#Mission Info

$Version: 0.10
$Name:  XSTR("Deja Vu", -1)
$Author: Goober5000
$Created: 03/07/10 at 00:53:46
$Modified: 03/28/10 at 22:42:57
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("This situation seems familiar somehow...", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 395274

+Disallow Support: 1

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 0.000000, 18480.556641, -17009.248047
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
+SquadReassignName: 47th Red Shirts
+SquadReassignLogo: 47thredshirts.pcx


$Skybox Model: starfield.pof

$AI Profile: FS2 RETAIL

#Sexp_variables

$Variables:
(
		0		"ammo-bank1"		"0"		"number"		"campaign-persistent"
		1		"ammo-bank2"		"0"		"number"		"campaign-persistent"
		2		"ammo-bank3"		"0"		"number"		"campaign-persistent"
		3		"jump-failure"		"0"		"number"
		4		"player-hull"		"100"		"number"		"campaign-persistent"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("Where am I?", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 0.000000, 1000.000000, 0.000000
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 22
$team: Friendly
$class: GTF Myrmidon
$pos: 0.000000, 0.000000, 0.000000
$label: Alpha 1
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("I thought I was heading back to the... my command ship.  Didn't I program that destination when I jumped out?", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 0.000000, 1000.000000, 0.000000
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 22
$team: Friendly
$class: GTF Myrmidon
$pos: 0.000000, 0.000000, 0.000000
$label: Alpha 1
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("This doesn't make sense... I thought I had been debriefed... why am I still in space?", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 0.000000, 1000.000000, 0.000000
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 22
$team: Friendly
$class: GTF Myrmidon
$pos: 0.000000, 0.000000, 0.000000
$label: Alpha 1
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("I don't remember how I got here...", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 0.000000, 1000.000000, 0.000000
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 22
$team: Friendly
$class: GTF Myrmidon
$pos: 0.000000, 0.000000, 0.000000
$label: Alpha 1
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 0

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	17
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	17
	"Prometheus S"	16
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Rockeye D"	500
	"Tempest"	554
	"Tempest D"	500
	"Hornet"	514
	"Hornet D"	500
	"Tornado"	500
	"Tornado D"	500
	"Harpoon"	507
	"Harpoon D"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 5 total

$Name: Alpha 1		;! Object #0
$Class: GTF Myrmidon
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tempest" "Tempest" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Aries 1		;! Object #1
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: -11836.911133, 0.000524, 31882.142578
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 2		;! Object #2
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: -10771.030273, 0.000655, 32705.794922
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 3		;! Object #3
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: -10532.096680, 0.000451, 29791.736328
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 4		;! Object #4
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: -9645.911133, -0.000253, 30949.169922
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

#Wings		;! 2 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Alpha 1"
)
+Hotkey: 0
+Flags: ( )

$Name: Aries
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1

$Arrival Location: Near Ship
+Arrival Distance: 2500
$Arrival Anchor: Alpha 1
+Arrival delay: 7
$Arrival Cue: ( > @jump-failure[0] 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
)
$AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) )
+Flags: ( )

#Events		;! 20 total

$Formula: ( when 
   ( true ) 
   ( never-warp "Alpha 1" ) 
)
+Name: initial setup
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "arrival 1" 
      0 
      "Alpha 1" 
      "High" 
      "arrival 2" 
      10000 
      "Alpha 1" 
      "High" 
      "arrival 3" 
      4000 
   )
)
+Name: arrival msgs 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "arrival msgs 1" 
      31 
   )
   ( training-msg "arrival 4" ) 
)
+Name: arrival msgs 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "arrival msgs 2" 
      6 
   )
   ( send-message 
      "Alpha 1" 
      "High" 
      "arrival 5" 
   )
)
+Name: arrival msgs 3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "arrival msgs 3" 
      12 
   )
   ( training-msg "arrival 6" ) 
)
+Name: arrival msgs 4
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "arrival msgs 4" 
      7 
   )
   ( training-msg "arrival 7" ) 
   ( key-reset-multiple "Alt-J" ) 
)
+Name: arrival msgs 5
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and-in-sequence 
      ( has-departed-delay 0 "Alpha 1" ) 
      ( > @jump-failure[0] 0 ) 
   )
   ( do-nothing ) 
)
+Name: jump node directive
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Objective:  XSTR("Depart Through Jump Node", -1)

$Formula: ( when 
   ( < 
      ( distance 
         "Alpha 1" 
         "Node Waypoint:1" 
      )
      20000 
   )
   ( training-msg "one-third" ) 
   ( reset-time-compression ) 
)
+Name: one-third to the node
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < 
      ( distance 
         "Alpha 1" 
         "Node Waypoint:1" 
      )
      10000 
   )
   ( training-msg "two-thirds" ) 
   ( reset-time-compression ) 
)
+Name: two-thirds to the node
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "arrival msgs 5" 
         0 
      )
      ( not 
         ( is-event-true-delay 
            "nearly at the node" 
            0 
         )
      )
      ( key-pressed "Alt-J" ) 
   )
   ( training-msg "not there yet" ) 
   ( key-reset-multiple "Alt-J" ) 
)
+Name: try to jump before at the node
+Repeat Count: 9999
+Interval: 1

$Formula: ( when 
   ( < 
      ( distance 
         "Alpha 1" 
         "Node Waypoint:1" 
      )
      600 
   )
   ( training-msg "at node first time" ) 
   ( reset-time-compression ) 
)
+Name: nearly at the node
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( > 
         ( distance 
            "Alpha 1" 
            "Node Waypoint:1" 
         )
         600 
      )
      ( has-arrived-delay 0 "Aries" ) 
   )
   ( do-nothing ) 
)
+Name: next stage keypress threshold
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "nearly at the node" 
         0 
      )
      ( not 
         ( is-event-true-delay 
            "next stage keypress threshold" 
            0 
         )
      )
      ( key-pressed "Alt-J" ) 
   )
   ( training-msg "jump failure at node" ) 
   ( key-reset-multiple "Alt-J" ) 
   ( modify-variable 
      @jump-failure[0] 
      ( + @jump-failure[0] 1 ) 
   )
)
+Name: jump fails first time
+Repeat Count: 9999
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Aries" ) 
   ( do-nothing ) 
)
+Name: Destroy Aries
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aries", -1)

$Formula: ( when 
   ( has-arrived-delay 2 "Aries" ) 
   ( training-msg "hostile think" ) 
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "hostile speak" 
      4000 
   )
)
+Name: hostiles arrive
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 4 "Aries" ) 
   ( training-msg "hostiles destroyed" ) 
)
+Name: hostiles destroyed msg
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "next stage keypress threshold" 
         0 
      )
      ( not 
         ( is-event-true-delay 
            "Destroy Aries" 
            0 
         )
      )
      ( key-pressed "Alt-J" ) 
   )
   ( training-msg "jump while occupied" ) 
   ( key-reset-multiple "Alt-J" ) 
)
+Name: jump failure while fighting
+Repeat Count: 9999
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 10 "Aries" ) 
   ( training-msg "coordinates received" ) 
   ( allow-warp "Alpha 1" ) 
   ( modify-variable 
      @player-hull[100] 
      ( hits-left "Alpha 1" ) 
   )
   ( modify-variable 
      @ammo-bank1[0] 
      ( get-secondary-ammo "Alpha 1" 0 ) 
   )
   ( modify-variable 
      @ammo-bank2[0] 
      ( get-secondary-ammo "Alpha 1" 1 ) 
   )
   ( modify-variable 
      @ammo-bank3[0] 
      ( get-secondary-ammo "Alpha 1" 2 ) 
   )
)
+Name: coordinates received msg
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: jump out directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Jump To New Coordinates", -1)

$Formula: ( when 
   ( is-event-true-delay 
      "coordinates received msg" 
      4 
   )
   ( training-msg "coordinates think" ) 
)
+Name: coordinates received msg 2
+Repeat Count: 1
+Interval: 1

#Goals		;! 1 total

$Type: Primary
+Name: Await Orders
$MessageNew:  XSTR("Await orders from Command", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Alpha 1" ) 
+No music

#Waypoints		;! 1 lists total


$Jump Node: 0.000000, 0.000000, 30000.000000
$Jump Node Name: Unknown Jump Node
$Name: Node Waypoint
$List: (		;! 1 points in list
	( 0.000000, 0.000000, 30000.000000 )
)

#Messages		;! 18 total


$Name: arrival 1
$Team: -1
$MessageNew:  XSTR("Command, do you copy?  This is Alpha 1, over.", -1)
$end_multi_text

$Name: arrival 2
$Team: -1
$MessageNew:  XSTR("This is Alpha 1 calling the NTD... crap...", -1)
$end_multi_text

$Name: arrival 3
$Team: -1
$MessageNew:  XSTR("NTD Llanfairpwllgwyngyll...  NTD Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch, this is Alpha 1 of the 47th Red Shirts.  Please respond on any frequency.", -1)
$end_multi_text

$Name: arrival 4
$Team: -1
$MessageNew:  XSTR("<Why won't they answer?>", -1)
$end_multi_text

$Name: arrival 5
$Team: -1
$MessageNew:  XSTR("This is $callsign calling any ship within range.  Please transmit coordinates of the nearest navigation buoy.", -1)
$end_multi_text

$Name: arrival 6
$Team: -1
$MessageNew:  XSTR("<Nothing?>", -1)
$end_multi_text

$Name: arrival 7
$Team: -1
$MessageNew:  XSTR("<Well, I'm not going to meet anyone sitting here.  Let's find out where that jump node leads.>", -1)
$end_multi_text

$Name: one-third
$Team: -1
$MessageNew:  XSTR("<So tired...>", -1)
$end_multi_text

$Name: two-thirds
$Team: -1
$MessageNew:  XSTR("<Okay, we're getting there.>", -1)
$end_multi_text

$Name: not there yet
$Team: -1
$MessageNew:  XSTR("<No, I'm not at the jump node yet.>", -1)
$end_multi_text

$Name: at node first time
$Team: -1
$MessageNew:  XSTR("<Okay.  Systems online, jump drive enabled...>", -1)
$end_multi_text

$Name: jump failure at node
$Team: -1
$MessageNew:  XSTR("<Oh, right.  This fighter doesn't have an intersystem jump drive.>", -1)
$end_multi_text

$Name: hostile think
$Team: -1
$MessageNew:  XSTR("<Hostiles?>", -1)
$end_multi_text

$Name: hostile speak
$Team: -1
$MessageNew:  XSTR("Wait!  Are you GTVA?  Is there an installation or a ship nearby?", -1)
$end_multi_text

$Name: jump while occupied
$Team: -1
$MessageNew:  XSTR("<Hang on...>", -1)
$end_multi_text

$Name: hostiles destroyed
$Team: -1
$MessageNew:  XSTR("<Now what?>", -1)
$end_multi_text

$Name: coordinates received
$Team: -1
$MessageNew:  XSTR("Coordinates received.  Subspace drive enabled.", -1)
$end_multi_text

$Name: coordinates think
$Team: -1
$MessageNew:  XSTR("<Received?  From whom...?>", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 55 total

$Num stars: 2000
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunSiriusA
+Angles: 6.195914 0.000000 3.228857
+Scale: 2.000000
$Sun: SunSiriusB
+Angles: 0.034907 0.000000 2.967057
+Scale: 0.100000
$Starbitmap: NebulB3-Main
+Angles: 4.345866 2.792525 0.000000
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB2-Main
+Angles: 4.276053 0.000000 5.916662
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB4-Whisp
+Angles: 4.345866 2.792525 5.585049
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB7-Whisp
+Angles: 4.188787 1.570795 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB6-Whisp
+Angles: 4.520399 2.356193 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB8-Whisp
+Angles: 4.101521 5.585049 0.349066
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB9-Whisp
+Angles: 4.188787 5.934115 0.436332
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB4-Whisp
+Angles: 4.188787 2.617992 0.610865
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB10-Whisp
+Angles: 4.101521 3.141590 0.436332
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB1-Main
+Angles: 0.000000 0.000000 1.745328
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB3-Main
+Angles: 0.000000 0.000000 4.380773
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB5-Whisp
+Angles: 0.663225 0.000000 5.393063
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB7-Whisp
+Angles: 0.174533 0.942477 4.014254
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB8-Whisp
+Angles: 0.785398 5.585049 5.131264
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB9-Whisp
+Angles: 0.069813 0.000000 1.221730
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB10-Whisp
+Angles: 0.000000 4.520399 4.712385
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB11-Whisp
+Angles: 0.000000 5.916662 2.007127
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB12-Whisp
+Angles: 5.916662 1.570795 1.483529
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB13-Whisp
+Angles: 5.061451 1.570795 1.919861
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB14-Whisp
+Angles: 0.872664 3.926988 4.345866
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB6-Whisp
+Angles: 0.872664 5.846848 2.076940
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB5-Whisp
+Angles: 0.872664 0.698131 2.356193
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB11-Whisp
+Angles: 0.436332 0.174533 1.308996
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB5-Whisp
+Angles: 4.712385 2.076940 6.091194
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB6-Whisp
+Angles: 4.625119 5.759582 6.195914
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB11-Whisp
+Angles: 4.520399 0.000000 0.349066
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB13-Whisp
+Angles: 4.712385 1.570795 0.174533
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB10-Whisp
+Angles: 5.585049 3.926988 4.014254
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB13-Whisp
+Angles: 4.363320 1.570795 0.174533
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB14-Whisp
+Angles: 4.363320 0.349066 5.934115
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB4-Whisp
+Angles: 4.363320 2.356193 5.393063
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB5-Whisp
+Angles: 4.014254 3.141590 4.886918
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB6-Whisp
+Angles: 4.014254 3.054324 4.886918
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB7-Whisp
+Angles: 4.014254 0.000000 0.872664
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB5-Whisp
+Angles: 4.014254 0.349066 0.872664
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB9-Whisp
+Angles: 1.570795 0.000000 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB13-Whisp
+Angles: 1.396262 0.000000 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB8-Whisp
+Angles: 1.919861 0.785398 0.000000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB6-Whisp
+Angles: 0.698131 2.356193 2.076940
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB8-Whisp
+Angles: 0.349066 3.490656 1.884954
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB10-Whisp
+Angles: 0.261799 3.665189 3.316123
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB11-Whisp
+Angles: 0.261799 0.506145 3.054324
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB6-Whisp
+Angles: 0.226893 3.141590 3.630282
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB4-Whisp
+Angles: 0.174533 0.000000 4.520399
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA4-Whisp
+Angles: 0.174533 5.759582 0.698131
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA6-Whisp
+Angles: 0.174533 0.000000 0.872664
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA9-Whisp
+Angles: 0.174533 4.712385 0.872664
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA7-Whisp
+Angles: 0.000000 1.570795 0.872664
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA11-Whisp
+Angles: 0.174533 4.712385 0.610865
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA10-Whisp
+Angles: 0.000000 0.000000 0.523598
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA3-Whisp
+Angles: 5.934115 0.000000 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA12-Whisp
+Angles: 6.038835 0.698131 0.174533
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA5-Whisp
+Angles: 5.759582 5.585049 6.108648
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 1: Genesis
$Briefing Music: Brief1

#End

