#Mission Info

$Version: 23.1
$Name:  XSTR("Walled City", -1)
$Author: Chasen Lindsey
$Created: 09/04/14 at 23:01:07
$Modified: 11/27/25 at 20:33:31
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Help the Earthwalker Army retake the Walled City from Scales and the Redeye King.", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 268435612
+NebAwacs: 50000.000000

+Storm: none

+Fog Near Mult: 300.000000

+Fog Far Mult: 3000.000000


+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 71.138794, 98.830902, 67.456940
+Viewer orient:
	-0.857059, 0.000007, 0.515219,
	-0.274330, 0.846453, -0.456355,
	-0.436112, -0.532463, -0.725458

$Starting wing names: ( "Star Fox" "Guest Wing" "Gamma" )
$Squadron wing names: ( "Star Fox" "Beta" "Gamma" "Delta" "Epsilon" )
$Team-versus-team wing names: ( "Star Fox" "Zeta" )

$Skybox Model: sky_walledcity1.pof

$AI Profile: SoL Profile

#Sexp_variables

$Variables:
(
		0		"DeadReds"		"0"		"number"
		1		"Delay"		"0"		"number"
		2		"ElectroToggle"		"0"		"number"
		3		"IsLandLevel"		"0"		"number"
		4		"MissionState"		"Intro"		"string"
		5		"RedEyeCorner"		"0"		"number"
		6		"RedEyeFallenA"		"0"		"number"
		7		"Sunset"		"350"		"number"
		8		"TestBranch"		"0"		"number"
		9		"TransportOffA"		"0"		"number"
)

#Cutscenes

$Command Brief Cutscene: SC_ShearsCallA
+formula: ( true ) 

$Pre-game Cutscene: SC_Mission07_Start.mp4
+formula: ( true ) 

#end

#Command Briefing

$Stage Text:
 XSTR("Randorn: The moment is finally upon us, here and now we drive Scales back! Now that the Earthwalkers and Cloudrunners have agreed to work together, we can strike back at the Sharpclaw and begin to undo the damage they have done to Sauria.", -1)
$end_multi_text
$Ani Filename: CommBrief_RandStaffA.png
+Wave Filename: none

$Stage Text:
 XSTR("Randorn: Unfortunately Peppy has brought grave news$semicolon Scales launched an attack on the Walled City this morning. We can assume that he is attempting to seize the Earthwalker throne and Spellstone before his enemies unite.", -1)
$end_multi_text
$Ani Filename: CommBrief_RandStaffA.png
+Wave Filename: none

$Stage Text:
 XSTR("Randorn: I have full confidence that you and the Earthwalker Queen can handle whatever Scales is planning. We cannot allow him to gain any more Spellstones.", -1)
$end_multi_text
$Ani Filename: CommBrief_RandStaffA.png
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 0
$end_briefing

#Debriefing_info

$Num stages: 1

$Formula: ( true ) 
$Multi text
    XSTR("Nice Job, Shmuck", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("This is a Debrief Test", -1)
$end_multi_text

#Callsigns:
$Callsign: Kyte
$Callsign: Queen Earthwalker
$Callsign: Peppy
$Callsign: Slippy

#end


#Players		;! 1 total

$Starting Shipname: Star Fox 1
$Ship Choices: (
	"Prince Tricky"	5
)

+Weaponry Pool: (
	"Pistol Blaster"	101
	"Staff Rocket Boost"	2
	"Staff Chain Lightning"	100
	"Staff Ice Beam"	2
	"Dino Flame Breath"	6100
	"Ram"	6100
)

#Objects		;! 319 total

$Name: Star Fox 1		;! Object #0
$Class: Prince Tricky
$Team: Friendly
$Location: 1029.675537, -124.650780, 20829.638672
$Orientation:
	-0.999749, 0.000000, -0.022387,
	0.000000, 1.000000, 0.000000,
	0.022387, 0.000000, -0.999749
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 25
+Special Exp Blast: 1000
+Special Exp Inner Radius: 25
+Special Exp Outer Radius: 75
+Special Exp Death Roll Time: 1000
+Group: 0
+Use Table Score:
+Score: 10

$Name: Holotest Land		;! Object #1
$Class: Redeye Boss Land
$Team: Neutral
$Location: 0.000000, 0.000000, -1448.153320
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, -0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 0

$Name: King Klanadack		;! Object #2
$Class: King Klanadack
$Team: Hostile
$Location: 454.181458, 44.570740, -4.551987
$Orientation:
	0.029200, -0.000000, 0.999574,
	0.000000, 1.000000, 0.000000,
	-0.999574, 0.000000, 0.029200
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 50

$Name: Redeye Boss Trap A 1		;! Object #3
$Class: Redeye Boss Trap
$Team: Neutral
$Location: -85.354149, 40.644218, -631.620850
$Orientation:
	0.000000, 0.000000, -1.000000,
	0.000000, 1.000000, 0.000000,
	1.000000, -0.000000, -0.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 0

$Name: Redeye Boss Trap A 2		;! Object #4
$Class: Redeye Boss Trap
$Team: Neutral
$Location: 84.996773, 40.644203, -632.110107
$Orientation:
	0.008407, -0.000000, 0.999965,
	0.000000, 1.000000, 0.000000,
	-0.999965, 0.000000, 0.008407
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 0

$Name: Redeye Boss Trap B 1		;! Object #5
$Class: Redeye Boss Trap
$Team: Neutral
$Location: 643.082397, 40.644531, -1534.648804
$Orientation:
	1.000000, 0.000000, -0.000796,
	-0.000000, 1.000000, 0.000000,
	0.000796, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 0

$Name: Redeye Boss Trap B 2		;! Object #6
$Class: Redeye Boss Trap
$Team: Neutral
$Location: 643.707520, 40.644516, -1364.292603
$Orientation:
	-0.999958, 0.000000, 0.009203,
	0.000000, 1.000000, 0.000000,
	-0.009203, 0.000000, -0.999958
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 0

$Name: Redeye Boss Trap C 1		;! Object #7
$Class: Redeye Boss Trap
$Team: Neutral
$Location: 1545.609009, 40.644775, -805.097900
$Orientation:
	0.011592, -0.000000, 0.999933,
	0.000000, 1.000000, 0.000000,
	-0.999933, 0.000000, 0.011592
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 0

$Name: Redeye Boss Trap C 2		;! Object #8
$Class: Redeye Boss Trap
$Team: Neutral
$Location: 1375.253418, 40.644760, -802.633423
$Orientation:
	-0.019998, 0.000000, -0.999800,
	0.000000, 1.000000, 0.000000,
	0.999800, 0.000000, -0.019998
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" "stealth" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 0

$Name: Redeye Boss Trap D 1		;! Object #9
$Class: Redeye Boss Trap
$Team: Neutral
$Location: 815.408325, 40.644531, -70.272079
$Orientation:
	1.000000, 0.000000, -0.000796,
	-0.000000, 1.000000, 0.000000,
	0.000796, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 0

$Name: Redeye Boss Trap D 2		;! Object #10
$Class: Redeye Boss Trap
$Team: Neutral
$Location: 816.033447, 40.644516, 100.084167
$Orientation:
	-0.999958, 0.000000, 0.009203,
	0.000000, 1.000000, 0.000000,
	-0.009203, 0.000000, -0.999958
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 0

$Name: Hookclaw Riders A 1		;! Object #11
$Class: Hookclaw Rider
$Team: Hostile
$Location: 1319.558594, -106.584999, -1134.594849
$Orientation:
	0.825336, -0.000000, 0.564643,
	0.000000, 1.000000, 0.000000,
	-0.564643, 0.000000, 0.825336
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Hookclaw Riders A 2		;! Object #12
$Class: Hookclaw Rider
$Team: Hostile
$Location: 1322.713745, -106.585007, -1201.627686
$Orientation:
	0.825336, -0.000000, 0.564643,
	0.000000, 1.000000, 0.000000,
	-0.564643, 0.000000, 0.825336
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Hookclaw Riders A 3		;! Object #13
$Class: Hookclaw Rider
$Team: Hostile
$Location: 1239.168457, -106.584999, -1181.269287
$Orientation:
	0.825336, -0.000000, 0.564643,
	0.000000, 1.000000, 0.000000,
	-0.564643, 0.000000, 0.825336
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Hookclaw Riders A 4		;! Object #14
$Class: Hookclaw Rider
$Team: Hostile
$Location: 1267.478149, -106.585052, -1259.535034
$Orientation:
	0.825336, -0.000000, 0.564643,
	0.000000, 1.000000, 0.000000,
	-0.564643, 0.000000, 0.825336
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Hookclaw Riders A 5		;! Object #15
$Class: Hookclaw Rider
$Team: Hostile
$Location: 1192.999878, -106.584984, -1245.475586
$Orientation:
	0.825336, -0.000000, 0.564643,
	0.000000, 1.000000, 0.000000,
	-0.564643, 0.000000, 0.825336
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Hookclaw Riders A 6		;! Object #16
$Class: Hookclaw Rider
$Team: Hostile
$Location: 1187.513794, -106.585052, -1310.814697
$Orientation:
	0.825335, -0.000000, 0.564643,
	0.000000, 1.000000, 0.000000,
	-0.564643, 0.000000, 0.825335
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Hookclaw Riders B 1		;! Object #17
$Class: Hookclaw Rider
$Team: Hostile
$Location: 108.816559, -106.480209, -285.965973
$Orientation:
	-0.812952, 0.000000, -0.582330,
	0.000000, 1.000000, 0.000000,
	0.582330, 0.000000, -0.812952
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Hookclaw Riders B 2		;! Object #18
$Class: Hookclaw Rider
$Team: Hostile
$Location: 124.016479, -106.480179, -230.839691
$Orientation:
	-0.812952, 0.000000, -0.582331,
	0.000000, 1.000000, 0.000000,
	0.582331, 0.000000, -0.812952
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Hookclaw Riders B 3		;! Object #19
$Class: Hookclaw Rider
$Team: Hostile
$Location: 199.032562, -106.480225, -219.223724
$Orientation:
	-0.812952, 0.000000, -0.582331,
	0.000000, 1.000000, 0.000000,
	0.582331, 0.000000, -0.812952
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Hookclaw Riders B 4		;! Object #20
$Class: Hookclaw Rider
$Team: Hostile
$Location: 225.182861, -106.480202, -167.268585
$Orientation:
	-0.812952, 0.000000, -0.582331,
	0.000000, 1.000000, 0.000000,
	0.582331, 0.000000, -0.812952
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Hookclaw Riders B 5		;! Object #21
$Class: Hookclaw Rider
$Team: Hostile
$Location: 275.368408, -106.480179, -175.838989
$Orientation:
	-0.812952, 0.000000, -0.582331,
	0.000000, 1.000000, 0.000000,
	0.582331, 0.000000, -0.812952
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Hookclaw Riders B 6		;! Object #22
$Class: Hookclaw Rider
$Team: Hostile
$Location: 283.730560, -106.480301, -115.017181
$Orientation:
	-0.812952, 0.000000, -0.582331,
	0.000000, 1.000000, 0.000000,
	0.582331, 0.000000, -0.812952
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 1.00
$Determination: 10
+Flags: ( )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Star Fox 2		;! Object #23
$Class: Kyte
$Callsign: Kyte
$Team: Friendly
$Location: 1286.910767, 239.976929, 20605.169922
$Orientation:
	-0.975996, 0.216274, 0.025635,
	0.195679, 0.922494, -0.332739,
	-0.095611, -0.319736, -0.942670
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" "no-dynamic" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Use Table Score:
+Score: 10
+Persona Name: Kyte

$Name: King Albada 1		;! Object #24
$Class: King Albada
$Team: Neutral
$Location: 735.686096, -76.678421, -712.635864
$Orientation:
	-0.012051, -0.993868, -0.109911,
	-0.108319, 0.110570, -0.987948,
	0.994043, 0.000000, -0.108987
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Use Table Score:
+Score: 10

$Name: Queen Lunartu 1		;! Object #25
$Class: Queen Lunartu
$Callsign: Queen Earthwalker
$Team: Friendly
$Location: 1035.547974, -94.934875, 19358.068359
$Orientation:
	-0.999831, 0.000000, 0.018406,
	0.000000, 1.000000, 0.000000,
	-0.018406, 0.000000, -0.999831
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 10

$Name: Redeye 1		;! Object #26
$Class: Redeye
$Team: Hostile
$Location: 2506.576416, -129.369141, 11462.578125
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Redeye 2		;! Object #27
$Class: Redeye
$Team: Hostile
$Location: 2147.723633, -159.125732, 11380.419922
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Redeye 3		;! Object #28
$Class: Redeye
$Team: Hostile
$Location: 1345.941772, -159.125702, 11397.720703
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Redeye 4		;! Object #29
$Class: Redeye
$Team: Hostile
$Location: 846.761963, -159.124756, 11388.692383
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Redeye 5		;! Object #30
$Class: Redeye
$Team: Hostile
$Location: 363.497528, -159.126343, 11358.583984
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Redeye 6		;! Object #31
$Class: Redeye
$Team: Hostile
$Location: -59.324219, -159.126038, 11357.666016
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Earthwalker Battalion A 1		;! Object #32
$Class: Earthwalker Soldier
$Team: Friendly
$Location: 1293.195679, -92.265442, 19010.978516
$Orientation:
	-0.997661, 0.000000, 0.068354,
	0.000000, 1.000000, 0.000000,
	-0.068354, 0.000000, -0.997661
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Earthwalker Battalion A 2		;! Object #33
$Class: Earthwalker Soldier
$Team: Friendly
$Location: 1347.519409, -92.265442, 19082.070312
$Orientation:
	-0.997661, 0.000000, 0.068354,
	0.000000, 1.000000, 0.000000,
	-0.068354, 0.000000, -0.997661
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Earthwalker Battalion A 3		;! Object #34
$Class: Earthwalker Soldier
$Team: Friendly
$Location: 1249.077271, -92.265442, 19088.814453
$Orientation:
	-0.997661, 0.000000, 0.068354,
	0.000000, 1.000000, 0.000000,
	-0.068354, 0.000000, -0.997661
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Earthwalker Battalion A 4		;! Object #35
$Class: Earthwalker Soldier
$Team: Friendly
$Location: 1401.837769, -92.265442, 19153.158203
$Orientation:
	-0.997661, 0.000000, 0.068354,
	0.000000, 1.000000, 0.000000,
	-0.068354, 0.000000, -0.997661
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Earthwalker Battalion A 5		;! Object #36
$Class: Earthwalker Soldier
$Team: Friendly
$Location: 1303.396362, -92.265442, 19159.900391
$Orientation:
	-0.997661, 0.000000, 0.068354,
	0.000000, 1.000000, 0.000000,
	-0.068354, 0.000000, -0.997661
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Earthwalker Battalion A 6		;! Object #37
$Class: Earthwalker Soldier
$Team: Friendly
$Location: 1204.957886, -92.265442, 19166.646484
$Orientation:
	-0.997661, 0.000000, 0.068354,
	0.000000, 1.000000, 0.000000,
	-0.068354, 0.000000, -0.997661
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Earthwalker Battalion B 1		;! Object #38
$Class: Earthwalker Soldier
$Team: Friendly
$Location: 696.270386, -92.264954, 18963.693359
$Orientation:
	-0.997661, 0.000000, 0.068354,
	0.000000, 1.000000, 0.000000,
	-0.068354, 0.000000, -0.997661
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Earthwalker Battalion B 2		;! Object #39
$Class: Earthwalker Soldier
$Team: Friendly
$Location: 750.594116, -92.264954, 19034.785156
$Orientation:
	-0.997661, 0.000000, 0.068354,
	0.000000, 1.000000, 0.000000,
	-0.068354, 0.000000, -0.997661
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Earthwalker Battalion B 3		;! Object #40
$Class: Earthwalker Soldier
$Team: Friendly
$Location: 652.152100, -92.264954, 19041.529297
$Orientation:
	-0.997661, 0.000000, 0.068354,
	0.000000, 1.000000, 0.000000,
	-0.068354, 0.000000, -0.997661
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Earthwalker Battalion B 4		;! Object #41
$Class: Earthwalker Soldier
$Team: Friendly
$Location: 804.912476, -92.264954, 19105.873047
$Orientation:
	-0.997661, 0.000000, 0.068354,
	0.000000, 1.000000, 0.000000,
	-0.068354, 0.000000, -0.997661
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Earthwalker Battalion B 5		;! Object #42
$Class: Earthwalker Soldier
$Team: Friendly
$Location: 706.471069, -92.264954, 19112.615234
$Orientation:
	-0.997661, 0.000000, 0.068354,
	0.000000, 1.000000, 0.000000,
	-0.068354, 0.000000, -0.997661
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Earthwalker Battalion B 6		;! Object #43
$Class: Earthwalker Soldier
$Team: Friendly
$Location: 608.032715, -92.264954, 19119.361328
$Orientation:
	-0.997661, 0.000000, 0.068354,
	0.000000, 1.000000, 0.000000,
	-0.068354, 0.000000, -0.997661
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Earthwalker Battalion C 1		;! Object #44
$Class: Earthwalker Soldier
$Team: Friendly
$Location: 1111.158936, -92.264893, 19938.181641
$Orientation:
	-0.997661, 0.000000, 0.068354,
	0.000000, 1.000000, 0.000000,
	-0.068354, 0.000000, -0.997661
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Earthwalker Battalion C 2		;! Object #45
$Class: Earthwalker Soldier
$Team: Friendly
$Location: 1165.482422, -92.264893, 20009.273438
$Orientation:
	-0.997661, 0.000000, 0.068354,
	0.000000, 1.000000, 0.000000,
	-0.068354, 0.000000, -0.997661
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Earthwalker Battalion C 3		;! Object #46
$Class: Earthwalker Soldier
$Team: Friendly
$Location: 1067.040527, -92.264893, 20016.017578
$Orientation:
	-0.997661, 0.000000, 0.068354,
	0.000000, 1.000000, 0.000000,
	-0.068354, 0.000000, -0.997661
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Earthwalker Battalion C 4		;! Object #47
$Class: Earthwalker Soldier
$Team: Friendly
$Location: 1219.800781, -92.264893, 20080.361328
$Orientation:
	-0.997661, 0.000000, 0.068354,
	0.000000, 1.000000, 0.000000,
	-0.068354, 0.000000, -0.997661
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Earthwalker Battalion C 5		;! Object #48
$Class: Earthwalker Soldier
$Team: Friendly
$Location: 1121.359619, -92.264893, 20087.103516
$Orientation:
	-0.997661, 0.000000, 0.068354,
	0.000000, 1.000000, 0.000000,
	-0.068354, 0.000000, -0.997661
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Earthwalker Battalion C 6		;! Object #49
$Class: Earthwalker Soldier
$Team: Friendly
$Location: 1022.920898, -92.264893, 20093.849609
$Orientation:
	-0.997661, 0.000000, 0.068354,
	0.000000, 1.000000, 0.000000,
	-0.068354, 0.000000, -0.997661
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Earthwalker Battalion D 1		;! Object #50
$Class: Earthwalker Soldier
$Team: Friendly
$Location: 1420.285034, -92.264954, 19504.855469
$Orientation:
	-0.997661, 0.000000, 0.068354,
	0.000000, 1.000000, 0.000000,
	-0.068354, 0.000000, -0.997661
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Earthwalker Battalion D 2		;! Object #51
$Class: Earthwalker Soldier
$Team: Friendly
$Location: 1474.609741, -92.264954, 19575.947266
$Orientation:
	-0.997661, 0.000000, 0.068354,
	0.000000, 1.000000, 0.000000,
	-0.068354, 0.000000, -0.997661
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Earthwalker Battalion D 3		;! Object #52
$Class: Earthwalker Soldier
$Team: Friendly
$Location: 1376.166626, -92.264954, 19582.691406
$Orientation:
	-0.997661, 0.000000, 0.068354,
	0.000000, 1.000000, 0.000000,
	-0.068354, 0.000000, -0.997661
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Earthwalker Battalion D 4		;! Object #53
$Class: Earthwalker Soldier
$Team: Friendly
$Location: 1528.927856, -92.264954, 19647.035156
$Orientation:
	-0.997661, 0.000000, 0.068354,
	0.000000, 1.000000, 0.000000,
	-0.068354, 0.000000, -0.997661
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Earthwalker Battalion D 5		;! Object #54
$Class: Earthwalker Soldier
$Team: Friendly
$Location: 1430.485962, -92.264954, 19653.777344
$Orientation:
	-0.997661, 0.000000, 0.068354,
	0.000000, 1.000000, 0.000000,
	-0.068354, 0.000000, -0.997661
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Earthwalker Battalion D 6		;! Object #55
$Class: Earthwalker Soldier
$Team: Friendly
$Location: 1332.047241, -92.264954, 19660.523438
$Orientation:
	-0.997661, 0.000000, 0.068354,
	0.000000, 1.000000, 0.000000,
	-0.068354, 0.000000, -0.997661
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Earthwalker Battalion E 1		;! Object #56
$Class: Earthwalker Soldier
$Team: Friendly
$Location: 814.683594, -92.264465, 19539.462891
$Orientation:
	-0.997661, 0.000000, 0.068354,
	0.000000, 1.000000, 0.000000,
	-0.068354, 0.000000, -0.997661
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Earthwalker Battalion E 2		;! Object #57
$Class: Earthwalker Soldier
$Team: Friendly
$Location: 869.008179, -92.264465, 19610.554688
$Orientation:
	-0.997661, 0.000000, 0.068354,
	0.000000, 1.000000, 0.000000,
	-0.068354, 0.000000, -0.997661
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Earthwalker Battalion E 3		;! Object #58
$Class: Earthwalker Soldier
$Team: Friendly
$Location: 770.565308, -92.264465, 19617.298828
$Orientation:
	-0.997661, 0.000000, 0.068354,
	0.000000, 1.000000, 0.000000,
	-0.068354, 0.000000, -0.997661
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Earthwalker Battalion E 4		;! Object #59
$Class: Earthwalker Soldier
$Team: Friendly
$Location: 923.326538, -92.264465, 19681.642578
$Orientation:
	-0.997661, 0.000000, 0.068354,
	0.000000, 1.000000, 0.000000,
	-0.068354, 0.000000, -0.997661
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Earthwalker Battalion E 5		;! Object #60
$Class: Earthwalker Soldier
$Team: Friendly
$Location: 824.884521, -92.264465, 19688.384766
$Orientation:
	-0.997661, 0.000000, 0.068354,
	0.000000, 1.000000, 0.000000,
	-0.068354, 0.000000, -0.997661
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Earthwalker Battalion E 6		;! Object #61
$Class: Earthwalker Soldier
$Team: Friendly
$Location: 726.445923, -92.264465, 19695.130859
$Orientation:
	-0.997661, 0.000000, 0.068354,
	0.000000, 1.000000, 0.000000,
	-0.068354, 0.000000, -0.997661
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Earthwalker Battalion F 1		;! Object #62
$Class: Earthwalker Soldier
$Team: Friendly
$Location: 791.669678, -92.266968, 20247.863281
$Orientation:
	-0.997661, 0.000000, 0.068354,
	0.000000, 1.000000, 0.000000,
	-0.068354, 0.000000, -0.997661
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Earthwalker Battalion F 2		;! Object #63
$Class: Earthwalker Soldier
$Team: Friendly
$Location: 845.994324, -92.266968, 20318.955078
$Orientation:
	-0.997661, 0.000000, 0.068354,
	0.000000, 1.000000, 0.000000,
	-0.068354, 0.000000, -0.997661
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Earthwalker Battalion F 3		;! Object #64
$Class: Earthwalker Soldier
$Team: Friendly
$Location: 747.551392, -92.266968, 20325.699219
$Orientation:
	-0.997661, 0.000000, 0.068354,
	0.000000, 1.000000, 0.000000,
	-0.068354, 0.000000, -0.997661
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Earthwalker Battalion F 4		;! Object #65
$Class: Earthwalker Soldier
$Team: Friendly
$Location: 900.312683, -92.266968, 20390.042969
$Orientation:
	-0.997661, 0.000000, 0.068354,
	0.000000, 1.000000, 0.000000,
	-0.068354, 0.000000, -0.997661
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Earthwalker Battalion F 5		;! Object #66
$Class: Earthwalker Soldier
$Team: Friendly
$Location: 801.870667, -92.266968, 20396.785156
$Orientation:
	-0.997661, 0.000000, 0.068354,
	0.000000, 1.000000, 0.000000,
	-0.068354, 0.000000, -0.997661
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Earthwalker Battalion F 6		;! Object #67
$Class: Earthwalker Soldier
$Team: Friendly
$Location: 703.432007, -92.266968, 20403.531250
$Orientation:
	-0.997661, 0.000000, 0.068354,
	0.000000, 1.000000, 0.000000,
	-0.068354, 0.000000, -0.997661
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Earthwalker Battalion G 1		;! Object #68
$Class: Earthwalker Soldier
$Team: Friendly
$Location: 1184.080688, -92.266602, 20434.935547
$Orientation:
	-0.997661, 0.000000, 0.068354,
	0.000000, 1.000000, 0.000000,
	-0.068354, 0.000000, -0.997661
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Earthwalker Battalion G 2		;! Object #69
$Class: Earthwalker Soldier
$Team: Friendly
$Location: 1238.405396, -92.266602, 20506.027344
$Orientation:
	-0.997661, 0.000000, 0.068354,
	0.000000, 1.000000, 0.000000,
	-0.068354, 0.000000, -0.997661
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Earthwalker Battalion G 3		;! Object #70
$Class: Earthwalker Soldier
$Team: Friendly
$Location: 1139.962769, -92.266602, 20512.771484
$Orientation:
	-0.997661, 0.000000, 0.068354,
	0.000000, 1.000000, 0.000000,
	-0.068354, 0.000000, -0.997661
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Earthwalker Battalion G 4		;! Object #71
$Class: Earthwalker Soldier
$Team: Friendly
$Location: 1292.723755, -92.266602, 20577.115234
$Orientation:
	-0.997661, 0.000000, 0.068354,
	0.000000, 1.000000, 0.000000,
	-0.068354, 0.000000, -0.997661
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Earthwalker Battalion G 5		;! Object #72
$Class: Earthwalker Soldier
$Team: Friendly
$Location: 1194.281860, -92.266602, 20583.857422
$Orientation:
	-0.997661, 0.000000, 0.068354,
	0.000000, 1.000000, 0.000000,
	-0.068354, 0.000000, -0.997661
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Earthwalker Battalion G 6		;! Object #73
$Class: Earthwalker Soldier
$Team: Friendly
$Location: 1095.843262, -92.266602, 20590.603516
$Orientation:
	-0.997661, 0.000000, 0.068354,
	0.000000, 1.000000, 0.000000,
	-0.068354, 0.000000, -0.997661
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Sharpclaw Tanks A 1		;! Object #74
$Class: Sharpclaw Tank
$Team: Hostile
$Location: 966.956421, -120.675232, 9187.660156
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Sharpclaw Tanks A 2		;! Object #75
$Class: Sharpclaw Tank
$Team: Hostile
$Location: 906.547852, -120.675354, 9145.236328
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Sharpclaw Tanks A 3		;! Object #76
$Class: Sharpclaw Tank
$Team: Hostile
$Location: 1013.551147, -120.675293, 9141.125000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Sharpclaw Tanks A 4		;! Object #77
$Class: Sharpclaw Tank
$Team: Hostile
$Location: 873.555054, -120.675293, 9069.500977
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Sharpclaw Tanks B 1		;! Object #78
$Class: Sharpclaw Tank
$Team: Hostile
$Location: 908.711365, -116.189484, 8965.325195
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Sharpclaw Tanks B 2		;! Object #79
$Class: Sharpclaw Tank
$Team: Hostile
$Location: 856.181702, -116.189468, 8913.919922
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Sharpclaw Tanks B 3		;! Object #80
$Class: Sharpclaw Tank
$Team: Hostile
$Location: 974.164551, -116.189468, 8932.162109
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Sharpclaw Tanks B 4		;! Object #81
$Class: Sharpclaw Tank
$Team: Hostile
$Location: 811.504150, -116.189468, 8844.223633
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Sharpclaw Tanks C 1		;! Object #82
$Class: Sharpclaw Tank
$Team: Hostile
$Location: 752.580261, -120.342712, 9161.020508
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Sharpclaw Tanks C 2		;! Object #83
$Class: Sharpclaw Tank
$Team: Hostile
$Location: 693.944214, -120.342804, 9122.889648
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Sharpclaw Tanks C 3		;! Object #84
$Class: Sharpclaw Tank
$Team: Hostile
$Location: 803.717224, -120.342743, 9123.291016
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Sharpclaw Tanks C 4		;! Object #85
$Class: Sharpclaw Tank
$Team: Hostile
$Location: 672.406189, -120.342987, 9012.128906
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Sharpclaw Tanks D 1		;! Object #86
$Class: Sharpclaw Tank
$Team: Hostile
$Location: 511.733521, -118.102661, 9170.093750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Sharpclaw Tanks D 2		;! Object #87
$Class: Sharpclaw Tank
$Team: Hostile
$Location: 462.425323, -118.102661, 9104.835938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Sharpclaw Tanks D 3		;! Object #88
$Class: Sharpclaw Tank
$Team: Hostile
$Location: 569.942322, -118.102661, 9115.804688
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Sharpclaw Tanks D 4		;! Object #89
$Class: Sharpclaw Tank
$Team: Hostile
$Location: 416.397827, -118.102661, 9027.210938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Sharpclaw Tanks E 1		;! Object #90
$Class: Sharpclaw Tank
$Team: Hostile
$Location: 546.266724, -114.102966, 8949.663086
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Sharpclaw Tanks E 2		;! Object #91
$Class: Sharpclaw Tank
$Team: Hostile
$Location: 497.566650, -114.103149, 8891.375000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Sharpclaw Tanks E 3		;! Object #92
$Class: Sharpclaw Tank
$Team: Hostile
$Location: 612.226379, -114.103027, 8886.921875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Sharpclaw Tanks E 4		;! Object #93
$Class: Sharpclaw Tank
$Team: Hostile
$Location: 436.684082, -114.102783, 8809.866211
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Hookclaw Troops A 1		;! Object #94
$Class: Hookclaw Rider
$Team: Hostile
$Location: 1029.490967, -129.433807, 8750.015625
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, -0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 5.00
$Determination: 10
+Flags: ( )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Hookclaw Troops A 2		;! Object #95
$Class: Hookclaw Rider
$Team: Hostile
$Location: 1008.481628, -129.433807, 8718.660156
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, -0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 5.00
$Determination: 10
+Flags: ( )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Hookclaw Troops A 3		;! Object #96
$Class: Hookclaw Rider
$Team: Hostile
$Location: 1052.006836, -129.433807, 8697.361328
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, -0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 5.00
$Determination: 10
+Flags: ( )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Hookclaw Troops A 4		;! Object #97
$Class: Hookclaw Rider
$Team: Hostile
$Location: 986.007324, -129.433807, 8687.366211
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, -0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 5.00
$Determination: 10
+Flags: ( )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Hookclaw Troops A 5		;! Object #98
$Class: Hookclaw Rider
$Team: Hostile
$Location: 1022.601501, -129.433807, 8648.282227
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, -0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 5.00
$Determination: 10
+Flags: ( )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Hookclaw Troops B 1		;! Object #99
$Class: Hookclaw Rider
$Team: Hostile
$Location: 897.560669, -110.427917, 8732.902344
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, -0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 5.00
$Determination: 10
+Flags: ( )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Hookclaw Troops B 2		;! Object #100
$Class: Hookclaw Rider
$Team: Hostile
$Location: 885.830994, -110.427948, 8703.678711
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, -0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 5.00
$Determination: 10
+Flags: ( )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Hookclaw Troops B 3		;! Object #101
$Class: Hookclaw Rider
$Team: Hostile
$Location: 914.041992, -110.427979, 8704.254883
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, -0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 5.00
$Determination: 10
+Flags: ( )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Hookclaw Troops B 4		;! Object #102
$Class: Hookclaw Rider
$Team: Hostile
$Location: 875.044373, -110.427979, 8674.603516
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, -0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 5.00
$Determination: 10
+Flags: ( )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Hookclaw Troops B 5		;! Object #103
$Class: Hookclaw Rider
$Team: Hostile
$Location: 900.914673, -110.427948, 8663.646484
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, -0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 5.00
$Determination: 10
+Flags: ( )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Hookclaw Troops C 1		;! Object #104
$Class: Hookclaw Rider
$Team: Hostile
$Location: 785.494690, -120.066284, 8721.474609
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, -0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 5.00
$Determination: 10
+Flags: ( )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Hookclaw Troops C 2		;! Object #105
$Class: Hookclaw Rider
$Team: Hostile
$Location: 766.976013, -120.066162, 8698.189453
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, -0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 5.00
$Determination: 10
+Flags: ( )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Hookclaw Troops C 3		;! Object #106
$Class: Hookclaw Rider
$Team: Hostile
$Location: 806.441711, -120.066193, 8691.250977
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, -0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 5.00
$Determination: 10
+Flags: ( )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Hookclaw Troops C 4		;! Object #107
$Class: Hookclaw Rider
$Team: Hostile
$Location: 761.089783, -120.066223, 8662.388672
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, -0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 5.00
$Determination: 10
+Flags: ( )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Hookclaw Troops C 5		;! Object #108
$Class: Hookclaw Rider
$Team: Hostile
$Location: 789.491638, -120.066162, 8645.535156
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, -0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 5.00
$Determination: 10
+Flags: ( )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Hookclaw Troops D 1		;! Object #109
$Class: Hookclaw Rider
$Team: Hostile
$Location: 679.924072, -121.003120, 8726.737305
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, -0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 5.00
$Determination: 10
+Flags: ( )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Hookclaw Troops D 2		;! Object #110
$Class: Hookclaw Rider
$Team: Hostile
$Location: 660.967529, -120.391060, 8687.548828
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, -0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 5.00
$Determination: 10
+Flags: ( )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Hookclaw Troops D 3		;! Object #111
$Class: Hookclaw Rider
$Team: Hostile
$Location: 701.118896, -121.003120, 8697.218750
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, -0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 5.00
$Determination: 10
+Flags: ( )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Hookclaw Troops D 4		;! Object #112
$Class: Hookclaw Rider
$Team: Hostile
$Location: 660.474976, -121.003120, 8653.500977
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, -0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 5.00
$Determination: 10
+Flags: ( )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Hookclaw Troops D 5		;! Object #113
$Class: Hookclaw Rider
$Team: Hostile
$Location: 465.593323, -121.003174, 8648.509766
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, -0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 5.00
$Determination: 10
+Flags: ( )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Hookclaw Troops E 1		;! Object #114
$Class: Hookclaw Rider
$Team: Hostile
$Location: 576.663757, -109.881721, 8743.489258
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, -0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 5.00
$Determination: 10
+Flags: ( )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Hookclaw Troops E 2		;! Object #115
$Class: Hookclaw Rider
$Team: Hostile
$Location: 555.347961, -109.881706, 8708.944336
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, -0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 5.00
$Determination: 10
+Flags: ( )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Hookclaw Troops E 3		;! Object #116
$Class: Hookclaw Rider
$Team: Hostile
$Location: 594.642944, -109.881706, 8710.705078
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, -0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 5.00
$Determination: 10
+Flags: ( )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Hookclaw Troops E 4		;! Object #117
$Class: Hookclaw Rider
$Team: Hostile
$Location: 555.412048, -109.881706, 8668.079102
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, -0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 5.00
$Determination: 10
+Flags: ( )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Hookclaw Troops E 5		;! Object #118
$Class: Hookclaw Rider
$Team: Hostile
$Location: 575.885803, -109.881721, 8658.415039
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, -0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 5.00
$Determination: 10
+Flags: ( )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Hookclaw Troops F 1		;! Object #119
$Class: Hookclaw Rider
$Team: Hostile
$Location: 450.677429, -126.023621, 8724.928711
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, -0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 5.00
$Determination: 10
+Flags: ( )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Hookclaw Troops F 2		;! Object #120
$Class: Hookclaw Rider
$Team: Hostile
$Location: 433.145813, -126.023666, 8690.725586
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, -0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 5.00
$Determination: 10
+Flags: ( )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Hookclaw Troops F 3		;! Object #121
$Class: Hookclaw Rider
$Team: Hostile
$Location: 469.564392, -126.023651, 8693.040039
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, -0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 5.00
$Determination: 10
+Flags: ( )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Hookclaw Troops F 4		;! Object #122
$Class: Hookclaw Rider
$Team: Hostile
$Location: 433.009094, -126.023636, 8654.813477
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, -0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 5.00
$Determination: 10
+Flags: ( )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Hookclaw Troops F 5		;! Object #123
$Class: Hookclaw Rider
$Team: Hostile
$Location: 452.058899, -126.023621, 8629.859375
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, -0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 5.00
$Determination: 10
+Flags: ( )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Airships A 1		;! Object #124
$Class: Sharpclaw Zeppelin
$Team: Hostile
$Location: -195.756470, 1090.232422, 8924.448242
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Airships A 2		;! Object #125
$Class: Sharpclaw Airship
$Team: Hostile
$Location: -733.393921, 1090.232422, 8111.098633
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Airships A 3		;! Object #126
$Class: Sharpclaw Airship
$Team: Hostile
$Location: 341.880798, 1090.232422, 8111.098633
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Airships A 4		;! Object #127
$Class: Sharpclaw Airship
$Team: Hostile
$Location: -1271.031006, 1090.232422, 7297.746582
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Airships A 5		;! Object #128
$Class: Sharpclaw Airship
$Team: Hostile
$Location: -195.756470, 1090.232422, 7297.746582
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Airships A 6		;! Object #129
$Class: Sharpclaw Airship
$Team: Hostile
$Location: 879.518372, 1090.232422, 7297.746582
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Airships B 1		;! Object #130
$Class: Sharpclaw Zeppelin
$Team: Hostile
$Location: 2187.917480, 832.229858, 9385.226562
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Airships B 2		;! Object #131
$Class: Sharpclaw Airship
$Team: Hostile
$Location: 1650.280273, 832.229858, 8571.877930
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
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+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Airships B 3		;! Object #132
$Class: Sharpclaw Airship
$Team: Hostile
$Location: 2725.554199, 832.229858, 8571.877930
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Airships B 4		;! Object #133
$Class: Sharpclaw Airship
$Team: Hostile
$Location: 1246.895996, 832.229858, 7767.580078
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
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+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Airships B 5		;! Object #134
$Class: Sharpclaw Airship
$Team: Hostile
$Location: 2187.917480, 832.229858, 7758.529297
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
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+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
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$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Airships B 6		;! Object #135
$Class: Sharpclaw Airship
$Team: Hostile
$Location: 3263.192871, 832.229858, 7758.529297
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01
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+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Fighters A 1		;! Object #136
$Class: Sharpclaw Fighter Jet
$Team: Hostile
$Location: 2025.285156, 581.183044, 10347.866211
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 2.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Score: 10

$Name: Fighters A 2		;! Object #137
$Class: Sharpclaw Fighter Jet
$Team: Hostile
$Location: 1868.784790, 607.198486, 10272.231445
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Fighters A 3		;! Object #138
$Class: Sharpclaw Fighter Jet
$Team: Hostile
$Location: 2514.624023, 607.198486, 10191.835938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Fighters A 4		;! Object #139
$Class: Sharpclaw Fighter Jet
$Team: Hostile
$Location: 1635.857178, 633.214050, 10189.644531
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Fighters A 5		;! Object #140
$Class: Sharpclaw Fighter Jet
$Team: Hostile
$Location: 2227.028076, 633.214050, 10229.113281
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Fighters A 6		;! Object #141
$Class: Sharpclaw Fighter Jet
$Team: Hostile
$Location: 2793.371582, 633.213989, 10055.903320
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Fighters B 1		;! Object #142
$Class: Sharpclaw Fighter Jet
$Team: Hostile
$Location: 970.198364, 581.183777, 10453.144531
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 2.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Score: 10

$Name: Fighters B 2		;! Object #143
$Class: Sharpclaw Fighter Jet
$Team: Hostile
$Location: 819.597290, 607.199219, 10381.075195
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Fighters B 3		;! Object #144
$Class: Sharpclaw Fighter Jet
$Team: Hostile
$Location: 1290.302124, 607.199219, 10389.250000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Fighters B 4		;! Object #145
$Class: Sharpclaw Fighter Jet
$Team: Hostile
$Location: 676.420349, 633.214722, 10301.855469
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Fighters B 5		;! Object #146
$Class: Sharpclaw Fighter Jet
$Team: Hostile
$Location: 1096.593506, 633.214783, 10332.817383
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Fighters B 6		;! Object #147
$Class: Sharpclaw Fighter Jet
$Team: Hostile
$Location: 1511.057739, 633.214783, 10222.810547
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Fighters C 1		;! Object #148
$Class: Sharpclaw Fighter Jet
$Team: Hostile
$Location: -158.947754, 581.183716, 10510.394531
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 2.00
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Score: 10

$Name: Fighters C 2		;! Object #149
$Class: Sharpclaw Fighter Jet
$Team: Hostile
$Location: -338.164734, 607.199219, 10413.079102
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Fighters C 3		;! Object #150
$Class: Sharpclaw Fighter Jet
$Team: Hostile
$Location: 173.561813, 607.199158, 10400.796875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Fighters C 4		;! Object #151
$Class: Sharpclaw Fighter Jet
$Team: Hostile
$Location: -600.138733, 633.214722, 10336.949219
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Fighters C 5		;! Object #152
$Class: Sharpclaw Fighter Jet
$Team: Hostile
$Location: -15.214966, 633.214783, 10353.549805
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Fighters C 6		;! Object #153
$Class: Sharpclaw Fighter Jet
$Team: Hostile
$Location: 423.601074, 633.214600, 10293.058594
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: General Scales		;! Object #154
$Class: General Scales
$Team: Neutral
$Location: 592.424194, 1034.942017, 2370.279785
$Orientation:
	0.703846, -0.000000, 0.710353,
	0.000000, 1.000000, 0.000000,
	-0.710353, 0.000000, 0.703846
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22-base
+Subsystem: turret23-base
+Subsystem: turret24-base
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( <= 
   ( distance-to-center 
      "General Scales" 
      "TransEscpB:5" 
   )
   70000 
)
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "invulnerable" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 50

$Name: Peppy A 1		;! Object #155
$Class: Arwing Mark II Retrofit
$Callsign: Peppy
$Team: Friendly
$Location: 1148.137207, 69.597473, 21099.205078
$Orientation:
	-0.993780, 0.000000, -0.111361,
	0.000000, 1.000000, 0.000000,
	0.111361, 0.000000, -0.993780
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Sbank Ammo: ( 0 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "no-dynamic" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 10

$Name: Cannons A 1		;! Object #156
$Class: Sharpclaw Cannon
$Team: Hostile
$Location: 1629.660278, -102.469330, 9734.144531
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Cannons A 2		;! Object #157
$Class: Sharpclaw Cannon
$Team: Hostile
$Location: 1454.963013, -102.469345, 9737.846680
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Cannons A 3		;! Object #158
$Class: Sharpclaw Cannon
$Team: Hostile
$Location: 29.453104, -102.469215, 9731.614258
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Cannons A 4		;! Object #159
$Class: Sharpclaw Cannon
$Team: Hostile
$Location: -126.995888, -102.469185, 9729.083008
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Cannons A 5		;! Object #160
$Class: Sharpclaw Cannon
$Team: Hostile
$Location: -375.338562, -80.935165, 9145.186523
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Cannons A 6		;! Object #161
$Class: Sharpclaw Cannon
$Team: Hostile
$Location: 1840.394287, -80.934448, 9152.545898
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Cannons B 1		;! Object #162
$Class: Sharpclaw Cannon
$Team: Hostile
$Location: 2026.256958, 13.254242, 8872.041992
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Cannons B 2		;! Object #163
$Class: Sharpclaw Cannon
$Team: Hostile
$Location: 2188.534912, 13.254257, 8871.426758
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Cannons B 3		;! Object #164
$Class: Sharpclaw Cannon
$Team: Hostile
$Location: 2904.335449, 13.254295, 8920.529297
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Cannons B 4		;! Object #165
$Class: Sharpclaw Cannon
$Team: Hostile
$Location: 2486.769775, 13.254303, 8869.293945
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Cannons B 5		;! Object #166
$Class: Sharpclaw Cannon
$Team: Hostile
$Location: 2698.455322, 13.254288, 8873.009766
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Cannons C 1		;! Object #167
$Class: Sharpclaw Cannon
$Team: Hostile
$Location: -476.391907, 13.618958, 8871.970703
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Cannons C 2		;! Object #168
$Class: Sharpclaw Cannon
$Team: Hostile
$Location: -647.967712, 13.619003, 8873.375977
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Cannons C 3		;! Object #169
$Class: Sharpclaw Cannon
$Team: Hostile
$Location: -806.552124, 13.619019, 8871.172852
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Cannons C 4		;! Object #170
$Class: Sharpclaw Cannon
$Team: Hostile
$Location: -992.011841, 13.619019, 8870.947266
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Cannons C 5		;! Object #171
$Class: Sharpclaw Cannon
$Team: Hostile
$Location: -1186.426025, 13.619019, 8874.946289
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Cannons C 6		;! Object #172
$Class: Sharpclaw Cannon
$Team: Hostile
$Location: -1433.820801, 13.618965, 8919.787109
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Troopers A 1		;! Object #173
$Class: Sharpclaw Soldier
$Team: Hostile
$Location: 3493.830078, -146.071838, 10603.653320
$Orientation:
	-0.236929, 0.000000, 0.971527,
	0.000000, 1.000000, 0.000000,
	-0.971527, 0.000000, -0.236929
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Troopers A 2		;! Object #174
$Class: Sharpclaw Soldier
$Team: Hostile
$Location: 3493.328857, -146.071838, 10590.703125
$Orientation:
	-0.236929, 0.000000, 0.971527,
	0.000000, 1.000000, 0.000000,
	-0.971527, 0.000000, -0.236929
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Troopers A 3		;! Object #175
$Class: Sharpclaw Soldier
$Team: Hostile
$Location: 3484.508545, -146.071838, 10626.353516
$Orientation:
	-0.236929, 0.000000, 0.971527,
	0.000000, 1.000000, 0.000000,
	-0.971527, 0.000000, -0.236929
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Troopers A 4		;! Object #176
$Class: Sharpclaw Soldier
$Team: Hostile
$Location: 3514.350098, -146.071838, 10580.017578
$Orientation:
	-0.236929, 0.000000, 0.971527,
	0.000000, 1.000000, 0.000000,
	-0.971527, 0.000000, -0.236929
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Troopers A 5		;! Object #177
$Class: Sharpclaw Soldier
$Team: Hostile
$Location: 3497.698730, -146.071838, 10615.811523
$Orientation:
	-0.236929, 0.000000, 0.971527,
	0.000000, 1.000000, 0.000000,
	-0.971527, 0.000000, -0.236929
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Troopers B 1		;! Object #178
$Class: Sharpclaw Soldier
$Team: Hostile
$Location: 3503.768066, -154.677063, 9944.637695
$Orientation:
	-0.425219, 0.000000, 0.905091,
	0.000000, 1.000000, 0.000000,
	-0.905091, 0.000000, -0.425219
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Troopers B 2		;! Object #179
$Class: Sharpclaw Soldier
$Team: Hostile
$Location: 3518.286865, -154.677048, 9930.699219
$Orientation:
	-0.425219, 0.000000, 0.905091,
	0.000000, 1.000000, 0.000000,
	-0.905091, 0.000000, -0.425219
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Troopers B 3		;! Object #180
$Class: Sharpclaw Soldier
$Team: Hostile
$Location: 3504.554199, -154.677063, 9955.572266
$Orientation:
	-0.425219, 0.000000, 0.905091,
	0.000000, 1.000000, 0.000000,
	-0.905091, 0.000000, -0.425219
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Troopers B 4		;! Object #181
$Class: Sharpclaw Soldier
$Team: Hostile
$Location: 3531.960938, -154.677048, 9920.607422
$Orientation:
	-0.425219, 0.000000, 0.905091,
	0.000000, 1.000000, 0.000000,
	-0.905091, 0.000000, -0.425219
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Troopers B 5		;! Object #182
$Class: Sharpclaw Soldier
$Team: Hostile
$Location: 3520.748535, -154.677048, 9942.925781
$Orientation:
	-0.425219, 0.000000, 0.905091,
	0.000000, 1.000000, 0.000000,
	-0.905091, 0.000000, -0.425219
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Troopers C 1		;! Object #183
$Class: Sharpclaw Soldier
$Team: Hostile
$Location: 3247.400391, -149.808441, 10602.077148
$Orientation:
	-0.658786, 0.000000, 0.752331,
	0.000000, 1.000000, 0.000000,
	-0.752331, 0.000000, -0.658786
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Troopers C 2		;! Object #184
$Class: Sharpclaw Soldier
$Team: Hostile
$Location: 3087.971924, -153.038986, 10533.439453
$Orientation:
	-0.487482, 0.000000, 0.873133,
	0.000000, 1.000000, 0.000000,
	-0.873133, 0.000000, -0.487482
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Troopers C 3		;! Object #185
$Class: Sharpclaw Soldier
$Team: Hostile
$Location: 3268.799561, -151.985077, 10310.434570
$Orientation:
	-0.612487, 0.000000, 0.790480,
	0.000000, 1.000000, 0.000000,
	-0.790480, 0.000000, -0.612487
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Troopers C 4		;! Object #186
$Class: Sharpclaw Soldier
$Team: Hostile
$Location: 3086.821045, -149.233810, 10211.413086
$Orientation:
	-0.628173, 0.000000, 0.778073,
	0.000000, 1.000000, 0.000000,
	-0.778073, 0.000000, -0.628173
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Troopers C 5		;! Object #187
$Class: Sharpclaw Soldier
$Team: Hostile
$Location: 3288.508789, -151.214783, 9965.219727
$Orientation:
	-0.695563, 0.000000, 0.718465,
	0.000000, 1.000000, 0.000000,
	-0.718465, 0.000000, -0.695563
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Troopers C 6		;! Object #188
$Class: Sharpclaw Soldier
$Team: Hostile
$Location: 3080.579590, -151.985031, 9869.623047
$Orientation:
	-0.658786, 0.000000, 0.752331,
	0.000000, 1.000000, 0.000000,
	-0.752331, 0.000000, -0.658786
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Troopers D 1		;! Object #189
$Class: Sharpclaw Soldier
$Team: Hostile
$Location: -2581.029785, -148.232986, 10560.475586
$Orientation:
	-0.628173, 0.000000, -0.778074,
	0.000000, 1.000000, 0.000000,
	0.778074, 0.000000, -0.628173
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Troopers D 2		;! Object #190
$Class: Sharpclaw Soldier
$Team: Hostile
$Location: -2569.234619, -148.232956, 10578.135742
$Orientation:
	-0.628173, 0.000000, -0.778074,
	0.000000, 1.000000, 0.000000,
	0.778074, 0.000000, -0.628173
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Troopers D 3		;! Object #191
$Class: Sharpclaw Soldier
$Team: Hostile
$Location: -2604.109863, -148.233002, 10528.592773
$Orientation:
	-0.628173, 0.000000, -0.778074,
	0.000000, 1.000000, 0.000000,
	0.778074, 0.000000, -0.628173
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Troopers D 4		;! Object #192
$Class: Sharpclaw Soldier
$Team: Hostile
$Location: -2562.357178, -148.232971, 10591.435547
$Orientation:
	-0.628173, 0.000000, -0.778074,
	0.000000, 1.000000, 0.000000,
	0.778074, 0.000000, -0.628173
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Troopers D 5		;! Object #193
$Class: Sharpclaw Soldier
$Team: Hostile
$Location: -2595.964111, -148.232971, 10549.641602
$Orientation:
	-0.628173, 0.000000, -0.778074,
	0.000000, 1.000000, 0.000000,
	0.778074, 0.000000, -0.628173
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Troopers E 1		;! Object #194
$Class: Sharpclaw Soldier
$Team: Hostile
$Location: -2589.740234, -150.506744, 9883.370117
$Orientation:
	-0.522008, 0.000000, -0.852941,
	0.000000, 1.000000, 0.000000,
	0.852941, 0.000000, -0.522008
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Troopers E 2		;! Object #195
$Class: Sharpclaw Soldier
$Team: Hostile
$Location: -2581.192871, -150.506638, 9894.624023
$Orientation:
	-0.522008, 0.000000, -0.852941,
	0.000000, 1.000000, 0.000000,
	0.852941, 0.000000, -0.522008
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Troopers E 3		;! Object #196
$Class: Sharpclaw Soldier
$Team: Hostile
$Location: -2605.927734, -150.506744, 9859.867188
$Orientation:
	-0.522008, 0.000000, -0.852941,
	0.000000, 1.000000, 0.000000,
	0.852941, 0.000000, -0.522008
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Troopers E 4		;! Object #197
$Class: Sharpclaw Soldier
$Team: Hostile
$Location: -2572.941162, -150.506622, 9905.773438
$Orientation:
	-0.522008, 0.000000, -0.852941,
	0.000000, 1.000000, 0.000000,
	0.852941, 0.000000, -0.522008
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Troopers E 5		;! Object #198
$Class: Sharpclaw Soldier
$Team: Hostile
$Location: -2597.728760, -150.506744, 9871.493164
$Orientation:
	-0.522008, 0.000000, -0.852941,
	0.000000, 1.000000, 0.000000,
	0.852941, 0.000000, -0.522008
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Troopers F 1		;! Object #199
$Class: Sharpclaw Soldier
$Team: Hostile
$Location: -2092.155273, -151.779083, 10541.470703
$Orientation:
	-0.443234, 0.000000, -0.896406,
	0.000000, 1.000000, 0.000000,
	0.896406, 0.000000, -0.443234
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Troopers F 2		;! Object #200
$Class: Sharpclaw Soldier
$Team: Hostile
$Location: -2255.045410, -151.779114, 10473.942383
$Orientation:
	-0.443234, 0.000000, -0.896406,
	0.000000, 1.000000, 0.000000,
	0.896406, 0.000000, -0.443234
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Troopers F 3		;! Object #201
$Class: Sharpclaw Soldier
$Team: Hostile
$Location: -2077.063232, -151.779144, 10246.323242
$Orientation:
	-0.443234, 0.000000, -0.896406,
	0.000000, 1.000000, 0.000000,
	0.896406, 0.000000, -0.443234
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Troopers F 4		;! Object #202
$Class: Sharpclaw Soldier
$Team: Hostile
$Location: -2255.852295, -151.779114, 10153.885742
$Orientation:
	-0.443234, 0.000000, -0.896406,
	0.000000, 1.000000, 0.000000,
	0.896406, 0.000000, -0.443234
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Troopers F 5		;! Object #203
$Class: Sharpclaw Soldier
$Team: Hostile
$Location: -2261.441162, -151.778687, 9805.945312
$Orientation:
	-0.443234, 0.000000, -0.896406,
	0.000000, 1.000000, 0.000000,
	0.896406, 0.000000, -0.443234
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Troopers F 6		;! Object #204
$Class: Sharpclaw Soldier
$Team: Hostile
$Location: -2057.450439, -151.778656, 9903.058594
$Orientation:
	-0.443234, 0.000000, -0.896406,
	0.000000, 1.000000, 0.000000,
	0.896406, 0.000000, -0.443234
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Slippy A 1		;! Object #205
$Class: Arwing Mark II Retrofit
$Callsign: Slippy
$Team: Friendly
$Location: 2146.927734, 116.349510, 19998.308594
$Orientation:
	-0.993780, 0.000000, -0.111361,
	0.000000, 1.000000, 0.000000,
	0.111361, 0.000000, -0.993780
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Sbank Ammo: ( 0 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( "no-ets" )
+Respawn priority: 0
+Use Table Score:
+Score: 10

$Name: Cloudrunners A 1		;! Object #206
$Class: Cloudrunner Warrior
$Team: Neutral
$Location: 1473.603882, 173.642578, 16394.595703
$Orientation:
	-0.999831, 0.000000, 0.018406,
	0.000000, 1.000000, 0.000000,
	-0.018406, 0.000000, -0.999831
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cloudrunners A 2		;! Object #207
$Class: Cloudrunner Warrior
$Team: Neutral
$Location: 1520.440308, 196.431244, 16462.119141
$Orientation:
	-0.999831, 0.000000, 0.018406,
	0.000000, 1.000000, 0.000000,
	-0.018406, 0.000000, -0.999831
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cloudrunners A 3		;! Object #208
$Class: Cloudrunner Warrior
$Team: Neutral
$Location: 1429.289917, 196.431244, 16463.806641
$Orientation:
	-0.999831, 0.000000, 0.018406,
	0.000000, 1.000000, 0.000000,
	-0.018406, 0.000000, -0.999831
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cloudrunners A 4		;! Object #209
$Class: Cloudrunner Warrior
$Team: Neutral
$Location: 1567.284546, 219.219894, 16529.658203
$Orientation:
	-0.999831, 0.000000, 0.018406,
	0.000000, 1.000000, 0.000000,
	-0.018406, 0.000000, -0.999831
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cloudrunners A 5		;! Object #210
$Class: Cloudrunner Warrior
$Team: Neutral
$Location: 1476.121216, 219.219894, 16531.333984
$Orientation:
	-0.999831, 0.000000, 0.018406,
	0.000000, 1.000000, 0.000000,
	-0.018406, 0.000000, -0.999831
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cloudrunners A 6		;! Object #211
$Class: Cloudrunner Warrior
$Team: Neutral
$Location: 1384.955933, 219.219894, 16533.005859
$Orientation:
	-0.999831, 0.000000, 0.018406,
	0.000000, 1.000000, 0.000000,
	-0.018406, 0.000000, -0.999831
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cloudrunners B 1		;! Object #212
$Class: Cloudrunner Warrior
$Team: Neutral
$Location: 1840.647949, 173.642487, 16736.248047
$Orientation:
	-0.999831, 0.000000, 0.018406,
	0.000000, 1.000000, 0.000000,
	-0.018406, 0.000000, -0.999831
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cloudrunners B 2		;! Object #213
$Class: Cloudrunner Warrior
$Team: Neutral
$Location: 1887.484131, 196.431152, 16803.775391
$Orientation:
	-0.999831, 0.000000, 0.018406,
	0.000000, 1.000000, 0.000000,
	-0.018406, 0.000000, -0.999831
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cloudrunners B 3		;! Object #214
$Class: Cloudrunner Warrior
$Team: Neutral
$Location: 1796.333252, 196.431152, 16805.462891
$Orientation:
	-0.999831, 0.000000, 0.018406,
	0.000000, 1.000000, 0.000000,
	-0.018406, 0.000000, -0.999831
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cloudrunners B 4		;! Object #215
$Class: Cloudrunner Warrior
$Team: Neutral
$Location: 1934.328857, 219.219803, 16871.312500
$Orientation:
	-0.999831, 0.000000, 0.018406,
	0.000000, 1.000000, 0.000000,
	-0.018406, 0.000000, -0.999831
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cloudrunners B 5		;! Object #216
$Class: Cloudrunner Warrior
$Team: Neutral
$Location: 1843.165039, 219.219803, 16872.988281
$Orientation:
	-0.999831, 0.000000, 0.018406,
	0.000000, 1.000000, 0.000000,
	-0.018406, 0.000000, -0.999831
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cloudrunners B 6		;! Object #217
$Class: Cloudrunner Warrior
$Team: Neutral
$Location: 1751.999268, 219.219803, 16874.660156
$Orientation:
	-0.999831, 0.000000, 0.018406,
	0.000000, 1.000000, 0.000000,
	-0.018406, 0.000000, -0.999831
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cloudrunners C 1		;! Object #218
$Class: Cloudrunner Warrior
$Team: Hostile
$Location: 2208.219727, 173.642517, 16362.169922
$Orientation:
	-0.999831, 0.000000, 0.018406,
	0.000000, 1.000000, 0.000000,
	-0.018406, 0.000000, -0.999831
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cloudrunners C 2		;! Object #219
$Class: Cloudrunner Warrior
$Team: Hostile
$Location: 2255.056641, 196.431183, 16429.697266
$Orientation:
	-0.999831, 0.000000, 0.018406,
	0.000000, 1.000000, 0.000000,
	-0.018406, 0.000000, -0.999831
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cloudrunners C 3		;! Object #220
$Class: Cloudrunner Warrior
$Team: Hostile
$Location: 2163.905762, 196.431183, 16431.384766
$Orientation:
	-0.999831, 0.000000, 0.018406,
	0.000000, 1.000000, 0.000000,
	-0.018406, 0.000000, -0.999831
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cloudrunners C 4		;! Object #221
$Class: Cloudrunner Warrior
$Team: Hostile
$Location: 2301.901855, 219.219833, 16497.230469
$Orientation:
	-0.999831, 0.000000, 0.018406,
	0.000000, 1.000000, 0.000000,
	-0.018406, 0.000000, -0.999831
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cloudrunners C 5		;! Object #222
$Class: Cloudrunner Warrior
$Team: Hostile
$Location: 2210.737305, 219.219833, 16498.906250
$Orientation:
	-0.999831, 0.000000, 0.018406,
	0.000000, 1.000000, 0.000000,
	-0.018406, 0.000000, -0.999831
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Cloudrunners C 6		;! Object #223
$Class: Cloudrunner Warrior
$Team: Hostile
$Location: 2119.571777, 219.219833, 16500.578125
$Orientation:
	-0.999831, 0.000000, 0.018406,
	0.000000, 1.000000, 0.000000,
	-0.018406, 0.000000, -0.999831
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: The Regent 1		;! Object #224
$Class: Kyte
$Team: Hostile
$Location: 1635.247070, 169.528992, 16445.146484
$Orientation:
	-0.996673, 0.000000, -0.081502,
	0.000000, 1.000000, 0.000000,
	0.081502, 0.000000, -0.996673
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Use Table Score:
+Score: 10

$Name: Redeye Guards A 1		;! Object #225
$Class: Redeye
$Team: Hostile
$Location: 624.856079, -91.076843, 8612.628906
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpout type: Large Explosion 1
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Redeye Guards A 2		;! Object #226
$Class: Redeye
$Team: Hostile
$Location: 498.787689, -91.076904, 8786.032227
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpout type: Large Explosion 1
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Redeye Guards A 3		;! Object #227
$Class: Redeye
$Team: Hostile
$Location: 810.049561, -91.076843, 8603.552734
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpout type: Large Explosion 1
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Redeye Guards A 4		;! Object #228
$Class: Redeye
$Team: Hostile
$Location: 877.258667, -91.076843, 8783.831055
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpout type: Large Explosion 1
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Redeye Guards A 5		;! Object #229
$Class: Redeye
$Team: Hostile
$Location: 445.925507, -91.076874, 9059.626953
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpout type: Large Explosion 1
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Troop Carriers A 1		;! Object #230
$Class: Sharpclaw Cargo Carrier
$Team: Hostile
$Location: 3570.496582, 491.411407, 10636.683594
$Orientation:
	0.935897, -0.000000, 0.352274,
	0.000000, 1.000000, 0.000000,
	-0.352274, 0.000000, 0.935897
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Troop Carriers A 2		;! Object #231
$Class: Sharpclaw Cargo Carrier
$Team: Hostile
$Location: 3589.166504, 591.302002, 9972.703125
$Orientation:
	0.935897, -0.000000, 0.352274,
	0.000000, 1.000000, 0.000000,
	-0.352274, 0.000000, 0.935897
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Troop Carriers B 1		;! Object #232
$Class: Sharpclaw Cargo Carrier
$Team: Hostile
$Location: -2675.923828, 509.761871, 10596.718750
$Orientation:
	0.819648, 0.000000, -0.572868,
	-0.000000, 1.000000, 0.000000,
	0.572868, 0.000000, 0.819648
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Troop Carriers B 2		;! Object #233
$Class: Sharpclaw Cargo Carrier
$Team: Hostile
$Location: -2657.253906, 674.497070, 9932.738281
$Orientation:
	0.796084, 0.000000, -0.605187,
	-0.000000, 1.000000, 0.000000,
	0.605187, 0.000000, 0.796084
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Troop Transports A 1		;! Object #234
$Class: Sharpclaw Troop Transport
$Team: Hostile
$Location: 3269.655273, 560.924683, 10639.975586
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Troop Transports A 2		;! Object #235
$Class: Sharpclaw Troop Transport
$Team: Hostile
$Location: 3109.561523, 436.462677, 10571.150391
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Troop Transports A 3		;! Object #236
$Class: Sharpclaw Troop Transport
$Team: Hostile
$Location: 3286.018555, 457.592987, 10346.919922
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Troop Transports A 4		;! Object #237
$Class: Sharpclaw Troop Transport
$Team: Hostile
$Location: 3107.977295, 516.234253, 10252.101562
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Troop Transports A 5		;! Object #238
$Class: Sharpclaw Troop Transport
$Team: Hostile
$Location: 3103.125977, 457.592926, 9905.253906
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Troop Transports A 6		;! Object #239
$Class: Sharpclaw Troop Transport
$Team: Hostile
$Location: 3306.500977, 394.947357, 10002.197266
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Troop Transports B 1		;! Object #240
$Class: Sharpclaw Troop Transport
$Team: Hostile
$Location: -2118.509033, 615.238220, 10576.428711
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Troop Transports B 2		;! Object #241
$Class: Sharpclaw Troop Transport
$Team: Hostile
$Location: -2278.602783, 668.389099, 10507.603516
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Troop Transports B 3		;! Object #242
$Class: Sharpclaw Troop Transport
$Team: Hostile
$Location: -2102.145996, 579.630127, 10283.373047
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Troop Transports B 4		;! Object #243
$Class: Sharpclaw Troop Transport
$Team: Hostile
$Location: -2280.186768, 636.127747, 10188.554688
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Troop Transports B 5		;! Object #244
$Class: Sharpclaw Troop Transport
$Team: Hostile
$Location: -2285.038330, 579.815613, 9841.707031
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Troop Transports B 6		;! Object #245
$Class: Sharpclaw Troop Transport
$Team: Hostile
$Location: -2081.663574, 658.707520, 9938.650391
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Great Fox		;! Object #246
$Class: Great Fox X-02b
$Team: Neutral
$Location: 5510.645508, -3612.008301, 5453.316895
$Orientation:
	-0.400786, 0.205608, 0.892802,
	0.050839, 0.977982, -0.202402,
	-0.914760, -0.035731, -0.402414
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "GreatFoxTriggerA" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Hyperspace
$Warpin time: 1.00
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 50

$Name: Frigates A 1		;! Object #247
$Class: Sharpclaw Frigate
$Team: Hostile
$Location: 2433.368164, 1446.866699, 2849.556152
$Orientation:
	0.867819, -0.000000, 0.496880,
	0.000000, 1.000000, 0.000000,
	-0.496880, 0.000000, 0.867819
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Frigates A 2		;! Object #248
$Class: Sharpclaw Frigate
$Team: Hostile
$Location: -994.932251, 1090.114746, 1123.973145
$Orientation:
	0.696707, -0.000000, 0.717356,
	0.000000, 1.000000, 0.000000,
	-0.717356, 0.000000, 0.696707
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Frigates A 3		;! Object #249
$Class: Sharpclaw Frigate
$Team: Hostile
$Location: -1542.919189, 1387.084473, -639.061035
$Orientation:
	0.971338, -0.000000, 0.237702,
	0.000000, 1.000000, 0.000000,
	-0.237702, 0.000000, 0.971338
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Frigates A 4		;! Object #250
$Class: Sharpclaw Frigate
$Team: Hostile
$Location: 3769.575195, 1960.452515, -686.800781
$Orientation:
	0.998201, 0.000000, -0.059964,
	-0.000000, 1.000000, 0.000000,
	0.059964, 0.000000, 0.998201
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Pyramid Redeye A 1		;! Object #251
$Class: Redeye
$Team: Hostile
$Location: 740.805176, -66.934494, 8064.810547
$Orientation:
	-0.999767, 0.000000, -0.021591,
	0.000000, 1.000000, 0.000000,
	0.021591, 0.000000, -0.999767
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 1.00
$Warpout type: Asteroid Explosion
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Pyramid Redeye A 2		;! Object #252
$Class: Redeye
$Team: Hostile
$Location: -529.771484, -169.832031, 1652.577881
$Orientation:
	-0.138755, 0.000000, -0.990327,
	0.000000, 1.000000, 0.000000,
	0.990327, 0.000000, -0.138755
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 1.00
$Warpout type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Pyramid Redeye A 3		;! Object #253
$Class: Redeye
$Team: Hostile
$Location: 6943.295898, -299.656921, -1591.240601
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 1.00
$Warpout type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Pyramid Redeye A 4		;! Object #254
$Class: Redeye
$Team: Hostile
$Location: 5695.444824, -279.267212, -1576.393677
$Orientation:
	0.362358, 0.000000, -0.932039,
	-0.000000, 1.000000, 0.000000,
	0.932039, 0.000000, 0.362358
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 1.00
$Warpout type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Pyramid Redeye A 5		;! Object #255
$Class: Redeye
$Team: Hostile
$Location: -3890.795410, -280.798584, -1231.139526
$Orientation:
	0.097456, -0.000000, 0.995240,
	0.000000, 1.000000, 0.000000,
	-0.995240, 0.000000, 0.097456
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 1.00
$Warpout type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Pyramid Redeye A 6		;! Object #256
$Class: Redeye
$Team: Hostile
$Location: -3865.622559, -280.799744, 142.359589
$Orientation:
	-0.892288, 0.000000, 0.451466,
	0.000000, 1.000000, 0.000000,
	-0.451466, 0.000000, -0.892288
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 1.00
$Warpout type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Sun Crest		;! Object #257
$Class: Target
$Team: Neutral
$Location: 6421.061523, 695.452393, -3669.174072
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: Moon Crest		;! Object #258
$Class: Target
$Team: Neutral
$Location: -4512.705078, 723.306641, 2242.011963
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: Dead Earthwalkers A 1		;! Object #259
$Class: Earthwalker Soldier
$Team: Neutral
$Location: 850.847778, -414.763123, 15962.551758
$Orientation:
	0.019157, 0.999816, -0.001313,
	0.997477, -0.019202, -0.068341,
	-0.068354, 0.000000, -0.997661
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpout type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" "no-dynamic" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "don't-change-position" "don't-change-orientation" "no_collide" )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Dead Earthwalkers A 2		;! Object #260
$Class: Earthwalker Soldier
$Team: Neutral
$Location: 959.891724, -415.768250, 16051.962891
$Orientation:
	0.295134, -0.955455, -0.001023,
	0.954501, 0.294887, -0.044373,
	0.042698, 0.012119, 0.999015
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpout type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" "no-dynamic" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "don't-change-position" "don't-change-orientation" "no_collide" )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Dead Earthwalkers A 3		;! Object #261
$Class: Earthwalker Soldier
$Team: Neutral
$Location: 810.020691, -415.326111, 15964.577148
$Orientation:
	-0.109680, 0.992513, 0.053742,
	0.697627, 0.115381, -0.707109,
	-0.708016, -0.040064, -0.705059
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpout type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" "no-dynamic" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "don't-change-position" "don't-change-orientation" "no_collide" )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Dead Earthwalkers A 4		;! Object #262
$Class: Earthwalker Soldier
$Team: Neutral
$Location: 959.489136, -414.416199, 16104.730469
$Orientation:
	-0.036471, 0.991145, -0.127674,
	0.742660, 0.112368, 0.660174,
	0.668675, -0.070741, -0.740182
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpout type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" "no-dynamic" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "don't-change-position" "don't-change-orientation" "no_collide" )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Dead Earthwalkers A 5		;! Object #263
$Class: Earthwalker Soldier
$Team: Neutral
$Location: 817.521301, -418.117432, 16180.311523
$Orientation:
	-0.121618, -0.972374, -0.199244,
	-0.768052, -0.034960, 0.639432,
	-0.628733, 0.230796, -0.742582
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpout type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" "no-dynamic" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "don't-change-position" "don't-change-orientation" "no_collide" )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Dead Earthwalkers A 6		;! Object #264
$Class: Earthwalker Soldier
$Team: Neutral
$Location: 762.609985, -419.144287, 16118.219727
$Orientation:
	0.052233, -0.984241, -0.168939,
	0.143770, 0.174819, -0.974047,
	0.988232, 0.026589, 0.150636
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpout type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" "no-dynamic" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "don't-change-position" "don't-change-orientation" "no_collide" )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Dead Earthwalkers B 1		;! Object #265
$Class: Earthwalker Soldier
$Team: Neutral
$Location: 330.602631, -419.411560, 15925.549805
$Orientation:
	0.019157, 0.999816, -0.001313,
	0.997477, -0.019202, -0.068341,
	-0.068354, 0.000000, -0.997661
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpout type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" "no-dynamic" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "don't-change-position" "don't-change-orientation" "no_collide" )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Dead Earthwalkers B 2		;! Object #266
$Class: Earthwalker Soldier
$Team: Neutral
$Location: 497.555969, -425.876343, 16050.079102
$Orientation:
	0.295134, -0.955455, -0.001023,
	0.954501, 0.294887, -0.044373,
	0.042698, 0.012119, 0.999015
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpout type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" "no-dynamic" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "don't-change-position" "don't-change-orientation" "no_collide" )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Dead Earthwalkers B 3		;! Object #267
$Class: Earthwalker Soldier
$Team: Neutral
$Location: 233.307709, -425.549347, 16051.953125
$Orientation:
	-0.109680, 0.992513, 0.053742,
	0.697627, 0.115381, -0.707109,
	-0.708016, -0.040064, -0.705059
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpout type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" "no-dynamic" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "don't-change-position" "don't-change-orientation" "no_collide" )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Dead Earthwalkers B 4		;! Object #268
$Class: Earthwalker Soldier
$Team: Neutral
$Location: 332.731995, -427.464874, 16263.962891
$Orientation:
	-0.036471, 0.991145, -0.127674,
	0.742660, 0.112368, 0.660174,
	0.668675, -0.070741, -0.740182
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpout type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" "no-dynamic" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "don't-change-position" "don't-change-orientation" "no_collide" )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Dead Earthwalkers B 5		;! Object #269
$Class: Earthwalker Soldier
$Team: Neutral
$Location: 415.645172, -426.333008, 16059.865234
$Orientation:
	-0.121618, -0.972374, -0.199244,
	-0.768052, -0.034960, 0.639432,
	-0.628733, 0.230796, -0.742582
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpout type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" "no-dynamic" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "don't-change-position" "don't-change-orientation" "no_collide" )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Dead Earthwalkers B 6		;! Object #270
$Class: Earthwalker Soldier
$Team: Neutral
$Location: 300.274170, -426.754181, 16116.335938
$Orientation:
	0.052233, -0.984241, -0.168939,
	0.143770, 0.174819, -0.974047,
	0.988232, 0.026589, 0.150636
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpout type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" "no-dynamic" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "don't-change-position" "don't-change-orientation" "no_collide" )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Dead Earthwalkers C 1		;! Object #271
$Class: Earthwalker Soldier
$Team: Neutral
$Location: 1553.561768, -422.081726, 16179.057617
$Orientation:
	0.019157, 0.999816, -0.001313,
	0.997477, -0.019202, -0.068341,
	-0.068354, 0.000000, -0.997661
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpout type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" "no-dynamic" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "don't-change-position" "don't-change-orientation" "no_collide" )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Dead Earthwalkers C 2		;! Object #272
$Class: Earthwalker Soldier
$Team: Neutral
$Location: 1565.893799, -421.968384, 16035.847656
$Orientation:
	0.295134, -0.955455, -0.001023,
	0.954501, 0.294887, -0.044373,
	0.042698, 0.012119, 0.999015
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpout type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" "no-dynamic" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "don't-change-position" "don't-change-orientation" "no_collide" )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Dead Earthwalkers C 3		;! Object #273
$Class: Earthwalker Soldier
$Team: Neutral
$Location: 1301.645508, -416.392792, 16037.721680
$Orientation:
	-0.109680, 0.992513, 0.053742,
	0.697627, 0.115381, -0.707109,
	-0.708016, -0.040064, -0.705059
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpout type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" "no-dynamic" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "don't-change-position" "don't-change-orientation" "no_collide" )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Dead Earthwalkers C 4		;! Object #274
$Class: Earthwalker Soldier
$Team: Neutral
$Location: 1391.659180, -418.308289, 15891.115234
$Orientation:
	-0.036471, 0.991145, -0.127674,
	0.742660, 0.112368, 0.660174,
	0.668675, -0.070741, -0.740182
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpout type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" "no-dynamic" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "don't-change-position" "don't-change-orientation" "no_collide" )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Dead Earthwalkers C 5		;! Object #275
$Class: Earthwalker Soldier
$Team: Neutral
$Location: 1500.309204, -418.686279, 15946.867188
$Orientation:
	-0.121618, -0.972374, -0.199244,
	-0.768052, -0.034960, 0.639432,
	-0.628733, 0.230796, -0.742582
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpout type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" "no-dynamic" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "don't-change-position" "don't-change-orientation" "no_collide" )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Dead Earthwalkers C 6		;! Object #276
$Class: Earthwalker Soldier
$Team: Neutral
$Location: 1243.784302, -417.597595, 16200.176758
$Orientation:
	0.052233, -0.984241, -0.168939,
	0.143770, 0.174819, -0.974047,
	0.988232, 0.026589, 0.150636
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpout type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" "no-dynamic" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "don't-change-position" "don't-change-orientation" "no_collide" )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Dead Earthwalkers D 1		;! Object #277
$Class: Earthwalker Soldier
$Team: Neutral
$Location: 1155.238770, -416.799988, 16203.139648
$Orientation:
	0.019157, 0.999816, -0.001313,
	0.997477, -0.019202, -0.068341,
	-0.068354, 0.000000, -0.997661
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpout type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" "no-dynamic" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "don't-change-position" "don't-change-orientation" "no_collide" )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Dead Earthwalkers D 2		;! Object #278
$Class: Earthwalker Soldier
$Team: Neutral
$Location: 1210.714966, -415.826355, 16032.422852
$Orientation:
	0.295134, -0.955455, -0.001023,
	0.954501, 0.294887, -0.044373,
	0.042698, 0.012119, 0.999015
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpout type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" "no-dynamic" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "don't-change-position" "don't-change-orientation" "no_collide" )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Dead Earthwalkers D 3		;! Object #279
$Class: Earthwalker Soldier
$Team: Neutral
$Location: 1107.948242, -411.960297, 15920.140625
$Orientation:
	-0.109680, 0.992513, 0.053742,
	0.697627, 0.115381, -0.707109,
	-0.708016, -0.040064, -0.705059
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpout type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" "no-dynamic" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "don't-change-position" "don't-change-orientation" "no_collide" )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Dead Earthwalkers D 4		;! Object #280
$Class: Earthwalker Soldier
$Team: Neutral
$Location: 1149.721069, -413.757324, 15967.752930
$Orientation:
	-0.036471, 0.991145, -0.127674,
	0.742660, 0.112368, 0.660174,
	0.668675, -0.070741, -0.740182
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpout type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" "no-dynamic" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "don't-change-position" "don't-change-orientation" "no_collide" )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Dead Earthwalkers D 5		;! Object #281
$Class: Earthwalker Soldier
$Team: Neutral
$Location: 1257.280029, -415.081848, 15912.100586
$Orientation:
	-0.121618, -0.972374, -0.199244,
	-0.768052, -0.034960, 0.639432,
	-0.628733, 0.230796, -0.742582
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpout type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" "no-dynamic" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "don't-change-position" "don't-change-orientation" "no_collide" )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Dead Earthwalkers D 6		;! Object #282
$Class: Earthwalker Soldier
$Team: Neutral
$Location: 1065.802612, -414.747314, 16116.175781
$Orientation:
	0.052233, -0.984241, -0.168939,
	0.143770, 0.174819, -0.974047,
	0.988232, 0.026589, 0.150636
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpout type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" "no-dynamic" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "don't-change-position" "don't-change-orientation" "no_collide" )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Dead Earthwalkers E 1		;! Object #283
$Class: Earthwalker Soldier
$Team: Neutral
$Location: 654.076965, -418.963379, 16091.751953
$Orientation:
	-0.180428, 0.979263, 0.092140,
	0.983572, 0.179086, 0.022701,
	0.005729, 0.094722, -0.995487
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpout type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" "no-dynamic" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "don't-change-position" "don't-change-orientation" "no_collide" )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Dead Earthwalkers E 2		;! Object #284
$Class: Earthwalker Soldier
$Team: Neutral
$Location: 722.844971, -417.808228, 16001.373047
$Orientation:
	0.295134, -0.955455, -0.001023,
	0.954501, 0.294887, -0.044373,
	0.042698, 0.012119, 0.999015
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpout type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" "no-dynamic" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "don't-change-position" "don't-change-orientation" "no_collide" )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Dead Earthwalkers E 3		;! Object #285
$Class: Earthwalker Soldier
$Team: Neutral
$Location: 654.965393, -417.213928, 15827.691406
$Orientation:
	-0.109680, 0.992513, 0.053742,
	0.697627, 0.115381, -0.707109,
	-0.708016, -0.040064, -0.705059
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpout type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" "no-dynamic" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "don't-change-position" "don't-change-orientation" "no_collide" )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Dead Earthwalkers E 4		;! Object #286
$Class: Earthwalker Soldier
$Team: Neutral
$Location: 515.863464, -418.719971, 15875.678711
$Orientation:
	-0.036471, 0.991145, -0.127674,
	0.742660, 0.112368, 0.660174,
	0.668675, -0.070741, -0.740182
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpout type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" "no-dynamic" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "don't-change-position" "don't-change-orientation" "no_collide" )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Dead Earthwalkers E 5		;! Object #287
$Class: Earthwalker Soldier
$Team: Neutral
$Location: 750.735107, -417.704651, 15841.514648
$Orientation:
	-0.121618, -0.972374, -0.199244,
	-0.768052, -0.034960, 0.639432,
	-0.628733, 0.230796, -0.742582
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpout type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" "no-dynamic" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "don't-change-position" "don't-change-orientation" "no_collide" )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Dead Earthwalkers E 6		;! Object #288
$Class: Earthwalker Soldier
$Team: Neutral
$Location: 629.538452, -417.138794, 15953.921875
$Orientation:
	0.052233, -0.984241, -0.168939,
	0.143770, 0.174819, -0.974047,
	0.988232, 0.026589, 0.150636
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpout type: Asteroid Explosion
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" "no-dynamic" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "don't-change-position" "don't-change-orientation" "no_collide" )
+Respawn priority: 0
+Use Table Score:
+Score: 1

$Name: Backup Tanks A 1		;! Object #289
$Class: Sharpclaw Tank
$Team: Hostile
$Location: 2741.621338, -202.976654, -303.722717
$Orientation:
	0.488872, -0.000000, 0.872355,
	0.000000, 1.000000, 0.000000,
	-0.872355, 0.000000, 0.488872
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 1.00
$Warpout type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Backup Tanks A 2		;! Object #290
$Class: Sharpclaw Tank
$Team: Hostile
$Location: 2780.613037, -202.118469, -138.442749
$Orientation:
	0.710914, -0.000000, 0.703279,
	0.000000, 1.000000, 0.000000,
	-0.703279, 0.000000, 0.710914
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 1.00
$Warpout type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Backup Tanks A 3		;! Object #291
$Class: Sharpclaw Tank
$Team: Hostile
$Location: 2729.770020, -211.097290, -906.352234
$Orientation:
	0.353019, -0.000000, 0.935616,
	0.000000, 1.000000, 0.000000,
	-0.935616, 0.000000, 0.353019
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 1.00
$Warpout type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Backup Tanks A 4		;! Object #292
$Class: Sharpclaw Tank
$Team: Hostile
$Location: 4730.493652, -350.327026, -407.852417
$Orientation:
	-0.227202, 0.000000, 0.973848,
	0.000000, 1.000000, 0.000000,
	-0.973848, 0.000000, -0.227202
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 1.00
$Warpout type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Backup Tanks A 5		;! Object #293
$Class: Sharpclaw Tank
$Team: Hostile
$Location: 2719.116943, -201.628906, -1086.984131
$Orientation:
	-0.504846, 0.000000, 0.863209,
	0.000000, 1.000000, 0.000000,
	-0.863209, 0.000000, -0.504846
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 1.00
$Warpout type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Backup Tanks A 6		;! Object #294
$Class: Sharpclaw Tank
$Team: Hostile
$Location: 4918.814453, -355.875275, -939.290161
$Orientation:
	0.488872, -0.000000, 0.872356,
	0.000000, 1.000000, 0.000000,
	-0.872356, 0.000000, 0.488872
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 1.00
$Warpout type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Backup Tanks B 1		;! Object #295
$Class: Sharpclaw Tank
$Team: Hostile
$Location: 6075.398438, -350.297974, -357.526794
$Orientation:
	-0.666276, 0.000000, 0.745705,
	0.000000, 1.000000, 0.000000,
	-0.745705, 0.000000, -0.666276
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 1.00
$Warpout type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Backup Tanks B 2		;! Object #296
$Class: Sharpclaw Tank
$Team: Hostile
$Location: 6200.352539, -350.186554, -390.594910
$Orientation:
	-0.370180, 0.000000, 0.928960,
	0.000000, 1.000000, 0.000000,
	-0.928960, 0.000000, -0.370180
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 1.00
$Warpout type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Backup Tanks B 3		;! Object #297
$Class: Sharpclaw Tank
$Team: Hostile
$Location: 6996.114258, -352.010956, -962.758240
$Orientation:
	0.353019, -0.000000, 0.935616,
	0.000000, 1.000000, 0.000000,
	-0.935616, 0.000000, 0.353019
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 1.00
$Warpout type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Backup Tanks B 4		;! Object #298
$Class: Sharpclaw Tank
$Team: Hostile
$Location: 6876.331055, -351.786224, -1130.815796
$Orientation:
	0.796084, -0.000000, 0.605187,
	0.000000, 1.000000, 0.000000,
	-0.605187, 0.000000, 0.796084
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 1.00
$Warpout type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Backup Tanks B 5		;! Object #299
$Class: Sharpclaw Tank
$Team: Hostile
$Location: 6960.252930, -350.833740, -195.907043
$Orientation:
	-0.504846, 0.000000, 0.863209,
	0.000000, 1.000000, 0.000000,
	-0.863209, 0.000000, -0.504846
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 1.00
$Warpout type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Backup Tanks B 6		;! Object #300
$Class: Sharpclaw Tank
$Team: Hostile
$Location: 6196.143555, -350.861145, -1079.285645
$Orientation:
	0.605820, -0.000000, 0.795602,
	0.000000, 1.000000, 0.000000,
	-0.795602, 0.000000, 0.605820
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 1.00
$Warpout type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Backup Tanks C 1		;! Object #301
$Class: Sharpclaw Tank
$Team: Hostile
$Location: -1246.816040, -200.740051, -531.825134
$Orientation:
	0.480124, 0.000000, -0.877201,
	-0.000000, 1.000000, 0.000000,
	0.877201, 0.000000, 0.480124
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 1.00
$Warpout type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Backup Tanks C 2		;! Object #302
$Class: Sharpclaw Tank
$Team: Hostile
$Location: -1268.703125, -202.836960, -897.772522
$Orientation:
	0.219006, 0.000000, -0.975724,
	-0.000000, 1.000000, 0.000000,
	0.975724, 0.000000, 0.219006
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 1.00
$Warpout type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Backup Tanks C 3		;! Object #303
$Class: Sharpclaw Tank
$Team: Hostile
$Location: -1415.547852, -214.047974, 3.003418
$Orientation:
	0.605820, 0.000000, -0.795601,
	-0.000000, 1.000000, 0.000000,
	0.795601, 0.000000, 0.605820
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 1.00
$Warpout type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Backup Tanks C 4		;! Object #304
$Class: Sharpclaw Tank
$Team: Hostile
$Location: -1295.410278, -214.600693, -1194.618408
$Orientation:
	0.090672, 0.000000, -0.995881,
	-0.000000, 1.000000, 0.000000,
	0.995881, 0.000000, 0.090672
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 1.00
$Warpout type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Backup Tanks C 5		;! Object #305
$Class: Sharpclaw Tank
$Team: Hostile
$Location: -1578.140747, -201.332031, 171.435669
$Orientation:
	0.999550, 0.000000, -0.029996,
	-0.000000, 1.000000, 0.000000,
	0.029996, 0.000000, 0.999550
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 1.00
$Warpout type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Backup Tanks C 6		;! Object #306
$Class: Sharpclaw Tank
$Team: Hostile
$Location: -1303.279785, -206.662338, -158.639160
$Orientation:
	0.480124, 0.000000, -0.877201,
	-0.000000, 1.000000, 0.000000,
	0.877201, 0.000000, 0.480124
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 1.00
$Warpout type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Backup Tanks D 1		;! Object #307
$Class: Sharpclaw Tank
$Team: Hostile
$Location: -4795.217773, -338.671387, -987.978882
$Orientation:
	0.480124, 0.000000, -0.877201,
	-0.000000, 1.000000, 0.000000,
	0.877201, 0.000000, 0.480124
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 1.00
$Warpout type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Backup Tanks D 2		;! Object #308
$Class: Sharpclaw Tank
$Team: Hostile
$Location: -4753.880859, -335.260590, -298.882263
$Orientation:
	-0.425219, 0.000000, -0.905090,
	0.000000, 1.000000, 0.000000,
	0.905090, 0.000000, -0.425219
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 1.00
$Warpout type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Backup Tanks D 3		;! Object #309
$Class: Sharpclaw Tank
$Team: Hostile
$Location: -4750.261719, -335.530151, -1100.891724
$Orientation:
	0.605820, 0.000000, -0.795601,
	-0.000000, 1.000000, 0.000000,
	0.795601, 0.000000, 0.605820
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 1.00
$Warpout type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Backup Tanks D 4		;! Object #310
$Class: Sharpclaw Tank
$Team: Hostile
$Location: -4789.212891, -336.812683, -444.858398
$Orientation:
	-0.538962, 0.000000, -0.842330,
	0.000000, 1.000000, 0.000000,
	0.842330, 0.000000, -0.538962
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 1.00
$Warpout type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Backup Tanks D 5		;! Object #311
$Class: Sharpclaw Tank
$Team: Hostile
$Location: -4159.466797, -335.713470, -1039.685303
$Orientation:
	0.999550, 0.000000, -0.029996,
	-0.000000, 1.000000, 0.000000,
	0.029996, 0.000000, 0.999550
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 1.00
$Warpout type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Backup Tanks D 6		;! Object #312
$Class: Sharpclaw Tank
$Team: Hostile
$Location: -4259.169922, -335.210144, -400.870178
$Orientation:
	-0.572215, 0.000000, -0.820104,
	0.000000, 1.000000, 0.000000,
	0.820104, 0.000000, -0.572215
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Warpin type: Asteroid Explosion
$Warpin time: 1.00
$Warpout type: Asteroid Explosion
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 1

$Name: Redeye 322		;! Object #313
$Class: Redeye
$Team: Hostile
$Location: 740.805176, -66.934494, 8355.230469
$Orientation:
	-0.999767, 0.000000, -0.021591,
	0.000000, 1.000000, 0.000000,
	0.021591, 0.000000, -0.999767
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Use Table Score:
+Score: 10

$Name: Beam Carrier		;! Object #314
$Class: Cornerian Battleship X-01
$Team: Neutral
$Location: -10272.886719, -1257.739014, 2596.089844
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03-base
+Primary Banks: ( "GoldBeam#Ind" )
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22-base
+Subsystem: turret23-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Use Table Score:
+Score: 10

$Name: Sun Crest Hit		;! Object #315
$Class: Target
$Team: Hostile
$Location: 6421.061523, 70.759018, -2072.690186
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: Moon Crest Hit		;! Object #316
$Class: Target
$Team: Hostile
$Location: -4523.219238, 100.184158, 635.169189
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" )
+Flags2: ( "don't-change-position" "don't-change-orientation" )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: Moon Crest Mark		;! Object #317
$Class: Target
$Team: Neutral
$Location: -4523.219238, 27.656799, 679.223877
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "don't-change-position" "don't-change-orientation" "no_collide" )
+Respawn priority: 0
+Use Table Score:
+Score: 0

$Name: Sun Crest Mark		;! Object #318
$Class: Target
$Team: Hostile
$Location: 6421.061523, 10.205353, -2117.797852
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "don't-change-position" "don't-change-orientation" "no_collide" )
+Respawn priority: 0
+Use Table Score:
+Score: 0

#Wings		;! 60 total

$Name: Star Fox
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Star Fox 1
+Formation: CloseComEnemyA
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Star Fox 1"
	"Star Fox 2"
)
+Hotkey: 0
+Flags: ( )

$Name: Hookclaw Riders A
$Waves: 1
$Wave Threshold: 0
$Special Ship: 5		;! Hookclaw Riders A 6
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( is-event-true-delay 
      "RedeyeFallDownA" 
      0 
   )
   ( is-event-true-delay 
      "RedeyeFallDownB" 
      0 
   )
   ( is-event-true-delay 
      "RedeyeFallDownC" 
      0 
   )
   ( is-event-true-delay 
      "RedeyeFallDownD" 
      0 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Hookclaw Riders A 1"
	"Hookclaw Riders A 2"
	"Hookclaw Riders A 3"
	"Hookclaw Riders A 4"
	"Hookclaw Riders A 5"
	"Hookclaw Riders A 6"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags: ( )

$Name: Hookclaw Riders B
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Hookclaw Riders B 1
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( is-event-true-delay 
      "RedeyeFallDownA" 
      0 
   )
   ( is-event-true-delay 
      "RedeyeFallDownB" 
      0 
   )
   ( is-event-true-delay 
      "RedeyeFallDownC" 
      0 
   )
   ( is-event-true-delay 
      "RedeyeFallDownD" 
      0 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Hookclaw Riders B 1"
	"Hookclaw Riders B 2"
	"Hookclaw Riders B 3"
	"Hookclaw Riders B 4"
	"Hookclaw Riders B 5"
	"Hookclaw Riders B 6"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags: ( )

$Name: King Albada
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! King Albada 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"King Albada 1"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags: ( "no-dynamic" )

$Name: Queen Lunartu
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Queen Lunartu 1
+Formation: GroundA
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Queen Lunartu 1"
)
$AI Goals: ( goals ( ai-waypoints "EarthAtt_Center" 50 ) )
+Flags: ( "no-dynamic" )

$Name: Redeye
$Waves: 1
$Wave Threshold: 0
$Special Ship: 5		;! Redeye 6
+Formation: GroundA
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Redeye 1"
	"Redeye 2"
	"Redeye 3"
	"Redeye 4"
	"Redeye 5"
	"Redeye 6"
)
$AI Goals: ( goals ( ai-waypoints "FieldCenterA" 50 ) )
+Flags: ( "no-dynamic" )

$Name: Earthwalker Battalion A
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Earthwalker Battalion A 1
+Formation: GroundA
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Earthwalker Battalion A 1"
	"Earthwalker Battalion A 2"
	"Earthwalker Battalion A 3"
	"Earthwalker Battalion A 4"
	"Earthwalker Battalion A 5"
	"Earthwalker Battalion A 6"
)
$AI Goals: ( goals ( ai-waypoints "EarthAtt_East" 50 ) )
+Flags: ( "no-dynamic" )

$Name: Earthwalker Battalion B
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Earthwalker Battalion B 1
+Formation: GroundA
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Earthwalker Battalion B 1"
	"Earthwalker Battalion B 2"
	"Earthwalker Battalion B 3"
	"Earthwalker Battalion B 4"
	"Earthwalker Battalion B 5"
	"Earthwalker Battalion B 6"
)
$AI Goals: ( goals ( ai-waypoints "EarthAtt_West" 50 ) )
+Flags: ( "no-dynamic" )

$Name: Earthwalker Battalion C
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Earthwalker Battalion C 1
+Formation: GroundA
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Earthwalker Battalion C 1"
	"Earthwalker Battalion C 2"
	"Earthwalker Battalion C 3"
	"Earthwalker Battalion C 4"
	"Earthwalker Battalion C 5"
	"Earthwalker Battalion C 6"
)
$AI Goals: ( goals ( ai-waypoints "EarthAtt_Center" 50 ) )
+Flags: ( "no-dynamic" )

$Name: Earthwalker Battalion D
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Earthwalker Battalion D 1
+Formation: GroundA
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Earthwalker Battalion D 1"
	"Earthwalker Battalion D 2"
	"Earthwalker Battalion D 3"
	"Earthwalker Battalion D 4"
	"Earthwalker Battalion D 5"
	"Earthwalker Battalion D 6"
)
$AI Goals: ( goals ( ai-waypoints "EarthAtt_East" 50 ) )
+Flags: ( "no-dynamic" )

$Name: Earthwalker Battalion E
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Earthwalker Battalion E 1
+Formation: GroundA
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Earthwalker Battalion E 1"
	"Earthwalker Battalion E 2"
	"Earthwalker Battalion E 3"
	"Earthwalker Battalion E 4"
	"Earthwalker Battalion E 5"
	"Earthwalker Battalion E 6"
)
$AI Goals: ( goals ( ai-waypoints "EarthAtt_West" 50 ) )
+Flags: ( "no-dynamic" )

$Name: Earthwalker Battalion F
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Earthwalker Battalion F 1
+Formation: GroundA
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Earthwalker Battalion F 1"
	"Earthwalker Battalion F 2"
	"Earthwalker Battalion F 3"
	"Earthwalker Battalion F 4"
	"Earthwalker Battalion F 5"
	"Earthwalker Battalion F 6"
)
$AI Goals: ( goals ( ai-waypoints "EarthAtt_West" 50 ) )
+Flags: ( "no-dynamic" )

$Name: Earthwalker Battalion G
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Earthwalker Battalion G 1
+Formation: GroundA
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Earthwalker Battalion G 1"
	"Earthwalker Battalion G 2"
	"Earthwalker Battalion G 3"
	"Earthwalker Battalion G 4"
	"Earthwalker Battalion G 5"
	"Earthwalker Battalion G 6"
)
$AI Goals: ( goals ( ai-waypoints "EarthAtt_West" 50 ) )
+Flags: ( "no-dynamic" )

$Name: Sharpclaw Tanks A
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Sharpclaw Tanks A 1
+Formation: GroundA
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "InTempleB_01" 
   0 
)
$Ships: (		;! 4 total
	"Sharpclaw Tanks A 1"
	"Sharpclaw Tanks A 2"
	"Sharpclaw Tanks A 3"
	"Sharpclaw Tanks A 4"
)
$AI Goals: ( goals ( ai-waypoints "EarthAtt_East" 50 ) )
+Flags: ( "no-dynamic" )

$Name: Sharpclaw Tanks B
$Waves: 99
$Wave Threshold: 0
$Special Ship: 3		;! Sharpclaw Tanks B 4
+Formation: GroundA
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "InTempleB_01" 
   0 
)
$Ships: (		;! 4 total
	"Sharpclaw Tanks B 1"
	"Sharpclaw Tanks B 2"
	"Sharpclaw Tanks B 3"
	"Sharpclaw Tanks B 4"
)
$AI Goals: ( goals ( ai-waypoints "TankAtt_Right" 50 ) )
+Flags: ( "no-dynamic" )

$Name: Sharpclaw Tanks C
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Sharpclaw Tanks C 1
+Formation: GroundA
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "InTempleB_01" 
   0 
)
$Ships: (		;! 4 total
	"Sharpclaw Tanks C 1"
	"Sharpclaw Tanks C 2"
	"Sharpclaw Tanks C 3"
	"Sharpclaw Tanks C 4"
)
$AI Goals: ( goals ( ai-waypoints "EarthAtt_Center" 50 ) )
+Flags: ( "no-dynamic" )

$Name: Sharpclaw Tanks D
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Sharpclaw Tanks D 1
+Formation: GroundA
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "InTempleB_01" 
   0 
)
$Ships: (		;! 4 total
	"Sharpclaw Tanks D 1"
	"Sharpclaw Tanks D 2"
	"Sharpclaw Tanks D 3"
	"Sharpclaw Tanks D 4"
)
$AI Goals: ( goals ( ai-waypoints "TankAtt_Left" 50 ) )
+Flags: ( "no-dynamic" )

$Name: Sharpclaw Tanks E
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Sharpclaw Tanks E 1
+Formation: GroundA
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "InTempleB_01" 
   0 
)
$Ships: (		;! 4 total
	"Sharpclaw Tanks E 1"
	"Sharpclaw Tanks E 2"
	"Sharpclaw Tanks E 3"
	"Sharpclaw Tanks E 4"
)
$AI Goals: ( goals ( ai-waypoints "EarthAtt_Center" 50 ) )
+Flags: ( "no-dynamic" )

$Name: Hookclaw Troops A
$Waves: 99
$Wave Threshold: 1
$Special Ship: 0		;! Hookclaw Troops A 1
+Formation: GroundA
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "InTempleB_01" 
   0 
)
$Ships: (		;! 5 total
	"Hookclaw Troops A 1"
	"Hookclaw Troops A 2"
	"Hookclaw Troops A 3"
	"Hookclaw Troops A 4"
	"Hookclaw Troops A 5"
)
$AI Goals: ( goals ( ai-waypoints "EarthAtt_East" 50 ) )
+Flags: ( "no-dynamic" )

$Name: Hookclaw Troops B
$Waves: 99
$Wave Threshold: 1
$Special Ship: 0		;! Hookclaw Troops B 1
+Formation: GroundA
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "InTempleB_01" 
   0 
)
$Ships: (		;! 5 total
	"Hookclaw Troops B 1"
	"Hookclaw Troops B 2"
	"Hookclaw Troops B 3"
	"Hookclaw Troops B 4"
	"Hookclaw Troops B 5"
)
$AI Goals: ( goals ( ai-waypoints "EarthAtt_East" 50 ) )
+Flags: ( "no-dynamic" )

$Name: Hookclaw Troops C
$Waves: 99
$Wave Threshold: 1
$Special Ship: 0		;! Hookclaw Troops C 1
+Formation: GroundA
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "InTempleB_01" 
   0 
)
$Ships: (		;! 5 total
	"Hookclaw Troops C 1"
	"Hookclaw Troops C 2"
	"Hookclaw Troops C 3"
	"Hookclaw Troops C 4"
	"Hookclaw Troops C 5"
)
$AI Goals: ( goals ( ai-waypoints "EarthAtt_Center" 50 ) )
+Flags: ( "no-dynamic" )

$Name: Hookclaw Troops D
$Waves: 99
$Wave Threshold: 1
$Special Ship: 0		;! Hookclaw Troops D 1
+Formation: GroundA
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "InTempleB_01" 
   0 
)
$Ships: (		;! 5 total
	"Hookclaw Troops D 1"
	"Hookclaw Troops D 2"
	"Hookclaw Troops D 3"
	"Hookclaw Troops D 4"
	"Hookclaw Troops D 5"
)
$AI Goals: ( goals ( ai-waypoints "EarthAtt_Center" 50 ) )
+Flags: ( "no-dynamic" )

$Name: Hookclaw Troops E
$Waves: 99
$Wave Threshold: 1
$Special Ship: 0		;! Hookclaw Troops E 1
+Formation: GroundA
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "InTempleB_01" 
   0 
)
$Ships: (		;! 5 total
	"Hookclaw Troops E 1"
	"Hookclaw Troops E 2"
	"Hookclaw Troops E 3"
	"Hookclaw Troops E 4"
	"Hookclaw Troops E 5"
)
$AI Goals: ( goals ( ai-waypoints "EarthAtt_West" 50 ) )
+Flags: ( "no-dynamic" )

$Name: Hookclaw Troops F
$Waves: 99
$Wave Threshold: 1
$Special Ship: 0		;! Hookclaw Troops F 1
+Formation: GroundA
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "InTempleB_01" 
   0 
)
$Ships: (		;! 5 total
	"Hookclaw Troops F 1"
	"Hookclaw Troops F 2"
	"Hookclaw Troops F 3"
	"Hookclaw Troops F 4"
	"Hookclaw Troops F 5"
)
$AI Goals: ( goals ( ai-waypoints "EarthAtt_West" 50 ) )
+Flags: ( "no-dynamic" )

$Name: Airships A
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Airships A 1
+Formation: GroundA
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "InTempleB_01" 
   0 
)
$Ships: (		;! 6 total
	"Airships A 1"
	"Airships A 2"
	"Airships A 3"
	"Airships A 4"
	"Airships A 5"
	"Airships A 6"
)
+Flags: ( "no-dynamic" )

$Name: Airships B
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Airships B 1
+Formation: GroundA
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "InTempleB_01" 
   0 
)
$Ships: (		;! 6 total
	"Airships B 1"
	"Airships B 2"
	"Airships B 3"
	"Airships B 4"
	"Airships B 5"
	"Airships B 6"
)
+Flags: ( "no-dynamic" )

$Name: Fighters A
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Fighters A 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "IntroA_01" 8 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "InTempleA_01" 
   0 
)
$Ships: (		;! 6 total
	"Fighters A 1"
	"Fighters A 2"
	"Fighters A 3"
	"Fighters A 4"
	"Fighters A 5"
	"Fighters A 6"
)
$AI Goals: ( goals ( ai-waypoints "FighterPathB" 50 ) )
+Flags: ( "no-dynamic" )

$Name: Fighters B
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Fighters B 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "IntroA_01" 8 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "InTempleA_01" 
   0 
)
$Ships: (		;! 6 total
	"Fighters B 1"
	"Fighters B 2"
	"Fighters B 3"
	"Fighters B 4"
	"Fighters B 5"
	"Fighters B 6"
)
$AI Goals: ( goals ( ai-waypoints "FighterPathC" 50 ) )
+Flags: ( "no-dynamic" )

$Name: Fighters C
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Fighters C 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "IntroA_01" 8 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "InTempleA_01" 
   0 
)
$Ships: (		;! 6 total
	"Fighters C 1"
	"Fighters C 2"
	"Fighters C 3"
	"Fighters C 4"
	"Fighters C 5"
	"Fighters C 6"
)
$AI Goals: ( goals ( ai-waypoints "FighterPathA" 50 ) )
+Flags: ( "no-dynamic" )

$Name: Peppy A
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Peppy A 1
+Formation: CloseComEnemyA
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Peppy A 1"
)
+Flags: ( "no-dynamic" )

$Name: Cannons A
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cannons A 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "InTempleA_01" 
   0 
)
$Ships: (		;! 6 total
	"Cannons A 1"
	"Cannons A 2"
	"Cannons A 3"
	"Cannons A 4"
	"Cannons A 5"
	"Cannons A 6"
)
+Flags: ( )

$Name: Cannons B
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cannons B 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "InTempleA_01" 
   0 
)
$Ships: (		;! 5 total
	"Cannons B 1"
	"Cannons B 2"
	"Cannons B 3"
	"Cannons B 4"
	"Cannons B 5"
)
+Flags: ( )

$Name: Cannons C
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cannons C 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "InTempleA_01" 
   0 
)
$Ships: (		;! 6 total
	"Cannons C 1"
	"Cannons C 2"
	"Cannons C 3"
	"Cannons C 4"
	"Cannons C 5"
	"Cannons C 6"
)
+Flags: ( )

$Name: Troopers A
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Troopers A 1
+Formation: GroundA
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "SliphereA_03" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "InTempleA_01" 
   0 
)
$Ships: (		;! 5 total
	"Troopers A 1"
	"Troopers A 2"
	"Troopers A 3"
	"Troopers A 4"
	"Troopers A 5"
)
$AI Goals: ( goals ( ai-waypoints "TroopPathA" 50 ) )
+Flags: ( "no-dynamic" )

$Name: Troopers B
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Troopers B 1
+Formation: GroundA
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "SliphereA_03" 
   2 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "InTempleA_01" 
   0 
)
$Ships: (		;! 5 total
	"Troopers B 1"
	"Troopers B 2"
	"Troopers B 3"
	"Troopers B 4"
	"Troopers B 5"
)
$AI Goals: ( goals ( ai-waypoints "TroopPathA" 50 ) )
+Flags: ( "no-dynamic" )

$Name: Troopers C
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Troopers C 1
+Formation: GroundA
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "SliphereA_03" 
   4 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "InTempleA_01" 
   0 
)
$Ships: (		;! 6 total
	"Troopers C 1"
	"Troopers C 2"
	"Troopers C 3"
	"Troopers C 4"
	"Troopers C 5"
	"Troopers C 6"
)
$AI Goals: ( goals ( ai-waypoints "TroopPathA" 50 ) )
+Flags: ( "no-dynamic" )

$Name: Troopers D
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Troopers D 1
+Formation: GroundA
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "SliphereA_03" 
   6 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "InTempleA_01" 
   0 
)
$Ships: (		;! 5 total
	"Troopers D 1"
	"Troopers D 2"
	"Troopers D 3"
	"Troopers D 4"
	"Troopers D 5"
)
$AI Goals: ( goals ( ai-waypoints "TroopPathB" 50 ) )
+Flags: ( "no-dynamic" )

$Name: Troopers E
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Troopers E 1
+Formation: GroundA
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "SliphereA_03" 
   8 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "InTempleA_01" 
   0 
)
$Ships: (		;! 5 total
	"Troopers E 1"
	"Troopers E 2"
	"Troopers E 3"
	"Troopers E 4"
	"Troopers E 5"
)
$AI Goals: ( goals ( ai-waypoints "TroopPathB" 50 ) )
+Flags: ( "no-dynamic" )

$Name: Troopers F
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Troopers F 1
+Formation: GroundA
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "SliphereA_03" 
   10 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "InTempleA_01" 
   0 
)
$Ships: (		;! 6 total
	"Troopers F 1"
	"Troopers F 2"
	"Troopers F 3"
	"Troopers F 4"
	"Troopers F 5"
	"Troopers F 6"
)
$AI Goals: ( goals ( ai-waypoints "TroopPathB" 50 ) )
+Flags: ( "no-dynamic" )

$Name: Slippy A
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Slippy A 1
+Formation: CloseComEnemyA
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "SliphereA_01" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Slippy A 1"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "no-dynamic" )

$Name: Cloudrunners A
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Cloudrunners A 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CloudhereA_01" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Cloudrunners A 1"
	"Cloudrunners A 2"
	"Cloudrunners A 3"
	"Cloudrunners A 4"
	"Cloudrunners A 5"
	"Cloudrunners A 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Cloudrunners B
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Cloudrunners B 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CloudhereA_01" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Cloudrunners B 1"
	"Cloudrunners B 2"
	"Cloudrunners B 3"
	"Cloudrunners B 4"
	"Cloudrunners B 5"
	"Cloudrunners B 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Cloudrunners C
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Cloudrunners C 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CloudhereA_01" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Cloudrunners C 1"
	"Cloudrunners C 2"
	"Cloudrunners C 3"
	"Cloudrunners C 4"
	"Cloudrunners C 5"
	"Cloudrunners C 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: The Regent
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! The Regent 1
+Formation: CloseComEnemyA
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CloudhereA_01" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "InTempleA_01" 
   0 
)
$Ships: (		;! 1 total
	"The Regent 1"
)
$AI Goals: ( goals ( ai-waypoints "PlazaAirA" 50 ) )
+Flags: ( "no-dynamic" )

$Name: Redeye Guards A
$Waves: 99
$Wave Threshold: 0
$Special Ship: 4		;! Redeye Guards A 5
+Formation: WallFormationA
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CloudhereA_01" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "GreatFoxArriveA_02" 
   0 
)
$Ships: (		;! 5 total
	"Redeye Guards A 1"
	"Redeye Guards A 2"
	"Redeye Guards A 3"
	"Redeye Guards A 4"
	"Redeye Guards A 5"
)
$AI Goals: ( goals ( ai-waypoints "RedPlazaB" 50 ) )
+Flags: ( "no-dynamic" )

$Name: Troop Carriers A
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Troop Carriers A 1
+Formation: ConvoyA
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "InTempleA_01" 
   0 
)
$Ships: (		;! 2 total
	"Troop Carriers A 1"
	"Troop Carriers A 2"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags: ( "no-dynamic" )

$Name: Troop Carriers B
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Troop Carriers B 1
+Formation: ConvoyA
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "InTempleA_01" 
   0 
)
$Ships: (		;! 2 total
	"Troop Carriers B 1"
	"Troop Carriers B 2"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags: ( "no-dynamic" )

$Name: Troop Transports A
$Waves: 1
$Wave Threshold: 0
$Special Ship: 5		;! Troop Transports A 6
+Formation: GroundA
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "InTempleA_01" 
   0 
)
$Ships: (		;! 6 total
	"Troop Transports A 1"
	"Troop Transports A 2"
	"Troop Transports A 3"
	"Troop Transports A 4"
	"Troop Transports A 5"
	"Troop Transports A 6"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags: ( )

$Name: Troop Transports B
$Waves: 1
$Wave Threshold: 0
$Special Ship: 1		;! Troop Transports B 2
+Formation: GroundA
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "InTempleA_01" 
   0 
)
$Ships: (		;! 6 total
	"Troop Transports B 1"
	"Troop Transports B 2"
	"Troop Transports B 3"
	"Troop Transports B 4"
	"Troop Transports B 5"
	"Troop Transports B 6"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags: ( )

$Name: Frigates A
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Frigates A 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "InTempleA_01" 
   0 
)
$Ships: (		;! 4 total
	"Frigates A 1"
	"Frigates A 2"
	"Frigates A 3"
	"Frigates A 4"
)
+Flags: ( )

$Name: Pyramid Redeye A
$Waves: 1
$Wave Threshold: 0
$Special Ship: 1		;! Pyramid Redeye A 2
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "GreatFoxArriveA_02" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "InTempleA_01" 
   0 
)
$Ships: (		;! 6 total
	"Pyramid Redeye A 1"
	"Pyramid Redeye A 2"
	"Pyramid Redeye A 3"
	"Pyramid Redeye A 4"
	"Pyramid Redeye A 5"
	"Pyramid Redeye A 6"
)
+Flags: ( "no-dynamic" )

$Name: Dead Earthwalkers A
$Waves: 1
$Wave Threshold: 0
$Special Ship: 5		;! Dead Earthwalkers A 6
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "EnterPlazaA_01" 
   0 
)
$Ships: (		;! 6 total
	"Dead Earthwalkers A 1"
	"Dead Earthwalkers A 2"
	"Dead Earthwalkers A 3"
	"Dead Earthwalkers A 4"
	"Dead Earthwalkers A 5"
	"Dead Earthwalkers A 6"
)
+Flags: ( "no-dynamic" )

$Name: Dead Earthwalkers B
$Waves: 1
$Wave Threshold: 0
$Special Ship: 3		;! Dead Earthwalkers B 4
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "EnterPlazaA_01" 
   0 
)
$Ships: (		;! 6 total
	"Dead Earthwalkers B 1"
	"Dead Earthwalkers B 2"
	"Dead Earthwalkers B 3"
	"Dead Earthwalkers B 4"
	"Dead Earthwalkers B 5"
	"Dead Earthwalkers B 6"
)
+Flags: ( "no-dynamic" )

$Name: Dead Earthwalkers C
$Waves: 1
$Wave Threshold: 0
$Special Ship: 4		;! Dead Earthwalkers C 5
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "EnterPlazaA_01" 
   0 
)
$Ships: (		;! 6 total
	"Dead Earthwalkers C 1"
	"Dead Earthwalkers C 2"
	"Dead Earthwalkers C 3"
	"Dead Earthwalkers C 4"
	"Dead Earthwalkers C 5"
	"Dead Earthwalkers C 6"
)
+Flags: ( "no-dynamic" )

$Name: Dead Earthwalkers D
$Waves: 1
$Wave Threshold: 0
$Special Ship: 1		;! Dead Earthwalkers D 2
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "EnterPlazaA_01" 
   0 
)
$Ships: (		;! 6 total
	"Dead Earthwalkers D 1"
	"Dead Earthwalkers D 2"
	"Dead Earthwalkers D 3"
	"Dead Earthwalkers D 4"
	"Dead Earthwalkers D 5"
	"Dead Earthwalkers D 6"
)
+Flags: ( "no-dynamic" )

$Name: Dead Earthwalkers E
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Dead Earthwalkers E 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "EnterPlazaA_01" 
   0 
)
$Ships: (		;! 6 total
	"Dead Earthwalkers E 1"
	"Dead Earthwalkers E 2"
	"Dead Earthwalkers E 3"
	"Dead Earthwalkers E 4"
	"Dead Earthwalkers E 5"
	"Dead Earthwalkers E 6"
)
+Flags: ( "no-dynamic" )

$Name: Backup Tanks A
$Waves: 1
$Wave Threshold: 0
$Special Ship: 5		;! Backup Tanks A 6
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "BridgeGoA_01" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "InTempleA_01" 
   1 
)
$Ships: (		;! 6 total
	"Backup Tanks A 1"
	"Backup Tanks A 2"
	"Backup Tanks A 3"
	"Backup Tanks A 4"
	"Backup Tanks A 5"
	"Backup Tanks A 6"
)
+Flags: ( )

$Name: Backup Tanks B
$Waves: 1
$Wave Threshold: 0
$Special Ship: 4		;! Backup Tanks B 5
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "BridgeGoA_01" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "InTempleA_01" 
   1 
)
$Ships: (		;! 6 total
	"Backup Tanks B 1"
	"Backup Tanks B 2"
	"Backup Tanks B 3"
	"Backup Tanks B 4"
	"Backup Tanks B 5"
	"Backup Tanks B 6"
)
+Flags: ( )

$Name: Backup Tanks C
$Waves: 1
$Wave Threshold: 0
$Special Ship: 3		;! Backup Tanks C 4
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "BridgeGoA_01" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "InTempleA_01" 
   1 
)
$Ships: (		;! 6 total
	"Backup Tanks C 1"
	"Backup Tanks C 2"
	"Backup Tanks C 3"
	"Backup Tanks C 4"
	"Backup Tanks C 5"
	"Backup Tanks C 6"
)
+Flags: ( )

$Name: Backup Tanks D
$Waves: 1
$Wave Threshold: 0
$Special Ship: 4		;! Backup Tanks D 5
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "BridgeGoA_01" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "InTempleA_01" 
   1 
)
$Ships: (		;! 6 total
	"Backup Tanks D 1"
	"Backup Tanks D 2"
	"Backup Tanks D 3"
	"Backup Tanks D 4"
	"Backup Tanks D 5"
	"Backup Tanks D 6"
)
+Flags: ( )

#Events		;! 273 total

$Formula: ( when 
   ( false ) 
   ( set-object-position 
      "Star Fox 1" 
      712 
      -150 
      1770 
   )
   ( clear-goals 
      "Queen Lunartu" 
      "Earthwalker Battalion A" 
      "Earthwalker Battalion B" 
      "Earthwalker Battalion C" 
      "Earthwalker Battalion D" 
      "Earthwalker Battalion E" 
      "Earthwalker Battalion F" 
      "Earthwalker Battalion G" 
   )
   ( self-destruct 
      "Sun Crest" 
      "Moon Crest" 
   )
)
+Name: DEBUG
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: BREAK
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: BREAK2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( hud-disable-except-messages 1 ) 
   ( minimap-hide ) 
   ( set-cutscene-bars ) 
   ( fade-in ) 
   ( set-camera-rotation 0 15 0 ) 
   ( set-camera-position 6000 700 10100 ) 
   ( set-camera-facing 0 700 0 ) 
   ( set-camera-position 
      800 
      150 
      9900 
      15000 
      1000 
      1000 
   )
   ( set-camera-rotation 
      0 
      7 
      180 
      15000 
      1000 
      1000 
   )
)
+Name: MenuMovieA_01
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( hud-disable-except-messages 1 ) 
   ( minimap-hide ) 
   ( set-cutscene-bars ) 
   ( set-camera-position 1290 -90 20577 ) 
   ( fade-in ) 
   ( set-object-position 
      "Earthwalker Battalion F" 
      1290 
      -120 
      20000 
   )
   ( set-object-position 
      "Sharpclaw Tanks A" 
      1700 
      -350 
      13200 
   )
   ( set-object-position 
      "Sharpclaw Tanks B" 
      1500 
      -350 
      13200 
   )
   ( set-object-position 
      "Sharpclaw Tanks C" 
      1300 
      -350 
      13200 
   )
   ( set-object-position 
      "Sharpclaw Tanks D" 
      1100 
      -350 
      13200 
   )
   ( set-object-position 
      "Sharpclaw Tanks E" 
      900 
      -350 
      13200 
   )
   ( set-object-position 
      "Redeye" 
      800 
      -350 
      13400 
   )
   ( set-object-position 
      "Hookclaw Troops A" 
      2000 
      -350 
      14200 
   )
   ( set-object-position 
      "Hookclaw Troops B" 
      1700 
      -350 
      14200 
   )
   ( set-object-position 
      "Hookclaw Troops C" 
      1300 
      -350 
      14200 
   )
   ( set-object-position 
      "Hookclaw Troops D" 
      1100 
      -350 
      14200 
   )
   ( set-object-position 
      "Hookclaw Troops E" 
      900 
      -350 
      14200 
   )
   ( set-object-position 
      "Hookclaw Troops F" 
      700 
      -350 
      14200 
   )
   ( trigger-ship-animation 
      "Holotest Land" 
      "scripted" 
      "wallcity_armya_st" 
   )
   ( set-object-position 
      "Earthwalker Battalion G" 
      1332 
      -100 
      19660 
   )
   ( set-camera-rotation 0 5 0 ) 
   ( set-camera-target "Queen Lunartu 1" ) 
   ( set-camera-position 
      1290 
      -250 
      19000 
      15000 
      1000 
      1000 
   )
)
+Name: MenuMovieA_02
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( sfeh-set-hover 
      "Sharpclaw Tanks A" 
      10 
      3 
   )
   ( sfeh-set-hard-align 
      "Sharpclaw Tanks A" 
   )
   ( sfeh-set-hover 
      "Sharpclaw Tanks B" 
      10 
      3 
   )
   ( sfeh-set-hard-align 
      "Sharpclaw Tanks B" 
   )
   ( sfeh-set-hover 
      "Sharpclaw Tanks C" 
      10 
      3 
   )
   ( sfeh-set-hard-align 
      "Sharpclaw Tanks C" 
   )
   ( sfeh-set-hover 
      "Sharpclaw Tanks D" 
      10 
      3 
   )
   ( sfeh-set-hard-align 
      "Sharpclaw Tanks D" 
   )
   ( sfeh-set-hover 
      "Sharpclaw Tanks E" 
      10 
      3 
   )
   ( sfeh-set-hard-align 
      "Sharpclaw Tanks E" 
   )
   ( set-object-position 
      "Redeye 1" 
      2316 
      10 
      7607 
   )
   ( set-object-position 
      "Redeye 2" 
      2590 
      10 
      7517 
   )
   ( sfeh-set-hover "Redeye" 30 3 ) 
   ( sfeh-set-hard-align "Redeye" ) 
   ( set-object-position 
      "Sharpclaw Tanks A" 
      700 
      10 
      8300 
   )
   ( set-object-position 
      "Sharpclaw Tanks B" 
      740 
      10 
      8350 
   )
   ( set-object-position 
      "Sharpclaw Tanks C" 
      800 
      10 
      8400 
   )
   ( set-object-position 
      "Sharpclaw Tanks D" 
      720 
      10 
      8450 
   )
   ( set-object-position 
      "Sharpclaw Tanks E" 
      760 
      10 
      8500 
   )
)
+Name: MenuMovieBind
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( set-object-position 
      "Star Fox 1" 
      0 
      42 
      0 
   )
)
+Name: DEBUG2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( string-equals 
         "@MissionState[Intro]" 
         "StartBattleA" 
      )
      ( string-equals 
         "@MissionState[Intro]" 
         "TemplePhaseA" 
      )
   )
   ( play-sound-from-table 
      0 
      0 
      0 
      "Ambience_SharpMelee_01" 
   )
)
+Name: AmbienceBattleA
+Repeat Count: -1
+Interval: 15

$Formula: ( when 
   ( true ) 
   ( ship-effect 
      "Cloak" 
      5000 
      "Dead Earthwalkers A" 
      "Dead Earthwalkers B" 
      "Dead Earthwalkers C" 
      "Dead Earthwalkers D" 
      "Dead Earthwalkers E" 
   )
   ( replace-texture 
      "sau_earthwalkerA" 
      "sau_earthwalker_blood" 
      "Dead Earthwalkers A" 
      "Dead Earthwalkers B" 
      "Dead Earthwalkers C" 
      "Dead Earthwalkers D" 
      "Dead Earthwalkers E" 
   )
)
+Name: InitializeDeadEarths
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( minimap-set-follow-player ( true ) ) 
   ( minimap-set-area-size 2500 2500 ) 
   ( minimap-set-screen-dimensions 
      -250 
      -250 
      240 
      240 
   )
   ( minimap-set-bg-color 0 0 200 150 ) 
   ( lock-perspective ( true ) 1 ) 
   ( set-post-effect "saturation" 75 ) 
   ( lua-item-drop-on ) 
   ( set-gravity-accel 981 ) 
   ( modify-variable @IsLandLevel[0] 1 ) 
   ( sfeh-set-ground-camera-active 
      ( true ) 
   )
   ( sfeh-add-terrain "Holotest Land" ) 
   ( add-to-collision-group-new 
      0 
      "Star Fox 1" 
   )
   ( add-to-collision-group-new 
      2 
      "Holotest Land" 
      "King Klanadack" 
      "King Albada 1" 
      "Great Fox" 
   )
   ( ship-guardian-threshold 
      50 
      "King Klanadack" 
      "King Albada 1" 
   )
   ( ship-invulnerable "King Klanadack" ) 
   ( add-to-collision-group-new 
      1 
      "Holotest Land" 
      "King Klanadack" 
      "Hookclaw Riders A 1" 
      "Hookclaw Riders A 2" 
      "Hookclaw Riders A 3" 
      "Hookclaw Riders A 4" 
      "Hookclaw Riders A 5" 
      "Hookclaw Riders A 6" 
      "Hookclaw Riders B 1" 
      "Hookclaw Riders B 2" 
      "Hookclaw Riders B 3" 
      "Hookclaw Riders B 4" 
      "Hookclaw Riders B 5" 
      "Hookclaw Riders B 6" 
   )
   ( add-to-collision-group-new 
      3 
      "Star Fox 2" 
      "King Klanadack" 
   )
   ( alter-ship-flag 
      "waypoints-no-formation" 
      ( true ) 
      ( true ) 
      "Redeye" 
   )
   ( fade-out ) 
   ( set-post-effect "saturation" 75 ) 
   ( replace-texture 
      "sau_redeyeB" 
      "sau_redeyeC" 
      "Redeye 2" 
      "Redeye Guards A 2" 
      "Pyramid Redeye A 2" 
   )
   ( replace-texture 
      "sau_redeyeB" 
      "sau_redeyeD" 
      "Redeye 3" 
      "Redeye Guards A 3" 
      "Pyramid Redeye A 3" 
   )
   ( replace-texture 
      "sau_redeyeB" 
      "sau_redeyeE" 
      "Redeye 5" 
      "Redeye Guards A 5" 
      "Pyramid Redeye A 5" 
   )
   ( replace-texture 
      "sau_redeyeB" 
      "sau_redeyeC" 
      "Redeye 6" 
      "Pyramid Redeye A 6" 
   )
   ( add-to-collision-group-new 
      4 
      "Sharpclaw Tanks A 1" 
      "Sharpclaw Tanks A 2" 
      "Sharpclaw Tanks A 3" 
      "Sharpclaw Tanks A 4" 
      "Sharpclaw Tanks B 1" 
      "Sharpclaw Tanks B 2" 
      "Sharpclaw Tanks B 3" 
      "Sharpclaw Tanks B 4" 
      "Sharpclaw Tanks C 1" 
      "Sharpclaw Tanks C 2" 
      "Sharpclaw Tanks C 3" 
      "Sharpclaw Tanks C 4" 
      "Sharpclaw Tanks D 1" 
      "Sharpclaw Tanks D 2" 
      "Sharpclaw Tanks D 3" 
      "Sharpclaw Tanks D 4" 
      "Sharpclaw Tanks E 1" 
      "Sharpclaw Tanks E 2" 
      "Sharpclaw Tanks E 3" 
      "Sharpclaw Tanks E 4" 
   )
   ( add-to-collision-group-new 
      5 
      "Hookclaw Troops A 1" 
      "Hookclaw Troops A 2" 
      "Hookclaw Troops A 3" 
      "Hookclaw Troops A 4" 
      "Hookclaw Troops A 5" 
      "Hookclaw Troops B 1" 
      "Hookclaw Troops B 2" 
      "Hookclaw Troops B 3" 
      "Hookclaw Troops B 4" 
      "Hookclaw Troops B 5" 
      "Hookclaw Troops C 1" 
      "Hookclaw Troops C 2" 
      "Hookclaw Troops C 3" 
      "Hookclaw Troops C 4" 
      "Hookclaw Troops C 5" 
      "Hookclaw Troops D 1" 
      "Hookclaw Troops D 2" 
      "Hookclaw Troops D 3" 
      "Hookclaw Troops D 4" 
      "Hookclaw Troops D 5" 
      "Hookclaw Troops E 1" 
      "Hookclaw Troops E 2" 
      "Hookclaw Troops E 3" 
      "Hookclaw Troops E 4" 
      "Hookclaw Troops E 5" 
      "Hookclaw Troops F 1" 
      "Hookclaw Troops F 2" 
      "Hookclaw Troops F 3" 
      "Hookclaw Troops F 4" 
      "Hookclaw Troops F 5" 
      "Holotest Land" 
   )
   ( add-to-collision-group-new 
      6 
      "Holotest Land" 
      "Earthwalker Battalion A 1" 
      "Earthwalker Battalion A 2" 
      "Earthwalker Battalion A 3" 
      "Earthwalker Battalion A 4" 
      "Earthwalker Battalion A 5" 
      "Earthwalker Battalion A 6" 
      "Earthwalker Battalion B 1" 
      "Earthwalker Battalion B 2" 
      "Earthwalker Battalion B 3" 
      "Earthwalker Battalion B 4" 
      "Earthwalker Battalion B 5" 
      "Earthwalker Battalion B 6" 
      "Earthwalker Battalion C 1" 
      "Earthwalker Battalion C 2" 
      "Earthwalker Battalion C 3" 
      "Earthwalker Battalion C 4" 
      "Earthwalker Battalion C 5" 
      "Earthwalker Battalion C 6" 
      "Earthwalker Battalion D 1" 
      "Earthwalker Battalion D 2" 
      "Earthwalker Battalion D 3" 
      "Earthwalker Battalion D 4" 
      "Earthwalker Battalion D 5" 
      "Earthwalker Battalion D 6" 
      "Earthwalker Battalion E 1" 
      "Earthwalker Battalion E 2" 
      "Earthwalker Battalion E 3" 
      "Earthwalker Battalion E 4" 
      "Earthwalker Battalion E 5" 
      "Earthwalker Battalion E 6" 
      "Earthwalker Battalion F 1" 
      "Earthwalker Battalion F 2" 
      "Earthwalker Battalion F 3" 
      "Earthwalker Battalion F 4" 
      "Earthwalker Battalion F 5" 
      "Earthwalker Battalion F 6" 
      "Earthwalker Battalion G 1" 
      "Earthwalker Battalion G 2" 
      "Earthwalker Battalion G 3" 
      "Earthwalker Battalion G 4" 
      "Earthwalker Battalion G 5" 
      "Earthwalker Battalion G 6" 
      "Dead Earthwalkers A 1" 
      "Dead Earthwalkers A 2" 
      "Dead Earthwalkers A 3" 
      "Dead Earthwalkers A 4" 
      "Dead Earthwalkers A 5" 
      "Dead Earthwalkers A 6" 
      "Dead Earthwalkers B 1" 
      "Dead Earthwalkers B 2" 
      "Dead Earthwalkers B 3" 
      "Dead Earthwalkers B 4" 
      "Dead Earthwalkers B 5" 
      "Dead Earthwalkers B 6" 
      "Dead Earthwalkers C 1" 
      "Dead Earthwalkers C 2" 
      "Dead Earthwalkers C 3" 
      "Dead Earthwalkers C 4" 
      "Dead Earthwalkers C 5" 
      "Dead Earthwalkers C 6" 
      "Dead Earthwalkers D 1" 
      "Dead Earthwalkers D 2" 
      "Dead Earthwalkers D 3" 
      "Dead Earthwalkers D 4" 
      "Dead Earthwalkers D 5" 
      "Dead Earthwalkers D 6" 
      "Dead Earthwalkers E 1" 
      "Dead Earthwalkers E 2" 
      "Dead Earthwalkers E 3" 
      "Dead Earthwalkers E 4" 
      "Dead Earthwalkers E 5" 
      "Dead Earthwalkers E 6" 
   )
   ( hud-set-max-targeting-range 5000 ) 
   ( set-gravity-accel 981 ) 
)
+Name: Initialize
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( fade-in 3000 ) 
   ( play-sound-from-file 
      "Earthwalker_ChargeA" 
      1 
   )
   ( clear-goals "Redeye" ) 
   ( add-goal 
      "Redeye 1" 
      ( ai-waypoints "Redeye1_path" 89 ) 
   )
   ( add-goal 
      "Redeye 2" 
      ( ai-waypoints "Redeye2_path" 89 ) 
   )
   ( add-goal 
      "Redeye 3" 
      ( ai-waypoints-once "FieldCenterA" 89 ) 
   )
   ( add-goal 
      "Redeye 5" 
      ( ai-waypoints "Redeye5_path" 89 ) 
   )
   ( add-goal 
      "Redeye 6" 
      ( ai-waypoints "Redeye6_path" 89 ) 
   )
   ( trigger-ship-animation 
      "Holotest Land" 
      "scripted" 
      "wallcity_armya_st" 
   )
   ( clear-goals "Star Fox 2" "Peppy A" ) 
   ( add-goal 
      "Star Fox 2" 
      ( ai-form-on-wing "Star Fox 1" ) 
   )
   ( lock-afterburner 
      "Hookclaw Troops A 1" 
      "Hookclaw Troops A 2" 
      "Hookclaw Troops A 3" 
      "Hookclaw Troops A 4" 
      "Hookclaw Troops A 5" 
      "Hookclaw Troops B 1" 
      "Hookclaw Troops B 2" 
      "Hookclaw Troops B 3" 
      "Hookclaw Troops B 4" 
      "Hookclaw Troops B 5" 
      "Hookclaw Troops C 1" 
      "Hookclaw Troops C 2" 
      "Hookclaw Troops C 3" 
      "Hookclaw Troops C 4" 
      "Hookclaw Troops C 5" 
      "Hookclaw Troops D 1" 
      "Hookclaw Troops D 2" 
      "Hookclaw Troops D 3" 
      "Hookclaw Troops D 4" 
      "Hookclaw Troops D 5" 
      "Hookclaw Troops E 1" 
      "Hookclaw Troops E 2" 
      "Hookclaw Troops E 3" 
      "Hookclaw Troops E 4" 
      "Hookclaw Troops E 5" 
      "Hookclaw Troops F 1" 
      "Hookclaw Troops F 2" 
      "Hookclaw Troops F 3" 
      "Hookclaw Troops F 4" 
      "Hookclaw Troops F 5" 
   )
   ( ship-maneuver 
      "Airships A" 
      60000 
      0 
      0 
      0 
      ( true ) 
      0 
      0 
      100 
      ( true ) 
   )
   ( ship-maneuver 
      "Airships B" 
      60000 
      0 
      0 
      0 
      ( true ) 
      0 
      0 
      100 
      ( true ) 
   )
   ( add-goal 
      "Peppy A" 
      ( ai-form-on-wing "Star Fox 1" ) 
   )
)
+Name: Start
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( set-object-position 
      "Sharpclaw Tanks A" 
      2600 
      -260 
      12092 
   )
   ( set-object-position 
      "Sharpclaw Tanks B" 
      2000 
      -260 
      12092 
   )
   ( set-object-position 
      "Sharpclaw Tanks C" 
      1300 
      -260 
      12092 
   )
   ( set-object-position 
      "Sharpclaw Tanks D" 
      700 
      -260 
      12092 
   )
   ( set-object-position 
      "Sharpclaw Tanks E" 
      70 
      -260 
      12092 
   )
   ( set-object-position 
      "Hookclaw Troops A" 
      2500 
      -130 
      11000 
   )
   ( set-object-position 
      "Hookclaw Troops B" 
      2200 
      -130 
      11000 
   )
   ( set-object-position 
      "Hookclaw Troops C" 
      1400 
      -130 
      11000 
   )
   ( set-object-position 
      "Hookclaw Troops D" 
      900 
      -130 
      11000 
   )
   ( set-object-position 
      "Hookclaw Troops E" 
      400 
      -130 
      11000 
   )
   ( set-object-position 
      "Hookclaw Troops F" 
      0 
      -130 
      11000 
   )
)
+Name: TeleportArmy
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Queen Lunartu" 
      "Normal" 
      "IntroA_Queen_01" 
   )
)
+Name: IntroA_01
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Tricky" 
      "Normal" 
      "IntroA_Tricky_01" 
   )
)
+Name: IntroA_02
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "Normal" 
      "IntroA_Fox_01" 
   )
)
+Name: IntroA_03
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#General Scales" 
      "Normal" 
      "IntroA_Scales_01" 
   )
)
+Name: IntroA_04
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Peppy" 
      "Normal" 
      "IntroA_Peppy_01" 
   )
)
+Name: IntroA_05
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Hookclaw Rider" 
      "Normal" 
      "IntroA_Hook_01" 
   )
)
+Name: IntroA_06
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( is-event-true-delay 
      "BossDeadA_02" 
      1 
   )
   ( do-nothing ) 
)
+Name: Retake City
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Retake the Walled City", -1)

$Formula: ( when 
   ( true ) 
   ( sfeh-set-soft-align 
      "Star Fox 1" 
      1 
      21 
   )
   ( sfeh-set-pitch-cap 
      "Star Fox 1" 
      20 
      -5 
   )
   ( sfeh-set-hover "Star Fox 1" 5 5 ) 
   ( sfeh-set-hover 
      "King Klanadack" 
      44 
      1 
   )
)
+Name: Tank
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( not 
      ( is-destroyed-delay 
         0 
         "King Klanadack" 
      )
   )
   ( script-eval-block 
      "StarFoxMovement:HardAlignToY" 
      "(mn.Ships['King Klanadack'])" 
   )
)
+Name: BossAxisA
+Repeat Count: -1
+Interval: 0

$Formula: ( when 
   ( not 
      ( is-destroyed-delay 0 "Redeye 4" ) 
   )
   ( script-eval-block 
      "StarFoxMovement:HardAlignToY" 
      "(mn.Ships['Redeye 4'])" 
   )
)
+Name: RedeyeAxisA
+Repeat Count: -1
+Interval: 0

$Formula: ( when 
   ( <= 
      ( distance-to-center 
         "Star Fox 1" 
         "Redeye 4" 
      )
      1200 
   )
   ( set-object-facing 
      "Redeye 4" 
      ( get-object-x "Star Fox 1" ) 
      ( get-object-y "Star Fox 1" ) 
      ( get-object-z "Star Fox 1" ) 
      5000 
   )
   ( ship-maneuver 
      "Redeye 4" 
      5000 
      0 
      0 
      0 
      ( true ) 
      0 
      0 
      100 
      ( true ) 
   )
)
+Name: Redeye4FacingA
+Repeat Count: -1
+Interval: 0

$Formula: ( when 
   ( > 
      ( distance-to-center 
         "Star Fox 1" 
         "Redeye 4" 
      )
      1200 
   )
   ( set-object-facing 
      "Redeye 4" 
      ( get-object-x "Queen Lunartu 1" ) 
      ( get-object-y "Queen Lunartu 1" ) 
      ( get-object-z "Queen Lunartu 1" ) 
      5000 
   )
   ( ship-maneuver 
      "Redeye 4" 
      5000 
      0 
      0 
      0 
      ( true ) 
      0 
      0 
      100 
      ( true ) 
   )
)
+Name: Redeye4FacingB
+Repeat Count: -1
+Interval: 0

$Formula: ( when 
   ( true ) 
   ( sfeh-set-hover "Queen Lunartu" 10 3 ) 
   ( sfeh-set-hard-align "Queen Lunartu" ) 
   ( sfeh-set-hover 
      "Earthwalker Battalion A" 
      10 
      3 
   )
   ( sfeh-set-hard-align 
      "Earthwalker Battalion A" 
   )
   ( sfeh-set-hover 
      "Earthwalker Battalion B" 
      10 
      3 
   )
   ( sfeh-set-hard-align 
      "Earthwalker Battalion B" 
   )
   ( sfeh-set-hover 
      "Earthwalker Battalion C" 
      10 
      3 
   )
   ( sfeh-set-hard-align 
      "Earthwalker Battalion C" 
   )
   ( sfeh-set-hover 
      "Earthwalker Battalion D" 
      10 
      3 
   )
   ( sfeh-set-hard-align 
      "Earthwalker Battalion D" 
   )
   ( sfeh-set-hover 
      "Earthwalker Battalion E" 
      10 
      3 
   )
   ( sfeh-set-hard-align 
      "Earthwalker Battalion E" 
   )
   ( sfeh-set-hover 
      "Earthwalker Battalion F" 
      10 
      3 
   )
   ( sfeh-set-hard-align 
      "Earthwalker Battalion F" 
   )
   ( sfeh-set-hover 
      "Earthwalker Battalion G" 
      10 
      3 
   )
   ( sfeh-set-hard-align 
      "Earthwalker Battalion G" 
   )
)
+Name: EarthwalkerBindingA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "IntroA_03" 0 ) 
   ( sfeh-set-hover 
      "King Klanadack" 
      44 
      1 
   )
   ( sfeh-set-hover "Redeye" 30 3 ) 
   ( sfeh-set-hard-align "Redeye" ) 
   ( sfeh-set-hover 
      "Redeye Guards A" 
      30 
      3 
   )
   ( sfeh-set-hard-align 
      "Redeye Guards A" 
   )
   ( sfeh-set-hover 
      "Pyramid Redeye A" 
      30 
      3 
   )
   ( sfeh-set-hard-align 
      "Pyramid Redeye A" 
   )
)
+Name: RedeyeBindingA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "ArmyClashA_01" 
      0 
   )
   ( sfeh-set-hard-align 
      "Hookclaw Riders A" 
   )
   ( sfeh-set-hover 
      "Hookclaw Riders A" 
      8 
      1 
   )
   ( sfeh-set-hard-align 
      "Hookclaw Riders B" 
   )
   ( sfeh-set-hover 
      "Hookclaw Riders B" 
      8 
      1 
   )
   ( sfeh-set-hover 
      "Hookclaw Troops A" 
      8 
      1 
   )
   ( sfeh-set-hard-align 
      "Hookclaw Troops A" 
   )
   ( sfeh-set-hover 
      "Hookclaw Troops B" 
      8 
      1 
   )
   ( sfeh-set-hard-align 
      "Hookclaw Troops B" 
   )
   ( sfeh-set-hover 
      "Hookclaw Troops C" 
      8 
      1 
   )
   ( sfeh-set-hard-align 
      "Hookclaw Troops C" 
   )
   ( sfeh-set-hover 
      "Hookclaw Troops D" 
      8 
      1 
   )
   ( sfeh-set-hard-align 
      "Hookclaw Troops D" 
   )
   ( sfeh-set-hover 
      "Hookclaw Troops E" 
      8 
      1 
   )
   ( sfeh-set-hard-align 
      "Hookclaw Troops E" 
   )
   ( sfeh-set-hover 
      "Hookclaw Troops F" 
      8 
      1 
   )
   ( sfeh-set-hard-align 
      "Hookclaw Troops F" 
   )
)
+Name: HookclawBindingA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "IntroA_06" 0 ) 
   ( sfeh-set-hover 
      "Sharpclaw Tanks A" 
      10 
      3 
   )
   ( sfeh-set-hard-align 
      "Sharpclaw Tanks A" 
   )
   ( sfeh-set-hover 
      "Sharpclaw Tanks B" 
      10 
      3 
   )
   ( sfeh-set-hard-align 
      "Sharpclaw Tanks B" 
   )
   ( sfeh-set-hover 
      "Sharpclaw Tanks C" 
      10 
      3 
   )
   ( sfeh-set-hard-align 
      "Sharpclaw Tanks C" 
   )
   ( sfeh-set-hover 
      "Sharpclaw Tanks D" 
      10 
      3 
   )
   ( sfeh-set-hard-align 
      "Sharpclaw Tanks D" 
   )
   ( sfeh-set-hover 
      "Sharpclaw Tanks E" 
      10 
      3 
   )
   ( sfeh-set-hard-align 
      "Sharpclaw Tanks E" 
   )
)
+Name: EnemyTankBindingA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "SliphereA_03" 
      0 
   )
   ( sfeh-set-hover "Troopers A" 6 1 ) 
   ( sfeh-set-hard-align "Troopers A" ) 
   ( sfeh-set-hover "Troopers B" 6 1 ) 
   ( sfeh-set-hard-align "Troopers B" ) 
   ( sfeh-set-hover "Troopers C" 6 1 ) 
   ( sfeh-set-hard-align "Troopers C" ) 
   ( sfeh-set-hover "Troopers D" 6 1 ) 
   ( sfeh-set-hard-align "Troopers D" ) 
   ( sfeh-set-hover "Troopers E" 6 1 ) 
   ( sfeh-set-hard-align "Troopers E" ) 
   ( sfeh-set-hover "Troopers F" 6 1 ) 
   ( sfeh-set-hard-align "Troopers F" ) 
   ( sfeh-set-hard-align "Cannons A" ) 
   ( sfeh-set-hard-align "Cannons B" ) 
   ( sfeh-set-hard-align "Cannons C" ) 
)
+Name: EnemyRestBindingA
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( for-ship-class "Sharpclaw Tank" ) 
   ( and 
      ( true ) 
      ( < 
         ( distance-to-center 
            "<argument>" 
            "TrenchA:1" 
         )
         800 
      )
   )
   ( alter-ship-flag 
      "waypoints-no-formation" 
      ( true ) 
      ( true ) 
      "<argument>" 
   )
)
+Name: TkNoFormationA
+Repeat Count: -1
+Interval: 0

$Formula: ( when-argument 
   ( for-ship-class "Sharpclaw Tank" ) 
   ( and 
      ( true ) 
      ( >= 
         ( distance-to-center 
            "<argument>" 
            "TrenchA:1" 
         )
         800 
      )
   )
   ( alter-ship-flag 
      "waypoints-no-formation" 
      ( false ) 
      ( true ) 
      "<argument>" 
   )
)
+Name: TkFormationA
+Repeat Count: -1
+Interval: 0

$Formula: ( when-argument 
   ( for-ship-class "Hookclaw Rider" ) 
   ( and 
      ( true ) 
      ( < 
         ( distance-to-center 
            "<argument>" 
            "TrenchA:1" 
         )
         800 
      )
   )
   ( alter-ship-flag 
      "waypoints-no-formation" 
      ( true ) 
      ( true ) 
      "<argument>" 
   )
)
+Name: HkNoFormationA
+Repeat Count: -1
+Interval: 0

$Formula: ( when-argument 
   ( for-ship-class "Hookclaw Rider" ) 
   ( and 
      ( true ) 
      ( >= 
         ( distance-to-center 
            "<argument>" 
            "TrenchA:1" 
         )
         800 
      )
   )
   ( alter-ship-flag 
      "waypoints-no-formation" 
      ( false ) 
      ( true ) 
      "<argument>" 
   )
)
+Name: HkFormationA
+Repeat Count: -1
+Interval: 0

$Formula: ( when 
   ( string-equals 
      "@MissionState[Intro]" 
      "StartBattleA" 
   )
   ( explosion-effect 
      ( + 
         ( get-object-x "Star Fox 1" ) 
         ( rand -200 200 ) 
      )
      ( + 
         ( get-object-y "Star Fox 1" ) 
         ( rand 100 200 ) 
      )
      ( + 
         ( get-object-z "Star Fox 1" ) 
         ( rand 300 600 ) 
      )
      10 
      10 
      100 
      10 
      100 
      0 
      "Medium Explosion" 
      "<none>" 
   )
)
+Name: BattleExplosionsA
+Repeat Count: -1
+Interval: 3

$Formula: ( when 
   ( string-equals 
      "@MissionState[Intro]" 
      "StartBattleA" 
   )
   ( explosion-effect 
      ( + 
         ( get-object-x "Star Fox 1" ) 
         ( rand -200 200 ) 
      )
      ( + 
         ( get-object-y "Star Fox 1" ) 
         ( rand 100 200 ) 
      )
      ( + 
         ( get-object-z "Star Fox 1" ) 
         ( rand 300 600 ) 
      )
      10 
      10 
      100 
      10 
      100 
      0 
      "Medium Explosion" 
      "<none>" 
   )
)
+Name: BattleExplosionsB
+Repeat Count: -1
+Interval: 5

$Formula: ( when 
   ( string-equals 
      "@MissionState[Intro]" 
      "StartBattleA" 
   )
   ( explosion-effect 
      ( + 
         ( get-object-x "Star Fox 1" ) 
         ( rand -200 200 ) 
      )
      ( + 
         ( get-object-y "Star Fox 1" ) 
         ( rand 100 200 ) 
      )
      ( + 
         ( get-object-z "Star Fox 1" ) 
         ( rand 300 600 ) 
      )
      10 
      10 
      100 
      10 
      100 
      0 
      "Medium Explosion" 
      "<none>" 
   )
)
+Name: BattleExplosionsC
+Repeat Count: -1
+Interval: 7

$Formula: ( when 
   ( <= 
      ( distance-to-center 
         "Star Fox 1" 
         "<any hostile>" 
      )
      500 
   )
   ( trigger-ship-animation 
      "Holotest Land" 
      "scripted" 
      "wallcity_armyb_st" 
   )
   ( unlock-afterburner 
      "Hookclaw Troops A 1" 
      "Hookclaw Troops A 2" 
      "Hookclaw Troops A 3" 
      "Hookclaw Troops A 4" 
      "Hookclaw Troops A 5" 
      "Hookclaw Troops B 1" 
      "Hookclaw Troops B 2" 
      "Hookclaw Troops B 3" 
      "Hookclaw Troops B 4" 
      "Hookclaw Troops B 5" 
      "Hookclaw Troops C 1" 
      "Hookclaw Troops C 2" 
      "Hookclaw Troops C 3" 
      "Hookclaw Troops C 4" 
      "Hookclaw Troops C 5" 
      "Hookclaw Troops D 1" 
      "Hookclaw Troops D 2" 
      "Hookclaw Troops D 3" 
      "Hookclaw Troops D 4" 
      "Hookclaw Troops D 5" 
      "Hookclaw Troops E 1" 
      "Hookclaw Troops E 2" 
      "Hookclaw Troops E 3" 
      "Hookclaw Troops E 4" 
      "Hookclaw Troops E 5" 
      "Hookclaw Troops F 1" 
      "Hookclaw Troops F 2" 
      "Hookclaw Troops F 3" 
      "Hookclaw Troops F 4" 
      "Hookclaw Troops F 5" 
   )
   ( modify-variable 
      "@MissionState[Intro]" 
      "StartBattleA" 
   )
   ( hud-set-max-targeting-range 10000 ) 
)
+Name: PlayerArmyClashA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( <= 
         ( distance-to-center 
            "Star Fox 1" 
            "<any hostile>" 
         )
         700 
      )
      ( <= 
         ( distance-to-center 
            "Queen Lunartu 1" 
            "<any hostile>" 
         )
         1400 
      )
   )
   ( send-message 
      "#Queen Lunartu" 
      "Normal" 
      "ChargeA_Queen_01" 
   )
)
+Name: ArmyClashA_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( play-sound-from-table 
      0 
      0 
      0 
      "Earthwalkers_ChargingA" 
   )
)
+Name: ArmyClashA_02
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( <= 
      ( distance-to-center 
         "Star Fox 1" 
         "Redeye" 
      )
      500 
   )
   ( send-message 
      "#Tricky" 
      "Normal" 
      "ChargeA_Tricky_01" 
   )
)
+Name: ArmyClashA_03
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Kyte" 
      "Normal" 
      "ChargeA_Kyte_01" 
   )
)
+Name: ArmyClashA_04
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "Normal" 
      "ChargeA_Fox_01" 
   )
   ( ship-change-callsign 
      "Priority" 
      "Redeye 1" 
      "Redeye 2" 
      "Redeye 3" 
      "Redeye 4" 
      "Redeye 5" 
      "Redeye 6" 
   )
   ( clear-goals "Redeye 3" ) 
   ( add-goal 
      "Redeye 3" 
      ( ai-wander 89 ) 
   )
   ( clear-goals 
      "Fighters A" 
      "Fighters B" 
      "Fighters C" 
   )
   ( add-goal 
      "Fighters A" 
      ( ai-chase-any 89 ) 
   )
   ( add-goal 
      "Fighters B" 
      ( ai-chase-any 89 ) 
   )
   ( add-goal 
      "Fighters C" 
      ( ai-chase-any 89 ) 
   )
)
+Name: ArmyClashA_05
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( is-destroyed-delay 0 "Redeye 1" ) 
   ( modify-variable 
      @DeadReds[0] 
      ( + @DeadReds[0] 1 ) 
   )
)
+Name: KillRedA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Redeye 2" ) 
   ( modify-variable 
      @DeadReds[0] 
      ( + @DeadReds[0] 1 ) 
   )
)
+Name: KillRedB
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Redeye 3" ) 
   ( modify-variable 
      @DeadReds[0] 
      ( + @DeadReds[0] 1 ) 
   )
)
+Name: KillRedC
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Redeye 4" ) 
   ( modify-variable 
      @DeadReds[0] 
      ( + @DeadReds[0] 1 ) 
   )
)
+Name: KillRedD
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Redeye 5" ) 
   ( modify-variable 
      @DeadReds[0] 
      ( + @DeadReds[0] 1 ) 
   )
)
+Name: KillRedE
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Redeye 6" ) 
   ( modify-variable 
      @DeadReds[0] 
      ( + @DeadReds[0] 1 ) 
   )
)
+Name: KillRedF
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @DeadReds[0] 1 ) 
   ( send-message 
      "#Fox" 
      "Normal" 
      "RedDownA1_Fox_01" 
   )
   ( self-destruct 
      "Sharpclaw Tanks A 1" 
      "Sharpclaw Tanks B 1" 
      "Sharpclaw Tanks C 1" 
      "Sharpclaw Tanks D 1" 
      "Sharpclaw Tanks E 1" 
   )
   ( ship-effect 
      "Decloak" 
      5000 
      "Dead Earthwalkers A" 
   )
)
+Name: RedDownA1_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @DeadReds[0] 2 ) 
   ( send-message 
      "#Tricky" 
      "Normal" 
      "RedDownA2_Tricky_01" 
   )
   ( self-destruct 
      "Sharpclaw Tanks A 2" 
      "Sharpclaw Tanks B 2" 
      "Sharpclaw Tanks C 2" 
      "Sharpclaw Tanks D 2" 
      "Sharpclaw Tanks E 2" 
   )
   ( ship-effect 
      "Decloak" 
      5000 
      "Dead Earthwalkers B" 
   )
)
+Name: RedDownA2_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @DeadReds[0] 3 ) 
   ( send-message 
      "#Krystal" 
      "Normal" 
      "RedDownA3_Kry_01" 
   )
   ( self-destruct 
      "Sharpclaw Tanks A 3" 
      "Sharpclaw Tanks B 3" 
      "Sharpclaw Tanks C 3" 
      "Sharpclaw Tanks D 3" 
      "Sharpclaw Tanks E 3" 
   )
   ( ship-effect 
      "Decloak" 
      5000 
      "Dead Earthwalkers C" 
   )
)
+Name: RedDownA3_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @DeadReds[0] 4 ) 
   ( send-message 
      "#Peppy" 
      "Normal" 
      "RedDownA4_Peppy_01" 
   )
   ( self-destruct "Sharpclaw Tanks A 4" ) 
   ( ship-effect 
      "Decloak" 
      5000 
      "Dead Earthwalkers D" 
   )
)
+Name: RedDownA4_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @DeadReds[0] 5 ) 
   ( send-message 
      "#Kyte" 
      "Normal" 
      "RedDownA5_Kyte_01" 
   )
   ( ship-effect 
      "Decloak" 
      5000 
      "Dead Earthwalkers E" 
   )
   ( trigger-ship-animation 
      "Holotest Land" 
      "scripted" 
      "wallcity_armyc_st" 
   )
)
+Name: RedDownA5_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @DeadReds[0] 6 ) 
   ( send-message 
      "#Hookclaw Rider" 
      "Normal" 
      "RedDownA6_Hook_01" 
   )
   ( clear-goals 
      "Sharpclaw Tanks A" 
      "Sharpclaw Tanks B" 
      "Sharpclaw Tanks C" 
      "Sharpclaw Tanks D" 
      "Sharpclaw Tanks E" 
   )
   ( add-goal 
      "Sharpclaw Tanks A" 
      ( ai-waypoints "PlazaPathA" 89 ) 
   )
   ( add-goal 
      "Sharpclaw Tanks B" 
      ( ai-waypoints "PlazaPathA" 89 ) 
   )
   ( add-goal 
      "Sharpclaw Tanks C" 
      ( ai-waypoints "PlazaPathB" 89 ) 
   )
   ( add-goal 
      "Sharpclaw Tanks D" 
      ( ai-waypoints "PlazaPathB" 89 ) 
   )
   ( add-goal 
      "Sharpclaw Tanks E" 
      ( ai-waypoints "PlazaPathB" 89 ) 
   )
   ( cancel-future-waves 
      "Sharpclaw Tanks E" 
      "Sharpclaw Tanks D" 
      "Hookclaw Troops F" 
      "Hookclaw Troops E" 
      "Hookclaw Troops D" 
      "Sharpclaw Tanks B" 
      "Sharpclaw Tanks A" 
      "Sharpclaw Tanks C" 
      "Hookclaw Troops A" 
      "Hookclaw Troops B" 
      "Hookclaw Troops C" 
      "Hookclaw Troops D" 
   )
)
+Name: RedDownA6_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Queen Lunartu" 
      "Normal" 
      "RedDownA6_Queen_01" 
   )
   ( clear-goals 
      "Hookclaw Troops A" 
      "Hookclaw Troops B" 
      "Hookclaw Troops C" 
      "Hookclaw Troops D" 
      "Hookclaw Troops E" 
      "Hookclaw Troops F" 
   )
   ( add-goal 
      "Hookclaw Troops A" 
      ( ai-waypoints "PlazaPathA" 89 ) 
   )
   ( add-goal 
      "Hookclaw Troops B" 
      ( ai-waypoints "PlazaPathA" 89 ) 
   )
   ( add-goal 
      "Hookclaw Troops C" 
      ( ai-waypoints "PlazaPathA" 89 ) 
   )
   ( add-goal 
      "Hookclaw Troops D" 
      ( ai-waypoints "PlazaPathB" 89 ) 
   )
   ( add-goal 
      "Hookclaw Troops E" 
      ( ai-waypoints "PlazaPathB" 89 ) 
   )
   ( add-goal 
      "Hookclaw Troops F" 
      ( ai-waypoints "PlazaPathB" 89 ) 
   )
   ( add-goal 
      "Sharpclaw Tanks E" 
      ( ai-waypoints "PlazaPathB" 89 ) 
   )
)
+Name: RedDownA6_02
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "Normal" 
      "SliphereA_Fox_01" 
   )
   ( clear-goals 
      "Earthwalker Battalion A" 
      "Earthwalker Battalion B" 
      "Earthwalker Battalion C" 
      "Earthwalker Battalion D" 
      "Earthwalker Battalion E" 
      "Earthwalker Battalion F" 
      "Earthwalker Battalion G" 
      "Queen Lunartu" 
   )
   ( add-goal 
      "Queen Lunartu" 
      ( ai-waypoints "PlazaPathA" 89 ) 
   )
   ( add-goal 
      "Earthwalker Battalion A" 
      ( ai-waypoints "PlazaPathA" 89 ) 
   )
   ( add-goal 
      "Earthwalker Battalion B" 
      ( ai-waypoints "PlazaPathA" 89 ) 
   )
   ( add-goal 
      "Earthwalker Battalion C" 
      ( ai-waypoints "PlazaPathA" 89 ) 
   )
   ( add-goal 
      "Earthwalker Battalion D" 
      ( ai-waypoints "PlazaPathB" 89 ) 
   )
   ( add-goal 
      "Earthwalker Battalion E" 
      ( ai-waypoints "PlazaPathB" 89 ) 
   )
   ( add-goal 
      "Earthwalker Battalion F" 
      ( ai-waypoints "PlazaPathB" 89 ) 
   )
   ( add-goal 
      "Earthwalker Battalion G" 
      ( ai-waypoints "PlazaPathB" 89 ) 
   )
)
+Name: SliphereA_01
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "Normal" 
      "SliphereA_Slippy_01" 
   )
   ( clear-goals "Slippy A" ) 
   ( add-goal 
      "Slippy A" 
      ( ai-form-on-wing "Star Fox 1" ) 
   )
)
+Name: SliphereA_02
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Peppy" 
      "Normal" 
      "SliphereA_Peppy_01" 
   )
)
+Name: SliphereA_03
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "Normal" 
      "SliphereA_Slippy_02" 
   )
)
+Name: SliphereA_04
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Queen Lunartu" 
      "Normal" 
      "SliphereA_Queen_01" 
   )
)
+Name: SliphereA_05
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "Normal" 
      "SliphereA_Fox_02" 
   )
)
+Name: SliphereA_06
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( <= 
      ( distance-to-center 
         "Star Fox 1" 
         "TrenchA:1" 
      )
      2500 
   )
   ( clear-goals "Peppy A" "Slippy A" ) 
   ( add-goal 
      "Peppy A" 
      ( ai-chase-any 89 ) 
   )
   ( add-goal 
      "Slippy A" 
      ( ai-chase-any 89 ) 
   )
   ( send-message 
      "#Krystal" 
      "Normal" 
      "AtPlazaA_Kry_01" 
   )
   ( ship-maneuver 
      "Troop Transports A" 
      35000 
      0 
      0 
      0 
      ( true ) 
      -50 
      0 
      0 
      ( true ) 
   )
   ( ship-maneuver 
      "Troop Transports B" 
      35000 
      0 
      0 
      0 
      ( true ) 
      -50 
      0 
      0 
      ( true ) 
   )
   ( ship-maneuver 
      "Troop Carriers A" 
      35000 
      0 
      0 
      0 
      ( true ) 
      -50 
      0 
      0 
      ( true ) 
   )
   ( ship-maneuver 
      "Troop Carriers B" 
      35000 
      0 
      0 
      0 
      ( true ) 
      -50 
      0 
      0 
      ( true ) 
   )
)
+Name: EnterPlazaA_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "Normal" 
      "AtPlazaA_Slippy_01" 
   )
)
+Name: EnterPlazaA_02
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( or 
      ( and 
         ( <= 
            ( distance-to-center 
               "Star Fox 1" 
               "TrenchA:1" 
            )
            2500 
         )
         ( <= 
            ( distance-to-center 
               "Queen Lunartu" 
               "TrenchA:1" 
            )
            2500 
         )
         ( is-event-true-delay 
            "EnterPlazaA_02" 
            15 
         )
      )
      ( is-event-true-delay 
         "EnterPlazaA_01" 
         20 
      )
   )
   ( send-message 
      "#Regent" 
      "Normal" 
      "CloudhereA_Regent_01" 
   )
   ( ship-guardian-threshold 
      99 
      "The Regent 1" 
   )
   ( replace-texture 
      "sau_kyteA" 
      "sau_regentA" 
      "The Regent" 
   )
)
+Name: CloudhereA_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#General Scales" 
      "Normal" 
      "CloudhereA_Scales_01" 
   )
   ( alter-ship-flag 
      "waypoints-no-formation" 
      ( true ) 
      ( true ) 
   )
   ( clear-goals "Redeye Guards A" ) 
   ( add-goal 
      "Redeye Guards A 1" 
      ( ai-waypoints "RedPlazaB" 89 ) 
   )
   ( add-goal 
      "Redeye Guards A 2" 
      ( ai-waypoints "RedPlazaB" 89 ) 
   )
   ( add-goal 
      "Redeye Guards A 3" 
      ( ai-waypoints "RedPlazaB" 89 ) 
   )
   ( add-goal 
      "Redeye Guards A 4" 
      ( ai-waypoints "RedPlazaA" 89 ) 
   )
   ( add-goal 
      "Redeye Guards A 5" 
      ( ai-waypoints "RedPlazaA" 89 ) 
   )
   ( alter-wing-flag 
      "waypoints-no-formation" 
      ( true ) 
      "Redeye Guards A" 
   )
)
+Name: CloudhereA_02
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Kyte" 
      "Normal" 
      "CloudhereA_Kyte_01" 
   )
)
+Name: CloudhereA_03
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Regent" 
      "Normal" 
      "CloudhereA_Regent_02" 
   )
)
+Name: CloudhereA_04
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Peppy" 
      "Normal" 
      "CloudhereA_Peppy_01" 
   )
)
+Name: CloudhereA_05
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "Normal" 
      "CloudhereA_Fox_01" 
   )
)
+Name: CloudhereA_06
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( ship-change-callsign 
      "Priority" 
      "Troop Carriers A 1" 
      "Troop Carriers A 2" 
      "Troop Carriers B 1" 
      "Troop Carriers B 2" 
      "Troop Transports A 1" 
      "Troop Transports A 2" 
      "Troop Transports A 3" 
      "Troop Transports A 4" 
      "Troop Transports A 5" 
      "Troop Transports B 1" 
      "Troop Transports B 2" 
      "Troop Transports B 3" 
      "Troop Transports B 4" 
      "Troop Transports B 5" 
      "Troop Transports B 6" 
      "Troop Transports A 6" 
   )
)
+Name: BeginTrpShipCount
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( and 
      ( <= 
         ( distance-to-center 
            "Star Fox 1" 
            "TrenchA:1" 
         )
         2500 
      )
      ( <= 
         ( distance-to-center 
            "Queen Lunartu" 
            "TrenchA:1" 
         )
         2500 
      )
      ( <= 
         ( distance-to-center 
            "The Regent 1" 
            "TrenchA:1" 
         )
         2500 
      )
      ( is-event-true-delay 
         "CloudhereA_06" 
         7 
      )
   )
   ( clear-goals "The Regent" ) 
   ( send-message 
      "#Krystal" 
      "Normal" 
      "RegAttA_Kry_01" 
   )
   ( add-goal 
      "The Regent" 
      ( ai-form-on-wing "Star Fox 1" ) 
   )
)
+Name: StartRegFightA_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( distance-to-center 
         "Star Fox 1" 
         "The Regent" 
      )
      500 
   )
   ( ship-guardian-threshold 
      80 
      "The Regent 1" 
   )
   ( unprotect-ship "The Regent 1" ) 
   ( send-message 
      "#Regent" 
      "Normal" 
      "RegAttA_Regent_01" 
   )
   ( ship-change-callsign 
      "Avoid" 
      "The Regent 1" 
   )
)
+Name: StartRegFightA_02
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Tricky" 
      "Normal" 
      "RegAttA_Tricky_01" 
   )
)
+Name: StartRegFightA_03
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Kyte" 
      "Normal" 
      "RegAttA_Kyte_01" 
   )
   ( trigger-ship-animation 
      "The Regent 1" 
      "scripted" 
      "kytefaceback_st" 
   )
)
+Name: StartRegFightA_04
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( and 
      ( not 
         ( percent-ships-destroyed 
            100 
            "Troop Transports A" 
         )
      )
      ( is-event-true-delay 
         "BeginTrpShipCount" 
         40 
      )
   )
   ( modify-variable 
      @TransportOffA[0] 
      ( + @TransportOffA[0] 1 ) 
   )
   ( ship-change-callsign 
      "None" 
      "Troop Transports A 1" 
      "Troop Transports A 2" 
      "Troop Transports A 3" 
      "Troop Transports A 4" 
      "Troop Transports A 5" 
      "Troop Transports A 6" 
   )
)
+Name: TransportOffA_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-maneuver 
      "Troop Transports A 1" 
      25000 
      0 
      0 
      0 
      ( true ) 
      100 
      0 
      0 
      ( true ) 
   )
   ( ship-maneuver 
      "Troop Transports A 2" 
      25000 
      0 
      0 
      0 
      ( true ) 
      100 
      0 
      0 
      ( true ) 
   )
)
+Name: TransportOffA_02
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( ship-maneuver 
      "Troop Transports A 3" 
      25000 
      0 
      0 
      0 
      ( true ) 
      100 
      0 
      0 
      ( true ) 
   )
   ( ship-maneuver 
      "Troop Transports A 4" 
      25000 
      0 
      0 
      0 
      ( true ) 
      100 
      0 
      0 
      ( true ) 
   )
)
+Name: TransportOffA_03
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( ship-maneuver 
      "Troop Transports A 5" 
      25000 
      0 
      0 
      0 
      ( true ) 
      100 
      0 
      0 
      ( true ) 
   )
   ( ship-maneuver 
      "Troop Transports A 6" 
      25000 
      0 
      0 
      0 
      ( true ) 
      100 
      0 
      0 
      ( true ) 
   )
)
+Name: TransportOffA_04
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( clear-goals "Troop Transports A" ) 
   ( add-goal 
      "Troop Transports A" 
      ( ai-chase-any 89 ) 
   )
)
+Name: TransportOffA_05
+Repeat Count: 1
+Interval: 1
+Chained: 20

$Formula: ( when 
   ( and 
      ( not 
         ( percent-ships-destroyed 
            100 
            "Troop Transports B" 
         )
      )
      ( is-event-true-delay 
         "BeginTrpShipCount" 
         80 
      )
   )
   ( modify-variable 
      @TransportOffA[0] 
      ( + @TransportOffA[0] 1 ) 
   )
   ( ship-change-callsign 
      "None" 
      "Troop Transports B 1" 
      "Troop Transports B 2" 
      "Troop Transports B 3" 
      "Troop Transports B 4" 
      "Troop Transports B 5" 
      "Troop Transports B 6" 
   )
)
+Name: TransportOffB_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-maneuver 
      "Troop Transports B 1" 
      25000 
      0 
      0 
      0 
      ( true ) 
      100 
      0 
      0 
      ( true ) 
   )
   ( ship-maneuver 
      "Troop Transports B 2" 
      25000 
      0 
      0 
      0 
      ( true ) 
      100 
      0 
      0 
      ( true ) 
   )
)
+Name: TransportOffB_02
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( ship-maneuver 
      "Troop Transports B 3" 
      25000 
      0 
      0 
      0 
      ( true ) 
      100 
      0 
      0 
      ( true ) 
   )
   ( ship-maneuver 
      "Troop Transports B 4" 
      25000 
      0 
      0 
      0 
      ( true ) 
      100 
      0 
      0 
      ( true ) 
   )
)
+Name: TransportOffB_03
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( ship-maneuver 
      "Troop Transports B 5" 
      25000 
      0 
      0 
      0 
      ( true ) 
      100 
      0 
      0 
      ( true ) 
   )
   ( ship-maneuver 
      "Troop Transports B 6" 
      25000 
      0 
      0 
      0 
      ( true ) 
      100 
      0 
      0 
      ( true ) 
   )
)
+Name: TransportOffB_04
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( do-nothing ) 
   ( when 
      ( true ) 
      ( clear-goals "Troop Transports B" ) 
      ( add-goal 
         "Troop Transports B" 
         ( ai-chase-any 89 ) 
      )
   )
)
+Name: TransportOffB_05
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( and 
      ( not 
         ( is-destroyed-delay 
            0 
            "Troop Carriers A 1" 
         )
      )
      ( is-event-true-delay 
         "BeginTrpShipCount" 
         120 
      )
   )
   ( modify-variable 
      @TransportOffA[0] 
      ( + @TransportOffA[0] 1 ) 
   )
   ( ship-change-callsign 
      "None" 
      "Troop Carriers A 1" 
   )
)
+Name: TransportOffC_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-maneuver 
      "Troop Carriers A 1" 
      25000 
      0 
      0 
      0 
      ( true ) 
      100 
      0 
      0 
      ( true ) 
   )
)
+Name: TransportOffC_02
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( clear-goals "Troop Carriers A 1" ) 
   ( add-goal 
      "Troop Carriers A 1" 
      ( ai-waypoints-once "TransEscpA" 89 ) 
   )
)
+Name: TransportOffC_03
+Repeat Count: 1
+Interval: 1
+Chained: 20

$Formula: ( when 
   ( and 
      ( not 
         ( is-destroyed-delay 
            0 
            "Troop Carriers A 2" 
         )
      )
      ( is-event-true-delay 
         "BeginTrpShipCount" 
         160 
      )
   )
   ( modify-variable 
      @TransportOffA[0] 
      ( + @TransportOffA[0] 1 ) 
   )
   ( ship-change-callsign 
      "None" 
      "Troop Carriers A 2" 
   )
)
+Name: TransportOffD_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-maneuver 
      "Troop Carriers A 2" 
      25000 
      0 
      0 
      0 
      ( true ) 
      100 
      0 
      0 
      ( true ) 
   )
)
+Name: TransportOffD_02
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( clear-goals "Troop Carriers A 2" ) 
   ( add-goal 
      "Troop Carriers A 2" 
      ( ai-waypoints-once "TransEscpA" 89 ) 
   )
)
+Name: TransportOffD_03
+Repeat Count: 1
+Interval: 1
+Chained: 20

$Formula: ( when 
   ( and 
      ( not 
         ( is-destroyed-delay 
            0 
            "Troop Carriers B 1" 
         )
      )
      ( is-event-true-delay 
         "BeginTrpShipCount" 
         200 
      )
   )
   ( modify-variable 
      @TransportOffA[0] 
      ( + @TransportOffA[0] 1 ) 
   )
   ( ship-change-callsign 
      "None" 
      "Troop Carriers B 1" 
   )
)
+Name: TransportOffE_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-maneuver 
      "Troop Carriers B 1" 
      25000 
      0 
      0 
      0 
      ( true ) 
      100 
      0 
      0 
      ( true ) 
   )
)
+Name: TransportOffE_02
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( clear-goals "Troop Carriers B 1" ) 
   ( add-goal 
      "Troop Carriers B 1" 
      ( ai-waypoints-once "TransEscpB" 89 ) 
   )
)
+Name: TransportOffE_03
+Repeat Count: 1
+Interval: 1
+Chained: 20

$Formula: ( when 
   ( and 
      ( not 
         ( is-destroyed-delay 
            0 
            "Troop Carriers B 2" 
         )
      )
      ( is-event-true-delay 
         "BeginTrpShipCount" 
         240 
      )
   )
   ( modify-variable 
      @TransportOffA[0] 
      ( + @TransportOffA[0] 1 ) 
   )
   ( ship-change-callsign 
      "None" 
      "Troop Carriers B 2" 
   )
)
+Name: TransportOffF_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-maneuver 
      "Troop Carriers B 2" 
      25000 
      0 
      0 
      0 
      ( true ) 
      100 
      0 
      0 
      ( true ) 
   )
)
+Name: TransportOffE_02
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( clear-goals "Troop Carriers B 2" ) 
   ( add-goal 
      "Troop Carriers B 2" 
      ( ai-waypoints-once "TransEscpB" 89 ) 
   )
)
+Name: TransportOffE_03
+Repeat Count: 1
+Interval: 1
+Chained: 20

$Formula: ( when 
   ( and 
      ( percent-ships-destroyed 
         100 
         "Troop Transports A" 
      )
      ( not 
         ( is-event-true-delay 
            "TransportOffA_01" 
            0 
         )
      )
   )
   ( modify-variable 
      @TransportOffA[0] 
      ( + @TransportOffA[0] 1 ) 
   )
   ( ship-change-callsign 
      "None" 
      "Troop Transports A 1" 
      "Troop Transports A 2" 
      "Troop Transports A 3" 
      "Troop Transports A 4" 
      "Troop Transports A 5" 
      "Troop Transports A 6" 
   )
)
+Name: TranspDeadA_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( percent-ships-destroyed 
         100 
         "Troop Transports B" 
      )
      ( not 
         ( is-event-true-delay 
            "TransportOffB_01" 
            0 
         )
      )
   )
   ( modify-variable 
      @TransportOffA[0] 
      ( + @TransportOffA[0] 1 ) 
   )
   ( ship-change-callsign 
      "None" 
      "Troop Transports B 1" 
      "Troop Transports B 2" 
      "Troop Transports B 3" 
      "Troop Transports B 4" 
      "Troop Transports B 5" 
      "Troop Transports B 6" 
   )
)
+Name: TranspDeadA_02
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "Troop Carriers A 1" 
      )
      ( not 
         ( is-event-true-delay 
            "TransportOffC_01" 
            0 
         )
      )
   )
   ( modify-variable 
      @TransportOffA[0] 
      ( + @TransportOffA[0] 1 ) 
   )
   ( ship-change-callsign 
      "None" 
      "Troop Carriers A 1" 
   )
)
+Name: TranspDeadA_03
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "Troop Carriers A 2" 
      )
      ( not 
         ( is-event-true-delay 
            "TransportOffD_01" 
            0 
         )
      )
   )
   ( modify-variable 
      @TransportOffA[0] 
      ( + @TransportOffA[0] 1 ) 
   )
   ( ship-change-callsign 
      "None" 
      "Troop Carriers A 2" 
   )
)
+Name: TranspDeadA_04
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "Troop Carriers B 1" 
      )
      ( not 
         ( is-event-true-delay 
            "TransportOffE_01" 
            0 
         )
      )
   )
   ( modify-variable 
      @TransportOffA[0] 
      ( + @TransportOffA[0] 1 ) 
   )
   ( ship-change-callsign 
      "None" 
      "Troop Carriers B 1" 
   )
)
+Name: TranspDeadA_05
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "Troop Carriers B 2" 
      )
      ( not 
         ( is-event-true-delay 
            "TransportOffF_01" 
            0 
         )
      )
   )
   ( modify-variable 
      @TransportOffA[0] 
      ( + @TransportOffA[0] 1 ) 
   )
   ( ship-change-callsign 
      "None" 
      "Troop Carriers B 2" 
   )
)
+Name: TranspDeadA_06
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( percent-ships-destroyed 
      1 
      "Troop Transports A" 
   )
   ( cancel-future-waves "Troopers C" ) 
)
+Name: StopTroops1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( percent-ships-destroyed 
      1 
      "Troop Transports B" 
   )
   ( cancel-future-waves "Troopers F" ) 
)
+Name: StopTroops2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @TransportOffA[0] 1 ) 
   ( cancel-future-waves "Troopers C" ) 
   ( send-message 
      "#Krystal" 
      "Normal" 
      "RegHurtA_Kry_01" 
   )
)
+Name: RegHurtA_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Kyte" 
      "Normal" 
      "RegHurtA_Kyte_01" 
   )
)
+Name: RegHurtA_02
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Regent" 
      "Normal" 
      "RegHurtA_Regent_01" 
   )
)
+Name: RegHurtA_03
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( = @TransportOffA[0] 2 ) 
   ( send-message 
      "#Kyte" 
      "Normal" 
      "RegHurtB_Kyte_01" 
   )
   ( cancel-future-waves "Troopers F" ) 
)
+Name: RegHurtB_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Regent" 
      "Normal" 
      "RegHurtB_Regent_01" 
   )
)
+Name: RegHurtB_02
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Kyte" 
      "Normal" 
      "RegHurtB_Kyte_02" 
   )
)
+Name: RegHurtB_03
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( = @TransportOffA[0] 3 ) 
   ( send-message 
      "#Regent" 
      "Normal" 
      "RegHurtC_Regent_01" 
   )
   ( cancel-future-waves "Troopers A" ) 
)
+Name: RegHurtC_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Kyte" 
      "Normal" 
      "RegHurtC_Kyte_01" 
   )
)
+Name: RegHurtC_02
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( = @TransportOffA[0] 4 ) 
   ( cancel-future-waves "Troopers B" ) 
   ( send-message 
      "#Regent" 
      "Normal" 
      "RegHurtD_Regent_01" 
   )
)
+Name: RegHurtD_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Tricky" 
      "Normal" 
      "RegHurtD_Tricky_01" 
   )
)
+Name: RegHurtD_02
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Kyte" 
      "Normal" 
      "RegHurtD_Kyte_01" 
   )
)
+Name: RegHurtD_03
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( = @TransportOffA[0] 5 ) 
   ( cancel-future-waves "Troopers D" ) 
   ( send-message 
      "#Regent" 
      "Normal" 
      "RegHurtE_Regent_01" 
   )
)
+Name: RegHurtE_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @TransportOffA[0] 6 ) 
   ( send-message 
      "#General Scales" 
      "Normal" 
      "RegDeadA_Scales_01" 
   )
   ( protect-ship "The Regent 1" ) 
   ( turret-lock-all "The Regent 1" ) 
   ( cancel-future-waves "Troopers E" ) 
)
+Name: RegStopA_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Regent" 
      "Normal" 
      "RegDeadA_Regent_01" 
   )
   ( change-iff 
      "Friendly" 
      "The Regent" 
      "Cloudrunners A" 
      "Cloudrunners B" 
      "Cloudrunners C" 
   )
   ( trigger-ship-animation 
      "The Regent 1" 
      "scripted" 
      "kytefaceback_st" 
      ( false ) 
   )
)
+Name: RegStopA_02
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Kyte" 
      "Normal" 
      "RegDeadA_Kyte_01" 
   )
   ( clear-goals "The Regent" ) 
   ( add-goal 
      "The Regent" 
      ( ai-chase "General Scales" 89 ) 
   )
)
+Name: RegStopA_03
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#General Scales" 
      "Normal" 
      "RegDeadA_Scales_02" 
   )
)
+Name: RegStopA_04
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Peppy" 
      "Normal" 
      "RegDeadA_Peppy_01" 
   )
)
+Name: RegStopA_05
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "Normal" 
      "RegDeadA_Slippy_01" 
   )
)
+Name: RegStopA_06
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#General Scales" 
      "Normal" 
      "RegDeadA_Scales_03" 
   )
)
+Name: RegStopA_07
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Regent" 
      "Normal" 
      "RegDeadA_Regent_02" 
   )
   ( ship-change-callsign 
      "None" 
      "The Regent 1" 
   )
)
+Name: RegStopA_08
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Peppy" 
      "Normal" 
      "ROBHereA_Peppy_01" 
   )
   ( modify-variable 
      "@MissionState[Intro]" 
      "TemplePhaseA" 
   )
   ( play-sound-from-file 
      "WalledCity_AmbientAP1" 
   )
)
+Name: GreatFoxTriggerA
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( set-cutscene-bars 5000 ) 
)
+Name: GreatFoxArriveA_01
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#ROB-NUS-64" 
      "Normal" 
      "ROBHereA_ROB_01" 
   )
)
+Name: ROBInsert
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( set-object-position 
      "Star Fox 1" 
      5500 
      -9999 
      5455 
   )
   ( set-object-position 
      "Great Fox" 
      6000 
      1440 
      5455 
   )
   ( set-camera-position 1000 400 6250 0 ) 
   ( set-camera-facing 2050 1440 3500 0 ) 
   ( hud-disable-except-messages 1 ) 
   ( set-object-position 
      "Airships A" 
      4300 
      2000 
      -900 
   )
   ( set-object-position 
      "Airships B" 
      -3700 
      2000 
      -100 
   )
   ( change-iff "Friendly" "Great Fox" ) 
   ( turret-set-forced-target 
      "Frigates A 1" 
      "Great Fox" 
      "turret01" 
   )
   ( ship-maneuver 
      "Great Fox" 
      30000 
      0 
      0 
      15 
      ( true ) 
      0 
      0 
      750 
      ( true ) 
      6 
   )
   ( play-sound-from-table 
      ( get-object-x "Star Fox 1" ) 
      ( get-object-y "Star Fox 1" ) 
      ( get-object-z "Star Fox 1" ) 
      "GreatFoxCannonL" 
   )
   ( weapon-create 
      "<none>" 
      "Great Fox Cannons" 
      3200 
      1445 
      3500 
      0 
      0 
      -120 
      "Frigates A 1" 
   )
   ( weapon-create 
      "<none>" 
      "Great Fox Cannons" 
      3630 
      1445 
      3500 
      0 
      0 
      -120 
      "Frigates A 1" 
   )
   ( weapon-create 
      "<none>" 
      "Great Fox Cannons" 
      3700 
      1445 
      3500 
      0 
      0 
      -120 
      "Frigates A 1" 
   )
   ( play-sound-from-table 
      ( get-object-x "Star Fox 1" ) 
      ( get-object-y "Star Fox 1" ) 
      ( get-object-z "Star Fox 1" ) 
      "GreatFox_FlybyA" 
   )
   ( alter-wing-flag 
      "waypoints-no-formation" 
      ( true ) 
      "Pyramid Redeye A" 
   )
   ( set-object-position 
      "Cloudrunners A" 
      2433 
      1500 
      2850 
   )
   ( set-object-position 
      "Cloudrunners B" 
      2433 
      1500 
      2850 
   )
   ( set-object-position 
      "Cloudrunners C" 
      2433 
      1500 
      2850 
   )
)
+Name: GreatFoxArriveA_02
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( set-camera-facing 
      2050 
      1200 
      3500 
      2500 
      500 
      1000 
   )
   ( set-camera-fov 20 1500 500 500 ) 
   ( explosion-effect 
      ( get-object-x "Frigates A 1" ) 
      ( get-object-y "Frigates A 1" ) 
      ( get-object-z "Frigates A 1" ) 
      10 
      10 
      350 
      10 
      350 
      100 
      "Large Explosion 2" 
      "<none>" 
   )
   ( play-sound-from-table 
      ( get-object-x "Star Fox 1" ) 
      ( get-object-y "Star Fox 1" ) 
      ( get-object-z "Star Fox 1" ) 
      "Explosion_VeryBigA" 
   )
   ( sabotage-subsystem 
      "Frigates A 1" 
      "R_wing" 
      100 
   )
   ( ship-maneuver 
      "Frigates A 1" 
      0 
      -100 
      0 
      0 
      ( true ) 
      -100 
      0 
      0 
      ( true ) 
   )
   ( explosion-effect 
      ( get-object-x "Frigates A 1" ) 
      ( get-object-y "Frigates A 1" ) 
      ( get-object-z "Frigates A 1" ) 
      10 
      10 
      350 
      10 
      350 
      100 
      "Gorgon Twinkle" 
      "<none>" 
   )
)
+Name: GreatFoxArriveA_03
+Repeat Count: 1
+Interval: 1
+Chained: 700
+Event Flags: ( "interval & delay use msecs" )

$Formula: ( when 
   ( true ) 
   ( set-camera-facing-object 
      "Great Fox" 
      3000 
      1000 
      1000 
   )
)
+Name: GreatFoxArriveA_04
+Repeat Count: 1
+Interval: 1
+Chained: 2500
+Event Flags: ( "interval & delay use msecs" )

$Formula: ( when 
   ( true ) 
   ( set-camera-facing 
      1500 
      1200 
      3500 
      3000 
      1000 
      1000 
   )
)
+Name: GreatFoxArriveA_05
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( set-object-position 
      "Queen Lunartu" 
      733 
      -100 
      7373 
   )
   ( set-object-position 
      "Earthwalker Battalion A" 
      800 
      -100 
      7373 
   )
   ( set-object-position 
      "Earthwalker Battalion B" 
      650 
      -100 
      7373 
   )
   ( set-object-position 
      "Earthwalker Battalion C" 
      900 
      -100 
      7373 
   )
   ( set-object-position 
      "Earthwalker Battalion D" 
      600 
      -100 
      7373 
   )
   ( set-object-position 
      "Earthwalker Battalion E" 
      1000 
      -100 
      7373 
   )
   ( set-object-position 
      "Earthwalker Battalion F" 
      500 
      -100 
      7373 
   )
   ( cancel-future-waves 
      "Earthwalker Battalion A" 
      "Earthwalker Battalion B" 
      "Earthwalker Battalion C" 
      "Earthwalker Battalion D" 
      "Earthwalker Battalion E" 
      "Earthwalker Battalion F" 
      "Earthwalker Battalion G" 
   )
   ( set-object-position 
      "Sharpclaw Tanks A" 
      730 
      -100 
      7000 
   )
   ( set-object-position 
      "Sharpclaw Tanks B" 
      830 
      -100 
      7000 
   )
   ( set-object-position 
      "Sharpclaw Tanks C" 
      630 
      -100 
      7000 
   )
   ( set-object-position 
      "Sharpclaw Tanks D" 
      930 
      -100 
      7000 
   )
   ( set-object-position 
      "Sharpclaw Tanks E" 
      530 
      -100 
      7000 
   )
   ( set-object-position 
      "Hookclaw Troops A" 
      730 
      -100 
      7200 
   )
   ( set-object-position 
      "Hookclaw Troops B" 
      830 
      -100 
      7200 
   )
   ( set-object-position 
      "Hookclaw Troops C" 
      630 
      -100 
      7200 
   )
   ( set-object-position 
      "Hookclaw Troops D" 
      930 
      -100 
      7200 
   )
   ( set-object-position 
      "Hookclaw Troops E" 
      530 
      -100 
      7200 
   )
   ( set-object-position 
      "Hookclaw Troops F" 
      1030 
      -100 
      7200 
   )
   ( set-object-facing 
      "Sharpclaw Tanks A" 
      725 
      0 
      0 
   )
   ( set-object-facing 
      "Sharpclaw Tanks B" 
      725 
      0 
      0 
   )
   ( set-object-facing 
      "Sharpclaw Tanks C" 
      725 
      0 
      0 
   )
   ( set-object-facing 
      "Sharpclaw Tanks D" 
      725 
      0 
      0 
   )
   ( set-object-facing 
      "Sharpclaw Tanks E" 
      725 
      0 
      0 
   )
   ( set-object-position 
      "Troopers A" 
      730 
      -190 
      1800 
   )
   ( set-object-position 
      "Troopers B" 
      830 
      -190 
      1800 
   )
   ( set-object-position 
      "Troopers C" 
      930 
      -190 
      1800 
   )
   ( set-object-position 
      "Troopers D" 
      630 
      -190 
      1800 
   )
   ( set-object-position 
      "Troopers E" 
      530 
      -190 
      1800 
   )
   ( set-object-position 
      "Troopers F" 
      730 
      -190 
      1700 
   )
)
+Name: MoveAllArmies
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( clear-goals 
      "Queen Lunartu" 
      "Earthwalker Battalion A" 
      "Earthwalker Battalion B" 
      "Earthwalker Battalion C" 
      "Earthwalker Battalion D" 
      "Earthwalker Battalion E" 
      "Earthwalker Battalion F" 
      "Earthwalker Battalion G" 
      "Sharpclaw Tanks A" 
      "Sharpclaw Tanks B" 
      "Sharpclaw Tanks C" 
      "Sharpclaw Tanks D" 
      "Sharpclaw Tanks E" 
      "Hookclaw Troops A" 
      "Hookclaw Troops B" 
      "Hookclaw Troops C" 
      "Hookclaw Troops D" 
      "Hookclaw Troops E" 
      "Hookclaw Troops F" 
      "Pyramid Redeye A" 
   )
   ( add-goal 
      "Sharpclaw Tanks A" 
      ( ai-waypoints "PyramidA" 89 ) 
   )
   ( add-goal 
      "Sharpclaw Tanks B" 
      ( ai-waypoints "PyramidA" 89 ) 
   )
   ( add-goal 
      "Sharpclaw Tanks C" 
      ( ai-waypoints "PyramidA" 89 ) 
   )
   ( add-goal 
      "Sharpclaw Tanks D" 
      ( ai-waypoints "PyramidA" 89 ) 
   )
   ( add-goal 
      "Sharpclaw Tanks E" 
      ( ai-waypoints "PyramidA" 89 ) 
   )
   ( add-goal 
      "Hookclaw Troops A" 
      ( ai-waypoints "PyramidA" 89 ) 
   )
   ( add-goal 
      "Hookclaw Troops B" 
      ( ai-waypoints "PyramidA" 89 ) 
   )
   ( add-goal 
      "Hookclaw Troops C" 
      ( ai-waypoints "PyramidA" 89 ) 
   )
   ( add-goal 
      "Hookclaw Troops D" 
      ( ai-waypoints "PyramidA" 89 ) 
   )
   ( add-goal 
      "Hookclaw Troops E" 
      ( ai-waypoints "PyramidA" 89 ) 
   )
   ( add-goal 
      "Hookclaw Troops F" 
      ( ai-waypoints "PyramidA" 89 ) 
   )
   ( add-goal 
      "Pyramid Redeye A 1" 
      ( ai-waypoints "RedPyramidA" 89 ) 
   )
   ( add-goal 
      "Pyramid Redeye A 2" 
      ( ai-waypoints "RedPyramidA" 89 ) 
   )
   ( add-goal 
      "Pyramid Redeye A 3" 
      ( ai-waypoints "SunRedA" 89 ) 
   )
   ( add-goal 
      "Pyramid Redeye A 4" 
      ( ai-waypoints "SunRedA" 89 ) 
   )
   ( add-goal 
      "Pyramid Redeye A 5" 
      ( ai-waypoints "MoonRedA" 89 ) 
   )
   ( add-goal 
      "Pyramid Redeye A 6" 
      ( ai-waypoints "MoonRedA" 89 ) 
   )
)
+Name: OrderAllArmies
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( set-object-position 
      "Star Fox 1" 
      -1245 
      -130 
      8895 
   )
   ( set-object-facing 
      "Star Fox 1" 
      2050 
      0 
      1000 
   )
   ( unset-cutscene-bars 5000 ) 
   ( hud-disable-except-messages 0 ) 
   ( send-message 
      "#Fox" 
      "Normal" 
      "ROBHereA_Fox_01" 
   )
   ( reset-camera ( true ) ) 
)
+Name: GreatFoxArriveA_06
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#ROB-NUS-64" 
      "Normal" 
      "ROBHereA_ROB_02" 
   )
   ( self-destruct "Frigates A 1" ) 
)
+Name: GreatFoxArriveA_07
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Slippy" 
      "Normal" 
      "ROBHereA_Slippy_01" 
   )
   ( clear-goals "Great Fox" ) 
   ( add-goal 
      "Great Fox" 
      ( ai-waypoints "GreatFoxPathA" 89 ) 
   )
)
+Name: GreatFoxArriveA_08
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Queen Lunartu" 
      ( ai-waypoints "PyramidA" 89 ) 
   )
   ( add-goal 
      "Earthwalker Battalion A" 
      ( ai-waypoints "PyramidA" 89 ) 
   )
   ( add-goal 
      "Earthwalker Battalion B" 
      ( ai-waypoints "PyramidA" 89 ) 
   )
   ( add-goal 
      "Earthwalker Battalion C" 
      ( ai-waypoints "PyramidA" 89 ) 
   )
   ( add-goal 
      "Earthwalker Battalion D" 
      ( ai-waypoints "PyramidA" 89 ) 
   )
   ( add-goal 
      "Earthwalker Battalion E" 
      ( ai-waypoints "PyramidA" 89 ) 
   )
   ( add-goal 
      "Earthwalker Battalion F" 
      ( ai-waypoints "PyramidA" 89 ) 
   )
   ( add-goal 
      "Earthwalker Battalion G" 
      ( ai-waypoints "PyramidA" 89 ) 
   )
   ( send-message 
      "#Queen Lunartu" 
      "Normal" 
      "BridgeGoA_Queen_01" 
   )
)
+Name: BridgeGoA_01
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( play-sound-from-table 
      0 
      0 
      0 
      "Earthwalkers_ChargingA" 
   )
)
+Name: BridgeCharge
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Krystal" 
      "Normal" 
      "BridgeGoA_Kry_01" 
   )
)
+Name: BridgeGoA_02
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( ship-change-callsign 
      "Priority" 
      "Pyramid Redeye A 1" 
      "Pyramid Redeye A 2" 
      "Pyramid Redeye A 3" 
      "Pyramid Redeye A 4" 
      "Pyramid Redeye A 5" 
      "Pyramid Redeye A 6" 
   )
)
+Name: BridgeGoA_03
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( is-event-true-delay 
      "GreatFoxArriveA_02" 
      30 
   )
   ( sfeh-set-soft-align 
      "Great Fox" 
      0 
      30 
   )
)
+Name: GreatFoxAlign
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( percent-ships-destroyed 
      10 
      "Pyramid Redeye A" 
   )
   ( send-message 
      "#General Scales" 
      "Normal" 
      "ScalesGoneA_Scales_01" 
   )
   ( clear-goals "General Scales" ) 
   ( add-goal 
      "General Scales" 
      ( ai-waypoints-once "TransEscpB" 89 ) 
   )
)
+Name: StartCrestsA_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#General Scales" 
      "Normal" 
      "ScalesGoneA_Scales_02" 
   )
)
+Name: StartCrestsA_02
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Prince Tricky" 
      "Normal" 
      "ScalesGoneA_Tricky_01" 
   )
)
+Name: StartCrestsA_03
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Queen Lunartu" 
      "Normal" 
      "ScalesGoneA_Queen_01" 
   )
   ( ship-change-callsign 
      "None" 
      "Pyramid Redeye A 1" 
      "Pyramid Redeye A 2" 
      "Pyramid Redeye A 3" 
      "Pyramid Redeye A 4" 
      "Pyramid Redeye A 5" 
      "Pyramid Redeye A 6" 
   )
   ( change-iff 
      "Hostile" 
      "Sun Crest" 
      "Moon Crest" 
      "Sun Crest Hit" 
      "Moon Crest Hit" 
   )
   ( ship-vulnerable 
      "Sun Crest" 
      "Moon Crest" 
      "Sun Crest Hit" 
      "Moon Crest Hit" 
   )
   ( ship-change-callsign 
      "PriorityBig" 
      "Sun Crest" 
      "Moon Crest" 
   )
)
+Name: StartCrestsA_04
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Krystal" 
      "Normal" 
      "AimCrest_Kry_01" 
   )
)
+Name: StartCrestsA_05
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( is-destroyed-delay 
      1 
      "Sun Crest" 
      "Moon Crest" 
   )
   ( do-nothing ) 
)
+Name: Destroy Crests
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Sun and Moon Crest", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Sun Crest" ) 
   ( send-message 
      "#Tricky" 
      "Normal" 
      "SunCrestA_Tricky_01" 
   )
   ( destroy-instantly "Sun Crest Hit" ) 
)
+Name: SunCrestDownA_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Moon Crest" ) 
   ( send-message 
      "#Tricky" 
      "Normal" 
      "MoonCrestA_Tricky_01" 
   )
   ( destroy-instantly "Moon Crest Hit" ) 
)
+Name: MoonCrestDownA_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      5 
      "Sun Crest" 
      "Moon Crest" 
   )
   ( send-message 
      "#Peppy" 
      "Normal" 
      "CrestsGoneA_Peppy_01" 
   )
   ( close-sound-from-file ) 
   ( modify-variable 
      "@MissionState[Intro]" 
      "InTemplePhaseA" 
   )
   ( trigger-ship-animation 
      "Holotest Land" 
      "scripted" 
      "wallcity_tempopen_st" 
   )
   ( clear-goals 
      "Star Fox 2" 
      "Peppy A" 
      "Slippy A" 
      "Cloudrunners A" 
      "Cloudrunners B" 
      "Cloudrunners C" 
   )
   ( add-goal 
      "Star Fox 2" 
      ( ai-form-on-wing "Great Fox" ) 
   )
   ( add-goal 
      "Peppy A" 
      ( ai-form-on-wing "Great Fox" ) 
   )
   ( add-goal 
      "Slippy A" 
      ( ai-form-on-wing "Great Fox" ) 
   )
   ( add-goal 
      "Cloudrunners A" 
      ( ai-form-on-wing "Great Fox" ) 
   )
   ( add-goal 
      "Cloudrunners B" 
      ( ai-form-on-wing "Great Fox" ) 
   )
   ( add-goal 
      "Cloudrunners C" 
      ( ai-form-on-wing "Great Fox" ) 
   )
   ( play-sound-from-table 
      ( get-object-x "Star Fox 1" ) 
      ( get-object-y "Star Fox 1" ) 
      ( get-object-z "Star Fox 1" ) 
      "Ambience_Earthquake_01" 
   )
)
+Name: BothCrestDownA_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "Normal" 
      "CrestsGoneA_Fox_01" 
   )
   ( play-sound-from-file 
      "TrickySavesKing_Intro" 
   )
   ( lua-set-shudder-everywhere ( true ) ) 
   ( lua-set-shudder-intensity 2200 ) 
   ( lua-set-shudder-time-left 25000 ) 
   ( lua-set-shudder-decay-time 25000 ) 
   ( play-sound-from-table 
      ( get-object-x "Star Fox 1" ) 
      ( get-object-y "Star Fox 1" ) 
      ( get-object-z "Star Fox 1" ) 
      "Ambience_Earthquake_01" 
   )
)
+Name: BothCrestDownA_02
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Queen Lunartu" 
      "Normal" 
      "CrestsGoneA_Queen_01" 
   )
   ( play-sound-from-table 
      ( get-object-x "Star Fox 1" ) 
      ( get-object-y "Star Fox 1" ) 
      ( get-object-z "Star Fox 1" ) 
      "Ambience_Earthquake_01" 
   )
)
+Name: BothCrestDownA_03
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Tricky" 
      "Normal" 
      "CrestsGoneA_Tricky_01" 
   )
   ( play-sound-from-table 
      ( get-object-x "Star Fox 1" ) 
      ( get-object-y "Star Fox 1" ) 
      ( get-object-z "Star Fox 1" ) 
      "Ambience_Earthquake_01" 
   )
   ( modify-variable 
      "@MissionState[Intro]" 
      "InTemplePhaseA" 
   )
)
+Name: BothCrestDownA_04
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( is-event-true-delay 
      "BossDeadA_01" 
      0 
   )
   ( do-nothing ) 
)
+Name: Save King
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Save the Earthwalker King", -1)

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "BothCrestDownA_04" 
         4 
      )
      ( <= 
         ( distance-to-center 
            "Star Fox 1" 
            "TempleHallA:1" 
         )
         125 
      )
   )
   ( ship-change-callsign 
      "None" 
      "Star Fox 2" 
      "Queen Lunartu 1" 
      "Peppy A 1" 
      "Slippy A 1" 
   )
   ( trigger-ship-animation 
      "Holotest Land" 
      "scripted" 
      "wallcity_lightgone_st" 
   )
   ( trigger-ship-animation 
      "Holotest Land" 
      "scripted" 
      "wallcity_redeyedoora_st" 
   )
   ( remove-sun-bitmap 0 ) 
   ( remove-sun-bitmap 1 ) 
   ( explosion-effect 
      ( get-object-x "Star Fox 1" ) 
      ( get-object-y "Star Fox 1" ) 
      ( + ( get-object-z "Star Fox 1" ) 50 ) 
      0 
      10 
      200 
      10 
      200 
      0 
      "Asteroid Explosion" 
      "<none>" 
   )
   ( fade-in 2000 165 165 165 ) 
   ( play-sound-from-table 
      ( get-object-x "Star Fox 1" ) 
      ( get-object-y "Star Fox 1" ) 
      ( get-object-z "Star Fox 1" ) 
      "StoneDoorCloseBig" 
   )
   ( nebula-fade-poof 
      "DustFall01" 
      2000 
      ( true ) 
   )
   ( nebula-fade-poof 
      "PoofMistGreen01" 
      5000 
      ( false ) 
   )
   ( nebula-fade-poof 
      "PoofSand02" 
      15000 
      ( true ) 
   )
   ( modify-variable 
      "@MissionState[Intro]" 
      "InTemplePhaseA" 
   )
)
+Name: InTempleA_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Tricky" 
      "Normal" 
      "AtTempleA_Tricky_01" 
   )
   ( clear-goals 
      "Queen Lunartu" 
      "Earthwalker Battalion A" 
      "Earthwalker Battalion B" 
      "Earthwalker Battalion C" 
      "Earthwalker Battalion D" 
      "Earthwalker Battalion E" 
      "Earthwalker Battalion F" 
      "Earthwalker Battalion G" 
   )
   ( add-goal 
      "Queen Lunartu" 
      ( ai-play-dead 89 ) 
   )
   ( add-goal 
      "Earthwalker Battalion A" 
      ( ai-play-dead 89 ) 
   )
   ( add-goal 
      "Earthwalker Battalion B" 
      ( ai-play-dead 89 ) 
   )
   ( add-goal 
      "Earthwalker Battalion C" 
      ( ai-play-dead 89 ) 
   )
   ( add-goal 
      "Earthwalker Battalion D" 
      ( ai-play-dead 89 ) 
   )
   ( add-goal 
      "Earthwalker Battalion E" 
      ( ai-play-dead 89 ) 
   )
   ( add-goal 
      "Earthwalker Battalion F" 
      ( ai-play-dead 89 ) 
   )
)
+Name: InTempleA_02
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( nebula-fade-poof 
      "DustFall01" 
      5000 
      ( false ) 
   )
)
+Name: StopDustA
+Repeat Count: 1
+Interval: 1
+Chained: 15

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "InTempleA_01" 
         4 
      )
      ( <= 
         ( distance-to-center 
            "Star Fox 1" 
            "TempleHallA:2" 
         )
         100 
      )
   )
   ( send-message 
      "#Tricky" 
      "Normal" 
      "InTempleA_Tricky_01" 
   )
)
+Name: InTempleB_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "InTempleB_01" 
         4 
      )
      ( <= 
         ( distance-to-center 
            "Star Fox 1" 
            "RedEyeCornerA:1" 
         )
         115 
      )
   )
   ( trigger-ship-animation 
      "Holotest Land" 
      "scripted" 
      "wallcity_redeyedoora_st" 
      ( false ) 
   )
   ( nebula-fade-poof 
      "DustFall01" 
      5000 
      ( true ) 
   )
   ( play-sound-from-table 
      ( get-object-x "Star Fox 1" ) 
      ( get-object-y "Star Fox 1" ) 
      ( get-object-z "Star Fox 1" ) 
      "StoneDoorCloseBig" 
   )
)
+Name: TriggerBossA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "Start" 0 ) 
   ( play-sound-from-file 
      "boss_sauria4" 
      1 
   )
   ( clear-goals "King Klanadack" ) 
   ( add-goal 
      "King Klanadack" 
      ( ai-waypoints-once 
         "RedEyeCornerD" 
         89 
         ( true ) 
      )
   )
   ( lua-boss-bar-on "King Klanadack" ) 
   ( modify-variable 
      "@MissionState[Intro]" 
      "BossIntroA" 
   )
   ( turret-set-forced-target 
      "Star Fox 1" 
      "King Klanadack" 
      "turret01-base" 
   )
   ( modify-variable @RedEyeCorner[0] 3 ) 
)
+Name: BossStart
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Krystal" 
      "Normal" 
      "KlanadStart_Kry_01" 
   )
   ( script-eval-block 
      "hv.Player.Target = mn.Ships" 
      "['King Klanadack']" 
   )
)
+Name: BossHereA_01
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Tricky" 
      "Normal" 
      "KlanadStart_Tricky_01" 
   )
   ( nebula-fade-poof 
      "DustFall01" 
      5000 
      ( false ) 
   )
)
+Name: BossHereA_02
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "TriggerBossA" 
         15 
      )
      ( <= 
         ( distance-to-center 
            "Star Fox 1" 
            "King Klanadack" 
         )
         250 
      )
   )
   ( modify-variable 
      "@MissionState[Intro]" 
      "BossPhaseA" 
   )
)
+Name: CloseTriggerA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( <= 
         ( distance-to-center 
            "King Klanadack" 
            "RedEyeCornerA:1" 
         )
         240 
      )
      ( or 
         ( = @RedEyeCorner[0] 0 ) 
         ( = @RedEyeCorner[0] 4 ) 
      )
   )
   ( clear-goals "King Klanadack" ) 
   ( add-goal 
      "King Klanadack" 
      ( ai-waypoints-once 
         "RedEyeCornerB" 
         89 
         ( true ) 
      )
   )
   ( modify-variable @RedEyeCorner[0] 1 ) 
)
+Name: CornerA
+Repeat Count: -1
+Interval: 0

$Formula: ( when 
   ( and 
      ( <= 
         ( distance-to-center 
            "King Klanadack" 
            "RedEyeCornerB:1" 
         )
         240 
      )
      ( = @RedEyeCorner[0] 1 ) 
   )
   ( clear-goals "King Klanadack" ) 
   ( add-goal 
      "King Klanadack" 
      ( ai-waypoints-once 
         "RedEyeCornerC" 
         89 
         ( true ) 
      )
   )
   ( modify-variable @RedEyeCorner[0] 2 ) 
)
+Name: CornerB
+Repeat Count: -1
+Interval: 0

$Formula: ( when 
   ( and 
      ( <= 
         ( distance-to-center 
            "King Klanadack" 
            "RedEyeCornerC:1" 
         )
         240 
      )
      ( = @RedEyeCorner[0] 2 ) 
   )
   ( clear-goals "King Klanadack" ) 
   ( add-goal 
      "King Klanadack" 
      ( ai-waypoints-once 
         "RedEyeCornerD" 
         89 
         ( true ) 
      )
   )
   ( modify-variable @RedEyeCorner[0] 3 ) 
)
+Name: CornerC
+Repeat Count: -1
+Interval: 0

$Formula: ( when 
   ( and 
      ( <= 
         ( distance-to-center 
            "King Klanadack" 
            "RedEyeCornerD:1" 
         )
         240 
      )
      ( = @RedEyeCorner[0] 3 ) 
   )
   ( clear-goals "King Klanadack" ) 
   ( add-goal 
      "King Klanadack" 
      ( ai-waypoints-once 
         "RedEyeCornerA" 
         89 
         ( true ) 
      )
   )
   ( modify-variable @RedEyeCorner[0] 4 ) 
)
+Name: CornerD
+Repeat Count: -1
+Interval: 0

$Formula: ( when 
   ( or 
      ( and 
         ( = @ElectroToggle[0] 0 ) 
         ( <= 
            ( distance-to-center 
               "Star Fox 1" 
               "ElectroSwitchA:1" 
            )
            25 
         )
         ( string-equals 
            "@MissionState[Intro]" 
            "BossPhaseA" 
         )
      )
      ( and 
         ( = @ElectroToggle[0] 0 ) 
         ( <= 
            ( distance-to-center 
               "Star Fox 1" 
               "ElectroSwitchB:1" 
            )
            25 
         )
         ( string-equals 
            "@MissionState[Intro]" 
            "BossPhaseA" 
         )
      )
      ( and 
         ( = @ElectroToggle[0] 0 ) 
         ( <= 
            ( distance-to-center 
               "Star Fox 1" 
               "ElectroSwitchC:1" 
            )
            25 
         )
         ( string-equals 
            "@MissionState[Intro]" 
            "BossPhaseA" 
         )
      )
      ( and 
         ( = @ElectroToggle[0] 0 ) 
         ( <= 
            ( distance-to-center 
               "Star Fox 1" 
               "ElectroSwitchD:1" 
            )
            25 
         )
         ( string-equals 
            "@MissionState[Intro]" 
            "BossPhaseA" 
         )
      )
   )
   ( send-message 
      "#Krystal" 
      "Normal" 
      "SparkstartA_Kry_01" 
   )
)
+Name: ElectroFirstA_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "Normal" 
      "SparkstartA_Fox_01" 
   )
)
+Name: ElectroFirstA_02
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( = @RedEyeFallenA[0] 1 ) 
   ( send-message 
      "#Tricky" 
      "Normal" 
      "RedEyeDownA_Tricky_01" 
   )
)
+Name: RedEyeDownFirstA_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "Normal" 
      "RedEyeDownA_Fox_01" 
   )
)
+Name: RedEyeDownFirstA_02
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Krystal" 
      "Normal" 
      "RedEyeDownA_Kry_01" 
   )
)
+Name: RedEyeDownFirstA_03
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( and 
      ( = 0 @RedEyeFallenA[0] ) 
      ( <= 
         ( hits-left "King Klanadack" ) 
         75 
      )
      ( string-equals 
         "@MissionState[Intro]" 
         "BossPhaseA" 
      )
   )
   ( send-message 
      "#Krystal" 
      "Normal" 
      "BreathA_Kry_01" 
   )
   ( turret-change-weapon 
      "King Klanadack" 
      "turret01-base" 
      "Redeye Flame Breath" 
      1 
      0 
   )
)
+Name: IntBreathA_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "Normal" 
      "BreathA_Fox_01" 
   )
)
+Name: IntBreathA_02
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( not 
      ( or 
         ( = @RedEyeFallenA[0] 1 ) 
         ( string-equals 
            "@MissionState[Intro]" 
            "BossPhaseC" 
         )
         ( string-equals 
            "@MissionState[Intro]" 
            "BossPhaseE" 
         )
         ( string-equals 
            "@MissionState[Intro]" 
            "BossPhaseF" 
         )
      )
   )
   ( script-eval-block 
      "Flashers['King Klanadack'] " 
      "= nil" 
   )
)
+Name: FlashRedEye
+Repeat Count: -1
+Interval: 0

$Formula: ( when 
   ( = @RedEyeFallenA[0] 1 ) 
   ( explosion-effect 
      ( get-object-x "King Klanadack" ) 
      ( get-object-y "King Klanadack" ) 
      ( get-object-z "King Klanadack" ) 
      0 
      0 
      200 
      10 
      100 
      0 
      "Asteroid Explosion" 
      "<none>" 
   )
)
+Name: RedeyeStruggleA
+Repeat Count: -1
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @ElectroToggle[0] 0 ) 
      ( <= 
         ( distance-to-center 
            "Star Fox 1" 
            "ElectroSwitchA:1" 
         )
         25 
      )
      ( string-equals 
         "@MissionState[Intro]" 
         "BossPhaseA" 
      )
   )
   ( fire-beam 
      "Redeye Boss Trap A 1" 
      "turret01" 
      "Redeye Boss Trap A 2" 
   )
   ( fire-beam 
      "Redeye Boss Trap A 2" 
      "turret01" 
      "Redeye Boss Trap A 1" 
   )
   ( modify-variable @ElectroToggle[0] 1 ) 
   ( modify-variable 
      @Delay[0] 
      ( + ( mission-time ) 10 ) 
   )
   ( trigger-ship-animation 
      "Holotest Land" 
      "scripted" 
      "redeyeswitcha_st" 
   )
   ( play-sound-from-table 
      ( get-object-x "Star Fox 1" ) 
      ( get-object-y "Star Fox 1" ) 
      ( get-object-z "Star Fox 1" ) 
      "StoneDoorClose" 
   )
)
+Name: ElectroToggleA
+Repeat Count: -1
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @ElectroToggle[0] 1 ) 
      ( <= 
         ( distance-to-center 
            "King Klanadack" 
            "Redeye Boss Trap A 1" 
         )
         130 
      )
      ( = @RedEyeFallenA[0] 0 ) 
      ( string-equals 
         "@MissionState[Intro]" 
         "BossPhaseA" 
      )
   )
   ( lua-set-shudder-everywhere ( true ) ) 
   ( lua-set-shudder-intensity 2000 ) 
   ( lua-set-shudder-time-left 10000 ) 
   ( lua-set-shudder-decay-time 10000 ) 
   ( clear-goals "King Klanadack" ) 
   ( add-goal 
      "King Klanadack" 
      ( ai-play-dead 89 ) 
   )
   ( fade-in 1000 1 ) 
   ( ship-maneuver 
      "King Klanadack" 
      9000 
      0 
      0 
      0 
      ( true ) 
      0 
      0 
      0 
      ( true ) 
      4 
   )
   ( trigger-ship-animation 
      "King Klanadack" 
      "scripted" 
      "redeyefalla_st" 
   )
   ( trigger-ship-animation 
      "King Klanadack" 
      "scripted" 
      "redeyeflaila_st" 
   )
   ( modify-variable @RedEyeFallenA[0] 1 ) 
   ( modify-variable 
      @Delay[0] 
      ( + ( mission-time ) 10 ) 
   )
   ( ship-vulnerable "King Klanadack" ) 
   ( play-sound-from-table 
      ( get-object-x "King Klanadack" ) 
      ( get-object-y "King Klanadack" ) 
      ( get-object-z "King Klanadack" ) 
      "RedeyeStruggleA" 
   )
   ( unprotect-ship "King Klanadack" ) 
   ( nebula-fade-poof 
      "DustFall01" 
      5000 
      ( true ) 
   )
)
+Name: ElectroHitA
+Repeat Count: -1
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @ElectroToggle[0] 1 ) 
      ( = @RedEyeFallenA[0] 1 ) 
      ( = ( mission-time ) @Delay[0] ) 
      ( string-equals 
         "@MissionState[Intro]" 
         "BossPhaseA" 
      )
   )
   ( clear-goals "King Klanadack" ) 
   ( add-goal 
      "King Klanadack" 
      ( ai-waypoints-once 
         "RedEyeCornerA" 
         89 
         ( true ) 
      )
   )
   ( trigger-ship-animation 
      "King Klanadack" 
      "scripted" 
      "redeyefalla_st" 
      ( false ) 
   )
   ( stop-looping-animation 
      "King Klanadack" 
      "scripted" 
      "redeyeflaila_st" 
   )
   ( ship-maneuver 
      "King Klanadack" 
      3000 
      0 
      0 
      0 
      ( true ) 
      0 
      0 
      1 
      ( true ) 
      4 
   )
   ( ship-invulnerable "King Klanadack" ) 
   ( trigger-ship-animation 
      "Holotest Land" 
      "scripted" 
      "redeyeswitcha_st" 
      ( false ) 
   )
   ( modify-variable 
      @Delay[0] 
      ( + ( mission-time ) 3 ) 
   )
   ( modify-variable @RedEyeFallenA[0] 0 ) 
   ( modify-variable @ElectroToggle[0] 5 ) 
   ( protect-ship "King Klanadack" ) 
   ( nebula-fade-poof 
      "DustFall01" 
      5000 
      ( false ) 
   )
)
+Name: ElectroRecoverA
+Repeat Count: -1
+Interval: 1

$Formula: ( when 
   ( and 
      ( = ( mission-time ) @Delay[0] ) 
      ( or 
         ( = @ElectroToggle[0] 1 ) 
         ( = @ElectroToggle[0] 5 ) 
      )
      ( string-equals 
         "@MissionState[Intro]" 
         "BossPhaseA" 
      )
   )
   ( trigger-ship-animation 
      "Holotest Land" 
      "scripted" 
      "redeyeswitcha_st" 
      ( false ) 
   )
   ( modify-variable @Delay[0] 0 ) 
   ( modify-variable @ElectroToggle[0] 0 ) 
)
+Name: ElectroResetA
+Repeat Count: -1
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @ElectroToggle[0] 0 ) 
      ( <= 
         ( distance-to-center 
            "Star Fox 1" 
            "ElectroSwitchB:1" 
         )
         25 
      )
      ( string-equals 
         "@MissionState[Intro]" 
         "BossPhaseA" 
      )
   )
   ( fire-beam 
      "Redeye Boss Trap B 1" 
      "turret01" 
      "Redeye Boss Trap B 2" 
   )
   ( fire-beam 
      "Redeye Boss Trap B 2" 
      "turret01" 
      "Redeye Boss Trap B 1" 
   )
   ( modify-variable @ElectroToggle[0] 2 ) 
   ( modify-variable 
      @Delay[0] 
      ( + ( mission-time ) 10 ) 
   )
   ( trigger-ship-animation 
      "Holotest Land" 
      "scripted" 
      "redeyeswitchb_st" 
   )
   ( play-sound-from-table 
      ( get-object-x "Star Fox 1" ) 
      ( get-object-y "Star Fox 1" ) 
      ( get-object-z "Star Fox 1" ) 
      "StoneDoorClose" 
   )
)
+Name: ElectroToggleB
+Repeat Count: -1
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @ElectroToggle[0] 2 ) 
      ( <= 
         ( distance-to-center 
            "King Klanadack" 
            "Redeye Boss Trap B 1" 
         )
         130 
      )
      ( = @RedEyeFallenA[0] 0 ) 
      ( string-equals 
         "@MissionState[Intro]" 
         "BossPhaseA" 
      )
   )
   ( lua-set-shudder-everywhere ( true ) ) 
   ( lua-set-shudder-intensity 2000 ) 
   ( lua-set-shudder-time-left 10000 ) 
   ( lua-set-shudder-decay-time 10000 ) 
   ( clear-goals "King Klanadack" ) 
   ( add-goal 
      "King Klanadack" 
      ( ai-play-dead 89 ) 
   )
   ( fade-in 1000 1 ) 
   ( ship-maneuver 
      "King Klanadack" 
      9000 
      0 
      0 
      0 
      ( true ) 
      0 
      0 
      0 
      ( true ) 
      4 
   )
   ( trigger-ship-animation 
      "King Klanadack" 
      "scripted" 
      "redeyefalla_st" 
   )
   ( trigger-ship-animation 
      "King Klanadack" 
      "scripted" 
      "redeyeflaila_st" 
   )
   ( modify-variable @RedEyeFallenA[0] 1 ) 
   ( modify-variable 
      @Delay[0] 
      ( + ( mission-time ) 10 ) 
   )
   ( ship-vulnerable "King Klanadack" ) 
   ( play-sound-from-table 
      ( get-object-x "King Klanadack" ) 
      ( get-object-y "King Klanadack" ) 
      ( get-object-z "King Klanadack" ) 
      "RedeyeStruggleA" 
   )
   ( unprotect-ship "King Klanadack" ) 
   ( nebula-fade-poof 
      "DustFall01" 
      5000 
      ( true ) 
   )
)
+Name: ElectroHitB
+Repeat Count: -1
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @ElectroToggle[0] 2 ) 
      ( = @RedEyeFallenA[0] 1 ) 
      ( = ( mission-time ) @Delay[0] ) 
      ( string-equals 
         "@MissionState[Intro]" 
         "BossPhaseA" 
      )
   )
   ( clear-goals "King Klanadack" ) 
   ( add-goal 
      "King Klanadack" 
      ( ai-waypoints-once 
         "RedEyeCornerB" 
         89 
         ( true ) 
      )
   )
   ( trigger-ship-animation 
      "King Klanadack" 
      "scripted" 
      "redeyefalla_st" 
      ( false ) 
   )
   ( stop-looping-animation 
      "King Klanadack" 
      "scripted" 
      "redeyeflaila_st" 
   )
   ( ship-maneuver 
      "King Klanadack" 
      3000 
      0 
      0 
      0 
      ( true ) 
      0 
      0 
      1 
      ( true ) 
      4 
   )
   ( ship-invulnerable "King Klanadack" ) 
   ( trigger-ship-animation 
      "Holotest Land" 
      "scripted" 
      "redeyeswitchb_st" 
      ( false ) 
   )
   ( modify-variable 
      @Delay[0] 
      ( + ( mission-time ) 3 ) 
   )
   ( modify-variable @RedEyeFallenA[0] 0 ) 
   ( modify-variable @ElectroToggle[0] 5 ) 
   ( protect-ship "King Klanadack" ) 
   ( nebula-fade-poof 
      "DustFall01" 
      5000 
      ( false ) 
   )
)
+Name: ElectroRecoverB
+Repeat Count: -1
+Interval: 1

$Formula: ( when 
   ( and 
      ( = ( mission-time ) @Delay[0] ) 
      ( or 
         ( = @ElectroToggle[0] 2 ) 
         ( = @ElectroToggle[0] 5 ) 
      )
      ( string-equals 
         "@MissionState[Intro]" 
         "BossPhaseA" 
      )
   )
   ( trigger-ship-animation 
      "Holotest Land" 
      "scripted" 
      "redeyeswitchb_st" 
      ( false ) 
   )
   ( modify-variable @Delay[0] 0 ) 
   ( modify-variable @ElectroToggle[0] 0 ) 
)
+Name: ElectroResetB
+Repeat Count: -1
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @ElectroToggle[0] 0 ) 
      ( <= 
         ( distance-to-center 
            "Star Fox 1" 
            "ElectroSwitchC:1" 
         )
         25 
      )
      ( string-equals 
         "@MissionState[Intro]" 
         "BossPhaseA" 
      )
   )
   ( fire-beam 
      "Redeye Boss Trap C 1" 
      "turret01" 
      "Redeye Boss Trap C 2" 
   )
   ( fire-beam 
      "Redeye Boss Trap C 2" 
      "turret01" 
      "Redeye Boss Trap C 1" 
   )
   ( modify-variable @ElectroToggle[0] 3 ) 
   ( modify-variable 
      @Delay[0] 
      ( + ( mission-time ) 10 ) 
   )
   ( trigger-ship-animation 
      "Holotest Land" 
      "scripted" 
      "redeyeswitchc_st" 
   )
   ( play-sound-from-table 
      ( get-object-x "Star Fox 1" ) 
      ( get-object-y "Star Fox 1" ) 
      ( get-object-z "Star Fox 1" ) 
      "StoneDoorClose" 
   )
)
+Name: ElectroToggleC
+Repeat Count: -1
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @ElectroToggle[0] 3 ) 
      ( <= 
         ( distance-to-center 
            "King Klanadack" 
            "Redeye Boss Trap C 1" 
         )
         130 
      )
      ( = @RedEyeFallenA[0] 0 ) 
      ( string-equals 
         "@MissionState[Intro]" 
         "BossPhaseA" 
      )
   )
   ( lua-set-shudder-everywhere ( true ) ) 
   ( lua-set-shudder-intensity 2000 ) 
   ( lua-set-shudder-time-left 10000 ) 
   ( lua-set-shudder-decay-time 10000 ) 
   ( clear-goals "King Klanadack" ) 
   ( add-goal 
      "King Klanadack" 
      ( ai-play-dead 89 ) 
   )
   ( fade-in 1000 1 ) 
   ( ship-maneuver 
      "King Klanadack" 
      9000 
      0 
      0 
      0 
      ( true ) 
      0 
      0 
      0 
      ( true ) 
      4 
   )
   ( trigger-ship-animation 
      "King Klanadack" 
      "scripted" 
      "redeyefalla_st" 
   )
   ( trigger-ship-animation 
      "King Klanadack" 
      "scripted" 
      "redeyeflaila_st" 
   )
   ( modify-variable @RedEyeFallenA[0] 1 ) 
   ( modify-variable 
      @Delay[0] 
      ( + ( mission-time ) 10 ) 
   )
   ( ship-vulnerable "King Klanadack" ) 
   ( play-sound-from-table 
      ( get-object-x "King Klanadack" ) 
      ( get-object-y "King Klanadack" ) 
      ( get-object-z "King Klanadack" ) 
      "RedeyeStruggleA" 
   )
   ( unprotect-ship "King Klanadack" ) 
   ( nebula-fade-poof 
      "DustFall01" 
      5000 
      ( true ) 
   )
)
+Name: ElectroHitC
+Repeat Count: -1
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @ElectroToggle[0] 3 ) 
      ( = @RedEyeFallenA[0] 1 ) 
      ( = ( mission-time ) @Delay[0] ) 
      ( string-equals 
         "@MissionState[Intro]" 
         "BossPhaseA" 
      )
   )
   ( clear-goals "King Klanadack" ) 
   ( add-goal 
      "King Klanadack" 
      ( ai-waypoints-once 
         "RedEyeCornerC" 
         89 
         ( true ) 
      )
   )
   ( trigger-ship-animation 
      "King Klanadack" 
      "scripted" 
      "redeyefalla_st" 
      ( false ) 
   )
   ( stop-looping-animation 
      "King Klanadack" 
      "scripted" 
      "redeyeflaila_st" 
   )
   ( ship-maneuver 
      "King Klanadack" 
      3000 
      0 
      0 
      0 
      ( true ) 
      0 
      0 
      1 
      ( true ) 
      4 
   )
   ( ship-invulnerable "King Klanadack" ) 
   ( trigger-ship-animation 
      "Holotest Land" 
      "scripted" 
      "redeyeswitchc_st" 
      ( false ) 
   )
   ( modify-variable 
      @Delay[0] 
      ( + ( mission-time ) 3 ) 
   )
   ( modify-variable @RedEyeFallenA[0] 0 ) 
   ( modify-variable @ElectroToggle[0] 5 ) 
   ( protect-ship "King Klanadack" ) 
   ( nebula-fade-poof 
      "DustFall01" 
      5000 
      ( false ) 
   )
)
+Name: ElectroRecoverC
+Repeat Count: -1
+Interval: 1

$Formula: ( when 
   ( and 
      ( = ( mission-time ) @Delay[0] ) 
      ( or 
         ( = @ElectroToggle[0] 3 ) 
         ( = @ElectroToggle[0] 5 ) 
      )
      ( string-equals 
         "@MissionState[Intro]" 
         "BossPhaseA" 
      )
   )
   ( trigger-ship-animation 
      "Holotest Land" 
      "scripted" 
      "redeyeswitchc_st" 
      ( false ) 
   )
   ( modify-variable @Delay[0] 0 ) 
   ( modify-variable @ElectroToggle[0] 0 ) 
)
+Name: ElectroResetC
+Repeat Count: -1
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @ElectroToggle[0] 0 ) 
      ( <= 
         ( distance-to-center 
            "Star Fox 1" 
            "ElectroSwitchD:1" 
         )
         25 
      )
      ( string-equals 
         "@MissionState[Intro]" 
         "BossPhaseA" 
      )
   )
   ( fire-beam 
      "Redeye Boss Trap D 1" 
      "turret01" 
      "Redeye Boss Trap D 2" 
   )
   ( fire-beam 
      "Redeye Boss Trap D 2" 
      "turret01" 
      "Redeye Boss Trap D 1" 
   )
   ( modify-variable @ElectroToggle[0] 4 ) 
   ( modify-variable 
      @Delay[0] 
      ( + ( mission-time ) 10 ) 
   )
   ( trigger-ship-animation 
      "Holotest Land" 
      "scripted" 
      "redeyeswitchd_st" 
   )
   ( play-sound-from-table 
      ( get-object-x "Star Fox 1" ) 
      ( get-object-y "Star Fox 1" ) 
      ( get-object-z "Star Fox 1" ) 
      "StoneDoorClose" 
   )
)
+Name: ElectroToggleD
+Repeat Count: -1
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @ElectroToggle[0] 4 ) 
      ( <= 
         ( distance-to-center 
            "King Klanadack" 
            "Redeye Boss Trap D 1" 
         )
         130 
      )
      ( = @RedEyeFallenA[0] 0 ) 
      ( string-equals 
         "@MissionState[Intro]" 
         "BossPhaseA" 
      )
   )
   ( lua-set-shudder-everywhere ( true ) ) 
   ( lua-set-shudder-intensity 2000 ) 
   ( lua-set-shudder-time-left 10000 ) 
   ( lua-set-shudder-decay-time 10000 ) 
   ( clear-goals "King Klanadack" ) 
   ( add-goal 
      "King Klanadack" 
      ( ai-play-dead 89 ) 
   )
   ( fade-in 1000 1 ) 
   ( ship-maneuver 
      "King Klanadack" 
      9000 
      0 
      0 
      0 
      ( true ) 
      0 
      0 
      0 
      ( true ) 
      4 
   )
   ( trigger-ship-animation 
      "King Klanadack" 
      "scripted" 
      "redeyefalla_st" 
   )
   ( trigger-ship-animation 
      "King Klanadack" 
      "scripted" 
      "redeyeflaila_st" 
   )
   ( modify-variable @RedEyeFallenA[0] 1 ) 
   ( modify-variable 
      @Delay[0] 
      ( + ( mission-time ) 10 ) 
   )
   ( ship-vulnerable "King Klanadack" ) 
   ( play-sound-from-table 
      ( get-object-x "King Klanadack" ) 
      ( get-object-y "King Klanadack" ) 
      ( get-object-z "King Klanadack" ) 
      "RedeyeStruggleA" 
   )
   ( unprotect-ship "King Klanadack" ) 
   ( nebula-fade-poof 
      "DustFall01" 
      5000 
      ( true ) 
   )
)
+Name: ElectroHitD
+Repeat Count: -1
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @ElectroToggle[0] 4 ) 
      ( = @RedEyeFallenA[0] 1 ) 
      ( = ( mission-time ) @Delay[0] ) 
      ( string-equals 
         "@MissionState[Intro]" 
         "BossPhaseA" 
      )
   )
   ( clear-goals "King Klanadack" ) 
   ( add-goal 
      "King Klanadack" 
      ( ai-waypoints-once 
         "RedEyeCornerD" 
         89 
         ( true ) 
      )
   )
   ( trigger-ship-animation 
      "King Klanadack" 
      "scripted" 
      "redeyefalla_st" 
      ( false ) 
   )
   ( stop-looping-animation 
      "King Klanadack" 
      "scripted" 
      "redeyeflaila_st" 
   )
   ( ship-maneuver 
      "King Klanadack" 
      3000 
      0 
      0 
      0 
      ( true ) 
      0 
      0 
      1 
      ( true ) 
      4 
   )
   ( ship-invulnerable "King Klanadack" ) 
   ( trigger-ship-animation 
      "Holotest Land" 
      "scripted" 
      "redeyeswitchd_st" 
      ( false ) 
   )
   ( modify-variable 
      @Delay[0] 
      ( + ( mission-time ) 3 ) 
   )
   ( modify-variable @RedEyeFallenA[0] 0 ) 
   ( modify-variable @ElectroToggle[0] 5 ) 
   ( protect-ship "King Klanadack" ) 
   ( nebula-fade-poof 
      "DustFall01" 
      5000 
      ( false ) 
   )
)
+Name: ElectroRecoverD
+Repeat Count: -1
+Interval: 1

$Formula: ( when 
   ( and 
      ( = ( mission-time ) @Delay[0] ) 
      ( or 
         ( = @ElectroToggle[0] 4 ) 
         ( = @ElectroToggle[0] 5 ) 
      )
      ( string-equals 
         "@MissionState[Intro]" 
         "BossPhaseA" 
      )
   )
   ( trigger-ship-animation 
      "Holotest Land" 
      "scripted" 
      "redeyeswitchd_st" 
      ( false ) 
   )
   ( modify-variable @Delay[0] 0 ) 
   ( modify-variable @ElectroToggle[0] 0 ) 
)
+Name: ElectroResetD
+Repeat Count: -1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "RedeyeFallDownA" 
         0 
      )
      ( is-event-true-delay 
         "RedeyeFallDownB" 
         0 
      )
      ( is-event-true-delay 
         "RedeyeFallDownC" 
         0 
      )
      ( is-event-true-delay 
         "RedeyeFallDownD" 
         0 
      )
   )
   ( send-message 
      "#Tricky" 
      "Normal" 
      "FloorBoomA_Tricky_01" 
   )
   ( add-sun-bitmap-new 
      "solar_s" 
      340 
      0 
      138 
      100 
   )
   ( ship-invulnerable "King Klanadack" ) 
   ( nebula-fade-poof 
      "DustFall01" 
      5000 
      ( false ) 
   )
)
+Name: BossFallFloorA_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "Normal" 
      "FloorBoomA_Fox_01" 
   )
)
+Name: BossFallFloorA_02
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( and 
      ( string-equals 
         "@MissionState[Intro]" 
         "BossPhaseA" 
      )
      ( <= 
         ( hits-left "King Klanadack" ) 
         51 
      )
      ( <= 
         ( distance-to-center 
            "King Klanadack" 
            "Redeye Boss Trap A 1" 
         )
         175 
      )
   )
   ( lua-set-shudder-everywhere ( true ) ) 
   ( lua-set-shudder-intensity 2000 ) 
   ( lua-set-shudder-time-left 10000 ) 
   ( lua-set-shudder-decay-time 10000 ) 
   ( clear-goals "King Klanadack" ) 
   ( add-goal 
      "King Klanadack" 
      ( ai-play-dead 89 ) 
   )
   ( modify-variable 
      @Delay[0] 
      ( + ( mission-time ) 7 ) 
   )
   ( play-sound-from-table 
      ( get-object-x "King Klanadack" ) 
      ( get-object-y "King Klanadack" ) 
      ( get-object-z "King Klanadack" ) 
      "RedeyeStruggleA" 
   )
   ( sabotage-subsystem 
      "Holotest Land" 
      "dropfloor1" 
      1000 
   )
   ( modify-variable 
      "@MissionState[Intro]" 
      "BossPhaseB" 
   )
   ( fade-in 1000 1 ) 
   ( play-sound-from-table 
      ( get-object-x "King Klanadack" ) 
      ( get-object-y "King Klanadack" ) 
      ( get-object-z "King Klanadack" ) 
      "Explosion_PunchyA" 
   )
   ( destroy-subsys-instantly 
      "Holotest Land" 
      "ramp3" 
      "ramp4" 
      "ramp5" 
      "ramp6" 
      "ramp7" 
      "ramp8" 
   )
)
+Name: RedeyeFallDownA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( string-equals 
         "@MissionState[Intro]" 
         "BossPhaseA" 
      )
      ( <= 
         ( hits-left "King Klanadack" ) 
         51 
      )
      ( <= 
         ( distance-to-center 
            "King Klanadack" 
            "Redeye Boss Trap B 1" 
         )
         175 
      )
   )
   ( lua-set-shudder-everywhere ( true ) ) 
   ( lua-set-shudder-intensity 2000 ) 
   ( lua-set-shudder-time-left 10000 ) 
   ( lua-set-shudder-decay-time 10000 ) 
   ( clear-goals "King Klanadack" ) 
   ( add-goal 
      "King Klanadack" 
      ( ai-play-dead 89 ) 
   )
   ( modify-variable 
      @Delay[0] 
      ( + ( mission-time ) 7 ) 
   )
   ( play-sound-from-table 
      ( get-object-x "King Klanadack" ) 
      ( get-object-y "King Klanadack" ) 
      ( get-object-z "King Klanadack" ) 
      "RedeyeStruggleA" 
   )
   ( sabotage-subsystem 
      "Holotest Land" 
      "dropfloor2" 
      1000 
   )
   ( modify-variable 
      "@MissionState[Intro]" 
      "BossPhaseB" 
   )
   ( fade-in 1000 1 ) 
   ( play-sound-from-table 
      ( get-object-x "King Klanadack" ) 
      ( get-object-y "King Klanadack" ) 
      ( get-object-z "King Klanadack" ) 
      "Explosion_PunchyA" 
   )
   ( destroy-subsys-instantly 
      "Holotest Land" 
      "ramp1" 
      "ramp2" 
      "ramp5" 
      "ramp6" 
      "ramp7" 
      "ramp8" 
   )
)
+Name: RedeyeFallDownB
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( string-equals 
         "@MissionState[Intro]" 
         "BossPhaseA" 
      )
      ( <= 
         ( hits-left "King Klanadack" ) 
         51 
      )
      ( <= 
         ( distance-to-center 
            "King Klanadack" 
            "Redeye Boss Trap C 1" 
         )
         175 
      )
   )
   ( lua-set-shudder-everywhere ( true ) ) 
   ( lua-set-shudder-intensity 2000 ) 
   ( lua-set-shudder-time-left 10000 ) 
   ( lua-set-shudder-decay-time 10000 ) 
   ( clear-goals "King Klanadack" ) 
   ( add-goal 
      "King Klanadack" 
      ( ai-play-dead 89 ) 
   )
   ( modify-variable 
      @Delay[0] 
      ( + ( mission-time ) 7 ) 
   )
   ( play-sound-from-table 
      ( get-object-x "King Klanadack" ) 
      ( get-object-y "King Klanadack" ) 
      ( get-object-z "King Klanadack" ) 
      "RedeyeStruggleA" 
   )
   ( sabotage-subsystem 
      "Holotest Land" 
      "dropfloor3" 
      1000 
   )
   ( modify-variable 
      "@MissionState[Intro]" 
      "BossPhaseB" 
   )
   ( fade-in 1000 1 ) 
   ( play-sound-from-table 
      ( get-object-x "King Klanadack" ) 
      ( get-object-y "King Klanadack" ) 
      ( get-object-z "King Klanadack" ) 
      "Explosion_PunchyA" 
   )
   ( destroy-subsys-instantly 
      "Holotest Land" 
      "ramp1" 
      "ramp2" 
      "ramp3" 
      "ramp4" 
      "ramp7" 
      "ramp8" 
   )
)
+Name: RedeyeFallDownC
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( string-equals 
         "@MissionState[Intro]" 
         "BossPhaseA" 
      )
      ( <= 
         ( hits-left "King Klanadack" ) 
         51 
      )
      ( <= 
         ( distance-to-center 
            "King Klanadack" 
            "Redeye Boss Trap D 1" 
         )
         175 
      )
   )
   ( lua-set-shudder-everywhere ( true ) ) 
   ( lua-set-shudder-intensity 2000 ) 
   ( lua-set-shudder-time-left 10000 ) 
   ( lua-set-shudder-decay-time 10000 ) 
   ( clear-goals "King Klanadack" ) 
   ( add-goal 
      "King Klanadack" 
      ( ai-play-dead 89 ) 
   )
   ( modify-variable 
      @Delay[0] 
      ( + ( mission-time ) 7 ) 
   )
   ( play-sound-from-table 
      ( get-object-x "King Klanadack" ) 
      ( get-object-y "King Klanadack" ) 
      ( get-object-z "King Klanadack" ) 
      "RedeyeStruggleA" 
   )
   ( sabotage-subsystem 
      "Holotest Land" 
      "dropfloor4" 
      1000 
   )
   ( modify-variable 
      "@MissionState[Intro]" 
      "BossPhaseB" 
   )
   ( fade-in 1000 1 ) 
   ( play-sound-from-table 
      ( get-object-x "King Klanadack" ) 
      ( get-object-y "King Klanadack" ) 
      ( get-object-z "King Klanadack" ) 
      "Explosion_PunchyA" 
   )
   ( destroy-subsys-instantly 
      "Holotest Land" 
      "ramp1" 
      "ramp2" 
      "ramp3" 
      "ramp4" 
      "ramp5" 
      "ramp6" 
   )
)
+Name: RedeyeFallDownD
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( <= ( get-object-y "Star Fox 1" ) 0 ) 
      ( is-event-true-delay 
         "BossFallFloorA_02" 
         2 
      )
   )
   ( clear-goals "King Klanadack" ) 
   ( add-goal 
      "King Klanadack" 
      ( ai-waypoints 
         "RedKingArenaA" 
         89 
         ( true ) 
      )
   )
   ( trigger-ship-animation 
      "King Klanadack" 
      "scripted" 
      "redeyefalla_st" 
      ( false ) 
   )
   ( stop-looping-animation 
      "King Klanadack" 
      "scripted" 
      "redeyeflaila_st" 
   )
   ( modify-variable @RedEyeFallenA[0] 0 ) 
)
+Name: RedEyeBotStartA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( string-equals 
         "@MissionState[Intro]" 
         "BossPhaseD" 
      )
      ( <= 
         ( distance-to-center 
            "Star Fox 1" 
            "ArenaCenterA:1" 
         )
         300 
      )
   )
   ( clear-goals "King Klanadack" ) 
   ( add-goal 
      "King Klanadack" 
      ( ai-waypoints 
         "ArenaCenterA" 
         89 
         ( true ) 
      )
   )
   ( modify-variable @RedEyeFallenA[0] 0 ) 
)
+Name: RedEyeStartWanderA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( string-equals 
         "@MissionState[Intro]" 
         "BossPhaseB" 
      )
      ( <= 
         ( distance-to-center 
            "Star Fox 1" 
            "ArenaCenterA:1" 
         )
         450 
      )
   )
   ( sabotage-subsystem 
      "Holotest Land" 
      "ramp1" 
      100 
   )
   ( sabotage-subsystem 
      "Holotest Land" 
      "ramp2" 
      100 
   )
   ( sabotage-subsystem 
      "Holotest Land" 
      "ramp3" 
      100 
   )
   ( sabotage-subsystem 
      "Holotest Land" 
      "ramp4" 
      100 
   )
   ( sabotage-subsystem 
      "Holotest Land" 
      "ramp5" 
      100 
   )
   ( sabotage-subsystem 
      "Holotest Land" 
      "ramp6" 
      100 
   )
   ( sabotage-subsystem 
      "Holotest Land" 
      "ramp7" 
      100 
   )
   ( sabotage-subsystem 
      "Holotest Land" 
      "ramp8" 
      100 
   )
   ( sabotage-subsystem 
      "Holotest Land" 
      "rampruins" 
      100 
   )
   ( clear-goals 
      "Hookclaw Riders A" 
      "Hookclaw Riders B" 
      "Star Fox 2" 
   )
   ( add-goal 
      "Hookclaw Riders A" 
      ( ai-guard "King Klanadack" 89 ) 
   )
   ( add-goal 
      "Hookclaw Riders B" 
      ( ai-guard "King Klanadack" 89 ) 
   )
   ( add-goal 
      "Star Fox 2" 
      ( ai-waypoints 
         "KyteArenaA" 
         89 
         ( true ) 
      )
   )
   ( turret-change-weapon 
      "King Klanadack" 
      "turret01-base" 
      "Redeye Flame Burst" 
      1 
      0 
   )
)
+Name: RampsExplode
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( <= ( get-object-y "Star Fox 1" ) 0 ) 
      ( facing "King Albada 1" 15 ) 
      ( is-event-true-delay 
         "BossFallFloorA_02" 
         2 
      )
   )
   ( send-message 
      "#Krystal" 
      "Normal" 
      "FloorBoomA_Kry_01" 
   )
   ( modify-variable 
      "@MissionState[Intro]" 
      "BossPhaseB" 
   )
   ( set-object-position 
      "Star Fox 2" 
      700 
      500 
      -700 
   )
)
+Name: SeeAlbadaA_01
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Tricky" 
      "Normal" 
      "SeeAlbadaA_Tricky_01" 
   )
)
+Name: SeeAlbadaA_02
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#King Albada" 
      "Normal" 
      "SeeAlbadaA_EarthKing_01" 
   )
)
+Name: SeeAlbadaA_03
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Tricky" 
      "Normal" 
      "SeeAlbadaA_Tricky_02" 
   )
   ( clear-goals "Star Fox 2" ) 
   ( add-goal 
      "Star Fox 2" 
      ( ai-form-on-wing "Star Fox 1" ) 
   )
)
+Name: SeeAlbadaA_04
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Kyte" 
      "Normal" 
      "SeeAlbadaA_Kyte_01" 
   )
   ( change-iff "Hostile" "King Albada" ) 
   ( script-eval-block 
      "hv.Player.Target = mn.Ships" 
      "['King Albada 1']" 
   )
   ( ship-change-callsign 
      "Kyte" 
      "Star Fox 2" 
   )
)
+Name: SeeAlbadaA_05
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "Normal" 
      "SeeAlbadaA_Fox_01" 
   )
   ( ship-change-callsign 
      "Priority" 
      "King Albada 1" 
   )
)
+Name: SeeAlbadaA_06
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( <= ( hits-left "King Albada 1" ) 50 ) 
   ( change-iff "Friendly" "King Albada" ) 
   ( ship-change-callsign 
      "King Earthwalker" 
      "King Albada 1" 
   )
   ( script-eval-block 
      "hv.Player.Target = mn.Ships" 
      "['King Klanadack']" 
   )
   ( sabotage-subsystem 
      "Holotest Land" 
      "chains1" 
      100 
   )
   ( sfeh-set-soft-align 
      "King Albada 1" 
      5 
      10 
   )
   ( sfeh-set-hover "King Albada" 10 2 ) 
   ( clear-goals "King Albada" ) 
   ( add-goal 
      "King Albada" 
      ( ai-waypoints "AlbadaLoopA" 89 ) 
   )
   ( alter-ship-flag 
      "don't-change-position" 
      ( false ) 
      ( true ) 
      "King Albada" 
   )
   ( alter-ship-flag 
      "don't-change-orientation" 
      ( false ) 
      ( true ) 
      "King Albada" 
   )
   ( send-message 
      "#Tricky" 
      "Normal" 
      "FreeAlbadaA_Tricky_01" 
   )
   ( ship-change-callsign 
      "Boss" 
      "King Klanadack" 
   )
)
+Name: FreeAlbadaA_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#King Albada" 
      "Normal" 
      "FreeAlbadaA_EarthKing_01" 
   )
   ( sfeh-set-hard-align "King Albada" ) 
   ( ship-guardian-threshold 
      25 
      "King Klanadack" 
   )
   ( remove-from-collision-group 
      "King Albada 1" 
      2 
   )
)
+Name: FreeAlbadaA_02
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( and 
      ( string-equals 
         "@MissionState[Intro]" 
         "BossPhaseB" 
      )
      ( is-event-true-delay 
         "FreeAlbadaA_02" 
         7 
      )
   )
   ( modify-variable 
      "@MissionState[Intro]" 
      "BossPhaseC" 
   )
   ( clear-goals "King Klanadack" ) 
   ( add-goal 
      "King Klanadack" 
      ( ai-waypoints-once "FireBreathA" 89 ) 
   )
   ( lock-afterburner "King Klanadack" ) 
   ( send-message 
      "#Kyte" 
      "Normal" 
      "ScaryA_Kyte_01" 
   )
)
+Name: CornerFireA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Tricky" 
      "Normal" 
      "ScaryA_Tricky_01" 
   )
)
+Name: ScaryA_01
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#King Albada" 
      "Normal" 
      "ScaryA_EarthKing_01" 
   )
)
+Name: ScaryA_02
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( and 
      ( string-equals 
         "@MissionState[Intro]" 
         "BossPhaseC" 
      )
      ( <= 
         ( distance-to-center 
            "King Klanadack" 
            "FireBreathA:1" 
         )
         75 
      )
   )
   ( clear-goals "King Klanadack" ) 
   ( add-goal 
      "King Klanadack" 
      ( ai-stay-still "Star Fox 1" 89 ) 
   )
   ( set-object-facing 
      "King Klanadack" 
      ( get-object-x "Star Fox 1" ) 
      ( get-object-y "Star Fox 1" ) 
      ( get-object-z "Star Fox 1" ) 
      5000 
   )
   ( turret-change-weapon 
      "King Klanadack" 
      "turret01-base" 
      "Redeye Flame Breath" 
      1 
      0 
   )
   ( ship-vulnerable "King Klanadack" ) 
   ( alter-ship-flag 
      "don't-change-position" 
      ( true ) 
      ( true ) 
      "King Klanadack" 
   )
)
+Name: FireBreathA_01
+Repeat Count: -1
+Interval: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Krystal" 
      "Normal" 
      "FirestreamA_Kry_01" 
   )
   ( unprotect-ship "King Klanadack" ) 
)
+Name: FireBreathA_02
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( <= 
      ( hits-left "King Klanadack" ) 
      40 
   )
   ( turret-change-weapon 
      "King Klanadack" 
      "turret01-base" 
      "Redeye Flame Burst" 
      1 
      0 
   )
   ( ship-invulnerable "King Klanadack" ) 
   ( modify-variable 
      "@MissionState[Intro]" 
      "BossPhaseD" 
   )
   ( lua-set-shudder-everywhere ( true ) ) 
   ( lua-set-shudder-intensity 2000 ) 
   ( lua-set-shudder-time-left 4000 ) 
   ( lua-set-shudder-decay-time 4000 ) 
   ( play-sound-from-table 
      ( get-object-x "King Klanadack" ) 
      ( get-object-y "King Klanadack" ) 
      ( get-object-z "King Klanadack" ) 
      "RedeyeStruggleA" 
   )
   ( unlock-afterburner "King Klanadack" ) 
   ( send-message 
      "#Tricky" 
      "Normal" 
      "HookA_Tricky_01" 
   )
   ( alter-ship-flag 
      "don't-change-position" 
      ( false ) 
      ( true ) 
      "King Klanadack" 
   )
   ( clear-goals "King Klanadack" ) 
   ( add-goal 
      "King Klanadack" 
      ( ai-waypoints "RedKingArenaA" 89 ) 
   )
)
+Name: FireHurtA_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Krystal" 
      "Normal" 
      "HookA_Kry_01" 
   )
   ( protect-ship "King Klanadack" ) 
)
+Name: FireHurtA_02
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( and 
      ( string-equals 
         "@MissionState[Intro]" 
         "BossPhaseD" 
      )
      ( is-event-true-delay 
         "FireHurtA_02" 
         10 
      )
   )
   ( modify-variable 
      "@MissionState[Intro]" 
      "BossPhaseE" 
   )
   ( clear-goals "King Klanadack" ) 
   ( add-goal 
      "King Klanadack" 
      ( ai-waypoints-once "FireBreathB" 89 ) 
   )
   ( lock-afterburner "King Klanadack" ) 
   ( send-message 
      "#Kyte" 
      "Normal" 
      "GoFireB_Kyte_01" 
   )
)
+Name: CornerFireB
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( string-equals 
         "@MissionState[Intro]" 
         "BossPhaseE" 
      )
      ( <= 
         ( distance-to-center 
            "King Klanadack" 
            "FireBreathB:1" 
         )
         300 
      )
   )
   ( send-message 
      "#King Albada" 
      "Normal" 
      "GoFireB_EarthKing_01" 
   )
)
+Name: AlmostFireBreathB
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( string-equals 
         "@MissionState[Intro]" 
         "BossPhaseE" 
      )
      ( <= 
         ( distance-to-center 
            "King Klanadack" 
            "FireBreathB:1" 
         )
         75 
      )
   )
   ( clear-goals "King Klanadack" ) 
   ( add-goal 
      "King Klanadack" 
      ( ai-stay-still "Star Fox 1" 89 ) 
   )
   ( set-object-facing 
      "King Klanadack" 
      ( get-object-x "Star Fox 1" ) 
      ( get-object-y "Star Fox 1" ) 
      ( get-object-z "Star Fox 1" ) 
      5000 
   )
   ( turret-change-weapon 
      "King Klanadack" 
      "turret01-base" 
      "Redeye Blood Glob" 
      0 
      1 
   )
   ( ship-vulnerable "King Klanadack" ) 
   ( alter-ship-flag 
      "don't-change-position" 
      ( true ) 
      ( true ) 
      "King Klanadack" 
   )
)
+Name: FireBreathB
+Repeat Count: -1
+Interval: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Krystal" 
      "Normal" 
      "BloodA_Kry_01" 
   )
   ( unprotect-ship "King Klanadack" ) 
)
+Name: BloodBreathA_01
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Fox" 
      "Normal" 
      "BloodA_Fox_01" 
   )
)
+Name: BloodBreathA_02
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Tricky" 
      "Normal" 
      "BloodA_Tricky_01" 
   )
)
+Name: BloodBreathA_03
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "BloodBreathA_03" 
         5 
      )
      ( <= 
         ( hits-left "King Klanadack" ) 
         25 
      )
   )
   ( modify-variable 
      "@MissionState[Intro]" 
      "BossPhaseF" 
   )
   ( lua-set-shudder-everywhere ( true ) ) 
   ( lua-set-shudder-intensity 2000 ) 
   ( lua-set-shudder-time-left 4000 ) 
   ( lua-set-shudder-decay-time 4000 ) 
   ( play-sound-from-table 
      ( get-object-x "King Klanadack" ) 
      ( get-object-y "King Klanadack" ) 
      ( get-object-z "King Klanadack" ) 
      "RedeyeStruggleA" 
   )
   ( unlock-afterburner "King Klanadack" ) 
   ( send-message 
      "#King Albada" 
      "Normal" 
      "RedRecB_EarthKing_01" 
   )
   ( alter-ship-flag 
      "don't-change-position" 
      ( false ) 
      ( true ) 
      "King Klanadack" 
   )
   ( ship-guardian-threshold 
      0 
      "King Klanadack" 
   )
)
+Name: FireHurtB_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( <= 
         ( distance-to-center 
            "King Albada" 
            "ArenaCenterA:1" 
         )
         150 
      )
      ( is-event-true-delay 
         "FreeAlbadaA_02" 
         3 
      )
   )
   ( clear-goals "King Albada" ) 
   ( add-goal 
      "King Albada" 
      ( ai-wander 89 ) 
   )
)
+Name: KingEarthWanderA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( >= 
         ( distance-to-center 
            "King Albada" 
            "ArenaCenterA:1" 
         )
         575 
      )
      ( is-event-true-delay 
         "FreeAlbadaA_02" 
         3 
      )
   )
   ( clear-goals "King Albada" ) 
   ( add-goal 
      "King Albada" 
      ( ai-waypoints 
         "ArenaCenterA" 
         89 
         ( true ) 
      )
   )
)
+Name: KingEarthCenterA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( <= 
         ( distance-to-center 
            "King Klanadack" 
            "ArenaCenterA:1" 
         )
         150 
      )
      ( string-equals 
         "@MissionState[Intro]" 
         "BossPhaseF" 
      )
   )
   ( clear-goals "King Klanadack" ) 
   ( add-goal 
      "King Klanadack" 
      ( ai-wander 89 ) 
   )
)
+Name: RedEyeKingWanderA
+Repeat Count: -1
+Interval: 1

$Formula: ( when 
   ( and 
      ( >= 
         ( distance-to-center 
            "King Klanadack" 
            "ArenaCenterA:1" 
         )
         575 
      )
      ( string-equals 
         "@MissionState[Intro]" 
         "BossPhaseF" 
      )
      ( = @RedEyeFallenA[0] 0 ) 
   )
   ( clear-goals "King Klanadack" ) 
   ( add-goal 
      "King Klanadack" 
      ( ai-waypoints 
         "ArenaCenterA" 
         89 
         ( true ) 
      )
   )
)
+Name: RedEyeKingCenterA
+Repeat Count: -1
+Interval: 1

$Formula: ( when 
   ( <= ( hits-left "King Klanadack" ) 3 ) 
   ( lua-set-shudder-everywhere ( true ) ) 
   ( lua-set-shudder-intensity 2000 ) 
   ( lua-set-shudder-time-left 10000 ) 
   ( lua-set-shudder-decay-time 10000 ) 
   ( clear-goals "King Klanadack" ) 
   ( add-goal 
      "King Klanadack" 
      ( ai-play-dead 89 ) 
   )
   ( fade-in 1000 1 ) 
   ( ship-maneuver 
      "King Klanadack" 
      9000 
      0 
      0 
      0 
      ( true ) 
      0 
      0 
      0 
      ( true ) 
      4 
   )
   ( trigger-ship-animation 
      "King Klanadack" 
      "scripted" 
      "redeyefalla_st" 
   )
   ( trigger-ship-animation 
      "King Klanadack" 
      "scripted" 
      "redeyeflaila_st" 
   )
   ( modify-variable @RedEyeFallenA[0] 1 ) 
   ( self-destruct "King Klanadack" ) 
)
+Name: RedEyeKingLowA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "King Klanadack" 
   )
   ( close-sound-from-file ) 
   ( modify-variable 
      "@MissionState[Intro]" 
      "EndPhase" 
   )
   ( clear-goals "Star Fox 2" ) 
   ( add-goal 
      "Star Fox 2" 
      ( ai-form-on-wing "Star Fox 1" ) 
   )
   ( lua-set-shudder-everywhere ( true ) ) 
   ( lua-set-shudder-intensity 2000 ) 
   ( lua-set-shudder-time-left 5000 ) 
   ( lua-set-shudder-decay-time 5000 ) 
   ( sabotage-subsystem 
      "Holotest Land" 
      "pillar11" 
      100 
   )
)
+Name: BossDeadA_01
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#King Albada" 
      "Normal" 
      "BossDeadA_EarthKing_01" 
   )
   ( play-sound-from-file 
      "PrinceTricky_ThemeA" 
   )
   ( trigger-ship-animation 
      "Holotest Land" 
      "scripted" 
      "wallcity_escdoora_st" 
   )
   ( clear-goals 
      "King Albada" 
      "Queen Lunartu" 
      "Earthwalker Battalion A" 
      "Earthwalker Battalion B" 
      "Earthwalker Battalion C" 
      "Earthwalker Battalion D" 
      "Earthwalker Battalion E" 
      "Earthwalker Battalion F" 
      "Earthwalker Battalion G" 
   )
   ( add-goal 
      "Queen Lunartu" 
      ( ai-play-dead 89 ) 
   )
   ( add-goal 
      "Earthwalker Battalion A" 
      ( ai-play-dead 89 ) 
   )
   ( add-goal 
      "Earthwalker Battalion B" 
      ( ai-play-dead 89 ) 
   )
   ( add-goal 
      "Earthwalker Battalion C" 
      ( ai-play-dead 89 ) 
   )
   ( add-goal 
      "Earthwalker Battalion D" 
      ( ai-play-dead 89 ) 
   )
   ( add-goal 
      "Earthwalker Battalion E" 
      ( ai-play-dead 89 ) 
   )
   ( add-goal 
      "Earthwalker Battalion F" 
      ( ai-play-dead 89 ) 
   )
   ( add-goal 
      "King Albada" 
      ( ai-waypoints "AlbadaIOutA" 89 ) 
   )
   ( add-goal 
      "Star Fox 2" 
      ( ai-waypoints-once "KyteEndingA" 89 ) 
   )
   ( add-goal 
      "Peppy A" 
      ( ai-waypoints "GreatFoxPathA" 89 ) 
   )
   ( add-goal 
      "Slippy A" 
      ( ai-waypoints "GreatFoxPathA" 89 ) 
   )
   ( play-sound-from-table 
      ( get-object-x "Star Fox 1" ) 
      ( get-object-y "Star Fox 1" ) 
      ( get-object-z "Star Fox 1" ) 
      "StoneDoorCloseBig" 
   )
   ( unlock-afterburner "King Albada 1" ) 
)
+Name: BossDeadA_02
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( set-object-position 
      "Queen Lunartu" 
      738 
      -190 
      -3070 
   )
   ( set-object-position 
      "Earthwalker Battalion A" 
      800 
      -190 
      -3030 
   )
   ( set-object-position 
      "Earthwalker Battalion B" 
      900 
      -190 
      -3000 
   )
   ( set-object-position 
      "Earthwalker Battalion C" 
      950 
      -190 
      -2075 
   )
   ( set-object-position 
      "Earthwalker Battalion D" 
      650 
      -190 
      -3030 
   )
   ( set-object-position 
      "Earthwalker Battalion E" 
      550 
      -190 
      -3000 
   )
   ( set-object-position 
      "Earthwalker Battalion F" 
      500 
      -190 
      -2075 
   )
   ( set-object-position 
      "Earthwalker Battalion G" 
      738 
      -190 
      -3200 
   )
   ( set-object-position 
      "Star Fox 2" 
      738 
      100 
      -3070 
   )
   ( set-object-position 
      "Peppy A" 
      938 
      100 
      -3070 
   )
   ( set-object-position 
      "Slippy A" 
      538 
      100 
      -3070 
   )
   ( set-object-facing 
      "Queen Lunartu" 
      744 
      -200 
      -2700 
   )
   ( set-object-facing 
      "Earthwalker Battalion A" 
      744 
      -200 
      -2700 
   )
   ( set-object-facing 
      "Earthwalker Battalion B" 
      744 
      -200 
      -2700 
   )
   ( set-object-facing 
      "Earthwalker Battalion C" 
      744 
      -200 
      -2700 
   )
   ( set-object-facing 
      "Earthwalker Battalion D" 
      744 
      -200 
      -2700 
   )
   ( set-object-facing 
      "Earthwalker Battalion E" 
      744 
      -200 
      -2700 
   )
   ( set-object-facing 
      "Earthwalker Battalion F" 
      744 
      -200 
      -2700 
   )
   ( set-object-facing 
      "Earthwalker Battalion G" 
      744 
      -200 
      -2700 
   )
)
+Name: SetEndPosA
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Tricky" 
      "Normal" 
      "BossDeadA_Tricky_01" 
   )
)
+Name: BossDeadA_03
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Kyte" 
      "Normal" 
      "BossDeadA_Kyte_01" 
   )
)
+Name: BossDeadA_04
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#ROB-NUS-64" 
      "Normal" 
      "BossDeadA_ROB_01" 
   )
)
+Name: BossDeadA_05
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Krystal" 
      "Normal" 
      "BossDeadA_Kry_01" 
   )
)
+Name: BossDeadA_06
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#King Albada" 
      "Normal" 
      "BossDeadA_EarthKing_02" 
   )
)
+Name: BossDeadA_07
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Tricky" 
      "Normal" 
      "BossDeadA_Tricky_02" 
   )
)
+Name: BossDeadA_08
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Kyte" 
      "Normal" 
      "BossDeadA_Kyte_02" 
   )
)
+Name: BossDeadA_09
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#King Albada" 
      "Normal" 
      "BossDeadA_EarthKing_03" 
   )
)
+Name: BossDeadA_10
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when ( true ) ( fade-out 5000 ) ) 
+Name: EndMissionA_01
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: EndMissionA_02
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( <= 
      ( distance-center-to-subsystem 
         "King Klanadack" 
         "Holotest Land" 
         "pillar1" 
      )
      95 
   )
   ( sabotage-subsystem 
      "Holotest Land" 
      "pillar1" 
      100 
   )
)
+Name: DestPillar1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( distance-center-to-subsystem 
         "King Klanadack" 
         "Holotest Land" 
         "pillar2" 
      )
      95 
   )
   ( sabotage-subsystem 
      "Holotest Land" 
      "pillar2" 
      100 
   )
)
+Name: DestPillar2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( distance-center-to-subsystem 
         "King Klanadack" 
         "Holotest Land" 
         "pillar3" 
      )
      95 
   )
   ( sabotage-subsystem 
      "Holotest Land" 
      "pillar3" 
      100 
   )
)
+Name: DestPillar3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( distance-center-to-subsystem 
         "King Klanadack" 
         "Holotest Land" 
         "pillar4" 
      )
      95 
   )
   ( sabotage-subsystem 
      "Holotest Land" 
      "pillar4" 
      100 
   )
)
+Name: DestPillar4
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( distance-center-to-subsystem 
         "King Klanadack" 
         "Holotest Land" 
         "pillar5" 
      )
      95 
   )
   ( sabotage-subsystem 
      "Holotest Land" 
      "pillar5" 
      100 
   )
)
+Name: DestPillar5
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( distance-center-to-subsystem 
         "King Klanadack" 
         "Holotest Land" 
         "pillar6" 
      )
      95 
   )
   ( sabotage-subsystem 
      "Holotest Land" 
      "pillar6" 
      100 
   )
)
+Name: DestPillar6
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( distance-center-to-subsystem 
         "King Klanadack" 
         "Holotest Land" 
         "pillar7" 
      )
      95 
   )
   ( sabotage-subsystem 
      "Holotest Land" 
      "pillar7" 
      100 
   )
)
+Name: DestPillar7
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( distance-center-to-subsystem 
         "King Klanadack" 
         "Holotest Land" 
         "pillar8" 
      )
      95 
   )
   ( sabotage-subsystem 
      "Holotest Land" 
      "pillar8" 
      100 
   )
)
+Name: DestPillar8
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( distance-center-to-subsystem 
         "King Klanadack" 
         "Holotest Land" 
         "pillar9" 
      )
      95 
   )
   ( sabotage-subsystem 
      "Holotest Land" 
      "pillar9" 
      100 
   )
)
+Name: DestPillar9
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( distance-center-to-subsystem 
         "King Klanadack" 
         "Holotest Land" 
         "pillar10" 
      )
      95 
   )
   ( sabotage-subsystem 
      "Holotest Land" 
      "pillar10" 
      100 
   )
)
+Name: DestPillar10
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( distance-center-to-subsystem 
         "King Klanadack" 
         "Holotest Land" 
         "pillar11" 
      )
      95 
   )
   ( sabotage-subsystem 
      "Holotest Land" 
      "pillar11" 
      100 
   )
)
+Name: DestPillar11
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( distance-center-to-subsystem 
         "King Klanadack" 
         "Holotest Land" 
         "pillar12" 
      )
      95 
   )
   ( sabotage-subsystem 
      "Holotest Land" 
      "pillar12" 
      100 
   )
)
+Name: DestPillar12
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay "Start" 72 ) 
      ( string-equals 
         "@MissionState[Intro]" 
         "StartBattleA" 
      )
   )
   ( play-sound-from-file 
      "Earthwalker_ChargeA" 
   )
)
+Name: BattlePhaseMusic
+Repeat Count: -1
+Interval: 72

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "GreatFoxTriggerA" 
         71 
      )
      ( string-equals 
         "@MissionState[Intro]" 
         "TemplePhaseA" 
      )
   )
   ( play-sound-from-file 
      "WalledCity_AmbientAP2" 
   )
)
+Name: TemplePhaseMusic
+Repeat Count: -1
+Interval: 71

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "BothCrestDownA_02" 
         57 
      )
      ( string-equals 
         "@MissionState[Intro]" 
         "InTemplePhaseA" 
      )
   )
   ( play-sound-from-file 
      "TrickySavesKing" 
   )
)
+Name: InTemplePhaseMusic
+Repeat Count: -1
+Interval: 57

$Formula: ( when 
   ( and 
      ( is-event-true-delay "IntroA_05" 0 ) 
      ( >= @Sunset[350] 180 ) 
      ( not 
         ( is-event-true-delay 
            "BothCrestDownA_01" 
            0 
         )
      )
   )
   ( remove-sun-bitmap 1 ) 
   ( modify-variable 
      @Sunset[350] 
      ( - @Sunset[350] 1 ) 
   )
   ( add-sun-bitmap-new 
      "solar_s" 
      @Sunset[350] 
      0 
      300 
      100 
   )
)
+Name: Sunset
+Repeat Count: -1
+Interval: 10

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "BossDeadA_01" 
         0 
      )
      ( <= 
         ( distance-to-center 
            "King Albada 1" 
            "AlbadaIOutA:2" 
         )
         30 
      )
   )
   ( clear-goals "King Albada 1" ) 
   ( add-goal 
      "King Albada 1" 
      ( ai-play-dead 89 ) 
   )
)
+Name: AlbadaEndA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "BossDeadA_01" 
         0 
      )
      ( <= 
         ( distance-to-center 
            "Star Fox 1" 
            "AlbadaIOutA:2" 
         )
         200 
      )
   )
   ( clear-goals "Star Fox 2" ) 
   ( add-goal 
      "Star Fox 2" 
      ( ai-form-on-wing "Star Fox 1" ) 
   )
   ( ship-change-callsign 
      "Peppy" 
      "Peppy A 1" 
   )
   ( ship-change-callsign 
      "Slippy" 
      "Slippy A 1" 
   )
   ( ship-change-callsign 
      "Queen Earthwalker" 
      "Queen Lunartu 1" 
   )
)
+Name: KyteEndA
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( <= 
         ( distance-to-center 
            "Star Fox 1" 
            "Sun Crest" 
         )
         4200 
      )
      ( facing "Sun Crest Hit" 20 ) 
   )
   ( script-eval-block 
      "hv.Player.Target = mn.Ships" 
      "['Sun Crest Hit']" 
   )
)
+Name: SunTargetA
+Repeat Count: -1
+Interval: 1

$Formula: ( when 
   ( and 
      ( <= 
         ( distance-to-center 
            "Star Fox 1" 
            "Moon Crest" 
         )
         4200 
      )
      ( facing "Moon Crest Hit" 20 ) 
   )
   ( script-eval-block 
      "hv.Player.Target = mn.Ships" 
      "['Moon Crest Hit']" 
   )
)
+Name: MoonTargetA
+Repeat Count: -1
+Interval: 1

$Formula: ( when 
   ( and 
      ( not 
         ( is-event-true-delay 
            "SliphereA_01" 
            0 
         )
      )
      ( > 
         ( get-object-x "Star Fox 1" ) 
         3150 
      )
   )
   ( script-eval-block 
      "boundaryBounce()" 
   )
)
+Name: UTurn_LeftA
+Repeat Count: -1
+Interval: 0

$Formula: ( when 
   ( and 
      ( not 
         ( is-event-true-delay 
            "SliphereA_01" 
            0 
         )
      )
      ( < 
         ( get-object-x "Star Fox 1" ) 
         -1550 
      )
   )
   ( script-eval-block 
      "boundaryBounce()" 
   )
)
+Name: UTurn_RightA
+Repeat Count: -1
+Interval: 0

$Formula: ( when 
   ( and 
      ( not 
         ( is-event-true-delay 
            "CloudhereA_01" 
            0 
         )
      )
      ( > 
         ( get-object-z "Star Fox 1" ) 
         21200 
      )
   )
   ( script-eval-block 
      "boundaryBounce()" 
   )
)
+Name: UTurn_BackA
+Repeat Count: -1
+Interval: 0

$Formula: ( when 
   ( and 
      ( not 
         ( is-event-true-delay 
            "SliphereA_01" 
            0 
         )
      )
      ( < 
         ( get-object-z "Star Fox 1" ) 
         13000 
      )
   )
   ( script-eval-block 
      "boundaryBounce()" 
   )
)
+Name: UTurn_FrontA
+Repeat Count: -1
+Interval: 0

$Formula: ( when 
   ( and 
      ( not 
         ( is-event-true-delay 
            "SliphereA_01" 
            0 
         )
      )
      ( > 
         ( get-object-x "Star Fox 1" ) 
         7600 
      )
   )
   ( script-eval-block 
      "boundaryBounce()" 
   )
)
+Name: UTurn_LeftB
+Repeat Count: -1
+Interval: 0

$Formula: ( when 
   ( and 
      ( not 
         ( is-event-true-delay 
            "SliphereA_01" 
            0 
         )
      )
      ( < 
         ( get-object-x "Star Fox 1" ) 
         -5800 
      )
   )
   ( script-eval-block 
      "boundaryBounce()" 
   )
)
+Name: UTurn_RightB
+Repeat Count: -1
+Interval: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "CloudhereA_01" 
         0 
      )
      ( > 
         ( get-object-z "Star Fox 1" ) 
         11900 
      )
   )
   ( script-eval-block 
      "boundaryBounce()" 
   )
)
+Name: UTurn_BackB
+Repeat Count: -1
+Interval: 0

$Formula: ( when 
   ( and 
      ( not 
         ( is-event-true-delay 
            "GreatFoxTriggerA" 
            0 
         )
      )
      ( < 
         ( get-object-z "Star Fox 1" ) 
         6300 
      )
   )
   ( script-eval-block 
      "boundaryBounce()" 
   )
)
+Name: UTurn_FrontB
+Repeat Count: -1
+Interval: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Sun Crest Hit" 
   )
   ( self-destruct "Sun Crest" ) 
   ( destroy-instantly "Sun Crest Mark" ) 
)
+Name: SunCrestAimDest
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Moon Crest Hit" 
   )
   ( self-destruct "Moon Crest" ) 
   ( destroy-instantly "Moon Crest Mark" ) 
)
+Name: MoonCrestAimDest
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( distance-to-center 
         "Star Fox 1" 
         "Sun Crest Hit" 
      )
      1700 
   )
   ( ship-change-callsign 
      "Aim" 
      "Sun Crest Mark" 
   )
)
+Name: MarkSunCrest
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( distance-to-center 
         "Star Fox 1" 
         "Moon Crest Hit" 
      )
      1700 
   )
   ( ship-change-callsign 
      "Aim" 
      "Moon Crest Mark" 
   )
)
+Name: MarkMoonCrest
+Repeat Count: 1
+Interval: 1

#Goals		;! 1 total

$Type: Primary
+Name: Retake City
$MessageNew:  XSTR("Retake the Walled City from General Scales", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "BossDeadA_01" 
   0 
)
+Score: 10

#Waypoints		;! 51 lists total

$Name: RedEyeCornerA
$List: (		;! 1 points in list
	( 9.840668, 42.000000, -1444.170776 )
)

$Name: RedEyeCornerB
$List: (		;! 1 points in list
	( 1451.418091, 42.000000, -1449.136353 )
)

$Name: RedEyeCornerC
$List: (		;! 1 points in list
	( 1449.527344, 42.000000, 1.098408 )
)

$Name: RedEyeCornerD
$List: (		;! 1 points in list
	( -3.822079, 41.999985, 7.596893 )
)

$Name: ElectroSwitchA
$List: (		;! 1 points in list
	( 0.012226, 0.000488, -1273.047241 )
)

$Name: ElectroSwitchB
$List: (		;! 1 points in list
	( 1286.633423, -0.000244, -1446.905029 )
)

$Name: ElectroSwitchC
$List: (		;! 1 points in list
	( 1460.488281, -0.000610, -159.545120 )
)

$Name: ElectroSwitchD
$List: (		;! 1 points in list
	( 174.548737, 0.001221, 12.629278 )
)

$Name: ArenaCenterA
$List: (		;! 3 points in list
	( 717.672913, 0.501953, -718.983887 )
	( 737.015930, 0.000061, -403.414795 )
	( 1051.182373, 0.000275, -597.638550 )
)

$Name: KyteArenaA
$List: (		;! 4 points in list
	( 978.773438, 186.081055, -579.214478 )
	( 935.068970, 141.470337, -877.504883 )
	( 612.030396, 186.081116, -853.927063 )
	( 619.586609, 111.338562, -577.019897 )
)

$Name: FireBreathA
$List: (		;! 1 points in list
	( 1231.576416, -71.644897, -1215.757324 )
)

$Name: FireBreathB
$List: (		;! 1 points in list
	( 1224.519897, -71.644798, -202.526077 )
)

$Name: FireBreathC
$List: (		;! 1 points in list
	( 215.493866, -71.644882, -206.208206 )
)

$Name: FireBreathD
$List: (		;! 1 points in list
	( 240.196533, -71.644989, -1231.346191 )
)

$Name: RedKingArenaA
$List: (		;! 4 points in list
	( 456.936523, -71.288147, -415.769806 )
	( 1036.023682, -71.288116, -370.684570 )
	( 1056.342773, -71.288055, -1027.258789 )
	( 429.175995, -71.288422, -1013.660706 )
)

$Name: FieldCenterA
$List: (		;! 1 points in list
	( 862.901245, -411.310822, 16400.607422 )
)

$Name: EarthAtt_Center
$List: (		;! 4 points in list
	( 780.641113, -409.540924, 16145.356445 )
	( 1181.611572, -393.854797, 15422.352539 )
	( 1821.803589, -413.586670, 16059.110352 )
	( 1272.136719, -420.824158, 16919.109375 )
)

$Name: EarthAtt_East
$List: (		;! 4 points in list
	( 1529.517090, -413.294861, 16131.414062 )
	( 1934.531982, -403.190674, 15244.608398 )
	( 2412.703125, -410.423370, 15932.758789 )
	( 2014.127686, -419.422211, 16531.554688 )
)

$Name: EarthAtt_West
$List: (		;! 4 points in list
	( 449.110931, -416.153015, 16124.928711 )
	( 60.181915, -406.182800, 15538.643555 )
	( -313.956726, -412.591858, 16201.956055 )
	( 111.866730, -421.318390, 16814.738281 )
)

$Name: TankAtt_Right
$List: (		;! 4 points in list
	( 1997.784180, -416.153290, 16214.650391 )
	( 1349.469727, -418.603333, 16526.777344 )
	( 1106.768066, -403.646332, 15960.213867 )
	( 1595.050171, -398.638214, 15402.693359 )
)

$Name: TankAtt_Left
$List: (		;! 4 points in list
	( 679.247131, -412.236603, 16143.913086 )
	( 430.902222, -422.905731, 16511.425781 )
	( -5.033875, -417.914978, 16178.219727 )
	( 451.570496, -404.619324, 15487.777344 )
)

$Name: Redeye1_path
$List: (		;! 4 points in list
	( 2591.835693, -385.136963, 16590.154297 )
	( -538.554443, -366.039673, 16805.406250 )
	( -500.377380, -382.968201, 15245.832031 )
	( 2531.888428, -383.129486, 15006.075195 )
)

$Name: Redeye2_path
$List: (		;! 4 points in list
	( 2043.688477, -376.667236, 15677.009766 )
	( 1706.587036, -395.060944, 16205.173828 )
	( 1323.572266, -377.285431, 15617.255859 )
	( 1719.207275, -381.757904, 14922.667969 )
)

$Name: Redeye5_path
$List: (		;! 4 points in list
	( 287.912170, -393.261353, 15945.839844 )
	( 661.883301, -399.855072, 16495.761719 )
	( 955.475098, -384.440247, 16020.489258 )
	( 674.503540, -379.309723, 15213.280273 )
)

$Name: Redeye6_path
$List: (		;! 4 points in list
	( -373.962738, -386.993042, 16581.099609 )
	( 2445.061523, -385.242004, 16378.570312 )
	( 2299.100098, -383.025696, 15107.906250 )
	( -391.561523, -383.958710, 15388.868164 )
)

$Name: FighterPathA
$List: (		;! 4 points in list
	( -240.719879, -279.650024, 16259.829102 )
	( 2445.061523, -169.976562, 16378.570312 )
	( 2299.100098, -264.703125, 15107.906250 )
	( -391.561523, -168.693268, 15388.868164 )
)

$Name: FighterPathB
$List: (		;! 4 points in list
	( 2043.688477, -204.312592, 15677.009766 )
	( 850.350098, -222.706299, 16443.085938 )
	( 53.023560, -204.930847, 15815.200195 )
	( 1031.043579, -209.402893, 15446.449219 )
)

$Name: FighterPathC
$List: (		;! 4 points in list
	( 1009.071899, -210.680817, 15175.165039 )
	( 1481.396606, -138.568604, 16556.962891 )
	( 329.394775, -218.752441, 17202.074219 )
	( 524.198914, -208.083130, 14910.557617 )
)

$Name: TrenchA
$List: (		;! 1 points in list
	( 739.134888, -114.991028, 8819.524414 )
)

$Name: PlazaPathA
$List: (		;! 5 points in list
	( 846.393433, -128.505127, 10702.779297 )
	( 2606.199951, -128.500000, 10689.000000 )
	( 2605.000000, -128.500000, 7109.200195 )
	( -1083.257324, -128.498901, 7041.001465 )
	( -1087.750000, -128.501099, 10682.708008 )
)

$Name: PlazaPathB
$List: (		;! 5 points in list
	( 623.072144, -126.499969, 10416.684570 )
	( -819.115234, -126.500366, 10398.776367 )
	( -786.751831, -126.500000, 7341.550293 )
	( 2259.072021, -126.500214, 7340.733887 )
	( 2268.300049, -126.500000, 10434.299805 )
)

$Name: TroopPathA
$List: (		;! 4 points in list
	( 930.251587, -128.999939, 10342.742188 )
	( 1629.117920, -129.181641, 10127.833008 )
	( 1929.647827, -129.462067, 9529.158203 )
	( 1983.787231, -129.351379, 10337.890625 )
)

$Name: TroopPathB
$List: (		;! 4 points in list
	( 524.198059, -129.000977, 10333.099609 )
	( -247.892029, -129.508209, 10057.472656 )
	( -490.807251, -129.263733, 9444.592773 )
	( -517.977661, -129.352661, 10312.765625 )
)

$Name: PlazaAirA
$List: (		;! 1 points in list
	( 739.134888, 726.945251, 8819.524414 )
)

$Name: RedPlazaA
$List: (		;! 5 points in list
	( 846.393433, -98.280136, 10702.779297 )
	( 2606.199951, -98.275009, 10689.000000 )
	( 2605.000000, -98.275009, 7109.200195 )
	( -1083.257324, -98.273911, 7041.001465 )
	( -1087.750000, -98.276108, 10682.708008 )
)

$Name: RedPlazaB
$List: (		;! 5 points in list
	( 623.023987, -96.499969, 10416.734375 )
	( -819.163391, -96.500366, 10398.826172 )
	( -786.799988, -96.500000, 7341.600098 )
	( 2259.023926, -96.500214, 7340.783691 )
	( 2268.251953, -96.500000, 10434.349609 )
)

$Name: TransEscpA
$List: (		;! 5 points in list
	( 3125.095215, 451.169769, 11855.232422 )
	( 1156.517578, 768.244019, 13225.680664 )
	( -4141.145508, 990.615356, 10481.656250 )
	( -6881.213379, 2426.026367, -767.326172 )
	( 9073.733398, 1444.679688, -45463.460938 )
)

$Name: TransEscpB
$List: (		;! 5 points in list
	( -1050.862549, 629.764893, 11826.807617 )
	( 976.720703, 649.567383, 12356.081055 )
	( 6420.456543, 927.901367, 10420.261719 )
	( 12939.139648, 1645.958008, 7847.547852 )
	( 62492.167969, 0.000488, -61958.148438 )
)

$Name: GreatFoxPathA
$List: (		;! 5 points in list
	( 3482.442383, 1350.634766, 2058.119873 )
	( 556.222412, 1350.634521, 4199.942383 )
	( -3236.725586, 1350.635254, 1469.726562 )
	( -1812.574707, 1350.633789, -2261.197266 )
	( 2790.382324, 1350.633301, -2440.986816 )
)

$Name: PyramidA
$List: (		;! 5 points in list
	( 724.744324, -192.999969, 1801.430786 )
	( 2523.595703, -193.001831, 1653.091309 )
	( 2554.655518, -192.999741, -2984.865479 )
	( -1063.138550, -192.999268, -2978.609131 )
	( -1058.005859, -192.999756, 1642.887207 )
)

$Name: RedPyramidA
$List: (		;! 5 points in list
	( 712.365234, -173.000275, 1769.609863 )
	( 2429.203613, -173.002075, 1587.670654 )
	( 2441.215332, -173.000061, -2868.960449 )
	( -946.955200, -172.999359, -2871.245117 )
	( -949.915039, -172.999969, 1528.078247 )
)

$Name: SunRedA
$List: (		;! 4 points in list
	( 6719.713867, -330.998901, -1244.978027 )
	( 6672.788086, -330.999634, -196.101196 )
	( 6036.204102, -331.000366, -207.526123 )
	( 6045.261719, -331.000000, -1243.755615 )
)

$Name: MoonRedA
$List: (		;! 4 points in list
	( -4179.677734, -314.999939, -1160.548828 )
	( -4887.926758, -314.999817, -1180.667236 )
	( -4868.837891, -315.000061, -225.245911 )
	( -4118.314453, -314.999939, -306.658569 )
)

$Name: CrossBridgeA
$List: (		;! 2 points in list
	( 732.780640, -111.174309, 5302.588379 )
	( 725.281006, -189.504456, 1962.052612 )
)

$Name: TempleHallA
$List: (		;! 2 points in list
	( 739.504395, 239.369095, 71.608322 )
	( 1535.573242, 126.437805, -1849.532715 )
)

$Name: AlbadaIOutA
$List: (		;! 2 points in list
	( 745.846680, -105.422348, -1193.509277 )
	( 735.247314, -194.393997, -2861.607422 )
)

$Name: KyteEndingA
$List: (		;! 3 points in list
	( 841.737000, 999.999634, -872.703186 )
	( -23.802551, 438.083008, -3006.325439 )
	( 1291.190063, 438.082520, -3006.106445 )
)

$Name: Waypoint path 48
$List: (		;! 1 points in list
	( 800.000000, 150.000000, 9900.000000 )
)

$Name: Waypoint path 49
$List: (		;! 1 points in list
	( 6000.000000, 700.000000, 10100.000000 )
)

$Name: Waypoint path 50
$List: (		;! 1 points in list
	( 1139.313354, -381.757904, 14200.069336 )
)

$Name: AlbadaLoopA
$List: (		;! 4 points in list
	( 526.799988, -105.000000, -910.700012 )
	( 966.799988, -105.000000, -954.200012 )
	( 970.099976, -105.000000, -467.799988 )
	( 532.700012, -105.000000, -497.299988 )
)

#Messages		;! 135 total


$Name: IntroA_Queen_01
$Team: -1
$MessageNew:  XSTR("The Sharpclaw Army advances! Prepare for battle!", -1)
$end_multi_text
+AVI Name: EarthQ_TalkA.png
+Wave Name: radio_in.wav

$Name: IntroA_Tricky_01
$Team: -1
$MessageNew:  XSTR("Look at all those Hookclaw riders! We're outnumbered!", -1)
$end_multi_text
+AVI Name: TrickyMountA_talkA.png
+Wave Name: radio_in.wav

$Name: IntroA_Fox_01
$Team: -1
$MessageNew:  XSTR("We just need to keep them tied up until Slippy and the Cloudrunners show up!", -1)
$end_multi_text
+AVI Name: FoxTrickyA_TalkA.png
+Wave Name: radio_in.wav

$Name: IntroA_Scales_01
$Team: -1
$MessageNew:  XSTR("Aaahhh, the Earthwalker Army has arrived as I predicted! Slaughter them all!", -1)
$end_multi_text
+AVI Name: Scales_TalkA.png
+Wave Name: radio_in.wav

$Name: IntroA_Peppy_01
$Team: -1
$MessageNew:  XSTR("Oh boy... I'll give ya as much cover fire as I can, Fox!", -1)
$end_multi_text
+AVI Name: PeppyB_TalkA.png
+Wave Name: radio_in.wav

$Name: IntroA_Hook_01
$Team: -1
$MessageNew:  XSTR("It's a feast tonight, boys! Rip them apart!", -1)
$end_multi_text
+AVI Name: HookRider_TalkA.png
+Wave Name: radio_in.wav

$Name: ChargeA_Queen_01
$Team: -1
$MessageNew:  XSTR("Here they come! Earthwalkers, chaaarrrrgggeee!!!", -1)
$end_multi_text
+AVI Name: EarthQ_TalkA.png
+Wave Name: radio_in.wav

$Name: ChargeA_Tricky_01
$Team: -1
$MessageNew:  XSTR("There's too many Sharpclaws!  I can't tell what the heck is going on!", -1)
$end_multi_text
+AVI Name: TrickyMountA_talkA.png
+Wave Name: radio_in.wav

$Name: ChargeA_Kyte_01
$Team: -1
$MessageNew:  XSTR("I can barely see any of you in the melee!", -1)
$end_multi_text
+AVI Name: Kyte_talkA.png
+Wave Name: radio_in.wav

$Name: ChargeA_Fox_01
$Team: -1
$MessageNew:  XSTR("Focus on the Redeyes!", -1)
$end_multi_text
+AVI Name: FoxTrickyA_TalkA.png
+Wave Name: radio_in.wav

$Name: RedDownA1_Fox_01
$Team: -1
$MessageNew:  XSTR("That's one Redeye down!", -1)
$end_multi_text
+AVI Name: FoxTrickyA_TalkA.png
+Wave Name: radio_in.wav

$Name: RedDownA2_Tricky_01
$Team: -1
$MessageNew:  XSTR("Got another Redeye! Two down!", -1)
$end_multi_text
+AVI Name: TrickyMountA_talkA.png
+Wave Name: radio_in.wav

$Name: RedDownA3_Kry_01
$Team: -1
$MessageNew:  XSTR("Three Redeyes down! Keep up the attack!", -1)
$end_multi_text
+AVI Name: KryTrickyA_TalkA.png
+Wave Name: radio_in.wav

$Name: RedDownA4_Peppy_01
$Team: -1
$MessageNew:  XSTR("Nice work, I count four dead Redeyes!", -1)
$end_multi_text
+AVI Name: PeppyB_TalkA.png
+Wave Name: radio_in.wav

$Name: RedDownA5_Kyte_01
$Team: -1
$MessageNew:  XSTR("I see one Redeye left nearby! Let's take him down!", -1)
$end_multi_text
+AVI Name: Kyte_talkA.png
+Wave Name: radio_in.wav

$Name: RedDownA6_Hook_01
$Team: -1
$MessageNew:  XSTR("The Redeyes are all dead here! Fall back to the city!!!", -1)
$end_multi_text
+AVI Name: HookRider_TalkA.png
+Wave Name: radio_in.wav

$Name: RedDownA6_Queen_01
$Team: -1
$MessageNew:  XSTR("We've done it! The Sharpclaw are retreating into the city!", -1)
$end_multi_text
+AVI Name: EarthQ_TalkA.png
+Wave Name: radio_in.wav

$Name: SliphereA_Fox_01
$Team: -1
$MessageNew:  XSTR("Don't get too excited yet, those airships will shred us apart!", -1)
$end_multi_text
+AVI Name: FoxTrickyA_TalkA.png
+Wave Name: radio_in.wav

$Name: SliphereA_Slippy_01
$Team: -1
$MessageNew:  XSTR("Heeeeeeyyy! Hope I didn't miss too much of the action!", -1)
$end_multi_text
+AVI Name: SlippyB_TalkA.png
+Wave Name: radio_in.wav

$Name: SliphereA_Peppy_01
$Team: -1
$MessageNew:  XSTR("Your timing is perfect, Slippy!", -1)
$end_multi_text
+AVI Name: PeppyB_TalkB.png
+Wave Name: radio_in.wav

$Name: SliphereA_Slippy_02
$Team: -1
$MessageNew:  XSTR("The Cloudrunners are almost here, they're not nearly as fast as an Arwing!", -1)
$end_multi_text
+AVI Name: SlippyB_TalkD.png
+Wave Name: radio_in.wav

$Name: SliphereA_Queen_01
$Team: -1
$MessageNew:  XSTR("Retake the City! All soldiers charge into the plaza!", -1)
$end_multi_text
+AVI Name: EarthQ_TalkA.png
+Wave Name: radio_in.wav

$Name: SliphereA_Fox_02
$Team: -1
$MessageNew:  XSTR("Watch out for those airships! Use the buildings as cover from their fire!", -1)
$end_multi_text
+AVI Name: FoxTrickyA_TalkA.png
+Wave Name: radio_in.wav

$Name: AtPlazaA_Kry_01
$Team: -1
$MessageNew:  XSTR("They've set up a bunch of cannons in the plaza!", -1)
$end_multi_text
+AVI Name: KryTrickyA_TalkA.png
+Wave Name: radio_in.wav

$Name: AtPlazaA_Slippy_01
$Team: -1
$MessageNew:  XSTR("I'm more worried about those landing Troopships, they are going to unload hundreds of Sharpclaw!", -1)
$end_multi_text
+AVI Name: SlippyB_TalkC.png
+Wave Name: radio_in.wav

$Name: CloudhereA_Regent_01
$Team: -1
$MessageNew:  XSTR("This is the Cloudrunner Regent to General Scales, we have arrived to support your forces!", -1)
$end_multi_text
+AVI Name: UncleRegent_TalkA.png
+Wave Name: radio_in.wav

$Name: CloudhereA_Scales_01
$Team: -1
$MessageNew:  XSTR("Welcome to the battle Regent, so glad you could join us!", -1)
$end_multi_text
+AVI Name: Scales_TalkA.png
+Wave Name: radio_in.wav

$Name: CloudhereA_Kyte_01
$Team: -1
$MessageNew:  XSTR("Uncle?! What are you doing?!", -1)
$end_multi_text
+AVI Name: Kyte_talkA.png
+Wave Name: radio_in.wav

$Name: CloudhereA_Regent_02
$Team: -1
$MessageNew:  XSTR("You are under arrest for working with our mortal enemies, Princess!", -1)
$end_multi_text
+AVI Name: UncleRegent_TalkA.png
+Wave Name: radio_in.wav

$Name: CloudhereA_Peppy_01
$Team: -1
$MessageNew:  XSTR("Oh great just what we need, a crazy uncle...", -1)
$end_multi_text
+AVI Name: PeppyB_TalkA.png
+Wave Name: radio_in.wav

$Name: CloudhereA_Fox_01
$Team: -1
$MessageNew:  XSTR("Keep an eye out for the Regent, but focus on taking out those Troopships before they swarm us with Sharpclaw!", -1)
$end_multi_text
+AVI Name: FoxTrickyA_TalkA.png
+Wave Name: radio_in.wav

$Name: RegAttA_Kry_01
$Team: -1
$MessageNew:  XSTR("I see the Regent!", -1)
$end_multi_text
+AVI Name: KryTrickyA_TalkA.png
+Wave Name: radio_in.wav

$Name: RegAttA_Regent_01
$Team: -1
$MessageNew:  XSTR("I'll bring you in myself you little brat!", -1)
$end_multi_text
+AVI Name: UncleRegent_TalkA.png
+Wave Name: radio_in.wav

$Name: RegAttA_Tricky_01
$Team: -1
$MessageNew:  XSTR("Some Uncle you got, Kyte! He's trying to burn us!", -1)
$end_multi_text
+AVI Name: TrickyMountA_talkA.png
+Wave Name: radio_in.wav

$Name: RegAttA_Kyte_01
$Team: -1
$MessageNew:  XSTR("I'll try and draw his attention, focus on the Troopships!", -1)
$end_multi_text
+AVI Name: Kyte_talkA.png
+Wave Name: radio_in.wav

$Name: RegHurtA_Kry_01
$Team: -1
$MessageNew:  XSTR("The Regent is right on top of us!", -1)
$end_multi_text
+AVI Name: KryTrickyA_TalkA.png
+Wave Name: radio_in.wav

$Name: RegHurtA_Kyte_01
$Team: -1
$MessageNew:  XSTR("Leave my friends alone, Uncle!", -1)
$end_multi_text
+AVI Name: Kyte_talkA.png
+Wave Name: radio_in.wav

$Name: RegHurtA_Regent_01
$Team: -1
$MessageNew:  XSTR("The two outsiders and a filthy Earthwalker?! I think not!", -1)
$end_multi_text
+AVI Name: UncleRegent_TalkA.png
+Wave Name: radio_in.wav

$Name: RegHurtB_Kyte_01
$Team: -1
$MessageNew:  XSTR("What did Scales promise you, Uncle?!", -1)
$end_multi_text
+AVI Name: Kyte_talkA.png
+Wave Name: radio_in.wav

$Name: RegHurtB_Regent_01
$Team: -1
$MessageNew:  XSTR("In exchange for the Cloudrunner Spellstone? Death to all Earthwalkers!", -1)
$end_multi_text
+AVI Name: UncleRegent_TalkA.png
+Wave Name: radio_in.wav

$Name: RegHurtB_Kyte_02
$Team: -1
$MessageNew:  XSTR("You gave away the Spellstone?!", -1)
$end_multi_text
+AVI Name: Kyte_talkA.png
+Wave Name: radio_in.wav

$Name: RegHurtC_Regent_01
$Team: -1
$MessageNew:  XSTR("Your father was never fit for the job, I tried to warn your mother!", -1)
$end_multi_text
+AVI Name: UncleRegent_TalkA.png
+Wave Name: radio_in.wav

$Name: RegHurtC_Kyte_01
$Team: -1
$MessageNew:  XSTR("My father was a greater King than you'll ever be and she would be ashamed of you!", -1)
$end_multi_text
+AVI Name: Kyte_talkA.png
+Wave Name: radio_in.wav

$Name: RegHurtD_Regent_01
$Team: -1
$MessageNew:  XSTR("You always were such a brat! I could never stand you!", -1)
$end_multi_text
+AVI Name: UncleRegent_TalkA.png
+Wave Name: radio_in.wav

$Name: RegHurtD_Tricky_01
$Team: -1
$MessageNew:  XSTR("How come you never told us your uncle was insane?!", -1)
$end_multi_text
+AVI Name: TrickyMountA_talkA.png
+Wave Name: radio_in.wav

$Name: RegHurtD_Kyte_01
$Team: -1
$MessageNew:  XSTR("He must be a good liar!", -1)
$end_multi_text
+AVI Name: Kyte_talkA.png
+Wave Name: radio_in.wav

$Name: RegHurtE_Regent_01
$Team: -1
$MessageNew:  XSTR("You'll not take the throne back from me! You're food for Grub Tubs!", -1)
$end_multi_text
+AVI Name: UncleRegent_TalkA.png
+Wave Name: radio_in.wav

$Name: RegDeadA_Scales_01
$Team: -1
$MessageNew:  XSTR("Now that you've all worn each other out, I have you all where I want you! Open fire!", -1)
$end_multi_text
+AVI Name: Scales_TalkA.png
+Wave Name: radio_in.wav

$Name: RegDeadA_Regent_01
$Team: -1
$MessageNew:  XSTR("What?! What is the meaning of this, Scales?!", -1)
$end_multi_text
+AVI Name: UncleRegent_TalkA.png
+Wave Name: radio_in.wav

$Name: RegDeadA_Kyte_01
$Team: -1
$MessageNew:  XSTR("You've been lied to, you idiot!", -1)
$end_multi_text
+AVI Name: Kyte_talkA.png
+Wave Name: radio_in.wav

$Name: RegDeadA_Scales_02
$Team: -1
$MessageNew:  XSTR("Ehhhahaahahahahahahahahahaha!!!", -1)
$end_multi_text
+AVI Name: Scales_TalkC.png
+Wave Name: radio_in.wav

$Name: RegDeadA_Peppy_01
$Team: -1
$MessageNew:  XSTR("The Sharpclaws are shootin' at the Cloudrunners now!", -1)
$end_multi_text
+AVI Name: PeppyB_TalkC.png
+Wave Name: radio_in.wav

$Name: RegDeadA_Slippy_01
$Team: -1
$MessageNew:  XSTR("The skies are complete chaos!", -1)
$end_multi_text
+AVI Name: SlippyB_TalkC.png
+Wave Name: radio_in.wav

$Name: RegDeadA_Scales_03
$Team: -1
$MessageNew:  XSTR("Both the Cloudrunners and Earthwalkers shall be crushed! Total Sharpclaw victory! Muaaahahahahahahah!!!", -1)
$end_multi_text
+AVI Name: Scales_TalkC.png
+Wave Name: radio_in.wav

$Name: RegDeadA_Regent_02
$Team: -1
$MessageNew:  XSTR("SCAAALLLLEEESSSSS!!!", -1)
$end_multi_text
+AVI Name: UncleRegent_TalkA.png
+Wave Name: radio_in.wav

$Name: ROBHereA_Peppy_01
$Team: -1
$MessageNew:  XSTR("We need more air power badly, The Cloudrunners are getting shot down like flies!", -1)
$end_multi_text
+AVI Name: PeppyB_TalkC.png
+Wave Name: radio_in.wav

$Name: ROBHereA_ROB_01
$Team: -1
$MessageNew:  XSTR("I believe I have an optimal solution to the problem.", -1)
$end_multi_text
+AVI Name: ROBB_TalkA.png
+Wave Name: radio_in.wav

$Name: ROBHereA_Fox_01
$Team: -1
$MessageNew:  XSTR("ROB! You're ok!", -1)
$end_multi_text
+AVI Name: FoxTrickyA_TalkA.png
+Wave Name: radio_in.wav

$Name: ROBHereA_ROB_02
$Team: -1
$MessageNew:  XSTR("Doing just swell.", -1)
$end_multi_text
+AVI Name: ROBB_TalkA.png
+Wave Name: radio_in.wav

$Name: ROBHereA_Slippy_01
$Team: -1
$MessageNew:  XSTR("I had a feeling you and the Great Fox were fine!", -1)
$end_multi_text
+AVI Name: SlippyB_TalkC.png
+Wave Name: radio_in.wav

$Name: BridgeGoA_Queen_01
$Team: -1
$MessageNew:  XSTR("The Sharpclaw are falling back across the bridge! Press on to the Temples!", -1)
$end_multi_text
+AVI Name: EarthQ_TalkA.png
+Wave Name: radio_in.wav

$Name: BridgeGoA_Kry_01
$Team: -1
$MessageNew:  XSTR("There are still Redeyes afoot, we should finish taking them out!", -1)
$end_multi_text
+AVI Name: KryTrickyA_TalkA.png
+Wave Name: radio_in.wav

$Name: ScalesGoneA_Scales_01
$Team: -1
$MessageNew:  XSTR("Cursed Earthwalkers! Get us out of here!", -1)
$end_multi_text
+AVI Name: Scales_TalkA.png
+Wave Name: radio_in.wav

$Name: ScalesGoneA_Scales_02
$Team: -1
$MessageNew:  XSTR("Let the Redeyes sacrifice the Earthwalker King on their own!", -1)
$end_multi_text
+AVI Name: Scales_TalkA.png
+Wave Name: radio_in.wav

$Name: ScalesGoneA_Tricky_01
$Team: -1
$MessageNew:  XSTR("Oh no! They're gonna roast my pa! We got to get into the Earth Temple!", -1)
$end_multi_text
+AVI Name: TrickyMountA_talkA.png
+Wave Name: radio_in.wav

$Name: ScalesGoneA_Queen_01
$Team: -1
$MessageNew:  XSTR("Destroy the crests of the Sun and Moon Temples to open the way!", -1)
$end_multi_text
+AVI Name: EarthQ_TalkA.png
+Wave Name: radio_in.wav

$Name: HeyROBA_Peppy_01
$Team: -1
$MessageNew:  XSTR("ROB, where in tarnation have you been these last few weeks?!", -1)
$end_multi_text
+AVI Name: PeppyB_TalkB.png
+Wave Name: radio_in.wav

$Name: HeyROBA_ROB_01
$Team: -1
$MessageNew:  XSTR("I managed to safely land the Great Fox within the larger ocean of Sauria.", -1)
$end_multi_text
+AVI Name: ROBB_TalkA.png
+Wave Name: radio_in.wav

$Name: HeyROBA_Slippy_01
$Team: -1
$MessageNew:  XSTR("I knew it! See guys I told you ROB would know what to do.", -1)
$end_multi_text
+AVI Name: SlippyB_TalkB.png
+Wave Name: radio_in.wav

$Name: HeyROBA_ROB_02
$Team: -1
$MessageNew:  XSTR("I would have arrived sooner were it not for several weeks of significant repair work.", -1)
$end_multi_text
+AVI Name: ROBB_TalkA.png
+Wave Name: radio_in.wav

$Name: HeyROBA_Fox_01
$Team: -1
$MessageNew:  XSTR("I'm just glad you're ok ROB.", -1)
$end_multi_text
+AVI Name: FoxTrickyA_TalkA.png
+Wave Name: radio_in.wav

$Name: HeyROBA_ROB_03
$Team: -1
$MessageNew:  XSTR("Me too. I was certain you had perished when I found your crashed Arwing.", -1)
$end_multi_text
+AVI Name: ROBB_TalkA.png
+Wave Name: radio_in.wav

$Name: HeyROBA_Fox_02
$Team: -1
$MessageNew:  XSTR("You found my Arwing?!", -1)
$end_multi_text
+AVI Name: FoxTrickyA_TalkA.png
+Wave Name: radio_in.wav

$Name: HeyROBA_ROB_04
$Team: -1
$MessageNew:  XSTR("All patched up and repaired.", -1)
$end_multi_text
+AVI Name: ROBB_TalkA.png
+Wave Name: radio_in.wav

$Name: AimCrest_Kry_01
$Team: -1
$MessageNew:  XSTR("Fox, aim at the Crests from a fair distance and I might be able to destroy them with my Ice Powers!", -1)
$end_multi_text
+AVI Name: KryTrickyA_TalkA.png
+Wave Name: radio_in.wav

$Name: SunCrestA_Tricky_01
$Team: -1
$MessageNew:  XSTR("There goes the Sun Crest! Hang on Pa, we're coming to save you!", -1)
$end_multi_text
+AVI Name: TrickyMountA_talkA.png
+Wave Name: radio_in.wav

$Name: MoonCrestA_Tricky_01
$Team: -1
$MessageNew:  XSTR("The Moon crest is crumbling! Just a bit longer, Pa!", -1)
$end_multi_text
+AVI Name: TrickyMountA_talkA.png
+Wave Name: radio_in.wav

$Name: CrestsGoneA_Peppy_01
$Team: -1
$MessageNew:  XSTR("The central pyramid is opening up! ", -1)
$end_multi_text
+AVI Name: PeppyB_TalkC.png
+Wave Name: radio_in.wav

$Name: CrestsGoneA_Fox_01
$Team: -1
$MessageNew:  XSTR("Hang on, we're going in!", -1)
$end_multi_text
+AVI Name: FoxTrickyA_TalkA.png
+Wave Name: radio_in.wav

$Name: CrestsGoneA_Queen_01
$Team: -1
$MessageNew:  XSTR("We will keep the Sharpclaw occupied! Hurry, and beware the Redeye King!", -1)
$end_multi_text
+AVI Name: EarthQ_TalkA.png
+Wave Name: radio_in.wav

$Name: CrestsGoneA_Tricky_01
$Team: -1
$MessageNew:  XSTR("Fox and Krystal ain't afraid of no Redeyes and neither am I!", -1)
$end_multi_text
+AVI Name: TrickyMountA_talkA.png
+Wave Name: radio_in.wav

$Name: AtTempleA_Tricky_01
$Team: -1
$MessageNew:  XSTR("We're going to save you, Pa! I'm coming as fast as I can!", -1)
$end_multi_text
+AVI Name: TrickyMountA_talkA.png
+Wave Name: radio_in.wav

$Name: InTempleA_Tricky_01
$Team: -1
$MessageNew:  XSTR("I'm coming, Pa! Hang on just a bit longer!", -1)
$end_multi_text
+AVI Name: TrickyMountA_talkA.png
+Wave Name: radio_in.wav

$Name: KlanadStart_Kry_01
$Team: -1
$MessageNew:  XSTR("Watch out, it's the Redeye King!", -1)
$end_multi_text
+AVI Name: KryTrickyA_TalkA.png
+Wave Name: radio_in.wav

$Name: KlanadStart_Tricky_01
$Team: -1
$MessageNew:  XSTR("King Klanadack!", -1)
$end_multi_text
+AVI Name: TrickyMountA_talkA.png
+Wave Name: radio_in.wav

$Name: SparkstartA_Kry_01
$Team: -1
$MessageNew:  XSTR("Wait! Don't run into the lightning!", -1)
$end_multi_text
+AVI Name: KryTrickyA_TalkA.png
+Wave Name: radio_in.wav

$Name: SparkstartA_Fox_01
$Team: -1
$MessageNew:  XSTR("I think we just activated it by running on that pressure plate!", -1)
$end_multi_text
+AVI Name: FoxTrickyA_TalkA.png
+Wave Name: radio_in.wav

$Name: SparkstartA_Tricky_01
$Team: -1
$MessageNew:  XSTR("My father said the temple was booby trapped to fight off invading Redeyes!", -1)
$end_multi_text
+AVI Name: TrickyMountA_talkA.png
+Wave Name: radio_in.wav

$Name: SparkstartA_Tricky_02
$Team: -1
$MessageNew:  XSTR("I think we just found one of those traps!", -1)
$end_multi_text
+AVI Name: TrickyMountA_talkA.png
+Wave Name: radio_in.wav

$Name: SparkstartA_Fox_02
$Team: -1
$MessageNew:  XSTR("If we time it right, we might be able to shock the Red Eye King...", -1)
$end_multi_text
+AVI Name: FoxTrickyA_TalkA.png
+Wave Name: radio_in.wav

$Name: SparkstartA_Tricky_03
$Team: -1
$MessageNew:  XSTR("Let's do it!", -1)
$end_multi_text
+AVI Name: TrickyMountA_talkA.png
+Wave Name: radio_in.wav

$Name: RedEyeDownA_Tricky_01
$Team: -1
$MessageNew:  XSTR("Alllll right look at him fall down!", -1)
$end_multi_text
+AVI Name: TrickyMountA_talkA.png
+Wave Name: radio_in.wav

$Name: RedEyeDownA_Fox_01
$Team: -1
$MessageNew:  XSTR("He's vulnerable, throw everything we got at him!", -1)
$end_multi_text
+AVI Name: FoxTrickyA_TalkA.png
+Wave Name: radio_in.wav

$Name: RedEyeDownA_Kry_01
$Team: -1
$MessageNew:  XSTR("Watch out, he's getting back up!", -1)
$end_multi_text
+AVI Name: KryTrickyA_TalkA.png
+Wave Name: radio_in.wav

$Name: BreathA_Kry_01
$Team: -1
$MessageNew:  XSTR("His fire breath is getting more intense!", -1)
$end_multi_text
+AVI Name: KryTrickyA_TalkA.png
+Wave Name: radio_in.wav

$Name: BreathA_Fox_01
$Team: -1
$MessageNew:  XSTR("Stay quick on your feet Tricky, we're more flammable than you are!", -1)
$end_multi_text
+AVI Name: FoxTrickyA_TalkA.png
+Wave Name: radio_in.wav

$Name: FloorBoomA_Tricky_01
$Team: -1
$MessageNew:  XSTR("Whoa, the floor just collapsed under him!", -1)
$end_multi_text
+AVI Name: TrickyMountA_talkA.png
+Wave Name: radio_in.wav

$Name: FloorBoomA_Fox_01
$Team: -1
$MessageNew:  XSTR("That had to hurt!", -1)
$end_multi_text
+AVI Name: FoxTrickyA_TalkA.png
+Wave Name: radio_in.wav

$Name: FloorBoomA_Scales_01
$Team: -1
$MessageNew:  XSTR("What?! They've knocked the King into the arena! Get them!", -1)
$end_multi_text
+AVI Name: Scales_TalkE.png
+Wave Name: radio_in.wav

$Name: FloorBoomA_Kry_01
$Team: -1
$MessageNew:  XSTR("Look! It's the Earthwalker King on the altar! Let's save him!", -1)
$end_multi_text
+AVI Name: KryTrickyA_TalkA.png
+Wave Name: radio_in.wav

$Name: SeeAlbadaA_Tricky_01
$Team: -1
$MessageNew:  XSTR("Dad! We're here to save you!", -1)
$end_multi_text
+AVI Name: TrickyMountA_talkA.png
+Wave Name: radio_in.wav

$Name: SeeAlbadaA_EarthKing_01
$Team: -1
$MessageNew:  XSTR("Tricky?! Is that you, my son?!", -1)
$end_multi_text
+AVI Name: KingEarth_DownA.png
+Wave Name: radio_in.wav

$Name: SeeAlbadaA_Tricky_02
$Team: -1
$MessageNew:  XSTR("Yeah! Ma and my friends are all in the Walled City!", -1)
$end_multi_text
+AVI Name: TrickyMountA_talkA.png
+Wave Name: radio_in.wav

$Name: SeeAlbadaA_Kyte_01
$Team: -1
$MessageNew:  XSTR("With a little help from the Cloudrunners, King Albada!", -1)
$end_multi_text
+AVI Name: Kyte_talkA.png
+Wave Name: radio_in.wav

$Name: SeeAlbadaA_Fox_01
$Team: -1
$MessageNew:  XSTR("Great timing, Kyte! Come on, let's bust those chains!", -1)
$end_multi_text
+AVI Name: FoxTrickyA_TalkA.png
+Wave Name: radio_in.wav

$Name: FreeAlbadaA_Tricky_01
$Team: -1
$MessageNew:  XSTR("We did it! The chains are busted!", -1)
$end_multi_text
+AVI Name: TrickyMountA_talkA.png
+Wave Name: radio_in.wav

$Name: FreeAlbadaA_EarthKing_01
$Team: -1
$MessageNew:  XSTR("Thank you my son! Let us bring down the Redeye King!", -1)
$end_multi_text
+AVI Name: KingEarth_TalkA.png
+Wave Name: radio_in.wav

$Name: ScaryA_Kyte_01
$Team: -1
$MessageNew:  XSTR("King Klanadack is more fearsome than all the stories give him credit for!", -1)
$end_multi_text
+AVI Name: Kyte_talkA.png
+Wave Name: radio_in.wav

$Name: ScaryA_Tricky_01
$Team: -1
$MessageNew:  XSTR("I ain't scared of no Redeye King!", -1)
$end_multi_text
+AVI Name: TrickyMountA_talkA.png
+Wave Name: radio_in.wav

$Name: ScaryA_EarthKing_01
$Team: -1
$MessageNew:  XSTR("Bravery is a virtue my son, do not mistake foolishness for it!", -1)
$end_multi_text
+AVI Name: KingEarth_TalkA.png
+Wave Name: radio_in.wav

$Name: FirestreamA_Kry_01
$Team: -1
$MessageNew:  XSTR("Watch out! He's about to spit fire all over us!", -1)
$end_multi_text
+AVI Name: KryTrickyA_TalkA.png
+Wave Name: radio_in.wav

$Name: HookA_Tricky_01
$Team: -1
$MessageNew:  XSTR("Oh no, more Hookclaws!", -1)
$end_multi_text
+AVI Name: TrickyMountA_talkA.png
+Wave Name: radio_in.wav

$Name: HookA_Kry_01
$Team: -1
$MessageNew:  XSTR("Leave them to me!", -1)
$end_multi_text
+AVI Name: KryTrickyA_TalkA.png
+Wave Name: radio_in.wav

$Name: GoFireB_Kyte_01
$Team: -1
$MessageNew:  XSTR("Cursed Redeyes! Go back to the Volcano where you belong!", -1)
$end_multi_text
+AVI Name: Kyte_talkA.png
+Wave Name: radio_in.wav

$Name: GoFireB_EarthKing_01
$Team: -1
$MessageNew:  XSTR("Watch out, my son! He's about to attack!", -1)
$end_multi_text
+AVI Name: KingEarth_TalkA.png
+Wave Name: radio_in.wav

$Name: BloodA_Kry_01
$Team: -1
$MessageNew:  XSTR("He's coughing up his own blood at us!", -1)
$end_multi_text
+AVI Name: KryTrickyA_TalkA.png
+Wave Name: radio_in.wav

$Name: BloodA_Fox_01
$Team: -1
$MessageNew:  XSTR("Superheated explosive blood! Watch out, Tricky!", -1)
$end_multi_text
+AVI Name: FoxTrickyA_TalkA.png
+Wave Name: radio_in.wav

$Name: BloodA_Tricky_01
$Team: -1
$MessageNew:  XSTR("Catch me if you can, stinking Redeye... Wuhahahahaaaaaahah!", -1)
$end_multi_text
+AVI Name: TrickyMountA_talkA.png
+Wave Name: radio_in.wav

$Name: RedRecB_EarthKing_01
$Team: -1
$MessageNew:  XSTR("He's on a rampage! Quick, he's vulnerable!", -1)
$end_multi_text
+AVI Name: KingEarth_TalkA.png
+Wave Name: radio_in.wav

$Name: BossDeadA_EarthKing_01
$Team: -1
$MessageNew:  XSTR("He's slain! The Redeye King has been slain!", -1)
$end_multi_text
+AVI Name: KingEarth_TalkA.png
+Wave Name: radio_in.wav

$Name: BossDeadA_Tricky_01
$Team: -1
$MessageNew:  XSTR("That was crazy!!! Aaaaaaaaahahahahah!", -1)
$end_multi_text
+AVI Name: TrickyMountA_talkA.png
+Wave Name: radio_in.wav

$Name: BossDeadA_Kyte_01
$Team: -1
$MessageNew:  XSTR("We did it everyone! We killed the Redeye King!", -1)
$end_multi_text
+AVI Name: Kyte_talkA.png
+Wave Name: radio_in.wav

$Name: BossDeadA_ROB_01
$Team: -1
$MessageNew:  XSTR("The Sharpclaw army is in full retreat.", -1)
$end_multi_text
+AVI Name: ROBB_TalkA.png
+Wave Name: radio_in.wav

$Name: BossDeadA_Kry_01
$Team: -1
$MessageNew:  XSTR("Amazing! We actually saved the Walled City!", -1)
$end_multi_text
+AVI Name: KryTrickyA_TalkA.png
+Wave Name: radio_in.wav

$Name: BossDeadA_EarthKing_02
$Team: -1
$MessageNew:  XSTR("I cannot believe this... Cloudrunner Princess came to our aid.", -1)
$end_multi_text
+AVI Name: KingEarth_TalkA.png
+Wave Name: radio_in.wav

$Name: BossDeadA_Tricky_02
$Team: -1
$MessageNew:  XSTR("Princess Kyte is great, dad!", -1)
$end_multi_text
+AVI Name: TrickyMountA_talkA.png
+Wave Name: radio_in.wav

$Name: BossDeadA_Kyte_02
$Team: -1
$MessageNew:  XSTR("The Sharpclaws have been sowing hatred between our tribes for ages. It ends now.", -1)
$end_multi_text
+AVI Name: Kyte_talkA.png
+Wave Name: radio_in.wav

$Name: BossDeadA_EarthKing_03
$Team: -1
$MessageNew:  XSTR("Come and let us gather! We must press the attack on the retreating Sharpclaw!", -1)
$end_multi_text
+AVI Name: KingEarth_TalkA.png
+Wave Name: radio_in.wav

$Name: KlanadDeadA_Scales_01
$Team: -1
$MessageNew:  XSTR("WHAT?!?!", -1)
$end_multi_text
+AVI Name: Scales_TalkE.png
+Wave Name: radio_in.wav

$Name: KlanadDeadA_Fox_01
$Team: -1
$MessageNew:  XSTR("Got any more nightmare abominations to throw at us, Scales?!", -1)
$end_multi_text
+AVI Name: FoxTrickyA_TalkA.png
+Wave Name: radio_in.wav

$Name: KlanadDeadA_Scales_02
$Team: -1
$MessageNew:  XSTR("I have many more weapons and powers at my fingertips!", -1)
$end_multi_text
+AVI Name: Scales_TalkB.png
+Wave Name: radio_in.wav

$Name: KlanadDeadA_Tricky_02
$Team: -1
$MessageNew:  XSTR("Too bad you're missing half your fingers! Ahahaha!", -1)
$end_multi_text
+AVI Name: TrickyMountA_talkA.png
+Wave Name: radio_in.wav

$Name: KlanadDeadA_Scales_03
$Team: -1
$MessageNew:  XSTR("I swear little Prince that your skull will serve as my footrest after I wipe out the Earthwalkers and break your neck!", -1)
$end_multi_text
+AVI Name: Scales_TalkB.png
+Wave Name: radio_in.wav

$Name: KlanadDeadA_Tricky_03
$Team: -1
$MessageNew:  XSTR("Yeah, yeah, I'm starting to think you're nothing but talk!", -1)
$end_multi_text
+AVI Name: TrickyMountA_talkA.png
+Wave Name: radio_in.wav

$Name: DebugState
$Team: -1
$MessageNew:  XSTR("$MissionState", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 5 total

$Num stars: 0
$Ambient light level: 528929

+Neb2: nbackblack
+Neb2 Poofs List: ( "PoofCloud01"  "PoofWhiteClouds01"  "PoofMistGreen01" ) 

$Bitmap List:
+Flags: ( "corrected angles" )
$Sun: solar_gno
+Angles: 3.700098 0.000000 5.166174
+Scale: 1.000000
$Sun: solar_s
+Angles: 6.108652 0.000000 5.235988
+Scale: 1.000000
$Starbitmap: enviro_volcanoFPA
+Angles: 6.248279 0.000000 0.663225
+ScaleX: 2.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: mountain_snowhornA
+Angles: 6.195919 0.000000 6.056293
+ScaleX: 6.000000
+ScaleY: 1.750000
+DivX: 1
+DivY: 1
$Starbitmap: enviro_twimarshA
+Angles: 6.230825 0.000000 4.555309
+ScaleX: 6.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: enviro_saurjungleC
+Angles: 6.265732 0.000000 5.305801
+ScaleX: 5.000000
+ScaleY: 0.500000
+DivX: 1
+DivY: 1
$Starbitmap: enviro_saurjungleC
+Angles: 6.265732 0.000000 3.892084
+ScaleX: 3.300000
+ScaleY: 0.350000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: Briefing_Tricky1
$Debriefing Success Music: Victory_Tricky1
$Debriefing Average Music: Victory_Tricky1
$Debriefing Fail Music: Defeat1

#End

