#Mission Info

$Version: 0.10
$Name:  XSTR("War in Heaven", -1)
$Author: Dan
$Created: 11/01/11 at 17:47:04
$Modified: 10/13/22 at 11:26:18
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 789642
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 1
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 20144.994141, 4290.645020, 26188.535156
+Viewer orient:
	-0.430891, 0.000004, 0.902404,
	-0.377260, 0.908418, -0.180143,
	-0.819760, -0.418063, -0.391428


$Load Screen 640: LoadingBG.pcx
$Load Screen 1024: 2_LoadingBGM00.png

$Skybox Model: marsbox.pof

$AI Profile: BP2

#Sexp_variables

$Variables:
(
		0		"debugMode"		"0"		"number"
		1		"emptyVar"		" "		"string"
		2		"kentOnce"		"0"		"number"
		3		"kentSticky"		"100"		"number"
		4		"nyxOnce"		"0"		"number"
		5		"shot1otherY"		"3"		"number"
		6		"shot1zoomout"		"5"		"number"
		7		"stage1camerakent"		"0"		"number"
		8		"trackGorgon"		"0"		"number"
		9		"useScrolls"		"0"		"number"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 0
$end_briefing

#Debriefing_info

$Num stages: 0

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"UEB Vajradhara"	4
	"UEB Lapith"	4
)

+Weaponry Pool: (
	"Rapier"	16
	"Gattler"	4
	"Redeemer"	2
	"Vajra"	2
	"Dart"	320
	"Dirk"	240
	"Warhammer"	448
	"Sledgehammer"	12
	"Jackhammer"	12
	"Hellfire"	480
)

#Objects		;! 227 total

$Name: Alpha 1		;! Object #0
$Class: UEB Vajradhara
$Team: Friendly
$Location: 0.000000, -100000.000000, 0.000000
$Orientation:
	1.000000, -0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	-0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( "primaries-locked" "secondaries-locked" "afterburners-locked" "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: 2nd Fleet HQ#1		;! Object #1
$Class: UEI Kumari
$Team: Friendly
$Location: 2192.997314, -701.040222, -7138.345703
$Orientation:
	-1.000000, -0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	-0.000000, 0.000000, -1.000000
$AI Behavior: None
+AI Class: BP2-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 3
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 800

$Name: Intrasystem Gate 8		;! Object #2
$Class: Intrasystem Gate
$Team: Friendly
$Location: -5877.596680, 1265.407227, -7558.334473
$Orientation:
	-0.999999, -0.000000, -0.001593,
	-0.000000, 1.000000, 0.000000,
	0.001593, 0.000000, -0.999999
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 150000
+Group: 0
+Use Table Score:
+Score: 0

$Name: Intrasystem Gate 9		;! Object #3
$Class: Intrasystem Gate
$Team: Friendly
$Location: -3320.537842, 1265.407227, -7558.334473
$Orientation:
	-0.999999, -0.000000, -0.001593,
	-0.000000, 1.000000, 0.000000,
	0.001593, 0.000000, -0.999999
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 150000
+Group: 0
+Use Table Score:
+Score: 0

$Name: Intrasystem Gate 10		;! Object #4
$Class: Intrasystem Gate
$Team: Friendly
$Location: -8501.499023, 1265.407227, -7558.334473
$Orientation:
	-0.999999, -0.000000, -0.001593,
	-0.000000, 1.000000, 0.000000,
	0.001593, 0.000000, -0.999999
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 150000
+Group: 0
+Use Table Score:
+Score: 0

$Name: Intrasystem Gate 11		;! Object #5
$Class: Intrasystem Gate
$Team: Friendly
$Location: -3320.537842, 3527.808350, -7558.334473
$Orientation:
	-0.999999, -0.000000, -0.001593,
	-0.000000, 1.000000, 0.000000,
	0.001593, 0.000000, -0.999999
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 150000
+Group: 0
+Use Table Score:
+Score: 0

$Name: Intrasystem Gate 12		;! Object #6
$Class: Intrasystem Gate
$Team: Friendly
$Location: -5877.596680, 3527.808350, -7558.334473
$Orientation:
	-0.999999, -0.000000, -0.001593,
	-0.000000, 1.000000, 0.000000,
	0.001593, 0.000000, -0.999999
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 150000
+Group: 0
+Use Table Score:
+Score: 0

$Name: Intrasystem Gate 13		;! Object #7
$Class: Intrasystem Gate
$Team: Friendly
$Location: -8501.499023, 3527.808350, -7558.334473
$Orientation:
	-0.999999, -0.000000, -0.001593,
	-0.000000, 1.000000, 0.000000,
	0.001593, 0.000000, -0.999999
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 150000
+Group: 0
+Use Table Score:
+Score: 0

$Name: Toutatis		;! Object #8
$Class: UED Solaris#Toutatis
$Team: Friendly
$Team Color Setting: 3rdFleet
$Location: -8086.115723, 504.824646, -1915.111938
$Orientation:
	-0.044692, 0.000052, 0.999001,
	0.000028, 1.000000, -0.000051,
	-0.999001, 0.000026, -0.044692
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a-base
+Subsystem: turret02a-base
+Subsystem: turret03a-base
+Subsystem: turret04a-base
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11a
+Subsystem: turret12a
+Subsystem: turret13a
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17a-base
+Subsystem: turret18a-base
+Subsystem: turret19a-base
+Subsystem: turret20a-base
+Subsystem: turret21a-base
+Subsystem: turret22a-base
+Subsystem: turret23a-base
+Subsystem: turret24a-base
+Subsystem: turret25a
+Subsystem: turret26a
+Subsystem: turret27a
+Subsystem: turret28a
+Subsystem: turret29a
+Subsystem: turret30a
+Subsystem: turret31a
+Subsystem: turret32a
+Subsystem: turret33a
+Subsystem: turret34a
+Subsystem: turret35a
+Subsystem: turret36a
+Subsystem: turret37a
+Subsystem: turret38a
+Subsystem: turret39a
+Subsystem: turret40a
+Subsystem: turret41a
+Subsystem: turret42a
+Subsystem: turret43a
+Subsystem: turret44a
+Subsystem: turret45a
+Subsystem: turret46a
+Subsystem: turret47a
+Subsystem: turret48a
+Subsystem: turret49a
+Subsystem: turret50a
+Subsystem: turret51a
+Subsystem: turret52a
+Subsystem: turret53a
+Subsystem: turret54a
+Subsystem: turret55a
+Subsystem: turret56a
+Subsystem: turret57a
+Subsystem: turret58a
+Subsystem: turret59a
+Subsystem: turret60a
+Subsystem: turret61
+Subsystem: turret62
+Subsystem: turret63
+Subsystem: turret64
+Subsystem: turret65
+Subsystem: turret66
+Subsystem: turret67
+Subsystem: turret68
+Subsystem: turret69a-base
+Subsystem: Turret71a
+Subsystem: Turret72a
+Subsystem: turret73
+Subsystem: turret74
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 2
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1800
$Texture Replace:
+old: nameplate
+new: toutatis

$Name: Ridwan		;! Object #9
$Class: UEFg Karuna
$Team: Friendly
$Team Color Setting: 2ndFleet
$Location: -5432.830078, 1607.209595, -4215.842773
$Orientation:
	0.861949, 0.486212, 0.143671,
	-0.479593, 0.873841, -0.079954,
	-0.164420, 0.000012, 0.986390
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: Turret52
+Subsystem: Turret53
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 300
$Texture Replace:
+old: nameplate
+new: ridwan

$Name: Hebrides		;! Object #10
$Class: UEFg Karuna
$Team: Friendly
$Team Color Setting: 2ndFleet
$Location: -4833.774902, 2813.052246, -4126.435547
$Orientation:
	0.861948, 0.486212, 0.143677,
	-0.479595, 0.873841, -0.079943,
	-0.164420, 0.000000, 0.986390
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: Turret52
+Subsystem: Turret53
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 300
$Texture Replace:
+old: nameplate
+new: hebrides
+old: nameplate
+new: hebrides

$Name: UEC Sanctus 14		;! Object #11
$Class: UEC Sanctus
$Team: Friendly
$Team Color Setting: 3rdFleet
$Location: -6009.906250, 1151.945313, -2438.187012
$Orientation:
	0.459533, 0.810560, 0.363074,
	-0.326289, 0.534278, -0.779796,
	-0.826054, 0.239875, 0.509995
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 200

$Name: Masyaf#Initial		;! Object #12
$Class: UEFg Narayana#Prefit
$Team: Friendly
$Team Color Setting: 1stFleet_BlueStripes
$Location: -14570.590820, 137.997421, -1448.428467
$Orientation:
	-0.025196, 0.000000, -0.999683,
	0.000001, 1.000000, -0.000000,
	0.999683, -0.000001, -0.025196
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Masyaf approach" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: Turret24
+Subsystem: Turret25
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Bye Bye masy" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 500
$Texture Replace:
+old: nameplate
+new: masyaf
+old: nameplate
+new: masyaf

$Name: Shuttle		;! Object #13
$Class: UESh Mercury
$Team: Friendly
$Location: -12558.577148, 149.337830, -1708.449951
$Orientation:
	-0.224431, 0.000000, -0.974490,
	0.000000, 1.000000, -0.000000,
	0.974490, -0.000000, -0.224431
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "shuttle entry trig" 
   0 
)
$Departure Location: Docking Bay
$Departure Anchor: Toutatis
$Departure Cue: ( is-event-true-delay 
   "Lookin at the touty" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Group: 0
+Use Table Score:
+Score: 15

$Name: UEI Kumari 15		;! Object #14
$Class: UEI Kumari
$Team: Friendly
$Location: -6869.734863, -2123.896484, 3493.595703
$Orientation:
	-0.049184, 0.000000, 0.998790,
	0.000000, 1.000000, 0.000000,
	-0.998790, 0.000000, -0.049184
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Fade out" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 800

$Name: Atreus		;! Object #15
$Class: GTD Erebus
$Team: Friendly
$Location: -5925.938477, -0.004883, 125.870346
$Orientation:
	-0.723738, 0.000000, 0.690076,
	0.000000, 1.000000, 0.000000,
	-0.690076, 0.000000, -0.723738
$AI Behavior: None
+AI Class: BALLS OF STEELE
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55
+Subsystem: turret56
+Subsystem: turret57
+Subsystem: turret58
+Subsystem: turret59
+Subsystem: turret60
+Subsystem: turret61
+Subsystem: turret62
+Subsystem: turret63
+Subsystem: turret64
+Subsystem: turret65
+Subsystem: turret66
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Fade out" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Fade in" 6 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1000
$Texture Replace:
+old: nameplate
+new: gtd_atreus

$Name: Imperieuse		;! Object #16
$Class: GTD Titan
$Team: Friendly
$Location: -5197.924805, 786.606445, 3352.893066
$Orientation:
	-0.723738, 0.000000, 0.690075,
	0.000000, 1.000000, 0.000000,
	-0.690075, 0.000000, -0.723738
$AI Behavior: None
+AI Class: Little Devil
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Fade out" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Fade in" 4 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 40
$Texture Replace:
+old: nameplate
+new: gtd_imperieuse

$Name: Phoenicia		;! Object #17
$Class: GTD Hecate#MK2
$Team: Friendly
$Location: -10666.248047, -1904.049316, 4115.713867
$Orientation:
	0.751806, 0.000000, -0.659385,
	0.000000, 1.000000, 0.000000,
	0.659385, 0.000000, 0.751806
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
+Subsystem: Turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Fade out" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1300
$Texture Replace:
+old: nameplate
+new: gtd_phoenicia

$Name: Vengeance		;! Object #18
$Class: GTD Hecate#MK2
$Team: Friendly
$Location: -11059.000000, -1000.000000, 990.700012
$Orientation:
	-0.092540, -0.623057, 0.776691,
	0.213852, 0.749397, 0.626643,
	-0.972479, 0.224082, 0.063892
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
+Subsystem: Turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Fade out" 2 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Fade out" 29 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1300
$Texture Replace:
+old: nameplate
+new: gtd_vengeance

$Name: Morrigan		;! Object #19
$Class: GTCv Deimos
$Team: Friendly
$Location: -14856.358398, 1496.647461, -4275.713867
$Orientation:
	0.464850, -0.556362, 0.688752,
	0.311243, 0.830941, 0.461158,
	-0.828881, 0.000000, 0.559425
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Fade out" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Fade out" 19 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 800
$Texture Replace:
+old: nameplate
+new: gtcv_morrigan

$Name: Snipes		;! Object #20
$Class: GTCv Deimos
$Team: Friendly
$Location: -16597.470703, -1345.779297, -4934.633301
$Orientation:
	0.464849, -0.556362, 0.688751,
	0.311242, 0.830941, 0.461157,
	-0.828881, 0.000000, 0.559425
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Fade out" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Fade out" 19 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 800
$Texture Replace:
+old: nameplate
+new: gtcv_snipes

$Name: Hood		;! Object #21
$Class: GTD Hecate#MK2
$Team: Friendly
$Location: -15959.630859, 68.165527, -6300.568359
$Orientation:
	0.424828, -0.556361, 0.714132,
	0.284446, 0.830941, 0.478151,
	-0.859425, 0.000000, 0.511261
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
+Subsystem: Turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Fade out" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Fade out" 19 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1300
$Texture Replace:
+old: nameplate
+new: gtd_hood

$Name: Cusco		;! Object #22
$Class: GTC Leviathan
$Team: Friendly
$Location: -14800.316406, -9.031250, -3978.569336
$Orientation:
	0.434221, -0.556361, 0.708460,
	0.290735, 0.830941, 0.474353,
	-0.852599, 0.000000, 0.522566
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Fade out" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Fade out" 19 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 200
$Texture Replace:
+old: nameplate
+new: gtc_cusco

$Name: Epona		;! Object #23
$Class: GTC Leviathan
$Team: Friendly
$Location: -14041.912109, -772.397461, -4752.413574
$Orientation:
	0.434221, -0.556362, 0.708461,
	0.290735, 0.830941, 0.474354,
	-0.852599, 0.000000, 0.522565
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Fade out" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Fade out" 19 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 200
$Texture Replace:
+old: nameplate
+new: gtc_epona

$Name: UEF Kentauroi 24		;! Object #24
$Class: UEF Kentauroi
$Team: Friendly
$Location: 8691.500000, 150.000000, 19530.500000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Little Devil
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "kill title card" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "cut to shot 2!" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: UEF Kentauroi 25		;! Object #25
$Class: UEF Kentauroi
$Team: Friendly
$Location: 8761.700195, 200.000000, 19488.800781
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Little Devil
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "kill title card" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "cut to shot 2!" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: UEF Kentauroi 26		;! Object #26
$Class: UEF Kentauroi
$Team: Friendly
$Location: 8590.200195, -0.005402, 19414.769531
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Little Devil
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "kill title card" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "cut to shot 2!" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: UEF Kentauroi 27		;! Object #27
$Class: UEF Kentauroi
$Team: Friendly
$Location: 8876.386719, 249.999756, 19414.343750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Little Devil
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "kill title card" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "cut to shot 2!" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: UEF Kentauroi 28		;! Object #28
$Class: UEF Kentauroi
$Team: Friendly
$Location: 8908.900391, 400.000000, 19323.300781
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Little Devil
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "kill title card" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "cut to shot 2!" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: UEF Kentauroi 29		;! Object #29
$Class: UEF Kentauroi
$Team: Friendly
$Location: 8927.287109, 124.999756, 19183.144531
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Little Devil
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "kill title card" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "cut to shot 2!" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: UEF Kentauroi 30		;! Object #30
$Class: UEF Kentauroi
$Team: Friendly
$Location: 9025.749023, 344.994507, 19254.291016
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Little Devil
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "kill title card" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "cut to shot 2!" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: UEF Kentauroi 31		;! Object #31
$Class: UEF Kentauroi
$Team: Friendly
$Location: 8925.200195, 390.000000, 19130.199219
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Little Devil
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "kill title card" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "cut to shot 2!" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: UEF Uriel 32		;! Object #32
$Class: UEF Uriel
$Team: Friendly
$Location: 8805.514648, -0.005188, 19330.195313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Little Devil
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Slammer" "Slammer" "Slammer" )
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "kill title card" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "cut to shot 2!" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 100

$Name: UEF Uriel 33		;! Object #33
$Class: UEF Uriel
$Team: Friendly
$Location: 8788.686523, 149.999756, 19287.744141
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Little Devil
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Slammer" "Slammer" "Slammer" )
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "kill title card" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "cut to shot 2!" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 100

$Name: UEF Uriel 34		;! Object #34
$Class: UEF Uriel
$Team: Friendly
$Location: 8990.599609, 300.000000, 19396.699219
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Little Devil
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "kill title card" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "cut to shot 2!" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 100

$Name: GTF Perseus 35		;! Object #35
$Class: GTF Perseus
$Team: Hostile
$Location: 8946.697266, 399.999756, 20235.304688
$Orientation:
	-0.970638, 0.000000, 0.240547,
	0.060541, 0.967811, 0.244290,
	-0.232803, 0.251679, -0.939393
$AI Behavior: None
+AI Class: Little Devil
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "kill title card" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "cut to shot 2!" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: GTF Perseus 36		;! Object #36
$Class: GTF Perseus
$Team: Hostile
$Location: 8893.874023, 399.999756, 20189.386719
$Orientation:
	-0.982664, 0.000000, 0.185396,
	0.050076, 0.962832, 0.265419,
	-0.178505, 0.270101, -0.946140
$AI Behavior: None
+AI Class: Little Devil
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "kill title card" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "cut to shot 2!" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: GTF Perseus 37		;! Object #37
$Class: GTF Perseus
$Team: Hostile
$Location: 8809.273438, 299.999878, 20271.468750
$Orientation:
	-0.998157, 0.000000, 0.060687,
	0.014999, 0.968975, 0.246703,
	-0.058804, 0.247158, -0.967189
$AI Behavior: None
+AI Class: Little Devil
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "kill title card" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "cut to shot 2!" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: GTF Perseus 38		;! Object #38
$Class: GTF Perseus
$Team: Hostile
$Location: 8796.120117, 0.000000, 20136.089844
$Orientation:
	-0.998589, 0.000000, 0.053100,
	0.015656, 0.955550, 0.294414,
	-0.050740, 0.294830, -0.954202
$AI Behavior: None
+AI Class: Little Devil
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "kill title card" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "cut to shot 2!" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: GTF Perseus 39		;! Object #39
$Class: GTF Perseus
$Team: Hostile
$Location: 8440.314453, 0.000244, 20626.138672
$Orientation:
	-0.962317, 0.000000, -0.271929,
	-0.045371, 0.985982, 0.160563,
	0.268117, 0.166850, -0.948828
$AI Behavior: None
+AI Class: Little Devil
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "kill title card" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "cut to shot 2!" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: GTF Perseus 40		;! Object #40
$Class: GTF Perseus
$Team: Hostile
$Location: 8486.523438, 0.000244, 20516.744141
$Orientation:
	-0.965987, 0.000000, -0.258591,
	-0.047765, 0.982793, 0.178429,
	0.254142, 0.184711, -0.949365
$AI Behavior: None
+AI Class: Little Devil
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "kill title card" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "cut to shot 2!" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: GTF Perseus 41		;! Object #41
$Class: GTF Perseus
$Team: Hostile
$Location: 8620.823242, 0.000122, 20560.320313
$Orientation:
	-0.991468, 0.000000, -0.130352,
	-0.023720, 0.983304, 0.180416,
	0.128176, 0.181968, -0.974915
$AI Behavior: None
+AI Class: Little Devil
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "kill title card" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "cut to shot 2!" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: GTF Perseus 42		;! Object #42
$Class: GTF Perseus
$Team: Hostile
$Location: 8525.935547, 0.000244, 20685.566406
$Orientation:
	-0.981142, 0.000000, -0.193287,
	-0.031275, 0.986823, 0.158754,
	0.190740, 0.161805, -0.968214
$AI Behavior: None
+AI Class: Little Devil
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "kill title card" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "cut to shot 2!" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: GTF Perseus 43		;! Object #43
$Class: GTF Perseus
$Team: Hostile
$Location: 8539.478516, 0.000366, 20189.839844
$Orientation:
	-0.953254, 0.000000, -0.302171,
	-0.079297, 0.964953, 0.250156,
	0.291581, 0.262423, -0.919845
$AI Behavior: None
+AI Class: Little Devil
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "kill title card" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "cut to shot 2!" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: GTF Perseus 44		;! Object #44
$Class: GTF Perseus
$Team: Hostile
$Location: 8619.190430, 0.000244, 20301.230469
$Orientation:
	-0.984962, 0.000000, -0.172774,
	-0.040713, 0.971839, 0.232101,
	0.167908, 0.235645, -0.957224
$AI Behavior: None
+AI Class: Little Devil
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "kill title card" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "cut to shot 2!" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: GTF Hercules Mark II 45		;! Object #45
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 8875.900391, 300.000000, 20530.199219
$Orientation:
	-0.994040, 0.000000, 0.109019,
	0.020443, 0.982260, 0.186404,
	-0.107085, 0.187522, -0.976406
$AI Behavior: None
+AI Class: Little Devil
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "kill title card" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "cut to shot 2!" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: GTF Hercules Mark II 46		;! Object #46
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 8775.207031, 300.000244, 20485.722656
$Orientation:
	-0.999908, 0.000000, 0.013558,
	0.002667, 0.980467, 0.196666,
	-0.013293, 0.196684, -0.980377
$AI Behavior: None
+AI Class: Little Devil
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "kill title card" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "cut to shot 2!" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: GTF Hercules Mark II 47		;! Object #47
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 8949.200195, 400.000000, 20447.300781
$Orientation:
	-0.981398, 0.000000, 0.191983,
	0.038515, 0.979670, 0.196884,
	-0.188080, 0.200615, -0.961447
$AI Behavior: None
+AI Class: Little Devil
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "kill title card" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "cut to shot 2!" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: GTF Nyx 48		;! Object #48
$Class: GTF Nyx
$Team: Hostile
$Location: 8714.945313, 0.000488, 20384.802734
$Orientation:
	-0.998641, 0.000000, -0.052111,
	-0.011338, 0.976045, 0.217275,
	0.050862, 0.217570, -0.974719
$AI Behavior: None
+AI Class: Little Devil
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "kill title card" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "cut to shot 2!" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: GTF Nyx 49		;! Object #49
$Class: GTF Nyx
$Team: Hostile
$Location: 8696.181641, 0.000488, 20230.828125
$Orientation:
	-0.996125, 0.000000, -0.087954,
	-0.022807, 0.965796, 0.258298,
	0.084946, 0.259303, -0.962053
$AI Behavior: None
+AI Class: Little Devil
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "kill title card" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "cut to shot 2!" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: GTF Nyx 50		;! Object #50
$Class: GTF Nyx
$Team: Hostile
$Location: 8850.094727, 300.000366, 20386.826172
$Orientation:
	-0.995189, 0.000000, 0.097973,
	0.021201, 0.976306, 0.215351,
	-0.095651, 0.216392, -0.971610
$AI Behavior: None
+AI Class: Little Devil
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "kill title card" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "cut to shot 2!" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: UEF Izra'il 51		;! Object #51
$Class: UEF Izra'il
$Team: Friendly
$Location: 8864.106445, -0.000122, 18827.044922
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Little Devil
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "kill title card" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "cut to shot 2!" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: UEF Izra'il 52		;! Object #52
$Class: UEF Izra'il
$Team: Friendly
$Location: 8959.299805, -0.000000, 18933.503906
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Little Devil
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "kill title card" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "cut to shot 2!" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: UEF Izra'il 53		;! Object #53
$Class: UEF Izra'il
$Team: Friendly
$Location: 8966.286133, -0.000244, 18740.220703
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Little Devil
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "kill title card" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "cut to shot 2!" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: UEF Izra'il 54		;! Object #54
$Class: UEF Izra'il
$Team: Friendly
$Location: 8757.196289, 0.000000, 19113.250000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Little Devil
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "kill title card" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "cut to shot 2!" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: GTF Atalanta 55		;! Object #55
$Class: GTF Atalanta
$Team: Hostile
$Location: 8748.175781, 0.000732, 20677.029297
$Orientation:
	-0.989888, 0.000000, -0.141855,
	0.000000, 1.000000, -0.000000,
	0.141854, -0.000000, -0.989887
$AI Behavior: None
+AI Class: Little Devil
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "kill title card" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "cut to shot 2!" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: GTF Atalanta 56		;! Object #56
$Class: GTF Atalanta
$Team: Hostile
$Location: 8795.102539, 0.000732, 20897.939453
$Orientation:
	-0.996523, 0.000000, -0.083313,
	0.000000, 1.000000, -0.000000,
	0.083313, -0.000000, -0.996523
$AI Behavior: None
+AI Class: Little Devil
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "kill title card" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "cut to shot 2!" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: GTF Atalanta 57		;! Object #57
$Class: GTF Atalanta
$Team: Hostile
$Location: 9036.024414, 399.999756, 20515.201172
$Orientation:
	-0.992526, 0.000000, -0.122034,
	0.000000, 1.000000, -0.000000,
	0.122034, -0.000000, -0.992526
$AI Behavior: None
+AI Class: Little Devil
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "kill title card" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "cut to shot 2!" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: GTF Atalanta 58		;! Object #58
$Class: GTF Atalanta
$Team: Hostile
$Location: 9011.135742, 399.999756, 20361.949219
$Orientation:
	-0.987892, 0.000000, -0.155145,
	0.000000, 1.000000, -0.000000,
	0.155145, -0.000000, -0.987892
$AI Behavior: None
+AI Class: Little Devil
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "kill title card" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "cut to shot 2!" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: GTF Atalanta 59		;! Object #59
$Class: GTF Atalanta
$Team: Hostile
$Location: 8944.083008, 0.000732, 20838.742188
$Orientation:
	-0.999521, 0.000000, 0.030953,
	-0.000000, 1.000000, -0.000000,
	-0.030953, -0.000000, -0.999521
$AI Behavior: None
+AI Class: Little Devil
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "kill title card" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "cut to shot 2!" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: GTF Atalanta 60		;! Object #60
$Class: GTF Atalanta
$Team: Hostile
$Location: 8857.676758, 0.000732, 20831.878906
$Orientation:
	-0.999280, 0.000000, -0.037945,
	0.000000, 1.000000, -0.000000,
	0.037945, -0.000000, -0.999280
$AI Behavior: None
+AI Class: Little Devil
$AI Goals: ( goals ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "kill title card" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "cut to shot 2!" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: UEC Sanctus 61		;! Object #61
$Class: UEC Sanctus#MK2
$Team: Friendly
$Team Color Setting: 3rdFleet
$Location: 8278.700195, -1000.000000, 19992.800781
$Orientation:
	-0.522471, 0.545878, 0.655015,
	-0.718718, -0.695276, 0.006149,
	0.458772, -0.467558, 0.755593
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTCv Deimos 62" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: turret22
+Subsystem: turret23
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "kill title card" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "cut to shot 2!" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 200

$Name: GTCv Deimos 62		;! Object #62
$Class: GTCv Deimos
$Team: Hostile
$Location: 7200.899902, -1950.000000, 20007.500000
$Orientation:
	-0.013637, 0.000000, -0.999907,
	-0.680056, 0.733101, 0.009275,
	0.733033, 0.680120, -0.009997
$AI Behavior: None
+AI Class: BP2-Major
$AI Goals: ( goals ( ai-chase "UEC Sanctus 61" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "kill title card" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "cut to shot 2!" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 800

$Name: wing 1 1		;! Object #63
$Class: UEC Custos
$Team: Friendly
$Location: 6954.200195, -2470.000000, 19627.800781
$Orientation:
	0.116408, 0.458327, 0.881130,
	0.715873, 0.576236, -0.394310,
	-0.688461, 0.676676, -0.261025
$AI Behavior: None
+AI Class: BP2-Major
$AI Goals: ( goals ( ai-chase "GTC Hyperion 66" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 50

$Name: wing 1 2		;! Object #64
$Class: UEC Custos
$Team: Friendly
$Location: 7800.500000, -1630.000000, 20169.500000
$Orientation:
	0.116407, 0.458326, 0.881128,
	0.715872, 0.576236, -0.394309,
	-0.688460, 0.676675, -0.261025
$AI Behavior: None
+AI Class: BP2-Major
$AI Goals: ( goals ( ai-chase "GTC Hyperion 66" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 50

$Name: wing 1 3		;! Object #65
$Class: UEC Custos
$Team: Friendly
$Location: 7950.748047, -2098.158203, 19758.003906
$Orientation:
	0.116407, 0.458326, 0.881128,
	0.715872, 0.576236, -0.394309,
	-0.688460, 0.676675, -0.261025
$AI Behavior: None
+AI Class: BP2-Major
$AI Goals: ( goals ( ai-chase "GTC Hyperion 66" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 50

$Name: GTC Hyperion 66		;! Object #66
$Class: GTC Hyperion
$Team: Hostile
$Location: 8463.500000, -1970.000000, 19303.500000
$Orientation:
	0.888787, 0.000000, -0.458321,
	-0.380142, 0.558619, -0.737181,
	0.256027, 0.829424, 0.496493
$AI Behavior: None
+AI Class: BP2-Colonel
$AI Goals: ( goals ( ai-chase "UEFg Karuna 68" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "kill title card" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "cut to shot 2!" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 500

$Name: GTCv Diomedes 67		;! Object #67
$Class: GTCv Diomedes
$Team: Hostile
$Location: 9970.099609, 500.000000, 19900.900391
$Orientation:
	0.947067, -0.300982, -0.111686,
	0.025905, 0.418408, -0.907891,
	0.319989, 0.856941, 0.404058
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Angel Flare" )
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "move to point 3" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "cut to shot 2!" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 40

$Name: UEFg Karuna 68		;! Object #68
$Class: UEFg Karuna
$Team: Friendly
$Team Color Setting: 1stFleet
$Location: 9509.799805, 500.000000, 18289.900391
$Orientation:
	0.961522, 0.000000, -0.274729,
	-0.000000, 1.000000, 0.000000,
	0.274729, 0.000000, 0.961522
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: Turret52
+Subsystem: Turret53
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "move to point 3" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "cut to shot 2!" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 300

$Name: Imperieuse#2		;! Object #69
$Class: GTD Titan
$Team: Friendly
$Location: -7898.562500, -0.019531, 19893.201172
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "lol REAL cut to shot 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 40

$Name: nyx 1 1		;! Object #70
$Class: GTF Nyx
$Team: Friendly
$Location: -8593.599609, -190.000000, 20874.900391
$Orientation:
	0.019623, 0.000148, 0.999812,
	0.008033, 0.999968, -0.000306,
	-0.999779, 0.008036, 0.019621
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: nyx 1 2		;! Object #71
$Class: GTF Nyx
$Team: Friendly
$Location: -8544.058594, -190.000031, 20836.101563
$Orientation:
	-0.028298, 0.000155, 0.999602,
	0.008427, 0.999964, 0.000083,
	-0.999567, 0.008426, -0.028298
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: nyx 1 3		;! Object #72
$Class: GTF Nyx
$Team: Friendly
$Location: -8598.783203, -190.000061, 20793.904297
$Orientation:
	-0.080449, 0.000147, 0.996762,
	0.007963, 0.999968, 0.000495,
	-0.996730, 0.007976, -0.080447
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Nyx 2 1		;! Object #73
$Class: GTF Nyx
$Team: Friendly
$Location: -8654.868164, -189.999969, 20834.830078
$Orientation:
	-0.039392, 0.000134, 0.999226,
	0.007277, 0.999974, 0.000153,
	-0.999200, 0.007278, -0.039393
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Nyx 2 2		;! Object #74
$Class: GTF Nyx
$Team: Friendly
$Location: -8687.677734, -189.999969, 20875.541016
$Orientation:
	-0.003036, 0.000130, 0.999998,
	0.007041, 0.999975, -0.000108,
	-0.999974, 0.007041, -0.003037
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Nyx 2 3		;! Object #75
$Class: GTF Nyx
$Team: Friendly
$Location: -8690.134766, -189.999969, 20791.058594
$Orientation:
	-0.074710, 0.000129, 0.997207,
	0.006980, 0.999976, 0.000394,
	-0.997183, 0.006990, -0.074709
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Nyx 3 1		;! Object #76
$Class: GTF Nyx
$Team: Friendly
$Location: -8764.715820, -189.999969, 20833.298828
$Orientation:
	-0.040271, 0.000121, 0.999193,
	0.006583, 0.999978, 0.000144,
	-0.999171, 0.006584, -0.040270
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Nyx 3 2		;! Object #77
$Class: GTF Nyx
$Team: Friendly
$Location: -8812.208008, -189.999939, 20873.234375
$Orientation:
	0.006561, 0.000117, 0.999980,
	0.006368, 0.999980, -0.000159,
	-0.999961, 0.006369, 0.006559
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Nyx 3 3		;! Object #78
$Class: GTF Nyx
$Team: Friendly
$Location: -8811.153320, -189.999939, 20790.193359
$Orientation:
	-0.080329, 0.000116, 0.996769,
	0.006268, 0.999980, 0.000389,
	-0.996751, 0.006279, -0.080327
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Ata 1 1		;! Object #79
$Class: GTF Atalanta
$Team: Friendly
$Location: -8898.276367, -189.998291, 20824.767578
$Orientation:
	-0.041916, 0.000104, 0.999124,
	0.005637, 0.999984, 0.000133,
	-0.999107, 0.005638, -0.041915
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Ata 1 2		;! Object #80
$Class: GTF Atalanta
$Team: Friendly
$Location: -8925.449219, -189.998352, 20868.353516
$Orientation:
	-0.015506, 0.000102, 0.999883,
	0.005531, 0.999985, -0.000016,
	-0.999866, 0.005531, -0.015507
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Ata 1 3		;! Object #81
$Class: GTF Atalanta
$Team: Friendly
$Location: -8935.774414, -189.998413, 20780.777344
$Orientation:
	-0.078411, 0.000100, 0.996924,
	0.005400, 0.999985, 0.000325,
	-0.996909, 0.005409, -0.078410
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Ata 2 1		;! Object #82
$Class: GTF Atalanta
$Team: Friendly
$Location: -8973.010742, -189.998230, 20822.378906
$Orientation:
	-0.045575, 0.000094, 0.998963,
	0.005116, 0.999987, 0.000139,
	-0.998949, 0.005116, -0.045575
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Ata 2 2		;! Object #83
$Class: GTF Atalanta
$Team: Friendly
$Location: -9015.199219, -189.998276, 20864.380859
$Orientation:
	-0.013410, 0.000093, 0.999914,
	0.005029, 0.999987, -0.000025,
	-0.999900, 0.005028, -0.013410
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Ata 2 3		;! Object #84
$Class: GTF Atalanta
$Team: Friendly
$Location: -9017.812500, -189.998199, 20775.693359
$Orientation:
	-0.073753, 0.000091, 0.997279,
	0.004951, 0.999988, 0.000275,
	-0.997268, 0.004959, -0.073753
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Ata 3 1		;! Object #85
$Class: GTF Atalanta
$Team: Friendly
$Location: -9061.553711, -189.998383, 20818.117188
$Orientation:
	-0.044142, 0.000087, 0.999027,
	0.004715, 0.999989, 0.000121,
	-0.999016, 0.004715, -0.044143
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Ata 3 2		;! Object #86
$Class: GTF Atalanta
$Team: Friendly
$Location: -9093.554688, -189.998138, 20858.003906
$Orientation:
	-0.014942, 0.000085, 0.999891,
	0.004649, 0.999989, -0.000016,
	-0.999880, 0.004648, -0.014943
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Ata 3 3		;! Object #87
$Class: GTF Atalanta
$Team: Friendly
$Location: -9101.710938, -189.998322, 20772.238281
$Orientation:
	-0.069111, 0.000084, 0.997611,
	0.004563, 0.999990, 0.000232,
	-0.997602, 0.004568, -0.069111
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Ata 4 1		;! Object #88
$Class: GTF Atalanta
$Team: Friendly
$Location: -9171.704102, -189.998077, 20858.029297
$Orientation:
	-0.020395, 0.000080, 0.999795,
	0.004330, 0.999991, 0.000009,
	-0.999785, 0.004330, -0.020394
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Ata 4 2		;! Object #89
$Class: GTF Atalanta
$Team: Friendly
$Location: -9139.248047, -189.997955, 20814.783203
$Orientation:
	-0.044865, 0.000080, 0.998995,
	0.004358, 0.999991, 0.000115,
	-0.998986, 0.004359, -0.044865
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Ata 4 3		;! Object #90
$Class: GTF Atalanta
$Team: Friendly
$Location: -9178.124023, -189.998016, 20773.630859
$Orientation:
	-0.067882, 0.000079, 0.997697,
	0.004319, 0.999991, 0.000214,
	-0.997688, 0.004325, -0.067882
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: rhea 3 1		;! Object #91
$Class: GTB Rhea
$Team: Friendly
$Location: -8445.373047, -190.000031, 20837.398438
$Orientation:
	-0.002389, 0.000000, 0.999997,
	0.000000, 1.000000, 0.000000,
	-0.999997, 0.000000, -0.002389
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: rhea 3 2		;! Object #92
$Class: GTB Rhea
$Team: Friendly
$Location: -8478.303711, -190.000031, 20875.810547
$Orientation:
	-0.002389, 0.000000, 0.999997,
	0.000000, 1.000000, 0.000000,
	-0.999997, 0.000000, -0.002389
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: rhea 3 3		;! Object #93
$Class: GTB Rhea
$Team: Friendly
$Location: -8482.020508, -190.000031, 20796.164063
$Orientation:
	-0.002389, 0.000000, 0.999997,
	0.000000, 1.000000, 0.000000,
	-0.999997, 0.000000, -0.002389
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: rhea 2 1		;! Object #94
$Class: GTB Rhea
$Team: Friendly
$Location: -8316.711914, -190.000000, 20837.800781
$Orientation:
	-0.002389, 0.000000, 0.999997,
	0.000000, 1.000000, 0.000000,
	-0.999997, 0.000000, -0.002389
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: rhea 2 2		;! Object #95
$Class: GTB Rhea
$Team: Friendly
$Location: -8362.196289, -190.000000, 20881.505859
$Orientation:
	-0.002389, 0.000000, 0.999997,
	0.000000, 1.000000, 0.000000,
	-0.999997, 0.000000, -0.002389
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: rhea 2 3		;! Object #96
$Class: GTB Rhea
$Team: Friendly
$Location: -8362.399414, -189.999985, 20788.318359
$Orientation:
	-0.002389, 0.000000, 0.999997,
	0.000000, 1.000000, 0.000000,
	-0.999997, 0.000000, -0.002389
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: rhea 1 1		;! Object #97
$Class: GTB Gorgon
$Team: Friendly
$Location: -8116.821777, -190.000031, 20837.798828
$Orientation:
	-0.042376, 0.000000, 0.999102,
	0.000000, 1.000000, 0.000000,
	-0.999102, 0.000000, -0.042376
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: rhea 1 2		;! Object #98
$Class: GTB Gorgon
$Team: Friendly
$Location: -8150.542969, -190.000000, 20882.849609
$Orientation:
	-0.022387, 0.000000, 0.999750,
	0.000000, 1.000000, 0.000000,
	-0.999750, 0.000000, -0.022387
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: rhea 1 3		;! Object #99
$Class: GTB Gorgon
$Team: Friendly
$Location: -8147.855957, -189.999908, 20790.111328
$Orientation:
	-0.042376, 0.000000, 0.999102,
	0.000000, 1.000000, 0.000000,
	-0.999102, 0.000000, -0.042376
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: GTNB Pharos 100		;! Object #100
$Class: GTNB Pharos
$Team: Friendly
$Location: -8383.351563, -149.999969, 20894.517578
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "lol REAL cut to shot 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: GTNB Pharos 101		;! Object #101
$Class: GTNB Pharos
$Team: Friendly
$Location: -8391.874023, -149.999969, 20778.650391
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "lol REAL cut to shot 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: GTNB Pharos 102		;! Object #102
$Class: GTNB Pharos
$Team: Friendly
$Location: -8612.822266, -150.000015, 20903.304688
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "lol REAL cut to shot 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: GTNB Pharos 103		;! Object #103
$Class: GTNB Pharos
$Team: Friendly
$Location: -8613.559570, -149.999969, 20786.771484
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "lol REAL cut to shot 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: GTNB Pharos 104		;! Object #104
$Class: GTNB Pharos
$Team: Friendly
$Location: -8860.284180, -150.000000, 20898.750000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "lol REAL cut to shot 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: GTNB Pharos 105		;! Object #105
$Class: GTNB Pharos
$Team: Friendly
$Location: -8862.900391, -150.000000, 20770.341797
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "lol REAL cut to shot 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: GTNB Pharos 106		;! Object #106
$Class: GTNB Pharos
$Team: Friendly
$Location: -9192.384766, -150.000000, 20890.824219
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "lol REAL cut to shot 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: GTNB Pharos 107		;! Object #107
$Class: GTNB Pharos
$Team: Friendly
$Location: -9200.631836, -150.000000, 20766.162109
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "lol REAL cut to shot 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: UEF Uriel 108		;! Object #108
$Class: UEF Uriel
$Team: Friendly
$Location: 9222.700195, 585.000000, 19986.199219
$Orientation:
	0.736300, 0.676637, 0.005029,
	-0.676621, 0.736317, -0.004621,
	-0.006830, 0.000000, 0.999977
$AI Behavior: None
+AI Class: Little Devil
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "fade in on squadrons" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "move to point 3" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 100

$Name: GTF Nyx 109		;! Object #109
$Class: GTF Nyx
$Team: Hostile
$Location: 9222.390625, 585.000000, 20031.525391
$Orientation:
	0.892368, -0.445376, 0.072973,
	-0.443894, -0.895347, -0.036299,
	0.081502, 0.000000, -0.996673
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "fade in on squadrons" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "move to point 3" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: UEC Sanctus#Mk2 116		;! Object #110
$Class: UEC Sanctus#MK2
$Team: Friendly
$Team Color Setting: 3rdFleet
$Location: 9845.400391, 3000.000000, 20296.000000
$Orientation:
	-0.942957, -0.293057, -0.157960,
	0.055162, 0.330378, -0.942236,
	0.328315, -0.897201, -0.295366
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTCv Diomedes 67" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: turret22
+Subsystem: turret23
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "move to point 3" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "cut to shot 2!" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 200

$Name: UEF Uriel 117		;! Object #111
$Class: UEF Uriel
$Team: Friendly
$Location: 9178.799805, 550.000000, 19987.500000
$Orientation:
	0.973669, 0.225067, -0.036321,
	-0.227977, 0.961233, -0.155123,
	0.000000, 0.159318, 0.987227
$AI Behavior: None
+AI Class: Little Devil
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "fade in on squadrons" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "move to point 3" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 100

$Name: GTF Nyx 118		;! Object #112
$Class: GTF Nyx
$Team: Hostile
$Location: 9177.799805, 548.263550, 20045.371094
$Orientation:
	-0.973610, 0.225067, 0.037871,
	0.228225, 0.961233, 0.154760,
	-0.001572, 0.159318, -0.987227
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "fade in on squadrons" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "move to point 3" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: UEF Uriel 119		;! Object #113
$Class: UEF Uriel
$Team: Friendly
$Location: 9258.200195, 650.000000, 19984.400391
$Orientation:
	0.169967, -0.985451, 0.000000,
	0.985451, 0.169967, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Little Devil
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "fade in on squadrons" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "move to point 3" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 100

$Name: GTF Nyx 120		;! Object #114
$Class: GTF Nyx
$Team: Hostile
$Location: 9258.000000, 650.000000, 20033.500000
$Orientation:
	-0.731323, -0.681640, 0.023113,
	-0.681299, 0.731690, 0.021532,
	-0.031588, 0.000000, -0.999501
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "fade in on squadrons" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "move to point 3" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: UEF Uriel 121		;! Object #115
$Class: UEF Uriel
$Team: Friendly
$Location: 9130.200195, 460.000000, 19986.599609
$Orientation:
	0.852524, 0.522687, 0.000000,
	-0.522687, 0.852524, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "fade in on squadrons" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "move to point 3" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 100

$Name: GTF Nyx 122		;! Object #116
$Class: GTF Nyx
$Team: Hostile
$Location: 9129.227539, 460.000000, 20047.328125
$Orientation:
	-0.851788, 0.522687, -0.035449,
	0.522235, 0.852524, 0.021734,
	0.041581, 0.000000, -0.999136
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "fade in on squadrons" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "move to point 3" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: GTC Cretheus 123		;! Object #117
$Class: GTC Cretheus
$Team: Friendly
$Location: -8354.585938, -200.000000, 20643.679688
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 75

$Name: GTC Cretheus 124		;! Object #118
$Class: GTC Cretheus
$Team: Friendly
$Location: -8585.099609, -200.000000, 20644.699219
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "lol REAL cut to shot 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "fade in on squadrons" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 75

$Name: GTC Cretheus 125		;! Object #119
$Class: GTC Cretheus
$Team: Friendly
$Location: -8784.855469, -199.996399, 20650.830078
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "lol REAL cut to shot 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "fade in on squadrons" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 75

$Name: GTC Cretheus 126		;! Object #120
$Class: GTC Cretheus
$Team: Friendly
$Location: -8966.220703, -199.996399, 20652.500000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "lol REAL cut to shot 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "fade in on squadrons" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 75

$Name: GTC Cretheus 127		;! Object #121
$Class: GTC Cretheus
$Team: Friendly
$Location: -9137.481445, -199.996399, 20658.941406
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "lol REAL cut to shot 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "fade in on squadrons" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 75

$Name: GTC Cretheus 128		;! Object #122
$Class: GTC Cretheus
$Team: Friendly
$Location: -8439.642578, -175.000000, 20455.632813
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "lol REAL cut to shot 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "fade in on squadrons" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 75

$Name: GTC Cretheus 129		;! Object #123
$Class: GTC Cretheus
$Team: Friendly
$Location: -8667.213867, -175.000000, 20452.525391
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "lol REAL cut to shot 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "fade in on squadrons" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 75

$Name: GTC Cretheus 130		;! Object #124
$Class: GTC Cretheus
$Team: Friendly
$Location: -8868.593750, -174.999878, 20460.677734
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "lol REAL cut to shot 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "fade in on squadrons" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 75

$Name: GTC Cretheus 131		;! Object #125
$Class: GTC Cretheus
$Team: Friendly
$Location: -9046.700195, -174.999878, 20463.648438
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "lol REAL cut to shot 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "fade in on squadrons" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 75

$Name: GTC Cretheus 132		;! Object #126
$Class: GTC Cretheus
$Team: Friendly
$Location: -9220.427734, -174.999878, 20468.875000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "lol REAL cut to shot 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "fade in on squadrons" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 75

$Name: GTB Gorgon 133		;! Object #127
$Class: GTB Gorgon
$Team: Friendly
$Location: -8469.315430, -190.000122, 20692.914063
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Colonel
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "lol REAL cut to shot 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 50

$Name: GTB Gorgon 134		;! Object #128
$Class: GTB Gorgon
$Team: Friendly
$Location: -8667.448242, -190.000000, 20692.414063
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Colonel
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "lol REAL cut to shot 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 50

$Name: GTB Gorgon 135		;! Object #129
$Class: GTB Gorgon
$Team: Friendly
$Location: -8852.452148, -189.999939, 20692.587891
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Colonel
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "lol REAL cut to shot 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 50

$Name: GTB Gorgon 136		;! Object #130
$Class: GTB Gorgon
$Team: Friendly
$Location: -9030.936523, -189.999817, 20696.146484
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Colonel
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "lol REAL cut to shot 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 50

$Name: Solaris		;! Object #131
$Class: UED Solaris
$Team: Friendly
$Team Color Setting: 1stFleet
$Location: 30952.310547, 0.000000, 31350.529297
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a-base
+Subsystem: turret02a-base
+Subsystem: turret03a-base
+Subsystem: turret04a-base
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret09a
+Subsystem: turret10a
+Subsystem: turret11a
+Subsystem: turret12a
+Subsystem: turret13a
+Subsystem: turret14a
+Subsystem: turret15a
+Subsystem: turret16a
+Subsystem: turret17a-base
+Subsystem: turret18a-base
+Subsystem: turret19a-base
+Subsystem: turret20a-base
+Subsystem: turret21a-base
+Subsystem: turret22a-base
+Subsystem: turret23a-base
+Subsystem: turret24a-base
+Subsystem: turret25a
+Subsystem: turret26a
+Subsystem: turret27a
+Subsystem: turret28a
+Subsystem: turret29a
+Subsystem: turret30a
+Subsystem: turret31a
+Subsystem: turret32a
+Subsystem: turret33a
+Subsystem: turret34a
+Subsystem: turret35a
+Subsystem: turret36a
+Subsystem: turret37a
+Subsystem: turret38a
+Subsystem: turret39a
+Subsystem: turret40a
+Subsystem: turret41a
+Subsystem: turret42a
+Subsystem: turret43a
+Subsystem: turret44a
+Subsystem: turret45a
+Subsystem: turret46a
+Subsystem: turret47a
+Subsystem: turret48a
+Subsystem: turret49a
+Subsystem: turret50a
+Subsystem: turret51a
+Subsystem: turret52a
+Subsystem: turret53a
+Subsystem: turret54a
+Subsystem: turret55a
+Subsystem: turret56a
+Subsystem: turret57a
+Subsystem: turret58a
+Subsystem: turret59a
+Subsystem: turret60a
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "let's go to shot 3" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "let's go to shot 4!" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1800
$Texture Replace:
+old: nameplate
+new: solaris
+old: nameplate-glow
+new: solaris-glow

$Name: durga 1 1		;! Object #132
$Class: UEB Durga
$Team: Friendly
$Location: 30693.832031, 0.003784, 32875.257813
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 25

$Name: durga 1 2		;! Object #133
$Class: UEB Durga
$Team: Friendly
$Location: 30739.099609, -15.000000, 32822.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 25

$Name: durga 1 3		;! Object #134
$Class: UEB Durga
$Team: Friendly
$Location: 30654.099609, 25.000000, 32819.101563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 25

$Name: Durga 2 1		;! Object #135
$Class: UEB Durga
$Team: Friendly
$Location: 30640.107422, 0.003906, 32650.070313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 25

$Name: Durga 2 2		;! Object #136
$Class: UEB Durga
$Team: Friendly
$Location: 30710.900391, 25.000000, 32562.400391
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 25

$Name: Durga 2 3		;! Object #137
$Class: UEB Durga
$Team: Friendly
$Location: 30588.199219, -10.000000, 32565.099609
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 25

$Name: Durga 3 1		;! Object #138
$Class: UEB Durga
$Team: Friendly
$Location: 30625.599609, 30.000000, 32351.900391
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 25

$Name: Durga 3 2		;! Object #139
$Class: UEB Durga
$Team: Friendly
$Location: 30708.105469, 0.004395, 32272.486328
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 25

$Name: Durga 3 3		;! Object #140
$Class: UEB Durga
$Team: Friendly
$Location: 30563.300781, 60.000000, 32263.300781
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 25

$Name: Durga 4 1		;! Object #141
$Class: UEB Durga
$Team: Friendly
$Location: 30607.699219, 50.000000, 32102.199219
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 25

$Name: Durga 4 2		;! Object #142
$Class: UEB Durga
$Team: Friendly
$Location: 30665.462891, 0.006348, 32038.802734
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 25

$Name: Durga 4 3		;! Object #143
$Class: UEB Durga
$Team: Friendly
$Location: 30549.099609, -50.000000, 32039.099609
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 25

$Name: Vajra 1 1		;! Object #144
$Class: UEB Vajradhara
$Team: Friendly
$Location: 30593.099609, 25.000000, 31865.500000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 25

$Name: Vajra 1 2		;! Object #145
$Class: UEB Vajradhara
$Team: Friendly
$Location: 30641.300781, 50.000000, 31731.599609
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 25

$Name: Vajra 1 3		;! Object #146
$Class: UEB Vajradhara
$Team: Friendly
$Location: 30530.656250, 0.006714, 31724.152344
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 25

$Name: Vajra 2 2		;! Object #147
$Class: UEB Vajradhara
$Team: Friendly
$Location: 30561.000000, 10.000000, 31542.300781
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 25

$Name: Vajra 2 1		;! Object #148
$Class: UEB Vajradhara
$Team: Friendly
$Location: 30612.839844, 0.006592, 31456.238281
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 25

$Name: Vajra 2 3		;! Object #149
$Class: UEB Vajradhara
$Team: Friendly
$Location: 30491.300781, 5.000000, 31446.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 25

$Name: Vajra 3 1		;! Object #150
$Class: UEB Vajradhara
$Team: Friendly
$Location: 30558.900391, 15.000000, 31294.199219
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 25

$Name: Vajra 3 2		;! Object #151
$Class: UEB Vajradhara
$Team: Friendly
$Location: 30611.300781, -15.000000, 31184.599609
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 25

$Name: Vajra 3 3		;! Object #152
$Class: UEB Vajradhara
$Team: Friendly
$Location: 30494.757813, 0.006531, 31172.136719
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 25

$Name: Lapith 1 1		;! Object #153
$Class: UEB Lapith
$Team: Friendly
$Location: 30542.814453, 0.006348, 31009.820313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

$Name: Lapith 1 2		;! Object #154
$Class: UEB Lapith
$Team: Friendly
$Location: 30568.699219, 11.000000, 30943.699219
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

$Name: Lapith 1 3		;! Object #155
$Class: UEB Lapith
$Team: Friendly
$Location: 30597.400391, 20.000000, 30853.400391
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

$Name: Lapith 1 4		;! Object #156
$Class: UEB Lapith
$Team: Friendly
$Location: 30499.800781, -15.000000, 30930.800781
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

$Name: Lapith 1 5		;! Object #157
$Class: UEB Lapith
$Team: Friendly
$Location: 30460.955078, 0.006348, 30850.113281
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

$Name: Lapith 2 1		;! Object #158
$Class: UEB Lapith
$Team: Friendly
$Location: 30513.099609, -30.000000, 30692.400391
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

$Name: Lapith 2 2		;! Object #159
$Class: UEB Lapith
$Team: Friendly
$Location: 30510.800781, -20.000000, 30604.500000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

$Name: Lapith 2 3		;! Object #160
$Class: UEB Lapith
$Team: Friendly
$Location: 30504.148438, 0.003296, 30483.550781
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

$Name: Lapith 2 4		;! Object #161
$Class: UEB Lapith
$Team: Friendly
$Location: 30551.800781, 10.000000, 30628.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

$Name: Lapith 2 5		;! Object #162
$Class: UEB Lapith
$Team: Friendly
$Location: 30547.000000, 15.000000, 30531.599609
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

$Name: Lapith 2 6		;! Object #163
$Class: UEB Lapith
$Team: Friendly
$Location: 30540.199219, 15.000000, 30421.800781
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

$Name: UEC Custos 170		;! Object #164
$Class: UEC Custos
$Team: Friendly
$Location: 30498.134766, -0.007385, 30255.835938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "let's go to shot 3" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "let's go to shot 4!" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 50

$Name: UEC Custos 171		;! Object #165
$Class: UEC Custos
$Team: Friendly
$Location: 30559.566406, 15.000244, 29963.974609
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "let's go to shot 3" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "let's go to shot 4!" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 50

$Name: UEC Custos 172		;! Object #166
$Class: UEC Custos
$Team: Friendly
$Location: 30441.599609, -10.000000, 30049.199219
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "let's go to shot 3" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "let's go to shot 4!" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 50

$Name: Sallah ad-Din		;! Object #167
$Class: UEFg Karuna#MK2
$Team: Friendly
$Location: 31437.500000, 300.000000, 31152.126953
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "let's go to shot 3" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "let's go to shot 4!" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: uhlan 1 1		;! Object #168
$Class: UEF Uhlan
$Team: Friendly
$Location: 30621.599609, 0.000000, 32186.099609
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: uhlan 1 2		;! Object #169
$Class: UEF Uhlan
$Team: Friendly
$Location: 30655.027344, 0.000000, 32141.984375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: uhlan 1 3		;! Object #170
$Class: UEF Uhlan
$Team: Friendly
$Location: 30606.517578, 0.000000, 32129.935547
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Uhlan 2 1		;! Object #171
$Class: UEF Uhlan
$Team: Friendly
$Location: 30598.000000, -20.000000, 31789.599609
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Uhlan 2 2		;! Object #172
$Class: UEF Uhlan
$Team: Friendly
$Location: 30621.701172, -20.000000, 31753.685547
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Uhlan 2 3		;! Object #173
$Class: UEF Uhlan
$Team: Friendly
$Location: 30577.179688, -20.000000, 31746.902344
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Uhlan 3 1		;! Object #174
$Class: UEF Uhlan
$Team: Friendly
$Location: 30556.000000, -5.000000, 31462.199219
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Uhlan 3 2		;! Object #175
$Class: UEF Uhlan
$Team: Friendly
$Location: 30537.699219, -5.000000, 31415.148438
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Uhlan 3 3		;! Object #176
$Class: UEF Uhlan
$Team: Friendly
$Location: 30511.808594, -5.000000, 31368.458984
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Uhlan 4 1		;! Object #177
$Class: UEF Uhlan
$Team: Friendly
$Location: 30513.800781, -15.000000, 31096.500000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Uhlan 4 2		;! Object #178
$Class: UEF Uhlan
$Team: Friendly
$Location: 30478.359375, -15.000000, 31039.847656
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Uhlan 4 3		;! Object #179
$Class: UEF Uhlan
$Team: Friendly
$Location: 30448.025391, -15.000000, 30987.681641
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Masyaf#2		;! Object #180
$Class: UEFg Narayana#Prefit
$Team: Friendly
$Team Color Setting: 1stFleet_BlueStripes
$Location: 40011.019531, -0.001953, 40047.093750
$Orientation:
	0.958530, 0.279052, -0.057957,
	-0.148466, 0.315296, -0.937310,
	-0.243284, 0.907043, 0.343649
$AI Behavior: None
+AI Class: Little Devil
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Angel Flare" )
+Subsystem: turret02
+Primary Banks: ( "Angel Flare" )
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Sbank Ammo: ( 0 0 )
+Subsystem: turret20
+Sbank Ammo: ( 0 0 )
+Subsystem: turret21
+Sbank Ammo: ( 0 0 )
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: Turret24
+Subsystem: Turret25
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "let's go to shot 4!" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-msecs-delay 
   "fade out into shot 6" 
   250 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 500
$Texture Replace:
+old: nameplate
+new: masyaf
+old: nameplate-glow
+new: masyaf-glow

$Name: gorgon 1		;! Object #181
$Class: GTB Gorgon
$Team: Hostile
$Location: 37940.000000, 5950.000000, 41040.300781
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Bifrost" "Bifrost" "Bifrost" "Bifrost" )
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 50

$Name: gorgon 2		;! Object #182
$Class: GTB Gorgon
$Team: Hostile
$Location: 37898.273438, 6000.000000, 41007.535156
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Bifrost" "Bifrost" "Bifrost" "Bifrost" )
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" "invulnerable" "no-dynamic" )
+Flags2: ( "secondaries-locked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 50

$Name: gorgon ainsarii		;! Object #183
$Class: UEF Ainsarii
$Team: Friendly
$Location: 35834.300781, -15000.000000, 43745.699219
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Fedayeen
$AI Goals: ( goals ( ai-chase "gorgon 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Sidhe" "UX Accelerator" )
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "let's go to shot 4!" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "let's go to shot 6" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" "stealth" )
+Flags2: ( "primaries-locked" "secondaries-locked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 24

$Name: vengeance#1		;! Object #184
$Class: GTD Hecate#MK2
$Team: Hostile
$Location: 45419.179688, -0.095703, 40197.746094
$Orientation:
	0.932520, 0.289449, -0.215932,
	-0.360800, 0.771942, -0.523384,
	0.015194, 0.565973, 0.824284
$AI Behavior: None
+AI Class: BP2-General
$AI Goals: ( goals ( ai-chase-wing "hecate vajra" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
+Subsystem: Turret27
+Subsystem: turret28
+Secondary Banks: ( "Trebuchet#Aegis" "Eos" "Eos" "Eos" )
+Sbank Ammo: ( 0 0 0 0 )
+Subsystem: turret29
+Secondary Banks: ( "Trebuchet#Aegis" "Eos" "Eos" "Eos" )
+Sbank Ammo: ( 0 0 0 0 )
+Subsystem: turret30
+Secondary Banks: ( "Trebuchet#Aegis" "Eos" "Eos" "Eos" )
+Sbank Ammo: ( 0 0 0 0 )
+Subsystem: turret31
+Secondary Banks: ( "Trebuchet#Aegis" "Eos" "Eos" "Eos" )
+Sbank Ammo: ( 0 0 0 0 )
+Subsystem: turret32
+Secondary Banks: ( "Trebuchet#Aegis" "Eos" "Eos" "Eos" )
+Sbank Ammo: ( 0 0 0 0 )
+Subsystem: turret33
+Secondary Banks: ( "Trebuchet#Aegis" "Eos" "Eos" "Eos" )
+Sbank Ammo: ( 0 0 0 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "final credits scroll" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1300

$Name: hecate vajra 1		;! Object #185
$Class: UEB Vajradhara
$Team: Friendly
$Location: 43842.300781, 6000.000000, 37814.601563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellfire" "Revelation" "Warhammer" "Revelation" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 25

$Name: hecate vajra 2		;! Object #186
$Class: UEB Vajradhara
$Team: Friendly
$Location: 43559.074219, 6000.000000, 37974.371094
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hellfire" "Revelation" "Warhammer" "Revelation" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 25

$Name: imperieuse#3		;! Object #187
$Class: GTD Titan
$Team: Hostile
$Location: 39982.945313, 0.180664, 48893.523438
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Little Devil
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Engine01
$Damage: 100
+Subsystem: Engine02
$Damage: 100
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Sbank Ammo: ( 0 0 0 0 )
+Subsystem: turret16
+Sbank Ammo: ( 0 0 0 0 )
+Subsystem: turret17
+Sbank Ammo: ( 0 0 0 0 )
+Subsystem: turret18
+Sbank Ammo: ( 0 0 0 0 )
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Primary Banks: ( "Angel Flare" )
+Subsystem: turret27
+Subsystem: turret28
+Primary Banks: ( "Angel Flare" )
+Subsystem: turret29
+Subsystem: turret30
+Primary Banks: ( "Angel Flare" )
+Subsystem: turret31
+Subsystem: turret32
+Primary Banks: ( "Angel Flare" )
+Subsystem: turret33
+Subsystem: turret34
+Primary Banks: ( "Angel Flare" )
+Subsystem: turret35
+Subsystem: turret36
+Primary Banks: ( "Angel Flare" )
+Subsystem: turret37
+Subsystem: turret38
+Primary Banks: ( "Angel Flare" )
+Subsystem: turret39
+Subsystem: turret40
+Primary Banks: ( "Angel Flare" )
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Primary Banks: ( "Angel Flare" )
+Subsystem: turret44
+Subsystem: turret45
+Primary Banks: ( "Angel Flare" )
+Subsystem: turret46
+Subsystem: turret47
+Primary Banks: ( "Angel Flare" )
+Subsystem: turret48
+Subsystem: turret49
+Primary Banks: ( "Angel Flare" )
+Subsystem: turret50
+Subsystem: turret51
+Primary Banks: ( "Angel Flare" )
+Subsystem: turret52
+Subsystem: turret53
+Primary Banks: ( "Angel Flare" )
+Subsystem: turret54
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-msecs-delay 
   "fade out into shot 6" 
   250 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 40

$Name: Eris		;! Object #188
$Class: UED Solaris
$Team: Friendly
$Team Color Setting: 2ndFleet
$Location: 40690.792969, 0.184082, 58103.496094
$Orientation:
	0.097661, 0.033665, 0.994651,
	0.060020, 0.997413, -0.039652,
	-0.993410, 0.063571, 0.095388
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a-base
+Primary Banks: ( "Mass Driver#Narayana" )
+Subsystem: turret02a-base
+Primary Banks: ( "Mass Driver#Narayana" )
+Subsystem: turret03a-base
+Primary Banks: ( "Mass Driver#Narayana" )
+Subsystem: turret04a-base
+Primary Banks: ( "Mass Driver#Narayana" )
+Subsystem: turret05a
+Secondary Banks: ( "Apocalypse#Narayana" "Apocalypse#Narayana" "Apocalypse#Narayana" "Apocalypse#Narayana" )
+Sbank Ammo: ( 0 0 0 0 )
+Subsystem: turret06a
+Secondary Banks: ( "Apocalypse#Narayana" "Apocalypse#Narayana" "Apocalypse#Narayana" "Apocalypse#Narayana" )
+Sbank Ammo: ( 0 0 0 0 )
+Subsystem: turret07a
+Secondary Banks: ( "Apocalypse#Narayana" "Apocalypse#Narayana" "Apocalypse#Narayana" "Apocalypse#Narayana" )
+Sbank Ammo: ( 0 0 0 0 )
+Subsystem: turret08a
+Secondary Banks: ( "Apocalypse#Narayana" "Apocalypse#Narayana" "Apocalypse#Narayana" "Apocalypse#Narayana" )
+Sbank Ammo: ( 0 0 0 0 )
+Subsystem: turret09a
+Secondary Banks: ( "Apocalypse#Narayana" "Apocalypse#Narayana" "Apocalypse#Narayana" "Apocalypse#Narayana" )
+Sbank Ammo: ( 0 0 0 0 )
+Subsystem: turret10a
+Secondary Banks: ( "Apocalypse#Narayana" "Apocalypse#Narayana" "Apocalypse#Narayana" "Apocalypse#Narayana" )
+Sbank Ammo: ( 0 0 0 0 )
+Subsystem: turret11a
+Secondary Banks: ( "Apocalypse#Narayana" "Apocalypse#Narayana" "Apocalypse#Narayana" "Apocalypse#Narayana" )
+Sbank Ammo: ( 0 0 0 0 )
+Subsystem: turret12a
+Secondary Banks: ( "Apocalypse#Narayana" "Apocalypse#Narayana" "Apocalypse#Narayana" "Apocalypse#Narayana" )
+Sbank Ammo: ( 0 0 0 0 )
+Subsystem: turret13a
+Secondary Banks: ( "Apocalypse#Narayana" "Apocalypse#Narayana" "Apocalypse#Narayana" "Apocalypse#Narayana" )
+Sbank Ammo: ( 0 0 0 0 )
+Subsystem: turret14a
+Secondary Banks: ( "Apocalypse#Narayana" "Apocalypse#Narayana" "Apocalypse#Narayana" "Apocalypse#Narayana" )
+Sbank Ammo: ( 0 0 0 0 )
+Subsystem: turret15a
+Secondary Banks: ( "Apocalypse#Narayana" "Apocalypse#Narayana" "Apocalypse#Narayana" "Apocalypse#Narayana" )
+Sbank Ammo: ( 0 0 0 0 )
+Subsystem: turret16a
+Secondary Banks: ( "Apocalypse#Narayana" "Apocalypse#Narayana" "Apocalypse#Narayana" "Apocalypse#Narayana" )
+Sbank Ammo: ( 0 0 0 0 )
+Subsystem: turret17a-base
+Primary Banks: ( "Mass Driver#Narayana" )
+Subsystem: turret18a-base
+Primary Banks: ( "Mass Driver#Narayana" )
+Subsystem: turret19a-base
+Primary Banks: ( "Mass Driver#Narayana" )
+Subsystem: turret20a-base
+Primary Banks: ( "Mass Driver#Narayana" )
+Subsystem: turret21a-base
+Primary Banks: ( "Mass Driver#Narayana" )
+Subsystem: turret22a-base
+Primary Banks: ( "Mass Driver#Narayana" )
+Subsystem: turret23a-base
+Primary Banks: ( "Mass Driver#Narayana" )
+Subsystem: turret24a-base
+Primary Banks: ( "Mass Driver#Narayana" )
+Subsystem: turret25a
+Subsystem: turret26a
+Subsystem: turret27a
+Subsystem: turret28a
+Subsystem: turret29a
+Subsystem: turret30a
+Subsystem: turret31a
+Subsystem: turret32a
+Subsystem: turret33a
+Subsystem: turret34a
+Subsystem: turret35a
+Subsystem: turret36a
+Subsystem: turret37a
+Subsystem: turret38a
+Subsystem: turret39a
+Subsystem: turret40a
+Subsystem: turret41a
+Subsystem: turret42a
+Subsystem: turret43a
+Subsystem: turret44a
+Subsystem: turret45a
+Subsystem: turret46a
+Subsystem: turret47a
+Subsystem: turret48a
+Subsystem: turret49a
+Subsystem: turret50a
+Subsystem: turret51a
+Subsystem: turret52a
+Subsystem: turret53a
+Subsystem: turret54a
+Subsystem: turret55a
+Subsystem: turret56a
+Subsystem: turret57a
+Subsystem: turret58a
+Subsystem: turret59a
+Subsystem: turret60a
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-msecs-delay 
   "fade out into shot 6" 
   250 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1800
$Texture Replace:
+old: nameplate
+new: eris
+old: nameplate-glow
+new: eris-glow

$Name: Attack Imp 1 1		;! Object #189
$Class: UEB Lapith
$Team: Friendly
$Location: 40799.445313, 0.002930, 49485.765625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

$Name: Attack Imp 1 2		;! Object #190
$Class: UEB Lapith
$Team: Friendly
$Location: 40758.050781, 0.002930, 49530.136719
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

$Name: Attack Imp 1 3		;! Object #191
$Class: UEB Lapith
$Team: Friendly
$Location: 40711.968750, 0.002960, 49477.500000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

$Name: Attack Imp 2 1		;! Object #192
$Class: UEB Lapith
$Team: Friendly
$Location: 40610.535156, 0.003052, 49367.988281
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

$Name: Attack Imp 2 2		;! Object #193
$Class: UEB Lapith
$Team: Friendly
$Location: 40647.832031, 0.003052, 49298.660156
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

$Name: Attack Imp 2 3		;! Object #194
$Class: UEB Lapith
$Team: Friendly
$Location: 40556.261719, 0.003052, 49298.746094
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

$Name: Attack Imp 4 1		;! Object #195
$Class: UEF Izra'il
$Team: Friendly
$Location: 40565.117188, 0.002869, 49605.105469
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Attack Imp 4 2		;! Object #196
$Class: UEF Izra'il
$Team: Friendly
$Location: 40599.828125, 0.002808, 49553.718750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Attack Imp 4 3		;! Object #197
$Class: UEF Izra'il
$Team: Friendly
$Location: 40532.929688, 0.002930, 49559.773438
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Attack Imp 4 4		;! Object #198
$Class: UEF Izra'il
$Team: Friendly
$Location: 40554.871094, 0.002869, 49521.582031
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Attack Imp 3 1		;! Object #199
$Class: UEF Izra'il
$Team: Friendly
$Location: 40670.886719, 0.002869, 49742.515625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Attack Imp 3 2		;! Object #200
$Class: UEF Izra'il
$Team: Friendly
$Location: 40617.621094, 0.002869, 49775.835938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Attack Imp 3 3		;! Object #201
$Class: UEF Izra'il
$Team: Friendly
$Location: 40574.832031, 0.002869, 49731.636719
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Attack Imp 3 4		;! Object #202
$Class: UEF Izra'il
$Team: Friendly
$Location: 40628.070313, 0.002869, 49708.531250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: guard vajra 1 1		;! Object #203
$Class: UEF Izra'il
$Team: Friendly
$Location: 43742.636719, 0.018555, 37497.820313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: guard vajra 1 2		;! Object #204
$Class: UEF Izra'il
$Team: Friendly
$Location: 43807.386719, 0.018555, 37349.281250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: guard vajra 1 3		;! Object #205
$Class: UEF Izra'il
$Team: Friendly
$Location: 43603.121094, 0.018555, 37303.988281
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: guard vajra 2 1		;! Object #206
$Class: UEF Kentauroi
$Team: Friendly
$Location: 44389.628906, 0.018555, 37437.699219
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: guard vajra 2 2		;! Object #207
$Class: UEF Kentauroi
$Team: Friendly
$Location: 44465.441406, 0.018555, 37276.425781
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: guard vajra 2 3		;! Object #208
$Class: UEF Kentauroi
$Team: Friendly
$Location: 44346.832031, 0.018555, 37091.117188
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: guard vajra 2 4		;! Object #209
$Class: UEF Kentauroi
$Team: Friendly
$Location: 44229.171875, 0.018555, 37235.261719
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: custos 4		;! Object #210
$Class: UEC Custos
$Team: Friendly
$Location: 44629.500000, 150.000000, 40588.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-General
$AI Goals: ( goals ( ai-chase "vengeance#1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: vengeance#1
$Arrival Cue: ( has-arrived-delay 
   0 
   "hecate vajra 1" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 50

$Name: custos 3		;! Object #211
$Class: UEC Custos
$Team: Friendly
$Location: 44842.601563, 1000.000000, 41128.898438
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-General
$AI Goals: ( goals ( ai-chase "vengeance#1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: vengeance#1
$Arrival Cue: ( has-arrived-delay 
   0 
   "hecate vajra 1" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 50

$Name: custos 1		;! Object #212
$Class: UEC Custos
$Team: Friendly
$Location: 44375.812500, 0.012451, 41232.476563
$Orientation:
	-0.382398, 0.000000, -0.924000,
	0.000000, 1.000000, 0.000000,
	0.924000, 0.000000, -0.382398
$AI Behavior: None
+AI Class: BP2-General
$AI Goals: ( goals ( ai-chase "vengeance#1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: vengeance#1
$Arrival Cue: ( has-arrived-delay 
   0 
   "hecate vajra 1" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 50

$Name: custos 2		;! Object #213
$Class: UEC Custos
$Team: Friendly
$Location: 46428.011719, 0.012451, 40572.644531
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-General
$AI Goals: ( goals ( ai-chase "vengeance#1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: vengeance#1
$Arrival Cue: ( has-arrived-delay 
   0 
   "hecate vajra 1" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 50

$Name: guard hecate 1 1		;! Object #214
$Class: GTF Kulas
$Team: Hostile
$Location: 44213.429688, 0.013184, 39988.996094
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 195
+Special Shield Points: 810
+Group: 0
+Use Table Score:
+Score: 12

$Name: guard hecate 1 2		;! Object #215
$Class: GTF Kulas
$Team: Hostile
$Location: 44121.609375, 0.012939, 39892.300781
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 195
+Special Shield Points: 810
+Group: 0
+Use Table Score:
+Score: 12

$Name: guard hecate 1 3		;! Object #216
$Class: GTF Kulas
$Team: Hostile
$Location: 44286.511719, 0.013428, 39885.101563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 195
+Special Shield Points: 810
+Group: 0
+Use Table Score:
+Score: 12

$Name: guard hecate 1 4		;! Object #217
$Class: GTF Kulas
$Team: Hostile
$Location: 44186.933594, 0.013184, 39819.335938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 195
+Special Shield Points: 810
+Group: 0
+Use Table Score:
+Score: 12

$Name: guard hecate 2 1		;! Object #218
$Class: GTF Perseus
$Team: Hostile
$Location: 43921.871094, 0.012756, 40183.988281
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 195
+Special Shield Points: 810
+Group: 0
+Score: 12

$Name: guard hecate 2 2		;! Object #219
$Class: GTF Perseus
$Team: Hostile
$Location: 43987.628906, 0.012695, 40101.800781
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 195
+Special Shield Points: 810
+Group: 0
+Score: 12

$Name: guard hecate 2 3		;! Object #220
$Class: GTF Perseus
$Team: Hostile
$Location: 43870.566406, 0.012756, 40109.019531
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 195
+Special Shield Points: 810
+Group: 0
+Score: 12

$Name: guard hecate 3 2		;! Object #221
$Class: GTF Kulas
$Team: Hostile
$Location: 44230.804688, 0.012756, 40266.429688
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 195
+Special Shield Points: 810
+Group: 0
+Use Table Score:
+Score: 12

$Name: guard hecate 3 3		;! Object #222
$Class: GTF Kulas
$Team: Hostile
$Location: 44358.367188, 0.012756, 40286.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 195
+Special Shield Points: 810
+Group: 0
+Use Table Score:
+Score: 12

$Name: guard hecate 3 1		;! Object #223
$Class: GTF Kulas
$Team: Hostile
$Location: 44278.859375, 0.012695, 40198.257813
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 195
+Special Shield Points: 810
+Group: 0
+Use Table Score:
+Score: 12

$Name: hecate deimos		;! Object #224
$Class: GTCv Deimos
$Team: Hostile
$Location: 44342.601563, -400.000000, 40650.601563
$Orientation:
	0.983244, 0.090718, -0.158120,
	-0.149813, -0.092087, -0.984417,
	-0.103865, 0.991610, -0.076954
$AI Behavior: None
+AI Class: BP2-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   0 
   "hecate vajra 1" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 800

$Name: guard hecate 4 1		;! Object #225
$Class: GTF Ares
$Team: Hostile
$Location: 44244.968750, -0.002319, 39296.476563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet#Aegis" "Trebuchet#Aegis" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: guard hecate 4 2		;! Object #226
$Class: GTF Ares
$Team: Hostile
$Location: 44204.617188, -0.002747, 39251.746094
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet#Aegis" "Trebuchet#Aegis" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

#Wings		;! 37 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Alpha 1"
)
+Hotkey: 0
+Flags: ( )

$Name: wing 1
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! wing 1 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "fade in on squadrons" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "cut to shot 2!" 
   0 
)
$Ships: (		;! 3 total
	"wing 1 1"
	"wing 1 2"
	"wing 1 3"
)
+Flags: ( "no-arrival-warp" "no-departure-warp" )

$Name: nyx 1
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! nyx 1 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "lol REAL cut to shot 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "lol REAL cut to shot 2" 
   8 
)
$Ships: (		;! 3 total
	"nyx 1 1"
	"nyx 1 2"
	"nyx 1 3"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags: ( "no-arrival-warp" "no-dynamic" )

$Name: Nyx 2
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Nyx 2 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "lol REAL cut to shot 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "lol REAL cut to shot 2" 
   9 
)
$Ships: (		;! 3 total
	"Nyx 2 1"
	"Nyx 2 2"
	"Nyx 2 3"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags: ( "no-arrival-warp" )

$Name: Nyx 3
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Nyx 3 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "lol REAL cut to shot 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "lol REAL cut to shot 2" 
   10 
)
$Ships: (		;! 3 total
	"Nyx 3 1"
	"Nyx 3 2"
	"Nyx 3 3"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags: ( "no-arrival-warp" )

$Name: Ata 2
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Ata 2 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "lol REAL cut to shot 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "lol REAL cut to shot 2" 
   13 
)
$Ships: (		;! 3 total
	"Ata 2 1"
	"Ata 2 2"
	"Ata 2 3"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags: ( "no-arrival-warp" )

$Name: Ata 3
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Ata 3 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "lol REAL cut to shot 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "lol REAL cut to shot 2" 
   14 
)
$Ships: (		;! 3 total
	"Ata 3 1"
	"Ata 3 2"
	"Ata 3 3"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags: ( "no-arrival-warp" )

$Name: Ata 4
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Ata 4 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "lol REAL cut to shot 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Ata 4 1"
	"Ata 4 2"
	"Ata 4 3"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags: ( "no-arrival-warp" )

$Name: rhea 1
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! rhea 1 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Imperieuse#2
$Arrival Cue: ( is-event-true-delay 
   "lol REAL cut to shot 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"rhea 1 1"
	"rhea 1 2"
	"rhea 1 3"
)
$AI Goals: ( goals ( ai-waypoints-once "imperieuse launch" 50 ) )
+Flags: ( "no-arrival-warp" )

$Name: rhea 2
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! rhea 2 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "lol REAL cut to shot 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "lol REAL cut to shot 2" 
   6 
)
$Ships: (		;! 3 total
	"rhea 2 1"
	"rhea 2 2"
	"rhea 2 3"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags: ( "no-arrival-warp" )

$Name: rhea 3
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! rhea 3 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "lol REAL cut to shot 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "lol REAL cut to shot 2" 
   7 
)
$Ships: (		;! 3 total
	"rhea 3 1"
	"rhea 3 2"
	"rhea 3 3"
)
+Flags: ( "no-arrival-warp" )

$Name: Ata 1
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Ata 1 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "lol REAL cut to shot 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "lol REAL cut to shot 2" 
   12 
)
$Ships: (		;! 3 total
	"Ata 1 1"
	"Ata 1 2"
	"Ata 1 3"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags: ( "no-arrival-warp" )

$Name: durga 1
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! durga 1 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "let's go to shot 3" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "let's go to shot 4!" 
   0 
)
$Ships: (		;! 3 total
	"durga 1 1"
	"durga 1 2"
	"durga 1 3"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags: ( "no-arrival-warp" "no-departure-warp" )

$Name: Vajra 2
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Vajra 2 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "let's go to shot 3" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "let's go to shot 4!" 
   0 
)
$Ships: (		;! 3 total
	"Vajra 2 1"
	"Vajra 2 2"
	"Vajra 2 3"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags: ( "no-arrival-warp" "no-departure-warp" )

$Name: Durga 3
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Durga 3 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "let's go to shot 3" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "let's go to shot 4!" 
   0 
)
$Ships: (		;! 3 total
	"Durga 3 1"
	"Durga 3 2"
	"Durga 3 3"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags: ( "no-arrival-warp" "no-departure-warp" )

$Name: Durga 4
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Durga 4 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "let's go to shot 3" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "let's go to shot 4!" 
   0 
)
$Ships: (		;! 3 total
	"Durga 4 1"
	"Durga 4 2"
	"Durga 4 3"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags: ( "no-arrival-warp" "no-departure-warp" )

$Name: Vajra 1
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Vajra 1 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "let's go to shot 3" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "let's go to shot 4!" 
   0 
)
$Ships: (		;! 3 total
	"Vajra 1 1"
	"Vajra 1 2"
	"Vajra 1 3"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags: ( "no-arrival-warp" "no-departure-warp" )

$Name: Lapith 1
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Lapith 1 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "let's go to shot 3" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "let's go to shot 4!" 
   0 
)
$Ships: (		;! 5 total
	"Lapith 1 1"
	"Lapith 1 2"
	"Lapith 1 3"
	"Lapith 1 4"
	"Lapith 1 5"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags: ( "no-arrival-warp" "no-departure-warp" )

$Name: Lapith 2
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Lapith 2 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "let's go to shot 3" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "let's go to shot 4!" 
   0 
)
$Ships: (		;! 6 total
	"Lapith 2 1"
	"Lapith 2 2"
	"Lapith 2 3"
	"Lapith 2 4"
	"Lapith 2 5"
	"Lapith 2 6"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags: ( "no-arrival-warp" "no-departure-warp" )

$Name: Vajra 3
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Vajra 3 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "let's go to shot 3" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "let's go to shot 4!" 
   0 
)
$Ships: (		;! 3 total
	"Vajra 3 1"
	"Vajra 3 2"
	"Vajra 3 3"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags: ( "no-arrival-warp" "no-departure-warp" )

$Name: Durga 2
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Durga 2 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "let's go to shot 3" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "let's go to shot 4!" 
   0 
)
$Ships: (		;! 3 total
	"Durga 2 1"
	"Durga 2 2"
	"Durga 2 3"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags: ( "no-arrival-warp" "no-departure-warp" )

$Name: uhlan 1
$Waves: 1
$Wave Threshold: 0
$Special Ship: 1		;! uhlan 1 2
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "let's go to shot 3" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "let's go to shot 4!" 
   0 
)
$Ships: (		;! 3 total
	"uhlan 1 1"
	"uhlan 1 2"
	"uhlan 1 3"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags: ( "no-arrival-warp" "no-departure-warp" "no-dynamic" )

$Name: Uhlan 2
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Uhlan 2 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "let's go to shot 3" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "let's go to shot 4!" 
   0 
)
$Ships: (		;! 3 total
	"Uhlan 2 1"
	"Uhlan 2 2"
	"Uhlan 2 3"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags: ( "no-arrival-warp" "no-departure-warp" "no-dynamic" )

$Name: Uhlan 3
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Uhlan 3 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "let's go to shot 3" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "let's go to shot 4!" 
   0 
)
$Ships: (		;! 3 total
	"Uhlan 3 1"
	"Uhlan 3 2"
	"Uhlan 3 3"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags: ( "no-arrival-warp" "no-departure-warp" "no-dynamic" )

$Name: Uhlan 4
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Uhlan 4 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "let's go to shot 3" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "let's go to shot 4!" 
   0 
)
$Ships: (		;! 3 total
	"Uhlan 4 1"
	"Uhlan 4 2"
	"Uhlan 4 3"
)
$AI Goals: ( goals ( ai-play-dead 50 ) )
+Flags: ( "no-arrival-warp" "no-departure-warp" "no-dynamic" )

$Name: gorgon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! gorgon 1
$Arrival Location: Near Ship
+Arrival Distance: 6000
$Arrival Anchor: Masyaf#2
$Arrival Cue: ( is-event-true-delay 
   "let's go to shot 4!" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "let's go to shot 6" 
   0 
)
$Ships: (		;! 2 total
	"gorgon 1"
	"gorgon 2"
)
$AI Goals: ( goals ( ai-chase "Masyaf#2" 50 ) )
+Flags: ( "no-arrival-warp" "no-departure-warp" )

$Name: hecate vajra
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! hecate vajra 1
$Arrival Location: Near Ship
+Arrival Distance: 4000
$Arrival Anchor: vengeance#1
$Arrival Cue: ( is-event-true-delay 
   "fade out on shot 6" 
   1 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"hecate vajra 1"
	"hecate vajra 2"
)
$AI Goals: ( goals ( ai-chase "vengeance#1" 50 ) )
+Flags: ( "no-arrival-warp" )

$Name: Attack Imp 1
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Attack Imp 1 1
$Arrival Location: Near Ship
+Arrival Distance: 3000
$Arrival Anchor: imperieuse#3
$Arrival Cue: ( is-event-true-delay 
   "let's go to shot 6" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Attack Imp 1 1"
	"Attack Imp 1 2"
	"Attack Imp 1 3"
)
$AI Goals: ( goals ( ai-chase "imperieuse#3" 50 ) )
+Flags: ( "no-arrival-warp" )

$Name: Attack Imp 2
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Attack Imp 2 1
$Arrival Location: Near Ship
+Arrival Distance: 2500
$Arrival Anchor: imperieuse#3
$Arrival Cue: ( is-event-true-delay 
   "let's go to shot 6" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Attack Imp 2 1"
	"Attack Imp 2 2"
	"Attack Imp 2 3"
)
$AI Goals: ( goals ( ai-chase "imperieuse#3" 50 ) )
+Flags: ( "no-arrival-warp" )

$Name: Attack Imp 3
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Attack Imp 3 1
$Arrival Location: Near Ship
+Arrival Distance: 1599
$Arrival Anchor: imperieuse#3
$Arrival Cue: ( is-event-true-delay 
   "let's go to shot 6" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Attack Imp 3 1"
	"Attack Imp 3 2"
	"Attack Imp 3 3"
	"Attack Imp 3 4"
)
$AI Goals: ( goals ( ai-chase "imperieuse#3" 50 ) )
+Flags: ( "no-arrival-warp" )

$Name: Attack Imp 4
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Attack Imp 4 1
$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: imperieuse#3
$Arrival Cue: ( is-event-true-delay 
   "let's go to shot 6" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Attack Imp 4 1"
	"Attack Imp 4 2"
	"Attack Imp 4 3"
	"Attack Imp 4 4"
)
$AI Goals: ( goals ( ai-chase "imperieuse#3" 50 ) )
+Flags: ( "no-arrival-warp" )

$Name: guard vajra 1
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! guard vajra 1 1
$Arrival Location: Near Ship
+Arrival Distance: 400
$Arrival Anchor: hecate vajra 2
$Arrival Cue: ( has-arrived-delay 
   0 
   "hecate vajra 1" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"guard vajra 1 1"
	"guard vajra 1 2"
	"guard vajra 1 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-warp" )

$Name: guard vajra 2
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! guard vajra 2 1
$Arrival Location: Near Ship
+Arrival Distance: 690
$Arrival Anchor: hecate vajra 1
$Arrival Cue: ( has-arrived-delay 
   0 
   "hecate vajra 1" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"guard vajra 2 1"
	"guard vajra 2 2"
	"guard vajra 2 3"
	"guard vajra 2 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-warp" )

$Name: guard hecate 1
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! guard hecate 1 1
$Arrival Location: Near Ship
+Arrival Distance: 3000
$Arrival Anchor: vengeance#1
$Arrival Cue: ( has-arrived-delay 
   0 
   "hecate vajra 1" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"guard hecate 1 1"
	"guard hecate 1 2"
	"guard hecate 1 3"
	"guard hecate 1 4"
)
$AI Goals: ( goals ( ai-guard "vengeance#1" 50 ) )
+Flags: ( "no-arrival-warp" )

$Name: guard hecate 2
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! guard hecate 2 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: vengeance#1
$Arrival Cue: ( has-arrived-delay 
   0 
   "hecate vajra 1" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"guard hecate 2 1"
	"guard hecate 2 2"
	"guard hecate 2 3"
)
$AI Goals: ( goals ( ai-chase-wing "hecate vajra" 50 ) )
+Flags: ( "no-arrival-warp" )

$Name: guard hecate 3
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! guard hecate 3 1
$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: vengeance#1
$Arrival Cue: ( has-arrived-delay 
   0 
   "hecate vajra 1" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"guard hecate 3 1"
	"guard hecate 3 2"
	"guard hecate 3 3"
)
$AI Goals: ( goals ( ai-guard-wing "guard hecate 2" 50 ) )
+Flags: ( )

$Name: guard hecate 4
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! guard hecate 4 1
$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: vengeance#1
$Arrival Cue: ( has-arrived-delay 
   0 
   "hecate vajra 1" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"guard hecate 4 1"
	"guard hecate 4 2"
)
$AI Goals: ( goals ( ai-chase-wing "hecate vajra" 50 ) )
+Flags: ( "no-arrival-warp" )

#Events		;! 102 total

$Formula: ( when 
   ( true ) 
   ( fade-out ) 
   ( cap-waypoint-speed 
      "Masyaf#Initial" 
      40 
   )
   ( lock-rotating-subsystem 
      "Hebrides" 
      "rotatora" 
   )
   ( hud-disable-except-messages 1 ) 
   ( set-fov 30 ) 
)
+Name: fadeout initial
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "last repeat" "first trigger" "last trigger" )

$Formula: ( when 
   ( true ) 
   ( fade-in 7500 ) 
   ( free-rotating-subsystem 
      "Hebrides" 
      "rotatora" 
   )
)
+Name: fadein
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Event Log Flags: ( "true" "false" "first repeat" "last repeat" "first trigger" "last trigger" )

$Formula: ( when 
   ( true ) 
   ( play-sound-from-file "calder.ogg" ) 
)
+Name: music start
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( show-subtitle-image 
      "3dayslater.tga" 
      0 
      0 
      ( true ) 
      ( true ) 
      0 
      0 
      7000 
      2000 
      ( true ) 
   )
)
+Name: title cairdine farrier
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "last repeat" "first trigger" "last trigger" )

$Formula: ( when 
   ( true ) 
   ( set-camera-position -12682 67 -1149 ) 
   ( set-camera-facing -16223 3664 -3452 ) 
)
+Name: camera position initial
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( set-camera-facing 
      -13178 
      138 
      -1300 
      13000 
      2000 
   )
)
+Name: camera movement 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      -13045 
      50 
      -1204 
      14500 
      2000 
   )
   ( set-camera-facing 
      43 
      -701 
      -7138 
      13000 
      2000 
   )
   ( cap-waypoint-speed 
      "Masyaf#Initial" 
      10 
   )
   ( send-message 
      "#Calder" 
      "High" 
      "CALDER: who's there" 
   )
)
+Name: camera movement 2
+Repeat Count: 1
+Interval: 1
+Chained: 13
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( do-nothing ) 
   ( send-message 
      "#Al-Da'wa" 
      "High" 
      "AL-DA'WA: she is here" 
   )
)
+Name: shuttle entry trig
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Shuttle" ) 
   ( ship-lat-maneuver 
      "Shuttle" 
      600000 
      0 
      0 
      100 
      ( true ) 
   )
)
+Name: start moving bub
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "music start" 
      27400 
   )
   ( set-camera-host "Shuttle" ) 
   ( set-camera-position -20 25 20 ) 
   ( set-camera-target "Shuttle" ) 
   ( set-camera-rotation -10 0 90 ) 
)
+Name: new position, set target
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( set-camera-rotation 0 10 0 15000 ) 
   ( set-camera-position -10 4 -20 27000 ) 
)
+Name: camera movement 3
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( set-object-position 
      "Shuttle" 
      ( get-object-x "Shuttle Move 1:1" ) 
      ( get-object-y "Shuttle Move 1:1" ) 
      ( get-object-z "Shuttle Move 1:1" ) 
   )
   ( set-object-facing-object 
      "Shuttle" 
      "Toutatis" 
   )
   ( add-goal 
      "Masyaf#Initial" 
      ( ai-waypoints-once "Masyaf Exit" 89 ) 
   )
   ( set-camera-rotation 0 0 0 ) 
   ( set-camera-host "<none>" ) 
   ( set-camera-position 
      ( get-object-x "Camera Path Tout:1" ) 
      ( get-object-y "Camera Path Tout:1" ) 
      ( get-object-z "Camera Path Tout:1" ) 
   )
   ( set-camera-position 
      ( get-object-x "Camera Path Tout:2" ) 
      ( get-object-y "Camera Path Tout:2" ) 
      ( get-object-z "Camera Path Tout:2" ) 
      15000 
   )
   ( fade-out ) 
   ( fade-in 3000 ) 
   ( ship-lat-maneuver 
      "Shuttle" 
      600000 
      0 
      0 
      30 
      ( true ) 
   )
)
+Name: Move shuttle closer
+Repeat Count: 1
+Interval: 1
+Chained: 27
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( set-object-position 
      "Shuttle" 
      ( get-object-x "Shuttle Move 2:1" ) 
      ( get-object-y "Shuttle Move 2:1" ) 
      ( get-object-z "Shuttle Move 2:1" ) 
   )
   ( set-object-facing-object 
      "Shuttle" 
      "Shuttle Move 2:2" 
   )
   ( set-camera-position 
      ( get-object-x "Hangar Camera:1" ) 
      ( get-object-y "Hangar Camera:1" ) 
      ( get-object-z "Hangar Camera:1" ) 
   )
   ( set-camera-target "<none>" ) 
   ( set-camera-facing-object "Shuttle" ) 
   ( set-camera-facing-object 
      "Shuttle Move 2:2" 
      12000 
   )
)
+Name: Hangar Shot
+Repeat Count: 1
+Interval: 1
+Chained: 14
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "music start" 
      82400 
   )
   ( set-camera-position 
      ( get-object-x 
         "Toutatis Beauty Shot:1" 
      )
      ( get-object-y 
         "Toutatis Beauty Shot:1" 
      )
      ( get-object-z 
         "Toutatis Beauty Shot:1" 
      )
   )
   ( set-camera-position 
      ( get-object-x 
         "Toutatis Beauty Shot:2" 
      )
      ( get-object-y 
         "Toutatis Beauty Shot:2" 
      )
      ( get-object-z 
         "Toutatis Beauty Shot:2" 
      )
      60000 
   )
   ( set-camera-rotation 15 0 -60 ) 
   ( set-camera-target "<none>" ) 
   ( set-camera-rotation 15 0 60 40000 ) 
)
+Name: Lookin at the touty
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Bye Bye masy
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "music start" 
      116600 
   )
   ( set-camera-position 
      ( get-object-x "Gun Path:1" ) 
      ( get-object-y "Gun Path:1" ) 
      ( get-object-z "Gun Path:1" ) 
   )
   ( set-camera-target "<none>" ) 
   ( set-camera-facing-object 
      "Shuttle Move 2:1" 
   )
   ( set-camera-facing-object 
      "Ridwan" 
      10000 
      2000 
   )
   ( set-camera-position 
      ( get-object-x "Masyaf approach:1" ) 
      ( get-object-y "Masyaf approach:1" ) 
      ( get-object-z "Masyaf approach:1" ) 
      30000 
   )
   ( ship-maneuver 
      "Vengeance" 
      20000 
      0 
      0 
      100 
      ( true ) 
      0 
      0 
      0 
      ( true ) 
   )
   ( ship-maneuver 
      "Phoenicia" 
      20000 
      0 
      0 
      100 
      ( true ) 
      0 
      0 
      0 
      ( true ) 
   )
   ( ship-maneuver 
      "Atreus" 
      20000 
      0 
      0 
      25 
      ( true ) 
      0 
      0 
      50 
      ( true ) 
   )
   ( ship-maneuver 
      "Imperieuse" 
      20000 
      0 
      0 
      25 
      ( true ) 
      0 
      0 
      50 
      ( true ) 
   )
   ( send-message-list 
      "#Steele" 
      "High" 
      "STEELE: go." 
      14000 
   )
)
+Name: Continue panning
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( set-camera-rotation 0 0 -45 10000 ) 
)
+Name: Fade out
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( set-skybox-model "europa.pof" ) 
   ( set-camera-position 
      ( get-object-x "Ending Camera Path:1" ) 
      ( get-object-y "Ending Camera Path:1" ) 
      ( get-object-z "Ending Camera Path:1" ) 
   )
   ( set-camera-position 
      ( get-object-x "Ending Camera Path:2" ) 
      ( get-object-y "Ending Camera Path:2" ) 
      ( get-object-z "Ending Camera Path:2" ) 
      40000 
   )
   ( set-camera-target "<none>" ) 
   ( set-camera-rotation 0 0 0 ) 
   ( set-skybox-orientation 0 0 180 ) 
   ( set-camera-facing-object 
      "Imperieuse" 
   )
   ( set-camera-facing-object 
      "Ending Camera Path:3" 
      20000 
      5000 
   )
)
+Name: Fade In
+Repeat Count: 1
+Interval: 1
+Chained: 11
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( true ) ( fade-out 5000 ) ) 
+Name: fade out final
+Repeat Count: 1
+Interval: 1
+Chained: 17
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "fade out final" 
         18 
      )
      ( false ) 
   )
   ( hud-disable-except-messages 1 ) 
   ( end-mission ( true ) ( true ) ) 
)
+Name: end mission
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "fade out" 
      10000 
   )
   ( ship-vanish 
      "2nd Fleet HQ#1" 
      "Intrasystem Gate 8" 
      "Intrasystem Gate 9" 
      "Intrasystem Gate 10" 
      "Intrasystem Gate 11" 
      "Intrasystem Gate 12" 
      "Intrasystem Gate 13" 
      "Toutatis" 
      "Ridwan" 
      "Hebrides" 
      "UEC Sanctus 14" 
   )
)
+Name: Remove Mars Stuff NOW
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "new position, set target" 
      3500 
   )
   ( send-message 
      "#Laporte" 
      "High" 
      "LAPORTE: lorna" 
   )
   ( when 
      ( = @useScrolls[0] 1 ) 
      ( script-eval-block 
         "Scroll:Write(" 
         "'one'," 
         "45,70," 
         "0.03,5,1,true,2,false)" 
      )
   )
)
+Name: laporte 1 - she's alive
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "new position, set target" 
      7900 
   )
   ( send-message 
      "#Laporte" 
      "High" 
      "LAPORTE: no lorna" 
   )
   ( when 
      ( = @useScrolls[0] 1 ) 
      ( script-eval-block 
         "Scroll:Write(" 
         "'2'," 
         "47,73," 
         "0.03,7,2,true,2,false)" 
      )
   )
)
+Name: laporte 2 - he's real
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "new position, set target" 
      11900 
   )
   ( when 
      ( = @useScrolls[0] 1 ) 
      ( script-eval-block 
         "Scroll:Write(" 
         "'3'," 
         "49,76," 
         "0.03,7,2,true,2,false)" 
      )
   )
   ( send-message 
      "#Laporte" 
      "High" 
      "LAPORTE: no lorna 2" 
   )
)
+Name: laporte 3 - fedayeen right
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "new position, set target" 
      11500 
   )
   ( show-subtitle-text 
      "" 
      49 
      79 
      ( false ) 
      ( false ) 
      8000 
      500 
      0 
      255 
      255 
      255 
      "font02.vf" 
   )
)
+Name: laporte 3 - armaggedon coming
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "new position, set target" 
      17500 
   )
   ( when 
      ( = @useScrolls[0] 1 ) 
      ( script-eval-block 
         "Scroll:Write(" 
         "'4'," 
         "45,70," 
         "0.03,7,2,true,2,false)" 
      )
   )
   ( send-message 
      "#Calder" 
      "High" 
      "CALDER: so you're good" 
   )
)
+Name: calder - so youre good right
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "new position, set target" 
      21000 
   )
   ( when 
      ( = @useScrolls[0] 1 ) 
      ( script-eval-block 
         "Scroll:Write(" 
         "'5'," 
         "46,73," 
         "0.03,7,2,true,2,false)" 
      )
   )
)
+Name: laporte 4 - even my name
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "Move shuttle closer" 
      2500 
   )
   ( when 
      ( = @useScrolls[0] 1 ) 
      ( script-eval-block 
         "Scroll:Write(" 
         "'6'," 
         "35,70," 
         "0.03,7,2,true,2,false)" 
      )
   )
   ( send-message 
      "#Calder" 
      "High" 
      "CALDER: endgame" 
   )
)
+Name: calder - endgame
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "Move shuttle closer" 
      8000 
   )
   ( when 
      ( = @useScrolls[0] 1 ) 
      ( script-eval-block 
         "Scroll:Write(" 
         "'7'," 
         "37,73," 
         "0.03,7,2,true,2,false)" 
      )
   )
)
+Name: nothing
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "Move shuttle closer" 
      12000 
   )
   ( send-message 
      "#Laporte" 
      "High" 
      "LAPORTE: what i'm here for" 
   )
   ( when 
      ( = @useScrolls[0] 1 ) 
      ( script-eval-block 
         "Scroll:Write(" 
         "'8'," 
         "39,76," 
         "0.03,7,2,true,2,false)" 
      )
   )
)
+Name: laporte - queen
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "Move shuttle closer" 
      21000 
   )
   ( when 
      ( = @useScrolls[0] 1 ) 
      ( script-eval-block 
         "Scroll:Write(" 
         "'9'," 
         "35,70," 
         "0.03,7,2,true,2,false)" 
      )
   )
   ( send-message 
      "#Calder" 
      "High" 
      "CALDER: fuck chess" 
   )
)
+Name: calder - fuck chess
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "Lookin at the touty" 
      5000 
   )
   ( when 
      ( = @useScrolls[0] 1 ) 
      ( script-eval-block 
         "Scroll:Write(" 
         "'10'," 
         "37,73," 
         "0.03,7,2,true,2,false)" 
      )
   )
)
+Name: nothing
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "Lookin at the touty" 
      4000 
   )
   ( when 
      ( = @useScrolls[0] 1 ) 
      ( script-eval-block 
         "Scroll:Write(" 
         "'11'," 
         "15,30," 
         "0.03,7,2,true,2,false)" 
      )
   )
   ( send-message 
      "#Calder" 
      "High" 
      "CALDER: punching!" 
   )
)
+Name: calder punching
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "Lookin at the touty" 
      12000 
   )
   ( when 
      ( = @useScrolls[0] 1 ) 
      ( script-eval-block 
         "Scroll:Write(" 
         "'12'," 
         "17,33," 
         "0.03,7,2,true,2,false)" 
      )
   )
   ( send-message 
      "#Laporte" 
      "High" 
      "LAPORTE: punching good" 
   )
)
+Name: laport eknives
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "Lookin at the touty" 
      20000 
   )
   ( when 
      ( = @useScrolls[0] 1 ) 
      ( script-eval-block 
         "Scroll:Write(" 
         "'13'," 
         "18,36," 
         "0.03,7,2,true,2,false)" 
      )
   )
   ( send-message 
      "#Calder" 
      "High" 
      "CALDER: very good" 
   )
)
+Name: calder very good
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "Lookin at the touty" 
      35000 
   )
   ( when 
      ( = @useScrolls[0] 1 ) 
      ( script-eval-block 
         "Scroll:Write(" 
         "'14'," 
         "15,30," 
         "0.03,7,2,true,2,false)" 
      )
   )
   ( send-message 
      "#Laporte" 
      "High" 
      "LAPORTE: i'll be ready" 
   )
)
+Name: laporte 7 - he's out there
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "Move shuttle closer" 
      18000 
   )
   ( show-subtitle-text 
      " " 
      37 
      73 
      ( false ) 
      ( false ) 
      7000 
      500 
      100 
      255 
      255 
      255 
      "font02.vf" 
   )
)
+Name: laporte 5.5
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "Move shuttle closer" 
      21000 
   )
   ( show-subtitle-text 
      " " 
      39 
      76 
      ( false ) 
      ( false ) 
      7000 
      500 
      100 
      255 
      255 
      255 
      "font02.vf" 
   )
)
+Name: laporte 5.51
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "fade out final" 
      6 
   )
   ( script-eval "tcard.trigger=true" ) 
   ( when 
      ( = @debugMode[0] 0 ) 
      ( reset-time-compression ) 
   )
)
+Name: title card
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "cut to shot 3!" 
      100 
   )
   ( do-nothing ) 
)
+Name: kill title card
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "title cairdine farrier" 
      0 
   )
   ( do-nothing ) 
)
+Name: ~~~~~DIRECTOR'S CUT~~~~~~~~~
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "cut to shot 3!" 
      100 
   )
   ( adjust-audio-volume "Effects" 10 ) 
   ( ship-vulnerable 
      "UEF Kentauroi 24" 
      "UEF Kentauroi 25" 
      "UEF Kentauroi 26" 
      "UEF Kentauroi 28" 
      "UEF Kentauroi 29" 
      "UEF Kentauroi 30" 
      "UEF Kentauroi 31" 
      "UEF Uriel 32" 
      "UEF Uriel 33" 
      "UEF Uriel 34" 
      "GTF Perseus 35" 
      "GTF Perseus 36" 
      "GTF Perseus 37" 
      "GTF Perseus 38" 
      "GTF Perseus 39" 
      "GTF Perseus 40" 
      "GTF Perseus 41" 
      "GTF Perseus 42" 
      "GTF Perseus 43" 
      "GTF Perseus 44" 
      "GTF Hercules Mark II 45" 
      "GTF Hercules Mark II 46" 
      "GTF Hercules Mark II 47" 
      "GTF Nyx 48" 
      "GTF Nyx 50" 
      "UEF Izra'il 51" 
      "UEF Izra'il 52" 
      "UEF Izra'il 53" 
      "UEF Izra'il 54" 
      "GTF Atalanta 55" 
      "GTF Atalanta 56" 
      "GTF Atalanta 57" 
      "GTF Atalanta 58" 
      "GTF Atalanta 59" 
      "GTF Atalanta 60" 
   )
   ( ship-effect 
      "Cloak" 
      0 
      "UEC Sanctus 61" 
      "GTCv Deimos 62" 
   )
   ( when 
      ( false ) 
      ( ship-effect 
         "Cloak" 
         0 
         "UEC Sanctus 61" 
         "GTCv Deimos 62" 
         "UEF Kentauroi 24" 
         "UEF Kentauroi 25" 
         "UEF Kentauroi 26" 
         "UEF Kentauroi 27" 
         "UEF Kentauroi 28" 
         "UEF Kentauroi 29" 
         "UEF Kentauroi 30" 
         "UEF Kentauroi 31" 
         "UEF Uriel 32" 
         "UEF Uriel 33" 
         "UEF Uriel 34" 
         "GTF Perseus 35" 
         "GTF Perseus 37" 
         "GTF Perseus 36" 
         "GTF Perseus 38" 
         "GTF Perseus 39" 
         "GTF Perseus 40" 
         "GTF Perseus 41" 
         "GTF Perseus 42" 
         "GTF Perseus 43" 
         "GTF Perseus 44" 
         "GTF Hercules Mark II 45" 
         "GTF Hercules Mark II 46" 
         "GTF Hercules Mark II 47" 
         "GTF Nyx 48" 
         "GTF Nyx 49" 
         "GTF Nyx 50" 
         "UEF Izra'il 51" 
         "UEF Izra'il 52" 
         "UEF Izra'il 53" 
         "GTF Atalanta 55" 
         "UEF Izra'il 54" 
         "GTF Atalanta 56" 
         "GTF Atalanta 57" 
         "GTF Atalanta 58" 
         "GTF Atalanta 59" 
         "GTF Atalanta 60" 
      )
   )
   ( when-argument 
      ( every-of 
         "Nyx 1 1" 
         "Nyx 1 2" 
         "Nyx 1 3" 
         "Nyx 2 1" 
         "Nyx 2 2" 
         "Nyx 2 3" 
         "Nyx 3 1" 
         "Nyx 3 2" 
         "Nyx 3 3" 
         "Ata 1 1" 
         "Ata 1 2" 
         "Ata 1 3" 
         "Ata 2 1" 
         "Ata 2 2" 
         "Ata 2 3" 
         "Ata 3 1" 
         "Ata 3 2" 
         "Ata 3 3" 
         "Ata 4 1" 
         "Ata 4 2" 
         "Ata 4 3" 
         "rhea 1 1" 
         "rhea 1 2" 
         "rhea 1 3" 
         "rhea 2 1" 
         "rhea 2 2" 
         "rhea 2 3" 
         "rhea 3 1" 
         "rhea 3 2" 
         "rhea 3 3" 
         "Imperieuse#2" 
      )
      ( true ) 
      ( ship-vanish "<argument>" ) 
   )
   ( fade-in 76 76 ) 
   ( set-camera-position 
      ( get-object-x "shot 1:1" ) 
      ( get-object-y "shot 1:1" ) 
      ( get-object-z "shot 1:1" ) 
      0 
   )
   ( set-camera-position 
      ( get-object-x "shot 1:2" ) 
      ( get-object-y "shot 1:2" ) 
      ( get-object-z "shot 1:2" ) 
      25000 
   )
   ( set-camera-facing-object "shot 1:2" ) 
   ( when 
      ( = @debugMode[0] 0 ) 
      ( set-time-compression 25 ) 
   )
)
+Name: fade in on squadrons
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( is-event-true-delay 
         "fade in on squadrons" 
         9 
      )
      ( not 
         ( is-event-true-delay 
            "shot 1 point 3: aim at dio" 
            0 
         )
      )
      ( true ) 
   )
   ( set-object-facing-object 
      "UEFg Karuna 68" 
      "GTCv Diomedes 67" 
   )
   ( ship-maneuver 
      "GTCv Diomedes 67" 
      30000 
      0 
      25 
      100 
      ( true ) 
      0 
      0 
      25 
      ( true ) 
   )
   ( when 
      ( and 
         ( = @stage1camerakent[0] 1 ) 
         ( true ) 
      )
      ( set-camera-facing-object 
         "UEF Kentauroi 27" 
      )
   )
)
+Name: face a uriel
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "fade in on squadrons" 
         14 
      )
      ( not ( false ) ) 
      ( true ) 
   )
   ( beam-free-all "GTCv Deimos 62" ) 
   ( unlock-primary-weapon 
      "UEF Kentauroi 24" 
      "UEF Kentauroi 25" 
      "UEF Kentauroi 26" 
      "UEF Kentauroi 28" 
      "UEF Kentauroi 29" 
      "UEF Kentauroi 30" 
      "UEF Kentauroi 31" 
      "UEF Uriel 32" 
      "UEF Uriel 33" 
      "UEF Uriel 34" 
      "GTF Perseus 35" 
      "GTF Perseus 36" 
      "GTF Perseus 37" 
      "GTF Perseus 38" 
      "GTF Perseus 39" 
      "GTF Perseus 40" 
      "GTF Perseus 41" 
      "GTF Perseus 42" 
      "GTF Perseus 43" 
      "GTF Perseus 44" 
      "GTF Hercules Mark II 45" 
      "GTF Hercules Mark II 46" 
      "GTF Hercules Mark II 47" 
      "GTF Nyx 48" 
      "GTF Nyx 49" 
      "GTF Nyx 50" 
      "UEF Izra'il 51" 
      "UEF Izra'il 52" 
      "UEF Izra'il 53" 
      "UEF Izra'il 54" 
      "GTF Atalanta 55" 
      "GTF Atalanta 56" 
      "GTF Atalanta 57" 
      "GTF Atalanta 58" 
      "GTF Atalanta 59" 
      "GTF Atalanta 60" 
      "UEC Sanctus 61" 
      "GTCv Deimos 62" 
      "GTC Hyperion 66" 
      "GTCv Diomedes 67" 
      "UEFg Karuna 68" 
      "wing 1 1" 
      "wing 1 2" 
      "wing 1 3" 
   )
   ( unlock-secondary-weapon 
      "UEF Kentauroi 24" 
      "UEF Kentauroi 25" 
      "UEF Kentauroi 26" 
      "UEF Kentauroi 28" 
      "UEF Kentauroi 29" 
      "UEF Kentauroi 30" 
      "UEF Kentauroi 31" 
      "UEF Uriel 32" 
      "UEF Uriel 33" 
      "UEF Uriel 34" 
      "GTF Perseus 35" 
      "GTF Perseus 36" 
      "GTF Perseus 37" 
      "GTF Perseus 38" 
      "GTF Perseus 39" 
      "GTF Perseus 40" 
      "GTF Perseus 41" 
      "GTF Perseus 42" 
      "GTF Perseus 43" 
      "GTF Perseus 44" 
      "GTF Hercules Mark II 45" 
      "GTF Hercules Mark II 46" 
      "GTF Hercules Mark II 47" 
      "GTF Nyx 48" 
      "GTF Nyx 49" 
      "GTF Nyx 50" 
      "UEF Izra'il 51" 
      "UEF Izra'il 52" 
      "UEF Izra'il 53" 
      "UEF Izra'il 54" 
      "GTF Atalanta 55" 
      "GTF Atalanta 56" 
      "GTF Atalanta 57" 
      "GTF Atalanta 58" 
      "GTF Atalanta 59" 
      "GTF Atalanta 60" 
      "UEC Sanctus 61" 
      "GTCv Deimos 62" 
      "GTC Hyperion 66" 
      "GTCv Diomedes 67" 
      "UEFg Karuna 68" 
      "wing 1 1" 
      "wing 1 2" 
      "wing 1 3" 
   )
   ( clear-goals "UEF Kentauroi 27" ) 
   ( add-goal 
      "UEF Kentauroi 27" 
      ( ai-chase-any 89 ) 
   )
   ( turret-free-all 
      "UEF Kentauroi 24" 
      "UEF Kentauroi 25" 
      "UEF Kentauroi 26" 
      "UEF Kentauroi 28" 
      "UEF Kentauroi 29" 
      "UEF Kentauroi 30" 
      "UEF Kentauroi 31" 
      "UEF Uriel 32" 
      "UEF Uriel 33" 
      "UEF Uriel 34" 
      "GTF Perseus 35" 
      "GTF Perseus 36" 
      "GTF Perseus 37" 
      "GTF Perseus 38" 
      "GTF Perseus 39" 
      "GTF Perseus 40" 
      "GTF Perseus 41" 
      "GTF Perseus 42" 
      "GTF Perseus 43" 
      "GTF Perseus 44" 
      "GTF Hercules Mark II 45" 
      "GTF Hercules Mark II 46" 
      "GTF Hercules Mark II 47" 
      "GTF Nyx 48" 
      "GTF Nyx 49" 
      "GTF Nyx 50" 
      "UEF Izra'il 51" 
      "UEF Izra'il 52" 
      "UEF Izra'il 53" 
      "UEF Izra'il 54" 
      "GTF Atalanta 55" 
      "GTF Atalanta 56" 
      "GTF Atalanta 57" 
      "GTF Atalanta 58" 
      "GTF Atalanta 59" 
      "GTF Atalanta 60" 
      "UEC Sanctus 61" 
      "GTCv Deimos 62" 
      "GTC Hyperion 66" 
      "GTCv Diomedes 67" 
      "UEFg Karuna 68" 
      "wing 1 1" 
      "wing 1 2" 
      "wing 1 3" 
   )
   ( when 
      ( true ) 
      ( set-camera-host "<none>" ) 
      ( set-camera-target "<none>" ) 
   )
   ( set-camera-rotation 0 0 0 ) 
   ( set-camera-position 
      ( get-object-x "shot 1:2" ) 
      ( get-object-y "shot 1:2" ) 
      ( get-object-z "shot 1:2" ) 
      0 
   )
   ( set-camera-position 
      ( get-object-x "shot 1:3" ) 
      ( get-object-y "shot 1:3" ) 
      ( get-object-z "shot 1:3" ) 
      3500 
   )
   ( modify-variable 
      @stage1camerakent[0] 
      1 
   )
   ( training-msg "stop msg" ) 
   ( set-post-effect "distort noise" 0 ) 
   ( set-post-effect "stripes" 0 ) 
)
+Name: move to point 3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "move to point 3" 
      3200 
   )
   ( fade-out 250 ) 
)
+Name: cut to shot 2!
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "GTCv Deimos 62" 
   )
   ( beam-lock-all "GTCv Deimos 62" ) 
   ( lock-primary-weapon 
      "UEF Kentauroi 24" 
      "UEF Kentauroi 25" 
      "UEF Kentauroi 26" 
      "UEF Kentauroi 28" 
      "UEF Kentauroi 29" 
      "UEF Kentauroi 30" 
      "UEF Kentauroi 31" 
      "UEF Uriel 32" 
      "UEF Uriel 33" 
      "UEF Uriel 34" 
      "GTF Perseus 35" 
      "GTF Perseus 36" 
      "GTF Perseus 37" 
      "GTF Perseus 38" 
      "GTF Perseus 39" 
      "GTF Perseus 40" 
      "GTF Perseus 41" 
      "GTF Perseus 42" 
      "GTF Perseus 43" 
      "GTF Perseus 44" 
      "GTF Hercules Mark II 45" 
      "GTF Hercules Mark II 46" 
      "GTF Hercules Mark II 47" 
      "GTF Nyx 48" 
      "GTF Nyx 49" 
      "GTF Nyx 50" 
      "UEF Izra'il 51" 
      "UEF Izra'il 52" 
      "UEF Izra'il 53" 
      "UEF Izra'il 54" 
      "GTF Atalanta 55" 
      "GTF Atalanta 56" 
      "GTF Atalanta 57" 
      "GTF Atalanta 58" 
      "GTF Atalanta 59" 
      "GTF Atalanta 60" 
      "UEC Sanctus 61" 
      "GTCv Deimos 62" 
      "GTC Hyperion 66" 
      "GTCv Diomedes 67" 
      "UEFg Karuna 68" 
      "wing 1 1" 
      "wing 1 2" 
      "wing 1 3" 
   )
   ( lock-secondary-weapon 
      "UEF Kentauroi 24" 
      "UEF Kentauroi 25" 
      "UEF Kentauroi 26" 
      "UEF Kentauroi 28" 
      "UEF Kentauroi 29" 
      "UEF Kentauroi 30" 
      "UEF Kentauroi 31" 
      "UEF Uriel 32" 
      "UEF Uriel 33" 
      "UEF Uriel 34" 
      "GTF Perseus 35" 
      "GTF Perseus 36" 
      "GTF Perseus 37" 
      "GTF Perseus 38" 
      "GTF Perseus 39" 
      "GTF Perseus 40" 
      "GTF Perseus 41" 
      "GTF Perseus 42" 
      "GTF Perseus 43" 
      "GTF Perseus 44" 
      "GTF Hercules Mark II 45" 
      "GTF Hercules Mark II 46" 
      "GTF Hercules Mark II 47" 
      "GTF Nyx 48" 
      "GTF Nyx 49" 
      "GTF Nyx 50" 
      "UEF Izra'il 51" 
      "UEF Izra'il 52" 
      "UEF Izra'il 53" 
      "UEF Izra'il 54" 
      "GTF Atalanta 55" 
      "GTF Atalanta 56" 
      "GTF Atalanta 57" 
      "GTF Atalanta 58" 
      "GTF Atalanta 59" 
      "GTF Atalanta 60" 
      "UEC Sanctus 61" 
      "GTCv Deimos 62" 
      "GTC Hyperion 66" 
      "GTCv Diomedes 67" 
      "UEFg Karuna 68" 
      "wing 1 1" 
      "wing 1 2" 
      "wing 1 3" 
   )
   ( turret-lock-all 
      "UEF Kentauroi 24" 
      "UEF Kentauroi 25" 
      "UEF Kentauroi 26" 
      "UEF Kentauroi 28" 
      "UEF Kentauroi 29" 
      "UEF Kentauroi 30" 
      "UEF Kentauroi 31" 
      "UEF Uriel 32" 
      "UEF Uriel 33" 
      "UEF Uriel 34" 
      "GTF Perseus 35" 
      "GTF Perseus 36" 
      "GTF Perseus 37" 
      "GTF Perseus 38" 
      "GTF Perseus 39" 
      "GTF Perseus 40" 
      "GTF Perseus 41" 
      "GTF Perseus 42" 
      "GTF Perseus 43" 
      "GTF Perseus 44" 
      "GTF Hercules Mark II 45" 
      "GTF Hercules Mark II 46" 
      "GTF Hercules Mark II 47" 
      "GTF Nyx 48" 
      "GTF Nyx 49" 
      "GTF Nyx 50" 
      "UEF Izra'il 51" 
      "UEF Izra'il 52" 
      "UEF Izra'il 53" 
      "UEF Izra'il 54" 
      "GTF Atalanta 55" 
      "GTF Atalanta 56" 
      "GTF Atalanta 57" 
      "GTF Atalanta 58" 
      "GTF Atalanta 59" 
      "GTF Atalanta 60" 
      "UEC Sanctus 61" 
      "GTCv Deimos 62" 
      "GTC Hyperion 66" 
      "GTCv Diomedes 67" 
      "UEFg Karuna 68" 
      "wing 1 1" 
      "wing 1 2" 
      "wing 1 3" 
   )
)
+Name: lock that deimos
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "UEF Uriel 108" 
      "GTF Nyx 109" 
   )
   ( do-nothing ) 
   ( ship-maneuver 
      "GTF Nyx 109" 
      15000 
      -50 
      0 
      20 
      ( true ) 
      0 
      0 
      100 
      ( true ) 
   )
   ( ship-maneuver 
      "UEF Uriel 108" 
      15000 
      0 
      45 
      0 
      ( true ) 
      0 
      0 
      100 
      ( true ) 
   )
   ( ship-maneuver 
      "GTF Nyx 118" 
      15000 
      -50 
      0 
      20 
      ( true ) 
      0 
      0 
      100 
      ( true ) 
   )
   ( ship-maneuver 
      "UEF Uriel 117" 
      15000 
      -50 
      0 
      20 
      ( true ) 
      0 
      0 
      100 
      ( true ) 
   )
   ( ship-maneuver 
      "UEF Uriel 119" 
      15000 
      -100 
      0 
      20 
      ( true ) 
      0 
      0 
      100 
      ( true ) 
   )
   ( ship-maneuver 
      "GTF Nyx 120" 
      15000 
      -50 
      0 
      20 
      ( true ) 
      0 
      0 
      100 
      ( true ) 
   )
   ( ship-maneuver 
      "UEF Uriel 121" 
      15000 
      -50 
      0 
      20 
      ( true ) 
      0 
      0 
      100 
      ( true ) 
   )
   ( ship-maneuver 
      "GTF Nyx 122" 
      15000 
      -50 
      0 
      20 
      ( true ) 
      0 
      0 
      100 
      ( true ) 
   )
)
+Name: move set 1 ships
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Ata 1" ) 
   ( when-argument 
      ( every-of 
         "Nyx 1 1" 
         "Nyx 1 2" 
         "Nyx 1 3" 
         "Nyx 2 1" 
         "Nyx 2 2" 
         "Nyx 2 3" 
         "Nyx 3 1" 
         "Nyx 3 2" 
         "Nyx 3 3" 
         "Ata 1 1" 
         "Ata 1 2" 
         "Ata 1 3" 
         "Ata 2 1" 
         "Ata 2 2" 
         "Ata 2 3" 
         "Ata 3 1" 
         "Ata 3 2" 
         "Ata 3 3" 
         "Ata 4 1" 
         "Ata 4 2" 
         "Ata 4 3" 
         "rhea 1 1" 
         "rhea 1 2" 
         "rhea 1 3" 
         "rhea 2 1" 
         "rhea 2 2" 
         "rhea 2 3" 
         "rhea 3 1" 
         "rhea 3 2" 
         "rhea 3 3" 
      )
      ( true ) 
      ( add-goal 
         "<argument>" 
         ( ai-play-dead 89 ) 
      )
      ( ship-maneuver 
         "<argument>" 
         30000 
         0 
         0 
         0 
         ( true ) 
         0 
         0 
         10 
         ( true ) 
      )
   )
)
+Name: move set 2 ships?
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "GTCv Diomedes 67" 
   )
   ( turret-lock 
      "GTCv Diomedes 67" 
      "turret01" 
   )
)
+Name: lock dio turret1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      2 
      "UEC Sanctus#Mk2 116" 
   )
   ( turret-free 
      "GTCv Diomedes 67" 
      "turret01" 
   )
   ( turret-set-target-priorities 
      "GTCv Diomedes 67" 
      "turret01" 
      ( true ) 
      "bombs" 
      "weapons" 
      "cruisers" 
   )
)
+Name: free dio turret1
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( every-time 
   ( and 
      ( is-event-true-msecs-delay 
         "fade in on squadrons" 
         3000 
      )
      ( not 
         ( is-event-true-msecs-delay 
            "fade in on squadrons" 
            9199 
         )
      )
   )
   ( when 
      ( true ) 
      ( every-time 
         ( and 
            ( is-event-true-msecs-delay 
               "fade in on squadrons" 
               3000 
            )
            ( not 
               ( is-event-true-msecs-delay 
                  "fade in on squadrons" 
                  9199 
               )
            )
         )
         ( modify-variable 
            @kentOnce[0] 
            ( + @kentOnce[0] 1 ) 
         )
         ( when 
            ( < @kentOnce[0] 3 ) 
            ( set-camera-position 
               ( get-object-x 
                  "UEF Kentauroi 27" 
                  "<none>" 
                  5 
                  @shot1zoomout[5] 
                  7 
               )
               ( get-object-y 
                  "UEF Kentauroi 27" 
                  "<none>" 
                  5 
                  @shot1zoomout[5] 
                  7 
               )
               ( get-object-z 
                  "UEF Kentauroi 27" 
                  "<none>" 
                  5 
                  @shot1zoomout[5] 
                  7 
               )
               0 
            )
            ( set-camera-rotation 0 0 0 ) 
         )
         ( when 
            ( false ) 
            ( set-camera-host "UEF Kentauroi 27" ) 
            ( when 
               ( > @kentOnce[0] 1 ) 
               ( set-camera-position 5 5 7 0 ) 
            )
            ( set-object-position 
               "kent cockpit:1" 
               ( get-object-x 
                  "UEF Kentauroi 27" 
                  "<none>" 
                  0 
                  1 
                  8 
               )
               ( get-object-y 
                  "UEF Kentauroi 27" 
                  "<none>" 
                  0 
                  1 
                  8 
               )
               ( get-object-z 
                  "UEF Kentauroi 27" 
                  "<none>" 
                  0 
                  1 
                  8 
               )
            )
            ( set-camera-facing-object 
               "kent cockpit:1" 
               @kentSticky[100] 
            )
         )
         ( when 
            ( true ) 
            ( when 
               ( > @kentOnce[0] 1 ) 
               ( set-camera-position 
                  ( get-object-x 
                     "UEF Kentauroi 27" 
                     "<none>" 
                     5 
                     @shot1zoomout[5] 
                     7 
                  )
                  ( get-object-y 
                     "UEF Kentauroi 27" 
                     "<none>" 
                     5 
                     @shot1zoomout[5] 
                     7 
                  )
                  ( get-object-z 
                     "UEF Kentauroi 27" 
                     "<none>" 
                     5 
                     @shot1zoomout[5] 
                     7 
                  )
                  @kentSticky[100] 
               )
               ( set-object-position 
                  "kent cockpit:1" 
                  ( get-object-x 
                     "UEF Kentauroi 27" 
                     "<none>" 
                     0 
                     1 
                     8 
                  )
                  ( get-object-y 
                     "UEF Kentauroi 27" 
                     "<none>" 
                     0 
                     1 
                     8 
                  )
                  ( get-object-z 
                     "UEF Kentauroi 27" 
                     "<none>" 
                     0 
                     1 
                     8 
                  )
               )
               ( set-camera-facing-object 
                  "kent cockpit:1" 
                  @kentSticky[100] 
               )
            )
         )
      )
      ( when 
         ( < @kentOnce[0] 2 ) 
         ( training-msg "combatchatter" ) 
      )
   )
)
+Name: shot 1: cut to cockpit
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "Fade In" 
      9000 
   )
   ( training-msg "rise" ) 
)
+Name: rise.ogg
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-arrived-delay 
         0 
         "GTF Perseus 35" 
      )
      ( is-event-true-msecs-delay 
         "fade in on squadrons" 
         3000 
      )
   )
   ( unlock-primary-weapon 
      "UEF Kentauroi 24" 
      "UEF Kentauroi 25" 
      "UEF Kentauroi 26" 
      "UEF Kentauroi 28" 
      "UEF Kentauroi 29" 
      "UEF Kentauroi 30" 
      "UEF Kentauroi 31" 
      "UEF Uriel 32" 
      "UEF Uriel 33" 
      "UEF Uriel 34" 
      "GTF Perseus 35" 
      "GTF Perseus 36" 
      "GTF Perseus 37" 
      "GTF Perseus 38" 
      "GTF Perseus 39" 
      "GTF Perseus 40" 
      "GTF Perseus 41" 
      "GTF Perseus 42" 
      "GTF Perseus 43" 
      "GTF Perseus 44" 
      "GTF Hercules Mark II 45" 
      "GTF Hercules Mark II 46" 
      "GTF Hercules Mark II 47" 
      "GTF Nyx 48" 
      "GTF Nyx 49" 
      "GTF Nyx 50" 
      "UEF Izra'il 51" 
      "UEF Izra'il 52" 
      "UEF Izra'il 53" 
      "UEF Izra'il 54" 
      "GTF Atalanta 55" 
      "GTF Atalanta 56" 
      "GTF Atalanta 57" 
      "GTF Atalanta 58" 
      "GTF Atalanta 59" 
      "GTF Atalanta 60" 
      "UEC Sanctus 61" 
      "GTCv Deimos 62" 
      "GTC Hyperion 66" 
      "GTCv Diomedes 67" 
      "UEFg Karuna 68" 
      "wing 1 1" 
      "wing 1 2" 
      "wing 1 3" 
   )
   ( ship-effect 
      "Decloak" 
      0 
      "UEC Sanctus 61" 
      "GTCv Deimos 62" 
   )
   ( ship-effect 
      "Decloak" 
      0 
      "UEC Sanctus 61" 
      "GTCv Deimos 62" 
      "UEF Kentauroi 24" 
      "UEF Kentauroi 25" 
      "UEF Kentauroi 26" 
      "UEF Kentauroi 27" 
      "UEF Kentauroi 28" 
      "UEF Kentauroi 29" 
      "UEF Kentauroi 30" 
      "UEF Kentauroi 31" 
      "UEF Uriel 32" 
      "UEF Uriel 33" 
      "UEF Uriel 34" 
      "GTF Perseus 35" 
      "GTF Perseus 37" 
      "GTF Perseus 36" 
      "GTF Perseus 38" 
      "GTF Perseus 39" 
      "GTF Perseus 40" 
      "GTF Perseus 41" 
      "GTF Perseus 42" 
      "GTF Perseus 43" 
      "GTF Perseus 44" 
      "GTF Hercules Mark II 45" 
      "GTF Hercules Mark II 46" 
      "GTF Hercules Mark II 47" 
      "GTF Nyx 48" 
      "GTF Nyx 49" 
      "GTF Nyx 50" 
      "UEF Izra'il 51" 
      "UEF Izra'il 52" 
      "UEF Izra'il 53" 
      "GTF Atalanta 55" 
      "UEF Izra'il 54" 
      "GTF Atalanta 56" 
      "GTF Atalanta 57" 
      "GTF Atalanta 58" 
      "GTF Atalanta 59" 
      "GTF Atalanta 60" 
   )
)
+Name: free all weps...
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "move to point 3" 
      2 
   )
   ( ship-vulnerable "UEF Kentauroi 27" ) 
)
+Name: kent vulnerable
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "move to point 3" 
         1 
      )
      ( true ) 
   )
   ( modify-variable 
      @stage1camerakent[0] 
      0 
   )
   ( set-camera-facing-object 
      "GTCv Diomedes 67" 
      4000 
   )
)
+Name: shot 1 point 3: aim at dio
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "lol REAL cut to shot 2" 
      12000 
   )
   ( fade-out 100 ) 
)
+Name: cut to shot 3!
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "fade out final" 
      15 
   )
   ( script-eval "tcard.trigger=false" ) 
   ( ship-vanish 
      "2nd Fleet HQ#1" 
      "Intrasystem Gate 8" 
      "Intrasystem Gate 9" 
      "Intrasystem Gate 10" 
      "Intrasystem Gate 11" 
      "Intrasystem Gate 12" 
      "Intrasystem Gate 13" 
      "Toutatis" 
      "Ridwan" 
      "Hebrides" 
      "UEC Sanctus 14" 
      "UEC Sanctus 14" 
      "Masyaf#Initial" 
      "Shuttle" 
      "UEI Kumari 15" 
      "Atreus" 
      "Imperieuse" 
      "Phoenicia" 
      "Vengeance" 
      "Morrigan" 
      "Snipes" 
      "Hood" 
      "Cusco" 
      "Epona" 
   )
)
+Name: lol REAL kill title card!!!
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( is-event-true-msecs-delay 
         "fade in on squadrons" 
         9200 
      )
      ( not 
         ( is-event-true-msecs-delay 
            "fade in on squadrons" 
            14000 
         )
      )
   )
   ( every-time 
      ( and 
         ( is-event-true-msecs-delay 
            "fade in on squadrons" 
            9200 
         )
         ( not 
            ( is-event-true-msecs-delay 
               "fade in on squadrons" 
               14000 
            )
         )
         ( false ) 
      )
      ( modify-variable 
         @nyxOnce[0] 
         ( + @nyxOnce[0] 1 ) 
      )
      ( when 
         ( < @nyxOnce[0] 2 ) 
         ( set-camera-position 
            ( get-object-x 
               "GTF Nyx 49" 
               "<none>" 
               5 
               @shot1zoomout[5] 
               7 
            )
            ( get-object-y 
               "GTF Nyx 49" 
               "<none>" 
               5 
               @shot1zoomout[5] 
               7 
            )
            ( get-object-z 
               "GTF Nyx 49" 
               "<none>" 
               5 
               @shot1zoomout[5] 
               7 
            )
            0 
         )
         ( set-camera-rotation 0 0 0 ) 
      )
      ( when 
         ( > @nyxOnce[0] 1 ) 
         ( set-camera-host "GTF Nyx 49" ) 
         ( set-camera-position 5 5 7 0 ) 
         ( set-camera-rotation 35 0 -100 ) 
      )
   )
   ( when 
      ( true ) 
      ( every-time 
         ( and 
            ( is-event-true-msecs-delay 
               "fade in on squadrons" 
               9200 
            )
            ( not 
               ( is-event-true-msecs-delay 
                  "fade in on squadrons" 
                  14000 
               )
            )
         )
         ( modify-variable 
            @nyxOnce[0] 
            ( + @nyxOnce[0] 1 ) 
         )
         ( when 
            ( < @nyxOnce[0] 2 ) 
            ( set-camera-position 
               ( get-object-x 
                  "GTF Nyx 49" 
                  "<none>" 
                  5 
                  @shot1zoomout[5] 
                  7 
               )
               ( get-object-y 
                  "GTF Nyx 49" 
                  "<none>" 
                  5 
                  @shot1zoomout[5] 
                  7 
               )
               ( get-object-z 
                  "GTF Nyx 49" 
                  "<none>" 
                  5 
                  @shot1zoomout[5] 
                  7 
               )
               0 
            )
            ( set-camera-rotation 0 0 0 ) 
            ( set-object-position 
               "kent cockpit:1" 
               ( get-object-x 
                  "GTF Nyx 49" 
                  "<none>" 
                  0 
                  1 
                  6 
               )
               ( get-object-y 
                  "GTF Nyx 49" 
                  "<none>" 
                  0 
                  1 
                  6 
               )
               ( get-object-z 
                  "GTF Nyx 49" 
                  "<none>" 
                  0 
                  1 
                  6 
               )
            )
            ( set-camera-facing-object 
               "kent cockpit:1" 
               @kentSticky[100] 
            )
         )
         ( when 
            ( > @nyxOnce[0] 1 ) 
            ( when 
               ( > @nyxOnce[0] 1 ) 
               ( set-camera-position 
                  ( get-object-x 
                     "GTF Nyx 49" 
                     "<none>" 
                     5 
                     @shot1zoomout[5] 
                     12 
                  )
                  ( get-object-y 
                     "GTF Nyx 49" 
                     "<none>" 
                     5 
                     @shot1zoomout[5] 
                     12 
                  )
                  ( get-object-z 
                     "GTF Nyx 49" 
                     "<none>" 
                     5 
                     @shot1zoomout[5] 
                     12 
                  )
                  @kentSticky[100] 
               )
               ( set-object-position 
                  "kent cockpit:1" 
                  ( get-object-x 
                     "GTF Nyx 49" 
                     "<none>" 
                     0 
                     1 
                     6 
                  )
                  ( get-object-y 
                     "GTF Nyx 49" 
                     "<none>" 
                     0 
                     1 
                     6 
                  )
                  ( get-object-z 
                     "GTF Nyx 49" 
                     "<none>" 
                     0 
                     1 
                     6 
                  )
               )
               ( set-camera-facing-object 
                  "kent cockpit:1" 
                  @kentSticky[100] 
               )
            )
         )
      )
   )
   ( when 
      ( < @nyxOnce[0] 2 ) 
      ( training-msg "stroke3defending" ) 
   )
)
+Name: shot 1.1 cut to nyx cockpit
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "lol REAL kill title card!!!" 
      1 
   )
   ( set-camera-position 
      ( get-object-x "shot 2:1" ) 
      ( get-object-y "shot 2:1" ) 
      ( get-object-z "shot 2:1" ) 
   )
   ( set-camera-facing-object "shot 1:3" ) 
   ( set-camera-position 
      ( get-object-x "shot 2 end:1" ) 
      ( get-object-y "shot 2 end:1" ) 
      ( get-object-z "shot 2 end:1" ) 
      12000 
   )
   ( when 
      ( false ) 
      ( ship-vanish 
         "UEF Kentauroi 24" 
         "UEF Kentauroi 25" 
         "UEF Kentauroi 26" 
         "UEF Kentauroi 28" 
         "UEF Kentauroi 29" 
         "UEF Kentauroi 30" 
         "UEF Kentauroi 31" 
         "UEF Uriel 32" 
         "UEF Uriel 33" 
         "UEF Uriel 34" 
         "GTF Perseus 35" 
         "GTF Perseus 36" 
         "GTF Perseus 37" 
         "GTF Perseus 38" 
         "GTF Perseus 39" 
         "GTF Perseus 40" 
         "GTF Perseus 41" 
         "GTF Perseus 42" 
         "GTF Perseus 43" 
         "GTF Perseus 44" 
         "GTF Hercules Mark II 45" 
         "GTF Hercules Mark II 46" 
         "GTF Hercules Mark II 47" 
         "GTF Nyx 48" 
         "GTF Nyx 49" 
         "GTF Nyx 50" 
         "UEF Izra'il 51" 
         "UEF Izra'il 52" 
         "UEF Izra'il 53" 
         "UEF Izra'il 54" 
         "GTF Atalanta 55" 
         "GTF Atalanta 56" 
         "GTF Atalanta 57" 
         "GTF Atalanta 58" 
         "GTF Atalanta 59" 
         "GTF Atalanta 60" 
         "UEC Sanctus 61" 
         "GTCv Deimos 62" 
         "GTC Hyperion 66" 
         "GTCv Diomedes 67" 
         "UEFg Karuna 68" 
         "wing 1 1" 
         "wing 1 2" 
         "wing 1 3" 
      )
   )
   ( fade-in 100 76 ) 
   ( adjust-audio-volume "Effects" 10 ) 
   ( alter-ship-flag 
      "free-afterburner-use" 
      ( true ) 
      ( true ) 
   )
   ( when 
      ( = @debugMode[0] 0 ) 
      ( set-time-compression 25 ) 
   )
)
+Name: lol REAL cut to shot 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-msecs-delay 
         "fade in on squadrons" 
         3000 
      )
      ( not 
         ( is-event-true-msecs-delay 
            "fade in on squadrons" 
            9199 
         )
      )
   )
   ( adjust-audio-volume "Voice" 75 ) 
)
+Name: voice to 25
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "title card" 
      1000 
   )
   ( play-sound-from-file 
      "minstrelboy.ogg" 
   )
)
+Name: kick that minstrel boy!
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "fadeout initial" 
      0 
   )
   ( do-nothing ) 
)
+Name: blow up stroke 3
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: OKAY ITS SANE NOW
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "cut to shot 2!" 
      250 
   )
   ( fade-in 250 ) 
   ( set-skybox-model 
      "NHTSB-EARTH.pof" 
      ( true ) 
   )
   ( set-camera-position 
      ( get-object-x 
         "shot 3:1" 
         "<none>" 
         0 
         -50 
         0 
      )
      ( get-object-y 
         "shot 3:1" 
         "<none>" 
         0 
         -50 
         0 
      )
      ( get-object-z 
         "shot 3:1" 
         "<none>" 
         0 
         -50 
         0 
      )
   )
   ( set-camera-facing-object 
      "shot 3 facing:1" 
   )
   ( set-camera-position 
      ( get-object-x "shot 3:2" ) 
      ( get-object-y "shot 3:2" ) 
      ( get-object-z "shot 3:2" ) 
      9000 
   )
   ( when 
      ( = @debugMode[0] 0 ) 
      ( set-time-compression 25 ) 
   )
)
+Name: let's go to shot 3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Solaris" ) 
   ( ship-maneuver 
      "Solaris" 
      30000 
      0 
      0 
      2 
      ( true ) 
      0 
      0 
      100 
      ( true ) 
   )
   ( when-argument 
      ( every-of 
         "uhlan 1 1" 
         "uhlan 1 2" 
         "uhlan 1 3" 
         "uhlan 2 1" 
         "uhlan 2 2" 
         "uhlan 2 3" 
         "uhlan 3 1" 
         "uhlan 3 2" 
         "uhlan 3 3" 
         "uhlan 4 3" 
         "uhlan 4 2" 
         "uhlan 4 1" 
      )
      ( true ) 
      ( ship-maneuver 
         "<argument>" 
         30000 
         0 
         0 
         ( rand-multiple -3 3 ) 
         ( true ) 
         0 
         0 
         100 
         ( true ) 
      )
   )
)
+Name: solaris thrust
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "rhea 1 1" ) 
   ( set-object-position 
      "shot 2:1" 
      ( get-object-x 
         "rhea 1 1" 
         "<none>" 
         0 
         3 
         38 
      )
      ( get-object-y 
         "rhea 1 1" 
         "<none>" 
         0 
         3 
         38 
      )
      ( get-object-z 
         "rhea 1 1" 
         "<none>" 
         0 
         3 
         38 
      )
   )
   ( set-camera-position 
      ( get-object-x "shot 2:1" ) 
      ( get-object-y "shot 2:1" ) 
      ( get-object-z "shot 2:1" ) 
   )
   ( set-camera-position 
      ( get-object-x "shot 2 end:1" ) 
      ( get-object-y "shot 2 end:1" ) 
      ( get-object-z "shot 2 end:1" ) 
      12000 
      2000 
      0 
   )
)
+Name: set first shot on gorgon cockpi
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "let's go to shot 3" 
      8750 
   )
   ( fade-out 250 ) 
)
+Name: fade out for shot 4
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "fade out for shot 4" 
      251 
   )
   ( fade-in 250 ) 
   ( set-skybox-model "lunabox.pof" ) 
   ( ship-vanish 
      "UEC Custos 172" 
      "UEC Custos 171" 
      "UEC Custos 170" 
      "Sallah ad-Din" 
      "Solaris" 
   )
   ( set-skybox-orientation 0 0 0 ) 
   ( adjust-audio-volume "Effects" 50 ) 
   ( when 
      ( = @debugMode[0] 0 ) 
      ( set-time-compression 30 ) 
   )
)
+Name: let's go to shot 4!
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( script-eval-block 
      "Scroll:Write(" 
      "'laporte'," 
      "40,15," 
      "0.01,10,2,true,2,false)" 
   )
)
+Name: credit laporte
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( script-eval-block 
      "Scroll:Write(" 
      "'simms'," 
      "42,25," 
      "0.01,10,2,true,2,false)" 
   )
)
+Name: credit simms
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( script-eval-block 
      "Scroll:Write(" 
      "'brie'," 
      "44,30," 
      "0.01,10,2,true,2,false)" 
   )
)
+Name: credit brie
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( script-eval-block 
      "Scroll:Write(" 
      "'kassim'," 
      "46,35," 
      "0.01,10,2,true,2,false)" 
   )
)
+Name: credit kassim
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( script-eval-block 
      "Scroll:Write(" 
      "'karen'," 
      "48,40," 
      "0.01,10,2,true,2,false)" 
   )
)
+Name: credit karen
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( script-eval-block 
      "Scroll:Write(" 
      "'olefumi'," 
      "50,45," 
      "0.01,10,2,true,2,false)" 
   )
)
+Name: credit olefumi
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "gorgon 1" ) 
   ( set-camera-rotation 0 0 0 ) 
   ( set-camera-host "gorgon 2" "<none>" ) 
   ( set-camera-position 4 11 0 ) 
   ( ship-maneuver 
      "Masyaf#2" 
      10 
      10 
      25 
      0 
      ( true ) 
      0 
      0 
      100 
      ( true ) 
   )
   ( set-camera-rotation 5 30 20 ) 
)
+Name: camera fixes on gorgon
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 
      1 
      "gorgon" 
      "Masyaf#2" 
   )
   ( when-argument 
      ( every-of "turret19" "turret20" ) 
      ( false ) 
      ( turret-change-weapon 
         "Masyaf#2" 
         "<argument>" 
         "Agile Grimler" 
         0 
         1 
      )
      ( turret-set-target-priorities 
         "Masyaf#2" 
         "<argument>" 
         ( true ) 
         "bombers" 
         "weapons" 
      )
      ( weapon-create 
         "Masyaf#2" 
         "Agile Grimler" 
         ( get-object-x 
            "Masyaf#2" 
            "<argument>" 
            0 
            150 
            0 
         )
         ( get-object-y 
            "Masyaf#2" 
            "<argument>" 
            0 
            150 
            0 
         )
         ( get-object-z 
            "Masyaf#2" 
            "<argument>" 
            0 
            150 
            0 
         )
         ( get-object-pitch "Masyaf#2" ) 
         ( get-object-bank "Masyaf#2" ) 
         ( get-object-heading "Masyaf#2" ) 
         "gorgon 1" 
      )
      ( weapon-create 
         "Masyaf#2" 
         "Agile Grimler" 
         ( get-object-x 
            "gorgon 1" 
            "<none>" 
            0 
            0 
            3000 
         )
         ( get-object-y 
            "gorgon 1" 
            "<none>" 
            0 
            0 
            3000 
         )
         ( get-object-z 
            "gorgon 1" 
            "<none>" 
            0 
            0 
            3000 
         )
         ( get-object-pitch "gorgon 1" ) 
         ( get-object-bank "gorgon 1" ) 
         ( - 
            ( get-object-heading "gorgon 1" ) 
            180 
         )
         "gorgon 1" 
      )
      ( weapon-create 
         "Masyaf#2" 
         "Agile Grimler" 
         ( get-object-x 
            "gorgon 1" 
            "<none>" 
            0 
            0 
            3000 
         )
         ( get-object-y 
            "gorgon 1" 
            "<none>" 
            0 
            0 
            3000 
         )
         ( get-object-z 
            "gorgon 1" 
            "<none>" 
            0 
            0 
            3000 
         )
         ( get-object-pitch "gorgon 1" ) 
         ( get-object-bank "gorgon 1" ) 
         ( - 
            ( get-object-heading "gorgon 1" ) 
            180 
         )
         "gorgon 1" 
      )
   )
)
+Name: masyaf launches grimlers
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 10 "gorgon 1" ) 
   ( set-object-position 
      "gorgon ainsarii" 
      ( get-object-x 
         "gorgon 2" 
         "<none>" 
         400 
         0 
         2000 
      )
      ( get-object-y 
         "gorgon 2" 
         "<none>" 
         400 
         0 
         2000 
      )
      ( get-object-z 
         "gorgon 2" 
         "<none>" 
         400 
         0 
         2000 
      )
   )
)
+Name: ainsarii flyby!
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( > 
      ( get-damage-caused 
         "gorgon ainsarii" 
         "gorgon 1" 
         "gorgon 2" 
      )
      1 
   )
   ( clear-goals "gorgon ainsarii" ) 
   ( add-goal 
      "gorgon ainsarii" 
      ( ai-guard "Masyaf#2" 89 ) 
   )
)
+Name: go back to masyaf
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "credit olefumi" 
      2 
   )
   ( script-eval-block 
      "Scroll:Write(" 
      "'levi'," 
      "52,50," 
      "0.01,7,2,true,2,false)" 
   )
)
+Name: credit levi
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "let's go to shot 6" 
      2 
   )
   ( script-eval-block 
      "Scroll:Write(" 
      "'captain sorensen'," 
      "10,15," 
      "0.04,30,2,true,2,false)" 
   )
)
+Name: credit sorensen
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "credit olefumi" 
      2 
   )
   ( script-eval-block 
      "Scroll:Write(" 
      "'indus tactical'," 
      "70,20," 
      "0.04,30,2,true,2,false)" 
   )
)
+Name: credit indus tactical
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( is-event-true-delay 
      "credit olefumi" 
      2 
   )
   ( script-eval-block 
      "Scroll:Write(" 
      "'captain kyrematen'," 
      "10,25," 
      "0.04,30,2,true,2,false)" 
   )
)
+Name: credit kyrematen
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( is-event-true-delay 
      "credit olefumi" 
      2 
   )
   ( script-eval-block 
      "Scroll:Write(" 
      "'yangtze tactical'," 
      "70,30," 
      "0.04,30,2,true,2,false)" 
   )
)
+Name: credit yangtze tactical
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( is-event-true-delay 
      "credit olefumi" 
      2 
   )
   ( script-eval-block 
      "Scroll:Write(" 
      "'captain genady'," 
      "10,35," 
      "0.04,30,2,true,2,false)" 
   )
)
+Name: credit genady
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( is-event-true-delay 
      "credit olefumi" 
      2 
   )
   ( script-eval-block 
      "Scroll:Write(" 
      "'captain albani'," 
      "70,40," 
      "0.04,30,2,true,2,false)" 
   )
)
+Name: credit albani
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( is-event-true-delay 
      "credit olefumi" 
      2 
   )
   ( script-eval-block 
      "Scroll:Write(" 
      "'steele'," 
      "10,45," 
      "0.04,30,2,true,2,false)" 
   )
)
+Name: credit steele
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( is-event-true-delay 
      "credit olefumi" 
      2 
   )
   ( script-eval-block 
      "Scroll:Write(" 
      "'calder'," 
      "70,50," 
      "0.04,30,2,true,2,false)" 
   )
)
+Name: credit calder
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( is-event-true-delay 
      "credit olefumi" 
      2 
   )
   ( script-eval-block 
      "Scroll:Write(" 
      "'byrne'," 
      "10,55," 
      "0.04,30,2,true,2,false)" 
   )
)
+Name: credit byrne
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( is-event-true-delay "credit levi" 1 ) 
   ( set-camera-host "gorgon 1" "<none>" ) 
   ( set-camera-facing 0 0 0 ) 
   ( set-camera-rotation 0 0 0 ) 
   ( set-camera-position -3 16 -4 ) 
   ( set-camera-rotation 0 0 0 ) 
   ( unlock-secondary-weapon "gorgon 2" ) 
   ( modify-variable @trackGorgon[0] 1 ) 
   ( set-camera-target "gorgon 2" ) 
)
+Name: let's go to shot 5
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "credit levi" 
      7000 
   )
   ( fade-out 250 ) 
   ( modify-variable @trackGorgon[0] 0 ) 
)
+Name: fade out into shot 6
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "fade out into shot 6" 
      250 
   )
   ( fade-in 250 ) 
   ( set-skybox-model "marsbox.pof" ) 
   ( ship-vanish 
      "UEC Custos 172" 
      "UEC Custos 171" 
      "UEC Custos 170" 
      "Sallah ad-Din" 
      "Solaris" 
   )
   ( set-skybox-orientation 0 0 0 ) 
   ( when 
      ( true ) 
      ( set-camera-host "<none>" ) 
      ( set-camera-target "<none>" ) 
   )
   ( set-camera-rotation 0 0 0 ) 
   ( set-camera-position 
      ( get-object-x "shot 6 titan:1" ) 
      ( get-object-y "shot 6 titan:1" ) 
      ( get-object-z "shot 6 titan:1" ) 
   )
   ( set-camera-facing-object 
      "imperieuse#3" 
   )
   ( set-time-compression 100 ) 
   ( set-camera-facing-object 
      "Eris" 
      50000 
      40000 
      10000 
   )
   ( set-camera-position 
      ( get-object-x "shot 6 titan:2" ) 
      ( get-object-y "shot 6 titan:2" ) 
      ( get-object-z "shot 6 titan:2" ) 
      70000 
      20000 
      0 
   )
   ( adjust-audio-volume "Effects" 0 ) 
)
+Name: let's go to shot 6
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "let's go to shot 6" 
         0 
      )
      ( has-arrived-delay 0 "imperieuse#3" ) 
      ( not 
         ( is-event-true-delay 
            "credit cockpit voice" 
            18 
         )
      )
   )
   ( when-argument 
      ( every-of 
         "turret01" 
         "turret02" 
         "turret03" 
      )
      ( and 
         ( is-event-true-delay 
            "let's go to shot 6" 
            0 
         )
         ( has-arrived-delay 0 "imperieuse#3" ) 
         ( not 
            ( is-event-true-delay 
               "credit cockpit voice" 
               24 
            )
         )
      )
      ( beam-lock 
         "imperieuse#3" 
         "<argument>" 
      )
      ( fire-beam-at-coordinates 
         "imperieuse#3" 
         "<argument>" 
         ( get-object-x "shot 6 titan:2" ) 
         ( get-object-y "shot 6 titan:2" ) 
         ( get-object-z "shot 6 titan:2" ) 
      )
   )
)
+Name: Imp beams Eris shot 6
+Repeat Count: -1
+Trigger Count: 10000
+Interval: 3

$Formula: ( when 
   ( is-event-true-delay 
      "credit cockpit voice" 
      31 
   )
   ( fade-out 100 1 ) 
)
+Name: fade out on shot 6
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "fade out on shot 6" 
      1 
   )
   ( fade-in 200 1 ) 
   ( set-skybox-model "htsb.pof" ) 
   ( ship-vanish "Eris" "imperieuse#3" ) 
   ( set-time-compression 67 ) 
)
+Name: final credits scroll
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( script-eval-block 
      "Scroll:Write(" 
      "'CREDITS1'," 
      "60,5," 
      "0.07,30,2,true,2,false)" 
   )
)
+Name: final credits scroll 2
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( is-event-true-delay 
      "let's go to shot 4!" 
      7 
   )
   ( send-message 
      "#Masyaf" 
      "High" 
      "masyaf calls contact" 
   )
)
+Name: masyaf calls contact
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "hecate vajra 1" 
   )
   ( when 
      ( has-arrived-delay 
         0 
         "hecate vajra 1" 
      )
      ( set-camera-facing 0 0 0 ) 
      ( set-camera-rotation 0 0 0 ) 
      ( set-camera-host 
         "hecate vajra 2" 
         "<none>" 
      )
      ( set-camera-position 5 6 -6 ) 
      ( set-camera-target "vengeance#1" ) 
   )
   ( clear-goals "vengeance#1" ) 
   ( ship-maneuver 
      "vengeance#1" 
      100000 
      50 
      5 
      50 
      ( true ) 
      0 
      0 
      100 
      ( true ) 
   )
   ( ship-maneuver 
      "hecate deimos" 
      100000 
      50 
      5 
      50 
      ( true ) 
      0 
      0 
      100 
      ( true ) 
   )
)
+Name: camera on vajradharas
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "credit byrne" 
      4 
   )
   ( script-eval-block 
      "Scroll:Write(" 
      "'credit unknowns'," 
      "70,60," 
      "0.04,30,2,true,2,false)" 
   )
)
+Name: credit cockpit voice
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "final credits scroll 2" 
      35 
   )
   ( script-eval-block 
      "Scroll:Write(" 
      "'CREDITS2'," 
      "60,5," 
      "0.07,30,2,true,2,false)" 
   )
)
+Name: final credit scroll 3
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( fade-out 5000 ) ) 
+Name: final credit scroll 4
+Repeat Count: 1
+Interval: 1
+Chained: 34

$Formula: ( when 
   ( true ) 
   ( adjust-audio-volume "Music" 100 ) 
   ( adjust-audio-volume "Voice" 100 ) 
   ( adjust-audio-volume "Effects" 100 ) 
   ( reset-fov ) 
   ( hud-disable-except-messages 0 ) 
   ( reset-time-compression ) 
   ( end-mission ) 
)
+Name: and end the mission!
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( is-event-true-delay 
      "camera on vajradharas" 
      24 
   )
   ( play-sound-from-file 
      "instrumental5.ogg" 
      1 
   )
)
+Name: thebeast.ogg
+Repeat Count: 1
+Interval: 1

#Goals		;! 0 total


#Waypoints		;! 23 lists total

$Name: Waypoint path 1
$List: (		;! 1 points in list
	( 16115.789063, -0.002761, 12064.504883 )
)

$Name: Waypoint path 2
$List: (		;! 2 points in list
	( -9682.335938, -0.006104, 1879.160645 )
	( -5926.986816, -0.003666, -6385.058105 )
)

$Name: Masyaf approach
$List: (		;! 1 points in list
	( -341.414337, 91.324165, -1506.589111 )
)

$Name: Shuttle Move 1
$List: (		;! 1 points in list
	( -9625.055664, 503.000031, -1963.418701 )
)

$Name: Masyaf Exit
$List: (		;! 1 points in list
	( -10112.920898, -0.001465, 6235.467773 )
)

$Name: Camera Path Tout
$List: (		;! 2 points in list
	( -9524.961914, 467.000000, -1920.201294 )
	( -9623.278320, 466.999512, -1932.186890 )
)

$Name: Hangar Camera
$List: (		;! 2 points in list
	( -9046.661133, 501.000000, -1947.329346 )
	( -8897.000000, 504.000000, -1930.000000 )
)

$Name: Shuttle Move 2
$List: (		;! 2 points in list
	( -9095.000000, 507.000000, -1938.000000 )
	( -8985.099609, 508.000000, -1933.599976 )
)

$Name: Toutatis Beauty Shot
$List: (		;! 2 points in list
	( -9856.000000, 370.000000, -1788.000000 )
	( -3643.000000, 3254.000000, -5544.000000 )
)

$Name: Gun Path
$List: (		;! 2 points in list
	( -10421.000000, 17.000000, -1197.000000 )
	( -8724.264648, 4999.998535, 4577.765625 )
)

$Name: Atreus Flyby
$List: (		;! 2 points in list
	( -7947.163086, -10.761182, -2228.037598 )
	( -668.162598, 288.238831, 195.962036 )
)

$Name: Atreus Peekaboo
$List: (		;! 1 points in list
	( -10135.162109, 1579.238770, -2261.038086 )
)

$Name: Ending Camera Path
$List: (		;! 3 points in list
	( -6345.884766, 432.000000, 5570.894531 )
	( -10048.296875, 432.000000, 3663.171387 )
	( -19622.093750, 0.002808, -4179.562012 )
)

$Name: shot 1
$List: (		;! 3 points in list
	( 9300.000000, 700.000000, 20011.400391 )
	( 8767.000000, -100.000000, 19972.199219 )
	( 6719.600098, -3000.000000, 19997.800781 )
)

$Name: shot 2
$List: (		;! 1 points in list
	( -8070.277344, -172.999542, 20849.835938 )
)

$Name: shot 2 end
$List: (		;! 1 points in list
	( -9268.500000, -185.000000, 20815.000000 )
)

$Name: Waypoint path 17
$List: (		;! 1 points in list
	( -7940.799805, -200.000000, 20882.900391 )
)

$Name: kent cockpit
$List: (		;! 1 points in list
	( -8640.123047, 0.000000, 21180.330078 )
)

$Name: kent nose far
$List: (		;! 1 points in list
	( 9207.862305, 0.000000, 19673.070313 )
)

$Name: imperieuse launch
$List: (		;! 1 points in list
	( -10386.900391, 0.000000, 20800.000000 )
)

$Name: shot 3
$List: (		;! 2 points in list
	( 30536.169922, -0.011200, 33003.667969 )
	( 30382.757813, 0.001465, 29938.259766 )
)

$Name: shot 3 facing
$List: (		;! 1 points in list
	( 32078.300781, -0.013794, 32725.171875 )
)

$Name: shot 6 titan
$List: (		;! 2 points in list
	( 39982.300781, -100.000000, 50455.500000 )
	( 39983.000000, 0.000000, 58611.167969 )
)

#Messages		;! 55 total


$Name: one
$Team: -1
$MessageNew:  XSTR("She's alive.", -1)
$end_multi_text

$Name: 2
$Team: -1
$MessageNew:  XSTR("Ken's real.", -1)
$end_multi_text

$Name: 3
$Team: -1
$MessageNew:  XSTR("Armageddon is coming.", -1)
$end_multi_text

$Name: 4
$Team: -1
$MessageNew:  XSTR("And I'm on the run from the Elders.", -1)
$end_multi_text

$Name: 5
$Team: -1
$MessageNew:  XSTR("Even my name stays behind.", -1)
$end_multi_text

$Name: 6
$Team: -1
$MessageNew:  XSTR("This is the endgame.", -1)
$end_multi_text

$Name: 7
$Team: -1
$MessageNew:  XSTR("Calder wants a leader. An ace.", -1)
$end_multi_text

$Name: 8
$Team: -1
$MessageNew:  XSTR("A queen on the board.", -1)
$end_multi_text

$Name: 9
$Team: -1
$MessageNew:  XSTR("Brie. Simms. Al-Da'wa. Steele.", -1)
$end_multi_text

$Name: 10
$Team: -1
$MessageNew:  XSTR("I learned from the best.", -1)
$end_multi_text

$Name: 11
$Team: -1
$MessageNew:  XSTR("If these people need a champion", -1)
$end_multi_text

$Name: 12
$Team: -1
$MessageNew:  XSTR("I can be their champion.", -1)
$end_multi_text

$Name: 13
$Team: -1
$MessageNew:  XSTR("Whatever it takes to stop him.", -1)
$end_multi_text

$Name: 14
$Team: -1
$MessageNew:  XSTR("He's coming. I'll be ready.", -1)
$end_multi_text

$Name: rise
$Team: -1
$MessageNew:  XSTR("$emptyVar", -1)
$end_multi_text
+Wave Name: rise.ogg

$Name: stroke3defending
$Team: -1
$MessageNew:  XSTR("$emptyVar", -1)
$end_multi_text
+Wave Name: stroke3defending.ogg

$Name: heavybreathing
$Team: -1
$MessageNew:  XSTR("$emptyVar", -1)
$end_multi_text
+Wave Name: heavybreathing.ogg

$Name: combatchatter
$Team: -1
$MessageNew:  XSTR("$emptyVar", -1)
$end_multi_text
+Wave Name: combatchatter.ogg

$Name: stop msg
$Team: -1
$MessageNew:  XSTR("$emptyVar", -1)
$end_multi_text

$Name: CALDER: who's there
$Team: -1
$MessageNew:  XSTR("Calder to Masyaf. Have you brought my new gun?", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: AL-DA'WA: she is here
$Team: -1
$MessageNew:  XSTR("Treat the weapon well, Admiral. We built her at great cost.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: LAPORTE: lorna
$Team: -1
$MessageNew:  XSTR("Admiral. It's me...Pasquale. I need something from you.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: LAPORTE: no lorna
$Team: -1
$MessageNew:  XSTR("Protect Lorna Simms from the Elders.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: LAPORTE: no lorna 2
$Team: -1
$MessageNew:  XSTR("If they can't find me, they'll go for her.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: CALDER: so you're good
$Team: -1
$MessageNew:  XSTR("I'll do my very utmost, Captain 'Pasquale'. Now listen. I need a lead pilot. A champion for my air wing to rally around.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: LAPORTE: what i'm here for
$Team: -1
$MessageNew:  XSTR("That's my job, sir. I'm your queen on the board.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: CALDER: endgame
$Team: -1
$MessageNew:  XSTR("This is the endgame.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: CALDER: fuck chess
$Team: -1
$MessageNew:  XSTR("Chess? To hell with chess! That bastard Steele plays chess.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: CALDER: punching!
$Team: -1
$MessageNew:  XSTR("Welcome aboard, Captain. This is not a chess ship. I plan to do some boxing, understood?", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: LAPORTE: punching good
$Team: -1
$MessageNew:  XSTR("Fedayeen always bring knives to a fistfight, sir.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: CALDER: very good
$Team: -1
$MessageNew:  XSTR("I like that attitude, Captain. I like it very much. Steele's coming, understand? With all his trickery and all his wrath. And I am going to send you out to kill him.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: LAPORTE: i'll be ready
$Team: -1
$MessageNew:  XSTR("I hope you will, sir. I hope you will.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: STEELE: go.
$Team: -1
$MessageNew:  XSTR("All units. This is Atreus Actual. Go.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: laporte
$Team: -1
$MessageNew:  XSTR("STARRING 
the masterful Natalie Winter 
the ferocious Kathleen Conahan
     
     as NOEMI LAPORTE", -1)
$end_multi_text

$Name: simms
$Team: -1
$MessageNew:  XSTR("the unforgettable Timothy Harrison
     as LORNA SIMMS", -1)
$end_multi_text

$Name: brie
$Team: -1
$MessageNew:  XSTR("the immortal Calavera
     as MANUEL BRIE (and Martin Mandho!)", -1)
$end_multi_text

$Name: kassim
$Team: -1
$MessageNew:  XSTR("our top man Peter Lewis
     as KASSIM (and Admiral Netreba)", -1)
$end_multi_text

$Name: olefumi
$Team: -1
$MessageNew:  XSTR("the protean David Lindop
     as OLEFUMI (and many more!)", -1)
$end_multi_text

$Name: karen
$Team: -1
$MessageNew:  XSTR("the bravest Elizabeth Saydah
     as KAREN NG MEI", -1)
$end_multi_text

$Name: ken
$Team: -1
$MessageNew:  XSTR("that old scoundrel Phil Lee
     as aKEN bosch



", -1)
$end_multi_text

$Name: steele
$Team: -1
$MessageNew:  XSTR("the precise Caiaphas 
     as ADMIRAL STEELE", -1)
$end_multi_text

$Name: calder
$Team: -1
$MessageNew:  XSTR("Ben 'The Bear' Smith
     as ADMIRAL CALDER", -1)
$end_multi_text

$Name: captain sorensen
$Team: -1
$MessageNew:  XSTR("the preposterous Swashmebuckle as
     CAPTAIN SORENSEN (and Ricardo)", -1)
$end_multi_text

$Name: indus tactical
$Team: -1
$MessageNew:  XSTR("the commanding Annie-Sage Whitehurst
     as INDUS TACTICAL", -1)
$end_multi_text

$Name: captain kyrematen
$Team: -1
$MessageNew:  XSTR("the unconquerable Brandi Dyer
     as CAPTAIN KYREMATEN", -1)
$end_multi_text

$Name: yangtze tactical
$Team: -1
$MessageNew:  XSTR("The soft-spoken Lapsed Pacifist
     as YANGTZE TACTICAL", -1)
$end_multi_text

$Name: captain genady
$Team: -1
$MessageNew:  XSTR("our sharpest Joey Groeneweg
     as CAPTAIN GENADY$slashSERGEI GWILYM", -1)
$end_multi_text

$Name: captain albani
$Team: -1
$MessageNew:  XSTR("the fantastic Victoria Bundonis
    as CAPTAIN ALBANI", -1)
$end_multi_text

$Name: byrne
$Team: -1
$MessageNew:  XSTR("the resolute Daniel Pryor
     as ADMIRAL BYRNE
     (and UEFg Hesperia)", -1)
$end_multi_text

$Name: telfer
$Team: -1
$MessageNew:  XSTR("marathon man Adam Warren
    as CAPTAIN TELFER", -1)
$end_multi_text

$Name: levi
$Team: -1
$MessageNew:  XSTR("the morale-boosting Hobbie
     as LEVI", -1)
$end_multi_text

$Name: CREDITS1
$Team: -1
$MessageNew:  XSTR("With thanks to a special team -

Aesaar

Alicia Alderton

Allen Theobold

Arvidius

BigChunk1

Buckshee Rounds

Clive Scerri

CommanderDJ

duff

Flynn

FSW

General Battuta

IronBeer

Isaac White (as Samuel Bei)

James Collymore (as Admiral Bei)

James Firkins

James Rhoden

Jezdamayel

The inexhaustible Jordan Scherer - thank you!", -1)
$end_multi_text

$Name: CREDITS2
$Team: -1
$MessageNew:  XSTR("
Kolgena

Laura Beck

Leeko

Leoben

LoneWolf271

lukeskywalkie

lykurgos88

MageKing17 (thank you for the pickups!)

Miroki Tong

Mongoose

Morgane Paris

Norbert

Pr011

redsniper

Renegade Paladin

Scott Stoked

Sebastian

Son of Orion

Sutek

thraxjor

Tom Marshall-lee

THANK YOU FOR PLAYING BLUE PLANET FOR TEN YEARS!

WE LOVE YOU ALL

COME VISIT US ON HARD-LIGHT.NET!", -1)
$end_multi_text

$Name: masyaf calls contact
$Team: -1
$MessageNew:  XSTR("Spatha wing, Masyaf. We have inbound. Type unknown. Intercept.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: credit unknowns
$Team: -1
$MessageNew:  XSTR("Rian
     as COCKPIT VOICE SYSTEM", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 0
$Ambient light level: 7895160

$Bitmap List:
+Flags: ( "corrected angles" )
$Sun: SolMars
+Angles: 6.126106 0.087266 5.759586
+Scale: 1.000000
$Sun: EarthWhite
+Angles: 6.265732 3.141593 3.141593
+Scale: 1.000000
$Sun: EarthSpecular
+Angles: 6.265732 3.141593 3.141593
+Scale: 1.000000

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: Brief8

#End

