "High" 
      "GTVX Flow" 
      4000 
      "Alpha 2" 
      "High" 
      "A2 Nyarlathotep" 
      6000 
   )
)
+Name: Alpha 2 is impressed
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      2 
      "Taurus" 
      "Cancer" 
   )
   ( send-message-list 
      "Alpha 3" 
      "High" 
      "A3 Bombers" 
      0 
      "#Command" 
      "High" 
      "C Engage" 
      7000 
   )
)
+Name: Shivan bombers arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Taurus" 
      "Cancer" 
   )
   ( do-nothing ) 
)
+Name: Intercept Bombers
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Bombers", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: Intercept Virgo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Virgo", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 4 "Virgo" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "A2 Ammo" 
   )
)
+Name: Alpha 2 gets desperate
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Capricorn" ) 
   ( send-message 
      "Delta 2" 
      "High" 
      "D2 Fighters" 
   )
)
+Name: More fighters incoming
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Capricorn" ) 
   ( do-nothing ) 
)
+Name: Intercept Capricorn
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Capricorn", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Leo" ) 
   ( send-message 
      "#Command" 
      "High" 
      "C Leo" 
   )
)
+Name: Manticores attack Gorgon
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Leo" ) 
   ( do-nothing ) 
)
+Name: Intercept Leo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Leo", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 1 "Leo" ) 
      ( not 
         ( is-destroyed-delay 
            0 
            "Gorgon Cannon" 
         )
      )
   )
   ( send-message 
      "Gorgon Cannon" 
      "High" 
      "GTVX Close" 
   )
)
+Name: Leo wing eliminated
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( < ( hits-left "Gorgon Cannon" ) 50 ) 
      ( not ( is-destroyed-delay 0 "Leo" ) ) 
   )
   ( send-message 
      "Gorgon Cannon" 
      "High" 
      "GTVX Get off" 
   )
)
+Name: Gorgon losing hull strength
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Demoth" ) 
   ( send-message-list 
      "Hyperion" 
      "High" 
      "Hyp Azrael" 
      0 
      "#Command" 
      "High" 
      "C Stop" 
      7000 
      "Alpha 2" 
      "High" 
      "A2 Alpha 1" 
      6000 
   )
)
+Name: Incoming Azrael transport
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Demoth" ) 
   ( do-nothing ) 
)
+Name: Destroy ST Demoth
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Demoth", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 2 "Demoth" ) 
      ( not 
         ( is-event-true-delay 
            "Demoth docks with Nodens" 
            0 
         )
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "C Unaware" 
   )
)
+Name: Demoth destroyed in time
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Aries" ) 
   ( do-nothing ) 
)
+Name: Intercept Aries
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aries", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( has-docked-delay 
         "Demoth" 
         "Nodens" 
         1 
         5 
      )
      ( is-event-incomplete 
         "Mission ends in disaster" 
      )
   )
   ( change-iff "Hostile" "Nodens" ) 
   ( send-message 
      "#Command" 
      "High" 
      "C Alerted" 
   )
)
+Name: Demoth docks with Nodens
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( beam-free-all "Nodens" ) 
   ( add-goal 
      "Nodens" 
      ( ai-chase "Gorgon Cannon" 89 ) 
   )
)
+Name: Nodens attacks GTVA
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "C Disaster" 
   )
)
+Name: Mission ends in disaster
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB - Failure
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Azathoth" ) 
   ( send-message 
      "Hyperion" 
      "High" 
      "Hyp Azathoth" 
   )
   ( ship-no-guardian "Jilvaa" ) 
   ( ship-subsys-guardian-threshold 
      1 
      "Azathoth" 
      "<all turrets>" 
   )
)
+Name: SD Azathoth enters area
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 28 "Azathoth" ) 
      ( not 
         ( is-destroyed-delay 
            0 
            "Jilvaa"
         )
      )
   )
   ( fire-beam 
      "Azathoth" 
      "turret01" 
      "Jilvaa" 
   )
   ( fire-beam 
      "Azathoth" 
      "turret02" 
      "Jilvaa" 
   )
   ( fire-beam 
      "Azathoth" 
      "turret03" 
      "Jilvaa" 
   )
   ( fire-beam 
      "Azathoth" 
      "turret04" 
      "Jilvaa" 
   )
)
+Name: Azathoth rips Jilvaa apart
+Repeat Count: 3
+Interval: 9
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 55 "Azathoth" ) 
      ( not 
         ( is-destroyed-delay 
            0 
      "Jilvaa" 
   )
)
   )
   ( self-destruct "Jilvaa" ) 
)
+Name: Kill Jilvaa
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 3 "Jilvaa" ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "A2 Waxed" 
      0 
      "Gorgon Cannon" 
      "High" 
      "GTVX Target" 
      6000 
      "#Command" 
      "High" 
      "C Reactor" 
      4000 
      "Alpha 2" 
      "High" 
      "A2 Dead" 
      7000 
   )
)
+Name: Jilvaa is destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Gorgon Cannon" 
      "High" 
      "GTVX Max power" 
   )
)
+Name: GTVX Gorgon announce firing
+Repeat Count: 1
+Interval: 1
+Chained: 23
+Team: 0

$Formula: ( when 
   ( false ) 
   ( fire-beam 
      "Collar 2" 
      "turret01" 
      "Azathoth" 
      "weapons" 
   )
)
+Name: GTVX Gorgon stage 1 fire
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( false ) 
   ( fire-beam 
      "Collar 1" 
      "turret01" 
      "Azathoth" 
      "weapons" 
   )
)
+Name: GTVX Gorgon stage 2 fire
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "GTVX Gorgon announce firing" 
         3 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Azathoth" 
         )
      )
   )
   ( fire-beam 
      "Collar 1" 
      "turret01" 
      "Azathoth" 
      "weapons" 
   )
   ( fire-beam 
      "Collar 2" 
      "turret01" 
      "Azathoth" 
      "weapons" 
   )
   ( fire-beam 
      "Collar 3" 
      "turret01" 
      "Azathoth" 
      "weapons" 
   )
   ( fire-beam 
      "Collar 4" 
      "turret01" 
      "Azathoth" 
      "weapons" 
   )
)
+Name: Fire on full power!
+Repeat Count: -1
+Trigger Count: 3
+Interval: 12
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 2 "Azathoth" ) 
   ( send-message-list 
      "Gorgon Cannon" 
      "High" 
      "GTVX Did it" 
      0 
      "#Command" 
      "High" 
      "C Gorgon" 
      14000 
      "#Command" 
      "High" 
      "C RTB" 
      8000 
   )
)
+Name: We did it!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Return to Base
+Repeat Count: 1
+Interval: 1
+Chained: 20
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "We did it!" 
      8400 
   )
   ( self-destruct 
      "Meson Generator" 
      "Collar 1" 
      "Collar 2" 
      "Collar 3" 
      "Collar 4" 
   )
   ( sabotage-subsystem 
      "Gorgon Cannon" 
      "Hull" 
      150 
   )
)
+Name: Gorgon goes critical
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 
         0 
         "Gorgon Cannon" 
      )
      ( is-destroyed-delay 
         0 
         "Meson Generator" 
      )
   )
   ( self-destruct 
      "Meson Generator" 
      "Collar 1" 
      "Collar 2" 
      "Collar 3" 
      "Collar 4" 
   )
   ( sabotage-subsystem 
      "Gorgon Cannon" 
      "Hull" 
      150 
   )
)
+Name: Ensure destruction of GTVX
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( < ( hits-left "Jilvaa" ) 50 ) 
      ( not 
         ( has-arrived-delay 0 "Azathoth" ) 
      )
   )
   ( protect-ship "Jilvaa" ) 
)
+Name: Jilvaa Protected
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Azathoth" ) 
   ( unprotect-ship "Jilvaa" ) 
)
+Name: Unprotect Jilvaa
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "Gorgon Cannon" 
      )
      ( not 
         ( has-arrived-delay 0 "Azathoth" ) 
      )
      ( is-event-incomplete 
         "Mission ends in disaster" 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "C Disaster" 
   )
)
+Name: Ungh
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTBF
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( set-thrusters-status 
      ( false ) 
      "Collar 1" 
      "Collar 2" 
      "Collar 3" 
      "Collar 4" 
      "Gorgon Cannon" 
   )
)
+Name: Disable Engines
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay "We did it!" 20 ) 
      ( is-event-true-delay "Ungh" 5 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-warp-out 200 ) 
   )
   ( add-goal 
      "Delta" 
      ( ai-warp-out 200 ) 
   )
)
+Name: Warpout
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 8 "Hastur" ) 
   ( beam-free-all "Hastur" ) 
)
+Name: Hastur armed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Annihilate Chaugnar" 
      0 
   )
   ( alter-ship-flag 
      "collides" 
      ( false ) 
      ( true ) 
      "Gorgon Cannon" 
      "Collar 1" 
      "Collar 2" 
      "Collar 3" 
      "Collar 4" 
   )
)
+Name: Gorgon nocollide 1a
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Gorgon nocollide 1a" 
      8 
   )
   ( alter-ship-flag 
      "collides" 
      ( true ) 
      ( true ) 
      "Gorgon Cannon" 
      "Collar 1" 
      "Collar 2" 
      "Collar 3" 
      "Collar 4" 
   )
)
+Name: Gorgon nocollide 1b
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Fire on full power!" 
      0 
   )
   ( alter-ship-flag 
      "collides" 
      ( false ) 
      ( true ) 
      "Gorgon Cannon" 
      "Collar 1" 
      "Collar 2" 
      "Collar 3" 
      "Collar 4" 
   )
)
+Name: Gorgon nocollide 2a
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "Azathoth" 
      )
      ( is-event-true-delay 
         "Gorgon nocollide 2a" 
         8 
      )
   )
   ( alter-ship-flag 
      "collides" 
      ( true ) 
      ( true ) 
      "Gorgon Cannon" 
      "Collar 1" 
      "Collar 2" 
      "Collar 3" 
      "Collar 4" 
   )
)
+Name: Gorgon nocollide 2b
+Repeat Count: 1
+Interval: 1

#Goals		;! 3 total

$Type: Primary
+Name: Protect Gorgon
$MessageNew:  XSTR("Protect the Gorgon Cannon", -1)
$end_multi_text
$Formula: ( is-event-false-delay 
   "Gorgon goes critical" 
   0 
)

$Type: Primary
+Name: Destroy Shivcaps
$MessageNew:  XSTR("Destroy Shivan Capital ships", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Azathoth" ) 

$Type: Secondary
+Name: Defend capships
$MessageNew:  XSTR("Defend the Hyperion and Jilvaa", -1)
$end_multi_text
$Formula: ( has-departed 
   "Hyperion" 
   "Jilvaa" 
)

#Waypoints		;! 6 lists total

$Name: Jipatrol
$List: (		;! 12 points in list
	( 730.945618, 684.510193, 1389.625000 )
	( -16.579885, 582.317688, 1198.451294 )
	( -386.075989, 488.234924, 795.051880 )
	( -360.338684, 388.533997, 231.178253 )
	( -47.558533, 362.776154, -97.297935 )
	( 495.191895, 412.895081, -219.058685 )
	( 1118.368774, 444.421936, -249.358994 )
	( 1769.050415, 485.191010, -159.083893 )
	( 2098.083008, 502.397186, 82.154366 )
	( 2203.345703, 497.132019, 454.383240 )
	( 1998.825073, 501.356750, 940.921631 )
	( 1469.605713, 589.740601, 1305.305664 )
)

$Name: Hypatrol
$List: (		;! 12 points in list
	( 1343.037109, -978.652283, -567.478943 )
	( 1848.744019, -894.208191, -577.982361 )
	( 2279.790039, -779.231567, -426.150787 )
	( 2528.407227, -780.707825, -15.249035 )
	( 2444.501221, -805.831360, 343.097595 )
	( 2093.720947, -752.890747, 627.944336 )
	( 1612.189819, -718.786987, 862.008423 )
	( 1116.344727, -660.272888, 975.453064 )
	( 520.248413, -724.309753, 851.065002 )
	( 209.604630, -836.351807, 484.183258 )
	( 268.906738, -1003.777649, -128.499405 )
	( 750.239807, -923.618286, -390.768341 )
)

$Name: Azapproach
$List: (		;! 1 points in list
	( 994.222351, -27.386419, -1449.915039 )
)

$Name: Haspoint
$List: (		;! 1 points in list
	( 1998.809814, 1002.552368, -3095.557129 )
)

$Name: Waypoint path 5
$List: (		;! 1 points in list
	( 20.700001, -1500.000000, -1959.699951 )
)

$Name: Hastur_Path
$List: (		;! 1 points in list
	( 1989.728271, -0.004237, -987.406738 )
)

#Messages		;! 35 total


$Name: A3 Sight
$Team: -1
$MessageNew:  XSTR("Wow! That's quite a sight, isn't it?", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: dl41_al31.ogg

$Name: C No time
$Team: -1
$MessageNew:  XSTR("We don't have time for sightseeing, Alpha 3. Engage Gemini wing before Shivan reinforcements arrive.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl41_cmd1.ogg

$Name: C Gemini
$Team: -1
$MessageNew:  XSTR("Gemini wing neutralised. Heads up, pilots, more Shivans are inbound.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl41_cmd2.ogg

$Name: Hyp Libra
$Team: -1
$MessageNew:  XSTR("Libra wing is ripping us apart! Do something, pronto!", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: dl41_hyp1.ogg

$Name: A4 Last
$Team: -1
$MessageNew:  XSTR("That's the last of the Basilisks.", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: dl41_al41.ogg

$Name: Hyp Chaugnar
$Team: -1
$MessageNew:  XSTR("Picking up a new Shivan contact. It's the SC Chaugnar, Cain class.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: dl41_hyp2.ogg

$Name: C Test fire
$Team: -1
$MessageNew:  XSTR("Neutralise the fighters, Alpha. Gorgon control, prepare for test fire.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl41_cmd3.ogg

$Name: GTVX Affirmative
$Team: -1
$MessageNew:  XSTR("Affirmative, prepare to fire at 25% power. Stay out of the way, Alpha.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: dl41_grg1.ogg

$Name: A4 Hit
$Team: -1
$MessageNew:  XSTR("Yeah, I would NOT like to get hit by that.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl41_al42.ogg

$Name: GTVX Firing
$Team: -1
$MessageNew:  XSTR("Firing now...", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: dl41_grg2.ogg

$Name: A2 25 percent
$Team: -1
$MessageNew:  XSTR("Woah! That was 25% of full power?", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl41_al21.ogg

$Name: GTVX Flow
$Team: -1
$MessageNew:  XSTR("That's a rog, Alpha 2. Looks like we have the Meson flow regulation nailed as well.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: dl41_grg3.ogg

$Name: A2 Nyarlathotep
$Team: -1
$MessageNew:  XSTR("Wow. Imagine if we could get the Nyarlathotep in front of that thing.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl41_al22.ogg

$Name: A3 Bombers
$Team: -1
$MessageNew:  XSTR("No time to rest easy, we've got Nahemas and Nephilims on a vector to attack the Jilvaa.", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: dl41_al32.ogg

$Name: C Engage
$Team: -1
$MessageNew:  XSTR("Engage those bombers, we cannot afford to lose the cannon's defence force.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl41_cmd4.ogg

$Name: A2 Ammo
$Team: -1
$MessageNew:  XSTR("I think we're gonna run out of ammo before we run out of targets here!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl41_al23.ogg

$Name: D2 Fighters
$Team: -1
$MessageNew:  XSTR("More Shivan fighters incoming. Moving to engage.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: dl41_dt21.ogg

$Name: C Leo
$Team: -1
$MessageNew:  XSTR("Pilots, Leo wing has entered the area and is attacking the Gorgon! Stop them before they do any serious damage!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl41_cmd5.ogg

$Name: GTVX Get off
$Team: -1
$MessageNew:  XSTR("Hull integrity falling! Get them off us, Alpha!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: dl41_grg4.ogg

$Name: GTVX Close
$Team: -1
$MessageNew:  XSTR("Phew, that was a close one. Thanks for covering our backs, pilots.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: dl41_grg5.ogg

$Name: C Gorgon
$Team: -1
$MessageNew:  XSTR("The Gorgon cannon has been destroyed!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl41_cmd6.ogg

$Name: Hyp Azrael
$Team: -1
$MessageNew:  XSTR("A Shivan Azrael transport has arrived and is attempting to dock with the SC Nodens.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: dl41_hyp3.ogg

$Name: C Stop
$Team: -1
$MessageNew:  XSTR("Stop that ship, pilots! If the Shivans board the Nodens our ruse will be uncovered!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl41_cmd7.ogg

$Name: A2 Alpha 1
$Team: -1
$MessageNew:  XSTR("We'll take the fighters. Alpha 1, target the transport, now!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl41_al24.ogg

$Name: C Unaware
$Team: -1
$MessageNew:  XSTR("ST Demoth neutralised. Good, the Shivans remain unaware of our trap.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl41_cmd8.ogg

$Name: C Alerted
$Team: -1
$MessageNew:  XSTR("The Shivans have been alerted to our ruse. They've boarded the Nodens!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl41_cmd9.ogg

$Name: C Disaster
$Team: -1
$MessageNew:  XSTR("This is a disaster, pilots, return to base immediately!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl41_cmd10.ogg

$Name: Hyp Azathoth
$Team: -1
$MessageNew:  XSTR("Oh my God, Command, the SD Azathoth has entered the area! Request immediate status update!", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: dl41_hyp4.ogg

$Name: A2 Waxed
$Team: -1
$MessageNew:  XSTR("The Azathoth just waxed the Jilvaa! If we don't do something pretty soon we're all dead!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl41_al25.ogg

$Name: GTVX Target
$Team: -1
$MessageNew:  XSTR("Target the Azathoth and open fire ASAP, control!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: dl41_grg6.ogg

$Name: C Reactor
$Team: -1
$MessageNew:  XSTR("Gorgon control, do not fire! Without a full core preparation you're risking reactor breach!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl41_cmd11.ogg

$Name: A2 Dead
$Team: -1
$MessageNew:  XSTR("If you don't do it now we're all dead anyway! Fire the damn cannon!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl41_al26.ogg

$Name: GTVX Max power
$Team: -1
$MessageNew:  XSTR("Open fire, maximum power!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: dl41_grg7.ogg

$Name: GTVX Did it
$Team: -1
$MessageNew:  XSTR("That's it, we did it!  We actually...wait - I'm reading core instability - the Meson flow - we can't--", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: dl41_grg8.ogg

$Name: C RTB
$Team: -1
$MessageNew:  XSTR("The Shivans have been cleared from the area. There's nothing more we can do here, return to base.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl41_cmd12.ogg

#Reinforcements		;! 0 total


#Background bitmaps		;! 45 total

$Num stars: 0
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunWhite
+Angles: 5.375614 0.000000 3.473205
+Scale: 1.000000
$Starbitmap: nebulB1-main
+Angles: 0.855211 0.767945 1.378810
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB1-main
+Angles: 0.872664 0.785398 1.396262
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB2-main
+Angles: 0.000000 0.000000 5.585049
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB3-main
+Angles: 0.000000 5.585049 3.490656
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB6-whisp
+Angles: 6.108648 0.000000 4.712385
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB5-whisp
+Angles: 6.108648 0.000000 5.235984
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB8-whisp
+Angles: 0.000000 0.000000 4.363320
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB11-whisp
+Angles: 0.000000 0.785398 3.839721
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB6-whisp
+Angles: 0.174533 2.792525 4.101521
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB14-whisp
+Angles: 5.410516 4.712385 4.886918
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB12-whisp
+Angles: 5.585049 1.570795 4.886918
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB2-main
+Angles: 0.000000 3.490656 4.537852
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB13-whisp
+Angles: 0.000000 0.000000 5.934115
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB6-whisp
+Angles: 0.174533 0.000000 5.497783
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB4-whisp
+Angles: 6.021381 2.967057 5.585049
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB8-whisp
+Angles: 5.934115 2.094393 5.410516
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB5-whisp
+Angles: 6.108648 0.349066 3.665189
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB6-whisp
+Angles: 5.585049 3.141590 5.323250
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB7-whisp
+Angles: 0.000000 5.235984 3.316123
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB14-whisp
+Angles: 0.174533 3.141590 3.316123
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB13-whisp
+Angles: 0.261799 0.000000 3.665189
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB7-whisp
+Angles: 5.061451 1.919861 1.745328
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB11-whisp
+Angles: 4.886918 1.047197 2.094393
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB10-whisp
+Angles: 0.349066 5.934115 1.745328
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB13-whisp
+Angles: 4.363320 0.349066 2.094393
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB8-whisp
+Angles: 0.523598 1.570795 1.221730
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB12-whisp
+Angles: 1.047197 4.886918 1.658062
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB4-whisp
+Angles: 5.759582 0.872664 1.308996
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB6-whisp
+Angles: 1.308996 5.497783 1.745328
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB5-whisp
+Angles: 4.886918 0.000000 2.443459
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB13-whisp
+Angles: 5.235984 3.141590 1.047197
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB2-main
+Angles: 1.570795 0.000000 1.919861
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB6-whisp
+Angles: 1.221730 5.497783 2.007127
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB9-whisp
+Angles: 1.745328 0.000000 2.443459
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB11-whisp
+Angles: 5.061451 0.000000 2.792525
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB14-whisp
+Angles: 0.698131 0.523598 2.094393
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB8-whisp
+Angles: 0.698131 2.617992 2.181660
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB12-whisp
+Angles: 0.785398 4.712385 2.356193
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB6-whisp
+Angles: 6.108648 4.014254 0.959930
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB12-whisp
+Angles: 5.235984 0.523598 0.610865
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB14-whisp
+Angles: 4.363320 3.141590 3.141590
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB6-whisp
+Angles: 4.363320 1.396262 5.759582
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB12-whisp
+Angles: 4.188787 3.141590 5.759582
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: planeta1
+Angles: 0.000000 1.570795 0.000000
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: planeth
+Angles: 0.000000 0.000000 0.663225
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 7: Revelation
$Briefing Music: Brief5

#End

