#Mission Info

$Version: 0.10
$Name:  XSTR("Simulism", -1)
$Author: Goober5000
$Created: 03/07/10 at 00:53:46
$Modified: 03/28/10 at 22:46:44
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Is this reality, or merely a simulation of reality?", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 395278
+NebAwacs: 3000.000000

+Storm: s_standard


+Disallow Support: 1

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -178.917862, 8225.889648, -13726.052734
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
+SquadReassignName: 47th Red Shirts
+SquadReassignLogo: 47thredshirts.pcx


$Skybox Model: starfield.pof

$AI Profile: FS2 RETAIL

#Sexp_variables

$Variables:
(
		0		"ammo-bank1"		"0"		"number"		"campaign-persistent"
		1		"ammo-bank2"		"0"		"number"		"campaign-persistent"
		2		"ammo-bank3"		"0"		"number"		"campaign-persistent"
		3		"player-hull"		"100"		"number"		"campaign-persistent"
		4		"promr-distance"		"0"		"number"
		5		"subach-distance"		"0"		"number"
		6		"treb-distance"		"0"		"number"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("There's nothing here.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 0.000000, 1000.000000, 0.000000
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 22
$team: Friendly
$class: GTF Myrmidon
$pos: 0.000000, 0.000000, 0.000000
$label: Alpha 1
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Where am I supposed to go?  I thought this system was heavily contested.  Where are all the fleet engagements?  I should be able to find *someone*.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 0.000000, 214.970291, 0.000000
$camera_orient:
	0.000000, 0.000000, 1.000000,
	-1.000000, 0.000000, 0.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 22
$team: Friendly
$class: GTF Myrmidon
$pos: 0.000000, 0.000000, 0.000000
$label: Alpha 1
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("I feel so stiff...  How long have I been in this fighter?  My chronometer says it's only been a few hours, but it feels more like seven years.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -1093.309570, -1535.310059, 2555.322998
$camera_orient:
	-0.919383, 0.000000, -0.393363,
	-0.190201, 0.875331, 0.444545,
	0.344323, 0.483525, -0.804764
$camera_time: 1000
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 22
$team: Friendly
$class: GTF Myrmidon
$pos: 0.000000, 0.000000, 0.000000
$label: Alpha 1
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("I have to go to the bathroom...", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 0.000000, 1000.000000, 0.000000
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 2000
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 22
$team: Friendly
$class: GTF Myrmidon
$pos: 0.000000, 0.000000, 0.000000
$label: Alpha 1
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 0

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	17
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	17
	"Prometheus S"	16
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Rockeye D"	500
	"Tempest"	554
	"Tempest D"	500
	"Hornet"	514
	"Hornet D"	500
	"Tornado"	500
	"Tornado D"	500
	"Harpoon"	507
	"Harpoon D"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 9 total

$Name: Alpha 1		;! Object #0
$Class: GTF Myrmidon
$Team: Friendly
$Location: 0.000000, 50.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tempest" "Tempest" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Beta 2		;! Object #1
$Class: GTB Ursa
$Team: Friendly
$Location: -72.204285, 0.047626, 330.556274
$Orientation:
	-0.250712, -0.137271, -0.958280,
	0.025025, 0.988646, -0.148168,
	0.967738, -0.061128, -0.244431
$AI Behavior: None
$Cargo 1:  XSTR("Lifesigns", -1)
+Initial Hull: 28
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Subach HL-7" )
+Subsystem: communications
$Damage: 100
+Subsystem: navigation
$Damage: 100
+Subsystem: weapons
$Damage: 100
+Subsystem: sensors
$Damage: 100
+Subsystem: engine
$Damage: 100
+Subsystem: b05-turreta
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Beta 2 starts to leave" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: GTVA Colossus		;! Object #2
$Class: GTVA Colossus
$Team: Hostile
$Location: -8908.000000, 800.000000, 10000.000000
$Orientation:
	0.000000, 0.000000, -1.000000,
	0.000000, 1.000000, 0.000000,
	1.000000, 0.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret09a
+Subsystem: turret10a
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55
+Subsystem: turret56
+Subsystem: turret57
+Subsystem: turret58
+Subsystem: turret59
+Subsystem: turret60
+Subsystem: turret61
+Subsystem: turret62
+Subsystem: turret63
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "back msg" 8 ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 5 "GTVA Colossus" ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 5
+Group: 0
+Use Table Score:
+Score: 10000

$Name: Taurus 1		;! Object #3
$Class: GTF Perseus
$Team: Hostile
$Location: -3130.177246, -0.000225, 1881.167480
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Taurus 2		;! Object #4
$Class: GTF Perseus
$Team: Hostile
$Location: -2821.640625, -0.000238, 2060.399414
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Taurus 3		;! Object #5
$Class: GTF Perseus
$Team: Hostile
$Location: -2768.452393, 0.000390, 1395.565796
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Taurus 4		;! Object #6
$Class: GTF Perseus
$Team: Hostile
$Location: -2554.012695, 0.000416, 1635.436035
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Timer		;! Object #7
$Class: GTF Perseus
$Team: Friendly
$Location: -10000.000000, 0.000000, 30000.000000
$Orientation:
	0.000000, 0.000000, -1.000000,
	0.000000, 1.000000, 0.000000,
	1.000000, 0.000000, 0.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Timer waypoint" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( is-event-true-delay 
      "Beta wakes up" 
      0 
   )
   ( is-event-true-delay 
      "start weapon timers" 
      0 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Beta 2" ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "hidden-from-sensors" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: GTD Triumphance		;! Object #8
$Class: GTCv Deimos
$Team: Friendly
$Location: -1286.798828, -0.000126, -1472.585449
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: In front of ship
+Arrival Distance: 2000
$Arrival Anchor: Alpha 1
$Arrival Cue: ( has-departed-delay 8 "Beta 2" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 3
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

#Wings		;! 2 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Alpha 1"
)
+Hotkey: 0
+Flags: ( )

$Name: Taurus
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Taurus 1

$Arrival Location: Near Ship
+Arrival Distance: 2500
$Arrival Anchor: Alpha 1
$Arrival Cue: ( is-event-true-delay 
   "Colossus leaves" 
   6 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Taurus 1"
	"Taurus 2"
	"Taurus 3"
	"Taurus 4"
)
$AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) )
+Flags: ( )

#Events		;! 31 total

$Formula: ( when 
   ( true ) 
   ( never-warp "Alpha 1" ) 
   ( mission-set-nebula 0 ) 
   ( ship-guardian "Beta 2" ) 
)
+Name: initial setup
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-previous-event-true 
      "dem1_5-1" 
      "initial setup" 
   )
   ( set-subsystem-strength 
      "Alpha 1" 
      "Hull" 
      @player-hull[100] 
   )
   ( set-secondary-ammo 
      "Alpha 1" 
      0 
      @ammo-bank1[0] 
   )
   ( set-secondary-ammo 
      "Alpha 1" 
      1 
      @ammo-bank2[0] 
   )
   ( set-secondary-ammo 
      "Alpha 1" 
      2 
      @ammo-bank3[0] 
   )
)
+Name: initial ship status
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Triumphance goes hostile" 
      3 
   )
   ( training-msg "coordinates received" ) 
   ( allow-warp "Alpha 1" ) 
)
+Name: rtb trigger
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: rtb directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Jump To New Coordinates", -1)

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( training-msg "arrival 1" ) 
)
+Name: arrival msgs 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "arrival msgs 1" 
         3 
      )
      ( targeted "Beta 2" ) 
   )
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "arrival 2" 
      1000 
   )
)
+Name: arrival msgs 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "arrival msgs 2" 
         11 
      )
      ( not 
         ( is-cargo-known-delay 0 "Beta 2" ) 
      )
   )
   ( send-message 
      "Alpha 1" 
      "High" 
      "arrival 3" 
   )
)
+Name: arrival msgs 3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "arrival msgs 3" 
         8 
      )
      ( not 
         ( is-cargo-known-delay 0 "Beta 2" ) 
      )
   )
   ( training-msg "arrival 4" ) 
)
+Name: arrival msgs 4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "arrival msgs 4" 
         0 
      )
      ( is-cargo-known-delay 0 "Beta 2" ) 
   )
   ( do-nothing ) 
)
+Name: scan trigger
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 0 "Beta 2" ) 
   ( training-msg "scanned 1" ) 
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "scanned 2" 
      4000 
   )
)
+Name: scan Beta 2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Scan Beta 2", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "scan Beta 2" 8 ) 
   ( mission-set-nebula 1 ) 
   ( player-use-ai ) 
   ( add-goal 
      "Alpha 1" 
      ( ai-play-dead 89 ) 
   )
   ( show-subtitle-image 
      "colortest" 
      0 
      0 
      ( true ) 
      ( true ) 
      100 
      100 
      17000 
   )
   ( play-sound-from-file 
      "attention_signal" 
   )
   ( set-object-position 
      "Beta 2" 
      ( get-object-x "Beta 2" ) 
      5000 
      ( get-object-z "Beta 2" ) 
   )
   ( change-soundtrack "<No Music>" ) 
)
+Name: transcend forward
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "transcend forward" 
      6 
   )
   ( close-sound-from-file ( false ) ) 
   ( play-sound-from-file "emergency1" ) 
)
+Name: play message
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "transcend forward" 
      17 
   )
   ( mission-set-nebula 0 ) 
   ( player-not-use-ai ) 
   ( clear-goals "Alpha 1" ) 
   ( close-sound-from-file ( false ) ) 
   ( set-object-position 
      "Beta 2" 
      ( get-object-x "Beta 2" ) 
      0 
      ( get-object-z "Beta 2" ) 
   )
   ( change-soundtrack "2: Exodus" ) 
)
+Name: transcend back
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "transcend back" 
      2 
   )
   ( training-msg "what was that" ) 
)
+Name: back msg
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "GTVA Colossus" ) 
   ( send-message-list 
      "#FYI" 
      "High" 
      "fyi" 
      0 
      "GTVA Colossus" 
      "High" 
      "colossus" 
      3000 
   )
)
+Name: Colossus arrives
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 
      1 
      "GTVA Colossus" 
   )
   ( training-msg "colossus left" ) 
)
+Name: Colossus leaves
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Taurus" ) 
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "fighters 1" 
      5000 
      "Alpha 1" 
      "High" 
      "fighters 2" 
      7000 
   )
)
+Name: Taurus arrival
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Taurus" ) 
   ( do-nothing ) 
)
+Name: Destroy Taurus
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Taurus", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "Taurus 1" 
         "Taurus 2" 
         "Taurus 3" 
         "Taurus 4" 
      )
      ( not 
         ( is-destroyed-delay 0 "Alpha 1" ) 
      )
   )
   ( mission-set-nebula 1 ) 
   ( player-use-ai ) 
   ( add-goal 
      "Alpha 1" 
      ( ai-play-dead 89 ) 
   )
   ( show-subtitle-image 
      "colortest" 
      0 
      0 
      ( true ) 
      ( true ) 
      100 
      100 
      11000 
   )
   ( play-sound-from-file "emergency2" ) 
   ( set-object-position 
      "Alpha 1" 
      30000 
      0 
      0 
   )
   ( change-soundtrack "<No Music>" ) 
)
+Name: another switch
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "another switch" 
      11 
   )
   ( mission-set-nebula 0 ) 
   ( player-not-use-ai ) 
   ( clear-goals "Alpha 1" ) 
   ( close-sound-from-file ( true ) ) 
   ( set-object-position "Alpha 1" 0 0 0 ) 
   ( set-object-facing "Alpha 1" 0 0 100 ) 
   ( change-soundtrack "2: Exodus" ) 
)
+Name: and switch back
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "and switch back" 
      2 
   )
   ( training-msg "familiar" ) 
)
+Name: back again msg
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "back again msg" 
      7 
   )
   ( subsys-set-random "Beta 2" 50 80 ) 
   ( set-subsystem-strength 
      "Beta 2" 
      "<all engines>" 
      80 
   )
   ( shields-on "Beta 2" ) 
   ( add-goal 
      "Beta 2" 
      ( ai-waypoints-once 
         "Beta crazy waypoints" 
         89 
      )
   )
   ( send-message-list 
      "Beta 2" 
      "High" 
      "awake 1" 
      0 
      "Alpha 1" 
      "High" 
      "awake 2" 
      4000 
      "Beta 2" 
      "High" 
      "awake 3" 
      5000 
      "Alpha 1" 
      "High" 
      "awake 4" 
      6000 
      "Beta 2" 
      "High" 
      "awake 5" 
      4000 
      "Alpha 1" 
      "High" 
      "awake 6" 
      2000 
   )
)
+Name: Beta wakes up
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Beta wakes up" 
      21 
   )
   ( clear-goals "Beta 2" ) 
   ( add-goal 
      "Beta 2" 
      ( ai-waypoints-once 
         "Beta departure waypoint" 
         89 
      )
   )
)
+Name: Beta switches waypoints
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Beta switches waypoints" 
      3 
   )
   ( modify-variable 
      @subach-distance[0] 
      100000 
   )
   ( modify-variable 
      @promr-distance[0] 
      100000 
   )
   ( modify-variable 
      @treb-distance[0] 
      100000 
   )
)
+Name: start weapon timers
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( < 
      ( distance "Timer" "Timer waypoint:1" ) 
      @subach-distance[0] 
   )
   ( modify-variable 
      @subach-distance[0] 
      ( - 
         ( distance "Timer" "Timer waypoint:1" ) 
         16 
      )
   )
   ( weapon-create 
      "Beta 2" 
      "Subach HL-7" 
      ( get-object-x 
         "Beta 2" 
         "<none>" 
         1 
         -4 
         11 
      )
      ( get-object-y 
         "Beta 2" 
         "<none>" 
         1 
         -4 
         11 
      )
      ( get-object-z 
         "Beta 2" 
         "<none>" 
         1 
         -4 
         11 
      )
      90 
   )
   ( weapon-create 
      "Beta 2" 
      "Subach HL-7" 
      ( get-object-x 
         "Beta 2" 
         "<none>" 
         -1 
         -4 
         11 
      )
      ( get-object-y 
         "Beta 2" 
         "<none>" 
         -1 
         -4 
         11 
      )
      ( get-object-z 
         "Beta 2" 
         "<none>" 
         -1 
         -4 
         11 
      )
      90 
   )
   ( play-sound-from-table 
      ( get-object-x 
         "Beta 2" 
         "<none>" 
         0 
         -4 
         11 
      )
      ( get-object-y 
         "Beta 2" 
         "<none>" 
         0 
         -4 
         11 
      )
      ( get-object-z 
         "Beta 2" 
         "<none>" 
         0 
         -4 
         11 
      )
      76 
   )
)
+Name: Subach timer
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( < 
      ( distance "Timer" "Timer waypoint:1" ) 
      @promr-distance[0] 
   )
   ( modify-variable 
      @promr-distance[0] 
      ( - 
         ( distance "Timer" "Timer waypoint:1" ) 
         36 
      )
   )
   ( weapon-create 
      "Beta 2" 
      "Prometheus R" 
      ( get-object-x 
         "Beta 2" 
         "<none>" 
         -13 
         0 
         19 
      )
      ( get-object-y 
         "Beta 2" 
         "<none>" 
         -13 
         0 
         19 
      )
      ( get-object-z 
         "Beta 2" 
         "<none>" 
         -13 
         0 
         19 
      )
      90 
   )
   ( weapon-create 
      "Beta 2" 
      "Prometheus R" 
      ( get-object-x 
         "Beta 2" 
         "<none>" 
         -12 
         1 
         19 
      )
      ( get-object-y 
         "Beta 2" 
         "<none>" 
         -12 
         1 
         19 
      )
      ( get-object-z 
         "Beta 2" 
         "<none>" 
         -12 
         1 
         19 
      )
      90 
   )
   ( weapon-create 
      "Beta 2" 
      "Prometheus R" 
      ( get-object-x 
         "Beta 2" 
         "<none>" 
         -12 
         -1 
         19 
      )
      ( get-object-y 
         "Beta 2" 
         "<none>" 
         -12 
         -1 
         19 
      )
      ( get-object-z 
         "Beta 2" 
         "<none>" 
         -12 
         -1 
         19 
      )
      90 
   )
   ( play-sound-from-table 
      ( get-object-x 
         "Beta 2" 
         "<none>" 
         -13 
         0 
         19 
      )
      ( get-object-y 
         "Beta 2" 
         "<none>" 
         -13 
         0 
         19 
      )
      ( get-object-z 
         "Beta 2" 
         "<none>" 
         -13 
         0 
         19 
      )
      79 
   )
)
+Name: Prom R timer
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( < 
      ( distance "Timer" "Timer waypoint:1" ) 
      @treb-distance[0] 
   )
   ( modify-variable 
      @treb-distance[0] 
      ( - 
         ( distance "Timer" "Timer waypoint:1" ) 
         480 
      )
   )
   ( weapon-create 
      "Beta 2" 
      "Trebuchet" 
      ( get-object-x 
         "Beta 2" 
         "<none>" 
         7 
         -7 
         13 
      )
      ( get-object-y 
         "Beta 2" 
         "<none>" 
         7 
         -7 
         13 
      )
      ( get-object-z 
         "Beta 2" 
         "<none>" 
         7 
         -7 
         13 
      )
      90 
   )
   ( weapon-create 
      "Beta 2" 
      "Trebuchet" 
      ( get-object-x 
         "Beta 2" 
         "<none>" 
         -7 
         -7 
         13 
      )
      ( get-object-y 
         "Beta 2" 
         "<none>" 
         -7 
         -7 
         13 
      )
      ( get-object-z 
         "Beta 2" 
         "<none>" 
         -7 
         -7 
         13 
      )
      90 
   )
   ( play-sound-from-table 
      ( get-object-x 
         "Beta 2" 
         "<none>" 
         0 
         -7 
         13 
      )
      ( get-object-y 
         "Beta 2" 
         "<none>" 
         0 
         -7 
         13 
      )
      ( get-object-z 
         "Beta 2" 
         "<none>" 
         0 
         -7 
         13 
      )
      92 
   )
)
+Name: Trebuchet timer
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Beta 2 starts to leave" 
      2 
   )
   ( modify-variable 
      @subach-distance[0] 
      0 
   )
   ( modify-variable 
      @promr-distance[0] 
      0 
   )
   ( modify-variable @treb-distance[0] 0 ) 
)
+Name: stop weapon timers
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Beta switches waypoints" 
      7 
   )
   ( do-nothing ) 
)
+Name: Beta 2 starts to leave
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "GTD Triumphance" 
   )
   ( beam-free-all "GTD Triumphance" ) 
   ( send-message-list 
      "GTD Triumphance" 
      "High" 
      "triumphance 1" 
      2000 
      "Alpha 1" 
      "High" 
      "triumphance 2" 
      6000 
      "GTD Triumphance" 
      "High" 
      "triumphance 3" 
      5000 
   )
)
+Name: Triumphance arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Triumphance arrives" 
      17 
   )
   ( change-iff 
      "Hostile" 
      "GTD Triumphance" 
   )
   ( add-goal 
      "GTD Triumphance" 
      ( ai-chase "Alpha 1" 89 ) 
   )
)
+Name: Triumphance goes hostile
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Investigate Area
$MessageNew:  XSTR("Investigate the area", -1)
$end_multi_text
$Formula: ( has-arrived-delay 
   0 
   "GTD Triumphance" 
)

#Waypoints		;! 3 lists total

$Name: Beta crazy waypoints
$List: (		;! 5 points in list
	( 80.347260, 0.000023, 366.815674 )
	( 91.931946, -49.999996, 532.484680 )
	( -131.383774, 200.000015, 421.420837 )
	( -184.179642, 180.000000, 330.457367 )
	( -190.414185, 179.999985, 207.500977 )
)

$Name: Beta departure waypoint
$List: (		;! 1 points in list
	( 0.000000, -100000.000000, 0.000000 )
)

$Name: Timer waypoint
$List: (		;! 1 points in list
	( 10000.000000, 0.000000, 30000.000000 )
)

#Messages		;! 23 total


$Name: coordinates received
$Team: -1
$MessageNew:  XSTR("Coordinates received.  Subspace drive enabled.", -1)
$end_multi_text

$Name: arrival 1
$Team: -1
$MessageNew:  XSTR("<That's something new.>", -1)
$end_multi_text

$Name: arrival 2
$Team: -1
$MessageNew:  XSTR("Beta 2, this is Alpha 1.  Come in, please.", -1)
$end_multi_text

$Name: arrival 3
$Team: -1
$MessageNew:  XSTR("Beta!  Where's the rest of your squad?  What happened?", -1)
$end_multi_text

$Name: arrival 4
$Team: -1
$MessageNew:  XSTR("<Hmm.>", -1)
$end_multi_text

$Name: scanned 1
$Team: -1
$MessageNew:  XSTR("<I'm picking up life signs.  There's someone alive in there!>", -1)
$end_multi_text

$Name: scanned 2
$Team: -1
$MessageNew:  XSTR("Beta 2, can you hear me?", -1)
$end_multi_text

$Name: what was that
$Team: -1
$MessageNew:  XSTR("<What was that?>", -1)
$end_multi_text

$Name: fyi
$Team: -1
$MessageNew:  XSTR("Gratuitous Colossus Appearance", -1)
$end_multi_text

$Name: colossus
$Team: -1
$MessageNew:  XSTR("This is the GTVA Colossus!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: colossus.ogg

$Name: colossus left
$Team: -1
$MessageNew:  XSTR("<I thought the Colossus self-destructed?>", -1)
$end_multi_text

$Name: fighters 1
$Team: -1
$MessageNew:  XSTR("Hey!  Identify yourselves.  What's your base of operations?", -1)
$end_multi_text

$Name: fighters 2
$Team: -1
$MessageNew:  XSTR("State your name, rank, and serial number, pilots!", -1)
$end_multi_text

$Name: familiar
$Team: -1
$MessageNew:  XSTR("<Crap, this feels awfully familiar.  There had better not be any plot holes floating around here...>", -1)
$end_multi_text

$Name: awake 1
$Team: -1
$MessageNew:  XSTR("NOOOOO!  You'll kill us all!", -1)
$end_multi_text
+AVI Name: Head-TP8

$Name: awake 2
$Team: -1
$MessageNew:  XSTR("Beta 2!  What's your status?", -1)
$end_multi_text

$Name: awake 3
$Team: -1
$MessageNew:  XSTR("Interference...  They don't understand...  You have to destroy it!", -1)
$end_multi_text
+AVI Name: Head-TP8

$Name: awake 4
$Team: -1
$MessageNew:  XSTR("Destroy what?  What are you talking about?", -1)
$end_multi_text

$Name: awake 5
$Team: -1
$MessageNew:  XSTR("Sink...", -1)
$end_multi_text
+AVI Name: Head-TP8

$Name: awake 6
$Team: -1
$MessageNew:  XSTR("Sink?  $quoteSync$quote, as in synchronize?  Wait, what are you doing?", -1)
$end_multi_text

$Name: triumphance 1
$Team: -1
$MessageNew:  XSTR("U cannot escape, Alfa 1!  We found u LOL!", -1)
$end_multi_text
+AVI Name: Head-CM5

$Name: triumphance 2
$Team: -1
$MessageNew:  XSTR("Who... you can't be here!  You're not real!", -1)
$end_multi_text

$Name: triumphance 3
$Team: -1
$MessageNew:  XSTR("O RLY?  I is here, & Im comin after u!", -1)
$end_multi_text
+AVI Name: Head-CM5

#Reinforcements		;! 0 total


#Background bitmaps		;! 55 total

$Num stars: 2000
$Ambient light level: 7895160
+Neb2: nbackred
+Neb2Flags: 63

$Bitmap List:
$Sun: SunSiriusA
+Angles: 6.195914 0.000000 3.228857
+Scale: 2.000000
$Sun: SunSiriusB
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+Scale: 0.100000
$Starbitmap: NebulB3-Main
+Angles: 4.345866 2.792525 0.000000
+ScaleX: 5.000000
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+DivX: 1
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$Starbitmap: NebulB2-Main
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$Starbitmap: NebulB1-Main
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$Starbitmap: NebulB3-Main
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+DivY: 1
$Starbitmap: NebulB6-Whisp
+Angles: 0.226893 3.141590 3.630282
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB4-Whisp
+Angles: 0.174533 0.000000 4.520399
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA4-Whisp
+Angles: 0.174533 5.759582 0.698131
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA6-Whisp
+Angles: 0.174533 0.000000 0.872664
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA9-Whisp
+Angles: 0.174533 4.712385 0.872664
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA7-Whisp
+Angles: 0.000000 1.570795 0.872664
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA11-Whisp
+Angles: 0.174533 4.712385 0.610865
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA10-Whisp
+Angles: 0.000000 0.000000 0.523598
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA3-Whisp
+Angles: 5.934115 0.000000 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA12-Whisp
+Angles: 6.038835 0.698131 0.174533
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA5-Whisp
+Angles: 5.759582 5.585049 6.108648
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 2: Exodus
$Briefing Music: Psampik

#End

