#Mission Info

$Version: 0.10
$Name:  XSTR("Battle of Neptune", 16014)
$Author: Dilmah G
$Created: 10/01/20 at 22:21:43
$Modified: 10/25/21 at 23:37:03
$Notes:
$End Notes:

$Mission Desc:
 XSTR("Experience the first major battle of the War in Heaven through Terran eyes.", 16015)
$end_multi_text
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+Subsystem Repair Ceiling: 100.000000

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+SquadReassignName: 312th Bodysnatchers
+SquadReassignLogo: deathsquad.pcx

$Starting wing names: ( "Alpha" "Beta" "" )
$Squadron wing names: ( "Alpha" "Beta" "Trident Gamma" "Mustang Delta" "Trident Kappa" )

$Skybox Model: neptunebox-55.pof

$AI Profile: BP2 R2

#Sexp_variables

$Variables:
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		0		"cutscene"		"0"		"number"
		1		"repair"		"0"		"number"
		2		"saveexist"		"0"		"number"		"save-on-mission-close"
		3		"Soundtrack1"		"0"		"number"
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		8		"autoGenVar4"		"CruRon Alpha"		"string"
		9		"autoGenVar5"		"CruRon Bravo"		"string"
		10		"autoGenVar6"		"FrigRon Foxtrot"		"string"
		11		"autoGenVar7"		"SOC"		"string"
		12		"autoGenVar8"		"77th Strike Squadron"		"string"
		13		"autoGenVar9"		"75th Vigilantes"		"string"
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		15		"autoGenVar11"		"ENS Zadzisai"		"string"
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		17		"autoGenVar13"		"ENS. Maneka"		"string"
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		19		"autoGenVar15"		"501st Tridents"		"string"
		20		"autoGenVar16"		"532nd Mustangs"		"string"
		21		"autoGenVar17"		"545th Kukris"		"string"
		22		"autoGenVar18"		"591st Flare Riders"		"string"
		23		"autoGenVar19"		"Designation: Blackjack"		"string"
		24		"autoGenVar20"		"Designation: Fencer"		"string"
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		30		"autoGenVar26"		"#Thunder 9"		"string"
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		33		"autoGenVar29"		"#Rider Alpha 2"		"string"
		34		"autoGenVar30"		"#Rider Alpha 3"		"string"
		35		"autoGenVar31"		"#Rider Alpha 4"		"string"
		36		"autoGenVar32"		"#Enfield Epsilon 1"		"string"
		37		"autoGenVar33"		"#<Wargod 6>"		"string"
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		39		"autoGenVar35"		"#Wargod 3-2"		"string"
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		47		"autoGenVar43"		"#Thunder 3-2"		"string"
		48		"autoGenVar44"		"#Trident Gamma 2"		"string"
		49		"autoGenVar45"		"#Mustang Delta 2"		"string"
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		56		"autoGenVar52"		"#Meridian"		"string"
		57		"autoGenVar53"		"#Strike Package Yankee"		"string"
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		59		"autoGenVar55"		"#Draco 2"		"string"
		60		"autoGenVar56"		"#Draco 3"		"string"
		61		"autoGenVar57"		"#LCPL Barletta"		"string"
		62		"autoGenVar58"		"#Meridian Control"		"string"
)

#Command Briefing

$Stage Text:
 XSTR("GTVA Restricted Network
Login: 7199811 ENS Rahman, Callum

E-Mail Client: 4 UNREAD 
------------------------------------------------------------
SUBJ: OP FORTUNE - Commander's Guidance
SUBJ: INTREP 53 - SOL
SUBJ: Bodysnatchers: Mission Briefing
SUBJ: FRAGO 12$slash85", 16016)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("TO: All, GTVA 13th Battlegroup
FROM: ADM Severanti, Cyrus

SUBJ: OP FORTUNE - Commander's Guidance

To the officers and crew of the GTVA 13th Battlegroup,

At 0200 hours this morning, contact was re-established with the GTVA 14th Battlegroup - now under the command of Admiral Morian. Preliminary reports indicate that since their initial loss of communications, the 14th has been engaged in heavy combat whilst defending the Sol$slashDelta Serpentis node. Casualties across the fleet number in excess of 45%. 

The forces opposing them have identified themselves as members of the United Earth Federation - a humanist group that overthrew the GTA, and now control the Sol system. My N2 Cell have prepared a number of intelligence products for the widest dissemination amongst the battlegroup that explain what we now know about the UEF. I strongly recommend every member familiarise themselves with this analysis and understand consummately why we are now undertaking combat operations into the Sol system. As you will read, the absence of the Shivan threat to Sol played a significant role in shaping its development during the Separation and led directly to the de-legitimisation of the GTA in that system. 

You will read of wide-scale defections across the 14th Battlegroup, including Admiral Bei, and the vessels Labouchere, Duke, and Miranda. Whilst a tragic day for the Alliance, we must take solace in the fact that our mandate is in providing security for the systems of the Alliance from a third Shivan incursion. Anything that threatens that is fundamentally incompatible with our way of life. My staff will release an Operations Order shortly that will explain our initial actions. Expect that this will involve direct combat operations in support of the 14th.

To conclude, I ask that you revise and place faith in your training and equipment. We are the Alliance that bought humanity a second chance in its destruction of the Lucifer, and then again at the Battle of Capella. The weight of humanity's security rests squarely upon our shoulders once again. Take pride in this.

Today, we deploy to Sol.

Kind Regards,

Admiral Cyrus Severanti
Commanding Officer
GTD Meridian, GTVA 13th Battlegroup", 16017)
$end_multi_text
$Ani Filename: <default>
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$Stage Text:
 XSTR("CLASSIFICATION: SIGMA. TERRAN EYES ONLY.

GTVA 13TH BATTLEGROUP INTELLIGENCE REPORT

SITUATION:

- At 06 0745 MAR 2385, SOC ELINT Teams achieved listening watch on Sol communications traffic over HF$slashSATCOM means. Presence of non-GTA government in Sol confirmed. Hostile intent to GTVA unconfirmed. Status of GTA elements unknown.

- At 01 0230 APR 2385, GTVA 14th Battlegroup deployed to Sol in accordance with Phase 1 of OP FORTUNE. SATCOM contact lost immediately following subspace transit. 13th and 16th Battlegroups recalled and placed on 2 hr NTM. Deployment to Sol on order. 

- At 04 0800 APR 2385, SATCOM contact re-established with GTVA 14th Battlegroup in vicinity of Sol node. XO 14th Battlegroup reported hostile contact with Earth forces. Parent formation reported to be UNITED EARTH FEDERATION. Destruction of 1x Earth warship confirmed. 4x Earth warships currently in contact. 45% Casualties reported within GTVA 14th Battlegroup. Surviving warships maintain position at node. XO reports CO 14th Battlegroup defected with a number of Principal Staff Officers. Duke, Labouchere, and Solace defected wholesale to UNITED EARTH FEDERATION. Temeraire and Miranda combat ineffective due to crew defection. 

- At 04 0845 APR 2385, SOC ELINT Teams report mobilisation of 3x FLEET-sized formations. Warship classes: unknown. Preliminary jump vectoring shows concentrations in vicinity of Mars, Jupiter, and Earth.

ASSESSMENT: 

- Lack of Shivan threat to Sol system resulted in wholesale delegitimization of GTA mandate to govern. Fracturing of key institutions followed.

- Legitimate GTA government subsequently dislodged by radical group referred to as UNITED EARTH FEDERATION in vicinity years 2370-2375. Authority derived from economic rebuilding of Sol following post-Lucifer Separation. Common values derived from pacifistic, isolationist political mandate. Key leadership group centred on ex-GTA leadership, known as Council of Elders. Led by individual Martin Mandho. 

- UNITED EARTH FEDERATION is HOSTILE to GTVA elements. Risk consequence to own force posed: CATASTROPHIC. INCOMPATIBLE with GTVA government. Re-integration must be enabled by defeat of FEDERATION. 

- UNITED EARTH FEDERATION is staging up to FLEET sized formation in vicinity of Jupiter. Likely for counter-attack on Sol node in order to SECURE against GTVA follow-on forces.

Prepared by: N2 Cell$semicolon GTD Meridian

CLASSIFICATION: SIGMA. TERRAN EYES ONLY.", 16018)
$end_multi_text
$Ani Filename: <default>
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$Stage Text:
 XSTR("TO: VFA 312
FROM: CDR Gryffon, Jakob

SUBJ: Bodysnatchers - Mission Briefing

Alpha and Beta. Ready Room at 0630. Mission Briefing for the assault on Neptune.

Welcome to Varsity.

Regards,

Commander Jakub $quotePuma$quote Gryffon
Commanding Officer, VFA-312
GTD Meridian", 16019)
$end_multi_text
$Ani Filename: <default>
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$Stage Text:
 XSTR("CLASSIFICATION: SIGMA. TERRAN EYES ONLY.

FRAGMENTARY ORDER 12$slash85
TO: All Aircrew, GTVA 13th Battlegroup

SITUATION: Phase 2 of OP FORTUNE now in effect. SOC Fleet Recon reports squadron (+) sized formation of UEF vessels with Air Wing (-) sized complement sighted in vicinity of Neptune. ROCK assesses Neptune as likely Assembly Area for immiment $r UEF attack on Sol node.

MISSION: $g 13th $g Battlegroup is to SEIZE OBJECTIVE NEPTUNE in order to DENY $r UEF Assembly Area, and set the conditions for follow-on $g GTVA operations.

EXECUTION: 

P1. $g GTCv $g Nova and $g GTCv $g Lezard conduct feint supported by the 77th Tactical Strike Squadron on OBJ NEPTUNE.

P2. Once $r UEF forces re-orientate toward $g Nova and $g Lezard, $g GTD $g Meridian, $g GTCv $g Nakatomi and $g GTCv $g Harpy attack on broadside lateral axis. Destroy $r UEF escort vessels.

P3. 1st Marine Regiment board installations within OBJ NEPTUNE. 13th Battlegroup provides security.

ADMIN$slashLOG: Cross-leveling of Cyclops torpedoes to occur from $g GTD $g Meridian to $g GTCv $g Nova to support load-out of 77th. All Hercules Mark II Heavy Assault Fighters remain grounded until source of life support system failure reported 25 MAR 2385 can be determined.

COMMAND$slashSIG: $g GTD $g Meridian to coordinate OP. Feint Group designation: Assault Group NOVA. $g GTCv $g Nova to command.

OPORD to follow via these means.

Signed: ADM Cyrus Severanti
CO 13TH BG
CALLSIGN: ROCK

CLASSIFICATION: SIGMA. TERRAN EYES ONLY.", 16020)
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$Stage Text:
 XSTR("(Doctrine excerpt - GTVA FIELD MANUAL 3-0-3 FORMATION TACTICS)

SEIZE: Seize is a tactical mission task that involves taking possession of a designated area by using overwhelming force. Once a force seizes a physical objective, it clears the terrain within that objective by killing, capturing, or forcing the withdrawal of all enemy forces.
", 16021)
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#Briefing
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 XSTR("Flight roster is on the board. Pilots, take a seat.", 16022)
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 XSTR("Alright, here's the situation: SOC Fleet Recon inserted to Neptune's orbit 6 hours ago. Their reports indicate the presence of an installation cluster with multiple fuel depots, warships, and an air wing on station flying CAP. N2's assessment is that this will be the Federation's likely staging area, which Rock has now designated Objective Neptune. Capturing it will seize the initiative for the alliance, and give us a forward base to begin staging deeper into the system. 

I know it seems surreal to be talking about strikes into Sol, but this a situation none of us could have dreamed of. Our only hope is to clear the rebel Federation as quickly and cleanly as possible, and then begin the re-integration of Sol back into the GTVA. Our families are out there somewhere, and if fighting a few rebels is all we have to do to get them, then we can count ourselves lucky. Last time the XO and I sat in a briefing for a combat mission of this scale, it was in Capella, so let's keep some perspective. Reiji, next slide.", 16029)
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 XSTR("Enemy disposition: defending the objective is a group of 2 cruisers, designated $r CruRon: $r Alpha, supported by the frigate $r Relentless, with a number of fighter wings flying CAP. They're currently set in a static defensive position, guarding the flanks and main approach to the main station, assessed to be the headquarters for all Neptune-based operations.", 16033)
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 XSTR("In detail on the CAP - SOC reports the presence of three fighter types. Intel has assigned GTVA reporting names from the database for each:

1. A light space superiority fighter, GTVA reporting name: FENCER. Comparable in manoeuvrability to the Kulas. Has at least two primary gun-mounts and likely to have internal missile banks.

2. A light interceptor, GTVA reporting name: FULCRUM. SOC have observed that it's similar to our Perseus. Has at least one belt-fed gun-mount and likely to have missile banks too.

3. A heavy assault fighter, GTVA reporting name: FOXHOUND. Appears to lack manoeuvrability - comparable to our Ares. Has at least four gun-mounts and at least one large secondary bank with attachment points for external missiles. 

N2 will use our sensor data after this mission to prepare threat briefs for each fighter, and determine specifications and weapons system information. Unfortunately, reporting names and enhanced imagery are all we're going to get on this OP.", 16035)
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 XSTR("Alright pilots, our mission today? Defend the $g Meridian, clear Objective Neptune, and allow the 1st Marine Regiment clear passage to seize the installations. Execution will be two phases.

Phase 1: A strike task on $r CruRon $r Alpha, ahead of the Battlegroup main.

Phase 2: Close escort for the Battlegroup.", 16039)
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 XSTR("Phase 1: This phase will begin with $g Assault $g Group: $g Nova's feint against the flanking Frigate and her escort fighters. The corvette pair will insert with the $g 77th $g Strike $g Squadron flying Ursas, and the $g 75th flying close escort in Myrmidons. Rock's assessment is that by showing Ursa heavy bombers and a corvette pair, that the $r UEF will identify this force as the main effort and re-orientate accordingly. The Frigate will separate from the station, and this will set the conditions for our arrival on the broadside axis. ", 16043)
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 XSTR("Once the frigate reorientates, that will be our trigger to deploy. The $g Meridian and her escorts will jump in 10 clicks out on the broadside axis. Supporting them will be $g Strike $g Package: $g CROWBAR, which consists of the $g 532nd $g Mustangs on Space Superiority$slashFighter Sweep, the $g 501st $g Tridents on Strike duty against the cruisers, and ourselves flying close escort for Trident. 

Our task will be to destroy $r CruRon $r Alpha. The $g 532nd are a good outfit, and they should tie up the majority of the escort fighters, allowing us to pick off any stragglers and assist with the destruction of the cruisers.

Once complete, we'll then reform on the $g Meridian, ending phase 1. ", 16047)
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 XSTR("Phase 2 will see $g CROWBAR fly close escort for the $g Meridian and her tight two, as they move in destroy the $r CruRon, and occupy security positions around the objective. 

Once the $r FrigRon has been cleared, $g Assault $g Group: $g Nova will do the same on their flank. Once all callsigns are set, Rock will signal Colonel Natalie Hartmann, CO of the 1st Marine Regiment. They'll arrive in Argo transports and commence securing each installation in the objective. Once they jump in, we'll conduct a handover with the $g 545th, and land back on the $g Meridian and debrief. 

A simple plan, reliant on violent execution to work. If the bombers don't make it in, the Battlegroup will get destroyed before they get in beam range. If we let the fighter screen open, Federation bombers will get in close, fire torpedoes at close range, and cut the Meridian to shreds. We saw it at Vega, we saw it at Capella, and we'll see it here in Sol if we don't play our positions and play them well. But if there's a squadron that can do it, it's the $g 312. I have the utmost faith in all of you.", 16051)
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$pos: 74.417175, 949.999756, -3560.503662
$label:  XSTR("312th Bodysnatchers", 16042)
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Friendly
$class: GTT Argo
$pos: -2128.806152, -3725.862793, 3113.985840
$label:  XSTR("Cold Steel 6", 16053)
+id: 14
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Co-ord measures:
Time on station will be around 25 minutes. Reiji, have one of your guys do the HUD bricks and comms fills. 
ROE: Weapons tight. Confirmed hostiles only. 
High value target matrix will read enemy bombers, enemy fighters, enemy bombs, in that order. 
We'll be in cockpits by 1005 for a comms check, take-off at 1010. 
No change to the traffic pattern, no change to squawk codes.

If you start taking hits out there, don't forget that the new prototype Modular Armour has now been fitted to all Terran fighters. Raise Meridian Control and request a landing for hull repair and they'll make sure the fighterbay are ready for you. The Chief assures me that his crews will be able to repair any ship you bring back to at least 75% hull integrity. And thanks to our resupply in Delta Serpentis, we have enough for five repair kits for each fighter, so use them liberally.", 16054)
$end_multi_text
$voice: slide_9.ogg
$camera_pos: 0.352249, 181.669449, -245.750961
$camera_orient:
	0.999971, 0.000000, 0.007699,
	-0.004382, 0.822236, 0.569130,
	-0.006330, -0.569147, 0.822212
$camera_time: 500
$num_lines: 0
$num_icons: 11
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 19
$team: Friendly
$class: GTD Hecate
$pos: -1574.453979, 585.328613, -2568.828857
$label:  XSTR("GTVA 13th Battlegroup", 16040)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Erinyes
$pos: -6258.235840, 0.000488, -9147.511719
$label:  XSTR("Beta 1 - XO. CMDR Reiji Nash", 16023)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Erinyes
$pos: -6445.918945, 0.000488, -9252.033203
$label:  XSTR("Beta 2 - ENS Mathilda Fisher", 16024)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Erinyes
$pos: -6125.700684, 0.000488, -9250.199219
$label:  XSTR("Beta 3 - ENS Fahad Maneka", 16025)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Erinyes
$pos: -10715.234375, -9891.000000, -5141.467773
$label:  XSTR("Alpha 1 - CO. CMDR Jakob Gryffon", 16026)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Erinyes
$pos: -13280.531250, -9891.180664, -6945.020508
$label:  XSTR("Alpha 2 - ENS Ava Zadzisai", 16027)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Erinyes
$pos: -8501.601563, -9891.180664, -6858.614258
$label:  XSTR("Alpha 3 - ENS Callum Rahman", 16028)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: 1992.526367, -3725.859375, 4945.088867
$label:  XSTR("Modular Armour", 16055)
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 15
$team: Hostile
$class: GTI Arcadia
$pos: 1716.177734, 950.000244, -2654.607422
$label:  XSTR("OBJ NEPTUNE", 16041)
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Erinyes
$pos: 74.417175, 949.999756, -3560.503662
$label:  XSTR("312th Bodysnatchers", 16042)
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Erinyes
$pos: -2318.231445, -3725.862061, 4755.458008
$label:  XSTR("312th Bodysnatchers", 16042)
+id: 13
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("In terms of admin and log, make sure your E and E bags are packed for 72, and don't forget your tourniquets. They saved Admiral Steele's life in Capella, and they might even save yours too. And for command and sig, no change to chain of command, freqs as per the mission plan. Set stack 1 to battlegroup main, stack 2 to battlegroup fires...or don't, if you fancy getting hit by beamfire. Set stack 3 to Speargun internal, and if you're really game, tune stack 4 to the ISR net - rumour has it that SOC has the transfer encryption keys for rebel comms. 

Finally, words to remember: ACID will be the go once the FrigRon takes the bait. And if they don't, codeword is RUBY. Finally, KEYHOLE will be the go for the Marines to jump in. Good luck pilots. Welcome to Varsity. I'll see you on the flight line.", 16056)
$end_multi_text
$voice: Slide10.ogg
$camera_pos: 0.352249, 181.669449, -245.750961
$camera_orient:
	0.999971, 0.000000, 0.007699,
	-0.004382, 0.822236, 0.569130,
	-0.006330, -0.569147, 0.822212
$camera_time: 500
$num_lines: 0
$num_icons: 12
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 19
$team: Friendly
$class: GTD Hecate
$pos: -1574.453979, 585.328613, -2568.828857
$label:  XSTR("GTVA 13th Battlegroup", 16040)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Erinyes
$pos: -6258.235840, 0.000488, -9147.511719
$label:  XSTR("Beta 1 - XO. CMDR Reiji Nash", 16023)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Erinyes
$pos: -6445.918945, 0.000488, -9252.033203
$label:  XSTR("Beta 2 - ENS Mathilda Fisher", 16024)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Erinyes
$pos: -6125.700684, 0.000488, -9250.199219
$label:  XSTR("Beta 3 - ENS Fahad Maneka", 16025)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Erinyes
$pos: -10715.234375, -9891.000000, -5141.467773
$label:  XSTR("Alpha 1 - CO. CMDR Jakob Gryffon", 16026)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Erinyes
$pos: -13280.531250, -9891.180664, -6945.020508
$label:  XSTR("Alpha 2 - ENS Ava Zadzisai", 16027)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Erinyes
$pos: -8501.601563, -9891.180664, -6858.614258
$label:  XSTR("Alpha 3 - ENS Callum Rahman", 16028)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: UEC Sanctus
$pos: 2721.591553, -3342.522217, 4772.833496
$label:  XSTR("OBJ NEPTUNE", 16041)
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 5
$team: Friendly
$class: GTD Hecate
$pos: -1386.367310, -3342.521729, 2793.092041
$label:  XSTR("Meridian", 16052)
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 15
$team: Hostile
$class: GTI Arcadia
$pos: 1716.177734, 950.000244, -2654.607422
$label:  XSTR("OBJ NEPTUNE", 16041)
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Erinyes
$pos: 74.417175, 949.999756, -3560.503662
$label:  XSTR("312th Bodysnatchers", 16042)
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Erinyes
$pos: -2461.723389, -3725.863037, 7277.156250
$label:  XSTR("312th Bodysnatchers", 16042)
+id: 13
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 5

$Formula: ( is-event-true-delay 
   "Mission failure - Harpy" 
   0 
)
$Multi text
    XSTR("We all in Reiji? Thanks.

We fought well out there today, but it just wasn't good enough. Those Federation pilots had our number from the second Mustang hit the merge. We did our best under trying circumstances, and we failed.

From here? Rumour has it that Rock wants to continue reconsolidating at the node. Wait for another battlegroup or something, and then potentially have a crack at Neptune again. We know that the UEF are massing forces there now, so the next time we fly might be defending what little is left of the Meridian.

We paid a heavy price today, pilots. Take a look in the Wardroom over dinner. CAG let slip that we lost over 35 aircrew from this ship alone today, with 10 more wounded. For those of you itching for action...well, you got it. Go get yourselves showered up. We've just got to keep moving forward now. ", 16057)
$end_multi_text
$Voice: debrief1.ogg
$Recommendation text:
    XSTR("The Harpy takes a lot of fire from CruRon Bravo's initial salvos. You can assist her by destroying incoming warheads from the CruRon, or go one further and equip Trebuchets$slashMaxim Cannons and destroy the Gauss Cannons and Torpedo Launchers on the attacking vessels.

Once the UEF begin sortieing strike packages against the left flank of the battlegroup, speed is of the essence. You can equip Trebuchets to break up UEF gunship formations outside of their effective missile range, and attempt to destroy incoming warheads to give the Harpy a better chance of survival.", 16058)
$end_multi_text

$Formula: ( is-event-true-delay 
   "Mission failure - Meridian" 
   0 
)
$Multi text
    XSTR("We all in Reiji? Thanks.

Today was an absolute slaughter. 10,000 Officers and crew perished today, because we didn't do our fucking jobs. I pride myself on controlling my temper most of the time, but I can barely look any of you in the eye right now.

If you think the flight-deck of the Hood sucks, and we shouldn't be debriefing here, then I want you to think about what it must have been like when your flagship exploded outwards from its reactor-core and vaporised you from the inside-out. Think about those 10,000 people who'll never see their families or friends again. That's 10,000 people who will never get to see our beloved Blue Planet.

I haven't received orders yet, but if we're going to have any chance of throwing this Federation out of the system and uniting the goddamn Alliance, we're going to have to lift our game across the entire fleet. Go get yourselves showered. And take note of every empty seat in the Wardroom tonight.", 16059)
$end_multi_text
$Voice: Debrief2b.ogg
$Recommendation text:
    XSTR("The Hecate is an aging design by the time the Battle of Neptune occurs, and the GTVA have not tested her in kinetic operations of this scale since the Second Shivan Incursion. As a result, she is outclassed easily in this engagement.

You can increase her survivability by supporting Trident Squadron where possible, as the quicker the CruRons are destroyed, the less time she spends under incoming torpedo and gauss cannon fire. You can equip Maxim$slashTrebuchet weapons systems to assist Trident with destroying enemy weaponry, such as mass drivers, gauss cannons, and torpedo launchers to give the Meridian a fighting chance.

Once the UEF begin sortieing strike packages against the battlegroup, speed is of the essence. You can equip Trebuchets to break up UEF gunship formations outside of their effective missile range, and attempt to destroy incoming warheads to give the Harpy a better chance of survival. Ensure you waste no time when utilising AFATADS.", 16060)
$end_multi_text

$Formula: ( is-event-true-delay 
   "Mission failure - Nakatomi" 
   0 
)
$Multi text
    XSTR("We all in Reiji? Thanks.

We fought well out there today, but it just wasn't good enough. Those Federation pilots had our number from the second Mustang hit the merge. We did our best under trying circumstances, and we failed.

From here? Rumour has it that Rock wants to continue reconsolidating at the node. Wait for another battlegroup or something, and then potentially have a crack at Neptune again. We know that the UEF are massing forces there now, so the next time we fly might be defending what little is left of the Meridian.

We paid a heavy price today, pilots. Take a look in the Wardroom over dinner. CAG let slip that we lost over 35 aircrew from this ship alone today, with 10 more wounded. For those of you itching for action...well, you got it. Go get yourselves showered up. We've just got to keep moving forward now. ", 16057)
$end_multi_text
$Voice: debrief1.ogg
$Recommendation text:
    XSTR("Once the UEF begin sortieing strike packages against the flank of the battlegroup, speed is of the essence. You can equip Trebuchets to break up UEF gunship formations outside of their effective missile range, and attempt to destroy incoming warheads to give the Nakatomi a better chance of survival.", 16061)
$end_multi_text

$Formula: ( is-event-true-delay 
   "End of Mission" 
   0 
)
$Multi text
    XSTR("Take a knee pilots. We've still got fighters coming in, so keep your helmets on.

For those of you who've just posted in, I'm Captain Stephanie Merino, currently serving as the CAG. I wish we could've met under better circumstances, but meeting on the flightdeck is often the way of things, and certainly the way in war. 

Today has been a costly day for the Meridian. The 501st took 30 casualties alone, with the 532nd losing 10, with 4 MIA. The 591st, the 545th, and the 312 all took heavy casualties as well. Every death is a tragedy, and it is one that we'll mourn in time. Spare a thought for each of them as you walk past their landing bays, and see the empty chairs in the Wardroom tonight.

But that's not why I've ambushed you on the flightdeck like this. For our first engagement with the United Earth Federation, battle tracking in the CIC has initial estimates at over 42 confirmed kills, four cruisers, and two frigates. We may have taken a few blows today, but we doled out far worse than what we received. And that is a credit to your flying, pilots. We may have lost a lot of good pilots today, but we produced far more in the forge of combat. Remember what you have learned, and teach it to those who come after you. If this is an indicator at all for how the rest of the war will continue, then they will certainly need it.

Admiral Severanti sent his official sitrep to 2nd Fleet HQ seconds before I came down here - I can confirm for now that the 13th Battlegroup will be holding position while the 16th assumes lead. Our immediate future looks like Rear Area Security Operations until the damage is repaired and replacement pilots rotate in. For now, the 60th off the Nova are flying CAP for us, and you're all on forced rest from now for the next 72 hours - after you debrief with intel. Take that time to relax, reflect, and prepare for what comes ahead of us. It won't be easy, but it will be necessary to take us closer to that Blue Planet. 

As you were.", 16062)
$end_multi_text
$Voice: bon_debrief1.ogg
$Recommendation text:
    XSTR("Bomber doctrine at this stage of the war has not yet had the chance to mature from combat experience for the GTVA. Bombers like the Rhea and the Artemis were designed for unescorted operations against Shivan cruisers - not well developed engagement areas serviced by long-range flak cannons and well-coordinated close air support. While they absorb point-defence fire well enough, they are easy prey for fast, highly manoeuvrable spacecraft such as the Kentauroi. You can enhance their survivability by targeting the Kentauroi wings first, or at least tracking them so that they do not saddle up on your bombers for too long. 

Additionally, once the escorting fighters are down, you can support your bombers by targeting the point defences of the frigate and her cruisers. Altering your loadout to Maxim$slashTrebuchet weapons systems will enable you to do this with ease. 

The 532nd's small and manoeuvrable Kulas fighters are horribly mismatched against the UEF's fighters, and there is nothing you could have done to save them.

There was nothing you could have done to save Alpha 1. ", 16063)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay "Grid 9" 0 ) 
   ( is-event-false-delay 
      "End of Mission" 
      0 
   )
)
$Multi text
    XSTR("Ensign Rahman? Nice work getting back here, we thought you were a goner. I'm Captain Stephanie Merino - the CAG. These aren't exactly ideal circumstances to meet under, but any landing you can walk away from is a good one. Take a seat with the other pilots here, if you want.  

Alright! Today has been a costly day for the Meridian, pilots. The 532nd lost 10 pilots, with 4 MIA. The 501st, the 591st, the 545th, and the 312 all took heavy casualties as well. Every death is a tragedy, and it is one that we'll mourn in time. Spare a thought for each of them as you walk past their landing bays, and see the empty chairs in the Wardroom tonight.

That being said, for our first engagement with the United Earth Federation, battle tracking in the CIC has initial estimates at over 42 confirmed kills, four cruisers, and two frigates. We may have taken a few blows today, but we doled out far worse than what we received. And that is a credit to your flying, pilots. We may have lost a lot of good pilots today, but we produced far more in the forge of combat. Remember what you have learned, and teach it to those who come after you. If this is an indicator at all for how the rest of the war will continue, then they will certainly need it.

Admiral Severanti sent his official sitrep to 2nd Fleet HQ seconds before I came down here - I can confirm for now that the 13th Battlegroup will be holding position while the 16th assumes lead. Our immediate future looks like Rear Area Security Operations until the damage is repaired and replacement pilots rotate in. For now, the 60th off the Nova are flying CAP for us, and you're all on forced rest from now for the next 72 hours. Take that time to relax, reflect, and prepare for what comes ahead of us. It won't be easy, but it will be necessary to take us closer to that Blue Planet. 

As you were.", 16064)
$end_multi_text
$Voice: bon_debrief2.ogg
$Recommendation text:
    XSTR("Bomber doctrine at this stage of the war has not yet had the chance to mature from combat experience for the GTVA. Bombers like the Rhea and the Artemis were designed for unescorted operations against Shivan cruisers - not well developed engagement areas serviced by long-range flak cannons and well-coordinated close air support. While they absorb point-defence fire well enough, they are easy prey for fast, highly manoeuvrable spacecraft such as the Kentauroi. You can enhance their survivability by targeting the Kentauroi wings first, or at least tracking them so that they do not saddle up on your bombers for too long. 

Additionally, once the escorting fighters are down, you can support your bombers by targeting the point defences of the frigate and her cruisers. Altering your loadout to Maxim$slashTrebuchet weapons systems will enable you to do this with ease. 

The 532nd's small and manoeuvrable Kulas fighters are horribly mismatched against the UEF's fighters, and there is nothing you could have done to save them.

There was nothing you could have done to save Alpha 1.", 16065)
$end_multi_text


#Players		;! 1 total

$Starting Shipname: Alpha 3
$Ship Choices: (
	"GTF Perseus"	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"Prometheus S"	16
	"Maxim"	16
	"UD-8 Kayser"	23
	"Circe"	16
	"Lamprey"	16
	"Balor"	21
	"Tempest"	660
	"Tornado"	700
	"Harpoon"	580
	"Trebuchet"	506
	"Stiletto II"	500
	"Harpoon#Shivan"	500
	"Cyclops#short"	0
)

#Objects		;! 172 total

$Name: Alpha 1		;! Object #0
$Display Name: XSTR("Alpha 1", 16066)
$Class: GTF Erinyes

$Team: Friendly
$Location: -11810.390625, 3995.150391, -7928.926758
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-General
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Balor" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Neptune HQ		;! Object #1
$Display Name: XSTR("Neptune HQ", 16030)
$Class: GTI Arcadia

$Team: Hostile
$Location: 87.964233, 102.840332, 2565.625488
$Orientation:
	-0.999990, 0.000000, 0.004602,
	0.000000, 1.000000, 0.000000,
	-0.004602, 0.000000, -0.999990
$AI Behavior: None
+AI Class: BP2-Lieutenant
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 101
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

$Name: Normandy		;! Object #2
$Display Name: XSTR("Normandy", 16068)
$Class: UEI Ceres#Resupply

$Team: Hostile
$Location: 2166.165771, 2.840332, 2922.625488
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Lieutenant
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 0

$Name: Supply Platform 1		;! Object #3
$Display Name: XSTR("Supply Platform 1", 16069)
$Class: UEI Trident

$Team: Hostile
$Location: 3415.476563, -1145.846436, 3525.476318
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, -0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("JP-6", 16070)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: turret04
+Primary Banks: ( "" )
+Subsystem: turret05
+Primary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Supply Platform 2		;! Object #4
$Display Name: XSTR("Supply Platform 2", 16071)
$Class: UEI Trident

$Team: Hostile
$Location: 3415.000000, 0.000000, 3525.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, -0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("JP-5", 16072)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: turret04
+Primary Banks: ( "" )
+Subsystem: turret05
+Primary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Alpha 2		;! Object #5
$Display Name: XSTR("Alpha 2", 16073)
$Class: GTF Erinyes

$Team: Friendly
$Location: -11858.476563, 3995.150391, -7979.676758
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-General
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Balor" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Alpha 3		;! Object #6
$Display Name: XSTR("Alpha 3", 16074)
$Class: GTF Erinyes
$Team: Friendly
$Location: -11763.250000, 3995.150391, -7977.297852
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-General
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Tempest" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Moratuwa		;! Object #7
$Display Name: XSTR("Moratuwa", 16075)
$Class: UEC Sanctus

$Team: Hostile
$Team Color Setting: 1stFleet
$Location: -5948.611328, 4205.409180, 6618.947754
$Orientation:
	0.176712, 0.890742, -0.418750,
	0.976874, -0.106685, 0.185303,
	0.120383, -0.441811, -0.888995
$AI Behavior: None
+AI Class: BP2-Captain
$AI Goals: ( goals ( ai-waypoints-once "Moratuwa Assault Track" 70 ) )
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CruRon Alpha destroyed" 
   30 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 105
+Hotkey: 1
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200

$Name: Adelaide		;! Object #8
$Display Name: XSTR("Adelaide", 16076)
$Class: UEC Sanctus

$Team: Hostile
$Team Color Setting: 1stFleet
$Location: -5952.277832, 1967.869629, 6622.272949
$Orientation:
	0.215968, -0.924642, 0.313678,
	-0.967834, -0.245187, -0.056391,
	0.129051, -0.291410, -0.947853
$AI Behavior: None
+AI Class: BP2-Captain
$AI Goals: ( goals ( ai-waypoints-once "Theodocia Assault Track2" 50 ) )
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CruRon Alpha destroyed" 
   30 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 105
+Hotkey: 1
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200

$Name: Java		;! Object #9
$Display Name: XSTR("Java", 16077)
$Class: UEC Sanctus

$Team: Hostile
$Team Color Setting: 1stFleet
$Location: -1718.099976, 1380.000000, 2706.100098
$Orientation:
	-0.871984, 0.000000, -0.489535,
	-0.204095, 0.908945, 0.363544,
	0.444960, 0.416915, -0.792586
$AI Behavior: None
+AI Class: BP2-Captain
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: turret07
+Sbank Ammo: ( 0 )
+Subsystem: turret08
+Sbank Ammo: ( 0 )
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 102
+Hotkey: 1
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200

$Name: Dianthus		;! Object #10
$Display Name: XSTR("Dianthus", 16078)
$Class: UEC Sanctus

$Team: Hostile
$Team Color Setting: 1stFleet
$Location: -2108.908203, 762.900024, 3546.510986
$Orientation:
	-0.851727, 0.000000, -0.523986,
	-0.218458, 0.908945, 0.355098,
	0.476275, 0.416915, -0.774173
$AI Behavior: None
+AI Class: BP2-Captain
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: turret07
+Sbank Ammo: ( 0 )
+Subsystem: turret08
+Sbank Ammo: ( 0 )
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 102
+Hotkey: 1
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200

$Name: Relentless		;! Object #11
$Display Name: XSTR("Relentless", 16045)
$Class: UEFg Karuna

$Team: Hostile
$Team Color Setting: 1stFleet
$Location: 2051.109375, -1231.305420, 1007.398926
$Orientation:
	-0.653644, 0.000000, 0.756803,
	0.000000, 1.000000, 0.000000,
	-0.756803, 0.000000, -0.653644
$AI Behavior: None
+AI Class: BP2-Captain
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Sbank Ammo: ( 0 0 )
+Subsystem: turret35
+Subsystem: turret36
+Sbank Ammo: ( 0 0 )
+Subsystem: turret37
+Sbank Ammo: ( 0 0 )
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: Turret52
+Subsystem: Turret53
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300
$Texture Replace:
+old: nameplate
+new: uefg_relentless

$Name: Theodocia		;! Object #12
$Display Name: XSTR("Theodocia", 16079)
$Class: UEFg Karuna

$Team: Hostile
$Team Color Setting: 3rdFleet
$Location: -5952.876953, 3004.156250, 6603.179199
$Orientation:
	-0.990802, 0.000000, -0.135323,
	0.045945, 0.940598, -0.336399,
	0.127285, -0.339522, -0.931946
$AI Behavior: None
+AI Class: BP2-Captain
$AI Goals: ( goals ( ai-waypoints-once "Adelaide Assault Track" 50 ) )
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: Turret52
+Subsystem: Turret53
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CruRon Alpha destroyed" 
   30 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 106
+Hotkey: 1
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300
$Texture Replace:
+old: nameplate
+new: uefg_theodocia

$Name: Aries 1		;! Object #13
$Display Name: XSTR("Aries 1", 16080)
$Class: UEF Uhlan

$Team: Hostile
$Location: -667.987976, 585.328979, 1761.868286
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Captain
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aries 2		;! Object #14
$Display Name: XSTR("Aries 2", 16034)
$Class: UEF Uhlan

$Team: Hostile
$Location: -769.536621, 585.328918, 1613.895752
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Captain
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aries 3		;! Object #15
$Display Name: XSTR("Aries 3", 16081)
$Class: UEF Uhlan

$Team: Hostile
$Location: -583.697693, 585.328918, 1591.238647
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Captain
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquarius 1		;! Object #16
$Display Name: XSTR("Aquarius 1", 16082)
$Class: UEF Uhlan

$Team: Hostile
$Location: 960.788330, -0.003113, 3468.346680
$Orientation:
	0.070737, 0.000000, 0.997496,
	0.000000, 1.000000, 0.000000,
	-0.997496, 0.000000, 0.070737
$AI Behavior: None
+AI Class: BP2-Captain
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquarius 2		;! Object #17
$Display Name: XSTR("Aquarius 2", 16083)
$Class: UEF Uhlan

$Team: Hostile
$Location: 1071.279663, -0.003113, 3549.888672
$Orientation:
	0.070737, -0.000000, 0.997495,
	0.000000, 1.000000, 0.000000,
	-0.997495, 0.000000, 0.070737
$AI Behavior: None
+AI Class: BP2-Captain
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquarius 3		;! Object #18
$Display Name: XSTR("Aquarius 3", 16084)
$Class: UEF Uhlan

$Team: Hostile
$Location: 847.047302, -0.003174, 3609.021240
$Orientation:
	0.070737, -0.000000, 0.997495,
	0.000000, 1.000000, 0.000000,
	-0.997495, 0.000000, 0.070737
$AI Behavior: None
+AI Class: BP2-Captain
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Skull Kappa 1		;! Object #19
$Display Name: XSTR("Skull Kappa 1", 16085)
$Class: GTF Aurora

$Team: Friendly
$Location: -10140.422852, 1764.307739, -3120.710938
$Orientation:
	0.485898, 0.000000, -0.874016,
	0.122854, 0.990072, 0.068299,
	0.865338, -0.140563, 0.481073
$AI Behavior: None
+AI Class: BP2-General
$AI Goals: ( goals ( ai-play-dead-persistent 100 ) )
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "invulnerable" "stealth" )
+Flags2: ( "no-builtin-messages" "no-death-scream" "no_collide" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Skull Kappa 2		;! Object #20
$Display Name: XSTR("Skull Kappa 2", 16086)
$Class: GTF Aurora

$Team: Friendly
$Location: -10151.063477, 1764.307739, -3219.627930
$Orientation:
	0.491927, 0.000000, -0.870637,
	0.121791, 0.990167, 0.068814,
	0.862076, -0.139887, 0.487090
$AI Behavior: None
+AI Class: BP2-General
$AI Goals: ( goals ( ai-play-dead-persistent 100 ) )
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-music" "invulnerable" "stealth" )
+Flags2: ( "no-builtin-messages" "no-death-scream" "no_collide" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Nova		;! Object #21
$Display Name: XSTR("Nova", 16087)
$Class: GTCv Diomedes
$Team: Friendly
$Location: 10367.344727, 922.376465, -11474.149414
$Orientation:
	0.838622, 0.000000, 0.544714,
	-0.055506, 0.994795, 0.085454,
	-0.541879, -0.101898, 0.834257
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Nova Final Hold" 90 ) ( ai-stay-still "Nova Final Hold:2" 50 ) )
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( = ( mission-time ) 6 ) 
   ( > @cutscene[0] 0 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( and 
      ( is-event-true-delay 
         "Emergency Landing TM" 
         60 
      )
      ( is-event-incomplete 
         "End of Mission" 
      )
   )
   ( is-event-true-delay 
      "End of Mission" 
      7 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: Lezard		;! Object #22
$Display Name: XSTR("Lezard", 16088)
$Class: GTCv Deimos
$Team: Friendly
$Location: 11500.634766, 1074.654053, -10596.919922
$Orientation:
	0.813948, 0.000000, 0.580938,
	-0.068398, 0.993045, 0.095832,
	-0.576897, -0.117737, 0.808287
$AI Behavior: None
+AI Class: BP2-Captain
$AI Goals: ( goals ( ai-waypoints-once "Lezard Final Hold" 90 ) ( ai-stay-still "Lezard Final Hold:3" 50 ) )
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( = ( mission-time ) 6 ) 
   ( > @cutscene[0] 0 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( and 
      ( is-event-true-delay 
         "Emergency Landing TM" 
         60 
      )
      ( is-event-incomplete 
         "End of Mission" 
      )
   )
   ( is-event-true-delay 
      "End of Mission" 
      9 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: Razor Alpha 1		;! Object #23
$Display Name: XSTR("Razor Alpha 1", 16089)
$Class: GTB Ursa

$Team: Friendly
$Location: 10668.797852, 1326.343750, -10757.963867
$Orientation:
	0.767506, 0.062267, 0.638010,
	-0.077575, 0.996979, -0.003981,
	-0.636330, -0.046438, 0.770018
$AI Behavior: None
+AI Class: BP2-General
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tornado" "Piranha" "Cyclops" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Razor Alpha 2		;! Object #24
$Display Name: XSTR("Razor Alpha 2", 16090)
$Class: GTB Ursa

$Team: Friendly
$Location: 10616.299805, 1310.479004, -10884.080078
$Orientation:
	0.772846, 0.061997, 0.631558,
	-0.077269, 0.997005, -0.003317,
	-0.629872, -0.046236, 0.775321
$AI Behavior: None
+AI Class: BP2-General
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tornado" "Piranha" "Cyclops" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Razor Alpha 3		;! Object #25
$Display Name: XSTR("Razor Alpha 3", 16091)
$Class: GTB Ursa

$Team: Friendly
$Location: 10806.423828, 1333.461426, -10761.780273
$Orientation:
	0.763006, 0.061878, 0.643423,
	-0.077061, 0.997016, -0.004501,
	-0.641782, -0.046148, 0.765498
$AI Behavior: None
+AI Class: BP2-General
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tornado" "Piranha" "Cyclops" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Razor Alpha 4		;! Object #26
$Display Name: XSTR("Razor Alpha 4", 16092)
$Class: GTB Ursa

$Team: Friendly
$Location: 10768.443359, 1318.719360, -10884.677734
$Orientation:
	0.767804, 0.061587, 0.637718,
	-0.076729, 0.997044, -0.003908,
	-0.636074, -0.045931, 0.770260
$AI Behavior: None
+AI Class: BP2-General
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tornado" "Piranha" "Cyclops" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Thunder Alpha 1		;! Object #27
$Display Name: XSTR("Thunder Alpha 1", 16093)
$Class: GTF Myrmidon

$Team: Friendly
$Location: 10506.499023, 1478.466675, -11041.666992
$Orientation:
	0.768407, 0.073283, 0.635753,
	-0.091311, 0.995813, -0.004423,
	-0.633415, -0.054653, 0.771880
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Thunder Alpha 2		;! Object #28
$Display Name: XSTR("Thunder Alpha 2", 16094)
$Class: GTF Myrmidon

$Team: Friendly
$Location: 10447.694336, 1463.206665, -11158.574219
$Orientation:
	0.773438, 0.073032, 0.629650,
	-0.091030, 0.995841, -0.003687,
	-0.627301, -0.054466, 0.776870
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Thunder Alpha 3		;! Object #29
$Display Name: XSTR("Thunder Alpha 3", 16095)
$Class: GTF Myrmidon

$Team: Friendly
$Location: 10630.279297, 1485.757690, -11036.473633
$Orientation:
	0.764320, 0.072924, 0.640701,
	-0.090834, 0.995854, -0.004987,
	-0.638408, -0.054386, 0.767775
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Thunder Alpha 4		;! Object #30
$Display Name: XSTR("Thunder Alpha 4", 16096)
$Class: GTF Myrmidon

$Team: Friendly
$Location: 10609.238281, 1472.236328, -11156.498047
$Orientation:
	0.768270, 0.072554, 0.636000,
	-0.090402, 0.995896, -0.004407,
	-0.633710, -0.054110, 0.771676
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Razor Beta 1		;! Object #31
$Display Name: XSTR("Razor Beta 1", 16097)
$Class: GTB Ursa

$Team: Friendly
$Location: 10637.823242, 1478.170898, -10678.071289
$Orientation:
	0.639686, 0.153651, 0.753122,
	-0.187186, 0.981458, -0.041244,
	-0.745495, -0.114591, 0.656587
$AI Behavior: None
+AI Class: BP2-General
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Piranha" "Cyclops" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Razor Beta 2		;! Object #32
$Display Name: XSTR("Razor Beta 2", 16098)
$Class: GTB Ursa

$Team: Friendly
$Location: 10571.243164, 1459.332520, -10825.564453
$Orientation:
	0.648530, 0.153141, 0.745626,
	-0.187031, 0.981583, -0.038927,
	-0.737854, -0.114210, 0.665227
$AI Behavior: None
+AI Class: BP2-General
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Piranha" "Cyclops" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Razor Beta 3		;! Object #33
$Display Name: XSTR("Razor Beta 3", 16099)
$Class: GTB Ursa

$Team: Friendly
$Location: 10754.966797, 1480.291260, -10719.507813
$Orientation:
	0.637431, 0.152376, 0.755290,
	-0.185496, 0.981768, -0.041517,
	-0.747846, -0.113639, 0.654074
$AI Behavior: None
+AI Class: BP2-General
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Piranha" "Cyclops" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Razor Beta 4		;! Object #34
$Display Name: XSTR("Razor Beta 4", 16100)
$Class: GTB Ursa

$Team: Friendly
$Location: 10726.958984, 1465.547729, -10847.708984
$Orientation:
	0.644046, 0.151702, 0.749794,
	-0.185025, 0.981930, -0.039739,
	-0.742274, -0.113136, 0.660477
$AI Behavior: None
+AI Class: BP2-General
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Piranha" "Cyclops" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Thunder Beta 1		;! Object #35
$Display Name: XSTR("Thunder Beta 1", 16101)
$Class: GTF Myrmidon

$Team: Friendly
$Location: 10579.361328, 1572.761597, -10576.008789
$Orientation:
	0.628490, 0.157084, 0.761791,
	-0.190763, 0.980612, -0.044823,
	-0.754062, -0.117150, 0.646271
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Thunder Beta 2		;! Object #36
$Display Name: XSTR("Thunder Beta 2", 16102)
$Class: GTF Myrmidon

$Team: Friendly
$Location: 10529.812500, 1554.356812, -10728.311523
$Orientation:
	0.636774, 0.156432, 0.755015,
	-0.190440, 0.980774, -0.042591,
	-0.747162, -0.116665, 0.654323
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Thunder Beta 3		;! Object #37
$Display Name: XSTR("Thunder Beta 3", 16103)
$Class: GTF Myrmidon

$Team: Friendly
$Location: 10728.404297, 1578.088257, -10603.238281
$Orientation:
	0.624707, 0.155657, 0.765188,
	-0.188791, 0.980966, -0.045421,
	-0.757694, -0.116086, 0.642203
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Thunder Beta 4		;! Object #38
$Display Name: XSTR("Thunder Beta 4", 16104)
$Class: GTF Myrmidon

$Team: Friendly
$Location: 10700.476563, 1561.944580, -10745.059570
$Orientation:
	0.631793, 0.154921, 0.759498,
	-0.188303, 0.981148, -0.043492,
	-0.751917, -0.115538, 0.649054
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Meridian		;! Object #39
$Display Name: XSTR("Meridian", 16052)
$Class: GTD Hecate
$Team: Friendly
$Location: -12653.843750, 961.292725, -13431.076172
$Orientation:
	0.776037, 0.000000, -0.630688,
	0.055257, 0.996155, 0.067991,
	0.628263, -0.087614, 0.773052
$AI Behavior: None
+AI Class: BP2-Captain
$AI Goals: ( goals ( ai-waypoints-once "Meridian Final" 60 ) ( ai-stay-still "Meridian Final:1" 50 ) )
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
+Subsystem: Turret27
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( is-event-true-delay 
      "Cutscene host Relentless" 
      3 
   )
   ( > @cutscene[0] 0 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( and 
      ( is-event-true-delay 
         "Emergency Landing TM" 
         60 
      )
      ( is-event-incomplete 
         "End of Mission" 
      )
   )
   ( is-event-true-delay 
      "End of Mission" 
      4 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 100
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1300
$Texture Replace:
+old: nameplate
+new: gtd_meridian

$Name: Nakatomi		;! Object #40
$Display Name: XSTR("Nakatomi", 16105)
$Class: GTCv Deimos
$Team: Friendly
$Location: -9653.513672, 1981.016113, -12853.960938
$Orientation:
	0.837591, 0.000000, -0.546298,
	0.064605, 0.992983, 0.099054,
	0.542464, -0.118260, 0.831713
$AI Behavior: None
+AI Class: BP2-Captain
$AI Goals: ( goals ( ai-waypoints-once "Nakatomi Final" 60 ) ( ai-stay-still "Nakatomi Final:1" 50 ) )
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( has-arrived-delay 0 "Meridian" ) 
   ( > @cutscene[0] 0 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( and 
      ( is-event-true-delay 
         "Emergency Landing TM" 
         60 
      )
      ( is-event-incomplete 
         "End of Mission" 
      )
   )
   ( is-event-true-delay 
      "End of Mission" 
      6 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 80
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800
$Texture Replace:
+old: nameplate
+new: gtcv_nakatomi

$Name: Harpy		;! Object #41
$Display Name: XSTR("Harpy", 16106)
$Class: GTCv Deimos
$Team: Friendly
$Location: -12786.044922, -2.661254, -10583.003906
$Orientation:
	0.703579, 0.000000, -0.710617,
	0.075801, 0.994295, 0.075050,
	0.706563, -0.106669, 0.699564
$AI Behavior: None
+AI Class: BP2-Captain
$AI Goals: ( goals ( ai-waypoints-once "Harpy Final" 60 ) ( ai-stay-still "Harpy Final:1" 50 ) )
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( has-arrived-delay 0 "Meridian" ) 
   ( > @cutscene[0] 0 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 80
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800
$Texture Replace:
+old: nameplate
+new: gtcv_Harpy

$Name: Cancer 1		;! Object #42
$Display Name: XSTR("Cancer 1", 16107)
$Class: UEF Uriel

$Team: Hostile
$Location: 1753.947266, 1688.632080, -6149.185059
$Orientation:
	0.761069, 0.000000, 0.648671,
	-0.083596, 0.991661, 0.098081,
	-0.643262, -0.128873, 0.754723
$AI Behavior: None
+AI Class: BP2-Captain
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Gattler" "Vulcan#NoMass" "Archer" )
+Secondary Banks: ( "Dart" "Paveway" "Paveway" )
+Subsystem: turret01
+AI Class: BP2-Lieutenant
+Primary Banks: ( "Vulcan#NoMass" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 100

$Name: Cancer 2		;! Object #43
$Display Name: XSTR("Cancer 2", 16108)
$Class: UEF Uriel

$Team: Hostile
$Location: 1771.935547, 1577.688843, -6057.302246
$Orientation:
	0.752554, 0.000000, 0.658531,
	-0.087280, 0.991178, 0.099741,
	-0.652721, -0.132537, 0.745915
$AI Behavior: None
+AI Class: BP2-Captain
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Gattler" "Vulcan#NoMass" "Archer" )
+Secondary Banks: ( "Dart" "Paveway" "Paveway" )
+Subsystem: turret01
+AI Class: BP2-Lieutenant
+Primary Banks: ( "Vulcan#NoMass" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 100

$Name: Cancer 3		;! Object #44
$Display Name: XSTR("Cancer 3", 16109)
$Class: UEF Uriel

$Team: Hostile
$Location: 1813.519531, 1763.071533, -6169.369141
$Orientation:
	0.757412, 0.000000, 0.652938,
	-0.084705, 0.991549, 0.098259,
	-0.647420, -0.129730, 0.751011
$AI Behavior: None
+AI Class: BP2-Captain
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Gattler" "Vulcan#NoMass" "Archer" )
+Secondary Banks: ( "Dart" "Paveway" "Paveway" )
+Subsystem: turret01
+AI Class: BP2-Lieutenant
+Primary Banks: ( "Vulcan#NoMass" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 100

$Name: Beta 1		;! Object #45
$Display Name: XSTR("Beta 1", 16110)
$Class: GTF Erinyes

$Team: Friendly
$Location: -11412.086914, 2086.420654, -10518.736328
$Orientation:
	0.737975, 0.000000, -0.674828,
	0.104873, 0.987851, 0.114686,
	0.666630, -0.155406, 0.729009
$AI Behavior: None
+AI Class: BP2-General
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Balor" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Beta 2		;! Object #46
$Display Name: XSTR("Beta 2", 16111)
$Class: GTF Erinyes

$Team: Friendly
$Location: -11478.824219, 2086.420654, -10560.279297
$Orientation:
	0.736845, 0.000000, -0.676062,
	0.104452, 0.987993, 0.113843,
	0.667944, -0.154501, 0.727997
$AI Behavior: None
+AI Class: BP2-General
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Balor" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Beta 3		;! Object #47
$Display Name: XSTR("Beta 3", 16112)
$Class: GTF Erinyes

$Team: Friendly
$Location: -11326.512695, 2086.420654, -10566.585938
$Orientation:
	0.743070, 0.000000, -0.669213,
	0.104178, 0.987809, 0.115675,
	0.661055, -0.155672, 0.734012
$AI Behavior: None
+AI Class: BP2-Lieutenant
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Balor" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Capricorn 1		;! Object #48
$Display Name: XSTR("Capricorn 1", 16113)
$Class: UEF Uhlan

$Team: Hostile
$Location: -7775.737793, -9891.180664, -1821.985107
$Orientation:
	-0.795860, 0.000000, -0.605480,
	-0.185482, 0.951923, 0.243803,
	0.576370, 0.306339, -0.757597
$AI Behavior: None
+AI Class: BP2-Lieutenant
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Capricorn 2		;! Object #49
$Display Name: XSTR("Capricorn 2", 16114)
$Class: UEF Uhlan

$Team: Hostile
$Location: -7889.371094, -9891.180664, -1815.513184
$Orientation:
	-0.784670, 0.000000, -0.619913,
	-0.187183, 0.953324, 0.236931,
	0.590978, 0.301950, -0.748045
$AI Behavior: None
+AI Class: BP2-Lieutenant
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Capricorn 3		;! Object #50
$Display Name: XSTR("Capricorn 3", 16115)
$Class: UEF Uhlan

$Team: Hostile
$Location: -7792.485352, -9891.180664, -1669.026367
$Orientation:
	-0.805762, 0.000000, -0.592239,
	-0.176865, 0.954367, 0.240631,
	0.565213, 0.298638, -0.768993
$AI Behavior: None
+AI Class: BP2-Lieutenant
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Capricorn 4		;! Object #51
$Display Name: XSTR("Capricorn 4", 16116)
$Class: UEF Uhlan

$Team: Hostile
$Location: -7970.562988, -9891.180664, -1634.886963
$Orientation:
	-0.790702, 0.000000, -0.612202,
	-0.178266, 0.956665, 0.230244,
	0.585672, 0.291189, -0.756437
$AI Behavior: None
+AI Class: BP2-Lieutenant
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gemini 1		;! Object #52
$Display Name: XSTR("Gemini 1", 16117)
$Class: UEF Uhlan

$Team: Hostile
$Location: -7647.739746, -9891.180664, -1387.137451
$Orientation:
	-0.838399, 0.000000, -0.545056,
	-0.158273, 0.956912, 0.243453,
	0.521571, 0.290378, -0.802274
$AI Behavior: None
+AI Class: BP2-Lieutenant
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gemini 2		;! Object #53
$Display Name: XSTR("Gemini 2", 16118)
$Class: UEF Uhlan

$Team: Hostile
$Location: -7615.375977, -9891.180664, -1526.479492
$Orientation:
	-0.832825, 0.000000, -0.553536,
	-0.164827, 0.954638, 0.247991,
	0.528426, 0.297770, -0.795046
$AI Behavior: None
+AI Class: BP2-Lieutenant
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gemini 3		;! Object #54
$Display Name: XSTR("Gemini 3", 16119)
$Class: UEF Uhlan

$Team: Hostile
$Location: -7513.050781, -9891.180664, -1436.167725
$Orientation:
	-0.847991, 0.000000, -0.530011,
	-0.157212, 0.954996, 0.251531,
	0.506158, 0.296620, -0.809828
$AI Behavior: None
+AI Class: BP2-Lieutenant
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gemini 4		;! Object #55
$Display Name: XSTR("Gemini 4", 16120)
$Class: UEF Uhlan

$Team: Hostile
$Location: -7493.373535, -9891.180664, -1553.836426
$Orientation:
	-0.842823, 0.000000, -0.538191,
	-0.163020, 0.953021, 0.255294,
	0.512907, 0.302903, -0.803228
$AI Behavior: None
+AI Class: BP2-Lieutenant
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Leo 1		;! Object #56
$Display Name: XSTR("Leo 1", 16121)
$Class: UEF Uriel

$Team: Hostile
$Location: -7777.909668, -9891.189453, -1491.602051
$Orientation:
	-0.819567, 0.000000, -0.572984,
	-0.166810, 0.956685, 0.238597,
	0.548165, 0.291126, -0.784067
$AI Behavior: None
+AI Class: BP2-Lieutenant
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Dart" "Jackhammer IIEC" "Paveway" )
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 100

$Name: Leo 2		;! Object #57
$Display Name: XSTR("Leo 2", 16122)
$Class: UEF Uriel

$Team: Hostile
$Location: -7781.154785, -9891.189453, -1536.061523
$Orientation:
	-0.816261, 0.000000, -0.577683,
	-0.169262, 0.956112, 0.239165,
	0.552330, 0.293001, -0.780437
$AI Behavior: None
+AI Class: BP2-Lieutenant
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Dart" "Jackhammer IIEC" "Paveway" )
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 100

$Name: Leo 3		;! Object #58
$Display Name: XSTR("Leo 3", 16123)
$Class: UEF Uriel

$Team: Hostile
$Location: -7707.616211, -9891.189453, -1509.322510
$Orientation:
	-0.825104, 0.000000, -0.564981,
	-0.166162, 0.955774, 0.242666,
	0.539994, 0.294103, -0.788613
$AI Behavior: None
+AI Class: BP2-Lieutenant
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Dart" "Jackhammer IIEC" "Paveway" )
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 100

$Name: Rider Alpha 1		;! Object #59
$Display Name: XSTR("Rider Alpha 1", 16124)
$Class: GTF Ares

$Team: Friendly
$Location: -14422.048828, -0.003143, -14421.009766
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-General
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Rider Alpha 2		;! Object #60
$Display Name: XSTR("Rider Alpha 2", 16125)
$Class: GTF Ares

$Team: Friendly
$Location: -14394.044922, -0.003143, -14465.173828
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-General
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Rider Alpha 3		;! Object #61
$Display Name: XSTR("Rider Alpha 3", 16126)
$Class: GTF Ares

$Team: Friendly
$Location: -14463.640625, -0.003143, -14465.376953
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-General
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Rider Alpha 4		;! Object #62
$Display Name: XSTR("Rider Alpha 4", 16127)
$Class: GTF Ares

$Team: Friendly
$Location: -14443.406250, -0.003143, -14508.771484
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-General
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Aquila 1		;! Object #63
$Display Name: XSTR("Aquila 1", 16128)
$Class: UEF Uhlan

$Team: Hostile
$Location: -2144.452637, 0.000793, 4223.035156
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Captain
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquila 2		;! Object #64
$Display Name: XSTR("Aquila 2", 16129)
$Class: UEF Uhlan

$Team: Hostile
$Location: -2080.633545, 0.000854, 4272.387695
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Captain
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquila 3		;! Object #65
$Display Name: XSTR("Aquila 3", 16130)
$Class: UEF Uhlan

$Team: Hostile
$Location: -2216.369141, 0.000793, 4241.583984
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Captain
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Ara 1		;! Object #66
$Display Name: XSTR("Ara 1", 16131)
$Class: UEF Uhlan

$Team: Hostile
$Location: -1998.724976, 0.000732, 2719.684814
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Captain
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Ara 2		;! Object #67
$Display Name: XSTR("Ara 2", 16132)
$Class: UEF Uhlan

$Team: Hostile
$Location: -2052.707275, 0.000732, 2672.511719
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Captain
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Ara 3		;! Object #68
$Display Name: XSTR("Ara 3", 16133)
$Class: UEF Uhlan

$Team: Hostile
$Location: -1963.509155, 0.000732, 2660.384277
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Captain
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Auriga 1		;! Object #69
$Display Name: XSTR("Auriga 1", 16134)
$Class: UEF Uriel

$Team: Hostile
$Location: 363.536621, 1794.850586, -7308.270508
$Orientation:
	0.922412, 0.000000, 0.386208,
	-0.054328, 0.990056, 0.129757,
	-0.382367, -0.140672, 0.913240
$AI Behavior: None
+AI Class: BP2-Captain
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Vulcan#NoMass" "Gattler" "Archer" )
+Secondary Banks: ( "Dart" "Paveway" "Jackhammer IIEC" )
+Subsystem: turret01
+Primary Banks: ( "Vulcan#NoMass" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 100

$Name: Auriga 2		;! Object #70
$Display Name: XSTR("Auriga 2", 16135)
$Class: UEF Uriel

$Team: Hostile
$Location: 460.405029, 1848.226685, -7292.049316
$Orientation:
	0.916107, 0.000000, 0.400933,
	-0.056185, 0.990132, 0.128379,
	-0.396977, -0.140135, 0.907067
$AI Behavior: None
+AI Class: BP2-Captain
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Vulcan#NoMass" "Gattler" "Archer" )
+Secondary Banks: ( "Dart" "Paveway" "Jackhammer IIEC" )
+Subsystem: turret01
+Primary Banks: ( "Vulcan#NoMass" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 100

$Name: Auriga 3		;! Object #71
$Display Name: XSTR("Auriga 3", 16136)
$Class: UEF Uriel

$Team: Hostile
$Location: 309.008789, 1734.146484, -7345.178223
$Orientation:
	0.926541, 0.000000, 0.376194,
	-0.052804, 0.990100, 0.130052,
	-0.372469, -0.140363, 0.917368
$AI Behavior: None
+AI Class: BP2-Captain
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Vulcan#NoMass" "Gattler" "Archer" )
+Secondary Banks: ( "Dart" "Paveway" "Jackhammer IIEC" )
+Subsystem: turret01
+Primary Banks: ( "Vulcan#NoMass" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 100

$Name: Borealis 1		;! Object #72
$Display Name: XSTR("Borealis 1", 16137)
$Class: UEF Uriel

$Team: Hostile
$Location: -3205.541260, -21.460526, 5766.052246
$Orientation:
	-0.997687, 0.000000, 0.067974,
	-0.000000, 1.000000, -0.000001,
	-0.067974, -0.000001, -0.997687
$AI Behavior: None
+AI Class: BP2-Captain
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Vulcan#NoMass" "Rapier" "Archer" )
+Secondary Banks: ( "Dart" "Paveway" "Jackhammer IIEC" )
+Subsystem: turret01
+Primary Banks: ( "Vulcan#NoMass" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 100

$Name: Borealis 2		;! Object #73
$Display Name: XSTR("Borealis 2", 16138)
$Class: UEF Uriel

$Team: Hostile
$Location: -3259.834961, 15.485764, 5867.828125
$Orientation:
	-0.998410, 0.000000, 0.056374,
	-0.000000, 1.000000, -0.000001,
	-0.056374, -0.000001, -0.998410
$AI Behavior: None
+AI Class: BP2-Captain
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Vulcan#NoMass" "Rapier" "Archer" )
+Secondary Banks: ( "Dart" "Paveway" "Jackhammer IIEC" )
+Subsystem: turret01
+Primary Banks: ( "Vulcan#NoMass" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 100

$Name: Borealis 3		;! Object #74
$Display Name: XSTR("Borealis 3", 16139)
$Class: UEF Uriel

$Team: Hostile
$Location: -3150.273438, 110.178505, 5872.178711
$Orientation:
	-0.997027, 0.000000, 0.077048,
	-0.000000, 1.000000, -0.000001,
	-0.077048, -0.000001, -0.997027
$AI Behavior: None
+AI Class: BP2-Captain
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Vulcan#NoMass" "Rapier" "Archer" )
+Secondary Banks: ( "Dart" "Paveway" "Jackhammer IIEC" )
+Subsystem: turret01
+Primary Banks: ( "Vulcan#NoMass" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 100

$Name: Caelus 1		;! Object #75
$Display Name: XSTR("Caelus 1", 16140)
$Class: UEF Uriel

$Team: Hostile
$Location: -3449.786621, 0.001007, 5740.850586
$Orientation:
	-0.999784, 0.000000, 0.020764,
	-0.000000, 1.000000, -0.000001,
	-0.020764, -0.000001, -0.999784
$AI Behavior: None
+AI Class: BP2-Captain
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Vulcan#NoMass" "Rapier" "Archer" )
+Secondary Banks: ( "Dart" "Paveway" "Jackhammer IIEC" )
+Subsystem: turret01
+Primary Banks: ( "Vulcan#NoMass" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 100

$Name: Caelus 2		;! Object #76
$Display Name: XSTR("Caelus 2", 16141)
$Class: UEF Uriel

$Team: Hostile
$Location: -3396.453613, -105.071930, 5850.134277
$Orientation:
	-0.999534, 0.000000, 0.030518,
	-0.000000, 1.000000, -0.000001,
	-0.030518, -0.000001, -0.999534
$AI Behavior: None
+AI Class: BP2-Captain
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Vulcan#NoMass" "Rapier" "Archer" )
+Secondary Banks: ( "Dart" "Paveway" "Jackhammer IIEC" )
+Subsystem: turret01
+Primary Banks: ( "Vulcan#NoMass" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 100

$Name: Caelus 3		;! Object #77
$Display Name: XSTR("Caelus 3", 16142)
$Class: UEF Uriel

$Team: Hostile
$Location: -3506.680420, 50.047516, 5862.192871
$Orientation:
	-0.999956, 0.000000, 0.009434,
	-0.000000, 1.000000, -0.000001,
	-0.009434, -0.000001, -0.999956
$AI Behavior: None
+AI Class: BP2-Captain
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Vulcan#NoMass" "Rapier" "Archer" )
+Secondary Banks: ( "Dart" "Paveway" "Jackhammer IIEC" )
+Subsystem: turret01
+Primary Banks: ( "Vulcan#NoMass" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 100

$Name: Cepheus 1		;! Object #78
$Display Name: XSTR("Cepheus 1", 16143)
$Class: UEF Uriel

$Team: Hostile
$Location: -2417.995850, 1556.429810, 5.039001
$Orientation:
	0.976953, 0.000000, -0.213454,
	0.108942, 0.859951, 0.498613,
	0.183560, -0.510376, 0.840132
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Vulcan#NoMass" "Rapier" "Archer" )
+Secondary Banks: ( "Dart" "Paveway" "Paveway" )
+Subsystem: turret01
+Primary Banks: ( "Vulcan#NoMass" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 100

$Name: Cepheus 2		;! Object #79
$Display Name: XSTR("Cepheus 2", 16144)
$Class: UEF Uriel

$Team: Hostile
$Location: -2497.693604, 1556.429810, -44.293091
$Orientation:
	0.971301, 0.000000, -0.237853,
	0.119168, 0.865439, 0.486636,
	0.205848, -0.501014, 0.840602
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Vulcan#NoMass" "Rapier" "Archer" )
+Secondary Banks: ( "Dart" "Paveway" "Paveway" )
+Subsystem: turret01
+Primary Banks: ( "Vulcan#NoMass" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 100

$Name: Cepheus 3		;! Object #80
$Display Name: XSTR("Cepheus 3", 16145)
$Class: UEF Uriel

$Team: Hostile
$Location: -2357.493896, 1556.429810, -51.040985
$Orientation:
	0.982298, 0.000000, -0.187325,
	0.094463, 0.863544, 0.495347,
	0.161763, -0.504274, 0.848257
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Vulcan#NoMass" "Rapier" "Archer" )
+Secondary Banks: ( "Dart" "Paveway" "Paveway" )
+Subsystem: turret01
+Primary Banks: ( "Vulcan#NoMass" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 100

$Name: Cepheus 4		;! Object #81
$Display Name: XSTR("Cepheus 4", 16146)
$Class: UEF Uriel

$Team: Hostile
$Location: -2415.277100, 1556.429810, -95.025879
$Orientation:
	0.978800, 0.000000, -0.204819,
	0.101731, 0.867930, 0.486156,
	0.177769, -0.496686, 0.849530
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Vulcan#NoMass" "Rapier" "Archer" )
+Secondary Banks: ( "Dart" "Paveway" "Paveway" )
+Subsystem: turret01
+Primary Banks: ( "Vulcan#NoMass" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 100

$Name: Cetus 1		;! Object #82
$Display Name: XSTR("Cetus 1", 16147)
$Class: UEF Kentauroi

$Team: Hostile
$Location: -2611.510254, 1556.430054, -157.113647
$Orientation:
	0.963830, 0.000000, -0.266518,
	0.128560, 0.875968, 0.464922,
	0.233461, -0.482369, 0.844284
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Cetus 2		;! Object #83
$Display Name: XSTR("Cetus 2", 16148)
$Class: UEF Kentauroi

$Team: Hostile
$Location: -2664.977295, 1556.430054, -185.506897
$Orientation:
	0.959632, 0.000000, -0.281260,
	0.134141, 0.878942, 0.457675,
	0.247211, -0.476928, 0.843461
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Cetus 3		;! Object #84
$Display Name: XSTR("Cetus 3", 16149)
$Class: UEF Kentauroi

$Team: Hostile
$Location: -2582.757080, 1556.430054, -197.969604
$Orientation:
	0.967341, 0.000000, -0.253477,
	0.121216, 0.878244, 0.462595,
	0.222615, -0.478212, 0.849562
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Corona 1		;! Object #85
$Display Name: XSTR("Corona 1", 16150)
$Class: UEF Uhlan

$Team: Hostile
$Location: -2250.765137, 1556.430054, -120.509766
$Orientation:
	0.989501, 0.000000, -0.144527,
	0.071857, 0.867642, 0.491970,
	0.125397, -0.497190, 0.858532
$AI Behavior: None
+AI Class: BP2-General
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Corona 2		;! Object #86
$Display Name: XSTR("Corona 2", 16151)
$Class: UEF Uhlan

$Team: Hostile
$Location: -2304.244629, 1556.430054, -192.407593
$Orientation:
	0.987188, 0.000000, -0.159564,
	0.077624, 0.873695, 0.480241,
	0.139410, -0.486474, 0.862501
$AI Behavior: None
+AI Class: BP2-General
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Corona 3		;! Object #87
$Display Name: XSTR("Corona 3", 16152)
$Class: UEF Uhlan

$Team: Hostile
$Location: -2209.944580, 1556.430054, -184.835449
$Orientation:
	0.991931, 0.000000, -0.126781,
	0.062031, 0.872128, 0.485329,
	0.110569, -0.489278, 0.865091
$AI Behavior: None
+AI Class: BP2-General
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Corona 4		;! Object #88
$Display Name: XSTR("Corona 4", 16153)
$Class: UEF Uhlan

$Team: Hostile
$Location: -2256.906006, 1556.430054, -247.624695
$Orientation:
	0.990117, 0.000000, -0.140246,
	0.067351, 0.877141, 0.475487,
	0.123015, -0.480233, 0.868472
$AI Behavior: None
+AI Class: BP2-General
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Vulcan#NoMass" "Vulcan#NoMass" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Enfield Epsilon 1		;! Object #89
$Display Name: XSTR("Enfield Epsilon 1", 16154)
$Class: GTF Perseus

$Team: Friendly
$Location: -833.384277, -0.002090, -9598.862305
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Lieutenant
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Enfield Epsilon 2		;! Object #90
$Display Name: XSTR("Enfield Epsilon 2", 16155)
$Class: GTF Perseus

$Team: Friendly
$Location: -795.604858, -0.002045, -9626.154297
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Lieutenant
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Enfield Epsilon 3		;! Object #91
$Display Name: XSTR("Enfield Epsilon 3", 16156)
$Class: GTF Perseus

$Team: Friendly
$Location: -870.559448, -0.002060, -9637.348633
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Lieutenant
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Enfield Zeta 1		;! Object #92
$Display Name: XSTR("Enfield Zeta 1", 16157)
$Class: GTF Perseus

$Team: Friendly
$Location: -695.821716, -0.002014, -9609.545898
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Lieutenant
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Enfield Zeta 2		;! Object #93
$Display Name: XSTR("Enfield Zeta 2", 16158)
$Class: GTF Perseus

$Team: Friendly
$Location: -690.625916, -0.002014, -9695.409180
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Lieutenant
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Enfield Zeta 3		;! Object #94
$Display Name: XSTR("Enfield Zeta 3", 16159)
$Class: GTF Perseus

$Team: Friendly
$Location: -740.073486, -0.002014, -9671.638672
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Lieutenant
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Hydra 1		;! Object #95
$Display Name: XSTR("Hydra 1", 16160)
$Class: UEF Uhlan

$Team: Hostile
$Location: -2639.525879, -0.004883, 4868.272949
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Captain
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Vulcan#NoMass" "Vulcan#NoMass" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Hydra 2		;! Object #96
$Display Name: XSTR("Hydra 2", 16161)
$Class: UEF Uhlan

$Team: Hostile
$Location: -2773.705566, -0.004883, 4748.874023
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Captain
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Vulcan#NoMass" "Vulcan#NoMass" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Hydra 3		;! Object #97
$Display Name: XSTR("Hydra 3", 16162)
$Class: UEF Uhlan

$Team: Hostile
$Location: -2721.939941, -0.004639, 4978.256836
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Captain
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Vulcan#NoMass" "Vulcan#NoMass" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Lyra 1		;! Object #98
$Display Name: XSTR("Lyra 1", 16163)
$Class: UEF Uhlan

$Team: Hostile
$Location: -2288.630371, -0.006104, 5621.776855
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Captain
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Vulcan#NoMass" "Vulcan#NoMass" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Lyra 2		;! Object #99
$Display Name: XSTR("Lyra 2", 16164)
$Class: UEF Uhlan

$Team: Hostile
$Location: -2432.158447, -0.006104, 5534.138672
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Captain
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Vulcan#NoMass" "Vulcan#NoMass" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Lyra 3		;! Object #100
$Display Name: XSTR("Lyra 3", 16165)
$Class: UEF Uhlan

$Team: Hostile
$Location: -2269.661621, -0.006104, 5403.662598
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Captain
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Vulcan#NoMass" "Vulcan#NoMass" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Eridan 1		;! Object #101
$Display Name: XSTR("Eridan 1", 16166)
$Class: UEF Uriel

$Team: Hostile
$Location: -1620.495239, -2136.702393, 5780.163086
$Orientation:
	-0.766730, 0.000000, -0.641970,
	-0.410597, 0.768717, 0.490391,
	0.493494, 0.639589, -0.589398
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Vulcan#NoMass" "Rapier" "Archer" )
+Secondary Banks: ( "Dart" "Jackhammer" "Jackhammer" )
+Subsystem: turret01
+Primary Banks: ( "Vulcan#NoMass" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 100

$Name: Eridan 2		;! Object #102
$Display Name: XSTR("Eridan 2", 16167)
$Class: UEF Uriel

$Team: Hostile
$Location: -1710.300171, -2136.702393, 5733.833984
$Orientation:
	-0.741755, 0.000000, -0.670670,
	-0.426592, 0.771633, 0.471807,
	0.517511, 0.636068, -0.572363
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Vulcan#NoMass" "Rapier" "Archer" )
+Secondary Banks: ( "Dart" "Jackhammer" "Jackhammer" )
+Subsystem: turret01
+Primary Banks: ( "Vulcan#NoMass" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 100

$Name: Eridan 3		;! Object #103
$Display Name: XSTR("Eridan 3", 16168)
$Class: UEF Uriel

$Team: Hostile
$Location: -1578.691040, -2136.702393, 5710.538086
$Orientation:
	-0.763457, 0.000000, -0.645859,
	-0.420798, 0.758621, 0.497417,
	0.489962, 0.651532, -0.579174
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Vulcan#NoMass" "Rapier" "Archer" )
+Secondary Banks: ( "Dart" "Jackhammer" "Jackhammer" )
+Subsystem: turret01
+Primary Banks: ( "Vulcan#NoMass" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 100

$Name: Octans 1		;! Object #104
$Display Name: XSTR("Octans 1", 16169)
$Class: UEF Uriel

$Team: Hostile
$Location: -1932.127319, -2136.702393, 5786.797852
$Orientation:
	-0.709867, 0.000000, -0.704336,
	-0.428914, 0.793199, 0.432282,
	0.558679, 0.608962, -0.563066
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Vulcan#NoMass" "Rapier" "Archer" )
+Secondary Banks: ( "Dart" "Jackhammer" "Jackhammer" )
+Subsystem: turret01
+Primary Banks: ( "Vulcan#NoMass" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 100

$Name: Octans 2		;! Object #105
$Display Name: XSTR("Octans 2", 16170)
$Class: UEF Uriel

$Team: Hostile
$Location: -1992.366577, -2136.702393, 5728.932617
$Orientation:
	-0.688432, 0.000000, -0.725301,
	-0.441421, 0.793474, 0.418982,
	0.575508, 0.608604, -0.546253
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Vulcan#NoMass" "Rapier" "Archer" )
+Secondary Banks: ( "Dart" "Jackhammer" "Jackhammer" )
+Subsystem: turret01
+Primary Banks: ( "Vulcan#NoMass" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 100

$Name: Octans 3		;! Object #106
$Display Name: XSTR("Octans 3", 16171)
$Class: UEF Uriel

$Team: Hostile
$Location: -1901.219604, -2136.702393, 5720.742188
$Orientation:
	-0.703459, 0.000000, -0.710736,
	-0.439592, 0.785783, 0.435091,
	0.558484, 0.618502, -0.552766
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Vulcan#NoMass" "Rapier" "Archer" )
+Secondary Banks: ( "Dart" "Jackhammer" "Jackhammer" )
+Subsystem: turret01
+Primary Banks: ( "Vulcan#NoMass" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 100

$Name: Pyxis 1		;! Object #107
$Display Name: XSTR("Pyxis 1", 16172)
$Class: UEB Durga

$Team: Hostile
$Location: -1790.192261, -2520.040771, 5578.545898
$Orientation:
	-0.696995, 0.000000, -0.717076,
	-0.505470, 0.709302, 0.491315,
	0.508624, 0.704905, -0.494380
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 100

$Name: Pyxis 2		;! Object #108
$Display Name: XSTR("Pyxis 2", 16173)
$Class: UEB Durga

$Team: Hostile
$Location: -1873.924194, -2520.040771, 5532.029297
$Orientation:
	-0.670909, 0.000000, -0.741540,
	-0.519689, 0.713334, 0.470189,
	0.528965, 0.700825, -0.478582
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 100

$Name: Pyxis 3		;! Object #109
$Display Name: XSTR("Pyxis 3", 16174)
$Class: UEB Durga

$Team: Hostile
$Location: -1732.768433, -2520.041260, 5507.980469
$Orientation:
	-0.693887, 0.000000, -0.720084,
	-0.516770, 0.696402, 0.497969,
	0.501468, 0.717652, -0.483224
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 100

$Name: Serpens 1		;! Object #110
$Display Name: XSTR("Serpens 1", 16175)
$Class: UEF Kentauroi

$Team: Hostile
$Location: -1799.920776, -1933.284424, 5366.069336
$Orientation:
	-0.647910, 0.000000, -0.761717,
	-0.477849, 0.778752, 0.406455,
	0.593188, 0.627332, -0.504561
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Serpens 2		;! Object #111
$Display Name: XSTR("Serpens 2", 16176)
$Class: UEF Kentauroi

$Team: Hostile
$Location: -1933.213745, -1933.284912, 5336.843750
$Orientation:
	-0.613993, 0.000000, -0.789311,
	-0.484682, 0.789262, 0.377027,
	0.622973, 0.614057, -0.484601
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Serpens 3		;! Object #112
$Display Name: XSTR("Serpens 3", 16177)
$Class: UEF Kentauroi

$Team: Hostile
$Location: -1704.767944, -1933.284424, 5318.500488
$Orientation:
	-0.656300, 0.000000, -0.754500,
	-0.485878, 0.765048, 0.422639,
	0.577229, 0.643973, -0.502101
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Serpens 4		;! Object #113
$Display Name: XSTR("Serpens 4", 16178)
$Class: UEF Kentauroi

$Team: Hostile
$Location: -1920.689331, -1933.284424, 5398.019531
$Orientation:
	-0.631422, 0.000000, -0.775440,
	-0.472803, 0.792615, 0.384992,
	0.614625, 0.609722, -0.500474
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Serpens 5		;! Object #114
$Display Name: XSTR("Serpens 5", 16179)
$Class: UEF Kentauroi

$Team: Hostile
$Location: -1736.049194, -1933.284912, 5405.536133
$Orientation:
	-0.670504, 0.000000, -0.741906,
	-0.468019, 0.775918, 0.422976,
	0.575658, 0.630834, -0.520256
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Serpens 6		;! Object #115
$Display Name: XSTR("Serpens 6", 16180)
$Class: UEF Kentauroi

$Team: Hostile
$Location: -1810.381226, -1933.284424, 5248.758789
$Orientation:
	-0.615984, 0.000000, -0.787759,
	-0.502528, 0.770101, 0.392950,
	0.606654, 0.637922, -0.474370
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Virgo 1		;! Object #116
$Display Name: XSTR("Virgo 1", 16181)
$Class: UEF Kentauroi

$Team: Hostile
$Location: -5427.750977, 0.007690, 2777.846680
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Virgo 2		;! Object #117
$Display Name: XSTR("Virgo 2", 16182)
$Class: UEF Kentauroi

$Team: Hostile
$Location: -5343.622070, 0.007690, 2834.301514
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Virgo 3		;! Object #118
$Display Name: XSTR("Virgo 3", 16183)
$Class: UEF Kentauroi

$Team: Hostile
$Location: -5476.879395, 0.007690, 2845.769043
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Virgo 4		;! Object #119
$Display Name: XSTR("Virgo 4", 16184)
$Class: UEF Kentauroi

$Team: Hostile
$Location: -5419.014160, 0.007690, 2912.840332
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vela 1		;! Object #120
$Display Name: XSTR("Vela 1", 16185)
$Class: UEF Uriel

$Team: Hostile
$Location: -2891.252197, -0.003830, 3011.042969
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Captain
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Vulcan#NoMass" "Rapier" "Archer" )
+Subsystem: turret01
+Primary Banks: ( "Vulcan#NoMass" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 100

$Name: Vela 2		;! Object #121
$Display Name: XSTR("Vela 2", 16186)
$Class: UEF Uriel

$Team: Hostile
$Location: -2917.634521, -0.003822, 3084.353760
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Captain
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Vulcan#NoMass" "Rapier" "Archer" )
+Subsystem: turret01
+Primary Banks: ( "Vulcan#NoMass" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 100

$Name: Trident Gamma 1		;! Object #122
$Display Name: XSTR("Trident Gamma 1", 16187)
$Class: GTB Boanerges

$Team: Friendly
$Location: -10762.484375, 1661.098877, -9313.011719
$Orientation:
	0.716317, 0.000000, -0.697776,
	0.096265, 0.990438, 0.098823,
	0.691103, -0.137960, 0.709467
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tornado" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Trident Gamma 2		;! Object #123
$Display Name: XSTR("Trident Gamma 2", 16188)
$Class: GTB Boanerges

$Team: Friendly
$Location: -10893.695313, 1756.325439, -9289.988281
$Orientation:
	0.713351, 0.000000, -0.700807,
	0.096274, 0.990519, 0.097998,
	0.694163, -0.137376, 0.706587
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tornado" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Trident Gamma 3		;! Object #124
$Display Name: XSTR("Trident Gamma 3", 16189)
$Class: GTB Boanerges

$Team: Friendly
$Location: -10685.159180, 1750.034912, -9507.025391
$Orientation:
	0.720368, 0.000000, -0.693592,
	0.095439, 0.990488, 0.099124,
	0.686994, -0.137601, 0.713516
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tornado" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Trident Gamma 4		;! Object #125
$Display Name: XSTR("Trident Gamma 4", 16190)
$Class: GTB Boanerges

$Team: Friendly
$Location: -10790.320313, 1726.513306, -9450.960938
$Orientation:
	0.717872, 0.000000, -0.696175,
	0.095303, 0.990586, 0.098273,
	0.689621, -0.136895, 0.711114
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tornado" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Mustang Delta 1		;! Object #126
$Display Name: XSTR("Mustang Delta 1", 16191)
$Class: GTF Kulas

$Team: Friendly
$Location: -11067.514648, 1546.783447, -9672.939453
$Orientation:
	0.721304, 0.000000, -0.692618,
	0.094539, 0.990641, 0.098455,
	0.686136, -0.136496, 0.714553
$AI Behavior: None
+AI Class: BP2-Captain
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Balor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Mustang Delta 2		;! Object #127
$Display Name: XSTR("Mustang Delta 2", 16192)
$Class: GTF Kulas

$Team: Friendly
$Location: -11207.967773, 1546.783447, -9595.791016
$Orientation:
	0.716273, 0.000000, -0.697820,
	0.094876, 0.990714, 0.097385,
	0.691341, -0.135960, 0.709622
$AI Behavior: None
+AI Class: BP2-Captain
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Balor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Mustang Delta 3		;! Object #128
$Display Name: XSTR("Mustang Delta 3", 16193)
$Class: GTF Kulas

$Team: Friendly
$Location: -11004.094727, 1546.783447, -9797.394531
$Orientation:
	0.727467, 0.000000, -0.686143,
	0.093345, 0.990703, 0.098966,
	0.679764, -0.136043, 0.720703
$AI Behavior: None
+AI Class: BP2-Captain
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Balor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Mustang Delta 4		;! Object #129
$Display Name: XSTR("Mustang Delta 4", 16194)
$Class: GTF Kulas

$Team: Friendly
$Location: -11156.345703, 1546.783447, -9817.042969
$Orientation:
	0.723703, 0.000000, -0.690112,
	0.093416, 0.990796, 0.097963,
	0.683760, -0.135364, 0.717042
$AI Behavior: None
+AI Class: BP2-Captain
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Balor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Mustang Delta 5		;! Object #130
$Display Name: XSTR("Mustang Delta 5", 16195)
$Class: GTF Kulas

$Team: Friendly
$Location: -11254.970703, 1546.783447, -9775.937500
$Orientation:
	0.718456, 0.000000, -0.695573,
	0.093822, 0.990861, 0.096908,
	0.689216, -0.134884, 0.711890
$AI Behavior: None
+AI Class: BP2-Captain
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Balor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Mustang Delta 6		;! Object #131
$Display Name: XSTR("Mustang Delta 6", 16196)
$Class: GTF Kulas

$Team: Friendly
$Location: -11106.189453, 1546.783447, -9907.724609
$Orientation:
	0.730336, 0.000000, -0.683088,
	0.092025, 0.990884, 0.098391,
	0.676860, -0.134720, 0.723679
$AI Behavior: None
+AI Class: BP2-Captain
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Balor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vulpex 1		;! Object #132
$Display Name: XSTR("Vulpex 1", 16197)
$Class: UEF Kentauroi

$Team: Hostile
$Location: -2431.006348, 0.001770, 5121.044434
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vulpex 2		;! Object #133
$Display Name: XSTR("Vulpex 2", 16198)
$Class: UEF Kentauroi

$Team: Hostile
$Location: -2272.400635, 0.001770, 5091.673828
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vulpex 3		;! Object #134
$Display Name: XSTR("Vulpex 3", 16199)
$Class: UEF Kentauroi

$Team: Hostile
$Location: -2329.869873, 0.001770, 5033.020508
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vulpex 4		;! Object #135
$Display Name: XSTR("Vulpex 4", 16200)
$Class: UEF Kentauroi

$Team: Hostile
$Location: -2424.576660, 0.001770, 5020.711914
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: UEF Cargo Platform		;! Object #136
$Display Name: XSTR("UEF Cargo Platform", 16201)
$Class: Cargo Platform
$Team: Hostile
$Location: 4273.100098, -456.628052, 2497.000000
$Orientation:
	0.717911, 0.000000, 0.696135,
	0.000000, 1.000000, 0.000000,
	-0.696135, 0.000000, 0.717911
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 200

$Name: #UEF Cargo Platform		;! Object #137
$Display Name: XSTR("UEF Cargo Platform", 16201)
$Class: Cargo Platform
$Team: Hostile
$Location: 4555.156250, -385.806885, 2258.494141
$Orientation:
	0.717911, 0.000000, 0.696135,
	0.000000, 1.000000, 0.000000,
	-0.696135, 0.000000, 0.717911
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 200

$Name: UEF Cargo 1		;! Object #138
$Display Name: XSTR("UEF Cargo 1", 16202)
$Class: TAC 1
$Team: Hostile
$Location: 5437.812988, -223.754395, 916.833496
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Ammunition", 16203)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: UEF Cargo 2		;! Object #139
$Display Name: XSTR("UEF Cargo 2", 16204)
$Class: TAC 1
$Team: Hostile
$Location: 5434.554199, -223.754395, 616.662598
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Ammunition", 16203)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: UEF Cargo 3		;! Object #140
$Display Name: XSTR("UEF Cargo 3", 16205)
$Class: TAC 1
$Team: Hostile
$Location: 5443.232910, -223.754395, 333.567871
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Ammunition", 16203)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: UEF Cargo 4		;! Object #141
$Display Name: XSTR("UEF Cargo 4", 16206)
$Class: TAC 1
$Team: Hostile
$Location: 5443.129883, -223.754395, 66.887207
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Ammunition", 16203)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: UEF Cargo 5		;! Object #142
$Display Name: XSTR("UEF Cargo 5", 16207)
$Class: TAC 1
$Team: Hostile
$Location: 5439.776855, -223.754395, -240.170410
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Ammunition", 16203)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: UEF Cargo 6		;! Object #143
$Display Name: XSTR("UEF Cargo 6", 16208)
$Class: TAC 1
$Team: Hostile
$Location: 6148.438477, -0.002686, -304.881348
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Ammunition", 16203)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: UEF Cargo 7		;! Object #144
$Display Name: XSTR("UEF Cargo 7", 16209)
$Class: TAC 1
$Team: Hostile
$Location: 6142.527832, -0.002197, 56.403564
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Ammunition", 16203)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: UEF Cargo 8		;! Object #145
$Display Name: XSTR("UEF Cargo 8", 16210)
$Class: TAC 1
$Team: Hostile
$Location: 6136.254395, -0.002441, 326.208496
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Ammunition", 16203)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: UEF Cargo 9		;! Object #146
$Display Name: XSTR("UEF Cargo 9", 16211)
$Class: TAC 1
$Team: Hostile
$Location: 6120.502930, -0.002441, 592.922852
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Ammunition", 16203)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: UEF Cargo 10		;! Object #147
$Display Name: XSTR("UEF Cargo 10", 16212)
$Class: TAC 1
$Team: Hostile
$Location: 6136.955078, -0.002441, 940.238403
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Ammunition", 16203)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: Trident Kappa 1		;! Object #148
$Display Name: XSTR("Trident Kappa 1", 16213)
$Class: GTB Artemis

$Team: Friendly
$Location: -14935.240234, 0.003968, -13530.332031
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Balor" )
+Secondary Banks: ( "Piranha" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Trident Kappa 2		;! Object #149
$Display Name: XSTR("Trident Kappa 2", 16214)
$Class: GTB Artemis

$Team: Friendly
$Location: -15015.728516, 0.003968, -13554.240234
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Balor" )
+Secondary Banks: ( "Piranha" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Trident Kappa 3		;! Object #150
$Display Name: XSTR("Trident Kappa 3", 16215)
$Class: GTB Artemis

$Team: Friendly
$Location: -14875.375000, 0.003968, -13592.316406
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Balor" )
+Secondary Banks: ( "Piranha" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Trident Kappa 4		;! Object #151
$Display Name: XSTR("Trident Kappa 4", 16216)
$Class: GTB Artemis

$Team: Friendly
$Location: -14942.371094, 0.003968, -13619.277344
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Balor" )
+Secondary Banks: ( "Piranha" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Trident Kappa 5		;! Object #152
$Display Name: XSTR("Trident Kappa 5", 16217)
$Class: GTB Artemis

$Team: Friendly
$Location: -15031.841797, 0.003968, -13658.427734
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Balor" )
+Secondary Banks: ( "Piranha" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Trident Kappa 6		;! Object #153
$Display Name: XSTR("Trident Kappa 6", 16218)
$Class: GTB Artemis

$Team: Friendly
$Location: -14885.513672, 0.003968, -13691.441406
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Balor" )
+Secondary Banks: ( "Piranha" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Mustang Theta 1		;! Object #154
$Display Name: XSTR("Mustang Theta 1", 16219)
$Class: GTF Kulas

$Team: Friendly
$Location: -12662.142578, -0.001342, -14922.009766
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Lieutenant
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Balor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Mustang Theta 2		;! Object #155
$Display Name: XSTR("Mustang Theta 2", 16220)
$Class: GTF Kulas

$Team: Friendly
$Location: -12756.513672, -0.001342, -14905.865234
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Lieutenant
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Balor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Mustang Theta 3		;! Object #156
$Display Name: XSTR("Mustang Theta 3", 16221)
$Class: GTF Kulas

$Team: Friendly
$Location: -12641.341797, -0.001342, -15005.234375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Lieutenant
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Balor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Mustang Theta 4		;! Object #157
$Display Name: XSTR("Mustang Theta 4", 16222)
$Class: GTF Kulas

$Team: Friendly
$Location: -12727.878906, -0.001403, -14995.015625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Lieutenant
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Balor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Mustang Theta 5		;! Object #158
$Display Name: XSTR("Mustang Theta 5", 16223)
$Class: GTF Kulas

$Team: Friendly
$Location: -12801.091797, -0.001342, -14963.816406
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Lieutenant
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Balor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Mustang Theta 6		;! Object #159
$Display Name: XSTR("Mustang Theta 6", 16224)
$Class: GTF Kulas

$Team: Friendly
$Location: -12677.416016, -0.001342, -15107.457031
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Lieutenant
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Balor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Trident Iota 1		;! Object #160
$Display Name: XSTR("Trident Iota 1", 16225)
$Class: GTB Rhea

$Team: Friendly
$Location: -11232.878906, -0.001525, -16835.994141
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-General
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Trident Iota 2		;! Object #161
$Display Name: XSTR("Trident Iota 2", 16226)
$Class: GTB Rhea

$Team: Friendly
$Location: -11282.600586, -0.001525, -16859.849609
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-General
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Trident Iota 3		;! Object #162
$Display Name: XSTR("Trident Iota 3", 16227)
$Class: GTB Rhea

$Team: Friendly
$Location: -11192.904297, -0.001525, -16865.330078
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-General
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Trident Iota 4		;! Object #163
$Display Name: XSTR("Trident Iota 4", 16228)
$Class: GTB Rhea

$Team: Friendly
$Location: -11242.086914, -0.001525, -16898.134766
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-General
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Trident Iota 5		;! Object #164
$Display Name: XSTR("Trident Iota 5", 16229)
$Class: GTB Rhea

$Team: Friendly
$Location: -11310.292969, -0.001525, -16913.037109
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-General
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Trident Iota 6		;! Object #165
$Display Name: XSTR("Trident Iota 6", 16230)
$Class: GTB Rhea

$Team: Friendly
$Location: -11188.099609, -0.001525, -16934.587891
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-General
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Draco 1		;! Object #166
$Display Name: XSTR("Draco 1", 16231)
$Class: UEF Uhlan

$Team: Hostile
$Location: -3333.356201, -0.000610, -10434.163086
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Lieutenant
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 50

$Name: Draco 2		;! Object #167
$Display Name: XSTR("Draco 2", 16232)
$Class: UEF Uhlan

$Team: Hostile
$Location: -3297.641113, -0.000854, -10464.416016
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Lieutenant
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Draco 3		;! Object #168
$Display Name: XSTR("Draco 3", 16233)
$Class: UEF Uhlan

$Team: Hostile
$Location: -3388.899414, -0.000854, -10501.398438
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Lieutenant
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Carina 1		;! Object #169
$Display Name: XSTR("Carina 1", 16234)
$Class: UEF Uhlan

$Team: Hostile
$Location: -3009.645020, -0.000885, -10519.763672
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Lieutenant
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Carina 2		;! Object #170
$Display Name: XSTR("Carina 2", 16235)
$Class: UEF Uhlan

$Team: Hostile
$Location: -2945.811768, -0.000885, -10602.388672
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Lieutenant
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Carina 3		;! Object #171
$Display Name: XSTR("Carina 3", 16236)
$Class: UEF Uhlan

$Team: Hostile
$Location: -3060.999756, -0.000885, -10609.917969
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Lieutenant
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

#Wings		;! 40 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
$AI Goals: ( goals ( ai-play-dead-persistent 100 ) )
+Flags: ( )

$Name: Aries
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1
$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: Relentless
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
)
$AI Goals: ( goals ( ai-guard "Relentless" 50 ) )
+Flags: ( )

$Name: Aquarius
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aquarius 1
$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: Relentless
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Aquarius 1"
	"Aquarius 2"
	"Aquarius 3"
)
$AI Goals: ( goals ( ai-guard "Relentless" 50 ) )
+Flags: ( )

$Name: Skull Kappa
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Skull Kappa 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Skull Kappa 1"
	"Skull Kappa 2"
)
+Flags: ( )

$Name: Razor Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Razor Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( = ( mission-time ) 9 ) 
   ( > @cutscene[0] 0 ) 
)
$Departure Location: Docking Bay
$Departure Anchor: Meridian
$Departure Cue: ( is-destroyed-delay 0 "Relentless" ) 
$Ships: (		;! 4 total
	"Razor Alpha 1"
	"Razor Alpha 2"
	"Razor Alpha 3"
	"Razor Alpha 4"
)
$AI Goals: ( goals ( ai-chase "Relentless" 60 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Thunder Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Thunder Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( = ( mission-time ) 10 ) 
   ( > @cutscene[0] 0 ) 
)
$Departure Location: Docking Bay
$Departure Anchor: Meridian
$Departure Cue: ( is-destroyed-delay 0 "Relentless" ) 
$Ships: (		;! 4 total
	"Thunder Alpha 1"
	"Thunder Alpha 2"
	"Thunder Alpha 3"
	"Thunder Alpha 4"
)
$AI Goals: ( goals ( ai-guard-wing "Razor Alpha" 60 ) ( ai-guard "Lezard" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Razor Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Razor Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( has-arrived-delay 0 "Razor Alpha" ) 
   ( > @cutscene[0] 0 ) 
)
$Departure Location: Docking Bay
$Departure Anchor: Meridian
$Departure Cue: ( is-destroyed-delay 0 "Relentless" ) 
$Ships: (		;! 4 total
	"Razor Beta 1"
	"Razor Beta 2"
	"Razor Beta 3"
	"Razor Beta 4"
)
$AI Goals: ( goals ( ai-chase "Relentless" 60 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Thunder Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Thunder Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( has-arrived-delay 0 "Thunder Alpha" ) 
   ( > @cutscene[0] 0 ) 
)
$Departure Location: Docking Bay
$Departure Anchor: Meridian
$Departure Cue: ( is-destroyed-delay 0 "Relentless" ) 
$Ships: (		;! 4 total
	"Thunder Beta 1"
	"Thunder Beta 2"
	"Thunder Beta 3"
	"Thunder Beta 4"
)
$AI Goals: ( goals ( ai-guard-wing "Razor Beta" 65 ) ( ai-guard "Nova" 50 ) ( ai-guard "Lezard" 45 ) )
+Flags: ( )

$Name: Cancer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( and 
      ( is-destroyed-delay 
         30 
         "Moratuwa" 
         "Adelaide" 
         "Theodocia" 
      )
      ( < @cutscene[0] 4 ) 
   )
   ( and-in-sequence 
      ( = @cutscene[0] 3 ) 
      ( has-time-elapsed 10 ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
)
$AI Goals: ( goals ( ai-chase "Nakatomi" 50 ) )
+Hotkey: 1
+Flags: ( )

$Name: Beta
+Squad Logo: deathsquad.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( has-arrived-delay 0 "Meridian" ) 
   ( > @cutscene[0] 0 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
)
$AI Goals: ( goals ( ai-guard-wing "Trident Gamma" 90 ) ( ai-guard "Meridian" 60 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" )

$Name: Capricorn
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Capricorn 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "UEF SP1 Down" 
   17 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 0 "Leo" ) 
$Ships: (		;! 4 total
	"Capricorn 1"
	"Capricorn 2"
	"Capricorn 3"
	"Capricorn 4"
)
$AI Goals: ( goals ( ai-guard-wing "Leo" 60 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Gemini
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "UEF SP1 Down" 
   17 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 0 "Leo" ) 
$Ships: (		;! 4 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
	"Gemini 4"
)
$AI Goals: ( goals ( ai-guard-wing "Leo" 60 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Leo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "UEF SP1 Down" 
   17 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
)
$AI Goals: ( goals ( ai-chase "Harpy" 50 ) )
+Hotkey: 3
+Flags: ( )

$Name: Rider Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Rider Alpha 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Meridian
$Arrival Cue: ( is-event-true-delay 
   "Second UEF SP arrives" 
   31 
)
$Departure Location: Docking Bay
$Departure Anchor: Meridian
$Departure Cue: ( is-event-true-delay "Re-org" 0 ) 
$Ships: (		;! 4 total
	"Rider Alpha 1"
	"Rider Alpha 2"
	"Rider Alpha 3"
	"Rider Alpha 4"
)
$AI Goals: ( goals ( ai-waypoints "Rider Cancer Intercept" 50 ) )
+Flags: ( )

$Name: Aquila
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aquila 1
$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: Dianthus
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Aquila 1"
	"Aquila 2"
	"Aquila 3"
)
$AI Goals: ( goals ( ai-guard "Dianthus" 60 ) ( ai-chase "Meridian" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Ara
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Ara 1
$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: Java
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Ara 1"
	"Ara 2"
	"Ara 3"
)
$AI Goals: ( goals ( ai-guard "Java" 60 ) ( ai-chase "Meridian" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Auriga
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Auriga 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Cancer" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Auriga 1"
	"Auriga 2"
	"Auriga 3"
)
$AI Goals: ( goals ( ai-chase "Nakatomi" 50 ) )
+Hotkey: 2
+Flags: ( )

$Name: Borealis
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Borealis 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 10 "Leo" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Borealis 1"
	"Borealis 2"
	"Borealis 3"
)
$AI Goals: ( goals ( ai-chase "Harpy" 70 ) ( ai-chase-any 50 ) )
+Hotkey: 4
+Flags: ( )

$Name: Caelus
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Caelus 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 10 "Leo" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Caelus 1"
	"Caelus 2"
	"Caelus 3"
)
$AI Goals: ( goals ( ai-chase "Harpy" 70 ) ( ai-chase-any 50 ) )
+Hotkey: 5
+Flags: ( )

$Name: Cepheus
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cepheus 1
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( is-event-true-delay "Re-org" 172 ) 
   ( is-event-true-delay 
      "Reorg post checkpoint 3" 
      7 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( percent-ships-destroyed 
   60 
   "Cepheus" 
   "Cetus" 
   "Corona" 
)
$Ships: (		;! 4 total
	"Cepheus 1"
	"Cepheus 2"
	"Cepheus 3"
	"Cepheus 4"
)
$AI Goals: ( goals ( ai-chase "Meridian" 90 ) ( ai-chase-any 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Cetus
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cetus 1
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( is-event-true-delay "Re-org" 172 ) 
   ( is-event-true-delay 
      "Reorg post checkpoint 3" 
      7 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( percent-ships-destroyed 
   60 
   "Cepheus" 
   "Cetus" 
   "Corona" 
)
$Ships: (		;! 3 total
	"Cetus 1"
	"Cetus 2"
	"Cetus 3"
)
$AI Goals: ( goals ( ai-guard-wing "Cepheus" 90 ) ( ai-chase-any 50 ) )
+Hotkey: 1
+Flags: ( )

$Name: Corona
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Corona 1
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( is-event-true-delay "Re-org" 172 ) 
   ( is-event-true-delay 
      "Reorg post checkpoint 3" 
      7 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( percent-ships-destroyed 
   60 
   "Cepheus" 
   "Cetus" 
   "Corona" 
)
$Ships: (		;! 4 total
	"Corona 1"
	"Corona 2"
	"Corona 3"
	"Corona 4"
)
$AI Goals: ( goals ( ai-guard-wing "Cepheus" 90 ) ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( )

$Name: Enfield Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Enfield Epsilon 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Meridian
$Arrival Cue: ( has-arrived-delay 20 "Corona" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Enfield Epsilon 1"
	"Enfield Epsilon 2"
	"Enfield Epsilon 3"
)
$AI Goals: ( goals ( ai-guard "Meridian" 50 ) )
+Flags: ( "no-arrival-message" )

$Name: Enfield Zeta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Enfield Zeta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 20 "Corona" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Enfield Zeta 1"
	"Enfield Zeta 2"
	"Enfield Zeta 3"
)
$AI Goals: ( goals ( ai-guard "Meridian" 50 ) )
+Flags: ( "no-arrival-message" )

$Name: Hydra
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Hydra 1
$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: Moratuwa
$Arrival Cue: ( has-arrived-delay 0 "Moratuwa" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   0 
   "Moratuwa" 
   "Adelaide" 
)
$Ships: (		;! 3 total
	"Hydra 1"
	"Hydra 2"
	"Hydra 3"
)
$AI Goals: ( goals ( ai-guard "Theodocia" 90 ) ( ai-guard "Moratuwa" 50 ) ( ai-guard "Adelaide" 60 ) )
+Hotkey: 0
+Flags: ( )

$Name: Lyra
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Lyra 1
$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: Adelaide
$Arrival Cue: ( has-arrived-delay 0 "Moratuwa" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   0 
   "Moratuwa" 
   "Adelaide" 
)
$Ships: (		;! 3 total
	"Lyra 1"
	"Lyra 2"
	"Lyra 3"
)
$AI Goals: ( goals ( ai-guard "Theodocia" 90 ) ( ai-guard "Adelaide" 50 ) ( ai-guard "Moratuwa" 60 ) )
+Hotkey: 0
+Flags: ( )

$Name: Eridan
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Eridan 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "UEFSP5 down" 
   66 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Eridan 1"
	"Eridan 2"
	"Eridan 3"
)
$AI Goals: ( goals ( ai-chase "Harpy" 90 ) ( ai-chase "Meridian" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Octans
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Octans 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "UEFSP5 down" 
   67 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Octans 1"
	"Octans 2"
	"Octans 3"
)
$AI Goals: ( goals ( ai-chase "Harpy" 90 ) ( ai-chase "Meridian" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Pyxis
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Pyxis 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "UEFSP5 down" 
   68 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Pyxis 1"
	"Pyxis 2"
	"Pyxis 3"
)
$AI Goals: ( goals ( ai-chase "Harpy" 90 ) ( ai-chase "Meridian" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Serpens
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Serpens 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "UEFSP5 down" 
   68 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Serpens 1"
	"Serpens 2"
	"Serpens 3"
	"Serpens 4"
	"Serpens 5"
	"Serpens 6"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 90 ) ( ai-guard-wing "Octans" 80 ) ( ai-guard-wing "Pyxis" 70 ) ( ai-chase-any 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Virgo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Neptune HQ
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
)
$AI Goals: ( goals ( ai-guard "Dianthus" 50 ) ( ai-guard "Java" 50 ) )
+Hotkey: 0
+Flags: ( )
+Wave Delay Min: 3
+Wave Delay Max: 9

$Name: Vela
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Vela 1
$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: Java
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Vela 1"
	"Vela 2"
)
$AI Goals: ( goals ( ai-guard "Java" 50 ) ( ai-guard "Dianthus" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Trident Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Trident Gamma 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: Meridian
$Departure Cue: ( or 
   ( is-event-true-delay 
      "CruRon Bravo down" 
      0 
   )
   ( > @cutscene[0] 1 ) 
)
$Ships: (		;! 4 total
	"Trident Gamma 1"
	"Trident Gamma 2"
	"Trident Gamma 3"
	"Trident Gamma 4"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Hotkey: 7
+Flags: ( )

$Name: Mustang Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Mustang Delta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Mustang Delta 1"
	"Mustang Delta 2"
	"Mustang Delta 3"
	"Mustang Delta 4"
	"Mustang Delta 5"
	"Mustang Delta 6"
)
$AI Goals: ( goals ( ai-play-dead 80 ) )
+Flags: ( )

$Name: Vulpex
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Vulpex 1
$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: Theodocia
$Arrival Cue: ( has-arrived-delay 0 "Hydra" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   0 
   "Moratuwa" 
   "Adelaide" 
   "Theodocia" 
)
$Ships: (		;! 4 total
	"Vulpex 1"
	"Vulpex 2"
	"Vulpex 3"
	"Vulpex 4"
)
$AI Goals: ( goals ( ai-guard "Theodocia" 90 ) ( ai-guard "Moratuwa" 50 ) ( ai-guard "Adelaide" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Trident Kappa
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Trident Kappa 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Meridian
$Arrival Cue: ( is-destroyed-delay 
   25 
   "Trident Gamma" 
)
$Departure Location: Docking Bay
$Departure Anchor: Meridian
$Departure Cue: ( or 
   ( is-event-true-delay 
      "CruRon Bravo down" 
      0 
   )
   ( > @cutscene[0] 2 ) 
)
$Ships: (		;! 6 total
	"Trident Kappa 1"
	"Trident Kappa 2"
	"Trident Kappa 3"
	"Trident Kappa 4"
	"Trident Kappa 5"
	"Trident Kappa 6"
)
+Hotkey: 7
+Flags: ( )

$Name: Mustang Theta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Mustang Theta 1
$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: Meridian
$Arrival Cue: ( has-arrived-delay 0 "Meridian" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Mustang Theta 1"
	"Mustang Theta 2"
	"Mustang Theta 3"
	"Mustang Theta 4"
	"Mustang Theta 5"
	"Mustang Theta 6"
)
$AI Goals: ( goals ( ai-guard "Meridian" 50 ) )
+Flags: ( "no-arrival-message" )

$Name: Trident Iota
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Trident Iota 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Meridian
$Arrival Cue: ( is-destroyed-delay 
   20 
   "Trident Kappa" 
)
$Departure Location: Docking Bay
$Departure Anchor: Meridian
$Departure Cue: ( or 
   ( is-event-true-delay 
      "CruRon Bravo down" 
      0 
   )
   ( > @cutscene[0] 2 ) 
)
$Ships: (		;! 6 total
	"Trident Iota 1"
	"Trident Iota 2"
	"Trident Iota 3"
	"Trident Iota 4"
	"Trident Iota 5"
	"Trident Iota 6"
)
$AI Goals: ( goals ( ai-chase "Theodocia" 90 ) ( ai-chase "Moratuwa" 50 ) ( ai-chase "Adelaide" 50 ) )
+Hotkey: 7
+Flags: ( )

$Name: Draco
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Draco 1
$Arrival Location: In front of ship
+Arrival Distance: 4500
$Arrival Anchor: Borealis 1
$Arrival Cue: ( has-arrived-delay 
   3 
   "Borealis" 
   "Caelus" 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   0 
   "Caelus" 
   "Borealis" 
)
$Ships: (		;! 3 total
	"Draco 1"
	"Draco 2"
	"Draco 3"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 60 ) ( ai-chase-wing "Beta" 50 ) )
+Hotkey: 6
+Flags: ( )

$Name: Carina
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Carina 1
$Arrival Location: In front of ship
+Arrival Distance: 4500
$Arrival Anchor: Borealis 1
$Arrival Cue: ( has-arrived-delay 
   3 
   "Borealis" 
   "Caelus" 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   0 
   "Caelus" 
   "Borealis" 
)
$Ships: (		;! 3 total
	"Carina 1"
	"Carina 2"
	"Carina 3"
)
$AI Goals: ( goals ( ai-chase-wing "Beta" 60 ) ( ai-chase-wing "Alpha" 50 ) )
+Hotkey: 6
+Flags: ( )

#Events		;! 210 total

$Formula: ( when 
   ( true ) 
   ( modify-variable-xstr 
      "@autoGenVar1[UEF Installation]" 
      "UEF Installation" 
      16538 
   )
   ( ship-change-alt-name 
      "@autoGenVar1[UEF Installation]" 
      "Neptune HQ" 
   )
   ( modify-variable-xstr 
      "@autoGenVar2[Resupply Platform]" 
      "Resupply Platform" 
      16539 
   )
   ( ship-change-alt-name 
      "@autoGenVar2[Resupply Platform]" 
      "Normandy" 
   )
   ( modify-variable-xstr 
      "@autoGenVar3[Fuel dump]" 
      "Fuel dump" 
      16540 
   )
   ( ship-change-alt-name 
      "@autoGenVar3[Fuel dump]" 
      "Supply Platform 1" 
      "Supply Platform 2" 
   )
   ( modify-variable-xstr 
      "@autoGenVar4[CruRon Alpha]" 
      "CruRon Alpha" 
      16031 
   )
   ( ship-change-alt-name 
      "@autoGenVar4[CruRon Alpha]" 
      "Java" 
      "Dianthus" 
   )
   ( modify-variable-xstr 
      "@autoGenVar5[CruRon Bravo]" 
      "CruRon Bravo" 
      16541 
   )
   ( ship-change-alt-name 
      "@autoGenVar5[CruRon Bravo]" 
      "Moratuwa" 
      "Adelaide" 
   )
   ( modify-variable-xstr 
      "@autoGenVar6[FrigRon Foxtrot]" 
      "FrigRon Foxtrot" 
      16542 
   )
   ( ship-change-alt-name 
      "@autoGenVar6[FrigRon Foxtrot]" 
      "Relentless" 
      "Theodocia" 
   )
   ( modify-variable-xstr 
      "@autoGenVar7[SOC]" 
      "SOC" 
      16543 
   )
   ( ship-change-alt-name 
      "@autoGenVar7[SOC]" 
      "Skull Kappa 1" 
      "Skull Kappa 2" 
   )
   ( modify-variable-xstr 
      "@autoGenVar8[77th Strike Squadron]" 
      "77th Strike Squadron" 
      16533 
   )
   ( ship-change-alt-name 
      "@autoGenVar8[77th Strike Squadron]" 
      "Razor Alpha 1" 
      "Razor Alpha 2" 
      "Razor Alpha 3" 
      "Razor Alpha 4" 
      "Razor Beta 1" 
      "Razor Beta 2" 
      "Razor Beta 3" 
      "Razor Beta 4" 
   )
   ( modify-variable-xstr 
      "@autoGenVar9[75th Vigilantes]" 
      "75th Vigilantes" 
      16544 
   )
   ( ship-change-alt-name 
      "@autoGenVar9[75th Vigilantes]" 
      "Thunder Alpha 1" 
      "Thunder Alpha 2" 
      "Thunder Alpha 3" 
      "Thunder Alpha 4" 
      "Thunder Beta 1" 
      "Thunder Beta 2" 
      "Thunder Beta 3" 
      "Thunder Beta 4" 
   )
   ( modify-variable-xstr 
      "@autoGenVar10[Puma]" 
      "Puma" 
      16545 
   )
   ( ship-change-alt-name 
      "@autoGenVar10[Puma]" 
      "Alpha 1" 
   )
   ( modify-variable-xstr 
      "@autoGenVar11[ENS Zadzisai]" 
      "ENS Zadzisai" 
      16546 
   )
   ( ship-change-alt-name 
      "@autoGenVar11[ENS Zadzisai]" 
      "Alpha 2" 
   )
   ( modify-variable-xstr 
      "@autoGenVar12[XO]" 
      "XO" 
      16547 
   )
   ( ship-change-alt-name 
      "@autoGenVar12[XO]" 
      "Beta 1" 
   )
   ( modify-variable-xstr 
      "@autoGenVar13[ENS. Maneka]" 
      "ENS. Maneka" 
      16548 
   )
   ( ship-change-alt-name 
      "@autoGenVar13[ENS. Maneka]" 
      "Beta 3" 
   )
   ( modify-variable-xstr 
      "@autoGenVar14[ENS. Fisher]" 
      "ENS. Fisher" 
      16549 
   )
   ( ship-change-alt-name 
      "@autoGenVar14[ENS. Fisher]" 
      "Beta 2" 
   )
   ( modify-variable-xstr 
      "@autoGenVar15[501st Tridents]" 
      "501st Tridents" 
      16550 
   )
   ( ship-change-alt-name 
      "@autoGenVar15[501st Tridents]" 
      "Trident Gamma 1" 
      "Trident Gamma 2" 
      "Trident Gamma 3" 
      "Trident Gamma 4" 
      "Trident Kappa 1" 
      "Trident Kappa 2" 
      "Trident Kappa 3" 
      "Trident Kappa 4" 
      "Trident Kappa 5" 
      "Trident Kappa 6" 
      "Trident Iota 1" 
      "Trident Iota 2" 
      "Trident Iota 3" 
      "Trident Iota 4" 
      "Trident Iota 5" 
      "Trident Iota 6" 
   )
   ( modify-variable-xstr 
      "@autoGenVar16[532nd Mustangs]" 
      "532nd Mustangs" 
      16551 
   )
   ( ship-change-alt-name 
      "@autoGenVar16[532nd Mustangs]" 
      "Mustang Delta 1" 
      "Mustang Delta 2" 
      "Mustang Delta 3" 
      "Mustang Delta 4" 
      "Mustang Delta 5" 
      "Mustang Delta 6" 
      "Mustang Theta 1" 
      "Mustang Theta 2" 
      "Mustang Theta 3" 
      "Mustang Theta 4" 
      "Mustang Theta 5" 
      "Mustang Theta 6" 
   )
   ( modify-variable-xstr 
      "@autoGenVar17[545th Kukris]" 
      "545th Kukris" 
      16552 
   )
   ( ship-change-alt-name 
      "@autoGenVar17[545th Kukris]" 
      "Enfield Epsilon 1" 
      "Enfield Epsilon 2" 
      "Enfield Epsilon 3" 
      "Enfield Zeta 1" 
      "Enfield Zeta 2" 
      "Enfield Zeta 3" 
   )
   ( modify-variable-xstr 
      "@autoGenVar18[591st Flare Riders]" 
      "591st Flare Riders" 
      16553 
   )
   ( ship-change-alt-name 
      "@autoGenVar18[591st Flare Riders]" 
      "Rider Alpha 1" 
      "Rider Alpha 2" 
      "Rider Alpha 3" 
      "Rider Alpha 4" 
   )
   ( modify-variable-xstr 
      "@autoGenVar19[Designation: Blackjack]" 
      "Designation: Blackjack" 
      16554 
   )
   ( ship-change-alt-name 
      "@autoGenVar19[Designation: Blackjack]" 
      "Pyxis 1" 
      "Pyxis 2" 
      "Pyxis 3" 
   )
   ( modify-variable-xstr 
      "@autoGenVar20[Designation: Fencer]" 
      "Designation: Fencer" 
      16555 
   )
   ( ship-change-alt-name 
      "@autoGenVar20[Designation: Fencer]" 
      "Aries 1" 
      "Aries 2" 
      "Aries 3" 
      "Aquarius 1" 
      "Aquarius 2" 
      "Aquarius 3" 
      "Capricorn 1" 
      "Capricorn 2" 
      "Capricorn 3" 
      "Capricorn 4" 
      "Gemini 1" 
      "Gemini 2" 
      "Gemini 3" 
      "Gemini 4" 
      "Aquila 1" 
      "Aquila 2" 
      "Aquila 3" 
      "Ara 1" 
      "Ara 2" 
      "Ara 3" 
      "Corona 1" 
      "Corona 2" 
      "Corona 3" 
      "Corona 4" 
      "Hydra 1" 
      "Hydra 2" 
      "Hydra 3" 
      "Lyra 1" 
      "Lyra 2" 
      "Lyra 3" 
      "Draco 1" 
      "Draco 2" 
      "Draco 3" 
      "Carina 1" 
      "Carina 2" 
      "Carina 3" 
   )
   ( modify-variable-xstr 
      "@autoGenVar21[Designation: Foxhound]" 
      "Designation: Foxhound" 
      16556 
   )
   ( ship-change-alt-name 
      "@autoGenVar21[Designation: Foxhound]" 
      "Cancer 1" 
      "Cancer 2" 
      "Cancer 3" 
      "Leo 1" 
      "Leo 2" 
      "Leo 3" 
      "Auriga 1" 
      "Auriga 2" 
      "Auriga 3" 
      "Borealis 1" 
      "Borealis 2" 
      "Borealis 3" 
      "Caelus 1" 
      "Caelus 2" 
      "Caelus 3" 
      "Cepheus 1" 
      "Cepheus 2" 
      "Cepheus 3" 
      "Cepheus 4" 
      "Eridan 1" 
      "Eridan 2" 
      "Eridan 3" 
      "Octans 1" 
      "Octans 2" 
      "Octans 3" 
      "Vela 1" 
      "Vela 2" 
   )
   ( modify-variable-xstr 
      "@autoGenVar22[Designation: Fulcrum]" 
      "Designation: Fulcrum" 
      16557 
   )
   ( ship-change-alt-name 
      "@autoGenVar22[Designation: Fulcrum]" 
      "Cetus 1" 
      "Cetus 2" 
      "Cetus 3" 
      "Serpens 1" 
      "Serpens 2" 
      "Serpens 3" 
      "Serpens 4" 
      "Serpens 5" 
      "Serpens 6" 
      "Virgo 1" 
      "Virgo 2" 
      "Virgo 3" 
      "Virgo 4" 
      "Vulpex 1" 
      "Vulpex 2" 
      "Vulpex 3" 
      "Vulpex 4" 
   )
   ( modify-variable-xstr 
      "@autoGenVar23[#Razor 1-1]" 
      "#Razor 1-1" 
      16558 
   )
   ( modify-variable-xstr 
      "@autoGenVar24[#Thunder 6]" 
      "#Thunder 6" 
      16559 
   )
   ( modify-variable-xstr 
      "@autoGenVar25[#Thunder 4]" 
      "#Thunder 4" 
      16560 
   )
   ( modify-variable-xstr 
      "@autoGenVar26[#Thunder 9]" 
      "#Thunder 9" 
      16561 
   )
   ( modify-variable-xstr 
      "@autoGenVar27[#Meridian Tactical]" 
      "#Meridian Tactical" 
      16562 
   )
   ( modify-variable-xstr 
      "@autoGenVar28[#Rider Alpha 1]" 
      "#Rider Alpha 1" 
      16563 
   )
   ( modify-variable-xstr 
      "@autoGenVar29[#Rider Alpha 2]" 
      "#Rider Alpha 2" 
      16564 
   )
   ( modify-variable-xstr 
      "@autoGenVar30[#Rider Alpha 3]" 
      "#Rider Alpha 3" 
      16565 
   )
   ( modify-variable-xstr 
      "@autoGenVar31[#Rider Alpha 4]" 
      "#Rider Alpha 4" 
      16566 
   )
   ( modify-variable-xstr 
      "@autoGenVar32[#Enfield Epsilon 1]" 
      "#Enfield Epsilon 1" 
      16567 
   )
   ( modify-variable-xstr 
      "@autoGenVar33[#<Wargod 6>]" 
      "#<Wargod 6>" 
      16568 
   )
   ( modify-variable-xstr 
      "@autoGenVar34[#Wargod 6]" 
      "#Wargod 6" 
      16569 
   )
   ( modify-variable-xstr 
      "@autoGenVar35[#Wargod 3-2]" 
      "#Wargod 3-2" 
      16570 
   )
   ( modify-variable-xstr 
      "@autoGenVar36[#Unknown Fighter]" 
      "#Unknown Fighter" 
      16571 
   )
   ( modify-variable-xstr 
      "@autoGenVar37[#Enfield Epsilon 4]" 
      "#Enfield Epsilon 4" 
      16572 
   )
   ( modify-variable-xstr 
      "@autoGenVar38[#Enfield Zeta 1]" 
      "#Enfield Zeta 1" 
      16573 
   )
   ( modify-variable-xstr 
      "@autoGenVar39[#Enfield Zeta 3]" 
      "#Enfield Zeta 3" 
      16574 
   )
   ( modify-variable-xstr 
      "@autoGenVar40[#COLD STEEL 6]" 
      "#COLD STEEL 6" 
      16575 
   )
   ( modify-variable-xstr 
      "@autoGenVar41[#Alpha 3]" 
      "#Alpha 3" 
      16576 
   )
   ( modify-variable-xstr 
      "@autoGenVar42[#Alpha 1]" 
      "#Alpha 1" 
      16577 
   )
   ( modify-variable-xstr 
      "@autoGenVar43[#Thunder 3-2]" 
      "#Thunder 3-2" 
      16578 
   )
   ( modify-variable-xstr 
      "@autoGenVar44[#Trident Gamma 2]" 
      "#Trident Gamma 2" 
      16579 
   )
   ( modify-variable-xstr 
      "@autoGenVar45[#Mustang Delta 2]" 
      "#Mustang Delta 2" 
      16580 
   )
   ( modify-variable-xstr 
      "@autoGenVar46[#Theodocia]" 
      "#Theodocia" 
      16581 
   )
   ( modify-variable-xstr 
      "@autoGenVar47[#Trident Kappa 2]" 
      "#Trident Kappa 2" 
      16582 
   )
   ( modify-variable-xstr 
      "@autoGenVar48[#Trident Kappa 4]" 
      "#Trident Kappa 4" 
      16583 
   )
   ( modify-variable-xstr 
      "@autoGenVar49[#Trident Kappa 1]" 
      "#Trident Kappa 1" 
      16584 
   )
   ( modify-variable-xstr 
      "@autoGenVar50[#Trident Iota 2]" 
      "#Trident Iota 2" 
      16585 
   )
   ( modify-variable-xstr 
      "@autoGenVar51[#Trident Iota 3]" 
      "#Trident Iota 3" 
      16586 
   )
   ( modify-variable-xstr 
      "@autoGenVar52[#Meridian]" 
      "#Meridian" 
      16587 
   )
   ( modify-variable-xstr 
      "@autoGenVar53[#Strike Package Yankee]" 
      "#Strike Package Yankee" 
      16588 
   )
   ( modify-variable-xstr 
      "@autoGenVar54[#Draco 1]" 
      "#Draco 1" 
      16589 
   )
   ( modify-variable-xstr 
      "@autoGenVar55[#Draco 2]" 
      "#Draco 2" 
      16590 
   )
   ( modify-variable-xstr 
      "@autoGenVar56[#Draco 3]" 
      "#Draco 3" 
      16591 
   )
   ( modify-variable-xstr 
      "@autoGenVar57[#LCPL Barletta]" 
      "#LCPL Barletta" 
      16592 
   )
   ( modify-variable-xstr 
      "@autoGenVar58[#Meridian Control]" 
      "#Meridian Control" 
      16593 
   )
)
+Name: Manage translation variables
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 6 "Nova" "Lezard" ) 
   ( add-goal 
      "Relentless" 
      ( ai-chase "Lezard" 89 ) 
   )
   ( add-goal 
      "Theodocia" 
      ( ai-waypoints-once 
         "Theodocia Defensive Pos" 
         89 
      )
   )
   ( add-goal 
      "Aries" 
      ( ai-guard "Relentless" 89 ) 
   )
   ( add-goal 
      "Aquarius" 
      ( ai-guard "Theodocia" 89 ) 
   )
   ( beam-free-all "Nova" "Lezard" ) 
)
+Name: Actions on SAG Arrival
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Relentless" 
      "Relentless Defensive Pos" 
      0 
   )
   ( add-goal 
      "Relentless" 
      ( ai-chase "Lezard" 89 ) 
   )
)
+Name: Actions on Relentless in pos
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Theodocia" 
      "Theodocia Assault Track2" 
      0 
   )
   ( add-goal 
      "Theodocia" 
      ( ai-stay-still "Theodocia" 89 ) 
   )
   ( set-object-facing-object 
      "Theodocia" 
      "Meridian" 
      11000 
      1 
   )
)
+Name: Actions on Theodocia in pos
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Relentless" 
      "Theodocia" 
   )
   ( add-goal 
      "Razor Alpha" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "Razor Beta" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "Thunder Alpha" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "Thunder Beta" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Destruction of Frigron Charlie
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      -10145 
      1765 
      -3238 
   )
   ( set-camera-facing-object 
      "Skull Kappa 1" 
   )
   ( show-subtitle-text 
      "AutoGeneratedMessage1" 
      15 
      80 
      ( false ) 
      ( false ) 
      4500 
      1000 
      100 
   )
   ( show-subtitle-text 
      "AutoGeneratedMessage2" 
      15 
      81 
      ( false ) 
      ( false ) 
      4500 
      1000 
      100 
   )
   ( show-subtitle-text 
      "AutoGeneratedMessage3" 
      15 
      82 
      ( false ) 
      ( false ) 
      4500 
      1000 
      100 
   )
   ( player-use-ai ) 
   ( add-goal 
      "Alpha 3" 
      ( ai-play-dead 89 ) 
   )
   ( hud-disable 1 ) 
   ( play-sound-from-file 
      "apocalyptica.ogg" 
   )
   ( script-eval "saveexist()" ) 
   ( ship-guardian-threshold 
      80 
      "Neptune HQ" 
      "Normandy" 
      "Supply Platform 1" 
      "Supply Platform 2" 
   )
   ( never-warp "Alpha 3" ) 
)
+Name: Cutscene setup
+Repeat Count: 1
+Interval: 1
+Event Flags: ( "interval & delay use msecs" )

$Formula: ( when 
   ( and-in-sequence 
      ( is-event-incomplete "End Cutscene" ) 
      ( < @cutscene[0] 2 ) 
   )
   ( set-camera-facing-object 
      "Normandy" 
      10000 
      3000 
   )
   ( set-camera-position 
      -1926 
      535 
      -248 
      10000 
      3000 
   )
)
+Name: Cutscene pan 1
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( is-event-incomplete "End Cutscene" ) 
   ( show-subtitle-text 
      "AutoGeneratedMessage4" 
      15 
      80 
      ( false ) 
      ( false ) 
      5500 
      2000 
      100 
   )
   ( show-subtitle-text 
      "AutoGeneratedMessage5" 
      15 
      81 
      ( false ) 
      ( false ) 
      5500 
      2000 
      100 
   )
)
+Name: Cutscene text Neptune HQ
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( is-event-incomplete "End Cutscene" ) 
   ( set-camera-facing-object 
      "Nova" 
      3000 
      1500 
   )
)
+Name: Cutscene pan 2 SAG NOVA
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( is-event-incomplete "End Cutscene" ) 
   ( set-camera-position 
      7758 
      1250 
      -7367 
      5000 
      4500 
   )
)
+Name: Cutscene pan 2 endstate
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( is-event-incomplete "End Cutscene" ) 
   ( reset-camera ( true ) ) 
   ( set-camera-host "Thunder Alpha 3" ) 
   ( set-camera-position -80 8 20 ) 
   ( set-camera-target "Thunder Alpha 1" ) 
)
+Name: Cutscene host Thunder A4
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( is-event-incomplete "End Cutscene" ) 
   ( send-message-list 
      "@autoGenVar23[#Razor 1-1]" 
      "High" 
      "Cutscene1" 
      0 
      "@autoGenVar24[#Thunder 6]" 
      "High" 
      "Cutscene2" 
      4000 
      "@autoGenVar25[#Thunder 4]" 
      "High" 
      "Cutscene3" 
      3000 
      "@autoGenVar26[#Thunder 9]" 
      "High" 
      "Cutscene4" 
      4000 
      "@autoGenVar23[#Razor 1-1]" 
      "High" 
      "Cutscene5" 
      4000 
   )
   ( show-subtitle-text 
      "AutoGeneratedMessage6" 
      0 
      85 
      ( true ) 
      ( false ) 
      5000 
      2500 
      100 
   )
   ( show-subtitle-text 
      "AutoGeneratedMessage7" 
      0 
      86 
      ( true ) 
      ( false ) 
      5000 
      2500 
      100 
   )
)
+Name: Cutscene host comms traffic
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( is-event-incomplete "End Cutscene" ) 
   ( reset-camera ( true ) ) 
   ( set-camera-host "Aquarius 1" ) 
   ( set-camera-position -150 10 -150 ) 
   ( set-camera-target "Nova" ) 
)
+Name: Cutscene host Relentless
+Repeat Count: 1
+Interval: 1
+Chained: 19

$Formula: ( when 
   ( and 
      ( has-arrived-delay 0 "Meridian" ) 
      ( is-event-incomplete "End Cutscene" ) 
   )
   ( reset-camera ( true ) ) 
   ( set-camera-host "Relentless" ) 
   ( set-camera-position -300 500 -150 ) 
   ( set-camera-target "Meridian" ) 
   ( show-subtitle-text 
      "AutoGeneratedMessage8" 
      0 
      85 
      ( true ) 
      ( false ) 
      5000 
      2500 
      100 
   )
   ( show-subtitle-text 
      "AutoGeneratedMessage9" 
      0 
      87 
      ( true ) 
      ( false ) 
      5000 
      2500 
      100 
   )
   ( show-subtitle-text 
      "AutoGeneratedMessage10" 
      0 
      88 
      ( true ) 
      ( false ) 
      5000 
      2500 
      100 
   )
   ( show-subtitle-text 
      "AutoGeneratedMessage11" 
      0 
      86 
      ( true ) 
      ( false ) 
      5000 
      2500 
      100 
   )
)
+Name: Cutscene Meridian warp pan
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "Cutscene Meridian warp pan" 
         8 
      )
      ( = @cutscene[0] 1 ) 
   )
   ( reset-camera ( true ) ) 
   ( hud-disable 0 ) 
   ( player-not-use-ai ) 
   ( set-object-position 
      "Alpha" 
      -11132 
      1708 
      -9749 
   )
   ( set-object-facing-object 
      "Alpha" 
      "Neptune HQ" 
   )
   ( clear-goals 
      "Alpha" 
      "Trident Gamma" 
      "Mustang Delta" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-guard "Alpha 3" 89 ) 
   )
   ( hud-clear-messages ) 
   ( send-message-list 
      "Meridian" 
      "High" 
      "Opening1" 
      0 
      "Neptune HQ" 
      "High" 
      "Opening2" 
      8000 
      "Meridian" 
      "High" 
      "Opening3" 
      6500 
      "Neptune HQ" 
      "High" 
      "Opening4" 
      7000 
      "Skull Kappa 1" 
      "High" 
      "Opening6" 
      7000 
      "Meridian" 
      "High" 
      "Opening7" 
      9000 
      "Nova" 
      "High" 
      "Opening8" 
      10000 
      "Alpha 1" 
      "High" 
      "Opening9" 
      7000 
      "Mustang Delta 1" 
      "High" 
      "Opening10" 
      5000 
      "Trident Gamma 1" 
      "High" 
      "Opening11" 
      7000 
   )
   ( clear-subtitles ) 
   ( add-goal 
      "Mustang Delta" 
      ( ai-chase "Aquila" 89 ) 
   )
   ( add-goal 
      "Mustang Delta" 
      ( ai-chase "Ara" 89 ) 
   )
   ( add-goal 
      "Trident Gamma" 
      ( ai-chase "Java" 89 ) 
   )
   ( add-goal 
      "Trident Gamma" 
      ( ai-chase "Dianthus" 95 ) 
   )
   ( add-goal 
      "Mustang Delta" 
      ( ai-guard "Trident Gamma" 50 ) 
   )
   ( modify-variable @cutscene[0] 1 ) 
   ( set-object-facing-object 
      "Trident Gamma" 
      "Neptune HQ" 
   )
)
+Name: End Cutscene
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Java" 
      ( ai-waypoints-once "Java SBF" 89 ) 
   )
   ( add-goal 
      "Dianthus" 
      ( ai-waypoints-once "Dianthus SBF" 89 ) 
   )
   ( add-goal 
      "Moratuwa" 
      ( ai-waypoints-once 
         "Moratuwa Assault Track" 
         89 
      )
   )
   ( add-goal 
      "Adelaide" 
      ( ai-waypoints-once 
         "Moratuwa Assault Track" 
         89 
      )
   )
)
+Name: UEF CruRon Defensive Tracks
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Java" 
      "Java SBF" 
      0 
   )
   ( clear-goals "Java" ) 
   ( add-goal 
      "Java" 
      ( ai-chase "Meridian" 89 ) 
   )
)
+Name: Java hold at SBF
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Dianthus" 
      "Dianthus SBF" 
      0 
   )
   ( clear-goals "Dianthus" ) 
   ( add-goal 
      "Dianthus" 
      ( ai-chase "Meridian" 89 ) 
   )
)
+Name: Dianthus hold at SBF
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Moratuwa" 
      "Moratuwa Assault Track" 
      0 
   )
   ( clear-goals "Moratuwa" ) 
   ( add-goal 
      "Moratuwa" 
      ( ai-stay-still "Moratuwa" 89 ) 
   )
)
+Name: Moratuwa Assault Track Hold
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Adelaide" 
      "Adelaide Assault Track" 
      0 
   )
   ( clear-goals "Adelaide" ) 
   ( add-goal 
      "Adelaide" 
      ( ai-stay-still "Adelaide" 89 ) 
   )
)
+Name: Adelaide Assault Track Hold
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "End Cutscene" 
      23 
   )
   ( training-msg "Opening5" ) 
)
+Name: Neptune HQ Intercept1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "End Cutscene" 
      99 
   )
   ( send-message-list 
      "Meridian" 
      "High" 
      "FCO1 Java" 
      0 
      "Harpy" 
      "High" 
      "FCO2 Java" 
      6000 
      "Nakatomi" 
      "High" 
      "FCO3 Java" 
      0 
   )
)
+Name: FCO1 Java
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( fire-beam "Harpy" "Turret23" "Java" ) 
   ( fire-beam 
      "Nakatomi" 
      "Turret23" 
      "Java" 
   )
   ( fire-beam 
      "Meridian" 
      "Turret20" 
      "Java" 
   )
   ( fire-beam 
      "Meridian" 
      "Turret22" 
      "Java" 
   )
   ( beam-free-all 
      "Meridian" 
      "Nakatomi" 
      "Harpy" 
   )
   ( beam-lock "Nakatomi" "Turret12" ) 
)
+Name: FCO1 Java beamfire
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( and 
      ( has-arrived-delay 
         0 
         "Cancer" 
         "Auriga" 
      )
      ( < @cutscene[0] 4 ) 
   )
   ( send-message-list 
      "Nakatomi" 
      "High" 
      "UEFSP1" 
      0 
      "@autoGenVar27[#Meridian Tactical]" 
      "High" 
      "UEFSP2" 
      3500 
      "Alpha 1" 
      "High" 
      "UEFSP3" 
      5500 
      "Beta 1" 
      "High" 
      "UEFSP4" 
      4000 
      "Alpha 2" 
      "High" 
      "UEFSP5" 
      5000 
      "Alpha 1" 
      "High" 
      "UEFSP6" 
      5500 
   )
   ( add-goal 
      "Alpha" 
      ( ai-guard "Nakatomi" 89 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-guard "Nakatomi" 89 ) 
   )
   ( good-secondary-time 
      "Hostile" 
      100 
      "Jackhammer IIEC" 
      "Nakatomi" 
   )
   ( good-secondary-time 
      "Hostile" 
      100 
      "Jackhammer IIEC" 
      "Harpy" 
   )
   ( good-secondary-time 
      "Hostile" 
      100 
      "Paveway" 
      "Harpy" 
   )
   ( good-secondary-time 
      "Hostile" 
      100 
      "Paveway" 
      "Nakatomi" 
   )
)
+Name: First UEF SP arrives
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: Destroy Cancer
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer", 16237)
+Objective key:  XSTR("Press F6", 16238)

$Formula: ( when 
   ( has-departed-delay 0 "Meridian" ) 
   ( do-nothing ) 
)
+Name: Escort Meridian
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Meridian", 16239)

$Formula: ( when 
   ( and 
      ( or 
         ( is-event-true-delay 
            "End Cutscene" 
            46 
         )
         ( >= @cutscene[0] 2 ) 
      )
      ( false ) 
   )
   ( beam-free-all 
      "Meridian" 
      "Nakatomi" 
      "Harpy" 
   )
)
+Name: Beam free BG Meridian - Save
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Beta" ) 
   ( ship-guardian-threshold 
      ( rand-multiple 25 50 ) 
      "Alpha 1" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Alpha 1" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Alpha 2" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Beta 1" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Beta 2" 
      "<all engines>" 
   )
   ( set-armor-type 
      "Alpha 1" 
      ( true ) 
      "HeavyArmor" 
      "Hull" 
   )
   ( set-armor-type 
      "Alpha 2" 
      ( true ) 
      "HeavyArmor" 
      "Hull" 
   )
   ( set-armor-type 
      "Alpha 3" 
      ( false ) 
      "HeavyArmor" 
      "Hull" 
   )
   ( set-armor-type 
      "Beta 1" 
      ( true ) 
      "HeavyArmor" 
      "Hull" 
   )
   ( set-armor-type 
      "Beta 2" 
      ( true ) 
      "HeavyArmor" 
      "Hull" 
   )
   ( set-armor-type 
      "Beta 3" 
      ( true ) 
      "MediumArmor" 
      "Hull" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 25 50 ) 
      "Alpha 2" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 25 50 ) 
      "Beta 1" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 25 50 ) 
      "Beta 2" 
   )
   ( set-armor-type 
      "Harpy" 
      ( true ) 
      "HeavyArmor" 
      "Hull" 
   )
)
+Name: Plot armour
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Beta 3" ) 
      ( < @cutscene[0] 3 ) 
   )
   ( training-msg "EPIRB Beta 3" ) 
)
+Name: Beta 3 down
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "Alpha 1" 
      "Low" 
      "Beta 3-1" 
      0 
      "Beta 1" 
      "Low" 
      "Beta 3-2" 
      8000 
   )
)
+Name: Beta 3 down1
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( and 
      ( has-arrived-delay 
         0 
         "Capricorn" 
         "Gemini" 
         "Leo" 
      )
      ( < @cutscene[0] 4 ) 
   )
   ( send-message-list 
      "@autoGenVar27[#Meridian Tactical]" 
      "High" 
      "UEF SP2-1" 
      0 
      "Alpha 1" 
      "High" 
      "UEF SP2-2" 
      5000 
      "@autoGenVar27[#Meridian Tactical]" 
      "High" 
      "UEF SP2-3" 
      5200 
      "Alpha 1" 
      "High" 
      "UEF SP2-4" 
      6000 
      "Beta 1" 
      "High" 
      "UEF SP2-5" 
      6000 
   )
   ( clear-goals "Alpha" "Beta" ) 
   ( add-goal 
      "Alpha" 
      ( ai-guard "Harpy" 89 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-guard "Harpy" 89 ) 
   )
   ( training-msg "UEF Feint Databurst" ) 
)
+Name: Second UEF SP arrives
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Leo" ) 
   ( send-message 
      "Meridian" 
      "High" 
      "Leo Wing splashed" 
   )
)
+Name: Destroy Leo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Leo", 16240)
+Objective key:  XSTR("Press F8", 16241)

$Formula: ( when 
   ( and 
      ( has-arrived-delay 0 "Rider Alpha" ) 
      ( < @cutscene[0] 4 ) 
   )
   ( send-message-list 
      "Rider Alpha 1" 
      "High" 
      "RA1" 
      0 
      "@autoGenVar27[#Meridian Tactical]" 
      "High" 
      "RA2" 
      7000 
      "Alpha 1" 
      "High" 
      "RA4" 
      8000 
   )
   ( cap-waypoint-speed 
      "Rider Alpha 1" 
      20 
   )
   ( cap-waypoint-speed 
      "Rider Alpha 2" 
      20 
   )
   ( cap-waypoint-speed 
      "Rider Alpha 3" 
      20 
   )
   ( cap-waypoint-speed 
      "Rider Alpha 4" 
      20 
   )
)
+Name: Rider Alpha arrive
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( percent-ships-destroyed 
         50 
         "Razor Alpha" 
         "Razor Beta" 
      )
      ( < @cutscene[0] 3 ) 
   )
   ( send-message 
      "Razor Alpha 1" 
      "Low" 
      "Razor Withdraw" 
   )
)
+Name: Razor withdraw
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Destroy CruRon Alpha Escort" 
         0 
      )
      ( < @cutscene[0] 2 ) 
   )
   ( send-message 
      "@autoGenVar27[#Meridian Tactical]" 
      "High" 
      "CruRon escort splashed" 
   )
)
+Name: CruRon escort splashed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Aquila" ) 
      ( is-event-incomplete 
         "CruRon escort splashed" 
      )
   )
   ( do-nothing ) 
)
+Name: Aquila splashed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Aquila" ) 
   ( do-nothing ) 
)
+Name: Destroy Aquila
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Ara" ) 
   ( do-nothing ) 
)
+Name: Destroy Ara
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Ara" ) 
      ( is-event-incomplete 
         "CruRon escort splashed" 
      )
   )
   ( do-nothing ) 
)
+Name: Ara splashed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( = ( num_kills "Alpha 3" ) 1 ) 
      ( < @cutscene[0] 3 ) 
   )
   ( send-random-message 
      "Alpha 1" 
      "Low" 
      "CFK1" 
      "CFK2" 
      "CFK3" 
   )
)
+Name: Callum first kill
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Relentless" ) 
      ( < @cutscene[0] 2 ) 
   )
   ( send-message 
      "Nova" 
      "Low" 
      "FrigRon Alpha splashed" 
   )
   ( ship-invulnerable "Lezard" "Nova" ) 
)
+Name: FrigRon Alpha splash
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( and 
         ( is-destroyed-delay 0 "Theodocia" ) 
         ( is-event-incomplete 
            "FrigRon Alpha splash" 
         )
      )
      ( < @cutscene[0] 4 ) 
   )
   ( do-nothing ) 
)
+Name: Theodocia splash
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "Java" 
         "Dianthus" 
      )
      ( < @cutscene[0] 3 ) 
   )
   ( do-nothing ) 
)
+Name: CruRon Alpha destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( and 
         ( is-destroyed-delay 0 "Java" ) 
         ( is-event-incomplete 
            "CruRon Alpha destroyed" 
         )
      )
      ( < @cutscene[0] 3 ) 
   )
   ( send-message 
      "Harpy" 
      "High" 
      "Java splash" 
   )
)
+Name: Java splashed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( and 
         ( is-destroyed-delay 0 "Dianthus" ) 
         ( is-event-incomplete 
            "CruRon Alpha destroyed" 
         )
      )
      ( < @cutscene[0] 3 ) 
   )
   ( send-message 
      "Nakatomi" 
      "High" 
      "Java splash" 
   )
)
+Name: Dianthus splashed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( = ( mission-time ) 159 ) 
      ( >= @cutscene[0] 2 ) 
   )
   ( change-soundtrack "10: Machine" ) 
)
+Name: Soundtrack change
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Auriga" ) 
   ( do-nothing ) 
)
+Name: Auriga arrive
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Auriga" ) 
   ( do-nothing ) 
)
+Name: Destroy Auriga
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Auriga", 16242)
+Objective key:  XSTR("Press F7", 16243)

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "Cancer" 
         "Auriga" 
      )
      ( < @cutscene[0] 4 ) 
   )
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "Cancerdown1" 
      0 
      "@autoGenVar27[#Meridian Tactical]" 
      "High" 
      "Cancerdown2" 
      4500 
   )
   ( add-goal 
      "Alpha" 
      ( ai-guard "Meridian" 89 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-guard "Meridian" 89 ) 
   )
)
+Name: UEF SP1 Down
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( or 
         ( is-subsystem-destroyed-delay 
            "Meridian" 
            "Turret20" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Meridian" 
            "Turret22" 
            0 
         )
      )
      ( < @cutscene[0] 2 ) 
   )
   ( send-message 
      "Meridian" 
      "Low" 
      "Meridian FBC1" 
   )
)
+Name: Meridian FBC1 down
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Rider Alpha arrive" 
      27 
   )
   ( training-msg "AFATADS Menu" ) 
)
+Name: Setup AFATADS
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( key-pressed "4" ) 
   ( training-msg "AFATADS Menu1" ) 
   ( hud-set-custom-gauge-active 
      ( true ) 
      "AFATADS" 
      "AFATADS Target" 
      "AFATADS RIDER" 
   )
   ( play-sound-from-file 
      "AFATADS.ogg" 
      1 
   )
)
+Name: AFATADS Selected
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Select AFATADS", 16244)
+Objective key:  XSTR("Press 4", 16245)

$Formula: ( when 
   ( key-pressed "1" ) 
   ( do-nothing ) 
   ( hud-set-custom-gauge-active 
      ( true ) 
      "AFATADS Tgt Acquire" 
      "AFATADS Nil" 
   )
   ( training-msg "AFATADS Tutorial" ) 
   ( key-reset-multiple "1" ) 
)
+Name: Target designate enabled
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Set AFATADS to Tgt Designate", 16246)
+Objective key:  XSTR("Press 1", 16247)

$Formula: ( when 
   ( and 
      ( has-arrived-delay 
         0 
         "Borealis" 
         "Caelus" 
      )
      ( < @cutscene[0] 4 ) 
   )
   ( send-message 
      "Meridian" 
      "High" 
      "UEF SP3 Arrive" 
   )
   ( good-secondary-time 
      "Friendly" 
      100 
      "Trebuchet" 
      "Borealis 1" 
   )
   ( good-secondary-time 
      "Friendly" 
      100 
      "Trebuchet" 
      "Borealis 2" 
   )
   ( good-secondary-time 
      "Friendly" 
      100 
      "Trebuchet" 
      "Borealis 3" 
   )
   ( good-secondary-time 
      "Friendly" 
      100 
      "Trebuchet" 
      "Caelus 1" 
   )
   ( good-secondary-time 
      "Friendly" 
      100 
      "Trebuchet" 
      "Caelus 2" 
   )
   ( good-secondary-time 
      "Friendly" 
      100 
      "Trebuchet" 
      "Caelus 3" 
   )
   ( clear-goals "Rider Alpha" ) 
   ( add-goal 
      "Rider Alpha" 
      ( ai-waypoints-once 
         "Rider Alpha Borealis Track" 
         89 
      )
   )
   ( self-destruct "Adelaide" ) 
   ( when 
      ( is-destroyed-delay 10 "Adelaide" ) 
      ( self-destruct "Moratuwa" ) 
   )
)
+Name: UEF SP3 Arrive
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Caelus" ) 
   ( send-random-message 
      "Beta 1" 
      "Normal" 
      "Caelusdown1" 
      "Caelusdown2" 
   )
)
+Name: Destroy Caelus
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Caelus", 16248)
+Objective key:  XSTR("Press F10", 16249)

$Formula: ( when 
   ( is-destroyed-delay 0 "Borealis" ) 
   ( send-random-message 
      "Beta 1" 
      "Normal" 
      "Borealisdown1" 
      "Borealisdown2" 
   )
)
+Name: Destroy Borealis
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Borealis", 16250)
+Objective key:  XSTR("Press F9", 16251)

$Formula: ( when 
   ( skill-level-at-least "Hard" ) 
   ( do-nothing ) 
)
+Name: No Guardian Meridian - Hard
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( and 
         ( is-subsystem-destroyed-delay 
            "Java" 
            "Turret01" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Java" 
            "Turret02" 
            0 
         )
      )
      ( < @cutscene[0] 3 ) 
   )
   ( send-random-message 
      "Meridian" 
      "Low" 
      "Java De-fanged" 
      "Java De-fanged1" 
      "Java De-fanged2" 
   )
   ( add-goal 
      "Beta" 
      ( ai-guard "Meridian" 89 ) 
   )
)
+Name: Destroy Java's Gauss Cannons
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( and 
         ( is-subsystem-destroyed-delay 
            "Dianthus" 
            "Turret01" 
            0 
         )
         ( is-subsystem-destroyed-delay 
            "Dianthus" 
            "Turret02" 
            0 
         )
      )
      ( < @cutscene[0] 3 ) 
   )
   ( send-random-message 
      "Meridian" 
      "Low" 
      "Dianthus De-fanged" 
      "Dianthus De-fanged1" 
      "Dianthus De-fanged2" 
   )
   ( clear-goals "Alpha" ) 
   ( add-goal 
      "Alpha" 
      ( ai-guard "Meridian" 89 ) 
   )
)
+Name: Destroy Dianthus' Gauss Cannons
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( and 
         ( not ( skill-level-at-least "Hard" ) ) 
         ( is-event-true-delay "Re-org" 7 ) 
      )
      ( <= ( hits-left "Meridian" ) 25 ) 
   )
   ( repair-subsystem 
      "Meridian" 
      "Hull" 
      1 
   )
)
+Name: Guardian Meridian
+Repeat Count: -1
+Trigger Count: 15
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "Rider Alpha 1" 
      )
      ( < @cutscene[0] 4 ) 
   )
   ( send-message 
      "@autoGenVar28[#Rider Alpha 1]" 
      "High" 
      "Rider 1 down" 
   )
)
+Name: Rider 1 down
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "Rider Alpha 2" 
      )
      ( < @cutscene[0] 4 ) 
   )
   ( send-message 
      "@autoGenVar29[#Rider Alpha 2]" 
      "High" 
      "Rider 2 down" 
   )
)
+Name: Rider 2 down
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "Rider Alpha 3" 
      )
      ( < @cutscene[0] 4 ) 
   )
   ( send-message 
      "@autoGenVar30[#Rider Alpha 3]" 
      "High" 
      "Rider 3 down" 
   )
)
+Name: Rider 3 down
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "Rider Alpha 4" 
      )
      ( < @cutscene[0] 4 ) 
   )
   ( send-message 
      "@autoGenVar31[#Rider Alpha 4]" 
      "High" 
      "Rider 4 down" 
   )
)
+Name: Rider 4 down
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Rider Alpha" ) 
   ( send-message 
      "Meridian" 
      "High" 
      "Rider Wing down" 
   )
   ( hud-set-custom-gauge-active 
      ( false ) 
      "AFATADS" 
      "AFATADS Target" 
      "AFATADS RIDER" 
      "AFATADS Tgt Acquire" 
      "AFATADS Nil" 
      "AFATADS NotAcquired" 
      "AFATADS Acquired" 
   )
   ( close-sound-from-file ( false ) ) 
)
+Name: Rider Wing down
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( not 
         ( is-destroyed-delay 0 "Rider Alpha" ) 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Borealis" 
            "Caelus" 
            "Leo" 
         )
      )
   )
   ( every-time-argument 
      ( any-of 
         "Leo 1" 
         "Leo 2" 
         "Leo 3" 
         "Caelus 1" 
         "Caelus 2" 
         "Caelus 3" 
         "Borealis 1" 
         "Borealis 2" 
         "Borealis 3" 
      )
      ( and 
         ( targeted "<argument>" ) 
         ( is-event-true-delay 
            "Target designate enabled" 
            0 
         )
         ( not ( targeted "<argument>" 3 ) ) 
      )
      ( hud-set-custom-gauge-active 
         ( false ) 
         "AFATADS Nil" 
         "AFATADS Acquired" 
      )
      ( hud-set-custom-gauge-active 
         ( true ) 
         "AFATADS NotAcquired" 
      )
      ( play-sound-from-file 
         "AFATADS.ogg" 
         1 
      )
      ( when 
         ( or 
            ( is-event-true-delay 
               "Rider Wing down" 
               0 
            )
            ( is-event-true-delay "Re-org" 0 ) 
         )
         ( invalidate-all-arguments ) 
      )
   )
   ( every-time-argument 
      ( any-of 
         "Leo 1" 
         "Leo 2" 
         "Leo 3" 
         "Caelus 1" 
         "Caelus 2" 
         "Caelus 3" 
         "Borealis 1" 
         "Borealis 2" 
         "Borealis 3" 
      )
      ( and 
         ( targeted "<argument>" 3 ) 
         ( is-event-true-delay 
            "Target designate enabled" 
            0 
         )
      )
      ( hud-set-custom-gauge-active 
         ( false ) 
         "AFATADS Nil" 
         "AFATADS NotAcquired" 
      )
      ( hud-set-custom-gauge-active 
         ( true ) 
         "AFATADS Acquired" 
      )
      ( play-sound-from-file 
         "Aim9High.ogg" 
         1 
      )
      ( training-msg "AFATADS Tutorial CFF" ) 
      ( when 
         ( or 
            ( is-event-true-delay 
               "Rider Wing down" 
               0 
            )
            ( is-event-true-delay "Re-org" 0 ) 
         )
         ( invalidate-all-arguments ) 
      )
   )
   ( every-time-argument 
      ( any-of 
         "Leo 1" 
         "Leo 2" 
         "Leo 3" 
         "Caelus 1" 
         "Caelus 2" 
         "Caelus 3" 
         "Borealis 1" 
         "Borealis 2" 
         "Borealis 3" 
      )
      ( and 
         ( targeted "<argument>" 3 ) 
         ( is-event-true-delay 
            "Target designate enabled" 
            0 
         )
         ( key-pressed "1" ) 
      )
      ( hud-set-custom-gauge-active 
         ( false ) 
         "AFATADS Acquired" 
         "AFATADS NotAcquired" 
      )
      ( hud-set-custom-gauge-active 
         ( true ) 
         "AFATADS Nil" 
      )
      ( play-sound-from-file 
         "AFATADS.ogg" 
         1 
      )
      ( key-reset-multiple "1" ) 
      ( when 
         ( not 
            ( is-destroyed-delay 
               0 
               "Rider Alpha 1" 
            )
         )
         ( weapon-create 
            "Rider Alpha 1" 
            "Trebuchet" 
            ( get-object-x "Rider Alpha 1" ) 
            ( get-object-y "Rider Alpha 1" ) 
            ( get-object-z "Rider Alpha 1" ) 
            ( get-object-pitch "Rider Alpha 1" ) 
            ( get-object-bank "Rider Alpha 1" ) 
            ( get-object-heading "Rider Alpha 1" ) 
            "<argument>" 
         )
         ( send-random-message 
            "Rider Alpha 1" 
            "Low" 
            "Rider Fox3-1" 
            "Rider Fox3-2" 
            "Rider Fox3-3" 
            "Rider Fox3-4" 
         )
      )
      ( when 
         ( not 
            ( is-destroyed-delay 
               0 
               "Rider Alpha 2" 
            )
         )
         ( weapon-create 
            "Rider Alpha 2" 
            "Trebuchet" 
            ( get-object-x "Rider Alpha 2" ) 
            ( get-object-y "Rider Alpha 2" ) 
            ( get-object-z "Rider Alpha 2" ) 
            ( get-object-pitch "Rider Alpha 2" ) 
            ( get-object-bank "Rider Alpha 2" ) 
            ( get-object-heading "Rider Alpha 2" ) 
            "<argument>" 
         )
      )
      ( when 
         ( not 
            ( is-destroyed-delay 
               0 
               "Rider Alpha 3" 
            )
         )
         ( weapon-create 
            "Rider Alpha 3" 
            "Trebuchet" 
            ( get-object-x "Rider Alpha 3" ) 
            ( get-object-y "Rider Alpha 3" ) 
            ( get-object-z "Rider Alpha 3" ) 
            ( get-object-pitch "Rider Alpha 3" ) 
            ( get-object-bank "Rider Alpha 3" ) 
            ( get-object-heading "Rider Alpha 3" ) 
            "<argument>" 
         )
      )
      ( when 
         ( not 
            ( is-destroyed-delay 
               0 
               "Rider Alpha 4" 
            )
         )
         ( weapon-create 
            "Rider Alpha 4" 
            "Trebuchet" 
            ( get-object-x "Rider Alpha 4" ) 
            ( get-object-y "Rider Alpha 4" ) 
            ( get-object-z "Rider Alpha 4" ) 
            ( get-object-pitch "Rider Alpha 4" ) 
            ( get-object-bank "Rider Alpha 4" ) 
            ( get-object-heading "Rider Alpha 4" ) 
            "<argument>" 
         )
      )
      ( when 
         ( or 
            ( is-event-true-delay 
               "Rider Wing down" 
               0 
            )
            ( is-event-true-delay "Re-org" 0 ) 
         )
         ( invalidate-all-arguments ) 
      )
   )
)
+Name: Combined CFF Event
+Repeat Count: -1
+Trigger Count: 99999
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      5 
      "Borealis" 
      "Caelus" 
   )
   ( change-iff "Friendly" "Neptune HQ" ) 
   ( change-iff "Friendly" "Normandy" ) 
   ( change-iff 
      "Friendly" 
      "Supply Platform 1" 
   )
   ( change-iff 
      "Friendly" 
      "Supply Platform 2" 
   )
   ( good-rearm-time "Friendly" 70 ) 
   ( send-message-list 
      "Skull Kappa 1" 
      "High" 
      "Re-org1" 
      0 
      "Meridian" 
      "High" 
      "Re-org2" 
      5000 
      "Nova" 
      "High" 
      "Re-org3" 
      4500 
      "Meridian" 
      "High" 
      "Re-org4" 
      7000 
      "Beta 1" 
      "High" 
      "Re-org5" 
      4000 
      "Alpha 2" 
      "High" 
      "Re-org6" 
      7000 
      "Beta 1" 
      "High" 
      "Re-org7" 
      6000 
      "Alpha 1" 
      "High" 
      "Re-org8" 
      8000 
      "Beta 1" 
      "High" 
      "Re-org9" 
      5500 
      "Alpha 2" 
      "High" 
      "Re-org10" 
      8000 
      "Beta 1" 
      "High" 
      "Re-org11" 
      6000 
      "Beta 1" 
      "High" 
      "Re-org12" 
      10000 
      "Meridian" 
      "High" 
      "Re-org13" 
      9000 
      "Alpha 1" 
      "High" 
      "Re-org14" 
      3500 
      "Meridian" 
      "High" 
      "Re-org15" 
      4500 
      "Alpha 1" 
      "High" 
      "Re-org16" 
      6800 
      "@autoGenVar32[#Enfield Epsilon 1]" 
      "High" 
      "Re-org17" 
      8000 
      "Alpha 1" 
      "High" 
      "Re-org18" 
      6500 
      "@autoGenVar32[#Enfield Epsilon 1]" 
      "High" 
      "Re-org19" 
      5000 
      "Skull Kappa 1" 
      "High" 
      "Re-org20" 
      6000 
      "@autoGenVar33[#<Wargod 6>]" 
      "High" 
      "Re-org21" 
      9000 
   )
   ( hud-set-custom-gauge-active 
      ( false ) 
      "AFATADS" 
      "AFATADS Target" 
      "AFATADS RIDER" 
      "AFATADS Tgt Acquire" 
      "AFATADS Nil" 
      "AFATADS NotAcquired" 
      "AFATADS Acquired" 
   )
   ( close-sound-from-file ( false ) ) 
   ( cap-waypoint-speed 
      "Rider Alpha 1" 
      -1 
   )
   ( cap-waypoint-speed 
      "Rider Alpha 2" 
      -1 
   )
   ( cap-waypoint-speed 
      "Rider Alpha 3" 
      -1 
   )
   ( cap-waypoint-speed 
      "Rider Alpha 4" 
      -1 
   )
)
+Name: Re-org
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "Re-org" 10 ) 
   ( when 
      ( are-waypoints-done-delay 
         "Nova" 
         "Nova Security Position" 
         0 
      )
      ( clear-goals "Nova" ) 
      ( add-goal 
         "Nova" 
         ( ai-stay-still "Nova" 89 ) 
      )
   )
   ( when 
      ( are-waypoints-done-delay 
         "Lezard" 
         "Lezard Security Position" 
         0 
      )
      ( clear-goals "Lezard" ) 
      ( add-goal 
         "Lezard" 
         ( ai-stay-still "Lezard" 89 ) 
      )
   )
   ( when 
      ( are-waypoints-done-delay 
         "Meridian" 
         "Meridian Security Position" 
         0 
      )
      ( clear-goals "Meridian" ) 
      ( add-goal 
         "Meridian" 
         ( ai-stay-still "Meridian" 89 ) 
      )
   )
   ( when 
      ( are-waypoints-done-delay 
         "Nakatomi" 
         "Nakatomi Security Position" 
         0 
      )
      ( clear-goals "Nakatomi" ) 
      ( add-goal 
         "Nakatomi" 
         ( ai-stay-still "Nakatomi" 89 ) 
      )
   )
   ( when 
      ( are-waypoints-done-delay 
         "Harpy" 
         "Harpy Security Position" 
         0 
      )
      ( clear-goals "Harpy" ) 
      ( add-goal 
         "Harpy" 
         ( ai-stay-still "Harpy" 89 ) 
      )
   )
   ( clear-goals 
      "Alpha" 
      "Meridian" 
      "Nakatomi" 
      "Harpy" 
      "Nova" 
      "Lezard" 
   )
   ( add-goal 
      "Alpha 1" 
      ( ai-guard "Meridian" 70 ) 
   )
   ( add-goal 
      "Nova" 
      ( ai-waypoints-once 
         "Nova Security Position" 
         89 
      )
   )
   ( add-goal 
      "Lezard" 
      ( ai-waypoints-once 
         "Lezard Security Position" 
         89 
      )
   )
   ( add-goal 
      "Meridian" 
      ( ai-waypoints-once 
         "Meridian Security Position" 
         89 
      )
   )
   ( add-goal 
      "Nakatomi" 
      ( ai-waypoints-once 
         "Nakatomi Security Position" 
         89 
      )
   )
   ( add-goal 
      "Harpy" 
      ( ai-waypoints-once 
         "Harpy Security Position" 
         89 
      )
   )
)
+Name: Re-org movements
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Cepheus" 
      "Cetus" 
      "Corona" 
   )
   ( send-message-list 
      "@autoGenVar34[#Wargod 6]" 
      "High" 
      "Wargod1" 
      0 
      "@autoGenVar35[#Wargod 3-2]" 
      "High" 
      "Wargod2" 
      5000 
   )
   ( good-secondary-time 
      "Hostile" 
      100 
      "Paveway" 
      "Meridian" 
   )
   ( clear-goals "Rider Alpha" ) 
   ( add-goal 
      "Rider Alpha" 
      ( ai-waypoints-once 
         "Rider Cepheus Intercept" 
         89 
      )
   )
   ( when 
      ( and 
         ( not ( skill-level-at-least "Hard" ) ) 
         ( has-arrived-delay 
            0 
            "Cepheus" 
            "Cetus" 
            "Corona" 
         )
      )
      ( turret-set-rate-of-fire 
         "Cepheus 1" 
         75 
         "turret01" 
      )
      ( turret-set-rate-of-fire 
         "Cepheus 2" 
         75 
         "turret01" 
      )
      ( turret-set-rate-of-fire 
         "Cepheus 3" 
         75 
         "turret01" 
      )
      ( turret-set-rate-of-fire 
         "Cepheus 4" 
         75 
         "turret01" 
      )
   )
)
+Name: UEF SP4 Arrive
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Cepheus" ) 
   ( do-nothing ) 
)
+Name: Destroy Cepheus
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cepheus", 16252)
+Objective key:  XSTR("Press F5", 16253)

$Formula: ( when 
   ( is-destroyed-delay 0 "Cetus" ) 
   ( do-nothing ) 
)
+Name: Destroy Cetus
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cetus", 16254)
+Objective key:  XSTR("Press F6", 16238)

$Formula: ( when 
   ( is-destroyed-delay 0 "Corona" ) 
   ( do-nothing ) 
)
+Name: Destroy Corona
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Corona", 16255)
+Objective key:  XSTR("Press F7", 16243)

$Formula: ( when 
   ( and 
      ( <= ( hits-left "Meridian" ) 50 ) 
      ( < @cutscene[0] 3 ) 
   )
   ( send-message 
      "Meridian" 
      "High" 
      "Meridian 50" 
   )
)
+Name: Meridian 50
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( false ) 
   ( when 
      ( is-destroyed-delay 0 "Cepheus 1" ) 
      ( send-message 
         "@autoGenVar36[#Unknown Fighter]" 
         "High" 
         "UEFdown1" 
      )
   )
   ( when 
      ( is-destroyed-delay 0 "Corona 4" ) 
      ( send-message 
         "@autoGenVar36[#Unknown Fighter]" 
         "High" 
         "UEFdown2" 
      )
   )
   ( when 
      ( is-destroyed-delay 0 "Cetus 3" ) 
      ( send-message 
         "@autoGenVar36[#Unknown Fighter]" 
         "High" 
         "UEFdown3" 
      )
   )
   ( when 
      ( is-destroyed-delay 0 "Cepheus 4" ) 
      ( send-message 
         "@autoGenVar36[#Unknown Fighter]" 
         "High" 
         "UEFdown4" 
      )
   )
)
+Name: UEF Intercept Death Messages
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Enfield Epsilon" 
   )
   ( send-message 
      "Enfield Epsilon 1" 
      "High" 
      "Enfield arrives" 
   )
   ( ship-guardian-threshold 
      25 
      "Enfield Epsilon 1" 
   )
   ( ship-subsys-guardian-threshold 
      40 
      "Enfield Epsilon 1" 
      "<all engines>" 
   )
)
+Name: Enfield arrives
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( false ) 
   ( when 
      ( is-destroyed-delay 
         0 
         "Enfield Epsilon 3" 
      )
      ( send-message 
         "@autoGenVar37[#Enfield Epsilon 4]" 
         "High" 
         "Enfield 4 down" 
      )
   )
   ( when 
      ( is-destroyed-delay 
         0 
         "Enfield Zeta 1" 
      )
      ( send-message 
         "@autoGenVar38[#Enfield Zeta 1]" 
         "High" 
         "Enfield 5 down" 
      )
   )
   ( when 
      ( is-destroyed-delay 
         0 
         "Enfield Zeta 3" 
      )
      ( send-message 
         "@autoGenVar39[#Enfield Zeta 3]" 
         "High" 
         "Enfield 7 down" 
      )
   )
   ( when 
      ( is-destroyed-delay 
         0 
         "Enfield Epsilon 1" 
      )
      ( send-message 
         "@autoGenVar32[#Enfield Epsilon 1]" 
         "High" 
         "Enfield 1 down" 
      )
   )
)
+Name: Enfield death messages
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( <= ( hits-left "Meridian" ) 75 ) 
      ( < @cutscene[0] 3 ) 
   )
   ( send-message 
      "Meridian" 
      "High" 
      "Meridian75" 
   )
)
+Name: Meridian 75
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= ( hits-left "Meridian" ) 25 ) 
   ( send-message 
      "Meridian" 
      "High" 
      "Meridian25" 
   )
)
+Name: Meridian 25
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( and 
         ( <= ( hits-left "Harpy" ) 75 ) 
         ( not 
            ( is-event-true-delay 
               "UEFSP6 Arrive" 
               0 
            )
         )
      )
      ( < @cutscene[0] 3 ) 
   )
   ( send-message 
      "Harpy" 
      "High" 
      "Harpy75" 
   )
)
+Name: Harpy 75
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( and 
         ( and 
            ( <= ( hits-left "Harpy" ) 50 ) 
            ( not 
               ( is-event-true-delay 
                  "UEFSP6 Arrive" 
                  0 
               )
            )
         )
         ( < @cutscene[0] 3 ) 
      )
      ( not 
         ( is-event-true-delay 
            "UEFSP6 Arrive" 
            0 
         )
      )
   )
   ( send-message 
      "Harpy" 
      "High" 
      "Harpy25" 
   )
)
+Name: Harpy 50
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( and 
         ( and 
            ( <= ( hits-left "Harpy" ) 25 ) 
            ( not 
               ( is-event-true-delay 
                  "UEFSP6 Arrive" 
                  0 
               )
            )
         )
         ( < @cutscene[0] 4 ) 
      )
      ( not 
         ( is-event-true-delay 
            "UEFSP6 Arrive" 
            0 
         )
      )
   )
   ( send-message 
      "Harpy" 
      "High" 
      "Harpy10" 
   )
)
+Name: Harpy 25
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( <= ( hits-left "Nakatomi" ) 75 ) 
      ( < @cutscene[0] 4 ) 
   )
   ( send-message 
      "Nakatomi" 
      "High" 
      "Nakatomi75" 
   )
)
+Name: Nakatomi 75
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( <= ( hits-left "Nakatomi" ) 50 ) 
      ( < @cutscene[0] 4 ) 
   )
   ( send-message 
      "Nakatomi" 
      "High" 
      "Nakatomi50" 
   )
)
+Name: Nakatomi 50
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= ( hits-left "Nakatomi" ) 25 ) 
   ( send-message 
      "Nakatomi" 
      "High" 
      "Nakatomi25" 
   )
)
+Name: Nakatomi 25
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 
         0 
         "Cepheus" 
         "Cetus" 
         "Corona" 
      )
      ( or 
         ( has-departed-delay 0 "Cepheus" ) 
         ( or 
            ( has-departed-delay 0 "Cetus" ) 
            ( has-departed-delay 0 "Corona" ) 
         )
      )
   )
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "UEFSP4out1" 
      0 
      "Alpha 2" 
      "High" 
      "UEFSP4out2" 
      3000 
      "Harpy" 
      "High" 
      "UEFSP4out3" 
      4000 
      "Meridian" 
      "High" 
      "UEFSP5out3" 
      8000 
      "@autoGenVar40[#COLD STEEL 6]" 
      "High" 
      "UEFSP5out4" 
      9000 
      "Skull Kappa 1" 
      "High" 
      "UEFSP5out5" 
      7000 
   )
)
+Name: UEFSP5 down
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Moratuwa" 
      "Adelaide" 
   )
   ( send-message-list 
      "Meridian" 
      "High" 
      "CruRon Bravo jump in" 
      0 
      "Alpha 1" 
      "High" 
      "CruRon Bravo jump in2" 
      8000 
      "Theodocia" 
      "Low" 
      "Moratuwa intercept" 
      6800 
   )
   ( clear-goals 
      "Trident Gamma" 
      "Trident Kappa" 
      "Mustang Theta" 
      "Alpha" 
      "Beta" 
   )
   ( add-goal 
      "Trident Gamma" 
      ( ai-chase "Relentless" 89 ) 
   )
   ( add-goal 
      "Trident Gamma" 
      ( ai-chase "Moratuwa" 80 ) 
   )
   ( add-goal 
      "Trident Gamma" 
      ( ai-chase "Adelaide" 80 ) 
   )
   ( add-goal 
      "Trident Kappa" 
      ( ai-chase "Theodocia" 89 ) 
   )
   ( add-goal 
      "Trident Kappa" 
      ( ai-chase "Moratuwa" 80 ) 
   )
   ( add-goal 
      "Trident Kappa" 
      ( ai-chase "Adelaide" 80 ) 
   )
   ( add-goal 
      "Mustang Theta" 
      ( ai-guard "Harpy" 89 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-guard "Trident Gamma" 89 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-guard "Trident Gamma" 89 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-guard "Trident Kappa" 89 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-guard "Meridian" 80 ) 
   )
   ( set-armor-type 
      "Moratuwa" 
      ( true ) 
      "Medium Armor 150" 
      "Hull" 
   )
   ( set-armor-type 
      "Adelaide" 
      ( true ) 
      "Medium Armor 150" 
      "Hull" 
   )
   ( set-armor-type 
      "Theodocia" 
      ( true ) 
      "Medium Armor 150" 
      "Hull" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-guard "Trident Kappa" 89 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-guard "Meridian" 80 ) 
   )
)
+Name: CruRon Bravo jump in
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( key-pressed "1" ) 
      ( and 
         ( is-event-incomplete 
            "CruRon Bravo Disarmed" 
         )
         ( is-event-incomplete 
            "CruRon Bravo down" 
         )
      )
   )
   ( clear-goals "Alpha" ) 
   ( add-goal 
      "Alpha" 
      ( ai-guard "Alpha 3" 89 ) 
   )
   ( key-reset-multiple "3" ) 
   ( send-message-list 
      "@autoGenVar41[#Alpha 3]" 
      "High" 
      "Alpha covering1" 
      0 
      "Alpha 1" 
      "Low" 
      "Alpha covering2" 
      4000 
   )
)
+Name: Alpha Wing cover Alpha 3
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Objective:  XSTR("Call for assistance", 16256)
+Objective key:  XSTR("Press $1$", 16257)

$Formula: ( when 
   ( and 
      ( is-subsystem-destroyed-delay 
         "Moratuwa" 
         "Turret01" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Moratuwa" 
         "Turret02" 
         0 
      )
   )
   ( send-message 
      "Meridian" 
      "High" 
      "Moratuwa de-fanged" 
   )
)
+Name: Disarm Moratuwa Save
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-subsystem-destroyed-delay 
         "Adelaide" 
         "Turret01" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Adelaide" 
         "Turret02" 
         0 
      )
   )
   ( send-message 
      "Alpha 1" 
      "High" 
      "Adelaide disarmed" 
   )
)
+Name: Disarm Adelaide
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( and 
         ( is-event-true-delay 
            "Disarm Moratuwa Save" 
            5 
         )
         ( is-event-true-delay 
            "Disarm Adelaide" 
            5 
         )
      )
      ( or 
         ( is-event-incomplete 
            "CruRon Bravo down" 
         )
         ( is-event-false-delay 
            "CruRon Bravo down" 
            0 
         )
      )
   )
   ( send-message 
      "Meridian" 
      "High" 
      "CruRon Bravo down1" 
   )
)
+Name: CruRon Bravo Disarmed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( and 
         ( is-destroyed-delay 
            7 
            "Moratuwa" 
            "Adelaide" 
            "Theodocia" 
         )
         ( < @cutscene[0] 3 ) 
      )
      ( or 
         ( is-event-incomplete 
            "CruRon Bravo Disarmed" 
         )
         ( is-event-false-delay 
            "CruRon Bravo Disarmed" 
            0 
         )
      )
   )
   ( send-message 
      "Meridian" 
      "High" 
      "CruRon Bravo down" 
   )
)
+Name: CruRon Bravo down
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-subsystem-destroyed-delay 
         "Adelaide" 
         "Turret01" 
         0 
      )
      ( < @cutscene[0] 2 ) 
   )
   ( ship-rot-maneuver 
      "Adelaide" 
      35000 
      0 
      0 
      100 
      ( false ) 
   )
   ( send-message 
      "Adelaide" 
      "High" 
      "Adelaide cannon roll" 
   )
)
+Name: Adelaide Roll
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-subsystem-destroyed-delay 
         "Moratuwa" 
         "Turret01" 
         0 
      )
      ( < @cutscene[0] 2 ) 
   )
   ( ship-rot-maneuver 
      "Moratuwa" 
      35000 
      0 
      0 
      100 
      ( false ) 
   )
)
+Name: Moratuwa Roll
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( <= 
         ( distance-to-center 
            "<any hostile>" 
            "Meridian" 
         )
         1500 
      )
      ( or 
         ( <= 
            ( distance-to-center 
               "<any hostile>" 
               "Nakatomi" 
            )
            1500 
         )
         ( <= 
            ( distance-to-center 
               "<any hostile>" 
               "Harpy" 
            )
            1500 
         )
      )
   )
   ( send-message 
      "@autoGenVar36[#Unknown Fighter]" 
      "Low" 
      "UEF first beam encounter" 
   )
)
+Name: UEF first beam encounter
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Eridan" ) 
   ( send-message-list 
      "Beta 1" 
      "High" 
      "UEFSP61" 
      0 
      "Alpha 1" 
      "High" 
      "UEFSP62" 
      6000 
      "Enfield Epsilon 1" 
      "High" 
      "UEFSP63" 
      4500 
   )
   ( ship-no-guardian 
      "Enfield Epsilon 1" 
   )
   ( change-soundtrack "<No Music>" ) 
   ( play-sound-from-file 
      "immediatemusic3.ogg" 
   )
   ( change-iff "Hostile" "Neptune HQ" ) 
)
+Name: UEFSP6 Arrive
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Harpy" ) 
   ( do-nothing ) 
)
+Name: Survive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect Harpy", 16258)

$Formula: ( when 
   ( and 
      ( has-arrived-delay 0 "Eridan" ) 
      ( <= ( hits-left "Harpy" ) 10 ) 
   )
   ( send-message 
      "Harpy" 
      "High" 
      "Harpy 10 automated distress" 
   )
)
+Name: Harpy 10 automated distress
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Harpy" ) 
   ( send-message 
      "Nakatomi" 
      "High" 
      "Harpy going down" 
   )
)
+Name: Harpy destroyed
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( self-destruct "Alpha 1" ) 
   ( send-message-list 
      "@autoGenVar42[#Alpha 1]" 
      "High" 
      "Alpha 1 dies" 
      0 
      "Beta 1" 
      "High" 
      "Alpha 1 dies1" 
      5000 
      "Meridian" 
      "High" 
      "Alpha 1 dies2" 
      7500 
      "Meridian" 
      "High" 
      "Alpha 1 dies3" 
      8500 
      "Beta 1" 
      "High" 
      "Alpha 1 dies4" 
      10000 
      "Nakatomi" 
      "High" 
      "Alpha 1 dies5" 
      6500 
   )
   ( ship-invulnerable 
      "Meridian" 
      "Nakatomi" 
      "Neptune HQ" 
   )
)
+Name: Alpha 1 down
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 3" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 22
+Objective:  XSTR("Return to Base", 16259)
+Objective key:  XSTR("Land in Meridian's Fighterbay", 16260)

$Formula: ( when 
   ( and 
      ( <= 
         ( distance-center-to-subsystem 
            "Alpha 3" 
            "Meridian" 
            "fighterbay" 
         )
         100 
      )
      ( is-event-true-delay 
         "Alpha 1 down" 
         22 
      )
   )
   ( player-use-ai ) 
   ( clear-goals "Alpha" ) 
   ( add-goal 
      "Alpha" 
      ( ai-play-dead 100 ) 
   )
   ( set-object-position 
      "Alpha" 
      -35243 
      8323 
      17219 
   )
   ( hud-disable-except-messages 1 ) 
   ( set-camera-position -3705 357 3025 ) 
   ( set-camera-facing-object 
      "Neptune HQ" 
   )
   ( set-camera-position 
      -5549 
      1126 
      1061 
      24000 
      7000 
      7000 
   )
   ( ship-vulnerable "Alpha 3" ) 
   ( send-message-list 
      "Meridian" 
      "High" 
      "Ending1" 
      2000 
      "Meridian" 
      "High" 
      "Ending2" 
      4500 
      "Nakatomi" 
      "High" 
      "Ending3" 
      5000 
      "Nova" 
      "High" 
      "Ending4" 
      4500 
   )
)
+Name: End of Mission
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 30 "Adelaide" ) 
   ( send-message 
      "@autoGenVar43[#Thunder 3-2]" 
      "High" 
      "Thunder 75% cas" 
   )
)
+Name: Thunder force die
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Virgo" ) 
      ( < @cutscene[0] 2 ) 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "Virgo splashed" 
   )
)
+Name: Destroy Virgo
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Lyra" 
      "Hydra" 
      "Vulpex" 
   )
   ( send-message 
      "Alpha 1" 
      "High" 
      "CruRon Bravo Escort Down" 
   )
)
+Name: Destroy CruRon Bravo escort
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy CruRon Bravo escort", 16261)
+Objective key:  XSTR("Press F5", 16253)

$Formula: ( when 
   ( and 
      ( or 
         ( <= 
            ( distance-to-center 
               "Alpha 3" 
               "Aquila" 
            )
            1000 
         )
         ( <= 
            ( distance-to-center "Alpha 3" "Ara" ) 
            1000 
         )
      )
      ( < @cutscene[0] 2 ) 
   )
   ( send-random-message 
      "@autoGenVar36[#Unknown Fighter]" 
      "Low" 
      "CruRonA1" 
   )
)
+Name: CruRon Alpha combat intercepts
+Repeat Count: 1
+Interval: 10

$Formula: ( when 
   ( and 
      ( percent-ships-destroyed 
         83 
         "Aquila" 
         "Ara" 
      )
      ( < @cutscene[0] 2 ) 
   )
   ( send-message 
      "@autoGenVar36[#Unknown Fighter]" 
      "Low" 
      "CruRonA Final survivor" 
   )
)
+Name: CruRon Alpha last survivor
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Aquila" 
      "Ara" 
      "Virgo" 
      "Vela" 
   )
   ( do-nothing ) 
)
+Name: Destroy CruRon Alpha Escort
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy CruRon Alpha escort", 16262)
+Objective key:  XSTR("Press F5", 16253)

$Formula: ( when 
   ( is-event-true-delay 
      "Alpha 1 down" 
      22 
   )
   ( training-msg "Emergency Landing TM" ) 
)
+Name: Emergency Landing TM
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "Trident Gamma 2" 
      )
      ( < @cutscene[0] 2 ) 
   )
   ( send-message 
      "@autoGenVar44[#Trident Gamma 2]" 
      "High" 
      "Trident taking fire" 
   )
)
+Name: Trident taking fire
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( percent-ships-destroyed 
         25 
         "Mustang Delta" 
      )
      ( < @cutscene[0] 2 ) 
   )
   ( send-message 
      "@autoGenVar45[#Mustang Delta 2]" 
      "High" 
      "Mustang taking fire" 
   )
)
+Name: Mustang taking fire
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( and 
         ( is-destroyed-delay 
            0 
            "Trident Gamma" 
         )
         ( < @cutscene[0] 2 ) 
      )
      ( is-event-incomplete 
         "CruRon Alpha destroyed message" 
      )
   )
   ( send-message-list 
      "Alpha 1" 
      "Normal" 
      "Trident down CruRon A" 
      0 
      "@autoGenVar27[#Meridian Tactical]" 
      "Normal" 
      "Trident down2" 
      6000 
   )
   ( add-goal 
      "Beta" 
      ( ai-guard "Alpha 3" 89 ) 
   )
)
+Name: Trident down during CruRon A
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( and 
         ( and 
            ( is-destroyed-delay 
               0 
               "Trident Gamma" 
            )
            ( < @cutscene[0] 3 ) 
         )
         ( is-event-true-delay 
            "CruRon Alpha destroyed directiv" 
            0 
         )
      )
      ( and 
         ( is-event-incomplete 
            "Trident down during CruRon A" 
         )
         ( not 
            ( has-arrived-delay 0 "Theodocia" ) 
         )
      )
   )
   ( send-message-list 
      "Alpha 1" 
      "Normal" 
      "Trident down CruRon B" 
      0 
      "@autoGenVar27[#Meridian Tactical]" 
      "Normal" 
      "Trident down CruRon B2" 
      6000 
   )
   ( add-goal 
      "Beta" 
      ( ai-guard "Alpha 3" 89 ) 
   )
)
+Name: Trident down during CruRon B
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( and 
         ( and 
            ( and 
               ( is-destroyed-delay 
                  0 
                  "Mustang Delta" 
               )
               ( <= 
                  ( distance-to-center 
                     "Alpha 3" 
                     "<any hostile>" 
                  )
                  3500 
               )
            )
            ( < @cutscene[0] 2 ) 
         )
         ( <= 
            ( distance-to-center 
               "Alpha 3" 
               "<any hostile>" 
            )
            3500 
         )
      )
      ( is-event-incomplete 
         "Mustang dead out of contact" 
      )
   )
   ( send-message 
      "Alpha 2" 
      "Low" 
      "Mustang dead in contact" 
   )
)
+Name: Mustang dead in contact
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( and 
         ( and 
            ( and 
               ( is-destroyed-delay 
                  0 
                  "Mustang Delta" 
               )
               ( >= 
                  ( distance-to-center 
                     "Alpha 3" 
                     "<any hostile>" 
                  )
                  3500 
               )
            )
            ( < @cutscene[0] 2 ) 
         )
         ( >= 
            ( distance-to-center 
               "Alpha 3" 
               "<any hostile>" 
            )
            3500 
         )
      )
      ( is-event-incomplete 
         "Mustang dead in contact" 
      )
   )
   ( send-message 
      "Alpha 2" 
      "Low" 
      "Mustang dead in contact" 
   )
)
+Name: Mustang dead out of contact
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( and 
         ( has-arrived-delay 0 "Trident Kappa" ) 
         ( < @cutscene[0] 2 ) 
      )
      ( is-event-incomplete 
         "CruRon Alpha destroyed message" 
      )
   )
   ( send-message 
      "Trident Kappa 1" 
      "Low" 
      "Trident Kappa1" 
   )
   ( add-goal 
      "Trident Kappa" 
      ( ai-chase "Java" 89 ) 
   )
   ( add-goal 
      "Trident Kappa" 
      ( ai-chase "Dianthus" 88 ) 
   )
   ( clear-goals "Beta" ) 
   ( add-goal 
      "Beta" 
      ( ai-guard "Trident Kappa" 89 ) 
   )
)
+Name: Trident Kappa arrive - CRA aliv
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( and 
         ( and 
            ( has-arrived-delay 0 "Trident Kappa" ) 
            ( < @cutscene[0] 3 ) 
         )
         ( and 
            ( is-event-true-delay 
               "CruRon Alpha destroyed directiv" 
               0 
            )
            ( has-arrived-delay 0 "Theodocia" ) 
         )
      )
      ( is-event-incomplete 
         "Trident Kappa arrive - CRA aliv" 
      )
   )
   ( send-message 
      "Trident Kappa 1" 
      "Low" 
      "Trident Kappa2" 
   )
   ( add-goal 
      "Trident Kappa" 
      ( ai-chase "Theodocia" 89 ) 
   )
   ( add-goal 
      "Trident Kappa" 
      ( ai-chase "Moratuwa" 88 ) 
   )
   ( add-goal 
      "Trident Kappa" 
      ( ai-chase "Adelaide" 87 ) 
   )
   ( clear-goals "Beta" ) 
   ( add-goal 
      "Beta" 
      ( ai-guard "Trident Kappa" 89 ) 
   )
)
+Name: Trident Kappa arrive- CRA dead
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 
      0 
      "Trident Gamma" 
   )
   ( do-nothing ) 
)
+Name: Escort Gamma Wing
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Escort Gamma Wing", 16263)
+Objective key:  XSTR("Press F12", 16264)

$Formula: ( when 
   ( has-departed-delay 
      0 
      "Trident Kappa" 
   )
   ( do-nothing ) 
)
+Name: Escort Kappa Wing
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Escort Kappa Wing", 16265)
+Objective key:  XSTR("Press F12", 16264)

$Formula: ( when 
   ( and 
      ( and 
         ( is-destroyed-delay 
            0 
            "Trident Kappa" 
         )
         ( < @cutscene[0] 3 ) 
      )
      ( is-event-true-delay 
         "CruRon Alpha destroyed" 
         0 
      )
   )
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "TD1" 
      0 
      "@autoGenVar27[#Meridian Tactical]" 
      "High" 
      "TD2" 
      6000 
   )
)
+Name: Trident Squadron down
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Trident Iota" ) 
   ( do-nothing ) 
)
+Name: Escort Iota Wing
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Escort Iota Wing", 16266)
+Objective key:  XSTR("Press F12", 16264)

$Formula: ( when 
   ( and 
      ( has-arrived-delay 0 "Trident Iota" ) 
      ( < @cutscene[0] 3 ) 
   )
   ( send-message 
      "Trident Iota 1" 
      "High" 
      "Iota on station" 
   )
)
+Name: Iota arrival
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( distance-to-center 
         "Trident Gamma 1" 
         "Dianthus" 
      )
      2375 
   )
   ( send-message 
      "Trident Gamma 1" 
      "Low" 
      "Trident Gamma, rifle rifle" 
   )
)
+Name: Trident Gamma fire Cyclops
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( <= ( hits-left "Theodocia" ) 15 ) 
      ( < @cutscene[0] 3 ) 
   )
   ( send-message 
      "Theodocia" 
      "High" 
      "Theodocia Reactor Breach" 
   )
)
+Name: Theodocia reactor breach
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( self-destruct "Theodocia" ) 
   ( send-message 
      "@autoGenVar46[#Theodocia]" 
      "High" 
      "Theodocia Reactor Breach1" 
   )
)
+Name: Theodocia self-destructs
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 3 "Theodocia" ) 
      ( < @cutscene[0] 3 ) 
   )
   ( send-message 
      "Alpha 1" 
      "High" 
      "Theodocia down" 
   )
)
+Name: Theodicia death message
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Moratuwa" ) 
   ( send-message 
      "@autoGenVar27[#Meridian Tactical]" 
      "High" 
      "Moratuwa down" 
   )
)
+Name: Moratuwa down
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Adelaide" ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Adelaide destroyed" 
   )
)
+Name: Adelaide down
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "Trident Kappa 2" 
      )
      ( < @cutscene[0] 3 ) 
   )
   ( send-message 
      "@autoGenVar47[#Trident Kappa 2]" 
      "Low" 
      "TK1D" 
   )
)
+Name: TK2 Death Message
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "Trident Kappa 4" 
      )
      ( < @cutscene[0] 3 ) 
   )
   ( send-message 
      "@autoGenVar48[#Trident Kappa 4]" 
      "Low" 
      "TK2D" 
   )
)
+Name: TK4 Death Message
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "Trident Kappa 1" 
      )
      ( < @cutscene[0] 3 ) 
   )
   ( send-message 
      "@autoGenVar49[#Trident Kappa 1]" 
      "Low" 
      "TK3D" 
   )
)
+Name: TK1 Death Message
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Moratuwa" 
      "Adelaide" 
      "Theodocia" 
   )
   ( do-nothing ) 
)
+Name: Destroy CruRon B directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy CruRon Bravo", 16267)
+Objective key:  XSTR("Press F6", 16238)

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "Trident Iota 1" 
      )
      ( < @cutscene[0] 3 ) 
   )
   ( send-message 
      "@autoGenVar50[#Trident Iota 2]" 
      "High" 
      "Iota1d" 
   )
)
+Name: Iota 1 death message
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "Trident Iota 3" 
      )
      ( < @cutscene[0] 3 ) 
   )
   ( send-message 
      "@autoGenVar51[#Trident Iota 3]" 
      "High" 
      "Iota2d" 
   )
)
+Name: Iota 3 death message
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( <= 
         ( hits-left "Trident Iota 6" ) 
         50 
      )
      ( < @cutscene[0] 3 ) 
   )
   ( do-nothing ) 
)
+Name: Iota 6 death message
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Trident Iota" ) 
      ( < @cutscene[0] 3 ) 
   )
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Iota down" 
      0 
      "Alpha 1" 
      "High" 
      "Iota down1" 
      4000 
   )
)
+Name: Iota Wing splashed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( distance-to-center 
         "Trident Iota" 
         "Theodocia" 
      )
      2375 
   )
   ( send-message 
      "@autoGenVar50[#Trident Iota 2]" 
      "Low" 
      "Iota rifle" 
   )
)
+Name: Iota rifle
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( distance-to-center 
         "Adelaide" 
         "Theodocia Assault Track2:5" 
      )
      2500 
   )
   ( send-message 
      "Adelaide" 
      "High" 
      "Moratuwa last stand" 
   )
)
+Name: Adelaide last stand
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Harpy" ) 
      ( is-event-incomplete "UEFSP6 Arrive" ) 
   )
   ( send-message 
      "Meridian" 
      "High" 
      "Harpy mission fail" 
   )
)
+Name: Mission failure - Harpy
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: Harpy cut to black
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( is-destroyed-delay 0 "Meridian" ) 
   ( send-message-list 
      "@autoGenVar52[#Meridian]" 
      "High" 
      "Meridian mission failure" 
      0 
      "Beta 1" 
      "High" 
      "MMF1" 
      4500 
   )
)
+Name: Mission failure - Meridian
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: Meridian cut to black
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( is-destroyed-delay 0 "Nakatomi" ) 
   ( send-message 
      "Meridian" 
      "High" 
      "Nakatomi mission failure" 
   )
)
+Name: Mission failure - Nakatomi
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: Nakatomi cut to black
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( is-event-true-delay 
      "End Cutscene" 
      0 
   )
   ( lua-save-init "save1" ) 
   ( lua-save-ship 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Moratuwa" 
      "Adelaide" 
      "Relentless" 
      "Aries 1" 
      "Aries 2" 
      "Aries 3" 
      "Aquarius 1" 
      "Aquarius 2" 
      "Aquarius 3" 
      "Nova" 
      "Lezard" 
      "Razor Alpha 1" 
      "Razor Alpha 2" 
      "Razor Alpha 3" 
      "Razor Alpha 4" 
      "Thunder Alpha 1" 
      "Thunder Alpha 2" 
      "Thunder Alpha 3" 
      "Thunder Alpha 4" 
      "Razor Beta 1" 
      "Razor Beta 2" 
      "Razor Beta 3" 
      "Razor Beta 4" 
      "Thunder Beta 1" 
      "Thunder Beta 2" 
      "Thunder Beta 3" 
      "Thunder Beta 4" 
      "Meridian" 
      "Nakatomi" 
      "Harpy" 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Aquila 1" 
      "Aquila 2" 
      "Aquila 3" 
      "Ara 1" 
      "Ara 2" 
      "Ara 3" 
      "Virgo 1" 
      "Virgo 2" 
      "Virgo 3" 
      "Virgo 4" 
      "Vela 1" 
      "Vela 2" 
      "Trident Gamma 1" 
      "Trident Gamma 2" 
      "Trident Gamma 3" 
      "Trident Gamma 4" 
      "Mustang Delta 1" 
      "Mustang Delta 2" 
      "Mustang Delta 3" 
      "Mustang Delta 4" 
      "Mustang Delta 5" 
      "Mustang Delta 6" 
      "Mustang Theta 1" 
      "Mustang Theta 2" 
      "Mustang Theta 3" 
      "Mustang Theta 4" 
      "Mustang Theta 5" 
      "Mustang Theta 6" 
      "Java" 
      "Dianthus" 
   )
   ( lua-save-done ) 
   ( training-msg "Checkpoint reached" ) 
)
+Name: Checkpoint 1 Save
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "CruRon Bravo down" 
      0 
   )
   ( lua-save-init "save2" ) 
   ( lua-save-ship 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Java" 
      "Dianthus" 
      "Aries 1" 
      "Aries 2" 
      "Aries 3" 
      "Aquarius 1" 
      "Aquarius 2" 
      "Aquarius 3" 
      "Nova" 
      "Lezard" 
      "Razor Alpha 1" 
      "Razor Alpha 2" 
      "Razor Alpha 3" 
      "Razor Alpha 4" 
      "Thunder Alpha 1" 
      "Thunder Alpha 2" 
      "Thunder Alpha 3" 
      "Thunder Alpha 4" 
      "Razor Beta 1" 
      "Razor Beta 2" 
      "Razor Beta 3" 
      "Razor Beta 4" 
      "Thunder Beta 1" 
      "Thunder Beta 2" 
      "Thunder Beta 3" 
      "Thunder Beta 4" 
      "Meridian" 
      "Nakatomi" 
      "Harpy" 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Aquila 1" 
      "Aquila 2" 
      "Aquila 3" 
      "Ara 1" 
      "Ara 2" 
      "Ara 3" 
      "Virgo 1" 
      "Virgo 2" 
      "Virgo 3" 
      "Virgo 4" 
      "Vela 1" 
      "Vela 2" 
      "Trident Gamma 1" 
      "Trident Gamma 2" 
      "Trident Gamma 3" 
      "Trident Gamma 4" 
      "Mustang Delta 1" 
      "Mustang Delta 2" 
      "Mustang Delta 3" 
      "Mustang Delta 4" 
      "Mustang Delta 5" 
      "Mustang Delta 6" 
      "Mustang Theta 1" 
      "Mustang Theta 2" 
      "Mustang Theta 3" 
      "Mustang Theta 4" 
      "Mustang Theta 5" 
      "Mustang Theta 6" 
      "Moratuwa" 
      "Adelaide" 
      "Theodocia" 
      "Trident Kappa 1" 
      "Trident Kappa 2" 
      "Trident Kappa 3" 
      "Trident Kappa 4" 
      "Trident Kappa 5" 
      "Trident Kappa 6" 
      "Trident Iota 1" 
      "Trident Iota 2" 
      "Trident Iota 3" 
      "Trident Iota 4" 
      "Trident Iota 5" 
      "Trident Iota 6" 
      "Hydra 1" 
      "Hydra 2" 
      "Hydra 3" 
      "Lyra 1" 
      "Lyra 2" 
      "Lyra 3" 
      "Vulpex 1" 
      "Vulpex 2" 
      "Vulpex 3" 
      "Vulpex 4" 
      "Cancer 1" 
      "Cancer 2" 
      "Cancer 3" 
      "Leo 1" 
      "Leo 2" 
      "Leo 3" 
      "Rider Alpha 1" 
      "Rider Alpha 2" 
      "Rider Alpha 3" 
      "Rider Alpha 4" 
      "Borealis 1" 
      "Borealis 2" 
      "Borealis 3" 
      "Caelus 1" 
      "Caelus 2" 
      "Caelus 3" 
      "Capricorn 1" 
      "Capricorn 2" 
      "Capricorn 3" 
      "Capricorn 4" 
      "Gemini 1" 
      "Gemini 2" 
      "Gemini 3" 
      "Gemini 4" 
      "Relentless" 
      "Moratuwa" 
      "Adelaide" 
   )
   ( lua-save-done ) 
   ( training-msg "Checkpoint reached" ) 
)
+Name: Checkpoint 2 Save
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Mission start
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( and 
         ( lua-save-file-exists "save1" ) 
         ( is-event-true-msecs-delay 
            "Mission start" 
            1 
         )
      )
      ( <= ( mission-time ) 10 ) 
   )
   ( script-eval "proBoxAllowPause()" ) 
   ( script-eval "proBoxOn()" ) 
   ( script-eval "proBoxSet(5)" ) 
   ( hud-set-message 
      "PromptBox" 
      "Saved Checkpoint Detected" 
   )
   ( hud-set-message 
      "PromptBoxOpt1" 
      "Start from beginning" 
   )
   ( hud-set-message 
      "PromptBoxOpt2" 
      "Skip opening cutscene" 
   )
   ( when 
      ( and 
         ( and 
            ( lua-save-file-exists "save4" ) 
            ( is-event-true-msecs-delay 
               "Mission start" 
               1 
            )
         )
         ( <= ( mission-time ) 10 ) 
      )
      ( script-eval "proBoxAllowPause()" ) 
      ( script-eval "proBoxOn()" ) 
      ( script-eval "proBoxSet(5)" ) 
      ( hud-set-message 
         "PromptBox" 
         "Saved Checkpoint Detected" 
      )
      ( hud-set-message 
         "PromptBoxOpt1" 
         "Start from beginning" 
      )
      ( hud-set-message 
         "PromptBoxOpt2" 
         "Skip opening cutscene" 
      )
      ( hud-set-message 
         "PromptBoxOpt3" 
         "Start from last checkpoint" 
      )
   )
   ( when 
      ( and 
         ( and 
            ( lua-save-file-exists "save2" ) 
            ( is-event-true-msecs-delay 
               "Mission start" 
               1 
            )
         )
         ( <= ( mission-time ) 10 ) 
      )
      ( script-eval "proBoxAllowPause()" ) 
      ( script-eval "proBoxOn()" ) 
      ( script-eval "proBoxSet(5)" ) 
      ( hud-set-message 
         "PromptBox" 
         "Saved Checkpoint Detected" 
      )
      ( hud-set-message 
         "PromptBoxOpt1" 
         "Start from beginning" 
      )
      ( hud-set-message 
         "PromptBoxOpt2" 
         "Skip opening cutscene" 
      )
      ( hud-set-message 
         "PromptBoxOpt3" 
         "Start from checkpoint 1" 
      )
      ( hud-set-message 
         "PromptBoxOpt4" 
         "Start from checkpoint 2" 
      )
   )
   ( when 
      ( and 
         ( and 
            ( lua-save-file-exists "save3" ) 
            ( is-event-true-msecs-delay 
               "Mission start" 
               1 
            )
         )
         ( <= ( mission-time ) 10 ) 
      )
      ( script-eval "proBoxAllowPause()" ) 
      ( script-eval "proBoxOn()" ) 
      ( script-eval "proBoxSet(5)" ) 
      ( hud-set-message 
         "PromptBox" 
         "Saved Checkpoint Detected" 
      )
      ( hud-set-message 
         "PromptBoxOpt1" 
         "Start from beginning" 
      )
      ( hud-set-message 
         "PromptBoxOpt2" 
         "Skip opening cutscene" 
      )
      ( hud-set-message 
         "PromptBoxOpt3" 
         "Start from checkpoint 1" 
      )
      ( hud-set-message 
         "PromptBoxOpt4" 
         "Start from checkpoint 2" 
      )
      ( hud-set-message 
         "PromptBoxOpt5" 
         "Start from checkpoint 3" 
      )
   )
)
+Name: Check for save fixed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = 
      ( script-eval-num "proBoxValue()" ) 
      1 
   )
   ( script-eval "proBoxOff()" ) 
   ( modify-variable @cutscene[0] 0 ) 
)
+Name: Start from beginning
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = 
      ( script-eval-num "proBoxValue()" ) 
      2 
   )
   ( modify-variable @cutscene[0] 1 ) 
   ( script-eval "proBoxOff()" ) 
   ( set-arrival-info 
      "Nova" 
      "Hyperspace" 
      "<any friendly>" 
      0 
      0 
      0 
      ( false ) 
   )
   ( set-arrival-info 
      "Lezard" 
      "Hyperspace" 
      "<any friendly>" 
      0 
      0 
      0 
      ( false ) 
   )
   ( set-arrival-info 
      "Razor Alpha" 
      "Hyperspace" 
      "<any friendly>" 
      0 
      0 
      0 
      ( false ) 
   )
   ( set-arrival-info 
      "Thunder Alpha" 
      "Hyperspace" 
      "<any friendly>" 
      0 
      0 
      0 
      ( false ) 
   )
   ( set-arrival-info 
      "Razor Beta" 
      "Hyperspace" 
      "<any friendly>" 
      0 
      0 
      0 
      ( false ) 
   )
   ( set-arrival-info 
      "Thunder Beta" 
      "Hyperspace" 
      "<any friendly>" 
      0 
      0 
      0 
      ( false ) 
   )
   ( lua-load-init "save1" ) 
   ( lua-load-ship 
      3 
      "Moratuwa" 
      "Adelaide" 
      "Relentless" 
      "Aries 1" 
      "Aries 2" 
      "Aries 3" 
      "Aquarius 1" 
      "Aquarius 2" 
      "Aquarius 3" 
      "Nova" 
      "Lezard" 
      "Razor Alpha 1" 
      "Razor Alpha 2" 
      "Razor Alpha 3" 
      "Razor Alpha 4" 
      "Thunder Alpha 1" 
      "Thunder Alpha 2" 
      "Thunder Alpha 3" 
      "Thunder Alpha 4" 
      "Razor Beta 1" 
      "Razor Beta 2" 
      "Razor Beta 3" 
      "Razor Beta 4" 
      "Thunder Beta 1" 
      "Thunder Beta 2" 
      "Thunder Beta 3" 
      "Thunder Beta 4" 
      "Meridian" 
      "Nakatomi" 
      "Harpy" 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Aquila 1" 
      "Aquila 2" 
      "Aquila 3" 
      "Ara 1" 
      "Ara 2" 
      "Ara 3" 
      "Virgo 1" 
      "Virgo 2" 
      "Virgo 3" 
      "Virgo 4" 
      "Vela 1" 
      "Vela 2" 
      "Trident Gamma 1" 
      "Trident Gamma 2" 
      "Trident Gamma 3" 
      "Trident Gamma 4" 
      "Mustang Delta 1" 
      "Mustang Delta 2" 
      "Mustang Delta 3" 
      "Mustang Delta 4" 
      "Mustang Delta 5" 
      "Mustang Delta 6" 
      "Mustang Theta 1" 
      "Mustang Theta 2" 
      "Mustang Theta 3" 
      "Mustang Theta 4" 
      "Mustang Theta 5" 
      "Mustang Theta 6" 
      "Java" 
      "Dianthus" 
   )
   ( set-object-position 
      "Meridian" 
      -9375 
      758 
      -9242 
   )
   ( set-arrival-info 
      "Meridian" 
      "Hyperspace" 
      "<any friendly>" 
      0 
      0 
      0 
      ( false ) 
   )
   ( set-arrival-info 
      "Nakatomi" 
      "Hyperspace" 
      "<any friendly>" 
      0 
      0 
      0 
      ( false ) 
   )
   ( set-arrival-info 
      "Harpy" 
      "Hyperspace" 
      "<any friendly>" 
      0 
      0 
      0 
      ( false ) 
   )
)
+Name: Load checkpoint 1 fixed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = 
      ( script-eval-num "proBoxValue()" ) 
      4 
   )
   ( modify-variable @cutscene[0] 3 ) 
   ( reset-camera ( true ) ) 
   ( hud-disable 0 ) 
   ( clear-subtitles ) 
   ( script-eval "proBoxOff()" ) 
   ( close-sound-from-file ( false ) ) 
   ( set-arrival-info 
      "Nova" 
      "Hyperspace" 
      "<any friendly>" 
      0 
      0 
      0 
      ( false ) 
   )
   ( set-arrival-info 
      "Lezard" 
      "Hyperspace" 
      "<any friendly>" 
      0 
      0 
      0 
      ( false ) 
   )
   ( set-arrival-info 
      "Razor Alpha" 
      "Hyperspace" 
      "<any friendly>" 
      0 
      0 
      0 
      ( false ) 
   )
   ( set-arrival-info 
      "Thunder Alpha" 
      "Hyperspace" 
      "<any friendly>" 
      0 
      0 
      0 
      ( false ) 
   )
   ( set-arrival-info 
      "Razor Beta" 
      "Hyperspace" 
      "<any friendly>" 
      0 
      0 
      0 
      ( false ) 
   )
   ( set-arrival-info 
      "Thunder Beta" 
      "Hyperspace" 
      "<any friendly>" 
      0 
      0 
      0 
      ( false ) 
   )
   ( set-arrival-info 
      "Meridian" 
      "Hyperspace" 
      "<any friendly>" 
      0 
      0 
      0 
      ( false ) 
   )
   ( set-arrival-info 
      "Nakatomi" 
      "Hyperspace" 
      "<any friendly>" 
      0 
      0 
      0 
      ( false ) 
   )
   ( set-arrival-info 
      "Harpy" 
      "Hyperspace" 
      "<any friendly>" 
      0 
      0 
      0 
      ( false ) 
   )
   ( set-arrival-info 
      "Beta" 
      "Hyperspace" 
      "<any friendly>" 
      0 
      0 
      0 
      ( false ) 
   )
   ( training-msg "Checkpoint Loading" ) 
)
+Name: Load checkpoint 2 setup
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( > @cutscene[0] 0 ) 
   ( set-arrival-info 
      "Nova" 
      "Hyperspace" 
      "<any friendly>" 
      0 
      0 
      0 
      ( false ) 
   )
   ( set-arrival-info 
      "Lezard" 
      "Hyperspace" 
      "<any friendly>" 
      0 
      0 
      0 
      ( false ) 
   )
   ( set-arrival-info 
      "Razor Alpha" 
      "Hyperspace" 
      "<any friendly>" 
      0 
      0 
      0 
      ( false ) 
   )
   ( set-arrival-info 
      "Thunder Alpha" 
      "Hyperspace" 
      "<any friendly>" 
      0 
      0 
      0 
      ( false ) 
   )
   ( set-arrival-info 
      "Razor Beta" 
      "Hyperspace" 
      "<any friendly>" 
      0 
      0 
      0 
      ( false ) 
   )
   ( set-arrival-info 
      "Thunder Beta" 
      "Hyperspace" 
      "<any friendly>" 
      0 
      0 
      0 
      ( false ) 
   )
   ( set-arrival-info 
      "Meridian" 
      "Hyperspace" 
      "<any friendly>" 
      0 
      0 
      0 
      ( false ) 
   )
   ( set-arrival-info 
      "Harpy" 
      "Hyperspace" 
      "<any friendly>" 
      0 
      0 
      0 
      ( false ) 
   )
   ( set-arrival-info 
      "Nakatomi" 
      "Hyperspace" 
      "<any friendly>" 
      0 
      0 
      0 
      ( false ) 
   )
)
+Name: All after cutscene skipped
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "Re-org" 135 ) 
   ( lua-save-init "save3" ) 
   ( lua-save-ship 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Moratuwa" 
      "Adelaide" 
      "Relentless" 
      "Aries 1" 
      "Aries 2" 
      "Aries 3" 
      "Aquarius 1" 
      "Aquarius 2" 
      "Aquarius 3" 
      "Nova" 
      "Lezard" 
      "Razor Alpha 1" 
      "Razor Alpha 2" 
      "Razor Alpha 3" 
      "Razor Alpha 4" 
      "Thunder Alpha 1" 
      "Thunder Alpha 2" 
      "Thunder Alpha 3" 
      "Thunder Alpha 4" 
      "Razor Beta 1" 
      "Razor Beta 2" 
      "Razor Beta 3" 
      "Razor Beta 4" 
      "Thunder Beta 1" 
      "Thunder Beta 2" 
      "Thunder Beta 3" 
      "Thunder Beta 4" 
      "Meridian" 
      "Nakatomi" 
      "Harpy" 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Aquila 1" 
      "Aquila 2" 
      "Aquila 3" 
      "Ara 1" 
      "Ara 2" 
      "Ara 3" 
      "Virgo 1" 
      "Virgo 2" 
      "Virgo 3" 
      "Virgo 4" 
      "Vela 1" 
      "Vela 2" 
      "Trident Gamma 1" 
      "Trident Gamma 2" 
      "Trident Gamma 3" 
      "Trident Gamma 4" 
      "Mustang Delta 1" 
      "Mustang Delta 2" 
      "Mustang Delta 3" 
      "Mustang Delta 4" 
      "Mustang Delta 5" 
      "Mustang Delta 6" 
      "Mustang Theta 1" 
      "Mustang Theta 2" 
      "Mustang Theta 3" 
      "Mustang Theta 4" 
      "Mustang Theta 5" 
      "Mustang Theta 6" 
      "Moratuwa" 
      "Adelaide" 
      "Theodocia" 
      "Trident Kappa 1" 
      "Trident Kappa 2" 
      "Trident Kappa 3" 
      "Trident Kappa 4" 
      "Trident Kappa 5" 
      "Trident Kappa 6" 
      "Trident Iota 1" 
      "Trident Iota 2" 
      "Trident Iota 3" 
      "Trident Iota 4" 
      "Trident Iota 5" 
      "Trident Iota 6" 
      "Hydra 1" 
      "Hydra 2" 
      "Hydra 3" 
      "Lyra 1" 
      "Lyra 2" 
      "Lyra 3" 
      "Vulpex 1" 
      "Vulpex 2" 
      "Vulpex 3" 
      "Vulpex 4" 
      "Cancer 1" 
      "Cancer 2" 
      "Cancer 3" 
      "Leo 1" 
      "Leo 2" 
      "Leo 3" 
      "Rider Alpha 1" 
      "Rider Alpha 2" 
      "Rider Alpha 3" 
      "Rider Alpha 4" 
      "Borealis 1" 
      "Borealis 2" 
      "Borealis 3" 
      "Caelus 1" 
      "Caelus 2" 
      "Caelus 3" 
      "Capricorn 1" 
      "Capricorn 2" 
      "Capricorn 3" 
      "Capricorn 4" 
      "Gemini 1" 
      "Gemini 2" 
      "Gemini 3" 
      "Gemini 4" 
      "Java" 
      "Dianthus" 
   )
   ( lua-save-done ) 
   ( training-msg "Checkpoint reached" ) 
)
+Name: Checkpoint 3 Save
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = 
      ( script-eval-num "proBoxValue()" ) 
      5 
   )
   ( modify-variable @cutscene[0] 4 ) 
   ( reset-camera ( true ) ) 
   ( hud-disable 0 ) 
   ( clear-subtitles ) 
   ( script-eval "proBoxOff()" ) 
   ( close-sound-from-file ( false ) ) 
   ( set-arrival-info 
      "Nova" 
      "Hyperspace" 
      "<any friendly>" 
      0 
      0 
      0 
      ( false ) 
   )
   ( set-arrival-info 
      "Lezard" 
      "Hyperspace" 
      "<any friendly>" 
      0 
      0 
      0 
      ( false ) 
   )
   ( set-arrival-info 
      "Razor Alpha" 
      "Hyperspace" 
      "<any friendly>" 
      0 
      0 
      0 
      ( false ) 
   )
   ( set-arrival-info 
      "Thunder Alpha" 
      "Hyperspace" 
      "<any friendly>" 
      0 
      0 
      0 
      ( false ) 
   )
   ( set-arrival-info 
      "Razor Beta" 
      "Hyperspace" 
      "<any friendly>" 
      0 
      0 
      0 
      ( false ) 
   )
   ( set-arrival-info 
      "Thunder Beta" 
      "Hyperspace" 
      "<any friendly>" 
      0 
      0 
      0 
      ( false ) 
   )
   ( set-arrival-info 
      "Meridian" 
      "Hyperspace" 
      "<any friendly>" 
      0 
      0 
      0 
      ( false ) 
   )
   ( set-arrival-info 
      "Nakatomi" 
      "Hyperspace" 
      "<any friendly>" 
      0 
      0 
      0 
      ( false ) 
   )
   ( set-arrival-info 
      "Harpy" 
      "Hyperspace" 
      "<any friendly>" 
      0 
      0 
      0 
      ( false ) 
   )
   ( set-arrival-info 
      "Beta" 
      "Hyperspace" 
      "<any friendly>" 
      0 
      0 
      0 
      ( false ) 
   )
   ( training-msg "Checkpoint Loading" ) 
)
+Name: Load checkpoint 3 setup
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Load checkpoint 2 setup" 
      3 
   )
   ( lua-load-init "save2" ) 
   ( lua-load-ship 
      3 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Moratuwa" 
      "Adelaide" 
      "Relentless" 
      "Aries 1" 
      "Aries 2" 
      "Aries 3" 
      "Aquarius 1" 
      "Aquarius 2" 
      "Aquarius 3" 
      "Nova" 
      "Lezard" 
      "Razor Alpha 1" 
      "Razor Alpha 2" 
      "Razor Alpha 3" 
      "Razor Alpha 4" 
      "Thunder Alpha 1" 
      "Thunder Alpha 2" 
      "Thunder Alpha 3" 
      "Thunder Alpha 4" 
      "Razor Beta 1" 
      "Razor Beta 2" 
      "Razor Beta 3" 
      "Razor Beta 4" 
      "Thunder Beta 1" 
      "Thunder Beta 2" 
      "Thunder Beta 3" 
      "Thunder Beta 4" 
      "Meridian" 
      "Nakatomi" 
      "Harpy" 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Aquila 1" 
      "Aquila 2" 
      "Trident Gamma 1" 
      "Trident Gamma 2" 
      "Trident Gamma 3" 
      "Trident Gamma 4" 
      "Mustang Delta 1" 
      "Mustang Delta 2" 
      "Mustang Delta 3" 
      "Mustang Delta 4" 
      "Mustang Delta 5" 
      "Mustang Delta 6" 
      "Mustang Theta 1" 
      "Mustang Theta 2" 
      "Mustang Theta 3" 
      "Mustang Theta 4" 
      "Mustang Theta 5" 
      "Mustang Theta 6" 
      "Trident Kappa 1" 
      "Trident Kappa 2" 
      "Trident Kappa 3" 
      "Trident Kappa 4" 
      "Trident Kappa 5" 
      "Trident Kappa 6" 
      "Trident Iota 1" 
      "Trident Iota 2" 
      "Trident Iota 3" 
      "Trident Iota 4" 
      "Trident Iota 5" 
      "Trident Iota 6" 
      "Aquila 3" 
      "Ara 1" 
      "Ara 2" 
      "Ara 3" 
      "Vela 1" 
      "Vela 2" 
      "Virgo 1" 
      "Virgo 2" 
      "Virgo 3" 
      "Virgo 4" 
      "Java" 
      "Dianthus" 
   )
   ( player-not-use-ai ) 
   ( clear-subtitles ) 
   ( script-eval "proBoxOff()" ) 
   ( close-sound-from-file ( false ) ) 
   ( clear-goals "Alpha" ) 
   ( add-goal 
      "Alpha 1" 
      ( ai-guard "Alpha 3" 70 ) 
   )
   ( clear-goals 
      "Meridian" 
      "Nakatomi" 
      "Harpy" 
      "Nova" 
      "Lezard" 
   )
   ( add-goal 
      "Meridian" 
      ( ai-stay-still "Meridian Final:1" 89 ) 
   )
   ( add-goal 
      "Nakatomi" 
      ( ai-stay-still "Nakatomi Final:1" 89 ) 
   )
   ( add-goal 
      "Harpy" 
      ( ai-stay-still "Harpy Final:1" 89 ) 
   )
   ( add-goal 
      "Nova" 
      ( ai-stay-still 
         "Nova Final Hold:2" 
         89 
      )
   )
   ( add-goal 
      "Lezard" 
      ( ai-stay-still 
         "Lezard Final Hold:3" 
         89 
      )
   )
)
+Name: Load checkpoint 2 execute
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Load checkpoint 3 setup" 
      3 
   )
   ( lua-load-init "save3" ) 
   ( lua-load-ship 
      3 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Moratuwa" 
      "Adelaide" 
      "Relentless" 
      "Aries 1" 
      "Aries 2" 
      "Aries 3" 
      "Aquarius 1" 
      "Aquarius 2" 
      "Aquarius 3" 
      "Nova" 
      "Lezard" 
      "Razor Alpha 1" 
      "Razor Alpha 2" 
      "Razor Alpha 3" 
      "Razor Alpha 4" 
      "Thunder Alpha 1" 
      "Thunder Alpha 2" 
      "Thunder Alpha 3" 
      "Thunder Alpha 4" 
      "Razor Beta 1" 
      "Razor Beta 2" 
      "Razor Beta 3" 
      "Razor Beta 4" 
      "Thunder Beta 1" 
      "Thunder Beta 2" 
      "Thunder Beta 3" 
      "Thunder Beta 4" 
      "Meridian" 
      "Nakatomi" 
      "Harpy" 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Aquila 1" 
      "Aquila 2" 
      "Trident Gamma 1" 
      "Trident Gamma 2" 
      "Trident Gamma 3" 
      "Trident Gamma 4" 
      "Mustang Delta 1" 
      "Mustang Delta 2" 
      "Mustang Delta 3" 
      "Mustang Delta 4" 
      "Mustang Delta 5" 
      "Mustang Delta 6" 
      "Mustang Theta 1" 
      "Mustang Theta 2" 
      "Mustang Theta 3" 
      "Mustang Theta 4" 
      "Mustang Theta 5" 
      "Mustang Theta 6" 
      "Trident Kappa 1" 
      "Trident Kappa 2" 
      "Trident Kappa 3" 
      "Trident Kappa 4" 
      "Trident Kappa 5" 
      "Trident Kappa 6" 
      "Trident Iota 1" 
      "Trident Iota 2" 
      "Trident Iota 3" 
      "Trident Iota 4" 
      "Trident Iota 5" 
      "Trident Iota 6" 
      "Aquila 3" 
      "Ara 1" 
      "Ara 2" 
      "Ara 3" 
      "Vela 1" 
      "Vela 2" 
      "Virgo 1" 
      "Virgo 2" 
      "Virgo 3" 
      "Virgo 4" 
      "Java" 
      "Dianthus" 
   )
   ( player-not-use-ai ) 
   ( clear-subtitles ) 
   ( script-eval "proBoxOff()" ) 
   ( close-sound-from-file ( false ) ) 
   ( clear-goals 
      "Alpha" 
      "Meridian" 
      "Nakatomi" 
      "Harpy" 
      "Nova" 
      "Lezard" 
   )
   ( add-goal 
      "Alpha 1" 
      ( ai-guard "Meridian" 70 ) 
   )
   ( add-goal 
      "Nova" 
      ( ai-waypoints-once 
         "Nova Security Position" 
         89 
      )
   )
   ( add-goal 
      "Lezard" 
      ( ai-waypoints-once 
         "Lezard Security Position" 
         89 
      )
   )
   ( add-goal 
      "Meridian" 
      ( ai-waypoints-once 
         "Meridian Security Position" 
         89 
      )
   )
   ( add-goal 
      "Nakatomi" 
      ( ai-waypoints-once 
         "Nakatomi Post-CP3" 
         89 
      )
   )
   ( add-goal 
      "Harpy" 
      ( ai-waypoints-once 
         "Harpy Security Position" 
         89 
      )
   )
   ( when 
      ( are-waypoints-done-delay 
         "Nova" 
         "Nova Security Position" 
         0 
      )
      ( clear-goals "Nova" ) 
      ( add-goal 
         "Nova" 
         ( ai-stay-still "Nova" 89 ) 
      )
   )
   ( when 
      ( are-waypoints-done-delay 
         "Lezard" 
         "Lezard Security Position" 
         0 
      )
      ( clear-goals "Lezard" ) 
      ( add-goal 
         "Lezard" 
         ( ai-stay-still "Lezard" 89 ) 
      )
   )
   ( when 
      ( are-waypoints-done-delay 
         "Meridian" 
         "Meridian Security Position" 
         0 
      )
      ( clear-goals "Meridian" ) 
      ( add-goal 
         "Meridian" 
         ( ai-stay-still "Meridian" 89 ) 
      )
   )
   ( when 
      ( are-waypoints-done-delay 
         "Nakatomi" 
         "Nakatomi Post-CP3" 
         0 
      )
      ( clear-goals "Nakatomi" ) 
      ( add-goal 
         "Nakatomi" 
         ( ai-stay-still "Nakatomi" 89 ) 
      )
   )
   ( when 
      ( are-waypoints-done-delay 
         "Harpy" 
         "Harpy Security Position" 
         0 
      )
      ( clear-goals "Harpy" ) 
      ( add-goal 
         "Harpy" 
         ( ai-stay-still "Harpy" 89 ) 
      )
   )
)
+Name: Load checkpoint 3 execute
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @cutscene[0] 4 ) 
   ( change-iff "Friendly" "Neptune HQ" ) 
   ( change-iff "Friendly" "Normandy" ) 
   ( change-iff 
      "Friendly" 
      "Supply Platform 1" 
   )
   ( change-iff 
      "Friendly" 
      "Supply Platform 2" 
   )
   ( hud-set-custom-gauge-active 
      ( false ) 
      "AFATADS" 
      "AFATADS Target" 
      "AFATADS RIDER" 
      "AFATADS Tgt Acquire" 
      "AFATADS Nil" 
      "AFATADS NotAcquired" 
      "AFATADS Acquired" 
   )
   ( close-sound-from-file ( false ) ) 
   ( cap-waypoint-speed 
      "Rider Alpha 1" 
      -1 
   )
   ( cap-waypoint-speed 
      "Rider Alpha 2" 
      -1 
   )
   ( cap-waypoint-speed 
      "Rider Alpha 3" 
      -1 
   )
   ( cap-waypoint-speed 
      "Rider Alpha 4" 
      -1 
   )
)
+Name: Reorg post checkpoint 3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "FrigRon Alpha splash" 
         0 
      )
      ( > @cutscene[0] 1 ) 
   )
   ( ship-invulnerable "Lezard" "Nova" ) 
)
+Name: Lezard invuln
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "Java" 
         "Dianthus" 
      )
      ( < @cutscene[0] 2 ) 
   )
   ( send-message 
      "Meridian" 
      "High" 
      "CruRon Alpha splashed" 
   )
)
+Name: CruRon Alpha destroyed message
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Java" 
      "Dianthus" 
   )
   ( do-nothing ) 
)
+Name: CruRon Alpha destroyed directiv
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy CruRon Alpha", 16268)
+Objective key:  XSTR("Press F6", 16238)

$Formula: ( when 
   ( percent-ships-destroyed 30 "Leo" ) 
   ( send-message 
      "@autoGenVar53[#Strike Package Yankee]" 
      "Low" 
      "Leo intercept" 
   )
)
+Name: Leo intercept
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Draco" ) 
   ( send-message 
      "@autoGenVar54[#Draco 1]" 
      "Low" 
      "Draco intercept" 
   )
   ( when 
      ( <= ( hits-left "Draco 2" ) 65 ) 
      ( send-message 
         "@autoGenVar55[#Draco 2]" 
         "Low" 
         "Draco 2 hit" 
      )
   )
   ( when 
      ( is-destroyed-delay 0 "Draco 2" ) 
      ( send-message 
         "@autoGenVar54[#Draco 1]" 
         "Low" 
         "Draco 2 down" 
      )
   )
   ( when 
      ( is-destroyed-delay 0 "Draco 3" ) 
      ( send-message 
         "@autoGenVar56[#Draco 3]" 
         "Low" 
         "Draco 3 down" 
      )
   )
)
+Name: Draco intercepts
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Draco" 
      "Carina" 
   )
   ( do-nothing ) 
)
+Name: Destroy Strike Package Escort
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Strike Package Escort", 16269)
+Objective key:  XSTR("Press F11", 16270)

$Formula: ( when 
   ( <= ( hits-left "Draco 2" ) 65 ) 
   ( send-message 
      "@autoGenVar55[#Draco 2]" 
      "Low" 
      "Draco 2 hit" 
   )
)
+Name: Draco 2 hit
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Draco 2" ) 
   ( send-message 
      "@autoGenVar54[#Draco 1]" 
      "Low" 
      "Draco 2 down" 
   )
)
+Name: Draco 2 destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Draco 3" ) 
   ( send-message 
      "@autoGenVar56[#Draco 3]" 
      "Low" 
      "Draco 3 down" 
   )
)
+Name: Draco 3 destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Cepheus 1" ) 
   ( send-message 
      "@autoGenVar36[#Unknown Fighter]" 
      "Low" 
      "UEFdown1" 
   )
)
+Name: UEF death message1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Corona 4" ) 
   ( send-message 
      "@autoGenVar36[#Unknown Fighter]" 
      "Low" 
      "UEFdown2" 
   )
)
+Name: UEF death message2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Cetus 3" ) 
   ( send-message 
      "@autoGenVar36[#Unknown Fighter]" 
      "Low" 
      "UEFdown3" 
   )
)
+Name: UEF death message3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Cepheus 4" ) 
   ( send-message 
      "@autoGenVar36[#Unknown Fighter]" 
      "Low" 
      "UEFdown4" 
   )
)
+Name: UEF death message4
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "Enfield Epsilon 3" 
      )
      ( is-event-incomplete 
         "End of Mission" 
      )
   )
   ( send-message 
      "@autoGenVar37[#Enfield Epsilon 4]" 
      "Low" 
      "Enfield 4 down" 
   )
)
+Name: Enfield death message1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "Enfield Zeta 1" 
      )
      ( is-event-incomplete 
         "End of Mission" 
      )
   )
   ( send-message 
      "@autoGenVar38[#Enfield Zeta 1]" 
      "Low" 
      "Enfield 5 down" 
   )
)
+Name: Enfield death message2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "Enfield Zeta 3" 
      )
      ( is-event-incomplete 
         "End of Mission" 
      )
   )
   ( send-message 
      "@autoGenVar39[#Enfield Zeta 3]" 
      "Low" 
      "Enfield 7 down" 
   )
)
+Name: Enfield death message3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "Enfield Epsilon 1" 
      )
      ( is-event-incomplete 
         "End of Mission" 
      )
   )
   ( send-message 
      "@autoGenVar32[#Enfield Epsilon 1]" 
      "Low" 
      "Enfield 1 down" 
   )
)
+Name: Enfield death message4
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Eridan" 
      "Octans" 
      "Pyxis" 
      "Serpens" 
   )
   ( do-nothing ) 
)
+Name: Destroy final UEF SP directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy UEF Strike Package", 16271)
+Objective key:  XSTR("Press F5", 16253)

$Formula: ( when 
   ( and 
      ( not ( skill-level-at-least "Hard" ) ) 
      ( has-arrived-delay 
         0 
         "Cancer" 
         "Auriga" 
      )
   )
   ( turret-set-rate-of-fire 
      "Cancer 1" 
      75 
      "turret01" 
   )
   ( turret-set-rate-of-fire 
      "Cancer 2" 
      75 
      "turret01" 
   )
   ( turret-set-rate-of-fire 
      "Cancer 3" 
      60 
      "turret01" 
   )
   ( turret-set-rate-of-fire 
      "Auriga 1" 
      75 
      "turret01" 
   )
   ( turret-set-rate-of-fire 
      "Auriga 2" 
      75 
      "turret01" 
   )
   ( turret-set-rate-of-fire 
      "Auriga 3" 
      75 
      "turret01" 
   )
)
+Name: Difficulty Scaling Gunships SP1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Emergency Landing TM" 
         30 
      )
      ( is-event-incomplete 
         "End of Mission" 
      )
   )
   ( training-msg 
      "30 seconds to crash jump" 
   )
)
+Name: 30 seconds to crash jump
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Emergency Landing TM" 
         50 
      )
      ( is-event-incomplete 
         "End of Mission" 
      )
   )
   ( training-msg 
      "10 seconds to crash jump" 
   )
   ( send-message 
      "Meridian" 
      "High" 
      "Meridian 10 seconds" 
   )
)
+Name: 10 seconds to crash jump
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Jump drive has no coordinates
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Emergency Landing TM" 
         60 
      )
      ( is-event-incomplete 
         "End of Mission" 
      )
   )
   ( send-message 
      "Meridian" 
      "High" 
      "Meridian jumps" 
   )
   ( change-iff "Hostile" "Neptune HQ" ) 
   ( change-iff "Hostile" "Normandy" ) 
   ( change-iff 
      "Hostile" 
      "Supply Platform 1" 
   )
   ( change-iff 
      "Hostile" 
      "Supply Platform 2" 
   )
)
+Name: Meridian jumps
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 3" ) 
   ( do-nothing ) 
)
+Name: Survive Final Directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Survive", 16272)

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Meridian jumps" 
         5 
      )
      ( is-event-incomplete "Ending scene" ) 
   )
   ( training-msg "Jump1" ) 
)
+Name: Incoming jump coordinates
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( training-msg "Jump2" ) 
)
+Name: Grid 1
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( training-msg "Jump3" ) 
)
+Name: Grid 2
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( training-msg "Jump4" ) 
)
+Name: Grid 3
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( training-msg "Jump5" ) 
)
+Name: Grid 4
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( training-msg "Jump6" ) 
)
+Name: Grid 5
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( training-msg "Jump7" ) 
)
+Name: Grid 6
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( training-msg "Jump8" ) 
)
+Name: Grid 7
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( training-msg "Jump9" ) 
)
+Name: Grid 8
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( training-msg "Jump10" ) 
)
+Name: Grid 9
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( training-msg "Jump11" ) 
   ( allow-warp "Alpha 3" ) 
)
+Name: Jump now
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Objective:  XSTR("Jump out!", 16273)
+Objective key:  XSTR("$Alt-J", 16274)

$Formula: ( when 
   ( is-event-true-delay 
      "CruRon Alpha destroyed" 
      0 
   )
   ( lua-save-init "save4" ) 
   ( lua-save-ship 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Moratuwa" 
      "Adelaide" 
      "Relentless" 
      "Aries 1" 
      "Aries 2" 
      "Aries 3" 
      "Aquarius 1" 
      "Aquarius 2" 
      "Aquarius 3" 
      "Nova" 
      "Lezard" 
      "Razor Alpha 1" 
      "Razor Alpha 2" 
      "Razor Alpha 3" 
      "Razor Alpha 4" 
      "Thunder Alpha 1" 
      "Thunder Alpha 2" 
      "Thunder Alpha 3" 
      "Thunder Alpha 4" 
      "Razor Beta 1" 
      "Razor Beta 2" 
      "Razor Beta 3" 
      "Razor Beta 4" 
      "Thunder Beta 1" 
      "Thunder Beta 2" 
      "Thunder Beta 3" 
      "Thunder Beta 4" 
      "Meridian" 
      "Nakatomi" 
      "Harpy" 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Aquila 1" 
      "Aquila 2" 
      "Aquila 3" 
      "Ara 1" 
      "Ara 2" 
      "Ara 3" 
      "Virgo 1" 
      "Virgo 2" 
      "Virgo 3" 
      "Virgo 4" 
      "Vela 1" 
      "Vela 2" 
      "Trident Gamma 1" 
      "Trident Gamma 2" 
      "Trident Gamma 3" 
      "Trident Gamma 4" 
      "Mustang Delta 1" 
      "Mustang Delta 2" 
      "Mustang Delta 3" 
      "Mustang Delta 4" 
      "Mustang Delta 5" 
      "Mustang Delta 6" 
      "Mustang Theta 1" 
      "Mustang Theta 2" 
      "Mustang Theta 3" 
      "Mustang Theta 4" 
      "Mustang Theta 5" 
      "Mustang Theta 6" 
      "Java" 
      "Dianthus" 
   )
   ( lua-save-done ) 
   ( training-msg "Checkpoint reached" ) 
)
+Name: Save checkpoint 1-1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = 
      ( script-eval-num "proBoxValue()" ) 
      3 
   )
   ( modify-variable @cutscene[0] 2 ) 
   ( reset-camera ( true ) ) 
   ( hud-disable 0 ) 
   ( clear-subtitles ) 
   ( script-eval "proBoxOff()" ) 
   ( close-sound-from-file ( false ) ) 
   ( set-arrival-info 
      "Nova" 
      "Hyperspace" 
      "<any friendly>" 
      0 
      0 
      0 
      ( false ) 
   )
   ( set-arrival-info 
      "Lezard" 
      "Hyperspace" 
      "<any friendly>" 
      0 
      0 
      0 
      ( false ) 
   )
   ( set-arrival-info 
      "Razor Alpha" 
      "Hyperspace" 
      "<any friendly>" 
      0 
      0 
      0 
      ( false ) 
   )
   ( set-arrival-info 
      "Thunder Alpha" 
      "Hyperspace" 
      "<any friendly>" 
      0 
      0 
      0 
      ( false ) 
   )
   ( set-arrival-info 
      "Razor Beta" 
      "Hyperspace" 
      "<any friendly>" 
      0 
      0 
      0 
      ( false ) 
   )
   ( set-arrival-info 
      "Thunder Beta" 
      "Hyperspace" 
      "<any friendly>" 
      0 
      0 
      0 
      ( false ) 
   )
   ( set-arrival-info 
      "Meridian" 
      "Hyperspace" 
      "<any friendly>" 
      0 
      0 
      0 
      ( false ) 
   )
   ( set-arrival-info 
      "Nakatomi" 
      "Hyperspace" 
      "<any friendly>" 
      0 
      0 
      0 
      ( false ) 
   )
   ( set-arrival-info 
      "Harpy" 
      "Hyperspace" 
      "<any friendly>" 
      0 
      0 
      0 
      ( false ) 
   )
   ( set-arrival-info 
      "Beta" 
      "Hyperspace" 
      "<any friendly>" 
      0 
      0 
      0 
      ( false ) 
   )
   ( training-msg "Checkpoint Loading" ) 
)
+Name: Load checkpoint 1-1 setup
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Load checkpoint 1-1 setup" 
      3 
   )
   ( lua-load-init "save4" ) 
   ( lua-load-ship 
      3 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Moratuwa" 
      "Adelaide" 
      "Relentless" 
      "Aries 1" 
      "Aries 2" 
      "Aries 3" 
      "Aquarius 1" 
      "Aquarius 2" 
      "Aquarius 3" 
      "Nova" 
      "Lezard" 
      "Razor Alpha 1" 
      "Razor Alpha 2" 
      "Razor Alpha 3" 
      "Razor Alpha 4" 
      "Thunder Alpha 1" 
      "Thunder Alpha 2" 
      "Thunder Alpha 3" 
      "Thunder Alpha 4" 
      "Razor Beta 1" 
      "Razor Beta 2" 
      "Razor Beta 3" 
      "Razor Beta 4" 
      "Thunder Beta 1" 
      "Thunder Beta 2" 
      "Thunder Beta 3" 
      "Thunder Beta 4" 
      "Meridian" 
      "Nakatomi" 
      "Harpy" 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Aquila 1" 
      "Aquila 2" 
      "Aquila 3" 
      "Ara 1" 
      "Ara 2" 
      "Ara 3" 
      "Virgo 1" 
      "Virgo 2" 
      "Virgo 3" 
      "Virgo 4" 
      "Vela 1" 
      "Vela 2" 
      "Trident Gamma 1" 
      "Trident Gamma 2" 
      "Trident Gamma 3" 
      "Trident Gamma 4" 
      "Mustang Delta 1" 
      "Mustang Delta 2" 
      "Mustang Delta 3" 
      "Mustang Delta 4" 
      "Mustang Delta 5" 
      "Mustang Delta 6" 
      "Mustang Theta 1" 
      "Mustang Theta 2" 
      "Mustang Theta 3" 
      "Mustang Theta 4" 
      "Mustang Theta 5" 
      "Mustang Theta 6" 
      "Java" 
      "Dianthus" 
   )
   ( player-not-use-ai ) 
   ( clear-subtitles ) 
   ( clear-goals 
      "Meridian" 
      "Harpy" 
      "Nakatomi" 
   )
   ( add-goal 
      "Meridian" 
      ( ai-waypoints-once 
         "Meridian Final" 
         89 
      )
   )
   ( add-goal 
      "Nakatomi" 
      ( ai-waypoints-once 
         "Nakatomi Final" 
         89 
      )
   )
   ( add-goal 
      "Nakatomi" 
      ( ai-stay-still "Nakatomi Final:1" 70 ) 
   )
   ( add-goal 
      "Harpy" 
      ( ai-waypoints-once "Harpy Final" 89 ) 
   )
   ( add-goal 
      "Harpy" 
      ( ai-stay-still "Harpy Final:1" 70 ) 
   )
   ( add-goal 
      "Meridian" 
      ( ai-stay-still "Meridian Final:1" 70 ) 
   )
)
+Name: Load checkpoint 1-1 execute
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( key-pressed "2" ) 
   ( lua-radaricon-activate 
      "Friendly" 
      "Hostile" 
   )
   ( training-msg "HUD Icons enabled" ) 
   ( key-reset-multiple "2" ) 
)
+Name: Turn on Erinyes HUD Menu
+Repeat Count: -1
+Trigger Count: 999999
+Interval: 1
+Objective:  XSTR("Enable/Disable HUD Icons", 16275)
+Objective key:  XSTR("$2$ to Enable. $3$ to Disable", 16276)

$Formula: ( when 
   ( key-pressed "3" ) 
   ( lua-radaricon-deactivate ) 
   ( training-msg "HUD Icons disabled" ) 
   ( key-reset-multiple "3" ) 
)
+Name: Turn off Erinyes HUD Menu
+Repeat Count: -1
+Trigger Count: 999999
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "End of Mission" 
      25 
   )
   ( end-mission ) 
)
+Name: Ending scene
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Nova" "Lezard" ) 
   ( ship-guardian-threshold 
      10 
      "Nova" 
      "Lezard" 
   )
   ( ship-subsys-guardian-threshold 
      10 
      "Nova" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      10 
      "Lezard" 
      "<all engines>" 
   )
)
+Name: Guardian AG Nova
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Reorg post checkpoint 3" 
      10 
   )
   ( when 
      ( are-waypoints-done-delay 
         "Nova" 
         "Nova Security Position" 
         0 
      )
      ( clear-goals "Nova" ) 
      ( add-goal 
         "Nova" 
         ( ai-stay-still "Nova" 89 ) 
      )
   )
   ( when 
      ( are-waypoints-done-delay 
         "Lezard" 
         "Lezard Security Position" 
         0 
      )
      ( clear-goals "Lezard" ) 
      ( add-goal 
         "Lezard" 
         ( ai-stay-still "Lezard" 89 ) 
      )
   )
   ( when 
      ( are-waypoints-done-delay 
         "Meridian" 
         "Meridian Security Position" 
         0 
      )
      ( clear-goals "Meridian" ) 
      ( add-goal 
         "Meridian" 
         ( ai-stay-still "Meridian" 89 ) 
      )
   )
   ( when 
      ( are-waypoints-done-delay 
         "Nakatomi" 
         "Nakatomi Post-CP3" 
         0 
      )
      ( clear-goals "Nakatomi" ) 
      ( add-goal 
         "Nakatomi" 
         ( ai-stay-still "Nakatomi" 89 ) 
      )
   )
   ( when 
      ( are-waypoints-done-delay 
         "Harpy" 
         "Harpy Security Position" 
         0 
      )
      ( clear-goals "Harpy" ) 
      ( add-goal 
         "Harpy" 
         ( ai-stay-still "Harpy" 89 ) 
      )
   )
   ( clear-goals 
      "Alpha" 
      "Meridian" 
      "Nakatomi" 
      "Harpy" 
      "Nova" 
      "Lezard" 
   )
   ( add-goal 
      "Alpha 1" 
      ( ai-guard "Meridian" 70 ) 
   )
   ( add-goal 
      "Nova" 
      ( ai-waypoints-once 
         "Nova Security Position" 
         89 
      )
   )
   ( add-goal 
      "Lezard" 
      ( ai-waypoints-once 
         "Lezard Security Position" 
         89 
      )
   )
   ( add-goal 
      "Meridian" 
      ( ai-waypoints-once 
         "Meridian Security Position" 
         89 
      )
   )
   ( add-goal 
      "Nakatomi" 
      ( ai-waypoints-once 
         "Nakatomi Post-CP3" 
         89 
      )
   )
   ( add-goal 
      "Harpy" 
      ( ai-waypoints-once 
         "Harpy Security Position" 
         89 
      )
   )
)
+Name: Reorg movements post-CP3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Load checkpoint 1-1 execute" 
      5 
   )
   ( clear-goals 
      "Meridian" 
      "Harpy" 
      "Nakatomi" 
   )
   ( add-goal 
      "Meridian" 
      ( ai-waypoints-once 
         "Meridian Final" 
         89 
      )
   )
   ( add-goal 
      "Nakatomi" 
      ( ai-waypoints-once 
         "Nakatomi Final" 
         89 
      )
   )
   ( add-goal 
      "Nakatomi" 
      ( ai-stay-still "Nakatomi Final:1" 70 ) 
   )
   ( add-goal 
      "Harpy" 
      ( ai-waypoints-once "Harpy Final" 89 ) 
   )
   ( add-goal 
      "Harpy" 
      ( ai-stay-still "Harpy Final:1" 70 ) 
   )
   ( add-goal 
      "Meridian" 
      ( ai-stay-still "Meridian Final:1" 70 ) 
   )
)
+Name: Load checkpoint 1-1 waypoints
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( and 
         ( not 
            ( has-arrived-delay 0 "Eridan" ) 
         )
         ( <= 
            ( distance-center-to-subsystem 
               "Alpha 3" 
               "Meridian" 
               "fighterbay" 
            )
            100 
         )
      )
      ( = @repair[0] 1 ) 
   )
   ( player-use-ai ) 
   ( clear-goals "Alpha 3" ) 
   ( add-goal 
      "Alpha 3" 
      ( ai-play-dead 89 ) 
   )
   ( fade-out 1 3 ) 
   ( set-time-compression 1 ) 
   ( hud-disable-except-messages 1 ) 
   ( send-random-message 
      "@autoGenVar57[#LCPL Barletta]" 
      "Low" 
      "Repair1" 
      "Repair2" 
      "Repair3" 
      "Repair4" 
   )
   ( repair-subsystem 
      "Alpha 3" 
      "Hull" 
      75 
   )
   ( repair-subsystem 
      "Alpha 3" 
      "<all engines>" 
      100 
   )
   ( repair-subsystem 
      "Alpha 3" 
      "sensors" 
      100 
   )
   ( repair-subsystem 
      "Alpha 3" 
      "communications" 
      100 
   )
   ( repair-subsystem 
      "Alpha 3" 
      "navigation" 
      100 
   )
   ( set-secondary-ammo "Alpha 3" 0 500 ) 
   ( set-secondary-ammo "Alpha 3" 1 500 ) 
   ( set-secondary-ammo "Alpha 3" 2 500 ) 
   ( set-secondary-ammo "Alpha 3" 3 500 ) 
   ( repair-subsystem 
      "Alpha 3" 
      "weapons" 
      100 
   )
)
+Name: Land to repair 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( player-not-use-ai ) 
   ( fade-in 1 3 ) 
   ( hud-disable-except-messages 0 ) 
   ( set-time-compression 100 ) 
   ( set-object-facing-object 
      "Alpha 3" 
      "Rider Cancer Intercept:1" 
   )
)
+Name: Ready for takeoff 1
+Repeat Count: 1
+Interval: 1
+Chained: 100
+Event Flags: ( "interval & delay use msecs" )

$Formula: ( when 
   ( key-pressed "Shift-A" ) 
   ( modify-variable 
      @repair[0] 
      ( + @repair[0] 1 ) 
   )
   ( send-message-list 
      "@autoGenVar41[#Alpha 3]" 
      "High" 
      "Request1" 
      0 
      "@autoGenVar58[#Meridian Control]" 
      "High" 
      "Request2" 
      5000 
   )
   ( key-reset-multiple "Shift-A" ) 
)
+Name: Request hull repair
+Repeat Count: -1
+Trigger Count: 5
+Interval: 1
+Objective:  XSTR("Request Hull Repair", 16277)
+Objective key:  XSTR("Press $Shift-A$ ", 16278)

$Formula: ( when 
   ( and 
      ( and 
         ( not 
            ( has-arrived-delay 0 "Eridan" ) 
         )
         ( <= 
            ( distance-center-to-subsystem 
               "Alpha 3" 
               "Meridian" 
               "fighterbay" 
            )
            100 
         )
      )
      ( = @repair[0] 2 ) 
   )
   ( player-use-ai ) 
   ( clear-goals "Alpha 3" ) 
   ( add-goal 
      "Alpha 3" 
      ( ai-play-dead 89 ) 
   )
   ( fade-out 1 3 ) 
   ( set-time-compression 1 ) 
   ( hud-disable-except-messages 1 ) 
   ( send-random-message 
      "@autoGenVar57[#LCPL Barletta]" 
      "Low" 
      "Repair1" 
      "Repair2" 
      "Repair3" 
      "Repair4" 
   )
   ( repair-subsystem 
      "Alpha 3" 
      "Hull" 
      75 
   )
   ( repair-subsystem 
      "Alpha 3" 
      "<all engines>" 
      100 
   )
   ( repair-subsystem 
      "Alpha 3" 
      "sensors" 
      100 
   )
   ( repair-subsystem 
      "Alpha 3" 
      "communications" 
      100 
   )
   ( repair-subsystem 
      "Alpha 3" 
      "navigation" 
      100 
   )
   ( set-secondary-ammo "Alpha 3" 0 400 ) 
   ( set-secondary-ammo "Alpha 3" 1 400 ) 
   ( set-secondary-ammo "Alpha 3" 2 400 ) 
   ( set-secondary-ammo "Alpha 3" 3 400 ) 
   ( repair-subsystem 
      "Alpha 3" 
      "weapons" 
      100 
   )
)
+Name: Land to repair 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( player-not-use-ai ) 
   ( fade-in 1 3 ) 
   ( hud-disable-except-messages 0 ) 
   ( set-time-compression 100 ) 
   ( set-object-facing-object 
      "Alpha 3" 
      "Rider Cancer Intercept:1" 
   )
)
+Name: Ready for takeoff2
+Repeat Count: 1
+Interval: 1
+Chained: 100
+Event Flags: ( "interval & delay use msecs" )

$Formula: ( when 
   ( and 
      ( and 
         ( not 
            ( has-arrived-delay 0 "Eridan" ) 
         )
         ( <= 
            ( distance-center-to-subsystem 
               "Alpha 3" 
               "Meridian" 
               "fighterbay" 
            )
            100 
         )
      )
      ( = @repair[0] 3 ) 
   )
   ( player-use-ai ) 
   ( clear-goals "Alpha 3" ) 
   ( add-goal 
      "Alpha 3" 
      ( ai-play-dead 89 ) 
   )
   ( fade-out 1 3 ) 
   ( set-time-compression 1 ) 
   ( hud-disable-except-messages 1 ) 
   ( send-random-message 
      "@autoGenVar57[#LCPL Barletta]" 
      "Low" 
      "Repair1" 
      "Repair2" 
      "Repair3" 
      "Repair4" 
   )
   ( repair-subsystem 
      "Alpha 3" 
      "Hull" 
      75 
   )
   ( repair-subsystem 
      "Alpha 3" 
      "<all engines>" 
      100 
   )
   ( repair-subsystem 
      "Alpha 3" 
      "sensors" 
      100 
   )
   ( repair-subsystem 
      "Alpha 3" 
      "communications" 
      100 
   )
   ( repair-subsystem 
      "Alpha 3" 
      "navigation" 
      100 
   )
   ( set-secondary-ammo "Alpha 3" 0 400 ) 
   ( set-secondary-ammo "Alpha 3" 1 400 ) 
   ( set-secondary-ammo "Alpha 3" 2 400 ) 
   ( set-secondary-ammo "Alpha 3" 3 400 ) 
   ( repair-subsystem 
      "Alpha 3" 
      "weapons" 
      100 
   )
)
+Name: Land to repair 3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( player-not-use-ai ) 
   ( fade-in 1 3 ) 
   ( hud-disable-except-messages 0 ) 
   ( set-time-compression 100 ) 
   ( set-object-facing-object 
      "Alpha 3" 
      "Rider Cancer Intercept:1" 
   )
)
+Name: Ready for takeoff3
+Repeat Count: 1
+Interval: 1
+Chained: 100
+Event Flags: ( "interval & delay use msecs" )

$Formula: ( when 
   ( and 
      ( and 
         ( not 
            ( has-arrived-delay 0 "Eridan" ) 
         )
         ( <= 
            ( distance-center-to-subsystem 
               "Alpha 3" 
               "Meridian" 
               "fighterbay" 
            )
            100 
         )
      )
      ( = @repair[0] 4 ) 
   )
   ( player-use-ai ) 
   ( clear-goals "Alpha 3" ) 
   ( add-goal 
      "Alpha 3" 
      ( ai-play-dead 89 ) 
   )
   ( fade-out 1 3 ) 
   ( set-time-compression 1 ) 
   ( hud-disable-except-messages 1 ) 
   ( send-random-message 
      "@autoGenVar57[#LCPL Barletta]" 
      "Low" 
      "Repair1" 
      "Repair2" 
      "Repair3" 
      "Repair4" 
   )
   ( repair-subsystem 
      "Alpha 3" 
      "Hull" 
      75 
   )
   ( repair-subsystem 
      "Alpha 3" 
      "<all engines>" 
      100 
   )
   ( repair-subsystem 
      "Alpha 3" 
      "sensors" 
      100 
   )
   ( repair-subsystem 
      "Alpha 3" 
      "communications" 
      100 
   )
   ( repair-subsystem 
      "Alpha 3" 
      "navigation" 
      100 
   )
   ( set-secondary-ammo "Alpha 3" 0 400 ) 
   ( set-secondary-ammo "Alpha 3" 1 400 ) 
   ( set-secondary-ammo "Alpha 3" 2 400 ) 
   ( set-secondary-ammo "Alpha 3" 3 400 ) 
   ( repair-subsystem 
      "Alpha 3" 
      "weapons" 
      100 
   )
)
+Name: Land to repair 4
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( player-not-use-ai ) 
   ( fade-in 1 3 ) 
   ( hud-disable-except-messages 0 ) 
   ( set-time-compression 100 ) 
   ( set-object-facing-object 
      "Alpha 3" 
      "Rider Cancer Intercept:1" 
   )
)
+Name: Ready for takeoff4
+Repeat Count: 1
+Interval: 1
+Chained: 100
+Event Flags: ( "interval & delay use msecs" )

$Formula: ( when 
   ( and 
      ( and 
         ( not 
            ( has-arrived-delay 0 "Eridan" ) 
         )
         ( <= 
            ( distance-center-to-subsystem 
               "Alpha 3" 
               "Meridian" 
               "fighterbay" 
            )
            100 
         )
      )
      ( = @repair[0] 5 ) 
   )
   ( player-use-ai ) 
   ( clear-goals "Alpha 3" ) 
   ( add-goal 
      "Alpha 3" 
      ( ai-play-dead 89 ) 
   )
   ( fade-out 1 3 ) 
   ( set-time-compression 1 ) 
   ( hud-disable-except-messages 1 ) 
   ( send-random-message 
      "@autoGenVar57[#LCPL Barletta]" 
      "Low" 
      "Repair1" 
      "Repair2" 
      "Repair3" 
      "Repair4" 
   )
   ( repair-subsystem 
      "Alpha 3" 
      "Hull" 
      75 
   )
   ( repair-subsystem 
      "Alpha 3" 
      "<all engines>" 
      100 
   )
   ( repair-subsystem 
      "Alpha 3" 
      "sensors" 
      100 
   )
   ( repair-subsystem 
      "Alpha 3" 
      "communications" 
      100 
   )
   ( repair-subsystem 
      "Alpha 3" 
      "navigation" 
      100 
   )
   ( set-secondary-ammo "Alpha 3" 0 400 ) 
   ( set-secondary-ammo "Alpha 3" 1 400 ) 
   ( set-secondary-ammo "Alpha 3" 2 400 ) 
   ( set-secondary-ammo "Alpha 3" 3 400 ) 
   ( repair-subsystem 
      "Alpha 3" 
      "weapons" 
      100 
   )
)
+Name: Land to repair 5
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( player-not-use-ai ) 
   ( fade-in 1 3 ) 
   ( hud-disable-except-messages 0 ) 
   ( set-time-compression 100 ) 
   ( set-object-facing-object 
      "Alpha 3" 
      "Rider Cancer Intercept:1" 
   )
)
+Name: Ready for takeoff5
+Repeat Count: 1
+Interval: 1
+Chained: 100
+Event Flags: ( "interval & delay use msecs" )

#Goals		;! 7 total

$Type: Primary
+Name: Meridian
$MessageNew:  XSTR("Defend the Meridian", 16279)
$end_multi_text
$Formula: ( has-departed-delay 0 "Meridian" ) 

$Type: Secondary
+Name: Nakatomi
$MessageNew:  XSTR("Defend the Nakatomi", 16280)
$end_multi_text
$Formula: ( has-departed-delay 0 "Nakatomi" ) 

$Type: Secondary
+Name: Harpy
$MessageNew:  XSTR("Defend the Harpy", 16281)
$end_multi_text
$Formula: ( has-departed-delay 0 "Harpy" ) 

$Type: Primary
+Name: CruRon Alpha
$MessageNew:  XSTR("Destroy CruRon Alpha", 16268)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Dianthus" 
   "Java" 
)

$Type: Primary
+Name: Bomber Escort
$MessageNew:  XSTR("Escort Trident Squadron", 16282)
$end_multi_text
$Formula: ( has-departed-delay 
   0 
   "Trident Gamma" 
)

$Type: Bonus
+Name: Disarm CruRon A
$MessageNew:  XSTR("Disarm CruRon Alpha", 16283)
$end_multi_text
$Formula: ( and 
   ( is-event-true-delay 
      "Destroy Java's Gauss Cannons" 
      0 
   )
   ( is-event-true-delay 
      "Destroy Dianthus' Gauss Cannons" 
      0 
   )
)

$Type: Bonus
+Name: Disarm CruRon B
$MessageNew:  XSTR("Disarm CruRon B", 16284)
$end_multi_text
$Formula: ( is-event-true-delay 
   "CruRon Bravo Disarmed" 
   0 
)

#Waypoints		;! 22 lists total

$Name: Nova Final Hold
$List: (		;! 2 points in list
	( 5462.300293, 0.000000, -3922.526367 )
	( 1726.398071, 0.002197, -1074.603027 )
)

$Name: Lezard Final Hold
$List: (		;! 3 points in list
	( 6234.942871, 0.000000, -3219.195313 )
	( 5481.500000, 402.204590, -1869.425293 )
	( 4727.363281, 402.204834, 1037.023193 )
)

$Name: Theodocia Defensive Pos
$List: (		;! 1 points in list
	( 4000.303467, 0.006226, 1001.326172 )
)

$Name: Relentless Defensive Pos
$List: (		;! 1 points in list
	( 1396.550049, 0.014160, -2209.246094 )
)

$Name: Meridian Final
$List: (		;! 1 points in list
	( -2769.264160, -0.003052, -1169.749023 )
)

$Name: Harpy Final
$List: (		;! 1 points in list
	( -3519.699951, -750.000000, -590.700012 )
)

$Name: Nakatomi Final
$List: (		;! 1 points in list
	( -1932.900024, 950.000000, -1823.500000 )
)

$Name: Java SBF
$List: (		;! 1 points in list
	( 206.518921, 4.350952, 609.638550 )
)

$Name: Dianthus SBF
$List: (		;! 1 points in list
	( -1360.576782, -0.000977, 2003.360718 )
)

$Name: Adelaide Assault Track
$List: (		;! 1 points in list
	( -5299.100098, 1260.258057, 1816.400024 )
)

$Name: Moratuwa Assault Track
$List: (		;! 5 points in list
	( -5296.799805, 1813.232422, 1805.500000 )
	( -6559.000000, 1813.000000, 529.299988 )
	( -6821.100098, 1813.000000, -1587.699951 )
	( -6118.299805, 1813.000000, -2726.500000 )
	( -2805.000000, 2309.003662, -1178.000000 )
)

$Name: Rider Alpha Track
$List: (		;! 1 points in list
	( -2769.000000, -750.000000, -1169.000000 )
)

$Name: Nova Security Position
$List: (		;! 1 points in list
	( 3143.098877, -0.001709, 1473.158813 )
)

$Name: Lezard Security Position
$List: (		;! 1 points in list
	( -562.629883, 449.999573, 5207.592285 )
)

$Name: Nakatomi Security Position
$List: (		;! 2 points in list
	( -62.000000, 950.000000, 594.000000 )
	( 1505.699951, 950.000000, 580.700012 )
)

$Name: Harpy Security Position
$List: (		;! 2 points in list
	( -2197.333984, -0.004883, 3884.048828 )
	( 28.137573, -0.004883, 3811.137695 )
)

$Name: Meridian Security Position
$List: (		;! 1 points in list
	( -2965.474609, -0.007324, 2575.961426 )
)

$Name: Rider Cancer Intercept
$List: (		;! 1 points in list
	( -7970.000000, -9891.000000, -1634.000000 )
)

$Name: Rider Cepheus Intercept
$List: (		;! 1 points in list
	( -2462.199951, 1556.000000, -71.099998 )
)

$Name: Rider Alpha Borealis Track
$List: (		;! 1 points in list
	( -3226.708984, -0.000854, 6247.861328 )
)

$Name: Theodocia Assault Track2
$List: (		;! 5 points in list
	( -5299.399902, 493.600006, 1827.000000 )
	( -6559.100098, 493.600006, 529.299988 )
	( -6828.100098, 600.000000, -1587.699951 )
	( -6118.299805, 1250.000000, -2726.500000 )
	( -2805.600098, 1378.226318, -1178.599976 )
)

$Name: Nakatomi Post-CP3
$List: (		;! 1 points in list
	( 1459.160156, 950.000000, 594.667969 )
)

#Messages		;! 247 total


$Name: Cutscene1
$Team: -1
$MessageNew:  XSTR("Gamma Wing, Lima 0-3-0, linked up and loaded.", 16285)
$end_multi_text
+Wave Name: uefelitegammaf.ogg

$Name: Cutscene2
$Team: -1
$MessageNew:  XSTR("Delta, in hot.", 5702)
$end_multi_text
+Wave Name: uef3fleetdelta.ogg

$Name: Cutscene3
$Team: -1
$MessageNew:  XSTR("Epsilon standing by, light 'em up.", 16286)
$end_multi_text
+Wave Name: uefmale-epsilon.ogg

$Name: Cutscene4
$Team: -1
$MessageNew:  XSTR("Bandits, bandits. Go fangs out!", 16287)
$end_multi_text
+Wave Name: uefelitecontact.ogg

$Name: Cutscene5
$Team: -1
$MessageNew:  XSTR("Open racks and engage!", 5706)
$end_multi_text
+Wave Name: uef3fleetfengage.ogg

$Name: Cutscene6
$Team: -1
$MessageNew:  XSTR("<put description here>", 16288)
$end_multi_text
+Wave Name: uef2fleetattack2.ogg

$Name: Cutscene7
$Team: -1
$MessageNew:  XSTR("<put description here>", 16288)
$end_multi_text
+Wave Name: uef3fleetfattack2.ogg

$Name: Cutscene8
$Team: -1
$MessageNew:  XSTR("<put description here>", 16288)
$end_multi_text
+Wave Name: uef3fleetengage.ogg

$Name: Opening1
$Team: -1
$MessageNew:  XSTR("Normandy Station, this is Admiral Cyrus Severanti of the Meridian, Commanding Officer of the GTVA 13th Battlegroup. Surrender your station and prepare to be boarded.", 16289)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: cmm009meridian.ogg

$Name: Opening2
$Team: -1
$MessageNew:  XSTR("This is Commodore Emaddin Hadi of the United Earth Federation. I have considered your terms, and respectfully decline. ", 16290)
$end_multi_text
+AVI Name: Head-CM11
+Wave Name: cmm010neptune_hq.ogg

$Name: Opening3
$Team: -1
$MessageNew:  XSTR("You are outnumbered and outgunned. Do you want to be remembered as the man who started a massacre, Commodore Hadi?", 16291)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: cmm011meridian.ogg

$Name: Opening4
$Team: -1
$MessageNew:  XSTR("No Admiral, I want to be remembered as the man who stopped one. Commodore Hadi, out.", 16292)
$end_multi_text
+AVI Name: Head-CM11
+Wave Name: cmm012neptune_hq.ogg

$Name: Opening5
$Team: -1
$MessageNew:  XSTR("<DATABURST>3JRF, NEPTUNE HQ. UNDER ATTACK. 5X VESSELS. URGENT ASSISTANCE REQUIRED.", 16293)
$end_multi_text

$Name: Opening6
$Team: -1
$MessageNew:  XSTR("Rock, this is Skull 4-1. SPOTREP: Movement from CruRon Alpha. Assess that vessels are moving into engagement distance now.", 16294)
$end_multi_text
+AVI Name: Head-TP8
+Wave Name: cmm014skull_kappa_1.ogg

$Name: Opening7
$Team: -1
$MessageNew:  XSTR("Battlegroup, this is Rock. No change to scheme of manoeuvre. Tight two: standby for fire control orders. Nova: keep that Frigate decisively engaged.", 16295)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: cmm015meridian.ogg

$Name: Opening8
$Team: -1
$MessageNew:  XSTR("Roger. Frigate is hot, beams are laid on and tracking. ", 16296)
$end_multi_text
+AVI Name: Head-CM12
+Wave Name: cmm016nova.ogg

$Name: Opening9
$Team: -1
$MessageNew:  XSTR("<INTERNAL> Alright Speargun - let's stay close with Gamma Wing. Don't stray too far, let Mustang sweep the fighters out ahead of us.", 16297)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: cmm017alpha_1.ogg

$Name: FCO1 Java
$Team: -1
$MessageNew:  XSTR("<FIRESNET> Battlegroup, reference the Java. Beamfire, frontal fire. 3 and 5. Fire when ready!", 16298)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: cmm018meridian.ogg

$Name: FCO2 Java
$Team: -1
$MessageNew:  XSTR("<FIRESNET> Firing now!", 16299)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: cmm019harpy.wav

$Name: FCO3 Java
$Team: -1
$MessageNew:  XSTR("<FIRESNET> Nakatomi, firing now!", 16300)
$end_multi_text
+AVI Name: Head-Civ05
+Wave Name: cmm020nakatomi.ogg

$Name: UEFSP1
$Team: -1
$MessageNew:  XSTR("Nakatomi here, we've been spiked!", 16301)
$end_multi_text
+AVI Name: Head-Civ05
+Wave Name: cmm021nakatomi.ogg

$Name: UEFSP2
$Team: -1
$MessageNew:  XSTR("Contact! Fighter wings - spec: unknown, 0-9-0, range: 6. Hot, hostile! ", 16302)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: cmm022meridian.ogg

$Name: UEFSP3
$Team: -1
$MessageNew:  XSTR("Alpha 1, tally Foxhounds! Committed on Cancer!", 16303)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: cmm023alpha_1.ogg

$Name: UEFSP4
$Team: -1
$MessageNew:  XSTR("Beta 1, tally visual! Press! Follow me in Beta, fangs out!", 16304)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: cmm024beta_1.ogg

$Name: UEFSP5
$Team: -1
$MessageNew:  XSTR("Alpha 2's in! Master arm: on!", 16305)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: cmm025alpha_2.ogg

$Name: UEFSP6
$Team: -1
$MessageNew:  XSTR("Speargun, ram throttle to gate! Engage Harpoon double-fire mode, FENCE: in! Hot!", 16306)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: cmm026alpha_1.ogg

$Name: EPIRB Beta 3
$Team: -1
$MessageNew:  XSTR("WARNING: GTVA DISTRESS BEACON. DOWNED AIRCREW. 
GR: AH 5194 8276. 
SPEED: 0 M$slashS.
CAT A: NO SIGNS OF LIFE.", 16307)
$end_multi_text

$Name: Beta 3-1
$Team: -1
$MessageNew:  XSTR("<INTERNAL> I'm picking up an EPIRB...holy shit, that's Beta 3! Reiji, are you tracking this?!", 16308)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: cmm028alpha_1.ogg

$Name: Beta 3-2
$Team: -1
$MessageNew:  XSTR("<INTERNAL> Negative, I'm requesting S-A-R now. Last I saw, he took what looked like 20mm right around his cockpit, severed his SATCOM.", 16309)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: cmm029beta_1.ogg

$Name: Cancerdown1
$Team: -1
$MessageNew:  XSTR("Speargun 1-1, splashed six bandits! Looked like heavy assault variants.", 16310)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: cmm030alpha_1b.ogg

$Name: Cancerdown2
$Team: -1
$MessageNew:  XSTR("Meridian Tac, roger. Pull back into escort, Speargun.", 16311)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: cmm031meridian.ogg

$Name: Cancerdown3
$Team: -1
$MessageNew:  XSTR("<INTERNAL> That was weird, why did they attack alone like that?", 16312)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: Cancerdown4
$Team: -1
$MessageNew:  XSTR("<INTERNAL> The last thing these guys shot at was the Lucifer. This is 20 year old fighter doctrine, nugget.", 16313)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.ogg

$Name: UEF SP2-1
$Team: -1
$MessageNew:  XSTR("Contact! Three Wings, low! Range: 12 clicks. Hot, hostile.", 16314)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: cmm034meridian.ogg

$Name: UEF SP2-2
$Team: -1
$MessageNew:  XSTR("Speargun 1-1, tally on the bandits. It's a heavy group Meridian, way outside our force ratios. I recommend support of the Alert 5 squadron.", 16315)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: cmm035alpha_1.ogg

$Name: UEF SP2-3
$Team: -1
$MessageNew:  XSTR("Tactical, roger. CAG has authorised deployment of the 591st. Suggest remaining within the flagship's engagement area until they launch. ", 16316)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: cmm036meridian.ogg

$Name: UEF SP2-4
$Team: -1
$MessageNew:  XSTR("Speargun, roger. <INTERNAL> You heard her. Let's stay nice and close to the Meridian until the Flare Riders take-off. I don't want to lose any more of you today. ", 16317)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: cmm037alpha_1.ogg

$Name: UEF SP2-5
$Team: -1
$MessageNew:  XSTR("Roger, committed to defensive counter-air. Stay tight with me, two. ", 16318)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: cmm038beta_1.ogg

$Name: Cancer withdrew
$Team: -1
$MessageNew:  XSTR("Speargun 1-1, enemy aircraft separating! Looked like heavy assault variants.", 16319)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.ogg

$Name: RA1
$Team: -1
$MessageNew:  XSTR("Meridian Tac, this is Rider 1-1, checking in as fragged. Callsign of four Ares heavies$semicolon two banks Trebuchet. What's your tasking?", 16320)
$end_multi_text
+AVI Name: Head-TP8
+Wave Name: cmm040rider_alpha_1.ogg

$Name: RA2
$Team: -1
$MessageNew:  XSTR("Meridian Tac, roger. Primary task is a wing of heavies, designation: Leo, 3-6-0, hot, hostile. Speargun, their missiles are yours.", 16321)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: cmm041meridian.ogg

$Name: RA3
$Team: -1
$MessageNew:  XSTR("Rider here, roger. Show us what you got, Speargun.", 16322)
$end_multi_text
+AVI Name: Head-TP8
+Wave Name: emptymsg.ogg

$Name: RA4
$Team: -1
$MessageNew:  XSTR("Speargun, roger! <INTERNAL> Callum, Ava. Switch to AFATADS and lase those heavies for Rider Wing!", 16323)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: cmm043alpha_1.ogg

$Name: Razor Withdraw
$Team: -1
$MessageNew:  XSTR("Trevino here, Razor is winchester on Cyclops - bugging out now! I've got multiple KIA and wounded...including my WSO. 9-Liner to follow. ", 16324)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: cmm044razor_alpha_1.ogg

$Name: Aquila splash
$Team: -1
$MessageNew:  XSTR("Aquila, splashed!", 16325)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.ogg

$Name: Aquila splash1
$Team: -1
$MessageNew:  XSTR("Splash on Aquila Wing, good shooting!", 16326)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.ogg

$Name: CruRon escort splashed
$Team: -1
$MessageNew:  XSTR("Meridian Tac, grandslam on the escort fighters, bravo zulu. ", 16327)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: cmm047meridian.ogg

$Name: Ara splash
$Team: -1
$MessageNew:  XSTR("Ara, splashed!", 16328)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.ogg

$Name: Ara splash2
$Team: -1
$MessageNew:  XSTR("Splash on Aquila Wing! We might have some use for you yet, nuggets!", 16329)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.ogg

$Name: CFK1
$Team: -1
$MessageNew:  XSTR("Good shot, Callum!", 16330)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: cmm050alpha_1.ogg

$Name: CFK2
$Team: -1
$MessageNew:  XSTR("Nice shot, nugget!", 16331)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: cmm051alpha_1.ogg

$Name: CFK3
$Team: -1
$MessageNew:  XSTR("Splash for Alpha 3!", 16332)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: cmm052alpha_1.ogg

$Name: FrigRon Alpha splashed
$Team: -1
$MessageNew:  XSTR("This is Assault Group: Nova, Relentless has been destroyed. Now occupying fire support position as fragged.", 16333)
$end_multi_text
+AVI Name: Head-CM12
+Wave Name: cmm053nova.ogg

$Name: Relentless splash1
$Team: -1
$MessageNew:  XSTR("Frigate Relentless, destroyed!", 16334)
$end_multi_text
+AVI Name: Head-CM12
+Wave Name: non_critical_med.ogg

$Name: Relentless splash2
$Team: -1
$MessageNew:  XSTR("One hostile frigate destroyed, one to go! Gunnery control: cease fire target one, switch fires target two!", 16335)
$end_multi_text
+AVI Name: Head-CM12
+Wave Name: non_critical_med.ogg

$Name: Theodocia splash1
$Team: -1
$MessageNew:  XSTR("We have destroyed the frigate Theodocia!", 16336)
$end_multi_text
+AVI Name: Head-CM12
+Wave Name: non_critical_med.ogg

$Name: CruRon Alpha splashed
$Team: -1
$MessageNew:  XSTR("All callsigns, this is Rock. CruRon Alpha has been destroyed. We have seized the initiative. ", 16337)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: cmm057meridian.ogg

$Name: Java splash
$Team: -1
$MessageNew:  XSTR("Rock, enemy cruiser destroyed!", 16338)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: cmm058harpy.wav

$Name: Dianthus splash
$Team: -1
$MessageNew:  XSTR("Enemy cruiser, destroyed!", 16339)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: non_critical_med.ogg

$Name: Meridian FBC1
$Team: -1
$MessageNew:  XSTR("<FIRESNET> Critical hit on the bow, beam cannon one is offline! ", 16340)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: cmm060meridian.ogg

$Name: AFATADS Menu
$Team: -1
$MessageNew:  XSTR("HUD MENU

1: AVIONICS
2: SATCOM ARRAY
3: WEAPONS
4: AFATADS", 16341)
$end_multi_text

$Name: AFATADS Menu1
$Team: -1
$MessageNew:  XSTR("1. TARGET DESIGNATE
2. NIL
3. NIL", 16342)
$end_multi_text

$Name: AFATADS Tutorial
$Team: -1
$MessageNew:  XSTR("Target Heavies. Time to lock: 3 seconds.", 16343)
$end_multi_text

$Name: AFATADS Tutorial CFF
$Team: -1
$MessageNew:  XSTR("TARGET ACQUIRED. Press 1 to Call for Fire from RIDER Wing.", 16344)
$end_multi_text

$Name: Rider Fox3-1
$Team: -1
$MessageNew:  XSTR("Rider 1-1, fox 1!", 16345)
$end_multi_text
+AVI Name: Head-TP8
+Wave Name: cmm065rider_alpha_1.ogg

$Name: Rider Fox3-2
$Team: -1
$MessageNew:  XSTR("Fox 1, fox 1!", 16346)
$end_multi_text
+AVI Name: Head-TP8
+Wave Name: cmm066rider_alpha_1.ogg

$Name: Rider Fox3-3
$Team: -1
$MessageNew:  XSTR("Rider 1-1, fox 1, ripple!", 16347)
$end_multi_text
+AVI Name: Head-TP8
+Wave Name: cmm067rider_alpha_1.ogg

$Name: Rider Fox3-4
$Team: -1
$MessageNew:  XSTR("Rider 1-1, committed!", 16348)
$end_multi_text
+AVI Name: Head-TP8
+Wave Name: cmm068rider_alpha_1.ogg

$Name: UEF SP3 Arrive
$Team: -1
$MessageNew:  XSTR("Two pop-up groups! Bearing 3-5-0, heavies! Hot, hostile! They've spiked the Harpy!", 16349)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: cmm069meridian.ogg

$Name: Java De-fanged
$Team: -1
$MessageNew:  XSTR("Gauss cannons on Java, splashed!", 16350)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: cmm070meridian.ogg

$Name: Java De-fanged1
$Team: -1
$MessageNew:  XSTR("Gauss cannons destroyed, good flying Speargun!", 16351)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: cmm071meridian.ogg

$Name: Java De-fanged2
$Team: -1
$MessageNew:  XSTR("Cannon objective, neutralised.", 16352)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: cmm072meridian.ogg

$Name: Dianthus De-fanged
$Team: -1
$MessageNew:  XSTR("Speargun has destroyed the cannons on the Dianthus.", 16353)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: cmm073meridian.ogg

$Name: Dianthus De-fanged1
$Team: -1
$MessageNew:  XSTR("Dianthus' cannons have been splashed!", 16354)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: cmm074meridian.ogg

$Name: Dianthus De-fanged2
$Team: -1
$MessageNew:  XSTR("Splash on the cannons!", 16355)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: cmm075meridian.ogg

$Name: Rider 1 down
$Team: -1
$MessageNew:  XSTR("Rider 1-1, we're going down!", 16356)
$end_multi_text
+AVI Name: Head-TP8
+Wave Name: cmm076rider_alpha_1.ogg

$Name: Rider 2 down
$Team: -1
$MessageNew:  XSTR("Eject! Eject! Eject!", 16357)
$end_multi_text
+Wave Name: cmm077rider_alpha_2.ogg

$Name: Rider 3 down
$Team: -1
$MessageNew:  XSTR("Rider 1-3, may day, may da-", 16358)
$end_multi_text
+Wave Name: cmm078rider_alpha_3.ogg

$Name: Rider 4 down
$Team: -1
$MessageNew:  XSTR("Ah fuck, I'm hit! I'm going down!", 16359)
$end_multi_text
+Wave Name: GTVA1m-death.ogg

$Name: Rider Wing down
$Team: -1
$MessageNew:  XSTR("Rider Wing has been neutralised, we are closing the AFATADS link now. Speargun, continue defensive counter-air as fragged.", 16360)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: cmm080meridian.ogg

$Name: Leo Wing splashed
$Team: -1
$MessageNew:  XSTR("Leo Wing have been splashed! Remainder of the strike package are separating. Jump vectoring shows an exit point in Mars orbit.", 16361)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: cmm081meridian.ogg

$Name: Caelusdown1
$Team: -1
$MessageNew:  XSTR("Splash on Caelus Wing!", 16362)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: cmm082beta_1.ogg

$Name: Caelusdown2
$Team: -1
$MessageNew:  XSTR("We fucking killed them! Caelus Wing, down!", 16363)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: cmm083beta_1.ogg

$Name: Borealisdown1
$Team: -1
$MessageNew:  XSTR("Splashed three fighters!", 16364)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: cmm084beta_1.ogg

$Name: Borealisdown2
$Team: -1
$MessageNew:  XSTR("Three more jets for the killboard!", 16365)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: cmm085beta_1.ogg

$Name: Re-org1
$Team: -1
$MessageNew:  XSTR("This is Skull 4-1, our long-range sensors are showing a clean picture. No inbound vessels or light craft at this time. ", 16366)
$end_multi_text
+AVI Name: Head-TP8
+Wave Name: cmm086skull_kappa_1.ogg

$Name: Re-org2
$Team: -1
$MessageNew:  XSTR("This is Rock, roger. All callsigns: commence phase two. Commander Hartley, commence field repairs when ready.", 16367)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: cmm087meridian.ogg

$Name: Re-org3
$Team: -1
$MessageNew:  XSTR("Nova, roger. We'll move into flank security. DAMCON: commence field repairs on decks 9 and 12. All other stations: condition 1 remains extant.", 16368)
$end_multi_text
+AVI Name: Head-CM12
+Wave Name: cmm088nova.ogg

$Name: Re-org4
$Team: -1
$MessageNew:  XSTR("Speargun, send cas and ammo.", 16369)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: cmm089meridian.ogg

$Name: Re-org5
$Team: -1
$MessageNew:  XSTR("<INTERNAL> Jakub, Beta Wing is good here for ammo. I tried to track Fahad again - no joy. Oh well, it's a war. That's what happens. ", 16370)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: cmm090beta_1.ogg

$Name: Re-org6
$Team: -1
$MessageNew:  XSTR("<INTERNAL> $quoteThat's what happens$quote? A pilot just got killed and you're going to talk about him like he made a mistake by dying, Sir?", 16371)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: cmm091alpha_2.ogg

$Name: Re-org7
$Team: -1
$MessageNew:  XSTR("<INTERNAL> Oh, I forgot, this is just your first war, isn't it nugget? Let me tell you something: I've seen a lot of people die, and every single time, it was their own fucking fault. Welcome to Varsity.", 16372)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: cmm092beta_1.ogg

$Name: Re-org8
$Team: -1
$MessageNew:  XSTR("<INTERNAL> Come on, Reiji. The man's dead, the least we can do is show him some respect. And raise a glass tonight for him.", 16373)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: cmm093alpha_1.ogg

$Name: Re-org9
$Team: -1
$MessageNew:  XSTR("<INTERNAL> You and I both know this is a joke, Jakub. One pilot dies and the nuggets start psyching-out? Do you remember a single sortie in Capella where we ONLY lost one pilot?", 16374)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: cmm094beta_1.ogg

$Name: Re-org10
$Team: -1
$MessageNew:  XSTR("<INTERNAL> Oh, so me and Callum need to die too for you to start caring? Right, thanks Sir. I appreciate that. ", 16375)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: cmm095alpha_2.ogg

$Name: Re-org11
$Team: -1
$MessageNew:  XSTR("<INTERNAL> Get back in your fucking box, nugget. We'll see just how much of a shit you give after about a week of this. You know how long the average Alliance pilot flew for in Capella? 96 hours. ", 16376)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: cmm096beta_1.ogg

$Name: Re-org12
$Team: -1
$MessageNew:  XSTR("<INTERNAL> This is a simple fucking job. You do the basics right and you might land. You let him get behind your 3-9, you won't. And guess what? It all hinges on YOU doing your fucking job.", 16377)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: cmm097beta_1.ogg

$Name: Re-org13
$Team: -1
$MessageNew:  XSTR("Speargun, this is Meridian Tactical. Confirm you acknowledged my last?", 16378)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: cmm098meridian.ogg

$Name: Re-org14
$Team: -1
$MessageNew:  XSTR("Meridian Tac, this is Speargun 1-1. Ammunition: green. Casualties: 1. KIA. ", 16379)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: cmm099alpha_1.ogg

$Name: Re-org15
$Team: -1
$MessageNew:  XSTR("Tac, roger...sorry to hear that. Re-arm and repair if you need to. Continue escort task as fragged.", 16380)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: cmm100meridian.ogg

$Name: Re-org16
$Team: -1
$MessageNew:  XSTR("Speargun, roger. <INTERNAL> That's enough! Sometimes people do die in this job, and that's not always something we can control. Either way, we can leave thinking of pilots as numbers to the Shivans.", 16381)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: cmm101alpha_1.ogg

$Name: Re-org17
$Team: -1
$MessageNew:  XSTR("Speargun, this is Enfield 5-1. We've got a crashed Ursa on the deck here that's blocking the runway, ETA 2 mikes to launch. ", 16382)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: cmm102enfield_epsilon_1.ogg

$Name: Re-org18
$Team: -1
$MessageNew:  XSTR("Speargun, roger. We can hang in there for a few more minutes until you sort yourselves out, mate. ", 16383)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: cmm103alpha_1.ogg

$Name: Re-org19
$Team: -1
$MessageNew:  XSTR("Leave some for the rest of us, Puma. Enfield, out.", 16384)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: cmm104enfield_epsilon_1.ogg

$Name: Re-org20
$Team: -1
$MessageNew:  XSTR("Skull, incoming jump signature from Mars: one wing heavies and multiple fighter wings. We've achieved the break-in on their SATCOM, standby.", 16385)
$end_multi_text
+AVI Name: Head-TP8
+Wave Name: cmm105skull_kappa_1.ogg

$Name: Re-org21
$Team: -1
$MessageNew:  XSTR("<INTERCEPTED> Wargod 6, 10 seconds to crash jump!", 16386)
$end_multi_text
+Wave Name: cmm106_wargod_6.ogg

$Name: Wargod1
$Team: -1
$MessageNew:  XSTR("<INTERCEPTED> Desperta Ferro! Let's go Wargods! Launch, launch - paveways away!", 16387)
$end_multi_text
+Wave Name: cmm107_wargod_6.ogg

$Name: Wargod2
$Team: -1
$MessageNew:  XSTR("<INTERCEPTED> Tally bandits...padlocked! Good tone, fox three!", 16388)
$end_multi_text
+Wave Name: cmm108wargod_3_2.ogg

$Name: Meridian 50
$Team: -1
$MessageNew:  XSTR("DAMCON has just culminated here - mass casualty situation on decks 11, 12, and 19. We're on borrowed time now, Speargun. ", 16389)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: cmm109meridian.ogg

$Name: UEFdown1
$Team: -1
$MessageNew:  XSTR("<INTERCEPTED> Nice shot Lorna! Extend high again, you've got another one on your nose!", 16390)
$end_multi_text
+Wave Name: cmm110unknown_fighter.ogg.ogg

$Name: UEFdown2
$Team: -1
$MessageNew:  XSTR("<INTERCEPTED> Karen, I'm engaged defensive! I've got two of these Tev bastards on my six!", 16391)
$end_multi_text
+Wave Name: cmm111unknown_fighter.ogg

$Name: UEFdown3
$Team: -1
$MessageNew:  XSTR("<INTERCEPTED> Delta 1, come in? Delta 1?! Did anyone see her eject?!", 16392)
$end_multi_text
+Wave Name: cmm112unknown_fighter.ogg

$Name: UEFdown4
$Team: -1
$MessageNew:  XSTR("<INTERCEPTED> Desperta Ferro you motherfuckers!", 16393)
$end_multi_text
+Wave Name: cmm113unknown_fighter..ogg

$Name: Enfield arrives
$Team: -1
$MessageNew:  XSTR("Meridian Tactical, this is Enfield 5-1, clear of the deck! Tally on multiple bad guys, turning hot for the merge!", 16394)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: cmm114enfield_epsilon_1.ogg

$Name: Enfield 1 down
$Team: -1
$MessageNew:  XSTR("Guns, guns from the bandit! Hit to my starboard-", 16395)
$end_multi_text
+Wave Name: cmm115enfield_epsilon_1.ogg

$Name: Enfield 4 down
$Team: -1
$MessageNew:  XSTR("Epsilon 4, may day, may day, may day, I'm going down!", 16396)
$end_multi_text
+Wave Name: cmm116enfield_epsilon_4.ogg

$Name: Enfield 5 down
$Team: -1
$MessageNew:  XSTR("This is the XO, I'm punching out!", 16397)
$end_multi_text
+Wave Name: cmm117enfield_zeta_1.ogg

$Name: Enfield 7 down
$Team: -1
$MessageNew:  XSTR("They're fucking killing us!", 16398)
$end_multi_text
+Wave Name: cmm118enfield_zeta_3.ogg

$Name: UEFSP4out1
$Team: -1
$MessageNew:  XSTR("Bandits separating!", 16399)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: cmm119alpha_1.ogg

$Name: UEFSP4out2
$Team: -1
$MessageNew:  XSTR("<INTERNAL> Sir, we just got ripped to pieces out here! Shit!", 16400)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: cmm120alpha_2.ogg

$Name: UEFSP4out3
$Team: -1
$MessageNew:  XSTR("This is the Harpy, we took a missile hit to the bridge. We're back online now for now...but even with our engineers, I'm not confident we can maintain C2 for much longer.", 16401)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: cmm121harpy.wav

$Name: UEFSP5out3
$Team: -1
$MessageNew:  XSTR("All callsigns, this is Meridian Tactical. BLUFOR casualties across the battlegroup now read in vicinity of 25%. Rock is currently assessing the force ratios required to continue the mission. Please standby.", 16402)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: cmm122meridian.ogg

$Name: Meridian75
$Team: -1
$MessageNew:  XSTR("This is Rock. Hull integrity has fallen to 75%. DAMCON: surge treatment teams to gunnery control and the flight deck. I want our beams fully operational.", 16403)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: cmm123meridian.ogg

$Name: Meridian25
$Team: -1
$MessageNew:  XSTR("Hull integrity has fallen to critical! Tactical, bring that air wing in tight! Gunnery control: target matrix RED is now in effect, self-defence targets only!", 16404)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: cmm124meridian.ogg

$Name: Harpy75
$Team: -1
$MessageNew:  XSTR("This is the Harpy, bow casemate armour just culminated. The bridge is still functioning but my power grid is spiking!", 16405)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: cmm125harpy.wav

$Name: Harpy50
$Team: -1
$MessageNew:  XSTR("Gunnery control, surge power to anti-fighter beams! Rock, I've sustained some moderate damage but we're still holding for now. ", 16406)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: non_critical_med.ogg

$Name: Harpy25
$Team: -1
$MessageNew:  XSTR("This is Captain Iftikhar of the Harpy, we've got total capitulation of casemate armour on the bow and throughout the starboard side. Our tactical situation is deteriorating! Where is our goddamn fighter cover Rock?! ", 16407)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: cmm127harpy.wav

$Name: Nakatomi75
$Team: -1
$MessageNew:  XSTR("Rock, Captain Robin O'Neil. Reporting 75% damage to my vessel. Still fully-functional, still on task, out. ", 16408)
$end_multi_text
+AVI Name: Head-Civ05
+Wave Name: cmm128nakatomi.ogg

$Name: Nakatomi50
$Team: -1
$MessageNew:  XSTR("This is O'Neil, my ship is down to half hull-integrity! Requesting additional fighter cover!", 16409)
$end_multi_text
+AVI Name: Head-Civ05
+Wave Name: cmm129nakatomi.ogg

$Name: Nakatomi25
$Team: -1
$MessageNew:  XSTR("Nakatomi, hull integrity 25%. Reading multiple system failures across the board. I've re-routed power to guns and triage is holding. This callsign is still on task, out. ", 16410)
$end_multi_text
+AVI Name: Head-CM10
+Wave Name: cmm130nakatomi.ogg

$Name: Harpy10
$Team: -1
$MessageNew:  XSTR("This is the GTCv Harpy: may day, may day, may day! The destruction of my vessel is imminent, and we require immediate fighter support now!", 16411)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: cmm126harpy.wav

$Name: UEFSP5out4
$Team: -1
$MessageNew:  XSTR("Meridian, this is Cold Steel 6. My Regiment has finished boarding the transports and are ready to jump. What's the ETA to phase 3, over?", 16412)
$end_multi_text
+AVI Name: Head-CM9
+Wave Name: cmm_coldsteel6.ogg

$Name: CruRon Bravo jump in
$Team: -1
$MessageNew:  XSTR("Contact! 3-5-0, high - two cruisers and a frigate, designation CruRon Bravo! Hot, hostile! Crowbar, task: destroy!", 16413)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: cmm133meridian.ogg

$Name: Moratuwa de-fanged
$Team: -1
$MessageNew:  XSTR("Moratuwa disarm mission, successful!", 16414)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: cmm134meridian.ogg

$Name: CruRon Bravo jump in2
$Team: -1
$MessageNew:  XSTR("Speargun, roger! <INTERNAL> Stay tight on those bombers Alpha! Yell out if you need assistance!", 16415)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: cmm135alpha_1.ogg

$Name: Alpha covering1
$Team: -1
$MessageNew:  XSTR("Alpha 3, engaged defensive, need assist!", 16416)
$end_multi_text
+Wave Name: cmm136alpha_3.ogg

$Name: Alpha covering2
$Team: -1
$MessageNew:  XSTR("Alpha 1, roger! I'm on the way! Two, follow me in!", 16417)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: cmm137alpha_1_b.ogg

$Name: Adelaide disarmed
$Team: -1
$MessageNew:  XSTR("Speargun 1-1, Adelaide disarm task complete!", 16418)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: cmm138alpha_1_b.ogg

$Name: CruRon Bravo down
$Team: -1
$MessageNew:  XSTR("Grandslam on the CruRons, excellent work, Speargun! Pull back into close escort now.", 16419)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: cmm139meridian.ogg

$Name: CruRon Bravo down1
$Team: -1
$MessageNew:  XSTR("CruRon disarm mission complete, excellent work, Speargun! Pull back into close escort now.", 16420)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: cmm140meridian.ogg

$Name: UEF first beam encounter
$Team: -1
$MessageNew:  XSTR("<INTERCEPTED> What the hell are those blue beams?! Break! Break! ", 16421)
$end_multi_text
+Wave Name: cmm141unknown_fighter.ogg

$Name: UEFSP5out5
$Team: -1
$MessageNew:  XSTR("This is Skull 4-1, we're picking up some sweep jamming. Now blind on long range sensors. Triangulating source, standby. ", 16422)
$end_multi_text
+AVI Name: Head-TP8
+Wave Name: cmm142skull_kappa_1.ogg

$Name: Thunder 75% cas
$Team: -1
$MessageNew:  XSTR("This is Thunder 3-2, rebel fighters have cut the squadron to shreds! RTB! RTB! Separating now!", 16423)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: cmm143thunder_3_2.ogg

$Name: UEFSP61
$Team: -1
$MessageNew:  XSTR("Holy shit, another group! Multiple heavies with bomber support! Crash range on the Harpy!", 16424)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: cmm144beta_1.ogg

$Name: UEFSP62
$Team: -1
$MessageNew:  XSTR("Oh god, we won't get there in time...Speargun, cover that corvette!", 16425)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: cmm145alpha_1_c.ogg

$Name: Harpy 10 automated distress
$Team: -1
$MessageNew:  XSTR("<AUTOMATED DISTRESS. ABANDON SHIP. ABANDON SHIP. ABANDON SHIP.>", 16426)
$end_multi_text
+Wave Name: abandonship.ogg

$Name: Harpy going down
$Team: -1
$MessageNew:  XSTR("The Harpy is down, the Harpy is down! We've got casualties on all decks and multiple compartments open to space - suggest we withdraw NOW, Sir!", 16427)
$end_multi_text
+AVI Name: Head-Civ05
+Wave Name: cmm147nakatomi.ogg

$Name: Alpha 1 dies
$Team: -1
$MessageNew:  XSTR("Alpha 1 here, may day, may day! I've got a canopy jettison failure and I'm going do-", 16428)
$end_multi_text
+Wave Name: cmm148alpha_1.ogg

$Name: Alpha 1 dies1
$Team: -1
$MessageNew:  XSTR("Jakob! Jakob! Speargun 1-1, say again your last! Fuck! You fucking nuggets! Where the fuck are you?!", 16429)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: cmm149beta_1.ogg

$Name: UEFSP63
$Team: -1
$MessageNew:  XSTR("Holy shit, that's multiple squadrons coming right for us! Epsilon, go line abreast! Guns, guns, guns!", 16430)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: cmm150enfield_epsilon_1.ogg

$Name: Alpha 1 dies2
$Team: -1
$MessageNew:  XSTR("Break, break, break! All callsigns, this is Rock. Recover fighter wings immediately and standby for crash jump in 60 seconds. Destination: Sol node. Report when ready! ", 16431)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: cmm151meridian.ogg

$Name: Alpha 1 dies3
$Team: -1
$MessageNew:  XSTR("Speargun, Enfield, RTB, RTB! Flight deck making ready for fast trap! Good luck pilots!", 16432)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: cmm152meridian.ogg

$Name: Alpha 1 dies4
$Team: -1
$MessageNew:  XSTR("Speargun 2-1, roger!", 16433)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: cmm153beta_1.ogg

$Name: Alpha 1 dies5
$Team: -1
$MessageNew:  XSTR("Nakatomi, jump drive hot!", 16434)
$end_multi_text
+AVI Name: Head-Civ05
+Wave Name: cmm154nakatomi.ogg

$Name: Moratuwa intercept
$Team: -1
$MessageNew:  XSTR("<INTERCEPTED> Neptune, this is Captain Dinil Mallick here - now on station. We have your target. Gunnery control: HEDP - load!", 16435)
$end_multi_text
+Wave Name: cmm155theodocia.ogg

$Name: Adelaide cannon roll
$Team: -1
$MessageNew:  XSTR("<INTERCEPTED> This is the bridge, executing last ditch drill now! Gunnery control: battle carry HEAP rounds on cannon 2 and standby! Let's show them how the best CruRon in the fleet does battle drills!", 16436)
$end_multi_text
+Wave Name: cmm156adelaide.ogg

$Name: Virgo arrive
$Team: -1
$MessageNew:  XSTR("Alpha 2, tally bandits! Four fighters, look like some kind of interceptor class! You're being spiked Alpha 3, go defensive!", 16437)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: Virgo splashed
$Team: -1
$MessageNew:  XSTR("Virgo splashed! <INTERNAL> They were damn quick, what the hell were those things? They look Shivan!", 16438)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: cmm158alpha_2.ogg

$Name: CruRonA1
$Team: -1
$MessageNew:  XSTR("<INTERCEPTED> Jaws, tally one visual, on my nose! Danny, bracket with me!", 16439)
$end_multi_text
+Wave Name: cmm159unknown_fighter.ogg

$Name: CruRonA2
$Team: -1
$MessageNew:  XSTR("<INTERCEPTED> Okay, I'm saddled up on him, 2 - just stay calm! You're gonna be okay, I've got him now!", 16440)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: CruRonA Final survivor
$Team: -1
$MessageNew:  XSTR("<INTERCEPTED> This is Theta 2, my wing just got cut to pieces! Lead's down! They're all gone! Every single one of them!", 16441)
$end_multi_text
+Wave Name: cmm161unknown_fighter.ogg

$Name: Emergency Landing TM
$Team: -1
$MessageNew:  XSTR("RETURN TO BASE NOW. 60 SECONDS TO CRASH JUMP. ", 16442)
$end_multi_text

$Name: Trident taking fire
$Team: -1
$MessageNew:  XSTR("Holy shit, friendly down! Where the fuck is our fighter cover?!", 16443)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: cmm163trident_gamma_2.ogg

$Name: Mustang taking fire
$Team: -1
$MessageNew:  XSTR("We're getting fucking railed out here! We need to RTB! Breaking away, breaking away!", 16444)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: cmm164mustang_delta_2.ogg

$Name: Trident down CruRon A
$Team: -1
$MessageNew:  XSTR("Tac, this is Speargun - Gamma just got splashed! Not reading any beacons either. We'll need additional support if you still want us to take out those cruisers. ", 16445)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: cmm165alpha_1.ogg

$Name: Trident down2
$Team: -1
$MessageNew:  XSTR("Meridian Tac, roger...Trident are all down. Working with the CAG now to get more bombers on station, standby.", 16446)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: cmm166meridian.ogg

$Name: Trident down CruRon B
$Team: -1
$MessageNew:  XSTR("Tactical, Trident just got splashed! We need S-A-R out here and additional bomber support to get those cruisers!", 16447)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: cmm167alpha_1_b.ogg

$Name: Trident down CruRon B2
$Team: -1
$MessageNew:  XSTR("Tac, roger. Area is too hot currently for search and rescue. Additional bombers from the 501st are now taking-off. ", 16448)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: cmm168meridian.ogg

$Name: Mustang dead in contact
$Team: -1
$MessageNew:  XSTR("<INTERNAL> Jesus Christ, the Mustangs just got wiped off the ORBAT! Did any of them eject?", 16449)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: cmm169alpha_2.ogg

$Name: Mustang dead ooc1
$Team: -1
$MessageNew:  XSTR("Get out of there Delta 1, eject, eject! Tactical, this is Mustang Theta, we just lost Delta Wing! Scramble S-A-R, we have pilots in space, you assholes!", 16450)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: cmm170mustang_theta_1.ogg

$Name: Mustang dead ooc2
$Team: -1
$MessageNew:  XSTR("<INTERNAL> Fighter sweeps are a tough job, Ava. Let's make their sacrifice worth it. Set master arm: on, re-check your HUD.", 16451)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.ogg

$Name: Trident Kappa1
$Team: -1
$MessageNew:  XSTR("Trident 2-1, now on station. Targeting CruRon Alpha. ", 16452)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: cmm172trident_kappa_1.ogg

$Name: Trident Kappa2
$Team: -1
$MessageNew:  XSTR("Trident 2-1, now on station. Targeting CruRon Bravo now. Kappa Wing, set master arm: on. Engage cyclops double-fire mode!", 16453)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: cmm173trident_kappa_1.ogg

$Name: Opening10
$Team: -1
$MessageNew:  XSTR("I want this formation nice and loose Mustang, let's play it just like an ol' VEGADEX! Stay in your pairs and keep communicating - always look for work. Let's ride the lightning Delta Wing!", 16454)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: cmm174mustang_delta_1.ogg

$Name: Opening11
$Team: -1
$MessageNew:  XSTR("Gamma Wing, our target is the Dianthus. Set master arm: on, engage cyclops double-fire mode. Fighter pilots make movies, bomber pilots make history, Trident! ", 16455)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: cmm175trident_gamma_1.ogg

$Name: TK1D
$Team: -1
$MessageNew:  XSTR("May day, may day! I'm going down!", 16456)
$end_multi_text
+Wave Name: cmm176trident_kappa_2.ogg

$Name: TK2D
$Team: -1
$MessageNew:  XSTR("Help us out here Speargun! We're copping a hiding out here!", 16457)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: cmm177trident_kappa_4.ogg

$Name: TK3D
$Team: -1
$MessageNew:  XSTR("Kappa 1, ejecting now!", 16458)
$end_multi_text
+Wave Name: cmm178trident_kappa_1.ogg

$Name: TD1
$Team: -1
$MessageNew:  XSTR("Tactical, Speargun - Trident have been splashed! We have no bomber support and multiple aircrew in the water, request mission update!", 16459)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: cmm179alpha_1.ogg

$Name: TD2
$Team: -1
$MessageNew:  XSTR("Tactical, CAG is not risking S-A-R at this time. The 501st is sortieing their last wing, Iota. Speargun, your task is close escort. You need to get those bombers on target!", 16460)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: cmm180meridian.ogg

$Name: Iota on station
$Team: -1
$MessageNew:  XSTR("Meridian Tac, this is Trident Iota 1, checking in as fragged. This one's for the Tridents who dine with Odin now. Cleared hot, Iota, let's rip 'em up! ", 16461)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: cmm181trident_iota_1.ogg

$Name: Trident Gamma, rifle rifle
$Team: -1
$MessageNew:  XSTR("Good tone, rifle, rifle!", 16462)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: cmm182trident_gamma_1.ogg

$Name: Theodocia Reactor Breach
$Team: -1
$MessageNew:  XSTR("<INTERCEPTED> We've got a UXB in the magazine! Get EOD down to deck 6, now!", 16463)
$end_multi_text
+Wave Name: cmm183theodocia.ogg

$Name: Theodocia Reactor Breach1
$Team: -1
$MessageNew:  XSTR("<INTERCEPTED> Gods... Abandon ship, abandon ship no-", 16464)
$end_multi_text
+Wave Name: cmm184theodocia.ogg

$Name: Moratuwa down
$Team: -1
$MessageNew:  XSTR("The Moratuwa has been neutralised!", 16465)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: cmm185meridian.ogg

$Name: Theodocia down
$Team: -1
$MessageNew:  XSTR("Frigate splashed!", 16466)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: cmm186alpha_1.ogg

$Name: Adelaide destroyed
$Team: -1
$MessageNew:  XSTR("Cruiser destroyed!", 16467)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: cmm187beta_1.ogg

$Name: CruRon Bravo Escort Down
$Team: -1
$MessageNew:  XSTR("Speargun 1-1, CruRon escort has been neutralised!", 16468)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: cmm188alpha_1.ogg

$Name: Iota1d
$Team: -1
$MessageNew:  XSTR("Fuck, the XO's down! The XO's down!", 16469)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: cmm189trident_iota_2.ogg

$Name: Iota2d
$Team: -1
$MessageNew:  XSTR("I've got a canopy jam, oh fuck, oh fuck!", 16470)
$end_multi_text
+Wave Name: cmm190trident_iota_3.ogg.ogg

$Name: Iota3d
$Team: -1
$MessageNew:  XSTR("Aaaargh! I'm hit, I'm hit! My WSO's missing her fucking face! Iota 6 - separating!", 16471)
$end_multi_text
+Wave Name: cmm191trident_iota_6.ogg

$Name: Iota down
$Team: -1
$MessageNew:  XSTR("<INTERNAL> Iota just went down! That's a whole squadron, just gone...", 16472)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: cmm192alpha_2.ogg

$Name: Iota down1
$Team: -1
$MessageNew:  XSTR("<INTERNAL> Bomber Squadrons don't wear $quoteDeath or Glory$quote or on their uniforms for nothing, Ava. It looks like the cruisers fall to us now! ", 16473)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: cmm193alpha_1_f.ogg

$Name: Iota rifle
$Team: -1
$MessageNew:  XSTR("Iota 2, attacking now! Rifle, ripple fire!", 16474)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: cmm194trident_iota_2.ogg

$Name: Moratuwa last stand
$Team: -1
$MessageNew:  XSTR("<INTERCEPTED> Commodore, I'm going to buy you and Admiral Calder some time now. Please pass my regards to my wife. If not in this life, then maybe the next. Adelaide, out.", 16475)
$end_multi_text
+Wave Name: cmm195adelaide.ogg

$Name: Harpy mission fail
$Team: -1
$MessageNew:  XSTR("We've just lost the GTCv Harpy! All fighters RTB immediately! Rock is now enacting mission abort criteria.", 16476)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: cmm196meridian.ogg

$Name: Meridian mission failure
$Team: -1
$MessageNew:  XSTR("This Admiral Cyrus Severanti. It has been a pleasure serving with you all. See you in the next life.", 16477)
$end_multi_text
+Wave Name: cmm197meridian.ogg

$Name: MMF1
$Team: -1
$MessageNew:  XSTR("We just lost the fucking flagship! Jakub, we've got to get out of here NOW! ", 16478)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: cmm198beta_1.ogg

$Name: Nakatomi mission failure
$Team: -1
$MessageNew:  XSTR("We've just lost the GTCv Nakatomi! All fighters RTB immediately! Rock is now enacting mission abort criteria.", 16479)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: cmm199meridian.ogg

$Name: Saved Checkpoint Detected
$Team: -1
$MessageNew:  XSTR("Saved Checkpoint Detected", 16480)
$end_multi_text

$Name: Start from beginning
$Team: -1
$MessageNew:  XSTR("Start from beginning", 16481)
$end_multi_text

$Name: Skip opening cutscene
$Team: -1
$MessageNew:  XSTR("Skip opening cutscene", 16482)
$end_multi_text

$Name: Start from last checkpoint
$Team: -1
$MessageNew:  XSTR("Start from last checkpoint", 16483)
$end_multi_text

$Name: Checkpoint reached
$Team: -1
$MessageNew:  XSTR("CHECKPOINT REACHED", 16484)
$end_multi_text

$Name: Start from checkpoint 2
$Team: -1
$MessageNew:  XSTR("Start from checkpoint 2
", 16485)
$end_multi_text

$Name: Start from checkpoint 1
$Team: -1
$MessageNew:  XSTR("Start from checkpoint 1", 16486)
$end_multi_text

$Name: Checkpoint Loading
$Team: -1
$MessageNew:  XSTR("CHECKPOINT LOADING", 16487)
$end_multi_text

$Name: UEF Feint Databurst
$Team: -1
$MessageNew:  XSTR("<DATABURST>SERENITY, STRIKE PACKAGE YANKEE. FEINT SET. WORDS: IRON, RASCAL. ", 16488)
$end_multi_text

$Name: Leo intercept
$Team: -1
$MessageNew:  XSTR("<INTERCEPTED> Multiple long-range missiles - gods, I'm locked up! Boss, tell Serenity we need to get out of here!", 16489)
$end_multi_text
+Wave Name: cmm209strike_package_yankee.ogg

$Name: Draco intercept
$Team: -1
$MessageNew:  XSTR("<INTERCEPTED> Okay Benny, stay right on my wing now. Remember your combat breathing everyone! 171 Squadron is counting on us!", 16490)
$end_multi_text
+Wave Name: cmm210draco_1.ogg

$Name: Draco 2 hit
$Team: -1
$MessageNew:  XSTR("<INTERCEPTED> Boss, I'm knife fighting in a phone booth here! She's saddled up on me! ", 16491)
$end_multi_text
+Wave Name: cmm211draco_2.ogg

$Name: Draco 2 down
$Team: -1
$MessageNew:  XSTR("<INTERCEPTED> Hang in there kid, I'm almost there! Just keep turning Benjamin, keep fucking turning! ", 16492)
$end_multi_text
+Wave Name: mm212draco_1.ogg

$Name: Draco 3 down
$Team: -1
$MessageNew:  XSTR("<INTERCEPTED> Boss I'm going down! Eject, ej-", 16493)
$end_multi_text
+Wave Name: cmm213draco_3.ogg

$Name: 30 seconds to crash jump
$Team: -1
$MessageNew:  XSTR("RETURN TO BASE NOW. 30 SECONDS TO CRASH JUMP. ", 16494)
$end_multi_text

$Name: 10 seconds to crash jump
$Team: -1
$MessageNew:  XSTR("RETURN TO BASE NOW. 10 SECONDS TO CRASH JUMP. ", 16495)
$end_multi_text

$Name: Meridian 10 seconds
$Team: -1
$MessageNew:  XSTR("All fighters, 10 seconds to crash jump! Make straight in NOW or you will be left behind pilots!", 16496)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: cmm216meridian.ogg

$Name: Meridian jumps
$Team: -1
$MessageNew:  XSTR("Jump now, jump now! All remaining fighters, standby for jump coordinates - hang in there, pilots! Just hang on!", 16497)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: cmm217meridian.ogg

$Name: Jump1
$Team: -1
$MessageNew:  XSTR("INCOMING JUMP COORDINATES...", 16498)
$end_multi_text

$Name: Jump2
$Team: -1
$MessageNew:  XSTR("JUMP DESTINATION: GRID AH", 16499)
$end_multi_text

$Name: Jump3
$Team: -1
$MessageNew:  XSTR("JUMP DESTINATION: GRID AH 5", 16500)
$end_multi_text

$Name: Jump4
$Team: -1
$MessageNew:  XSTR("JUMP DESTINATION: GRID AH 56", 16501)
$end_multi_text

$Name: Jump5
$Team: -1
$MessageNew:  XSTR("JUMP DESTINATION: GRID AH 561", 16502)
$end_multi_text

$Name: Jump6
$Team: -1
$MessageNew:  XSTR("JUMP DESTINATION: GRID AH 5612", 16503)
$end_multi_text

$Name: Jump7
$Team: -1
$MessageNew:  XSTR("JUMP DESTINATION: GRID AH 5612 3", 16504)
$end_multi_text

$Name: Jump8
$Team: -1
$MessageNew:  XSTR("JUMP DESTINATION: GRID AH 5612 31", 16505)
$end_multi_text

$Name: Jump9
$Team: -1
$MessageNew:  XSTR("JUMP DESTINATION: GRID AH 5612 312", 16506)
$end_multi_text

$Name: Jump10
$Team: -1
$MessageNew:  XSTR("JUMP DESTINATION: GRID AH 5612 3126", 16507)
$end_multi_text

$Name: Jump11
$Team: -1
$MessageNew:  XSTR("NAVIGATION COMPUTER: READY
JUMP DRIVE: READY", 16508)
$end_multi_text

$Name: Start from checkpoint 3
$Team: -1
$MessageNew:  XSTR("Start from checkpoint 3", 16509)
$end_multi_text

$Name: HUD Icons enabled
$Team: -1
$MessageNew:  XSTR("HUD MENU: RADAR ICONS ENABLED.", 16510)
$end_multi_text
+Wave Name: hudbeep.ogg

$Name: HUD Icons disabled
$Team: -1
$MessageNew:  XSTR("HUD MENU: RADAR ICONS DISABLED.", 16511)
$end_multi_text
+Wave Name: hudbeep.ogg

$Name: Ending1
$Team: -1
$MessageNew:  XSTR("Meridian, engaging subspace drive!", 16512)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: cmm232meridian.ogg

$Name: Ending2
$Team: -1
$MessageNew:  XSTR("All remaining fighters, standby for jump coordinates - hang in there, pilots! Just hang on!", 16513)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: cmm233meridian.ogg

$Name: Ending3
$Team: -1
$MessageNew:  XSTR("Nakatomi, jump drive is hot - jumping now!", 16514)
$end_multi_text
+AVI Name: Head-Civ05
+Wave Name: cmm234nakatomi.ogg

$Name: Ending4
$Team: -1
$MessageNew:  XSTR("We're sorry pilots...Assault Group: Nova - entering subspace now. ", 16515)
$end_multi_text
+AVI Name: Head-CM12
+Wave Name: cmm235nova.ogg

$Name: Repair1
$Team: -1
$MessageNew:  XSTR("Damn boss, you gave this thing a beating! Frankie, get another tube of sealant! We'll have you out there in no time.", 16516)
$end_multi_text
+Wave Name: playershiprepair1.ogg

$Name: Repair2
$Team: -1
$MessageNew:  XSTR("We'll have you all fixed up quickly, Sir!", 16517)
$end_multi_text
+Wave Name: playershiprepair3.ogg

$Name: Repair3
$Team: -1
$MessageNew:  XSTR("Don't worry about leaving the engine running Ensign, we've got this down to a fine art now! Andy, get some more moly on the starboard stabiliser!", 16518)
$end_multi_text
+Wave Name: playershiprepair4.ogg

$Name: Repair4
$Team: -1
$MessageNew:  XSTR("Okay, mag lock secure. Commencing armour repair sequence now. We'll rig you up another SATCOM antenna as well, Sir, that thing is cactus!", 16519)
$end_multi_text
+Wave Name: playershiprepair2.ogg

$Name: G2G1
$Team: -1
$MessageNew:  XSTR("Good to go Sir!", 16520)
$end_multi_text

$Name: G2G2
$Team: -1
$MessageNew:  XSTR("Repairs complete Sir, good hunting!", 16521)
$end_multi_text

$Name: G2G3
$Team: -1
$MessageNew:  XSTR("Knock 'em dead Ensign!", 16522)
$end_multi_text

$Name: G2G4
$Team: -1
$MessageNew:  XSTR("Just like new, eh? Get some, Sir!", 16523)
$end_multi_text

$Name: Request1
$Team: -1
$MessageNew:  XSTR("Meridian Control, this Speargun 1-3 requesting combat landing for hull repair.", 16524)
$end_multi_text
+Wave Name: cmm244alpha_3.ogg

$Name: Request2
$Team: -1
$MessageNew:  XSTR("Speargun 1-3, cleared for combat landing, keel fighterbay. Call the ball.", 16525)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: cmm245meridian_control.ogg

$Name: Request2-1
$Team: -1
$MessageNew:  XSTR("Speargun 1-3, we have you on and on, quarter of a click out. Call the ball!", 16526)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: cmm246meridian_control.ogg

$Name: Request2-3
$Team: -1
$MessageNew:  XSTR("You are cleared for landing, keel fighterbay. On and on, call the ball.", 16527)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: cmm247meridian_control.ogg

$Name: AutoGeneratedMessage1
$Team: -1
$MessageNew:  XSTR("Skull 4-1", 16528)
$end_multi_text

$Name: AutoGeneratedMessage2
$Team: -1
$MessageNew:  XSTR("SOC Deep Recon Team", 16529)
$end_multi_text

$Name: AutoGeneratedMessage3
$Team: -1
$MessageNew:  XSTR("Time on Station: 6 Hours", 16530)
$end_multi_text

$Name: AutoGeneratedMessage4
$Team: -1
$MessageNew:  XSTR("Objective: NEPTUNE", 16531)
$end_multi_text

$Name: AutoGeneratedMessage5
$Team: -1
$MessageNew:  XSTR("Mission: SEIZE", 16532)
$end_multi_text

$Name: AutoGeneratedMessage6
$Team: -1
$MessageNew:  XSTR("77th Strike Squadron", 16533)
$end_multi_text

$Name: AutoGeneratedMessage7
$Team: -1
$MessageNew:  XSTR("CO: CDR Eleanor Trevino ", 16534)
$end_multi_text

$Name: AutoGeneratedMessage8
$Team: -1
$MessageNew:  XSTR("GTD Meridian", 16535)
$end_multi_text

$Name: AutoGeneratedMessage9
$Team: -1
$MessageNew:  XSTR("CO: ADM Cyrus Severanti", 16536)
$end_multi_text

$Name: AutoGeneratedMessage10
$Team: -1
$MessageNew:  XSTR("Callsign: ROCK", 16537)
$end_multi_text

$Name: AutoGeneratedMessage11
$Team: -1
$MessageNew:  XSTR("GTVA 13th Battlegroup", 16040)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 0
$Ambient light level: 7895160

$Bitmap List:

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: Brief8

#End

