#Mission Info

$Version: 0.10
$Name:  XSTR("Command Responsibility", 16594)
$Author: Dilmah G
$Created: 06/20/21 at 09:45:02
$Modified: 10/31/21 at 00:55:28
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("7000421 ENS. Reiji Nash. VFA-312. GTD Vengeance.", 16595)
$end_multi_text
+Game Type Flags: 1
+Flags: 17170440
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -27062.878906, 3774.024170, 16786.291016
+Viewer orient:
	0.031378, 0.000001, 0.999508,
	-0.346782, 0.937883, 0.010886,
	-0.937421, -0.346953, 0.029429
+SquadReassignName: 312th Bodysnatchers
+SquadReassignLogo: deathsquad.pcx

$Starting wing names: ( "Delta" "Alpha" "Beta" )
$Squadron wing names: ( "Delta" "Alpha" "Beta" "Gamma" "Epsilon" )
$Team-versus-team wing names: ( "Delta" "Zeta" )

$Skybox Model: starfield.pof

$AI Profile: BP2 R2

#Sexp_variables

$Variables:
(
		0		"autoGenVar1"		"LTJG. Nathan Austin"		"string"
		1		"autoGenVar2"		"ENS. Kamil Knight"		"string"
		2		"autoGenVar3"		"ENS. Rebecca Sharma"		"string"
		3		"autoGenVar4"		"45th Falcons"		"string"
		4		"autoGenVar5"		"48th Rescue Squadron"		"string"
		5		"autoGenVar6"		"SOC"		"string"
		6		"autoGenVar7"		"LT. Eilene Than"		"string"
		7		"autoGenVar8"		"ENS. Jakub Gryffon"		"string"
		8		"autoGenVar9"		"ENS. Laura Dentamaro"		"string"
		9		"autoGenVar10"		"ENS. Kathryn Price"		"string"
		10		"autoGenVar11"		"#Omicron 1"		"string"
		11		"autoGenVar12"		"#Omicron 3"		"string"
		12		"autoGenVar13"		"#Omicron 5"		"string"
		13		"autoGenVar14"		"#Delta 2"		"string"
		14		"autoGenVar15"		"#Beta 3"		"string"
		15		"autoGenVar16"		"#Delta 3"		"string"
		16		"autoGenVar17"		"#Delta 4"		"string"
		17		"autoGenVar18"		"#Omicron 2"		"string"
		18		"autoGenVar19"		"#Omicron 4"		"string"
		19		"autoGenVar20"		"#Command"		"string"
		20		"autoGenVar21"		"#Unknown"		"string"
		21		"autoGenVar22"		"#Vengeance Tactical"		"string"
		22		"autoGenVar23"		"#48X"		"string"
)

#Command Briefing

$Stage Text:
 XSTR("GTVA Restricted Network
Login: 7000421 ENS Nash, Reiji 

E-Mail Client: 2 UNREAD
-----------------------------------------
SUBJ: DAILY SITREP - 20 MAR 2367
SUBJ: PRIVATE - Delta Wing", 16596)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("DAILY SITREP

20 MAR 2367

Last 24 Hrs:

ENEMY:
- 5x Additional SATHANAS class juggernauts have entered the Capella system.
- 2x Additional DEMON class destroyers have entered the Capella system.
- 30+ Additional fighter wings have entered the Capella system.
- VAQ-91 confirm juggernaut main body vectoring toward Capella Star.

FRIENDLY:
- VFA-39, VB-91, VFA-100, VFA-246, and VB-310 rendered combat ineffective due to aircrew casualties.
- 3rd Fleet HQ completed evacuation of all non-essential personnel. VFA-19 continues to support.
- Civilian Convoy RHO DESTROYED by Shivan force led by SD NEBIROS in vicinity of the Vega node. Nil escort remaining.
- Civilian Convoy OMEGA sustained 90% civilian casualties. Still en route to Epsilon Pegasi node. Nil escort remaining.
- Civilian Convoy SIGMA sustained 47% civilian casualties. Successfully departed to Vega. Escorted by VFA-222$semicolon now flying CAP at Vega node. 
- Civilian Convoy LAMBDA sustained 0% civilian casualties. Successfully departed to Epsilon Pegasi. Escorted by VFA-70.

Next 24 Hrs:

- Retrograde of all civilians in Capella continues in accordance with OP GUARD RAIL.
- 3rd Fleet Main Effort remains support to civilian retrograde. Fighter operations to continue.
- 13th Vasudan Battle Group continues to maintain blockade of Gamma Draconis node until 75% friendly casualty threshold is reached. 
- 4th Fleet to deploy Convoy PHI with reinforcement pilots for GTD Aquitaine and GTD Vengeance. ", 16597)
$end_multi_text
$Ani Filename: cb_sm3-06_b.ani
+Wave Filename: none

$Stage Text:
 XSTR("TO: ENS Nash, Reiji
FROM: LT Thanh, Eilene

SUBJ: PRIVATE - Delta Wing

Hey Nash,

I've just redone the flight roster. You're gonna fly Delta 2 now. 

Nathan's head hasn't really been right since that Argo went down right next to him. I don't know if he got concussed from the explosion or whether the guilt is eating him up, but he hasn't looked like he's slept in the last three days and he barely eats in the Wardroom. 

I'm cutting you across to him because he needs a good 2IC, and you impressed me on that last sortie. You're still a nugget, but you're learning, and he needs someone good to back him up out there. Make sure you support him, and support his decisions. He's a good Wing Leader, he just needs some time to get his head screwed on. 

See you when I see you.

Lieutenant Eilene $quoteCyclone$quote Thanh
Acting Commanding Officer, VFA-312
GTD Vengeance", 16598)
$end_multi_text
$Ani Filename: cb_sm3-06_b.ani
+Wave Filename: reijicb03.ogg

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("Hey, sorry to wake you again. Just had a FRAG drop - a civilian convoy near Qin Station just lost their fighter escort. Six Argos and a Freighter. Delta's going in. Get pre-flighting your birds, I'll catch you out there.", 16599)
$end_multi_text
$voice: reijib01.ogg
$camera_pos: 8.790742, 139.909042, -203.916321
$camera_orient:
	0.999901, 0.000000, -0.014058,
	0.009076, 0.763624, 0.645597,
	0.010735, -0.645661, 0.763549
$camera_time: 500
$num_lines: 1
$line_start: 1
$line_end: 2
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: -55.897072, 0.000015, -66.608887
$label:  XSTR("Qin Station", 16600)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Friendly
$class: GTT Argo
$pos: 7.401519, -0.000046, 9.890594
$label:  XSTR("Omicron", 16601)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: 7.174455, 0.000000, -81.815979
$label:  XSTR("Delta Wing", 16048)
+id: 3
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( true ) 
$Multi text
    XSTR("VFA-312 Honour Roll 

2367

CMDR. Sariska Yates
CMDR. William Liakhov
LCDR. Marcus Price
LCDR. Tyrone Jeganathan
LCDR. Yvette Kavanagh
LT. Veronica Chan
LT. Niamh Patten
LT. Stan Cox
LT. Vincent Nguyen
LT. Lauren Bell
LT. Melissa Lomas
LT. Eilene Than
LT. Maxwell West
LT. Isaac Wright
LTJG. Kurt Underwood
LTJG. Jessica Warwick
LTJG. Justine Zhou
LTJG. Nathan Austin
LTJG. Charlotte Navarre
LTJG. Victor Chaudhari
LTJG. Ramsey Abdallah
ENS. Helen Provost
ENS. Edward Mahato
ENS. Tracy Stanczyk
ENS. Rebecca Sharma
ENS. Kamil Knight
ENS. Laura Dentamaro
ENS. Matthew Young
ENS. Michael Woodward
ENS. Patricia Horvath
ENS. Frederick Hijazi
ENS. Zoe Gardiner

2385 - Present

CMDR. Jakub Gryffon
ENS. Fahad Maneka", 16602)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", 3307)
$end_multi_text

$Formula: ( is-event-true-delay 
   "Decision 3 Do Nothing" 
   0 
)
$Multi text
    XSTR("", 3307)
$end_multi_text
$Voice: reijidebrief1.ogg
$Recommendation text:
    XSTR("Get up. Splash some water on yourself. You've got a squadron to lead.", 16603)
$end_multi_text


#Players		;! 1 total

$Starting Shipname: Delta 2
$Ship Choices: (
	"GTF Hercules Mark II"	1
	"GTF Myrmidon"	1
)

+Weaponry Pool: (
	"Subach HL-7"	8
	"Akheton SDG"	4
	"Prometheus R"	4
	"Prometheus S"	12
	"Maxim"	4
	"Rockeye"	100
	"Tempest"	500
	"Hornet"	600
	"Tornado"	370
	"Harpoon"	306
	"Trebuchet"	50
	"Piranha"	50
	"Stiletto II"	50
	"Infyrno"	50
	"Balor"	4
)

#Objects		;! 63 total

$Name: Delta 1		;! Object #0
$Display Name: XSTR("Delta 1", 16604)
$Class: GTF Hercules Mark II

$Team: Friendly
$Location: -451.311310, -94.733246, -387.275391
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Coward
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Delta 2		;! Object #1
$Display Name: XSTR("Delta 2", 16605)
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -483.914063, -94.733246, -623.077576
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Captain
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Delta 3		;! Object #2
$Display Name: XSTR("Delta 3", 16606)
$Class: GTF Hercules Mark II

$Team: Friendly
$Location: -409.808807, -94.733246, -516.639893
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-General
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Delta 4		;! Object #3
$Display Name: XSTR("Delta 4", 16607)
$Class: GTF Hercules Mark II

$Team: Friendly
$Location: -358.606903, -94.733246, -666.056213
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Lieutenant
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vengeance		;! Object #4
$Display Name: XSTR("Vengeance", 16608)
$Class: GTD Orion
$Team: Friendly
$Location: -631.035583, -0.000237, -589.933899
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Hull: 55
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01a
+Subsystem: Turret02a
+Subsystem: Turret03a
+Subsystem: Turret04a
+Subsystem: Turret05a
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Jump to Omicron" 
   8 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Richmond		;! Object #5
$Display Name: XSTR("Richmond", 16609)
$Class: GTC Fenris
$Team: Friendly
$Location: -604.043030, -0.001465, 2178.201416
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Hull: 15
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Jump to Omicron" 
   8 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Crucible		;! Object #6
$Display Name: XSTR("Crucible", 16610)
$Class: GTC Aeolus
$Team: Friendly
$Location: 872.706299, 715.014648, -4359.548828
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Hull: 73
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Jump to Omicron" 
   8 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500

$Name: Sherman		;! Object #7
$Display Name: XSTR("Sherman", 16611)
$Class: GTC Aeolus
$Team: Friendly
$Location: -2114.565918, -680.529297, -2575.598145
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Hull: 21
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Jump to Omicron" 
   8 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500

$Name: Falcon Beta 1		;! Object #8
$Display Name: XSTR("Falcon Beta 1", 16612)
$Class: GTB Medusa

$Team: Friendly
$Location: 665.628906, -0.002441, 1554.698486
$Orientation:
	-0.855748, 0.000000, 0.517393,
	0.000000, 1.000000, 0.000001,
	-0.517393, 0.000001, -0.855748
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 9
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Falcon Beta 2		;! Object #9
$Display Name: XSTR("Falcon Beta 2", 16613)
$Class: GTB Medusa

$Team: Friendly
$Location: 891.230286, 204.855652, 1582.596680
$Orientation:
	-0.818967, 0.000000, 0.573840,
	-0.044182, 0.997032, -0.063056,
	-0.572137, -0.076994, -0.816536
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 43
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Falcon Beta 3		;! Object #10
$Display Name: XSTR("Falcon Beta 3", 16614)
$Class: GTB Medusa

$Team: Friendly
$Location: 668.233154, -43.166443, 1820.455811
$Orientation:
	-0.880263, 0.000000, 0.474487,
	0.007479, 0.999876, 0.013875,
	-0.474428, 0.015762, -0.880153
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 5
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Omicron 1		;! Object #11
$Display Name: XSTR("Omicron 1", 16615)
$Class: GTT Argo
$Team: Friendly
$Location: -36203.203125, -0.005493, 9595.208008
$Orientation:
	0.010796, 0.000000, 0.999942,
	0.000000, 1.000000, 0.000000,
	-0.999942, 0.000000, 0.010796
$AI Behavior: None
$Cargo 1:  XSTR("Civilian Evacuees", 16616)
+Initial Velocity: 33
+Initial Hull: 77
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: Omicron 2		;! Object #12
$Display Name: XSTR("Omicron 2", 16617)
$Class: GTT Argo
$Team: Friendly
$Location: -34178.695313, 0.000000, 9595.000000
$Orientation:
	0.010796, -0.000000, 0.999942,
	0.000000, 1.000000, 0.000000,
	-0.999942, 0.000000, 0.010796
$AI Behavior: None
$Cargo 1:  XSTR("Civilian Evacuees", 16616)
+Initial Velocity: 33
+Initial Hull: 35
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: Omicron 3		;! Object #13
$Display Name: XSTR("Omicron 3", 16618)
$Class: GTT Argo
$Team: Friendly
$Location: -32276.746094, 0.000000, 9595.000000
$Orientation:
	0.010796, -0.000000, 0.999942,
	0.000000, 1.000000, 0.000000,
	-0.999942, 0.000000, 0.010796
$AI Behavior: None
$Cargo 1:  XSTR("Civilian Evacuees", 16616)
+Initial Velocity: 33
+Initial Hull: 10
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: Omicron 4		;! Object #14
$Display Name: XSTR("Omicron 4", 16619)
$Class: GTT Argo
$Team: Friendly
$Location: -30667.921875, 0.000000, 9595.000000
$Orientation:
	0.010796, -0.000000, 0.999942,
	0.000000, 1.000000, 0.000000,
	-0.999942, 0.000000, 0.010796
$AI Behavior: None
$Cargo 1:  XSTR("Civilian Evacuees", 16616)
+Initial Velocity: 33
+Initial Hull: 92
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: Omicron 5		;! Object #15
$Display Name: XSTR("Omicron 5", 16620)
$Class: GTT Argo
$Team: Friendly
$Location: -29336.718750, 0.000000, 9595.000000
$Orientation:
	0.010796, -0.000000, 0.999942,
	0.000000, 1.000000, 0.000000,
	-0.999942, 0.000000, 0.010796
$AI Behavior: None
$Cargo 1:  XSTR("Civilian Evacuees", 16616)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 80
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: Aries 1		;! Object #16
$Display Name: XSTR("Aries 1", 16080)
$Class: SF Basilisk
$Team: Hostile
$Location: -28218.515625, -0.000122, 9230.142578
$Orientation:
	0.310194, 0.000000, 0.950673,
	0.000000, 1.000000, -0.000000,
	-0.950673, 0.000000, 0.310194
$AI Behavior: None
+AI Class: Coward
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye#Shivan" "Hornet#Weak#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 2		;! Object #17
$Display Name: XSTR("Aries 2", 16034)
$Class: SF Basilisk
$Team: Hostile
$Location: -28131.912109, -0.000244, 9008.394531
$Orientation:
	0.437757, 0.000000, 0.899093,
	0.000000, 1.000000, -0.000000,
	-0.899093, 0.000000, 0.437757
$AI Behavior: None
+AI Class: Coward
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye#Shivan" "Hornet#Weak#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 3		;! Object #18
$Display Name: XSTR("Aries 3", 16081)
$Class: SF Basilisk
$Team: Hostile
$Location: -27897.800781, -0.000122, 9299.326172
$Orientation:
	0.201278, 0.000000, 0.979534,
	0.000000, 1.000000, -0.000000,
	-0.979534, 0.000000, 0.201278
$AI Behavior: None
+AI Class: Coward
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye#Shivan" "Hornet#Weak#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 4		;! Object #19
$Display Name: XSTR("Aries 4", 16621)
$Class: SF Basilisk
$Team: Hostile
$Location: -27988.669922, 588.511475, 8653.741211
$Orientation:
	0.572492, 0.000000, 0.819910,
	-0.276314, 0.941503, 0.192933,
	-0.771948, -0.337006, 0.539003
$AI Behavior: None
+AI Class: Coward
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye#Shivan" "Hornet#Weak#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 5		;! Object #20
$Display Name: XSTR("Aries 5", 16622)
$Class: SF Basilisk
$Team: Hostile
$Location: -27536.841797, -0.000122, 9583.741211
$Orientation:
	0.006255, 0.000000, 0.999981,
	0.000000, 1.000000, -0.000000,
	-0.999981, 0.000000, 0.006255
$AI Behavior: None
+AI Class: Coward
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye#Shivan" "Hornet#Weak#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 6		;! Object #21
$Display Name: XSTR("Aries 6", 16623)
$Class: SF Basilisk
$Team: Hostile
$Location: -27999.937500, -0.000122, 9930.329102
$Orientation:
	-0.243310, 0.000000, 0.969949,
	0.000000, 1.000000, 0.000000,
	-0.969949, 0.000000, -0.243310
$AI Behavior: None
+AI Class: Coward
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye#Shivan" "Hornet#Weak#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Manta		;! Object #22
$Display Name: XSTR("Manta", 16624)
$Class: SC Cain
$Team: Hostile
$Location: -36623.289063, 1419.168457, 15479.422852
$Orientation:
	-0.999970, 0.000000, -0.007700,
	0.001811, 0.971953, -0.235168,
	0.007484, -0.235175, -0.971924
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Manta intercept track" 50 ) )
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 1 "Omicron" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 100
+Hotkey: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Aquarius 1		;! Object #23
$Display Name: XSTR("Aquarius 1", 16082)
$Class: SF Mara
$Team: Hostile
$Location: -36830.082031, 1713.007446, 15627.704102
$Orientation:
	-0.999123, 0.000000, -0.041863,
	0.011460, 0.961802, -0.273505,
	0.040264, -0.273745, -0.960959
$AI Behavior: None
+AI Class: Coward
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak#Shivan" "Hornet#Weak#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aquarius 2		;! Object #24
$Display Name: XSTR("Aquarius 2", 16083)
$Class: SF Mara
$Team: Hostile
$Location: -36881.472656, 1713.007446, 15840.942383
$Orientation:
	-0.998815, 0.000000, -0.048660,
	0.012893, 0.964258, -0.264650,
	0.046921, -0.264964, -0.963116
$AI Behavior: None
+AI Class: Coward
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak#Shivan" "Hornet#Weak#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aquarius 3		;! Object #25
$Display Name: XSTR("Aquarius 3", 16084)
$Class: SF Mara
$Team: Hostile
$Location: -37291.968750, 1713.007446, 15546.384766
$Orientation:
	-0.992837, 0.000000, -0.119475,
	0.032927, 0.961273, -0.273626,
	0.114848, -0.275600, -0.954387
$AI Behavior: None
+AI Class: Coward
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak#Shivan" "Hornet#Weak#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aquarius 4		;! Object #26
$Display Name: XSTR("Aquarius 4", 16625)
$Class: SF Mara
$Team: Hostile
$Location: -37104.214844, 1713.007446, 15383.514648
$Orientation:
	-0.995868, 0.000000, -0.090813,
	0.025751, 0.958955, -0.282388,
	0.087086, -0.283560, -0.954992
$AI Behavior: None
+AI Class: Coward
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak#Shivan" "Hornet#Weak#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cancer 1		;! Object #27
$Display Name: XSTR("Cancer 1", 16107)
$Class: SF Manticore
$Team: Hostile
$Location: -33145.191406, -0.002808, 10042.620117
$Orientation:
	-0.458150, 0.000000, -0.888875,
	-0.000003, 1.000000, 0.000001,
	0.888875, 0.000003, -0.458150
$AI Behavior: None
+AI Class: BP2-General
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cancer 2		;! Object #28
$Display Name: XSTR("Cancer 2", 16108)
$Class: SF Manticore
$Team: Hostile
$Location: -33088.097656, 54.339050, 10187.266602
$Orientation:
	-0.589598, 0.000000, -0.807697,
	-0.000002, 1.000000, 0.000002,
	0.807696, 0.000003, -0.589598
$AI Behavior: None
+AI Class: BP2-General
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cancer 3		;! Object #29
$Display Name: XSTR("Cancer 3", 16109)
$Class: SF Manticore
$Team: Hostile
$Location: -33331.140625, -29.200256, 10066.037109
$Orientation:
	-0.407886, 0.000000, -0.913033,
	-0.000002, 1.000000, 0.000001,
	0.913033, 0.000002, -0.407886
$AI Behavior: None
+AI Class: BP2-General
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Maneka 1		;! Object #30
$Display Name: XSTR("Maneka 1", 16626)
$Class: SF Dragon
$Team: Hostile
$Location: -35996.894531, 0.000305, 17010.925781
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-General
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Maneka 2		;! Object #31
$Display Name: XSTR("Maneka 2", 16627)
$Class: SF Dragon
$Team: Hostile
$Location: -35878.414063, 0.000244, 17136.505859
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-General
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Maneka 3		;! Object #32
$Display Name: XSTR("Maneka 3", 16628)
$Class: SF Dragon
$Team: Hostile
$Location: -36116.859375, 0.000305, 17163.562500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-General
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Maneka 4		;! Object #33
$Display Name: XSTR("Maneka 4", 16629)
$Class: SF Dragon
$Team: Hostile
$Location: -36009.214844, 0.000305, 17277.667969
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-General
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Maneka 5		;! Object #34
$Display Name: XSTR("Maneka 5", 16630)
$Class: SF Dragon
$Team: Hostile
$Location: -35867.164063, 0.000366, 17300.626953
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-General
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Maneka 6		;! Object #35
$Display Name: XSTR("Maneka 6", 16631)
$Class: SF Dragon
$Team: Hostile
$Location: -36151.332031, 0.000305, 17377.132813
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-General
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Downed Pilot		;! Object #36
$Display Name: XSTR("Downed Pilot", 16632)
$Class: Spacesuit
$Team: Unknown
$Location: -36568.699219, 1732.000000, 19680.099609
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 100 ) )
$Cargo 1:  XSTR("<none>", 16633)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Near Ship
+Arrival Distance: 4000
$Arrival Anchor: Delta 2
$Arrival Cue: ( or 
   ( is-event-true-delay 
      "Decision 1 Defend Omicron" 
      41 
   )
   ( is-event-true-delay 
      "Decision 2 FBC" 
      38 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" "no-departure-warp" "invulnerable" "hidden-from-sensors" "scannable" "don't-collide-invisible" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1

$Name: Kratos		;! Object #37
$Display Name: XSTR("Kratos", 16634)
$Class: SC Lilith
$Team: Hostile
$Location: -47434.375000, 1992.734619, 15987.885742
$Orientation:
	-0.858391, 0.000000, 0.512997,
	-0.201907, 0.919289, -0.337848,
	-0.471592, -0.393583, -0.789109
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "Omicron" 50 ) )
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( is-event-true-delay 
      "Decision 2 - Stay with Austin" 
      25 
   )
   ( is-event-true-delay 
      "Decision 2 - Leave Austin" 
      38 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "End of combat" 
   10 
)
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 95
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 210

$Name: Zavara		;! Object #38
$Display Name: XSTR("Zavara", 16635)
$Class: SC Lilith
$Team: Hostile
$Location: -49515.000000, -912.861572, 16966.498047
$Orientation:
	-0.992107, 0.000000, -0.125390,
	-0.013982, 0.993763, 0.110631,
	0.124608, 0.111511, -0.985920
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "Omicron" 50 ) )
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Shivan Turret Laser" )
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( is-event-true-delay 
      "Decision 2 - Stay with Austin" 
      25 
   )
   ( is-event-true-delay 
      "Decision 2 - Leave Austin" 
      38 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "End of combat" 
   10 
)
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 95
+Hotkey: 5
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 210

$Name: Capricorn 1		;! Object #39
$Display Name: XSTR("Capricorn 1", 16113)
$Class: SF Manticore
$Team: Hostile
$Location: -46403.070313, 2844.451904, 16672.652344
$Orientation:
	-0.822984, 0.000000, 0.568065,
	-0.242892, 0.903979, -0.351889,
	-0.513518, -0.427578, -0.743960
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Capricorn 2		;! Object #40
$Display Name: XSTR("Capricorn 2", 16114)
$Class: SF Manticore
$Team: Hostile
$Location: -46192.906250, 2697.963135, 16515.867188
$Orientation:
	-0.804307, 0.000000, 0.594214,
	-0.246247, 0.910091, -0.333311,
	-0.540789, -0.414408, -0.731992
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Capricorn 3		;! Object #41
$Display Name: XSTR("Capricorn 3", 16115)
$Class: SF Manticore
$Team: Hostile
$Location: -46252.308594, 2717.287109, 16940.089844
$Orientation:
	-0.824848, 0.000000, 0.565354,
	-0.228076, 0.915014, -0.332762,
	-0.517307, -0.403422, -0.754748
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Capricorn 4		;! Object #42
$Display Name: XSTR("Capricorn 4", 16116)
$Class: SF Manticore
$Team: Hostile
$Location: -46078.046875, 2651.776611, 16745.589844
$Orientation:
	-0.807415, 0.000000, 0.589985,
	-0.235862, 0.916612, -0.322786,
	-0.540787, -0.399777, -0.740086
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Capricorn 5		;! Object #43
$Display Name: XSTR("Capricorn 5", 16636)
$Class: SF Manticore
$Team: Hostile
$Location: -45995.363281, 2496.964600, 16544.386719
$Orientation:
	-0.794024, 0.000000, 0.607887,
	-0.236989, 0.920876, -0.309555,
	-0.559788, -0.389856, -0.731197
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Capricorn 6		;! Object #44
$Display Name: XSTR("Capricorn 6", 16637)
$Class: SF Manticore
$Team: Hostile
$Location: -46118.742188, 2850.034668, 16284.068359
$Orientation:
	-0.789430, 0.000000, 0.613841,
	-0.266648, 0.900724, -0.342922,
	-0.552901, -0.434392, -0.711058
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gemini 1		;! Object #45
$Display Name: XSTR("Gemini 1", 16117)
$Class: SF Basilisk
$Team: Hostile
$Location: -48537.191406, -0.004700, 17451.955078
$Orientation:
	-0.999052, 0.000000, 0.043530,
	-0.000000, 1.000000, -0.000001,
	-0.043530, -0.000001, -0.999052
$AI Behavior: None
+AI Class: BP2-Captain
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gemini 2		;! Object #46
$Display Name: XSTR("Gemini 2", 16118)
$Class: SF Basilisk
$Team: Hostile
$Location: -48477.519531, -0.004700, 17575.275391
$Orientation:
	-0.998636, 0.000000, 0.052206,
	-0.000000, 1.000000, -0.000001,
	-0.052206, -0.000001, -0.998636
$AI Behavior: None
+AI Class: BP2-Captain
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gemini 3		;! Object #47
$Display Name: XSTR("Gemini 3", 16119)
$Class: SF Basilisk
$Team: Hostile
$Location: -48648.394531, -0.004762, 17597.349609
$Orientation:
	-0.999693, 0.000000, 0.024786,
	-0.000000, 1.000000, -0.000001,
	-0.024786, -0.000001, -0.999693
$AI Behavior: None
+AI Class: BP2-Captain
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gemini 4		;! Object #48
$Display Name: XSTR("Gemini 4", 16120)
$Class: SF Basilisk
$Team: Hostile
$Location: -48589.761719, -0.004700, 17739.052734
$Orientation:
	-0.999443, 0.000000, 0.033386,
	-0.000000, 1.000000, -0.000001,
	-0.033386, -0.000001, -0.999443
$AI Behavior: None
+AI Class: BP2-Captain
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gemini 5		;! Object #49
$Display Name: XSTR("Gemini 5", 16638)
$Class: SF Basilisk
$Team: Hostile
$Location: -48788.960938, -0.004700, 17798.076172
$Orientation:
	-0.999997, 0.000000, 0.002265,
	-0.000000, 1.000000, -0.000001,
	-0.002265, -0.000001, -0.999997
$AI Behavior: None
+AI Class: BP2-Captain
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gemini 6		;! Object #50
$Display Name: XSTR("Gemini 6", 16639)
$Class: SF Basilisk
$Team: Hostile
$Location: -48426.578125, -0.004700, 17468.501953
$Orientation:
	-0.998114, 0.000000, 0.061381,
	-0.000000, 1.000000, -0.000001,
	-0.061381, -0.000001, -0.998114
$AI Behavior: None
+AI Class: BP2-Captain
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Alpha 1		;! Object #51
$Display Name: XSTR("Alpha 1", 16066)
$Class: GTF Hercules Mark II

$Team: Friendly
$Location: -34624.664063, 1778.627686, 21963.871094
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-General
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Alpha 2		;! Object #52
$Display Name: XSTR("Alpha 2", 16073)
$Class: GTF Hercules Mark II

$Team: Friendly
$Location: -34455.406250, 1778.627686, 21931.912109
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-General
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Alpha 3		;! Object #53
$Display Name: XSTR("Alpha 3", 16074)
$Class: GTF Hercules Mark II

$Team: Friendly
$Location: -34673.304688, 1778.627686, 22193.216797
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-General
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Alpha 4		;! Object #54
$Display Name: XSTR("Alpha 4", 16640)
$Class: GTF Hercules Mark II

$Team: Friendly
$Location: -34473.746094, 1778.627686, 22157.392578
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-General
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Nighthawk		;! Object #55
$Display Name: XSTR("Nighthawk", 16641)
$Class: GTT Elysium

$Team: Friendly
$Location: -36464.941406, 1777.362671, 19540.923828
$Orientation:
	0.968912, 0.000000, -0.247404,
	0.000000, 1.000000, 0.000000,
	0.247404, 0.000000, 0.968912
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 50 ) )
$Cargo 1:  XSTR("SOC Recovery Team", 16642)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Near Ship
+Arrival Distance: 200
$Arrival Anchor: Downed Pilot
$Arrival Cue: ( is-event-true-delay 
   "Alpha arrive" 
   57 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 48X		;! Object #56
$Display Name: XSTR("48X", 16643)
$Class: Spacesuit

$Team: Friendly
$Location: -36576.875000, 1780.359619, 19661.769531
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "Downed Pilot" 50 ) )
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Near Ship
+Arrival Distance: 40
$Arrival Anchor: Nighthawk
$Arrival Cue: ( has-arrived-delay 44 "Nighthawk" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "invulnerable" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1

$Name: Skull Epsilon 1		;! Object #57
$Display Name: XSTR("Skull Epsilon 1", 16644)
$Class: GTF Erinyes

$Team: Friendly
$Location: -36532.628906, 1909.657104, 19345.566406
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-General
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Skull Epsilon 2		;! Object #58
$Display Name: XSTR("Skull Epsilon 2", 16645)
$Class: GTF Erinyes

$Team: Friendly
$Location: -36464.136719, 1909.657104, 19277.556641
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-General
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: 48Y		;! Object #59
$Display Name: XSTR("48Y", 16646)
$Class: Spacesuit
$Team: Friendly
$Location: -36374.800781, 1780.000000, 19396.599609
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-near-ship "48X" 50 ) )
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Near Ship
+Arrival Distance: 40
$Arrival Anchor: Nighthawk
$Arrival Cue: ( has-arrived-delay 1 "48X" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "invulnerable" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1

$Name: Leo 1		;! Object #60
$Display Name: XSTR("Leo 1", 16121)
$Class: SF Astaroth
$Team: Hostile
$Location: -27666.419922, -98.353149, 9890.061523
$Orientation:
	-0.173959, 0.000000, 0.984753,
	0.057006, 0.998323, 0.010070,
	-0.983102, 0.057889, -0.173667
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Leo 2		;! Object #61
$Display Name: XSTR("Leo 2", 16122)
$Class: SF Astaroth
$Team: Hostile
$Location: -27550.425781, 41.521545, 9966.282227
$Orientation:
	-0.203501, 0.000000, 0.979075,
	-0.022276, 0.999741, -0.004630,
	-0.978821, -0.022752, -0.203449
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Leo 3		;! Object #62
$Display Name: XSTR("Leo 3", 16123)
$Class: SF Astaroth
$Team: Hostile
$Location: -27566.800781, 59.605408, 9859.468750
$Orientation:
	-0.147784, 0.000000, 0.989020,
	-0.032923, 0.999446, -0.004920,
	-0.988472, -0.033289, -0.147702
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 16067)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

#Wings		;! 12 total

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
$AI Goals: ( goals ( ai-waypoints-once "Delta Traffic Pattern" 50 ) )
+Flags: ( )

$Name: Falcon Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Falcon Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: Vengeance
$Departure Cue: ( is-event-true-delay 
   "Jump to Omicron" 
   8 
)
$Ships: (		;! 3 total
	"Falcon Beta 1"
	"Falcon Beta 2"
	"Falcon Beta 3"
)
+Flags: ( "no-arrival-music" "no-arrival-message" "no-departure-warp" )

$Name: Omicron
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Omicron 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Jump to Omicron" 
   7 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Omicron 1"
	"Omicron 2"
	"Omicron 3"
	"Omicron 4"
	"Omicron 5"
)
$AI Goals: ( goals ( ai-waypoints-once "Omicron Track" 50 ) )
+Hotkey: 7
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" )

$Name: Aries
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 1 "Omicron 5" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
	"Aries 5"
	"Aries 6"
)
$AI Goals: ( goals ( ai-chase "Omicron 5" 50 ) ( ai-chase-wing "Omicron" 50 ) )
+Hotkey: 1
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" )

$Name: Aquarius
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aquarius 1
$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: Manta
$Arrival Cue: ( has-arrived-delay 0 "Manta" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aquarius 1"
	"Aquarius 2"
	"Aquarius 3"
	"Aquarius 4"
)
$AI Goals: ( goals ( ai-guard "Manta" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" )

$Name: Cancer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 1 "Omicron" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
)
$AI Goals: ( goals ( ai-chase "Omicron 3" 96 ) ( ai-chase "Omicron 5" 50 ) )
+Hotkey: 1
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-dynamic" )

$Name: Maneka
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Maneka 1
$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Delta 2
$Arrival Cue: ( is-event-true-delay 
   "Decision 3 Do Nothing" 
   20 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Maneka 1"
	"Maneka 2"
	"Maneka 3"
	"Maneka 4"
	"Maneka 5"
	"Maneka 6"
)
$AI Goals: ( goals ( ai-chase "Delta 2" 100 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" "no-dynamic" )

$Name: Capricorn
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Capricorn 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Kratos" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "End of combat" 
   10 
)
$Ships: (		;! 6 total
	"Capricorn 1"
	"Capricorn 2"
	"Capricorn 3"
	"Capricorn 4"
	"Capricorn 5"
	"Capricorn 6"
)
$AI Goals: ( goals ( ai-chase-wing "Omicron" 50 ) ( ai-chase "Delta 3" 49 ) ( ai-chase "Delta 4" 48 ) )
+Flags: ( "no-arrival-message" )

$Name: Gemini
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1
$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: Zavara
$Arrival Cue: ( has-arrived-delay 0 "Zavara" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "End of combat" 
   10 
)
$Ships: (		;! 6 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
	"Gemini 4"
	"Gemini 5"
	"Gemini 6"
)
$AI Goals: ( goals ( ai-chase-wing "Omicron" 50 ) ( ai-chase "Delta 3" 49 ) ( ai-chase "Delta 4" 48 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 15
+Wave Delay Max: 30

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Delta 2
$Arrival Cue: ( has-departed-delay 
   5 
   "Kratos" 
   "Zavara" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Delta 2" 50 ) )
+Hotkey: 1
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Skull Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Skull Epsilon 1
$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: Nighthawk
$Arrival Cue: ( has-arrived-delay 0 "Nighthawk" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Skull Epsilon 1"
	"Skull Epsilon 2"
)
$AI Goals: ( goals ( ai-guard "Nighthawk" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Leo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 1 "Omicron 5" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 10 "Manta" ) 
$Ships: (		;! 3 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
)
$AI Goals: ( goals ( ai-chase "Omicron 5" 60 ) ( ai-chase-wing "Omicron" 50 ) )
+Hotkey: 1
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" )

#Events		;! 67 total

$Formula: ( when 
   ( true ) 
   ( modify-variable-xstr 
      "@autoGenVar1[LTJG. Nathan Austin]" 
      "LTJG. Nathan Austin" 
      16804 
   )
   ( ship-change-alt-name 
      "@autoGenVar1[LTJG. Nathan Austin]" 
      "Delta 1" 
   )
   ( modify-variable-xstr 
      "@autoGenVar2[ENS. Kamil Knight]" 
      "ENS. Kamil Knight" 
      16805 
   )
   ( ship-change-alt-name 
      "@autoGenVar2[ENS. Kamil Knight]" 
      "Delta 3" 
   )
   ( modify-variable-xstr 
      "@autoGenVar3[ENS. Rebecca Sharma]" 
      "ENS. Rebecca Sharma" 
      16806 
   )
   ( ship-change-alt-name 
      "@autoGenVar3[ENS. Rebecca Sharma]" 
      "Delta 4" 
   )
   ( modify-variable-xstr 
      "@autoGenVar4[45th Falcons]" 
      "45th Falcons" 
      16807 
   )
   ( ship-change-alt-name 
      "@autoGenVar4[45th Falcons]" 
      "Falcon Beta 1" 
      "Falcon Beta 2" 
      "Falcon Beta 3" 
   )
   ( modify-variable-xstr 
      "@autoGenVar5[48th Rescue Squadron]" 
      "48th Rescue Squadron" 
      16808 
   )
   ( ship-change-alt-name 
      "@autoGenVar5[48th Rescue Squadron]" 
      "Nighthawk" 
   )
   ( modify-variable-xstr 
      "@autoGenVar6[SOC]" 
      "SOC" 
      16543 
   )
   ( ship-change-alt-name 
      "@autoGenVar6[SOC]" 
      "48X" 
      "Skull Epsilon 1" 
      "Skull Epsilon 2" 
   )
   ( modify-variable-xstr 
      "@autoGenVar7[LT. Eilene Than]" 
      "LT. Eilene Than" 
      16809 
   )
   ( ship-change-alt-name 
      "@autoGenVar7[LT. Eilene Than]" 
      "Alpha 1" 
   )
   ( modify-variable-xstr 
      "@autoGenVar8[ENS. Jakub Gryffon]" 
      "ENS. Jakub Gryffon" 
      16810 
   )
   ( ship-change-alt-name 
      "@autoGenVar8[ENS. Jakub Gryffon]" 
      "Alpha 2" 
   )
   ( modify-variable-xstr 
      "@autoGenVar9[ENS. Laura Dentamaro]" 
      "ENS. Laura Dentamaro" 
      16811 
   )
   ( ship-change-alt-name 
      "@autoGenVar9[ENS. Laura Dentamaro]" 
      "Alpha 3" 
   )
   ( modify-variable-xstr 
      "@autoGenVar10[ENS. Kathryn Price]" 
      "ENS. Kathryn Price" 
      16812 
   )
   ( ship-change-alt-name 
      "@autoGenVar10[ENS. Kathryn Price]" 
      "Alpha 4" 
   )
   ( modify-variable-xstr 
      "@autoGenVar11[#Omicron 1]" 
      "#Omicron 1" 
      16813 
   )
   ( modify-variable-xstr 
      "@autoGenVar12[#Omicron 3]" 
      "#Omicron 3" 
      16814 
   )
   ( modify-variable-xstr 
      "@autoGenVar13[#Omicron 5]" 
      "#Omicron 5" 
      16815 
   )
   ( modify-variable-xstr 
      "@autoGenVar14[#Delta 2]" 
      "#Delta 2" 
      16816 
   )
   ( modify-variable-xstr 
      "@autoGenVar15[#Beta 3]" 
      "#Beta 3" 
      16817 
   )
   ( modify-variable-xstr 
      "@autoGenVar16[#Delta 3]" 
      "#Delta 3" 
      16818 
   )
   ( modify-variable-xstr 
      "@autoGenVar17[#Delta 4]" 
      "#Delta 4" 
      16819 
   )
   ( modify-variable-xstr 
      "@autoGenVar18[#Omicron 2]" 
      "#Omicron 2" 
      16820 
   )
   ( modify-variable-xstr 
      "@autoGenVar19[#Omicron 4]" 
      "#Omicron 4" 
      16821 
   )
   ( modify-variable-xstr 
      "@autoGenVar20[#Command]" 
      "#Command" 
      16822 
   )
   ( modify-variable-xstr 
      "@autoGenVar21[#Unknown]" 
      "#Unknown" 
      16823 
   )
   ( modify-variable-xstr 
      "@autoGenVar22[#Vengeance Tactical]" 
      "#Vengeance Tactical" 
      16824 
   )
   ( modify-variable-xstr 
      "@autoGenVar23[#48X]" 
      "#48X" 
      16825 
   )
)
+Name: Manage translation variables
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( set-post-effect "film grain" 35 ) 
   ( set-post-effect "saturation" 25 ) 
   ( set-post-effect "lightshafts" 10 ) 
   ( play-sound-from-file 
      "hesdead.ogg" 
      1 
   )
   ( send-message-list 
      "Delta 1" 
      "Normal" 
      "A1" 
      0 
      "Vengeance" 
      "High" 
      "A2" 
      4000 
      "Delta 1" 
      "High" 
      "A3" 
      5000 
      "Delta 3" 
      "High" 
      "A4" 
      5000 
      "Delta 4" 
      "High" 
      "A5" 
      7000 
      "Delta 1" 
      "High" 
      "A6" 
      5000 
      "Vengeance" 
      "High" 
      "A7" 
      10000 
      "Delta 1" 
      "High" 
      "A8" 
      8500 
      "@autoGenVar11[#Omicron 1]" 
      "High" 
      "A9" 
      10000 
      "Delta 1" 
      "High" 
      "A10" 
      3000 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 10 25 ) 
      "Delta 1" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 10 25 ) 
      "Delta 3" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 10 25 ) 
      "Delta 4" 
   )
   ( ship-subsys-guardian-threshold 
      ( rand-multiple 25 50 ) 
      "Delta 1" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      ( rand-multiple 25 50 ) 
      "Delta 3" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      ( rand-multiple 25 50 ) 
      "Delta 4" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      ( rand-multiple 25 50 ) 
      "Delta 2" 
      "communications" 
   )
)
+Name: Setup
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( key-pressed "Alt-J" ) 
   ( lua-jump-to-subspace 
      "Delta 2 Infil" 
      ( true ) 
      ( false ) 
      "Delta 1" 
   )
   ( lua-jump-to-subspace 
      "Delta 3 Infil" 
      ( true ) 
      ( false ) 
      "Delta 3" 
   )
   ( lua-jump-to-subspace 
      "Delta 4 Infil" 
      ( true ) 
      ( false ) 
      "Delta 4" 
   )
   ( lua-jump-to-subspace 
      "Delta 1 Infil" 
      ( true ) 
      ( false ) 
      "Delta 2" 
   )
   ( add-goal 
      "Falcon Beta" 
      ( ai-warp-out 200 ) 
   )
   ( send-message-list 
      "@autoGenVar12[#Omicron 3]" 
      "High" 
      "B1" 
      9000 
      "Delta 4" 
      "High" 
      "B2" 
      4000 
      "@autoGenVar13[#Omicron 5]" 
      "High" 
      "B3" 
      4000 
      "@autoGenVar11[#Omicron 1]" 
      "High" 
      "B4" 
      4000 
      "Delta 3" 
      "High" 
      "B5" 
      5000 
      "Delta 1" 
      "High" 
      "B6" 
      5000 
      "Delta 4" 
      "High" 
      "B7" 
      4000 
      "Delta 1" 
      "High" 
      "B8" 
      4000 
      "Delta 4" 
      "High" 
      "B9" 
      3000 
   )
)
+Name: Jump to Omicron
+Repeat Count: 1
+Interval: 1
+Chained: 63
+Objective:  XSTR("Jump to Omicron", 16647)
+Objective key:  XSTR("Press $Alt-J$", 16648)

$Formula: ( when 
   ( true ) 
   ( self-destruct "Omicron 3" ) 
   ( add-goal 
      "Delta" 
      ( ai-guard "Delta 2" 60 ) 
   )
)
+Name: Scene Change
+Repeat Count: 1
+Interval: 1
+Chained: 15

$Formula: ( when 
   ( true ) 
   ( training-msg "Decision 1" ) 
   ( key-reset "1" ) 
   ( key-reset "2" ) 
   ( key-reset "3" ) 
)
+Name: Decision 1
+Repeat Count: 1
+Interval: 1
+Chained: 37

$Formula: ( when 
   ( or 
      ( key-pressed "1" ) 
      ( or 
         ( key-pressed "2" ) 
         ( key-pressed "3" ) 
      )
   )
   ( do-nothing ) 
)
+Name: Decision Directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Make a decision", 16649)
+Objective key:  XSTR("Press $1$, $2$, or $3$", 16650)

$Formula: ( when 
   ( and 
      ( and-in-sequence 
         ( is-event-true-delay "Decision 1" 0 ) 
         ( key-pressed "1" ) 
      )
      ( and 
         ( is-event-incomplete 
            "Decision 2 Attack Fighters" 
         )
         ( is-event-incomplete 
            "Decision 3 Do Nothing" 
         )
      )
   )
   ( key-reset "1" ) 
   ( send-message-list 
      "@autoGenVar14[#Delta 2]" 
      "Normal" 
      "FBC1" 
      0 
      "Delta 3" 
      "High" 
      "FBC2" 
      6000 
      "Delta 4" 
      "High" 
      "FBC3" 
      4000 
      "Delta 1" 
      "High" 
      "FBC4" 
      5000 
   )
   ( clear-goals "Delta" ) 
   ( beam-free-all "Manta" ) 
   ( ship-no-guardian "Delta 1" ) 
   ( cap-waypoint-speed "Manta" -1 ) 
   ( alter-ship-flag 
      "free-afterburner-use" 
      ( true ) 
      ( true ) 
      "Delta" 
   )
   ( add-goal 
      "Delta" 
      ( ai-chase "Manta" 89 ) 
   )
)
+Name: Decision 1 FBC
+Repeat Count: 1
+Interval: 1
$Annotations Start
+Background Color: 255, 0, 0
+Path: 0, 0, 1
+Background Color: 128, 255, 128
+Path: 0, 0, 0
+Background Color: 255, 0, 0
+Path: 0, 0, 1, 0
+Background Color: 255, 0, 0
+Path: 0, 0, 1, 1
$Annotations End

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Manta" 
      "turret07" 
      0 
   )
   ( add-goal 
      "Manta" 
      ( ai-warp-out 100 ) 
   )
   ( add-goal 
      "Aquarius" 
      ( ai-warp-out 100 ) 
   )
   ( clear-goals "Delta" ) 
   ( add-goal 
      "Delta" 
      ( ai-chase-any 89 ) 
   )
   ( self-destruct "Delta 1" ) 
)
+Name: Decision 1 Directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Manta's Forward Beam", 16651)
+Objective key:  XSTR("Press F5", 16253)

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Cancer" 
      "Aries" 
      "Leo" 
   )
   ( send-message-list 
      "Delta 4" 
      "High" 
      "D1 - Complete1" 
      0 
      "Delta 3" 
      "High" 
      "D1 - Complete2" 
      3000 
      "Omicron 1" 
      "High" 
      "D2-3" 
      5500 
      "Omicron 1" 
      "High" 
      "D2-4" 
      12000 
      "Delta 4" 
      "High" 
      "D2-5" 
      4000 
      "Delta 3" 
      "High" 
      "D2-6" 
      4000 
      "@autoGenVar14[#Delta 2]" 
      "High" 
      "D2-7" 
      4000 
      "Omicron 1" 
      "High" 
      "D2-8" 
      10000 
      "Delta 4" 
      "High" 
      "D2-9" 
      9000 
      "Delta 3" 
      "High" 
      "D2-10" 
      4500 
      "@autoGenVar14[#Delta 2]" 
      "High" 
      "D2-11" 
      4000 
   )
   ( self-destruct "Delta 1" ) 
   ( clear-goals "Delta" ) 
   ( add-goal 
      "Delta" 
      ( ai-guard "Omicron" 89 ) 
   )
)
+Name: Decision 1 Defend Omicron
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy the attacking fighters", 16652)
+Objective key:  XSTR("Press F6", 16238)

$Formula: ( when 
   ( and 
      ( is-subsystem-destroyed-delay 
         "Manta" 
         "turret07" 
         0 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Cancer" 
            "Aries" 
            "Leo" 
         )
      )
   )
   ( send-message-list 
      "Delta 4" 
      "Low" 
      "D1-1" 
      0 
      "Delta 3" 
      "Low" 
      "D1-2" 
      4000 
      "@autoGenVar14[#Delta 2]" 
      "Low" 
      "D1-3" 
      4000 
   )
)
+Name: D1 - FBC Destruction Message
+Repeat Count: 1
+Interval: 1
$Annotations Start
+Comment: Attempt to fix messages from beam cannon destruction playing if the player has sent the Wing to destroy the FBC whilst they destroy the fighters. Now the FBC messages only play if the FBC is down and the wings are NOT down.
$end_multi_text
$Annotations End

$Formula: ( when 
   ( is-destroyed-delay 0 "Aquarius" ) 
   ( send-message 
      "Delta 4" 
      "Low" 
      "Aquarius destroyed" 
   )
)
+Name: Aquarius destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( and-in-sequence 
         ( is-event-true-delay "Decision 1" 0 ) 
         ( key-pressed "2" ) 
      )
      ( and 
         ( is-event-incomplete 
            "Decision 1 FBC" 
         )
         ( is-event-incomplete 
            "Decision 3 Do Nothing" 
         )
      )
   )
   ( send-message-list 
      "@autoGenVar14[#Delta 2]" 
      "Normal" 
      "AF1" 
      0 
      "Delta 4" 
      "High" 
      "AF2" 
      5000 
      "Delta 3" 
      "High" 
      "AF3" 
      4000 
      "Delta 1" 
      "High" 
      "AF4" 
      4000 
   )
   ( key-reset "2" ) 
   ( add-goal 
      "Delta" 
      ( ai-chase "Cancer" 89 ) 
   )
   ( add-goal 
      "Delta" 
      ( ai-chase "Aries" 80 ) 
   )
   ( clear-goals "Leo" ) 
   ( add-goal 
      "Leo" 
      ( ai-chase "Delta 1" 89 ) 
   )
   ( alter-ship-flag 
      "free-afterburner-use" 
      ( true ) 
      ( true ) 
      "Delta" 
   )
   ( add-goal 
      "Delta" 
      ( ai-chase "Leo" 75 ) 
   )
)
+Name: Decision 2 Attack Fighters
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Cancer" 
      "Aries" 
      "Leo" 
   )
   ( beam-free-all "Manta" ) 
   ( add-goal 
      "Delta" 
      ( ai-chase "Manta" 89 ) 
   )
   ( ship-no-guardian "Delta 1" ) 
   ( alter-ship-flag 
      "free-afterburner-use" 
      ( true ) 
      ( true ) 
      "Delta" 
   )
   ( cap-waypoint-speed "Manta" -1 ) 
)
+Name: Decision 2 Directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy the attacking fighters", 16652)
+Objective key:  XSTR("Press F6", 16238)

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Manta" 
      "turret07" 
      0 
   )
   ( add-goal 
      "Manta" 
      ( ai-warp-out 100 ) 
   )
   ( add-goal 
      "Aquarius" 
      ( ai-warp-out 100 ) 
   )
   ( clear-goals "Delta" ) 
   ( add-goal 
      "Delta" 
      ( ai-guard "Omicron" 89 ) 
   )
   ( send-message-list 
      "Delta 4" 
      "High" 
      "D2-1" 
      0 
      "Delta 3" 
      "High" 
      "D2-2" 
      3000 
      "Omicron 1" 
      "High" 
      "D2-3" 
      5000 
      "Omicron 1" 
      "High" 
      "D2-4" 
      12000 
      "Delta 4" 
      "High" 
      "D2-5" 
      4000 
      "Delta 3" 
      "High" 
      "D2-6" 
      4000 
      "@autoGenVar14[#Delta 2]" 
      "High" 
      "D2-7" 
      4000 
      "Omicron 1" 
      "High" 
      "D2-8" 
      10000 
      "Delta 4" 
      "High" 
      "D2-9" 
      9000 
      "Delta 3" 
      "High" 
      "D2-10" 
      4500 
      "@autoGenVar14[#Delta 2]" 
      "High" 
      "D2-11" 
      4000 
   )
   ( self-destruct "Delta 1" ) 
)
+Name: Decision 2 FBC
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Manta's Forward Beam", 16651)
+Objective key:  XSTR("Press F5", 16253)

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "Cancer" 
         "Aries" 
         "Leo" 
      )
      ( not 
         ( is-subsystem-destroyed-delay 
            "Manta" 
            "turret07" 
            0 
         )
      )
   )
   ( send-message-list 
      "Delta 4" 
      "Low" 
      "AF2-1" 
      0 
      "@autoGenVar14[#Delta 2]" 
      "Low" 
      "AF2-2" 
      5000 
   )
)
+Name: D2 - Fighter Destruction Messag
+Repeat Count: 1
+Interval: 1
$Annotations Start
+Comment: As per D1 - FBC Destruction Message event. Attempts to stop nonsensical dialogue if the player has tried to do both events at once.
$end_multi_text
$Annotations End

$Formula: ( when 
   ( and 
      ( and-in-sequence 
         ( is-event-true-delay "Decision 1" 0 ) 
         ( key-pressed "3" ) 
      )
      ( and 
         ( is-event-incomplete 
            "Decision 1 FBC" 
         )
         ( is-event-incomplete 
            "Decision 2 Attack Fighters" 
         )
      )
   )
   ( send-message-list 
      "@autoGenVar14[#Delta 2]" 
      "Normal" 
      "DN1" 
      0 
      "Delta 1" 
      "High" 
      "DN2" 
      3000 
      "Delta 3" 
      "High" 
      "DN3" 
      6000 
      "Delta 1" 
      "High" 
      "DN4" 
      3000 
      "Delta 4" 
      "High" 
      "DN5" 
      5000 
      "Delta 3" 
      "High" 
      "DN6" 
      5000 
      "Delta 1" 
      "High" 
      "DN7" 
      7000 
   )
   ( key-reset "3" ) 
   ( ship-no-guardian 
      "Delta 1" 
      "Delta 3" 
      "Delta 4" 
      "Omicron 1" 
      "Omicron 2" 
   )
   ( ship-guardian-threshold 
      20 
      "Delta 2" 
   )
   ( clear-goals "Delta" ) 
   ( add-goal 
      "Delta 3" 
      ( ai-guard "Omicron" 89 ) 
   )
   ( add-goal 
      "Delta 4" 
      ( ai-destroy-subsystem 
         "Manta" 
         "turret07" 
         89 
      )
   )
   ( add-goal 
      "Delta 1" 
      ( ai-guard "Omicron" 89 ) 
   )
)
+Name: Decision 3 Do Nothing
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= ( hits-left "Delta 2" ) 30 ) 
   ( set-time-compression 1 ) 
   ( fade-out 100 3 ) 
   ( send-message 
      "@autoGenVar15[#Beta 3]" 
      "High" 
      "Nash dies" 
   )
   ( ship-invulnerable "Delta 2" ) 
   ( close-sound-from-file ) 
   ( play-sound-from-file "still.ogg" ) 
   ( set-post-effect "saturation" 55 ) 
   ( set-post-effect "lightshafts" 40 ) 
)
+Name: Fade to death
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( end-mission ( false ) ( false ) ) 
)
+Name: Mission ends1
+Repeat Count: 1
+Interval: 1
+Chained: 100
+Event Flags: ( "interval & delay use msecs" )

$Formula: ( when 
   ( and-in-sequence 
      ( is-event-true-delay 
         "Decision 3 Do Nothing" 
         0 
      )
      ( is-destroyed-delay 0 "Delta 3" ) 
   )
   ( send-message 
      "@autoGenVar16[#Delta 3]" 
      "Normal" 
      "D3 - Delta 3 dead" 
   )
   ( when 
      ( and-in-sequence 
         ( is-event-true-delay 
            "Decision 3 Do Nothing" 
            0 
         )
         ( is-destroyed-delay 0 "Delta 4" ) 
      )
      ( send-message 
         "@autoGenVar17[#Delta 4]" 
         "Normal" 
         "D3 - Delta 4 dead" 
      )
   )
)
+Name: Decision 3 death messages
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-arrived-delay 0 "Omicron 3" ) 
      ( is-event-true-delay 
         "Jump to Omicron" 
         7 
      )
   )
   ( self-destruct "Omicron 3" ) 
)
+Name: Omicron 3 force die
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Manta" 
      "Omicron" 
   )
   ( cap-waypoint-speed "Manta" 10 ) 
   ( when 
      ( has-arrived-delay 0 "Omicron 1" ) 
      ( ship-guardian-threshold 
         ( rand-multiple 10 25 ) 
         "Omicron 1" 
      )
      ( ship-subsys-guardian-threshold 
         ( rand-multiple 25 50 ) 
         "Omicron 1" 
         "<all engines>" 
      )
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Manta" 
      "<all engines>" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 10 25 ) 
      "Omicron 1" 
      "Omicron 2" 
      "Manta" 
   )
   ( ship-subsys-guardian-threshold 
      ( rand-multiple 25 50 ) 
      "Omicron 1" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      ( rand-multiple 25 50 ) 
      "Omicron 2" 
      "<all engines>" 
   )
   ( set-armor-type 
      "Omicron 1" 
      ( true ) 
      "Heavy Armor 100" 
      "Hull" 
   )
   ( set-armor-type 
      "Omicron 2" 
      ( true ) 
      "Heavy Armor 100" 
      "Hull" 
   )
   ( set-armor-type 
      "Omicron 5" 
      ( true ) 
      "Heavy Armor 100" 
      "Hull" 
   )
)
+Name: Manta waypoint cap
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( distance-to-center 
         "<any friendly>" 
         "Manta" 
      )
      2500 
   )
   ( send-message 
      "Delta 3" 
      "Normal" 
      "Manta watch the beams" 
   )
   ( clear-goals "Delta" ) 
   ( add-goal 
      "Delta" 
      ( ai-destroy-subsystem 
         "Manta" 
         "turret07" 
         89 
      )
   )
   ( clear-goals "Aquarius" ) 
   ( add-goal 
      "Aquarius" 
      ( ai-chase "Delta 1" 89 ) 
   )
   ( add-goal 
      "Aquarius" 
      ( ai-guard "Manta" 50 ) 
   )
)
+Name: Manta in range
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( <= 
         ( distance-to-center 
            "Omicron" 
            "Manta" 
         )
         4000 
      )
      ( not 
         ( is-subsystem-destroyed-delay 
            "Manta" 
            "turret07" 
            0 
         )
      )
   )
   ( send-message 
      "Omicron 1" 
      "Low" 
      "Manta in range of convoy" 
   )
)
+Name: Manta in range of convoy
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Omicron 5" ) 
   ( send-message 
      "@autoGenVar13[#Omicron 5]" 
      "Low" 
      "Omicron 5 dies" 
   )
)
+Name: Omicron 5 low hull
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Omicron 2" ) 
   ( send-message 
      "@autoGenVar18[#Omicron 2]" 
      "Low" 
      "Omicron 2 dies" 
   )
)
+Name: Omicron 2 death
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= ( hits-left "Omicron 1" ) 25 ) 
   ( send-message 
      "Omicron 1" 
      "Normal" 
      "Omicron 1 taking fire" 
   )
)
+Name: Omicron 1 low hull
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Omicron 1" ) 
   ( send-message 
      "@autoGenVar11[#Omicron 1]" 
      "Normal" 
      "D3 - Hartig dead" 
   )
)
+Name: Omicron 1 dies
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Omicron 4" ) 
   ( send-message 
      "@autoGenVar19[#Omicron 4]" 
      "Normal" 
      "Omicron 4 death message" 
   )
)
+Name: Omicron 4 dies
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Omicron" ) 
   ( send-message 
      "@autoGenVar14[#Delta 2]" 
      "Normal" 
      "Omicron dead" 
   )
)
+Name: Omicron dead
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Delta 2" ) 
   ( do-nothing ) 
)
+Name: Survive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Survive until help arrives", 16653)

$Formula: ( when 
   ( has-arrived-delay 0 "Downed Pilot" ) 
   ( clear-goals "Delta" ) 
   ( add-goal 
      "Delta" 
      ( ai-guard "Delta 2" 89 ) 
   )
)
+Name: Delta forms on 2, Scan
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "Decision 1 Defend Omicron" 
         58 
      )
      ( is-event-true-delay 
         "Decision 2 FBC" 
         55 
      )
   )
   ( do-nothing ) 
)
+Name: Decision 1 Complete
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( distance-to-center 
         "Delta 2" 
         "Downed Pilot" 
      )
      1000 
   )
   ( alter-ship-flag 
      "hidden-from-sensors" 
      ( false ) 
      ( true ) 
      "Downed Pilot" 
   )
   ( add-remove-escort 
      "Downed Pilot" 
      100 
   )
   ( send-message-list 
      "Delta 4" 
      "Normal" 
      "Austin1" 
      0 
      "@autoGenVar14[#Delta 2]" 
      "High" 
      "Austin2" 
      4000 
   )
)
+Name: Investigate Austin
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Investigate Sensor Reading", 16654)

$Formula: ( when 
   ( is-cargo-known-delay 
      0 
      "Downed Pilot" 
   )
   ( ship-change-alt-name 
      "GTVA Downed Pilot" 
      "Downed Pilot" 
   )
   ( ship-change-callsign 
      "LTJG. Nathan Austin" 
      "Downed Pilot" 
   )
   ( change-iff 
      "Friendly" 
      "Downed Pilot" 
   )
   ( send-message-list 
      "Downed Pilot" 
      "Normal" 
      "Scan1" 
      0 
      "Delta 3" 
      "High" 
      "Scan2" 
      12000 
      "@autoGenVar14[#Delta 2]" 
      "High" 
      "Scan3" 
      5500 
      "@autoGenVar20[#Command]" 
      "High" 
      "Scan4" 
      5500 
      "Delta 3" 
      "High" 
      "Scan5" 
      7500 
      "@autoGenVar14[#Delta 2]" 
      "High" 
      "Scan6" 
      4000 
      "@autoGenVar20[#Command]" 
      "High" 
      "Scan7" 
      4000 
      "Delta 3" 
      "High" 
      "Scan8" 
      4000 
      "Downed Pilot" 
      "High" 
      "Scan9" 
      11500 
      "Delta 4" 
      "High" 
      "Scan10" 
      6000 
      "Downed Pilot" 
      "High" 
      "Scan11" 
      5000 
      "Delta 3" 
      "High" 
      "Scan12" 
      8500 
      "Delta 4" 
      "High" 
      "Scan13" 
      8500 
      "Delta 4" 
      "High" 
      "Scan14" 
      5000 
      "@autoGenVar14[#Delta 2]" 
      "High" 
      "Scan15" 
      5000 
      "Delta 3" 
      "High" 
      "Scan16" 
      4000 
      "Delta 4" 
      "High" 
      "Scan17" 
      3500 
   )
   ( training-msg 
      "Downed Pilot Scan Info" 
   )
)
+Name: Scan Austin
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Scan Spacesuit", 16655)
+Objective key:  XSTR("Close to 150m", 16656)

$Formula: ( when 
   ( true ) 
   ( training-msg "Decision 2" ) 
   ( key-reset "1" ) 
   ( key-reset "2" ) 
)
+Name: TM Prompt Make a Decision 2
+Repeat Count: 1
+Interval: 1
+Chained: 101

$Formula: ( when 
   ( or 
      ( key-pressed "1" ) 
      ( key-pressed "2" ) 
   )
   ( do-nothing ) 
)
+Name: Make a Decision 2 Directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Make a decision", 16649)
+Objective key:  XSTR("Press $1$ or $2$", 16657)

$Formula: ( when 
   ( has-departed-delay 0 "Omicron" ) 
   ( do-nothing ) 
)
+Name: Protect Omicron Directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Escort Omicron", 16658)
+Objective key:  XSTR("Press F12", 16264)

$Formula: ( when 
   ( and 
      ( has-arrived-delay 20 "Downed Pilot" ) 
      ( is-event-incomplete 
         "Investigate Austin" 
      )
   )
   ( send-message 
      "@autoGenVar21[#Unknown]" 
      "High" 
      "Unknown Pilot Static" 
   )
   ( when 
      ( and 
         ( has-arrived-delay 35 "Downed Pilot" ) 
         ( is-event-incomplete 
            "Investigate Austin" 
         )
      )
      ( send-message 
         "@autoGenVar21[#Unknown]" 
         "High" 
         "Unknown Pilot Static" 
      )
   )
)
+Name: Suit transmissions from Austin
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( and-in-sequence 
         ( is-event-true-delay 
            "TM Prompt Make a Decision 2" 
            0 
         )
         ( key-pressed "1" ) 
      )
      ( is-event-incomplete 
         "Decision 2 - Leave Austin" 
      )
   )
   ( clear-goals "Delta" ) 
   ( add-goal 
      "Delta 3" 
      ( ai-guard "Delta 2" 89 ) 
   )
   ( add-goal 
      "Delta 4" 
      ( ai-guard "Downed Pilot" 89 ) 
   )
   ( send-message-list 
      "@autoGenVar14[#Delta 2]" 
      "Normal" 
      "Decision 2 - Stay1" 
      0 
      "Delta 4" 
      "High" 
      "Decision 2 - Stay2" 
      7000 
      "Delta 3" 
      "High" 
      "Decision 2 - Stay3" 
      4000 
   )
   ( key-reset "1" ) 
)
+Name: Decision 2 - Stay with Austin
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( and-in-sequence 
         ( is-event-true-delay 
            "TM Prompt Make a Decision 2" 
            0 
         )
         ( key-pressed "2" ) 
      )
      ( is-event-incomplete 
         "Decision 2 - Stay with Austin" 
      )
   )
   ( key-reset "2" ) 
   ( clear-goals "Delta" ) 
   ( add-goal 
      "Delta" 
      ( ai-guard "Delta 2" 89 ) 
   )
   ( send-message-list 
      "@autoGenVar14[#Delta 2]" 
      "Normal" 
      "Decision 2 - Leave1" 
      0 
      "Delta 4" 
      "High" 
      "Decision 2 - Leave2" 
      7000 
      "Delta 3" 
      "High" 
      "Decision 2 - Leave3" 
      9000 
   )
)
+Name: Decision 2 - Leave Austin
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Kratos" 
      "Zavara" 
   )
   ( good-secondary-time 
      "Friendly" 
      100 
      "Trebuchet" 
      "Kratos" 
   )
   ( clear-goals "Delta 3" ) 
   ( add-goal 
      "Delta 3" 
      ( ai-chase "Kratos" 89 ) 
   )
   ( send-message-list 
      "@autoGenVar20[#Command]" 
      "High" 
      "SW1" 
      0 
      "Delta 3" 
      "High" 
      "SW2" 
      3000 
      "@autoGenVar14[#Delta 2]" 
      "High" 
      "SW3" 
      4000 
      "Delta 3" 
      "High" 
      "SW4" 
      4000 
      "@autoGenVar14[#Delta 2]" 
      "High" 
      "SW5" 
      2000 
      "@autoGenVar20[#Command]" 
      "High" 
      "SW6" 
      8000 
      "Delta 4" 
      "High" 
      "SW7" 
      6500 
      "Omicron 1" 
      "Low" 
      "SW8" 
      3000 
      "@autoGenVar22[#Vengeance Tactical]" 
      "High" 
      "SW9" 
      6000 
      "@autoGenVar14[#Delta 2]" 
      "High" 
      "SW10" 
      6000 
   )
   ( ship-no-guardian 
      "Omicron 1" 
      "Omicron 2" 
      "Delta 3" 
   )
   ( beam-free-all "Kratos" "Zavara" ) 
   ( ship-guardian "Kratos" "Zavara" ) 
)
+Name: Second Enemy Wave Arrives
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Zavara" 
      "turret07" 
      0 
   )
   ( send-message 
      "@autoGenVar14[#Delta 2]" 
      "Normal" 
      "Zavara disarmed" 
   )
)
+Name: Disarm Zavara
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Objective:  XSTR("Destroy Zavara's Forward Beam", 16659)
+Objective key:  XSTR("Press F10", 16249)

$Formula: ( when 
   ( <= 
      ( distance-to-center 
         "Delta 3" 
         "Kratos" 
      )
      3000 
   )
   ( send-message 
      "Delta 3" 
      "Low" 
      "Delta 3 in range Kratos" 
   )
   ( clear-goals "Delta 3" ) 
   ( add-goal 
      "Delta 3" 
      ( ai-destroy-subsystem 
         "Kratos" 
         "turret07" 
         89 
      )
   )
)
+Name: Delta 3 in on Kratos
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( destroy-subsys-instantly 
      "Kratos" 
      "turret07" 
   )
)
+Name: Delta 3 force disarm
+Repeat Count: 1
+Interval: 1
+Chained: 20

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Kratos" 
      "turret07" 
      0 
   )
   ( send-message 
      "Delta 3" 
      "Normal" 
      "Kratos disarmed" 
   )
   ( ship-no-guardian "Delta 3" ) 
   ( clear-goals "Delta 3" ) 
   ( add-goal 
      "Delta 3" 
      ( ai-chase "Kratos" 89 ) 
   )
)
+Name: Disarm Kratos
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( self-destruct "Delta 3" ) 
)
+Name: Delta 3 force die
+Repeat Count: 1
+Interval: 1
+Chained: 12

$Formula: ( when 
   ( is-destroyed-delay 0 "Delta 3" ) 
   ( send-message 
      "@autoGenVar16[#Delta 3]" 
      "Normal" 
      "Delta 3 dies" 
   )
)
+Name: Delta 3 dies
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 8 "Delta 3" ) 
      ( is-event-true-delay 
         "Decision 2 - Stay with Austin" 
         0 
      )
   )
   ( send-message-list 
      "Delta 4" 
      "Normal" 
      "Kamil dies1" 
      0 
      "@autoGenVar14[#Delta 2]" 
      "High" 
      "Kamil dies2" 
      6000 
      "@autoGenVar22[#Vengeance Tactical]" 
      "High" 
      "Kamil dies3" 
      4000 
      "@autoGenVar14[#Delta 2]" 
      "High" 
      "Kamil dies4" 
      5000 
   )
   ( clear-goals "Delta 4" ) 
   ( add-goal 
      "Delta 4" 
      ( ai-guard "Delta 2" 89 ) 
   )
)
+Name: Delta 4's in - Stay
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 8 "Delta 3" ) 
      ( is-event-true-delay 
         "Decision 2 - Leave Austin" 
         0 
      )
   )
   ( send-message-list 
      "Delta 4" 
      "Normal" 
      "Kamil dies1-1" 
      0 
      "@autoGenVar14[#Delta 2]" 
      "High" 
      "Kamil dies2" 
      6000 
      "@autoGenVar22[#Vengeance Tactical]" 
      "High" 
      "Kamil dies3" 
      4000 
      "@autoGenVar14[#Delta 2]" 
      "High" 
      "Kamil dies4" 
      5000 
   )
)
+Name: Delta 4's in - Leave
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "Delta 4's in - Stay" 
         30 
      )
      ( is-event-true-delay 
         "Delta 4's in - Leave" 
         30 
      )
   )
   ( self-destruct "Delta 4" ) 
)
+Name: Delta 4 force die
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "Delta 4's in - Stay" 
         0 
      )
      ( is-event-true-delay 
         "Delta 4's in - Leave" 
         0 
      )
   )
   ( ship-no-guardian "Delta 4" ) 
)
+Name: Unguardian Delta 4
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "Delta 4" ) 50 ) 
   ( send-message 
      "Delta 4" 
      "Normal" 
      "Delta 4 taking hits" 
   )
)
+Name: Delta 4 taking hits
+Repeat Count: 1
+Interval: 1
+Chained: 20

$Formula: ( when 
   ( is-destroyed-delay 0 "Delta 4" ) 
   ( send-message 
      "@autoGenVar17[#Delta 4]" 
      "Normal" 
      "Delta 4 dies" 
   )
)
+Name: Delta 4 dead
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( self-destruct 
      "Omicron 1" 
      "Omicron 2" 
      "Omicron 3" 
      "Omicron 4" 
      "Omicron 5" 
   )
)
+Name: End of combat
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( true ) 
   ( play-sound-from-file "still.ogg" ) 
)
+Name: New soundtrack
+Repeat Count: 1
+Interval: 1
+Chained: 15

$Formula: ( when 
   ( is-event-true-delay 
      "End of combat" 
      10 
   )
   ( close-sound-from-file ) 
)
+Name: Close first soundtrack
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Alpha" ) 
   ( send-message-list 
      "Alpha 1" 
      "Normal" 
      "Alpha1" 
      0 
      "@autoGenVar14[#Delta 2]" 
      "High" 
      "Alpha2" 
      10000 
      "Alpha 1" 
      "High" 
      "Alpha3" 
      5500 
      "@autoGenVar14[#Delta 2]" 
      "High" 
      "Alpha4" 
      5000 
      "Alpha 1" 
      "High" 
      "Alpha5" 
      3000 
      "@autoGenVar14[#Delta 2]" 
      "High" 
      "Alpha6" 
      8000 
      "Alpha 1" 
      "High" 
      "Alpha7" 
      5500 
      "@autoGenVar14[#Delta 2]" 
      "High" 
      "Alpha8" 
      13000 
   )
)
+Name: Alpha arrive
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Nighthawk" 
      "Skull Epsilon" 
   )
   ( send-message-list 
      "Nighthawk" 
      "Normal" 
      "Nighthawk1" 
      0 
      "@autoGenVar14[#Delta 2]" 
      "High" 
      "Nighthawk2" 
      6500 
      "Nighthawk" 
      "High" 
      "Nighthawk3" 
      7000 
      "Skull Epsilon 1" 
      "High" 
      "Nighthawk4" 
      5000 
      "Alpha 1" 
      "High" 
      "Nighthawk5" 
      20500 
      "Alpha 1" 
      "High" 
      "Nighthawk6" 
      10000 
      "Skull Epsilon 1" 
      "High" 
      "Nighthawk8" 
      12000 
      "@autoGenVar23[#48X]" 
      "High" 
      "Nighthawk9" 
      17000 
      "Alpha 1" 
      "High" 
      "Nighthawk10" 
      10500 
   )
)
+Name: SOC arrive
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( set-time-compression 1 ) 
   ( fade-out 100 3 ) 
   ( set-post-effect "saturation" 55 ) 
   ( set-post-effect "lightshafts" 40 ) 
   ( hud-disable 1 ) 
)
+Name: Setup Ending
+Repeat Count: 1
+Interval: 1
+Chained: 91

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: Ending
+Repeat Count: 1
+Interval: 1
+Chained: 100
+Event Flags: ( "interval & delay use msecs" )

$Formula: ( when 
   ( and 
      ( and 
         ( <= 
            ( distance-to-center 
               "Kratos" 
               "Omicron" 
            )
            4000 
         )
         ( not 
            ( is-destroyed-delay 0 "Delta 3" ) 
         )
      )
      ( is-event-incomplete "Disarm Kratos" ) 
   )
   ( send-message 
      "Delta 3" 
      "Normal" 
      "Kratos in beam range1" 
   )
   ( when 
      ( and 
         ( <= 
            ( distance-to-center 
               "Kratos" 
               "Omicron" 
            )
            4000 
         )
         ( and 
            ( is-destroyed-delay 0 "Delta 3" ) 
            ( not 
               ( is-destroyed-delay 0 "Omicron 1" ) 
            )
         )
      )
      ( send-message 
         "Omicron 1" 
         "Normal" 
         "Kratos in beam range2" 
      )
   )
)
+Name: Kratos in beam range
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( <= 
         ( distance-to-center 
            "Zavara" 
            "Omicron" 
         )
         4000 
      )
      ( not 
         ( is-destroyed-delay 0 "Omicron 1" ) 
      )
   )
   ( send-message 
      "Omicron 1" 
      "Normal" 
      "Zavara in beam range" 
   )
   ( when 
      ( and 
         ( <= 
            ( distance-to-center 
               "Kratos" 
               "Omicron" 
            )
            4000 
         )
         ( is-destroyed-delay 0 "Omicron 1" ) 
      )
      ( send-message 
         "@autoGenVar14[#Delta 2]" 
         "Normal" 
         "Zavara in beam range2" 
      )
   )
)
+Name: Zavara in beam range
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= ( hits-left "Delta 2" ) 75 ) 
   ( send-message 
      "@autoGenVar14[#Delta 2]" 
      "Normal" 
      "Delta 2 defensive" 
   )
)
+Name: Delta 2 defensive
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= ( hits-left "Delta 2" ) 50 ) 
   ( send-message 
      "@autoGenVar14[#Delta 2]" 
      "Normal" 
      "Delta 2 half hull" 
   )
   ( training-msg "HUD Message1" ) 
   ( hud-disable-except-messages 1 ) 
)
+Name: Delta 2 half hull
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( training-msg "HUD Message2" ) 
)
+Name: Delta 2 HUD message2
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( training-msg "HUD Message3" ) 
)
+Name: Delta 2 HUD message3
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( training-msg "HUD Message4" ) 
   ( hud-disable-except-messages 0 ) 
)
+Name: Delta 2 HUD back online
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( is-event-true-delay 
      "Delta 4 dead" 
      5 
   )
   ( send-message 
      "@autoGenVar14[#Delta 2]" 
      "Low" 
      "Delta Wing down" 
   )
)
+Name: Delta Wing down
+Repeat Count: 1
+Interval: 1

#Goals		;! 1 total

$Type: Primary
+Name: Omicron OBJ
$MessageNew:  XSTR("Escort Omicron to the Vega node", 16660)
$end_multi_text
$Formula: ( has-departed-delay 0 "Omicron" ) 

#Waypoints		;! 8 lists total

$Name: Delta Traffic Pattern
$List: (		;! 4 points in list
	( -418.399994, -75.000000, -106.099998 )
	( -3.789856, -0.000244, 319.912170 )
	( 603.855957, -0.000244, 302.161377 )
	( 561.816711, -0.000244, -1387.236084 )
)

$Name: Omicron Track
$List: (		;! 1 points in list
	( -89743.000000, 0.000000, 9595.000000 )
)

$Name: Delta 1 Infil
$List: (		;! 2 points in list
	( -31390.921875, -0.010498, 9581.012695 )
	( -65883.015625, -0.010742, 9741.009766 )
)

$Name: Delta 2 Infil
$List: (		;! 2 points in list
	( -31172.826172, 219.903564, 9948.255859 )
	( -60548.464844, -0.010742, 11249.404297 )
)

$Name: Delta 3 Infil
$List: (		;! 2 points in list
	( -31317.523438, -101.609863, 9236.948242 )
	( -57112.230469, -0.010742, 8622.705078 )
)

$Name: Delta 4 Infil
$List: (		;! 2 points in list
	( -30805.238281, -133.276855, 10126.475586 )
	( -50602.394531, -0.010742, 11719.594727 )
)

$Name: Manta intercept track
$List: (		;! 1 points in list
	( -36578.125000, 0.001770, 9614.340820 )
)

$Name: 48X Track
$List: (		;! 2 points in list
	( -36547.773438, 1732.000000, 19691.425781 )
	( -36561.640625, 1732.000000, 19666.296875 )
)

#Messages		;! 144 total


$Name: A1
$Team: -1
$MessageNew:  XSTR("Vengeance Control, Speargun Delta is clear.", 16661)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: reijim001delta_1.ogg

$Name: A2
$Team: -1
$MessageNew:  XSTR("Vengeance, roger. Transmitting Omicron 1's mission data now.", 16662)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: reijim002vengeance.ogg

$Name: A3
$Team: -1
$MessageNew:  XSTR("Delta 1, roger. Receiving now.", 16663)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: reijim003delta_1.ogg

$Name: A4
$Team: -1
$MessageNew:  XSTR("<INTERNAL> Hey, JG. Happy 21st birthday man. Where would you rather be?", 16664)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: reijim004delta_3.ogg

$Name: A5
$Team: -1
$MessageNew:  XSTR("<INTERNAL> Nowhere else in the galaxy at 0300 on a Tuesday, no sir!  ", 16665)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: reijim005delta_4.ogg

$Name: A6
$Team: -1
$MessageNew:  XSTR("<INTERNAL> I don't know what you guys are talking about, I love the Alliance. Besides, what are they gonna do? Shave my head and send me to Capella?", 16666)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: reijim006delta_1.ogg

$Name: A7
$Team: -1
$MessageNew:  XSTR("Speargun, Vengeance Control. Data transfer complete. Handing you over to 3rd Fleet Command, good hunting pilots.", 16667)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: reijim007vengeance.ogg

$Name: A8
$Team: -1
$MessageNew:  XSTR("Roger. Omicron 1, this is Speargun Delta 1 of the GTD Vengeance, GTVA 3rd Fleet. What's your status?", 16668)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: reijim008delta_1.ogg

$Name: A9
$Team: -1
$MessageNew:  XSTR("<UNINTELLIGIBLE>", 16669)
$end_multi_text
+Wave Name: burst.ogg

$Name: A10
$Team: -1
$MessageNew:  XSTR("Alright, uh...we'll just have to go in blind on this one. Jump in uh...3...2...1.", 16670)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: reijim010delta_1.ogg

$Name: B1
$Team: -1
$MessageNew:  XSTR("Aaaaaaaaah!", 16671)
$end_multi_text
+Wave Name: reijim011omicron_3.ogg

$Name: B2
$Team: -1
$MessageNew:  XSTR("Sweet fortune, that's a fucking Cain! What the fuck is going on here?! ", 16672)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: reijim012delta_4.ogg

$Name: B3
$Team: -1
$MessageNew:  XSTR("These fighters are all over us back here Hartig! ", 16673)
$end_multi_text
+AVI Name: Head-Civ05
+Wave Name: reijim013omicron_5.ogg

$Name: B4
$Team: -1
$MessageNew:  XSTR("Omicron, this is Captain Hartig! Go into tight formation - if another one of us goes down, then we'll all go down together. ", 16674)
$end_multi_text
+AVI Name: Head-Civ04
+Wave Name: reijim014omicron_1.ogg

$Name: B5
$Team: -1
$MessageNew:  XSTR("We've got fighter wings hitting the rear of the convoy and a Shivan cruiser to the flank, which one do you want to hit first Lieutenant?", 16675)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: reijim015delta_3.ogg

$Name: B6
$Team: -1
$MessageNew:  XSTR("Ah fuck! Oh shit, ah...um...", 16676)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: reijim016delta_1.ogg

$Name: B7
$Team: -1
$MessageNew:  XSTR("Dammit Nate, keep it together man! What do you want us to do?", 16677)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: reijim017delta_4.ogg

$Name: B8
$Team: -1
$MessageNew:  XSTR("Let me fucking think, I just need to, ah-", 16678)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: reijim018delta_1.ogg

$Name: B9
$Team: -1
$MessageNew:  XSTR("Come ON Sir! These people are fucking dying, what do you want us to do?!", 16679)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: reijim019delta_4.ogg

$Name: Decision 1
$Team: -1
$MessageNew:  XSTR("1 - Target the Cain's forward beam cannons first
2 - Target the attacking fighters first 
3 - Ask Delta 1 for orders", 16680)
$end_multi_text

$Name: FBC1
$Team: -1
$MessageNew:  XSTR("Delta! We need to target the Cain's forward beam cannon or that convoy's not going to make it anywhere near the node! Once we nail it, we can focus on the fighters!", 16681)
$end_multi_text
+Wave Name: reijim021delta_2.ogg

$Name: FBC2
$Team: -1
$MessageNew:  XSTR("You want to go up against a fucking Cain?! You're fucking crazy man.", 16682)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: reijim022delta_3.ogg

$Name: FBC3
$Team: -1
$MessageNew:  XSTR("Two, this is four, wilco. On your wing!", 16683)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: reijim023delta_4.ogg

$Name: FBC4
$Team: -1
$MessageNew:  XSTR("No! Ah fuck, shit - roger. Target that beam cannon!", 16684)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: reijim024delta_1.ogg

$Name: AF1
$Team: -1
$MessageNew:  XSTR("Those fighters are going to rip these Argos up before the Cain gets online! Hit your burners, let's go Delta Wing!", 16685)
$end_multi_text
+Wave Name: reijim025delta_2.ogg

$Name: AF2
$Team: -1
$MessageNew:  XSTR("And leave the Cain? Are you out of your mind Nash?", 16686)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: reijim026delta_4.ogg

$Name: AF3
$Team: -1
$MessageNew:  XSTR("Those Argos can't take much more! I'm with you Nash, fangs out!", 16687)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: reijim027delta_3.ogg

$Name: AF4
$Team: -1
$MessageNew:  XSTR("...Delta Wing, committed.", 16688)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: reijim028delta_1.ogg

$Name: DN1
$Team: -1
$MessageNew:  XSTR("One, this is two, what are your orders, over?", 16689)
$end_multi_text
+Wave Name: reijim029delta_2.ogg

$Name: DN2
$Team: -1
$MessageNew:  XSTR("Shut the fuck up! Everyone shut the fuck up and let me fucking think!", 16690)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: reijim030delta_1.ogg

$Name: DN3
$Team: -1
$MessageNew:  XSTR("Sir, we need to hit those fighters!", 16691)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: reijim031delta_3.ogg

$Name: DN4
$Team: -1
$MessageNew:  XSTR("I said SHUT UP! Everyone get off the fucking comms! I can't think with all of this fucking NOISE!", 16692)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: reijim032delta_1.ogg

$Name: DN5
$Team: -1
$MessageNew:  XSTR("Four, I'm going to target the beam cannons on the cruiser. You assholes can sit here arguing, write me up for a fucking medal when I'm gone.", 16693)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: reijim033delta_4.ogg

$Name: DN6
$Team: -1
$MessageNew:  XSTR("What the fuck?! No fucking way man! Get the fuck back here! Delta 3, targeting fighters now!", 16694)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: reijim034delta_3.ogg

$Name: DN7
$Team: -1
$MessageNew:  XSTR("Fucking stop! Fucking stop now!", 16695)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: reijim035delta_1.ogg

$Name: AF2-1
$Team: -1
$MessageNew:  XSTR("Last fighter's down! Let's hit that Cain, we don't much time left! ", 16696)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: reijim036delta_4.ogg

$Name: AF2-2
$Team: -1
$MessageNew:  XSTR("Roger, commit! ", 16697)
$end_multi_text
+Wave Name: reijim037delta_2.ogg

$Name: Manta watch the beams
$Team: -1
$MessageNew:  XSTR("We're getting into beam range now - get ready to turn and burn, Delta!", 16698)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: reijim038delta_3.ogg

$Name: Omicron 5 low hull
$Team: -1
$MessageNew:  XSTR("Omicron 5, hull integrity has fallen to critical! You need to get those fighters back here or 500 people are going to die out here, Hartig! ", 16699)
$end_multi_text
+AVI Name: Head-Civ05
+Wave Name: reijim039omicron_5.ogg

$Name: D2-1
$Team: -1
$MessageNew:  XSTR("The Manta's bugging out!", 16700)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: reijim040delta_4.ogg

$Name: D2-2
$Team: -1
$MessageNew:  XSTR("Escort's separating too! Looks like we're clean, Delta. ", 16701)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: reijim041delta_3.ogg

$Name: D2-3
$Team: -1
$MessageNew:  XSTR("Delta Wing, this is Captain Steven Hartig, Andsager Logistics - now assisting with the Exodus. Thank-you for your assistance, we couldn't have made it without you.", 16702)
$end_multi_text
+AVI Name: Head-Civ04
+Wave Name: reijim042omicron_1.ogg

$Name: D2-4
$Team: -1
$MessageNew:  XSTR("Delta Wing, this is Omicron 1, over.", 16703)
$end_multi_text
+AVI Name: Head-Civ04
+Wave Name: reijim043omicron_1.ogg

$Name: D2-5
$Team: -1
$MessageNew:  XSTR("<INTERNAL> Oh shit, Nate's down! When did that happen?!", 16704)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: reijim044delta_4.ogg

$Name: D2-6
$Team: -1
$MessageNew:  XSTR("<INTERNAL> Fuck! Dammit Austin. ", 16705)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: reijim045delta_3.ogg

$Name: D2-7
$Team: -1
$MessageNew:  XSTR("Omicron 1, this is Delta 2. We've lost our Wing Lead, just doing...post-battle procedure now. Don't mention it. How long until your jump drives are charged again? ", 16706)
$end_multi_text
+Wave Name: reijim046delta_2.ogg

$Name: D2-8
$Team: -1
$MessageNew:  XSTR("We've lost a lot of people too, Delta 2, I understand. We've got another five minutes and then we'll jump to the Vega node.", 16707)
$end_multi_text
+AVI Name: Head-Civ04
+Wave Name: reijim047omicron_1.ogg

$Name: D2-9
$Team: -1
$MessageNew:  XSTR("<INTERNAL> Hey, do you guys see that? I'm getting a faint sensor reading, some kind of beacon.", 16708)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: reijim048delta_4.ogg

$Name: D2-10
$Team: -1
$MessageNew:  XSTR("<INTERNAL> Yeah, I see it too. Should we check it out?", 16709)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: reijim049delta_3.ogg

$Name: D2-11
$Team: -1
$MessageNew:  XSTR("<INTERNAL> Yeah, let's. The area's safe for now and it doesn't look that far away.", 16710)
$end_multi_text
+Wave Name: reijim050delta_2.ogg

$Name: Manta in range of convoy
$Team: -1
$MessageNew:  XSTR("That Shivan's beam cannon's online now! Hold 'em on course, Omicron! We've got to get through this!", 16711)
$end_multi_text
+AVI Name: Head-Civ04
+Wave Name: reijim051omicron_1.ogg

$Name: Omicron 5 dies
$Team: -1
$MessageNew:  XSTR("Omicron 5's going down.", 16712)
$end_multi_text
+Wave Name: reijim052omicron_5.ogg

$Name: D1-1
$Team: -1
$MessageNew:  XSTR("The cruiser's withdrawing! Escorts, too!", 16713)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: reijim053delta_4.ogg

$Name: D1-2
$Team: -1
$MessageNew:  XSTR("What do you think about those fighters now, Nash?", 16714)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: reijim054delta_3.ogg

$Name: D1-3
$Team: -1
$MessageNew:  XSTR("Do it! Delta, commit!", 16715)
$end_multi_text
+Wave Name: reijim055delta_2.ogg

$Name: D1 - Complete1
$Team: -1
$MessageNew:  XSTR("Last fighter's gone!", 16716)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: reijim056delta_4.ogg

$Name: D1 - Complete2
$Team: -1
$MessageNew:  XSTR("Thank the gods. Looks like we're clean, Delta. ", 16717)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: reijim057delta_3.ogg

$Name: Nash dies
$Team: -1
$MessageNew:  XSTR("This is three, come in!...Why doesn't this fucking thing work?! Someone fucking help me! Please, god! Nash, they're going to fucking kill me! Help me! Help me!", 16718)
$end_multi_text
+Wave Name: breathing.ogg

$Name: D3 - Delta 3 dead
$Team: -1
$MessageNew:  XSTR("This is three, I'm hit!", 16719)
$end_multi_text
+Wave Name: reijim059delta_3.ogg

$Name: D3 - Delta 4 dead
$Team: -1
$MessageNew:  XSTR("Sharma - ejecting!", 16720)
$end_multi_text
+Wave Name: reijim060delta_4.ogg

$Name: D3 - Hartig dead
$Team: -1
$MessageNew:  XSTR("Omicron 1-", 16721)
$end_multi_text
+Wave Name: reijim061omicron_1.ogg

$Name: Aquarius destroyed
$Team: -1
$MessageNew:  XSTR("Aquarius Wing is down!", 16722)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: reijim062delta_4.ogg

$Name: Omicron 4 death message
$Team: -1
$MessageNew:  XSTR("We have a catastrophic hull breach, attempting to-", 16723)
$end_multi_text
+Wave Name: reijim063omicron_4.ogg

$Name: Unknown Pilot Static
$Team: -1
$MessageNew:  XSTR("<UNINTELLIGIBLE>", 16669)
$end_multi_text
+Wave Name: burst.ogg

$Name: Austin1
$Team: -1
$MessageNew:  XSTR("<INTERNAL> Jesus, is that Nate?!", 16724)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: reijim065delta_4.ogg

$Name: Austin2
$Team: -1
$MessageNew:  XSTR("Unknown pilot, this is Delta 2 of the 312th Bodysnatchers, GTD Vengeance. What's your status?", 16725)
$end_multi_text
+Wave Name: reijim066delta_2.ogg

$Name: Scan1
$Team: -1
$MessageNew:  XSTR("Nash, it's me, Austin. I punched out...suit's sealing...my arm...that's a lot of blood. ", 16726)
$end_multi_text
+Wave Name: reijim067downed_pilot.ogg

$Name: Scan2
$Team: -1
$MessageNew:  XSTR("Hey, hang tight man, we'll get you out of here. Nash, you want to call SAR?", 16727)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: reijim068delta_3.ogg

$Name: Scan3
$Team: -1
$MessageNew:  XSTR("Command, this is Delta Wing of the 312th. We've got a pilot down and require Search and Rescue. Ready to transmit coordinates.", 16728)
$end_multi_text
+Wave Name: reijim069delta_2.ogg

$Name: Scan4
$Team: -1
$MessageNew:  XSTR("Delta Wing, this is Command. Search and Rescue are currently deployed at the Epsilon Pegasi node. We will advise you once they are available for re-tasking.", 16729)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: reijim070command.ogg

$Name: Scan5
$Team: -1
$MessageNew:  XSTR("<INTERNAL> That's fucking bullshit!", 16730)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: reijim071delta_3.ogg

$Name: Scan6
$Team: -1
$MessageNew:  XSTR("Command, he's wounded and bleeding out fast, can you give us an ETA?", 16731)
$end_multi_text
+Wave Name: reijim072delta_2.ogg

$Name: Scan7
$Team: -1
$MessageNew:  XSTR("The soonest we can provide is 10 minutes, Delta Wing. Command out.", 16732)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: reijim073command.ogg

$Name: Scan8
$Team: -1
$MessageNew:  XSTR("Fuck! Lieutenant, can you hear me? Your suit will self-seal, but if you need to, you can apply a tourniquet as well. Remember, it's sewn into your left arm pocket - can you reach it?", 16733)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: reijim074delta_3.ogg

$Name: Scan9
$Team: -1
$MessageNew:  XSTR("I'm...sorry I froze. I'm just so fucking tired.", 16734)
$end_multi_text
+Wave Name: reijim075downed_pilot.ogg

$Name: Scan10
$Team: -1
$MessageNew:  XSTR("Don't worry about that Nate! It's going to be alright, is your suit sealing? Do you need a tourniquet? ", 16735)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: reijim076delta_4.ogg

$Name: Scan11
$Team: -1
$MessageNew:  XSTR("It was my fault, it's my fault they're dead.", 16736)
$end_multi_text
+Wave Name: reijim077downed_pilot.ogg

$Name: Scan12
$Team: -1
$MessageNew:  XSTR("Come on, man! Put the fucking tourniquet on! Once that SAR bird arrives you're going straight home!", 16737)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: reijim078delta_3.ogg

$Name: Scan13
$Team: -1
$MessageNew:  XSTR("Nate? Nate? Sir?!", 16738)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: reijim079delta_4.ogg

$Name: Scan14
$Team: -1
$MessageNew:  XSTR("Shit. Nash, I'm not picking up any updates from his suit. I think he's unconscious. ", 16739)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: reijim080delta_4.ogg

$Name: Scan15
$Team: -1
$MessageNew:  XSTR("Damn it, we've just got to hope his suit self-seals in time.", 16740)
$end_multi_text
+Wave Name: reijim081delta_2.ogg

$Name: Scan16
$Team: -1
$MessageNew:  XSTR("What do you think the Shivans will do to him if they find him like this?", 16741)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: reijim082delta_3.ogg

$Name: Scan17
$Team: -1
$MessageNew:  XSTR("Same thing they did to Bosch and his crew. We've got leave someone here with him.", 16742)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: reijim083delta_4.ogg

$Name: Downed Pilot Scan Info
$Team: -1
$MessageNew:  XSTR("WARNING: GTVA DISTRESS BEACON. DOWNED AIRCREW. 
GR: BP 5124 8106. 
SPEED: 0 M$slashS.
CAT A: UNCONTROLLED HAEMORRHAGE, 500> ML", 16743)
$end_multi_text

$Name: Decision 2
$Team: -1
$MessageNew:  XSTR("1 - Tell Delta 4 to stay with LTJG Austin
2 - Tell Delta to leave LTJG Austin and defend the convoy", 16744)
$end_multi_text

$Name: Decision 2 - Stay1
$Team: -1
$MessageNew:  XSTR("Right. Four, stay here with him. Three, come with me. We've got to keep defending the convoy. We're getting too far away already.", 16745)
$end_multi_text
+Wave Name: reijim086delta_2.ogg

$Name: Decision 2 - Stay2
$Team: -1
$MessageNew:  XSTR("Roger Nash. I'll stay with him until SAR show up.", 16746)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: reijim087delta_4.ogg

$Name: Decision 2 - Stay3
$Team: -1
$MessageNew:  XSTR("I don't know if this is the right call man. I've flown with Nate since I got here but I don't know if two fighters will be enough to defend that convoy.", 16747)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: reijim088delta_3.ogg

$Name: Decision 2 - Leave1
$Team: -1
$MessageNew:  XSTR("Look, we've got to continue the mission. There are thousands of people on those transports and we need to get them to Vega. Once they jump we can go back for the LT.", 16748)
$end_multi_text
+Wave Name: reijim089delta_2.ogg

$Name: Decision 2 - Leave2
$Team: -1
$MessageNew:  XSTR("Are you being serious right now? You want us to leave a pilot alone in fucking SPACE with genocidal aliens here? What the fuck is wrong with you Nash? I hope this is the last time we fly together if that's the way you're going to treat me if I eject.", 16749)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: reijim090delta_4.ogg

$Name: Decision 2 - Leave3
$Team: -1
$MessageNew:  XSTR("He's right, Bec. That's the mission. We had a hard enough time finding Nate here, the Shivans will be too focused on the convoy to find him. ", 16750)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: reijim091delta_3.ogg

$Name: SW1
$Team: -1
$MessageNew:  XSTR("Incoming jump signature, hostile configuration!", 16751)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: reijim092command.ogg

$Name: SW2
$Team: -1
$MessageNew:  XSTR("Two Lillith cruisers and multiple fighter wings! What do you want to do, Nash?!", 16752)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: reijim093delta_3.ogg

$Name: SW3
$Team: -1
$MessageNew:  XSTR("Kamil, hit the forward beam cannon of the Kratos! I'll take the Zavara.", 16753)
$end_multi_text
+Wave Name: reijim094delta_2.ogg

$Name: SW4
$Team: -1
$MessageNew:  XSTR("And the fighters?", 16754)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: reijim095delta_3.ogg

$Name: SW5
$Team: -1
$MessageNew:  XSTR("Command, this is Delta Wing of the 312, our convoy is under attack from two Shivan cruisers and multiple fighter wings! We are completely outnumbered! Request additional fighter and bomber support!", 16755)
$end_multi_text
+Wave Name: reijim096delta_2.ogg

$Name: SW6
$Team: -1
$MessageNew:  XSTR("Delta Wing, this is Command. I am transferring your request to the GTD Vengeance. Please standby.", 16756)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: reijim097command.ogg

$Name: SW7
$Team: -1
$MessageNew:  XSTR("Cyclone's Wing are still back there, maybe they can help?", 16757)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: reijim098delta_4.ogg

$Name: SW8
$Team: -1
$MessageNew:  XSTR("May day, may day, may day! We are detecting multiple incoming missiles! Where are you Delta Wing?!", 16758)
$end_multi_text
+AVI Name: Head-Civ04
+Wave Name: reijim099omicron_1.ogg

$Name: SW9
$Team: -1
$MessageNew:  XSTR("Speargun Delta, this is Vengeance Tactical. We are deploying Alpha Wing to assist. ETA five minutes.", 16759)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: reijim100vengeance_tactical.ogg

$Name: Delta 3 in range Kratos
$Team: -1
$MessageNew:  XSTR("Targeted! Fox three, snapshot! Let's turn and burn, you motherfucker! ", 16760)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: reijim101delta_3.ogg

$Name: SW10
$Team: -1
$MessageNew:  XSTR("Five minutes?! We won't have a convoy left in five minutes, Tactical!", 16761)
$end_multi_text
+Wave Name: reijim102delta_2.ogg

$Name: Kratos disarmed
$Team: -1
$MessageNew:  XSTR("Beam cannon neutralised! My HUD's lighting up like a Christmas tree, engaged defensive! Multiple fighters on my six!", 16762)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: reijim103delta_3.ogg

$Name: Delta 3 dies
$Team: -1
$MessageNew:  XSTR("Nash! Where the fuck are you?! Nash! Nash?! Nash! Help me! ", 16763)
$end_multi_text
+Wave Name: reijim104delta_3.ogg

$Name: Zavara disarmed
$Team: -1
$MessageNew:  XSTR("Beam cannon down! ", 16764)
$end_multi_text
+Wave Name: reijim105delta_2.ogg

$Name: Kamil dies1
$Team: -1
$MessageNew:  XSTR("Oh my god, Kamil's gone. Nash, I'm on the way! What's the ETA on Cyclone?", 16765)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: reijim106delta_4.ogg

$Name: Kamil dies2
$Team: -1
$MessageNew:  XSTR("Vengeance, where the hell is that fighter cover?!", 16766)
$end_multi_text
+Wave Name: reijim107delta_2.ogg

$Name: Kamil dies3
$Team: -1
$MessageNew:  XSTR("We've had a fatality on the flight deck here Delta, ETA is still five minutes.", 16767)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: reijim108vengeance_tactical.ogg

$Name: Kamil dies4
$Team: -1
$MessageNew:  XSTR("Fuck!", 16768)
$end_multi_text
+Wave Name: reijim109delta_2.ogg

$Name: Kamil dies1-1
$Team: -1
$MessageNew:  XSTR("Oh my god, Kamil's gone. We can't tangle forever, Nash - where's Cyclone?!", 16769)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: reijim110delta_4.ogg

$Name: Delta 4 taking hits
$Team: -1
$MessageNew:  XSTR("I'm engaged defensive! Need a hand here Nash, she's right on me now!", 16770)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: reijim111delta_4.ogg

$Name: Delta 4 dies
$Team: -1
$MessageNew:  XSTR("Nash, I'm hit! I'm hit! Oh gods-", 16771)
$end_multi_text
+Wave Name: reijim112delta_4.ogg

$Name: Omicron 1 taking fire
$Team: -1
$MessageNew:  XSTR("Omicron 1, reactor core breach imminent! ", 16772)
$end_multi_text
+AVI Name: Head-Civ04
+Wave Name: reijim113omicron_1.ogg

$Name: Omicron dead
$Team: -1
$MessageNew:  XSTR("The convoy! God-fucking-dammit! Hartig, come in?! Omicron? Anyone?!", 16773)
$end_multi_text
+Wave Name: reijim114delta_2.ogg

$Name: Alpha1
$Team: -1
$MessageNew:  XSTR("Speargun Delta, this is Alpha Wing. What's your status?...What the fuck? Nash? Where the fuck is everyone else? Where's the convoy?", 16774)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: reijim115alpha_1.ogg

$Name: Alpha2
$Team: -1
$MessageNew:  XSTR("Lieutenant Austin ejected, I've marked his location. Three and four went down as well. It was a fucking bloodbath, Cyclone.", 16775)
$end_multi_text
+Wave Name: reijim116delta_2.ogg

$Name: Alpha3
$Team: -1
$MessageNew:  XSTR("A fucking bloodbath, and yet you survived by yourself did you?", 16776)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: reijim117alpha_1.ogg

$Name: Alpha4
$Team: -1
$MessageNew:  XSTR("What?", 16777)
$end_multi_text
+Wave Name: reijim118delta_2.ogg

$Name: Alpha5
$Team: -1
$MessageNew:  XSTR("What the FUCK happened here Nash?! You were meant to be flying Nate's wing to help him, and now we've lost the whole convoy AND the wing?", 16778)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: reijim119alpha_1.ogg

$Name: Alpha6
$Team: -1
$MessageNew:  XSTR("They jumped us with two cruisers and a whole squadron! Nate was down by the time they jumped in, we didn't have a chance at all, Cyclone!", 16779)
$end_multi_text
+Wave Name: reijim120delta_2.ogg

$Name: Alpha7
$Team: -1
$MessageNew:  XSTR("Don't use my fucking callsign, nugget! No one survives a $quotebloodbath$quote on their own unless they're the ones who cut and run first. I'm sending you back to Vega after this - I can't trust any pilot who'd turn from the fight and leave the rest of their Wing to die.", 16780)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: reijim121alpha_1.ogg

$Name: Nighthawk1
$Team: -1
$MessageNew:  XSTR("This is Nighthawk, 48th Rescue Squadron, Special Operations Command. I heard you guys have a downed pilot here?", 16781)
$end_multi_text
+AVI Name: Head-Marine01
+Wave Name: reijim122nighthawk.ogg

$Name: Nighthawk2
$Team: -1
$MessageNew:  XSTR("Nighthawk, Delta 2 of the 312th, it's good to see you. We've got a pilot down, location marked. He's lost consciousness but we think his suit sealed in time. ", 16782)
$end_multi_text
+Wave Name: reijim123delta_2.ogg

$Name: Nighthawk3
$Team: -1
$MessageNew:  XSTR("Roger. Don't you worry, we'll get to work on him soon. Recovery team are hooking up now.", 16783)
$end_multi_text
+AVI Name: Head-Marine01
+Wave Name: reijim124nighthawk.ogg

$Name: Nighthawk4
$Team: -1
$MessageNew:  XSTR("Delta, I couldn't help but overhear your traffic during the infil. The thing about flying fighters is that the only person you're responsible for, is you. Second place in our game is a GTVA flag on a casket, and first place is the privilege of breathing. You won today, pilot.", 16784)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: reijim125skull_epsilon_1.ogg

$Name: Nighthawk5
$Team: -1
$MessageNew:  XSTR("I put you there to support the goddamn Wing Leader, Nash, and now he's bleeding out in space and his wing is dead. In what universe is this not your fucking fault?", 16785)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: reijim126alpha_1.ogg

$Name: Nighthawk6
$Team: -1
$MessageNew:  XSTR("You were the Commander after he punched out! And you had a goddamn responsibility to Kamil, to Bec, and to Nate - to get them home alive. Not to mention every passenger on that convoy!", 16786)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: reijim127alpha_1.ogg

$Name: Nighthawk7
$Team: -1
$MessageNew:  XSTR("Recovery Team exiting the airlock now.", 16787)
$end_multi_text
+AVI Name: Head-Marine01
+Wave Name: reijim128nighthawk.ogg

$Name: Nighthawk8
$Team: -1
$MessageNew:  XSTR("None of that changes the immutable realities of this job. It is simple. Do the basics well, and you'll get another landing in your logbook. Forget them, and space will be your tomb. We're the masters of our own destiny out here in the expanse, Alpha.", 16788)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: reijim129skull_epsilon_1.ogg

$Name: Nighthawk9
$Team: -1
$MessageNew:  XSTR("4-8 X-Ray, at the casualty. He's Cat Alpha, no signs of life. Major arterial haemorrhage, right arm. Prepping him for recovery now. ", 16789)
$end_multi_text
+Wave Name: reijim13048x.ogg

$Name: Nighthawk10
$Team: -1
$MessageNew:  XSTR("Goddammit Nate. God-fucking-dammit. ", 16790)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: reijim131alpha_1.ogg

$Name: Alpha8
$Team: -1
$MessageNew:  XSTR("I didn't turn from any fight! Watch my fucking cockpit footage!", 16791)
$end_multi_text
+Wave Name: reijim132delta_2_alt3.ogg

$Name: Kratos in beam range1
$Team: -1
$MessageNew:  XSTR("The Kratos is charging her beams! Going full power to burners, I'm almost there! ", 16792)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: reijim133delta_3.ogg

$Name: Kratos in beam range2
$Team: -1
$MessageNew:  XSTR("The Kratos is about to fire her main beam! All hands, brace for impact!", 16793)
$end_multi_text
+AVI Name: Head-Civ05
+Wave Name: reijim134omicron_1.ogg

$Name: Zavara in beam range
$Team: -1
$MessageNew:  XSTR("The Zavara's beam cannon is online! Helm, hold steady! We're going to get through this Omicron, just a little longer!", 16794)
$end_multi_text
+AVI Name: Head-Civ04
+Wave Name: non_critical_med.ogg

$Name: Zavara in beam range2
$Team: -1
$MessageNew:  XSTR("Command! The Zavara is charging her main beam cannon! The convoy is being overrun - we need support NOW!", 16795)
$end_multi_text
+Wave Name: reijim136delta_2.ogg

$Name: Omicron 2 dies
$Team: -1
$MessageNew:  XSTR("This is Omicron 2, the hull's coming apart! Evacuate the bridge - get off the fucking bridge NOW! ", 16796)
$end_multi_text
+Wave Name: reijim137omicron_2.ogg

$Name: Delta 2 defensive
$Team: -1
$MessageNew:  XSTR("Delta 2, engaged defensive!", 16797)
$end_multi_text
+Wave Name: reijim138delta_2.ogg

$Name: Delta 2 half hull
$Team: -1
$MessageNew:  XSTR("This is two, I'm hit! I'm hit! Avionics are offline!", 16798)
$end_multi_text
+Wave Name: reijim139delta_2.ogg

$Name: HUD Message1
$Team: -1
$MessageNew:  XSTR("AVIONICS SYSTEM FAILURE...", 16799)
$end_multi_text
+Wave Name: HUDiconson.ogg

$Name: HUD Message2
$Team: -1
$MessageNew:  XSTR("AVIONICS SYSTEM FAILURE...
BOOTING AUXILIARY SYSTEM...", 16800)
$end_multi_text
+Wave Name: hudiconsoff.ogg

$Name: HUD Message3
$Team: -1
$MessageNew:  XSTR("AVIONICS SYSTEM FAILURE...
AUXILIARY SYSTEM ONLINE.

CONDUCTING BUILT-IN SELF-TEST", 16801)
$end_multi_text
+Wave Name: hudiconsoff.ogg

$Name: HUD Message4
$Team: -1
$MessageNew:  XSTR("AVIONICS ONLINE.

BUILT-IN SELF-TEST COMPLETE.
", 16802)
$end_multi_text
+Wave Name: hudiconsoff.ogg

$Name: Delta Wing down
$Team: -1
$MessageNew:  XSTR("Oh shit, Delta 4, do you copy? Come in, four?! Dammit!", 16803)
$end_multi_text
+Wave Name: reijim144delta_2.ogg

#Reinforcements		;! 0 total


#Background bitmaps		;! 36 total

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#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: Responsibility
$Debriefing Success Music: Understand
$Debriefing Average Music: Understand
$Debriefing Fail Music: Understand

#End

