#Mission Info

$Version: 0.10
$Name:  XSTR("The Dragon Awakes", -1)
$Author: Dan
$Created: 01/10/07 at 16:00:02
$Modified: 10/13/22 at 10:57:11
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 262274
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 1
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -9472.624023, 21415.839844, 12044.556641
+Viewer orient:
	0.160569, 0.000001, -0.987025,
	0.879579, 0.453724, 0.143090,
	0.447837, -0.891142, 0.072853

$Squadron wing names: ( "Alpha" "Beta" "Gamma" "Delta" "Zeta" )

$Skybox Model: htsb.pof

$AI Profile: BP

$Sound Environment: Mountains
+Volume: 0.100000

#Sexp_variables

$Variables:
(
		0		"giveTips"		"0"		"number"		"save-on-mission-progress"
)

#Command Briefing

$Stage Text:
 XSTR("To the officers and crew of the 14th Battlegroup.

This is Admiral Bei, GTD Orestes. We have begun to finalise preparations to establish our forces in this system. Reconnaisance flights have returned from seeking out sources of Terran activity around Earth and Mars. The data we have gathered is a disturbing contradiction to previous intelligence gathered by surveillance probes sent before us. As yet, we are at a loss as to how to account for the discrepancies we have uncovered.

Earth as we knew her is no more. Her proud cities, forests, countless animal species and ecosystems are gone. Our stations and ships, including the 1st Fleet, are nowhere to be found. Instead, a debris field rings our planet, while nothing but scorch marks are all that is left on the ground. By all appearances, our Earth and her colonies throughout the system have suffered the same fate as Vasuda Prime.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: bp02-admiralbei-cb01.ogg

$Stage Text:
 XSTR("At present we do not know who was responsible for Earth's fate. Our analysts are going over data collected from our scans of the system, as well as previous data collected from the unmanned probes. 

We have tried to contact GTVA Command regarding our findings but have received no response. We suspect that due to the nature of the subspace portal, even transmissions at maximum strength have difficulty in travelling through. We are deploying the GTC Duke through to Delta Serpentis to re-establish contact with Command. In the meantime, our primary objective is to search the system for any survivors of the attack.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: bp02-admiralbei-cb02.ogg

$Stage Text:
 XSTR("I am ordering the fleet to maintain a heightened state of alertness until we have confirmed the nature of these findings. The similarity of the attack to the one at Vasuda Prime suggests a Shivan origin. Currently there is no way to tell if Shivan forces are still in the system, or whether they have left through another, uncharted jump node.

Our secondary objective in this system is to identify any alternative entry and departure points from the system. Shivan movements in the First and Second Shivan Incursions suggested that they are as dependent on subspace nodes as we are. If that is the case, there should be another subspace node somewhere in the system.

We shall grieve for our Blue Planet, but in the fullness of time. Our main objective is to secure the sector and ensure the safety of our ships in the days to come.

Admiral Bei
GTD Orestes", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: bp02-admiralbei-cb03.ogg

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("All right, Nightwolves. It's time for another reconnaisance mission. As you have just heard, Earth is toast and so is every other colonised planet and moon in this system. Until Intelligence is finished analysing that shuttle we picked up we have no idea when this attack occured. Either our probes were picking up false signals, or the attack happened right between the probe deployments and our arrival here.", -1)
$end_multi_text
$voice: bp02-alfadil-briefing01.ogg
$camera_pos: 4603.010742, 10565.974609, 243.093750
$camera_orient:
	0.000000, 0.000000, 1.000000,
	-1.000000, 0.000000, 0.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$start_stage
$multi_text
 XSTR("Assuming the attack was relatively recent, there's got to be some survivors out there. $f Orestes $f Tactical has identified several areas in the system that could serve as ideal hiding spots for survivors. We've been sent to patrol the asteroid belt between Mars and Jupiter orbits. The density of the field makes it a hazardous place, but it also scrambles any external sensor sweeps. Very handy for anyone who needs to hide out for a while.", -1)
$end_multi_text
$voice: bp02-alfadil-briefing02.ogg
$camera_pos: 4603.010742, 10565.974609, 243.093750
$camera_orient:
	0.000000, 0.000000, 1.000000,
	-1.000000, 0.000000, 0.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 8
$team: Friendly
$class: GTF Hercules
$pos: 6814.027344, -3761.189453, 3121.587158
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Friendly
$class: GTF Hercules
$pos: 2910.903320, 0.004883, -402.983704
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Commander Bei, you'll be taking $f Alpha wing. Since you seem to be doing just fine with Taylor and Corey, they'll be joining up with you for this mission. Pilot Nehru will be coming with you as well. He has just arrived from the $f Temeraire, and he's been itching to get some action.

I'll be taking Zeta wing into another part of the asteroid field. We'll keep in communication and coordinate our searches together. Keep your eyes peeled and your sensors at maximum. If there's someone in there, we will find them.", -1)
$end_multi_text
$voice: bp02-alfadil-briefing03.ogg
$camera_pos: 4603.010742, 10565.974609, 243.093750
$camera_orient:
	0.000000, 0.000000, 1.000000,
	-1.000000, 0.000000, 0.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 8
$team: Friendly
$class: GTF Hercules
$pos: 6980.896484, -3761.189453, 5124.017090
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Friendly
$class: GTF Hercules
$pos: 2572.481934, 0.004883, -5079.354004
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Aurora
$pos: 3525.262695, -9.341797, 704.985840
$label:  XSTR("Alpha", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Aurora
$pos: 5865.515625, -9.341797, -2620.637207
$label:  XSTR("Zeta", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 4

$Formula: ( is-event-true-delay 
   "Orestes rogers" 
   0 
)
$Multi text
    XSTR("The Shivan presence in the asteroid was entirely unexpected and has great implications regarding the attack on Earth. We think the fighters you encountered were remnants of the attack force responsible for the Earth devastation. They must have missed their ticket back home. Admiral Bei believes they were put into standby until a destroyer or transport arrived to pick them up. Our incursion into the field must have reactivated them.

Still, your flying out there was excellent, pilots. Outnumbered and outgunned by advanced Shivan fighters, you managed to fight them off and come away alive. Admiral Bei has decreed that all surviving pilots in your wing receive the Distinguished Flying Cross for superlative flying under difficult conditions. Wear it with pride.", -1)
$end_multi_text
$Voice: bp02-alfadil-db01.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay 
      "they are shivans" 
      0 
   )
   ( is-event-incomplete 
      "shivans destroyed" 
   )
)
$Multi text
    XSTR("You did not have authorisation to return to base, pilot. You were specifically ordered to stay in the area until reinforcements arrived. There is now a Shivan force somewhere in this system that threatens the safety of each of our ships. Taking them out would have made things a lot easier.

Lieutenant Corey, Ensign Taylor and Lieutenant Nehru perished after your desertion. You are ordered to attend their funerals tomorrow morning, 0700 hours. You will be subject to court-martial shortly after.", -1)
$end_multi_text
$Voice: bp02-alfadil-db02.ogg
$Recommendation text:
    XSTR("Wait for authorisation to return to base.", -1)
$end_multi_text

$Formula: ( is-event-incomplete 
   "they are shivans" 
)
$Multi text
    XSTR("We have no explanation for your sudden jump drive malfunction, pilot. Your inflight records show that the jump drive was engaged during your reconnaisance mission. The issue is moot, however. We've outfitted you with a new fighter, and are sending you back into the field.", -1)
$end_multi_text
$Voice: bp01-2-alfadil-db03.ogg
$Recommendation text:
    XSTR("Wait for authorisation to return to base.", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Alpha 4" ) 
$Multi text
    XSTR("Lieutenant Nehru died under fire today. He wanted to experience action, but fell afoul of the Shivans, and fate decreed his time was at hand. We will avenge his death, pilots, but in time.", -1)
$end_multi_text
$Voice: bp02-alfadil-db03.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: Al'Faddil
$Alt: Corey
$Alt: Taylor
$Alt: Nehru
$Alt: Al'Fadil
$Alt: 

#end


#Callsigns:
$Callsign: Corey
$Callsign: Bei
$Callsign: Taylor
$Callsign: Nehru
$Callsign: Al'Fadil

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules Mark II"	4
	"GTF Perseus"	4
	"GTF Myrmidon"	4
	"GTF Aurora"	4
)

+Weaponry Pool: (
	"Akheton SDG"	16
	"Morning Star"	16
	"Prometheus S"	20
	"Balor"	20
	"Rockeye"	500
	"Tempest"	1500
	"Hornet"	400
	"Tornado"	628
	"Harpoon"	164
)

#Objects		;! 21 total

$Name: Alpha 1		;! Object #0
$Class: GTF Aurora
$Callsign: Bei

$Team: Friendly
$Location: -0.730223, 0.000011, -1894.401489
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Score: 10

$Name: Alpha 2		;! Object #1
$Class: GTF Aurora
$Callsign: Corey

$Team: Friendly
$Location: -20.359474, -33.545689, -2047.987061
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
+AI Class: Major
;+AI Class: Colonel






$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 14
+Persona Index: 7

$Name: Alpha 3		;! Object #2
$Class: GTF Aurora
$Callsign: Taylor

$Team: Friendly
$Location: 8.186206, 3.008100, -2178.259766
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
+AI Class: Major
;+AI Class: Colonel






$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 14
+Persona Index: 8

$Name: Alpha 4		;! Object #3
$Class: GTF Aurora
$Callsign: Nehru

$Team: Friendly
$Location: 32.361729, 14.862584, -1993.345703
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "form on wing" "cover me" "attack any" "disable subsys" )
+Group: 0
+Use Table Score:
+Score: 14

$Name: SF Manticore		;! Object #4
$Class: SF Manticore
$Team: Unknown
$Location: -1016.246094, -353.571655, 10892.894531
$Orientation:
	0.161728, -0.958887, 0.233196,
	0.027963, 0.240665, 0.970206,
	-0.986439, -0.150389, 0.065735
$AI Behavior: None
+AI Class: None
$AI Goals: ( goals ( ai-play-dead 65 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Reading signal" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-music" "no-arrival-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Shivore 1		;! Object #5
$Class: SF Dragon
$Team: Hostile
$Location: -1036.033203, -5658.531738, 12331.297852
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Shivore 2		;! Object #6
$Class: SF Dragon
$Team: Hostile
$Location: -964.832642, -5658.531738, 10070.597656
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Shivore 3		;! Object #7
$Class: SF Dragon
$Team: Hostile
$Location: 111.643280, -5658.546875, 12985.315430
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Shivore 4		;! Object #8
$Class: SF Dragon
$Team: Hostile
$Location: 210.115814, -5658.546875, 9734.180664
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Shivore 5		;! Object #9
$Class: SF Dragon
$Team: Hostile
$Location: -553.909058, -5022.379395, 13029.152344
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Shivore 6		;! Object #10
$Class: SF Dragon
$Team: Hostile
$Location: -624.017944, -7163.162598, 9049.749023
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Vishnu 1		;! Object #11
$Class: SF Dragon
$Team: Hostile
$Location: -1070.018799, 3812.230713, 12295.059570
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Vishnu 2		;! Object #12
$Class: SF Dragon
$Team: Hostile
$Location: -998.818359, 3812.230713, 10034.359375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Vishnu 3		;! Object #13
$Class: SF Dragon
$Team: Hostile
$Location: 111.643280, 4739.250000, 12985.315430
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Vishnu 4		;! Object #14
$Class: SF Dragon
$Team: Hostile
$Location: 210.115814, 3812.216797, 9734.180664
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Vishnu 5		;! Object #15
$Class: SF Dragon
$Team: Hostile
$Location: -553.909058, 2757.261475, 13063.746094
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Vishnu 6		;! Object #16
$Class: SF Dragon
$Team: Hostile
$Location: -624.017944, 4078.859131, 9049.749023
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Waypoint 1		;! Object #17
$Class: GTNB Pharos
$Team: Friendly
$Location: -1032.767456, 861.076660, 5105.364258
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Escort priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Zeta 1		;! Object #18
$Class: GTF Erinyes
$Callsign: Al'Fadil

$Team: Friendly
$Location: 1249.216797, 0.000853, 14207.425781
$Orientation:
	-0.744111, 0.000000, 0.668056,
	0.000000, 1.000000, 0.000000,
	-0.668056, 0.000000, -0.744111
$AI Behavior: Stay Near
+AI Class: General
;+AI Class: General






$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "invulnerable" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 14
+Persona Index: 3

$Name: Zeta 2		;! Object #19
$Class: GTF Aurora
$Team: Friendly
$Location: 1441.431763, 0.000083, 14158.714844
$Orientation:
	-0.744111, 0.000000, 0.668056,
	0.000000, 1.000000, 0.000000,
	-0.668056, 0.000000, -0.744111
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14
+Persona Index: 1

$Name: Zeta 3		;! Object #20
$Class: GTF Aurora
$Team: Friendly
$Location: 1267.076782, -0.000548, 14440.606445
$Orientation:
	-0.744111, 0.000000, 0.668056,
	0.000000, 1.000000, 0.000000,
	-0.668056, 0.000000, -0.744111
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 14
+Persona Index: 2

#Wings		;! 4 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Shivore
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Shivore 1
$Arrival Location: Hyperspace
+Arrival delay: 8
$Arrival Cue: ( is-event-true-delay 
   "Fighter destroyed" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Shivore 1"
	"Shivore 2"
	"Shivore 3"
	"Shivore 4"
	"Shivore 5"
	"Shivore 6"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" )

$Name: Vishnu
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Vishnu 1
$Arrival Location: Hyperspace
+Arrival delay: 10
$Arrival Cue: ( is-event-true-delay 
   "Fighter destroyed" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Vishnu 1"
	"Vishnu 2"
	"Vishnu 3"
	"Vishnu 4"
	"Vishnu 5"
	"Vishnu 6"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
+Flags: ( "no-arrival-message" "no-arrival-warp" )

$Name: Zeta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 2		;! Zeta 3
$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: Alpha 1
+Arrival delay: 90
$Arrival Cue: ( has-arrived-delay 0 "Vishnu" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Zeta 1"
	"Zeta 2"
	"Zeta 3"
)
$AI Goals: ( goals ( ai-chase-wing "Shivore" 50 ) ( ai-chase-wing "Vishnu" 50 ) )
+Flags: ( )

#Events		;! 39 total

$Formula: ( when 
   ( true ) 
   ( never-warp "Alpha 1" ) 
)
+Name: nowhere to go
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "Waypoint 1" ) 
      500 
   )
   ( do-nothing ) 
)
+Name: dir waypoint 1
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Fly to Waypoint 1", -1)

$Formula: ( when 
   ( is-event-true-delay "no EP" 0 ) 
   ( do-nothing ) 
)
+Name: dir investigate signal
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Investigate Signal", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "SF Manticore" ) 
   ( deactivate-glow-points 
      "SF Manticore" 
   )
   ( deactivate-glow-maps "SF Manticore" ) 
)
+Name: Shivan fighter stealthed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < 
      ( distance "Shivore" "<any friendly>" ) 
      3000 
   )
   ( ship-visible 
      "Shivore 1" 
      "Shivore 2" 
      "Shivore 3" 
      "Shivore 4" 
      "Shivore 5" 
      "Shivore 6" 
   )
)
+Name: Shivore visible
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < 
      ( distance "Vishnu" "<any friendly>" ) 
      3000 
   )
   ( ship-visible 
      "Vishnu 1" 
      "Vishnu 2" 
      "Vishnu 3" 
      "Vishnu 4" 
      "Vishnu 5" 
      "Vishnu 6" 
   )
)
+Name: Vishnu Visible
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-guardian-threshold 
      ( rand 20 50 ) 
      "Alpha 2" 
   )
   ( ship-subsys-guardian-threshold 
      33 
      "Alpha 2" 
      "engines" 
   )
   ( ship-guardian "Alpha 4" ) 
)
+Name: Don't die on me A2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-guardian-threshold 
      ( rand 20 50 ) 
      "Alpha 3" 
   )
   ( ship-subsys-guardian-threshold 
      33 
      "Alpha 3" 
      "engines" 
   )
)
+Name: Don't die on me A3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( > ( mission-time ) 2 ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "We're in" 
   )
)
+Name: We're in
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Orestes" 
      "High" 
      "Orestes acknowledges" 
   )
)
+Name: Orestes acknowledges
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 4" 
      "High" 
      "Introduction A4" 
   )
)
+Name: Introduction A4
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "Welcome A4" 
   )
)
+Name: Welcome A4
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 4" 
      "High" 
      "Are you admiral's son" 
   )
)
+Name: Are you admiral's son
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "Everyone asks him that" 
   )
)
+Name: Everyone asks him that
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "Sign" 
   )
)
+Name: Sign
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 4" 
      "High" 
      "A4 Rogers A1" 
   )
)
+Name: A4 Rogers A1
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "dir waypoint 1" 
      0 
   )
   ( send-message 
      "#Alpha 1" 
      "High" 
      "Reading signal" 
   )
)
+Name: Reading signal
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Similar to EP" 
   )
)
+Name: Similar to EP
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "SF Manticore" ) 
      2000 
   )
   ( send-message 
      "Alpha 4" 
      "High" 
      "no EP" 
   )
   ( ship-visible "SF Manticore" ) 
   ( add-remove-escort "SF Manticore" 1 ) 
   ( add-goal 
      "Alpha" 
      ( ai-ignore "SF Manticore" 89 ) 
   )
   ( change-iff "Hostile" "SF Manticore" ) 
)
+Name: no EP
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "confirmed" 
   )
)
+Name: confirmed
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Orestes" 
      "High" 
      "Orestes rogers A" 
   )
)
+Name: Orestes rogers A
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "A1 targets fighter" 
   )
)
+Name: A1 targets fighter
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "SF Manticore" ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "Fighter destroyed" 
   )
)
+Name: Fighter destroyed
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Vishnu" ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "what the hell?" 
   )
)
+Name: what the hell?
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "they're coming in" 
   )
)
+Name: they're coming in
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "Vishnu Visible" 
         4 
      )
      ( is-event-true-delay 
         "Shivore visible" 
         4 
      )
   )
   ( send-message 
      "#Alpha 1" 
      "High" 
      "they are shivans" 
   )
)
+Name: they are shivans
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Shivore" 
      "Vishnu" 
   )
   ( do-nothing ) 
)
+Name: dir destroy fighters
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Shivan Fighters", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "they are shivans" 
      6 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "we need an update" 
   )
)
+Name: we need an update
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "too many of them" 
   )
)
+Name: too many of them
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Oretes" 
      "High" 
      "Orestes sending reinforcements" 
   )
)
+Name: Orestes sending reinforcements
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Alpha 1" 
      "High" 
      "fight for your lives" 
   )
)
+Name: fight for your lives
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Zeta" ) 
   ( send-message 
      "Zeta 1" 
      "High" 
      "Al'fadil arrives" 
   )
)
+Name: Al'faddil arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay 
      "Destroy shivans" 
      3 
   )
   ( send-message 
      "Zeta 1" 
      "High" 
      "shivans destroyed" 
   )
   ( grant-medal 
      "Distinguished Flying Cross" 
   )
)
+Name: shivans destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Orestes" 
      "High" 
      "Orestes rogers" 
   )
   ( key-reset "Alt-J" ) 
   ( allow-warp "Alpha 1" ) 
)
+Name: Orestes rogers
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0

$Formula: ( when 
   ( key-pressed "Alt-J" ) 
   ( do-nothing ) 
)
+Name: dir depart
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Depart", -1)
+Objective key:  XSTR("$Alt-J$", -1)
+Team: 0

$Formula: ( when 
   ( = ( hits-left "Alpha 4" ) 1 ) 
   ( send-message 
      "#Nehru" 
      "High" 
      "AAaaargh!" 
   )
)
+Name: Goodbye A4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( ship-no-guardian "Alpha 4" ) 
   ( sabotage-subsystem 
      "Alpha 4" 
      "Hull" 
      100 
   )
)
+Name: kill him
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Orestes rogers A" 
         4 
      )
      ( = @giveTips[0] 1 ) 
   )
   ( training-msg "How to fire" ) 
)
+Name: how to shot guns
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "they are shivans" 
         4 
      )
      ( = @giveTips[0] 1 ) 
   )
   ( training-msg 
      "How to target enemies" 
   )
)
+Name: how to target
+Repeat Count: 1
+Interval: 1

#Goals		;! 1 total

$Type: Primary
+Name: Destroy shivans
$MessageNew:  XSTR("Search asteroid belt", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Shivore" 
   "Vishnu" 
)

#Waypoints		;! 0 lists total


#Messages		;! 28 total


$Name: We're in
$Team: -1
$MessageNew:  XSTR("Orestes control, Alpha wing is in the asteroid field. All fighters, form up on me.", -1)
$end_multi_text
+Wave Name: bp02-sam-ingame01.ogg

$Name: Orestes acknowledges
$Team: -1
$MessageNew:  XSTR("We read you, Alpha wing. We've uploaded the search pattern into your flight navigation computer. Good luck out there.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM11
+Wave Name: bp02-orestes-ingame01.ogg

$Name: Introduction A4
$Team: -1
$MessageNew:  XSTR("Lieutenant Nehru here, Alpha 1. Glad to be working with you, sir.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: bp02-nehru-ingame01.ogg

$Name: Welcome A4
$Team: -1
$MessageNew:  XSTR("Welcome to the team, Nehru. ", -1)
$end_multi_text
+Wave Name: bp02-sam-ingame02.ogg

$Name: Are you admiral's son
$Team: -1
$MessageNew:  XSTR("Sir, are you really the Admiral's son? I've just heard stuff going around...and...", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: bp02-nehru-ingame02.ogg

$Name: Everyone asks him that
$Team: -1
$MessageNew:  XSTR("Everyone asks him that, Nehru. He's denied it every time.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: bp02-taylor-ingame01.wav

$Name: Sign
$Team: -1
$MessageNew:  XSTR("What, do I need to put up a great big sign on my fighter saying 'Not the Admiral's Son'? He's not my father!", -1)
$end_multi_text
+Wave Name: bp02-sam-ingame03.ogg

$Name: A4 Rogers A1
$Team: -1
$MessageNew:  XSTR("Uh, ok sir. Sorry for asking.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: bp02-nehru-ingame03.ogg

$Name: Reading signal
$Team: -1
$MessageNew:  XSTR("Alpha wing, did you read that? My sensors have picked up an object not far from here.", -1)
$end_multi_text
+Wave Name: bp02-sam-ingame04.ogg

$Name: Similar to EP
$Team: -1
$MessageNew:  XSTR("It seems similar to the one we found at Earth sector. It might be another pod. Let's go check it out.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP4
+Wave Name: BP02-corey-ingame01.ogg

$Name: no EP
$Team: -1
$MessageNew:  XSTR("That's no escape pod! It's a fighter...a Shivan fighter!", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: bp02-nehru-ingame04.ogg

$Name: confirmed
$Team: -1
$MessageNew:  XSTR("Confirmed, Manticore class. Orestes control, we have a problem here!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP4
+Wave Name: BP02-corey-ingame02.ogg

$Name: Orestes rogers A
$Team: -1
$MessageNew:  XSTR("We read you Alpha wing. The situation has been updated. Destroy that Shivan fighter. ", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM11
+Wave Name: bp02-orestes-ingame02.ogg

$Name: A1 targets fighter
$Team: -1
$MessageNew:  XSTR("Roger, Orestes. Consider it done.", -1)
$end_multi_text
+Wave Name: bp02-sam-ingame05.ogg

$Name: Fighter destroyed
$Team: -1
$MessageNew:  XSTR("Shivan fighter is toast. It didn't put up a fight at all.", -1)
$end_multi_text
+Wave Name: bp02-sam-ingame06.ogg

$Name: what the hell?
$Team: -1
$MessageNew:  XSTR("Uh, Commander? I think we just woke something up.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: bp02-taylor-ingame02.wav

$Name: they're coming in
$Team: -1
$MessageNew:  XSTR("We got hostiles all around us! They're coming in fast! Who are they?", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP4
+Wave Name: BP02-corey-ingame03.ogg

$Name: they are shivans
$Team: -1
$MessageNew:  XSTR("Shivans! We've got Shivan dragons coming in! All pilots, evasive manoeuvres!", -1)
$end_multi_text
+Wave Name: bp02-sam-ingame07.ogg

$Name: we need an update
$Team: -1
$MessageNew:  XSTR("Orestes Control, we need an update!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP4
+Wave Name: BP02-corey-ingame04.ogg

$Name: too many of them
$Team: -1
$MessageNew:  XSTR("There's too many of them! Get us out of here, Orestes control!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: bp02-taylor-ingame03.wav

$Name: Orestes sending reinforcements
$Team: -1
$MessageNew:  XSTR("Stand by, Alpha wing. We are sending reinforcements. They will be arriving soon.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM11
+Wave Name: bp02-orestes-ingame03.ogg

$Name: Al'fadil arrives
$Team: -1
$MessageNew:  XSTR("This is Captain Al'Fadil. Hang on, kid. We're here to help you out. Zeta wing, let's toast these Shivan bastards.", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP4
+Wave Name: bp02-alfadil-ingame01.ogg

$Name: fight for your lives
$Team: -1
$MessageNew:  XSTR("Alpha wing, for the moment we're stuck here until reinforcements arrive. Fight for your very lives, each one of you!", -1)
$end_multi_text
+Wave Name: bp02-sam-ingame08.ogg

$Name: shivans destroyed
$Team: -1
$MessageNew:  XSTR("This is Captain Al'Fadil. We've destroyed all of the Shivan fighters. The area looks secure.", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP4
+Wave Name: bp02-alfadil-ingame02.ogg

$Name: Orestes rogers
$Team: -1
$MessageNew:  XSTR("Roger that, Zeta 1. All fighters, return to base on the double. We're sending out a full assault wing to sweep the area.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM11
+Wave Name: bp02-orestes-ingame04.ogg

$Name: AAaaargh!
$Team: -1
$MessageNew:  XSTR("AAaaaargh!", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: WilhelmDeath.ogg

$Name: How to fire
$Team: -1
$MessageNew:  XSTR("$Left Ctrl$ fires guns

$Spacebar$ fires missiles", -1)
$end_multi_text

$Name: How to target enemies
$Team: -1
$MessageNew:  XSTR("$H$ targets enemy

$X$ launches missile decoys", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 0
$Ambient light level: 7895160

$Bitmap List:
+Flags: ( "corrected angles" )
$Sun: SunWhite
+Angles: 4.817108 3.141593 3.141593
+Scale: 0.200000

#Asteroid Fields

$Density: 256
+Field Type: 0
+Debris Genre: 0
+Field Debris Type: 0
+Field Debris Type: 2
$Average Speed: 0.999861
$Minimum: -5000.000000, -5000.000000, -2000.000000
$Maximum: 5000.000000, 5000.000000, 25000.000000

#Music

$Event Music: 6: Joshua
$Substitute Event Music: 6: Joshua
$Briefing Music: Brief2
$Substitute Briefing Music: Brief2

#End

